The NEW Build Your Own Arcade Controls

Main => Project Announcements => Topic started by: Rick on July 29, 2010, 03:53:10 pm

Title: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on July 29, 2010, 03:53:10 pm
As many of you have already read, I have waffled on some of my original build ideas, and have since decided to go with a cab themed after the Arcade Game found in the Kitchen of the Mars Base in the classic game DOOM 3.  If any of you have played this game, you should immediately recognize "Super Turbo Turkey Puncher 3" as one of the in-game Easter Eggs.  If not, here's a small vid:

Doom3 Super Turbo Turkey Puncher 3 (http://www.youtube.com/watch?v=C9GsI2F8qU0#)

Anyhow, please enjoy reading through the messages below, to see how we have come to this point.  And, fittingly enough, it looks like we've come full circle, as the message below is actually my first post on BYOAC.

Enjoy!

Rick

Ninja Edit: Heh.  Do I change the title of this thread enough, or what?

 :laugh:

---------------------------------------------------------

Hi All,

This is my first post here, so it's as much an introduction as it is my foray into the wonderful world of MAME building.  Let me just say that some of the work you guys have done is simply AMAZING, and an inspiration to behold.  I've bookmarked so many awesome cabs here, that it's hard to keep up, but I am working on a design along the lines of Knievel's (http://knievel.webs.com/) and Mountain's (http://forum.arcadecontrols.com/index.php?topic=63629.0) builds, as (for my requirements) they seem to be the benchmark by which all cabs could aspire.

 :o

I love tooling around with some graphic design software, so I've been designing some of the graphics for my own cab...  I'll share my marquee idea, as I'm still working on the others:

(http://img687.imageshack.us/img687/9097/elphinstonearcade1amarq.png)

I do have a couple of questions in regards to the layout (yes, I've been all over the site and the wiki in search of the answers) and I hope someone can answer some of my rudimentary questions.  This will help me to complete the control panel graphics as well.  I am looking to build a two player, six-button machine, and do also like the ability to have a dedicated 4-way joystick control, spinner and trackball.  That being said, I have some questions.

1. I've noticed that some people have a seventh button, and I believe I read that it's for some 'Neo Geo' games.  Is it, in fact, a 'seventh button', and if so, how important is it?  Am I going to lose the ability to play 'most' or 'best' Neo Geo games?  (As in, "omg, the BEST GAME OF ALL TIME needs the seventh button!!!")  Or, is it negligible?  (As in, "only 1 of 50 games uses it.")

2. If I have a "Player 1" and "Player 2" joystick configuration, how is the 4 Way Joystick usually wired?  Is it wired in parallel with the "Player 1" joystick, or is it usually wired to separate connections?  (I understand I'll be configuring a lot of the inputs via both hardware and software, but would like to figure this out.)

3. I've noticed that a lot of cabs have 'pinball-style' buttons on the left and right sides.  What confused me most was that many of them have TWO of these buttons.  As there are usually two flippers, what are the additional buttons for?  Also, are the buttons wired in parallel with anything else (i.e. Player 1's Button 1 and Button 2?) so that they're not 'required' but more of an 'optional feature'?

4. If I plan on installing both a Spinner and a Trackball, I believe that most of the more 'popular' makes use USB connections for each one.  Is this so?  Is it as simple as saying that my Spinner is connected to USB 1 and my Trackball is connected to USB 2?  Some configurations also show some (usually two) buttons beside the spinner.  Is there a reason for this, usually?  (And again, are they wired in parallel with anything?)

5. I've noticed that each Player seems to require both a "Player" button (P1/P2, etc.) as well as their own, dedicated "Insert Coin" button.  Is this so?

I think that's it for the questions.  Hopefully, someone will be able to give me a hand in this department...  (Of course, if there are resources available that answers each of these, then I'd be happy to read them.)

I'm really, really excited to get started.  You can ask my Wife.  Sadly, it looks like this will likely 'ramp up' in the Fall, as I am in the midst of completing my main floor renovations, and then, I've been advised that I have to complete the bathroom.  (I've bugged my Wife about the MAME cab for a week now, so that whenever I mention it, she simply replies, "Bathroom", and I'm snapped back to reality.)  That being said, there's no reason I can't start the planning stages now...  ...and that's why I'm here.  I'm excited.  I've got the initiative, and this 'new project' is undoubtedly going to keep me spurred on to complete my other renos first - and quicker, I'd wager - so that I can get going on my own cab.

Rick

 ;D


---------------------------------------------------------

Archive of Great or Inspiring Posts:  Ok, as of right now, I'm going to input some of the more inspiring ideas that people have posted (whether in this thread or others) here, so that I can *remember* them!

The way I setup dual sticks for the same player was simple, wire the UDLR to both but wire the ground to a toggle switch. Pretty much insures no one can mess with it while you are playing... plus its great when little kids want to "play" the game while you are playing.

Love this idea.  I haven't seen it mentioned before, but as the Father of two kids, I can see where this would be helpful!

this info is in the wiki under the Hiding Windows section.
http://wiki.arcadecontrols.com/wiki/Hiding_Windows (http://wiki.arcadecontrols.com/wiki/Hiding_Windows)

here is how to get rid of the shutting down messages:

Getting rid of the "Loading settings" Popup screens

The following will hide the dialog box that appears that the beggining of Windows startup informing you that the system is "Loading Settings".
To do this,follow these steps:
Go to, Start Menu -> Run and enter regedit
Navigate to entry:
HKEY_LOCAL_MACHINE>Software>Microsoft>Windows>CurrentVersion>Policies>System
If there is an entry for "DisableStatusMessages" set it to 1 (the digit one)
If there is no entry, right-mouse click the "System" word, and select New->DWORD value, and enter "DisableStatusMessages", right-mouse to edit the value of it, and enter 1 (the digit one).
Title: Re: The "Elphinstone Arcade" Project
Post by: jholman76 on July 29, 2010, 04:01:43 pm
I can hopefully answer 5

5: The reason that each player has their own coin and and start because some games required that. (4-player cabs, see Gauntlet, TMNT, XMEN, etc) where if you have a group of strangers playing, this segregates who put money in and when you need to continue or join in.

joe
Title: Re: The "Elphinstone Arcade" Project
Post by: Rick on July 29, 2010, 04:04:27 pm
5: The reason that each player has their own coin and and start because some games required that. (4-player cabs, see Gauntlet, TMNT, XMEN, etc) where if you have a group of strangers playing, this segregates who put money in and when you need to continue or join in.

Well, sheez.  I should have been able to figure that one out.  Damn.

 ::)

Thanks, Joe.  That makes sense.

 ;D

That's my problem - I've been a PC gamer for the past 20+ years, and haven't set foot in an arcade since around that time...  I've forgotten my childhood!

Rick
Title: Re: The "Elphinstone Arcade" Project
Post by: jholman76 on July 29, 2010, 04:09:07 pm
no problem. I'm sure all of these will be answered by tonight...

but as for #1. the 7th button is by choice only. You can play with 6, some purists like to have the original ergo-ish feel. I have it on my CP, but its just wired the same as button 1. I should have probably made it independent, but I guess foresight is 20/20!

its all up to you. some like it as the "run" button in MK3 games, too.

joe
Title: Re: The "Elphinstone Arcade" Project
Post by: GoingIncognito on July 29, 2010, 04:13:01 pm
I think Neo-Geo only used 4 buttons anyway, but had one of the buttons offset for your thumb.  I guess the 7 button layout with the offset button is called Neo-Geo because of the offset, not the number of buttons.  I could be wrong, though.
Title: Re: The "Elphinstone Arcade" Project
Post by: Rick on July 29, 2010, 04:14:08 pm
but as for #1. the 7th button is by choice only. You can play with 6, some purists like to have the original ergo-ish feel. I have it on my CP, but its just wired the same as button 1. I should have probably made it independent, but I guess foresight is 20/20!

its all up to you. some like it as the "run" button in MK3 games, too.

Good to know.  I was struggling with the 'offset'/Neo Geo feel of the buttons, but I'm leaning towards the 6 button 'flat' look to the layout.  I'm a righty, and have always played with my hands inverted - left hand on buttons, and right hand on joystick.  The Neo Geo layout would be murder for me to play with.

Rick
Title: Re: The "Elphinstone Arcade" Project
Post by: jholman76 on July 29, 2010, 04:22:57 pm
yah, for the Neo-Geo setup, you only use the bottom 4 buttons since thats all they had. the top 3 just get ignored.

as for being a righty with the stick, there are several cabinets/bartops from Europe on this board that are set up that way. Its funky to see for me since I'm used to the standard SFII setup, but when I think of using a spinner... the right hand is the only way to use it, so I can see how that can be adapted.

joe
Title: Re: The "Elphinstone Arcade" Project
Post by: Benevolance on July 30, 2010, 05:54:55 pm
Re: 1 - I did the 6 button layout, and just use the 1st button of the 2nd row as the Neo Geo button. It works for me, but I play the games with my thumb on the bottom row button, and three fingers on the top. So one finger per button. Mileage may vary.

Re: 3 - I think those are used for 'bumps', since you cannot physically bump the cabinet and affect the virtual playfield.

Re: 4 - I used the Groovy game gear spinner and trackball, and it was literally as simple as plugging it in and configuring the inputs in mame. Piece of cake, highly recommend it. The two buttons are for convenient button pressing during trackball games, and also double as a left-right mouse button combo since the trackball is emulated as a mouse. I've found it very handy to have the extra two buttons, since I use my cabinet as a media center, and not just an arcade cabinet. But there is no reason you couldn't just configure mame to use buttons from the P1 or P2 play space.
Title: Re: The "Elphinstone Arcade" Project
Post by: Rick on July 30, 2010, 10:51:34 pm
Re: 1 - I did the 6 button layout, and just use the 1st button of the 2nd row as the Neo Geo button. It works for me, but I play the games with my thumb on the bottom row button, and three fingers on the top. So one finger per button. Mileage may vary.

Makes sense to me.  6 buttons it is!

Re: 3 - I think those are used for 'bumps', since you cannot physically bump the cabinet and affect the virtual playfield.


That's what I was thinking they might be...  I'm guessing (hoping) that they'll be wired together with the P1 Button 1, 2, 3 and 4, but I'll wait for confirmation on that one.

Re: 4 - I used the Groovy game gear spinner and trackball, and it was literally as simple as plugging it in and configuring the inputs in mame. Piece of cake, highly recommend it. The two buttons are for convenient button pressing during trackball games, and also double as a left-right mouse button combo since the trackball is emulated as a mouse. I've found it very handy to have the extra two buttons, since I use my cabinet as a media center, and not just an arcade cabinet. But there is no reason you couldn't just configure mame to use buttons from the P1 or P2 play space.

Awesome.  Exactly what I was hoping.  GroovyGameGear is exactly where I'm considering buying the spinner and trackball.

Thanks!

Rick
Title: Re: The "Elphinstone Arcade" Project
Post by: Rick on August 04, 2010, 08:47:07 pm
Is anyone able to answer the outstanding questions?

2. If I have a "Player 1" and "Player 2" joystick configuration, how is the 4 Way Joystick usually wired?  Is it wired in parallel with the "Player 1" joystick, or is it usually wired to separate connections?  (I understand I'll be configuring a lot of the inputs via both hardware and software, but would like to figure this out.)

5. I've noticed that each Player seems to require both a "Player" button (P1/P2, etc.) as well as their own, dedicated "Insert Coin" button.  Is this so?

Thanks a bunch!

Rick
Title: Re: The "Elphinstone Arcade" Project
Post by: mgb on August 04, 2010, 11:12:36 pm
Yeah Rick,
 Typically when someone wires in two 8-way joysticks and one 4-way joystick, they would parallel the 4-way to the player 1 8-way.
I personally am making a change on my new pnael and I'm using just two joysticks (sanwa JLWs) since I am usually the only one playing my machine, I will just keep the player 2 joystick in 4-way mode (via rotatable restrictor) and I will map my 4-way games to both joysticks giving me the choice. :blah:

for your next question, yeah you need both a p1 start and p2 start for any game that has 2 players
Title: Re: The "Elphinstone Arcade" Project
Post by: Rick on August 06, 2010, 04:52:04 pm
Yeah Rick,
 Typically when someone wires in two 8-way joysticks and one 4-way joystick, they would parallel the 4-way to the player 1 8-way.
I personally am making a change on my new pnael and I'm using just two joysticks (sanwa JLWs) since I am usually the only one playing my machine, I will just keep the player 2 joystick in 4-way mode (via rotatable restrictor) and I will map my 4-way games to both joysticks giving me the choice. :blah:

for your next question, yeah you need both a p1 start and p2 start for any game that has 2 players

Awesome info.  Thanks to everybody for letting me know.  I have a Quad-core system coming to be (a gift from a buddy) which is going to be dedicated to my new MAME cab, so keep checking back.  I'll update it as I go!

Thanks again.

Rick
Title: Re: The "Elphinstone Arcade" Project
Post by: Rick on August 16, 2010, 01:25:31 pm
Hurm.  I've got someone who is giving away a 26" Sony Trinitron, and now I'm torn.  My Wife doesn't want me working on the project until I've completed some other repairs (granted, that's a smart idea right now - too many irons in the fire), and I don't have the space to keep a spare TV just sitting around, but this is a pretty sweet deal.  "Free" is always nice, and you can't beat a Trinitron for picture most times.  The timing is just off for me to pick it up, and I'm certain my Wife wouldn't take too kindly to it...

What to do.  What to do.

 :-\
Title: Re: The "Elphinstone Arcade" Project
Post by: muppets4 on August 16, 2010, 03:47:04 pm
This forum is for tips and tricks on creating arcademachines. And the users do a good job doing that. Relational advice is tricky. Joysticks is an other story.....
Title: Re: The "Elphinstone Arcade" Project
Post by: EvilNuff on August 16, 2010, 07:53:53 pm
I'd love to see more of your art?  I've no clue what that is but it looks fantastic.  Font is a bit rough to make out the letters if you don't know what it says or at least it was for me.  Nice start.
Title: Re: The "Elphinstone Arcade" Project
Post by: Roo on August 16, 2010, 11:10:43 pm
There's a lot of good answers already, but I had a few thoughts to add...  Some of this might have already been said, I'm too lazy tonight to cross reference all my answers   ;D

1. I've noticed that some people have a seventh button, and I believe I read that it's for some 'Neo Geo' games.  Is it, in fact, a 'seventh button', and if so, how important is it?  Am I going to lose the ability to play 'most' or 'best' Neo Geo games?  (As in, "omg, the BEST GAME OF ALL TIME needs the seventh button!!!")  Or, is it negligible?  (As in, "only 1 of 50 games uses it.")

Yes, 4 buttons in an row makes it nice for NeoGeo games, but a 7th (independently wired) button is also useful for other emulators, like Dreamcast, PSX or N64


2. If I have a "Player 1" and "Player 2" joystick configuration, how is the 4 Way Joystick usually wired?  Is it wired in parallel with the "Player 1" joystick, or is it usually wired to separate connections?  (I understand I'll be configuring a lot of the inputs via both hardware and software, but would like to figure this out.)

Normally the dedicated 4 way is wired in parallel with player 1's 8 way stick.

3. I've noticed that a lot of cabs have 'pinball-style' buttons on the left and right sides.  What confused me most was that many of them have TWO of these buttons.  As there are usually two flippers, what are the additional buttons for?  Also, are the buttons wired in parallel with anything else (i.e. Player 1's Button 1 and Button 2?) so that they're not 'required' but more of an 'optional feature'?

I believe they're for nudge left and right

4. If I plan on installing both a Spinner and a Trackball, I believe that most of the more 'popular' makes use USB connections for each one.  Is this so?  Is it as simple as saying that my Spinner is connected to USB 1 and my Trackball is connected to USB 2?  Some configurations also show some (usually two) buttons beside the spinner.  Is there a reason for this, usually?  (And again, are they wired in parallel with anything?)

I got my trackball from Ultimarc and my spinner from Groovy Game Gear.  They are both independant USB devices, but I have them plugged into a powered USB hub which drives the seven USB devices in my CP.  Some people like having dedicated left and right mouse buttons for using the trackball to control Windows.  You can also make some other, lesser-used buttons on the CP serve that purpose.

5. I've noticed that each Player seems to require both a "Player" button (P1/P2, etc.) as well as their own, dedicated "Insert Coin" button.  Is this so?

Yes, some games only work when a coin is inserted in the correct coin slot.  Gauntlet is a popular game that worked this way - in order to play the warrior you have to press 5 in MAME, Valkyre is 6, Wizard is 7 and Elf is 8.

I'm really, really excited to get started.  You can ask my Wife.  Sadly, it looks like this will likely 'ramp up' in the Fall, as I am in the midst of completing my main floor renovations, and then, I've been advised that I have to complete the bathroom.  (I've bugged my Wife about the MAME cab for a week now, so that whenever I mention it, she simply replies, "Bathroom", and I'm snapped back to reality.)  That being said, there's no reason I can't start the planning stages now...  ...and that's why I'm here.  I'm excited.  I've got the initiative, and this 'new project' is undoubtedly going to keep me spurred on to complete my other renos first - and quicker, I'd wager - so that I can get going on my own cab.

Rick

 ;D

It may work to your advantage - the more planning you can do up front, the less frustration / disappointment you may have to deal with later    :lol



Edit - bah I'm answering 2 week old posts now.  Sorry, I didn't notice your first post was older...
Title: Re: The "Elphinstone Arcade" Project
Post by: Rick on August 17, 2010, 11:44:20 am
I'd love to see more of your art?  I've no clue what that is but it looks fantastic.  Font is a bit rough to make out the letters if you don't know what it says or at least it was for me.  Nice start.

Beyond the font and text work, I cannot claim responsibility for the background art.  I downloaded some free graphics that are normally used as wallpaper from http://www.wincustomize.com (http://www.wincustomize.com), and cropped them for the background.  I'm certainly not great when it comes to graphics, so I rely on the fantastic works of others.  OH, and a quick mention - if you right-click on the graphic (above) and click "View", you'll get it full-size, so you can read it a bit better.

There's a lot of good answers already, but I had a few thoughts to add...  Some of this might have already been said, I'm too lazy tonight to cross reference all my answers   ;D

Yes, 4 buttons in an row makes it nice for NeoGeo games, but a 7th (independently wired) button is also useful for other emulators, like Dreamcast, PSX or N64

Normally the dedicated 4 way is wired in parallel with player 1's 8 way stick.

I believe they're for nudge left and right

I got my trackball from Ultimarc and my spinner from Groovy Game Gear.  They are both independant USB devices, but I have them plugged into a powered USB hub which drives the seven USB devices in my CP.  Some people like having dedicated left and right mouse buttons for using the trackball to control Windows.  You can also make some other, lesser-used buttons on the CP serve that purpose.

Yes, some games only work when a coin is inserted in the correct coin slot.  Gauntlet is a popular game that worked this way - in order to play the warrior you have to press 5 in MAME, Valkyre is 6, Wizard is 7 and Elf is 8.

It may work to your advantage - the more planning you can do up front, the less frustration / disappointment you may have to deal with later    :lol

Edit - bah I'm answering 2 week old posts now.  Sorry, I didn't notice your first post was older...

I certainly appreciate the feedback, don't worry!  I'm here pretty much every day, soaking in as much as I can.

I actually might have talked my Wife into the game, a bit more than I had previously.  My three year old Son just went to visit the local Fire Department this week with his daycare class, and loved it.  Not to mention, my Dad was a Fire Fighter for nearly 30 years.  I had an idea to make a Fire Department themed cab - fire engine red, with some chromed diamond plate on the bottom fascia and chrome t-molding and such, possibly even some rotating lights on top - and my Wife actually liked the idea a bit.  I'm working on her.

;)
Title: Re: The "Elphinstone Arcade" Project
Post by: PsychoMikey on August 19, 2010, 01:32:16 am
Very cool theme. There are a lot of cool things you can do with that for sure.

I can almost see the finish line on my own ca building project :) so let me give you a bit of advise.

1. Know which games you are mostly focussing your cab on. 2p vs 4p, trackball, spinner's, analog joysticks, horizontal/vertical screen etc.   Instead of going for a 100% compatibility i would try to keep the CP as clean as possible. Are you really going to play mario64 on a cab when you already have 7000+ Mame games to choose from?

2. After you pick a initial cab design try to layout the steps and the order which they are needed to be completed. I was so excited in the beginning that i rushed some parts which cost me a lot of time and money later on to get it fixed. (glued everything together not realising i had to take it apart again to apply laminate).

3. A good router, flush trim bit, slot cutter (when using t-molding) and drill bit (for the pushbuttons) Will come in handy.
(I used a drill like this for the holes trough Plexiglas http://shop.conrad.nl/gereedschap/elektrisch-gereedschap/elektrisch-gereedschap-toebehoren/boren/boren/813292.html (http://shop.conrad.nl/gereedschap/elektrisch-gereedschap/elektrisch-gereedschap-toebehoren/boren/boren/813292.html))

4. try to balance your focus during design between the actual cab and the artwork. Hardware/software can all be changed relatively easy afterwards, monitors, control panel and applied artwork can not.
(If your not a pro graphic app user, make sure you don't over use filters/effects. Don't use glow, bevel/emboss, blur, just because you can! Also realise that artwork looks different on screen with tool bars around it, then it does printed out)

5. ENJOY your new obsession for the coming months :)
Title: Re: The "Elphinstone Arcade" Project
Post by: Rick on August 24, 2010, 10:11:36 am
Very cool theme. There are a lot of cool things you can do with that for sure.

Thanks!  I'm so torn with the ideas I have.  Some days, I want to build up just a 'classic' cab, with very few bells and whistles.  Other days, I want a full-on replica of a classic.  Other days still, I'm thinking of flashing lights, buzzers, alarms, strange videos, etc. etc.  It's all very surreal.  That being said, I *think* I might stick with a very basic configuration this time around.  If I go with the "Fire Cab", I'd like to focus on having the cab look 'normal', but still painted glossy red with the chrome t-moulding and *maybe* some chromed diamond plate - this is still iffy - but definitely not the top lights this time.  I think it would be a bit cheesy.  (Not that the red paint's gonna be any less!)

1. Know which games you are mostly focussing your cab on. 2p vs 4p, trackball, spinner's, analog joysticks, horizontal/vertical screen etc.   Instead of going for a 100% compatibility i would try to keep the CP as clean as possible. Are you really going to play mario64 on a cab when you already have 7000+ Mame games to choose from?

This is something I've been thinking about for a while.  I believe I want to go with the direction many here have already perfected: a 2P cab with 6 buttons each player, trackball, spinner and dedicated 4 way stick.  It can be done, I know, and look very, very slick when completed.  I won't be going with a Frankenpanel 4p configuration, because quite frankly, there usually won't be more than two players playing at any given time.  Those 'waiting' can do exactly that - wait.  Sure, I'm sure there will be some party nights, but that's half the fun in watching, right?

2. After you pick a initial cab design try to layout the steps and the order which they are needed to be completed. I was so excited in the beginning that i rushed some parts which cost me a lot of time and money later on to get it fixed. (glued everything together not realising i had to take it apart again to apply laminate).

I'm anal when it comes to that.  (Man, I hope they don't edit that word to say 'smurfette' or some silly stuff...)  I'm working on the plans as we speak, and even though it's going to KILL me, I figure I need to get everything 'done' before putting the panel together.  I just KNOW I'd be playing a partially assembled, unpainted cab for MONTHS before continuing on.  LOL.

4. try to balance your focus during design between the actual cab and the artwork. Hardware/software can all be changed relatively easy afterwards, monitors, control panel and applied artwork can not.  (If your not a pro graphic app user, make sure you don't over use filters/effects. Don't use glow, bevel/emboss, blur, just because you can! Also realise that artwork looks different on screen with tool bars around it, then it does printed out)

I like simple.  If it prints out nicely, it can get applied.  If not, it's not going anywhere near my cab!

5. ENJOY your new obsession for the coming months :)

I am. Oh, I AM!!!

 >:D

(I'm here way too much.  Loving it, though!)
Title: Re: The "Elphinstone Arcade" Project
Post by: Rick on August 26, 2010, 03:05:01 pm
Ok, I'm embroiled in the planning stages, and I'm leaning towards the CP configuration shared by many people here, and which actually got me so worked up about building my own cab.  Yes, I'm talking about Knievel's cabinet, and I absolutely love the layout.

(http://members.shaw.ca/knievelgod/bcp8.jpg)

As per his configuration (I believe, correct me if I'm wrong), Player 1 will have an 8 Way Joystick, 6 Buttons, a "P1" button and a "Coin" button.  Player 2 will have an 8 Way Joystick, 6 Buttons, a "P2" button and a "Coin" button.  In the top centre, I'm going to have a dedicated 4 Way Joystick, a Spinner and two buttons (the 4 Way being wired in parallel with the Player 1 joystick, and button 1 and button 2 being wired in parallel with Player 1's button 1 and button 2 - for "jump" and "fire" in classic games, I suspect), and finally, a trackball in the lower centre.

I also would like an Admin Panel, with the "Home" key mapped as button one, the "Esc" mapped as button two, "Enter" mapped as button three, and then a large blank space, and "Pause" mapped as button four and then five and six will be "Volume Up" and "Volume Down", respectively.

containing an "Exit" button (mapped to the "Escape" key),

My personal point of view (sorry for the threadjack, but maybe the OP will have more questions - or better still, answers - when I'm done) is that I'm going to have Maximus Arcade loaded, and for now, just the MAME emulator loaded up.  

Now, never having done this before, I know I need to order the hardware...  I understand that the joysticks and buttons are pretty much a preference item, and I'm likely ordering everything from GroovyGameGear.com (since I hear you can't go wrong there), but I'm stuck on the keyboard encoder I should be getting.  I note that there's a KeyWiz Max 2.0 (http://groovygamegear.com/webstore/index.php?main_page=product_info&cPath=76_80&products_id=199) for PS/2 connectivity and the KeyWiz 40-ST (http://groovygamegear.com/webstore/index.php?main_page=product_info&cPath=76_80&products_id=303) for USB connectivity.  Now, the motherboard I will be using has PS/2 ports for the keyboard and mouse available and at least 2 USB ports available.  If it has more, I'll have to check.  If I want everything as above (the spinner and trackball each use a dedicated USB port, right?) do I need to go with the KeyWiz Max 2.0 if I only have 2 USB ports?  Will it even have enough inputs to run everything (it claims 38 input lines) as I have it configured?

WAAAAAIIIITT A SECOND...  (Wiring stuff follows.  Noobishly noobish wiring stuff.  Bare with me.)  Let's do some math.

If I see what I think I see, even 8 Way joysticks have only 4 microswitches.  Thus, each microswitch will have a connection to the keyboard encoder for direction (running total: that's 4) and each microswitch will also have a single connection wired to the keyboard encoder's ground lead (that's 1), for each joystick.  The 'ground' will no longer continue to increase the number of connections to the keyboard encoder, as ground will always run to ground in all connections.  (Told you - nooby.)

So, my math being what it is (bad), I have three joysticks with 4 separate connections to the keyboard encoder each (running total: that's 12 + 1 ground), twenty-four buttons with a single connection to the keyboard encoder each (running total: that's 12 from the joysticks, plus 24 for the buttons, for a total of 36 + 1 ground)...  Is that correct?  (Those of you who have done this before, I rely on your expertise.)  Does my math add up, and do I have everything correctly configured?  If I do have everything theoretically correct, I would guesstimate that I could use either KeyWiz device, but of course, that would also be totally dependent upon my motherboard and the available USB ports.

I'm really sorry for all of the confusion and the monster thread, but I really, really appreciate the assistance!

Rick

EDIT: D'OH!  My math is bad already - I forgot to count that a lot of the stuff will be wired in parallel...  So we can subtract 4 inputs from the dedicated joystick, and 2 inputs from the centre button 1 and button 2 near the spinner.  Sooooo - I think that makes it 30 inputs total?  Bah.  I suck.  I'm going to wait for someone to come in and help me.

 ;D
Title: Re: The "Elphinstone Arcade" Project
Post by: darcyp on August 27, 2010, 02:08:42 pm


EDIT: D'OH!  My math is bad already - I forgot to count that a lot of the stuff will be wired in parallel...  So we can subtract 4 inputs from the dedicated joystick, and 2 inputs from the centre button 1 and button 2 near the spinner.  Sooooo - I think that makes it 30 inputs total?  Bah.  I suck.  I'm going to wait for someone to come in and help me.

 ;D

no, now you have got it right. i do have a question however. any reason you are going with the 2 dedicated spinner buttons, as compared to just using player 1 or 2 buttons?
also, i found that a really nice option for controlling volume on my cab is a program called cabvol. (you would need to search for it, sorry) with cabvol you just need 1 volume button, and while that is being held down your spinner/trackball can adjust the volume. just another option to think about, good luck!
Title: Re: The "Elphinstone Arcade" Project
Post by: Rick on August 27, 2010, 02:19:15 pm
no, now you have got it right. i do have a question however. any reason you are going with the 2 dedicated spinner buttons, as compared to just using player 1 or 2 buttons?

Awesome.  I'm happy to hear that I can still read and somewhat comprehend what I'm reading.  (Seriously - I see the underside of some panels and am just amazed at the amount of detail in the chaos.)  I think it's just for the aesthetics of the location of the buttons that I'd go with dedicated buttons beside the spinner...  They'd still be wired in parallel with the P1 button 1 and 2, but because of their general location (right beside both the spinner and the dedicated 4 way) I think it would be easier to use for games like Donkey Kong or even Space Invaders, whereby you're not reaching all over the playfield to find the buttons you should be using.  Of course, since they're wired in parallel, you would always have the choice of using the P1 button 1 and 2, but I digress.

also, i found that a really nice option for controlling volume on my cab is a program called cabvol. (you would need to search for it, sorry) with cabvol you just need 1 volume button, and while that is being held down your spinner/trackball can adjust the volume. just another option to think about, good luck!

I like that idea, but I'm leaning towards the dual buttons.  That way, I don't have to inform anyone of how they work (if you can't read "Volume Up" and "Volume Down" in the graphics, step AWAY from the machine!) or otherwise have an instruction card on the machine.

Thanks a bunch!
Title: Re: The "Elphinstone Arcade" Project
Post by: Rick on September 08, 2010, 08:55:42 am
Damn.

So many thoughts, so many ideas.  What to do.  What to do.  I think I may just have to modify my ideas slightly...  I was originally going to go with a standard cabinet, and then I really, really liked the Viewlix styled cab...  Now, thanks to the Mass Effect MAME Cabinet (http://forum.arcadecontrols.com/index.php?topic=105611.0) being constructed by ainGide, I feel I need to be even MORE original...  So many ideas.  So many ideas.

I think I'm going to strike out on my own, and go the route some of us have chosen (i.e. Ord) and do a custom cab...  ...yet, one that doesn't take itself too seriously, and that many of us might actually recognize...

(http://www.visualwalkthroughs.com/doom3/intro/29.jpg)

Yes, I believe I have decided to build myself Super Turbo Turkey Puncher 3, from Doom 3!  Comments?  Ideas?  (Have you stopped laughing yet?)

I can see that there will already be a few modifications to the 'original' construction - a 'version 2', if you will - as I will want multiple players, and won't also have such a large size monitor available...  ...but I'm sure this is going to be AWESOME.
Title: Re: The "Elphinstone Arcade" Project - Now, with a NEW NAME!
Post by: Rick on September 08, 2010, 10:29:13 am
Ok, so I'm no artist, but I know what I like.  And what I like, is to (gently) emulate-(ha!)-slash-copy things I see that I like.  So, in honor of the new Super Turbo Turkey Puncher 3 (rev. 2.0) arcade, I give you, the first draft of my marquee:

(http://img543.imageshack.us/img543/995/sttp3logo1.png)

It's pretty close to the original screenshot I have, but of course, I should load up Doom 3 and get a few close-ups myself, just to be sure.  I used the eyedropper tool (in PhotoImpact) to nick the colours from the fonts, and yes, I could NOT for the life of me find an exact correct model for the font on the number "3", but the donor font there is pretty close.  (And, boo PhotoImpact, it allows you to use a gradient fill 45 degrees from the top left to bottom right, but NOT from the top right to bottom left - FAIL!)

So, here is 'step one', well on its way.  The 'good news' is that I've already ordered some of my parts, but now, since I'm designing something 'close' to the UAC game, I think I'm going to want (at least) some multi-colored buttons for the CP...  ...maybe.  It depends on how close the 'Rev. 2.0' comes out.  I'm already onto designing some other elements - stay tuned!
Title: Re: The "Elphinstone Arcade" Project - UPDATED 2010.09.08 - Now, with a NEW NAME!
Post by: Nicodumas on September 08, 2010, 10:35:26 am
OMG, I will be watching this like a hawk! Love the idea (and Doom). I do think you should do the multicolor button idea.
Title: Re: The "Elphinstone Arcade" Project - UPDATED 2010.09.08 - Now, with a NEW NAME!
Post by: Rick on September 08, 2010, 09:06:07 pm
Hmm...  INTERESTING!

I took a buttload of screenshots in-game, and found pretty much what everybody sees in-game: dark.  Then, I spawned a flashlight ('cause I wasn't going back when I had to kill stuff) and look what I found!

