The NEW Build Your Own Arcade Controls

Front End Support => MaLa Frontend => Topic started by: loadman on June 05, 2010, 06:34:07 am

Title: MaLa Beta Testing Closed
Post by: loadman on June 05, 2010, 06:34:07 am
Hi

Here is the link:

I strongly recommended you Install MaLa betas IN A SEPARATE DIRECTORY to your current working MaLa. That way there is no risk of breaking your current setup.

** STALE LINKS REMOVED ***

I expect bugs, so please report how to reproduce the problem so I can squash the bugs.

Thanks.  8)

Here is a vid showing how you might want to use the 2nd video window/ Layout video.

It shows one video window of the selected game, and the other associated with the current layout (on constant loop at the moment). But you could choose to play an animated gif instead.

mala106 (http://www.youtube.com/watch?v=c8FzrrztZQw#)
malagif.AVI (http://www.youtube.com/watch?v=kxLPrM4IMU8#ws)


Some other changes since the last official release.

August 22, 2010
•  MaLa 1.664 - MaLa - Dialog will now pop up if MaLa is not allowed to write to Windows registry rather than crash. This is for 'MaLa Start with windows' option.
MaLa . Possibly fixed bug where MaLa would crash if switching game lists faster that the configured display delay interval(s).

August 15, 2010
•  MaLa 1.663 - MaLa - Fixed bug blocking MaLa messages feature from external apps and plugins since 1.658
MaLa = Fixed Other Emu zero size game list bugs

August 9, 2010
•  MaLa 1.662 - MaLa . Fixed bug when loading/refreshing mame game lists using nplayers.ini with roms without matching master entries.

August 8, 2010
•  MaLa 1.661 - MaLa . Fixed 'white line' bug when rotated 270 deg.

August 1, 2010
•  MaLa 1.660 - MaLa . Altered/ improved the way audio volume is handled.
MaLa . Fixed scrolling bug after rotation

July 11, 2010
•  MaLa 1.659 - MaLa . Made even more changes to help 'rotate mame with mala'.

July 10, 2010
•  MaLa 1.658 - MaLa . Made changes to help 'rotate mame with mala' with 'other' flavours of Mame.

July 9, 2010
•  MaLa 1.657 - MaLa . Fixed wrong gamelist loaded bug on startup
•  MaLa - Second part of work on minor 'resume from Standby' display refresh Bug

July 8, 2010
•  MaLa 1.656 - MaLa . Added 'Show Game Metadata' screen via right click.
•  MaLa - First part of work on minor 'resume from Stby display refresh Bug

June 18, 2010
•  MaLa 1.655 - MaLa . Fixed - other Joystick setting was not saving to ini file.
•  MaLa - Fixed polling / display delay bug.
•  MaLa - Fixed tab key select order on config screen

June 13, 2010
•  MaLa 1.654 - MaLa . Enhanced MaLa to auto up convert old 'Other emu' file formats. (eg *.mle)

June 12, 2010
•  MaLa 1.653 - MaLa fixed bug in Audio menu if Audio was disabled
•  MaLa 1.652 - MaLa fixed bug where selected game in list may jump up or down one item if mouse was moved during game play (if mouse enabled)
•  MaLa 1.651 - MaLa fixed bug/crash when option to launch Application on exit was enabled and Sound was enabled.

May 30, 2010
•  MaLa - Added auto key repeat for 1-up/down to support older iPacs
•  MaLa - Added optional delay for Game starting picture

May  23, 2010
• MaLa - Added Shift Keys for Joystick control

April  28, 2010
• MaLa - MaLa Muzac/ Jukebox finally finished transition to new Engine.  No More bass.dll required.

April  25, 2010
• MaLa - Joystick Control- Fixed bugs preventing button use over 16 and in some menus over 12

April  7, 2010
• MaLa .  Fixed Menu control via Joystick

April  5, 2010
• MaLa .  Fixed time display for Layouts and LCD

March 21, 2010
• MaLa .  Improved native USB hardware (LED & LCD) handling and setup. Still more work to do here as there is a minor bug where if you have two of the same types of hardware connected the item with the highest id get discovered and assigned first even if in MaLa you have it configured to be Hardware #2.

March 20, 2010
• MaLa .  Added memory usage logging on Game List loading and Game Start / Quit/ (to find potential memory leak?)
• MaLa .  Added 'Windows Focus' command after every video loop. I will invoke this code in other areas too after user testing.

Febuary 13, 2010
• MaLa .  Added option to launch game with left mouse button

December 28, 2009
• MaLa .  Added Plug-in Events. ConfigureStart/Stop Events.

December 26, 2009
• MaLaTree .  Fixed Minor bug with tree display

December 20, 2009
• MaLa .  Added option not to loop video (play once)

• MaLa .  Enabled Layout Video options to include animated gif's (not just avi's)

• MaLa Layout Editor- Added code to support above MaLa change

December 13, 2009
• MaLa .  Added 5th definable for Mame and 'other Emu',

December 12, 2009
• MaLa Layout Editor: Added 5th definable... I need to add this to MaLa later otherwise I just wasted my time adding it to the editor ;-)  

November 27, 2009
• MaLa - Improved the logic with the 'skip to next letter' when dealing with games starting with numbers, also if partial way through a group of letters skip back to the first of it's type rather than the next letter.

November 23, 2009
• MaLa - Fixed bug/crash with zero lengths game list
• MaLa - Improved messages and logging when creating game lists and reminders in various places about the requirement to use mame >0.84 to produce XML files.

November 21, 2009
• MaLa - Video2/layout video option implementation finished (I Hope)

November 20, 2009
• MaLa Layout. More 'polish' work to handle Video2/Layout videos

November 8, 2009
• MaLa.. Windows 7. Got startup routine to recognize if being run on this new OS

May 3, 2009
• MaLa.. Bugfix.  Stopped MaLa crashing when disabling Audio

April 29, 2009
• MaLa.. Layout Editor.  Second Video window option added

April 27, 2009
• MaLa.. Number of buttons on a joystick supported increased to 32 (previously 12)

April 24, 2009
• MaLa.. Hardware: Expanded to support the IOWarrior24 Chip to drive a LCD display

**** BETA 1.62 released for testing


April 20, 2009
• MaLa.. Video Engine replaced to improve overall MaLa stability and increase playback compatibility with a wider range of video types. This has taken several weeks of development/testing with a lot of help from a great group of beta testers.

March 8, 2009
• MaLa.. Added MaLa Messages ability to switch to various orientations
• MaLa- Fixed some bugs with Definable images on EMU's

February 14, 2009
- Applied new Icon to the MaLa suite from HERE

January 25, 2009
• MaLa.. Added Definable images option of EMU's (other than mame) FINALLY!
• MaLa.. Added Extra logging (in verbose mode) to show event info passed to the plugins
• MaLa.. BugFix. Fixed orientation that was incorrectly reported for non mame. EMU's
• MaLa.. BugFix. Only one press of start button now required after rotate
• MaLa.. Added hotkeys to switch to various orientations

January 4, 2009
• MaLa. BugFix. MaLa now re-enables mouse (if required) after resuming from standby

January 3, 2009
• MaLa. BugFix. Stop mala crash if gamelist empty and MaLa Hardware leds were enabled
• MaLa. JukeBox Disabled 'brackets removed on the fly' in Jukebox mode
• MaLa. BugFix. JukeBox. Fixed bug where songs that were read only were getting shown twice in the list
• MaLa. Logging - Now can be set at Normal or Verbose Levels

October 16, 2008
• MaLa. Jukebox. Better labelling on config window to make operation more intuitive.

October 11, 2008
• MaLa. Config defaults changed to something I feel is a better starting point ;-)

October 9, 2008
• Dreamcast (Nulldc) preset added

October 7, 2008
• MaLa: When mame.exe is specified in options the user is asked if they wish to create a new mame.xml even if one exists.
• MaLa: Some collection options now shown in display box when refreshing game list for Mame.
• MaLa: Bugfix. Stopped mala crashing with delayed layout items if game lists are empty (in some circumstances including rom directory change).
• MaLa: Bugfix. LED Hardware override files also are used when game is launched

October 1, 2008
• MaLa: Bugfix. Stopped delayed layout video playing in background behind a running game in some scenarios. This did sometimes result in performance and Windows focus issues.
• MaLa: Bugfix. Stopped delayed layout video playing when options window opened.
• MaLa: Bugfix. Fixed incorrect cocktail command line mapping allocations on 90deg and 270deg

September 27, 2008
• MaLa: Bugfix. Fixed flash of default text before Layout loads (in some cases).
• MaLa: Bugfix. Background music will not start until Startup Video is finished.

September 22, 2008
• MaLa: Bugfix. Switching to and from Jukebox from any list now works correctly.

September 20, 2008
• MaLa: Config. Added more verbose descriptions and logging for custom Layout options, and Other EMU MaLaHook loading.
• MaLa: Bugfix. Fixed bug switching between custom game list with custom layout. Elements switching is now synchronized.
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: kegger on June 05, 2010, 07:46:20 pm
Nice Job! When I get time I'll load it in and give it a whirl    :cheers:
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: Stormrider on June 06, 2010, 11:53:02 am
I've been trying it with my layout and everything seems to work fine. It looses focus after playing games, but I suppose it has to do with my monitor resolution (I have not tried it yet in native low res). By theym have you implemented a way to display snaps and title snaps in the same place, like an animated gif? I have not found how to do it, so I suppose it's not there.
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on June 06, 2010, 07:07:15 pm
I've been trying it with my layout and everything seems to work fine. It looses focus after playing games, but I suppose it has to do with my monitor resolution (I have not tried it yet in native low res).
Bugger.  I added some code to 'force focus' after game quit.  It's hard to fix as it never happens to me. Would you be interested in testing some 'special' mala version where I move the force focus to other parts of the code to see if that helps?

Quote
By theym have you implemented a way to display snaps and title snaps in the same place, like an animated gif? I have not found how to do it, so I suppose it's not there.

Not sure what you mean, but videos/animated gifs currently have to be the 'top layer'
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: TheShanMan on June 07, 2010, 01:28:46 am
Can't wait to try this out for the new shifted joystick feature! That will enable me to keep a lot of functionality at my fingertips without worrying about other people getting mala into an undesirable state or doing things that surprise them. Not a big deal if all you have is a mame cab, but when it's just one cab in a big game room filled with many other arcade games and you're having a gaming party, it's not something I want to have to worry about.

:cheers:
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: R0UNDEYEZ on June 07, 2010, 07:42:09 am
Quote
By theym have you implemented a way to display snaps and title snaps in the same place, like an animated gif? I have not found how to do it, so I suppose it's not there.

Not sure what you mean, but videos/animated gifs currently have to be the 'top layer'

I think he might be asking if there is a way for mala to cycle through multiple snapshots for games.. this would be a pretty cool feature actually,would it be hard to implement?
I'm excited to try out this new build now that i have a couple days off! thanks loadman
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: lcddream on June 07, 2010, 12:20:35 pm
Will try it out asap!  :cheers:
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: isucamper on June 07, 2010, 12:52:22 pm
Dang it.  Wish I saw this yesterday.  Will be trying as soon as possible.  Thanks Loadman!
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: kako121 on June 07, 2010, 02:20:16 pm
Hello loadman :)


1- In "Main Menu", "Sound" not work.

