The NEW Build Your Own Arcade Controls
Main => Driving & Racing Cabinets => Topic started by: DarthMarino on March 16, 2016, 09:57:18 pm
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There is new dump of 2004's The Fast and the Furious from Raw Thrills that runs on PC. It runs great on Windows 7 64 bit. It works fine with a mouse and keyboard but I just can't figure out how to map a controller. Has anyone fooled around with this yet?
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I will have to check it out. there's always joy to key, but would suck without analog controls. is it free somewhere? I mean if that's not breaking any rules to ask. I meant leagally free.
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Yeah, I tried mapping the wheel to a mouse with xpadder but when you let the wheel recenter the mouse doesn't move back so the car would keep turning in that direction. It's pretty impossible to play. I believe the answer is no to your question.
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Pretty sure that I could pull off the wheel to mouse translation with glovepie, but by the time I got around to it it, the game will have controls hacked in.
Did this game originally use the immersion USB PCB? It and all PC wheels are just dinput devices and should be interchangeable.
I'm no programmer, but it could be as simple as dropping the right driver in the game folder. ....if the mouse hack hasn't messed up the original controls.
EDIT: did a quick search on my phone. It doesn't appear to use the immersion board.
I'm sure the controls will be hacked soon.
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I run the game using the "sdaemon.exe -joy -res16 1600 × 1200 -fsaa8" command line switch ption.
Can't you then use joy2key\xpadder etc to change the controller buttons to what you want?
Other command line switches are:
-res1 160x120
-res3 320x240
-res5 512x384
-res6 640x480
-res8 800x600
-res10 1024x768
-res12 1280x1024
-res16 1600x1200
-joy to use a joystick/wheel
-fsaa2
-fsaa4
-fsaa8
-nocountdown
-noracers
-notraffic
-nomusic
-parts
-pimp
:)
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Thank you for the information. Mapping all the buttons with xpadder won't be an issue. I was just concerned about the steering. I'm not even sure of the game has analog pedals as gas is just the A key. Not that I care about analog pedals in a game like this. I will definitely try the command line options tonight. The "-pimp" option is oddly compelling.....
Do you know how to access the service menu in the game? I did it once and I can't figure out what I did. There were a ton of options in there. Many of the keys do something. For example, pressing K instantly blows your car up (kill?). F10 or F11 exits the game.
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-joy to use a joystick/wheel
BAM! And there it is. :applaud:
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I really need to invest in a G27 or something. My wonderful Xbox wheel doesn't have a Y axis and for some reason it shows up as pushed completely up in the Windows Game Controller config. This of course means that the car constantly accelerates for no reason. When you activate the joystick, most of the keyboard commands stop working as well.
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With the -joy option, wheel works perfect, throttle works perfect. But they have mapped brake to the accelerator axis inverted.
So you let up on the throttle and it brakes.
Tried enable combined pedals, no joy. Any one managed to split this to the brake axis?
Made an AHK script to launch this game and remap the buttons for the G27.
Create a short cut to sdaemon.exe, with the -joy option specified.
I have mapped the buttons, so that the gearstick buttons controls the menus and camera angles ,then the wheel buttons controls other required controls.
For the PIN entry, you press the button above gearstick on the right, then on the steering wheel it's the bottom left button that enters an "8", middle right on wheel is "#"
I've mapped wheelie, camera angles, exit back to menu, exit whole process, skip music track, gear up and gear down.
SetTitleMatchMode, 2
SetTitleMatchMode, slow
SetKeyDelay,,100
Run, "D:\Arcade Games\Rawart\rawart\sdaemon.Lnk"
sleep, 2000
~Joy16::
Process, Close, sdaemon.exe
ExitAPP
return
SetTimer, deadyet, 2000
return
#IfWinActive RawApp
Joy18::
SetKeyDelay,,100
Send {Space}
return
Joy17::
SetKeyDelay,,100
Send {End}
return
Joy19::
SetKeyDelay,,100
Send {Space}
return
Joy3::
SetKeyDelay,,100
Send {F3}
return
Joy1::
SetKeyDelay,,100
Send {F1}
return
Joy2::
SetKeyDelay,,100
Send {F2}
return
Joy7::
SetKeyDelay,,100
Send {N}
return
Joy8::
SetKeyDelay,,100
Send {W}
return
Joy4::
SetKeyDelay,,100
Send {Enter}
return
Joy23::
SetKeyDelay,,100
Send {8}
return
Joy5::
SetKeyDelay,,100
Send {Up}
return
Joy6::
SetKeyDelay,,100
Send {Down}
return
Joy21::
SetKeyDelay,,100
Send {#}
return
deadyet:
IfWinNotExist, RawApp
ExitApp
return
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Made an AHK script to launch this game and remap the buttons for the G27.
