The NEW Build Your Own Arcade Controls
Software Support => GroovyMAME => Topic started by: b4nd1t0 on September 26, 2022, 09:53:27 am
-
Hello everyone, below I will post a notification for new compiled versions of mame, for each (not always) new release.
Mainly I apply the groovy patch, the nonag, I enable the cv1k, lately I am also including the patches that haynor666 uses.
The builds I compile are usable on groovyarcade and on all linux distros (and windows of course).
As always, I thank everyone who makes their patches available and who are constantly working on our fantastic hobby.
you can download the previous and latest builds from my repo https://b4nd1t0.blogspot.com/ (https://b4nd1t0.blogspot.com/)
I hope they can be useful to someone who wants to try a record attack with the wolf on crt (the generated file is absolutely not affected by the patches and is visible from the standard wolfmame) or try a new homebrew on a decent monitor ;D ;).
ATTENTION, I just compile the sources and apply / modify patches, often I don't even have a chance to try the emulator.
For me, if it compiles, it works, I have no programming skills, so I can't give any kind of support :cheers:
b4nd1t0
Groovymame current version 0.263 - Switchres 2.220a win/linux
Groovyhbmame 0.245.14 win/linux
-
DUDE! You come at the absolute RIGHT TIME! Thank you SO MUCH!
-
Unfortunately the HBmame seems to be corrupted. I can't start it on any of my cabinets or pc's.
-----------------------------------------------------
Exception at EIP=00007ff6520f753e (not found): ACCESS VIOLATION
While attempting to read memory at 000000003930303a
-----------------------------------------------------
RAX=0000000039303032 RBX=00007ff657bcb6e0 RCX=00000013efdff510 RDX=00000013efdf89b0
RSI=00000013efdf9740 RDI=00000013efdf89b0 RBP=00000013efdf8990 RSP=00000013efdf8910
R8=000001333a549160 R9=0000013339891748 R10=0000013337f90000 R11=00000013efdf88a0
R12=00000013efdff510 R13=0000000000000000 R14=00000013efdf8b20 R15=00000013efdf8db0
-----------------------------------------------------
Stack crawl:
00000013efdf8ce0: 00007ff6520f753e (not found)
00000013efdf8e30: 00007ff6521004d2 (not found)
00000013efdf8eb0: 00007ff6520fc732 (not found)
00000013efdf9020: 00007ff6520ea265 (not found)
00000013efdf9320: 00007ff6520e36e1 (not found)
00000013efdf9450: 00007ff652e0360b (not found)
00000013efdf95e0: 00007ff652e06eeb (not found)
00000013efdfea70: 00007ff6521c58f4 (not found)
00000013efdfee60: 00007ff652258114 (not found)
00000013efdff170: 00007ff65225867b (not found)
00000013efdff1d0: 00007ff6521c06ac (not found)
00000013efdff710: 00007ff655b36f58 (not found)
00000013efdff7d0: 00007ff6516713ae (not found)
00000013efdff800: 00007ff6516714e6 (not found)
00000013efdff830: 00007ffdb6f954e0 (BaseThreadInitThunk+0x0010)
00000013efdff8b0: 00007ffdb800485b (RtlUserThreadStart+0x002b)
-
this version 245.6 is not verified, i think the last good is the 0.244 but i've not compiled this, the last done is 0.243, try it
-
Thanks for making your builds available for more to enjoy :cheers:
-
As suggested I tried another version and it's a success. Thank you for your work!
-
Hey b4nd1t0,
As someone who also makes their own build of MAME with every new version, I'm interested in the output you get when applying the nonag / suppression patch. I notice that you've said you have no programming skills and can't offer support but just wondered what method you use to patch / build.
The patch I use from mkchamp at http://mamestuff.lowtrucks.net/MKChamp/ (http://mamestuff.lowtrucks.net/MKChamp/) obviously hasn't been updated in some time. I'm guessing you use this one also. I use MAMECompiler 64 and with the latest few versions I've been getting an error usually on the 3rd hunk of data and have manually edited the patch file's line numbers, which is a bit of a pain.