2- If activate "Enable audio" in "Sound and Music", MaLa Crash in Exit:
2010/06/07  19:49:59.65   Error: Exception Message: Access violation at address 0055676C in module 'MaLa.exe'. Read of address 00000208, Object Function: LaunchAppOnExit, Exception Class: EAccessViolation, Object Class: TPopupList.

3- If activate Screensaver with videoSnaps, MaLa Crash in little time (perhaps when it finds determined file?)

4- You recall the "random start up video"?
Itself it has not been able to be implemented? 

5- THANKS by the 5º definable  :notworthy:

Sorry for my bad English
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on June 08, 2010, 05:56:30 am
Hello loadman :)


1- In "Main Menu", "Sound" not work.
Sorry, Yes something is broken here. Thanks for testing and reporting. I will fix this.

Quote
2- If activate "Enable audio" in "Sound and Music", MaLa Crash in Exit:
2010/06/07  19:49:59.65   Error: Exception Message: Access violation at address 0055676C in module 'MaLa.exe'. Read of address 00000208, Object Function: LaunchAppOnExit, Exception Class: EAccessViolation, Object Class: TPopupList.
I am not gvetting this error. Perhaps you can email more details with an extract from the log file (please put mala logging to debug level) (logging set in the help and credits tab) to loadman@malafe.net

Quote
3- If activate Screensaver with videoSnaps, MaLa Crash in little time (perhaps when it finds determined file?)
I could not get it to crash. See above about sending me logs

Quote
4- You recall the "random start up video"?
Itself it has not been able to be implemented? 
Not Really, You can start with a random game,

Quote
5- THANKS by the 5º definable  :notworthy:
No worries

Quote
Sorry for my bad English
;-)
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: kako121 on June 08, 2010, 01:11:43 pm
Hello

1- THANKS  :applaud:

2- it reported to the e-mail

3- it reported to the e-mail
3.1-  ::)  Suggestion for a next version (Sorry if is not the moment. I have thought it now):
In Screensaver with Videosnaps (or pictures)
Upon pressing a button is executed the game that just then is represented in screen (if we have).

4- Not. I speak of another thing ;)
In GUI/MaLa Start, "Play video on MaLa start"
Why not "Play Random video of the folder... "? (only on MaLa start).
Previously we will have created a folder with various startup videos (not necessarily videosnaps) :)


THANKS by your work  :applaud:  :applaud:  :applaud:
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: isucamper on June 10, 2010, 08:24:53 am
Ok the one bug I've found (and this wasn't introduced with the new beta, I noticed it in the last full release) is when I have the mouse enabled and I select a game (using a joystick button, not sure if this matters) sometimes when I exit the game a different game is selected upon return to the front end.  Either one up or one down from the game I was playing.  Doesn't happen everytime but maybe 40% of the time. 

Not that big of an issue but I've seen it confuse people playing my cabinet. 

If I disable the mouse this issue goes away.  Also I noticed in the new beta that if I enable the mouse, then enable the "left click to start game" option and then disable the mouse, I can still start a game with the mouse button.  Don't change this, I like it. 

Otherwise I've got 2 days on the new beta without problems. 
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: jimmy2x2x on June 10, 2010, 06:24:22 pm
controller/joystick/gamepad/check/J2Right functions correctly - the button lights when I press the trigger on my joystick (based on a 360 pad)

but this input (J2Right) will not function when assigned

the other trigger (J2Up) works fine
 
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: nick3092 on June 10, 2010, 08:57:18 pm
I backed up my 1.62 directory, and placed the new 1.65 files in my folder.  The first time I start MaLa, it instantly crashes.  This is what is in the log:

2010/06/10  19:48:53.66   Error: Exception Message: Access violation at address 00635570 in module 'MaLa.exe'. Read of address 000000A0, Object Function: Ctrl1Down, Exception Class: EAccessViolation, Object Class: TTimer

Then if I start it a second time, it loads up.  But All my non-MAME emulators are messed up.  In the select emulator menu, there are a bunch of blank entries, and same thing if I go into the options.
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: nick3092 on June 10, 2010, 09:17:02 pm
OK, I solved the inital crash by deleting mala.ini.  It must not like a control of some kind I had mapped.

But now I get a TON of pop up box errors saying that my config files are old.  It specifically names like the first 3 that should be in my list, but the rest all say #0.  Then I get two more pop ups (several times each) saying that my emulator files are old, and really old.  If I click through them all, I'm still left with a broken emulator list.

If it matters, its a Windows 7 x64 machine.

Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on June 10, 2010, 11:26:32 pm
BUG FIXES


In "Main Menu", "Sound" not work.
Fixed  :cheers:

2- If activate "Enable audio" in "Sound and Music", MaLa Crash in Exit:
2010/06/07  19:49:59.65   Error: Exception Message: Access violation at address 0055676C in module 'MaLa.exe'. Read of address 00000208, Object Function: LaunchAppOnExit, Exception Class: EAccessViolation, Object Class: TPopupList.
Fixed  :cheers:

Ok the one bug I've found (and this wasn't introduced with the new beta, I noticed it in the last full release) is when I have the mouse enabled and I select a game (using a joystick button, not sure if this matters) sometimes when I exit the game a different game is selected upon return to the front end.  Either one up or one down from the game I was playing.  Doesn't happen everytime but maybe 40% of the time.   Not that big of an issue but I've seen it confuse people playing my cabinet.  
Fixed  :cheers:

If I disable the mouse this issue goes away.  Also I noticed in the new beta that if I enable the mouse, then enable the "left click to start game" option and then disable the mouse, I can still start a game with the mouse button.  Don't change this, I like it.
OK. I will leave it.  :cheers:
I changed the options window so it was more obvious that disabling mouse scrolling does not effect the 'left click to start' otion

controller/joystick/gamepad/check/J2Right functions correctly - the button lights when I press the trigger on my joystick (based on a 360 pad)
but this input (J2Right) will not function when assigned
the other trigger (J2Up) works fine
I can not re create this issue. I just assigned it to various things and it worked  :dunno
Any other clues?  Is any other Joystick assignment wrong?    

OK, I solved the inital crash by deleting mala.ini.  It must not like a control of some kind I had mapped.
But now I get a TON of pop up box errors saying that my config files are old.  It specifically names like the first 3 that should be in my list, but the rest all say #0.  Then I get two more pop ups (several times each) saying that my emulator files are old, and really old.  If I click through them all, I'm still left with a broken emulator list.
If it matters, its a Windows 7 x64 machine.
Yeah, It's because I've added a lot more options of 'other emu' lists like an extra 'Definable' . I have not got an easy convert solution right now, other that to set them up again  :(   I will think about a better way to deal with this

Actually can you please email me (loadman@malafe.net) these small files that you used from mala1.62 (zipped up that will help me)

All games.ml* (There could be a few of these .ml0 .ml1 etc)
otheremu.mli
mala.ini
mala.mle
mala.mlf
mala.mlc

Enhancement requests

Quote
By theym have you implemented a way to display snaps and title snaps in the same place, like an animated gif? I have not found how to do it, so I suppose it's not there.
Not sure what you mean, but videos/animated gifs currently have to be the 'top layer'
I think he might be asking if there is a way for mala to cycle through multiple snapshots for games.. this would be a pretty cool feature actually,would it be hard to implement?
Really. Now I am confused.  :dizzy:  I think I might need more clarification before I think about that anymore  ;)

In Screensaver with Videosnaps (or pictures)
Upon pressing a button is executed the game that just then is represented in screen (if we have).
Do you mean launch the game that is currently showing on screen saver? I think I could make that would easily If the video or snap file would have matched up exactly and it existed in the currently selected emulator / game list. Would you want a special button for this or would the rule be if you interuupted the screensaver with the 'start game' button it would do a quick quick to see if the game displayed existed in your current game list and if so Launch it?

In GUI/MaLa Start, "Play video on MaLa start"
Why not "Play Random video of the folder... "? (only on MaLa start).
Previously we will have created a folder with various startup videos (not necessarily videosnaps) :)
It would not be that hard to implement but you only start MaLa occasionally so what benefit would there be?
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: nick3092 on June 12, 2010, 09:50:20 am
BUG FIXES

Actually can you please email me (loadman@malafe.net) these small files that you used from mala1.62 (zipped up that will help me)

All games.ml* (There could be a few of these .ml0 .ml1 etc)
otheremu.mli
mala.ini
mala.mle
mala.mlf
mala.mlc


They are in your inbox.  Thanks for looking into this!
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: kako121 on June 12, 2010, 11:44:17 am
BUG FIXES


2- If activate "Enable audio" in "Sound and Music", MaLa Crash in Exit:
2010/06/07  19:49:59.65   Error: Exception Message: Access violation at address 0055676C in module 'MaLa.exe'. Read of address 00000208, Object Function: LaunchAppOnExit, Exception Class: EAccessViolation, Object Class: TPopupList.
Fixed  :cheers:

THANKS  :applaud:



In Screensaver with Videosnaps (or pictures)
Upon pressing a button is executed the game that just then is represented in screen (if we have).
Quote from: loadman
Do you mean launch the game that is currently showing on screen saver? I think I could make that would easily If the video or snap file would have matched up exactly and it existed in the currently selected emulator / game list. Would you want a special button for this or would the rule be if you interuupted the screensaver with the 'start game' button it would do a quick quick to see if the game displayed existed in your current game list and if so Launch it?

With the "start game" button is well, although would also be able to configure in Controller/Keyboard :)

In GUI/MaLa Start, "Play video on MaLa start"
Why not "Play Random video of the folder... "? (only on MaLa start).
Previously we will have created a folder with various startup videos (not necessarily videosnaps) :)

Quote from: loadman
It would not be that hard to implement but you only start MaLa occasionally so what benefit would there be?

Really it would be to give him a "tone" different each time that light the arcade.  Nothing more  :angel:

Thanks
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: jimmy2x2x on June 12, 2010, 08:35:58 pm
controller/joystick/gamepad/check/J2Right functions correctly - the button lights when I press the trigger on my joystick (based on a 360 pad)
but this input (J2Right) will not function when assigned
the other trigger (J2Up) works fine
I can not re create this issue. I just assigned it to various things and it worked  :dunno
Any other clues?  Is any other Joystick assignment wrong?    

********

I have downgraded MALA to V1.05, and changed my joystick drivers to XBCD drivers and still get this issue, not all the time

Here is a video demonstrating the situation with the above driver/mala version.

As you can see buttons 11 and 12 are 100% accurately detected in the joystick/check tab.  They light up the blue circles as expected.  Then I go to the advanced tab to show the assignment for volume up and down, back into the app and button 12 (volume down) doesn't function.  I then go back into joystick/check and the blue circles are lighting as they should for buttons 11 and 12.

http://www.youtube.com/watch?v=dodsdpIAXbA

I hope this is clear enough, very sorry about the video quality!

