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Main => Main Forum => Topic started by: redfivexw on December 10, 2017, 11:14:09 pm

Title: Outrun project
Post by: redfivexw on December 10, 2017, 11:14:09 pm
I have a sega outrun, wondering if it would be possible to hook it up to a multicart like Pandora's box.  Can outrun be wired to jamma? 
Title: Re: Outrun project
Post by: redfivexw on December 11, 2017, 10:19:40 am
FYI, the machine has no boards installed and i cant find a working one, which is why i am considering this route. 
Title: Re: Outrun project
Post by: Mike A on December 11, 2017, 11:01:06 am
There are Outrun PCBs on Ebay.
Title: Re: Outrun project
Post by: redfivexw on December 11, 2017, 12:27:27 pm
that was so helpful, thanks!
Title: Re: Outrun project
Post by: BadMouth on December 11, 2017, 02:20:52 pm
I have a sega outrun, wondering if it would be possible to hook it up to a multicart like Pandora's box.  Can outrun be wired to jamma?

There aren't multicarts for the driving games because there was no set standard like JAMMA for them.
Pedals and shifters might be wired backwards from one game to the next.  Some games only had one switch in the shifter to save money.  (if you're not in low, you must be in high gear  ;)  )

So no.  No multicarts, no jamma.

You can interface the controls with a PC using an ultimarc APAC or UHID.
It takes a lot of tinkering and configuring.  It's not like a joystick cab where you can suddenly play thousands of games.
Every game in MAME needs set up individually and in the end you might end up with a couple dozen games in MAME that are playable with the controls you have.
Title: Re: Outrun project
Post by: Mike A on December 11, 2017, 03:10:03 pm
Quote
i cant find a working one, which is why i am considering this route.

I can give you links if you like.
Title: Re: Outrun project
Post by: redfivexw on December 11, 2017, 04:49:57 pm
Thanks Badmouth for your help
To Mike A - obviously if fixing this machine was as easy as buying a board on ebay i would not have asked for help.  This cabinet has been gutted and rather than pulling the monitor and coin door and breaking it down i am trying to make something of it, but there always has to be some person who has to give the old "what a shame" or "original is best" bull.  Sometimes it is just not economically feasible to repair them all the "right" way .  I was hoping that there might be a way to get a multiboard, set it to run one game and wire up the steering wheel, pedal and shift to jamma.  I mean, if the steering wheel is Left and Right, and the pedal is up and down, and the shift is P1 Fire, there must be a way to make it work.  I just dont know if the fact that the pedal has more or less depending on how you press it can be translated.  I just dont know enough about driving games.   
Title: Re: Outrun project
Post by: smass on December 11, 2017, 05:32:56 pm
It would be a nice cab to make into a mame multi-racer.   I have a Chase HQ that I am going multi racer with, following the inspiration of this build:

http://www.jammaplus.co.uk/forum/forum_posts.asp?TID=65327&title=chase-hq-as-mame-driving-cab (http://www.jammaplus.co.uk/forum/forum_posts.asp?TID=65327&title=chase-hq-as-mame-driving-cab)

Its a bit more work that what I think you were hoping for, so trash or treasure... :)

Title: Re: Outrun project
Post by: Mike A on December 11, 2017, 06:44:14 pm
You specifically stated that you were exploring the multi-board route because you couldn't find an original board. I am sorry that I took you at your word.
Title: Outrun project
Post by: yotsuya on December 11, 2017, 06:51:42 pm
You specifically stated that you were exploring the multi-board route because you couldn't find an original board. I am sorry that I took you at your word.

I know, right? I read that too. Just say you’re not interested in restoring it, skip the lame “oh, a- I can’t find a board so I’m going to go a different route” excuse.
Title: Re: Outrun project
Post by: paigeoliver on December 11, 2017, 08:42:33 pm
Great 1000 Mile Rally is a cheap board and it will work with Out Run controls if you rewire.
Title: Re: Outrun project
Post by: leapinlew on December 11, 2017, 08:48:35 pm
Thanks Badmouth for your help
To Mike A - obviously if fixing this machine was as easy as buying a board on ebay i would not have asked for help.  This cabinet has been gutted and rather than pulling the monitor and coin door and breaking it down i am trying to make something of it, but there always has to be some person who has to give the old "what a shame" or "original is best" bull.  Sometimes it is just not economically feasible to repair them all the "right" way .  I was hoping that there might be a way to get a multiboard, set it to run one game and wire up the steering wheel, pedal and shift to jamma.  I mean, if the steering wheel is Left and Right, and the pedal is up and down, and the shift is P1 Fire, there must be a way to make it work.  I just dont know if the fact that the pedal has more or less depending on how you press it can be translated.  I just dont know enough about driving games.   