Can't Logitech profiler post those keys and invert the axis?
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Pushing the accelerator pedal down makes the car accelerate.
Lifting the accelerator pedal up, causes the car to brake.
I want to move the braking action to the brake pedal
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It's a merged axis game then. That can be fixed in the profiler as well.
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It's a merged axis game then. That can be fixed in the profiler as well.
Hi Howard, this is what I have been struggling with. No amount of googling is helping me.
You can assign zones, but this appears to be for mapping key presses?
I am really at a loss how I can move the accelerator down zone to the brake pedal.
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It's a merged axis game then. That can be fixed in the profiler as well.
Hi Howard, this is what I have been struggling with. No amount of googling is helping me.
You can assign zones, but this appears to be for mapping key presses?
I am really at a loss how I can move the accelerator down zone to the brake pedal.
The option is accessed by clicking on one of the tabs at the top.
EDit>Specific Game Settings
(http://mesa.extra.hu/images/stories/rajd_polski-logitech_dfgt.jpg)
Profiler is the reason I've stuck with Logitech interfaces, even if I have other controls hacked into them.
It can narrow the rotation for console games, turn on centering feedback for MAME, change the pedal settings, etc.
They never did update it to account for the clutch pedal though, so you can't remap or disable it. :angry:
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I said before, setting "combined pedals" doesn't make any difference. Is this all you guys are doing to split this axis?
Weird it doesn't work for me.
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Hi guys
Just tried this game on my MAME'd Sega Rally sitdown
I'm using an Ultimarc A-PAC for the pedals and wheel and can confirm all work correctly when using the -JOY command line option
My pedals are combined
I need to use SPACE to start the game but after that car selection, etc is confirmed using the gas pedal
Does anyone know what other controls are mapped too, ie. manual shifter ?
I know N is nitrous and K is kill
I have my VR panel mapped up through a J-PAC where START is ENTER and the other four buttons are mapped to CURSOR UP/DOWN/LEFT/RIGHT so I need to remap some buttons at some point
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You can do sequential shifting with the Up and Down arrow keys. I can't figure out how to fixed position shifting which is odd since the arcade game has a 4-speed stick.
A is 1 in the game which gives you more cars. B is 2 which changes the color. I'm not sure what 3 and Tunes are yet.
To get to the menu, press Num Lock, then Shift.
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What I have so far (not counting developer shortcuts)
Up Arrow- Shift Up
Down Arrow- Shift Down
A- 1 (change cars)
B- 2 (change color)
E- 3 (change neon color)
N- Nitro
Num Lock, Then Shift- Menu
F11- Exit
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Thanks man :)
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I said before, setting "combined pedals" doesn't make any difference. Is this all you guys are doing to split this axis?
Weird it doesn't work for me.
I have exactly the same problem on my Logitech wheel....
if I leave the box unticked to combine pedals , then my acc or brake don't work in game....
if I check the box to report combined pedals , then the acc works and it brakes when I lift off the acc....
this is on my test pc with a Logitech driving force wheel using the flappy padels for acc and brake
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It sounds like a calibration issue because when the pedals are combined the top half of the axis is accel and the bottom is brake. Is there a service menu for the game?
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Had a go with it with an xbox controller.
Gas and Brake on the same axis on the left analog thumbstick.
The brake lights don't come on if the joystick is forward or centered, only when it is pulled back.
So....I don't see why this wouldn't work just fine with combined pedals.
If they weren't marked combined, it would be behaving as you describe.
Are you sure the combined pedals are getting applied?
Have you tried changing it in windows before launching the game?
Maybe the calibration got messed up by not having them combined to start with and nvram needs deleted. (wherever it is and whatever it is called)
EDIT: maybe the "prefs" file. There is a "prefsbak" file that appears to be a backup of it that you could replace it with. Contents look the same when you open it in notepad.
I have too many other things going on to dig out one of my wheels anytime soon. :-\
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For me it's even weirder, if i set combined then the pedals don't work at all. If i uncheck combined i then have the issue as described.
Interesting that it's the opposite condition of terminator.
Maybe there is some weird joystick setting saved in the nvram like you say, ill have another go tomorrow.
Can't find out how to get to any service menus btw.
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For me it's even weirder, if i set combined then the pedals don't work at all. If i uncheck combined i then have the issue as described.
Interesting that it's the opposite condition of terminator.
Maybe there is some weird joystick setting saved in the nvram like you say, ill have another go tomorrow.
Can't find out how to get to any service menus btw.
no that's exactly the same response I get...I know how the profiler works as I use it for demul and initial d 3 and that works fine...
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I'm excited to mess with it but my dash is currently in pieces in the floor as I program the firmware. If the axis issue can't be fixed I'll try to hack it later.
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well I restarted my computer - no change
tried a different Logitech wheel , this time with pedals - no change
tried on xbox 360 pad - seems to work ok on single axis, up for acc , centre of pad does nothing , then back brakes (with brake lights on )
strange 1 this.....
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Is there a service menu for the game?
There is if you press Num Lock, then Shift. However, nothing works in the diagnostic switch tests for me; with or without joystick activated. Plus, if you exit out of the menu, it just locks up so I'm not sure if anything can be saved.
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Im clueless on how to remap for the 360 controller, game is tough using 1 stick to steer and accelerate :laugh2:
Is it just me or is running the game at a different resolution break the menus?
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It's actually the game's resolution because this game was designed for 4:3 resolution in the arcades.
Also, if you don't want to be distracted by the digitized sprites in the game, you can able to delete or rename the Shared folder in the files that contains the animations (they are flatout "3D" sprites) since the game cannot save the test menu configuration settings because it hangs after you exit right out of the test menu.
An example of a digitized sprite in the game:
(http://imgur.com/ZeVVSun.jpg)
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Although I wasn't going to dig out a wheel, in reorganizing my basement I came across my old old MOMO.
....and then it took me another 2 hours to find the power supply. :lol
I'll give it a try with the wheel tonight.
If it works fine I'll try to screw it up and then I'll be able to try to fix it. ;D
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I plugged in the MOMO and it showed up as a generic USB joystick with the steering on the X axis and the Gas and Brake combined on the Y axis.
There were no options to combine or separate pedals since it wasn't showing up as a wheel.
Game worked fine.
I installed Logitech profiler. Under game controllers in windows, the MOMO shows up as a wheel with the usual options.
Pedals marked combined.
Pedals no longer work in game.
I think what is happening is that the game is hard coded to use the Y axis, but when I installed proper drivers, that moved the pedals to the Z axis.
So that's what I think is going on, but I haven't found a way to correct it yet.
I thought I could remap the axis in profiler, but you can only map it to one of the other pedal or steering, not the letter axis you want.
EDIT:
Confirmed this using x360ce
When pedals are marked separate, the gas shows up as Y and the brake shows up as RZ.
When combined, they show up as halves of "slider 1"
...so that's why it's not working at all when marked combined and the gas pedal is functioning as both gas and brake when marked separate.
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My brain is fried from working 10.5 hours today, so I don't really feel like messing with this tonight, BUT.....
There is an option in Logitech profiler to export a profile.
It creates a simple xml file. (open it in a browser to see it formatted properly).
It looks like we might be able to reassign axis there, and then import the altered profile.
