The NEW Build Your Own Arcade Controls

Main => Lightguns => Topic started by: Xiaou2 on January 23, 2006, 03:54:08 am

Title: WOW New LightGUN Info !!! Woot!!! :)
Post by: Xiaou2 on January 23, 2006, 03:54:08 am
http://www.hkems.com/product/xbox/LCDTopGun.htm
 http://www.lik-sang.com/info.php?category=266&products_id=8565&PHPSESSID=1dcb10620f269f30d2b8cbc5431187cb

 Ok, so I was reading about the new gun, and decided to send an email to the people who make it:

 =========

Hello there,
> >
> > Im considering buying your pc gun.
> >
> > I have a question:
> >
> > Does the laser beam have to be 'ON'  all the time to play a game
> > correctly?
> >
> > I believe if the pointer is always on, it will make the game too easy.
> >
> > If the laser pointer has the option to be off untill the trigger is
> > pulled,
> > then I will surely buy the guns.
> >
> > Thanks,
> > Steve
 
  and got a great answer :)

 
Dear Steve,

Thank you for your enquiry, here are the answer for the tech question :

 Q : Does the laser beam have to be 'ON'  all the time to play a game
 correctly? I believe if the pointer is always on, it will make the game too
 easy. If the laser pointer has the option to be off until the trigger is
 pulled, then I will surely buy the guns.

 A : There is a switch on the gun to turn the laser beam ON / OFF. The gun
 could work perfectly even you turn the laser beam off. Please note that in
 the calibration mode, you could calibrate the gun with the laser beam off.
 But you should connect the power cable for the vibration function, such
that
 the gun would vibrate for once to indicate the success of each step in the
 calibration process.

If you want take an order, please tell to us how many you need and delivery
to where?
We would count the charge for you.

Best Regards
Melody

 ==========

 Looking at the specs, it seems this may be the best lightgun ever :)

1) Works on Any display. CRT, LCD, Projected..ect!
2)  It uses several  ?Infered? sensors for good accuracy?...
3) Laser site for easier targeting and best calibration - and can be turned off :)
4) Can have 2 players at the same time :)
5) Recoil! (ok, vibration.. but still...  ;)  )
6) Normal, Auto-Fire,  and Auto-Reload Modes!
7) Claims mame compatibility :)
8 ) 5 buttons + 1 trigger + a  "d-pad"  !!!  :)
9) Works with PC, Xbox, and PS2

 (http://www.hkems.com/product/xbox/image/LCD%20TopGun/Gun.JPG)


 Ive wrote one more email to ask about the type of technology they use to make it function.  Will write more after she responds.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: emdkay on January 23, 2006, 04:16:48 am
very nice that it works on any display, but i'm waiting for a heavy recoil weapon to come out.. even if i have to have the thing plugged directly into the wall  8)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Xiaou2 on January 23, 2006, 04:37:08 am

 I cant tell if its a coil or a motor.  Still, even if its a motor, one could probably hack it to fire a Monster power coil instead :)   

 It does say you can use the PC' s power to power the recoil.. or, use your own transformer (not iincluded).  So thats a good sign :)

 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 23, 2006, 05:45:19 am
okay so how would this work?

Would a VGA box be required?

Would it work on MAME and FCE Ultra (NES Emu?)

Im a noob to PC Lightguns but REALLY WANT to implement one on my cab
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 23, 2006, 06:22:33 am
The problem with this gun seems to be the LED stand, this is how it evades the need for a VGA box

(http://www.hkems.com/product/xbox/image/LCD%20TopGun/DSCN5142.JPG)

Unfortunately I cant see a way of neatly putting these by my PC monitor
I believe they HAVE to sit vertically..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 23, 2006, 07:12:27 am
You don't need any kind of VGA box.

For this gun, the monitor (or lack of) is utterly irrelevant. It has 5 infra-red light sources mounted on 2 thin LED stands that should be mounted wither side of your display. Looks like the sensor is built into the gun.

Also, I see no reason that you could not mount the LED stands above and below the monitor. As far as the gun is concerned this is the same as just holding it at an angle, and it you go the product website there are videos of it in use you can download, where the gun is being held upsidedown at one point. (you would have to remember where to fire for calibration - eg bottom left instead of top left etc...)

This gun looks very promising, as mentioned in a previous thread I've ordered one to test it out. Hopefully it will be accurate enough. (And stay accurate in 2 player mode - strangely it will only work with 1 LED stand in use in 2 player mode.) Its a similar technolgy to the later House in the Dead arcade games  (which had infra red LED's all round the screen for tracking).

It has its own windoze driver (not sure what that means for linux) as well as working with the Gun2Mouse driver. This should mean it can be used with most emulators (ie non mame ones).

Having said all that, I've not seen or heard anyone who has yet tried one (its quite new)... Proof of Pudding and all that.... Mines shipped today apparantly, so 1 journey round the world later and we shall see...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 23, 2006, 07:21:50 am
You don't need any kind of VGA box.

For this gun, the monitor (or lack of) is utterly irrelevant. It has 5 infra-red light sources mounted on 2 thin LED stands that should be mounted wither side of your display. Looks like the sensor is built into the gun.

Also, I see no reason that you could not mount the LED stands above and below the monitor. As far as the gun is concerned this is the same as just holding it at an angle, and it you go the product website there are videos of it in use you can download, where the gun is being held upsidedown at one point. (you would have to remember where to fire for calibration - eg bottom left instead of top left etc...)

This gun looks very promising, as mentioned in a previous thread I've ordered one to test it out. Hopefully it will be accurate enough. (And stay accurate in 2 player mode - strangely it will only work with 1 LED stand in use in 2 player mode.) Its a similar technolgy to the later House in the Dead arcade games  (which had infra red LED's all round the screen for tracking).

It has its own windoze driver (not sure what that means for linux) as well as working with the Gun2Mouse driver. This should mean it can be used with most emulators (ie non mame ones).

Having said all that, I've not seen or heard anyone who has yet tried one (its quite new)... Proof of Pudding and all that.... Mines shipped today apparantly, so 1 journey round the world later and we shall see...

Thanks for that, I may go for one too.
Playasia also sell them.

Im just gonna check my cab today to see the best way to mount those stands neatly.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 23, 2006, 07:29:48 am
Excellent, this does look promising! :)

Silver: please post your findings when you receive the gun...also, do you mind if I ask what it cost you in stirling?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: walls83 on January 23, 2006, 08:20:16 am
Im very interested in this I cant wait to see what you guys think.   
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 23, 2006, 08:43:03 am
Excellent, this does look promising! :)

Silver: please post your findings when you receive the gun...also, do you mind if I ask what it cost you in stirling?

all in all, including shipping, it costs
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Warborg on January 23, 2006, 08:48:13 am
This gun looks very promising, as mentioned in a previous thread I've ordered one to test it out. Hopefully it will be accurate enough. (And stay accurate in 2 player mode - strangely it will only work with 1 LED stand in use in 2 player mode.) Its a similar technolgy to the later House in the Dead arcade games  (which had infra red LED's all round the screen for tracking).

As it reads in their FAQ, you just need to set up one SET of LED stands...  At least, that's how it sounds to me...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Extreme8 on January 23, 2006, 09:11:46 am
Since this is infrared and not using a visible light source I assume it would work with the LED stands mounted behind tinted glass.
When someone has one of these things in-hand can you take a moment to verify this?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 23, 2006, 09:17:23 am
Cost has not come through yet, but its $29.99 US + shipping, so I think
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 23, 2006, 09:18:39 am
Since this is infrared and not using a visible light source I assume it would work with the LED stands mounted behind tinted glass.
When someone has one of these things in-hand can you take a moment to verify this?


and thats going to be my problem.. I wont be able to get behind the glass again now that my cabinet is completed. I will have to mount the stands externally, neatly somehow.. if its just 1.5cm in width it might not be too much of a problem...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 23, 2006, 09:20:18 am

@Extreme8:
I would guess so although I am not familiar with how much (tinted) glass affects infrared (if at all). It certainly mentions that other infra-red sources (yellow lights/sunlight/reflections off the ground) will interfere with the gun. It may have an impact of range. I think the limit is 4-5meters. I also suspect based on the technology that you can't get too close - the gun presumably needs to see all the LED point sources at the same time. I will try when I get mine, although I don't have any tinted glass. (or a cab either...)

Tinted glass should not affect it at all.. think a hifi cabinet with a DVD player inside, very often the glass is tinted, yet you can still use your remote control just fine
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 23, 2006, 09:22:31 am
how would something like this work in analog type gun games such as operation wolf?


Would it be possible?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Ninten-doh on January 23, 2006, 09:26:57 am
Darth, what game is that on the pic you included in this thread?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 23, 2006, 09:29:21 am
Darth, what game is that on the pic you included in this thread?

I dunno. I got that pic from the official product website
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Warborg on January 23, 2006, 09:31:54 am

@Warborg:
The manual implies 2 led stands to be set up for normal use, but says only 1 needed for 2player mode. Unless I missed something completely?


From their FAQ:

Q8) Could I use two LCD TopGun to play at the same time ?

A) Yes, you can use two LCD TopGun at the same time in Xbox
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 23, 2006, 09:33:09 am
I think you still need two led stands for two player mode.  I think they are trying to say that you only need one SET of LED stands for two guns.  You should not set up both sets of stands that came with the two guns.

The FAQ, Manual, as well as the rest of the pages appear to have been written in "Engrish" instaed of English.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 23, 2006, 09:34:00 am
I guess I could have just said "I agree with Warborg".
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on January 23, 2006, 11:00:25 am
cool...i even have some old house of the dead guns i could use for hacking. 

not like you aren't, but keep us updated about performance and stuff.  the one thing i'm worried about is how far you can move from your initial position after calibrating without losing accuracy.  the rgt gun sounded like you couldn't move more than 4-5 inches. 

then again, like someone said before, alot of sega gun games used the same tech and they obviously didn't have any problems with movement after calibration, so if this company did it right, there should be no problem.  i'm suprised sega just didn't make a copy of their system and put i out for consumers.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 23, 2006, 11:14:29 am
how would something like this work in analog type gun games such as operation wolf?

Would it be possible?

Thats the other good thing. These are *perfect* (in theory) for the anolgue style gun games (op wolf/T2/rev X etc...) as they can track the whole time - no need for a screen flash at any stage. If they work well, they should be usable for all gun games I can think of....

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 23, 2006, 11:16:01 am

Now that makes it sound like you need one SET of stands, not one stand.  As in, if you order 2 guns you will get 2 sets of stands, but for 2 to work at the same time you only use one set of those stands...


Quite right - think I misread it as 1 stand. Whereas its actually pretty obvious that they mean don't set up 2 sets of stands, which quite clearly would cause havoc. Thats great news, as it means there should not be weird accuracy drop off for using 2 guns.....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 23, 2006, 11:21:39 am
not like you aren't, but keep us updated about performance and stuff.  the one thing i'm worried about is how far you can move from your initial position after calibrating without losing accuracy.  the rgt gun sounded like you couldn't move more than 4-5 inches. 

Thats the $$$ question (or $29.99 question anyway). In theory it could be much better than the rgt - with just 1 point of reference (the usb camera) above the screen its never going to stay accurate IMHO. (Not quite true - there is a neat 'Vector' solution some company came up with, allowing 6 degrees of freedom movement using 1 usb camera. ie it could work out the position and direction of the unit it was tracking. Designed for flight sim buffs to wear on there heads to track head position for viewing. Has to track about 6 points on a "known" 3D shape to work though. And can't do 2 player. But thats another story....)

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 23, 2006, 11:31:29 am
.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Extreme8 on January 23, 2006, 11:34:10 am

@Extreme8:
I would guess so although I am not familiar with how much (tinted) glass affects infrared (if at all). It certainly mentions that other infra-red sources (yellow lights/sunlight/reflections off the ground) will interfere with the gun. It may have an impact of range. I think the limit is 4-5meters. I also suspect based on the technology that you can't get too close - the gun presumably needs to see all the LED point sources at the same time. I will try when I get mine, although I don't have any tinted glass. (or a cab either...)

Tinted glass should not affect it at all.. think a hifi cabinet with a DVD player inside, very often the glass is tinted, yet you can still use your remote control just fine

I agree - just think about the IR LED "window" on most remotes themselves, the plastic is nearly opaque.
I just thought it would be something else for the brave early adopters to have a look at before us slackers jumped on board.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 23, 2006, 11:35:58 am

The RGT gun actually has 2 points of reference, there are two leds on the gun.

The USB camera that I think you are talking about (Track IR with Vector Pro option) (http://www.naturalpoint.com/trackir/) uses 3 points of reference.

This new gun appears to use 5 points of reference.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 23, 2006, 11:37:21 am
Sweet guys!!!  Man I hope this works well (for two player too).  Someone hurry up and post if the gun rocks or not. 

Oh and be sure to let me know first, so I can buy a couple guns and not have to worry about them being sold out everywhere because everyone else is buying them.  :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 23, 2006, 11:38:35 am

Thats the $$$ question (or $29.99 question anyway).


Minumum shipping from Playasia.com is $17.00.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on January 23, 2006, 11:41:08 am
the new gun has five per strip/stand, right?  so ten?  i think sega games had 8 placed around the screen.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dr Gori on January 23, 2006, 11:49:35 am
I ordered one the other day from lik-sang and just ordered anther from Playasia.com.

Have some free time to try these out.  I should have the playasia one in a week, so Ill be able to post a review for one player.  I have no idea how long the lik-sang will take, so no two player review for awhile.

But, at least you'll have a few people's opinions to go on.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 23, 2006, 11:56:49 am
the new gun has five per strip/stand, right?  so ten?  i think sega games had 8 placed around the screen.

No it has 5 infrared sources in total - 3 on one LED stand, 2 on the other, and the detector on the gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 23, 2006, 02:13:47 pm
I have not recievde my gun yet, but I did look at the software.

The Gun2Mouse utility looks like it allows you to map all the buttons on the gun to keystrokes!  Very useful for us.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: edge on January 23, 2006, 02:14:29 pm
I broke down and purchased 2 guns from playasia.  I will try out some 2-player games as soon as I get them.


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 23, 2006, 04:00:40 pm
Anyone know about the LED stands?  From the photo below:

http://www.hkems.com/product/xbox/LCDTopGun.htm

they look like rather large plastic boxes.  The size is listed as:
LED Stand (2 pcs) :   41.0 cm  X 1.5 cm   X 3.0 cm.

My 27" TV is the exact width of my cabinet.  So I am not sure where I would be able to put the LED "towers".

Man that would be a shame if that was the case and these guns turn out to be such a great two player MAME solution.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Todesengel on January 23, 2006, 04:31:38 pm
If you guys are putting them in your cabinet, please take pics!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 24, 2006, 12:01:53 am
I couldn't take it anymore and caved.  I just ordered two of them.  They said 3-4 days, so maybe I will get them by the weekend. 

We'll see...

I will post back if I get them and things don't work.  Otherwise if you don't hear from me for weeks, assume they work fine since I will have been busy playing all the shoot 'em up games I could find.   ;D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on January 24, 2006, 12:27:07 am
I too broke down and ordered one..... They seem like the perfect solution for us. Given that they track without reference to the light coming from the screen it means that tracking should work 100% of the time, even on very dark scenes and no need for that annoying screen flashing. Although if you like screen flashing (and some people do) you should still be able to have it turned on in games that use it.

As I'm still working on my cabinet design, I'll be able to incorporate the sensors directly into the design. Couldn't be better, or have come at a better time for me.

I'm now selling a PS99L (Guncon and Guncon2 USB) Light Gun with laser targeting and full recoil if anybody wants one.... PM Me...

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Xiaou2 on January 24, 2006, 01:21:19 am
Dear Steve,

Q ) These guns you sell seem to use a different technology.  Can you explain
roughly how they work? How accurate they are?

A : There are 5 sets of infrared LEDs on the two LED stand, which would be
place beside the screen. There is a mini camera at the gun. When you shoot,
the camera would recognize the co-responding distance of the 5 sets of
infrared LEDs, and the LCD TopGun system would then calculate the position
where you are aiming at. As this technology is total independent of what
screens you are using, therefore the LCD TopGun system could support every
types of screens. The accuracy of the LCD TopGun is 1024 X 768 pixel, which
is much higher then that of the traditional CRT light gun (around 3xx X 2xx
pixel).

Best Regards
Melody
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on January 24, 2006, 01:39:29 am
The accuracy of the LCD TopGun is 1024 X 768 pixel, which
is much higher then that of the traditional CRT light gun (around 3xx X 2xx
pixel).


WOW! These are sounding better and better!! and for the money we really have nothing at all to complain about!  Yes recoil would have been better than vibration, but I for one really can live with that if they work as well as they seem to.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on January 24, 2006, 03:38:50 am
Umm... It seems you must recalibrate the gun every time you change your position... like the other LCD guns.  :-\
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 24, 2006, 04:26:18 am
Umm... It seems you must recalibrate the gun every time you change your position... like the other LCD guns.  :-\

eh?

what does this mean exactly
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 24, 2006, 04:41:18 am

As I'm still working on my cabinet design, I'll be able to incorporate the sensors directly into the design. Couldn't be better, or have come at a better time for me.



Well the cab I want to put this on is finished, as is probably most other peoples. As I mentioned before, I cant really get to the monitor itself as the glass has covered it up and it is secured within the cab by thick timber (not easily removed).
My only option is to place the led stands externally. Anyone have any suggestions where?...

(http://img3.imageshack.us/img3/1092/mypic1bu.jpg)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on January 24, 2006, 04:53:08 am

My only option is to place the led stands externally. Anyone have any suggestions where?...

(http://img3.imageshack.us/img3/1092/mypic1bu.jpg)
What's wrong with putting them either side of the screen.... You've got space for them, by the look of it....  Yes it might cover up some of your graphics on the monitor bezel... but you could hang them so that they're only there when you're running a gun game.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on January 24, 2006, 05:06:04 am
Umm... It seems you must recalibrate the gun every time you change your position... like the other LCD guns.  :-\

Maybe not .... It calculates the difference in position of the gun (relative) to all of the sensors.. So it's not necessarily true that you would have to re-calibrate if you moved further from or closer to the screen. But no doubt I'll be able to confirm that once mine arrives. I will post the answer here unless someone else tries that first.

In any case I consider that to be a minor irritation if it is the case! look at the difference in price between these and for example the Act Labs guns.... Plus they are compatible with WAY more games, because of the way they work.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 24, 2006, 05:23:46 am

My only option is to place the led stands externally. Anyone have any suggestions where?...

(http://img3.imageshack.us/img3/1092/mypic1bu.jpg)
What's wrong with putting them either side of the screen.... You've got space for them, by the look of it....  Yes it might cover up some of your graphics on the monitor bezel... but you could hang them so that they're only there when you're running a gun game.

Best Regards,
Julian (Fozzy The Bear)

hmm... but they would look ugly there, would they not? I dont like the idea of hanging them only when they are needed. If some one is on my arcade and wants to implusively change to a gun game, there should be minimum fuss, I think.

How thick are the stands? If they are flat enough, I may be able to 'ease' them into the tight monitor space from behind the glass, and secure with super glue..

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: shags on January 24, 2006, 05:43:58 am
way 2 kewl... i hope these turn out to be reliable functional guns....can hardly wait for those that have them to post reviews.....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 24, 2006, 08:37:25 am
Anyone know about the LED stands?  From the photo below:

http://www.hkems.com/product/xbox/LCDTopGun.htm

they look like rather large plastic boxes.  The size is listed as:
LED Stand (2 pcs) :   41.0 cm  X 1.5 cm   X 3.0 cm.

My 27" TV is the exact width of my cabinet.  So I am not sure where I would be able to put the LED "towers".


Man that would be a shame if that was the case and these guns turn out to be such a great two player MAME solution.

Converting to inches it would be 16.14" High x .59" Wide x 1.18" Deep.

Looking at this picture, they do appear to be deeper than they are wide.

I would imagine that they could be de-cased, you probably just need to make sure that the you match the spacing correctly.

My guns shipped three hours ago!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: adonis_minus_20 on January 24, 2006, 08:51:54 am
It looks like from the pictures that this gun would only be able to support PS2 Guncon2 lightgun games (as far as PS support goes).  It doesn't include a standard PS1/PS2 controller connector.  So it doesn't look like it will work with either Guncon1 games like Time Crisis 1, or non-Guncon lightgun games, like Area 51 and Lethal Enforcers.

It still looks like a great solution, I hope the accuracy is good.  I just wish they had included PS1 support for Guncon1 and non-Guncon games.

Jim
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 24, 2006, 10:48:30 am
Mine guns shipped yesterday, so we'll see.  Is there a way to make this topic sticky and have the original post modified to include all of our questions?

Then as we all get our guns and figure them out we can return to the main post and fill in the questions with our answers/solutions.

So far we need things like:

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 24, 2006, 11:19:46 am
Mine guns shipped yesterday, so we'll see.  Is there a way to make this topic sticky and have the original post modified to include all of our questions?

Then as we all get our guns and figure them out we can return to the main post and fill in the questions with our answers/solutions.

So far we need things like:
  • Does it work with two player games?
  • If so, what config was changed and what else needs to be done to enable it?
  • Do you have to recalibrate every time you move?
  • Do you have to recalibrate every time you play a game?
  • How is the recoil?
  • How is the vibration?
  • Can you mount the LED's in any orientation or just vertical?
  • How is the accuracy?

another question is whether the LED stands can be mounted on their sides to 'face eachother' rather than flat on their backs by each side of the screen.

Another question is also, how far away from the monitor screen can the led stands be placed.eg in the case of a bezel, can the stands be placed at the edges of the bezel or does it strictly have to be by the edges of the monitor screen? (hope this makes sense)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 24, 2006, 11:30:14 am

another question is whether the LED stands can be mounted on their sides to 'face eachother' rather than flat on their backs by each side of the screen.

I am not sure I understand this question.  Are you asking if they can be mounted so that the LEDs face each other?  In other words, when looking directly at the screen and stands, you will not see the LEDs because the stands have been turned so that they face each other?  If that is the case, I am assumming that would fail.  But I can add it to the list so it can be confirmed.  I imagine those LEDs need to face forward so that the camera in the gun can see the LED light.

Another question is also, how far away from the monitor screen can the led stands be placed.eg in the case of a bezel, can the stands be placed at the edges of the bezel or does it strictly have to be by the edges of the monitor screen? (hope this makes sense)

I added this question to the list. 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 24, 2006, 11:42:04 am

Another question is also, how far away from the monitor screen can the led stands be placed.eg in the case of a bezel, can the stands be placed at the edges of the bezel or does it strictly have to be by the edges of the monitor screen? (hope this makes sense)


I am pretty sure there is a lot of leeway in the placement of the LED stands.  Look at the photo near the beginning of this thread that shows the projected game with the LEDs in the middle of the image.  This from the FAQ and demonstrates how to use the gun with screens larger than 60".

I suspect that minimum distance between the gun and the screen might be affected by the distance between the stands.

Based on the demo videos showing the gun be held sideway, upside down and right side up without recalibrating, I suspect that mounting the stands horizontally should also work.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 24, 2006, 11:42:27 am

another question is whether the LED stands can be mounted on their sides to 'face eachother' rather than flat on their backs by each side of the screen.

I am not sure I understand this question.  Are you asking if they can be mounted so that the LEDs face each other?  In other words, when looking directly at the screen and stands, you will not see the LEDs because the stands have been turned so that they face each other?  If that is the case, I am assumming that would fail.  But I can add it to the list so it can be confirmed.  I imagine those LEDs need to face forward so that the camera in the gun can see the LED light.



Yeah - thats right.

Theoritically it should work, as the LEDs should be able to still sense the infra red beam from the gun..
this way would look a lot neater on my cab!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on January 24, 2006, 11:47:27 am
another question is whether the LED stands can be mounted on their sides to 'face eachother' rather than flat on their backs by each side of the screen.

Doubt it! the gun has to be able to see all of them clearly....

Another question is also, how far away from the monitor screen can the led stands be placed.eg in the case of a bezel, can the stands be placed at the edges of the bezel or does it strictly have to be by the edges of the monitor screen? (hope this makes sense)

Yes it does make sense... the answer there is they can be any distance apart, up to say about 40" or so. As long as the gun can see all of them (you'd have to be further away in that case) and you tell it where the corners of the screen are when you calibrate it. So no they don't have to be right next to the edges of the screen.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on January 24, 2006, 11:51:43 am

Yeah - thats right.

Theoritically it should work, as the LEDs should be able to still sense the infra red beam from the gun..
this way would look a lot neater on my cab!

NO!! LOL It works the other way round..... The gun senses the infra red beams from the LEDs... and because each one is at a different frequency it can measure the time it takes for the light from each LED to reach the gun and from that can calculate where the gun is pointing.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ahofle on January 24, 2006, 12:15:35 pm
Another question would be if the offscreen reload works.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 24, 2006, 12:41:40 pm
Another question would be if the offscreen reload works.

Added to the unofficial FAQ.  :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 24, 2006, 01:02:45 pm

Yeah - thats right.

Theoritically it should work, as the LEDs should be able to still sense the infra red beam from the gun..
this way would look a lot neater on my cab!

oh!

either way, im still curious

NO!! LOL It works the other way round..... The gun senses the infra red beams from the LEDs... and because each one is at a different frequency it can measure the time it takes for the light from each LED to reach the gun and from that can calculate where the gun is pointing.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: quarterback on January 24, 2006, 01:11:09 pm

My only option is to place the led stands externally. Anyone have any suggestions where?...

(http://img3.imageshack.us/img3/1092/mypic1bu.jpg)
What's wrong with putting them either side of the screen.... You've got space for them, by the look of it....  Yes it might cover up some of your graphics on the monitor bezel... but you could hang them so that they're only there when you're running a gun game.

Best Regards,
Julian (Fozzy The Bear)

hmm... but they would look ugly there, would they not?

Why don't you just put them on the sides of your cab.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: daikiki on January 24, 2006, 02:12:43 pm
Well, I'm in for one. I'm hoping to mount it behind my bezel. I intend to drill a few holes for the leds and simply tape it to the back. Should be the least obtrusive way to mount the led strips. Once it arrives I'll happily join into the chorus of it {sucks|rocks} and share my {outrage|excitement}
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JamIt on January 24, 2006, 02:23:37 pm
(http://img3.imageshack.us/img3/1092/mypic1bu.jpg)
Anyone have any suggestions where?...

I hope I'm not coming off like a smart-ass, but shouldn't you be able to install these to the outside walls of your cab?  What I mean is "hang" them off the side.  So they wouldn't cover up your bezel.  Thoughts of hinging coming to mind as well but that may be getting crazy here.
I may not be clear in what I'm trying to say.  If not, let me know
JamIt
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 24, 2006, 02:28:59 pm
Do ya'll think these will work with HOTD series??

Mark
Hou TX
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: quarterback on January 24, 2006, 02:34:05 pm
I hope I'm not coming off like a smart-ass, but shouldn't you be able to install these to the outside walls of your cab?  What I mean is "hang" them off the side.  So they wouldn't cover up your bezel. 

My thoughts exactly.  Seems like the most obvious solution to me.   You could even velcro them up, I bet.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on January 24, 2006, 03:29:10 pm
(http://img3.imageshack.us/img3/1092/mypic1bu.jpg)

You might be able to mount them UNDER the glass... Then if you trim the black just over the LED's, it might not effect your glass.

Or maybe you could make clips on the sides... and clip them on when you want to use it?

But if they work well enought, I would consider redoing the artwork (on the sides)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on January 24, 2006, 03:31:51 pm
Hey, I'm considering buying 2.... noticed there is a 10% discount for 5+ orders.

Would shipping be cheaper to get a bunch together and ship to the US and reship from here?

How are they?  I've never ordered from them (and hate ordering from other countries... always afraid that shipping will take months)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: walls83 on January 24, 2006, 03:34:48 pm
Lik-sang is good.  Ive ordered acouple things from them.  No problems at all.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 24, 2006, 03:39:58 pm
I ordered through Playasia.com.

The shipping was not exactly cheap.  UPS Shipping for two was about 40% higher than for one.

I order mine yesterday morning.  According to the tracking information on the Playasia site, my order is already in Louisville, KY waitng for "Clearing Agency Release".  If I'm figuring the Time zones correctly, that was at 2:00 am this morning.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: elvis on January 24, 2006, 09:51:26 pm
We've got an Aussie group buy on hold over at AussieArcade, and are eagerly awaiting user reviews from the few brave souls who ordered them here.

If you've got a gun, let us know what the response and accuracy is like on these guys.  2 of these on a giant rear-projection screen would be fantastic!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on January 24, 2006, 10:12:27 pm
i bet the company is wondering why they are suddenly selling so many.  just wait till after we get the reviews!!

oh, and i'd be interested in a group buy if the ratings are good.  i don't know if i can afford it if shipping really is that high.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 25, 2006, 12:15:02 am
Two guns WITH shipping to Arizona was only $94.  In other words less than the price of ONE act-labs TV gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on January 25, 2006, 03:36:56 am
Do ya'll think these will work with HOTD series??

Mark
Hou TX

No reason why they shouldn't...

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on January 25, 2006, 03:42:46 am
i bet the company is wondering why they are suddenly selling so many.  just wait till after we get the reviews!!

oh, and i'd be interested in a group buy if the ratings are good.  i don't know if i can afford it if shipping really is that high.

They offer different shipping rates.... they will send them by ordinary post for a lot less than by UPS. I can't tell you the prices into the USA because I'm in the UK. Including delivery to me, the total price was only
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 25, 2006, 04:10:36 am
(http://img3.imageshack.us/img3/1092/mypic1bu.jpg)
Anyone have any suggestions where?...

I hope I'm not coming off like a smart-ass, but shouldn't you be able to install these to the outside walls of your cab?  What I mean is "hang" them off the side.  So they wouldn't cover up your bezel.  Thoughts of hinging coming to mind as well but that may be getting crazy here.
I may not be clear in what I'm trying to say.  If not, let me know
JamIt

Dang! I didnt even think of that!! That would be way preferable. I have already drilled holes for the cup holders that sit at each side, so I could simply feed the LED wires through them.

I really need pictures though. Those of you who braved a purchase, please be sure to post as many pictures of the LED stands as you can, and if possible add this idea to the FAQ for testing...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 25, 2006, 04:55:53 am
Turns out they tried to deliver mine 24hours ago... hopefully get them today/tonight.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 25, 2006, 06:20:31 am
Turns out they tried to deliver mine 24hours ago... hopefully get them today/tonight.

im crossing my fingers that this gun lives up to the hype!

PLLLLEASE test it on Jurassic Park for me! (LOVE that game!!)

Also, does anyone know if virtua cop is playable on mame?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on January 25, 2006, 07:25:34 am
There is a pc version of virtual cop that isn't that bad.  Hopefully it works with that also.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 25, 2006, 08:50:45 am
There is a pc version of virtual cop that isn't that bad.  Hopefully it works with that also.

Anyone got that running with XP?...I seem to recall I couldn't get my copy to work.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: walls83 on January 25, 2006, 08:52:43 am
Virtua cop 2 runs with XP im not sure about Virtua cop 1.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 25, 2006, 10:34:46 am
I am pretty new to light guns and do not fully understand how these guns will tell the game (software) they have shot and what to kill. The act labs guns work like a mouse through a composite or s-video connection so I know how those work. But how will these guns tell the computer they have shot?

Also, I hope these guns work better than the act labs guns in 2-player mode. I was pulling my hair out getting them to work and still after a week of trying they are not even close to perfect, especially in MAME.

Thx
Mark
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 25, 2006, 10:45:50 am
Woo-hoo!  Mine have reached the LA area. 

Jan 25, 2006     01:58:00     US    ONTARIO     IN TRANSIT TO

I am in Phoenix so I might have them tomorrow!!  Sweet!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 25, 2006, 10:50:27 am
I am pretty new to light guns and do not fully understand how these guns will tell the game (software) they have shot and what to kill. The act labs guns work like a mouse through a composite or s-video connection so I know how those work. But how will these guns tell the computer they have shot?

Also, I hope these guns work better than the act labs guns in 2-player mode. I was pulling my hair out getting them to work and still after a week of trying they are not even close to perfect, especially in MAME.

Thx
Mark

The LED stands communicate to the PC I presume. Once you caliberate the boundries of the screen. When you fire an infra red beam is sent between the stands and thats how it calculates where you have shot...















........I think!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: quarterback on January 25, 2006, 11:02:37 am
(http://img3.imageshack.us/img3/1092/mypic1bu.jpg)
Anyone have any suggestions where?...

I hope I'm not coming off like a smart-ass, but shouldn't you be able to install these to the outside walls of your cab?  What I mean is "hang" them off the side.  So they wouldn't cover up your bezel.  Thoughts of hinging coming to mind as well but that may be getting crazy here.
I may not be clear in what I'm trying to say.  If not, let me know
JamIt

Dang! I didnt even think of that!!



Why don't you just put them on the sides of your cab.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: big daddy on January 25, 2006, 11:03:38 am
Quote
Do you have to recalibrate every time you move?

from the calibration video from the first link, the video says at the beggining:

"it is not necessary to recalibrate the gun unless the postion of the led stands has changed"
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 25, 2006, 11:22:15 am
Woo-hoo!  Mine have reached the LA area. 

Jan 25, 2006     01:58:00     US    ONTARIO     IN TRANSIT TO

I am in Phoenix so I might have them tomorrow!!  Sweet!

You might get them even sooner.

At 7:00 am this morning mine were "IN TRANSI TO" Addison, IL.

At 9:05 am mine were dropped off at my house!

Unfortunately I'm at work and I will have to wait until later tonight to check them out.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 25, 2006, 11:26:44 am
Woo-hoo!  Mine have reached the LA area. 

Jan 25, 2006     01:58:00     US    ONTARIO     IN TRANSIT TO

I am in Phoenix so I might have them tomorrow!!  Sweet!

You might get them even sooner.

At 7:00 am this morning mine were "IN TRANSI TO" Addison, IL.

At 9:05 am mine were dropped off at my house!

Unfortunately I'm at work and I will have to wait until later tonight to check them out.


Ahh nuts! HURRY UP AND GET HOME!!!!

Could anyone who has recieved theirs but does not yet have time to test, at least get a picture of the LED stands on the net?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 25, 2006, 11:32:24 am
The LED stands communicate to the PC I presume. Once you caliberate the boundries of the screen. When you fire an infra red beam is sent between the stands and thats how it calculates where you have shot...

I believe the stands are simply infra red sources - they don't communicate with the PC at all. A camera built in to the gun passes data to the pc. Not sure how much processing is done "in the gun" it could have chip that makes a numereical reading based on the different LED sources, or it literally could be a usb camera for infra red passing the image to the PC. The driver then process this image/data, and calulates the position based on the calibration info. 

There is a Gun2mouse util available on the LCDgun site, so using that you (presumably) can use the gun as a mouse. I imagine this is how mame will see it (although I could be wrong), and certainly several light gun games (non-mame). Other games may need 3rd party patching (I seem to recall a program designed to make act-labs guns work on games like PC HOTD around - intruder?something beginning with I anyway.)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on January 25, 2006, 11:50:17 am
what abuot real time tracking?  if it's a camera in the gun, couldn't it do real time tracking?  i guess you'll have to add this to the FAQ. 

GET ON IT, PEOPLE ARE WAITING!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 25, 2006, 11:52:52 am
what abuot real time tracking?  if it's a camera in the gun, couldn't it do real time tracking?  i guess you'll have to add this to the FAQ. 

Added.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dr Gori on January 25, 2006, 01:05:40 pm
I have the gun in my hands!!!!

It feels good.  When you fire the top part slides back like a "real" gun.  Very cool.

Now, I can get it to register buttons using the gun2mouse program they provide, but it won't track the mouse.  I've calibrated a few times, with no avail.  I've sent an email to see if Im just an idiot, and am missing something, but I will let you know.

I tried one time using the guncon2 driver, and the mouse did track with it, but as soon as you go off screen, the calibration is lost.  I'm hoping this won't happen with there official driver.

I installed their drivers, installed their software, and like I said, it won't track the mouse.  I made sure to uninstall the guncon2 drivers before retrying theirs.

Im going to go try it on my XBOX and see what happens.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dr Gori on January 25, 2006, 01:40:21 pm
HOTD 3 on xbox worked great, and is very accurate.  Using it on a 32" lcd screen, and with the laser on, I was shooting right where I pointed.

Now, I just have to figure out what the deal is with my PC connection.  Looks like I have an afternoon of tinkering ahead of me.

The gun is very solid, and it doesn't really vibrate.  It feels more like recoil to me.  The part on top that slides back when you fire is probably why.  So far for Xbox, I give it a 10.

I'm sure people who have done reviews before will do a much more thorough job of explaining all this.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 25, 2006, 01:45:12 pm
How does the gun hookup? Do the LCD stands hookup to the PC or does the gun?
 
How big are the stands?

Mark
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Santoro on January 25, 2006, 01:48:44 pm
Pics?

:)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: walls83 on January 25, 2006, 02:00:44 pm
also what kind of monitor are you using for your Mame cab?


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dr Gori on January 25, 2006, 02:00:58 pm
Have'nt unpacked my camera yet, Im still moving in.  Sorry, but Im sure someone will provide pics soon.

You need Two USB connections if you want the "kick."  You plug the gun into the usb, which has the power plug also for hooking up to the stands.  If you want the kick, there is a seperate USB dongle, which interconnects with the gun USB plug, so it gives power to the kick mechanism and stands at the same time.

Works the same way on Xbox, so you use two ports, not just one.

Im really hoping to get the PC part sorted out, because playing on the XBOX was a million times better than my peice of crap Guncon2 RGT gun.

I can tell you when it works for mame, everyone is going to love this gun.  It doesnt feel cheap in your hands, looks "real", and the kick of the gun really adds to the game.

Not sure if it's been mentioned, the laser doesn't just point where it was aimed by the manufacturer.  It has two wheels to fine tune where the pointer displays, so it can be tweaked also, which is what I did on the XBOX as if felt just a bit off at first..

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dr Gori on January 25, 2006, 02:02:54 pm
Im working on my mame cab now, so I was just using it on my 17" lcd monitor we use for home use.  IN my cab Ill have a 20 inch VGA monitor to start.

I plan on taking it to my back garage when I verify its working on my home computer, since its the computer Ill lug out there to hook up.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JoyMonkey on January 25, 2006, 02:11:08 pm
Does it come in the nice brushed metal looking finish (like on the box), or the black finish shown on Lik-Sang?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dr Gori on January 25, 2006, 02:21:51 pm
Its a dull black finish, not a shiny finish like on the box.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: walls83 on January 25, 2006, 02:30:27 pm
Dr Gori quit posting and get that thing working.    :D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 25, 2006, 02:35:03 pm
Dr Gori quit posting and get that thing working.    :D

Exactly.   ;D  Aren't there some zombies or somethig somewhere you should be shooting up?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Warborg on January 25, 2006, 02:55:13 pm
Have'nt unpacked my camera yet, Im still moving in.  Sorry, but Im sure someone will provide pics soon.

You need Two USB connections if you want the "kick."  You plug the gun into the usb, which has the power plug also for hooking up to the stands.  If you want the kick, there is a seperate USB dongle, which interconnects with the gun USB plug, so it gives power to the kick mechanism and stands at the same time.

Works the same way on Xbox, so you use two ports, not just one.

Im really hoping to get the PC part sorted out, because playing on the XBOX was a million times better than my peice of crap Guncon2 RGT gun.

I can tell you when it works for mame, everyone is going to love this gun.  It doesnt feel cheap in your hands, looks "real", and the kick of the gun really adds to the game.

Not sure if it's been mentioned, the laser doesn't just point where it was aimed by the manufacturer.  It has two wheels to fine tune where the pointer displays, so it can be tweaked also, which is what I did on the XBOX as if felt just a bit off at first..



One question...  It's been so long since I played HOD3, I don't recall if it uses offscreen shooting for reloads or not...  If so, did that work as well?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on January 25, 2006, 03:02:30 pm
do i need to start a second thread for a group order?  it looks like we'd have quite an order if reviews come back good.  i'd say the order would go out in roughly two weeks, to make up for everyone getting in on it and for all the reviews coming in.  we need a leader who can accept paypal though, so everyone can send money first before the order goes out, so no one get's screwed. 

mid febuary anyone?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Warborg on January 25, 2006, 03:05:59 pm
do i need to start a second thread for a group order?  it looks like we'd have quite an order if reviews come back good.  i'd say the order would go out in roughly two weeks, to make up for everyone getting in on it and for all the reviews coming in.  we need a leader who can accept paypal though, so everyone can send money first before the order goes out, so no one get's screwed. 

mid febuary anyone?

LOL, if these work it'll be mid-tomorrow for me...  ;)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 25, 2006, 04:17:16 pm
same here.

PLEASE FOR THE LOVE OF GOD. SOMEONE PLEASE TEST WITH MAME, FCE ULTRA AND TAKE A PIC OF THE LED STANDS!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: hnugz on January 25, 2006, 04:19:50 pm
do i need to start a second thread for a group order?  it looks like we'd have quite an order if reviews come back good.  i'd say the order would go out in roughly two weeks, to make up for everyone getting in on it and for all the reviews coming in.  we need a leader who can accept paypal though, so everyone can send money first before the order goes out, so no one get's screwed. 

mid febuary anyone?

I would definately go in on this if it works in mame.  This gun works for all monitors including arcade?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dr Gori on January 25, 2006, 04:23:00 pm
I have it working with MAME beautifully.

I installed the Guncon2 drivers again.  Noticed the mouse was tracking perfectly.  Recalibrated, and it still worked.  Ran the Gun2mouse program, and the mouse gets stuck in the corner.

So I did it again, didnt run gun2mouse this time.

Ran Area51, noticed my laser wasn't with the crosshairs, so I shut it off.  It probably is because my desktop runs at 1024x768, I have area 51 running at 800x600.

But, it was shooting where I was aiming.  Went I went to reload, shooting offscreen, I expected it to lose calibration.  But, folks....it worked perfectly.  I shot off screen made sure to come back on screen from the opposite side to test, and it still tracked perfectly.

Im sure more testing should be done, but I believe we have a winner here.  Took a little trial and error, but it works.

Hopefully the other guys will read this when setting this up.  I appears anything that worked with Guncon2 guns works fine with these.  My RGT lost calibration when going off screen, and shook all over.  The cross hair is steady, doesnt lose calibration, and the gun feels good in the hands.

Gave it a 10 for xbox, giving it a 10 for mame so far.  Ill play more games (Jurassic Parks next) and post if anything bad is noticed.

Order before there gone!!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on January 25, 2006, 04:30:06 pm
so...we'd have to recalibrate every time we changed screen resolution, right?  so probably for every game.  is there an easy way to calibrate like a single button on the gun?  like the act lab?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 25, 2006, 04:32:03 pm
I have it working with MAME beautifully.

I installed the Guncon2 drivers again.  Noticed the mouse was tracking perfectly.  Recalibrated, and it still worked.  Ran the Gun2mouse program, and the mouse gets stuck in the corner.

So I did it again, didnt run gun2mouse this time.

Ran Area51, noticed my laser wasn't with the crosshairs, so I shut it off.  It probably is because my desktop runs at 1024x768, I have area 51 running at 800x600.

But, it was shooting where I was aiming.  Went I went to reload, shooting offscreen, I expected it to lose calibration.  But, folks....it worked perfectly.  I shot off screen made sure to come back on screen from the opposite side to test, and it still tracked perfectly.

Im sure more testing should be done, but I believe we have a winner here.  Took a little trial and error, but it works.

Hopefully the other guys will read this when setting this up.  I appears anything that worked with Guncon2 guns works fine with these.  My RGT lost calibration when going off screen, and shook all over.  The cross hair is steady, doesnt lose calibration, and the gun feels good in the hands.

Gave it a 10 for xbox, giving it a 10 for mame so far.  Ill play more games (Jurassic Parks next) and post if anything bad is noticed.

Order before there gone!!!!

You are the greatest human being on Earth. 

Glad I ordered mine already (should have them TOMORROW)!!!  I noticed one site already is out of stock...  Better hurry.

Now if only you knew if two player worked...  Guess I will have to be that guinea pig.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on January 25, 2006, 04:41:39 pm
I've just discovered that the software from their site can work even with normal GunCon2 lightguns and this means that even my driver can work with this gun (installing the driver for infrared leds obiouvsly) ... it seems nice enough but very very slow. I cannot test the calibration tough, is there any other that can try this? However this seems to be the only real competitive (price/quality) gun on the market ... let's hope it won't be another flop.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Santoro on January 25, 2006, 04:45:51 pm
Ordered mine. These are too nice looking to miss.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: walls83 on January 25, 2006, 04:58:54 pm
do i need to start a second thread for a group order?  it looks like we'd have quite an order if reviews come back good.  i'd say the order would go out in roughly two weeks, to make up for everyone getting in on it and for all the reviews coming in.  we need a leader who can accept paypal though, so everyone can send money first before the order goes out, so no one get's screwed. 

mid febuary anyone?

LOL, if these work it'll be mid-tomorrow for me...  ;)

Yep me too  Ive already told the wife the good news.   That we are expecting.... TWO LIGHTGUNS.  :laugh:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 25, 2006, 05:10:01 pm
Can someone PLEASE post a pic of the LED stands
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: More Cowbell on January 25, 2006, 05:10:57 pm
Where are you guys ordering from that you're getting them so fast. Lik Sang says 2-4 weeks @ $15 shipping.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 25, 2006, 05:13:08 pm
Can someone PLEASE post a pic of the LED stands

Are the pics on the website not enough?  Just curious...

http://www.hkems.com/product/xbox/LCDTopGun.htm
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 25, 2006, 05:13:54 pm
Where are you guys ordering from that you're getting them so fast. Lik Sang says 2-4 weeks @ $15 shipping.

play-asia.com shipped mine the same day (yesterday) and they are already in LA.  So I should have them tomorrow (hopefully).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: More Cowbell on January 25, 2006, 05:20:24 pm
Where are you guys ordering from that you're getting them so fast. Lik Sang says 2-4 weeks @ $15 shipping.

play-asia.com shipped mine the same day (yesterday) and they are already in LA.  So I should have them tomorrow (hopefully).

Thanks - ordered mine.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dr Gori on January 25, 2006, 05:23:57 pm
Ordered one from lik-sang saturday, not here yet.

Ordered one from Play-asia monday, it arrived this morning.  Total was less at play-asia.  

Further testing:

Jurassic park was pretty good.  The cross hair seemed to be just a little to the left of where I was pointing, but it was consistant.  I was able to adapt to play.  Remember, I'm using a temporary set-up, so the stand's might be moving a bit.

Police trainer was dead on.  Again, you can point off the screen, point at the floor so you do not register, come from the other side, and it's still dead on.

To recalibrate, you hold two buttons, than do a series of 6 shots.

I'm looking forward to peoples opinions who setup is more permanent, but even in my crappy temp set-up, I am very happy.

I'm sure some of the veterans of BYOAC will maybe know how to tweak mame, or the setup to even make it better.

Alright, back to playing....I mean testing some more.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 25, 2006, 05:25:31 pm
do i need to start a second thread for a group order?  it looks like we'd have quite an order if reviews come back good.  i'd say the order would go out in roughly two weeks, to make up for everyone getting in on it and for all the reviews coming in.  we need a leader who can accept paypal though, so everyone can send money first before the order goes out, so no one get's screwed. 

mid febuary anyone?

Mine are already on the way, but I would still recommend this.  I know 3-4 other people who would jump on this if you can get the group purchase going.  So please keep me in the loop.

They offer bulk discounts so it would be a good idea.  And since the shipping is so outrageous for international orders, the bulk order might help in that regard as well.

So I say start the group purchase thread.  Once I can confirm two player support I am sure the demand will skyrocket even more.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 25, 2006, 05:27:09 pm
Ordered one from lik-sang saturday, not here yet.

Ordered one from Play-asia monday, it arrived this morning.  Total was less at play-asia. 

Further testing:

Jurassic park was pretty good.  The cross hair seemed to be just a little to the left of where I was pointing, but it was consistant.  I was able to adapt to play.  Remember, I'm using a temporary set-up, so the stand's might be moving a bit.

Police trainer was dead on.  Again, you can point off the screen, point at the floor so you do not register, come from the other side, and it's still dead on.

To recalibrate, you hold two buttons, than do a series of 6 shots.

I'm looking forward to peoples opinions who setup is more permanent, but even in my crappy temp set-up, I am very happy.

I'm sure some of the veterans of BYOAC will maybe know how to tweak mame, or the setup to even make it better.

Alright, back to playing....I mean testing some more.

So far what did you have to do to default mame to make this work? 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dr Gori on January 25, 2006, 05:27:27 pm
Wanted to add that the stands are very small, about 15-16 inches long, and thick and wide as a pack of bubble gum.

Is that a manly enough description of the dimensions?

The little stands they have to hang on the TV probably won't hold a in a typical enviroment, but I've secured my temporarily with electrical tape.

On my 32" lcd, they were no unsightly.  I think if they are put into a black painted interior portion by a screen, they wouldn't hardly be noticed.

If someone asks "What are those things???"  that's when you whip out the cool gun start shooting.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dr Gori on January 25, 2006, 05:29:54 pm
From what I can tell, they are seen as a mouse.  With the guncon2 driver, the gun acts like a mouse in windows, and when setting up the buttons, they registered as mouse buttons.

So, if you you mame.exe area51 -mouse

you should be set to be able to use these.  You might need to recalibrate once in the game, but other than assigning buttons for coin, start, and button1, that's all I've done.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on January 25, 2006, 05:30:34 pm
well, i was hoping to get santoro or another weller on here to join, so we could all apy him through paypal...otherwise it would make the process longer.  i'm figureing that the group order is kinda dead.  no one has the patience.  i just hope it doesn't turn out to be a flop in the next couple days.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 25, 2006, 05:35:04 pm
Wanted to add that the stands are very small, about 15-16 inches long, and thick and wide as a pack of bubble gum.

Is that a manly enough description of the dimensions?

The little stands they have to hang on the TV probably won't hold a in a typical enviroment, but I've secured my temporarily with electrical tape.

On my 32" lcd, they were no unsightly.  I think if they are put into a black painted interior portion by a screen, they wouldn't hardly be noticed.

If someone asks "What are those things???"  that's when you whip out the cool gun start shooting.

any chance of some ppictures. the one on the website is totally insufficient
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: hnugz on January 25, 2006, 05:40:16 pm
im about 2 seconds away from ordering these myself.  damn you all for making these seem so good.  wonder how much group order would save....?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on January 25, 2006, 05:42:48 pm
well, to get discount prices, you have to be a registered bulk play-asia guy, and then they tell you the deals.

if we had someone left who would be willing to take paypal, then we could get him to order a bunch and pass savings on to us.  but it doesn't look like it's gonna happen.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 25, 2006, 05:44:34 pm
what is the length of the cord between the two led stands? can they detach from the stands?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 25, 2006, 05:45:52 pm
For what its worth anyone can accept paypal.  Just get a paypal account and turn on the option for receiving payments.  It is the "email payment" option.

You will be charged a fee though for everyone who sends you money.  The amount is trivial compared to the savings you would get from a bulk purchase and the shipping though.

By the way, I just sent play-asia an email asking about volume discounts and if they could upgrade my account to a reseller account.  I will let you know what they say and maybe go from there.

Should I ask for a quote on say 30 guns with shipping?  That should be enough for the first batch I would think.  Considering they would end up costing about (with shipping and discount included) maybe $35 a piece...


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Santoro on January 25, 2006, 06:13:44 pm
That's a lot of work, there'd have to a decent profit involved to make it worth it.

well, to get discount prices, you have to be a registered bulk play-asia guy, and then they tell you the deals.

if we had someone left who would be willing to take paypal, then we could get him to order a bunch and pass savings on to us.  but it doesn't look like it's gonna happen.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on January 25, 2006, 06:24:41 pm
Mmmmm, those things are designed by EMS....that rang a bell......Cha Cha Amigos for the DC ! (They are still listed on their site, http://www.hkems.com/m_main.htm the guns are indicated as "Hot selling" :)).

The ChaCha's work great, better then the other set I've got by that other company Byjoung or somethng, but workmanship on the ChaCha's is terrible. Let's hope they did a better job on the guns !!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Necro on January 25, 2006, 07:01:00 pm
Hrm...definitely interested in these if they are pretty good.

So, what good games are around that work on mame and don't require an insane setup to play (reasonably) well on?  Would Operation Wolf and the like work with something like this?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 25, 2006, 07:17:31 pm
We need some MORE feedback guys?

How does it work on operation wolf?

Does it work on NES Emulator yet?

Can we have some close up pics of the stands?

etc
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: markrvp on January 25, 2006, 07:25:24 pm
Just ordered a pair.  The race is on.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 25, 2006, 07:26:43 pm
I think only 1 person has recieved them so far.

Unhappiliy it appears the delivery company did not attempt to deliver again today - despite me phoning them this morning and the package being listed as "in transit". It now appears to have been returned to the "warehouse" with no attempt at delivery (or if they did went to wrong place). So another days wait at least!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on January 25, 2006, 07:30:21 pm
I couldn't take it anymore and ordered a set to play with. 

I'd be happy if I could just play HOTD3 on my Xbox with any decent accuracy.

Anyone know how far away from a 9 foot wide screen I'd have to be to use these?  (thought of shooting life size zombies make RandyT trigger-happy lunatic.....)


A word of caution though:  If you have to use that laser sight, make sure you aren't aiming it at your front window at eye-level.  It'll probably only kick back about 4%, but that might still be enough to hurt you.

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dr Gori on January 25, 2006, 07:33:24 pm
I was standing about 6 feet away, and I believe the cord was still on the ground, at least near the middle.  I think the chords from the LED stands can be put about 3-4 feet away from the computer, unless you use a USB extender.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: hnugz on January 25, 2006, 08:11:31 pm
Their list of working games is at http://mynewdata.tripod.com/MAME/Gamelist_eng.htm

Shows which games in mame are working with it.  I think I gotta order me some now...I really like Area 51.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dizzle on January 25, 2006, 08:15:14 pm
DrGori,

When you finally get it working with your LCD monitor, let me know how it feels playing on a monitor that size.  My cab has a 19" flat panel and I'm wondering if it's too small to get any real enjoyment out of the gun.

BTW, anyone from the Phoenix area who has checked Fry's Electronics for this thing?  They always seem to have a bunch of import stuff in their video game section that everyone else seems to have to order.  Probably still to early....

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 25, 2006, 08:19:14 pm
I am in Phoenix and yes I have checked.  About two weeks ago I did.  Not only do they not carry this gun, they don't carry any light guns.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dizzle on January 25, 2006, 08:22:10 pm
I went a few weeks ago and I counted three different light guns.. (the one near Arizona Mills)  I may check again tonight on the way home just for kicks...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 25, 2006, 08:27:19 pm
I should have qualified.  I was looking only for guns that would work with mame - namely the act labs stuff.  Nothing was there.  They said they only had a cople things for consoles.  Not interested in those.

This was the same Frys that you went to - over on Baseline/Priest.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dizzle on January 25, 2006, 08:28:58 pm
Ok... so I probably wont bother then  ;D
I think I saw the same stuff you saw.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Necro on January 25, 2006, 08:30:58 pm
ok...only thing holding holding me back now is my lack of permanent employment.  Once I get that...guns and spinner gotta be on order.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 25, 2006, 08:32:14 pm
Ok... so I probably wont bother then  ;D
I think I saw the same stuff you saw.
I was actually gonna go there at lunch, but never made it.  Sounds like I need to get another USB hub for these guns though.  So if I go in the morning I will double check on the guns for you.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JustMichael on January 25, 2006, 09:24:26 pm
I couldn't take it anymore and ordered a set to play with. 

I'd be happy if I could just play HOTD3 on my Xbox with any decent accuracy.

Anyone know how far away from a 9 foot wide screen I'd have to be to use these?  (thought of shooting life size zombies make RandyT trigger-happy lunatic.....)


A word of caution though:  If you have to use that laser sight, make sure you aren't aiming it at your front window at eye-level.  It'll probably only kick back about 4%, but that might still be enough to hurt you.

RandyT

I would think the bullets from the police shooting through your front window might be more harmful to you than the laser light.

I just wish the shipping cost of the guns was lower...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: hnugz on January 25, 2006, 09:30:39 pm
the shipping is ridiculous, almost $40 for 2 guns.  Hopefully someone over here will start selling them.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: siropa on January 25, 2006, 09:37:01 pm
feels like a feeding frenzy in here. :)  just ordered my 2 guns.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JonnyBoy on January 25, 2006, 10:09:15 pm
If there is still a group order going down, I'll participate.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 25, 2006, 11:04:40 pm
OK, I managed to get some time to try out one of my guns.

I was not able to get it fully functional in Windows 2000 using the drivers and gun2mouse from EMS.  I will be contacting them tomorrow.

I was able to get it working using Acorn's WinGun driver.

The gun is a nice size, larger than the newer ActLabs gun.  The sliding bolt action recoil is neat, but the "Clack Clack" sound might get old after a while.  For the most part the gun has a nice solid feel, but it is fairly lightweight.

The laser pointer automatically shuts off if you turn the gun away from the screen.

The LED stands come with clips to hang them from the top edge of your screen.  They also have keyhole slots on the back for mounting using screws.

I tested and it is possible to mount them horizontally.

Changing your distance seems to affect the calibration.  Stepping to the side, holding the gun upside down or sideways do not affect the calibration as long as the distance does not change.

Using the wingun software I was able to play Chicken Hunter using the d-pad on the gun to scroll left and right.  Accuracy was good.  The PC version of Virtua Squad 2 did not seem to work well with the gun at all.

Changes in resolution do throw the calibration off, but I don't know if it the gun or wingun that are at fault.  I was not able to succesfully test the gun in MAME because I couldn't remember how to force a resolution.

The LED stands can be powered seperately if desired there is no need for them to be plugged into a USB port.

I post some photos tin the morning.

I'll try to do some more tesing tomorrow night.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 26, 2006, 12:45:10 am
Hey guys,

I got play-asia.com to get my account upgraded to wholesale status.  Ufortunately the price only drops by $2 per gun.  However, shipping is MUCH cheaper.

I believe I could order 30 of these for $1000 (including shipping).  So about $33 a piece.  That gets them shipped to me.  To ship them to you I would think it would cost about $5-$8 per gun to ship within the US.  So it might be about $40 per gun.  (Anyone know how much it costs to ship 2.5 lbs within the US?)

If you bought on your own it is about $47, so in short you all could save about $7 per gun.

Anyway, just thought I would let you know.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on January 26, 2006, 01:01:00 am
I got play-asia.com to get my account upgraded to wholesale status.  Ufortunately the price only drops by $2 per gun.  However, shipping is MUCH cheaper.

A word of caution:  Be sure you know how things will be shipped when ordering a quantity of goods directly from China.  If it's cheap, you may find it sitting in a customs warehouse, at the nearest entry port, waiting for your broker / freight forwarder instead of on your doorstep.

And if you don't have a customs broker, you may end up paying hundreds of dollars to get your merchandise.

Voice of experience...

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Howard_Casto on January 26, 2006, 03:21:45 am
Just saw this thread... nice to know that after nearly 7 years of me saying infared is the ONLY way to have a universal lightgun some company thought of the free advice I've been giving out.  (Yes I mean you act-labs... I literally told you how to design the frikkin gun and you went with traditional technology anyway.  :P)

Anyway enough griping. 


My question is this:

Is there a maximum screen size for the led rig?  The reason I ask is I would think at projected sizes the top-left corner might be so far from the bottom-right that it might not be able to track properly. 

Also to answer some people's compatability issues.....

If it emulates a mouse like the act-labs guns do then it will work on any game that those guns did.  The question is, does the second player gun's buttons register as mouse button 3 and mouse button 4?  That is how the act-labs guns are setup.

The reason I ask is the act-labs patch utility, troubleshooter, fixes many of the pc games people asked about. Since all it does is hook keys and send absolute mouse values, it'll work on any mouse-based gun.  the only catch is the player 2 gun has to use mouse buttons 3 and 4. 

Personally I will wait until I don't have to pay the price of a third gun just to get the thing shipped here.  ;)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: elvis on January 26, 2006, 03:31:00 am
Just saw this thread... nice to know that after nearly 7 years of me saying infared is the ONLY way to have a universal lightgun some company thought of the free advice I've been giving out.  (Yes I mean you act-labs... I literally told you how to design the frikkin gun and you went with traditional technology anyway.  :P)

People have been making IR tracking guns for much longer than 7 years.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: SNAAKE on January 26, 2006, 03:33:50 am
HOTD 3 on xbox worked great, and is very accurate.  Using it on a 32" lcd screen, and with the laser on, I was shooting right where I pointed.

Now, I just have to figure out what the deal is with my PC connection.  Looks like I have an afternoon of tinkering ahead of me.

The gun is very solid, and it doesn't really vibrate.  It feels more like recoil to me.  The part on top that slides back when you fire is probably why.  So far for Xbox, I give it a 10.

I'm sure people who have done reviews before will do a much more thorough job of explaining all this.

This should with mamedox(mame for xbox) ? ? Anyone with a modded xbox please try and post result !!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: DreamArcades on January 26, 2006, 04:13:20 am
I second that. Importing can be a nightmare. If you decide to order a bunch of them I'd recommend using DHL or UPS. The cost is higher, but they handle all the customs stuff for you. I've only had one small issue importing via DHL .
-Mike
I got play-asia.com to get my account upgraded to wholesale status.  Ufortunately the price only drops by $2 per gun.  However, shipping is MUCH cheaper.

A word of caution:  Be sure you know how things will be shipped when ordering a quantity of goods directly from China.  If it's cheap, you may find it sitting in a customs warehouse, at the nearest entry port, waiting for your broker / freight forwarder instead of on your doorstep.

And if you don't have a customs broker, you may end up paying hundreds of dollars to get your merchandise.

Voice of experience...

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Jellyman_4eva on January 26, 2006, 04:20:18 am
Hi guys,

I, like a lot of other people am really interested in these... just wondering how they stack up to resolution changes...

At the mo I have 2 PC's hooked up to one multisysnc monitor, (One with a good 3D card for PC games, and the other with an Arcade VGA for mame)... so I would like to know how often calibration is going to be needed...!!

Or better still, if there is a way of going through the resolutions and calibrating each one, then telling either PC to load a certain config depending on res....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 26, 2006, 05:08:15 am
Can you guys get some pictures online of you actually holding/playing the guns. I would like to see things such as the thickness and slack of the cable etc
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Gh0sty on January 26, 2006, 05:51:23 am
Hi folks,
I', new here but i ordered 2 Guns yesterday too ;)
what i would to know is if it works not only with MAME but with
other Emulators too, like the NES Emulator ? Anyone who can test this out?
I cant wait to get the Gun hehe

cheers
Gh0sty
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 26, 2006, 06:21:55 am
talk about peer group pressure!

I gave in and ordered one too.. even though hardly any of my questions/concerns about the device have been answered, Its
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 26, 2006, 06:24:07 am
However, I need to start considering mounting options.. anyone know where I can get a holster and extra durable cabling?

Happ controls sell holsters: http://www.happcontrols.com/amusement/optical/96075016.htm
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Howard_Casto on January 26, 2006, 06:46:05 am
Just saw this thread... nice to know that after nearly 7 years of me saying infared is the ONLY way to have a universal lightgun some company thought of the free advice I've been giving out.  (Yes I mean you act-labs... I literally told you how to design the frikkin gun and you went with traditional technology anyway.  :P)

People have been making IR tracking guns for much longer than 7 years.


For the pc?  No they haven't.  They have made ir 3d devices before, but they are hardly a gun due to the odd method of aiming used.  (3dzonemaster comes to mind)  Not sure what you meant by that comment. At the time when the act-labs guys popped in with their pc gun idea (horrible idea btw considering most of us use tvs or arcade monitors and at best it's psuedo compatable with the latter) I told them to do what namco did in the arcades and make an ir device so it would work on all monitors. I was promptly ignored and scoffed at by everyone.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 26, 2006, 06:49:57 am
However, I need to start considering mounting options.. anyone know where I can get a holster and extra durable cabling?

Happ controls sell holsters: http://www.happcontrols.com/amusement/optical/96075016.htm

They dont supply to the UK anymore though right, I mean they dont supply small orders...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 26, 2006, 06:51:27 am
Is there a maximum screen size for the led rig?  The reason I ask is I would think at projected sizes the top-left corner might be so far from the bottom-right that it might not be able to track properly. 

For up to 32" screens you put the stands to the side of the monitor. For 32-60" projected, they actually recommend placing the led stands inside the projected image. Sounds weird I know but if you look at the videos on there site they have a huge projected image of some HOTD clone with the LED stands attached to the wall in middle. It looks like accuracy even for that large image is not an issue, although someone will have to test...


Well my package has arrived a couple of hours ago, but me being at work means All work and no Play make Jack a Dull boy.... not back home for around 7 hours or so, but have a camera and will put up a bunch of pics then unless someone else already has.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 26, 2006, 06:53:29 am
They dont supply to the UK anymore though right, I mean they dont supply small orders...

Try ponyboy or someone else in the buy/sell forum who sell Happ products. Not only at a discount from happs prices, but reasonable shipping too! And you don't have to spend
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JoyMonkey on January 26, 2006, 07:22:06 am
I'm not sure if this has been asked, but will these work if the LED stands are mounted behind the monitor bezel behind the glass?

I'm thinking of something kind-of like this drawing, but the monitor bezel would butt-up to the screen, so the LED stands would be completely isolated.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 26, 2006, 07:25:56 am
I'm not sure if this has been asked, but will these work if the LED stands are mounted behind the monitor bezel behind the glass?

I'm thinking of something kind-of like this drawing, but the monitor bezel would butt-up to the screen, so the LED stands would be completely isolated.

bear in mind that the LED stands are 3cm thick.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JoyMonkey on January 26, 2006, 07:27:23 am
bear in mind that the LED stands are 3cm thick.

I'm not asking 'if the LED stands' will fit. I'm asking if they will work if they're completely cover up.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 26, 2006, 07:37:12 am
I'm not asking 'if the LED stands' will fit. I'm asking if they will work if they're completely cover up.

If you mean so that they are completely covered by your solid monitor bezel, then no I expect they will not work. Although they are infra red, i think you need to think of them like a normal LED. The light from these LED's must be visible by the gun. So you could put the stands completely behind your bezel, and then make small holes in the bezel over the LED's. This would be quite unobtrusive I think.

RE: glass over monitor. I think it will work, but it needs to be tried (or someone with experience of infra red LEDs can coment) to know for sure. I can see it reducing the range. One concern would be reflections interfering.....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 26, 2006, 07:37:39 am
bear in mind that the LED stands are 3cm thick.

I'm not asking 'if the LED stands' will fit. I'm asking if they will work if they're completely cover up.

Probably not. If its infra red. If it was just glass covering the stands then maybe, however if its a bezel of somesort it might not work. Im considering this based on the principle of a Television and remote control.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 26, 2006, 07:38:53 am
I'm not asking 'if the LED stands' will fit. I'm asking if they will work if they're completely cover up.

If you mean so that they are completely covered by your solid monitor bezel, then no I expect they will not work. Although they are infra red, i think you need to think of them like a normal LED. The light from these LED's must be visible by the gun. So you could put the stands completely behind your bezel, and then make small holes in the bezel over the LED's. This would be quite unobtrusive I think.

RE: glass over monitor. I think it will work, but it needs to be tried (or someone with experience of infra red LEDs can coment) to know for sure. I can see it reducing the range. One concern would be reflections interfering.....

Silver, you bought one right?

You based in the UK?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 26, 2006, 07:51:27 am
Yeh, UK based. Bought and arrived and waiting at home for me to unpack when I get home from work today. (they actually attempted to deliver it on tues, so already 2 days late...).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Xiaou2 on January 26, 2006, 07:52:34 am
 Joymonkey,

 You could probably either punch little circles that allow the leds to 'see' thru the bezel..  or maybe,  you could rip the led boxes appart and attach the leds to the bezel without the box.   

 Being that the spacing might be important, you could possibly saw the entire front mounting plate off, and all the rest gets tossed away.   Then mount the thin frontplate w/ leds behind the bezel.. with the holes to allow infered to pass thru.

 Not sure if any electronics are in the bases.. but probably not much if anything at all.  Could always be wired to a roomier place in the cab if needed.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 26, 2006, 07:57:59 am
Yeh, UK based. Bought and arrived and waiting at home for me to unpack when I get home from work today. (they actually attempted to deliver it on tues, so already 2 days late...).

Did you order from liksang?

How long did it take?

Was it parcelforce who attempted delivery?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 08:02:19 am
Photos of the gun itself.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 08:04:50 am
More photos of the gun.  The second gives a size comparison to the newer ActLabs gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 08:06:10 am
I held the sliding part back for this photo.

This is the recoil action.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 08:07:31 am
Still more photos of the gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 26, 2006, 08:09:58 am
this is awesome, thanks for these
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 08:11:20 am
I'll have to try a little later to post the led stand photos. >:(

I'm getting a message that says the upload folder is full. ::)

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 26, 2006, 08:11:38 am
Did you order from liksang?

How long did it take?

Was it parcelforce who attempted delivery?

PlayAsia. (used them before)

Ordered Saturday 21st, left HK Monday 23rd, attempted delivery at my door Tuesday 24th.

I used the UPS option, so it was an UPS delivery.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 26, 2006, 08:13:27 am
I'll have to try a little later to post the led stand photos. >:(

I'm getting a message that says the upload folder is full. ::)


dang!

cant u use imageshack.us ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 08:13:36 am
Can you guys get some pictures online of you actually holding/playing the guns. I would like to see things such as the thickness and slack of the cable etc

The cable is at least 8ft long possibly 9ft.  I'll measure it out tonight.  The thickness is about the sames as your average mouse or usb device.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Santoro on January 26, 2006, 08:22:51 am
I'm not asking 'if the LED stands' will fit. I'm asking if they will work if they're completely cover up.

Infra-red is basically light, so these are not going to work through anything opaque.  They might work through tinted glass, which is what I am hoping to achieve. 

I went cheap on the shipping so it is going to be a while before I am able to test.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 08:47:07 am
I'll have to try a little later to post the led stand photos. >:(

I'm getting a message that says the upload folder is full. ::)

dang!

cant u use imageshack.us ?

Here is a photo page I just put together. (http://erikruud.freeservers.com/arcade/lcdtopgun.html)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 08:51:25 am
Is there a maximum screen size for the led rig?  The reason I ask is I would think at projected sizes the top-left corner might be so far from the bottom-right that it might not be able to track properly. 

For up to 32" screens you put the stands to the side of the monitor. For 32-60" projected, they actually recommend placing the led stands inside the projected image. Sounds weird I know but if you look at the videos on there site they have a huge projected image of some HOTD clone with the LED stands attached to the wall in middle. It looks like accuracy even for that large image is not an issue, although someone will have to test...


Well my package has arrived a couple of hours ago, but me being at work means All work and no Play make Jack a Dull boy.... not back home for around 7 hours or so, but have a camera and will put up a bunch of pics then unless someone else already has.

The FAQ page says
Quote
Recommend screens size is 14-60 inch, which is the best for the LCD TopGun. For screen of size 14-60 inch, please place the LED stand beside the screen as the the figure below
and
Quote
Q7) How should I set up the LED stand if my projector is larger then 60 inch ?

A) If your screen is between 60-120 inch, you can put the LED stand in the middle of the  screen as shown in the picture below :

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 26, 2006, 08:58:29 am
The guns seem to be a modified version of this (I have one for Xbox):

http://www.idealo.at/preisvergleich/OffersOfProduct/294279_-xbox-beretta-92fs-thrustmaster.html

Seems like they just added the laser sight part.  Also, while this one above looks as tho it should have recoil (you can see the seperate parts of plastic, there isn't actually recoil at all.)  Looks like this one will be redundant now anyway...but FWIW the one I have has a pretty good feel and is very accurate.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 26, 2006, 09:00:43 am
Here is a photo page I just put together.

Cool, thanks :)  But the main question...so how are you finding the gun with MAME??
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 09:21:42 am
Here is a photo page I just put together.

Cool, thanks :)  But the main question...so how are you finding the gun with MAME??

Read my earlier post (http://forum.arcadecontrols.com/index.php?topic=48982.msg477984#msg477984) on page 4 of this thread.

I had issues with the drivers, and I am currently using Acorn's driver.  I did not get it to work correctly in MAME due to the resolution changes.  Can somone remind me how to configure MAME to use only one resolution?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 26, 2006, 09:26:41 am
Read my earlier post (http://forum.arcadecontrols.com/index.php?topic=48982.msg477984#msg477984) on page 4 of this thread.

My apologies, I had read it this morning but didn't think it was you for some reason (if that makes sense).

Quote
I had issues with the drivers, and I am currently using Acorn's driver.  I did not get it to work correctly in MAME due to the resolution changes.  Can somone remind me how to configure MAME to use only one resolution?

Sure, edit mame.ini and set 'resolution 640x480' or whatever you like.  Alternatively from a commandline you can do it like this:

mame opwolf -r 640x480
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 09:31:10 am
That's what I thought it was supposed to be, but DuckHunt keep coming up at a much smaller resolution.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: edge on January 26, 2006, 09:59:33 am
I received my 2 guns yesterday.  Ordered on Monday afternoon from PlayAsia, shipped on Tuesday, receieved on Wednesday am.

I only had about 30 minutes last night, so I quickly velcroed the 2 LED strands to the side of my LCD.  The LED strands are very light in weight.  Pay close attention to which strand you put on left/right side (see pic on back of box). 

I ran into a lot of issues with the drivers/EMS software.  I will post some questions later this morning (work is getting in way!).

Here are my picture contributions...

LED strands velcroed to side of 19" LCD:
(http://img58.imageshack.us/img58/1674/lcdtopgun3large6vq.th.jpg) (http://img58.imageshack.us/my.php?image=lcdtopgun3large6vq.jpg)

Closeup of strand:
(http://img58.imageshack.us/img58/1967/lcdtopgun1large5gj.th.jpg) (http://img58.imageshack.us/my.php?image=lcdtopgun1large5gj.jpg)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Warborg on January 26, 2006, 10:02:55 am
I received my 2 guns yesterday.  Ordered on Monday afternoon from PlayAsia, shipped on Tuesday, receieved on Wednesday am.

Which shipping method are you using to get them delivered so quickly?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 26, 2006, 11:00:02 am
Which shipping method are you using to get them delivered so quickly?

If you go to play-asia, add one to your cart and try to checkout it seems to only offer 2-3 day delivery options.  In other words I don't think there is a way to get them "slowly" from play-asia.  Lik-sang may be different though.

And play-asia ships either UPS or DHL (can't remember now), so I don't think there will be issues like the one RandyT eluded to.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 26, 2006, 11:06:23 am
That's what I thought it was supposed to be, but DuckHunt keep coming up at a much smaller resolution.

Do you have 'switchres 1' set in mame.ini?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: edge on January 26, 2006, 11:06:33 am
I received my 2 guns yesterday.  Ordered on Monday afternoon from PlayAsia, shipped on Tuesday, receieved on Wednesday am.

Which shipping method are you using to get them delivered so quickly?

On Monday afternoon, on the playasia site, these guns were shipping within 24 hours.  Unfortunately, the site now shows "Usually ships within 1-5 days".  

As for shipping options on playasia, there were only 2: UPS or some local courrier (never saw name before).  I chose UPS.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 11:10:19 am
That's what I thought it was supposed to be, but DuckHunt keep coming up at a much smaller resolution.

Do you have 'switchres 1' set in mame.ini?

I'll have to check when I get home tonight.  Which way should it be set?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 26, 2006, 11:12:17 am
That's what I thought it was supposed to be, but DuckHunt keep coming up at a much smaller resolution.

Do you have 'switchres 1' set in mame.ini?

I'll have to check when I get home tonight.  Which way should it be set?

[no]switchres

        Enables resolution switching. This option is required for the
        -resolution option to switch resolutions in full screen mode. On many
        modern video cards with hardware stretching support, there is little
        performance penalty at higher resolutions, so it is nice to be able to
        get rid of the monitor resync time when you run in full screen mode.
        This is also useful on LCD displays with a fixed resolution. The
        default is ON (-switchres). This option requires -ddraw.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on January 26, 2006, 11:38:40 am
And play-asia ships either UPS or DHL (can't remember now), so I don't think there will be issues like the one RandyT eluded to.

I don't expect there to be issues with 3 or 4 of units being shipped either.  When you start talking half a pallet full, then you might be talking different shipping methods.  It pays to be certain.  Trust me.

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Warborg on January 26, 2006, 12:06:57 pm
Which shipping method are you using to get them delivered so quickly?

If you go to play-asia, add one to your cart and try to checkout it seems to only offer 2-3 day delivery options.  In other words I don't think there is a way to get them "slowly" from play-asia.  Lik-sang may be different though.

And play-asia ships either UPS or DHL (can't remember now), so I don't think there will be issues like the one RandyT eluded to.


If you order only 1 there is a 3rd option of standard postal service, if you order 2 or more then there is only UPS and DHL.  I was looking at ordering one, that's why I was asking (as in, wondering if the cheapest option in shipping was still relatively quick).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ahofle on January 26, 2006, 12:11:41 pm
Has anyone tried simultaneous 2 player games?  Does the 2nd gun use mouse3 and 4 so the buttons can be assigned in MAME?  If so, I'm selling my ACT labs TV out USB hairdriers for $600 on ebay and buying two of these.  ;D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 12:26:33 pm
I have not unpacked the second gun yet.

If I get time I'll try it tonight.

Is there a particular game I should try?

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 26, 2006, 12:30:25 pm
My wife just told me the guns arrived.  I will try to go home sick from work (shame on me), and then I will let you know.

I care only about 2 player as well, so that is what I will try to get working.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ahofle on January 26, 2006, 12:40:17 pm
I have not unpacked the second gun yet.

If I get time I'll try it tonight.

Is there a particular game I should try?



Area51 or Maximum Force would be great.  Or you could just go into MAME and under input settings for all games, go to lightgun 2 and try pressing the various buttons on the guns and see what MAME recognizes them as.  Thx!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on January 26, 2006, 01:00:12 pm
Just saw this thread... nice to know that after nearly 7 years of me saying infared is the ONLY way to have a universal lightgun some company thought of the free advice I've been giving out.  (Yes I mean you act-labs... I literally told you how to design the frikkin gun and you went with traditional technology anyway.  :P)

People have been making IR tracking guns for much longer than 7 years.


For the pc?  No they haven't.  They have made ir 3d devices before, but they are hardly a gun due to the odd method of aiming used.  (3dzonemaster comes to mind)  Not sure what you meant by that comment. At the time when the act-labs guys popped in with their pc gun idea (horrible idea btw considering most of us use tvs or arcade monitors and at best it's psuedo compatable with the latter) I told them to do what namco did in the arcades and make an ir device so it would work on all monitors. I was promptly ignored and scoffed at by everyone.

Howard,

Look through the patent database.  They have been using similar methods for military target simulations for about 16+ years.  The concept of using a "free space" pointing device using camera tracking and triangulation, which is all this really is, has also been around a very long time.  It has also been very expensive and complicated to implement.

Just saying something should be done a certain way and being able to actually achieve it with appropriate performance and cost levels are two very different things.  The fact that decent quality CCD cameras and fast embedded processors are finally down to a cost appropriate for this type of device is what has allowed it to become a reality.  It's been knocking around in someone's head long before this.

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 26, 2006, 01:05:03 pm
thanks to all who have submitted pictures - very helpful!

Can we now begin to share suggestions as to how we cant neatly mount these on our existing cabs?

I see there is a mounting hole on the back - if the hole was on the side, it would be more useful.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 01:09:06 pm
I will probably use small small blocks of wood or L-brackets so I can mount the stands to the inside edges of my cab using the existing mounting holes.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tonycougar on January 26, 2006, 01:11:36 pm
Hey guys,

I got play-asia.com to get my account upgraded to wholesale status.  Ufortunately the price only drops by $2 per gun.  However, shipping is MUCH cheaper.

I believe I could order 30 of these for $1000 (including shipping).  So about $33 a piece.  That gets them shipped to me.  To ship them to you I would think it would cost about $5-$8 per gun to ship within the US.  So it might be about $40 per gun.  (Anyone know how much it costs to ship 2.5 lbs within the US?)

If you bought on your own it is about $47, so in short you all could save about $7 per gun.

Anyway, just thought I would let you know.

Hey Farmboy90,

Did you get a final quote on these? How much was the shipping total?
I was curious because I work for Fedex and get a substantial shipping discount (75%). I emailed playasia last night & they allow shipping with your own account. Maybe somethng can be worked out for a bulk shipment?

Let me know

Tony Belton
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on January 26, 2006, 01:26:20 pm
thanks to all who have submitted pictures - very helpful!

Can we now begin to share suggestions as to how we cant neatly mount these on our existing cabs?

I see there is a mounting hole on the back - if the hole was on the side, it would be more useful.

If you want to permanently mount them to something, consider going to the auto store and buying some of that grey 3M double-sided tape with the red backing.  As long as the surfaces are relatively clean, it'll hold like nails.  If you want to remove it eventually, don't use too much.

As for where to mount it, I have a strong feeling that those who chose to do the dark plexi thing will be able to hide them inside your cabs next to the monitor.  The IR goes through that stuff like it is clear glass.

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 26, 2006, 01:26:43 pm
Wow 75%!  Sheesh, that is insane!

I just added 30 guns to my cart.  It is giving me only 1 shipping option - UPS.

The total for the guns was $840 and shipping was $191.60 (so about $6 per gun instead of the usual $15 or so when you only buy one or two).

So the total would be $1031.60, or $34.39 per gun.  The normal price when you buy and ship one is about $46.

Now once they get to my house I need to ship them to you guys.  Then I would think I could use FedEx.  How do I get your discount though?

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: edge on January 26, 2006, 01:30:29 pm

Read my earlier post (http://forum.arcadecontrols.com/index.php?topic=48982.msg477984#msg477984) on page 4 of this thread.

I had issues with the drivers, and I am currently using Acorn's driver.  I did not get it to work correctly in MAME due to the resolution changes.  Can somone remind me how to configure MAME to use only one resolution?

For the life of me, I could not get anything to recognize gun movement.  All the gun buttons worked fine, but I could not get XP or MAME to recognize movement.  I will try again tonight.

If I get it working for one gun, I could test out the 2-player option as well.

ErikRuud (for anyone else who got it working):
(1) Did you install the LCDTopGunDriver from the CD or website?  
(2) Did you try the LCDTest.exe tool (found on CD in DOCS dir)?  If so, when you run FIRE test, is your gun accurate?  Mine was off my at least an inch or 2 (even after calibrating and tweaking the gun sliders).
(3) With Acorn's driver, are you able to move the mouse cursor around your windows desktop?
(4) What resolution is your desktop running?

Thanks for the help.  Looking forward to trying more tonight.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on January 26, 2006, 01:35:56 pm
Edge,

I don't have one of these yet, but how close to the screen are you?  The gun needs to "see" both of the LED boards for it to work.

Maybe try stepping back a couple of steps and see what happens?

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: edge on January 26, 2006, 01:44:34 pm
RandyT,
I am about 6 feet back.  I am able to see the laser pointer.  I am able to calibrate.  But XP/Mame do not recognize any movement, wven though the red laser pointer is moving properly.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 26, 2006, 01:46:30 pm
Have you enabled mouse support in Mame?  It is off by default.   

Does windows see the guns as mice?

Mame won't be able to work until you get it working first in Windows.  I will try to get home soon and try things out and let you know what I find.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 02:12:36 pm

For the life of me, I could not get anything to recognize gun movement.  All the gun buttons worked fine, but I could not get XP or MAME to recognize movement.  I will try again tonight.

If I get it working for one gun, I could test out the 2-player option as well.

ErikRuud (for anyone else who got it working):
(1) Did you install the LCDTopGunDriver from the CD or website?  
(2) Did you try the LCDTest.exe tool (found on CD in DOCS dir)?  If so, when you run FIRE test, is your gun accurate?  Mine was off my at least an inch or 2 (even after calibrating and tweaking the gun sliders).
(3) With Acorn's driver, are you able to move the mouse cursor around your windows desktop?
(4) What resolution is your desktop running?

Thanks for the help.  Looking forward to trying more tonight.

I tried the drivers from the CD and the Lik-Sang site.  They are the same as far as I could tell.  I was not able to get any tracking movement ouside of the firing test.  In the firing test, left to right calibration seemed to work well, but the closer I got to the top or bottom the worse the up/down calibration got.

After uninstalling all of the EMS software I tried Smog's Guncon2 Driver, but It gave me a registration error and would not recognize the gun.

Acorn's Wingun worked perfectly, but I did have to calibrate the gun using it's built in calibration first and the use the Wingun calibration as well, before the cursor would track properly.  There was a small amount of lag if I swept the gun across the screen too fast, but the cursor did catch up again.

I ran the LCDTest.exe from the entry "Start/Programs/EMS/LCD Topgun"

With Acorn's driver, I was able to use the gun as a mouse in windows, and it worked well in Chicken Hunter which is normally a mouse/keyboard game.

My desktop is set at 1024X768.

By the way, the laser pointer will turn off if the gun cannot see the LEDs.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: HOTR6 on January 26, 2006, 03:08:03 pm
I wasn't going to get a gun for my cab! I figured it would be fine without one. Well I am terrible with peer pressure! I bought 2! They should be here in the next day or so judging by the people who already got them.
Keep posting on the setup of them. I am sure I will have lots of questions when I get mine!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Necro on January 26, 2006, 03:32:51 pm
Once everything with these gets resolved (drivers, def. way to get it working, etc) I may have to buy one.  Given, it will end up in me getting a divorce since I just spend 100+ on a spinner...but still :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 26, 2006, 03:51:24 pm
Ok, I've opened up the box and had a little play....

I too have issues with the bundled driver+gun2mouse program - does not seem to work. Although may be to do with the fact that I had Acorn's Guncon2 driver installed previously, and xp autodected the gun as a guncon using his driver.

I can calibrate using acorns guncon2 and use a mouse absolutely fine in windows. Tracks perfectly, and appears accurate.

I've played a bit in mame, and "kinda" played t2 and area51. The issue with both is that it seems very hard to calibrate the guns. I'm forcing them to run at desktop resolution, but they all the movements are accelerated. This is having gone into the analogue controls menu in mame and reduced sensitivity to 1%. ie in t2, using the on screen site, I can use the gun to control the cursor but not in relation to where the gun is actually pointing (make sense?).

Trying to determine if this issue is me, mame, refresh rate change, the guncon2 driver (not the ideal solution, but bundled driver appears to fail) or something else. I don't think I have any mouse acceleration on in windows, but I can track perfectly in windows anyway......

suggestions?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 03:57:25 pm
I did not have the Guncon drivers installed before I tried this, so there is definately a problem with their driver.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 26, 2006, 03:57:41 pm
Could someone post where to get the Smog's Guncon2 driver, Acorn's WinGun, and gun2mouse please? I just ordered two of them and want to get all the files I need ready.

Has anyone tried two player Mame or House of the Dead series yet?

THX
Mark
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 26, 2006, 04:40:42 pm
Has anyone tried two player Mame or House of the Dead series yet?

Yes.  ;D

http://www.silverfoxy.f2s.com/Videos/HOTD2small.wmv (http://www.silverfoxy.f2s.com/Videos/HOTD2small.wmv)

dodgy quality, but quick blast of me saving (or not) damsels in distress in PC version of HOTD2. Works like a charm, very accurate IMHO. I've left laser/pc sight on to show it tracking a bit. (all the random flying all over the place is shooting off screen to reload. Please note, I am rubbish at this game).

(Around 11meg WMV file). This is using acorns guncon2mouse driver.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dr Gori on January 26, 2006, 04:44:27 pm
Ive been able to get WinGun working and the other GUNCON2 driver working, but have had no success with the drivers they provide.  Both the other drivers gave similiar results. 
I only have one gun, as the first one I ordered hasn't arrived yet.  I've still been having fun playing on my little 17 inch LCD monitor on my regular computer, and can't wait to try both guns.  Still working on my cab, but it seems like we might have the two player answer soon from some of the other people who ordered.



Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 26, 2006, 04:51:03 pm
Man I can't get anything working.    I installed the two things off their CD.  Holding both A and B doesn't do anything.  No calibration mode.  The gun has power but not much else.

I unistalled their stuff and installed the guncon driver, and for a second had a very badly tracking mouse in windows, but now that is gone too.

I just unplugged the USB and plugged it back in, and now I have an extremely dodgy mouse tracking issue in Windows.

So far no luck with anything  :(
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 26, 2006, 05:39:31 pm
Ok - Mame working nicely.... well t2 and area51.

Heres a (low quality) vid of T2 in action..

http://www.silverfoxy.f2s.com/Videos/t2small.wmv (http://www.silverfoxy.f2s.com/Videos/t2small.wmv)

tracking and all, while holding button, with no flashing. Works well.

Mame issues - I had mouse selected. What I had to do was enable lightgun (lightgun) and then set lightgun_device to lightgun. All in mame.ini.

I've also had partial success with 2 guns. Partial in that I've seen evidence that both will track at the same time on screen. Using the info dialog in Wingun, I monitered gun2 - and watched all the values change nicely. At the same time, I could control the windows mouse with gun1. No problems at all.

However - mame is proving tricker. I've enabled dual_lightguns, but this seems to disable tracking for both guns - only seems to pass/monitor data when the trigger is pressed for an instant. Seems like this is by design in mame - something to do with trying to run 2 lightguns through 1 mouse perhaps? (I seem to recall something about it only reading 1 x and y co-ord, and then decided after who shot at the co-ord depending on whether p1 fire or p2 fire was pressed. Any dualmice experts here?)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: edge on January 26, 2006, 05:55:34 pm
Man I can't get anything working.    I installed the two things off their CD.  Holding both A and B doesn't do anything.  No calibration mode.  The gun has power but not much else.

I unistalled their stuff and installed the guncon driver, and for a second had a very badly tracking mouse in windows, but now that is gone too.

I just unplugged the USB and plugged it back in, and now I have an extremely dodgy mouse tracking issue in Windows.

So far no luck with anything  :(

I had same issues.  Here are a few things to look out for:
(1) Be sure you have the LED strands on the proper sides of your LCD/CRT/etc.  The one with 3 sets of LEDS goes on the LEFT.
(2) Be sure you connect the LED strands to your LCD gun cable.  I know this one sounds weird, but I did try to hook the strands up to my PC USB directly -- that's a no-no.
(3) Use the little USB power adapter that they supplied.  Use it at the end of the gun cable to plug into your USB.
(4) If you are not using an external power supply, you should be using 2 USB slots.
(5) When you calibrate, be sure to stand far enough back from the screen.  Too close and it won't work.  Point the gun away from your cabinet (ie, point it at side wall).  Hold down A&B for 3 secs.  If the gun is properly hooked up, you will now see the red dot on the wall.  You are in calibration mode.  There's no screen associated with calibration mode (unlike the video on their site).  If you do not get a red dot, you have a wiring issue (or maybe driver issue).

Hopefully that helps out a bit.  I will tackle the driver issue tonight as well.  Let's hope we figure it out soon.  I want to shoot stuff this weekend. ;)


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 26, 2006, 05:56:07 pm
I tried what you said above and still nothing.  How do you get the trigger and buttons to send anything to mame?

I loaded T2 and went to the Input This Game menu from mame.  When I try to set the player 1 button, I pull the trigger and nothing happens.  Mame see no input.  I tried all the othe rbuttons on the gun too.  Nothing.

Then I exited out and opened the Gun2mouse thing they offer.  the app looks like it will let you assign keys.  So I edited only one button (the D button trigger).  I mapped it to "ctrl".

Loaded T2 again and still nothing.  Mame doesn't see me pushing any buttons.


*** EDIT*** This reply pertains to Silver's post, not yours Edge.  I will verify your stuff now.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 26, 2006, 06:12:49 pm
I had same issues.  Here are a few things to look out for:
(1) Be sure you have the LED strands on the proper sides of your LCD/CRT/etc.  The one with 3 sets of LEDS goes on the LEFT.

Check

Quote
(2) Be sure you connect the LED strands to your LCD gun cable.  I know this one sounds weird, but I did try to hook the strands up to my PC USB directly -- that's a no-no.
Seems correct.  I have two usb slots gone from my hub now.  I had to unplug my spinner and flight stick actually to make room for this.

Quote
(3) Use the little USB power adapter that they supplied.  Use it at the end of the gun cable to plug into your USB.

Looks good.

Quote
(4) If you are not using an external power supply, you should be using 2 USB slots.

Yup

Quote
(5) When you calibrate, be sure to stand far enough back from the screen.  Too close and it won't work.  Point the gun away from your cabinet (ie, point it at side wall).  Hold down A&B for 3 secs.  If the gun is properly hooked up, you will now see the red dot on the wall.  You are in calibration mode.  There's no screen associated with calibration mode (unlike the video on their site).  If you do not get a red dot, you have a wiring issue (or maybe driver issue).

Hopefully that helps out a bit.  I will tackle the driver issue tonight as well.  Let's hope we figure it out soon.  I want to shoot stuff this weekend. ;)

I am using inly their software at this minute.  I load their little test program and I can see a big red dot following my pointer (albeit off an inch or something).

I cannot mouse the mouse in windows with the gun however.  I also cannot get mame to recognize anythings - buttons and pointer.

I switched my lightgun_device to say lightgun (I tried mouse as well).  I set mouse = 0 as well.

Still no go.  :(
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: slycrel on January 26, 2006, 06:15:13 pm
HOTD 3 on xbox worked great, and is very accurate.  Using it on a 32" lcd screen, and with the laser on, I was shooting right where I pointed.

Now, I just have to figure out what the deal is with my PC connection.  Looks like I have an afternoon of tinkering ahead of me.

The gun is very solid, and it doesn't really vibrate.  It feels more like recoil to me.  The part on top that slides back when you fire is probably why.  So far for Xbox, I give it a 10.

I'm sure people who have done reviews before will do a much more thorough job of explaining all this.

This should with mamedox(mame for xbox) ? ? Anyone with a modded xbox please try and post result !!

Yes, please...  anyone have a modded xbox to try this on?  I have an xbox in my cab and if these worked I'd buy 2.

Also snaake, I have only recently found mamedox, is there a website or forum somewhere that I could get some more info/discussion on the program?  I'd love to hook up my ultimarc trackball to my xbox, but I was under the impression that it didn't work.  is this not the case with mamedox?  Have they added mouse support?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 26, 2006, 06:42:50 pm
Dont even bother with mame till you have some kind of success in windows with it acting as a mouse - normal mame just looks for a mouse.

There is a tiny switch on the base of the handle of the gun (labelled X/P) This needs to be in the P position for PC/PS2 (X for xbox).

So far it seems NO one has had anything working with the default drivers. I can't even use the LCD test program - no tracking, no buttons. All the button placements on the screen are white for me - but once they were green when I had the 2nd usb port plugged in (for recoil power) but I can an a system warning that the USB bus has experience a Power Surge, and the USB device drew too much power (I'm thinking external powered USB hub for recoil).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 06:56:24 pm
Ok, I got one gun working in DuckHunt.

I had to turn on switchres and Lightgun.

If you have lightgun set to 0, then the mouse controls are in relative mode which does not work.  Relative mode is why you need the troubleshooter for PC games like HOTD and VituaSquad2

I plugged in the second gun and Wingun picked it up right away.

I discovered I didn't have the .chd for Area51.

I tried to get two guns workin in T2, but I guess I need to find the correct config set up.

At the moment I have the LED stands powered from the USB adapter without going through the plugs on the gun cord.

This meansthat the recoil is not working, but the laser still does.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 26, 2006, 07:36:13 pm
I got sort of a working set up as well now.  Unistalled the EMS crap and once again tried the acorn driver.

This time I was able to calibrate gun1 through the guncon driver and played Police Trainer.  It worked pretty well I guess.  I not sure if I am at a good distance.  I must be 8 feet from the screen (27").  I will try recalibrating at different distances as it is hard to aim from that far away.

I plugged in gun 2 but can't get a successful calibration in guncon2.

And so of course things don't work well in mame now either.

But progress has been made.  Anyone email ems about the problem yet?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 26, 2006, 07:44:05 pm
Bummer. Maybe we should not have all rushed to buy two of these things.

Has anyone played House of the Dead 2 player yet?

Mark
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 26, 2006, 08:26:43 pm
Bummer. Maybe we should not have all rushed to buy two of these things.

Has anyone played House of the Dead 2 player yet?

No, just 1 player. If you mean PC, its only possible to play with 2 lightguns using "The Troubleshooter" which does not seem to work for these new guns as its designed for act labs guns. I am not sure what lightguns HOTD and HOTD natively support (in non-mouse mode, they appear to have an option in the config for lightgun).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: SNAAKE on January 26, 2006, 08:35:19 pm
HOTD 3 on xbox worked great, and is very accurate.  Using it on a 32" lcd screen, and with the laser on, I was shooting right where I pointed.

Now, I just have to figure out what the deal is with my PC connection.  Looks like I have an afternoon of tinkering ahead of me.

The gun is very solid, and it doesn't really vibrate.  It feels more like recoil to me.  The part on top that slides back when you fire is probably why.  So far for Xbox, I give it a 10.

I'm sure people who have done reviews before will do a much more thorough job of explaining all this.

This should with mamedox(mame for xbox) ? ? Anyone with a modded xbox please try and post result !!

Yes, please...  anyone have a modded xbox to try this on?  I have an xbox in my cab and if these worked I'd buy 2.

Also snaake, I have only recently found mamedox, is there a website or forum somewhere that I could get some more info/discussion on the program?  I'd love to hook up my ultimarc trackball to my xbox, but I was under the impression that it didn't work.  is this not the case with mamedox?  Have they added mouse support?

I dont think there is trackball suppport but I know lightguns work for mamedox.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 26, 2006, 09:35:24 pm
Update:

I have now played HOTD2 in 2 player - works well. I had to reconfigure the troubleshooter - you must select ActLabs TV lightguns, not PC USB lightguns. Then I had to put player2 button2 to mouse1button4 in Wingun.

This does not track the guns permanently, only when you fire, but this has no impact on this game at all (same as arcade).

I have also now played 2 player in MAME successfully with area51. Works great, nice and accurate. Again, there is no tracking of the cursor (so you will want to turn off the mame target) but then you dont want one anyway to play properly.

mouse 1, lightgun 1, dual_lightgun 0, lightgun_device lightgun. (in mame.ini)

Then in area51, both players are lightgun1X and Y, with P1 button1 as mouse button 0 and P2 button1 as mouse button 2.

This is all with Wingun.


The only outstanding issue I have now, is that I can't play 2 player games that need 2 player tracking - so any of the "fake" lightgun games (T2, opwolf,revx etc...) only work well in 1 player mode.

This is, I believe, a mame limitation and I suspect the only way round it is to use a modified version that supports something like Rawinput, CPNmouse driver or simliar. NoName did this, Advancemame does this, analog+ did this. I don't currently have any versions of NoName/analog+ to test. Advance mame I am struggling to configure (I've activatied the SDL driver for graphics so I can run it in XP just fine, but can anyone give me the advmame.rc settings for cpnmouse or lgrawinput?)


For anyone struggling/getting these, my current advice is forget the EMS CD. Install Wingun or Guncon2PC (I hear both work).

1) Calibrate gun FIRST (info in the online manual)
2) Calibrate in Wingun - I just autocalibrated.
3) repeat 1) then 2) for gun2 at this point
4) Button config in Wingun. Make sure gun1 trigger is left mouse, gun2 trigger is middle mouse. (Think these are defaults).

You should be controlling the mouse with gun1 in windows at this stage.

If so, config mame.ini as above, then run your game at the same resolution as your desktop. (-r 1024x768 in the command line).
In game, hit tab, setup analogue controls so you have lightgun1 X and Y selected to control, THEN turn on the test dip switch to run in the in-game calibration.

Hope that helps!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 10:46:42 pm
This just in from EMS

Dear Erik Ruud,

Thank you for your email.

Really sorry, the latest gun2mouse program (V2.1) we have released has
a bug
such that it fail to work in some computer. Please try this old
version.
Thank you.

Regards,
EMS Henry
www.hkems.com

The older version of the LCDGun2mouse software does work with their LCDGunDriver. and I can track the mouse in windows.

However it only support mapping mouse buttons to gun buttons.  It does not support mapping key to gun buttons.  I'll post the exe up on my website a little later.


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: HOTR6 on January 26, 2006, 10:55:50 pm
Alright you guys seem to be getting the bugs worked out! Cool!
Can one of you post a link to the proper drivers? So when we get these don't even bother with the disk they supply with it? Install the other drivers?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Zero_Hour on January 26, 2006, 10:56:49 pm

I have also now played 2 player in MAME successfully with area51. Works great, nice and accurate. Again, there is no tracking of the cursor (so you will want to turn off the mame target) but then you dont want one anyway to play properly.

I think I'm sold for sure now.  ;D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 11:03:17 pm
Here is a link to the older version of LCDGun2Mouse.

http://erikruud.freeservers.com/arcade/LCDGun2Mouse.zip  You still need the driver.exe as well.

At this point it still looks like the WinGun or Guncon2 driver give us the most functionality.

I tried to get the PC version of VirtuaSquad2 working using the Wingun and Troublshooter, but I could not get it to work with both guns at the same time. Only one or the other would work.  The controller configuration in VS2 would only let me set one player to be mouse controlled.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 26, 2006, 11:34:20 pm
Update:


The only outstanding issue I have now, is that I can't play 2 player games that need 2 player tracking - so any of the "fake" lightgun games (T2, opwolf,revx etc...) only work well in 1 player mode.

This is, I believe, a mame limitation and I suspect the only way round it is to use a modified version that supports something like Rawinput, CPNmouse driver or simliar. NoName did this, Advancemame does this, analog+ did this. I don't currently have any versions of NoName/analog+ to test. Advance mame I am struggling to configure (I've activatied the SDL driver for graphics so I can run it in XP just fine, but can anyone give me the advmame.rc settings for cpnmouse or lgrawinput?)



Maybe what we need is a Gun2Joy or Gun2Analog (Gun2Pot just doesn't sound right) driver for these types of games.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 26, 2006, 11:41:13 pm
Yes could be. Thinking about it more, I'm probably wrong saying the limitation is mame. Its actually the OS, hence the need for clever drivers (CPN) or directX inputs (rawinput). And mame does not support these directly obviously.

So use, a "gun2Analogjoy" would be great, as windows does not limit those kind of controllers I believe.... only mice.

Patience is a virtue.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: str1der on January 26, 2006, 11:52:46 pm
Farmboy,
               I don't have the guns but from reading your  posts it sounds like you have them plugged into a USB hub. Not all USB hubs provide enough power for devices like this. Try to plug them into USB ports on your machine if possible.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dr Gori on January 26, 2006, 11:57:08 pm
ErikRuud,

The link you provided, when clicked, gives an error saying the file must come from the host site.

Perhaps you could put a link on your site, and direct people there.  Then they can check out your nice CP too!

I knew things would get straightened out when more people got their guns.  I am really enjoying using mine, but am glad that 2 player is getting hammered out.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 27, 2006, 12:02:07 am
It works through my smoked plexi.   No issues there.   ;D

Are you guys having to configure all the gun games to change the Digital Sensitivity?  Mine seems to track too slow, so I usually end up raising it quite a bit.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Kobex on January 27, 2006, 02:49:30 am
It looks like the site has been updated (linked in the first post) to have both versions of LCDGun2Mouse.exe.  They also have a note below the links:

Quote
Note : A few customers reported that Gun2Mouse V2.1 comes with the CD could not work

           in their computer. This may be the problem of driver crashing. If you can't use the

          Gun2Mouse V2.1, please use the Gun2Mouse V1.0 in the above link.

 

          Our engineers are now working on the new version of Gun2Mouse program so as to

          prevent the driver crashing problem. Please check this page for new updates.

http://www.hkems.com/product/xbox/LCDTopGun.htm

I want to thank you all you BYOACers for being the guinea pigs and getting this all worked out.  I've never had a chance to play MAME or even a console since the SNES with a light gun, and it looks like that will be changing soon.  I'm glad to hear it works fine through smoked plexi, as that's about the last thing I need to get to make my cab look fairly complete.

Now I just have to decide if I need to buy one or two...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 27, 2006, 04:11:03 am
Woot!

My gun is now shipping!

Gonna have to wait a few days though,as im in the UK!

I did a test setup of mame on my second PC yesterday with the gun games - set it to enable mouse and all seem to run okay. This should mean as long as the gun is regonised and acts like a mouse, things should be alright.

Now can someone start another thread, maybe in the hardware forum, posting all of the working drivers and installation instructions/ mame settings for these guns, so that people can find what they need within ONE source?


Also, can someone clarify whether the actual gun is wired/connected to the LCD stands in some way, and whether this thing works with FCE Ultra for Duck hunt/wild gunman??!!

What about zsnes and yoshis safari??!!

Anyone tried operation wolf yet?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 27, 2006, 04:21:57 am
Here is a link to the older version of LCDGun2Mouse.

http://erikruud.freeservers.com/arcade/LCDGun2Mouse.zip  You still need the driver.exe as well.

At this point it still looks like the WinGun or Guncon2 driver give us the most functionality.

I tried to get the PC version of VirtuaSquad2 working using the Wingun and Troublshooter, but I could not get it to work with both guns at the same time. Only one or the other would work.  The controller configuration in VS2 would only let me set one player to be mouse controlled.



this link is dead.
can we get a working one up please?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 27, 2006, 05:38:03 am
Try this:

http://erikruud.freeservers.com/arcade/lcdtopgun.html

or this:

http://www.hkems.com/product/xbox/LCDTopGun.htm
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 27, 2006, 06:22:56 am
Try this:

http://erikruud.freeservers.com/arcade/lcdtopgun.html

or this:

http://www.hkems.com/product/xbox/LCDTopGun.htm


thanks. You have to click on the link and not right click/save as.

Are there any other drivers I will need for mame and PC games such as HOTD, or is gun2mouse all I need?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: markc74 on January 27, 2006, 07:25:41 am
Does anyone know if these LCD stands can be taken apart and just the LCD's remounted inside a cab?

Sorely tempted to get these...  ;D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 27, 2006, 07:36:30 am
As I understand it right now.

The best choice for drivers is to use the Acorn's Wingun (http://www.guncon2driver.com/) or Smog's Guncon2 (http://xoomer.virgilio.it/smogdragon/) drivers. 

As far as I can tell, the EMS LCDdriver and  LCDGun2Mouse will only support one player at this time.

There are some PC games that you need the Trouble Shooter (http://thetroubleshooter.home.mindspring.com/)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 27, 2006, 07:47:32 am
Does anyone know if these LCD stands can be taken apart and just the LCD's remounted inside a cab?

Sorely tempted to get these...  ;D

just mount them neatly outside your cab.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 27, 2006, 07:48:22 am
As I understand it right now.

The best choice for drivers is to use the Acorn's Wingun (http://www.guncon2driver.com/) or Smog's Guncon2 (http://xoomer.virgilio.it/smogdragon/) drivers. 

As far as I can tell, the EMS LCDdriver and  LCDGun2Mouse will only support one player at this time.

There are some PC games that you need the Trouble Shooter (http://thetroubleshooter.home.mindspring.com/)

im only gonna install the one gun, so i take it the lcddriver is the one of choice..?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 27, 2006, 07:51:34 am
Heres a (low quality) vid of T2 in action..

Looks great :)

Could you do one of Operation Wolf?  No matter really, I succumbed and ordered one yesterday too...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JoyMonkey on January 27, 2006, 07:57:54 am
One more quick question, then it's ordering time *waves paycheck in air*

Do you have to calibrate the gun everytime you turn your cab on? Or does it remember where the LED stands are?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 27, 2006, 08:09:31 am
You do not need to keep recalibrating as long as:

1. The stands have not been moved.
2. You stand more or less the same distance from the screen.
3.  The resolution of the games has not changed.


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 27, 2006, 08:23:49 am
Heres a (low quality) vid of T2 in action..

Looks great :)

Could you do one of Operation Wolf?  No matter really, I succumbed and ordered one yesterday too...

Minwah you are in the UK right? What shipping did you opt for?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 27, 2006, 08:24:48 am
I have been exchanging some emails with Henry from EMS.

I have updated him on what is working and what is not.  I mentioned the Gun2Analog idea to him.

I have also asked him to keep me posted on updated drivers and offered to beta test for them.

We'll see how it goes.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 27, 2006, 08:24:52 am
You do not need to keep recalibrating as long as:

1. The stands have not been moved.
2. You stand more or less the same distance from the screen.
3.  The resolution of the games has not changed.





so whats the easiest way of forcing just the gun games alone to display in the same resolution (I assume res will change for other games and emus)

Can I do this via mame32 if it saves time?


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brian23 on January 27, 2006, 08:26:09 am
Just a little curious... could these be mounted outside the cab? I mean, you are going to calibrate them anyways to get the correct "square" by shooting in all four corners? I've never used one of these so I may be way off...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 27, 2006, 08:28:59 am
I'm not sure.

I have configured MAME to force all games to 1024x768.  I originally did this because I did not like the way my monitor reacted to certion resolution changes.  It was alomost like it quickly shut off and then back on again.

I know you can set up seperate .ini files for individual games to overide the settings in your mame.ini file, but I don't know if there is an .ini that could be set up for all gun games.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 27, 2006, 08:29:08 am
Minwah you are in the UK right? What shipping did you opt for?

Yep, I went for UPS...I'm moving soon so I want it to arrive asap.

so whats the easiest way of forcing just the gun games alone to display in the same resolution (I assume res will change for other games and emus)

Use game-specific ini's to specify resolution.  In MAME32 you can do this with a menu somehow I believe.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 27, 2006, 08:29:49 am
Just a little curious... could these be mounted outside the cab? I mean, you are going to calibrate them anyways to get the correct "square" by shooting in all four corners? I've never used one of these so I may be way off...

Yes I believe that will work from what others have said.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 27, 2006, 08:32:45 am
Just a little curious... could these be mounted outside the cab? I mean, you are going to calibrate them anyways to get the correct "square" by shooting in all four corners? I've never used one of these so I may be way off...


Yes you could month them to the ouside of your cab.  I currently have mine mounted to the inside edges of my cab which puts the a few inches away from the screen.

Two things to keep in mind.  
1. The farther apart the stands are the farther away you have to stand.  
2.  The cords on the stands are not made to be detachable, so you will need to get a little creative if you don't want the cords hanging around the outside of your cab.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 27, 2006, 08:33:45 am
Just a little curious... could these be mounted outside the cab? I mean, you are going to calibrate them anyways to get the correct "square" by shooting in all four corners? I've never used one of these so I may be way off...


yep they can and thats what im doing. Im not going to rip off the glass from my cab to put these stands underneith - theres no space anyway, as they are 3cm thick.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brian23 on January 27, 2006, 08:34:53 am
Sounds great. It makes sense that you have to stand farther back. Pay day is almost here! :)


Just a little curious... could these be mounted outside the cab? I mean, you are going to calibrate them anyways to get the correct "square" by shooting in all four corners? I've never used one of these so I may be way off...


Yes you could month them to the ouside of your cab.  I currently have mine mounted to the inside edges of my cab which puts the a few inches away from the screen.

Two things to keep in mind.  
1. The farther apart the stands are the farther away you have to stand.  
2.  The cords on the stands are not made to be detachable, so you will need to get a little creative if you don't want the cords hanging around the outside of your cab.


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 27, 2006, 08:35:17 am
Minwah you are in the UK right? What shipping did you opt for?

Yep, I went for UPS...I'm moving soon so I want it to arrive asap.

so whats the easiest way of forcing just the gun games alone to display in the same resolution (I assume res will change for other games and emus)

Use game-specific ini's to specify resolution.  In MAME32 you can do this with a menu somehow I believe.

How much did UPS shipping set you back? Did you order 1 gun or 2?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 27, 2006, 08:39:33 am
so, lets get this straight and make it absolutely clear..

We caliberate the guns via a windows app right? therefore the mame gun games HAVE to be the same resolution as the windows desktop??

How will this affect mamewah if it was a different res? (I probably knw the answer to this)?

What about other emus such as epsxe and fceultra (nes) - will the resolution have to be forced here too?

I take it PC games will also have to be the same res?

So, what res do you reccomend?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 27, 2006, 08:41:12 am
another question

are you guys planning to replace the gun cord to something more durable??


any holster options  (non happs) out there, considering their size?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 27, 2006, 08:46:29 am
I have been exchanging some emails with Henry from EMS.

I have updated him on what is working and what is not.  I mentioned the Gun2Analog idea to him.

I have also asked him to keep me posted on updated drivers and offered to beta test for them.

We'll see how it goes.

Good work. Thinking about it, this is probably a good avenue to follow up....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 27, 2006, 08:56:00 am
so, lets get this straight and make it absolutely clear..

We caliberate the guns via a windows app right? therefore the mame gun games HAVE to be the same resolution as the windows desktop??

How will this affect mamewah if it was a different res? (I probably knw the answer to this)?

What about other emus such as epsxe and fceultra (nes) - will the resolution have to be forced here too?

I take it PC games will also have to be the same res?

So, what res do you reccomend?

Keep in mind that until late last night, I was using the Wingun driver so I am not sure if all these answers will stay the same if we use the EMS drivers.

The guns themselves have a calibration that needs to be done.  This calibration appears to be stored in the gun itself.  It is reasonably painless.  Just hold the A & B buttons to get into calibration, the fire a pattern of six shots (top left led, screen center, then all four corners of the screen).  I have actually unsintalled and reinstalled the drivers and not had to recalibrate the gun. I did however have to redo the software calibration.

When using Wingun (and I assume Guncon2) you still need to goe through the software calibration as well.

Think of it as calibrating the gun to the stands and monitor, and the calibrating the driver to the gun.

Using the EMS drivers does not require two different calibrations.  I have not tried different resolutions yet using the EMS driver.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 27, 2006, 09:01:07 am
I have been playing with trying to get mame (or a variant) to track both guns at the same time. No success so far.

I've been trying with Analog+ 83.2 (last version with which the analog changes worked I believe. I've had no luck getting it to work at all. Bizarely the triggers on either gun fail to register as anything (and no motion data at all seems to be passed). Not sure is this is my setup or due to something else.

I was thinking that this is essentially like getting dual trackballs to work (which is something else I have been looking at doing anyway) I have a feeling this maybe to do with the fact the guns are NOT seen by the system as mice at all (I'm using the Guncon2 HID compliant driver). It's the Wingun app that is parsing the gun data, and throwing the data at the system mouse. This is why 2 guns work in normal mame for non tracking games (you are both actually sharing the same mouse I believe) but not for tracking.

If thats right, then analog+mame is no help, I think, as there are not 2 mice to see. According to what ErikRuud posted, the EMS Gun2Mouse app does not support 2 guns anyway.

 Now Smog's Guncon driver may be different - There is code in AdvanceMame that specifically looks for either Actlabs or Smogs lightguns. However, I have totally failed to install Smogs driver on my system - I can't calibrate it at all, which ends up locking my mouse off screen even when the gun is nowhere near the screen. So I can't control my desktop except the keyboard. I am sure this is something I am doing, as someone posted they had successfully used Smogs driver with this gun.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 27, 2006, 09:11:11 am
I am running under Win2000, so it appears that I cannot use Smog's driver at all.

As far as I can tell the EMS LCDDriver will allow to guns to be hooked to the system, they both appear as USB Controllers in the Device Manager, but the Gun2Mouse only appears to work on the first one.

Some of these issues with two guns might not be a problem under Win98, because you can have seperate mice.

Has anyone looked at the "Mini game" from the EMS site?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on January 27, 2006, 10:33:27 am
Well, I just ordered 2.  I'll look at it in XP as soon as it gets here. 

But once you get analog+ mame working, make sure you can get it working with two mice first.  Then start playing with the guns.

but since they have already started talking about fixes in drivers... they are actively listening to problems.  If the gun2mouse driver only works on the first controller... this is probably something they limited since most people wouldn't ever care.   But they might compile a driver without the check for us to play with at our own risk.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ssc arcade on January 27, 2006, 10:39:00 am
This thread got to 7 pages fast, I like what I have read so far and will be placing my order.  Nice timing my cab is about 75% done, now is the perfect time to put these in with no impact on my design.

Where is the best place to order?  Is there still anyone who is looking to get a bulk order together?

Thanks for all the homework from our testers in this string.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ahofle on January 27, 2006, 10:50:06 am
Wow, now I'm starting to get excited.  Thanks to Silver, Erik, Farmboy, and Dr Gori, and everyone else for being the pioneers with these guns.  I'll probably be putting in my order today now that Silver got Area51 and HOTD2 working with 2 guns.  8)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 27, 2006, 11:01:04 am
Well, I just ordered 2.  I'll look at it in XP as soon as it gets here. 

But once you get analog+ mame working, make sure you can get it working with two mice first.  Then start playing with the guns.

but since they have already started talking about fixes in drivers... they are actively listening to problems.  If the gun2mouse driver only works on the first controller... this is probably something they limited since most people wouldn't ever care.   But they might compile a driver without the check for us to play with at our own risk.

Ah good point. I'll dig up another mouse to test with. Will analog+ offer the options of more than 1 mouse if it does not detect them? ie I get to allocate p1 to sysmouse and p2 to mouse1 in the menus - does this mean its detected 2 mice?

My current feeling is that they are not even seen as mice in my setup, but then they are listed as HID devices? It would be great to see a config guide for analog mame.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silverwind on January 27, 2006, 11:01:37 am
Do these guys work with console emulators?  Can you play duck hunt with this??  :D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brian23 on January 27, 2006, 11:06:21 am
Farmboy,
               I don't have the guns but from reading your  posts it sounds like you have them plugged into a USB hub. Not all USB hubs provide enough power for devices like this. Try to plug them into USB ports on your machine if possible.

Maybe we could try using a hub that has external power supply?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 27, 2006, 11:07:02 am
You can  mount these outside, but I would strongly recommend mounting the LED stands as close to the screen as possible - in order to make the distance between them as small as possible.

The reason is that it is impossible to shoot accurately (at things like desktop icons) when you are standing so far back.

I can't shoot anything in windows (not that I care, but this affect would apply to gaming as well), because the pointer constantly "shakes".  The further you are away the more "stable" you have to be since any slight vibration in your hand will translate to more wild movement of the cursor (since you are further away).

The one drawback of this technology seems to be just that - that you have to stand so far away and becasue of that will have problems with pinpointing things.

However in gameplay (where it matters most obviously) this effect doesn't seem to come into play much.  The objects there are much larger (as opposed to icons) and are moving. 

I need to try the resolution trick Erik mentions though.  Maybe that will help slightly as I bounce from game to game.

I will try to work more on the 2 player deal tonight too.  I ran out of USB ports, but just came from Fry's and picked up a powered 4 port hub, so I should be good to go tonight.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 27, 2006, 11:07:59 am
Farmboy,
               I don't have the guns but from reading your  posts it sounds like you have them plugged into a USB hub. Not all USB hubs provide enough power for devices like this. Try to plug them into USB ports on your machine if possible.

Maybe we could try using a hub that has external power supply?

Just bought one this morning bro.  I will let you know if that changes anything.  :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 27, 2006, 11:09:01 am
Do these guys work with console emulators?  Can you play duck hunt with this??  :D

I played the player's choice version last night, but could not get the trigger to register.  Not sure what happened there since the gun worked fine in Police Trainer.

I will try FCE Ultra tonight though.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: HOTR6 on January 27, 2006, 11:14:02 am
WOW! Mine are out for delivery this morning! I should have mine by 11!WooHoo more stuff to play with!
So did we figure out if there are holsters for these?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 27, 2006, 11:14:38 am
I have been playing with trying to get mame (or a variant) to track both guns at the same time. No success so far.

I've been trying with Analog+ 83.2 (last version with which the analog changes worked I believe. I've had no luck getting it to work at all. Bizarely the triggers on either gun fail to register as anything (and no motion data at all seems to be passed). Not sure is this is my setup or due to something else.

I was thinking that this is essentially like getting dual trackballs to work (which is something else I have been looking at doing anyway) I have a feeling this maybe to do with the fact the guns are NOT seen by the system as mice at all (I'm using the Guncon2 HID compliant driver). It's the Wingun app that is parsing the gun data, and throwing the data at the system mouse. This is why 2 guns work in normal mame for non tracking games (you are both actually sharing the same mouse I believe) but not for tracking.

If thats right, then analog+mame is no help, I think, as there are not 2 mice to see. According to what ErikRuud posted, the EMS Gun2Mouse app does not support 2 guns anyway.

 Now Smog's Guncon driver may be different - There is code in AdvanceMame that specifically looks for either Actlabs or Smogs lightguns. However, I have totally failed to install Smogs driver on my system - I can't calibrate it at all, which ends up locking my mouse off screen even when the gun is nowhere near the screen. So I can't control my desktop except the keyboard. I am sure this is something I am doing, as someone posted they had successfully used Smogs driver with this gun.




Silver:
I got 2 trackballs working in Marble Madness and Atari Football using version 83.2 Of Mame Analog+ (the last version on his site that provides this functionality.) Here are the exact settings I am using:

In the mameanalogxp.ini

### Input device options ###
mouse                   1
joystick                0
lightgun                0
dual_lightgun           0
offscreen_reload        0
steadykey               0
keyboard_leds           0
led_mode                ps/2
a2d_deadzone            0.300000
# ctrlr                 <NULL> (not set)

### Analog+ options ###
multiplemice            1
switchablemice          0
switchmiceaxes          1
splitmouseaxes          0
resetmouseaxes          0
lightgun2a              0
lightgun2b              0
williams49way           0

It took a LONG TIME to figure out that switchmiceaxes was the important switch to set to 1. I did ALOT of searching on the diffrent boards to get this to work.

Now as far as using this program to get two light guns to work, good luck. I tried for a week to get two act labs tv guns to work using it and at best I got spotty results. No better than regular MAME really so I gave up and just went back to regular MAME as far as the guns are concerned. But with Marble Madness and Atari Fottball Analog+ works awesome. I can play two player MM and AF using two diffrent trackballs, each controls their marble or football player independently of the other one. Its very nice.

My experience with two light guns in MAME is nothig short of horrible. Except for HOTD series using the troubleshooter. THat works great!
I went ahead and ordered two of these guns but in retro spect I wish I had only ordered one.

Mark
Hou TX

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brian23 on January 27, 2006, 11:16:38 am
Awesome. I just installed USB ports on the front of my cab this morning for player one and two. External hub w/ PS would come handy.


Farmboy,
               I don't have the guns but from reading your  posts it sounds like you have them plugged into a USB hub. Not all USB hubs provide enough power for devices like this. Try to plug them into USB ports on your machine if possible.

Maybe we could try using a hub that has external power supply?

Just bought one this morning bro.  I will let you know if that changes anything.  :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 27, 2006, 11:25:22 am
WOW! Mine are out for delivery this morning! I should have mine by 11!WooHoo more stuff to play with!
So did we figure out if there are holsters for these?


I was looking at real holsters (for a baretta).  These look like they would fit actually.  LOL  They are very similar in shape and size.

Way to expensive for my taste though.  So I may just attach brackets and just hang the guns off of them.

I want to help get the bugs ironed out first though.   ;)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 27, 2006, 11:32:55 am
Silver:
I got 2 trackballs working in Marble Madness and Atari Football using version 83.2 Of Mame Analog+ (the last version on his site that provides this functionality.) Here are the exact settings I am using:
---
switchmiceaxes          1
---
It took a LONG TIME to figure out that switchmiceaxes was the important switch to set to 1. I did ALOT of searching on the diffrent boards to get this to work.

Now that is the ONE option I did not try. What does it do (as it seems it does more than it says)??

I've been thinking I've been over hasty with my claiming that they are not seen as mice. Because actually they are HID compatible devices.....

I think we can get this working eventually. You may appreciate that 2nd gun yet. If 2 trackballs work well, this can work well.....

Thanks for posting that info - your right, it is hard to find any info on it!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 27, 2006, 11:34:26 am
If you look closely at my photos, you will see that the gun is based on a Beretta 92FS!

By the way, I have updated my page again to include all the relevant links, and the FAQ from this thread.

http://erikruud.freeservers.com/arcade/lcdtopgun.html
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 27, 2006, 11:36:00 am

I have also now played 2 player in MAME successfully with area51. Works great, nice and accurate. Again, there is no tracking of the cursor (so you will want to turn off the mame target) but then you dont want one anyway to play properly.


How do you turn off cursors for a game?  Is it per game, or can you turn them off globally for all games?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 27, 2006, 11:57:32 am
Silver:
I got 2 trackballs working in Marble Madness and Atari Football using version 83.2 Of Mame Analog+ (the last version on his site that provides this functionality.) Here are the exact settings I am using:
---
switchmiceaxes          1
---
It took a LONG TIME to figure out that switchmiceaxes was the important switch to set to 1. I did ALOT of searching on the diffrent boards to get this to work.

Now that is the ONE option I did not try. What does it do (as it seems it does more than it says)??

I've been thinking I've been over hasty with my claiming that they are not seen as mice. Because actually they are HID compatible devices.....

I think we can get this working eventually. You may appreciate that 2nd gun yet. If 2 trackballs work well, this can work well.....

Thanks for posting that info - your right, it is hard to find any info on it!


I do not know what it does. I found this post http://forum.arcadecontrols.com/index.php?topic=21283.0 by searching for analog. I weeded through probably 75-100 posts and found this one. So I tried it and boom, works great.

The MameAnalog+ site does not provide enough/quality documentation to be able to use the program to its fullest capabilities. Like these:
lightgun2a              0
lightgun2b              0

What the heck do those do??

And

switchablemice          0
splitmouseaxes          0
resetmouseaxes          0

Anyone know what those do?

I read somewhere that when using some of these options you are supposed to set mouse to 0 and lightgun to 0 to get dual lightguns working. But like I said these features of this program are not well documented anywhere. I think the author is Urebelscum and I think he posts on here. If someone knows him maybe you could get him to write a.txt file for us or something??

