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Main => Main Forum => Topic started by: spoot on January 24, 2011, 06:44:51 pm

Title: High Score Competition # 60: Dig Dug
Post by: spoot on January 24, 2011, 06:44:51 pm
The last 59 competitions:

#1 - Shinobi - Winner: Destructor, Second: fixedpigs (http://forum.arcadecontrols.com/index.php?topic=83244.0)
#2 - Jungle Hunt - Winner: CrazyKongFan, Second: DeLuSioNal29 (http://forum.arcadecontrols.com/index.php?topic=83889.0)
#3 - Zoo Keeper - Winner: DeLuSioNal29, Second: Ummon (http://forum.arcadecontrols.com/index.php?topic=84546.0l)
#4 - Q*Bert - Winner: quarterstringer, Second: CrazyKongFan (http://forum.arcadecontrols.com/index.php?topic=85225.0)
#5 - Robotron 2084 - Winner: (+_+), Second: opt2not (http://forum.arcadecontrols.com/index.php?topic=85787.0)
#6 - Joust - Winner: (+_+), Second: Shoegazer (http://forum.arcadecontrols.com/index.php?topic=86303.0)
#7 - Elevator Action - Winner: FrontyDev, Second: Zebidee (http://forum.arcadecontrols.com/index.php?topic=86740.0)
#8 - Mr Do - Winner: DeLuSioNal29, Second: rotheblog (http://forum.arcadecontrols.com/index.php?topic=87233.0)
#9 - Hyper Sports - Winner: drawfull, Second: Ummon (http://forum.arcadecontrols.com/index.php?topic=87601.0)
#10 - Wonder Boy - Winner: DrFrag, Second: drawfull (http://forum.arcadecontrols.com/index.php?topic=88085.0)
#11 - Bubble Bobble - Winner: mrclean, Second: isucamper (http://forum.arcadecontrols.com/index.php?topic=88621.0)
#12 - Gun.Smoke - Winner: isucamper, Second: Ummon (http://forum.arcadecontrols.com/index.php?topic=89193.0)
#13 - Ghouls 'n Ghosts - Winner: Ginsu Victim, Second: Zebidee (http://forum.arcadecontrols.com/index.php?topic=89684.0)
#14 - Ms Pac-Man (with speedup hac) - Winner: CrazyKongFan, Second: wooowman93 (http://forum.arcadecontrols.com/index.php?topic=90149.0)
#15 - Frogger - Winner: CrazyKong Fan, Second: Jasonbar (http://forum.arcadecontrols.com/index.php?topic=90774.0)
#16 - Grobda - Winner: mimic, Second: Cornchip (http://forum.arcadecontrols.com/index.php?topic=91316.0)
#17 - Bank Panic - Winner: ahofle, Second: Jasonbar (http://forum.arcadecontrols.com/index.php?topic=91747.0)
#18 - Juno First - Winner: RayB, Second: Shoegazer (http://forum.arcadecontrols.com/index.php?topic=92149.0)
#19 - Rolling Thunder - Winner: DrFrag, Second: isucamper (http://forum.arcadecontrols.com/index.php?topic=92570.0)
#20 - Terra Cresta - Winner: isucamper, Second: Jasonbar (http://forum.arcadecontrols.com/index.php?topic=92941.0)
#21 - Gladiator - Winner: Jasonbar, Second: Hewskie (http://forum.arcadecontrols.com/index.php?topic=93412.0)
#22 - Alcon (Slap Fight) - Winner: DrFrag, Second: Bender (http://forum.arcadecontrols.com/index.php?topic=93912.0)
#23 - Galaga - Winner: quarterstringer, Second: ToddH (http://forum.arcadecontrols.com/index.php?topic=94372.0)
#24 - Defender - Winner: quarterstringer, Second: tcleary (http://forum.arcadecontrols.com/index.php?topic=94846.0)
#25 - Klax - Winner: CrazyKongFan, Second: TAG (http://forum.arcadecontrols.com/index.php?topic=95282.0)
#26 - Funny Mouse - Winner: quarterstringer, Second: Epyx (http://forum.arcadecontrols.com/index.php?topic=95697.0)
#27 - Rampart - Winner: isucamper, Second: john_abey (http://forum.arcadecontrols.com/index.php?topic=96140.0)
#28 - Satan's Hollow - Winner: jasonbar, Second: ummon (http://forum.arcadecontrols.com/index.php?topic=96614.0)
#29 - The Speed Rumbler - Winner: Epyx, Second: mimic (http://forum.arcadecontrols.com/index.php?topic=97080.0)
