The NEW Build Your Own Arcade Controls
Main => Software Forum => Topic started by: mike boss on November 12, 2013, 03:03:23 pm
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I have not really looked into this, but saw some talk on a local forum about it.......SOOOOOO............
I thought I'd ask.
I know a flash version of FIFJr exists, as do several clones ,etc.
Anyone know the best version of the game, or the version best suited to an arcade cabinet.
I recall on YouTube there was a video of somebody who had won one of the promo cabinets, but I dont know if the game was ever made available.
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The disadvantage of the Disney version is it can only run full screen in vertical orientation (with a rotated monitor). If you want Fix It Felix Jr to be part of your MAME wheel in HyperSpin you can use my HyperMap tool: http://forum.arcadecontrols.com/index.php/topic,134128.0.html (http://forum.arcadecontrols.com/index.php/topic,134128.0.html)
It is intended for switching joystick maps for a U360 Stik but I recently added Fix It Felix Jr support.
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Guys, thank you.
I have a DK JR cabinet in my collection, its a vertical MAME + Mala set up.
I'm staying @ my parents this week so I hope the links remain in this thread.
Because over the weekend I'll look to add this to the cabinet.
(I'll put everything on a flash drive, take it downstairs and install it)
EDIT - I'm not that computer savy. So I'm not sure how easy it is to patch/tweak the game. Does anyone know if the "leaked" version can be found in a complete form with all the patches done ? Like one simple ROM or EXE file to install ?
Side note - that reminds me, I really should make use of these extra USB wireless internet adapters I have.
Giving me the ability to move files to both my MAME cabinets wirelessly.
Thanks again all
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Guys, thank you.
I have a DK JR cabinet in my collection, its a vertical MAME + Mala set up.
I'm staying @ my parents this week so I hope the links remain in this thread.
Because over the weekend I'll look to add this to the cabinet.
(I'll put everything on a flash drive, take it downstairs and install it)
EDIT - I'm not that computer savy. So I'm not sure how easy it is to patch/tweak the game. Does anyone know if the "leaked" version can be found in a complete form with all the patches done ? Like one simple ROM or EXE file to install ?
Side note - that reminds me, I really should make use of these extra USB wireless internet adapters I have.
Giving me the ability to move files to both my MAME cabinets wirelessly.
Thanks again all
The leaked Disney version is an exe with some additional files. It needs no patches as it runs full screen on a vertical screen. Just download it from the li nk above and give it a try...
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Great, thanks all!
I'll get on this over the weekend.
WHOOOOOOOOOO! Going home tonight so when I obtain Boardwalk Empire and SOA I'll get these files and prepare to move.
Thanks again guys for the info.
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Thanks for this thread, I've been looking forever for the actual Disney version.
Do we need a wrapper that'll let you set the controls? I can probably swing doing that.
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Do we need a wrapper that'll let you set the controls? I can probably swing doing that.
That's not a bad idea Howard. I just used a AHK script to re-map/configure the set controls for the game to what I wanted them to be.
There also exists a separate AHK executable that sets up a bezel and centers to the game for a horizontal monitor.
See previous links/threads posted.
So...I don't know... maybe you could combine the two ideas into one if you were up for it? ???
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Yeah I'll mess with it this weekend. You don't mind if I look at your ahk do you?
I'll make it purely for selfish reasons btw... I've got a pacman cabinet and it's controls are joystick only. ;)
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I've got the game set up on my everyday PC, trying to configure so I can move it to my DK JR MAME cabinet.
The cabinet is a vertical monitor with MAME + MaLa.
Even when I switch the orientation of MALA FIFJr still launches as if it were a horizontal monitor.
Furthermore I set MALA to use hotkeys, however when I exit upon escape it says the process is still running.
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Attached are a couple of "zip" files including the AHK file I use to launch 'Fix It Felix' along with a blank (brand new.ahk) wrapper file. The AHK file (Fix It Felix Jr.ahk) remaps a few controls and then launches the wrapper, found online, designed to make the game run on a horizontal monitor with a digital bezel. Perfect for my setup. I hope this helps.
Change the .zip on the end of the extention to .ahk for both files.
Mike, if you have a vertical monitor on your cabinet, you should be golden. No need for the wrapper. Just run the game via command line. Fix it Felix runs natively on a vertical monitor. Otherwise check out the following link and use the -rotate command. The default rotation should be all you need, I believe, to run on a vertical monitor.
http://www.hyperspin-fe.com/forum/showthread.php?24664-Fix-it-Felix-Jr-The-Game&p=235545#post235545 (http://www.hyperspin-fe.com/forum/showthread.php?24664-Fix-it-Felix-Jr-The-Game&p=235545#post235545)
I hope this help. :blah:
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Thanks I'll mess around a lil more.
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Ok this is something that should probably be mentioned. If you have windows setup to where it displays vertically on your monitor (like through your video card) you probably should NOT set the rotation option.
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Ok so I've got my hacking tools all hooked up to this thing. Apparently there is a -network and a -settings flag for the command line options?
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Ok so I've got my hacking tools all hooked up to this thing. Apparently there is a -network and a -settings flag for the command line options?
Yes, I suppose so. Not that I've tried to use them. See the following link for brief descriptions of the command line arguments:
http://www.hyperspin-fe.com/forum/showthread.php?24664-Fix-it-Felix-Jr-The-Game&p=235545#post235545 (http://www.hyperspin-fe.com/forum/showthread.php?24664-Fix-it-Felix-Jr-The-Game&p=235545#post235545)
-network=<ip address> [ Used to connect the game to a server. ]
-settings [ Unknown use. ]
Another thing that is missing from this "leaked" release is the ability to save high scores. The high score table always resets after reboot. There seems to be a missing file (Scores.dat). Find or create. ???
It would also be nice to have save state ability. It seems to be a programmed part of the game (press F5) but unless you have the support file...I don't, and can't find it online, (Save Game.dat) you can't save a game.
F5 Saves data to "../Save Data/Unknown Save Game.dat".
- If not present game will crash.
See the "NOTES" section in the link pasted above in my post here.
If anyone can figure out these nuances, it's you Howard. :) :notworthy:
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With my set up I have Mala set to display a vertical image, when you boot up you see the Windows screen isnt rotated.
It's just Mala that rotates the image.
With the FIFJr the games comes up windowed. I changed the name of the EXE file and I got the game to flip....but I can't get fullscreen.
I'm not home now so I'll need to play more.
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Ok so I've got my hacking tools all hooked up to this thing. Apparently there is a -network and a -settings flag for the command line options?
Yes, I suppose so. Not that I've tried to use them. See the following link for brief descriptions of the command line arguments:
http://www.hyperspin-fe.com/forum/showthread.php?24664-Fix-it-Felix-Jr-The-Game&p=235545#post235545 (http://www.hyperspin-fe.com/forum/showthread.php?24664-Fix-it-Felix-Jr-The-Game&p=235545#post235545)
-network=<ip address> [ Used to connect the game to a server. ]
-settings [ Unknown use. ]
Another thing that is missing from this "leaked" release is the ability to save high scores. The high score table always resets after reboot. There seems to be a missing file (Scores.dat). Find or create. ???
It would also be nice to have save state ability. It seems to be a programmed part of the game (press F5) but unless you have the support file...I don't, and can't find it online, (Save Game.dat) you can't save a game.
F5 Saves data to "../Save Data/Unknown Save Game.dat".
- If not present game will crash.
See the "NOTES" section in the link pasted above in my post here.
If anyone can figure out these nuances, it's you Howard. :) :notworthy:
Thanks for the link... I got it working (saves at least).
Lets say you have the game installed to c:\FIFJ\
Make another folder called c:\save data\
Now as to what it saves, I'm not sure. It does generate the unknown save game.dat and put some data inside.
I've looked inside the code, but some of this stuff definitely isn't hooked up. It *might* be possible to fix the high score because p2 high score works, but atm I don't want to dive into that.
I finished 90% of the wrapper last night..... I'll go ahead and finish up today probably (it just needs joystick support). One issue I've noticed is that remapping to the left alt key doesn't seem to work. I'll make sure it isn't on my end, but I think it's just the game. A lot of games can't handle having the "alt" key pressed.
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Heh.... I opened the save file in a hex editor.... every time it prints the hex values so that it's essentially displayed
"12345678"
So I doubt it's hooked up to anything useful.
