The NEW Build Your Own Arcade Controls

Main => Project Announcements => Topic started by: griffindodd on July 20, 2012, 03:45:59 pm

Title: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: griffindodd on July 20, 2012, 03:45:59 pm
(http://www.kinemote.net/mame/final001.JPG)(http://www.kinemote.net/mame/final004.JPG)
(http://www.kinemote.net/mame/final003.JPG)(http://www.kinemote.net/mame/final002.JPG)
(http://www.kinemote.net/mame/build163.jpg)(http://www.kinemote.net/mame/build164.jpg)

Marvel vs. Capcom: Revolution Tour of the cabinet

Marvel vs. Capcom: Revolution Arcade Cabinet (http://www.youtube.com/watch?v=jQDOR2gGb1s#ws)

Marvel vs. Capcom: Revolution Startup & Attract Video (WIP)

Marvel vs. Capcom - Revolution Promo & Attract Video (http://www.youtube.com/watch?v=GwUe3dO1t3o#ws)

Auto monitor rotation in Hyperspin
Auto rotating in Hyperspin (http://www.youtube.com/watch?v=96iyy22-mK8#ws)

Pinball mode testing using Hyperpin
A first look at pinball mode (http://www.youtube.com/watch?v=e2_9pSahQlU#ws)

Ambient Music Sensitive/Static RGB adjustable lighting and lasers
Ambient party lighting (http://www.youtube.com/watch?v=QJyMxiJEWL0#)

-------------------------------------------------------------------------------------------------------------------------------------------

Conceptual Artwork
(http://www.kinemote.net/mame/Mockup.jpg)

Bezel Mockups
(http://www.kinemote.net/mame/build028.jpg) (http://www.kinemote.net/mame/build029.jpg)

Marquee Concept
(http://www.kinemote.net/mame/Marquee.jpg)

Sides Conceptual Art
(http://www.kinemote.net/mame/Cabinet-Sides.jpg)

Controller Concept
(http://www.kinemote.net/mame/Controller-Mock-Up.jpg)

Name: Marvel vs. Capcom: Revolution
Purpose: Mame, NES, SNES, Karaoke, Pinball
Style: Freestanding full height cab, deigned from scratch
Screen: Three screens
     - main screen 16:10 23" LED at 15 degrees elevation, computer controlled rotation mechanism (Main play screen)
     - second screen 4:3 15" LCD at 90 degrees vertical, fixed (Backglass and Marquees)
     - third screen 16:9 7" LCD Touchscreen - admin controls
Control: Custom build 2 player RGB buttons with illuminated sticks and touch screen admin panel
Materials: Pine, MDF, P-Laminate, Glass, Plexi
Construction: Internal skeletal load baring frame with cosmetic sides.
Graphics: Custom by me, sides, sticks, bezel, marquee, to be printed at Game On Grafix
Front End: Hyperspin/Hyperpin
CPU: PC - Dual Core Celeron (Sandybridge) 2.4ghz, 4GB DDR3, 1TB 7200rpm, Win 7 x64, Nvidia GTX650
Sound: Eagle ET-AR508LR 140W 2.1
Lighting:Sound sensitive RGB LED ambients and Laser
Network: Ethernet over power
IO: Volume dial, IR, power, admin

I chose the name 'Revolution' as it fits well with the revolving nature of the main screen which will be a big challenge to build, I love the Marvel vs. Capcom styles and artwork and figured I couldn't go wrong with such a big bold theme. Also I plan for the cabinet to look different enough in style that it would be considered to be a little unorthadox in it's form.

I've done hardly any woodworking in the past and I have never even picked up a router so this should prove very interesting.

Before I even get started I want to thank the following forum members for their support, posts, sharing of knowledge and inspiration:

Woodshop Flunky
Martyjn
Epyx
DNA Dan
Kalars123
TheShaner
RaBlack97
PL1
Ron310
TopJimmyCooks
Le Chuck

Current Cost List:

Raw Materials:
$45 - Framing Wood - Home Depot
$80 - MDF Panels (2x 5/8" 8x4) - Home Depot
$18 - 3 boxes of Kregg pocket screws - Home Depot
$45 - 5x tins of Loctite 300 Heavy duty spray contact Cement - Amazon
$35 - 5x tins of Rustoleum Textured matt black paint - Home Depot
$184 - 5x 8x4 sheets of Wilsonart 1/16th vertical matt black laminate (delivered) - eBay
$20 - Clear Acrylic 24" x 12" 3/8" - Amazon
$15 - Smoked 1/8" 48" x 12" acrylic - Amazon
$?? - Custom cut and fabricated diamond plate - ????
$60 - 250' Red 11/16" T-Molding - Tape Ease
$110 - 3x custom cut 3/16" smoked glass (Delivered) - www.OneDayGlass.com (http://www.OneDayGlass.com)
$612

Controller Hardware
$150 - (Unused/second hand) 15 Ultralux RGB Buttons+harness, 2x Paradise LED top 8-way sticks, 2x Coin Buttons, 2 player buttons, PAC64, iPac V2 - Forum Member.
$15 - True4-way stick - GGG
$150 - Trackball with RGB lighting and controller board - Forum Member Ron310
$75 - Extra RGB buttons for pinball - Ultimarc
$210 - Lilliput 7" Touchscreen - Amazon
$20 - Wire & connector blocks - Home Depot
$60 - Second PAC64 - Ultimarc
$680

Screen Rotation Mechanism
$32 - 1 x Pololu Simple Motor Controller 18v7 - Pololu
$16 - 1 x Amico 12v 10rpm 15kg/cm 130mA motor - Amazon
$7 - 1 x Pololu 37D mm Metal Gearmotor Bracket Pair - Pololu
$7 - 1 x Pololu Universal Aluminum Mounting Hub for 6mm Shaft Pair, 4-40 Holes - Pololu
$13 - 1 x #1700 Premium Jumper Wire 50-Piece Rainbow Assortment F-F 6" - Pololu
$12 - 2x Microswitches for stop limits- Amazon
$87

Sound & Lighting
$100 - Eagle 140W 2.1 Computer Speakers - Frys
$49 - 16ft length of RGB ribbon lighting + Sound sensitive lighting controller - Amazon
$22 - 120w 12v DC power supply - Amazon
$171

CPU & Screens
$49 - ASROCK H61M/U3S3 H61 Motherboard - Newegg
$49 - INTEL CELERON G530 (Sandybridge) 2.4Ghz Dual Core - Newegg
$45 - MEMORY 2x 4GB DDR3 GSKILL F3-8500 - Newegg
$40 - 300w Power Supply - Newegg
$60 - 1TB 7200rpm Hard Drive - Newegg
$140 - LG 23" 16:10 LED IPS Ultra Slim Monitor - Frys
$90 - BenQ 15" 4:3 LCD monitor - Frys
$12 - Blue LED Hard Drive Cooler - Amazon
$35 - Griffin Powermate USB Volume dial - Amazon
$40 - 2x Custom messaging 120mm fans
$558

Artwork & Graphics
$230 - 2x Custom sides, 1 custom marquee - Game On Graphix
$60 - Full color large format bezels and marquee mock art - Staples
$20 - Control panel large format color - Staples
$50 - Template black and white line art - FedEx/Kinkos
$340

Misc
$50 - X-Gaming Coin Door & Mech - XGaming.com
$38 - 10 Outlet Smart Strip - Amazon
$300 - A bazzillion little bits and pieces from 400+ Home Depot trips
$388
Title: Re: Marvel vs Capcom Revolution: Slim dual-screen cab build
Post by: Le Chuck on July 20, 2012, 04:23:05 pm
Welcome, looking forward to seeing the dual screen integration and your theme.
Title: Re: Marvel vs Capcom Revolution: Slim dual-screen cab build
Post by: griffindodd on July 21, 2012, 03:19:30 am
Created my artwork tonight, 300dpi 70" high documents sure do make my laptop warm lol. Poor computer was huffing and puffing.

No doubt these designs may change over time but I am pretty happy with them for my first go round. Updated the OP with some pics.

What do you think?
Title: Re: Marvel vs Capcom Revolution: Artwork now complete
Post by: PL1 on July 21, 2012, 05:24:34 am
The sideart and marquee look great.   :applaud:

Two observations on the CPO:

1. Looks like the lower mounting bolt for the trackball is going to be right in the middle of the Marvel logo.

2. You may want to consider adjusting or removing the really heavy solid surrounds.  It seems like they distract from the rest being so photo-realistic.

If you decide to keep them, maybe adjust the transparency or apply some other effect/filter/gradient.

Parting question -- Are you sure about the yellow for P2?   :dunno
(Just saying that even though the capcom logo text is yellow, it does have blue outlining/fill.)


Scott
Title: Re: Marvel vs Capcom Revolution: Artwork now complete
Post by: gbeef on July 21, 2012, 10:56:44 am
Looks great love the black and red contrast it really pops!
Title: Re: Marvel vs Capcom Revolution: Artwork now complete
Post by: griffindodd on July 21, 2012, 08:44:58 pm
Started the framing today which went quite well.

First I had to negotiate the geniuses in the print dept of Staples who had no idea how to use their own large format printer. They didn't know what an .eps file was  :dunno and had to convert it into a PDF just so they could open it. An hour and a half later they managed to tile out my outline template on multiple pieces of paper. Why this happened I am not sure as my cab is maximum 28" deep and they were printing on a 36" wide spool.....  :banghead:

Any hoooooooo, I worked with what they gave me. I got a template of the inner skeletal frame and one of the outer cab sides which I will be making in the future.

Framing template stitched together
(http://www.kinemote.net/mame/build001.jpg)

I decided to make the frame out of down 'n' dirty white wood from Home Depot, nice and cheap and good enough for the job. I used the template to lay out and miter all the pieces to build the frame shape
(http://www.kinemote.net/mame/build002.jpg)

Once I had all the pieces laid out I tacked them together with a staple gun to retain the placement so I could drill the pocket holes
(http://www.kinemote.net/mame/build003.jpg)

I decided to use pocket joints to put the frame together as I already had the hardware and I've used the technique before when I made a 140" projector screen for the man cave.
(http://www.kinemote.net/mame/build004.jpg)

Pocket joints drilled and screwed
(http://www.kinemote.net/mame/build005.jpg)

And the finished rough frame side looks like this
(http://www.kinemote.net/mame/build006.jpg)

First one down, I'll try and bang out the second one before the end of the weekend and put some cross braces in for rigidity, hopefully I'll have something freestanding some time this week.
Title: Re: Marvel vs Capcom Revolution: Artwork now complete
Post by: griffindodd on July 21, 2012, 11:06:41 pm
The sideart and marquee look great.   :applaud:

Two observations on the CPO:

1. Looks like the lower mounting bolt for the trackball is going to be right in the middle of the Marvel logo.

2. You may want to consider adjusting or removing the really heavy solid surrounds.  It seems like they distract from the rest being so photo-realistic.

If you decide to keep them, maybe adjust the transparency or apply some other effect/filter/gradient.

Parting question -- Are you sure about the yellow for P2?   :dunno
(Just saying that even though the capcom logo text is yellow, it does have blue outlining/fill.)


Scott

Thanks for the tips. I moved the logo to avoid the screws on the trackball, nice catch  :cheers:

I reduced the weight of the lines on the bands around the buttons, I like the graphical feel of the solid colors, I took a look at transparency but it looked out of place. And yep the blue for Capcom works better.
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: griffindodd on July 22, 2012, 08:51:51 pm
Well I'm already glad I took the route of building everything around a skeleton rather than from the sides in as I've already had to adapt my design. I didn't like how tight the space was going to be between the tankstick and the screen so I decided to relocate the stick and change the cab depth. It was pretty simple to do using the framing technique and I don't get left with an expensive mistake.

So here's the end of the first weekend's work, I'm pretty happy with the results so far.

(http://www.kinemote.net/mame/build007.jpg)
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: jmike on July 23, 2012, 06:53:39 am
Nice job on the frame. Glad you found out about the distance between the CP and screen issue.
Will this effect your side art?  Never built one from the frame out, might have to give it a try on a future build.
Got any picture of your projector screen? I'm thinking of making one myself.


 :cheers:
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: griffindodd on July 23, 2012, 09:49:03 am
Nice job on the frame. Glad you found out about the distance between the CP and screen issue.
Will this effect your side art?  Never built one from the frame out, might have to give it a try on a future build.
Got any picture of your projector screen? I'm thinking of making one myself.
 :cheers:

Hi. Yeah this will effect my side art but I can just make the adjustments in photoshop and then reprint the outline when I am ready for the big cuts.

I don't have any pictures of my screen hanging around but here's the tutorial I used. I also bought the screen cloth and felting from this guy for the build and it came out great, pretty much exactly the way you see in the pictures shown in the how to: http://www.carlofet.com/build-your-own-projector-screen (http://www.carlofet.com/build-your-own-projector-screen)

Good luck with your screen
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: Seith on July 23, 2012, 11:52:51 am
The frame is an interesting choice.  That overhang over the player's head is especially interesting, with the boxed-in walls.  Is that to keep light from reflecting on the TV at 15 degrees?
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: griffindodd on July 23, 2012, 12:08:35 pm
The frame is an interesting choice.  That overhang over the player's head is especially interesting, with the boxed-in walls.  Is that to keep light from reflecting on the TV at 15 degrees?

The overhang is the structure for the marquee and the space to hold the speakers which will fire down. The frame is still very bare at the moment, I have a lot more cross struts to put in place then some shelves for the computer and the main screen.

I lay awake all night working out how I was going to build the rotating mechanism for the screen and think I have a pretty good low profile solution. Initially I was going to go with a fully manual rotation mechanism but have since decided to go with a user operated switch that will drive a motor to move the screen. That way if I feel super confident/bored/intelligent in the future I can try and convert it to a fully automatic setup.

I also found this super cool touch sensitive USB volume controller which I think could be really slick for the IO volume control...

http://www.usbfever.com/index_eproduct_view.php?products_id=860 (http://www.usbfever.com/index_eproduct_view.php?products_id=860)

Alternatively I may go for the Griffin Powermate which is very beautiful and sexy...  http://store.griffintechnology.com/powermate-1 (http://store.griffintechnology.com/powermate-1)
(http://store.griffintechnology.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/p/o/powermate-3.jpg)
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: griffindodd on July 23, 2012, 12:28:40 pm
I've been having thoughts about the use of laminate in this build and have concerns about cost combined with my relative lack of experience handling it. I found a local supplier that carries the Wilsonart Black vertical grade laminate stock 4'x8' sheet at $69+tax. Because of the size of my cabinet sides, I'm going to need a minimum of 4 sheets just to do those inside and out. That's a good $250 in laminate alone and that's assuming I don't make any horrible mistakes.

So I started looking around for alternatives and I'm going to do a test with this paint for the interior sides of the cabinet and the front lower panels...

Krylon Fusion Textured Shimmer Black

http://www.sears.com/krylon-fusion-for-plastic-reg-textured-shimmer-black-textured/p-03076283000P (http://www.sears.com/krylon-fusion-for-plastic-reg-textured-shimmer-black-textured/p-03076283000P)

(http://i21.geccdn.net/site/images/n-picgroup/B37508.jpg)
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: griffindodd on July 23, 2012, 02:08:22 pm
My addition for the tankstick also ended up giving me an unintended foot rest/kickplate when I extended the base for stability. So I've decided to install diamond plate along that angled plane and along the front of the base which should be both functional and add to the overall look of the cab.
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: TheShaner on July 23, 2012, 02:20:02 pm
Griff,

Awesome looking build, I look forward to seeing it's progress.  The artwork is top notch and I like the idea of the two screens.

If you have an option, go for the laminate.  It is so worth the money.  I had never done it before, but it is a lot easier than you would think and nothing beats the finish and durability in my opinion.  You can get it from the same dude I did on ebay and save $100 bucks.  http://www.ebay.com/itm/FORMICA-PLASTIC-LAMINATE-BLACK-4-X-8-SHEETS-5-TOTAL-/320675131745?pt=LH_DefaultDomain_0&hash=item4aa9ba3161#ht_500wt_1156 (http://www.ebay.com/itm/FORMICA-PLASTIC-LAMINATE-BLACK-4-X-8-SHEETS-5-TOTAL-/320675131745?pt=LH_DefaultDomain_0&hash=item4aa9ba3161#ht_500wt_1156)
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: griffindodd on July 23, 2012, 02:26:09 pm
Griff,
If you have an option, go for the laminate.  It is so worth the money.  I had never done it before, but it is a lot easier than you would think and nothing beats the finish and durability in my opinion.  You can get it from the same dude I did on ebay and save $100 bucks.  http://www.ebay.com/itm/FORMICA-PLASTIC-LAMINATE-BLACK-4-X-8-SHEETS-5-TOTAL-/320675131745?pt=LH_DefaultDomain_0&hash=item4aa9ba3161#ht_500wt_1156 (http://www.ebay.com/itm/FORMICA-PLASTIC-LAMINATE-BLACK-4-X-8-SHEETS-5-TOTAL-/320675131745?pt=LH_DefaultDomain_0&hash=item4aa9ba3161#ht_500wt_1156)


Nice, thanks a lot, this could make all the difference, that is a really great price for all that laminate, not quite so painful to swallow...hrmmmmmmmm
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: TheShaner on July 23, 2012, 02:40:45 pm
I bet if you contacted the guy you could get him to sell you 4 instead of 5 at about the same rate per sheet.  The extra piece is nice to have incase of a goof up though.  But if you just use wooden rods it is pretty hard to mess up.  It is actually a lot easier than painting.
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: griffindodd on July 23, 2012, 02:50:53 pm
I bet if you contacted the guy you could get him to sell you 4 instead of 5 at about the same rate per sheet.  The extra piece is nice to have incase of a goof up though.  But if you just use wooden rods it is pretty hard to mess up.  It is actually a lot easier than painting.

What adhesive did you use, did you go the contact route or wood glue?
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: TheShaner on July 23, 2012, 02:53:24 pm
It has to be contact cement.  EPYX wrote up a great tutorial (http://forum.arcadecontrols.com/index.php?topic=101315.0) on how to do it.

Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: griffindodd on July 23, 2012, 04:44:12 pm
Just put in my order for the motor drive and controller for the rotating screen, I figured what the hell, let's see if I can make this thing computer controlled, after all there's no point in making this cab if I'm not going to try and push myself.

After reading through DNA Dan's rotating monitor cab post I got my buns over to Pololu and ordered the following...


I think my config is slightly different to his as I wanted the CPR encoder and they don't do it on the highest geared ratio. Hopefully with the CPR encoder and the software that comes with the controller I can build a precision soft stop script for each direction, it measures 8246 points per revolution of the motor shaft so I'm hoping I can acheive what I want with this.

I also order a 300lb lazy susan baring from Amazon for $8, this should be strong enough to handle the monitor especially as it will be angled only 15 degrees from horizontal.
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: griffindodd on July 23, 2012, 10:09:47 pm
Wilsonart samples arrived today for the black vertical laminate and I must admit this stuff looks fantastic, it is way more rigid than I expected it to be and looks like it can take quite a beating. So thanks to Shaner's recommendation on eBay and seeing the product up close and personal I think I am going to stay on track and keep with the laminate.

Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: sunnyp on July 24, 2012, 04:05:26 am
Laminate is the way to go.  I'm using it on my bartop and the finish is fantastic.  Love your artwork  :notworthy:
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: Crazy Cooter on July 24, 2012, 09:33:00 am
...local supplier that carries the Wilsonart Black vertical grade laminate stock 4'x8'...
Note:
Vertical grade laminate is thinner than "regular" laminate.  Most color samples are made from the regular grade.  Laminate is also available in SEVERAL different sizes and is rolled for easier transport.  Check with lumber mills for best prices.  Once in a while a countertop shop will let you know where you can buy it.  Commonly available in the US is:
Wilsonart
Formica
Nevamar (less common)
When figuring what size(s) to purchase, consider using one bigger sheet to cover two sides.  Be cautious when unrolling/moving it as the edges can be extremely sharp regardless of which grade you buy.

/good deed for the day  ;)
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: griffindodd on July 24, 2012, 09:57:21 am
Thanks guys I'll make sure I bare that all in mind.

Well today I came across my second stumbling point and once again I am glad that I framed this out first as it will simple enough to fix. The cabinet isn't wide enough for me to rotate the monitor I want to use for the horizontal+15 playing field. It's a 23" LED panel but it has a rotational diameter of 25", don't know how I missed this but I made the cabinet interior width 23 7/8" so that the tank stick base would perfectly mate to the sides of the cab.

Not a huge deal as I only had 4 cross members in there at the time of discovery, so I can whip them out and drop in 25.5" beams which will make the viewing area perfectly square, then I just have to find a way to mount the tank stick that still lets me use the pinball buttons without it looking like ass.

Rotating with only 0.5" of clearance is going to be tight as a Nun's... but it will be good as it will be using the maximum viewing area in the space available.
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: rablack97 on July 24, 2012, 11:20:04 am
Am i missing something?

You have that awesome artwork...that's gonna cover up just about all of your sides......I thought folks bought laminate if they weren't skin up the cab like you are.  Just wondering why you would buy 200.00 in laminate just to cover it up?

Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: griffindodd on July 24, 2012, 11:33:24 am
You have that awesome artwork...that's gonna cover up just about all of your sides......I thought folks bought laminate if they weren't skin up the cab like you are.  Just wondering why you would buy 200.00 in laminate just to cover it up?

As I understand it people like it for the uniformity of the finish, especially if they are going to put gloss vinyl on top which would show every last kink and blemish.
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: rablack97 on July 24, 2012, 11:53:08 am
Gotcha, that's an expensive base layer... :)
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: griffindodd on July 24, 2012, 11:56:59 am
Gotcha, that's an expensive base layer... :)

Indeed, but the whole hobby is an extremely expensive way to play games lol, I guess you do it for the love not the money.  :dizzy:
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: griffindodd on July 24, 2012, 12:21:44 pm
Another day, another dollar (out the window  :-\)

Actually I've done pretty good today. First of all I managed to pick up a Bosch 2.25 HP 1613Aevs Plunge Router unused and boxed on eBay for $130 inc free shipping so that wasn't a bad start to the day. I knew I would need a router if I was going to do a quality job and I figured as may as well buy a quality piece of gear, however I didn't fancy dropping $220+ on a new Bosch, so this worked out very nicely.

Second big decision of the day is to return the tank stick. When I first started the project I was a little phased by the wiring and electronics involved in building a controller, but as I've looked over other peoples builds I've learned more and think that it will be something I can do. So I'm sending back the tank stick and building my own custom controller. This way I can have something I little sexier than just black buttons and sticks.
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: griffindodd on July 24, 2012, 12:31:52 pm
Just bought these control conponents from a forum user for the great price of $150- (Thanks Kalars123  :applaud:)

Ipac 2 w/ cables
Pacled 64 w/cables
15 Ultimarc ClassicRGB concave white buttons w/ 14 LEDs
2x Paradise Arcade Red Led clear balltop joysticks
2x GGG Push for cred
1x 1player button
1x 2player button
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: rablack97 on July 24, 2012, 01:33:27 pm
Great finds, I was hoping you would ditch the tank stick....I have yet to see a SEXY cab with one of those things bolted to the front of it....

I built my cab from scratch no experience, had to buy everything just like you.....Wiring a CP is not hard at all, just a bit time consuming.  You wire one up and the rest are identical.  You will appreciate the cab more if you wire it yourself.  There's nothing like popping the hood on the CP and people are amazed that you were able to wire it up and make it work.

Plus you have this forum, you hit a snag, I'm sure your questions will get answered.  I was basically coddled throughout my entire build by the folks on this forum and we all learned....

Get with TheShaner on that PACLED 64, he just finished wiring up his cab with one.....Should give you some insight....http://forum.arcadecontrols.com/index.php?topic=117641.0 (http://forum.arcadecontrols.com/index.php?topic=117641.0)

Make sure you get some good bits to go with your router, the cheapos burn up especially when flush cutting that thick mdf....

In case your interested this guy modified the Griffinmate for his cab, looks pretty slick.

http://www.youtube.com/watch?v=b82UbIH0kP4

Looking forward to more updates.. :applaud: :applaud: :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 24, 2012, 02:42:37 pm
Ok so next big question, the one that confuses every 1st time control builder, how many buttons.

Here's what I want to acheive...

Mame buttons for two players - 14 inputs
2 joysticks - 8 inputs
Pinball buttons - 2 inputs
player start buttons - 2 inputs
player coin buttons - 2 inputs
Admin control buttons - 4 inputs

I'm thinking if I go for 7 buttons per player I can dedicate the 2 left over for pinball on the sides of the controller. Do I have the input counts correct here??

If I want to add a trackball will I need a second ipac?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 24, 2012, 03:11:33 pm
Rablack thanks for the encouragement and the info, I will definitely read through the posts more as I get to that stage.

Man this thing is really starting to take on a life of it's own. When I started this project I was just going to...

- modify a tank stick and put a mini PC in it with HDMI out
- then it was build a portable mini tabletop cab that plugged into a tankstick
- then it was have the portable unit have a manually turnable screen for video pinball
- then it was 'screw it' I may as well build a full height cab with a tank stick & rotating screen
- then it was double screen (hell I need to have backglass)
- then it was 'oooooh that laminate looks fantastic'
- then it was 'hey I'm good with Photoshop I'm going to fully skin this'
- then it was 'hell I may as well try and build a servo controlled auto rotating screen'
- then it was LED ambient lighting, because I had to put in 12v power for the rotating screen
- then it was ditch the tank stick and build my own controller
- then it was 'oooh look I got a PACLED64 included' what can I do with that??
- then it was..........

 :laugh2:
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: stuckpixel on July 24, 2012, 04:50:55 pm
Second big decision of the day is to return the tank stick. When I first started the project I was a little phased by the wiring and electronics involved in building a controller, but as I've looked over other peoples builds I've learned more and think that it will be something I can do. So I'm sending back the tank stick and building my own custom controller. This way I can have something I little sexier than just black buttons and sticks.

GOOD! Wiring up controls is actually super easy with all the things at our disposal today - back when you had to hack a gamepad, yeah that sucked. Today, just cut some wire, crimp some quick disconnects, and go to town.

I like the artwork - interested to see how this one develops!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 24, 2012, 06:45:49 pm
Well as I am building my own controller, I figured I just may as well go all out and add a touch screen for the admin controls, I have 7" 720x480 lilliput touch screen lcd buried in a pile somewhere that I used to have installed in a car as a Carputer interface.

Now, if I can just find the damn thing....
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: rablack97 on July 24, 2012, 08:26:28 pm
Check out my thread on the CP part http://forum.arcadecontrols.com/index.php?topic=96162.0 (http://forum.arcadecontrols.com/index.php?topic=96162.0)

I needed only one IPAC and got everything you are looking for.

Also check out the rdowney build....I lived on this site, very visual lots of photos.http://rdowney.com/arcadeodyssey/ (http://rdowney.com/arcadeodyssey/)



Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: PL1 on July 24, 2012, 08:49:18 pm
Mame buttons for two players - 14 inputs
2 joysticks - 8 inputs
Pinball buttons - 2 inputs
player start buttons - 2 inputs
player coin buttons - 2 inputs
Admin control buttons - 4 inputs

I'm thinking if I go for 7 buttons per player I can dedicate the 2 left over for pinball on the sides of the controller. Do I have the input counts correct here??

If I want to add a trackball will I need a second ipac?

If you add 2 more flipper buttons, you'll be able to run tables with upper flippers/Magnasave.

Details in this post on which buttons to wire in parallel (2 buttons, 1 input on I-Pac) since Visual Pinball and Future Pinball have some overlap with MAME:  http://forum.arcadecontrols.com/index.php?topic=121535.msg1289508#msg1289508 (http://forum.arcadecontrols.com/index.php?topic=121535.msg1289508#msg1289508)


For the trackball you will need an optical encoder like the Opti-Wiz (http://groovygamegear.com/webstore/index.php?main_page=product_info&cPath=76_85&products_id=260) or the Opti-Pac (http://www.ultimarc.com/optipac1.html).

I figured I just may as well go all out and add a touch screen for the admin controls

Bonus points if you configure your Front End to display the controls for each game instruction card style, but this touchscreen admin idea may be reaching a little far.


Scott

EDIT: Just realized that when I posted in this thread, I forgot to attach the diagram for how to wire P1B1 and P2B1 in parallel to one button for left upper flipper/Magnasave while still allowing them to operate independently.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=121807.0;attach=238745;image)

My apologies if this has caused any frustration or difficulties.   :banghead:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: rablack97 on July 24, 2012, 09:42:35 pm
See.....ask and ye shall recieve..... :dizzy:

For the trackball you will need an optical encoder like the Opti-Wiz (http://groovygamegear.com/webstore/index.php?main_page=product_info&cPath=76_85&products_id=260) or the Opti-Pac (http://www.ultimarc.com/optipac1.html).

For the life of me I don't recall needing either of those in my build.....Just bought spinner and trackball and hooked it up, using only 1 IPAC....I forgot how as its been 3 years would have to pop the hood and see what the heck i did.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: Crazy Cooter on July 24, 2012, 10:04:35 pm
Some trackballs have a USB/ps2 interface built in.
Title: Re: Marvel vs Capcom Revolution: Framing Started
Post by: yotsuya on July 24, 2012, 10:12:11 pm

Second big decision of the day is to return the tank stick. When I first started the project I was a little phased by the wiring and electronics involved in building a controller, but as I've looked over other peoples builds I've learned more and think that it will be something I can do. So I'm sending back the tank stick and building my own custom controller. This way I can have something I little sexier than just black buttons and sticks.

I felt the same exact way. I was going to go the Tankstick route, but I decided to take the plunge and roll my own. From a learning standpoint, it was the best decision I could have made.  :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: PL1 on July 24, 2012, 10:59:35 pm
See.....ask and ye shall recieve..... :dizzy:

For the trackball you will need an optical encoder like the Opti-Wiz (http://groovygamegear.com/webstore/index.php?main_page=product_info&cPath=76_85&products_id=260) or the Opti-Pac (http://www.ultimarc.com/optipac1.html).

For the life of me I don't recall needing either of those in my build.....Just bought spinner and trackball and hooked it up, using only 1 IPAC....I forgot how as its been 3 years would have to pop the hood and see what the heck i did.

Rablack97 - You probably got the encoder along with or inside your trackball like Crazy Cooter suggests.

It sounds like Griffindodd is using the trackball from a tankstick.

When I posted earlier, it sounded like he wasn't able to use the tankstick's optical encoder because it was on the main PCB, but after looking a bit further I found this thread: http://forum.arcadecontrols.com/index.php?topic=100792.msg1066262#msg1066262 (http://forum.arcadecontrols.com/index.php?topic=100792.msg1066262#msg1066262)

As that thread shows and states, the USB/PS2 encoder for the tankstick trackball is in the trackball itself, so no need to get another encoder.


Scott

Edit:
Second big decision of the day is to return the tank stick.

Thanks for reminding me, Yotsuya.   :banghead:

Guess that means the Tankstick trackball is out.   :lol

What do you have in mind, Griffindodd?

Maybe a U-Trak? http://www.ultimarc.com/trackball.html (http://www.ultimarc.com/trackball.html)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 25, 2012, 12:12:08 am
Hi all, just a small update tonight. Widened the cabinet frame so it has in interior dimension of 25.5" (ext 27"), that should be enough to accommodate the rotating monitor I want to build.

As for the trackball at the moment I am not using one, I think I would like to, but it would have to be either red or RGB and I'm not sure I want to spend $100 just for that one controller/light/trackball, I'll have to chew that one over.

Today I also picked up a sound sensitive LED controller with 3 channels and 16ft of RGB LED ribbon, I'm considering trying to integrate it into the t-molding of the cab but haven't decided yet how best to incorporate it. I've seen something similar used behind translucent t-molding and it worked quite well although the finish on the molding wasn't tight enough for my taste.

Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: TheShaner on July 25, 2012, 08:06:33 am
Just get a white trans ball and throw a red LED behind it.  Should be cheap enough.  You dont have to buy anything crazy.  I would say though, you will probably want to get 3 12v red led's.  It takes a lot to light them balls up.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 25, 2012, 10:01:34 am
Grabbed an hour before work in the garage this morning (this is probably how 99% of the time of this build will take place).

Cab widening complete, more framing, computer shelf and sub woofer test placement.

(http://www.kinemote.net/mame/build008.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: TheShaner on July 25, 2012, 10:19:48 am
If your cab will be against a wall or in a corner, you might want to consider rear placement.  I believe this helps the bass, acoustically.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 25, 2012, 11:18:51 am
If your cab will be against a wall or in a corner, you might want to consider rear placement.  I believe this helps the bass, acoustically.

Yeah I thought about that but I want to make the control panel of the woofer a feature of the front panel of the cab, it will sit just under the coin door in a column which runs down the center of the cabinet under the joystick panels. I'm sure the bass may be better at the back, but believe me this thing pumps out more than enough to piss my wife off no matter where I place it.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 25, 2012, 11:55:40 am
TheShaner, two questions for you...

- How did you deal with mitered joints with the laminate? I saw Epyx's awesome tutorial on laminate and that answered a lot of questions but I noticed that he was routing the laminate with a flush bit after applying it to a mitered edge. Now I know this sounds super anal but that would leave a 16th of an inch gap between the mating faces of the mitered corner rather than having a perfectly sharp joint. How did you do your mitered laminated corners?

- How many buttons did you use for your admin controls and what were they? My touchscreen software solution is planning to have 6 buttons so hopefully that is enough.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: rablack97 on July 25, 2012, 12:06:20 pm
If your cab will be against a wall or in a corner, you might want to consider rear placement.  I believe this helps the bass, acoustically.

Yeah I thought about that but I want to make the control panel of the woofer a feature of the front panel of the cab, it will sit just under the coin door in a column which runs down the center of the cabinet under the joystick panels. I'm sure the bass may be better at the back, but believe me this thing pumps out more than enough to piss my wife off no matter where I place it.

Actually the sub is already ported, so front or back your gonna get the same effect.  Shaner grilled the back on his cab, which was a good idea for vibration purposes, it gave the air the bass creates somewhere to escape.

So you have 2 options, make sure everything is super tightened down and leave it enclosed.  You wil get a more tight bass effect.  Or you can grill the back out and have more of a thunderous ringing effect.

Regardess, being that ist's in such a confined space, front should be just fine.  It's whether or not you port the cab.

Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: rablack97 on July 25, 2012, 12:14:49 pm
- How many buttons did you use for your admin controls and what were they? My touchscreen software solution is planning to have 6 buttons so hopefully that is enough.

Is this going to be a MAME only cab?

IMHO admin buttons are highly over-rated i think 6 on my cab and only use 3.........Exit, Go, and Admin(tab button for mame menu)....I have a hard reset, fast forward, and a tools button, all have dust on them.

Although I use hyperspin, groovy mame or mala might call for more admin buttons.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 25, 2012, 12:23:28 pm
Is this going to be a MAME only cab?
IMHO admin buttons are highly over-rated i think 6 on my cab and only use 3.........Exit, Go, and Admin(tab button for mame menu)....I have a hard reset, fast forward, and a tools button, all have dust on them.
Although I use hyperspin, groovy mame or mala might call for more admin buttons.

It will have mame, snes, nes, and ultrastar karaoke so I think 6 buttons should be more than enough. Ultrastar is menu driven with esc or backspace to go back so nothing too complex
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: TheShaner on July 25, 2012, 12:28:08 pm
TheShaner, two questions for you...

- How did you deal with mitered joints with the laminate? I saw Epyx's awesome tutorial on laminate and that answered a lot of questions but I noticed that he was routing the laminate with a flush bit after applying it to a mitered edge. Now I know this sounds super anal but that would leave a 16th of an inch gap between the mating faces of the mitered corner rather than having a perfectly sharp joint. How did you do your mitered laminated corners?

- How many buttons did you use for your admin controls and what were they? My touchscreen software solution is planning to have 6 buttons so hopefully that is enough.

Not sure if this totally answers the question or not, but I only laminated the sides.  So it is a flat piece of wood getting laminated.  Then just compensate for the thickness of the laminate when doing your slot routing.  The best bet will be to get a piece of wood of the same thickness as what you are working with for the sides and throw a piece of laminate on it.  Then trial and error with the slot and a piece of test TMolding (you can order up to 2 samples from tmolding.com for free, they work perfectly for testing.)  Once you have it perfect to where the tmolding just covers the thickness of the laminate, you are there.

On the admin buttons, I only have MAME set up fully right now, I am still working out the kinks of NES, SNES, and N64.  I plan on doing a large number of consoles.  For MAME, I really only have 3, but they are repeated on each side.  Start, Pause, Coin.  I have shifted everything else.  So, shift start exits the game and acts as cancel out of menus etc.  I originally had an exit up there, but the kids kept hitting it on accident while hitting the coin button.  I will probably shift the coin eventually so it is not so easy to use for newbs that step up to the cab.  I will want them to use quarters for the experience.

I am using MALA for my front end.

let me know if that didnt answer your question on the laminate.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: rablack97 on July 25, 2012, 12:29:37 pm
Yeah, it's a catch 22.  6 lit-up admin lights look pretty cool on the dashboard, so it's mainly for eye candy.

Your gonna do a touch screen, so really you can put as many as you want on it, some may never get used.

It's the placement of the buttons and or descriptions on your touchscreen thats gonna drive how many you have, cause then it will become a matter of what looks good aesthetically.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 25, 2012, 12:41:47 pm
let me know if that didnt answer your question on the laminate.

No I was referring to the edges where two pieces of wood meet at an angle and both are laminated. To be honest when I think of it, I probably dont want something too sharp anyway as it might actually chip or worse injure little hands if they catch the corner wrong, so maybe the natural 'rounding' effect of having the laminate meet may be preferrable. If I see a gap I can always finish it with a little black caulking or even put some polished corner protectors on to avoid damage to the cab or humans.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: rablack97 on July 25, 2012, 12:47:46 pm
Just went and looked at my setup.....

On hyperspin(and i'm sure others) game selection is done with your j-stik and your buttons on CP.  I mapped my GO button on dashboard to -Enter- as some of my oddball emulators required -Enter- to start up.

So Coin, P1 Start and pause are next to each other on the CP above each j-stik.

Admin and exit are on the dashboard far away from gameplay...only reason to touch the dashboard would be for exit and admin purposes only.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: TheShaner on July 25, 2012, 12:51:11 pm
let me know if that didnt answer your question on the laminate.

No I was referring to the edges where two pieces of wood meet at an angle and both are laminated. To be honest when I think of it, I probably dont want something too sharp anyway as it might actually chip or worse injure little hands if they catch the corner wrong, so maybe the natural 'rounding' effect of having the laminate meet may be preferrable. If I see a gap I can always finish it with a little black caulking or even put some polished corner protectors on to avoid damage to the cab or humans.

Got it, I thought you might be talking about that.  I chose to laminate only my flat surfaces (sides), and paint my inner, mitered joins (back and front).  It turned out well.  I would be curious to see how someone has gone about laminating joins.  I would assume you could bend over them if the transition wasnt too great, but there are all kinds of complications with trying to laminate sandwiched wood...
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 25, 2012, 12:56:15 pm
Admin and exit are on the dashboard far away from gameplay...only reason to touch the dashboard would be for exit and admin purposes only.

Sounds like I have it more than covered then as I have P1 and P2 buttons, Coin1 and Coin2 buttons already covered in my controller so the touchscreen will really be handling things like tab menus, escaping the emulators and maybe some other bits and pieces. To be honest it's really just gong to be eye candy, the screen has been sitting in a box in my closet for two years so I figured I may as well give it something to do.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 25, 2012, 01:26:44 pm
TheShaner, do you have the template for your control panel in an outline/vector format? If so could I steal it from you, sure would save me a lot of work reinventing the wheel, I could pull it into illustrator and then mod it to fit my cab and the extra bits and pieces like the touchscreen
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: TheShaner on July 25, 2012, 01:46:21 pm
Yes, I actually do.  I will get it to you here in a couple of hours.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 25, 2012, 01:49:46 pm
Yes, I actually do.  I will get it to you here in a couple of hours.

Awesome, thanks that will be a huge help
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 25, 2012, 03:33:00 pm
All my motor bits are arriving from Pololu today so that opens the door for me to start work on the screen rotation mechanism, hopefully over the weekend. I've read through DNA Dan's build on the rotating screen and taken some great pointers from his documentation. I've been planning this one out in my head for a week or so and think I have some decent ideas to get the mechanism to be more compact. I only have 0.5" of clearance inside the cabinet so it is essential that the entire setup fits exactly within that space. I know how I am going to do the screen masking and how I want to assemble the drive. I am just hoping that investing the extra money in a motor with a CPR encoder will give me the precise variable speed control that I want to bring the screen to a soft slow stop at the end of each rotation.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: TheShaner on July 25, 2012, 03:43:40 pm
TheShaner, do you have the template for your control panel in an outline/vector format? If so could I steal it from you, sure would save me a lot of work reinventing the wheel, I could pull it into illustrator and then mod it to fit my cab and the extra bits and pieces like the touchscreen

Here you go
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 25, 2012, 03:44:26 pm
Here you go
Sweet! Thanks a bunch!!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 25, 2012, 04:11:36 pm
Trying to work out how to double up some buttons so I can make the most of my ipac v2,

I'm thinking

Player 1 8-way and dedicated 4-way joystick share the same inputs.
Player 1 buttons 1&2, trackball buttons 1&2 and dedicated 4-way buttons 1&2 can all share the same inputs.
(Potential extra P1 & P2 rotary joysticks sharing ports with P1 and P2 8-Way sticks)

This way I can have
2 players with 8 way joysticks, separate rotary joysticks and 7 buttons - 22 IPAC inputs
1 dedicated player 1 4-way joystick with 2 buttons - 0 extra IPAC Inputs
1 dedicated player 1 trackball with 2 buttons - 0 extra IPAC inputs
4 dedicated player 1 pinball buttons - 4 IPAC inputs
2x Player Start buttons - 2 IPAC inputs
2x Player Coin buttons - 2 IPAC inputs

As I am not using any admin buttons on the IPAC2 this should still leave me with 2 extra inputs

Am I thinking this out correctly?


I'm assuming a spinner and a trackball have their own control interfaces
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 25, 2012, 05:31:22 pm
Just added a GGG True4™ - Pure 4-Way Arcade Joystick to the pile o' parts for the controller. Once I get my Ultimarc RGB buttons I'll see how many more I need to put in and pick up the rest, may as well have every button RGB.

Considering putting in extra rotating joysticks for P1 & P2 as I am a HUUUUUUGE Ikari warriors fan, I think I'm going to pass on the spinner, I'll probably go for a trackball but I'm still chewing it over.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: TheShaner on July 25, 2012, 05:35:24 pm
I am regretting not having the ability to play ikari warriors or smashtv.  I have been debating redoing my control panel with extra joys for player one and two ... probably will here in a month.

Every button RGB?  That will take a couple of PAC's probably.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 25, 2012, 05:39:03 pm
Every button RGB?  That will take a couple of PAC's probably.

I'm hoping to get lucky and double up some of them like the pinball buttons sharing some pac64 ports
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 26, 2012, 12:16:30 am
Well it was time to get my techy hat on tonight and it went ok...

All my rotation gear arrived from Pololu and Amazon...
(http://www.kinemote.net/mame/build009.jpg)

Simple Motor Controller, drive wheels, 18v7 Metal Geared Motor with sensor, 12v DC power converter and a 300lb Lazy Susan baring.

I used to be the world's worst solderer, now I'm almost mediocre, a great improvement...
(http://www.kinemote.net/mame/build010.jpg)

It was definitely one of those moments when I wired everything up, plugged it in and waited for the bang, then this happened..

Bench test of Pololu 18v7 Motor and Controller (http://www.youtube.com/watch?v=NmtDhIWaoLM#)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 26, 2012, 01:07:20 pm
After talking with DNA Dan a little I've decided to stay away from the friction based drive mechanism as it has too many potential failure points. I did a little looking around on Amazon and found some nice little lexan Timing belt pulleys and a neoprene timing belt to match.

With these I can do a direct drive solution with a toothed belt. I'll still use the lazy susan baring at my main axle, but I'll sandwich the larger pulley between that and the monitor and then drive the rotation via the belt and the second smaller pulley attached the to the Pololu motor. You can see in the video that the motor is already capable of very slow rotation, so I'm hoping that combined with the approximate 4:1 reduction ratio I am adding with the pulleys that I can get a smooth rotation that isn't too fast.

I'm going to stop rotation with a physical barrier coupled with roller micro switches that send a fault state to the motor controller which cuts power to the motor until the next command is initiated (I got this tip from DNA Dan, he says it works well on his setup)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: DaOld Man on July 26, 2012, 01:35:11 pm
Your cab is taking shape, and it has a rotating monitor! What else can I say?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 26, 2012, 01:43:30 pm
Your cab is taking shape, and it has a rotating monitor! What else can I say?

It has the pieces for a rotating monitor, but we'll see if it actually HAS a rotating monitor lol. This is the piece I have been spinning the most brain cycles on for sure.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: DaOld Man on July 26, 2012, 02:34:44 pm
...This is the piece I have been spinning the most brain cycles on for sure.

You will get it.After a while it becomes a challenge.

Good luck on your build, I will be watching this one..
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 26, 2012, 09:05:08 pm
Ambient lighting gear arrived today, this should be fun to play with. RGB LED lighting strips with a remote control, sound reactive controller...

(http://www.kinemote.net/mame/build011.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 27, 2012, 09:25:22 am
Finished up the framing at last (I think) ending with the more complex cuts around the foot rests and center column which houses the subwoofer and the coin slot. I angled the footplates so they are more comfortable, but also so they are already set up for pedals in the future.

(http://www.kinemote.net/mame/build012.jpg)

Time to go back to the artwork and adjust it to compliment the newly evolved structure.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 27, 2012, 04:12:43 pm
Cabinet artwork updated to reflect the new shape of the cab. Also did the artwork for my controller, pretty happy with the way it came out (Thanks TheShaner for letting me borrow your base button layouts as a starting point)  :applaud: Artwork is in the 1st post.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: rablack97 on July 27, 2012, 05:39:00 pm
Loving the artwork........

One thing though, isn't that 4 way stick mighty close to your 8-way.  I see your trying to space things out for the touchscreen.  I'm thinking you'll be using the normal left hand. Seems like you would bump into that 8-way or accidentally hit buttons below it.......

Hit up OND on that rotating screen thingy, he did the same thing.....He's the forum MacGyver. :dizzy:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 27, 2012, 06:11:55 pm
Decided to do a mock-up in Photoshop to get a real feel for how it's going to look....

(http://www.kinemote.net/mame/Mockup.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 27, 2012, 06:21:51 pm
One thing though, isn't that 4 way stick mighty close to your 8-way.  I see your trying to space things out for the touchscreen.  I'm thinking you'll be using the normal left hand. Seems like you would bump into that 8-way or accidentally hit buttons below it.......