Analog controls don't work that way...

The steering wheel has a couple options 270 degree, or 360 degree and has different rates at which it can be turned, i.e. turn faster makes a sharper turn. It's not just left or right.
The shifter isn't a fire button. The game is set to tell what position the shifter is in and tells you what position it should be in. For example, in Pole position, there is low or high. Fire up Mame and you'll see how it doesn't translate to a fire button.
The pedal... well, you got that right. Usually, 50% of the way down = 50% gas, but some games treat it as a on/off (like super sprint/off road).

As soon as you can wrap your head around the different steering wheel options, combined with all the shifter (automatic, manual, various buttons like turbo), and the pedal configurations (gas, brake, shifter) you'll understand that while there may be a good deal of driving games, there aren't as many that match any 1 configuration that you may have. Or, do like me, build a cabinet and realize the amount of games your cabinet accurately plays is much less than you thought. Lastly, great arcade driving games are few and far between.

Your best bet is to put a console in it.
Title: Re: Outrun project
Post by: yotsuya on December 11, 2017, 08:51:16 pm
Lew speaks the truth, too.
Title: Re: Outrun project
Post by: paigeoliver on December 11, 2017, 10:23:11 pm
It would help if you can define gutted? What is missing?
Title: Re: Outrun project
Post by: BadMouth on December 12, 2017, 01:10:16 pm
See the driving cab info thread stickied in the racing subforum: http://forum.arcadecontrols.com/index.php/board,55.0.html (http://forum.arcadecontrols.com/index.php/board,55.0.html)

MAME does a good job allowing things to work with the controls you have (except that 270 degree wheels like Outrun won't work for 360 degree wheel games like Pole Position).
It's totally doable, but is a lot of work tinkering and configuring to end up with a shorter list of games than most people are expecting.
You'd probably end up with a dozen playable games in MAME.

You're initial post sounded like you were looking for a drop-in solution.
Not having experience with it, I'm guessing going the MAME PC route would take you at least a few dozen hours.
(I'm sure I spent hundreds of hours on my old driving cab, but that included a half dozen other emulators and other controls.)
So it depends on if that kind of time commitment (and cost of PC/interfaces) are worth it to you.






Title: Re: Outrun project
Post by: pbj on December 12, 2017, 01:44:13 pm
Just burn it and move on with life.
Title: Re: Outrun project
Post by: redfivexw on December 12, 2017, 10:10:19 pm
The game is missing the wiring and boards.  Someone else used it to fix theirs.  I thought maybe I could do something with it.  I think the point is missed on what I want to do, I just wanted to use a simple multi cart set for one game that could replace the original setup.  I really don't need any comments from trolls.
Title: Re: Outrun project
Post by: yotsuya on December 12, 2017, 10:29:48 pm
Then don’t say stuff you don’t mean and act like a dick when people try to give you help. Mike wasn’t trolling you, you said....

FYI, the machine has no boards installed and i cant find a working one, which is why i am considering this route.

So he tried to help you find a working one. If that was never your intent, don’t make comments like the one you did.
Title: Re: Outrun project
Post by: matsadona on December 13, 2017, 04:26:39 am
The game is missing the wiring and boards.  Someone else used it to fix theirs.  I thought maybe I could do something with it.  I think the point is missed on what I want to do, I just wanted to use a simple multi cart set for one game that could replace the original setup.  I really don't need any comments from trolls.
If there is no wiring, why would it be more simple to put a multi-board in there rather than the original board?  ???
Title: Re: Outrun project
Post by: redfivexw on December 13, 2017, 07:22:56 am
Because finding an original wiring harness and board is next to impossible, but a jamma harness and cart are easy. My only question on this post "can this be done and if so, how".  For the people with that knowledge who answered, thank you.  After re reading the post, I agree that I did not give enough info and that mike was being helpful, sorry.  I read it a different way.
Title: Re: Outrun project
Post by: Mike A on December 13, 2017, 07:40:48 am
Well 3 seconds of searching came up with a board and a wiring harness. They come up at various prices. You just have to look. There is outrun stuff on CL too.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=364153;image)

I just went to Ebay and searched for Outrun PCB. Sorry for the terrible pic. I am at work and I haven't had my first cup of coffee yet. I already had to modify this post a couple of times.
Title: Re: Outrun project
Post by: matsadona on December 13, 2017, 10:55:31 am
Because finding an original wiring harness and board is next to impossible, but a jamma harness and cart are easy.