#30 - Black Dragon - Winner: Epyx, Second: CrazyKongFan (http://forum.arcadecontrols.com/index.php?topic=97476.0)
#31 - Twin Cobra - Winner: ArcadeNerd, Second: jasonbar (http://forum.arcadecontrols.com/index.php?topic=97913.0)
#32 - Tetris - Winner: DrFrag, Second: qlunch (http://forum.arcadecontrols.com/index.php?topic=98275.0)
#33 - Gyruss - Winner: Hurray Banana, Second: vorghagen (http://forum.arcadecontrols.com/index.php?topic=98642.0)
#34 - Mappy - Winner: Jasonbar, Second: TAG (http://forum.arcadecontrols.com/index.php?topic=98956.0)
#35 - Bump 'n' Jump - Winner: Comtek, Second: DrFrag  (http://forum.arcadecontrols.com/index.php?topic=99148.0)
#36 - Popeye - Winner: CrazyKongFan, Second: isucamper  (http://forum.arcadecontrols.com/index.php?topic=99585.0)
#37 - Pengo - Winner: CrazyKongFan, Second: MazzMn  (http://forum.arcadecontrols.com/index.php?topic=100015.0)
#38 - Bomb Jack - Winner: bpark42, Second: Flaptop  (http://forum.arcadecontrols.com/index.php?topic=100393.0)
#39 - Smash T.V. - Winner: jasonbar, Second: quarterstringer (http://forum.arcadecontrols.com/index.php?topic=100858.0)
#40 - Rygar - Winner: Cakemeister, Second: jasonbar (http://forum.arcadecontrols.com/index.php?topic=101259.0)
#41 - Krull - Winner: jasonbar, Second: I/O (http://forum.arcadecontrols.com/index.php?topic=101655.0)
#42 - Tutankham - Winner: DrFrag, Second: creatine28 (http://forum.arcadecontrols.com/index.php?topic=102077.0)
#43 - Astro Blaster - Winner: mimic, Second: WhereEaglesDare (http://forum.arcadecontrols.com/index.php?topic=102465.0)
#44 - Son of Phoenix - Winner: jasonbar, Second: syph007 (http://forum.arcadecontrols.com/index.php?topic=102861.0;all)
#45 - Metal Slug - Winner: doteater, Second: Hewskie (http://forum.arcadecontrols.com/index.php?topic=103242.0;all)
#46 - Puzzle Bobble - Winner: quarterstringer, Second: Benevolance (http://forum.arcadecontrols.com/index.php?topic=103603.0;all)
#47 - Street Fighter 2 - The World Warrior - Winner: isucamper, Second: jordanshadow (http://forum.arcadecontrols.com/index.php?topic=103921.0;all)
#48 - Crazy Climber - Winner: jasonbar, Second: quarterstringer (http://forum.arcadecontrols.com/index.php?topic=104367)
#49 - Strider - Winner:Jasonbar, Second: Bender (http://forum.arcadecontrols.com/index.php?topic=104736.0)
#50 - Donkey Kong - Winner: wweumina, Second: javeryh (http://forum.arcadecontrols.com/index.php?topic=105183.0)
#51 - Champion Wrestler - Winner: vorghagen, Second: Bender (http://forum.arcadecontrols.com/index.php?topic=105693.0)
#52 - Karnov - Winner: DrFrag, Second: darcyp (http://forum.arcadecontrols.com/index.php?topic=106018.0)
#53 - Gauntlet - Winner: quarterstringer, Second: vorghagen (http://forum.arcadecontrols.com/index.php?topic=106364.0)
#54 - Tapper - Winner: CapriRS302, Second: quarterstringer (http://forum.arcadecontrols.com/index.php?topic=106703.0)
#55 - Namco Classic Collection Vol.2 - Winner: jasonbar, Second: CapriRS302 (http://forum.arcadecontrols.com/index.php?topic=107075.0)
#56 - Gain Ground - Winner: jasonbar, Second: upprc04 (http://forum.arcadecontrols.com/index.php?topic=107498.0)
#57 - Escape from the Planet of the Robot Monsters  - Winner: DirtyDachshunds, Second: upprc04 (http://forum.arcadecontrols.com/index.php?topic=107792.0)
#58 - Raiden  - Winner: jasonbar, Second: Gray_Area (http://forum.arcadecontrols.com/index.php?topic=108115.0)
#59 - Buster Bros  - Winner: spoot, Second: jasonbar (http://forum.arcadecontrols.com/index.php?topic=108455.0)