Yeah it may be a little tight, I thought about ditching the touch screen, but then it would have felt like a compromised, and I hate that feeling, so I'm going to lay it out in cardboard and see how it feels in the real world.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: PL1 on July 27, 2012, 09:33:23 pm
Trying to work out how to double up some buttons so I can make the most of my ipac v2,
. . . .
4 dedicated player 1 pinball buttons - 4 IPAC inputs
. . . .
As I am not using any admin buttons on the IPAC2 this should still leave me with 2 extra inputs
Assuming that you want to run Visual Pinball or Future Pinball on your cab with the ability to properly play almost any table, including those with upper flippers or Magnasave:

1. You need an input for ball launcher (enter) and a button {+1 input}

2. Wire the left flipper in parallel with Player 1 Button 4. (L-Shift) {-1 input}

3. Wire the left Magnasave/upper flipper in parallel with Player 1 Button 1 and Player 2 Button 1. (L-Ctrl and A) {-2 inputs}

4. Map an unused input on your encoder to R-Shift and connect it to the right flipper. {no change in # of inputs}

5. Map two unused inputs on your encoder to Apostrophe and "R-Ctrl" and connect both to the right Magnasave/upper flipper. {+2 inputs}


Scott

EDIT: Just realized that when I posted in this thread, I forgot to attach the diagram for how to wire P1B1 and P2B1 in parallel to one button for left upper flipper/Magnasave while still allowing them to operate independently.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=121807.0;attach=238745;image)

My apologies if this has caused any frustration or difficulties.   :banghead:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing complete
Post by: griffindodd on July 27, 2012, 09:42:08 pm
A big thanks to Kalars123 who sold me this stash of great parts for a steal...

(http://www.kinemote.net/mame/build013.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: griffindodd on July 27, 2012, 09:44:22 pm
Assuming that you want to run Visual Pinball or Future Pinball on your cab with the ability to properly play almost any table, including those with upper flippers or Magnasave:

1. You need an input for ball launcher (enter) and a button {+1 input}
2. Wire the left flipper in parallel with Player 1 Button 4. (L-Shift) {-1 input}
3. Wire the left Magnasave/upper flipper in parallel with Player 1 Button 1 and Player 2 Button 1. (L-Ctrl and A) {-2 inputs}
4. Map an unused input on your encoder to R-Shift and connect it to the right flipper. {no change in # of inputs}
5. Map two unused inputs on your encoder to Apostrophe and "R-Ctrl" and connect both to the right Magnasave/upper flipper. {+2 inputs}

Thanks Scott, I do want to play pinball for sure, it's the main reason that the main screen will rotate, what do all these mysterious buttons do?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing complete
Post by: rablack97 on July 27, 2012, 10:26:11 pm
Dude, if your put those .25 pushbuttons on the side of your cab like that....I will personally take your cool card away from and send you to time out to reflect on that decision....... :badmood: I think I just threw up in my mouth.....

Nice find on the equipment, if those are lit led tops, Shaner just ordered some twirly do thingys to keep the wires from twisting.

Yeah man that stick over there is gonna cause you problems, ever play ms.  pacman with your wrist suspended in the air.......In that spot you'll never be able to rest your hand, it'll lay right on the buttons below.

You pull this off.....you da man........looks freakin awesome...... :applaud: :applaud: :applaud:



Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
Post by: PL1 on July 27, 2012, 11:00:51 pm
Thanks Scott, I do want to play pinball for sure, it's the main reason that the main screen will rotate, what do all these mysterious buttons do?
Ball launcher (enter) is the same as pulling and releasing the shooter to hit the ball and send it into play.  Dedicated button is definitely better than a shifted function for this one. Some tables like Attack From Mars and Medieval Madness you hold down the left flipper on launch for skillshot.

Upper flippers are for tables with one or two separately controlled flippers, usually located further up from the regular flippers, like Stewie's Playfield on the Family Guy Tribute table.  BTW - The flipper next to Meg (left middle) is tied to the left flipper.

(http://www.bmigaming.com/Images/familyguypinball-playfield.jpg)

Closeup on Stewie's Playfield (upper right)
(http://www.bmigaming.com/Images/familyguypinball-upperplayfield.jpg)

Magnasave is for tables like Black Knight.  There was an electromagnet that you could trigger to prevent the ball from going down the outlane.  See Magnasave in action at 2:08.

Black Knight (Williams 1980) (http://www.youtube.com/watch?v=jFRaxAJkB7w#ws)

I almost forgot to ask -- since you still have two unused inputs do you want pinball nudge buttons also?
Forward nudge = space = Player 1, Button 3
Left nudge = z {+1 input}
Right nudge = / {+1 input}


Scott
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing complete
Post by: griffindodd on July 28, 2012, 02:01:41 am
Couldn't sleep so I went back to the control panel and decided to ditch the dedicated 4-way stick. If I really feel like I need a 4-way I can always swap out the player-1 stick with an Ultimarc lift n lock stick, I never did like how awkward that random extra joystick looked anyway.

(http://www.kinemote.net/mame/Tank-Stick.jpg)

And yes, that's right, I'm building beer holders into the controller. Why? Because this beast is going in the man cave, and when there's good times in the man cave, there's beer. Hell if I can find shot glass sized cup holders I'm going to put those bitches right next to the beer holders.  :cheers:

(http://www.kinemote.net/mame/cupholders.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing complete
Post by: griffindodd on July 28, 2012, 02:06:21 am
@PL1

Yep I'm going to have 4 buttons for upper and lower flippers, I'll also probably spring for the digital plunger setup as it really is essential for the true pinball feel. Nudge would be good, but if I do it I'll do it with motion sensors, having nudge buttons just takes away from the reality that we are trying so hard to recreate. As for magsave, not sure on that one, I guess I'll see how my pinball playing goes and see if it even bothers me. To be honest, as long as I can play Addams Family pinball I'll be happy as a pig in poop.

@RaBlack

Lol, ok I took your advice and removed them, I didn't know I was committing such a cultural crime, I'm new to this remember ha ha. How about I put them in the coin door?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing complete
Post by: PL1 on July 28, 2012, 04:47:58 am
Yep I'm going to have 4 buttons for upper and lower flippers, I'll also probably spring for the digital plunger setup as it really is essential for the true pinball feel. Nudge would be good, but if I do it I'll do it with motion sensors, having nudge buttons just takes away from the reality that we are trying so hard to recreate. As for magsave, not sure on that one, I guess I'll see how my pinball playing goes and see if it even bothers me. To be honest, as long as I can play Addams Family pinball I'll be happy as a pig in poop.

If you're talking about the Nanotech plunger and controller (http://www.ntekgaming.com/mot-ionkit.php), (also available here (http://virtuapin.net/index.php?main_page=product_info&cPath=3&products_id=39)) I'm not sure you'll be able to get enough motion for the nudge to work, given the weight of the cab.  You might want to spend some time reading up on the Nanotech controller in the VP Forums (http://vpforums.org) and leave enough room in the design for nudge buttons, just in case.

I'm 80% done with the writeup for a shooter built using a laser gaming mouse and real pinball hardware/springs.  It looks like the real thing and works great.

Some tables like T2 use a launcher button, so it's a good idea to have both.

If you don't feel like wiring the Magnasave for now, you can easily add it later if you change your mind.  List of games that have Magnasave. (http://www.ipdb.org/search.pl?ft=magna+save&searchtype=advanced)

Here's where you can get a great VP full screen table version of TAF (http://www.vpforums.org/index.php?automodule=downloads&req=idx&cmd=viewdetail&f_id=3208) or there are several FP versions (http://www.pinsimdb.org/pinball/index-10-future_pinball?searchTitle=addams&searchAuthor=&searchAuthorIdx=-1&searchType=-1&searchManufacturer=&searchYear=&searchWip=-1&searchUnauthorizedMod=-1).


Scott
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing complete
Post by: griffindodd on July 28, 2012, 08:01:48 pm
Thanks Scott, plenty to chew on there.

Started mocking up the control panel today to make sure it feels right.

Paper mockup on quarter inch mdf.
(http://www.kinemote.net/mame/build014.jpg)

Components in place for fit and feel.
(http://www.kinemote.net/mame/build015.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing complete
Post by: TheShaner on July 29, 2012, 04:41:25 pm
Yep, definitely get the twister doo dahs for your joys if they are LEDs. I have the same joysticks and they twist for sure. I have already broke an LED wire and it was a ---smurfette--- to fix.

I have always thought it was crazy to put cup holders on your control panel. Eventually you will spill one, after you have killed off his other 11 brothers while clearing out countless space stations of aliens, and won't that suck. Just get some nice fold up cup holders and attach them to the side behind the control panel or something.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing complete
Post by: griffindodd on July 29, 2012, 06:30:36 pm
Started construction of the monitor rotation mechanism today. Decided to go direct drive with a toothed timing belt setup. Standing of the shoulder of giants that have stepped before me, I'm using the casters as disk balancers and I will be using micro switches to kill the motor at the end of travel along with a physical stop.

(http://www.kinemote.net/mame/build016.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing complete
Post by: rablack97 on July 30, 2012, 11:10:49 am
I have always thought it was crazy to put cup holders on your control panel. Eventually you will spill one, after you have killed off his other 11 brothers while clearing out countless space stations of aliens, and won't that suck. Just get some nice fold up cup holders and attach them to the side behind the control panel or something.

+1 on this one, most folks place the cupholders on the side,  having those directly on the CP is cool looking, but the minute someone gets excited and you see beer running all into your crevices, and into your components in your CP then it wont be cool anymore.  Yanking beer in and out of that cup holder is gonna cause issues.  Plus keeping them clean is a beotch, and it will make your CP look filthy.

Also keep in mind you haven't even started wiring up that CP.  Layout all your internal components to see whats gonna sit where in the base, make sure you have the room for the cupholder should you decide to keep them.

If you feel the need to fill those voids in the corners, add some controllable red fans and get some cool grill covers, maybe controll them through the touchscreen or the contoller at the bottom.  I did it in my machine and they get used more that you think, helps circulate the heat coming from screen, and its a perfect hand dryer.  I use mine all the time, like at a bowling alley.  People think direct air blowing on your face would be a nuisance, I have them on full blast and doesn't bother my eyes at all, just keeps the playing area cool.

Just an idea......
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing complete
Post by: griffindodd on July 30, 2012, 12:28:03 pm
Interesting idea on the fans, I think they would annoy me though. As for cupholders, meagh I have plenty of time to play with the idea, also as far as layout that's why I built the mockup panel, it will be super useful moving forward. Maybe I'll put extra speakers there if the cupholders dont work out.

Did some more work on the monitor drive, have the motor and driveshaft in place and mounted well
(http://www.kinemote.net/mame/build017.jpg)(http://www.kinemote.net/mame/build018.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing complete
Post by: rablack97 on July 30, 2012, 12:50:39 pm
Nicceeeeee....

No I meant inside your CP not on top, unless your not gonna have a base.

Speakers would be cool......

Title: Re: Scratch build - Marvel vs Capcom: Revolution - Framing complete
Post by: griffindodd on July 30, 2012, 12:58:06 pm
No I meant inside your CP not on top, unless your not gonna have a base.

Yeah I follow, I am going to have a base and it's going to run full width of the panel as it will have the pinball buttons on the side so it will have to run flush.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on July 31, 2012, 11:44:26 pm
Quick update:

My Bosch Router arrived today, a great bargain on ebay for an unused 2.25hp plunge router. I decided to invest in some Whiteside router bits so I picked up a straight 1/2" shank 2 flute and a top and bottom baring 3/4" cut depth flush.

Waiting on some parts to arrive from Pololu for the drive motor, should be here tomorrow and then I can have a solid attempt at getting the rotation mechanism finished.

Bought 5 sheets of Wilsonart 8x4 1/16th matt black laminate from the link TheShaner gave me for a total of $184 shipped to my door, great price, I'm super pumped that the laminate is on the way, it's going to really take the cab to the next level.

So a lot of sitting around and waiting for stuff to arrive right now.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: rablack97 on July 31, 2012, 11:50:35 pm
dont forget about the slot cutting bit for the t-molding....
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 01, 2012, 09:39:37 am
dont forget about the slot cutting bit for the t-molding....

Yep I did forget, so I just added that and a nice 45 degree chamfer as well for mitering my control box
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: TheShaner on August 01, 2012, 10:11:57 am
I just realized that you were talking about laminating and putting artwork on the sides of your machine.  What is the point of that?  I dont think you will need laminate if you are just going to cover it. 

Someone else chime in if you have an opinion one way or the other.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 01, 2012, 11:32:19 am
I just realized that you were talking about laminating and putting artwork on the sides of your machine.  What is the point of that?  I dont think you will need laminate if you are just going to cover it.   Someone else chime in if you have an opinion one way or the other.

Lol, you didn't see the massive graphics on the artwork  :dunno

It's all good. After seeing Marjtyn's and Woodshop Flunky's builds I was so impressed by the quality of their cabs that I wanted to follow in their footsteps for build quality. I'm sure vinyl on MDF will look fine, but I think the overall finish with laminate will be even better, I guess it's just a case of that last 5%. Plus, thanks to the awesome lead you gave me I got 5 sheets for $180 shipped rather than having to pay $150 for two sheets locally, so it's a bargain whether I use it all on this cab or keep it for future builds.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: TheShaner on August 01, 2012, 11:34:59 am
Cool, I saw the artwork, it just didnt click for some reason.

Make sure you dont cut your slots before you put a small piece of laminate on some wood and do some test cuts.  I cant stress that enough!  That way you can get things perfectly flush.

The 5 sheets worked really good for me too.  It allowed me to mess up once and I still have a sheet left over.  I will be redoing my control panel once everything else is done and may laminate first before I put the artwork on for the smoothest finish.

On that same note, how do you plan on attaching your artwork to the control panel?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 01, 2012, 11:40:50 am
On that same note, how do you plan on attaching your artwork to the control panel?

I'll be getting all the art done at Game on Graphix. The control panels come in a polycarbonate laminated self adhesive vinyl that is super tough.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 01, 2012, 11:42:21 am
Make sure you dont cut your slots before you put a small piece of laminate on some wood and do some test cuts.  I cant stress that enough!  That way you can get things perfectly flush.

I'm not sure what you mean here. As I will be laminating both sides of the 5/8 MDF my plan was to slot it perfectly centered first then do the laminating last.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: TheShaner on August 01, 2012, 11:51:38 am
Ahh, if you are laminating both sides that sounds like it should work out fine.  I believe the laminate was 1/16".  I would still do a test cut though just to make sure you are dead on.  :-)  It would suck to be off by a ---Bad words, bad words, whatcha gonna do? Whatcha gonna do when saint censors you?--- hair. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: TopJimmyCooks on August 01, 2012, 12:07:03 pm
Missed this up until now.  You're doing an excellent job.  Couple of things:

+1 on the no beer holders in the CP - that would be a mistake.

the CPR encoder on the Pololu motors is a quadrature encoder, so it is good for measuring actual motor speed v/s requested speed on a robot, but not for positive positioning.  There's no way I know of to use it for limit locating in this application.  Sounds like DNA Dan has you going for limit switches, that is the better way by far and the controller board is set up to handle them so easily.

Massive cool points for finding and implementing that gilmer belt solution - that will be great.  You're rotating a decent sized mass, more than the belt is probably designed for, so make sure you set your start speeds very low via the SMC software, to start out with, so you don't rack the belt over the gear or break the belt teeth off.  Then, once you're confident it can handle the start stress, ramp it up.  even if you have to start slowly you can accelerate up very quickly to a faster speed if you like. 

Again, fine work and you won't regret doing the rotation deal.  I still love it every time I play. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 01, 2012, 12:33:37 pm
Missed this up until now.  You're doing an excellent job.  Couple of things:

+1 on the no beer holders in the CP - that would be a mistake.

the CPR encoder on the Pololu motors is a quadrature encoder, so it is good for measuring actual motor speed v/s requested speed on a robot, but not for positive positioning.  There's no way I know of to use it for limit locating in this application.  Sounds like DNA Dan has you going for limit switches, that is the better way by far and the controller board is set up to handle them so easily.

Massive cool points for finding and implementing that gilmer belt solution - that will be great.  You're rotating a decent sized mass, more than the belt is probably designed for, so make sure you set your start speeds very low via the SMC software, to start out with, so you don't rack the belt over the gear or break the belt teeth off.  Then, once you're confident it can handle the start stress, ramp it up.  even if you have to start slowly you can accelerate up very quickly to a faster speed if you like. 

Again, fine work and you won't regret doing the rotation deal.  I still love it every time I play.

Thanks TJC!!

Yeah I am still mulling over the drinks holders  :cheers: . I am happy with the switch and physical limiters for the drive, DNA Dan gave me a walk through of how to configure the error state switches on the board so that will be easy enough. As for the belt I feel confident that it will be fine with the weight, the monitor itself weighs less that 4lbs, it'a an ultra-thin LED so hopefully that will help a lot with general stress on the mechanism. I'll definitely be starting off with slow speeds once it's all put together and then seeing what I can acheive from there. I also have a trick up my sleeve to display Hyperspin in vertical mode, so stay tuned for that one  ;D
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: CoryBee on August 01, 2012, 01:37:50 pm
I built this little bartop for a friend and he wanted a cup holder, found some flip down holders on ebay for cheap. Worked out really well.

(http://i81.photobucket.com/albums/j227/corydrippon/Bartop%20Arcade%20Mark%202%20-%20Build%20logs/GEDC0798.jpg)

(http://i81.photobucket.com/albums/j227/corydrippon/Bartop%20Arcade%20Mark%202%20-%20Build%20logs/GEDC0799.jpg)



By the way I am loving your art and the design of your cab!  :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: stuckpixel on August 01, 2012, 01:46:08 pm
So, have you playtested at all with the play monitor at that angle? Comfortable?

Pretty killer in that it'd be easily switchable to VPins too.

Really digging the way this one is coming together.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 01, 2012, 01:51:05 pm
So, have you playtested at all with the play monitor at that angle? Comfortable?
Pretty killer in that it'd be easily switchable to VPins too.
Really digging the way this one is coming together.

Nope not yet, once I get it rotating I can put it in the cab and give it a try.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 01, 2012, 02:47:22 pm
Just added the X-Arcade coin door and mech to the parts pile, seemed like a good value for a fully operational door with a lifetime warranty.

I'll put a cost of build list in the OP to give people an idea what to expect to pay for a build like this (although I'm scared to know what it will end up at)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 01, 2012, 03:48:41 pm
Updated the OP with the shopping list, prices and sources, I think I got most everything. Jeeze, if you ever needed proof that you are building the worlds most impractical and expensive computer case to run games you can play on your phone....this is it lol  :dizzy:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 01, 2012, 04:13:23 pm
(http://www.kinemote.net/mame/oldgames.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: TheShaner on August 01, 2012, 04:29:06 pm
On that same note, how do you plan on attaching your artwork to the control panel?

I'll be getting all the art done at Game on Graphix. The control panels come in a polycarbonate laminated self adhesive vinyl that is super tough.

Ive got the exact same stuff on mine and it is a good material.  The only reason I ask though is because it is very unforgiving when it comes to what is underneath it.  If it is not absolutely flat, it will show.  I flush mounted my joys and trackball and you can totally see all of the spaces and inconsistencies.  I am probably going to redo them and get it printed at a local sign shop.  They will print backwards on a clear vinyl, then backlay with white.  I will then peal and stick to the underside of some thin plexi.  That way everything is super clean.  The other option is to undermount all of your joys. and the trackball.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 01, 2012, 04:30:40 pm
That's why I am using laminate under my vinyl and undermounting with routing
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: MTPPC on August 01, 2012, 11:21:41 pm
I've got some mercury switches on order for my solar ride pinball build, but I'm still going to install 2 buttons near the flippers for left and right nudge. I wasn't planning on the buttons, but if virtuapin does it by default, there must be a reason. I'm foregoing the second set of flippers, extra ball buy-in and the magnasave buttons. I am going to use mini buttons recessed on the bottom for navigation and exit. I'm planning on buttons inside the con door for power up and volume. Besides the nudge buttons, my pinball machine will look stock.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 02, 2012, 01:11:21 am
 :P :P :P :P :P :P :P :P :P :P

IT'S ALIVE!!!!!!!!!!!!!!!!!!!

Successful pololu direct drive rotating monitor (http://www.youtube.com/watch?v=wVbRGZzbbFw#ws)

Very happy with the timing belt drive and the positive control I have over this motor. Notice how the kill switches are held down by nothing more than duct tape and they still kill the motor at a dead halt even at a decent rotation speed. I am super happy with this result.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 02, 2012, 01:46:46 pm
Cleaned up the drive board this morning, still have to fit the casters to keep the turntable perfectly level during turning, then I'm going to make a matching circular plate to fix to the back of the monitor that I can then clamp to the base turntable to get perfect positioning.

(http://www.kinemote.net/mame/build019.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 02, 2012, 06:48:02 pm
aaaaand the final product. Still needs some fine tuning, but it's all there and working...

Rotating monitor with rotating desktop (http://www.youtube.com/watch?v=PI4SbL4mO7k#ws)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: TopJimmyCooks on August 02, 2012, 06:55:21 pm
Can you post links on the belt and pullies?  I looked on amazon but could only find stuff that was car sized/too big. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: TheShaner on August 02, 2012, 08:41:14 pm
aaaaand the final product. Still needs some fine tuning, but it's all there and working...

Rotating monitor with rotating desktop (http://www.youtube.com/watch?v=PI4SbL4mO7k#ws)

Freaking sweet!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: rablack97 on August 02, 2012, 09:51:57 pm
I said the same thing about the graphics over the laminate on page 1.  I could see if you had a smaller graphic then laminate all the way, but your skinning the darn thing.  Although he has a point about the smooth surface.

As far as the CP, I think it's being over-engineered.  I top-mounted my sticks via EPYX's tutorial.  Took my graphic to fed ex Kinkos and they printed it on a heavy high res high quality photo paper.....no adhesive, laid it right on the mdf, and put plexi over it, i have no imperfections in the graphic, as it isnt adhering directly to the mdf, the plexi and buttons snug everything up.......but to each his own everyone has to be happy with the results......

Rotating screen.... :notworthy: :notworthy: :notworthy: :notworthy:

I will say it one more time......nix the beer holders......you've got a masterpiece going here....once you get it up and running, food and drink wont be allowed w/i 10 feet of this thing......or one spill and you'll have 2 unused humongous holes in your CP.....

I dont allow beverages around mine, its been what 3 years CP looks the same as the day i built it.......Nothing sticky, no grime, protect your investment, dont put boobie traps on it.... :soapbox: im done..
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: Le Chuck on August 02, 2012, 11:08:53 pm
I said the same thing about the graphics over the laminate on page 1.  I could see if you had a smaller graphic then laminate all the way, but your skinning the darn thing.  Although he has a point about the smooth surface.

As far as the CP, I think it's being over-engineered.  I top-mounted my sticks via EPYX's tutorial.  Took my graphic to fed ex Kinkos and they printed it on a heavy high res high quality photo paper.....no adhesive, laid it right on the mdf, and put plexi over it, i have no imperfections in the graphic, as it isnt adhering directly to the mdf, the plexi and buttons snug everything up.......but to each his own everyone has to be happy with the results......

Rotating screen.... :notworthy: :notworthy: :notworthy: :notworthy:

I will say it one more time......nix the beer holders......you've got a masterpiece going here....once you get it up and running, food and drink wont be allowed w/i 10 feet of this thing......or one spill and you'll have 2 unused humongous holes in your CP.....

I dont allow beverages around mine, its been what 3 years CP looks the same as the day i built it.......Nothing sticky, no grime, protect your investment, dont put boobie traps on it.... :soapbox: im done..


It's a freaking arcade machine folks.  It's not the Mona Lisa or a stack of bearer bonds in the Nakatomi vault.  What's the point of the hobby if you're scared to enjoy the damn thing.  Hells yeah put light up beer holders in there if you want to.  Hells yeah something will spill, just wipe it up.  Don't put your encoder directly below a seam and it'll never get wet.  I encourage drinking anytime I'm showing off my machines.  My machines are in the same room that I keep the beer for a reason, I want them to be enjoyed.  If heaven forbid something breaks then you fix it, after all you built the thing so it can't be that hard to fix.  If you use photo-paper maybe beer isn't the best thing to have around but sounds like you're using an industrial material meant to withstand light abuse Griff.  Abuse away!

If you're worried about seams a good coat of bondo and some sanding will take care of that. Little elbow grease never kilt nobody.  I think that laminating fully and then skinning is a fine approach, it gives an excellent no fail surface for adhesion and who the hell wants to prep and paint when you can just glue on the nice finish.  I wish I had laminated everything I've ever built inside and out.  Would've saved me time. 

Just don't go with bolt-on flip-down cup holders, those things are redneck, oh and your rotation is tits.  Keep up the good work and build it your way, seems to me you're doing pretty well here.     
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: TheShaner on August 02, 2012, 11:31:06 pm
Beer is absolutely encouraged around my machine.  I built it drunk, I play it drunk.

(http://farm9.staticflickr.com/8026/7702028264_cf0e259d96_b.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: rablack97 on August 02, 2012, 11:53:17 pm
 :laugh2: :laugh2: :laugh2:

All good points by LeChuck, and Shaner's photo is golden...........

It's your machine do what make's YOU happy, I just offer suggestions.......

All hail the laminate + rye & barley!!!!!! :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: jace055 on August 03, 2012, 12:18:06 am
I vote for beer holders as well. I don't have cup holders, we just sit them on top of the control panel, and we have spilled quite a bit of beer. It cleans up easy and if you ruin a button your only out a couple of bucks.

Btw. The rotating monitor is badass.   
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: TheShaner on August 03, 2012, 12:56:14 am
Just don't go with bolt-on flip-down cup holders, those things are redneck, oh and your rotation is tits.  Keep up the good work and build it your way, seems to me you're doing pretty well here.   

I'll have you know I resemble that remark!  Seriously though, I bought some of the happ cup holders first and didn't like them. Too bulky and distracting. These tuck away. If I ever find anything better I will swap them out.

Now back to the trailer to watch reruns of the Duke boys and suck down Schlitz.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: Le Chuck on August 03, 2012, 01:08:21 am
Just don't go with bolt-on flip-down cup holders, those things are redneck, oh and your rotation is tits.  Keep up the good work and build it your way, seems to me you're doing pretty well here.   

I'll have you know I resemble that remark!  Seriously though, I bought some of the happ cup holders first and didn't like them. Too bulky and distracting. These tuck away. If I ever find anything better I will swap them out.

Now back to the trailer to watch reruns of the Duke boys and suck down Schlitz.

You don't have to justify man, rock those inner stars and bars.  'Merica was built on redneck ingenuity. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: TopJimmyCooks on August 03, 2012, 08:26:53 am
If your machine is on carpet and pad it's going to vibrate around a little bit - I couldn't set a drink on top for this reason.  Mine doesn't move when I play it, but two player coop there is some movement.  This is not a concern on a hard floor with levelers. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 03, 2012, 09:17:53 am
I built it drunk, I play it drunk.

Quote of the day right there lol  :applaud:

Thanks for all the feedback guys, I'm having a great time building this, I really think that this hobby could end up being a lifetime addiction, so much fun. Laminate arrived today, enough to cover a football field so I'm looking forward to seeing how it looks on the different panels. Still waiting on my router bits, new workmate bench, shop vac and other bits before I start making an MDF dust storm. This weekend I hope to have the mounting for both monitors in place, the rotating monitor will be a completely modular unit that can slide quickly out of the cab for service and tweaking. As much as i love the rotating, it's a few too many moving parts under stress for my liking so it has to be easily accessible.

I love how passionate people are getting about cupholders, so funny.  :cheers: Hooray Beer!!!!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 03, 2012, 12:04:46 pm
Ok, here it is in the cab, talk about tight, there's about 1/16th of an inch either side of the monitor at it's widest rotation point which is just perfect  :applaud: I wanted to maximize the screen size within the area as much as possible while still being able to rotate

Monitor rotating inside cab frame (http://www.youtube.com/watch?v=O5odM60LMfM#ws)

Cable binding is a danger, that's something I am going to have to harness up properly to ensure it doesn't happen. Also I am going to have to mount the monitor upside down due to the angle of view from the bottom washing out the color. From the top down the colors should be better, from the side in portrait mode the colors look great. If I have to I can increase the angle of the playing field but I want to avoid that if possible as that would take away from the pinball table feel I am trying to recreate in portrait mode.

Fun Fun Fun  :afro:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: TopJimmyCooks on August 03, 2012, 12:07:32 pm
run the cables down near the center of rotation rather than out at the edge.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 03, 2012, 12:08:21 pm
run the cables down near the center of rotation rather than out at the edge.

Yep that's the plan, also I'm going to look around to find lightweight cables
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 03, 2012, 12:11:19 pm
Can you post links on the belt and pullies?  I looked on amazon but could only find stuff that was car sized/too big.

Here you go...

http://www.amazon.com/gp/product/B000FMY6M6/ref=oh_details_o05_s01_i00 (http://www.amazon.com/gp/product/B000FMY6M6/ref=oh_details_o05_s01_i00)

http://www.amazon.com/gp/product/B000FMU8MI/ref=oh_details_o05_s01_i01 (http://www.amazon.com/gp/product/B000FMU8MI/ref=oh_details_o05_s01_i01)

http://www.amazon.com/gp/product/B000FN0HM8/ref=oh_details_o05_s01_i02 (http://www.amazon.com/gp/product/B000FN0HM8/ref=oh_details_o05_s01_i02)

If I were to do this again I would probably use a slightly larger small gear as it was tight getting it onto the universal mount for the Pololu motor shaft
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 03, 2012, 12:53:57 pm
Here's a closeup of one of the adjustable height disk levelling casters I built, amazing what you can do with $5 of bits from Home Depot. I bought swivelling casters thinking they would be best but I think I may change them out for fixed casters as these flip around when the disk changes direction and cause some judder

(http://www.kinemote.net/mame/build020.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: DNA Dan on August 03, 2012, 01:58:22 pm
I think you'll be happy you ditched the friction setup. The direct drive setup you're engineered is fantastic. I always visualized this occurring on the end of the shaft, but mounted into the middle of the rotation apparatus makes complete sense. I have been thinking of ways to reduce this to absolute minimum. Still conjuring up my next cab.

I think people are negative on the cupholders for a few reasons:
1) Some feel it detracts from a classic design, or from the graphics of the CP
2) Quality controls are expensive to come by and ruining them by spilling beer on them is almost certain to happen. (Not to mention the potential fire hazard when it does.)

I say if you aren't concerned with those things go for it. It's certainly functional. I have to rest my beverage to the side of the cab on a table, and it's a real pain when you are sitting on a stool to have to reach for a swig. Oh the laziness. . .

BTW, How are you locking that gear on the threaded shaft? It it just sandwiched with some lock washers?
 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 03, 2012, 02:03:54 pm
BTW, How are you locking that gear on the threaded shaft? It it just sandwiched with some lock washers?

Hi Dan. At the moment i just have regular bolts and washers torqued down, when I feel confident about the configuration I'll put some lock washers and threadlock in there.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 03, 2012, 02:11:58 pm
I have been thinking of ways to reduce this to absolute minimum.

If you are using lightweight LED screens like this one I feel pretty confident you could drop the pulleys and belts altogether and have a true direct drive with the motor drive shaft turning the screen itself. I'd use a universal joint on the drive shaft to avoid the weight of the monitor bareing down on the motor shaft itself, this would also allow you to have the motor on it's side reducing the overall depth profile considerably. I came up with that solution after building this one, still considering if I want to tear this all down to try that route as it has less points of failure.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: DNA Dan on August 03, 2012, 02:12:33 pm
I checked out the gears and I see they have a set screw. I definitely would not just rely on that. You could also drill the shaft with a small hole to accept a greater length of the set screw for added strength.

It's weird though, you'd think there would be a lot of torque on the rotation however once it's mounted in the slant position and consider the gearing, it really takes very little effort to rotate it. Keep up the good work!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 03, 2012, 02:15:43 pm
It's weird though, you'd think there would be a lot of torque on the rotation however once it's mounted in the slant position and consider the gearing, it really takes very little effort to rotate it. Keep up the good work!

Yeah as long as you let the driveshaft take all the weight and take care to balance things well, these little motors can handle the load no problem. While experimenting when I would get a jam the belt jumped the teeth way before the motor even thinks about stopping, these Pololu geared motors are strong little beggars
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: DNA Dan on August 03, 2012, 02:18:51 pm
I have been thinking of ways to reduce this to absolute minimum.

If you are using lightweight LED screens like this one I feel pretty confident you could drop the pulleys and belts altogether and have a true direct drive with the motor drive shaft turning the screen itself. I'd use a universal joint on the drive shaft to avoid the weight of the monitor bareing down on the motor shaft itself, this would also allow you to have the motor on it's side reducing the overall depth profile considerably. I came up with that solution after building this one, still considering if I want to tear this all down to try that route as it has less points of failure.

I think you'd have to use a 90 degree motor for this. Those pololu motors are pretty long to begin with. Another factor is I have decided having the monitor "inset" in a rotating disk to be the best design for finishing off the bezel. You could simply layer some black material over it to cover the edge of the screen. This means the monitor is already at the deepest part of the rotation assembly. So gearing with the motor off to the side could reduce the depth further. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 03, 2012, 02:21:01 pm
Something like this would seem like it could be put to good use...

http://www.pjtool.com/rotarytoolflexshaft.aspx (http://www.pjtool.com/rotarytoolflexshaft.aspx)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen in progress
Post by: griffindodd on August 03, 2012, 02:23:34 pm
Another factor is I have decided having the monitor "inset" in a rotating disk to be the best design for finishing off the bezel. You could simply layer some black material over it to cover the edge of the screen.

For me this is only practical if you can do it without increasing the rotational diameter of the screen, I hate too much black space around the screen just to accommodate for rotation, that's why I've built this so ridiculously tight in the cab frame, I want the absoute minimum bezel I can get away with
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: DNA Dan on August 03, 2012, 04:00:03 pm
Yeah that's going to be a challenge for the bezel no matter which way you go. If the corners of the monitor are pretty much the same length as the rotational radius during rotation, you'll have to be creative to get a bezel in there. I'd like to see what you come up with. Certainly limiting this distance is best overall for keeping the cabinet width within reason, but it makes concealing the interior more difficult. I struggled with this aspect. I think I ended up putting ~1/2-3/4" on each side to give me some space for this.

This is one of the more challenging parts of the rotating cab. Making it rotate but look concealed and clean without some huge bezel. I played quite a bit with the math. That is why I think the inset approach is better. You actually have a surface to glue your bezel to. I wasn't happy with the way I did mine. The "floating" bezel was just too much hassle for me.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 03, 2012, 08:39:03 pm
Here's a little tool porn for you, just arrived today

(http://www.kinemote.net/mame/build021.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 04, 2012, 07:32:18 pm
No progress on the cab today, the garage was a mess of tools and sawdust so it was time to get organized

(http://www.kinemote.net/mame/build022.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 04, 2012, 08:25:51 pm
Picked up some more unused controls from forum member Ron310 in the form of an ultimarc 3 inch trackball with mount and optipac. Ill probably pick up the rgb conversion kit and a second pac64 so I can do full rgb for all buttons on the controller.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: TheShaner on August 04, 2012, 10:49:38 pm
If you go RGB on all of the buttons, and plan on just buying the buttons ready to go, rather than rigging the lights into them yourslef, do yourself a favor and get them from Ultimarc.  The connectors on them will save you a ton of time and heartache.  If not you will need to look into buying pins for the ends of the wires and clamping each.  I have a link to them somewhere in my thread.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 05, 2012, 12:47:04 am
If you go RGB on all of the buttons, and plan on just buying the buttons ready to go, rather than rigging the lights into them yourslef, do yourself a favor and get them from Ultimarc.  The connectors on them will save you a ton of time and heartache.  If not you will need to look into buying pins for the ends of the wires and clamping each.  I have a link to them somewhere in my thread.

Yeah I already have ultralux buttons so I'll get the rest to match
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 05, 2012, 03:24:09 am
Decided to burn some midnight oil as I had an itch I just had to scratch. I felt like it must be possible to drive the monitor rotation directly with the motor itself, no cogs or pulleys or belts or guide wheels, that's just way too much crap that can go wrong.

So I tore everything apart and took a different approach. I mounted the motor directly to the back of the monitor and I also mounted the 300lb lazy susan bearing I had to the monitor around the motor ensuring they both had the exact same center of rotation. The lazy susan then mounts to the support frame taking all the weight of the monitor. The motor is then braced in place, running right through the middle of the lazy susan. This technique gets rid of 80% of the other hardware and moving parts and ensures a very 'flat' rotation with hardly any wobble and vastly reduces the depth of the whole mechanism, it's also very quiet..

The result....

Rotating Prototype v2 (http://www.youtube.com/watch?v=j3srZmAFAlE#ws)

Side view of the setup
(http://www.kinemote.net/mame/build023.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: ataruzzolo on August 05, 2012, 04:53:32 am
Good work!
How do you have connected the motor to the monitor?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: Le Chuck on August 05, 2012, 08:39:23 am
Awesome  :applaud:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: rablack97 on August 05, 2012, 12:42:42 pm
Sweet man looking good........ :applaud: :applaud: :applaud: :applaud:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: TopJimmyCooks on August 05, 2012, 01:41:53 pm
Really good stuff.  turn your braking up to 100% in smccmd and you may avoid some of the bouncing. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 05, 2012, 06:27:06 pm
Built out V2 properly today and I'm happy with the results as its virtually silent. Ill have to increase the view angle as the screen is still a little washed out even upside down. Ill also probably put in some stronger switches maybe something without a  click and more resistance
V2 in place virtually silent (http://www.youtube.com/watch?v=QFBb5QaECwg#ws)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 05, 2012, 07:06:03 pm
Good work!
How do you have connected the motor to the monitor?

Pololu sell a universal mount that screws onto the D-Shaft on the motor, I simply screwed that mount to the casing in the center of the back of the monitor and then attached it to the motor shaft.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 05, 2012, 10:56:42 pm
Another nice little milestone to end the weekend. Did a rough mount of the top screen and adjusted the angles of the bottom screen to help with color saturation. Fired them up with a couple of pics to get a feel for how pinball will look. Still some alignment to do but it's really starting to look good.

(http://www.kinemote.net/mame/build024.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: Le Chuck on August 05, 2012, 11:12:47 pm
Ah! Kill it with Fire! What have you done to TAF?!11!

That's looking awesome.  I'm anxious to see how it all comes together once you get the bezel and CP in place. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 05, 2012, 11:46:05 pm
Ah! Kill it with Fire! What have you done to TAF?!11!

Lol, fixed. Couldn't find any full screen shots of TAF playfield so I just threw in whatever I could dig up.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: rablack97 on August 06, 2012, 12:39:13 pm
TROUSERS MESSED!!!!!!! :drool
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 06, 2012, 01:14:58 pm
TROUSERS MESSED!!!!!!! :drool

 :laugh2:

Lol. Anyway..... ordered some J-Channel in black this morning, I got 2x 8ft strips this will provide channelling for the two pieces of glass for the backglass and playfield area and also hold the marquee in place. Also I got the router to the front of the frame to give myself a little wiggle room with the exact positioning of the main monitor. Because the position is so critical I have to be able to have the monitor rotate, match the angle of the top glass, be perfectly centered and align with the top monitor so it's really coming down to 16th's in every axis, but I have to admit I am enjoying the challenge of engineering this.

(http://www.kinemote.net/mame/build025.jpg)(http://www.kinemote.net/mame/channel.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 06, 2012, 03:28:09 pm
Purchased more goodies for the controller which will hopefully complete the parts list, man the controller has cost more than the entire rest of the cab, and that's with buying used parts. (Oh on that note you will all be relieved to know that I will be filling the 'cupholders' with custom made tokens for the coinslots so they will be more of an asthetic detail than somewhere to put drinks.)

So, the parts....

- 3" Electric Ice RGB conversion kit with translucent ball (took a gamble that I can use this on my Ultimarc trackball and PAC64 to drive the LEDs)
- A second PAC64 unit taking my RGB control options up to a total of 32 lights
- 10 more RGB buttons and switches bringing my lit RGB button count to 25 on the controller.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: rablack97 on August 06, 2012, 05:39:32 pm
(Oh on that note you will all be relieved to know that I will be filling the 'cupholders' with custom made tokens for the coinslots so they will be more of an asthetic detail than somewhere to put drinks.)

Good call, great idea.......... :applaud:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 06, 2012, 11:38:18 pm
Just a little detail work today aligning the new angle of the main monitor and tweaking the position as tight as possible

monitor sits exactly 1/4 inch below the frame to allow for masking
(http://www.kinemote.net/mame/build026.jpg)

very tight on rotation just the way I like it  >:D
(http://www.kinemote.net/mame/build027.jpg)

Also ordered the Griffin Powermate for volume control, a power socket and switch for the back of the cab, surface mounted outlet for inside and a few other bits and pieces
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 07, 2012, 05:04:12 pm
Here's an initial mockup of how I see the bezels working. The red dot halftone actually turns with the monitor as it is part of the masking under the main bezel.

(http://www.kinemote.net/mame/build028.jpg) (http://www.kinemote.net/mame/build029.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: TheShaner on August 07, 2012, 06:39:54 pm
Wicked.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 08, 2012, 03:00:12 pm
After much mental wrestling with the placement of dedicated sticks and the like, I have decided I need to create a modular controller. The idea is to have 3 'slots' 2 for the joysticks and 1 big one for the center area where the trackball goes.

I've been chewing over some design ideas in my head and have decided to go a slightly different route to the Doc modular design as it wouldn't work with my configuration. The modular panels will slide into the front of the controller and clip into place. If I can pull it off they will have a universal plug that hits a female socket at the top of the opening as the panel is clipped into place.

More too chew over on this one, but I know I need to do this if I am going to enjoy games like Paperboy and Ikari Warriors.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: TopJimmyCooks on August 08, 2012, 03:18:08 pm
look into pogo pins for your swap panel connections.  more forgiving than a plug possibly. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 08, 2012, 03:21:53 pm
look into pogo pins for your swap panel connections.  more forgiving than a plug possibly.

They look perfect, now if I can find them in pre-built packs
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 08, 2012, 03:32:00 pm
Pogo pins seem nice but look very expensive.

I'm thinking a butchered M-F serial cable will probably do the trick well enough and it comes pre wired for $2  :laugh:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 08, 2012, 05:58:45 pm
Some more bits arrived today, unused second hand Trackball, Optipac and mounts, thanks Ron  :applaud:

(http://www.kinemote.net/mame/build030.jpg)

i hope I can mount this under the wood, I don't want that ass ugly metal plate on my CP
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: mcseforsale on August 08, 2012, 06:21:08 pm
Thing looks awesome!

I flush mounted the ugly steel plate, then stuck the CP overlay on top, then plexi.  You can't tell it's there:

http://forum.arcadecontrols.com/index.php/topic,119081.0.html (http://forum.arcadecontrols.com/index.php/topic,119081.0.html)

(except the damn reflections of the garage door tracks...  :badmood: )
(http://i128.photobucket.com/albums/p191/mcseforsale/MAME_CAB/IMG_9986.jpg)

AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 08, 2012, 06:31:07 pm
Thanks AJ I will definitely mnake use of your template.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: DNA Dan on August 08, 2012, 07:10:00 pm
Very nice work on the bezel. Are those red dots just printed or are the illuminated? Can you see inside the cab during the rotation? I'd like to see how you did this. I always envisioned the bezel as a square/rectangle, but removing the uneeded area actually looks really slick with the pattern there.

Jimmy's your guy for the modular CP. His stuff is very clean.  :notworthy:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 09, 2012, 12:22:39 am
Very nice work on the bezel. Are those red dots just printed or are the illuminated? Can you see inside the cab during the rotation? I'd like to see how you did this. I always envisioned the bezel as a square/rectangle, but removing the uneeded area actually looks really slick with the pattern there.

Jimmy's your guy for the modular CP. His stuff is very clean.  :notworthy:

Hi Dan its all photoshop at the moment but I know how I am going to execute it. I like the idea of the illuminated dots but I think that may be a lot of work for a.small detail I had just planned for them to be printed.

Installed the glass channeling tonight and flush mounted the top monitor
(http://www.kinemote.net/mame/build031.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: BadMouth on August 09, 2012, 09:06:33 am
Really like how this thing is so different from standard builds, but highly (possibly more) functional.   :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: DNA Dan on August 09, 2012, 11:00:19 am

Hi Dan its all photoshop at the moment but I know how I am going to execute it. I like the idea of the illuminated dots but I think that may be a lot of work for a.small detail I had just planned for them to be printed.


With your marquee coming forward like that you could probalby slip in a black light or two and make those printed dots glow. You could also accent other parts of the bezel this way without having to use individual lights. Don't know if this would affect gameplay.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 09, 2012, 11:35:38 am
With your marquee coming forward like that you could probalby slip in a black light or two and make those printed dots glow. You could also accent other parts of the bezel this way without having to use individual lights. Don't know if this would affect gameplay.

Interesting idea, I'll have a think about that.

Speaking of lighting I started putting together the marquee back lighting panel this morning. Here's a video of the test strip I did, it's full RGB LEDs with a little extra summin summin...

 :afro:

LED Marquee lighting test (http://www.youtube.com/watch?v=KtcJR9xZPhQ#ws)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating screen working
Post by: griffindodd on August 09, 2012, 01:28:18 pm
Really like how this thing is so different from standard builds, but highly (possibly more) functional.   :cheers:

Thanks for the compliment. I didn't really set out to do things differently, I just started building in a way that made sense in my head, hopefully some of these techniques will prove valuable to others in the future if they work out well.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: drventure on August 09, 2012, 03:15:00 pm
Very nice on the marquee.

What LED Controller did you use? Looks like it works very nicely for keying off the music playing. Does it use a mic or audio in?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: griffindodd on August 09, 2012, 03:19:02 pm
Very nice on the marquee.
What LED Controller did you use? Looks like it works very nicely for keying off the music playing. Does it use a mic or audio in?

It's just using a Mic, it comes with a remote so you can pick modes, change colors, brightness and turn it on and off, kinda fun http://www.amazon.com/gp/product/B007RGRJ36/ref=oh_details_o06_s00_i01 (http://www.amazon.com/gp/product/B007RGRJ36/ref=oh_details_o06_s00_i01)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: griffindodd on August 10, 2012, 11:38:26 pm
Finished soldering up the LED board for the marquee tonight.

Yeah that should be bright enough  8) 8) 8) 8) 8)

(http://www.kinemote.net/mame/build032.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: Drnick on August 11, 2012, 02:45:22 am
Ahhhh, so bright, Can't see.  :cheers:  I love the way the light was so bright it reflected right off the lens of the camera and reappeared half way up the uprights.  Normally only see that in movies with bright headlights :)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: rablack97 on August 11, 2012, 08:22:49 am
Turn em off and take a pic.

Did you use the same led strips as your RGBs....

I decided to use led strip lighting in my marquee for the first time, but I dont like the individual how each individual light shows up behind the marquee.

Was wondering if you found a way to diffuse the light so each led isn't so defined.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: drventure on August 11, 2012, 09:05:36 am
Was wondering if you found a way to diffuse the light so each led isn't so defined.

I've had pretty good luck just putting a sheet of white paper over the LEDs, then make sure the LEDs are a couple inches back from your marquee.

You could also take some plex, run a sander over it and put that between the marquee and leds.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: rablack97 on August 11, 2012, 10:31:09 am
Was wondering if you found a way to diffuse the light so each led isn't so defined.

I've had pretty good luck just putting a sheet of white paper over the LEDs, then make sure the LEDs are a couple inches back from your marquee.

You could also take some plex, run a sander over it and put that between the marquee and leds.

Awesome, thanks...........Worked perfect.....I had some extra plexi, the sanding idea worked.


Oh yeah.............trousers messed again :drool :scared :blowup:.....headed out for therapy....