Ok, then I understand. However if you are somewhat skilled with a soldering iron you could buy a jamma harness and have that as a base for an original board. You would need to replace the connector and a few other things of course.
By the way, is the shaker motor with all its circuitry still there, or is that gutted as well?

Please understand that most of us actually want to help, but to be honest when I read your first post I was just seconds away from nominating it for the "Troll post of the month award".  So, as always - the better input the better output you get.

Since this is one of the greatest arcade games of the 80's you would truly benefit from going that extra mile restoring it with the original board. Yes, it might be more expensive and it might not be as easy. The reward will be worth it I'm sure. Don't give up and let us help in an constructive way.
Title: Re: Outrun project
Post by: yotsuya on December 13, 2017, 03:11:08 pm
It’s all good. Honestly, the suggestion to put a console in it is probably going to be your best bet.
Title: Re: Outrun project
Post by: paigeoliver on December 13, 2017, 03:36:02 pm
Honestly an Out Run with no boards is a parts machine anyway, there aren't really any extra boards out there.
Title: Re: Outrun project
Post by: wp34 on December 13, 2017, 03:43:38 pm
Honestly an Out Run with no boards is a parts machine anyway, there aren't really any extra boards out there.

That's what I think as well.  I've looked into restoring one in the past and the cost of the parts ends up being a lot more than the total value of the machine.  I decided to wait and buy a complete cabinet.
Title: Re: Outrun project
Post by: leapinlew on December 13, 2017, 09:26:24 pm
Honestly an Out Run with no boards is a parts machine anyway, there aren't really any extra boards out there.

That's what I think as well.  I've looked into restoring one in the past and the cost of the parts ends up being a lot more than the total value of the machine.  I decided to wait and buy a complete cabinet.

What about a multi-cart that could have all but one game disabled?!? Why aren't we talking about that option?!!
Title: Re: Outrun project
Post by: paigeoliver on December 13, 2017, 09:33:03 pm
None of them have anything appropriate on them that will interface with the controls. If you just want a one game option, then Great 1000 Mile Rally is dirt cheap and can hook up directly with the Out Run controls.

Honestly an Out Run with no boards is a parts machine anyway, there aren't really any extra boards out there.

That's what I think as well.  I've looked into restoring one in the past and the cost of the parts ends up being a lot more than the total value of the machine.  I decided to wait and buy a complete cabinet.

What about a multi-cart that could have all but one game disabled?!? Why aren't we talking about that option?!!
Title: Re: Outrun project
Post by: Ian on December 14, 2017, 10:46:50 am
Honestly an Out Run with no boards is a parts machine anyway, there aren't really any extra boards out there.

This!


It seems to me the OP doesn't want an Outrun  anyway... but a multi racer.
Title: Re: Outrun project
Post by: leapinlew on December 14, 2017, 06:55:54 pm
sidebar:

What would it take to get mame to work on original hardware? Specifically, the shifter. I went with a return to center shifter and cycled through the gears when I needed to shift (it sucked). How could I configure it so Low and High were identified by Mame?
Title: Re: Outrun project
Post by: pbj on December 14, 2017, 07:35:02 pm
Zip tie two cherry switches to it where only one at a time can be closed. Bro do you even build cabinets?
Title: Re: Outrun project
Post by: paigeoliver on December 14, 2017, 08:49:11 pm
sidebar:

What would it take to get mame to work on original hardware? Specifically, the shifter. I went with a return to center shifter and cycled through the gears when I needed to shift (it sucked). How could I configure it so Low and High were identified by Mame?

You can also patch the source per game to work correctly with your shifter.
Title: Re: Outrun project
Post by: BadMouth on December 15, 2017, 09:40:48 am
sidebar:

What would it take to get mame to work on original hardware? Specifically, the shifter. I went with a return to center shifter and cycled through the gears when I needed to shift (it sucked). How could I configure it so Low and High were identified by Mame?

