Build Your Own Arcade Controls Forum
Main => Artwork => Topic started by: SirPeale on August 08, 2003, 12:30:08 pm
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I'm looking to use Wal-Mart's digital photo printing services to print out some new coin reject inserts.
I've attached one of the images I'd like to use. AFAIK, it's to scale.
Wal-Mart told me their machine outputs @ 900 DPI. However, I'm sure that their software will try to scale the image to fit their scale. This image is 801x1902, and I think that it'll rescale based on resolution of 640x480 (and up, 800x600, 1024x768 and up are the same scale)
How can I make sure I get an image (printed on 3x5 stock) that's going to be the correct size? I tried doing this with just one slot, and they blew it up to 3x5 (it should be less than 1x1) and turned it green!
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Do you have photoshop? If so, try creating a 3x5 in. image @ 900 dpi, and then create the coin door insert on a 1024x768 doc. Drag the finished coin door onto the 3x5, and save.
If Wal-Mart resizes down to 1024x768, and then streches to 3x5, this should work fine. Just a suggestion...
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Do you have photoshop? If so, try creating a 3x5 in. image @ ?? dpi, and the drag the coin insert image onto the 3x5. Resize the coin image to scale (on the 3x5) and then it should print out fine.
Does Wal-Mart allow you to change the dpi that it prints at, or does it have a preset one? You need to know so that you can set the dpi on the 3x5 image correctly. Hopefully that will work--just a suggestion.
No Photoshop, just an old copy of Paint Shop Pro. Hey, it works (so far) for everything I want it to do!
The only thing I can't do is delegate size of image. I can do it by pixel, but not by inches.
AFAIK, it's a preset DPI.
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3x5 inches in pixels @ 900dpi is 2700x4500.
Try that out and see if it works.
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3x5 inches in pixels @ 900dpi is 2700x4500.
Try that out and see if it works.
I know the coversion. But if I copy/paste the coin image into this new 2700x4500 image, it's teeny tiny in comparison.
Besides, you can print 640x480 3x5 prints at Wal-Mart with no problems. It's when you blow them to 8x10 that they start getting grainy.
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Ahhhh--- I'm seeing where your predicament is. If the image isn't large enough for the hi-res, then it's gonna show up small. The graphic looks fairly simple, have you though about just making it vector? That would solve all your problems.
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If I had a vector program, I might. * SIGH * it sucks being poor.
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You might wanna try d/l the demo of say, Flash MX, and then you have a fully functional vector prog for 30 days. I would reccomend Illustrator, but I don't know the what kind of restrictions the demo puts on you. With a demo anyways you have long enough to learn the prog and make what you need to....
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I might give it a shot, but there's still got to be a way to do this correctly.
I was thinking perhaps if I take a regular photo, resize it to 640x480, I could just cut -n- paste the images in there. It would have the correct pallete, correct dimensions, and since I'd have to cut them out anyway, supposedly no problems. In theory.