Mark

 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 27, 2006, 12:05:31 pm
Ok his nickname on here is u_rebelscum
 and his last post was on Jan25th where he was helping someone with MameAnalog+. Can someone get him involved in this discussion? Anyone know him? It says he is a full member..

Mark
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 27, 2006, 12:06:11 pm
Interseting Tidbit from the Wingun site.

Quote
Joystick, gamepad, and possibly early "lightgun device" support will be enabled. This means you can assign gun functions to joystick/gamepad buttons. The lightgun device, read as a game controller, will enable any programs that choose to support it to read from the lightgun with no emulation layer. As an example program, I have been writing a game called "Paper Ducks". Finally, the absolute-to-relative routine is reaching an acceptable level, at least for joystick use. It may be included, allowing you to play things such as Confidential Mission in chankast (which does not support a lightgun, or a mouse currently).

This is from a new item about upcoming features.  Acorn may already be sitting on our Gun2Ananlog solution!

Acorn are you listening?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Knievel on January 27, 2006, 12:09:57 pm
Thanks for the quick work on the webpage Erik. I just discovered this and you made it real easy to catch up.

For my fellow Canadians out there..
I ordered a single gun from lik-sang.com and was able to choose Global Priority(mail) shipping. It's a slower option but will save you the horrendous brokerage fees the courier companies charge. Total was $50 US which is damn reasonable for a light gun.

I had the expensive POS Act-Labs gun for one day and sold it. Turned me right off light guns but this looks promising.

And thanks to everyone else posting their ongoing findings with this gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 27, 2006, 12:17:50 pm
Also one more thing. I tried to get AdvanceMame working but everytime I tried to play a game it would start up in a little bitty box like I was 5 inches tall.
I read that AdvanceMame helps with dual light gun and multiple mice so if anyone has this working PLEASE post your configs. I am pretty good with computers but after a while these programs start bleeding into one another; mame, mameanalog+, advancemame, mamewah.............................................It is just too much sometimes.

Mark
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 27, 2006, 12:23:31 pm
can you guys with completed cabs start showing us pics of how you have mounted the led stands. would appreciate if we could share ideas.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 27, 2006, 12:25:13 pm
I would have to actually complete my cab in order to do that.  ;D

I will probably go with a variation on mounting them behind the bevel with holes for the leds to show through.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 27, 2006, 12:26:29 pm
can you guys with completed cabs start showing us pics of how you have mounted the led stands. would appreciate if we could share ideas.

I should have taken pics when I mounted mine last night.  Sorry about that.  it is really trivial though.

I removed the plexi and just used double sided tape to stick the to the sides of my cab.  Put the plexi back on and buttoned everything back up.

It works perfect through the smoked plexi.  The only thing you can see is the faint glow of the red power LED on the top of the right hand side LED stand.

The stands are VERY thin so you can mount them anywhere with ease I suppose.

darthbane2k - I believe tyour problem is that you cannot remove the glass or bezel?  If that is true your only option is to mount the outside the cab.  Can they fit on the inside edges of the cab though (over the glass)?  It might look a little better.  Either way I think they look fine becasue they match in color and are very thin.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ssc arcade on January 27, 2006, 02:06:09 pm
Just ordered mine, took the DHL route, wanted to be a cheap sake and go with standard but it says 2 to 4 weeks to reach US, then add a week or 2 to get to me.  Waiting one month plus compared to 3 days is works $11.

Final price $60.95.

Again wanted to give a thanks to the guys who dug this up and are keeping us informed with their testing.

I plan on putting the strips behind my tinted glass, I have a 21" monitor and a 26" wide cab.  Does it work better to have the strips right on the sides of the monitor or would a few inches away on the inside edge of the cab make any difference.

thanks
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 27, 2006, 02:26:17 pm
Just ordered mine, took the DHL route, wanted to be a cheap sake and go with standard but it says 2 to 4 weeks to reach US, then add a week or 2 to get to me.  Waiting one month plus compared to 3 days is works $11.

Final price $60.95.

Again wanted to give a thanks to the guys who dug this up and are keeping us informed with their testing.

I plan on putting the strips behind my tinted glass, I have a 21" monitor and a 26" wide cab.  Does it work better to have the strips right on the sides of the monitor or would a few inches away on the inside edge of the cab make any difference.

thanks

Put them next to your monitor unless you prefer to stand 47' feet away when shooting at things that (when that far away) are the size of a stamp.   ;D

Seriously, the closer you keep the stands, the closer you can stand to the screen.  And that is better.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: unclet on January 27, 2006, 02:45:19 pm
Questions for anyone who has tested the gun in Mame:

1) Have the games Jurrasic Park, Egg Venture, Duck Hunt, Hogan's Alley, Area51 been proven to work fine with this gun?

I am using NoNameMame.exe right now, and my ActLab USB TV gun does not work in these games.   The calibration never works.   This might be a problem with me using NoNameMame, rather than a nice Mame.exe version, however, I am not sure.   I thought I read that the real arcade games of Egg Venture and Jurassic Park used different type of lightguns (or something) which Mame does not emulate ... could that be true?

2) The name of the gun is LCDTopGun .... does the gun work on a normal JVC 27" TV which is not LCD, plasma, etc...?

3) Can you turn off the recoil action if you can not stand the click-click it makes?

4) Does one gun work in Mame perfectly?

5) I understand two guns at the same time might still be a problem in Mame.  Is this because the "LCDGun2Mouse V2.1 driver" does not work and that once the new driver is created (which the makers of the gun indicate they are working on) then two guns should work in Mame as well?

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 27, 2006, 02:54:46 pm
1). Duck Hunt works.  Area 51 works (2 guns even). I don't think anyone has tested the other games yet.

2).  Forget the name, the gun does not care what type of screen you are using (LCP, Plasma, DLP, Projection, Black and White TV, whatever)

3) Turn diable the recoil, you simply do not plug in the 5 volt connector on the gun.

4) One gun seems to work perfectly in MAME, but not all games have been tested.

5)  Two guns do work in MAME for some games, but not for others.  This is mostly due to the way Win XP and Win 2000 combine all mice into one system mouse. Two guns might work better under Win 98, I don't think anyone has tested this yet.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 27, 2006, 03:06:43 pm
Let's start a list of which games have been tested.

If anyone has successfully gotten a game to work, send me a PM.

Include the following information:

Game Name
Type (MAME, PC, SNES, Etc)
Emulator Version
Driver Used (EMS, Wingun, Guncon2)
Os (WinXp, Win 200, etc)
# of guns working

I'll add the listing to my page. http://erikruud.freeservers.com/arcade/lcdtopgun.html
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: adonis_minus_20 on January 27, 2006, 03:07:36 pm
5)  Two guns do work in MAME for some games, but not for others.  This is mostly due to the way Win XP and Win 2000 combine all mice into one system mouse. Two guns might work better under Win 98, I don't think anyone has tested this yet.

It seems from this thread that the only two player gun games that don't work with these guns are ones that require constant tracking, e.g. T2, Operation Wolf, etc.

Is this correct?

Thanks for all your testing with these guns.  I haven't ordered yet, but I've been following this closely.

Jim
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 27, 2006, 03:08:41 pm
Yes, that does appear to be the case, but most games have not been tested yet.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 27, 2006, 03:15:56 pm
Silver: Any updates?

Mark
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ahofle on January 27, 2006, 03:38:29 pm
Also one more thing. I tried to get AdvanceMame working but everytime I tried to play a game it would start up in a little bitty box like I was 5 inches tall.
I read that AdvanceMame helps with dual light gun and multiple mice so if anyone has this working PLEASE post your configs. I am pretty good with computers but after a while these programs start bleeding into one another; mame, mameanalog+, advancemame, mamewah.............................................It is just too much sometimes.

Mark


I have dual Act-Labs USB TV lightguns working simultaneously in Area51/Maxforce with an older version of mameanalog+ (although I am using Win98, so that might be why it works).  Even the offscreen reload works.  I can post my command line when I get home if you are still interested.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 27, 2006, 03:52:12 pm
Sire that would be great.  But honestly I cannot see myself ever going back to Win98.

THX!

Mark
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 27, 2006, 04:07:37 pm
5)  Two guns do work in MAME for some games, but not for others.  This is mostly due to the way Win XP and Win 2000 combine all mice into one system mouse. Two guns might work better under Win 98, I don't think anyone has tested this yet.

It seems from this thread that the only two player gun games that don't work with these guns are ones that require constant tracking, e.g. T2, Operation Wolf, etc.

Is this correct?

Thanks for all your testing with these guns.  I haven't ordered yet, but I've been following this closely.

Jim

adonis_minus_20 :

Can you look at my post   http://forum.arcadecontrols.com/index.php?topic=49209.0
Do you have any idea why this would be? I am trying to get ready for when my guns come in.

THX!
Mark


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 27, 2006, 04:49:37 pm
Silver: Any updates?

Mark


Not yet - only just back from work though. A quick test has not shown much, although it appears to me that NO information from the guns gets to analogmame at all - not even the button presses. So it may be something ...else?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 27, 2006, 04:53:26 pm
Op wolf works perfectly with no calibration needed (which is lucky as there is no in game calibration).

RE: comment above about some games not working properly (t2/tracking games) - thats ONLY in 2player mode.

I have not yet found a game that does now work 1player. But there are many more to try....  ;D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 27, 2006, 05:10:10 pm
I've only given a quick test, but Jurassic Park does not play so well. The target seems to be under acceleration over the middle part of the screen, less at the outer. So you can still 'control' the target, but its not calibrated right.

I'm guessing the original game used analog joys that perhaps had a certain mechanical properties and the game is calibrated for them? Any played it with any lightgun? Or is it behaving like this because its designed to be played with a mouse in mame? I'm surprised as Op Wolf is calibrated perfectly and is also an analogue joy game....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Jawadali on January 27, 2006, 05:10:48 pm
Has anyone shown this info to Smog or Acorn?

BTW, here is the old thread (Guncon2-related) for reference:

http://forum.arcadecontrols.com/index.php?topic=35416.600
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Gh0sty on January 27, 2006, 05:21:36 pm
my 2 guns are still underway and i watch this thread closely, i'm also very interested
especialy in 2 player lightguns games, there is this CPNMouse (http://cpnmouse.sourceforge.net/index.html) to use more than one pointing device in Windows 2000/XP applications.
It maybe is usefull here? I still wait for my 2 guns but maybe someone will test it.

R
Gh0sty
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 27, 2006, 05:29:58 pm
Hogans alley works (non-playchoice), Egg Venture works (only tried 1P).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: buks on January 27, 2006, 05:47:54 pm
I too have joined in and ordered 2 .... 1 would have done but theres always that off chance that someone will want to play HOTD3 with me ... :)

I had very shakey success with the Guncon2 guns using acorns driver. Not that this is in any way acorns fault more to do with the fact that I had to play in 640x480 mode due to overscan problems (I'm using a scart to vga cable). The picture quality is excellent but the extra soldering we had to do to the cable to interface the guns wasn't really designed for this kind of cable. By the sounds of it it doesn't matter what TV/cable/graphics card/whatever you use as the tracking is done by the camera and the two "sticks" at the side.

I've also got an xbox so I ordered hotd3 for it. Damn - should have waited till I actually got paid. I wonder if the bank manager will mind me defaulting on the mortgage ? lol

By tha way - I'm UK based and ordered via playasia and paid $42 for UPS shipping. I basically went for playasia as thats what other uk based byoacers seem to have done (nothing against lik-sang !).

I'll no doubt post my woes when I get to test them - deffo going to get one working before I even unpack the second gun !

Finally - many thanks to all who have contributed ideas/fixes etc so far. This is what MAKES a forum !

Buks

PS My brother has just bought a PS2 so hes about to get 2 guncon2 guns for free as they are no use to me know !
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 27, 2006, 05:54:21 pm
my 2 guns are still underway and i watch this thread closely, i'm also very interested
especialy in 2 player lightguns games, there is this CPNMouse (http://cpnmouse.sourceforge.net/index.html) to use more than one pointing device in Windows 2000/XP applications.
It maybe is usefull here? I still wait for my 2 guns but maybe someone will test it.

R
Gh0sty

Hi I tried the cpnmouse driver, but XP rejects the driver as having "no information about your hardware" when you try and force it on one of the guns in device manager....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Gh0sty on January 27, 2006, 06:01:09 pm
@Silver,
have you read the Documentation "How to install Driver"
and "My mouse is not recognised" at the CPNMouse site??

@buks,
LOL i have the same problem like you, but payday is close, we have the 27 January ;)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: buks on January 27, 2006, 06:04:40 pm
Ghosty - Can I send my bank manager your details for a character refernce ? lol !
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: NIVO on January 27, 2006, 06:26:49 pm
let me know when one of you turkeys hack the gun to be wireless  :D  and pm me and ill be sure and post it on the main page/news section.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Gh0sty on January 27, 2006, 06:33:30 pm
NIVO check this (http://www.erealgames.com/products.php) out.
It ships 2nd quarter 2006 though ;) until then we have to test this guns out.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: NIVO on January 27, 2006, 06:35:54 pm
thx for the tip im lookin forward to try those.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: HOTR6 on January 27, 2006, 06:45:10 pm
Alright I received mine. I only opened 1 seeingas how I better get 1 gong rightandthen try to tackle 2!
I mounted teh LED stands. I did not put them on the "sides" of the TV because they will not fit between the TV and cab. I put them ON the face of the case right next to the screen. I will post pics when my husband comes home with my CF card!
Now I plugged the LED stands into the gun and from the gun plugged in the adapter they sent and then plugged the 2 USB plugs into the computer.
I get power to the gun. I did the hold A and B down and then did what it said left LED, center corners, in the order it said. I may have been a bit slow don't know if that matters. I sited like I would a normal gun, I did not point the laser at teh corners and fire. I don't know if this is a problem. I installed Wingun. It says there is a gun on there, I tried the auto calibrate and it says to moove the gun between the lines. I do and very sparadically the cursor moves around. I finished that and tried to get police trainer to work, no dice! I don't really know what is goin on. I will try to load the drivers frfom the site (the old ones) Any word? Is anybody brave enough to do a "Top Gun light guns for Dummies" thread? I really need the whole step by step process.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: fjser on January 27, 2006, 06:54:04 pm
Great thread, looking forward to purchasing these.  So where is the best play to order from in the US currently? Looks like playasia.com has them the cheapest. Are they also the fastest shipping right now?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChicagoDave on January 27, 2006, 07:43:28 pm
Hi All,

I'm new to the board and have been planning to add a lightgun to my cabinet.  Up until I saw this thread I was planning to get the Act Labs USB TV gun.  It seems that everyone is going crazy ordering these TopGun guns, even people that already have the Act Labs gun.  What is the problem with the Act Labs gun other than the price and the fact that it will only work on a TV and not other displays.  Have people had trouble with the Act Labs gun?  I like the TopGun gun except for the fact you have to hang the LEDs on the side of the monitor.  I think it might lesson the look of the cabinet.  Waiting for pics....

Any help would be appreciated before I order a gun.  Thanks!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: unclet on January 27, 2006, 08:17:17 pm
Just hide the LEDs under smoked plexi or simply behind the bezel with little holes cut in it ... perhaps..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 27, 2006, 08:23:41 pm
Hi All,

I'm new to the board and have been planning to add a lightgun to my cabinet.  Up until I saw this thread I was planning to get the Act Labs USB TV gun.  It seems that everyone is going crazy ordering these TopGun guns, even people that already have the Act Labs gun.  What is the problem with the Act Labs gun other than the price and the fact that it will only work on a TV and not other displays.  Have people had trouble with the Act Labs gun?  I like the TopGun gun except for the fact you have to hang the LEDs on the side of the monitor.  I think it might lesson the look of the cabinet.  Waiting for pics....

Any help would be appreciated before I order a gun.  Thanks!


I can post a picture if you want, but honestly it would be a waste.  You can't seen them behind my smoked plexiglas.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChicagoDave on January 27, 2006, 08:29:26 pm
Hi All,

I'm new to the board and have been planning to add a lightgun to my cabinet.  Up until I saw this thread I was planning to get the Act Labs USB TV gun.  It seems that everyone is going crazy ordering these TopGun guns, even people that already have the Act Labs gun.  What is the problem with the Act Labs gun other than the price and the fact that it will only work on a TV and not other displays.  Have people had trouble with the Act Labs gun?  I like the TopGun gun except for the fact you have to hang the LEDs on the side of the monitor.  I think it might lesson the look of the cabinet.  Waiting for pics....

Any help would be appreciated before I order a gun.  Thanks!


I can post a picture if you want, but honestly it would be a waste.  You can't seen them behind my smoked plexiglas.



That would be great, but why is everyone dumping the Act Labs gun?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Brax on January 27, 2006, 09:06:18 pm
So has anyone actually got these things working reasonably well yet? It ships with a driver that doesn't even work?

I'm not exactly sold on these yet.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on January 27, 2006, 09:38:28 pm
By tha way - I'm UK based and ordered via playasia and paid $42 for UPS shipping. I basically went for playasia as thats what other uk based byoacers seem to have done (nothing against lik-sang !).

Nothing against either of them, but I'm UK based and went straight to the source..... Mine shipped on Tuesday straight from the manufacturer.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 27, 2006, 09:58:06 pm
I just took some pics of mine installed...  I will upload them in a bit... Stay tuned

** EDIT ***

For those of you wanting pictures.

Pic1 - machine is off, LED stands are off, light in the room is on.  You can't see the stands at all this way.

Pic2 - the machine is on, LED stands are on, light in room is off.  The camera clearly picks up the infrared beams as I have circled.  Pretty neat actually.  Of course you can't see this with the naked eye.  You can't see the stands either.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 27, 2006, 10:37:01 pm
Two more pics.

Pic3 - A closeup of pic2.

Pic4 - Machine is on, LEDs are on, light in room is on.  You can't see the stands here either.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 27, 2006, 10:38:28 pm
Can you see your screen in the light enough to play it? Mame I mean, not the guns. Seems like that smoked glass would make it really hard to see in the light.

Mark
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 27, 2006, 10:49:11 pm
Brax, 

These guns are way better than any thing that has gone before!

The driver works, but there is an issue with the Gun2Mouse utility, but there is an older version that works.

Wingun does an even better job of supporting these guns.

So far one gun will work in every game that has been tried.  Two guns work in some games, but not in others.




Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 27, 2006, 10:52:58 pm
I opened up the LED stands from my second gun.  I will be using this set with Playstation2 , so I did not completely disassemble them.

the backs are held in by several small screws.  Once the screws are removed, the backs will pop right off.  Inside each cluster of leds is mounted on a seperate circuit board with a two condcter wire running from board to board.

For those with really tight spaces, it should be no problem to decase them and mount the led circuits to the back of your bezel.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 27, 2006, 11:02:41 pm
Can you see your screen in the light enough to play it? Mame I mean, not the guns. Seems like that smoked glass would make it really hard to see in the light.

Mark


Yeah the pictures don't do it justice.  The picture looks MUCH better to me than clear glass.  Even in daylight.  It is hard to play vector games like Tempest in the middle of the day, so I have to draw the blinds a bit.  I am not sure if I would need to do the same thing with clear glass though.

The pictures I took just don't show well.  However I play this thing all day with no issues at all.  The biggest problem is light reflecting off of the glass, but that has nothing to do with the tint.

Here look at this:

http://www.oscarcontrols.com/smoked/

This shows the difference more clearly.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 28, 2006, 12:10:32 am
FCE Ultra fans...  This guns works there just fine.   ;D

I just killed a bunch of ducks.   ;D

Either of these worked:
- In the toolbar click on Config -> Input -> under "Famicom Expansion Port", select "Hyper Shot gun."

Or

- Don't do above, and select Zapper from Port 2.

Either way it worked.

The mouse cursor on the screen was about an inch or two from my laser pointer.  So all I did was shoot ducks following the mouse pointer.  I also adjusted my laser pointer so it matched up with the mouse pointer and then followed that.

Anyone know how to turn the mouse pointer off??
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: HOTR6 on January 28, 2006, 12:19:29 am
Okay. I got the gun tracking! BUT I can't get it to register in the games. I am trying Police Trainer and it wont do anything.
ALSO.... is there a way to get the red laser dot to line up with were you point or is it always going to be off so I should turn it off?
Thanks
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 28, 2006, 12:33:05 am
Okay. I got the gun tracking! BUT I can't get it to register in the games. I am trying Police Trainer and it wont do anything.
ALSO.... is there a way to get the red laser dot to line up with were you point or is it always going to be off so I should turn it off?
Thanks

Post the "### Input device options ###" section of your mame.ini file.  You should enable lightgun support etc...  Mine looks like this (at least the relevnt lines)

mouse                   1
lightgun                1
dual_lightgun           0
...
lightgun_device         lightgun

You can adjust the red laser with the two dial knobs that are on the laser housing.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 28, 2006, 01:18:33 am
ErikRudd or Silver,

Have you guns been able to successfully auto-calibrate in wingun for player 2?  Player 1 works fine, but when I go to calibrate gun two I can't get past the first screen.

The screen says something about cehking for rolling x and to move the gun between the two red lines.  I can do that for 5 minutes with player 2 - it will never move to the next screen.

I can use the gun still in games, but it doesn't work well.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 28, 2006, 03:16:17 am
@Silver,
have you read the Documentation "How to install Driver"
and "My mouse is not recognised" at the CPNMouse site??

Yes, I've added the gun HID/PID to the cpnmouse.inf file and XP still refuses to accept it.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 28, 2006, 03:21:54 am
ErikRudd or Silver,

Have you guns been able to successfully auto-calibrate in wingun for player 2?  Player 1 works fine, but when I go to calibrate gun two I can't get past the first screen.

The screen says something about cehking for rolling x and to move the gun between the two red lines.  I can do that for 5 minutes with player 2 - it will never move to the next screen.

I can use the gun still in games, but it doesn't work well.

Yes, Wingun lets me auto-calibrate player2 just fine.

Does the mouse move when you are trying to autocalibrate gun 2?
Have you remembered to leave Gun2's LED stands in their box?
Have you remembered to calibrate Gun2 (hold down A+B on the gun)?

If thats ok, and wingun says gun2 is available, then select gun2 and click calibrate and manually enter some small values. I found once that there was a value greater than 1000 in there that stopped it working as it carried this over into the autocalibration (bug I think). Trying copying the gun1 values in manually, perhaps lowering them a but, and then autocalibrating.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 28, 2006, 03:25:24 am
Okay. I got the gun tracking! BUT I can't get it to register in the games. I am trying Police Trainer and it wont do anything.
ALSO.... is there a way to get the red laser dot to line up with were you point or is it always going to be off so I should turn it off?
Thanks

I windows, using wingun, I get the laser exactly lining up with the mouse pointer.

I actually lined up the laser to be roughly center (you can manually move the laser site up/down/left/right on the gun) which also looked pretty straight aiming down the barrel. I then autocalibrated in wingun, and after that it was dead in in windows.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 28, 2006, 03:38:33 am
@Silver,
have you read the Documentation "How to install Driver"
and "My mouse is not recognised" at the CPNMouse site??

Yes, I've added the gun HID/PID to the cpnmouse.inf file and XP still refuses to accept it.

I modified their instructions slightly (to use usb/....) instead of (HID/...) and that enabled me to install the CPN mouse driver for the gun, unfortunately you end up with a yellow exclamation point and windows can't start the device. (even after a reboot). Basically it seems the hardware would need to register as a HID Pointing device to work with the CPN driver?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 28, 2006, 04:08:59 am
FCE Ultra fans...  This guns works there just fine.   ;D

 Anyone know how to turn the mouse pointer off??


make it transparent?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 28, 2006, 04:22:24 am
FCE Ultra fans...  This guns works there just fine.   ;D

I just killed a bunch of ducks.   ;D

Either of these worked:
- In the toolbar click on Config -> Input -> under "Famicom Expansion Port", select "Hyper Shot gun."

Or

- Don't do above, and select Zapper from Port 2.

Either way it worked.

The mouse cursor on the screen was about an inch or two from my laser pointer.  So all I did was shoot ducks following the mouse pointer.  I also adjusted my laser pointer so it matched up with the mouse pointer and then followed that.

Anyone know how to turn the mouse pointer off??


how about zsnes and yoshis safari?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 28, 2006, 05:40:44 am
how about zsnes and yoshis safari?

Just played yoshi safari no problems with snes9x (hit 7 a few times to emulate superscope). Could not get it working with zsnes though. (I've never used zsnes before though, so could be me).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 28, 2006, 07:01:29 am
By tha way - I'm UK based and ordered via playasia and paid $42 for UPS shipping. I basically went for playasia as thats what other uk based byoacers seem to have done (nothing against lik-sang !).

UPS shipping to UK with Lik-Sang is only $28...but I think the gun itself is ~$5 more expensive than PlayAsia.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 28, 2006, 07:47:59 am
ErikRudd or Silver,

Have you guns been able to successfully auto-calibrate in wingun for player 2?  Player 1 works fine, but when I go to calibrate gun two I can't get past the first screen.

The screen says something about cehking for rolling x and to move the gun between the two red lines.  I can do that for 5 minutes with player 2 - it will never move to the next screen.

I can use the gun still in games, but it doesn't work well.

Once or twice I had trouble autocalibrating Gun2.  I shutdown Wingun and then re-calibrated the gun, before restarting Wingun and doing the autocalibrate again.



Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Xiaou2 on January 28, 2006, 07:48:22 am
 Just a heads up Recomendation...

   Play  " Shooting Gallery "   for the Sega Master System emulators.

 Simular in style to  'Point Blank'.     Shoot mechanical ducks in wild flight patterns, rising ballons that get pushed away if you do not hit them directly in center,  space ships w/ sheilds that go on/off,  marbles that roll into and out of pipeing,  TVs that say es or no.. and much more whacky but wild stuff.    Upon reaching certain levels..  you will see the same objects.. but the movment speeds, patterns, ect.. will be different and more challenging.   The art and sounds are great, as is the fun factor and replay value :)     

 
 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Gh0sty on January 28, 2006, 08:34:39 am
Just a heads up Recomendation...

   Play  " Shooting Gallery "   for the Sega Master System emulators.

One reason why i bought this LCD guns is "Shooting Gallery" :)
years ago it was our favorite game on the sega master system!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on January 28, 2006, 02:53:22 pm
Hi All :

This message is specially for SILVER.

Hey,Silver: I tough is better to ask it  here than in a PM  :)

Have you got a "SCORPION 3"??.......I Would like to ask you a Mini-comparasion here.... Has "LCD TOP GUN" the same tracking and accuracy than a "SCORPION 3" with a White screen/Backgroud/colour ?

P.S. I saw your T2 Video...it was Flawlesly  :o

THANKS FOR ALL
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ahofle on January 28, 2006, 05:03:24 pm
Sire that would be great.  But honestly I cannot see myself ever going back to Win98.

THX!

Mark


Well, FWIW here it is:

mameanalog.exe -nohws -lightgun -mouse area51

and it's version 0.76.1 of mameanalog+
I think that's the only version I ever got to work correctly.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 29, 2006, 11:14:23 am
This message is specially for SILVER.

Hey,Silver: I tough is better to ask it  here than in a PM  :)

Have you got a "SCORPION 3"??.......I Would like to ask you a Mini-comparasion here.... Has "LCD TOP GUN" the same tracking and accuracy than a "SCORPION 3" with a White screen/Backgroud/colour ?

P.S. I saw your T2 Video...it was Flawlesly  :o

Well before I answer that I will remind you that I was using the Scorpion3's through the sync-converter chip so that I could use them on a pc monitor - this may have had an impact on their accuracy....

To be honest when comparing on a completely white screen (eg WinGun's calibration screen) there is not a huge amount in it. The guncon2's tracked pretty well when the screen was bright. There is also jitter on both, although I have less jitter on the LCD gun.

Overall though, the LCD gun is more accurate (as well as always tracking). It is noticeable in a game where  occaisonally with the Guncons I would find that the odd shot would be obviously way out. With the LCD guns I find everything spot on (once calibrated). As a a dirt-cheap hack though, there is nothing wrong with using a couple of guncon's - they are fine for playing pointblank/area51 if you are using a CRT. (You can pick up a guncon for peanuts).


NB Jitter. Don't have the guns hooked up today, but I've used them with WinGin. Can anybody who has used the old (working) EMS Gun2Mouse program confirm that the mouse pointer jitters when you control it? It's just occured to me that you should be able to eliminate jitter if the accuracy claim of the LCD gun is true. I think WinGun is coded to attempt to reduce jitter so may actually be not helping the situation. Jitter would typically be caused by the rather small error margin there is when calculating a position based on the speed of a screen and line draw by the VGA card compared to a response from the gun (I think).

Seeing as there is no VGA calculation involved, I was thinking that (hopefully) the LCD gun system would report a pretty constant location if it was held very still (on a tripod). This is completley irrlevant to actual use as they are accurate enough, but I was curious.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 29, 2006, 11:28:30 am
Its just occured to me that as each gun is an seperate USB device with no interaction with the LED stands I can't see anything restricting the number of guns you could use.

It occured to me as WinGun appears to support 4 guns.....  ;)

But then I can't think of any games that had 4 guns anyway. Although if we ever get CPN mouse driver to support the guns, which allows up to 8 mice, you could in theory play games like Rag-Doll Kung Fu with a gun instead of a mouse (weird but fun game designed for multiplayer mouse action - up to 8 mice I believe!)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: blakes on January 29, 2006, 02:56:58 pm
I currently have mine mounted on the outside of the cabinet.  They are working great with the Wingun drivers.  Here are some shots of my friend playing HOD3 with them.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 29, 2006, 06:59:46 pm
I currently have mine mounted on the outside of the cabinet.  They are working great with the Wingun drivers.  Here are some shots of my friend playing HOD3 with them.

how are you playing HOTD 3?  via xbox?


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JoyMonkey on January 29, 2006, 09:58:36 pm
Just incase I missed anyone, I'm trying to do a
BOSTON AREA GROUP BUY
You must be able to pick up from Salem or Somerville.
So far I've got 6 units, which brings the cost with shipping down to $40 for each gun.
I'm hoping to place the order by the end of this week.

PM me if you're in the area and interested, or email joymonkey@gmail.com

Cheers!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MPTech on January 29, 2006, 10:01:35 pm
Did anyone ever pull together a group purchase?  I'm interested.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on January 30, 2006, 02:18:15 am
THANKS SILVER  :D

I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ahofle on January 30, 2006, 11:22:53 am
I currently have mine mounted on the outside of the cabinet.  They are working great with the Wingun drivers.  Here are some shots of my friend playing HOD3 with them.

Is it necessary to stand that far back for the gun to be accurate?  I sure hope not.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silverwind on January 30, 2006, 11:30:40 am
Let's start a list of which games have been tested.

If anyone has successfully gotten a game to work, send me a PM.

Include the following information:

Game Name
Type (MAME, PC, SNES, Etc)
Emulator Version
Driver Used (EMS, Wingun, Guncon2)
Os (WinXp, Win 200, etc)
# of guns working

I'll add the listing to my page. http://erikruud.freeservers.com/arcade/lcdtopgun.html


That is a great idea.  I have been looking at light guns for a while but have not bit the bullet due to problems with previous solutions.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silverwind on January 30, 2006, 11:38:11 am
Just a heads up Recomendation...

   Play  " Shooting Gallery "   for the Sega Master System emulators.

One reason why i bought this LCD guns is "Shooting Gallery" :)
years ago it was our favorite game on the sega master system!

How about Gangster town .. two player lightgun on sega master system..  That was a good one..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 30, 2006, 11:39:47 am
THANKS SILVER  :D

I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 30, 2006, 11:42:39 am
I currently have mine mounted on the outside of the cabinet.  They are working great with the Wingun drivers.  Here are some shots of my friend playing HOD3 with them.

Is it necessary to stand that far back for the gun to be accurate?  I sure hope not.

No, you probably do not.  Most of my testing was done at 4 or 5 feet.

There is a minimum distance that is based on how far apart the LED stands are.  If we new the flied of view for the camera in the gun, we could probably figure out how to calculate the distances.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 30, 2006, 12:13:33 pm
Update:

Well, least I know it can work....

Just had a great little game of 2 player Terminator 2, with 2 guns. Totally independant machinegun goodness, 1 gun in each paw....

I noticed when playing around with all the available drivers (Smog's Guncon, Acorn's WinGun, EMS's Gun2Mouse) that when I installed Smog's driver, a second device is installed - an HID compatible mouse. If I'd noticed this sooner, would have saved me loads of testing, as this is pretty much the requirement for 2 seperate mouse controllers in analogmame/advancemame in windows.

Anyway, using Smog's driver, and analogmame, I got it working. The problem is that its taken me 30 mins of messing around with the keyboard to get smog's driver happy. It seems to hate my system. Works in windows 1 second, then won't the next. I have the same issue with just 1 gun attached, so its not the guns(EDIT: its not the addition of the 2nd gun, I mean). Acorn's driver is perfect with 2 guns in windows for me, but does not present the system with a HID-mouse. Smog's has the mouse-goodness, but is all over the shop.

I've emailed smog to get some help hopefully. Anyone else tried it? (I'm talking 1 gun here). I can only get vaguely accurate controlling the cursor in windows, and every time I make a config change (*any* config change, no matter how minor) it looks to me like the whole driver is re-initiliased, and on my system sometimes its fine, sometimes its not. The problem is that it takes control of the mouse pointer and shoves it off screen (fighting with the system mouse) even when the guns are not pointed at the screen. When its like this it won't work in mame at all.

Anyway, thought I'd mention it - if I can find out the issue I have with smogs driver, I'll be able to play all lightgun games in mame as far as I can see. (NB - need to look into tracking in jurassic park, as that did not appear to be linear).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: unclet on January 30, 2006, 12:29:37 pm
Yes, please I am interested in how Jurassic Park progresses ......
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: More Cowbell on January 30, 2006, 12:33:15 pm
In reading through the thread it sounds like one gun works great with everything. I only need and ordered one gun so that's perfect for me. Which driver(s) work best for just the one gun setup? Are we at a point where someone can confidently say that installing this driver and changing these settings will set up one gun? Now the question is which driver and what settings?
Great job all. My gun should be here today.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 30, 2006, 12:50:52 pm
Currently, for 1 gun, on my system I have found WinGun the best/easiest option. 2 guns is more open to debate at the moment.... depends what games  you are after.....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: clanggedin on January 30, 2006, 12:53:56 pm
I have been following this thread and am wonder if these guns have recoil. I believe someone mentioned the top moving back and forth.

Do they have recoil??
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 30, 2006, 01:12:24 pm
It depends on how much recoli you want.

The slide popping back creates some recoil, but any where near what a real gun might.  It's much better than some sort of vibration.

There is a slide switch on the side that controls the recoil function.   The normal position (0) is one recoil per pull of the trigger.  I haven't figured out the difference between 1 nd 2 yet.  They both seem to enable a full auto. IE:  The recoil continues to function for as long as you pull the trigger.


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 30, 2006, 01:20:00 pm
Just want to post a few comments that I think people should bear in mind... this has mainly come from a couple of emails I've had, from people who have bought a gun based on stuff I've posted here.

For playing mame lightgun games, 1 player, I've found this gun basically flawless using Wingun.

For playing mame 2 player lightgun, again so far this is flawless. (area51, point blank etc..)

For playing non-mame games, I've only tried hotd2 with the 'troubleshooter' and it worked.

Note the emphasis above. Area51, Pointblank, zeropoint ARE lightgun games.

However, Jurassic Park, Opwolf, Terminator2 are NOT lightgun games. They are analogue joystick games, and don't tend to have internal calibration modes for the guns. As such when using a lightgun, mame has to do some translation work for the inputs. You could argue that we would be lucky to use a lightgun for these games at all... Luckily for us, it seems to quite good/there is not much issue using a lightgun instead. T2 is great, and quick tests suggest that opwolf/othunder will work fine. Some of the games might need some tweaking, I've mainly done quick tests.

The only 1player game I've currently had "issue" with is jurassic park. It appears to track 'funny'... This is not just a lightgun issue though. It is very observable with a mouse: play the game using mouse to control the gun/target and move the mouse steadily in 1 direction so the cursor goes sideways across the screen. For me, the target starts moving slowly and then massively accelerates even though the mouse is moving at the same speed. This appears to be part of the game itself. My best guess is that this may reflect the phsycial guns used on the games, it may not.
Ideally, someone good at mame source/C could take a look at the driver/inputs and see how mame translate the mouse movements.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 30, 2006, 01:25:56 pm
Anyone have problems with their guns in Windows?  Set mame aside, I am talking just windows.  It would seem to me that as soon as windows loads the guns should have power.  But half the time my gun does nothing when you pull the trigger.  So using it in mame or anywhere else is futile.

Last night I tried plugging it into a different set of usb connections and still no go.  Rebooted and still nothing.  My player 2 gun seemed to work though.  Strangely, when I swapped connections for the p2 and p1 guns, p2 still worked and p1 was still "dead".  However wincon still saw the p2 gun as p2.  In other words, I was trying to use my p2 gun as p1 so I could play some games, but it would always register as p2.  I need to disconnect both and only connect p2 probably, but ran out of time to do that.

In my opinion, calibrated or not, the gun should ALWAYS fire (cause the recoil sliding action) at ALL times.  Even if I am out of the field of view etc.  It would seem to me the gun should ALWAYS fire. But this isn't the case.  My p1 gun is jacked I think.

Just frustrating.  Maybe my p1 gun is defective??

ps - I have a separate powered USB hub for these guns so it isn't a power issue.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 30, 2006, 01:33:45 pm
I'll play around with mine tonight and see when it is live.

The laser does turn off if the gun cannot see the LED stands.

At one point, I had a problem with Wingun after installing the second gun for the first time.  Somehow it wound up as Gun 3.  Wingun was showing Gun 1 and Gun 3.  There was no Gun 2.  I had uninstall Wingun and delete all it's ini files.  Then I reinstalled, plugged both guns in one at a time and everything was fine.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 30, 2006, 01:37:32 pm
Thanks.  The player 2 gun fires when completely out of sight.  The player 1 gun does not. 

I did however have the gun working at one point.  I even played Duck Hunt Police Trainer with it fine.

Just seems like everytime I reboot or do anything, something about them breaks. 


BTW - Ever hear back from EMS about their drivers?  Are they gonna fix them?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 30, 2006, 01:44:57 pm
I did get another reply from Henry promising to get the software fixed.  He was also curious to know how we were getting two guns to work.
I passed on all the info I had and explained the Gun2Analog idea.

I have not heard back yet.

Silver and I have also tried to contact Acorn througgh his Wingun forum, but have not heard from him.

Smog did post in this thread, but I'm not sure if he is following it.  I cannot get his Guncon driver to work under Win2000.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 30, 2006, 01:49:41 pm
The person we need in here is u rebel scum also. He is the author of MameAnalog+

I just got my guns in. The look really nice. The stands are much smaller thatn I had thought.

One thing though, there is no documentation at all. I dont like that. No book. And the CD it comes with isnt any help either.
Does anyone have any idea where the directions are on how to physically hook these things up? I remember someone saying something HAS to go on the left but I cant remember what.

THx
Mark
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on January 30, 2006, 01:50:53 pm
Reading ... I am stuck at the moment, I must buy one of those guns and I'll fix the driver to work perfect with it (now we have a common hardware at least) ... What is the cheapest place to buy the gun?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: quarterback on January 30, 2006, 01:52:15 pm
One thing though, there is no documentation at all. I dont like that. No book. And the CD it comes with isnt any help either.
Does anyone have any idea where the directions are on how to physically hook these things up?

Here's the "User Manual"
http://www.hkems.com/product/xbox/TopGunUserGuide.htm (http://www.hkems.com/product/xbox/TopGunUserGuide.htm)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 30, 2006, 02:00:28 pm
AWESOME!!

Hey Smog, do you know u_rebelscum on here?

Mark
Cheapest place I found is here http://www.play-asia.com/paOS-13-71-1i-49-en-15-lcd%2Btop%2Bgun-70-16s7.html
29.90 before shiping



Reading ... I am stuck at the moment, I must buy one of those guns and I'll fix the driver to work perfect with it (now we have a common hardware at least) ... What is the cheapest place to buy the gun?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 30, 2006, 02:01:06 pm
THX!


One thing though, there is no documentation at all. I dont like that. No book. And the CD it comes with isnt any help either.
Does anyone have any idea where the directions are on how to physically hook these things up?

Here's the "User Manual"
http://www.hkems.com/product/xbox/TopGunUserGuide.htm (http://www.hkems.com/product/xbox/TopGunUserGuide.htm)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: KonkeyKong on January 30, 2006, 02:05:31 pm
Anybody brave enough to crack the gun open on one of these and see how difficult it would be to wire in an external trigger switch?

My reason for asking is that I'm a high-functioning quadriplegic gamer.  I could grasp the gun, but am unable to move my fingers in order to pull the trigger.  But if I could wire the trigger to an external leaf switch, I could operate the trigger function with my mouth.  Although not quite the normal experience, I still think it would be quite satisfying to aim, fire, and watch the resulting video carnage on screen.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: John IV [MameUI64] on January 30, 2006, 02:13:42 pm
When all this started I emailed them about min. distances for those of us who might want to use the guns in a desktop setting.
They indicated the effective minimum range was 2 x width of the LED stands.  So 44" away if they sat aside my 24" Dell (22" wide).

Question, do the LED stands have bases for sitting on desktops or must they be physically attached to the sides of a monitor.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: M3talhead on January 30, 2006, 02:25:24 pm
With all this good information in the thread, has anyone thought about drawing up a tutorial or instruction set (from initial plug in to Windows configuration to calibration) and perhaps making it a sticky? I realize its pretty early, but even having a living document with frequent updates and solid confirmations might help answer a lot of recurring questions I see popping up.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 30, 2006, 02:32:51 pm
When all this started I emailed them about min. distances for those of us who might want to use the guns in a desktop setting.
They indicated the effective minimum range was 2 x width of the LED stands.  So 44" away if they sat aside my 24" Dell (22" wide).

Question, do the LED stands have bases for sitting on desktops or must they be physically attached to the sides of a monitor.

No stands, need to be physically attached somehow.  They have screw hols on them to help with mounting though (albeit on the back where no one wants them).  Most people probably are taping the to the sides of their cabs.  Double sided tap worked fine for me.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Necro on January 30, 2006, 03:16:16 pm
I order a spinner...and now these puppies get the problems resolved.  Perfect...I gotta go sell some blood or something... :)

Also, in reference to Jurassic park...I was under the impression that game had a gun that was held free in hand...are there multiple versions of the game?  (It was one of the gun games you sat inside).

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on January 30, 2006, 03:25:30 pm
the regular jurassic park game must have been positional, the sega jurassic park(jurassic park two:lost world) is in fact a lightgun game
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Zero_Hour on January 30, 2006, 04:06:03 pm
Anybody brave enough to crack the gun open on one of these and see how difficult it would be to wire in an external trigger switch?

My reason for asking is that I'm a high-functioning quadriplegic gamer.  I could grasp the gun, but am unable to move my fingers in order to pull the trigger.  But if I could wire the trigger to an external leaf switch, I could operate the trigger function with my mouth.  Although not quite the normal experience, I still think it would be quite satisfying to aim, fire, and watch the resulting video carnage on screen.

If you are using MAME, then you should simply be able to map the trigger to another button of your choosing. No need to crack the case open for that one.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: madmagician on January 30, 2006, 04:13:21 pm
With all this good information in the thread, has anyone thought about drawing up a tutorial or instruction set (from initial plug in to Windows configuration to calibration) and perhaps making it a sticky? I realize its pretty early, but even having a living document with frequent updates and solid confirmations might help answer a lot of recurring questions I see popping up.


Agreed, it would be nice to have a 1/2 player compatility chart for Mame, Snes, Nes, Sega emulators as well as hearing form console folks for PS2 and Xbox.

here is  agood list of console games to test out with, not sure how comprehensive it is.

http://en.wikipedia.org/wiki/List_of_light_gun_games
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: KonkeyKong on January 30, 2006, 04:31:07 pm
Anybody brave enough to crack the gun open on one of these and see how difficult it would be to wire in an external trigger switch?

My reason for asking is that I'm a high-functioning quadriplegic gamer.  I could grasp the gun, but am unable to move my fingers in order to pull the trigger.  But if I could wire the trigger to an external leaf switch, I could operate the trigger function with my mouth.  Although not quite the normal experience, I still think it would be quite satisfying to aim, fire, and watch the resulting video carnage on screen.

If you are using MAME, then you should simply be able to map the trigger to another button of your choosing. No need to crack the case open for that one.


I'm mainly thinking for Playstation2 at this point as I use MacMame -dives for cover- and am not sure this gun will function under afore mentioned program.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 30, 2006, 04:42:11 pm
Also, in reference to Jurassic park...I was under the impression that game had a gun that was held free in hand...are there multiple versions of the game?  (It was one of the gun games you sat inside).

I've only tried jurassic park (sega, 1994, rom: jpark) so far, and I'm pretty confident its positional (ie not a real lightgun). On klov http://www.klov.com/game_detail.php?letter=J&game_id=8262 (http://www.klov.com/game_detail.php?letter=J&game_id=8262) the guns are attached to the cab and listed as analogue sticks. They also look like analogue sticks, and the clincher for me is that there appears to be no in-game calibration in service mode. I've not seen a real light gun game without one....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: walls83 on January 30, 2006, 05:15:41 pm
Anybody brave enough to crack the gun open on one of these and see how difficult it would be to wire in an external trigger switch?

My reason for asking is that I'm a high-functioning quadriplegic gamer.  I could grasp the gun, but am unable to move my fingers in order to pull the trigger.  But if I could wire the trigger to an external leaf switch, I could operate the trigger function with my mouth.  Although not quite the normal experience, I still think it would be quite satisfying to aim, fire, and watch the resulting video carnage on screen.




If you are using MAME, then you should simply be able to map the trigger to another button of your choosing. No need to crack the case open for that one.


I'm mainly thinking for Playstation2 at this point as I use MacMame -dives for cover- and am not sure this gun will function under afore mentioned program.


Im assuming you already have the equipment to play playstation with the mouth device.  Correct?  In the playstation options you should be able to change your controller settings and have the trigger button go to the mouth device.

You should be good as gold.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: KonkeyKong on January 30, 2006, 05:26:33 pm
Anybody brave enough to crack the gun open on one of these and see how difficult it would be to wire in an external trigger switch?

My reason for asking is that I'm a high-functioning quadriplegic gamer.  I could grasp the gun, but am unable to move my fingers in order to pull the trigger.  But if I could wire the trigger to an external leaf switch, I could operate the trigger function with my mouth.  Although not quite the normal experience, I still think it would be quite satisfying to aim, fire, and watch the resulting video carnage on screen.






I'm mainly thinking for Playstation2 at this point as I use MacMame -dives for cover- and am not sure this gun will function under afore mentioned program.


Im assuming you already have the equipment to play playstation with the mouth device.  Correct?  In the playstation options you should be able to change your controller settings and have the trigger button go to the mouth device.

You should be good as gold.


nope, no external mouth device at this point, that's why I need to know if I can wire one - a basic leaf switch to bite on - into the gun it's self.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on January 31, 2006, 02:30:24 am
Has anybody tried them out with the following Digital Leisure CD-ROM games yet??

Who Shot Johnny Rock
Mad Dog Mcree
Mad Dog Mcree 2
Space Pirates
Crime Patrol
Crime Patrol Drug Wars
The Last Bounty Hunter.....

These are all supposed to work with a mouse or an Act Labs gun... So I guess should work with this one. But has anybody actually fired them up and got them working??

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on January 31, 2006, 02:48:18 am

I Have tried A LOT OF TIMES in a year to play "Jurassic Park" and "Lethal Enforcers 2". This two games seems to never respond well on LightGuns :( :(

Maybe this sound like OFFTOPIC....but....  DAAAMM!! I did my order on last Sunday And Playasia.com has not Ship nothing Yet ( I read "SHIPS in 24 Hours)....Are they on Chinese Holidays?  ???   :'(  Ok, I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: quarterback on January 31, 2006, 02:50:25 am
Are they on Chinese Holidays?  ???   :'( 

http://news.bbc.co.uk/2/hi/uk_news/england/london/4650760.stm
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Xiaou2 on January 31, 2006, 03:32:38 am

 I got my guns from playasia in a few days time.  The weekend slowed things a bit.  Sadly, Im sick now.. and no energy to hook them up.   

 Ive heard many chinese holidays last 7 days in durration... so, it might be a while for your order  to arrive.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: dennis808 on January 31, 2006, 03:47:07 am
Quote
Anybody brave enough to crack the gun open on one of these and see how difficult it would be to wire in an external trigger switch?

There's a minijack input on the bottom of the gun (where you normally would insert a clip) which I presume is there to hook up to an external footsitch.
see thi spic: http://forum.arcadecontrols.com/index.php?action=dlattach;topic=48982.0;attach=36253

I don't know if it's possible though to change the ingame settings so you can use that input as a trigger.

Screwing it open and rewiring the trigger to the external jack wouldn't be impossible I think...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 31, 2006, 05:52:31 am
is anyone planning to replace or add additional cabling onto these guns to something more durable and arcade like? (a coil perhaps?)

Also im still stuck for holsster / gun mounting ideas - I dont want to go down the happs route... any suggestions?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on January 31, 2006, 06:49:58 am
is anyone planning to replace or add additional cabling onto these guns to something more durable and arcade like? (a coil perhaps?)

Also im still stuck for holsster / gun mounting ideas - I dont want to go down the happs route... any suggestions?

Yeah! I'm planning to buy a second one now that the first one arrived 10 mins ago!!    ;D  Not 100% impressed with the build quality of the gun itself... I got a feeling that after I've had a few friends round and the beers have been out it's going to get a bit of a hammering.

I'm thinking of gutting one and fitting the electronics into a metal replica gun and putting a bloody big 24V solenoid in there to give it a real kick... as well as well as fitting a coil cable sleve to it.  8)

NOW! Here's my question again in case you guys missed it up there... Has anybody tried them out with the Digital Leisure CD-ROM games yet??

Mad Dog Mcree etc etc etc......


Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on January 31, 2006, 07:17:53 am
Quote
Hey Smog, do you know u_rebelscum on here?

Uhm, I know the nick, probably we were/are in touch for lightgun topics ...

Ok, I am going to oreder 2 so I can test multiplayer quickly. Stay tuned.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: buks on January 31, 2006, 07:44:25 am
aljupy - I ordered my two guns from playasia on Saturday and the order status is still "Order Received" (and its tuesday afternoon now). The expected deilivery date still says February 1st but I suspect this is wrong. I'm going to wait a few days before I email them as they are possibly on holiday for the Chinese new year (although if they are they should really post a message on their front page).

Keep your fingers crossed !

buks
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JoyMonkey on January 31, 2006, 07:49:03 am
Has anyone ordered more than 2 guns?

I'd like to put in an order for 6 and have them shipped 3-day UPS, but I'm worried that they might get held in customs since they don't have FCC approval yet (as RandyT cautioned). Just wondering what a 'safe' number would be to order.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on January 31, 2006, 08:00:19 am
Anybody know what EMS charges for shipping to Europe ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on January 31, 2006, 08:06:00 am
Anybody know what EMS charges for shipping to Europe ?

Yeah... EMS shipped mine direct... Hong Kong to UK...  Total cost including the gun for normal Air Mail post was USD$49.99  If you're in the UK then that's a shade over
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on January 31, 2006, 08:07:59 am
aljupy - I ordered my two guns from playasia on Saturday and the order status is still "Order Received" (and its tuesday afternoon now). The expected deilivery date still says February 1st but I suspect this is wrong. I'm going to wait a few days before I email them as they are possibly on holiday for the Chinese new year (although if they are they should really post a message on their front page).

Keep your fingers crossed !

buks

Thanks BUKS. I Did order on Sunday and my Status is "Payment received". I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: buks on January 31, 2006, 08:12:53 am
I had a look at lik-sang europe but they didnt have the lcd topguns on there. But then again I may have missed them !
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: KonkeyKong on January 31, 2006, 08:13:07 am
There's a minijack input on the bottom of the gun (where you normally would insert a clip) which I presume is there to hook up to an external footsitch.
see thi spic: http://forum.arcadecontrols.com/index.php?action=dlattach;topic=48982.0;attach=36253

I don't know if it's possible though to change the ingame settings so you can use that input as a trigger.

Screwing it open and rewiring the trigger to the external jack wouldn't be impossible I think...

Ooooo, minijack good.....  These seem to get better all the time.  I ordered one last night so when I get it I'll try to post some pics of the innards,  I'll be testing it on a Mac  as well so I'll let ya know how/if that works.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 31, 2006, 08:22:43 am
I received mine today...one thing I noticed contrary to what others have said is that there are two very small 'stand' pieces of plastic, which slot into the LED stands so they can be stood on a table (I think).  The only thing is that this requires the red LED to be at the bottom of the stands, and the cables are at the top, which seems odd...maybe these things aren't really meant as stands, but I can't see another use.

Haven't had chance to try them yet as I'm at work...will be on the case when I get home...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on January 31, 2006, 08:25:43 am
I had a look at lik-sang europe but they didnt have the lcd topguns on there. But then again I may have missed them !

I Have paid my 2 Guns in PlayAsia via PAYPAL.  Tehy have received money.....So my "Best" way is to wait for a few days....It is paid I do not know how to cancel money ny PayPal  ???

At this time I think It could be better Lik-Sang
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 31, 2006, 08:26:03 am
Can I encourage more of you to share pictures of how you are mounting these stands to your cabinet.


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 31, 2006, 08:27:26 am
I had a look at lik-sang europe but they didnt have the lcd topguns on there. But then again I may have missed them !

I Have paid my 2 Guns in PlayAsia via PAYPAL.  Tehy have received money.....So my "Best" way is to wait for a few days....It is paid I do not know how to cancel money ny PayPal  ???

At this time I think It could be better Lik-Sang
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 31, 2006, 08:31:34 am
anyone based in the UK interested in 'swapping' PC gun games?

I can provide virtua cop 2, HOTD 2 -

im looking for Virtua cop 1 and HOTD 1

PM me if interested.


Im pretty sure this is legal as you cannot buy these games from the stores anymore...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 31, 2006, 08:37:38 am
I received mine today...one thing I noticed contrary to what others have said is that there are two very small 'stand' pieces of plastic, which slot into the LED stands so they can be stood on a table (I think).  The only thing is that this requires the red LED to be at the bottom of the stands, and the cables are at the top, which seems odd...maybe these things aren't really meant as stands, but I can't see another use.

Haven't had chance to try them yet as I'm at work...will be on the case when I get home...

Hmmm, yes thinking about it I had the 2 small peices of plastic in the box.

They will fit in that little slot as you thought (forcing the red led at the bottom) but they are not large enough to keep the stand upright (just falls over) so I don't believe they are stands in that sense.....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 31, 2006, 08:40:01 am
I just picked up a 2nd hand copy of HOTD3 for the PC. Installs fine, looks great but bizarelly will not recognise the mouse buttons. Can move around but not fire! Keyboard works ok. Really odd....

Note this is without the guns even plugged in, playing with mouse.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 31, 2006, 08:51:53 am
NOW! Here's my question again in case you guys missed it up there... Has anybody tried them out with the Digital Leisure CD-ROM games yet??

Mad Dog Mcree etc etc etc......

Tried MagDog (PC version) and it works just fine.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 31, 2006, 08:54:37 am
NOW! Here's my question again in case you guys missed it up there... Has anybody tried them out with the Digital Leisure CD-ROM games yet??

Mad Dog Mcree etc etc etc......

Tried MagDog (PC version) and it works just fine.

Where did you buy this game? i'd kill for a copy, same story with the sega pc titles, cant find it anywhere...  :(
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 31, 2006, 09:14:10 am
Hmmm, yes thinking about it I had the 2 small peices of plastic in the box.

They will fit in that little slot as you thought (forcing the red led at the bottom) but they are not large enough to keep the stand upright (just falls over) so I don't believe they are stands in that sense.....

Well I got mine to stand up on my desk, but I agree they are far from stable!  God knows what this is really for...

Edit: I think I've got it...I reckon these things are for 'hanging' the stands off the top/sides of your monitor.  I just tried it, and it even worked on my laptop (it is on a desk stand which raises it somewhat).  It makes sense they will be the other way around (red LED at the top, cables at the bottom)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 31, 2006, 09:17:47 am
Hmmm, yes thinking about it I had the 2 small peices of plastic in the box.

They will fit in that little slot as you thought (forcing the red led at the bottom) but they are not large enough to keep the stand upright (just falls over) so I don't believe they are stands in that sense.....

Well I got mine to stand up on my desk, but I agree they are far from stable!  God knows what this is really for...

Ah.... as they are upside down... could they be for hooking over the top of the monitor? That would make more sense, and keep them straight....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 31, 2006, 09:18:44 am
Ah.... as they are upside down... could they be for hooking over the top of the monitor? That would make more sense, and keep them straight....

Ah great minds...look at my edit...:)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: buks on January 31, 2006, 10:08:52 am
Just checked playasia and my order status has changed to :

# Preparing order

Your payment has been cleared and we are preparing your order now. In most cases your order will be dispatched within the mentioned "ETA" as shown in your order details page. You will receive a confirmation e-mail once your order has been sent out.

Whoot Whoot ! Should be here in a few days !

Incidently (and back on topic !) I mounted my Guncon2 guns using 2 pieces of short (but quite thick) dowel 9painteed black to match the lower section of my cab). One piece of dowel sits inside the trigger of the gun and the other is for the barrell to sit on. Pretty strudy too - but probably not as good as a holster. I'm hoping the lcd guns will sit on the same dowels otherwise I need to drill some more holes.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 31, 2006, 10:39:02 am
I just picked up a 2nd hand copy of HOTD3 for the PC. Installs fine, looks great but bizarelly will not recognise the mouse buttons. Can move around but not fire! Keyboard works ok. Really odd....

Note this is without the guns even plugged in, playing with mouse.

Woops! Forgot I had the troubleshooter installed. This was messing with the setup, seems fine....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on January 31, 2006, 10:43:10 am
Just checked playasia and my order status has changed to :

# Preparing order

Your payment has been cleared and we are preparing your order now. In most cases your order will be dispatched within the mentioned "ETA" as shown in your order details page. You will receive a confirmation e-mail once your order has been sent out.

Thanks for your Advice...I Went to check it out. At least status has Changed!!!!!!!!
================================================
Play-Asia.com order #2483402 from 29, Jan. 2006
   Preparing order    

Estimated shipping date: On or before Feb 01, 2006
================================================

I have all Silver
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 31, 2006, 11:02:40 am
The reason I asked is because he is the author of MameAnalog+. Might help to get him involved?

Mark


Quote
Hey Smog, do you know u_rebelscum on here?

Uhm, I know the nick, probably we were/are in touch for lightgun topics ...

Ok, I am going to oreder 2 so I can test multiplayer quickly. Stay tuned.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 31, 2006, 11:32:05 am
OK I've given mine a quick try...here's what I did:

1) Place stands suitably (I had to tape them to the side of my laptop screen)
2) Plug in gun & stands
3) Calibrate gun (hold A+B buttons, and see manual: http://www.hkems.com/product/xbox/TopGunUserGuide.htm )
4) Install WinGun ( http://guncon.acornscity.com/ ) - thanks Acorn
5) Set 'lightgun_device lightgun' in mame.ini
6) Run a game, map the trigger/buttons and play!

So far I'm pretty impressed :)  I had a small problem calibrating the gun, but this is because firstly I bodged the LED stands on a bit wonky, and also as I can't really get far enough from the screen in my small office.  Now it is OK but slightly off compared with the aim of the gun itself - but again I am sure this is due to the poor temporary setup I used.

The recoil action is a bit weedy as someone said, but I'm fairly pleased with that too...certainly better than vibration.  The laser sight is a nice bonus and useful for calibration but I doubt I will use this with my cab once setup properly.

So far Operation Wolf, Space Gun, Point Blank & Zero Point all worked very well!  ;D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 31, 2006, 12:05:56 pm
The reason I asked is because he is the author of MameAnalog+. Might help to get him involved?

I think some people have been after 'updates' as analogmame is currently at mame ver 0.83. Although if there are no games requiring its extra features then it may not be needed.

From what I can see, analogmame works perfectly. It requires HID-mouse devices to be present in the system, and will allow seperate mappable control in mame, which regular mame can not do.

My current issue(s):

Smogs Guncon driver makes the lightguns appears as HID-mice, Acorn's does not.

Acorn's driver calibrates in windows perfectly, allowing precise control of the mouse cursor by either gun.

On my system, Smog's does not calibrate well - the driver seems to flip into a crazy mode 50-75% of the time where you can't control the mouse by anything, and when working, I can not get the cursor to line up well in windows like I can with Acorn's.

jpark, le2 and gollygho do not appear to play well.

jpark appears to have position related acceleration (viewable when using a mouse).
le2 and gollygho appearslinear. They track extremely well, just offset by a huge 7 inches. There does not seem to be a calibration screen for the guns. I would be interested to see how the guns were calibrated on a real system.



Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on January 31, 2006, 12:17:19 pm
as for the 7 inches off on calibration, i heard of someone physically changing code to make up for poor in game calibration.  i think it was in regards to star wars.  he had calibrated, but it always wandered about an inch off, so he edited the code and it worked.  i'll try to find the post for more info, but it might be possible to do.  it sounds like were going to need to make a patch for mame...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ahofle on January 31, 2006, 12:35:16 pm
You guys that have used the gun...what is the minimum distance from the screen you can stand for the gun to remain accurate?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 31, 2006, 12:38:19 pm
You guys that have used the gun...what is the minimum distance from the screen you can stand for the gun to remain accurate?

I think this earlier post should answer your question.

When all this started I emailed them about min. distances for those of us who might want to use the guns in a desktop setting.
They indicated the effective minimum range was 2 x width of the LED stands.  So 44" away if they sat aside my 24" Dell (22" wide).

Question, do the LED stands have bases for sitting on desktops or must they be physically attached to the sides of a monitor.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 31, 2006, 12:41:17 pm
as for the 7 inches off on calibration, i heard of someone physically changing code to make up for poor in game calibration.  i think it was in regards to star wars.  he had calibrated, but it always wandered about an inch off, so he edited the code and it worked.  i'll try to find the post for more info, but it might be possible to do.  it sounds like were going to need to make a patch for mame...

Its probably this post:

http://forum.arcadecontrols.com/index.php?topic=36359.0 (http://forum.arcadecontrols.com/index.php?topic=36359.0)

involved with the centering of the target for use with joysticks/gamepads. He mentions gollyghost and le2 specifically, and as these 2 track well but are off-centre, it sounds plausable that the same thing happens. It appears that mame is taking the co-ords from the gun, and offseting them by a set amount. I don't have a recent compile environment setup at the moment, but I'll take a look when I get a chance.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: adonis_minus_20 on January 31, 2006, 01:42:58 pm
Hey, I have found a DOWNSIDE in this gun.....it IS NOT   KONAMI/NORMAL  lightguns compatible LOL   ;D :D

Yeah, I knew this the moment I saw that the gun didn't have a regular PS1 controller connector (only the USB one).  The Guncon1 PS1 games and the non-Guncon PS1 games only work with a lightgun that has a non-USB controller connector (regular PS1/2 controller type).  It is a shame, but you can't have everything.

Jim
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on January 31, 2006, 01:47:54 pm
yup that's it.  i couldn't find it in regards to star wars, which makes sense, since he's talking about other games.

keep up the good work, everyone.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: AlexC on January 31, 2006, 01:49:22 pm
I tried reading all the pages but I only got to page 9  :P
Received 2 guns this afternoon and want to use them later tonight for MAME only as I don't have any pc gun games.
What drivers do I use and do I have to use some other sort of MAME for 2 guns to work?
I use WinXP and regular win version of MAME.

Thanks all...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 31, 2006, 01:59:59 pm
Silver:
I have Mame Analog+ working for MarbleMadness and Atari Football, as you know.
My question is are you using a combination of MameAnalog+ and Acorn's driver to get two guns working or are you JUST uing Acorn's driver for both guns??

I ask because I am about to set up my guns tonight.

Thx
Mark


The reason I asked is because he is the author of MameAnalog+. Might help to get him involved?

I think some people have been after 'updates' as analogmame is currently at mame ver 0.83. Although if there are no games requiring its extra features then it may not be needed.

From what I can see, analogmame works perfectly. It requires HID-mouse devices to be present in the system, and will allow seperate mappable control in mame, which regular mame can not do.

My current issue(s):

Smogs Guncon driver makes the lightguns appears as HID-mice, Acorn's does not.

Acorn's driver calibrates in windows perfectly, allowing precise control of the mouse cursor by either gun.

On my system, Smog's does not calibrate well - the driver seems to flip into a crazy mode 50-75% of the time where you can't control the mouse by anything, and when working, I can not get the cursor to line up well in windows like I can with Acorn's.

jpark, le2 and gollygho do not appear to play well.

jpark appears to have position related acceleration (viewable when using a mouse).
le2 and gollygho appearslinear. They track extremely well, just offset by a huge 7 inches. There does not seem to be a calibration screen for the guns. I would be interested to see how the guns were calibrated on a real system.




Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 31, 2006, 02:24:11 pm
Silver:
I have Mame Analog+ working for MarbleMadness and Atari Football, as you know.
My question is are you using a combination of MameAnalog+ and Acorn's driver to get two guns working or are you JUST uing Acorn's driver for both guns??

I ask because I am about to set up my guns tonight.

Two guns will work fine in lots of games using regular mame (with certain options) and Acorn's WinGun.

Specifically, its games that don't track that work this way. This gets round mames 1 mouse restriction (I think) by only reading the co-ordinates when a trigger is pressed, and then working out which gun fired by which mouse buttong is pressed (it assigns mouse buttons 1+2 to gun 1, buttons 3+4 to gun 2). There are issues with this system - if both players fire exactly the same time for instance. (Longer term I think it best to use analogmame style solution for all 2p lightgun games).

Anologmame is only required in instance like you use it for - dual mice (trackaball) inputs at the same time. Games such as terminator2 (2 guns that need to track all the time). To do this, you MUST use Smogs Guncon driver (not acorns) as his driver presents the guns as HID-mice to the system (Acorn's doesn't - his reads the data from the guns, and then passes it to the single system mouse).  And then use analogmame, select mouse1 for p1 and mouse2 for p2, and bingo you are away.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 31, 2006, 02:29:20 pm
Now I am even more cornfused  ???

Mark

I will try one gun tonight then go from there.
Can you post your Analog+ ini options since you have the guns working in Analog+? I could never get the Act Labs guns working together in Analog+ so I gave up.  It would be nice to have the options that work before I start.

THX
Mark
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on January 31, 2006, 03:29:20 pm
anyone based in the UK interested in 'swapping' PC gun games?

I can provide virtua cop 2, HOTD 2 -

im looking for Virtua cop 1 and HOTD 1

PM me if interested.


Im pretty sure this is legal as you cannot buy these games from the stores anymore...

Mmmm, I ordered HOTD2 yesterday here:

http://www.winkelwijs.nl/shop/detail.asp?zoekwaarde=house+of+the+dead&afdeling=alle&imageField.x=0&imageField.y=0&ProductID=49883

They also have HOTD3:

http://www.winkelwijs.nl/shop/detail.asp?zoekwaarde=house+of+the+dead&afdeling=alle&imageField.x=0&imageField.y=0&ProductID=49369

I ordered it right away as I wansn't even aware there was a PC version of HOTD  :laugh:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 31, 2006, 04:08:06 pm
I think I opened my gob too soon...seem to be having problems with the gun on my cab now:

Basically I have now tried Acorns, Smogs and the EMS drivers...here's the probs...

Acorn: Had a bit of trouble calibrating, but managed to get the Windows cursor moving.  However in MAME the crosshair will not move from the edges...it flicks between all 4 edges of the screen but no-where in between.  Also the gun is not always recognised...in fact I can't get it to be recognised at all any more.

Smog: Similar to above, with the same problem in MAME.  The cursor seems to move quickest out of the 3 drivers.

EMS: Seems to work pretty well (with the Gun2Mouse v1.0 software)...but doesn't work at all in MAME.


I've verified mouse works OK in MAME throughout...seems like it must be a MAME config issue but it doesn't make much sense as the mouse works.  My cab is using an ArcadeVGA with arcade monitor, which I don't think should really affect anything.  I'm running everything at 640x480 just in case low resolutions cause any probs.

I'll see if I can get it to work on my desktop PC and try to track down the problem...

Edit: FWIW I'm running WinXP SP1 & MAME v0.99
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 31, 2006, 04:28:47 pm
I just pluged mine in. I got the USB port from the gun cable going into a D-Link powered hub. Then I have the LED stands hooked up to the gun cable. Win XP recognizes that I pluged in the gun (one gun right now by the way) and wants drivers. I get the install new hadware screen. What are ya'll doing at that first screen? What drivers, if any, should I install at this first point?

And on my gun I have a little switch on the bottom that says x/p on one side and NOTHING on the other side. So now I read this, Please follow the figures below to set up the LCD TopGun system. Note that you have to switch the button at the bottom to P for PC / PS2
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: eggie on January 31, 2006, 04:36:14 pm
Tried MagDog (PC version) and it works just fine.

Where did you buy this game? i'd kill for a copy, same story with the sega pc titles, cant find it anywhere...  :(

Amazon sells it.

i bought it a few months ago, and was not very satisfied.  The timing of the video seemed off.  I was often shot before the video even started.  (I was playing with a mouse)

Got to try it with one of these guns.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 31, 2006, 04:48:12 pm
Well I cannot even get into calibration mode. I tried everything................These guns are not looking good.
The box says hold A and B down for 3 secs then shoot the top left LED light. I do that and nothing happens. The gun is supposed to recoil if it works. It don't. Anyone ese have this problem??

Mark
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 31, 2006, 04:53:49 pm
I've made some progress...

Tried Smogs driver first on my (XP SP2) desktop and it blue-screened...tried again and it installed but the mouse cursor is stuck way down by the Start button - neither mouse or gun work.

So, back to Acorns driver which works well first time.  But then I had the same problem as on my cab in MAME.  I have no idea what setting is messing things up but I deleted my mame.ini and mame-cc'd a new one...now it works great :)  So I just need to compare mame.ini's from my desktop and cab and see what the problem exactly is...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 31, 2006, 04:56:08 pm
Well I cannot even get into calibration mode. I tried everything................These guns are not looking good.
The box says hold A and B down for 3 secs then shoot the top left LED light. I do that and nothing happens. The gun is supposed to recoil if it works. It don't. Anyone ese have this problem??

Yes I had the same.  If nothing happens it means the gun can't see the LED's properly.  Try aligning the stands differently, more importantly stand back further.  I still have problems in calibrating when shooting certain corners of the screen, but I can sometimes get it through by moving the gun or myself slightly.  Still a bit wierd tho.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: 2600 on January 31, 2006, 04:57:07 pm
Minwah,
It sounds like what happens when you enable an Analog Joystick and mouse at the same time.  Not sure if it is, but may be a start.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on January 31, 2006, 05:00:37 pm
Quote
The reason I asked is because he is the author of MameAnalog+. Might help to get him involved?

There is already a MAME working with two guns (two mouses) and working perfect. It's advanceMame. I really don't know why none of you uses it and still sticks with analog or standard mame (I know the code inside .. it's a shame, really ... two lightguns support sucks in mame) ...
I tested Advance and can't really do without it (it is specifically designed to work with my driver, see the what0snew in 0.97 )

I don't think advance will work with gun2mouse  neither with acorn's application. But my driver is really a mouse driver ( I bet you noticed the speed difference) so .. the thing is different

However, I can share anything with him as I've made with Andrea Mazzoleni (author of Advance) to which I sent the driver sources too.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: cobey on January 31, 2006, 05:05:17 pm
I can not believe i let everyone talk me into buying two guns. I hope my wife likes them, since it was money i could have spent on valentines day.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 31, 2006, 05:13:40 pm
I think I opened my gob too soon...seem to be having problems with the gun on my cab now:

Basically I have now tried Acorns, Smogs and the EMS drivers...here's the probs...

Acorn: Had a bit of trouble calibrating, but managed to get the Windows cursor moving.  However in MAME the crosshair will not move from the edges...it flicks between all 4 edges of the screen but no-where in between.  Also the gun is not always recognised...in fact I can't get it to be recognised at all any more.


Same here.  It is hit or miss (pun intended).  I am not having constant success with the gun right now.  GunCon fails to recognize gun1 half the time.  I am going to remount my led stands when I get home to see if that helps at all.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 31, 2006, 05:24:30 pm
Ok thx MinWah.
I will tell you I have had one gun hooked up for about an hour now and am really having ZERO luck. I can't imagin the horrors of getting two guns working. I am yet to see the slide move by itself.......I can get it to go into calibration mode now, I know this because the laser stays on, but other than that bupkiss......No slide action at all.
Wingun looked promising for about 30 secs then the mouse was jumping all over the sreen..........I guess I will keep trying...........

Thx
Mark


Well I cannot even get into calibration mode. I tried everything................These guns are not looking good.
The box says hold A and B down for 3 secs then shoot the top left LED light. I do that and nothing happens. The gun is supposed to recoil if it works. It don't. Anyone ese have this problem??

Yes I had the same.  If nothing happens it means the gun can't see the LED's properly.  Try aligning the stands differently, more importantly stand back further.  I still have problems in calibrating when shooting certain corners of the screen, but I can sometimes get it through by moving the gun or myself slightly.  Still a bit wierd tho.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on January 31, 2006, 05:49:35 pm
Did you read the FAQ on the EMS site ?
http://www.hkems.com/qa_LCDTopGun.htm

Notice the remarks about infrared light sources or reflections on the floor.

Can someone explain me why EMS is not selling a set of two guns and ONE pair of infrared stands ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 31, 2006, 05:55:24 pm
Can someone explain me why EMS is not selling a set of two guns and ONE pair of infrared stands ?

That's a good question.  :)  On that note, I have an pair of brand new LED stands if someone wants them. 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 31, 2006, 05:57:05 pm
Ok thx MinWah.
I will tell you I have had one gun hooked up for about an hour now and am really having ZERO luck. I can't imagin the horrors of getting two guns working. I am yet to see the slide move by itself.......I can get it to go into calibration mode now, I know this because the laser stays on, but other than that bupkiss......No slide action at all.
Wingun looked promising for about 30 secs then the mouse was jumping all over the sreen..........I guess I will keep trying...........

Thx
Mark

I hear ya.  I have that same issue.  Like I said in my earlier post, these guns should fire ALL the time, regardless of where they or the stands are located.  For that matter, if they are in separate rooms of the house, as long as the gun is drawing power it should fire. 

But it doesn't.  I haven't yet figured out the trick, but if I do, I will surely let you know.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on January 31, 2006, 05:59:54 pm
Can someone explain me why EMS is not selling a set of two guns and ONE pair of infrared stands ?

That's a good question.  :)  On that note, I have an pair of brand new LED stands if someone wants them. 

Yeah, put them on E-bay :P

Well, I mailed EMS about it. If more people will, the might change their mind ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 31, 2006, 06:00:57 pm
From the FAQ:
Q4) How to prevent the LCD TopGun from being interrupted ?

A) To solve this problem, please make sure that no infrared source is behind or beside the

     screen. Possible infrared source include sun light, strong red light, yellow light, or any very

     heat source. Also, the ground may reflect the light (infrared) from the LED stand. To

     prevent reflection, please place a cloth on the ground near the screen so as to prevent the

     reflection.


So I have to put a towel on my control panel while I play? Or a big sheet in front of my cab? And while I am at it I can't play while its daylight?
My god......................................

Mark


Did you read the FAQ on the EMS site ?
http://www.hkems.com/qa_LCDTopGun.htm

Notice the remarks about infrared light sources or reflections on the floor.

Can someone explain me why EMS is not selling a set of two guns and ONE pair of infrared stands ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 31, 2006, 06:06:53 pm
The problem has nothing to do with light.  Like I said my P2 gun works fine and fires when I pull the trigger.  It's in the same room as the P1 gun, in the same conditions, and fires fine.

I thought it might be daylight issues as well, but at night I still have problems.

It is something else.  I am not sure yet as I don't have blocks of time to sit down and debug the issue.  But I will try to look at it when I get home.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on January 31, 2006, 06:09:24 pm
I dont like the sounds of this...

can you guys at least reassure me that mame works with at least ONE gun?!!

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 31, 2006, 06:17:42 pm
I dont like the sounds of this...

can you guys at least reassure me that mame works with at least ONE gun?!!



If you get your gun(s) working and calibrated in windows (via GunCon or whatever) then they work fine in mame (for light gun games anyway).

No problems there.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 31, 2006, 06:19:11 pm
I just pluged mine in. I got the USB port from the gun cable going into a D-Link powered hub. Then I have the LED stands hooked up to the gun cable. Win XP recognizes that I pluged in the gun (one gun right now by the way) and wants drivers. I get the install new hadware screen. What are ya'll doing at that first screen? What drivers, if any, should I install at this first point?

And on my gun I have a little switch on the bottom that says x/p on one side and NOTHING on the other side. So now I read this, Please follow the figures below to set up the LCD TopGun system. Note that you have to switch the button at the bottom to P for PC / PS2
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 31, 2006, 06:35:16 pm
Ahhhhhhhhhhhh................DUh. Now that makes sense..............THANK YOU!

FWIW I tried the switch both ways and the gun still wont fire, at all.

If I plug the gun in a USB port and pull the trigger it should fire right?
The laser comes on but it wont fire. And it wont calibrate. I can get the laser to come on like its in calibrate mode but the gun wont fire.


Weird

Mark



I just pluged mine in. I got the USB port from the gun cable going into a D-Link powered hub. Then I have the LED stands hooked up to the gun cable. Win XP recognizes that I pluged in the gun (one gun right now by the way) and wants drivers. I get the install new hadware screen. What are ya'll doing at that first screen? What drivers, if any, should I install at this first point?

And on my gun I have a little switch on the bottom that says x/p on one side and NOTHING on the other side. So now I read this, Please follow the figures below to set up the LCD TopGun system. Note that you have to switch the button at the bottom to P for PC / PS2
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 31, 2006, 06:37:52 pm
If I plug the gun in a USB port and pull the trigger it should fire right?
The laser comes on but it wont fire. And it wont calibrate. I can get the laser to come on like its in calibrate mode but the gun wont fire.

Umm not exactly.  I believe how it works (I can verify when I get home) is that if you just plugged the gun into the USB only the laser would work.  The power for the recoil comes from the second USB connector.  So that one needs to be plugged in as well.

As I recall the little y adpater thing plugs into the end of the gun wire.  Then the USB from that adapter gets plugged in as well as the USB connector at the end of the gun wire.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on January 31, 2006, 06:40:29 pm
maybe all you guys are just too 'bright'.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jelwell on January 31, 2006, 06:45:33 pm
Quote
The reason I asked is because he is the author of MameAnalog+. Might help to get him involved?

There is already a MAME working with two guns (two mouses) and working perfect. It's advanceMame. I really don't know why none of you uses it and still sticks with analog or standard mame (I know the code inside .. it's a shame, really ... two lightguns support sucks in mame) ...

Maybe this new cheap Lightgun option will help bolster support for backporting AdvanceMAME & MameAnaglog+'s dual mouse support into the core MAME release (http://www.mame.net/cgi-bin/wwwthreads/showpost.pl?Board=mamegeneral&Number=187479&page=&view=&mode=threaded&sb=#Post187479).

I don't use core MAME, but I do use a build that starts with core MAME - which means I lose out on dual mouse support. So far it's never been an issue since my cabinet only has one trackball. But if I end up buying these guns it'll come up pretty quickly. I can easily tell MAMEWAH to launch advancemame for the lightgun games - but it would suck to lose out having a single set of configurations for my MAME setup. As well as some of the nicer features of my extended MAME release - like network play (and no not the kword version).

Joseph Elwell.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 31, 2006, 06:46:14 pm
Sorry some of you guys are having teething problems. For the record, you don't need the y-adaptor or anything for the gun to work. just stick in the usb connector from the gun, plug in the LED stands, and everything should work there no problem.

As it says in the FAQ, if when calibrating, the laser does not go off then on when you fire, it means the gun can't see the lights or there is interference or you are too close.

I must say I've had no issues at all with my test setup.

When you get that "install new hardware" you have 3 choices. Acorns driver, smogs driver, or the EMS driver. I would go with smogs or acorns(wingun) for now.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 31, 2006, 06:51:43 pm
Sorry some of you guys are having teething problems. For the record, you don't need the y-adaptor or anything for the gun to work. just stick in the usb connector from the gun, plug in the LED stands, and everything should work there no problem.

As it says in the FAQ, if when calibrating, the laser does not go off then on when you fire, it means the gun can't see the lights or there is interference or you are too close.

I must say I've had no issues at all with my test setup.

When you get that "install new hardware" you have 3 choices. Acorns driver, smogs driver, or the EMS driver. I would go with smogs or acorns(wingun) for now.

I don't entirely agree.  Only because I had my shiz setup, and thigs were working.  Shooting ducks, etc, the whole nine yards.  The next day I wask up to play and things don't work.  Nothing changed.

I am using Acorn's driver and it did function at one point. 

Like I said, I suspect maybe the stands have moved (they were just taped on).  So I will play around and see if things work again.

Once they do though, I am betting they won't work again the next day.   ;)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 31, 2006, 06:55:28 pm
Quote
The reason I asked is because he is the author of MameAnalog+. Might help to get him involved?

There is already a MAME working with two guns (two mouses) and working perfect. It's advanceMame. I really don't know why none of you uses it and still sticks with analog or standard mame (I know the code inside .. it's a shame, really ... two lightguns support sucks in mame) ...
I tested Advance and can't really do without it (it is specifically designed to work with my driver, see the what0snew in 0.97 )

I don't think advance will work with gun2mouse  neither with acorn's application. But my driver is really a mouse driver ( I bet you noticed the speed difference) so .. the thing is different

However, I can share anything with him as I've made with Andrea Mazzoleni (author of Advance) to which I sent the driver sources too.

I'm keen to use both your driver and Advancemame. I've already mentioned my calibration/driver issues with your current driver, but perhaps you could assist with advancemame.

There lots of info around for config advance mame for perfect video mode etc... but none of that works well in windows. I'm trying to config advancemame to work like standard windows in XP. I've got a few things sussed:

device_svgawin_stub fullscreen
device_video sdl

and for the guns:

device_joystick lgrawinput
device_lgrawinput_calibration none
device_mouse none

but I'm finding I can't force a resolution, and that games are not filling the screen properly. What else do I need?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 31, 2006, 07:00:46 pm
Maybe this new cheap Lightgun option will help bolster support for backporting AdvanceMAME & MameAnaglog+'s dual mouse support into the core MAME release (http://www.mame.net/cgi-bin/wwwthreads/showpost.pl?Board=mamegeneral&Number=187479&page=&view=&mode=threaded&sb=#Post187479).

I *think* the main problem here is that actually mame does support dual mice(they are all seen as the system mouse I believe), the problem is that windows 2000/XP does not. Am I right in saying that standard mame will support dual mice in Linux?

Anyway the workarounds in analogmame/advancemame (again, I think) rely on either a windows driver (CPN mouse) or DirectX (rawinput) to read the data correctly. The problem here is that both the driver and DirectX are very specifically Windows. And so supporting them in the core would make mame not cross platform, and presumably not compile without alteration on a non-windows platform.

I'm sure someone can correct some of that, and maybe even give examples where this is not true?

For the record, I'd love for it to be included, even if its a commented out option in the source by default.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 31, 2006, 07:02:40 pm
Ok so if I plug in the gun to a powered USB port the gun should fire and the slide should move? I dont need the y adapter? Because mine, again, dont fie even though the laser comes on which is supposed to mean the gun see's the stands............Ahhhhhhhhhhhh

As far as the install new hardware screen goes how do I install the drivers? EMS's 1.0 is just some application that comes up and asks you to assign buttons, no drivers there as far as I can tell. ANd WinGun is an application, not individual drivers I dont think.  But heck I sure dont know everything.
Wuld the gun fire even though I didnt install drivers through XP's install new hardware screen that came up?

Mark



Sorry some of you guys are having teething problems. For the record, you don't need the y-adaptor or anything for the gun to work. just stick in the usb connector from the gun, plug in the LED stands, and everything should work there no problem.

As it says in the FAQ, if when calibrating, the laser does not go off then on when you fire, it means the gun can't see the lights or there is interference or you are too close.

I must say I've had no issues at all with my test setup.

When you get that "install new hardware" you have 3 choices. Acorns driver, smogs driver, or the EMS driver. I would go with smogs or acorns(wingun) for now.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 31, 2006, 07:06:29 pm
The gun will "fire" as far as the system is concerned, but the 'recoil' action will not move. Thats what the extra power is for.

Wingun does come with a driver. C:\Program Files\WinGun has the sys and inf file if you installed with default settings.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 31, 2006, 07:08:00 pm
If MameAnalog+ works, which it does, then why cant regular MAME control two marbles or football guys independently? Does not matter about the OS as far as Analogg+ goes because I have it running on XP.
I wish rebel scum would comment. I bet he is reading this.

Mark


Maybe this new cheap Lightgun option will help bolster support for backporting AdvanceMAME & MameAnaglog+'s dual mouse support into the core MAME release (http://www.mame.net/cgi-bin/wwwthreads/showpost.pl?Board=mamegeneral&Number=187479&page=&view=&mode=threaded&sb=#Post187479).

I *think* the main problem here is that actually mame does support dual mice(they are all seen as the system mouse I believe), the problem is that windows 2000/XP does not. Am I right in saying that standard mame will support dual mice in Linux?

Anyway the workarounds in analogmame/advancemame (again, I think) rely on either a windows driver (CPN mouse) or DirectX (rawinput) to read the data correctly. The problem here is that both the driver and DirectX are very specifically Windows. And so supporting them in the core would make mame not cross platform, and presumably not compile without alteration on a non-windows platform.

I'm sure someone can correct some of that, and maybe even give examples where this is not true?

For the record, I'd love for it to be included, even if its a commented out option in the source by default.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 31, 2006, 07:10:41 pm
Ahhhhhhhhhh well you just solved my problems then maybe. I only have one USB port plugged in. I guess I need to go install that y adapter to get it to fire. I will do it in a couple of hours and let ya'll know. my wife is working where the arcade is and I cant really work on it.

And I will redo the install new hardware thing again..............THX Silver!!!

Mark



The gun will "fire" as far as the system is concerned, but the 'recoil' action will not move. Thats what the extra power is for.

Wingun does come with a driver. C:\Program Files\WinGun has the sys and inf file if you installed with default settings.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 31, 2006, 07:11:34 pm
When the add new hardwares wizard comes up it should do a search and find the GunCon driver (which you MUST have already installed before plugging the gun in).

Well you must if you want XP to load the GunCon driver for you when it detects the gun in the USB port.

So...

- Unistall whatever you have installed.  EMS, GunCon, etc.
- Disconnect the gun and stands from the USB.
- Reboot
- Install Acorn's GunCon drivers
- Install the gun/stand USB connectors

The wizard should then launch and pick the appropriate driver for you.

Now calibrate via the "hold the A and B buttons down" technique.  It the gun doesn't recoil you might have issues.  The main thing is that the laser should flash when you pull the trigger.  if it does, go through the calibration routine - and forget about the fact that it isn't recoiling - for now.

Once that is done you can double click the GunCon icon and start calibrating.

After that you should be able to open mame and pick and game and start playing.  Configure the fire button appropriately if need be via the mame in game menu.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 31, 2006, 07:12:37 pm
Ahhhhhhhhhh well you just solved my problems then maybe. I only have one USB port plugged in. I guess I need to go install that y adapter to get it to fire. I will do it in a couple of hours and let ya'll know. my wife is working where the arcade is and I cant really work on it.

And I will redo the install new hardware thing again..............THX Silver!!!

Mark


Exactly.  This is what I was saying.  The y adapter thing is needed to supply power to the recoil function.  Otherwise you will get only laser functionality.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 31, 2006, 07:16:05 pm
Ok thx alot Farmboy90!! I think what happened is Silver was at first saying I didnt need it for the gun to work. I didnt make myself clear about the recoil. Sorry!! I will let yall know tonight what happens.

Mark



Ahhhhhhhhhh well you just solved my problems then maybe. I only have one USB port plugged in. I guess I need to go install that y adapter to get it to fire. I will do it in a couple of hours and let ya'll know. my wife is working where the arcade is and I cant really work on it.

And I will redo the install new hardware thing again..............THX Silver!!!

Mark


Exactly.  This is what I was saying.  The y adapter thing is needed to supply power to the recoil function.  Otherwise you will get only laser functionality.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on January 31, 2006, 07:29:07 pm
Quote
author=darthbane2k link=topic=48982.msg480351#msg480351 Where did you buy this game? i'd kill for a copy, same story with the sega pc titles, cant find it anywhere...  :(

Who Shot Johnny Rock
Mad Dog Mcree
Mad Dog Mcree 2
Space Pirates
Crime Patrol
Crime Patrol Drug Wars
The Last Bounty Hunter

Are all available from Digital Leisure..... But they're over priced from there!! $29.99USD each plus shipping.

The cheapest supplier is Hoots Loot.... www.hoots-loot.com $2.99USD each

Just make sure that you buy the CD-Rom versions, becuase they're Lightgun Compatible.... The DVD versions that get listed as playable on the X-Box Pplaystation and DVD Players are not!

Best Regards,
Julian (Fozzy The Bear)   
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: u_rebelscum on January 31, 2006, 07:54:12 pm
FWIW, I just got my 2 guns, and will test tonight.  I'm glad I have this thread to review if I have problems! :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jelwell on January 31, 2006, 07:54:19 pm
I just bought my guns! YAY I can't wait until they come.

I ended up ordering from the-console-corner.com (http://www.the-console-corner.com/shop/product.php?productid=6753).

After shipping and handling (To San Diego, California, USA) it was a bit cheaper than the others. I presume the following table would apply to anyone in the US.

Store2 Gun Price Shipping2 Gun Total
lik-sang$69.90$32.00$101.90
play-asia$59.80$34.40$94.20
the-console-corner$85.98$8.00$93.98
goldenshop$66.00$38.68$104.68

So even though the-console-corner charges more per gun the shipping is so much cheaper that the total was lower than everyone else.

I did chart buying 4 guns as well, since I was thinking about going in with a friend. Play-asia seems to be the cheapest at $167.10 for 4 guns (including shippping). That would have worked out to me and my friend paying $83.55 each for a set of 2 guns.
Joseph Elwell.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 31, 2006, 07:58:48 pm
Outstanding. Smog and Rebel are on the case, cool! Two player T2 here I come.

Mark


FWIW, I just got my 2 guns, and will test tonight.  I'm glad I have this thread to review if I have problems! :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 31, 2006, 08:22:46 pm
Minwah,
It sounds like what happens when you enable an Analog Joystick and mouse at the same time.  Not sure if it is, but may be a start.

I thought exactly that...but nope, I disabled the joystick.  I haven't really figured out the cause yet, but creating a fresh mame.ini sorted the problem on my cabinet now too :)  I will probably find the cause of the problem when I make more changes to mame.ini.

EDIT: This turned out to be my ctrlr file...it stops the gun working.  I think it is because I have 'mouse' mapped to lightgun inputs...not 'lightgun'.

So I now pretty much have one gun working great with Acorn's driver (& to some extent Smog's, but I have some reliability issues with that*).  A new problem I have encountered is with the recoil on - I'll be playing a game and everything works fine, and suddenly the gun stops firing (the recoil keeps going, but no shot in-game).  After around 5 seconds it starts working fine again.  I have found that turning off the recoil (unplugging the 'spare' USB plug) fixes the issue, which makes me wonder if it could be some kind of power issue (I have both USB plugs into a USB2 powered external hub).  I will try powering the recoil from a seperate hub or transformer to see if that helps.

Edit: This problem with Smogs driver turned out to be the same thing causing problems with Acorns (the recoil).  I now have Smogs driver working great on my cabinet.

Other random things I've noticed:

It works absolutely fine in low res. modes are far as I can tell.  I calibrated my gun at 640x480 and it works fine even in games at say 320x240 (AVGA 321x240).

I have my gun tip approx. 3.5 feet away from the monitor, and it just about works well.  This is as far back as I can get in my room but I am sure it would be better to be another foot away, from the testing I've done.

Edit: another thing is that for some games I can't get the 'autofire' to work quick enough (I've played with the settings in WinGun and the slide switch on the gun to no avail).  Space Gun is a good example as it has a gauge to show your weapon overheating...holding Ctrl on the keyboard for fire quickly affects the gauge, but with the gun trigger it pretty much stays constant (well goes down then up again).  I'm not sure if this is a hardware or driver issue really.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 31, 2006, 08:38:20 pm
Edit: another thing is that for some games I can't get the 'autofire' to work quick enough (I've played with the settings in WinGun and the slide switch on the gun to no avail).  Space Gun is a good example as it has a gauge to show your weapon overheating...holding Ctrl on the keyboard for fire quickly affects the gauge, but with the gun trigger it pretty much stays constant (well goes down then up again).  I'm not sure if this is a hardware or driver issue really.

Don't use autofire. I've never used any of the autofire settings.

Spacegun/T2 are similar with the "overheating guns" gameplay, but its designed for when you just hold down the firebutton (which is what all the other lightguns can't do). No autofire, hold down the trigger, and the gun in game will overheat as designed.....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 31, 2006, 08:42:58 pm
Don't use autofire. I've never used any of the autofire settings.

Spacegun/T2 are similar with the "overheating guns" gameplay, but its designed for when you just hold down the firebutton (which is what all the other lightguns can't do). No autofire, hold down the trigger, and the gun in game will overheat as designed.....

I've tried this tho, and it just doesn't shoot quick enough...it's so slow in Space Gun the overheat bar barely moves.

On another note, I made a crap quality video clip of me playing Operation Wolf, without crosshair or laser sight to show that the guns are pretty accurate once setup properly: http://mamewah.mameworld.net/opwolf.wmv (you might need to paste this into your browser if clicking doesn't work)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 31, 2006, 08:45:52 pm
Thats odd. I've just tried it now (spacegun) and it overheated just fine as shot loads of badguys......  ???
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on January 31, 2006, 08:50:57 pm
Thats odd. I've just tried it now (spacegun) and it overheated just fine as shot loads of badguys......  ???

Strange...do you have the trigger mapped to mouse button 0 (this is default I believe)?  Also in MAME do you have mouse or lightgun enabled?  Does it really matter?  I have mine set to lightgun.  Oh and what position do you have the slider on the gun?  I don't really see any difference between '1' and '2 Turbo'.

I probably just need to have more of a play around...although I noticed this occurred on 2 systems...

EDIT: turned out the slide switch was on '1'...should have been on '0' (doh)

Shouldn't we be asleep by now anyway?!  :D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 31, 2006, 09:01:52 pm
Yes should be asleep! And working 12 hours tomorrow... ouch.

Anyway, autofire on gun I've always had on off, and yes its mouse button 0 I think (so much changing between mame, analogmame, advancemame, Smogs guncon and Wingun its easy to lose track!)

mame I've had:

mouse                   1
joystick                0
lightgun                1
dual_lightgun           0
lightgun_device         lightgun

with no problems I can see. (no idea if i need mouse on or not).

silly question - how do you turn off the target in games (I see you don't have one in opwolf). Its prob v easy but I've liked them to help see how accurate it all is....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on January 31, 2006, 09:58:41 pm
Update:

The gun now fires. I installed the drivers, Wingun. I can *kinda* calibrate in Wingun. I get all the way to shooting the 6 targets. I shoot the first one and it dumps me back to windows. Never get past the first target.

The mouse in windows does not track with the gun, it jumps around, alot. Is the mouse pointer supposed to be smooth as you pan the gun around?

I tried HOTD3 and it will fire but will ONLY fire in the top left corner.

I am so tired of messing with lightguns. I never should have bought these I don't think.

Mark

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 31, 2006, 10:11:49 pm
Mark,

It sounds like your guns are NOT calibrated correctly.  During the target shooting portion of Winguns calibration, an off screen shot will cancel the calibration.  The fact that the calibration exits on the first shot tells me that your guns are not calibrated.

You HAVE to do the gun's built in calibration before you do the calibration in WinGun.

1.  Install Wingun.
2.  Start Wingun.
3.  Plugin gun and LED stands.
4.  Point gun away from screen, the laser should go out.
5.  Hold  A & B buttons until the laser turns on, it should now stay on no matter where you point the gun.
6.  Aim at the top left LED and pull the trigger. The laser should blink off then on again.
7. Aim at the center of your screen.  The laser should blink off/on again.
8. Aim at the Top Left corner of your screen.  The laser should blink off/on again.
9. Aim at the Top Right of your screen.  The laser should blink off/on again.
10. Aim at the Bottom Right of your screen.  The laser should blink off/on again.
11. Aim at the Bottom Left of your screen.  The laser should blink off/on again.
12.  The calibration should be complete.  If you point the gun away from the screen the laser should turn off.  If at any point the laser did not blink, then the gun could not see the leds properly.  If the calibration is not complete , you need to go back to step 5.

Once you get to step 12 successfully, you can go onto the Wingun Calibration.



Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 31, 2006, 10:15:08 pm
I think I opened my gob too soon...seem to be having problems with the gun on my cab now:

Basically I have now tried Acorns, Smogs and the EMS drivers...here's the probs...

Acorn: Had a bit of trouble calibrating, but managed to get the Windows cursor moving.  However in MAME the crosshair will not move from the edges...it flicks between all 4 edges of the screen but no-where in between.  Also the gun is not always recognised...in fact I can't get it to be recognised at all any more.

Smog: Similar to above, with the same problem in MAME.  The cursor seems to move quickest out of the 3 drivers.

EMS: Seems to work pretty well (with the Gun2Mouse v1.0 software)...but doesn't work at all in MAME.


I've verified mouse works OK in MAME throughout...seems like it must be a MAME config issue but it doesn't make much sense as the mouse works.  My cab is using an ArcadeVGA with arcade monitor, which I don't think should really affect anything.  I'm running everything at 640x480 just in case low resolutions cause any probs.

I'll see if I can get it to work on my desktop PC and try to track down the problem...

Edit: FWIW I'm running WinXP SP1 & MAME v0.99

I had similar, jumpy pointer issues.

Make sure Lightgun is set to 1.  If it is set to zero, MAME reads the mouse in relative mode which will mess up the pointer.

I think you know this part, but make sure that the resultion is not changing.  I needed to have switchres set ot 1.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 31, 2006, 10:16:44 pm
Can someone explain me why EMS is not selling a set of two guns and ONE pair of infrared stands ?

That's a good question.  :)  On that note, I have an pair of brand new LED stands if someone wants them. 

I'm going to use the second set with my Playstaion2
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 31, 2006, 10:19:38 pm
From the FAQ:
Q4) How to prevent the LCD TopGun from being interrupted ?

A) To solve this problem, please make sure that no infrared source is behind or beside the

     screen. Possible infrared source include sun light, strong red light, yellow light, or any very

     heat source. Also, the ground may reflect the light (infrared) from the LED stand. To

     prevent reflection, please place a cloth on the ground near the screen so as to prevent the

     reflection.


So I have to put a towel on my control panel while I play? Or a big sheet in front of my cab? And while I am at it I can't play while its daylight?
My god......................................

Mark


Did you read the FAQ on the EMS site ?
http://www.hkems.com/qa_LCDTopGun.htm

Notice the remarks about infrared light sources or reflections on the floor.

Can someone explain me why EMS is not selling a set of two guns and ONE pair of infrared stands ?

Let's not get carried away.

I did encounter a little flakiness during the hardware calibration due to a reflection from a ceiling light in my basement.  The relection was annoying anyway so I turned off that light,  The guns work with every other light on in my basement.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on January 31, 2006, 10:20:56 pm
Smog, does your driver work in Win2000?

I couldn't get it to work.  I kept getting a popup about  it being unable to register.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: John IV [MameUI64] on January 31, 2006, 10:34:57 pm
F1 disables cursors in Mame.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on January 31, 2006, 11:26:08 pm
Update:

The gun now fires. I installed the drivers, Wingun. I can *kinda* calibrate in Wingun. I get all the way to shooting the 6 targets. I shoot the first one and it dumps me back to windows. Never get past the first target.

The mouse in windows does not track with the gun, it jumps around, alot. Is the mouse pointer supposed to be smooth as you pan the gun around?

I tried HOTD3 and it will fire but will ONLY fire in the top left corner.

I am so tired of messing with lightguns. I never should have bought these I don't think.

Mark



Mark I have all these issues.  the jittery cursor in Windows I think is normal.  Not  sure but mine has always been jittery.  It works in the games, so I shrugged it off since I only care about shooting bad guys, not icons.

Sometimes I never get through 6 targets either.  not sure what the deal is, but sometimes I make it through all of them, sometimes it just returns me to windows.  In either case the gun worked in the games though.  So again I ignored it.

My mouse cursor in windows though does track.  It is just jittery so i can never shoot any icons becasue the pointer won't stand still long enough.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brandon on January 31, 2006, 11:34:20 pm

Its probably this post:

http://forum.arcadecontrols.com/index.php?topic=36359.0 (http://forum.arcadecontrols.com/index.php?topic=36359.0)

involved with the centering of the target for use with joysticks/gamepads. He mentions gollyghost and le2 specifically, and as these 2 track well but are off-centre, it sounds plausable that the same thing happens. It appears that mame is taking the co-ords from the gun, and offseting them by a set amount. I don't have a recent compile environment setup at the moment, but I'll take a look when I get a chance.



wow.. somebody actually remembered that.. glad to know I didn't waste my time :)  From what I recall though, that code only involved the relationship between the joystick position and the Mame 'cursor'.  It didnt have anything to with the mouse coordinates.. although there may be something similar going on with the mouse.  ???  Oh and BTW.. there seems to be a bit of confusion about Operation Wolf being analog or optical..  It is in fact, optical(lightgun) and not T2 style even though it was mounted to the CP the same way.  I found this out the hard way when I ordered one off of ebay.. so its in my closet collecting dust ;D  Operation Thunderbolt was analog though.  You can tell because the screen doesn't flash and it tracks in real time. 
 
  Oh and about Jurrassic Park..  It had positional analog that were just all together funk! :P  I can't test it now (main desktop crashed :'( ) but from what I remember it acted as though the screen was divided in half vertically and when the gun was center the cursor was centered in THAT players half of the screen not the absolute center.  This meant that one half of the guns horizontal movement was mapped to 1/4 of the screen and the other half of the guns horizontal movement was mapped to the other 3/4 of the screen.. The vertical movement was unchanged from what I recall.   In other words... It's F*#$ed up!   :P
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Howard_Casto on January 31, 2006, 11:49:29 pm
Quote
author=darthbane2k link=topic=48982.msg480351#msg480351 Where did you buy this game? i'd kill for a copy, same story with the sega pc titles, cant find it anywhere...  :(

Who Shot Johnny Rock
Mad Dog Mcree
Mad Dog Mcree 2
Space Pirates
Crime Patrol
Crime Patrol Drug Wars
The Last Bounty Hunter

Are all available from Digital Leisure..... But they're over priced from there!! $29.99USD each plus shipping.

The cheapest supplier is Hoots Loot.... www.hoots-loot.com $2.99USD each

Just make sure that you buy the CD-Rom versions, becuase they're Lightgun Compatible.... The DVD versions that get listed as playable on the X-Box Pplaystation and DVD Players are not!

Best Regards,
Julian (Fozzy The Bear)   

Don't forget:

Shootout at Old Tuscan
FastDraw Showdown
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on February 01, 2006, 12:43:43 am
Success.   ;D 


And Police trainer works fine with two player.

Did you guys notice though that Player 1 does real time tracking??  Weird.  When you play with just one player the one screen target only shows up when you fire.  But when I played two player, the p1 target tracked real time.  The p2 target continued to just show up when the trigger was pulled however.

Is that normal?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: quarterback on February 01, 2006, 02:59:13 am
Did you guys notice though that Player 1 does real time tracking??  Weird.  When you play with just one player the one screen target only shows up when you fire.  But when I played two player, the p1 target tracked real time.  The p2 target continued to just show up when the trigger was pulled however.

Is that normal?

I'm pretty sure that that behavior has been mentioned earlier in this thread.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on February 01, 2006, 03:45:45 am
Ok guys, I know this is normaly considered bad netiquette, but I MUST post EMS's reply on my question about a two gun package:

Dear Andre,

Thank you for your email.

Q : Why doesn't EMS offer a set including an extra gun only, instead of
having to buy two complete sets and not using one set of stands ?

A : Just like light bubs, the LEDs have limited life. Although the light gun
itself is very rugged, the LEDs would become dimmer and dimmer and it would
die at someday sooner or later within several years. That's why there are 3
LEDs in each set of LED, on the LED stand, such that even some of the LEDs
become dimmer and dimmer, the LED stand would still be workable. In fact,
the cost of the LED stand is only a very minor part of the total cost,
compare to the shipping cost of the replacement of a set of LED stand.
Therefore we are not going to offer a package include a extra gun, we
recommend users to keep the extra set of LED stand as spare.

Thank you for your nice idea anyway. If you have any suggestions, please
kindly inform us. We need your ideas to improve our products. Thanks.

Regards,
EMS Henry

First: Compliments to EMS for lightning fast answering my question, that is a rare thing these days.

However, being an electronics engineer I just had to laugh about the part about the LED's becoming dimmer over the years. As we all know, one of the BIG advantages of LED's over lamps is that they last for tens and tens of years, maybe longer ! OR they use VERY low quality LEDs ??

I think the second part of the answer is a lot more reasonable and probably the real reason.

Anyway, they still thanked me for the nice idea ;)

O, and this did not turn me off on actualy buring a pair....just waiting a bit more, I'm not in a rush, need to get my cab running first ;) and I hope Lik Sang Europe will carry them soon, following all your mad rush orders ;);)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on February 01, 2006, 03:50:14 am
Thinking about it.....if you ordered only one gun.....you'll be in trouble in "several years"....... :D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 01, 2006, 04:17:36 am
Still waiting for my gun - I have a feeling it could show up today.

However, the longer this thread goes on, the more confused I get.

I was under the impression that the winggun (Acorns) was the best and most flawless for one gun only. I will only have the one gun, and will be using in PC Games (HOTD ,virtua cop etc), MAME (Jurassic Park, Operation wolf, T2 etc) and FCEUltra (Duckhunt, wild gunman etc)
Can you guys clearly confrim that this is the BEST driver to use for a single gun, because now some of you are reccomending Guncon, thus leaving me totally confused.
I dont wanna clog my system up with non-working drivers, I would like to 'get it right' from the offset!

Many Thanks

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 01, 2006, 04:34:27 am

Sometimes I never get through 6 targets either.  not sure what the deal is, but sometimes I make it through all of them, sometimes it just returns me to windows.  In either case the gun worked in the games though.  So again I ignored it.

Hmmm. If (when you are not in calibration mode) you can see the laser pointer is on, then the gun is tracking and will be sending data. If the laser goes off, it can't track for some reason, and will NOT send data, which is the same as being "offscreen". So if you are aiming at those 6 targets and it goes back to windows, then it wasn't sending data when you fired.

Where I sit for testing, I've never not had to hit all six targets. It sounds like maybe there are certain things the LED stuff is sensitive to.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 01, 2006, 04:43:08 am
wow.. somebody actually remembered that.. glad to know I didn't waste my time :)  From what I recall though, that code only involved the relationship between the joystick position and the Mame 'cursor'.  It didnt have anything to with the mouse coordinates.. although there may be something similar going on with the mouse.  ???

Thats kinda what the problem is. I have great control of the cursor, its just permanently shifted away from where I'm pointing. I'm wondering if the initial offset is the problem. It's very strange though, as using a mouse works fine, and guns work fine as mice in all other situations. Could be a relative/absolute issue....

Quote
Oh and BTW.. there seems to be a bit of confusion about Operation Wolf being analog or optical..  It is in fact, optical(lightgun) and not T2 style even though it was mounted to the CP the same way.  I found this out the hard way when I ordered one off of ebay.. so its in my closet collecting dust ;D  Operation Thunderbolt was analog though.  You can tell because the screen doesn't flash and it tracks in real time. 

Wow, did not realise that one. I suppose they get away with no calibration mode as the gun was on a fixed mount. What a strange way to do it...

Quote
  Oh and about Jurrassic Park..  It had positional analog that were just all together funk! :P  I can't test it now (main desktop crashed :'( ) but from what I remember it acted as though the screen was divided in half vertically and when the gun was center the cursor was centered in THAT players half of the screen not the absolute center.  This meant that one half of the guns horizontal movement was mapped to 1/4 of the screen and the other half of the guns horizontal movement was mapped to the other 3/4 of the screen.. The vertical movement was unchanged from what I recall.   In other words... It's F*#$ed up!   :P

Aha! That explains it completely... Mad acceleration across the middle and everything. Mame's current use of a mouse is highly inaccurate as technially you should be restricted to a cursor on your side of the screen. In fact, assuming you could play 1 player in the arcade, it must ignore things that hit P2 side of the screen if you can't shoot there. Anyone fancy taking a look at the driver?.....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 01, 2006, 04:46:20 am
FWIW, I just got my 2 guns, and will test tonight.  I'm glad I have this thread to review if I have problems! :)

Ah missed your original post... Glad you've jumped on the bandwagon(!). I'd be interested to hear how things go for you once you are up and running, perhaps shed some light on some of the issues (fingers crossed...)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 01, 2006, 04:52:48 am
The gun now fires. I installed the drivers, Wingun. I can *kinda* calibrate in Wingun. I get all the way to shooting the 6 targets. I shoot the first one and it dumps me back to windows. Never get past the first target.

I've had some difficulty getting through the 'target shoot' calibration screen...so I don't bother with it.  Use the previous 'red line' screen to get the cursor to match up with your laser pointer.  Then just skip the target shoot section - this seems to work OK for me so far.

Quote
The mouse in windows does not track with the gun, it jumps around, alot. Is the mouse pointer supposed to be smooth as you pan the gun around?

If the cursor literally stops and then jumps as you move the gun I would say it is not tracking properly (the gun isn't seeing the LED's all the time).  I reckon moving further away from the screen is your best bet...this seems to work for me.  Also some trial and error on LED stand placement is required.

Quote
I am so tired of messing with lightguns. I never should have bought these I don't think.

Don't give up.  Mine isn't working 100%, but it is very promising.  I played all the way through Operation Wolf last night with the gun and it worked perfectly.  That alone is worth the gun for me :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on February 01, 2006, 05:08:29 am
Minwah, your video looks convincing enough for me, quick and accurate I'd say !

Reminds me I still need to get those Amigo controllers working....man I wish I had some more free time :S
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 01, 2006, 05:13:28 am
Reminds me I still need to get those Amigo controllers working....man I wish I had some more free time :S

Tell me about it!  I'll be able to have a play around tonight and then I'm going away for the weekend...then on Monday I'm moving house so I won't have much chance to do anything for a while.

BTW I'm coming over to your country on Friday morning (Amsterdam)...can't wait  :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 01, 2006, 05:24:59 am
Quote
Smog, does your driver work in Win2000?

I couldn't get it to work.  I kept getting a popup about  it being unable to register.

It should work in the latest version, but I opened up the zip and found I forgot to add the 2K build in the driver. Sorry for that I will be more accurate when the next release come.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Xiaou2 on February 01, 2006, 06:02:58 am

 Ok, Im totally fusterated  :(

 Can someone post a Step by Step  starting 'after you open the box...'

 Am i supposed to install  the win98 driver  for  the hardeware?  If not,  when win98se auto-detects it.. what should I tell it?

 Or does wingun do that automatically?   Or is wingun just a translation program?

 Currently, with the driver they supplied, im getting an error in my device manager saying "  the NTKERN.VXD  device loader(s) for this device, could not load the device driver.    To fix this, click update driver to update the device driver."   

 I have no clue If I did this, or if my system is messed up.   Where is it dropping the files, and what files does it drop - so that I may delete them by hand and try again?

 Im also using the 'unoffical win 98 patch:  http://exuberant.ms11.net/   .. maybe thats the problem - though, it wouldnt seem like it as everything else works fine.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 01, 2006, 06:32:27 am
Quote
author=darthbane2k link=topic=48982.msg480351#msg480351 Where did you buy this game? i'd kill for a copy, same story with the sega pc titles, cant find it anywhere...  :(

Who Shot Johnny Rock
Mad Dog Mcree
Mad Dog Mcree 2
Space Pirates
Crime Patrol
Crime Patrol Drug Wars
The Last Bounty Hunter

Are all available from Digital Leisure..... But they're over priced from there!! $29.99USD each plus shipping.

The cheapest supplier is Hoots Loot.... www.hoots-loot.com $2.99USD each

Just make sure that you buy the CD-Rom versions, becuase they're Lightgun Compatible.... The DVD versions that get listed as playable on the X-Box Pplaystation and DVD Players are not!

Best Regards,
Julian (Fozzy The Bear)   

Don't forget:

Shootout at Old Tuscan
FastDraw Showdown

Thanks for mentioning the other two titles.... I did leave them off the list, I didn't forget them, I left them off because Hoots-Loot haven't got them in at the moment and he was actually only looking to track down Mad Dog Mcree.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on February 01, 2006, 06:56:56 am
I'm only getting a blank page at www.hoots-loot.com, is that just me or a common problem ?

You gotta hand it to EMS, they are extremely informative, I just got another e-mail about the "2 guns - 1 set of stands" idea:
______________________________________
Dear Andre,

Here is a piece of additional information.

We have confirmed with the infrared LED factory that, the infrared LED we
are currently using would be 20% dimmer after being used for 1000 hours.
They told us that it is already the limit of the current technology, such
that no factory could provide a better infrared LED with a longer life.

By the way, the cost of the two infrared LED stands is only around $US1-2 .
It would be better to keep a spare set of LED stands instead of saving
US$1-2. From our experience, the postage for one set of LED stand would be
around US$8.

Regards,
EMS Henry
_______________________

By all means, this does NOT mean that your set will "die" after 1000 hours of play ! They already installed 3 leds for each position to compensate for the loss of brightnes (see first mail I quoted here),so I'm sure you're good to play for many many years. Interesting to read that the cost of the stands is so low compared to the whole package, but it makes sense the gun is the most expensive part.

It's a pretty good deal anyway of course, so it's not a big issue.

Makes me think: how does this thing work ? There must be a real camera inside the gun, because the LED's seem te be simply powered constantly.

I hope someone is willing to open up one of the guns and make pictures. How is the trigger's microswitch ?

I mentioned the Cha Cha Amigo controllers here as also being an EMS product and I said it had poor workmanship, but this is NOT the case, I mixed them up with the other brand of controllers. The EMS workmanship on the Cha Cha's is excellent actualy !
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 01, 2006, 07:12:37 am
I'm only getting a blank page at www.hoots-loot.com, is that just me or a common problem ?

I'm not having a problem with that link.... Just tried it again to make sure....

Give it another click...

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on February 01, 2006, 07:24:15 am
Still nothing. Think they block IP adresses outside the US. Just my luck  :(
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 01, 2006, 07:33:30 am
Still nothing. Think they block IP adresses outside the US. Just my luck  :(

No they don't! I'm not in the US I'm in the UK.........
Try: http://www.hoots-loot.com/storefrontprofiles/default.aspx?sfid=102466

See if that works... If not then it's your browser that's blocking it.

Alterntively.... Do a search on ebay for those titles... make sure you don't restrict your search to UK or Europe! and you'll find Hoots Loot selling them at the same prices on there.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 01, 2006, 08:07:33 am
I'm only getting a blank page at www.hoots-loot.com, is that just me or a common problem ?

You gotta hand it to EMS, they are extremely informative, I just got another e-mail about the "2 guns - 1 set of stands" idea:
______________________________________
Dear Andre,

Here is a piece of additional information.

We have confirmed with the infrared LED factory that, the infrared LED we
are currently using would be 20% dimmer after being used for 1000 hours.
They told us that it is already the limit of the current technology, such
that no factory could provide a better infrared LED with a longer life.

By the way, the cost of the two infrared LED stands is only around $US1-2 .
It would be better to keep a spare set of LED stands instead of saving
US$1-2. From our experience, the postage for one set of LED stand would be
around US$8.

Regards,
EMS Henry
_______________________

By all means, this does NOT mean that your set will "die" after 1000 hours of play ! They already installed 3 leds for each position to compensate for the loss of brightnes (see first mail I quoted here),so I'm sure you're good to play for many many years. Interesting to read that the cost of the stands is so low compared to the whole package, but it makes sense the gun is the most expensive part.

It's a pretty good deal anyway of course, so it's not a big issue.

Makes me think: how does this thing work ? There must be a real camera inside the gun, because the LED's seem te be simply powered constantly.

I hope someone is willing to open up one of the guns and make pictures. How is the trigger's microswitch ?

I mentioned the Cha Cha Amigo controllers here as also being an EMS product and I said it had poor workmanship, but this is NOT the case, I mixed them up with the other brand of controllers. The EMS workmanship on the Cha Cha's is excellent actualy !

Yes, there is some sort of camera in the gun.  It is most likely a black and white single CCD type.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 01, 2006, 08:31:43 am
No they don't! I'm not in the US I'm in the UK.........
Try: http://www.hoots-loot.com/storefrontprofiles/default.aspx?sfid=102466

See if that works... If not then it's your browser that's blocking it.

Doesn't work for me either (UK)...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 01, 2006, 08:42:59 am
Quote
Smog, does your driver work in Win2000?

I couldn't get it to work.  I kept getting a popup about  it being unable to register.

It should work in the latest version, but I opened up the zip and found I forgot to add the 2K build in the driver. Sorry for that I will be more accurate when the next release come.

Please hurry!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Xiaou2 on February 01, 2006, 08:46:34 am
update...

  I tried to install the driver version from the cd, and that seemed to make the error go away..   I can get gun2mouse to work, and the mouse cursor follows the gun well :) 

  However,  I cant get wingun to see a gun at all.   

 Also,  it was only brief testing,  but i cant seem to get mame to see its buttons.  Maybe i set it up incorrectly.    In gun2mouse, it only list  a,b,c,d,start, select.. but not what to map them too.  confusing...   : (


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 01, 2006, 08:59:34 am
No they don't! I'm not in the US I'm in the UK.........
Try: http://www.hoots-loot.com/storefrontprofiles/default.aspx?sfid=102466

See if that works... If not then it's your browser that's blocking it.

Doesn't work for me either (UK)...

Errmmm Don't know what to say guys... I've just tried both those links in Internet Explorer 6 and in Firefox and they work fine for me in both of them. Maybe your firewall is blocking them or maybe it's a cookie issue... Don't know! 

But like I said, go search on ebay for those game titles and as long as you search worldwide, you should find them at those prices being sold by Hoots Loot... They mainly sell through "buy it now" on ebay anyway. They have some ridiculously high numbers of feedbacks on there and currently have over 2000 items listed. So you should find them. Their user name on there is hoots-loot if that helps.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 01, 2006, 09:00:07 am
update...

  I tried to install the driver version from the cd, and that seemed to make the error go away..   I can get gun2mouse to work, and the mouse cursor follows the gun well :) 

  However,  I cant get wingun to see a gun at all.   

 Also,  it was only brief testing,  but i cant seem to get mame to see its buttons.  Maybe i set it up incorrectly.    In gun2mouse, it only list  a,b,c,d,start, select.. but not what to map them too.  confusing...   : (


In the EMS Gun2Mouse software, you need to use a mouse and click on the button you wish to map.  A little popup will ask you to press a mouse button or keyboard key.  Then you should see the appropriate key in the text box.  As far as I can tell, you cannot map to the Escape key.  It exits the mapping mode.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 01, 2006, 09:03:23 am
update...

  I tried to install the driver version from the cd, and that seemed to make the error go away..   I can get gun2mouse to work, and the mouse cursor follows the gun well :) 

  However,  I cant get wingun to see a gun at all.   

 Also,  it was only brief testing,  but i cant seem to get mame to see its buttons.  Maybe i set it up incorrectly.    In gun2mouse, it only list  a,b,c,d,start, select.. but not what to map them too.  confusing...   : (

Glad you are making progress.....

I've thrown together a little page on my website that (hopefully) details some step by step setup tips. Its quite basic at the moment....

http://www.silverfoxy.f2s.com/Topgun.html (http://www.silverfoxy.f2s.com/Topgun.html)

Some of the stuff is taken from the thread in good old copy and paste style, so hope no minds there words of wisdom being 'lifted'.  Also please suggest any additions/refinements. Hopefully we can get most of the Q+A sorted in one place...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 01, 2006, 09:13:25 am
update...

  I tried to install the driver version from the cd, and that seemed to make the error go away..   I can get gun2mouse to work, and the mouse cursor follows the gun well :) 

  However,  I cant get wingun to see a gun at all.   

 Also,  it was only brief testing,  but i cant seem to get mame to see its buttons.  Maybe i set it up incorrectly.    In gun2mouse, it only list  a,b,c,d,start, select.. but not what to map them too.  confusing...   : (

Glad you are making progress.....

I've thrown together a little page on my website that (hopefully) details some step by step setup tips. Its quite basic at the moment....

http://www.silverfoxy.f2s.com/Topgun.html (http://www.silverfoxy.f2s.com/Topgun.html)

Some of the stuff is taken from the thread in good old copy and paste style, so hope no minds there words of wisdom being 'lifted'.  Also please suggest any additions/refinements. Hopefully we can get most of the Q+A sorted in one place...

nice , but how about specifying what is the best driver for a single gun setup, a dual gun setup, if you use mame, pc games etc..

For example, all I want is a single gun set up to run mame games, PC versions of HOTD - being able to 'shoot outside the screen' to reload, and to play wild gunman and duckhunt in fce ultra. I am totally confused and do NOT know which driver to go for.
I thought wingun was the best, however I have heard it does not work if you launch your games via mame32, which I unfortunately do with mamewah.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 01, 2006, 09:16:54 am
Silver,

The page looks good.

I'll put a link to it on my page.

I got an email from Henry today.  Chinese new year must be over.  He seems excited to learn that it is possible to get two guns working on a PC.
He says they may have something for me to test soon.

Has anyone tried to get the CPNMouse driver to work with these guns?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 01, 2006, 09:22:25 am
update...

  I tried to install the driver version from the cd, and that seemed to make the error go away..   I can get gun2mouse to work, and the mouse cursor follows the gun well :) 

  However,  I cant get wingun to see a gun at all.   

 Also,  it was only brief testing,  but i cant seem to get mame to see its buttons.  Maybe i set it up incorrectly.    In gun2mouse, it only list  a,b,c,d,start, select.. but not what to map them too.  confusing...   : (

Glad you are making progress.....

I've thrown together a little page on my website that (hopefully) details some step by step setup tips. Its quite basic at the moment....

http://www.silverfoxy.f2s.com/Topgun.html (http://www.silverfoxy.f2s.com/Topgun.html)

Some of the stuff is taken from the thread in good old copy and paste style, so hope no minds there words of wisdom being 'lifted'.  Also please suggest any additions/refinements. Hopefully we can get most of the Q+A sorted in one place...

nice , but how about specifying what is the best driver for a single gun setup, a dual gun setup, if you use mame, pc games etc..

For example, all I want is a single gun set up to run mame games, PC versions of HOTD - being able to 'shoot outside the screen' to reload, and to play wild gunman and duckhunt in fce ultra. I am totally confused and do NOT know which driver to go for.
I thought wingun was the best, however I have heard it does not work if you launch your games via mame32, which I unfortunately do with mamewah.



Darth,

For one gun only, any of the drivers will work.

So far Acorn's Wingun seems to be the easiest to get working and has plenty of features for mapping buttons and such.

Smog's Guncon2 is supposed to work well, but it has issues with Win2000 right now.

If  the newer Gun2Mouse from EMS works on your PC, then you can use that.  The older version works on most PC's as far as I know, but it only supports mapping to mouse buttons.  On my system the EMS driver did seem to have less jitter than Wingun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 01, 2006, 09:25:48 am
Hoots loot page works for me (UK) but takes time to come up....

Henry - I'm glad he is excited, as i'm sure they sell these as 2 player?

CPN mouse - No. I hacked the inf to include the correct ID's so that XP recognised the gun as a device that should use the CPN mouse driver, but it refused to work (yellow exclamation points in device manager).

Smog might be able to comment here, as his driver presents as a HID-mouse.

@darthbane2k

great feedback, thats the type of stuff I want to add. I don't have fce ultra, nor do I use mame32 - I did not know it did not work with wingun.

I've not included specific recommendations yet, because although Wingun is better for me due to issues with Guncon2PC, this may just be my system. What I want is Wingun's (for me) accuracy combined with Smogs driver - presenting as  HIDmouse so I can play 2player tracking games....

I'll keep adding though..

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 01, 2006, 09:26:59 am
update...

  I tried to install the driver version from the cd, and that seemed to make the error go away..   I can get gun2mouse to work, and the mouse cursor follows the gun well :) 

  However,  I cant get wingun to see a gun at all.   

 Also,  it was only brief testing,  but i cant seem to get mame to see its buttons.  Maybe i set it up incorrectly.    In gun2mouse, it only list  a,b,c,d,start, select.. but not what to map them too.  confusing...   : (

Glad you are making progress.....

I've thrown together a little page on my website that (hopefully) details some step by step setup tips. Its quite basic at the moment....

http://www.silverfoxy.f2s.com/Topgun.html (http://www.silverfoxy.f2s.com/Topgun.html)

Some of the stuff is taken from the thread in good old copy and paste style, so hope no minds there words of wisdom being 'lifted'.  Also please suggest any additions/refinements. Hopefully we can get most of the Q+A sorted in one place...

nice , but how about specifying what is the best driver for a single gun setup, a dual gun setup, if you use mame, pc games etc..

For example, all I want is a single gun set up to run mame games, PC versions of HOTD - being able to 'shoot outside the screen' to reload, and to play wild gunman and duckhunt in fce ultra. I am totally confused and do NOT know which driver to go for.
I thought wingun was the best, however I have heard it does not work if you launch your games via mame32, which I unfortunately do with mamewah.