If using an original hi/lo shifter that stays in gear: http://forum.arcadecontrols.com/index.php/topic,135345.msg1397466.html#msg1397466
 (http://forum.arcadecontrols.com/index.php/topic,135345.msg1397466.html#msg1397466)
(there are other solutions in the driving cab info thread for older versions of MAME)

You might have to modify the shifter to have a switch on both hi and lo since not all games had the single switch on the same gear.
You could use the normally closed tab on the single switch, but that might become a PITA when trying to map controls.

To my knowledge there still isn't a fix (other than the default toggle) that makes MAME stay in gear after a press and release of a specific button for a gear.
This has always bugged me because most people are going to be using a PC wheel with either paddle shifters or a return to center shifter.
At least we got a fix for turning the default toggle off.
Title: Re: Outrun project
Post by: nitrogen_widget on December 15, 2017, 01:59:08 pm
Trow a Pi in it j/k

there is a distro called driver mame out there which simplifies driving game emulation.
Title: Re: Outrun project
Post by: pbj on December 15, 2017, 02:07:52 pm
Dude hasn't logged in for days and BYOAC still flinging ---steaming pile of meadow muffin--- at him.

 :cheers:
Title: Re: Outrun project
Post by: smass on December 15, 2017, 03:11:02 pm
Dude hasn't logged in for days and BYOAC still flinging ---steaming pile of meadow muffin--- at him.

 :cheers:

Yep, it will probably end up buried in his shed for the next decade...but BYOAC still has hope!!  :cheers:
Title: Re: Outrun project
Post by: paigeoliver on December 15, 2017, 09:43:39 pm
If it is a single switch shifter you can also wire both the normally closed and the normally open terminals on it to different inputs. That will make it be triggering a different input in each position. However it makes mapping controls harder since you have to unhook the shifter to remap.
Title: Re: Outrun project
Post by: UnoWho on December 16, 2017, 02:40:45 am
I think the raspberry Pi 3 is a great idea for a multi-game project.  There is a derivative game in retropie called cannonball.  This was a cool idea and should be a good starting point instead of building a Frankenstein (pronounced frankensteen) nightmare.  I have chance of a chase HQ cab for my aquarium project, and this project below is a great primer for it.

https://circuitbeard.co.uk/2017/08/28/tomy-turnin-turbo-dashboard-outrun-arcade/
Title: Re: Outrun project
Post by: redfivexw on December 16, 2017, 05:51:14 pm
Honestly an Out Run with no boards is a parts machine anyway, there aren't really any extra boards out there.

This!


It seems to me the OP doesn't want an Outrun  anyway... but a multi racer.

I did not want a multi racer, just wanted a jamma solution, wanted to use a Pandora's box with all games off except outrun
Title: Re: Outrun project
Post by: redfivexw on December 16, 2017, 05:53:53 pm
Dude hasn't logged in for days and BYOAC still flinging ---steaming pile of meadow muffin--- at him.

 :cheers:

Yep, it will probably end up buried in his shed for the next decade...but BYOAC still has hope!!  :cheers:

No, I have it right in my collection waiting for a solution
Title: Re: Outrun project
Post by: redfivexw on December 16, 2017, 05:55:19 pm
Dude hasn't logged in for days and BYOAC still flinging ---steaming pile of meadow muffin--- at him.

 :cheers:

It is right before xmas, I don't live here
Title: Re: Outrun project
Post by: redfivexw on December 16, 2017, 05:59:58 pm
Ad others have pointed out, this game would cost more to buy the boards and wiring then to buy a working unit, which is why I am looking for alternatives.  I can't justify $500 in boards/wiring on this one. If there was a way to make something else work I am sure there are more outrun cabinets out there that are boardless
Title: Re: Outrun project
Post by: Ian on December 16, 2017, 11:03:18 pm
Honestly an Out Run with no boards is a parts machine anyway, there aren't really any extra boards out there.

This!


It seems to me the OP doesn't want an Outrun  anyway... but a multi racer.

I did not want a multi racer, just wanted a jamma solution, wanted to use a Pandora's box with all games off except outrun

If that is the case... sell the empty cab and buy a fully functioning one, otherwise your only other option is to spend the money and the time getting a working board and wiring the bastard up.

