Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: Don on April 24, 2010, 01:07:44 pm
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Hey,
In a six button layout, what is normally the 1st button - top row or bottom row? Mapping out my controls and not sure!
Thanks
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I uhh, Google up the arcade layout for said game and then match it to the 6 button layout as best I can. o.o
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I'm talking more for console games. I'm making a bezel with controls for each system and am wondering where to map them. For example in a game using only 2 buttons, do you map them to the first 2 on the top or bottom row in a 6 button layout?
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What is comfortable for you? I would use first bottom two.
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The correct answer is whatever is most comfortable for you. I find a gamepad is more comfortable personally, but that might just be me. Games that were designed for an arcade CP do play well with one though (primarily fighting games).
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I use the top row. That is mostly because if i use the bottom row, the kicks and punchs are inverted in street fighter (mame default settings).
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I use the top row. That is mostly because if i use the bottom row, the kicks and punchs are inverted in street fighter (mame default settings).
you can just program them differently in your emulator
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I know :) but I would have to change the controls for each capcom fighting game. I also like this setup for neogeo games because i can have 4 buttons under my hand using the top row and the first button of the bottom row (my layout is curved).
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123
456
7
Bottom row button 7 is positioned like Neo Geo. Also close enough to the stick to be used for Reverse in Defender and Smart Bomb in games like Smash TV and Tutankham. I don't play console games on it... I used to buy consoles because it was the only way to get ports of the arcade games, substandard as they were. ;)
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The correct answer is whatever is most comfortable for you.
+1
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The correct answer is whatever is most comfortable for you.
+1
+1 as well
Mine is weird.
456
123
4
I don't care about punches and kicks being swapped, since I didn't play that many Capcom fighting games to begin with.
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Anyone use anything like this?
(http://www.slagcoin.com/joystick/layout/sega1_s.png)
I was thinking of using it for a 7 button layout, taking out the top left button. Will it be comfortable?
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No, it wouldn't be a good layout for Capcom fighting that way. You can, however, remove the two right buttons, then use the buttons like so.
Capcom
123
456
Neo Geo
234
1xx
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The only real appeal for 7 button is for Neo Geo right?
I mean there cant be many games that use 7 buttons.
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The only real appeal for 7 button is for Neo Geo right?
I mean there cant be many games that use 7 buttons.
The mortal kombat games have the 'run' button in a similar place to the 1st neo geo button, but yeah cant even think of any arcade games that use 7 buttons
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I used something similar to that 7 button layout you are thinking about, but it looks a bit different.
This is my layout
(http://img.photobucket.com/albums/v295/indigo2k1us/OMAR2Player-7ButtonsStandardCenterT.jpg)
Yes the primary reason is for neo geo gams.. they had 4 buttons in a row (the extra button on the bottom lets you have 4 buttons in a row). Honestly, that button will probably only be used for king of the fighters and other neo geo fighters.
I think most systems will work fine with 6, and the ones that need more than 6 actually work better using a joypad
I'll let you know how it feels, I should have it in a week or two
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what is the joystick on the upper level for? never understood that.
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dedicated 4-way i believe
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so you got a joystick just for 4 way games? Hmm.. is it comfortable to play with way up there?
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Yeah I did,
I haven't tried it out yet since I don't have the c panel yet, but I can't imagine it being too bad. Another alternative is to get those u360 joysticks.. I hear with mame they can automatically switch between 2 way, 4 way, and 8 way depending on the mame game you are playing. You'll be able to use both joysticks for player 1, the only difference is that the 4 ways makes it easier to play some of the older games.
I have a spinner hole too (hey hey, no jokes).. not sure if I'll put that in right away because of the cost of the turbo twist.
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I don't know what it is about your avatar ShateredSoul, it could just be that you go by ShatteredSoul, but that avatar creeps me out.
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I'm talking more for console games. I'm making a bezel with controls for each system and am wondering where to map them. For example in a game using only 2 buttons, do you map them to the first 2 on the top or bottom row in a 6 button layout?
Something like this?
(http://farm4.static.flickr.com/3172/4556046479_5a42cc2a12_o.jpg)
(http://farm4.static.flickr.com/3182/4556046697_4369ebdc29_o.jpg)
I always start on the top left because that's where people's hands automatically go.
I flip the top and bottom rows from the original controller since the bottom buttons on the original controller were used more.
It feels right and isn't as confusing as it sounds.
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I always start on the top left because that's where people's hands automatically go.
Really? Everyone I know just assumes the bottom row on mine, and they're right.
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Really? Everyone I know just assumes the bottom row on mine, and they're right.
/shrug if it works...everyone I know assumes top left as well.
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The only real appeal for 7 button is for Neo Geo right?
I mean there cant be many games that use 7 buttons.
The mortal kombat games have the 'run' button in a similar place to the 1st neo geo button, but yeah cant even think of any arcade games that use 7 buttons
the "7th neogeo button" is also great for most 3 button jamma games (using Neogeo's ABC) especially in games like NBA Jam, NBA HangTime, NHL Open Ice,etc,etc
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I don't know what it is about your avatar ShateredSoul, it could just be that you go by ShatteredSoul, but that avatar creeps me out.