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I guess I forgot that this game was never commercially release and thus doesn't have any encryption.
I spent all of 20 minutes and discovered all of the memory locations for the scoring system:
0x424244 = High Score
0x421800 = P1 Score
0x422724 = P2 Score
The High Score Table is stored in plain text, written like it would be in a text file (with spaces between the initials and the score and everything) Each HS Entry is 15 characters long
0x42276c= 1st
0x422780 = 2nd
0x422794 = 3rd
0x4227a8 = 4th
0x4227bc = 5th
Credits are stored at 0x42428c
If I set the credits to a negative value, it's essentially freeplay for palyer 1 games.
Man I should never look into this stuff... it always leads to a bigger project.
Anyway I'm fairly confident I can modify the UMKKE wrapper to manage and alter all of these memory locations. It would be trivial to read and save the highscore table as well as the top scores upon exit, and even keep track of the coins.
I might want to see if I can find the input area... it would be more efficient to alter that than to write a keypress simulator (which I've already done unfortunately).
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Well that wasn't too hard.
Via my wrapper I've repaired the High Score and have written a function to load and save it along with the initials table and the number of credits remaining.
I'll clean it up and release a beta here in a few seconds.
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Ok guys try this out.... it isn't done yet, so this isn't an "official" release, but I know how I get distracted, so maybe I better release what I've done for now. ;)
Put these files in the same folder as the exe for the Disney version of the game. You'll be able to remap keys, set the exit button and all that jazz.
In addition the wrapper monitors the memory locations for the scores and coins and will save that stuff to HIScore.dat, loading it back into the game upon the next launch.
If you wish to make a bezel, crop it to the appropriate dimensions and save it as bezel.jpg, putting it in the same folder as the exe.
Note that the game seems to have issues remapping things to the alt keys. Other than that, enjoy!
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Howard, I can't thank you enough for tackling this! I would love to be able to run FIFJ properly on my cab!
The key configurator doesn't let me assign the arrow keys (?) so I used the keys corresponding to "Player 2" on my CP. But the configurator doesn't seem to remap any keys whatsoever. Maybe I'm not doing it right (?).
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Well the arrow keys are defined by default... no need to remap them.
To remap a key to click on the box next to the label and then press the key you wish to remap it to. Remember to save when done.
What OS are you running? I built this on win 7.... haven't had a chance to test it on xp yet.
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Minor bugfix.
I forgot to disable the bezel and re-centering functions when in fullscreen mode (oops!)
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I'm running XP. Working fine now that you coached me except the top and bottom of the display get cut off (my cab uses a TV as its monitor). If I zoom out to 50% then of course I can see everything but that doesn't look right. Any chance you can make it so I can zoom out to 95% or 90%?
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Nope... unfortunately the available screen sizes are hard-coded. I tried manipulating them and the game just wouldn't let me. I'm not saying it isn't possible, I just can't figure out how to do it.
The optimum resolution for 100% is 1024x768
For 50% it's 640x480, which unfortunately gives a lot of extra space. If you can get your tv to run at a smaller resolution that'll still fit in a image that's 320 pixels high, that's what you want to run it as.
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Minor bugfix.
I forgot to disable the bezel and re-centering functions when in fullscreen mode (oops!)
Just tried it and seems the configure FIFJ file has the path set to C:\Development DON'T ERASE\sources\Felix Wrapper\build and will error out unless the FIFJ.exe file is in that location. Once placed there it works fine (wanted to change it to run horizontal rather than vertical so had to figure it out.) - not sure if the hardcoded path was intentional or not so figured I'd mention it.
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That's just a stupid thing windows does. I saved the shortcut as "FIFJ.exe -settings" and it tacked the rest of it on. In windows 7 it automatically finds the new location and fixes it... on other OSes sometimes it does, sometimes it doesn't.
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Hey so I was goofing around with the hex editor waiting for my next tv show to come on and I found the multiplier for 50% zoom! Even if I can't find the others, I should be able to set the zoom to 50% and use this to scale the window properly.
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Ok I've managed to do a "fullscreen" mode for horizontal orientation!
Now a little bit of hackery had to be done to get this to work. Essentially I can't inject the new value to memory before the window is already drawn so I simulate the pressing of Alt-Z and 1 to reset the zoom just before I alter the window. I had to set a delay, so if it isn't working for you that is the issue and I'll add an option to adjust it later.
Just use the fullscreen checkbox to use the new mode.
Oh also there is a small mis-calculation in regards to the window area due to the fact that the menu has to be visible before the window gets resized. To compensate for this I set the vertical position of the window to around -16 I tried this at 1600x900 and 640x480 and it looked fine on my system so that should be fairly universal.
Anyway not bad for a single days work (man I'm getting too good at this. ;) )
As per usual the download is below. Once I add in joystick support and a few other goodies I'll make a proper release on my site.
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Thanks Howard_Casto,
Awesome work as usual. We all thank you!
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Awesome work Howard and much appreciated, finally someone capable is tackling the original release of this game. :applaud:
On my horizontal screen it comes up sideways in the top left corner with your 3rd release, the options are blacked out and not selectable so not sure what the problem is or how to 'fix it'.
On your first release it is centered in the middle but not full screen, which I assume had not been added in yet.
:cheers: & thanks again for the work!
Jason
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There isn't anything I changed that would make the game rotate unless you set it that way. Perhaps you have a weird setup? Maybe a rotating monitor? The reason I ask is because it sounds like the wrapper is treating the screen as if the left is the top and it's displaying it sideways because your monitor is set to the wrong orientation. You see, in the second release I simply centered the game. Regardless of orientation that'll work. On this release I had to hard-code the "top" value to -16 to compensate for the menu distortion of the gameplay area.
I figured out how to do a freeplay mode, even changing the credits message to "FREE PLAY" via the help of a little exe patching. I also found where the initial lives value is hiding, so I can add and option for that. I can't seem to find the 1up multiplier. I was wanting to add "dip switch" settings similar to the ones on Donkey Kong.
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You ---smurfing--- rock, Howard.
(http://clutch.mtv.com/wp-content/uploads/2011/01/beavis-and-butthead.gif)
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Just tested the new version and it's working great on my 1920x1080 monitor - displays properly in fullscreen on either horizontal or vertical :notworthy: :notworthy: - can't wait to test on the bartop once you get the joystick support working ! :notworthy: :notworthy:
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Got some really talented people here! 8) Here's to you Howard! :cheers:
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Thanks guys, I appreciate it.
Believe it or not, this is easy stuff... to me this is a vacation from mkke modding. ;)
So I found the input bit.... If I send the input status via manipulating this bit instead of simulated keypresses, the alt key is now usable.
It has issues with me sending the start/coin up buttons but that shouldn't matter because they are non gameplay keys so I can just use the old method.
This is what I was waiting on before I added joystick support... it is far easier to do it this way.
Oh I ran into an issue and I was wondering.... do any of you guys have issues getting Felix to jump to the left or right? I thought it was my code, but I played the original and the issue persists... unless you hit left/right and jump at the perfect time, he just jumps in place. I'm currently testing with my keyboard, so that may be the issue, but I was wondering if this was a bug in the game's code or a hardware issue.
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:applaud:
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Don't know if this was covered, but CREDIT = C on keyboard for Fix It Felix Jr, where as in MAME CREDIT = 5.
For myself wanting to host this on my cabinet I'm using an iPac for my encoder.
Can this be changed with the wrapper ? I'd like all the functions to follow the default MAME keys if that is possible.
I still need to solve my rotate issue, I hope to try this Howard when I get home.
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Don't know if this was covered, but CREDIT = C on keyboard for Fix It Felix Jr, where as in MAME CREDIT = 5.
For myself wanting to host this on my cabinet I'm using an iPac for my encoder.
Can this be changed with the wrapper ? I'd like all the functions to follow the default MAME keys if that is possible.
I still need to solve my rotate issue, I hope to try this Howard when I get home.
Yep the wrapper can be used to change it - just run the configure FIFJ.exe and left click the mouse in the box for the key you want to change and then it will come up with a prompt to press the key you want it set to just press 5 and it changes the setting then when all is set save it and it's good to go !!
Also if anyone wants it I made a Bezel for my 1920x1080 monitor for use in horizontal mode just place the file in the same folder and it will load with the game - I attached it below if anyone else wants it. and a screenshot of it while playing to show what it looks like in place.