Thanks!
-
Hey b4nd1t0,
As someone who also makes their own build of MAME with every new version, I'm interested in the output you get when applying the nonag / suppression patch. I notice that you've said you have no programming skills and can't offer support but just wondered what method you use to patch / build.
The patch I use from mkchamp at http://mamestuff.lowtrucks.net/MKChamp/ (http://mamestuff.lowtrucks.net/MKChamp/) obviously hasn't been updated in some time. I'm guessing you use this one also. I use MAMECompiler 64 and with the latest few versions I've been getting an error usually on the 3rd hunk of data and have manually edited the patch file's line numbers, which is a bit of a pain.
Thanks!
When there are few lines, I'm having fun editing affected files by hand, not patches.
if you need it, I attach the latest patch I use, however, it is very easy to create your own patches once you have made the changes, just use the diff command from the shell
-
Thank you so much for that, any chance you could run me through exactly how to use the diff command as well please? Manually compiling MAME is not something I've ever done. Always used MC64.
Thanks!
-
Uploaded groovyhbmame 0.245.6 - windows and linux - NO cv1k patch
-
0.248 linux/win compiled
-
Thanks a lot b4nd1t0 for this!
Just a small question/request from my side: would it be possible to compile regular mame with the patches, not only the arcade version?
I think some (or many, I dont know :)) of us still use mame not only for arcades, but eventually to emulate some consoles/computers that work just fine with it :)
-
This version already does that, the current mame already has MESS together, so the groovymame that is based on mame is ready for that, just add the software roms bios.
EDIT: I'm sorry, now that I've tested this version of the B4nd1t0 here, it's really just arcade games. I often use B4nd1t0's groovyhbmame and Calamity's regular groovymame and I hadn't noticed that.
-
I compile mame only in arcade version, almost all the patches I add do not serve the mess part, let's say you can use the calamity version for that.
I have never liked mame / mess merging and when I do a cab, I just put arcade games in it.
-
Where are you getting the no nag diffs? cant seem to find the one for 248, im compiling mame for a guy that needs the savestate messages off, i allready took care of that, i just need the no nag patch.
-
Where are you getting the no nag diffs? cant seem to find the one for 248, im compiling mame for a guy that needs the savestate messages off, i allready took care of that, i just need the no nag patch.
I edited the files by hand and then I created the diff, however look at the previous messages
-
Where are you getting the no nag diffs? cant seem to find the one for 248, im compiling mame for a guy that needs the savestate messages off, i allready took care of that, i just need the no nag patch.
I edited the files by hand and then I created the diff, however look at the previous messages
Can you share the no nag patch so i can apply it to my build please? Thanks in advance.
-
Where are you getting the no nag diffs? cant seem to find the one for 248, im compiling mame for a guy that needs the savestate messages off, i allready took care of that, i just need the no nag patch.
I edited the files by hand and then I created the diff, however look at the previous messages
Can you share the no nag patch so i can apply it to my build please? Thanks in advance.
look at the file attached to the message
http://forum.arcadecontrols.com/index.php/topic,166987.msg1759616.html#msg1759616 (http://forum.arcadecontrols.com/index.php/topic,166987.msg1759616.html#msg1759616)
-
Where are you getting the no nag diffs? cant seem to find the one for 248, im compiling mame for a guy that needs the savestate messages off, i allready took care of that, i just need the no nag patch.
I edited the files by hand and then I created the diff, however look at the previous messages
Can you share the no nag patch so i can apply it to my build please? Thanks in advance.
look at the file attached to the message
http://forum.arcadecontrols.com/index.php/topic,166987.msg1759616.html#msg1759616 (http://forum.arcadecontrols.com/index.php/topic,166987.msg1759616.html#msg1759616)
sorry about that,i was blind,and thanks for helping.