Awesome work man..................
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: griffindodd on August 11, 2012, 01:17:34 pm
Yeah they are the LEDs from the video above, so you can change them in all kinds of ways. The photo was with them set to white at full power. They sit about 3-4 inches back from the plexi, and they are quite densely packed so I'm hoping that the light is even enough from them. I'll be lining the space between the lights and the marquee with foil and the marquee will be printed vinyl applied to the back of the plexi. Nice to know that the trick of sanding a second piece of plexi will help if indeed it does turn out that I need that.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: griffindodd on August 11, 2012, 08:31:33 pm
Decided to do some bezel and masking work today.

First I started out with the disk that's going to mask the rotational area of the main monitor. I settled on foamboard as it was thin, very light and quite rigid.

Marking out a 26" circle without a compass is a bit of a pain, but this worked out
(http://www.kinemote.net/mame/build033.jpg)

Creating the opening for the screen was a challenge as the monitor's outer dimensions share the center of rotation with the circular mask, but the screen itself is offset within the monitor bezel so I had to match that offset within the circular mask to make sure everything turned inside the tight frame exactly right.

Test fit, seems like my measurements and math were right (that's a first)
(http://www.kinemote.net/mame/build034.jpg)

Making the art for the circle required some of the same gymnastics as I wanted a fully black frame masked around the monitor screen.

Large format printout at the local Staples
(http://www.kinemote.net/mame/build035.jpg)

Time to see if it all lines up as I thought it would...and phew yeah it did.
(http://www.kinemote.net/mame/build036.jpg)

Lets drop it in place and see if it all looks the way I hoped...
(http://www.kinemote.net/mame/build037.jpg)

Pretty happy with the outcome of this, the disk is stiff and level without drooping and the finish of the banner paper they used to print it gives a nice matt surface.

Next, the bezels for both areas.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: griffindodd on August 12, 2012, 03:25:34 am
Spent some time working on the bezels tonight. I thought I might be able to piece together the backglass bezel with photo paper printouts from my printer but splicing together photo paper even with accurate registration marks still leaves a noticeable join line. I spent 20 years as an Art Director so I've done my fair share of paste-ups but this just wasn't going to give my the perfection I need for this piece. There's only one way to do these bezels properly and that's reverse printed clear vinyl applied directly to the back of the glass. I'd hoped I wouldn't have to do it this way due to the difficulty of lining up the masking properly but if I want this to look perfect then that's the way it's going to have to be done.  :dizzy:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: PL1 on August 12, 2012, 04:35:25 am
So you already ruled out paint and double-masking on the underside?

By that, I mean you mask out the center circle with cardboard and neatly trimmed blue painters tape, then add another layer of cardboard/tape for the dot pattern.

Spray red for the dot pattern.  Once that dries completely, carefully remove the second mask and spray black.

Seems like it would work -- not sure if it's up to your standards, though.   :dunno


Scott
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: griffindodd on August 12, 2012, 09:16:56 am
No Scott, the circle mask is fine, there's a second mask which is a layer over the top of the circle that works in conjunction with the circle mask to create the full effect. This mask has to also be as rigid as the circular one and follow the same lines as the glass and monitor, but it has to be paper thin to work properly so it won't work with the foam core. I tried with stiff paper but it sags in places. It's hard to describe in words, it looks like this....

(http://www.kinemote.net/mame/build038.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: PL1 on August 12, 2012, 11:29:28 am
I see what you mean.  :cheers:

How about using 2 layers of glass/plexi and vinyl -- plus paint if needed?

1. Top glass/plexi - thinnest reasonable
2. Printed vinyl - either sandwiched between layers 1 and 3 or attached to layer 3
3. Lower glass/plexi - thick enough to not bend/distort
4. (If needed) Painted black "inverted plus" on underside of layer 3 to bring the visual block/mask as close to the rotating surface as possible.


Scott
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: griffindodd on August 12, 2012, 04:29:29 pm
Yeah they are all good solutions but I just don't have that kind of thickness to play with and I have a decent distance to bridge without bowing, the fact that it's a nearly horizontal plane is turning gravity against me  :angry:

I'm going to order some glass from 1dayglass today and then see from there.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: mcseforsale on August 12, 2012, 04:36:34 pm
What thickness are you trying to stick to?

AJ

Yeah they are all good solutions but I just don't have that kind of thickness to play with and I have a decent decent to bridge without bowing, the fact that it's a nearly horizontal plane is turning gravity against me  :angry:

I'm going to order some glass from 1dayglass today and then see from there.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: griffindodd on August 12, 2012, 04:42:22 pm
My glass channel holds up to 1/4" thick but I need a little play in there for screw heads.

I went ahead and ordered glass for both screen areas and decided to get glass for my marquee also as I was already paying for the shipping, $110 shipped for everything seemed pretty good for the amount of glass I am getting...

Shape: Square/Rectangle
Glass Type: Tempered
Glass Thickness: 3/16"
Glass Tint: Solar Gray (Light Gray)
Edgework (Step 1): Seamed Edge
Option: No Tong Marks   
Width: 27"
Height: 22 3/4"
$37.33

Shape: Square/Rectangle
Glass Type: Tempered
Glass Thickness: 3/16"
Glass Tint: Solar Gray (Light Gray)
Edgework (Step 1): Seamed Edge
Option: No Tong Marks   
Width: 27"
Height: 11 1/4"
$22.17

Shape: Square/Rectangle
Glass Type: Tempered
Glass Thickness: 3/16"
Glass Tint: Clear
Edgework (Step 1): Seamed Edge
Option: No Tong Marks   
Width: 27"
Height: 5 5/8"
$18
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: griffindodd on August 12, 2012, 05:53:06 pm
So, what do you guys think of this, obviously not to scale but I was just playing with the idea of using height in the controller to separate zones. The trackball is a modular panel that you can swap out for other large controller.

(http://www.kinemote.net/mame/build039.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: harveybirdman on August 12, 2012, 06:17:14 pm
IF the Kodan Armada mother ship and the Millenium Falcon had a child....

pretty neat, but I liked your first design better.

Besides this has no place for the PBR  :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: rablack97 on August 12, 2012, 07:06:10 pm
Too trekky looking, first design looks cleaner. Sometimes too much is not a good thing....

 :whap no bueno..........trousers un-messed this time....... :angry:

Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: Le Chuck on August 12, 2012, 07:42:25 pm
I kinda like it, but I'm a huge fan of both the Kodan armada and the Millennium Falcon.  I think the upper deck would not work that great considering your screen is laid back.  Also, you're already doing great stuff with a rotating monitor, why not rotating joys for some 4 way 8 way love and ditch the dedicated stick?  Seems like this is in desperate need of feature creep  ;D 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: griffindodd on August 12, 2012, 09:08:17 pm
Lol I love all the descriptions, hilarious.
the project
Yeah you could call it feature creep, but I also dont want to spend the best part of $3k on something that doesn't play all of the games I want it to. Also for me this project is about building something way beyond anything I ever realized I could make, so pushing myself into more complexity is also part of the fun.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: rablack97 on August 12, 2012, 09:34:09 pm
Understood.......I guess to me the new design is a bit blocky looking.

Yet......as i've said before, its your baby and we are just giving our opinions, it's gonna be in your house.....LOL, when in doubt ask the Mrs. the first expression on her face will tell it all.

She's either gonna say That's nice....or the dreaded.....What is that for?  Thats code for dont you put that in my house...

The way your going with this whatever you do is gonna be nice......

By the way your a liar........I HAVE NO IDEA WHAT I'M DOING???????  I'm calling....oh wait there's no icon for Bull****......

Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: griffindodd on August 12, 2012, 09:40:26 pm
lol, I guess I must be lucky, my wife doesn't really give me any grief about that kind of thing, as long as she can play it too she really wouldn't care. In fact I pointed out that this may become an ongoing hobby and we may end up with our own arcade, she laughed and replied 'whatever makes you happy dear' so I guess that's a good thing
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: stuckpixel on August 12, 2012, 11:45:30 pm
I dunno dude - starting to look rather franken-panel. Wouldn't you be better off going with a U360 or a ServoStik to handle your 4 way needs? The days of needing a dedicated 4-way are kind of long gone IMO.

I think your first CP design was far superior. I also feel like, from your render, your 3P and 4P would have a very hard time viewing the screen well (with the unorthodox angle it's mounted at).

My .02.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: PL1 on August 13, 2012, 01:26:25 am
+1 on the comments encouraging you to use the original layout.

What if you added a couple of Neutrik USB feedthrus and had some gamepads/standalones for P3 and P4 for the rare occasions they are needed?

This would also allow you to plug in an analog flightstick/SW yoke or other standalones with specialized layouts like Battlezone, Tron, Defender, Q-Bert, etc.


Scott
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: DNA Dan on August 13, 2012, 01:29:59 am
Too much franken for my tastes. If you really feel you need that many controls go modular. It's the only way. Otherwise, drop some controls and learn to play those few games with less-than-ideal controls.

Quick question - How did you attach the circular bezel to your monitor?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: griffindodd on August 13, 2012, 09:23:22 am
Quick question - How did you attach the circular bezel to your monitor?

Velcro on the monitor bezel attaches to the back of the disk.

Thanks for all the input guys, I think I agree with the frankenpanel quotes, I have to admit I always did think the random extra components did look kinda odd and spoil the design of many controllers. I agree that an elegant design is better than a collection of random arcade parts lol.

So I'll keep chewing on my modular execution and see what I can come up with. No disrespect intended to those who have built the current style of modular panels but I just don't like that look at all. TJC's Switchcade was a nice execution, I liked the way the panel transformed so elegantly, I have a few ideas but nothing I have settled on yet.

Onward with the usage of both of my brain cells!!!!!!!  :dizzy:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Wiring & Lighting in Progress
Post by: griffindodd on August 13, 2012, 03:46:30 pm
So the reverse vinyl thing is a no go, which i have to admit I am relieved about. The results are beautiful when done right, but one mess up and well, that's expensive.

I took another look at the masking area around the disk last night and realized that I could flush mount black foam core into the top of the monitor enclosure as a support mask while still clearing the disk. Then I can simply lay the artwork on top of that and the frame edges and then have the flush glass lay across it all with it's weight supported by the outer main frame.

So tonight I'm stopping at Staples to get all the art printed, grab some foamcore and also drop by a guys house to pick up a barely used router table for $30 - gotta love craigslist  :applaud:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: griffindodd on August 14, 2012, 12:38:23 am
Off to Staples to use all their printer ink up
(http://www.kinemote.net/mame/build040.jpg)

Two bezels and the marquee graphics on a sheet, looks bitchin', very nice quality print
(http://www.kinemote.net/mame/build041.jpg)

Cut the foam core as a mask support and laid the main bezel on top of it, stiff enough to stay where I need it
(http://www.kinemote.net/mame/build042.jpg)

Now it's starting to look like something
(http://www.kinemote.net/mame/build043.jpg)

Looking just like the mock up, nice!!!!  :applaud:
(http://www.kinemote.net/mame/build044.jpg)

Everything is still loose and needs some edge work for now, but overall I'm extremely happy with this, I can't wait for the 3/16 light smoked glass to come to see what it all looks like when it's put together.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: Le Chuck on August 14, 2012, 01:12:35 am
 :applaud: Looking gorgeous!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: TheShaner on August 14, 2012, 09:55:14 am
Man, looking great!  What did you print your artwork on?

You must have a lot of free time, you are moving lightning quick through this build!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: mcseforsale on August 14, 2012, 10:07:30 am
Is that paper?  If not, does Staples print on vinyl? 

How much do they charge?

Is that too many questions?

AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: griffindodd on August 14, 2012, 10:31:11 am
A quick post before I go off to work

Rotation with masking test (http://www.youtube.com/watch?v=2CsqltXV8wc#ws)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: rablack97 on August 14, 2012, 10:52:18 am
Man that's sweet........Loving it......

Dude, if you use paper on your marquee.... :bat  no bueno....Send to GOG, I hope thats was just a mock-up.

The rest looks kick ass........Can't wait to see the smoked glass effect too....

Also, FYI, if you go with GOG, make sure your leds are at least 3 to 5 inches away from the graphic, the sanding of the plexi helps but it still needs to be set back to get the full diffused effect.

Now, Fed Ex uses a thicker quality paper, and it diffuses perfectly w/o the plexi.  Although they are touchy about copy (cough) (cough) material and won't print it out....GOG's work is phenomenal, just some FYI's for your decision making.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: griffindodd on August 14, 2012, 11:26:07 am
Lol Shaner, no not really I just grab half an hour here, 45 mins there when I can and it soon adds up, we have a 6 month old baby girl taking up most of our time along with work and I am running a small tech startup on the side too, in among all that I try to sleep  :dunno

MCSE - It's a lightweight indoor banner material, looks and feels like super smooth paper but has a very nice finish to it

Rablack - Yeah it's a paper mockup so I could get a feel for the art and how it will sit in the channel I put up there, once I know it's spot on I'll get the proper one done at GOG. Although the paper diffuses the light well, I can't see any specific points, the ink is a little too thin and lacks the punch I want from the colors in the marquee.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: TopJimmyCooks on August 14, 2012, 11:35:57 am
stunning bezel/masking treatment.  I never even considered doing anything but blackout/concealment but the integration of the art takes it to a higher level.  Well played, sir. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: griffindodd on August 14, 2012, 11:41:50 am
stunning bezel/masking treatment.  I never even considered doing anything but blackout/concealment but the integration of the art takes it to a higher level.  Well played, sir.

Why thank you sir :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: rablack97 on August 14, 2012, 11:46:53 am
Congrats on the baby man........

Ok cool, yeah the paper diffuses, but as you said your colors won't pop.  Your choice to cut costs for the bezel and maksing is spot on as it will be dressed up by the smoke glass.

Also, you must go into a corner and print this, Staples hasnt given you crap about the content on your printouts?  If not i'll be going there from now on for test runs...

Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: griffindodd on August 14, 2012, 11:49:11 am
So you're saying that FedEx wouldn't let you print out images because they thought it was a copyright infringement? Wow that's ridiculous  :laugh2:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: rablack97 on August 14, 2012, 12:02:13 pm
Yep, apparently they just paid out a huge settlement due to them printing out copyright materials.  Any type of logo, character was a big no no.  First thing they ask you is where did you get the images and where is the document saying you have permission to use the images.  Sad thing is their backlit paper is very good.

So, your lucky if they just don't care........
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: griffindodd on August 14, 2012, 12:03:48 pm
I'd just say I drew it all myself, they can't argue with that.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: jpS14 on August 14, 2012, 12:14:19 pm
That's probably one of the best rotating montior step ups  :o  You're doing an awesome job
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: griffindodd on August 14, 2012, 12:16:32 pm
That's probably one of the best rotating montior step ups  :o  You're doing an awesome job

Thanks man, I'm still learning as I go, and all of this is really me just doing my own version of what people here have already done before, because of what they shared and documented I have been able to refine the process instead of having to work it out from the ground up.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: rablack97 on August 14, 2012, 12:35:12 pm
LOL, i'm sure thats what those other folks said too....either way glad your getting it done...Where there is a will there is a way.

 :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: TopJimmyCooks on August 14, 2012, 01:59:03 pm
you're going to add a name to the rotating Roll of Honor:

DaOldMan
Weisshaupt
DNA Dan
[the long lost CRT rotating guys]
[me]
griffindodd
Nephast
Ond
plenty of others . . . .
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: Nephasth on August 14, 2012, 02:03:24 pm
you're going to add a name to the rotating Roll of Honor:

DaOldMan
Weisshaupt
DNA Dan
[the long lost CRT rotating guys]
[me]
griffindodd
Nephast
Ond
plenty of others . . . .

FTFY. :-[
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: griffindodd on August 14, 2012, 02:28:08 pm
you're going to add a name to the rotating Roll of Honor:

DaOldMan
Weisshaupt
DNA Dan
[the long lost CRT rotating guys]
[me]
griffindodd
Nephast
Ond
plenty of others . . . .

Well that's one heck of a nice list to be on  :notworthy:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: Seith on August 14, 2012, 03:14:15 pm
Love the monitor rotation and artwork!

Can't stand the new design for the control panel though, sorry... Stick with the first design.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: TopJimmyCooks on August 14, 2012, 10:57:08 pm
you're going to add a name to the rotating Roll of Honor:

DaOldMan
Weisshaupt
DNA Dan
[the long lost CRT rotating guys]
[me]
griffindodd
Nephast
Ond
plenty of others . . . .

FTFY. :-[

What happened to the direct drive bartop?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: Nephasth on August 14, 2012, 11:06:42 pm
you're going to add a name to the rotating Roll of Honor:

DaOldMan
Weisshaupt
DNA Dan
[the long lost CRT rotating guys]
[me]
griffindodd
Nephast
Ond
plenty of others . . . .

FTFY. :-[

What happened to the direct drive bartop?

The Briefcase...
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: Ond on August 15, 2012, 07:06:01 am
Mmmm, have to say that's a creative and original solution for a rotating setup, not only that, it looks great with a real Arcady feel too!  Nice work, love the innovation.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: MrChucky on August 15, 2012, 01:12:14 pm
Hi,

This is the most smashing hi-tech Cab i've seen on Arcadecontrols so far.
That rotating screen is brilliant !

Can you give me some tips on the artwork. Did you use Photoshop or something else ?
How did you do the ball pattern/grid on the edges is that some photoshop filter or something ? I've been looking around for this extra touch, to make the artwork have just a more pro look.

And the red cloud explosion on the back how did you do that ?

I'll be looking forward to your project updates.

Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: griffindodd on August 15, 2012, 01:28:49 pm
Thanks Guys  :cheers:

mrChucky, all of the artwork is pieced together from random bits and pieces, I used photoshop to do all the compositing
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: griffindodd on August 15, 2012, 02:39:21 pm
In a little bit of a waiting pattern right now. The glass is on it's way, also I ordered a few heavy duty long arm micro switches for the stop limits on the screen rotation, the little ones did the job for the prototyping but I want this to be very durable and hopefully low on servicing needs.

Also I picked up a super thin HDMI cable and power cord for the monitor to reduce the possibility of cable binding. One of the problems with this lower profile build is that I cannot pass the cables through the center of rotation as the monitor is virtually flat up against the baseboard, but with these lightweight cables and a little jiggery-pokery it shouldn't be an issue.

Other stuff that has arrived,

- 2x 140mm Red LED fans for cooling
- Electric Ice replacement 3" ball and RGB conversion for the trackball
- my second PAC64 and ten extra RGB buttons
- spray glue for the laminate (better than cement on MDF - no soak up) 
- Griffin Powermate USB volume control
- X-Gaming coin door and mechanism
- Various hardware for doors and access hatches
- Lexan for my computer mounting
- Krylon textured matt black paint for top panel and some mask areas
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: griffindodd on August 16, 2012, 12:02:26 am
Found something to do tonight...
(http://www.kinemote.net/mame/build045.jpg)

YARRRRRRRRRRR Ye pasty land lubbers, look upon 'er an' weep, I call er the Naked Mary Rose an she's a thing of beauty!!!!!!  :404

(http://www.kinemote.net/mame/build046.jpg)

(http://www.kinemote.net/mame/build047.jpg)

Dual Core Celeron Sandybridge 45nm at 2.4ghz, 4GB PC8500 DDR3 CL7, 1TB 7200rpm, Intel HD4000 Graphics, HDMI,DVI,VGA,USB3,PCIe16, PCIe8
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Bizzezzling & Glass in Progress
Post by: Nephasth on August 16, 2012, 03:56:45 am
Looks good all mounted on plex! :applaud:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 16, 2012, 09:46:55 am
Yep she looks at home back there
(http://www.kinemote.net/mame/build049.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: DNA Dan on August 16, 2012, 12:09:24 pm
What was the final cost of the computer portion?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 16, 2012, 12:11:41 pm
What was the final cost of the computer portion?

Mobo - $50
CPU - $50
RAM - $23
Drive - Donated
PSU - Donated
Fans - $16 for two
Plexi - $20
 
$158
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 16, 2012, 12:18:25 pm
So I just picked up this puppy on eBay for $37...

(http://www.kinemote.net/mame/projector.jpg)

It's an ultra short throw 4:3 1280x1024 1500 lumens portable projector, an older model but working. My idea is to use this to create an economy video marquee, I have some ideas to make it work, but who knows, we'll have to see.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: rablack97 on August 16, 2012, 12:32:57 pm
Where the hell do you get Plexi that thick for $9.00

Um, so your going to put holes in your 150.0 side art? Just noticing the fan placement.

Also, can you explain the plexi...If it's already on a shelf, why not just mount the parts directly to the shelf. 

Now attaching some nice drawer rails to the plexi so you can pull it out to troubleshoot would be nice.  Not sure if your thickness can handle the weight of your components though.

That bow in the panel above your PC looks scarey, are you going to reinforce that?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 16, 2012, 12:42:10 pm
Where the hell do you get Plexi that thick for $9.00
Um, so your going to put holes in your 150.0 side art? Just noticing the fan placement.
Also, can you explain the plexi...If it's already on a shelf, why not just mount the parts directly to the shelf. 
Now attaching some nice drawer rails to the plexi so you can pull it out to troubleshoot would be nice.  Not sure if your thickness can handle the weight of your components though.
That bow in the panel above your PC looks scarey, are you going to reinforce that?

Ok ye of little faith  :P

My bad on the plexi price, it was $20 - http://www.amazon.com/gp/product/B000FPC3Z0/ref=oh_details_o05_s01_i01 (http://www.amazon.com/gp/product/B000FPC3Z0/ref=oh_details_o05_s01_i01)

The plexi will be raised on 3/4" acrylic rod legs at an angle to face the opening on the back of the cab. I'm going to edge light it with LEDs and I was planning on sanding the back of it in the hope it would pick up a nice glow from the edge lighting. The original idea was to have it come out on rollers, but I'd rather do a nicely lit in-place presentation.

The fans are there more for dress-up than real hardcore cooling and no I'm not putting exhausts on the side of the cab - bleagh.

The acrylic is 1/4" and stiff, no weight problems there.

Yeah the bow looks worse than it is and it's not really supporting anything, it's there for light control of the computer area, I could reenforce it but you wont even see it.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: rablack97 on August 16, 2012, 12:44:37 pm
 :applaud: :applaud: :applaud: :applaud: :applaud:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 16, 2012, 12:52:02 pm
 :droid I'M SO EXCITED!!!!  :droid

Just checked on my glass and it's on the FedEx truck for delivery today, can't wait  :woot
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: MTPPC on August 16, 2012, 01:33:01 pm
So I just picked up this puppy on eBay for $37...

(http://www.kinemote.net/mame/projector.jpg)

It's an ultra short throw 4:3 1280x1024 1500 lumens portable projector, an older model but working. My idea is to use this to create an economy video marquee, I have some ideas to make it work, but who knows, we'll have to see.
Please provide the model on that sanyo. I'm thinking of using that for a backglass/floating image monitor in a pinball project.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 16, 2012, 01:37:35 pm
It's a PLC-XE40
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 16, 2012, 10:27:39 pm
The glass came today, I don't think I have ever been so excited to see a few pieces of smoked glass. I just laid them in place to get an idea for the tint. It's a very light 'smoke' which is just perfect, it's not so much that it's going to kill the artwork but it's enough to really move all that masking and bezelling away from the eye's attention. Tried to take a few photos but it was super hard to capture, it looks way better in person than these pics...

(http://www.kinemote.net/mame/build050.jpg)

(http://www.kinemote.net/mame/build051.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: jmike on August 17, 2012, 07:31:57 am
 :applaud: :applaud: :applaud:
                                          :notworthy: :notworthy:




Nuff said
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 17, 2012, 09:53:37 am
A little down n dirty blackout work for any potential exposed edges. I used Krylon zero-prep Fusion matt black, gives a nice flat finish, I'll have to pick up a couple more tins just to get all the areas that meet a facing panel or glass edge.

(http://www.kinemote.net/mame/build052.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: rablack97 on August 17, 2012, 10:06:47 am
Looking good man
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 17, 2012, 01:59:33 pm
I love it when a plan comes together, check out what I have Hyperspin doing...

Hyperspin in landscape, portrait & flipped (http://www.youtube.com/watch?v=d23e7b5iu4U#ws)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: rablack97 on August 17, 2012, 04:10:16 pm
cool, what's that clicking noise...
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 17, 2012, 04:16:48 pm
cool, what's that clicking noise...

Me mashing the keyboard
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: Seith on August 17, 2012, 04:43:49 pm
Seriously good looking build so far!  I'm wondering if, by the time you're done with the features, it will end up being as heavy as a regular CRT cab?  :laugh2:

Keep up the good work!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: rablack97 on August 17, 2012, 04:43:59 pm
so how are you gonna have it do that automatically?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 17, 2012, 04:46:08 pm
so how are you gonna have it do that automatically?

I just include it in the script I use to rotate the monitor which get's fired when I launch a Mame Game that requires the monitor to change orientation.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: Le Chuck on August 17, 2012, 06:06:34 pm
Pretty sweet, care to share the script? 

Nevermind, saw your other thread. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: Drnick on August 17, 2012, 07:18:14 pm
I'm guessing your video card drivers allow you to do a ctrl/alt and arrow key to change rotation then :)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 18, 2012, 12:02:48 am
I'm guessing your video card drivers allow you to do a ctrl/alt and arrow key to change rotation then :)

I use a free application called irotate, google it and give it a try.

A little work on the rear panels tonight

(http://www.kinemote.net/mame/build053.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: Drnick on August 18, 2012, 04:11:42 am
I shall give Irotate a try, The inbuilt Intel chip I had did rotation of everything with no problems but the ATI stuff liked to crash when I rotated.  Shumps just aren't the same in horizontal mode.  Once again this is a seriously nice build, original, well thought out and superbly executed.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 18, 2012, 11:55:37 am
I shall give Irotate a try, The inbuilt Intel chip I had did rotation of everything with no problems but the ATI stuff liked to crash when I rotated.  Shumps just aren't the same in horizontal mode.  Once again this is a seriously nice build, original, well thought out and superbly executed.

Thanks for the compliment  :cheers:.

On the software, yeah give it a try and let us know if it works out for you.

First coats of textured matte Rustoleum on the rear panels. I plan to laminate them if I have enough left over after doing the side panels, otherwise this paint gives a nice enough 'sandy' textured finish for panels that will never really be on show. More edge masking on the front.

(http://www.kinemote.net/mame/build054.jpg)(http://www.kinemote.net/mame/build055.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 18, 2012, 06:26:30 pm
Game time decision.

Decided to rip out the controller shelf as it felt a little too high and I wanted to give myself plenty of depth to play with in the controller itself.
(http://www.kinemote.net/mame/build056.jpg)

That's better, an extra 2 inches
(http://www.kinemote.net/mame/build057.jpg)

Waiting for filler to dry, might as well started building the system
(http://www.kinemote.net/mame/build058.jpg)

The FedEx man brought a gift, hopefully this will make me a routing genius
(http://www.kinemote.net/mame/build059.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: Jp19 on August 19, 2012, 04:57:48 pm
love this build. well done. cant wait see the finished cab  ;D

i did a marvel vs capcom theme on mine, check it out.
http://forum.arcadecontrols.com/index.php/topic,120269.msg1275172.html#msg1275172 (http://forum.arcadecontrols.com/index.php/topic,120269.msg1275172.html#msg1275172)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: TopJimmyCooks on August 19, 2012, 05:28:26 pm
Those router edge guides are ok if you're 3-4 inches from the edge.  any further and you'll want a fence over where you're doing the work.  Too easy to hang on the edge, swing in and ruin your cut.  On the circle jig- 10" minimum is a serious limitation and you'll find yourself making your own out of plywood for smaller holes or curves.  The offset router base is awesome to use and probably worth what you paid for the set.  I love using an offset base for bearing guided cuts, it just makes it easier and instills confidence. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 19, 2012, 05:52:41 pm
love this build. well done. cant wait see the finished cab  ;D

i did a marvel vs capcom theme on mine, check it out.
http://forum.arcadecontrols.com/index.php/topic,120269.msg1275172.html#msg1275172 (http://forum.arcadecontrols.com/index.php/topic,120269.msg1275172.html#msg1275172)

That's cool, was that an existing cab or did you make it yourself?

TJC - Yeah looking forward to learning more about routing and getting down to some creative techniques, one day I hope to build an 8x4 CNC 3D router in my workshop so I can really do some great stuff for my home, kiddie, wife and hobbies
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 19, 2012, 06:01:08 pm
Out with the old junk, in with the new respectable enough gear
(http://www.kinemote.net/mame/build061.jpg)

Added heavy duty long arm switches for the stop limits on the monitor, also extra thin HDMI and power cables to reduce binding issues
(http://www.kinemote.net/mame/build060.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: TheShaner on August 19, 2012, 09:27:23 pm
What's with the ghost load?  Already got a build worked out for this or is that just the base OS?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 19, 2012, 10:23:54 pm
What's with the ghost load?  Already got a build worked out for this or is that just the base OS?

These days I'm a network admin, I do everything from VM images and thumb drives, optical is dead baby (plus I have no dvd drive on my rig)

Ok so today was my first serious router day and it was a little frustrating but only because I am both new and a perfectionist. I decided that I wanted to make my speaker panel only using my router to do all the cuts, channeling etc.

First of all cutting the aluminum sheet to make my grills
(http://www.kinemote.net/mame/build062.jpg)

Measuring out how I want my inlay for the grills and the speakers
(http://www.kinemote.net/mame/build063.jpg)

Setting up my fences, this sucked and is without a doubt the hardest and most frustrating part, I need a lot of practice at this
(http://www.kinemote.net/mame/build064.jpg)

The final result, does the job pretty well, not the cleanest work, but I think it's not a bad start, the speakers do fit nicely into the channels and sit snug
(http://www.kinemote.net/mame/build065.jpg)

The underside, I had some trouble with some of the corners, hopefully a little bondo before paint can cover my sins
(http://www.kinemote.net/mame/build066.jpg)

So, yeah I acheived what I wanted to do, I'm not really thrilled with it as I was trying for a perfect finish, but time and practice with setting up fences will hopefully bring better results in the future.

Hrmph!!!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: TheShaner on August 19, 2012, 10:36:22 pm
I used to do the same sort of stuff, that is why I asked.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: TopJimmyCooks on August 20, 2012, 08:29:16 am
Those are not bad routing results for first time.  From the pics it looks like you could route 1/8" off all four sides of each speaker opening and still have enough shelf to hold the grille, taking out the few over routed areas.  Use larger material for your fences, because the spinning router generates a lot of force, possibly enough to bend the small pieces and defeat the spring clamp pressure.  Good work, I've gone back plenty of times with bondo or filler to touch up router work. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: mcseforsale on August 20, 2012, 09:42:56 am
A big +1 on this.  I like to use hardwood nailer 1x2's.  Not furring strips, the ones in the finish wood section. http://www.homedepot.com/h_d1/N-5yc1vZ1z0ywxz/R-203450502/h_d2/ProductDisplay?catalogId=10053&langId=-1&storeId=10051#.UDI-XqNuKnA (http://www.homedepot.com/h_d1/N-5yc1vZ1z0ywxz/R-203450502/h_d2/ProductDisplay?catalogId=10053&langId=-1&storeId=10051#.UDI-XqNuKnA)

I use those for fences, etc, unless I'm doing LONG cuts.  that's when I switch to 1x4.

AJ


Those are not bad routing results for first time.  From the pics it looks like you could route 1/8" off all four sides of each speaker opening and still have enough shelf to hold the grille, taking out the few over routed areas.  Use larger material for your fences, because the spinning router generates a lot of force, possibly enough to bend the small pieces and defeat the spring clamp pressure.  Good work, I've gone back plenty of times with bondo or filler to touch up router work.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 20, 2012, 10:03:42 am
Woke up at 5:45am this morning chanting

"Hell no to Bondo!!!!"

I drilled out the damaged corner radius on the crap corners and then retrimmed the edges with my jigsaw, a little sanding and now I'm feeling much better about the result.

(http://www.kinemote.net/mame/build067.jpg)

I'd like you all to now join me in the rally cry

"Hell no to Bondo!!!!"
"Hell no to Bondo!!!!"
"Hell no to Bondo!!!!"
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: mcseforsale on August 20, 2012, 01:16:36 pm
Hell no to bondo!!
































*maybe a little wood putty, though.  :applaud:

AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: Jp19 on August 20, 2012, 05:26:05 pm
love this build. well done. cant wait see the finished cab  ;D

i did a marvel vs capcom theme on mine, check it out.
http://forum.arcadecontrols.com/index.php/topic,120269.msg1275172.html#msg1275172 (http://forum.arcadecontrols.com/index.php/topic,120269.msg1275172.html#msg1275172)

That's cool, was that an existing cab or did you make it yourself?

made it myself, complete scratch build. unfortunately didn't take any build pictures.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 20, 2012, 09:13:00 pm
Speaker panel test fit.
(http://www.kinemote.net/mame/build068.jpg)
Originally I had it measured for 1/4" but I upped it to 1/2" for extra strength and to avoid bowing. Channelled out the edges for a cleaner fit and to keep the profile low.

Grill depth and speaker openings look good, still needs plenty of prep and paint though
(http://www.kinemote.net/mame/build069.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 20, 2012, 11:05:19 pm
Real cabinet makers have dusty dogs  :laugh:
(http://www.kinemote.net/mame/build070.jpg)

Working out the profile of the marquee channel, I inverted the glass channel I am using on other parts of the cab to minimize the amount of light being blocked, I think I'm going to need to modify this
(http://www.kinemote.net/mame/build071.jpg)

Channeling in place to see the fit, I like how this looks
(http://www.kinemote.net/mame/build072.jpg)

Starting to look like the designs, but I'm sick to the back teeth of sawdust  :banghead:
(http://www.kinemote.net/mame/build073.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 21, 2012, 10:23:49 am
Started cutting and angling the legs that will support the computer inside the cab. Because so much of this design is based on angles, I wanted the computer to look interesting and dressed in a way that suits the rest of the design so I decided to have it angled up from within a recessed shelf presenting toward the CPU access door on the back of the cab.

(http://www.kinemote.net/mame/build074.jpg)

Working out the distance between the feet to get the mated angle and height of the board was trickier than I thought but it worked.
(http://www.kinemote.net/mame/build075.jpg)
I'll make a jig for the feet so I can align the angled joints perfectly and then use acrylic cement to bond them to the underside of the computer support panel
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: TheShaner on August 21, 2012, 11:03:20 am
Make sure you put an LED or two up inside where the motherboard and all of that cool plexi is, it will glow really cool.  I put some strips inside of my cab controlled by a flip switch so that when I open the back to show it off to everyone I can flip on the green lights inside and it is really kick ass.  Yours will look even more killer with all of that acrylic everywhere!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 21, 2012, 11:43:06 am
Yeah the plan is to run some of that RGB strip along the bottom edge of the acrylic computer base to have it shine out of the edges, then that strip will be plugged into the main LED controller so the computer lighting will match whatever the cab lighting is doing at the time.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 22, 2012, 01:50:12 am
Tonight I built the computer platform and lighting...

Sanded the underside of the plexi platform the computer sits on
(http://www.kinemote.net/mame/build076.jpg)

A foamboard baseplate/jig to get the legs glued in the right position
(http://www.kinemote.net/mame/build077.jpg)

Wiring up the LED strip, ethernet cable makes great donor cable for these lights
(http://www.kinemote.net/mame/build078.jpg)

Hot glue gun attaching the LED strip to the edges of the plexi
(http://www.kinemote.net/mame/build079.jpg)

and the result....

Computer lighting demo (http://www.youtube.com/watch?v=aqj9tHD08bw#ws)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: SNAAKE on August 22, 2012, 03:22:02 am
nice doggie :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: TheShaner on August 22, 2012, 09:54:52 am
That looks pretty slick.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: mcseforsale on August 22, 2012, 10:20:46 am
Awesome.  Will that be visible while you're playing?

AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: rablack97 on August 22, 2012, 10:46:35 am
Turned out awesome... :applaud: :applaud: :applaud:

For some reason i thought your were going to have the plexi edgelit.......Where you fire an led into the polished side of the plexi, so it would have that subtle halo type glow around the edges only.....

Something like the attached....maybe taken your dremel and some stencils and sanded out the word REVOLUTION at the bottom below the PC.....Kept the rest clear.........You could take one strip of your RGB's and hot glue it between each led to the back of the plexi , leds facing the plexi side....I would think you would get the same multiple color effect.  You technically hide your leds, and it doesnt have that broadway light show look, would look more techy i guess.....

Just an idea......there are tut's on how to polich the sides of plexi on you tube....I modified the cupholders in my media room chairs and put round plexi circles with one led firing through the side....Turned out pretty nice....Followed this TUT. http://www.avsforum.com/t/1339793/diy-lighted-cupholders (http://www.avsforum.com/t/1339793/diy-lighted-cupholders)

Check out what this guy did with his plexi......

http://forum.arcadecontrols.com/index.php/topic,120404.0.html (http://forum.arcadecontrols.com/index.php/topic,120404.0.html)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: mcseforsale on August 22, 2012, 10:57:47 am
My CP plexi is edge lit...

(http://i128.photobucket.com/albums/p191/mcseforsale/MAME_CAB/IMG_0665.jpg)

(http://i128.photobucket.com/albums/p191/mcseforsale/MAME_CAB/IMG_9078.jpg)

Of course, it was purely accidental, since I routed about 1/64" too low for the t-molding and I didn't polish my router cuts.  Looks cool though and at night, the CP looks like a playfield.   :applaud: :dunno

AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: rablack97 on August 22, 2012, 11:07:56 am
My CP plexi is edge lit...

(http://i128.photobucket.com/albums/p191/mcseforsale/MAME_CAB/IMG_0665.jpg)

(http://i128.photobucket.com/albums/p191/mcseforsale/MAME_CAB/IMG_9078.jpg)

Of course, it was purely accidental, since I routed about 1/64" too low for the t-molding and I didn't polish my router cuts.  Looks cool though and at night, the CP looks like a playfield.   :applaud: :dunno

AJ

Yep that's it.....
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 22, 2012, 11:45:21 am
That edge lighting looks great on your CP, even better that it was a mistake that turned out awesome #WINNING

In my situation edge lighting wouldn't really work because of the way the unit will be placed inside the cabinet, you wouldn't really be able to see the edges. That was my first idea as I was going to have it slide out on rails, but I decided that was way too much engineering for something that would hardly ever be used/seen. I guess you could argue the same about this but the ROI of overall effect for time and cost is pretty good, so at least there will be something fun to discover in the back of the cabinet if people ever pop their heads back there.

Also, on the subject of Broadway, there is nothing subtle, classy or refined about this build (except hopefully the build quality). The theme is from one of the most visually insane games I have played, based around a genre best described by the words 'KAPOWWW' and 'BLAM!!!!!'. As a kid I used to love walking around the arcades looking at the design and lights and sounds of all the crazy machines, the more visually appealing the presentation, the more i liked it. I remember my jaw falling on the floor when I first saw Afterburner 360, it was the most awesome thing I had ever seen  :dizzy:

(http://www.abload.de/img/afterburner_360dfit.jpg)

So the more broadway, KAPOW and BLAM I can get into this build the better, I want it to be a shameless explosion horn blowing, light flashing, booming celebration of everything that was awesome in an arcade when I was a 10 year old kid cracked out on Cherry Coke and Mars Bars.

 :soapbox:

But on a note about edge lighting, I hope to incorporate it into my CP with some etching, hopefully it's brightness will be relative to my volume control.

Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: mcseforsale on August 22, 2012, 11:57:46 am
Thanks.  My CP is only being lit by the GGG buttons. 

Will you be putting a switch on the back door to activate all that coolness, or are you going to put a plexi door?  How about a door with a smoked glass window in it?  Man, that'd be something.

Beautiful.

AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 22, 2012, 11:59:23 am
Thanks.  My CP is only being lit by the GGG buttons. 

Will you be putting a switch on the back door to activate all that coolness, or are you going to put a plexi door?  How about a door with a smoked glass window in it?  Man, that'd be something.

Beautiful.

AJ
It will be on all the time, plugged into the LED controller for the whole cab, I'm thinking about making the whole door smoked glass.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: rablack97 on August 22, 2012, 12:58:02 pm
Understood, Keep KAPOW....BLAMMING.....it up then.....:woot

Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: Drnick on August 22, 2012, 12:59:21 pm
The smoked glass door would be a cool choice, I am so going to steal that Idea along with the plexi mounted board etc as we have some smoked glass doors at work from our server racks so would just need to get a glazer to cut them down to size, They are already fitted with hinges locks etc :) :) 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 22, 2012, 01:08:04 pm
The smoked glass door would be a cool choice, I am so going to steal that Idea along with the plexi mounted board etc as we have some smoked glass doors at work from our server racks so would just need to get a glazer to cut them down to size, They are already fitted with hinges locks etc :) :)

Sounds good, post some pictures when you get it done. I just priced out the glass and with all the drilling I would need it got real expensive, so I'll go with bronzed 3/16 Plexi and make it myself.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 22, 2012, 01:22:34 pm
The more I look at this lightboard on the computer, the more I think I might move it to the front of the cab, showing behind etched plexi windows, recessed behind the sub woofer, above the kickplates, so essentially there would be a window either side of the center column under the control panel.

Hrmmmmmm
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 23, 2012, 10:06:06 am
Onward to the coin door!!!!

I picked up an X-Gaming door, I know it's not authentic arcade gear but it's the only one that would fit in the space I had and at $50 for a full door and mechanism it's a good deal
(http://www.kinemote.net/mame/build081.jpg)

Nice and easy to mount and it looks great, I think I can officially call this an arcade cab now  :applaud:
(http://www.kinemote.net/mame/build080.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: MrChucky on August 24, 2012, 11:08:21 am
Hi There,

Looking good so far, can't wait to see the endresult.

Can you tell me where you found the arrows on your controlpanel design, or did you design them yourself ? They're just the right design for my Arcade cabinet. So any help in the right direction is apreciated.

Thanx
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 24, 2012, 02:00:24 pm
tell me where you found the arrows on your controlpanel design, or did you design them yourself ? They're just the right design for my Arcade cabinet. So any help in the right direction is apreciated.

Thanks!! I drew the arrows myself, here's the PNG if you want to use it.

(http://www.kinemote.net/mame/arrows.png)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 24, 2012, 02:01:56 pm
More panel work today, hopefully I am getting close to putting away the saw for a while until I finally do the side panels, although I guess I did make life hard for myself with this bottom section lol.

(http://www.kinemote.net/mame/build082.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: rablack97 on August 24, 2012, 03:05:00 pm
Just noticed something, are you putting that case in the front behind plexi?

Thats just begging to get kicked or jacked up with sneaker scuffs...........
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 24, 2012, 07:37:17 pm
Just noticed something, are you putting that case in the front behind plexi?

Yeah I may have to, haven't decided yet, also it's in easy reach of little hands which could be bad too.

Sanding the pedestal, coming along well, more sanding to do yet though

(http://www.kinemote.net/mame/build083.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: MrChucky on August 25, 2012, 08:15:13 am
Thanx for the arrows, they look really good .

Did you design the Revolution Fonts also yourself or did you get them somewhere ?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 25, 2012, 10:03:45 am
Thanx for the arrows, they look really good .

Did you design the Revolution Fonts also yourself or did you get them somewhere ?

I found them on one of those free font web sites
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: MrChucky on August 25, 2012, 12:27:05 pm
Well okay, ehm what's the fonts name then ?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: TopJimmyCooks on August 25, 2012, 01:59:43 pm
+1 for hide the subwoofer front.  doesn't add anything to the cap and it's too fragile for a kick area.  looks like a nice piece of equipment.  I like the idea of keeping it side vented. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 25, 2012, 08:04:26 pm
Got lots done today

paint day, painting the speaker panel, top panel and pedestal on the cab
(http://www.kinemote.net/mame/build084.jpg)

I love the texture of this Rustoleum Textured black, gives a great finish on MDF
(http://www.kinemote.net/mame/build085.jpg)

Two coats in on the pedestal, more to go yet
(http://www.kinemote.net/mame/build086.jpg)

Found this channel in the carpet section of Home Depot, it will be great for the marquee holders
(http://www.kinemote.net/mame/build087.jpg)

Taping up the channel to route for the marquee channel on the speaker panel
(http://www.kinemote.net/mame/build088.jpg)

I love my flat clamp and guide, very useful for this kind of thing
(http://www.kinemote.net/mame/build089.jpg)

yep that should do the job, ready for glue and paint
(http://www.kinemote.net/mame/build090.jpg)

Measuring out the overhang of the marquee bracket on the top panel
(http://www.kinemote.net/mame/build091.jpg)

Drill and countersink
(http://www.kinemote.net/mame/build092.jpg)

screwed in place, looks good, time for paint too
(http://www.kinemote.net/mame/build093.jpg)

Top panel with marquee channel and top exhaust fan with blue LEDs for extra fanciness
(http://www.kinemote.net/mame/build094.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: mcseforsale on August 25, 2012, 08:52:20 pm
mmmmmm.  blue leds.  I like me some blue leds.


AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 25, 2012, 11:04:34 pm
gluing the bottom marquee channel to the speaker board
(http://www.kinemote.net/mame/build095.jpg)

looks good, I'm really happy with the way this piece came out, shame no-one will even see it  :dunno oh wells, at least I'll know it's there  :afro:
(http://www.kinemote.net/mame/build096.jpg)

detail of the speaker routing
(http://www.kinemote.net/mame/build097.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: rablack97 on August 26, 2012, 11:10:42 am
Dry time on that stuff must be short....your handling those pieces the same day with no signs of fingerprints etc....good idea on the marquee retainers.....

Love the finished results.....especially the texture......

If you have any more cutouts to do use the router and a round over bit along the inside edges....give the cutout a smoother appearance, also protects you from chips in the mdf if those straight sharp corners ever snag on something and believe it happens.....just a future idea/FYI

yes I'm from Texas...... :dunno.....you don't like texan advice.....l, :bat.   

Great work though....I'll still follow your anti Texan theead :laugh2:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 26, 2012, 04:58:29 pm
yes I'm from Texas...... :dunno.....you don't like texan advice.....l, :bat.   
Great work though....I'll still follow your anti Texan theead :laugh2:

Lol. Yeah the dry time is very fast on that stuff, pretty good paint.

Glass in place on the marquee, looks good, I think this is the nicest fish tank I have ever made  :o
(http://www.kinemote.net/mame/build098.jpg)


Backglass and art in place
(http://www.kinemote.net/mame/build099.jpg)


Front view, all the shiny glass makes it hard to photograph, it's a ninja vampire cabinet  >:D
(http://www.kinemote.net/mame/build100.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 27, 2012, 01:16:07 am
time for wheels
(http://www.kinemote.net/mame/build101.jpg)
(http://www.kinemote.net/mame/build102.jpg)
(http://www.kinemote.net/mame/build103.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 27, 2012, 01:17:42 am
and finally, I get to start to put all the pieces together for some proper testing, wiring and more importantly the migration to the house away from all that damn sawdust...

(http://www.kinemote.net/mame/build104.jpg)

(http://www.kinemote.net/mame/build105.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: rablack97 on August 27, 2012, 01:25:14 am
 :applaud: :applaud: :applaud: :applaud: :applaud: :applaud:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: mcseforsale on August 27, 2012, 12:21:43 pm
Hahahaha.  The "migration".  Mine's been in the garage fully finished for 4 months.  Once it's in the house (in the basement), I'll never play it again since I'm always in the garage.   :lol :laugh2: :-\ :'( :cry:

AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: TheShaner on August 27, 2012, 12:35:54 pm
Man, it was a glorious day once I moved mine inside the house.  I still had a lot of work to do, but I was done with the dust and getting to the electronics. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 27, 2012, 01:30:34 pm
Man, it was a glorious day once I moved mine inside the house.  I still had a lot of work to do, but I was done with the dust and getting to the electronics.