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Thanks JDFan !
I'm going to get this working all perfect then move it all over to my DK JR.
The DK JR is a MAME cabinet so it's a pain to move everything onto a fash drive and work with the rotated monitor. But once working I'll do ! Off topic, can I simply just move the folder over to my other computer ?
(once configured and working on the one PC as I want it to be)
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I unzipped the contents of the most recent wrapper zip and placed them all in the FIFJR folder.
I can't however launch the configure FIFJ.
I get the following error (see image).
Over and above that this is great, it is launching fullscreen and with the correct orientation.
Question - Do I delete the other EXE file (the original EXE file) ?
You can see the contents of my folder also.
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Howard, I can't thank you enough for taking this on! Been dreaming of playing this game ever since I saw the movie! The screen still doesn't look quite right on my cab. I can see the full text of how many credits I have (I think this was cut off before your latest version) but I still can't see the player score(s) and high score at the top.
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I unzipped the contents of the most recent wrapper zip and placed them all in the FIFJR folder.
I can't however launch the configure FIFJ.
I get the following error (see image).
Over and above that this is great, it is launching fullscreen and with the correct orientation.
Question - Do I delete the other EXE file (the original EXE file) ?
You can see the contents of my folder also.
What I wound up doing was moving all of the files into that path ( C:\Development DON'T ERASE\ etc.) and then running the cfg file again and it worked fine -- I posted a note about it earlier in the thread. If you move the files to that folder structure the cfg exe will work not sure why some systems don't seem to have the problem but that is a work around !! (NOTE : You should be able to make the changes and then copy the files back once you no longer need to run the cfg file )
As for the original exe don't delete it the new file actually runs it still as it loads the game so it is still needed !
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This is super funny.
If I click the configure FIFJ nothing happens.
If I click the FIFJ exe file the game launches and is full screen with the correct orientation.
Now when I go in MALA and point MALA to the FIFJ exe I then get the options.
So I was able to configure 5 as coin 1 & 2, but the game wont launch, just the configure options.
I make the changes and save. If I exit MaLa and click the FIFJ exe the game launches and 5 does coin it up.
But I need to be able to do this from MaLa.
If I click FixitFelixJr exe its the original version not zoomed, with the wrong orientation.
EDIT - and like a few of you said my screen is also slightly cut off @ the top.
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There isn't anything I changed that would make the game rotate unless you set it that way. Perhaps you have a weird setup? Maybe a rotating monitor? The reason I ask is because it sounds like the wrapper is treating the screen as if the left is the top and it's displaying it sideways because your monitor is set to the wrong orientation. You see, in the second release I simply centered the game. Regardless of orientation that'll work. On this release I had to hard-code the "top" value to -16 to compensate for the menu distortion of the gameplay area.
I figured out how to do a freeplay mode, even changing the credits message to "FREE PLAY" via the help of a little exe patching. I also found where the initial lives value is hiding, so I can add and option for that. I can't seem to find the 1up multiplier. I was wanting to add "dip switch" settings similar to the ones on Donkey Kong.
I don't have it set that way and simply changing between your releases makes it happen without changing anything else. :dunno
Not a rotating monitor and not set as such. I have been testing it on my gaming pc with a GTX680oc, Win7-64 & displayed on a 27" Asus 1920x1080p so nothing odd.
* One other thing to note... my taskbar is still present at the bottom while the game is running.
Jason
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In this first video I launch the original EXE and then the other EXE file.
This FIFJr will be later installed in my DK JR cabinet which has a vertical monitor.
So the version done by Howard is great, and will be the correct orientation when in it's final home.
You can see how both launch.
Fix It Felix Jr Trail (http://www.youtube.com/watch?v=V6WRTwexNVg#ws)
Here you can see what happens when I launch Howards EXE from Mala.
Trying to launch Fix it Flix Jr from MaLa (http://www.youtube.com/watch?v=fm7faIgxpuo#ws)
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Mike Boss, mine gets more than that cut off at the top. I can't see any of those numbers at all.
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I can use release 1 on my cab and it centers the playfield but it's not filling the height of the screen and is a bit too wide. This is on a 26" 16:9 monitor that is 1024x768 native (great lcd screen for arcade cabs).
Nothing gets cut off on my playfield however, can see credits, hi score and number of lives.
Maybe some form of aspect ratio control could be useful..?
Jason
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I can use release 1 on my cab and it centers the playfield but it's not filling the height of the screen and is a bit too wide. This is on a 26" 16:9 monitor that is 1024x768 native (great lcd screen for arcade cabs).
Nothing gets cut off on my playfield however, can see credits, hi score and number of lives.
Maybe some form of aspect ratio control could be useful..?
Jason
Hmm -- not sure why but mine seems to scale properly to any resolution I set my desktop to -- just tried 1024x768 using this resized bezel and it fits fine full screen centered. Here's a copy of the bezel if you want to try the files I uploaded earlier with a 1024x768 bezel.
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Hmm -- not sure why but mine seems to scale properly to any resolution I set my desktop to -- just tried 1024x768 using this resized bezel and it fits fine full screen centered. Here's a copy of the bezel if you want to try the files I uploaded earlier with a 1024x768 bezel.
Thanks, I'll give that a shot (along with what you posted above).
:cheers:
Jason
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Thanks, I'll give that a shot (along with what you posted above).
:cheers:
Jason
No problem - Hopefully it works for you as well - let me know !
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I noticed you guys arent using cooler sound effects. Replace 9 and 19 in your DATA file with these, and you'll get better sounds, including "Im Gonna Wreck It", Fix It Felix!, and "I Can Fix It". Thanks Howard for a cooler version of one of my favorites. I cant wait to try out the high score!
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I noticed you guys arent using cooler sound effects. Replace 9 and 19 in your DATA file with these, and you'll get better sounds, including "Im Gonna Wreck It", Fix It Felix!, and "I Can Fix It". Thanks Howard for a cooler version of one of my favorites. I cant wait to try out the high score!
Thanks - that was next on the list of things to get for this !
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mike: Any command land text and I mean ANY command line text launches the settings mode. So you have mala setup in such a way that it's passing some garbage to the exe. You need to fix that.
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mike: Any command land text and I mean ANY command line text launches the settings mode. So you have mala setup in such a way that it's passing some garbage to the exe. You need to fix that.
I have no idea what I would need to do to fix this.
@ MydknyteStyrm
Thanks for uploading the sound effects, I've replaced the old ones with these.
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You need to learn how to actually configure your frontend then. ;)
I can change the flag to only respond to "-settings" in subsequent releases, but this is really an issue you need to address. There are tons of exes out there that are going to panic if you send strange stuff through the command line flags.
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You need to learn how to actually configure your frontend then. ;)
I can change the flag to only respond to "-settings" in subsequent releases, but this is really an issue you need to address. There are tons of exes out there that are going to panic if you send strange stuff through the command line flags.
I'll be the first to say my PC skills are lacking as I have no idea what that means. (As lame as that might sound!)
EDIT - Would this be a situation where a script would help resolve my issue ? I've never worked with them before so I have no clue if I'm even looking in the correct direction.
Thank you
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Would this be a situation where a script would help resolve my issue ? I've never worked with them before so I have no clue if I'm even looking in the correct direction.
Thank you
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Just make a batch file that launches Felix and point your front end towards that instead. That'll strip off any crap coming from the front end.
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I'll look into the batch file, thank you..
For anyone interested prior I had worked on a custom MALA menu themed after Fix It Felix Jr.
The thread (and download) are here : http://forum.arcadecontrols.com/index.php/topic,131257.0.html (http://forum.arcadecontrols.com/index.php/topic,131257.0.html)
Not sure if there is an interest for it, but this thread seemed like a decent place to post the link.
Off topic, so stoked to get this working again I thank Howard_Casto !
I will be creating a new version of the layout with custom load screen and sound effects.
I'll post the link when done.
To anyone looking to use it enjoy.
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Thanks so much Howard for making a complete working copy. I use Xpadder for the joystick controls, and it works like a charm. I decided to spruce up the bezel, and although I know its not "retro", I wanted something than garish yellow staring at me, plus I am such a fan of the film I'd rather see this. Download if you guys like! Be sure to rename it "bezel.jpg", and I had to resize the bezel in Photoshop to fit my 1360x768 resolution. This is the original 1920x1080 rez.