-
The nonag patch source is at http://mamestuff.lowtrucks.net/MKChamp/
-
groovyhbmame 0.245.8 Switchres 2.002m ready linux/win
-
0.249 builds, ready linux and win
-
Thanks. I've been using your builds for years, they're super convenient!
A strange problem I'm fighting with:
I just updated from 220 to 249 (windows) and when I tested dkong3 i noticed that the dying sound of Stanley isn't fully played.
I tried:
- New ROM
- Change from Portaudio to auto in mame.ini
- generate new mame.ini
And I can't get it to work correctly. Do you have the same issues?
-
Update: mame 249 non modified has the same issue with dkong3 so i asked in the mame subreddit about it:
https://www.reddit.com/r/MAME/comments/z42r3f/bug_sound_issues_with_dkong3/
-
I just updated from 220 to 249 (windows) and when I tested dkong3 i noticed that the dying sound of Stanley isn't fully played.
To narrow things down, the sound plays fine in mainline 0.238.
Checked MAME Testers (https://mametesters.org/main_page.php) -- there are no un-resolved or un-closed audio issues under "dkong3" or "nintendo/dkong.cpp (https://mametesters.org/view_all_set.php?type=1&temporary=y&search=nintendo/dkong.cpp)".
Scott
-
It's tracked now
https://mametesters.org/view.php?id=8520
-
0.250 builds, ready linux and win, this is a full build, not only arcade
-
Thanks for doing full builds. It took me a while yesterday to figure out why in 249 I couldn't get snes to work
-
Thanks for doing full builds. It took me a while yesterday to figure out why in 249 I couldn't get snes to work
what do you use mess for? I wanted to try fmtown and x68000 emulation.
-
My cab is an upright vertical DK and groovymame is set up well for snes and nes emulation. I guess I could try and use Retroarch but I never got it to look as good as groovymame.
I rotate the image, I set screen aspect ratio to 1:1 with 256px resolution vertical and it looks fantastic, pixel perfect since 256x224 is the native res for both systems. The black levels are so good on my old Sanyo EZ20 that you might even think it's just a smaller horizontal monitor installed in the cab when playing snes/nes on it.
-
I translated your italian blog post on how to compile groovymame with no nag and created a new build of 0.250 with the donkey kong 3 death sound fixed (https://mametesters.org/view.php?id=8520). The fix was pushed to github a couple of days ago. I hope it's ok to leave this here. If anybody wants dkong3's sound to work correctly and doesn't want to wait for 0.251 to come out, here is a new build:
https://drive.google.com/file/d/166ABwUgBIgY7NN1WcNI0HOfgEImer4Nk/view?usp=share_link
-
In mame 0.250 the game Legend of hero Tonma (rom loht) it doesn't work. I don't know if this problem is known.
-
what does the cv1k do?
-
what does the cv1k do?
It re-adds support for Cave games like Akai Katana, DoDonPachi, and SaiDaiOuJou that were removed in v0.240.
For some more details, check out replies #221-232 in Calamity's thread.
http://forum.arcadecontrols.com/index.php/topic,164449.msg1750732.html#msg1750732 (http://forum.arcadecontrols.com/index.php/topic,164449.msg1750732.html#msg1750732)
Scott
-
Your build is my default now b4nd1t0.
It's a good idea to make them 'full' builds also.
Thanks! :applaud:
-
0.251 builds, ready linux and win 2.002n
if calamity will release an updated version of the patch (2.002o?) i will also compile a new version of the emulator
-
Thank you! This is super useful.
-
Why in mame 250 and 251 it doesn't run legend of hero Tonma ( rom loht)? Any idea? Thanks for your work.
-
Mmh...links only direct to 0.250 groovy 2.002n
-
Updated to 0.251 2.002o, this is the folder linlk (https://drive.google.com/drive/folders/16CLm7WEPLFlI84SmBb1rw6S6r8dUsZXo?usp=share_link)
-
Why in mame 250 and 251 it doesn't run legend of hero Tonma ( rom loht)? Any idea? Thanks for your work.
tried now the last build and it works
Mmh...links only direct to 0.250 groovy 2.002n
from which link?