Exactly, that's how I feel. Of course I still have the side panels to do but they will be attaching with braces and catches so they can be treated as a seperate piece. I want to see the whole system working reliably before I start clamping the sides on.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 27, 2012, 01:38:01 pm
I've managed to convince my wife to do a sculpture to sit on top of the cabinet above the marquee. She teaches ceramics and mixed media in high school and she's pretty damn good at that kind of stuff so she's agreed that if I get her the artwork that she will create a 18" wide 10" high sculpture of two of the characters fighting. I'm super happy she's doing this for me as I think it will bring that extra 'one-of-a-kind' quality to this cab, and of course it's nice to have your spouse taking an interest in your hobby.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: rablack97 on August 27, 2012, 03:43:25 pm
I've managed to convince my wife to do a sculpture to sit on top of the cabinet above the marquee. She teaches ceramics and mixed media in high school and she's pretty damn good at that kind of stuff so she's agreed that if I get her the artwork that she will create a 18" wide 10" high sculpture of two of the characters fighting. I'm super happy she's doing this for me as I think it will bring that extra 'one-of-a-kind' quality to this cab, and of course it's nice to have your spouse taking an interest in your hobby.

She didnt offer, you had to convince....so that's not an inerest that was code for dude, I'll do it if you just leave me be...

Cool idea though........

Maybe cut a few small circular holes on the top in front of Marquee lighting to give it some up light.....kill 2 birds one stone...
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 27, 2012, 03:48:11 pm
Maybe cut a few small circular holes on the top in front of Marquee lighting to give it some up light.....kill 2 birds one stone...

Yeah I was thinking about uplighting, that's a neat idea
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 28, 2012, 03:41:10 pm
Time to configure software, themes, videos, artwork etc etc.

Initial supported systems
Mame .146u5 with Bezel Art, Marquees, Flyers, Snaps, Samples, Adverts, Controllers, Cabinets, Icons, Titles - Complete
NES - 999 Roms, carts, boxes, snaps - Complete
SNES - 764 Roms, carts, boxes, snaps - Complete
Visual Pinball - 300 full screen tables - Complete
Future Pinball - No tables yet - In progress

FE Features
Hyperspin - 1229 Mame Themes - Complete
Emumovies - Currently about 2800 Mame, 908 NES and 708 SNES Videos - In progress
Hyperpin - 196 VP themes complete. 133 FP Themes complete.

Cabinet Software
Marquees - CPWizard - Installed in testing.
Controller - LEDBlinky - Not Started
Simple Motor Controller - Complete
Touch Screen control panel - In Dev
Messaging - Not Started
LED Ambient lighting control - Not Started
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: PL1 on August 28, 2012, 04:17:07 pm
Visual Pinball - 300 full screen tables - Complete

No Future Pinball?

Lots of great FP tables to choose from here (http://www.pinsimdb.org/).


Scott
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 28, 2012, 04:24:03 pm
Visual Pinball - 300 full screen tables - Complete

No Future Pinball?

Lots of great FP tables to choose from here (http://www.pinsimdb.org/).


Scott

Yep I'll get FP in there once I have everything else in and running, then some more of the earlier consoles.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 28, 2012, 04:29:53 pm
Scott, do you know where I can get a nie collection of FP machines in a single download, ideally with an XML for HyperPin and some themes?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: PL1 on August 28, 2012, 06:17:43 pm
Scott, do you know where I can get a nie collection of FP machines in a single download, ideally with an XML for HyperPin and some themes?

Not sure if any are available.  Tried a 5GB torrent that looked like what you want, but it took 2 minutes to find/connect to one person in 50+ not at 0%--they were at 9.4%.  :(

You might have better luck with this 92.49 GB multiple emulator media/config torrent from The Pirate Bay (http://thepiratebay.se/torrent/6841128/hyperspin_la1)  ***NOTE: NO ROMZ, NO EXECUTABLES***  Only media files and hyperspin configurations.  Torrent blessed by the Hyperspin team according to the .nfo file.

Not running Hyperspin/Hyperpin so not sure if there is a bulk download option on their FTP or not.

VPForums.org also has Hyperpin media packs for specific tables that you can download.  Probably the easiest way is to browse the list of tables in one browser tab and use another tab to search for the media pack for tables that you like.

I've mostly built up my collection of tables one by one with browser tabs set for daily visits here (http://www.pinsimdb.org/pinball/index-10-future_pinball), here (http://www.pinballnirvana.com/), here (http://www.vpforums.org/index.php?automodule=downloads&req=search&cmd=browse&cat=all&letter=all&sort_key=post_date&sort_by=Z-A&pp=25), and here (http://www.vpforums.org/index.php?automodule=downloads&req=search&cmd=browse&cat=all&letter=all&sort_key=last_update&sort_by=Z-A&pp=25).

BTW, which versions of VP do you have installed.
For VP it is best to match the table to the version it was created with.
I'm running VP8, 9.09, 9.11, and 9.12.
Anything VP8 or earlier needs VP8 for the earlier physics engine.
Some of the VP9 tables designed for 9.09 and earlier run better on that than on the latest version 9.12.

The good news is that FP doesn't have these version variations, so it makes it much easier to bulk plug-and-play many tables.


Scott
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 28, 2012, 06:20:19 pm
Interesting. I managed to find a fat wad of VP and FP media packs on the Hyperspin FTP servers so I grabbed all of those, about 350 in total between the two.

Still looking for a block of FP tables.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: PL1 on August 28, 2012, 06:37:22 pm
Interesting. I managed to find a fat wad of VP and FP media packs on the Hyperspin FTP servers so I grabbed all of those, about 350 in total between the two.

Still looking for a block of FP tables.

Maybe this (http://isohunt.com/torrent_details/306710265/fpt?tab=summary), this (http://isohunt.com/torrent_details/308587253/fpt?tab=summary), or this (http://isohunt.com/torrent_details/308524977/future+pinball?tab=summary) will work. 
***Tables, libraries and snaps.  No ROMZ.***


Scott
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 28, 2012, 06:51:11 pm
Thanks, I hit up the 12GB pack that should do the trick  :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: PL1 on August 28, 2012, 07:25:07 pm
Thanks, I hit up the 12GB pack that should do the trick  :cheers:

Be sure to check out the Arkanoid, Breakout/Breakout 2, Space Balls, and Young Frankenstein tables under VP Original Tables.


Scott
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 29, 2012, 01:08:31 am
Made a lot of progress with software configuration today, I am very happy with the results.

First out the gate, Hyperspin auto-rotating on launch working great, a huge thanks again to DNA Dan for all his help with this.
Auto rotating in Hyperspin (http://www.youtube.com/watch?v=96iyy22-mK8#ws)

Second a sneak peak of the layout in pinball mode, I can't tell you how happy I am with the way the whole layout comes together for pinball, can't wait to play a little TAF on this
A first look at pinball mode (http://www.youtube.com/watch?v=e2_9pSahQlU#ws)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: TopJimmyCooks on August 29, 2012, 08:42:30 am
 :applaud:

The halftone dots in the graphics and bezel were an inspired idea.  I'd get rid of the street fighter and make it a pinball themed cab- its so well suited for VP/FP.  Good work.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: rablack97 on August 29, 2012, 08:46:19 am
Man that looks good great job.....

Looking at it with the full effect....too late now...but some ambient lighting behind yor graphics would have been nice...to show them off....you may be able to see them well in person, the graphics area looks dark and your art work it so good would be cool to se it lit up around your screens....
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 29, 2012, 09:15:25 am
Thanks guys I'm really happy with it. You can see the art well enough when you are standing in front of the machine, it was a delicate balance of having it visible but not detracting too much from the playfield. Unfortunately because of the way it is built backlighting wouldn't be possible, but that's ok it worked out pretty well.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: DaOld Man on August 29, 2012, 10:10:23 am
 :applaud: :applaud:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 29, 2012, 10:46:11 am
and of course, I had to take a look at TAF just to make sure it erm..... you know.... worked ok  ::)

At last I can play Addams Family Pinball (http://www.youtube.com/watch?v=CQHA01IlnxU#ws)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: mcseforsale on August 29, 2012, 11:03:44 am
Just wow.  This is one of the most inspired designs I've seen around here.  Great fusion of software, monkey-motion, and simplicity.

amazin.

AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: TheShaner on August 29, 2012, 11:17:48 am
Looking awesome Griff. 

I am surprised at how much I like the pinball layout.  I have two more projects waiting in the wings, and one of them is a full sized Virtual Pinball machine... I had planned on doing it second, but I might have to bump it up in priority now.  My cyclone is lonely.

What's left on your cab?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 29, 2012, 11:40:18 am
Thanks for the kind words guys  :cheers:

Still quite a bit to do,
- the sides, slot, laminate and art of course,
- relocate the IR receiver for the LED controller so I can use the remote control to change the colors, brightness and behaviour of the cab ambient lighting
- Still struggling with cable binding sometimes on rotation
- rear power jack, internal power box
- rear lower panel access hatch
- Computer access door
- Computer support bracket
- Diamond plate for footrests

and of course the controller still needs to be built and configured.

So lots more to come
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: TopJimmyCooks on August 29, 2012, 11:41:56 am
To be clear, No disrespect intended on your artwork, just wanted to emphasize how well the pinball layout gelled.  I like it and everything is well integrated - rock on. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Computer build & install
Post by: griffindodd on August 29, 2012, 11:48:06 am
To be clear, No disrespect intended on your artwork, just wanted to emphasize how well the pinball layout gelled.  I like it and everything is well integrated - rock on.

Yeah TJC no problem man, I appreciate everyone following the build and taking the time to comment
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on August 30, 2012, 03:02:00 pm
Well today sucks, I'm sick as a hell, fever aching and generally useless. Stayed home from work and decided to occupy myself with a little cabinet wiring which probably wasn't a good idea, but at least I have this to show for it.

Programmable messaging fans, I only programmed the one on the right for the test, but they are kinda fun...

Marquee custom messaging (http://www.youtube.com/watch?v=FEDAkglIRhA#ws)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: rablack97 on August 30, 2012, 04:14:39 pm
Are you putting those up there?

Wont they get covered up by your marquee graphic?

Uhhh, your making it look like the robot off of SHORT CIRCUIT........ You might have too much going on up there man, you got marquee, plus marquee fan, plus your wife's clay work......

Will have to see the end result to praise this one...........

Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on August 31, 2012, 09:55:43 am
LOL "Innnnnnnput" it does look like Johnny 5.

But the idea here is that just the red messaging and blue circles would show through a cutout in the artwork. At that spot in the marquee artwork there would be some kind of circular design, maybe a ball of lightening something like that.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on August 31, 2012, 05:47:34 pm
Well I haven't been able to do much these past few days with being under the weather, so I have just been doing software config/setup and a bit of desktop art for the default background of the two screens.

(http://www.kinemote.net/mame/build106.jpg) (http://www.kinemote.net/mame/build107.jpg)

I had to make the design so it cropped properly on all screens and didn't look out of place rotated, I think it turned out alright, goes with the rest of the theme.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: rablack97 on September 01, 2012, 10:20:20 am
I hate it.....

I hate you for being so (trousers messed) good at photoshop and graphics...... :tool: :oldman

The whole thing blows, and (trousers messed) start over........

(cigarette) (night-Night)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on September 05, 2012, 10:26:21 am
I did a little more work on bits and pieces last night, feeling better so I got back in the garage and installed the access panel and power pieces.

(http://www.kinemote.net/mame/build108.jpg)

I used a 14"x14" drywall access hatch for the lower part of the cab, no need for anything fancy there as it's just for access to power plugs, general wiring and the subwoofer, hopefully I won't need to go in there very often. Still have to paint the hatch and wire up the power socket, does anyone have a wiring diagram for the light on the power switch?

(http://www.kinemote.net/mame/build109.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: PL1 on September 05, 2012, 11:05:12 am
does anyone have a wiring diagram for the light on the power switch?

If it's one of these illuminated switches with a fuse holder . . .
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=122289.0;attach=260845;image)

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=122289.0;attach=260848;image)

. . . it hooks up like this.  NL is the neon lamp in the switch.  Pin 2 is ground. (not shown)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=122289.0;attach=260850;image)


Scott
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: BadMouth on September 05, 2012, 11:33:12 am
Cheap insurance to make sure that it's wired correctly:
(http://i.walmartimages.com/i/p/00/04/31/80/50/0004318050542_500X500.jpg)
(around $5 at Walmart or Lowes)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on September 05, 2012, 11:39:44 am
Thanks guys, that should do the trick.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: mcseforsale on September 05, 2012, 11:42:25 am
One of my favorites right there.  It has a permanent place in my tool belt.  Front pocket!

AJ

Cheap insurance to make sure that it's wired correctly:
(http://i.walmartimages.com/i/p/00/04/31/80/50/0004318050542_500X500.jpg)
(around $5 at Walmart or Lowes)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on September 05, 2012, 12:15:38 pm
Just grabbed one with Amazon Prime for $7, I think pretty much all of this cab has been built with stuff from Amazon, I love prime as I get everything dropped on my doorstep in 48 hrs, which is a big deal when you have a 7 month old, no time for hours of wandering around the hardware store. This way I get to spend my free time on my cab not shopping for parts
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on September 05, 2012, 12:24:36 pm
Decided to go with a smoked/bronzed polycarb fold down hatch on the back of the cab for the computer access panel, it will show off the lighting and dressing of the motherboard nicely and is easy enough to work with. If I have space on the door I'm going to incorporate one of those fancy message/temp readout fans into it rather than use them in the marquee. They look fun up there but I don't like the flickering of the light, too close to my face when I am playing games.

I'm struggling relocating the IR receiver bulb on the LED controller, I put it on the end of bell wire but I think the resistance was too high for it to work, so I have to desolder it and try again with some finer threaded wire. I have to house the IR receiver in the panel between the speaker panel and the top screen bezel, that way I can use the remote to control the behaviour of the cab's ambient lighting.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: PL1 on September 05, 2012, 01:16:35 pm
If I have space on the door I'm going to incorporate one of those fancy message/temp readout fans into it rather than use them in the marquee. They look fun up there but I don't like the flickering of the light, too close to my face when I am playing games.

Wise decision.

I'm sure Rodney will have his trousers messed again in no time flat.   :lol


Scott
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: sudopinion on September 05, 2012, 01:53:53 pm
What an amazing build.  It looks like the monitor-rotation hits kinda hard when it stops though.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on September 05, 2012, 01:55:37 pm
 :blank:
What an amazing build.  It looks like the monitor-rotation hits kinda hard when it stops though.

Thanks. No it's really quite light, the microphone on my phone makes it sound like it's slamming into a wall but it's pretty gentle, plus I have industrial micro switches at the stop point now.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on September 05, 2012, 11:18:34 pm
Looks like I need a little help here.

(http://www.kinemote.net/mame/build110.jpg)

Although my switch looks exactly like the one you posted Scott, the pinouts on the back are different in layout, I've taken a picture and labeled the pins to make it easier for anyone to explain how I should wire this configuration.

Many thanks for any help.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: dekar24k on September 06, 2012, 04:25:52 am
THIS is one of the most impressive cabs I've ever seen. God-like!!!  :applaud: :applaud: :notworthy: :notworthy: :notworthy:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: werdna on September 06, 2012, 10:47:21 am
Looks like I need a little help here.

Although my switch looks exactly like the one you posted Scott, the pinouts on the back are different in layout, I've taken a picture and labeled the pins to make it easier for anyone to explain how I should wire this configuration.

Many thanks for any help.
I'm not an electrician.  If you are at all uncomfortable with mains wiring please seek one out and ignore everything below ;)



I can't find a diagram of that switch online.  My amateur swag is:

A - ground
b - neutral
c - hot

I believe that C has the fuse inline with it.  You can see the connecting bar go to one side of the fuse area and the tab is on the other.
Test these out with a multimeter on the resistance/continuity setting and NOTHING ELSE CONNECTED.

Those 3 tabs should connect each to their own pin on the IEC connector.
Next, pull the fuse and see if it disconnects C from the IEC pin.

Next you have 4 more tabs.  Based on the previous post with a similar switch you have connections for the neon light and the switch.

Again, use your meter on resistance and test it out.  I'm guessing that F and G are the 2 sides of the switch.  Meter from F to the other tabs and you should get connectivity to one and only one other tab or none at all.  If none at all, flip the switch and test them all again.  Should be one and only one.

My guess is that doing the previously mentioned step will yield that F connects to G and only when the switch is on.

Based on the really small leads you can see on D and E I suspect this is the lamp.  Back to the multimeter.  D should connect to E with some resistance or nothing at all.  E should connect to D with some resistance.  Neither D or E should show continuity to any other of the tabs.  Depending on the type of lamp used you might not get any resistance or continuity between D and E.  As long as they don't show connectivity to anything else we can safely proceed with careful testing.

IF all of the above proves itself out in your testing I think the wiring you want is:

A - connect to the ground in your in-cab wiring setup.

C - connect to F

G - connect to E and your in-cab "hot" wire in parallel.

B - connect to D and your in-cab "neutral wire in parallel.

Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on September 06, 2012, 11:42:12 am
Thanks for this but I think my brain just exploded, I'm sure it's simpler than it sounds when written down but  :dizzy:

I'm not an electrician.  If you are at all uncomfortable with mains wiring please seek one out and ignore everything below ;)

I can't find a diagram of that switch online.  My amateur swag is:

A - ground
b - neutral
c - hot

I believe that C has the fuse inline with it.  You can see the connecting bar go to one side of the fuse area and the tab is on the other. Test these out with a multimeter on the resistance/continuity setting and NOTHING ELSE CONNECTED.

Those 3 tabs should connect each to their own pin on the IEC connector.
Next, pull the fuse and see if it disconnects C from the IEC pin.

Next you have 4 more tabs.  Based on the previous post with a similar switch you have connections for the neon light and the switch.

Again, use your meter on resistance and test it out.  I'm guessing that F and G are the 2 sides of the switch.  Meter from F to the other tabs and you should get connectivity to one and only one other tab or none at all.  If none at all, flip the switch and test them all again.  Should be one and only one.

My guess is that doing the previously mentioned step will yield that F connects to G and only when the switch is on.

Based on the really small leads you can see on D and E I suspect this is the lamp.  Back to the multimeter.  D should connect to E with some resistance or nothing at all.  E should connect to D with some resistance.  Neither D or E should show continuity to any other of the tabs.  Depending on the type of lamp used you might not get any resistance or continuity between D and E.  As long as they don't show connectivity to anything else we can safely proceed with careful testing.

IF all of the above proves itself out in your testing I think the wiring you want is:

A - connect to the ground in your in-cab wiring setup.

C - connect to F

G - connect to E and your in-cab "hot" wire in parallel.

B - connect to D and your in-cab "neutral wire in parallel.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on September 06, 2012, 11:55:29 am
Today I decided to ditch the idea of the remote control RGB lighting in the cab. Relocating the IR sensor proved to be virually impossible and in the end I managed to snap one of the legs clean off it  :banghead:

Not a big deal, the main RGB box still works well enough and starts up in color cycling mode, so I am going to use that on the motherboard base for the computer 'night club' in the back of the cab, it will color cycle on it's own and look nice and flashy. The LEDs in the marquee just need to be static white so I'll wire those manually, I was planning to do this anyway as I didn't want the backlights color cycling the marquee every time I started up the cab.

As the cab is raised off the floor slightly by the wheels I think I will put a static red stip of lights in the bottom to give that nice ground FX look.

This weekend I plan to cut the sides and get the hardware to hang them on the cab.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: mcseforsale on September 06, 2012, 12:33:47 pm
As the cab is raised off the floor slightly by the wheels I think I will put a static red stip of lights in the bottom to give that nice ground FX look.

That's really a nice effect.  I think when I put mine on carpet, I'll need to raise it a little.  But, on my paint-stained garage floor, it looks really cool.  I used 15" CCFLs on mine.  I also put a 5 LED 45 degree light cascading down on the coin door:

(http://i128.photobucket.com/albums/p191/mcseforsale/MAME_CAB/IMG_5203.jpg)

AJ

Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on September 06, 2012, 01:00:13 pm
@Werdna.

Wrapping my head around this, I think I am following you...

A - Ground - pass directly on to cab ground connection in socket.
B - neutral - via D on to cab neutral connection in socket.
C - Live - to F
G - Live - via E on to cab live connection in socket.


INPUT                                                            SOCKET
------------------------------------------------------------------
A GRD ---------------------------------------------- GRD

B NEU -------------------------------- D ----------- NEU
                                                     |
C LIV ----------F                           LAMP
                      \                             |
                      G--------------------- E ------------ LIV
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: BadMouth on September 06, 2012, 01:22:03 pm
I have the same switch and used properly colored wires.
I can post a picture of it later tonight if needed.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on September 06, 2012, 01:23:46 pm
I have the same switch and used properly colored wires.
I can post a picture of it later tonight if needed.

That would be a big help thanks
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: werdna on September 06, 2012, 02:56:31 pm
@Werdna.

Wrapping my head around this, I think I am following you...

A - Ground - pass directly on to cab ground connection in socket.
B - neutral - via D on to cab neutral connection in socket.
C - Live - to F
G - Live - via E on to cab live connection in socket.


INPUT                                                            SOCKET
------------------------------------------------------------------
A GRD ---------------------------------------------- GRD

B NEU -------------------------------- D ----------- NEU
                                                     |
C LIV ----------F                           LAMP
                      \                             |
                      G--------------------- E ------------ LIV

Yep.

That is what I think.  But I'd meter it out first and make sure the data matches my assumptions.

-Andrew
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on September 06, 2012, 03:50:51 pm
Thanks Andrew.

I have a few more bits and pieces on the way, a 10 outlet smartstrip to power everything on and off, another 4GB stick of ram to take the system up to 8GB as it x64. I was having problems getting future pinball tables to load and think it is due to the onboard graphics sharing system RAM, so decided to bump it.

Bronzed acrylic is on the way for the computer bay door, so just some general internal wiring and cleanup to do before moving on to the sides at the weekend.

I made a promise to myself that I wouldn't start building the controller until the rest of the cab is built and configured.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: BadMouth on September 06, 2012, 06:05:46 pm
Heat shrink is overkill, but I'm paranoid about household current.

Switch is on the bottom.
I removed the light bulb.

Mine didn't include a fuse.
I'm using 10A 250v 5x20mm

Sorry, no pics of the wiring on the outlet side.
The surface mount box that I used snaps over a base and can't easily be removed.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on September 06, 2012, 06:14:44 pm
Thanks, that looks much simpler,

A to socket ground
B to D
C to E
F to socket neutral
G to socket line
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: PL1 on September 06, 2012, 10:35:30 pm
Sorry about the slow response, I just now got back to your thread.  Looks like you have several good power connection suggestions.  Let me know if there's anything else I can do to help.

Once you get the power connections all sorted out, I'd like to get a clear diagram of how you connected it so we can eventually upload it into the wiki. (Rablack97 and I spent a while with a telephone and multimeter figuring out how to properly connect his.)

another 4GB stick of ram to take the system up to 8GB as it x64. I was having problems getting future pinball tables to load and think it is due to the onboard graphics sharing system RAM, so decided to bump it.
I hope that works for you, but you may still need the extra oomph of a separate video card, especially for some of the FP tables.   :dunno   If it looks like the upgrade works, check your framerates to be sure. (Press "F9" while in FP)

I made a promise to myself that I wouldn't start building the controller until the rest of the cab is built and configured.
A truly wise move.   :angel:


Scott
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: mcseforsale on September 06, 2012, 11:50:27 pm
Yes. Because a completed CP is the death of many projects.   :cry: :cry: :censored: :cheers: :hissy: :hissy: :laugh2: :laugh2:


HAHAHAHAHAHA

AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on September 07, 2012, 11:55:11 am
Yeah I didn't need anything else leeching away at my time before the cab was finished lol.

A few little steps forward today, the smart strip arrived so I got that installed and it is awesome, the whole cab comes alive now when I press the ATX power button on the computer, lights, speakers/sub both monitors it's great, and of course they all turn off when I power down the PC.  :applaud: Also as the strip has some 'always hot' outlets I leave the ethernet over power box plugged into that so I can wake the cab on LAN if I need to.

Extra memory arrived so I'm up to 8GB now which should be plenty, still having trouble with Hyperpin taking a long time to load and future pinball just crashes constantly. These issues may be related to the Intel HD4000 onboard GPU which should become a non issue as I will have to put in an eyefinity card if I am going to run my third monitor/touchscreen on the controller.

i revisited the computer mount as the acrylic legs I made just weren't up to the job and as they wouldn't even be seen they were kinda pointless. So I dove back into the garage and put together something a little less pretty but much more reliable
(http://www.kinemote.net/mame/build111.jpg)

Mounted in place, much better. The mounting plate LEDs cycle through all kinds of colors on their own now in the CPU area of the cab, I'm just going to leave it like this as it looks pretty nice and is turnkey.
(http://www.kinemote.net/mame/build112.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on September 07, 2012, 12:17:54 pm
Scott I'll definitely let you know once I have it wired up, I have to go to the store and find a fuse for it as they come without one  :dunno
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: PL1 on September 07, 2012, 01:24:54 pm
Check the size, it may be a hard to find 5x20mm.

Here are two 10A, 250V slow blow possibilities.

http://www.amazon.com/BUSSMANN-SCHURTER-Delay-5X20mm-QUALITY/dp/B007ZE8MJ0 (http://www.amazon.com/BUSSMANN-SCHURTER-Delay-5X20mm-QUALITY/dp/B007ZE8MJ0)

http://www.amazon.com/BUSSMANN-5x20mm-Slow-Blow-CERAMIC-Quality/dp/B007N6QAH6 (http://www.amazon.com/BUSSMANN-5x20mm-Slow-Blow-CERAMIC-Quality/dp/B007N6QAH6)


Scott
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on September 07, 2012, 01:27:42 pm
My backglass monitor has been acting up, it was an old one from the shelf in the back room here at work, it has a couple of dead pixels and it got to the point where I have to give it a gentle slap to get it to turn on, so that's no good. Fortunately working in IT there is no shortage of old 15" 4:3s lying around that nobody wants any more. So I grabbed another, tested it and gutted it, hopefully it will sit in the channel I already have routed for the existing one.

(http://www.kinemote.net/mame/build113.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Software config
Post by: griffindodd on September 07, 2012, 01:32:13 pm
http://www.amazon.com/BUSSMANN-SCHURTER-Delay-5X20mm-QUALITY/dp/B007ZE8MJ0 (http://www.amazon.com/BUSSMANN-SCHURTER-Delay-5X20mm-QUALITY/dp/B007ZE8MJ0)

Thanks Scott I just ordered the glass ones
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Prepping to make sides
Post by: rablack97 on September 08, 2012, 06:18:02 pm
http://www.amazon.com/BUSSMANN-SCHURTER-Delay-5X20mm-QUALITY/dp/B007ZE8MJ0 (http://www.amazon.com/BUSSMANN-SCHURTER-Delay-5X20mm-QUALITY/dp/B007ZE8MJ0)

Thanks Scott I just ordered the glass ones

They have these at Radio shack, go figure...
Title: Re: Scratch build - Marvel vs Capcom: Revolution - The inside out build
Post by: griffindodd on September 08, 2012, 11:49:04 pm
Oh well they are in the mail so I guess I'll just wait for them, that's ok because i've got wood to chop!!!!!!!

Got a head start on my full 'cab day' tomorrow by squeezing in a trip to Kinkos to get my side templates plotted and also swiping some time while the baby slept to start cutting. (I was on baby duty today as my wife is training for a half iron man and coaching hockey all day)

I had to get my template printed in two pieces and splice them as my cab depth is 39", I hate splicing together templates like that as the opportunity for something to go wrong is amplified by a billion. After a bunch of double and triple checking I used spray mount to align the pieces on the MDF
(http://www.kinemote.net/mame/build114.jpg)

Time to start jigsawing, slow and steady.
(http://www.kinemote.net/mame/build115.jpg)

First side came out well with hardly any sanding needed, I like to think of myself as a bit of a ninja with a jigsaw
(http://www.kinemote.net/mame/build116.jpg)

Tomorrow is a full cab day so I hope to get both sides matched, laminated and hopefully hung on the frame.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - The inside out build
Post by: rablack97 on September 08, 2012, 11:52:38 pm
 :applaud: :applaud: :applaud: :applaud: :applaud: messed
Title: Re: Scratch build - Marvel vs Capcom: Revolution - The inside out build
Post by: griffindodd on September 08, 2012, 11:56:29 pm
:applaud: :applaud: :applaud: :applaud: :applaud: messed

Lol you must get through a lot of pants
Title: Re: Scratch build - Marvel vs Capcom: Revolution - The inside out build
Post by: rablack97 on September 09, 2012, 09:59:49 pm
Stop posting arcade porn then.........


Great work man.........one of the best builds i've seen so far..... :notworthy:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - The inside out build
Post by: griffindodd on September 09, 2012, 11:20:57 pm
Awwww thanks Texas, just for that I have more pics for you...

Big day today, time to make the sides and get them laminated. I've never picked up a router before starting this project and certainly have never worked with laminate, slot cutting or basically anything that I have to do to make these panels. But, thanks to the awesome members of this forum, I feel like I am well armed with information and guidance and will be able to do this the right way.

Step one, start with a flush trim bit that you could cut a tree in half with. I have to plug Whiteside router bits, these things are amazing!!!!!!
(http://www.kinemote.net/mame/build117.jpg)

Screwed the panel I made last night to the second sheet of 5/8" MDF, rough cut it with a jigsaw and then attacked it with the Whiteside flush trim bit, man this thing cut through that 5/8" like it wasn't even there, a hot knife through butter
(http://www.kinemote.net/mame/build118.jpg)

Sing along "One of these things is just like the other ones...."
(http://www.kinemote.net/mame/build119.jpg)

Now the stress starts to build, I knew that cutting the slots was a critical piece of the project and they had to be perfect. A plunge router is not the best tool for this job, but it's what I have, it took me about 15 minutes of constant readjusting and testing on a scrap piece. Once I was happy it was time to do the real deal and once again that Whiteside slot cutter flew through the wood like it wasn't even there, I was thrilled with the result. A big part of this was using  13" offset extension on the router base which gives an amazing amount of stability and confidence for the amateur router master.
(http://www.kinemote.net/mame/build120.jpg)

Slot cutting done, time to lay out the laminate in the sun and let it warm up so it's nice an flexible
(http://www.kinemote.net/mame/build121.jpg)

I took a tip from a forum member here and ditched contact cement for this stuff, which is just fantastic
(http://www.kinemote.net/mame/build123.jpg)

This stuff sprays like Spiderman's webs, it's the creepiest glue the world have ever seen
(http://www.kinemote.net/mame/build122.jpg)

Glued and flush trimmed on the first side, this is coming along really great, I'm thrilled that following the guidance of the other forum members here, I am getting the results that they got too.
(http://www.kinemote.net/mame/build124.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - The inside out build
Post by: griffindodd on September 09, 2012, 11:33:49 pm
for the first time I am seeing the wonder of using laminate on a cab, man this stuff looks great.
(http://www.kinemote.net/mame/build125.jpg)

Gluing the second side on, I trimmed the laminate by hand with an exacto knife leaving about 3/4" around the wood so I can flush trim it with the Godzilla router bit.
(http://www.kinemote.net/mame/build126.jpg)

5 hours of cutting, routing, sanding gluing, more routing, more gluing, more routing and I have two glorious perfect matching, double laminated and slotted sides.
(http://www.kinemote.net/mame/build127.jpg)

I think I have earned a beer or three  ;)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - The inside out build
Post by: rablack97 on September 09, 2012, 11:39:40 pm
 :applaud: :badmood: :banghead: :cry: :blah: :notworthy: :censored: :dizzy: :cheers: :hissy: :laugh2: :soapbox: :tool: :timebomb: :dunno :angry: :troll: :woot :blowup:

nuff said...........lol, i'd like to see you do something your really good at.....you always seems to hint at how you've never done something yet it comes out immaculate.......as we say in Texas the BullS**T is getting pretty thick.......

 :applaud: :applaud: :applaud: :applaud: :applaud:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - The inside out build
Post by: griffindodd on September 09, 2012, 11:46:09 pm
Lol, well I'll take that as a compliment. The truth is I haven't done any of this before, but I have spent countless hours reading these forums over and over again and thinking about the knowledge I have learned from the people here, so by the time I pick up the tools to do the job, I have already done it a thousand times in my head, it seems to help the process. But I think the biggest lesson I keep learning from this project is, take your time, don't rush and use the right tools for the job (also don't by cheap tools, they will screw up your work).

Now I can go ahead and order the artwork for the sides and marquee from from GOG.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - The inside out build
Post by: rablack97 on September 09, 2012, 11:53:47 pm
Just giving you a hard time.......I did the exact same thing on my build.......Keep it up....

Yep, GOG is spot on, just had some work done by them.......very nice, quality work...


Title: Re: Scratch build - Marvel vs Capcom: Revolution - The inside out build
Post by: Aurich on September 10, 2012, 12:00:56 am
I'm not usually a fan of the rotating monitor concept, but wow, this project made me reconsider. The half tone dots rotating with it inside the + negative space was a genius move too, really help sells it.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - The inside out build
Post by: griffindodd on September 10, 2012, 12:16:54 pm
I'm not usually a fan of the rotating monitor concept, but wow, this project made me reconsider. The half tone dots rotating with it inside the + negative space was a genius move too, really help sells it.

Thanks. Yeah I understand what you mean about the rotating monitors, they never looked right to me because they always had to sit in the middle of a big space to accommodate the rotation, the monitors always looked kinda lost in that black space, that's what prompted the experimenting with the art and the final implementation that I settled on.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - The inside out build
Post by: griffindodd on September 10, 2012, 12:54:19 pm
I prepped all the artwork for GOG today and will be uploading it tonight, just the flat file for one side is 370mb compressed, 800mb when open in Pshop as it's 72"x40" at 300dpi - so yeah that's going to take a little uploading time. Also have the marquee art ready for them too, all said and done I think I'm looking at about $230 for the two sides and marquee, oh well you gotta pay if you want the best.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Sides laminated, final cleanup
Post by: griffindodd on September 11, 2012, 12:11:22 pm
Mini update:

Artwork all uploaded to GOG for both sides and the marquee, now I just have to wait (I'm really bad at that) for it to arrive, I'm very excited about seeing the artwork in it's full size.

Cleaned up the cab wiring today and installed the replacement backglass monitor. I got real lucky, the new monitor panel dropped straight into the routed channel I had for the old one and looks great, it even works without me having to whack it  :applaud: and no dead pixels so I'm happy with that.

Cable binding continues to be an off and on problem which is a pain in my buttocks. Because of the rotation structure I can't get the damn cables to come from the center of the setup, but I can't have this problem raising it's head randomly in the future so I'm going to pull the rotation mechanism out and try to rebuild it AGAIN!!!! I may have to spring for a higher torque motor that runs at 12v instead of 6v so it can deal with the added stress of any cable drag. Oh well I have plenty of time before the art arrives so it will keep me busy.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Sides laminated, final cleanup
Post by: mcseforsale on September 11, 2012, 12:40:07 pm
What about running the wires from the outside of the mechanism from the back on a spring loaded arm?  Instead of coming from the center?

AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Sides laminated, final cleanup
Post by: griffindodd on September 11, 2012, 01:06:54 pm
What about running the wires from the outside of the mechanism from the back on a spring loaded arm?  Instead of coming from the center?

AJ

I think the main problem is that I can't generate enough torque at the low rotation speed to deal with much more than the rotation of the monitor itself. The motor is rated at 14kg-cm which is really grunty, but I think I am getting way less than that as I am only running it at about 1/8th of full output speed, approx 6rpm instead of it's optimum 52 rpm where it generates maximum torque. Trouble is if I rotate it faster to increase the torque then I get crazy bounce when I hit the limit switches at the end of the 90 degree rotation. Also i have been a naughty boy running this motor at 12v when it is only rated at 6v so I may be damaging it and losing torque to that.

I have an email in to the guys at Pololu describing my problem and asking what they would recommend for this direct drive solution. Really it's just a matter of finding the right motor for the application, this one worked well for the quick and dirty prototyping but now it looks like I have to go back and find something much more scientifically chosen for the application.

I'm not very good at all the math, but basically I need to work out the torque needed to move the 8lb monitor from a dead stop through a rotational distance of approx 24" at a speed of apporx 8" per second. Also you have the effects of the monitors mass on the lazy susan bearing and friction generated from the mass being at an angle of 17 degrees from horizontal :dizzy:

Solution: Get a big ass slow rotating motor
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Sides laminated, final cleanup
Post by: griffindodd on September 11, 2012, 02:11:13 pm
After a quick education on torque, current and voltages I managed to find a better suited motor/gearbox combo.

I ordered a 12v motor/gearbox setup that generates 15kg/cm at just under 10 RPM with a draw of 130mA, so I should be getting almost maximum torque at 8rpm which will give me an outer diameter rotational travel speed of approx 12" per second, which translates to approximately 2 seconds to make the 90 degree turn.

http://www.amazon.com/gp/product/B00858TMYY/ref=oh_details_o00_s00_i00 (http://www.amazon.com/gp/product/B00858TMYY/ref=oh_details_o00_s00_i00)

Compare that to my current setup that is probably generating a torque of less than 2kg/cm at the same speed, so if my numbers are correct this new motor should give me over 7 times more torque at the same low speed at a proper operating voltage of 12v.

Now I just have to wait for it all to arrive (more waiting  :angry: )
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: rablack97 on September 11, 2012, 03:40:28 pm
You should of just PM'd OND, would of laid it all out for ya from the beginning....

http://forum.arcadecontrols.com/index.php/topic,88912.160.html (http://forum.arcadecontrols.com/index.php/topic,88912.160.html)

Scroll down and look at videos....
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: griffindodd on September 11, 2012, 03:44:25 pm
You should of just PM'd OND, would of laid it all out for ya from the beginning....

http://forum.arcadecontrols.com/index.php/topic,88912.160.html (http://forum.arcadecontrols.com/index.php/topic,88912.160.html)

Scroll down and look at videos....

There's some good info there, but my setup is very different and much less complicated, the lesson learned here is pick a final native output drive that is as close to your application needs as possible and then 'tweak' it gently with software, I was using the software to shoe horn a drive into a use that it was ill suited to, a great example of beginners mistakes.

His setup while very impressive cost nearly $500 and uses precision stepper motors. This one costs $87 with virtually no moving parts and relies on stop limit switches. While not as amazingly precise and robot-like as ONDs badass stepper based system, this does the job well and is far more accessible to the beginner (such as me lol)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: rablack97 on September 11, 2012, 03:49:29 pm
As your avatar slogan states......The BS is getting mighty thick....


Game on Griff Game on :applaud: :applaud:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: griffindodd on September 11, 2012, 03:51:56 pm
As your avatar slogan states......The BS is getting mighty thick....
Game on Griff Game on :applaud: :applaud:

 :hissy :droid
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: TopJimmyCooks on September 11, 2012, 08:58:24 pm
Gearing is your friend.  be it a helicopter main gear like Ond or a low tech friction wheel like others, you need low gearing to use a small motor.  To keep from going back to the drawing board, get some of those gilmer belts/timing belts and pullies and keep the motor you have, just move it off axis, put the big wheel on the monitor, small pully on the motor, keep your limit switches.  If you want to direct drive a big display at slow speeds with decent braking you're going to need quite a stout (large) motor.  Also get your power right, you can get a 6V tappable DC transformer from radio shack for $5. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: griffindodd on September 11, 2012, 09:38:28 pm
While all your points are valid and make total sense I'm just kinda stubborn and need to innovate rather than just follow. I dont bbelieve anyone has built a setup like this before so I am determined to make it work this way just for the challenge.  Its forcedme to learn a lot and I'm having great fun being a stubborn pita  :laugh2:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: rablack97 on September 11, 2012, 10:00:22 pm
As your avatar slogan states......The BS is getting mighty thick....

Thicker and Thicker by the minute......
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: TopJimmyCooks on September 11, 2012, 10:23:45 pm
Its not just good advice.  It's the

LAWS of PHYSICS



flaunt them at your own peril.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: Le Chuck on September 11, 2012, 10:45:58 pm
Griff, you can do it.  If you would have taken everyone's advice all along the way you'd have a craptastic less cool build.  You've shown that you have the building chops already to put together something innovative, I say give it a shot.  The worst that happens is that it doesn't work and you have to do it their way anyway.  I'm all for a direct drive and think you're right on the money. 

TJC and Rablack are part of a secret cabal trying to keep you down anyway.  Don't drink their coolaid man! Don't do it!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: drventure on September 11, 2012, 11:41:43 pm
Its not just good advice.  It's the

LAWS of PHYSICS

Laws are made to be broken, dammit!  :)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: griffindodd on September 11, 2012, 11:45:17 pm
Lol I love you guys.

If it wasn't for law enforcement and physics I'd be unstoppable
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: griffindodd on September 12, 2012, 09:21:48 am
just move it off axis, put the big wheel on the monitor, small pully on the motor, keep your limit switches.

Also I already did all that but didn't like the noise and the amount of moving parts that could get loose, stretch, fail, move etc etc
(http://www.kinemote.net/mame/build018.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: mcseforsale on September 12, 2012, 12:24:07 pm
What if you direct mount the motor to the monitor and just place the pulley stationary and have the entire thing rotate around the small pully?  That'll be different (bass-ackwards in fact) and would be kinda cool.

AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: griffindodd on September 12, 2012, 12:27:14 pm
What if you direct mount the motor to the monitor and just place the pulley stationary and have the entire thing rotate around the small pully?  That'll be different (bass-ackwards in fact) and would be kinda cool.

AJ

You're a crazy person  :lol
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: TopJimmyCooks on September 12, 2012, 12:58:40 pm
leave the monitor stationary and rotate the cab around it.  Leave the cab stationary and rotate the player around it. leave the player stationary and locate the cab at the north pole.

I couldn't remember who came up with those genius timing belts- it was you!  That was a great find/idea and as far as I know unique implementation - go with it!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: Le Chuck on September 12, 2012, 01:01:27 pm
Get a custom cut LCD the size of the monitor+bezel.  Don't rotate anything.  Display as needed w/whatever custom bezel(s) you desire. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: griffindodd on September 12, 2012, 01:04:50 pm
(http://www.kinemote.net/mame/moon.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: griffindodd on September 13, 2012, 12:45:33 am
I found a way to write the motor control script to compensate for environmental variables such as heat, cable binding and stop limit bounce.

I used 'pulses' of speed commands with pauses inbetween in the .bat script. This way we get a launching pulse which is quite strong, a pause, then a finishing pulse which is less powerful and then finally a strong parking pulse to make sure the screen is at the end of the limit.

It does a nice job of overcoming some of the physical variances and ensures that the screen ends up where it is supposed to every time. I'm going to play with this more before deciding on moving to the stronger motor that's coming in the mail.

Overcoming bind and bounce (http://www.youtube.com/watch?v=FEnoYQEUwZ4#ws)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: griffindodd on September 13, 2012, 11:59:16 am
Just got the shipping confirmation for my side art and marquee from GOG, man I'm excited to see it

 :woot
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: rablack97 on September 13, 2012, 01:53:51 pm
Griff, you can do it.  If you would have taken everyone's advice all along the way you'd have a craptastic less cool build.  You've shown that you have the building chops already to put together something innovative, I say give it a shot.  The worst that happens is that it doesn't work and you have to do it their way anyway.  I'm all for a direct drive and think you're right on the money. 

TJC and Rablack are part of a secret cabal trying to keep you down anyway.  Don't drink their coolaid man! Don't do it!

Your missing my point in my quotes, his avatar says "I have no idea what I'm doing"  Yet this build is saying just the opposite.  He can do whatever he wants, i'm gonna site intently and watch the results....It's like Michael Jordan saying he sucks at basketball....

Anywho, keep it up man........i'm sure you will McGyver you way out of this roadblock in due time...

Just got the shipping confirmation for my side art and marquee from GOG, man I'm excited to see it

 :woot

You won't be disappointed!!!!!!! :applaud: :applaud: :applaud: 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: griffindodd on September 14, 2012, 10:38:28 am
Now she's starting to look like something  ;D

(http://www.kinemote.net/mame/build128.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
Post by: steveh on September 14, 2012, 01:31:04 pm
Im very impressed with what you have come up with here.  Keep up the good work.  The rotation system just amazes me.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
Post by: sudopinion on September 14, 2012, 01:49:25 pm
I found a way to write the motor control script to compensate for environmental variables such as heat, cable binding and stop limit bounce.

I used 'pulses' of speed commands with pauses inbetween in the .bat script. This way we get a launching pulse which is quite strong, a pause, then a finishing pulse which is less powerful and then finally a strong parking pulse to make sure the screen is at the end of the limit.

It does a nice job of overcoming some of the physical variances and ensures that the screen ends up where it is supposed to every time. I'm going to play with this more before deciding on moving to the stronger motor that's coming in the mail.

In this video, I can see it's still hitting really hard.  It might be possible to use this method, but you should add a gear or two if you don't want to rewire with a varaible-speed motor.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
Post by: griffindodd on September 14, 2012, 01:52:51 pm
I have a much higher torque motor coming which will allow me to run it at a lower speed and have a much more controlled rotation, just wanted to experiment with different methods while I was waiting for it.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
Post by: griffindodd on September 14, 2012, 02:07:15 pm
I've ordered some samples of 3M 1080 3D Vinyl from 3M. Although the textured black paint did a great job on the MDF, the 'sandy' texture of it is picking up dust and is a nightmare to clean with any kind of cloth so I'm playing with the idea of wrapping the coin column and backplates above the footrests with a really nice black carbon fiber or black metallic brushed metal finish. By all accounts the 1080 is by far the most realistic CF and Brushed finish product so I'm hoping it is as good as people say.

Here's the Spec sheet and color palette (http://multimedia.3m.com/mws/mediawebserver?mwsId=PPPPPr6wH0cpiuqRl7xsi7qbbs6nb06wEsQPbsQPbPPPPPP--)

Here's the stuff - pretty amazing for vinyl, I used to work for a signmaking company years ago and apply a lot of vinyl to all manner of weird and wonderful things but I've not seen anything quite like this before

NIGHT SHADES 3M 1080 VINYL DEMO (http://www.youtube.com/watch?v=dTpsq7ivMD0#ws)

How-To Stretch 3D Carbon Fiber Vinyl by DECALFX.COM (http://www.youtube.com/watch?v=EMhvU8Dk3CE#ws)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
Post by: rablack97 on September 14, 2012, 09:45:38 pm
messsed.............

You pull that off..... :notworthy: :notworthy: :notworthy:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
Post by: griffindodd on September 15, 2012, 01:16:38 am
messsed.............
You pull that off..... :notworthy: :notworthy: :notworthy:

Applying it is easy. Paying $60 for a 3'x5' piece of sticky plastic is the hard part  :dizzy:

Refined the rotation scripting for this original motor as much as I can. It's a lot gentler and successfully rotates 100% of the time, but you can see the weakness in the weaker braking and unsuitable gearing. Portrait is actually very reliable but landscape has a wide range of error, although neither one really hits the stop switches with any real force.