Thanks
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on June 12, 2010, 09:45:22 pm
As you can see buttons 11 and 12 are 100% accurately detected in the joystick/check tab.  They light up the blue circles as expected.  Then I go to the advanced tab to show the assignment for volume up and down, back into the app and button 12 (volume down) doesn't function.  I then go back into joystick/check and the blue circles are lighting as they should for buttons 11 and 12.

Weird.  ???

Thanks for the Video.

I just recreated the exact test you did and the volume went up and down accordingly when pressing button 11 or 12.   :dunno
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: jimmy2x2x on June 12, 2010, 10:00:58 pm
Do you use the same routine for reading the buttons in the 'joystick/test' screen as everywhere else?

As this screen always works perfectly for me

Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on June 13, 2010, 12:18:24 am
Do you use the same routine for reading the buttons in the 'joystick/test' screen as everywhere else?
As this screen always works perfectly for me

Yup,

If you want to pursue this might be best to open a different thread as this is not really realted to bugs in this beta release

Have a look at your Logs in debug mode (set in help and credits tab) You should see entries like this:

Code: [Select]
2010/06/13  14:16:08.45   Debug **: CallbackJoy: Button #2048
2010/06/13  14:16:08.45   Debug **: CallbackJoy: SteadyJoy NOT Pressed
2010/06/13  14:16:08.46   Debug **: Muzac: CtrlVolumeDown
2010/06/13  14:16:09.32   Debug **: CallbackJoy: Button #1024
2010/06/13  14:16:09.32   Debug **: CallbackJoy: SteadyJoy NOT Pressed
2010/06/13  14:16:09.34   Debug **: Muzac: CtrlVolumeUp
2010/06/13  14:16:09.57   Debug **: CallbackJoy: Button #1024
2010/06/13  14:16:09.57   Debug **: CallbackJoy: SteadyJoy NOT Pressed
2010/06/13  14:16:09.59   Debug **: Muzac: CtrlVolumeUp
2010/06/13  14:16:09.82   Debug **: CallbackJoy: Button #1024
2010/06/13  14:16:09.82   Debug **: CallbackJoy: SteadyJoy NOT Pressed
2010/06/13  14:16:09.84   Debug **: Muzac: CtrlVolumeUp



Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: jimmy2x2x on June 13, 2010, 02:33:54 am
No problem, Ill have a play around with it - see if I can gather any useful information

Thanks again!
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: R0UNDEYEZ on June 13, 2010, 03:19:27 am
Quote
Really. Now I am confused.  ???  I think I might need more clarification before I think about that anymore  Wink
lets say i have a title screen snapshot, and maybe a snapshot of the level one boss, and some other random in game snapshot I happened to think was cool.. is it difficult to make it so mala will cycle through and display them sequentially ?
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on June 13, 2010, 06:00:16 am
Quote
Really. Now I am confused.  ???  I think I might need more clarification before I think about that anymore  Wink
lets say i have a title screen snapshot, and maybe a snapshot of the level one boss, and some other random in game snapshot I happened to think was cool.. is it difficult to make it so mala will cycle through and display them sequentially ?
OK. How would the snaps be grouped. In separate folders or with an extension of sequential numbers... eg snap.001 
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on June 13, 2010, 06:33:54 am
OK, I solved the inital crash by deleting mala.ini.  It must not like a control of some kind I had mapped.
Do you have that old .ini? Can you recreate it? It would nice to find the cause.  ;)

Quote
But now I get a TON of pop up box errors saying that my config files are old.  It specifically names like the first 3 that should be in my list, but the rest all say #0.  Then I get two more pop ups (several times each) saying that my emulator files are old, and really old.  If I click through them all, I'm still left with a broken emulator list.

I think I fixed this one.   ;D  :cheers:
Please try the latest beta. I updated the link on the first post (1.654)
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: nick3092 on June 13, 2010, 01:50:43 pm
OK, I solved the inital crash by deleting mala.ini.  It must not like a control of some kind I had mapped.
Do you have that old .ini? Can you recreate it? It would nice to find the cause.  ;)

Quote
But now I get a TON of pop up box errors saying that my config files are old.  It specifically names like the first 3 that should be in my list, but the rest all say #0.  Then I get two more pop ups (several times each) saying that my emulator files are old, and really old.  If I click through them all, I'm still left with a broken emulator list.

I think I fixed this one.   ;D  :cheers:
Please try the latest beta. I updated the link on the first post (1.654)

I included my .ini in the zip file I sent you along with all the other files you asked for when you were looking into the other emulator import issue.  ;D The fix to import old/other emulators seems to work perfectly.  I didn't go through and validate everything was intact, but I didn't get any errors, and my list seemed to be complete.   :applaud:
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: R0UNDEYEZ on June 13, 2010, 06:15:42 pm
Quote
OK. How would the snaps be grouped. In separate folders or with an extension of sequential numbers... eg snap.001 

Honestly, I'm not sure about the coding and which way would be easier.. my first inclination is to think sequential numbers so people don't have to change the way they are storing all their snaps currently,it would just be a matter of adding extra pics to the existing snapshot folders.
would it be easier or are there any other advantages (beyond sorting slightly) to having them in individual folders?

thanks again loadman!
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on June 14, 2010, 02:58:16 am
I included my .ini in the zip file I sent you along with all the other files you asked for when you were looking into the other emulator import issue.  ;D
Yeah, I used that one but it did not crash for me.  :-\

The fix to import old/other emulators seems to work perfectly.  I didn't go through and validate everything was intact, but I didn't get any errors, and my list seemed to be complete.   :applaud:
:cheers:

Honestly, I'm not sure about the coding and which way would be easier.. my first inclination is to think sequential numbers so people don't have to change the way they are storing all their snaps currently,it would just be a matter of adding extra pics to the existing snapshot folders.

OK I will look at that
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: R0UNDEYEZ on June 14, 2010, 03:00:34 am
Quote
OK I will look at that

awesome, thanks a ton loadman!
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: drventure on June 14, 2010, 08:12:07 am
Honestly, I'm not sure about the coding and which way would be easier.. my first inclination is to think sequential numbers so people don't have to change the way they are storing all their snaps currently,it would just be a matter of adding extra pics to the existing snapshot folders.

Cool, if that'll end up in Mala, I won't need it in Engine18. I believe I did it via filenames with arbitrary postfixes. Ie.

Say Mala config told it to go look for a snap called

asteroid.jpg

Then the set of snaps that would be rotated through would be anything snap named

asteroid.jpg
or
asteroid-*.jpg
or
asteroid-*.(supported extensions, including TIF, GIF, JPG, PNG, BMP, etc)

Same with vids, flyers, I believe even marquees, CPs, etc.

I also have the image box able to rotate between snap, marquee, video, CP, etc with a few cheezy wipes thrown in for good measure  ;)

Now if I could ever get the dang Video Rotate support functional, I'd be able to post a V1  :-\
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: R0UNDEYEZ on June 14, 2010, 02:56:01 pm
hey dr venture, that sounds exactly like what i was asking for and more, i've skimmed over the engine 18 thread once but never saw anything about that, i should go back and check it out more closely for other features as well. I was under the impression it was more for other plugin writers
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: drventure on June 14, 2010, 07:29:25 pm
Yeah, The engine itself is intended more for Plugin writers, but I gotta have a few plugins to test it with  ;)

Plus, I wanted it to have some functionality in that area anyway.
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: TheShanMan on June 15, 2010, 01:12:52 am
Loadman, I just got the latest beta installed and have noticed these things:

UseJoystick2 isn't written by the gui, so enabling it is useless. I had to edit the ini file to get this functionality working.

Mouse is scrolling the game list but it's not showing all the pics associated with each game, nor is it making the selection sound I have set.

Using an analog joystick, the selection sound only occurs when you let go of the joystick. In other words, it doesn't repeatedly play as the selection changes if you just hold it up or down. The old version did.

I imagine I'll find other stuff but otherwise first glance looks good!
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on June 15, 2010, 07:21:40 am
Loadman, I just got the latest beta installed and have noticed these things:
UseJoystick2 isn't written by the gui, so enabling it is useless. I had to edit the ini file to get this functionality working.
Thanks.  Fixed.  :cheers:

Mouse is scrolling the game list but it's not showing all the pics associated with each game, nor is it making the selection sound I have set.
Using an analog joystick, the selection sound only occurs when you let go of the joystick. In other words, it doesn't repeatedly play as the selection changes if you just hold it up or down. The old version did.
Hmmm I Got the same result for mouse with on these items on version 1.05 and 1.65.
You can change this sound and snap behavior in Gui-Options- Display-Delay Exceptions. Have a play!!
It will show pics and click as you scroll or not (your choice). It's a scrolling speed issue depending on the speed of your machine
Check what settings you had in this area on you working MaLa version please to possibly rule out a bug.

I imagine I'll find other stuff but otherwise first glance looks good!
Thanks for your time.  Happy Bug hunting.
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: isucamper on June 15, 2010, 08:06:35 am
Ok the one bug I've found (and this wasn't introduced with the new beta, I noticed it in the last full release) is when I have the mouse enabled and I select a game (using a joystick button, not sure if this matters) sometimes when I exit the game a different game is selected upon return to the front end.  Either one up or one down from the game I was playing.  Doesn't happen everytime but maybe 40% of the time.   Not that big of an issue but I've seen it confuse people playing my cabinet.  
Fixed  :cheers:

Still seeing this issue in the latest beta.
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: TheShanMan on June 15, 2010, 08:53:03 am
Mouse is scrolling the game list but it's not showing all the pics associated with each game, nor is it making the selection sound I have set.
Using an analog joystick, the selection sound only occurs when you let go of the joystick. In other words, it doesn't repeatedly play as the selection changes if you just hold it up or down. The old version did.

Hmmm I Got the same result for mouse with on these items on version 1.05 and 1.65.
You can change this sound and snap behavior in Gui-Options- Display-Delay Exceptions. Have a play!!
It will show pics and click as you scroll or not (your choice). It's a scrolling speed issue depending on the speed of your machine
Check what settings you had in this area on you working MaLa version please to possibly rule out a bug.

I think you're missing my point. I'm not talking about during mouse scrolling. It never finishes showing pics and playing the selection sound. I have to switch to the joystick to get that stuff to return. I didn't catch on to the fact that it's only stuff that shows on a delay though but your comment reminded me of that.

And what about no selection sound while the joystick is scrolling through the game list? You didn't comment on that. Maybe the same issue as no selection sound with the mouse.