See I bought two ---steaming pile of meadow muffin--- ones and built one nice outrun. I also spent the money to buy a working board... moral of the story I spent more than the game was worth to get one working. I have no regrets.
http://forum.arcadecontrols.com/index.php?topic=154873.msg1624534#msg1624534 (http://forum.arcadecontrols.com/index.php?topic=154873.msg1624534#msg1624534)

Title: Re: Outrun project
Post by: pbj on December 16, 2017, 11:33:43 pm
Burn it.
Title: Re: Outrun project
Post by: redfivexw on December 16, 2017, 11:54:10 pm
Burn it.

Again, that was helpful...
Title: Re: Outrun project
Post by: redfivexw on December 17, 2017, 12:05:37 am
Well,
After 13 years on this forum, and 20 years working with arcade games i will figure it out.  I have never worked with driving games before and was hoping for some help coming up with an inexpensive and workable solution, i mean this is not the KLOV forums after all!  Let me ask this, how does the steering wheel control and the pedal control interface with the original board?  What is the difference between what the wheel sends for data to the original board vs Mame?
Title: Re: Outrun project
Post by: baritonomarchetto on December 17, 2017, 03:56:12 am
If your goal is a good working outrun cabinet running outrun at a reasonable cost, you should go the MAME way. There are tons of info about such a conversion here and out. Prices for full working dedicated cabs are crazy these days.
People sometimes ignores that it's possible to interface a MAME PC with minimum to no modificatiin to the original wiring. It will ask for some work on your side.
Title: Re: Outrun project
Post by: Mike A on December 17, 2017, 07:54:20 am
I have 11 fully working dedicated arcade machines in my house. I purchased them all in the last 2 years. I have yet to pay more than 600 dollars for one. All but two worked when I bought them. The other two needed some TLC, but they work fine now too. I started with zero experience in electronics.
Title: Re: Outrun project
Post by: leapinlew on December 17, 2017, 10:42:11 am
Well,
After 13 years on this forum, and 20 years working with arcade games i will figure it out.  I have never worked with driving games before and was hoping for some help coming up with an inexpensive and workable solution, i mean this is not the KLOV forums after all!  Let me ask this, how does the steering wheel control and the pedal control interface with the original board?  What is the difference between what the wheel sends for data to the original board vs Mame?

It sounds like the best option for you is to build it yourself and see if anything works for you. I did. I built a cabinet called Prepare to Quality and it's in my signature if you want to read my trials. Ultimately I sold it because at first, like you, I thought there wasn't much to a driving game. Only once I dug in did I learn that the carbinet I created, only played a couple arcade games perfect, and everything else was a compromise. In my arcade, kids and many adults gravitated towards the driving machine. I mean, afterall, who doesn't love a steering wheel and pedals? But, it required the most instruction for guests. I had to tell people "Make sure to select automatic" and "let the shifter return to center to shift from high to low".

The reason you don't see a multi-cart driving game options is the same reason. There is no single hardware solution for many of the mame arcade driving games.

For you, you could find the cabinet very playable, but for me and for many people trying to share their advice with you in this thread, it's too much of a sacrifice.

Title: Re: Outrun project
Post by: leapinlew on December 17, 2017, 10:42:35 am
I have 11 fully working dedicated arcade machines in my house. I purchased them all in the last 2 years. I have yet to pay more than 600 dollars for one. All but two worked when I bought them. The other two needed some TLC, but they work fine now too. I started with zero experience in electronics.

Uhh.... you're hired?  ::)
Title: Re: Outrun project
Post by: wp34 on December 17, 2017, 12:18:09 pm
Well,
After 13 years on this forum, and 20 years working with arcade games i will figure it out.  I have never worked with driving games before and was hoping for some help coming up with an inexpensive and workable solution, i mean this is not the KLOV forums after all!  Let me ask this, how does the steering wheel control and the pedal control interface with the original board?  What is the difference between what the wheel sends for data to the original board vs Mame?

It sounds like the best option for you is to build it yourself and see if anything works for you. I did. I built a cabinet called Prepare to Quality and it's in my signature if you want to read my trials. Ultimately I sold it because at first, like you, I thought there wasn't much to a driving game. Only once I dug in did I learn that the carbinet I created, only played a couple arcade games perfect, and everything else was a compromise. In my arcade, kids and many adults gravitated towards the driving machine. I mean, afterall, who doesn't love a steering wheel and pedals? But, it required the most instruction for guests. I had to tell people "Make sure to select automatic" and "let the shifter return to center to shift from high to low".