Dig Dug

(http://maws.mameworld.info/img/ps/snap/digdug.png)

Good luck!

----------------------------------------------------

ROMSet: digdug

DEFAULT SETTINGS


----------------------------------------------------

- One credit only!

- No continues or adding credits!

- No MAME cheats!

- Last day is Sunday Feb 10th (11:59:59pm Pacific Daylight Time), 2011.
 
- High score wins.

- No savestates, savestate practices, etc. during the round.

- MAME INP recordings are encouraged but optional.

- A screenshot is required to enter a score (press F12 to save screenshot showing your final score) or take a photo of the game screen.

- If you're a MARP competitor on this title, keep in mind this is just a friendly competition amongst forum members, so maybe you shouldn't enter. However, if you're a forum member and this is a game you're good at and nobody knows about it, this is your time to shine!

- Even if you don't have a competitive score or if you don't *think* that you have a competitive score, please post it anyway to keep the thread fun & to give everybody a good sense of score ranges.


Best of luck!


If you are a Twin Galaxies competitor, there is already a place for you, so let this be a friendly competition among us mortals.  Please make sure your sores are from games that take place during the competition period (no posting your best score from last year, etc.).
Title: Re: High Score Competition # 60: Dig Dug
Post by: JohnEDollar on January 24, 2011, 07:21:59 pm
Wow!  Dig Dug.

Sure brings back a lot of memories.

I may have to participate in this competition.

- John
Title: Re: High Score Competition # 60: Dig Dug
Post by: spoot on January 24, 2011, 08:30:09 pm
31,050 to start off.  I know that won't last long.
Title: Re: High Score Competition # 60: Dig Dug
Post by: javeryh on January 25, 2011, 02:09:24 pm
I love this game.  I'll have to get in on this competition even though I'm not that good at it (I think 54,XXX is my high score).  It is very challenging and figuring out the best places to drop the rocks is fun.
Title: Re: High Score Competition # 60: Dig Dug
Post by: Rando on January 25, 2011, 02:49:41 pm

I played this last night and scored somewhere in the 30,000's, but my PC is not yet in a Cab and I'm using a keyboard to play.  Am I eligible to participate?  (Not that you should be afraid that I'll score anywhere near the top in ANY game mind you. ;))
Title: Re: High Score Competition # 60: Dig Dug
Post by: spoot on January 25, 2011, 04:19:40 pm
Jav,

Yeah, I've played this game now and again for decades.....and I just realized last night that you can move through the red ones after inflating them.  Which allows you to move and get em in line for rocks.  Felt kinda silly.....since I saw that from the attract screen right before I exited the game.   :D

Rando,

I can't see why you wouldn't be able too....I don't think cab is a rule?
Title: Re: High Score Competition # 60: Dig Dug
Post by: dfmaverick on January 25, 2011, 07:07:29 pm
Forgot how fast and hectic things get going as you rack up the levels. For now, I topped out at 58,400.
Title: Re: High Score Competition # 60: Dig Dug
Post by: ragnar on January 25, 2011, 10:29:57 pm
And thanks for doing Dig Dug (I hinted at it for as an idea in the last competition thread).

Ya, it gets fast.  I think my high score is in the mod 50,000s.  Taking your time to knock off the bad guys one at a time works well.  I'll be posting soon!


EDIT: Got about 46,000.  I think I was doing 50,000+ on a different rev.
Title: Re: High Score Competition # 60: Dig Dug
Post by: ragnar on January 26, 2011, 08:27:21 pm
Got to 54,000 and change.

TIPS:
The first 4 levels or so, concentrate on killing baddies in twos with a rock.