(http://img706.imageshack.us/img706/7227/sidewithflash1.png)

So, it looks like quite an endeavour.  I can't wait to start!  Looks like one 'interesting' looking cab!  (I had no idea there was this much color.  Awesome.)
Title: Re: The "Elphinstone Arcade" Project - UPDATED 2010.09.08 - Now, with a NEW NAME!
Post by: severdhed on September 08, 2010, 10:17:09 pm
awesome idea...i love it.

also, i don't know if you looked into it , but I did some googling and  here is a stand alone version of super turbo turkey puncher 3.  it doesn't seem to allow for customized controls, but it is a start...

http://www.filefront.com/3623885/Super-Turbo-Turkey-Puncher-3-Standalone-1.0/ (http://www.filefront.com/3623885/Super-Turbo-Turkey-Puncher-3-Standalone-1.0/)
Title: Re: The "Elphinstone Arcade" Project - UPDATED 2010.09.08 - Now, with a NEW NAME!
Post by: wp34 on September 08, 2010, 10:39:29 pm
Very clever.  I'm looking forward to seeing your progress.
Title: Re: The "Elphinstone Arcade" Project - UPDATED 2010.09.08 - Now, with a NEW NAME!
Post by: Rick on September 09, 2010, 07:29:40 am
also, i don't know if you looked into it , but I did some googling and  here is a stand alone version of super turbo turkey puncher 3.  it doesn't seem to allow for customized controls, but it is a start...

I did find that, and used Audacity to rip out all of the sounds from it...  It actually had really high quality sound, and I plan on using parts of it for some startup vid for the cab.  I've also put together some pretty smart looking splash screens, just in planning stages now, though.  It's tough trying to sketch out the lines on this custom cab.
Title: Re: The "Elphinstone Arcade" Project - UPDATED 2010.09.10 - Design Pics Updated
Post by: Rick on September 10, 2010, 11:35:09 am
After spending some time in PhotoImpact, I figure that I'm really no designer.  (I'm certainly no Ond, but hey, who is?  Heh.)  So, anyway, I took a buttload of screenies from inside Doom 3, and have scoured everything to determine that this is, in fact, a pretty good representation of the cab design.

(http://img833.imageshack.us/img833/3793/fullcabdesign1side.png)

I figure that I'll need to build the sides up in multiple layers (sort of like the top of the 'Viewlix' style cabs, if you know what I mean) so that I can get all of these strange semi-rounded corners to look authentic.  I never actually realized how ugly this cab is.  (I actually laughed to myself and said, "dude, you're building THAT?")  Yeah.  It's realll ugly.  But hey, all for the art, right?  I mean, who else is going to be able to say, "I have an AUTHENTIC (sort of) Doom 3 arcade game from Mars."?

Heh.  More to come!

 ;D

Edit: Oops.  Forgot to add the support under the CP.  Fix'd.
Title: Re: The "Elphinstone Arcade" Project - UPDATED 2010.09.10 - Design Pics Updated
Post by: MikeyMerse on September 10, 2010, 11:59:27 am
Wow, that is definitely a feat right there. I'll be all over this project like a fist on a turkey. :afro:

Hurry up on your remodeling so you can start working on this, ASAP!
Title: Re: The "Elphinstone Arcade" Project - UPDATED 2010.09.10 - Design Pics Updated
Post by: Rick on September 10, 2010, 12:59:25 pm
Hurry up on your remodeling so you can start working on this, ASAP!

OMG, I know!  I am so ready to just jump right in with both feet!!!

I do have plans to finish up some of my trim work in the dining room and kitchen this weekend, and my Wife and I just got back from Home Depot with some underlay for our back hall, which means she'll want me to focus on laying another new floor.  (Don't worry, it's a small space.)  So, if I'm able to focus, it looks like I should be able to complete both the floor and the trim work, which means that the only remaining jobs (as I see it - no idea of how she sees it) will be to prime and paint the dining room trim work, paint the living room trim work, and then get onto the bathroom reno.  If I'm very lucky, I'll have her do the painting while I move on to the bathroom work.

That's a pain too.  Since my Wife had her spill in the shower (ripping off the taps on her way down, tearing them right out of the wall) I'll need to demo the walls, repair the plumbing, refit new drywall and waterproof layer, and then install the new shower surround, taps and knobs.

Maybe I'll get started on this by Christmas.  LOL.  Fingers crossed.

Hold on a tic - I DO have something I can do.  I should receive my order from GGG next week (fingers crossed, again!) and I know I'll be able to do a bit of fabrication on the CP... ...sooooooo, maybe I should concentrate on a good design for it.  I can't see this taking too long, and if I'm able to piece it together separately, then I should be good to have one part of it done.  (Prior to the bathroom reno, of course.)

Wish me luck!
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: MikeyMerse on September 10, 2010, 01:57:41 pm
Yikes! Was your wife OK? That doesn't sound like it was a pleasant fall...

Sounds like a lot of work, but atleast you will have solid plans before you begin.
Title: Re: The "Elphinstone Arcade" Project - UPDATED 2010.09.10 - Design Pics Updated
Post by: HaRuMaN on September 10, 2010, 02:01:39 pm
refit new drywall

Ehh, don't use drywall, use cement board.
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Rick on September 10, 2010, 02:17:22 pm
Yikes! Was your wife OK? That doesn't sound like it was a pleasant fall...

Miraculously, yes.  She was very sore for a couple of weeks, but she was very lucky - she had actually had spinal surgery just over five years ago to remove part of a ruptured disk.

 :o

Funny story on that - it was during the SARS epidemic, when they weren't even letting Family Members into the Hospitals for visitation, and my (now) Wife and I were *just* starting to date.  Well, she was in the Hospital for the surgery, and I wanted to visit.  She had just been given a very strong sedative before I had arrived, and it was starting to work.  I walked into the (very well secured) hospital, and was greeted by nurses with all sorts of masks and such and said, "I'm here to see Michele Parker.  She's in for surgery now, and I'm her Husband!"

The nurse looked me over, DIDN'T check my ID (which was under "Elphinstone", of course), gave me a mask and told me where to go.  When I got up to the room, my (now) Wife was almost totally asleep, and I told her what I did.  She told me that her Doctor had told her "her Husband" was here, and she told him, "I'm not MARRIED!  You mean my DAD is here!"  LOL.  About fifteen minutes later, her Best Friend (who she had known all her life) called up to talk to her and she was so angry - turns out she was denied access, and was EXTREMELY angry with me that I lied to get in.  (Thankfully, she's since gotten over her anger, and we all laugh about it now.)

Funny how things turn out.

Sounds like a lot of work, but at least you will have solid plans before you begin.

I certainly will.  I can *see* it all in my head right now.  (As I mentioned above, if I can sneak the building of the CP past my Wife, I will!)

Ehh, don't use drywall, use cement board.

You're right.  That's what I meant, but I typed the wrong thing.
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Ond on September 11, 2010, 02:29:14 am
Well Rick no one could accuse you of not being enthusiastic so.........

here are some renders I drew up for you,  you do realise this means you're going to have to actually really build this now don't you?  ;)

(http://i581.photobucket.com/albums/ss251/Ond_photos/TP-1.jpg)

(http://i581.photobucket.com/albums/ss251/Ond_photos/tp3-1.jpg)

(http://i581.photobucket.com/albums/ss251/Ond_photos/tp2-1.jpg)

Tell your wife OND says you've got to build it.  Now I gotta go...before MY wife slaps me around for spending too much time on your cab.

 :laugh2:
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: amendonz on September 11, 2010, 02:59:13 am
I don't think it's ugly at all. Cool cabinet.
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: TOK on September 11, 2010, 05:55:04 am
Those front control panel corners look like potential pecker wreckers.  :scared
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: severdhed on September 11, 2010, 09:05:22 am
nice render, that is awesome...i cant wait to see this cabinet
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: drventure on September 11, 2010, 09:51:45 am
Fantastic Idea!

Gotta put one of these on a gun rack on the wall next to it

(http://www.toymania.com/news/images/1005_doom1.jpg)
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Roo on September 11, 2010, 02:40:27 pm
Well Rick no one could accuse you of not being enthusiastic so.........

here are some renders I drew up for you,  you do realise this means you're going to have to actually really build this now don't you?  ;)

So I had PM'd Rick and offered to render up the cabinet in SketchUp.  He loved the idea.  So I had been busy researching it: I found my old copy of Doom 3 after some digging around, I loaded it up.  After playing with the flashlight in game (it's way too dark) I researched some console commands.  I found "testlight" to generate a new light source where you're aiming.  But it was still too difficult to get good reference shots in game, with the cab stuffed into the corner the way it is.

So I found a model viewer that can render Doom 3's models separately, and went searching for where the files that make up the 3D game model are stored.  Finally got that working and took some nice reference images.  I used them to outline the cabinet in SketchUp, but it was getting late so headed off to bed.

I woke up this morning, met my friend at the gym for some racquetball, came home, ate breakfast and mowed the lawn.  I sat down at my computer to work on SketchUp for a bit then I checked this forum.

Only to come back to this thread to find Ond has once again upstaged everyone on this forum.   :laugh2:  I guess he can't help it, it's in his damn magic, koala-infused Aussie blood.  

Well I have to admit, it is a nice render.   :cheers: 

I'll slink away now, go back to my average cabinet project...  Sorry for the interruption, nothing to see here, move along...
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Roo on September 11, 2010, 02:46:58 pm
Oh, I forgot.  Here are the reference images I took from the modeler:

(I'm not even showing my crappy SketchUp model, it won't hold up to Ond's)

Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Rick on September 11, 2010, 07:15:31 pm
Well Rick no one could accuse you of not being enthusiastic so.........  here are some renders I drew up for you,  you do realise this means you're going to have to actually really build this now don't you?  ;)  Tell your wife OND says you've got to build it.  Now I gotta go...before MY wife slaps me around for spending too much time on your cab.

Sir.  Thank you so much.  Words cannot describe how beautiful that render is.  What software did you use to design this?  It's so beautiful and amazing, I seriously have no words.

Now, onto my next questions.  If it's a common program (I'd wager it's common enough that if I don't already have it, I certainly can find it - wink wink) I would really, really appreciate the source, if you're willing to pass it along.  (If not, I totally understand.)  Second question.  How BIG can you make these graphics?  I have some ideas for this - and I'm not 100% willing to share *everything* on the forums just yet.  I'll shoot you a PM to give you a bit more info, and of course, I'd like to keep Mr. Roo in the loop as well...

(Since it seems like I have drawn in the best and the brightest into my little plan...)

So I had PM'd Rick and offered to render up the cabinet in SketchUp.  He loved the idea.  So I had been busy researching it: I found my old copy of Doom 3 after some digging around, I loaded it up.  After playing with the flashlight in game (it's way too dark) I researched some console commands.  I found "testlight" to generate a new light source where you're aiming.  But it was still too difficult to get good reference shots in game, with the cab stuffed into the corner the way it is.

So I found a model viewer that can render Doom 3's models separately, and went searching for where the files that make up the 3D game model are stored.  Finally got that working and took some nice reference images.  I used them to outline the cabinet in SketchUp, but it was getting late so headed off to bed.

This is awesome, man.  Thanks so much.  I had NO CLUE what the back might look like, and was going to wing it, but since you got the reference models right out of the game, I cannot stress how much I appreciate it.  As Ond mentioned above, I'm nothing if not enthusiastic.  My Wife is so patient - because when I get a thought in my head, I pretty much natter on about it night and day and she gets the brunt of it.  (One of the main reasons I spend so much time trying to keep her happy is so she is okay with my little side projects.  "Happy Wife, Happy Life!"  LOL.)

Again, I'm wondering if there's a way to squeeze any more resolution out of the pics...  If so, or if you can let me know how to do it myself, I'd really appreciate it.

To everybody goading me on, my sincere thanks.  I really do appreciate all the well wishes and all of the help!

Gotta put one of these on a gun rack on the wall next to it

You know what's funny about that?  I know a guy who frequents another forum I'm on who builds replicas out of wood and actually BUILT ONE to spec and FULL SIZE.  It was quite amazing to look at.  (I saw pics, but never got to hold the thing, sadly.)  I believe he was offering to build them for about $250, and I was toying with the idea for a while, but a few things were against me.  The Wife wouldn't have it, mostly because there was no place for me to store it....

As for where I'm at TODAY, I spent most of my day laying another new floor in my back hallway...  The original flooring was destroyed, as it seems like it cracked and heaved in a section, so I first leveled everything (don't ask how - lol) and then laid new laminate.  Tomorrow, I'll be onto doing some more trim work, and hopefully, might see my gaming gear come in from GGG later this week.

My Wife got herself a car the other day, so I now have the ability to use our first car as a 'transport vehicle', so I definitely see some MDF being picked up in the future!  Stay tuned!

(And again, thanks SO MUCH to Ond, Roo and everybody else.  It's exciting!)
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Ond on September 11, 2010, 07:27:48 pm
@ Roo - I think the effort you put into getting the reference images from the modeler would be much appreciated by Rick and very useful too.  In reading this thread I latched on to Rick's comment:

(I actually laughed to myself and said, "dude, you're building THAT?")  Yeah.  It's realll ugly.  But hey, all for the art, right?  I mean, who else is going to be able to say, "I have an AUTHENTIC (sort of) Doom 3 arcade game from Mars."?


After the nostalgia this hobby (to me) is all about the art.  It's a cool idea, it inspired me to mock up the renders, to me renders are just a useful tool, a reference or a guide to work from.  I don't think this cab is or has to be ugly, it might need some tweaking to make it a practical two player machine (I just drew it as I saw it from the images Rick posted) but as an original idea it has great potential.  So, there's no attempt to upstage  :) it's just me being keen and wanting to help out.  Renders are nothing, what's built is what counts.

@Rick - It's a challenging project but enthusiasm and determination are what is most important.  I said to a mate of mine when I was in the render stage with my cab "Whatever it takes - I'll make it real"   :lol which in my case the "whatever it takes" is still way more than I could have imagined.

I've provided concept drawings to others once or twice before where I thought their design idea was cool, Epyx ran with it and did an outstanding job.  Roo's clearer captures could be used to add authenticity so it's all good material to work from.

 :cheers:

Ond
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Rick on September 11, 2010, 08:21:30 pm
@ Roo - I think the effort you put into getting the reference images from the modeler would be much appreciated by Rick and very useful too.

Absolutely. I really appreciate everything. Having authentic pics to work from are a much-needed first step for me, since my cab is to be 'the successor' to the cab found in-game, and I need to strive (personally, since I'm anal) for as much realism as possible.  That's what makes what's being provided to me so fantastic.

After the nostalgia this hobby (to me) is all about the art.  It's a cool idea, it inspired me to mock up the renders, to me renders are just a useful tool, a reference or a guide to work from.  I don't think this cab is or has to be ugly, it might need some tweaking to make it a practical two player machine (I just drew it as I saw it from the images Rick posted) but as an original idea it has great potential.  So, there's no attempt to upstage  :) it's just me being keen and wanting to help out.  Renders are nothing, what's built is what counts.

I think I have a knack for being too picky sometimes, and definitely too self-deprecating. Looking at how amazing your work looks has really shown me the potential for what the cab can be. Your two player layout is perfect, and the renders are awesome.

And because of the pics, I'm finding that cab one seriously sexy looking machine!  Thank you!

@Rick - It's a challenging project but enthusiasm and determination are what is most important.  I said to a mate of mine when I was in the render stage with my cab "Whatever it takes - I'll make it real"   :lol which in my case the "whatever it takes" is still way more than I could have imagined.

I'm with you there. I'm already working the tooling through in my head to give me the look I want.  I know that this will succeed, if for no other reason than the amazing support and work of the community we have here!!! (Are you guys tired of me saying 'thank you' yet?)

...and, if its any indication of my seriousness and dedication - this entire post (quote editing and all) is being done on the tiny keyboard of my BlackBerry.  And I can tell you, after a full day of working on the floor, my hands are killing me. :)

I've provided concept drawings to others once or twice before where I thought their design idea was cool, Epyx ran with it and did an outstanding job.  Roo's clearer captures could be used to add authenticity so it's all good material to work from.

I've seen Epyx's work, as well as yours and many others on the site, and can't wait to get started. Maybe my Wife will get tired of me talking, and will force me to start. Let's hope.

In the meantime, I'm burning every candle to get my renos done quicker than normal. I'll keep everybody updated and throw a bone on the cab here and there...

...of course, with the 'famous' support I'm getting now, I'm sure more will be drawn to read up and post their own thoughts too. Threadnought, AWAY!!!

Thanks!

Rick

Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Roo on September 12, 2010, 01:19:26 am
Quote from: Ond
So, there's no attempt to upstage  :) it's just me being keen and wanting to help out.  Renders are nothing, what's built is what counts.

Oh don't take me seriously, that post was just my attempt at being funny.  It did make me laugh when I saw your jaw-dropping render.  I opened mine, compared it to yours, and just sighed...   :notworthy:

Quote from: Rick
Again, I'm wondering if there's a way to squeeze any more resolution out of the pics...  If so, or if you can let me know how to do it myself, I'd really appreciate it.

I'm not sure if I can with the model viewer I found.  It seems to be limited to the size of your display.  I run at 1920x1200.  There's no options to export a higher res render that I can see.  That said, even if you could, I don't think you will see any more detail.  The original in-game model is pretty low-res.

Here's the software I used:

http://www.doom3world.org/phpbb2/viewtopic.php?t=1281 (http://www.doom3world.org/phpbb2/viewtopic.php?t=1281)

You can get the files it needs by going to your Doom3\base directory and opening pak002.pk4 with WinRar.  Navigate to models\mapobjects\arcade_machine inside the archive and extract those files out.  In the modeler software, click on the scene tab and then click the button "load mesh" and point it to the file you extracted above, "arcade_machine.lwo"

Then you'll have to point it to each of the skins it asks for, those are the .tga files you extracted.

You can play with the lights and move the model and/or camera around.  It's a neat little package.


A couple thought on the "use-ablity" of the in-game model:


Loving the concept!  Cheers to all   :cheers:


Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Roo on September 12, 2010, 01:35:48 am
Haha, I rotated my LCD vertical and was able to capture higher res screenshots  ;D

Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Roo on September 12, 2010, 01:37:34 am
And the rest of them...

Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Rick on September 12, 2010, 01:00:37 pm
That's a really big TV sitting so close to the player.  It needs more room between the screen and the controls maybe?  As a side note, it's funny how they reused the art asset for the TV screen, they kind of just stuck it in the model.  I think it's a cool look though.

I noticed that as well...  I think I'm going to go with a multi-level shroud with a bit of tinted lexan to surround the TV I'm planning on getting, so as to make it look fairly original, however, not *exactly* as it looks today.

It's not really to scale very well.  If you assume based on the size that it's a 27" TV, those would be some really big arcade buttons!  I think you'd want to do something like Ond's render, where the "spirit" of the in-game model is intact, but you have two-player controls.

LOL.  Yeah, will DEFINITELY be going with Ond's layout.  It's perfect, and will fit the cab amazingly.

There's no speakers   ;D

THAT... will be rectified.  Actually, I think what I'd really love to do is somehow integrate a nice sub into the bottom - possibly running through the venting that you see throughout.

LOVING THE NEW PICS, thanks so much!  I already have some 'stickers' made up for the back lower square... Maybe I'll share them this week.

 ;D
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Ond on September 13, 2010, 08:17:20 am
Here are version 2 renders based on the images provided by Roo.  As far as the geometry goes this version is very close to the 'real thing'.   In the 1st version I did, the monitor was tilted back 10 degrees, to be true to the original I restored it to the vertical. Colours and textures updated as well.  When you are ready I can PM higher res profile images to prepare cutting plans from.  I leave it to you now Rick to adopt what you like from the renders.  It was fun drawing these and great to get good source material to work from.

(http://i581.photobucket.com/albums/ss251/Ond_photos/TPF.jpg)

(http://i581.photobucket.com/albums/ss251/Ond_photos/tpf2.jpg)

(http://i581.photobucket.com/albums/ss251/Ond_photos/tpf3.jpg)

 :cheers:

Ond
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Rick on September 13, 2010, 10:09:07 am
Wow.  I just don't know what to say.  Wow.  Thank you.

 ::)

You do some amazing work with that software, sir.  I hope that the PM system can handle the high-resolution images you're going to send my way, but I want you to know that I am READY anytime you want to send them down.  I'd be most happy to receive the source files, if you'll part with them, and if you can, a high-resolution graphical representation (BMP?  TGA?) so that I can play with them in my own graphics packages.

Again, sir.  Thank you so much.

 :o :applaud:

Just to show my commitment (believe me, it's a good word - I *should* be committed) to the Project, I spent the hours of 12:45 a.m. to about 2:00 a.m. going over in my head all of the specifics of fabricating the CP, since that will likely be the 'hard start' of this project.  I hope to have my controls sometime this week, if not next week, and I spent the entire day Saturday rebuilding our back hallway, re-leveling the floor and laying laminate...  Back to the planning - I was actually laying on the floor in my 3 year old Son's room,  because he sometimes has trouble sleeping (growing pains) and I spend the time making sure he's ok.  Well, I believe I have worked through most of the construction details, although I *know* there's probably going to be many things that crop up and surprise me.

I do look forward to a little 'down time' from my home projects, and I already have plans to set a pre-sized, pre-cut piece of 3/4" MDF in front of me to 'mock up' the CP top and bottom.  I'm sure my Wife won't mind... ...much.

 ;D
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Rick on September 13, 2010, 04:23:33 pm
If only I had the time to put into woodworking like I have for the graphics, this thing would be done by now.

 ;)

Anyhow, without further ado, I present to you some ideas for the cab.  As always, I invite your critiques, ideas and input, as this is in no way a finished product.  I'm always thinking, and redesigning and working on things, so any ideas you have, please let me know.

First of all, from the inspiration of rikitiki, who brought us the Encom Prototype Virtual Pinball (http://forum.arcadecontrols.com/index.php?topic=103778.0), I had the idea to create a manufacturing sticker for the back of the cabinet, to honor it's creation date and (pending) backstory.  (Oh, there's more to come, believe me, that will make this thread pale by comparison!)

(http://img641.imageshack.us/img641/4693/nabconmanufacturingstic.png)

(Yes.  My cabinet DOES, in fact, have a 550MW internal fusion cell.)

 ;D

Secondly, I have also affixed an "asset tag" so that the Mars base can adequately track stock of all equipment that is in active circulation...

(http://img27.imageshack.us/img27/918/uacassettag1.png)

Last, this is my planned mock-up for the control panel...  You might note I'm using "Classic Doom" fonts for the text.

(http://img188.imageshack.us/img188/8128/controlpanellayout1.png)

So, this is what I have so far...  Thoughts?

Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: BadMouth on September 13, 2010, 04:29:08 pm
Thoughts?

Very nice.
Now lets see some sawdust.  8)
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.13 (More pics!)
Post by: severdhed on September 13, 2010, 04:37:37 pm
looks good, i like it
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Rick on September 13, 2010, 04:40:11 pm
Now lets see some sawdust.  8)

Oh, soon, sir!  I actually need another 1/2 a sheet of MDF to finish off my home reno, so you KNOW what I'm using the other 1/2 for.

 ;)
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.13 (More pics!)
Post by: KagatoAMV on September 13, 2010, 05:01:17 pm
I'm looking forward to seeing this take shape. ;D
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Roo on September 13, 2010, 10:33:33 pm
Here are version 2 renders based on the images provided by Roo.  As far as the geometry goes this version is very close to the 'real thing'.   In the 1st version I did, the monitor was tilted back 10 degrees, to be true to the original I restored it to the vertical. Colours and textures updated as well.  When you are ready I can PM higher res profile images to prepare cutting plans from.  I leave it to you now Rick to adopt what you like from the renders.  It was fun drawing these and great to get good source material to work from.

 :cheers:

Ond

O.M.G. !!!   :applaud:

Those are just incredible!  :notworthy:

If only I had the time to put into woodworking like I have for the graphics, this thing would be done by now.

 ;)

Anyhow, without further ado, I present to you some ideas for the cab.  As always, I invite your critiques, ideas and input, as this is in no way a finished product.  I'm always thinking, and redesigning and working on things, so any ideas you have, please let me know.

First of all, from the inspiration of rikitiki, who brought us the Encom Prototype Virtual Pinball (http://forum.arcadecontrols.com/index.php?topic=103778.0), I had the idea to create a manufacturing sticker for the back of the cabinet, to honor it's creation date and (pending) backstory.  (Oh, there's more to come, believe me, that will make this thread pale by comparison!)

(Yes.  My cabinet DOES, in fact, have a 550MW internal fusion cell.)

 ;D

Secondly, I have also affixed an "asset tag" so that the Mars base can adequately track stock of all equipment that is in active circulation...

Last, this is my planned mock-up for the control panel...  You might note I'm using "Classic Doom" fonts for the text.

So, this is what I have so far...  Thoughts?


I love the extras!

I think the CP art is really nice too.  I like the way it enhances the in-game version, but stays true to the spirit!

 :applaud:
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.10
Post by: Rick on September 14, 2010, 08:53:28 am
O.M.G. !!!   :applaud:

Those are just incredible!  :notworthy:

x ∞ ...  I agree.  Both of you were instrumental in giving me my build design, and thank you.

I love the extras!

I think the CP art is really nice too.  I like the way it enhances the in-game version, but stays true to the spirit!

 :applaud:

Thanks!  I'm really happy to see that back image (ty, Roo!) so that I already know where my labels are going to be affixed.  I might have to mod up the colours on the CP art, as I believe the red surround on the "Player One" text might need to be changed to a grey variant, or something similar.  Not certain as yet.

I keep checking this, every day:

(http://img72.imageshack.us/img72/4143/trackinginformation.png)

I wish Canada Customs took less time looking at my stuff, and more time moving them along.  I can't wait for my parts to arrive.

 ;D
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.13 (More pics!)
Post by: newkillergenius on September 14, 2010, 10:25:05 am
Rick-

I laughed ---my bottom--- off

good luck man  :cheers:
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.13 (More pics!)
Post by: Rick on September 14, 2010, 10:27:43 am
I laughed ---my bottom--- off

good luck man  :cheers:

Thanks!  After all is said and done, my shipment (of which the order was placed before the shift into Doom mode) will have about 10 extra 'black' buttons and 6 extra 'red' buttons, but my own 'proof of concept' will be starting soon!  I plan a driving trip (30 minutes - woot!) out to the Playdium Store to pick up some nice colored buttons (4 green and 4 blue!) soon, and then, my CP will be 'true to form'.

Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.13 (More pics!)
Post by: shrunkenmaster on September 14, 2010, 11:58:20 am
Hey Rick, just seen this thread - what a great theme choice. Loving the artwork by Ond, Roo and your good self. Will follow this with great interest, good luck on your mission!
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.13 (More pics!)
Post by: DCsegaDH on September 14, 2010, 12:08:35 pm
Interesting project :applaud:
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.13 (More pics!)
Post by: Lewis Black on September 14, 2010, 01:04:54 pm
Very cool idea.  Be careful though, you will probably need to modify the angle of the monitor so that it is comfortable to view when standing in front of the cab. As it is the monitor is at a perfect viewing angle if your eyes are at nipple-level :)

Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.13 (More pics!)
Post by: Rick on September 14, 2010, 01:28:26 pm
Very cool idea.  Be careful though, you will probably need to modify the angle of the monitor so that it is comfortable to view when standing in front of the cab. As it is the monitor is at a perfect viewing angle if your eyes are at nipple-level :)

Agreed.  I believe that will be an integral part of "Version 2.0", and will likely be reflected in the Sales Brochure.  (GAH!  I've said too much!)

 :angry:

 ;) :laugh: ;D
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.13 (More pics!)
Post by: Lewis Black on September 14, 2010, 01:34:46 pm
Pixelhugger?
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.13 (More pics!)
Post by: Rick on September 14, 2010, 01:36:33 pm
Pixelhugger?

I'm sorry, but I don't understand the reference.  (Don't let the enthusiasm and post count fool you.  I'm still very new here.)

 ;D
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.13 (More pics!)
Post by: Lewis Black on September 14, 2010, 01:40:11 pm
http://forum.arcadecontrols.com/index.php?topic=13118.0 (http://forum.arcadecontrols.com/index.php?topic=13118.0)

Look at his .sig and read the thread - he had a mock flyer for his cab before he even cut wood.
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.13 (More pics!)
Post by: Rick on September 14, 2010, 04:21:12 pm
Look at his .sig and read the thread - he had a mock flyer for his cab before he even cut wood.

AH!  I always saw that, but didn't get that it wasn't actually 'professionally done'.  (No offense to Pixelhugger, of course!)  I always thought that someone had written an article about him, and never thought that he had done that!  (Damn, I'm in good company then!)

 ;D

Onto some of today's work, and I think I'd like some input from the group.  I've come up with a design for the CP, and have created a 'variant' as well, which I'd appreciate some feedback on.  First, the main design, very heavily reliant on the awesome work from both Roo and Ond:

(http://img408.imageshack.us/img408/3885/controlpanel1toscale.png)

This design relies on simplicity, with my own little tweaks here and there in regards to the text.  The P1 and P2 buttons are pretty much 'stock', as you would see in the cab as it came off the assembly line.  I would, of course, need to rely on coin door switches for coin drops for each P1 and P2, but that's not really a problem either.

Now, the variant:

(http://img828.imageshack.us/img828/6020/controlpanel1variant1to.png)

If I went this direction, it would move the P1 and P2 buttons outward, making them less confusing (if that's even an issue) and pairs them with a "Coin" button each.  This would remove the requirement for people to 'bend down' out of gaming position to insert more virtual coins.  Of course, going this route, I had to add more text around everything, and I'm concerned it might be a bit too much.  Simplicity is a big thing for me, and because of that, the original is appealing in that regard.

You'll note in both drawings, there is a 'darker' bit of the red in there, which is where I'm planning on putting the plexi covering.  As you'll note, there's no real 'art' per se, and for that, I'm also looking for suggestions for the printing of the labels.  Do I go with a full sheet, or multiple, smaller pieces of printout?  Also, does anyone know if there's an option to print 'clear' or 'transparent' paper?  I'm also concerned that, even if printed on transparency, that it would be more visible under the plexi.  (I could, of course, print a single, large piece of transparency for the entire CP top, which might negate the entire issue.  I'll let the experts chime in on this one!)

The size I also chose (so far) is 24" wide by 12" deep.  Is this adequate?  I also used one of the "Slagcoin" layouts (from here (http://www.slagcoin.com/joystick/layout.html), and specifically, this one (http://www.slagcoin.com/joystick/layout/matrixs36_m.png)) for my buttons and joystick configuration.  If someone can open this up and tell me if it's 'playable' (i.e. do fingers and joysticks and such all line up) and if the spacing between the players is acceptable, then I would be greatly appreciative.  I'm sure I'll end up building a panel, drilling and installing before I find the 'sweet spot', but some reassurance is always a good thing!

 ;D
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.13 (More pics!)
Post by: Roo on September 14, 2010, 11:41:28 pm
I'm voting for the first design.  Admin and coin buttons are something that I've never liked (just my personal opinion).  They scream "MAME machine".  I'd vote for keeping those types of function buttons hidden.  I don't think it's a big issue to bend over to insert a coin, that certainly never stopped me when I was a kid int he arcade!  What stopped me was when I ran out of quarters   ;D  

You'll note in both drawings, there is a 'darker' bit of the red in there, which is where I'm planning on putting the plexi covering.  As you'll note, there's no real 'art' per se, and for that, I'm also looking for suggestions for the printing of the labels.  Do I go with a full sheet, or multiple, smaller pieces of printout?  Also, does anyone know if there's an option to print 'clear' or 'transparent' paper?  I'm also concerned that, even if printed on transparency, that it would be more visible under the plexi.  (I could, of course, print a single, large piece of transparency for the entire CP top, which might negate the entire issue.  I'll let the experts chime in on this one!)

I think the method that would be least visible would be to have graphics cut to the exact size, and then adhered somehow to the top of the CP under the plexi.  I think that would look most "authentic" to a real arcade cab.

The size I also chose (so far) is 24" wide by 12" deep.  Is this adequate?  I also used one of the "Slagcoin" layouts (from here (http://www.slagcoin.com/joystick/layout.html), and specifically, this one (http://www.slagcoin.com/joystick/layout/matrixs36_m.png)) for my buttons and joystick configuration.  If someone can open this up and tell me if it's 'playable' (i.e. do fingers and joysticks and such all line up) and if the spacing between the players is acceptable, then I would be greatly appreciative.  I'm sure I'll end up building a panel, drilling and installing before I find the 'sweet spot', but some reassurance is always a good thing!

I settled on 28" but that included a trackball.  I think 24" is a good size if you don't have a trackball.  I used the slagcoin layouts as well.  I think they really nailed it when it comes to usable and comfortable layouts.  I went with the one that was angled, but that's a design choice here, since the in game one is straight across buttons.  My first cab was a commercial MAME cab and the buttons were straight across.  It never bothered me, but after testing out the angled layout, I found I liked it even better.

If you want to get rid of any nagging doubts, I'd say go to your local hardware store and buy a cheap piece of particle board or MDF and mock it up.  I guess you could even go cheaper with cardboard   :P

Looking good!   :applaud:


Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.13 (More pics!)
Post by: Rick on September 15, 2010, 11:35:56 am
I'm voting for the first design.  Admin and coin buttons are something that I've never liked (just my personal opinion).  They scream "MAME machine".  I'd vote for keeping those types of function buttons hidden.  I don't think it's a big issue to bend over to insert a coin, that certainly never stopped me when I was a kid in the arcade!  What stopped me was when I ran out of quarters   ;D

I think you're right.  If I go too far away from the original design, I'll end up disliking it too much.  And you're right, bending for the coin isn't that huge of a deal, in the grand scheme of things.  I also didn't really like so many labels on the top.  I want it simple.