Refined rotation scripting (http://www.youtube.com/watch?v=nU6BgUNCtSQ#ws)

Question is now do I tear it all apart to put in the new motor that is arriving next week just to get a slightly smoother rotation.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
Post by: griffindodd on September 15, 2012, 12:51:02 pm
Artwork is on the USPS truck out for delivery.  I'm sitting staring at the front door waiting  :applaud:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
Post by: TopJimmyCooks on September 15, 2012, 03:17:12 pm
consider trying normal pushbutton microswitches rather than lever/roller type.  Their throw and actuation is such that usually the monitor/stop will rest against the body of the switch right after actuation.  this gives you a positive location rather than the possible variations due to the longer switch arm. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
Post by: griffindodd on September 15, 2012, 03:44:49 pm
DId some cleanup work while waiting for the art to arrive, zip ties are your friend  ;D

(http://www.kinemote.net/mame/build129.jpg)

WAIT! WTF IS THAT BURNING SMELL???

(http://www.kinemote.net/mame/build130.jpg)

Oops. I wired the LED controller the wrong polarity when I put it all back together, well that's officially dead.  :dunno
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
Post by: griffindodd on September 15, 2012, 08:13:08 pm
I don't think I can express how happy I am with the printing from Game on Grafix, I'll let the picture speak for itself...

(http://www.kinemote.net/mame/build131.jpg)(http://www.kinemote.net/mame/build132.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 16, 2012, 05:40:12 pm
Marquee installed, the colors are really rich and saturated thanks to the GOG printed material. I'm surprised how vivid it looks even behind smoked glass.  :applaud:

(http://www.kinemote.net/mame/build133.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: mcseforsale on September 16, 2012, 09:27:54 pm
Two words:  ---smurfette--- en

AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: harveybirdman on September 17, 2012, 02:37:00 am
I'm impressed with the conceptualization to realization time griff...

This looks exactly like your original drawings and yet so much more awesome now that it is taking shape, very very good stuff.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
Post by: rablack97 on September 17, 2012, 10:07:53 am
I don't think I can express how happy I am with the printing from Game on Grafix, I'll let the picture speak for itself...

Told ya so, GOG is the SH*T.

messsed.............
You pull that off..... :notworthy: :notworthy: :notworthy:

Applying it is easy. Paying $60 for a 3'x5' piece of sticky plastic is the hard part  :dizzy:

Refined the rotation scripting for this original motor as much as I can. It's a lot gentler and successfully rotates 100% of the time, but you can see the weakness in the weaker braking and unsuitable gearing. Portrait is actually very reliable but landscape has a wide range of error, although neither one really hits the stop switches with any real force.

Question is now do I tear it all apart to put in the new motor that is arriving next week just to get a slightly smoother rotation.

Really? Your haggling over $60.00...Let's not pull out your receipt list and audit that mmmmkayyy.  That stuff is cool, if you pull it off it would look cool, and keep in mind you can wipe that stuff off no issue...That texture stuff would be a beotch to keep clean.

That looks fine to me, depends on how anal you are on perfection.....if your not at a point of no return wo/ damaging anything else, replace it and sleep better at night.....
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 17, 2012, 11:38:30 am
Yeah maybe I'll treat it as one of those 'final bits' at the end, I still have the controller to build and other more important areas that need my credit card  :-\
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 17, 2012, 11:42:54 am
I'm impressed with the conceptualization to realization time griff...

This looks exactly like your original drawings and yet so much more awesome now that it is taking shape, very very good stuff.

Thanks for the compliment. I was talking with  my wife about how weird it is to see the drawings come to life and look exactly the same, it's like you should be all excited, but because it looks like something you have already been staring at for 3 months it's this weird kind of 'Yeah that's it'.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 18, 2012, 12:44:48 am
I've started to revisit the control panel designs and tweak them now I know a little more about the cabinet. Added the Griffin Powermate volume control, and 4 buttons for manual rotation and admin basics. Tweaked the button layout and overall space usage. Final size is 36" wide, 14" deep.

(http://www.kinemote.net/mame/Control001.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: Le Chuck on September 18, 2012, 09:51:46 am
Please tell me the cup holders are back!  I love the cup holders!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 18, 2012, 10:03:41 am
Please tell me the cup holders are back!  I love the cup holders!

Lol they never went away, but the jury is still out on whether they will hold any cups (buts lets not get into all that again lol)

(http://www.kinemote.net/mame/Controller-Mock-Up.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: jmike on September 18, 2012, 10:39:38 am
Please tell me the cup holders are back!  I love the cup holders!

Lol they never went away, but the jury is still out on whether they will hold any cups (buts lets not get into all that again lol)

(http://www.kinemote.net/mame/Controller-Mock-Up.jpg)


Nooo cups!  I'm always worried about company spilling it all over the CP. 
Rule of the house, drinks off the arcades.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: rablack97 on September 18, 2012, 11:06:29 am
Please tell me the cup holders are back!  I love the cup holders!

Lol they never went away, but the jury is still out on whether they will hold any cups (buts lets not get into all that again lol)

(http://www.kinemote.net/mame/Controller-Mock-Up.jpg)


Nooo cups!  I'm always worried about company spilling it all over the CP. 
Rule of the house, drinks off the arcades.

As LeChuck has banished me into the negative Nancy group :dunno, I am not the only one that practices safe s*x around the arcade machine....

That CP is gorgeous......keep it that way, use the holders for tokens.....

To this point right here " I'm always worried about company spilling it all over the CP."

You will be careful but idiot friends who dont appreciate great machinery, will spill a damn beer all over it and look at you with the face of a sad mule, while you stop yourself from smashing their teeth in........

oh yeahhh......messed...
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: TopJimmyCooks on September 18, 2012, 11:28:36 am
Love the ashtray right in the middle to go with the cupholders.  Right on!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 18, 2012, 11:44:08 am
Love the ashtray right in the middle to go with the cupholders.  Right on!

That's right Jimmy, that's how we roll.  :cheers:

I plan to pour beer all over this control panel once a week while playing naked and watching porn, so that should clear up any concern about whether this CP is going to get any abuse
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: rablack97 on September 18, 2012, 11:44:28 am
Love the ashtray right in the middle to go with the cupholders.  Right on!

http://youtu.be/wCRn0F7gylA


  :bat :whap
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: jmike on September 18, 2012, 11:52:34 am
That is a beautiful looking cab, so if you must have drinks near it, please use these...
I swear I just did a google search, it wasn't like I had these saved somewhere, honest.  :angel:


 :cheers:


Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 18, 2012, 11:53:46 am
Planning.wmv (http://www.youtube.com/watch?v=QdfNiKja5ZM#)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 18, 2012, 11:54:41 am
That is a beautiful looking cab, so if you must have drinks near it, please use these...
I swear I just did a google search, it wasn't like I had these saved somewhere, honest.  :angel:
 :cheers:

Do they have those in Hello Kitty or my Little Pony?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: jmike on September 18, 2012, 12:03:43 pm
Google has everything   ;D

I thought that these would stop you from putting the cup holders on your cab, guess I was wrong. Here you go.

Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 18, 2012, 12:04:59 pm
Google has everything   ;D

I thought that these would stop you from putting the cup holders on your cab, guess I was wrong. Here you go.

Maybe I could mount it in the middle of the front of the CP and drill a hole where the mouth would be
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: rablack97 on September 18, 2012, 12:58:21 pm
Google has everything   ;D

I thought that these would stop you from putting the cup holders on your cab, guess I was wrong. Here you go.

Maybe I could mount it in the middle of the front of the CP and drill a hole where the mouth would be

Ok children,   :hissy , let's keep Griff on track.......he's fading off in the netherworld.....

Porn innuendo's and Hello kitty in the same thread is just downright wrong......

I think we are F'ing with his genius mode.......screwing Hello Kitty in the mouth just aint right.....
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: CoryBee on September 18, 2012, 01:15:13 pm
Was asked to find a suitable cup holder for a bartop built for my friend. Never really notice it when it is folded up. Just a though. Also, amazing build  :applaud: Have been lurking on this thread some time now.

(http://i81.photobucket.com/albums/j227/corydrippon/AustinCade/Untitled.jpg)

http://www.ebay.com/itm/1-ADJUSTABLE-BLACK-FOLDING-CUP-HOLDER-CAR-TRUCK-BOAT-/140444760737?pt=Motors_Car_Truck_Parts_Accessories&hash=item20b328faa1&vxp=mtr (http://www.ebay.com/itm/1-ADJUSTABLE-BLACK-FOLDING-CUP-HOLDER-CAR-TRUCK-BOAT-/140444760737?pt=Motors_Car_Truck_Parts_Accessories&hash=item20b328faa1&vxp=mtr)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 18, 2012, 01:19:21 pm
Thanks Cory.

If this thread turns into the cupholder thread I'm going to kill myself and then everyone else who has mentioned teh word cup and/or holder. :blowup:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: rablack97 on September 18, 2012, 02:16:13 pm
Wait for it Wait for it...............................CUPHOLDER...........


The 2 artistic holes in the corners of your CP arent the problem, it's what your being persuaded to put in the holes.....

TOKENs..........good call

Schlitz Malt Liquor or Schaeffers, cola, wine, water, ale, etc......No bueno....

Although i dont care if you got frustrated and took a big dump in both of them,  it's a great work of art, do with it as you please.....

Back to the build now, your ruining my high.....
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: jmike on September 18, 2012, 02:17:36 pm
Thanks Cory.

If this thread turns into the cupholder thread I'm going to kill myself and then everyone else who has mentioned teh word cup and/or holder. :blowup:

Yes, yes, back to work.  :applaud:

I notice you did a test fit for your T-molding but haven't installed it yet. You should try this (see attached). I found it very helpful since I had a lot of sharp corners on a bartop I build a while back. It works well on rounded corners too. (btw the cab in the pic is not mine)

Keep up the amazing work

 :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 18, 2012, 02:21:55 pm
Thanks Mike, yeah I was planning on notching like a madman.

I'm waiting for a company to send me a sample of their red 11/16" but it isn't arriving, if nothing comes today I'm going to just go ahead and get red 3/4 from T-molding.com, that's what the sample is on the marquee photo and the overhang is barely even there. 11/16 is dead on absolutely perfect but it's near impossible to find in red

EDIT: Just got confirmation that they did send out the sample via snail mail so I'll just have to sit tight and wait for it to arrive. The smallest roll they do is 250' but it's only $60 so I can always shelve the rest or sell some to anyone here in desperate need of the elusive 11/16 red variety.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 18, 2012, 10:01:52 pm
Got some goodies from the mail man today.

(http://www.kinemote.net/mame/build134.jpg)
This is the sample of the 3M 1080 Black Carbon Fiber vinyl, this stuff is impressive, it's got real texture to it and is a decent thickness, it's very nice.

(http://www.kinemote.net/mame/build135.jpg)
Replacement LED controller. This one is much better suited to the cab for mounting as the IR receiver is on a cable, so I can mount this up behind a panel above the back bezel and be able to use that crazy little remote control to change the ground FX and the lighting in the computer night club in the back of the cab. I'm also considering doing the LED lighting in the CP in some way but haven't decided how I want to approach that yet.

I also just received a Samsung 21.3" 4:3 1600x1200 monitor off eBay for $60, it's in pristine condition and will be great for a future cab. Hopefully my daughter's 'as yet unamed' mini cab
(http://www.kinemote.net/mame/build136.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 19, 2012, 12:08:22 am
Dang! I just fired up that Sammy 214T and it's an amazing monitor, it's viewing angles are insane, almost 180 degrees in all angles, it's a keeper

(http://www.kinemote.net/mame/samsung.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: yotsuya on September 19, 2012, 12:51:49 am
Dang! I just fired up that Sammy 214T and it's an amazing monitor, it's viewing angles are insane, almost 180 degrees in all angles, it's a keeper

That's the first thing I noticed when I installed mine- the viewing angles from all sides were outstanding!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: jmike on September 19, 2012, 08:40:36 am
$60?? Great find.
I've used that carbon fiber vinyl, I prefer it over painting.


 :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 19, 2012, 12:49:21 pm
$60?? Great find.

the guy is still selling them, although has bumped it up to $70 now

http://www.ebay.com/itm/Samsung-SyncMaster-214T-21-3-LCD-Computer-Monitor-Silver-WITHOUT-STAND-/190727843800?_trksid=p4340.m1850&_trkparms=aid%3D222002%26algo%3DSIC.FIT%26ao%3D1%26asc%3D11%26meid%3D2147016620273166534%26pid%3D100011%26prg%3D1005%26rk%3D1%26 (http://www.ebay.com/itm/Samsung-SyncMaster-214T-21-3-LCD-Computer-Monitor-Silver-WITHOUT-STAND-/190727843800?_trksid=p4340.m1850&_trkparms=aid%3D222002%26algo%3DSIC.FIT%26ao%3D1%26asc%3D11%26meid%3D2147016620273166534%26pid%3D100011%26prg%3D1005%26rk%3D1%26)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: Aurich on September 19, 2012, 01:52:52 pm
Dang, I don't even need one of those monitors right now and I still want to order one.  >:D
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 19, 2012, 01:57:15 pm
Dang, I don't even need one of those monitors right now and I still want to order one.  >:D

Me neither but i grabbed it for the 'supplies' box  ;D
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 19, 2012, 02:48:27 pm
You know I'm VERY VERY tempted to put this in the cab in place of the 16:9 I have in there now. It would mean redoing all the bezels on the bottom plane and it wouldn't be as great for pinball, but it would be a true 4:3 and the viewing angles are noticabley better.

 :dunno
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: yotsuya on September 19, 2012, 03:48:12 pm
Go for it!!!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 19, 2012, 04:50:18 pm
Yeah not sure if I want to put myself through that much pain, I'll chew on it.

Ordered my diamond plate for the foot rest area.

Ordered 55' of bright red 3/4 T-Molding today, got tired of waiting for the 11/16 sample and I really don't want to pay $60+shipping for 250' of molding when I barely need 1/5 of it.

Put in an order at Gamemolding.com as t-molding.com was having some weird issue where they couldn't do any shipping until after the 27th of the month. So I get through placing my order at Gamemolding.com and then they tell me AFTER the order is completed that their shipping is delayed until the 22nd of the month  :angry: WTF is that all about? Some worldwide T-molding shortage, or do all T-molding traders go on vacation at the same time? Did they all go to the T-Molding World Expo????
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: jimdeprado on September 20, 2012, 08:31:38 am
Your cabinet looks awesome.  I hope to steel some of your concepts when I finally get to build mine.

Thanks for the inspiration.

Jim
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: TopJimmyCooks on September 20, 2012, 08:59:47 am
TJC here, reporting live from the T Moulding World Expo, here in sunny Honolulu.  Week 2 of the expo is kicked off to a great start with a beachside clambake Luau, All the T mold players are here, and absolutely NO T molding is shipping Anywhere in the World!

Now on to the real comments!
-3M vinyl CF is stunning.  I probably would have bought it for my cab if I had realized at the time that it actually has a 3d texture. Very nice.  The ones I saw also had holes all the way through between the weave which concerned me.
-Since you're going with a lot of VPin action in your cab, consider keeping the 16:9 monitor.  We all have scope creep from time to time but It would be a shame to redo your lower section completely.  Save the 21" for another project.  At that size, it's good for a fixed monitor cab if you do another one.  Whichever way you go, I'm sure it will be well done. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: Le Chuck on September 20, 2012, 09:05:24 am
^+1

I'm with TJC.  No T-molding will be shipped while the Mai-tais are flowing... I mean... keep the 16:9 monitor. 
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 20, 2012, 10:16:45 am
 :afro:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 20, 2012, 10:18:34 am
Further revisions on the controller, button and joystick adjustments and contour changes to accommodate hand position for pinball, I don't want my fingers reaching around the lip of the CP to get to the pinball buttons.

(http://www.kinemote.net/mame/control002.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 20, 2012, 01:06:42 pm
3M Black Carbon Fiber vinyl purchased. I picked up a 48"x60" sheet for $69 shipped which is a pretty good price, should be enough to do the whole center column and kickplate area and have enough left to do the CP base box sides
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: mcseforsale on September 20, 2012, 02:04:07 pm
Are those cupholders on your CP?

AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 20, 2012, 02:04:59 pm
Are those cupholders on your CP?

You're going to get a spanking!!!!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: mcseforsale on September 20, 2012, 02:46:10 pm
No, seriously...flight sticks?  What are the large outlines on the upper-outer edge?  (I actually thought some drink holders would be cool).  :afro:

AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 20, 2012, 02:47:49 pm
They are illuminated cup holders, but we won't talk about it because people start brawling in the streets over the subject  :dunno
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: mcseforsale on September 20, 2012, 02:55:24 pm
Saweet.  Yeah, I thought about cup holders...then naw....then wife spilled an entire V&T on the CP.  While I was cleaning the V&T dripping from under the buttons on the bottom of the CP, I again thought about cup holders...   :banghead: :banghead:

AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: PL1 on September 20, 2012, 03:15:58 pm
Are those cupholders on your CP?

AJ

Dude!!  Page 11, 2/3rds of the way down is where the subject takes a turn to the ugly ending with this:

If this thread turns into the cupholder thread I'm going to kill myself and then everyone else who has mentioned teh word cup and/or holder.

Looks like you're on the list and you'd better go into hiding, AJ.  Related quote at 1:03 - 1:05.

: 5 More Minutes : Foamy The Squirrel (http://www.youtube.com/watch?v=uYUB1tOx2oo#)

You don't want to be on the receiving end of Griff's brand of squirrelly wrath.   :laugh2:


Scott
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 20, 2012, 04:15:51 pm
Scratch that last comment....still researching  :o

Phew  :o  thought I was going to have to dump the Touchscreen for a minute there as the triple monitor setup at different orientations and resolutions was looking shakey. But it turns out as long as I grab a Kepler based Geforce card I can pull it off without the need for active displayport adapters and the bugs/headaches people are having with AMD Eyefinity cards.

Turns out that the new Kepler 28nm GPUs support up to 4 monitors from any of the ports on the cards in any shape, size and orientation for desktop mode which is how I will be using it.

3 head 1GB GT 640 can be had for around $80 http://www.newegg.com/Product/Product.aspx?Item=N82E16814127686 (http://www.newegg.com/Product/Product.aspx?Item=N82E16814127686)
4 head 2GB GT 640 seem to run around $100 http://www.newegg.com/Product/Product.aspx?Item=N82E16814125433 (http://www.newegg.com/Product/Product.aspx?Item=N82E16814125433)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: DNA Dan on September 20, 2012, 04:39:37 pm
Not to re-hash.....The cupholders are cool and very functional, I'm not going there. BUT.....  I just want to say from a playing perspective, I don't think you're allowing enough room by the joystick for player 1. Since this position is used most often, I'd seriously reconsider the layout.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 20, 2012, 04:41:52 pm
Not to re-hash.....The cupholders are cool and very functional, I'm not going there. BUT.....  I just want to say from a playing perspective, I don't think you're allowing enough room by the joystick for player 1. Since this position is used most often, I'd seriously reconsider the layout.

you think it is still too close to the left?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: DNA Dan on September 20, 2012, 06:45:44 pm
How much distance do you have from the P1 joystick to the edge of a bottle? In the layout it looks like it's only ~3 inches. Don't forget to account for the joystck throw. What types of sticks are you using?

Also I would check the distance you have to the left and bottom of the joystick and see if that is comfortable for your wrist to rest nicely. I have big hands, so these details were critical for me. I chose function over style when it came to this because I can spend hours playing.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 20, 2012, 06:48:04 pm
Currently I have Paradise Arcade lit balltops, but I'm experimenting with some custom made shafts and other bits n pieces so I won't know the throw on them just yet
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: DaOld Man on September 20, 2012, 08:35:17 pm
Good find on the monitor dude!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: yotsuya on September 20, 2012, 08:47:27 pm
Personal preference, obviously, but I've just never understood this need for cup holders that some builders have. Why would you put liquid anywhere near A) your controls, B) your artwork, and C) your electronics?

Kids and/or drunks and liquids make for a bad combo.m :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 20, 2012, 08:53:46 pm
Kids drunks and electronics take up pretty much all my free time
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 20, 2012, 09:24:55 pm
Good find on the monitor dude!

Yeah it was great, he's still selling them, check up a few posts for a link
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: yotsuya on September 20, 2012, 09:27:19 pm
Kids drunks and electronics take up pretty much all my free time

 :laugh2:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: rablack97 on September 20, 2012, 09:40:58 pm
I suggest you render some tokens in those darn cupholders.......

Mount some miniature plasma balls or lumin disks there or something.....or put some speakers there for some added sound...

Man, this subject just won't go away.......http://forum.arcadecontrols.com/index.php/topic,122703.0.html (http://forum.arcadecontrols.com/index.php/topic,122703.0.html)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: Le Chuck on September 20, 2012, 10:51:10 pm
You damn cupholder nazis make me sick.  If griff can design a $3 analog & digital rotary mod in his spare time he can figger out a way to keep spilt beer from penetrating his CP.  Heaven forbid he put a few gaskets under the button rims and a 1mm lip around the joystick hole to provide a flow buffer.  It's not rocket surgery people!  Griff, I'm coming to your house and putting your cup holders to good use.   
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 20, 2012, 11:11:27 pm
Griff, I'm coming to your house and putting your cup holders to good use.   

Any time brother, any time
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: rablack97 on September 21, 2012, 12:24:44 am
 :hissy

You guys have fun with that....in due time.... :cheers:

Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: yotsuya on September 21, 2012, 01:36:37 am
It's not rocket surgery people!

It's not a table, either, bro.  >:D

Again, personal preference. Just not one of mine. I'm probably clumsier than Griffith, tho.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: BadMouth on September 21, 2012, 10:26:02 am
Back to the topic of this thread.
How are you addressing concerns about condensation on the underside of the cupholders?

Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: Le Chuck on September 21, 2012, 11:27:55 am
Back to the topic of this thread.
How are you addressing concerns about condensation on the underside of the cupholders?
Hot glued dental floss running to a collection bin
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: Nephasth on September 21, 2012, 11:34:19 am
It's not rocket surgery people!

It's not a table, either, bro.  >:D

Again, personal preference. Just not one of mine. I'm probably clumsier than Griffith, tho.

Same preference here. I like having a bar ledge along a wall in the gameroom. Planning on adding another one big enough the Megatouch can sit on once I score a real pin.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: yotsuya on September 21, 2012, 11:43:44 am
Back to the topic of this thread.
How are you addressing concerns about condensation on the underside of the cupholders?
Hot glued dental floss running to a collection bin

What, no dental vacuum sucking system equiped with a Whisper-Flo valve? You're slipping, Chuck!  :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 21, 2012, 11:48:49 am
I'm thinking of removing the coin slot and putting a keggerator in there
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: rablack97 on September 21, 2012, 11:50:53 pm
I'm thinking of removing the coin slot and putting a keggerator in there

uh huh, all down hill from here on out....
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: CoryBee on September 22, 2012, 12:35:10 am

I'm thinking of removing the coin slot and putting a keggerator in there

uh huh, all down hill from here on out....
[/quote]

Dear GOD! that could be so ---smurfing--- awesome if done properly  :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 22, 2012, 10:23:38 pm
This goes on tomorrow, should be fun

(http://www.kinemote.net/mame/build137.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 22, 2012, 11:14:03 pm
Sometimes you just have to...

(http://www.kinemote.net/mame/build138.jpg)

Tear it all apart and say 'not good enough, go back and try harder'  ::)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: PL1 on September 23, 2012, 12:35:37 am
Sometimes you just have to...
Tear it all apart and say 'not good enough, go back and try harder'  ::)

I hope this isn't a case of "perfect" being the enemy of the already-kick-butt.   :dunno


Scott
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 23, 2012, 01:00:16 am
No its just the result of concept as you go.  Now I know how the whole cab is going to work I want to go back and refine parts of the build that were rushed by the excitement of the brainstorming.  I have a stronger motor to install in the rotation system I want to install brackets for the sides in the right places and make other refinements.  Also installing the ground fx diamond plate and carbon fiber finish is better done on the stripped down frame.

Because this was my first ever build I knew I would have to feel it out as I go that's why I made the cab in such a way that I could pull it to pieces at any time.  So now ican go back and focus on quality of finish now that I know the design works.

Its about the journey not the destination.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: mcseforsale on September 23, 2012, 12:03:45 pm
It was looking so...excited!  Now, it just looks sad. 

Hahahaha.  I know what your talking about.  I'll take crap apart 2 or 3 times before I think it's good enough.

AJ
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 23, 2012, 08:47:47 pm
Carbon Fiber wrap day...

Sanded down the black that I had on the base with 100 grit, it turned into a nice heavy filler actually so that was a plus
(http://www.kinemote.net/mame/build138a.jpg)

I had to work out a 3D template for the film, this made my brain hurt so I had to take a little nap  :P
(http://www.kinemote.net/mame/build139.jpg)

Measured it out onto the back of the wrap, praying that I had it right as this could be an expensive miscalculation
(http://www.kinemote.net/mame/build140.jpg)

Hopefully this is right
(http://www.kinemote.net/mame/build141.jpg)

3 hours of extreme stress and feeling like I was taking this on in a very foolish way on my own. I get the vinyl into such a mess that I almost give up, but it's testament to the insane technology advances in vinyls and adhesives that I was able to make a recovery and actually save the piece. During this time there were no photos just huge amounts of sweating, cursing and praying. I used to work years ago at a sign making and vehicle graphics company, so I'm pretty experienced with vinyl and have done some very difficult jobs with it, my experience from that work and the amazing forgiving nature of the 3M 1080 were the only things that saved me from screwing up a $70 piece of vinyl.

But after all that, it's starting to look good...
(http://www.kinemote.net/mame/build142.jpg)

The way the vinyl is made allows you to expel ALMOST all air bubbles with very little effort
(http://www.kinemote.net/mame/build143.jpg)

Trimmed up and back on her feet/wheels
(http://www.kinemote.net/mame/build144.jpg)

Coin door and subwoofer back in place, and the difference while subtle is very nice
(http://www.kinemote.net/mame/build145.jpg)

I NEVER want to go through that again, no fun, but thankfully the result was a good one.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: stuckpixel on September 23, 2012, 10:23:23 pm
Looking awesome dude. Really enjoying seeing this one come together. Keep up the good work.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 23, 2012, 10:27:43 pm
Looking awesome dude. Really enjoying seeing this one come together. Keep up the good work.

Thanks man, how many gray hairs did you grow making Mission Control? I think I got at least 5 today doing this  :dizzy:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: PL1 on September 24, 2012, 01:45:02 am
Looking awesome dude. Really enjoying seeing this one come together. Keep up the good work.

Thanks man, how many gray hairs did you grow making Mission Control? I think I got at least 5 today doing this  :dizzy:

I can tell you're a little :dizzy: tonight Griff.  Mission Control (http://forum.arcadecontrols.com/index.php/topic,13118.0.html) is Pixelhugger's baby.   :duckhunt


Scott
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 24, 2012, 09:21:10 am
oh yeah, oops, those pixels all look the same to me  :laugh2:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: stuckpixel on September 24, 2012, 09:34:02 am
I've had grey hair since high school.  ;D

Yeah, I haven't produced anything (yet) - I've got some grandiose plans for a cab that I've been working on that will start to take form in the near future (going to be moving inside of a few months here) - which I'm sure will add to the grey hair count.

Until then, I'll live vicariously through you and others.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: rablack97 on September 24, 2012, 01:40:07 pm
messed..........

 :drool
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 24, 2012, 04:54:09 pm
I was just cleaning out the pics on my phone and found the first sketch I did when I started this project...

(http://www.kinemote.net/mame/start.jpg)

Project creep.....what's that?????  :P
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: griffindodd on September 26, 2012, 12:57:35 am
Rotation motor upgrade came in today

As you can see it's considerably beefier than the older motor, it turns at 10rpm and is a 12v motor with a torque of 14kg/cm
(http://www.kinemote.net/mame/build146.jpg)
(http://www.kinemote.net/mame/build147.jpg)

As I didn't do many photos of the direct drive build the first time I figured I should take a few during the rebuild.

Here's the back of the monitor showing the old drive collar screwed into the monitor casing at the center of the Lazy Susan baring
(http://www.kinemote.net/mame/build148.jpg)

I bought a new set of mounting brackets and collars to fit the larger diameter motor and driveshaft, I got these from Pololu although the motor itself was from eBay
(http://www.kinemote.net/mame/build149.jpg)

New collar in place with a set screw for position
(http://www.kinemote.net/mame/build150.jpg)

6 M4 screws holding this in place, this aint going anywhere
(http://www.kinemote.net/mame/build151.jpg)

For the mount screws and D-Shaft collar screw I'm going to use heavy duty thread lock
(http://www.kinemote.net/mame/build152.jpg)

The motor in place with a large M4 screw driven into the collar thread rather than the tiny little alan key jobbies that come with the collar.
(http://www.kinemote.net/mame/build153.jpg)

On my monitor support platform I drill my mounting holes for the lazy susan baring and the clearance hole for the motor.
(http://www.kinemote.net/mame/build154.jpg)

Here's another view of the underside of the monitor platform. You can see the USB Pololu controller that drives the motor, the 12v power supply and the wiring for the two limit switches that stop the rotation.
(http://www.kinemote.net/mame/build155.jpg)

Bracket mount bent flat to secure the motor to the underside of the monitor platform and the lazy susan screws bolted in nice and tight, all done
(http://www.kinemote.net/mame/build156.jpg)

All that was left to do was wire the new motor to the screw terminals on the motor control board and we are ready to test.

New high torque motor (http://www.youtube.com/watch?v=13wl-9rN3Ck#ws)
Nice and stable movement, solid stopping and braking at a nice precise angle in vertical and horizontal planes. The microphone on the phone's video camera makes it sound like the monitor is slamming into the switches but it's really quite subtle, more of a positive 'click'.  A big improvement.  :applaud:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
Post by: meltman on September 26, 2012, 02:22:25 pm
Really nice work on this cab.

I never wanted to build a rotating cab until seeing yours. Bookmarked for future reference!
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
Post by: SNAAKE on September 26, 2012, 03:11:11 pm
where did you get that vinyl from? is that as good as the partsexpress vinyl most people use around here?
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
Post by: Le Chuck on September 26, 2012, 03:47:09 pm
Your direct drive it tits.   :applaud:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
Post by: griffindodd on September 26, 2012, 09:23:06 pm
Your direct drive it tits.   :applaud:

Tits are good  :afro:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
Post by: griffindodd on September 27, 2012, 12:03:08 am
Finished the rotation rebuild tonight, running cables, resoldering joints and generally going over the details to make sure the unit is right. The new motor lets me rotate at many different speeds without issue, but I think I prefer a slower rotation rather than a fast one, I just like the control and movement of it, about 3 seconds to rotate the ninety degrees.

Probably wont be many updates over the next few weeks, I'm heading out to Philly to visit the in-laws, watch my wife compete in a half iron-man race and have my daughter's baptism at the church where we got married, so needless to say we'll be very busy.

When I get back hopefully there will be deliveries of T-Molding and some other bits and pieces to finish the cab before moving on to the controller and the 'special' surprises it will contain



Title: Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
Post by: griffindodd on September 27, 2012, 10:10:55 am
where did you get that vinyl from? is that as good as the partsexpress vinyl most people use around here?

Can't comment on the Parts Express vinyl as I have never seen it.  This stuff is 3M 1080 black carbon fiber cf12 its used for automotive wraps. Like I said earlier this is the highest quality vinyl I have ever used, I thought about buying cheaper stuff but I'm glad I didnt
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
Post by: DaOld Man on September 27, 2012, 10:33:39 am
I agree with Le Chuck. I like the direct drive, space saving and simple.
Congrats on your daughters Baptism, I know you are proud of her.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
Post by: griffindodd on September 27, 2012, 12:11:13 pm
I agree with Le Chuck. I like the direct drive, space saving and simple.
Congrats on your daughters Baptism, I know you are proud of her.

Awww thanks. I am going to consider the direct drive blessing quite a compliment from the godfather of rotation  :notworthy:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
Post by: griffindodd on September 27, 2012, 12:54:52 pm
Really nice work on this cab.

I never wanted to build a rotating cab until seeing yours. Bookmarked for future reference!

Thanks, my mission is to convert the world to rotating everything, starting with cabs and moving on to coffee makers and couches
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
Post by: griffindodd on September 27, 2012, 01:47:34 pm
At some point I'll write a stand-alone tutorial how-to on building a sub-$100 direct drive rotation system, using the info and photos I have already taken and bringing in the knowledge shared by DNA Dan, DaOld Man and others, it really isn't complicated at all and I think it's something many people would enjoy in their cabs.

There are some really great, affordable motors out there that can do the direct-drive job for pretty much any sub 30" flat monitor and easily fit in any cab, even bartops. Here's a few examples of powerful cheap motors that you can easily control with the Pololu Simple Motor Controller. I wouldn't buy a motor with a shaft speed any faster than 10rpm as you will only have to slow it down with software which will also severely reduce the torque the motor puts out (i learned that the hard way)

$16 - The motor I am now using, 12v motor with an output of 10rpm turns my 23" LED monitor effortlessly
http://www.amazon.com/gp/product/B00858TMYY/ref=oh_details_o03_s00_i00 (http://www.amazon.com/gp/product/B00858TMYY/ref=oh_details_o03_s00_i00)

$21 - 12v Motor, three times more powerful than the one I am now using with an output of 8rpm.
http://www.aliexpress.com/item/Free-shipping-12V-8rpm-50kg-cm-Gear-motor-planet-gear-motor-dc-motor-Regulators-motor-micro/457578111.html (http://www.aliexpress.com/item/Free-shipping-12V-8rpm-50kg-cm-Gear-motor-planet-gear-motor-dc-motor-Regulators-motor-micro/457578111.html)

$48 - 24v Motor, seven times more powerful than the one I am now using with an output of 10rpm.
http://www.aliexpress.com/item/DC-24V-10rpm-100kg-cm-High-torque-BBQ-worm-gear-motor-free-shipping/468609934.html (http://www.aliexpress.com/item/DC-24V-10rpm-100kg-cm-High-torque-BBQ-worm-gear-motor-free-shipping/468609934.html)

The motor is controlled using the Pololu Motor Controller with it's free software. You just connect the motor to the board, connect your power supply to the board (up to 30v) and then connect the board to your computer via USB, it's that simple. The motor control software is free from Pololu and is super easy to use with it's GUI. It also allows you to control the speed of the motor via command line, so you can write a simple 1-line rotation script to turn the monitor.

$32 - Pololu Simple Motor Controller.
http://www.pololu.com/catalog/product/1373 (http://www.pololu.com/catalog/product/1373)

To stop the rotation I use large micro switches that are clicked by a bar that is attached to my monitor. At the end of my rotation the bar simply taps the switch which tells the controller to stop the motor and then it waits for a new command. You simply wire the two switches to the pins on the motor controller board and then choose what action happens when the switches are clicked in the Simple Motor Controller Software.

I use these switches as they are pretty solid and can take some abuse, although you really don't need the long arms that these have...

$4.33 - Simple Micro Switch
http://www.amazon.com/Straight-Hinge-Lever-Basic-Switch/dp/B0050HKB8O (http://www.amazon.com/Straight-Hinge-Lever-Basic-Switch/dp/B0050HKB8O)

As for mounting it all up, that's really up to the cabinet builder, I used motor brackets from Pololu as they were easy to work with, and I used a VXB 300lb lazy susan bearing that I got from Amazon for $10 as my setup is virtually horizontal so the Lazy Susan bearing works well in that orientation. For more vertical setups a high capacity lazy Susan bearing should work as long as you are using a nice high torque motor like the ones above and not using an insanely heavy monitor.

Whatever you decide to use, you can see here that you can have a fully operational rotating monitor for under $100 and a few hours work without any specialized tools or knowledge.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
Post by: rablack97 on September 27, 2012, 09:27:31 pm
 :applaud: :applaud: :applaud: :applaud: :applaud:....

I will refrain from my normal comments as i want to congratulate you on your daughter's baptism....That's a special time in her life and your's.

Awesome work man.......Good luck to the Mrs., have a good trip and return safe....... :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
Post by: rockyrocket on September 29, 2012, 12:45:06 pm
First congrats for your daughter!, secondly thanks for the parts list.
I was just thinking about converting a cab of mine, but maybe using cycle gears and chain, but your solution came at the perfect time and I now have the parts on the way.
Thank you! :)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
Post by: sudopinion on October 01, 2012, 07:26:52 pm
looks like it's nearly there.

May I suggest a small some felt for friction on the last inch or two?   If I am seeing this correctly, there is sufficent torque to allow for the limited amount of strain it would cause and I believe it'll give this that soft touch which will put your (my) mind at ease.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
Post by: griffindodd on October 09, 2012, 12:14:22 am
Hi everyone!!!!!!!!

Well I'm back after a busy busy break with the family and I am ready to start moving forward again. While I was away my diamond plate, t-molding and some other bits and pieces arrived so there's plenty for me to be getting on with.

Installed the RGB ground FX this evening
(http://www.kinemote.net/mame/build157.jpg)

Also installed the 'under lighting' for the control panel shelf which will be mostly hidden by the CP itself and give a nice down-firing glow. All of the ambient lighting will be adjustable to pretty much any color or can be set to cycle through colors, or react to music.
(http://www.kinemote.net/mame/build158.jpg)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
Post by: TheShaner on October 09, 2012, 12:13:53 pm
I am down with LED's.  Are you diffusing them in any way?  Or at least covering them so that you just the glow from the lights and not the direct view of them?  Depending on which lights you bought, directly looking at the lights can be a bit much.  Just curious.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
Post by: griffindodd on October 09, 2012, 12:18:20 pm
Yeah the control panel ones will all be tucked up under a lip created by the CP when it's in place so the light wont even be seen from above when you are playing. The ground FX look bright because they are reflecting off the laminate floor. I can control the brightness and color of them all via remote control so it will be easy to tune it
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Installing Ambient Lighting
Post by: rablack97 on October 10, 2012, 01:22:47 am
messed :drool
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Installing Ambient Lighting
Post by: griffindodd on October 10, 2012, 10:22:02 am
Testing Karaoke lighting mode, I think I am having too much fun with this...

Karaoke lighting (Gangnam Style) (http://www.youtube.com/watch?v=qZ_65sRYD5M#)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Installing Ambient Lighting
Post by: jmike on October 10, 2012, 10:36:13 am
 :applaud: :applaud: :applaud:
         It kind of looks like a skeleton on the dance floor.  ;D
Love the lighting!


 :cheers:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Installing Ambient Lighting
Post by: rablack97 on October 10, 2012, 11:50:43 am
So your going to sing to it !!!!!!!!!!! ::) ::)

Just kidding, dude your gonna give yourself a seizure with all those blinking lights....

Hell you might as well build you some detachable DDR dance pads and attach at the base when needed.....so you can sing and shake ya ass at the same time..

messed messed messsed messed............ :applaud: :applaud: :applaud:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Installing Ambient Lighting
Post by: griffindodd on October 10, 2012, 11:56:09 am
Lol yeah why not ha ha ha. The strobe is obviously just one of the modes, you can also pick any color you like to stay on and adjust the brightness all the way down to a nice nice muted glow, depends how many tequila and Red Bulls you've had.

There is actually one more piece to the ambient lighting that I am waiting for in the mail  >:D

Woot Woot.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Installing Ambient Lighting
Post by: rablack97 on October 10, 2012, 12:10:33 pm
Overall man great job......Loving this thread..... :applaud: :applaud:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Installing Ambient Lighting
Post by: Rick on October 10, 2012, 01:03:17 pm
Testing Karaoke lighting mode, I think I am having too much fun with this...

Karaoke lighting (Gangnam Style) (http://www.youtube.com/watch?v=qZ_65sRYD5M#)

Well, you've certainly answered MY question - on whether or not a smoke machine in my cab is 'too much'.  ;)  AWESOME build.  Loving it.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: griffindodd on October 10, 2012, 01:46:44 pm
Fog machine would be awesome, in the words of Ferris Bueller "You can never go to far"  :laugh2:

Solved my video problems, but had to go a little overkill on the videocard to do it, picked up this little beasty which will support 4 monitors at once out of the box, NVidia GTX 650.

(http://www.kinemote.net/mame/videocard.jpg)

The plan is to use the two DVi ports for the playfield and backglass monitors, the VGA for the touch screen on the control panel and then run the HDMI to a Neutrik pass-thru socket on the back of the cabinet so you can mirror the main play field to an external 1080p display whether that be a projector, large TV or whatever fits the bill. I'm also considering the option of putting wireless HD (WHDI format) on this output too so you can acheive the large external display without the need for cables running all over the place. This feature is especially attractive for karaoke as you can have the big screen with the music videos and words easily viewable for the players.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: griffindodd on October 11, 2012, 12:44:05 am
So I did an interesting little test tonight with my bargain $37 short-throw projector I picked up used on eBay...

(http://www.kinemote.net/mame/projectormarquee.jpg)

The image is 27" wide and the distance from the back of the projector to the screen is 27"

.... :o.... :P...... >:D...... :applaud:....... :cheers:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: ARTIFACT on October 11, 2012, 01:58:22 am
OHHHhhhh AWESOME CAB, ideas, work!!!
Love the video of the ambient lights... Very inspiring

 :applaud: :applaud: :applaud:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: griffindodd on October 11, 2012, 09:14:28 am
Thanks, great work on artifact too, very very nice cab.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: TheShaner on October 11, 2012, 11:37:30 am
So I did an interesting little test tonight with my bargain $37 short-throw projector I picked up used on eBay...

(http://www.kinemote.net/mame/projectormarquee.jpg)

The image is 27" wide and the distance from the back of the projector to the screen is 27"

.... :o.... :P...... >:D...... :applaud:....... :cheers:

Are you planning on incorporating this somehow?  Possibly projecting the current game marquee up behind the machine on the wall or something?  Or just jacking around?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: griffindodd on October 11, 2012, 11:54:59 am
I doubt I will use it in this build as i already have a backglass monitor that I can use for marquee displays, but it would be trivial to fit this into the top of a full size cab and use it to back project a true video cabinet marquee
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: Le Chuck on October 11, 2012, 12:14:57 pm
Unless you have a very good mirror system setup the measurement should probably be from the back of the projector.  That tosses the figure up over 36" doesn't it?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: griffindodd on October 11, 2012, 12:16:16 pm
27" is from the back of the projector, maybe add an inch for the VGA plug length
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: Le Chuck on October 11, 2012, 12:19:07 pm
27" is from the back of the projector, maybe add an inch for the VGA plug length

I've gotta get me one of those!
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: griffindodd on October 11, 2012, 12:21:04 pm
I've gotta get me one of those!

Yep, they usually sell without the remote because people lose them and then can't use the projector, you can get a replacement generic remote for it for $20, just be careful to make sure you get the remote for this exact model
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: griffindodd on October 12, 2012, 01:17:32 am
MOWAHHH POWAHHHH!!!!

(http://www.kinemote.net/mame/build159.jpg)

NVidia GTX 650 and beefier PSU to handle it. Hyperpin loads much faster now, it was hating the Intel graphics, everything looks good on both screens with two outputs left over for......

MOWAHHH SCREENZ!!!!
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: griffindodd on October 12, 2012, 05:23:39 pm
Backglass now working for MAME games, displays marquees and control panels, works well with MameHooker.

(http://www.kinemote.net/mame/build160.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: rablack97 on October 12, 2012, 07:54:17 pm
Nice man.......looks awesome gets better everyday.....


 :applaud: :applaud: :applaud: :applaud:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: griffindodd on October 12, 2012, 08:51:54 pm
Nice man.......looks awesome gets better everyday.....

Thanks I hit a bit of a mental wall when I tore it all apart again to redo details but just pushed on. Hopefully all the t mold and diamond plate will be done this weekend and I can can call the cab complete so I can move on to the controller.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: griffindodd on October 12, 2012, 10:53:19 pm
With carbon fiber and diamond plate, how can you go wrong??

Loving this....

(http://www.kinemote.net/mame/build161.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: griffindodd on October 13, 2012, 12:44:28 am
T-molding done, sides back on, and we are looking like an arcade cabinet...

(http://www.kinemote.net/mame/build162.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: rablack97 on October 13, 2012, 09:53:15 am
 :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud:

That  :censored: is  :censored: sweet.  Got- :censored: I just  :censored: myself.....That is one bad built  :censored:.

I'm on my way to punch you in the face as my mom is too far away to slap.......

Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: jmike on October 13, 2012, 06:32:14 pm
Wow! Amazing.
The diamond plate really makes the carbon fiber pop.

 :applaud:
Just wondering how you cut the diamond plate?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: griffindodd on October 14, 2012, 09:52:28 am
Thanks guys.  Yeah I am super happy with the diamond plate it really sets the cab off.  It was very easy to cut as its extremely thin the structure is from the wood underneath,  I cut it with large tin snips
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: griffindodd on October 14, 2012, 03:41:27 pm
I got more done on the rear panelling and some final finish up on the cab. Will post pictures later.

Rear panels done with brass screws on black for a little dress up
Illuminated power socket and switch wired and working
HDMI out socket installed
RGB LED controller installed and usable with remote from front of the cab.
smoked acrylic computer bay door with LED messaging fan and hardware
Rear LED ambient lights on the top of the cab
Title: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: griffindodd on October 15, 2012, 12:24:19 am
Finally I have finished up the main cab!!!!  :applaud:
I promised myself I wouldn't start on the controller until the whole cab was ready, and now I can start to think about joysticks, buttons and trackballs.

As promised here are the pics of the completed back and a shot of the front in better light than last time...


Gotta make sure she has a nice behind...
(http://www.kinemote.net/mame/build163.jpg)

Detail of the computer access door with messaging fan, it's not really blowing any air, it's just for decoration, it does measure temp in the cab though.
(http://www.kinemote.net/mame/build164.jpg)

Power switch, HDMI-out plug etc.
(http://www.kinemote.net/mame/build165.jpg)

Another shot of the front, trying to get a similar angle to the original concept art.
(http://www.kinemote.net/mame/build166.jpg)

Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: rablack97 on October 15, 2012, 09:45:05 am
So glad you nixed the Short Circuit idea, and put that in back....Looks really cool there.

The brass is a classy touch, like that idea....

Only thing i would say is diffuse those leds on the floor....a glow would look way better than the circus effect, unless that's the look you want.

She is purty though.......great job, very clean.....

Question, does your MK4 play well on your setup.....

Whats the specs on your CPU, mem, etc....
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 15, 2012, 09:52:07 am
Only thing i would say is diffuse those leds on the floor....a glow would look way better than the circus effect, unless that's the look you want.

Thanks man. The LEDs only look like that because the fllor is so shiny, on a regular floor you'd get more of a glow. Haven't actually tried MK4 yet, but computer specs are Sandybridge Dual Core Celeron at 2.4ghz, 8GB DDR3 and NVidia GTX 650 1GB, the Celeron is actually very fast, don't be fooled by the name, plus is an LG1155 socket so I can always upgrade to an i5/7 later if need be, still not clear on whether the new builds of MAME utilize the extra cores or not.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 15, 2012, 01:56:51 pm
Well I have a bit of an annoying issue.

My kepler card does indeed support 4 displays at once which is awesome, however, only one of the ports is analog, and that is being used by the 15" backglass monitor. My lilliput 7" touchscreen that I was going to use in the control panel is an older analog version which only accepts VGA in.