-
from which link?
The one in your blog's article !
PS: no problem from the folder tho indeed, I just couldn't find your folder anymore.
EDIT: also for some reason the cv1k patch doesn't seem to work ?
-
from which link?
The one in your blog's article !
PS: no problem from the folder tho indeed, I just couldn't find your folder anymore.
EDIT: also for some reason the cv1k patch doesn't seem to work ?
tried akatana ad it works (win build, but is the same source)
-
Dunno why, I have the full non-merged 0.249 set plus the two cv1k roms added, works with main Groovy and b4nd1t0's 0.249
But in 251 they don't show in the game list anymore.
I wonder if they have changed something to cv1k that requires something from the 'bios' and 'devices' sets now. I'm investigating.
EDIT: nevermind. I always forget that your build is named 'groovymame.exe' :laugh:
-
I'm using the 0.251 romset if it helps
-
Yeah no so basically an executable name change omission again. Among the several forks and custom builds around there's a florilege of mame.exe, mame64.exe, groovymame.exe, mameui.exe etc, and well updating the shortcuts sometimes makes a mess of it.
EDIT: what we need is another frontend. with an A.I that detects all the builds executables and updates them all along with the roms. :lol
-
Dkong3 sound issues still not fixed unfortunately
-
Updated to 0.252 2.002q, this is the folder linlk (https://drive.google.com/drive/folders/1Eevh5yrpN9uC9qgfrOOtL2gTudJOXwXB?usp=share_link)
-
Thanks as always b4nd1t0 ! :cheers:
BTW I don't know if you've heard of this but might be interesting to consider adding to your build later if this works (?)
http://site.buffis.com/mame/
https://github.com/buffis/mamefork
Author's writing here : https://buffis.com/
-
interesting, I see that I understand something, if interested I can add it to the build
-
Well, nevermind this is a likely early, rather alpha stage feature, that might make it to mainline MAME (or not, who knows).
I though incorrectly that it was practically done lol, but some issues popped up.
Worth keeping an eye on it anyway!
-
Hello !
I was wondering about how you do your build regarding cv1k driver.
Do you compile the latest version re-enabling sdoj and akai or do you use each time the latest cv1k driver where those 2 games were still available ?
-
Hello !
I was wondering about how you do your build regarding cv1k driver.
Do you compile the latest version re-enabling sdoj and akai or do you use each time the latest cv1k driver where those 2 games were still available ?
Sorry for the late reply but I don't log in frequently.
I created a patch that I apply to the new version every time, if I have errors, I edit the files manually, it's just a few lines.
-
A little update.
Many linux users, since version 0.248 they have problems starting cave games, thanks to David Gosse's suggestion, by disabling the dynamic recompiler (adding the -nodrc parameter), the games seem to work normally, try it.
-
A little update.
Many linux users, since version 0.248 they have problems starting cave games, thanks to David Gosse's suggestion, by disabling the dynamic recompiler (adding the -nodrc parameter), the games seem to work normally, try it.
👍
-
updated groovyhbmame to 0.245.10 2.002k win/linux
-
New cv1k blitter delay code merged into mainline so it'll be in next version https://github.com/mamedev/mame/commit/3b7e82eea4e38ba7e3f1c317293b9f4259f745ea
-
New cv1k blitter delay code merged into mainline so it'll be in next version https://github.com/mamedev/mame/commit/3b7e82eea4e38ba7e3f1c317293b9f4259f745ea
good news, no new patches to apply ;D
new 0.253 compiled, this time i have problems with the NeoGeo patch (I tried by hand but nothing good came out), not included in this build
:dunno
-
The 0.254 linux/windows is ready for those who want to try it, thanks @calamity for the "s" patch
-
:cheers:
-
Sir b4nd1t0 may I abuse your patience and kindness in begging for an update using the fixed 't' version of this month's Groovy ? ;D
-
Sir b4nd1t0 may I abuse your patience and kindness in begging for an update using the fixed 't' version of this month's Groovy ? ;D
;D ;D ;D sure, linux and windows ready
-
:notworthy:
:cheers:
-
groovymame_0251_2.002n_b4n_build_linux.tar
groovymame_0251_2.002o_b4n_build_linux.tar
Maybe you've already sais that, but what's the difference between n a o ?