Now, unfortunately, I DO want simple controls for the menu system, and I cannot stand the 'hidden' control ideas that have been used on others' cabs.  (No offense.)  Simply put, if someone stands in front of the game, I don't want to have to say, "Oh, press P1 button 1 and hold the joystick to the left to exit the game" or some such.  That being said, there's no way I'm adding more buttons to the main CP.  Rather, I figure we can subtly put them the small vertical panel which is just behind the CP, and is a darker colour.  I'm considering something like this:

(http://img522.imageshack.us/img522/1047/adminpanel1.png)

Correct me if I'm wrong, but in using Maximus Arcade, I should be able to navigate from the main menu to a specific submenu (i.e. MAME, Atari 2600, etc), select a game to play, exit said games after playing to the submenu, and then return to the main menu, with the buttons I'm including.  I'm also planning on making the power button perform a Windows Shutdown, so that way, all of the programs running (Maximus, MAME, etc.) should shut down, respectively, and then power down the machine.  The volume buttons are there for my Wife.  ;)  (Just kidding, Baby.)  They're actually there to balance the Admin panel, and because I want control over the volume, again, without some funky button combination.  (I have two boys - you never know when they'll find the master code.)

I think the method that would be least visible would be to have graphics cut to the exact size, and then adhered somehow to the top of the CP under the plexi.  I think that would look most "authentic" to a real arcade cab.

Again, I agree.  I figure my print shop should be able to do that fairly easily.  It will also allow the colour of the cab to show through well, which is a must.

I settled on 28" but that included a trackball.  I think 24" is a good size if you don't have a trackball.  I used the slagcoin layouts as well.  I think they really nailed it when it comes to usable and comfortable layouts.  I went with the one that was angled, but that's a design choice here, since the in game one is straight across buttons.  My first cab was a commercial MAME cab and the buttons were straight across.  It never bothered me, but after testing out the angled layout, I found I liked it even better.

I can't do it.  It's going to be straight buttons for me - and actually for two reasons.  One, it's exactly like the screenshots.  (You knew that, though.)  Two, I have the strangest play-style you've ever seen.  I use a crossover grip.  Basically, I'm right-handed, and my right hand uses the joystick while my left hand (under the right wrist) is controlling the buttons.  A curved layout wouldn't work as well for me, and hey - I'm selfish.

 ;)

If you want to get rid of any nagging doubts, I'd say go to your local hardware store and buy a cheap piece of particle board or MDF and mock it up.  I guess you could even go cheaper with cardboard   :P

Don't tell my Wife the 'cardboard' thing.  I'm looking to do a mockup/final build with my first cuts!  Don't give her any ideas, or you'll see the whole thing built out of used pizza boxes!

 ;D

Looking good!   :applaud:

/me bows.

Thank you, thank you.  Now, I just have to get it out of my head and into the real world.  (I'm sure that's why I don't have as many comments - it's one thing to read "oh, he's building a Doom cab, neat" but quite another to - see - it being built.)

Rick
Title: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.17 (now, with a TV!)
Post by: Rick on September 17, 2010, 12:28:01 pm
I have a good news/bad news story.

First, the good news.  I was on my local Freecycle (http://Freecycle.org) site yesterday morning, and someone posted a 27" Sanyo TV for free pickup in my area.  I sent my E-Mail requesting it, and waited.  Last night, I received an 'upset' sounding E-Mail, saying that the offer had been provided to TWO other people, none of which had bothered to show up, and if I wanted the monitor, I'd need to pick it up ASAP.  Well, I was with my Family at that point, and had put in my original E-Mail that I would be able to pick it up as early as this morning.  So, I responded and said I could be there this morning, as I had promised, but would completely understand if he wanted to freecycle it to another person, if they could pick it up sooner.  After about an hour, I received word that I could pick it up.  (I believe he had probably exhausted a couple more leads, and was just happy to be rid of it.  So is the freecycle game, sometimes.)  I drove about twenty minutes, and picked up a very dusty TV and remote from his front steps.  I was smiling.

Now, my Wife drives a 2008 Suzuki Sprint, so it was a bit of a challenge getting it into the trunk.  I had to tip both seats forward, and when I looked in the rear view, it was taking up the entire view.  (That actually made me smile too, as this thing is a BEAST, and will complement the cab perfectly.)  I got back onto the highway, and got up to speed, when I saw something in my vision that was moving and out-of-focus...  ...until it came to rest on my cheek.  It was a wasp, and probably about an inch in length.  I was already driving, so I swatted it away, and opened the window for it to escape.  I consider myself lucky I didn't get stung.  (I'm sure it was just more interested in getting away than picking a fight, which was more good news.)

I got home, opened my doors and the trunk lid, and brought the TV inside.  That's where the bad news happened.  I'm not certain if I hadn't noticed it, or if the ride in the car caused it, but there's a 2" scratch in almost the dead centre of the picture tube.  The TV was so dusty that it didn't look too deep, but I could feel a bit of it when I ran my fingers over it.  I was pretty cheesed, but I can't fault the guy for it.  Not knowing if it was already there, I can't tell him he's supposed to tell you if there's damage.  I'm betting it was, however, because there are larger scratches all over the case.  (I didn't care much about that, since it's going to be decased anyway.)

Anyhow, I'm going to do my best to clean it up and use it for my Project.  Worst case scenario is, I assemble everything and find another donor monitor later.  Obviously, if the scratch is overly noticeable, it won't be in the cab for long, and will likely find itself back on Freecycle.

(Oh, and I checked my mail again - still no parts from GGG.  No fault of theirs, of course.  Canada Post's tracking still tells me it's in the hands of Canada Customs.  That makes 5 days now.  I hate Customs.)

 :-\

I like my TV though.

 ;D
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.17 (now, with a TV!)
Post by: newkillergenius on September 17, 2010, 12:41:09 pm
Bummer about the scratch, but I can tell you we had a 19'' tv that was placed against a concrete step during a move, and someone pressed up against it and scratched the front of the tube a little.  But, when it was on, it was barely noticeable.  Of course, not the keeper, but it shouldn't drive you too batty in the meantime, and a great item for the initial testing anyway.

Glad you didn't wreck the Suzuki battling an angry wasp!   :o
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.21
Post by: Rick on September 21, 2010, 02:35:43 pm
So, I've been diligently awaiting Canada Customs to release my shipment from GGG (y'arr) and have been working on learning a bit of Sketchup.  So, after hours of toying with my control panel, I was panning it around my screen to get a better view when I noticed something.  This is what I created, close to the original layout...

(http://img227.imageshack.us/img227/4899/ahas.png)

...and it strikes me how much it looks like this...

(http://static2.videogamer.com/videogamer/images/pub/large/doom_logo.jpg)

Does anybody else think that someone in the software modeling lab had the thought of making the control panel look like the outline of the original DOOM logo?  I think that explains why the panel had such an odd shape!  I never - NEVER - noticed it before.  (More pics are coming as soon as I figure out the top.)

 ;D
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.21
Post by: push2reject on September 21, 2010, 03:09:39 pm
So, I've been diligently awaiting Canada Customs to release my shipment from GGG (y'arr) and have been working on learning a bit of Sketchup.  So, after hours of toying with my control panel, I was panning it around my screen to get a better view when I noticed something.  This is what I created, close to the original layout...

(http://img227.imageshack.us/img227/4899/ahas.png)

...and it strikes me how much it looks like this...

(http://static2.videogamer.com/videogamer/images/pub/large/doom_logo.jpg)

Does anybody else think that someone in the software modeling lab had the thought of making the control panel look like the outline of the original DOOM logo?  I think that explains why the panel had such an odd shape!  I never - NEVER - noticed it before.  (More pics are coming as soon as I figure out the top.)

 ;D
You could put the logo across the CPO as a very subtile watermark.  Nothing that takes away from the design just something for folks to see when they take a close look.
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.21
Post by: Rick on September 21, 2010, 03:21:06 pm
You could put the logo across the CPO as a very subtile watermark.  Nothing that takes away from the design just something for folks to see when they take a close look.

You read my mind.  I'm playing with some ideas with lighting the plexi (note the raised sections on the left and right) and was thinking that a laser etched image might be in order...

 ;D
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.21
Post by: severdhed on September 21, 2010, 10:12:00 pm
having a doom logo etched into the plexi would be too awesome, although probably difficult to accomplish
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.21
Post by: Nips916 on September 22, 2010, 11:41:50 am
I don't think that having the logo etch would be all that hard.  I had my plexi cp top cut with a laser and they offer laser etching on the same machine.  Laser alliance llc,  I had a great expirience with alan.  Give it a look.
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.21
Post by: Rick on September 22, 2010, 02:10:28 pm
I don't think that having the logo etch would be all that hard.  I had my plexi cp top cut with a laser and they offer laser etching on the same machine.  Laser alliance llc,  I had a great expirience with alan.  Give it a look.

I've been toying with this idea - actually, in two differing ways.  I am planning on having some LEDs along the top left and right edges of the plexi to transmit some amber glow across it, but this is going to take some trial and error I'm sure.  When I started thinking about the options, I came across no end of good ideas.

My first thought was a single laser etched "Doom" logo in the background (as in a post above), and the second would be two layers of plexi, one with the Doom logo (on top) with a yellowy glow, and the Doom 3 pentagram beneath, with a reddish-amber glow.  With the LED Wiz, I'm pretty sure I could program the Doom logo to 'fade in' and glow on start, with the flickering pentagram in the background...  The two pics, for reference:

(http://static2.videogamer.com/videogamer/images/pub/large/doom_logo.jpg)

and

(http://images2.layoutsparks.com/1/61340/doom-pentagram-portal-design-31000.gif)

Of course, I also had other questions in regards to thickness of the plexi, how multiple edges would look sandwiched together, etc.  This was actually inspirational - link here (http://forums.bit-tech.net/showthread.php?t=142491):

(http://staff.bit-tech.net/modding/pl-142491/BiDoor23.jpg)

This guy had multiple layers, and it came out really nicely.

Now, my challenge is - if I DO go with the etching, will the CP graphics still be as visible through them, without looking too fuzzy...

(http://img201.imageshack.us/img201/5213/controlpanel1.png)

Anyone who has had experience with this, I'd be interested in your feedback.  I will have plexi on the panel, but whether or not it will be lit or not is still up in the air.  The 'good news' is that it should be interchangeable, so worst-case scenario, I will be able to change it out if I need to.

Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.22
Post by: AlienInferno on September 23, 2010, 12:08:24 am
This is going to look awesome when finished.  Keep it up.  Sure blows my cab ideas out of the water.
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.22
Post by: Rick on September 23, 2010, 03:50:31 pm
This is going to look awesome when finished.  Keep it up.

Thanks!  I did a bit of work last night on the render, and I think I'm close to knowing how much wood I'll need - and how heavy this beast is going to be when I'm done!

(http://img690.imageshack.us/img690/5213/controlpanel1.png)

It's still rough, and I don't have the dimensions for the TV plugged in there yet, but it's a start.  Also - I received my parts in the mail today!  Woo!
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.22
Post by: Rick on September 24, 2010, 09:42:15 am
It's still rough, and I don't have the dimensions for the TV plugged in there yet, but it's a start.  Also - I received my parts in the mail today!  Woo!

D'oh!  It's really rough now!  I just did some in-program measurements, and while the CP is perfectly proportioned, the entire cab (top to bottom) measured out at 60 inches.  OMG, that's FIVE FEET!  (and that's including the marquee).  Ah well, at least this means it won't look as squat as I thought it did.

Back to the drawing board, as they say.

 :angry:
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.24
Post by: Rick on September 24, 2010, 12:35:55 pm
I just want to go on record and say I LOVE this addiction. Thanks to GGG and now, from the Playdium Store (3KM from my satellite office?! Who knew?!!!) I have ALL of my parts - mechanical, anyway. I bought the blue and green buttons I needed and then I noticed the coin door for $48 - sure, no mechs, but the coin return doors are easily modded... ...especially with the pair of leaf switches I bought to go with it!!!

...my Wife is going to let me start soon - I can FEEL it! (Personally, I think she's just tired of hearing me talk about it. LOL.)
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.24
Post by: severdhed on September 24, 2010, 01:35:56 pm
i can't wait to see this thing...this is an awesome idea
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.24
Post by: Rick on September 27, 2010, 07:52:56 pm
So, daily updates to my Sketchup plans are happening, and I'm nearing the stage where I will be happy with the plan. I've got some tweaking to do, as general dimensioning is done, however the marquee mount and monitor are proving a challenge. They can't be out of sync, or else the dynamics of the look I'm working towards will be lost.

Yes, I'm the pickiest of perfectionists when it comes to planning. This usually leads to a lot of swearing and 'do overs' when it comes to fabrication. (My Wife will tell you the same - she loves the fireplace I built, but I'm never as happy as she is.)

The GREAT news is, I *just* received a call from my Wife's Uncle, who was about to toss an old computer to the curb - he wanted to know if I wanted it, and from his description, it sounds like an AMD dual core!  This is awesome, since it will mean I will easily be able to play everything I wanted to and more. (I had a P4 lined up, but this is so much better.)
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.24
Post by: Rick on September 29, 2010, 02:04:32 pm
Ladies and Gentlemen, after long last, I give you the final draft of my Super Turbo Turkey Puncher 3 Sketchup render:

(http://img153.imageshack.us/img153/3000/sttp3finaldraft1iso.png)

It is as close to the original in every respect, and after painstaking design (and learning the Sketchup program from scratch!) I believe that I am finally happy with the mock-up.  Each 'piece' of the graphic is actually modeled for 3/4" MDF (i.e. every width where you see a cut-line will be a 3/4" measurement) so that I can disassemble the graphic, and have access to specifically measured pieces with which to build and assemble the final product.  There are some items that are not visible on the render (i.e. the indented bolt holes, venting, etc.) which should be reflected in the final build.

My next step is to layout the pieces in some semblance of a cutting pattern, so that I'm better able to determine how much wood I might need.  From first glance, because of some of the layers to the model, I would guesstimate around five pieces of 4'x8' MDF would be needed...  I will know better soon.

 8)
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.24
Post by: BadMouth on September 29, 2010, 02:52:46 pm
I would guesstimate around five pieces of 4'x8' MDF would be needed...  I will know better soon.

3/4" MDF weighs around 90+ lbs a sheet x 5 sheets= 450 lbs!  :o
You better incorporate some wheels into the design.

Do the sides really need to be 4 layers thick?
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.24
Post by: Rick on September 29, 2010, 02:55:57 pm
Do the sides really need to be 4 layers thick?

That's one of the more deceptive parts of the pic - they're not actually that deep.  They only go back about 3" behind the bevel - just to give enough to get the glue/biscuits in there to attach them and give them the width and angle they need.  Don't worry - it's as hollow as I can make it!  And, yes, wheels will be involved.

 ;)
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: leapinlew on September 29, 2010, 03:12:57 pm
Looks good. Them Turkeys will never know what hit them.
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: AlienInferno on September 29, 2010, 10:42:54 pm
This is going to look great!  Please tell me you are going to run the stand-alone version of STTP3 on it's first run?
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: severdhed on September 30, 2010, 12:13:56 am
simply awesome.  i really hope you play STTP3 before you play anything else on it..it can't happen any other way.  also, dont forget that the originall DOOM works very well with arcade controls
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: Rick on October 06, 2010, 08:41:22 am
This is going to look great!  Please tell me you are going to run the stand-alone version of STTP3 on it's first run?

simply awesome.  i really hope you play STTP3 before you play anything else on it..it can't happen any other way.  also, dont forget that the originall DOOM works very well with arcade controls

I was considering the standalone STTP3, however, it's incomplete - there are no background textures and I don't think there's a way to contact the developer to see if he ever finished it...  Now, running original Doom IS an option!

(http://ahkong.net/wp-content/uploads/2008/11/doom-04.jpg)

Now, it looks like this will work...

(http://img7.imageshack.us/img7/1948/doomplay.png)

...but for the life of me, I can't figure out how to trigger the 'next weapon', or if I remember it's even possible.  I thought you could - but I might be mistaken.  And, it looks like now I might need some additional buttons on my Admin Panel - a "Load" and "Save" might very well be in order.  (I mean, please.  We can't NOT have Classic Doom on this beast, can we?)

 ;D

(Hmm.  Maybe I'll even hide a couple buttons on the console somewhere.  Maybe a dedicated "IDDQD" and "IDKFA"...)

 >:D
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: Nicodumas on October 06, 2010, 10:04:46 am
If you went with an 8 button layout (a-la the original from the game) then doom becomes cakes (8-button becomes an alt, allowing 1-7 to be used to select weapons when you push 8)
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: Rick on October 06, 2010, 10:58:16 am
If you went with an 8 button layout (a-la the original from the game) then doom becomes cakes (8-button becomes an alt, allowing 1-7 to be used to select weapons when you push 8)

Oh, how your comment has merit.  Not only does the 8-button configuration make Doom a simple reality, but it also gives the cab yet another 'tip of the hat' to the original.  Great, now my stomach's churning again.  (Don't worry - this usually happens when I'm a) hungry and b) seriously considering a quick redesign.)

Now, here's something.  The 'Alt' key is already dedicated to 'Strafe' in the game, so I'm wondering if it will even work as you mention.  If Doom is taking it as strafe, and I believe Maximus would also require a configuration to use it to alternate the different buttons...  ...oop - found a fundamental flaw in the whole idea: if we go this route - I'm either losing 'strafe', or else, I CAN'T SHOOT WHILE STRAFING!  (Hitting alt, changes my 'OMG, I'm firing my guns!' to 'OMG, I'm swapping guns, but hey, I have a nice view!')

Damn.  Damn, damn, damn.  (Really?  We're giving all this thought to one game?)

Subnote:  Yes.  Yes, we are.  This is Doom, after all.

 ;D
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: severdhed on October 06, 2010, 01:13:15 pm
map player 2's buttons to the weapon keys...


Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: eds1275 on October 06, 2010, 01:18:14 pm
map player 2's buttons to the weapon keys...

Genius! Though the shotgun is all you need.
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: Rick on October 06, 2010, 01:22:10 pm
map player 2's buttons to the weapon keys...

Urk!  Damn, that would work!  Churning again.  Ok, voting time.  Do I add two additional buttons to each side, thus making it even more 'true to the original', if only for the ability to play Doom, or no?
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: eds1275 on October 06, 2010, 01:28:03 pm
Nope!
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: Nicodumas on October 06, 2010, 01:34:55 pm
make it true to the original! As for the "alt" issue, you can should be able to re-map the doom keys (been a LONG time sense I last played classic doom). But if you are going to make this, go all out man.
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: Rick on October 06, 2010, 01:48:21 pm
make it true to the original! As for the "alt" issue, you can should be able to re-map the doom keys (been a LONG time sense I last played classic doom). But if you are going to make this, go all out man.

I was with you - really, I was - until I checked the plan in Sketchup.  Here's what I see:

(http://img828.imageshack.us/img828/853/buttonlayout.png)

I'm using the generic layout from the site who's name eludes me, but as you'll note, there won't be enough space between Player 1 and Player 2 if I add the additional column of buttons to each side.  It would be just too cramped.

Damn.  Ok, vote over.

 :-\
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: Nicodumas on October 06, 2010, 01:56:37 pm
Bummer, well we can dream!  :P

Can't wait to see what happens!
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: severdhed on October 06, 2010, 04:02:10 pm
6 buttons each should be more than enough.  you map the player 2 buttons to the weapons..6 isn't enough for all the weapons, so you set p2 joystick right as the shotgun, so you can just quickly flick your hand over and hit the joystick to switch to the shotgun.
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: Rick on October 06, 2010, 04:17:11 pm
6 buttons each should be more than enough.  you map the player 2 buttons to the weapons..6 isn't enough for all the weapons, so you set p2 joystick right as the shotgun, so you can just quickly flick your hand over and hit the joystick to switch to the shotgun.

I like the way you think!

 ;D
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: eds1275 on October 06, 2010, 08:58:40 pm
MAP ALL THE BUTTONS TO THE SHOTGUN!

Really, once you start using the big fake guns like the BFG and such you lose the reality of getting stranded on a distant planet with creatures from hell.  :P

No I just really like the shotgun. Also playing doom on xbox arcade is a good'un, the coop is a fun addition.
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: severdhed on October 06, 2010, 10:02:13 pm
6 buttons each should be more than enough.  you map the player 2 buttons to the weapons..6 isn't enough for all the weapons, so you set p2 joystick right as the shotgun, so you can just quickly flick your hand over and hit the joystick to switch to the shotgun.

I like the way you think!

 ;D

i had DOOM set up on my cabinet a while back and that is how i set it up...it worked pretty well that way
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: Rick on October 06, 2010, 10:35:25 pm
i had DOOM set up on my cabinet a while back and that is how i set it up...it worked pretty well that way

Are my other button configurations looking ok?

In other news, I bought a router/table combo today. I'm now on the hunt for a 1/4" shank 45 degree chamfer bit that will cut my 3/4" MDF. It seems to be a challenge, but maybe my local Home Depot will rent me a bit.

;)
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: severdhed on October 08, 2010, 02:46:04 pm
look ok to me...i'd rather have the fire button on the left though....and since there isn't a next button key, i think if it were me, i'd set it up as:

Shotgun     Strafe     Map
Fire           Run         Open

then assign the other weapons to player2's buttons

Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: Ryglore on October 09, 2010, 11:31:11 am
This is an awesome project, I can't wait to see this progress.
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: Rick on October 12, 2010, 03:28:24 pm
My Wife and I have completed a good chunk of our home renovations, and are at the point now where we're taking a break from doing them.  Sure, there will likely be a little bit here and there, but certainly not at the hectic pace we've been keeping.  We hosted Thanksgiving yesterday night, so of course, Saturday and Sunday saw me installing new trim, sanding and priming the walls of three rooms.  At the moment, I have some minimal sanding and priming to complete, a little bit of trim work and then some painting to complete.  I'm sure this will be continuing, but I also said I wanted to make a start on my own Project.  (The 'good news' is that the cash outlay for me to do it is minimal - there's little I'll need short of wood, for quite a while.)

Now, my idea for the speaker section has me asking for some recommendations.  Here's the pic so far:

(http://img337.imageshack.us/img337/5566/speakerarea.png)

I'm definitely copying Kop's idea for recessed speaker installation from here...

(http://img192.imageshack.us/img192/7369/arc100.jpg)

...and I was thinking of covering the front area under the marquee with perforated metal, painted red to match the rest of the cab.  I am considering basic staggered circular holes or possibly a slotted look, like in the pictures, below...

(http://www.wellingtonperforated.ca/images/stockPatt07.jpg)     (http://www.wellingtonperforated.ca/images/stockPatt31.jpg)

...and was wondering if anyone had a recommendation on where to get this type of material.  I'm thinking Home Depot might have something like this, but I will have to go in and check.  If they do have it, they would likely only have the staggered circular holes, but again, I cannot confirm.  Basically, I'm looking to paint the speaker MDF section red, install the speakers, and bend the perforated metal so that it wraps tightly around the wood, and attaching with screws on the backside of the MDF.

Does anyone have an idea of where I might find this material commercially available?  I can order it online from various retailers, it would seem, but so far, all I've found is "contact us for a quote".  All I need is a piece that's 24" wide and about 10" in length.
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: Lewis Black on October 12, 2010, 03:38:45 pm
http://www.mcmaster.com/#perforated-metal/=98vxzw (http://www.mcmaster.com/#perforated-metal/=98vxzw)
Title: Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
Post by: Rick on October 12, 2010, 03:46:36 pm
Hmm - that might work.  McMaster Carr was a customer of ours a while back...  I'll keep checking - I guess I forgot to mention I'm in Ontario.  If I need to have it shipped, I'll do that.

Edit: Dammit - I gotta go check HD.  I DO remember buying a roll of galvanized metal with (I believe) a hexagonal weave for some car grilles I was modding...  Maybe they have what I need after all.  FIELD TRIP!
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.12)
Post by: Lewis Black on October 12, 2010, 04:27:32 pm

HD does have some but I didn't see anything as nice and industrial as the ones you posted.  They were more decorative and appropriate for homes.
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.12)
Post by: Rick on October 13, 2010, 08:52:09 am
Since Ryglore has already mentioned how he's working on some authentic startup screens and video here (http://forum.arcadecontrols.com/index.php?topic=95293.msg1092376#msg1092376), I wanted to come and post a couple ideas I've been working on...  ...mostly so it doesn't look I'm stealing all of my ideas from the awesome work here on the forums.

 ;)

Seriously.  There's a big tip of my hat to everybody who brings amazing workmanship, great ideas and original thought to make their cabinets their own.  If it wasn't for everybody here, I would have probably just wanted a run of the mill cabinet, and have lost interest way before now.

Anyway, here is what I've been working on.  I remember the 'games of old' and how they used to start up - so I've been creating some screens to incorporate into a video startup...  I've already got a lot of sounds in my library, from a classic 'Capcom' wav file to all of the original sounds from the Super Turbo Turkey Puncher 3 standalone game.  First, I created a generic 'loading' screen, to replace the Windows XP loading screen.  For this, I used classic "Doom" fonts.

(http://img178.imageshack.us/img178/4581/loadingscreen.png)

Next, when the game starts up, there's going to be an intro video that plays, starting with this screen:

(http://img151.imageshack.us/img151/7671/uacwinners1variant1.png)

Who doesn't remember the old FBI logo and "Winners don't use drugs" tagline?

 ;D

Onto my Nabcon logo, which I presently have set to fade in to an 8-bit 'Capcom' theme.  (If anybody out there wants to create a completely unique 8-bit theme that is similar to the Capcom theme, but not as close, I would welcome the help!  It's the one piece that I cannot do myself.)

(http://img151.imageshack.us/img151/7972/nabconsplash1280x1024.png)

Once the Nabcon logo fades out, I'm going to have the Super Turbo Turkey Puncher 3 logo enter from the center of the sunburst, with the authentic wav from the original game...

(http://img841.imageshack.us/img841/9967/sttpsplash21280x1024.png)

After this completes it's run, we're into the Maximus Arcade program...  ...of which I need to start building my background theme.  That looks like it might be a bit of a challenge, but I want it to have all the browns and oranges of the original Doom game in there somehow, just to continue the authentic feel I'm going for.

Anyhow, that's where I'm going with some of the intro video and graphics.  Thoughts?

 :)
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.13)
Post by: Ryglore on October 13, 2010, 09:21:40 am
Nice, I can't wait to see it running. I think that'll work really well for the load up and it has that nice 90's arcade touch.

I wonder if there is a way to reverse the capcom theme. So it plays backwards when the video plays. That way it's still there, only slightly bastardized, like Nabcon is totally just ripping them off. And doing a horrible job of hiding it.  ;)
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.13)
Post by: Rick on October 13, 2010, 09:38:24 am
I wonder if there is a way to reverse the capcom theme. So it plays backwards when the video plays. That way it's still there, only slightly bastardized, like Nabcon is totally just ripping them off. And doing a horrible job of hiding it.  ;)

Done.

Original Capcom Theme (one of many) - link (http://rapidshare.com/files/424817880/Capcom_Startup.mp3)
Reversed Capcom Theme - link (http://rapidshare.com/files/424817901/Capcom_Startup_-_Reversed.mp3)

 ;D
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.13)
Post by: Erik on October 16, 2010, 01:48:23 am
Awesome project!   :D

You know I was never big into STTP3.  Sure,  it was a technical marvel, but had none of the charm of the classic STTP2, the challenge and balance of TP2CE,  the frenetic pace of TP2 Hyper Fight Overclockers Green Label Anniversary Edition, or the innovation and polish of STTP3 Delta Niner Rainbow 90-Proof "FTW" Edition.
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.13)
Post by: eds1275 on October 16, 2010, 12:04:11 pm
Awesome project!   :D

You know I was never big into STTP3.  Sure,  it was a technical marvel, but had none of the charm of the classic STTP2, the challenge and balance of TP2CE,  the frenetic pace of TP2 Hyper Fight Overclockers Green Label Anniversary Edition, or the innovation and polish of STTP3 Delta Niner Rainbow 90-Proof "FTW" Edition.
I'm a suckler for the original myself. The classics never die.
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.13)
Post by: Rick on October 18, 2010, 10:36:54 am
Well, what do we have here?

(http://img200.imageshack.us/img200/5166/001preliminarycontrolpa.jpg)

Yes, that's right... <ShangTsung>IT HAS BEGUN!!!</ShangTsung>

 ;D

So, yesterday saw the start of the control panel cuts...  I figured I would get the control panel out of the way first, since I knew that a lot of the angles would be challenging.  What might not be evident in the pics is that each of the side walls are actually angled downward at 15 degrees.  (They look rather square in the pic.)  That means each of the forward facing pieces each have 15 degree angles (all cut) and even those weird 45 degree angles also have it.  While it all might not look too difficult, I have to consider what a 45 degree angle looks like running back with a 15 degree angle grade on the top and bottom of it...

This piece - it is the bane of my existence:

(http://img707.imageshack.us/img707/6803/pieceofpain.png)

I spent a good hour with my mitre saw doing reference cuts on this one piece alone before setting it aside for another day.  It has 45 degree angles on both left and right sides, goes back at 45 degrees to the side, and also rises at 15 degrees, so you can imagine how challenging it's going to be to create.  I'm calling it the 'keystone' piece.  Heh.  I'm happy with the progress so far.  All I need to complete now is the centre top and bottom pieces, the oddball keystone pieces for left and right (they'll come last, I'm sure) and the routing of the 45 degree angle on the bottom.  I'm leaving that for just before I join the pieces to make 'flat' top and bottoms, but it's going to be one of the upcoming steps.

Once I have all of the pieces cut and ready, the routing of the bottoms will come next, followed by joining the top and bottom pieces as one flat piece.  Then, I've got to cut the holes for the buttons, route the joystick adapter, put it all together, and start smoothing it out for priming and painting.

Colour me excited!

 ;D
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.18)
Post by: KagatoAMV on October 18, 2010, 10:49:41 am
I can't wait to see that all assembled.

(I like the various screens you've designed as well)
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.18)
Post by: Rick on October 18, 2010, 01:43:14 pm
DAMMIT.  I went home at lunch today and reassembled the pieces, and noticed I had cut the two top 45 degree pieces 3/4" too short.  They're the ones in the centre of the pic above, and are supposed to be the same length as the accompanying straight pieces.  And those are the pieces that had the multiple angles using the mitre saw, too.

Hurm.

 :banghead:
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.18)
Post by: newkillergenius on October 18, 2010, 03:41:16 pm
Keep the faith- so far so good   :cheers:
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.18)
Post by: Rick on October 18, 2010, 03:59:14 pm
Keep the faith- so far so good   :cheers:

Oh, no worries there!  I'm still stoked.

 ;D

I'm happy to say that I've got a bucket full of scrap 5/8" and 3/4" MDF that I'll be going back to.  (Repeatedly, I'm sure!)  I'm really happy that everything has come out as good as it has so far, so a couple small setbacks are very little.  I know that I have enough wood to be able to complete the bottom panel (for which I'm using 5/8" stock), but I'll need to pick up a bit of 3/4" stock for the top, as I don't have a contiguous piece of 13" x 8" x 3/4" MDF laying around.  Interestingly enough, I DID find a piece that was 30" x 7" x 3/4", so I COULD continue and just deal with with another seam.  I might actually do this, creating another seam down the center...  Because of the way I've had to cut the side pieces, everything is a vertical 'sheet' so-to-speak, so the horizontal interior pieces will keep everything 'in place'

One thing that I hope isn't a challenge is joining all of the pieces together.  All together, each bottom and top piece will be 21 1/2" wide, made up of 5 (possibly 6, if I go with the above route) pieces, and I'm planning on gluing each side to each other...  Luckily, they will be supported pretty well by internal and external framing, so I'm forgoing the purchase of a biscuit joiner at this time... ...especially since I'm reading varying results of using biscuits on MDF - I've read that they could cause the MDF to 'swell noticeably' wherever they are used.  Other points say no, they won't swell.

I'm going to pop back into the 'woodworking' sub-forum and ask, unless someone here can answer these questions:

"If I am joining six pieces of MDF together to make a single 'sheet', using carpenter's yellow glue, do I absolutely need a good set of clamps across the 21 1/2" distance, or if I make sure they are straight and flat, with a good amount of glue on each of the adjoining faces, with 'weight' holding the left and right sides together (I have a bunch of house bricks - 400 actually - heh) on a sheet of newspaper, will this become 'secure and solid' when the glue has dried?"

Wow - I just read that back, and can only imagine 'Real Woodworkers' cringing at the idea.  I just really want to continue, and I know that if I have to wait on buying proper clamps, it might be a bit of a delay to my project.  (Hmm.  I DID collect a lot of tools when my Dad passed away last year...  Maybe I need to do a shed cleanup - I'm sure he had pipe clamps at one point.)

Anyhow - I'm rambling now.  If anyone can give me feedback, either here or in my upcoming thread in woodworking, I would appreciate it.
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.18)
Post by: eds1275 on October 18, 2010, 07:19:56 pm
I've never had biscuits swell in anything 5/8 or more - maybe a little while it dries but it's always come back to normal.
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.18)
Post by: Rick on October 19, 2010, 09:59:09 am
I've never had biscuits swell in anything 5/8 or more - maybe a little while it dries but it's always come back to normal.

Cool beans.  Since I'm on a tight budget, I'm planning on making a quickie custom dowel jig based upon plans I found here (http://sawdustmaking.com/Dowel%20Jig/dowel_jig.htm), and picking up a couple of these clamps from Princess Auto (http://www.princessauto.com/workshop/hand-tools/clamping-gripping-tools/bar-clamps/2910351-36-adjustable-bar-clamp) today or tomorrow.  I figure this should give me the nice, tight seal I'm looking for.

I've also made some modifications to the render for the control panel.