I should add an issue that has bugged me since day one of using MaLa. I often adjust settings without pulling a mouse out of the cabinet (keyboard only), and the tab order of everything in the options dialog is all over the map. There is no predicting where the cursor is going to jump to next when you hit tab (unless you memorize it). Any chance of you setting the tab order of all the sub-dialogs? :)

Thanks loadman!
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on June 15, 2010, 08:33:29 pm
I think you're missing my point. I'm not talking about during mouse scrolling. It never finishes showing pics and playing the selection sound. I have to switch to the joystick to get that stuff to return. I didn't catch on to the fact that it's only stuff that shows on a delay though but your comment reminded me of that.
And what about no selection sound while the joystick is scrolling through the game list? You didn't comment on that. Maybe the same issue as no selection sound with the mouse.
I will clarify.
My comments were for both Mouse and Joystick.
After your report I tested these areas and the behavior seems correct and the same between version 1.05 and 1.65.
The only way I could get it to behave in a different way was to adjust the config (Gui-Options- Display-Delay Exceptions).

Can you email me your mala.ini please and I will see what you have set.

Quote
It never finishes showing pics and playing the selection sound. I have to switch to the joystick to get that stuff to return.

I have NEVER seen that. Can please email me a log extract in 'verbose mode' when this happens please.

Also, Have you tried without any plug-ins?

Quote
I should add an issue that has bugged me since day one of using MaLa. I often adjust settings without pulling a mouse out of the cabinet (keyboard only), and the tab order of everything in the options dialog is all over the map. There is no predicting where the cursor is going to jump to next when you hit tab (unless you memorize it). Any chance of you setting the tab order of all the sub-dialogs? :)
:laugh2:  Fair Enough. I will fix that as it is a mess as you say.

Thanks again for your time


Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on June 15, 2010, 08:36:33 pm
Ok the one bug I've found (and this wasn't introduced with the new beta, I noticed it in the last full release) is when I have the mouse enabled and I select a game (using a joystick button, not sure if this matters) sometimes when I exit the game a different game is selected upon return to the front end.  Either one up or one down from the game I was playing.  Doesn't happen everytime but maybe 40% of the time.   Not that big of an issue but I've seen it confuse people playing my cabinet.  
Fixed  :cheers:

Still seeing this issue in the latest beta.

Really.

I must admit I didn't test with Joystick.

The bug I fixed was that is you moved the mouse during gameplay then the game list would bump up or down one item after you quit.

I will test again, but this time I will have the mouse enabled and use the joystick to select.
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: TheShanMan on June 15, 2010, 10:21:16 pm
I will have a look and get you that info as soon as I can hook it back up to the network. But in the meantime, are you saying that it should be playing the selection sound each time the game selection changes? Because it does not do that if I hold the joystick up or down (repeat mode). It only plays the sound once, when I release the joystick. Last year's beta played the selection sound repeatedly. It's possible I missed an option but I was alt-tabbing back and forth from my old install's options dialog to the new install's so I'm pretty sure I transferred every last option.
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on June 15, 2010, 11:59:58 pm
I will have a look and get you that info as soon as I can hook it back up to the network. But in the meantime, are you saying that it should be playing the selection sound each time the game selection changes? Because it does not do that if I hold the joystick up or down (repeat mode). It only plays the sound once, when I release the joystick. Last year's beta played the selection sound repeatedly. It's possible I missed an option but I was alt-tabbing back and forth from my old install's options dialog to the new install's so I'm pretty sure I transferred every last option.

I am at work but I will check last years beta tonight. So no answers yet from further testing but ........

They way it is supposed to work is:

MaLa will play sound and display everything on every move while scrolling unless you have scroll delays enabled. This should be the same result using keyboard, mouse or Joystick.

Scroll delays are HIGHLY recommended to have enabled other wise on every movement MaLa would try and play sound, snap video etc which could slow down your scrolling quite a bit depending on the speed of your PC.
There are 'exceptions' you can set. Typically, Text and Snap refresh pretty fast so they are common exceptions.

Anyway, if you could send your ini file and logs that would be great.

I will test with multiple version of MaLa tonight

Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: andrewbean90 on June 16, 2010, 04:59:18 am
Houston i think we have a bug it doesnt responed when it trys to generate the game list

2010/06/16  04:49:57.85   Error: Exception Message: List index out of bounds (0), Object Function: DisplayMarquee, Exception Class: EListError, Object Class: TTimer
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: andrewbean90 on June 16, 2010, 05:25:44 am
very weirds goin on I finally opened mala I closed mala after putting it in my 105a folder as in rewirte over the old mala which had a gamelist already set up and it doesnt close i have to go to the taskbar and right click close and it closes it was completely responsive too.
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: TheShanMan on June 16, 2010, 05:08:10 pm
OK, I actually did miss one option when transferring all my settings from the old mala - the GUI sounds option for delayed stuff. So now the joystick properly makes the sound I've set while holding the joystick up/down instead of only happening when I release the joystick.

I don't see any setting that's causing the mouse problem, however. The stuff that is set for delay just never occurs with the mouse. Apparently mala keeps thinking it needs to delay and never is triggered to display that stuff.

I discovered another problem. When mala resumes from standby, there is a big black square on top of everything else. Changing the selection makes it go away.

I'm emailing you my ini file, log file, and a screen capture of the black square problem.
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: TheShanMan on June 17, 2010, 11:06:12 am
BTW, the kids played on the mame cab last night while I did some repairs on a couple of my dedicated arcade games, and I heard no complaints from them so apparently mala did well. :cheers:

EDIT: I should also state that with the new beta I'm back to using suspend mode as it currently isn't having any focus issues when the computer comes out of suspend. Hopefully I won't have any more trouble with that.

Also, I think I forgot to say this. I am VERY happy to have shifting of my analog joystick actions!!! It is SO nice to be able to idiot proof mala by "hiding" all of the next/prev gamelist/emulator stuff. :applaud:
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on June 17, 2010, 07:47:04 pm
Thanks for the testing and feedback everyone.  :applaud:

I don't see any setting that's causing the mouse problem, however. The stuff that is set for delay just never occurs with the mouse. Apparently mala keeps thinking it needs to delay and never is triggered to display that stuff.

Fixed  :cheers:

I should add an issue that has bugged me since day one of using MaLa. I often adjust settings without pulling a mouse out of the cabinet (keyboard only), and the tab order of everything in the options dialog is all over the map. There is no predicting where the cursor is going to jump to next when you hit tab (unless you memorize it). Any chance of you setting the tab order of all the sub-dialogs? :)

Fixed  :cheers:

...Working on some other bugs this weekend
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: wolfsoft on June 18, 2010, 07:31:48 am
I am using the newest mala verision 1655 and set only the mame 0.138 path, roms, and let mala generate the xml file
It aborts with: Unexpected error. Mala will terminate now...
at the point when: Please wait! Collecting games..  is on screen.
The mala error logs says:
2010.06.18  13:29:00.70   Error: Exception Message: Access violation at address 7C912C4E in module 'ntdll.dll'. Write of address 004041B9, Object Function: SaveBiosList, Exception Class: EAccessViolation, Object Class: TPopupList

Any thoughts

Thanks
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: R0UNDEYEZ on June 18, 2010, 07:06:36 pm
Its not a huge deal, but while you are fixing bugs I thought i'd mention it again since i don't know if you saw my other thread here: http://forum.arcadecontrols.com/index.php?topic=101556.msg1087629#msg1087629 (http://forum.arcadecontrols.com/index.php?topic=101556.msg1087629#msg1087629) where I first mentioned it..
to rehash, basicly when you add a game  to a gamelist through mala whatever info players.ini needs to display how many players the game has  and if they are alternating or simultaneous is not included. The only gamelists I got showing that  info in mala were ones made with romlister.
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on June 19, 2010, 06:42:08 am
I am using the newest mala verision 1655 and set only the mame 0.138 path, roms, and let mala generate the xml file
It aborts with: Unexpected error. Mala will terminate now...
at the point when: Please wait! Collecting games..  is on screen.
The mala error logs says:
2010.06.18  13:29:00.70   Error: Exception Message: Access violation at address 7C912C4E in module 'ntdll.dll'. Write of address 004041B9, Object Function: SaveBiosList, Exception Class: EAccessViolation, Object Class: TPopupList
Any thoughts
Thanks

I just did a xml generate with .135 then again with .138 and it worked fine.
Thoughts:
* Does this happen on another PC as sometimes ntdll.dll is a victum of virus or trojan.
* If you want you can email me your mala.ini and a relevant extract of the mala.exe.log file (with logging in verbose mode please)

Its not a huge deal, but while you are fixing bugs I thought i'd mention it again since i don't know if you saw my other thread here: http://forum.arcadecontrols.com/index.php?topic=101556.msg1087629#msg1087629 (http://forum.arcadecontrols.com/index.php?topic=101556.msg1087629#msg1087629) where I first mentioned it..
to rehash, basicly when you add a game  to a gamelist through mala whatever info players.ini needs to display how many players the game has  and if they are alternating or simultaneous is not included. The only gamelists I got showing that  info in mala were ones made with romlister.

I use those details in the gamlist (like alternating or simulataneus) to light the right LED (using MaLa hardware) and I don't use romlister.
Make sure you have contols.ini set in mala (mame config -additional) before you refresh your gamelist
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: andrewbean90 on June 19, 2010, 08:55:40 pm
ya i got tat too 1 or twice times its  weird
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: wolfsoft on June 21, 2010, 08:53:01 am
I done it.
But I don't know how.
I added some Additional and newer Catver.ini, Controls.ini, Nplayers.ini and it works
Thanks

I am using the newest mala verision 1655 and set only the mame 0.138 path, roms, and let mala generate the xml file
It aborts with: Unexpected error. Mala will terminate now...
at the point when: Please wait! Collecting games..  is on screen.
The mala error logs says:
2010.06.18  13:29:00.70   Error: Exception Message: Access violation at address 7C912C4E in module 'ntdll.dll'. Write of address 004041B9, Object Function: SaveBiosList, Exception Class: EAccessViolation, Object Class: TPopupList

Any thoughts

Thanks

Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: jimmy2x2x on June 22, 2010, 08:24:56 pm
I've got an issue with Daphne not getting focus with the 'other emu config / execution / window state' option set to hidden

This doesn't happen all the time, but if I use mala for a while running various emu's sooner or later it will launch Daphne without focus, the video is full screen, but there is no audio and the controls don't function - I have to alt-tab to Daphne then it all works.

If I change this window state option to normal, then the emu always gets focus.

another unrelated issue: Using volume up/down displays a 16bit number in decimal and doesnt wrap properly (try going up and down a couple of times)

Thanks!
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: wolfsoft on June 24, 2010, 10:51:36 am
Hi Loadman,

i am currently setting up a new mala system with a Layout called retrogui
I am using mala 1655 and its not remark the last emulator /layout / gamelist

I show you an example:
a) start mala its showing the all games list from mame
b) I switch to another emulator eg. 3DO (with another layoutdesign)
c) exit mala
d) start mala
e) mala shows the 3DO Layout with AllGames List of mame...



Thanks for your time
Do I missing something

Klaus Wolf
from Germany

PS: Great FRONTEND!!!

Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: Celsius on June 26, 2010, 09:16:51 am
I'm creating and adjusting some layouts atm and am really happy to see the ability to use GIF's, but is there a way to make them transparent (for flashing arrows or a moving joystick) or would it be possible to implement it if not :)
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on June 26, 2010, 09:47:43 pm
I'm creating and adjusting some layouts atm and am really happy to see the ability to use GIF's, but is there a way to make them transparent (for flashing arrows or a moving joystick) or would it be possible to implement it if not :)

I had a look at the wrapper and it does not appear to be an option  :(

Others...

Thanks for the info. I am working on the reported issues  :applaud:

I done it.
But I don't know how.
I added some Additional and newer Catver.ini, Controls.ini, Nplayers.ini and it works

Keep in mind you need to do a 'Refresh Main Game list' to apply the extra data from controls.ini and nplayers.ini.

This will update the main (all games) list. If you want to pass this update onto you custom list then on the game lists tab choose the lists then click the 'Update all lists' button

Here is the code logic when you do this:

If nplayers.ini (if present) then  it uses that to number of players /alternating etc
otherwise it will use controls.ini (if present) to set number of players /alternating etc

 TheGame.FInputPlayers

.....Then the following is set from the mame.xml:

    FName:                 string;       // rom name
    FRomOf:                string;       // master oder bios name
    FCloneOf:              string;       // master rom name
    FSourcefile:           string;       // driver name
    FDescription:          string;       // game title
    FYear:                 Integer;      // year
    FManufacturer:         string;       // manufacturer
    FGenre:                string;       // game genre
    FInputButtons:         Integer;      // control panel button count
    FInputCoins:           Integer;      // control panel coin count
    FInputPlayers:         string;       // player count, nplayers information
    FInputControl:         string;       // kind of game control
    FVideoScreen:          string;       // kind of video screen
    FVideoOrientation:     string;       // vertical or horizontal
    FVideoWidth:           Integer;      // width of the screen
    FVideoHeight:          Integer;      // height of the screen
    FDriverStatus:         string;
    FDriverColor:          string;
    FDriverSound:          string;
    FDriverEmulation:      string;
    FDriverGraphic:        string;

the rest is set from controls.ini (if present):
          
    FControls:             string;       // game controls from controls.ini
    FJoyUp:                string;
    FJoyDown:              string;
    FJoyLeft:              string;
    FJoyRight:             string;
    FButton1:              string;
    FButton2:              string;
    FButton3:              string;
    FButton4:              string;
    FButton5:              string;
    FButton6:              string;
    FButton7:              string;
    FButton8:              string;
    FDetails:              string;

ACTION:

I will make a note on the config screen so this is more apparent.

I will add an option to right click to see all metadata on selected game so you can see current state.

I think that will help  

Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: R0UNDEYEZ on June 27, 2010, 04:34:17 am
Quote
Are the details in the version of 'controls.ini' you have set?

After you got the latest controls.ini did you refresh the game list?

The details were in there which is what led me to think mala was not including the needed info in the lists since the same games info showed up on a separate list created with romlister.I have remade the original list I was having issues with, but tomorrow I will try and set up another test list to see if I can replicate the issue since its sounding like i just fail.
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on June 27, 2010, 06:27:38 am
Quote
Are the details in the version of 'controls.ini' you have set?

After you got the latest controls.ini did you refresh the game list?

The details were in there which is what led me to think mala was not including the needed info in the lists since the same games info showed up on a separate list created with romlister.I have remade the original list I was having issues with, but tomorrow I will try and set up another test list to see if I can replicate the issue since its sounding like i just fail.

It is a bit confusing so I have just added the option on right click to see the metadata.

I have also made so helpful comments on the config screen . Done   :cheers:
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on July 09, 2010, 06:26:07 am
I discovered another problem. When mala resumes from standby, there is a big black square on top of everything else. Changing the selection makes it go away.
I'm emailing you  a screen capture of the black square problem.

Now Fixed (I think)  :cheers:

Hi Loadman,
i am currently setting up a new mala system with a Layout called retrogui
I am using mala 1655 and its not remark the last emulator /layout / gamelist
I show you an example:
a) start mala its showing the all games list from mame
b) I switch to another emulator eg. 3DO (with another layoutdesign)
c) exit mala
d) start mala
e) mala shows the 3DO Layout with AllGames List of mame...
Thanks for your time
Do I missing something
Klaus Wolf
from Germany
PS: Great FRONTEND!!!

Thanks. Now Fixed   :cheers:

Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on July 09, 2010, 09:43:44 pm
Some changes to help 'Rotate Mame with MaLa' , with different 'Flavours' of MAME... I hope  ;D
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: 64bitcraft on July 11, 2010, 12:03:10 am
Error when right clicking while in 'all games' gamelist, mousing over 'add game to gamelist'

2010/07/10  21:56:04.37   Error: Exception Message: Cannot open file C:\Program Files\MAME\MaLa105\Add game to list.ml1, Object Function: GetGameListExtension, Exception Class: EFOpenError, Object Class: TPopupList
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on July 11, 2010, 06:37:17 am
Error when right clicking while in 'all games' gamelist, mousing over 'add game to gamelist'

2010/07/10  21:56:04.37   Error: Exception Message: Cannot open file C:\Program Files\MAME\MaLa105\Add game to list.ml1, Object Function: GetGameListExtension, Exception Class: EFOpenError, Object Class: TPopupList

D'oh!   :banghead:    Fixed. Thanks for reporting   :cheers:

 
Some changes to help 'Rotate Mame with MaLa' , with different 'Flavours' of MAME... I hope  ;D

Even more changes made in this area..   :P
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: I/O on July 13, 2010, 02:19:33 am
Hmmm. I have no reason to upgrade, though tried this for fun. There is some issue with background music volume. I can not hear it. Also, I notice there is no volume bar on the track listing page, though there is another tab that has volume bars, which are grayed out. Plus, it takes forever to go from configuration 'okay' back to FE mode, and takes forever to quit.

These may only be issues on my system....
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on July 13, 2010, 02:40:03 am
Hmmm. I have no reason to upgrade, though tried this for fun. There is some issue with background music volume. I can not hear it. Also, I notice there is no volume bar on the track listing page, though there is another tab that has volume bars, which are grayed out.

Yes, That will be fixed in the next beta. I was working on that today in fact.  Yes The Volume control has moved
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: Trap on July 24, 2010, 02:52:48 am
I've been using this beta version for a while now and it had been working great for me in xp. I've upgraded the computer in my cabinet and i'm now running windows 7.  I'm having trouble with the hotkey feature now.  In windows 7, it seems as though it sends the original key code of the button i'm pressing then the hotkey'd key code. ie in visual pinball, i'm using the hotkeys to make "esc" = "Q" to quit out of it.  Pressing "Q" on my keyboard exits VP and returns me to mala.  Using the hotkeys, it brings up the menu then returns me to the VP editor, exactly what it would do if I had pressed "ESC" then "Q" on my keyboard. 
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: Trap on July 24, 2010, 02:58:12 am
Awesome FE btw.  Thanks for all the hard work you've put into this.
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on July 26, 2010, 07:22:09 am
In windows 7, it seems as though it sends the original key code of the button i'm pressing then the hotkey'd key code. ie in visual pinball, i'm using the hotkeys to make "esc" = "Q" to quit out of it.  Pressing "Q" on my keyboard exits VP and returns me to mala.  Using the hotkeys, it brings up the menu then returns me to the VP editor, exactly what it would do if I had pressed "ESC" then "Q" on my keyboard.  

I just tested it and it worked on my Windows 7 Pro.  ;D

Is there some other windows setting that might be confictig with HotKeys on your setup   :dunno

Are you able to test with notepad or something what keys are being replaced?
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: capitaineflam25 on July 27, 2010, 09:12:43 am
Hi,

i'm using Mala 1.6.5.9 on my cab for 2 weeks and i have a little problem when using "random game selection", Mala crashes this way:

Code: [Select]
2010/07/27  15:06:51.57   Error: Exception Message: Access violation at address 0044CBBC in module 'MaLa.exe'. Read of address 00000004, Object Function: DisplayInfo, Exception Class: EAccessViolation, Object Class: TTimer

The random game selection is launched with a joystick button and the shift key assigned to another joystick button
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on July 30, 2010, 08:04:10 am
Hi,

i'm using Mala 1.6.5.9 on my cab for 2 weeks and i have a little problem when using "random game selection", Mala crashes this way:

Code: [Select]
2010/07/27  15:06:51.57   Error: Exception Message: Access violation at address 0044CBBC in module 'MaLa.exe'. Read of address 00000004, Object Function: DisplayInfo, Exception Class: EAccessViolation, Object Class: TTimer

The random game selection is launched with a joystick button and the shift key assigned to another joystick button

I just tried to recreate what you described and it did not crash.

Can you post or email your mala.in
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: capitaineflam25 on July 30, 2010, 08:28:58 am
Here is the ini.
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on July 30, 2010, 09:26:07 pm
Here is the ini.

Still not crashing....

I will send you a PM on suggestions to narrow down where the problem is.

(LATER)

You sent me a PM saying
Quote
i realized that shift+button leads to random game, it crashes when i use SHIFT from on joystick and the button from one other joystick.
I never designed or tested for that usage (@ Joy's with shared shift).  Having said that ideally you don't want your App to crash .... I will ponder
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: loadman on July 30, 2010, 09:34:17 pm
In other news:

I have made some significant changes in the area for Audio volume control.

Part of the change is independent control of Muzac and Video levels. Main Volume is alternate 'wav' volume level.

A new version is available for download 1.660

Unless there a some Major bugs found with this soon I will make it an official release.
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: kako121 on August 01, 2010, 07:28:39 am
The matter of the audio volume control works fine fine...

Thanks Loadman  :notworthy:

To nobody fails him MaLa with the videosnaps they put in the screensaver?  :cry:
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: capitaineflam25 on August 01, 2010, 08:24:16 am
Hi,

i'm facing a new non critical bug when closing 1.6.6: here is my ini and log in verbose mode:
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: Tazmania67 on August 01, 2010, 02:30:21 pm
Hi there,
I have build my own cocktail cabinet with 4 controls. So i configured mala for horizontal and vertical use.

I think i found 2 errors:

On all versions: Mala starts the wrong game on startup, when splash-screen is enabled.

On last 2 versions (1.65 & 1.66) On vertical use, mala draws a white line above the pictures (marquee, snap & controlpanel)
I have tried adjusting my layout, re-configuring mala, but i can't get rid of them.
On horizontal use all works well.

Thanks for looking into this.
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: capitaineflam25 on August 01, 2010, 03:05:48 pm
I've upgraded to Mame 0.139 and MalaFe crashes when i'm trying to refresh the game list:

Here is the log line:
Code: [Select]
2010/08/01  20:11:21.35   Error: Exception Message: Access violation at address 77D1A685 in module 'ntdll.dll'. Write of address 004041B9, Object Function: SaveBiosList, Exception Class: EAccessViolation, Object Class: TPopupList
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: wolfsoft on August 01, 2010, 03:13:23 pm
Today I have the same prob with an older Version 1.62g.
After removing the following pathes at the Additional Tab it works for me
Catver.ini
Controls.ini
Nplayers.ini

Hope this helps...

Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: capitaineflam25 on August 02, 2010, 03:00:09 am
Today I have the same prob with an older Version 1.62g.
After removing the following pathes at the Additional Tab it works for me
Catver.ini
Controls.ini
Nplayers.ini

Hope this helps...



You're right, this workaround works well ! Thanks !
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: loadman on August 02, 2010, 04:59:30 am
Today I have the same prob with an older Version 1.62g.
After removing the following pathes at the Additional Tab it works for me
Catver.ini
Controls.ini
Nplayers.ini

Hope this helps...





You're right, this workaround works well ! Thanks !

Did you have to remove all three to stop the crash. I am just wondering if it is one in particular ?
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: wolfsoft on August 02, 2010, 05:15:52 am
I don't know whitch one is the "bad" part.
I removed all three make the "update" to the new mame and set the three pathes again
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: empardopo on August 03, 2010, 01:49:40 pm
Loadman, i'm testin the last version of MALA.

I put four videos in a directory. I've activated the use screensaver check and display videos in ramdom order check and MALA only displays three videos. Are there any problem with this?
Then I put only two videos in the directory and MALA displays only one video. Both videos are OK. I can display both videos in WMP without problems.
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: jimmy2x2x on August 03, 2010, 02:49:09 pm
Had some issues with 'rotate with mala' option, seems like the rotation gets confused if you had manually set the rotation for some games, others worked fine.  I seem to have resolved this by deleting all mame/cfg/*.cfg (except mame.cfg).  Now the rotation seems to give the expected results all the time.

Snapshots display corrupt after a while, whilst navigating through my 3 games lists for mame (nothing else active at the moment) the snapshots seem to become corrupt for certain gamelists, while they remain fine for others.  The corruption looks like a 90% black image with 10% random colour at the bottom.  I am trying to pinpoint when this happens exactly.

EDIT: The top line of snaps and layout backgrounds is a white line, and not the graphic (you can see this white line at the top of the first photo and also at the top of the space ace picture)

2nd EDIT: After returning to MALA from space ace (daphne) the layout background is offset

Before running space ace
(http://i37.tinypic.com/2u7bsky.jpg)

After running space ace
(http://i34.tinypic.com/5b7l07.jpg)

ace.bat (batch file that runs space ace)
cd d:\emulation\joytokey
start joytokey mame
cd d:\emulation\daphne
daphne.exe ace vldp -framefile "d:\Emulation\Daphne\Space Ace HD\ace_hd.txt" -blank_searches -min_seek_delay 1000 -seek_frames_per_ms 20 -homedir d:\Emulation\Daphne -useoverlaysb 1 -enable_leds -fastboot -bank 0 00000000 -bank 1 00000001 -sound_buffer 2048 -fullscreen -x 640 -y 480 -opengl
pskill joytokey.exe

This effect also happens when I run Steel Saviour, possibly related to opengl or 640x480 res? maybe a combination of the two
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: empardopo on August 03, 2010, 07:37:09 pm
Continuing the theme of screensaver. Do you lose focus when the screensaver is activated?
Happens to me occasionally.
Greetings.
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: loadman on August 03, 2010, 08:48:29 pm
Had some issues with 'rotate with mala' option, seems like the rotation gets confused if you had manually set the rotation for some games, others worked fine.  I seem to have resolved this by deleting all mame/cfg/*.cfg (except mame.cfg).  Now the rotation seems to give the expected results all the time.
ing to pinpoint when this happens exactly.
Sounds right. You don't want to set rotation settings manually in ini files for individual games. This will overide and global setting in mame.ini that mala changes

Quote
EDIT: The top line of snaps and layout backgrounds is a white line, and not the graphic (you can see this white line at the top of the first photo and also at the top of the space ace picture)
Hmmm That Sux.  Not sure what is causing that. I will check

Quote
2nd EDIT: After returning to MALA from space ace (daphne) the layout background is offset
Yuk. This sort of problem has been reported for some emu's for many years now. The pattern seems to be some rez switching combination between windows rez setting and emu rez setting. My only suggestion is to try the GUI-GAME START/QUIT 'Reorder layout after game quit' option

[/quote]
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: jimmy2x2x on August 03, 2010, 09:08:51 pm
Yuk. This sort of problem has been reported for some emu's for many years now. The pattern seems to be some rez switching combination between windows rez setting and emu rez setting. My only suggestion is to try the GUI-GAME START/QUIT 'Reorder layout after game quit' option

That solved it, its a little ugly on returning to mala as it draws the offset image, then redraws the correct image - but it seems to solve it!

Thanks


This is a weird one, doesn't seem to be any pattern to it:

Snapshots display corrupt after a while, whilst navigating through my 3 games lists for mame (nothing else active at the moment) the snapshots seem to become corrupt for certain gamelists, while they remain fine for others.  The corruption looks like a 90% black image with 10% random colour at the bottom.
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: empardopo on August 04, 2010, 10:46:07 am
Is it normal the size of Mala1660.exe? The size of previous version of the mala was smaller.
(http://empardopo.dyndns.info/Foro/MALA/SizeMalaExe.png)

Greetings!
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: Tazmania67 on August 04, 2010, 02:26:38 pm
Hi there,
I have build my own cocktail cabinet with 4 controls. So i configured mala for horizontal and vertical use.

I think i found 2 errors:

On all versions: Mala starts the wrong game on startup, when splash-screen is enabled.

On last 2 versions (1.65 & 1.66) On vertical use, mala draws a white line above the pictures (marquee, snap & controlpanel)
I have tried adjusting my layout, re-configuring mala, but i can't get rid of them.
On horizontal use all works well.

Thanks for looking into this.

I tested other layouts, they all have the white line in vertical view.
Loadman please fix this.
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: jimmy2x2x on August 04, 2010, 04:02:12 pm
Descenders clipped off the bottom of gamelist fonts

(http://i37.tinypic.com/2mnm62a.jpg)

Look at the 'y' in 'Cyvern' for example, there seems to be a lot a space for the descenders

Thanks
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: loadman on August 04, 2010, 07:40:40 pm
Is it normal the size of Mala1660.exe? The size of previous version of the mala was smaller.
(http://empardopo.dyndns.info/Foro/MALA/SizeMalaExe.png)

Greetings!

Don't worry about that  ;-)

I was too lazy to compress it
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: loadman on August 04, 2010, 07:51:00 pm
Hi there,
I have build my own cocktail cabinet with 4 controls. So i configured mala for horizontal and vertical use.

I think i found 2 errors:

On all versions: Mala starts the wrong game on startup, when splash-screen is enabled.

On last 2 versions (1.65 & 1.66) On vertical use, mala draws a white line above the pictures (marquee, snap & controlpanel)
I have tried adjusting my layout, re-configuring mala, but i can't get rid of them.
On horizontal use all works well.

Thanks for looking into this.

I tested other layouts, they all have the white line in vertical view.
Loadman please fix this.

[joke]       SHOW ME THE MONEY  !!! $$$$$$$$     (https://www.paypal.com/au/cgi-bin/webscr?cmd=_flow&SESSION=ChShUCN7P2u20STQRYaX_A2P65NIwjOMxa9X5azBjIa1jpsBqHfj2k8woga&dispatch=5885d80a13c0db1f8e263663d3faee8d66edfb0b39be7838c6fe2b48d77d66ee) [/joke]      JUST KIDDING

 :laugh2:

I will look at this.  ;)

So it only happens in vertical mode?
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: Tazmania67 on August 06, 2010, 03:36:03 pm
Hi there,
I have build my own cocktail cabinet with 4 controls. So i configured mala for horizontal and vertical use.

I think i found 2 errors:

On all versions: Mala starts the wrong game on startup, when splash-screen is enabled.

On last 2 versions (1.65 & 1.66) On vertical use, mala draws a white line above the pictures (marquee, snap & controlpanel)
I have tried adjusting my layout, re-configuring mala, but i can't get rid of them.
On horizontal use all works well.

Thanks for looking into this.

I tested other layouts, they all have the white line in vertical view.
Loadman please fix this.

[joke]       SHOW ME THE MONEY  !!! $$$$$$$$     (https://www.paypal.com/au/cgi-bin/webscr?cmd=_flow&SESSION=ChShUCN7P2u20STQRYaX_A2P65NIwjOMxa9X5azBjIa1jpsBqHfj2k8woga&dispatch=5885d80a13c0db1f8e263663d3faee8d66edfb0b39be7838c6fe2b48d77d66ee) [/joke]      JUST KIDDING

 :laugh2:

I will look at this.  ;)

So it only happens in vertical mode?

Yes, it only happens in vertical mode.

I found another error:
Male is unable to find the mame ini file.
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: loadman on August 06, 2010, 09:19:06 pm
Male is unable to find the mame ini file.

Opps. Try renaming mala1660.exe to mala.exe

Quote
Yes, it only happens in vertical mode.

Cool, I was able to recreate this here which is a step closer to fixed it ;D

It seems to only happen:

- Only when rotated 270 deg

It's not the actuall MaLa code that is broken it seems to be a bug in a library 'TRotateImage'

I did some tests and it happens on any image rotated 270.  I will see if I can find a better version or fix
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: Tazmania67 on August 07, 2010, 05:22:38 am
Male is unable to find the mame ini file.

Opps. Try renaming mala1660.exe to mala.exe

Quote
Yes, it only happens in vertical mode.

Cool, I was able to recreate this here which is a step closer to fixed it ;D

It seems to only happen:

- Only when rotated 270 deg


I have several versions of mala, mala165, mala166, mala105. when i need a specific version i rename the one needed to mala.exe. So that should not be the problem. Try creating a ini file with the mala menu, then click configure. It will still not find the ini file. I use mame 0.139 64bit, it uses mame.ini, not mame64.ini
That's wright i use a 270 degrease vertical mode, I'm glad you were able to recreate the white-line bug.
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: loadman on August 07, 2010, 08:24:44 am
That's wright i use a 270 degrease vertical mode, I'm glad you were able to recreate the white-line bug.

Yeah I 'hacked' the library code and it looks like it stoped the symptom white line.  ;D  

I will have a look tomorrow and see if a fixed version of this library exists ( i have TRotateImage  v1.53) , if not  I will just implement my HACK.

I will post a new MaLa version tomorrow.

NEXT DAY ......

1.661 Available for download See first post in this thread for Link
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: loadman on August 08, 2010, 03:53:02 am
Quote
I've upgraded to Mame 0.139 and MalaFe crashes when i'm trying to refresh the game list:

Here is the log line:
Code:

2010/08/01  20:11:21.35   Error: Exception Message: Access violation at address 77D1A685 in module 'ntdll.dll'. Write of address 004041B9, Object Function: SaveBiosList, Exception Class: EAccessViolation, Object Class: TPopupList
Quote
Today I have the same prob with an older Version 1.62g.
After removing the following pathes at the Additional Tab it works for me
Catver.ini
Controls.ini
Nplayers.ini

Hope this helps...