Later levels, the bonus fruit is worth thousands.  It appears after dropping the second rock.  Be aware of this and get fruit.

The levels are programmed in a deterministic manner.  You'll notice that on level one, the baddie on the top left ghost himself first.  This always happens at the same time.  Point is, you can come up with a pattern for each level

When in trouble (multiple ghost getting close) do a double pump to slow bad guys.  One pump will not slow them up enough and you will get over-run.

Triple inflating under a rock turns baddies into points.  Triple inflate them and wait for a chance for a double kill

Just some thoughts.

3 at once is not much batter than 2 at once. {0 rock kill = 0, 1 rock kill = 1000 (+1000), 2 rock kill is 2500 (+1500), 3 rock kill is 4000(+1500)}
Title: Re: High Score Competition # 60: Dig Dug
Post by: ragnar on January 26, 2011, 10:49:12 pm
59980!

The last 15K or so was on my last guy.
Title: Re: High Score Competition # 60: Dig Dug
Post by: spoot on January 27, 2011, 10:00:43 am
59980!

The last 15K or so was on my last guy.

Yep, I definitely need to learn how to milk the rocks and food.  You scored twice my score even when I was a level ahead.   :applaud:
Title: Re: High Score Competition # 60: Dig Dug
Post by: quarterstringer on January 27, 2011, 11:33:59 am
59980!

You should have dug just a little more dirt  :).
The extra man is at 60,000.

This is a pattern game, but I don't like memorizing patterns. I just try and kill everything as fast as I  can and drop the two rocks to get the bonus fruit/vegetable. The bonus is worth 8,000 points when you reach the pineapple.
Title: Re: High Score Competition # 60: Dig Dug
Post by: patbb on January 27, 2011, 01:23:57 pm
63730
Title: Re: High Score Competition # 60: Dig Dug
Post by: ragnar on January 27, 2011, 11:01:50 pm
74,670!

Tips (in addition to a post i made above)
- Levels 1-4 (or 1-5) concentrate on double kills.  If someone can tell me how to create an AVI, I can show you my level 1 pattern.  2 double kills and fruit reward!

- Level beyond 6 or 7, concentrate on getting the fruits.  This is especially true for levels 10+.

- Level 9.  I do not know why but this level jumps in difficulty.  Just kill half of the baddies as fast as you can!  They ghost very quickly.

Comments:
Level one is getting boring.  Probably due to the pattern I use.
Title: Re: High Score Competition # 60: Dig Dug
Post by: dfmaverick on January 28, 2011, 02:30:57 am
After not getting out of the 50,000's, had it going, but threw away a couple lives at the end.

89,890
Title: Re: High Score Competition # 60: Dig Dug
Post by: jasonbar on January 29, 2011, 01:19:17 am
I was never much of a Digger Duggerer.  I think you guys are safe from my reign of terror for 2 weeks.   8)

56,340
Title: Re: High Score Competition # 60: Dig Dug
Post by: patbb on January 29, 2011, 08:47:35 am
Tips I found on the web...

http://www.edcollins.com/digdug/index.html (http://www.edcollins.com/digdug/index.html)

http://www.retroist.com/2010/01/14/dig-dug-strategy-guide/ (http://www.retroist.com/2010/01/14/dig-dug-strategy-guide/)

http://www.youtube.com/watch?v=XJROk4Q08Tw
Title: Re: High Score Competition # 60: Dig Dug
Post by: TOK on January 29, 2011, 08:34:09 pm
That is an impressive video, but isn't that person actually giving up points by not killing a few monsters and getting the vegetables in the early levels? Some of those were worth a couple grand and you get get them multiple times per level. <?>
Title: Re: High Score Competition # 60: Dig Dug
Post by: patbb on January 30, 2011, 07:38:07 am
^^I think the strategy here is to get the most monsters with one rock and wait until the later levels to get the fruit, when it actually worth more than killing the "extra" monster with the rock.