(http://img837.imageshack.us/img837/4623/fullcontrolpanel.png)

I'm doing away with the 'wings' above the plexiglass top.  I had originally planned to light the plexi, and cover it over with the wings somewhat, but I'm going with a cleaner look now.  I *might* add the lighted plexi in the future (I'm sure there will be a "control panel v 2.0" coming) but for now, I've done away with the idea.  I've also made the control panel 1/2" deeper, since I realized that the joystick might not have enough clearance to function properly.  I changed up the face panels so that instead of being sandwiched in between the top and bottom panels, they are attached under the top and extend all the way to the bottom.  I think this will actually make the 45 degree angle cut across the bottom a bit easier on the router for all of the face pieces, as well as the sides.

I was going to do some work last night, but didn't get the time - I hope to do something tonight...  Nights are getting longer, so if I don't get home right after work, I'll likely not have enough light left.  I'll snap some pics of my work area when I can - it's my back deck.  I usually have my portable table saw out, with my B&D Workmate and mitre saw beside it...  Last weekend, they were joined by my new router table, but unfortunately, I didn't get to do anything with it yet.

 ;D
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on October 20, 2010, 04:04:11 pm
The wings are BACK, and things have changed!

(http://img2.imageshack.us/img2/4623/fullcontrolpanel.png)

Yes, I had a change of heart - mostly because I started working on the plexi overlay, and realized it has some 'character' in the way it was laid out.  So, of course, I couldn't just let it sit and look all normal.

 ;D

I did some more research, and found out that I can, in fact, use my router table as a biscuit joiner!  So, today, I was able to pickup a 5/32" slotted cutting bit and 1/4" arbor, and a bag of 50 biscuits.  This will make everything a bit easier now, as I won't have to build the dowel jig after all.  I will, of course, have to make sure I use the proper scrap stock to test the settings on the router, but that is a given in any case.

I also had the opportunity to pick up some nice 36" adjustable bar clamps ($10.99 ea. NICE), so now I'll be able to squeeze everything together and have it hold for a day or so while the glue sets up.  I personally CAN'T WAIT for this part, because it means I'll be able to do a rough sand of the top, lay out the joysticks and all of my buttons, and cut some holes!  (I came in early today so I could have a longer lunch - I plan to do the same tomorrow, but instead of picking stuff up, I hope to be fabricating!)
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Nicodumas on October 21, 2010, 09:21:03 am
*sigh* if only I had the place to work on my cab. You guys and being able to build your stiff. Oh well, I have tu much junk as it is is right now.

Nice look in the plexi, cant wait to see more build details!
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on October 21, 2010, 09:40:07 am
*sigh* if only I had the place to work on my cab. You guys and being able to build your stiff.

I live in a wartime house, with no basement.  Every time I work, I have to lug my table saw, mitre saw and router out onto my deck and setup on tables.  The while setup/take down portion takes about 15 minutes each, but thankfully, all of my tools are easily accessible - they're in my downstairs bathroom shower.

 ;D
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Vebbo on October 21, 2010, 10:11:41 am
Wohaaa, nice project u got there Rick. Love the look of it.  :applaud:
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on October 21, 2010, 02:27:24 pm
Wohaaa, nice project u got there Rick. Love the look of it.  :applaud:

Thanks a bunch!  The CP is coming together nicely - I hope to have some updates by the end of the weekend with real pics.  No more of this BlackBerry phone junk.

 :D

I cannot tell you guys how much I love my router.  I went home at lunch, and figured I might be able to do some of the butt joints (heh - "butt joints") with the biscuits and the 5/32" slot cutter I bought.  I never thought it would be so easy!  I've used a router once before when I was in my teens, helping out my Dad, but haven't used one since.  The longest time actually took me figuring out how to mount the cutting bit!  Once I got it all set up, I moved the stock slowly towards the spinning blade and it just ate the hell out of the wood.  I got everything cut, moved back into my living room and glued up the top, securing it all with bar clamps.  All-in-all, setup, cutting, gluing and clamping took me a little under 30 minutes to complete!

I have some minor reworking to do with the bottom, but if I'm lucky, I can get this completed as quickly and looking as nicely.  I'm excited to see this progress as quickly as it has.  If I can get the bottom done soon (it's the next job, due to the obvious time I'll need to wait for it to dry) then I hope I can have a fully assembled control panel, sanded and primed, by the end of the weekend.  THEN, we'll see what she looks like!
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on October 22, 2010, 08:49:17 am
Here are the progress pics for the top...  Here's the top of the control panel, all clamped up and sitting on my dining room table.

(http://img412.imageshack.us/img412/5872/002controlpaneltopjoine.jpg)

A close-up view of the top shows the joinery and marks.  Basically, you line up your pieces, draw a tick line across the two pieces where the biscuit is to go, and then centre the biscuit cut in the line.

(http://img507.imageshack.us/img507/5872/002controlpaneltopjoine.jpg)

As you can see, there's a significant amount of sealing, sanding and finish work to do - even on this piece alone - but that's the price you pay for using joinery vs. one contiguous piece.
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: newkillergenius on October 22, 2010, 11:06:00 am
God I wish I had this kind of patience.   :dizzy:
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on October 22, 2010, 11:15:02 am
God I wish I had this kind of patience.   :dizzy:

Patience, I have.  The "Prometheus Gene", I do not.  Read here (http://forum.arcadecontrols.com/index.php?topic=106689.msg1131393#msg1131393).

TL;DR version: I'm going to use what I have now as a quick template, and recreate my top and bottom from a single piece, and try to duplicate the angles with my jigsaw, so that I have less filling and sanding to do.  (D'OH!)  Hey - I know what this means.  Time to break out my router's Flush Trim Bits and mangle some more MDF!  (You know, if this works like I anticipate it might, I'm going to kick myself when I have two infinitely more beautiful panels after an hour's worth of work.)

 ;D

Edit: Ha!  Prometheus kicked in.  I can't use the flush trim bit - it won't do the corners as square as I want them.  Looks like a job for the jigsaw!
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on October 22, 2010, 01:16:08 pm
I like the template/one piece idea. Good luck with this!

Thank you.  I look forward to trying!  If it's successful, it will definitely be preferable to have a flat surface, rather than trying to clean up what I have.
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: yotsuya on October 22, 2010, 01:45:24 pm
BTW, I think this project is cool. I'd build a replica 'Starfighter' cab from 'The Last Starfighter' if I didn't think the control panel would be to hard to replicate. Also, I'm not a fan of the actual shape of the Starfighter cabinet. Looks too top heavy.

My cab is going to be called 'Starfighter', but it's not going to look anything like the movie one.  ;D
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on October 22, 2010, 04:27:45 pm
After careful consideration (i.e. oops) I have made some serious modifications to the control panel.  To that end, I give you Mark II:

(http://img256.imageshack.us/img256/5552/fullcontrolpanelmarkiib.png)

You'll note that the new top panel will now be a single contiguous piece, and will span the entire width of the control panel.  I did this for two reasons.  One, a single contiguous (love that word) piece will be stronger and flatter.  Two, the new expanse will (hopefully) hide any imperfections with the 'cut ends', especially considering they will be a darker colour, and later, will have a 'Nabcon' logo covering much of them.  I believe that the combination of these two changes will dramatically reduce the chance of any flaws being immediately evident.

I'm really sorry.  I'm a HUGE stickler for detail, and now that I've realized my original wood working was sub-par, there was no other answer than to start from scratch.  Look for progress this weekend.  I know I will.
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Space Fractal on October 24, 2010, 05:29:11 am
hey, I have not logged into this forum so much as I have did previous.

Cool idea anyway and look like its would been fun to create a little remake of that easter egg.

The game its self should been pretty easy to do a remake, if I dedicated to do one (but I might do that when have time).
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on October 25, 2010, 01:19:08 pm
I'm really sorry.  I'm a HUGE stickler for detail, and now that I've realized my original wood working was sub-par, there was no other answer than to start from scratch.  Look for progress this weekend.  I know I will.

Dammit.  There's never enough time, is there?

 ;)

This weekend, I had a couple of hours to myself, and in that time, I was able to redesign the top and sides how I wanted them.  (Let me clarify.  My Wife wasn't feeling good, and was having a nap after a super-busy and wonderfully horrible week.  My three year old was outside with me, letting me know he wanted to 'help'.  His definition of help - because he is three - is to ask to be pushed on the swing, helped down the slide, and driven around our backyard in his non-functional Power Wheels jeep.  Let's just say it wasn't the most 'arcade productive' couple of hours, but it certainly was fun.)

 ;D

I am proud to say, that now, instead of five pieces for the top, it is now comprised of three.  (Yes, I guess I must explain.)  I determined (with help in the woodworking forum from The Lumberjackass) that, to get the angles I wanted, and with my current tools and budget, the only way everything was going to work was with joinery.  Thinking for a bit, I figured out that I didn't require five cuts, as I had done previously, but three would do.  I rebuilt the top using a large rectangle (24" x 9") and then the front 'wings' from two, separate pieces of stock, to be inserted from the front, using biscuit joinery.  I was able to use my table saw to give the rectangle it's customary 15 degree bevel, both front and back, and then I used my mitre saw to carefully cut the two wings from 2" x 3" stock, and mitred in the appropriate angles.  After some measuring, I used my router table to slot some biscuits in there, and voila!  I now have a wide, strong control panel, with the least number of joins required to get the look I want.

...and yes, I am very, very impressed with the result.  So much so, that I am considering setting fire to my original attempt, lest anyone else ever see the sad mish-mash of wood thrown together...)

 ;)

So, I now have the majority of my pieces cut - I have the top, the back, the two sides, and some miscellaneous internal support pieces which will support the bottom.  Oh, I guess I didn't mention that - my plan is to have the control panel accessible through the bottom, upon disassembly from the cabinet.  I'm setting some internal support pieces 3/4" (or 5/8" - haven't decided, but am leaning towards the 3/4", as I do need to make another 'wood run' soon) from the bottom edge, and installing some t-nuts, so that the screws will be nice and neatly tucked away from view.

I have printed my hole cutting diagrams, and they're currently sitting on my dining room table.  I visited Canadian Tire on my lunch, and found that it's near impossible to find a 1 1/8" Forstner bit (checked CT, HD and even Princess Auto - no dice) so I had to sacrifice for a hole saw kit...  When I'm ready to do some cutting, I plan to be as meticulous.  I plan to clamp some extra stock beneath the panel, pre-drill using a 3/8" drill bit (to get the hole nice and square) and then start in with the hole saw.  I'm keeping my fingers crossed that everything goes as planned.

My Wife is out of the office until 6pm tonight, so after picking my Son up from Daycare, preparing some dinner, and tidying up the house a bit, let's see if we can't squeeze a little 'drilling time' in there somewhere...

 ;) :D ;D
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on October 27, 2010, 08:10:49 am
Why?

Why, after everything I do, does crap like this always seem to happen?  My Wife called to me from our downstairs bathroom this morning to show me a puddle on the floor.  I thought, "Well, the cat loves to hang out in the tub after our shower, so it was probably his wet feet."  No dice.  We walked in, found a nice large puddle on the floor, and then looked up to see the water dripping from our ceiling.  That's not good.

Right about that bathroom is our Master Bathroom, which has been in need of renovation for a year now.  So, somewhere, from above us, in that bathroom, is quite a major leak.

 :angry:

On our drive in to work this morning, my Wife said, "I'm sorry this is going to stall your arcade plans."  She's half-right.  I explained that I would continue with my arcade work on lunches (on the days that she's not with me in our office - which is usually 2-3 each week) as I can't really do too much 'dirty work' if I have to be at the office in an hour.  Still, it doesn't look like I'll be getting that hour or two on the weekends for a while...  ...unless, of course, I just happen to have my tools out for something else, and can sneak a cut or two.

 ;)

Dammit.  As I said to my Wife, "Emergency repairs are Life's way of telling you that you've taken too long on completing your renovations."
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: HaRuMaN on October 27, 2010, 09:56:47 am
Get to work!  :burgerking:
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on October 27, 2010, 10:38:39 am
Get to work!  :burgerking:

Way ahead of you, sir.  I've received word that my Father-In-Law will be at the house on Sunday, and between now and then, I have plans to demo the downstairs bathroom (figure out where the leak is upstairs and STOP IT) and have the concrete drywall, moisture barrier, tub, surround parts, piping (going with PEX) and fixtures delivered.  If I'm lucky, I should be able to have the majority of the demo and rebuild done by end-of-day Saturday.  I figure I should be able to at least get the piping, drywall and moisture barrier in and fit.

Wish me luck.
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: HaRuMaN on October 27, 2010, 10:47:49 am
Good luck.  Plumbing is the one home repair I hate...   :angry:
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: TOK on October 29, 2010, 08:55:03 am
My 2 week total bathroom remodel ended up taking 6 months. I stripped it down to the studs and redid everything, but talk about burnout. There were days on end where I just couldn't bring myself to even look at it.

My eye is twitching just reading your deadline.

Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: ids on October 29, 2010, 10:22:47 am
it's near impossible to find a 1 1/8" Forstner bit


Lee Valley Tools: http://www.leevalley.com/en/wood/page.aspx?p=63566&cat=1,180,42240 (http://www.leevalley.com/en/wood/page.aspx?p=63566&cat=1,180,42240)

If the regular places don't have what you need, odds are LVT has it.  Busy Bee Tools is another good source.
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on October 29, 2010, 03:10:01 pm
I have good news and bad news. The bad news is that I have to gut my bathroom - I bored a hole in the ceiling, and inside, I found a soaking wet mess. It seems somewhere in the past, someone had installed drywall over some type of tile ceiling, and above that was blown insulation.

With the leak in my upstairs bathroom, everything in a 10'x6' square was mush above the drywall, which was also starting to 'melt'.

So, I spent the last two days cleaning up the mess I made. I tore out the bathtub, all the drywall behind it, removed the window and filling four garbage bags (LARGE BAGS) with mush.

The good news is, I took an hour today to drill all the holes in my control panel. I used a 3/8" bit to pre-drill and then my 1 1/8" spade bit (yes, it worked well!) for the holes. I clamped my 3/4" panel to a piece of 5/8" MDF and directly to my workbench. I started the drill with the spade tip in the pre-drilled hole and made sure it spun up to full speed before applying any pressure. I let the bit do all the work, and came up with a perfect and smooth hole.

Lather, rinse, repeat. (That goes for the numerous showers I had for the reno, as well as the drilling.)
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 03, 2010, 03:02:03 pm
PROGRESS!!!

I worked on the bathroom on the weekend, trying to get as much finished as possible.  Sadly, it involved more demolition, rather than any installation.

My eye is twitching just reading your deadline.

You're right, sir.  It was simply impossible - new things just keep cropping up.  My surgery on Monday, for example.  Pretty simple really, and I'll leave out all the details, but as I told my Manager when he asked me if I'd be in today, "I'll be walking like a cowboy, but yes, I'll be working."

 ;)

Anyhow, on my lunches and in the evenings, I've been working to complete the control panel, and I've made some wonderful (in my opinion) progress so far.  I've got all of the pieces cut and assembled, using (I LOVE THIS) biscuit joins wherever possible.  Today, I installed some of the buttons and joystick to see it all put together, and I'm happy to see everything fits!

(http://img220.imageshack.us/img220/3544/003assembledcontrolpane.jpg)

(http://img560.imageshack.us/img560/3544/003assembledcontrolpane.jpg)

(Pay no attention to the joystick 2 hole.)  Heh.  It was the LAST DAMN HOLE I cut, and it turned out to be about 1/4" too low.  I have no idea why my drill didn't 'centre' in the pre-drilled hole, but I have the sneaky suspicion that I must have pushed too quickly, and probably 'jumped' the pilot hole...  Regardless, I have nothing but nice things to say about my spade bits.  With junk stock behind my cutting stock, a o proper pre-drilled hole, getting the drill up to speed, and letting the bit do the work with minimal pressure, it turned out better than I had hoped.  There was no 'breakout' behind the MDF, and I didn't have to spend mad money on a new bit.

The SECOND (and even more annoying screwup) happened today at lunch, was that I noted I had FORGOTTEN the P1/P2 buttons.  I thought I was so smart, when I stacked old stock under the now assembled control panel, and cut the holes, and then WHAM!  I tried to install the buttons, only to find they HIT THE BACK OF THE PANEL!  Yes, due to my inability to measure correctly, and because of the 15 degree angle of the back, the buttons only went in about 1/2".  To rectify this (and thankfully, pretty smartly, I might add) I used my jigsaw to cut a 4" x 3" rectangle out of the back.

I do have some touchups to do on the joystick 2 hole, as well as an overall wood filler attack, and I hope to continue with that tonight.  After everything is said and done, and the sanding completed, I hope to have a nice, smooth finish, with no visible seams or issues.  Once I get past that stage, I'm excited to put some PAINT to her.  I can't wait.

 ;D
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Donkbaca on November 03, 2010, 04:44:56 pm
Did you route out the back for the joysticks?  THe one you have there looks a little low
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 03, 2010, 06:11:01 pm
Did you route out the back for the joysticks?  THe one you have there looks a little low

I didn't, but it's also not pressed right up to the panel. More just held there by the pressure of the bolts. Of course, it's also only about 1/4" down too, so it won't come up too much higher.

In hindsight, I think I should have done it, but there's no point complaining about it now. Worst case scenario, I will find my local machine shop and see what they might be able to put together. I think I'll be going balltops in the future, anyway.

I just did a preliminary sanding, and it turned out amazing. I then did some filling, so tomorrow, I'll give it another sand and see what I have. If it looks even a tiny bit better than today, it will be awesome. I am estimating a few more filling sessions anyway, just to get it 100% the way I want it.

I also printed up some art for under the dust washers, in line with the original pics from in-game. They were a bit too large when I printed some samples, so I'll try and post some pics up tomorrow.
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: yotsuya on November 03, 2010, 06:16:35 pm
Rick-

I'd rout them out if I were you. It makes a big difference. I've made 3 CPs, and the best thing I did was to take the time to route them. Then again, they didn't have the same angle yours did, so that might be something to take in consideration.
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 04, 2010, 08:31:15 am
I'd rout them out if I were you. It makes a big difference. I've made 3 CPs, and the best thing I did was to take the time to route them.

Unfortunately, I don't know how it would be possible now.  They're going to be mounted from beneath, and the top of the control panel is NOT removable.  It's been biscuit jointed and glued solidly to the sides.  The bottom is, at present, hollow, with some supports for a removable bottom to follow.  There's no clearance for me to get a router in there, unfortunately.

Then again, they didn't have the same angle yours did, so that might be something to take in consideration.

That's a good point.  I'm not 100% sure how it's going to play, as yet, but you've got me thinking I should prop it up to the proper level and fiddle with it a bit.  In the end, the worst case scenario is (if it's just too short) to get some extended shafts.  It can't be that hard to do - they're pretty simple shafts with a section for the retaining ring.

Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: JustMichael on November 04, 2010, 10:48:47 am
There's no clearance for me to get a router in there, unfortunately.

If you find you need to route it out why not try a hammer and a sharp chisel?
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 04, 2010, 11:11:42 am
If you find you need to route it out why not try a hammer and a sharp chisel?

Well, durr.  I never thought of that.  Damn you, technology!  You've beat me again!

 :banghead:

That, sir, is a smart idea.  I have a nice set of chisels my Dad gave me that I've never used...  I think I might do just that.  Question: on 3/4" MDF, do you think removing 3/8" would be too much?  It would leave 3/8" - half of the original measurement - I'm only concerned that a good yank would rip it out of the panel.  I DO have kids.

 ;)
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: HaRuMaN on November 04, 2010, 11:25:28 am
Also, if you have a Dremel with the router attachment, that would work as well.

The thickness should be enough.  Also, there is a product that you can paint on and it soaks in and increases the strength...  I forget the name, though.  Someone here used it.

Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 04, 2010, 11:28:11 am
Also, if you have a Dremel with the router attachment, that would work as well.

Hmm.  How many times can one Man facepalm in one thread?  I have a Dremel kit.  It has a stand, as well as a flexible tool, much like a dentist's drill, for just this type of work.  I'm not above buying a router attachment, if it's not in the kit.  (Again, my Dad left it to me when he passed away last year.  I guess I need to do a personal inventory.)

Sounds like a plan!
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: eds1275 on November 04, 2010, 12:16:04 pm
The dremel router attachement is pretty cheap and is great for little things. It's basically just a base and also includes an edge guide.
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 04, 2010, 12:43:59 pm
The dremel router attachement is pretty cheap and is great for little things. It's basically just a base and also includes an edge guide.

I found a 'plunge router kit' for the Dremel, but again, I think I'd be pretty limited in my mobility (my P1 joystick is actually about 1/4" from the left side) but I'm thinking this (http://www.homedepot.ca/webapp/wcs/stores/servlet/CatalogSearchResultView?D=945236&Ntt=945236&catalogId=10051&langId=-15&storeId=10051&Dx=mode+matchallpartial&Ntx=mode+matchall&N=0&Ntk=P_PartNumber) might work:

(http://www.homedepot.ca/wcsstore/HomeDepotCanada/images/catalog/d7012861-e116-45bd-8dc3-28b493670ec9_4.jpg)

As it seems to be a guard to allow for crisp, flat cuts, it looks like I could couple it with a Dremel routing bit (http://www.homedepot.ca/webapp/wcs/stores/servlet/CatalogSearchResultView?D=945232&Ntt=945232&catalogId=10051&langId=-15&storeId=10051&Dx=mode+matchallpartial&Ntx=mode+matchall&N=0&Ntk=P_PartNumber), and for the section that might not cut, because it's too close to the left side, I could remove it and try to route it out, freehand.

What do you think?
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Donkbaca on November 04, 2010, 12:53:33 pm
Don't worry about the routing on the bottom being that precise, nobody uis going to see it.  You just want to clear out some space.
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 04, 2010, 01:03:49 pm
...I could remove it and try to route it out, freehand.

I'm going to quote myself here, just because I caught why it would NOT work...  Once I start removing MDF inside the perimeter, the collar around the bit won't be 'smooth' any more - it would be 'floating in space' that's already been cut away.  I think, because of the space available to me - I'm going to try my hand at the hammer and chisel.  (Of course, I'll try it on some test stock first.  If it doesn't work for me, it's a no-go, either way.)
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 04, 2010, 02:07:08 pm
Hmm.  Whole lot of back and forth going on in my brain today.  I think I've just junked the idea of the routed bottoms - because I'm planning on routing the top, to make some room for the dust washer underneath some new artwork.  If I did route the bottom, it's only going to end up being 1/4", which would be a negligible result for all the work.

So.  That's a no go.
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: JustMichael on November 04, 2010, 03:07:56 pm
Question: on 3/4" MDF, do you think removing 3/8" would be too much?  It would leave 3/8" - half of the original measurement - I'm only concerned that a good yank would rip it out of the panel.  I DO have kids.

 ;)

That I don't know.  I never use MDF on control panels.  I always use plywood there.  The control panel is the most abused part of a cabinet.  If you do route out any of the MDF I recommend you cover the control panel with some plexiglass/acrylic type of stuff since kids will be involved.  This covering will also add strength.  I would avoid Lexan unless you want lots of scratches all over the control panel.  You could also use an additional wider washer when mounting the joysticks.
Title: Re: "DOOMED!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 04, 2010, 03:20:07 pm
That I don't know.  I never use MDF on control panels.  I always use plywood there.  The control panel is the most abused part of a cabinet.  If you do route out any of the MDF I recommend you cover the control panel with some plexiglass/acrylic type of stuff since kids will be involved.  This covering will also add strength.  I would avoid Lexan unless you want lots of scratches all over the control panel.  You could also use an additional wider washer when mounting the joysticks.

I figure that - since I looked again at the source graphics - I will be routing out a circle around each joystick hole for the dust washers I have, and then putting some art above them, as well as some plexi over that.  I'd always planned on the plexi, however, the idea for the dust washers is new.  It will actually accomplish a couple of things.  One, it will look even more like the source.  Two, it will fix much of the screwup on P2's joystick, as I'm certain to never get it 100% circular, and this will cover my mistakes nicely.

Now, to determine how to make an effective routing template.  I think I'll need to buy a bushing or two, and then find something with a perfect circle to lay over the area to be routed.  What do you think?
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Donkbaca on November 04, 2010, 04:24:14 pm
I think you are over-thinking it.  As I see it you could:

1) route out the bottoms, put dust washers on the bottom.

2) leave the bottom alone, route out the top for the dust washers, You don't need a perfect circle at all, just rout enough space for the dustwashers, the art and plexi is going to cover it anyway, so who cares if its not perfect.

3) Since nothing is mounted yet, you could top-mount the joysticks.  This, I think is the best option, it would allow you to have the proper height on the joysticks and you wouldn't have to route anything out for the dustwashers.

To top mount them you cut a whole for the joystick, route out the depth of the mounting plate, maybe a tiny bit more for the dustwasher, and then you are done. 

  There is a good discussion of it over at slagcoin.  http://www.slagcoin.com/joystick/mounting_layering.html (http://www.slagcoin.com/joystick/mounting_layering.html)

Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 04, 2010, 08:27:06 pm
Top mounting won't work for me.  The art I'll be using in between the control panel top and the plexi will be minimal - and by minimal, I mean some button surround graphics (see page 2 maybe of this thread) and a small 2-3" grey circle (that's new) around the joystick.  The rest of the control panel will be the red it's painted, so I need a perfectly smooth surface.

I will be going with your recommendation, however, in routing the ~1/8" dust washer indentation, and I'm going to see if I route anything out of the bottom...  ...right now, that's up in the air.  I'll test for comfort first, and then decide.
 
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: eds1275 on November 05, 2010, 01:24:37 pm
Put that box of scraps to use and try out a few things!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 05, 2010, 02:15:48 pm
So, I'm outside in my work area at lunch, when I notice my hands are covered in blood.






Let me start at the beginning.

 ;D

I went home for lunch, and stopped at the Dollar Store to pickup a bunch of plastic tarps and vinyl ties.  My back deck has a gazebo-style deck shade which is basically like a tent with no sides, so my Wife recommended blocking off the sides with cheap tarps (4' x 6' at $1.25 ea. can't be beat) so that I could work without much of the elements in my way.  So, I'm installing the tarps and covering off the sides, putting the vinyl ties through the tarp holes, and attaching them to the pipe supports.  Anyhow, I notice that there's a dark stain on the vinyl tie I'm working with, and think, "Damn, that's dirty looking."  I look down, and notice that there is blood all over my hands.  It seems that there must have been a burr or something on one of the vinyl ties, as I have a ~2mm cut in the tip of my thumb.  It's kind of like a paper cut, only I'd say it was also about 2mm deep.  Anyway, the damn thing won't stop bleeding, so I pop back into the house and find a Band-Aid.  Hmm, this one has Barbie on it.  Well, I guess it'll have to do.

Finally, after getting everything put up, and finding I had a nice, dry environment, I decided to try it out.  I got my control panel from inside the house, put a new piece of sandpaper on my electric sander, and went to work.  After about 10 minutes of sanding and touch-ups, I cleaned up all the dust, and thought it was about time for some paint.  I got my can of spray primer out, and went to town.  Damn, does that MDF ever suck up the primer!  I got a nice, light coat onto her, and immediately, I could see some of the fill/sanding that would need to be touched up again.  (It's amazing what that first coat of primer will show you!)  I brought the control panel back into my 'drying room' (also known as the downstairs bathroom) where the cat wouldn't jump on it, and came back in to the office.

I'll post up some pics later on...  ...when my digital camera finishes charging and warming back up.  (Funny story - I was outside sanding last night, and noticed my digital camera ON THE GROUND!  Yes, as it turns out, my three year old Son, the photographer, had left it out about a week ago after taking pictures of everything but me working.  The 'good news' is that it still turns on, and the lens extends, so hopefully, all will be well when I go to take more pics.)

 ;D
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 06, 2010, 12:07:22 pm
This thread is useless without pics.

(http://img560.imageshack.us/img560/2378/img00418201011061149.jpg)

I'm very impressed with the first layer of primer.  If you look really closely, you'll see some black and white versions of the art for the top.  (...and yes, I still have yet to fix the P2 joystick hole.)
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Donkbaca on November 06, 2010, 01:20:43 pm
Very nice. I still think the joystick looks short though :)
Don't worry about the P2 joystick hole. The dust washer will cover it
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 06, 2010, 01:32:21 pm
Very nice. I still think the joystick looks short though :) Don't worry about the P2 joystick hole. The dust washer will cover it.

They look short, but they feel good.  I'm happy with they way they turned out, and when I'm ready to go balltop, hopefully RandyT has something I can put on there.  (Sorry, Randy - the chrome ones won't work for me.  I need black balltops.)

 ;)

When I route out the dust washer holes (they're going under plexi and art) I'll fix it all up with the router.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: push2reject on November 06, 2010, 02:52:36 pm
This thread is useless without pics.

(http://img560.imageshack.us/img560/2378/img00418201011061149.jpg)

I'm very impressed with the first layer of primer.  If you look really closely, you'll see some black and white versions of the art for the top.  (...and yes, I still have yet to fix the P2 joystick hole.)


Wow, very clean!  I actually just purchased a copy of Doom 3 and its expansion pack on eBay a couple weeks ago.  This cab got me thinking about how I really loved Doom and Quake back in the day.  I missed out on this game when it first came out cause I didn't have the hardware to push it.  I discovered the cabinet in the first level of the game and played for about 45 minutes.  I was able to extract the textures for the cabinet from the game.  PM me if you need a copy of them.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: severdhed on November 08, 2010, 10:22:59 pm
i love this project, it just doesn't get any cooler than this.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 08, 2010, 10:32:40 pm
i love this project, it just doesn't get any cooler than this.

Just wait for the next pics. I painted my first coat of "Colonial Red" tonight. (It went on a bit too heavy, so I'll save you the pics with the runs until I can do a bit of sanding and another, lighter top coat.)

To give you and idea, I thought the primer looked amazing - the red... ...omg, the red. It makes it.

I'll try and knock off some pics tomorrow, if I'm very lucky.

Thanks very much for the kind words!!!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: BurgerKingDiamond on November 09, 2010, 09:07:49 am
I flush mounted my happ sticks at first and I ended up taking apart my panel so I could recess them with a router. So I personally would also recommend finding some way to get them recessed. It's one of those things that you'll probably regret not doing now. just my 2 cents. The panel looks SWEET.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 09, 2010, 09:59:24 am
I flush mounted my happ sticks at first and I ended up taking apart my panel so I could recess them with a router. So I personally would also recommend finding some way to get them recessed. It's one of those things that you'll probably regret not doing now. just my 2 cents. The panel looks SWEET.

If the top was removable, I would definitely be routing it out.  As it is, I do have plans to replace the battops with balltops, so I'll be investigating replacement shafts at the same time.  This should give me the length I'll be comfortable with, as well as keep the strength of the MDF.

After looking at the new (red!) paint in the light, there are some sections where I believe I have some serious sanding to do...  ...as it looks like the primer didn't adhere perfectly to them.  They're rough, as it looks like the fibres in the wood soaked up the paint and have become rough. Interestingly enough, these areas also look like they're unpainted - even after 2 coats of primer and one of the red.  Otherwise, the finish is nice and smooth.  (Not as smooth as it will be, mind you, as I do plan on some wet sanding and then finishing up with some glaze, but it's surprisingly smooth - much nicer than I thought it would come out.  It feels like plastic - not much like wood anymore.)

I hope to do another coat tonight - but I might do the sanding and re-prime these areas first.  I'm not certain how to go about it, actually.  If I sand them down, do I need to re-prime them, or can I simply do a light sand, and then recoat with the red?

Decisions, decisions.

 :D
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: BurgerKingDiamond on November 09, 2010, 10:43:21 am
ugh. I hate painting.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 09, 2010, 10:50:03 am
ugh. I hate painting.

Me too.  I know where one of my mistakes was last night, and that was that I should have taken more care to make sure there was no bare wood showing through from under the primer.  That, and the fact that I did see some runs start, tells me that I was too anxious and applied the first coat a little too heavy.

I am happy with the fact that, because there's so much to do, it seems there's never a shortage of stuff to work on.  I've got the majority, if not all, of the graphics complete for printing, and have determined that the preliminary prints will be done by Staples.  All in all, you can't beat the $21 price tag I've got for my marquee, control panel graphics, and miscellaneous other prints.  I do realize I won't get the glow through as I would going with Game On Graphics, but if I don't like the result, I will be investing more in a proper marquee print, don't you worry.

As it is, while waiting for the control panel to dry, I did some work on sample screens for Maximus Arcade.  I've been doing my research, and thanks to The Doom Wiki article named, "References to Classic Doom in Doom 3 (http://doom.wikia.com/wiki/References_to_Classic_Doom_in_Doom_3)", there's actually a screenshot of the exact location that the Super Turbo Turkey Puncher 3 game had grabbed the texture from...

(http://images2.wikia.nocookie.net/__cb20100305011115/doom/images/thumb/1/19/E4m9sttp3.png/830px-E4m9sttp3.png)

I did a little bit of cleanup, cropping out much of the scoreboard, and doing some 'creative editing' to remove the crosshairs and med kits, I got this...

(http://img513.imageshack.us/img513/4810/doombackground.png)

Crop it all up, and then I could edit in some of the required graphics.  First the startup screen...

(http://img837.imageshack.us/img837/3797/01interfacelogo.png)

...then the Emulator Selection screen...

(http://img526.imageshack.us/img526/3007/02emulatorselection1mam.png)

...followed by the Game Selection screen...

(http://img213.imageshack.us/img213/1984/02gameselection.png)

I really love that I found the original Doom fonts, as they really make the screenshots look authentic.  I copied the colours from the original Doom as well (red fonts with deeper red outlines) to keep it all in line, as well.  I might have to do some editing of the cabinet positioning and size, to fit in line with the front end graphics, but I'm excited to see what it will all look like with the interface.  I have not yet begun the actual generation of the front end theme, but I'll do some research and see what I can find out.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Donkbaca on November 09, 2010, 11:30:51 am
Good luck with the painting, I hear painting MDF is a nightmare, that is why most MDF cabs are laminated.  Have you thought about using vinyl or red laminate instead of paint?  Then you could top mount your sticks :)  One thing to remember if you get longer shafts, you will have a different throw and they will feel different.  But hey, I don't want to beat a dead horse, if you like the way the stubby sticks feel, then no worries, I would just hate for you to do all this work and end up with something sub optimal in your controls, which is the most important part of the build because that is the part that you actually use to interface with the machine

LOVE, LOVE LOVE the work on the front end.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 09, 2010, 12:31:05 pm
Good luck with the painting, I hear painting MDF is a nightmare, that is why most MDF cabs are laminated.  Have you thought about using vinyl or red laminate instead of paint?  Then you could top mount your sticks :)

It would be nigh impossible, if only because of the strange angles everywhere on my cab.  The multiple level, semi-circular sides alone will be a nightmare, I'm sure.  I'm sure someone, somewhere must have the skills to cut the laminate templates for my project, but I certainly don't.  I'm going to take my work with the control panel as experience, and (hopefully) not make the same mistakes going forward.  I figure, if I can get the filler and primer to cover all areas, and as long as I don't rush to the painting stage, I should be all good.

Ninja Edit:  From this article here (http://www.finewoodworking.com/SkillsAndTechniques/SkillsAndTechniquesArticle.aspx?id=26508), they give a good idea for filling the edges that I hadn't considered:

Quote
The only real difficulty that arises when painting MDF is what to do about the edges, which are more porous than the surface -- similar to the end grain of lumber -- and drink in most of the finish. I've known woodworkers who go to the trouble of edge-banding the MDF. That approach takes more time than the method I prefer, and, no matter how well the edge-banding has been applied and trimmed, a seam still may show at the very edge.  I use drywall compound to fill the edges, whether they are cut squarely or shaped with a router bit, and I apply the compound liberally with a finger or with the palm of my hand. Unlike spackle or conventional wood putties, drywall compound has a soupy texture, so it's a little sloppy going on. But after it dries, it sands off easily.

I might just try that - God knows, I have a huge bucket of drywall compound from the bathroom reno.

One thing to remember if you get longer shafts, you will have a different throw and they will feel different.  But hey, I don't want to beat a dead horse, if you like the way the stubby sticks feel, then no worries, I would just hate for you to do all this work and end up with something sub optimal in your controls, which is the most important part of the build because that is the part that you actually use to interface with the machine

Good thinking.  I hadn't thought of it that way.  I'll continue along - status quo - and if I need to change it later, I'm really no further behind.  It could be a bit of a challenge, but I'm sure it will all work out, if I do decide to go ahead with it.

LOVE, LOVE LOVE the work on the front end.

Thanks!  Now all I have to do is figure out how to bring my dream to life!  (Those were done in a graphics program - the Maximus Theme Editor is quite another story, it would seem.)
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: newkillergenius on November 09, 2010, 12:40:42 pm
Looking great man.  Good job with the graphics.  :applaud:
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: BurgerKingDiamond on November 09, 2010, 01:26:03 pm
I was all ready to laminate my cab. Until I found out how much laminate costs....
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: yotsuya on November 09, 2010, 01:27:22 pm
The front end looks great, Rick! Good job!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 09, 2010, 01:32:34 pm
The front end looks great, Rick! Good job!

Thanks!

And, HOLY HECK!  I'm working with the Maximus Arcade Theme Editor as we speak, and I think I've figured the darn thing out!  (If I'm able to post a vid of it in action, I will as soon as I can.  It's looking good so far...)
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 09, 2010, 04:33:23 pm
I love replying to my own posts.

 ;D

I must say that Maximus Theme Editor is AMAZING.  It's got a bit of a learning curve, but I got the hang of it, and (shy of one error message about a missing sprite) I just completed my first skin.  I still have some tweaking to do, as I want it to be perfect (heard that before, right?) and have the joysticks and buttons on the face of the cabinet.  Hopefully, by tomorrow, I should have a nice little vid of it in action.  Maybe.  Maybe just screenshots.

Stoked again.  I'm really happy with the way this is turning out.  I was concerned that I'd have to get all XML up in the house, but the Theme Editor made short work of what I wanted to do.

Two thumbs up!

 :laugh:
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: KagatoAMV on November 09, 2010, 04:34:44 pm
I've started looking at Maximus even as I'm working with Mala.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Donkbaca on November 09, 2010, 05:01:07 pm
Let me know how working with Maximus is.  I decided to go GAMEEX since from what I hear MA is a dead project and Game Ex seems to have tons of support behind it and has been pretty easy to use so far
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: yotsuya on November 09, 2010, 05:08:51 pm
I'm using AtomicFE because I can do some fun stuff with it, but it's nowhere near as polished as Maximus.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: JustMichael on November 09, 2010, 06:45:58 pm
All this work and you still haven't punched one turkey?  Thanksgiving is sneaking up fast!

Honestly the work so far is totally incredible!  I wonder what the game designers would think of your cabinet when it is done?
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 09, 2010, 07:11:08 pm
All this work and you still haven't punched one turkey?  Thanksgiving is sneaking up fast!

Honestly the work so far is totally incredible!  I wonder what the game designers would think of your cabinet when it is done?

I appreciate that, thanks!  I've sent twitter messages to id software and John Carmack, but so far, nada. I'm sure once I'm done, Kotaku and perhaps Attack of the Show might like it.

;)
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Ond on November 09, 2010, 07:22:18 pm
Good luck with the painting, I hear painting MDF is a nightmare, that is why most MDF cabs are laminated. 

/Begin Rant  I don't how many times I've seen questions and different approaches to preparing and painting MDF. 
Getting a good result with MDF need not be a horror story, just a process that addresses the nature of the material.  This is especially true for complex shapes, rounded corners etc.  Just a coat of primer and then a coat of paint will most likely result in the all too familiar finish folks refer to.

I wouldn't recommend using dry wall compound, MDF dust and glue, wood filler  :blah:  :blah: to prepare MDF for painting.  They are ALL too soft and porous for a good surface finish.  You can get a very good finish on MDF using auto products.  Non water based Auto Products people!   :lol  This means filling nail holes, pits etc with Bondo (or its equivalent), sand back and spray surface with Spray Putty (Pre-Primer treatment), then  Auto Primer, then paint.  Soaking up problems etc all disappear with this approach.  You also end up with a harder surface on which to sand, paint, polish etc.  My Goal with MDF or any construction material for that matter (including Plywood) is to end up with a surface where folks take a look and say "whatís that made out of?".  Leaving no clue as to the materials used.   You want that surface ready for any final look, metallic, glossy, plastic Ė whatever.   Is it expensive?  Well itís more expensive than acrylic primer and home depot house paints.   If in doubt, check the results I got on my CP finish as an example.  /End Rant.

Looks like you are getting into it now Rick and working your way through the logistics of the Cabs various shape challenges.  Just as a thought, the side panels,  they donít have to be really heavy, they could even be hollow and (relatively light).  Just thinking outside the box a bit.   
 :cheers:
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Donkbaca on November 09, 2010, 07:37:23 pm
Good rant, however getting getting auto parts products, spray putty primer, auto primer and then painting sure sounds nightmarish to me! 
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 09, 2010, 07:37:53 pm
/Begin Rant  I don't how many times I've seen questions and different approaches to preparing and painting MDF.  
Getting a good result with MDF need not be a horror story, just a process that addresses the nature of the material.  This is especially true for complex shapes, rounded corners etc.  Just a coat of primer and then a coat of paint will most likely result in the all too familiar finish folks refer to.

I wouldn't recommend using dry wall compound, MDF dust and glue, wood filler  :blah:  :blah: to prepare MDF for painting.  They are ALL too soft and porous for a good surface finish.  You can get a very good finish on MDF using auto products.  Non water based Auto Products people!   :lol  This means filling nail holes, pits etc with Bondo (or its equivalent), sand back and spray surface with Spray Putty (Pre-Primer treatment), then  Auto Primer, then paint.  Soaking up problems etc all disappear with this approach.  You also end up with a harder surface on which to sand, paint, polish etc.  My Goal with MDF or any construction material for that matter (including Plywood) is to end up with a surface where folks take a look and say "whatís that made out of?".  Leaving no clue as to the materials used.   You want that surface ready for any final look, metallic, glossy, plastic Ė whatever.   Is it expensive?  Well itís more expensive than acrylic primer and home depot house paints.   If in doubt, check the results I got on my CP finish as an example.  /End Rant.

Good to know!  I have maybe three or four small, dime-sized spots to deal with, so I'll see what I can do to fix them up using what I have at hand for now. I'm with you - I want people to wonder what it's made of too. I think I'm on track, as none of the seams are visible anymore. It's simply faces where the paint didn't 'stick'.

I will look into the auto products too for the bigger processes upcoming.


Looks like you are getting into it now Rick and working your way through the logistics of the Cabs various shape challenges.  Just as a thought, the side panels,  they donít have to be really heavy, they could even be hollow and (relatively light).  Just thinking outside the box a bit.    
 :cheers:

I'm on it!  The internal 'semi-circle' sections within the side panels are only 4" in width, so yes, they're hollow. I have a 2"x2" frame being built up to support most of the structure.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: BurgerKingDiamond on November 09, 2010, 10:42:15 pm
found this.

http://shoryuken.com/f177/how-paint-mdf-mirror-finish-worklog-191692/ (http://shoryuken.com/f177/how-paint-mdf-mirror-finish-worklog-191692/)

exactly why I can never be a good painter. WAY too IMPATIENT..
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: yotsuya on November 09, 2010, 11:59:45 pm
That's a fun ready, BKD, and I agree- I could never be THAT patient!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: BadMouth on November 10, 2010, 04:36:58 pm
found this.

http://shoryuken.com/f177/how-paint-mdf-mirror-finish-worklog-191692/ (http://shoryuken.com/f177/how-paint-mdf-mirror-finish-worklog-191692/)

exactly why I can never be a good painter. WAY too IMPATIENT..

That guy (in the shoryuken thread) spent all that time polishing the surface and it's sitting on top a soft layer of spackle that will most likely collapse if something sharp pokes it.  I'm with Ond on not using spackling, etc. on the edges.  I don't even trust glaze/spot putty.  I don't trust anything that doesn't harden completely.  It's a PITA to sand, but fiberglass resin rocks.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Ond on November 10, 2010, 05:03:26 pm
That guy (in the shoryuken thread) spent all that time polishing the surface and it's sitting on top a soft layer of spackle that will most likely collapse if something sharp pokes it.  I'm with Ond on not using spackling, etc. on the edges.  I don't even trust glaze/spot putty.  I don't trust anything that doesn't harden completely.  It's a PITA to sand, but fiberglass resin rocks.

Funny you should mention that, I thought exactly the same thing when I read that thread.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 11, 2010, 07:43:19 am
A couple small updates, but a dramatic change for the better.  I've managed to paint the second coat of red on the control panel, masking off the sides for the gray, so that it doesn't get too thick.  First, a pic of the first coat.

(http://a.imageshack.us/img152/263/005firstcoatofcolonialr.jpg)

(Damn.  I gotta get more light, or a better camera, or something.)  You will notice the small, whiter spots where the first coat didn't adhere.  It get's better.  Now, onto the pic of the second coat.

(http://a.imageshack.us/img99/1553/006secondcoatofcolonial.jpg)

Neither of the pics really show it in all of its glory - they're from my BlackBerry - but I did manage to snap a few with my digital camera.  I just don't have it attached to my PC to DL them yet.  Maybe I'll make that a priority later today.  The one thing I hate is that the camera picks up every little nuance.  For example, the visible 'ridge' where the top meets the face?  Yeah, I run my fingers along that and you can't even feel it!  Yet, when the pics come out, there it is.  It just looks a bit sloppy to me in pics.  When I'm 'up close and personal', that's another story.  I love the panel so far.

One question I had for the experts.  The top of the control panel is nice and smooth, but from front to back, the paint layer is a different texture.  The front is smooth, almost 'thicker', with the plastic-look consistency I was hoping to have.  The back half is kind of 'spackly'...  ...so I'm leaning towards the fact that there might not be enough paint on there, but I'm not sure.  I have to fix it, but I'm not sure if I should do another water-sand on the face first, or just try another coat of spray?  (I guess doing another quick sand wouldn't be detrimental to what's there, anyway, would it?)

Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: BadMouth on November 11, 2010, 09:16:42 am
Use your time at work today wisely and google articles about color sanding.  (I'd add a few more layers first if you think the paint is thin in areas)

I like to use simple green instead of water.  It keeps the sandpaper from clogging, but you do have to make sure all the residue has been removed when you are done.
To do that, just wipe it down with plain old rubbing alcohol using some type of lint free cloth.
The color will look dull, but even when you're done.  When you clearcoat it, the bright color will come back and POP!

Don't settle for that ridge showing.  Now is the time to take care of it.
I know you want to get the  :angry: thing done, but don't let something that's so easily fixed slide by at this stage.
I have a bad habit of doing an awesome job through 85% of a project, then half ***ing it the last 15% to just get it done.
Older and wiser men have told me to just stop at that point and go do something else until I feel like doing it right.
I've never taken their advice, but I though I'd pass it along to you anyway.  :P
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 11, 2010, 09:22:03 am
Don't settle for that ridge showing.  Now is the time to take care of it.

You're right.  I think that it needs a little bit more care.  I'm going to take the extra bit of time to make it right.

I know you want to get the  :angry: thing done, but don't let something that's so easily fixed slide by at this stage.  I have a bad habit of doing an awesome job through 85% of a project, then half ***ing it the last 15% to just get it done.  Older and wiser men have told me to just stop at that point and go do something else until I feel like doing it right.  I've never taken their advice, but I though I'd pass it along to you anyway.  :P

I know *exactly* what you mean.  I keep listening to my Wife saying, "WOW - that looks AMAZING", but I still keep staring at the little bits that I can see, and they are bothering me.  I'm totally with you.  It can be 'amazing' from everybody else's point of view, or it can be 'amazing' from mine.

Thanks for the opinion!  I just need a good kick in the butt every once in a while.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: KagatoAMV on November 11, 2010, 01:15:34 pm
You should be able to hide that seam with multiple coats of paint, sanding in between. You might try just painting/sanding the seam area  few times to fill, then carefully sand the pain to blend in with the rest.

Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 11, 2010, 01:22:06 pm
You should be able to hide that seam with multiple coats of paint, sanding in between. You might try just painting/sanding the seam area  few times to fill, then carefully sand the pain to blend in with the rest.

Hmm.  I never thought of that.  (I certainly hadn't thought of that before I went home for lunch today, and sanded the hell out of the face.)

 :angry:   ;)   :D

I'll definitely use that idea - especially since it looks deceptively good right now, but I'm sure I noticed a slight seaming just as I left to come back to work, after it had about twenty minutes to dry.  The entire front portion has been re-sanded, and now, it looks a lot better.  There were a lot of high/low spots that the camera didn't catch, and neither did I, until small areas of paint started coming off before others.  I was totally surprised - one entire section had the paint raised right in the centre, and when I started cutting into it with the sandpaper, it took an additional ten minutes of scrubbing to get the centre 'fully flat' to match the rest.

It's now sitting at home with a newly primed face.  I hope to give it another quick sand tonight, and maybe another coat of primer.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: KagatoAMV on November 11, 2010, 01:34:37 pm
Oh yeah, you'll almost always end up with some kind of "orange peal" effect when painting, sometimes they're more noticable then others, it is just a matter of applying a coat of paint, letting it dry, the sanding. Be sure to clean the dust away between sanding and painting. You can get a tack cloth to help with that.

When you say the paint is coming off, do you mean that it is drying, but then not sticking to the surface?
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 11, 2010, 01:40:06 pm
Oh yeah, you'll almost always end up with some kind of "orange peal" effect when painting, sometimes they're more noticable then others, it is just a matter of applying a coat of paint, letting it dry, the sanding. Be sure to clean the dust away between sanding and painting. You can get a tack cloth to help with that.

I hear you.  Every time I sand, I go about and clean the control panel as well as the tables and surrounding area.  And me, too, it would seem.  I'm usually covered in a nice layer of dust as well.

When you say the paint is coming off, do you mean that it is drying, but then not sticking to the surface?

Hmm.  Yeah, that was confusing.  What I meant was, when I started sanding one of the sections that looked 'pretty flat', the paint started coming off as I sanded in a semi-circular area.  There was a circle of white primer, with the red paint still visible in the centre, when I was sanding.  I used a sanding block to make sure I was, in fact, working with a 'flat' surface, and it took more than a bit of pressure and time for the area to be flat once again.  By that time, mind you, I was back to bare wood, without any primer to be seen.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 15, 2010, 08:04:13 pm
So, today I learned - the hard way - two valuable lessons. One, never trust a tool to act the same way it did on the second pass the way it did on the first. The second (very obvious) lesson is, don't use a finished control panel as a cutting guide for your plexi.

:angry:

I clamped my plexi to my panel, and used my flush trim bit to cut it to shape. On the first pass, I must have gone a bit quick in sections, as the plexi had melted a bit. So, I went back over it, and cut again. Well, two things happened. One, I cut right into the paint for some reason (the depth of the bit hadn't changed!) and two, a section of melted plexi wouldn't cut... ...as it seems to have glued itself to the panel!!!

I can't tell you how mad I am right now. I have to sand AGAIN and paint AGAIN!!!

 (Lessons learned I guess.)
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: DirtyDachshunds on November 15, 2010, 11:40:27 pm
Sorry to hear that. 

I'm actually cutting my CP plexi in the next couple days.  I'll keep those lessons in mind. 

Good to see you're doing it right by re-sanding and painting.  Can't wait to see the finished product.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: AlienInferno on November 16, 2010, 02:14:26 am
Sorry to hear about your issues with the plexi.  Allthough you have to rework the control panel a bit is the cut plexi at least useable?
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 16, 2010, 08:19:02 am
Sorry to hear that.  I'm actually cutting my CP plexi in the next couple days.  I'll keep those lessons in mind.  Good to see you're doing it right by re-sanding and painting.  Can't wait to see the finished product.

Thanks.

I was pretty proud of the sides of the control panel, which need to be gray to match the original...  I had laid down a nice, even layer of painter's tape for the edge, and then followed up with another layer behind it to secure the newspaper to protect the red.  Once it was done, and the paint was dry, I removed the tape, and voila:

(http://a.imageshack.us/img24/2947/007routermishap1.jpg)

You'll notice that you can also see some of the damage to the front in the pic above...  ... when I decided to throw away much of my hard work with the nice, deep router cut into the control panel.

(http://a.imageshack.us/img249/4585/007sidecoatofgray1.jpg)

Now, I'm trying to decide which direction to go.  I'm leaning towards sanding, resealing and then painting, but I COULD use my 45 degree router bit to put a slight edge on the top, all the way across the front.  (That would include the two 'wings' on either side, but not the sides, themselves.)  My only concern with using the router is the difficulty I'd encounter if I had to rebuild a hard edge, if I didn't like the result.  That's pretty much why I'm leaning towards just sanding the small slot that I've cut into it (there's actually similar damage on the right side as well - dammit) and not mutilating it too much more.

Sorry to hear about your issues with the plexi.  Allthough you have to rework the control panel a bit is the cut plexi at least useable?

It's usable, and all in all, it looks pretty good.  There's another 1/4" that has to come off on one side, but I'll use some flat, scrap stock for that.  (No sense in doing the same mistake twice!)  I read up on cutting plexi AFTER I did my cutting, and it looks like the issue with melting is caused by the speed at which my router runs.  Supposedly, it's too fast, and causing too much heat.  (Very strange.)  Now, that being said, when I did my first cut, and saw all the melting, I did a second pass, which pretty much trimmed everything away.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on November 25, 2010, 01:03:01 pm
HA!  I figured it out.

After the horrors of my mistake with the router, and two or three 'miscoats' because of sheer laziness, I went ahead and stripped back much of the paint I had painstakingly laid, until much of the bare wood was showing...  It had to be done, simply because my cuts were much deeper than I had thought.  I had hoped I could just spot sand the parts, but after a few coats of paint, I noticed too much pitting and the router marks were far too visible.  So, a week and a bit later, I give you this.

(http://img683.imageshack.us/img683/6496/hpim2733l.jpg)

That's a pic from my deck in natural light, and you can see the shine is a little dull yet - the base coat is after 150 grit paper.  There's more green painters tape on the sides, since I've covered them off to redo the complete top and front, properly.  Here's a pic from inside, which helps to convey the paint colour even a bit better.

(http://img203.imageshack.us/img203/7047/hpim2734.jpg)

I just noticed you can see a bit of the surrounding reflection from the other items - the chair and the pizza box - in the paint's finish!  Nice!  Regardless, if you haven't noted already, these pics were taken with my digital camera, rather than my phone, so if you blow them up, you'll probably be able to pick out the problem areas I have yet to fix.  The 'next steps' are to go to Home Depot to replenish my supplies - I'm out of sandpaper, and my second can of spray paint is now empty.  (Yes, I've used two complete cans of spray paint so far.  I'm hopeful that I can rectify that little wastage before continuing with the other parts of the cab.)  I already have my gray and clearcoat ready to go, so once I've sprayed a couple more layers of red, I'll be ready to remove the tape, fix up the sides (one of the grays needs redoing) and then, we're onto clearcoat!

I'll post more pics of the control panel once the it's constructed.  By that time, I hope to show you it clearcoated, with the art put on, the plexi installed, and assembled with joysticks and buttons.  But if the weather holds out, you might see more pics of something else by Monday!

 ;) ;D
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: BurgerKingDiamond on November 25, 2010, 05:23:09 pm
Nice. The paint job is looking pretty sweet.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: JustMichael on November 25, 2010, 05:53:35 pm
Looks awesome but how many turkeys did you punch today?    ;D
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: BadMouth on November 25, 2010, 06:34:20 pm
Much better.  Can't see the seam at all.   :)
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: severdhed on November 25, 2010, 10:23:24 pm
looks great.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on December 10, 2010, 02:48:22 pm
Well, the snow is falling, so it looks like completing the paint work will have to wait for a bit...  ...at least until it's warm enough outside to finish up.  Don't worry, though.  In the interim, I'm not sitting on my hands!  I've been doing some serious detail work on the Sketchup plans, to get everything 'just right'.  I've actually done a lot of redrawing on the back of the cabinet, if you believe that.  (Yes, I'm quite insane, thanks for asking.)  I think that the work speaks for itself, mind you.  Here's a pic of the bottom quarter of the back...

(http://img257.imageshack.us/img257/7523/ingamebackiso.png)

...and here is my rendition:

(http://img132.imageshack.us/img132/9298/backdetailview.png)

I looked around, and it looks like isn't a true 'vent' available that will conform to the contours or size of the plan, so I'll either be working to make this out of 1/4" aluminum plate, or else, I'll build it out of wood.  Either way, I have a sneaky little idea for the back as well - hopefully - that will help to make the back more of an integral/functional part of the build.

I also found some authentic looking HAPP parts in the available Sketchup models, and have incorporated them into the pic.  It definitely helps to 'flesh out' the look of the pics.  Until this point, I was really only looking at the pictures I had created.  Having these on the pic makes me want to assemble it now!

(http://img257.imageshack.us/img257/3433/doomdcontrolpanelwallpa.png)

To keep me FULLY in the mood, I also put together this wallpaper.  It definitely helps to keep me 'on track', and focused.

(http://img340.imageshack.us/img340/9329/doomdwallpaper.png)

In other news, for those of you who haven't read this thread (http://forum.arcadecontrols.com/index.php/board,13.0.html), I have been in contact with id Software (!) and have received a response from Media Artist, and creator of the Super Turbo Turkey Puncher 3 game in Doom 3 Pat Duffy (!!!) who is planning on sending me original artwork that he did to create it! (!!!!!)  I cannot tell you how exciting it is to be able to tell you that.  (I've updated my Blog - link in my sig - to tell more of this story.)  I'm amazed.  Simply, amazed, and honored that Pat likes what I'm doing enough to go out of his way to help me out.  It's overwhelming, to say the least.

While it's snowing, I do have plans to get out and cut more wood.  Specifically, I'd like to complete the interior frame for the cabinet.  I'm planning on getting a bunch of 2x2's to build a full frame, and I'm pretty sure I'll be making this my next focus.

The build continues!

 ;D
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Donkbaca on December 10, 2010, 02:58:09 pm
You are nuts!  Good luck! At this rate you will be done by 2015, I imagine, but it'll be worth it! 
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on December 10, 2010, 03:02:41 pm
You are nuts!  Good luck! At this rate you will be done by 2015, I imagine, but it'll be worth it!

Thanks!  I figure, as long as I beat Pixelhugger, I'll be safe from ridicule!

 ;D
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Donkbaca on December 10, 2010, 03:34:57 pm
no, no ridicule at all!  I started my build in October, have yet to complete the CP box!  I am sure yours will take forever because of all the detail.  I am married and have an 18 month old with another coming next year, so I know hobby time is at a premium!  Plus, since I don't spend that much time actually working on the project, I spend a lot of time thinking about all the stuff I can do to it. Which has made it much more complicated and will probably take me longer to complete it.

I love following this thread, please just don't abandon it!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: HaRuMaN on December 10, 2010, 03:40:02 pm
Thanks!  I figure, as long as I beat Pixelhugger, I'll be safe from ridicule!

Nope.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Wadeduck on December 11, 2010, 07:05:07 pm
For the small vents on the side look at (insert large chain hardware/ lumber store) for outdoor deck lighting.  I saw a louver for lights you attach to the posts near ground level. I think they were to just illuminate the floor.  I bet they would be just about the right size and shape for what you are doing.

Hope that helps a bit. :dunno
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: newmanfamilyvlogs on December 11, 2010, 10:18:15 pm
You need to do a case mod like the classic Mars City one for your pc and let it live outside the cabinet :p

http://hardforum.com/showthread.php?t=802808 (http://hardforum.com/showthread.php?t=802808)
in case some missed this gorgeous project
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on December 11, 2010, 10:42:55 pm
That was one of the ideas that spurred me on. I read up on this guy's work about six months ago, and he spared no expense on that mod. It's well beyond any build I've ever seen in how complex it is. The guy really went all out. It is really worth reading every post - I did.

(Actually, because of his mod, I have a plan to build a '550MW power cell' inside the case - sure, it'll never be seen, except in a future reveal, but it's something I'm toying with.)
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: jipp on December 11, 2010, 10:43:19 pm
You need to do a case mod like the classic Mars City one for your pc and let it live outside the cabinet :p

http://hardforum.com/showthread.php?t=802808 (http://hardforum.com/showthread.php?t=802808)
in case some missed this gorgeous project

thats my new fav case mod.. that guy/gal went all out.  amazing model skills.

chris.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: jipp on December 11, 2010, 10:47:27 pm
That was one of the ideas that spurred me on. I read up on this guy's work about six months ago, and he spared no expense on that mod. It's well beyond any build I've ever seen in how complex it is. The guy really went all out. It is really worth reading every post - I did.

(Actually, because of his mod, I have a plan to build a '550MW power cell' inside the case - sure, it'll never be seen, except in a future reveal, but it's something I'm toying with.)

if you are planing on having a keyboard.. maybe you could use the doom keyboard like the guy used..  that case mod is amazing.  im just now starting to read it from the first post to the last.  so far very entertaining read.


http://thebestcasescenario.com/projects/doom3/zboard_3.jpg (http://thebestcasescenario.com/projects/doom3/zboard_3.jpg)

and you are right.  he sunk some major cash into it.. just hope he made it so he could replace the guts easy to keep it current.

chris.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: drventure on December 12, 2010, 01:37:44 am
Yeah, there's some cash there.

I thought that sound module he used might be nice to use for the "startup" sound in my cab, but whoa. I think the one he picked was 185$  :o

Ouch!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Bender on December 14, 2010, 10:20:55 am
That Mod is SICK! Are there any finished pics from that thread, it just seems to stop all of a sudden, or am I missing something?
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on December 14, 2010, 10:24:30 am
That Mod is SICK! Are there any finished pics from that thread just seems to stop all of a sudden, or am I missing something?

This is the link I have... (http://www.thebestcasescenario.com/forum/showthread.php?t=1)  For those who don't want to wait, here you go.

(http://www.thebestcasescenario.com/doom3/d3_1.jpg)

(http://www.thebestcasescenario.com/doom3/d3_2.jpg)

(http://www.thebestcasescenario.com/doom3/d3_3.jpg)

...and 'the Man' himself...

(http://www.thebestcasescenario.com/misc/paul_doom3.jpg)
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Bender on December 14, 2010, 10:32:49 am
Thanks! the other thread was a bit of a tease, I had to see that thing done!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on December 14, 2010, 10:36:52 am
Thanks! the other thread was a bit of a tease, I had to see that thing done!

No worries.  I loved every piece of this build, and didn't realize the other link was incomplete.

For those of you who are expecting my cab to be at this guy's level of quality...  ...I don't think I'm going to make it.  (Seriously - have you seen that thing?!  It's INSANE the amount of work he put into it.)  On a good note, my arms aren't as hairy as his, so the pic of me posing with my completed cab should hopefully be a bit more pleasing to the eye.

 ;) ;D
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: jipp on December 14, 2010, 10:54:38 am
i do not think anyone is expecting a model for a arcade cab.  model makers are a interesting group of people tho.  i do not have the skill, patients, or what not to even think of said projects they take on.  my step dad.. now he is all into that model stuff, model trains is his thing.  the funny thing about him he is a engineer by trade.  and when it comes to his models he is all anal about detail..  anything that is not to do with his work, or his models.. he could careless about the finer details. odd. heh. guess its all about what one enjoys. 


your project will turn out great.  just keep positive. :)

chris.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Donkbaca on December 14, 2010, 11:32:08 am
Yeah, patience, you don't want to go the way of great projects that never got quite finished, you know which ones I am talking about.

Its AMAZING how freaking long it takes to build this stuff.  I thought at first, hey no prob, 2 weekends, tops.  Here it is 3 months later and I am ALMOST done with my CP, haven't even started the cab, and am about 1/4 of the way done with setting up my FE. 
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: eds1275 on January 04, 2011, 12:12:19 pm
ANy updates on the STTP?
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on January 04, 2011, 12:44:15 pm
No updates at the moment - but the Holidays are now over, and my Wife made the comment yesterday (while we were working on yet ANOTHER home reno - this time, the laundry room) that if we could get some of our miscellaneous crap posted on Kijiji, she didn't mind if I continued working on the cab...

We own a two-story wartime house which has the added bonus of no basement, so storage is at a premium.  So, yesterday, we ripped out the carpet in our laundry room, and I built some purposed shelving.  Thus, we went from having a single shelf to house three boxes to a shelving unit taking up a wall, which will now house twelve boxes of stuff.  (It's definitely needed - our landing has had a few boxes sitting on it without a home for a couple of months now.)

I've been to Staples a couple of times so far to print the overlays for the control panel, to no avail, because they continually resize the art.  So, either the button holes are too far apart, or they're too close together.  I spoke with the girl behind the counter, and she said if I put the info in the 'notes' field on the online submission form, they will get the sizing spot-on.  So, that's one of my next steps.  I've got some wet sanding to do, a couple more coats of paint, and some touch-up work on the plexi, and then the control panel will be 100% complete and ready for buttons, wiring and electronics.  I'm going to hook it up to the Media PC I built, attached to our 42" Plasma as soon as it's done, because I know my Wife will play all the classics, and then, she'll want me to continue working on the rest!

(I've already designed plans for my next cabs - and they also have "Wife Approval"...  Nothing as in-depth as these - simple, slim cases with LCD screens...  Something for the kids to play while Daddy's playing on the STTP3 box!)

I hope to have more pics up early next week - if the weather holds out, and I can get that plexi and paintwork done.  Stay tuned!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Donkbaca on January 04, 2011, 04:35:35 pm
I love the "I'm 100% done, except for the buttons, wiring and electronics" part :)
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: shfifty on January 21, 2011, 07:01:39 am
I'm going to hook it up to the Media PC I built, attached to our 42" Plasma as soon as it's done

this is a dangerous move, because then many valuable hours of build time will be spent 'testing' various games or 'tweaking' the front end. Dont get distracted from the main event. I really want to see this cab in action, and not turn into a Duke Nukem Forever
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: newmanfamilyvlogs on January 21, 2011, 08:26:34 am
...and not turn into a Duke Nukem Forever

Does that mean he'll be finished with the whole project by May? (:
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on January 21, 2011, 08:41:48 am
this is a dangerous move, because then many valuable hours of build time will be spent 'testing' various games or 'tweaking' the front end. Dont get distracted from the main event. I really want to see this cab in action, and not turn into a Duke Nukem Forever

It's not for me - it's for my Wife.  I figure once she's enjoyed the awesomeness that is the cab, I'll have carte blanche to finish it up.  On the weekend, we did a bit of reconfiguration of our kids' toyroom, and she got me to do it up in Sketchup... ...to which I promptly imported my cab model and put it in the corner.  Good news, it fits perfectly.  She rolled her eyes, and then laughed when she noticed how good it worked in the room.

Win win.