-
That's the SwitchRes version. It's an indication of the build's components (GroovyMAME version and its integrated SwitchRes version), thanks to the letter you can tell if it's matching Calamity's official release, or if it's behind/ahead in that matter.
Calamity sometimes needs to take a break in development of Groovy (and therefore SwitchRes) so some builders choose to go ahead by building Groovy with the last .diff and the newer official MAME update material. There can be issues though. :laugh:
-
0255_2.002t linux and windows build, ready
-
0.256 builds, ready
-
elegantly late ;D the 0.258 is ready for linux and Windows
-
groovyhbmame_0245.13_2.002o
Its only linux builts now?
-
unfortunately yes, hbmame requires an outdated installation of gcc or it doesn't complete the compilation, I don't have time to prepare a new environment at the moment
-
0.259 ready, windows/linux
-
Thanks ! 8)
-
Thanks!!!
-
0.259 ready, windows/linux :cheers:
-
0.261 ready, sorry, I forgot to post the 260... old age is starting to take its toll :cheers:
-
Hi @b4nd1t0,
I'm looking for the groovywolf 0.183 for linux, but without success. I saw groovywolf 0.183 on your repository, but unfortunately I noticed that you had compiled it only for windows. Would it be possible for you to compile it for the Linux system too? (I generally use Ubuntu, I don't know if it makes a difference).
But if you can't do it, can you tell me the system to be able to compile for me the version I'm looking for? What exactly do I need? I've never compiled a version of MAME, so tell me if it's complicated.
Thank you!
-
So I'm trying it myself, but I don't know if I'm doing it right, if so correct me if I'm wrong.
I installed the latest version of Ubuntu 22, taking the ISO from the official website. Then I installed it with Virtual Box. After the first start, I launched the command to install all the compilation tools:
sudo apt-get install git build-essential python3 libsdl2-dev libsdl2-ttf-dev libfontconfig-dev libpulse-dev qtbase5-dev qtbase5-dev-tools qtchooser qt5-qmake
Since I was looking for 0.183, I didn't find any patches for groovymame with this version, so I wanted to do a quick test with the latest version of mame. So I went to wolfmame's Github and downloaded the zip source of 0.261, extracted it and copied it to the virtual machine. Then I went and downloaded the GroovyMAME patch from the official Gihub and placed it in the main wolfmame folder.
At this point I ran the patch like this:
patch -p1 <GroovyMAME261.patch
PS: I don't know why I put p1 instead of p0, but on some forums they said to put 1, I didn't really understand the difference.
It took him almost 1 seconds to do everything. In the log lines, I read that something was not found correctly or something. But I didn't worry about it, but moved on.
So then I compiled with the command:
make -j5
I entered the "-j5" parameter because I installed the virtual machine with 4 processors and they say that option 5 allows faster compilation on quad-core processors.
It's still compiling at the moment, but I wanted to understand if I did everything correctly.
Thank you!
-
groovyhbmame 0.245.16 win/linux ready
-
Hi @b4nd1t0,
I'm looking for the groovywolf 0.183 for linux, but without success. I saw groovywolf 0.183 on your repository, but unfortunately I noticed that you had compiled it only for windows. Would it be possible for you to compile it for the Linux system too? (I generally use Ubuntu, I don't know if it makes a difference).
But if you can't do it, can you tell me the system to be able to compile for me the version I'm looking for? What exactly do I need? I've never compiled a version of MAME, so tell me if it's complicated.
