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Main => Main Forum => Topic started by: shateredsoul on March 09, 2010, 12:52:35 pm

Title: blaz blue arcade button layout?
Post by: shateredsoul on March 09, 2010, 12:52:35 pm
Does anyone know the button layout for blazblue? Does it match the in game image of 4 buttons (similar to snk)? Also, how are the buttons assigned?
Title: Re: blaz blue arcade button layout?
Post by: romshark on March 09, 2010, 01:39:25 pm
Found this on the NeoGAF forum (http://www.neogaf.com/forum/showthread.php?t=207393&page=156). Hope it helps! (at least the button arrangement is the same as the NeoGeo style).
(http://i429.photobucket.com/albums/qq12/gregorybuczek/blazblue-26480-9740-1.jpg)

Someone even posted that the following is the proper button layout:

(http://i39.tinypic.com/51olj7.png)


If you're running the actual arcade version on the PC, does the Player 2 work correctly? On my system, the P2 Joystick sometimes acts as an action command also.
Title: Re: blaz blue arcade button layout?
Post by: shateredsoul on March 09, 2010, 07:19:19 pm
That's strange.. player 2 works fine.  I'm using 2 wireless xbox 360 controllers right now, but will be setting it up on arcade sticks soon enough. Make sure you are assigning every single button, even the ones you don't use.
Title: Re: blaz blue arcade button layout?
Post by: shateredsoul on March 09, 2010, 07:19:57 pm
Oh, and thanks for that!

I imagine that a=button 1 , b=button 2, and so on
Title: Re: blaz blue arcade button layout?
Post by: DJ_Izumi on March 09, 2010, 09:07:04 pm
Someone even posted that the following is the proper button layout:

(http://i39.tinypic.com/51olj7.png)

This diagram looks stupid, why not shift that all to the left by one button?
Title: Re: blaz blue arcade button layout?
Post by: ptinolv on March 09, 2010, 09:27:37 pm
Quote
This diagram looks stupid, why not shift that all to the left by one button?

I agree because it doesn't match at all the buttons layout of the manual.
Title: Re: blaz blue arcade button layout?
Post by: romshark on March 09, 2010, 09:40:34 pm
Don't blame me, I didn't draw it. Just took it from another site.  ;D

Personally, I just use the bottom set of buttons (my panel has a similar layout to a Hotrod SE). Neo-Geo type is great for 4-button games.

I'll see if changing some button assignments will help. Everything else plays just fine, at full speed.

Edit: Found out it's not the software at all. I have an intermittent short somewhere in my CP wiring. I never found it in my other software because it's the 7th button (the least used in most of the games I play) and because I usually play as Player 1 (problem is on player 2). Shouldn't be hard at all to fix (famous last words...), but I must leave that for another day.
Thanks for your help! Knowing others have it working correctly pushed me to find the fault with mine.

Edit 2: Turns out, the P2 SW7 on my IPAC was bad. My control panel is wired using 15-pin connectors, and I use that same pinout with my desktop arcade panel and IPAC rig (great for taking games on the go!). Hooking up just the 15-pin cable to the P2 connector on my cab, but before I hooked up my joystick, and SW7 was sticking on. Most likely I burned out a pull-down (or pull-up) resistor when I hooked up the the IPAC and Naomi interface wires together (only buttons 1-4 were supported on the Jamma harness, and I thought I read that I can just hook up the other action buttons from different boards together...) An easy fix, though. Just moved the wire to a different terminal on the I-PAC (it's a 4 player model in a 2 player cabinet. Plenty of open spaces.) and remapped the buttons in the IPAC config software.  Now everything works perfectly.