 :bump
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: mgb on January 22, 2011, 12:51:13 am
Nice,
work it, work it.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on February 23, 2011, 11:11:01 am
Sorry for being away for so long, but we've had a bout of really bad weather recently that blew away my work area.  Yes, my semi-permanent work 'shell' blew away in the wind, shortly after being dumped on with about a foot and a half of snow.  So, it actually buckled under the pressure, and then blew away.  Nice.  NOW, however, I'm excited, because I've recently upgraded my tools with one BIG beast, that I'm sure will help out a LOT with the fabrication of many of the parts for the machine.  Check THIS BEAST OUT:

(http://ecx.images-amazon.com/images/I/41KAah3PZnL._SL500_.jpg)

Yes, ladies and gentlemen, I bought myself a Carvewright.  (For those who don't know what this is, check out their website: www.carvewright.com (http://www.carvewright.com).  There's a great video online of it in action.  Oh, and don't get discouraged thinking it's just a 'wood printer' - I've upgraded the software to do vector work, so it's more of a CNC machine now than the video shows.)  I didn't know these things existed, but in my excitement to find myself a local CNC shop, I came across one of these locally, and called the guy up to see a demonstration, and then bought it on the spot.  He was great.  Even though he'd only used it for 25 hours, and sold it to me at a GREAT DEAL, he gave me a free set of 10 bits, a brand new 'collar/chuck' that he'd never installed, and a 3D scanner.  (That's a cool item - basically, you put 'something' in the machine, and this scanner goes back and forth and creates a 3D image of it that you can reproduce on the machine itself!  Talk about awesome!)

Anyhow, I've been toying with the machine for a few days now, and am in the process of transferring a lot of my sketchup plans into the software, so that I can run the project and have it cut my pieces...  ...so I'm hoping, if successful, that it should just be the fabrication of larger or unreproducible parts and then, assembly!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: newmanfamilyvlogs on February 23, 2011, 11:26:53 am
Very nice.

So now you're going to have a little Doom 3 'cuckoo' clock next to the cab where a 3D Pain Elemental pops out on the hour, right?
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on February 23, 2011, 11:30:15 am
So now you're going to have a little Doom 3 'cuckoo' clock next to the cab where a 3D Pain Elemental pops out on the hour, right?

LOL.  No, but I have been toying with carving up a nice "Doom" logo for the kids' room.  In 3D.  Awesome.

 :cheers:
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: emphatic on February 23, 2011, 12:11:28 pm
So now you're going to have a little Doom 3 'cuckoo' clock next to the cab where a 3D Pain Elemental pops out on the hour, right?

LOL.  No, but I have been toying with carving up a nice "Doom" logo for the kids' room.  In 3D.  Awesome.

 :cheers:

Pictures please!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Donkbaca on February 23, 2011, 12:13:25 pm
Wow, your wife must either
a) really love you very much; or
b) secretly hate you very much

to let you do what you are doing without much resistance :)
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: yotsuya on February 23, 2011, 12:52:39 pm
Rick's going to win the award for most expensive cab ever before all's said and done.

So when will you start taking pre-orders for custom wood cutout thingies? I'd like to get my place in line.  :cheers:
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Donkbaca on February 23, 2011, 12:55:06 pm
hmmm. can that thing cut things out of plexiglass?
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on February 23, 2011, 12:59:08 pm
Pictures please!

When it's done, I'll definitely post pics here!

Wow, your wife must either
a) really love you very much; or
b) secretly hate you very much

to let you do what you are doing without much resistance :)

She loves me very much!  We recently received our bonuses from work, and that bought me the CarveWright, and her a computerized Embroidery Sewing Machine.  We're working on building a secondary business at the moment, building signs, plaques and other items.

So when will you start taking pre-orders for custom wood cutout thingies? I'd like to get my place in line.  :cheers:

Soon!  Right now, the CarveWright is sitting in my kids' toy room / soon-to-be arcade, and when it runs, it's LOUD.  I actually carved out a couple of test signs, and my Wife and kids had to leave the house for me to do it.  So, it was quiet for a minute, and then loud for the next half an hour.

 :laugh2:

hmmm. can that thing cut things out of plexiglass?

Yes.  Yes, it can.  It is limited to a width of 14 1/2", however, so some larger applications would require some joinery...  ...such as the larger signs I'm considering making.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: RayB on February 23, 2011, 04:29:48 pm
Wow, you could make some NICE CARVINGS with that.   ;D
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on February 23, 2011, 04:31:27 pm
Wow, you could make some NICE CARVINGS with that.   ;D

Certainly not as nice as some could do... ...and nobody ask for a picture of me wearing boots, either.  You won't like what you see.

 :laugh2:
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Mikezilla on February 23, 2011, 04:41:58 pm
Wow, you could make some NICE CARVINGS with that.   ;D

Certainly not as nice as some could do... ...and nobody ask for a picture of me wearing boots, either.  You won't like what you see.

 :laugh2:

Where have you been Rick? Havent seen you around the boards as of late.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: newkillergenius on March 02, 2011, 02:30:52 pm
C'mon Rick, do that thangg....
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on March 10, 2011, 06:22:11 pm
Where have you been Rick? Havent seen you around the boards as of late.

Sorry, I've been really, really busy with work and stuff.  The weather has also kept me pretty bummed, as the 'shelter' I had built to work in collapsed under the weight of the latest snowstorm...  There is some GOOD NEWS however, and that is this week, all of my dead trees were removed from my property!  I had three trees that had to be about 100' high in between my house and the neighbours', and there were four trees along my back fence preventing me from erecting (heh. 'erecting') any building back there...

Which brings me to my new pride and joy.  My Wife has given the go-ahead on the project which will bring to life my STTP3 even faster: we're building a 12'x20' workshop when I'm on Vacation in April!  I've got plans to put in a full wood shop (full as I see it, anyway) to help me do my building in a nice, clean (and more importantly, dry!) environment.  I've already got the Carvewright, as you know, and in the very near future, I'll also be building my own CNC Machine.  That means, you should look for custom made arcade shells in the GTA (Greater Toronto Area) soon!  (That's one of the things I really want to do - put together a good prototype shell so that I can do my part to get more people involved in building their own!)

C'mon Rick, do that thangg....

Soon, my friend.  Soon!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Mikezilla on March 11, 2011, 11:56:48 am
Where have you been Rick? Havent seen you around the boards as of late.

Sorry, I've been really, really busy with work and stuff.  The weather has also kept me pretty bummed, as the 'shelter' I had built to work in collapsed under the weight of the latest snowstorm...  There is some GOOD NEWS however, and that is this week, all of my dead trees were removed from my property!  I had three trees that had to be about 100' high in between my house and the neighbours', and there were four trees along my back fence preventing me from erecting (heh. 'erecting') any building back there...

Which brings me to my new pride and joy.  My Wife has given the go-ahead on the project which will bring to life my STTP3 even faster: we're building a 12'x20' workshop when I'm on Vacation in April!  I've got plans to put in a full wood shop (full as I see it, anyway) to help me do my building in a nice, clean (and more importantly, dry!) environment.  I've already got the Carvewright, as you know, and in the very near future, I'll also be building my own CNC Machine.  That means, you should look for custom made arcade shells in the GTA (Greater Toronto Area) soon!  (That's one of the things I really want to do - put together a good prototype shell so that I can do my part to get more people involved in building their own!)

C'mon Rick, do that thangg....

Soon, my friend.  Soon!

Sounds glorious. Congratulations! Im excited to see what you come up with regarding the shells etc. Also looking forward to pics of this project!  :applaud:
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: AlienInferno on March 13, 2011, 05:49:00 pm
Glad to hear you're plans are going forward.  Can't wait to see some more work on this.  I've got plans to build my own cnc as well.  Purchased some plans for the Joes Hybrid 4x4 cnc a few days ago.  Going to do the rack and pinion mod on it and make it big enough to cut full 4' x 8' sheets.  I have the room so why not.

Still planning on my own arcade build but I have so many other projects to finish it's not even funny.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on March 14, 2011, 08:37:03 pm
Glad to hear you're plans are going forward.  Can't wait to see some more work on this.  I've got plans to build my own cnc as well.  Purchased some plans for the Joes Hybrid 4x4 cnc a few days ago.  Going to do the rack and pinion mod on it and make it big enough to cut full 4' x 8' sheets.  I have the room so why not.

Thanks!  I figure, step one is the workshop, and step two is to get more work in on my arcade machine.  Given that I'll have a work space, it should be much smoother sailing!  When I save up a bit of scratch, I've got my sketchup plans in the works for the CNC:

(http://img340.imageshack.us/img340/5315/cncbasicbench.jpg)

There's still some work to be done in the motion department - some rejigging of the motors and such - but you see where I'm going with this, I'm sure.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: AlienInferno on May 12, 2011, 10:45:38 pm
So how far along is the workshop?  I want to see some more STTP action!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on May 27, 2011, 03:45:51 pm
So how far along is the workshop?  I want to see some more STTP action!

Everything went on hold for a different bunch of projects for a while, but I'm working to get back on track as soon as I can.  This weekend has rain scheduled all weekend long, and I've got a huge 10'x17' portable garage sitting in a box in my back yard, ready to take up the slack for what I won't be able to complete this year on the workshop.  I'm just waiting for a nice day to put it up, and then I'm back on the machine post haste!

I brought it out from where I had it stored the other day, and I have to say, I've really missed working on it!  I'm committed to getting back as soon as I can, and posting some REAL content in this darn thread!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Corbo on May 28, 2011, 08:23:35 am
The world NEEDS Super Turbo Turkey Puncher.

Put everything else on hold  :applaud:
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Ryglore on July 29, 2011, 10:52:12 am
The world NEEDS Super Turbo Turkey Puncher.

Put everything else on hold  :applaud:

Bump and Seconded. Love Doom, and Doom based mods. I know the feeling of not being able to get things done, and having the project sit collecting dust. Hopefully you can knock out some progress soon.  ;)
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on July 29, 2011, 10:58:20 am
Well, I have SOME news, which will hopefully lead to OTHER news in the near future.  We've finally decided on the workshop plans, and I have a stump grinder being delivered tonight, to root all of the tree stumps in the yard.  Beyond that, I have my cousin coming over to help clear out the back sheds, which are going to be removed, and then we're going to be building some pre-fab buildings - one of which will be my new workshop.

I'm hoping to pick up some more MDF in the next week or so, and start construction of the body of the machine.  My Wife is VERY INTERESTED in me removing the 32" CRT from our kids' toyroom.  As you can imagine, she's been staring at it sitting there for as long as it's been since I've posted about this project.  MORE TO COME!  (I promise!)
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Donkbaca on July 29, 2011, 11:09:21 am
I was wondering about this build!

Get 'er done!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Mikezilla on July 29, 2011, 11:25:04 am
I was wondering about this build!

Get 'er done!


You and me both, its been a long time!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: kingchimp on July 30, 2011, 11:20:03 am
On this board, a year is not a long time. ;-)

Good to hear you'll be back at it soon though.  Good luck!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Well Fed Games on July 30, 2011, 11:33:48 am
Read a bit on your project blog- this is a very cool idea! Look forward to seeing what you do with it. The Ghostbusters game that was released for modern consoles had a fake arcade game called "Moonstrosity X" that I thought would be a fun theme for a Shmups cab. STTP is so iconic, it is like the original Doom had a baby with a SF Alpha 3 cabinet. This reminds me I need to go back and finish Doom 3.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on July 31, 2011, 12:09:18 am
Ughhhh - spent hours trying to remove ONE DAMN STUMP today...   Fun stuff, as the damn thing was easily 4' in diameter.  So, I'm hoping to get more than that done tomorrow before the rain is supposed to hit, and then Monday, when it's supposed to be sunny.  One of these days, I'll get my butt over to Home Depot for some more MDF as well...  I have stuff I want to get done!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Donkbaca on July 31, 2011, 02:54:26 pm
Repurpose the stumps for a future build
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: eds1275 on August 02, 2011, 09:12:29 pm
Ughhhh - spent hours trying to remove ONE DAMN STUMP today...   Fun stuff, as the damn thing was easily 4' in diameter. 

Random coincidence.

2 days ago I removed a stump, about 15 inches in diameter. It sucked. I began by digging it up until the majority of the roots were visible. It was a lot of work. After trying to dig it out I read up on burning out a stump and it seems easy enough - unless one of your neighbors call the FD on you. They were luckily understanding and let me off with a warning. After that I went out and bought a chainsaw and severed the roots about 2 feet down and hauled the stump out with my truck. I feel your pain. Good luck with your stumps!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: newmanfamilyvlogs on August 02, 2011, 10:14:03 pm
Repurpose the stumps for a future build
mount your mamed taxidermy goat on it.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on August 02, 2011, 10:23:15 pm
I feel your pain. Good luck with your stumps!

:burgerking:

(My Wife wanted to see 'the king' - lol)

Yeah, seven hours on two stumps and they're not even much below the surface.  I'm going to need to hire the guy that removed the trees to get them down further - damn, more money.  I've got some plans to do some building this weekend - if I'm lucky, I hope to have the main body built up, at the very least, something to look at.  Keep watching!  I'll be BACK!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on August 27, 2011, 07:28:06 pm
Ahhh, the first day of my vacation...  ...and while it did call for rain, there was none to be found!  What ever shall I do today? 

(http://img850.imageshack.us/img850/6897/arcadework1.jpg)

LET'S BUILD MY ARCADE CABINET!!!  Yes, finally, after months of no progress, today I managed to cut out my template, build up the two sides and the edging.  I have some other plans to continue - hopefully over the next couple of days - and maybe have more of the shell configured...  As it is, the front edges of every part you see above still needs a 45 degree bevel, so I'm sure that'll be an adventure.

More to come!  (I'm truly bagged atm, or else I'm sure there would be a lot more context to my story - my three visits to Home Depot, for example.)  Soon!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: newmanfamilyvlogs on August 27, 2011, 08:10:22 pm
about time. srsly.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on August 27, 2011, 08:42:12 pm
about time. srsly.

I'm in good company.  Pixelhunter and Ond have also left their fans wanting.

;)
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: AlienInferno on August 27, 2011, 10:46:23 pm
Nice to see this finally moving along.  It's nice being able to see part of your cab in person isn't it?
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on August 27, 2011, 11:18:57 pm
Totally. The pieces I did were 60" in height, and look a bit shorter than I anticipated, however, there is more of a "cap" coming, with the marquee. I hope to get part of that done tomorrow.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: AlienInferno on August 30, 2011, 12:40:42 am
Did you manage to get anymore work done on this in the last couple of days?
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on August 31, 2011, 09:14:55 am
I did! (You didn't think it was a fluke, did ya?) I'm just away for a few days, but I have Friday - Monday available for more work.

The last couple of days, I completed some of the cuts for the marquee - and better - I used my Carvewright to carve out the speaker area! (It's awesome - on one side, the speakers will be inlaid 3/8" and on the other side, I have carved a 1/4" inset for a speaker grille.)

Pics to come!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: eds1275 on August 31, 2011, 10:17:17 pm
I can't believe it's not butter!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on September 02, 2011, 08:24:44 pm
The last couple of days, I completed some of the cuts for the marquee - and better - I used my Carvewright to carve out the speaker area! (It's awesome - on one side, the speakers will be inlaid 3/8" and on the other side, I have carved a 1/4" inset for a speaker grille.)

...and herein lies the rub.  Sure, it's pretty, but it's NOT up to snuff.  Why?  Well, I'll tell you.  I made it so that the speakers would be on one side - but NOT mounted properly.  I thought more about it over my vacation, and came up with a different plan.  ALL of the cuts and carves will be done on one side - with multiple depths, as they should have.

Anyhow - in lieu of construction pics (as I *just* got back from Niagara Falls today) here is the carving plan...  If the RAIN lets up (it's supposed to rain the next three days) I HOPE to get something cut!

(http://img28.imageshack.us/img28/4930/speakercarves.png)

We shall see! Fingers crossed!
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on September 04, 2011, 08:18:47 pm
Anyhow - in lieu of construction pics (as I *just* got back from Niagara Falls today) here is the carving plan...  If the RAIN lets up (it's supposed to rain the next three days) I HOPE to get something cut!

HA HA HA! Mother Nature, I LAUGH in your face!

So, our local weather report says that there's a 40% chance of rain on Saturday and a 100% chance of rain on Sunday, so I was concerned.  I got a little work done Saturday morning, and visited Family that night.  Today, Sunday, I took a bunch of tools outside, and watched the skies.  It was overcast, and I waited for the sky to open up - it never came.

Thus, I was able to cut, assemble and fill the entire marquee section of the cab!  No pics at the moment - I hope to do some sanding and some extreme Bondo work in the morning, and then complete some sanding and possibly priming tomorrow afternoon.  Regardless of what I complete, I promise to post up some pics tomorrow!  (Hopefully, with some nice speakers in place - they fit LIKE BUTTER!!!)
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: AlienInferno on September 04, 2011, 09:35:33 pm
HA HA HA! Mother Nature, I LAUGH in your face!

So, our local weather report says that there's a 40% chance of rain on Saturday and a 100% chance of rain on Sunday, so I was concerned.  I got a little work done Saturday morning, and visited Family that night.  Today, Sunday, I took a bunch of tools outside, and watched the skies.  It was overcast, and I waited for the sky to open up - it never came.

Thus, I was able to cut, assemble and fill the entire marquee section of the cab!  No pics at the moment - I hope to do some sanding and some extreme Bondo work in the morning, and then complete some sanding and possibly priming tomorrow afternoon.  Regardless of what I complete, I promise to post up some pics tomorrow!  (Hopefully, with some nice speakers in place - they fit LIKE BUTTER!!!)


So they're slightly soft, melted, and running all over the place?  I guess they can baste those turkeys to golden brown perfection.

Nah.  I'm sure they look good.  Can't wait for pics.
Title: Re: "DOOM'D!" -- Super Turbo Turkey Puncher 3
Post by: Rick on September 04, 2011, 09:38:49 pm
So they're slightly soft, melted, and running all over the place?  I guess they can baste those turkeys to golden brown perfection.

Nah.  I'm sure they look good.  Can't wait for pics.

LOL.  Happily, my Carvewright did an AMAZING job with the speaker mounts.  I had bought some 5 3/4" car speakers last week, and today, I went out and bought 8 screws and 8 wing nuts (1 of which was too big - damn Home Depot bins - grrrrrr...) and put them in place.  The looked awesome, and I was extremely happy with them.

Once I have the holes filled and the primer applied - hopefully tomorrow - I promise to post up some pics!
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 05, 2011, 04:56:19 pm
"This thread is useless without pics."

So, here we go!

(http://img11.imageshack.us/img11/3110/speakersupward.jpg)

(http://img822.imageshack.us/img822/4472/speakerdetail.jpg)

(http://img143.imageshack.us/img143/9403/sidedetail.jpg)

(http://img585.imageshack.us/img585/995/reardetail.jpg)

(http://img856.imageshack.us/img856/6489/frontdetailn.jpg)

(http://img29.imageshack.us/img29/2733/frontangle3.jpg)

(http://img59.imageshack.us/img59/5230/frontangle2.jpg)

(http://img855.imageshack.us/img855/1183/frontangle1.jpg)

I must say, I am amazed with how wonderful Bondo is.  To the same degree of my happiness with the Bondo, I am severely disappointed with how badly the MDF reacts with standard primer.  I emptied most of a can on the marquee in several light coats, and the MDF just seems to suck it in, and then, causes the surfaces it's coated with to turn to a sandpaper consistency.  I realize this is how it's supposed to be for the first layer of primer, but it's really, really disheartening to feel your work turned rough and looking ugly.

I know what my future plan is, mind you, and that is to find a local supplier for putty primer, such as the same product as Ond is using on his cab.

Everything looked really nice before the primer was applied, but the one positive I am taking away from this is that it really helps to show the defects in the preparation...  ...in the seams that I tried to fix up with the Bondo, and other sections that I had thought were complete that suddenly jumped out at me as very, very incomplete.  I walked away very disappointed and disheartened, but I must be more positive, and look at this as a starting point.

Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: AlienInferno on September 05, 2011, 08:57:37 pm
I had to go back and look at the renders in the previous posts to see how this was all going to fit together.  Looks really good man.  Can't wait to see the main body of this cabinet start coming together.  As far as the paints I think a cab as awesome as the STTP would benefit from the Ond painting class and his putty primer.  I remember seeing pics of your control panel you did but can't remember what color red it was.  Was it a gloss and are you still sticking with that color?
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: shfifty on September 06, 2011, 01:34:55 am
finally some progress. Looks amazing! cant wait to see this when its done!
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 06, 2011, 08:47:12 am
I had to go back and look at the renders in the previous posts to see how this was all going to fit together.  Looks really good man.  Can't wait to see the main body of this cabinet start coming together.  As far as the paints I think a cab as awesome as the STTP would benefit from the Ond painting class and his putty primer.  I remember seeing pics of your control panel you did but can't remember what color red it was.  Was it a gloss and are you still sticking with that color?

It is a gloss, and the entire cab will be a mix of red and grey, keeping as close in line with the original graphics.  Here's one of the pics for the control panel...

(http://img203.imageshack.us/img203/7047/hpim2734.jpg)

I will certainly continue my search for primer putty - it looks like it is the best solution to my problem, short of repeated sandings to remove the paint as it is.  Of course, people have been using primer on MDF for years, so I'm sure it's still viable if I can't find the putty.

finally some progress. Looks amazing! cant wait to see this when its done!

Thanks!  I hope to continue with more this week.  I have much of the sides fabricated as well, so there's some work to do there, and then I have the front and back to contend with.  Surprisingly, I think the back will give me more challenge... ...but then, there's also always the monitor.

:)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: ids on September 06, 2011, 10:17:14 am
omg, did santa bring some o' the ol' 967-11-11?
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 06, 2011, 10:22:41 am
omg, did santa bring some o' the ol' 967-11-11?

LOL.  Goes to show how long ago I worked on the panel, eh?

 :laugh2:
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: eds1275 on September 06, 2011, 09:44:25 pm
I will certainly continue my search for primer putty

Is it that hard to find? I haven't looked but I was under the impression you could just pick it up at any auto shop like Lordco or CT.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 06, 2011, 09:54:02 pm
Is it that hard to find? I haven't looked but I was under the impression you could just pick it up at any auto shop like Lordco or CT.

I didn't see it at Canadian Tire when I went the other day, but I didn't ask either.  It's not on their website, but that doesn't say much.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 09, 2011, 09:04:12 am
Here is why the Internet is AWESOME.

I posted a link on Reddit (http://www.reddit.com/r/cade/comments/k95vq/my_first_mame_build_is_based_on_a_game_from/) about my game, and a guy came forward and offered to make the actual playable game for me.  Hours later, I received a few different E-Mails from him, and a complete version of the game itself!  It's awesome, plays just like the game in a game (in a game) from Doom 3 (i.e. you click a button, and it punches a turkey) and I'm going to try and incorporate it into the game!  I've asked him if he'd be willing to make a couple of small changes for me, so I can properly map the key ("key", lol) and a couple of small aesthetic changes, but this is awesome.  I'll have the perfect meta game when I'm all done!

This weekend is looking pretty good for progress.  I've got Family coming over tomorrow to help me clear out two of my sheds, so that I hope to be able to make one of them more of a workshop.  It'll definitely make progress a bit easier when the weather isn't the best.  If all goes well, I hope to make more progress on Sunday!
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Well Fed Games on September 09, 2011, 09:30:26 am
I was thinking that would really be the icing on the cake. Can't wait to see it in action!

Here is why the Internet is AWESOME.

I posted a link on Reddit (http://www.reddit.com/r/cade/comments/k95vq/my_first_mame_build_is_based_on_a_game_from/) about my game, and a guy came forward and offered to make the actual playable game for me.  Hours later, I received a few different E-Mails from him, and a complete version of the game itself!  It's awesome, plays just like the game in a game (in a game) from Doom 3 (i.e. you click a button, and it punches a turkey) and I'm going to try and incorporate it into the game!  I've asked him if he'd be willing to make a couple of small changes for me, so I can properly map the key ("key", lol) and a couple of small aesthetic changes, but this is awesome.  I'll have the perfect meta game when I'm all done!

This weekend is looking pretty good for progress.  I've got Family coming over tomorrow to help me clear out two of my sheds, so that I hope to be able to make one of them more of a workshop.  It'll definitely make progress a bit easier when the weather isn't the best.  If all goes well, I hope to make more progress on Sunday!
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Vigo on September 09, 2011, 10:10:28 am
Hot Damn! That Rocks! :woot

Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: leapinlew on September 09, 2011, 04:25:55 pm
Here is why the Internet is AWESOME.

This statement should've been followed by a series of porn links.

either way, nice score....
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 13, 2011, 01:49:44 pm
So, I scored myself one of these today...

(http://images.drillspot.com/pimages/1884/188476_300.jpg)

...and I'll be honest - I have NO IDEA how to use it.  I'm going to do some Googling, but if anyone has some tips and tricks to using one of these bad boys, it would be greatly appreciated.  (Links, stories, anecdotes welcome!)

Thanks!

(Oh, and I've done a bunch of work over the past week or so, but haven't had a chance to take any pics.  It's getting exciting!  I spent most of last night laying out the cuts for all of the back pieces, so they're all ready to cut in one session... ...and now, it looks like it's going to rain.  Here's hoping it holds out!)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: HaRuMaN on September 13, 2011, 01:50:50 pm
Um, put paint in, attach air line, pull trigger?
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 13, 2011, 01:54:07 pm
Um, put paint in, attach air line, pull trigger?

I think there's something in regards to 'cutting' the paint with thinner, to make sure that it's not too thick to go through the machine, so I guess I'm really looking for any input.  Also, do I just use house paint tinted to what I want, or do I need special automotive paint?  Stuff like that.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Well Fed Games on September 13, 2011, 01:56:29 pm
I used a different kind of sprayer- the cheap, self-contained, handheld, $60 kind. But I only had good luck with latex paint after thinning it a LOT... used some of that floetrol stuff.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 13, 2011, 02:28:37 pm
Sorry to off-topic my own thread, but I just watched this vid, as I came across it while looking for information.

House Of Kolor - How To Paint A Car - John Kosmoski (http://www.youtube.com/watch?v=AYB4Yxeq_M8#)

I'll be in my bunk.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 13, 2011, 10:40:45 pm
Well, it didn't rain, but unfortunately, I didn't get a chance to make any cuts tonight.  I figured I'd post the pics I've managed to take thus far...  First, here's a few pics of the speaker inlay I created to cover over the speakers - unfortunately, I think my measurements were off a bit, as it's a bit smaller than I had anticipated.  I made it on the CarveWright, so I can always do some modifications for a future change.  I'm not quite sold on the slotted grille, but it's good for a first pass, I think.

(http://img821.imageshack.us/img821/9128/speakerinlay1.jpg)

(http://img16.imageshack.us/img16/7006/speakerinlay3.jpg)

(http://img834.imageshack.us/img834/2418/speakerinlay2.jpg)

From there, I had created a template to create the inlaid 3/4" squares which dot the cabinet, and where I will be drilling a hole and inserting a bolt and washer...

(http://img41.imageshack.us/img41/912/connectorinlaydetail.jpg)

(http://img37.imageshack.us/img37/3264/connectorinlay.jpg)

This is what I was hoping to have completed tonight...  ...some cutting, and some router work as well.  Hopefully, I can get to this before the weekend, as these pieces are the complete rear of the cabinet.

(http://img40.imageshack.us/img40/6552/pencilwork2.jpg)

(http://img844.imageshack.us/img844/7408/pencilwork1.jpg)

Here's a grille that I will be cutting away, and modifying, to use as the back 'exhaust grille' shown in earlier pics...

(http://img844.imageshack.us/img844/1776/exhaustgrille.jpg)

...and finally, a shot of my CarveWright, with the homebrew dust collector I bought, and have attached to a nice 600 CFM+ dust collection system.

(http://img571.imageshack.us/img571/646/carvewright.jpg)

I know everything looks frenetic, and not all put together, but I promise some big changes coming soon.  I have less than 10 pieces to draw out and fabricate to complete the entire cabinet, and once it's all ready, it will be ready to assemble and paint.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 14, 2011, 08:38:53 pm
Damn, this whole 'measuring and routing' thing takes a long time!  I spent two hours out on my deck tonight, routing out all of the sections for the cab rear except for the door and in such, I learned that I'll be cutting the interior with my jigsaw or circular saw - the 10" piece I cut out made some nice brown burn marks in my 1/2" straight bit.  (I guess I should have made multiple passes, rather than expecting 3/4" cuts to just 'happen'.  LOL.)

I am happy to say that I got the majority of the carving done, but I seem to have a lot of 'hair' in the MDF where it's been routed out.  I've read a couple of different sites, where they've said going lightly over it with a torch will do the job, or use Killz primer and sand it out afterward.  I don't know which route I'd go, but I do know I want to get a finish as good as Ond's (the 'Gold Standard' around here - heh) so I'm looking for any thoughts on the matter.  I also found out that "spray putty" is available as a different name - "High Build Primer" - and it looks like I should be able to order some online, and use it in my sprayer.  It's used in the automotive field, so I'm anxious to see how it performs.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: dfmaverick on September 14, 2011, 08:44:15 pm
I am happy to say that I got the majority of the carving done, but I seem to have a lot of 'hair' in the MDF where it's been routed out.  I've read a couple of different sites, where they've said going lightly over it with a torch will do the job, or use Killz primer and sand it out afterward.  I don't know which route I'd go, but I do know I want to get a finish as good as Ond's (the 'Gold Standard' around here - heh) so I'm looking for any thoughts on the matter. 

Test both methods on scrap and see which you prefer.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Ond on September 14, 2011, 09:58:43 pm
You know what,  you'll probably ignore this advice, but in all seriousness If I were building this project myself I wouldn't go for a high gloss finish.  Not because a great high gloss finish is hard to achieve (it is) but because a smooth satin finish just seems to suit this cab design and theme better.  I'd still prepare the surface in exactly the same way with the High Build Auto Primer (once you get it).  You don't want any evidence of the materials used i.e. in this case MDF, left before applying paint.  If you can get the surface to a peel free 600 grit standard you can spray on a quality satin finish paint.  I'd still sand it back and all the rest including at least 3 coats, but your final coat?  spray it on in a dust free environment and leave it as it dries.  It would look really really nice with those greys and reds.  Take the time Rick to find that paint, if your going to the considerable effort to build this then don't skimp on the paint.  That House of Kolor vid you posted?  I know House of Kolor paint products are some of the very best in the world.  And your new spray gun?  most paints intended for spray guns have the thinner ratio required on the tin the paint comes in.  Practice spraying something (scrap) other than your cab until you can get even coats with no runs or dribbles.  Regardless of the finish you decide on, wet sanding back (after priming first) with successive finer grades of sand paper and then re priming and repeat sanding is the only real way to get rid of the hairy scratchy ---smurfy--- MDF surface and prepare it properly for paint.  No short cuts.

I dunno, I just thought this this cab has the whole 'off world, Industrial Space/SCFI Hardware look, doing it in piano gloss kinda seems contrary to that theme IMO.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Nephasth on September 14, 2011, 10:06:59 pm
...a smooth satin finish just seems to suit this cab design and theme better.

+1
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: mgb on September 14, 2011, 10:33:51 pm
I agree on the satin finish, rather than high gloss.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: newmanfamilyvlogs on September 14, 2011, 10:36:02 pm
The original cab in the game has been on mars for who knows how long. the whole base is already half falling apart BEFORE hell is loosed upon the facility.
It looks like it's suppose to be a metal cab with paint on it. that paint is probably chipping. I'd love to see that state of graceful decline. bits of pain flecked off with a gently rusted substrate, scuff marks, etc.

It needs to look distressed (:
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 15, 2011, 09:37:02 am
Test both methods on scrap and see which you prefer.

That's a good idea.  I'm actually kicking myself for not considering it. 

You know what, you'll probably ignore this advice, but in all seriousness If I were building this project myself I wouldn't go for a high gloss finish.  Not because a great high gloss finish is hard to achieve (it is) but because a smooth satin finish just seems to suit this cab design and theme better.

Have I ever given you (or anybody) the thought that I'm not flexible, or don't listen to advice?  After reading the other posts in this thread, I think you guys are right.  A satin finish is the way to go.

I'd still prepare the surface in exactly the same way with the High Build Auto Primer (once you get it).  You don't want any evidence of the materials used i.e. in this case MDF, left before applying paint.  If you can get the surface to a peel free 600 grit standard you can spray on a quality satin finish paint.  I'd still sand it back and all the rest including at least 3 coats, but your final coat?  spray it on in a dust free environment and leave it as it dries.  It would look really really nice with those greys and reds.  Take the time Rick to find that paint, if your going to the considerable effort to build this then don't skimp on the paint.  That House of Kolor vid you posted?  I know House of Kolor paint products are some of the very best in the world.  And your new spray gun?  most paints intended for spray guns have the thinner ratio required on the tin the paint comes in.  Practice spraying something (scrap) other than your cab until you can get even coats with no runs or dribbles.  Regardless of the finish you decide on, wet sanding back (after priming first) with successive finer grades of sand paper and then re priming and repeat sanding is the only real way to get rid of the hairy scratchy ---smurfy--- MDF surface and prepare it properly for paint.  No short cuts.

This is my baby, and you're right.  There won't be any shortcuts here.  I'm doing my best to source just the right paint, and I've got a couple of sanders setup and ready for the arduous task of making this perfect.

I dunno, I just thought this this cab has the whole 'off world, Industrial Space/SCFI Hardware look, doing it in piano gloss kinda seems contrary to that theme IMO.

The original cab in the game has been on mars for who knows how long. the whole base is already half falling apart BEFORE hell is loosed upon the facility.  It looks like it's suppose to be a metal cab with paint on it. that paint is probably chipping. I'd love to see that state of graceful decline. bits of pain flecked off with a gently rusted substrate, scuff marks, etc.  It needs to look distressed (:

When you're right, you're right.  It does look like a metal cabinet with paint - so I'm wondering if perhaps going with paint with a bit of texture might be the key?  Perhaps that 'hammered' paint might be in order.  Hmm.  I think I need to do a bit of testing.  (I don't think my sprayer would spray that though.  I'll do some digging.)  If I used a hammered texture, then it might make the cab look even more futuristic and metal-like, don't you think?  Something like a cross between a vending machine and a beat-up Airstream trailer.