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Im back at this.
So I created a batch file, I kept one copy in the Fix It Felix Jr folder itself, the other in a folder named "batch files."
The batch file simply has the EXE name and is saved in the correct format.
However when I launch it I get the following error : Failed to execute program Felix (name of the file). Error code 2
I tried pointing MaLa to the batch file in either location in the event the location was an issue, but no luck.
Please help !
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Thanks so much Howard for making a complete working copy. I use Xpadder for the joystick controls, and it works like a charm. I decided to spruce up the bezel, and although I know its not "retro", I wanted something than garish yellow staring at me, plus I am such a fan of the film I'd rather see this. Download if you guys like! Be sure to rename it "bezel.jpg", and I had to resize the bezel in Photoshop to fit my 1360x768 resolution. This is the original 1920x1080 rez.
Nice work !! -- the one I made was a quick one to get something working but this one looks like you spent a bit of time on it - really like the brick background rather than the yellow :applaud: -- One thing I do notice now is the lady on the upper left was posted before I noticed that I had deleted the yellow in her dress (but it was placed on the yellow portion so was not noticeable but now she has a brick pattern dress - might want to copy\paste the one from the lower right up there to replace her ( I had noticed it when pasting the second time in a non yellow area so had fixed it but guess I didn't replace the original paste ! )
Had a few minutes and the original .psd so went ahead and made the correction (also cleaned up a bit of the yellow that was still showing around some of the brick background ) - Here's a copy of the bezel with those fixes if anyone wants it
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Alright guys, unless somebody finds a huge bug or someone can point me to the location of the 5000 pts multiplier for the 1up's this is the final version.
The taskbar now hides (dear god who has a taskbar showing on a cabinet?) joystick support is included, inputs are now controlled via memory manipulation so alt works, there are dip-switches, ect....
I've also included a reworked copy of the "official" bezel I found on the net. The bezel works differently now. It works more like mame. When in fullscreen mode it gets cropped. If you wish to show the full bezel, you can turn off fullscreen, set the zoom to 100% and the bezel zoom option will resize the playfield to fit. To you guys that made pre-cropped bezels, setting the bezel zoom to 1 should make them work... or you could rework them to make full bezels, your choice.
Anyway, there are one or two oddball things in regards to the settings and limitations and I'll be busy tomorrow so PLEASE read the readme.txt. Also there are many new options, so your old cfg file is invalid... sorry.
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Howard phenominal work and I thank you.
With this newest version I am able to EASILY launch Fix it Felix Jr!
Not only that but your hacks work flawlessly, making this close on escape and the ability to match the controls to an iPac.
Thank you very much.
Kudos to your sir !
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Thanks again Howard :applaud: -- new version is setup and running fine on my desktop (using the bezel that was posted above rather than your copy of the original with game settings - Full screen unchecked and zoom level 100% with Bezel zoom set to 0.95 so that a small part of the bezel shows on top and bottom of screen and game is centered in the bezel. Also changed a few of the buttons and the settings file worked fine to reset them ! Will test on the bartop in the AM. to see about the joystick support
One question for you do the buttons all accept joystick buttons for setting (I'm using a ZD encoder so it is seen as a joystick with 12 buttons - so hopefully it does or I'll need to run joytokey in the background )
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Glad it's working guys.
Because joysticks are a bit sloppy to detect (off-centered analog sticks cause issues) you set the joystick settings manually by clicking on the drop down boxes and selecting the button number. The default settings are optimized for a 360 gamepad..... A and B are your action buttons, back button inserts coins, forward button presses 1p start, left shoulder is exit and if you really need it right shoulder is 2p start.
Now hopefully I can get some time to install this on my pac-man cab this week and see how far I can get on good controls. I think I made it to level 6 or 7 testing on my desktop? Man those brick chunks are a ---smurfette---.
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Ahh -- just looked at the settings box again and noticed the drop down boxes for the joystick buttons -- that pretty much clears it up (now just need to remember what button is which on the bartop - easy enough to figure out using MAME's config tab if I can't remember. Guess I should have looked at the settings program before asking and wouldn't have needed to ask :banghead:
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I'm hoping to get this installed on my DK JR MAME/Mala cabinet this weeking.
I'm using a inexpesive keyboard encoder from China so I suspect no issues with controls.
Only issue I'll have is I'll only have the FIX IT button......no jump.
Hoping the game is still fun. I'll also install is on my Donkey Kong MAME/Mala cabinet, but that is a horizontal monitor.
I'm guessing since all is configured as I'd like I can simply just dump the folder in place and point MaLa to it.
EDIT - I have the slight issue with the picture a lil offset. I think it could be because the resolution is too hi and the monitor is widescreen. I'm hoping when I move this downstairs to my other machine with a lower res that might resolve the display issue.
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Only issue I'll have is I'll only have the FIX IT button......no jump.
You're going to need a jump button after level 3 to jump over obstacles
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Amazing work Howard! And thanks JDFan for cleaning up my bezel, I cant believe I missed that yellow dress.
Last request, is there a way to remove the crosshair from the screen? Its barely noticeable but I would imagine once its on my cabinet I would have to use my trackball to move the crosshair offscreen. Thanks again for your amazing work!
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Thanks Sjaak,
perhaps what I'll do is configure this game so my P1 start is jump and my P2 start is fix.
That should resolve the issue, I have a seperate ESCAPE and CREDIT button wired to the underside of my Nintendo cabinet anyway.
EDIT - any idea what I can do to get the hi-score to display on my screen w/o getting cut off ? Not to mention resolve the small black area to the right of my screen not quite filled in.
EDIT - I can probably modify the original bezel image (used on the cabinet) leaving a space in the middle open. Would anyone be interested should I do this ?
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Thanks Sjaak,
perhaps what I'll do is configure this game so my P1 start is jump and my P2 start is fix.
That should resolve the issue, I have a seperate ESCAPE and CREDIT button wired to the underside of my Nintendo cabinet anyway.
EDIT - any idea what I can do to get the hi-score to display on my screen w/o getting cut off ? Not to mention resolve the small black area to the right of my screen not quite filled in.
EDIT - I can probably modify the original bezel image (used on the cabinet) leaving a space in the middle open. Would anyone be interested should I do this ?
What is the resolution of the screen you are playing it on ? -- If you go into the settings config file you can adjust the bezel size there using the bezel Zoom ( For my 1920x1080 display I'm using 0.95 for the bezel zoom and unclicked the fullscreen check box with the Zoom Level set to 100% ) with it set this way and using the custom bezel made for 1920x1080 display it sets it up to fit well.
If you want to I can adjust the bezel for you so that it should work on your res. but need to know what res you are using as the bezel needs some adjustments depending on the resolution being used ( with the Bezel included in the package it crops it and doesn't look exactly correct on wide screens) SO just post what resolution you are using and what direction (horizontal or vertical) your display is and I'll see about setting a bezel up for you to use. (also do you prefer the original bezel or the modified one posted in this thread ?)
EDIT : Just did a bit of testing with different Bezel Zoom numbers and the lower you set the zoom % the more of the gamescreen is shown in the center of the bezel -- so try lowering you Bezel zoom number in settings.exe and it should get the high score showing ( be sure to uncheck the full screen checkbox otherwise it crops the bezel instead of using the zoom setting) - play with a few different settings and you should find a value that gets the game screen showing in the proper position on screen so that the entire screen shows and it fits properly - then it is just a matter of possibly needing to adjust the bezel art so it surrounds the game correctly for your setup. (if you need help with that portion take a screenshot using print screen and save it (can use cut\paste into Paint if needed) and it will probably only include the game screen not the bezel if you use prt scrn but that is enough to see the position if I know the res you are using so post a screen here and then I'll see about adjusting the bezel for you.
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I'm running (for now, for testing) this on a 1440 x 900 screen, but it's configured for a vertical monitor.
(As I plan on using this in my DK JR cabinet)
With that said, for my inteded use I dont need a bezel. I just thought that perhaps as a thank you, along with the MaLa layout I'll post soon I could modify the original (cabinet used) bezel.
Thanks JDFan
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I'm running (for now, for testing) this on a 1440 x 900 screen, but it's configured for a vertical monitor.