Darth,

For one gun only, any of the drivers will work.

So far Acorn's Wingun seems to be the easiest to get working and has plenty of features for mapping buttons and such.

Smog's Guncon2 is supposed to work well, but it has issues with Win2000 right now.

If  the newer Gun2Mouse from EMS works on your PC, then you can use that.  The older version works on most PC's as far as I know, but it only supports mapping to mouse buttons.  On my system the EMS driver did seem to have less jitter than Wingun.

what about 'shooting outside of the screen' HOTD/Virtua cop (squad) style? Which drivers can enable this? (I presume its mapped as a button)

Also, is it true winggun does not work when a mame game is launched through mame32?

Its these little rumors that  need to be cleared up.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 01, 2006, 09:28:46 am
  On my system the EMS driver did seem to have less jitter than Wingun.

Thats interesting, I've not used the EMS drivers. The light-based Guncon's I would expect to have a fair amount of jitter. So it could be some of the jittering we are seeing is the drivers trying to reduce jitter. Although I could be wrong here....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 01, 2006, 09:29:58 am
Silver: nice page, thanks :)  A few comments:

Quote
mouse 1
joystick 0
lightgun 1
dual_lightgun 0
lightgun_device lightgun

This section need only read:

mouse 0
joystick 0
lightgun 0
dual_lightgun 0
lightgun_device lightgun

This will enable lightgun only for games with lightgun controller type, which I believe is all gun games (even ones which actually used a positional pot-based gun).

Alternatively setting 'lightgun 1' will enable lightgun input for all games, which is not the preferred method since the '_device' options were added.


Also, you might add my problem with the recoil in the known problems sections.  While I believe this problem could be due to my specific hardware (USB hub or whatever) I bet there is a good chance other people might run into this.  That said, I need to try a few things so I can advise if it is possible to fix and retain the recoil.

Edit: sp
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 01, 2006, 09:33:22 am
Also, is it true winggun does not work when a mame game is launched through mame32?

That sounds false to me.  MAME32 is just MAME with a GUI chucked on.

I bet a configuration issue is to blame if someone had this problem.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 01, 2006, 09:35:21 am
Also, is it true winggun does not work when a mame game is launched through mame32?

That sounds false to me.  MAME32 is just MAME with a GUI chucked on.

I bet a configuration issue is to blame if someone had this problem.

From the wingun website http://www.guncon2driver.com/faq.php?language=english (http://www.guncon2driver.com/faq.php?language=english)

MAME32 doesn't work?
This is the first MAME question as it is the most frequently ask. MAME32 does not work. The cause of this is, when MAME32 is open the gun stops sending button press data. When I can figure out why, I will fix this. In the meantime, MAME32Plus and every other mame that has been tested works fine.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 01, 2006, 09:36:52 am
Thats interesting, I've not used the EMS drivers. The light-based Guncon's I would expect to have a fair amount of jitter. So it could be some of the jittering we are seeing is the drivers trying to reduce jitter. Although I could be wrong here....

One thing I noticed is that when I played Op Wolf in 321x240 (after previously playing it in 640x480, no re-calibration), it seem to jitter less...the only jitter seemed to be genuinely due to my arm shaking.  I suppose it makes sense that converting the guns position into a lower resolution could mean less of an error factor is involved.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 01, 2006, 09:41:20 am


On the subject of LED longevity:

It's probable that this is indeed the case with IR LEDs.  If you think about what they are normally used for (remote control and sensing), they don't need crazy longevity.  But they do need to be bright.  Manufacturers knowing that the output would be pulsed, and infrequently at that, probably decided to focus on high output.

On the other hand, they may be overdriving them because no IR LEDs in production are bright enough for this application.  The way these are built would suggest this possibility, as they placed 3 LEDs next to each other in groups, presumably to triple the light output.  Overdriving an LED makes for brighter light, but drastically reduced longevity..

FWIW,
RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 01, 2006, 09:42:11 am
MAME32 doesn't work?
This is the first MAME question as it is the most frequently ask. MAME32 does not work. The cause of this is, when MAME32 is open the gun stops sending button press data. When I can figure out why, I will fix this. In the meantime, MAME32Plus and every other mame that has been tested works fine.


Well as it's from the WinGun site it must be correct.  I wonder though whether it means MAME32 itself (as in the GUI) doesn't work or a game launched from MAME32 doesn't work...the wording isn't very clear.

It's certainly odd that MAME32 Plus works and MAME32 doesn't tho.  Then again, MAME32 is not recommended generally speaking for the BYOAC crowd anyway.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 01, 2006, 09:45:10 am
dont worry...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 01, 2006, 09:47:16 am
MAME32 doesn't work?
This is the first MAME question as it is the most frequently ask. MAME32 does not work. The cause of this is, when MAME32 is open the gun stops sending button press data. When I can figure out why, I will fix this. In the meantime, MAME32Plus and every other mame that has been tested works fine.


Well as it's from the WinGun site it must be correct.  I wonder though whether it means MAME32 itself (as in the GUI) doesn't work or a game launched from MAME32 doesn't work...the wording isn't very clear.

It's certainly odd that MAME32 Plus works and MAME32 doesn't tho.  Then again, MAME32 is not recommended generally speaking for the BYOAC crowd anyway.

we've been through this arguement before about how mame32 isnt reccomended. I cant see why not, its so  much easier (by that, I mean quicker)to use when changing the settings for individual files or an individual set of files (eg lightgun games). Im not going to change to command line mame now.

Which brings me back to my original dialemma. Just what in the hell can I use as a driver for a single gun that will allow me to reload by shooting outside of the screen?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 01, 2006, 09:54:13 am
  On my system the EMS driver did seem to have less jitter than Wingun.

Thats interesting, I've not used the EMS drivers. The light-based Guncon's I would expect to have a fair amount of jitter. So it could be some of the jittering we are seeing is the drivers trying to reduce jitter. Although I could be wrong here....

It's just my impression, but it did seem to be a little steadier.  It did still Jitter.  One test I wnt to do is to clamp the gun to my camera tripod and see how much of the jitter is actually caused by the software and how much is unsteadyness on my part.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 01, 2006, 09:57:47 am
sorry to bug you all with the SAME questions, but can we get some confirmation as to what drivers allow you to shoot OUTSIDE of the screen to reload. Im sure MANY of us will be putting HOTD and Virtua Squad (Cop) games onto our cabs, and to replicate the arcade experience in any way at all, we need to be able to reload in this way.

I wont get started with Time Crisis (is this even PLAYABLE in MAME anyway??!)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 01, 2006, 10:06:50 am
Silver: nice page, thanks :)  A few comments:

Quote
mouse 1
joystick 0
lightgun 1
dual_lightgun 0
lightgun_device lightgun

This section need only read:

mouse 0
joystick 0
lightgun 0
dual_lightgun 0
lightgun_device lightgun

This will enable lightgun only for games with lightgun controller type, which I believe is all gun games (even ones which actually used a positional pot-based gun).

Alternatively setting 'lightgun 1' will enable lightgun input for all games, which is not the preferred method since the '_device' options were added.

AHa! finally i understand the newer _device options! Thanks....

@darthbane2k:

I've not tested this properly. You may be able to map it yourself, but I seem to recall some games in mame having issues with this before these guns anyway. There is an 'offscreen_reload' option in mame.ini as well, so need to find out how that operates....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on February 01, 2006, 10:40:58 am
Still waiting for my gun - I have a feeling it could show up today.

However, the longer this thread goes on, the more confused I get.

I was under the impression that the winggun (Acorns) was the best and most flawless for one gun only. I will only have the one gun, and will be using in PC Games (HOTD ,virtua cop etc), MAME (Jurassic Park, Operation wolf, T2 etc) and FCEUltra (Duckhunt, wild gunman etc)
Can you guys clearly confrim that this is the BEST driver to use for a single gun, because now some of you are reccomending Guncon, thus leaving me totally confused.
I dont wanna clog my system up with non-working drivers, I would like to 'get it right' from the offset!

Many Thanks



I think I am the one confusing you.  Sorry about that.  When I mention guncon above I mean Acorn's.  Acorn and Smog use similar names.  I didn't realize that until just now.  Here is what they are called:

"Acorn's WinGun GunCon2 PC Driver"
"Smog's GunCon2 PC Driver Suite"

Both say GunCon in them.  At any rate, I am using Acorn's.  Works great.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on February 01, 2006, 10:58:44 am
By the way, I am not changing resolutions at all.  My desktop is 800x600.  I use the default mame.ini settings, so however that is launching the games I don't know.

But I don't have much of an issue with accuracy in the games.  Everythin seems great.

If the cursor is off (like it was when I jumped over to FCE Ultra for some duck hunt) I simply adjusted the laser pointer.  So the cursor was a couple inches off from my laser pointer, so I just turned the little laser wheel and aligned the two.  Takes 1 second and then everything is fine, and there is no need to recalibrate or change resolutions.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 01, 2006, 11:14:41 am
By the way, I am not changing resolutions at all.  My desktop is 800x600.  I use the default mame.ini settings, so however that is launching the games I don't know.

But I don't have much of an issue with accuracy in the games.  Everythin seems great.



Im not sure I am understanding what you are saying.
Are you implying that you are playing games on different emulators (eg fce ultra and mame) at (presumably) different resolutions, and it is having no affect on your caliberation? - If that is the case, then great!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on February 01, 2006, 11:21:38 am
Pretty much yes that is what I am saying.  I don't know if by default Mame is matching resolutions or not.  All I am saying is, I haven't modified any of that in the ini, and I can bounce back and forth between Operation Wolf and Police Trainer and everything works fine.  Perhaps those two games run at the same resolution though?

I am also saying that when I switch to Duck Hunt (via FCE Ultra) that my on-screen target is a couple of inches off from my laser pointer.  Clearly I can see a resolution change here though, so I assume that is the reason why.

My point was that, instead of forcing resolution changes I simply adjust the laser pointer wheel to align with the on screen target.  Then I use the laser pointer as my guide (and not the sights on the gun).

I need to try more games though I think to see how this holds up.

** edit **
spelling
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 01, 2006, 11:56:35 am
My point was that, instead of forcing resolution changes I simply adjust the laser pointer wheel to align with the on screen target.  Then I use the laser pointer as my guide (and not the sights on the gun).

This is OK (I agree it works) but to me using the laser sight is cheating.  It's pretty easy to just hit fire when a red dot is over what you want to shoot.  For the true experience the laser sight needs to be off IMHO, and use the sight!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 01, 2006, 11:59:04 am
I am also saying that when I switch to Duck Hunt (via FCE Ultra) that my on-screen target is a couple of inches off from my laser pointer.  Clearly I can see a resolution change here though, so I assume that is the reason why.

I'm not sure about this yet, but I don't think resolution changes should be a problem.  This is only based on what I've tried in MAME tho, but if it isn't a problem in MAME I don't see why it should be in other emu's / apps.

Only time & testing will tell for sure tho...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on February 01, 2006, 12:38:37 pm
Erik: I appreciate your directions and any help you can give me but I have done this calibration countless times now. It all seems like it works but then I go into a game and nada. Or the gun fires but stays in the top left part of the screen.

Two questions noone has addressed:

Are your monitors at an angle therefore your LED stands are at the same angel? Will this affect the gun?

And, once you calibrate the thing, standing a good distance from the cabinet, you have to walk to the cabinet to launch the game. So now when you walk back to play the place you were standing is diffrent than where you calibrated it from. Wouldnt that affect the gun? This make sense??

Mark


Mark,

It sounds like your guns are NOT calibrated correctly.  During the target shooting portion of Winguns calibration, an off screen shot will cancel the calibration.  The fact that the calibration exits on the first shot tells me that your guns are not calibrated.

You HAVE to do the gun's built in calibration before you do the calibration in WinGun.

1.  Install Wingun.
2.  Start Wingun.
3.  Plugin gun and LED stands.
4.  Point gun away from screen, the laser should go out.
5.  Hold  A & B buttons until the laser turns on, it should now stay on no matter where you point the gun.
6.  Aim at the top left LED and pull the trigger. The laser should blink off then on again.
7. Aim at the center of your screen.  The laser should blink off/on again.
8. Aim at the Top Left corner of your screen.  The laser should blink off/on again.
9. Aim at the Top Right of your screen.  The laser should blink off/on again.
10. Aim at the Bottom Right of your screen.  The laser should blink off/on again.
11. Aim at the Bottom Left of your screen.  The laser should blink off/on again.
12.  The calibration should be complete.  If you point the gun away from the screen the laser should turn off.  If at any point the laser did not blink, then the gun could not see the leds properly.  If the calibration is not complete , you need to go back to step 5.

Once you get to step 12 successfully, you can go onto the Wingun Calibration.




Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on February 01, 2006, 12:49:32 pm
Are your monitors at an angle therefore your LED stands are at the same angel? Will this affect the gun?

My TV is at a 10 degree angle.   I would expect that to play somewhat in the accuracy, but that amount of degrees is very slight.  And I can guarantee my LED stands are a different angle since I did not measure the angle when mounting them.  I just "eye-balled" it.

And, once you calibrate the thing, standing a good distance from the cabinet, you have to walk to the cabinet to launch the game. So now when you walk back to play the place you were standing is diffrent than where you calibrated it from. Wouldnt that affect the gun? This make sense??

Mark

Correct.  Unless you map a button on the gun to be the start button.  Mostly I do just as you say though, walk over, hit the button, and walkback.  It really doesn't affect things to where I have noticed them.  You could stand in a spot far away (a few feet) from your calibration point, but that would mess things up.  So just try to get back to the spot close to where you calibrated. 

This doesn't have to be exact.  Things work fine if you just simply make an effort to get things close enough.

What are you mame.ini settings for the device section?
What game are you trying to play right now that is giving you this problem?
What are the in game settings for your inputs for that game?

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 01, 2006, 12:54:33 pm
Mark,

Something is not calibrated correctly.  Can you get the mouse pointer to follow the gun in windows?

My monitor is titled back at a slight angle.  When I first started testing, the LEDS were attached to the sides of the monitor and paralell to the screen.  I later moved the LEDS to the inside edges of my cabinet and they are now straight up and down so that they are not at the same angle as the monitor.  It seems to work a little better this way.  The LEDs are pointed more toqards the gun, so they should appear brighter.  The reflection of the ceiling lights doesn't seem to bother the gun anymore.

Changing the distance between the gun and the screen does affect the calibration, but not to the extreme of the pointer staying up in the corner.  I have stepped to the left or right and the gun still seems to track very well.  If I step closer you can see that the calibrations starts to get messed up.  It seems like the relation ship between gun movement and mouse movemnet is not linear any more.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on February 01, 2006, 01:06:51 pm
Well I have tried HOTD3. It shoots but stays in the top left corner.
I tried Area51. I finally got MAME to see the gun by using Silvers config, everything set to zero then lightgun_device lightgun.  However everytime I shoot it reloads.
Inside of WinGun now I cannot get past the first calibration screen, where it attempts to detect rolling x. The mouse pointer just barely moves 1 or 2 inches and when it does it skips.
I totally agree this is a calibration issuse. BUT. If my stands are the problem, because they are at a slight angle just like my monitor, then it would seem to me that the laser pointer would turn off when it cant see the stands properly. Now it does do this but only if I stand too close. If I get far enough back the laser pointer stays on while I am pointing it at the screen.

I guess what I will do next is stand my stands upright somehow and see if that fixes something.
I really appreciate all the help in here!

Mark

Will let you know soon what happens.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 01, 2006, 01:13:25 pm
Mark,

If the game is reloading when you shoot, then the button gonfig needs to be changed somewhere.

You must complete the first two parts of the Wingun calibration.  I'm not sure how important the third part is.

In the first part, it attemptin to check for the "Rolling X" problem.  These guns don't have that problem.  The second part is the real calibration.  As you move the gun left and right and up and down, the mouse ponter should start following the gun fairly closely.

Also, I'm pretty sure that the HOTD PC games require the use of the Trouble Shooter as well as Wingun.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Warborg on February 01, 2006, 01:15:23 pm
Mark,

If the game is reloading when you shoot, then the button gonfig needs to be changed somewhere.


If it's set up to reload by shooting offscreen, then wouldn't this also happen if the gun just "thinks" it's not pointed at the screen, and not a button config issue?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on February 01, 2006, 01:17:04 pm
Yup. 

Mark, you have to get the calibration working.  Don't worry about that third screen.  I don't think it is relevant anyway since it is specific to light guns, not the LED/camera based ones.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 01, 2006, 01:18:15 pm
Mark,

If the game is reloading when you shoot, then the button gonfig needs to be changed somewhere.


If it's set up to reload by shooting offscreen, then wouldn't this also happen if the gun just "thinks" it's not pointed at the screen, and not a button config issue?

Yes, that could also be the problem.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on February 01, 2006, 02:11:57 pm
Ok I changed the angle of the stands. I hung both of them vertical from my speaker holes. Did not fix any of the problems at all. Still same issues. Mainly calibrating in WinGun does not work. When I can get past the first screen it takes me too the screen where you move the gun between the red lines on the top and bottom. I do this and I assume the mouse pointer should follow the gun, it does not with any percision at all. Very very jumpy when it does move.

I attached 3 pics. The first one is how the LED stands are now, hung from the speaker holes perfectly vertical.

The second one is a comparison of the way I had them, which is represented by the LED stand on the right.

The third pic is just a shot from about where I am trying all this bull%^$#............Sorry. I am very frustrated. I am feeling like I should have kept the act labs guns.

Mark
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 01, 2006, 02:21:55 pm
Mainly calibrating in WinGun does not work. When I can get past the first screen it takes me too the screen where you move the gun between the red lines on the top and bottom. I do this and I assume the mouse pointer should follow the gun, it does not with any percision at all. Very very jumpy when it does move.

This is the key to all your problems. Yes the mouse should follow the gun - it will "learn" where the edges are as you move, so by the time you have moved across all 4 edges of the screen it should be following the gun extremely well. It should not be jumpy at all.

I am thinking:

The gun has intereference: Get the calibration screen up and try a few things:

turn off your room lights.
Move your position.
make sure the camera in the gun/LED's are not dirty/obscured by anything.
try shielding above/below the gun path in case the infra red is reflecting off anything (eg floor).
adjust you position all over the place.

If that fails, can you try on a pc in another room? just stick the stands up, install wingun, plug it and see if it tracks ok. If it doesn't it's possible there may be something wrong with the gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brian23 on February 01, 2006, 02:25:13 pm
Question: How well do these stands work in cabs with monitors/TVs that are angled back in the cable? What is the maximum acceptable angle?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on February 01, 2006, 02:56:47 pm
Silver:
Do you think the angle at which I had the stands is a problem? I would like to put them back the way they were, not hanging from the speaker holes.

I will try and calibrate more. But I gotta tell you I have done the move all around to the best possible position thing. I think I get to a point where the gun works the best and it does not really help. If I am getting reflection off of my wood floor then I am sending these things back. I am not gunna stand on a sheet when I wanna play a gun game.

Also it seems to me this gun, as far as my setup, is VERY dependent on where you stand. I don't like that. I mainly have these guns for when friends come over. I don't wanna have to tell them, move back move forward move right move left. Know what I mean?

The act labs guns worked really good in HOTD, although I could not get them to shoot very low. But at least they worked wherever I stood. I don't see these guns, at this point, as a viable/good solution to the MAME gun issue. Just too many variables. I dont wanna have to stand there like a statue in order to play a game. With the act labs guns you could move around while shooting. That seems to be a serious problem with these guns.

Correct me if I am wrong please.

Mark


Mainly calibrating in WinGun does not work. When I can get past the first screen it takes me too the screen where you move the gun between the red lines on the top and bottom. I do this and I assume the mouse pointer should follow the gun, it does not with any precision at all. Very very jumpy when it does move.

This is the key to all your problems. Yes the mouse should follow the gun - it will "learn" where the edges are as you move, so by the time you have moved across all 4 edges of the screen it should be following the gun extremely well. It should not be jumpy at all.

I am thinking:

The gun has interference: Get the calibration screen up and try a few things:

turn off your room lights.
Move your position.
make sure the camera in the gun/LED's are not dirty/obscured by anything.
try shielding above/below the gun path in case the infra red is reflecting off anything (eg floor).
adjust you position all over the place.

If that fails, can you try on a pc in another room? just stick the stands up, install wingun, plug it and see if it tracks ok. If it doesn't it's possible there may be something wrong with the gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 01, 2006, 03:02:10 pm
Quote
CPN mouse - No. I hacked the inf to include the correct ID's so that XP recognised the gun as a device that should use the CPN mouse driver, but it refused to work (yellow exclamation points in device manager).

Smog might be able to comment here, as his driver presents as a HID-mouse.

The problem is, that neither wingun or gun2mouse is a mouse driver. What you install using those setup is a fake .ini file to quiet windows asking for drivers that just install a library to take out to the "user level" functions to read USB data (normally accessible only from kernel mode).
After that, those data are read from an application that uses a fuction to move the mouse cursor accordingly to the data read from USB.
This is very easy to implement and to configure but in fact it is not a mouse.  Anything has down and upsides ... the speed/compatibility you can get from a real mousedriver (like mine) is paid with an HUGE work to implement any little thing / bug fix.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 01, 2006, 05:48:09 pm
The second one is a comparison of the way I had them, which is represented by the LED stand on the right.

This looks fine to me...my monitor has a similar angle to yours and my LED stands are similarly placed.  The only thing I found improved mine slightly was to move the stands outwards away from the screen by about 2 inches.

Also...a long shot but try turning your marquee light off to see if that is interfering somehow.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 01, 2006, 06:07:58 pm
Another nights tinkering...

First problem I had was WinGun would now not recognise my gun.  I unplugged it and plugged it back in and it blue screened :(  So I decided to uninstall it, and try Smog's once again.  Now I have it working absolutely fine - the problem I had before (would stop working after a while) must be caused by the recoil problem I described in an earlier post.  With recoil turned off (or not plugged in) it now works perfectly.

I figured out a couple of problems I'd had earlier, basically they were my fault (I've edited previous posts to explain).

So now I decided to go through and have a play :)  Note that all the following is based on MAME v0.99!  Some of these things are probably MAME bugs and may have been fixed since!  (Sorry I'm a bit behind).  Here's what I found:

The vast majority of games work perfectly, regardless of resolution (I am using an ArcadeVGA using the best modes possible for each game, so I have tried several resolutions), and without re-calibration.  None of the following problems are due to resolution changes, I've checked.

Off-screen reload works (even with 'offscreen_reload 0' set in mame.ini) - see 'Lethal Justice', 'Under Fire' etc.

Beast Busters works and tracks the cursor fine...but when firing it is way off - seems to happen with a mouse too so just MAME bug I think.

In a few games the gun works but the crosshair is offset by a large margin - see 'Lethal Enforcers/2', 'Operation Wolf 3'.

Jurassic Park: the known strange behaviour, but I also see the same offset as described above.

Zombie Raid: calibrated in the centre of the screen, but gradually goes out the further away from the centre you aim.

I recall a problem with a vertical screen game, but I forget the name.


Many of the above issues are with games with problems with the emulation, so this may be to blame.  Also as I said above this is with MAME v0.99, so I expect some of the issues have been fixed.

The only remaining problem I have is the one that occurs when the recoil is plugged in...I'm going to be unable to try anything for that for a while but I'm quite confident a power transformer or seperate USB hub will do the trick.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 01, 2006, 07:24:57 pm
Another nights tinkering...

Good work Minwah.....  I suspect you're 100% correct here about the issues that are mame driver and emulation related.

Like everyone else I've found the supplied drivers just don't work even on Win98se. I've found both of the third party (freeware) drivers work on my setup. Thought I'd better try them both to make sure. Wingun seems to be the easiest of them to set up so far (at least for me).

So far all the single gun games I've tried in Mame seem to work perfectly, with the noted Jurrasic Park exception.... I think that's one we just have to wait for the Mame Devs to sort out.

Other than Mame.....

So far I can sucessfully run windows games.... and DOS games that are running under windows....

The following non Mame games tested and working:

Moorhun Jahgd  (AKA Chicken Hunter) Works like a dream!! I just love shooting those cute cartoon chickens.

Mad Dog Mcree... Working! no issues or problems.

Space Pirates... Working! no issues or problems.

Who Shot Johnny Rock... Working! no issues or problems.

Given the above three work, I suspect that the rest of the Digital Leisure/American Laser Games will work as well.

I've not had an issue with the recoil.... It's a bit on the weedy side when it is working, but it's not caused me any problems. Maybe my Mobo is outputting more juice through the ports than yours is. I'd suspect that you're right, that a powered USB hub would cure the problem.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dartful Dodger on February 01, 2006, 07:46:52 pm
Quote
I just ordered my gun

Quote
my gun has just been shipped

Quote
I hope my gun comes today

Quote
my gun didn't come today maybe tomorrow

Quote
My gun came today I can't wait to try it

Quote
I didn't have a chance to try it today, maybe this weekend

There is a lot of useful info in this thread but there is also a lot of nonsense.
Can somebody who has the gun and has gotten it to work please create a thread that makes sense.

I'm sorry if someone posted a link to a review, but there is usually 4 new pages to this thread every day, and I'm trying to stop at any links or normal looking posts, and copy and paste it into a word doc. Now I think the cheat sheet I've created has misinformation on it or has been out dated.

This is a great looking product, and I understand your enthusiasm, but I'm going blind trying to read through the garbage.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Santoro on February 01, 2006, 08:25:13 pm
It wasn't meant to be a one-stop shopping thread, people have just been posting their experiences.  I am sure when someone gets the perfect mix of drivers and Mame settings they will summarize it nicely for us.

Until then I am watching with interest.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 01, 2006, 09:12:18 pm
Quote
Note that all the following is based on MAME v0.99!  Some of these things are probably MAME bugs and may have been fixed since

Don't know :( some games work just fine with the mouse but not with the lightgun (lethal enforcer is reported not to work i.e.) I guess there is something related to relative/absolute device coordinates ... sad to say it cannot be fixed by my side.
MinWah, does lethal enforcer workk well to you (I've only read about offscreen reload in your post) ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on February 01, 2006, 09:31:06 pm
Ok I am done. Tried for 4 hours to get these things to work.

If anyone wants them, one open one not open, you can have them for what I paid plus shipping. That comes to 2 LCD TopGun
Compatible with PlayStation2, Xbox, Windows PC  59.80
 
Sub-Total 59.80
 Shipping (UPS) 34.40
 
Total 94.20
All values USD

Plus what I have to pay to ship them to you. If noone wants them I will return them to playasia.

Thx for all the help but these things are just not what I thought they would be.

Mark
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 01, 2006, 09:48:24 pm
Minwah, I think I verify that all the "bugs" you spotted are present in mame 0.103.

I've been eyeballing the source code to see if there is an easy 'fix' to the games which track well but are offset. The earlier linked to post about offset analogue joys got me thinking..... No joy so far, although I did read this in lethal.c, driver for lethal enforcers:

"
guns not set up correctly

guns might be slightly off center"

Which might explain that one. Also there appears to be no correlation between working/nonworking in the lines:

PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_MINMAX(0,255) PORT_SENSITIVITY(50) PORT_KEYDELTA(10)

which seem to be present for every lightgun game. The 2nd entry, 0x80, is the one (I think) that gives mame the starting position of the cursor (this is what needed changing for analogue joys when the game started with the cursor offscreen, but the joysticks were centered. However, it is the same for both opwolf3 and term2, so I don't think its relevant here.

I also noticed that Alien3 (that seems to work) has the same driver as jpark, but there is extra code for alien3 that appears to set up one of the eeproms: "/* alien 3 with the gun calibrated, it doesn't prompt you if its not */".

My C is not up to much I'm afraid. I also noticed undrfire (which seems to work well) has more legible code (to me) on the gun inputs and is also partially documented in the source about what its doing, which may help someone....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: edge on February 01, 2006, 10:07:19 pm
Ok I am done. Tried for 4 hours to get these things to work.

If anyone wants them, one open one not open, you can have them for what I paid plus shipping. That comes to 2 LCD TopGun
Compatible with PlayStation2, Xbox, Windows PC  59.80
 
Sub-Total 59.80
 Shipping (UPS) 34.40
 
Total 94.20
All values USD

Plus what I have to pay to ship them to you. If noone wants them I will return them to playasia.

Thx for all the help but these things are just not what I thought they would be.

Mark


Mark - no offense - but be patient.  These guns have been out for 7 days or so.  People are continually working out the issues.  Some of the driver authors are already  involved (ie, Smog).  Even the LCD Top Gun company seems responsive and eager to help hammer out driver issues. 

It will take some time, but I think most of these issues will be resolved.  Just look at all the interest in this thread thus far.

Hang in there.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 01, 2006, 11:11:55 pm
Guys! in answer to a question asked on here!

THE SOCKET ON THE BOTTOM OF THE GUN IS NOT FOR A RELOAD PEDAL!! Be careful what you try and plug in there!

Here's the reply about it that I got from EMS.

****************************
Dear Julian,

We heard that the GunCon2PC Driver works very well, we would improve our
driver as soon as possible. Please wait for the new driver release in our
website.
The socket at the bottom is for the power source of the vibration function
for the gun. Please note that there are two socket for the power source (for
vibration function), one is at the bottom of the gun, another one is at the
end of the cable. Use either one is ok.

Thank you for your support to us.
Please keep to your eyes to look our website.

Thanks
Melody
www.hkems.com
********************************

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jelwell on February 02, 2006, 01:23:00 am
Ok I am done. Tried for 4 hours to get these things to work.

If anyone wants them, one open one not open, you can have them for what I paid plus shipping. That comes to 2 LCD TopGun
Compatible with PlayStation2, Xbox, Windows PC  59.80
 
Sub-Total 59.80
 Shipping (UPS) 34.40
 
Total 94.20
All values USD

Plus what I have to pay to ship them to you. If noone wants them I will return them to playasia.

Thx for all the help but these things are just not what I thought they would be.

Mark

It's cheaper for everyone (you included) if you just return them and everyone buy 2 guns from the-console-corner.com for only $93.98 shipped.
Joseph Elwell.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 02, 2006, 05:01:01 am
MinWah, does lethal enforcer workk well to you (I've only read about offscreen reload in your post) ?

This is one (and Lethal Enforcers 2) which seems to track fine, but the crosshair is offset in both X and Y by some considerable amount...it seems Silver has verified this occurs with MAME v0.103 too.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 02, 2006, 05:05:24 am
Minwah, I think I verify that all the "bugs" you spotted are present in mame 0.103.

That's a bit of a shame then, I hoped a few things would have been fixed.

Quote
My C is not up to much I'm afraid. I also noticed undrfire (which seems to work well) has more legible code (to me) on the gun inputs and is also partially documented in the source about what its doing, which may help someone....

Hmm mine either...I will try to have a look through the source tho, but I probably won't come up with anything more than you have.  At least the Lethal Enf. driver suggests the author knows something could be wrong, so that's a start...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 02, 2006, 05:21:39 am
At least the Lethal Enf. driver suggests the author knows something could be wrong, so that's a start...

Lethal enforcers 2 does not have info (its in the Konamai GX driver). It does have:

PORT_BIT( 0xff, 0x00, IPT_LIGHTGUN_X ) PORT_MINMAX(0,0xff) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1)

which does have this different offset (0x00, not 0x80) to start, so I suppose it is worth trying recompiling with the four similar above lines changed..... Anyone got a compile environment ready to go? I haven't compiled since 0.92....

It also has:

static READ32_HANDLER( le2_gun_H_r )
{
   int p1x = readinputport(9)*287/0xff+22;
   int p2x = readinputport(11)*287/0xff+22;

   return (p1x<<16)|p2x;
}

static READ32_HANDLER( le2_gun_V_r )
{
   int p1y = readinputport(10)*223/0xff+1;
   int p2y = readinputport(12)*223/0xff+1;

   return (p1y<<16)|p2y;
}
Presumably the horizontal and vertical gun reads. I presume the 223/0xff+1 are just scale factors but maybe someone else can comment?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 02, 2006, 06:01:43 am
@Silver
I am a C coder but sadly I don't know much of the mame source (it's a ALL-macro based code, you just have to spend eons in trying understanding it) however I am quite sure you're on the right way.
Normal mouses use relative coordinates system, this means that offsets are really not important ... they come into the game when using an absolute coordinate device (such as lightgun is) offsetting the values sent by the gun. You probably can try to fix it using the centering options in my driver but it is a dirty way to do it.

You can create two profiles, one bound to normal mame.exe (maybe the default one) and another one for mame-lethal-enforcer.exe (just rename the mame.exe executable). In the second profile, change the centering values to match the offset in lethal enforcer and use the "alternative named" mame to lunch that game.
The GunCon2Flasher will detect in a few seconds that another profile needs to be loaded and will change on the fly the settings for your gun.
This mechanism has not been tested extensively (I guess none used it before) but it could work.

@mark6437
Sad you gave up. I can understand your frustration in this moment but I can say by my experience that when it will work it will be worth it all.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 02, 2006, 07:28:55 am
Anyone got a compile environment ready to go? I haven't compiled since 0.92....

I've just set one up...compiling now with the 'IPT_LIGHTGUN' line changes as suggested in lethal.c and konamigx.c.

I don't have a lightgun here tho (& I can't test it until next week at the earliest) so I could do with someone to test it...download it here: http://mamewah.mameworld.net/mametest.zip (PASTE INTO BROWSER, DON'T CLICK!)

Silver: did you get the same offset problem with Operation Wolf 3?  Just curious as I do, but the possible driver lines in question look OK.


Edit: compiled...see above
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 02, 2006, 07:35:51 am
Anyone got a compile environment ready to go? I haven't compiled since 0.92....

I've just set one up...compiling now with the 'IPT_LIGHTGUN' line changes as suggested in lethal.c and konamigx.c.

I don't have a lightgun here tho (& I can't test it until next week at the earliest) so I could do with someone to test it...please PM me asap if you want to test it, as I'm going away after work today.

Silver: did you get the same offset problem with Operation Wolf 3?  Just curious as I do, but the possible driver lines in question look OK.

why are you guys fiddling with code again?...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 02, 2006, 07:46:21 am
why are you guys fiddling with code again?...

To try to fix the games that don't work properly with the gun - see the above posts.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 02, 2006, 07:47:23 am
Quote
why are you guys fiddling with code again?

Probably because mame support for lightguns has been cut ad-hoc for Actlabs (that, actually is the worst lightgun system possible) with hacks and tricks to make it work at the best.
Routines used in the core by Advance and Analog will probably never be implemented because of portability issues, and moreover I feel like core-devolper are not active on the topic.
I think someone out of mame-team succeeding in fixing those issues (even from a driver point view, not core source) is the quickiest  way to see it work and luckily it will be add in future mame releases.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 02, 2006, 07:59:32 am
Silver: did you get the same offset problem with Operation Wolf 3?  Just curious as I do, but the possible driver lines in question look OK.

Edit: compiled...I forgot how big mame is now so I'll try to FTP it somewhere (watch this space...)

Yes it was offset - but also I seem to recall calibrated in the top right of the screen (like zombraid but correct at a different point).

I only think the offset trick *might* work for games where the error is linear all over the screen, but I'm not that hopeful.

RE: mame size - you need to compress it with UPX (compresser for exe's) to get it to the same size as mame is distributed.  I can test it tonight after work no problem. If you upx or even just rar it you can email it to me, or I'll download it.

Also, I've updated http://www.silverfoxy.f2s.com/Topgun.html  (http://www.silverfoxy.f2s.com/Topgun.html) with a few bits and pieces and started a "current issues" log at the bottom describing issues with any games, so let me know any other problems. I'm sure I've missed a bunch of stuff.....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 02, 2006, 08:03:21 am
I only think the offset trick *might* work for games where the error is linear all over the screen, but I'm not that hopeful.

I'm not too hopeful either, but worth a shot.

Quote
RE: mame size - you need to compress it with UPX (compresser for exe's) to get it to the same size as mame is distributed.  I can test it tonight after work no problem. If you upx or even just rar it you can email it to me, or I'll download it.

I haven't bothered with UPX...zipping it effectively compresses it down nearly as small for distribution purposes....see my above reply (#566) for the download link :)

Quote
Also, I've updated http://www.silverfoxy.f2s.com/Topgun.html  (http://www.silverfoxy.f2s.com/Topgun.html) with a few bits and pieces and started a "current issues" log at the bottom describing issues with any games, so let me know any other problems. I'm sure I've missed a bunch of stuff.....

I'll check it out...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on February 02, 2006, 08:07:11 am
whooohooo mine was shipped... can't wait to get them...

Nothing to add yet... just excited!


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 02, 2006, 08:08:33 am
Also, I've updated http://www.silverfoxy.f2s.com/Topgun.html  (http://www.silverfoxy.f2s.com/Topgun.html) with a few bits and pieces and started a "current issues" log at the bottom describing issues with any games, so let me know any other problems. I'm sure I've missed a bunch of stuff.....

Yeah! Silver good work.... could you also add the note above about the bottom socket please.... http://forum.arcadecontrols.com/index.php?topic=48982.msg481491#msg481491

Otherwise somebody is going to try and stick a pedal in it and fry their gun.

Best Regards,
Julian (Fozzy The Bear)

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rdmustang on February 02, 2006, 08:12:00 am
How does this gun compare to the guncon2?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 02, 2006, 08:13:54 am
I have a Question that maybe it sounds like silly:  ???

One of the steps to follow to callibrate the "LCD Top Gun " Is to "SHOOT IN THE CENTER OF THE SCREEN"........so....How did you that? did you calculate it "by your own eye" ??  Did you  a mark in the exact center of TV (This one sounds silly,)?  ???

On a side note: Wich Step is better to Reach the MAXIMUM accuracy in a PS2 or Xbox?

1) Turn ON Xbox/PS2, connect your "LCD TOP GUN" and then you  do the "LCD TOP GUN HARDWARE CALIBRATION". After that you use the Calibration screen of your favourite game, and you start your New Game.

2)Turn ON Xbox/Ps2, SKIP the "in game software callibration", then you start the game, then you pause it and you do the "LCD TOP GUN HARDWARE CALIBRATION" then you continue your game. (Notice that this Step has avoid the "in game Software callibration"


Many Thanks for HELP!!!! :D

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 02, 2006, 08:15:01 am
How does this gun compare to the guncon2?

It's guncon2 compatible and a damned sight more accurate. Nuf said! try reading the thread.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 02, 2006, 08:22:50 am
One of the steps to follow to callibrate the "LCD Top Gun " Is to "SHOOT IN THE CENTER OF THE SCREEN"........so....How did you that?

You shoot at what looks to you like roughly the centre of the screen...

2)Turn ON Xbox/Ps2, SKIP the "in game software callibration", then you start the game, then you pause it and you do the "LCD TOP GUN HARDWARE CALIBRATION" then you continue your game. (Notice that this Step has avoid the "in game Software callibration"

NO!! The software calibration has absolutely nothing to do with the hardware calibration of the gun itself.... The hardware calibration is entirely so that the gun itself understands what the boundaries of your screen are.

The hardware calibration MUST be done first... Followed by calibrating the software in the game so that the game understands the behaviour of the gun.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 02, 2006, 08:29:42 am
How does this gun compare to the guncon2?

Tomorrow I think I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 02, 2006, 08:33:04 am
MinWah, does lethal enforcer workk well to you (I've only read about offscreen reload in your post) ?

This is one (and Lethal Enforcers 2) which seems to track fine, but the crosshair is offset in both X and Y by some considerable amount...it seems Silver has verified this occurs with MAME v0.103 too.

Does  this mean if you aim and fire it IS accurate, only the tracking crosshair is off... in which case, can you switch off the cross hair?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 02, 2006, 08:34:56 am
NO!! The software calibration has absolutely nothing to do with the hardware calibration of the gun itself.... The hardware calibration is entirely so that the gun itself understands what the boundaries of your screen are.

The hardware calibration MUST be done first... Followed by calibrating the software in the game so that the game understands the behaviour of the gun.

Best Regards,
Julian (Fozzy The Bear)

THANK YOU!!!!

I Asked that because my RGT-G1 has a button to Skip the "In game Software callibration". RGT also Higly recommend you to skip it.

So First:  I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 02, 2006, 08:48:10 am
I haven't bothered with UPX...zipping it effectively compresses it down nearly as small for distribution purposes....see my above reply (#566) for the download link :)
..

Minwah I get rejected from your link "Off-network linking to images and downloads is not permitted."

and mesage about linking to the main page not downloads.....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 02, 2006, 08:48:56 am
Yeah! Silver good work.... could you also add the note above about the bottom socket please....

Will do....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 02, 2006, 08:49:48 am
Does  this mean if you aim and fire it IS accurate, only the tracking crosshair is off... in which case, can you switch off the cross hair?

No - I had hoped that was the case when you recalibrated in game, but no the gun fires exactly where the crosshair is, not where you point the gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 02, 2006, 08:51:09 am
Minwah I get rejected from your link "Off-network linking to images and downloads is not permitted."

and mesage about linking to the main page not downloads.....

Sorry I should have said...paste it into your browser - don't click!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 02, 2006, 08:51:58 am
No - I had hoped that was the case when you recalibrated in game, but no the gun fires exactly where the crosshair is, not where you point the gun.

So you can play the game with the crosshair on...but the gun's aim does not line up with the crosshair, basically.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 02, 2006, 09:00:48 am
Does  this mean if you aim and fire it IS accurate, only the tracking crosshair is off... in which case, can you switch off the cross hair?

No - I had hoped that was the case when you recalibrated in game, but no the gun fires exactly where the crosshair is, not where you point the gun.

Whats the technical reason for this occuring.. poor emulation?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 02, 2006, 09:08:24 am
Whats the technical reason for this occuring.. poor emulation?

Dont know.

Could be incomplete emulation (I suspect this is the case with BeastBusters, as its never worked with any lightgun).

Could an issue to do with the way the control are implimented in mame for those games.

Could be something else!


What would be very handy is confirming that the games with issues also have issues with other lightguns - such as actlabs or guncons.

I've found a post confirming this for beastbusters.

Could someone with other lightguns test Lethal enforcers 1 & 2, zombie raid, and opwolf 3?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JoyMonkey on February 02, 2006, 09:37:01 am
Just a heads up for people still considering buying these...
You can buy them from www.the-console-corner.com and use the coupon code "oldskewl" to get 15% off, so it'll cost you $82.63 for two guns shipped USPS Priority mail within the US.
I don't know how good the-console-corner.com is though, they don't have any recent reviews on reseller-ratings, but all their old ones are pretty bad.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Sinner on February 02, 2006, 09:40:54 am
I have House of the Dead 1, 2 and 3...I've loved these games in the arcade, and never play them at home, because I have an Act-Labs gun I can't get working...

Has anyone tried 2 player on any of the HOTD series and gotten it working with the TOPGUNs? 

Were you successfull?

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 02, 2006, 09:42:28 am
I have House of the Dead 1, 2 and 3...I've loved these games in the arcade, and never play them at home, because I have an Act-Labs gun I can't get working...

Has anyone tried 2 player on any of the HOTD series and gotten it working with the TOPGUNs? 

Were you successfull?



look earlier in the thread. there are people who have recorded video of them sucessfully playing HOTD2 and 3.

All three (including both virtua cop games) should work with this gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 02, 2006, 10:20:37 am
To be a little more specific Silver was able to play the PC HOTD2 with two guns.

Quote
Update:

I have now played HOTD2 in 2 player - works well. I had to reconfigure the troubleshooter - you must select ActLabs TV lightguns, not PC USB lightguns. Then I had to put player2 button2 to mouse1button4 in Wingun.

This does not track the guns permanently, only when you fire, but this has no impact on this game at all (same as arcade).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Sinner on February 02, 2006, 10:26:42 am
To be a little more specific Silver was able to play the PC HOTD2 with two guns.

Quote
Update:

I have now played HOTD2 in 2 player - works well. I had to reconfigure the troubleshooter - you must select ActLabs TV lightguns, not PC USB lightguns. Then I had to put player2 button2 to mouse1button4 in Wingun.

This does not track the guns permanently, only when you fire, but this has no impact on this game at all (same as arcade).
2 gun support was what I was wondering about...Thanks...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: emerica on February 02, 2006, 10:28:06 am
Just a heads up for people still considering buying these...
You can buy them from www.the-console-corner.com and use the coupon code "oldskewl" to get 15% off, so it'll cost you $82.63 for two guns shipped USPS Priority mail within the US.
I don't know how good the-console-corner.com is though, they don't have any recent reviews on reseller-ratings, but all their old ones are pretty bad.

I had a pretty bad experience with them a couple of years ago.  I think anyone ordering these guns would be better off dealing with lik-sang or playasia. They seem to more reputable than the-console-corner.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on February 02, 2006, 11:10:08 am
Man can't believe the way EMS is handling their communications, BIG compliments for them ! I got another E-mail from Henry at EMS about the LED's lifetime (even though I already indicated to him that I understood and was going to order anyway :) !

Anyway: more IR-Led info, Randy your notes seem te get confirmed here:

QUOTE:
....
By the way, lifetime of intrared LED is different from normal LED. For the
latest 6th generation normal LED (which is very expensive), the lifetime is
100,000 hours. For the best infrared LED at this moment (that's what we are
currently using), it's lifetime is around 10,000 - 20,000 hours, it's
brightness would be decreased by 20% after used for 1000 hours. Therefore,
the expected lifetime of our LED stands would be around 3-4 years, consider
the stand would works for 2 hours each day, 365 days in a year.
...
UNQUOTE

Don't know about you, but I bet no-one will play 2 hours a day 365 per year. So expect about 10 years or so of normal usage from these. And if you bought two sets...well guess you can do the math ;)

On the other hand, DO NOT let these baby's run 24h/day !!! ALSO DO NOT POWER THEM UP TOGETHER WITH YOUR CAB'S POWER.  Else they'll burn out while you're playing Pac Man and stuff..... OK we need an output to switch the LED's on and off as soon as we launch a lightgun game ;)

Well if the LED's eventualy stop being bright enough......replace them. I bet they got 100.000 hour lasting versions in a year or 4......
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Tiger-Heli on February 02, 2006, 11:21:58 am
OK we need an output to switch the LED's on and off as soon as we launch a lightgun game ;)
Could probably eventually be done with an LED-Wiz and a relay, put the programming side might need MikeQ's custom build or sth.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 02, 2006, 11:22:07 am
ALSO DO NOT POWER THEM UP TOGETHER WITH YOUR CAB'S POWER.  Else they'll burn out while you're playing Pac Man and stuff..... OK we need an output to switch the LED's on and off as soon as we launch a lightgun game ;)

Well if the LED's eventualy stop being bright enough......replace them. I bet they got 100.000 hour lasting versions in a year or 4......

Well, how do we overcome this?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 02, 2006, 11:29:01 am
Well, how do we overcome this?

There are several options.

1.  Don't worry about it.  It will take a while for it to be a problem and replacing the LED's would be easy.  There is nothing particullary special about the electronics in the stands.

2.  A simple on off switch.  Probably best to use an external power supply with this option instead of hacking the USB power plug.

3.  As mentioned the LED-Wiz and a relay could be used.

4.  Any other computer controlled switch setup could be used.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JoyMonkey on February 02, 2006, 11:37:10 am
Don't the guns take 5v?
If so you could just hook them up to an LEDWiz and have them power on when a gun game is selected in your front-end; no need for a relay at all since the LEDWiz outputs 5v.

Edit: Wait... do the stands use the power adapter, or take power from a USB port?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Santoro on February 02, 2006, 11:41:14 am
USB port.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 02, 2006, 11:46:13 am
USB port.

my usb ports are located inside my cab towards the back. I dont fancy wheeling the cabinet out every time I want to play a gun game.

I believe an external power supply can only be used for the gun and not the stands..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on February 02, 2006, 11:56:22 am
Just add one of these to your cab - paint it to match and you are done.

http://www.datapro.net/products/70202.html
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 02, 2006, 12:27:32 pm
Don't the guns take 5v?
If so you could just hook them up to an LEDWiz and have them power on when a gun game is selected in your front-end; no need for a relay at all since the LEDWiz outputs 5v.

Or you could just take the simple route and hack a two pole switch into the cable to the LED stands.... all you have to do is turn it on when you want to play a gun game.

This does have another advantage..... I also play windows based gun games and wouldn't necessarily be running an arcade front end to launch them and I'm not in any case, running a LEDWiz. 

The solutions suggested so far do seem to me to be a bit over complex just to turn off some IR LEDs when they're not needed. There's a lot to be said for the simplest solutions sometimes.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Warborg on February 02, 2006, 12:28:06 pm
Well, I just had an idea as far as powering the strips on and off...  If you are going to have a holster mounted on the cab for the gun, why not hack a USB extension cable to where it's 5v lead goes to a microswitch's NC lead, and then mount it with some soft of lever inside the holster?  That way, when the gun is holstered the stands would be off, when you draw the gun they power up?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: AceTKK on February 02, 2006, 12:33:44 pm
Well, I just had an idea as far as powering the strips on and off...  If you are going to have a holster mounted on the cab for the gun, why not hack a USB extension cable to where it's 5v lead goes to a microswitch's NC lead, and then mount it with some soft of lever inside the holster?  That way, when the gun is holstered the stands would be off, when you draw the gun they power up?

I like this idea, good thinking.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 02, 2006, 12:35:11 pm
Well, I just had an idea as far as powering the strips on and off...  If you are going to have a holster mounted on the cab for the gun, why not hack a USB extension cable to where it's 5v lead goes to a microswitch's NC lead, and then mount it with some soft of lever inside the holster?  That way, when the gun is holstered the stands would be off, when you draw the gun they power up?

Now that one makes a lot of sense!  :) you could run a lever through the side of the cab that the gun or holster hooks onto for storage... with a microswitch on the inside of the cab. Neat!

Best Regards,
Julian (Fozzy The Bear)

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 02, 2006, 12:41:55 pm
Don't the guns take 5v?
If so you could just hook them up to an LEDWiz and have them power on when a gun game is selected in your front-end; no need for a relay at all since the LEDWiz outputs 5v.

Edit: Wait... do the stands use the power adapter, or take power from a USB port?

According to the EMS documentation, an external power supply needs to provide 5 Volts at 600ma or more.

The guns do not ship with any power adapter.  They do have a USB  dongle thingy to draw power from a USB port.  Keep in mind that the extra power is for the LEDS stands and to power the recoil function.  If you choose to not use the recoil, you do not need the extra 5 volts for the gun.

In the long run, it will probably be better to power the LEDs and recoil from a seperate power source to avoid overloading your USB ports.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on February 02, 2006, 01:03:15 pm
The reason we get two led stands is this.

So we can practice hacking the heck out of them... without worry!

So adding extra power throught a holster idea is easy.  No worry about destroying something.

I might try and hook them up behind my bezel... and to do it, I might have to remove them from the box....   Not sure yet... I like the idea, but not sure if it will be worth it... but I can try without worry.

maybe spread them out for a big wall.  and see how well it works.

up the voltage from 5v to 10v and see if it works better from across the room.

Or I might just put one on my desktop machine also... So I can play on my faster machine the games that don't really run 100% all the games...

but take it as one free fun hack per dual system. 

BTW... whoever was talking to their guys.  You might want to ask if you could replace the leds with more powerful ones to increase the distance / accuracy.  Might be worth it for those with projectors.  Would be cool to put them off to the side.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 02, 2006, 01:19:55 pm
Based on the quote in an earlier post, they are already using the best IR leds they can get.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 02, 2006, 01:35:36 pm
Some promising news:

I tested my build posted earlier and I *think* it fixes the problem (in Lethal Enforcers/2).

The reason I say 'think' is that I now cannot get my gun (software) calibrated properly with Smogs driver .  I had to unplug/plug in the gun for Windows to recognise it, and now I can't get the guns sight to line up exactly with the mouse cursor as it should.  However, the gun is out on all working games (inc. LE/2) by the same amount, so I think it works...

Down to you lot to try now as I should be getting ready for the Dam  8)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 02, 2006, 01:39:04 pm
Minwah,

When you say it doesn't line up with the site, are you referring to the laser sight or the fixed sights on the gun itself?

I have noticed that it does not take much to knock the laser out of alignment.  Those thumb wheels are pretty sensitive.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 02, 2006, 01:43:01 pm
When you say it doesn't line up with the site, are you referring to the laser sight or the fixed sights on the gun itself?

I have noticed that it does not take much to knock the laser out of alignment.  Those thumb wheels are pretty sensitive.

The sight itself...I can't get it to calibrate manually or otherwise.

I agree about the laser sight tho...I put my left hand on the gun to operate the buttons and it would be easy to knock out the thumbwheels.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 02, 2006, 01:44:49 pm
Minwah, after you reach a good calibration I suggest you to backup your profile file under the GunCon2 driver installation directory. Sorry for the bug (if any)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 02, 2006, 01:49:20 pm
When you say it doesn't line up with the site, are you referring to the laser sight or the fixed sights on the gun itself?

I have noticed that it does not take much to knock the laser out of alignment.  Those thumb wheels are pretty sensitive.

The sight itself...I can't get it to calibrate manually or otherwise.

I agree about the laser sight tho...I put my left hand on the gun to operate the buttons and it would be easy to knock out the thumbwheels.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 02, 2006, 01:50:49 pm
Minwah, after you reach a good calibration I suggest you to backup your profile file under the GunCon2 driver installation directory. Sorry for the bug (if any)

OK thanks...I didn't think of it when it was working OK yesterday (it just seemed to calibrate itself after waving the gun about...I take it that is how it should work?)

And thank you for the driver in the first place :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 02, 2006, 02:23:55 pm
Quote
I take it that is how it should work

You take it well ...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 02, 2006, 02:31:13 pm
Some promising news:

I tested my build posted earlier and I *think* it fixes the problem (in Lethal Enforcers/2).

Oh man if you mean the 0x80 change works, that will be hilarious (and good). (I may have to put my SuperLeetMameDev Hat....*cough*...).  ;D
Although all credit should go to that thread linked to earlier about calibrating analogue joys to start centered....

Anyway, I'll test it out more tomorrow.

Regarding smogs driver, I've had similar problems with calibration (and losing it). In the end I calibrated completely manually entering values in the box to get it good as poss, and turned off all the auto stuff and didn't touch the wizard.

The games which accelerate the target (zombieraid/opwolf3) I suspect will be more complicated....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 02, 2006, 02:38:24 pm

The games which accelerate the target (zombieraid/opwolf3) I suspect will be more complicated....


Here is a thought...

Having lightgun set to 0 causes MAME to read the mouse in realtive mode.  Lightgun 1 causes it to read the mouse in absolute mode.  I wonder if zombieraid/opwolf3 need to be in relative mode?

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on February 02, 2006, 03:20:31 pm
Well, I just had an idea as far as powering the strips on and off...  If you are going to have a holster mounted on the cab for the gun, why not hack a USB extension cable to where it's 5v lead goes to a microswitch's NC lead, and then mount it with some soft of lever inside the holster?  That way, when the gun is holstered the stands would be off, when you draw the gun they power up?
Bingo ! Good thinking ! And I already said we needed something that would switch when "playing a light-gun game", not "playing a MAME light-gun game" :)

Now we need a holster. The HAPP/SUZO holsters are quite expensive and probably won't fit right with this gun because of the laser unit but not sure about that....also the metal doesn't make building a switch inside any easier. I was thinking about plastic hand-grip like things. The one's I know are not deep enough for a gun though.....at least I think...anyone got an idea ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Warborg on February 02, 2006, 03:44:54 pm
Well, I just had an idea as far as powering the strips on and off...  If you are going to have a holster mounted on the cab for the gun, why not hack a USB extension cable to where it's 5v lead goes to a microswitch's NC lead, and then mount it with some soft of lever inside the holster?  That way, when the gun is holstered the stands would be off, when you draw the gun they power up?
Bingo ! Good thinking ! And I already said we needed something that would switch when "playing a light-gun game", not "playing a MAME light-gun game" :)

Now we need a holster. The HAPP/SUZO holsters are quite expensive and probably won't fit right with this gun because of the laser unit but not sure about that....also the metal doesn't make building a switch inside any easier. I was thinking about plastic hand-grip like things. The one's I know are not deep enough for a gun though.....at least I think...anyone got an idea ?

I'm sure it'd be easy enough to fabricate some sort of holster for the side...  Leather, plastic, sheetmetal, doesn't really have to be "form fitting".

As to the mechanism, was thinking on it, mounting the holster to some sort of rod that goes into the side of the CP or cab somewhere, having it extend to the inside of the cab and be on a pivot, and then a fixed lever coming off the rod that rests against a standard pushbutton.  As long as the holster is light enough, the spring pressure of the button could open the microswitch, and when the gun is put in it, the weight should cause it to pivot enough to push down on the button to shut the power off.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Skippy2k on February 02, 2006, 03:48:07 pm
Hi sorry that this has nothing to do with the light gun talked about but due to me using a tv for my arcade monitor would it be better for me to get a guncon2 compatible gun instead of this.

I was intrested in getting this one

http://tinyurl.com/dryuw

What is the diffrence with the LEDgun one apart from with the LEDgun you can play it on any display, but by reading the post you all seem to be useing Smog guncon2 drivers.

What do you guys think, get the cheap one or the LEDgun.


Thanks
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Warborg on February 02, 2006, 03:56:15 pm
Actually, that did remind me of a question I had as well...  Would it be possible to run a Guncon2 and the TopGun simultaneously for a 2-player game?  Anyone try this or care to speculate?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 02, 2006, 03:58:24 pm
The LCD TopGun IS a guncon2.

You would still have the same issues. 

The same drivers, the same software, the same OS.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Warborg on February 02, 2006, 04:14:51 pm
The LCD TopGun IS a guncon2.

You would still have the same issues. 

The same drivers, the same software, the same OS.

Ok, I perhaps should have said an original (optical) orange Guncon2 from Time Crisis 2.  And I didn't expect this would solve any issues, I asked because I have one TopGun waiting for me, and I have an old orange gun sitting in a drawer at home and was wonder if the urge struck me if I could use them in unison on same games (current software issues aside) without any sort of odd conflict.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JoyMonkey on February 02, 2006, 04:18:56 pm
Once I get my guns (hopefully early next week) I'll see if I could CNC some holsters. Hacking a switch into a USB extension cable and hooking it up to the holster shouldn't be too much of a problem.

My only concern about this kind of a setup is; when the gun and led stands have no power going to them, won't Windows think they're unplugged? And then, when they receive power again (when the gun is removed from the holster), won't it take a few seconds for windows to recognize them fully? And then will you have to re-calibrate every time?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Warborg on February 02, 2006, 04:23:23 pm
Once I get my guns (hopefully early next week) I'll see if I could CNC some holsters. Hacking a switch into a USB extension cable and hooking it up to the holster shouldn't be too much of a problem.

My only concern about this kind of a setup is; when the gun and led stands have no power going to them, won't Windows think they're unplugged? And then, when they receive power again (when the gun is removed from the holster), won't it take a few seconds for windows to recognize them fully? And then will you have to re-calibrate every time?

As I am understanding things, the stands have a separate USB connection just for power, so you'd only be cutting the power to the stands, not the gun itself, so there shouldn't be an issue of losing settings or re-detecting or anything.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on February 02, 2006, 04:24:53 pm
The stands draw power from one of the USB connectors off of the gun.  The gun has two USB connectors, one for the PC hookup and one just to run power for the recoil.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Warborg on February 02, 2006, 04:29:46 pm
The stands draw power from one of the USB connectors off of the gun.  The gun has two USB connectors, one for the PC hookup and one just to run power for the recoil.

Which I imagine you could just put a hacked USB extension in between the stand and the gun to cut power only to it...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Gh0sty on February 02, 2006, 04:42:59 pm
- nevermind - everthing works fine ;)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Skippy2k on February 02, 2006, 05:43:52 pm
Soz guys me again,

What I wanted to know is with the LCDguns not LEDguns :) does the screen flash and does the screen flash with a standard guncon2 gun.

Because I use a standard TV I was thinking of gust getting the ps2 gun and trying that, but I would like one where the screen don't flash.

What do you guys think

Thanks
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 02, 2006, 07:00:12 pm
Obviously the screen does not "need" to flash with these LCD guns. This does not mean it won't .. some MAME games and probably your ps2 games will flash whatever gun you use. But, the point is, that the gun does not need the flash to work so you won't have any prob with pc games and all games designed not to flash.

Quote
does the screen flash with a standard guncon2 gun.
I could not get this  ???
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 02, 2006, 09:07:09 pm
Hello Everyone.

I'm not a regular in these boards but I just wanted to say that I've been looking for a user review for the USB TopGun and am glad I stumbled upon this great topic, you guys convinced me to order a unit, I've just completed an order on Play-Asia for $47 including shipping to Israel.

Eager to get the gun and play some Virtua Cop and HOTD.

Thanks again!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silverwind on February 02, 2006, 10:21:09 pm
You could always get a powered USB hub and then switch the power on and off for that.  It could double as an easy way to plug the guns into the front of the cab as well.  Cut a small slot or mount it under the control panel where it won't be noticed.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: patrickmaher on February 02, 2006, 11:35:18 pm
I read the info about being 2X farther away from the screen than the led stands are from each other. I am assuming this mean where the gun must be so your body would be even farther away. I have a 17" lcd monitor that is 16.5" wide (outer plastic included), this puts the gun 33 inches from the monitor. When I stand back that far and look at the screen it seems kinda far. I went to the arcade last night and tried some light gun games, I'm guessing they were 29" screens and I really doubt I was anywhere near 60" away from the screen (I know it doesn't matter on these games). I guess my question is, do you really need to stand that far away or is that just a suggestion for best results? How far can you push the ratio of led stand distance and distance from screen before you get problems? It seems like it would be pretty hard to play from that far away. I guess it would reduce the distance if you mounted the leds horizontally as someone showed earlier in this thread (unless your screen is vertical).

Do you have to do the guns hardware calibration for each gun if you have 2 guns? What happens if you are playing 2 player with 2 people (not one person with dual guns) and the other person wants to be farther away then you are?

I am curious to know what people that have the act labs gun and the lcd topgun think about them in comparison of each other. What are your Pros and Cons between them. Also the comparison of a 2 player setup if you have 2 guns for both.


Thanks
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MPTech on February 03, 2006, 01:25:28 am
Could you find a "holster" at Home Depot? Maybe something used for a cordless drill?

So, did anyone ever work-up a group buy?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Warborg on February 03, 2006, 02:43:39 am
Well...  I got my Topgun tonight...

Sigh...

Couldn't get it to detect on my main PC, but I blame the PC for that, I've had some oddness with drivers lately, been trying to backup and reload but haven't really gotten to it lately...

So, move it to my arcade PC...  I get the pointer when aiming at the screen for the most part, but it kinda flickers in and out in certain spots, and there is like a "dead area" in the lower right corner, about 20% of the screen.  The mouse tracks ok, a little laggy and loses track once in a while.  Tried Duck Hunt in MAME real quick, pointer was all over the place.  Tried PC HOTD1, and the tracking wasn't consistent either, and had the same problem with the lower right corner obviously, but couldn't get the mouse pointer to the bottom of the screen at all.  This is using Wingun, BTW.

So my first 15 minute impression isn't exactly sparkling, but again I only had about 15 or so minutes to mess with it, so hopefully this weekend I can sit down with it and tinker...  But considering I blew a wheel cylinder on the way to UPS that might take up a bit of my time getting it fixed...   :-\
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 03, 2006, 05:08:54 am
DAMN YOU LIK SANG!

My gun is still not here, and its been 7 DAYS!

It does NOT take 7 days to send something from hong kong to the UK, even with bog standard post!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Xiaou2 on February 03, 2006, 06:49:58 am

 Just a note to others so they do not make a simular mistake...

   Make sure the LED stands are installed in the correct way.    It needs the stand with the Power light to be on the right side. 

  I had it in reverse.. and kept wondering why I couldnt get it to calibrate correctly!   Reversed it, and all was good.

 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 03, 2006, 07:03:50 am
I read the info about being 2X farther away from the screen than the led stands are from each other. I am assuming this mean where the gun must be so your body would be even farther away. I have a 17" lcd monitor that is 16.5" wide (outer plastic included), this puts the gun 33 inches from the monitor. When I stand back that far and look at the screen it seems kinda far. I went to the arcade last night and tried some light gun games, I'm guessing they were 29" screens and I really doubt I was anywhere near 60" away from the screen (I know it doesn't matter on these games). I guess my question is, do you really need to stand that far away or is that just a suggestion for best results? How far can you push the ratio of led stand distance and distance from screen before you get problems? It seems like it would be pretty hard to play from that far away. I guess it would reduce the distance if you mounted the leds horizontally as someone showed earlier in this thread (unless your screen is vertical).

Quick thought on distance. You should be able to place the LED stands above and below your screen, which is a shorter distance than side to side. (You can play with the gun sideways or upsidedown no problem). You will just have to make sure that you hardware calibrate the guns as they are expecting (so top left will be bottom left and so on). Once calibrated it should work fine normally, and you should be able to stand closer.


Compared to arcade games, I don't know. With typical optical guns like a normal guncon2 or "light" gun which flashes the screen, yes you can get closer but they have there own problems. I know similar infra technology is used in the arcade of HOTD2 or HOTD3, so I don't know how close you can get for them.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 03, 2006, 07:13:35 am
Good News.

Altering the initial offset for the GunInputPorts in the drivers for Lethal enforcers (lethal.c) and Lethal Enforcers 2 (konamigx.c) has solved the tracking problems for both games, and both now appear to play accurately.

The specific code changes have been posted here before, and I've summarised them on my site.

You can download a pre-compiled mame with the changes from Minwah here:

http://mamewah.mameworld.net/mametest.zip (http://mamewah.mameworld.net/mametest.zip) (PASTE INTO BROWSER, DON'T CLICK!)

or from me here:

http://www.silverfoxy.f2s.com/mame103le2hack.zip (http://www.silverfoxy.f2s.com/mame103le2hack.zip)

Both downloads are around 9meg, although Minwahs mametest.exe once unzipped is 35meg big (its uncompressed), but mine is the normal 9meg. They are both the same exe, compiled by Minwah.

I can only assume the initial offsets were done to move the cursor off the screen at startup so it did not get in the way (not an issue when using a mouse).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 03, 2006, 07:43:31 am
GREAT SILVER! :D
I don't think mamedev will have anything contrary on accepting your changes to drivers for the official mame if you submit it. Did you already do it ?

I wrote to EMS and offered to bugfix and enanche support for LCD guns in my driver as soon as I get a couple of LCD guns. They congratulated for the software, and were enthusiastic  about multiplayer support but they could not send anything for testing ...
So, is link-sang the more convenient place to buy the guns for someone living in Europe ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 03, 2006, 07:44:12 am
Good News.

Altering the initial offset for the GunInputPorts in the drivers for Lethal enforcers (lethal.c) and Lethal Enforcers 2 (konamigx.c) has solved the tracking problems for both games, and both now appear to play accurately.

The specific code changes have been posted here before, and I've summarised them on my site.

You can download a pre-compiled mame with the changes from Minwah here:

http://mamewah.mameworld.net/mametest.zip (http://mamewah.mameworld.net/mametest.zip) (PASTE INTO BROWSER, DON'T CLICK!)

or from me here:

http://www.silverfoxy.f2s.com/mame103le2hack.zip (http://www.silverfoxy.f2s.com/mame103le2hack.zip)

Both downloads are around 9meg, although Minwahs mametest.exe once unzipped is 35meg big (its uncompressed), but mine is the normal 9meg. They are both the same exe, compiled by Minwah.

I can only assume the initial offsets were done to move the cursor off the screen at startup so it did not get in the way (not an issue when using a mouse).

shame I am using MAME .89 - or is it just the drivers you have changed?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 03, 2006, 07:46:53 am
No, the change is in mame itself (in the game drivers).

The change is incredibly simple so you could apply it to whatever version you like if you are happy compiling your own?

Alternatively, you can always just use a different version for those 2 games only....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 03, 2006, 07:53:12 am
No, the change is in mame itself (in the game drivers).

The change is incredibly simple so you could apply it to whatever version you like if you are happy compiling your own?

Alternatively, you can always just use a different version for those 2 games only....

Im not good with compiling stuff and dont fancy using a different version, as I have my mame games under one EMU screen in mamewah, and as I have the old version of mamewah, I cant config launch settings per game.

If anyone would like to help compile a mame32 0.89 version of this fix then great!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 03, 2006, 08:02:13 am
Well...  I got my Topgun tonight...

Sigh...

Couldn't get it to detect on my main PC, but I blame the PC for that, I've had some oddness with drivers lately, been trying to backup and reload but haven't really gotten to it lately...

So, move it to my arcade PC...  I get the pointer when aiming at the screen for the most part, but it kinda flickers in and out in certain spots, and there is like a "dead area" in the lower right corner, about 20% of the screen.  The mouse tracks ok, a little laggy and loses track once in a while.  Tried Duck Hunt in MAME real quick, pointer was all over the place.  Tried PC HOTD1, and the tracking wasn't consistent either, and had the same problem with the lower right corner obviously, but couldn't get the mouse pointer to the bottom of the screen at all.  This is using Wingun, BTW.

So my first 15 minute impression isn't exactly sparkling, but again I only had about 15 or so minutes to mess with it, so hopefully this weekend I can sit down with it and tinker...  But considering I blew a wheel cylinder on the way to UPS that might take up a bit of my time getting it fixed...   :-\

Some thoughts...

For the dead spot and flickering, you may be too close or you are having problems with reflections that are confusing the gun.

The jumping around in DuckHunt sounds like it is reading the mouse in relative mode.  Try running it manually with the command  mame duckhunt -v

The -v option will cause MAME to display a lot more information when the game starts.  As soon as the game is running, hit escape and exit mame.  Now look at text in your DOS window.  I forget the exact wording, but you should see a line that say the mouse is relative or absolute.  It must say absolute.  If it says relative, make sure your lightgun option is set to 1.

For HOTD, make sure you are using the Troubleshooter.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 03, 2006, 08:04:09 am


Alternatively, you can always just use a different version for those 2 games only....

actually, I might have to do this as a last resort, in the sense of listing those two games on my ZINC EMU screen, as mamewah launchs batch files for those, thus allowing me to use a different version of mame.

Can you confirm whether lethal enforcers 1 & 2 are the only games fixed by your, erm.. fix?! - Were there any issues with other mame games? Time crisis perhaps?..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 03, 2006, 08:34:10 am
at the moment that fix ONLY sorts out the 2 lethal enforcers games.....

However, I'm taking a look at few of the others. I know zombie raid,opwolf3, jurassic park (and beastbusters) don't work well....

Timecrisis - well I can hardly run this game anyway (too slow), but there is a problem with it. The gun tracks perfectly with the crosshair, but on firing the bullet hits up and too the left. This is not a lightgun problem - as exactly the same thing happens with the mouse.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: patrickl on February 03, 2006, 08:59:30 am
So, is link-sang the more convenient place to buy the guns for someone living in Europe ?
I got mine from PlayAsia since they were slightly cheaper (I think the difference was a dollar or maybe two, lol) They were delivered in 3 days.

Had to pay 25 euro extra for tax and imports though. Making it a total of 110 euro (132 dollar) for 2 guns. Kinda steep, but these guns are really cool.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 03, 2006, 08:59:36 am
anyone got a mamewah skin for GUN GAMES that they would like to share?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 03, 2006, 09:01:36 am
So, is link-sang the more convenient place to buy the guns for someone living in Europe ?
I got mine from PlayAsia since they were slightly cheaper (I think the difference was a dollar or maybe two, lol) They were delivered in 3 days.

Had to pay 25 euro extra for tax and imports though. Making it a total of 110 euro (132 dollar) for 2 guns. Kinda steep, but these guns are really cool.

I opted for global priority from lik sang (Hong Kong) to the UK. Its been 7 days exactly and no gun. Normally normal mail from HK to UK takes only 4 days tops.
Im hoping it will show up tomorrow. Although I shuldnt be in a rush as im concentrated on getting the gun games actually instaleld onto the cab first, and those segapc games have been a particular pain in the arse
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brandon on February 03, 2006, 10:11:09 am
Good News.

Altering the initial offset for the GunInputPorts in the drivers for Lethal enforcers (lethal.c) and Lethal Enforcers 2 (konamigx.c) has solved the tracking problems for both games, and both now appear to play accurately.

The specific code changes have been posted here before, and I've summarised them on my site.

awesome :)  I was told that that offset only effected analog games when using a joystick..  good to know it fixes the gun/mouse issues too!  I think there was another driver that had this issue too but cant remember which..  Maybe some of the Namco games like Lucky and Wild or Steel Gunner 1 & 2..  my hard drive couldn't have crashed at a worse time! :-\
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on February 03, 2006, 11:00:06 am
GREAT SILVER! :D
I don't think mamedev will have anything contrary on accepting your changes to drivers for the official mame if you submit it. Did you already do it ?

I wrote to EMS and offered to bugfix and enanche support for LCD guns in my driver as soon as I get a couple of LCD guns. They congratulated for the software, and were enthusiastic  about multiplayer support but they could not send anything for testing ...
So, is link-sang the more convenient place to buy the guns for someone living in Europe ?

That's odd....I got a complete quote on sending two guns to Holland ? I mean buying them. Think they'd be stupid to not send you a couple for free !
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 03, 2006, 11:09:36 am
Quote
That's odd....I got a complete quote on sending two guns to Holland ? I mean buying them. Think they'd be stupid to not send you a couple for free !

Yeah right ... My first thought was comparing them to Andy's from Ultimarc :D he is another level of bussiness man indeed ...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 03, 2006, 11:55:32 am
@brandon:

Your previous post has saved me loads of time: The same offset issue appears to be present in:

(lethal enforcers 1/2 - already fixed)
Golly ghost
Steel Gunner
Steel Gunner 2

and almost definately:

Lucky&Wild

Lucky&wild - anyone played this in the arcade? P1 and P2 appear to have differnt controls, theres a steering wheel in there, guns, pedals... must have been a crazy game?!? I need to be able to play this without a gun first....

Some VERY helpful advice for the above games (again from brandons post):

Quote
How to calibrate the guns:
  - hold 9, press f2
  - shoot at the targets it shows using the crosshair
  - after you've shot the target press 9 again to move onto the next one
  - once you get back to the start again press f2 to exit.

I have now fixed the mame source for the above games and confirmed they are all working fine, with the exception of Lucky & Wild. (The fix will be the same, I just need to work out how to play a wheel, 2 guns, 2 pedals all from my keyboard and mouse!)

I've made a new compiled mame with fixes for the all the above. To save space, it ONLY supports lightgun games (makes it easier for testing too). Get it from:

http://www.silverfoxy.f2s.com/mamegun.zip (http://www.silverfoxy.f2s.com/mamegun.zip)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Brewser on February 03, 2006, 11:57:25 am
Quote
author=darthbane2k link=topic=48982.msg480351#msg480351 Where did you buy this game? i'd kill for a copy, same story with the sega pc titles, cant find it anywhere...  :(

Who Shot Johnny Rock
Mad Dog Mcree
Mad Dog Mcree 2
Space Pirates
Crime Patrol
Crime Patrol Drug Wars
The Last Bounty Hunter

Are all available from Digital Leisure..... But they're over priced from there!! $29.99USD each plus shipping.

The cheapest supplier is Hoots Loot.... www.hoots-loot.com $2.99USD each

Just make sure that you buy the CD-Rom versions, becuase they're Lightgun Compatible.... The DVD versions that get listed as playable on the X-Box Pplaystation and DVD Players are not!

Best Regards,
Julian (Fozzy The Bear)   

Don't forget:

Shootout at Old Tuscan
FastDraw Showdown

Thanks for mentioning the other two titles.... I did leave them off the list, I didn't forget them, I left them off because Hoots-Loot haven't got them in at the moment and he was actually only looking to track down Mad Dog Mcree.

Best Regards,
Julian (Fozzy The Bear)
I bought all the games on the list that Hoots has since I have never tried any before. Beware---Hoots shipping charges are very high, but I felt I could justify it by their low CD prices.
I don't have the new gun yet, I will wait until everything has been hammered out. I will still use my old trusty act labs gun for now. I would like to play 2 player games though.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brandon on February 03, 2006, 12:06:58 pm
great work Silver! :)  AFAIK Lucky and Wild had analog guns similar to Terminator 2.  The only difference being that P1 also had a steering wheel so the game wasn't just "on rails".  and there were I few other games that needed that 0x80 offset but I can't remember which...  Golly Ghosts? or whatever its called... I think it had the same screwy offset.  So I guess that offset was for absolute coordinates and if you used a regular mouse for relative coordinates you wouldn't notice, correct?  I tested them all with an analog joystick which is how I noticed the screwy cursor..  anyways.. keep fighting the good fight!  ;D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on February 03, 2006, 12:23:27 pm
anyone got a mamewah skin for GUN GAMES that they would like to share?

http://www.timoproductions.com/arcade/layouts.html

John

PS...Someone could replace the old Act Labs gun with a nice pics of the new gun.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: patrickl on February 03, 2006, 12:25:01 pm
How can I get the gun recognized in Smogs Guncon2 drivers? I tried this on two different PC's (one Win XP Pro and the other Win XP Home) and in neither the gun shows up. Do I need to install anything else before? In fact I did install the drivers from the CD (when the gun is recognized by windows). I also tried installing the EMS gun2mouse drivers V1.0 and 2.1 (1.0 seems to work, but in combination with the guncon2 drivers there is no effect)

I have to say it's pretty hard to ge these guns operational. They seem to work off and on. Got them to work and then they didn't work again.

The wingun drivers seem to work, but they don't calibrate properly (wingun only movces the cursor in a rectangle in the upper left of the screen not fuilling the whole screen but about 80% of the screen). The EMS gun2mouse drivers seem to work (in calibration and with the test application), but they don't make the mouse cursor track the gun. It's driving me nuts. I got the EMS gun2mouse drivers V1 to work (calibration worked fine, in Operation the cursor tracks fine), but then I couldn't shoot (couldn;t see how to map the fire button to mouse button 1, but perhaps I should use something else).

Every option seems to have a problem.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 03, 2006, 12:27:54 pm
Quote
author=darthbane2k link=topic=48982.msg480351#msg480351 Where did you buy this game? i'd kill for a copy, same story with the sega pc titles, cant find it anywhere...  :(

Who Shot Johnny Rock
Mad Dog Mcree
Mad Dog Mcree 2
Space Pirates
Crime Patrol
Crime Patrol Drug Wars
The Last Bounty Hunter

Are all available from Digital Leisure..... But they're over priced from there!! $29.99USD each plus shipping.

The cheapest supplier is Hoots Loot.... www.hoots-loot.com $2.99USD each

Just make sure that you buy the CD-Rom versions, becuase they're Lightgun Compatible.... The DVD versions that get listed as playable on the X-Box Pplaystation and DVD Players are not!

Best Regards,
Julian (Fozzy The Bear)   

Don't forget:

Shootout at Old Tuscan
FastDraw Showdown

Thanks for mentioning the other two titles.... I did leave them off the list, I didn't forget them, I left them off because Hoots-Loot haven't got them in at the moment and he was actually only looking to track down Mad Dog Mcree.

Best Regards,
Julian (Fozzy The Bear)
I bought all the games on the list that Hoots has since I have never tried any before. Beware---Hoots shipping charges are very high, but I felt I could justify it by their low CD prices.
I don't have the new gun yet, I will wait until everything has been hammered out. I will still use my old trusty act labs gun for now. I would like to play 2 player games though.

Hoots shipping charges are not high at all!! Worldwide shipping is $8.95USD for the first item and $5.00USD for subsequent items shipped in the same order......  In total the 7 Digital Leisure games I bougt from them as above came to $59.88USD.... Which is only about
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: element51 on February 03, 2006, 12:33:09 pm
 Well it seems act labs has a new gun  that can go with the old gun to make mame 2 player games work. Its a little more expensive.

I am looking to buy 2 guns.

Should I wait?

It seems the segintal or any screen gun sound nice. The lcd strips seem to make it work decent. Probs still though....

I am intrested in the firehawk but there not even gonna reveal the proto till a show in may.

I also notice the tons of guncons on ebay for dirt cheap.

I am kinda tied with the act labs new 2 player setup or these new guns. What should I do Cabinet is almost done? Monitor is gonna be a tv or a monitor.

I also noticed that act labs has a tv gun too. Kinda confuses me if I put in a tv in my cab wich do I getr the pc or the tv versions of the act labs guns.

NOTE: to the people buying the digital leisure games that there all only one player. The cd rom versions officially support act labs gun. The dvd video  can still be played on pc w/codecs and dvd softwares. no gun support on dvd.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 03, 2006, 12:34:55 pm
The wingun drivers seem to work, but they don't calibrate properly (wingun only movces the cursor in a rectangle in the upper left of the screen not fuilling the whole screen but about 80% of the screen). The EMS gun2mouse drivers seem to work (in calibration and with the test application), but they don't make the mouse cursor track the gun. It's driving me nuts. I got the EMS gun2mouse drivers V1 to work (calibration worked fine, in Operation the cursor tracks fine), but then I couldn't shoot (couldn;t see how to map the fire button to mouse button 1, but perhaps I should use something else).

Make sure that you calibrated the GUN HARDWARE! before you try to calibrate the gun in the WINGUN Driver. If you don't it won't work.  Also make sure that you completely removed all the other drivers you tried before you install wingun.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mamerocks87 on February 03, 2006, 12:40:09 pm
My cab has a 27" arcade monitor, with slight pincushion problems..Will this gun be able to calibrate properly and overcome the slight bent display? how accurate would it be?

-kyle
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 03, 2006, 12:44:00 pm
Hoots shipping charges are not high at all!! Worldwide shipping is $8.95USD for the first item and $5.00USD for subsequent items shipped in the same order......  In total the 7 Digital Leisure games I bougt from them as above came to $59.88USD.... Which is only about
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 03, 2006, 12:49:08 pm
Well it seems act labs has a new gun  that can go with the old gun to make mame 2 player games work. Its a little more expensive.

I am looking to buy 2 guns.

Should I wait?

It seems the segintal or any screen gun sound nice. The lcd strips seem to make it work decent. Probs still though....

I am intrested in the firehawk but there not even gonna reveal the proto till a show in may.

I also notice the tons of guncons on ebay for dirt cheap.

I am kinda tied with the act labs new 2 player setup or these new guns. What should I do Cabinet is almost done? Monitor is gonna be a tv or a monitor.

I also noticed that act labs has a tv gun too. Kinda confuses me if I put in a tv in my cab wich do I getr the pc or the tv versions of the act labs guns.

NOTE: to the people buying the digital leisure games that there all only one player. The cd rom versions officially support act labs gun. The dvd video  can still be played on pc w/codecs and dvd softwares. no gun support on dvd.



I would buy the LCD guns.

The Firehawk will most likely have the same sort of calibration issues as the RGT1 if you move around too much because it is based on the same technology with only two points of reference.

The Act-Lab light guns are not that accurate.

Go to the Act-Labs site and look at the videos for the Sengintal gun.  The tracking looks bad, and the aiming by tilting the gun left and right is ridiculous.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 03, 2006, 12:58:52 pm
Update: Solved Lucky&Wild tracking issues, and updated the exe.

For the record, this mame build only supports lightgun games, and solves tracking issues with the following games:

Lethal Enforcers
Lethal Enforcers 2
Golly ghost
Lucky&Wild
Steel Gunner
Steel Gunner 2

I'm hoping this can be a tempory solution until the fixes are incorporated into another build, either the main one or some derivative.

Mamegun.zip (http://www.silverfoxy.f2s.com/mamegun.zip)

NB There are outstanding tracking issues with Time Crisis, ZombieRaid, Opwolf3 and Jurassic Park. If you intend to play around with those I suggest you DONT use this build as I have messed with settings in those games, use regular mame instead.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 03, 2006, 01:10:47 pm
Cool!

I've updated my site with links to the new builds.

http://erikruud.freeservers.com/arcade/lcdtopgun.html
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 03, 2006, 01:21:08 pm
Go to the Act-Labs site and look at the videos for the Sengintal gun.  The tracking looks bad, and the aiming by tilting the gun left and right is ridiculous.

I'm in big time agreement on that one.  I'm wondering what idiot thought that would be good way to play a gun game.  Obviously, it must have been someone who never fired so much as a dart gun in real life (Hmm...I just realised they don't make those anynore...poor kids nowadays)

Anyway, that thing is deserving of a rant that i can't seem to muster at the moment.....

(still waiting for my gun to arrive....probably shouldn't have tried to save the $11, but I thought I could wait.)

RandyT

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on February 03, 2006, 01:27:23 pm
(still waiting for my gun to arrive....probably shouldn't have tried to save the $11, but I thought I could wait.)

RandyT

There really is no price to great for immediate gratification.

 ;D
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: element51 on February 03, 2006, 03:49:49 pm
 Also intrested in how the new lcd guns work with the american laser games cdroms?

at this point Im ready to hack apart an expensive wireless digital mouse that can move the cursor with the flick of the wrist. it has an analog joystick thats also a click button and I cant remember name of it but Im gonna hack that thing and put it another gun that I emptied out lol.

Anyonw with great feedback on these new lcd guns?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brandon on February 03, 2006, 04:26:29 pm
Go to the Act-Labs site and look at the videos for the Sengintal gun.  The tracking looks bad, and the aiming by tilting the gun left and right is ridiculous.

I'm in big time agreement on that one.  I'm wondering what idiot thought that would be good way to play a gun game.  Obviously, it must have been someone who never fired so much as a dart gun in real life (Hmm...I just realised they don't make those anynore...poor kids nowadays)

Anyway, that thing is deserving of a rant that i can't seem to muster at the moment.....

(still waiting for my gun to arrive....probably shouldn't have tried to save the $11, but I thought I could wait.)

RandyT



WOW!  haha.. I just checked out those videos.. Dear God!  That's just about the stupidest thing I've ever seen.  How about somebody just glue plastic gun on a flight stick and be done with it..  ;D  Act-labs need to fire the engineer that came up with that..  Probably the same genious that invented the Pistol Mouse FPS..

(http://www.monstergecko.com/tech_images/PM-Controls1-SM.jpg)


well, actually the Pistol Mouse is actually a great idea compared to that ActLabs garbage...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Gh0sty on February 03, 2006, 05:33:38 pm
I just played Point Blank 1 & 2 with my Girlfriend for about 2 hours ! :D
I used Smog's Wingun driver, everything worked ok, it was very entertaining
to play it with 2 Guns. But the game still have tracking issues! (Silver can you check it?)

But Wingun crashes from time to time on my system when playing with two guns.
Aprox after 10-15min playtime, sometime even earlier, hmm anyone have the
same problem?

R
Gh0sty
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 03, 2006, 05:37:19 pm
Ok...been reading the thread in the background...and my 2 guns arrived today. I've compiled my own mame with the changes, etc. About to physically hook them up to my cab. My question is this...
I am running XP with regular MAME(with the exception of the custom compile) and I have 2 guns. CRT monitor.
What is the best driver to play the majority of games with 2 guns?
Acorns or Smogs?

I know both have some bugs, but what is the best overall at the present moment??
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: patrickl on February 03, 2006, 07:46:37 pm
OK, I finally got one gun to work. Didn't change anything really. Guess you just need to be lucky for things to work. I've had hugely different results when calibrating in Wingun. It finally worked for me with the EMS drivers (gun drivers and not the gun2mouse ones) installed and Wingun. Actually it only worked after I pulled the USB cable, put it back in and then the driver installation from WinXp came up (which picked the EMSLCD drivers). Then Wingun detected the gun again and I could calibrate it (and luckily this time it actually calibrated perfectly) Maybe I'll feel brave/lucky and try Smog's drivers again.

The other gun is completely dead though. It fired the recoil twice when I intially installed it and pulled the trigger, but after that it never responded again (no laser no recoil nothing). The stands are slightly disfunctional as well. The red power led doesn't work, but with the working gun it does work. Guess I'm going to have to return that one *sigh*. Hoped I could blast some bugs, aliens or zombies together with my kid tomorrow.

I have the gun stands attached to the TV in the living room. At first there was no complaint since the stands dont really stand out that much, but after I used the standard way of fixing the stands (duct tape right?), the guns were a lot less welcome ;)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 03, 2006, 09:18:36 pm
Okay, this is intersting.

If I plug the gun into the USB ports on my pc, my machine barely boots at all.
It also complains about the CPU fan (?).  I eventually get to my boot manager and my USB mouse is acting totally wild.  Note this is before I even boot into windows.

Very strange.

I put it on my laptop and it's behaving a bit better.  Guncon doesn't seem to calibrate right at all, but the wingun drivers seemed to boot well. 

I got a bunch of games from hoot's loot (nice of them to charge so much for shipping and then jam them all into one priority mail envelope and pay $5 for postage).  (then again, it's cheap anyway, so no more whining).  I'm having a hard time playing them right because so far house of the dead was a 640x480 game, and my laptop seems to be refusing to go into a 640x480 mode for me to calbrate in.   Ugh.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 03, 2006, 11:10:07 pm
Well, I got one gun to work fine with my laptop with little difficulty.

Something that threw me off  was after hardware calibration I thought the laser pointer would turn off if I wasn't pointing at the screen.  It continues to stay on until I get pretty far away from the screen.

However after calibration with wingun, the cursor moves around as it should, so no big deal.

If you have to calibrate the gun at the resolution you play the game at (for example, my laptop is 1024x768, and I forced mame to play at that res which worked fine).   How do you get a game like mad dog mccree to work?  Do you actually desrez your screen down to 320x200, and then calibrate your gun?

 - Frank
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on February 04, 2006, 12:32:44 am
I don't think resolution changes affect the gun at all.  I bounce around from game to game with no issues.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 04, 2006, 01:20:45 am
If you have to calibrate the gun at the resolution you play the game at (for example, my laptop is 1024x768, and I forced mame to play at that res which worked fine).   How do you get a game like mad dog mccree to work?  Do you actually desrez your screen down to 320x200, and then calibrate your gun?

Hello Frank,
                      Resolution changes don't affect the hardware calibration of the gun, because it's not based on the screen pixels, it's based on the gun seeing the position of the LEDs on the two stands.

Software calibration however, may sometimes need to be done again. I haven't hit any problems with it though.

The answer here is give it a try and see what happens. If you find it's out of calibration, then just run the software calibration again.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brandon on February 04, 2006, 01:38:38 am
I know this is sort of beside the point right now but.. what if you could somehow take the raw data from the gun and convert it to X-Y axis joystick coordinates?  Then you could have as many guns as you like and they would not conflict..  and screen resolution shouldn't matter in that case..   maybe somebody has already tried this.. just a thought..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 04, 2006, 01:58:35 am
The answer here is give it a try and see what happens. If you find it's out of calibration, then just run the software calibration again.

No dice, I tried house of the dead, and mad dog mcreee, and the virtua squad demo, and all three were unplayable.  The cursor was just all over the place.   Maybe Ishould change drivers.

I also tried lethal enforcers with the modified mame, and the shooting part works great, I could shoot people accurately.  However the offscreen reloading doesn't work, it counts as a missed shot.

I did some searches and I guess I'm missing something.  I tried the -reload option, which didn't do anything.  I also noticed that the right mouse button, which reloads on some games,doesn't reload for LE either, so maybe that's the root problem. 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 04, 2006, 03:06:47 am
Hi:
I received mine yesterday. Tracking is very bad in comparasion with SILVER
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: evh347 on February 04, 2006, 04:05:07 am
Quote
The other gun is completely dead though. It fired the recoil twice when I intially installed it and pulled the trigger, but after that it never responded again (no laser no recoil nothing).  Guess I'm going to have to return that one *sigh*.

The same thing has happened to me.  The first gun I tried to install was working and then at some point it just stopped working.  I tried different USB ports, reboots, system restore, uninstall/reinstalling drivers...the first gun is dead.  I'm awaiting a reply on my PlayAsia exchange request.

The results were different with the second gun.  I learned soon enough that I was standing too close to my monitor in testing.  Initially, I found myself not being able to get passed the gun calibration phase involving the "six targets".  It says that you should place the gun "about an inch off the screen"...however, if you do that, it will exit to Windows as soon as you pull the trigger.  That was frustrating for sure.  The minimum distance between the gun and the monitor (for me) is about 4 feet.

I'm running these on my 27" CO2 SlikStik Arcade Cabinet.  I used some heavy duty velcro to secure the LED bars to the formica bordering the bezel.  The recoil is better than nothing, but its not what I would consider great.  The laser is a nice touch, but it doesn't tell you anything you don't already know when the gun has been configured properly in a game you already expect it to be compatible with...ie HOTD2.  If anything, the laser simply helps confirm how badly off some shots are in games that I wish I could yet play (but won't)...ie Time Crisis.

This gun is more accurate than the ActLabs gun in the games in which the ActLabs gun was usable.  However, I'm not finding any new games working any better than before.

Unlike what was posted earlier in this thread...I found that MAME32 worked fine with the Acorn's WINGUN drivers.  I initially started testing using MAME32Plus, but then went back to confirm issues with MAME32 and the gun seemed to track and operate just as well as in the MAME32Plus version.

In Mame:  Area51, Maximum Force, VS. Duck Hunt, VS. Hogan's Alley, Zero Point, Point Blank, Police Trainer, Egg Venture, Sharpshooter, and Operation Wolf all seem to work fine.  I had very little issues in testing those (with the one gun).

Games like Chiller, Clay Pigeon, Crossbow, and Crackshot seemed to be lined up nice whenever you shoot at something in the center of the screen.    Unfortunately, most targets come immediately from the sides of the screen and the crosshair is visible 3-4 inches away after pulling the trigger.  Something similar occured during Tickee Tackets.  The shot was 3 inches above my laser sight whenever I aimed at something towards the edges (or even 6 inches from center).  Sure, you could adjust the laser to line up with the crosshairs, but as soon as you aim in the middle for something, your shot is off again.  Point is, the laser sight and the shot are only lined up when you aim at something in the center of the screen.

However, games like Time Crisis, Zombie Raid, and Carnevil are still unplayable for me.  My 3.06Ghz Alienware still can't keep up with the emulation power required to run these games to my satisfaction.  Besides that, the shots are WAY off.

Golly Ghost and Lethal Enforcers also had calibration issues.  Shoot in the center of the screen and watch your shot land 10 inches to the upper left.

Next, I tried some Chicken Hunt.  After scoring over 1400 points using just a mouse, I thought the LCD gun would make things better.  So far, I just don't think its accurate enough to make a difference.  I haven't scored over 700 using the LCD gun.  I'm trying to use the D-pad to scroll (with Auto Fire on), but its too slow IMO.  From 4 feet away, you have to be balls-on to hit those 25pt chickens in the distance and that's tough.  Chicken Hunt is made even more difficult by it not including a method of configuring buttons.  You can configure buttons within WINGUN, but for the life of me, I can't figure out how to reload when using the LCD gun in Chicken Hunt. 

HOTD2 had practically no issues (again, just one gun though).  Everything was very tight.  HOTD3 (the PC EU version) just sucks.  It runs incredibly slow (even on my system) and I gave up on that one quickly. 

I tried Virtua Cop 2 and (again) I can't find a way to configure the gun calibration in the game.  The shots are WAY off.

I uninstalled all of my American Laser Games about a month ago because they stopped functioning after receiving the typical Windows update and I've never figured out what the problem is yet.  All the scenes loop into one another (beyond my control once I begin a game) and no matter what I shoot it results in a death scene.  This is also happening during my DL, DL2, and SPA games...so I didn't test these.

I guess what I have so far is a gun that looks more like a real gun with a fancy laser sight and a gimmicky recoil function.  So far, I've found it only useful in the same handful of games that the ActLabs gun already performed well in.  While I will comment in saying that it is more accurate when utilized during Area51, MF, and HOTD2.  For one thing, I can now shoot off the screen to reload without having to coax some sort of button workaround out of MAME to do it. 

I still have to figure out if I really have atleast one dead LCD gun on my hands or if it's something beyond my technical understanding.  It won't fire, recoil, or display a laser.  It did at first, but like one of the previous posters...it's dead.

All I can say is...thank god for this thread.  There are no instructions packaged with the gun and messing with the Gun2Mouse drivers was a butt-load waste of time.  Neither version would go so far as to recognize an LCD gun attached to my system. 

I don't know if I could justify buying 2 of these...just yet.  It's cooler looking and handles better than the ActLabs gun, but I had far less issues installing the ActLabs gun over the LCD gun (for sure).  Something tells me, I'm not done yet.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fat_Trucker on February 04, 2006, 04:34:13 am
Quote
Golly Ghost and Lethal Enforcers also had calibration issues.  Shoot in the center of the screen and watch your shot land 10 inches to the upper left.

Reading back a short way have you tried Silvers 'fixed' version of mame that addresses the issues with the games where the aim is off?.

Looks like this is a known issue with the mame source rather than the gun calibration, and afaik Silver fixed it with his lightgun build. HERE (http://forum.arcadecontrols.com/Themes/classic/images/post/xx.gif)

Won't be able to test until my gun arrives (hopefully) on Monday.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 04, 2006, 05:18:24 am
@Silver
Do you have a diff file for the offsets you changed in mame ? (Obviously only for the offsets that actually fixed the game :D )

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Howard_Casto on February 04, 2006, 07:09:35 am
I hope you guys know better, but just in case..... 

You do know that several games in mame have thier own gun calibration modes in their dip sections and the crosshairs will be off until you calibrate them there too (sometimes manually, like in the case of T2).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 04, 2006, 07:09:49 am
@Silver
Do you have a diff file for the offsets you changed in mame ? (Obviously ibky fir the offsets that actually fixed the game :D )

Yes I've put it here: http://www.silverfoxy.f2s.com/mamegundiff.zip (http://www.silverfoxy.f2s.com/mamegundiff.zip)
Its a diff for the 0.103 build.

Note that most of the diff is just stripping of all the DRIVER lines in driver.c to make it lightgun only build, not useful changes (they are all at the bottom of the diff). All the (working) changes are basically the same and described with an example at the bottom of the page: http://www.silverfoxy.f2s.com/Topgun.html#solved (http://www.silverfoxy.f2s.com/Topgun.html#solved)

Hope that helps.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 04, 2006, 07:13:31 am
I hope you guys know better, but just in case..... 

You do know that several games in mame have thier own gun calibration modes in their dip sections and the crosshairs will be off until you calibrate them there too (sometimes manually, like in the case of T2).

Well reminded. Most gun game do indeed. I think I posted about delete the nvram files for several games to cause the calibration screens to recrop up, but that may have been 10 pages ago. It also does not apply to all games.

A quick reminder that namco games:

Golly ghost
Lucky&Wild
Steel Gunner
Steel Gunner 2

require the following to even get the target to move at all:

How to calibrate the guns:
  - hold 9, press f2
  - shoot at the targets it shows using the crosshair
  - after you've shot the target press 9 again to move onto the next one
  - once you get back to the start again press f2 to exit.


Generally, if you have the game calibrated in windows controlling the mouse cursor ok, when you go to play a game, hit F2 or go to DIP switches and turn on Service mode, and have a look for Gun Calibration of I/O setup or test or similar....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brandon on February 04, 2006, 11:36:12 am
yeah.. I think the calibration issue within Mame could  very well be part of some peoples problems.  I think it would be best to calibrate the in game calibration with a mouse or joystick first.  That way Mames cursor is calibrated with the games cursor.  Then as long as your gun is cailbrated to that you should be ok.  This would eliminate the gun as a possibility for the error.  If the cursor is off when using the mouse no amount of gun calibration is going to fix that.  T2 probably illustrates this the best.   What we have to keep in mind is that we have several "layers" of calibration going on..   Calibrating the Topgun to the LED stands, calibrating a gun2mouse driver, then calibrating in the games such as Terminator 2.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: madmagician on February 04, 2006, 12:05:34 pm
Great stuff, folks.  I will order a pair as soon as my tax return comes back.


What I would love is to develop a compatibility matrix to cover

MAME
MAME - Non lightgun
PC Lightgun Games
NES
SNES
SEGA Genesis
Atari 2600
Atari 7800
Atari ST
etc, etc. 

Compare across diferent emus with 1 and 2 players and different drivers.  Anyone else game to help?

As a side note, I already have the matrix in Excel   I just need the compatability info.

Magic
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 04, 2006, 12:12:49 pm
I know this is sort of beside the point right now but.. what if you could somehow take the raw data from the gun and convert it to X-Y axis joystick coordinates?  Then you could have as many guns as you like and they would not conflict..  and screen resolution shouldn't matter in that case..   maybe somebody has already tried this.. just a thought..

I suggested much earlier in this thread that a Gun2Joy or Gun2Analog driver would probably be a good idea.  I just don't have the knowledge to do it myself.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 04, 2006, 12:14:09 pm
Great stuff, folks.  I will order a pair as soon as my tax return comes back.


What I would love is to develop a compatibility matrix to cover

MAME
MAME - Non lightgun
PC Lightgun Games
NES
SNES
SEGA Genesis
Atari 2600
Atari 7800
Atari ST
etc, etc. 

Compare across diferent emus with 1 and 2 players and different drivers.  Anyone else game to help?

As a side note, I already have the matrix in Excel   I just need the compatability info.

Magic

I started to put one together, but so far it is easier to list the few issues that we have found on a per game basis.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 04, 2006, 12:31:00 pm
The results were different with the second gun.  I learned soon enough that I was standing too close to my monitor in testing.  Initially, I found myself not being able to get passed the gun calibration phase involving the "six targets".  It says that you should place the gun "about an inch off the screen"...however, if you do that, it will exit to Windows as soon as you pull the trigger.  That was frustrating for sure.  The minimum distance between the gun and the monitor (for me) is about 4 feet.
The calibration instructions are for ACtLabs guns.  These guns are different.

Quote
I'm running these on my 27" CO2 SlikStik Arcade Cabinet.  I used some heavy duty velcro to secure the LED bars to the formica bordering the bezel.  The recoil is better than nothing, but its not what I would consider great.  The laser is a nice touch, but it doesn't tell you anything you don't already know when the gun has been configured properly in a game you already expect it to be compatible with...ie HOTD2.  If anything, the laser simply helps confirm how badly off some shots are in games that I wish I could yet play (but won't)...ie Time Crisis.

This gun is more accurate than the ActLabs gun in the games in which the ActLabs gun was usable.  However, I'm not finding any new games working any better than before.
The lasers main use if calibrating the hardware.

Quote
Unlike what was posted earlier in this thread...I found that MAME32 worked fine with the Acorn's WINGUN drivers.  I initially started testing using MAME32Plus, but then went back to confirm issues with MAME32 and the gun seemed to track and operate just as well as in the MAME32Plus version.
The information that MAME32 and Wingun came from the Wingun site.  If it's working for you, then maybe Acorn needs to know how your system is setup.

Quote
In Mame:  Area51, Maximum Force, VS. Duck Hunt, VS. Hogan's Alley, Zero Point, Point Blank, Police Trainer, Egg Venture, Sharpshooter, and Operation Wolf all seem to work fine.  I had very little issues in testing those (with the one gun).

Games like Chiller, Clay Pigeon, Crossbow, and Crackshot seemed to be lined up nice whenever you shoot at something in the center of the screen.    Unfortunately, most targets come immediately from the sides of the screen and the crosshair is visible 3-4 inches away after pulling the trigger.  Something similar occured during Tickee Tackets.  The shot was 3 inches above my laser sight whenever I aimed at something towards the edges (or even 6 inches from center).  Sure, you could adjust the laser to line up with the crosshairs, but as soon as you aim in the middle for something, your shot is off again.  Point is, the laser sight and the shot are only lined up when you aim at something in the center of the screen.

However, games like Time Crisis, Zombie Raid, and Carnevil are still unplayable for me.  My 3.06Ghz Alienware still can't keep up with the emulation power required to run these games to my satisfaction.  Besides that, the shots are WAY off.

Golly Ghost and Lethal Enforcers also had calibration issues.  Shoot in the center of the screen and watch your shot land 10 inches to the upper left.
Most of these MAME issues were discussed earlier in this thread.  Minwah and Silver have posted new MAME builds that address these issues.

Quote
Next, I tried some Chicken Hunt.  After scoring over 1400 points using just a mouse, I thought the LCD gun would make things better.  So far, I just don't think its accurate enough to make a difference.  I haven't scored over 700 using the LCD gun.  I'm trying to use the D-pad to scroll (with Auto Fire on), but its too slow IMO.  From 4 feet away, you have to be balls-on to hit those 25pt chickens in the distance and that's tough.  Chicken Hunt is made even more difficult by it not including a method of configuring buttons.  You can configure buttons within WINGUN, but for the life of me, I can't figure out how to reload when using the LCD gun in Chicken Hunt. 
For Chicken Hunter ( and other Mouse/Keyboard FPS games) you need to use the drag option (Instead of single) in the Wingun configuration.  Turning off auto fire is probably a good idea.  For reload you need to set the C button to "Right Mouse".  The C Button ois the button in the grip.

Quote
HOTD2 had practically no issues (again, just one gun though).  Everything was very tight.  HOTD3 (the PC EU version) just sucks.  It runs incredibly slow (even on my system) and I gave up on that one quickly. 

I tried Virtua Cop 2 and (again) I can't find a way to configure the gun calibration in the game.  The shots are WAY off.
The HOTD and Virtua Cop games require that you use the Troubleshooter in addition to the gun drivers.  It has been mentioned several times in this thread.

Quote
I uninstalled all of my American Laser Games about a month ago because they stopped functioning after receiving the typical Windows update and I've never figured out what the problem is yet.  All the scenes loop into one another (beyond my control once I begin a game) and no matter what I shoot it results in a death scene.  This is also happening during my DL, DL2, and SPA games...so I didn't test these.
I have not tested these yet.

Quote
All I can say is...thank god for this thread.  There are no instructions packaged with the gun and messing with the Gun2Mouse drivers was a butt-load waste of time.  Neither version would go so far as to recognize an LCD gun attached to my system. 
There are some instructions printed on the bottom of the box.  Mainly the basic hardware setup stuff. 

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: madmagician on February 04, 2006, 02:05:03 pm
Great stuff, folks.  I will order a pair as soon as my tax return comes back.


What I would love is to develop a compatibility matrix to cover

MAME
MAME - Non lightgun
PC Lightgun Games
NES
SNES
SEGA Genesis
Atari 2600
Atari 7800
Atari ST
etc, etc. 

Compare across diferent emus with 1 and 2 players and different drivers.  Anyone else game to help?

As a side note, I already have the matrix in Excel   I just need the compatability info.

Magic

I started to put one together, but so far it is easier to list the few issues that we have found on a per game basis.



Well, I guess I thought there would be more interest in a compile chart, but I do have the majority of the matrix ready anyway.  if anybody is interested in contributing, let me know.


Magic
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 04, 2006, 02:15:48 pm
Quote
HOTD2 had practically no issues (again, just one gun though).  Everything was very tight.  HOTD3 (the PC EU version) just sucks.  It runs incredibly slow (even on my system) and I gave up on that one quickly. 

I tried Virtua Cop 2 and (again) I can't find a way to configure the gun calibration in the game.  The shots are WAY off.
The HOTD and Virtua Cop games require that you use the Troubleshooter in addition to the gun drivers.  It has been mentioned several times in this thread.

Quote
I uninstalled all of my American Laser Games about a month ago because they stopped functioning after receiving the typical Windows update and I've never figured out what the problem is yet.  All the scenes loop into one another (beyond my control once I begin a game) and no matter what I shoot it results in a death scene.  This is also happening during my DL, DL2, and SPA games...so I didn't test these.
I have not tested these yet.




Okay, i admit, somehow I missed the troubleshooter stuff too.  I was under the implication that youonly need it it you had two guns, which is not the case.  You pretty much need it for all the games it lists.

I still can't get the american laser games to work (i.e. mad dog mcree for example). But virtua quad and HOTD work nice now. 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 04, 2006, 09:18:00 pm
Quote
I suggested much earlier in this thread that a Gun2Joy or Gun2Analog driver would probably be a good idea.  I just don't have the knowledge to do it myself.

I could do it easily .. what would it be useful for ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Howard_Casto on February 04, 2006, 11:13:18 pm
I can tell you that programatically speaking, if you intend to get the guns to replace analog guns in a simultaneous 2 player mode (like t2) it is FAR easier to code for if the drivers send joystick values. 

As of now how act-labs guns work in 2 player mode is as follows:

The two gun's "mice" are actually one in the same.  When you code for two player you register a target hit for player one when the mouse button 1 is pressed and player 2 when button three is pressed. 

Obviously this doesn't work when the guns are constantly tracking, such as in t2.  An anlog gun driver would prevent the low level trickery required to get seperate mice axis form each gun. Gun one would come up as joystick 1 and gun two joystick two.  It's as simple as that. 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brandon on February 05, 2006, 12:17:18 am
Also, if anybody has tried playing a lightgun game such as Lethal Enforcers with a analog stick such as a (PS2 gamepad via USB adapter) you'll see that Mame converts the absolute coordinates of the joystick to absolute coordinates in the game.. So I think that this would make 2 player or even 3 player gun games (Beast Busters) easily done.  And once it was calibrated it should work at any resolution without need of being recalibrated.  of course this is all based on my experimentation with a joystick and not a lightgun.. but in theory it could work.  This would also overcome the OS limitations that multiple mice has..  The only thing I wonder about is what "resolution" can a joystick have?  could it be as sensitive or accurate as a mouse?  maybe Smog can answer this..  What are the downside, if any, of emulating a joystick versus a mouse?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 05, 2006, 04:22:52 am
The only thing I wonder about is what "resolution" can a joystick have?  could it be as sensitive or accurate as a mouse?  maybe Smog can answer this..  What are the downside, if any, of emulating a joystick versus a mouse?

None that I can see.... The current batch of optical encoded joysticks... (top end sidewinder etc etc) do exactly this. Emulate a joystick in hardware while actually being an optical mouse interface. Makes them much more accurate and stable. No joystick jittering.

But I'm still not convinced that this will help us much with MAME. Except in a very few games that might use it, and it's then an issue of interfacing and re-writing things again.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 05, 2006, 04:30:04 am
Quote
What are the downside, if any, of emulating a joystick versus a mouse

Well ... I think none. One versione of the driver was actually made to install 2 HID devices : 1 mouse and 1 joystick, it worked nice but just one time....  now windows crashes each time I try to force isntall two devices in one ... however ... I don't see downsides at the time we can just try it and see since it is not so much work .
One could choose at installation time if he wants either a mouse or a joystick device. For the control panel/flasher to handle this it will take a bit longer but we can start with driver only.

Regarding the resolution of data, it does not depend by me:
 The gun has his own screen / resolution. The range does not depend from video res. So the higher is the number of pixel on the screen the less accurate will be the gun. Meaning that a delta in the gun movement will corrispond to an higher number of px.
The gun's resolution is about 700x250 units, I don't know how you feel with it but, at 640 x480, it is more than one pixel precision on the X and 2 pixel on the Y.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 05, 2006, 06:56:19 am
Most of the games work fine as is....

the main advantage I can see is that you will always need a special build of mame in windows to support 2 mice. But more than 1 joystick is not problem I believe, so you can have normal mame for 2 player tracking games...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brandon on February 05, 2006, 08:43:06 am
I thought that some where one of the guys from EMS said that the resolution of the Topgun was 1024x768?  maybe its only appearing to be lower because its emulating the Guncon which would normally be low res on a TV.  I guess that's still OK because most arcade games are low res anyway.. I'm just curious if there is some way to make it higher res.

As far as Mame not working with this or needing to be rewritten I don't really see that.  as it is most all of the gun games work fine with a joystick already.  The ones that didnt work had the simple bug thats been fixed with Silvers compile of Mame.  I guess what I'm saying is the games that work correctly in Mame will work with a joystick.  and personally, as long as Mame tracks the movements of the gun with the correct coordinates who cares if Mame thinks it a joystick or a mouse as long as the end result is the same? 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 05, 2006, 10:32:47 am
Thinking about this, do Jurassic park, zombie raid, opwolf3 play ok with an analogue joystick? These games don't play well with a lightgun at all at the moment - if they play well with a joystick then having the lightgun appear as ajoystick may (or may not) help.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 05, 2006, 10:45:49 am
Quote
I thought that some where one of the guys from EMS said that the resolution of the Topgun was 1024x768?

I don't really know what they ment ... gun ranges between 50-750 in X and 5-255 in Y (changes slightly by monitor and gun) you can normalize this, let's call it hardware resolution, in every video res (not limited at 1024x768) but the higher you go the worst is the proportion between gun and pixels.

Maybe they meant their software is able to normalize the coordinates only up to 1024x768, but this is a software limitation nothing to do with hardware.... don't know ...

About the Gun2Joystick driver .. as I said I was not able to write a combo driver to have both a mouse and a joystick toghether from one gun, so the drivers would be alternative .. this mean you could not switch between devices with reinstalling the driver. So if is just for one game I am not sure it is worth anything.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 05, 2006, 12:27:40 pm
Hello:

I would Like to ask you: Could someone explain me wich is the problem with ZOMBIE RAID??? I Play this game since my first ACT LABS gun 2 years ago. I played it with Guncon2 driver, and now I
Title: What about ePSXe?
Post by: roylazarovich on February 05, 2006, 12:59:07 pm
Hi Everyone.

I see a lot of discussions about the LCD TopGun usage in MAME but not much really about its usage in ePSXe.

Can anyone confirm that it works with games such as Time Crisis, Time Crisis: Project Titan, and the three Point Blank games?

I've been testing the new Digital\Gun option in ePSXe 1.6 and it seems to work in several games, but in Point Blank 3 you can move the gun sight with the mouse but not shoot, that in itself is not a big deal as I could have mapped the gun's trigger to the keyboard key for shooting, but apparently the keyboard keys do not work when in Gun mode, any ideas?

Should I open a new topic for this?

Thanks.
Title: Re: What about ePSXe?
Post by: aljupy on February 05, 2006, 01:05:41 pm

Can anyone confirm that it works with games such as Time Crisis, Time Crisis: Project Titan, and the three Point Blank games?

I Would say that everything you can do with a "LCD TOP GUN" is the same that you can do with a GUNCON2 with the PC driver.

So, for that you
Title: Re: What about ePSXe?
Post by: roylazarovich on February 05, 2006, 01:10:11 pm
So, for that you
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 05, 2006, 01:25:50 pm
@roylazarovich
Believe us when we say that it do work with troubleshooter .. we are working on this topic since months now.

@Aljupy
LOL :D You are not wrong I like beretta's
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brandon on February 05, 2006, 01:28:17 pm
About the Gun2Joystick driver .. as I said I was not able to write a combo driver to have both a mouse and a joystick toghether from one gun, so the drivers would be alternative .. this mean you could not switch between devices with reinstalling the driver. So if is just for one game I am not sure it is worth anything.

I'm recovering from a harddrive crash but hopefully I'll be able to do some testing this afternoon with the current release of Mame...  but from my past experience all lightgun games that I test with a joystick worked excellent.  They worked in absolute coordinates so that the gun was centered when the stick was center and the cursors was upper right when the stick was upper right etc..  

 So in this case all games would work regardless of resolution and multiple players could all be completely independent and track in realtime.  To me that sounds like a huge improvement over a mouse.  Of course there is always the option of having one gun act as a mouse and player 2, 3 etc could use a joystick driver.   but like a said before.. if Mame receives absolute X,Y coordinates from the gun in realtime does it really matter if Mame thinks its a mouse or a joystick?  as long as its playable a functions as intended...  Granted, you wouldn't be able to shoot desktop icons or play flash games with a joystick driver.. but personally I could be ok with that :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 05, 2006, 01:44:05 pm
Quote
.. this mean you could not switch between devices with reinstalling the driver


I meant WITHOUT not WITH ... sorry
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 05, 2006, 01:57:19 pm
Slightly off topic, but my topgun order from play-asia.com came with a coupon that says 'give to any friend'.

The code is GA-CTS-TMU and it is $5 off a $50 order, so that's great if you order two guns online.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 05, 2006, 03:12:13 pm
I would Like to ask you: Could someone explain me wich is the problem with ZOMBIE RAID??? I Play this game since my first ACT LABS gun 2 years ago. I played it with Guncon2 driver, and now I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 05, 2006, 03:13:08 pm
Ok, I finally got this thing in the mail.  My views on it are very mixed.

The cons first:

It immediately strikes me that this technology is much better suited for small screens, unless you want to play your games from across the room.  This is not how the arcade games were designed to be played, so no authenticity here at all.  You can play on a larger screen, but even on my 52" HD, I had to put the bars in the middle of the screen.  Even then, I had trouble in the corners from about 7' back.  And who wants to play with something stuck in the middle of the screen?  And, related to all of the above, the cables are just too short.  If your XBOX or PC is next to the display, and you need to get back that far, it's hard to achieve it with the supplied cables.

The stock drivers are just worthless.  It's hard to believe they would ship a driver that blatantly doesn't track the mouse cursor on anyone's system.  At one point, I had both of the LCDgun2mouse apps (old and new) running at the same time, because one would track the mouse and the other would let you assign the buttons.  Great, except the buttons did not work in any application I tried it with (including MAME.)  It should probably be noted that this was on a 98SE system, which may or may not be the cause.   I also could not seem to get either of the 3rd party freeware drivers working on this system.

The tracking on this device is pathetic.  To me, this means that the technology is not ready for prime-time.  There is about a .5 second lag between where you point the gun, and where the shot is placed.  If you are slow to acquire your targets, or are a casual gun enthusiast, this may be acceptable.  It drives me nuts.  Real light guns (when working properly) track in real-time, so the games designed to be played with a real light gun are designed with this in mind.  What that ultimately means is, by using this gun, you will be playing at a disadvantage. 

True calibration seemed impossible.  It seemed like no matter what I did, the calibration in HOTD3 always put the crosshair about a half inch above the site.  With a normal lightgun, you can sometimes "cheat" the calibration screen a little to get things to line up.  that doesn't appear to be the case with this one.  I went back and forth between the gun calibration and the HOTD3 calibration screen about 5 times and had very little control over the process, no matter what I did.  The alignment was probably acceptable at the center of the screen, but the error seemed to grow exponentially as I approached the corners on the 52" HD.  Nothing could fix this. 

The "recoil" effect should have just been left off.  It's cute at first, but quickly became annoying.  It's not a feedback mechanism, it just clicks back every time you pull the trigger, seemingly without concern as to whether you actually fired a shot.  I don't think I'll need that extra power pigtail they provided :)

Watch out for the laser.  There were a number of times I felt that beam go past my eyes and it's still very intense, even though it's reflected.  I thought my earlier concerns about this may have just been a little over-cautious, but after using it for a bit, I now feel they are warranted.  And watch where the beam goes.  It might not affect you, but might hit others in the room (like your kids who might be watching you play)

The trigger doesn't bottom at switch activation.  I kept feeling like a hard trigger pull was going to snap something.  Usually things like that will fatigue over time and eventually break.

And now the things I like:

The gun itself feels solid, with the possible exception of the trigger.  It's pretty much a dupe of a real hand-gun, so it feels very comfortable in the hand.  The re-load button (bar) built into the front of the grip is a work of genius and is very intuitive.  The joy on the back isn't made for gameplay, but works well for selecting menu options.  The cables seem to be sturdy and well made.

The laser, while technically cheating and hazardous, is actually fun to use.  HOTD3 tends to focus the action toward the center of the screen, so the calibration issues were not a huge problem with this title.  Being able to put the red dot on a zombie's throat and taking his head off with one shot made for some good fun.  As others have noted, it also makes the calibration process easier. Just line the laser up to the gun site and use the laser for the calibration process.

The price isn't bad.  It's costing us a lot to play with these because of the shipping, but they are likely to become less expensive once they get regulatory approvals and importers bring in a containerload at a time.  It's hard to be too critical at the price point.

And the biggest thing I like is that it actually works, flaws or not, with displays you couldn't ordinarily use with a light gun at all.  This counts for a lot when considering the merits of the device.  If you have no other options, the device works well enough to use it.

Current conclusion:

If you are running anything other than a console system with a 25" or smaller non-conventional display, or a PC with 2000/XP, you may want to wait and hope for better options.  Some of the issues may be able to be fixed with better drivers, but there are hardware limitations that will not be overcome due to the nature of the technology.  And if you are the type who doesn't like to fiddle, and just wants things to work great, you are watching the wrong thread.

RandyT


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 05, 2006, 03:35:19 pm
It immediately strikes me that this technology is much better suited for small screens, unless you want to play your games from across the room.  This is not how the arcade games were designed to be played, so no authenticity here at all.  You can play on a larger screen, but even on my 52" HD, I had to put the bars in the middle of the screen.  Even then, I had trouble in the corners from about 7' back. 

I'm only playing on a 24" screen, but I don't have to be anywhere near 7' back. But if you have to be that far back for 52', I can see its annoying.

Quote
The stock drivers are just worthless.

100% agreed. If wingun/guncon2pc did not exist, this would have been a 100% unusable product. I mean 100% unusable. I've been able to do NOTHING on my system with the shipped drivers.

Quote
The tracking on this device is pathetic.  To me, this means that the technology is not ready for prime-time.  There is about a .5 second lag between where you point the gun, and where the shot is placed.

Hmmm. I defintely do NOT have this problem. Firing is instant, as is tracking. I've played lots of point blank/zero point in the arcade, and some t2/opwolf and find this gun just as good if not better (some of the arcade guns I've used have been VERY poorly calibrated. Anyway - if you have a 0.5sec lag then I would suggest something is wrong.

For pure tracking of the mouse cursor, WinGun produces a slight lag (not that big though - only noticeable if you are sweeping the screen). Smog's driver does not exhibit this. I would concur that a 0.5 sec delay would make 90% of lightgun games unplayable. Are you using the Troubleshooter? I believe I have read that on some systems this will produce such a long lag in some games. This appears to be a side effect of it hijacking input's, although I've not had the issue.

Quote
True calibration seemed impossible.  It seemed like no matter what I did, the calibration in HOTD3 always put the crosshair about a half inch above the site.  With a normal lightgun, you can sometimes "cheat" the calibration screen a little to get things to line up.  that doesn't appear to be the case with this one.  I went back and forth between the gun calibration and the HOTD3 calibration screen about 5 times and had very little control over the process, no matter what I did.  The alignment was probably acceptable at the center of the screen, but the error seemed to grow exponentially as I approached the corners on the 52" HD.  Nothing could fix this. 

Are you using troubleshooter? I just tried HOTD3 (PC version) with Troubleshooter, and accuracy is perfect. Spot on. It won't track as you move (only targets when you fire) which may not be perfect (as when you play with mouse the gun graphic moves to follow you) but is fun to play.... Also check for windows mouse acceleration - check its off.

Quote
The "recoil" effect should have just been left off.  It's cute at first, but quickly became annoying.  It's not a feedback mechanism, it just clicks back every time you pull the trigger, seemingly without concern as to whether you actually fired a shot.  I don't think I'll need that extra power pigtail they provided :)

Agreed. I don't like it. Tried it, unplugged it. It has no connection with the game at all.

I agree with lots of your points, but for me its so far ahead of actlabs (tv and USB) and guncon2 (I now have all 4 gun systems) the others appear a waste of money.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 05, 2006, 03:38:49 pm
And, related to all of the above, the cables are just too short.  If your XBOX or PC is next to the display, and you need to get back that far, it's hard to achieve it with the supplied cables.

I'm going to be trying this with a front projector, so this should be pretty interesting.

The simple solution to the cables being too short is to power the led strips with an external adaptor.
I happened to have a perfect one in my closet.

I was also thinking that there's no reason the led strips couldn't be on the floor, or above the tv.  They just have to be anywhere were  the gun can see them, and half the distance apart as your shooting distance, right?

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 05, 2006, 04:16:31 pm
Update:

Just to confirm that ZombieRaid works fine. I believe I calibrated ingame incorrectly at first, hence thought it was off.

Also, CryptKiller does not track correctly. Fortunately its solved by the same fix as the others, as I've updated my build/diff file to support it.

http://www.silverfoxy.f2s.com/mamegun.zip (http://www.silverfoxy.f2s.com/mamegun.zip)

Sourcediff from 0.103 here:

http://www.silverfoxy.f2s.com/mamegundiff.zip (http://www.silverfoxy.f2s.com/mamegundiff.zip)

NB I missed CryptKillers and Carnevil from my build, I've added both (fixing cryptklr on the way). Carnevil plays fine with a gun once you've calibrated in game (F2, gun calibration menu). Although its way too slow on my system, so unplayable.

List of Fixed games in the build:

CryptKiller
Lethal Enforcers
Lethal Enforcers 2
Golly ghost
Lucky&Wild
Steel Gunner
Steel Gunner 2
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 05, 2006, 04:20:13 pm
I'm only playing on a 24" screen, but I don't have to be anywhere near 7' back. But if you have to be that far back for 52', I can see its annoying.

Even so, according to the manufacturer you need to have the tip of the gun a minimum of about 3' away from that screen.  That's further away than most would play at the arcade.  Personally, I think that distance is understated.  I used them on my 27" RGB monitor and had difficulties with the far corners standing 6' back.

Quote
Hmmm. I defintely do NOT have this problem. Firing is instant, as is tracking. I've played lots of point blank/zero point in the arcade, and some t2/opwolf and find this gun just as good if not better (some of the arcade guns I've used have been VERY poorly calibrated. Anyway - if you have a 0.5sec lag then I would suggest something is wrong.

My testing of HOTD3 was on the XBOX.  There are no drivers to fiddle with there.  I can move the gun and watch the crosshair trail it as though there was a 1/2" long  rubber band connecting the two.  It did exactly the same thing in the calibration screen of T2 with MAME. 

Quote
For pure tracking of the mouse cursor, WinGun produces a slight lag (not that big though - only noticeable if you are sweeping the screen). Smog's driver does not exhibit this. I would concur that a 0.5 sec delay would make 90% of lightgun games unplayable. Are you using the Troubleshooter? I believe I have read that on some systems this will produce such a long lag in some games. This appears to be a side effect of it hijacking input's, although I've not had the issue.

As I wrote, I could not get WinGun working.  It would not even install on my 98SE system.  What OS are you using?