The two DVI connections on the Video card are DVI-D which means no analog pins and they can't be adapted to analog without an active converter which runs about $150  :angry:

So, if I really want to pursue the touch screen in the control panel I either have to...

- find a 15" monitor with a digital input to free up the VGA port - $???
- buy a digital 7" Touchscreen - $200
- use an active converter - $150
- dump the touchscreen in the control panel -  :'(
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: rablack97 on October 15, 2012, 06:32:49 pm
Uhm, all this cheese you've spent on this thing, and now your pinching pennies....

Make it work........follow through or you will regret it.....
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: yotsuya on October 15, 2012, 06:33:51 pm
How's the angle on that lower LCD? Does it feel wierd playing horizonatal games at such an angle?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 15, 2012, 06:36:45 pm
Lol pinching pennies, yeah I hear what you are saying, I guess it just burns me to have to buy new gear for issues like that.

The games play really nicely for me, the angle is very relaxed and easy to gaze down at, it may be a little tougher for people under 5'4" or so, I'm 6' and built it so it's comfortable for me, I guess all my shorties with have to bring a box or a stool to stand on lol
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 15, 2012, 06:46:02 pm
In fact if i'm going to pay $200 for a touch screen it's going to be a Nexus 7 that I can snap in and out of the control panel, then I can use an app something like Unified Remote to control all manner of things on the PC and of course, I'll have a tablet that I can pop out and use for other things too.

Yep that's what I'll do  :soapbox:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: rablack97 on October 15, 2012, 08:23:23 pm
Sounds like a plan :applaud: :applaud: :applaud:
Title: Re: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: yotsuya on October 15, 2012, 08:31:13 pm
Finally I have finished up the main cab!!!!  :applaud:
I promised myself I wouldn't start on the controller until the whole cab was ready, and now I can start to think about joysticks, buttons and trackballs.

Bro, I could totally build you a custom LED control panel for $99.95.
Title: Re: Re: Scratch build - Marvel v Capcom:Revolution - Ambient Karaoke Lighting Done
Post by: Le Chuck on October 15, 2012, 09:35:49 pm
Finally I have finished up the main cab!!!!  :applaud:
I promised myself I wouldn't start on the controller until the whole cab was ready, and now I can start to think about joysticks, buttons and trackballs.

Bro, I could totally build you a custom LED control panel for $99.95.

I heard that Yaksplat is building them from solid gold and only charging $500.  That's a savings of $84,000.  It's almost like stealing. 
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 16, 2012, 10:32:05 am
Lol why would I want to pay anyone to make something for my cab build, isn't the whole point to build your own cab??

Any hooooooo

The more I think about the tablet idea the more I like it. It creates the opportunity to have an extremely clean CP while adding several layers of functionality you wouldn't see in a usual cab, plus it's a nice use of new technology so for me that checks all the boxes.

(http://www.kinemote.net/mame/control003.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: yotsuya on October 16, 2012, 10:43:25 am
I dunno, that just looks like you're using your CP as a table...  :cheers:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: TopJimmyCooks on October 16, 2012, 10:50:16 am
Use the tablet only if you can auto rotate it. 
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 16, 2012, 12:11:11 pm
Use the tablet only if you can auto rotate it.

And cover it in LEDs
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: TopJimmyCooks on October 16, 2012, 08:48:14 pm
Uh, woudja like fries LED's with that?


just hassling you, looks great. 
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 17, 2012, 09:25:02 am
Ordered some OMNI2's yesterday, I didn't really like the Paradise sticks I picked up as they didn't offer any possibility for on the fly 4/8 switching. Now I have some experience with driving motors and software I'm going to take a stab at my own servo controlled switching on the sticks, shouldn't be too hard and the parts are cheap enough from Pololu. I can get a 6-channel servo control board and have options left over in case I feel like doing something else motorized later.

As for the tablet I am doing some experimenting with Unified Remote on my Galaxy Note for now, it's a pretty sweet customizable WiFi remote control for the PC with a lot of powerful features. If I can get it to reliably send key commands to the computer and have them recognized by Mame and Hyperspin then I'll be able to do away with all admin keys. Also it opens up some crazy interesting options like controlling my Sonos system for music in the man cave, controlling my plex media server on my movie screen, even streaming live TV to the tablet from my DirecTV so you can watch the football or a movie while you're playing on the cab - lots of very cool and interesting potential there. If I go that way I may build a separate set of speakers into the CP for the tablet so it has it's own sound options.

Lots to chew on.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: Typefighter01 on October 17, 2012, 09:58:16 am
Hey Griff,

Don't know what your plans are for mounting the tablet to the CP top (I assume you are going to route out a nice pocket for it to sit in), but you might want to look into an off the shelf tablet holder. Get an articulating stand and/or charging dock that rotates, this way you can position it anyway you want. More importantly, when you mount it to the CP, only mount it through a 1 1/8" hole perfectly centered. This way, if the tablet turns into a complete fail, you can always remove it and pop in a usb spinner or admin button and your artwork will remian untouched. Either way, build looks the nuts :cheers:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 17, 2012, 10:11:00 am
If I do the touch, I actually think I am going to go full embedded, it has to look like part of the CP however it ends up being attached.

More artwork enhancements and a better idea of the screen and how it will look embedded.

(http://www.kinemote.net/mame/control004.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: mcseforsale on October 17, 2012, 10:20:59 am
Yeah, then try a smoked plexi, like on the monitor.  Not sure how the vinyl will translate through it though.  Hmmmm.

Otherwise, this is one of the best cabs I've seen on here. :applaud: :applaud:

AJ


If I do the touch, I actually think I am going to go full embedded, it has to look like part of the CP however it ends up being attached.

More artwork enhancements and a better idea of the screen and how it will look embedded.

(http://www.kinemote.net/mame/control004.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: yotsuya on October 17, 2012, 10:27:22 am
Yeah, then try a smoked plexi, like on the monitor.  Not sure how the vinyl will translate through it though.  Hmmmm.

If he uses smoked plexi, then how's he going to use the touchscreen capability of the tablet?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: Le Chuck on October 17, 2012, 10:32:42 am
Yeah, then try a smoked plexi, like on the monitor.  Not sure how the vinyl will translate through it though.  Hmmmm.

If he uses smoked plexi, then how's he going to use the touchscreen capability of the tablet?

Trans-capacitive plexi

Doy!

You can build it yourself with about 400 little squares of aluminum foil and a bunch of teeny tiny wires.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: mcseforsale on October 17, 2012, 10:35:32 am
Doh!  Hadn't realized it was a tablet.  I thought it was just a monitor.  :lol

Still, though there's got to be a way.  that thing wouldn't last a minute in my house exposed like that.  it'd have koolaid or beer spilled all over it in minutes.  :cheers:

AJ
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: yotsuya on October 17, 2012, 10:38:24 am
Maybe I missed this, but did you ditch the cup holders?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: PL1 on October 17, 2012, 10:56:18 am
Maybe I missed this, but did you ditch the cup holders?

*Ahem*

If this thread turns into the cupholder thread I'm going to kill myself and then everyone else who has mentioned teh word cup and/or holder. :blowup:

Griff - For now, just make a list.  The spree can wait until after you finish the cab.   :laugh2:


Scott
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: yotsuya on October 17, 2012, 11:01:54 am
Hey, it's a legitimate question!  >:D

I'ver been following this thread, but I don't remember reading if he ditched the illuminated cupholders he was planning on.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 17, 2012, 11:46:14 am
I'm giving the cupholders the iPhone treatment from here on out, lots of rumors but knowone will really know until the great reveal.  :laugh2:

The screen was always a touchscreen, before it was a monitor, now it's probably going to be a tablet
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 17, 2012, 12:10:54 pm
You can build it yourself with about 400 little squares of aluminum foil and a bunch of teeny tiny wires.

HEY STOP GIVING AWAY MY PATENTED MANUFACTURING TECHNIQUES!!!!!  :angry:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: rablack97 on October 17, 2012, 05:02:04 pm
You beat me to it, the embedded way looks so much better.  The other way the Tablet looked like it didn't belong.

 :applaud: :applaud: :applaud: :applaud:

You now have $200.00 tablet in your CP....

Talk of beerholders is just insane at this point....Don't let the masses convince you that this is OK....

The day that frothy beverage spills on it and you post it.......Not a soul is gonna put in the $$$$$$ to help you fix it.

You will get AWE MAN, that sucks, so how you gonna fix that....
 :soapbox:

Going to timeout now...
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 17, 2012, 05:32:30 pm
If I did decide to embed I'd go with something cheaper as it would only be stuck in the control panel, for what I'd use it for strictly in the CP there's no need for anything crazy...

$75 shipped for a 7" Multitouch Ice Cream Sandwich tab, perfectly good for the job...

http://www.ebay.com/itm/New-IRULU-7-Android-4-0-Tablet-PC-Multi-touch-Capacitive-Screen-A10-4GB-512MB-/300767336500?_trksid=p3284.m263&_trkparms=algo%3DSIC%26its%3DI%26itu%3DUCI%252BIA%252BUA%252BFICS%252BUFI%26otn%3D21%26pmod%3D300760229581%26ps%3D54 (http://www.ebay.com/itm/New-IRULU-7-Android-4-0-Tablet-PC-Multi-touch-Capacitive-Screen-A10-4GB-512MB-/300767336500?_trksid=p3284.m263&_trkparms=algo%3DSIC%26its%3DI%26itu%3DUCI%252BIA%252BUA%252BFICS%252BUFI%26otn%3D21%26pmod%3D300760229581%26ps%3D54)

If I could find a slick way to make it look embedded but be easily removable then i would consider the Nexus 7
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: Le Chuck on October 17, 2012, 05:33:04 pm
The day that frothy beverage spills on it and you post it.......Not a soul is gonna put in the $$$$$$ to help you fix it.
I hereby solemnly pledge $19 if this ever happens.  I arrived at this figure by the number of times the above has jizzed in his pants in this thread. 

PS, it's starting to smell a bit funky in here.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: rablack97 on October 17, 2012, 06:25:42 pm
If I did decide to embed I'd go with something cheaper as it would only be stuck in the control panel, for what I'd use it for strictly in the CP there's no need for anything crazy...

$75 shipped for a 7" Multitouch Tegra 2 with Ice Cream Sandwich, perfectly good for the job...

http://www.ebay.com/itm/New-IRULU-7-Android-4-0-Tablet-PC-Multi-touch-Capacitive-Screen-A10-4GB-512MB-/300767336500?_trksid=p3284.m263&_trkparms=algo%3DSIC%26its%3DI%26itu%3DUCI%252BIA%252BUA%252BFICS%252BUFI%26otn%3D21%26pmod%3D300760229581%26ps%3D54 (http://www.ebay.com/itm/New-IRULU-7-Android-4-0-Tablet-PC-Multi-touch-Capacitive-Screen-A10-4GB-512MB-/300767336500?_trksid=p3284.m263&_trkparms=algo%3DSIC%26its%3DI%26itu%3DUCI%252BIA%252BUA%252BFICS%252BUFI%26otn%3D21%26pmod%3D300760229581%26ps%3D54)

If I could find a slick way to make it look embedded but be easily removable then i would consider the Nexus 7

Ask OND, he's real crafty with stuff like that.

The day that frothy beverage spills on it and you post it.......Not a soul is gonna put in the $$$$$$ to help you fix it.
I hereby solemnly pledge $19 if this ever happens.  I arrived at this figure by the number of times the above has jizzed in his pants in this thread. 

PS, it's starting to smell a bit funky in here.

Dear sir, i do not jizz in my trousers i simply mess them

.......MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MES S....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS. ...MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS... .MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....M ESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MES S....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS. ...MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS... .MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....M ESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MES S....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS. ...MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS... .MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....M ESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MES S....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS....MESS...MESS....MESS....MESS....MESS. ...MESS...MESS....MESS....MESS....MESS....MESS...MESS....

Ok so i just added to your pledging theory, Griff should have enough now to purchase an extra tablet now.....

P.S. Um and if your um "jizz" stinks, you might need to think about eating some healthier foods :laugh2:

Anyway, the man's cab is pretty damn sexy, so call it what you want.........beer or no beer, it's a damn fine cab....

I used damn twice there in case your tracking that tooo...... :cheers:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 17, 2012, 06:55:51 pm
oops got my specs and tablets mixed up, updated to the actual link above
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 17, 2012, 11:42:49 pm
Worked out a system tonight that will give me easy insert/removal of the tab while also looking very integrated so that's that problem solved, it's going to take some precision routing but that's fun to attempt anyway.

Going to hang on and see what Apple announce on Oct 23rd, seems like a 7" iPad is on the horizon, interesting to see if they position it at the $199 mark.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 18, 2012, 04:40:37 pm
Just when I thought the cab build was finished...

(http://www.avreview.co.uk/news/images/LG_Widescreen_sm.jpg)

M2900S-BN - 29" Long Stretched LCD Monitor
1366x480 (WXGA) Native Resolution
1,000:1 Digital Fine Contrast Ratio (DFC)
450 cd/m2 Brightness

$214 on eBay  :droid :droid :droid :droid :droid :droid :droid :droid
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: yotsuya on October 18, 2012, 04:45:52 pm
Griffin, bro, I love you, but you are quickly becoming the  :burgerking: of Feature Creep!  :cheers:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 18, 2012, 04:46:50 pm
Yeah i really dont care too much, the whole project is an adventure in creativity and evolves as I go, nothing is set in stone.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: rablack97 on October 18, 2012, 05:16:25 pm
No that's a hell of a find, those retail for around 1,200 bucks.

The only thing i'm wondering if it's gonna be overkill as you already have the marquee thing going on in your 2nd screen.

Do you really need a 2nd one? I already know where you going with that bad boy.

Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 18, 2012, 05:24:48 pm
First I have to decide if I am going to use it in the cab. I have to decase it and see what the overall width of the screen is. If it's 28.25" or less than I'll be able to fit it in the width with some very careful slot routing at the marquee area.

Assuming I manage to pull that off I can hand off the marquee artwork to that display and use the backglass for other info like flyers, controllers, artwork etc etc. The primary use of the backglass is for pinball and that will remain the same. I'm going to have fun playing with ideas like having the ability to show a full anamorphic movie on the Marquee, see if I can get Karaoke lyrics up there, all kinds of crazy fun possibilities.

I think this is one of the best things about these custom cabs, you can do as much as your imagination will run to.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: rablack97 on October 18, 2012, 05:45:44 pm
Great find anyway, old JeffandIvan.....
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: DNA Dan on October 19, 2012, 01:08:08 pm
Not that great of a find IMO. Bidding starts at $199 with a reserve no doubt. The buy it now is $499. It's a refurb, not a factory stock. Your mileage might vary quite a bit.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 19, 2012, 01:13:02 pm
Not that great of a find IMO. Bidding starts at $199 with a reserve no doubt. The buy it now is $499. It's a refurb, not a factory stock. Your mileage might vary quite a bit.

DNA Debby Downer Dan  :P
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: DNA Dan on October 19, 2012, 01:18:19 pm
Just Sayin... you were yapping about going cheap on parts earlier in the thread. I think $499 could be much better spent on your cab elsewhere. Especially since you already have the double monitors going on. Which I think looks great as it is BTW.  :cheers:

Also the seller has a "ALL SALES FINAL, Repairs at our discretion" notice in the fine print. This is piss poor and should raise a red flag.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: yotsuya on October 19, 2012, 01:26:13 pm
He already bought one.  ;D
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 19, 2012, 01:59:13 pm
He already bought one.  ;D

Yeah I already dropped the hammer on this screen but have decided not to use it in this build after all, the height of the screen will be too much for the lines I have already created so this is going in the 'cool things I found for use later' bin.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: rablack97 on October 19, 2012, 05:13:28 pm
Geeez, that's a big ass hammer to drop and not use.....


Hey how much did the light kit set you back....i', looking at the same thing...

Found a kit for 50.00 or so....includes 16ft of rgb lighting, contoller, remote and plug, and music sensor....

That sound about right....
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 19, 2012, 05:14:10 pm
Yep that's about right
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 21, 2012, 12:50:26 am
Finally found some time to get back into the garage today and start doing some work.

First of all I converted my Happ trackball from standard cue-ball white to RGB with the kit from I think GGG. The kit has a replacement translucent ball and a super powerful RGB light that bolts to the bottom of the body, so a pretty simple conversion.
(http://www.kinemote.net/mame/build167.jpg)

The RGB light unit
(http://www.kinemote.net/mame/build168.jpg)

Translucent ball in the housing, compared to the original cue ball white
(http://www.kinemote.net/mame/build169.jpg)

I also got myself down to Kinkos and got my controller base and main panel printed out on the plotter
(http://www.kinemote.net/mame/build170.jpg)

Finding out your control panel fits on one of your offcuts feels like finding $10 in your jeans  :)
(http://www.kinemote.net/mame/build171.jpg)

I hear a lot of people say jigsaws are only for rough cuts, but on MDF give me a jigsaw any day
(http://www.kinemote.net/mame/build172.jpg)

Yaksplat recommended Freud drill bits to me, so I got their forstner 1"1/8
(http://www.kinemote.net/mame/build173.jpg)

Tool porn
(http://www.kinemote.net/mame/build174.jpg)

Like a hot velvet knife through chocolate buttah
(http://www.kinemote.net/mame/build175.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: rablack97 on October 21, 2012, 01:14:53 am
Damn, that's some great jigsaw work....

I'm banned from saying messed anymore, Le Chuck doesn't like my choice of words when i see greatness... :laugh2:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 21, 2012, 01:15:45 am
I used MSCE's trackball template to mount the Happ ball, I'm top mounting my gear, so I had to do a little bit of flipping, but it was an awesome help and made the job very simple, a big thanks to MCSE for making this for everyone  :applaud:
(http://www.kinemote.net/mame/build176.jpg)

 The underside of the CP, following MSCE's lines the trackball fits like a glove, I even had to give it a few light taps for it to sit into place it was so snug, NICE!!!
(http://www.kinemote.net/mame/build177.jpg)

Got a smidge too close to my buttons, so did a little subtle dremel work just to ease the way
(http://www.kinemote.net/mame/build179.jpg)

Buttons tight up against the flush mounted trackball plate. I routed the area 1/16th of an inch for a flush fit.
(http://www.kinemote.net/mame/build180.jpg)

I also routed the joystick mounting plate area's to 1/8" to allow for the mounting plate and dust washer to move freely, not the worlds finest routing, I just did it freehand, but it's not that crucial as it will be hidden under artwork.
(http://www.kinemote.net/mame/build181.jpg)

Testing the control panel base for fit and overhang on the cab
(http://www.kinemote.net/mame/build182.jpg)

Testing the height of the panel with a few books to prop everything up. It's a little on the high side, comfortable for me at 6' but it might feel a little high for anyone under about 5'6".
(http://www.kinemote.net/mame/build183.jpg)

So overall good progress today considering I was babysitting most of the afternoon and evening. Tomorrow I get the 'day off' so hopefully I will be able to get all of the main building of the control panel finished.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: rablack97 on October 21, 2012, 01:31:46 am
Bro, you sure you didn't route too far down on those jstiks, you might have graphic sag below your plexi....

If you're top mounting shouldn't the plate be flush with the CP?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 21, 2012, 01:36:44 am
Bro, you sure you didn't route too far down on those jstiks, you might have graphic sag below your plexi....

If you're top mounting shouldn't the plate be flush with the CP?

That's what I thought at first, but then I have to get the dust washer under the art and also allow for screws in the mounting plates as the plates aren't countersunk. I'll be sticking my artwork to something with a little stiffness to it to compensate for any potential sagging in those areas, I'll just have to feel it out as I go.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: rablack97 on October 21, 2012, 01:46:02 am
Ok you've lost me.....You put the dust washer under your graphic, what are you gonna cover the hole in your graphic with.  Won't you have a gaping 1/8 hole showing.

Also, you can use a drill bit or a countersink bit, and take a little of the metal out of your plates so the screws sit flush....

Go halfway down and you'll see what i'm talking about....

http://forum.arcadecontrols.com/index.php/topic,96162.80.html (http://forum.arcadecontrols.com/index.php/topic,96162.80.html)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 21, 2012, 01:50:03 am
But then you would have the dust washer rubbing on your artwork under the plexi, unless you end up putting your dust washer on top of your plexi and then it's kinda janky looking. This way the hole in your artwork only has to be big enough for joystick travel and the dust washer masks the hole on the underside.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: rablack97 on October 21, 2012, 01:58:50 am
Dust Wahsers aren't Janky.....

They are suppose to go on top of the plexi man....

Why mask the hole underneath the graphic, it's gonna be hidden....

Ok....i just have to see what genius you have on this one....

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=96162.0;attach=150615;image)

That sir is not Janky :)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: rablack97 on October 21, 2012, 02:08:38 am
I see what your saying though...small hole in the plexi, for the stick only.  You've got those arrows working, so i get it....

Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: Le Chuck on October 21, 2012, 09:16:38 am
They are suppose to go on top of the plexi man....

No they aren't. It's an option.

If you do it right, you can have the dust washer right under the top of the CP where it belongs.

A very clean example:
Quote from: Nephasth
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=103207.0;attach=185314)

There has been discussion over the past years and the consensus seems to be that when under mounting on a metal CP that under is best.  When under mounting on a wood CP that top is best (to prevent a channel of dust) however top mounting under the art is really the best of both worlds and the ideal application in this case - in short I 100% agree with the OP that this is the way to go.  A lot of folks that favor dust washers on top for aestic reasons played more wood panel games in the late 80s early 90s.  Most of the under crowd harkens to ten years prior. 

Although your panel (rablack) is very nice let's reference some of the builds that were voted as the best by the community this last year. 

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=103207.0;attach=171362;image)
Pixel Hugger's Mission Control (http://forum.arcadecontrols.com/index.php?topic=13118.0)

(https://lh3.googleusercontent.com/-kqsdBrCmN-0/TsDrRT7J6_I/AAAAAAAAA4s/IEMn3vGlyT4/s576/DSC_0249.JPG)
Martijn's Marvel vs Capcom (http://forum.arcadecontrols.com/index.php?topic=112721.0)

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=110635.0;attach=173956;image)
Fearsomefearful's Pac-Man 30th Anniversary (http://forum.arcadecontrols.com/index.php?topic=110635.0)

Out of 4 fullsize uprights only one had the washers on top (knievel's not pictured).  To the OP: When choosing a group of builders to emulate you're always in good company with PixelHugger, Martijn, and WellFedGames.   :cheers:


Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: t3design on October 21, 2012, 10:00:09 am
One of the things that attracted me to this hobby (after the lure of being able to play Tempest in my underwear) was that I could express myself in the design and artistry of the cabinet. Some things are NOT matters of opinion; LEDs have to be hooked to the right voltage and polarity, monitors and outputs have to have matched resolutions, and pixelhugger is the greatest builder of all time. Most of what we do though is subject to personal taste and desire.

My dust washers are on top. Yours are under. I say potato, you say grapefruit.

I like the advice I hear given often around this wonderful community: look around at what others have done and do some version of what appeals to you.

At the end of the day you are the only one that has to be happy with the result.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 21, 2012, 10:05:37 am
Thanks for those examples, I'm glad I'm not going crazy.

I couldn't remember where I had absorbed that information from (probably Martjyn) all the posts start to blur into one after a while but I knew I had seen someone talking about it somewhere.

Now if I can just work out how to embed that rotating refrigerated gumball dispenser then I'll be set.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: rablack97 on October 21, 2012, 10:44:32 am
Wow,  I have been schooled in dust washer history, I've never really noticed the undermount application like that.

You guys are right that is clean.

I see what Griff is doing now........Thanks Le Chuck for the visuals... :cheers:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 21, 2012, 08:01:22 pm
Lol, first cupholders now dustwashers  :dunno  :laugh2:

Any hoooooooooo

Today I decided I was going to get the CP base built so that's what I set about doing.

Cutting and prepping - I loves me some pocket joints
(http://www.kinemote.net/mame/build184.jpg)

Before we go to the next picture I'll point out about 3 hours passed of cursing, mumbling, shouting, sweating and inhaling large amounts of MDF dust which I am sure has taken a year or two off my life.

If you ever find yourself thinking...

'Hey I'm going to make a sloping control panel box with a flat bottom and a lipless top panel that will expose every mistake I make around the hinge area. On top of that I am going to make the front of the box a double angle while following the slope of the top panel and will drop below the base in an overhang lip which rises at the sides to meet the base to create angles that match the style of the cabinet while providing a cowling for the LED lighting to fire down and create a soft glow'

...don't bother. Build a flat box then spend the rest of your day eating ice cream.

So all that being said, stubbornness, anger and caffeine prevailed and I got to this.
(http://www.kinemote.net/mame/build185.jpg)

The front center panel drops an inch below the base of the box, the two panels either side taper up to meet the base at the from corners.
(http://www.kinemote.net/mame/build185a.jpg)

Two hours of sanding and re-checking the lid to get the front contours to fit right
(http://www.kinemote.net/mame/build186.jpg)

From the side
(http://www.kinemote.net/mame/build187.jpg)

Test it in place on the cab, the angles work well, the overhang is subtle but it really makes the shape work well.
(http://www.kinemote.net/mame/build188.jpg)
(http://www.kinemote.net/mame/build189.jpg)

Underneath you can see the front lip and LED light position.
(http://www.kinemote.net/mame/build190.jpg)

And there's that subtle glow we were looking for
(http://www.kinemote.net/mame/build191.jpg)

Thats enough for me for today, time to go and wash a tree's worth of dust out of all my crevices, grab a beer and sit down in the man cave to watch Prometheus on the projector with wifey.

I hate sawdust  >:D
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: rablack97 on October 21, 2012, 09:43:19 pm
LOL, thats too funny, I sat in the man cave with my wifey last night to watch Prometheus....weird movie....

Looks good man..... :cheers: :cheers:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: yotsuya on October 21, 2012, 10:54:34 pm
Looks really good, my friend.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: griffindodd on October 22, 2012, 01:00:25 am
Thanks guys!!!

One more update before bed.

Further tweaks and massaging to the artwork. Defined the joysticks and buttons better to give some more structure to the layout.
(http://www.kinemote.net/mame/control005.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Cab finished, controller next
Post by: rablack97 on October 22, 2012, 10:06:49 am
HMMMM, not sure i'm feeling that kickplate update on the sticks, looks like tire tread for a monster truck theme.

Looks a little too bold, the actual kickplate graphic sticks out more to me than the actual sticks....

But you know me, that's just my opinion....

 :)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 11:59:16 am
SO here's a question to the top mounting peeps here that have acrylic on their CP

How did you cut the circles for your trackball and your sticks. You can't use the wood panel as a router jig for those holes, wondering what the best approach is to get these dead on.

I was thinking of using the actual housing of the trackball as a router guide, but there's a lip around the ball so that wouldn't make the hole big enough for the lip to fit through the acrylic
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: rablack97 on October 22, 2012, 12:06:41 pm
You should have cut the basic holes hole before your cut out the shape of the trackball and the base of the sticks.

I cut the 1 1/8 hole for the sticks and the 3" hole for the trackball, then i routed my acyrlic using those holes as a jig.  Then i cut out the shapes of the stik base and the trackballs

You might have to do some reverse engineering now.

Like so....

(http://robandgabe.com/rdowney/arcadeodyssey/cp/images/IMG_3733.JPG)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 12:10:26 pm
I guess I can always just make a template from my original line art just for those three cuts. Do the acrylic from my existing CP wood then line that up on top of the new template to do the trackball and sticks.

Beginners boo boo's
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: rablack97 on October 22, 2012, 12:12:06 pm
You'll figure it out Merlin..... :applaud: :applaud:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 12:13:56 pm
Aye, the swear jar is funding my daughters college fund so it's all in a good cause lol.  :laugh2:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: rablack97 on October 22, 2012, 12:20:47 pm
Well i had my whole CP top cutout, routed and pretty, and when i cut the clot for the t-molding, i had the damn CP on the wrong side.

You have to adjust the router height so the t-molding sits flush with the acrylic.  Well i cut it with the sticks being on the right side instead of the left....and i couldnt redo or the slot would have been too big....had to scrap the whole thing.

So don't feel bad.....we all F'up man......just rebound and keep going....
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 12:27:34 pm
Yep getting that offset right can be a little trciky, I'm hoping to recreate MCSE's mistake/feature by having the lexan protrude a little from the top of the T-Molding to get that nice thin little edge-lit effect from the buttons lighting up. If I use 1/8" plastic it shold leave 1/16 - 3/32 of exposed acrylic just above the edge.

Another thing I thought about during our dust-washer discussion...

For those people who under-mount the sticks and have their 1"1/8 hole coming through the wood - you could wrap some LED ribbon inside the edges of the hole in the wood and then put a thin white/translucent dust washer over it then mask that with art and acrylic on top. This way you would get a really nice lit area around the base of your stick. You could do it RGB and run it to your PAC64 to be extra fancy.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: mcseforsale on October 22, 2012, 12:33:43 pm
You can use the Happ mount as a router template if you get a top-bearing dado cleanout bit...which is what I use.  It's more flexible in some instances..

I did this on The Blue Pill, too.  Cut the football out without even thinking about plexi (my first cab)...but, luckily, I had a Bosch top-bearing 3/4" bit and I just used the happ mount as the router template.  Just be steady with the router...hitting that steel plate would not be fun!

edit:  just found this on Amazon...mine's very similar, except mine's 3/4" cut with a 1/4" shank...

http://www.amazon.com/dp/B000GYG4X2/ref=asc_df_B000GYG4X22233366?smid=ATVPDKIKX0DER&tag=pg-903-86-20&linkCode=asn&creative=395097&creativeASIN=B000GYG4X2 (http://www.amazon.com/dp/B000GYG4X2/ref=asc_df_B000GYG4X22233366?smid=ATVPDKIKX0DER&tag=pg-903-86-20&linkCode=asn&creative=395097&creativeASIN=B000GYG4X2)

AJ
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 12:39:52 pm
yeah I have a top and bottom bearing flush trim that I could use so I should be good there, didn't even think of using the plate, duhhhhhh, coffee hasn't kicked in yet.

(http://www.kinemote.net/mame/build117.jpg)

Thanks for the template man, it made installing the trackball a breeze  :notworthy:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: rablack97 on October 22, 2012, 12:41:06 pm
That's expensive bit for 3 holes.

Get a scrap piece and use the layout template, cut the holes and then cut the acrylic using that as a jig, then finish off the rest on the master CP..

Edit:  Oh if you already have the bit, then your cool!!!!  Just don't slip, thats a small area to keep that bearing on.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 12:48:57 pm
Aye, I'll use the extended offset base attachment on that cut, plus I'll go from the back of the CP with the plate on the opposite side to put a little distance between the cut and the bearing.

(http://toolmonger.com/wp-content/uploads/2008/07/Offset%20router%20base.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: mcseforsale on October 22, 2012, 12:51:57 pm
Just be careful.  Having 3/4" between the cut and any underlying surface can create chatter and cracking.  Plexi is an unforgiving mistress.

AJ

Aye, I'll use the extended offset base attachment on that cut, plus I'll go from the back of the CP with the plate on the opposite side to put a little distance between the cut and the bearing.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: rablack97 on October 22, 2012, 12:55:15 pm

Another thing I thought about during our dust-washer discussion...

For those people who under-mount the sticks and have their 1"1/8 hole coming through the wood - you could wrap some LED ribbon inside the edges of the hole in the wood and then put a thin white/translucent dust washer over it then mask that with art and acrylic on top. This way you would get a really nice lit area around the base of your stick. You could do it RGB and run it to your PAC64 to be extra fancy.

Sick aint it, ala OND.

(http://i581.photobucket.com/albums/ss251/Ond_photos/DSC01996.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 12:58:56 pm
yeah that's the effect, a slightly different execution but that's the idea. I may have to try and work this into my sticks.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 01:36:13 pm
Just be careful.  Having 3/4" between the cut and any underlying surface can create chatter and cracking.  Plexi is an unforgiving mistress.

Good point. Trouble is I have that gap between the blade and the bearing, hmmmm
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: mcseforsale on October 22, 2012, 01:59:48 pm
Use the football template on a small scrap of 1/4 something-or-other, then, instead of cutting out the football, just use a 3" holesaw on the center instead.  Sandwich this between the mount and the plexi, or just under the mount.

AJ


Just be careful.  Having 3/4" between the cut and any underlying surface can create chatter and cracking.  Plexi is an unforgiving mistress.

Good point. Trouble is I have that gap between the blade and the bearing, hmmmm
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 02:01:12 pm
Yep that's exactly what I was thinking, man using my brain is really tough sometimes
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: Nephasth on October 22, 2012, 03:56:03 pm
For those people who under-mount the sticks and have their 1"1/8 hole coming through the wood - you could wrap some LED ribbon inside the edges of the hole in the wood and then put a thin white/translucent dust washer over it then mask that with art and acrylic on top. This way you would get a really nice lit area around the base of your stick. You could do it RGB and run it to your PAC64 to be extra fancy.

Kinda what you're talking about, but dustwasher is mounted under the panel:
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=103207.0;attach=187502)

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=103207.0;attach=187466)

RGB and controlled with a PACLED64. Just a piece of plexi cut to the size of the joystick base and edge lit with a few RGB LEDs.

EDIT: Didn't notice LeChuck already referenced my joystick lighting on the last page. Good looking out. :cheers:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 03:59:14 pm
yeah Similar, although my approach was to light up the whole dustwasher itself from underneath.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: Nephasth on October 22, 2012, 04:03:25 pm
Kind of like this?

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=103207.0;attach=182199;image)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 04:05:01 pm
No the washer itself is white/translucent and has LED's under it, so it would look more like the shot above from OND's panel
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: Nephasth on October 22, 2012, 04:10:50 pm
No the washer itself is white/translucent

You have one of these?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 04:12:27 pm
Not yet, talking to the guy that sells the custom ones here on the board, otherwise I can jimmy something up with pourable acrylic, a my little pony and a bedazzler.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: mcseforsale on October 22, 2012, 04:13:33 pm
Hahahaha!  Love it.  My Little Pony and a Bedazzler.

AJG
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 04:16:32 pm
Woot, OMNI2's were just delivered, just in time  :droid
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: mcseforsale on October 22, 2012, 04:30:57 pm
Not sure why my posts are being dropped... :angry:

But, you could use the plexi that you route out of the trackball hole for a dust washer.  Then just buff it out with some 0000 steel wool.  There's one...  :cheers:

AJ
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: mcseforsale on October 22, 2012, 04:32:12 pm
Actually, I believe I will steal that idea...

I want to see what happens with a GGG HandCandy 2 ball with this setup.  I really don't want to spend ~$40 bux per joy for the paradise LED balltops.

AJ
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 04:35:48 pm
I have the Paradise LED Balltops but I don't like the design at all, the way they have implemented the LED is very clunky and relies on the $12 each non-binding slip connects to make sure they don't get all wound up and broken (Shaner can tell you all about that).

Currently I'm waiting ono supplies for a shaft design I'm working on that will be fully non-binding RGB LED's and will hopefully drop into virtually any stick. Waiting on the bits to come from China but I'll post the results once I have something to show.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: mcseforsale on October 22, 2012, 04:48:56 pm
Yeah...I just came across this:

http://www.tek-innovations.com/arthobbies/index.cfm?loc=about&sub=customd (http://www.tek-innovations.com/arthobbies/index.cfm?loc=about&sub=customd)

AJ

I have the Paradise LED Balltops but I don't like the design at all, the way they have implemented the LED is very clunky and relies on the $12 each non-binding slip connects to make sure they don't get all wound up and broken (Shaner can tell you all about that).

Currently I'm waiting ono supplies for a shaft design I'm working on that will be fully non-binding RGB LED's and will hopefully drop into virtually any stick. Waiting on the bits to come from China but I'll post the results once I have something to show.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: rablack97 on October 22, 2012, 05:16:54 pm
I'm sure this guy can make what you want too....

http://tefightstands.storenvy.com/collections/104970-all-products (http://tefightstands.storenvy.com/collections/104970-all-products)

Although a thin dustwasher might not be what you need, you might need something thick so you can holes in the washer to push the leds into.  Or maybe you could use some smd type leds.

OR EL wire.....http://learn.adafruit.com/el-wire (http://learn.adafruit.com/el-wire)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 05:19:01 pm
They don't go into the washer, they sit underneath it, flat LED strips.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: rablack97 on October 22, 2012, 05:21:22 pm
like this but just a thinner....

(http://i581.photobucket.com/albums/ss251/Ond_photos/DSC02035.jpg)

(http://i581.photobucket.com/albums/ss251/Ond_photos/DSC02039.jpg)

(http://i581.photobucket.com/albums/ss251/Ond_photos/DSC02042.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: rablack97 on October 22, 2012, 05:24:32 pm
How the heck you gonna make flat led strips curve into a circle firing up?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 05:27:27 pm
Why do they have to bein a circle? Just stick them either side of the joystick shaft hole pointing up, let the plastic diffuse the light.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: rablack97 on October 22, 2012, 06:18:44 pm
I didn't know those strips could be cut so small....

Will see what you got up your sleeve...
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 06:30:15 pm
Just cut them to the regular single LED length, position the LED and wrap the remains under the mounting plate, wire underneath, probably just need two, one either side of the shaft. Might have to alter the depth of the routing a little to compensate. Also you can get away with square dustwashers if they are masked under artwork.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: Nephasth on October 22, 2012, 07:18:55 pm
What strips can be cut down to single LED length? All the ones I've seen are cuttable every 3 LEDs. This is why I ordered surface mount RGB LEDs to wire myself for my joystick lighting.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: rablack97 on October 22, 2012, 08:12:18 pm
What strips can be cut down to single LED length? All the ones I've seen are cuttable every 3 LEDs. This is why I ordered surface mount RGB LEDs to wire myself for my joystick lighting.

That's what I thought too, but i guess he has a plan.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 22, 2012, 10:58:50 pm
here's a video to show you what I mean...

Easy led dustwashers and joystick FX (http://www.youtube.com/watch?v=-rIVXAdm1Bo#ws)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 23, 2012, 05:19:54 pm
Dropping this in here for easy reference later, pretty decent removable tablet option for $129 that would serve as a practical tablet around the house too.

http://www.onda-tablet.com/onda-v712-dual-core-dual-camera-7-inch-1280-800-ips-hd-touch-screen-hdmi-wifi.html (http://www.onda-tablet.com/onda-v712-dual-core-dual-camera-7-inch-1280-800-ips-hd-touch-screen-hdmi-wifi.html)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: yotsuya on October 23, 2012, 05:45:06 pm
If you don't actually have the tablet yet, I say skip it. Your cab is already nice looking and innovative. Design something else that will really take advantage of a tablet interface. I'd love to see your take on standalone jukebox.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 23, 2012, 05:52:39 pm
To be honest, I really don't want to have to build an admin control panel, I'm not happy with the pieces I have and I'm having trouble getting excited about how to include it in a pleasing way. The tablet or the touchscreen monitor sidestepped all of those issues with a soft interface. I've yet to see an admin control panel that didn't look like ass
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: rablack97 on October 23, 2012, 07:46:05 pm
Isn't that piece of plastic gonna catch on those led strips, the plastic covering on those things are super sticky.  Just wondering if that method will give you a smooth j-stik motion after you compress your plexi over the top...
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 23, 2012, 07:59:49 pm
You could take clear silicon coating off the less wouldn't cause any harm.  I'm not compressing the acrylic onto the dustwasher I'm routing the small depth so it sits just flush without pressure
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: rablack97 on October 23, 2012, 08:58:08 pm
ok......man your accent is confusing, i heard aussie, american, and british.....

Freakin melting pot you are...
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: CoryBee on October 23, 2012, 09:53:16 pm
ok......man your accent is confusing, i heard aussie, american, and british.....

Freakin melting pot you are...

 :laugh2: I felt the same way
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 24, 2012, 10:14:10 pm
ok......man your accent is confusing, i heard aussie, american, and british.....

Freakin melting pot you are...

 :laugh2: I felt the same way

Well spotted, I have actually live in all three of those places.  :afro:

Small update while I wait for my plexi to arrive. Karaoke lighting, the final piece in place, ready for party time...

Ambient party lighting (http://www.youtube.com/watch?v=QJyMxiJEWL0#)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: rablack97 on October 24, 2012, 10:17:12 pm
laser lighting is cool...nice touch......
Title: Re: Scratch build - Marvel v Capcom:Revolution - Controller underway
Post by: griffindodd on October 24, 2012, 11:54:36 pm
Updated the video with it positioned properly, I think it works pretty well. Fun fun fun.  :cheers:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with extra Lasers!!!
Post by: rablack97 on October 25, 2012, 07:37:11 am
Telling you man, DDR dance pads and your set.....

Also, what are you do with the sides of your CP, Laminate, wrap in the carbon vinyl?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with extra Lasers!!!
Post by: griffindodd on October 25, 2012, 09:05:42 am
Telling you man, DDR dance pads and your set.....

Also, what are you do with the sides of your CP, Laminate, wrap in the carbon vinyl?

Carbon Fiber wrap on the sides, still have enough left for that.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with extra Lasers!!!
Post by: rablack97 on October 25, 2012, 09:22:40 am
That's what i figured.....cool deal...

There is a huge dark spot where some CP lights need to go....what's the hold up slow poke... >:D
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with extra Lasers!!!
Post by: griffindodd on October 25, 2012, 09:24:08 am
Waiting for acrylic, I need to get the top done before I can put everything else in place. Also been researching how to fix my Paperboy
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with extra Lasers!!!
Post by: rablack97 on October 25, 2012, 09:25:57 am
What the game doesn't work?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with extra Lasers!!!
Post by: griffindodd on October 25, 2012, 09:26:41 am
I bought a Cab, no power to the monitor, link in my Sig
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with extra Lasers!!!
Post by: griffindodd on October 25, 2012, 10:34:27 pm
The M2900 arrived today, it really is pretty epic indeed, but it just wont's fit in this cab, couldn't resist throwing up Star Wars on it though...

(http://www.kinemote.net/mame/build192.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with extra Lasers!!!
Post by: jmike on October 25, 2012, 11:02:08 pm
Hey Griffin that screen looks great.
Not sure if you're sold on your ball top joysticks you got there but I just ordered some aluminum bat top joysticks, and I was thinking they would look great on your CP, especially with those lights right under them. Check it out.
Got them here:  http://www.dragonjoystick.com/products.htm (http://www.dragonjoystick.com/products.htm)

 :cheers:



Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with extra Lasers!!!
Post by: griffindodd on October 25, 2012, 11:05:49 pm
Thanks man. I have OMNI2's ready to drop in but I am modding the shafts to RGB and carbon fiber shafts with Clear tops.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with extra Lasers!!!
Post by: mcseforsale on October 26, 2012, 10:00:40 am
What are you using for shafts?

Sounds interesting.

AJ


Thanks man. I have OMNI2's ready to drop in but I am modding the shafts to RGB and carbon fiber shafts with Clear tops.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with extra Lasers!!!
Post by: griffindodd on October 26, 2012, 11:59:43 am
Got some CF tubing coming from China, going to comp it together inside each other with resin to make CF shafts that should fit in regular housings, they will be hollow with a slip shaft through the center where I'll run the RGB wiring. The internal slip shaft should stop any wire binding as it will be anchored to stop any rotation
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with Lasers!!!
Post by: griffindodd on October 27, 2012, 11:55:33 am
Here's a little tool porn for ya while I'm waiting on materials. I always seemed to use crappy soldering irons and they never worked well or just broke, so I decided to just bite the bullet and get something that will last and help me do a better job.

One thing this build experience has taught me that investing in your tools is money well spent

(http://www.kinemote.net/mame/build193.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with Lasers!!!
Post by: DNA Dan on October 27, 2012, 12:32:19 pm
Isn't that a JLF shaft on the OMNI2's? ParadiseArcadeShop has some really nice kits out for the RGB joystick setup. http://www.paradisearcadeshop.com/en/82-joystick-shafts (http://www.paradisearcadeshop.com/en/82-joystick-shafts) I am not affiliated with them, but have done business with them.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with Lasers!!!
Post by: griffindodd on October 27, 2012, 01:34:19 pm
Yeah but the paradise LED sticks I already have don't incorporate a slip shaft design that I need to attempt some of the other mods I'm trying to do on these sticks, so in the end I just decided to try and fab my own custom shafts.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with Lasers!!!
Post by: DNA Dan on October 27, 2012, 02:03:57 pm
I wish those bar monitors were cheaper and came in smaller sizes. That would look really awesome to have maquees change with game. I guess it's a waiting game for prices to drop.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with Lasers!!!
Post by: griffindodd on October 28, 2012, 11:32:06 pm
Managed to get a little time this weekend to do some work on the controller.

Red for the interior of the box
(http://www.kinemote.net/mame/build194.jpg)

Flat black on the bottom
(http://www.kinemote.net/mame/build195.jpg)

Carbon Fiber vinyl around the sides of the box
(http://www.kinemote.net/mame/build196.jpg)
(http://www.kinemote.net/mame/build197.jpg)

Still waiting on my acrylic and extra T-Molding to arrive before I can get the main panel together, also waiting to see what the joystick mods will look like, so it could be slow going before I can get everything set the way I want.

Also tomorrow Google are having a big announcement and their are rumors they will be releasing a $99 Nexus tablet, so we'll see what that looks like.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with Lasers!!!
Post by: rablack97 on October 28, 2012, 11:36:35 pm
Super Sweet man........I'm highly surprised you didnt putty up those pocket holes before painting....

I'm sure you will be popping the hood and showing off the entrails.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with Lasers!!!
Post by: griffindodd on October 28, 2012, 11:46:53 pm
Yeah I guess I like the uniform 'under the hood' look of them, kind of gives it an industrial feel.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with Lasers!!!
Post by: rablack97 on October 28, 2012, 11:50:21 pm
 :lame:  You forgot didn't you....

No where on that machine have you tried to give it that industrial stamp. :blah: :blah: :blah: :blah:

 :whap

Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with Lasers!!!
Post by: DNA Dan on October 29, 2012, 12:58:49 am
Don't get all lazy on us Griff in the bottom of the 9th.  :angry:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with Lasers!!!
Post by: griffindodd on October 29, 2012, 08:35:22 am
Garrrr I hate you guys.

Truth is I am totally freaked out by the idea of sealing a structural screw behind filler.  That's why I haven't used glue on any structural joint in this entire cab, I could completely disassemble the whole thing if I wanted to with one screwdriver and put it back together again without any damage.

That being said yes it would look better filled and the box doesn't need to be pulled apart.

Thanks for keeping me on the straight and narrow.

Now shut yer cockholsters  :laugh2:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with Lasers!!!
Post by: rablack97 on October 29, 2012, 08:56:48 am
 :applaud: :applaud: :applaud: :applaud: :applaud: :troll:
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: yotsuya on October 29, 2012, 10:14:03 am
It looks fine, Griffith. You painted them, so it's not like they stand out. Besides, you won't be opening the top much anyway. Don't sweat the small stuff.
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: mcseforsale on October 29, 2012, 10:32:23 am
There's no way in hell I would have puttied those pockets.  They just look too cool.  With the CF, diamond plate and everything else going on, it works perfect.

Man, I love pocket screws.  What tool did you use for that?  I'd love to get one if it's cheap enough.

AJ
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: rablack97 on October 29, 2012, 10:52:56 am
It looks fine, Griffith. You painted them, so it's not like they stand out. Besides, you won't be opening the top much anyway. Don't sweat the small stuff.