I don't know whitch one is the "bad" part.
I removed all three make the "update" to the new mame and set the three pathes again

I finally found some time to do some tests myself today. It seems to get upset about nplayers.ini.

I will investigate   ;)


Later..................

Ah ha!  Found it.

If a clone rom is found but no matching master is in the nplayers.ini it will crash.

Or should I say it used to....  8)

I will post

1.662 Available for download See first post in this thread for Link
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: loadman on August 09, 2010, 12:02:26 am
This is a weird one, doesn't seem to be any pattern to it:
Snapshots display corrupt after a while, whilst navigating through my 3 games lists for mame (nothing else active at the moment) the snapshots seem to become corrupt for certain gamelists, while they remain fine for others.  The corruption looks like a 90% black image with 10% random colour at the bottom.

Is the diffrence the type if image file png v jpg etc.?

have you tried hanging the settings in gui/ options /picture and videos. There are different quality settings there. Have you played with that?
Title: Re: MaLa beta 1.662 Beta Testers wanted
Post by: Tazmania67 on August 09, 2010, 06:32:00 am
Mala 1.6.6.2 solved my white line in 270deg. mode problem.
But it is still unable to find mame.ini (click configure a couple of times in the menu).
It also jumps up one game by an orientation switch. As soon as the menu has been activated, all works normal.

Loadman: thanks for the good and fast work.
Title: Re: MaLa beta 1.66 Beta Testers wanted
Post by: wolfsoft on August 09, 2010, 07:39:48 am
Now it seems to work with existing
Catver.ini
Controls.ini
Nplayers.ini


I tried mame 0.132 and the current 0.139 and the refreshing is working without an error

thanks to loadman

Quote
I've upgraded to Mame 0.139 and MalaFe crashes when i'm trying to refresh the game list:

Here is the log line:
Code:

2010/08/01  20:11:21.35   Error: Exception Message: Access violation at address 77D1A685 in module 'ntdll.dll'. Write of address 004041B9, Object Function: SaveBiosList, Exception Class: EAccessViolation, Object Class: TPopupList

Today I have the same prob with an older Version 1.62g.
After removing the following pathes at the Additional Tab it works for me
Catver.ini
Controls.ini
Nplayers.ini

Title: Re: MaLa beta 1.662 Beta Testers wanted
Post by: loadman on August 10, 2010, 07:35:33 am
MaLa GameList Editor to 1.66 - Updated to match behavior of MaLa allowing older versions of Emu file to load

Link on first post of this thread
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: loadman on August 15, 2010, 01:25:38 am
MaLa - 1.663 released  :angel:

Download link on first post of this thread
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: oyama82 on August 17, 2010, 12:51:44 pm
newer mala works like a charm
best fe out there
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: Tazmania67 on August 17, 2010, 03:41:20 pm
MALA gives an unexpected error after a few quick orientation switches.
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: loadman on August 17, 2010, 07:18:09 pm
MALA gives an unexpected error after a few quick orientation switches.


Please post log set in Debug Mode
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: andrewbean90 on August 18, 2010, 07:54:24 pm
after a while it happened to me on 1.05a too so maybe we need a new code oh and the newer one i have not tried yet
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: Tazmania67 on August 21, 2010, 06:26:47 am
MALA gives an unexpected error after a few quick orientation switches.


Please post log set in Debug Mode

The files are inside my layout's .ZIP
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: loadman on August 22, 2010, 12:10:51 am
MALA gives an unexpected error after a few quick orientation switches.
Please post log set in Debug Mode
The files are inside my layout's .ZIP

Thanks, and Nice Layout 'PacMan'  ;-)

OK.  I am not 100% sure I have fixed this  :dunno but please test 1.664 (link on first post (http://forum.arcadecontrols.com/index.php?topic=103178.msg1092541#msg1092541) in this thread)   :P

If it does not work and/or my changes causes other adverse effects please report and at least post the section of the log (in verbose mode)  a couple of seconds before the crash.
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: Tazmania67 on August 22, 2010, 03:09:21 am
MALA gives an unexpected error after a few quick orientation switches.
Please post log set in Debug Mode
The files are inside my layout's .ZIP

Thanks, and Nice Layout 'PacMan'  ;-)

OK.  I am not 100% sure I have fixed this  :dunno but please test 1.664 (link on first post (http://forum.arcadecontrols.com/index.php?topic=103178.msg1092541#msg1092541) in this thread)   :P

If it does not work and/or my changes causes other adverse effects please report and at least post the section of the log (in verbose mode)  a couple of seconds before the crash.

That did the trick, MALA no longer crashes. nice!

But it still doesn't find my MAME.INI (mame64 0.139)
It also still jumps up by one game, following an orientation switch. When you enter the menu, then exit, all works normal.
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: loadman on August 22, 2010, 05:28:36 am
That did the trick, MALA no longer crashes. nice!
But it still doesn't find my MAME.INI (mame64 0.139)
I don't quite understand what you mean? Are we talking Config?   ??? Can you guide me through what you are doing step by step and what you expect to happen? Have you tried using the command line 32 bit version??? That is what I support ;-)

Quote
It also still jumps up by one game, following an orientation switch. When you enter the menu, then exit, all works normal.
I know about that but I was not worried about it.  Does it really bug you?  ;D
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: Tazmania67 on August 22, 2010, 10:07:05 am
That did the trick, MALA no longer crashes. nice!
But it still doesn't find my MAME.INI (mame64 0.139)
I don't quite understand what you mean? Are we talking Config?   ??? Can you guide me through what you are doing step by step and what you expect to happen? Have you tried using the command line 32 bit version??? That is what I support ;-)

Quote
It also still jumps up by one game, following an orientation switch. When you enter the menu, then exit, all works normal.
I know about that but I was not worried about it.  Does it really bug you?  ;D


Enter the menu with the right mouse button. Behind "Mame Executable" there are two buttons, click on the "Config" button. Then it says: Mame.ini not found, do you wish to create one.
When i click yes and exit, then click on config again it gives me the same message.

Yes, it bugs me, everything works like a charm, except this. it's just too bad.
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: nick3092 on August 22, 2010, 10:09:55 am

Quote
It also still jumps up by one game, following an orientation switch. When you enter the menu, then exit, all works normal.
I know about that but I was not worried about it.  Does it really bug you?  ;D


I've noticed when you exit MaLa, and open it up again, it also jumps up by a game instead of defaulting to the game it was on when you quit the last time.  Is that related to this bug?
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: Tazmania67 on August 23, 2010, 05:06:34 am

Quote
It also still jumps up by one game, following an orientation switch. When you enter the menu, then exit, all works normal.
I know about that but I was not worried about it.  Does it really bug you?  ;D


I've noticed when you exit MaLa, and open it up again, it also jumps up by a game instead of defaulting to the game it was on when you quit the last time.  Is that related to this bug?

Yes that's the same Bug.
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: loadman on August 23, 2010, 05:47:20 am
Yes that's the same Bug.

Can't we call it a 'feature'. Auto Next game select on start or Orientation switch  :laugh2:

I might fix it   ;D

Let me make sure we are talking about the same issue:

* If you switch orientation using controller mapping it remember the 'trigger key' if up or down and acts on it after the switch

* If you restart MaLa When does it happen???? Do you mean play a game and return to MaLa
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: Tazmania67 on August 23, 2010, 12:33:16 pm
Yes that's the same Bug.

Can't we call it a 'feature'. Auto Next game select on start or Orientation switch  :laugh2:

I might fix it   ;D

Let me make sure we are talking about the same issue:

* If you switch orientation using controller mapping it remember the 'trigger key' if up or down and acts on it after the switch

* If you restart MaLa When does it happen???? Do you mean play a game and return to MaLa

I use my red button (ctrl) for game info. I use my blue button (alt) for orientation switching. When i push it, male switches from horizontal lay-out to vertical lay-out. Now ir remembers the game it was on in the horizontal lay-out. So when press blue again it switches back to my horizontal lay-out, and goes to the game it has in memory. But by error it goes one game up, Like when i push the joystick up. (except i didn't.).
Title: Re: MaLa beta 1.664 Beta Testers wanted
Post by: Eddie_Brock on August 23, 2010, 01:40:28 pm
I'd like to share a quick experience, not necessarily a 'bug'.

When using multiple gamelists (MAME, PCgames etc) plus video screensaver, MALA will give an error if one of the gamelists does not have associated videos. (I don't have vids for my pc games). It would be handy to have the option to still use the mame videos for a screen saver, if accidentally left on another gameslist.

I hope this makes sense. Good work so far!  :applaud:
Title: Re: MaLa beta 1.664 Beta Testers wanted
Post by: monami on August 23, 2010, 07:15:33 pm
Hello there and thanks for all your work, MaLa rocks!

Quote from: kako121
In Screensaver with Videosnaps (or pictures)
Upon pressing a button is executed the game that just then is represented in screen (if we have).
Quote from: loadman
Do you mean launch the game that is currently showing on screen saver? I think I could make that would easily If the video or snap file would have matched up exactly and it existed in the currently selected emulator / game list. Would you want a special button for this or would the rule be if you interuupted the screensaver with the 'start game' button it would do a quick quick to see if the game displayed existed in your current game list and if so Launch it?

I'd like to second this request. Solution suggested by Loadman would work just fine.

There's something more I'd like to ask. At the moment, the Info window size (Options>GUI>Info Window) gets a % value of the screen height, between 50% and 100%, in steps of 5%. Unfortunately, none of these values correspond to the exact size of the picture loaded using the layout editor. The result is a stretched image in all cases. I'd really like to have a way to load an image that will be displayed at its exact size, just like it works for the Menu window. (Suggestion: Maybe you could specify the default size by the size of the loaded image. Or maybe you could set the default 80% as that size - I believe that right now the dimensions that the Info window is shown in the layout editor falls somewhere between 60% and 65%.)

I've had some problems with 1.663 in Windows98SE, mostly with displaying png images - in both layouts and game snapshots. 1.05 and back work great. I haven't tried 1.664, will report when I do.

Good work guys, thanks again. :)
Title: Re: MaLa beta 1.664 Beta Testers wanted
Post by: loadman on August 23, 2010, 10:51:20 pm
I've noticed when you exit MaLa, and open it up again, it also jumps up by a game instead of defaulting to the game it was on when you quit the last time.  Is that related to this bug?

When you say exit mala, do you mean quit to windows and Launch MaLa again OR Launch game from MaLa and return back to MaLa after quitting game?


I use my red button (ctrl) for game info. I use my blue button (alt) for orientation switching. When i push it, male switches from horizontal lay-out to vertical lay-out. Now ir remembers the game it was on in the horizontal lay-out. So when press blue again it switches back to my horizontal lay-out, and goes to the game it has in memory. But by error it goes one game up, Like when i push the joystick up. (except i didn't.).

Can you post your mala.ini file here please


When using multiple gamelists (MAME, PCgames etc) plus video screensaver, MALA will give an error if one of the gamelists does not have associated videos. (I don't have vids for my pc games). It would be handy to have the option to still use the mame videos for a screen saver, if accidentally left on another gameslist.

