Build Your Own Arcade Controls Forum

Front End Support => Maximus Arcade => Topic started by: jimmy2x2x on August 27, 2010, 07:38:48 am

Title: Different command lines for CDDA games in ePSXe?
Post by: jimmy2x2x on August 27, 2010, 07:38:48 am
Im pretty new to ePSXe, but find it an excellent addition to the cab.
The performance is great and the majority of games really lend themselves to arcade controls and a cab environment


The majority of my games work with this command line (dead or alive, einhander, gauntlet legends, philosoma, tekken3 etc)
-nogui -loadiso %file
They all work 100%, no issues


The games I am having issues with are games that have CDDA audio (like WipeoutXL and Ridge Racer for example)
These games have multiple .bin files and 1 .cue file

To get them working in the emulator, I have to do the following:
Change cdrom plugin to 'Mooby2 cd disk image drive 2.8'
Configure plugin to 'Repeat all CDDA tracks' 'Enable subchannel data' and set 'CDDA volume' to 1.00
Then instead of 'Run ISO' from the file menu, I have to 'Run CDROM'

This will play the game with CDDA

How do I handle this from within MA?


Title: Re: Different command lines for CDDA games in ePSXe?
Post by: newmanfamilyvlogs on August 27, 2010, 08:22:34 am
If I recall correctly the .bin portion is bytewise identical to .iso and the .cue is just a timestamp tracklisting that was primarily used for the (burning) software to display where the tracks were. Have you tried just renaming them to .iso and proceeding as normal?

It's been a while since I tinkered with ePSXe.
Title: Re: Different command lines for CDDA games in ePSXe?
Post by: jimmy2x2x on August 27, 2010, 08:30:00 am
Well there are multiple .bin files with the problem games, for example ridge racer comes with 14 .bin files and 1 .cue

I have tried this:

Mount the .cue with daemon tools

Then create an .iso from that mounted image with imgburn

This gives me 1.bin and 1.cue file

If I run this as a .iso file I dont get any CDDA
if I run it as a CDROM then I do get CDDA


In a nutshell what Im asking is how do you launch a 'CDROM' from the commandline as they are handled differently from an 'ISO'
(The difference being CDDA, Compact Disc Digital Audio - the music you hear when playing Ridge Racer for example)
Title: Re: Different command lines for CDDA games in ePSXe?
Post by: newmanfamilyvlogs on August 27, 2010, 09:48:53 am
Ah.

I'm still thinking that CDDA in an ISO vs Bin/Cue is otherwise identical.

I see from a post here:
http://forums.ngemu.com/generic-epsxe-queries/58935-epsxe-command-line-switches.html (http://forums.ngemu.com/generic-epsxe-queries/58935-epsxe-command-line-switches.html)

That there is a "-audiocd/noaudiocd : Enable/Disable CDDA audio." Have you already gone this route?
Title: Re: Different command lines for CDDA games in ePSXe?
Post by: jimmy2x2x on August 27, 2010, 09:59:06 am
I have tried those switches, from what I can gather they enable the old style CD audio.

That would be the old 3 wire cable that you used to have outputting from your CD drive to your sound card.

It doesn't seem to affect an ISO or BIN/CUE image.
Title: Re: Different command lines for CDDA games in ePSXe?
Post by: jimmy2x2x on August 27, 2010, 11:03:50 am
I have switched over to a different emulator

PSX v1.13

Everything now works perfectly!

It doesnt have all the nice graphical options of ePSXe, but it suits me better

http://www.zophar.net/psx/psx.html (http://www.zophar.net/psx/psx.html)