(As I plan on using this in my DK JR cabinet)
With that said, for my inteded use I dont need a bezel. I just thought that perhaps as a thank you, along with the MaLa layout I'll post soon I could modify the original (cabinet used) bezel.
Thanks JDFan
No problem -- I think the Bezel zoom setting is what you need to adjust -- Here is a quick video I made showing the difference in setting it to 0.95 and then 0.66 to give you an idea of what the setting changes !
http://youtu.be/R6yfslxgUJ4 (http://youtu.be/R6yfslxgUJ4)
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Sweet, thanks.
I'll take a look when I get in.
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Again, Howard, you rock!
(http://stream1.gifsoup.com/webroot/animatedgifs/59854_o.gif#we%27re%20not%20worthy%20gif)
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Amazing work Howard! And thanks JDFan for cleaning up my bezel, I cant believe I missed that yellow dress.
Last request, is there a way to remove the crosshair from the screen? Its barely noticeable but I would imagine once its on my cabinet I would have to use my trackball to move the crosshair offscreen. Thanks again for your amazing work!
THe dress was my fault as I had used the magic wand tool to delete the white and yellow background for cut\pasting the characters and didn't notice it deleted the yellow for her dress -- I fixed it after I pasted it the second time and the dress didn't line up in a yellow section so it was noticeable on the lower right side but never fixed the first paste since it was going to be on the yellow background anyway !
For the crosshair you could change the mouse pointer on your cab to a single pixel (Instant sheller does this when hiding the windows boot screens etc.) - makes it hard to find but does hide it pretty well ! (so if using it that way you may want to go into the mouse properties - Pointer Options and click in the option to show location of pointer when I press CTRL key )
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The program actually does move it off screen. It goes to the upper left corner of the screen.
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Has anyone measured the thickness of the Disney made cabinets? The T-molding looks wider than the standard Nintendo T-molding. I've also noticed that the Disney made cabinets all have 8 speaker slots. All the Nintendo conversions still have the 7 or 5 speaker grills.
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Nintendo cabs are strange to say the least.... If Disney re-created some, they most likely used 3/4 inch plywood so they would have an easier time finding parts.
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Demo Video for those interested.
http://youtu.be/YvaDdteKCfc (http://youtu.be/YvaDdteKCfc)
Note that the slowdown is due to my video capture software, it doesn't do that normally.
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Thanks for the demo video Howard. Looks great!
Now all you need is to update some of the sound files in the game so you get the characters talking like in the movie version... "I'm going to wreck it!" (Ralph), "Fix it Felix!" (the tenants) and "I can fix it!" (Fix it Felix Jr) along with the updated sound of the hammer can all be updated to be exactly like the movie version. There's also an updated bitmap graphic (texture2v4.bmp) that fixes a few minor graphical bugs.
All here under "Mods/Extras":
http://www.hyperspin-fe.com/forum/showthread.php?24664-Fix-it-Felix-Jr-The-Game&p=235545#post235545 (http://www.hyperspin-fe.com/forum/showthread.php?24664-Fix-it-Felix-Jr-The-Game&p=235545#post235545)
Or...I can zip up the files I have carefully compiled and post here if you'd like.
Thanks for your time and talent in creating this wrapper. You're a genius! :notworthy: :applaud: :applaud:
I already had Fix It Felix Jr working great on my cabinet prior to this thread, but now I'm going to have to set it up again given your wrapper. I'm excited to get a MAME-style bezel (cropped) with a full vertical game view, high score save, credit save, and extra life setting. Any luck with a save state?
Thanks again Howard.
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I know some people prefer the updated sounds, but I don't. Notice the "copyright 1982" on the title screen? They couldn't put 48khz voice samples in a game from 1982.
I know they've taken a few liberties on the color palette depth, but what I like about the game is the fact that it could have been released back then. It's intro is very close graphically to Junior Pacman, which came out just a year later.
Now if somebody had a Gorf squawk board and ran the dialog through something like that.... it would be a different story.... I would definitely add samples that sound like they are being generated by an early 80's voice synthesizer.
No save states, sorry.
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I would definitely add samples that sound like they are being generated by an early 80's voice synthesizer.
"Another visitor. Stay awhile. Stay FOREVER!"
Like that.
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Ok one more version. I ran across a bug last night were joysticks without a analog stick (aka the madcatz fightsticks) crash the game, so I fixed that. I also added a bezel mode for vertical orientation, which nobody will use, but hey, if you have a rotated 16:9 monitor, knock yourself out!
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What would be the minimum specs required to run this game ?
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Eh like I'd know. It's made by the guys that develop those plug-n-play games and run on their platform so I would say not much, BUT looking at the code inside the game it looks like zero hardware acceleration is used, so I don't know.
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Eh like I'd know. It's made by the guys that develop those plug-n-play games and run on their platform so I would say not much, BUT looking at the code inside the game it looks like zero hardware acceleration is used, so I don't know.
Actually a bit higher than you'd think -- my bartop (Athlon X2 3800+ CPU) runs it like a slideshow due to the ATI xpress 200 chipset graphics and the low 2.0Ghz. operating frequency (might have to break down and put one of the old discrete GPUs I have laying around in it - It runs the old classics in mame fine so was surprised when this game wound up being a slideshow ) - figure I'll test it on another machine that has an old Nvidia 8500 in it and see how that runs it -- It does run great on my desktop (PII X3 720 CPU with active 4th core at 3.2Ghz) with a fairly mid level ATI 5770.
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I'm going to install it on a fairly modest pc tomorrow, so I'll let you know how it goes.
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I installed this on my DK JR MAME PC (P4 something) and it doesn't run.
I'll need to try MSCONFIG, see if perhaps I can try something to help it run.
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Son of a... I don't have room for this. Something's gotta go :'(
Just throw it on your MAME cab. You don't need a dedicated.
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Small update -- Just checked it on my other old system (AMD Athlon X2 3600+ and 8500GT dedicated video card ) and the game runs full speed just fine on it under Vista - so it does seem that it is the GPU on the bartop causing my slideshow on the bartop (Athlon x2 3800+ and Radeon Xpress 200 Integrated GPU) Both using VISTA. Which seems a bit strange since Howard mentioned it doesn't seem to use any hardware acceleration within the program - so :dunno (might also be some driver differences between ATI and Nvidia )
I'll see about testing the 8500GT in the bartop and see if that changes things when I get a chance and update the results.
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Last night I installed Howard's latest wrapper (ver 5). Everything worked out great. I tweaked the bezel zoom to my liking. High scores and credit tracking work great. full screen on a horizontal monitor with cropped bezel view. Awesome!
One minor issue/question: I have Start Two Player button set to Keyboard #2, Coin 2 is set to Keyboard #4. Now... I want the EXIT key to be a combo of keys #2 AND #4. Is that possible? The setup menu doesn't seem to allow me to do that since those keys are already mapped.
My workaround was to run the game and Howard's wrapper via Mala with an AHK file that would set up my desired two-key combo as follows:
SetWorkingDir, C:\Arcade\PC Arcade Ports\
Run, C:\Arcade\PC Arcade Ports\Fix It Felix Jr\FIFJ.exe
~2 & ~4::
Process, Close, FIFJ.exe
Process, Close, FixitFelixJr.exe
ExitAPP
return
Problem now is that when I quit the game when pressing #2 and #4 together (works fine), it doesn't seem to track the credits and likely (need to test) any new highscores. Does that makes sense? Any thoughts?
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My workaround was to run the game and Howard's wrapper via Mala with an AHK file that would set up my desired two-key combo as follows:
SetWorkingDir, C:\Arcade\PC Arcade Ports\
Run, C:\Arcade\PC Arcade Ports\Fix It Felix Jr\FIFJ.exe
~2 & ~4::
Process, Close, FIFJ.exe
Process, Close, FixitFelixJr.exe
ExitAPP
return
Problem now is that when I quit the game when pressing #2 and #4 together (works fine), it doesn't seem to track the credits and likely (need to test) any new highscores. Does that makes sense? Any thoughts?
Perhaps change the 2 Lines --- ie.
Instead of
Process, Close, FIFJ.exe
Process, Close, FixitFelixJr.exe
Make it :
Process, Close, FixitFelixJr.exe
Process, Close, FIFJ.exe
Reason it might work is currently you're closing the wrapper before the game so the wrapper can not save the game info when the game closes because the wrapper is already closed -- switching them so that the game closes first should trigger the wrapper to save the relevent info.
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Reason it might work is currently you're closing the wrapper before the game so the wrapper can not save the game info when the game closes because the wrapper is already closed -- switching them so that the game chloses first should trigger the wrapper to save the relevent info.
Ahhhh...yes. I like it. Good logic. Thanks JDFan. I'll give it a go and report back.
[EDIT] I tried the coding suggestion, but it didn't work. Luckily, Howard's latest version of his wrapper did (version 5.1). In that version the two key exit combo bug was fixed. I'm good to go! Fix It Felix Jr is now fixed!!
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Son of a... I don't have room for this. Something's gotta go :'(
Just throw it on your MAME cab. You don't need a dedicated.
Or you could make a dedicated FiF bartop from a certain Nintendo bartop kit... ;)
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Please don't resort to ahk scripts.... the whole point of this is to avoid those things. If you force close the app via external means obviously it isn't going to save anything.
It looks like the exitkey2 is mapped wrong. So I'll fix that and release a new version.
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Amazing work Howard! And thanks JDFan for cleaning up my bezel, I cant believe I missed that yellow dress.
Last request, is there a way to remove the crosshair from the screen? Its barely noticeable but I would imagine once its on my cabinet I would have to use my trackball to move the crosshair offscreen. Thanks again for your amazing work!
THe dress was my fault as I had used the magic wand tool to delete the white and yellow background for cut\pasting the characters and didn't notice it deleted the yellow for her dress -- I fixed it after I pasted it the second time and the dress didn't line up in a yellow section so it was noticeable on the lower right side but never fixed the first paste since it was going to be on the yellow background anyway !
For the crosshair you could change the mouse pointer on your cab to a single pixel (Instant sheller does this when hiding the windows boot screens etc.) - makes it hard to find but does hide it pretty well ! (so if using it that way you may want to go into the mouse properties - Pointer Options and click in the option to show location of pointer when I press CTRL key )
I launch mine using an AHK script that also maps the joystick and buttons to the correct keys. The script also moves the crosshairs using a command to move the mouse off the visible part of the screen e.g. "MouseMove 2000,2000,0"
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*sigh* I guess I'm going to have to start repeating myself. The app already does this. It moves the mouse to the top-right corner of the screen and if the bezel is turned on, the cursor is set to invisible while scrolling over the bezel. While in true fullscreen mode the game hides it's own internal cursor. So in any situation, the cursor is hidden.
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Ok new version:
Fixed the exit key bug.... I'm using a joystick so I didn't catch it.... sorry about that.
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Ok new version:
Fixed the exit key bug.... I'm using a joystick so I didn't catch it.... sorry about that.
Thanks -- Fix works perfect !
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Your wrapper works fine. Thanks for sharing it!
I have one request / question though: can I lower the resolution of the full screen display to say 640x480 to let my Mini-SLG scanline generator kick in? My desktop resolution is 1600x1200 for hyperspin.
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Yeah the easiest way would be to right click on the fixitfelixjr.exe (and fixitfelixjrfp.exe) and use compatibility mode to set the resolution to 640x480.
I've helped you guys out, so maybe you can help me. I installed this on my pacman cab today and fix it felix jr (forget about the wrapper) refuses to run. I get an error prompt that says something like "Application not configured properly, check your settings and try again." Seeing as how the game doesn't have any settings, I don't know what that could be.
I've got xp running on an old dell OptiPlex, running a rotated WG monitor that runs at 768x1024. I'm wondering if anyone has ran into this issue.
Btw the issue might be that I don't have a good video card in the thing. It's just for pacman and the like, so I'm using the on-board "intel extreme" graphics chip, which actually does fine for a recent version of mame and my dx8-based front-end I built for it.
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hmm... hyperspin forums says I need to install vc 2008
That's really weird, but I'll try it later. :)
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Your wrapper works fine. Thanks for sharing it!
I have one request / question though: can I lower the resolution of the full screen display to say 640x480 to let my Mini-SLG scanline generator kick in? My desktop resolution is 1600x1200 for hyperspin.
Should be able to -- I've tested at several resolutions and it scales properly on my 1920x1080 monitor to whatever res I have the desktop se to ( Another option if for some reason tha doesn't work - would be to leave full screen unchecked and use the Bezel zoom setting to adjust the game size.)
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Yeah the easiest way would be to right click on the fixitfelixjr.exe (and fixitfelixjrfp.exe) and use compatibility mode to set the resolution to 640x480.
This will run in 640x480 but only shows the bottom right quarter of the screen...
Should be able to -- I've tested at several resolutions and it scales properly on my 1920x1080 monitor to whatever res I have the desktop se to ( Another option if for some reason tha doesn't work - would be to leave full screen unchecked and use the Bezel zoom setting to adjust the game size.)
I want the game to run another resolution as the desktop does as I want Hyperspin to be in 1600x1200...
I found a way using an external program (12noon's Display changer) to switch to 640x480, launching the game and switching back after it finishes.
One last remark: I would rename the setting 'Extra lives' in 'Lives' and set it to 3 initially. Just like Donkey Kong does...
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Try setting compatibility mode for the wrapper instead. That way it can calculate the new game window size better.
I'm not sure why you are wanting to do this though... fifj's native resolution is 480x640, so on a horizontal monitor set to 640x480, the resolution will be reduced to half..... scanlines are great (I guess) but not when it reduces the game's resolution below native levels.
Read the readme.txt
It's called extra lives because that's how many EXTRA lives you start out with. You always have one life, the option lets you set how many extra ones you start out with, aka how many Felix heads. The default is 2, which is three lives total. Which is the game's default setting if I don't hack it.
Well it doesn't work on my pacman cab.... too slow, so I'm done I guess. I'll make up a webpage for all of this sometime this weekend.
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I've got a Radeon 9600 lying around.... I might attempt to install it another day and see if it works, but it seems like a lot of effort for a single game when everything is running fine.
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*sigh* I guess I'm going to have to start repeating myself. The app already does this. It moves the mouse to the top-right corner of the screen and if the bezel is turned on, the cursor is set to invisible while scrolling over the bezel. While in true fullscreen mode the game hides it's own internal cursor. So in any situation, the cursor is hidden.
Howard I think I figured out why people are still mentioning the mouse cursor -- According to the game settings :
ScrLk Locks the mouse crosshairs to the center of the screen
My cat walked across my keyboard and hit the scroll lock key earlier tonight and it took forever (actually redownloaded the latest version and reinstalled as I thought something had messed up ) before figuring out that the scroll lock key was on !!! :banghead: :angry:
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Yeah, I think that's a remnant from the pre-design days. You'll notice that clicking with the mouse makes Felix jump as well. I think that originally there was going to be a trackball variant until they realized how silly it would be to use a trackball to control a platformer.
Tully:
Well the specs of the pc I'm using is just a touch better than that, and I'm assuming a 9600 is faster than a 7000 unless ati reset their numbering scheme. So I guess I know what I'm doing the week of Thanksgiving. ;)
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Yeah, I think that's a remnant from the pre-design days. You'll notice that clicking with the mouse makes Felix jump as well. I think that originally there was going to be a trackball variant until they realized how silly it would be to use a trackball to control a platformer.
Tully:
Well the specs of the pc I'm using is just a touch better than that, and I'm assuming a 9600 is faster than a 7000 unless ati reset their numbering scheme. So I guess I know what I'm doing the week of Thanksgiving. ;)
The 9600 should do fine -- I tested with an older 8500 that is much slower than the 9600 and it ran at full speed - unfortunately there isn't enough room between the MOBO and the CP Buttons in my bartop to add a GPU into it so I guess I'm using the desktop for this game (at least through the holidays when I might just have to start a new build project ! ) :cheers:
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I'm guessing then, is the minimum specs for the game, at least in terms of processing power, is really low. Even though the game doesn't appear to do much in the way of hardware acceleration, it is loading several 1024x768 textures into memory (an odd way to do it to be sure). So my guess is you just need a card that'll load them all into video memory and not use virtual memory.
Have you looked for a right angle adaptor? You can get em for around 20 bucks and they are a life-saver for tight-fitting rigs like that.