At the moment the video screensaver has the option of playing videos from a folder regardless of what emulator or gamelist you have selected or you can choose to only play video's relating to the selected gamelist or emu (videos in sepearte folders)

What I think you are asking is:  If there are no video's found for a selected emu then default to the Mame videos. Is that right?


There's something more I'd like to ask. At the moment, the Info window size (Options>GUI>Info Window) gets a % value of the screen height, between 50% and 100%, in steps of 5%. Unfortunately, none of these values correspond to the exact size of the picture loaded using the layout editor.
Which Picture are we talking about? The Snap?

Quote
I've had some problems with 1.663 in Windows98SE, mostly with displaying png images - in both layouts and game snapshots. 1.05 and back work great. I haven't tried 1.664, will report when I do.

Can you post some problem png's so I can test?
Title: Re: MaLa beta 1.664 Beta Testers wanted
Post by: Tazmania67 on August 24, 2010, 02:11:45 am
I use my red button (ctrl) for game info. I use my blue button (alt) for orientation switching. When i push it, male switches from horizontal lay-out to vertical lay-out. Now ir remembers the game it was on in the horizontal lay-out. So when press blue again it switches back to my horizontal lay-out, and goes to the game it has in memory. But by error it goes one game up, Like when i push the joystick up. (except i didn't.).

Can you post your mala.ini file here please


My mala.ini is inside my layout's .ZIP (See earlier message!)
Title: Re: MaLa beta 1.664 Beta Testers wanted
Post by: loadman on August 24, 2010, 03:26:05 am
I use my red button (ctrl) for game info. I use my blue button (alt) for orientation switching. When i push it, male switches from horizontal lay-out to vertical lay-out. Now ir remembers the game it was on in the horizontal lay-out. So when press blue again it switches back to my horizontal lay-out, and goes to the game it has in memory. But by error it goes one game up, Like when i push the joystick up. (except i didn't.).

Can you post your mala.ini file here please


I knew that  :banghead:

My mala.ini is inside my layout's .ZIP (See earlier message!)
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: loadman on August 24, 2010, 07:02:42 am
I use my red button (ctrl) for game info. I use my blue button (alt) for orientation switching. When i push it, male switches from horizontal lay-out to vertical lay-out. Now ir remembers the game it was on in the horizontal lay-out. So when press blue again it switches back to my horizontal lay-out, and goes to the game it has in memory. But by error it goes one game up, Like when i push the joystick up. (except i didn't.).

OK I am not sure what to do here. I can't recreate the problem with your setup. I am hitting the 'alt' button and it is switching back and forth quite merrily.

The only suggestion I have is to try and find a change of config where there problem does not happen so we can narrow down the area it is occurring.
Ie-
Does it happen when:
You disbale the mouse in MaLa?
Using Another Layout?
On Another PC?
Title: Re: MaLa beta 1.664 Beta Testers wanted
Post by: nick3092 on August 24, 2010, 07:38:46 am
I've noticed when you exit MaLa, and open it up again, it also jumps up by a game instead of defaulting to the game it was on when you quit the last time.  Is that related to this bug?

When you say exit mala, do you mean quit to windows and Launch MaLa again OR Launch game from MaLa and return back to MaLa after quitting game?


Quit to windows.  So if I have Game 1 and Game 2 in my list and I quit MaLa to windows with Game 2 selected, the next time I launch MaLa Game 1 is selected.  Logically I expect Game 2 to still be selected.  Completely minor, and not a real issue.  I only mentioned it because it sounds like similar to the other issue reported.
Title: Re: MaLa beta 1.664 Beta Testers wanted
Post by: Eddie_Brock on August 24, 2010, 01:58:53 pm
What I think you are asking is:  If there are no video's found for a selected emu then default to the Mame videos. Is that right?

Correct.
Title: Re: MaLa beta 1.664 Beta Testers wanted
Post by: monami on August 24, 2010, 07:36:14 pm
There's something more I'd like to ask. At the moment, the Info window size (Options>GUI>Info Window) gets a % value of the screen height, between 50% and 100%, in steps of 5%. Unfortunately, none of these values correspond to the exact size of the picture loaded using the layout editor.
Which Picture are we talking about? The Snap?
No, I'll try to clarify... I'm talking about the picture that you load as background for the Info Window (while in MalaLayout: right-click on Info Window>Load Picture). The problem is that the picture you load is displayed with actual size in MalaLayout (provided that the picture size fits exactly into the Info Window size - 396x396 if I'm not mistaken), but gets stretched in Mala because the Info Window size is not the same (In Mala Options>GUI>Info Window you only get to choose between the few preset height% values). Makes sense?


I've had some problems with 1.663 in Windows98SE, mostly with displaying png images - in both layouts and game snapshots. 1.05 and back work great. I haven't tried 1.664, will report when I do.
Can you post some problem png's so I can test?
Actually I couldn't see any png at all, ie. none of my mame snaps-marquees-etc. Same png's work fine with Mala 1.05. Also works in Windows XP.

Cheers :)
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: loadman on August 24, 2010, 08:05:04 pm
I use my red button (ctrl) for game info. I use my blue button (alt) for orientation switching. When i push it, male switches from horizontal lay-out to vertical lay-out. Now ir remembers the game it was on in the horizontal lay-out. So when press blue again it switches back to my horizontal lay-out, and goes to the game it has in memory. But by error it goes one game up, Like when i push the joystick up. (except i didn't.).

Bugger

Quit to windows.  So if I have Game 1 and Game 2 in my list and I quit MaLa to windows with Game 2 selected, the next time I launch MaLa Game 1 is selected.  Logically I expect Game 2 to still be selected.  Completely minor, and not a real issue.  I only mentioned it because it sounds like similar to the other issue reported.

Bugger

I can't recreate this????

I'm sorry that I gave you both the impression that I could. I am aware of a similar problem when you launch a game and when you quit the game it can jump up or down a game in the list.

But the reported issue of jumping up or down the list with orientation switch or mala start / stop I can't recreate.

I am going to need help from both of you to narrow down what is causing this.

I think I will start a new thread on this as it is unrelated to the BeTa I think

http://forum.arcadecontrols.com/index.php?topic=105224.0 (http://forum.arcadecontrols.com/index.php?topic=105224.0)
Title: Re: MaLa beta 1.664 Beta Testers wanted
Post by: loadman on August 25, 2010, 07:04:49 pm
Actually I couldn't see any png at all, ie. none of my mame snaps-marquees-etc. Same png's work fine with Mala 1.05. Also works in Windows XP.

Cheers :)

Can you please post one of these PNG's?
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: loadman on August 27, 2010, 02:57:36 am
But it still doesn't find my MAME.INI (mame64 0.139)
Enter the menu with the right mouse button. Behind "Mame Executable" there are two buttons, click on the "Config" button. Then it says: Mame.ini not found, do you wish to create one.
When i click yes and exit, then click on config again it gives me the same message.
Yes, it bugs me, everything works like a charm, except this. it's just too bad.

Am I able to test this? I mean can you run mame64 on winxp 32?

Does this happen when you use the 32 bit version of command line mame?
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: Tazmania67 on August 27, 2010, 09:14:03 am
But it still doesn't find my MAME.INI (mame64 0.139)
Enter the menu with the right mouse button. Behind "Mame Executable" there are two buttons, click on the "Config" button. Then it says: Mame.ini not found, do you wish to create one.
When i click yes and exit, then click on config again it gives me the same message.
Yes, it bugs me, everything works like a charm, except this. it's just too bad.

Am I able to test this? I mean can you run mame64 on winxp 32?

Does this happen when you use the 32 bit version of command line mame?

You need a 64bit OS to test this. I suspect that it has something to do with the name of the ini: 64bit commandline version uses mame.ini.
I will see what i can do.
Title: Re: MaLa beta 1.663 Beta Testers wanted
Post by: loadman on August 27, 2010, 09:01:44 pm
You need a 64bit OS to test this. I suspect that it has something to do with the name of the ini: 64bit commandline version uses mame.ini.
I will see what i can do.

Well I may not have a 64 bit OS set up to test this but I can tell you what the MaLa code is trying to do so you can test this manually.

I think the problem is that MaLa is not failing to find the mame.ini but that the mame.ini is not being created ?

But what I have done (for the next version) is show an error if this happens. It helps a bit

- When you hit the Config button it checks to see if a mame.ini (or whatever the name of the mame is .ini)
- If it does not exist then it asks you if you wish to create one
- If you choose yes then it fires a command (using the code below) to mame to create one. I assume this is the part that is failing for you for some reason? I guess I need you to confirm what command to mame makes this work on your OS and mame version?

ie at a command prompt (found in start- accessories) type something like 'mame - createconfig'. As that is effectiveley what MaLa is doing. If that does not work you need to do some home work with the mame folk on what command is required to create a mame.ini file with your OS? XP64? and mame64?

Anyway let me know how you go

Code: [Select]
    // create a standard ini file
     dir := ExtractFilePath(AMameExecutable);
     exe := ExtractFileName(AMameExecutable);
     param := '-createconfig';

     SetCurrentDir(dir);
     case Win32Platform of
       0,1: RunProcess('command.com /c ' + exe + ' ' + param, True, frmMain.FMameWindowState); //Win9x
         2: RunProcess('cmd.exe /c ' + SystemStr + exe + ' ' + param + SystemStr, True, frmMain.FMameWindowState); // Win2000 and WinXP
     end;
     SetCurrentDir(ExtractFilePath(ParamStr(0)));
Title: Re: MaLa beta 1.65 Beta Testers wanted
Post by: loadman on August 27, 2010, 09:52:12 pm
Ok the one bug I've found (and this wasn't introduced with the new beta, I noticed it in the last full release) is when I have the mouse enabled and I select a game (using a joystick button, not sure if this matters) sometimes when I exit the game a different game is selected upon return to the front end.  Either one up or one down from the game I was playing.  Doesn't happen everytime but maybe 40% of the time. 
If I disable the mouse this issue goes away. 

I think I have fixed this for next release version
Title: Re: MaLa beta 1.664 Beta Testers wanted
Post by: loadman on August 27, 2010, 10:53:57 pm
What I think you are asking is:  If there are no video's found for a selected emu then default to the Mame videos. Is that right?
Correct.

I thought about this a bit more and a better way would be just set the mame video path for all the emu's you don't have videos for.  What do you think?
Title: Re: MaLa beta 1.6 Beta Testing Closed
Post by: loadman on August 28, 2010, 12:18:15 am
I've decided the beta testing is complete and this is worthy and stable enough for a full release.
It has been some time since a full release.

I will still consider / ponder your suggestions and comments.

I will lock this thread soon so after I do if you have further comments please start a new thread about it.

Thanks to all for past and future testing and reporting :-)   ;D

 :cheers: :cheers: :cheers: :cheers: :cheers: :cheers: :cheers: :cheers: :cheers: :cheers: