Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

Recent Posts

Pages: [1] 2 3 ... 10

Started by zeorangr - Last post by javeryh

This entire build went under the radar, I think.  It's fantastic.  Got any videos of the conversion process or how the pinball games run?   :cheers:

Started by Joeker - Last post by javeryh

Welcome.

A foldable bartop is an ambitious project.  I am pretty sure you need to tell a raspberry pi to output to 4K and that the default retropie setting is 1080p which is why things slow to a crawl on a 4K monitor.  I ran into this issue a while back.

As someone who has built a bartop... I'm not a huge fan of the form factor.  It takes up way more space than you think it will because you need a table or counter to put it on.  Yours is going to fold up so you could put it in the closet I suppose when not in use but in that case I bet you wouldn't play it as much.  Lots of people here (myself included) who want something compact but can still play all your favorite 80s games have built a "Tully" (named for a former member here), which is really an Atari cabaret style cabinet that has the controls at counter height but a very small footprint.  You get the added benefit os being able to use a PC instead of a raspberry pi, which is way better.  Just something to think about.

Good luck and take lots of pictures of your progress.   :cheers:

3   Lightguns / Crisis Zone PCSX2 with Aimtrakon Today at 11:21:29 am

Started by MrThunderwing - Last post by MrThunderwing

So, I found this old BYOAC topic here about getting the Aimtrak working in PCSX2.

I followed the it to try and get my gun working with Crisis Zone on PCSX2 using the Nuvee plugin. Cannot get it working at all for the life of me. followed the topic to the letter (although it seems like some of the PCSX2 config options are a tad different in the latest version). Got my left, right and middle buttons set to Trigger, B and A in the plugin screen. I think I've got the right game selected in the plugin config menu (there was a 480i and 480p version - I've tried both). I get in game, I don't get any prompts to calibrate the gun - it's almost like it's acting like I haven't got anything plugged into the USB slot, even though I've set the USB port 1 to act as a GunCon2. If I use the keyboard to navigate the menus and properly start a game, the only button that does anything is the button on the right side of the gun which that pauses the game. There's an in-game cursor on screen that doesn't move or do anything as if the game's configured for a pad. If I navigate to the gun calibration screen there's a gunshot noise if I pull the trigger, but that's it nothing happens. I can see my actual mouse cursor moving on screen when I do this BTW, so I know the Aimtrak's working. Any suggestions as to what might be going wrong please? I'll attach pictures of my USB and Pad configs.

Started by opt2not - Last post by pbj

Finally sat down and watched the new Ghostbusters yesterday.  (we did have to consult Wikipedia to confirm the gender of Little Egon - it's a girl!) 

Liked it.  The ending bummed me the hell out, was not expecting Egon to show up.  Jeez.

Oklahoma doesn't really look like that, which I found amusing.  Google tells me it was filmed in Canada near the Montana border. 

 :cheers:


Started by zeorangr - Last post by zeorangr

Update:
I've started sharing some of my images over on the LaunchBox forums - Added links to the main post if anyone wants them.  ;)

Started by Joeker - Last post by Joeker

Hi, I'm a new member of this forum.

So, first some introduction about me. I'm from Germany, spend my teenage years playing a lot of arcade games. Unfortunately, my limited money went to computers. So, the cabinets of pacman, donkey kong, frogger ... were always impressive, but I didn't use them often. In the last years, I thought about having my own "arcade machine" (not explicite a special one, just a cloudy idea).

Some month ago, my wife told my children (4+6 years), they could ask daddy, to play the game "pacman" (a cutting board graphic) together. So, I had two challenges: 1. Translate the "wife" language to my mother longue (woman sometimes have different meanings to words :) ). 2. As a responsible parent, give my children an authentic view to the golden years of arcade games.

After thinking a while, I got the solution: We need an arcade cabinet.

So, I started to plan immediately. Of course, not for my own fun, just to fulfill the wishes of my family.  :D

Defining the goal:
- able to play arcade games of the 80s (s. above)
- game types: platformers, some shooters (asteroids, galaga, ...)
- no need for: fight games (mortal combat, ...), late  colorblasting games (where the emulation needs a lot of performance)
- an "101% perfect" repro of an original cabinet / game is not necessary: I'm not pedantic (and would like to "finish" the project)
- it would be nice to play 2-player games sometimes for parties
- I would like to reuse available electrical parts when it's acceptable
- space for such a toy is limited, so it should be compact
- it shouldn't be too expensive (yes, I know ... for this reason, this point has no number written down)

First rough plan:
- a raspberry 3b (owning one, that's currently not in use) for emulation.
- an 17' Iiyama (waiting for reuse, too) as display (yes, it's an TN-Panel, but reuse an alternative 14' CRT-TV, is very small for 2 players and the connection to the raspi is much more difficult)
- retropie seems to be a "fast success" item
- a bartop is compact
- I will build the case by myself (woodwork: I just build a foldable white painted plywood computer workplace 2 years ago with success; art design: well, this will be a challenge, but an acceptable one)   

First steps:
- reading a lot in this fantastic forum (thank you very much for these great descriptions of builds, special topics, how-tos, ...; I also like the friendly kind of communication here!!!)
- finding the "benderama" bartop for inspiration: very nice silhouette when folded; looks well-usable when unfoleded; space saving

First tests:
- I installed retropie on the rasperry and used an old logitech gamepad to check, if the games can run successful (the games run better than the gamepad with the little bit buggy digital-UP switch :-O )
- running the setup with my 24' main monitor was no problem
- running the same setup with our state-of-the-art TV, became a problem: first I thought, I forgot, how to play donkey kong (each barrel jump was a problem with the big delay), then I understood the meaning of "gaming mode" for new TVs ... 8-)


Design thoughts:
- I don't like a theme which is based on a special game: even, if it's donky kong (my favorite teenage game), it looks wrong, when pacman or galaga is on screen
- Some people are using a big collection of arcade game heros for side art and marquee. For me(!), this is too confusing and unsteady for the eyes.
- I really like the clean (retro) futuristic style with "just" some lines as side-arts. But even if such clean style is my favorite in my rooms, it somehow seems not to be "the 80s" in my memory.
- first style idea: "ARCADE FEVER": neon & sprayed style, some big 80s "cult objects" for side-art and marquee, the marquee logo with blue neon "ARCADE" in TRON style and a red sprayed "FEVER" text. So the left side is blue and the right side red. (I saw this kind of left side/right side for some star wars and fight-game inspired builds)

A very draft pic to get an idea of the design (the "cult objects" are also just quick and dirty created graphic placeholder):

Marquee.png

When I started to apply this to a very basic 3D-scenary, my brain starts to rotate. The idea feels right. My skills could be good enough to bring the idea into a printable file. There are a lot of good "cult objects" to select from. With a disco ball graphic in one corner of the side-art, I could have some light rays all over the side "connecting" the single "cult objects" together. With a mainly transparent marquee, I could somehow install some small disco balls into the marquee for a special light effect. Ah, no, this would maybe disturb the players. Better create a transparent dome at the backside of the marquee. There, a bigger disco ball would fit and illuminate the wall behind the bartop ... STOP!!!! (no I wasn't drunk nor had some illegal substances :-) Did I tell you, that my brain starts to rotate quicker and quicker and ...)

One step back. The idea of the 80s is perfect for me, but I'm currently not sure, if the different objects will be to unsteady. After again looking at the "benderama", the word "ghetto blaster" came to my mind and suddently the idea of the outer design become clear.

Again a draft(!) pic (this time glued to a Blender3D model with "real" dimensions):

bartop1.png

After feeling okay about the first idea of neon and blue/red I ordered a controls set at amazon (blue/red, 2 joysticks, 20 LED-buttons (with 3-cable connection), 2 zero delay USB-connectors). I was a little bit surprise to see the name "sanwa" at the transparent plastic plate at the joystick bottom. First I didn't understand the meaning of some yellow transparent octagone, but then I found the "sanwa" octagone joystick limiter and understood.

I set up a CP for test purpose. Just a piece of wood for holding joysticks and buttons, and left and right some stand to avoid destroying the electrics and have a first hint about the right angle of placing the CP. It's 60cm long, which seems to be a comfortable size for two players and a 17' display. (When my wife see the CP prototype, I asked me, who will have more fun with arcade games, me or the kids? That's no question. Of course, I just sacrifies myself to give my children the absolute best environment of arcade gaming ... :D :D :D )

Currently, there are a lot of topics, I didn't focused:
- In addition to the joystick buttons, I "need" some buttons for "coin", "1 player", "2 player", "administration", ... . But how many buttons are "neccessary" and would it be a good idea just to use the same buttons like the joystick ones (there are enough buttons left, but I was builds with smaller (and different coloured) ones.
- How many joystick buttons are necessary? Currently, the test layout has 6 buttons (2x3 in a circular order) for each player, but it looks like this is too much. I just use one button for the games and a second one for retropie navigation. So, I maybe could drop some buttons to avoid confusion. I have to to some research or get some hints from the forum, when which number of buttons are needed.
- In history, I used the right hand for the joystick and the left hand for the button(s). All builds seems to have the buttons on the wrong means right side. I did the same in my test CP. It feels different and I have to think about it.
- (not so currently): I know the pros and cons of MDF, plywood, laminated chipwood ... . But what kind of wood will be the best for me? I  think, a combination of MDF (for weight and stability) and laminated chipwood (for easier surface handling) could match.

Okay, for a first text, it's become a little bit to long. So I end with a ...

to be continued ...

7   GroovyMAME / Re: How to add a 1280x800 modeline?on Today at 08:59:28 am

Started by simantic - Last post by simantic

It didn't work as you haven't changed the scan rate limit, it's still set to 15625-15750 Hz. And even then you had set the interlaced lines max to 800, not progressive.
(Number of visible lines each frame + v-blanking) x frames-per-second-in-Hz = scan rate
(800 + ~60) x 60.00 = ~51.600kHz
That's waaaaay higher than 15.75kHz.
ok, i have understand now.
Thanks

Even better would be to add a new range line to your monitor.ini file. I would recommend adding a whole new preset, thus:
Code: [Select]
monitor "Custom1", "Generic 15.7 kHz + 1280x800", "4:3"
        crt_range0 15625-15750, 49.50-65.00, 2.000, 4.700, 8.000, 0.064, 0.192, 1.024, 0, 0, 192, 288, 448, 576
        crt_range1 51550-51700, 60.00-60.00, 2.000, 4.700, 8.000, 0.064, 0.192, 1.024, 0, 0, 800, 800, 800, 800
Then select it in VMM and try to install the modelines, including the 1280x800 one. If that doesn't work it's because the timings are off. I don't know what they are or i'd tell you.
I have tried it but it did not work  :(

You may need to extract them by using a tool like CRU on the monitor in question, TBH i'm not sure with a VM/remote setup.
I have tried CRU and it's works!!!  ;D
CRU has installed the 1280x800

Thank you for your support  :cheers:

Started by firedance - Last post by firedance

Yesterday evening i drilled the holes in the side panels for the pinball flipper buttons then glued and nailed the batons for the middle panels, never done it this way before and only the 3rd time i've used my little nail gun  :)  not put the ones on for the bottom panel yet. (excuse orange on the batons, used them lathes on another project while painting)

The 92mm fan i was going to use was a little noisy when in a vertical position so went with a 80mm instead, saves me buying a 92mm fan guard too  ;D

Today i worked on the middle panels, dunno if everyone cuts holes for the fans like this but this is how i do it, rough cut with a jigsaw, screw on a fan surround then using a flush bit gentle go around the the fan guide, have used it a few times so might not be a perfect circle  ;) then swapped to a ovolo bit to round off the edge, had set it a little low, easily sorted with with 240 sandpaper, moved onto the bottom panel (no pics) basically the same only with a 120mm fan surround.

Also did the little speak holes at the front so they all match, did a 45 degree angle on the control panel where it will meet the plexi so hopefully should be a snug fit.

Confession -  made it playable yesterday as i wasn't sure if i had made a mistake with the button in the top left corner being too close to the joystick, didn't hit it once was while testing several games, might be a different story for a fighting game such as SF or MK  tho ;D

that's all for today, still a long way to go.........



9   Main Forum / Re: is glue necessaryon Yesterday at 09:03:08 pm

Started by AlienInferno - Last post by Howard_Casto

I never glue my cabinets and I think many of them are just about bomb proof.   The method I've finally settled on is to put 2x2s in the corners of joints to use as a surface to screw into... works great.   Gluing does add a lot of strength, but it becomes a pain if you want to change something or repair a damaged area.

10   Main Forum / Re: Chip N Dales Cabinet in Movieon Yesterday at 08:59:24 pm

Started by meyer980 - Last post by Howard_Casto

It's actually quite good... except for every scene with Kikki Layne.  She's just the worst and can't sell the fact that she's talking to cartoon characters like Bob Hoskins did back in the day.   Other than that, it's a very watchable movie and thankfully she isn't in a lot of the scenes.   
Pages: [1] 2 3 ... 10