Thank you!
to compile 183 you need GCC 5.3.0, with the wolfmame sources you apply the groovy patch 017c, check for any errors (with --dry-run) and make any necessary changes
-
Hi @b4nd1t0,
I'm looking for the groovywolf 0.183 for linux, but without success. I saw groovywolf 0.183 on your repository, but unfortunately I noticed that you had compiled it only for windows. Would it be possible for you to compile it for the Linux system too? (I generally use Ubuntu, I don't know if it makes a difference).
But if you can't do it, can you tell me the system to be able to compile for me the version I'm looking for? What exactly do I need? I've never compiled a version of MAME, so tell me if it's complicated.
Thank you!
to compile 183 you need GCC 5.3.0, with the wolfmame sources you apply the groovy patch 017c, check for any errors (with --dry-run) and make any necessary changes
where can I find the groovy patch 0.17c? I see that it is no longer present on Github.
-
Hi @b4nd1t0,
I'm looking for the groovywolf 0.183 for linux, but without success. I saw groovywolf 0.183 on your repository, but unfortunately I noticed that you had compiled it only for windows. Would it be possible for you to compile it for the Linux system too? (I generally use Ubuntu, I don't know if it makes a difference).
But if you can't do it, can you tell me the system to be able to compile for me the version I'm looking for? What exactly do I need? I've never compiled a version of MAME, so tell me if it's complicated.
Thank you!
to compile 183 you need GCC 5.3.0, with the wolfmame sources you apply the groovy patch 017c, check for any errors (with --dry-run) and make any necessary changes
So with difficulty I finally managed to compile groovywolfmame 0.183. The groovy patch 0.17c, I managed to find it on a MEGA repository.
I had to try several old ubuntu dists. I started from 14.04.4 and got up to 16.10 where I uninstalled g++-6 and gcc-6 and downloaded the respective previous versions from the apt, i.e. version 5. In reality he gave me 5.4, but he didn't given compilation problems. I just had to recreate the g++-5 and gcc-5 symlinks as g++ and gcc (/usr/lib/). Then at a certain point it gave me a "linux_x64" compilation error, I looked for the problem on the internet and all I had to do was open the "makefile" file and change the line "QT_HOME = /usr/lib64/qt48/" to "QT_HOME = / usr/lib/x86_64-linux-gnu/qt5/".
In the end he created the mame64 executable file for me
-
groovyhbmame 0.245.16 win/linux ready
seems switchres is disabled. If i enable it in the ini groovyhbmame won't start. any ideas?
-
groovyhbmame 0.245.16 win/linux ready
seems switchres is disabled. If i enable it in the ini groovyhbmame won't start. any ideas?
I haven't tried it sincerely, generally if I don't have compilation errors, it's ok for me.
What version are you trying and what errors does it give you?
-
here are the logs.
-
new version, tried to apply only the groovy patch, test it
-
same result. though the google drive doesn't look like its the updated version you mentioned.
-
it wasn't on the drive but on the telegram group, however we did some tests and the problem remains, so I think I will no longer compile hbmame with the groovy patch
-
aww man that's a shame. I love your builds. There's always great street fighter and mortal kombat clones every month id hate not to be able to check them out without the use of switches
-
Hi everyone, here I am with the latest updates, I finally managed to make the disabled cave games work on linux only by compiling a specific version for the cv1k driver, so if you want to play with those titles and the groovy 0.263 - Switchres 2.220a you will have to use 2 separate executables.
You can find them in the usual place.
-
Hi b4nd1t0,
Whenever I launch a Neo Geo title, It launches but I get an error warning about Driver Karnovr.ccp (4 errors, 0 warnings) non sequential bios blah blah blah.
Any ideas?
-
tried now with metal slug, no problem, are you sure the romset is correct?
Below is the log.
Attempting load of mame.ini
Parsing mame.ini
Attempting load of mame.ini
Parsing mame.ini
Attempting load of horizont.ini
Attempting load of raster.ini
Parsing raster.ini
Attempting load of source\neogeo.ini
Attempting load of neogeo.ini
Attempting load of mslug.ini
Starting plugin data...
