Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: Odonadon on August 11, 2003, 12:05:48 am
-
Allright. I've got an SB16, which has no 3D simulation capabilities in Win98 at all. As such, Capcom Q-Sound games all sound like regular games. I didn't know this wasn't the way it was designed until recently.
I recently saw an actual Marvel vs Capcom or one of those games that I've never played in the arcade before, and noticed the Q-Sound did a quasi 3D simulated sound thang.
Now, if I upgrade to an AWE32 or AWE64 or something that does have the 3D expanded sound ability in Win98, will the MAME Q-Sound driver take advantage of this?
Thanks,
Odonadon
-
mame doesn't, zinc does.
And you will need a sb live with 4 speakers.
-
mame doesn't, zinc does.
And you will need a sb live with 4 speakers.
Odd. So zinc takes the simulated 3D sound, and throws it into real 3D sound. Weird.
Odonadon
-
Not so wierd, this is actually how it's done in the arcades. They call it "simulated" sound because it wasn't recorded in 4 channels, but it often is played back in it. In the case of arcade games though, two of the channels were sometimes both fed through one of those fancy psuedo 3d sound systems and thus they are merged back into the two speakers. Don't quote me on this though, as I'm not as familiar wit the newer zn based systems. I just know q-sound and q-sound 3d.
-
Not so wierd, this is actually how it's done in the arcades. They call it "simulated" sound because it wasn't recorded in 4 channels, but it often is played back in it. In the case of arcade games though, two of the channels were sometimes both fed through one of those fancy psuedo 3d sound systems and thus they are merged back into the two speakers. Don't quote me on this though, as I'm not as familiar wit the newer zn based systems. I just know q-sound and q-sound 3d.
That's why I figured a sound card using Windows "3d enhanced effects" option would emulate this. Too bad.
Odonadon