Monitor 2 looks good.
Kortek something or other.

Sent from my Pixel 6 using Tapatalk
Kortek something or other.


Sent from my Pixel 6 using Tapatalk
Thanks Zebidee. I took a meter to it, and discovered the SCART plug wasn't grounded properly. Opening it up, the metal shield wasn't connected to pin 21, I guess it had jiggled out in transit. Slotting that pin back into place solved the crazy bad interference I was getting.
While open, I spotted none of the R G B grounds were connected either, and the chosen cable didn't have enough conductors to support them. Checked the VGA end and they were empty on the PCB too.
The original design says some connections are optional, but since I was still seeing and hearing interference, I figured I should just replace the whole SCART cable part wirh a fully wired one and see what happens.
4 hours and some sorely tested patience later, I've done that, along with belt-and-braces joining all the video grounds. The video noise was still present, albeit reduced further. Audio noise, no difference.
I've done a bunch more messing around, not sure if its video card or mains socket but fingers crossed I've eliminated all video noise. Audio is there but the level is pretty low - low enough at normal volume for it not to be audible anyway. Might try your suggestion although I would need to inject the audio into the SCART plug as none of my TVs have a separate input - should I just make sure audio and video grounds are separated in the cable and see if that makes a difference?
The MiSTer still remains one of the best purchases I’ve made in the last few years.
Set the crt desktop res to 320x240, load up hyperspin from the other monitor and see if the shaking is gone, if its still there it might be a problem with the chassis. I keep my crt in my cab at 320x240 because I dont like the shaking either. The only reason to run the crt in 640x480 or up is to be able to navigate and do work in windows, but since you are doing the work on a secondary monitor just leave the crt in a lower res progressive mode.
So I just checked it out and in game it does not shake at all, and as you thought, the res was 640x480. However I did not see any other option to select below that, that seemed to be the smallest one I could use and it also had the (Recommended) text next to it.
On another odd note, my RocketLauncherUI settings reverted and it was trying to find the RocketLauncherUI as the plugin and front end. Not sure why that happened, it was working fine last night. But after figuring that out I tested the games and the games weren't shaking like the UI was.
You most likely need to add that resolution to the user_modes-super.ini and generate the modelines again. It should look like this
## Desktop ##
640 x 480 @ 60.000000 desktop
320 x 240 @ 60.000000 desktop <-------add new res here
## Super resolutions ##
2560 x 240 @ 60.000000 super
2560 x 248 @ 60.000000 super
2560 x 256 @ 60.000000 super
2560 x 264 @ 60.000000 super
2560 x 272 @ 60.000000 super
2560 x 280 @ 60.000000 super
2560 x 288 @ 60.000000 super
2560 x 296 @ 60.000000 super
2560 x 304 @ 60.000000 super
2560 x 320 @ 60.000000 super
2560 x 336 @ 60.000000 super
2560 x 344 @ 60.000000 super
2560 x 352 @ 60.000000 super
2560 x 360 @ 60.000000 super
2560 x 368 @ 60.000000 super
2560 x 376 @ 60.000000 super
2560 x 384 @ 60.000000 super
2560 x 392 @ 60.000000 super
2560 x 400 @ 60.000000 super
2560 x 416 @ 60.000000 super
2560 x 432 @ 60.000000 super
2560 x 448 @ 60.000000 super
2560 x 464 @ 60.000000 super
2560 x 480 @ 60.000000 super
2560 x 496 @ 60.000000 super
2560 x 512 @ 59.000000 super
2560 x 544 @ 55.000000 super
2560 x 560 @ 54.000000 super
2560 x 768 @ 60.000000 super
2560 x 800 @ 60.000000 super
once you have that file saved open up vmmaker and click generate, then install the modes again. You should see 320x240 in the windows resolution settings now. As for rocketlauncher resetting its config doesnt surprise me, seems Hyperspin and RL are still full of bugs that have to be resolved.