Starting plugin hiscore...
Starting plugin layout...
Attempting load of mame.ini
Parsing mame.ini
Attempting load of mame.ini
Parsing mame.ini
Attempting load of horizont.ini
Attempting load of raster.ini
Parsing raster.ini
Attempting load of source\neogeo.ini
Attempting load of neogeo.ini
Attempting load of mslug.ini
Video: Monitor 65539 = "\\.\DISPLAY1"
Video: Monitor 65537 = "\\.\DISPLAY4" (primary)
Direct3D: Using Direct3D 9
Physical width 1265, height 976
Direct3D: Initialize
Direct3D: Configuring adapter #1 = Intel(R) UHD Graphics 630
DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels
Input: Adding keyboard #1: HID Keyboard Device (device id: \\?\HID#WmVirtualDevice#2&37214c1c&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding keyboard #2: HID Keyboard Device (device id: \\?\HID#VID_046D&PID_C232#2&5480ef7&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding keyboard #3: HID Keyboard Device (device id: \\?\HID#VID_2516&PID_012F&MI_02&Col03#7&372746dc&0&0002#{884b96c3-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding keyboard #4: HID Keyboard Device (device id: \\?\HID#VID_046D&PID_C534&MI_00#7&5018ca2&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding mouse #1: HID-compliant mouse (device id: \\?\HID#VID_2516&PID_012F&MI_00#7&9f4a992&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding mouse #2: HID-compliant mouse (device id: \\?\HID#VID_046D&PID_C534&MI_01&Col01#7&1831a8e0&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding mouse #3: HID-compliant mouse (device id: \\?\HID#WmVirtualDevice#2&24679b77&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding lightgun #1: HID-compliant mouse (device id: \\?\HID#VID_2516&PID_012F&MI_00#7&9f4a992&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding lightgun #2: HID-compliant mouse (device id: \\?\HID#VID_046D&PID_C534&MI_01&Col01#7&1831a8e0&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
Input: Adding lightgun #3: HID-compliant mouse (device id: \\?\HID#WmVirtualDevice#2&24679b77&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
unzip: opened archive file roms\mslug.zip
unzip: found roms\mslug.zip ECD at 980
unzip: roms\mslug.zip has no ZIP64 ECD locator
unzip: read roms\mslug.zip central directory
unzip: closing archive file roms\mslug.zip and sending to cache
unzip: found roms\mslug.zip in cache
unzip: opened archive file roms\mslug.zip
unzip: closing archive file roms\mslug.zip and sending to cache
unzip: found roms\mslug.zip in cache
unzip: closing archive file roms\mslug.zip and sending to cache
unzip: opened archive file roms\neogeo.zip
unzip: found roms\neogeo.zip ECD at 980
unzip: roms\neogeo.zip has no ZIP64 ECD locator
unzip: read roms\neogeo.zip central directory
unzip: closing archive file roms\neogeo.zip and sending to cache
unzip: found roms\mslug.zip in cache
unzip: closing archive file roms\mslug.zip and sending to cache
unzip: found roms\neogeo.zip in cache
unzip: opened archive file roms\neogeo.zip
unzip: closing archive file roms\neogeo.zip and sending to cache
unzip: found roms\mslug.zip in cache
unzip: closing archive file roms\mslug.zip and sending to cache
unzip: found roms\neogeo.zip in cache
unzip: opened archive file roms\neogeo.zip
unzip: closing archive file roms\neogeo.zip and sending to cache
unzip: found roms\mslug.zip in cache
unzip: closing archive file roms\mslug.zip and sending to cache
unzip: found roms\neogeo.zip in cache
unzip: opened archive file roms\neogeo.zip