Quote
Are you using troubleshooter? I just tried HOTD3 (PC version) with Troubleshooter, and accuracy is perfect. Spot on. It won't track as you move (only targets when you fire) which may not be perfect (as when you play with mouse the gun graphic moves to follow you) but is fun to play.... Also check for windows mouse acceleration - check its off.

My system always has mouse acceleration off because it is used with trackballs and spinners.  But as I wrote above, I was using the XBOX, so there are no settings to be incorrectly set.

Quote
I agree with lots of your points, but for me its so far ahead of actlabs (tv and USB) and guncon2 (I now have all 4 gun systems) the others appear a waste of money.

I don't have any of those to compare.  I am basing my opinions not on how much better it is than the current solutions for this application, but whether it stacks up to what I have become accustomed to.  This pretty much means the Guncons, when used with the Sony Consoles, and of course the arcades.  My opinion is that this system is inferior enough to both of those to leave me wanting (and expecting) more. 

And, related to all of the above, the cables are just too short.  If your XBOX or PC is next to the display, and you need to get back that far, it's hard to achieve it with the supplied cables.
I'm going to be trying this with a front projector, so this should be pretty interesting.

My sofa is only 10' away from my screen, so I had doubts that I could get far enough away for the projector.  I will probably try it eventually though.

Quote
The simple solution to the cables being too short is to power the led strips with an external adaptor.
I happened to have a perfect one in my closet.

Yes.  But you'll still need have your machine close by you, or get a USB extension cable.  You'll want to make sure that the power supply you use is regulated.  Those LED bars probably only have a resistor inside and expect a solid 5v source.  Anything greater than that will accelerate their demise.

Quote
I was also thinking that there's no reason the led strips couldn't be on the floor, or above the tv.  They just have to be anywhere were  the gun can see them, and half the distance apart as your shooting distance, right?

Therein lies the problem.  The manufacturer gives a 15' distance limitation.  With a large screen, you would be physically pointing the gun a fair distance away from the bars when aiming at a corner, or even the sides.  Without knowing the field-of-view for the camera, it's hard to know the limitations, but the lens and aperture is small.  So it can't be that wide an angle and is probably prone to considerable distortion.  Based on what I know about optics and the way this was handling on a larger screen, I  believe the error will be much greater, the further the gun is pointed from the position of the LED bars.  That's why I concluded the optimal use to be for displays under 25" diagonal.

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Gh0sty on February 05, 2006, 05:12:45 pm
RandyT i play on my 37" CRT Monitor with this LCD Topgun, and i'm standing aprox
2meters from the display away, it works really great, and i wouldnt want to stay
closer to this huge screen anyway.
2m are nothing when you have a 37" in front of you, its feels like an real arcade.

It took my aprox 2 days full testing with calibrating (build in calib-soft & wingun)-calib to get it near
perfect now. unfortunately Smogs driver didnt detect my guns at all, so i cant test
his driver. But Wingun works very good single & dual play!

what i can tell you from my expirience is forget the laser pointer while calibrating,
use it just for successful calib-confirmation, point it somewhere to the side and aim
the gun like you would in real. When playing a game and you realize that your aim is
100% in the middle but not good tracking in the corners, thats where i use
Wingun calibration when you shot the last 6 circles. If your aim is off to the left and
right but good in the middle, then shot at the left and right circle not exsactly
in the middle, point it a littler more towards the screen center. Same goes for
up & down if you have a tracking problem there. This way i now have a close to 100%
perfect tracking .

We now play Zero Point daily with 2 Guns! it is really fun. Comparing it with
the act-Labs crap we used before, its a fresh brise!

But i need help with other emulators, i want to play Sega Master System
Lightgun Games, ie. Shooting Gallery, what Emulator are you guys using
with the LCD Gun ???

R
Gh0sty

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 05, 2006, 05:41:55 pm
RandyT i play on my 37" CRT Monitor with this LCD Topgun, and i'm standing aprox
2meters from the display away, it works really great, and i wouldnt want to stay
closer to this huge screen anyway.
2m are nothing when you have a 37" in front of you, its feels like an real arcade.

I'll drag the XBOX into the bedroom and hook it up to the 37" in there.  Maybe it will work better in that configuration.

Quote
It took my aprox 2 days full testing with calibrating (build in calib-soft & wingun)-calib to get it near
perfect now. unfortunately Smogs driver didnt detect my guns at all, so i cant test
his driver. But Wingun works very good single & dual play!

what i can tell you from my expirience is forget the laser pointer while calibrating,
use it just for successful calib-confirmation, point it somewhere to the side and aim
the gun like you would in real. When playing a game and you realize that your aim is
100% in the middle but not good tracking in the corners, thats where i use
Wingun calibration when you shot the last 6 circles. If your aim is off to the left and
right but good in the middle, then shot at the left and right circle not exsactly
in the middle, point it a littler more towards the screen center. Same goes for
up & down if you have a tracking problem there. This way i now have a close to 100%
perfect tracking .

Thanks for the tips, but part of my current problem is being unable to use any of those utilities/drivers.  So if the cure lies in those, they aren't going help.  If you are using 98SE as an OS to do all of this, then please let me know how you managed to get WinGun working.

This does make sense, btw.  It sounds like a multi-point calibration like a touchscreen might use.  The calibration screen on HOTD3 on the XBOX was only 2 points.  The PC can probably correct for things the XBOX cannot.

Quote
But i need help with other emulators, i want to play Sega Master System
Lightgun Games, ie. Shooting Gallery, what Emulator are you guys using
with the LCD Gun ???

I was wondering this as well.  The few I tried didn't recognize the mouse as a lightgun input, or had the lightgun option greyed out.

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 05, 2006, 05:46:52 pm
Followup.

Okay, trying it with the front projector was pretty much a failure.   THe picture is just too freakin' big.

I tried it on my 35 inch television, and that worked with no problem.
Well, calibration was a little bit off, but I was too lazy to correct it.  For the most part, it was working fine.

I also noticed something interesting, if you are having problems calibrating, then calibrate randomly (just click on the middle of the screen 5 times).  Then move the laser pointer around, and note if it flickers or flat out vanishes if you hit a corner of your screen.   The laser light goes out if it can't see that corner, and it doesn't matter if it's calibrated 'correctly' or not.

Same goes in wingun calibration.  the cursor should be smoothly moving around.  If it starts stuttering in its movement, then that's a sign you need to change positions of stuff somehow.

I did a bunch of experimentation and I haven't got a good feel of how big is 'too big'.  Putting the bars inside the screen had varying degrees of success.

I think it would be very useful to keep track of:
1)  how big of a screen you have
2)  how far apart the led bars are
3)  how far back you stood and were able to play well.

There are definitely 'sweet spots' you want to stay in.  I'm curious what the biggest tv someone can get this to work with.  Anyone try on a 42" yet?

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: patrickl on February 05, 2006, 05:59:43 pm
I completely agree with RandyT. I like the look and feel, but the installation is a nightmare. The lag is horrible for me too. I'm using WinGun does that matter? I got the idea that Smogs's drivers would be really drivers and thus perhaps faster? Unfortunately I cannot get those drivers to detect my gun.

The lag is really my biggest issue. With fast moving action it's nearly impossible to hit all the targets quick enough when with the mouse that's no problem at all.

Maybe I should tweak the calibration further though. But then that's really a hit-miss thing too. I never seem to get it right and somethimes it goes completely out of whack and some parts of the screen can't even be hit.

The cable is too short too. Even with my 28" TV. I'm thinking about using an USB extention cable or maybe even an active  USB hub. I might need the hub anyway since the recoil seems to kill the device (Windows loses and then finds the USB device again).

I get the feeling it's more a gimmick rather than something I would actually use. Anyway, my kid loves it so I guess that means it's money well spent nomatter what I think of it :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Gh0sty on February 05, 2006, 06:05:55 pm
RandyT i run WinXP SP2 so i dont think its a help for you :/
But i can suggest you try different things while calibrating and see
what changes ingame. Unfortunatley this guns are not plug & play
made, too many different variables ( ie. screensize, standing point)
But i think its still O.K. for this price compared to others PC Lightguns (what others ? lol ;)
I forgett to told you, in Mame like others suggested, if possible try a
Gun calibration in that game you play too (F2). In Zero Point you cant calibrate
but you can test how the gun work, i used this Info for this Game to change the
way i calibrate in Wingun.
I'm not 100% sure, but i doubt you will get one calibration for all games.
On the other side, it took not much longer then 1min to calibrate for each game.

Fuzzybear had a good idea, we should made a sticky thread about what emulator
is used succesfully in combination with this Topgun, it would help everyone and
safe alot time.

R
Gh0sty
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Gh0sty on February 05, 2006, 06:12:04 pm
The cable is too short too. Even with my 28" TV. I'm thinking about using an USB extention cable or maybe even an active  USB hub. I might need the hub anyway since the recoil seems to kill the device (Windows loses and then finds the USB device again).

I get the feeling it's more a gimmick rather than something I would actually use. Anyway, my kid loves it so I guess that means it's money well spent nomatter what I think of it :)

I use an extention USB device, and yes hehe i deactivated the recoil, it was fun at start
but got very anoying fast for me ;) ...but my Girfriend likes it grrrrrr. and she likes
to
play even with the laser pointer ! *MEGA-sigh*  ;)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 05, 2006, 07:06:06 pm
@randyT
My driver do work in win98. The only thing that is stil broken is the on-the fly update of the settings. You have to unplug/replug or stop/Start the driver after you update the settings (even moving the switch away from guncon2 mode and back will work).

@Patrickl
You surely have something worng with the installation, it's impossible the driver does not detect the guns. Probably to much dirvers on the USB messed your windows up.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 05, 2006, 07:31:22 pm
Hmm well if the slowdown/lag is on the xbox that is poor (I've only tried PC). Although the video on their site for Xbox looks problem free.....

I've just played some zeropoint and while I'm not brilliant I can pass loads of the stage, which I really don't think you can do in that game if you have any lag....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 05, 2006, 07:36:16 pm
Update.

TimeCrisis actually works great, I've previously said that the aiming is way off, but I'd missed the 'advanced' ingame calibration.

There is a standard calibration, which does not help, and an advanced calibration (6 steps) with Time crisis that got the aiming spot on. Hold down service button and hit the test switch to get to a menu for standard or advanced, select advanced, then go through each area, opting to calibrate at every stage. Nice and accurate now!

As far as I know this only leaves 3 games in mame that dont play properly with the guns. Jurassic park, Operation Wolf 3 and BeastBusters. All the rest will play great if you either go through the ingame calibration or use the modded build. Although if anyone finds more, please post.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 06, 2006, 12:00:44 am
An update:

I took the XBOX into the bedroom and hooked up everything to the 37".  Had the same problems.  So I decided to find out what the gun could and couldn't see by watching the laser as I moved off the screen.  Turns out there may be some manufacturing issues, unless this is normal.

Thinking it made sense to do so, I stuck the LED bars to the sides of the monitor, as close to vertical screen center as possible.  Did the test, and found that the bottom, especially the corners, could not be seen by the camera. at a distance of 6 feet exactly with the bars 35.5" apart.  However, there was probably an extra foot (!) above the screen where the laser stayed on! WTH?

I moved the bars down so that the bottoms were flush to the bottom of the monitor, which put the top group of LEDs at roughly the center of the screen..  I can now easily hit the bottom of the screen and a few inches below. 

I thought my problem was solved, but not yet.  Just being able to hit the screen isn't good enough, you need to be able to hit the LEDs.  This meant pulling back another foot, otherwise I couldn't start the calibration sequence.

So, as it turns out, I may have a misaligned camera or bad optics in the gun, and it's possible that others may as well.  If the same thing is happening to you, shift the bars up or down, depending on what part of the screen you seem to lose range on.  I'll be looking to see how to adjust these things at some time to see if it can be fixed.

So a fairly satisfying game of HOTD3 was played, but it still seems awfully far away.  The arcade unit used a larger projection screen and you stand closer.

But it did seem to work a little better.

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: eastbayarb on February 06, 2006, 12:45:43 am
I got my 2 guns from play-asia within like a day of ordering (very fast service, especially for UPS).

I have only set one of them up, but I am currently using it with XBOX via component video (480p with my flat screen HDTV screen - it is NOT an LCD) I played 1 player using 1 gun with House of the Dead 3 and it works great! Weird thing is, When I try to play House of the Dead 2 (which is unlockable), in game I cannot shoot! Anyone else experience this?

I will try with my PS2 and PC soon...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: eastbayarb on February 06, 2006, 12:49:04 am
I know someone has mentioned that playing MAME with these guns, you need to set the resolution to always display at a fixed resolution, but how do you do this with MAME32? I am currently running MAME32 optimized for P4 version .103u4
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 06, 2006, 02:59:23 am
@Silver:

What I really do in Zombie Raid is:
1)I Run game
2)I press F2
3)I press F3
4)Using P1Start and P2start I go to the Callibration "in game"
5)I calibrate Both players (This calibration is like T2 or Revolution-X)
6)When I Finish all I press F2
7)I press F3

IMPORTANT: After all that I SAVE IN A STATE (Pressing Shift+F7) Because EVERY time I run the game, calibration is Lost. I Learned that 2 years ago with my ugly-crappy Act Labs (It was very painfull to me)

I can not run TIME CRISIS, I Have it in mame 0.95, I have timecrisisa (ROM) and timecrisisb (ROM). But none of them are working. It is not that important, Because I have it in PSX and in PS2. But it doesn´run in my PC. IT "goes out" after 1 minute that rom is loaded

@RANDYT (And everyBody):

For a XBOX:  Please, Use a "MAD CATZ BLASTER", or a "BERETTA 92 FS from CYBERGUN/INFOGRAMES" (Not the LCD TOP GUN). This two LightGuns are OFFICIAL And WILL NEVER DISAPPOINT YOU in Xbox Light-Gun games. They are specially designed for XBOX.

For a PS2: Please, use:

1)NAMCO GUNCON 2
2)SCORPION 3 from BLAZE
3)MAD CATZ BLASTER from "Mad Catz"
4)P992L from "Logic 3"

The only officiall is the Guncon2. This one will never Dissapoint you, the other ones are not official, but they work EXCELLENT for an alternative to the "Blue/Orange" NAMCO GUNCON2.

For a PC: Use a "LCD TOP GUN" (Ok, you know it he he he) You´ll never have problems with Dark games or LCD Screens. I think it is the best BECAUSE you can callibrate the EDGES and achive the PERFECT ACCURACY. Obviously, and as you said.....in a PS2 and in a Xbox you´ll shoot about 3 inches away the laser is. It seems that "hardaware Callibration" Is not the way in a PS2 or Xbox. So please, for XBOX and PS2 there are LightGuns Well designed to work FLAWLESSLY.
 After all, A PS2/Xbox Ligthgun game has been designed to work with the "Photo Sensor" Of that Lighguns.

If you think you´ll safe 10 USD just for buying another Ligth-Gun for console, cheapest of the ones mentioned above, I think you could be wrong.

IMHO I would consider the "LCD TOP GUN" just for "PC GAMES"  and for a PS2/Xbox with a Projector/Big LCD. But mainly just for "PC GAMES" I do not like this Light-Gun in a Xbox/Ps2, Just evade it for Consoles (Just a personall Tip,please, do not offense anyone)

About the LAG : Some months ago, We found in WINGUN A lag when playing House of Dead and mame. Acorns said,  that it could be in some VideoCards (mainly a Geforce 4 mx in my case), because WINGUN uses Direct commands and there are some VideoCards that can´t support "Wingun´s directx command + the game using directx + the troubleshooter´s directx commands" . (I hope I´m explainin it well).

YOU CAN SOLVE MAME LAG by Using the "MAME32PLUS+" or some people  (Like me) did it by disabling the Directx for MAME32. But for House of Dead.....You can not Disable "TROUBLESHOOTER" Wich uses Direct commands, too.


TO SOLVE IT FOR SURE JUST USE GUNCON2MOUSE. Because it is a MOUSEDRIVER.....Have someone found a Lag with an "Act Labs LightGun"?? -No,   Do you know Why?? -BECAUSE IT IS A MOUSE. So if you WANT A PURE MOUSE with your "LCD TOP GUN", please use: GUNCON2MOUSE.

SEE YA!!!!!!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 06, 2006, 06:03:02 am
I know someone has mentioned that playing MAME with these guns, you need to set the resolution to always display at a fixed resolution, but how do you do this with MAME32? I am currently running MAME32 optimized for P4 version .103u4

Once calibrated it appears that you do not need to fix resolutions. I've been testing lots of mame games and initially I was fixing the resolution to the desktop. But now I just the games and let mame decide - the gun stays calibrated through resolution changes fine for me.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: patrickl on February 06, 2006, 07:05:50 am
@Patrickl
You surely have something worng with the installation, it's impossible the driver does not detect the guns. Probably to much dirvers on the USB messed your windows up.
Smog,

I have seen several others talking of the same problem (IIRC RandyT also had it). I have tried on two different PC's and the gun is not detected on either. I assume it's something I'm doing wrong, but I cannot seem to figure it out.

Should I deinstall the EMS LCDgun drivers or something? Dunno how I would do that though.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 06, 2006, 07:13:57 am
Well patrickl let me understand what is happening exactly:

1) Windows does not detect the gun : there is no Guncon2 device + HID compliant mouse in windows device manger.
2) Control panel does not the detect the gun: You can find a GunCon2 device + HID compliant mouse in the device manager and this tells you the driver is corerctly installed.

In the first case you probably have another driver handling the device and you should uninstall it. Probably wingun and ems uses the same library to read the data from the gun and it is installed (as I explained before) on the USB so you can use one or the other just launching one of the two applications. Mine is different, it is a driver and must replace every library installed for doing that tricks.

The second case : Gun detected by windows, my driver installed (you see a guncon2 device and an HID compliant mouse in the windows device manager) ,but  control panel does not show the guns. This  has never happened before. If this is your situation, it is SURELY a bug in my control panel, but as I said .. I've never heard of it.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 06, 2006, 09:21:55 am
Well patrickl let me understand what is happening exactly:

1) Windows does not detect the gun : there is no Guncon2 device + HID compliant mouse in windows device manger.
2) Control panel does not the detect the gun: You can find a GunCon2 device + HID compliant mouse in the device manager and this tells you the driver is corerctly installed.

In the first case you probably have another driver handling the device and you should uninstall it. Probably wingun and ems uses the same library to read the data from the gun and it is installed (as I explained before) on the USB so you can use one or the other just launching one of the two applications. Mine is different, it is a driver and must replace every library installed for doing that tricks.

The second case : Gun detected by windows, my driver installed (you see a guncon2 device and an HID compliant mouse in the windows device manager) ,but  control panel does not show the guns. This  has never happened before. If this is your situation, it is SURELY a bug in my control panel, but as I said .. I've never heard of it.

Smog,

I tried using your drivers again last night, and I believe I am having problem #2.  I am using Win2000.  I was able to install the driver.  I manually selected your driver through the New Hardware wizard.  The mouse pointer started to folow the gun, and after redoing the gun's hardware calibration the pointer started to track almost perfectly and mouse button 1 was assigned to the trigger.  I then opened the console and got a small popup that said "Unable to Register".  I clicked OK, and the console came up, but it does not see the gun.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 06, 2006, 09:26:59 am
An update:

I took the XBOX into the bedroom and hooked up everything to the 37".  Had the same problems.  So I decided to find out what the gun could and couldn't see by watching the laser as I moved off the screen.  Turns out there may be some manufacturing issues, unless this is normal.

Thinking it made sense to do so, I stuck the LED bars to the sides of the monitor, as close to vertical screen center as possible.  Did the test, and found that the bottom, especially the corners, could not be seen by the camera. at a distance of 6 feet exactly with the bars 35.5" apart.  However, there was probably an extra foot (!) above the screen where the laser stayed on! WTH?

I moved the bars down so that the bottoms were flush to the bottom of the monitor, which put the top group of LEDs at roughly the center of the screen..  I can now easily hit the bottom of the screen and a few inches below. 

I thought my problem was solved, but not yet.  Just being able to hit the screen isn't good enough, you need to be able to hit the LEDs.  This meant pulling back another foot, otherwise I couldn't start the calibration sequence.

So, as it turns out, I may have a misaligned camera or bad optics in the gun, and it's possible that others may as well.  If the same thing is happening to you, shift the bars up or down, depending on what part of the screen you seem to lose range on.  I'll be looking to see how to adjust these things at some time to see if it can be fixed.

So a fairly satisfying game of HOTD3 was played, but it still seems awfully far away.  The arcade unit used a larger projection screen and you stand closer.

But it did seem to work a little better.

RandyT


Make sure the laser is aligned!  The thumb wheels are really sensitive.

I had to recalibrate my gun last night because I moved my cab to another part of the basement, and I was trying to install Smog's drivers.  I could not get the gun to see the right edge of the screen, It turned out that the laser was way off to the left which meant that the camera was pointing even farther right and losing site of the left LED's.

I aligned the laser so that the dot was perfectlly in line with the gun's sights and then everything worked great again.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 06, 2006, 09:43:18 am
Quote from: ErikRuud link=topic=48982.msg483616#msg483616 date=1139
Make sure the laser is aligned!  The thumb wheels are really sensitive.
[/quote

Yeah, I was using the site on the gun for that anyway.  I didn't notice an huge left to right differences with what the gun could "see", but I'll give that a look again.

The odd thing is that the laser, even when aligned with the site, stayed on while pointing at the LED group, yet wh the the trigger was pulled, it would't blink to indicate the beginning of the calibration procedure.

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 06, 2006, 09:51:02 am
Fuzzybear had a good idea, we should made a sticky thread about what emulator
is used succesfully in combination with this Topgun, it would help everyone and
safe alot time.

Thanks for the credit Ghosty.... But it wasn't me... LOL and It's Fozzy not Fuzzy  ;D LOL ....

Best Regards,
Julian (Fozzy The Bear)

P.S. URGHHH!! Who changed all the emoticons to space invaders... Horrible!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 06, 2006, 09:57:32 am
Randy,

The laser will stay on no matter where the gun is pointed during calibration mode.

If the laser does not blink during calibration, the gun cannot see all of the LEDS or a reflection is causing trouble.

In my cabs current location there is a white wall behind the shooter. Besides the laser alignment problem, I was noticing a few odd spots where the gun couldn't track.  I tried turning off some of the lights, but that did not help.  I began to wonder if IR from the leds was reflecting off the wall and onto the monitor glass.  I turned my cab about 20 degress to the right and the problem went away.  I'll have to check with my camcorder toinight and see if I can see the IR reflections.



Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 06, 2006, 09:59:54 am
ErikRuud,
You are right because as we discussed some messages ag
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Gh0sty on February 06, 2006, 10:06:44 am
If the laser does not blink during calibration, the gun cannot see all of the LEDS or a reflection is causing trouble.

I had a lamp on behind my Monitor, an that caused alot trouble. external lights who come from
the same direction as the Monior towards the gun will make problems. I removed the lamp and
everything was ok.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 06, 2006, 10:37:41 am
ErikRuud,
You are right because as we discussed some messages ag
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 06, 2006, 11:12:00 am
The laser will stay on no matter where the gun is pointed during calibration mode.

If the laser does not blink during calibration, the gun cannot see all of the LEDS or a reflection is causing trouble.

Whoops!  I knew that.  That's what I get for posting when I just get out of bed....:)

But to my original point.  From my position at 6' away, it could see the screen, but not the LED groups.  Depending on the size of the frame around your TV (or more importantly, arcade machine) the extra space can cause you to have to stand even further away.  It looks like the bare minimum distance of 77'" is required with the  center of the LED bars spaced at 36.5".  This would indicate a roughly 52 degree field of view for the gun. 

Based on this, I calculated that on my cab, with a 27" monitor (29" tube with a 4:3 aspect ration) and the LED bars affixed right to the side of the tube, the gun tip would still need to be at least 51" away to properly calibrate.  Now supposing you fire, as most do, with outstretched arms, and that that would place my person at about 6' from the cabinet.  In my opinion, this is a long way to be standing away from a machine with only a 27" monitor.  If games in the arcades required this, people would be blocking the aisles.

So, what I am wondering is: How do these numbers compare to what everyone else is seeing?

If nothing else, what can be gained from this is the knowledge that you absolutely must place those bars as close to the edge of the monitor as humanly possible.  Any extra distance added by placing them on the outside of the cab will cost you dearly in terms of the distance you must stand away to use the gun.

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 06, 2006, 11:33:24 am
So, what I am wondering is: How do these numbers compare to what everyone else is seeing?

Hi Randy,
                 I'm seeing about the same as far as distance goes. Which to be honest is not ideal.

I think it was Silver who said it was possible to mount the stands above and below the monitor instead, thus reducing the distance required. I havn't had chance to try that yet. But I'd guess it could help a lot in getting the stands closer together. Effectively on a ratio of 4:3 hence 3/4 of the current distance.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 06, 2006, 11:41:07 am
Should do anyway - not tried it myself.

Also - would changing the angle of the stands so the LED's pointed "inwards" help at all. Should let you get close with all LED's visible, though may impact accuracy, or rather limit the area in which you can hold the gun.....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 06, 2006, 12:05:30 pm
Should do anyway - not tried it myself.

Also - would changing the angle of the stands so the LEDs pointed "inwards" help at all. Should let you get close with all LEDs visible, though may impact accuracy, or rather limit the area in which you can hold the gun.....

My opinion is that placing them in the other direction will further impact accuracy.  It seems that the further outside the pair you are, the greater the error.  This makes a certain amount of sense, as the reference becomes smaller.

And, angling the LEDs inward will not help the distance situation.  The gun is viewing the LED's, not vice-versa.  It is a good idea though.  The LEDs probably have a fairly narrow field of view, and angling them will probably make them appear brighter to the sensor in the gun.

I would really like to see a utility that painted an accurate picture of the view of the LEDs from the perspective of the sensor.  That would aid incredibly in the trouble shooting and setup of the device.

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 06, 2006, 12:12:15 pm
Also - would changing the angle of the stands so the LEDs pointed "inwards" help at all. Should let you get close with all LEDs visible, though may impact accuracy, or rather limit the area in which you can hold the gun.....

My opinion is that placing them in the other direction will further impact accuracy.  It seems that the further outside the pair you are, the greater the error.  This makes a certain amount of sense, as the reference becomes smaller.

And, angling the LEDs inward will not help the distance situation.  The gun is viewing the LED's, not vice-versa.  It is a good idea though. 

I had played with angling the leds when trying to get it work with my Front projector.  It had pretty minimal benefits, but then again I needed to shoot 'outside' of the led bars.  (the led bars were inside the screen).  I didn't need to do anything special on my 35"   tv or 14" lcd laptop)

I was also thinking, where is the LED camera?  Is it inside that little hole in the gun?  What happened if you drilled that hole a little bigger?  Wouldn't that give the camera a wider viewing angle?   

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 06, 2006, 12:22:34 pm
So, what I am wondering is: How do these numbers compare to what everyone else is seeing?

Hi Randy,
                 I'm seeing about the same as far as distance goes. Which to be honest is not ideal.

I think it was Silver who said it was possible to mount the stands above and below the monitor instead, thus reducing the distance required. I havn't had chance to try that yet. But I'd guess it could help a lot in getting the stands closer together. Effectively on a ratio of 4:3 hence 3/4 of the current distance.

Best Regards,
Julian (Fozzy The Bear)

Actually, I was the one that actually tested my gun this way.  Put the left hand stand on the top so that the top group is at the upper right corner.

Personally, I think that arcade lightgun games let you stand too close!  What challenge is there when the gun is a foot away from the screen?





Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 06, 2006, 02:11:19 pm
I would really like to see a utility that painted an accurate picture of the view of the LEDs from the perspective of the sensor.  That would aid incredibly in the trouble shooting and setup of the device.

I used to own a Track IR 3, which I believe was mentioned in this thread, the software that came with the product allowed you to view what the camera of the Track IR was seeing, that way you could get a crystal clear idea of how you should position the camera or yourself so that the tracking is optimal.

I don't know much about the TopGun as I did not recieve mine yet, but if it works somewhat similar, than perhaps someone could write such a program and this way we'll be able to see not only the distance that we should be at, but also if there is an interference from a light source.

Perhaps some programmers could approach the manufactorer and request an SDK to be able to develop such a program or other utilities.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 06, 2006, 02:17:41 pm
I used to own a Track IR 3, which I believe was mentioned in this thread, the software that came with the product allowed you to view what the camera of the Track IR was seeing, that way you could get a crystal clear idea of how you should position the camera or yourself so that the tracking is optimal.

Out of curiosity does it work well, and can you use it in mame? I always thought the best solution possible for this would be to use TrackIR3, there "Vector" addition for the 6degrees of freedom, and mounting the vector unit onto an arcade gun. In the end I quit because they informed me they could not get it to work with units (think 2 guns) and was also very expensive....  Looked like it worked well though...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 06, 2006, 02:33:42 pm
Out of curiosity does it work well, and can you use it in mame? I always thought the best solution possible for this would be to use TrackIR3, there "Vector" addition for the 6degrees of freedom, and mounting the vector unit onto an arcade gun. In the end I quit because they informed me they could not get it to work with units (think 2 guns) and was also very expensive....  Looked like it worked well though...

The Track IR is not a gun system, it is used by Simulator players and allows for hands free head tracking, I'm not sure if it can be used as a gun system, but even if it was, it would be a pretty expensive solution, the Track IR 3 is $99 and Track IR 3 PRO is $129

As a head tracking device it works flawlessly
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 06, 2006, 02:41:35 pm
I was also thinking, where is the LED camera?  Is it inside that little hole in the gun?  What happened if you drilled that hole a little bigger?  Wouldn't that give the camera a wider viewing angle?   

This is kind of like saying "maybe I could see better if I drilled holes in my eyeballs to make my pupils bigger"

Like your eye, this thing has an optical system.  There is a lense and a sensor.  Messing with any part of it, particularly destruction of the lense, will only render it inoperable.

The only thing one might be able to do is adjust the angle in relation to the barrel of the gun, but even that seems a little doubtful.

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 06, 2006, 03:51:20 pm

Since I had it apart, I thought it would be irresponsible of me not to take pictures of the camera....:)

So, what kind of camera has a transmit, receive, and reset lines?  Firewire?

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jelwell on February 06, 2006, 03:52:00 pm
Real light guns (when working properly) track in real-time, so the games designed to be played with a real light gun are designed with this in mind.  What that ultimately means is, by using this gun, you will be playing at a disadvantage. 

Are there any consumer light guns that track in real-time, other than the LCD TopGun?

I know arcade games like Ghost Squad (http://www.klov.com/game_detail.php?letter=&game_id=13248) offer real-time tracking. But every gun I've ever seen, available to consumers, can only track when you pull the trigger. That's hardly real-time, that's more like click-time. Real time is continuous, it doesn't stop when, oh wait time just stopped while I was typing - nevermind.
Joseph Elwell.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 06, 2006, 03:54:36 pm
I was also thinking, where is the LED camera?  Is it inside that little hole in the gun?  What happened if you drilled that hole a little bigger?  Wouldn't that give the camera a wider viewing angle?   

This is kind of like saying "maybe I could see better if I drilled holes in my eyeballs to make my pupils bigger"

Like your eye, this thing has an optical system.  There is a lense and a sensor.  Messing with any part of it, particularly destruction of the lense, will only render it inoperable.

I didn't mean to imply that the sensor should be touched at all.
Let me rephrase my question.

The sensor isn't on the outside of the camera, it's inside that hole.
It seems pretty consistent that if the LED strips are X inches apart, you need to stand 2*x feet back.  If you do the math that's about a 50 degree viewing angle for the sensor on the gun.

Now, my thought is, is the viewing angle 50 degrees because the sensor only has a 50 degree field of view?  Or does the sensor natively have a wider viewing area, but it is 50 degrees only because it has 'tunnel vision' since it's inside a hole/tube?  (similar to how your field of vision is restricted when you look through a tube).

If it's the latter than making the hole bigger can widen the viewing angle of the sensor.

You would think that if you angle the LEDs towards the gun, you should be able to stand fairly close to the monitor.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 06, 2006, 03:55:14 pm

Since I had it apart, I thought it would be irresponsible of me not to take pictures of the camera....:)

So, what kind of camera has a transmit, receive, and reset lines?  Firewire?

RandyT

How difficult was it to dis-assemle?  How hard will it be to re-assemle?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Santoro on February 06, 2006, 03:55:46 pm
Quote
So, what kind of camera has a transmit, receive, and reset lines?  Firewire?

TX and RX are serial terms from my experience so my bet goes with Universal Serial Bus. This bolstered by the fact that its a USB device ;)


I probably misunderstood the actual question that was being asked.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 06, 2006, 04:12:59 pm
Since I had it apart, I thought it would be irresponsible of me not to take pictures of the camera....:)
How difficult was it to dis-assemle?  How hard will it be to re-assemle?
yah - my entire train of thought can be easily proven/disproven by taping the sensor outside of the gun now, and seeing if you can shorten the minimum shooting distance.

If it's easy to reassemble, I'll give it a try.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: sci on February 06, 2006, 04:18:20 pm
What the crap, now I cant calibrate my guns at all? whats going on? if I hold a+b, well .. the gnu never goes in calibration mode.

WHAT IS THIS!?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 06, 2006, 04:44:16 pm

Are there any consumer light guns that track in real-time, other than the LCD TopGun?

I know arcade games like Ghost Squad (http://www.klov.com/game_detail.php?letter=&game_id=13248) offer real-time tracking. But every gun I've ever seen, available to consumers, can only track when you pull the trigger. That's hardly real-time, that's more like click-time.

Using smog's driver or wingun, any guncon2 compatible can "real-time" track in windows/mame. However, they can only track over BRIGHT areas of the screen. So a full screen desktop actually tracks quite well (although I had to turn the brightness up). Unfortunately games like Terminator2, which needs realtime tracking, is mostly dark so you it does not work properly. Some people reported success turning up the screen brightness, although this did nothing for me in black areas. (In my experience this also introduced errors, where often the first shot into a new bright area (eg a sprite in a game) would be off).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 06, 2006, 05:56:43 pm
Are there any consumer light guns that track in real-time, other than the LCD TopGun?

I know arcade games like Ghost Squad (http://www.klov.com/game_detail.php?letter=&game_id=13248) offer real-time tracking. But every gun I've ever seen, available to consumers, can only track when you pull the trigger.

That's a software thing.  Any lightgun can "track", it's up to the software to decide whether or not it should.  For an example of this, go into the calibration screens of just about any game and usually the crosshair will track the gun for testing purposes.  The reason a normal lightgun doesn't track all the time is because it prefers a white screen.

I didn't mean to imply that the sensor should be touched at all.
Let me rephrase my question.

The sensor isn't on the outside of the camera, it's inside that hole.

There is no "hole."    That thing you see leading to the outside world is a lens.  Behind it, it another lens.  It's all in that black cylinder (see the picture)  There is no adjustment of any kind anywhere.  This was a good engineering design to prevent things from messing up.  But it's only as good as the QC on the little black cylinder assemblies.  My opinion is that mine is a bit goofy based on where I need to place the stands.

Quote
Now, my thought is, is the viewing angle 50 degrees because the sensor only has a 50 degree field of view?  Or does the sensor natively have a wider viewing area, but it is 50 degrees only because it has 'tunnel vision' since it's inside a hole/tube?  (similar to how your field of vision is restricted when you look through a tube).

Knowing that the distance requirement is one of the primary shortcomings of this technology, you can bet the farm that they did everything possible to address that issue.  They would not be so dumb as to obstruct the field of view.

Quote
You would think that if you angle the LEDs towards the gun, you should be able to stand fairly close to the monitor.

It doesn't work like that.  If the cameras were in the LED bars, and the light source on the gun, yes.  But not this way. 

If it's outside the "field-of-view", then it's "invisible."   So pointing one way or the other will have no effect.

TX and RX are serial terms from my experience so my bet goes with Universal Serial Bus. This bolstered by the fact that its a USB device ;)

USB doesn't have a reset or 3.3v line.  These might go to the camera stuff, but it's hard to say.  It's probably proprietary because I doubt the rest of the gun electronics are pretending to be a USB host, and the device enumerates as a single device (I think).  I'm pretty sure it's not firewire either for the same reasons.

It doesn't look like there's much of anything on that little board.  If there is, the entire thing must be encapsulated in that block of plastic behind the lens.

How difficult was it to dis-assemle?  How hard will it be to re-assemle?

You have to take out 1 screw.  The rest is a puzzle.  I don't recommend it to novices.

What the crap, now I cant calibrate my guns at all? whats going on? if I hold a+b, well .. the gnu never goes in calibration mode.

WHAT IS THIS!?

I panicked like that twice.  The first time was when I plugged it into the PC and then realized the gun wouldn't do anything until I installed drivers.  And the second time, I forgot that I turned the laser off. :)  Don't know if that helps.

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: buks on February 06, 2006, 06:03:11 pm
okay here my 2 pence worth :

first of all, I got charged
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 06, 2006, 06:11:29 pm
RandyT - thanks for printing pics of the camera. Any chance you could read off the info on the chip on the back (and any on the pcb, if there is any).

I suspect the camera chosen is a balance of price/performance. It would be intersting to know the exact specs of the camera used, and how swappable it may or may not be. I consider $29.95 pretty cheap for whole package. Also I have access to a few ccd style mini-cameras and might take a look.......

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: patrickmaher on February 06, 2006, 06:40:14 pm
Are there any import type fees when ordering from Play Asia to the US? I'm going to be ordering 4 guns.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 06, 2006, 07:36:58 pm
I realized if you want to play games like T2 or RevolutionX with 2 players and you dont want to use analogue+ or advancemame, just put the switch in the middle(the switch on the gun for normal/auto/etc.). Since these games you basically hold the trigger down the entire time anyway, it makes it "track".

Also, anyone else having the gun 'lost power' while playing? Every now and then it just stops working. I have to hold the start/select and recalibrat it and then it start working again. I don't know is this is due to the recoil/gun taking too much power from the pc or what. Any ideas?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 06, 2006, 07:49:43 pm
Also, anyone else having the gun 'lost power' while playing? Every now and then it just stops working. I have to hold the start/select and recalibrat it and then it start working again. I don't know is this is due to the recoil/gun taking too much power from the pc or what. Any ideas?

I think I recall seeing that the recoil is rated at 600ma and "everything else" was rated at 600ma.  Both of these are really pushing the USB limit of 500ma per port.  Technically, the port should be able to deliver more, but that it all they are required to source.  Depending on the implementation on your motherboard/add-on card, this may be over the limit and be causing the bus to reset.

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: NIVO on February 06, 2006, 08:46:36 pm
quote "Dear Steve,

Q ) These guns you sell seem to use a different technology.  Can you explain
roughly how they work? How accurate they are?

A : There are 5 sets of infrared LEDs on the two LED stand, which would be
place beside the screen. There is a mini camera at the gun. When you shoot,
the camera would recognize the co-responding distance of the 5 sets of
infrared LEDs, and the LCD TopGun system would then calculate the position
where you are aiming at. As this technology is total independent of what
screens you are using, therefore the LCD TopGun system could support every
types of screens. The accuracy of the LCD TopGun is 1024 X 768 pixel, which
is much higher then that of the traditional CRT light gun (around 3xx X 2xx
pixel).

Best Regards
Melody"

ok now for my thoughts on this:
obviously the leds are relative to how it determines your shot. So how about taking the led boards out of the stands? You would more than likely need to legthen the wires that join them together for your larger screen areas. Let me try and explain through a  diagram. As your display gets larger, in theory wouldnt you want to tend to move the leds out the farthest reaches of each corner?

image 1 shows a 19" with the led stands on either side. image 2 shows a much larger display with the leds boards lengthed to accomodate the larger display, therefore canvasing entire area for tracking.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 06, 2006, 09:13:43 pm
in theory wouldnt you want to tend to move the leds out the farthest reaches of each corner?

Basically, no, because the two biggest restrictions of this gun appear to be:
1)  viewing angle from gun to the leds
2)  range of the leds

The further apart the led bars (or leds, if you take themout), then the further you have to stand back in order for the gun to see all of them.   If you spread them out too far, you have to stand so far back that you're out of range.

In the 'duh' category,  the hole I keep staring at isn't the camera at all, it's the laser pointer.  The camera is in the middle of the gun barrel, and isn't recessed, which makes sense.



Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: evh347 on February 06, 2006, 10:05:20 pm
Hasn't anyone else experienced a gun that won't function at all?  As I stated earlier in a posting, the first gun I tried to test worked (laser/recoil) for a little bit and then it just stopped working.

The second gun works fine, but the first one I tried does nothing all all. 

WinXP Pro
ATI Radeon 9700Pro
Mame32/Mame32Plus+
Acorn's WINGUN drivers
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 06, 2006, 10:37:12 pm
Hmm no. I have 2 guns and neither have ever stopped working....

When you say not working, do you mean not detected when you plug in?
Is the laser site turned off on the gun?
Try not using the recoil function (unplug it). I don't use it all, but on 1 pc it caused USB errors reported by windows as a current overload on that port.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 06, 2006, 10:49:59 pm
ErikRuud,
You are right because as we discussed some messages ag
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 06, 2006, 10:55:48 pm
OK,  with Smog's drivers installed I am seeing very good tracking on both guns.

Under windows.
When I point Gun1 at the screen the mouse will track it.  If I then point Gun2 at the screen, the mouse jumps to that one and tracks it.  If I point Gun2 away from the screen the pointer jumps back to Gun1.  I can fire with both guns.  If they are both pointed the the screen and I fire Gun1, the pointer quickly snaps back to Gun1 and then snaps back to Gun2.  This behavior should work for most games, except the continous tracking games as noted before.

One odd thing I can do with both guns in windows is do a double mouse area select.  Gun1 is the Upper left coner and Gun2 is the bottom right.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: paraziteking on February 07, 2006, 04:03:58 am
Hello all, I am a newbie MAME player. I have just received my LCD TopGun. I have a few questions here :

1. Which MAME games supports 2 guns ?

2. Does Virtual Cop 1&2, House of the Dead 1,2,3 support two guns ?

3. Does WinGun and Guncon2PC driver support two guns ?

4. Finally, which version of MAME are you using ? I am using the EXTRAMAME, but I can't run the AREA51. Is it the problem of the rom ? Where do you download roms ?

Help help !! Hope you guys could kindly help me. Thank you very much !!

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 07, 2006, 05:11:05 am
1 ) Basically all two player working lightgun games, but reading this thread you can find more specific infos.
2 ) Yes they do but you should install the troubleshooter (refer to its site for more infos)
3 ) Yes they do
4 ) The best mame build under XP for 2 guns is AdvanceMame in my opinion. Analog Mame has good 2 guns support too. The worst is the default mame (and mame32 and mame32 plus) build ... but it is easier to configure. Mame32 has unsolved issues with wingun but you can use mame32  plus instead).


Regarding area51 : I don't think this thread is the right place to solve those kind of problems however you probably miss the chd for it. Try to find help for that in a more specific MAME board.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 07, 2006, 05:43:21 am
okay, my gun finally arrived today, but im at work and wont get a chance to play with it until later tonight.

So I have a quesion I want to clear up - does the wingun driver definately NOT work with mame32.
I use mamewah to launch games via mame 32 command line. I do NOT want to use command line only mame, as mame32 lets me reconfig options with ease over my wireless network.

Can someone please test this for me as I dont want to clog my system up with a driver that is useless.

If Wingun does not work, what is the alternative? The EMS driver? I am only using ONE gun but want to be able to shoot outside of the screen to reload.
I also want to run games via fce ultra (nes emu) and PC gun games
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 07, 2006, 05:43:52 am
Also, anyone else having the gun 'lost power' while playing? Every now and then it just stops working. I have to hold the start/select and recalibrat it and then it start working again. I don't know is this is due to the recoil/gun taking too much power from the pc or what. Any ideas?

Yes I believe I have the same problem (see my earlier posts).  One solution is to disconnect the recoil, and another (although I haven't tested it) is to use an external transformer or USB hub to supply power to the recoil.

Silver: good work on the mame gun build :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 07, 2006, 06:46:16 am
Damn, I was so hoping to open my mailbox today and find a notice from the local mail office that I have a package waiting for me... but alas...

Anyway, just wanted you guys to know that I've e-mailed the manufactorer about thier drivers and they said there will be an updated driver released within the month.

Also, I've e-mailed the author of The Troubleshooter, and he expressed interest in the TopGun and said he will probably add support for it once\if he finds the time, I know several users have found the TopGun already compatible with The Troubleshooter but I believe if the author adds specific support to it there will probably be better performance and support for TopGun specific features such as the D-Pad for instance, which is something the ACT Labs guns don't have AFAIK.

Off topic: has anyone had any success with Point Blank 3 on ePSXe, regarding the problem where you can track with the mouse but not shoot?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 07, 2006, 07:05:11 am
one thing no one has mentioned is znes support.

Am I going to be able to play Yoshi's Safari with these guns?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 07, 2006, 07:10:31 am
Off topic: has anyone had any success with Point Blank 3 on ePSXe, regarding the problem where you can track with the mouse but not shoot?

I wanted to try psx emu support, but I realise I don't own a single psx game. Can I take it from your post that it works in several games ok using ePSXe?

Quote
one thing no one has mentioned is znes support.

Am I going to be able to play Yoshi's Safari with these guns?

I gave this a test a week or so back, and I played Yoshi's Safari with Snes9x with the gun and it was fine. I got nowhere with zsnes but did not try hard, and with Snes9x I had to hit 9 a fine times to emulate the superscope. No idea if you can do this with a cfg file or not, I am clueless with snes emulators.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 07, 2006, 07:23:46 am
I wanted to try psx emu support, but I realise I don't own a single psx game. Can I take it from your post that it works in several games ok using ePSXe?

I do not have the TopGun yet so I can't comment on whether or not it works with the gun, however, I am able to control the below games with the mouse and shoot with the mouse button, this is done using the new Digital\Gun option in ePSXe and hitting F5 once the game starts, so in theory there should be no problem in using any device that emulates a mouse.

Games tested:

Point Blank 1 - works great
Point Blank 2 - works great
Point Blank 3 - able to track but no mouse button is registered as fire, there is also no way of using the keyboard when in Gun mode in ePSXe so I am not able to bind the mouse button to a keyboard key.
Time Crisis - works great
Time Crisis: Project Titan - works great
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Howard_Casto on February 07, 2006, 08:03:46 am
Just thought I'd chime in with another suggestion.

To you guys that are havig power issues simply by a cheap 10 dollar usb hub and the optional 5v powersupply.  You may need to even get one for each gun, but it should help with the power drain.  My arcade cab has a bunch of usb accesories and it kept "losing" some of my devices.  Once I put in a 5v hub all was well.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Santoro on February 07, 2006, 08:13:21 am
Or get one of these:

(http://www.boxwave.com/images_bw/products/thumbnails/wallcharger_us_closeup_lg.jpg)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 07, 2006, 08:14:20 am
To you guys that are havig power issues simply by a cheap 10 dollar usb hub and the optional 5v powersupply.  You may need to even get one for each gun, but it should help with the power drain.  My arcade cab has a bunch of usb accesories and it kept "losing" some of my devices.  Once I put in a 5v hub all was well.

Just FWIW (I've said it before), I tried one gun with both LED stands and vibration plugged into one USB2 hub with 5v power supply and problems still occur for me.  So based on this I would say some people will either need a hub per FUNCTION (led stand/recoil) or use a transformer for the recoil function.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 07, 2006, 01:40:50 pm
It's possible some of the light gun fixes in mamegun.exe build will be taken in normal mame.

In light of this I thought I may as well scan all the games. I'm not at home so can't test for a day or so, but could someone try:

golgo13
critcrsh

as I suspect the tracking/aim in these will be off but fixable.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: bill55 on February 07, 2006, 03:08:51 pm
Or get one of these:

(http://www.boxwave.com/images_bw/products/thumbnails/wallcharger_us_closeup_lg.jpg)


Can you post a link where to buy one of these?
Thanks!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Santoro on February 07, 2006, 03:43:23 pm
Googling 'USB Wall Charger' yields a lot, here is one:

http://www.mobiledriven.com/usbtracwacha.html
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 07, 2006, 03:48:59 pm
Max Output: 12 VDC, 400 mA, 3.6W  ???

I don't think you want to use that for a 5 volt USB device!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Santoro on February 07, 2006, 04:14:28 pm
ooo

missed that.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on February 07, 2006, 05:36:55 pm
Boy these drivers down right SUCK...

Finally got mine... hours later and barely have it kinda working... but yet I've seen a blue screen of death / reboot for the first time on my computer...

Anyway, the question...

To get wincon drivers to SEE the gun, do I have any EMS drivers installed?

I haven't been able to use anything but the v1 driver running... then it worked (but only 1 button ?? )

So I tried getting both wingun and Smog's guncon2 driver running... neither see a gun plugged in.  I tried it with the EMS stuff both installed and uninstalled.. 

urg...  man the drivers suck.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Santoro on February 07, 2006, 05:43:48 pm
I got my gun a few days ago and I am waiting patiently while all you guys figure it out,  I don't have the stomach for this. :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on February 07, 2006, 05:48:38 pm
Boy these drivers down right SUCK...

Finally got mine... hours later and barely have it kinda working... but yet I've seen a blue screen of death / reboot for the first time on my computer...

Anyway, the question...

To get wincon drivers to SEE the gun, do I have any EMS drivers installed?

I haven't been able to use anything but the v1 driver running... then it worked (but only 1 button ?? )

So I tried getting both wingun and Smog's guncon2 driver running... neither see a gun plugged in.  I tried it with the EMS stuff both installed and uninstalled.. 

urg...  man the drivers suck.

What OS do you have?  Don't use any software from EMS.  The only thing I used was Acorn's driver and things are fine.  I use XP.

Assumming you have XP...

I would uninstall and delete all EMS crap.  Install Acorn's stuff.  Then plug in one gun.  Calibrate using the built-in method.  Then calibrate using Acorn's guncon utility.  Then do the same for gun#2.

Then blast away.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 07, 2006, 05:53:40 pm
Quote
So I tried getting both wingun and Smog's guncon2 driver running... neither see a gun plugged in

your windows is messed up. Unisntall anything and "maybe" you will be back to a clean situation.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: panya on February 07, 2006, 07:27:50 pm
Max Output: 12 VDC, 400 mA, 3.6W  ???

I don't think you want to use that for a 5 volt USB device!

http://www.thepdamart.com/inc/pdetail?v=1&pid=3099

here's one that spits out 5VDC  ;D
I'm going to check my local Fry's to see if they have them, I swear I've seen them there before.

Has anyone tested the acceptable angles on these LED strips?  My monitor is at maybe a 20-30 degree angle from vertical, I'm wondering if they will still work at those angles...

Or if not that, how about horizontally-mounted, but staggered?  Since the top of the monitor is further away from the gun (because of the angle), like the attached pic.

I want to conceal my strips behind the bezel, so vertically-angled or horizontally-staggered would be the only options.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Hudson187 on February 07, 2006, 07:58:57 pm
I seem to have an issue with both smogs and wingun driver where the mouse stays to one side of my screen; i cant get it to move with the lightgun. I have calibraited the gun adn the driver.. always this issue.. and this is what I do:

1. Install WinGun
2. Plug in the gun
3. Make sure no gun programs are running
4. Calibrate gun itself
5. Start Wingun
6. Attempt to cailbrate in wingun.

I dont get it.. the towers see the gun fine; the red light goes off when I point outside of the area; I can get the gun installed fine but cailbrating it in wingun or smogs just doesnt work. Any solutions? Im running windows xp and have a ati 8500 aiw pro going to a 27" tv via s-video. Thanks to all and anyone that can help!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 07, 2006, 08:12:31 pm
@Hudson187

I would suggest most likely cause of this is, when calibrating the gun itself (holding down a+b to get to calibrate mode) - make sure EVERY shot is registered. You will see the laser blink off on each shot, if not it can not see all the led's clearly.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 07, 2006, 08:43:49 pm
Quick update.

The problem also exists (and is fixable) in golgo13. I suspect it also exists in critcrsh, however the game does not currently work.

I have also updated a patch for all the games to mamedev, as I have had feedback suggesting the fix could be accepted. So hopefully, all these games will work fine in normal mame sometime soon.

Other feedback suggests that the behaviour of jurassic park and opwolf3 could be trickier, as they used analog joysticks not lightguns in real life, and its quite likely that there odd tracking is part of the game to compensate for the mechanical controls (I suspect this is defintately the case for jpark). Its quite likely that only a hack would make them playable with any lightgun, although I'd love someone to prove me wrong. Anyone tried these with a analog joystick?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on February 07, 2006, 09:02:08 pm
Thanks for the help... I was getting blue screen of death whenever I plugged the gun in... I had to uninstall all EMS stuff... Then clean out the registry (because it was looking for the EMS driver when I plugged it in...

Uninstall the wingun, reinstall it... and its working great.

JUST START with the wingun driver and everything should be fine...

Also, it works better to have the lcd on top and bottom of the screen then it does to have it left and right (assuming its horizontal).  You want them as close together as you can...  And it works great.   Just calibrate it as normal but still point to the left top (now top right after rotating them).   

Now I can be a half foot closer (and that seems to make a big difference.

Tomorrow.... second gun :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Hudson187 on February 07, 2006, 09:26:58 pm
Silver: the gun did calibrate correctly: shot at the top left LED and teh light goes off, then the center, top left, top right, lower left and lastly lower right. I got into calibration by pointing the gun away from teh screen (light goes off) then hold a+b until light comes on, then go forth with the directions as stated above. Im really stumped! I also reinstalled every driver that had to do with wingun, smogs and EMS... installed only wingun and still get the same problem. My desktop res is set at 640x480. HLPE!!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: cobey on February 07, 2006, 09:41:17 pm
that is the wrong order for calibration. Your last two are switched. It finishes with bottom right, then lastly bottom left. Basically after the center you work around the screen in a square.

cobey
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: cobey on February 07, 2006, 09:57:25 pm
now for my problem.

I hooked up both guns today with a powered usb hub. Acorns driver and followed silvers instructions. Everything worked great. For some reason one of my guns resisted going into calibration mode, but eventually it did. Played some HOTD3 and area 51.
  The first problem is that with both guns and the leds on the powered usb hub, gun 1 keeps on dropping out and then re-registering with windows. To solve the problem i moved gun 2 to one off the powered usb hub and into one of the open spots on the computer. OK everything is working great ...
  Until i re-powered up the computer. Now area 51 and HOTD are unbearably SLOW. After alot of changing stuff and re-powering, it appears that gun 2 (plugged into the computer) is causing the problem. If i power up the system with gun 2 plugged in, slow games. If i power up the computer, then plug in gun 2, everything is great.
  I guess i am going to get another powered usb hub tomorrow, any other suggestions? I do NOT have the recoil plugged in.

My other question is if i can tell mamewah to run mamegun on the lightgun list only. I am trying to avoid treating it like a completely different emulator. I have seen references to this being possible, but can not find where there is an example or instructions on how to do it.

thanks
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 07, 2006, 10:12:00 pm
I've updated the builds to 0.104, and included the golgo13 fix. I've added a Mame32 build as it was requested.

These are full builds supporting all games, not just gun games. Not bothering with that as I hope by 0.105 the fixes will be in mame.

Mame:

http://www.silverfoxy.f2s.com/mamegun104.zip (http://www.silverfoxy.f2s.com/mamegun104.zip)

Mame32:

http://www.silverfoxy.f2s.com/mame32gun104.zip (http://www.silverfoxy.f2s.com/mame32gun104.zip)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JODY on February 07, 2006, 10:34:06 pm
Received 2 today.  Installed the latest version of WinGun and played Egg Venture in Mame.

The gun, being a Beretta copy is very nice in the hands.  Couldn't ask for a better feeling and looking gun...   Turned off the laser pointer.  Didn't try the vibration feature.  The sights are nice...with white dots.

I did notice a little lag when moving the gun fast across the screen but in actual play I pay attention to the sights on the gun and not the cursor on the screen.  Did notice a couple of times that I squeezed the trigger but a shot did not register and a few times think the lag didn't allow it to be on target when I squeezed the trigger.  Found I had the "Enhance Pointer Precision" option enabled under Control Panel / Mouse.  Turning it off seemed to get rid of the cursor lag...but I noticed a little lag between squeezing the trigger and it registering the shot on the screen.  Game couldn't keep up sometimes.  Assume it is Mame running a little slow and / or the driver.  Was running on a 2.26GHz Pentium 4 with 512MB of RAM.  Have a lot of AntiVirus / SpyWare software running on the machine too that can slow it down.

First time I've played Egg Venture and was able to complete several of the levels on the first try...

I'm not disappointed...assuming some of the trigger lag is fixable it is extremely playable...

BTW I was using a standard build of .104.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JODY on February 08, 2006, 12:00:14 am
Second gun doesn't appear to be good though.  Rarely registers.  Can't go through the auto calibrate option of WinGun.   Have swapped the two guns several times.  First one always works great...second doesn't...  Will retry tomorrow...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on February 08, 2006, 12:57:51 am
Quick update.

The problem also exists (and is fixable) in golgo13. I suspect it also exists in critcrsh, however the game does not currently work.

I have also updated a patch for all the games to mamedev, as I have had feedback suggesting the fix could be accepted. So hopefully, all these games will work fine in normal mame sometime soon.

Other feedback suggests that the behaviour of jurassic park and opwolf3 could be trickier, as they used analog joysticks not lightguns in real life, and its quite likely that there odd tracking is part of the game to compensate for the mechanical controls (I suspect this is defintately the case for jpark). Its quite likely that only a hack would make them playable with any lightgun, although I'd love someone to prove me wrong. Anyone tried these with a analog joystick?

Someone was over my house last weekend and played Jurassic Park for about 20 minutes using my flight stick.  The kid loved it.  I never played so I couldn't tell you how well it played.  But he played it in the arcade and said he never got that far before.  So I guess he loved playing it with the analog stick.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on February 08, 2006, 02:04:20 am
it seems like the whole jurassic park thing is the data is being read in a diffferent scale, in this case, probably a tapered pot.  we should be able to 'correct' the driver by re-adjusting the output or by taking out the in game adjustment of data in the first place.  sounds like this is going to be a power mame thing as regular mame would probably stick to true documentation of the analog sticks. 

so we've got a documented case of someone being able to play it with an analog stick?  or was it just 'playable' like star wars is with a 49-way stick?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 08, 2006, 02:50:12 am
it seems like the whole jurassic park thing is the data is being read in a diffferent scale, in this case, probably a tapered pot.  we should be able to 'correct' the driver by re-adjusting the output or by taking out the in game adjustment of data in the first place. 

Not exactly..... It's more of a problem than that. In the arcade, the left hand gun (stick) is restricted to the left side of the screen and the right gun (stick) is restricted to the right side of the screen.  In mame the original game rom is expecting the same behavior but the drivers are feeding it information to track the whole width of the screen.  It's a big rewrite problem, and one that's not going to be solved quickly.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 08, 2006, 05:27:09 am
Not exactly..... It's more of a problem than that. In the arcade, the left hand gun (stick) is restricted to the left side of the screen and the right gun (stick) is restricted to the right side of the screen.  In mame the original game rom is expecting the same behavior but the drivers are feeding it information to track the whole width of the screen.  It's a big rewrite problem, and one that's not going to be solved quickly.

So what happens in 1 player mode?  You only get enemies on the left side of the screen?

Edit: interestingly it seems Jurassic Park didn't even use a gun...just analog trigger sticks: http://www.klov.com/game_detail.php?letter=J&game_id=8262
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 08, 2006, 05:28:28 am
My other question is if i can tell mamewah to run mamegun on the lightgun list only. I am trying to avoid treating it like a completely different emulator. I have seen references to this being possible, but can not find where there is an example or instructions on how to do it.

Use a list-specific ini file which uses a different emulator...or just use Silver's all-games build.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 08, 2006, 05:48:44 am
I did notice a little lag when moving the gun fast across the screen but in actual play I pay attention to the sights on the gun and not the cursor on the screen.  Did notice a couple of times that I squeezed the trigger but a shot did not register and a few times think the lag didn't allow it to be on target when I squeezed the trigger.  Found I had the "Enhance Pointer Precision

It seems that some People found a LAG with WINGUN. some pople founds a BIG LAG other found just a littlle lag and other people don´t found ANY lag.

If LAG is annoying you. Use GUNCON2MOUSE from http://xoomer.virgilio.it/smogdragon/

Personally I use WINGUN for "multiplayer games" and Guncon2mouse for "Troubleshooter compatible games", because my PC is suffering BIG LAG when troubleshooter+Wingun+HOD2 is running.
Save your profiles in each Driver to save headhaches with callibrations  :P You can not install both at same time, you always need to uninstall one
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 08, 2006, 06:35:26 am
So what happens in 1 player mode?  You only get enemies on the left side of the screen?

Edit: interestingly it seems Jurassic Park didn't even use a gun...just analog trigger sticks: http://www.klov.com/game_detail.php?letter=J&game_id=8262

Even more interesting.... Is it possible that those trigger sticks are using LOG Pots... and not linear ones. If that's the case then it would explain the acceleration of the cursor to the outside edges.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 08, 2006, 07:22:51 am
If that's the case it can software-fixed in the driver. Instead of sending data to windows in a linear fashion it can be done using an exponential function ....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 08, 2006, 07:55:41 am
Well it would be great if you could add options to shape how you feed the data.

With jpark, as suggested by aaron, the behaviour is probably because of how close the guns are mounted to the screen. I seems to accelerate across the middle of the screen, and slow down at the edges.

opwolf3 is different. In the in-game calibration it gives you the gun co-ordinates and they appear to track nicely across the whole screen, but in game I find the cursor is calibrated to the top right, then accelerates out from there in every direction. Top right is 0,0 in the game (as seen in calibration screen). The thing I find strange here is that it reads co-ordinates over the WHOLE screen in calibration, but in-game if you only move the gun over say 1/4 of the screen, the crosshair has already passed over the whole screen. Its like the calibration and in-game don't actually match up at all.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on February 08, 2006, 08:30:10 am
One game I was hoping would work is starwars. 

I know it wouldn't be authentic... but I thought it would be fun using a gun to shoot darth out of the air.

I was a bit dissapointed that when you turn off mouse and turn on lightgun, it doesn't use it everywhere.  :(

Anyone know if this could be a driver issue?  or is it ingame?  Seems like it would be a driver issues since the joysticks seems exact (and not relative)

Any other games that should work? 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 08, 2006, 08:52:46 am
@silver
It seems to me that opwolf3 is broken if it acts the way you say ...
@lilwolf
Actually I don't think you can use the gun as a joystick.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 08, 2006, 08:56:34 am
With jpark, as suggested by aaron, the behaviour is probably because of how close the guns are mounted to the screen. I seems to accelerate across the middle of the screen, and slow down at the edges.

I don't think this is the case, because the game did not seem to actually use guns, just analog sticks - Aaron even points this out at MameTesters...which makes it very bizzare that the game's input is treated as 'lightgun' in MAME.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 08, 2006, 09:56:42 am
I just received the 2 guns. 31 euro of taxes. And this seem to happen sistematically in Italy. So anyone take in account the taxes too before ordering. At this price I am not sure they still worth the try
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ssc arcade on February 08, 2006, 10:05:11 am
I got my gun yesterday and did some testing, didn't have a chance until late and only messed with it about 1/2 hour or so but it seemed to be working OK so far.

I am using acorn's wingun driver, win xp sp1, P4 2.8GHz, 21" computer monitor.

I mounted the strips on the sides of the monitor with velcro tape (worked good) followed ErikRudd's instruction from his site and his link to Silver Fox steps (very helpful, thanks).  (stupid person question, do the led's on the strip use visible light, should I be able to see when they are powered?)

Went through the hardware calibration, mouse seems shaky, from standing about 5 to 6' away I cannot minimize any windows and hard to hit any icon in particular.

Then I went through the wingun calibration, this went pretty good, Question ??? should I get something at the end of the targets or does it just go to windows after 6.  I don't know if I am missing or if it is complete.

One item I did notice is that my laser pointer would drift off very quickly from sighted in, I would set it to be centered on my aim and in a dozen or so shots it was off by more than an inch or 2.  I learned not to use the laser to aim with.  This may be due to the recoil.

Also I was not too concerned about the laser pointer but I know I was getting some reflection of my CRT, my eyes hurt after using it a short amount of time.  I recommend turning it off, I know I will have to tape it down or one of my kids will point it at his sister.

Tried to play some mame games duckhunt and hogans alley, cursor was all over the screen and could not get a hit.  I am using std command line mame.

I do not know where to edit my mame.ini as stated in silver fox's instructions.  Do I need to calibrate these games before running?  If I am using it as a mouse shouldn't these games work with -mouse option?

I did have a good old basement bare bulb on ceiling close to arcade (between me and the monitor) it did help to turn that off.

Thanks for the help
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 08, 2006, 10:06:44 am
I just received the 2 guns. 31 euro of taxes. And this seem to happen sistematically in Italy. So anyone take in account the taxes too before ordering. At this price I am not sure they still worth the try

This only happens when people order two or more guns from a store supplier.... It's happened to some people in the UK as well.  

The problem is that by ordering two guns it actually looks like a commercial purchase so you get taxed on it.  I'll take bets that the company supplying them to you also put an invoice in the package. That kind of proves that you were buying them and are therefore liable for the tax.

I went straight to the manufacturer not via a third party store and mine arrived in a plain wrapper, with no invoice, and the customs declaration marked as "Gift"

Under EU Law, They can't tax you when someone gives you a gift with a value below about
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 08, 2006, 10:13:45 am
It did not happen to me only, other friends from other italian forums took one per each and they paid 20 euro taxes ... probably play-asia does not use to write GIFT on the box ... this was really not a gift for me (31 euro ?!? Are they crazy ?!? )
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 08, 2006, 10:26:33 am
(31 euro ?!? Are they crazy ?!? )

They're Customs and Tax People! Of course they're crazy!  :laugh:

Are they taxing you on the cost of the postage as well as the cost of the guns? that seems like an awful high rate of tax.  Can't you complain to the customs service?

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on February 08, 2006, 11:02:46 am
It does work in many joystick games (Term2, ect)...  There really shouldn't be much difference...

ESPECIALLY since joysticks games are usually not relitave... the standard mice (which they work with) are... And the lightguns are not... Seems like there would be an easier and more direct mapping from the lightgun->joystick then a mouse->joystick.

but I still say that starwars would be fun with these guns, if we can get it to work.

@lilwolf
Actually I don't think you can use the gun as a joystick.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 08, 2006, 11:20:18 am
I got my gun yesterday and did some testing, didn't have a chance until late and only messed with it about 1/2 hour or so but it seemed to be working OK so far.

I am using acorn's wingun driver, win xp sp1, P4 2.8GHz, 21" computer monitor.

I mounted the strips on the sides of the monitor with velcro tape (worked good) followed ErikRudd's instruction from his site and his link to Silver Fox steps (very helpful, thanks).  (stupid person question, do the led's on the strip use visible light, should I be able to see when they are powered?)
The clear LED's are infrared, you should not be able to see any light from them.  Your camcorder proably can.  Only the one red led should show visible light.
Quote

Went through the hardware calibration, mouse seems shaky, from standing about 5 to 6' away I cannot minimize any windows and hard to hit any icon in particular.
The shakiness you describe is normal.  So far Smog's driver seems to have the least jitter.
Quote
Then I went through the wingun calibration, this went pretty good, Question ??? should I get something at the end of the targets or does it just go to windows after 6.  I don't know if I am missing or if it is complete.
Yes, It exits to windows after six targets.
Quote
One item I did notice is that my laser pointer would drift off very quickly from sighted in, I would set it to be centered on my aim and in a dozen or so shots it was off by more than an inch or 2.  I learned not to use the laser to aim with.  This may be due to the recoil.
The lasers do not stay aligned, the vibration of the recoil can real mess them up.
Quote
Also I was not too concerned about the laser pointer but I know I was getting some reflection of my CRT, my eyes hurt after using it a short amount of time.  I recommend turning it off, I know I will have to tape it down or one of my kids will point it at his sister.
In normal operation the laser will shut off when it cannot see the screen, so can't point the laser directly at someone off to the side or behind you.  Reflecting the beam off the screen is another issue.  The laser shoukld really only be used durin calibration.
Quote
Tried to play some mame games duckhunt and hogans alley, cursor was all over the screen and could not get a hit.  I am using std command line mame.

I do not know where to edit my mame.ini as stated in silver fox's instructions.  Do I need to calibrate these games before running?  If I am using it as a mouse shouldn't these games work with -mouse option?
Some MAME game do have in game calibration.  I don't think that DuckHunt does.  You do need to edit the mame.ini file because the defaults do not work for light guns.  If you do not have a mam.ini file in your MAME folder you will have to create it using the command "mame -cc"
Quote

I did have a good old basement bare bulb on ceiling close to arcade (between me and the monitor) it did help to turn that off.

Thanks for the help

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 08, 2006, 11:51:58 am
If I am using it as a mouse shouldn't these games work with -mouse option?

No, use lightgun (mouse & lightgun are different as far as MAME is concerned).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 08, 2006, 12:14:45 pm
Using the mouse option causes MAME to read the mouse in relative mode (essentially all movement is expressed as an offset from the last position).

The lightgun option switches it to absolute mode which uses coordinates to indicate where the gun is pointing.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: unclet on February 08, 2006, 12:25:29 pm
My kids used my ACtLAbs TV USB lightgun to play Jurassic Park and they shot a bunch of stuff.   It was not until I went over there to watch them play that I realized the lightgun crosshairs were not really moving around the screen when the gun was shot.

Thing is, the crosshairs start somewhere on the screen and you can shoot the big T-Rex at the beginning and get farther in the game.   The crosshairs kind of move a bit on their own, but does not move where they should ....

.... anyway, this might explain how the kids were able to "play" Jurassic Park.......

FYI
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on February 08, 2006, 12:39:20 pm
i'm not sure i'm reading your post right, but the crosshairs are displayed incorrectly, so the guns shoot where sighted?  or were the kids just moving the guns wherever to get the sights on a bad guy?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: unclet on February 08, 2006, 12:42:44 pm
i'm not sure i'm reading your post right, but the crosshairs are displayed incorrectly, so the guns shoot where sighted?  or were the kids just moving the guns wherever to get the sights on a bad guy?

the crosshairs are displayed incorrectly at the beginning, so the guns shoot where sighted, which happens to be in a place to get some good shots at the TRex ....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 08, 2006, 01:13:13 pm
How is the work on a new driver coming? Anyone getting closer? Is it a race between SMOG, ACORN and EMS??
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 08, 2006, 01:43:46 pm
First impression: Calibrating this gun is a friggin nightmare!!!!!!!

The autocalibration in my driver works fine (how this can happen is still a mistery to me) but using the control panel is way damn impossible!!!! How were you able to use it ???? My dear old guncon2 was a little jewel compared to this.... however ... it's still magical to see it work (a little) on my LCD ...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jelwell on February 08, 2006, 04:01:07 pm
Does anyone have a patch for MAME that will add simultaneous tracking for two lightguns? I know I can use Analog or AdvanceMAME but I roll my own for myself and some friends (to disable cheating and to use a single, networked, high score directory). It would be nice if I could patch my build rather than run a different one for the lightgun games.

I started to dig into AnalogMAME's source to see if I could pull their fix out, it seems doable but I want to make sure I'm not reinventing the wheel before I begin.
Joseph Elwell.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 08, 2006, 05:41:22 pm
First impression: Calibrating this gun is a friggin nightmare!!!!!!!

The autocalibration in my driver works fine (how this can happen is still a mistery to me) but using the control panel is way damn impossible!!!! How were you able to use it ???? My dear old guncon2 was a little jewel compared to this.... however ... it's still magical to see it work (a little) on my LCD ...

I ended up doing it manually. My values (this may be worthless for all I know):

Top: 30
Left: 150
Right: 660
Bottom: 225

Thats with the stands either side of a 19" LCD. This works perfectly for me. I just plug it back in and it works. No re-calibration needed at all.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 08, 2006, 05:43:44 pm
Does anyone have a patch for MAME that will add simultaneous tracking for two lightguns? I know I can use Analog or AdvanceMAME but I roll my own for myself and some friends (to disable cheating and to use a single, networked, high score directory). It would be nice if I could patch my build rather than run a different one for the lightgun games.

I started to dig into AnalogMAME's source to see if I could pull their fix out, it seems doable but I want to make sure I'm not reinventing the wheel before I begin.
Joseph Elwell.

Those are the only builds I know that can do it (possibly NoName too?). I believe AdvanceMame has code specifically dependant on the driver you use - I believe it checks for Smogs driver. Although I've had issues getting advancemame to work in windows, even without any flash gfx generation.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 08, 2006, 06:05:29 pm
lol silver :D It's funny you suggest me what are the right setting for my driver :D

However the following are what the autocalibration gives me back all the time (seems it does not depend by hardware calibration ... I must go deeply through this) :

D 223
L 162
R 671
U 32

GunCon2PC Control panel is full of bullshits!!!! I'll spend the night in trying to fix it ...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 08, 2006, 06:14:53 pm
lol silver :D It's funny you suggest me what are the right setting for my driver :D

Yeah I thought so - couldn't resist!

Quote
However the following are what the autocalibration gives me back all the time (seems it does not depend by hardware calibration ... I must go deeply through this) :

D 223
L 162
R 671
U 32

Interesting it does not depend on hardware - maybe it always gives out set values, and alters when/where it gives them dependant on hardware calibration - that would make it nice and easy to configure if everyone needs the same values...?

Quote
GunCon2PC Control panel is full of bullshits!!!! I'll spend the night in trying to fix it ...

I'm actually quite pleased to see you say that. The driver does work well, but to get it working well was an absolute nightmare. Hope you get it sorted!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: patrickl on February 08, 2006, 06:21:53 pm
I use similar calibration settings too for a 19" screen and a 28" TV. In Wingun though. Guess the calibration is already done by the hardware calibration.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: cobey on February 08, 2006, 08:08:18 pm
when working, these guns are great. I have them calibrated in wingun and they are dead on, even after switching multiple usb ports. The main problem i am having is that they draw ALOT of power. At least that is what i am guessing is my problem.  Here is a rundown of my problems

if i start the cabinet with a gun connected to one of the built in usb ports, games run way too slow. If i plug in the gun after windows has started, its all good.

I plugged gun one (and the leds) into a belkin usb 2.0 4 port powered hub. It is the only thing plugged into it. The gun will play great for a while, but will eventually not be recognized by windows. Wait a few seconds, reinitialized and all is good. Over and over again. Guessing hub is not powerful enough?? Anyone? ideas?

Tried a powered usb hub i had sitting around (not 2.0), did not work. Windows would not recognize the gun and said something about the hub not having enough power for the device. I tried moving the mouse and control panel onto this hub to free up some juice for gun 2, no difference.

Anyone have any suggestion. I am guessing that i need two new powered usb hubs. Anyone found any good, powerful ones on the cheap?

Also, though i should include that i do not have the recoil powered.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: shawn on February 08, 2006, 08:38:20 pm
Anyone have any suggestion. I am guessing that i need two new powered usb hubs. Anyone found any good, powerful ones on the cheap?

Also, though i should include that i do not have the recoil powered.

Im using this USB hub from Best Buy 19.99.  I found it in the store.

http://www.bestbuy.com/site/olspage.jsp?skuId=6620463&type=product&id=1082119934961

Odd thing is that if I power it with the AC adapter it won't recognise USB devices correctly.  If I plug one in and then something else, the first one that was plugged in turns off.  I fixed this problem by not using the AC adapter at all and now I have both guns (without the recoil) and an external drive working.  Weird.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 08, 2006, 08:44:09 pm
if i start the cabinet with a gun connected to one of the built in usb ports, games run way too slow. If i plug in the gun after windows has started, its all good.

I've seen this with other usb devices - its not just your games, probably your whole system is slow. NEver quite nailed it - I think it was a strange over-polling problem or something, possibly down to motherboard bios issues. Modern bios' enumerate the usb ports to look for devices, and it seems some don't always deal with this correctly like windows does. Have a look in your bios settings for any usb options that might help....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JODY on February 08, 2006, 09:11:31 pm
If LAG is annoying you. Use GUNCON2MOUSE from http://xoomer.virgilio.it/smogdragon/

I installed Smog's driver but it doesn't recognize that I have a gun plugged in.  The WinGun driver works fine.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 08, 2006, 09:12:28 pm
If you already have Wingun installed, you may have to go to device manager and force the "gun" to change the driver to Smogs one.....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JODY on February 08, 2006, 09:14:22 pm
Second gun doesn't appear to be good though.  Rarely registers.  Can't go through the auto calibrate option of WinGun.   Have swapped the two guns several times.  First one always works great...second doesn't...  Will retry tomorrow...


My second gun is going to have to be returned.  Everything appeared fine except it wouldn't calibrate.  Would try the auto calibrate feature in WinGun and could rarely get the cursor to move on screen.  When it did move, it would tend to go right when I was moving the gun left.  I could move the gun all around the screen and it would recognize when it was off screen and shut off the laser so assume there is something wrong with sending the signal to the PC.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JODY on February 08, 2006, 09:17:13 pm
If you already have Wingun installed, you may have to go to device manager and force the "gun" to change the driver to Smogs one.....

I uninstalled Wingun prior to installing Smogs but still no go.  Tried unplugging the gun and plugging it back in, etc.

Also tried all the drivers on a Win98 machine and could not get anything to work.  Wingun gave some errors on install and uninstall dealing with needing 16-bit DLLs instead of 32-bit.  There was only one install version.  Could not get Smog's or the drivers from the gun manufacturer to recognize the gun was installed.

Wingun is the only driver that has recognized the guns on my XP machine.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: cobey on February 08, 2006, 09:46:19 pm
i played with smogs driver some today. I was able to get it to recognize gun 1, but not successful with gun 2. I eventually went back to wingun. I did not spend too much time with smogs driver, as i was dealing with isolating my usb problems.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 09, 2006, 02:53:09 am
i played with smogs driver some today. I was able to get it to recognize gun 1, but not successful with gun 2. I eventually went back to wingun. I did not spend too much time with smogs driver, as i was dealing with isolating my usb problems.

Same problem for me. In a earlier post I said that:

-For "multiplayer games": I use Wingun
-For "laggin games" (troubleshooter+other game like HOD2) I Use Guncon2Mouse.

@SMOG:
When I order something from PLAY-ASIA/LIK-SANG to Europe, customs usually charges me money and sometimes they don´t, you can´not know if they´ll charge you or not. , I have tough a lot of times before ordering my 2 guns. This time they have not charged me  ;D . I understand you, I wish you best luck next time. Maybe the best way is to do the "Fozzy the bear´s trick"

<<First impression: Calibrating this gun is a friggin nightmare!!!!!!!>> My first time was horrible too. My Gunconcon2 WAS a jewell for me too. But...if your gun/led stands are not defective, and you set up well, and after dominating some "tricks" I think you´ll enjoy this "lightGun".
For me NOW it works perfect, (10 times better than a NAMCO GUNCON2 or a SCORPION 3) and I do not count that it does its job in LCD with a BLACK Background. A shame that this gun Sucks in a Xbox/Ps2 (at least, for me) because you can not callibrate Edges, and in a PS2/Xbox Tracking are not accurate in Edges :(  just in the middle.

With Wingun and Guncon2mouse I never do HARDWARE Calibration. I just run my PC and I callibrate edges, and after that, I play games  ;) 

Please,  put here (or Link it) what you think about this gun, I´m interested what people thinks, or if these "lightGuns" are working in all configurations. OF course, I´m interested in offering HELP too

THANK YOU!!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 09, 2006, 03:40:31 am
 

im using wingun with ONE gun and am noicing lag in HOTD2 and Mad Dog McCree. I have not tested MAME yet as caliebration has been a nightmere thus far.
Do you reccomend guncon2mouse over wingun as a single player option? What disadvantages will this give me over wingun.

Also I have a mains powered USB hub and it cuts power to the gun when both the gun and recoil function are plugged in! This is ridiclious, how much power do these things need??!!Anyone other inwah had this problem? what was the solution?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 09, 2006, 03:58:18 am
Quote
Also tried all the drivers on a Win98 machine and could not get anything to work.  Wingun gave some errors on install and uninstall dealing with needing 16-bit DLLs instead of 32-bit.  There was only one install version.  Could not get Smog's or the drivers from the gun manufacturer to recognize the gun was installed.

Well ... if your system does not RECOGNIZE the gun you can't really blame this to  the driver. This is not an application that MUST recognize the gun but it's a piece in the operating system, when windows see the peripheral you give it the driver and that's all. The thing that could happen is that in the control panel you don't see the guns but this is a win2k related problem ...

I've noticed that (once hardware calibrated) with this gun the autocalibration works preatty well, so what you have to do is just install the driver, you would not even need to open up the control panel unless you want to change the buttons or key mapping .

So, in win98, just :
1) Hardware calibrate
2) remove any other driver for the gun (including that sh|t from EMS)
3) Install the GunCon2PC driver suite
4) hit refresh on the device manager or unplug/replug the gun
5) tell windows to load the GunCon2Mouse driver
6) Maybe restart windows (maybe)
7) KILL 'EM ALL

@Silver
Any advice on how the non linear coordinate conversion (log pot) should work ? I think a checkbox on the configuration panel could be the solution. Something like "Use log scale" ...

@Aljupy
I've noticed that you must stay a bit above the led stands, I mean you cann't stay just in front of them  ... does this happens to you too ? This was mainly the reason why the calibration drove me crazy yesterday.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Gh0sty on February 09, 2006, 04:40:45 am
@ALL

EMS just released there new driver Gun2Mouse V.3.0 (98/2K/ME/XP) !
This setup up file includes the LCD TopGun Driver, the Tester program and the Gun2Mouse V3.0. The driver crashing problem in Gun2Mouse V2.1 is solved in Gun2Mouse V3.0. The performance of the gun2mouse function is also improved.

I'm at work so i cant test it until later tonight :/

Smog i hope you can sort out some of the problems you discovered with your driver,
i wanna test it out to see & feel the difference compared to Wingun on my XP system.

R
Gh0sty
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 09, 2006, 04:44:26 am
EMS just released there new driver Gun2Mouse V.3.0 (98/2K/ME/XP) !

That's good news....it would be nice to see an official solution that works!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 09, 2006, 04:51:16 am


im using wingun with ONE gun and am noicing lag in HOTD2 and Mad Dog McCree. I have not tested MAME yet as caliebration has been a nightmere thus far.
Do you reccomend guncon2mouse over wingun as a single player option? What disadvantages will this give me over wingun.

Also I have a mains powered USB hub and it cuts power to the gun when both the gun and recoil function are plugged in! This is ridiclious, how much power do these things need??!!Anyone other inwah had this problem? what was the solution?

First of all: I´m sorry for WINGUN and GUNCON2MOUSE fans, I´m going to put here my honest opinion and the opinion of my PC:

WINGUN:
Pros :)
-SUPER EASY callibration, you can set up multiple players in less than 1 or 2 minutes (I Think most people agree here)
-It doesn´t freeze my PC while configuring/calibrating a gun or playing a game.
-It is possible To play 2 Players with same gun. It can register 2 Shoots at same time (or nearly same time, I can not detect any "visual lag" here)
-Never interfere your mouse for nothing, Mouse is mouse and gun is gun
-Assign EASYLY Any key from Keyboard/Mouse to any button of your LightGun. Guncon2Mouse has the same option but has some keys less.

cons :(
-LAG LAG LAG LAG LAG. Where? I found it in : "Troubleshooter compatible games" and in some mame games that require a lot of my PC (Like Revolution-X). Acorns (Wingun Author) Said me that some Video  Graphic´s card are the most responsible of the LAG.

GUNCON2MOUSE:
Pros :)
-It is a MOUSE. It is like an Act Labs LightGun but with tracking and a few extras more. (ACT LABS gun has a built-in mouse driver)
-Do not expect to be more "fast" than Wingun both track at same speed in WINDOWS IMHO. But this one will NEVER experiment LAG anywhere with anygame. Ideal for "Troubleshooter compatible games", or that games that requires a lot of your Graphics card.

Cons :(
-Very often (to my PC) when calibrating a gun, cursor goes like crazy
-Sometimes, mouse don´t response more. It can by fixed if you go to control panel and make some Save/Refreh.
-It is not really a con....but I need 5 Minutes to calibrate a Gun.
-I Suffer a lot to calibrate 2 guns, because sometimes, one of them goes to the left edge and stay there for looong time.


*JITTERING: Is the same on both drivers. But Guncon2Mouse has an option to reduce it......IMHO I do not recommend to have less jittering, but that is a COOL option.
*FLASHING SCREEN: lol After months asking it to both autors, now it is useless, Please, keep these option enabled in further versions, we like to remember it :D :D

I just want to say that I use both of them. Do no offense anyone. And my PC is a world totally different from the others PC.Maybe It is a coincidence, but the problem that one driver has, is fixed in the other  :D

So, you see. Sorry, but I can not recommend ONE driver. If you wants JUST ONE..... I think it depends more on the games that you like and how well the driver you choosed works with those.

About Power from USB. I Use 4 Ports of my PC. (2 for guns and the other 2 for their power) It works very Good.....Do you see what I said? Every PC is a WORLD.
For your Curiosity: I can connect my 2 guns in  the 4 Xbox portcontrollers and recoil works the same than in my PC. (PS2 just have 2 USB ports)

What about to connecting the "recoil port" of your gun in a Xbox or PS2 or an external power supply?? sometimes, I do it to have more USB ports free in my PC.

SEE YOU!!!!!!!!

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 09, 2006, 05:12:17 am
@Aljupy
I've noticed that you must stay a bit above the led stands, I mean you cann't stay just in front of them  ... does this happens to you too ? This was mainly the reason why the calibration drove me crazy yesterday.

I HAD this problem the FIRST DAY (Last week). Right now This LightGun IS THE BEST THAT I HAVE. Aren´t you agree??
Just "play" a litlle with the Led Stands.....then you go to your "place of play" until you found that gun TRACKS PERFECT .

I said that you would found the "Trick" Didn´t me? ;) What do you thing NOW of this gun??


NAMCO in the next TIME CRISIS 4. Is going to use the "same" technology than ever: A photosensor wich works with the bright of the monitor. Why do not they use this InfraRed technology? It Tracks everyWhere. Namco is going to use the same technoly that they used in POINT BLANK (Its First GUNCON game)

GHOST SQUAD  (from SEGA)  and lot of SEGA games uses Infrared. Ghost Squad in Arcades Works flawlessly.
Fun game that uses Tracking when you must Deactivate bombs, Unleash hostages, boxing, Sniper.....

Because RGTG1 dissapointed me I never tought i would say this: INFRARED IS THE WAY!!!!!

SEE YA!!!!!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 09, 2006, 06:40:59 am
@Silver
Any advice on how the non linear coordinate conversion (log pot) should work ? I think a checkbox on the configuration panel could be the solution. Something like "Use log scale" ...

Was thinking about this. To be honest I don't think that this will work easily for jpark as it seems to change over the screen. Opwolf should be easier, but the more I think about it the stranger the behaviour is. As the game is reading the co-ordinates from the gun perfectly over the whole screen in calibration, but is totally useless in game.

I'll take a more accurate look tonight and see if the acceleration is linear over the screen or not. You might be able to just get away with a fractional scale factor (ie read the co-ords from the gun, then * 0.5 or something). This will reduce the accuracy of the gun though, and would be a serious bodge. I'm going to try and test this game with an analog joystick (just remembered i've got one in a cupboard somewhere) as I can't see it working correctly with one at all (I believe the arcade was an analog joy).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 09, 2006, 08:27:48 am
I have to say that I am very happy with these guns.  These guns have worked so well, that I have already sold both of Act-Labs guns.

I have had no problems related to the USB ports.  I use this  Belkin Hub (http://www.bestbuy.com/site/olspage.jsp?skuId=6191523&type=product&id=1067390694287) and I have tested running the power for the LED stands and recoil on both guns.  I even tried switching the recoil on both guns to full auto and holding both triggers for about a minute.

I have had a few issues with reflections/bright lights that cause some flaky performance, but I just turn off a light or two and I'm fine.

So far Wingun has performed well and easy to use, but it has some lag and does not present the system with two seperate mice.  Smog's driver works well, but the control panel has issues in Win2K that prevent me from mapping the buttons.  I'll have to try out the new drivers from EMS tonight.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 09, 2006, 09:07:44 am
 :( Well after just over a week of use it looks like my gun has failed.... It's refusing to go into hardware calibration.

It still recognises the LED stands and turns the laser on when it's pointing at them, but does not initialise hardware calibration when the A and B buttons are held down.  Also windows no longer recognises it as either a Guncon2 device or as an HID device, reporting it as an "Other USB Device"

I've mailed EMS but have had no reply so far..... but it does look like my gun is going back...  :(

Best Regards,
Julian (Fozzy The Bear)

It's almost certainly been one of those days today :'(
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 09, 2006, 11:26:20 am
I can't wait to hear the reviews from the new EMS software. Will this eliminate the need for the other drivers?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 09, 2006, 11:30:02 am
I can't wait to hear the reviews from the new EMS software. Will this eliminate the need for the other drivers?

I would have tried it this morning..... Only the gun has fried.... See above.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: patrickl on February 09, 2006, 11:45:54 am
2) remove any other driver for the gun (including that sh|t from EMS)
How do I uninstall the drivers?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 09, 2006, 12:06:25 pm
:( Well after just over a week of use it looks like my gun has failed.... It's refusing to go into hardware calibration.

It still recognises the LED stands and turns the laser on when it's pointing at them, but does not initialise hardware calibration when the A and B buttons are held down.  Also windows no longer recognises it as either a Guncon2 device or as an HID device, reporting it as an "Other USB Device"

I've mailed EMS but have had no reply so far..... but it does look like my gun is going back...  :(

I wouldn't be so hasty.  I don't think the calibration will work if the drivers in your system are hosed.  And from your description, it sounds like they are.

I had the same problem the first time I plugged in the gun, prior to installing the drivers.  Once the drivers were installed, the calibration routine started working.

YMMV,
RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 09, 2006, 12:33:26 pm
Thanks Randy,
                         I'll give it another try tonight.... I haven't changed anything as far as the drivers are concerned, so I'm not sure why it's suddenly playing up like this.

Might be best if I just try clear everything out and go through the registry with a fine toothcomb to weed any oddity out of it, before re-installing. I'll see what happens.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on February 09, 2006, 12:37:35 pm
yeah, not to offend anyone, but after all you guys install so many drivers, i wouldn't start blaming the guns till the last moment.  also, it sounds like some of you guys are coming to the end of your rope with patience for the gun system, but that's understandable.  good luck to everyone, since i'm waiting to get my own guns after you 'guinea pigs' smooth out most of the problems.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: panya on February 09, 2006, 12:40:54 pm
crazy... I put in an order for two of these bad boys on Tuesday night from Play-Asia.  They shipped yesterday.  And they arrived THIS MORNING.  That's the quickest I've ever received a package.  And from Hong Kong even! 

Hopefully I'll have the same luck installing them tonight    :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 09, 2006, 12:54:18 pm
I have tested the EMS Driver.

1) It is Like Wingun but without Laggin

2)I will use WINGUN over this one because:

In HOD2 The accuracy is something like "JURASSIC PARK" in mame, do not ask me why  ???

p.s. it doesn
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: destructor on February 09, 2006, 01:27:58 pm
LCD TopGun is available in European shop - PsxShop. But prize is more than crazy - 60EUR.
http://www.psxshop.nl/product_info.php?manufacturers_id=&products_id=1840&osCsid=a1e12143fc03e3e914adde9945a82f98
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 09, 2006, 01:41:00 pm
im disappointed with mine. you have to stand so far back just to shoot accurately.I had my brother round and he stood where he felt naturally, shots were going way off target. i cant be bothered to warn people to stay in a certain position.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 09, 2006, 02:12:59 pm
LCD TopGun is available in European shop - PsxShop. But prize is more than crazy - 60EUR.
http://www.psxshop.nl/product_info.php?manufacturers_id=&products_id=1840&osCsid=a1e12143fc03e3e914adde9945a82f98

That is the reason why the custom charged 31 €uros (Around 26 USD) to SMOG.  They want everybody paying the same expensive price.   >:(

Expect this price in All of Europe.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 09, 2006, 02:31:22 pm
New EMS driver tested during my first 5 minutes with the gun:

- Hardware Calibration OK.
- Mapping keys: Can't map any button to the 'Alt' key. The mapped keys works on windows: mame32 menu, notepad, but it doesn't work in mame (only the trigger).
- If I switch the resolution, I must recalibrate (i think is normal, but someone said that this gun is not affected for this)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 09, 2006, 02:32:16 pm
Thanks again Randy,
                                    I should have tried the system in the first place....  ::)

Seems my registry got hosed by some miserable little utility that I was using yesterday... I have no idea what it was doing messing with the guncon drivers though. Restored the registry from three days ago, when I know it was working and the gun calibration came back on.

I've got the gun back running, but I've now hit another problem. with Smog's driver......  (please don't suggest Wingun.... I can't get that working at all)

For some unknown reason, the gun is only active if it's pluged in when I reboot the machine. I can do the hardware calibration, but the mouse cursor will only track 3/4 of the way down the screen and then the gun drops it and it goes and sits in the top left corner. The strange thing is that it tracks from one side to the other perfectly.  The gun isn't losing sight of the stands either, because the laser is still on way past the edge of the monitor.

Unfortunately, pointing off screen doesn't seem to release the cursor to mouse control, even though I have that set in Smog's driver. The only way I can get mouse control is to unplug the gun, then plug it back in again...

Although that has another problem, in that although the gun is recognised again by windows, no matter what I do the driver won't pick the mouse cursor back up and won't calibrate (no matter how many times I refresh it). I can see the coordinates changing if I look in the driver.... but it just won't pick up the mouse or respond to the trigger and other buttons.

So right now my main problem is that I can't get into the driver control panel while the gun is active, because it won't move the mouse pointer down there, and I can't set the software calibration up because I need my mouse to get at it, and it won't release the mouse while it is active. Catch22...

I'm not giving up.... but it is driving me absolutely mad right now. I'm spending way more time trying to get it to work than I am running games.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChicagoDave on February 09, 2006, 02:34:57 pm
I have to say that I am very happy with these guns.  These guns have worked so well, that I have already sold both of Act-Labs guns.

I have had no problems related to the USB ports.  I use this  Belkin Hub (http://www.bestbuy.com/site/olspage.jsp?skuId=6191523&type=product&id=1067390694287) and I have tested running the power for the LED stands and recoil on both guns.  I even tried switching the recoil on both guns to full auto and holding both triggers for about a minute.

I have had a few issues with reflections/bright lights that cause some flaky performance, but I just turn off a light or two and I'm fine.

So far Wingun has performed well and easy to use, but it has some lag and does not present the system with two seperate mice.  Smog's driver works well, but the control panel has issues in Win2K that prevent me from mapping the buttons.  I'll have to try out the new drivers from EMS tonight.



Hi Erik,

It seems that you really didn't like the Act Lab's guns.  I am planning to get the Act Labs TV Gun and I was wondering why you seem to hate them so much?

Thanks in advance,
Dave
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 09, 2006, 03:14:32 pm
It seems that you really didn't like the Act Lab's guns.  I am planning to get the Act Labs TV Gun and I was wondering why you seem to hate them so much?

I think I can answer that one for you Dave.... They're not very accurate, hits tend not to always land where the guns are pointing. They have severe tracking problems on anything except a bright screen, because they need the light to know where they're pointing, so live tracking is near to impossible. Sometimes they will only track when the trigger is pulled and even then to get them to do it you have to flash the screen so they know where they're pointing.

The LCD Gun on the other hand, can track no matter how bright or dim the screen is and lands shots much more accurately. It's more of a fiddle to get it working, but when it does work it's way better and within a few weeks the driver issues should have been sorted out and it should then be a lot easier to install.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: evh347 on February 09, 2006, 03:17:01 pm
My (non-working) gun shows up in the Device Manager (WinXP Pro) as a "Guncon 2 or Compatible HD Device".  My other gun (working) also shows up in the Device Manager.  The non-working gun's laser does not turn on and the gun does not recoil.  Unplugging the USB recoil function does not remedy the situation. 

On the non-working gun, I've tried holding both the A and B buttons together and the laser does not turn on.  Yes, the laser switch is turned "on".  I've tried hitting Select and Start together to cancel...that doesn't do anything to reset the gun either.

I've tried all six of my USB connections, I've tried various drivers (Wingun works best), I've tried a system restore, and I've tried rebooting.

I'm about ready to give up...and NOW...I have a problem in HOTD2.

It seems player one won't fire when hitting the Left Mouse.  It won't even fire when using my mouse.   What gives?  My working gun fires in Mame and WINGUN's buttons are configured to Trigger=Left Mouse.  But, the mouse won't fire for Player One either.  I went into the HOTD2 config utiliity, but I don't see where to configure the Player One controls beyond "Mouse/Keyboard".  Anybody help? 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChicagoDave on February 09, 2006, 03:27:52 pm
It seems that you really didn't like the Act Lab's guns.  I am planning to get the Act Labs TV Gun and I was wondering why you seem to hate them so much?

I think I can answer that one for you Dave.... They're not very accurate, hits tend not to always land where the guns are pointing. They have severe tracking problems on anything except a bright screen, because they need the light to know where they're pointing, so live tracking is near to impossible. Sometimes they will only track when the trigger is pulled and even then to get them to do it you have to flash the screen so they know where they're pointing.

The LCD Gun on the other hand, can track no matter how bright or dim the screen is and lands shots much more accurately. It's more of a fiddle to get it working, but when it does work it's way better and within a few weeks the driver issues should have been sorted out and it should then be a lot easier to install.

Best Regards,
Julian (Fozzy The Bear)

Thanks!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ahofle on February 09, 2006, 03:40:17 pm
It seems that you really didn't like the Act Lab's guns.  I am planning to get the Act Labs TV Gun and I was wondering why you seem to hate them so much?

I think I can answer that one for you Dave.... They're not very accurate, hits tend not to always land where the guns are pointing. They have severe tracking problems on anything except a bright screen, because they need the light to know where they're pointing, so live tracking is near to impossible. Sometimes they will only track when the trigger is pulled and even then to get them to do it you have to flash the screen so they know where they're pointing.

Do you have Act Labs TV guns?  THey ALWAYS require the trigger to pull to track, and they always flash the screen when you pull the trigger.  That's why there is an S-Video pass through.  So it does not matter if the 'screen is dark', the flash makes it bright.  Not sure what you mean here.  I find the accuracy to be pretty damn good when you calibrate carefully.  HOTD2 works absolutely perfectly with them, and every MAME lightgun game I've tried works very well, with the exception of the 'tracking' games like T2.  My only complaint is that I don't like the screen flashing.  I was hoping these LED guns would solve that problem, but I find it absolutely ridiculous that you have to stand 4-6 feet away (or twice the display width) from the screen to get them to even work.  Until that minimum distance is improved, I doubt I'll part with my act-labs guns.  I can stand whereever I want, keep the lights in the basement on, and don't have to tell my friends exactly where to stand when we play gun games.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on February 09, 2006, 03:48:22 pm
Anyone try the new drivers with two guns yet??  I wont be able to play for a few days :(

Anyway, about the drivers... your system isn't as hosed as mine was... For 1/2 a day when I plugged my gun in, XP INSTANTLY went to blue screen of death (first time I've seen in in XP) then reboot!  I had spent 100 bucks and shipped something across the world... for a convient reset button! 

I ended up having to edit my registry by hand removing all the drivers... then it worked...  I can see by the time we get all these drivers working well, a bunch of people will have to reinstall windows XP.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 09, 2006, 04:27:41 pm
Ok...I installed the new EMS driver. 2 things...

1) doesn't look like off screen reload works. Offscreen shots should register as right mouse button. Does anyone know how to configure that in there gun2mouse software?

2) in the fire test util, the center shot lines up perfectly but the 4 corner circles are way off. How are we suppose to calibrate this with their stuff??
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 09, 2006, 04:32:55 pm
It seems player one won't fire when hitting the Left Mouse.  It won't even fire when using my mouse.   What gives?  My working gun fires in Mame and WINGUN's buttons are configured to Trigger=Left Mouse.  But, the mouse won't fire for Player One either.  I went into the HOTD2 config utiliity, but I don't see where to configure the Player One controls beyond "Mouse/Keyboard".  Anybody help? 

If left mouse button won't fire when using the mouse, but its set in HOTD2 config, then it sounds like you are running the Troubleshooter.

A word to anyone who has installed the troubleshooter, it activates itself by default for ALL games it supports - that means it is intercepting the controls input. I had this issue and thought I was going nuts... Go to the control panel, run the toubleshooter config, and you can enable/disable support for games. Read the docs too about what you need to select to get the game working. I recall having your problem when I had selected ActLabs PC USB guns and not PC TV guns - they are the setting that appear to work with the troubleshooter for this LCD gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 09, 2006, 07:31:45 pm
Ok...I installed the new EMS driver. 2 things...

1) doesn't look like off screen reload works. Offscreen shots should register as right mouse button. Does anyone know how to configure that in there gun2mouse software?

2) in the fire test util, the center shot lines up perfectly but the 4 corner circles are way off. How are we suppose to calibrate this with their stuff??

Same results here - except although the test is inaccurate, I found its quite accurate to use. It looks like they have simply drawn the 4 external targets in the wrong place (!)...

Offscreen reload - surprised that does not work. Smog your driver works here - when firing off screen what do you send? I did not think it was 2nd mouse button (eg in Lethal enforcers, only 1 button per player available to map) and right mouse will not reload gun, but shooting offscreen does. Is it a left mouse button with a 0,0 co-ordinate or something else?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 09, 2006, 08:12:28 pm
Opwolf 3 info...

I've tried playing Opwolf3 with an analog joystick with strange (I think) results. The arcade machine used a positional joystick (inside a gun case) so it should be playable with an analog joy (again, I think). I don't why the driver uses a lightgun input.

I can calibrate it fine (same as lightgun) - it reads out the full values of X,Y from 0 to 500 for each.

In game - the crosshairs ALWAYS start near the lower left of the screen, about 15% in from the left edge, and almost on the bottom edge. The means that (at the moment) in-game ALL -ve readings on the Y-axis are completely ignored. I'm using a return to centre analog joy, and it always returns to the same point, bottom left (note in the driver the port is set to start in the middle of the screen), so I presume its the game itself doing this.

I can only assume that this is to do with the position of the guns mounted near the screen:

http://www.klov.com/game_detail.php?letter=O&game_id=8928 (http://www.klov.com/game_detail.php?letter=O&game_id=8928)

where I presume that moving each gun to point to the calibration points is going to give an unusual reading on the joystick.

What would be handy here is knowing someone who owned a Op wolf 3 cab, who could supply some gun calibration readings from the service menu.....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 09, 2006, 08:28:39 pm
Has anybody had any luck with installing the Acorns Wingun driver on 98se ??
 
The following is what his web site says:
Quote
I'm using Windows 95/98/ME and it won't work!
After version 0.9B a seperate installer is provided for Windows 95/98/ME. Use this instead of the standard installer. Also, note that not all features are available under the older operating systems!

I can't find the installer he's talking about anywhere... and I'm getting errors during the install that mean that the drivers themselves are not actually installing.

If anybody knows the correct proceedure for this, please let me know.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: panya on February 09, 2006, 08:40:10 pm
incase anybody wants to shop from Play-Asia, I got a $5 off coupon with my order also:
DH-TXO-VCF

minimum product value $50
expires 4-8-2006
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: cobey on February 09, 2006, 09:18:00 pm
bought a second powered usb hub. Everything works great now. Wingun is dead on accurate. House of the dead three is great (except it auto reloads even though all the autoreload options are off) and mad dog was great also.

The only question i have left is why some people are turning off the troubleshooter for mame? It does not seem to effect area 51 when i leave it enabled.

cobey
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 09, 2006, 09:52:55 pm
Why have something running when you do not need it?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JODY on February 09, 2006, 09:56:29 pm
Has anybody had any luck with installing the Acorns Wingun driver on 98se ??
 
The following is what his web site says:
Quote
I'm using Windows 95/98/ME and it won't work!
After version 0.9B a seperate installer is provided for Windows 95/98/ME. Use this instead of the standard installer. Also, note that not all features are available under the older operating systems!

I can't find the installer he's talking about anywhere... and I'm getting errors during the install that mean that the drivers themselves are not actually installing.

If anybody knows the correct proceedure for this, please let me know.

Best Regards,
Julian (Fozzy The Bear)


I had the same problem.  Tried Smog's driver on Win98 and it said a DLL was missing some functionality and asked if I was using the correct version.  I'm running Win98SE with the latest updates.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 09, 2006, 10:16:12 pm
Has anybody had any luck with installing the Acorns Wingun driver on 98se ??
 
The following is what his web site says:
Quote
I'm using Windows 95/98/ME and it won't work!
After version 0.9B a seperate installer is provided for Windows 95/98/ME. Use this instead of the standard installer. Also, note that not all features are available under the older operating systems!

I can't find the installer he's talking about anywhere... and I'm getting errors during the install that mean that the drivers themselves are not actually installing.

If anybody knows the correct proceedure for this, please let me know.

Best Regards,
Julian (Fozzy The Bear)


I had the same problem.  Tried Smog's driver on Win98 and it said a DLL was missing some functionality and asked if I was using the correct version.  I'm running Win98SE with the latest updates.


I managed to install Smog's Guncon2PC Driver..... But I've got major problems getting it to work. It drops the mouse cursor in the bottom 1/3rd of the screen for unknown reasons and I can't calibrate it.

Acorn's Wingun just simply won't install at all.... Like I said I'm struggling to find the win98 installer he talks about on his web  page.

At the moment my everyday machine is WinXP so no huge problems although still fiddly to install on.  But my Mame Cab is very much a Win98 machine. So I really need to install a working driver on there. So please if anybody knows how to install Wingun on 98se shout up!!

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: panya on February 10, 2006, 01:03:38 am
 :D

wow, big thanks to Smog... his driver got my gun up and working without any calibration other than the standard one!  Wingun didn't work for me, maybe I'll play with it later (or maybe not - if it ain't broke, don't fix it)

So at least I know the hardware works, I'll worry about software later on.  And I can't wait to pull my hair out when I try to get 2 guns working  :-\

In terms of lag or jitter, I don't really see any huge difference between this gun and Ghost Squad's.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 10, 2006, 01:15:45 am
Ok...I installed the new EMS driver. 2 things...

1) doesn't look like off screen reload works. Offscreen shots should register as right mouse button. Does anyone know how to configure that in there gun2mouse software?

2) in the fire test util, the center shot lines up perfectly but the 4 corner circles are way off. How are we suppose to calibrate this with their stuff??

Same results here - except although the test is inaccurate, I found its quite accurate to use. It looks like they have simply drawn the 4 external targets in the wrong place (!)...

Offscreen reload - surprised that does not work. Smog your driver works here - when firing off screen what do you send? I did not think it was 2nd mouse button (eg in Lethal enforcers, only 1 button per player available to map) and right mouse will not reload gun, but shooting offscreen does. Is it a left mouse button with a 0,0 co-ordinate or something else?

Same here too.
1) I think this depends of the driver. Wingun and Guncon2mouse can 'map' the offscreen to a key or something else. The EMS new driver no.
2) The test program is absoluty anuseful.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 10, 2006, 02:26:36 am
:D
In terms of lag or jitter, I don't really see any huge difference between this gun and Ghost Squad's.
There is one difference....... Big size :D in Ghost Squad you take a machinegun wich seems G36c + MP5 mixed.  Also another difference is the Powerfull Recoil of the Arcade game. I love it.

And...yes, you are right...I wrote it before.....There is the NORMAL jittering that it should be.  If you decrease Jittering with SMOG driver, you
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 10, 2006, 02:49:26 am
Has anybody had any luck with installing the Acorns Wingun driver on 98se ??
 
The following is what his web site says:
Quote
I'm using Windows 95/98/ME and it won't work!
After version 0.9B a seperate installer is provided for Windows 95/98/ME. Use this instead of the standard installer. Also, note that not all features are available under the older operating systems!

I can't find the installer he's talking about anywhere... and I'm getting errors during the install that mean that the drivers themselves are not actually installing.

If anybody knows the correct proceedure for this, please let me know.

Best Regards,
Julian (Fozzy The Bear)
Let
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 10, 2006, 02:52:52 am
Ok, I succeded to work out the most of the bugs in configuration handling. There is only one BIG thing that I really don't know how to fix :( These LCD guns does not like to be resetted: Not like the guncon2, each time I reset the USB for letting the gun re-read the configuration (like on save button pressing) the gun stops sending data !!!! And the cursor go in the top-right or bottom-left corner ... It willl take a while before I find a way to fix it.

Anynews about the original support?  Is really a driver or again a sucking (I mean that sucks away cpu power :D ) application ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 10, 2006, 02:59:15 am
0.104u1
-------


MAMETesters Bugs Fixed
----------------------
esb0104gre [Mathis Rosenhauer]



Source Changes
--------------
[ ...... ]
Fixed default gun location for a number of lightgun games. [SilverFox]
[ ...... ]


YEAH :D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 10, 2006, 03:28:21 am
I was hoping these LED guns would solve that problem, but I find it absolutely ridiculous that you have to stand 4-6 feet away (or twice the display width) from the screen to get them to even work.  Until that minimum distance is improved, I doubt I'll part with my act-labs guns.  I can stand whereever I want, keep the lights in the basement on, and don't have to tell my friends exactly where to stand when we play gun games.

We could open a New Thread to make a discussion. :)
Let
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 10, 2006, 03:30:02 am
Ok, I succeded to work out the most of the bugs in configuration handling. There is only one BIG thing that I really don't know how to fix :( These LCD guns does not like to be resetted: Not like the guncon2, each time I reset the USB for letting the gun re-read the configuration (like on save button pressing) the gun stops sending data !!!! And the cursor go in the top-right or bottom-left corner ... It willl take a while before I find a way to fix it.
Yeah... I reported this one about one page back...

Anynews about the original support?  Is really a driver or again a sucking (I mean that sucks away cpu power :D ) application ?
No! The new EMS driver sucks!! Does not work at all on Windows98se....

BUT!! Now I got your attention...  :laugh: Can you tell me why I can't get your driver to release control to the mouse and also to return control to the gun in Win98se...  When I point off screen I need it to release control to the mouse and even if I turn that on in the driver it doesn't do it.

also can you tell me why in Win98se I can only get the mouse cursor to track 3/4 of the way down the screen and it then loses the mouse (which goes up to the top left corner)....  The gun can still see the LED stands, becuase the laser is still on and changing position makes no difference.

HELP!!

Best Regards,
Julian (Fozzy The Bear)

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Gh0sty on February 10, 2006, 03:30:57 am
cool Silverfox is in the news! :D

About the new EMS driver, i tested it yesterday night, installing was with no poblem, but
under hardware it didnt show anything like Acorns or Smugs drivers ie. Gun2con

I dont understand the Testprogramm, if you try to shot the 5 circles on the screens, the
one at the edges are way off ! I have to aim outside the whole monitor to hit the circles.
And i didnt find a way to correct (calibrate) this. Anyone else with more luck?

So i uninstalled it later again and went back to Acorns Wingun. This works good, if i have
a offset while aiming a can correct (calibrate) this in the Calib. Menue shooting the 6 circles.

R
Gh0sty
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 10, 2006, 03:33:14 am
And the cursor go in the top-right or bottom-left corner ... It willl take a while before I find a way to fix it.

Anynews about the original support?  Is really a driver or again a sucking (I mean that sucks away cpu power :D ) application ?
He, he,. I posted as a posible con of your driver could be that, I´ll go to erase it. I realized that the LCD top gun were giving some more trouble than a Guncon2. Everybody is posting bugs wich with a Guncon2 we never saw.

GOOD LUCK!!!!!!!!! Thanks to all people that is helping this project!!!!!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 10, 2006, 03:50:29 am
Ok, I succeded to work out the most of the bugs in configuration handling. There is only one BIG thing that I really don't know how to fix :( These LCD guns does not like to be resetted: Not like the guncon2, each time I reset the USB for letting the gun re-read the configuration (like on save button pressing) the gun stops sending data !!!! And the cursor go in the top-right or bottom-left corner ... It willl take a while before I find a way to fix it.

To get the gun to start sending data again after plugging it back in... I found that it will start sending data if you refresh the windows device manager (in control panel / system).  But!! although your driver sees the data it does not pick up the mouse control again.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: old_computers on February 10, 2006, 04:47:58 am
Hi guys,

I received my gun two days ago from play-asia.com
There were very quick considering I'm based in France, but I had to pay 25
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jberries on February 10, 2006, 04:54:01 am
Hello
I get the following problem when connecting the gun to a USB port:
USB Device Not Recognized - One of the USB devices attached to this computer has malfunctioned, and windows does not recognize it.......
So I go to Device manager and on USB controllers there is a Unknown Device.  I go to the properties and see that on "Driver details" it says "No driver files are required or have been loaded for this device".  So then I "Update drivers" and point it to \Program Files\WinGun, but it tells me no better match could be found.
For some reason I can't force XP (SP2) to use the WinGun drivers.
Any ideas?  I have read this entire posting and still no luck.

I have also tried the following:
I have 2 LCD guns and they both give the same error.
I do get the lazer sometimes, but when pressing A+B I can't calibrate as no lazer light comes on.
I have tried all the other drivers, even EMS V3 and get the same result
I have unplugged/replugged, uninstalled/reinstalled and rebooted many times

Ahhhh help please.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 10, 2006, 05:00:16 am

Am i missing something here ?
Could someone help me ?

I don't want to realise that I paid so much for a non working item  :'(________

Olivier Boisseau
www.old-computers.com
Yes, we
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: evh347 on February 10, 2006, 05:13:53 am
It seems player one won't fire when hitting the Left Mouse.  It won't even fire when using my mouse.   What gives?  My working gun fires in Mame and WINGUN's buttons are configured to Trigger=Left Mouse.  But, the mouse won't fire for Player One either.  I went into the HOTD2 config utiliity, but I don't see where to configure the Player One controls beyond "Mouse/Keyboard".  Anybody help? 

If left mouse button won't fire when using the mouse, but its set in HOTD2 config, then it sounds like you are running the Troubleshooter.

A word to anyone who has installed the troubleshooter, it activates itself by default for ALL games it supports - that means it is intercepting the controls input. I had this issue and thought I was going nuts... Go to the control panel, run the toubleshooter config, and you can enable/disable support for games. Read the docs too about what you need to select to get the game working. I recall having your problem when I had selected ActLabs PC USB guns and not PC TV guns - they are the setting that appear to work with the troubleshooter for this LCD gun.

Yes indeed...that did appear to be the problem.  I disabled the Troubleshooter and the "working-gun" is working again within HOTD2.  It can get so confusing as to what is affecting what with so many drivers and utilities running to make the LCD topgun work. 

My other gun is still non-functioning though.  All I've heard back from PlayAsia so far is...

"thank you for contacting Play-Asia.com.

I am very sorry to hear about this. Have you already checked the connections, if everything is connected well?

Also, which system did you test with the guns?

In case of any further question please do not hesitate to contact us again."
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: old_computers on February 10, 2006, 05:15:14 am

Yes, we
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 10, 2006, 05:36:18 am
Ok, I succeded to work out the most of the bugs in configuration handling. There is only one BIG thing that I really don't know how to fix :( These LCD guns does not like to be resetted: Not like the guncon2, each time I reset the USB for letting the gun re-read the configuration (like on save button pressing) the gun stops sending data !!!! And the cursor go in the top-right or bottom-left corner ... It willl take a while before I find a way to fix it.

I have found that hitting Save for a 2nd time seems to reliably bring the gun back... So try a double reset, or some kind of delay in there. Seeing as the gun seems to store its harware calibration when de-powered, it must have some kind of eeprom in there that takes a short time to initialize.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 10, 2006, 05:38:48 am
0.104u1
-------

Source Changes
--------------
[ ...... ]
Fixed default gun location for a number of lightgun games. [SilverFox]
[ ...... ]

I can now die a happy man....

 8)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 10, 2006, 06:08:33 am
Thanks for your help Aljupy !

I saw that START button indeed and pressed it
In fact I spent 30 minutes playing with the EMS driver, being sure I made the rigtht things... with no luck so far. So, yes, I made sure the driver was running in the tray and was started.

Any other idea ?
Yeah, I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 10, 2006, 07:54:43 am
Yeah... I reported this one about one page back...

You are right fozzy, but I was not able to test anything till 2 days ag
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 10, 2006, 08:11:04 am
Quote
I have found that hitting Save for a 2nd time seems to reliably bring the gun back... So try a double reset, or some kind of delay in there.

Really ?!? It did not work for me!!! the double and delayed reset is the first thing I tought :D because indeed needs a lot less work :D I must check deeper

@SMOG
the same happens to me. I have to click "save" twice (or sometimes three) to see the changes "applied". But it just happens with this LCD TOP GUN :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: old_computers on February 10, 2006, 09:29:10 am

Yeah, I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: vibez on February 10, 2006, 10:18:00 am
Wow what is this I see here..... A new gun to play with. I'm excited  :D Can anyone give me a quick run down on the developments. I have two guncon2s setup on my cab. Is it worth me investigating the new guns?

Are they more accurate or more compatible than the guncons?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: unclet on February 10, 2006, 10:19:03 am
The good friends at Lik-Sang.com, have provided a coupon code to save $5 off a $40 purchase (which does not include shipping)

Coupon code: LS-6630F24A85

Use during one of the last pages at checkout.....


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on February 10, 2006, 12:05:27 pm
Wow what is this I see here..... A new gun to play with. I'm excited  :D Can anyone give me a quick run down on the developments. I have two guncon2s setup on my cab. Is it worth me investigating the new guns?

Are they more accurate or more compatible than the guncons?

READ THE THREAD!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 10, 2006, 12:12:50 pm
Wow what is this I see here..... A new gun to play with. I'm excited  :D Can anyone give me a quick run down on the developments. I have two guncon2s setup on my cab. Is it worth me investigating the new guns?

Are they more accurate or more compatible than the guncons?
@VIBEZ
We were you??? Welcome back to home!!!!!

Hey, this Lightguns are Superb.
IMHO They are far better than a SCORPION 3, NAMCO GUNCON2, and Mad Catz Blaster. and I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: panya on February 10, 2006, 12:47:31 pm
I wanted to be precise when I was aiming at the center of the screen for calibration, so I made a quick wallpaper with the center marked.  If it helps anyone, here it is (800x600).  Just stretch to fit or center as your wallpaper.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 10, 2006, 03:00:22 pm
BUT!! Now I got your attention...  :laugh: Can you tell me why I can't get your driver to release control to the mouse and also to return control to the gun in Win98se...  When I point off screen I need it to release control to the mouse and even if I turn that on in the driver it doesn't do it.
also can you tell me why in Win98se I can only get the mouse cursor to track 3/4 of the way down the screen and it then loses the mouse (which goes up to the top left corner)....  The gun can still see the LED stands, becuase the laser is still on and changing position makes no difference.
You've always had my attention :D. About the problem on win98se I feel this is somehow related to the update of the settings. Please try to remove and replug the gun to let me know what happens. I've optimized the start settings in the new release so that the autocalibration will work better.

OK... Tried that... The result is that control is released to the mouse when you unuplug the gun.  When you plug the gun back in, Windows recognises the gun and starts the driver. But mouse control is not returned to the gun.  The gun is sending data... if you look at the coordinates in the top two boxes of your calibration screen, you can see the numbers changing coresponding to the gun position on screen.

Hope that helps...

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JODY on February 10, 2006, 07:32:13 pm
I managed to install Smog's Guncon2PC Driver..... But I've got major problems getting it to work. It drops the mouse cursor in the bottom 1/3rd of the screen for unknown reasons and I can't calibrate it.

I had a similiar problems with my second gun.  After several tries got it to go through the hardware calibration.  Cursor is still very flacky on the right side of the screen and it usually won't register at all pointing it at the center.

Today it is back to doing almost nothing.  First gun works great so can't think it is anything causing a reflection or with the stands.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: The 80s Man on February 10, 2006, 08:33:51 pm
This really sucks, my Top Gun gave out and doesn't work at all now. the Cursor kept getting stuck on the left side of my computer screen and Laser pointer was always flickering on and off from the moment I set it up. So I hooked it up to my Playstation 2 and it worked some what for a while and then it gave out, no responce at all. Pull the trigger no recoil, no Laser pointer, no tracking at all. 

Lik-sangs return policy doesn't look to good, I might not be able to get an exchange. :'(   
I might have to buy another one (if I do it will be from Play-Asia) I just don't know if it would be worth it?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: paraziteking on February 10, 2006, 11:23:42 pm
Just saw this movie from EMS official site, which shows you how to use your moblie phone to detect the infrared from the LED stands. This sounds useful to detect if the LCD TopGun system is being interupted.

http://www.hkems.com/files/sony%20ericsson%20%20for%20IR.mpg


Well, here are other movies from that site :

http://www.hkems.com/files/ProPs2%20play.mpg

http://www.hkems.com/files/LCD%20TopGun%20-%20ps2.mpg

http://www.hkems.com/files/ProPs2%20calibration.mpg

http://www.hkems.com/files/CrtXbox%20play.mpg
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 11, 2006, 12:46:14 am
Just saw this movie from EMS official site, which shows you how to use your moblie phone to detect the infrared from the LED stands. This sounds useful to detect if the LCD TopGun system is being interupted.

Yes... That's right... but not just a mobile phone... Any digital camera should be able to see the light from the infra-red LED's So if you have a web cam or digital stills camera or digital video camera they should all work and show the IR light that your eyes can't see.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 11, 2006, 01:00:05 am
Ok...anyone else have the trouble of the gun stop working while in the middle of the game? I've noticed that when this happens, I can hit the start and select buttons once and the gun starts working again. I am glad I've noticed this since it doesn't 'kill' the game play...but why is it necessary??\
Do you think this is driver related or hardware related(due to usb or whatever). I have purchased a usb hub with exterior power. I have the LCD strips plugged into this. The guns are plug directly in the pc and I do not have the recoils plugged in. Any thoughts?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 11, 2006, 01:07:28 am
Ok...anyone else have the trouble of the gun stop working while in the middle of the game? I've noticed that when this happens, I can hit the start and select buttons once and the gun starts working again.

Have you got the side switch in position 3.... If you have, then it's set to auto fire auto reload.... I've yet to get auto reload to actually work. The gun will not fire in the game if you ran out of bullets. Pressing start and reset may be reloading.

You also didn't say which drivers you're using...

Best Regards,
Julian (Fozzy The Bear)

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 11, 2006, 02:00:29 am
OK!! I now have the EMS V3.0 driver working perfectly on Windows 98se. The driver functionality isn't perfect there are some keys that you can't assign in the driver, SO! Smog's driver will be a better solution once he irons the bugs out.

The EMS driver is now actually working and tracking the gun accurately. I managed to get these files by hassling EMS a bit.... Thank you EMS! Bear in mind that this is for Win98se... I've not tested it on anything else.

The way to get it to function, is:

1) Uninstall all other gun drivers. Then install the EMS V3.0 driver.
2) Plug in your gun (without the recoil)
3) Reboot the machine.
4) Go to Control Panel / System / Device Manager
5) You should see that you do NOT have an "HID Device" as "Guncon2" device, If you do then remove that device and refresh to get windows to find the correct EMS driver.
6) Look in USB Devices and you will find something called "EMS Link Cable Device" Check that it does not have a caution against it!! if it does and you have at some time had the previous EMS driver installed, then you will need to manually update the driver.
7) To manually update the driver you will need two files.... I've uploaded these to my web space..
DOWNLOAD THEM TO A FOLDER ON YOUR OWN MACHINE!! DO NOT TRY TO INSTALL THEM DIRECTLY FROM MY WEB SPACE!!!
Right click on these links and select SAVE TARGET AS: (don't change the file names) and make sure you save them both to the same folder and remember the name and location of it.
EMSLCD.sys (http://mysite.wanadoo-members.co.uk/moviola/EMSLCD.sys)
 Emslcd.inf (http://mysite.wanadoo-members.co.uk/moviola/Emslcd.inf)
8 ) Check the properties on the EMS LCD Link Cable and click Update Driver, When asked for a location for the driver click browse and navigate to the two files you just downloaded. Or click HAVE DISK and navigate to the two files you just downloaded.
9) Tell it OK!  Then when it completes, REBOOT with the gun plugged in!

Everything should now be working properly.

I'll leave the drivers up for the next week or two after that PLEASE share them with anybody that asks for them.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 11, 2006, 02:34:23 am

Fozzy or Anybody:
Did you success to play with 2 Lightguns in your PC?? I Didn´t success, I´ll try further when back home.

Please, do us a little favour.....could you check how HOTD2 works for you? In my case it was HORRIBLE ACCURATE, I do not know why (In windows desktop and mame, it was running fine and accurately)

Old_Computers I´m sorry, I do not know what to say.....If you could try in a Xbox or PS2 just to check if it responds.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 11, 2006, 10:24:19 am
in my opinion that  you can use digital camera with IR Filter to show what be gun-view.

or use web-cam with IR filter to detect the noise or troubleshooting


Just saw this movie from EMS official site, which shows you how to use your moblie phone to detect the infrared from the LED stands. This sounds useful to detect if the LCD TopGun system is being interupted.

Yes... That's right... but not just a mobile phone... Any digital camera should be able to see the light from the infra-red LED's So if you have a web cam or digital stills camera or digital video camera they should all work and show the IR light that your eyes can't see.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 11, 2006, 10:25:35 am
Hey Fozzy,
What's the point of using the EMS driver when it doesn't support offscreen reload in mame?

Also, I am using the wingun driver and the issue I am talking about has nothing to do with the autoreload. I have the side switch in normal. It sometime happens sporatically.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 11, 2006, 01:27:06 pm
Hey Fozzy,
What's the point of using the EMS driver when it doesn't support offscreen reload in mame?