What I will try to do is to get to level 11, if possible without losing a life ::), and try the patterns for level 11,12,13,14 (rince and repeat for levels 15,16,17,18, ...) from the magazine article.  With it, you always get the fruit and it worth 4000 points and more.
Title: Re: High Score Competition # 60: Dig Dug
Post by: quarterstringer on January 30, 2011, 12:59:29 pm
That is an impressive video, but isn't that person actually giving up points by not killing a few monsters and getting the vegetables in the early levels? Some of those were worth a couple grand and you get get them multiple times per level. <?>


You can only get the fruit/veg only once per level. It looks like he's maximizing the amount of points for each level. There's some great tips in the video like when dropping a rock, he goes back over the rock to lead the monsters back under the rock to die. He also doesn't kill the monsters vertically, but walks around to kill them horizontally to get more points. I don't nearly get as many points per level because I get bored with the game when all you're doing is pumping and leading one monster under a rock to get 1000 points. I'll just take the 200 points and go to the next level.
Title: Re: High Score Competition # 60: Dig Dug
Post by: TOK on January 30, 2011, 01:33:48 pm
Makes sense. I thought a vegetable appeared every time you killed more than one monster.
Title: Re: High Score Competition # 60: Dig Dug
Post by: javeryh on January 31, 2011, 03:54:25 pm
The vegetable appears every time you drop the second rock per level.  I'm not sure if there are other triggers but I'm pretty sure about this one.
Title: Re: High Score Competition # 60: Dig Dug
Post by: Gray_Area on January 31, 2011, 08:50:05 pm
Wow, that was phenomenal playing. Makes me think Dig Dug might be harder than Pac-Man. I noticed that the dragons didn't flame him when they were moving up and down, and separated by only a thin line of dirt, but facing him.

My best ever might be in the range of 60k.
Title: Re: High Score Competition # 60: Dig Dug
Post by: Gray_Area on January 31, 2011, 11:16:53 pm
I incorporated some of the technique in the video, and came up with a close one.
Title: Re: High Score Competition # 60: Dig Dug
Post by: Matthew Anderson on February 01, 2011, 06:27:16 pm
Dig Dug is my game...

69640 just warming up...

I will post a much better score soon.

 :)
Title: Re: High Score Competition # 60: Dig Dug
Post by: Matthew Anderson on February 02, 2011, 04:39:08 pm
God I love playing Dig Dug!

147,800
Title: Re: High Score Competition # 60: Dig Dug
Post by: dfmaverick on February 02, 2011, 05:05:12 pm
Well, it was nice to have the high score for a little while.  :)

I haven't been able to get above 73k since.
Title: Re: High Score Competition # 60: Dig Dug
Post by: quarterstringer on February 03, 2011, 10:50:51 am
I used to play Dig Dug everyday at the bowling alley almost 30 years ago. I think back then my best scores were around 250,000.
Title: Re: High Score Competition # 60: Dig Dug
Post by: ragnar on February 03, 2011, 05:59:56 pm
The vegetable appears every time you drop the second rock per level.  I'm not sure if there are other triggers but I'm pretty sure about this one.

I think the rock drop counter resets if you die.  So, if you get a rock, and then die, you could get another fruit I'd think.  not 100% sure on this.
Title: Re: High Score Competition # 60: Dig Dug
Post by: Gray_Area on February 05, 2011, 10:27:06 pm
The vegetable appears every time you drop the second rock per level.  I'm not sure if there are other triggers but I'm pretty sure about this one.

I think the rock drop counter resets if you die.  So, if you get a rock, and then die, you could get another fruit I'd think.  not 100% sure on this.

I was wondering about this myself.

...apparently not.
Title: Re: High Score Competition # 60: Dig Dug
Post by: spoot on February 08, 2011, 12:12:57 pm
Whoops, apparently I can't read a calendar.  This was to end Feb 6th not Feb 10th.  Least I had the day name correct?   :badmood:

Winner: quarterstringer
2nd: Mathew Anderson

 :applaud:
Title: Re: High Score Competition # 60: Dig Dug
Post by: patbb on February 16, 2011, 10:58:59 am

Is there a High Score Competition #61 going on?

Title: Re: High Score Competition # 60: Dig Dug
Post by: jasonbar on February 16, 2011, 11:28:13 am
Mario Bros.  It's in the Main forum--maybe not on the first page...

-Jason
Title: Re: High Score Competition # 60: Dig Dug
Post by: patbb on February 16, 2011, 01:33:17 pm
Thanks Jason,

I think there should be a sub forum just for the competition.