I beg to differ on this one, have you seen the PC showcase BEHIND the machine, and you think he's not gonna wheel it around to show it off.  The CP is one of the first things you show people, the visually complex wiring to all your controls the blinking LED Encoders, etc.  So you really think he's not gonna be popping the hood on that thing...I sure as hell do and would.

There's no way in hell I would have puttied those pockets.  They just look too cool.  With the CF, diamond plate and everything else going on, it works perfect.

Man, I love pocket screws.  What tool did you use for that?  I'd love to get one if it's cheap enough.

AJ

Maybe that's a woodworkers thing, I dunno...Griff went out of his way to use brass screws on the back of machine for dress up purposes.  So I'm just commenting on the pocket screws holes being a little odd as he's went out of his way to dress up everything else.

Garrrr I hate you guys.

Truth is I am totally freaked out by the idea of sealing a structural screw behind filler.  That's why I haven't used glue on any structural joint in this entire cab, I could completely disassemble the whole thing if I wanted to with one screwdriver and put it back together again without any damage.

That being said yes it would look better filled and the box doesn't need to be pulled apart.

Thanks for keeping me on the straight and narrow.

Now shut yer cockholsters  :laugh2:

Um you've carbon fibered the outside man, you pull that CP apart you'll ruin the carbon.  I would assume if your gonna go that far to pull your CP apart, you might as well just build a new one........

 :soapbox:

Yep back to timeout now....
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with Lasers!!!
Post by: stuckpixel on October 29, 2012, 11:26:14 am
Dude - I think it's just fine. The ability to disassemble it with a screwdriver IMO trumps the incredibly minor asthetic 'improvement' you'd get from having those puttied.

Kickass work so far, interested to see the final product - getting really close!!
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: griffindodd on October 29, 2012, 11:28:43 am
Lol I love the heated debates over my controll panel.

CUPHOLDERS!!!  :angry:  DUSTWASHERS!!!   :angry:   POCKET SCREWS!!!   :angry:

Funny, anyway who's to say I wont be lining this box with angel wing encrusted led-laced kryptonite lattice and that the red is merely an undercoat?
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: mcseforsale on October 29, 2012, 11:33:36 am
I hadn't thought of that.  You're right though...it sticks much better to red.

AJ
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: jmike on October 29, 2012, 11:59:05 am
Cupholders, dust washers, pocket screws dont really matter.
Just have it ready for me by x-mas.  ;D

 :cheers:
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: rablack97 on October 29, 2012, 12:14:30 pm

Funny, anyway whose to say I wont be lining this box with angel wing encrusted led laced kryptonite lattice and that the red it mearly an undercoat?

That' more like it...stay on track with the plan :cheers: :cheers: :cheers: :cheers:
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: rablack97 on October 29, 2012, 12:17:50 pm
Look at it like this...you've been doing great at keeping this thread XXX, should you decide to go to X or the soft porn.  I will be forced to change the channel sir.... :cry:
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: griffindodd on October 29, 2012, 12:19:39 pm
Look at it like this...you've been doing great at keeping this thread XXX, should you decide to go to X or the soft porn.  I will be forced to change the channel sir.... :cry:

Lol you're such a freak. Instead of messing yourself constantly, do something useful like finding me a complete set of Williams Blaster PCBs
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with Lasers!!!
Post by: rablack97 on October 29, 2012, 12:24:50 pm
Here's a little tool porn for ya while I'm waiting on materials. I always seemed to use crappy soldering irons and they never worked well or just broke, so I decided to just bite the bullet and get something that will last and help me do a better job.

One thing this build experience has taught me that investing in your tools is money well spent

(http://www.kinemote.net/mame/build193.jpg)

Uh huh, i'm the only freak huh.....

There you go, you and LeChuck going on and on about the "messing" comment...

Look at it like this...you've been doing great at keeping this thread XXX, should you decide to go to X or the soft porn.  I will be forced to change the channel sir.... :cry:

Lol you're such a freak. Instead of messing yourself constantly, do something useful like finding me a complete set of Williams Blaster PCBs

Yo, send me a link of what the hell those are, and I'll give it a go...I'm pretty good at finding stuff....
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: griffindodd on October 29, 2012, 12:27:09 pm
Man, I love pocket screws.  What tool did you use for that?  I'd love to get one if it's cheap enough.
AJ

Kregg Pocket screws and Jig, cheap enough at Lowes
(http://www.coastaltool.com/a/ab/kreg/images/mini-kreg-jig.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Now with Lasers!!!
Post by: griffindodd on October 29, 2012, 12:29:39 pm
Yo, send me a link of what the hell those are, and I'll give it a go...I'm pretty good at finding stuff....

They are the Orignal boards from a William's 'Blaster' stand-up cabinet.

5 Boards in all
Sound - already  got this one
Interface Board
CPU/Video Board
ROM Board
Power Board

(http://www.bigdaddy-enterprises.com/blog/Picture%20021.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: rablack97 on October 29, 2012, 12:31:16 pm
Gotcha....i'll keep my eye out...
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: DNA Dan on October 29, 2012, 12:35:02 pm
Ditto on the mini pocket jig. I also bought the grip clamp with the flat faces on it. Makes for moving the jig around much easier. I also used one of these for my build. I laminated over my holes though. If your screws are tight and you glued the cab, no reason to ever take it apart. For me I saw the screws as simply holding the cab in place until the glue dries. You know Griff you could always just lay a piece of that carbon fiber vinyl on the bottom and not stick it there. This would cover the holes and still be removable. You could also just lay down a piece of felt or something to keep your electronics cozy.
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: griffindodd on October 29, 2012, 12:50:39 pm
Yeah all good ideas for the bottom, I do have something in mind, I'm just talking to someone about getting it done.

The whole thing with pocket screws is that they are never supposed to need glue because of the way they are engineered. Although using glue certainly cannot hurt for sure.
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: mcseforsale on October 29, 2012, 12:55:31 pm
Pretty cool.  But, there's only one problem with that.....Harbor Freight is on the way to Lowes....and they have this:

http://www.harborfreight.com/portable-pocket-hole-jig-kit-96264.html (http://www.harborfreight.com/portable-pocket-hole-jig-kit-96264.html)

AJ


Man, I love pocket screws.  What tool did you use for that?  I'd love to get one if it's cheap enough.
AJ

Kregg Pocket screws and Jig, cheap enough at Lowes
(http://www.coastaltool.com/a/ab/kreg/images/mini-kreg-jig.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: griffindodd on October 29, 2012, 01:43:51 pm
Well Google new announcements of the Nexus 4, 7 and 10 were certainly excellent news for geeky consumers with epic specs for amazing prices but nothing I am going to use here.

RaBlack you got my boards yet? I'm on a schedule you know.
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: griffindodd on October 29, 2012, 01:55:50 pm
Had to drop this in from our weekend party, we're keepin' it real in the season...

(http://www.kinemote.net/mame/mario.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: rablack97 on October 29, 2012, 07:08:49 pm
wow you really went all out....

dude, that sh*t is hard to find....all I see is RARE this and RARE that.....

all i found for you was the manual that has a parts chapter, might give you insight on part #'s....

While i'm at it, i'll find you the boards for that Football game that had only x's and O's with the big black ball you had to use to move around....

Hush young fawn, give me some time...
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: griffindodd on October 30, 2012, 02:50:13 pm
Decided to sell the M2900 monitor, I don't see where I will use it any time soon so I'll let it go to someone who can use it in their build for what I paid...

http://forum.arcadecontrols.com/index.php/topic,123641.0.html (http://forum.arcadecontrols.com/index.php/topic,123641.0.html)
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: thecornishhen on October 30, 2012, 02:56:17 pm
Yeah not sure if I want to put myself through that much pain, I'll chew on it.

Ordered my diamond plate for the foot rest area.

Ordered 55' of bright red 3/4 T-Molding today, got tired of waiting for the 11/16 sample and I really don't want to pay $60+shipping for 250' of molding when I barely need 1/5 of it.

Put in an order at Gamemolding.com as t-molding.com was having some weird issue where they couldn't do any shipping until after the 27th of the month. So I get through placing my order at Gamemolding.com and then they tell me AFTER the order is completed that their shipping is delayed until the 22nd of the month  :angry: WTF is that all about? Some worldwide T-molding shortage, or do all T-molding traders go on vacation at the same time? Did they all go to the T-Molding World Expo????


I (owner of gamemolding.com) just ran across this post and wanted to apologize for any confusion my site may have caused during the period of Sept 15-22.  I had to attend a developer conference in San Francisco that week(unrelated to t-molding).  Before departing for my trip, I had left a large red notice on the front page of my website stating: "Please Note:   Orders placed after September 15, 2012 will not ship until September 22, 2012.  We apologize for any inconvenience and appreciate your business."

Again sorry for any confusion,
Preston
 

Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: griffindodd on October 30, 2012, 02:57:40 pm
No problems buddy, the molding was great, in fact I'm waiting for some more to arrive from you.
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: mcseforsale on October 30, 2012, 03:08:57 pm
Yep, I'll be ordering, too!  Just need to measure, then I'll be ordering a bunch of 3/4 leather black.  And, you're local!!  :cheers:

I like that a lot of vendors are actually part of the hobby.

AJ
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: griffindodd on October 31, 2012, 01:47:50 pm
T-Molding arrived as did my acrylic for the top of the CP, so hopefully now I can think about moving forward and making some progress. I'm still drawing a blank for my admin panel, I have half an idea of what to do with it, but it hasn't fully formed in my mind yet, so I'll just carry on with the CP and treat the admin as a seperate item.
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: griffindodd on October 31, 2012, 01:49:08 pm
Wow look what just magically appeared in my garage!!! (Tried this line on my wife, didn't work  :dunno )

(http://www.kinemote.net/mame/moon001.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: TopJimmyCooks on October 31, 2012, 04:03:23 pm
Yeah, sometimes stout balding dudes in socks show up in my garage wanting to play games too.  They usually want beer as well.  It's a problem.
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: griffindodd on October 31, 2012, 04:04:50 pm
Yeah I meant the Moon Patrol, don't know where that guy came from, I think he's been living in their lately  :dunno
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: DNA Dan on October 31, 2012, 04:18:27 pm
Yeah, sometimes stout balding dudes in socks show up in my garage wanting to play games too.  They usually want beer as well.  It's a problem.

 :laugh2: :laugh2: :laugh2: :laugh2:
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: griffindodd on November 03, 2012, 01:21:39 am
Just a little update.

Took the original control panel mockup that I made wayyyyyy back in week one and dropped it on top of the control box just to get a feel for how the cab is going to look. It's still got the old design on it, but I feel pretty good that after all this time it still fits perfectly on the base, feels good to know that my original designs and dimensions have stood the test of time.

(http://www.kinemote.net/mame/build198.jpg)

I am hoping to get most of the control panel finished this weekend, I have all my equipment, acrylic and art ready so it's a matter of finding time and getting this final piece done. Trouble is I have a wedding to go to which will involve a lot of tequila on Saturday, so we'll see how good I feel about wielding power tools on Sunday  :dizzy:
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: mcseforsale on November 03, 2012, 10:31:59 am
Screw that, dude.  Marraige is only temporary.  Cabs are forever.  Get to work.

AJ


Just a little update.

Took the original control panel mockup that I made wayyyyyy back in week one and dropped it on top of the control box just to get a feel for how the cab is going to look. It's still got the old design on it, but I feel pretty good that after all this time it still fits perfectly on the base, feels good to know that my original designs and dimensions have stood the test of time.

(http://www.kinemote.net/mame/build198.jpg)

I am hoping to get most of the control panel finished this weekend, I have all my equipment, acrylic and art ready so it's a matter of finding time and getting this final piece done. Trouble is I have a wedding to go to which will involve a lot of tequila on Saturday, so we'll see how good I feel about wielding power tools on Sunday  :dizzy:
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: DNA Dan on November 03, 2012, 12:14:34 pm
Now that I see the whole completed cab bottom, that right kick panel is really screaming for a small pedal to installed in there.
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP Paint & Carbon Fiberness
Post by: griffindodd on November 04, 2012, 09:42:38 pm
Yeah pedals would fit down there well, but I hate stand up driving games, maybe one day I'll build a dedicated driving cab.

Made some good progress today.

Made a template for the trackball and joystick holes in the acrylic to make up for the mistake of cutting the housing slots for them for top mounting before I cut the acrylic top.
(http://www.kinemote.net/mame/build199.jpg)

After routing out those holes I used the lip on the trackball housing as my guide to align everything else on the main control panel.
(http://www.kinemote.net/mame/build200.jpg)

Holes all routed.
(http://www.kinemote.net/mame/build201.jpg)

Shape flush and perfect to the control panel contour.
(http://www.kinemote.net/mame/build202.jpg)

Had to offset the slot to accommodate for the width of the acrylic
(http://www.kinemote.net/mame/build203.jpg)

Close enough for me
(http://www.kinemote.net/mame/build204.jpg)

Laminated the underside and flush trimmed it for a nice tight finish.
(http://www.kinemote.net/mame/build205.jpg)

OH NOES!!!!! My white button trims are slightly off on the artwork, the worst ones being the player 1 and 2 buttons at the top of the panel. Also the player one joystick arrows were about 4mm off so I'm going to have to get the art reprinted. I'll dump the white circles, you won't even see them with the button collars. Thankfully the print only costs $11 as I get it done at Staples on their indoor banner printer, so not a biggy to run it off again.
(http://www.kinemote.net/mame/build206.jpg)

So even though my botched artwork stopped any more progress today I still had to trim it up and put it in place with the T-Mold and everything just to see how it all looks. Pretty happy with the outcome.
(http://www.kinemote.net/mame/build207.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP acrylic & t-mold installed
Post by: mcseforsale on November 04, 2012, 10:42:06 pm
Two words:

(http://i128.photobucket.com/albums/p191/mcseforsale/sweet.jpg)

Ok, one.

AJ
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP acrylic & t-mold installed
Post by: ace_1989 on November 05, 2012, 03:38:15 am
hi guys! I am new on this stuff.. I was gonna ask .. what is the type of papers/decor used on your arcade cabs? are those stickers?

Sorry for being naive
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP acrylic & t-mold installed
Post by: PL1 on November 05, 2012, 04:55:23 am
hi guys! I am new on this stuff.. I was gonna ask .. what is the type of papers/decor used on your arcade cabs? are those stickers?

Welcome aboard, Ace_1989.

Most people use adhesive vinyl like Rikitiki demonstrates in his Side Art Install 101 (http://forum.arcadecontrols.com/index.php/topic,120041.0.html) thread w. videos.
There are different vendors with various levels of quality and price to choose from.
Some have finished art to choose from and some print your custom creations.
Numerous links for art sources/suppliers here (http://forum.arcadecontrols.com/index.php/topic,98344.msg1311794.html#msg1311794).

If you plan on using a plexi overlay for your control panel, you could also choose to use photo paper or do what Griffindodd mentioned in his last post.
Thankfully the print only costs $11 as I get it done at Staples on their indoor banner printer

If you REALLY want it to look old-school MAME, you could use marble contact paper.   :duckhunt   I keed, I keed.


Scott
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP acrylic & t-mold installed
Post by: griffindodd on November 05, 2012, 11:56:33 am
Welcome Ace 1989!

I get any graphics that won't be backlit and will be protected under glass or plexi done at Staples on their large format banner printer. The quality of the print is excellent, as good as any photo printer and it's quite economical, my control panel art was only $11.

For my marquees and side art I go to Game On Grafix, they are expensive but the quality of the materials they use and the standard of printing is flawless in my experience. I figure that my cabs are going to be on display in my house for a long time so it's worth investing in a high quality finish.

Did a little work before I left for the office this morning. Installing the hinges.
(http://www.kinemote.net/mame/build208.jpg)
(http://www.kinemote.net/mame/build209.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP acrylic & t-mold installed
Post by: mcseforsale on November 05, 2012, 12:04:16 pm
Mmmm.  Inset pocket hinges.  Gives me wood.  Or, MDF....whatever.  What?

AJ
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP acrylic & t-mold installed
Post by: griffindodd on November 05, 2012, 12:08:02 pm
Lol what? WHo? Nothing

I'm a little concerned about the vibration from the joysticks being slammed around on top of the panel wearing away the hole threads around the brackets in the box, I wonder if they are going to dissolve over time and come loose? Anyone had this problem with their hinges in MDF or am I just being over cautious?
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP acrylic & t-mold installed
Post by: mcseforsale on November 05, 2012, 12:21:45 pm
Check my build thread.  I used a simple technique with some hardwood dowels and it's SOLID.  And, you're at a stage where you can implement it.  ONce the art and plexi go on, you can't.

http://forum.arcadecontrols.com/index.php/topic,117977.msg1265003.html#msg1265003 (http://forum.arcadecontrols.com/index.php/topic,117977.msg1265003.html#msg1265003)

This will create a very simple and EXTREMELY sturdy 4-point attachment.  And, it's less than a buck.

AJ

Lol what? WHo? Nothing

I'm a little concerned about the vibration from the joysticks being slammed around on top of the panel wearing away the hole threads around the brackets in the box, I wonder if they are going to dissolve over time and come loose? Anyone had this problem with their hinges in MDF or am I just being over cautious?
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP acrylic & t-mold installed
Post by: wcndave on November 05, 2012, 01:01:38 pm
I'm a little concerned about the vibration from the joysticks being slammed around on top of the panel wearing away the hole threads around the brackets in the box, I wonder if they are going to dissolve over time and come loose? Anyone had this problem with their hinges in MDF or am I just being over cautious?

It should be fine, remember those hinges are meant to hold a perpindicular weight hanging, which is being opened thousands of times...

The dowel locating idea is still good though for both stopping any very strong mad people causing that issue on the top, and also for locating the CP on to the main body, so you could still use that tactic.  I have been considering it, although mine will have multiple CPs so I am still mulling...
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP acrylic & t-mold installed
Post by: griffindodd on November 05, 2012, 02:24:09 pm
Yep I think I'll go ahead and put some extra support like the dowels or cupboard catches on the top of the control panel to stop any aggressive movement causing damage to the joints.
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP acrylic & t-mold installed
Post by: mcseforsale on November 05, 2012, 02:55:24 pm
One other thing I've thought about is over-opening of the CP and that board breaking.  I know a certain few kids who are capable of tearing up an anvil with their bare hands, so I think I'm going to get a cable stop or something to limit travel.  I love how the angle of the inset hinge "sits" on the CP box when it's open, too.  I think stuff like that is cool, but then again I'm a nerd. 

Hell, I like to build bike wheels.  :dizzy:

AJ
Title: Re: Scratch build - Marvel v Capcom:Revolution - CP acrylic & t-mold installed
Post by: griffindodd on November 05, 2012, 03:07:57 pm
Good point, I actually have some bureau stops that I had bought originally for the computer access door but they turned out to be too stiff for that, I think they would work perfectly here though
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: DNA Dan on November 05, 2012, 08:50:55 pm
I used a piano hingle on a straight box. Not hardcore like you guys with the bevels.  :notworthy:

I also used a cable stop and it's real easy to do. I think this is definitely a must. Another idea to keep the lid closed is either a small piece of velcro or even a cam lock. You could easily install one on the side or backside of the box. Gotta keep those meddling kids out!
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 05, 2012, 09:55:22 pm
hypocrite, so he can get wood, but i cant mess my trousers.......... :angry:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: mcseforsale on November 05, 2012, 11:10:50 pm
Hahaha...I don't just get wood...I get MDF!   >:D


hypocrite, so he can get wood, but i cant mess my trousers.......... :angry:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 06, 2012, 11:50:55 am
Speaking of stumpy little bits of wood....

I installed the high tech D0-W3L.x3 Lateral Shift Negation system this morning...
(http://www.kinemote.net/mame/build210.jpg)

After engaging this system and docking the cylindrical negative space receiving ports, the lateral shift deviation quotient has been reduced to a +/- 0.00001% photon range.
(http://www.kinemote.net/mame/build211.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 06, 2012, 02:29:00 pm
For the next part of the D0-W3L.x3 Lateral Shift Negation system I'll cut down the dowel so that it sits flush with the bottom of the CP box, drill some thread inserts into the middle of the dowels and then have something like this screw down into them.

(http://www.maxiloc.com.au/dbpics/Star_Grips_06212_-_Image.jpg)

I decided on this approach because I didn't want any catches on the exterior of the CP (FUGLY), also because of the design of the cab and the way the box sits on it, there are no actual mating surfaces that I could have easily used catches on.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 06, 2012, 02:33:53 pm
Resolved my pocket hole problem, some of these in black should look pretty cool...

(http://www.woodcraft.com/Images/products/600/149686_001.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 06, 2012, 03:02:07 pm
Do they make in black?

If not I got an idea for you, red is even a possibility.

Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: mcseforsale on November 06, 2012, 03:08:28 pm
RIT dye and some boiling water...

AJ
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 06, 2012, 03:09:03 pm
Yeah they make them in black.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 06, 2012, 03:13:42 pm
RIT dye and some boiling water...

AJ

Yep, works pretty darn good...
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: PL1 on November 06, 2012, 03:17:51 pm
Resolved my pocket hole problem, some of these in black should look pretty cool...

Got a name for the part and a link for anyone who wants to get some?


Scott
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 06, 2012, 03:22:10 pm
Got a name for the part and a link for anyone who wants to get some?

Kreg Pocket Hole Caps... (http://www.amazon.com/Kreg-Plastic-Pocket-Black-50-pieces/dp/B0036V6IBK/ref=sr_1_8?ie=UTF8&qid=1352233269&sr=8-8&keywords=pocket+hole+caps)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 06, 2012, 03:26:17 pm
I actually bought the white ones because I can get them on Amazon Prime, I'll try them in red and black to see which I like best. I'm thinking black because the screw handles for the D0-W3L.x3 Lateral Shift Negation System will be black too.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 06, 2012, 03:53:47 pm
Decided to drop the hammer and get the tablet, picked this up for $83 inc tax n 2-day shipping. Dual Core A9 with Android 4.0 and Capacitive touch, so pretty damn nice for the money. I can make it easily removable from under the acrylic through the top of the CP via a routed slot so I'm going to go ahead and do that. That way my wife can use it for Majhong and entertaining babby on those long car trips.

(http://ecx.images-amazon.com/images/I/41w1L03bNVL._SL500_SS500_.jpg)

The cupholders are officially dead for integration into the main panel. When they arrived the height of the lip on the edge of the holder was too high for my liking, too close to the joystick hand on the player one stick. I may look into an additional add-on for them later that is stepped down and back from the CP but still works with the box design.

Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 06, 2012, 04:12:32 pm

The cupholders are officially dead for integration into the main panel. When they arrived the height of the lip on the edge of the holder was too high for my liking, too close to the joystick hand on the player one stick. I may look into an additional add-on for them later that is stepped down and back from the CP but still works with the box design.



The arcade God's have spoken....End of line....
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: wcndave on November 07, 2012, 04:30:56 am
drill some thread inserts into the middle of the dowels and then have something like this screw down into them.
(http://www.maxiloc.com.au/dbpics/Star_Grips_06212_-_Image.jpg)

Erm, If you really want to go this far and use star knobs, just take the dowels out and use these instead.  you don't need both.  Drilling a threaded hole inside a dowel is really not necessary.

BTW how does a touch screen work under acrylic?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 07, 2012, 08:43:17 am
Yeah i was thinking the same thing....under the acrylic?

I dunno man, sounds like you need a dedicated screen for your cab, popping that thing in an out seems like trouble.

Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 07, 2012, 11:47:11 am
@wcnDave, the dowels have a much thicker diameter and fit very tight so they offer good strength and stability, the screw down knobs will just protect against any vertical lift however unlikely and look fancy  :P

rablack, do you seriously think I am going to try and use a touchscreen under acrylic???
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 07, 2012, 12:00:07 pm
I can make it easily removable from under the acrylic through the top of the CP via a routed slot so I'm going to go ahead and do that. That way my wife can use it for Majhong and entertaining babby on those long car trips.

(http://ecx.images-amazon.com/images/I/41w1L03bNVL._SL500_SS500_.jpg)


You said it, I didn't............and um you were gonna put cupholders in your work of art CP, so I dont know what to expect from you nowadays....
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 07, 2012, 12:27:19 pm
OK to clear it up for the hard-of-thinking it will slide under the acrylic from the top of the control panel, there will be an opening in the acrylic and art that is strictly the size of the touchscreen itself, not the whole tablet. Because I am using Ice cream Sandwich all of the navigation buttons are soft buttons on screen so no need to be able to get to the capacitive buttons on the base of the tablet.

Speaking of acrylic and art, I did the adjustments and had it reprinted, now it's looking tight (crappy photo but you get the idea)
(http://www.kinemote.net/mame/build212.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 07, 2012, 12:37:13 pm
 :blah: :blah: :blah: :blah: :blah:

Just show the hard-of-thinking what your gonna do....

So you are putting the thing under your acrylic with an opening....I didn't say anything about you covering the whole thing up.

My point was having to slide the thing in and out of your CP....


Is the staples material pretty good, is it paper or actually banner material?

I'm about to start a job for a buddy, and wanted to know if the print is good...
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 07, 2012, 12:40:32 pm
Yeah it's very good, it's a satin finish and seems almost more like some kind of plastic than paper, although it is paper thin, not like an actual banner. It has a grey back to it, cuts very clean like plastic, not fibery like with paper.

To slide the tablet out you simply lift tghe control panel top a little and pull it up and out from under the acrylic.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 07, 2012, 12:47:33 pm
ok cool, will try it out....

I'm sure it will work out....Mama isn't gonna be asking for that often anyway.

You got too many other things you can do on that thing, to even bother pulling it out anyway....

I guess for the cost and the possibilities, its worth it.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 07, 2012, 12:48:50 pm
Yeah for $83 it brings all kinds of kick-ass fun possibilities to the panel.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 07, 2012, 12:53:16 pm
hey can you post the amazon link for the rgb music kit....I can't seem to find it all together.

I see a remote and the controller for $17.00, but it's not grouped with the power supply and the rgb strip...
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 07, 2012, 12:57:40 pm
hey can you post the amazon link for the rgb music kit....I can't seem to find it all together.

I see a remote and the controller for $17.00, but it's not grouped with the power supply and the rgb strip...

I bought two items, comes to about $50 for everything

http://www.amazon.com/Ledwholesalers-Waterproof-LED-Strip-Controller/dp/B0054U46Y2/ref=sr_1_2?ie=UTF8&qid=1352310830&sr=8-2&keywords=music+rgb+led (http://www.amazon.com/Ledwholesalers-Waterproof-LED-Strip-Controller/dp/B0054U46Y2/ref=sr_1_2?ie=UTF8&qid=1352310830&sr=8-2&keywords=music+rgb+led)

http://www.amazon.com/LEDwholesalersTM-Controller-Remote-Changing-3322RGB/dp/B005AQPU5Y/ref=sr_1_1?ie=UTF8&qid=1352310830&sr=8-1&keywords=music+rgb+led (http://www.amazon.com/LEDwholesalersTM-Controller-Remote-Changing-3322RGB/dp/B005AQPU5Y/ref=sr_1_1?ie=UTF8&qid=1352310830&sr=8-1&keywords=music+rgb+led)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: wcndave on November 07, 2012, 01:39:03 pm
@wcnDave, the dowels have a much thicker diameter and fit very tight so they offer good strength and stability, the screw down knobs will just protect against any vertical lift however unlikely and look fancy  :P

but you just don't need them....
to hold BOTH down and sideways... you have a hole in PC [i meant CP of course..], a hole in the board underneath, put a star knob through the holes and tighten.  job done.

If you are not wanting to have the other end of the star knob drop out inside the cab whenever you need to remove it you do the following.

get a normal nut that fits your star knob, let's say it's 16mm across
drill/route a hole halfway through from the bottom say 14mm
push the nut in the hole as much as you can, apply some epoxy (just to stop it falling out, not to stop it turning) and then insert and tighten the star knob from the other side.
this will draw the bolt into the hole and create a hexagon hole.

then you can just bolt it down using the star knobs, and remove when you like.

easy peasy

woodworking i know ;-)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 07, 2012, 01:48:53 pm
I understand, but I have already glued in the D0-W3L-x3 Lateral Shift Negation System
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 07, 2012, 02:09:47 pm
 :lame:

You tore down your whole machine to make frame adjustments.....

Next excuse please.....
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 07, 2012, 02:15:04 pm
My way is better, all other opinions are wrong.  >:D
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: SpaceHedgehog on November 07, 2012, 02:19:18 pm
This really is a fantastic looking thing.  :applaud:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 07, 2012, 02:22:04 pm
This really is a fantastic looking thing.  :applaud:

Thanks man, so is that vewlix cab, I like the black and white, very cool
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 07, 2012, 02:46:10 pm
My way is better, all other opinions are wrong.  >:D

 :laugh2:

I love it!!!!   :applaud: :applaud:

Good answer good answer
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 07, 2012, 02:47:46 pm
for those of you interested in some of the illuminated dustwasher mods, have a play with these, I know I will be...

http://www.oznium.com/prewired-surface-mount-led (http://www.oznium.com/prewired-surface-mount-led)

(http://www.kinemote.net/mame/led.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 07, 2012, 02:57:00 pm
I wonder how good the adhesive is?

Can these be used to illuminate buttons, instead of drilling the casing....hmmm

Pricey but cool....
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 07, 2012, 03:01:20 pm
here, you go, if you are good with a soldering iron, go nuts for $12...

http://www.amazon.com/Super-bright-White-Orange-Yellow/dp/B008X6QS90/ref=sr_1_1?ie=UTF8&qid=1352318375&sr=8-1&keywords=0603+led (http://www.amazon.com/Super-bright-White-Orange-Yellow/dp/B008X6QS90/ref=sr_1_1?ie=UTF8&qid=1352318375&sr=8-1&keywords=0603+led)

How to Solder an SMD LED to Magnet Wire (http://www.youtube.com/watch?v=vpgroPBF6MU#)

Tutorial: Soldering 0603 leds to wire (ShatteredMods) (http://www.youtube.com/watch?v=w334hK3YARE#)

How To Solder a 0603 LED (http://www.youtube.com/watch?v=V18LednEBZA#)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 07, 2012, 04:21:20 pm
After doing my little dustwasher mod and seeing the lights shine through the arrows at the base of the joystick, it dawned on me that was the perfect way to indicate 4/8 way position for the OMNI2's. So I'm going to try and create a ring of 8 nano LEDs made up of two circuits of 4 each.

Easy led dustwashers and joystick FX (http://www.youtube.com/watch?v=-rIVXAdm1Bo#ws)

When the joysticks are in 4-way mode, just the up/down/left/right arrows will light up, for 8 way all arrows will light up.

Once the CP is finished the plan is to build a servo driven arm that will auto-switch the sticks from 8 to 4 way mode and back, just like Le Chuck's Darkade. It will be trivial to add a switch that changes the under-panel arrow LEDs from 8 to 4 lighting up the correct arrows in the artwork.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: wcndave on November 08, 2012, 05:22:58 am
I understand, but I have already glued in the D0-W3L-x3 Lateral Shift Negation System

Ah so you mean you think it's too late rather than it's a deliberate well thought out idea  >:D

ok, you cut the dowels flush, so take the CP off, then cut them flush to your base, then drill them out.

if you make the holes in the base elongated, ie into slots running back/forward, and you don't use the forced sunk bolt idea, but rather have both parts as you picture above, then you can loosen the panel, slide it back, do stuff (like removing your tablet) and slide it forward again and tighten.

Personally I think you are doing a great job spending thousands to over engineer something fantastic. (that's meant to be a compliment!).  However there are some parts where over engineering is not required.  I have my panel loose on top, and lots of rather drunken ppl caused no damage.  when i do make my final panel(s) they will be fitted with velcro, or magnets, or dowels, but just one thing is enough. 

keep the dowels.  or take them out and put the jig fixtures in.

and keep up the good work!

 :cheers:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: Typefighter01 on November 08, 2012, 06:12:43 am
I have a feeling you are not going to be satisfied with how that tablet functions. My brother got a 7" andriod tablet for free with the purchase of a new TV, and it is an absolute lump. Five minutes to connect to wi-fi, horrible touch screen, horrible viewing angles, and not officially supported with Google play (yes, I know there is ways to install it, and I did, but it still gave me problems). It is so bad, he just gave it to me and I am using it for a touch screen jukebox (it at least plays music o.k. and I mounted it in such a way that the viewing angle is acceptable). Like a previous poster stated, a Blackberry Playbook would have been perfect. For $129 bucks it would blow that tablet away. Not trying to be a negative Nancy, but your build is epic and I think that tablet might be a fail. Anyway, I am sure you will let us know....

Hey, if it sucks really bad, Christmas is just around the corner. Give it to the cousin you hate.....
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 08, 2012, 08:06:22 am
damn griff....

just kerosene and burn the whole thing up, slit your wrists, and eat rat poison....


leave him alone, leave him alone  :hissy :hissy

although i agree, if that tablet is poopy  out the box, i'm now sure how well your modifications to the software are gonna make it any better.  Cheap is good, but quality is better considering what your trying to do with that thing....

As far as the CP, wcndave's suggestions make sense.....but you seem to pride yourself on innovation rather than efficiency, its a cool idea, i've never seen a CP locked in that way....so be it overengineered, it will be a unique way to do it and may benefit another builder that doesnt have access to the back or base for latches...
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: yotsuya on November 08, 2012, 11:01:41 am
sh*tty

Just write the word and let the auto-censor do it's job.  :cheers:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 08, 2012, 11:27:16 am
didn't know one existed.....now that i know....let the potty mouthing begin... :cheers:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 08, 2012, 11:36:57 am
 :laugh2: you guys are funny. 
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: DNA Dan on November 08, 2012, 12:53:59 pm
The cupholders are officially dead for integration into the main panel. When they arrived the height of the lip on the edge of the holder was too high for my liking, too close to the joystick hand on the player one stick.

Since I called this in reply #463, don't I win the free toaster? :dunno
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 08, 2012, 12:56:03 pm
Assuming I don't find a way to overcome the lip
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: Le Chuck on November 08, 2012, 09:13:05 pm
but you just don't need them....
to hold BOTH down and sideways... you have a hole in PC [i meant CP of course..], a hole in the board underneath, put a star knob through the holes and tighten.  job done.

If you are not wanting to have the other end of the star knob drop out inside the cab whenever you need to remove it you do the following.

get a normal nut that fits your star knob, let's say it's 16mm across
drill/route a hole halfway through from the bottom say 14mm
push the nut in the hole as much as you can, apply some epoxy (just to stop it falling out, not to stop it turning) and then insert and tighten the star knob from the other side.
this will draw the bolt into the hole and create a hexagon hole.

then you can just bolt it down using the star knobs, and remove when you like.

easy peasy

woodworking i know ;-)

So instead of precisely fitting everything and having a nice looking and stable solution your answer is to ratchet some nuts directly into the wood destroying the surrounding grain and creating future points of failure?

Yep, you know your wood working alright  ;D

Was there a reason you came in after Griff had already done the work and recommended that he rip it all out and do it your way other than hubris?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 08, 2012, 09:31:23 pm
Welcome back welcome back welcome baaaaaccckkkk...

Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 09, 2012, 12:46:43 am
Slow progress tonight, I had planned to get a lot done but for some reason things just crawled along.

Wiring up the LED lights for the dust washers.
(http://www.kinemote.net/mame/build213.jpg)

Positioning the tablet for measurements to route the inlay channel
(http://www.kinemote.net/mame/build214.jpg)

The tablet is pretty decent for what I paid, snappy and bright, the dual core makes a lot of difference. Screen is responsive, connects quickly to WiFi and generally seems fine. It's not an IPS screen so you cant view it while lying down under the cabinet, but it's perfectly good for this application.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: wcndave on November 09, 2012, 03:02:33 am

So instead of precisely fitting everything and having a nice looking and stable solution your answer is to ratchet some nuts directly into the wood destroying the surrounding grain and creating future points of failure?

Yep, you know your wood working alright  ;D

Was there a reason you came in after Griff had already done the work and recommended that he rip it all out and do it your way other than hubris?

No need for that attitude. 

In fact I was suggesting the BEST solution, given that Griff seems to have a passion for perfection which i happen to admire.

In woodworking this is a tried and tested technique.

You would certainly NOT drill a hole through a dowel, that is likely to be far weaker and cause a mess.

IMHO this much work for stability is overkill.  Dowel alone is fine.  If he wants the star knobs, then great, however do it right and replace the previous  idea with a better one, don't try and mash the two together.

I used the exact technique when I made this cherry and walnut sewing box as a wedding present for my wife.  The inside fixings for the cantilever arms are embedded in the wood.  If you think this causes stresses or weaknesses in the wood then you clearly don't know how it works.

(http://www.woodtalkonline.com/uploads/gallery/album_600/gallery_5888_600_20155.jpg)

I am sorry that Griff's excellent thread is getting hijacked by ignorants who don't want to listen to better advice and trollishly claim to know it all, when others are trying to help Griff create a work of perfection (although he seems to do pretty well alone!)




Griff, the only reason I can see that might actually stop you from wanting to drill them out is if they are just too big, however that was not clear from the pictures.  if the dowel is > 14mm you might find the hole left over is too big.  If it is 10-14 you could use some washers, which i would recommend in any case.

Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: Typefighter01 on November 09, 2012, 06:25:39 am
Griff, glad to hear the tablet is going to work for you.

I am sorry that Griff's excellent thread is getting hijacked by ignorants who don't want to listen to better advice and trollishly claim to know it all, when others are trying to help Griff create a work of perfection (although he seems to do pretty well alone!)

In 20 pages of this post I didn't witness any "ignorants who trollishly claim to know it all". Everyone who posts here is trying to help Griff build the baddest cab he can (some ideas better than others). Both techniques for mounting the CP will work, but it is already done, no need to "beat a dead arcade cab".

I do like your sewing box, you obviously know woodworking (insert olive branch here) ;).

Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: wcndave on November 09, 2012, 08:15:27 am
Olive's accepted ;-)

However note that from this point, Griff has 2 options: 1, try to drill a (he said) threaded hole directly through the middle of a fixed dowel, and then put what is basically a bolt through it.  or 2, happily drill out the dowel and put a bolt through.  so it's not just "what is done is done", it's what will be easier going forward.

I do hope I get as much help on my cab, although it's going to be far less fancy, and I hope far far less expensive.. I think looking at the first port where this stuff is being updated, it's nearly $3k now?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: BadMouth on November 09, 2012, 08:17:13 am
I had planned to get a lot done but for some reason things just crawled along.

That's been my story for the past four months.  :P
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 09, 2012, 09:06:04 am
That's a nice piece.

(http://www.woodtalkonline.com/uploads/gallery/album_600/gallery_5888_600_20155.jpg)

It's hard to give advice when the project is not in front of you, all advice is welcomed in this thread by griff as far as i know.  Yet, bottom line Griff has a direct line of sight to his project, so he knows what will work and won't.  Or what he want's to mess with etc.

Trust me i've thrown out ideas to him, and got a meh, go back to your hole peasant.  Others, he might not of directly used, but it it triggered a light bulb to something great.

So throwing out ideas is always great.

If you read the entire thread LeChuck is moody and is the alter ego of PinballJim in BYOAC, they just don't like too many people.

They both crack me up though and that's how you should take it, man up, don't get your feelings hurt.

That photo you posted basically said..... :oldman  i know my stuff....

Anywho.....who cares how the damn thing is mounted, get to the Led stuff, i'm over here with notebook trying to learn and were talking about drillng holes in the nips griff put into his CP.

Move it along move it along....
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: wcndave on November 09, 2012, 09:23:44 am
[[ insert thumbs up emoticon here ]]
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 09, 2012, 11:16:59 am
excuse my laziness, can you tell me why you chose the pac64 over the ledwiz for your led controller?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: griffindodd on November 09, 2012, 12:09:40 pm
Hiya ladies, looks like you have all been having a nice chin-wag. While you were all clucking away, I did what I usually do when the girls get together, went to the garage and did some work  >:D

Routed out the screen area of the tablet placement so I could use it as a pattern for the acrylic (not going to make that mistake again)
(http://www.kinemote.net/mame/build215.jpg)

After cutting and chamferring the acrylic I routed out the exterior shape of the tablet and here we go...
(http://www.kinemote.net/mame/build216.jpg)
(http://www.kinemote.net/mame/build217.jpg)
(http://www.kinemote.net/mame/build218.jpg)

Of course being still pretty new to routing I managed to fluff up one of the corners, but I think I can clean it up with some gentle hand work. Overall I am very happy with the way this has turned out to this point. I still have to put in a slot from the back for the power/usb cord and a 'finger' hole behind the top of the tab to make it easy to pull out.

@Wcndave - That sewing box is beautiful. Thanks for the advice. Yeah the dowels are 3/4" diameter and my platform where the controller rests is only 5/8" thick and hollow underneath. The dowels are glued into that and protrude a good inch or more into the dark abyss below the platform. I have 1/2" diameter insert nuts that are 25mm long that I plan to drop into the center of the dowels, which I will cut down to 1/4" below the flush line of the box base, I'm doing this because the neck of the black plastic knobs is 1/4" long and 5/8" in diameter, so when screwed down the outer diameter of the knob will be flush with the box base. This probably isn't the 'right' way to do it, but I think it will work well.

Very little about this cab build has been orthodox, and the creative/stubborn/smart ass/idiot/mad scientist in me kinda likes it that way. I'd much rather be known for my creativity than my ultra precise craftsmanship and deep knowledge of technique (although knowing that stuff would be great too, and I am learning a lot along the way.)

I enjoy everyone's comments, advice, critisicms and ideas, just don't expect me to take much notice of a lot of it, WCNDave pretty much nailed my personality on the head when he said I get a laser sight view of where I'm going and then I just go. MCSE pointed out that I suffer from feature creep, I certainly hope I do, because that means I am evolving as I work toward my goal, hopefully staying creative and open minded enough to never dismiss a wild idea. But I would also argue that I stick very closely to my final vision too, I don't think anyone can say this cab hasn't hit all the goals I first set out in my OP (except for cupholders).

You guys are awesome, keep the comedy coming, if it wasn't for all the people who actively post in this thread I KNOW I wouldn't be as far along in this mammoth project as I am today.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: DNA Dan on November 09, 2012, 12:21:23 pm
Hiya ladies, looks like you have all been having a nice chin-wag.

Sewing box and all !! :lol

My vote is for bolts. I used flat allen bolt and you can't even tell they are there. Best of all it's flat inside the box with no knob sticking up. See reply #76 photos 5,6. in my thread here: http://forum.arcadecontrols.com/index.php/topic,110471.40.html (http://forum.arcadecontrols.com/index.php/topic,110471.40.html)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Android Touchscreen Control Panel
Post by: griffindodd on November 09, 2012, 02:47:40 pm
Any of you master craftsmen got a technique for building up that corner on the acrylic rather than sanding it even further away to get it right? Of course the last cut I do in a fully finished piece is the one that borks up.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Android Touchscreen Control Panel
Post by: griffindodd on November 09, 2012, 03:26:32 pm
Any of you master craftsmen got a technique for building up that corner on the acrylic rather than sanding it even further away to get it right?

Aaaaaaand the chirping of the crickets is deafening.

Found this $4 solution if I can't clean up that edge properly. If you can't cut a clean edge, trim that biotch!!!

(http://www.kinemote.net/mame/build219.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Android Touchscreen Control Panel
Post by: griffindodd on November 09, 2012, 03:48:22 pm
POLYSICS - Electric Surfin' Go Go (http://www.youtube.com/watch?v=bzcT2XDg4Wg#)

Nuff said
Title: Re: Scratch build - Marvel v Capcom:Revolution - Android Touchscreen Control Panel
Post by: CoryBee on November 09, 2012, 06:27:45 pm
play this ^^^^ on mute and rock lobster.....you wont be disappointed
Title: Re: Scratch build - Marvel v Capcom:Revolution - Android Touchscreen Control Panel
Post by: rablack97 on November 09, 2012, 06:41:52 pm
so lost so lost...as to why you even posted that...
Title: Re: Scratch build - Marvel v Capcom:Revolution - Android Touchscreen Control Panel
Post by: griffindodd on November 09, 2012, 06:59:08 pm
Sometimes I like to post Japanese 8-Bit pop in random places,makes me happy.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: rablack97 on November 09, 2012, 07:45:27 pm
excuse my laziness, can you tell me why you chose the pac64 over the ledwiz for your led controller?

Well just F me and my question huh?   :hissy:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Android Touchscreen Control Panel
Post by: griffindodd on November 09, 2012, 07:52:12 pm
Lol. I got it in a batch of used gear
Title: Re: Scratch build - Marvel v Capcom:Revolution - Android Touchscreen Control Panel
Post by: rablack97 on November 09, 2012, 07:56:37 pm
Are you using....12v leds in your buttons or 5v...
Title: Re: Scratch build - Marvel v Capcom:Revolution - Android Touchscreen Control Panel
Post by: rablack97 on November 10, 2012, 02:45:58 pm
hey is your t-molding flush with your laminate.....

I think you ordered vertical which is .7 or 1/32 in thickness.

If your using the thinner 1/32, does your t-molding stand a bit proud on your laminate edges?

The detail from the guy on ebay says the 5 sheets are .7 which is 1/32 not 1/16

 This bid is for 5 sheets of 4' x 8' of Black laminate that matches Wilsonart black 1595.

This is a vertical laminate. The thickness is .7mm and is great for furniture but not recommended for countertops.

Thanks for looking and have a great day.


From epyx's tutorial, if you used 5/8 mdf for your sides your would need the thicker 1/16 laminate on both sides and 3/4" t-molding to make sure everything is flush.

The last item to consider is T Molding. I have been successful using 5/8" MDF for the sides of my cabinet and Control Panels with 3/4" T Molding and 1/16" Laminate.  Using these pieces and the techniques above you can get a nice flush trim so that your T molding covers flush to the edges of your T Molding.  This also applies to Control Panels with Plexi/Laminate:

(http://i210.photobucket.com/albums/bb312/epyx_photo/CPCornertopViewTMold.jpg)


I'm was looking into getting this some of this stuff, but want to make sure i'm ordering the right thickness.

He sells 1 sheet of the standard 1/16 for 50.00 bucks,  but with higher shipping, probably due to the weight....
Title: Re: Scratch build - Marvel v Capcom:Revolution - Android Touchscreen Control Panel
Post by: Brian74 on November 10, 2012, 03:45:55 pm
This thing has come a long way! I like how you think outside the box!! Have a link for that tablet? Im looking to get one and mold it into where my stereo is in my Ranger.
Title: Re: Scratch build - Marvel v Capcom:Revolution - BUILD FINISHED!!!!
Post by: griffindodd on November 11, 2012, 10:12:58 am
So who's stupid idea was it to make every damn button and joystick on this thing RGB??  :dizzy:
(http://www.kinemote.net/mame/build220.jpg)

I pulled an all nighter on Friday and sat up until 4am wiring up the CP so I could have the cab playable for a party we threw on Saturday. It was a huge success, it was great watching my friends wandering backwards and forwards to it during the night firing up everything from Gorf to Mortal Combat to Spy Hunter.  :cheers:

As far as the build is concerned I am calling this complete. There are a few bits and pieces to do here and there but nothing worth posting about, troubleshooting a few LEDs, software config etc. I have updated the OP with a few beauty shots of the finished cab, I'll update those as I get the button lighting tweeked and take some nicer shots.

