Build Your Own Arcade Controls Forum

Main => Software Forum => Topic started by: solid187 on March 17, 2010, 12:27:34 pm

Title: Donkey Kong Jr. sounds in Mame .136+
Post by: solid187 on March 17, 2010, 12:27:34 pm
Anyone else notice the sounds in DK Jr. being off in the newer versions of Mame?  DK sounds better than ever, but DK Jr. sounds terrible when he jumps and lands.  Am I going crazy?  Is there a fix?  I assume samples aren't needed anymore, correct?  Thanks.
Title: Re: Donkey Kong Jr. sounds in Mame .136+
Post by: Tafoid on March 17, 2010, 12:58:39 pm
It's a general regression as discrete development has continued to cover many more games.  It is logged already at MAMETESTERS.org.  Not fixed yet, but it not too bad.  It can be a bother when you are used to a certain sound, I can understand.  Samples no longer used after 0.122u2.

http://www.mametesters.org/view.php?id=3074 (http://www.mametesters.org/view.php?id=3074)
Title: Re: Donkey Kong Jr. sounds in Mame .136+
Post by: Yoeddy1 on March 17, 2010, 03:02:51 pm
Yeah, this is actually one of the fixes I am looking forward to most.  I haven't played as much DKJ for this very reason.   :dunno
Title: Re: Donkey Kong Jr. sounds in Mame .136+
Post by: Ginsu Victim on March 17, 2010, 03:06:37 pm
DK sounds better than ever

Hmmm, how much better? I'm still using .127 and it's so muffled.
Title: Re: Donkey Kong Jr. sounds in Mame .136+
Post by: apocalypto on March 27, 2011, 11:49:34 pm
As of .141 u4 Donkey Kong still sounds incredibly muffled and Donkey kong Jr jump and land sounds are crazy sounding.  :banghead:
Title: Re: Donkey Kong Jr. sounds in Mame .136+
Post by: Gray_Area on March 29, 2011, 08:22:38 pm
DK sounds better than ever

Hmmm, how much better? I'm still using .127 and it's so muffled.

I think couriersud cleaned up the sound a bit. It's still a little bass-heavy, but far better than it was. Whether it's original, I don't know.

However, I can sympathize on DKJr. It is a little weird.