The point is that it works in Windows98se.... Smog's driver has calibration and connection issues right now.... which he is working on and Acorns Wingun driver doesn't work on Windows98 at all. Can't even be installed properly.

So for anybody running windows 98 on their cab the manufaturers driver (EMS) IS the only option at the moment.

You are evidently running Windows XP or 2000...  So some of it is not an issue for you. I only run XP on my everyday machine not on my cab. Many of us run our cabs on 98SE for several other reasons.

Also, I am using the wingun driver and the issue I am talking about has nothing to do with the autoreload. I have the side switch in normal. It sometime happens sporatically.

Sorry that I didn't identify the problem for you.... It was a guess at what the problem might be in the hope that it might help you track it down.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 11, 2006, 01:31:59 pm
Fozzy or Anybody:
Did you success to play with 2 Lightguns in your PC?? I Didn
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 11, 2006, 02:19:36 pm
Fozzy or Anybody:
Did you success to play with 2 Lightguns in your PC?? I Didn
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JODY on February 11, 2006, 03:35:30 pm
Problems with Wingun Auto Calibration?

If you're having issues with auto calibration in Wingun try blanking out the 4 edge calibration values prior to going into auto calibration mode.  My fully functional gun had issues with auto calibration if the values were not right (values left over from trying the bad gun).  By issues I mean the cursor staying on one side of the screen or in one area.




Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JODY on February 11, 2006, 03:39:08 pm
This really sucks, my Top Gun gave out and doesn't work at all now. the Cursor kept getting stuck on the left side of my computer screen and Laser pointer was always flickering on and off from the moment I set it up. So I hooked it up to my Playstation 2 and it worked some what for a while and then it gave out, no responce at all. Pull the trigger no recoil, no Laser pointer, no tracking at all. 

Lik-sangs return policy doesn't look to good, I might not be able to get an exchange. :'(   
I might have to buy another one (if I do it will be from Play-Asia) I just don't know if it would be worth it?

Same symptoms as my bad gun.  As long as you are far enough back the laser should stay on without flickering as you move it around the screen.  One of my guns flickers bad on the right hand side.  Also there is a dead spot in the middle of the screen.  I've tried both sets of stands on two computers and experience the same problem.  Have confirmed all stand lights work via a digital camera.  If you get a flickering laser the gun isn't registering and you'll have lost shots and possibly a cursor jumping around on the screen.  Once in awhile when I move down the gun moves to the right.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fat_Trucker on February 11, 2006, 06:02:54 pm
Just double checking but there definitely aren't any light sources causing the interference?

I have mine set up with my cab, and it works a treat. Booted it the other day and experienced exactly the same problems as you with flickering and not registering in certain parts of the screen. It was a bright sunny day outside (although the room is fairly well shaded). Pulled the curtains and everything started working again. There wasn't any direct light affecting the screen but I'm guessing it was reflecting from somewhere and interfering with the LED's.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 11, 2006, 06:18:18 pm

A quick tip for those trying to use the gun on the XBOX or something else where good calibration is a problem:

When doing a hardware calibration, shoot just above the left LED bar to start it (as someone else mentioned).  Then shoot outside the cornersof the screen, not at the corners.  You may need to experiment a bit to find out where exactly to aim, but you can get very good calibration once you figure out where to point.

Playing HOTD was literally a "night and day" difference after the gun was properly calibrated.

Now my only real peeve is the distance (well, assuming the PC stuff ever gets working well under 98SE)

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JODY on February 11, 2006, 06:43:21 pm
Speaking of distance....got my second gun working.  The first gun worked great with me standing at about 6 ft. away from my 17" monitor.  The second gun didn't.  I thought distance might be an issue and had tried the second gun a few feet further back but no go.  Had to move some stuff in my room and standing about 9 ft. away from the monitor the second gun works great.

Would be nice if they were consistant...

What distances is everyone else working at on a 17" or 19" monitor?  9 ft. seems a bit far.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Gh0sty on February 11, 2006, 07:31:14 pm
about Distance, the Guns (yes both) works good from aprox 6 - 6.5 feet
on my 37". And like RandyT said, its a bit tricky to calibrate this guns perfect.
Its just not plug & play :p
But if you get a good setup finaly, playing Zero point or Point blank
with 2 guns is alot fun !
ah yes, i use Wingun on my winXP.

R
Gh0sty
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 11, 2006, 07:45:56 pm
What distances is everyone else working at on a 17" or 19" monitor?  9 ft. seems a bit far.

About 5 to 6 feet works fine on my 21" Monitor..

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mark6437 on February 11, 2006, 09:23:38 pm
I sold mine today. These guns require WAY to much tinkering. Also, I think the technology is flawed. once you Do get it calibrated then get finished playing and then want to play again later, you will never be standing in the same spot as when u last calibrated it. So you have to do the whole dog and pony show again. The problem is the camera in the gun I think. This kind of gun, in my opinion, will never work. What we need is a true arcade type gun. Those guns never get calibrated and get beat up on by every kid that walks by, but they always work, dead on.

Just my two cents.

But thanks for all the help on here.

Mark
 

[quote mark6437 last message even suggested he sold back his guns...  :([/quote]
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 11, 2006, 10:43:15 pm
I sold mine today. These guns require WAY to much tinkering.

No patience! 

They really only require tinkering right now. Once the drivers are sorted out they'll be as near to perfect as they're going to get. To be honest, the new EMS driver is almost there now.

As for saying that they require re-calibrating if you change position, I'm not finding that to be the case at all, now that I'm running the EMS driver on Win98se. The driver itself requires no calibration at all. Only the hardware calibration has to be done and that gets permanently stored by the gun.  In game (unless it's using the mouse pointer) you'd have to calibrate, no matter what gun you were using.

The only change I'm finding if you move position is an adjustment of the Laser and that would be the same for any gun, even a real one at different distances. The pointer is still tracking perfectly even when you change distance from the screen.

Your point about arcade guns is not correct.... I work with them all the time. They really are not that accurate and have to be calibrated whenever you power the machine up.  You're also restricted as to where you can stand with them in an arcade, by the machine itself and by the length of allowed cable.   Your point that you want arcade guns doesn't make much sense. House Of The Dead 3 uses exactly, and I do mean exactly, the same technology as the LED Guns you just sold, and very reliable it is too.

I think you've given up on these way too soon, they've only been on sale for about four weeks or so.

It's a pitty that you couldn't wait until the drivers got finally sorted out, but at the end of the day it's your personal choice, and if you don't like them I suppose there's not much point in you keeping them. Good luck with whatever guns you deside to use.

Best Regards
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: element51 on February 11, 2006, 11:02:57 pm
 I think arcade guns work better. I would much rather get some of them to work on my mame box
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 11, 2006, 11:13:48 pm
I think arcade guns work better. I would much rather get some of them to work on my mame box

If that was technically possible then no doubt that is what most of us would do. But it's very very difficult to interface a real arcade gun to a PC and get it to work. I won't say it's impossible, it'd just be damned expensive and difficult.

While it's very true that arcade guns are tougher... they have to be, given the environment they're in. They also cost upwards of $300 each as replacement parts...

It's a case of horses for courses.. When you pay ten times as much for an item of hardware, of course it's going to be built that bit tougher. The LED guns are designed for a domestic environment not a real arcade one.

But real arcade guns don't work any better or any more accurately. Trust me on this one, I work with real arcade guns almost every day. The issue here causing the problems is the drivers (which are being sorted out) not the actual hardware which as far as I can see is damned good for the money.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 12, 2006, 12:23:34 am
Long long years later, you maybe can get this type of the gun,   ;D


I think arcade guns work better. I would much rather get some of them to work on my mame box
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 12, 2006, 12:51:14 am
i guess that it is because the focus problems, each ems topgun focus have a tiny different, but i try lcd topgun before,  i can leave the led stands between 2~2.5 meter with  the tv size between 14 and 29 inch.

it is more important events, and  must be keep attection, as like:
1) the direction of the Led from stand.
2) the reflection from the object(e.g. glass, keys, high reflect objects place beside the led stand )
3) the backgroud light(the windows or door behind the tv or led stands)
4) each calibration positon will be effect the accurate, try few time and compare their accuracy, that let's you to know the suitable position.
5) turn off the lightgun recoil function~



Speaking of distance....got my second gun working.  The first gun worked great with me standing at about 6 ft. away from my 17" monitor.  The second gun didn't.  I thought distance might be an issue and had tried the second gun a few feet further back but no go.  Had to move some stuff in my room and standing about 9 ft. away from the monitor the second gun works great.

Would be nice if they were consistant...

What distances is everyone else working at on a 17" or 19" monitor?  9 ft. seems a bit far.


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: vibez on February 12, 2006, 04:00:54 am
@VIBEZ
We were you??? Welcome back to home!!!!!

Hey, this Lightguns are Superb.
IMHO They are far better than a SCORPION 3, NAMCO GUNCON2, and Mad Catz Blaster. and I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 12, 2006, 06:46:52 am
3) Calibration. As my cab is using an arcade monitor. I cannot run any frontend at 640x480 because the arcadevga interlaces the display and causes the screen to flicker and makes text hard to read. So I run my cab at a much lower res for the frontend and then run games at a higher res. This switching of res could cause problems with calibration from what I have read.

No that's not correct at all.... Changing resolution has absolutely no effect at all on the calibration.

The other things you say would clearly be a problem for you though, especially given your limited space. The guns need at the very least, 5 feet to work because they have to be able to see all of the LED's on the two stands.

Best Regards,
Julian (Fozzy The Bear)

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fat_Trucker on February 12, 2006, 07:01:14 am
Mines running on a cab with 25" screen. I have the led stands stuck either side of the bezel so in all they are around 24" apart, in terms of height, the stands are positioned so the top LED is an inch or so above center when I'm aiming the gun straight ahead and mine work perfectly fine from 6ft.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 12, 2006, 10:35:19 am
I have a problem.

I finally got my gun in a working state that im satisified with. however i have only tested with pc games mad dog mccree and hotd2.
I tried FCEUltra and installed a power shot? gun device in its virtual port settings (for some reason I could not put a zapper). there is no caliberation settings in fce ultra and when i ran a game, the mouse pointer was way off - probably due to resolution being different.
I am using a pc monitor - I thought res changes made no different in the accuracy of the gun.
Please help. im unsure what to do.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JODY on February 12, 2006, 12:21:13 pm
I have a problem.

I finally got my gun in a working state that im satisified with. however i have only tested with pc games mad dog mccree and hotd2.
I tried FCEUltra and installed a power shot? gun device in its virtual port settings (for some reason I could not put a zapper). there is no caliberation settings in fce ultra and when i ran a game, the mouse pointer was way off - probably due to resolution being different.
I am using a pc monitor - I thought res changes made no different in the accuracy of the gun.
Please help. im unsure what to do.

Resolution makes a difference on my monitor but not the way you might think.  If I change from 1024 x 768 to 800 x 600 the gun is still dead on.  I move the gun to the far left of the screen and the cursor is on the far left of the desktop displayed on the monitor.  Same for the right, top, and bottom.  The problem is the desktop on the monitor doesn't go to the far left and right of the screen unless I were to change the settings on the monitor to expand the image left and right.  Thus the gun is still OK but the image on the monitor is not.  Thus if I were to aim to the far left of the image on the monitor the cursor is off.  Would not be playable without adjusting the monitor itself.

If you had a monitor that had separate settings per resolution so the image always takes up the whole screen things would be fine.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 12, 2006, 01:27:19 pm
I tried FCEUltra and installed a power shot? gun device in its virtual port settings (for some reason I could not put a zapper).

I don't know FCEUltra very well.... But does it have an option to use a mouse as the input device. If it does then you should not put "gun device" in the virtual port. There should be some way to configure the software for mouse input from the PC. I strongly suspect that putting "gun device" is what 's confusing it.
 
Can you actually play the game that you have running by using your PC mouse?? Can you aim and fire with your mouse??  If, even after configuring the game, it does not take mouse input for controling the Emulated cursor then you are probably unlikely to get the gun working properly with it.

Somebody else said that it doesn't run full screen, but in a window leaving a gap at one side?? If that's correct, then that would also throw the calibration way out, as the gun will be tracking to the full size of your monitor screen not to the window.  You could try recalibrating the gun and pointing at the centre and corners of the window the game is running in...

Try running it full screen if possible and not in a window.

Check the configuration for FCEUltra and see if you can set screen resolution somewhere.... You may be able to set screen resolution of the rendered image to, say 800X600 even though the virtual machine resolution is only very low. In much the same way as we can run low res games in mame on a high res full screen monitor.

Just some things to try that might give you a clue as to what's happening....

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 12, 2006, 02:04:00 pm
I tried FCEUltra and installed a power shot? gun device in its virtual port settings (for some reason I could not put a zapper).

I don't know FCEUltra very well.... But does it have an option to use a mouse as the input device. If it does then you should not put "gun device" in the virtual port. There should be some way to configure the software for mouse input from the PC. I strongly suspect that putting "gun device" is what 's confusing it.
 
Can you actually play the game that you have running by using your PC mouse?? Can you aim and fire with your mouse??  If, even after configuring the game, it does not take mouse input for controling the Emulated cursor then you are probably unlikely to get the gun working properly with it.

Somebody else said that it doesn't run full screen, but in a window leaving a gap at one side?? If that's correct, then that would also throw the calibration way out, as the gun will be tracking to the full size of your monitor screen not to the window.

Try running it full screen and not in a window.

Check the configuration for FCEUltra and see if you can set screen resolution somewhere.... You may be able to set screen resolution of the rendered image to, say 800X600 even though the virtual machine resolution is only very low. In much the same way as we can run low res games in mame on a high res full screen monitor.

Best Regards,
Julian (Fozzy The Bear)
it has no such option. The config file isnt even editable via notepad.
The configure option box that sits along the input type is greyed out when zapper or hyper shot gun is selected
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 12, 2006, 02:06:41 pm
I tried FCEUltra and installed a power shot? gun device in its virtual port settings (for some reason I could not put a zapper).

I don't know FCEUltra very well.... But does it have an option to use a mouse as the input device. If it does then you should not put "gun device" in the virtual port. There should be some way to configure the software for mouse input from the PC. I strongly suspect that putting "gun device" is what 's confusing it.
 
Can you actually play the game that you have running by using your PC mouse?? Can you aim and fire with your mouse??  If, even after configuring the game, it does not take mouse input for controling the Emulated cursor then you are probably unlikely to get the gun working properly with it.

Somebody else said that it doesn't run full screen, but in a window leaving a gap at one side?? If that's correct, then that would also throw the calibration way out, as the gun will be tracking to the full size of your monitor screen not to the window.

Try running it full screen and not in a window.

Check the configuration for FCEUltra and see if you can set screen resolution somewhere.... You may be able to set screen resolution of the rendered image to, say 800X600 even though the virtual machine resolution is only very low. In much the same way as we can run low res games in mame on a high res full screen monitor.

Best Regards,
Julian (Fozzy The Bear)
it has no such option. The config file isnt even editable via notepad.
The configure option box that sits along the input type is greyed out when zapper or hyper shot gun is selected

OK... Lets take it one step at a time..... Can you play this game using your mouse to steer the cursor??

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Acorn on February 12, 2006, 02:11:02 pm
*Wonders in two weeks late*

Still reading through the thread, looks like this scene really came alive again in the past couple of weeks!

I'm currently too broke to buy two of these guns, but will hopefully get them and down to testing sometime in the next month or so. You wouldn't believe how impressed I am that they went with the "open" Guncon2 standard. Very good for them, and from what I read the gun hardware is quite stable as well.

Will post more later, just wanted to drop by and say hi/wow/etc :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 12, 2006, 02:12:32 pm
now i have problems with recoil.
At first I was using a USB hub that was mains powered. I plugged the gun, led stands and whenever recoil is plugged in, the gun craps out.
When I plug a seperate mains adaptor into the gun instead of usb to power the recoil, it does the SAME THING, craps out..
what in the hell is going wrong, as I dont want to play without recoil

ANOTHER problem is that I have MAMEWAH as my shell - so wingun does not load on startup. Even when I put wingun on my startup folder , nothing. Only way I can get it to work is to exit mamewah and run explorer which starts up wingun
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 12, 2006, 02:15:25 pm
I tried FCEUltra and installed a power shot? gun device in its virtual port settings (for some reason I could not put a zapper).

I don't know FCEUltra very well.... But does it have an option to use a mouse as the input device. If it does then you should not put "gun device" in the virtual port. There should be some way to configure the software for mouse input from the PC. I strongly suspect that putting "gun device" is what 's confusing it.
 
Can you actually play the game that you have running by using your PC mouse?? Can you aim and fire with your mouse??  If, even after configuring the game, it does not take mouse input for controling the Emulated cursor then you are probably unlikely to get the gun working properly with it.

Somebody else said that it doesn't run full screen, but in a window leaving a gap at one side?? If that's correct, then that would also throw the calibration way out, as the gun will be tracking to the full size of your monitor screen not to the window.

Try running it full screen and not in a window.

Check the configuration for FCEUltra and see if you can set screen resolution somewhere.... You may be able to set screen resolution of the rendered image to, say 800X600 even though the virtual machine resolution is only very low. In much the same way as we can run low res games in mame on a high res full screen monitor.

Best Regards,
Julian (Fozzy The Bear)
it has no such option. The config file isnt even editable via notepad.
The configure option box that sits along the input type is greyed out when zapper or hyper shot gun is selected

OK... Lets take it one step at a time..... Can you play this game using your mouse to steer the cursor??

Best Regards,
Julian (Fozzy The Bear)

yup I can
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 12, 2006, 02:19:05 pm
now i have problems with recoil.

Yes... I've had this as well.... I found that you have to unplug the gun, plug it back in again and reboot with it plugged in, it's some kind of firmware lockup....

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 12, 2006, 02:23:35 pm
My gun is still not here  :'(

It was shipped on 03, Feb. 2006 according to my account at Play-Asia using Air Economy, it's almost 10 days now, I was wondering how long it took for everyone else who ordered using the Air Economy method.

While I wait, I have some questions to the honorable panel  ;)

1. I've read that some people who ordered two gun have reported that one of their guns is not working, some even returned them, since I'm getting only one gun I fear I might be in for a disappointment after all the wait, has it been your experience that guns that you thought were defective turned out to be ok and the problem was with the drivers\setup etc... I'm asking this because I was almost one of the first adopters of the now-dead Zodiac portable gaming system, I say almost because reports on the forums from a great number of people that said the analog controller was defective have convinced me to pass it and buy a GBA instead, I'm hoping this won't be the case here.

2. I understand the vibration in the gun is pretty annoying and makes a plastic click sounds, I was wondering whether the same was true for the trigger, the vibration is a cool option but I can give it a miss, but as for the trigger...

3. Sort of off-topic, but I've noticed that there is a rather small selection of commercial gun games for the PC, I was wondering if anyone heared of any intention by any game company to revive the genre and create some new gun games that may benefit from the latest PC technology.

Thanks in advance for the answers.

PS: I would love to see some video reviews from some of you guys, I bet it would be very helpful to actually see a video explaining installation procedures, distance considerations, and ofcourse some zombie shooting action.  ;D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 12, 2006, 02:24:25 pm
yup I can

OK.... That's a good start...  Next thing to ask here is can you run this emulator full screen and not in a window??

Do you have the gun option selected in the software when you are playing it with your mouse??. If you don't then you don't need it when playing with the lightgun either. Try turning it off.

Best Regards,
Julian (Fozzy The Bear)

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 12, 2006, 02:31:49 pm
yup I can

OK.... That's a good start...  Next thing to ask here is can you run this emulator full screen and not in a window??

Do you have the gun option selected in the software when you are playing it with your mouse??. If you don't then you don't need it when playing with the lightgun either. Try turning it off.

Best Regards,
Julian (Fozzy The Bear)


yes the emu is always launched full screen

the software simply  allows you to select nes device, conroller, zapper etc
when a nes gun device (either zapper or hyper shot gun) is selected, you get the mouse cursor in the game
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 12, 2006, 02:35:34 pm
yup I can

OK.... That's a good start...  Next thing to ask here is can you run this emulator full screen and not in a window??


Do you have the gun option selected in the software when you are playing it with your mouse??. If you don't then you don't need it when playing with the lightgun either. Try turning it off.

Best Regards,
Julian (Fozzy The Bear)


yes the emu is always launched full screen

the software simply  allows you to select nes device, conroller, zapper etc
when a nes gun device (either zapper or hyper shot gun) is selected, you get the mouse cursor in the game

OK give me an hour or so to have a think about this one..... I'll be back later, I'll help solve it if I can.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 12, 2006, 02:38:58 pm
now i have problems with recoil.

Yes... I've had this as well.... I found that you have to unplug the gun, plug it back in again and reboot with it plugged in, it's some kind of firmware lockup....

Best Regards,
Julian (Fozzy The Bear)

i did this and restarted, the gun tracked okay and the second i tested by pulling the trigger, it recoiled then froze up. i can no longer track the mouse and pulling the trigger does nothing
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: panya on February 12, 2006, 02:46:28 pm


1. I've read that some people who ordered two gun have reported that one of their guns is not working, some even returned them, since I'm getting only one gun I fear I might be in for a disappointment after all the wait, has it been your experience that guns that you thought were defective turned out to be ok and the problem was with the drivers\setup etc... I'm asking this because I was almost one of the first adopters of the now-dead Zodiac portable gaming system, I say almost because reports on the forums from a great number of people that said the analog controller was defective have convinced me to pass it and buy a GBA instead, I'm hoping this won't be the case here.

2. I understand the vibration in the gun is pretty annoying and makes a plastic click sounds, I was wondering whether the same was true for the trigger, the vibration is a cool option but I can give it a miss, but as for the trigger...

Both of my guns work (just not at the same time yet ;) )
I like the recoil... the trigger is very silent, could easily be drowned out by the gunshout sounds of the game.  The feedback of the recoil feels good to me, and the "clicking sound" doesn't bother me because my volume's up so high that I barely hear it.

I thought one of my guns was perfect the night before, but then the next day I was having calibration issues.  It turns out the daylight from the door next to my cabinet was messing with the gun!  I closed the blinds and it worked fine.  So before you think the gun's broken, try it out in the dark first.  It sucks that the gun seems so sensitive to that kind of thing, but oh well
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 12, 2006, 02:50:51 pm
Thanks for the reply panya.

I thought one of my guns was perfect the night before, but then the next day I was having calibration issues.  It turns out the daylight from the door next to my cabinet was messing with the gun!  I closed the blinds and it worked fine.  So before you think the gun's broken, try it out in the dark first.  It sucks that the gun seems so sensitive to that kind of thing, but oh well

Now that you mention it, I seem to recall that all demo videos from EMS's website were shot in the dark IIRC, maybe that's their intended enviornment for the guns but they neglected to mention that.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 12, 2006, 03:01:25 pm
But real arcade guns don't work any better or any more accurately. Trust me on this one, I work with real arcade guns almost every day. The issue here causing the problems is the drivers (which are being sorted out) not the actual hardware which as far as I can see is damned good for the money.

When they work well, they're great.  The biggest issue is the limitation of shooting distance vs screen width, which I don't see changing regardless of drivers.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 12, 2006, 03:10:42 pm
But real arcade guns don't work any better or any more accurately. Trust me on this one, I work with real arcade guns almost every day. The issue here causing the problems is the drivers (which are being sorted out) not the actual hardware which as far as I can see is damned good for the money.

When they work well, they're great.  The biggest issue is the limitation of shooting distance vs screen width, which I don't see changing regardless of drivers.

True enough... But you can reduce the shooting distance by 1/4 by mounting the stands above and below the screen instead of at the sides.. It does work, give it a try.

Best Regards,
Julian (Fozzy The Bear)

EDIT::::  I see you already do this.....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 12, 2006, 03:11:21 pm
Fozzy or Anybody:
Did you success to play with 2 Lightguns in your PC?? I Didn
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 12, 2006, 03:19:03 pm
now i have problems with recoil.
Yes... I've had this as well.... I found that you have to unplug the gun, plug it back in again and reboot with it plugged in, it's some kind of firmware lockup....

Best Regards,
Julian (Fozzy The Bear)

i did this and restarted, the gun tracked okay and the second i tested by pulling the trigger, it recoiled then froze up. i can no longer track the mouse and pulling the trigger does nothing

Hmmmm ermmm OK.... try a reboot without the guns in place then reboot with them again. I still think this might related to a power overload on the USB Bus and windows or your mobo shutting the bus power down to protect the system. At which point the gun would stop sending data... and even if the bus comes back up the driver may then not see the gun. Hence it seems to be dead.

Try booting with the gun and the recoil plugged in but disconnect the LED stands from the gun cable while you do it. It should then recoil without a problem.... Then plug the Led stands back in while it's live.

Best Regards,
Julian (Fozzy The Bear) 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 12, 2006, 03:25:44 pm
yup I can

OK.... That's a good start...  Next thing to ask here is can you run this emulator full screen and not in a window??


Do you have the gun option selected in the software when you are playing it with your mouse??. If you don't then you don't need it when playing with the lightgun either. Try turning it off.

Best Regards,
Julian (Fozzy The Bear)


yes the emu is always launched full screen

the software simply  allows you to select nes device, conroller, zapper etc
when a nes gun device (either zapper or hyper shot gun) is selected, you get the mouse cursor in the game

OK give me an hour or so to have a think about this one..... I'll be back later, I'll help solve it if I can.

Best Regards,
Julian (Fozzy The Bear)

OK I've had a think about this one and fired the software up to see what happens.  I'm afraid that it seems to be a similar issue to the one Silver Fox fixed in Mame. The software is generating it's own cursor position rather than relying on the windows coordinates. 

In other words it's generating the cursor with an offset to the start position. Because it's not Open Code like mame and doesn't have configurable and editable drivers like Mame, the only fix for this one is to contact the writer of the emulator, explain the problem to them and ask them if they can fix it.

Your other alternative is to try one of the other NES emulators Nesticle ZSnes etc etc... there are a few others too but I forget their names right now.  And see how you get on with those.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 12, 2006, 04:45:02 pm
yup I can

OK.... That's a good start...  Next thing to ask here is can you run this emulator full screen and not in a window??


Do you have the gun option selected in the software when you are playing it with your mouse??. If you don't then you don't need it when playing with the lightgun either. Try turning it off.

Best Regards,
Julian (Fozzy The Bear)


yes the emu is always launched full screen

the software simply  allows you to select nes device, conroller, zapper etc
when a nes gun device (either zapper or hyper shot gun) is selected, you get the mouse cursor in the game

OK give me an hour or so to have a think about this one..... I'll be back later, I'll help solve it if I can.

Best Regards,
Julian (Fozzy The Bear)

OK I've had a think about this one and fired the software up to see what happens.  I'm afraid that it seems to be a similar issue to the one Silver Fox fixed in Mame. The software is generating it's own cursor position rather than relying on the windows coordinates. 

In other words it's generating the cursor with an offset to the start position. Because it's not Open Code like mame and doesn't have configurable and editable drivers like Mame, the only fix for this one is to contact the writer of the emulator, explain the problem to them and ask them if they can fix it.

Your other alternative is to try one of the other NES emulators Nesticle ZSnes etc etc... there are a few others too but I forget their names right now.  And see how you get on with those.

Best Regards,
Julian (Fozzy The Bear)

well that completely sucks. How am I supposed to play Duck Hunt! These guns are causing more problems then benefits.
No recoil and now no NES games - unless I change emu, but fce ultra is  the preferred emu for NES games on an arcade cabinet
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 12, 2006, 05:05:55 pm
well that completely sucks. How am I supposed to play Duck Hunt! These guns are causing more problems then benefits.
No recoil and now no NES games - unless I change emu, but fce ultra is  the preferred emu for NES games on an arcade cabinet

I just ran FCE ultra with duck hunt fully maximised window and its perfect.

However, when launching in "full-screen" mode there is an offset. Note I believe this will be an issue with ALL currently available lightguns as far as I can see (there appears to be no calibration in FCE ultra for the zapper emulation).

Might be worth playing with some of the video settings, in case that is the cause. Or we could just email the authors....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fat_Trucker on February 12, 2006, 05:39:34 pm
Quote
Hmmmm ermmm OK.... try a reboot without the guns in place then reboot with them again. I still think this might related to a power overload on the USB Bus and windows or your mobo shutting the bus power down to protect the system.

This could well be the problem. The PC in my cab has a 300W PSU and I noticed that even without the second recoil usb plugged in (the clicking drives me up the wall), the cab was hanging on boot-up (taking up to 2 minutes to boot instead of the usual 30 seconds). I have several USB devices running on there already.

Thought it might be driver related although the PC was hanging all the way through POST as well, so uninstalled everything. It made no difference so unplugged the gun and everything reverted to normal.

Seems these puppies do pull a significant amount of juice with or without the recoil plugged in. Running mine through a powered hub now and all is ok.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 12, 2006, 05:52:23 pm
Quote
Hmmmm ermmm OK.... try a reboot without the guns in place then reboot with them again. I still think this might related to a power overload on the USB Bus and windows or your mobo shutting the bus power down to protect the system.

This could well be the problem. The PC in my cab has a 300W PSU and I noticed that even without the second recoil usb plugged in (the clicking drives me up the wall), the cab was hanging on boot-up (taking up to 2 minutes to boot instead of the usual 30 seconds). I have several USB devices running on there already.

Thought it might be driver related although the PC was hanging all the way through POST as well, so uninstalled everything. It made no difference so unplugged the gun and everything reverted to normal.

Seems these puppies do pull a significant amount of juice with or without the recoil plugged in. Running mine through a powered hub now and all is ok.

i am trying a powered hub and it STILL doesnt work
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on February 12, 2006, 06:17:00 pm
rrr... moved my computer and now I had to use the usb's on the back (only thing that reached)...

now I'm getting blue screen of death in xp when plugging in the guns... :(  only does it with the wingun driver.  I don't know what can be done :(  last time it was uninstall everything and try again.. for some reason my system now thinks I had the EMS drivers installed... even though I selected the wingun driver.

Since it was messing up, I tried the new EMS drivers.  First, I see no improvements with them...

btw anyone able to get any button presses in mame with these drivers?

But the tracking seems better, but still on par with the wingun driver.  Nothing extra there.  Still seems worse then the public domain free drivers that others have ment for other games... thats pretty lame.

anyway, hopefully they will get a little better support in the weeks to come... and for me... trying to get the other drivers working again.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 12, 2006, 06:25:13 pm
i am trying a powered hub and it STILL doesnt work

Like I said last of all.... The thing to try is to plug in the gun and recoil but disconnect the LED stands from the gun lead.... then boot and see if you get Laser and Recoil...  Doing this drops 600ma from the power requirement.

If that works and is live, then plug the LED stands in.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 12, 2006, 08:38:49 pm
I were check the power from the usb ports yesterday.

The power consumtion around 240mV at 4.7V by the gun with LED stands.
The power consumtion 200~400mV  at 4.7V  by the recoil function.

so, if you add with new hubs, and do it with PC power(not external),
it will cause power failure, the hubs power around 4.2 V and 200~300mA from the external hubs ports.


i am trying a powered hub and it STILL doesnt work
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: evh347 on February 13, 2006, 04:14:17 am
The only thing I haven't tried is a powered USB hub.

My working-gun is working beautifully using WINGUN.  HOTD2, VS Duck Hunt, VS Hogan's Alley, Area 51, Maximum Force, Zeropoint, Point Blank...all work very well.

Lethal Enforcers is working great with Mame32v.104u1 now.

However, my non-working gun still won't budge.  No laser, no recoil.  I tried:

The Device Manager (WINXP Pro) sees a "Guncon2 or Compatible HID" device, but I still have no laser via A+B buttons and that is with or without the USB recoil option plugged in.  WINGUN also detects the non-working gun.

I've also unplugged every USB device from my six available USB ports (except my mouse and keyboard IPAC).  Still no joy.

However, when I plug the working-gun in, it is immediately functional.  I have some rope lighting at the base of my cabinet and the laser is visible whenever I point the gun at it...just like whenever you point it at the active LED bars.

Any other bright ideas?  This non-working gun fired, recoiled, and had an active laser for about two minutes and then just went dead.  This is the response I got back from PlayAsia about exchanging it:

Hello evh347,

thank you for contacting Play-Asia.com

I am sorry to hear about your problem.
Please return the faulty item in original packing to

Play-Asia.com
Attn: Exchanges & Returns
P.O. Box 661
Texaco Road Post Office
Tsuen Wan, NT
Hong Kong

With your return parcel please include a letter describing your problem as well as your order ID as reference number. Latest will be very important for us to handle your exchange.

If you have any further question, please do not hesitate to ask.

Best regards,

Tony
Play-Asia.com


What do you think?  Is it worth chucking another $40 at it or am I out?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 13, 2006, 04:39:58 am
Just got it  ;D
Will report back later

EDIT: by the way my coupon code is: DL-SXZ-PPG for anyone interested in $5 off (minimum order $50)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Teebor on February 13, 2006, 04:49:15 am

Try checking in your BIOS

I hooked up a power hungry USB device but because in the BIOS the USB was set to "optimal" it meant that with all the other devices the machine would load up the device and then unload it again.  This caused no end of havoc in windows.

When I eventually checked it myself I change it to "performance" (in the exact words of my BIOS) and I have not had a problem since.  You may (or may not) have something similar in your BIOS.

Try different settings if you have.

Oh I was also running a self powered USB hub but that didn't make any difference.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 13, 2006, 04:50:26 am
I were check the power from the usb ports yesterday.

The power consumtion around 240mV at 4.7V by the gun with LED stands.
The power consumtion 200~400mV  at 4.7V  by the recoil function.

so, if you add with new hubs, and do it with PC power(not external),
it will cause power failure, the hubs power around 4.2 V and 200~300mA from the external hubs ports.


i am trying a powered hub and it STILL doesnt work

yes that what I did, I tried TWO options

1) using a Mains/Externally powered hub - the second I pull the trigger and the gun recoils, it dies

2) I plugged a mains adaptor directly into the gun - same problem, trigger is pulled, gun recoils and dies.

The funny thing is that when I FIRST setup the gun the day I recieved it, recoil was working fine!
This is really driving me nuts now. Ive wasted money on a usb hub and an additional mains adaptor.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 13, 2006, 04:52:59 am
Regarding the FCE Ultra offset problem - i guess its okay, as all of the NES gun games are on MAME anyway via the Vs series.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 13, 2006, 08:10:34 am
Well, installation went with no problems what so ever, the led stands fit perfectly to the height of my TV.

The laser is deflected completely off my flat TV monitor and appears on the wall behind me :) so it's rather useless for me.

Started out with the official drivers v3.0, than moved to Smog's driver, had no problem in switching the drivers from the device manager.

I've tested it on House of the Dead 1,2 and 3 and accuracy seems to be really good, calibration is quick and easy.

My problem is, that I don't know how to set Smog's driver to use the gun's reload trigger, located in the gun's handle, so that it will generate a right mouse click in the game, any tips?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 13, 2006, 09:08:29 am
@roylazarovich
The lcd gun has got different button assignment from the standard guncon2.
Open the control panel select the gun and hit the button you want to remap. See the number of the button (1 to 5) that lights up and then change the button actually mapped in that position to button 2 instead.
in example: You hit the button and the led 3 lights up: this means, in the default config, that the button you have pressed is the "hammer" in a normal guncon2. Change from the combo box from button 3 to button 2 and you're done.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 13, 2006, 09:40:41 am
anyone else having problems with recoil on these things, or is it just me?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 13, 2006, 09:45:48 am
Thanks Smog, that worked... guess I skipped the hammer button because I didn't know what it relates to.

By the way, I'm experiencing a problem when playing Point Blank 1 and 2 on the ePSXe emulator, every now and than my fire doesn't register, for instance if I press the fire button 5 times only 2 shots are actually fired, I know someone else has mentioned this and I was wondering if this is a problem in the driver or in the emulator. Point Blank 3 does not work at all but that's an emulator issue all together.

Thanks for the support Smog, your driver is the best for the TopGun in my opinion and hope you'll continue developing it with the TopGun in mind.

@darthbane2k
I did not have a problem with the recoil although I did disable it as it was getting on my nerves
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 13, 2006, 09:48:26 am
in that case i seriously think my gun is broken.
Anyone know what lik sang are like for returns?

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 13, 2006, 09:56:25 am
in that case i seriously think my gun is broken.
Anyone know what lik sang are like for returns?

Are you absolutely sure all your wirings are correct?
My setup is like this: the small USB plug that's included in the box is connected to a free USB slot and to the main USB plug, the led stands are also connected to the main plug (not to the base of the gun)

In my opinion the recoil is a feature that I wouldn't mind not working, as long as the gun is accurate, but I understand you wanting to have all the features working.

EDIT: Also you might want to try pluging to a different USB slot, just to elminate the possibility that the slot is defective.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 13, 2006, 10:06:17 am
in that case i seriously think my gun is broken.
Anyone know what lik sang are like for returns?

Are you absolutely sure all your wirings are correct?
My setup is like this: the small USB plug that's included in the box is connected to a free USB slot and to the main USB plug, the led stands are also connected to the main plug (not to the base of the gun)

In my opinion the recoil is a feature that I wouldn't mind not working, as long as the gun is accurate, but I understand you wanting to have all the features working.

EDIT: Also you might want to try pluging to a different USB slot, just to elminate the possibility that the slot is defective.

*sigh* - Ive tried everything - different ports, self powered hubs, mains powered hubs, direct power supply into the gun etc.. does the same thing every time, the gun begins by working, tracking okay, but the second you pull the trigger, it recoils once and freezes up - the gun no longer controls the mouse.
If recoil is disabled, the gun works fine.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: bill55 on February 13, 2006, 10:31:51 am
Quote
Hmmmm ermmm OK.... try a reboot without the guns in place then reboot with them again. I still think this might related to a power overload on the USB Bus and windows or your mobo shutting the bus power down to protect the system.

This could well be the problem. The PC in my cab has a 300W PSU and I noticed that even without the second recoil usb plugged in (the clicking drives me up the wall), the cab was hanging on boot-up (taking up to 2 minutes to boot instead of the usual 30 seconds). I have several USB devices running on there already.

Thought it might be driver related although the PC was hanging all the way through POST as well, so uninstalled everything. It made no difference so unplugged the gun and everything reverted to normal.

Seems these puppies do pull a significant amount of juice with or without the recoil plugged in. Running mine through a powered hub now and all is ok.

If I have one of the guns plugged in when the PC boots up it takes forever to get past POST and into Windows. As soon as I unplug the gun it boots up immediately. This is without the recoil cable plugged in. Just the LED stand into the gun and the one USB cable for the gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 13, 2006, 10:45:10 am
Did anyone else experience the problem where the fire button was not registering all presses and was able to find a solution for this?

Also, is setting the Enhance cursor precision off in the control panel->mouse dialog improves tracking with the gun? should the cursor speed be set to max?

I'm currently calibrating the hardware only (using the A+B buttons and the 6 shots procedure), is it better to also calibrate in Smog's control panel? does it enable extra accuracy?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 13, 2006, 10:54:51 am
Did anyone else experience the problem where the fire button was not registering all presses and was able to find a solution for this?

Also, is setting the Enhance cursor precision off in the control panel->mouse dialog improves tracking with the gun? should the cursor speed be set to max?

thats a good point - have any of us tried messing around with the control panel mouse settings to improve accuracy and reduce lag?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 13, 2006, 11:00:05 am
Also, is setting the Enhance cursor precision off in the control panel->mouse dialog improves tracking with the gun?

Yes, IIRC what someone earlier in the thread said.

thats a good point - have any of us tried messing around with the control panel mouse settings to improve accuracy and reduce lag?

Yes I think someone did...but it is probably quicker/better to just try it yourself and see what works best.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: patrickl on February 13, 2006, 11:04:40 am
However, my non-working gun still won't budge.  No laser, no recoil. 
<snip>
Any other bright ideas?  This non-working gun fired, recoiled, and had an active laser for about two minutes and then just went dead.  This is the response I got back from PlayAsia about exchanging it:
I have a gun with the exact same problem. Recoil and laser worked, but before I had a chance to test it it went dead. Well it does get recognized as a USB device, but other than that no sign of life.
Quote
What do you think?  Is it worth chucking another $40 at it or am I out?
Will it cost $40 to return one gun?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 13, 2006, 11:05:37 am
Also, is setting the Enhance cursor precision off in the control panel->mouse dialog improves tracking with the gun?

Yes, IIRC what someone earlier in the thread said.

thats a good point - have any of us tried messing around with the control panel mouse settings to improve accuracy and reduce lag?

Yes I think someone did...but it is probably quicker/better to just try it yourself and see what works best.

minwah - did you have any luck getting your recoil working, or does your gun still crap out?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 13, 2006, 11:06:41 am
However, my non-working gun still won't budge.  No laser, no recoil. 
<snip>
Any other bright ideas?  This non-working gun fired, recoiled, and had an active laser for about two minutes and then just went dead.  This is the response I got back from PlayAsia about exchanging it:
I have a gun with the exact same problem. Recoil and laser worked, but before I had a chance to test it it went dead. Well it does get recognized as a USB device, but other than that no sign of life.
Quote
What do you think?  Is it worth chucking another $40 at it or am I out?
Will it cost $40 to return one gun?

this is what happened to mine!
Try disabling recoil. Shut down, switch power off. plug gun in (NOT recoil) and I bet you it will work again.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 13, 2006, 11:59:43 am
minwah - did you have any luck getting your recoil working, or does your gun still crap out?

No sorry haven't tried...I've moved home and left my cabinet behind (for now).  I think I read you already tried a seperate transformer, which I hoped would fix it...but maybe not :(
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on February 13, 2006, 12:05:22 pm
don't use the recoil.  i've kept up on this thread since day one, and if you use the recoil, you will have problems with the device being shut down by the computer due to too much power being pulled through the usb port.

if recoil is a must to you, then send back your gun for huge shipping prices, otherwise, get over the fact that you won't have recoil while your gun works perfectly.  it's not like any other guns on the market even have recoil, so your not missing out on anything.  and if it's really a must, then follow the gun recoil thread that has been floating around in the main forum in the past month and find a different way to do it.

anyone happy enough with their gun to start hacking?  it seems like an easy hack, even if you missaligned the camera by a slight degree, you'd only have to recalibrate to account for it.  i've always been looking to hack a gun into my hotd2 guns that i've got in a box.  they even come with an awesome metal cable to hook up to the cabinet. and room to add a real recoil function.  the only problem i see is how to add those extra buttons to the side.  maybe hack a bio gun?  cept they aren't cast of good materials...

it would improve the feel of the trigger and trigger switch, and the possibilities of recoil would be huge.  and a cable to boot.  of course, i'm gonna have to find a secondary source for the metal cable since i'd need 6 feet of it to get proper gun accuracy.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 13, 2006, 12:22:37 pm
Quote
Hmmmm ermmm OK.... try a reboot without the guns in place then reboot with them again. I still think this might related to a power overload on the USB Bus and windows or your mobo shutting the bus power down to protect the system.

This could well be the problem. The PC in my cab has a 300W PSU and I noticed that even without the second recoil usb plugged in (the clicking drives me up the wall), the cab was hanging on boot-up (taking up to 2 minutes to boot instead of the usual 30 seconds). I have several USB devices running on there already.

Thought it might be driver related although the PC was hanging all the way through POST as well, so uninstalled everything. It made no difference so unplugged the gun and everything reverted to normal.

Seems these puppies do pull a significant amount of juice with or without the recoil plugged in. Running mine through a powered hub now and all is ok.

If I have one of the guns plugged in when the PC boots up it takes forever to get past POST and into Windows. As soon as I unplug the gun it boots up immediately. This is without the recoil cable plugged in. Just the LED stand into the gun and the one USB cable for the gun.


It seems that it depends the hardware you have. On of my computers boot up well with the gun plugged (not recoil). The other computer have problems with the boot up with the gun connected (also not recoil). Very swlooooooooly.

I'm trying to determinate what's the problem...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 13, 2006, 12:52:47 pm

It seems that it depends the hardware you have. On of my computers boot up well with the gun plugged (not recoil). The other computer have problems with the boot up with the gun connected (also not recoil). Very swlooooooooly.

I'm trying to determinate what's the problem...

I've had this issue on 2 out of 3 pc's - but its not just the guns. If I plug my usb hub into them before booting, it takes 2 mins to go through the bios and the whole PC runs extremely slowly. Very odd. Guns have same effect.

I believe its a motherboard/bios issue (on the asus forums for my motherboard, lots of other people have this issue when a USB hub is plugged in. Plugging it in after boot, and it works perfectly, same as the guns.) It seems more prevelant on recent motherboards.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on February 13, 2006, 01:00:56 pm
btw, I'm I the only one having blue screens of death problems running wingun when plugging in the guns?

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: evh347 on February 13, 2006, 01:11:12 pm
I were check the power from the usb ports yesterday.

The power consumtion around 240mV at 4.7V by the gun with LED stands.
The power consumtion 200~400mV  at 4.7V  by the recoil function.

so, if you add with new hubs, and do it with PC power(not external),
it will cause power failure, the hubs power around 4.2 V and 200~300mA from the external hubs ports.


i am trying a powered hub and it STILL doesnt work

yes that what I did, I tried TWO options

1) using a Mains/Externally powered hub - the second I pull the trigger and the gun recoils, it dies

2) I plugged a mains adaptor directly into the gun - same problem, trigger is pulled, gun recoils and dies.

The funny thing is that when I FIRST setup the gun the day I recieved it, recoil was working fine!
This is really driving me nuts now. Ive wasted money on a usb hub and an additional mains adaptor.

That is exactly how I would describe what happened with the first gun I tried to setup.  I was basically marveling over the fact that the gun would recoil as I pulled the trigger...after about 10-20 squeezes, it just stopped and I was like, "Hey, what just happened?"  Then I noticed the laser was no longer turning on as well. 

EDIT:
I'll just restate the fact that I've tried rebooting with tthe non-working gun plugged into the USB and nothing else was plugged in.  That means, the recoil was not plugged in.  Question...why does one gun have no issues and yet one gun does?  Firmware?  Sometimes the simplest answer is the correct one.  What are the odds that a bunch of lemons were produced during the recent mass-release of these things?  Hmmm....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: evh347 on February 13, 2006, 01:15:44 pm

Quote
What do you think?  Is it worth chucking another $40 at it or am I out?
Will it cost $40 to return one gun?

I'm not sure...I'm only guessing at what it would cost to ship it back to Hong Kong from the United States.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 13, 2006, 01:34:05 pm
Ok...riddle me this...
I do not have the recoil connected at all. When I boot up the pc and point the gun at the desktop(I'm using wingun drivers) the cursor moves...if I then 'cock the chamber' on the gun, it no longer moves the mouse cursor. The laser stays on, however. Hitting the start/select button re-engages the cursor control.

Also still having issues where the gun just turns off (no laser etc) and I must hit the start/select button to turn it back on. I noticed it happens alot when handing the gun to a friend. Weird...maybe static electricity????
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 13, 2006, 02:02:37 pm
Quote
btw, I'm I the only one having blue screens of death problems running wingun when plugging in the guns?

Oh my god, for a while there I thought I've killed my gun, I've been playing with the drivers to see which would work best, and I installed WinGun, than I plugged my gun in and my computer instantly rebooted, after I boot up again the gun was no longer working, I could not even get the laser pointer to show or the recoil to work.

I tried going back to Smog's, I tried going back to the official drivers... nothing.

Than I uninstalled everything, ran Registry Mechanic, rebooted fresh, installed Smog's driver back, and for a short while it seemed like it's still dead, than suddenly a sign of life, a red dot shining on the wall :)

So the gun is back, but I would advice everyone against playing around with the drivers, just find something and stick with it, WinGun did not work on my computer and infact caused the problem, but I understand it works quite well on other people's computers, but as for me I'm staying loyal to Smog's driver and hope he'll continue to develop the driver for the TopGun.

On a side note... I really wish my laser could show on my flat screen, because my target is never spot on and I always have to compansate for that, if I had the laser target I could adjust it to where the bullet actually hit and that way I could have a better reference. any ideas how to prevent a laser beam from deflecting off of a flat TV screen and into my retina?

EDIT: Ah... my dad is so smart, he placed a nylon on the screen and now the laser is showing, why didn't I think of that, obviously I got my intelligence from my mom :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on February 13, 2006, 02:50:43 pm
you could sand the surface of the screen a bit, so it would reflect the light in different directions...

as for the non working gun, it sounds like three normal things are happening, and then the worst case scenario that hasn't happened yet.

1.  drivers are battling over your gun and that's why it won't work (software problems)
2.  your second gun needs more distance than the first to see the led's, so move around (user error)
3.  your trying to use recoil, or your over drawing your power accross usb anyways (pc hardware problems)
4.  your gun really doesn't work (so far hasn't happened...and gun hardware error)

also, after all these problems with usb, isn't there some bios settings for usb that might stop some of these problems with usb on startup and maybe even lag issues?  like polling or something, the difference between usb 2.0 and the other...just trying to fish for solutions.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on February 13, 2006, 03:20:27 pm
Good, so its not just me.

btw, I didn't change the drivers... I just plugged it into another USB port... which required me to reinstall the drivers... selected the same ones... and that was it.

I'm pretty sure I could get it all working again... but not going to play with it right now...

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on February 13, 2006, 03:22:28 pm
Next question.

Is ANYONE able to use the stock v3.0 drivers to work in mame?  I can get motion, but it doesn't recognise the button presses. 

I know its configured right since I can see it in a dos window thats selected when I'm shooting/testing in windows.  I tried both mouse presses and keyboard presses... neither worked.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 13, 2006, 03:37:32 pm
Ok...riddle me this...
I do not have the recoil connected at all. When I boot up the pc and point the gun at the desktop(I'm using wingun drivers) the cursor moves...if I then 'cock the chamber' on the gun, it no longer moves the mouse cursor. The laser stays on, however. Hitting the start/select button re-engages the cursor control.

I don't think "cocking the chamber" on these is a good idea.  While poking around inside mine, I noticed that the recoil mech was basically an DC motor.  By manually sliding that mech back and forth, you are manually turning the motor, essentially turning it into a small generator.

It probably kicks voltage back and confuses something.  Too much of that might be a bad thing for your gun.

RandyT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on February 13, 2006, 03:38:37 pm
i heard it doesn't support in game offscreen reload, so it's not the ideal solution yet, but it is nice to have paid workers working on a solution.  it sounds like they've made improvement.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 13, 2006, 04:34:24 pm
I think I might have a loose connection inside the gun. If I tap it on the side, it stops controlling the mouse cursor until I hit the start/select. Looks like I may have to take it apart unless I pay to ship it back.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 13, 2006, 05:26:50 pm
@SMOG

Do you succes connecting 2 x "LCD TOP GUN" at same time to play 2 LightGuns With your Driver??

I tried several times with your driver, but before or later one of the LightGuns, makes the famous "I go to the Edge and I´ll stay there". I would like to know if you can play with 2 guns.



@Randy T

Thanks for your XBOX/PS2 info for calibration. I emailed manufacturer last week to know and he said me this (Wich is the same that you explained):

Dear Alberto Juan Pintado,

Thank you for your email.

Regards your case, it is likely that the actual game screen is larger then your TV could display. As you aim at the four corner of your TV screen during the calibration instead of aiming at the four corner of the actual game screen, your gun would only accurate when you aim at the center. To fix this problem, please aim at the four corner of the actual game screen during the calibration.

If this is not the case, please contact us again, we would try our best to help you. Thank you very much.

Regards,
EMS Henry
www.hkems.com


If you dominate the "Trick", and If you calibrate Well in Xbox you reach an accuracy 10 times better than a "Mad Catz Blaster" (for Xbox)  :o I´m Very Surprised.

I know that you know it. I just wanted to drop here what manufacturer said :)

Thanks for all!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 13, 2006, 05:43:12 pm
Ok...I am 98% sure there is a short inside the gun. If I slap it...it stops. If I use the recoil, it fires once and the vibration makes it stop. If I set the gun down, it stops. But like I've stated in my earlier posts...hitting the start/select combo starts the gun again.
Anybody want to throw a tutorial on disassembling these things? Or am I the guinea pig?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: patrickmaher on February 13, 2006, 06:58:47 pm

If I have one of the guns plugged in when the PC boots up it takes forever to get past POST and into Windows. As soon as I unplug the gun it boots up immediately. This is without the recoil cable plugged in. Just the LED stand into the gun and the one USB cable for the gun.


I have seen this happen on computers with other usb devices like usb flash drives. I have found on some computers that disabling the legacy usb support will fix this problem. I think legacy usb allows usb devices to work before being booted into windows, possibly for using usb in DOS. If you go into the CMOS setup there will sometimes be a legacy usb option, disabling this may help some people.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 13, 2006, 07:56:40 pm
I don't think "cocking the chamber" on these is a good idea.  While poking around inside mine, I noticed that the recoil mech was basically an DC motor.  By manually sliding that mech back and forth, you are manually turning the motor, essentially turning it into a small generator.

It probably kicks voltage back and confuses something.  Too much of that might be a bad thing for your gun.

This is not something that you need to worry about Randy..... The motor connects to the topslide via a 1/4 turn gear, that is not engaged with the topslide when it is in the forward position. So cocking the top slide actually doesn't spin the motor.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: RandyT on February 13, 2006, 08:19:59 pm
This is not something that you need to worry about Randy..... The motor connects to the topslide via a 1/4 turn gear, that is not engaged with the topslide when it is in the forward position. So cocking the top slide actually doesn't spin the motor.

Yep!  I guess I should have played with the recoil a little more.  Now I see the other teeth on that cog .

As you were.  Cock away!  :D


BTW, I don't know if anyone has a better way of pulling one of these apart, but I have found the following to work:

Pull back the action, and while in the rearmost position, spread the plastic at the area toward the gun. It's a little tricky, but It should pop out of the track.

Lift the back part slightly and allow it to go forward.  It will now slide off of the gun.   Be careful, there's a spring that wants to escape just above the laser area.

You should now be able to see some guts and the "barrel" will be exposed.

On the side of the start and select buttons, there is one (1) screw.  You will need to pull this screw to allow the gun body to spread enough to pop the barrel out.  A squeezing action on the barrel will help here.  BUT BE CAREFULL!  There are wires going through this piece, so don't yank on them.

I don't know how far anyone has interest in going, so I'll leave the rest to you.  From this point on, it's even more tricky.

RandyT

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 13, 2006, 08:41:16 pm
Well actually I've been looking at taking one to pieces because I'm now planning on getting a second one to to gut the circuit and camera out of to fit into a real deactivated Sterling Sub Machine Gun that I have..... I'm going to take the motor circuit and wire that to a relay instead of the motor and get that relay to fire a large long throw 24V solenoid which means it should kick like a mule when it's fired  :laugh:

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 13, 2006, 08:48:29 pm
I don't like this recoil, so already disconnect the adaptor~
and it work more perfect when i shot it, because the recoil
will force the laserturn to other side.   :o :o


anyone else having problems with recoil on these things, or is it just me?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on February 14, 2006, 01:28:11 am
OK I ordered one gun about a week ago & am awaiting delivery to the UK.

Have read this extensive thread trying to work out what to do when it arrives. There is a lot of conflicting information re: set up which I guess is only to be expected on different machines with different hardware.

My set-up is:

1. Win XP on a Hantarex 21" monitor running MAMEWAH off MAME 0.90.
2. LED stands will be located either side of monitor behind smoked glass
3. Only one gun will be used running just MAME lightgun games
4. Not interested in recoil function (problems clearly highlighted in thread)

Have got new EMS drivers as well as WinGun & Smog.

It would appear from earlier in the thread WinGun seemed to be the most succesful in achieving results but recent responses have indicated not.

Which one to use  ??? and how to do it  ???
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 14, 2006, 01:43:26 am
It would appear from earlier in the thread WinGun seemed to be the most succesful in achieving results but recent responses have indicated not.
Which one to use  ??? and how to do it  ???

The new EMS drivers work very well on Win98se Haven't tried them "yet" on my XP machine.... As long as you haven't already installed an earlier version of the EMS drivers, then that's where you should start.  If you have already installed the earlier version then also grab the two driver files I uploaded (you will need them) see earlier post.

Always best to try the manufacturers drivers first! After all, they know their own hardware better than anyone else.

After that, the Wingun drivers (at the moment) provide the best accuracy but only work on XP and have some key mapping issues... Smog is working on his drivers so we should see a new version soon that also works well on the other OS's.

The recoil is a problem for some people but not for everyone.... It's worth trying it to see if your computer copes with the load. But leave trying it until after you get the rest working... I've only had a problem with it once and I think that was more of a hardware lockup than a power failure.

If it does lock up for you, The trick is to unplug the LED stands while you boot with just the gun and recoil plugged in... then plug the LED stands back into the gun lead.....  At least that worked for me.

Well... that's my advice... If you get stuck, just yell up and somebody will walk you through it.  Personally I'm in love with these guns, they do everything I want to see from a light gun and as the drivers improve so will the performance. 

The Bear Races Back To Another Round Of "Moorhuhn-Wanted".... I just love shooting  those damned cute chickens...  ;D 

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on February 14, 2006, 03:05:17 am
Cheers Fozzy,

I can't wait to get it & try it out. This gun will be the finishing touch to my MAME cab. Been toying with ACT Labs gun but cost-prohibitive.

These seem to be the answer and as this thread indicates there is a lot of interest in getting them right so performance will improve with driver tinkering.

Tibbs
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 14, 2006, 04:06:05 am
Hey, we can use the power adaptor to solve the recoil problems cause by the weaken of the usb port,



For the Gun (vibration function) : 600mA or above , 5V
(http://www.hkems.com/product/xbox/image/LCD%20TopGun/transformer.jpg)
(http://flypicture.com/file/?id=rt3zlKnY)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 14, 2006, 04:16:42 am
Hey, we can use the power adaptor to solve the recoil problems cause by the weaken of the usb port,



For the Gun (vibration function) : 600mA or above , 5V
(http://www.hkems.com/product/xbox/image/LCD%20TopGun/transformer.jpg)
(http://hk.geocities.com/jackylui2000/02140007.jpg)

doesnt make a difference, when the recoil is enabled even when using a seperate power supply, it STILL locks up the gun hardware.

I have just learned to live with it being off.. shame really.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 14, 2006, 04:30:21 am
IC, thx
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Gh0sty on February 14, 2006, 05:22:00 am
i turned the recoil off anyway, it plays much better with no recoil, playing with 2 guns
simultanously and hearing the KLICK KLACK KLICK KLACK the whole time makes you mad
sooner or later ehehe

i'm not joking!

R
Gh0sty
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 14, 2006, 05:27:59 am
(http://flypicture.com/file/?id=rt3zlKnY)

I hope you realise that you've got that power supply pluged into the wrong socket.... You're about to fry that gun and / or your USB ports.... The socket for the external power supply is on the bottom of the gun. You've plugged it into the socket that the LED stands go in to.

SMELL THOSE BURNING COMPONENTS...... :-X

Best Regards
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 14, 2006, 05:31:22 am
(http://flypicture.com/file/?id=rt3zlKnY)

I hope you realise that you've got that power supply pluged into the wrong socket.... You're about to fry that gun and / or your USB ports.... The socket for the external power supply is on the bottom of the gun. You've plugged it into the socket that the LED stands go in to.

SMELL THOSE BURNING COMPONENTS...... :-X

Best Regards
Julian (Fozzy The Bear)

not necessariliy - the recoil can be powered via the Y adaptor too
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 14, 2006, 05:41:07 am
not necessariliy - the recoil can be powered via the Y adaptor too

You're absolutely right.... I stand corrected...   ;D

MMmmm! Now there's a thought... I could hack that dumb X-Box plug that I'll never use off the Y lead and wire that direct to the PC's power supply. There's a 10 min project for the weekend me thinks.  :laugh:

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 14, 2006, 06:03:30 am
just out of interest, has anyone actually implemented these guns into their cabs on some sort of semi - perminant basis, or is everyone still testing.
Reason being is that I spent the best part of the weekend perminantly attaching the LED stands (a combination of velcro and electrical tape)and now I am prepping the software. I have found pc gun games such as HOTD 1 and virtua cop 1 absoluetly awful for a cab (hotd 1 for example forces you to use the mouse cursor to navigate through menus!) and as mamewah is my shell, it does NOT launch winggun upon startup - lord knows how im going to overcome that, without sacrificing my hidden xp bootup.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 14, 2006, 06:41:17 am
lord knows how im going to overcome that, without sacrificing my hidden xp bootup.
Easy... Write a batch file and stick it in "Start Up"  OR better still write a batch file and call it from Mamewah, so that instead of Mamewah calling the game the batch file calls Wingun and then launches The Game.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 14, 2006, 06:44:33 am
lord knows how im going to overcome that, without sacrificing my hidden xp bootup.
Easy... Write a batch file and stick it in "Start Up"  OR better still write a batch file and call it from Mamewah, so that instead of calling the game the batch file calls Wingun and then launches The Game.

Best Regards,
Julian (Fozzy The Bear)

well thats the problem. Wingun IS in my startup folder, but the only time it actually starts up is if you exit mamewah (the shell) open the task manager and run explorer.
Not sure what you mean about launching it from mamewah directly...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 14, 2006, 06:51:06 am
lord knows how im going to overcome that, without sacrificing my hidden xp bootup.
Easy... Write a batch file and stick it in "Start Up"  OR better still write a batch file and call it from Mamewah, so that instead of calling the game the batch file calls Wingun and then launches The Game.

Best Regards,
Julian (Fozzy The Bear)

well thats the problem. Wingun IS in my startup folder, but the only time it actually starts up is if you exit mamewah (the shell) open the task manager and run explorer.
Not sure what you mean about launching it from mamewah directly...

hold on there IS a way around this, im starting to think outside of the box.
I will create a batchrun file to launch a game, launch wingun then kill the wingun process after the game has been exited,
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 14, 2006, 06:55:29 am
hold on there IS a way around this, im starting to think outside of the box.
I will create a batchrun file to launch a game, launch wingun then kill the wingun process after the game has been exited,

BINGO!!  ;)  Can I borrow your box... I'd like to think outside of it too.... My other half stole my box to pack something else in.  ???

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on February 14, 2006, 07:20:55 am
@aljupy
Yes I succeded in making 2 guns work in mame but I am always using developing version and since I made some modification I cannot assure you it works with the old one. I am confident indeed since I used the 9b2 a lot with guncon2 on my (ex) arcade cabinet
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 14, 2006, 07:41:45 am
has anyone noticed a lag/delay when you pull the trigger to shoot on these lcd topguns, particularly when you launch a PC gungame via the troubleshooter?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 14, 2006, 08:00:32 am
has anyone noticed a lag/delay when you pull the trigger to shoot on these lcd topguns, particularly when you launch a PC gungame via the troubleshooter?
Yes, I've experienced not only a delay but also several cases where the trigger was not registering at all, mostly while using the ePSXe+Troubleshooter combo, I've posted this problem on SMOG's forum (http://www.freeforumzone.com/viewmessaggi.aspx?f=66424&idd=103 (http://www.freeforumzone.com/viewmessaggi.aspx?f=66424&idd=103)) because I believe this to be an incompatibility between the driver and ePSXe which can probably be easily fixed on the driver side.

I've noticed this problem most while playing Point Blank 1 and 2.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 14, 2006, 08:03:36 am
has anyone noticed a lag/delay when you pull the trigger to shoot on these lcd topguns, particularly when you launch a PC gungame via the troubleshooter?
Yes, I've experienced not only a delay but also several cases where the trigger was not registering at all, mostly while using the ePSXe+Troubleshooter combo, I've posted this problem on SMOG's forum (http://www.freeforumzone.com/viewmessaggi.aspx?f=66424&idd=103 (http://www.freeforumzone.com/viewmessaggi.aspx?f=66424&idd=103)) because I believe this to be an incompatibility between the driver and ePSXe which can probably be easily fixed on the driver side.

I've noticed this problem most while playing Point Blank 1 and 2.
well im using wingun and the problem is as you say, the trigger not registering on occasion. This is particularly bad on troubleshooter games, eg the pc versions of virtua cop 1, 2 and hotd 1.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 14, 2006, 08:09:21 am
I don't recall having this problem while playing the three games you mentioned in conjunction with The Troubleshooter, but than I haven't played them extensively yet, only enough to test if the gun works, but if both of us experienced the same problem with different drivers, than the common parameter here is The Troubleshooter, I guess it's method of injecting itself between the game and Direct Input causes problems for the drivers, we have to get SMOG and Acorn involved here.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on February 14, 2006, 08:26:03 am
I thought the only real delay problem was because of a directx problem (that wingun uses it, and if the other game does also, it can cause some slowdowns.).

Try another epsxe video plugin thats opengl and see if that fixes your slowdown. 

Or try EMS (not that I've got it to register a button press in mame yet... ???? )
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 14, 2006, 08:28:34 am
After yesterday's problem I'm deathly afraid of switching any more drivers, but I might have a play with ePSXe's plug-ins... seems to me like it's gonna be an input plug-in rather than a video plug-in though... any suggestion of a good setup?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 14, 2006, 08:36:37 am
After yesterday's problem I'm deathly afraid of switching any more drivers, but I might have a play with ePSXe's plug-ins... seems to me like it's gonna be an input plug-in rather than a video plug-in though... any suggestion of a good setup?

yeh, Im not willing to do this either. im sticking to one driver (wingun) and not clogging my system with others.
if the delay is a direct x thing, then howcome HOTD2 runs perfectly?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 14, 2006, 08:45:18 am
With Wingun+Troubleshooter (Or Some other programs that requires a lot of "directx") You could experience noticeable LAGS. However, (Said by the Author, after testing in several computers) They "key factor" to evade this problem is a good video card (some cards doesn
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 14, 2006, 09:13:57 am
[Slightly off-topic]

By the way, does anyone know a PC game in the style of the Point Blank series? with mini-game shooting action?

Also, the voice acting in HOTD is horrible, sounds like the voice actors are bored and indifferent  :-X

[/Slightly off-topic]
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 14, 2006, 09:25:09 am
Does anyone know of a way to force the Digital Leisure games (Mad Dog McCree, Mad Dog II, etc) to run full screen when they start up?

I have copied them off of the CD's onto my harddrive so don't need the CD to play them, but I'd like them to start up in fullscreen.

I can write an AutoIt script to do it, but I'd prefer not to go that route if I don't have to.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 14, 2006, 09:40:18 am
Does anyone know of a way to force the Digital Leisure games (Mad Dog McCree, Mad Dog II, etc) to run full screen when they start up?

I have copied them off of the CD's onto my harddrive so don't need the CD to play them, but I'd like them to start up in fullscreen.

I can write an AutoIt script to do it, but I'd prefer not to go that route if I don't have to.


lord knows - I have this problem too.
I used autoit to simulate a key press of the F button, nut everytime I launch with that via mamewah, it skips straight to the difficulty select screen, completely missing the intro movie. Im kind of anal about things like that, so it irritates the heck outta me...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 14, 2006, 02:33:40 pm
You could try this autohotkey script (MDM.ahk):
Code: [Select]
Run,mdm.exe ; Run MadDog McCree
IfWinNotExist,Mad Dog McCree
{
   
   winwait,Mad Dog McCree,,100
   WinActivate,Mad Dog McCree
   Send f ; Fullscreen
   Send r ; reload don't move the cursor down
   return
}
else
{
   
   WinActivate,Mad Dog McCree
   Send f ; Fullscreen
   Send r ; Reload don't move the cursor down
   return
}

RButton:: ; Add sound when reloading
Send {RButton}
SoundPlay,c:\MadDogMcCree\reload.aif ; extracted from The house of the Dead 2 or 3
return

*1::Send {LControl}; like LControl starts the game I remap to the '1' key

*Escape::
Send !{F4} ; Press ALt+F4 to exit
ExitApp ; Kill this script
return

You can compile this script with the autohotkey compiler.
This script can be used in any of the American Lasergames. You only must change the name Mad Dog McCree for the name that appear on the top of the window when you start.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 14, 2006, 02:54:56 pm
You could try this autohotkey script (MDM.ahk):
Code: [Select]
Run,mdm.exe ; Run MadDog McCree
IfWinNotExist,Mad Dog McCree
{
   
   winwait,Mad Dog McCree,,100
   WinActivate,Mad Dog McCree
   Send f ; Fullscreen
   Send r ; reload don't move the cursor down
   return
}
else
{
   
   WinActivate,Mad Dog McCree
   Send f ; Fullscreen
   Send r ; Reload don't move the cursor down
   return
}

RButton:: ; Add sound when reloading
Send {RButton}
SoundPlay,c:\MadDogMcCree\reload.aif ; extracted from The house of the Dead 2 or 3
return

*1::Send {LControl}; like LControl starts the game I remap to the '1' key

*Escape::
Send !{F4} ; Press ALt+F4 to exit
ExitApp ; Kill this script
return

You can compile this script with the autohotkey compiler.
This script can be used in any of the American Lasergames. You only must change the name Mad Dog McCree for the name that appear on the top of the window when you start.


I dont want that reload stuff.. what do i cut out?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: SQrL on February 14, 2006, 03:26:02 pm
Quote
I dont want that reload stuff.. what do i cut out?

If you mean the reload sounds then just remove:

Code: [Select]
RButton:: ; Add sound when reloading
Send {RButton}
SoundPlay,c:\MadDogMcCree\reload.aif ; extracted from The house of the Dead 2 or 3
return
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 14, 2006, 04:05:08 pm
AutoHotKey is new to me, but I see that you can run and or import AutoIt V2 scripts.

I have been using AutoIt V3, so I'll have to see if there is anything the AHK does the AI3 does not.

Otherwise that script is basically the same idea as I would have done in AI3.  I would have set it up to use a commandline parameter for the executable so that it was generic instaed of having different scripts for each game.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: SNAAKE on February 14, 2006, 04:36:35 pm
just got mine. Is it just me or it doesnt come with any manual ???
Anyone tried xbox+x2vga+vga monitor ? ?

EDIT : uh works..but have to stand back atleast 5feet away from the screen. mame gun games on xbox doesnt work at all.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 14, 2006, 05:55:30 pm
The monitor is completely irrelevant. You could take your video output, convert it to SDI, project it onto a 50ft wall, point a broadcast camera at it, send the feed by satellite  to a cable company, have them multiplex it into a digital stream and broadcast it out on NASN, have your monitor tuned to NASN, and the the gun would work perfectly so long as the stands are either side of the viewing monitor.

(Although in the above example, you would actually introduce a rather nasty delay, making it rather hard to play. In principle its fine though...  ;D )
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brian23 on February 14, 2006, 07:44:31 pm
http://www.lik-sang.com/news.php?artc=3798&lsaid=219793

good tutorial on how to setup the guns... they used two led stands to get two plyrs to work
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 15, 2006, 03:55:21 am
this link will be more usefull for you !!  :police:
http://www.silverfoxy.f2s.com/Topgun.html (http://www.silverfoxy.f2s.com/Topgun.html)

http://www.lik-sang.com/news.php?artc=3798&lsaid=219793

good tutorial on how to setup the guns... they used two led stands to get two plyrs to work
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 04:24:49 am
call me curious guys, but could I see some piccys of your mounting solutions for both the gun and the led stands on your cab?

Im at a stage where im happy with the gun and how it operates, I just have to set up my mame gun games tonight (only done PC so far).

Also, I have noticed games like HOTD 1 and VIRTUA COP/SQUAD 1 & 2 are a pain in the ass to set up for a cab - how have you mapped your controls to launch/navigate these games from a front end?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 04:35:10 am
http://www.lik-sang.com/news.php?artc=3798&lsaid=219793

good tutorial on how to setup the guns... they used two led stands to get two plyrs to work

curious... this review specifically mentions that Duck Hunt was sucessfully tested in the PC sessions using FCE Ultra.

I thought we all tried FCE Ultra and found a offset problem when playing at full screen. Yet this site shows pictures of someone playing the game sucessfully at full screen.

Can anyone help here? IS there a way to get these guns working on FCE Ultra?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 15, 2006, 05:45:10 am
When I tested Duck Hunt it worked fine in a (fully maximised) window. Only when switching to its own fullscreen mode did the offset get introduced.

The pic on that website shows fullscreen usage, so I would try emailing him/them to check what settings they used.

There may be FCE ultra settings/graphics settings which will rectify it.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 05:50:26 am
When I tested Duck Hunt it worked fine in a (fully maximised) window. Only when switching to its own fullscreen mode did the offset get introduced.

The pic on that website shows fullscreen usage, so I would try emailing him/them to check what settings they used.

There may be FCE ultra settings/graphics settings which will rectify it.

nah, I exhausted every graphics setting.
and its not pracical using a fully maximised window on a cab.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 15, 2006, 06:35:44 am
When I tested Duck Hunt it worked fine in a (fully maximised) window. Only when switching to its own fullscreen mode did the offset get introduced.

YUP!  That's exaclty the result I got with it as well.

I'm a little confused as to why it's not practical in a cab to run it at full screen though ?? can you enlighten me on that one Darth??

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 06:37:09 am
When I tested Duck Hunt it worked fine in a (fully maximised) window. Only when switching to its own fullscreen mode did the offset get introduced.

YUP!  That's exaclty the result I got with it as well.

I'm a little confused as to why it's not practical in a cab to run it at full screen though ?? can you enlighten me on that one Darth??

Best Regards,
Julian (Fozzy The Bear)

Not full screen, but in a maxmised window. I dont want my cab showing the window bar, nor showing any evidence that windows is operating it.
I prefer full screen game launches.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 15, 2006, 06:41:33 am
OK! I understand now.... I can agree with you on that one.

BTW Did the, running a batch file thing, solve your problem from yesterday. If it didn't work out, did you notice the posts on AutoHotkey... That might work for you especially as you can turn the scripts into executable .exe files. I just tried it with MadDog Mcree and it's a bloody brilliant idea.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 06:43:45 am
OK! I understand now.... I can agree with you on that one.

BTW Did the, running a batch file thing, solve your problem from yesterday. If it didn't work out, did you notice the posts on AutoHotkey... That might work for you especially as you can turn the scripts int executable .exe files. I just tried it with MadDog Mcree and it's a bloody brilliant idea.

Best Regards,
Julian (Fozzy The Bear)

yep batch file worked fine.
That script posted here for maddog also worked perfectly, and yes I turned it into a exe.

Only problem im having now is setting virtua cop 1 & 2 and hotd 1 up in a cabinet friend way in terms of controls.
Im curious, if you have any of these games, how have you mapped the buttons to your control panel.
Could use ppjoykey, however troubleshooter requires players 1 & 2 input to ALWAYS be keyboard only..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 15, 2006, 06:46:19 am
You could use AutoHotkey again, to re-map it.... That should work.  I must say I haven't tried it yet, but there's no reason it shouldn't solve that problem.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 06:48:14 am
You could use AutoHotkey again, to re-map it.... That should work.  I must say I haven't tried it yet, but there's no reason it shouldn't solve that problem.

Best Regards,
Julian (Fozzy The Bear)

Doh! Why didnt I think of that!

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 15, 2006, 06:53:24 am
You could use AutoHotkey again, to re-map it.... That should work.  I must say I haven't tried it yet, but there's no reason it shouldn't solve that problem.

Best Regards,
Julian (Fozzy The Bear)

Doh! Why didnt I think of that!

Probably because i've still got your box, and I'm doing the thinking outside of it... I'll return it when I get finished  :laugh:  That is if my GF doesn't grab it first for packing something else..  :-X OUCH!

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 06:59:23 am
You could use AutoHotkey again, to re-map it.... That should work.  I must say I haven't tried it yet, but there's no reason it shouldn't solve that problem.

Best Regards,
Julian (Fozzy The Bear)

Doh! Why didnt I think of that!

Probaly because i've still got your box, and I'm doing the thinking outside of it... I'll return it when I get finished  :laugh:

Best Regards,
Julian (Fozzy The Bear)

LOL.

These PC games are taking me an age to set up - I hope the MAME ones dont give me much hassle..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 15, 2006, 07:03:17 am
You could use AutoHotkey again, to re-map it.... That should work.  I must say I haven't tried it yet, but there's no reason it shouldn't solve that problem.

Best Regards,
Julian (Fozzy The Bear)
Doh! Why didnt I think of that!

Yes, I have Autohotkey scripts for HOD1, HOD2 and HOD3.

In HOD1,  you can move the mouse cursor with the cursor key of the keyboard or with the pad of the TopGun if you map the keys.

**EDIT**
When I get home, i'll post my scripts for this 3 games.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 07:09:56 am
You could use AutoHotkey again, to re-map it.... That should work.  I must say I haven't tried it yet, but there's no reason it shouldn't solve that problem.

Best Regards,
Julian (Fozzy The Bear)
Doh! Why didnt I think of that!

Yes, I have Autohotkey scripts for HOD1, HOD2 and HOD3.

In HOD1,  you can move the mouse cursor with the cursor key of the keyboard or with the pad of the TopGun if you map the keys.

**EDIT**
When I get home, i'll post my scripts for this 3 games.


this would be perfect if you could share this.

What did you map, player 1 start button to - the trigger or your cabs p1 button?

I only have ONE gun..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on February 15, 2006, 08:51:45 am
Had the gun delivered today & am already tearing my hair out.

Looking to use the one gun for MAME games only without recoil plugged in.

Have fitted LED stands correctly either side of arcade monitor.

Followed Silvers guide to setting up & can't get it working properly.

1. Have people had any problems in using the guns own calibration where it takes several clicks in the vicinity of the centre / top left / top right etc etc part of the screen before the laser blinks ??? Do you need to stand back a certain distance?

2. In Wingun I can get the gun to move the mouse cursor around but in a very ad hoc fashion. Laser does not match up with cursor and they move in the wrong direction ie aim to left cursor moves to right  ???

3. No joy with GunCon2 or EMS V3.0 drivers.

4. Will any of the above be affected with a USB mouse attached as well as LCDGun

Help!

Tibbs
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 08:56:40 am
1. Have people had any problems in using the guns own calibration where it takes several clicks in the vicinity of the centre / top left / top right etc etc part of the screen before the laser blinks ??? Do you need to stand back a certain distance?

2. In Wingun I can get the gun to move the mouse cursor around but in a very ad hoc fashion. Laser does not match up with cursor and they move in the wrong direction ie aim to left cursor moves to right  ???

1) Yep this is normal. Step back a bit, ensure any light/reflections behind you are eliminated. Keep on trying until it registers the shot.

2) You have to repeat the edge caliberation until its near perfect. If its just so slightly off, turn the alignment wheel on your gun. Ignore the first stage of autocaliberation (rolling x axis) - Its stage 2 thats important. Keep repeating carefully along the red lines.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 08:57:56 am
1. Have people had any problems in using the guns own calibration where it takes several clicks in the vicinity of the centre / top left / top right etc etc part of the screen before the laser blinks ??? Do you need to stand back a certain distance?

2. In Wingun I can get the gun to move the mouse cursor around but in a very ad hoc fashion. Laser does not match up with cursor and they move in the wrong direction ie aim to left cursor moves to right  ???

1) Yep this is normal. Step back a bit, ensure any light/reflections behind you are eliminated. Keep on trying until it registers the shot.

2) You have to repeat the edge caliberation until its near perfect. If its just so slightly off, turn the alignment wheel on your gun. Ignore the first stage of autocaliberation (rolling x axis) - Its stage 2 thats important. Keep repeating carefully along the red lines.

Oh, by the way - when you shoot at the corners of the screen in Hardware caliberation, I found that I had to shoot a tad OUTSIDE of the screen corners to get good caliberation. Im not sure why, but things seem to be okay at present.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on February 15, 2006, 09:15:46 am
Cheers for the advice

Its stage 2 thats important. Keep repeating carefully along the red lines.

Does this mean you track up and down the red lines at either side of the screen or do you track slowly between them trying to maintain a straight line???

Tibbs
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 09:19:10 am
Cheers for the advice

Its stage 2 thats important. Keep repeating carefully along the red lines.

Does this mean you track up and down the red lines at either side of the screen or do you track slowly between them trying to maintain a straight line???

Tibbs

No, 'between the lines' is stage 1
' along the edges' is stage 2, track along them carefully to make a complete square. repeat this as many times as it takes before pressing start to move onto the next stage
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 15, 2006, 09:20:05 am
@darthbane2k
I would be interested in those Autohotkey scripts for using with HOTD1, and Virtua Cop 1 and 2, I have no knowledge of Autohotkey or Autoit.

Also, has anyone managed to figure out the problem with the trigger button not registering while playing games on the ePSXe emulation with the troubleshooter? I'm going to try Point Blank 1 and 2 now and see if the problem persists, was wondering if anyone figured it out by now.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 09:30:54 am
@darthbane2k
I would be interested in those Autohotkey scripts for using with HOTD1, and Virtua Cop 1 and 2, I have no knowledge of Autohotkey or Autoit.

Also, has anyone managed to figure out the problem with the trigger button not registering while playing games on the ePSXe emulation with the troubleshooter? I'm going to try Point Blank 1 and 2 now and see if the problem persists, was wondering if anyone figured it out by now.

even in virtua cop 1 / 2 and HOTD - the troubleshooter delays the trigger at times..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: old_computers on February 15, 2006, 09:32:03 am
Tell me what happens after that. I repeat that you must keep the LightGun connected BEFORE installing WINGUN. (Wingun will search for it during installation)

I'm back... :-)

It seems to work now, but I don't know exactly why...
Last week, after posting my messages, I tested everything with the Wingun drivers, calibration orders, pluggin / unplugging usb gun, with or without USB hub, etc...

And finally it worked...
I managed to play games under Mame and Nestopia
By the way, Duck Hunt (and other NES light gun games) seems to work under Nestopia...

Then, 2 days later, the whole set up stopped working, experiencing strange behaviour (red laser dot not flashing at all when pointing LEDs and starting calibration for example)

... and I got it work again now.

So to anyone having these kind of problems, just keep trying by changing the order you are making the whole process, and try several times (unplug/plug the gun, hardware calibration, wingun calibration) 'till the mouse cursor is moving with the gun.

Has anyone succeeded in making SNES games work ?
I tried Yoshi Safari with ZNESW, and the cursor is only moving on the four edges...

Here is an interesting lightgun games list on Wikipedia :
http://en.wikipedia.org/wiki/List_of_light_gun_games (http://en.wikipedia.org/wiki/List_of_light_gun_games)
which is nice reference to test them with emulators.

Is there a similar list for PC games somewhere ?

________

Olivier Boisseau
www.old-computers.com


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 09:37:23 am
Tell me what happens after that. I repeat that you must keep the LightGun connected BEFORE installing WINGUN. (Wingun will search for it during installation)

I'm back... :-)

It seems to work now, but I don't know exactly why...
Last week, after posting my messages, I tested everything with the Wingun drivers, calibration orders, pluggin / unplugging usb gun, with or without USB hub, etc...

And finally it worked...
I managed to play games under Mame and Nestopia
By the way, Duck Hunt (and other NES light gun games) seems to work under Nestopia...

Then, 2 days later, the whole set up stopped working, experiencing strange behaviour (red laser dot not flashing at all when pointing LEDs and starting calibration for example)

... and I got it work again now.

So to anyone having these kind of problems, just keep trying by changing the order you are making the whole process, and try several times (unplug/plug the gun, hardware calibration, wingun calibration) 'till the mouse cursor is moving with the gun.

Has anyone succeeded in making SNES games work ?
I tried Yoshi Safari with ZNESW, and the cursor is only moving on the four edges...

Here is an interesting lightgun games list on Wikipedia :
http://en.wikipedia.org/wiki/List_of_light_gun_games (http://en.wikipedia.org/wiki/List_of_light_gun_games)
which is nice reference to test them with emulators.

Is there a similar list for PC games somewhere ?

________

Olivier Boisseau
www.old-computers.com




Did you enable recoil? - Sounds like your problem.

Nestopia? - does this enable you to map the escape key to exit the emu, for cabinet purposes?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Tiger-Heli on February 15, 2006, 10:05:54 am
AutoHotKey is new to me, but I see that you can run and or import AutoIt V2 scripts.

I have been using AutoIt V3, so I'll have to see if there is anything the AHK does the AI3 does not.

Otherwise that script is basically the same idea as I would have done in AI3.  I would have set it up to use a commandline parameter for the executable so that it was generic instaed of having different scripts for each game.
From what I can tell, AutoHotKey replaced AutoIt (both designed by the same company).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on February 15, 2006, 10:46:49 am
Success at last courtesy of all the great advice in this thread.

Now have MAME games working fantastically.

One unfortunate thing is I took off my smoked glass to fit the LED stands next to the monitor & to calibrate & test the games.

Now with the smoked glass back on there is no crosshair in the games. Probably due to the gun not seeing the LED stands as well????
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 10:48:27 am
Success at last courtesy of all the great advice in this thread.

Now have MAME games working fantastically.

One unfortunate thing is I took off my smoked glass to fit the LED stands next to the monitor & to calibrate & test the games.

Now with the smoked glass back on there is no crosshair in the games. Probably due to the gun not seeing the LED stands as well????

yup. its your bezel design thats blocking the leds.
Just mount the stands externally. As they are black it will look neat. Thats what I did anyway.

How have you mounted your gun to a cab... a hook? got a closer pic..im fresh outta ideas
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 15, 2006, 11:05:13 am
Success at last courtesy of all the great advice in this thread.

Now have MAME games working fantastically.

One unfortunate thing is I took off my smoked glass to fit the LED stands next to the monitor & to calibrate & test the games.

Now with the smoked glass back on there is no crosshair in the games. Probably due to the gun not seeing the LED stands as well????

Your Bezel is covering the LED's.  You have two options, mount the stands externally as mentioned, or cut holes in your bezel so that the LED's can be seen.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on February 15, 2006, 11:17:29 am
Thanks for the advice on the bezel. Need to think about that one.

The gun is just sitting in a stick on mouse holder I was using for a wireless mouse while I set the cab up. It's actually just a little bit too small for the gun but one a bit bigger may be the answer
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 15, 2006, 11:17:47 am
Success at last courtesy of all the great advice in this thread.

Now have MAME games working fantastically.

One unfortunate thing is I took off my smoked glass to fit the LED stands next to the monitor & to calibrate & test the games.

Now with the smoked glass back on there is no crosshair in the games. Probably due to the gun not seeing the LED stands as well????

yup. its your bezel design thats blocking the leds.
Just mount the stands externally. As they are black it will look neat. Thats what I did anyway.

How have you mounted your gun to a cab... a hook? got a closer pic..im fresh outta ideas

Well I think the smoked glass is not the problem. It's the bezel that is blocking the LEDs. Can you try only with the Smoked glass? (without this picture with blue lines...)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on February 15, 2006, 11:23:55 am

Well I think the smoked glass is not the problem. It's the bezel that is blocking the LEDs. Can you try only with the Smoked glass? (without this picture with blue lines...)

If only it was that easy the blue bezel surround is part of the glass (stick on transfer or something) that can't be peeled away.

External fitting may have to be answer.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: old_computers on February 15, 2006, 11:32:48 am
Did you enable recoil? - Sounds like your problem.

No, I didn't use the recoil from the beginning...
I'm doing without
My 2 months girl is sleeping in the room next to the cab room and I don't want to wake her up with recoil sound :-)


Quote
Nestopia? - does this enable you to map the escape key to exit the emu, for cabinet purposes?

Hmmm, not sure...
But I'm using the fantastic IPAC 4 from Ultimarc, thus I can, among other things,  assign macros such as ALFT+F4 to my buttons, and thus choose whatever emulator I want to use.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on February 15, 2006, 11:38:06 am
you don't have to scrap the blue bezel, just try mounting your stands above and below the screen, it looks like you might have enough room to mount all the leds within the actual screen.  yeah, you'll have to calibrate differently, but it'll work without getting new glass.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 15, 2006, 11:59:14 am
AutoHotKey is new to me, but I see that you can run and or import AutoIt V2 scripts.

I have been using AutoIt V3, so I'll have to see if there is anything the AHK does the AI3 does not.

Otherwise that script is basically the same idea as I would have done in AI3.  I would have set it up to use a commandline parameter for the executable so that it was generic instaed of having different scripts for each game.
From what I can tell, AutoHotKey replaced AutoIt (both designed by the same company).

I'm not sure where you get that they are the same company.

This thead from the AutoIt forum (http://www.autoitscript.com/forum/index.php?showtopic=20897&hl=) and this one from the AutoHotKey forum (http://www.autohotkey.com/forum/viewtopic.php?t=7630&highlight=autoit) indicate that they are not the same company and not even very friendly.  It seems that AutoHotKey is based on the source code for AutoIt V2.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on February 15, 2006, 12:36:27 pm
you don't have to scrap the blue bezel, just try mounting your stands above and below the screen, it looks like you might have enough room to mount all the leds within the actual screen.  yeah, you'll have to calibrate differently, but it'll work without getting new glass.

Sounds a good plan so how would I set up with LED stands sitting across and below the screen as opposed to either side.

Which one on top & how to calibrate?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on February 15, 2006, 12:42:27 pm
i don't remember, but read back through the thread, it comes up about three times.  i think silver is the one who always mentions it.

if you think of it logically, just imagined your monitor rotated counterclockwise 90 degrees.  and as for calibration, your new starting corner will be left one corner, and so on in that fashion.  get it?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: panya on February 15, 2006, 12:57:36 pm
i don't remember, but read back through the thread, it comes up about three times.  i think silver is the one who always mentions it.

if you think of it logically, just imagined your monitor rotated counterclockwise 90 degrees.  and as for calibration, your new starting corner will be left one corner, and so on in that fashion.  get it?

strangely enough, I did it that way (the logical way) and it was wrong.  So I calibrated the exact same way as if the LED strips were on the sides... I put the left strip on the top, right on the bottom (so rotated clockwise 90 degrees), then started shooting clockwise from the top left corner (same as before).  Worked perfectly.  I'm guessing you can mount these strips in almost any fashion, as long as you; first shoot the proper LED cluster (top of the "left" strip), center of screen, then always top left corner of monitor, then going clockwise around the corners.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 01:27:47 pm
you don't have to scrap the blue bezel, just try mounting your stands above and below the screen, it looks like you might have enough room to mount all the leds within the actual screen.  yeah, you'll have to calibrate differently, but it'll work without getting new glass.

Sounds a good plan so how would I set up with LED stands sitting across and below the screen as opposed to either side.

Which one on top & how to calibrate?

you are better off mounting the stands externally on the walls of the cab. why you have to have them internally i cant figure out.. its going to give you no end of a  headache in terms of caliberation etc
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Tiger-Heli on February 15, 2006, 01:38:14 pm
I'm not sure where you get that they are the same company.

This thead from the AutoIt forum (http://www.autoitscript.com/forum/index.php?showtopic=20897&hl=) and this one from the AutoHotKey forum (http://this one from the AutoHotKey forum) indicate that they are not the same company and not even very friendly.  It seems that AutoHotKey is based on the source code for AutoIt V2.
Second link doesn't work by the way.  It appears you are right, however.  I used AutoIt back in the V1 days I think and hadn't heard of AutoHotKey until HowardCasto started using it with Johnny5.  I think I went to AHK's site and saw it was based on AutoIt V2, so I ASSuME'd AutoIt just changed their name.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 15, 2006, 01:52:49 pm
@OLD_COMPUTERS

I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 15, 2006, 01:54:34 pm
I'm not sure where you get that they are the same company.

This thead from the AutoIt forum (http://www.autoitscript.com/forum/index.php?showtopic=20897&hl=) and this one from the AutoHotKey forum (http://www.autohotkey.com/forum/viewtopic.php?t=7630&highlight=autoit) indicate that they are not the same company and not even very friendly.  It seems that AutoHotKey is based on the source code for AutoIt V2.
Second link doesn't work by the way.  It appears you are right, however.  I used AutoIt back in the V1 days I think and hadn't heard of AutoHotKey until HowardCasto started using it with Johnny5.  I think I went to AHK's site and saw it was based on AutoIt V2, so I ASSuME'd AutoIt just changed their name.

I fixed the second link. (http://www.autohotkey.com/forum/viewtopic.php?t=7630&highlight=autoit)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: SlyDog on February 15, 2006, 02:41:53 pm
Ahh the power of having low friends in High places.  I was able to get 10 guns for $300 total.  So keep your eyes peeled on ebay for em.   Of course I am keeping 2 for myself to implement in my cab.

If anyone is still interested in bulk buying contact me and I will still see if I can get the same deal
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on February 15, 2006, 04:54:35 pm
you are better off mounting the stands externally on the walls of the cab. why you have to have them internally i cant figure out.. its going to give you no end of a  headache in terms of caliberation etc

he wants to put them on the inside so it's not an eyesore.  as for calibration, it won't matter where they are, as long as you change your calibration routine to match.  and if i'm not mistaken, you only have to calibrate with the stands once, so what's the big deal?

if you guys work out the rest of the bugs, i'm just gonna buy a pair and just drill holes in my bezel for the led's to peek through.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 05:02:27 pm
you are better off mounting the stands externally on the walls of the cab. why you have to have them internally i cant figure out.. its going to give you no end of a  headache in terms of caliberation etc

he wants to put them on the inside so it's not an eyesore.  as for calibration, it won't matter where they are, as long as you change your calibration routine to match.  and if i'm not mistaken, you only have to calibrate with the stands once, so what's the big deal?

if you guys work out the rest of the bugs, i'm just gonna buy a pair and just drill holes in my bezel for the led's to peek through.

I hardly think that mounting thin BLACK stands externally to a black cab will be an eyesore.

I think drilling through a bezel is a far more risky operation.
These led stands are terribly temprmental and can react adversly due to a lack/burst of light..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on February 15, 2006, 05:19:46 pm
well, not everyone has a black cab.  mine is red and white on the sides, and to me, anything sticking off the flat sides of my cabinet is an eyesore.  they didn't stick the led's on the outside of the cabinet for house of the dead, so i don't know why anyone here would have to.

and anyways, where's your byoac spirit?  it's all about what you can do to mod an existing product to work perfectly and integrate seamlessly into your cabinet.  in theory, you should be able to take each led pcb and seperate them even more or scrunch them together, as long as they stayed in one place and you recalibrated after any resituation.  it's reading distances from the led's to the point of the gun, so like any kind of triangulation, as long as you know what the values are for three points, you should be accurate everywhere.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 15, 2006, 05:50:05 pm
You could use AutoHotkey again, to re-map it.... That should work.  I must say I haven't tried it yet, but there's no reason it shouldn't solve that problem.

Best Regards,
Julian (Fozzy The Bear)
Doh! Why didnt I think of that!

Yes, I have Autohotkey scripts for HOD1, HOD2 and HOD3.

In HOD1,  you can move the mouse cursor with the cursor key of the keyboard or with the pad of the TopGun if you map the keys.

**EDIT**
When I get home, i'll post my scripts for this 3 games.


this would be perfect if you could share this.

What did you map, player 1 start button to - the trigger or your cabs p1 button?

I only have ONE gun..

The House of the Dead (thod.ahk)
Code: [Select]
Run,thotd.exe -d3d ; Run The House of the Dead
Sleep, 4000
WinWaitClose, The House Of The Dead
ExitApp ; kill this script

; Redefined keys ===============
2::Tab
6::Tab ; '2'o '6' Start player 2
g::d ; 'g' right
r::w ; 'r' Up
f::x ; 'f' Down
d::a
a::Tab ; 'a' OK and Fire player 2
s::LCtrl ; 's' back in menus and reload player 2
1::Space
5::Space ; '1' o '5' Start player 1
LCtrl::Space ; 'LCtrl' OK and Fire player 1
LAlt::NumpadAdd ; 'LAlt' back in menus and reload player 1


*Escape::
PostMessage, 0x112, 0xF060,,, The House Of The Dead ; Send a ALT+F4 message to close the game
return
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 15, 2006, 05:56:15 pm
The House of the Dead 2 (hod.ahk)
Both players using the keyboard (troubleshooting...)
Code: [Select]
Run,hod2.exe ; Run the game
WinWait,House of the Dead2
Send {ENTER}
ExitApp                 ; End of this script

; Redefined keys ===============
2::Tab
6::Tab ; '2'o '6' Start player 2
r::w ; 'r' Up
f::s ; 'f' Down
g::d ; 'g' Right
d::a ; 'd' Left
a::LShift ; 'a' OK and Fire
s::LCtrl ; 's' Back in menus and reload
1::Enter
5::Enter ; '1' o '5' Start player 1
LAlt::RCtrl ; 'LAlt' Back in menus and reload
LCtrl::RShift ; 'LCtrl' OK and Fire
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 15, 2006, 06:07:29 pm
The House of the Dead 3 (hod3pc.ahk)
Both players with keyboard (troubleshooting) and a noCd patch applied.
Code: [Select]
RegWrite, REG_DWORD, HKEY_LOCAL_MACHINE, SOFTWARE\SEGA\hod3\Settings, Played, 1
RegWrite, REG_SZ, HKEY_LOCAL_MACHINE, SOFTWARE\SEGA\hod3\Settings, SavePath, C:\\Documents and Settings\\**Windows user name\\Application Data\\SEGA\\THE HOUSE OF THE DEAD3\\HOD3.DAT
RegWrite, REG_SZ, HKEY_LOCAL_MACHINE, SOFTWARE\SEGA\hod3\Settings, SavePath1, C:\\Documents and Settings\\**Windows user name\\Application Data\\SEGA\\THE HOUSE OF THE DEAD3\\save.DAT

Run,hod3pc.exe ; Run the program
Sleep, 4000
WinWaitClose, THE HOUSE OF THE DEAD 3
ExitApp



1::Enter
2::t
LAlt::z
LCtrl::x
r::i ; mapping the keyboard like MAME
f::k
d::j
g::l
a::n
s::b
q::y


Escape::
PostMessage, 0x112, 0xF060,,, THE HOUSE OF THE DEAD 3
Send {i down}
Sleep, 10
Send {i up}
Send {n down}
Sleep, 10
Send {n up}
ExitApp
return
The First Regwrite is used to tell the program that the launcher is not necessary.
The second and thirth Regwrite is for those that want to change the save path of the program. You can delete those if you don't want to change the paths.
**Windows user name: is the name you put when you login or the name you put when windows asked you during you installation for your name and company.

To start press 1. To exit press Esc. To navigate into the menus use the joystick and the firts two buttons of your cab.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 15, 2006, 07:05:58 pm
well, not everyone has a black cab.  mine is red and white on the sides, and to me, anything sticking off the flat sides of my cabinet is an eyesore.  they didn't stick the led's on the outside of the cabinet for house of the dead, so i don't know why anyone here would have to.

and anyways, where's your byoac spirit?  it's all about what you can do to mod an existing product to work perfectly and integrate seamlessly into your cabinet.  in theory, you should be able to take each led pcb and seperate them even more or scrunch them together, as long as they stayed in one place and you recalibrated after any resituation.  it's reading distances from the led's to the point of the gun, so like any kind of triangulation, as long as you know what the values are for three points, you should be accurate everywhere.

well I have fold down drink holders on the side of my cab, do you consider that an eyesore? My LED stands stand on each side of my bezel.
I know what your saying about hotd, but this gun system is far more fussy , trust me on that one. all i have to do is open my kitchen door and turn the light on for the gun to stop working..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 15, 2006, 08:11:24 pm
the gun work more fine if which be keep minimize 8 ft from the LED stand

Success at last courtesy of all the great advice in this thread.

Now have MAME games working fantastically.

One unfortunate thing is I took off my smoked glass to fit the LED stands next to the monitor & to calibrate & test the games.

Now with the smoked glass back on there is no crosshair in the games. Probably due to the gun not seeing the LED stands as well????
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 15, 2006, 09:06:08 pm
The House of the Dead 3 (hod3pc.ahk)
Both players with keyboard (troubleshooting) and a noCd patch applied.

Hey!! Thanks for sharing your scripts with us!! These are great, I just tried them out.  It would have taken me a whole evening to come up with anything near to these and debug them.

I might tweak them a bit for my own use, but they're great source.

A BIG THANKS AGAIN!!!!

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: XtraSmiley on February 15, 2006, 10:18:44 pm
Review of the gun:

http://gear.ign.com/articles/689/689009p1.html
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 15, 2006, 10:23:46 pm
Does anyone know of a way to force the Digital Leisure games (Mad Dog McCree, Mad Dog II, etc) to run full screen when they start up?

I have copied them off of the CD's onto my harddrive so don't need the CD to play them, but I'd like them to start up in fullscreen.

I can write an AutoIt script to do it, but I'd prefer not to go that route if I don't have to.


lord knows - I have this problem too.
I used autoit to simulate a key press of the F button, nut everytime I launch with that via mamewah, it skips straight to the difficulty select screen, completely missing the intro movie. Im kind of anal about things like that, so it irritates the heck outta me...

I was having the same problem until I realised that I needed to send "f" and not "F".

Try it it works.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: cobey on February 15, 2006, 10:42:12 pm
anyone else finding hotd 3 auto reloading even though it is turned off in the troubleshooter and wingun?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: SteveS on February 15, 2006, 11:18:27 pm
Off topic a bit but I noticed eveyone is talking about HOTD 1-3.  Are you guys playing this as a PC game?  When I run HOTD in MAME on a 3ghz pc it's pretty slow.  I get my guns this Friday so I would like to try this after a few rounds of Duck Hunt.  If it's a PC game then maybe I can have it setup by the time the guns arrive.


thanks,
Steve
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 16, 2006, 01:19:32 am
anyone else finding hotd 3 auto reloading even though it is turned off in the troubleshooter and wingun?
Yes, it seems that this game have the auto reload always enabled. There is not a problem about troubleshooting. The problem is the game.

Off topic a bit but I noticed eveyone is talking about HOTD 1-3.  Are you guys playing this as a PC game?  When I run HOTD in MAME on a 3ghz pc it's pretty slow.  I get my guns this Friday so I would like to try this after a few rounds of Duck Hunt.  If it's a PC game then maybe I can have it setup by the time the guns arrive.


thanks,
Steve
Yes All are the PC version. It is very extrange that happens with your computer a The House of the dead.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 16, 2006, 04:38:20 am
Review of the gun:

http://gear.ign.com/articles/689/689009p1.html

LOL - The laser in the eyes didnt feel healthy!


Damn, its a shame because that review makes me miss my recoil. My gun NEVER works if I enable it for some reason...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 16, 2006, 04:42:12 am
Damn, im really jealous of you guys who have HOTD 3 running. Im using a 1800 athlon PC, 1 gig of RAM and 32 mb graphics card and I cant even get the game to start!


However, I have a question to those of you who have put HOTD 1 on their cab - do you get any CD audio on this game? I have NONE. Even after mounting the CD image.


And why hasnt anyone shown any love for virtua cop??!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: vibez on February 16, 2006, 05:23:48 am
@Cananas

Thanks for the HOTD3 script  ;D ;D ;D ;D ;D ;D I installed that game in my cab months ago but never play it because of the stupid loader. I can't wait to get home and try your script out
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 16, 2006, 06:27:35 am
a word of warning - I run mamewah as my shell and tried to launch the troubleshooter games from it - it didnt work. Yet if i exit to explorer and launch the games, they work just fine.
This is because the troubleshooter executable is loaded as a process by explorer, if you use a different shell, you have to create a batch file, as i did, to launch troubleshooter prior to the pc gun game, and kill the troubleshooter process upon exit.
Since adding this to my batch files, my troubleshooter hacked pc games launch from mamewah just fine.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on February 16, 2006, 08:26:53 am
Have moved the LED stands to top and bottom of monitor as opposed to left & right.

Tried to set up again & did following.

1. Uninstalled Wingun & rebooted
2. Reloaded Wingun onto PC
3. Attach gun to USB port
4. PC recognises gun as GunCon device and asks me for drivers.
5. Point Hardware Wizard to WinGun folder.
6. Hardware Wizard tells me it needs Smog Industries GunCon.sys file

Have copied GunCon.sys file and pointed Hardware wizard to it which is great as it tells me my hardware is installed & ready to use except when I open up WinGun to calibrate gun & configure buttons it won't detect the gun.

Bound to be missing something obvious!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 16, 2006, 08:43:27 am
Have moved the LED stands to top and bottom of monitor as opposed to left & right.

Tried to set up again & did following.

1. Uninstalled Wingun & rebooted
2. Reloaded Wingun onto PC
3. Attach gun to USB port
4. PC recognises gun as GunCon device and asks me for drivers.
5. Point Hardware Wizard to WinGun folder.
6. Hardware Wizard tells me it needs Smog Industries GunCon.sys file

Have copied GunCon.sys file and pointed Hardware wizard to it which is great as it tells me my hardware is installed & ready to use except when I open up WinGun to calibrate gun & configure buttons it won't detect the gun.

Bound to be missing something obvious!

arent you supposed to install the drivers first?

and another thing.. didnt you say you already had the gun working before you put your glass/bezel over the monitor?
if al you are doing is simply moving the LED stands, all you need to do is re-caliberate, and not reinstall drivers...right?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on February 16, 2006, 09:29:09 am
arent you supposed to install the drivers first?

and another thing.. didnt you say you already had the gun working before you put your glass/bezel over the monitor?
if al you are doing is simply moving the LED stands, all you need to do is re-caliberate, and not reinstall drivers...right?

Your'e right on both counts but I've done it now & need to get it working again!

I am installing the drivers first but when i then plug the gun in the following message comes up

"The file GunCon.sys from Smog industries Inc HID drivers is needed"

This didn't come up when I got the gun working on Wingun yesterday!!!!

Any ideas?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 16, 2006, 09:38:13 am
Any ideas?

YES!  You're on windows XP.... Do a system roll back to before you installed the drivers yesterday.

Then you should have a completely clean system to work with again. At the moment you have various bits of drivers confilicting with each other and with various components of them screwing up your system.  Do a roll back and you can start again with a clean fresh install.   

That is assuming that you haven't added anything else to the system since yesterday.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 16, 2006, 10:04:50 am
Does anyone know how I can get a gun sight showing in games such as Virtua Cop 1,2 and House of the Dead 1 on the PC as well as ePSXe games such as Time Crisis and Point Blank? (all using Troubleshooter)

I'd like to be able to see a target representing where my gun is pointing, and I can't seem to find a way to do it in those games, in House of the Dead 2 and 3 for instance there is a gun sight.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 16, 2006, 10:06:52 am
Does anyone know how I can get a gun sight showing in games such as Virtua Cop 1,2 and House of the Dead 1 on the PC as well as ePSXe games such as Time Crisis and Point Blank? (all using Troubleshooter)

I'd like to be able to see a target representing where my gun is pointing, and I can't seem to find a way to do it in those games, in House of the Dead 2 and 3 for instance there is a gun sight.

Well there IS one for HOTD 1 and V Cop 2/1, only the troubleshooter and the way it works, disables them. When you actually shoot you can see it
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 16, 2006, 10:22:15 am
I was wondering if there was some kind of external program that can draw a gun sight on top of the game's window, showing where the mouse is pointing.

As for ePSXe games, the emulator has a built in gun sight that shows up when you hit F5, this is being disabled for some reason when using The Troubleshooter, even though it is not set to hide the gun sight in The Troubleshooter's configuration. any ideas how to show it again? perhaps a plug-in?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 16, 2006, 10:59:56 am
I was wondering if there was some kind of external program that can draw a gun sight on top of the game's window, showing where the mouse is pointing.

As for ePSXe games, the emulator has a built in gun sight that shows up when you hit F5, this is being disabled for some reason when using The Troubleshooter, even though it is not set to hide the gun sight in The Troubleshooter's configuration. any ideas how to show it again? perhaps a plug-in?

yes thats true, the troubleshooter disables gun sight even when you enable it.
I have no idea why.

Then again, why must you have gun sight - I dont recall gun sight being on the original HOTD and Virtua Cop arcades..... or I could be wrong.

Cant you use your laser beam as a worst case scenario
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on February 16, 2006, 11:20:30 am
YES!  You're on windows XP.... Do a system roll back to before you installed the drivers yesterday.

Then you should have a completely clean system to work with again. At the moment you have various bits of drivers confilicting with each other and with various components of them screwing up your system.  Do a roll back and you can start again with a clean fresh install.  

That is assuming that you haven't added anything else to the system since yesterday.

Best Regards,
Julian (Fozzy The Bear)

Success with the system restore but no success with having the LED stands on the top and bottom of the monitor instead of left and right.

Tried various combinations but with no success. Could not get calibration!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 16, 2006, 11:32:43 am
Then again, why must you have gun sight - I dont recall gun sight being on the original HOTD and Virtua Cop arcades..... or I could be wrong.
I'm having a hard time calibrating the gun to perfection, and I seem to get inconsistent accuracy across the screen, so I prefer to rely on a screen target rather than on my gun's targets.

Cant you use your laser beam as a worst case scenario
The beam does not take into consideration the inconsistency, it will always aim at certain fixed offset, while the actual target in the game has a variable offset.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 16, 2006, 11:47:19 am
Then again, why must you have gun sight - I dont recall gun sight being on the original HOTD and Virtua Cop arcades..... or I could be wrong.
I'm having a hard time calibrating the gun to perfection, and I seem to get inconsistent accuracy across the screen, so I prefer to rely on a screen target rather than on my gun's targets.

Cant you use your laser beam as a worst case scenario
The beam does not take into consideration the inconsistency, it will always aim at certain fixed offset, while the actual target in the game has a variable offset.

well hotd 1 and virtua cops 1 and 2 are clunky at best with the troubleshooter, not to mention the delayed /missed trigger response on occasion as well as sight inaccuracy.

HOTD 2 seems to work flawlessly in my experience.
I disable the troubleshooter for that game.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on February 16, 2006, 11:47:28 am
I hardly think that mounting thin BLACK stands externally to a black cab will be an eyesore.

Not that it matters, but I would disagree and say I think they would be an eyesore.  Or at least they would look 'odd'.  I'd rather have the LED's mounted in the bezel somewhere.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 16, 2006, 11:50:41 am
I hardly think that mounting thin BLACK stands externally to a black cab will be an eyesore.

Not that it matters, but I would disagree and say I think they would be an eyesore.  Or at least they would look 'odd'.  I'd rather have the LED's mounted in the bezel somewhere.

Thats not always pratical, especially if someone already has artwork on their bezel.

How did you mount yours? got any pics?

I mounted mine either side of my bezel (not on the outside walls of the cab) and they look just fine. cab is black, bezel is black and stands are  black.

I'll post some pics as example tonight. I suggest others do the same - lets share our mounting ideas.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 16, 2006, 11:56:00 am
by the way - im off to Toys R  Us tonight to see if I can find me a black plastic/toy holster!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 16, 2006, 12:00:39 pm

Success with the system restore but no success with having the LED stands on the top and bottom of the monitor instead of left and right.

Tried various combinations but with no success. Could not get calibration!

When you change the orientation of the LED stands, you need to change the calibration somewhat.

The first calibration shot goes to same group of LED's that used to be at the top left.  It should now be at the top right or bottom left.  After that you follow the same pattern as before before for that shots at the screen, Center, Top Left, Top Right, Bottom Right, Bottom Left.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 16, 2006, 12:09:43 pm
I am very close to having a generic launcher for the Digital Leisure/American Laser Games.

It uses an INI file to setup the game options, then you pass it a parameter to tell it which game to launch.  You can define a "reload" sound to use on a per game basis.

The commad line will look like this: ALGLaunch <parameter>

The parameter can be any string you want (mdm, "Mad Dog McCree"), but it has to match to a section name in the .ini file.

I still need to test it at home tonight before I make it available.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 16, 2006, 02:21:39 pm
I am very close to having a generic launcher for the Digital Leisure/American Laser Games.

That's great Erik... Much better than having an individual launcher for each of the 7 games.  (9 games if you count the ones that are not really available yet)...

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 16, 2006, 02:43:16 pm
CAN SOMEONE DESPRATELY HELP ME?!

I downloaded the pre-compiled version of mame32 which fixes gun game issues such as lethal enforcers etc, however im using a mame .89 romset and pretty much nothing launches.


Can someone PLEASE complile a 0.89 version of mame32 with the fix for the gun games? I am  not confident at compiling at all!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 16, 2006, 04:07:14 pm
guys please help.

Today I tested my mame32 .89 with the gun for the first time.
NOTHING WORKS!
The gun tracks the windows mouse cursor, but when I launch mame32 and a game for testing, say dragon gun, the gun does not move the game cursor, yet moving my actual mouse DOES!

Please help, this is driving me mad
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 16, 2006, 05:23:05 pm
guys please help.

Today I tested my mame32 .89 with the gun for the first time.
NOTHING WORKS!
The gun tracks the windows mouse cursor, but when I launch mame32 and a game for testing, say dragon gun, the gun does not move the game cursor, yet moving my actual mouse DOES!

Please help, this is driving me mad

okay , wingun hates my mame32, I installed a regular command line mame.exe and it worked fine.


Problem is, I use version 0.89.
Could someone PLEASE compile me a commandline version of mame 0.89 to fix games such as lethal enforcers?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 16, 2006, 08:41:46 pm
I were email to ems staff, they said new version of gun2mouse will be come as soon(upper than v3.0), the newer overcome house III, and mame keyboard problems,

Their software update so fast, Great ~  :laugh: :laugh:


guys please help.

Today I tested my mame32 .89 with the gun for the first time.
NOTHING WORKS!
The gun tracks the windows mouse cursor, but when I launch mame32 and a game for testing, say dragon gun, the gun does not move the game cursor, yet moving my actual mouse DOES!

Please help, this is driving me mad

okay , wingun hates my mame32, I installed a regular command line mame.exe and it worked fine.


Problem is, I use version 0.89.
Could someone PLEASE compile me a commandline version of mame 0.89 to fix games such as lethal enforcers?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 17, 2006, 05:11:27 am
Can someone please help me compile a list of all of the ROM and required driver file names for all MAME gungames (i.e the name of the zips in the roms folder) as im going to use a different version of mame to run them (due to offset issues with some) and want to copy and paste from my regular, main mame folder.

MAWS is not working for me on the PC for some reason...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 17, 2006, 08:13:48 am
I am very close to having a generic launcher for the Digital Leisure/American Laser Games.

That's great Erik... Much better than having an individual launcher for each of the 7 games.  (9 games if you count the ones that are not really available yet)...

Best Regards,
Julian (Fozzy The Bear)


I only have five of the games available for testing, so I might need some help testing with the others.  The main thing I will need is the title of the games window to set up the ini.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 17, 2006, 09:10:41 am
I only have five of the games available for testing, so I might need some help testing with the others.  The main thing I will need is the title of the games window to set up the ini.

No problem Erik! I'll run them all up and post the name in the title bar and the name of the launching .exe for you... Give me about four hours or so, I can't do it till I get home.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: destructor on February 17, 2006, 11:26:24 am
Did somebody check this shop:
http://www.netpcdirect.co.uk/lcd_light_gun.php
?
Is it good seller?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 17, 2006, 07:15:49 pm
I was wondering if there was some kind of external program that can draw a gun sight on top of the game's window, showing where the mouse is pointing.

As for ePSXe games, the emulator has a built in gun sight that shows up when you hit F5, this is being disabled for some reason when using The Troubleshooter, even though it is not set to hide the gun sight in The Troubleshooter's configuration. any ideas how to show it again? perhaps a plug-in?

I am writing a program that displays a gun sight at the position of the mouse cursor, this is because I want to be able to look at an on screen gun sight for reference where my shots will go.

House of the Dead 2 and 3 already have this, however games like House of the Dead 1, Virtua Cop 1 and 2, and every game on the ePSXe emulation (Time Crisis, Point Blank) need to be played with The Troubleshooter, in which case there is no gun sight tracking the mouse.

I was wondering if anyone else would find this useful? in which case I'll make it more user friendly and release it.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 17, 2006, 08:05:53 pm
I only have five of the games available for testing, so I might need some help testing with the others.  The main thing I will need is the title of the games window to set up the ini.

Here you go Erik..... First line is the window title second line is the launch program.

The Last Bounty Hunter
BH.exe

Mad Dog McCree
MDM.exe

Crime Patrol
CP.exe

Drug Wars
DW.exe

Who Shot Johnny Rock?
WSJR.exe

Space Pirates
SP.exe

Mad Dog 2: The Lost Gold
MD2.exe

That's all 7 that we have available right now..... Hope that helps.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 17, 2006, 08:18:53 pm
Nice prices !!!   ;D ;D

Did somebody check this shop:
http://www.netpcdirect.co.uk/lcd_light_gun.php
?
Is it good seller?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 17, 2006, 10:44:14 pm
Nice prices !!!   ;D ;D

Did somebody check this shop:
http://www.netpcdirect.co.uk/lcd_light_gun.php
?
Is it good seller?

Those prices are nearly twice the price that they are from the manufacturer.... They're in Pounds NOT Dollars..... when you do the conversion and add the shipping they get very expensive.

Best Regards,
Julian (Fozzy The Bear)

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 18, 2006, 05:56:45 am
Im having major problems with the pre-compiled version of mame (command line) that was done to fix oftset issues with various games inclduing lethal enforcers.
I am using a mame 0.89 romset and the games still launch, however after 2 secs or so, it quits automatically. This does not happen with my mame 0.89 exe, but that one is not compiled, and i have no experience compiling.


I was going to try minwahs exe but he has removed it from his site.

Can anyone help me?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 18, 2006, 07:44:55 am
This does not happen with my mame 0.89 exe, but that one is not compiled, and i have no experience compiling.

Ermmmm actually if it's an .exe then it is compiled. It's been compiled from the source code the same way that the new version has been compiled from the modified source.

The latest official version of the mame exe includes Silver Fox's gun game fixes as well. Try that one..... see if that works for you. 

I suspect this has a lot to do with using the wrong rom set for the version of Mame that you're running.  You might want to grab the latest set of roms. They're only going to cost you
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 18, 2006, 07:58:37 am
This does not happen with my mame 0.89 exe, but that one is not compiled, and i have no experience compiling.

Ermmmm actually if it's an .exe then it is compiled. It's been compiled from the source code the same way that the new version has been compiled from the modified source.

The latest official version of the mame exe includes Silver Fox's gun game fixes as well. Try that one..... see if that works for you. 

I suspect this has a lot to do with using the wrong rom set for the version of Mame that you're running.  You might want to grab the latest set of roms. They're only going to cost you
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 18, 2006, 08:00:23 am
This does not happen with my mame 0.89 exe, but that one is not compiled, and i have no experience compiling.

Ermmmm actually if it's an .exe then it is compiled. It's been compiled from the source code the same way that the new version has been compiled from the modified source.

The latest official version of the mame exe includes Silver Fox's gun game fixes as well. Try that one..... see if that works for you. 

I suspect this has a lot to do with using the wrong rom set for the version of Mame that you're running.  You might want to grab the latest set of roms. They're only going to cost you
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 18, 2006, 08:06:35 am
ive also noticed a few issues - can anyone clarify..

my point blank has no sound - is this normal?


how do  I set reload to 'shoot outside of the screen' for area 51?


my lethal enforcers 1 doenst run at all - is this normal? I thought it was a working game.


Note, I have mame 0.89
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: destructor on February 18, 2006, 11:13:52 am
Nice prices !!!   ;D ;D

Did somebody check this shop:
http://www.netpcdirect.co.uk/lcd_light_gun.php
?
Is it good seller?

Those prices are nearly twice the price that they are from the manufacturer.... They're in Pounds NOT Dollars..... when you do the conversion and add the shipping they get very expensive.

Best Regards,
Julian (Fozzy The Bear)


For europeans people price will be almost identical how from Hong-Kong and shipping time will be faster.
For people from UK price is excellent.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fat_Trucker on February 18, 2006, 11:32:29 am
The price including shipping works out about the same as I paid from Lik-Sang.

The gun is cheaper from Lik-Sang etc but the shipping costs more so give or take a couple of quid it all works out about even.
Not sure about the cost when purchasing directly from EMS. I believe that worked out the cheapest option for someone else in the UK.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: destructor on February 18, 2006, 11:36:18 am
my lethal enforcers 1 doenst run at all - is this normal? I thought it was a working game.


Note, I have mame 0.89
Lehar Enforces 1 is playable from MAME 98u1. You can check this info in mameinfo.dat.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JODY on February 18, 2006, 12:37:44 pm
ive also noticed a few issues - can anyone clarify..

my point blank has no sound - is this normal?


I'd say "yes" for the version of Mame you are running.  I don't think the sound was emulated back then.  It is in the current version.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 18, 2006, 01:38:21 pm
ive also noticed a few issues - can anyone clarify..

my point blank has no sound - is this normal?


I'd say "yes" for the version of Mame you are running.  I don't think the sound was emulated back then.  It is in the current version.

bloody hell..

i cant get the new mame to run as it keeps crapping out for some reason.
and the mame website is STILL dead..


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 18, 2006, 08:19:10 pm
Nice prices !!!   ;D ;D

Did somebody check this shop:
http://www.netpcdirect.co.uk/lcd_light_gun.php
?
Is it good seller?

Those prices are nearly twice the price that they are from the manufacturer.... They're in Pounds NOT Dollars..... when you do the conversion and add the shipping they get very expensive.

Best Regards,
Julian (Fozzy The Bear)


For europeans people price will be almost identical how from Hong-Kong and shipping time will be faster.
For people from UK price is excellent.


Utter rubbish!!

I bought mine direct from EMS and paid half that price for them even when you include the shipping.... just for your information I am in Europe!!! UK to be exact.... So don't try telling me that the price is excellent for people in the UK, Because it isn't. It's nearly 100% more than the direct price from EMS HK.

As for faster shipping time... Mine took four days to get here from EMS Hong Kong.  It can take longer than that to send something inside the UK, never mind into Europe.

So Mr Destructor... How long have you been working for Net PC Direct??. 

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 18, 2006, 11:41:27 pm
if you buy a topgun from lik sing,  asia or ems , the prices is more higher
than netpcdirect. But, the price will more efficiency if you buy more than 30 pcs by hk.



Nice prices !!!   ;D ;D

Did somebody check this shop:
http://www.netpcdirect.co.uk/lcd_light_gun.php
?
Is it good seller?

Those prices are nearly twice the price that they are from the manufacturer.... They're in Pounds NOT Dollars..... when you do the conversion and add the shipping they get very expensive.

Best Regards,
Julian (Fozzy The Bear)


For europeans people price will be almost identical how from Hong-Kong and shipping time will be faster.
For people from UK price is excellent.


Utter rubbish!!

I bought mine direct from EMS and paid half that price for them even when you include the shipping.... just for your information I am in Europe!!! UK to be exact.... So don't try telling me that the price is excellent for people in the UK, Because it isn't. It's nearly 100% more than the direct price from EMS HK.

As for faster shipping time... Mine took four days to get here from EMS Hong Kong.  It can take longer than that to send something inside the UK, never mind into Europe.

So Mr Destructor... How long have you been working for Net PC Direct??. 

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 19, 2006, 01:53:03 am
if you buy a topgun from lik sing,  asia or ems , the prices is more higher
than netpcdirect. But, the price will more efficiency if you buy more than 30 pcs by hk.

I'm sorry but that is completely wrong.... The price from Net PC Direct is:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fat_Trucker on February 19, 2006, 08:04:28 am
Quote
Shipping from Net PC Direct inside the UK is
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: destructor on February 19, 2006, 09:25:13 am
if you buy a topgun from lik sing,  asia or ems , the prices is more higher
than netpcdirect. But, the price will more efficiency if you buy more than 30 pcs by hk.

I'm sorry but that is completely wrong.... The price from Net PC Direct is:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 19, 2006, 09:40:57 am
When you talk about shipping from EMS (20USD) you can track it online?

No... Standard first class Airmail Post...  As I said, took four days to deliver to the UK.

I search best shop in Europe because with orders from HongKong to Poland without special courier (DHL for example) is something strange (lost or duty).

The reliability of the Polish postal service is not an issue for people in the rest of Europe... Including the UK. The Royal Mail in the UK happen to very reliable.

I can honestly say that I didn't pay any duty on the one gun I had shiped to me, EMS did the best thing they could and marked the customs declaration as "Gift" and didn't put the invoice inside. In the EU you shouldn't be taxed on a gift below about
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 19, 2006, 11:50:28 am
Hello.

I'm having problems with my LCD TopGun and am hoping someone here had a similar experience and can help me out.

I've had the LCD TopGun installed and working perfectly yesterday, I am using Smog's GunCon2 Driver and it handled the gun very well.

Today, I had to restart my windows, when windows finished booting up, I noticed that my mouse cursor is stuck to the bottom left corner of my screen, moving my mouse around causes it to move slightly and than immedietly jump back.

I than tried out my gun and discovered that it will not respond to anything, no trigger presses were registering, pressing both A+B with the laser pointer turned on does not bring me to calibration mode and does not show the laser, vibration does not work as well.

I've tried restarting again, disabling and enabling the driver, plugging the USB plug in and out, but everytime it's the same outcome, when I pull the USB plug out, the mouse can again be controlled normally, once I plug the USB plug back in, the mouse cursor again jumps to the bottom left and the gun is not responding.

I've had this issue before, somehow it got fixed, but now I don't know how to get it working again.

Please, help anyone?  ???
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 19, 2006, 12:04:05 pm
Hello.
I'm having problems with my LCD TopGun and am hoping someone here had a similar experience and can help me out.

Hi,
       Yes, I think everybody who has them has had a similar issue at some point with them.  I need a bit more information to try and help though.

First of all What OS are you using... Win98 or XP?? Also, have you installed anything else on your computer, since they were working yesterday??

Try unplugging the Recoil... if that doesn't bring them back up then try rebooting with the gun connected, but unplug the LED stands from the gun cable before you reboot. If it then goes into hardware calibration it might be a power load problem.

If they won't do the hardware calibration then it is a drivers issue. If the drivers are not properly installed, then the guns will never go into hardware calibration mode.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 19, 2006, 12:11:54 pm
Thanks Fozzy, It's encouraging to know I'm not the only one experiencing this.

I am using Windows XP [Version 5.1.2600]
I did install the EMS official drivers and WinGun in an effort to eliminate Smog's driver as the cause of the problem, but I've since uninstalled them and reinstalled Smog's driver.
I am not using the recoil, but I'll try to unplug other USB devices now to see it it's a power issue.

I'll report back after a few more tests.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 19, 2006, 12:22:19 pm
Thanks Fozzy, It's encouraging to know I'm not the only one experiencing this.

I am using Windows XP [Version 5.1.2600]
I did install the EMS official drivers and WinGun in an effort to eliminate Smog's driver as the cause of the problem, but I've since uninstalled them and reinstalled Smog's driver.
I am not using the recoil, but I'll try to unplug other USB devices now to see it it's a power issue.

I'll report back after a few more tests.

OK! Well if you come back and read this and you still haven't got them up and running and it is a drivers issue, then the easiest way to get them going again is to do a system restore to the point yesterday when they were working. This will ensure that you don't have any other bits of junk clogging the system up from all those other drivers you installed.

I can tell you that, if you've been installing all those drivers, even if you think you cleaned them out before re-installing Smog's driver, there will still be some parts of them lurking and causing problems.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 19, 2006, 12:48:04 pm
Ok, I have unplugged all other USB devices from my computer, tried calibration, still no go.

Unplugged the leds from the gun, restarted, still same effect.

Unplugged my gun from the USB extension cable, plugged it instead to a different USB slot, for some reason it detected it as new hardware and went through the whole driver installation wizard, once it finished installing Guncon2 Driver the mouse immedietly jumped to the bottom left, while I proceeded ot use the keyboard to install the HID-Compliant Mouse that it requested me to install after the Guncon2 Driver.

Tried switching the X/P switch at the bottom of the grip (hanging to straws basically), swithced it to X, back to P... windows crash...

Came back, did a system restore to my earliest restore point, Guncon2 Driver was already installed in this restore point, plugged in the gun... still no joy   :-\

Would appreciate more ideas.

EDIT: Checked the gun on my brother's "fresh" computer, installed official EMS drivers, plugged the gun in (did not move the leds to his room, their still taped to my TV screen), the gun is still not working... what can I do from here?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 19, 2006, 07:22:52 pm
This is the situation for my gun with the three drivers:

EMS Official Driver Version 3.0
- Clicking the Start button will cause the window to minimize and every 2-3 seconds a mouse click is generated where the cursor is, either a left or a right mouse button causing popups to appear on the desktop
- Trying to close the window will sometimes result in it being stuck without the possibility to even end the task
- No mouse tracking however I do have control over the cursor with my mouse

Smog's GunCon2 PC Driver Suite Version 0.9b2
- Once the gun in plugged in, the cursor will immedietly jump to the bottom left of the desktop, the cursor will follow the mouse for a split second and than jump back to the bottom left position.
- Clicking save on the control panel will release the mouse cursor for 2 seconds or so and than it will go right back to the bottom left position.
- Plugging-out the gun will release control to the mouse
- No mouse tracking or button registering

Acorn's WinGun Driver Version 0.82B
- Plugging-in the gun will cause windows to immedietly reboot
- Rebooting with the gun connected, WinGun will not detect the gun, the radio button beside "Gun 1" will be enabled, but a text notifying that a gun was not detected will appear both in the application window as well as in a bubble on the notification area
- No mouse tracking or button registering

General feeling: I don't understand this at all, one time it is working, another time it is not, even if I do get the gun to work again who's to say it won't stop working the next day?

Please help me get this gun working, it is not cost effective for me to ship it back to Hong Kong for a replacement, and even if I did I would not trust a replacement unit more than I trust my current unit.

This is quite frustrating, I know I am an early adopter and I should be prepared for situations like this, but this turns out to be an early adoption nightmare, reminds me of the Zodiac frenzy all over again.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 19, 2006, 08:50:39 pm
General feeling: I don't understand this at all, one time it is working, another time it is not, even if I do get the gun to work again who's to say it won't stop working the next day?

Check you state details:
1) the background environment problems(sun light, heating subject ) ?
2) usb hubs(don't used recoil, plug and play usb port to other port ) ?
3) driver problems(in my opinion, Don't always change driver ) ?
4) reflection problems (could you capture a photo post here ) ?

This is the situation for my gun with the three drivers:

EMS Official Driver Version 3.0
- Clicking the Start button will cause the window to minimize and every 2-3 seconds a mouse click is generated where the cursor is, either a left or a right mouse button causing popups to appear on the desktop
- Trying to close the window will sometimes result in it being stuck without the possibility to even end the task
- No mouse tracking however I do have control over the cursor with my mouse

Smog's GunCon2 PC Driver Suite Version 0.9b2
- Once the gun in plugged in, the cursor will immedietly jump to the bottom left of the desktop, the cursor will follow the mouse for a split second and than jump back to the bottom left position.
- Clicking save on the control panel will release the mouse cursor for 2 seconds or so and than it will go right back to the bottom left position.
- Plugging-out the gun will release control to the mouse
- No mouse tracking or button registering

Acorn's WinGun Driver Version 0.82B
- Plugging-in the gun will cause windows to immedietly reboot
- Rebooting with the gun connected, WinGun will not detect the gun, the radio button beside "Gun 1" will be enabled, but a text notifying that a gun was not detected will appear both in the application window as well as in a bubble on the notification area
- No mouse tracking or button registering

General feeling: I don't understand this at all, one time it is working, another time it is not, even if I do get the gun to work again who's to say it won't stop working the next day?

Please help me get this gun working, it is not cost effective for me to ship it back to Hong Kong for a replacement, and even if I did I would not trust a replacement unit more than I trust my current unit.

This is quite frustrating, I know I am an early adopter and I should be prepared for situations like this, but this turns out to be an early adoption nightmare, reminds me of the Zodiac frenzy all over again.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Scoobie on February 20, 2006, 12:04:56 am
This is one long thead and I've tried to scan as much as I can. 

Well, I just got around to setting up this gun (I'm attempting to set this up on my PC running MAME).  First I tried it with the manufacture's LCDGun2Mouse 3.0 driver, then with WinGun.  Both didn't work for different reasons.

With the LCDGun2Mouse driver didn't seem to do anything after I calibrated.

My biggest concern is that after I have calibrated (or at least it seems to be doing something)... the mouse still doesn't work with the gun.  I followed the user guide, but am I missing something?

What should I see or the gun be doing during and more importantly, after calibration?

Another big issue is the fact that I need to stand at least 5 feet from the screen to even see the laser (and thus hope for this to work).

After installing Acorn's WinGun, the gun couldn't be detected.  I unplugged/plugged it to different USB slots several times (each time hearing the sound for a USB connected device).  I also rebooted with no joy.

After one instance of reconnecting the gun, a "Device Found" box appeared and I selected "next" all the way through.  This didn't solve the issue either... ???

A few things come to mind here:

How far do most of you stand when playing your cabs?
How much room do have in front of your cabs to make this work?
Just how accurate can this be from 5-6 feet away from the screen?

I was hoping this gun would work similar to actual arcade gun machines that have you stand about 1-2 feet from the monitor.

Another frustration comes to mind here:
Why do most arcade related products not come plug and play?  It's one thing if it's stated as being in beta testing, but this is a finished product.

Any help would be most appreciated!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 20, 2006, 01:52:00 am
 when you point to the LCD stand then the Laser point will be light-up, it means the gun work normally.

install their driver, and then check the gun by support tester, which name
'LCD tester'.

and then if you enable gun2mouse(set the cali point '6 steps' before enable), cursor will be move while movement of the topgun.



Another frustration comes to mind here:
Why do most arcade related products not come plug and play?  It's one thing if it's stated as being in beta testing, but this is a finished product.

Any help would be most appreciated!


This product not be Hid device, it can't detect by MS window~


Another big issue is the fact that I need to stand at least 5 feet from the screen to even see the laser (and thus hope for this to work).


have you don't know this requirement when you buy it ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 20, 2006, 04:56:48 am
just who the hell is SQrL ?

I have been PM'd by this '40 post' person,being told NOT to clog up this thread with my problems.

I thought the whole point of this thread now is support between BYOAC'ers in setting this gun up to work with MAME and other gun games.


Because I have a 0.89 romset and cant get lethal enforcers etc (and the other gun games with offset issues) to run on silver's compiled ver of mame, as it runs and cuts off after 10 secs or so. Cant try the latest official version of MAME as the site has been dead for days.
I could replace my entire romset for these few games, but

a) I dont know any burners in the UK

b) I dont see the point in replacing my entire set for a few titles.

As I am 'clogging' the thread  ::) perhaps someone from the UK could PM and point me  in the right direction.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 20, 2006, 06:07:30 am
just who the hell is SQrL ?
I have been PM'd by this '40 post' person,being told NOT to clog up this thread with my problems.

I thought the whole point of this thread now is support between BYOAC'ers in setting this gun up to work with MAME and other gun games.

It is... and whoever this SQrL is he's either a TROLL or headding himself for a severe kicking!! He hasn't posted in the thread, so I'm not sure what right he thinks he's got thretening people in PM!

a) I dont know any burners in the UK

b) I dont see the point in replacing my entire set for a few titles.

It's not permitted to post links to burners Mate! Otherwise I would... The easiest answer to this one, is go do a search on Google. All you need to type in for the search term is "mame burner" or "mame burners" or "mame burner UK"

It's also not permitted to request roms on here... Be careful! People get very touchy about it... and I think understandably so...

If you find a mame burner, and buy the current set, then you don't have to buy the whole set each time it gets a new release. You just pick up the update set which usually comes on one DVD...... as long as you run the update set on the previous version of your roms they will then be brought up to date.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 20, 2006, 06:35:45 am
just who the hell is SQrL ?
I have been PM'd by this '40 post' person,being told NOT to clog up this thread with my problems.

I thought the whole point of this thread now is support between BYOAC'ers in setting this gun up to work with MAME and other gun games.

It is... and whoever this SQrL is he's either a TROLL or headding himself for a severe kicking!! He hasn't posted in the thread, so I'm not sure what right he thinks he's got thretening people in PM!

a) I dont know any burners in the UK

b) I dont see the point in replacing my entire set for a few titles.

It's not permitted to post links to burners Mate! Otherwise I would... The easiest answer to this one, is go do a search on Google. All you need to type in for the search term is "mame burner" or "mame burners" or "mame burner UK"

It's also not permitted to request roms on here... Be careful! People get very touchy about it... and I think understandably so...

If you find a mame burner, and buy the current set, then you don't have to buy the whole set each time it gets a new release. You just pick up the update set which usually comes on one DVD...... as long as you run the update set on the previous version of your roms they will then be brought up to date.

Best Regards,
Julian (Fozzy The Bear)


OK - understood.

Sorry for the ROM request.


 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 20, 2006, 08:00:14 am
Could a power failure have killed my gun? is that possible? because I had a power failure before the gun stopped working, on the other hand, I've had this issue before just by restarting the computer so I can't be sure that is the cause...

Will my gun come back to life this time?  :'(
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Chazz on February 20, 2006, 08:45:18 am
Hey guys!
I've gun my gun, and it's working perfectly!!  I just have one small question...  What should I be doing to get off screen loading to work?  I've been following this thread since day one and tried everything I could think of, but I still can't get it to work. 

Any sugestions?

Thanks!
(now off to shoot more ducks)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 20, 2006, 09:04:52 am
I only have five of the games available for testing, so I might need some help testing with the others.  The main thing I will need is the title of the games window to set up the ini.

Here you go Erik..... First line is the window title second line is the launch program.

The Last Bounty Hunter
BH.exe

Mad Dog McCree
MDM.exe

Crime Patrol
CP.exe

Drug Wars
DW.exe

Who Shot Johnny Rock?
WSJR.exe

Space Pirates
SP.exe

Mad Dog 2: The Lost Gold
MD2.exe

That's all 7 that we have available right now..... Hope that helps.

Best Regards,
Julian (Fozzy The Bear)

Fozzy,  Thanks for the info.

The launcher is ready, but I can't seem to connect to my website this morning.  I'll try it again a little later.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 20, 2006, 09:06:51 am
Could a power failure have killed my gun? is that possible? because I had a power failure before the gun stopped working, on the other hand, I've had this issue before just by restarting the computer so I can't be sure that is the cause...

Will my gun come back to life this time?  :'(

Why didn't you mention that in the first place.... It might have saved time... What sort of power falure are you talking about?? If you mean the computer lost all power, then that's unlikely to have fried anything.

If on the other hand you're talking about a major power spike, then it could be your computer that has fried and not just the gun.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 20, 2006, 09:10:49 am
Hey guys!
I've gun my gun, and it's working perfectly!!  I just have one small question...  What should I be doing to get off screen loading to work?  I've been following this thread since day one and tried everything I could think of, but I still can't get it to work. 

I believe a lot of people have had a problem with this.... I personally couldn't really care if it works or not. I've got re-loading set to the button on the front of the handgrip.... Button C I think.....

I haven't managed to get off screen loading to work at all, I believe this may be because the driver doesn't actually recognise when the gun is off screen and thinks that it's just sitting at the edge of the screen. This may get fixed if you send a mail to EMS. The more people that tell them about it the better.

If you want it to feel like off screen reloading then just point the gun off screen and hit button C instead of the trigger.

Off screen reload is supposed to be supported in Wingun. But if the EMS driver is working for you I strongly recommend that you stick with it. It will improve in subsequent releases.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 20, 2006, 09:21:03 am
Hey guys!
I've gun my gun, and it's working perfectly!!  I just have one small question...  What should I be doing to get off screen loading to work?  I've been following this thread since day one and tried everything I could think of, but I still can't get it to work. 

I believe a lot of people have had a problem with this.... I personally couldn't really care if it works or not. I've got re-loading set to the button on the front of the handgrip.... Button C I think.....

I haven't managed to get off screen loading to work at all, I believe this may be because the driver doesn't actually recognise when the gun is off screen and thinks that it's just sitting at the edge of the screen. This may get fixed if you send a mail to EMS. The more people that tell them about it the better.

If you want it to feel like off screen reloading then just point the gun off screen and hit button C instead of the trigger.

Off screen reload is supposed to be supported in Wingun. But if the EMS driver is working for you I strongly recommend that you stick with it. It will improve in subsequent releases.

Best Regards,
Julian (Fozzy The Bear)

I had an issue with reloading on Area 51.
Off screen reloading works for me on PC gun games using the wingun driver.. however it doesnt work on mame for me.
So using area 51 as an example, what button describes 'shoot offscreen'? and what button on the dip switch settings corresponds to the reload function?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 20, 2006, 09:29:45 am
Hey guys!
I've gun my gun, and it's working perfectly!!  I just have one small question...  What should I be doing to get off screen loading to work?  I've been following this thread since day one and tried everything I could think of, but I still can't get it to work. 

I believe a lot of people have had a problem with this.... I personally couldn't really care if it works or not. I've got re-loading set to the button on the front of the handgrip.... Button C I think.....

I haven't managed to get off screen loading to work at all, I believe this may be because the driver doesn't actually recognise when the gun is off screen and thinks that it's just sitting at the edge of the screen. This may get fixed if you send a mail to EMS. The more people that tell them about it the better.

If you want it to feel like off screen reloading then just point the gun off screen and hit button C instead of the trigger.

Off screen reload is supposed to be supported in Wingun. But if the EMS driver is working for you I strongly recommend that you stick with it. It will improve in subsequent releases.

Best Regards,
Julian (Fozzy The Bear)

I had an issue with reloading on Area 51.
Off screen reloading works for me on PC gun games using the wingun driver.. however it doesnt work on mame for me.
So using area 51 as an example, what button describes 'shoot offscreen'? and what button on the dip switch settings corresponds to the reload function?

Damned fine question!! ermmmm PASS!  I haven't played Area 51 yet... Maybe you can figure it out and post the solution.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 20, 2006, 09:46:28 am
OK, I got the zip file uploaded to http://www.a-ruud-awakening.com/arcade/index.php?n=Site.AmLasGames

I still want to add a little more error checking and I'm not entirely happy with the way I have it exiting.  The games eeem to be ignoring the winkill and wiclose commands.  I'll probably add some logging as well.

For now it does what we need.

Here is the text from the readme.

ALGLaunch  Vesrion 0.9

This is a wrapper program for launching the American Laser Games from Digital Leisure.

The program runs in a command line mode and can be used just like an emulator with a rom.  Configuration options are stored in the ALGLaunch.ini file.

The command line is as follows.

ALGLaunch <Game>

<game> must match a section header in the .ini file.  You must use quotes around the <game> parameter if your section headers contain spaces.

The .ini file must contain a section for each game that you wish to run.  A sample section is shown below.

[MadDog]
executable="MDM.exe"
directory="D:\Program Files\MadDog\"
window="Mad Dog McCree"
reload="D:\Program Files\MadDog\dryFire.wav"

The section header can contain any text you wish between the brackets.

executable is the name of the games executable. The <game> parameter must match the teext between the brackets.

directory is the full path to the games folder.  Include the trailing back-slash.

window is the text that appears in the title bar of the games initial window.

reload is the full path to a wav file that you wish to use as a relod sound.  It should be "no" if you do not wish to use a reload sound.

When executed the ALGLauncher starts the requested game, activates the window, sends a lower case "f" keystroke to switch the game to full screen, sends a lower case "r" to turn of the auto moving of the cursor when reloading the gun.  The wrapper then monitors for right-mouse clicks to play the reload sound.

Hitting the Escape key will exit the game and the wrapper.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthtron on February 20, 2006, 09:50:21 am
I am writing a program that displays a gun sight at the position of the mouse cursor, this is because I want to be able to look at an on screen gun sight for reference where my shots will go.

House of the Dead 2 and 3 already have this, however games like House of the Dead 1, Virtua Cop 1 and 2, and every game on the ePSXe emulation (Time Crisis, Point Blank) need to be played with The Troubleshooter, in which case there is no gun sight tracking the mouse.

I was wondering if anyone else would find this useful? in which case I'll make it more user friendly and release it.

i would find this extremely useful for when i eventually get a light gun for the pc. Heck i was just going to change the mouse cursor arrow/pointer into a crosshair shaped pointer/cursor, but i think this is a much better idea!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Tiger-Heli on February 20, 2006, 10:34:04 am
I had an issue with reloading on Area 51.
Off screen reloading works for me on PC gun games using the wingun driver.. however it doesnt work on mame for me.
So using area 51 as an example, what button describes 'shoot offscreen'? and what button on the dip switch settings corresponds to the reload function?
MAME Analog Plus had this for the Act-Labs gun since 0.65.2 - http://www.urebelscum.speedhost.com/feature.html

Does this not work in regular MAME?  Does it not work in Analog Plus with the LCD TopGun???
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Tiger-Heli on February 20, 2006, 10:44:29 am
Added it to MikeQ's "Things to do" list at the PowerMAME wiki - http://powermame.joymonkey.com/pmwiki.php?n=Main.HomePage
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 20, 2006, 10:45:06 am
Why didn't you mention that in the first place.... It might have saved time... What sort of power falure are you talking about?? If you mean the computer lost all power, then that's unlikely to have fried anything.

If on the other hand you're talking about a major power spike, then it could be your computer that has fried and not just the gun.

Hi Fozzy.

There was no power for the entire house, not just the computer, the gun was not in use at the time but was connected to the USB port, my computer has a box that is connected to the mains power and than splits into four sockets (don't know what it's called in english) it prevents damage to the computer from power spikes by shutting it down when the power is not stable, so hopefully it has protected me from this, the computer is not damaged and is working properly ever since.

The gun IS being detected by windows and windows reports that it is working properly in the device manager.

Is there some kind of a program that can tell me if a USB device is working (IE: sending data or accepting data) or if it's dead?

@darthtron
Quote
i would find this extremely useful for when i eventually get a light gun for the pc. Heck i was just going to change the mouse cursor arrow/pointer into a crosshair shaped pointer/cursor, but i think this is a much better idea!!!

Unfortunately as stated above my gun no longer works, which prevents me from further developing this program, and as you can understand it is currently the least of my worries, if I get this gun working again I'll continue developing it. and just changing the mouse cursor to a crosshair would not help in the case of applications that hide the mouse cursor, such as ePSXe and many others.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 20, 2006, 11:08:12 am
Hey guys!
I've gun my gun, and it's working perfectly!!  I just have one small question...  What should I be doing to get off screen loading to work?  I've been following this thread since day one and tried everything I could think of, but I still can't get it to work. 

I believe a lot of people have had a problem with this.... I personally couldn't really care if it works or not. I've got re-loading set to the button on the front of the handgrip.... Button C I think.....

I haven't managed to get off screen loading to work at all, I believe this may be because the driver doesn't actually recognise when the gun is off screen and thinks that it's just sitting at the edge of the screen. This may get fixed if you send a mail to EMS. The more people that tell them about it the better.

If you want it to feel like off screen reloading then just point the gun off screen and hit button C instead of the trigger.

Off screen reload is supposed to be supported in Wingun. But if the EMS driver is working for you I strongly recommend that you stick with it. It will improve in subsequent releases.

Best Regards,
Julian (Fozzy The Bear)

I had an issue with reloading on Area 51.
Off screen reloading works for me on PC gun games using the wingun driver.. however it doesnt work on mame for me.
So using area 51 as an example, what button describes 'shoot offscreen'? and what button on the dip switch settings corresponds to the reload function?

Damned fine question!! ermmmm PASS!  I haven't played Area 51 yet... Maybe you can figure it out and post the solution.

Best Regards,
Julian (Fozzy The Bear)

Offscreen reloads are registered as the right mouse button. This is translated by the gun firing when not on a point on the screen. The current EMS drivers can't register this.
Offscreen reload works wonderfully in area52 with the wingun drivers. Also, be sure offscreen reload is set to 1 in your mame ini file.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 20, 2006, 11:51:32 am
Hey guys!
I've gun my gun, and it's working perfectly!!  I just have one small question...  What should I be doing to get off screen loading to work?  I've been following this thread since day one and tried everything I could think of, but I still can't get it to work. 

I believe a lot of people have had a problem with this.... I personally couldn't really care if it works or not. I've got re-loading set to the button on the front of the handgrip.... Button C I think.....

I haven't managed to get off screen loading to work at all, I believe this may be because the driver doesn't actually recognise when the gun is off screen and thinks that it's just sitting at the edge of the screen. This may get fixed if you send a mail to EMS. The more people that tell them about it the better.

If you want it to feel like off screen reloading then just point the gun off screen and hit button C instead of the trigger.

Off screen reload is supposed to be supported in Wingun. But if the EMS driver is working for you I strongly recommend that you stick with it. It will improve in subsequent releases.

Best Regards,
Julian (Fozzy The Bear)

I had an issue with reloading on Area 51.
Off screen reloading works for me on PC gun games using the wingun driver.. however it doesnt work on mame for me.
So using area 51 as an example, what button describes 'shoot offscreen'? and what button on the dip switch settings corresponds to the reload function?

Damned fine question!! ermmmm PASS!  I haven't played Area 51 yet... Maybe you can figure it out and post the solution.

Best Regards,
Julian (Fozzy The Bear)

Offscreen reloads are registered as the right mouse button. This is translated by the gun firing when not on a point on the screen. The current EMS drivers can't register this.
Offscreen reload works wonderfully in area52 with the wingun drivers. Also, be sure offscreen reload is set to 1 in your mame ini file.


ahh ha!

I think this might be it!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 20, 2006, 11:53:54 am
Why didn't you mention that in the first place.... It might have saved time... What sort of power falure are you talking about?? If you mean the computer lost all power, then that's unlikely to have fried anything.

If on the other hand you're talking about a major power spike, then it could be your computer that has fried and not just the gun.

Hi Fozzy.

There was no power for the entire house, not just the computer, the gun was not in use at the time but was connected to the USB port, my computer has a box that is connected to the mains power and than splits into four sockets (don't know what it's called in english) it prevents damage to the computer from power spikes by shutting it down when the power is not stable, so hopefully it has protected me from this, the computer is not damaged and is working properly ever since.

The gun IS being detected by windows and windows reports that it is working properly in the device manager.

Is there some kind of a program that can tell me if a USB device is working (IE: sending data or accepting data) or if it's dead?

@darthtron
Quote
i would find this extremely useful for when i eventually get a light gun for the pc. Heck i was just going to change the mouse cursor arrow/pointer into a crosshair shaped pointer/cursor, but i think this is a much better idea!!!

Unfortunately as stated above my gun no longer works, which prevents me from further developing this program, and as you can understand it is currently the least of my worries, if I get this gun working again I'll continue developing it. and just changing the mouse cursor to a crosshair would not help in the case of applications that hide the mouse cursor, such as ePSXe and many others.

is recoil disabled? if not, then try...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 20, 2006, 12:20:53 pm
Hey guys!
I've gun my gun, and it's working perfectly!!  I just have one small question...  What should I be doing to get off screen loading to work?  I've been following this thread since day one and tried everything I could think of, but I still can't get it to work. 

I believe a lot of people have had a problem with this.... I personally couldn't really care if it works or not. I've got re-loading set to the button on the front of the handgrip.... Button C I think.....

I haven't managed to get off screen loading to work at all, I believe this may be because the driver doesn't actually recognise when the gun is off screen and thinks that it's just sitting at the edge of the screen. This may get fixed if you send a mail to EMS. The more people that tell them about it the better.

If you want it to feel like off screen reloading then just point the gun off screen and hit button C instead of the trigger.

Off screen reload is supposed to be supported in Wingun. But if the EMS driver is working for you I strongly recommend that you stick with it. It will improve in subsequent releases.

Best Regards,
Julian (Fozzy The Bear)

I had an issue with reloading on Area 51.
Off screen reloading works for me on PC gun games using the wingun driver.. however it doesnt work on mame for me.
So using area 51 as an example, what button describes 'shoot offscreen'? and what button on the dip switch settings corresponds to the reload function?

Damned fine question!! ermmmm PASS!  I haven't played Area 51 yet... Maybe you can figure it out and post the solution.

Best Regards,
Julian (Fozzy The Bear)

Offscreen reloads are registered as the right mouse button. This is translated by the gun firing when not on a point on the screen. The current EMS drivers can't register this.
Offscreen reload works wonderfully in area52 with the wingun drivers. Also, be sure offscreen reload is set to 1 in your mame ini file.


ahh ha!

I think this might be it!

hmmm didnt work.
for some reason, area 51 only reloads if you pull the trigger multiple times, say 3 or 4 times in a row. shooting off screen or even tapping the right mouse button doesnt work.

anyone know enough about area 51 to sort this?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 20, 2006, 01:27:32 pm
Post your mame.ini settings...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 20, 2006, 01:49:55 pm
The reload problem also applies to LETHAL ENFORCERS 2 - no matter what I press ,NOTHING reloads

### global-only options ###

rompath G:\Emulation\Mame32\roms;roms
samplepath samples
inipath ini
cfg_directory cfg
nvram_directory nvram
memcard_directory memcard
input_directory inp
hiscore_directory hi
state_directory sta
artwork_directory artwork
snapshot_directory snap
diff_directory diff
cheat_file cheat.dat
ctrlr_directory ctrlr

### default game options ###

autoframeskip 0
frameskip 0
waitvsync 0
triplebuffer 1
window 0
ddraw 1
hwstretch 1
resolution auto
refresh 0
scanlines 0
switchres 0
switchbpp 0
maximize 1
keepaspect 1
matchrefresh 0
syncrefresh 0
throttle 1
full_screen_brightness 1.
frames_to_run 0
effect none
screen_aspect 4:3
cleanstretch auto
zoom 2
d3d 0
d3dtexmanage 1
d3dfilter 1
d3deffect auto
d3dprescale auto
d3deffectrotate 1
d3dscan 100
d3dfeedback 100
mouse 0
joystick 0
a2d 0.3
steadykey 0
lightgun 1
dual_lightgun 0
offscreen_reload 1
ctrlr xarcade
lightgun_device lightgun
brightness 1.
pause_brightness 0.65
norotate 0
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
gamma 1.
antialias 1
translucency 1
beam 1.
flicker 0.
intensity 1.5
samplerate 44100
samples 1
sound 1
volume 0
audio_latency 1
artwork 1
backdrop 1
overlay 1
bezel 1
artwork_crop 0
artres 0
cheat 0
debug 0
log 0
sleep 0
rdtsc 0
leds 0
led_mode ps/2
high_priority 0
skip_gameinfo 1
bios 0
autosave 0
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 20, 2006, 02:14:08 pm
The reload problem also applies to LETHAL ENFORCERS 2 - no matter what I press ,NOTHING reloads

Those games (Lethal Enforcers 1 and 2) have a bug . If you can reload, you must point to the right-down edge and press the trigger. It's not easy (I do it) and many people thinks is impossible.



Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 20, 2006, 02:18:05 pm
@darthbane2k
I am not using recoil.

Anyone got any ideas or should I give the gun proper burial?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 20, 2006, 02:40:50 pm
Another problem game - golly ghost.

can anyone see any backgrounds when playing this thing?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 20, 2006, 02:43:07 pm
Hi Fozzy.

There was no power for the entire house, not just the computer, the gun was not in use at the time but was connected to the USB port, my computer has a box that is connected to the mains power and than splits into four sockets (don't know what it's called in english) it prevents damage to the computer from power spikes by shutting it down when the power is not stable, so hopefully it has protected me from this, the computer is not damaged and is working properly ever since.

The gun IS being detected by windows and windows reports that it is working properly in the device manager.

OK we can rule out the PC or the Gun being fried.....

If it's being detected by windows then it is working... This IS a drivers issue.

The first thing to try, is uninstall ALL gun drivers and reboot your machine with the gun disconnected. Then connect the gun to the USB port.  If it gets detected as new hardware and windows installs what appears to be a driver, then the drivers have not been fully uninstalled.

Check the device manager and see if it has been detected, if it has and it seems to be installed, you want to take note of the driver files it seems to be using then go delete them manually!!

This whole failure thing IS a result of the numerous different times you've installed different drivers.   There really is no doubt from what you've described that this is a drivers problem.

The difficulty is getting rid of them..... You may find that the only way to get a properly clean system is to re-install windows itself. I know that's painful news but it may be the only way.

If anyone else wants to chime in with an alternate suggestion please help him out!

Best Regards,
Julian (Fozzy The Bear)

 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 20, 2006, 02:47:28 pm
OK, I got the zip file uploaded to http://erikruud.freeservers.com/arcade/ALGLaunch.zip

That's cool Erik!! I'll give it try later today...  ;D

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 20, 2006, 02:58:13 pm
Thanks Fozzy.

I've already tried several times to un-install and re-install the drivers, when Windows detects the gun it will not automatically install a driver and will display the Found New Hardware Wizard, however (and this might be the issue) it will always detect it as a GunCon2 Device, this has been the case ever since I've installed Smog's driver, it seems his driver changes something in Windows to always detect the hardware as one belonging to his driver and by default it will look for his drivers even though they are no longer on the system.

Do you think this can be the case, has Smog's driver changed something internally in Windows that now causes things not to work?

Thank you very much for the help so far
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on February 20, 2006, 02:59:09 pm
it is a driver problem and there are ways to weed out the problem driver files without a whole windows redo, but you could delete the necassary files if you don't know what your doing.  it sounds like you might as well try since it's a last resort kinda thing, but beware.  the details were posted earlier in this thread on how to get rid of all the driver files, since this is a reaccuring problem.

EDIT: since you posted while i was writing, when you uninstall a driver, it sometimes doesn't take everything the driver might have affected.  with these lightgun drivers, it almost never uninstalls changes to your system.  your exactly right when you assume you haven't totally gotten rid of your previous drivers.  and again, this has been talked about earlier in the thread and the solution of going through your windows files and deleting the driver manually has been detailed.

i'd look for it for you but for some reason you can't look at all the posts of this thread at once like you usually can do.  otherwise i'd just do that and search the page.  i think i remember that randyt talked about it.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 20, 2006, 03:06:21 pm
Thanks Flinkly, I did do a quick run over this huge thread before but didn't run into the discussion you are talking about, I'll do a search now.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 20, 2006, 03:29:22 pm
Another problem game - golly ghost.

can anyone see any backgrounds when playing this thing?

locked and loaded is another problem... no response from the gun at all or crosshair
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 20, 2006, 04:31:21 pm
Ah... couldn't find anything useful.

I did, however, made a list of all files being installed by the drivers as found on the Driver Detail dialog in the Device Manager, maybe it will be helpful to somebody:

EMS

c:\windows\inf\emslcd.inf
c:\windows\inf\emslcd.pnf
c:\windows\system32\drivers\emslcd.sys

Smog's

c:\windows\system32\drivers\guncon2.sys

Acorn's

c:\windows\system32\drivers\windrvr6.sys
c:\windows\inf\wingun.inf
c:\windows\inf\wingun.pnf
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 20, 2006, 05:35:46 pm
Ok, Some progress.

I've been able to clean my system of Smog's driver completely, I've used a program called My Drivers 3.11 (http://www.download.com/My-Drivers/3000-2242_4-10305028.html?tag=lst-0-8 (http://www.download.com/My-Drivers/3000-2242_4-10305028.html?tag=lst-0-8)) doesn't seem very professional but it did manage to locate an extra file which did not appear in the Driver Detail dialog called oem25.inf in my INF folder (will probably be named differently on each system), once this file was removed Windows no longer detected the gun as a GunCon2 Device.

I've cleaned out the drivers, restarted, ran Registery Mechanic, restarted, and than installed the official drivers, once plugged in the gun was detected as EMS Link Cable and I proceeded to install the driver.

After restart I tried out the gun, and..................... nothing  :-\

Any more ideas?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 20, 2006, 05:57:56 pm
I've cleaned out the drivers, restarted, ran Registery Mechanic, restarted, and than installed the official drivers, once plugged in the gun was detected as EMS Link Cable and I proceeded to install the driver.

After restart I tried out the gun, and..................... nothing  :-\

Any more ideas?

Yes!  Now you've got this far... if you look further up the thread you will find that I have given a link to download some EMS driver files.  The problem with the EMS drivers is that they don't always manage to install the correct ones.  You may have the new 3.0 program with what is actually the old driver.

Installing these driver files manually is the way to go here...

Hang on a mo while I dig the links out.....

Best Regards,
Julian (Fozzy The Bear)

**********************************
EDIT:
The way to get it to function, is:

1) Uninstall all other gun drivers. Then install the EMS V3.0 driver.
2) Plug in your gun (without the recoil)
3) Reboot the machine.
4) Go to Control Panel / System / Device Manager
5) You should see that you do NOT have an "HID Device" as "Guncon2" device, If you do then remove that device and refresh to get windows to find the correct EMS driver.
6) Look in USB Devices and you will find something called "EMS Link Cable Device" Check that it does not have a caution against it!! if it does and you have at some time had the previous EMS driver installed, then you will need to manually update the driver.
7) To manually update the driver you will need two files.... I've uploaded these to my web space..
DOWNLOAD THEM TO A FOLDER ON YOUR OWN MACHINE!! DO NOT TRY TO INSTALL THEM DIRECTLY FROM MY WEB SPACE!!!
Right click on these links and select SAVE TARGET AS: (don't change the file names) and make sure you save them both to the same folder and remember the name and location of it.
 RIGHT CLICK HERE AND SAVE FILE EMSLCD.sys (http://mysite.wanadoo-members.co.uk/moviola/EMSLCD.sys)
RIGHT CLICK HERE AND SAVE FILE Emslcd.inf (http://mysite.wanadoo-members.co.uk/moviola/Emslcd.inf)
8 ) Check the properties on the EMS LCD Link Cable and click Update Driver, When asked for a location for the driver click browse and navigate to the two files you just downloaded. Or click HAVE DISK and navigate to the two files you just downloaded.
9) Tell it OK!  Then when it completes, REBOOT with the gun plugged in!

Everything should now be working properly.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 20, 2006, 06:12:04 pm
Another problem game - golly ghost.

can anyone see any backgrounds when playing this thing?

okay - golly ghost needs an artwork file. my mame.ini wasnt pointing at my artwork directory. all is fixed now.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 20, 2006, 06:27:08 pm
I updated the driver, the first time Windows told me that it can't find a better match for my hardware, than I clicked Have Disk and selected the drivers and it installed and asked to reboot, but nothing changed...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 20, 2006, 06:42:38 pm
Guys , we have a problem re: Lethal enforcers 1 & 2


info from MAWS:


In le2 is now impossible to reload. The off screen reload area has slowly gotten smaller and smaller through more recent versions of MAME. I shot everywhere along the edge and in no place would it allow a reload of the gun, so the game is unplayable after emptying your first round unless you have cheats on.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on February 20, 2006, 07:04:28 pm
I updated the driver, the first time Windows told me that it can't find a better match for my hardware, than I clicked Have Disk and selected the drivers and it installed and asked to reboot, but nothing changed...

So the gun still isn't showing any sign of life even after you updated to this driver??  Still won't calibrate?? and the laser doesn't come on when you have it pointing at the LED stands??

If that's the case then I think we really did exhaust the possibilities here...

Really don't know what else to suggest here.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 20, 2006, 07:04:44 pm
RE: Offscreen reloading.

As noted above, certain games may have particular reloads methods (eg le2) which prevent them working well.

However, "right mouse" does NOT equal "reload". It may in some games, but thats only if the game has a seperate input for reloading which is being mapped to the right mouse button (and hence may be remapped to anything you want).

Many mame lightgun games only have 1 input for fire, and mame in fact looks for a particular "impossible" co-ordinate. i.e. its a mame workaround.

To quote Smog:

"
1) First button shot
2) Y=MAX
3) X very low (I use 16 normalized on 1-10000 .. .near to zero)"

Smogs driver should send this when you fire offscreen, I do not know about WinGun, EMS definately not. I suggest someone who is in email contact with EMS tell them.

Note this does not apply to non-mame games.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: SQrL on February 20, 2006, 08:29:32 pm
just who the hell is SQrL ?

I have been PM'd by this '40 post' person,being told NOT to clog up this thread with my problems.

I thought the whole point of this thread now is support between BYOAC'ers in setting this gun up to work with MAME and other gun games.


Because I have a 0.89 romset and cant get lethal enforcers etc (and the other gun games with offset issues) to run on silver's compiled ver of mame, as it runs and cuts off after 10 secs or so. Cant try the latest official version of MAME as the site has been dead for days.
I could replace my entire romset for these few games, but

a) I dont know any burners in the UK

b) I dont see the point in replacing my entire set for a few titles.

As I am 'clogging' the thread  ::) perhaps someone from the UK could PM and point me  in the right direction.




LOL.... cheese n' rice... lets calm down now.

1st let me officially say SORRY  ??? for offending Darthbane2k.
I have posted in this thread, but its soo freakin huge  :P it's become cumbersome to "browse through".  I love the BYOAC community.  You guys are top notch! I read through these forums countless times a day.

I PM'ed Darthbane2k with a suggestion that he take others suggestions here and update his ROM set.  He posted may problems about his .89 set & mame. Fozzy suggested he update.  Then darth posted about a LE1 problem.  Destructor then stated the problem had been corrected in a later version of MAME.  My only point to the PM was that if he was using a later set, it might help eliminate extra posts to this allready Ginormus! (yet useful) thread.  At any rate, sorry to disrupt the the world that is LCD TopGun  :)


On a useful point  ;),  I have had great succes switching between all 3 drivers if I first uninstall each driver (using an unistaller program such as "Your Uninstaller") , and then running Registry Mechanic 5.x to find any orphan registry entries.

Best Wishes too all...
LCD TopGun community rules.   ;D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 20, 2006, 08:36:39 pm
I'll probably have to send it back for a replacement, this is going to cost me the price of the gun just to ship it back...

Thanks for the help, Fozzy, everyone.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: SQrL on February 20, 2006, 08:43:53 pm
I'll probably have to send it back for a replacement, this is going to cost me the price of the gun just to ship it back...

sorry to hear it, but out of curiosity, would it be cheaper/less frustration to just order a new one? (then you could play dr. frankenstien on your "non-working" gun)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 20, 2006, 08:45:09 pm
No, that would cost me more than twice as much

Sending it back would be around $17, a new gun+shipping would be $47
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 20, 2006, 10:17:59 pm
without of Recoil, plug and play into other usb port~

Could a power failure have killed my gun? is that possible? because I had a power failure before the gun stopped working, on the other hand, I've had this issue before just by restarting the computer so I can't be sure that is the cause...

Will my gun come back to life this time?  :'(
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 20, 2006, 10:22:28 pm
it is more perfect if the game can be read the gun port directly,
Don't necessary to call gun2mouse function.

I am writing a program that displays a gun sight at the position of the mouse cursor, this is because I want to be able to look at an on screen gun sight for reference where my shots will go.

House of the Dead 2 and 3 already have this, however games like House of the Dead 1, Virtua Cop 1 and 2, and every game on the ePSXe emulation (Time Crisis, Point Blank) need to be played with The Troubleshooter, in which case there is no gun sight tracking the mouse.

I was wondering if anyone else would find this useful? in which case I'll make it more user friendly and release it.

i would find this extremely useful for when i eventually get a light gun for the pc. Heck i was just going to change the mouse cursor arrow/pointer into a crosshair shaped pointer/cursor, but i think this is a much better idea!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 20, 2006, 10:38:16 pm
RE: HOTD/Vcop1+2/ePSXe and Hidden/Visible gunsights with the Troubleshooter.


For HOTD, VCop1 and 2, and ePSXe the Trouble shooter has options per-game per-player that let you turn the gun sight off or on. It defaults to hiding the cursor for these games they were added to the PC port to let you play with a mouse.

Goto Control Panel->LightGuns to open the Troubleshooter config. Select the Games tab.

You will see the list of supported games, including ePSXe. Select the game/ePSXe and then hit Properties.

You can turn troubleshooter support on/off for each game, and turn auto-reload/gun sight on or off.

I've never used ePSXe so do not know how well it works. I do not know why you only get Player 1 options for ePSXe in the troubleshooter.


Again it's worth repeating that once installed, the troubleshooter defaults everything to on for all supported games/ePSXe, it runs everytime you boot, so its easy to forget you installed it 2 weeks ago for testing and wonder why things don't behave as you expect. Caught me out.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 21, 2006, 04:22:13 am
OUTSTANDING GUN GAME ISSUES


Lethal Enforcers II

okay - looks like we can solve this lethal enforcers 2 reload problem by activating the unlimited ammo cheat from cheats.dat - however this requires you to press tab and enable cheat when the game is loaded. This method is NOT practical for a dedicated cab, so im asking you cheat.dat experts out there, how can we force LE2 to load with the cheat already activated or to use say the C button of the LCD topgun to activiate the cheat at will..?

Lethal Enforcers 1

There is NO WAY to reload in this game. There is no Player 1 button 2 listed in the controls so that we can map a button to reload. but oddly enough, player 2 button 2 is listed.
Any ideas?

Locked N Loaded

This game works but does not respond to the gun at all. no cross hair, nothing. When you pull the trigger, the screen flashes, however there is no response, no firing no aiming from the gun.


Lucky N Wild

Not so much an issue, but a question. How in the hell do you play this game? You can fire but the car just crashes...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 21, 2006, 05:54:22 am
Well, even the newest, not yet available, EMS Driver version 3.1 does not fix the situation, I don't think it is driver related.

Strange, I dreamt that I got a new, working gun even before I shipped my non-working gun back to Hong Kong...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 21, 2006, 06:14:13 am
Well, even the newest, not yet available, EMS Driver version 3.1 does not fix the situation, I don't think it is driver related.

Strange, I dreamt that I got a new, working gun even before I shipped my non-working gun back to Hong Kong...

you tried system restore?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 21, 2006, 06:18:35 am
Yes I did.

I also tried installing the gun on a fresh system with nothing else previously installed... still nothing.

Waiting for a reply from Play Asia regarding an exchange, I did not give up on the LCD TopGun and I will spend the money to replace it, but this will be the last time.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 21, 2006, 06:43:27 am
Yes I did.

I also tried installing the gun on a fresh system with nothing else previously installed... still nothing.

Waiting for a reply from Play Asia regarding an exchange, I did not give up on the LCD TopGun and I will spend the money to replace it, but this will be the last time.

its got to be the gun itself then, as system restore would resolve any driver issues, as would the 'ROLLBACK DRIVER' function when you click on properties of your device in device manager.

Just order another one now and send your old one back for a full refund.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 21, 2006, 07:10:53 am
Come to think of it, if the gun was damaged during a power failure, what prevents a new gun from facing the same fate?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 21, 2006, 07:55:08 am
Come to think of it, if the gun was damaged during a power failure, what prevents a new gun from facing the same fate?

did you not use a surge protector?
was the gun on (sending data) when you had your power failure?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 21, 2006, 08:06:37 am
I did use a protector, and my Tablet and Gamepad that were connected at the time are working fine, the Gun was connected to the computer but was not in use.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Tiger-Heli on February 21, 2006, 08:59:52 am
Lucky N Wild
Not so much an issue, but a question. How in the hell do you play this game? You can fire but the car just crashes...
http://www.klov.com/game_detail.php?letter=L&game_id=8462 One player drives and shoots, the other just shoots, not sure how MAME configures it, though.

BTW, check your PM. . .
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 21, 2006, 09:05:32 am
Lucky N Wild
Not so much an issue, but a question. How in the hell do you play this game? You can fire but the car just crashes...
http://www.klov.com/game_detail.php?letter=L&game_id=8462 One player drives and shoots, the other just shoots, not sure how MAME configures it, though.

BTW, check your PM. . .

Okay According to that link, P1 plays 'Lucky' who drives AND shoots, P2 plays 'Wild' who just shoots.
Im thinking for a simple home cab, we can map the gun to P2's controls and the P2 joystick/buttons on the control panel to P1's controls.

So in effect P1 = P2 and P2 = P1.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 21, 2006, 09:44:36 am

Okay According to that link, P1 plays 'Lucky' who drives AND shoots, P2 plays 'Wild' who just shoots.
Im thinking for a simple home cab, we can map the gun to P2's controls and the P2 joystick/buttons on the control panel to P1's controls.

So in effect P1 = P2 and P2 = P1.

I'm probably being thick but not sure what you are trying to do there  ??? ?

Ideally you need at least a wheel, a pedal (to accelerate) and a gun to play the game.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Tiger-Heli on February 21, 2006, 10:34:39 am
Ideally you need at least a wheel, a pedal (to accelerate) and a gun to play the game.
Ideally, you need at least a wheel, a pedal, and TWO postitional guns (judging from the KLOV picture) to play the game.

If I read Darth's idea correctly, he is going to have P2 - Wild use the gun, and P1 - Lucky drive the car.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 21, 2006, 10:40:42 am
Ah I see - does the game let you play single player as player 2, and drive the car for you?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 21, 2006, 10:50:07 am
Ideally you need at least a wheel, a pedal (to accelerate) and a gun to play the game.
Ideally, you need at least a wheel, a pedal, and TWO postitional guns (judging from the KLOV picture) to play the game.

If I read Darth's idea correctly, he is going to have P2 - Wild use the gun, and P1 - Lucky drive the car.

yup!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 21, 2006, 10:56:29 am
Ah I see - does the game let you play single player as player 2, and drive the car for you?

im pretty sure (have to test when I get home)because I remember my brother messing around with it and asking as he got the option to pick either lucky or wild, which to pick.
I think its wild who shoots only...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 21, 2006, 10:58:25 am
hate to ask again guys, but can any of you get LOCKED N LOADED to respond to the gun.
I get no cross hair, no response when shooting, nothing...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 21, 2006, 06:49:02 pm
Hello:

I would like to know if someone has tested this LightGuns in a PS2.

In a Xbox : if I Shoot every corner while "hardware calibration". I reach a perfect accuracy.

In a PS2 : I do the same than a Xbox, but When I´m going to shoot to the edges, the shoot is registering about two or trhee inches :(

*I tested it in a Projector so I was Calibrating every corner exactly, Because I can see all the "in-game" display. No Hidden corners at all while calibrating (and playing, of course)

*This happens with both of my guns, So I think it is not malfunction.

Any ideas, friends? (I think I´ll email EMS) :)

Thanks!!!!!!!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 21, 2006, 08:23:54 pm
Hey, try more again, calibrations until it's accuracy be perfect. and used the software of the game to calibrate in the game option.

Note: leave n'cm from each edges would be more bester if Ps2 consode~



Hello:

I would like to know if someone has tested this LightGuns in a PS2.

In a Xbox : if I Shoot every corner while "hardware calibration". I reach a perfect accuracy.

In a PS2 : I do the same than a Xbox, but When I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: cobey on February 22, 2006, 09:34:48 am
in virtua squad 2 if i shoot offscreen the game gets paused and minimizes. Just wondering if anyone else has this problem or if it unique to my system. thanks
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 22, 2006, 10:05:17 am
in virtua squad 2 if i shoot offscreen the game gets paused and minimizes. Just wondering if anyone else has this problem or if it unique to my system. thanks

Ensure that you are using the troubleshooter and follow these instructions in setting the gun up..

http://thetroubleshooter.home.mindspring.com/games/vc2/info.htm
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on February 22, 2006, 11:00:47 am
Is there a summary that defines the best method for setting up this gun in MAME and which drivers to use for 1 player? I thought I saw where someone had a webpage but I can't find the link again.

Thanks,
John (temp n00b)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 22, 2006, 11:13:41 am
Is there a summary that defines the best method for setting up this gun in MAME and which drivers to use for 1 player? I thought I saw where someone had a webpage but I can't find the link again.

Thanks,
John (temp n00b)

there are still MANY issues with MAME games that I do not believe the group on this forum have addressed. Particularly with games such as Under Fire, Lethal Enforcers 1 & 2, where MAME offers you NO  OPTION to reload your gun, thus rendering the games unplayable..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 22, 2006, 11:25:13 am
Is there a summary that defines the best method for setting up this gun in MAME and which drivers to use for 1 player? I thought I saw where someone had a webpage but I can't find the link again.

Thanks,
John (temp n00b)

Yes:
http://erikruud.freeservers.com/arcade/lcdtopgun.html (http://erikruud.freeservers.com/arcade/lcdtopgun.html)
http://www.silverfoxy.f2s.com/Topgun.html (http://www.silverfoxy.f2s.com/Topgun.html)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on February 22, 2006, 05:09:40 pm
darth, simmer down.  you need to start solving problems too, not just making them.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Chazz on February 22, 2006, 07:01:21 pm
I've got Virta Squad almost working with Troubleshooter, but the buttons seem to be mixed up.  Tracking of the gun works great, but none of the buttons work right.  The start and select buttons reload, and the button by your hand is the fire button. 

Should I have my buttons set a certain way, or does it matter?  Could this be a problem with how I have my gun set up, with Troubleshooter, or with the game?

Thanks!

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 23, 2006, 04:11:46 am
I've got Virta Squad almost working with Troubleshooter, but the buttons seem to be mixed up.  Tracking of the gun works great, but none of the buttons work right.  The start and select buttons reload, and the button by your hand is the fire button. 

Should I have my buttons set a certain way, or does it matter?  Could this be a problem with how I have my gun set up, with Troubleshooter, or with the game?

Thanks!



try reading 6 posts ago..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 23, 2006, 04:49:42 am
guys, i've found a passable solution to the reload problem of LETHAL ENFORCERS 2 - Im  guessing the same could be applied to the other gun games. I have also sucessfully done it with Under Fire.


First of all you need to enable the 'unlimited ammo' cheat which eradicates the need for a reload..


1) Goto http://cheat.retrogames.com/ and download cheat.dat

2) Open cheat.dat with note pad and search for the LETHAL ENFORCERS 2 code, which will look as follows:


Code: [Select]
; [ Lethal Enforcers II: Gun Fighters (ver EAA) ]
le2:0:C012AD:09:000:Infinite Credits
le2:0:C012F4:05:000:Infinite Lives PL1
le2:0:C01316:06:000:Infinite Ammo PL1
le2:0:C01334:05:000:Infinite Lives PL2
le2:0:C01356:06:000:Infinite Ammo PL2


Now to bind the infinate ammo P1 cheat to a key, enter a line below the relevant cheat as follows:


; [ Lethal Enforcers II: Gun Fighters (ver EAA) ]
le2:0:C012AD:09:000:Infinite Credits
le2:0:C012F4:05:000:Infinite Lives PL1
le2:0:C01316:06:000:Infinite Ammo PL1
:le2:63004000:00000002:0000001B:00000000:Assign Infinite Ammo PL1 to 1B
le2:0:C01334:05:000:Infinite Lives PL2
le2:0:C01356:06:000:Infinite Ammo PL2

Notice where I have put "1B" - Thats the key index code that refers to button 1 on the keyboard, which is my player 1 start button. So when player 1 presses start, it automatically triggers the cheat.
You can change the key index code to whatever you like, see below:


Code: [Select]
A = 00     Q = 10      6 = 20       F3 = 30         [ = 40       
[/] = 50      CAPSLK = 60
B = 01      R = 11      7 = 21       F4 = 31         ] = 41        [*] = 51      LWIN = 61
C = 02      S = 12      8 = 22       F5 = 32         ENTER= 42     [-] = 52      RWIN = 62
D = 03      T = 13      9 = 23       F6 = 33         : = 43        [+] = 53      MENU = 63
E = 04      U = 14      [0] = 24     F7 = 34         ' = 44        [DEL] = 54
F = 05      V = 15      [1] = 25     F8 = 35         \ = 45        [ENT] = 55
G = 06      W = 16      [2] = 26     F9 = 36         \ = 46        PRTSCR = 56
H = 07      X = 17      [3] = 27     F10 = 37        , = 47        PAUSE = 57
I = 08      Y = 18      [4] = 28     F11 = 38        HOME = 48     LSHIFT = 58
J = 09      Z = 19      [5] = 29     F12 = 39        END = 49      RSHIFT = 59
K = 0A      0 = 1A      [6] = 2A     ESC = 3A        PGUP = 4A     LCTRL = 5A
L = 0B      1 = 1B      [7] = 2B     ~ = 3B          PGDN = 4B     RCTRL = 5B
M = 0C      2 = 1C      [8] = 2C     - = 3C          LEFT = 4C     LALT = 5C
N = 0D      3 = 1D      [9] = 2D     = = 3D          RIGHT =4D     RALT = 5D
O = 0E      4 = 1E      F1 = 2E      BACKSP = 3E     UP = 4E       SCRLLK = 5E
P = 0F      5 = 1F      F2 = 2F      TAB = 3F        DOWN = 4F





Now to enable the cheat in MAME:

1.3. How do I use it?
Place the CHEAT.DAT (unzipped) in the same directory as your MAME executable.
Enable cheats in MAME:

  MAME.EXE (Win32 + official port)
  Edit your "mame.ini" and change the line that reads
    "cheats     0"
  to
    "cheats     1"

  DMAME.EXE (DOS port)
  Do the same as above but in "mame.cfg". Change
    "cheats    off"
  to
    "cheats    on"

  MAME32.EXE (Win32 port + GUI)
  Click on "Options->Default Options..." then click on the pane marked "Miscellaneous".
  Enable the tick box next to "Enable game cheats"



Now just launch the game and hit start, no more reloading for you!

Some of you will ask why I didnt simply enable the cheat at launch rather than bind to a key/button. Simple reason is, if I do this it crashes lethal enforcers during the ROM checking sequence at the start, and the game would not run at all.


The other gun games that have reload issues are listed within Cheat.dat - simply do the same to those, provided they have an unlimted ammo cheat. Only when copying the code, replace "le2" to whatever romname is relevant. eg "lethalen" for lethal enforcers 1.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 23, 2006, 06:55:37 am
EMS Drivers version 3.1 released:

Zip version: http://www.hkems.com/files/EMS%20TopGun%20V3.1.zip (http://www.hkems.com/files/EMS%20TopGun%20V3.1.zip)
Installer version: http://www.hkems.com/files/EMS%20TopGun%20V3.1.exe (http://www.hkems.com/files/EMS%20TopGun%20V3.1.exe)

Silver, apparently you're now an official information website as far as Play Asia is concerned:

thank you for contacting Play-Asia.com.

Are you able to test the gun with PS2 or Xbox? For this two systems, no
settings are required, just plug and play.

Besides, you can go through the following website. There is a user guide
on how to set up the lcd gun. We also recommend you to inquire at its
offical website for technical issues.

EMS - TopGun Official site
http://www.hkems.com/product/xbox/LCDTopGun.htm

EMS - TopGun Official Q&A
http://www.hkems.com/qa_LCDTopGun.htm

Set up guide - by silverfoxy
http://www.silverfoxy.f2s.com/Topgun.html


By the way, this is about the same response I got the first time I requested an exchange after I replied and explained that I've tried all possibilities, what's up with these guys? am I going to have a problem here?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 23, 2006, 07:50:15 am
Quote from EMS site on v3.1:

"Gun2Keyboard function is now workable in MAME. With this driver, TopGun could compatible perfectly with the game "House of the Dead 3" in PC"

Should be worth a try.... Would be nice to finally be able to use "official" drivers properly...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 23, 2006, 08:07:10 am
Quote from EMS site on v3.1:

"Gun2Keyboard function is now workable in MAME. With this driver, TopGun could compatible perfectly with the game "House of the Dead 3" in PC"

Should be worth a try.... Would be nice to finally be able to use "official" drivers properly...

I must test it too. My main Question is:

"CAN I PLAY WITH THIS VERSION WITH 2 LightGuns?" Earlier version (3.0) I did not succes :(

I know, I know. I can play with Wingun and Guncon2mouse, But I want to know if it is finally possible with Official "driver" v 3.1

See you!!!!!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 23, 2006, 09:11:13 am
This driver nice in the HOD3   :D :D :D

http://video.google.com/videosearch?q=lcd+topgun (http://video.google.com/videosearch?q=lcd+topgun)


EMS Drivers version 3.1 released:

Zip version: http://www.hkems.com/files/EMS%20TopGun%20V3.1.zip (http://www.hkems.com/files/EMS%20TopGun%20V3.1.zip)
Installer version: http://www.hkems.com/files/EMS%20TopGun%20V3.1.exe (http://www.hkems.com/files/EMS%20TopGun%20V3.1.exe)

Silver, apparently you're now an official information website as far as Play Asia is concerned:

thank you for contacting Play-Asia.com.

Are you able to test the gun with PS2 or Xbox? For this two systems, no
settings are required, just plug and play.

Besides, you can go through the following website. There is a user guide
on how to set up the lcd gun. We also recommend you to inquire at its
offical website for technical issues.

EMS - TopGun Official site
http://www.hkems.com/product/xbox/LCDTopGun.htm

EMS - TopGun Official Q&A
http://www.hkems.com/qa_LCDTopGun.htm

Set up guide - by silverfoxy
http://www.silverfoxy.f2s.com/Topgun.html


By the way, this is about the same response I got the first time I requested an exchange after I replied and explained that I've tried all possibilities, what's up with these guys? am I going to have a problem here?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: vibez on February 23, 2006, 09:25:01 am
Has anyone tried using the EMS driver with a guncon2? I wonder if it would be a good replacement for smogs or acorns driver
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 23, 2006, 10:15:24 am
Also when testing the new EMS drivers, let us know if the offscreen reload works in MAME.

on a side note, what's the longest thread here at BYOAC? Is this thread going to set a record?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 23, 2006, 10:17:46 am
I am using wingun - what are the advantages of the official EMS driver over wingun?

Ive only the one gun, but currently notice a lag when pulling the trigger in Virtua squad 2 and HOTD1 (troubleshooter games), the inability to reload in MAME and a lag when shooting outside the screen to reload in HOTD2.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 23, 2006, 10:19:05 am
Also when testing the new EMS drivers, let us know if the offscreen reload works in MAME.

on a side note, what's the longest thread here at BYOAC? Is this thread going to set a record?

yes - the Lethal Enforcers series is the worst offender of this. Please try LE2 in your tests.

Please also try PC games such as HOTD2 to see if general off screen reload works
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 23, 2006, 10:35:40 am
Sorry to interupt your fun with my problems, but did anyone return something to Play Asia for an exchange? I'm asking because I haven't been able to get an RMA or whatever it's called from them yet, they always reply with template e-mails says please check this, please check that, no matter how much I try to explain to them that I've exhusted all the options and tested everything and I just want the gun replaced.  >:(
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 23, 2006, 10:45:31 am
Sorry to interupt your fun with my problems, but did anyone return something to Play Asia for an exchange? I'm asking because I haven't been able to get an RMA or whatever it's called from them yet, they always reply with template e-mails says please check this, please check that, no matter how much I try to explain to them that I've exhusted all the options and tested everything and I just want the gun replaced.  >:(

Have you tried contacting EMS with your problem? they may:

a) offer a manufacturers guarantee

b) be able to chase up Play Asia on your behalf
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 23, 2006, 11:15:12 am
I have contacted EMS to try and solve the problem, I haven't approached them regarding the exchange because I didn't think they have anything to do with this as I bought my gun from Play Asia.

What is a manufactorer gurantee?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 23, 2006, 11:53:41 am
I bought my guns from play-asia. One seem to be defective. I contacted EMS and they said repair/exchange is free for all their products...just have to pay for shipping.

So I have sent them my gun and just received an email stating they got it.
They are very nice and quick. I would contact them directly.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 23, 2006, 11:54:59 am
Also when testing the new EMS drivers, let us know if the offscreen reload works in MAME.

on a side note, what's the longest thread here at BYOAC? Is this thread going to set a record?

yes - the Lethal Enforcers series is the worst offender of this. Please try LE2 in your tests.

Please also try PC games such as HOTD2 to see if general off screen reload works

LE2 would not be a good test for offscreen reload. It is a problem in mame not the gun software. Area51 would be a good game to test to determine if the offscreen reload works.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 23, 2006, 11:57:07 am
Has anyone tried using the EMS driver with a guncon2? I wonder if it would be a good replacement for smogs or acorns driver
You Can´nt Calibrate Edges, So I think it is useless.
I have not tested because if it would work, it would be useless.

I am using wingun - what are the advantages of the official EMS driver over wingun?

Ive only the one gun, but currently notice a lag when pulling the trigger in Virtua squad 2 and HOTD1 (troubleshooter games), the inability to reload in MAME and a lag when shooting outside the screen to reload in HOTD2.
As you say, and as we say in this thread: Wingun suffers lag in conjunction with "troubleshooter + game" to a lot of people. Maybe with a good Graphic card you will not experience it
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 23, 2006, 12:14:58 pm
I bought my guns from play-asia. One seem to be defective. I contacted EMS and they said repair/exchange is free for all their products...just have to pay for shipping.

So I have sent them my gun and just received an email stating they got it.
They are very nice and quick. I would contact them directly.

That's great news, I've sent them an e-mail

By the way, how much was shipping to them? do you need to send it in a special padded box or something? Do you need to pay shipping for the return as well?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 23, 2006, 12:38:42 pm
Also when testing the new EMS drivers, let us know if the offscreen reload works in MAME.

on a side note, what's the longest thread here at BYOAC? Is this thread going to set a record?

yes - the Lethal Enforcers series is the worst offender of this. Please try LE2 in your tests.

Please also try PC games such as HOTD2 to see if general off screen reload works

LE2 would not be a good test for offscreen reload. It is a problem in mame not the gun software. Area51 would be a good game to test to determine if the offscreen reload works.

hmmm.. but its the same for area 51, only but MAME actually ALLOWS you to reload through pressing the trigger continiously once you are out of bullets - trust me, give it a try, it works!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 23, 2006, 02:15:16 pm
roylazarovich:
No special packaging...just whatever you can fit the gun in...use some padding.
You do have to pay for shipping there and back. They charged me 15 dollars for shipping back to texas.

darthbane2k:
I don't understand what you are saying.
To test offscreen reload with the new EMS drivers, we need a game that works with offscreen reload. LE2's offscreen reload doesn't work in MAME(that's why there is the need for the cheat).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: shawn on February 23, 2006, 07:31:59 pm
I just installed the EMS 3.1 driver on my cab to give it a try.  It's definitely not ready for prime time.

Off screen reload does not work.  It also kills the mouse once you start playing a game.  When you get out of the game mouse no longer works and you have to reboot the computer. 

Going back to Acorn's driver.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 23, 2006, 08:13:13 pm
I'm test it before, can't play in offscreen mode.



roylazarovich:
No special packaging...just whatever you can fit the gun in...use some padding.
You do have to pay for shipping there and back. They charged me 15 dollars for shipping back to texas.

darthbane2k:
I don't understand what you are saying.
To test offscreen reload with the new EMS drivers, we need a game that works with offscreen reload. LE2's offscreen reload doesn't work in MAME(that's why there is the need for the cheat).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 23, 2006, 08:15:20 pm
it may be Acorn's driver problems, that cause the official driver release
the mouse source failure !

I just installed the EMS 3.1 driver on my cab to give it a try.  It's definitely not ready for prime time.

Off screen reload does not work.  It also kills the mouse once you start playing a game.  When you get out of the game mouse no longer works and you have to reboot the computer. 


Going back to Acorn's driver.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: shawn on February 23, 2006, 09:48:48 pm
it may be Acorn's driver problems, that cause the official driver release
the mouse source failure !

I just installed the EMS 3.1 driver on my cab to give it a try.  It's definitely not ready for prime time.

Off screen reload does not work.  It also kills the mouse once you start playing a game.  When you get out of the game mouse no longer works and you have to reboot the computer. 


Going back to Acorn's driver.
I completely uninstalled the wingun driver before I tried the EMS one.  System was clean.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 23, 2006, 11:45:08 pm
Sor,
1)  V3.1 can't support offscreen (you are Right).
2)  It also kills the mouse once you start playing a game. (that maybe your uninstall incompleted !)

it may be Acorn's driver problems, that cause the official driver release
the mouse source failure !

I just installed the EMS 3.1 driver on my cab to give it a try.  It's definitely not ready for prime time.

Off screen reload does not work.  It also kills the mouse once you start playing a game.  When you get out of the game mouse no longer works and you have to reboot the computer. 


Going back to Acorn's driver.
I completely uninstalled the wingun driver before I tried the EMS one.  System was clean.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 24, 2006, 01:27:16 am
Hello All,

I have gone through the entire thread and summarized it here:

http://www.wizardsworks.org/chod/gun/topgun.htm

please give it a scan and let me know any corrections, thanks.

=========
Other notes:

For some reason, an offscreen shot/reload will cause Virtua squad to minimize on my PC, but not my laptop.  Troubleshooter is on (and has to be on) in both cases.

I can't for the life of me get any of the digital domain games to reload.  Can you actually do a button map to get that going?


- Frank


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 24, 2006, 01:40:24 am
Hello All,

I have gone through the entire thread and summarized it here:

http://www.wizardsworks.org/chod/gun/topgun.htm

please give it a scan and let me know any corrections, thanks.

=========
Other notes:

For some reason, an offscreen shot/reload will cause Virtua squad to minimize on my PC, but not my laptop.  Troubleshooter is on (and has to be on) in both cases.

I can't for the life of me get any of the digital domain games to reload.  Can you actually do a button map to get that going?


- Frank





Good Work!

Some notes:

- To play two players in mame you must put Dual_lightgun=1

- You say that Virtua Cop is compatible with the troubleshooter. Well, this not true. The version that works is Virtua Squad and the Virtua Squad Demo. Virtua Cop have diferent exe (and adresses that troubleshooter pokes), so it is not compatible (of course I know they are the same game).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on February 24, 2006, 01:41:10 am
this site so powerful and detail   :o :o :o

Hello All,

I have gone through the entire thread and summarized it here:

http://www.wizardsworks.org/chod/gun/topgun.htm

please give it a scan and let me know any corrections, thanks.

=========
Other notes:

For some reason, an offscreen shot/reload will cause Virtua squad to minimize on my PC, but not my laptop.  Troubleshooter is on (and has to be on) in both cases.

I can't for the life of me get any of the digital domain games to reload.  Can you actually do a button map to get that going?


- Frank



Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 24, 2006, 03:33:54 am
Hi all:

Gun2Mouse v 3.1 (from EMS manufacturer). Works PRETTY WELL for me. I just do a Hardware calibration and I can play it PERFECTLY. Very easy to set-up.

The downside is that still not 2 Light Guns Support :(

I think I´ll try if SmogDriver and Gun2mouse can work at same time, because I can´t play with 2 LightGuns.

This time is possible to play House of dead 2 and 3 perfectly :).
With v3.0 was not possible

p.s. I know, I can play 2 LightGuns with WINGUN, but that is not the point :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 24, 2006, 04:29:56 am
Hello All,

I have gone through the entire thread and summarized it here:

http://www.wizardsworks.org/chod/gun/topgun.htm

please give it a scan and let me know any corrections, thanks.

=========
Other notes:

For some reason, an offscreen shot/reload will cause Virtua squad to minimize on my PC, but not my laptop.  Troubleshooter is on (and has to be on) in both cases.

I can't for the life of me get any of the digital domain games to reload.  Can you actually do a button map to get that going?


- Frank




you missed out several pointers...


1) Lethal enforcers 1, 2 and Under Fire are UNPLAYABLE without enabling some sort of cheat, as MAME will NOT allow you to reload, not matter what.

2) Locked N Loaded does not respond to the gun at all. No crosshair, No registered shots, NOTHING.

3) You also wrote:

Does offscreen reloading work?
Yes, with wingun or Guncon2mouse
You must have offscreen_reload set to 1 in mame.ini


However, off screen reload does not work in ANY MAME game. It only works for PC games.
I already said Lethal enforcers 1, 2  and Underfire are rendered unplayable. However area 51 and maximum force seem to reload when you repeated press the trigger button (once out of bullets) off screen does NOT work.

4) You also didnt address issues with the recoil. As veriied by both myself and Mamewah, that for us when you plug the recoil function into even a mains powered USB hub, or power the gun directly from a seperate power supply, as soon as you pull the trigger, it recoils once and kills the tracking. Gun dies until you restart. Solution? - disable the recoil.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 24, 2006, 05:09:21 am
4) You also didnt address issues with the recoil. As veriied by both myself and Mamewah, that for us when you plug the recoil function into even a mains powered USB hub, or power the gun directly from a seperate power supply, as soon as you pull the trigger, it recoils once and kills the tracking. Gun dies until you restart. Solution? - disable the recoil.

Recoil works fine for me. Wich one is the trouble to mention?. Maybe he could mention it in a "troubleshooter" section. But If your hardware is defective, return it (I know, Shipping is little expensive).

I can connect and play 2 LightGuns with Recoil with WINGUN.

Sometimes If I do not have any USB port free I connect Recoil´s port to some PS2 or Xbox.

In my xbox I use 4 Ports in order to play HOUSE OF DEAD, SILENT SCOPE, STARSKY&HUTCH  and MAMEOX. And I Play with 2 LightGuns with Recoil.

IMHO I like the recoil. Worse is nothing.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 24, 2006, 05:21:24 am
4) You also didnt address issues with the recoil. As veriied by both myself and Mamewah, that for us when you plug the recoil function into even a mains powered USB hub, or power the gun directly from a seperate power supply, as soon as you pull the trigger, it recoils once and kills the tracking. Gun dies until you restart. Solution? - disable the recoil.

Recoil works fine for me. Wich one is the trouble to mention?. Maybe he could mention it in a "troubleshooter" section. But If your hardware is defective, return it (I know, Shipping is little expensive).

I can connect and play 2 LightGuns with Recoil with WINGUN.

Sometimes If I do not have any USB port free I connect Recoil
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on February 24, 2006, 05:47:53 am
I finally got dual tracking working in Term2 last night. YEAH!  T2+JohnWoo is great! 
I'm using Smogs and analog+ since I'm working on XP.  This weekend if I get a chance I might try to compile the latest version of analog+ that worked with dual mice and see if I can get Silvers changes into it. 

EMS driver (3.0 and 3.1) look like they work...  But I can't get input into MAME (doesn't register at all)

WinGun locks up my machine

Smogs is hard to install.  The driver doesn't show up as an option, even after its installed.  I had to hunt down the inf file in the install directory by hand when installing the gun.  It didn't give me this option until after I uninstalled the EMS usbhub driver completely (otherwise it would just use that instead).  After that, it works well!  I'm very happy with it!

I'm going to install a few versions of analog+ mame to see which was the latest that worked.  There was a few partial (non-core) versions that where released... Not sure if I have the latest.  But 82 definately works!

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 24, 2006, 06:01:51 am
I have a MAME question.

The cursor (Crosshair) shows up in my gun games for both player 1 and 2, but I only have one gun.
Is there a way of hiding the player 2 cursor only?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 24, 2006, 10:27:18 am
- You say that Virtua Cop is compatible with the troubleshooter. Well, this not true.
Fixed, thanks.

Virtua Squad / Virtual Squad 2 added to compatible games
Virtua Cop / Virtua Cop 2 added to 'Incompabitle games'

The dual_gun thing was added too.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 24, 2006, 10:29:07 am
Gun2Mouse v 3.1 (from EMS manufacturer). Works PRETTY WELL for me. I just do a Hardware calibration and I can play it PERFECTLY. Very easy to set-up.

Okay, so I assume it, like Smog's driver, can autocalibrate itself?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 24, 2006, 10:40:08 am
you missed out several pointers...
Oh, I'm sure I missed lots of things.   :)   32 pages will make one's head spin.

1) Lethal enforcers 1, 2 and Under Fire are UNPLAYABLE without enabling some sort of cheat, as MAME will NOT allow you to reload, not matter what.
2) Locked N Loaded does not respond to the gun at all. No crosshair, No registered shots, NOTHING.
However, off screen reload does not work in ANY MAME game. It only works for PC games.
I already said Lethal enforcers 1, 2  and Underfire are rendered unplayable. However area 51 and maximum force seem to reload when you repeated press the trigger button (once out of bullets) off screen does NOT work.
I saw you stating this, but curiously Lethal enforcers 1 offscreen reload works  just fine for me.  Several people said they happily played Area51 although they didn't say if they were offscreen reloading or not.  (but what else could they be doing?)
Can anyone else auto-reload for LE2 ,Under fire, or Maximum force, or should I add them to the 'problem' list?

Can people give exact steps they are doing to get offscreen loading?
Are they setting a button to right mouse?  or click edge?   What about the 'offscreen reloading' setting for wingun?


4) You also didnt address issues with the recoil.
<snip>
Solution? - disable the recoil.
Well I stated that recoil can cause your USB to choke, and no, I don't have any good solutions outside of what people suggested trying.  If those don't work, then you're out of luck.

I reworded the 'recoil' section slightly to point you to the 'Other Troubleshooting' section where I had other suggestions.




Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 24, 2006, 10:47:32 am
I know recoil works for SOME people, but it should be listed as a troubleshooting solution. for many the recoil when enabled kills the gun - after which some would think it is faulty, however disabling it makes it work again.

That reminds me, on my laptop I plugged in both cables, and the recoil didn't work.  I left both cables plugged in and forgot about it.  Then one day when I pulled the trigger the recoil went off, and It totally startled me.

So recoil is definitely hit or miss (pun intended).  I added a recommendation though that people initially get things setup without recoil, then plug it in later.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 24, 2006, 10:50:31 am
1) Lethal enforcers 1, 2 and Under Fire are UNPLAYABLE without enabling some sort of cheat, as MAME will NOT allow you to reload, not matter what.
False, You can point to the right down edge (not offscreen) and you can reload (it works for me and others. Also don't work for the rest, but it's possible). Of course we must fix this because that is not correct (You would must shoot offscreen to reload).

3) You also wrote:
Quote
Does offscreen reloading work?
Yes, with wingun or Guncon2mouse
You must have offscreen_reload set to 1 in mame.ini
However, off screen reload does not work in ANY MAME game. It only works for PC games.
I already said Lethal enforcers 1, 2  and Underfire are rendered unplayable. However area 51 and maximum force seem to reload when you repeated press the trigger button (once out of bullets) off screen does NOT work.
Again, you are wrong. The feature "offscreen_reload " it is needed for mame to patch the offscreen reload. When enabled, mame traslates the click of the button 2 of the mouse like if you would shoot offscreen. If one game reload when you shoot offscreen, you reload the gun. This is because mame simulates the gun with a mouse. Try enabling the mouse for area51 and put the second button. If you have the offscreen enabled, It must reload. If you haven't enabled, you don't reload.

Ok, for the mouse is clear. Why mouse?. Because ActLabs lightgun simulates a mouse. When you shoot offscreen with the ActLabs, its hardware (this is important) traslates the offscreen shot to a second mouse click.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 24, 2006, 10:59:53 am
you missed out several pointers...
Oh, I'm sure I missed lots of things.   :)   32 pages will make one's head spin.

1) Lethal enforcers 1, 2 and Under Fire are UNPLAYABLE without enabling some sort of cheat, as MAME will NOT allow you to reload, not matter what.
2) Locked N Loaded does not respond to the gun at all. No crosshair, No registered shots, NOTHING.
However, off screen reload does not work in ANY MAME game. It only works for PC games.
I already said Lethal enforcers 1, 2  and Underfire are rendered unplayable. However area 51 and maximum force seem to reload when you repeated press the trigger button (once out of bullets) off screen does NOT work.
I saw you stating this, but curiously Lethal enforcers 1 offscreen reload works  just fine for me.  Several people said they happily played Area51 although they didn't say if they were offscreen reloading or not.  (but what else could they be doing?)
Can anyone else auto-reload for LE2 ,Under fire, or Maximum force, or should I add them to the 'problem' list?

Can people give exact steps they are doing to get offscreen loading?
Are they setting a button to right mouse?  or click edge?   What about the 'offscreen reloading' setting for wingun?


4) You also didnt address issues with the recoil.
<snip>
Solution? - disable the recoil.
Well I stated that recoil can cause your USB to choke, and no, I don't have any good solutions outside of what people suggested trying.  If those don't work, then you're out of luck.

I reworded the 'recoil' section slightly to point you to the 'Other Troubleshooting' section where I had other suggestions.







well thats funny, because like the sequel, lethal enforcers 1 CANNOT reload - I certainly cant do it, and its nothing to do with any Mame.ini settings.

Im using wingun by the way...

If you are referring to shooting at the edge of the screen (which IMO is NOT acceptable) then please refer to what it says on MAWS:

0.67 [R. Belmont, Phil Stroffolino]

DIP/Input Bugs:

In le2 is now impossible to reload. The off screen reload area has slowly gotten smaller and smaller through more recent versions of MAME. I shot everywhere along the edge and in no place would it allow a reload of the gun, so the game is unplayable after emptying your first round unless you have cheats on. le2085u2gra Karasu
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 24, 2006, 11:03:50 am
you missed out several pointers...
Oh, I'm sure I missed lots of things.   :)   32 pages will make one's head spin.

1) Lethal enforcers 1, 2 and Under Fire are UNPLAYABLE without enabling some sort of cheat, as MAME will NOT allow you to reload, not matter what.
2) Locked N Loaded does not respond to the gun at all. No crosshair, No registered shots, NOTHING.
However, off screen reload does not work in ANY MAME game. It only works for PC games.
I already said Lethal enforcers 1, 2  and Underfire are rendered unplayable. However area 51 and maximum force seem to reload when you repeated press the trigger button (once out of bullets) off screen does NOT work.
I saw you stating this, but curiously Lethal enforcers 1 offscreen reload works  just fine for me.  Several people said they happily played Area51 although they didn't say if they were offscreen reloading or not.  (but what else could they be doing?)
Can anyone else auto-reload for LE2 ,Under fire, or Maximum force, or should I add them to the 'problem' list?

Can people give exact steps they are doing to get offscreen loading?
Are they setting a button to right mouse?  or click edge?   What about the 'offscreen reloading' setting for wingun?



[/quote]

Okay - please CONFIRM whether off screen reloading in area 51 works. because believe you me, I have tried and tried again - enabled that MAME.INI setting and all, it DOESNT work. It DOES reload, but only after you repeatedly pull the trigger once out of bullets. Heck, once I was pretty sure it reloaded automatically.


As for Lethal enforcers 1, again please confirm your settings, does the game actually reload outside the screen? Doesnt for me, doesnt for many others..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 24, 2006, 11:10:44 am
okay, you  know what - we need to go through these games ONE BY ONE and determine working settings, for the sake of all!

We are all using silvers compiled Mame .104 right?
 It seems the problem titles are:


Area 51 / Maximum force - Offscreen Reload

Lethal Enforcers 1 - Reload, period!

Lethal Enforcers 2 - Reload, period!

Under Fire - Reload, period!

Locked N Loaded - No response from the gun at all!


Please guys, test your MAMEs and see if you get the same problems.
Hopefully we can narrow this down..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on February 24, 2006, 11:14:59 am
Yes...offscreen reload WORKS for area51. I have no problem...and I am not talking about shooting several times for the reload(I believe this is part of the game if you don't shoot offscreen when your clip is empty...after several shots if automatically reloads for you).

Clip empty...point off screen...shoot once....clip full. It works.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 24, 2006, 11:33:25 am
We are all using silvers compiled Mame .104 right?

A few comments:
as far as 'are you sure you're offscreen reloading and not clicking edge'.
Aren't they the same?   

when I offscreen reload, I offscreen reload.  I shoot somewhere offscreen to the right and above me.  (i pull the gun back)  When that happens the mouse pointer moves to the right side of the screen, and when I click it does sort of translate to click edge. I think.  Not sure.

Also, I'm not using 1.0.4.  I'm using the original mametest binary.  So
perhaps that's the reason.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 24, 2006, 11:49:01 am
please look at 6 posts above... If you want a proof that this work like i told you, try to enable de offscreen reload in Operaton Wolf. Then press the second button of the mouse (normaly mapped to launch the grenades). It will not launch them... because mame is send to the game a shot offscreen to reload... and there is no reload in operation wolf.

Area 51 / Maximum force - Offscreen reload PERFECT!

Lethal Enforcers 1 - For Reload you must point to the rigth-down corner.

Lethal Enforcers 2 - Impossible to reload

Under Fire - For Reload you must point to the rigth-down corner.

Locked N Loaded - No response from the gun at all! YES, But still it's a no working game.

********** EDIT **************
Lucky & Wild - You can track the mame cross with the gun, but the cross of the game is always in the left-down corner of the screen. Not found calibration setup in the game.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 25, 2006, 04:55:22 am
apologies guys,
area 51,
max force
under fire reload off screen work just fine.

Now if we can just tackle LOCKED N LOADED and LETHAL ENFORCERS 2
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 25, 2006, 11:00:24 am

********** EDIT **************
Lucky & Wild - You can track the mame cross with the gun, but the cross of the game is always in the left-down corner of the screen. Not found calibration setup in the game.

Lucky and wild works fine. There is a calibration screen in game. There is a service dipswitch, as well as TWO defined service buttons (look at the game inputs).

Enable the service dipswitch, then use "service 1" button to cycle through to the gun calibration screen. This is button "9" on my setup by default.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 25, 2006, 11:39:36 am
Thank you for the Tip, Silver. Yes, Lucky & Wild works well now.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on February 25, 2006, 11:53:27 am
Dat Silver certainly is da man!

 ;D
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 25, 2006, 01:36:04 pm
how are you guys playing lucky and wild, do you have steering wheels?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: killerkop on February 26, 2006, 03:33:50 am
I read alot of this thread, so forgive me if i missed this, but is there any place Stateside that sells these guns yet?

Thanks
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ronaegis on February 27, 2006, 02:51:21 am
For all the Linux users, I've created a Linux kernel v2.6.x driver for this gun. You'll find it there:

http://kaillera.com/topgun/

I tested it with all the shooting games I could find for AdvanceMAME and it works great :)

-Christophe
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 27, 2006, 04:35:28 am
can I ask a question to those of you using wingun?

Do you ever find when tracking a crosshair or cursor with your gun across the screen really quickly, that it occasionally sticks/skips?
Its not always smooth, is it?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 27, 2006, 06:46:27 am
For all the Linux users, I've created a Linux kernel v2.6.x driver for this gun. You'll find it there:

http://kaillera.com/topgun/

I tested it with all the shooting games I could find for AdvanceMAME and it works great :)

Hey nice work!

This has reminded me of something else I had noticed when testing 2 guns. I ended up calibrating manually for both, I noticed that the co-ordinates for calibration were the same for both guns. I also notice they are the same values in the driver used above (I think). These values also remain the same when using different size screens. What I think this means is that all EMS Topguns provide exactly the co-ordinates/data to the system once you have done the hardware calibration.

What this should mean is that we do not need to use any calibration at all apart from the inbuilt hardware calibration of the gun. Everyone should use the same values:

X Min =  160
X Max =  672
Y Min = 32
Y Max = 224

I would recommend that any driver authors could add a "topgun" option to hardcode those values. If anyone is using Smog's Guncon2Mouse, you can manually add the values to avoid the (troublesome) calibration by editing the ini file in the 'Program files/Guncon2mouse suite/profiles' directory. e.g.

[GUN#1]
AutoCal= 0
RightEdge= 672
LeftEdge= 160
DownEdge= 224
UpEdge= 32

I have not tested this when using screens larger than the LED positions. And I could be wrong...!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 27, 2006, 08:11:29 am
Silver,

I switched back to Wingun over the weekend.  I tried to use Smog's drivers, but the configuration panel does not work in Win2K.

I looked at what settings I was getting out of the autocalibration in wingun and they were:

X Min =  160
X Max =  672
Y Min = 44
Y Max = 224

Not exactly the same as yours, but I'll give your numbers a try and see if it makes much difference.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on February 27, 2006, 12:11:24 pm
Silver,

Mines are:

X Min = 161
X Max = 672
Y Min = 33
Y Max = 224

Very, very close to yours. It seems the mean difference is on Y Min...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 27, 2006, 02:46:53 pm
Well looks like everyone has similar values.

I'm sure a driver writer could hardcode the values to avoid any calibration woes.

@ErikRuud:

Does the driver work in 2k, just not the control panel? If so, try placing the attached file, renamed to Default.ini, in your "C:\Program Files\GunCon2 PC Driver Suite\profiles" directory. It may work....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on February 27, 2006, 02:50:21 pm
Yes, Smog's driver seemed to work well in Win2K, but the cotrol panel wouldn't do anything.

Smog told me that messing with default.ini wouldn't accomplish anything.  He gave me a list of registry entries that could be modified.  I was unable to find any of the keys that he told me to look for.

I'll give your .ini file a try as soon as I get a moment.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Chazz on February 27, 2006, 02:55:58 pm
I'm still having problems with offscreen reloading :(

Here's some of the settings I'm using


Smog's Drivers
Silvers port of MAME
offscreen_reload        1


...is there something else I need to do to get this going?

Thanks!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ronaegis on February 27, 2006, 04:58:12 pm
What this should mean is that we do not need to use any calibration at all apart from the inbuilt hardware calibration of the gun. Everyone should use the same values:

X Min =  160
X Max =  672
Y Min = 32
Y Max = 224

Ha, funny, that are exactly the values I got from the gun as well. If you look at the sourcecode of my Linux driver, you'll see them in there :)

Also, I believe those values are the most correct ones. For example, if you convert them to Hex, it would become:

X Min =  A0
X Max =  2A0
Y Min = 20
Y Max = EO

which is pretty consistent.

-Christophe
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 27, 2006, 07:11:50 pm
Ha, funny, that are exactly the values I got from the gun as well. If you look at the sourcecode of my Linux driver, you'll see them in there :)

Yes, it was seeing the values in your sourcecode that made me realise all the guns probably used exactly the same values once hardware calibrated.

If you are a experienced at gun tracking feel free to take a look at opwolf3 and figure out how the tracking is operating (although I assume it tracking issues are part of the game rom iteself....)  ;D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 28, 2006, 04:54:43 am
Just wondering, technical difficulties aside - are you guys actually  having FUN with your guns?

Im having a blast playing the cheesy american laser game classic, Crime Patrol!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 28, 2006, 06:03:30 am
I would recommend that any driver authors could add a "topgun" option to hardcode those values. If anyone is using Smog's Guncon2Mouse, you can manually add the values to avoid the (troublesome) calibration by editing the ini file in the 'Program files/Guncon2mouse suite/profiles' directory. e.g.

[GUN#1]
AutoCal= 0
RightEdge= 672
LeftEdge= 160
DownEdge= 224
UpEdge= 32

I have not tested this when using screens larger than the LED positions. And I could be wrong...!
So, If we put this values. Then We can do the same than EMS Driver or a Xbox/Ps2.........Just do the HARDWARE CALIBRATION and forget about configuring axis. Did I get it? ;)

Just wondering, technical difficulties aside - are you guys actually  having FUN with your guns?

Im having a blast playing the cheesy american laser game classic, Crime Patrol!
I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on February 28, 2006, 07:18:32 am
Today

After 6 days, and 10 e-mails back and forth, Play-Asia FINALLY agreed to take the gun back for an exchange.

I'll ship my gun back to Hong Kong tomorrow, hopefully I'll get a working gun back that would not die if\when I have a power surge, because I won't go through this a second time around.

Wish me luck...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on February 28, 2006, 07:51:28 am
The cursor in the Windows environment & the crosshair in MAME games is jumping all around the place making accurate shooting impossible.

I'm using WinGun. I've tried reloading the driver and recalibrating the gun to no effect.

It was perfect when I first got everything working!

PS Is the new EMS driver any good or are there still issues???
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on February 28, 2006, 08:16:38 am
Sounds like what happens when you are too close to the screen... That and you might want to make sure there aren't any lights on in the room quickly... since floresents may cause some problems...

but it's probably being to close.

The cursor in the Windows environment & the crosshair in MAME games is jumping all around the place making accurate shooting impossible.

I'm using WinGun. I've tried reloading the driver and recalibrating the gun to no effect.

It was perfect when I first got everything working!

PS Is the new EMS driver any good or are there still issues???
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on February 28, 2006, 08:22:50 am
Sounds like what happens when you are too close to the screen... That and you might want to make sure there aren't any lights on in the room quickly... since floresents may cause some problems...

but it's probably being to close.


Curtains drawn, no lights on (marquee light switched off) & standing over 6 feet away & still the cursor flickers around the screen!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on February 28, 2006, 08:29:49 am
Sounds like what happens when you are too close to the screen... That and you might want to make sure there aren't any lights on in the room quickly... since floresents may cause some problems...

but it's probably being to close.


Curtains drawn, no lights on (marquee light switched off) & standing over 6 feet away & still the cursor flickers around the screen!

check for another infra red source...
you might not be able to 'see' it...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 28, 2006, 02:47:58 pm
I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on February 28, 2006, 05:12:08 pm
I´m having VERY FUN with this LightGun. Yesterday, I played HODEAD 2 and 3 in my Projector. I was Shooting my Big Wall of my House while killing Zombies taller than me  :angel:

I tried and failed to use my front projector.

Can you give detailed numbers for:
1)  how big of an image your projector is projecting
2)  How far apart your LED bars are
3)  where they are located relative to your projected image (maybe a picture?)
4)  How far back do you stand to shoot

Thanks
- Frank

1)  how big of an image your projector is projecting>> I´m sorry I can´t tell it, because I have never measure it. It depends how long  I put my Projector from the wall. I´ll try to paste a picture in something like 16 Hours (I´m at work Right Now)
2)  How far apart your LED bars are>> They are pretty far one from the other. You can see at the first page of this trhead. My Set up is very similar to that photo (that one with a green JEEP). Ah!, of course, The game of that photo is "TIME CRISIS 3"

3)  where they are located relative to your projected image (maybe a picture?)>>WEll, I have to put them in the middle of the projection screen :( I have to try a Good "Setup Led Bars" to avoid this. Or maybe the Screen is too Big. As said: I´ll try to add a picture, BTW my Setup is VERY similar to the photo of the first page of this thread.

4)  How far back do you stand to shoot>> I have not measured, but I would say around 5 to 7 meters  :o But I must add that to Shoot from That distance to Big Objectives is a full pleasure.

I´ll try to add a Photo or a Little Video.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on February 28, 2006, 07:17:35 pm
1)  how big of an image your projector is projecting>> I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on March 01, 2006, 08:35:14 pm
hi Frank,
Look here ~

http://www.hkems.com/files/ProPs2%20play.mpg (http://www.hkems.com/files/ProPs2%20play.mpg)
http://www.hkems.com/files/LCD%20TopGun%20-%20ps2.mpg (http://www.hkems.com/files/LCD%20TopGun%20-%20ps2.mpg)
http://www.hkems.com/files/sony%20ericsson%20%20for%20IR.mpg (http://www.hkems.com/files/sony%20ericsson%20%20for%20IR.mpg)

(http://www.hkems.com/product/xbox/image/LCD%20TopGun/DSCN5142.JPG)

1)  how big of an image your projector is projecting>> I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on March 01, 2006, 08:59:10 pm
hi Frank,
Look here ~

http://www.hkems.com/files/ProPs2%20play.mpg (http://www.hkems.com/files/ProPs2%20play.mpg)
http://www.hkems.com/files/LCD%20TopGun%20-%20ps2.mpg (http://www.hkems.com/files/LCD%20TopGun%20-%20ps2.mpg)
http://www.hkems.com/files/sony%20ericsson%20%20for%20IR.mpg (http://www.hkems.com/files/sony%20ericsson%20%20for%20IR.mpg)


Okay, the videos aren't too useful.  Given that the bars are about 16 inches long,
the guy in the video is using a screen of roughly 30 inches high, 40 inches wide, for a 50" diagonal,
which matches the largest success to rate.

You gave me an idea though, the pictures shows I think a 48" vertical, 64 vertical for a 80"
diagonal screen, and the bars are placed pretty much mark the center 'nineth' of the screen.
Now the big question is - how far back do you have to stand for that to be usable?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on March 01, 2006, 09:45:49 pm
Twice the distance between the LED bars!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on March 01, 2006, 11:00:21 pm
Twice the distance between the LED bars!

Ah, but it's more complicated than that, because we need the gun to be able to point outside of the led bars.
If you just need to stay within, you can get away with 2-3x the distance. 

I found out the light in the dining room was causing the commotion.
with the LED bars also roughly masking the 'middle third',
I was able to get a 85" diagonal screen working, but I had to sit 11 feet back to be able to reach all
four corners.  Luckily, my couch is the perfect distance.

My LED bars are only 18 inches apart.

I took a video, i'll post it shortly
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on March 01, 2006, 11:06:20 pm
Please Stand 5~6 meter away from the LED stands until
the laser would be light up when aim your ems lightgun to those points
(Top-Left, Top-Right, Bottom-Left, Bottom-Right).

 :police: :police: :police:


Okay, the videos aren't too useful.  Given that the bars are about 16 inches long,
the guy in the video is using a screen of roughly 30 inches high, 40 inches wide, for a 50" diagonal,
which matches the largest success to rate.

You gave me an idea though, the pictures shows I think a 48" vertical, 64 vertical for a 80"
diagonal screen, and the bars are placed pretty much mark the center 'nineth' of the screen.
Now the big question is - how far back do you have to stand for that to be usable?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 01, 2006, 11:06:51 pm
Twice the distance between the LED bars!
Luckily, my couch is the perfect distance.

How close is the beer cooler. This is MUCH more important than the couch. :)

John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on March 02, 2006, 01:51:18 am
Here you go:
http://www.youtube.com/v/87C7VaKg-hs
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on March 02, 2006, 11:10:12 am
Also on a side note, I seemed to have broke one of my gun's triggers.
It used to 'click' slightly when I pulled the trigger and the trigger fires.
Now it's just mushy. 

You never had to pull the trigger all the way back to fire the gun, but now without the feedback it's harder to judge how far to pull.  It's probably going to break a lot easier now since people will be pulling it full force.  :/

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on March 02, 2006, 09:43:19 pm
there have another forum, they are chart with ems lightgun

http://hardware.slashdot.org/article.pl?sid=06/02/14/234258 (http://hardware.slashdot.org/article.pl?sid=06/02/14/234258)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on March 03, 2006, 02:11:33 am
Some news from EMS:
Quote
Dear Cananas,

Thank you very much for idea.
 
By the way, V3.1 is only a small bug fixing version. Our next targets are : 1. off screen shot function 2. support multi-play in PC. Please wait for our new updates. Thanks.
 
Regards,
EMS Henry

We keep wainting... ;)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 03, 2006, 02:35:13 am
Some news from EMS:
Quote
Dear Cananas,

Thank you very much for idea.
 
By the way, V3.1 is only a small bug fixing version. Our next targets are : 1. off screen shot function 2. support multi-play in PC. Please wait for our new updates. Thanks.
 
Regards,
EMS Henry

We keep wainting... ;)
That are GOOD NEWS!! I found that EMS driver is Very Simple to set-up. Just an Hardware calibration, and here you go!!
With the values that silver gave us some posts ago, GUNCON2Mmouse just require the same: A hardware calibration, and play, but for me is impossible to set-up 2 LCD TOP GUN with Guncon2mouse.

BTW It would be nice if EMS increase the cursor/crosshair Speed. I can not remember well , but Guncon2mouse I wouldsay it is the fastest one.

On a side note: I tried to "mix" Guncon2Mouse and EMS driver in order to Set-Up 2 LightGuns and I Succed. Both Drivers can be installed at same time :D:D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on March 03, 2006, 08:46:28 am
there have another forum, they are chart with ems lightgun

http://hardware.slashdot.org/article.pl?sid=06/02/14/234258 (http://hardware.slashdot.org/article.pl?sid=06/02/14/234258)

There is a lot of bad info in that discussion thread.


Quote
Still no support for CRT. Less space than a Nomad. Lame.
I think this guy is lost.

Quote
("but shoots very real holes in conventional CRTs" would also be an acceptable answer.)
WTF???

Quote
I took a look at the tech involved in this and by far and the best tech is the laser dot on the screen which is captured by a seperate camera. In the military the small arms trainers work this way.
I love it when people don't quite understand something, but try to sound like they do.

Quote
Don't click. I've seen this URL before. Probably not safe for work.
I have no Idea what this guy thinks he is talking about.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on March 03, 2006, 10:31:34 am
how many of you (now that you have settled your guns into your cab/setup) play with recoil enabled?


Im still having recoil problems and dont know whether to send the gun back to EMS or not. Other than that, the gun works fine.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on March 03, 2006, 11:35:30 am
how many of you (now that you have settled your guns into your cab/setup) play with recoil enabled?

I don't use it in either two.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on March 03, 2006, 08:38:25 pm
Don't used it's recoil function !!!

 :police: :police: :police:

how many of you (now that you have settled your guns into your cab/setup) play with recoil enabled?


Im still having recoil problems and dont know whether to send the gun back to EMS or not. Other than that, the gun works fine.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on March 03, 2006, 08:54:30 pm
how many of you (now that you have settled your guns into your cab/setup) play with recoil enabled?

I use it... I love the recoil the clicking isn't an issue for me, becuase I generally have the game sound turned up so loud that you don't notice it. ROFL  ;)

I'm working on a new version of the EMS gun.... Fitting the electronics into a real de-actvated sub-machine gun.  ;D and adding a whopping great big solenoid to kick the bolt back.  Mwahhhh Hhaaa Haaa (Evil Laugh)  ;)

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Gh0sty on March 03, 2006, 09:08:23 pm
Quote
how many of you (now that you have settled your guns into your cab/setup) play with recoil enabled?

i only/mostly play lightguns games with my girl friend, that means 2 Guns /dual gun),
and after the first half hour i couldnt stand the "click clack click clack" sound from
TWO guns anymore  :P

Right now we both play with Recoil OFF. She of course still needs the laser pointer  ;D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: paraziteking on March 03, 2006, 11:54:46 pm

I have two LCD TopGun, but I have no idea how to set them up in PC.

1. Does House of the Dead 3 supports two players with LCD TopGun ?

2. Which driver should I use ?

3. Are there any special items that I have to set in the driver or the game ?

Need Help here  >:(

Thanks.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: digitalpackrat on March 04, 2006, 03:01:04 am
I was just checking out quasimoto's website, the guys that make the quasicade arcade cabinet that works on the xbox, ps2 and PC and noticed they are selling these exact light guns, a pair for $200, feel sorry for anyone that actually buys from them esp since the drivers that they come with don't even work properly.  don't know how they can get away with gouging like that
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Tiger-Heli on March 04, 2006, 11:31:19 am
Slightly off-topic, but you guys are the most likely to know - Can anyone with experience with the new Act-Labs dual lightguns answer a question for a MAMEdev here: http://forum.arcadecontrols.com/index.php?topic=51060.0
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: patrickl on March 04, 2006, 07:49:29 pm

I have two LCD TopGun, but I have no idea how to set them up in PC.

1. Does House of the Dead 3 supports two players with LCD TopGun ?

2. Which driver should I use ?

3. Are there any special items that I have to set in the driver or the game ?

Need Help here  >:(

Thanks.


RTFT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on March 04, 2006, 08:19:31 pm

I have two LCD TopGun, but I have no idea how to set them up in PC.

1. Does House of the Dead 3 supports two players with LCD TopGun ?

2. Which driver should I use ?

3. Are there any special items that I have to set in the driver or the game ?

Need Help here  >:(

Thanks.



1.yes
2 and 3. read this: http://www.wizardsworks.org/chod/gun/topgun.htm
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on March 05, 2006, 08:36:03 pm
can you post  their website to me ?


I was just checking out quasimoto's website, the guys that make the quasicade arcade cabinet that works on the xbox, ps2 and PC and noticed they are selling these exact light guns, a pair for $200, feel sorry for anyone that actually buys from them esp since the drivers that they come with don't even work properly.  don't know how they can get away with gouging like that
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: digitalpackrat on March 05, 2006, 10:04:32 pm
www.quasimoto.com (http://www.quasimoto.com)

direct link to gun

http://www.quasimoto.com/accessories/light-gun.php (http://www.quasimoto.com/accessories/light-gun.php)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on March 06, 2006, 04:02:18 am
Act-Labs, it isn't  accurate, and more expensive, can't used in LCD or projector , also it can't support PS2 and Xbox~

We are already gave up Act-Labs~

 ;) ;) ;) ;) ;) ;)


Slightly off-topic, but you guys are the most likely to know - Can anyone with experience with the new Act-Labs dual lightguns answer a question for a MAMEdev here: http://forum.arcadecontrols.com/index.php?topic=51060.0
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 07, 2006, 02:07:00 pm
Hello:
Because I let it to a friend it happens the thing it should happen: The "switch" of the trigger is not broken, but now you can
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 07, 2006, 08:01:45 pm
Well my experience setting up the gun and drivers was very frustrating. I am using XP. I installed the WinGun drivers and plugged the gun in. I pointed to the drivers and Device Manager looked good. I calibrated in Windows and everything went well. I then launched the WinGun control panel and it detected the gun. I made it throught the first step of waving the gun back and forth fine. I also made it throught the second step of moving across the four red line fine. However, when I went to shoot the dots (like it says, 1" from the screen) it just jumped back to the control panel like I was shooting off screen to exit. I could not get it to work. After an hour I tried the EMS 3.1 drivers with no luck. I switched back to the WInGun drivers and messed around for another hour. Finally I got it to calibrate. When I shot the dots I shoot at the normal playing distance of about four feet. Not 1" from the monitor like it says.

Someday I will buy a computer related product and it will install and work as advertised. I just know it.

Anyways, it was definately worth the effort. Police trainer is awesome.

Many thanks to silver for his website. I used it and it helped a lot.

John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on March 07, 2006, 10:54:22 pm
Ah yes thats one point worth repeating for Wingun. Its designed for normal Guncon2's, and the calibration instructions say to put the gun right up to the screen in calibration for "accuracy" - of course this does not work at all with the Topgun as its too close, and will register as an "off screen" shot.

I think Smogs Guncon2 driver is the best overall solution, although Wingun is flawless for me. I think Smog said he was working on the control panel issues a while back but not heard anything recently. I hope he has the time to get it sorted, as now rawinput is in the process being added to normal mame (think dual tracking lightguns without needing old analogmame or advancemame) - and I believe the person doing the adding is supporting that setup.

EMS drivers as they stand are still not sorted IMHO, and will not be usable with the upcoming mame changes, although EMS will be told (they need to make there driver appear as independant mice, not this "EMS-link" USB device driver they have bodged from another of their products...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 08, 2006, 10:03:58 am
Still working on some bugs in control panel ... I did not have much time in past weeks. I can already tell you that I don't know how to fix the "save settings" since on my configuration it seems the gun does not like to be restarted, so the only solution is to unplug/replug the usb cable when you changes your settings. I am sure this is not a big issue for lcd guns if the answer to my next question is positive: So now we agree that the lcd gun's software calibration leads ALWAYS to the same results ?

If it is so ... you won't have to touch anything on calibration tab after driver installation. But you will have to unplug/replug when changing buttons settings. This is a one time work, but I know a lot of you will be disappointed for that ...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on March 08, 2006, 10:31:41 am
I am sure this is not a big issue for lcd guns if the answer to my next question is positive: So now we agree that the lcd gun's software calibration leads ALWAYS to the same results ?

Yes, it appears that is the case....

Quote
If it is so ... you won't have to touch anything on calibration tab after driver installation. But you will have to unplug/replug when changing buttons settings. This is a one time work, but I know a lot of you will be disappointed for that ...

Well the way I see it, if you update it to use those set values, then we can install your software, configure the buttons (could you add a list of which buttons on the Topgun relate to which on your mapping?).. and THEN plug in the gun. Perform a hardware calibration, and thats it - it should be a perfectly working gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on March 08, 2006, 10:38:21 am
Am I the only person who has tried the EMS 3.1 drivers and found them perfect???

I'm only using one gun with XP and am only using it for MAME games but it tracks and fires perfectly.

I was using Wingun but found the EMS drivers better. I think I'm in the minority.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 08, 2006, 10:49:13 am
Am I the only person who has tried the EMS 3.1 drivers and found them perfect???

I may give it another go this weekend. I tried it briefly last night but was set on WinGun due to Silver's recommendations.

John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 08, 2006, 10:58:15 am
Quote
could you add a list of which buttons on the Topgun relate to which on your mapping

Yes .. I could change the labels on the control panel
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on March 08, 2006, 11:01:32 am
Can you offscreen reload with the EMS 3.1's? I thought they did not support this is mame at all....  They are also useless for using 2 guns.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on March 08, 2006, 11:31:00 am
Can you offscreen reload with the EMS 3.1's? I thought they did not support this is mame at all....  They are also useless for using 2 guns.

Silver

What games do you want testing for off screen reloads as my cab is only running a 1.1 GHz Athlon which means most CHD games don't work!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 08, 2006, 12:17:13 pm
Can you offscreen reload with the EMS 3.1's? I thought they did not support this is mame at all....  They are also useless for using 2 guns.
No you can not. Neither Dual LightGun is not Supported.
I emailed EMS, they are Hard-Working to solve OFFSCREEN and DUAL LIGHTGUN in next release.

I have a Question: How could I disasemble the LightGun? I want to change the MICROSWITCH. I think I unscrew all the screws, but I can only open the laser pointer and a little bit the GRIP. Do you think I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on March 08, 2006, 01:56:03 pm
Way back on page 26 of this thread, RandyT wrote:

This is not something that you need to worry about Randy..... The motor connects to the topslide via a 1/4 turn gear, that is not engaged with the topslide when it is in the forward position. So cocking the top slide actually doesn't spin the motor.

Yep!  I guess I should have played with the recoil a little more.  Now I see the other teeth on that cog .

As you were.  Cock away!  :D


BTW, I don't know if anyone has a better way of pulling one of these apart, but I have found the following to work:

Pull back the action, and while in the rearmost position, spread the plastic at the area toward the gun. It's a little tricky, but It should pop out of the track.

Lift the back part slightly and allow it to go forward.  It will now slide off of the gun.   Be careful, there's a spring that wants to escape just above the laser area.

You should now be able to see some guts and the "barrel" will be exposed.

On the side of the start and select buttons, there is one (1) screw.  You will need to pull this screw to allow the gun body to spread enough to pop the barrel out.  A squeezing action on the barrel will help here.  BUT BE CAREFULL!  There are wires going through this piece, so don't yank on them.

I don't know how far anyone has interest in going, so I'll leave the rest to you.  From this point on, it's even more tricky.

RandyT


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: daveg2000 on March 08, 2006, 02:07:58 pm
Wow.   I've been away for a few months now, and I come back to this!?!

 :o

All I can say is.... "ordered one".

Cant wait to get my hands on this.
I want to use this primarily with MAME
on my WindowsXP Cabinet, so from what I"ve
been reading, I should be in good hands.

Got a Big 32" TV in my showcase cabinet that the
Act-Labs didnt work on (with S-video)
So I am pumped for this.   
...Now I also haven't looked into newer versions of MAME
in a while... does Point Blanc have any sound yet?    :-\
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 08, 2006, 05:45:12 pm
I want to apologize about my post at the top of the page. I was using Acorn's WinGun driver and thought I was using Smog's GunCon driver. I hope I did not mislead anyone with my statements.

Sorry,
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 08, 2006, 06:07:21 pm
Is anyone else having problems with the button mappings in Smog's driver? The HTML docs on his site say you can only have five mouse buttons in Windows. I have set them all to "none" except three. The Trigger is button 1, and the Start and Select buttons which I want to use for "1" and "5" respectively. I set the mappings in the control panel and the "5" works but not the "1". Has anyone else experienced this?

They did work great with Acorn's driver, FWIW.

Thanks,
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 08, 2006, 07:13:26 pm
What settings are you guys using in your mame.ini file for the EMS driver. I remapped the start and select buttons on the gun to "1" and "5" and they work fine but the trigger does not work. I believe I have tried every concievable combination for mous =, lightgun = and lightgun_device in the ini file but am having no luck with firing the gun. The game I am testing with is Police Trainer. In the settings for the game (TAB button) it is set to lctrl and lightgun button 1 (I believe), or whatever the defaults are.

Thanks,
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 08, 2006, 07:31:27 pm
What settings are you guys using in your mame.ini file for the EMS driver. I remapped the start and select buttons on the gun to "1" and "5" and they work fine but the trigger does not work. I believe I have tried every concievable combination for mous =, lightgun = and lightgun_device in the ini file but am having no luck with firing the gun. The game I am testing with is Police Trainer. In the settings for the game (TAB button) it is set to lctrl and lightgun button 1 (I believe), or whatever the defaults are.

Thanks,
John

OK, button D is the trigger (I should RTFM).

Calibrate in Windows.
There is no EMS calibration however there is a test applet. The pointer was off for me but worked perfectly in Police Trainer.
Configure your desired buttons. Set button D (trigger) to "ctrl"
Modify your mame.ini file if necessary. Mine is like so:

mouse                   0
joystick                0
lightgun                0
dual_lightgun           0
offscreen_reload        0
lightgun_device         lightgun

And that was all ther was to it. It may not have the bells and whistles of the other drivers but it seems to work. Did someone say that the off-screen reload doesn't work? Also, how will this driver and configuration work with the upcoming changes in Mame?

Thanks,
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: struby on March 08, 2006, 07:43:53 pm
How and where should I order this from to avoid any tax/customs/shipping problems?  Thanks.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on March 08, 2006, 08:26:04 pm
It's kind of hard to answer that question without knowing where you are.

In the USA, play-asia.com and Lik-Sang are both pretty good.  I believe Play-Asia is slightly cheaper than Lik-Sang.  I don't think anyone in the US has been hit for taxes or customs.

In the UK and EU it seems that the extra charges are somewhat random.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: struby on March 08, 2006, 08:29:14 pm
Sorry, I am in the US, PA more specifically, and congrats on having the 1337th post in this thread.  Thanks, what is delivery time roughly?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: daveg2000 on March 08, 2006, 08:49:41 pm
How and where should I order this from to avoid any tax/customs/shipping problems?  Thanks.
I've ordered from both of these places before and have had no problem.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: PhoneGuy on March 08, 2006, 10:10:46 pm
Is there a way to get the EMS Driver v3.1 to "Start" automatically?

My cabinet boots and launches Mamewah.  I have to exit Mamewah, click on gun2mouse which is running in system the tray (but is in test mode), press the start button then restart Mamewah. 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 09, 2006, 09:30:41 am
Still working on some bugs in control panel ... I did not have much time in past weeks. I can already tell you that I don't know how to fix the "save settings" since on my configuration it seems the gun does not like to be restarted, so the only solution is to unplug/replug the usb cable when you changes your settings. I am sure this is not a big issue for lcd guns if the answer to my next question is positive: So now we agree that the lcd gun's software calibration leads ALWAYS to the same results ?

If it is so ... you won't have to touch anything on calibration tab after driver installation. But you will have to unplug/replug when changing buttons settings. This is a one time work, but I know a lot of you will be disappointed for that ...

If we knew what all the settings are in the INI file we wouldn't really need to use the GUI to modify the settings. Also, if the tab sequence was more logical and worked properly we could use the keyboard for more effective navigation.

Just my 2 cents,
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on March 09, 2006, 10:20:24 am
Is there a way to get the EMS Driver v3.1 to "Start" automatically?

My cabinet boots and launches Mamewah.  I have to exit Mamewah, click on gun2mouse which is running in system the tray (but is in test mode), press the start button then restart Mamewah. 

Me too!

Any ideas anyone ???
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on March 09, 2006, 11:22:44 am
Also, how will this driver and configuration work with the upcoming changes in Mame?

As it currently stands the EMS driver will not work with the upcoming rawinput additions to mame. A device must be recognised as a mouse/HID-input device for this, which the EMS driver does not. I believe that EMS have been informed about this as they are keen to get dual guns working in their driver.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on March 09, 2006, 11:26:11 am
Is there a way to get the EMS Driver v3.1 to "Start" automatically?

My cabinet boots and launches Mamewah.  I have to exit Mamewah, click on gun2mouse which is running in system the tray (but is in test mode), press the start button then restart Mamewah. 

Assuming you are using Mamewah as your shell (and hence not running explorer, so Startup group will not work) I think you can run programs at startup by placing them in the registry:

HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Run

Its where lots of installed trayicons put themselves to run (it seems no programmers trust the startup group).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 09, 2006, 02:06:18 pm
Mame 104u5 out with support for rawdevices. I think it should already work with my driver if you configure mame to read mouses and not lightguns (I don't know if it really already handles multiple devices though). Anyone can test it ?

Quote
If we knew what all the settings are in the INI file we wouldn't really need to use the GUI to modify the settings. Also, if the tab sequence was more logical and worked properly we could use the keyboard for more effective navigation.

Ini file really does not help because it is used from the GUI to feed the appropriate values into the registry.So if you can't use the GUI .ini file is useless. You should change values directly in the driver entry in the windows registry. I can publish a complete list  if it is useful. However the parameters names should be clear enough to understand them. To quick find the place in the registry try to search for "RightEdge", you will probably find more than one value depending from how many USBs port you installed the driver on.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 09, 2006, 02:28:39 pm
Mame 104u5 out with support for rawdevices. I think it should already work with my driver if you configure mame to read mouses and not lightguns (I don't know if it really already handles multiple devices though). Anyone can test it ?

Ini file really does not help because it is used from the GUI to feed the appropriate values into the registry.So if you can't use the GUI .ini file is useless. You should change values directly in the driver entry in the windows registry. I can publish a complete list  if it is useful. However the parameters names should be clear enough to understand them. To quick find the place in the registry try to search for "RightEdge", you will probably find more than one value depending from how many USBs port you installed the driver on.

If the driver is "in development" it is probably time better-spent to work on the driver.

Keep up the effort,
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 09, 2006, 03:15:45 pm
.104u5 is out and here is the readme sniplet:

Updated windows input code: [Derrick Renaud]
 * Now using RAWMOUSE mode if available. This means you can now use
    multiple mice in Windows XP. Lightgun support has not been
    changed yet.
 * Added back DX7 support for the windows input system to support
    multiple mice. It was set to DX5 in 104u2.
 * Removed the system mouse from the list of available mice on
    non-XP systems. This allows you to now properly select the
    individual mouse.
 * Modified the Analog Axes selection of the player controls to be
    more responsive.

Work is being done,
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: PhoneGuy on March 09, 2006, 07:33:00 pm
Is there a way to get the EMS Driver v3.1 to "Start" automatically?

My cabinet boots and launches Mamewah.  I have to exit Mamewah, click on gun2mouse which is running in system the tray (but is in test mode), press the start button then restart Mamewah. 

Assuming you are using Mamewah as your shell (and hence not running explorer, so Startup group will not work) I think you can run programs at startup by placing them in the registry:

HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Run

Its where lots of installed trayicons put themselves to run (it seems no programmers trust the startup group).

Mamewah is not my shell. Mamewah launches from the startup group. Gun2mouse is already launching at boot and running in the systray.  However until you maximize it and press the start button within the app the gun is not enabled. Gun2mouse says it's in test mode until you press start.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Derrick Renaud on March 09, 2006, 08:08:51 pm
Mame 104u5 out with support for rawdevices. I think it should already work with my driver if you configure mame to read mouses and not lightguns (I don't know if it really already handles multiple devices though). Anyone can test it ?

Lightguns provide absolute data, not relative data.  As stated multiple lightguns are not yet supported.  The lightgun code has not changed.

It will get worse before it gets better.  I have been trying to find a clean way to add XP support to the current lightgun code.  But have decided that I will strip out the current lightgun code and start from scratch.

So my next update will support lightguns less.    ::)

But it will be for the better when I am done.  Can you say "3+ guns?"

The goal is to allow lightguns to behave like an analog joystick.  They are both absolute devices.  We already convert relative input devices to absolute data.  And Absolute data to relative (which does not, and can not, ever work real well.)  So the lightgun will not be treated any different.

And of course XP now handles multiple (relative) mice, sheesh!  ;)

By the way, is your driver supposed to be able to work on Win98SE-DX7?

D.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on March 09, 2006, 08:27:37 pm
Beyond SWEET! 

I would LOVE to be able to use my guns for games like StarWars and such. 

Anything we can do to help?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Derrick Renaud on March 09, 2006, 08:42:09 pm
.104u5 is out and here is the readme sniplet:

Updated windows input code: [Derrick Renaud]
 * Now using RAWMOUSE mode if available. This means you can now use
    multiple mice in Windows XP. Lightgun support has not been
    changed yet.
 

Just to set the record straight...

Jake Stookey was supposed to get co-credit on this part, because I based the code on his raw_mouse.c code.  I feel bad that it was not.  And the readme should be fixed for next version.

D.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Derrick Renaud on March 09, 2006, 08:44:42 pm
I would LOVE to be able to use my guns for games like StarWars and such. 

Don't know if it would work well,  but what the hey.

Anything we can do to help?

As always, send beer.   ;D

D.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: cobey on March 09, 2006, 09:12:58 pm
beer? now you are talking my language.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on March 09, 2006, 09:50:37 pm
I'm more of a whiskey man, myself...but I wouldn't want to impair your coding too much...so I'll send beer :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 10, 2006, 05:19:13 am
Quote
Lightguns provide absolute data, not relative data.  As stated multiple lightguns are not yet supported.  The lightgun code has not changed

As I've always said I don't know much of MAME source but I guees it is hard to implement the USAGE of absolute coordintaes, since for the READING it is quite the same from raw data structures ... hoipe you can illuminate me on this.

Quote
Can you say "3+ guns?"
What do you mean ? Was it a wuestion for me?

Quote
By the way, is your driver supposed to be able to work on Win98SE-DX7?

it DOES work on win98 SE .. there are some configuration issues but the driver works fine. However my driver knows nothing of directX. It is just an HID compliant mouse driver, whatever method is used from the upper layer in the OS to read data from it is not relevant from driver point of view.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on March 10, 2006, 07:19:22 am
RE NES lightguns - someone was asking about FCE and the Topgun lightguns a while back....

The lightguns work in FCE, at least in windowed mode, but as soon as you switch to fullscreen, we get an offset similar to the offset issues we had in some mame games until we corrected the lightguns input port's initial co-ordinates to be 'centre-of-the screen'.

I've been communicating with the author of FCEU SP (it seems the original FCE authors are not around for communication) who has also spoken to the Nintendulator authors, but the issue has not been resolved (they can't think of anything causing it, but also can not reproduce the error because they don't have lightguns - it works ok with mice.) Also the lightgun code in FCE and its variants has apparantly not been touched since it was originally written and that author as mentioned is not around...

I've tried going through the FCEU code and reading up on SDL libarys (FCEU uses SDL for its input/gfx interfaces) but can't see anything obvious causing the shift in full screen, not that it means much(!). The SDL call to retrieve the mouse co-ordinates is pretty basic so its possible the issue is in how SDL is getting the mouse co-ords in the first place when in fullscreen (ie the SDL library).

Is anyone here familar with SDL and/or C and willing to take a look? The FCEU source is available here:

http://www.zophar.net/nes.html (http://www.zophar.net/nes.html) (look at 0.98.12 code)

You can search for GetMouseData to see some of the SDL calls. (input.c and sdl.c etc...)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 10, 2006, 09:22:44 am
they don't seem to use sdl under win32 environment. Try to investigate windows.c / input.c in the drivers/win directory.
They seem to use standard windows messaging system and it looks all right in the reading process.You have to see what they do with the data after that (take a look at input.c).

*EDIT: I Removed the exe since it did not work*
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: struby on March 10, 2006, 02:41:14 pm
I just received 2 of these, I have read many posts on this, and I just don't know where to begin, I couldn't get it to work well on my xbox with House of the Dead 3, so here I am on PC, my computer won't even recognize it, I am using a dell with windows xp, I just don't know what to do, I am leaving for a day or two in a few hours, but when I get back I would like to get these working, thanks.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 10, 2006, 02:47:18 pm
Follow the instructions on Silver's website. THey are pretty clear and should get you going. Or we can just come over and do it for you. That way you will learn nothing and ask the same questions next time. Seriously, just jump in and try. There are many resources listed in this thread. Take a stab at it. It's like anything else, you learn more by doing it. Just like any USB device, plus it in, point to the drivers and go. Then calibrate in Windows, calibrate in the drivers utility and set you mame.ini file correctly. THere I ended up answering the question anyways. I guess I am not such a bad guy after all.

 :D
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: struby on March 10, 2006, 03:05:31 pm
I got it working in windows with Gun2Mouse 3.1v but I don't know anything about ini and such, basically, how do I get it to work in mame?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 10, 2006, 03:23:18 pm
http://www.silverfoxy.f2s.com/Topgun.html

John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on March 10, 2006, 03:48:37 pm
they don't seem to use sdl under win32 environment. Try to investigate windows.c / input.c in the drivers/win directory.
They seem to use standard windows messaging system and it looks all right in the reading process.You have to see what they do with the data after that (take a look at input.c).

*EDIT: I Removed the exe since it did not work*

they don't use SDL in win32? woops..... I read somewhere on the site it was used and just assumed....

thanks for the pointers, will take another look...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 10, 2006, 04:19:02 pm
Well after playing three nights in a row I fired up the cabinet to a non-working gun/driver. I am using Smog's driver. I have been messing with it for 3 hours with no luck. The weird thig is that when I calibrate in Windows the laser will go out sometimes on certain parts of the screen. These are usually a 1" wide stripe from the bottom edge to the top edge of the monitor. I did notice that the cors for the gun has a pinch in it where my CP top must have fallen closed on it. I am wondering if I damaged the wiring. However, when the laser goes out if I wiggle the wire it still does not come back on in that one area. The weird thing is that nothing has changed.

Also weird is that the settings from the control panel don't seem to want to write to my registry. When I do a search for "RightEdge" as Smog mentioned everything says DWORD not ..... something or other. It is really weird. I expected to see numeric values?

Now I am stuck trying to calibrate again using Smog's control panel and mouse pointer issues. I have rebooted about ten or twelve times. What a pain in the arse this is. For starters I am going to order a new gun to rule out the cable.

Any other ideas about the disappearing laser pointer guys?
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MKChamp on March 10, 2006, 04:35:34 pm
When your laser goes out, can you hit the start/select buttons together and the laser come back on? My gun apparently had a short in it...EMS replaced it free of charge. And 'free of charge' meant I had to pay for shipping to and from Hong Kong...I wish they had the guns at the local bestbuy :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 10, 2006, 04:57:26 pm
Well, it's working now. I may have been standing to far from the monitor. I am not sure. When I said the laser went out it was just for a split second in certain strips of the monitor. All seems well now. However, these drivers sure need some work. I think it's time for Smog to the rescue. It seems most of our hope lies in him for a good driver.

John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 10, 2006, 08:02:12 pm
Quote
Also weird is that the settings from the control panel don't seem to want to write to my registry. When I do a search for "RightEdge" as Smog mentioned everything says DWORD not ..... something or other. It is really weird. I expected to see numeric values?

Well, it is working then. Try to double click on the value and you will see a number ... the fact that windows does not understand it does not mean it is not valid for driver ;)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 10, 2006, 08:05:48 pm
Quote
Also weird is that the settings from the control panel don't seem to want to write to my registry. When I do a search for "RightEdge" as Smog mentioned everything says DWORD not ..... something or other. It is really weird. I expected to see numeric values?

Well, it is working then. Try to double click on the value and you will see a number ... the fact that windows does not understand it does not mean it is not valid for driver ;)


Thank you for clarifying that issue. Everything is working now with your driver except a button mapping which I am scared to change due to the losing of the mouse issue. I will use it the way it is for a while and wait for an update.

Thanks again,
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 10, 2006, 08:20:06 pm
the update will be available soon ... give me max a week.
However the button mapping is easy to change ... double click on a ButtonXX in the registry key you've found and you will see a two bytes number 0x 00 change the x to whatever mouse button you want (ranging from 0 to 5 where 0 is the left mouse button, 1 is the right and then the others .. ) The buttons number is sequenced in the order you see on the control panel .. for lcd gun the order is :

Button1   =  Main Trigger
Button2   =  Button B on the gun
Button3   =  lower trigger (labelled as C on the gun)
Button4   =  select
Button5   =  start
Button6   =  Button A on the gun
Button7   =  DPAD up on the gun
Button8   =  DPAD down on the gun
Button9   =  DPAD left on the gun
Button10   =  DPAD  right on the gun

You can even use values greater then 5 for assigning to the mouse wheel up or mouse wheel down or other extra functions but I think you don't need them

regarding the edges :
Clicking on an edge in the registry will give you two hex bytes. To change the value you can follow this procedure (This is specially important on win2k where the cpl does not seem to work at all):
Let's suppose you need to set the leftEdge value to 160

1) convert 160 to hex (using windows calculator in scientific mode) it is 00 A0
2) double click on LeftEdge in the registry
3) write A0 00 (bytes are swapped)
4) you're done




Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 10, 2006, 09:10:10 pm
the update will be available soon ... give me max a week.