<?xml version="1.0" encoding="UTF-8"?>
-<GameProfile xmlns="http://www.logitech.com/schemas/2009/gaming/game_profile">
-<Profile Installed="false" Revision="1:21/03/2016" Author="Racer2" Publisher="Custom User Profile" GUID="{7E9906F7-0A3E-46E1-847A-13CF7B1BAD62}">
<Name>fastfur</Name>
<Signature Shortcut="" Value="" Key=""/>
-<Target IconIndex="-1">
<Name>sdaemon.exe</Name>
</Target>
-<Macros>
-<Command Name="Mouse Left Button" Id="1">
<Event Mask="1" DeltaY="0" DeltaX="0" Type="Mouse"/>
</Command>
-<Command Name="Mouse Middle Button" Id="2">
<Event Mask="4" DeltaY="0" DeltaX="0" Type="Mouse"/>
</Command>
-<Command Name="Mouse Right Button" Id="3">
<Event Mask="2" DeltaY="0" DeltaX="0" Type="Mouse"/>
</Command>
</Macros>
-<Assignments DeviceModel="42">
-<Mapping>
<Source Type="Axis" ID="0"/>
<Destination Type="Axis" ID="1"/>
</Mapping>
-<Mapping>
<Source Type="Axis" ID="2"/>
<Destination Type="Axis" ID="4"/>
</Mapping>
-<Mapping>
<Source Type="Axis" ID="3"/>
<Destination Type="Axis" ID="8"/>
</Mapping>
</Assignments>
-<DeviceSpecialOptions>
-<SpecialOptions DeviceModel="42">
<ForceOptions DefaultSpringAttenuation="100" DefaultSpringEnabled="false" DamperAttenuation="100" SpringAttenuation="100" OverallAttenuation="100" Enable="false"/>
<WheelOptions Enable="true" OperatingRange="0" CombinePedals="true"/>
<GameOptions Enable="false" AllowGameSettings="false"/>
</SpecialOptions>
</DeviceSpecialOptions>
</Profile>
</GameProfile>
EDIT: I realized that the xml I posted was extra messy from me messing around with all kinds of settings. Created a new profile with nothing but the pedals marked combined and posted that xml.
The simpler one looks less promising.
DOUBLE EDIT: There are developer docs in the logitech profiler folder in windows, but they are in .doc format and I don't feel like downloading something to view them with tonight.
I was hoping for some easy dumb solution like a legend explaining what axis the numbers each correspond to.
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After messing around with it some more and deleting all the logitech profiles, the brake lights aren't coming on until the gas pedal is halfway released which is what I would expect.
Before, I could have sworn they were coming on if I let up on the pedal at all.
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It might just be easier to use a virtual joystick program and transfer the data to format the game wants.
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CONTROLS – In menu
— space bar – Select
— left and right arrows – move around
— F1 A – 1 change car, more cars
— B – 2 car color
— E – 3 neon color
— End – skip upgrade
CONTROLS- In game
— space bar – back to attract mode
— A – Gas
— S Z – Brake
— N – Nitrous
— Numpad 4 – Left
— Numpad 6 – Right
— W – Wheelie
— F1 F2 F3 – Change camera
— F10 Exit Game plus others
CONTROLS- Anywhere
— F11 – Crash
— Esc – Camera menu
— V – Show build version
— O P – Volume -/+
NOTES:
sdaemon.exe – Shortcut (Properties)
Useful Switches:
-res1 160×120 -res3 320×240
-res5 512×384 -res6 640×480
-res8 800×600 -res10 1024×768
-res12 1280×1024 -res16 1600×1200
-joy to use a joystick/wheel
-fsaa2 -fsaa4 -fsaa8
-nocountdown -noracers -notraffic -nomusic
-parts -pimp
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Just installed this on the other half of the MAME'd Sega Rally sitdown and these will link through a LAN cable automatically
Seems to play ok although at the start, one of the cars start off in a total random place whilst the other starts in the correct place
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Hi sorry im replying to an old thread! im having issues setting the resolution in this game.. im using command line" sdaemon.exe -res16 1600×1200 " is this correct ?? it will just load the native resoltiuon no matter what i do..
Any help will be greatly appreciated!
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It might just be easier to use a virtual joystick program and transfer the data to format the game wants.
?
Don't suppose any one found a fix?