unzip: closing archive file roms\neogeo.zip and sending to cache
unzip: found roms\mslug.zip in cache
unzip: opened archive file roms\mslug.zip
unzip: closing archive file roms\mslug.zip and sending to cache
unzip: found roms\mslug.zip in cache
unzip: opened archive file roms\mslug.zip
unzip: closing archive file roms\mslug.zip and sending to cache
unzip: found roms\mslug.zip in cache
unzip: opened archive file roms\mslug.zip
unzip: closing archive file roms\mslug.zip and sending to cache
unzip: found roms\mslug.zip in cache
unzip: opened archive file roms\mslug.zip
unzip: closing archive file roms\mslug.zip and sending to cache
unzip: found roms\mslug.zip in cache
unzip: opened archive file roms\mslug.zip
unzip: closing archive file roms\mslug.zip and sending to cache
unzip: found roms\mslug.zip in cache
unzip: opened archive file roms\mslug.zip
unzip: closing archive file roms\mslug.zip and sending to cache
unzip: found roms\mslug.zip in cache
unzip: opened archive file roms\mslug.zip
unzip: closing archive file roms\mslug.zip and sending to cache
Optional device ':cslot6' not found
Optional device ':cslot5' not found
Optional device ':cslot4' not found
Optional device ':cslot3' not found
Optional device ':cslot2' not found
Optional memory region ':audiocpu' not found
Optional memory region ':fixed' not found
Optional memory region ':sprites' not found
Optional shared pointer ':maincpu' not found
Optional memory region ':maincpu' not found
Optional memory region ':screen' not found
Optional memory region ':ymsnd:adpcmb' not found
Optional memory region ':ymsnd:adpcma' not found
Optional memory region ':saveram' not found
Optional memory region ':cslot1:ymsnd:adpcmb' not found
Optional memory region ':cslot1:audiocrypt' not found
Starting Metal Slug - Super Vehicle-001 ':'
(missing dependencies; rescheduling)
Starting Motorola MC68000 ':maincpu'
Starting Zilog Z80 ':audiocpu'
Starting 74HC259 Addressable Latch ':systemlatch'
Starting Video Screen ':screen'
Starting palette ':palette'
Starting Neo-Geo Sprites (optimized) ':spritegen'
Starting Input Merger (all high) ':audionmi'
Starting Generic 8-bit latch ':soundlatch'
Starting Generic 8-bit latch ':soundlatch2'
Starting YM2610 OPNB ':ymsnd'
Starting Watchdog Timer ':watchdog'
Starting uPD4990A RTC ':upd4990a'
Starting NVRAM ':saveram'
Starting Speaker ':lspeaker'
Starting Speaker ':rspeaker'
Starting NeoGeo Memory Card ':memcard'
Starting SNK Neo Geo Edge Connector (Controller) ':edge'
Starting SNK Neo Geo Arcade Joystick ':edge:joy'
Starting SNK Neo Geo controller port ':ctrl1'
Starting SNK Neo Geo controller port ':ctrl2'
Starting Neo Geo Cartridge Slot ':cslot1'
Starting Neo Geo Standard Carts ':cslot1:rom'
Starting Metal Slug - Super Vehicle-001 ':'
Attempting to parse: default.cfg
Attempting to parse: mslug.cfg
Direct3D: YUV format = UYVY
Direct3D: Max texture size = 8192x8192
Direct3D: Device created at 1249x937
Direct3D: Initialize HLSL
Direct3D: First store options
Direct3D: HLSL initialized
Starting Metal Slug - Super Vehicle-001
Average speed: 100.00% (16 seconds)
-
Hi b4nd1t0,
Whenever I launch a Neo Geo title, It launches but I get an error warning about Driver Karnovr.ccp (4 errors, 0 warnings) non sequential bios blah blah blah.
Any ideas?
in the 0264 i have the error, the game start but i have two black bars, i think, the problem is the neogeo patch, I'll do some tests
UPDATE: fixed
-
Thanks for the builds b4nd1to, any chance to have a more recent groovy build for HBMAME? Thank you very much.