(http://www.waste.org/~winkles/winterMAME/pix/coindoor1.jpg) (http://winnebagomotorhomesss.com/wp-content/uploads/2011/08/Small-Airstream-Trailers.jpg)

The one thing, the back story of this game - versus the one you see 'in game' - is a bit different.  I'm in the middle of creating some paperwork showing that while this game was on the Mars facility, it was actually in a crate to replace the existing system.  I had trouble saying "this is the game you see in Doom 3!" and then, having my game have two controllers...  ...so I've added some alternate backstory, which will be part of the 'new history' of the cab.  I'm working on some requisitions, some shipping paperwork, and some other supporting information that will be 'with' the cabinet - I don't want to give away too many of the ideas just yet, as there's as much creation in the stuff surrounding the cab as there is in the cab itself.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: newmanfamilyvlogs on September 15, 2011, 09:49:12 am
In a crate waiting for deployment?

Chainsaw battle scars, demonblood stains, and some light charring on the backside. You know you want to do it.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 15, 2011, 10:03:49 am
Chainsaw battle scars, demonblood stains, and some light charring on the backside. You know you want to do it.

Better yet, you know I want to do it.  LOL.  I had the idea a while back to have some nice, huge scratches down the side (Imp claws, perhaps) and some plasma burns on the cab...  I'm just concerned that I might not have that kind of talent.  I am still toying with the 'attract mode' showing some scary images in the background too, perhaps making the whole cab 'haunted' by the actions on the base - maybe an LED Wiz to flicker the marquee, and some other similar touches.  There is a section in the rear, where the access vent is, that I'm considering some internal red lighting and one of these puppies...

(http://www.long-mcquade.com/files/291/lg_289803.jpg)

...however, my concern is (obviously) that moisture and electronics do not mix well.

Don't worry - the creative juices are constantly flowing!

Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: yotsuya on September 15, 2011, 10:31:35 am
Rick-

Pay a neighborhood kid to wear a Halloween costume and jump out at people as they look at your cab.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 15, 2011, 10:38:30 am
Pay a neighborhood kid to wear a Halloween costume and jump out at people as they look at your cab.

Why do you think I had kids? I have a 10 year old who mows my lawn and a 4 year old to clean the house.  Pay someone?

 :laugh2:
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: dfmaverick on September 15, 2011, 10:47:29 am
When you're right, you're right.  It does look like a metal cabinet with paint - so I'm wondering if perhaps going with paint with a bit of texture might be the key?  Perhaps that 'hammered' paint might be in order.  Hmm.  I think I need to do a bit of testing.  (I don't think my sprayer would spray that though.  I'll do some digging.)  If I used a hammered texture, then it might make the cab look even more futuristic and metal-like, don't you think?  Something like a cross between a vending machine and a beat-up Airstream trailer.

I was watching an episode of American Restoration and the guy Rick added something to the paint to get that hammered look. (Paint thinner, I believe) I thought he sprayed it. I'll have to see if I can find what episode that was.

EDIT: Found the episode (Grippin' Mad). The effect is called hammertone and is created by adding thinner to the paint. He did spray it. Not sure if this is the effect you are looking for. A link to the episode is below, but if you aren't in the US, I don't know if it will show for you. (Around 12:57 mark)

http://www.history.com/shows/american-restoration/videos/playlists/full-episodes#american-restoration-grippin-mad (http://www.history.com/shows/american-restoration/videos/playlists/full-episodes#american-restoration-grippin-mad)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 15, 2011, 10:58:11 am
I was watching an episode of American Restoration and the guy Rick added something to the paint to get that hammered look. (Paint thinner, I believe) I thought he sprayed it. I'll have to see if I can find what episode that was.

I'll bet you're right.  I've found a couple of sites that say it will spray through the gun when appropriately thinned.  I also found commentary that you could just use a roller.  (I think I'll stick with the gun.)  I must say that the Rustoleum "7214830 - Gray" (http://www.rustoleum.com/CBGProduct.asp?pid=29) colour does look very close to what I'm looking for...  I'm thinking that the secondary coat of the deep red would likely be normal (i.e. not hammered) as it could be applied over the gray to continue the 'paint over metal' motif.

(I'm LOVING the discussion - it's making me think of so many other ideas.  I've missed this.)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 15, 2011, 02:14:46 pm
EDIT: Found the episode (Grippin' Mad). The effect is called hammertone and is created by adding thinner to the paint. He did spray it. Not sure if this is the effect you are looking for.

That looks pretty good to me.  I hit up HD at lunch (yet again) and tried to get myself a can of the paint.  They had some Valspar hammertone paint, but every colour but the one I was hoping for.  (Not entirely true - they had 'Charcoal Gray' in a quart for $30, but not in a $5 rattlecan.)  I'm not sure which way I want to go, as I'm torn between the metal-looking hammertone, or the satin finish with a more smooth look.  I'd like to paint up a couple of pieces of scrap stock with both colours, in each style of finish, just to get a feel for it.

I did some research on the fog machines, and I came across info that worried me.  The first thing was, most machines said they took somewhere around 5 minutes to start up.  I found, however, that this was only a one-time thing, and that once it was ready, a single click triggers the smoke.  So, if the power is given to the unit when the game is turned on, by the time attract mode would need to use the fogger, it should be ready.  (I do have more to look at, as I'm wondering how much of the fog fluid (It's only water and glycerin? That rocks!) will disappear just sitting in the machine if it's on for long periods of time without the attract mode running.

This has given me a number of other AWESOME ideas, but I'm not sharing them - you'll have to wait for the video.

 ;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Vidiot on September 15, 2011, 03:41:32 pm
It's cool to see you having so much fun with this project. I think this is such a unique idea for a cab and it looks like you're doing a great job with it.  :cheers:
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: pathartl on September 15, 2011, 04:26:06 pm
Y U NO RETURN MY EMAILS!?

Just kidding. Anyway, I'm the guy who made the game for him, and I've come bearing good news! I've redone all of my code and actually the entire game itself. Here's what I have implemented so far:

What I need to still put in:

By the way Rick, you're doing an excellent job! I'm just oh too honored that I can help!
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: AlienInferno on September 15, 2011, 08:36:36 pm
From there, I had created a template to create the inlaid 3/4" squares which dot the cabinet, and where I will be drilling a hole and inserting a bolt and washer...

When I see those squares in the renders I picture a recessed area with a bolt head.  Just a thought you could cut the head off some bolts and glue them into place in those squares.  Then paint them the black/gray color.  That all depends on what the other bolt holes are going to be used for.  Looks or actual fasteners.  If they are fasteners I would say hide them.  Need to go back and look at the renders though I'm a little confused as to which bolts are doing what.

Y U NO RETURN MY EMAILS!?

Just kidding. Anyway, I'm the guy who made the game for him, and I've come bearing good news! I've redone all of my code and actually the entire game itself. Here's what I have implemented so far:
  • Turbo Turkey Punching (Main gameplay mechanic)
  • Accurate scoring WITH +10/+25/+100 hit indicators
  • Music and intro voice over when you start the game
  • The head in the top left actually grins when you kill a turkey... just like the real game!
  • Implemented standard MAME controls for easy mapping
  • Implemented a "start" screen. You actually have to insert a credit to play the game!

What I need to still put in:
  • Quit the game when you hit escape
  • Saving the high score
  • Kill screen (Yes, there will be an end to the game)
  • Pulsating colored borders like the original game
  • Feather particles when you kill a turkey

By the way Rick, you're doing an excellent job! I'm just oh too honored that I can help!

Just wondering, and I'm sure this all depends on you and Rick, but will this new version be released to the public?  Would like to get a copy if that would be possible. 
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: pathartl on September 15, 2011, 08:38:45 pm
Definitely. I plan on making it open source too.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 15, 2011, 09:02:21 pm
Y U NO RETURN MY EMAILS!?

Just kidding. Anyway, I'm the guy who made the game for him, and I've come bearing good news! I've redone all of my code and actually the entire game itself. Here's what I have implemented so far:
  • Turbo Turkey Punching (Main gameplay mechanic)
  • Accurate scoring WITH +10/+25/+100 hit indicators
  • Music and intro voice over when you start the game
  • The head in the top left actually grins when you kill a turkey... just like the real game!
  • Implemented standard MAME controls for easy mapping
  • Implemented a "start" screen. You actually have to insert a credit to play the game!

What I need to still put in:
  • Quit the game when you hit escape
  • Saving the high score
  • Kill screen (Yes, there will be an end to the game)
  • Pulsating colored borders like the original game
  • Feather particles when you kill a turkey

By the way Rick, you're doing an excellent job! I'm just oh too honored that I can help!

Are you kidding? I'm honoured by everyone who's helped me along the way.  From your program - which is AWESOME that it now actually exists - to the guys who have answered questions, given me inspiration, and offered up products and services, it's with this Community that I love that this project is getting done!  Thanks to all!

When I see those squares in the renders I picture a recessed area with a bolt head.  Just a thought you could cut the head off some bolts and glue them into place in those squares.  Then paint them the black/gray color.  That all depends on what the other bolt holes are going to be used for.  Looks or actual fasteners.  If they are fasteners I would say hide them.  Need to go back and look at the renders though I'm a little confused as to which bolts are doing what.

I actually bought some hex head bolts and washers for the recessed areas, and have some drill holes ready for them to be glued in place - they're only 3/4" depth, anyway, so they won't be functional - just for the looks.  I don't think they're really doing a lot, especially since there's nothing really behind most of them to 'bite into'.

Just wondering, and I'm sure this all depends on you and Rick, but will this new version be released to the public?  Would like to get a copy if that would be possible.

Since I really have no right to ask for it to be privately mine, and since pathartl has done such amazing work all on his own, I'm pretty sure it is fine to open to the public.  If pathartl doesn't mind sharing, of course.  (Of course, if he says, "no way, this is all for the STTP3 launch - and you can have it 3 months after Rick becomes famous and moves out to L.A. to work for id Software!" that's his choice too.)

 :laugh2:
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: pathartl on September 15, 2011, 09:14:52 pm
Since I really have no right to ask for it to be privately mine, and since pathartl has done such amazing work all on his own, I'm pretty sure it is fine to open to the public.  If pathartl doesn't mind sharing, of course.  (Of course, if he says, "no way, this is all for the STTP3 launch - and you can have it 3 months after Rick becomes famous and moves out to L.A. to work for id Software!" that's his choice too.)

Hey, if you get a job at iD then you're mentioning my name ;D. Anyway, definitely opening this to the public. Oh and I'm almost done, I just have to add the feathers and the kill screen. I decided not to do the rainbow border thingy for a couple of reasons, 1. I ran out of space for them and 2. IMO the game looks better without them and might fit the cab better.

I just have one last question (since I don't have anything to do on a daily basis and all), would anyone like Super Turbo Turkey Puncher 4? It'd be real easy to move this over to the classic Doom engine where we could have some 2.5D action.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 15, 2011, 09:16:12 pm
I just have one last question (since I don't have anything to do on a daily basis and all), would anyone like Super Turbo Turkey Puncher 4? It'd be real easy to move this over to the classic Doom engine where we could have some 2.5D action.

I would! (But I am NOT making a new cabinet for it!)

 ;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: pathartl on September 15, 2011, 09:18:36 pm

I would! (But I am NOT making a new cabinet for it!)

 ;D

Oh come on it can't be that hard to start over ::). I'll probably do it though. I should probably finish the other one first...
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 15, 2011, 09:38:27 pm
Oh come on it can't be that hard to start over ::). I'll probably do it though. I should probably finish the other one first...

Make sure you post the download link!  Can't wait!
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: drventure on September 15, 2011, 10:45:45 pm
Quote
(Of course, if he says, "no way, this is all for the STTP3 launch - and you can have it 3 months after Rick becomes famous and moves out to L.A. to work for id Software!" that's his choice too.)

ID's actually based in N Dallas. My wife happens to work in the same building as where they just recently moved. She says it's pretty funny, because there's all these banker types in suits (she works with banking software) and then all the ID guys coming in in the morning in Ferrari, porsches, and ripped shorts and tshirts.

I told her she should slip her resume under their door sometime.  ;)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: AlienInferno on September 15, 2011, 11:15:30 pm
Quote
(Of course, if he says, "no way, this is all for the STTP3 launch - and you can have it 3 months after Rick becomes famous and moves out to L.A. to work for id Software!" that's his choice too.)

ID's actually based in N Dallas. My wife happens to work in the same building as where they just recently moved. She says it's pretty funny, because there's all these banker types in suits (she works with banking software) and then all the ID guys coming in in the morning in Ferrari, porsches, and ripped shorts and tshirts.

I told her she should slip her resume under their door sometime.  ;)

I'll send you my resume if you promise to get her to slip it under their door.  I wouldn't care if I was just a janitor.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 16, 2011, 12:30:06 am
I'm just hoping I get an invite down to their office for a tour - I'd be happy to take the cab with me.

 ;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: pathartl on September 16, 2011, 12:37:47 am
Alright, here it is! I'm not going to upload the source until I know it's bug free. Or at least until I'm happy with how it goes. Let me know!
http://www.mediafire.com/?4jkwp5co22n000x (http://www.mediafire.com/?4jkwp5co22n000x)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: newmanfamilyvlogs on September 16, 2011, 05:49:21 am
Kill screen comes a little early, doesn't it?
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: pathartl on September 16, 2011, 12:28:35 pm
Damn, thought I fixed that. It was adding 60000 to your score when you killed a turkey instead of 100. Silly me! Here's the fixed version:
http://www.mediafire.com/?s6fhp5n6kcbbw78 (http://www.mediafire.com/?s6fhp5n6kcbbw78)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Nephasth on September 16, 2011, 01:10:46 pm
Norton removes the "threat" as soon as it's installed...
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: pathartl on September 16, 2011, 01:12:25 pm
It shouldn't be considered a threat. It's literally a Flash file embedded in Adobe's official projector thing.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: newmanfamilyvlogs on September 16, 2011, 01:17:17 pm
You can just hold down the attack button and repeated get maximum points per punch. Takes all the timing out of it.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: pathartl on September 16, 2011, 01:18:45 pm
Hmm I'll look into that, but I'm not sure if I'll be able to fix it. Thanks!
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: newmanfamilyvlogs on September 16, 2011, 01:21:47 pm
I haven't coded anything in flash yet, but does it have a button release detect like in javascript? Set a variable that inhibits punching, clear it on release.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: pathartl on September 16, 2011, 01:48:15 pm
No, the method I'm using only detects a key press, it doesn't have a on press or on release state.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Well Fed Games on September 16, 2011, 01:56:21 pm
My goodness, that is awesome... love the evil smile when the turkey explodes.  :notworthy:

Be careful, when the finished cab inevitably gets press at Joystiq, Kotaku, etc., you will get all sorts of requests for other fowl pummeling sims (Quail Punter Extreme 3D?).  :cheers:

Damn, thought I fixed that. It was adding 60000 to your score when you killed a turkey instead of 100. Silly me! Here's the fixed version:
http://www.mediafire.com/?s6fhp5n6kcbbw78 (http://www.mediafire.com/?s6fhp5n6kcbbw78)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 16, 2011, 02:06:16 pm
Be careful, when the finished cab inevitably gets press at Joystiq, Kotaku, etc., you will get all sorts of requests for other fowl pummeling sims (Quail Punter Extreme 3D?).  :cheers:

I am very hopeful that the cabinet is worthy to be posted on those sites - I read them daily, and would consider it quite an honour.  It would also be my pleasure to be able to turn custom arcade cabinets into a full-time gig, but you never know.

 ;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: newmanfamilyvlogs on September 16, 2011, 02:10:15 pm
Be careful, when the finished cab inevitably gets press at Joystiq, Kotaku, etc., you will get all sorts of requests for other fowl pummeling sims (Quail Punter Extreme 3D?).  :cheers:

I am very hopeful that the cabinet is worthy to be posted on those sites - I read them daily, and would consider it quite an honour.  It would also be my pleasure to be able to turn custom arcade cabinets into a full-time gig, but you never know.

 ;D

Then all you need is a reality show about it on TLC.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 16, 2011, 02:12:44 pm
Then all you need is a reality show about it on TLC.

"Canadian Arcades", tonight on TLC.  (Do I get to ask Saint and Ond to be guest stars?)

 ;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Well Fed Games on September 16, 2011, 06:42:23 pm
No pressure.  ;D But a fictional arcade machine from a classic game made real? What an awesome story- I think that would be right up their alley. http://www.joystiq.com/contact/tips/ (http://www.joystiq.com/contact/tips/) and so on when the time is right!

Be careful, when the finished cab inevitably gets press at Joystiq, Kotaku, etc., you will get all sorts of requests for other fowl pummeling sims (Quail Punter Extreme 3D?).  :cheers:

I am very hopeful that the cabinet is worthy to be posted on those sites - I read them daily, and would consider it quite an honour.  It would also be my pleasure to be able to turn custom arcade cabinets into a full-time gig, but you never know.

 ;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 16, 2011, 06:56:05 pm
No pressure.  ;D

No kidding, eh? Day by day, as I get closer to completion, I feel more and more pride in my work, and yet, there's always that nagging voice in your head, because only you know where all the mistakes are/were.

;)

But a fictional arcade machine from a classic game made real? What an awesome story- I think that would be right up their alley. http://www.joystiq.com/contact/tips/ (http://www.joystiq.com/contact/tips/) and so on when the time is right!

Thanks a bunch!  It's this kind of support that makes our community great.  I really do appreciate it.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: ids on September 16, 2011, 06:58:55 pm
No kidding, eh? Day by day, as I get closer to completion, I feel more and more pride in my work, and yet, there's always that nagging voice in your head, because only you know where all the mistakes are/were.

Just make sure to take low res pics for posting, we wont notice those mistakes  ;D


Just kidding - following this thread on the edge of my seat - truly great work  :applaud:
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 19, 2011, 08:33:54 pm
Just make sure to take low res pics for posting, we wont notice those mistakes  ;D

Well, let me tell you - it's not always that slight a mistake.  Certainly not what I did yesterday.  See this part, right here?

(http://img843.imageshack.us/img843/5015/rearisofix.png)

Well, imagine that carved out region about three inches to the left.  I really don't know what happened - I certainly didn't follow the 'measure twice and cut once' rule - but there it is.  I have a region that is carved out in the wrong spot, but I will be definitely slapping on the Bondo and redoing it in the right spot!  What's worse is that I didn't even notice the mistake until after I had assembled the back pieces, and stood back to admire my handiwork.

 :banghead:

In my own defense, the carves were all done when I had three or four pieces together, to get the 1/2" 90 degree inlays straight, and there was a 4" section of wood to the right that was removed...  I likely mis-measured from a line that wasn't correct.

Just kidding - following this thread on the edge of my seat - truly great work  :applaud:

Thanks - that means a lot.  I can only promise to continue on, and make it all as amusing and enjoyable as possible.

 ;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: AlienInferno on September 20, 2011, 12:22:04 am
So when are we going to get to see more pictures of actual cab pieces?  I'm ready to start seeing this thing get put together.  No pressure.  Keep at it though.  I like reading about peoples mistakes as well.  When I made the speaker slots for my cab I drilled a starter hole in the wrong spot.   :banghead:
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: pathartl on September 20, 2011, 12:24:18 am
I agree, WIP shots are the best, mistakes or not! Rick, btw, do you have some hi res STTP3 art that you could PM me? I'd love to build a theme for Hyperspin!
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 20, 2011, 08:25:13 am
So when are we going to get to see more pictures of actual cab pieces?  I'm ready to start seeing this thing get put together.  No pressure.  Keep at it though.  I like reading about peoples mistakes as well.  When I made the speaker slots for my cab I drilled a starter hole in the wrong spot.   :banghead:

LOL.  No worries.  I will try to remember to take pics as I continue.  It's a slow go, that's all.  In the five hours I spent on Sunday, I managed to do some basic Bondo repairs, and some other cutting.  I will have something soon, though.  Don't worry!

I agree, WIP shots are the best, mistakes or not! Rick, btw, do you have some hi res STTP3 art that you could PM me? I'd love to build a theme for Hyperspin!

I haven't gotten to that point as yet, so other than some of the basic graphic work I have completed for Maximus, I haven't started collecting.  If you're still looking for the Classic Doom Font, you can find it here (http://www.dafont.com/doom.font).
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: shfifty on September 22, 2011, 10:44:47 am
a picture tells a thousand words...

but seriously... give up the pix!
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 25, 2011, 05:21:35 pm
a picture tells a thousand words...

but seriously... give up the pix!

Liiiiiiiiiiiiiiiiiiiike...  This one?

(http://img84.imageshack.us/img84/4107/hpim3031w.jpg)

Yes, the bottom and sides are now assembled.  There is about 12"  - 18" in the back that is now at about 90%, and I will post some specific pics in the next few days.  There are a few more additions that will take some hours to complete, like the inset rear door and gas shock assembly...  (Oops!  I have said too much!)  ...so I hope to be able to complete them before going in to too much detail.

(LOL, such a tease.)

 ;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: JustMichael on September 26, 2011, 12:55:14 am
Might want to move the dead body out of the way next time before taking a picture (the foot).  So incriminating....  (j/k)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: AlienInferno on September 27, 2011, 05:00:20 pm
Yeah picture!

Is that the way the finished side will look.  I thought I read that you were going to have to use 3 sheets of 3/4" MDF to build up the sides for the right look?
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 27, 2011, 05:54:07 pm
Is that the way the finished side will look.  I thought I read that you were going to have to use 3 sheets of 3/4" MDF to build up the sides for the right look?

I actually managed to modify the sides quite a bit for price and weight, however, I do have actually five layers of 3/4" MDF (two additional layers to continue the 45 degree angle and then three more for the front sides) to add on.  That's my next project - duplicating the 45 degree angle around the 's' shaped curve, and creating the front edge pieces.

Here's a view in Sketchup, from the bottom, to show what I mean.

(http://img844.imageshack.us/img844/3185/bottomangleview.png)

It's coming together, and I've resigned myself to actually complete the build process before doing the shaping work.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: BadMouth on September 27, 2011, 08:04:56 pm
each rendering counts as -1 picture
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: newmanfamilyvlogs on September 27, 2011, 08:12:15 pm
each rendering counts as -1 picture
+1.. err. 0.. or something.

(http://25.media.tumblr.com/tumblr_l6oxgen6l81qcaxovo1_500.jpg)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 27, 2011, 10:37:25 pm
(http://25.media.tumblr.com/tumblr_l6oxgen6l81qcaxovo1_500.jpg)

Ok, with all honour due to the pic of Morpheus (The Matrix rocks) what if I do this...  I will resign myself to move the cab into a better location, and take a buttload of high-res pics tomorrow.  How about that?  Would that help to satiate the pic-hungry folk out there?

 ;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: dfmaverick on September 27, 2011, 11:09:45 pm
each rendering counts as -1 picture

 :laugh2:
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 29, 2011, 09:24:12 am
Ok, so I've been under the weather for the past few days, so I haven't had a chance to do any work on anything.  Truth be told, I haven't been out of bed for more than a couple of hours for the past few days, and came back into work yesterday.  So, I managed to move the cabinet into my living room temporarily, for the pictures that everyone has been demanding.  I'm both excited and discouraged, as I want to be further along than I am, but understanding that I have to use the time I'm given, and accept that the cabinet is still only in it's infancy.  There's going to be a LOT more the cleanup process, filling and sanding, priming and painting than there is to the actual construction itself.  And in that, I feel good.  (I just wish the construction part wasn't so ugly.)

Here's a shot from the front, showing a bit of the inside.  I haven't installed any supports of any kind, but the majority of the woodwork is held together with yellow carpenter's glue and either brad nails or screws, and yet, this thing is SOLID.  It hardly wobbles when I duck-walk it into different locations, which is saying a lot, considering it is only supported on three sides, two of which bear the majority of the weight.

(https://lh5.googleusercontent.com/-NNmF6q7UlSE/ToRgui8SIKI/AAAAAAAAAjs/2sLPxnr80Mw/s800/DSC_0156.JPG)

From the side, with our cat, Shadow, investigating.  I think he likes it.

(https://lh5.googleusercontent.com/-KcvZ5OK1M80/ToRguq9aNYI/AAAAAAAAAjo/XdeyQkViEdE/s800/DSC_0157.JPG)

(https://lh3.googleusercontent.com/-Mq9VuRPTsCM/ToRhYBNWETI/AAAAAAAAAjw/A33IwdXCLqI/s800/DSC_0161.JPG)

A shot from the rear, which helps to show more of the artistic nature of the back of the cabinet.  When I look at the reference photos from in-game and my plans, I note that the rear of the cabinet actually has a lot more character than the front, and I'm trying to do each piece justice.  I've got some custom pieces for the rear bottom sections to enclose those corners in, and you'll notice above what is presently assembled, that there's no rear door as yet.  I still have a lot of work ahead of me on the door mechanism...  I'm planning on getting more of the front complete before tackling this project, but I'm sure you'll enjoy the quirky nature of what I'm planning here.  Let's just say I want to finish it before I'm OUTATIME...

 ;)

(https://lh4.googleusercontent.com/-E_cRyYOH4p4/ToRgt5fYjbI/AAAAAAAAAjk/9JZjrNIp6Q0/s800/DSC_0158.JPG)

Here's more of a close-up of the bottom section, in the next couple of photos.  Note the 'uncentered' rectangle (curse you, washed out lighting!) at the bottom.  The good news is, I won't need to Bondo any of it, as I actually made it about 75% smaller than what the plan had called for.  The bottom left corner is in the proper spot, however, the other three need to be stretched out.  So, that's awesome.  In the second pic, you may note that there are some 'shims' in between the upper and middle pieces.  Somehow, I forgot to account for the 1/8" blade... ...twice... ...and that left me with a nice, 1/4" gap.  I'll be hand-carving the 45 degree routed channels in there, where they attach, and there's an external custom vent I'm constructing to cover the rest that will be Bondo'd up anyhow.

(https://lh6.googleusercontent.com/-wn0bQyNicC8/ToRhZAY59EI/AAAAAAAAAj0/n_CWgo6G2V0/s800/DSC_0159.JPG)

(https://lh4.googleusercontent.com/-kP_OsHFKQa0/ToRhahxhBII/AAAAAAAAAj4/yORQk8_Sze4/s800/DSC_0160.JPG)

The vent cover has gone through a couple of different ideas, and I think I've settled on the final draft.  It's not a huge undertaking to finish it, so it's likely to head to the top of the list rather quickly, and I think it should top the rear of the cabinet off rather nicely.

Some 'trivia' about the photos above:


 ;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Vidiot on September 29, 2011, 09:40:08 am
I think what I like most about this build is how you make everything fun. I'm enjoying following your progress on this unique project.  :cheers:
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 29, 2011, 09:42:21 am
I think what I like most about this build is how you make everything fun. I'm enjoying following your progress on this unique project.  :cheers:

Translation:  "It's too bad your cabinet looks like crap, but at least you can laugh at it."

 ;)

(I'm kidding!  Thanks for reading!  I'm having a blast!)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: newmanfamilyvlogs on September 29, 2011, 09:59:14 am
(https://lh4.googleusercontent.com/-KRbz8EGQfcA/ToR5i8HwXoI/AAAAAAAADwI/2Q45WKo2Ygc/s800/DSC_0158.JPG)
Charger?
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 29, 2011, 10:01:06 am
(https://lh4.googleusercontent.com/-KRbz8EGQfcA/ToR5i8HwXoI/AAAAAAAADwI/2Q45WKo2Ygc/s800/DSC_0158.JPG)
Charger?

DING DING DING!!!  Winner!!!  (Like the pictures, that is actually it's unofficial home.  When I get my workshop built, I hope to have a more 'mature' charging station for all of my tools.)

 ;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Vidiot on September 29, 2011, 10:01:26 am
I think what I like most about this build is how you make everything fun. I'm enjoying following your progress on this unique project.  :cheers:

Translation:  "It's too bad your cabinet looks like crap, but at least you can laugh at it."

 ;)

(I'm kidding!  Thanks for reading!  I'm having a blast!)

Oh no way man. I think it's coming along great. 8)

I love the ambitious nature of this build. You just have a great attitude and the fun you're having with it really shows.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: yotsuya on September 29, 2011, 10:26:42 am
  I'm planning on getting more of the front complete before tackling this project, but I'm sure you'll enjoy the quirky nature of what I'm planning here.  Let's just say I want to finish it before I'm OUTATIME...

You're either adding a flux capacitor or a Mr. Fusion, aren't you? :)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 29, 2011, 10:31:42 am
You're either adding a flux capacitor or a Mr. Fusion, aren't you? :)

While I am considering some internal customization to show an 'alternative power source' (this is the future, after all) my clue has more to do with the door mechanism itself.  Let's just say I hope I don't run into any 'hold ups'.

 :laugh:
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Vigo on September 29, 2011, 12:12:29 pm
You're either adding a flux capacitor or a Mr. Fusion, aren't you? :)

While I am considering some internal customization to show an 'alternative power source' (this is the future, after all) my clue has more to do with the door mechanism itself.  Let's just say I hope I don't run into any 'hold ups'.

 :laugh:

Is the access door going to be DeLorean door style vertical hatch?
 
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 29, 2011, 12:35:33 pm
Is the access door going to be DeLorean door style vertical hatch?

Yes.  Yes, it is.

 :laugh:

I'm going to install gas lift shocks on the rear door so that it opens upward, such as the gull-wing door vehicles do.  In looking at the original photos, and noticing that there are two spots centered in the door, one at the top and one at the bottom, I would estimate that the bottom would be the handle and the top would be some type of reinforcement for the hinge.  Going one step further, and seeing as we are talking about a number of years in the future, I would love to think that the door would open with an airlock-sounding 'phhhsssshhhhhhhh' and I'm trying to determine the best way to get that effect.  I am planning on incorporating an an LED Wiz, and I figure there must be some way of triggering a sound event whenever the door is opened.  Some type of switch, triggering a wav file, would likely be the way I'd hope to go.  (Once inside, I'm toying with some glowing red liquid in tubes, possibly a puff of fog from the fog machine.  You know, the basics of any 24th Century hardware.)

...and all this for the back of the unit, that people will see very rarely.

 ;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Nephasth on September 29, 2011, 01:22:46 pm
Would be cool to have the sound of the doors in DOOM for that effect.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 29, 2011, 01:27:41 pm
Would be cool to have the sound of the doors in DOOM for that effect.

OH... HELL... YES!!!  (Thank you so much!  What a great idea.)

;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: opt2not on September 29, 2011, 02:18:29 pm
348 replies and 18496 reads later, we now got something that resembles a cabinet!  Good job!  :applaud:  :laugh2:
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 29, 2011, 02:31:04 pm
Dammit, Andy.  Why do your Aimtraks look so friggin' hot?

(http://www.ultimarc.com/images/aimtrak_housing.jpg)

Why, oh why, is it so hard for me to figure out whether or not to incorporate these into my build?!

 :banghead:

348 replies and 18496 reads later, we now got something that resembles a cabinet!  Good job!  :applaud:  :laugh2:

LOL.  No kidding, eh?  I'd compare myself to Pixelhugger, if I had anywhere close to his talent.  Maybe Rip Van Winkle is more my speed.

 ;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: yotsuya on September 29, 2011, 03:03:03 pm
Would be cool to have the sound of the doors in DOOM for that effect.

OH... HELL... YES!!!  (Thank you so much!  What a great idea.)

;D

It'll be awesome when your have this 23rd century high-tech cabinet done, and people bug you to set it so they can play Pac-Man!  :cheers:
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 29, 2011, 03:05:02 pm
It'll be awesome when your have this 23rd century high-tech cabinet done, and people bug you to set it so they can play Pac-Man!  :cheers:

Won't bug me in the least - they'll be in line behind me.

 ;)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: AlienInferno on September 29, 2011, 05:54:41 pm
You could use the guns but incorporate them into a "hidden" section on the cab.  Maybe on the side (or front if there is room.)  Have the hidden door (ala Robocop or something) open up when a gun game is selected via the LEDwiz.

(http://www.mwctoys.com/images/review_robocop12_6.jpg)
(http://2.bp.blogspot.com/_1luLRXKoJM8/ScMH795pRLI/AAAAAAAAPQo/XGoF3pZJY5Y/s400/gun+in+holster.jpg)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: newmanfamilyvlogs on September 30, 2011, 05:52:03 am
Just how big are the two 'pipes' on either side of the CP? Maybe those could be hollow and get a little linear actuator to slide them out to pull the gun out, triggered via Ledwiz, just like AlienInferno suggested.

http://www.servocity.com/html/25_lbs__thrust_linear_actuator.html (http://www.servocity.com/html/25_lbs__thrust_linear_actuator.html)

One of these would probably have enough thrust to push out both 'wings' for the guns.

Then you just need to find this product at a non-insane price:
http://www.lightcast-store.com/retractable-usb-retractable-reel-10-foot-cable-p/ld201154.htm (http://www.lightcast-store.com/retractable-usb-retractable-reel-10-foot-cable-p/ld201154.htm)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 30, 2011, 09:16:09 am
You could use the guns but incorporate them into a "hidden" section on the cab.  Maybe on the side (or front if there is room.)  Have the hidden door (ala Robocop or something) open up when a gun game is selected via the LEDwiz.

Just how big are the two 'pipes' on either side of the CP? Maybe those could be hollow and get a little linear actuator to slide them out to pull the gun out, triggered via Ledwiz, just like AlienInferno suggested.

