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;)
Kevsteele,
By chance were you aware of the "hidden" menu options that has more of the non-standard adjustments on it? I was having a problem or two with mine out of the box and called WG. They sent me an e-mail with a .pdf file that showed how to access the "hidden" adjustments menu and what each function did.
Just curious to know if you persued (sp?) that avenue ;D
other than the computer monitor plug... what other inputs can the monitor take ??umm..no ;)
can it take something like s-video ??....
thx...
Oh, by the way, bonus points to whoever can identify the opening song. :)
Kevin
I guess I could have demonstrated what happens when you grab the big red wire in the back. :o
Kevin
I guess I could have demonstrated what happens when you grab the big red wire in the back. :o
I guess I could have demonstrated what happens when you grab the big red wire in the back. :o
Hmm...maybe that's how you get to the 'secret' menu? ;)
I guess I could have demonstrated what happens when you grab the big red wire in the back. :o
Kevin
Tell Us Kev, what happens when you grab the big red wire in the back?
Aceldamor,
If you could email the file to info@retroblast.com, I'll be sure and put it up in my files section.
Of course, it'd be good to get it posted here as well!
Kevin
Aceldamor,
Thanks for the file -- it's now up on my site:
http://retroblast.com/files.html (http://retroblast.com/files.html)
Lilwolf -
I'll try and take some snaps of Spy Hunter this afternoon. I'll post back once they're ready.
(Oh, and all the screenshots in the review were done with an ArcadeVGA card. I'll make a point of adding that to the review.)
Kevin
Thanks for that Aceldamor. I doubt I'll mess with that (not really any problems now...) and I'm worried about overwriting the factory settings.
Hopefully this isn't an obvious/stupid question, but I honestly don't know anything about the D9200:Umm..you don't 'need' an ArcadeVGA.
If it has a standard 15-pin plug and can display Windows, why would you need an ArcadeVGA card? Wouldn't any PC video card work?
Also - again because of the fact that it has a VGA plug - is there any use for the standard arcade video hookups?
Just curious how you handle this beast of monitor without, you know, getting electrocuted and dying :)
Can you safely grab the frame?
Does WG have any sort of suggested timeframe in which an arcade monitor might need service?
I'm stll "too damn chicken" to deal with a real arcade monitor........
But it would be nice....
..now lets see it smash the hell outta some ice ;)
Hopefully this isn't an obvious/stupid question, but I honestly don't know anything about the D9200:
If it has a standard 15-pin plug and can display Windows, why would you need an ArcadeVGA card? Wouldn't any PC video card work?
Actually... my older ATI Radion 7000ve pumps out 800*600 to my 27" panasonic tv w/ svideo. And with the latest drivers... it does 1024*768.
Also...theres a nice adjustment for either More Clarity (more flicker) or Less Flicker (slight loss of clarity). I believe at resolutions greater than 800*600 it uses interlacing technology.
I think people mis-read into the whole "authentic' thing... as most older arcade games will never look correct on a 9200. The reason being a much smaller dot pitch... (and Im sure there are other factors as well with the older display technology they use)
Just curious how you handle this beast of monitor without, you know, getting electrocuted and dying :)
Can you safely grab the frame?
Yes, you can safely grab the frame (and the tube) -- the big red wire is the anode, and that's the part with 20-30,000 volts. You definitely do not want to grab the wire and the frame at the same time!
Once you've got the monitor installed in a cab it's no longer a threat.
I would be surprised if you could call up a convergence grid but NOT have any way to adjust it.
Are you shure about that? Maybe this tv has higher resolution than older models? Theres definitely tv monitor hybrids that do - so this may be the case.
Weather or not the Ati knows this - and or auto interlaces is another story. All I can say is that even at 1024*768 with flicker off - its a rock solid picture. No jitter, flicker, dot crawl, jumpiness...ect.
As for display technology... I believe that most older arcade monitors have been replaced with newer versions that preform differently.
Also... I find it hard to belive that monitors havnt changed in dot pitch much from say Pacman to the present..IE: 9200s. Maybe we are taking the difference betweem Low res monitors and med to high-res. In such a case... using a med res monitor instead of a low-res monitor would definitly change the look of the game.
Id like to see someone pop a picture of turbo out of a 9200 that looks anywhere close to the cololrs and look of the one in the pic I posted. The pic will most likely be too clean and wont blend the pixels and colors correctly.
Okay, I know I promised some pics of Spy Hunter on the D9200, but I got busy, and the god of delayed promises has smote me down:
My D9200 monitor has died. It looks to be a bad board, and I'll do my best to get those pics up once I've got the new board set installed, but it won't be for a week or so.
You know you're got too much emotionally invested in your hobby when an equipment failure ruins your day... :'(
(Sigh...)
Kevin
I think people mis-read into the whole "authentic' thing... as most older arcade games will never look correct on a 9200. The reason being a much smaller dot pitch... (and Im sure there are other factors as well with the older display technology they use)
Does this affect your opinion/review?
I noticed something curious in your review. It looks like you were running your monitor at 37.5 kHz. If so, that's a very dangerous frequency to run a d9200 at. Maybe that's why it died prematurely.
However, in setting up my new computer, XP insisted on bumping things up to 800x600, with no way to get back to 640x480 (at least, until I installed Multires). Unfortunately, this meant that the monitor was running at 800x600 for a long stretch.
Kevin
My D9200 failed in the same manner as Kevin's after only about 10 hours. I had never used 800x600 at that point.
However, I use 800x600 occasionally now (for vector games and for Windows when getting a new rom), so if this really will damage the D9200, I definitely want to know about it. :)
Wade