The NEW Build Your Own Arcade Controls

Main => Software Forum => Topic started by: Fandenivoldsk on September 27, 2003, 03:23:08 am

Title: ... someday?
Post by: Fandenivoldsk on September 27, 2003, 03:23:08 am
Do anyone here think a frontend with a GUI like this one (see pictures on the left: http://www.mumbojumbo.com/anthology.html will become possible some day?
Title: Re:... someday?
Post by: paigeoliver on September 27, 2003, 03:26:14 am
If that gui already exists for that compilation, then it is obviously possible.  ;D
Title: Re:... someday?
Post by: Magnet_Eye on September 27, 2003, 08:25:25 am
pretty rad, dude!

It's gonna take alot of brain power from this community to develop something as cool as that!

Maybe in 10 years...

 :P

PS- Realize this is a pre-determined gamelist. It's a lot easier to develop a cool gui for a compilation that has a SET number of games, and game titles. Now, if you expect this rotating carousel to place random game titles into it, etc...that's when things get difficult. Not to mention settings, and so on. Ya know what i mean?

Title: Re:... someday?
Post by: DaveMMR on September 27, 2003, 10:30:59 am
Wait a minute!   Was that Activision Anthology Remix?!  You mean I have to buy that game all over again?!?!?!?


Title: Re:... someday?
Post by: sac01 on September 27, 2003, 07:43:35 pm
ummmm..... maybe i'm missing something here, but wouldn't the MAME equivalent be the 3-D Arcade FE?

shrug
Title: Re:... someday?
Post by: Jakobud on September 28, 2003, 12:21:23 am
I've always wondered why no one has ever attempted a 3d Frontend using the Quake 1 source code.
Title: Re:... someday?
Post by: Magnet_Eye on September 28, 2003, 05:28:00 pm
Or can't you use almost any game engine? Like making a MOD for Unreal 2000, or HL, or Quake?

And have it be like 3dArcade, but even better? Crazy environments with an arcade you walk into from outside, or in a mall?

 ::)
Title: Re:... someday?
Post by: Howard_Casto on September 28, 2003, 08:03:50 pm
Jake / Magnet/ ect I think you memories are failing you, you've asked this quesiton before and we've answered.  Quake 3 ut2k ect are inferior to the 3darcade engine.  They simply can't handle the high poly count that a decent arcade model requires.  It's 5 to 20 times great than the average grunt model in quake 3.  

Also maybe in 10 years my butt.  3darcade can already do it if you are willing to model the environment (which most aren't).  Full 3d support will be in dk before next christmas.  
Title: Re:... someday?
Post by: paigeoliver on September 28, 2003, 08:37:03 pm
You can use Quake 2 if you are willing to go with lower poly count machine models. I did a whole bunch of arcade games (some with animated screens) in a quake 2 level a while back. I remember having Tempest, Star Wars, and Star Castle for sure, probably others too (I am sure I have those files somewhere around here).
Title: Re:... someday?
Post by: sac01 on September 28, 2003, 08:43:54 pm
Hey wait!!! You could do it with maybe the GTA3 engine....beat up some hookers, then drive to different arcades, hop outta the car, and kick someone on the way inside...where you could then walk up to your favorite cabinet....and if you fail to beat your high score, you could pull out a RPG and blow the place to hell


:)
Title: Re:... someday?
Post by: DaveMMR on September 28, 2003, 11:02:04 pm
It all sounds pretty cool but not something I'd put on a cab (perhaps for the desktop computer).  Spending a few minutes strolling around a 3-D environment just to boot up Pac-Man seems kinda taxing after awhile.

Don't get me wrong, still good ideas though.  Well except for that 'blowing up the arcade' deal, sac01.  I think you need a time out.  (just kidding)  :)

Title: Re:... someday?
Post by: Chris on October 12, 2003, 11:31:20 pm
*blink* Am I really seeing a game on that list called "Bloody Human Freeway"?  I never had that on my 2600...

--Chris