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I'm guessing then, as I minimum specs for the game, at least in terms of processing power, is really low. Even though the game doesn't appear to do much in the way of hardware acceleration, it is loading several 1024x768 textures into memory (an odd way to do it to be sure). So my guess is you just need a card that'll load them all into video memory and not use virtual memory.
Have you looked for a right angle adaptor? You can get em for around 20 bucks and they are a life-saver for tight-fitting rigs like that.
Yeah rather than a right angle adapter (even with the card on it's side it might be a tight fit) I Found a flexible cable adapter for $3.25 shipped from Hong Kong ( http://www.ebay.com/itm/PCI-E-Express-16x-Slot-Riser-Flex-Flexible-Ribbon-Extension-Cable-Extender-Card-/281150778832?_trksid=p2054897.l4276 (http://www.ebay.com/itm/PCI-E-Express-16x-Slot-Riser-Flex-Flexible-Ribbon-Extension-Cable-Extender-Card-/281150778832?_trksid=p2054897.l4276) ) Can't really go wrong at that price - but need to get inside and figure out if the cable length will be long enough to find a space to mount the card or if I need to spend a bit more and get a longer cable - so might wind up going that route ! Though as you can see it's a pretty tight fit in there (and it not fitting does give me an excuse to build another one :laugh2:) :
(http://i212.photobucket.com/albums/cc189/JDFanning_bucket/PICT0119_zps91c1db66.jpg)
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Ok guys, since the app is pretty much done I've officially added it to my webpage. This was an experiment and I much preferred doing rapid development this way and then posting the app once it's stable.
Anyway I made a new topic here (http://forum.arcadecontrols.com/index.php/topic,135805.0.html)
All previous versions of the file have been removed from these posts to avoid confusion. The latest version (5.1) can be acquired via my site, which you can get to by clicking on the Dragon King logo in my footer.
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Thanks again for all the work you did on this !! :notworthy: -- I did notice one thing that may or may not be fixable -- If using a key combination for exit that doesn't include the escape key (ie. using 5+6 (ie. Coin 1 and Coin 2 buttons)) If you press the escape key it activates the window frame bringing up the original game window with the Options - Default ? - Zoom - Orientation bar. If nothing can be done to keep that from happening it isn't really a big deal (figure most that are using the button combo are doing so for a cab that will not have an escape button thus the need for a combination set of buttons) but wasn't sure if you had seen the behavior or if there was a fix possible so figured I'd post about it.
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It's not really something I can easily fix, and to be honest I'm not sure I would want to. If the game/wrapper would lock up for some reason, pulling out a keyboard and pressing Esc would be an easy way to get the close button back for the game and my wrapper will close automatically as soon as the game is gone. This is also true if you configure the game wrong and need a way to exit.
If you are using one key to exit, it's mapped to escape. If you are using two keys, then you don't have escape on your layout, or at least that's what common sense would dictate.
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It just occured to me that I should set this up on the machine, although I wonder if it would be hard to play with an 8 way stick? Also, how much time should I budget to install this?
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It plays fine with a 8 way stick, especially considering I've kind of forced it into 4-way via software (at least for digital sticks). Felix stops at each ledge, so it isn't like pac-man where if you are a little bit off you'll go in the wrong direction.
It's surprisingly fun believe it or not.... they did a good job of making it actually feel like a classic as opposed to the current trend of giving games that play modernly a "retro look".
I've spent the past few days getting it to work on my pac-man.... had to install a new video card and now xp is complaining I don't have .net 2.0 installed, which means I can't rotate my monitor. So yeah it's a pain in the butt but I'm going to keep at it at least.
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Anybody else getting "Joystick not found" issues. I have two different logitech gamepads hooked up to my testing bed and for the life I can't get the program to see them.
BTW Thanks Howard for the patch.
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Let me preface with this. Howard, your wrappers are hands down the best! Absolutely no problems whatsoever, a fun game... except the button that i want to push to be the "fix it" button is the "r" key. The issue with this is that the"r" button flips the screen. Is this something that could be changed?
Thank you in advance.
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Let me preface with this. Howard, your wrappers are hands down the best! Absolutely no problems whatsoever, a fun game... except the button that i want to push to be the "fix it" button is the "r" key. The issue with this is that the"r" button flips the screen. Is this something that could be changed?
Thank you in advance.
Easy change using the wrapper -- run the settiings.exe file and left click in the circled box in pic - then press the key you want it to change to and the hex code in the box will change to that key input - save changes and your set !
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Might be a stupid question... What kinda dependencies does this game require? I have the version mentioned in thread. It runs fine on my win 8 PC, but running on my x64 win 7 arcade cab, it just shows a blank window and sort of locks up, never displaying the game at all. My arcade cab is pretty bare bones stock Win 7 ultimate.
My 4yr old is dying to play this!
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The 2008 (I believe) visual C++ dependences. In regards to the other issue yeah I can fix that next release. Btw guys are are responding in the wrong thread. The wrapper thread is the one to ask questions related to the wrapper.
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Easy change using the wrapper -- run the settiings.exe file and left click in the circled box in pic - then press the key you want it to change to and the hex code in the box will change to that key input - save changes and your set !
[/quote]
Thank you for the response JDFan! I was aware of how to change the "fix it" button is assigned to, but I was hoping to change what "r" did. i have it assigned to a button with my ipac and was hoping to not have to change a button for every sytem just because of one game... if any of that made sense.
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The 2008 (I believe) visual C++ dependences. In regards to the other issue yeah I can fix that next release. Btw guys are are responding in the wrong thread. The wrapper thread is the one to ask questions related to the wrapper.
Still no graphics... Box is just black.. Oddly hitting the controls that I mapped to coin ext trigger a sound, like the game is running, but no graphics. Using the ect same folder I have running properly on my main PC, strange!
Did install vc++ 2008 and .NET.
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:notworthy:
Can't believe I missed this. Anyone got a full zip file with customizable key set-ups?
I managed to get it up running but I can't reconfigure the keys/inputs.
Thanks.
:cheers:
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:notworthy:
Can't believe I missed this. Anyone got a full zip file with customizable key set-ups?
I managed to get it up running but I can't reconfigure the keys/inputs.
Thanks.
:cheers:
There is a settings exe included in the package for doing that -- just run it and when the program comes up then left mouse click in any box and a prompt will come up saying Press any key - press the key you want to set for that setting and it will remap it - continue for all the keys and save.
If you don't have access to a keyboard for setting it you can also edit the FIFJ.cfg file directly in notepad and enter the ascii code for the keypresses -- or post what keys you want things set to and I can set one up and upload a copy of the config file for you.
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:notworthy: JDFan
Thanks my boys are nuts about this game but are only 4 yrs old so they don't got the hand of the keyboard yet.
I'm using one of those Vigo encoders but here are the inputs I'm hoping to use.
Coin= J1 Button 0
Start= J1 Button 1
Jump= J1 Button 2
Fix= J1 Button 3
Up= J1 Y Axis -
Down= J1 Y Axis +
Left= J1 X Axis -
Right= J1 X Axis +
I have an old lap top that I might make into a mini Fix It Felix, in th near future if I can get the joysticks/buttons working properly. Thanks again.
:cheers:
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I don't know what I'm doing wrong with my version of this game, but I'm unable to load it up at all. I can run it on this machine which is windows 7. On my arcade it won't load up, which is using windows xp. I get an error message saying application can not load and to try reinstalling the application.
edit: Ok, I installed vc2008 and now it seems to be rotating funny with the wrapper. Never mind, I'll have a play around with it. Oh and it keeps crashing for some reason.
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I'm new to the forum, but this thread inspired me to build my fix it felix cabinet, which is all done but the monitor at this point. Thus my dilemma, and I figured where better to go than the source. I'm running an original sanyo CRT vertical oriented monitor in the cabinet (donkey kong), which is getting picture, but the image is shifted to the right side of the screen to the point that it is cutting off the right side of the image, and the left side has the cutoff apparent, probably 1.5 inches from the edge where it should be. The arcade vga card shifts the resolution when booting the game down to where it needs to be, but i can't find any adjustment to bring the image to center in the screen. Don't really know where to go next. Any help is greatly appreciated.
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Hi mtnyeyti, and welcome.
Are you running the official (leaked) copy of Felix? Does the problem still occur when using a regular LCD computer monitor? The reason I ask is because your problem sounds an awful lot like one some others are having. While no perfect solution has been found (or what the exact cause is) there have been some work arounds.