Thanks for everyone's encouragement and help, without this thread I know the cab would not have turned out as great as it did and it would probably still be a half finished pile of wood in my garage.

Joel  :afro:

Shizuka plays the first game ever on the cab (http://www.youtube.com/watch?v=T3HcCNdHdd4#ws)

(http://www.kinemote.net/mame/final001.JPG)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Android Touchscreen Control Panel
Post by: griffindodd on November 11, 2012, 10:18:16 am
hey is your t-molding flush with your laminate.....
Mine sits flush perfectly, I used the vertical laminate from eBay. The thing I noticed though is that 3/4" t-molding from different places can actually vary a fair bit in size, I guess all 3/4" is not the same. Mine is from t-molding.com and fits great on 5/8 mdf double laminated and then one side with vinyl wrapped behind the t-mold.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Android Touchscreen Control Panel
Post by: griffindodd on November 11, 2012, 10:20:04 am
This thing has come a long way! I like how you think outside the box!! Have a link for that tablet? Im looking to get one and mold it into where my stereo is in my Ranger.

Hi Brian, thanks man, it's taken a lot of work but I'm very happy with the outcome. Here's a link for that tablet...

http://www.amazon.com/gp/product/B008OO41P4/ref=oh_details_o00_s00_i00 (http://www.amazon.com/gp/product/B008OO41P4/ref=oh_details_o00_s00_i00)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: wol-nz on November 11, 2012, 10:14:20 pm
Nice work - i enjoyed the entire build. Looking forward to the next one  ;D
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: jmike on November 12, 2012, 07:01:33 am
 :applaud:   :applaud:    :applaud:
     
Well done Griffin,
                          amazing work. Really love the way this turned out. Hope you and the family enjoy it for many years.


 :cheers:                         
Title: Re: Scratch build - Marvel v Capcom:Revolution - Let the CP wiring begin!
Post by: Le Chuck on November 12, 2012, 10:13:23 am
Griff - looking fantastic.  I know you have a lot left to do under the hood but this has come so far and has been a pleasure to watch come together.  Thanks for such thorough documentation of everything, I've learned a lot, and keep it up man!  :cheers:

LeChuck is moody

Fair cop  ;D




Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: mcseforsale on November 12, 2012, 10:16:14 am
Yes, very very cool.  I still don't know what the tablet is there for.  But, it looks cool.

AJ
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: Nephasth on November 12, 2012, 10:31:04 am
Looks good! :applaud:

Saw your expense list... :o

Pretty sweet that it doubles as a nice VP!
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 12, 2012, 11:18:57 am
Thanks guys, we had a blast playing it over the weekend. I had a moment of deep joy when I was standing there playing Gorf while behind me some of our best friends and family were singing Karaoke on the TV, all this in my living room - great times and many more to come.

Once I have the tablet all configured and LED blinky set up etc etc I will do a full video walk through of it in action.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: wp34 on November 12, 2012, 12:41:55 pm
That sure turned out great.  My favorite use of a rotating monitor ever.   :applaud:

Nice work!
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: Seith on November 12, 2012, 12:44:35 pm
Amazing build!  One of the builds where I feel like I want to see more video of it in action after it's done!  Any chance you could post a new video a month of some gameplay on this badboy?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: maffewl on November 12, 2012, 12:46:36 pm
Very nice!  :applaud:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 12, 2012, 12:51:25 pm
Any chance you could post a new video a month of some gameplay on this badboy?

yes I will definitely post a video once it is fully set up
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: rablack97 on November 12, 2012, 03:52:48 pm
 :applaud: :applaud: :applaud: :applaud: :applaud: :applaud:

If you build it they will come..... :applaud: :applaud: :applaud: :applaud:


One question before you disappear into oblivion....

Staples!!!! How the hell did you get your CP and large print done for 11.00.  I went today and the guy said its like 6.00 a sq/ft

24 X 36 = 42.00 for a color print...

Also did you print in on the vinyl, gloss, or the heavy matte paper....
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 12, 2012, 04:28:09 pm
I think it was the heavy matt paper. I think the guy who worked there hooked me up as we were chatting about video games, raiding and all that stuff, so maybe he cut me the bro deal.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Android Touchscreen Control Panel
Post by: selfie on November 12, 2012, 04:51:14 pm
The finished product looks amazing! :notworthy:

Any of you master craftsmen got a technique for building up that corner on the acrylic rather than sanding it even further away to get it right? Of course the last cut I do in a fully finished piece is the one that borks up.

Sorry I had missed this, I'm no master craftsman but...

There is a way, but don't. Acrifix 192 is one of a few available UV cure "Glues" that will cure free of bubbles and imperfections that can then be sanded and polished to give an effective patch even in clear acrylic.

That is the theory. In practice it's a lot harder than that. I would be trying to straighten that edge with a flush trimmer and then re-bevelling it. Well that is a lie, I would cut the piece again as I get my acrylic for next to nothing ;D

Did you get any where with that piece of mirror you were asking about?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: TheShaner on November 12, 2012, 04:54:21 pm
Awesome completed product Griff.  Everything came out really kick ass. 

I could have done without the Debby Gibson in the background on the video though, it made me shudder with 80's flashbacks of parachute pants and big hair.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 12, 2012, 04:55:35 pm
Hi Selfie, thanks for the info. No I never got around to the mirrored piece, I may do it in the future, but I think my time and dollars would be better spent on my classic cab refurbs, gotta know when to say something is finished and for my first ever build, I think I can safely call this finished without feeling like I cut any corners to just 'get it done'

In the end I did some careful dremel work with a sanding bit to straighten that frame up a little, it's still not perfect so I may just finish it off with some black plastic trim to hide the baddies and call it a day.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 12, 2012, 04:57:23 pm
I could have done without the Debby Gibson in the background on the video though, it made me shudder with 80's flashbacks of parachute pants and big hair.

Lol, when I did my all nighter I left the 80's channel on the TV while I sat there wiring, I even joked with my wife about sitting at home on a Friday night building an arcade machine while listening to 80's tunes - BIG HAIR FOREVER!!!!!  :afro:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: yotsuya on November 12, 2012, 05:00:14 pm
I could have done without the Debby Gibson in the background on the video though, it made me shudder with 80's flashbacks of parachute pants and big hair.

Lol, when I did my all nighter I left the 80's channel on the TV while I sat there wiring, I even joked with my wife about sitting at home on a Friday night building an arcade machine while listening to 80's tunes - BIG HAIR FOREVER!!!!!  :afro:

(http://www.picgifs.com/graphics/b/beavis-and-butthead/graphics-beavis-and-butthead-767802.gif) (http://www.picgifs.com/graphics/)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: DNA Dan on November 12, 2012, 11:04:04 pm
Very nice job! The artwork really pops. So where's the minicade? I know you have enough parts leftover to build a second one......
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 13, 2012, 11:58:34 am
Very nice job! The artwork really pops. So where's the minicade? I know you have enough parts leftover to build a second one......

Lol, yep you are probably right, I have enough bits and pieces to throw together a nice little 60-in-1, but I'm taking a break from full builds for a little while. A house move on the horizon is making me warey of starting into anything big and I want to complete my 'Paperboy Exclusive' restore before embarking on another build.

When I do scratch build again it will be a sit down cab, probably a dedicated driver and yolk build. Also at some point I want to build a 2/3 scale Ms. Pac Man for my daughter, although she's barely 10 months old right now so I have time before she can play on that one.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: PL1 on November 13, 2012, 01:22:49 pm
When I do scratch build again it will be a sit down cab, probably a dedicated driver and yolk build.

Sounds like you have some egg-citing plans.   :duckhunt

Maybe you can do something with a Star Wars yoke, too.   ;D
[/editor mode]


Scott
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 14, 2012, 11:44:11 am
 :dunno Man i am struggling a little with the iPac software.

I have my panel layout done and I have assigned my buttons to the switch mapping to show how they have been wired.

Trouble is, when in the keyboard mapping mode, when I assign a new keystroke to a button, pressing that button makes it light up on a different button in the control panel layout onscreen.

e.g.

Press button 1 on my CP, makes button in position 1 on the screen light up, all good so far, then I change the keymapping for that button to a different keystroke, and now when I press that same button on my CP, the button in position 2 lights up on screen.

What am I doing wrong here?

Also, a problem with one of my PAC64's. I have 2 PAC64's, they both had the same ID when I got them (ID#1) so I downloaded the software from Ultimarc and assigned one of them ID#1 and the other ID#2. Now the ID#1 board doesn't show up at all and when I check device manager in windows it shows up as 'HIUD Firmware Upgrade'. No idea how to fix this.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: TheShaner on November 14, 2012, 11:48:52 am
Have you tried going into table mode and assigning the keys there?  I had all sorts of problems with mine at first because and ended up remapping all of the keys in table mode.  Then I went back and made sure everything jived in the layout mode.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 14, 2012, 11:50:03 am
Have you tried going into table mode and assigning the keys there?  I had all sorts of problems with mine at first because and ended up remapping all of the keys in table mode.  Then I went back and made sure everything jived in the layout mode.

Yeah I may have to give that a try, something is weird.
Title: Re: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: TheShaner on November 14, 2012, 12:14:59 pm
Have you tried going into table mode and assigning the keys there?  I had all sorts of problems with mine at first because and ended up remapping all of the keys in table mode.  Then I went back and made sure everything jived in the layout mode.

Yeah I may have to give that a try, something is weird.

When you go into table mode (key assignment)  you will be able to clearly see all of the crossed wires because when you press a button it will light up all of the keys it is assigned to and change them. If you didn't wire each button to the exact terminal it was supposed to go to on the ipac, I would recommend reassigning all of the keys to the mame defaults instead of tailoring mame to your keys. This will make life easier across the board as other apps use those keys as defaults too.


Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 15, 2012, 11:49:31 am
Turns out it was a PEBKAC situation  :-\

I had the board set to PS2 mode when it was actually plugged in via USB, so when I was hitting program it wasn't updating the IPAC, oops. As soon as I fixed that everything went as smooth as could be.

Turns out I didn't have to worry about an admin panel too much in the end as I am using shifted keys to do the basics. P1 Start + P2 Start exits all my emulators using a macro to hit a couple of assigned keys, also the same action goes 'back' in Hyperspin. The default P1 plus joystick movement gets my tab menu in Mame so it's very simple and elegant. I still need to address adding credits as I am currently doing that with the two buttons on the front of the control panel but they will eventually be dedicated to pinball shoot and launch ball buttons.

Also I need to set two shifted keys that will launch my rotation bat scripts in case I get a game that doesn't rotate the screen properly, I can just shift-key the P1 joystick left and right to rotate the panel myself, assuming I will use AHK for this.

Andy from Ultimarc is sending me the firmware for my PACLED64 that I managed to bork up so that should help me get the lighting squared away too.

Still working on the tablet. The app I want to use for software admin keys is being rewritten to work better for Mame, Visual Pinball and Hyperspin. Also I'll be using it for cab volume control, mute, pause etc. It's also going to control other things in the room like my Sonos sound system, Plex media server on my Projector, check email and who knows what else.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 15, 2012, 11:01:26 pm
Got all the keys and LEDs set up now but I'm having a strange issue that has just started.

Whenever I press the P1 Coin or P1 Start button in Mame it just quits and reloads the rom. P1 Start is mapped to the '1' key and it is also my shift key. P1 coin is mapped to the '5' key. I dont get this issue with the P2 Coins or Start buttons. I checked the UI controls and can't see keys 1 or 5 mapped to anything odd.  ???

Also, I have LEDBlinky set up but it doesn't show the game buttons when I fire up Mame games, is that just because it is a trial or have I missed a critical setting?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: rablack97 on November 15, 2012, 11:20:37 pm
MIght be helpful if you show some of your setup screens for led blinky and hyperspin.....

Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 16, 2012, 12:22:07 am
Ok got the reset issue sorted, it was some rogue keys in the mame INI, glad I have that out of the way.

In LEDBlinky I have found the 0.141 Controller.xml at controls.acradecontrols.com but I can't point LEDBlinky Controller file to it as it only expects .cfg files. Am I getting the two mixed up? I understand I need the controller file to tell LEDBlinky which buttons go to which games.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: rablack97 on November 16, 2012, 12:29:32 am
It's not that file, its the .cfg file that's built into mame....there is a setting that automatically directs LEDblinky to it....need to see your settings....
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 16, 2012, 12:45:32 am
can't grab my screens right now.

Ok I have the controller.ini set to the correct field now, but I also need a file called mame.xml, which I am supposed to generate????? Not sure but I do have my MAME.XML file in my Hyperspin databases folder, it's the list I generate from my Mame application.

I don't see a controller.cfg file in my mame folder, if I look in my ctrlr directory in the Mame folder there are various controller .cfg files for different contol panels. Am I supposed to use the one I created in LEDBlinky when I did all my LED configurations of the ports??

Very confused.

What are your paths in the mame setup section of LEDBlinky and where did you find the files?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: rablack97 on November 16, 2012, 01:02:40 am
http://controls.arcadecontrols.com/controls/controls.php (http://controls.arcadecontrols.com/controls/controls.php)

controls
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 16, 2012, 01:08:54 am
Yep got those, trouble is whenever I start a game in mame from Hyperspin LEDBlinky just cycles through it's button animations, it's supposed to light up the active keys for that game
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: rablack97 on November 16, 2012, 01:14:13 am
have you followed this tut to get your hyperspin mame.xml file

http://hyperspin-fe.com/oldsite/index.php?option=com_content&view=article&id=103&Itemid=115 (http://hyperspin-fe.com/oldsite/index.php?option=com_content&view=article&id=103&Itemid=115)


is it  cycling through and just lighting up all 6 of your buttons?

you have led blinky in hyper hq enabled right?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: TheShaner on November 16, 2012, 01:15:23 am
Try creating a default.cfg and dropping it I the mame/cfg folder. Use one of the files from the ctrlr folder as a starter

Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: TheShaner on November 16, 2012, 01:17:28 am
Never mind,  too many beers,  this is a ledblinky issue. You should be able to create the file and point ledblinky to it though.

Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: rablack97 on November 16, 2012, 01:20:05 am
you have light controls checked on the led configuration game options tab?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 16, 2012, 01:20:33 am
Yeah I generated my XML file through CMD line and dropped that in the Hyperspin Database directory for mame, so that matches my build. Pointed LEDBlinky to that same file for my Mame.xml Path. Downloaded controller.ini from this web site and pointed LEDBlinky to that too.

In every game my my buttons are just cycling through.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 16, 2012, 01:20:58 am
you have light controls checked on the led configuration game options tab?

Yes
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: TheShaner on November 16, 2012, 01:26:36 am
You've gotten everything straight in the ledblinkyinputmap.ece right?
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 16, 2012, 01:30:54 am
You've gotten everything straight in the ledblinkyinputmap.ece right?

If you mean I've mapped all my buttons and RGB lights to the right ports yeah. They are all labeled for P1 and P2 buttons
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: rablack97 on November 16, 2012, 01:33:40 am
my led isnt pointing to the hyperspin mame database....its pointing to the mame.xml in my mame folder
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: rablack97 on November 16, 2012, 01:35:57 am
http://www.mediafire.com/?jxoli3ik877b5it,klbmu1padoemn3k,vbxlltgpp4rly3n (http://www.mediafire.com/?jxoli3ik877b5it,klbmu1padoemn3k,vbxlltgpp4rly3n)

dl this and drop the files in your mame root folder...see if it helps

point led blinky to these.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 16, 2012, 01:38:18 am
Yep got all those, same thing, pointed to the mame.xml I generated in the Mame folder, same thing though, going to post in the LEDBlinky thread. SOmethign is wrong here.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: rablack97 on November 16, 2012, 01:41:04 am
yeah ask arzoo.

you mapped your button in the generate led blinky input map right
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 16, 2012, 01:43:59 am
yeah ask arzoo.
you mapped your button in the generate led blinky input map right

I did, the only thing I didn't do was designate any keystrokes to them as I have already programmed the IPAC wih my keystrokes using the Ultimarc software.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: rablack97 on November 16, 2012, 01:45:10 am
add the key strokes....my keystrokes are in my setup...
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 16, 2012, 01:49:15 am
add the key strokes....my keystrokes are in my setup...

Yep that was it, eeeeesh. Thanks.

All buttons and colorslighting in games and they match the CP layouts that show on the BA kglass so that's awesome.

How can I choose default colors for keys when they are lit? Guess I need to write an animation.

Just got to hammer out a couple of bugs now. When mashing in fighting games some key combinations quit hide and toggle the window for make. Also hyperspin crashes when trying to view my favorites since I rebuilt Mame. Xml so I guess ill need to clean that 
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: rablack97 on November 16, 2012, 08:18:55 am
Sorry man had to get some shut-eye....

add the key strokes....my keystrokes are in my setup...

Yep that was it, eeeeesh. Thanks.

All buttons and colorslighting in games and they match the CP layouts that show on the BA kglass so that's awesome.

How can I choose default colors for keys when they are lit? Guess I need to write an animation.

Just got to hammer out a couple of bugs now. When mashing in fighting games some key combinations quit hide and toggle the window for make. Also hyperspin crashes when trying to view my favorites since I rebuilt Mame. Xml so I guess ill need to clean that 

Awesome glad you got it working...

That would be an ARZOO question i didn't use RGB's.  Are you saying you want the same color each time a button is lit?

Yeah check your syntax in your xmls, hyperspin is picky.....
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 16, 2012, 09:59:47 am
Random window mode switching fixed, Hyperspin favorites crashing fixed.

All that's left to do now is track down a few of my missing ROMs, mainly Neo Geo and Naomi stuff, and design some lighting configs for some of my non-mame emulators such as Visual Pinball, NES and SNES.

After much backwards and forwards with the bargain tablet I have decided to return it. Not because it isn't a great tablet, but because I cannot get all the custom ROMs and flashing tools for it that I would be able to get for more mainstream products. It's important to me to be able to install custom builds from the guys over at XDA and use a recovery tool like Clockwork Mod, so I'm going to go with something better supported in the hacking community.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: mcseforsale on November 16, 2012, 10:03:07 am
That's too bad.  I just pulled the trigger on that tablet for one of my kids.  After MONDO research on low cost tabs, that one seemed to be the best bang/buck.  I think she'll enjoy it, though.  She'll just be using it for angry birds, some web surfing and Netflix streaming movie type things...

AJ
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on November 16, 2012, 10:04:37 am
That's too bad.  I just pulled the trigger on that tablet for one of my kids.  After MONDO research on low cost tabs, that one seemed to be the best bang/buck.  I think she'll enjoy it, though.  She'll just be using it for angry birds, some web surfing and Netflix streaming movie type things...

AJ

It's a great little tablet, I'm sure she'll enjoy it, it's just not the right fit for a serial flasher.......erm.......that came out wrong  :laugh2:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: TheShaner on November 16, 2012, 10:48:42 am
That's too bad.  I just pulled the trigger on that tablet for one of my kids.  After MONDO research on low cost tabs, that one seemed to be the best bang/buck.  I think she'll enjoy it, though.  She'll just be using it for angry birds, some web surfing and Netflix streaming movie type things...

AJ

It's a great little tablet, I'm sure she'll enjoy it, it's just not the right fit for a serial flasher.......erm.......that came out wrong  :laugh2:
Peek a boo!
(http://static.guim.co.uk/sys-images/Lifeandhealth/Pix/pictures/2009/7/10/1247218093988/Flasher-in-a-mac-001.jpg)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: PL1 on November 17, 2012, 02:37:42 am
That's too bad.  I just pulled the trigger on that tablet for one of my kids.  After MONDO research on low cost tabs, that one seemed to be the best bang/buck.  I think she'll enjoy it, though.  She'll just be using it for angry birds, some web surfing and Netflix streaming movie type things...

AJ

It's a great little tablet, I'm sure she'll enjoy it, it's just not the right fit for a serial flasher.......erm.......that came out wrong  :laugh2:
Peek a boo!
(http://static.guim.co.uk/sys-images/Lifeandhealth/Pix/pictures/2009/7/10/1247218093988/Flasher-in-a-mac-001.jpg)

This (http://tdn.com/news/local/woman-pulls-gun-on-man-who-exposed-himself-at-lake/article_66bab166-2f9a-11e2-9af1-0019bb2963f4.html) lady certainly knows how to deal with that.


Scott
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: Woodshop Flunky on December 12, 2012, 09:09:42 am
Wow!  Just discovered this excellent build!  Great lines, art, and overall finish.   :applaud:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: nitussi on December 15, 2012, 11:36:58 pm
Yep, very NICE!!!
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on December 17, 2012, 12:39:55 pm
Thanks Guys, one day I'll get around to making a video I promise.......one day
Title: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: Coolin on December 17, 2012, 05:45:40 pm
Awesome work and well done
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: byrneaar on December 17, 2012, 11:42:34 pm
Thanks Guys, one day I'll get around to making a video I promise.......one day

Just wondering what kind of bit you used to route the plexi and on what speed?  I am facing this issue right now with my build.

Thanks Again!

byrneaar
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on December 17, 2012, 11:49:29 pm
Flush trim 1/2 inch shank at 6000 rpm
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: byrneaar on December 18, 2012, 06:16:21 pm
sweet thank you!  I will let you know how it goes
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: Kaytrim on December 18, 2012, 10:01:51 pm
Griffin, that is one heck of a cab.  Love the rotating screen and the light show is something else.  Maybe someday I can build something this entertaining.  Just can't afford to spend all the money right now.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: Gray_Area on December 22, 2012, 12:29:55 am
That is the fab-est rotating visual scheme. Surprised nobody's thought of it. Great incorporation of pinball, too. I noticed the back screen early on, but didn't guess. That's a modern cab, yo.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on January 18, 2013, 10:27:09 pm
AND WE'RE BACK!!!!!!!!

As people were so gracious as to nominate Revolution for the full size cab category in the 2012 awards, I figured I better get off my fat ass and make a proper video showing off the cab. Also I wanted this to double as an attract/startup video for the cab, so I went for something with a good dose of KERBLAMMMMYYYYYYY.

Not finished yet, but here's a peek so far....

Marvel vs. Capcom - Revolution Promo & Attract Video (http://www.youtube.com/watch?v=GwUe3dO1t3o#ws)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: mcseforsale on January 19, 2013, 05:17:17 pm
That's wicked!

AJ
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: mikewho on January 25, 2013, 03:54:08 am
*wipes drool off chin*
That's freaking cool.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: mcseforsale on January 26, 2013, 10:00:44 am
Are we still talking about this piece of crap?

I'm outta here..../unsubscribe


hahaha, kidding...what's next?

AJ
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on January 26, 2013, 10:16:40 am
Yeah I have to try and finish up that video. With the impending house move and all the decisions to be made prior to moving in things are getting a bit nuts. That being said I do have a pretty interesting rather large project ahead in the new house. Check out the concepts...

(http://img.tapatalk.com/d/13/01/26/7aquju3e.jpg)
(http://img.tapatalk.com/d/13/01/26/bazyde4e.jpg)
(http://img.tapatalk.com/d/13/01/26/ahyzagad.jpg)

Sent from my pocket ZX81

Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: DaOld Man on January 26, 2013, 10:42:19 am
Wow man, what a very cool concept! Cant wait to see how this turns out.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: Yourname942 on January 26, 2013, 11:51:05 am
Thats pretty badass man.
<-- is jealous of the Home Theatre room :)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on January 26, 2013, 12:26:39 pm
Thanks guys, I'm pretty excited about it, but this is a long way off, it will probably be a few years before I'm kicking back in that theater room, but that's ok because Episode VII will be out by then, and now that we know J.J. is directing it I gotta admit I'm super super excited about the potential for it to be awesome.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: mcseforsale on January 26, 2013, 01:11:37 pm
You need to swap the arcade room for the kitchen.  Then, you'll have enough room for billiards.  Let's face it...a microwave and fridge is all you really need....oh, and a crapper.

AJ
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: Slig on January 27, 2013, 03:22:45 pm
OMG that is soooooo EPIC!!!!!!!!  :applaud:  :notworthy:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: DaOld Man on January 27, 2013, 04:10:16 pm
Wait a minute. Wheres the door to the theater? Im taking it that its down in front. Dont forget you gotta have an exit sign above it.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: Jigenjuke on January 27, 2013, 07:30:16 pm
Yeah I have to try and finish up that video. With the impending house move and all the decisions to be made prior to moving in things are getting a bit nuts. That being said I do have a pretty interesting rather large project ahead in the new house. Check out the concepts...

(http://img.tapatalk.com/d/13/01/26/7aquju3e.jpg)
(http://img.tapatalk.com/d/13/01/26/bazyde4e.jpg)
(http://img.tapatalk.com/d/13/01/26/ahyzagad.jpg)

Sent from my pocket ZX81



Hey there Griff, I have rolled original American one-sheets of all three of those posters if you are interested >:D

Awesome concept!  Love the gameroom and the theatre is very suave.  Wish I had that much space here in Japan.   I think that you should go for a Tudor Revival Theme from the 1920s or maybe a 1930s Art Deco.  Give that theatre some BLING!! I have your entrance and exit facades for you.  These are pictures from the Old Chicago Uptown theater....  The Art Deco Pic is from a Theatre in Lincoln Nebraska before they reformed.  Check out that GOLD LEAF door molding!  I say have somebody CNC some of this goodness for ya ;D

In a word, AWESOME, or maybe not  :laugh2:
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on January 28, 2013, 01:30:35 am
Hi guys,

I finally got around to doing a full walk through of the cabinet trying to cover everything, I just turned on the camera and babbled on for a while but if you're interested in seeing it in action then grab a coffee and a donut and fire this up...

Marvel vs. Capcom: Revolution Arcade Cabinet (http://www.youtube.com/watch?v=jQDOR2gGb1s#ws)
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: griffindodd on January 28, 2013, 11:48:55 am
Hey there Griff, I have rolled original American one-sheets of all three of those posters if you are interested >:D

Awesome concept!  Love the gameroom and the theatre is very suave.  Wish I had that much space here in Japan.   I think that you should go for a Tudor Revival Theme from the 1920s or maybe a 1930s Art Deco.  Give that theatre some BLING!! I have your entrance and exit facades for you.  These are pictures from the Old Chicago Uptown theater....  The Art Deco Pic is from a Theatre in Lincoln Nebraska before they reformed.  Check out that GOLD LEAF door molding!  I say have somebody CNC some of this goodness for ya ;D

In a word, AWESOME, or maybe not  :laugh2:

Nice, yeah I really do love the 30's and 40's deco styles of theaters and would certainly like to recreate that feel in mine should I go that way. I am also considering doing the whole Star Wars ship interior approach too, I've got plenty of time to decide on that stuff, I'll play with both Ideas and see what I come up with.
Title: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
Post by: Le Chuck on January 28, 2013, 06:43:05 pm

Hey there Griff, I have rolled original American one-sheets of all three of those posters if you are interested >:D


No love for Back to the Future or is there another of the 4 that you're selectively leaving out?   >:D
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: griffindodd on January 28, 2013, 06:51:59 pm
Ahhh yes the posters, indeed there will be a need for many posters.

But, many things must happen between now and then, including actually purchasing this damn house which seems to be taking forevahhhhhhhhhhhh  :banghead:

But, one of the first things we plan on doing once I have prepped and applied acrylic flooring in the garage is the purchase of a complete BlackToe 8x4 CNC router, yep I said it, an 8'x4'x5" computer controlled, liquid cooled 2kw spindle material chewing monster. I plan on using it for many projects, the first of which will be a full custom kitchen overhaul. And of course with a unit like that the possibilities around the house and hobbies will be endless. I'm planning about $5k budget for the cutter and dust management.

Can't wait to unleash my spindly cutting ideas on planet Earth!!!!!!!!!!!!
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: Yvan256 on January 28, 2013, 07:33:40 pm
But, one of the first things we plan on doing once I have prepped and applied acrylic flooring in the garage is the purchase of a complete BlackToe 8x4 CNC router, yep I said it, an 8'x4'x5" computer controlled, liquid cooled 2kw spindle material chewing monster. I plan on using it for many projects, the first of which will be a full custom kitchen overhaul. And of course with a unit like that the possibilities around the house and hobbies will be endless. I'm planning about $5k budget for the cutter and dust management.

Can't wait to unleash my spindly cutting ideas on planet Earth!!!!!!!!!!!!

I've been busy playing with an old Roland MDX-3 for the last month or so and it can only cut 6x4 inch panels, extremely slowly. I can't imagine you'll have time to play games and watch movies if you ever buy a BlackToe. ;-)
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: mcseforsale on January 29, 2013, 10:49:09 am
Wow.  You lookin' to adopt a 42 year old kid?  :o

AJ


Ahhh yes the posters, indeed there will be a need for many posters.

But, many things must happen between now and then, including actually purchasing this damn house which seems to be taking forevahhhhhhhhhhhh  :banghead:

But, one of the first things we plan on doing once I have prepped and applied acrylic flooring in the garage is the purchase of a complete BlackToe 8x4 CNC router, yep I said it, an 8'x4'x5" computer controlled, liquid cooled 2kw spindle material chewing monster. I plan on using it for many projects, the first of which will be a full custom kitchen overhaul. And of course with a unit like that the possibilities around the house and hobbies will be endless. I'm planning about $5k budget for the cutter and dust management.

Can't wait to unleash my spindly cutting ideas on planet Earth!!!!!!!!!!!!
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: griffindodd on January 29, 2013, 11:14:31 am
Lol sorry that's my role

Sent from my pocket ZX81

Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: Slig on January 29, 2013, 11:43:15 am
I now know what my dream house would look like LOL. Such an amazing concept!!! :applaud: :applaud:
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: griffindodd on January 29, 2013, 01:37:38 pm
Ha thanks Slig, well it's all just concept right now and I know it will change over time. I'm seriously considering some different themes aside from the standard deco 'n' columns theater look. If the wife will buy in then I'd really like to build out a Star Wars interior for the arcade and the theater making it look like a movie set but I'm ot sure how crazy I can get before she pulls the 'back down to reality' card
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: Le Chuck on January 30, 2013, 01:08:34 am
Ha thanks Slig, well it's all just concept right now and I know it will change over time. I'm seriously considering some different themes aside from the standard deco 'n' columns theater look. If the wife will buy in then I'd really like to build out a Star Wars interior for the arcade and the theater making it look like a movie set but I'm ot sure how crazy I can get before she pulls the 'back down to reality' card

If you're doing the M. Falcon just make sure you don't have any exposed cabling.  Damn mynocks...
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: griffindodd on January 30, 2013, 11:32:56 am
Yep that's a very important design consideration. I think I'm going to make my ducting from Rancor tusks that I've had sliced by a Smuggler in Theed and then I can slap on some anti-decay kits so they hold up.
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: GameOver on February 10, 2013, 09:20:23 pm
Holy crap!  I haven't been on these boards for a long time.  This machine is friggin amazing!  Laser lights?  Are you kidding me?!  A 'message fan' easter egg on the back?!  Rotating screen?!  A tablet to watch 80's movies?! Jeebus!  Dude waching the vid of your cab made my day. Very, very well done.  Way to bring arcade cabs into the 21st century!  Great work & thanks for sharing your build.
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: griffindodd on February 11, 2013, 12:03:06 pm
Holy crap!  I haven't been on these boards for a long time.  This machine is friggin amazing!  Laser lights?  Are you kidding me?!  A 'message fan' easter egg on the back?!  Rotating screen?!  A tablet to watch 80's movies?! Jeebus!  Dude waching the vid of your cab made my day. Very, very well done.  Way to bring arcade cabs into the 21st century!  Great work & thanks for sharing your build.

Hey there, thanks for you kind words, I'm glad people enjoy non-traditional cabs as much as the old school ones. If you really really like it that much maybe you can vote for it this year's Full Size Cab category  ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: DaOld Man on February 13, 2013, 10:52:56 am
Just now found time to watch the video all the way through.
Excellent job!
Really love the way you are rotating the monitor.
 :applaud: :applaud: :applaud: :applaud:
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: griffindodd on February 13, 2013, 11:50:39 am
Just now found time to watch the video all the way through.
Excellent job!
Really love the way you are rotating the monitor.
 :applaud: :applaud: :applaud: :applaud:

Thanks brother, I'm really happy with the way it performs and the fact that I stuck with the direct drive solution, much cheaper and much more reliable over time as there is less to break.
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: chark on February 19, 2013, 04:34:43 pm
This 'my friend' is the DOPEST THING I'VE EVER SEEN!!
Mad respect on this project and detail put into this post.
You just made me the most jealous person alive.

WOW!
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: yotsuya on February 19, 2013, 04:39:55 pm
"Chark"

 :laugh2:

Welcome, my friend!
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: mike boss on February 23, 2013, 09:34:51 am
Truly amazing work.
Again like the Lil Ms. Pac Man the ideas are just fantastic.
So many great ideas.
Love the ambient lighting.

Where did you get the material for your speaker grills ?
Does it have a specific name ?

Title: Re: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: griffindodd on February 23, 2013, 10:04:08 am
Truly amazing work.
Again like the Lil Ms. Pac Man the ideas are just fantastic.
So many great ideas.
Love the ambient lighting.

Where did you get the material for your speaker grills ?
Does it have a specific name ?

Thanks mike. I think I got it from Amazon can't remember but I think its called perferated aluminum

Sent from my SAMSUNG-SGH-I717 using Tapatalk 2

Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: mike boss on February 23, 2013, 10:17:20 am
Your work has inspired me, truly has.
My wife and I welcome our first child this year and I'm quite happy with my man cave as is.....................BUT..........................I always like working on stuff.
My man cave is here : http://imgur.com/a/i4WD2#0 (http://imgur.com/a/i4WD2#0)
HOWEVER I have two projects outside I need to complete, a possible Bad Dudes cabinet and a Final Fight.
I had planned on trying some Cold Cathode tubes that require 12V to be used as ground effects.
Your work has inspired me, I'm actually doing my homework on eBay now regarding lighting, controllers, dimmers, etc. (It's all new to me)
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: mcseforsale on February 23, 2013, 02:06:13 pm
Cold cathodes are the bomb.  I'm using them all over my cab...from the marquee to under the cab.

AJ

Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: mike boss on February 24, 2013, 12:33:02 pm
Thanks for the info AJ.
I'm all stoked to do some cosmetic light mods now to my 2 projects in the garage.
I actually bought my cold cathodes  to mount behind a Nintendo sign, but later thought it would be cool to add
them on the lil toe kick area on the bottom of a cabinet.
Never  thought about marquee lighting, I like that its all 12V.
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: mcseforsale on February 24, 2013, 10:40:45 pm
Check my build thread.  I had an art problem (basically, the standard light shined like crap), so I used CCFLs on the marquee since I had a 12V source right there anyway for my amp.  I also have them under the cab which is bitchen. 

http://forum.arcadecontrols.com/index.php/topic,117977.0/all.html (http://forum.arcadecontrols.com/index.php/topic,117977.0/all.html)

/hijack over

AJ





Thanks for the info AJ.
I'm all stoked to do some cosmetic light mods now to my 2 projects in the garage.
I actually bought my cold cathodes  to mount behind a Nintendo sign, but later thought it would be cool to add
them on the lil toe kick area on the bottom of a cabinet.
Never  thought about marquee lighting, I like that its all 12V.
Title: Re: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: griffindodd on February 24, 2013, 11:48:09 pm
Hey stop jacking my thread, go build your own cabinet :o

Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: griffindodd on March 17, 2013, 06:12:48 pm
Good job I built those seats into the foot well
(http://img.tapatalk.com/d/13/03/18/tu3a2aza.jpg)
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: jmike on March 18, 2013, 07:33:05 am
Good job I built those seats into the foot well
(http://img.tapatalk.com/d/13/03/18/tu3a2aza.jpg)


 :whap    way to give up her hiding place for hide and seek Griff    :bat
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: Maximus on May 10, 2013, 02:51:43 pm
Revisiting the control panel a little. I never got around to wiring up the LED under-panel dust washers that I built into the panel. Finally came back and wired them up and set them to just slowly fade through different colors, it's a nice subtle effect that definitely adds to the overall look.

Camera makes it look brighter than it is in RL

Color morphing sub mounted washers (http://www.youtube.com/watch?v=7ntlkQAsCZE#ws)
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: Maximus on May 28, 2013, 04:39:13 pm
In my ongoing vow not to neglect my original cab and keep adding to it, I purchased a major upgrade today with the hope of installing it at a later date, the mega daddy of all 4:3 LCD screens a Planar WS231 23.1" beasty.

(http://i1194.photobucket.com/albums/aa368/wheelerdealerincXXIX/Ebay%20IV/monitorDDmar182.jpg)

The panels in these screens are typically used in medical, boating and military applications, but the Planar monitor used it too. The thing is a beast weighing 40lbs, but it has a nice 160 degree viewing angle and 1600x1200 native resolution.

The idea is to transplant this into the Revolution cab at some point to maximize the playing area and stick to the more traditional 4:3 aspect ratio.
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: sabreerbasAlpha on May 28, 2013, 05:00:47 pm
AHH finally we might get to see some more work on what is simply my all time fave Cab.  :notworthy:
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: lcmgadgets on August 26, 2013, 10:16:55 am
I finally got around to having a look at this build. Definitely Hall of Fame. That 2nd monitor, for VR pinball, is certainly tempting...must resist...

Congrats, Griff.  :applaud:
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: nanoflower on December 06, 2013, 09:31:39 am
Rotation motor upgrade came in today

As you can see it's considerably beefier than the older motor, it turns at 10rpm and is a 12v motor with a torque of 14kg/cm
(http://www.kinemote.net/mame/build146.jpg)
(http://www.kinemote.net/mame/build147.jpg)

As I didn't do many photos of the direct drive build the first time I figured I should take a few during the rebuild.

Here's the back of the monitor showing the old drive collar screwed into the monitor casing at the center of the Lazy Susan baring
(http://www.kinemote.net/mame/build148.jpg)

I bought a new set of mounting brackets and collars to fit the larger diameter motor and driveshaft, I got these from Pololu although the motor itself was from eBay
(http://www.kinemote.net/mame/build149.jpg)

New collar in place with a set screw for position
(http://www.kinemote.net/mame/build150.jpg)

6 M4 screws holding this in place, this aint going anywhere
(http://www.kinemote.net/mame/build151.jpg)

For the mount screws and D-Shaft collar screw I'm going to use heavy duty thread lock
(http://www.kinemote.net/mame/build152.jpg)

The motor in place with a large M4 screw driven into the collar thread rather than the tiny little alan key jobbies that come with the collar.
(http://www.kinemote.net/mame/build153.jpg)

On my monitor support platform I drill my mounting holes for the lazy susan baring and the clearance hole for the motor.
(http://www.kinemote.net/mame/build154.jpg)

Here's another view of the underside of the monitor platform. You can see the USB Pololu controller that drives the motor, the 12v power supply and the wiring for the two limit switches that stop the rotation.
(http://www.kinemote.net/mame/build155.jpg)

Bracket mount bent flat to secure the motor to the underside of the monitor platform and the lazy susan screws bolted in nice and tight, all done
(http://www.kinemote.net/mame/build156.jpg)

All that was left to do was wire the new motor to the screw terminals on the motor control board and we are ready to test.

New high torque motor (http://www.youtube.com/watch?v=13wl-9rN3Ck#ws)
Nice and stable movement, solid stopping and braking at a nice precise angle in vertical and horizontal planes. The microphone on the phone's video camera makes it sound like the monitor is slamming into the switches but it's really quite subtle, more of a positive 'click'.  A big improvement.  :applaud:

Hi,

First off, this is simply amazing - what a build!

I had actuallly planned to to a fixed horizontal monitor cab until I stumbled across your rotation tests  on Youtube.
This really has inspired me and I have decided to make and attempt at copying your rotation rig.

I have a few questions that I'm hoping you'll reply to:

Regarding  the Motor Controller:
Could this be powered by the PC's 12V PSU and not a separate one?
Do you remember the make and model of the PSU you went with?

Regarding the Motor Controller:
Looking at Pololu's website it can be ordered with different amp's from anywhere between 7A - 25A's
Could you let me know what you went with?

Regarding the Lazy Susan bearing and the driveshaft motor collar:
How were they fixed - I see the screws and the mentioning of lock thread, but did you drill new holes on the back of the monitor for these?
(I assume that is what you did, but I'm thinking there would be a chance of drilling or screwing into somehing important-ish)

-Thanks in advance, Nanoflower
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: Maximus on December 06, 2013, 11:49:26 am
Regarding  the Motor Controller:
Could this be powered by the PC's 12V PSU and not a separate one?
Do you remember the make and model of the PSU you went with?

Regarding the Motor Controller:
Looking at Pololu's website it can be ordered with different amp's from anywhere between 7A - 25A's
Could you let me know what you went with?

Regarding the Lazy Susan bearing and the driveshaft motor collar:
How were they fixed - I see the screws and the mentioning of lock thread, but did you drill new holes on the back of the monitor for these?
(I assume that is what you did, but I'm thinking there would be a chance of drilling or screwing into somehing important-ish)


Hi there,

Yes I think you should be able to drive the motor with the Computer's PSU, just make sure you have a good quality PSU so the Amp draw doesn't start making your computer crash from the load of running the motor. The dedicated power supply I used was from Amazon for about $20, cant remember the exact brand.

I bought this controller - #1373 Pololu Simple Motor Controller 18v7 = $31.95

Yes I drilled into the housing of the monitor, probably best to do this with it removed to be safe, I didn't myself but I'ma bit mad like that sometimes.
Title: Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
Post by: nanoflower on December 06, 2013, 01:25:07 pm
Regarding  the Motor Controller:
Could this be powered by the PC's 12V PSU and not a separate one?
Do you remember the make and model of the PSU you went with?

Regarding the Motor Controller:
Looking at Pololu's website it can be ordered with different amp's from anywhere between 7A - 25A's
Could you let me know what you went with?

Regarding the Lazy Susan bearing and the driveshaft motor collar:
How were they fixed - I see the screws and the mentioning of lock thread, but did you drill new holes on the back of the monitor for these?
(I assume that is what you did, but I'm thinking there would be a chance of drilling or screwing into somehing important-ish)


Hi there,

Yes I think you should be able to drive the motor with the Computer's PSU, just make sure you have a good quality PSU so the Amp draw doesn't start making your computer crash from the load of running the motor. The dedicated power supply I used was from Amazon for about $20, cant remember the exact brand.

I bought this controller - #1373 Pololu Simple Motor Controller 18v7 = $31.95

Yes I drilled into the housing of the monitor, probably best to do this with it removed to be safe, I didn't myself but I'ma bit mad like that sometimes.

Hi, thank you for replying.

I'm still a bit confused about the Pololu Controller  ???
Have a look at their site there is a drop down that let you choose from: 7 A, 12 A, 15 A, 23 A and 25A
http://www.pololu.com/product/1373 (http://www.pololu.com/product/1373)
In an earlier post you mention a script that you are tweaking in order to fine tune the rotation, could you provide some more info on this or a link maybe that'll allow me to read up on this (I assume this is a bat file or some other executable of sorts that Hyperlaunch will execute)

Apologies for bombing you - but I'm a completely new to this, and your clean and simple approach to this mechanism has really intrigued me.
I really love the fact that you left out the noisy gears, belt drives and what not.

Thanks, Nano
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: Maximus on December 06, 2013, 01:31:49 pm
7A will be fine, it's only a single small motor.

There are examples on the Pololu site of how to run the controller with the supplied software, also command line options so you can write a simple script to control the motor that way. It's been a long time since I did that, but if you're going to build one of these units then you owe it to yourself to get into it and learn it so you understand what is going on.

The key thing when buying a motor is to get one with a native output speed close to the RPM that you want your monitor to turn at (I found between 6RPM and 10RPM to be ideal) don't get something faster and then try and reduce the speed by software as you lose all your torque and that's what you really need to rotate the screen.
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: Connorsdad on December 06, 2013, 03:10:55 pm
Regarding the lazy susan, I fixed a piece of wood to the monitor via the vesa mount holes and then fixed the lazy susan and collar to that.

Sent from my SM-N9005 using Tapatalk

Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: DGP on December 06, 2013, 11:27:50 pm
WANT !!!   :applaud:

Jason

In my ongoing vow not to neglect my original cab and keep adding to it, I purchased a major upgrade today with the hope of installing it at a later date, the mega daddy of all 4:3 LCD screens a Planar WS231 23.1" beasty.

(http://i1194.photobucket.com/albums/aa368/wheelerdealerincXXIX/Ebay%20IV/monitorDDmar182.jpg)

The panels in these screens are typically used in medical, boating and military applications, but the Planar monitor used it too. The thing is a beast weighing 40lbs, but it has a nice 160 degree viewing angle and 1600x1200 native resolution.

The idea is to transplant this into the Revolution cab at some point to maximize the playing area and stick to the more traditional 4:3 aspect ratio.
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: othar on December 13, 2013, 10:05:31 am
i don't understand ...

the new big 4:3 planar monitor is for the playfield (main screen) or in place  of the 15" Backglass and Marquees screen ?
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: nanoflower on March 24, 2014, 04:25:31 pm
7A will be fine, it's only a single small motor (...)

Hi again, could you possibly tell how thick the foam board you used for the round bezel on the monitor is?

and

what is the 2nd mask that lies on top of the foam board printed on?

brgds, nano
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: samsungd415 on September 21, 2015, 07:24:44 pm
Hello im new to this and i got to say DAMN this look so fine. I was just wondering if the original poster can share the cabinet template(to print at kinko or staple and the side art dimension template so i can design and built my own. I will modify a little bot to my taste. I have a few great ideas after seeing this but i want to base of this cabinet and change some detail. Please if i have to pay for the plan with template im more than happy to. Thank you.
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: harveybirdman on September 21, 2015, 08:45:04 pm
He's long gone pal, I suggest you do some research and design your own. I bet you can come up with something cool and original on your own. 

This isn't directed at you specifically,  but lately this place has become Clone your own arcade controls not Build your own arcade controls.

Good luck with your build and welcome to the forum.
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: yotsuya on September 21, 2015, 10:03:59 pm
 Griffin no longer checks in here. I suggest you use what's available here as a template to try to roll your own.
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: samsungd415 on September 21, 2015, 10:49:42 pm
Thanks for reply. I will try my best to come up with my own but base of these great design. I would help tremendously if i can start from this less error and cost. If any of you have any link to a printable plan or more addvice about cabinet please link me thank you.
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: yotsuya on September 21, 2015, 10:52:05 pm
Thanks for reply. I will try my best to come up with my own but base of these great design. I would help tremendously if i can start from this less error and cost. If any of you have any link to a printable plan or more addvice about cabinet please link me thank you.
Msg Connorsdad. He built a replica of this.
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: samsungd415 on September 21, 2015, 10:56:09 pm
thanks i did sent him a massages.
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: Connorsdad on September 22, 2015, 06:39:47 am
Sorry guys no template here either, been meaning to measure it for other people but never got around to it  :embarassed:

EDIT
Here is my artwork files if they're any good to anyone https://mega.nz/#F!QcEjgQDQ!NozOLlWde91QwK8RzFJ2eg (https://mega.nz/#F!QcEjgQDQ!NozOLlWde91QwK8RzFJ2eg)
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: 1rtnkid on March 10, 2019, 07:49:34 pm
I am just curious if this creator is still around? I'd love to talk to him about this.
Title: Re: Scratch - Marvel v Capcom: Revolution - Complete with tour video
Post by: Le Chuck on March 10, 2019, 08:56:01 pm
Griff has left this place largely behind and moved on to other forums. You can post some more to enable your PMs and then shoot him a note. I think he still gets the emails