Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: DeLuSioNal29 on October 14, 2010, 12:40:28 pm
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http://retro.nintendolife.com/news/2010/10/charity_marathon_sees_every_nes_game_played_back_to_back (http://retro.nintendolife.com/news/2010/10/charity_marathon_sees_every_nes_game_played_back_to_back)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=106588.0;attach=155068;image)
"Over 750 games in total
Mario, Zelda, Pokémon: these are all good themes for charity marathons, and have raised countless thousands of dollars for a range of charities. Playing every game in a particular series back-to-back is a big accomplishment, but how would you feel about playing every game available for a single console? If that console's the NES and you're Pat the NES Punk, you'd probably want to do that.
Starting on Saturday, October 16th, the 8-bit loving punk will be playing every NES game back-to-back, taking in over 750 titles in order to raise money for the Child's Play charity. It's all in celebration of the NES's 25th anniversary, a gaming milestone we at Nintendo Life will be celebrating in our own special fashion.
The charity marathon kicks off on Saturday, October 16th at 3pm EST, 12pm PST, and can be seen streamed live on a range of websites including Screw Attack."
D
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Your hotlinked image doesn't work.
(Mmmmm, hot links...)
Fixed.
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Playing every game in a particular series back-to-back is a big accomplishment, but how would you feel about playing every game available for a single console? If that console's the NES and you're Pat the NES Punk, you'd probably want to do that.
I want to play... ...if only for "Dr. Jekyll & Mr. Hyde"!
DR. JEKYLL AND MR. HYDE Nes Review by the Angry Nintendo Nerd (http://www.youtube.com/watch?v=6M_4Yqk65f8#)
Dr.Jekyll & Mr.Hyde Revisited - Angry Video Game Nerd (http://www.youtube.com/watch?v=u0PTiNvITnI#)
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neat idea, but kind of really lame considering that 750 games in 24 hours is just under 2 minutes per game, its going to be like this: pop in game, load it, play for like 45 seconds. Pop out game, put in game, repeat. Not really playing anything IMHO
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neat idea, but kind of really lame considering that 750 games in 24 hours is just under 2 minutes per game, its going to be like this: pop in game, load it, play for like 45 seconds. Pop out game, put in game, repeat. Not really playing anything IMHO
damnit! you beat me to it.
what happens when you get the dreaded flashing power light and have to take the cartridge out a blow it??? we're loosing time!!!!! go go GO GO GO!!! BLOW IT!!! C'MON!!!!!
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what happens when you get the dreaded flashing power light and have to take the cartridge out a blow it??? we're loosing time!!!!! go go GO GO GO!!! BLOW IT!!! C'MON!!!!!
Heh. I thought of that too. I'm assuming they're using the newer top loading version.
(http://t3.gstatic.com/images?q=tbn:94WLD7MVSwaFmM:http://www.8bitkid.com/files/2008/06/old_nes.jpg&t=1)
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Pales in comparison to the guys that play Desert Bus for days to raise money for the same charity.
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Actually, concerning the flashing issue. I just confirmed with the Retroware guys that he will indeed be using the ORIGINAL NES for this. However, he upgraded the faulty design issue with a new 3rd party connector that grasps the contacts more snugly, thus eliminating the flashing issues of the prior design.
D
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+1 to the Desert Bus guys. Playing that game for 24 minutes is torture
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Desert Bus?
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Desert Bus?
http://en.wikipedia.org/wiki/Desert_Bus#Desert_Bus (http://en.wikipedia.org/wiki/Desert_Bus#Desert_Bus)
You gotta try it once!
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Actually, concerning the flashing issue. I just confirmed with the Retroware guys that he will indeed be using the ORIGINAL NES for this. However, he upgraded the faulty design issue with a new 3rd party connector that grasps the contacts more snugly, thus eliminating the flashing issues of the prior design.
D
aaaaaaaactually the flashing issue is the 10NES security chip sync problem (GTFOT).... why not just chop it off and be done with it...granted the connector is 1/2 of the problem.
raped from wikipedia:
Problems with the 10NES lockout chip frequently resulted in the console's most infamous problem: the blinking red power light, in which the system appears to turn itself on and off repeatedly because the 10NES would reset the console once per second. The lockout chip required constant communication with the chip in the game to work.
P.S. the 2nd generation NES did away with the chip...for obvious reasons.
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HAha man, that sounds pretty funny. But yeah, Desert Bus sounds like a freaking nightmare. Hats off to those dudes raising that money! :applaud:
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Actually, concerning the flashing issue. I just confirmed with the Retroware guys that he will indeed be using the ORIGINAL NES for this. However, he upgraded the faulty design issue with a new 3rd party connector that grasps the contacts more snugly, thus eliminating the flashing issues of the prior design.
D
I replaced my pin connector in my nes by buying a new one on ebay. It wasn't expensive (maybe 5 bucks) and it comes with instructions on fixing it. Pretty easy. I recommend everyone replace it on their NES. Works like new..