Ha ha, I just caught this. Yeah, I know it's creepy!
I've noticed you are asking a lot of the questions that I have and that I'm thinking about. When are you thinking of building your cabinet? I was thinking of July or August during the summer. It might be good for us to share info. Have you looked into any particular cabinet designs? I'm going for a slim design.
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No, it wouldn't be a good layout for Capcom fighting that way. You can, however, remove the two right buttons, then use the buttons like so.
Capcom
123
456
Neo Geo
234
1xx
I know this is an opinion thread, but unless you agree with this, you're DEAD WRONG. ;)
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No, it wouldn't be a good layout for Capcom fighting that way. You can, however, remove the two right buttons, then use the buttons like so.
Capcom
123
456
Neo Geo
234
1xx
I know this is an opinion thread, but unless you agree with this, you're DEAD WRONG. ;)
Your wording confuses me. Are you agree or disagreeing with my statement?
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Anyone use anything like this?
(http://www.slagcoin.com/joystick/layout/sega1_s.png)
I was thinking of using it for a 7 button layout, taking out the top left button. Will it be comfortable?
The control panel that I just finished has this layout. After playing on it for a while it's very comfortable.
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The angle of the six buttons seems very odd that way.
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maybe i should turn the whole button pad left a few degrees...
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How about snes? gamecube, dreamcast, wii, and nintendo ds all have no more than 7 buttons, which is how many buttons my pane has.
n64, ps1, ps2,sega saturn etc seem to have too many buttons for playing on a cab. If I wanted to use some of these systems for shmups, 2d platformers, and fighters I wonder if it would matter much if I left out L2 and R2 for ps1 and 2, left ouf the shoulder buttons for sega saturn, and n64 has wayy too many buttons. But for fighters, platformers, and shmups I Imagine I can get away with leaving out Z, up c an dright C
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I play plenty of PSX games on my cab. The ones that play well on it don't need more than 6 buttons.
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How about snes? gamecube, dreamcast, wii, and nintendo ds all have no more than 7 buttons, which is how many buttons my pane has.
n64, ps1, ps2,sega saturn etc seem to have too many buttons for playing on a cab. If I wanted to use some of these systems for shmups, 2d platformers, and fighters I wonder if it would matter much if I left out L2 and R2 for ps1 and 2, left ouf the shoulder buttons for sega saturn, and n64 has wayy too many buttons. But for fighters, platformers, and shmups I Imagine I can get away with leaving out Z, up c an dright C
Usually a good fighting PS1 game with have the L1 set to be the same as R1 and the same for L2 and R2. All you need is R2 and R1. So you really only need 6 plus a start/select button.
and on the N64 all you will really lack for most games is the C buttons and guess what you have a whole other joystick to your right... use that for your c buttons. And if you count the N64 buttons it's only 10 buttons, so if you move the c buttons over then you have enought for 6 button pad. On good multiplayer games on N64 like Mario Kart, you dont need the c buttons as much.
and about PS2 if you can get that emulator to work on your cab then you are a better man than I.
I still dunno if I should go with 7 buttons or 6 buttons since I will be playing A LOT of neo geo and a lot of emulators.
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my project is far from playable but i will be going with a 6 button layout straight, killer instinct / street fighter (US) basicly.
default will be
123
456
however since i love setting up dip switches and tweaking service menu settings i imagine most games will be reconfigured by hand one the first start up.
example 4 button games will probably be
12
34
instead
a lot of people like the cured layouts these days.. i grew up on straight button layouts so thats what i'll stick with, think it looks better too.
as for the 5,7,8 button debate.. if you're going ot play console emulators 8 buttons would be good, but would rarely be used in mame.. although you could go for a semi authentic neogeo layout.
i think 6 buttons is really probably your best bang for your buck but you gotta decide whats the most important thing to you.. some would say a tasteful 2 or 3 button layout is the way to go, others like to go with the shotgun method.. and tack on about 40 buttons.
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Can LED Wiz do 40 buttons ???? :dunno
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A LED Wiz can only control 32 outputs.
You could double up some of the buttons if you only wanted to use one LED Wiz.
Personally I would use multiple LED Wiz's. If you want to light 40 buttons individually you could use one LED Wiz and one LED/GP-Wiz for your encoder providing you only needed 16 inputs. Alternatively you could use the encoder etc of your choice and two LED Wiz's
This is presuming we are talking about single colour LEDs. If its RGBs you can multiply the outputs required by 3.
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I too was considering doing the light up buttons... but after thinking about it, and how much it would cust to get the right buttons, ledwiz, and all that stuff.. I decided to stick with only a light up trackball. People will be impressed with the fact that you have a arcade cabinet... I can't imagine the light up buttons would make it a better experience.
Can LED Wiz do 40 buttons ???? :dunno