Check out these two threads:
http://forum.arcadecontrols.com/index.php/topic,140671.0.html (http://forum.arcadecontrols.com/index.php/topic,140671.0.html)
http://forum.arcadecontrols.com/index.php/topic,135805.msg1460929.html#new (http://forum.arcadecontrols.com/index.php/topic,135805.msg1460929.html#new)
For my felix cab what I ended up doing was just using Howard's wrapper to make the game run at 200% size (but not full screen) It means the game has black all the way around it a little bit but at least it's centered. It sounds like others have had luck running Windows in a horizontal resolution but then using a batch file to just rotate the game after it's started. Good luck!
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Thanks for the welcome and the input. Yes, i am running the official leaked version with Howard's :notworthy: fix / wrapper. I tried putting my lcd into vertical mode with the same result (just pushes right ever so slightly :banghead:. I'll dig through these threads tonight and hopefully tinker with the sizing this weekend. Thanks again.....I'll be sure to update if the situation improves.
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After much googling and forum scraping, I finally found HowardC's wrapper and then got FiFJr running, on my wife's work PC.
At home, though, we have Macs, so I'm trying to get it running on WINE. My son is obsessed with the Wreck-It Ralph movie, and I really want him to be able to play the real game (the Flash version online is pretty janky, plus the ads are very distracting to a 4 year-old.)
Any tips on what's required to add into the WINE prefix/bottle/whatever to get it running? Will it run under XP, need .NET, VB Runtime, etc. ?
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WinXP is what Disney used in the real cabs so if the hardware can handle it, I'm sure you'll be fine. It also seems to run fine on Win7 and I've seen it on 8 as well. I don't know what runtimes you'll need. Are you building a cab? Cause if so I'd highly recommend just using a cheap PC instead of a Mac running WINE.
If you're just trying to get the game to work so your son can play on the computer, then just give it a shot and see what happens!
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I'm on the final stretch of my dedicated FIF cab and this wrapper helped a lot. Thanks for this.
But I have one hangup...
Is there a way to disable attract mode sound? I'd of course like to leave it running in my game room.
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Forgive my ignorance, but what advantage of running this exe version is there over playing it in MAME? Also thanks Howard for your work on making the wrapper. Really enjoy your work, and hope one day I will finally finish my first cabinet I have been trying to put together for a good while now..
Thanks..
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Forgive my ignorance, but what advantage of running this exe version is there over playing it in MAME? Also thanks Howard for your work on making the wrapper. Really enjoy your work, and hope one day I will finally finish my first cabinet I have been trying to put together for a good while now..
Thanks..
Because it doesn't exist in MAME.
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Ah, that's a good reason then. ;D Thanks for clearing that up for me. I don't have my mame configured or ready yet and just assumed it was already in there.
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Ah, that's a good reason then. ;D Thanks for clearing that up for me. I don't have my mame configured or ready yet and just assumed it was already in there.
Heh. Yeah, it's not a "real" game with a real PCB or anything like that. Howard's wrapper is the way to go!
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I'm on the final stretch of my dedicated FIF cab and this wrapper helped a lot. Thanks for this.
But I have one hangup...
Is there a way to disable attract mode sound? I'd of course like to leave it running in my game room.
Eh... not at the moment. I couldn't find a good value to tell me when the game is in attract mode. The easiest workaround is to keep a multimedia keyboard in the cabinet. Press the "mute" button when it's just sitting idle. ;)
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This has worked for me for the longest time and now when it starts the game just spins around on the monitor. On multiple PCs too. Anyone else ever had this issue?
Thanks!
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This has worked for me for the longest time and now when it starts the game just spins around on the monitor. On multiple PCs too. Anyone else ever had this issue?
Thanks!
Change the date on your computer to April 2nd
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LOL It still gets somebody every year. April Fools!
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@Howard my hats off to you, you're one talented person :applaud: :applaud: Thank you for your dedication. 8)
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I know this is an old topic but I though I'd mention a problem I found with the "Fix'ed' it Felix" reworking. Somehow the code is interupting the 'fix' button press. As in, it sometimes doesn't actuate when pressed. At first I thought it was my keyboard but I've tested the regular version and this reworked version several times to be sure and the original definitely works on every press but the reworked one skips. If I'm not explaining this very well, you have to sometimes press 'fix' twice to get Felix to do his job. I just use the leaked original now because I'm 100% sure the reworked version isn't working properly. Shame because it looks great with bezel.
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I know this is an old topic but I though I'd mention a problem I found with the "Fix'ed' it Felix" reworking. Somehow the code is interupting the 'fix' button press. As in, it sometimes doesn't actuate when pressed. At first I thought it was my keyboard but I've tested the regular version and this reworked version several times to be sure and the original definitely works on every press but the reworked one skips. If I'm not explaining this very well, you have to sometimes press 'fix' twice to get Felix to do his job. I just use the leaked original now because I'm 100% sure the reworked version isn't working properly. Shame because it looks great with bezel.
Hmm, I have gotten to the kill screen with Howard's version....I never had this problem.
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Me either, but if you have having issues with remapping then just don't remap anything. That's the easiest fix anyway.
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Fair enough. I only mentioned it as I thought it would be of interest to a developer that there's an issue. I guess if it works for most people who've tried it, its good enough :dunno. Personally, I can't use it because it effects gameplay. Saying "dont use it then" makes me think you don't believe the bug exists or don't care. Pointless me mentioning it really!
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Sorry for reviving this old topic. I'm almost done setting up fix it Felix but I'm having trouble with seeing high scores being saved.
Am I missing something? Do i need a hiscore.dat?
Btw, i figured out how to run the game in 240p on my DK cab:
http://forum.arcadecontrols.com/index.php/topic,165343.0.html?PHPSESSID=n0n0ogifigpjph9ovnj1pv2uqu
Unfortunately side scrolling for the intro sequence is still not smooth though
Edit: Fixed the High score issue. Just downloaded all assets from scratch and now it's working. I noticed this version I'm using now is missing the voice clips which I actually like. Seems more authentic this way
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I know this is an old topic but I though I'd mention a problem I found with the "Fix'ed' it Felix" reworking. Somehow the code is interupting the 'fix' button press. As in, it sometimes doesn't actuate when pressed. At first I thought it was my keyboard but I've tested the regular version and this reworked version several times to be sure and the original definitely works on every press but the reworked one skips. If I'm not explaining this very well, you have to sometimes press 'fix' twice to get Felix to do his job. I just use the leaked original now because I'm 100% sure the reworked version isn't working properly. Shame because it looks great with bezel.
I think I ran into the same problem as you.
Using the stock FixitFelixJr.exe both Z and SPACE can be used to jump. The wrapper's Settings.exe by default maps just SPACE to jump, but both Z and SPACE still work for jumping. However, I noticed when using the FIFJ.exe wrapper version every few presses of Z for jump wouldn't work, whereas SPACE worked every time to jump. I then changed the mapping (in Settings.exe) so that Z was set to jump. With this config SPACE exhibited the problem (failed to work every 2nd or 3rd press) whereas Z now worked fine.
So it appears the problem (at least in my case) was that I was using a button that was not mapped in Settings.exe. Therefore, the fix for you may be to simply use Settings.exe to map your "fix" button (or map it to a different button).
One thing that might contribute to this problem is that the fifj.cfg file that's included in the FIFJ5.3.zip contains mappings that are different from the "Keyboard Control" mappings you get when you click the "Rest to Default" button. I didn't take the time to figure out how the default fifj.cfg file maps the inputs, I always reset to defaults right away.
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Sorry to bump an old thread but my Hyperspin PC with Fix it Felix Jr on it died on me so I'm having to rebuilding some things. I have everything running fine but I can't seem to find the sound samples that add in "I'm gonna wreck it", "Fix it Felix!" and "I can fix it". I've tried some Google-Fu but I'm coming up empty. Can anyone point me in the right direction?
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Back in Reply #51 (http://forum.arcadecontrols.com/index.php/topic,135630.msg1403078.html#msg1403078) you can download sounds9and19.zip (http://forum.arcadecontrols.com/index.php?action=dlattach;topic=135630.0;attach=300476). sound9.wav has "I'm gonna wreck it" and "fix it Felix". sound19.wav is Ralph yelling.