Gave it another go today, the main issue is you can't use keypresses with the -joy option. otherwise we can just map the down axis to "A" for accelerator and unmap the peddle up axis
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I've messed with the controls quite a bit in this game too with the logitech profiler. I would be fine with using the keys for accel and brake as long as i could keep the analogue wheel. It's a fun game but I've left it out of my hyperspin lineup because of the brake issue. If anyone has any ideas or knows of any way to run combined pedals on this game without using the combined pedals checked (the game accel/brake pedals won't respond with combined pedals checked). Thanks
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(https://s22.postimg.org/ltlbkcc3l/Untitled.jpg)
does anyone else have graphics like this with the black parts on track etc?
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I downloaded this to my twin cabs finally and set it up today and can confirm again with Fanatec wheel I get the same pedal response as others here eg Accl works but as soon as you lift it then car brakes
Combined pedals doesnt do anything
I also tested out network and it does work however since every game loads as Machine ID 3 then only 1 player starts at the start line and the 2nd player spawns like 150m up the road past the start line but it looks wierd graphics. However once both drivers get going everything works fine
Might be a job for Howard if you are up to it? I have 4 player myself so I would really like to try get Machine ID 1,2,3,4 so it works correctly
I looked through some files and went into the service menu but there doesn't appear to be anything about changing machine ID except for mentioning changing dip switch for it and service menu seems to crash when you try exit anyway
(https://s9.postimg.org/4c8curuyn/dip_switch.png)
and this is what it says when you first load game
(https://s22.postimg.org/rjaxi55tt/dip.jpg)
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well I made some progress at least after playing with it for awhile
Ive managed to get machine ID 1 now to go with machine ID 3 as default
Im not entirely sure how to get ID2 and ID4, im not great with hex editing but I can see Machine ID 1 changes in the pref file a couple numbers
pref was identical apart from these
Machine ID 1 has 15 and 00
Machine ID 3 1F and 02
I assumed that Machine ID 2 would be ** and 01?
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well i solved it but only cos i relised there was a command for setting machine id lol
that was a few hours wasted from my life :banghead:
anyway -mid 0 is machine id 1 -mid 1 is machine id 2 -mid 2 is machine id 3 etc etc in a shortcut
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So the cars start in the right place now?
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yep they do just tested it out as player 1 and 2 and both start from start line now
I also noticed that on my pc with radeon video card the graphics are perfect but on my one with NVidia card its not
just need someone to work some magic on pedals working properly
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That's great, I might ask you to explain to me how to do that once I get my twin cabs finished, Oddly enough the graphics look fine on my PC and I'm running an Nvidia card... Although I cant figure out how to get it to go widescreen and maybe that's what makes the graphics wacky. I tried adding a switch for resolution but it doesn't seem to work...
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I was having that issue and then noticed I had windowed mode enabled in hook.ini so turned that off and it went widescreen correctly
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Yeah I tried that, still doesn't work, when I add the switch even with the windowed mode off the game wont start...
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Hard to find any information on this game so I'll post what I know here since it's the only link in Google I could find, hope it helps someone.
Command Line Switches
https://imgur.com/a/RwinE (https://imgur.com/a/RwinE)
Keyboard Controls (including "debug" controls)
http://pastebin.com/zpnbAtM9 (http://pastebin.com/zpnbAtM9)
Here's hoping someone can figure out how to change it to WASD or something more... intuitive. Cheers guys.
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Thanks for that.
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Hard to find any information on this game so I'll post what I know here since it's the only link in Google I could find, hope it helps someone.
Command Line Switches
https://imgur.com/a/RwinE (https://imgur.com/a/RwinE)
Keyboard Controls (including "debug" controls)
http://pastebin.com/zpnbAtM9 (http://pastebin.com/zpnbAtM9)
Here's hoping someone can figure out how to change it to WASD or something more... intuitive. Cheers guys.
Attaching those files in case the links go dead.
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Hey guys this is an awesome forum btw. I have been able to find a lot of answers. Hopefully I have helped some people too. Can anyone tell me if this games has any FFB on Logitech wheel and if so how do you enable it.
Thanks again
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Hi all - wondering if anyone found a fix for the pedal issue on this game? considering adding it to my cab and am curious if its worth the effort?
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What steering wheels and pedals work with these game? I have a cheap USB steering wheel and pedals, doesn't work.
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How different is this from the Wii port, called Cruis'n?
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I was wondering will this work in the regular cabinet as is no modifications