The reason you don't see a multi-cart driving game options is the same reason. There is no single hardware solution for many of the mame arcade driving games.

For you, you could find the cabinet very playable, but for me and for many people trying to share their advice with you in this thread, it's too much of a sacrifice.

This is helpful.   :cheers:
Title: Re: Outrun project
Post by: yotsuya on December 17, 2017, 04:23:20 pm
Well,
After 13 years on this forum, and 20 years working with arcade games i will figure it out.  I have never worked with driving games before and was hoping for some help coming up with an inexpensive and workable solution, i mean this is not the KLOV forums after all!  Let me ask this, how does the steering wheel control and the pedal control interface with the original board?  What is the difference between what the wheel sends for data to the original board vs Mame?

It sounds like the best option for you is to build it yourself and see if anything works for you. I did. I built a cabinet called Prepare to Quality and it's in my signature if you want to read my trials. Ultimately I sold it because at first, like you, I thought there wasn't much to a driving game. Only once I dug in did I learn that the carbinet I created, only played a couple arcade games perfect, and everything else was a compromise. In my arcade, kids and many adults gravitated towards the driving machine. I mean, afterall, who doesn't love a steering wheel and pedals? But, it required the most instruction for guests. I had to tell people "Make sure to select automatic" and "let the shifter return to center to shift from high to low".

The reason you don't see a multi-cart driving game options is the same reason. There is no single hardware solution for many of the mame arcade driving games.

For you, you could find the cabinet very playable, but for me and for many people trying to share their advice with you in this thread, it's too much of a sacrifice.

Well said, Lew.
Title: Re: Outrun project
Post by: redfivexw on December 18, 2017, 08:50:37 pm
Again,
Was never looking for a multi driver, just a solution for the one game. 
Title: Re: Outrun project
Post by: shaolindrunkard on December 20, 2017, 05:23:36 am
Man this thread got out of wack. You have two options, both are PC based. You could use Mame, in which case you could grab just about any PC from the last 10 years and it would play the game fine. You would need a control interface, something like an APAC. If you wanted to go even further you could probably use Mamehooker to get the outputs going to the shaker motor with some other type of interface to grab the mamehooker outputs.

The other option is to use Cannonball on the pc. Very nice version of outrun, but I don't think you will be able to interface the Shaker motor...
Title: Re: Outrun project
Post by: Ian on December 20, 2017, 10:52:56 am
I have 11 fully working dedicated arcade machines in my house. I purchased them all in the last 2 years. I have yet to pay more than 600 dollars for one. All but two worked when I bought them. The other two needed some TLC, but they work fine now too. I started with zero experience in electronics.

Lets see that updated game list!!!!
Title: Re: Outrun project
Post by: Mike A on December 20, 2017, 11:18:30 am
I have 11 fully working dedicated arcade machines in my house. I purchased them all in the last 2 years. I have yet to pay more than 600 dollars for one. All but two worked when I bought them. The other two needed some TLC, but they work fine now too. I started with zero experience in electronics.

Lets see that updated game list!!!!
Gorf is not in my arcade yet. It is in my barn. It needs a cleaning before it goes in the line up, but it works fine.(https://uploads.tapatalk-cdn.com/20171220/916acdd9f9dca5a374829c073faba826.jpg)

Sent from my Pixel using Tapatalk

Title: Re: Outrun project
Post by: Mike A on December 20, 2017, 11:21:00 am
I have 11 fully working dedicated arcade machines in my house. I purchased them all in the last 2 years. I have yet to pay more than 600 dollars for one. All but two worked when I bought them. The other two needed some TLC, but they work fine now too. I started with zero experience in electronics.

Lets see that updated game list!!!!
Gorf is not in my arcade yet. It is in my barn. It needs a cleaning before it goes in the line up, but it works fine.(https://uploads.tapatalk-cdn.com/20171220/916acdd9f9dca5a374829c073faba826.jpg)

Sent from my Pixel using Tapatalk
Sorry. I was off by one. The burgertime is a scratch built MAME cab.

Sent from my Pixel using Tapatalk

Title: Re: Outrun project
Post by: Ian on December 20, 2017, 05:46:03 pm
I was going to ask if that was an original Burgertime... been in the market for one for a while now.