 ;D  ;D  ;D  ;D  ;D  ;D  ;D
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 11, 2006, 12:36:32 pm
Has anyone noticed any effect of bright lighting (sunshine) and the guns seeing the LED's on the stands. After spending three hours setting this BACK UP last evening and playing successfully (it was after dark when it started working), I booted the cabinet today and the Windows calibration was all jumpy and jittery. My cabinet sets right beside a sliding glass door in my basement and the sunshine was coming into the room VERY brightly. I am suspecting this may be an issue. I will know in about 8 hours.

Any thoughts,
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 11, 2006, 12:50:02 pm
Has anyone noticed any effect of bright lighting (sunshine) and the guns seeing the LED's on the stands. After spending three hours setting this BACK UP last evening and playing successfully (it was after dark when it started working), I booted the cabinet today and the Windows calibration was all jumpy and jittery. My cabinet sets right beside a sliding glass door in my basement and the sunshine was coming into the room VERY brightly. I am suspecting this may be an issue. I will know in about 8 hours.

Any thoughts,
John

Well the intense sunshine was it. A heavy blanket over the sliding glass doors and a quick calibration in Windows and everything is perfect again.

:)
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: struby on March 11, 2006, 02:51:49 pm
Do these guns work 2 player on pc at all at this point?, or with any type of mame at this point?  I use MAME32, and I tried DOSMAME once and couldn't figure it out.  Thanks. 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 11, 2006, 02:57:21 pm
Read the thread. THere are list of working and non-working games. Also there are links to websites with list of working and non-working games.

John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on March 11, 2006, 03:47:39 pm
Has anyone noticed any effect of bright lighting (sunshine) and the guns seeing the LED's on the stands. After spending three hours setting this BACK UP last evening and playing successfully (it was after dark when it started working), I booted the cabinet today and the Windows calibration was all jumpy and jittery. My cabinet sets right beside a sliding glass door in my basement and the sunshine was coming into the room VERY brightly. I am suspecting this may be an issue. I will know in about 8 hours.

Any thoughts,
John

Well the intense sunshine was it. A heavy blanket over the sliding glass doors and a quick calibration in Windows and everything is perfect again.

:)
John
bright celing light (especially shining behind the LED stands) also affects it.

BTW you didnt need to re-caliberate
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 11, 2006, 03:54:00 pm
bright celing light (especially shining behind the LED stands) also affects it.

BTW you didnt need to re-caliberate

Well, I did because I did not know what the problem was and calibrated with the sunshine affecting the visability of the stands. So I did a recal to get things right again.

John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mccoy178 on March 11, 2006, 04:11:51 pm
bright celing light (especially shining behind the LED stands) also affects it.

BTW you didnt need to re-caliberate

Well, I did because I did not know what the problem was and calibrated with the sunshine affecting the visability of the stands. So I did a recal to get things right again.

John

Darthbane, you have to realize, it's extremely hard to teach old dogs new tricks. ;D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 11, 2006, 04:24:33 pm
Darthbane, you have to realize, it's extremely hard to teach old dogs new tricks. ;D

Hey, I resemble that remark.

  ::)
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on March 11, 2006, 06:50:14 pm
Has anyone noticed any effect of bright lighting (sunshine) and the guns seeing the LED's on the stands. After spending three hours setting this BACK UP last evening and playing successfully (it was after dark when it started working), I booted the cabinet today and the Windows calibration was all jumpy and jittery. My cabinet sets right beside a sliding glass door in my basement and the sunshine was coming into the room VERY brightly. I am suspecting this may be an issue. I will know in about 8 hours.

Any thoughts,
John

Well the intense sunshine was it. A heavy blanket over the sliding glass doors and a quick calibration in Windows and everything is perfect again.

:)
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 11, 2006, 08:20:55 pm
SMOG,
     What do I need to do in the registry to turn off screen flashing. When I launch the control panel all of the buttons are unchecked and in the lower right I have flashing set to none but it still flashes. I need the flasher running for my button mappings (this should be changed). Even in the flasher, under settings everything is unchecked. However, everytime I try to update something I loose my mouse and am not sure the changes are being written to the registry. I am using XP SP2.

Thanks,
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 11, 2006, 09:26:25 pm
you don't need the flasher for button mapping ... maybe you meant for keys mapping on mouse button ? GunCon2Flasher is the last program in the suite that need to be fixed, everything else is ready for release....
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 11, 2006, 09:29:36 pm
you don't need the flasher for button mapping ... maybe you meant for keys mapping on mouse button ? GunCon2Flasher is the last program in the suite that need to be fixed, everything else is ready for release....

Yes I meant for key mapping.

Sorry,
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 11, 2006, 09:51:19 pm
However to turn off every flash open the .ini and set :

ChkFlash0= 0
ChkFlash1= 0
ChkFlash2= 0
ChkFlash3= 0
ChkFlash4= 0
ChkFlash5= 0

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 11, 2006, 09:56:17 pm
However to turn off every flash open the .ini and set :

ChkFlash0= 0
ChkFlash1= 0
ChkFlash2= 0
ChkFlash3= 0
ChkFlash4= 0
ChkFlash5= 0



They all are set that way and it still flashes. I will just wait for the new software.

Thanks,
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: struby on March 12, 2006, 01:56:59 pm
I have Mame32Plus, do those Silverfoxy directions apply to me, so far, using Gun2Mouse, all I have gotten is the mouse pointer to move, from there I don't know what to do, and I am also concerned about getting 2 guns working almost as much as I am getting 1 gun working.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 12, 2006, 02:02:50 pm
Well, Silver says that, and I quote:

"Reportedly Wingun does not work with Mame32."

I would say that since Mame32Plus is a derivitive of Mame32, if his comment is correct, no.

John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: struby on March 12, 2006, 02:05:33 pm
I read somewhere that that was not true for Plus, and he doesn't only have wingun in there, he has Gun2Mouse, but either way, can I ask you a basic question, what is Mame 104u5, is that a dosmame or is it more like a frontend or something, because in my head if that has dual mouse support and I setup 2 lightguns as mice that would work?

Does anyone know any information about how these work with Mame32?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 12, 2006, 02:18:39 pm
can I ask you a basic question, what is Mame 104u5, is that a dosmame or is it more like a frontend or something,

Mame version tutorial:

If you go here:

http://www.mame.net/downmain.html

You will see basically two versions of Mame. A Windows commandline version and a DOS version. That is all there is. All others are derivitives of those two. Mame32 happens to be a modified version of the Windows commandline version with a Windows GUI attached to make it more user friendly in a Windows environment. Most of us use the Windows commandline version and our own front-end of choice such as MameWAH, Ultrastyle, AtomicFE or one of the many others.

As far as what wil work and what won't I am not sure.

John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: struby on March 12, 2006, 02:53:30 pm
Alrighty, well if anyone tries or has tried getting 1 or 2 of the LCD Topguns with MAME32 let me know if you can help me out at all, thanks.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on March 12, 2006, 04:17:27 pm
I have Mame32Plus, do those Silverfoxy directions apply to me, so far, using Gun2Mouse, all I have gotten is the mouse pointer to move, from there I don't know what to do, and I am also concerned about getting 2 guns working almost as much as I am getting 1 gun working.

I have two LCDTopGun or two USB ActLabs working on Mameplusgui (a.k.a. Mame32plus). I am using Wingun driver for the LCDTopGuns. What is the problem?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on March 12, 2006, 05:06:11 pm
wingun drivers make the second buttons show up as button 3 and 4 on mouse 1.  So you can get it to work.

but to get it working with full tracking for both still requires analog+ mame and other drivers (it does work and is fun)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on March 12, 2006, 05:53:16 pm
Mame needs that the trigger of the lightgun was mapped to the first mouse button, and the reload button was the second one.

If you want to play with 2 guns, you need to remap the trigger and the reload button of the gun to the thrid and fourth mouse button and enable the dual_lightgun.


Actually Derrick is working on a better new lightgun driver for mame from scratch.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: struby on March 12, 2006, 08:34:59 pm
I don't have any problems really at this point, I haven't sat down and messed with it on pc a lot yet, I just didn't want to before I was pretty sure that 2 LCD topgun lightguns worked in MAME32, and thanks, because now I can start.  I appretiate the help.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on March 13, 2006, 05:48:36 am
WOW! you guys are still tinkering with gun drivers?
I have mine running stablely (finally!) on my cab with wingun.


Remember, when using mamewah as a shell you need to run (and close)  troubleshooter (for pc titles) and wingun.exe before launching each gun game. However If you dont close wingun.exe cleanly after playing your gun game and carry on using your cab for other purposes/types of game (With wingun being launched each time without being closed), eventually the gun will die (dont know why).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: PhoneLine on March 13, 2006, 11:43:37 pm
I see there's a new beta on Smogs site as of today.

My two guns are on their way to me from Play Asia, so looking foward to them.  For now, just soaking up as much knowledge as I can!

So, why you still reading this?  Go get the drivers and tell me if they work good!   :laugh:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: daveg2000 on March 14, 2006, 12:32:42 am
Remember, when using mamewah as a shell you need to run (and close)  troubleshooter (for pc titles) and wingun.exe before launching each gun game. However If you dont close wingun.exe cleanly after playing your gun game and carry on using your cab for other purposes/types of game (With wingun being launched each time without being closed), eventually the gun will die (dont know why).
Good to know. I'm expecting my gun in the next 2 or 3 days, and am shooting just to get the Mame (w/mamewah) stuff working at this point.
I browsed through some of the other pages of the thread for 'beginners tips', but 30+ pages of stuff is just WAY to much to sort through.
Is there anything written in CONCRETE about these guns that is documented somewhere out of the 30+ pages of this thread?
These guns look great but the length of this thread make it look VERY intimidating!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: cjdshaw on March 14, 2006, 03:29:52 am
Hi all. New to this forum. Got my two Topguns and I love them. Mostly playing HOTD 2 and 3 at the moment. I have noticed an odd issue though. If I boot my machine with one or both plugged in, it boots really slowly. Even going into my BIOS settings, the screen draws painfully slowly. The fact that it affects the initial boot process means it can't be drivers. In fact, once Windows is up, it's all fine. Has anyone else noticed this?

I may be being paranoid, but I had a hard disk die a week after installing the guns. Anyone else having hardware problems?

Incidentally, I first tried to install the LED strips horizontally and had no luck at all. When it would calibrate, the accuracy was terrible. I wouldn't recommend ordering these guns if horizontal mounting is your only option.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 14, 2006, 03:49:18 am
Update online. Who should update : I suggest to download the whole package to users with LCD guns running XP. Users running 98 and 2K will find a a better support in the driver but I did not test the control panel under those OS yet so they'd better download the .sys only (I made available it for download separately)

I should have solved some bugs in control panel and added support for LCD gun in the driver. No modification yet oin the flasher application, still working on it.

http://xoomer.virgilio.it/smogdragon/

P.S.:
I've lost the beta 2 package in the transfer, if anyone has got it backed up please email me.
 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: vibez on March 14, 2006, 07:15:27 am
Update online. Who should update : I suggest to download the whole package to users with LCD guns running XP. Users running 98 and 2K will find a a better support in the driver but I did not test the control panel under those OS yet so they'd better download the .sys only (I made available it for download separately)

I should have solved some bugs in control panel and added support for LCD gun in the driver. No modification yet oin the flasher application, still working on it.

http://xoomer.virgilio.it/smogdragon/

P.S.:
I've lost the beta 2 package in the transfer, if anyone has got it backed up please email me.
 

Hey smog. Are there any advantages to us who own a guncon2 with this new driver?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 14, 2006, 07:24:33 am
@vibez:
Shoot off screen should be improved and guncon2cpl is less buggy ... But you better wait the next major release unless you own an LCD gun also.

Quote
Hi all. New to this forum. Got my two Topguns and I love them. Mostly playing HOTD 2 and 3 at the moment. I have noticed an odd issue though. If I boot my machine with one or both plugged in, it boots really slowly. Even going into my BIOS settings, the screen draws painfully slowly. The fact that it affects the initial boot process means it can't be drivers. In fact, once Windows is up, it's all fine. Has anyone else noticed this?

Try to disable the USB mouse / USB keyboard support and boot from USB devices in the bios or update it
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on March 14, 2006, 07:43:48 am
Hi all. New to this forum. Got my two Topguns and I love them. Mostly playing HOTD 2 and 3 at the moment. I have noticed an odd issue though. If I boot my machine with one or both plugged in, it boots really slowly. Even going into my BIOS settings, the screen draws painfully slowly. The fact that it affects the initial boot process means it can't be drivers. In fact, once Windows is up, it's all fine. Has anyone else noticed this?

I've had this on one machine - but its not the guns its the motherboard. It will go really really slow like you said into the bios if you plug in ANY usb device apart from a mouse or keyboard. Even if you plug the same mouse/keyboard in via a hub, it will slow to a crawl. Its a chipset/bios issue.

Quote
Incidentally, I first tried to install the LED strips horizontally and had no luck at all. When it would calibrate, the accuracy was terrible. I wouldn't recommend ordering these guns if horizontal mounting is your only option.

Some people on here have set up with the strips horizontal and had it working fine. Some even suggested you could follow the "normal" calibration process (instead of rotating it all 90 degrees).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on March 14, 2006, 08:34:06 am
Hi all. New to this forum. Got my two Topguns and I love them. Mostly playing HOTD 2 and 3 at the moment. I have noticed an odd issue though. If I boot my machine with one or both plugged in, it boots really slowly. Even going into my BIOS settings, the screen draws painfully slowly. The fact that it affects the initial boot process means it can't be drivers. In fact, once Windows is up, it's all fine. Has anyone else noticed this?

I may be being paranoid, but I had a hard disk die a week after installing the guns. Anyone else having hardware problems?

Incidentally, I first tried to install the LED strips horizontally and had no luck at all. When it would calibrate, the accuracy was terrible. I wouldn't recommend ordering these guns if horizontal mounting is your only option.

Horizontal mounting works just fine!  You really don't change the calibration sequence at all.  The first shot is at the "Top" of the LED stand with three sets of LED's (Upper Right or Lower Left depending on which way you mounted the strips) Then the Center of your screen, Upper Left, Upper Right Corner of your screen, Lower Right Corner, Lower Left Corner.

You need to read through the thread, or the sites that summarize the thread.

http://www.silverfoxy.f2s.com/Topgun.html

http://erikruud.freeservers.com/arcade/lcdtopgun.html
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: cjdshaw on March 14, 2006, 09:54:34 am
ErikRuud: I've read this thread and those pages very thouroughly. I tried the order you suggested, plus loads of others, and it just wouldn't calibrate reliably. It may work for some, but not others. I was just suggesting that people are careful about ordering if they won't be able to mount vertically.

Silver/Smog: I've turned off USB boot support. I don't want to turn off BIOS USB support entirely because I only have a USB keyboard so I won't be able to turn it back on. I already have a USB HD and game controller plugged in which don't slow the boot at all. My mobo seems particularly to have a problem with these guns. I'll see if there's a BIOS upgrade. Thanks for the suggestions.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 14, 2006, 10:02:29 am
Well, guns are strange USB periphaerals .. you know they miss the handling of a lot of data packets otherwise you would not need a specific HID driver like mine to make them work, they would go with the windows' generic one. Maybe this pisses off your mobo, so maybe an upgrade can solve it.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 14, 2006, 10:26:20 am
Silver/Smog: I've turned off USB boot support. I don't want to turn off BIOS USB support entirely because I only have a USB keyboard so I won't be able to turn it back on. I already have a USB HD and game controller plugged in which don't slow the boot at all. My mobo seems particularly to have a problem with these guns. I'll see if there's a BIOS upgrade. Thanks for the suggestions.

I am experiencing the same thing. I previously had many different type USB device connected and not connected, including a Mini-iPac. It is not all devices. After installing one of the guns my boot time went from about 30 seconds to about 150 seconds. FWIW, my mobo is an Asus AXN8-X Deluxe.

John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: struby on March 14, 2006, 01:09:36 pm
Ok, I got 1 and 2 guns to work fine on my xbox, so the guns should be ok, but on pc, here is my problem:

With 1 gun, everything works ok, except every like 30 seconds or so, the gun will just make the usb ubplug sound and stop working, and the make the plugged-in sound like 5-10 seconds later and start working again.

I am not sure if this happened with 2 guns or not, but here is my other 2 gun problem:

When playing a game, zero point for instance and on my desktop with the mouse one, the mouse doesn't follow the curser, and neither to the in game crosshairs, they just wait until I shoot and end up there.  And the player 2 gun does not seem to shoot when I pull the trigger, but I still have to check config on that, so not so big a deal for now.  Edit:  Both shoot now, but the crosshairs follow neither gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on March 14, 2006, 03:02:50 pm
I am not sure if this happened with 2 guns or not, but here is my other 2 gun problem:

When playing a game, zero point for instance and on my desktop with the mouse one, the mouse doesn't follow the curser, and neither to the in game crosshairs, they just wait until I shoot and end up there.  And the player 2 gun does not seem to shoot when I pull the trigger, but I still have to check config on that, so not so big a deal for now.  Edit:  Both shoot now, but the crosshairs follow neither gun.

You have enabled dual_lightgun support and is normal that you gun don't track the cursor. Respect to the player gun 2, you must remap the trigger button to the trird muse button in order to work. The same remap is neccesary in Mame. This because the dual_lightgun features.

Derrick is working on a new lightgun driver for Mame that will permit 2 or 3 guns tracking at the same time.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: struby on March 14, 2006, 03:23:20 pm
alrighty, so put the player 2 trigger at mouse button 3 and the triggers should both work, and there is no tracking in 2 gun at this point correct?, I now encountered another problem...
In Terminator 2 for some reason, though I calibrate it is totally off where I am aiming, I don't even think it consistantly misses by anything, it just seems wacked out.  i even tried recalbrating and everying.

Edit:  And now, I went back to 1 gun, it doesn't track anymore, but I didn't look too far into that yet.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 14, 2006, 04:23:52 pm
Lets go boys and girls. Someone try the new software/driver package in the next hour so I know the status when I get home from work.

Chop Chop,
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 14, 2006, 05:33:59 pm
@Smog

My compliments. Thanks for your Hard Work with LCD TOP GUNS.  I can play with Two of them without get one of them stuck on the Edge :D

I like a lot the way you handle it in this release. I just have to click the "LCD Top Gun mode" and then I can forget everything. Just a Hardware Calibration when a game changes resolution or size screen.

The only bug in this release is that sometimes "Windows  XP" says me that found an error in guncon2controlpanel.exe (I can not  remember at this moment the name of the exe of the guncon2controlpanel.exe  :angel: ) But it does nothing to anywhere. So It is GOOD ENOUGH FOR ME!!!!

WOW NICE SUPPORT!!!! (A shame that now I´m at work ) :(

P.S.:Now for 2 Mice tracking..... I think I should start to study how to use advancemame. In my Xbox I can Track two cursors at same time. But last release was mameOX 0.84 and I think that was the last one.
Is not anyway to "easy advancemame for dumps?" I´ll chek it in advancemame Webpage. I do not like to write old DOS command lines to run each game.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on March 14, 2006, 06:20:57 pm
In Terminator 2 for some reason, though I calibrate it is totally off where I am aiming, I don't even think it consistantly misses by anything, it just seems wacked out.  i even tried recalbrating and everying.

Remember you must do THREE levels of calibration.

Calibrate the gun itself (via holding down A+B)
Calibrate the driver (calibration in Wingun, or selecting TopGun mode in Smogs new driver)
Calibrate with the in-game Calibration screen in Terminator2.

I suspect you have missed #3 - enter the service mode to find the calibration menu while running the game.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on March 14, 2006, 06:23:33 pm
I just have to click the "LCD Top Gun mode" and then I can forget everything. Just a Hardware Calibration when a game changes resolution or size screen.

You should not have to re-calibrate the guns for a screen change. In fact, using the pre-set Topgun mode  in Smogs driver, you should only ever have to hardware calibrate the guns once - ever. (Assuming you don't move the stands).

I calibrated mine 2 weeks ago, and have them unplugged most of the time. Stick it back in, and its working perfectly calibrated, instantly. I let mame change to whatever screen res it wants - it makes no difference.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: struby on March 14, 2006, 06:54:42 pm
Ok, so far thanks for the help, but here is where I am at now, I can get 1 gun to function in Terminator 2, but when I put on dual light gun mode in mame, through I have done all 3 levels of calibration, both crosshairs remain in the corner, and won't move.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 14, 2006, 07:37:11 pm
@aljupy

thanx man. Can you be more precise on the bug ? Did you notice after what operation end /or in which circumstance it happens ?

Quote
Just a Hardware Calibration when a game changes resolution or size screen.
Well, as silver said ... recalibration should not be needed after screen res change neither with lcd or normal guncon2.

Quote
Now for 2 Mice tracking..... I think I should start to study how to use advancemame. In my Xbox I can Track two cursors at same time. But last release was mameOX 0.84 and I think that was the last one.

You'd better wait for the next mame release to see if rawread will be supported, however configuring advance is not that hard and actually is the ONLY way to have good experience with guns IMHO.

P.S.:
None of you has got a copy of the .9 beta 2 release ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on March 14, 2006, 10:19:07 pm
If I boot my machine with one or both plugged in, it boots really slowly. Even going into my BIOS settings, the screen draws painfully slowly. The fact that it affects the initial boot process means it can't be drivers. In fact, once Windows is up, it's all fine. Has anyone else noticed this?

Incidentally, I first tried to install the LED strips horizontally and had no luck at all. When it would calibrate, the accuracy was terrible. I wouldn't recommend ordering these guns if horizontal mounting is your only option.

http://www.wizardsworks.org/chod/gun/topgun.htm

Answers in short
1)  Yes, some motherboards have errors POSTing due to the power drain.
      On my motherboard, any high powered usb device (including my force feedback wheel, and /or these guns) will cause problems if they are plugged in during post.    try plugging the guns in after booting.

2)  I've done horizontal mounts using a variety of screen sizes with no problem at all.
     Did you mount the bars in the right direction?     
     I added a picture to my topgun page.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on March 14, 2006, 11:14:01 pm

P.S.:
None of you has got a copy of the .9 beta 2 release ?

I do - I've emailed it to you.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on March 14, 2006, 11:19:13 pm

http://www.wizardsworks.org/chod/gun/topgun.htm

2)  I've done horizontal mounts using a variety of screen sizes with no problem at all.
     Did you mount the bars in the right direction?     
     I added a picture to my topgun page.


(From site)

"One review noted they had better success however by using both LED stands, and calibrating one gun to each set of stands"

Have you got a link to this review? I find it unbelieveable that having 2 sets of stands on at the same time don't confuse the gun (by seeing too many sources).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on March 15, 2006, 07:15:21 am
Henry from EMS has e-mailed me to confirm that in their next TopGun driver release there should be an option to start the drivers at Windows start up as opposed to being automatically in test mode.

This should help those of us
a. using the EMS drivers satisfactorily (minority!)
b. booting into our Frontend via a shortcut in Windows startup
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 15, 2006, 07:24:06 am
Unless EMS decide to make a real driver nothing will help enough.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 15, 2006, 07:54:55 am
Anyone who want to test a modified version of FCE emulator with rawread (maybe it fixes the offset problem) please contact me. I cannot do it right now.

EDIT: Forgot to say that you obviously must have my driver installed and windows XP.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Farmboy90 on March 15, 2006, 10:38:11 am
Anyone who wants to test a modified version of FCE emulator with rawread (maybe it fixes the offset problem) please contact me. I cannot do it right now.

I just PM'ed you.  I can test it out.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: BioFreak on March 15, 2006, 11:32:08 am
There are a lot of really good responses to this topic.
I'm looking to compile info from people that are using the new guns.

If you have a second please post or pm me with the following

Monitor type:
TV, Arcade CRT, PC CRT, LCD, HDTV, Projector

Interface type:
PC or Console

Initial response on the gun:
Works Great, Works OK, Doesn't Work.

Just a single line would work fine:
example:  PC CRT, PC, Works Great.

I'll post the info I compile in a week or so.

Thanks gang.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Minwah on March 15, 2006, 11:52:54 am
Bio...if I may say so you should probably remove the 'CRT' option as it is confusing...add in 'PC CRT' and 'Arcade CRT'...TV is already covered.

Also, 'PC' would be better than 'CPU' (since consoles have CPU's).

Anyway, for me:

Arcade CRT, PC, Works great
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on March 15, 2006, 12:22:12 pm
PC CRT, PC, Works Great.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tibbs68 on March 15, 2006, 12:32:33 pm
Arcade CRT, PC, Works great (EMS drivers)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on March 15, 2006, 12:41:31 pm
Blank wall works here... Not as useful but it works.

Projection screen works well also (but you have the leds in the middle... thinking of trying to cut a screen and mount them behind it.  Would be pretty cool!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on March 15, 2006, 01:00:53 pm
There are a lot of really good responses to this topic.
I'm looking to compile info from people that are using the new guns.

If you have a second please post or pm me with the following

Monitor type:
TV, CRT, LCD, HDTV, Projector

Interface type:
CPU or Console

Initial response on the gun:
Works Great, Works OK, Doesn't Work.

Just a single line would work fine:
example:  CRT, CPU, Works Great.

I'll post the info I compile in a week or so.

Thanks gang.


CRT Monitor - XP - works great
LCD monitor - XP - works great
TV via svideo out - XP - works great
Blank wall i.e. Front Frojector - XP - works great

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on March 15, 2006, 01:12:06 pm
Have you got a link to this review? I find it unbelieveable that having 2 sets of stands on at the same time don't confuse the gun (by seeing too many sources).

That would be Lik-sang's review:
http://www.lik-sang.com/news.php?artc=3798

See the 'Two Players Action' section.

Since the first step is to shoot the top left LED group, I guess that somehow syncs up the gun and that set of LEDS (maybe it detects the frequency of that group and uses it as a baseline?)

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on March 15, 2006, 01:17:09 pm
I'm browsing reviews to add to my page, and one site noted problems using a widescreen tv.

Has anyone tried a widescreen tv/monitor, and did it work?

 - Frank
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: BioFreak on March 15, 2006, 02:43:20 pm
Bio...if I may say so you should probably remove the 'CRT' option as it is confusing...add in 'PC CRT' and 'Arcade CRT'...TV is already covered.
Also, 'PC' would be better than 'CPU' (since consoles have CPU's).

A couple of great points, I've updated the request.
Thanks.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mrcram on March 15, 2006, 04:13:39 pm
I installed smogs driver and it tracks with the mouse awsome but how the hell do I get the trigger button mapped to my q key. there is no option for this! q is the shoot button or button 1 or how do I change mame32 to work with the lightgun?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 15, 2006, 08:44:17 pm
You can't map a button to the "q" key. I can add all the key but it is a very strange request ... "q" key there must be surely an easier way to solve your problem .. try to explain exactly what is your goal and not what you wnat to do to reach it ...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mrcram on March 15, 2006, 09:20:20 pm
You can't map a button to the "q" key. I can add all the key but it is a very strange request ... "q" key there must be surely an easier way to solve your problem .. try to explain exactly what is your goal and not what you wnat to do to reach it ...

I am trying to play area51 and it tracks good but button 1 is the shoot button, how do I get the trigger on the gun to be button 1.  I have it button 1 set up on mame as "q". but on the goncun control panel I can only select alt and number keys.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Derrick Renaud on March 15, 2006, 10:58:48 pm
[Since the first step is to shoot the top left LED group, I guess that somehow syncs up the gun and that set of LEDS (maybe it detects the frequency of that group and uses it as a baseline?)
No frequency involved.  Each separate bank of 3 LEDs are in series.  Then all 5 banks of 3 are in parallel.  They then get powered directly by 5V.  No dropping resistor needed.   They just supply an IR light source.

The camera in the gun picks this up.  Pointing at the first bank just gives the gun's firmware it's reference point.  You can mount the stands standing up, lying down, reversed, whatever, so it just needs to confirm the point of reference.

D.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 16, 2006, 03:39:12 am
You can't map a button to the "q" key. I can add all the key but it is a very strange request ... "q" key there must be surely an easier way to solve your problem .. try to explain exactly what is your goal and not what you wnat to do to reach it ...

Just a Joke (Forgive me  mrcram): Maybe "q" is for "qonecting to my qaffe machine"  :D

@SMOG The only  two bugs that I found were:

1)When I press "A" Button with my LCD TOP GUN, Windows XP sp2 tells me that found a error on Guncon2panel.exe . It is not important, because it does nothing...everything is running fine without freeze anything. THIS JUST HAPPENS WITH GUN1

2)I can not save the button mapping on my GUN1. Example: I can not assign MOUSEBUTTON2 (the reload button in many games) to the "C" button of my LightGUN1. All the buttons on the gun1 are ALWAYS the default buttons. I can not change them. It is not quite important, because I can Reload with "B" button of my LightGun1. THIS JUST HAPPENS WITH GUN1. With Gun2 I can change and map everything. :D

On a side note: How could I learn to Hide cursor in order to play  FCE ULTRA or SNES9x  LightGun games??. If there is any link to learn it, it would be enough, I´ll folow it. I see an option, but I do not know how to use it. (I think I´m little dumb)

I do not know if I should report it in Bug´s section of your forum  ???
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 16, 2006, 04:05:54 am
@aljupy

Well I think you should just to avoid to go OT on here.  However ...
For bug 1: Found and fixed.'til next release copy the file wheel.gif from guncon installation directory to your windows\system32 directory to fix it.
For Bug 2: Did you save the settings for GUN1 BEFORE switching to gun 2 ? Saves are independent you need to save onece for each gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 16, 2006, 06:11:38 am
Well I think you should just to avoid to go OT on here.  However ...
For bug 1: Found and fixed.'til next release copy the file wheel.gif from guncon installation directory to your windows\system32 directory to fix it.
It seems very easy :D Thanks!!!
Quote
For Bug 2: Did you save the settings for GUN1 BEFORE switching to gun 2 ? Saves are independent you need to save onece for each gun.
I JUST Connected Gun1 and it saved nothing....BTW this afternoon (Assuming that we are in €urope) I´ll try more deeply :D. Maybe my PC is going crazy, as you know......every PC is a different world.

Is it possible to "Hide Cursor" with some key? I would like to play FCE ULTRA without seeing my mouse cursor.  Maybe it is my Pc´s fault, because I enable that option....I´ll give a try with that too.

THANX!!!
Title: Slow Boot Issues w/ Gun Plugged In
Post by: jcrouse on March 16, 2006, 06:49:51 pm
I am still experiencing this with the Asus A7N8-X Deluxe. Even the memory check at post is slow. If I go into the BIOS is moves like a snail.

Any ideas?,
John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: daveg2000 on March 16, 2006, 07:01:40 pm
Damn!   >:(

My Gun just showed up at my house, and I have to leave for Bowling league in 10 minutes...!!! 

I dont want to socialize tonight!!  haha

And after I get home, I probably won't be in any shape to tackle
this project...

oh well.. I guess I'll have to wait till tomorrow night.   :(
Title: Re: Slow Boot Issues w/ Gun Plugged In
Post by: Silver on March 16, 2006, 07:07:20 pm
I am still experiencing this with the Asus A7N8-X Deluxe. Even the memory check at post is slow. If I go into the BIOS is moves like a snail.

Any ideas?,
John

I've found another motherboard this happens on all the time - Asus A8R-MVP. Even if I go through a self-powered hub. Its because the bios is trying to enumerate and identify all the usb devices (it wants to tell you mouse and keyboard etc...). I went to the asus support forum and noticed lots of posts for this motherboard of people having horrendeously slow boot times with certain USB devices attached - it seems anything it does not recognise kills the machine. Very poor - I suspect its dodgy bios code, no update for me though.

My other (older) asus motherboard is fine booting with them.

Only think I can think of is changing USB options in the bios or updating the bios.
Title: Re: Slow Boot Issues w/ Gun Plugged In
Post by: jcrouse on March 16, 2006, 07:09:38 pm
I am still experiencing this with the Asus A7N8-X Deluxe. Even the memory check at post is slow. If I go into the BIOS is moves like a snail.

Any ideas?,
John

I've found another motherboard this happens on all the time - Asus A8R-MVP. Even if I go through a self-powered hub. Its because the bios is trying to enumerate and identify all the usb devices (it wants to tell you mouse and keyboard etc...). I went to the asus support forum and noticed lots of posts for this motherboard of people having horrendeously slow boot times with certain USB devices attached - it seems anything it does not recognise kills the machine. Very poor - I suspect its dodgy bios code, no update for me though.

My other (older) asus motherboard is fine booting with them.

Only think I can think of is changing USB options in the bios or updating the bios.

Good feedback. Thanks Silver. Ya just gotta love it when the manufactures try and automate everything for ya. Makes me long for the ole DOS days when I was in control!

John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on March 16, 2006, 07:10:00 pm
Have you got a link to this review? I find it unbelieveable that having 2 sets of stands on at the same time don't confuse the gun (by seeing too many sources).

That would be Lik-sang's review:
http://www.lik-sang.com/news.php?artc=3798

See the 'Two Players Action' section.

Since the first step is to shoot the top left LED group, I guess that somehow syncs up the gun and that set of LEDS (maybe it detects the frequency of that group and uses it as a baseline?)

Based on the fact that 2 guns work perfectly with 1 set of led bars, not as they claim in the review, and the fact that the bars are just powered IR sources, I'm going to go out on a limb and simply say they got it wrong in the review.

In fact the only reason I think it worked at all the way they hooked it up is because they taped the bars together and so had all the IR sources very close together - so the gun probably just saw it as 1 large source for reference. Probably just made it slightly less accurate.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: PhoneLine on March 16, 2006, 08:43:11 pm
Can someone with analogmame let me know what their config is for two player games?  I have one player games running fine in regular mame, but would like to get some 2 player games running and having some issues.

Currently in analog mame, my joysticks move the cursors on the screen, but the guns do not.  I'm pretty sure its just a config problem, but I am not use to using analog mame.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Crony on March 16, 2006, 09:26:09 pm
Hey what game is that above. That looks sexy!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: daveg2000 on March 16, 2006, 11:25:30 pm
CALIBRATION PROBLEM:

According to SilverFox's instructions for calibration,
I am at the beginning where you hold the A+B buttons to turn
on the laser light. 

A+B never turns on the light when I hold them in.
What am I missing?

The Laser is turned to ON on the Gun,
I see the laser light when waving the gun between the sensors.
I move the laser outside of the bars, and it goes out.
(Which all seems to be typical per the instructions)

But when I hold in the A+B, the light never comes on...  What am I missing?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on March 17, 2006, 02:07:43 am
 It maybe driver problems, the install process uncompleted. that would cause the lightgun in suspend working(without calibration or usb functions , but laser can be lightup while detect the led stand function normally).

 First, you must make sure a usb deivce be indicate inside "device manager". If not, reinstall the driver again.



CALIBRATION PROBLEM:

According to SilverFox's instructions for calibration,
I am at the beginning where you hold the A+B buttons to turn
on the laser light. 

A+B never turns on the light when I hold them in.
What am I missing?

The Laser is turned to ON on the Gun,
I see the laser light when waving the gun between the sensors.
I move the laser outside of the bars, and it goes out.
(Which all seems to be typical per the instructions)

But when I hold in the A+B, the light never comes on...  What am I missing?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: daveg2000 on March 17, 2006, 09:09:57 am
It maybe driver problems, the install process uncompleted. that would cause the lightgun in suspend working(without calibration or usb functions , but laser can be lightup while detect the led stand function normally).

 First, you must make sure a usb deivce be indicate inside "device manager". If not, reinstall the driver again.
I will double check that when I get home...
that very well could be the problem.     but while I'm thinking about it...
If the gun has usb power (since the laser light is working)
is the "calibration activation (A+B buttons)" something that is just programmed into the gun
and should not need the drivers to work?
 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 17, 2006, 09:46:03 am
Quote
is the "calibration activation (A+B buttons)" something that is just programmed into the gun and should not need the drivers to work?

Drivers communicate with the gun. It opens a so called "pipe" for reading data.  The gun could need to "feel" the pipe. I am not sure if this actually is the beahviour of these guns but I mean that power could generally not be the only requirement for an USB peripheral.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on March 17, 2006, 12:09:29 pm
is the "calibration activation (A+B buttons)" something that is just programmed into the gun
and should not need the drivers to work?
 

No... The drivers must be installed and working correctly, otherwise the gun will never go into calibration mode.

I had exactly this problem at one point... I actually thought the gun had failed, but it was very certainly driver issues.

As Smog said... The gun must be communicating with the PC before the calibration will work.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 17, 2006, 01:21:16 pm
Hi:
Sorry if OffTopic someone....but....:
With SMOG´s Driver I can not map any button  of the gun. This just happens me with Gun1.
Is someone else experimenting the same? It is just to know if it is my Pc´s fault.  ;)

This happens me with the Last beta 0.9 5

P.S. I have changed the gun with the same result (I have 2 LCD TOP GUN), So it is not TOp Gun´s fault, I think
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on March 17, 2006, 08:45:16 pm
theory return from ems, the gun work with 2 mcu(cpu), 1st control the cam and
laser pointer, 2sec control the usb communicate. So, if without of usb communicate,
all usb functions would be failure, and include the calibration.



It maybe driver problems, the install process uncompleted. that would cause the lightgun in suspend working(without calibration or usb functions , but laser can be lightup while detect the led stand function normally).

 First, you must make sure a usb deivce be indicate inside "device manager". If not, reinstall the driver again.
I will double check that when I get home...
that very well could be the problem.     but while I'm thinking about it...
If the gun has usb power (since the laser light is working)
is the "calibration activation (A+B buttons)" something that is just programmed into the gun
and should not need the drivers to work?
 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: daveg2000 on March 17, 2006, 11:24:25 pm
Yup.. once I rebooted, with the drivers kicked in, I was able to recalibrate.
I'm working on the GunCon2PC drivers.
I have the mouse cursor following my gun.
But (dumb question) now my trackball is dead and the gun is my mouse.
Is there an easy way for me to flipflop back and fourth between the two.
I hate using the gun as a mouse in windows.  I'm too jittery.

Plus, I noticed my crosshairs in MAME are still active with the trackball.
I may have to edit my mame.ini I am guessing...  :)

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on March 18, 2006, 12:21:39 pm
But (dumb question) now my trackball is dead and the gun is my mouse.
Is there an easy way for me to flipflop back and fourth between the two.
I hate using the gun as a mouse in windows.  I'm too jittery.

Im using the EMS drivers... Whenever the gun is not pointed at the screen they release control back to the mouse, I suspect this has something to do with the fact that the EMS Drivers are not an HID Mouse device, where the Guncon drivers are.

Can't help you with the Guncon drivers... they don't work well on my machine.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 18, 2006, 02:20:32 pm
Quote
Im using the EMS drivers... Whenever the gun is not pointed at the screen they release control back to the mouse, I suspect this has something to do with the fact that the EMS Drivers are not an HID Mouse device, where the Guncon drivers are.

Wrong! Even guncon2 driver suite releases the control of the pointer to the mouse when aiming off screen. daveg2000 probably messed up the configuration. See if you have checked the box "Free mouse cursor" in the configuration panel.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on March 18, 2006, 02:28:12 pm
Okay, here's a new one.
For some reason the drivers don't install if I have USB 2.0 enabled for my motherboard.
They always fail to initialize the device.

Once I turned off the motherboard's USB 2.0 support, they installed just fine. weird.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: daveg2000 on March 18, 2006, 04:53:27 pm
Talk about stress.. hehe
I found the option you were talking about where the mouse will take
control when the gun is pointed away from the screen.  Thanks.

Now.. I re-did my entire setup.. (more permamently mounted)
and I decided to switch usb ports on my computer... AAARRGHHH!!
(Should never have changed it!)
I'm back to square one now, and cant get anything to work...
Basic laser Calibration is even a bear now.  I'm also running the gun through a usb extension cable.  That shouldnt be causing me any grief, should it?  I've uninstalled software and reinstalled a few times.. and cant
get jack.  I must have done it in 'just the right order' the first time...
(Thanks for letting me vent... I'll work on it more tomorrow night)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: PhoneLine on March 18, 2006, 10:41:22 pm
I'm running two guns through an extension cable to a mini usb hub I installed on the ouitside of my cab, and its all working with no problems.

The problems I was having was actually because of the room light behind my cab, it was throwing off the led sensors.  With the light out, all is perfect, with the light on, the cursors jumps all over the place.

So, its lights out for gun games and al is good :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: daveg2000 on March 19, 2006, 08:29:24 am
I'm running two guns through an extension cable to a mini usb hub I installed on the ouitside of my cab, and its all working with no problems.
The problems I was having was actually because of the room light behind my cab, it was throwing off the led sensors.  With the light out, all is perfect, with the light on, the cursors jumps all over the place.
Thanks for the tip.. I'll have to keep that in mind when I start going through the setup (again)  :)

...One more thought as I go through the calibration.  I've seen some posts about the distance that you have to be from the sensors for them to work.
Is it possible to have the sensors  angle 'inwards' ever so slightly, thus
reducing the distance from the gun to the screen?  Just wondering.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: PhoneLine on March 19, 2006, 03:38:57 pm
Quote
Thanks for the tip.. I'll have to keep that in mind when I start going through the setup (again)  :)

...One more thought as I go through the calibration.  I've seen some posts about the distance that you have to be from the sensors for them to work.
Is it possible to have the sensors  angle 'inwards' ever so slightly, thus
reducing the distance from the gun to the screen?  Just wondering.

Good question.  I'm not sure if the bars take the angle into configuration when it calibrates, or if it just thinks the other leds should be at an even and level space away.  Also, if you angle it inwards, you may get some light from the screen itself interfering, hitting the leds from the side.   I'm thinking its possible, just may take some tweaking to find the  sweet spot.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: daveg2000 on March 19, 2006, 06:18:52 pm
Okay.. one more question now that I'm able to calibrate again.
(with the lights dimmed, and in a certain position to the leds)
(http://webpages.charter.net/cablehaven/ArcadeMachine/gunangle.jpg)
I have 2 issues here.. they may be normal, they may not be....
1) When I calibrate the gun, I cannot get the '6 clicks' to recognize unless I'm even or just left of the left LEDs (see pic)
    If I stand center, the gun never accepts the clicks during calibration.
2) Then during gameplay, I have to stand in the same place.
    If I stand center, the gun loses connection to the screen.

Could this be normal, hardware issue, driver issue or a mystery?

I did try angleing the leds inward slightly, and it didnt make much of a
difference.. still had to stand even or just left of the left led set.

(Sorry for all the questions lately.. but hopefully this helps someone else out if this stuff comes up...)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 19, 2006, 07:13:40 pm
Quote
1) When I calibrate the gun, I cannot get the '6 clicks' to recognize unless I'm even or just left of the left LEDs (see pic) If I stand center, the gun never accepts the clicks during calibration.

Same happens to me when I Stay too close to the screen ... but I guess you already tried to stand more far.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on March 19, 2006, 08:49:46 pm
before calibration, the gun aim to bottom left point, the laser will be light up
if without of any noise.

also, aim to the 6 points before calibration, choice the suitable place.



Okay.. one more question now that I'm able to calibrate again.
(with the lights dimmed, and in a certain position to the leds)
(http://webpages.charter.net/cablehaven/ArcadeMachine/gunangle.jpg)
I have 2 issues here.. they may be normal, they may not be....
1) When I calibrate the gun, I cannot get the '6 clicks' to recognize unless I'm even or just left of the left LEDs (see pic)
    If I stand center, the gun never accepts the clicks during calibration.
2) Then during gameplay, I have to stand in the same place.
    If I stand center, the gun loses connection to the screen.

Could this be normal, hardware issue, driver issue or a mystery?

I did try angleing the leds inward slightly, and it didnt make much of a
difference.. still had to stand even or just left of the left led set.

(Sorry for all the questions lately.. but hopefully this helps someone else out if this stuff comes up...)

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: daveg2000 on March 19, 2006, 11:56:10 pm
before calibration, the gun aim to bottom left point, the laser will be light up
if without of any noise.
also, aim to the 6 points before calibration, choice the suitable place.
Okay.. one more question now that I'm able to calibrate again.
(with the lights dimmed, and in a certain position to the leds)
(http://webpages.charter.net/cablehaven/ArcadeMachine/gunangle.jpg)
I have 2 issues here.. they may be normal, they may not be....
1) When I calibrate the gun, I cannot get the '6 clicks' to recognize unless I'm even or just left of the left LEDs (see pic)
    If I stand center, the gun never accepts the clicks during calibration.
2) Then during gameplay, I have to stand in the same place.
    If I stand center, the gun loses connection to the screen.
Could this be normal, hardware issue, driver issue or a mystery?
I did try angleing the leds inward slightly, and it didnt make much of a
difference.. still had to stand even or just left of the left led set.
(Sorry for all the questions lately.. but hopefully this helps someone else out if this stuff comes up...)
OMG!
I am such a knob.  I found out why I haven't been able to play more
'centered' to the screen....
PLEASE DONT HATE ME!! HaHa!! 

It was the Room Lights.  ::)

Earlier somewhere I think I said I took the lights out of the equation....
But after 2.5 hours of WTF, I just decided to turn the lights COMPLETELY off instead of the dimmed lighting I was using.  (I would think the dimmed lights would have been fine)
HOLY CRAP... everything calibrated and tracked as well as it ever could.

I've been playing Zero Point and Crossbow for the last hour... and I think
Its been working pretty good.  I guess tomorrow night I'll hook everything back up in the 'permament' positions again and I think I should be good to go.

My only question (if you guys will still talk to me) is if there is anyway to tweak the very slight 'drifting' of the sights once you get towards the edges of the screen.  Its pretty accurate (better than my Act-Labs ever was)
but wondering if there is any way to tweak it to make it perfect?


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on March 20, 2006, 02:24:01 am
 :D Nice, enjoy your Gun~
This gun would be effect by background light source or sun-light.




OMG!
I am such a knob.  I found out why I haven't been able to play more
'centered' to the screen....
PLEASE DONT HATE ME!! HaHa!! 

It was the Room Lights.  ::)

Earlier somewhere I think I said I took the lights out of the equation....
But after 2.5 hours of WTF, I just decided to turn the lights COMPLETELY off instead of the dimmed lighting I was using.  (I would think the dimmed lights would have been fine)
HOLY CRAP... everything calibrated and tracked as well as it ever could.

I've been playing Zero Point and Crossbow for the last hour... and I think
Its been working pretty good.  I guess tomorrow night I'll hook everything back up in the 'permament' positions again and I think I should be good to go.

My only question (if you guys will still talk to me) is if there is anyway to tweak the very slight 'drifting' of the sights once you get towards the edges of the screen.  Its pretty accurate (better than my Act-Labs ever was)
but wondering if there is any way to tweak it to make it perfect?



Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on March 20, 2006, 11:52:26 am
OK, so without reading the 37 (!!!) pages about this gun, should I buy a set ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on March 20, 2006, 11:59:29 am
Absolutely, no question. It is great now and only going to get better.

John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on March 20, 2006, 01:00:13 pm
OK, so without reading the 37 (!!!) pages about this gun, should I buy a set ?

What do you mean "should you buy a set"!!!!  You should have bought at least one set a month ago!! ROFL  ;D

YES! BUY IT NOW!! I've never had so much fun with an add on...  ;)

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on March 20, 2006, 01:02:48 pm
My only question (if you guys will still talk to me) is if there is anyway to tweak the very slight 'drifting' of the sights once you get towards the edges of the screen.  Its pretty accurate (better than my Act-Labs ever was)
but wondering if there is any way to tweak it to make it perfect?

Yes! when you calibrate it, aim slightly beyond the corners of the screen. It improves the accuracy of the tracking by quite a margin.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: panya on March 20, 2006, 01:17:26 pm
so for those of you using two guns, are you using both pairs of LED stands or just one?  Or does it work either way?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: BioFreak on March 20, 2006, 01:19:24 pm
OK here is the update on the responses I got to my question about who is using what with this gun and how well is it working.

5 responses, I was looking for a larger sample but hey what can you do.

3 PC CRT
1 LCD
1 TV
2 Projectors/ Blank walls/ screen

all running on PCs

All say that the gun works great in all these situations.
I had no bad feedback.

I just placed my order for one, hope to get it by the end of the week.
Can't wait to get using it.
Thanks for the info gang!

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on March 20, 2006, 02:22:31 pm
so for those of you using two guns, are you using both pairs of LED stands or just one?  Or does it work either way?

Only one is necessary.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: PhoneLine on March 20, 2006, 07:42:53 pm
OK here is the update on the responses I got to my question about who is using what with this gun and how well is it working.

5 responses, I was looking for a larger sample but hey what can you do.

3 PC CRT
1 LCD
1 TV
2 Projectors/ Blank walls/ screen

all running on PCs

All say that the gun works great in all these situations.
I had no bad feedback.

I just placed my order for one, hope to get it by the end of the week.
Can't wait to get using it.
Thanks for the info gang!



Probably missed your request in all the posts.  I'm running two guns on a 27 inch TV, svideo input from a ATI card.  Working prefectly in advanced mame after some config issues, most of which were with advmame as its a new varient of mame to me :)  But, now I don't think I would want to go back.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on March 21, 2006, 10:43:08 am
OK, so without reading the 37 (!!!) pages about this gun, should I buy a set ?

What do you mean "should you buy a set"!!!!  You should have bought at least one set a month ago!! ROFL  ;D

YES! BUY IT NOW!! I've never had so much fun with an add on...  ;)

Best Regards,
Julian (Fozzy The Bear)

OK, you guys convinced me, just ordered one at Play Asia, along with a nice DVD :P  :angel:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: big daddy on March 21, 2006, 10:51:07 am
i have a few questions on mounting the guns.

1) Does anyone have any holsters they recommend.  Specifically looking for some that would go on the side of my cab (not the happs holsters that install in the CP). 

2) I've been thinking about having retractable cords so that I can have the guns holstered with cord retracted during non-playing...when I'm ready to play I would unholster and pull the cord out (throgh a hole in the side of the cab), play, then when I'm through, retract the cord back in and holster.

I've seen several cords that do this type of thing (2 that come to mind are vacuum cleaners and the garage lights that you can pull to follow you as you work).   Does anyone know or having any suggestions about what I could use for the mechanical part of this retraction (so that it would work with the USB cables?)  I did a search on the internet and found a few custom ones, but they're expensive.  Was wondering if I could just buy one of those garage light cables (not sure what its called) at home depot and use it for this purpose. 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 21, 2006, 05:53:28 pm
I do not like to be pesimist  ;) but... I know that 3.000 Hours of life of this "IR bar LEDS" is enough...but.....:


1)Do you know how to replace this "IR LEDS" if they die/fuse before expecting ??(wrong voltages, for example)

2)Any ideas for replace the "IR-LEDs" or any other kind of replacement in case of they die/fuse?  ??? I do not know where to buy it   ::)

THANKS IN ADVANCE!!!!!!!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 21, 2006, 05:57:50 pm
broken remote controller i.e. :D however each electronic component shop sells them
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 21, 2006, 06:09:34 pm
broken remote controller i.e. :D however each electronic component shop sells them
OL
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on March 21, 2006, 06:14:28 pm
1)Do you know how to replace this "IR LEDS" if they die/fuse before expecting ??(wrong voltages, for example)

Most Electronics suppliers sell IR LEDs ..... You can get high power ones as well. I was thinking of getting some and making my own IR set for my cabinet. I'm sure we would get better tracking and response if the LED's were of a higher power output.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 21, 2006, 06:24:45 pm
Quote
Most Electronics suppliers sell IR LEDs ..... You can get high power ones as well. I was thinking of getting some and making my own IR set for my cabinet. I'm sure we would get better tracking and response if the LED's were of a higher power output.

Best Regards,
Julian (Fozzy The Bear)
In that case....Making a plastic or wood or iron  "IR LED BARS" Should not be dificult. We just have to buy IR LEDS :D and mounting it on a "HOMEMADE IR-LED BAR"

Thanks for your help!!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: PhoneLine on March 21, 2006, 08:35:07 pm
broken remote controller i.e. :D however each electronic component shop sells them
OL
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on March 21, 2006, 09:00:29 pm
Can ask for ems to buy a new, they will sell the led bar for user when their led bar broken down  !




I do not like to be pesimist  ;) but... I know that 3.000 Hours of life of this "IR bar LEDS" is enough...but.....:


1)Do you know how to replace this "IR LEDS" if they die/fuse before expecting ??(wrong voltages, for example)

2)Any ideas for replace the "IR-LEDs" or any other kind of replacement in case of they die/fuse?  ??? I do not know where to buy it   ::)

THANKS IN ADVANCE!!!!!!!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 22, 2006, 12:08:31 am
Quote
Modify the RC to have these lines:
device_joystick lgrawinput
device_lgrawinput_calibration none
device_mouse none
MANY THANKS PHONE LINE!!!!!!! I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: PhoneLine on March 22, 2006, 02:11:11 am
Quote
Modify the RC to have these lines:
device_joystick lgrawinput
device_lgrawinput_calibration none
device_mouse none
MANY THANKS PHONE LINE!!!!!!! I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: l2i on March 22, 2006, 02:51:02 am
Hi everyone!!! I have a quick question and im sorry if its been answered but i read through the first 10 pages of posts and started to get a headache! I have a 106inch projector screen and i dont like the way the leds would hang in the middle of the screen if i went with this gun, so i was wondering how much cord comes between the two led bars and would i have enough to make it work by putting them on the top and bottom of the screen(it is a wide screen setup). Also my couch is about ten feet back with my computer right behind me, would i have enough cord to make this work and if not is there a way to make the cords longer. 
Thanks
L2i
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: daveg2000 on March 24, 2006, 12:20:05 am
I"m also wondering how to get 'more' length out of a cord...
mainly the one that runs from the left LED Bar to the gun.
It would be nice to have an extra foot or 2 to that cable....

any ideas?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on March 24, 2006, 05:14:52 am
anyone living happily ever after with their gun/cab setup?

Please share what version of mame and what gun drivers you are using , Whether you are using recoil and how many guns you have attached?

What holster solution did you use? I used the most unlikely one - a bicycle flask metalic holder, which screwed onto the side of the cab, fits the gun perfectly! I'll up some pics later

Any problems at all?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Santoro on March 24, 2006, 07:18:58 am
Yes, please. I was hoping someone who succeeded in the end would have posted a thread with the 'end result' of this 38-page saga.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on March 24, 2006, 07:21:34 am
Yes, please. I was hoping someone would have posted a thread with the 'end result' of this 38-page saga.

Exactly. I'll start a new thread
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on March 24, 2006, 10:25:35 am
Maybe you necessary to replace the IRs which inside LEDs stand,
if you have uncomplicated electronic background.

Hi everyone!!! I have a quick question and im sorry if its been answered but i read through the first 10 pages of posts and started to get a headache! I have a 106inch projector screen and i dont like the way the leds would hang in the middle of the screen if i went with this gun, so i was wondering how much cord comes between the two led bars and would i have enough to make it work by putting them on the top and bottom of the screen(it is a wide screen setup). Also my couch is about ten feet back with my computer right behind me, would i have enough cord to make this work and if not is there a way to make the cords longer. 
Thanks
L2i
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 25, 2006, 02:42:09 am
Hello, people:

I have some HomeWork to do this afternoon, because :  :notworthy: EMS Has JUST RELEASED the new 3.2 Version. Now it supports OFFSCREEN Reload  :cheers:

It seems that 2 Players are still not supported  :lame:

I´ll try to post how it works after 8 Hours, at this time, I´am in work  >:(

Please, Don´t let this thread  die  ;)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 25, 2006, 03:56:01 pm
Hello:

About EMS DRIVER 3.2:

 :(**Well, It has improved a LOT, bit it is useless with mame 0,104u7, wich added  the cool "Multiple mice" Option.

 :(**Still Not Dual player support

 :(**At this time, the FASTEST  driver (The one that moves the crosshair FASTEST, is the "Smog´s GUNCON2MOUSE". 
EMS´s Driver is Slighty slower (Or should I say Noticeable??)

So, I think that if they do not emulate a PURE MOUSE like guncon2mouse or    Act Labs,  they´ll have that downsides for long time. It is just an opinion,I wish I was wrong.

:D**BTW it has really improved, and has not ANY bug. I would recommend it to newbies, it is very easy to set-up.
Of course, if you, can not install Guncon2Mouse, try to install EMS´s driver.  :D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: PhoneLine on March 25, 2006, 11:15:07 pm
I'll be interested in giving these a shot when two or more guns are supported.  For now, Smog is my bestest friend  :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 26, 2006, 02:18:13 am
I'll be interested in giving these a shot when two or more guns are supported.  For now, Smog is my bestest friend  :)
Yup. you are right. The best solution at this time is the GUNCON2MOUSE, but ....men,  I am  a little dissapointed with EMS, a FREEWARE beats the sofware that I paid for it.
EMS is not a bad "driver" and it has not any bug. But,  forget it to use it with last  Mame 0,104u7 wich supports "multiple lightguns tracking"  :applaud: At the end, I can Switch again to my loved MAMEPLUS   ;D Wich has the same visual quality than ADVMAME (You can choose some Andrea
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 26, 2006, 05:00:36 am
If anyone suffer of the same problem like aljupy, please try to find what's in common with your configurations ... I really cannot get what is the problem with his gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on March 26, 2006, 05:09:56 am
Smog. Are you planning a posibility to remap the shootoffscreen to a button 2? It is not necessary for Mame, but it is for the other lightgun PC games: HOD 1&2, VirtuaCop 1&2, MadDog McCree, etc.

Read more http://forum.arcadecontrols.com/index.php?topic=51919.0 (http://forum.arcadecontrols.com/index.php?topic=51919.0)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 26, 2006, 07:39:26 am
If anyone suffer of the same problem like aljupy, please try to find what's in common with your configurations ... I really cannot get what is the problem with his gun.
he he  :D I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 26, 2006, 07:58:07 am
Quote
Read more http://forum.arcadecontrols.com/index.php?topic=51919.0

I answered you there. I rarely read other forums than main one.

Quote
I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on March 26, 2006, 09:26:15 am
Quote
Read more http://forum.arcadecontrols.com/index.php?topic=51919.0

I answered you there. I rarely read other forums than main one.

Quote
I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: PhoneLine on March 26, 2006, 01:51:33 pm
I discovered a problem while testing out mame 104u7.  Not really a big issue, but took me a while to figure it out.

When I first boot up my system, my guns are seen in mame as mouse 1 and mouse 2.  If I goto smogs control panel and make some changes and need to unplug / replug in the guns, mame doesn't work anymore.  When I goto my controls in mame to see whats up, mame now see's the guns as mouse 3 and 4.  So, since the games were looking for mouse 1 and 2, nothing works.

Once I rebooted, all was fine and they go back to mouse 1 and 2.  This doesn't happen in Advance Mame, so I'm thinking its not the system, but something with the way mame 104u7 is reading them?  In Adv mame I can plug and unplug them 40 times, and they stay mouse 1 and 2.

Not a huge issue, as I don't change configs at all really, but in case someone has an issue, its something to look at.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Derrick Renaud on March 26, 2006, 02:02:29 pm
I discovered a problem while testing out mame 104u7.  Not really a big issue, but took me a while to figure it out.

When I first boot up my system, my guns are seen in mame as mouse 1 and mouse 2.  If I goto smogs control panel and make some changes and need to unplug / replug in the guns, mame doesn't work anymore.  When I goto my controls in mame to see whats up, mame now see's the guns as mouse 3 and 4.  So, since the games were looking for mouse 1 and 2, nothing works.

Once I rebooted, all was fine and they go back to mouse 1 and 2.  This doesn't happen in Advance Mame, so I'm thinking its not the system, but something with the way mame 104u7 is reading them?  In Adv mame I can plug and unplug them 40 times, and they stay mouse 1 and 2.

Not a huge issue, as I don't change configs at all really, but in case someone has an issue, its something to look at.


Swap your connections on your mouse/lightgun USB ports.  Then reboot.

Keep your fixed devices as the first USB devices found.

D.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: PhoneLine on March 26, 2006, 04:30:07 pm
:: bows head in presence of greatness ::

Tried it, problem gone. 

Thank ya!   :cheers:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 28, 2006, 02:27:29 am
Hello:
As I said before: I know that I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 28, 2006, 03:27:53 am
I don't think LCD gun is anyhow involved with that problem .. it seems more likely a driver problem.
You said you were going to reinstall your windows ... Does it happen with the fresh OS too ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on March 28, 2006, 03:59:59 am
I don't think LCD gun is anyhow involved with that problem .. it seems more likely a driver problem.
You said you were going to reinstall your windows ... Does it happen with the fresh OS too ?
Yes, on Sunday I reinstalled everything, Even I formatted C:\  and it does the same.....It just saves the changes of the lightgun that when connected gives me de "default mousebuttons" 3, 4, 5.......
The LightGun that once connected gives me the "defalut buttons" 1, 2, 3,..... can not save NEVER  :dizzy:

Thanks to  :notworthy: God that it gives me the good buttons. But in House of Dead is annoying to reload with "b" button of the gun.

Thanks for the reply!!!!!!  ;)

Even I tried in my Brother
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on March 28, 2006, 04:52:18 am
Hey, How good works "Smog
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: BioFreak on March 28, 2006, 12:24:34 pm
I am also having the issue where I can not save anything.
I expect that issue may be more related to the fact that I do not see the gun in the device list of the ctrl panel.

Step 1 from the manual.
"General functions in GunCon2ControlPanel
GunCon2 device list    The first thing to do is selecting the gun you want to configure from the list on the leftmost part of the form."

I have the drivers loaded and I can play games and move the cursor around the screen but I can not do any of the configurations and again the gun does not appear in the list on the left.

I've reinstalled, rebooted, disconnected the gun, reconnected the gun

Any thoughts?

Setup info:
HP Kayak - Dual P3 Xeon 733's
1GB Ram
333MHz FSB.
21" PC CRT monitor
Powered USB Hub
Win2K
IPac2
Mame32 - Version .99u4
Driver: GunCon2Driver0.9b5.zip
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 28, 2006, 02:26:09 pm
Do you see in the windows hardware manger a "GunCon2 device" under the "Human Interface Device (HID)" Folder ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: BioFreak on March 28, 2006, 03:14:25 pm
Do you see in the windows hardware manger a "GunCon2 device" under the "Human Interface Device (HID)" Folder ?

Yes.

I had originally loaded the ems drivers, but I uninstalled those, then installed your driver.

Nothing was working so I checked the hardware manager and saw that the ems driver was  still there but with the ! mark on it.

I killed that driver and unplugged the guns.

With the hardware mamager still open I plugged the gun back in, the system attempted to reload the EMS Gun driver.

I killed that and pointed to your drivers,
now the HID mouse and the GunCon2 are loaded and  EMS is no more.

I did do restarts after uninstalling and installing, getting the GunCon2 driver loaded.

Any ideas or thoughts feel free to post or pm me.
In my real life I do SQA so I don't mind testing out any ideas or theories you may have.
Let me know what you think.
 

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on March 29, 2006, 01:58:38 pm
I ended up removing all EMS references in my registry to get it to work.  I would try there.

What happens is uninstalling EMS doesn't uninstall the driver, only their app.  You have to make sure their driver isn't registered for the guns.

Also, I think I deleted the driver file itself by hand... don't remember the name right now... but I think it was in the registry.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: BioFreak on March 30, 2006, 08:33:59 am
I ended up removing all EMS references in my registry to get it to work.  I would try there.
Also, I think I deleted the driver file itself by hand... don't remember the name right now... but I think it was in the registry.

I'll look into that.
On another note I installed Smog's driver on my WinXP box, this one has never known the ems drivers. Pluged the gun and led stands into my USB2.0 card, tried to launch the ctrl panel I got the dreaded BSOD. Machine rebooted and I was able to launch the ctrl panel and it appears that  the gun is recognized and functional. So everything seems fine on my XP machine, I may just migrate all my mame stuff over to this machine. It's a much faster machine and could help with some of the other issues I've been seeing like audio echoing.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on March 30, 2006, 10:01:13 am
oh .. I did not notice you were running on 2K !!!
Control panel still has problems in i 2K .. sorry for that, I'll fix as soon as I can.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: BioFreak on March 30, 2006, 12:17:03 pm
oh .. I did not notice you were running on 2K !!!
Control panel still has problems in i 2K .. sorry for that, I'll fix as soon as I can.

No problem what so ever!
I'm just trying to do my part to contirbute info when I can.

Thanks for doing all this work to get your drivers up and running for everyone to use. :notworthy:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: destructor on March 31, 2006, 10:26:56 am
Hello,

My OS is Win98SE, I received LCD topgun 2 days ago. I don't plug recoil and vibration. I plug topgun and LEDs only.

--------------------
What I did:

1. Install EMSv3.2 driver - topgun don't trace mouse cursor. In hardware manager I see:"  the NTKERN.VXD  device loader(s) for this device, could not load the device driver.    To fix this, click update driver to update the device driver."

2. Remove previous drivers. Install EMSv3.0 driver - topgun don't trace mouse cursor. In hardware manager I see: "  the NTKERN.VXD  device loader(s) for this device, could not load the device driver.    To fix this, click update driver to update the device driver."

For 2 and 3 I manually copy ntkern.vxd to windows\system but it did nothing, still in hardware manager I see: "  the NTKERN.VXD  device loader(s) for this device, could not load the device driver.    To fix this, click update driver to update the device driver."

3. Remove previous drivers. Install GunCon2Driver0.9b5 - topgun trace mouse cursor but after third calibration not trace cursor. And something wrong is with tracing cursor -> see next point (4).

4. Remove previous drivers. Install EMSv1.0 drivers - topgun trace cursor but still is something wrong:
---------------------------
Now problems.

a) (as in point 3 with guncon) in vertical when I move cursor down, distance between cursor and laser point increase and at about 3/4 screen cursor disappear (and stay in right-upper corner), laser pointer is visible still. I prepared picture for it:
(http://www.gramtech.dt.pl/destructor/topgun.png)

b) when I unplug topgun from USB and next plug again no tracing cursor even after calibration. I must restart OS and then it work.
----------------------------

Do you know solution for 'a' and 'b' problems?

Is it can be problem that monitor is 15"?

I tested resolution 800x600 and 1024x768.

des


EDIT
I forgot - horizontaly mouse tracking works fine.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on March 31, 2006, 08:54:44 pm
Do you know solution for 'a' and 'b' problems?
a) Hardware Calibration Again!
b) may be driver problems !

Q) Is it can be problem that monitor is 15"?
A) No, the topgun can be used small than 15 inchs~

Q) I tested resolution 800x600 and 1024x768.
A) this topgun dependent the LED bar only, it don't mind the
screen resolution.



Hello,

My OS is Win98SE, I received LCD topgun 2 days ago. I don't plug recoil and vibration. I plug topgun and LEDs only.

--------------------
What I did:

1. Install EMSv3.2 driver - topgun don't trace mouse cursor. In hardware manager I see:"  the NTKERN.VXD  device loader(s) for this device, could not load the device driver.    To fix this, click update driver to update the device driver."

2. Remove previous drivers. Install EMSv3.0 driver - topgun don't trace mouse cursor. In hardware manager I see: "  the NTKERN.VXD  device loader(s) for this device, could not load the device driver.    To fix this, click update driver to update the device driver."

For 2 and 3 I manually copy ntkern.vxd to windows\system but it did nothing, still in hardware manager I see: "  the NTKERN.VXD  device loader(s) for this device, could not load the device driver.    To fix this, click update driver to update the device driver."

3. Remove previous drivers. Install GunCon2Driver0.9b5 - topgun trace mouse cursor but after third calibration not trace cursor. And something wrong is with tracing cursor -> see next point (4).

4. Remove previous drivers. Install EMSv1.0 drivers - topgun trace cursor but still is something wrong:
---------------------------
Now problems.

a) (as in point 3 with guncon) in vertical when I move cursor down, distance between cursor and laser point increase and at about 3/4 screen cursor disappear (and stay in right-upper corner), laser pointer is visible still. I prepared picture for it:
(http://www.gramtech.dt.pl/destructor/topgun.png)

b) when I unplug topgun from USB and next plug again no tracing cursor even after calibration. I must restart OS and then it work.
----------------------------

Do you know solution for 'a' and 'b' problems?

Is it can be problem that monitor is 15"?

I tested resolution 800x600 and 1024x768.

des


EDIT
I forgot - horizontaly mouse tracking works fine.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: destructor on April 01, 2006, 08:26:53 am
Do you know solution for 'a' and 'b' problems?
a) Hardware Calibration Again!
I calibrated about 100 times - still the same. I tried on my second PC with win98SE and still the same (monitor is 17"). On second PC I tried GunCon2Driver and still the same as on EMS1.0 drivers.

EDIT
I will try calibrate again, maybe I should shoot not to monitor, maybe to my wife? :P

b) may be driver problems !
Maybe. On my second PC is the same, when I unplug and next plug topgun, it not work. And maybe on Win98SE topgun doesn't work properly?

EDIT2
GunCon2 Control Panel doesn't detect topgun. EMS test program doesn't detect topgun too. (mouse cursor is tracked immediately after calibration but not available in control panel guncon2 and test program EMS).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on April 01, 2006, 01:28:34 pm
Anyone got a working HOTD 2 No-CD ? It's a bit hard to keep opening my CP to insert the disc each time I want to play it. And YES I've got a LEGAL copy !

Thanks
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: destructor on April 02, 2006, 07:26:52 am
Return to my 'a' problem. It's no calibration (after press A and B buttons) issue for 100%. I calibrate gun for 1/2 (half) screen only, next I calibrate for 2x larger screen and mouse cursor always go to 3/4 (vertically) part of screen and here is deadline for cursor.
I can't use other calibration (if it is possible) becasue every test program doesn't detect my gun.
But... I launch MAME and Terminator2 and cursor in T2 is tracking on whole screen! No 3/4 issue!
Then probably someting wrong is with drivers in win98. This issue 3/4 screen is on EMS drivers (1.0) and GunCon2 (every drivers version).

Is here somebody who run correctly topgun on win98 where windows cursor is track on whole screen?

PS. I notice that cursor in T2 is slower than gun laser (laser is on target first and next after a while cursor). Mouse is still better here.
On SilverFox page is HOTD2 video file and I see that on PC games games cursor is still  after laser. I'm disappointed. My opinon in this moment is that topgun can't be compared to real arcade guns, for example gun in Last Bounty Hunter. Mouse is still better, topgun tracking is too slow. Or maybe I do something wrong?
I have question now. Is ActLabs gun has the same issue or cursor tracking is fast?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on April 02, 2006, 07:58:41 am
Anyone got a working HOTD 2 No-CD ? It's a bit hard to keep opening my CP to insert the disc each time I want to play it. And YES I've got a LEGAL copy !

Thanks

yep. I have the solution.

PM me your email address
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: daveg2000 on April 02, 2006, 09:19:14 pm
Here is another question for those of you using 2 light guns.

I currently have 1 gun and it is pretty picky about 'where' I stand
according to the screen to calibrate properly and play.

After calibrating, I pretty much have to play in this 'zone' and dont have
a lot of wandering room with the gun.

If I add a 2nd player gun, will I run into problems where the 2nd gun
will have to be calibrated in the 'standing room' area of my 1st gun?
If so, I wont be able to use 2 guns... :(
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on April 03, 2006, 10:56:35 am
Well, as one of the last folks here (I like the others to fix the problems  :laugh2: ) I received my LCD gun last saturday.
Regretfully my 4 year old son discovered it quickly and wanted to play with it, so there goes my anti-weapon upbringing (yes I hate real weapons and yes I love to kill things on-screen.....ask a shrink what's wrong with me.......)

Hooked it up, installed Smog's driver, whatfor I still don't understand but it at least works in Windows and HOTD2.
Haven't tried MAME yet.

I've put the bars horizontaly along my CRT temporarely and put back the smoked glass that came with my cab, happy to report it works fine through the glass, once I figured out how to do the hardware calibration.
Since my bezel is a plain black one, I may end up putting the bars behind it and making holes for the LED's but I'm not sure yet.

I must say that it is true that you have to stand quite a bit from the cab, would have liked to see that a bit better...o well...

Questions (Sorry if this has been explained before):
1) What is the Smog driver doing and how do I calibrate in this software. Got the latest version that is "LCD gun" compatible.
2) Why can't I calibrate my gun in HOTD2 (the option is not selectable). Yet it works fine ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: sWampy on April 03, 2006, 11:14:54 am
Is there a mirror to with the smog driver?  I can't get to
http://xoomer.virgilio.it/smogdragon/
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: 812MANY on April 03, 2006, 11:46:09 pm
to those of you using powered usb hubs please tell me what kind and the model number of the hubs you use.  I am having trouble finding a powered usb hub that supplies at least 600ma per port....seems like they all do only 500ma per port.   am i right that you need at least 600ma for the gun and another 600ma for the recoil?(at least thats what it says on the box)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: u_rebelscum on April 04, 2006, 01:34:36 pm
to those of you using powered usb hubs please tell me what kind and the model number of the hubs you use.  I am having trouble finding a powered usb hub that supplies at least 600ma per port....seems like they all do only 500ma per port.   am i right that you need at least 600ma for the gun and another 600ma for the recoil?(at least that's what it says on the box)

600ma is out of spec for USB.  500ma is the spec'ed max, although the hubs are supposed to handle higher than 500ma surges (for times a device is plugged in) but not too high surges that might fry something.  (Yes, it's spec'ed about that vaguely.)

So you will not find any hub that lists greater than 500ma.  (Which might be why some people's recoil, including mine, froze.)  I believe I was plugged into my belkin 7 port 2.0 USB hub (http://catalog.belkin.com/IWCatProductPage.process?Product_Id=158910) when my recoil froze, but it could have been the front port from my MSI Neo 2 motherboard (http://www.msi.com.tw/program/products/mainboard/mbd/pro_mbd_detail.php?UID=607).

OTOH, if people with working recoil could post the hub/motherboard they are using, we might see a pattern on hubs that can supply 600ma reliably (or if it's the guns).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on April 04, 2006, 02:23:47 pm
I still think that we should really be working at powering the recoil and the LEDs from a seperate power source.   Seems like for 5 buck adapter and a few ends you could power all 3 (two guns recoil and one led) without worry about frying your motherboard.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: BULL on April 04, 2006, 02:48:25 pm
thats what i
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lvlarc_uk on April 04, 2006, 03:26:23 pm
Hey folks I'm new here. My gun arrived this morning and I've been testing it with Time Crisis 3 for PS2, everything is good so far, well not everything...

The Calibration was tricky, I cant get it to work so it uses the full screen, its always missing 3 or 4 inches on the border of the screen.

I got it running on a projector screen about 70 inches diagonally.

I tried putting the LED's on the sides but the Calibration wasnt working so I moved them inward by about 7 inches each and now it works but I'm missing a few inches on the border when shooting.

 
Is it possible to run this LCD TOPGUN on a 70 inch screen properly?


I hope I'm making sense, oh and great site!  ;D

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on April 04, 2006, 05:21:01 pm
Hey folks I'm new here. My gun arrived this morning and I've been testing it with Time Crisis 3 for PS2, everything is good so far, well not everything...

The Calibration was tricky, I cant get it to work so it uses the full screen, its always missing 3 or 4 inches on the border of the screen.

I tried putting the LED's on the sides but the Calibration wasnt working so I moved them inward by about 7 inches each and now it works but I'm missing a few inches on the border when shooting.
Oh, my english is too bad, I do not know if you Speak Spanish, but I solved your same problem here http://www.hardcore-gamer.net/foros/showthread.php?t=2497&page=3 If you can not understand nothing, I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lvlarc_uk on April 04, 2006, 05:58:10 pm
Hey folks I'm new here. My gun arrived this morning and I've been testing it with Time Crisis 3 for PS2, everything is good so far, well not everything...

The Calibration was tricky, I cant get it to work so it uses the full screen, its always missing 3 or 4 inches on the border of the screen.

I tried putting the LED's on the sides but the Calibration wasnt working so I moved them inward by about 7 inches each and now it works but I'm missing a few inches on the border when shooting.
Oh, my english is too bad, I do not know if you Speak Spanish, but I solved your same problem here http://www.hardcore-gamer.net/foros/showthread.php?t=2497&page=3 If you can not understand nothing, I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tkuper05 on April 04, 2006, 06:12:48 pm
Hey lvl_arc_uk read this review.  They had the same problem.  http://gear.ign.com/articles/689/689009p1.html (http://gear.ign.com/articles/689/689009p1.html)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tkuper05 on April 05, 2006, 06:49:10 pm
Would this power 2 guns even if it's not hooked up to my PC? 

http://www.tigerdirect.com/applications/searchtools/item-Details.asp?EdpNo=1219235&sku=C250-2254 (http://www.tigerdirect.com/applications/searchtools/item-Details.asp?EdpNo=1219235&sku=C250-2254)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Flinkly on April 05, 2006, 08:04:54 pm
why are you guys so worried about the recoil?  it stinks anyways.  wait till one of the led boards offers a cheap solenoid relay for some real kick.  of course, you'll have to hack the gun camera into a roomier shell.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on April 05, 2006, 09:33:58 pm
Following power consumtion more accurate :
100mA for TopGun~
200mA for LED stand~
100mA~400mA for Recoil~

I suggest buy a DC power supplly for recoil.






to those of you using powered usb hubs please tell me what kind and the model number of the hubs you use.  I am having trouble finding a powered usb hub that supplies at least 600ma per port....seems like they all do only 500ma per port.   am i right that you need at least 600ma for the gun and another 600ma for the recoil?(at least thats what it says on the box)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tkuper05 on April 06, 2006, 11:17:05 am
Does operation wolf work with .105?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jcrouse on April 06, 2006, 11:22:23 am
Yes. It is the first system I tested with last evening.

John
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lvlarc_uk on April 06, 2006, 10:00:03 pm
I just bought EndGame for PS2 but I cant get the LCD TOP GUN to work with it. It worked fine with Time Crisis 3.

Have I just wasted
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lvlarc_uk on April 06, 2006, 11:50:28 pm
Now I have another problem, tried using it with Time Crisis 3 but it wouldnt Calibrate, it worked fine yesterday :(

I press and hold Start and Select and the laser doesnt reposition and it doesnt flash when Im Calibrating it, anyone else having this problem?  Is my gun broke already after just 1 day?

If it is im gonna be pissed.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Level42 on April 07, 2006, 01:03:34 am
That  may be because pressing start and Select actualy CANCELS the calibration. You have to read the F manual. (OK press A&B buttons together, this starts calibration....)

I have to say the gun is pretty nice, it feels really good and handles quite well. Quality is better then I'd expected. The only thing I'm thinking about now is replacing the trigger microswitch with a leaf. Or at least a much better microswitch which is a bit lighter to trigger. But I haven't opened the gun yet so I'm not sure how the trigger is constructed.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on April 07, 2006, 02:47:55 am
@MARC Your gun is not broken, at least I think that.

DO NOT plug the gun Before turning ON your PS2.

Do the opposite: Turn on your PS2, and after loaded the game, connect your LightGun.  This way it works better for me.

Sometimes If I plug the Gun and turn on my PS2...it gets stuck.

About callibration.....Wich kind of TV have you got?? ...Let me guess a CRT TV...isn
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on April 07, 2006, 02:56:21 am
HEY, PEOPLE:

EMS ARE WORKIN IN A LARGER AND BRIGHTER LEDS ( Sold separately  >:( ) IT IS SUPPOSED THAT YOU MUST NOT PUT THEM IN THE MIDDLE OF YOUR BIGGER SCREEN.

Maybe it even have a better LIFE CYCLE. LEDS ARE BIGGER AND BRIGHTER.

It could be the GOOD WAY to play in a BIG PROJECTOR

SEE YOU!!!!

P.S. BTW Instead of that they would be better in doing a good driver. We bought LightGuns to them, not to SMOG
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on April 07, 2006, 04:18:33 am
why are you guys so worried about the recoil?  it stinks anyways.  wait till one of the led boards offers a cheap solenoid relay for some real kick.  of course, you'll have to hack the gun camera into a roomier shell.

recoil just plain doesnt work for some people, including me. Doesnt matter if I use powered hubs, seperate power supplies etc.. ive tried all combinations, it freezes my systems and disables the gun each time it is enabled.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lvlarc_uk on April 07, 2006, 05:01:42 am
@MARC Your gun is not broken, at least I think that.

DO NOT plug the gun Before turning ON your PS2.

Do the opposite: Turn on your PS2, and after loaded the game, connect your LightGun.  This way it works better for me.

Sometimes If I plug the Gun and turn on my PS2...it gets stuck.

About callibration.....Wich kind of TV have you got?? ...Let me guess a CRT TV...isn
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on April 07, 2006, 05:53:28 am
Quote
The USB powers the gun fine and the LED's but I think I damaged it by plugging in an AC adapter (too much wattage?) into the recoil which also connects to PS2 USB.
Why didn´t you connected it to the second port free USB?? Well, doesn´t matter...but you can connect recoil to 500 mah OR ABOVE so I think that the only two main things that can fry it is: a Wrong voltage (Inverted) or an excess voltage.
In my case, if I play with Dual Gun in a PS2...then I connect the Recoil ports to my XBOX  :angel:
Quote
Now I have emailed Play-Asia and asked for an exchange, do you think they will accept this?
I think they could change it...but pray that PLAY-ASIA don´t read your post.....if you really fried it...I do not know if they would change it  :notworthy:
I do not know the return´s policy. Also, if you must pay all the shipping costs...maybe it could be cheaper in some €uropean or american store without paying High taxes.

Quote
Also another thing, do you know where I can get a USB multi adapter so I can use 2 guns?
mmmmmm Exactly at this moment I don´t know.......Just Google it.

See you!!!!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lvlarc_uk on April 07, 2006, 06:00:57 am
Well I connected it to 2nd port for more power and it worked, but I didnt have an adapter to fit directly into bottom of gun so I did using the cord connected to USB.

 
Man I got great power in that recoil  ;D It was working great with 7.5 or 9 Voltage, real pumping the recoil :) When I get next gun ill try find a connector to go directly into gun.

Do you know what the max voltage power these guns takes? My adapter goes right upto 12 Voltage.
 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: kaze0 on April 07, 2006, 06:56:33 am
Hey guys

I just got 2 topguns on Monday.

Tried them both on my xbox, perfect.
Popped one of my pc and couldn't get ems drivers to recognize the gun or even load the river manually. So I tried smogdragons guncon2mouse. Perfect in mame and windows.

Plugged the second one in. Got it to calibrate and both guns worked in windows, kickback, lasers, tracking, but that screwed mame up, the lightguns were stuck in the corner. So I unplugged and just left the second one in. Same problem so I rebooted. This is where I start to forget what happened. But upon reboot the mouse cursor was stuck in the lower left corner of the screen, my mouse was unable to move the cursor away, and the second gun wasn't showing the laser or moving the cursor. If I unplugged the gun I could use the mouse fine. I tried reinstalling the drivers, uninstalling, but no dice. The same issue persisted, although the first gun would work whenever it was plugged in.

It seems like a few people had similar problems with the mouse being stuck in the corner or the various things not working. I tried with a fresh install of windows xp as well and the same issue persist with the second gun, stuck in corner, no light, no kickback.

I tried plugging the guns in to my PS2 even though I dont have any gun games, both guns show the laser light non stop and dont have kick back. I've tried switching ports to no avail, tried powering externally, no luck. The second gun just doesnt want to work. On the fresh XP install I made to sure to use the second gun alone and that didnt help either.

Any suggestions?

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on April 07, 2006, 07:07:28 am
Well I connected it to 2nd port for more power and it worked, but I didnt have an adapter to fit directly into bottom of gun so I did using the cord connected to USB.

 
Man I got great power in that recoil  ;D It was working great with 7.5 or 9 Voltage, real pumping the recoil :) When I get next gun ill try find a connector to go directly into gun.

Do you know what the max voltage power these guns takes? My adapter goes right upto 12 Voltage.
Edit your menssage or just do not tell that to PLAYASIA  ;D I would say that you fried the gun.......according to manufacturar you just can connect 5 VOLT .
By the way...I would say that you enjoyed the Last Kicks of your REcoil ;D ;D 9 Volt should give some good "KickBack"  :applaud:

Good Luck to exchange it  :cheers:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lvlarc_uk on April 07, 2006, 07:40:58 am
hehehe It's under warranty so hopefully everything will go down smooth :D

ssshhhhh ;)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: 812MANY on April 09, 2006, 09:57:31 am
I got my LCD Topgun working.  I had alot of issues initially but using a powered hub really helped.  I just used an old noname usb 1.1 powered hub.  I started with the wingun drivers and they worked ok but I noticed that no matter how accurately it was calibrated the aim was always a tiny bit off to the top left.  Then I used Smogs driver (thanks Smog!) At first the cursor was stuck to the bottom left of the screen.  I think this happened to others.  So with the cursor still stuck, I then  calibrated the gun using its own calibration method and instantly I am able to track the cursor.  Then I started up the Guncon control panel and calibrated the gun through that and set up my buttons and flashes.  I got my recoil working too.  Here is my setup:

AMD Sempron64 2800+
WindowsXP SP1
MAME 104 (commandline)
GameEx Frontend (Awesome Front End)
IPAC4
Noname powered USB 1.1 hub


Off-screen shoot reloading works great.  Most of the shooter games work with the exception of a very few.  And it shoots pretty accurate. Don't forget to setup each game to use your trigger for Player1 button1.  Now I think I will order that second gun and hopes it still works.  Will need to update to mame .105 for that dual mouse support I guess
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on April 09, 2006, 01:22:00 pm
And it shoots pretty accurate.
When you get used to this pet and after some time of playing you
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on April 10, 2006, 05:17:43 am
Received my replacement unit today and tested it to make sure it is working.
It seems to be working fine, I'll play with it later tonight to make sure, hopefully my bad experience won't reoccur.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on April 11, 2006, 09:26:55 pm
Received my replacement unit today and tested it to make sure it is working.
It seems to be working fine, I'll play with it later tonight to make sure, hopefully my bad experience won't reoccur.

what problems you are ?.?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on April 12, 2006, 05:09:19 am
If you remember a few pages back, my gun has been fried during an electrical failure and would no longer work, it would be recognized by Windows but would not go intor calibration mode, would not track, and would not register button presses.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lvlarc_uk on April 12, 2006, 02:19:07 pm
Same thing happened to me, did Play Asia charge you on postage to return gun ? If so what they charge as Im sending mine back this week too after conversing emails with them for almost 2 weeks.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on April 12, 2006, 07:15:41 pm
lvlarc_uk: No, they do not charge for the return postage, you only have to pay postage to ship the gun to them. I too had a long conversation with them until they agreed to take the gun back, they kept pointing me to calibration information and driver installation, but once they did agree to take it back, the process was smooth.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: BioFreak on April 14, 2006, 09:50:21 am
I saw that someone was having this issue but didn't not find a fix or response so I'll ask again and continue to extend this thread further and further out.

I finally had my gun up and running last night, I'm having a multitude of issues but for now I'll focus on this one.

Gun is functional in game, I exit a game and move the gun off screen, go over to my computer and attempt to use the mouse to move around, the mouse is locked to a position close to the last point the gun was pointing at before I moved it off screen. it moves around a small area but you can not move it all around the screen.

The only way I found to release the mouse from it's prison
was to unplug the gun and the LED stands,
or use the gun to move the mouse around ( both inconvenient solutions ).

Running Smog's drivers on XP machine, Mame32, 99u4(I know, I know, I know I should update).

Thanks for the help.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Taborious on April 14, 2006, 01:35:22 pm
I started reading this post when it was first made because I planned on getting a gun at some point; but stopped after about 2 pages. The time has not come yet but when it does I can only imagine what it is going to be like to swim through 39 pages of this post to try and figure things out and get it working. I was wondering if this knowledge could be keep in the greatest thing since sliced bread the wiki.arcadecontrols.com site. There is already a section for Light Guns so this gun only needs to be added and then support links to connecting & troubleshooting.

http://wiki.arcadecontrols.com/wiki/Light_Guns

To get an idea of what it might look like here is a link to the mamewah wiki, as it's a similiar concept page wise...

http://wiki.arcadecontrols.com/wiki/Mamewah

I think this would eliminate a lot of repeat questions by people not wanting to swim through all of the back posts, just a thought...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: BioFreak on April 14, 2006, 01:56:52 pm
What a fantastic idea!!!  :notworthy:

I was thinking it would be great if we could have something that took these FAQs

http://www.silverfoxy.f2s.com/Topgun.html
http://wizardsworks.org/chod/gun/topgun.htm

and all the issues we've come up with here
to the next level but didn't know what that would be.
I like the Wiki idea, hope someone has the time to run with it...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Taborious on April 14, 2006, 04:47:16 pm
I don't mind helping setup the links and what not but I don't have the knowledge for the installation and FAQ's someone else will have to fill that stuff in or if the text at the links above can be copied and pasted that is fine as well. I will look at setting up the links tonight when I get home...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on April 17, 2006, 09:41:47 pm
news

(http://www.hkems.com/product/xbox/image/TopGun%20Blaze%20Stand/TopGun%20Blaze%20Stand.jpg)

TopGun Blaze Stand 

(#80607).....USD 6.99

TopGun Accessory - Ultra Bright LED stand for Huge  screen of 60 inch or above.

Coming Soon at the end of April !!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: evh347 on April 18, 2006, 02:32:18 am
Anyone having any trouble getting the guns to register input in Mame versions .105 and above?

I'm going into my configurations for the lightgun games and configuring the trigger to "Mouse 1 button" and so forth...but the gun won't register a shot in Mame when I pull the trigger.

The gun still works well with HOTD2, but does not work well with Mame v.105.

The "Enable Lightgun" option is checked.  What could I be doing wrong?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on April 18, 2006, 03:58:34 am
It seems that you are using the lastest EMS drivers. The EMS drivers doesn't work at all since mame 104u5 (mouse raw mode included).  :angry:

If you want to play Hotd2 and Mame lightgun games, you must use the Smog guncon2 drivers: http://xoomer.virgilio.it/smogdragon/ (http://xoomer.virgilio.it/smogdragon/)

Smog's driver is the only one (for now) that works with latest version of mame.

Be aware! with the new raw mode, the lightgun could not be the mouse 1... ;)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: darthbane2k on April 18, 2006, 05:50:19 am
news

(http://www.hkems.com/product/xbox/image/TopGun%20Blaze%20Stand/TopGun%20Blaze%20Stand.jpg)

TopGun Blaze Stand 

(#80607).....USD 6.99

TopGun Accessory - Ultra Bright LED stand for Huge  screen of 60 inch or above.

Coming Soon at the end of April !!

so hold on.. would using this mean we could stand closer to the screen or have to stand further away?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on April 18, 2006, 06:44:47 am
I think the only difference with the actual stands is the white color to be 'invisible', so you could put in the middle of the screen
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on April 18, 2006, 08:35:10 am
The LEDS are supposed to be brighter as well.  These are primarily intended for people that are using projectors for very large screens.  The extra brightness actually supposed to make the guns work from even farther distances.

I imagine it might help in some cases where extraneous IR sources are confusing the gun as well.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: evh347 on April 18, 2006, 09:11:00 pm
It seems that you are using the lastest EMS drivers. The EMS drivers doesn't work at all since mame 104u5 (mouse raw mode included).  :angry:

If you want to play Hotd2 and Mame lightgun games, you must use the Smog guncon2 drivers: http://xoomer.virgilio.it/smogdragon/ (http://xoomer.virgilio.it/smogdragon/)

Smog's driver is the only one (for now) that works with latest version of mame.

Be aware! with the new raw mode, the lightgun could not be the mouse 1... ;)

Thanks!  Smog's Driver seems to do the trick!  And you're right...

The Player 1 mouse X axis is "mouse 4 X" and Player mouse Y axis is "mouse 4 Y".  However, Player 1 trigger (button 1) is "Mouse button 3".

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on April 18, 2006, 10:29:22 pm
I guset it means you can play the gun more perfect/stable by projector~
The new stand more bright, the user can stand more far when
he/she used the projector upto 80inchs ~



news

(http://www.hkems.com/product/xbox/image/TopGun%20Blaze%20Stand/TopGun%20Blaze%20Stand.jpg)

TopGun Blaze Stand 

(#80607).....USD 6.99

TopGun Accessory - Ultra Bright LED stand for Huge  screen of 60 inch or above.

Coming Soon at the end of April !!

so hold on.. would using this mean we could stand closer to the screen or have to stand further away?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChodTheWacko on April 18, 2006, 10:39:28 pm
Hello All,

Just an FYI, I have updated http://wizardsworks.org/chod/gun/topgun.htm
Enjoy, and feel free to post a link to it in the Wiki.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: sWampy on April 20, 2006, 02:05:09 pm
Anyone else have a problem where after installing smog driver and these guns, screen saver won't kick in/monitor won't go in standby.   Is there a solution other than unplugging the guns?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on April 20, 2006, 02:40:49 pm
Hello All,

Just an FYI, I have updated http://wizardsworks.org/chod/gun/topgun.htm
Enjoy, and feel free to post a link to it in the Wiki.

Some corrections (anyway, keep the good work. It's perfect for newbies):
Quote
Does it work with two player games?
Yes, with the wingun or Guncon2 drivers.
In MAME you must set Lightgun = 1
Since Mame 104u5 (I think) the wingun drivers doesn't work with Mame.

Quote
Does offscreen reloading work?
Yes, with wingun or Guncon2mouse
Mame notes:
If offscreen_reload = 1 mame considers a mouse button 2 as reload.
In wingun configuration you can set 'offscreen shot' to mouse button 2 (which should do it)
Smog & EMS drivers don't know what to do with offscreen shots so they can't offscreen reload for mame.
Of course, wingun doesn't work.
Smog driver knows what to do with offscreen shots since Mame 104u5, so if you shots offscreen to reload the gun (try Are51, the best example).
To reload shooting offscreen with Smog driver (since Mame 104u5), you only need lightgun=1.
So if you enable the offscreen_reload, you can reload the gun, pressing the second button or shooting offscreen.
Quote
Notes for specific games:
Lethal enforcers 1 may only reload if you point at the right down edge
Lethal enforcers 2 you cannot reload
Under Fire - must point to right-down corner to reload
Lethal enforcers 1 can reload shooting offscreen since mame 104u5, of course, with the only working drivers: the Smog driver.
Under Fire: It could be possible if Smog fixes a possible bug, so when you shoot offscreen, the cursor goes to (0,65535), and not (0,0) like this game requests.


One thing must be clear: For now, since Mame 104u5 (introduces the mouse raw mode) the only driver that works on Mame is the Smog driver. No one more.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MoonDog on April 20, 2006, 05:09:25 pm
Gun is functional in game, I exit a game and move the gun off screen, go over to my computer and attempt to use the mouse to move around, the mouse is locked to a position close to the last point the gun was pointing at before I moved it off screen. it moves around a small area but you can not move it all around the screen.

The only way I found to release the mouse from it's prison
was to unplug the gun and the LED stands,
or use the gun to move the mouse around ( both inconvenient solutions ).

Running Smog's drivers on XP machine, Mame32, 99u4(I know, I know, I know I should update).

Thanks for the help.

I had a similar problem but it is fine now.  I had first installed the latest EMS driver even though I heard it didn't work.  I actually got it working somehow (played crowsbow) but after unplugging the gun I couldn't get it to work again.  Then I installed Smog's driver and it worked again but then after a reboot I experienced the problem you have where the mouse is locked when gun is plugged in.  So I uninstalled the EMS driver and everything was working again.  For some reason I am not able to map any of the buttons on the gun except the trigger so that is a bit annoying, but at least I can play lightgun games now for the first time.

I'm running MAME .86 so I'm even farther behind than you.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Derrick Renaud on April 20, 2006, 10:25:27 pm
The Player 1 mouse X axis is "mouse 4 X" and Player mouse Y axis is "mouse 4 Y".  However, Player 1 trigger (button 1) is "Mouse button 3".

Oops.  Looks like I made a cut/paste error, when I cleaned up the lightgun names for 105. All lightguns are reported as the number of mice + 1.  This is wrong.

Here's the fix for do it yourself compilers:
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=71861&page=0&view=expanded&sb=5&o=&fpart=1&vc=1 (http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=71861&page=0&view=expanded&sb=5&o=&fpart=1&vc=1)

The fix will be included in 105u3.

D.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on April 22, 2006, 02:39:25 am
Under Fire: It could be possible if Smog fixes a possible bug, so when you shoot offscreen, the cursor goes to (0,65535), and not (0,0) like this game requests.

I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on April 22, 2006, 04:45:33 am
Sorry, it's my fault. Underfire reloads perfectly. I want to say Lethal Justice:

From Derrick to Smog,
Quote
Lethal Justice is one game that will not reload with y=65535. Setting both X & Y to 0 should work with all games.

That is what my e-mail was about, so don't worry about not receiving it.

D.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on April 22, 2006, 06:52:21 am
Sorry, it's my fault. Underfire reloads perfectly. I want to say Lethal Justice:

From Derrick to Smog,
Quote
Lethal Justice is one game that will not reload with y=65535. Setting both X & Y to 0 should work with all games.

That is what my e-mail was about, so don't worry about not receiving it.

D.

mmmmm If I can remember well, that one reloaded too with Smog´s Driver. I´ll give it a Try Later. I´ll post results....But it sound me that I reloaded with OFFSCREEN Shots. With Lethal justice.

This mame 0.104U7 is awesome for LightGuns...I just have to enable "mouse support" with mame32 and everything is set....AMAZING.
Not more "fool" options like "Dual Lighgun" "Enable LightGun" "OffScreen Shots Relods"......

I know, I know, Until now the best for LightGuns was "Advmame" or "AnalogMame" But right now all mames are cool for LightGuns
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on April 22, 2006, 05:17:28 pm
Ok....I gave a try. All tested with Smog
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on April 22, 2006, 09:54:28 pm
Unfortunately that game only reload if mouse is set to X = 0 and Y = 0 and this is a thing my driver really can't do.
I've tried with X = 0 / Y = 1 and X = 1 / Y = 0 but it does not work ... however I Can tell you that I've tested with success the feature aljupy requested that is mapping the offscreen to a button. This way I've mapped offscreen on mouse button 2 and so the final effect is reloading when shot off screen.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on April 23, 2006, 11:16:28 am
Quote
By the way.....I can reload with Mousebutton2 mapped to "C" button....I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on April 23, 2006, 12:15:46 pm
Quote
So your driver can't put the mouse pointer in (0,0)? Extrange thing...

It's not strange, On a scale of 0-65560 zero or one is not so far or noticable at all in normal usage, but that game wants exactly 0 for both coordinates. The way I've designed it 0/0 is a peculiar value that for windows means a NULL value and tells to free the mouse ... I am sure there are better ways to handle it but I can't change it now.

I am heavily working on win98 compatibility and this is the main reason there is no new release yet, but I am encountering so much problems with it that I'll probably release another win xp x only beta. Sorry.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on April 23, 2006, 01:58:42 pm
I am heavily working on win98 compatibility and this is the main reason there is no new release yet, but I am encountering so much problems with it that I'll probably release another win xp x only beta. Sorry.

The new win xp x beta will be welcome. Your work with this driver is very appreciated. :notworthy:

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on April 23, 2006, 02:28:20 pm
that game wants exactly 0 for both coordinates. The way I've designed it 0/0 is a peculiar value that for windows means a NULL value and tells to free the mouse ... I am sure there are better ways to handle it but I can't change it now.
Now I understand Why with my MOUSE If I get it and manually click on BOTTOM-LEFT edge...it reloads.

So Guncon2Mouse doesn´t reload because X=1....or at least, I understand that.

Quote
I suposse you have enabled the shotoffscreen_reload in MAME..

I do not know if it is because I use MAMEPLUS 0.104U7...but.... I just have to check "ENABLE MOUSE" ...the offscreen reloads, are automatically enabled the same that multiple LightGun support.

Quote
aljupy, we talk more here than in Marcianitos...
You are right...I must register there...I Suck :-[ I´m Lazy I´m always reading but never talking .......
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tkuper05 on April 23, 2006, 04:03:03 pm
I am heavily working on win98 compatibility and this is the main reason there is no new release yet, but I am encountering so much problems with it that I'll probably release another win xp x only beta. Sorry.

The new win xp x beta will be welcome. Your work with this driver is very appreciated. :notworthy:



I can't get mine to install but I still appreciate your work on this.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tkuper05 on April 24, 2006, 12:34:53 pm
Everytime I try to install any driver for my LCD topguns I get this message at the end of the installation:  "The system could not find the file specified."  I am sure that I am selecting the correct path when it asks for the location.  If anyone has any suggestions on my problem, they are definitely welcome.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lvlarc_uk on April 24, 2006, 01:03:53 pm
Hey I got 2 new guns but only 1 LED stand, has anyone got 2 guns to work correctly using just 1 LED stand on a PS2? If so could you please explain how. Thanks


Also I have a voucher from playasia for $5 dollars off each order, so if anyone wants it send me a pm.   ;)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on April 24, 2006, 03:55:34 pm
It works fine with only one led.  The only thing the plug in is for is for power. 

So the second gun (or whichever isn't connection to the LED) will be able to see it just the same as the other gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on April 24, 2006, 04:29:07 pm
Beta 6 is out.
A few bugfixing and a few new feature added. Still no good news for 2k / 98

Check it out!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tkuper05 on April 24, 2006, 06:54:08 pm
Double Woot!!

Thanks for the update  :notworthy:

I fixed my driver problem by running a system restore to last month.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dartful Dodger on April 24, 2006, 07:25:41 pm
This gun has motivated me to finish my cab this spring.

I was going to order one today and I saw this:
LCD TopGun Special Stand (for Large Screens)

What is it?

(It's probably on one of the 40+ pages, but I couldn't find it when I did a search)

Also did you guys decide who is the cheapest, and who is the fastest to ship this?

Thanks
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: tkuper05 on April 24, 2006, 07:28:04 pm
I don't know about cheapest but mine where delivered in 2 1/2 days  :o.  I bought mine from play-asia.  Shipping was around $30 USD.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on April 25, 2006, 01:22:00 am
I am heavily working on win98 compatibility and this is the main reason there is no new release yet, but I am encountering so much problems with it that I'll probably release another win xp x only beta. Sorry.
The new win xp x beta will be welcome. Your work with this driver is very appreciated. :notworthy:

There is a new version of the SMOG driver (0.9 prerelease 6).
LCD users, go for it!: http://xoomer.virgilio.it/smogdragon/ (http://xoomer.virgilio.it/smogdragon/)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: JustMichael on April 25, 2006, 04:33:06 am
I don't know about cheapest but mine where delivered in 2 1/2 days  :o.  I bought mine from play-asia.  Shipping was around $30 USD.

I ordered two guns and some other stuff from there as well late one night.  They shipped it out the following day.  It arrived at 8:30am the next day.  I was like "HOLY $#!T !!!!!".  I did not expect the stuff that quick.  Now I just have to try Smog's newest driver...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dartful Dodger on April 25, 2006, 11:43:03 am
I ordered two guns and some other stuff from there as well late one night.

I'm planning on ordering two too, how much were they with shipping, and did you need the "Special Stand"?

Also, are they worth it, do you recommend having two(is the two players at once function playable and/or fun)?

Thanks
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on April 26, 2006, 09:51:10 pm
You can ask www.hkems.com or email to them by sales@hkems.com
If you play the game on Projector, I'm recommand to buy a blaze stand.




I ordered two guns and some other stuff from there as well late one night.

I'm planning on ordering two too, how much were they with shipping, and did you need the "Special Stand"?

Also, are they worth it, do you recommend having two(is the two players at once function playable and/or fun)?

Thanks
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lvlarc_uk on April 27, 2006, 06:02:19 pm
I got 2 guns set up using 1 LED bar on a 60 inch projector, playing Time Crisis 3 for PS2 but its split screen :(

Anyone know of any other good PS2 multiplayer shooting games?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on April 27, 2006, 10:05:17 pm
the following 2 games can be with 2 player in the same screen
1) Vampire Night
2) ninija assaullt

 

I got 2 guns set up using 1 LED bar on a 60 inch projector, playing Time Crisis 3 for PS2 but its split screen :(

Anyone know of any other good PS2 multiplayer shooting games?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on April 28, 2006, 03:00:49 am
I got 2 guns set up using 1 LED bar on a 60 inch projector, playing Time Crisis 3 for PS2 but its split screen :(

Anyone know of any other good PS2 multiplayer shooting games?
I Have 2 x "PlayStation 2" with 2 Televisions. I have played Time Crisis 2 and 3 Succesfully like the arcade was........Each player in a different screen.
You need:

2 "PlaysTation 2" connected via I-Link cable (for Ps2 not for Ps1)

           or

2 "PSTWO" Those ones can connect wireless.

P.D. It is impossible to connect a PS2 with a PSTWO, at least I can not do it. They are incompatible.

See you!!!!!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on May 01, 2006, 04:53:16 pm
Hello Friends:

While I was killing "The emperor" (the last boss of HOD2) I just had to shoot him 3 times more to kill him......then....one of my  LightGuns (I was playing with my GirlFriend) Frozed forever....(Letting the emperor kill us, because my GF was easy for him  ;D )

Ok, Gameover but the LightGun that frozed, is not working anymore...I think it is broken....

My question is now for you guys/friends....What would you do if you were me?

1)I do not know if return it to PLAYASIA (it is under warranty and I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on May 01, 2006, 10:44:29 pm
Poor Man~
Buy new one, and never used recoil after~  :dizzy: :dizzy: :dizzy:

Hello Friends:

While I was killing "The emperor" (the last boss of HOD2) I just had to shoot him 3 times more to kill him......then....one of my  LightGuns (I was playing with my GirlFriend) Frozed forever....(Letting the emperor kill us, because my GF was easy for him  ;D )

Ok, Gameover but the LightGun that frozed, is not working anymore...I think it is broken....

My question is now for you guys/friends....What would you do if you were me?

1)I do not know if return it to PLAYASIA (it is under warranty and I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on May 01, 2006, 11:38:03 pm
Poor Man~
Buy new one, and never used recoil after~  :dizzy: :dizzy: :dizzy:

Thanks, friend. Your advice is higly apreciated. You are right.
It is all under warranty...but...I think it is the same price the SHIPPING (Sendin+Receiving a new one) than buying a NEW ONE.

So, I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on May 02, 2006, 03:07:20 am
Or you can solder the Cam(cmos) by yourself if you know how to do it.


Poor Man~
Buy new one, and never used recoil after~  :dizzy: :dizzy: :dizzy:

Thanks, friend. Your advice is higly apreciated. You are right.
It is all under warranty...but...I think it is the same price the SHIPPING (Sendin+Receiving a new one) than buying a NEW ONE.

So, I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on May 02, 2006, 04:33:58 am
Or you can solder the Cam(cmos) by yourself if you know how to do it.
The Cam?  I do not know what is broken. Could not be hurt another thing?  ???

I think I will go to see a friend who works repairing TV
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: roylazarovich on May 02, 2006, 07:36:11 pm
1)I do not know if return it to PLAYASIA (it is under warranty and I
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on May 02, 2006, 10:30:22 pm
There have few lines connected between the cam(cmos) and the board, it is very easy to see which one be broken, modify it by yourself.

Have someone post the image of cam here before!



Or you can solder the Cam(cmos) by yourself if you know how to do it.
The Cam?  I do not know what is broken. Could not be hurt another thing?  ???

I think I will go to see a friend who works repairing TV
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on May 03, 2006, 12:16:56 am
There have few lines connected between the cam(cmos) and the board, it is very easy to see which one be broken, modify it by yourself.

Have someone post the image of cam here before!
I know, but I do not know what is really broken, I do not know if it is really the cam what is broke.

the image was from RANDY-T around page 19-22

If I have to pay only for the Sending to Asia.... then I will ask to change it.  THANKS FOR THE INFO RYOLAZAROVICH.
The thing that it could be Very expensive is to pay Sending+Receiving.

THANKS ALL FOR YOUR HELP!!!!!!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on May 03, 2006, 09:48:35 pm
The following link be the topgun topics in the forum.

http://forum.arcadecontrols.com/index.php?topic=51888.msg508925#msg508925 (http://forum.arcadecontrols.com/index.php?topic=51888.msg508925#msg508925)
http://forum.arcadecontrols.com/index.php?topic=51919.0 (http://forum.arcadecontrols.com/index.php?topic=51919.0)
http://forum.arcadecontrols.com/index.php?topic=53405.0 (http://forum.arcadecontrols.com/index.php?topic=53405.0)
http://forum.arcadecontrols.com/index.php?topic=52355.0 (http://forum.arcadecontrols.com/index.php?topic=52355.0)
http://forum.arcadecontrols.com/index.php?topic=52678.0 (http://forum.arcadecontrols.com/index.php?topic=52678.0)
http://forum.arcadecontrols.com/index.php?topic=52998.0 (http://forum.arcadecontrols.com/index.php?topic=52998.0)
http://forum.arcadecontrols.com/index.php?topic=51907.0 (http://forum.arcadecontrols.com/index.php?topic=51907.0)
http://forum.arcadecontrols.com/index.php?topic=51888.0 (http://forum.arcadecontrols.com/index.php?topic=51888.0)
http://forum.arcadecontrols.com/index.php?topic=50773.0 (http://forum.arcadecontrols.com/index.php?topic=50773.0)
http://forum.arcadecontrols.com/index.php?topic=51392.0 (http://forum.arcadecontrols.com/index.php?topic=51392.0)
http://forum.arcadecontrols.com/index.php?topic=51156.0 (http://forum.arcadecontrols.com/index.php?topic=51156.0)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: 812MANY on May 18, 2006, 12:20:33 am
Is my new gun broken?? :-[

I finally got my 2nd gun and It won't track or register button presses.  I am using smog's latest drivers (tried previous one too), windows xp sp1.  My old gun works great, it tracks the cursor, all the buttons register in the guncon2 control panel and it works in mame.  When I plugged my new gun in, it was recognized and the drivers installed just fine.  The switch is set to "P".  Hardware calibration went fine.  However, in windows it wont track the cursor and the button presses won't register.  Won't work in mame either obviously.

I tried switching the guns on my usb hub and the old gun works under the new gun's settings but the new gun won't work under the old  gun settings.  I uninstalled and reinstalled the driver and still no luck.  I even tried the previous version of smog's driver.  Should I try the EMS drivers that came with the gun or does it sound like I should return this gun?  It seems to me that I have installed it correctly and switching them on the usb hub with no luck indicates that it is not functioning correctly.  I also tried uninstalling both guns and the driver and starting fresh and only installing the new gun but it didnt help.  Any suggestions?  Should I return it?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on May 18, 2006, 07:58:48 am
I guess the best you can do is try it in a ps2 or xbox before returning it.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mhermann on May 18, 2006, 04:22:29 pm
Try not using the USB hub. People have had problems with them in other things besides light guns. I know my trackball does not work with a hub even though at one time it did.

Hubs are sketchy. That is what I would suggest though.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: 812MANY on May 18, 2006, 05:27:50 pm
tried it on my xbox and damnit it works.   :banghead:

I don't know what i'm doing wrong.  Is there some vital setup step that I am missing? I already have one gun setup properly.  All I had to do for the new gun was to plug it in, let the drivers install for it when it is recognized as a guncon2 device,  hardware calibrate, then set it up in guncon2 control panel right?
I'll try it plugged straight into the pc and also into another usb hub. 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: 812MANY on May 18, 2006, 08:21:50 pm
I got both guns working YAY! ;D

I uninstalled and deleted all traces of the guncon2 driver, found some wingun leftovers from a previous uninstall and deleted those as well  and then I reinstalled the latest guncon2 drivers (thanks smog)  and installed both guns from scratch and all is well.  Thanks to those who responded. 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: 812MANY on May 19, 2006, 10:29:13 am
With 2 lcd topguns in use am I allowed 4 inputs for each gun or 4 inputs shared between both guns?  Just because in the guncon2 control panel it assigns button1 and button2 for the first gun and button3 and button4 for the second gun and its something I cannot change.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on May 19, 2006, 12:33:24 pm
With 2 lcd topguns in use am I allowed 4 inputs for each gun or 4 inputs shared between both guns?  Just because in the guncon2 control panel it assigns button1 and button2 for the first gun and button3 and button4 for the second gun and its something I cannot change.

Check the ActLabs Compatibility button. If it pressed, you can't change the configuration of the first and second button of your gun.

BTW, the buttons of the guns are independent. The first gun is a mouse and the second gun is another mouse. So 4 buttons for each one.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: 812MANY on May 19, 2006, 01:27:57 pm
I'll check it out as soon as I get home from work today.  I was wondering why it wouldnt let me change the inputs for the first 2 buttons of each gun.  Thanks for the help!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: 812MANY on May 19, 2006, 08:43:07 pm
Thanks Cananas, I did have the Actlab Compatibility button on.
I can shoot offscreen to reload in Area51 but it won't work in Lethal Enforcer 1 & 2
I have tried assigning the reload function to button2 and that works in Area51 also but again not in Lethal Enforcer 1 & 2

Am I the only one having this problem?


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Chazz on May 23, 2006, 12:08:15 pm
Dang, Dang, Dang....   :banghead:

Everything was working great, but now I'm having problems.
If I use the recoil the gun dies after one shot.  It fires, and recoils once, then nothing.  I bought a new powered USB hub, but it didn't help.  I even pulled it into my Xbox and I get the same thing.  The gun works fine if I don't use recoil.

Is this a problem with the gun?  Drivers?  USB problem?

Any suggestions would be great!

Thanks!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Hudson187 on May 23, 2006, 01:34:32 pm
I had the same problem after a few months. I am using mame32 .101 and the ems driver (latest). The recoil and gun have been working excellent up until the gun died. I realized it was the recoil that was killing it, so I disabled the recoil and super glued the top so it couldnt be pulled back during gameplay (because doing that will kill the gun too). I am going to investing in 2 more after I get my cab complete (still need coin door and tweaking of software).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MiKman on May 23, 2006, 02:17:56 pm
Does anyone know if there is a Canadian distributor for these guns?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: djll on May 23, 2006, 10:07:23 pm
What;s the cheapest price that you guys have found for the guns?  I've found three sites and all are foreign and charge shipping that costs as much as the gun...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: PhoneGuy on May 23, 2006, 11:14:21 pm
Just got one from cliffracer, $41.50 shipped.  I believe from Michigan. Shipped fast, packed well.
http://www.cliffracer.com/store/


Jandaman http://www.jandaman.com/ said he was ordering some but they have not showed up on his website yet. He has low shipping fees and good customer service if he does end up selling them.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: horseboy on May 23, 2006, 11:49:00 pm
Cliffracer is probably the way to go. I think you should probably do it quick if you are going to get these. I figure that he didn't order a ton. And the fact that the BYOAC community know someone in the states has some, I figure they will go fast. He will probably get more, but containers take at least 4 weeks to get over here.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: djll on May 24, 2006, 12:44:41 am
Thanks guys!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: joe35car on May 24, 2006, 08:31:13 pm
I just ordered 1 gun and was wondering what driver I should use.  the smog's gunconpc or acorns wingun.  I have a xp pt 3.4.  I also would like it to reload of screen.  thanks alot.  just want to know which one works best. Oh also how does everybody like the gun? I'm using windows command line mame .106 with mamewah as frontend if it matters.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on May 25, 2006, 01:08:17 am
I suggest you use the last version (9b6) of the Smog guncon2pc drivers.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rumpelstiltzkin on May 26, 2006, 02:18:14 pm
hi i got 2 lcd topguns for my house of the dead 2 on my pc . i tried ems3.2 and it worked great but i want 2 player so i used winggun and trouble shooter but the lag was unplayable. so i downloaded smogs as i heard it was best for people in my position but it wouldnt register my guns so i went to hid devices but it didnt show my guns plus before i got smogs i removed ems and wingun . i use windows xp please help im new to pcs simple english no computer lingo i might not get you :cry:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: dougman on May 26, 2006, 02:22:46 pm
I don't think anyone got these things to work properly in mame.

Someone needs to make a setup instructions for mame for these guns.
I had these guns for over a month, and I still cannot get them working, I can usually get player 1 to work erratically, but not player2.  The lack of instructions is ridiculous.

The only time I got them both to work was on Xbox house of the dead.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ErikRuud on May 26, 2006, 02:28:31 pm
There are a number of people that have these working very well.

There are three different sites with setup help.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on May 26, 2006, 02:51:12 pm
The most common problem people is having is the mess left from EMS/wingun drivers installation/disinstallation.

Quote
I don't think anyone got these things to work properly in mame.

The system works in mame like a charm and, dougman, it was probably your fault not anyone's.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rumpelstiltzkin on May 26, 2006, 03:42:39 pm
i dont no if you were responding to me smog above dougs quote but anyway how do completely get rid of ems winggun crap . i got rid of mine with add remove programs but if there are ways to totally get rid and start smog fresh please tell . im a total novice  :dizzy:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on May 26, 2006, 05:53:17 pm
@rumpelstiltzkin
I was not answering you, sorry

If I knew how to get rid of them I would have told you believe me ... try to use the "system configuration backup" (I think this is the right translatio in english)  or try to delete the latest driver / . inf files installed ...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rumpelstiltzkin on May 27, 2006, 05:29:57 pm
i done system restore and tried again but it said the file was invalid and corrupt.   please help anyone :banghead:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rumpelstiltzkin on May 28, 2006, 02:29:35 pm
are there people out there using smogs driver on windows xp to play pc house of the dead 2 i cant get it working. i want to talk to 812 many to tell me what you did when you erased the other drivers to get your guns working using smogs.can anyone help me .
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rumpelstiltzkin on May 28, 2006, 02:32:49 pm
can anyone tell me if ems are planning a 2 player option .
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: DigDreams on May 28, 2006, 11:10:37 pm
Dang, Dang, Dang....   :banghead:

Everything was working great, but now I'm having problems.
If I use the recoil the gun dies after one shot.  It fires, and recoils once, then nothing.  I bought a new powered USB hub, but it didn't help.  I even pulled it into my Xbox and I get the same thing.  The gun works fine if I don't use recoil.

Is this a problem with the gun?  Drivers?  USB problem?

Any suggestions would be great!

Thanks!

I had the same problem when I first got mine.  I was about to return it when I figured I'd take it apart and see if I could fix it.  The slide removes pretty easily, onece it's off try and fire the gun.  Mine had a few plastic burs on the teeth inside the slide.  Once I cleaned it up a little it worked well again.  Now I have logged at least 20 hours of play time (while in rapid-fire mode) and it hasn't missed a beat since.

I hope this helps.

- DigDreams
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on May 29, 2006, 03:33:29 am
can anyone tell me if ems are planning a 2 player option .

Forget that this driver exist, and use the Smog drivers.

are there people out there using smogs driver on windows xp to play pc house of the dead 2 i cant get it working. i want to talk to 812 many to tell me what you did when you erased the other drivers to get your guns working using smogs.can anyone help me .

With your system, you can install de lastest Smog drivers (v9b6). There are many bug fixed (also there are others not).

I installed the drivers and then plug the gun. Windows detected like guncon2 and installed the Smog drivers.

It could be that windows recognizes the gun like guncon2 but don't install the smog drivers. If this is your case, you must go into de control panel->system, locate the guncon2 device and update the drivers, pathing the smog drivers directory.

To use PC hod2 with two guns, you need the troubleshooter. Read the program instructions for more details.

Don't discourage. ;)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on May 29, 2006, 07:33:20 am
Cananas Is RIGHT....Use Smog
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on May 29, 2006, 07:48:16 am
.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on May 29, 2006, 07:51:05 am
After Reading some "replies" on this page (Page41) I have a little Question  :angry: Let
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rumpelstiltzkin on May 29, 2006, 04:47:12 pm
when you go into device manager in control panel and click on hid devices is it suppose to show your guns .   there not there for me
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rumpelstiltzkin on May 29, 2006, 08:11:43 pm
i cant believe i need smogs but cant get it working . i know that if one of you guys were in my room you could get it working no sweat. i think its my lack of computer knowledge. i need step by step intructions  that a 5 year old would understand. ive only had my pc a few months. im so used to console gaming put in a disk and thats you sorted. surly it should just work and show my 2 guns the other drivers worked no problem but were useless for 2 player   ::) :-[ :-X :'( :'( :'( :'( :'(
Title: PS1 Emulator with this gun?
Post by: smithrhee on May 31, 2006, 09:27:23 pm
Hello. I just registered and reading this post from the beginning...

I have this one question which I still couldn't figure out:

If I buy a PS1 game (say, Point Blank 3) and run it with PS1 emulator on Windows XP,
can I use this light gun?

Thanks in advance.

Edit. Let me add why I couldn't figure this out. According to the manufacturer, Point Blank 3 is a PS1 game. Since this LCD Topgun is Guncon2 compatible, if I play Point Blank 3 on an actual PS2 machine,  I cannot use this gun. So to use this gun for Point Blank 3, one needs PS1 emulator on PC.
Title: Re: PS1 Emulator with this gun?
Post by: MacroX on May 31, 2006, 11:47:33 pm
Yes, If  PS1 emulator can support mouse or keyboard.



Hello. I just registered and reading this post from the beginning...

I have this one question which I still couldn't figure out:

If I buy a PS1 game (say, Point Blank 3) and run it with PS1 emulator on Windows XP,
can I use this light gun?

Thanks in advance.

Edit. Let me add why I couldn't figure this out. According to the manufacturer, Point Blank 3 is a PS1 game. Since this LCD Topgun is Guncon2 compatible, if I play Point Blank 3 on an actual PS2 machine,  I cannot use this gun. So to use this gun for Point Blank 3, one needs PS1 emulator on PC.
Title: Re: PS1 Emulator with this gun?
Post by: smithrhee on June 01, 2006, 09:38:52 am
Thank you! I just ordered two sets of LCD topguns as well as an LED blazer from play-asia.com. Can't wait!

Yes, If  PS1 emulator can support mouse or keyboard.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: smithrhee on June 01, 2006, 04:46:24 pm
Thank you for your effort! I read all carefully.

What do you mean by the "possible problem"?:

"Works with ePSXe (possible problem with Point Blank 3)"

(in "Verified Compatible Games" section)

Thanks in advance.

Hello All,

Just an FYI, I have updated http://wizardsworks.org/chod/gun/topgun.htm
Enjoy, and feel free to post a link to it in the Wiki.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rumpelstiltzkin on June 07, 2006, 08:53:32 pm
i was thinking of getting an s-video lead to show and play  my pc games on my tv.   so when im playing my house of the dead 2 and i put my led stands on my tv but the game is coming from my pc will it work shooting at my tv screen.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: horseboy on June 07, 2006, 09:33:19 pm
As long as you calibrate the gun and stand back at the appropriate distance. That is partially why this thread is 42 pages. These guns can work on any monitor or projector.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on June 08, 2006, 04:02:09 am
Hi all, unfortunately my (ex) internet provider have erased my (free) website and I cannot recreate it with the same name like before. For the moment the site for the driver is

http://xoomer.virgilio.it/guncon2

I have uploaded the latest site-backup I had, but it is not SO updated. I'll try to fix it as soon as i can ... oh, and buy a domain name too ;)

sorry
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lerkr on June 09, 2006, 02:25:56 pm
Can someone email me the latest driver at lerkr2002@yahoo.com? I am home working on my cabinet today and just found out Smog's site is down!!! I really want to get my dual guns going and the latest driver seems the way to go. Thanks!!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: horseboy on June 09, 2006, 02:28:09 pm
Can someone email me the latest driver at lerkr2002@yahoo.com? I am home working on my cabinet today and just found out Smog's site is down!!! I really want to get my dual guns going and the latest driver seems the way to go. Thanks!!!!

Did you look for it? Did you try looking up?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lerkr on June 09, 2006, 10:25:31 pm
Smog's site is down. Look at the prior page of posts, he did not even have a copy of the latest version when his site was erased. I was hoping someone had a zipped version they could send to me while he gets it back up and running.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on June 10, 2006, 06:24:21 am
I've uploaded the latests version again.
Title: 5V power adapter at RadioShack
Post by: smithrhee on June 10, 2006, 01:40:46 pm
For those who are looking for a 5V power adapter, you can find "Powered USB 1.1 Hub" at Radioshack. It's on clearance at $10. Moreover, there is a 25% additional discount for any clearance item(6/9-6/11), which makes it $7.50 + tax. You can use the power adapter included in it. It's 5V, 2.5A, which should be enough for recoil or LED.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lerkr on June 12, 2006, 11:52:33 am
I've uploaded the latests version again.

Thanks Smog, the new driver worked perfectly. I have both guns working now with the button assignments FINALLY correct.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rumpelstiltzkin on June 13, 2006, 03:30:58 am
i still cant get smogs to work . it doesnt show my guns. i  tried system restore and it says the new version is invalid and currupt so i treid older versions just to see but they didnt show my guns in the control panel either . can anyone properly help me and properly explain .         yawn :angry:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rumpelstiltzkin on June 25, 2006, 07:55:16 am
 :blah:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: dougman on June 26, 2006, 05:28:31 pm
I cannot figure out these guns.
i will give up for the time being.
i've had it for 3 months and i cannot get it working properly
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Chazz on June 28, 2006, 10:24:17 am
Dang, Dang, Dang....   :banghead:

Everything was working great, but now I'm having problems.
If I use the recoil the gun dies after one shot.  It fires, and recoils once, then nothing.  I bought a new powered USB hub, but it didn't help.  I even pulled it into my Xbox and I get the same thing.  The gun works fine if I don't use recoil.

Is this a problem with the gun?  Drivers?  USB problem?

Any suggestions would be great!

Thanks!

I had the same problem when I first got mine.  I was about to return it when I figured I'd take it apart and see if I could fix it.  The slide removes pretty easily, onece it's off try and fire the gun.  Mine had a few plastic burs on the teeth inside the slide.  Once I cleaned it up a little it worked well again.  Now I have logged at least 20 hours of play time (while in rapid-fire mode) and it hasn't missed a beat since.

I hope this helps.

- DigDreams

I took my gun apart last night.  You were right, the slide is pretty easy to pop off.  With the slide of the gun recoils fine, the motor turns with each press of the trigger.

I couldn't see anything with the inside of the gun, so I put the slide back on and I get the same problem, one shot and it dies.

Is there anything else I can fool around with?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smiff on July 05, 2006, 09:12:58 pm
recently got an LCD topgun, impressed, installed smog's drivers, works ok, except for one  thing:
i read somewhere this gun has a resolution of 1024x768
my htpc screen res is 1024x576.
therefore mouse tracking should be capable of moving individual pixels, right?
well it jumps more like 5-10 pixels at a time.. the res is more like 160x120.. not sure, but its a lot lower than 1024x768 anyway!
is this a driver issue (havent tried others, not keen to mess as i had a BSOD once already), a hardware problem, limitation or something else?
ive tried the sensitivity option in smog's drivers, that makes the pointer less jittery but doesnt seem to change the res much.
haven't tried the gun in games yet, but for windows navigation its not as good as i hoped.

any advice appreciated.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Ryan08 on July 06, 2006, 12:08:35 pm
Can anybody help me figure out how to get these damn guns working in win 2000????  All the versions of smogs I have used won't recognize the things in the launcher.  I can get them working on an XP computer, so I know I'm not completely incompetent.  I've been going at this for well over a few (as in 4 or 5 months).   :banghead:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rumpelstiltzkin on July 06, 2006, 08:08:47 pm
yeah well i still cant get mine working on xp so if there is anyone out there that can help me i really would appreciate it.     i wish i could help you ryano8 but ive only got xp maybe you could tell me something useful.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on July 06, 2006, 10:47:57 pm
recently got an LCD topgun, impressed, installed smog's drivers, works ok, except for one  thing:
i read somewhere this gun has a resolution of 1024x768
my htpc screen res is 1024x576.
therefore mouse tracking should be capable of moving individual pixels, right?
well it jumps more like 5-10 pixels at a time.. the res is more like 160x120.. not sure, but its a lot lower than 1024x768 anyway!
is this a driver issue (havent tried others, not keen to mess as i had a BSOD once already), a hardware problem, limitation or something else?
ive tried the sensitivity option in smog's drivers, that makes the pointer less jittery but doesnt seem to change the res much.
haven't tried the gun in games yet, but for windows navigation its not as good as i hoped.

Hi,

The resolution of the guns is lower than 1024x768.

The gun actually has a hardcoded range of values that it reports (in a guncon2 compatible way) that are:

X Min =  160
X Max =  672
Y Min = 32
Y Max = 224

However you calibrate the gun, these are the range of value its sends. This is from a previous post - you should use these values in Smog's driver, unless he has already added a "TopGun" selection box. These values are hardcoded into the Linux driver.

So it has a range of 512 'units' in the X and 192 in the Y.

When you do a hardware calibration with the gun, it will simply map the distance and over that range, whatever resolution you are using (The gun never knows what resolution you use - it simply sends x/y values within the above range and driver does the rest.

So technically, in 1024x768, you should be able to move 2 pixels at a time in the X, and 4 pixels in the Y, although I suspect the error margin of readings will make this less accurate.

(Incidentally this is probably significant for people mounting the LCD mounts above/below the monitor not to the side - do you calibrate rotated 90 degrees as well? Or calibrate as normal?)

This is still as good/better than any other lightgun I've used. I believe a high-end camera track device (TrackIR products) could beat it, but these are not as viable (or cheap) for mame.

I currently own dual PC USB actlabs (not the new pistol version), dual scorpion guncon2's (including a mod to work on PC monitors) and dual Topgun's. Once calibrated, all can be quite accurate. I would suggest the Topgun's are the most accurate. They certainly do not have the glitch problems I have with all the others - based on the White Screen flashing approach, where some shots are missed, and P1 and P2 can mixed when firing at the same time. The Topguns are also the only that definately require no re-calibration between resolutions and reboots. It is a shame they are also the cheapest in terms of build quality.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lerkr on July 07, 2006, 10:08:26 am
Here's a new one. I installed the latest version of Mame32 and as I set up Area 51 (using tab during gameplay), my first lightgun was detected just fine (it reads as Mouse 4) and the second detected as well (as Mouse 5). The odd thing is that it will not read the trigger press on the second gun. I am wondering if it still thinks this is the 3rd mouse button on mouse 2 which I think the older version of Mame recognized. If that is the case, does anyone know how to re-order the mice within Mame or Win Xp? Everything else works fine (trackball, spinner knob, regular mouse) and all other buttons are recognized on the cabinet.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smiff on July 09, 2006, 02:45:33 pm
Silver thanks a lot for that info, and i'll try those values later.
i guess i'll have to put up with the jerky cursor movement if using the gun as a pointing device (not what its really made for i know) and hope for something better to come along. i guess for actual lightgun games 192 units is enough? the virtual bullets are always bigger than 1x1 pixel anyway. a have the stands on the side of the tv btw but might move them to top/bottom to let me get closer.

so anyone have a clear idea what the sensitivity slider in smog's driver does please?
i also can't get offscreen reload to work yet but im sure thats just a matter of reading docs.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on July 11, 2006, 07:35:28 pm
Quote
so anyone have a clear idea what the sensitivity slider in smog's driver does please?

At least me :D

It is  used to reduce jitter, the lower you set the sensitivity the most stable the cursor will be .. the result is achieved discarding little movements from the gun that can be considered "rumour" (i.e. the one coming from your breathing).

if you put the sensitivity slider on the highest value nothing is discarded nut the more you lower the more you'll have to move the gun for the cursor start following it.

P.S.: Sorry for being idle .. I'll be back after summer holidays
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rockmes on July 12, 2006, 07:55:43 am
Does anybody else suffer with computer lag when the gun is connected to the computer.
The gun works fine in windows xp home and also in mame with smogs latest drivers. But when l am just browsing on my computer or running general applications the computer runs shite. When l unplug the gun from usb everything goes back to normal. What could be the problem? 
I'm running 3.2 Pentium 4 ,1 gig ram ,pcie 6600 gt nvidia graphics card, etc... 

Hope you guys can help or give me some advice
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: steak on July 14, 2006, 11:48:55 pm
 ::) Hi all,  I need some help please... I installed GunCon2PC driver suite version 0.9b6, my lcd top gun gets recognized, and I was able to calibrate the gun on windows xp sp2 perfectly, however, when I go to Mame, I tried duck hunt or any other light gun game and the gun is only tracking left to right and right to left, it can't track top or botto of the screen.
I am using Mame 106 and Mamewah as a FE, I also have a track ball, and a spinner so the gun is been recognized by mame as "Lightgun on Mouse 3"
any ideas why I am having this problem?

Thank you !
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: steak on July 16, 2006, 01:33:59 pm
Got it working  :applaud:
as everyone claims, works perfect, my problem was thar I have to setup LIGHT GUN X and LIGHT GUN Y on default Player one..
working good in my cab with a mamewah FE.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rumpelstiltzkin on July 31, 2006, 11:31:40 am
I emailed ems the other day to suggest they make a new driver with 2 player option.A guy called henry replied and told me they are currently working on one. I have never been able to get smogs to register my guns.Smog told me a while back that the ems driver may have ballsed up my windows xp hense the reason his does not work for me. A freind of mine suggested i try out a registry cleaner that might get rid of the ems crap traped in my computer. does anyone think this could be the answer to my problems and if so suggest a good regestry cleaner. :notworthy:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: langdonx on July 31, 2006, 08:25:16 pm
I just got two guns delivered via UPS today from lik-sang.  I opened up one, plugged the gun into the USB... wired up the sensor stands using into the FEMALE plug on the gun, but nothing really worked.

So I found the dongle with more wires, and plugged it's USB port into my computer (so I'm now using 2 USB ports) and wired the extra power-type plug from the gun into the dongle's FEMALE plug.

After that, the trigger functioned but it wasn't calibrated.  I read to hold A+B until the laser came on, but no laser ever came on.  I made sure the bottom of the gun was set to P and the "laser" switch was set to on, but got nothing ever.  I even used the wheels thinking they might enable it.

Did I plug the damn thing in wrong?  There's nothing in the manual about plugging it into a PC.  Thanks for any help you can provide.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rumpelstiltzkin on August 01, 2006, 06:43:35 am
YOU only need one usb plugged in for one gun.THe other usb is for the recoil action at the top of the gun that kicks back every time you fire. But i dont think many people use it because its been known to break after a while and it makes a loud annoying clacking sound. I have also had problems with holding a+b but it usually works after a few gos. You have to stand a fair distance away before you can calibrate and play. Make sure it flashes every time you click when calibrating.The best way to see if its working is to test it on a ps2 then x box. But whatever you do dont use the ems driver use smogs you will find on these pages. Im paying the price for using ems as i cant get smogs to work now and its the only one that is meant to work great for 2 player pc games. If this doesnt help you your equipment must be broken.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Xiaou2 on August 01, 2006, 08:51:43 am
langdonx,

  Make sure the LED strips are on the correct sides of your monitor.    If you reversed them,  then when you try to calibrate it wont show the laser as far as I recall.

 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Ritchie on August 04, 2006, 10:21:19 pm
In Calibration Mode, it will always show the laser IF the laser is switched to on, regardless of where the leds are. They don't even need to be switched on.

It's only after calibration that the gun needs to be pointing at the screen for the Laser to come on.

I had some trouble installing Smog's driver AFTER installing the EMS driver. I had to choose Update Driver in XP's device manager and point it at SMOG's driver. Then it was fine.

Both guns are tracking fine in Windows and mame, thanks SMOG!  :cheers:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on August 04, 2006, 11:30:07 pm
Did I plug the damn thing in wrong?  There's nothing in the manual about plugging it into a PC.  Thanks for any help you can provide.

If the Laser does not come on when you press the A and B buttons then you have a driver problem. Check your driver instalation.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Vassago on August 27, 2006, 12:19:10 am
Hello all, long time lurker, first time poster.

I finally broke down and bought two lcd topguns.  I am using Smogs driver.  When I was using one gun, everything was fine, it could see the entire screen no problem from a good distance.  When I hook up the other gun and stand in the same spot, all I get is a very small area of my screen.  Is something wrong with the gun or is there something I should be else I should be looking for?

Thanks in advance!

Vassago
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: gtcobra48 on August 31, 2006, 08:49:37 pm
Has anyone done this? If so please post step by step instructions on powering off leds automatically.

"Well, I just had an idea as far as powering the strips on and off...  If you are going to have a holster mounted on the cab for the gun, why not hack a USB extension cable to where it's 5v lead goes to a microswitch's NC lead, and then mount it with some soft of lever inside the holster?  That way, when the gun is holstered the stands would be off, when you draw the gun they power up?"
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: exibar on September 01, 2006, 12:15:48 am
I just got two guns delivered via UPS today from lik-sang.  I opened up one, plugged the gun into the USB... wired up the sensor stands using into the FEMALE plug on the gun, but nothing really worked.

So I found the dongle with more wires, and plugged it's USB port into my computer (so I'm now using 2 USB ports) and wired the extra power-type plug from the gun into the dongle's FEMALE plug.

After that, the trigger functioned but it wasn't calibrated.  I read to hold A+B until the laser came on, but no laser ever came on.  I made sure the bottom of the gun was set to P and the "laser" switch was set to on, but got nothing ever.  I even used the wheels thinking they might enable it.

Did I plug the damn thing in wrong?  There's nothing in the manual about plugging it into a PC.  Thanks for any help you can provide.

  The one thing that bit me with mine during the first time I tried it out was that I was way too close to the LED strips.   I found that on my 19" computer monitor I had to be at least 4 feet away from the strips before the laser would power up and the gun be recognized.

  so, have you tried to simply back up away fromt he strips to try it out?   Sometimes it's the simplest things....

  Mik eB
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Scumgriever on September 01, 2006, 03:14:09 am
Hi all,

I'm seriously thinking of including these in my cab. A few good games of duck hunt and point blank would go a long way.
I'm a little worried about the angle of my screen though. (see pic) Is there any point in me getting a set of guns? Are they any better (anlged screen wise) than the other light guns available?

I'm sorry if this has already been covered I searched long and hard through this thread looking for it but the close to 50 pages of praise and "I just got mine. Im opening it now. WOWEE its awesome." was making me WAY too jealous.

If the answers to the previous questions are no. Then what about trying to make the screen swing forward from the top? Has anyone done this before?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: NightGod on September 01, 2006, 03:15:59 am
Don't see a pic, but I was told 15 degrees is definately not a problem and haven't really heard anything from someone with more than that.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Scumgriever on September 01, 2006, 03:19:33 am
Crap sorry, Forgot the pic.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: panya on September 01, 2006, 12:36:51 pm
Hi all,

I'm seriously thinking of including these in my cab. A few good games of duck hunt and point blank would go a long way.
I'm a little worried about the angle of my screen though. (see pic) Is there any point in me getting a set of guns? Are they any better (anlged screen wise) than the other light guns available?

I'm sorry if this has already been covered I searched long and hard through this thread looking for it but the close to 50 pages of praise and "I just got mine. Im opening it now. WOWEE its awesome." was making me WAY too jealous.

If the answers to the previous questions are no. Then what about trying to make the screen swing forward from the top? Has anyone done this before?

Here's my screen angle, it looks similar to yours.  If I remember, I think it's 30 degrees.  The guns worked perfectly.  Well, perfectly until I broke them somehow... I'm not sure, because I haven't tried to fix them since.  One of these days I have to look at them again, I'm just so lazy  :-\
(http://www.inversin.com/panya/images/mame/105-0525_IMG.jpg)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Scumgriever on September 01, 2006, 12:42:58 pm
Thats GREAT news thanks. ;D

I had pretty much given up on shooting games thinking that the angle was too much. YAY!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: thunderstrike37 on September 08, 2006, 12:49:16 pm
I am trying to set up mamewah (1.61) and advancemame but having problems.  I've done some searching, and think it may have something to do with the xml2info program, and AdvanceMAME didn't have a copy in its folder.  Can someone post who is running mamewah and has a separate lightgun list post their .ini file?  Thanks in advance for your help.


 I can easily tell MAMEWAH to launch advancemame for the lightgun games -
Joseph Elwell.


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MustardTent on September 21, 2006, 07:27:38 pm
Hey All,
  I just got my LCDTopGun yesterday.  I followed silver's tips, used smog's driver, and had everything working within 10 minutes.

  This is by far the best gun I've ever tried.  Thanks to everyone who pioneered this path for the rest of us (and EMS too)!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: postalp123 on September 21, 2006, 07:55:11 pm
Hey All,
  I just got my LCDTopGun yesterday.  I followed silver's tips, used smog's driver, and had everything working within 10 minutes.

  This is by far the best gun I've ever tried.  Thanks to everyone who pioneered this path for the rest of us (and EMS too)!

Talk about a Mutually Happy Ending.  :cheers:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MustardTent on September 21, 2006, 08:04:25 pm
As your emoticons show, it's time for a beer (and then it's time to blast some stinkin t-1000s)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Lilwolf on September 22, 2006, 01:13:19 pm
Anyone try the new drivers from EMS?  They mention they are compatible with MAME now.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MustardTent on September 22, 2006, 02:03:32 pm
Are you speaking of the 3.2 drivers?

I saw them on the EMS page, but I didn't use them as they weren't mentioned in any of the faq pages that I found. 

Didn't feel like using a base which, in the past, seemed to cause lots of trouble.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on September 23, 2006, 05:39:20 am
I tried on March before Formatting my Unit C:\

EMS driver just worked for me with Mameplus if the option "LightGun" was enabled. ( It seems that LightGun option is for that kind of drivers and Mouse option is for Act Lab
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: daveg2000 on November 07, 2006, 09:31:33 pm
I just realized my TopGUn has been sitting in the bottom of my arcade cabinet collecting dust for a good 8 months at least....

I had it working okay the last time I used it, but had to stand kind of awkwardly 'left' of my screen to get it calibrated and to play.

Has there been any improvements or other major breakthroughs in the last 5 months or so that I should know about if I dig the thing back out?

Has there been any light guns put out that put this one to shame yet?
---------------------
Edit:  Wow. I just configured using the newest EMS drivers, and the gun seems to be
tracking better than it did before... but now I also have a newer mame.
I can get the crosshairs to move around the screen, but it seems as if the bullets shoot right in the middle of the screen... like the gun is not tracking with the crosshairs...?
Are there some different commands in Mame that I have to use for gun tracking now?
I'm doing some searches, but coming up blank.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Bluedeath on November 08, 2006, 03:51:07 am
Try to use SMOG's drivers never had any problems with them.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: daveg2000 on November 08, 2006, 07:47:47 am
I found in the latest version of mame, I have to use
"-lightgun_device mouse" in the command line, then I have
to go into the games input settings and set player1's
analog gun settings for my X and Y axis.
Things are looking up...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: skarr on November 13, 2006, 07:17:23 am
where can you buy these now that lik-sang is out of business ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on November 13, 2006, 02:38:30 pm
where can you buy these now that lik-sang is out of business ?

There is a post about 5 away from this that answers that, as will simply using google.

Anyway, here is one:

http://www.play-asia.com/paOS-13-71-1i-49-en-70-16s7.html
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on November 20, 2006, 03:37:51 am
I were test this gun in PS3 machine. It is work Fine.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: releasedtruth on November 20, 2006, 07:50:32 pm
I must be the odd man out. I just got 2 and the computer won't even boot if they're plugged in and if you do plug them in, once the driver loads, computer crashes. Smog's drivers, the EMS 3.2 drivers, doesn't matter. So far I'm regretting even the bad idea of buying these poorly designed HK hacks.

GT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Negativecreep0 on November 22, 2006, 11:38:41 am
What game am You play ps3 with gun? am there no gun game?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on November 24, 2006, 07:02:46 am
I must be the odd man out. I just got 2 and the computer won't even boot if they're plugged in and if you do plug them in, once the driver loads, computer crashes. Smog's drivers, the EMS 3.2 drivers, doesn't matter. So far I'm regretting even the bad idea of buying these poorly designed HK hacks.

GT

I think your problem could be your motherboard. Try to find some bios update and read the readme.txt if one of them updates usb ports
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: releasedtruth on November 24, 2006, 12:50:32 pm
Well, it turns out that one of the 2 is bad so I'm sending it back, bad like the plague. I've got the other gun working real nicely. I'm not sure how to set up for 2 guns in mame, but since it plays as "mouse 2" I've been using player 2 in any games that have 2p. I'll get it figured out and hipefully get a new gun to try out.

GT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on November 26, 2006, 08:41:01 pm
What game am You play ps3 with gun? am there no gun game?

Hello, I'm used PS2 games, and play in PS3. the screen very sharp, that work with LCD topgun very fine. and I'm used project for display.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: loungn14 on November 27, 2006, 11:05:41 am
I am having a heck of a time getting both guns working at the same time...

I have tried smogs drivers as well as winguns...

I am able to get one gun working with no problems, it seems that the other will not get up and running.  I was able to get both working for a brief time using smogs drivers, but after a reboot, I had only one gun working, and the other just laying there.

so tried wingun..

In wingun, detect finds both guns, but is unable to run through the software calibration on teh 2nd.  I can go into info and see that it is getting input as I press buttons, but it does not work in windows as a mouse.  It also seems that the control panel in wingun keeps going back to gun 1 even though I click gun2 (any try to calibrate)-  The origional install hung on waiting on gun2

I have tried both a usb hub, as well as pluggin everything into the motherboard.

anyone have any ideas?

win xp sp2
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: releasedtruth on November 28, 2006, 01:32:36 pm
I got 2 guns working by first connecting and calibrating 1 gun, then connecting and calibrating the second. Smogs drivers picked them both up and they both operate as mice just fine. Works in mame32 really well if I have 'act labs compatibility' selected. If not, the trigger on one won't work.

I can't seem to enable dual guns/mice in Hotd2/3 though, doesn't detect a 2nd mouse, just the one. Would be nice to dual player it.

GT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on November 28, 2006, 02:03:19 pm
hotd is not supposed to work with 2 mices ... download and install the troubleshooter (it hacks game register to make it work) and be sure you have the actlab compatibility on (You really don't need it in mame !?!?).

Anyway you should be able to setup both guns together.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: releasedtruth on November 29, 2006, 11:00:30 am
Ah yes, the mighty troubleshooter. Shame on me for not remembering that. It's good to be in gun town, let me tell you.

GT
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mrserv0n on December 19, 2006, 07:33:44 pm
The program I am having with my LCD TOPGUN it works fine in windows and emulates the mouse. I can open up LCDgun2mouse 3.2 and all the buttons press and register. I click start. Go into mame and play a game and nothing works not even the start button to enter coins or any buttons let alone the pointer. What am I doing wrong?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on December 19, 2006, 07:37:11 pm
What am I doing wrong?

What you're doing wrong is not reading the thread and not reading the Wiki like you were told to in your other thread!! Try reading the setup guide in the wiki.

Best Regards,
Julian (Fozzy The Bear)

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mrserv0n on December 19, 2006, 08:31:18 pm
Im sorry I read the silverfox thing. It doesnt address my question my gun is already setup.  I mean if you have one I don't see why you can't just help me instead of giving me the run around. Do you not think i looked here prior to posting it is a huge forum, I looked through every page all 43 and found nothing explaining my issue.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on December 19, 2006, 09:54:01 pm
Im sorry I read the silverfox thing. It doesnt address my question [SNIP] I looked through every page all 43 and found nothing explaining my issue.

You didn't look very far or very carefully then did you..... You also didn't tell us which version of Mame you are using, that makes it difficult to be accurate with an answer. However, try the following:

If your gun works in windows it WILL work in Mame.

Edit your mame.ini file to contain:

mouse 0
joystick 0
lightgun 0
dual_lightgun 0
lightgun_device lightgun

If that doesn't work then it may be that you're running a later version of Mame and another solution will be applicable. Things have changed slightly in recent releases.

All of the above information is in this thread, that you say you read, and in the setup info, that you also say you read.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mrserv0n on December 19, 2006, 11:02:21 pm
I am using .111 mame. I already DID edit my mame.ini file and added that line just like I READ PRIOR TO POSTING.  I had done all those things, tried all the drivers etc. I don't know what is wrong. maybe I will try a different version of mame. Or maybe I am choosing the wrong controller settings..

For my mame game properties what should my controllers and controller mapping be set to?

Also The hardest part for me to understand is why the buttons a-d and start and select work in the calibration and testing software but in the game they do not. The mouse is one thing but shouldnt my A key on the gun which is set to Coin in , work? That is why I am thinking I may just have my controller mapping messed up or something..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on December 20, 2006, 12:44:11 am
That is why I am thinking I may just have my controller mapping messed up or something..

It's possible... but unlikely, if you're not getting a cursor response in mame gun games either, then there's something else wrong here.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: patrickmaher on December 20, 2006, 03:50:01 am
Not sure if this has been mentioned before. A quick forum search didn't show it mentioned in this thread.

When I went to the LCD TopGun page I noticed they are offering new LED stands for larger screens. http://www.hkems.com/product/xbox/TopGunBlazeStand.htm
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on December 20, 2006, 07:00:16 am
Quote
What you're doing wrong is not reading the thread and not reading the Wiki like you were told to in your other thread!! Try reading the setup guide in the wiki.

Fozzy I gave a quick look at the wiki, since I saw you always address at it, and realized most of the infos are old, incorrect or not applicable to mame version above 105.

You were on the scene since the beginning and surely know a lot of things are changed in the last year since the first version of the guncon2 driver. You know how to move reading around, know what's old and what is actual ... but being in a newbie-mind ..  well ... I guess it's very hard to understand something :D

finally, I dont' think that wiki is a good point to start if not updated (yes I could change it by myself but, I am sure you won't believe me on this, I've probably forgotten half of the things I've done with the guns).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on December 20, 2006, 05:21:11 pm
Fozzy I gave a quick look at the wiki, since I saw you always address at it, and realized most of the infos are old, incorrect or not applicable to mame version above 105.

Hi Smog.... Nice to hear from you again. I think that was what I said. If he's running a newer version of mame then it has changed.

I'm running 104 in the cab at the moment and that information would be correct for that version.

What he needs to figure out is how to enable lightguns in the current version, and that will be in the MAME documentation somewhere.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Circo on December 20, 2006, 06:00:34 pm
Yeah I am having the same problems with mame 110 works great in windows but nothing in mame.  I will keep fooling with it and post if I can get any life at all out of it.  For now though I have a ps2 hooked into my cab as well and they work great for that.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mrserv0n on December 20, 2006, 07:50:31 pm
Thanks Circo, Nice to know someone realizes there is a issue and I am not retarded as Fozzy seems to imply. I will do the same for you as well.  I am going to try a couple older versions and see if I have any results. I will keep you posted.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on December 21, 2006, 07:02:48 am
Maybe (I didn't test the 0.111 Mame version) this topic is related:
http://forum.arcadecontrols.com/index.php?topic=60564.0 (http://forum.arcadecontrols.com/index.php?topic=60564.0)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: LightspeedJack on December 21, 2006, 05:51:16 pm
First off I would like to thank those of you that monitor this thread and attempt to provide support to people having trouble.

Your help is greatly appreciated!!

I have been researching light guns, and I agree that the LCD TopGun stands out from the rest. I recently ordered two from PlayAsia, as well as a Blaze stand ( for screens >60 inches ) so that I can play on a projector that I have.

When the guns came yesterday I ran into a problem setting them up, that I couldn't figure out on my own.

As soon as I plug the guns in, Windows automatically detects them and installs drivers. However, it installs them as "Generic USB Hub", and seems to be perfectly content with that.

I tried using all 3 drivers available: EMS drivers v 3.2, Acron's WinGun ( latest version ), and Smog's drivers ( latest version ).

Each driver installed successfully ( and yes, I uninstalled previous drivers before each new one ), but couldn't detect a gun connected.

If I uninstalled the driver for "Generic USB Hub", the gun apps still won't detect a gun. After a few minutes, windows re-installs the "Generic USB Hub" drivers.

Whenever I move the gun to a different USB port, it reinstalls the Generic USB Hub drivers.

I am running Windows Vista Beta (build 5384), which I'm sure is part of the problem.

Has anyone ever heard of this happening to someone? Is there a way to get around it or am I stuck?

P.S. I am only working with one gun atm, I have not tried plugging in two at once. Baby steps.

Thanks!
~Jack
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on December 21, 2006, 06:04:18 pm
Quote
I tried using all 3 drivers available: EMS drivers v 3.2, Acron's WinGun ( latest version ), and Smog's drivers ( latest version ).

I know people who had to format after that :D
Joke apart ... vista is not yet out, don't you think is too early to submit problems about it ? :D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rdowdy95 on December 21, 2006, 06:08:00 pm
Guys I don't know if this is old news, but in newer versions of mame.  Treat a light gun like a mouse.  Just put a 1 in the config next to mouse.  That ought to get you started.  Then in each MAME game try to calibrate.  Some mame games are different in the way you will calibrate for that game.

Good luck!

Also sometimes you need to hit tab and set prefs for certain games.  There is a section on Act-labs website that will tell you some info on setting this up. 

http://www.act-labs.com/products/Act%20Labs%20Light%20Guns%20on%20XP.htm

That link above should get you all set.  Good luck again!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: rdowdy95 on December 21, 2006, 06:09:34 pm
I know you have the Top Gun, but the mame setup should be the same.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mrserv0n on December 21, 2006, 06:22:14 pm
Well get this... I have a laptop too. So I copy my MAME .106 folder to my laptop. Keeping everything in tact as it is on the PC and the damn thing plays PERFECT gun just works!. SO this tells me it has nothing to do with MAME at all. My mame settings are correct where they stand. The issue is this..
When I load game in mame my mouse cursor disappears on the desktop and boom its in game and my gun is emulating the mouse. HOWEVER at this point my touch pad mouse does not work. so the gun has overridden it. On the desktop the REAL mouse is overriding the gun. I unplugged the real mouse and had the gun emulate the mouse alone. Still no results. Somewhere there is a conflict in windows not mame..
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: u_rebelscum on December 21, 2006, 07:05:46 pm
.... My mame settings are correct where they stand. The issue is this..
When I load game in mame my mouse cursor disappears on the desktop and boom its in game and my gun is emulating the mouse. HOWEVER at this point my touch pad mouse does not work. so the gun has overridden it. On the desktop the REAL mouse is overriding the gun. I unplugged the real mouse and had the gun emulate the mouse alone. Still no results. Somewhere there is a conflict in windows not mame..

Except for the italicized above, sounds like a remapping mame issue.  Mame now sees each mouse, lightgun, touchpad, and other mouse devices separately.  This means the default mapping is that "player 1" uses "mouse 1", "player 2" uses "mouse 2", etc.  If the gun is "mouse 4", you have to map mame's "player 1 lightgun" to "mouse 4".  Plugging in and unplugging can renumber the mice (which is done by windows, and it might be that you laptop has the gun as "mouse 1" while your desktop has your gun as, say, "mouse 3").

If you already remapped the lightgun axes as linked (http://www.act-labs.com/products/Act%20Labs%20Light%20Guns%20on%20XP.htm) and it doesn't work, sorry I missed you saying that you tried.  (Add yes, the remapping needs to be done the same with the LCD gun.)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mrserv0n on December 21, 2006, 09:55:00 pm
Hey your post is phenomenal. And EXACTLY what I was trying to get at.  With your  help I got it working. Now the next dilemma is getting it calibrated properly in the game....
 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: LightspeedJack on December 22, 2006, 12:13:49 am
Quote
I tried using all 3 drivers available: EMS drivers v 3.2, Acron's WinGun ( latest version ), and Smog's drivers ( latest version ).

I know people who had to format after that :D
Joke apart ... vista is not yet out, don't you think is too early to submit problems about it ? :D

Vista is in beta, and readily available to anyone to download, so why not? People are using it ^_^

Plus I'm dying to play :D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Smog on December 22, 2006, 08:13:09 am
Quote
Vista is in beta, and readily available to anyone to download, so why not? People are using it ^_^

The problem is not the OS availability .. but that of the development kits :) I won't use any DK for vista before the software house I work in buys it :D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mrserv0n on December 24, 2006, 03:42:36 pm
My LCD TOPGUN works perfect in windows and in mame i  set my controls to x y mouse axis and also do the hardware calibration once again. However my mouse cursor (gun) will only stick to the sides of the screen it will not go in the middle and it is all jerky and crazy.. But smooth in windows desktop
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: moihut on December 27, 2006, 06:15:20 pm
Topgun with xbox games?   / A little Help?

I have been using the LCD Topgun with House of the dead 3 and it has been working AWESOME!  But when I try to play starsky and hutch I simply cannot get past the controller selection screen.  This is frustrating and I am wondering if this is a universal problem with the Topgun.  Has anyone else had problems?

The game detects that a lightgun is in port two, but when I try to go back to the main screen it keeps saying something like, "Make sure that the gun is plugged in and pointed at the screen."  It never allows me to calibrate the gun.  I was able to fool the game by starting the calibration routine with my old lightgun.  For some reason I can get into the calibration using the old gun on the plasma screen...but of course the calibration does not work.  Then I switch to the topgun, calibrate and play.  Is there a way around this?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: nloding on January 01, 2007, 05:00:59 pm
Heh, I'm totally cheating by asking this:

Does this work with MAME ROMs not listed on the website?  Like CarnEvil, for instance?

I think I'm gonna get one of these for my Xbox, but I'm wondering if I should invest in two for my new cabinet.

This thread is 44 pages long, and I'm making my way through all the posts slowly but surely, so eventually I find the answer.  Like I said, I'm totally cheating by asking this!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on January 02, 2007, 06:49:19 am
Topgun with xbox games?   / A little Help?
 when I try to play starsky and hutch I simply cannot get past the controller selection screen.  This is frustrating and I am wondering if this is a universal problem with the Topgun.  Has anyone else had problems?

The game detects that a lightgun is in port two, but when I try to go back to the main screen it keeps saying something like, "Make sure that the gun is plugged in and pointed at the screen." 

When you get this message, you must Unplug and RePlug your lightgun, after that,  Press the Start button of your LCD TOP GUN.
This "trick" will skip the controller screen and the Lightgun will be configured for port two. Now you can go to search somebody to drive the car with controller on port 1  ;)

Does this work with MAME ROMs not listed on the website?  Like CarnEvil, for instance?
I´m not sure if I understood the question...
Yes, Carnevil WORKS with LCD TOP GUN on Mame. A shame that my PC just runs that rom at 30 FPS or less  :banghead:

The roms listed on the "lightgun" section on mame32 are the ones that works with lightgun.

Also, You can play lightgun roms on Xbox with MAMEOX
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: LightspeedJack on January 06, 2007, 04:49:15 pm
I have been having a devil of a time trying to find a power transformer that matches the spec's required for the LED stands.

I looked at Staples, Radioshack, Walmart, Target, BestBuy, basically everywhere.

People that were able to acquire AC -> DC 5V 600mA power transformers, where did you get them from?

Is there a good website online that has the right size?

Also I am nervous about ordering one online because I'm not sure how to make sure the adapter plug is the right size to fit into the LED stand plug.

Thanks in advance!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on January 07, 2007, 02:49:10 pm
People that were able to acquire AC -> DC 5V 600mA power transformers, where did you get them from?
I usualy buy it in normal Hypermarkets. It is strange if you can not find any in a electronic store.

I bought one in a Chinese local store just for 2 €uros (Around 2 dollars). I use it to feed my Blaze Stand. It powers from 1,5volt to 12 volts :)

Good luck!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Scumgriever on January 07, 2007, 05:08:25 pm
Have there been any reports about the new drivers from EMS? (3.2) I am waiting for my guns to arrive and am hoping to make the installation as painless as possible. 

Here everyone seems to be saying to use smog's drivers but on silverfox's info it says that the 3.2 drivers work well and to try them first. I'm a little concerned that not many people have tried them though.

Should I just go for Smog's to start with? I'm using mame32 .108 on XP. I realise that this is a little preemptive but I don't like to install and uninstall a zillion drivers if I can avoid it.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ark_ader on January 07, 2007, 06:54:40 pm
Is there an issue with having two guns pivoted at a 45 degree angle, I have the bars set at the same angle of the monitor but the calibration gets thrown off. 

What is the maximum angle I can have the monitor (TFT) in the cab.  I tried it at a steeper angle and needed a step ladder to calibrate  ;D

Is there any issues with the bars located top and botton instead of side to side?

Thanks in advance
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: LightspeedJack on January 07, 2007, 10:12:12 pm
People that were able to acquire AC -> DC 5V 600mA power transformers, where did you get them from?
I usualy buy it in normal Hypermarkets. It is strange if you can not find any in a electronic store.

I bought one in a Chinese local store just for 2 €uros (Around 2 dollars). I use it to feed my Blaze Stand. It powers from 1,5volt to 12 volts :)

Good luck!!

I have found transformers that do a range that includes 5V (for example, 3V-12V transformers), but all the ones that I found had selectors for the voltage that did not include 5V (i.e. you could switch from 3V to 4.5V to 6V, but there was no way to choose 5V).

Would it damage a Blaze Stand to run it as 4.5V or 6V?

I guess 5V is not a typical American device need? I live in Pittsburgh, PA.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on January 08, 2007, 05:29:25 am
I have found transformers that do a range that includes 5V (for example, 3V-12V transformers), but all the ones that I found had selectors for the voltage that did not include 5V (i.e. you could switch from 3V to 4.5V to 6V, but there was no way to choose 5V).

Would it damage a Blaze Stand to run it as 4.5V or 6V?

I guess 5V is not a typical American device need? I live in Pittsburgh, PA.
in that case... good news for you. I feed my BLAZE STAND wich have bigger IRLEDS than the standard stand, With just 1,5 volt and it does not affect my gameplay at all.

With 1,5 Volt you can feed your stand without any risk to fry it :D
Also I powered it with 3 Volt and 4,5 Volts with the same results than 1,5 Volt.

Ah, I forgot to Ask you....Why don´t you feed it with a normal USB port??. You can do it.
Or else, If you sacrifice the Recoil, you can feed the stand with the same Lightgun

I feed the Stands of my PC with a PS2 port.... with a USB to PS2 adapter. It works too
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on January 08, 2007, 09:56:29 am
Have there been any reports about the new drivers from EMS? (3.2) I am waiting for my guns to arrive and am hoping to make the installation as painless as possible. 

Here everyone seems to be saying to use smog's drivers but on silverfox's info it says that the 3.2 drivers work well and to try them first. I'm a little concerned that not many people have tried them though.

You MUST install smog´s GUNCON2PC driver the FIRST ONE.
If it doesn´t work for you in Windows XP. And is not any possibility that it works on your PC......then install another one like wingun www.guncon2driver.com or the EMS driver www.hkems.com

I tried the EMS driver and the Smog´s Guncon2PC, here is a tiny comparation:

1) Guncon2PC moves your cursor faster than EMS.

2) Guncon2PC supports MULTIPLE lightguns with tracking on MAME, EMS just supports one lightgun on Mame.

3) You configure your lightguns the first day, install the Guncon2PC driver and you will forget forget that you have a driver installed. Just connect your Lightgun on the same USB port everytime before play. That´s all.

Your choice, friend. And I just comment that 3 points, there are a lot of reasons to install Guncon2PC ;) GOOD LUCK!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Scumgriever on January 08, 2007, 12:48:08 pm
Excelent, thanks aljupy. Smog's handywork it is. I'm hoping the guns arrive any day now.
 :cheers:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on January 08, 2007, 07:36:59 pm
Please note some of my info is out of date - the 3.2 drivers were not around at the time. I have not tested them myself.

Also mame handling of mice/lightguns has been completely re-written (for the better), but it means some the mame setup info is incorrect.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: LightspeedJack on January 14, 2007, 11:50:56 pm
I have found transformers that do a range that includes 5V (for example, 3V-12V transformers), but all the ones that I found had selectors for the voltage that did not include 5V (i.e. you could switch from 3V to 4.5V to 6V, but there was no way to choose 5V).

Would it damage a Blaze Stand to run it as 4.5V or 6V?

I guess 5V is not a typical American device need? I live in Pittsburgh, PA.
in that case... good news for you. I feed my BLAZE STAND wich have bigger IRLEDS than the standard stand, With just 1,5 volt and it does not affect my gameplay at all.

With 1,5 Volt you can feed your stand without any risk to fry it :D
Also I powered it with 3 Volt and 4,5 Volts with the same results than 1,5 Volt.

Ah, I forgot to Ask you....Why don´t you feed it with a normal USB port??. You can do it.
Or else, If you sacrifice the Recoil, you can feed the stand with the same Lightgun

I feed the Stands of my PC with a PS2 port.... with a USB to PS2 adapter. It works too

I am unable to feed my LED stands from the USB port since my computer is about 15 feet away from where my projector screen is.

For anyone that is having the same problem I had, I found a website that sells the right power adapter. It arrived today, and seems to be working perfectly well.

The transformer is #VM 1898 at the following URL:
http://www.voltage-converter-transformers.com/switching-ac-dc-supply.html

It took 4 days from ordering to arrival at my door.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: chazbeenhad on January 17, 2007, 02:44:21 pm
I haven't read all 44 pages of this thread, only about half.

I have a question about this new gun vs using a guncon 2.

What would be the better solution for a mame cabinet using a PC SVGA CRT?
Making an interface (for svga) and using two guncon 2 guns or two of these new guns?

Thanks!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on January 23, 2007, 11:20:36 pm
I'm sure this one!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Ayrk on January 24, 2007, 09:37:41 am
Does anyone have any suggestions on how to mount the LCD sensor bars?

I have a 17" computer monitor and I'm not quite sure what the best way to keep the bars on it is. Right now I'm leaning towards self adhesive velcro but I figured someone else might have a better idea.

Other than that, this gun rocks hard. Up and running in about 15 minutes from opening the box.

Thanks.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 13, 2007, 10:02:03 am
What would be the better solution for a mame cabinet using a PC SVGA CRT?
Making an interface (for svga) and using two guncon 2 guns or two of these new guns?

I've had both of these working. When you get it working, accuracy is quite similar once the guncon2's are calibrated - so long as the screen is bright.

Building the interface for VGA/SVGA in theory is straightforward (esp. if you have access to a ArcadeVGA) though fiddly in practice.

 The end of the day the Topguns - once setup - work everytime, on everything, in every game, with no-recalibration. Better to hack them into a preffered case IMHO.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: fjl on February 26, 2007, 08:00:47 pm
Sorry, I haven't read all 44 pages so I'll just ask, is there other places in the united states I can buy these guns besides the Hong Kong site?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: headkaze on February 27, 2007, 04:26:55 pm
You MUST install smog´s GUNCON2PC driver the FIRST ONE.

Just received two Topguns, and was wondering myself (without having to go through 44 pages of reading). When you said the FIRST ONE, do you mean the first version or the first one listed? So do you mean version 0.8 or 0.9b6?

Why is the official driver from EMS so crap, not allowing you to play with two guns in Mame?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on February 28, 2007, 06:58:15 pm
You MUST install smog´s GUNCON2PC driver the FIRST ONE.

Just received two Topguns, and was wondering myself (without having to go through 44 pages of reading). When you said the FIRST ONE, do you mean the first version or the first one listed? So do you mean version 0.8 or 0.9b6?

Why is the official driver from EMS so crap, not allowing you to play with two guns in Mame?

By first one, I believe he means it was the first driver. You should the latest version of it (0.9 or whatever).

Most of the comments about the EMS driver are about a much earlier version, which was - bluntly - useless.

However, I have heard good things about version 3.2 - although I have no idea if it allows 2 players in mame. To be fair this is probably more about how mame deals with stuff rather than EMS' driver. Or rather, more about how windows deals with mice and how mame uses mice as lightguns.

mine are all packed away at the mo, but if I was setting up now I would test out the latest ems and see how it plays in mame. If it did not work 2 player, I'd go with smog's driver.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: headkaze on February 28, 2007, 07:26:38 pm
However, I have heard good things about version 3.2 - although I have no idea if it allows 2 players in mame. To be fair this is probably more about how mame deals with stuff rather than EMS' driver. Or rather, more about how windows deals with mice and how mame uses mice as lightguns.

mine are all packed away at the mo, but if I was setting up now I would test out the latest ems and see how it plays in mame. If it did not work 2 player, I'd go with smog's driver.

I had no choice to use the EMS driver because it wouldn't install for me (kept coming up with an error when trying to install the driver). The Guncon2PC on the other hand works fine for me.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Organic Jerk on March 06, 2007, 03:35:15 am
I've noticed on my Topgun that the D-Pad's up position is rather "soft"...  Every other position gives an apparent tactile "click" when pressed, except for the Up position, which you have to press really slowly and carefully to "feel" the soft click of the button... 

Is this a commonailty among them or is it just mine?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on March 06, 2007, 06:13:18 am
I've noticed on my Topgun that the D-Pad's up position is rather "soft"...  Every other position gives an apparent tactile "click" when pressed, except for the Up position, which you have to press really slowly and carefully to "feel" the soft click of the button... 

Is this a commonailty among them or is it just mine?

It's quite common... My two guns do exactly the same thing.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jamesvi on March 15, 2007, 09:14:16 pm
I've installed guncon2 0.96b and am running mame .105 and mamewah fu 1.61.  The cursor bobbles around a lot on my screen.  I've played with the sensitivity in the guncon UI but it doesn't seem to help.  I've also adjusted the sensitivity, speed, etc. settings in the mame analog options screen and also no real change.  Was wondering what could be wrong or if someone could share the specific settings they have in guncon ui and mame analog settings.  Could it also be my calibration procedure - I have the bars on top and bottom of my screen (horizontal) and shoot the bottom right followed by middle, upper left, upper right, lower right and lower left.  The cursor tracks fairly close to the laser but it is just too jittery.  Thanks for any help.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Devastator on April 12, 2007, 06:42:23 pm
i just got one of these top gun lightguns and it seems to work well in windows.  however in the latest version of mame32 the cursor is all over the screen.  it doesn't track with the gun at all, it just bounces all over the place.  i've set the controls in mame so analog x is mouse x and analog y is mouse y.  i noticed that it's extremely hard to get mame to recognize the lightguns y movement when setting analog y and it takes many tries.  i have a trackball hooked up too which works fine.  any help is appreciated.

thanx
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on April 12, 2007, 08:20:49 pm
i just got one of these top gun lightguns and it seems to work well in windows.  however in the latest version of mame32 the cursor is all over the screen. 

Hit TAB.... Open the service menu for the game you're playing and run the internal calibration for the game. Unless the software of the original game understands where the gun is pointing you will get exactly this behavior.

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Devastator on April 12, 2007, 10:35:47 pm
thanx for the reply.  i've looked at several games and i cannot find a service menu with a calibration.  where do you go once you hit tab?  i've setup all of the player controls and the other items on the list don't give me any options to calibrate.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Devastator on April 12, 2007, 10:53:43 pm
ok, scratch that, i found the menu by flipping the service dip switch.  but how am i supposed to calibrate the gun when the reticle is bouncing all over the place.  i ran through the process for police trainer but it did absolutely nothing.  if the reticle is flashing all over the screen, how do i calibrate?
and when i say flashing, i mean rapidly flashing.  it's never in the same spot for more than a split second.

if it's any help, i've also been testing the gun in other emu's and nestopia works fine, but zsnes has the same problem with the reticle flashing all over the screen.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: struby on April 13, 2007, 10:20:20 am
I don't know alot about the guns, but I just want to make sure you calibrated them using the led bars.

also I have a question, when I use the lightguns, I get an effect where wherever i move the guns aim, the crosshairs in that game move that way farther, like it's only on aim in the center of the screen, is there any remedy for this?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Devastator on April 14, 2007, 08:07:29 pm
struby, you'll wanna use the games internal calibration.  for most games you can do this by hitting 'tab' after starting the game and going into the dip switches menu.  from there enable service mode and  back out of the menus.  from my brief experience with this, some games will automatically go into service mode and some games you will have to restart.  when you get into service mode there should be an option for gun calibration.  for most of the games i've messed with you navigate the menus with the 1p start and 2p start buttons.  follow the games calibration steps and this should solve the problem.  hope this helps. 

D.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mwinter77 on April 20, 2007, 01:15:35 pm
I just got my gun and can't get the dam thing to work.  It 'sees' the screen correctly ie. laser lights when in screen area and goes off when out of screen area.  I have tried the EMS 3.2 drivers first then the latest Smog guncon drivers.  Same thing with both - they show button activity and where the mouse cursor is in windows it will register a left or right click correctly - but never actually moves the pointer anywhere.  I am running XP pro sp2.  Any ideas ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: horseboy on April 20, 2007, 01:35:05 pm
Most things I have read said installing the EMS drivers first would mess up Smog's drivers. Almost all recomondations say to go with Smog's first.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mwinter77 on April 20, 2007, 01:56:39 pm
I uninstalled them and manually uninstalled from device manger.  Then when connecting the gun it did ask for the driver and pointed it to the smog stuff.  If I check in device manager it shows the correct driver.  So I think that is all OK.  When installing smog's it asked for a HID compliant driver after the guncon driver installed.  Which makes sense although the connection between the gun driver and the mouse driver seems to be what is the problem - although the button click register as correct mouse clicks so its kinda wierd only mouse movement is not working.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: horseboy on April 20, 2007, 02:02:18 pm
I am not exactly sure what the problem was, but it had something to do with some files in the registry after the EMS install.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mwinter77 on April 20, 2007, 02:33:57 pm
So if I installed EMS first I am forever screwed unless I reinstall XP ?  Silverfox recommened EMS in his setup guide.  Funny thing is both drivers do the same thing for me - mouse buttons, but no pointer movement.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: horseboy on April 20, 2007, 02:44:25 pm
I do know some people reformatted and reinstalled to fix it. I think, IIRC, you can delete some specific files in the registry to fix it. Sorry I don't remember much more than that. Just read all the way through this short little thread, and I am sure you will find what I am talking about.  ;D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on April 20, 2007, 03:26:23 pm
My guides out of date now....

Anyway, I have swapped between all the drivers at various times without re-installing. You can always go to device manager and force certain drivers to install.

If the driver is installed, and it registers the button presses of the gun, then the driver must be working.

You must then do the hardware calibration of the Topgun itself. THEN it should start controlling the mouse pointer in windows.

If you can not control the mouse pointer in windows with the gun, do not waste any time trying to get mame to work.

Is the Red light appearing when you point at the screen, and dissapearing when you do not?
Are you far away enough from the screen?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: moriartyds on April 20, 2007, 03:46:32 pm
Since this thread has been bumped ...

I downloaded Smog's latest drivers but the control panel that comes with it no longer has the calibration button.  There doesn't seem to be a way to manually calibrate anymore via the driver.  Does anyone know if that's by design?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mwinter77 on April 20, 2007, 04:32:51 pm
OK, got it working!!  It was a calibration issue - even though the laser was tracking correctly (on screen vs off) it wasn't really calibrated and therefore was not generating mouse events or a least so it seems.  Now to do some mame testing woohoo!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on April 20, 2007, 04:40:03 pm
I downloaded Smog's latest drivers but the control panel that comes with it no longer has the calibration button.  There doesn't seem to be a way to manually calibrate anymore via the driver.  Does anyone know if that's by design?

I believe smogs had a checkbox for "LCD Topgun mode" which means you don't need to calibrate manually (NOTE: you DO need to do the initial hardware calibration).

The LCD Topguns actually send out a fixed range of data. This is now known, so it is not actually necessary for drivers to calibrate - just the guns own hardware calibration is required.



I just created a wiki page for all this setup stuff so anyone can update:

http://wiki.arcadecontrols.com/wiki/LCDTopGun (http://wiki.arcadecontrols.com/wiki/LCDTopGun)

All info I lifted from wizards FAQ here:

http://www.wizardsworks.org/chod/gun/topgun.htm (http://www.wizardsworks.org/chod/gun/topgun.htm)

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mwinter77 on April 20, 2007, 07:12:26 pm
Can't seem to get it to work with Zero Point - only one I tried so far, but always worked great with my other lightgun (actlabs).  I can move the crosshair aorund with the mouse, but the gun won't move it.  Weird since the gun moves the cursor around fine in windows.  I am using smogs driver and mame 114.  I have all mame ini settings as described - shouldn't this continue to act like a mouse in mame just as it does in windows like my other mouse.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on April 20, 2007, 08:48:48 pm
yes, although I think all the lightgun code has been replaced recently in mame IIRC.

In fact I think the -lightgun options are now completely defunct. you just need to have -mouse.

if you run mame game -mouse -verbose, then the command prompt will show the mice/lightguns detected by mame. You need to have the correct one (that matches the lightgun) selected in the games tab menu (input control menu).

More info: http://wiki.arcadecontrols.com/wiki/Mame_Lightgun_Setup
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mwinter77 on April 20, 2007, 09:41:46 pm
What doesn't make sense is the game is responding to mouse input correctly from several mouse devices, just not from the gun (which really is just a mouse at this point right) yet the gun produces proper mouse input in windows.  Wait a minute - I got an idea...  Yep its what you 'silverfox' were saying.  Since Mame now supports multiple devices all devices of the same class don't automatically run the same input now - each mouse is different.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Silver on April 21, 2007, 05:08:34 pm
I believe that in windows (xp) with multiple mice - all mice control the mouse pointer.

In mame, you MUST specify which mouse is to be looked at for each game/lightgun games.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on May 03, 2007, 04:31:06 am
yes, i agree with you.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: atom on May 26, 2007, 05:19:04 pm
Need help with T2 in Mame32.115 on XP all games seem to work fine except T2. The problem it that when I aim the gun on the screen the courser goes crazy but the mouse seems to work and aim fine. I can't calibrate the gun for this reason.  When I hit tap under the game control settings there is no light gun listed just the mouse. Any ideas
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Carsten Carlos on July 30, 2007, 04:42:55 pm
Quote
Anyone else have a problem where after installing smog driver and these guns, screen saver won't kick in/monitor won't go in standby.   Is there a solution other than unplugging the guns?

Yeah, I was investigating this problem since yesterday - as I've programmed my frontend myself, I thought there went something wrong, though the screensaver function worked perfect for days!  :dunno

Is there any thing you can change on your driver, Smog? As soon as I deactivate it, everything works fine. Just an idea, as the guns are lying in the cab when not in use (though connected), does your driver send offscreen-reload commands everytime the lcd topgun doesn't sees it stands?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: jdmagoo on August 10, 2007, 02:36:54 pm
Hi all,

I'm currently using Mame32b 0.117u1 but am having difficulty configuring the Top Guns to work. I have successfully calibrated the gun in windows with all buttons working along with correct tracking, however when I run a game it doesn't register a shot when the trigger is pulled. It does have correct tracking in the game, but when I go into the TAB menu to assign a button to P1, it doesn't recognize the trigger pull on the gun, hence I cannot assign the button. This is the case for all Mame shooting games.
I am using the EMS v3.2 driver and am unable to try smog's driver as it seems to be removed from his website ( all you can download is a html file pointing to nothing). So does anybody have any suggestions on how to fix this, I have spent hours reading this forum along with plenty of Google searches and my own experimenting but to no avail. And I bet its as simple as having a box ticked somewhere.

Many thanks

James
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: northerngames on August 18, 2007, 06:18:08 pm
do these TopGuns work on 15k arcade monitors?


I read to many pages and did not find my answer yet  :laugh2:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mrserv0n on August 18, 2007, 06:25:00 pm
Yes mine works perfect on my arcade monitor

(http://i22.photobucket.com/albums/b310/mrserv0n/CABINET.jpg)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: northerngames on August 18, 2007, 06:34:50 pm
cool just wanted to be sure becuase of the low res.

would hate to order a pair and find they dont work with them  :laugh2:

also I read for an hour or so in this topic and found no answer so thanks for the reply.

 your set-up appear's to be mounted well in your cab and looks good  :cheers:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: chazbeenhad on September 14, 2007, 10:20:57 pm
I'm having the same problem as jdmagoo (post a few up from this one).

I tried the command line mame and mame32 (.118) and can not get the trigger mapped to shoot the gun.
Right now I'm using the EMS 3.2 drivers and the gun trcks in game fine.
I tried SMOGS driver but I couldn't even get the gun to track.

Any ideas on why the trigger (and other buttons on the gun) can't be mapped in mame?

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: topher0002 on September 17, 2007, 06:02:47 pm
Ive tried everything that I can think of to get the gun to work in 118,  calibrated fine in windows,  works fine with mame revision 116 but not with 117 or 118 with same settings.   I just downloaded 119 and am going to try it tonight when i get home to see if its any better....otherwise im going to stick with 116 until an answer is found.  Ive done alot of research as well and cannot find an answer that works.  Also mine tracks fine in mame but will not register a shot with trigger,  however it registers a shot with left mouse button.   I know my gun trigger is set to the left mouse button so i dont know what else to try really.   Anyone?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Malenko on September 17, 2007, 06:07:43 pm
Ive tried everything that I can think of to get the gun to work in 118,  calibrated fine in windows,  works fine with mame revision 116 but not with 117 or 118 with same settings.   I just downloaded 119 and am going to try it tonight when i get home to see if its any better....otherwise im going to stick with 116 until an answer is found.  Ive done alot of research as well and cannot find an answer that works.  Also mine tracks fine in mame but will not register a shot with trigger,  however it registers a shot with left mouse button.   I know my gun trigger is set to the left mouse button so i dont know what else to try really.   Anyone?

I have the EXACT same issue. if you figure it out, msg me, if I figure it out, I'll msg you
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: S2Martin on September 18, 2007, 05:06:30 pm
Could you guys not disable the mouse via device manager and see if it works then? i don't have a gun to test etc but it might be worth trying?*

*just to add i had to do that to change priority over the mouse and trackball i use in mame.

Mart
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: chazbeenhad on September 18, 2007, 09:32:15 pm
I can verify that mame32 .116 works fine with this gun using the EMS drivers as of this date.

Some tips with .116 might be to delete all the files in the CFG and INI folders.
Run mame32 and set the default game options , enable mouse, and in the controller mapping tab set lightgun to lightgun.


mame32 .118 just would not work correctly.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lotec25 on September 21, 2007, 08:34:02 pm
what is the cost of one of these in US dollars?  And from what i see the only way to get one is to fill out the form and send it in?  is that correct?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Dariusz on September 25, 2007, 06:45:51 pm
Hi There,

This is one large post……

I’ve briefly read some pages of the post and have some question I hope some one can answer:

1.   Is this light gun the best available at the present time for a mame arcade cabinet?

2.   Is there a post and web sites (like with past light guns) to instruct how to connect / setup the light gun with mame?

Thanks,

Kind Regards,

Dariusz
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ARTIFACT on September 25, 2007, 10:36:59 pm
Ive tried everything that I can think of to get the gun to work in 118,  calibrated fine in windows,  works fine with mame revision 116 but not with 117 or 118 with same settings.   I just downloaded 119 and am going to try it tonight when i get home to see if its any better....otherwise im going to stick with 116 until an answer is found.  Ive done alot of research as well and cannot find an answer that works.  Also mine tracks fine in mame but will not register a shot with trigger,  however it registers a shot with left mouse button.   I know my gun trigger is set to the left mouse button so i dont know what else to try really.   Anyone?

SAME problem here

ACT LABS Lightgun (USB/VGA box)

works great in Model2 emu (HOTD, VCOP, etc) ... mame doesn't see the trigger being pushed. if i press the button 1 on my cab, I can see a shot beinig fired where I last tried shooting the gun (if that makes any sense)... so it DOES calibrate and aim correctly... just the trigger button isn't firing the Player 1 Button 1 correctly (and I tried assigning it via the TAB menu in MAME)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brock.sampson on September 26, 2007, 12:50:48 pm
Try this edit your mame.ini as follows

#
# CORE INPUT OPTIONS
#
lightgun        1

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
lightgun_device           lightgun


I was told setting lightgun_device should set lightgun to 1 automatically but I set it anyway.  Also don't set dual_lightgun  1.  That is for older actlab guns.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mjthompson on September 26, 2007, 01:13:48 pm
Quote
Anyone else have a problem where after installing smog driver and these guns, screen saver won't kick in/monitor won't go in standby.   Is there a solution other than unplugging the guns?

Yeah, I was investigating this problem since yesterday - as I've programmed my frontend myself, I thought there went something wrong, though the screensaver function worked perfect for days!  :dunno

Is there any thing you can change on your driver, Smog? As soon as I deactivate it, everything works fine. Just an idea, as the guns are lying in the cab when not in use (though connected), does your driver send offscreen-reload commands everytime the lcd topgun doesn't sees it stands?

Has anyone figured out how to get standby to work with Smog's driver?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ARTIFACT on September 27, 2007, 10:41:13 pm
Try this edit your mame.ini as follows

#
# CORE INPUT OPTIONS
#
lightgun        1

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
lightgun_device           lightgun


I was told setting lightgun_device should set lightgun to 1 automatically but I set it anyway.  Also don't set dual_lightgun  1.  That is for older actlab guns.

Thanks,

I already have those setup yes :(

Trigger does NOT shoot in MAME... pressing the P1 Button 1 on my cab "shoots" where I last had fired the gun (makes any sense? sorry its hard to explain)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brock.sampson on September 28, 2007, 12:54:50 am
Can you post your whole mame.ini file?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ARTIFACT on September 29, 2007, 02:14:59 pm
My ACT LABS works in MAME 119 now!

I was moving the gun while trying to assign the trigger to Button 1

Simply keeping the gun from moving while pressing the trigger did the trick.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: SgtSlaughter on October 02, 2007, 11:27:49 pm
I just purchased from play-asia.com, if anyone doesn't read all of this thread, Randy mentioned that if your shipping to Canada and you only select 1 then then you can choose standard parcel mail.  I definetly recommend anyone to do this, if your going to buy 2, then buy 1 at a time and go this method.  It only takes getting hit once by Customs to learn from your mistakes.  :angry:

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: salty on October 05, 2007, 07:36:53 am
I've recently bought a second topgun and I've noticed that it has "BR.1" stamped on the left side of the handle towards the bottom. My first gun did not have this marking. Can anyone tell me if they have this mark (or not) on theirs?

The only reason I care is that my second gun doesn't seem to calibrate properly.I'm using Smog's driver with the LCD gun default calibration and my first gun tracks the mouse perfectly, but the new one is just 'off'. It works, but it seems uncalibrated (there is not a consistent offset), even after hardware calibration. Adjusting the edge offset in the gun2con control panel doesn't seem to make any difference.

I was thinking that they are perhaps from different manufacturing runs and that there is some hardware difference that is causing the problem - or is ths second gun just broken in some way?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: MacroX on October 09, 2007, 11:27:30 pm
I've recently bought a second topgun and I've noticed that it has "BR.1" stamped on the left side of the handle towards the bottom. My first gun did not have this marking. Can anyone tell me if they have this mark (or not) on theirs?

The only reason I care is that my second gun doesn't seem to calibrate properly.I'm using Smog's driver with the LCD gun default calibration and my first gun tracks the mouse perfectly, but the new one is just 'off'. It works, but it seems uncalibrated (there is not a consistent offset), even after hardware calibration. Adjusting the edge offset in the gun2con control panel doesn't seem to make any difference.

I was thinking that they are perhaps from different manufacturing runs and that there is some hardware difference that is causing the problem - or is ths second gun just broken in some way?



why not return the product to them ?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: salty on October 10, 2007, 07:49:32 am
Yay, a reply!!

I'm in touch with Henry at EMS about this problem as well. I'm trying to ascertain whether it is actually faulty or not, because if it's not, then I'll just have this same problem with any second gun. And I must have a second gun, or how else can I prove my superiority at point blank to my friends?  ;D

Henry's confirmed that the BR1 stamp on the handle just means that the gun is from a different manufacturing run, but he said that shouldn't cause this problem. Anyone else have two guns that are from different manufacturing runs?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: xbrnchefx on October 12, 2007, 12:39:22 am
I just got my topgun and have been having the same trigger problems as others in mame. It works fine in windows, but in mame the trigger doesn't work. I'm using ems 3.2 and mame .119, if anyone could help thanks.... also I tried smog's drivers but they wouldn't even see the gun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: GreatLamer on January 30, 2008, 11:00:07 am
Only Smogs 0.9b6 works with the topgun. You must use AutoCalibration. After press save/refresh you need to plug out and plug in the gun. After this, your gun calibrated during use, not in calibration procedure. Just move the mouse pointer with the gun all 4 screen edges, and the cursor moves perfect after doing this. It must be perfect for all game/apps.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: andressauceda on March 25, 2008, 02:17:59 pm
Hi to all:

I read all.... the topic and it was a great one (and a long one), and help me to set the guns.

I had 2 topguns working great with smog´s driver for about a year in mame32, but I had 2 problems:

1st.- I can not play games with Adstick control (aliens 3 or Operation thunderbolt), because in the tab control mame do not detect the guns.

2nd.- the last weekend we were playing and windows make a sound like one gun (gun 2) was disconnected, I quit the game and look at sys and it detect only one gun, I unplug and replug the gun and it was detected, but as soon as I point to the screen it make the sound and end the gun, it continue to turn on the laser when pointing the screen but it not works.

can any had this problem before?

I was interested about hacking the gun but... I will wait till hear some one else with any idea of what is happening.


Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: u_rebelscum on March 25, 2008, 04:38:10 pm
I had 2 topguns working great with smog´s driver for about a year in mame32, but I had 2 problems:

1st.- I can not play games with Adstick control (aliens 3 or Operation thunderbolt), because in the tab control mame do not detect the guns.

Which version of mame32/mameUI are you using?
Assuming it's semi recent, make sure you are mapping the AD Stick Analog items, and NOT the AD Stick Inc/Dec items.  For more details, follow the instructions here (http://derrick.mameworld.info/lightgun/Act_Labs_Light_Guns_on_XP.html) (even though it's written for actlabs).

Quote
2nd.- the last weekend we were playing and windows make a sound like one gun (gun 2) was disconnected, I quit the game and look at sys and it detect only one gun, I unplug and replug the gun and it was detected, but as soon as I point to the screen it make the sound and end the gun, it continue to turn on the laser when pointing the screen but it not works.

Sounds like the gun is shorting somewhere when it senses the LEDs.  :(  This could be anywhere from the optical sensor to the chips to the power convertor in the gun, to the USB cable, to the USB port in the computer.  Is recoil plugged in?  This was the first to go in one of my LCD guns; try leaving the recoil power unplugged (even though I doubt this is the problem, it's the easiest to test).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: brandon on March 25, 2008, 06:17:41 pm
I really wish Ultimarc or RandyT would come up with some relativelyl fool proof gun system...  I"d drop some money in a heartbeat but from everything I read Guncon2 and topguns seem to be more trouble than they are worth..  Hell, I have enough trouble just trying to get Pacman to run at the right resolution :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: andressauceda on March 26, 2008, 01:53:58 pm
Hi u-rebelscum

Which version of mame32/mameUI are you using?
Assuming it's semi recent, make sure you are mapping the AD Stick Analog items, and NOT the AD Stick Inc/Dec items.  For more details, follow the instructions here (even though it's written for actlabs).

I´m using mame32 V 0.123 in Windows XP, I make another attempt yesterday and found something interesting, I select the "lightgun" games in mame but alien3 and operation thunderbolt are not present, then select "trackball" games and there thy were, so I change all the mame default control to lightgun and operation thunderbolt works great, but alien 3 still not.

Also change the cfg file of alien3 ad stick for player1 with a text editor and still the same, I change the analog control, NOT the Inc/Dec.

Sounds like the gun is shorting somewhere when it senses the LEDs.    This could be anywhere from the optical sensor to the chips to the power convertor in the gun, to the USB cable, to the USB port in the computer.  Is recoil plugged in?  This was the first to go in one of my LCD guns; try leaving the recoil power unplugged (even though I doubt this is the problem, it's the easiest to test).

Also plug again the gun (the bad one) and now windows pop a USB failure, telling the item had fail and is not recognized by windows (I will post the exact text when I get home), I think the gun is death, but I will plug it to my brother's PC just to be sure.

thanks again u-rebelscum.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: andressauceda on March 26, 2008, 01:58:07 pm
UPS, the color can not be seen, I also forgot to say I NEVER EVER plug the recoil NITHER ONCE, as most of the guys advice in this post
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: AndyWarne on March 26, 2008, 06:15:47 pm
I really wish Ultimarc or RandyT would come up with some relativelyl fool proof gun system...  I"d drop some money in a heartbeat but from everything I read Guncon2 and topguns seem to be more trouble than they are worth..  Hell, I have enough trouble just trying to get Pacman to run at the right resolution :)
I have done a fair bit of work on light guns in the past. I slowed down on this when the LCD Topgun came out as this seemed like the "killer" product at the time. Then stopped completely when the Wii came out as the system the Wii-mote uses is far superior to anything thats come before and cannot easily be replicated as the custom imaging chip is proprietary.
I don't know why more people have not tried the Wii-mote as a gun. It should work fine as it uses standard Bluetooth and PC drivers are available for it. It looks a bit naff so someone needs to come up with a proper gun housing rather than the white plastic gun holder which is available at the moment.
Another problem with light guns is there are quite a few patents out there which cover the various technologies which can be used, and this would be a risk for any new product.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Paul Olson on March 26, 2008, 07:51:07 pm
Hi Andy,
I do not have a clue what it would take to do it, but I would really like to see an interface for the original arcade guns. Is there any possibility of this?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Games001 on March 26, 2008, 09:40:55 pm
So are you saying Andy that this item, with the remote in it:

http://www.jr.com/JRProductPage.process?Product_Id=4200212&JRSource=googlebase.datafeed.CTA+WI-LP

could be used to act as a light gun on a PC MAME build?  Would it work with a TV, PC, or Arcade monitor??
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: BASS! on March 27, 2008, 02:47:56 am
If someone were to figure out a simple way of modding a wiimote into a new shell then this whole issue would be solved. Mame accepts mouse input, and the wiimote allready has perfectly working mouse drivers. I would love to hack apart a wiimote for my arcade but not if it looks like this:

(http://images.jr.com/productimages/CTAWILP.PNG?CELL=380,380&QLT=67&FTR=3&BGCOLOR=FFFFFF&CVT=jpeg)

I have found this though:

(http://www.wiiwii.tv/wp-content/uploads/2007/10/sku_7545_6.jpg)

So, rip the guts, get an airsoft and install them. I've found tons of resources for cheap airsoft guns to gut, its just, who is going to take this over.

(http://www.airsoft1.com/v/vspfiles/photos/P368D-2.jpg)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: andressauceda on March 27, 2008, 12:03:06 pm
Excellent examples of a gun uprightbass360.



OK, about the text of the topgun plugged to the USB it is...

USB not recognized.
one of the USB devises attached to this computer has malfunctioned and Windows does not recognize it.

I plug and unplug in different USB port but the same result came in each one, so my only hope is to try in a different PC so i will in short.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: joshlindem on March 27, 2008, 12:12:06 pm
Forgive me for not going through all 46 pages of this topic....

But would this gun work in DOS for MAME?  Or it is pretty much a Windows-based thing?

I'm running DOS/ArcadeOS/DMame0.100, and I'm curious if I can do this with my cab
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: purpledrillmonkey on March 27, 2008, 02:07:41 pm
Those wii gun brackets are crap...

This one is not:
(http://ecx.images-amazon.com/images/I/31d-tbiJKWL._SS500_.jpg)

a review: http://gear.ign.com/articles/841/841403p1.html

I have 2 of these things and they work great.  Tons of fun for Ghost Squad and Umbrella Chronicles, and im looking to pick up the House of the Dead compilation soon.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Games001 on March 27, 2008, 03:18:29 pm
Monkey, on what setup are you running these two Wiimote Guns, and what devices/programs/monitors have you used to make it work for you?

How responsive are they, etc?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: AndyWarne on March 27, 2008, 05:48:56 pm
Hi Andy,
I do not have a clue what it would take to do it, but I would really like to see an interface for the original arcade guns. Is there any possibility of this?
It would be possible but I dont think the result would be all that good for the following reasons:
Arcade guns were never very accurate.
They are generally not very good looking, cheap plastic moldings.
They use old technology.
They would only work with CRT monitors.
They would not be wireless, and would need at least a cable, or even the nasty thick hosepipes used on the original machines which I dont really believe many people would want despite the authenticity.
They are affected by external light.
Its necessary to flash the screen white when the trigger is pulled. I just don't like this.

I suppose the real reason is that I am just like the way the Wii-mote works so much from the technical point of view. It just renders every other method obsolete which is why I have a box with arcade gun parts and other assorted light guns which I will probably never do anything with.

Andy
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Jdurg on March 27, 2008, 08:39:17 pm
You know Andy, you could always work on creating Wiimote gun housings that would look pretty damned good and wouldn't require any, or much, hacking at all of the Wiimote.  I'm sure that would sell pretty damned well.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: purpledrillmonkey on March 27, 2008, 09:42:33 pm
Monkey, on what setup are you running these two Wiimote Guns, and what devices/programs/monitors have you used to make it work for you?

How responsive are they, etc?

sorry, guess i should have specified... im just using them for my wii right now. I was just mentioning the bracket itself seeing as some people couldnt find a good one to use in case these ever work in mame
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: arbrandes on March 28, 2008, 07:58:24 pm
Hi there, my first post.  Nice little community you guys have here!

So here's the deal: I just bought the TopGun from play-asia.  I'm going to use it exclusively on a Linux box (it's an HTPC).  What I found out, though, is that Christophe Thibault's (know here as ronaegis) linux driver is no longer available at kaillera.com/topgun/.  Do any of you guys still have it lying around somewhere?

It was called topgun-0.1.tar.gz, if the Wayback Machine is to be trusted (too bad it doesn't archive tarballs too!):

http://web.archive.org/web/20070118173747/http://kaillera.com/topgun/

Thanks a bunch!
Afoldo
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: arbrandes on March 29, 2008, 10:52:01 am
Waddya know, kaillera.com (and the linux driver) is back up!  Here's the file just in case it goes down again.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: wbassett on April 07, 2008, 09:19:33 am
So, rip the guts, get an airsoft and install them. I've found tons of resources for cheap airsoft guns to gut, its just, who is going to take this over.

(http://www.airsoft1.com/v/vspfiles/photos/P368D-2.jpg)

First...  great site and forum guys!  No fighting or crazy stuff like I see on some other places and the information is top shelf!

The AirSoft idea is cool, but as the owner of several, it could be a bit harder than it seems.  Depending on the type you get, there isn't a lot of room inside them, especially the spring guns.  There are some cheapo (but good looking) electric guns that may work a bit better.

Just wanted to mention that. 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: wbassett on April 07, 2008, 10:02:06 am
I bought the LCD Light Gun and then found this forum.  Always seems to be that way doesn't it?  ;)  You buy something and then find a site like this!

Anyway, I'm still working with it.  My first impressions when I got it was 'COOL!'  The instructions didn't seem too clear, but I figured how hard could it be to setup?  That was my first error. 

When I first plugged it in, I immediately lost control of my mouse.  The trackball still worked, but the mouse was dead.  I moved things around on the USB hub and the mouse started working.

The next thing I ran into was that it wasn't loading the EMS drivers properly.  (Again I wish I would have found this site first).  I finally got them installed, but I can't see it in the Device manager.  I was able to 'calibrate' the gun to the light strips and all the buttons worked with their little test program and I was able to hit the targets in the other test program provided, but it was anything but accurate.  The test programs they provide are a royal pain to try and exit out of too.

I then fired up Police Trainer, which is what had me excited about this gun and building a MAME console, and nadda.

I couldn't get it to work with any MAME shooter.  I took it upstairs to my other system which is online to try and get it working and found this thread.  I was pretty frustrated at first, the SMOG drivers seem like the way to go, but the early posts all have bad links.  I had to read for a couple hours until I found a good link.  I'll be trying that out in the next day or two and hope it works.

So I'm a bit mixed right now.  The gun looks fantastic, but is a bit on the expensive side and the company doesn't seem to have the best support or firmware.  My impression is it's a bit thrown together and based on that it really should be still in R&D or half the price at least.

I was out at Best Buy and on a whim I picked up Time Crisis 4 and it includes the new Guncon 4 with it.  It is also an LCD setup.  It uses two smaller squares that each have three LEDs.  The LEDs are bigger and even though the units are smaller than the LCD Topgun strips, they are also heavier.

I was a bit concerned since it says it only goes up to a 50" TV and I have a 55" SXRD.  (I didn't try the Guncon 4 with the Mame setup... more on why in a sec...) and it was a breeze.  Once everything was plugged in and the PS3 was fired up, it came right up with a calibration setup.  Everything is explained right on the screen, and you only have to shoot two targets- Upper Left and Lower Right.  I was surprised how easy and simple it was.  I then clicked on the game and was playing...  literally took me less than five minutes.  This baby is responsive and very accurate too and I can report that it works on every inch of my 55" set.

Unfortunately... no PC drivers for the Guncon 4, so I can't test it with MAME.  I looked all over the net for some and nadda.  Looks like one of the guru's here is going to have to do it because this is one bad gun.

My biggest 'beef' with it though aside from lack of PC drivers, is as good as it is, it's just not as cool looking as the Topgun.  It's solid orange and has a controller stuck to the side of it, so it's a bit funky looking.

Also, and this may be something of interest, the Guncon 4 can be much closer to the screen.  IF I could get it working on my MAME cab, which for now has a 21" Trinitron PC monitor in it, I could stand as close as 2.6' away or max distance of 7.6' (as per the user manual).   This is a much better range than the Topgun.

What would be cool is if the LED's from the Guncon 4 could be used with the Topgun since they seem to be much higher quality.

So right now, I have two guns but neither work with my cab.  I looked at the ACT Labs PC guns and their adaper boxes, and quickly came to the realization this is going to be expensive.  The guns are cheap priced at $10 a gun, but whew... that adapter!  $80!  That's $180 for two guns before shipping (granted that's the site cost, could be cheaper elsewhere by a few dollars) and I still don't have a high comfort level that it will work.

I'm going to be trying Smog's drivers for the Topgun, but I am not too keen about how far back it looks like I'll have to stand.  If I can't get the Topgun working, I'll see if I can get it working with the PS3 or 360 and maybe give it to my son and look for other options for my cab.

I understand MAME cabs aren't as mainstream as a game console, but there are a lot of people out there with them.  You'd think someone would have developed a package deal that works out of the box. 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: deoblo85 on April 11, 2008, 07:47:25 pm
i have two topguns and i dont know how they work for  ps2 but for the pc 
(mame) i cant get them to work for ---steaming pile of meadow muffin---!!!!! work on it for four day now man i hope its me because im going to break these damn things the calibrations on a lcd dont work right and im not the only person with this problem...... but i seen it played on xbox and it look pretty good you only need one set of leds for two guns but if someone gets it working for mame please help and post a config!!!!!!!!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: arbrandes on April 14, 2008, 08:38:40 pm
Ok, I whipped up a new version of Chris's Linux driver.  It should now work on newer kernels.  Tested on Ubuntu Gutsy.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: northerngames on April 14, 2008, 09:06:17 pm
That sharkgun pictured above has to be on the top 10 retardedest creations ever list.

PEGA!!!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: fjl on April 15, 2008, 04:14:49 am
lol, retardedest isn't even a word. ;D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: djvj on April 15, 2008, 09:16:53 am
Trying to figure out this thread, has anybody been able to get the wiimotes working with mame? If not whats the current limitation, drivers?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: wbassett on April 26, 2008, 02:55:18 am
I did some more playing around with my TopGun and it's still a no go.  It seems to work somewhat but not through Mame.  I may have to do a reg sweep for old driver entries.

Question...  On the EMS website they say this will work with the PS3.  For the hell of it I plugged it into my PS3 to see if it would work any better with it and the screen flashes 'Unknown Device Connected".  Has anyone else had this problem or has anyone been able to get their TopGun to work with a PS3?  I'm thinking I may have a bad gun.

I still have some playing around to do, but man... for $60 (Price plus shipping) you'd really expect this to work right out of the box... at least I did! ;)

Oh...  Yes I changed the switch on the bottom of the gun too.  Actually I tried it in both positions...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on April 26, 2008, 03:35:51 am
Question...  On the EMS website they say this will work with the PS3.  For the hell of it I plugged it into my PS3 to see if it would work any better with it and the screen flashes 'Unknown Device Connected".  Has anyone else had this problem or has anyone been able to get their TopGun to work with a PS3?  I'm thinking I may have a bad gun.

That means that it is compatible With a GUNCON2 GAME in a PS3 . So you need a OLD GUNCON2 game (Like Time Crisis 2 or 3), and a PS3 compatible with PS2 games.

Of course, "TIME CRISIS 4" for PS3 is just GUNCON3 compatible, not TOPGUN.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: wbassett on April 26, 2008, 04:53:06 am
Okay thanks for the reply.  That's a normal message then.

Hopefully I can get this working this weekend, I really want to play Police Trainer and a few other games as well.  If I can get this working it also opens the door for using a larger LCD monitor instead of my 21" Trinitron. 

I read through the forum on the EMS website and should have done that before buying this.  8 pages of people having trouble. :banghead:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: arbrandes on April 26, 2008, 06:40:04 am
Well, for the people having trouble, my conclusion about the TopGun is that it is finnicky.  But once you tame it, it works as advertised.  Basically, one should pay a lot of attention to where and in what orientation they place the IR leds, use powered USB hubs if going for the recoil, and finally, discover the best spots to aim for the hardware calibration (which definitely AREN'T at the exact corners of the screen).

That said, me and the wife are very happy using it with MythTV on the living room TV, playing mostly sdlmame games such as Time Crisis, Duck Hunt and Area 51 (need a faster CPU for CarnEvil, though).  Accuracy is good enough to be able to shoot without the laser pointer or on-screen cursors, once we got calibration right (some mame titles need to be calibrated in-game).

All in all, this is a satisfied customer.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: weisshaupt on April 26, 2008, 09:44:14 am
I Actually had no issues with 1 gun, it was 2 that gave me trouble... and that was more of a driver/Mame interaction...

I would add the advice of, before doing anything, download the diagnositic driver and have a look around in your room for IR signals the gun can see.. if there are other IR sources besides the sensors the gun is going to be just difficult.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: GreatLamer on April 26, 2008, 05:17:46 pm
I am also satisfied with the gun - once I figured out how it works. (Hungarians should check the ems-topgun.blogspot.com (http://ems-topgun.blogspot.com))

But the other question for the future: Vista 32/64, XP 64 drivers are missing, and no dual lightgun possibility on PC. EMS Topgun looks a good but abandoned product. I don't believe EMS planning Topgun II.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: arbrandes on April 26, 2008, 05:38:33 pm
But the other question for the future: Vista 32/64, XP 64 drivers are missing

The future is Linux, and since the Linux driver is open-source, we're all set. :)  They just need to keep manufacturing the gun.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: wbassett on April 27, 2008, 08:53:19 am
Well, for the people having trouble, my conclusion about the TopGun is that it is finnicky.  But once you tame it, it works as advertised. 
IF you can 'tame' it.

For those that got it to work, I say great and fantastic.  For the price of the gun with shipping though, it's a mess.

I am a network/electrical engineer by trade, so I know my way around computers and electronics and this isn't ready for prime time in my opinion.

I tried every driver, every combination mentioned on here and on other sites and in the end my Mame cab is down.  It can be fixed no problem, but it'll be extra time wasted since it was all working before and does annoy me.  Why is it down?  From all the un-installs, reinstalls... try this, try that... system restores... eventually my system said enough is enough.

I couldn't even get the LCDImage to load and work properly.

Looking through my digital cam I only saw one IR dot.  Maybe I have bad hardware, and that's the most likely scenario, but when you spend $60 or more on something you expect it to work.  If I had spent $10-$20 on this I wouldn't be too upset because you get what you pay for.  Yes I expected this to work after reading reviews and watching UTube vids of it, everything I bought so far for my cab has worked right out of the box and as advertised except this.

Guy's, I'm not talking about problems in Mame, (although as I mentioned I ended up crashing my cab) this thing just wouldn't work with the company drivers or Smog's.  It did get a bit further with Smog's drivers, but still failed.  To call a spade a spade, there is no reason why this shouldn't work out of the box and with the company's own drivers and setup.  I understand for some it does, but keep in mind for many it doesn't, and that's where the problem is.

I scoured the web and even the company website and as I said in an earlier post, 8 pages of people having problems out of the box.  When a company sends people to a private individuals home grown driver over their own that says volumes and that there are problems.  Even this thread is more about people having problems than successes.  Eventually barring any hardware issues if a person is persistant enough they sometimes get it to work.

Again, for those that got this to work and love it, I applaud you, but in my opinion on doing many HT equipment reviews, and my experience with computers and electronics- This isn't a finished product by no means.  I have seen the PS2 version of this gun and this one looks a lot like a thrown together gun to try and fill a niche and snag some market money.  Sometimes it works for people, a lot of the times it doesn't or it's buggy, and if you step back and are honest, that's really unacceptable today.

I apologize to those that love it, but there are too many bad guns shipped and too many setup problems to really recommend this for everyone.  It's more of a 'if you're lucky' maybe the money you spent will be worth it for a few months. 

I really wanted to like this gun.  It looks good and feels good but just doesn't work for a lot of people, myself included.

Oh, I was looking at my cab before coming upstairs and those wires hanging down in front of the bezel... there really has to be a better way than this.  Who wants a nice cab and then wires dangling all over the place?

Yes I am a bit negative right now, but seeing how well other guns setup and work and all the problems with this one, it's not worth the money. 

Now I will tear it apart and see if I can do something with it.  Personally, I'm not too happy spending $60 plus with shipping for something that's still not even in the beta stage of functionality. 

I'd play with it some more, but now I have to fix my cab, so no more time will be spent on this thing.  BTW, before calling it a night, I fired up my PS3 and Time Crisis 4 and was up and playing in less than five minutes, including calibration.  I spent $70 for the gun and game and it works flawlessly.  It's everything the TopGun should have been right out of the box.

The bottom line is that I fully understand that with Mame there does come a learning curve as well as setup, configuration, and trial and error.   This exceeds any reasonably tweaking in my opinion and as good as the gun looks... buyer beware, it has problems and some guns may work for some people, but that's no guarantee it will work for you.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: arbrandes on April 27, 2008, 09:58:58 am
Looking through my digital cam I only saw one IR dot.

Well, there's your problem.  You got defective LEDs.  While you're completely in the right to be pissed off, a DOA is something that happens to all products nowadays, including high-end electronics.  Agreed that in this case it's worse because there's no cost-effective way to RMA the gun.

The point is, defective LEDs and DOAs are not a design flaw per-se.  They're more of a fact-of-life.  As I wrote previously, the gun *does* have some design flaws, specifically the inherent troubles of an IR solution (maybe that's why the Wii uses accelerometers in addition to IR), and the fact that hardware calibration is a bit off.  But for around US$50,00 with shipping, can you show me another gun that doesn't need messing around with video signals (much worse than messing around with USB)?

Also, if Mame is what you play, I strongly recommend you to ditch Windows and use Linux.  I got the TopGun driver working beautifully with sdlmame; you can find it a few posts up.

One other nitpick: $60?  American dollars?  I got mine for less than US$50 including shipping, and that's to Brazil (i.e., about as far from Hong Kong as you can get).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: wbassett on April 27, 2008, 08:35:31 pm
Looking through my digital cam I only saw one IR dot.

Well, there's your problem.  You got defective LEDs.  While you're completely in the right to be pissed off, a DOA is something that happens to all products nowadays, including high-end electronics.  Agreed that in this case it's worse because there's no cost-effective way to RMA the gun.

The point is, defective LEDs and DOAs are not a design flaw per-se.  They're more of a fact-of-life.  As I wrote previously, the gun *does* have some design flaws, specifically the inherent troubles of an IR solution (maybe that's why the Wii uses accelerometers in addition to IR), and the fact that hardware calibration is a bit off.  But for around US$50,00 with shipping, can you show me another gun that doesn't need messing around with video signals (much worse than messing around with USB)?

Also, if Mame is what you play, I strongly recommend you to ditch Windows and use Linux.  I got the TopGun driver working beautifully with sdlmame; you can find it a few posts up.

One other nitpick: $60?  American dollars?  I got mine for less than US$50 including shipping, and that's to Brazil (i.e., about as far from Hong Kong as you can get).

Oh I totally agree with there aways being a chance of something being DOA.  I've run into this with server and router replacement parts from time to time as well as the occasional electronics replacement part.

It seems there is a much higher percentage of bad guns going out though than there really should be.  That along with the company not having rock solid drivers and setup procedure is what I am talking about as far as this really being a beta stage product. 

I envy those that got their guns to work, but from all the sites I read it doesn't have a very good track record when you look at things as a whole.  I also understand that MAME will take some tweaking too, but when the gun is this difficult to setup right out of the box, it only makes things more complicated.  As I mentioned, the Guncon 3 works flawlessly and sets up in a minute, albiet it only works on the PS3.  That is somewhat how I am gaging the TopGun and there really is no reason it shouldn't be as solid as the Guncon 3.

My advice to people is to make sure you buy from a company that will support the product and if need be take the TopGun back and send a replacement.  Again I really like the look and feel of it, but after several attempts and a ten hour marathon this weekend my gun is a no go, so I can't attest to how well it actually works.

I see a slew of cordless guns out there for the PS2, so it looks like only  a matter of time before they make their way over to the Mame world.  I'll see if I can get replacement LED strips, but still don't like the dangling wire aspect and look.  If it's the only option available, then I'll have to suck it up and accept that. 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: arbrandes on April 28, 2008, 06:01:08 am
If it's the only option available, then I'll have to suck it up and accept that.

Which is why this thread is 46 pages long. ;)  I guess we all, even the ones that *got* the gun to work, know that it is imperfect.  But as I said, once and if you tame it, it solves a complicated problem cheaply but in an relatively elegant manner.

There might be, however, an even more elegant solution for Mame, and that is the Wiimote.  I have yet to investigate this fully, but have wanted to hook up a Wiimote to the PC for a long time.  If it works, for the approximate price of an LCD TopGun you get a fully wireless lightgun *that works with LCDs*, albeit with no recoil.  I know there are more than a few working drivers out there, but the question remains if any of them work in absolute mode, i.e., for aiming at the screen.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: wbassett on April 28, 2008, 09:18:40 am
arbrandes I've been looking at that too.  One of the uncertainties is will it support two?

One thing that will support two is a Gyration GyroTransport air mouse.

I'm going to try something, most likely it won't work but I'll give it a try... I'm going to try using the LEDs from my Guncon3 since they appear to be much higher quality and construction.  I suspect that the TopGun is looking for a certain pattern though but I'll give it a try.

I haven't gutted the gun nor done anything to damage it but I did do an initial inspection of it.  The slide comes off very easy with no fear of breaking it.  A slightly stronger spring (or stretching it slightly) could give a little more pop to the recoil for those that use recoil.  I did notice with mine that when it recoils it strikes the 'hammer' D Pad quite a bit.  I don't know if this causes any play issues or not, but depending on the game and system I can see where it might.  It's nothing that a light filing won't fix though.

Inside the gun it's packed.  The recoil is done via a gear mechanism and there is a rather significant size circuit board in there too.  The handle grips don't have anything under them except what looks like access to another jewelers screw for opening the main body housing of the gun.  It is surprisingly well engineered (the gun housing and grips I should say which are actually two pieces per side).  This gun looks identical as far as I can tell to the PS2 guncon version, so I doubt EMS made the gun itself, it looks like they just made the electronics and retrofitted them into the housing.

A major step up would be if they dropped the bulky ugly LED setup and went with a gyro system like the Wii mote and Gyration uses.  (Interesting note: Gyration helped develop the tracking system for the Wii mote).  What sets it apart from the Wii mote is it does not require an LED at all, and there are no cords to contend with either.  It comes with an RF dongle and... I called the company and confirmed that you can indeed run two of them on one PC at the same time.  So theoretically since they are a mouse device, they should work fine with Mame. 

That's really how EMS should have gone in my opinion, and yes, this would allow it to work with any display and not just a CRT, plus it should be plug 'n play too.  I've been scouring the net the past couple of weeks and I am seeing some pretty cool looking wireless guns for the PS2 that don't use LED strips...  So maybe EMS will go that route, or hopefully soon we'll see someone release a gun that works on a PC and uses this technology.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: wbassett on April 28, 2008, 09:24:18 am
Which is why this thread is 46 pages long. ;)  I guess we all, even the ones that *got* the gun to work, know that it is imperfect.  But as I said, once and if you tame it, it solves a complicated problem cheaply but in an relatively elegant manner.
Sadly I didn't find this site until after my actual build was underway and I had already purchased the TopGun. 

That's why I'm making a link to this forum from the Home Theater site I moderate on.  I am chronicling my cab build over there too and people are starting to take an interest!  It makes perfect sense if you think about it, every movie theater I've been in has at least one or two arcade machines, so for a person setting up a Home Theater, a MAME cab fits in perfect with the decor and feel! :)

This site and you guys really are amazing and this should be the first place anyone goes before starting a cab project.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: arbrandes on April 28, 2008, 09:37:24 am
A major step up would be if they dropped the bulky ugly LED setup and went with a gyro system like the Wii mote and Gyration uses.  (Interesting note: Gyration helped develop the tracking system for the Wii mote).

No can do.  Gyros are not enough for absolute or constrained positioning.  That's the whole reason why a Wiimote also uses IR LEDs.  By the way, my only doubt regarding using the Wiimote as a lightgun on the PC is whether the available drivers support the IR tracking subsystem.

If they don't, this means we only get access to the gyros.  But by their very nature it is next to impossible to extract reliable absolute positioning from them, much as any kind of mouse.  That's why mice suck at substituting for lightguns, another reason why there are so few PC lightgun games.

Trust me, I have a gyro-equipped remote (Gyration's very own Universal Media Center Remote), and even though it's great for web browsing on the TV, Google Earth, and AudioSurf, it absolutely *stinks* as a Mame light gun.  So you might as well give up the idea that you'll be rid of the IR LEDs any time soon, on any platform.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: arbrandes on April 28, 2008, 09:43:17 am
Sadly I didn't find this site until after my actual build was underway and I had already purchased the TopGun. 

Which is to say, if you had found the forum beforehand, you would still have bought the TopGun (as I did, simply because there are no alternatives), but would not be so disappointed with its shortcomings. ;)

Enjoy your stay!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: wbassett on April 28, 2008, 09:59:44 am
No can do.  Gyros are not enough for absolute or constrained positioning.  That's the whole reason why a Wiimote also uses IR LEDs.  By the way, my only doubt regarding using the Wiimote as a lightgun on the PC is whether the available drivers support the IR tracking subsystem.
I have seen a few people get it working fine as a mouse pointer in Windows, but haven't seen anyone use it for Mame yet. 

If they don't, this means we only get access to the gyros.  But by their very nature it is next to impossible to extract reliable absolute positioning from them, much as any kind of mouse.  That's why mice suck at substituting for lightguns, another reason why there are so few PC lightgun games.
Like I said, I'm still giving them a try but will admit I am frustrated with it.  If nothing works, then I'll play around with it, even if it works like a mouse and isn't exactly like a light gun that would be better than how it is now.  Otherwise it's a $60 laser cat toy ;)

Trust me, I have a gyro-equipped remote (Gyration's very own Universal Media Center Remote), and even though it's great for web browsing on the TV, Google Earth, and AudioSurf, it absolutely *stinks* as a Mame light gun.  So you might as well give up the idea that you'll be rid of the IR LEDs any time soon, on any platform.

Good points.  I was looking at a lot of demo video's about the various air mice available and yes I agree they don't have any constraints and you can point them anywhere and move the mouse, so getting it to track the target with the gun is going to be a problem.

Perhaps a better and more elegant LED solution for the time being.  One thing I keep reading about are LED issues with the TopGun as well as interference from just about anything.  In this respect, and my often made comparison, the Guncon 3 flat out works and works well, so we know this technology can be made stable and robust.

Again, I want to say this to make sure I don't sound argumentative, I really am not trying to be confriontational and I am enjoying this discussion.

In the big scheme of things I can afford the $66 I spent, but am disappointed.  My son was thinking of getting a TopGun too because he thought it was the coolest thing ever, but he works part time minimum wage and $50 or $60 is a big deal to someone like him. 

I tried my gun out on three different systems too, so I am giving it a lot of attempts.  If the Guncon 3 LEDs don't work (which I'm pretty sure they won't), then maybe I'll check on getting some new strips from EMS.  I don't want to put a ton of money in it though and still end up with issues, but I'll go that step and get replacement LEDs before calling my experience a total failure.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: arbrandes on April 28, 2008, 11:01:03 am
I am enjoying this discussion.

Me too! :)

Quote
I don't want to put a ton of money in it though and still end up with issues, but I'll go that step and get replacement LEDs before calling my experience a total failure.

When dealing with a niche hobby market (i.e. when you're at the mercy of only a couple of manufacturers), to get things working the way you want you end up spending a good amount of a combination of three things: time, money, and skill.  Usually a lot of two of them, either time and money, or time and skill.  For example, I have just spent 4 months and in excess of US$1500 to assemble my dream computer chair [1], and it is *still* missing some parts.

The same goes for my open-source based home-theater PC, to which the TopGun is connected.  I guess I wasn't too disappointed in the gun because I'm used to spending countless hours having to debug, adjust, and occasionally replace every single component of the system, from the keyboard to the version of Mame.  Damn, I had to rewrite the Linux driver just to get Mame to see the gun!

The point is that at least to me, fiddling and experimenting is just part of the fun.  But that's because I'm willing to commit the (rather meager) time and resources at my disposal.  If you don't have enough time and resources, and are not willing to commit to learning the required skills, then just don't start.

So my advice to your son is this: "Buy your dad's gun once it's working, and let him spend money on getting it up to speed".  My advice to you is this: "Since you're putting up the venture capital, get your son to take the brunt of the fiddling and adjusting." ;)

Oh, and as soon as I scrounge up some more of those precious resources (this is starting to sound like an RTS game), I'm going to tackle the Wiimote idea.  Will post results, naturally. ;)

[1] http://picasaweb.google.com/arbrandes/TexasBallshaker5000
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: wbassett on April 28, 2008, 11:28:31 am
I am enjoying this discussion.

Me too! :)

Quote
I don't want to put a ton of money in it though and still end up with issues, but I'll go that step and get replacement LEDs before calling my experience a total failure.
So my advice to your son is this: "Buy your dad's gun once it's working, and let him spend money on getting it up to speed".  My advice to you is this: "Since you're putting up the venture capital, get your son to take the brunt of the fiddling and adjusting." ;)

Oh, and as soon as I scrounge up some more of those precious resources (this is starting to sound like an RTS game), I'm going to tackle the Wiimote idea.  Will post results, naturally. ;)

[1] http://picasaweb.google.com/arbrandes/TexasBallshaker5000

No worries on his part, If I get it working reliably I'd give it to him and get another one for myself.

I have to confirm this, but a third party source (doncha just hate those!) said they called Act-Labs and were told to look for a gun that works with LCD, Plasma, and projectors in June or July...  so I'm going to give them a call to try and confirm that.  Looks like something may be coming sooner than we thought. :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: z38gm on April 30, 2008, 12:06:21 am
I am the third party source (hate me if you wish  :P). This is my short correspondence with Act Labs taken from my email.

My question:

Quote
I was wondering if any plans for a LCD compatible, MAME Gun was in the works. I would be very interested in such a unit and know many people who would be as well.

Their reply:

Quote
Please come back after June to see if we have any success on that.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: danp on April 30, 2008, 01:28:49 am
WOW!  This is a heavy thread.  I've read several reviews and am very excited about this product.  I would love to add 2 guns to my cabinet.  I'm sure many of these questions have been answered, but I've been reading this thread for over an hour and thought I'd ask a few questions that jump out at me.

1.) What has been the best source to purchase this item?
2.) Are there any systems this does not run on?  I've read some statements of this gun not working, but it appears to be programming issues.
3.) It appears most people have a lot of headaches until they get their system setup.  I was thinking of adjusting my monitor and all programs to the same resolution (any suggested resolutions?).  Having said that, what thread page might have the best step by step installation steps to get two guns operating at maximum performance?
4.) I know this is programmed under mouse settings, can this be used as a mouse on the desktop to open programs?

This is extremely exciting, when I started my MAME I did not think adding the guns would be realistic.  Again, if any of these questions appear obvious or already stated I apologize!  ;D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: wbassett on April 30, 2008, 02:25:17 am
I am the third party source (hate me if you wish  :P).
I worded that wrong!  I meant to say doncha just hate those references...  definitely don't hate you z38gm :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: GreatLamer on May 02, 2008, 06:52:29 am

1.) What has been the best source to purchase this item? - Playasia.com

3.) It appears most people have a lot of headaches until they get their system setup.  I was thinking of adjusting my monitor and all programs to the same resolution (any suggested resolutions?).  Having said that, what thread page might have the best step by step installation steps to get two guns operating at maximum performance? --- Not the resolution the mainpoint but the aspect ratio. For example, I play everything in stretch mode for 16:10, and only one calibration need for this. For example: I play Virtua Cop 2 in 640x400, and mame games (mostly 320x224 originals) stretched for the screen edge.

4.) I know this is programmed under mouse settings, can this be used as a mouse on the desktop to open programs? --- Hard to pull the trigger twice for doubleclicking. Not recommended. Hard to shot twice a 32x32 px area, but possible. Windows not a game :)

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: wbassett on May 02, 2008, 10:38:50 am
Being a car enthusiast as well as this hobby and a few others...  A 'light' went off as far as the TopGun!

I mean I still read stellar reviews for this gun, however still read a lot of user complaints too.  It struck me... it's a lot like a Ferrari!  They look good, and when they work, they perform very well and are hot!  However they also can be extremely tempermental and when they don't work they can be a nightmare.

I'm more of a Porsche guy myself having owned and driven several models :)  They perform extremely well and are much more reliable than a Ferrari.  Unfortunately we don't have a Porsche light gun.  :(

My advice for the TopGun is buy from a reputable seller that will provide support and exchange it if it is a bad unit.  I'm envious of all you out there that have this gun, got it working, and love it. 

danp I wish you the best of luck and hope you're one of the happy and lucky users. :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: wbassett on May 04, 2008, 05:47:25 am
Well I got it working.

I found a broken wire, which explains why I was only seeing one IR dot.  I'm surprised I was even getting that.

I still need to tweak it is possible.  It's okay but still not totally accurate on the outer edges of the screen, but that sounds typical from what others have posted.

I've calibrated it several times and it is always sligtly off to the right.  Police Trainer is at least playable now though. 

It also works with 'recoil' but that's more annoying than realistic.  I stretched the spring some and it gives it more 'pop', but it's still weak and I ended up just disabling recoil.

I'm going to get an Act Labs gun and test them both out and see which one is more accurate, but for now I have one gun working.

For those interested, I tried the newest EMS drivers and it had problems.  I was only able to track the left half of the screen.  With Smog's driver I got it working.

Now I feel better that I didn't tank $60 but still feel for the price it should be a better gun and system right out of the box.

Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: arbrandes on May 04, 2008, 08:50:21 am
It's okay but still not totally accurate on the outer edges of the screen (...) I've calibrated it several times and it is always sligtly off to the right.

Ok, this sounds like what I experienced.  As far as I'm concerned, this is the only true design flaw of the gun:  calibration is *really* flaky.

Still, I was able to get it pretty well calibrated, enough so that it is accurate even at the edges of the screen.  So if you haven't yet, make sure you read this wiki, especially the calibration part:

http://wiki.arcadecontrols.com/wiki/LCDTopGun

I don't use Windows, but the Linux driver uses the same fixed software calibration values specified in the wiki.  I suggest you do the same with Smog's.

Now, for hardware calibration, which as far as I can tell, is the only calibration that matters.  Make sure the LED bars are aligned as per the wiki, either vertically or horizontally but with the proper orientation.  And if you're going to use the laser pointer for this, *make sure it is properly aligned before you begin*; it loses alignment very, very easily!

Here is where I have to aim the four last shots (after the center shot) to get good accuracy.  The square in the middle is the actual screen, the outside square is the TV frame.

Code: [Select]
                    x
 --o----------------------------o         
|     ---------------------     |
|    |                     |    |
|    |                     |    |
|    |          o          |    |   y
|    |                     |    |
|    |                     |    |
|     ---------------------     |
 --o----------------------------o

I'm not sure how this is going to look on your screen (maybe should've make an actual drawing, ;).  In any case, center shot is really at the center.  But on the edge shots, you have to shoot outside the edges of the screen, not exactly on them.  Top shots and bottom shots are respectively at the same y, left and right shots at the same x.  However, left shots are closer to the screen (approximately half the distance to the edge of the TV) than right shots , which have to be taken at the very edge of the TV (about double the distance of the left ones).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: wbassett on May 04, 2008, 01:28:55 pm
It's okay but still not totally accurate on the outer edges of the screen (...) I've calibrated it several times and it is always slightly off to the right.

Ok, this sounds like what I experienced.  As far as I'm concerned, this is the only true design flaw of the gun:  calibration is *really* flaky.

As I stated before, I do like the look at feel of the gun.  The recoil is enough of a joke though that they would have been better off for a vibrate feature instead of the 'recoil'.   

I had the gun apart and part of the problem is their gear mechanism.  The way it works is the teeth that catch the receiver slide is only a partial gear.  That way it can grab the slide, move it back, and then no more teeth so the slide snaps back home.  The problem is that the slide teeth then have to travel all the way around again and sometimes it only does a partial grab and only brings the slide part of the way back.

I don't know if this is a problem with other guns, but my slide strikes the thumb stick every time.  I highly recommend lightly filing the slide so it doesn't do this.

The spring is too week to really give any type of 'feel' to the recoil.  A simple stretch does help things (also a trick with springer Airsoft guns as a quick tweak to increase the FPS).  Even with the spring 'stretched, the slide is just too light for any realistic feel and I quickly disabled the 'recoil' option.

A solenoid thumper or vibrator would have been more to my liking.

Still, I was able to get it pretty well calibrated, enough so that it is accurate even at the edges of the screen.  So if you haven't yet, make sure you read this wiki, especially the calibration part:

http://wiki.arcadecontrols.com/wiki/LCDTopGun

I don't use Windows, but the Linux driver uses the same fixed software calibration values specified in the wiki.  I suggest you do the same with Smog's.

Now, for hardware calibration, which as far as I can tell, is the only calibration that matters.  Make sure the LED bars are aligned as per the wiki, either vertically or horizontally but with the proper orientation.  And if you're going to use the laser pointer for this, *make sure it is properly aligned before you begin*; it loses alignment very, very easily!

Yes the laser does go off easily, but it's still a cool feature.  I noticed the cursor lags the laser so it's easier to just use the on screen cross hairs in my opinion.

As far as accuracy, yes I tried many recals and dead center it's always slightly off to the right.  Here's the best I can do for now to show it...

                                                                      l  x

Where 'l' is the physical gun sight and 'x' is the on screen cursor.  For the most part it is okay if you only use the cross hairs for aiming, but in Police Trainer for the accuracy and speed target shooting it's off enough that if you're used to using the 'iron sights' it will thrown your score off some.  For big body targets where a hit anywhere is a 'kill' it's not as much of a problem.

It does get further off to the edges, and I noticed that it's also not consistantly off to the right, but depending on which quadrant I am in, it could be slightly below, above, or even to the left.  It really only matters for precise shooting as I mentioned.

Here is where I have to aim the four last shots (after the center shot) to get good accuracy.  The square in the middle is the actual screen, the outside square is the TV frame.

Code: [Select]
                    x
 --o----------------------------o         
|     ---------------------     |
|    |                     |    |
|    |                     |    |
|    |          o          |    |   y
|    |                     |    |
|    |                     |    |
|     ---------------------     |
 --o----------------------------o

I'm not sure how this is going to look on your screen (maybe should've make an actual drawing, ;).  In any case, center shot is really at the center.  But on the edge shots, you have to shoot outside the edges of the screen, not exactly on them.  Top shots and bottom shots are respectively at the same y, left and right shots at the same x.  However, left shots are closer to the screen (approximately half the distance to the edge of the TV) than right shots , which have to be taken at the very edge of the TV (about double the distance of the left ones).
Yeah I tried things like that too.  I suspect that each person will have their own 'sweet spot' and it is just a matter of finding it.

That's part of what I feel is a deficency with this gun.  It's a bit too random and the hardware build for the sensors really needed some more R&D.

The Guncon 3 has two small LEDs and calibrates in two shots and tracks well (and fast) across all 55" of my HDTV.  The Topgun can be a little jumpy and as noted the screen edge tracking issues, and this is on a 21" screen.

I definitely give the concept a solid 5 stars, but I give the excecution 2 1/2 stars. 

I hope to have the Act-Lab gun soon so I can compare them, and then I can really evaluate quality and accuracy.  Still though, the Act-Labs gun only works on CRT monitors and is a bit expensive.

Unless EMS works out the kinks and gets the setup refined, as soon as another PC gun comes along I can see the Topgun quickly being replaced by many.  Many private individuals are working on a Wii mote gun for the PC, and I 'read' that the Guncon 3 that comes with Time Crisis 4 is basically the same technology but I can't confirm that right now.  If so, it is a better setup in my opinion.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on May 10, 2008, 05:06:59 am
Hello:

New driver avalaible for XP in download section!!!!

It is the "official" made by HKEMS. Now totally mame and multiple topguns
 compatible.
Also it has Keyboard assign, and a  Edge´s configuration/calibration by software........So you can fine-tune calibration  ;D ;D ;D :D :D :D , Autofire/autoreload options, and a "stability bar" to make the cursor less "shaky" at your wish.
 

It works perfect!!!!!

http://www.hkems.com/download%20-%20TopGun.htm

http://www.hkems.com/m_main.htm

Have fun.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Fozzy The Bear on May 10, 2008, 05:31:43 am
Hello:

New driver avalaible for XP in download section!!!!

It is the "official" made by HKEMS. Now totally mame and multiple topguns
 compatible.
Also it has Keyboard assign, and a  Edge´s configuration/calibration by software........So you can fine-tune calibration  ;D ;D ;D :D :D :D , Autofire/autoreload options, and a "stability bar" to make the cursor less "shaky" at your wish.
 

It works perfect!!!!!

http://www.hkems.com/download%20-%20TopGun.htm

http://www.hkems.com/m_main.htm

Have fun.

That's great! I'll give it a try....  Thanks!

Best Regards,
Julian (Fozzy The Bear)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: wbassett on May 10, 2008, 01:35:36 pm
Julian thanks for testing this out.  I finally got mine working at a somewhat acceptable level so right now I don't want to mess around and end up having it not work again.  After you get a chance to test and review their new driver, if it is better than Smog's then I'll definitely give it a shot. :)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChicagoDave on May 10, 2008, 10:17:35 pm
Hello:

New driver avalaible for XP in download section!!!!

It is the "official" made by HKEMS. Now totally mame and multiple topguns
 compatible.
Also it has Keyboard assign, and a  Edge´s configuration/calibration by software........So you can fine-tune calibration  ;D ;D ;D :D :D :D , Autofire/autoreload options, and a "stability bar" to make the cursor less "shaky" at your wish.
 

It works perfect!!!!!

http://www.hkems.com/download%20-%20TopGun.htm

http://www.hkems.com/m_main.htm

Have fun.

Wow!  This is great news.  Have you tried it with any of the PC Games (House of the Dead, etc.)?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on May 11, 2008, 12:39:53 pm
Yes, it works perfect for everything.

It seems now it is like a pure mouse, not the "directx hook trick".

It is the official, so it shouldn´t have any problem with any topgun model.

It remind´s a lot (too much) the Smog´s driver:

Pro (Vs Smog driver) : You do not have to Unplug / replug to save Settings

Cons
(Vs Smog driver): At this moment, you do not have the "Profile manager" that Smog´s has. (I miss that A LOT )

BEST REGARDS
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChicagoDave on May 11, 2008, 01:15:37 pm
Yes, it works perfect for everything.

It seems now it is like a pure mouse, not the "directx hook trick".

It is the official, so it shouldn´t have any problem with any topgun model.

It remind´s a lot (too much) the Smog´s driver:

Pro (Vs Smog driver) : You do not have to Unplug / replug to save Settings

Cons
(Vs Smog driver): At this moment, you do not have the "Profile manager" that Smog´s has. (I miss that A LOT )

BEST REGARDS

Thanks, can you  boot the system with both guns plugged in?  With Smog's driver, my system would lock up when the guns were plugged in a boot time.

It took me so long to get these guns somewhat stable that I'd almost rather jump into a box of knives, than change anything.  Did you have any issued with removing the old (Smog's?) drivers?

I know I have a lot of problems getting rid of the EMS drives when I switched to Smog's.

Sorry about all of the questions, but experience with these guns has taught me to be VERY afraid.  :-)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: wbassett on May 11, 2008, 01:37:27 pm
It took me so long to get these guns somewhat stable that I'd almost rather jump into a box of knives, than change anything.  Did you have any issued with removing the old (Smog's?) drivers?

I know I have a lot of problems getting rid of the EMS drives when I switched to Smog's.

Sorry about all of the questions, but experience with these guns has taught me to be VERY afraid.  :-)

I'm in the same boat.  After having hardware issues as well as driver issues and now having the gun work at a mostly 'acceptable' level (but still with some minor issues) I am a bit afraid to start over and end up spending another month getting it to work again.  On the plus side, I am changing out my MAME computers soon so at that time I'll have to set things up again so I'll give the new drivers a try!
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on May 11, 2008, 03:04:50 pm
Ok, now I understand your fears, I didn´t know why you didn´want to install the new EMS driver.

NOTHING TO FEAR RIGHT NOW, I had the SMOG´S driver for a lot of years, and it gives not any problem to Switch to the EMS one.
You DO NOT need to erase/Uninstall Windows nor even format the Hard Disk.
I have used the WINDOWS SP3 for this ;)

After installing it I can turn ON  PC and it will not ask nothing about drivers. And I can connec my TOPGUN Before turning ON PC

Higly recommended

Regards
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on May 11, 2008, 03:07:32 pm
Of course I UNINSTALLED Smog´s Driver.

Just Uninstall Smog´s one, Reset your PC, and install EMS  one
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: arbrandes on May 11, 2008, 03:25:24 pm
Thanks, can you  boot the system with both guns plugged in?  With Smog's driver, my system would lock up when the guns were plugged in a boot time.

I use Linux and have the same problem: if the gun is plugged in, the computer won't boot.  I don't think this has anything to do with drivers.  It is a hardware issue.  Just one more of the TopGun's quirks, I guess.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on May 12, 2008, 03:04:38 am
I can turn ON my PC with TOP GUNS connected before it turns ON.

But as it says above, that is not a driver issue.

My Topguns are bought on the same month of released.

I would like to know your thoughts, this new EMS driver is pretty good.  :applaud: :applaud:
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: TPB on May 12, 2008, 04:31:25 am
http://www.hkems.com/download%20-%20TopGun.htm

The driver's still a Beta version.

Is it stable ?

Does it have debugging code embedded into it ?

Are EMS conducting a Beta testing program, to iron out any bugs ?

Any word from EMS, as to when the final Production version of the driver shall be released ?


I guess no-one has the answers ... except perhaps the EMS reps. in Hong Kong, but I doubt they're regular visitors to the BYOAC forums.    ???
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: GreatLamer on May 12, 2008, 07:38:03 am
I tried it out the new driver on XP32 SP3 and SP2 also. Works well, and looks like Smog's Guncon2Driver. EMS driver doesnt need to plug in and plug out after change anything. The functionality is the same: MAME and most emus work perfectly, but the Epsxe and virtua cop 2 have to use ActLabs Troubleshooter.

If anybody uses 2 guns under XP and mame, tell it how it works.

Is there a possibility to change the laser color? To blue, for example? - for two player a different laser color maybe a good thing...

Any fix for screen flashing in old softwares? I think this flash is from the original ROM code and unsolvable, but... Point Blank will be better without that in 2 player mode.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on May 12, 2008, 08:27:21 am
As said. It works PERFECT. Not any bug found.

Multiple Guns works perfect!! (Mame and TroubleShooter)
Quote
Is there a possibility to change the laser color? To blue, for example? - for two player a different laser color maybe a good thing...

It is NOT possible, this lightgun just has a red Laser. For player colors you just have your game, not the laser of the lightgun itself.

Same on Flashing Screen. That´s a part of the game code, not the lightgun.

Best Regards
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lanman31337 on May 12, 2008, 09:15:50 am
Some people were mentioning that they can't have light guns plugged in when they boot.  One of the members here asked about it on the HKEMS site, and let me tell you what I've found - it's in your chipset.  I had an ALI chipset on my ASRock mobo, would not boot.  Nvidia 570 and the 570 SLI will boot no problems.  If you guys who can't boot with the light guns have a VIA chipset, please let me know, or which Intel chipset it is.  Nvidia seems to have no problems.  Not sure about the new AMD chipset yet.

Tonight I'll give the new driver a whirl with both guns and report back.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: arbrandes on May 12, 2008, 09:22:50 am
Nvidia seems to have no problems.

I have two different Nvidia chipsets (nforce 4 SLI and nforce 430), and the TopGun won't let the system boot under any of those.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lanman31337 on May 12, 2008, 11:34:24 am
That's very interesting, since the 570 590 5 series is based off of the 4 series and just renamed.  Check your bios settings under both boards - see if legacy usb on or off makes any difference for me please.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChicagoDave on May 12, 2008, 12:19:04 pm
Some people were mentioning that they can't have light guns plugged in when they boot.  One of the members here asked about it on the HKEMS site, and let me tell you what I've found - it's in your chipset.  I had an ALI chipset on my ASRock mobo, would not boot.  Nvidia 570 and the 570 SLI will boot no problems.  If you guys who can't boot with the light guns have a VIA chipset, please let me know, or which Intel chipset it is.  Nvidia seems to have no problems.  Not sure about the new AMD chipset yet.

Tonight I'll give the new driver a whirl with both guns and report back.

I have the nVIDIA nForce3 Ultra Chipset and I have the boot problem.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lanman31337 on May 12, 2008, 01:00:14 pm
When you say boot problems, your machine will sit at the cmos screen and show all the information, but won't go any further until you unplug the guns, then it'll work fine?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChicagoDave on May 12, 2008, 01:59:16 pm
When you say boot problems, your machine will sit at the cmos screen and show all the information, but won't go any further until you unplug the guns, then it'll work fine?

I honestly can't answer.  I use a TV with component video, so I do not get a display until I get into Windows, so I'm not really sure what is displayed.  I just know when a gun is plugged in, the PC never gets into Windows.  When I unplug the gun, it works fine.

It was never a huge issue, just irritating, so I never spent much time debugging it.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lanman31337 on May 12, 2008, 02:44:57 pm
It's all good, I thought it was the chipset that was causing the problems.  Trying to come up with a solution for those who keep the guns plugged in.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: arbrandes on May 12, 2008, 04:20:31 pm
When you say boot problems, your machine will sit at the cmos screen and show all the information, but won't go any further until you unplug the guns, then it'll work fine?

That is a fair description of the problem when I leave the gun plugged in.  I tried different USB slots, using a hub, using a *powered* hub, and nothing fixed it so far.  I'm gonna try the Legacy option in the BIOS, but in the end I'll just leave everything disconnected anyway, since suspending the system works better that way.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: GreatLamer on May 12, 2008, 06:26:20 pm
It's all O.K. with nForce 570 SLI

I am playing the Virtua Cop 2 with the troubleshooter. It is ok but the epsxe can't work (after pressing F5 the crosshair moves around the screen edges - so Troubleshooter doesnt work).

I am very happy hearing the good 2P feature. Thanks the answer! The gun now being more enjoyable (maybe I will buy a second gun).
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChicagoDave on May 15, 2008, 06:49:06 am
Can someone that has the new beta driver working post screen shots of their setup?  I just would like to see how you set everything up.  Once again, I'm paranoid to change anything....   :)

Thanks in advance.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: GreatLamer on May 16, 2008, 12:53:04 pm
(http://kepfeltoltes.pirateclub.hu/pics/20080516185124Image1.jpg)

(http://kepfeltoltes.pirateclub.hu/pics/20080516185124Image2.jpg)

Like smogs driver. only two pro: no autocalib needed and not need to plug out and plug in the gun after change settings.
Not any special setting. If you install the driver, the gun must be work correctly (once i was with a HID device problem. just remove all usb hid device from system manager and refresh the hardware list)
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lanman31337 on May 16, 2008, 04:15:31 pm
Beautiful!  Question for those who are having problems with guns attached while starting - do you have the wire connected for recoil?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: ChicagoDave on May 16, 2008, 05:15:16 pm
Beautiful!  Question for those who are having problems with guns attached while starting - do you have the wire connected for recoil?

I don't now, but I don't remember if I did when I had the startup problems.  I had to disconnect the recoil because the guns would randomly disconnect in the middle of a game.  I seemed to be some sort of USB power issue.  After turning the recoil off, the disconnect problems went away.  I do believe I had the recoil off at the time of the boot issues, but I'm not positive.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: fjl on May 17, 2008, 03:45:54 pm
So has anyone used the wii mote for MAME?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: aljupy on May 19, 2008, 02:04:04 am
Yes.

It is nice, but you must play with cursor activated (wich I hate). Because to calibrate it,  is a pain.

Best Regards.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Xiaou2 on May 19, 2008, 02:41:13 am

 Greatlamer / All,   

 I think you should not play the guns with the laser on.   Only use that for
calibration.   The reason is that the laser can reflect off of shiny surfaces and go into your
eyes, and cause permanent damages.

 Even when calibrating, please be careful.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: GreatLamer on May 19, 2008, 06:13:02 am
Thanks the advice. I can't use the laser, only tried it three or four times. The laser pointer isnt recommended for games, I share your opinion. On the other hand Duck Hunt and Wild Gunman looks idiocy with red laser :-D
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: kfisher on May 19, 2008, 07:48:25 pm
So, are these drivers 32-bit only? That's the last thing standing between me and buying these guys... Since there was a recent driver update, I'm hoping to see a 64-bit build in the near future. Anyone had luck with these in 64-bit Vista or XP 64?

Any info is appreciated.

Thanks in advance...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: TPB on May 20, 2008, 02:19:00 am
Separate to the LCD Topgun drivers ...

Has anyone tried using Happ or Arcade lightguns, with this USB interface ?


http://forum.arcadecontrols.com/index.php?topic=80261.msg838484#msg838484
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: GreatLamer on May 24, 2008, 01:30:30 pm
EPSXE team released a new version of EPSXE (1.7.0.) unfortunately the lightguns stay unusable without Act Labs Troubleshooter (lightgun crosshair moves around at screen edges). So pSX emulator is the second way to play PS-one lightgun games on PC.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Malenko on June 07, 2008, 07:16:10 pm
k so I got the drivers installed and they work, but MAME keeps saying gun 1 is gun 2 and gun 2 isnt even out of the box
it might just be the angle of my screen but I cant get the guns to be very accurate, the corners are really sketchy to me
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Xiaou2 on June 07, 2008, 10:17:11 pm
Try turning off all the lights before & durring the calibrations.   

 The LEDs can sometimes get overpowered by other light sources.... and thus
not get seen well by the guns receiver... thus making the accuracy mess up.

 Then, if its still acts up after that... try repeating that, and playing with the lights
off to see what happens.


Also, if the bars are pointed at angles... it may be possible that could cause inaccuracies,  but Im not sure about that.

 
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: GreatLamer on June 11, 2008, 05:06:38 pm
EMS TopGun Download Section

 

TopGun driver + panel v.1.0 beta 9 May, 08 (2K/XP)

Download : Link

This program supports both (#0718) EMS TopGun II and (#0508) EMS TopGun.

Supports MAME and other gun shooting games perfectly. With keyboard mapping function.

** This program also supports Vista (32bit), for (#0718) EMS TopGun II.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Jox43w on June 14, 2008, 03:43:55 pm
EMS TopGun Download Section

 

TopGun driver + panel v.1.0 beta 9 May, 08 (2K/XP)

Download : Link

This program supports both (#0718) EMS TopGun II and (#0508) EMS TopGun.

Supports MAME and other gun shooting games perfectly. With keyboard mapping function.

** This program also supports Vista (32bit), for (#0718) EMS TopGun II.


please excuse my ignorants of not reading all 40 odd pages of this topic. iv been searching for  a way to use a light gun with nulldc to play house of the dead 2 on my cab.

from what i can gatther from this thread is there is some drivers for the topgun lightgun that works with emulators?

could somebody brake it down real quick on how to go about this?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: GreatLamer on June 23, 2008, 06:26:52 am
EMS Topgun Driver beta2 is out now, with profile support. I think the driver wasnt change but the control panel. Grab it from hkems download page.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: lanman31337 on June 23, 2008, 10:33:27 am
So I downloaded the drivers, and the only problem I'm seeing is it isn't showing dual guns in the control panel thingie that it comes with.  Anyone else use dual guns and they're not showing up?
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: GreatLamer on June 23, 2008, 05:08:33 pm
I should think you need to ask that at sales@hkems.com.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: djvj on July 02, 2008, 08:21:43 am
http://www.maxconsole.net/?mode=news&newsid=29095

PC gets Wii Remote like clone, meet Stix

PRESS RELEASE: GOLIVE2 UNVEILS STIX, A NEW LINE OF WIRELESS, MOTION-SENSING CONTROLLERS SET TO REDEFINE PC GAMING

Compatible with Thousands of Free Online Games, Stix Touch-Screen Controllers Bring Active, Motion-Sensing Gameplay to the PC

CITY OF INDUSTRY, CALIF. - July 1, 2008 - GoLive2, the independent gaming division of Playhut, Inc., today introduced Stix, a new line of wireless, motion-sensing gaming controllers for the PC and Internet. Redefining the PC and online gaming experience, Stix are wireless, touch-screen controllers that allow users to play thousands of free Web-based games as well as Games For Windows® titles with an active, motion-sensing play pattern. For the first time, players can abandon their mouse and keyboard to experience online and PC games in an entirely new way! Available at retailers nationwide in August, Stix are designed for players six years and older.

(http://www.maxconsole.net/content_img/stixx1.jpg)

"Stix will completely change the way people experience online and PC gaming," said Brian Zheng, President, Plahut. "At purchase, Stix will be compatible with thousands of free online and retail games, and we're adding more games to that list daily. The fun is endless with Stix, and the wide-range of free, supported games makes this product perfect for every member of the family."

Introducing an unprecedented level of active gameplay to PC gaming, the motion-sensitive Stix are compatible with thousands of existing, free online games. GoLive2 will unveil two versions of the Stix available at launch: Stix 200 and Stix 400. Designed for casual gamers, Stix 200 adds active gameplay to 2D online gaming. Stix 400 is compatible with both 2D and 3D environments for the ultimate online and Games for Windows gaming experience.

As a compliment to the Stix product line, GoLive2 has also launched a free, online game portal called Sphere (http://Sphere.GoLive2.com) that provides hundreds of free games to play with Stix controllers. Sphere consists of both internally-developed games designed exclusively for the Stix as well as hosted games from online game developers that support Stix. Sphere also features a search engine that connects users to thousands of compatible third-party free, online games. In addition, users can configure their favorite PC games to preferred Stix settings. Finally, developers of all skill levels have the ability to create new games that harness the unique Stix gameplay pattern.

Stix will be available at retailers nationwide in August 2008, along with the Sphere companion site (http://Sphere.GoLive2.com).

For more information on the Stix line, visit www.GoLive2.com.
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: Cananas on July 02, 2008, 11:10:01 am
I thought that compatibility with an O.S. like XP or Vista was taken by the proper drivers. But I see that EMS try to say to us that the TopGun I is not compatible with Vista, because it says that the new TopGun II is it.

How is it possible? Any USB HID incompatibility? Anyone has tried the new drivers in Vista 32 with the 'old' LCD TopGun I?

It could be great if EMS would release a 64 bits driver now that mame support it since months...
Title: Re: WOW New LightGUN Info !!! Woot!!! :)
Post by: mhermann on July 02, 2008, 12:56:05 pm
Just sent GoLive2 an email on Stix. I am going to gather more information. But from a hardware standpoint there are no buttons, only "touch screen" buttons. No trigger or anything. But with that said they may be hackable. We will have to see what info comes out about them.

They don't even show a picture of a sensor bar or anything but I would think there would have to be one. I am thinking that the base is USB and plugs into the pc as either a mouse or a joystick. But that is just speculation. Will have to wait and see.