Damn, guys.  It's like you read my mind.  I was playing this over and over in my head all last night.  I love the idea of having some type of actuated system to have holsters either slide out from the sides (the pipes idea is awesome, btw) but my concern was having them still 'hidden' enough.  (Actually, when I think about how I was going to actually create the pipes on the sides, that is a verrrrry good idea.  I'm going to continue thinking about that.)

The idea going through my head at the moment was to use the rear section for a mini 'armory'.  I figure, since I'm doing so much work on the back of the cab anyway, why not make the interior more ... effective?  You rotate the cab (yes, I'm going to make some rolling casters - this thing needs to be able to roll) open the back door and voila...

(http://www.visualwalkthroughs.com/doom3/underground/1.jpg)

I wanted to have two of the Ultimarc light guns holstered on the bottom, and some type of replica pulse rifle across the top, but have it painted similar to the pic above...  ...but now, I'm not sure which way to go - the actuators there are a realllllly cool idea.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: swaffar on September 30, 2011, 12:18:53 pm
Quote
Damn, guys.  It's like you read my mind.  I was playing this over and over in my head all last night.  I love the idea of having some type of actuated system to have holsters either slide out from the sides (the pipes idea is awesome, btw) but my concern was having them still 'hidden' enough.  (Actually, when I think about how I was going to actually create the pipes on the sides, that is a verrrrry good idea.  I'm going to continue thinking about that.)

The idea going through my head at the moment was to use the rear section for a mini 'armory'.  I figure, since I'm doing so much work on the back of the cab anyway, why not make the interior more ... effective?  You rotate the cab (yes, I'm going to make some rolling casters - this thing needs to be able to roll) open the back door and voila...

(http://www.visualwalkthroughs.com/doom3/underground/1.jpg)

I wanted to have two of the Ultimarc light guns holstered on the bottom, and some type of replica pulse rifle across the top, but have it painted similar to the pic above...  ...but now, I'm not sure which way to go - the actuators there are a realllllly cool idea.

That would be pretty awesome.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 30, 2011, 12:43:58 pm
That would be pretty awesome.

It's a collaborative effort, to be certain.  I definitely wouldn't have come up with some of the ideas I have without the help of the community members here.  What do you think of this?

(https://lh6.googleusercontent.com/-7s94qyso01E/ToXxIiySUOI/AAAAAAAAAk4/Zvyvc20qiQ8/s800/Armory.png)

...and a closer view...

(https://lh6.googleusercontent.com/--ZYtXM5hNaI/ToXyVkp6vqI/AAAAAAAAAlM/HHRMzabApSc/s800/Armory%252520-%252520Close%252520Up.png)

I figure the section from the top 'caution' colours to the bottom would also 'pop out' with magnetic clips, and fold down towards you, where the motherboard and other electronics could reside, for simple modifications...  I do still need to have some way of getting in and out of the box.

Edit:  Ha.  I just snapped a screenshot from a walkthrough, and have a better view of the armory sections...  I might make a couple slight modifications, based upon the new pics. 

(https://lh5.googleusercontent.com/-nE12nKuas7A/ToYCoR3FyBI/AAAAAAAAAlU/J2Z-S3RRVIc/s800/Armory%252520-%252520Screenshot.png)

(Nice to see the guns are just hanging on some simple dowels, mind you.)

 ;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Nephasth on September 30, 2011, 02:19:25 pm
Will you be using AimTraks? How will you handle cable management? Will the guns' cords come from around the backside to the front during play? USB ports in the front? EMS Topgun III is wireless... ;)

Also curious about the door for that. Will the gas shocks open it up 90 degrees or more? A roll top desk style door would be cool... although it's not so futuristic.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 30, 2011, 02:27:08 pm
Will you be using AimTraks? How will you handle cable management? Will the guns' cords come from around the backside to the front during play? EMS Topgun III is wireless... ;)

Good questions.  I was considering hiding some USB connectors under the front panel, but I don't know how the drivers would react being plugged in/unplugged while the system is on.  (If anyone knows, I'd appreciate the answer!)  Now, wireless is a nice option...  ...do you have a link to these?  I'm finding a lot of TopGun II links, but no III.  Edit: NVM. Found it. (http://www.hkems.com/m_main.htm)

Also curious about the door for that. A roll top desk style door would be cool... although it's not so futuristic.

A-ha!  Ninja edit.  I think the shocks should keep it around 90 degrees.  I've got a lot of playtesting to do, both with different hinge ideas, as well as the way to keep the shocks from ripping off the doors, or ripping the doors off.

 ;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: newmanfamilyvlogs on September 30, 2011, 02:34:42 pm
Rotating the whole cabinet is a neat idea, but it sounds like a hassle in the long run.

What about hinging the entire CP to rotate down around 30 degrees to open a dock for the guns?
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: yotsuya on September 30, 2011, 02:45:46 pm
In the end, Rick's going to win the "Arcade Cabinet With The Most Feature Creep" trophy!  :cheers:
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 30, 2011, 02:47:09 pm
Rotating the whole cabinet is a neat idea, but it sounds like a hassle in the long run.

It does, I know.  I am trying to consider other solutions, but I keep trying to keep the entire cab look mostly authentic, and most of my other ideas hinge around add-ons or holsters...

What about hinging the entire CP to rotate down around 30 degrees to open a dock for the guns?

Hmm.  Now, that's a pretty good idea.  I know I'd want to keep the CP as sturdy as possible, especially for those times when players get ... 'overly into' their gameplay.  Do you have any ideas on how to keep the CP up - or any ideas on some type of locking mechanism?  My head is spinning, now.  (This is a really good idea - and you have me thinking, now...  I do still want to keep the 'armory' look for the rear entry - but maybe I won't use it for gun storage...  Maybe it'll just be an Easter egg for when I open the back hatch.)

In the end, Rick's going to win the "Arcade Cabinet With The Most Feature Creep" trophy!  :cheers:

Ha!  No kidding, eh?  I wonder if I should put a Kegerator in there, too?

 :laugh2:
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: yotsuya on September 30, 2011, 02:59:18 pm
In the end, Rick's going to win the "Arcade Cabinet With The Most Feature Creep" trophy!  :cheers:

Ha!  No kidding, eh?  I wonder if I should put a Kegerator in there, too?

 :laugh2:

By the time we're done with you, you're going to have a jet seat attached with a voice-activated OLED heads up display. And a Tron stick.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on September 30, 2011, 03:01:26 pm
And a Tron stick.

(http://nooooooooooooooo.com/vader.jpg)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: AlienInferno on September 30, 2011, 05:32:49 pm
The back door armory sounds like a good idea but I bet it would get tiring having to move the cab to get to the guns.  Expecially when you have alot of people wanting to play different games.  Either way there all good ideas.  Now get back to work on the cab.  I want to see this finished.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: newmanfamilyvlogs on September 30, 2011, 08:31:33 pm
Just thinking out loud here, I'd probably need to jump into a cad program to really develop the idea but....
If you move the whole thing with a rotary driver you could have the tilting action driven by some kind of cam arm attached to the disk/servo and some tabs that
extend out under the monitor shelf area from the CP to hold downward weight on the end of the CP (front end goes down, back end goes up since the middle bottom is hinged to the cabinet?)

Actually you could make the tabs part of it cosmetic by patterning them after the 'teeth' on the various doors in the game.

I suppose the greatest weakness of this system would be flat outward pulling of the CP. If it's rotated about a point slightly above the bottom edge maybe you could attach it with a pin/hole system to eliminate that degree of freedom.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on October 01, 2011, 10:54:45 am
Just thinking out loud here, I'd probably need to jump into a cad program to really develop the idea but.... If you move the whole thing with a rotary driver you could have the tilting action driven by some kind of cam arm attached to the disk/servo and some tabs that extend out under the monitor shelf area from the CP to hold downward weight on the end of the CP (front end goes down, back end goes up since the middle bottom is hinged to the cabinet?)

Amazing idea, but ...  :dizzy:

I'm sure my skills are nowhere close to bringing this to reality, so I think I'm going to resign myself to the rear armory idea for now.  I'm pretty sure I can make it work, although now, I have to figure out a way that the rear door doesn't clip the USB cables when it closes, or consider wireless guns.  (Who knows?  By the time I'm done, Andy will probably have wireless, recoiling guns.)

 ;D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: dandare on October 01, 2011, 03:03:20 pm
wow this just keeps getting better!

the rear hatch idea is frikkin' awesome! wireless guns would be easier i guess, and that EMS Target box could make for a great airsoft rifle, that you could actually use!

if you do make the whole cab rotate round and use actuators for the door, some sound effects would really be cool!

keep up the brilliant work pal!!  :cheers:   
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on October 02, 2011, 01:55:09 pm
the rear hatch idea is frikkin' awesome! wireless guns would be easier i guess, and that EMS Target box could make for a great airsoft rifle, that you could actually use!

Thanks.  I'm leaning towards the wireless idea, and I figure as long as the hatch is in there, I can add in the guns at a later date, which is probably the plan anyway.  For what I'm thinking (2 guns and a rifle of some sort) it adds a hundred or two to the whole idea - which could be a bit of a challenge.

if you do make the whole cab rotate round and use actuators for the door, some sound effects would really be cool!

Agreed!  I love this idea, and I figure I'll incorporate them two-fold.  I already have the FE sounds ready, and in keeping with the STTP3 'theme', they will all be taken from the original Doom game.  The second part will be the exterior sound for the door actuators, and they'll be from the door/cabinet sounds from in Doom 3.

I did a couple hours of work yesterday, before the rain, and today, as I wanted to focus on getting the front angles extended...  These pieces were the most irritating, as I neglected to 'reverse' the right side, when I went to route it down.  Therefore, I had to do the right side twice.  They also don't fit up perfectly, as I used the same template as the outside edges, and the curved edge 'grew' across the 3/4" width.  I could have cut a new template for each of the three pieces, using the 'new' edge as a new template, but I figured it would be just as easy to sand it smooth, since I do need to Bondo the whole edge anyway.

(https://lh5.googleusercontent.com/-C1ifVUI0a1M/Toib7foz2WI/AAAAAAAAAls/NBPXZToVBSk/s800/DSC_0028.JPG)

(https://lh6.googleusercontent.com/-52s8CI9zSsA/Toib4jIfnyI/AAAAAAAAAlo/2m0e5K4vIk8/s800/DSC_0029.JPG)

Here's my youngest giving me a hand, clamping up the various extension pieces.

(https://lh6.googleusercontent.com/-9NqTKJ-Dyio/ToibGLEtapI/AAAAAAAAAlk/aMQW5V9CstA/s800/DSC_0023.JPG)

(https://lh3.googleusercontent.com/-kb-jG_U0S4g/ToibFvIg80I/AAAAAAAAAlg/5UfU1LvXoA8/s800/DSC_0024.JPG)

Three edge extensions, all clamped up and drying...

(https://lh6.googleusercontent.com/-mySBDgU8Vys/Toicmb4wpKI/AAAAAAAAAl4/A8Ptov2ezhk/s800/DSC_0031.JPG)

And, what the edge *should* look like, once they're dried, cut and assembled.

(https://lh3.googleusercontent.com/-9JiP358PCHo/ToicjmPcFaI/AAAAAAAAAl0/9cEAhBT3gvs/s800/DSC_0032.JPG)

So, that's where we're at today.  I want to get some of the 'incidentals' out of the way, and that will include the front sides (three stacked 3/4" pieces on each side), the front panel with the coin door, and the base panel - which I have already carved out, ported for a subwoofer.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on October 03, 2011, 02:39:27 pm
So, a couple of minutes ago, I was reading a couple of Doom wikis, and stumbled across this little tidbit from the "Doom 3: Resurrection Of Evil" game:

Quote from: Wikipedia
There are two new mini-games on the computers, instead of just "Turkey Puncher" from the original. One is an artillery game called "Sarge's Big Game Hunt" and the other is an Arkanoid clone called "Hellanoid".

Dammmmnnn.  You mean, I need to recreate two new cabinets after this one is done?  Damn.  I wonder what they look like?  Well, fear no more, I found 'em.  Here's "Sarge's Big Game Hunt"...

(http://www.battleteam.net/tech/fis/arcade/arcade_sarge3.jpg)

The beginning shows some of the gameplay.  Definitely pretty basic.

Resurrection of Evil (Part 2) (http://www.youtube.com/watch?v=f8gUoLZgPyw#)

And now, "Hellanoid"

(http://www.battleteam.net/tech/fis/arcade/arcade_hell5.jpg)

The gameplay of this one starts around 1:20...

Paul's Gaming - Doom3 RoE Part09 - Hellanoid (http://www.youtube.com/watch?v=MmCyfhIiRgA#)

That's funny, right there.  I was actually hoping for a couple of new, and inventive additions, but they've just recycled the original cabinets for a couple of new games.  (Seriously, how cool would it have been if they had a shotgun hanging off of the "Sarge's Big Game Hunt" CP and a spinner on the "Hellanoid" CP?)  Damn, now I'm a bit disappointed...  At the very least, I figure I would be able to order some different marquees for the different startups, if they were anywhere close to interesting.
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Nephasth on October 03, 2011, 02:46:29 pm
Looks like pathartl has got some work to do! ;)
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: yotsuya on October 03, 2011, 06:28:45 pm
That's funny, right there.  I was actually hoping for a couple of new, and inventive additions, but they've just recycled the original cabinets for a couple of new games. 

So even in the future, Dynamo is still making generic cabs!
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: pathartl on October 11, 2011, 09:00:20 pm
For some reason I stopped getting updates to my email about this thread. Anyway...

Looks like pathartl has got some work to do! ;)

On it.

EDIT: Well, there seems to be another game from RoE called Martian Buddy Blaster. Ugh DOOM 3: RoE - #22 - Martian Buddy Blaster (http://www.youtube.com/watch?v=_JK-jwzF4uU#ws) (It's towards the end)
You know what, I'm sorry for the false hope but I don't think I'm going to pursue these. Flash really blows for this type of thing. I could try and see if I can find the old game engine I used to use, but I can't promise anything :\
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: AlienInferno on November 09, 2011, 12:01:46 am
Ssssssoooooo......   :blah:   ???
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: yotsuya on December 06, 2011, 09:47:00 pm
 :bump for updates?
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Rick on December 14, 2011, 01:17:15 pm
Well, first, there was the fire...

 ;)

Just kidding.  Actually, the 'fire' of which I'm speaking was the opportunity for a new business venture that I have been working intently on for the past couple of months.  My apologies to all who have been anxiously awaiting some progress, but what you see above is where she is at at this very moment.  My every waking moment, from the time I got home at night, until the wee hours of every morning (seriously - 2 a.m. was the average 'bed time' for me, and then up again at 6:00 a.m.) was spent getting ready for this month, when I finally released my new website.  (I just did another search of the rules, and didn't find any rule against mentioning it, so hopefully, Saint will give me some leeway here if I am breaking a rule - it's certainly not going to compete with anything this site is famous for...)

I opened "Express It With Flowers", which you can visit at www.expressitwithflowers.com (http://www.expressitwithflowers.com).  We offer same day and next day delivery of over 500+ products from cut flowers, arrangements, balloons and even fruit baskets, hand delivered by one of our 15,000 local FTD florists.  (I know - a lot of you might already know many other sites that do similar, but I've been working hard - and am still working hard - to make our site more unique, and not just be 'one of the many'.)  Truth be told, I'd love for <shamelessplug>Express It With Flowers</shamelessplug> to become THE flower delivery website that everybody goes to.  But who wouldn't want their business to thrive, right?  I invite anyone and everyone reading this thread to drop by and give me your honest critique.  I'm not 'that guy' who'll get all butthurt - as I'm sure you know by now - so, feel free to give me your honest opinion.  (While there is a 'contact us' page there, you can click the "President's Message" page, and I've got a link there to my personal E-Mail.)

As for the cab, it's still here, and still being taken care of as best as I can.  I've stored it in the kids' toyroom for the time being, until I have the weather and time to give it more attention.  It's my goal to pump enough of my heart and soul into my new business to make enough money to buy a new house with a garage/workshop, so who knows.  Next spring (our 'personal goal') you may be reading my posts DAILY, as I have enough time and space to devote to continuing on my arcade.  It's certainly not a project I've canceled - it's just 'on hold' temporarily.

Thanks, everyone, for your continued support!  (...and if you want to ship some flowers to your loved ones - I mean your girlfriend, wife or significant other... ...not your cabs! - please consider my site.)

Rick
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: BobA on December 19, 2011, 07:34:30 am
Best of luck.  The site looks good and responds quickly.   :D
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: yotsuya on April 19, 2012, 01:04:40 pm
 :bump because Rick's a good guy and we haven't heard from him in a long time.  :bump
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Mikezilla on April 19, 2012, 03:21:07 pm
:bump because Rick's a good guy and we haven't heard from him in a long time.  :bump

Yeah he is. Hope all is well!  :cheers:
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Le Chuck on April 20, 2012, 11:47:35 pm
The problem with online flower ordering, and I've done quite a bit of it, is that florists feel free to shortchange the recipient.  After all, if it was impersonal enough to order it online, what are the odds you're going to see it in person or call the recipient and ask about it?


Which is a problem with local florists rather than the online company facilitating the order right?  My experience has been positive but I am willing to believe that it varies by locale and what florist gets queued for the order. Either way Rick's venture isn't responsible for the fact that you've gotten some skimpy service in the past. 
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Santoro on April 21, 2012, 11:42:56 am
Hadn't realized you started construction on this till now - woodworking looks amazing, can't wait till you can get it moving again!
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Pixelhugger on April 23, 2012, 12:11:54 am
Hadn't realized you started construction on this till now - woodworking looks amazing, can't wait till you can get it moving again!

+1

Life and work get in the way of any good build. We're all patiently waiting and it looks like it'll be worth the effort!!
Title: Re: "DOOM'D!" -- We're BAAAAAAAAACCKK!!!
Post by: Namco on April 27, 2012, 05:46:10 pm
Hadn't realized you started construction on this till now - woodworking looks amazing, can't wait till you can get it moving again!

+1

Life and work get in the way of any good build. We're all patiently waiting and it looks like it'll be worth the effort!!

And you are undoubtedly the authority on that  :laugh:
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Rick on October 08, 2012, 11:50:18 am
Whoa. Look at all the cobwebs!!!

;)

I'm sorry for being away for so long! Here's a brief synopsis of my life, over the past 3/4 of a year. Despite a lot of family and friend traffic, my website tanked out quickly. A lot of people called/e-mailed to say they loved the site, but never ordered a darn thing. I dropped a bit of advertising into it through Google, and it drew in more traffic, but still nobody bought. So, after a few months of daily work, I decided to put it all behind me.

In our house, I tore down all of the wainscoting I had put up a couple of years ago in favour of a more neutral colour palette. Of course, that meant I had to patch and paint all over again, and that's what I've been working on for the past month or so. In the end, we've completed most of the main floor (shy of the washroom) and I'm SO looking forward to starting back in on the arcade build! The weather is looking good, and if things change as I anticipate they might over the next week (more on that if it happens) I may have a lot more time on my hands...

But other than that, how is everybody else? Good to be back.

Rick
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Vidiot on October 08, 2012, 11:56:07 am
Rick, I'm sorry to hear that it didn't work out. I'm still following your build though and I'm looking forward to your progress on it.
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: yotsuya on October 08, 2012, 06:03:17 pm
Rick! We've missed you, bro!
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: alfonzotan on October 08, 2012, 07:54:01 pm
I warned the others...

(http://i88.photobucket.com/albums/k172/alfonzotan/crazy-ralph.jpg)

YOU'RE ALL DOOM'D!
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Rick on October 09, 2012, 09:11:11 am
I warned the others... YOU'RE ALL DOOM'D!

I prefer this guy...

(http://opionator.files.wordpress.com/2012/04/tim-de-zarn.jpg)

...but what do I know.

:D

Thanks everybody, good to be back!

R.
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: mgb on October 09, 2012, 10:37:03 am
Hey Rick, sorry to hear about the bussiness. Welcome back.
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: AlienInferno on October 09, 2012, 08:33:06 pm
Welcome back.
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Rick on May 24, 2013, 09:17:52 pm
Hey all!

Sooooo, you all noticed way back in October how I came in with my sob story about how my own home business didn't quite work out? I guess you're all wondering why it's many months later and I still hadn't followed up, eh? Well, you thought that LAST story was bad...

I had disappeared for a bit, sadly, from a lot of things, because shortly after my last post I was very unfortunately laid off from the job I've held for the past 15 years. I certainly can't complain - I loved the job I had, but the company needed to downsize, and my department was one of the hardest hit.

So, as with life, I had to focus on my Family as well as myself. That meant finding things to keep busy with, and that meant fixing up the house, learning how to cook, and trying to get my health in order, since - oh yeah, double-whammy - I'm now also a Type 2 Diabetic. Go me.

Anyway - it's gotten a lot better, and I consider myself extremely lucky to have my health (down 20+ lbs, woot) and my house is a lot more in order. I've received 'the demand' from my Wife to take more time for myself, and she's been great in scheduling some time for me every week to work on the cab...

And so, here we are. Again.

I will be taking some pics shortly of the old girl in her 'current state', and will also be showing off some progress pics by the end of next week, hopefully! In the interim, please accept my apology for being away for so long. It's great to be back, and I promise not to be a stranger!

Rick
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Ond on May 24, 2013, 09:48:46 pm
G'day Rick, welcome back buddy, I don't think you need to apologize for being away at all, sounds like you've had a tough run.  It is good to hear from you though, I thought this project was really interesting back when you got the idea, I still do. It's different and yet has strong ties right into a very cool game franchise.  Kinda timely return too,  Epyx is back and keen for his new project and I'm determined to thwart Winter (here) and not go into total hibernation myself.  Funny thing, I was thinking about your project just recently and how keen you were when you were 'in the zone' building it.  In terms of build difficulty this is perhaps on the higher end of the scale but really worthwhile seeing through.

 :cheers:

Ond
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Rick on May 24, 2013, 10:10:20 pm
G'day Rick, welcome back buddy, I don't think you need to apologize for being away at all, sounds like you've had a tough run.

Thanks! Yeah, it's sucked for a long time. I'm thankful that my family have been with me every step of the way, though. Would have been much, much worse without them.

It is good to hear from you though, I thought this project was really interesting back when you got the idea, I still do. It's different and yet has strong ties right into a very cool game franchise.

Doom has always been my 'first love' in FPS games. I was actually working my first real PC repair job way back in '94 when the game came out, and remember playing it for hours on end. I'm excited to get back into it.

Kinda timely return too,  Epyx is back and keen for his new project and I'm determined to thwart Winter (here) and not go into total hibernation myself.  Funny thing, I was thinking about your project just recently and how keen you were when you were 'in the zone' building it.  In terms of build difficulty this is perhaps on the higher end of the scale but really worthwhile seeing through.

Good to hear! There have been times when my Wife has asked if I was ever going to get back on the horse and start working on the cab again... It's been sitting in the same room for so long - and over the last weekend, I just started getting the wood together, and putting pieces in place for some routing and more design work. So, with all this new time on my hands (funny, yet unfunny all at the same time) I *should* be able to make some strides!

:cheers:

Back at you, my friend! Thanks again for the warm welcome back.
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: yotsuya on May 25, 2013, 12:59:52 am
'Sup, Rick?  :cheers:
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: opt2not on May 25, 2013, 01:04:07 am
Oh ---steaming pile of meadow muffin---, it's Rick! Welcome back. ;)
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: wp34 on May 25, 2013, 07:56:08 am
Welcome back!  Looking forward to following your progress again.
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Rick on May 25, 2013, 10:28:03 am
'Sup, Rick?  :cheers:

Not much! Same old, same old! LOL.

Oh ---steaming pile of meadow muffin---, it's Rick! Welcome back. ;)

Oh ---steaming pile of meadow muffin---, it IS me! Thanks, man!

Welcome back!  Looking forward to following your progress again.

You and me both, brother! I've been away so long, and have actually learned how to use my router better on a couple of different projects in the time I've been gone, that I'm anticipating even bigger and better things!

Here's to the work!

:D
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Vigo on May 28, 2013, 04:16:07 am
 :cheers: Good to see ya back, Rick!
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Rick on May 28, 2013, 11:45:54 am
:cheers: Good to see ya back, Rick!

Good to be back!

I actually got outside yesterday for a couple of hours, and did a bit of work. My cab made me aware that it missed me by cutting my finger while I was cleaning her off. LOL.

I had cut a 45 degree angle in a section of MDF (which I have since decided will do better as a 22.5 degree cut in the other direction - and not because of the cut) and was cleaning the dust from it. Unfortunately, this seemed to include me running my index finger sideways across the fresh cut. Yikes. It bled like a mother, but I braved running through my freshly cleaned house - covered in MDF dust from the router - to go upstairs for a band-aid.

I will have pics! I'm just charging up my camera battery as I'm posting - there's a LOT to catch up on!
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Rick on May 28, 2013, 04:18:30 pm
See? I don't lie! Pics!


(http://i.imgur.com/bx3soG4.jpg)


This is how she looks today. Now, with wheels!


(http://i.imgur.com/swXJlNd.jpg)


A closer view of the wheels. Not pretty. Not pretty whatsoever. When I come back to concentrate on the interior, it's very possible that I'll clean it up - I'm not sure at the moment. It may be a showpiece inside as well - but I don't recall if this section will be too visible.


(http://i.imgur.com/XSLfB5z.jpg)


The rear isn't too bad. I'm happy with the way the routed sections lined up, but the router got away from me when I cut the centre part out. I'll be bondo'ing the rest into place properly - and it has a lot more fix-up work to do, as there's going to be a recessed door with some gas shocks attached. It's just tacked in place at the moment.


(http://i.imgur.com/SW6KEu6.jpg)


These are the spare parts I've got from when I was using my Carvewright. I got most of it complete, before I decided to sell the machine.


(http://i.imgur.com/56WUD7C.jpg)


And finally, some colour-matched fabric for the speaker enclosures. The grey will be for a sub enclosure close to the bottom, and the red will be for the top speakers.


So, that's where I'm at today. It looks really rough right now, but it's still a long journey to go. I've got a lot of bondo work to get everything nice, straight and pretty. Still, if the weather stays nice, I hope to get a lot of the grunt work out of the way in the next week and a bit. We shall see!
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: mcseforsale on May 28, 2013, 04:24:26 pm
subscribed...welcome back.

AJ
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: sabreerbasAlpha on May 28, 2013, 04:26:15 pm
The bottom rear of this Cab is Sweet...Looking good my friend.  :applaud:
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Jigenjuke on May 28, 2013, 06:59:34 pm
Heeeyyy Rick, Long time no see!  Sorry to hear that things went a little wonkey for ya, but glad to hear that your back in the saddle again.

Lookin' forward to seeing how this cabinet pans out.

Jigenjuke
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Rick on May 29, 2013, 03:30:04 pm
The bottom rear of this Cab is Sweet...Looking good my friend.  :applaud:

Thanks! Once I've got all of the pieces assembled, I'm hoping the finishing process will iron out some of the roughness. As it is, that back piece will have a routed channel running 3/8" depth and 1/2" width, so that the door fits in place. From there, I've got some sourcing to do for some door hardware and fun when it comes to the gas shock placement.

Of course, that's after I get much of the main assembly complete. I've got some minor routing to do to match up the channel that runs up to the top end, and then I have some touch-up router work to do on the top I finished previously. I haven't even got a good working plan for the monitor yet, but thankfully, our house just happens to have two 32" Dynex LCD's "available" for some testing. ;)

Finally, when everything is functionally together, I've got finishing work to do. Lots and lots of finishing work. This is going to include a lot of bondo to repair any edges that need straightening, and any holes that need filling. There's going to be sanding, and then multiple layers of primer and paint.

All in all, it's all coming together pretty well, if I do say so myself. Hopefully this time, life doesn't totally get in the way.
Title: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: mgb on May 29, 2013, 03:48:12 pm
Rick,
  Welcome back. Progress is looking real nice.
  It sounds like you've got a good wife there and your priorities are straight.

Sorry to hear about the tough times.
Good to see you keep hanging in.

Good luck
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Rick on May 29, 2013, 03:52:30 pm
Welcome back. Progress is looking real nice. It sounds like you've got a good wife there and your priorities are straight. Sorry to hear about the tough times. Good to see you keep hanging in. Good luck

Thanks! I'm also happy to report that now that I'm a diabetic, I'm down a bunch of weight and getting to the best shape of my life. Cutting back on sugar (no more pop - not even diet) was pretty much the best thing I've ever done. I'm down from a 40" waist to just under a 34", so that's awesome.

And yes, my Wife is awesome. To reward her for everything she's done for me, I'm buying myself a pair of replica swim trunks that Daniel Craig wore in Casino Royale. ;)
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: kingchimp on May 29, 2013, 04:57:19 pm
You're a true gentleman Rick.  :cheers:
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Santoro on May 30, 2013, 04:58:55 pm
Spectacular work!.   How heavy is that baby?  *shudders*
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Rick on May 30, 2013, 09:01:55 pm
Spectacular work!.   How heavy is that baby?  *shudders*

Thanks, Santoro! It's 3/4" MDF, and while I'm not sure how heavy it is today, I can confirm that you DON'T want to drop it on your toe.

;)
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Rick on June 12, 2013, 11:48:29 am
Hmm. I seem to be covered (COVERED!) in MDF dust, and I don't know why...

;)

Pics coming soon! (I just wanted to tease the fact that yes, I have actually been putting some time into working on the cab.)
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: Rick on June 12, 2013, 02:30:56 pm
And, as promised, "THIS THREAD IS USELESS WITHOUT PICS!!!"

 :)

Now, you have NO IDEA how much of a stickler I am for detail, so please appreciate how much this build bugs me in its current form. I have to continually tell myself that this work is in extremely (extremely!) 'rough copy' mode, and that once I've been able to clean up the build - with what I can only assume will be copious amounts of Bondo - that it will start looking what it needs to be.

(http://i.imgur.com/wmEbVWf.jpg)

As you may notice, the top has a lot of small gaps. Everything *is* 'square', and 'plumb' where it needs to be - and I've verified that some of the 'support' pieces just weren't ... quite ... there - so there will definitely be some advanced body work in these areas. (AKA "please ignore the light flowing through the gaps - they won't be here forever")

(http://i.imgur.com/C3WiTLE.jpg)

As a huge Doom fan, you won't believe how much I geeked out as I put this back-plate in place. "Why?" you may ask? Well, it's based on the 'armor lockers' throughout the game, shown here:

(http://i.imgur.com/FQA4dZz.jpg)

It is currently, and will remain, removable, so that I can access the internals whenever I need to. It will likely house some light guns in the future - long after I've been able to complete the build, I'd say.

The one challenge I have now, is how to mount the rear door. I had planned to route out a channel around the door frame, but that may now be impossible, as I've just noticed all of the countersunk screws holding the assembly in place. I may just remove the screws, and clue and clamp the entire assembly together, so that I'm able to do what I had originally planned.

(http://i.imgur.com/sgjQMuu.jpg)

Oh, and of course I had to play a little bit with some of the fine detail work I had created earlier. The screws holding this in place are very temporary. I've got a bunch of specialized bolts planned out for the various connectors, but that's a while away yet.

So - that's where I'm at right now. I've got some planning to do on the rear door, and then, the entire front to work on... Truth be told, I'm almost out of wood. Not bad so far, for two sheets of 4'x8' MDF.
Title: Re: "DOOM'D!" -- *cough cough cough* Hello?!
Post by: mcseforsale on June 12, 2013, 02:51:57 pm
 :o

Spectacular. 

AJ
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on June 12, 2013, 04:19:52 pm
Spectacular.

Thank you! One day I hope it meets with the constant high praise you guys dole out on me.

I'm getting pretty excited. Right now, I'm hoping my Wife will let me take a field trip over to Home Depot to get some more MDF cut. If that happens, I hope to have much of the front complete by the end of the week.

It may not look like it, but there's actually twelve (!) different pieces to build up the front... ...made up of the protruding sides (made up of six pieces on their own), the face where the coin door will go, the lower fascia where I'm planning on configuring a subwoofer, and the control panel mount (four pieces for that).

I don't even want to think about the monitor fascia yet. That's going to be fun, I'm sure. I have yet to source "the perfect" LCD for it. In fact, I'm looking for recommendations from the community on this one. If ANYONE has an idea where I can find a 24" - 26" (maximum) LCD in a 4:3 aspect ratio, for a fair/good price, please (PLEASE) let me know! To be honest, I'm not certain if these even exist. If all else fails, I think I'll be stuck with a 16:9 or 16:10 (found one of those last week) for the space I have available.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: CoryBee on June 12, 2013, 11:21:11 pm
I love this project so much, and the fact that you returned to it after some time away. (and issues)

 :applaud:

I would like for you to have one of my custom serial plates for free. Just come up with what you would like it to say, model number, etc.

 :cheers:

(http://media.tumblr.com/tumblr_lp0vs5v1qe1qhxyor.gif)
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on June 13, 2013, 03:14:19 pm
I love this project so much, and the fact that you returned to it after some time away. (and issues)

Thanks  man! I'm glad to be back. Seriously - it would seem I was going through withdrawal. I've been working pretty diligently for the past week or so, and don't want this momentum to slow down.

I would like for you to have one of my custom serial plates for free. Just come up with what you would like it to say, model number, etc.

I appreciate the offer! I've seen your thread, and thought your idea was great! (So good, in fact, that I was planning on stealing it for mine - LOL.)

I went over my printable materials from waaaaaay back (2010, actually!) and found the two plates I had originally designed - one was a "NABCON manufacturing sticker" serial plate, and the other was an 'UAC Asset Tag'. I wanted to ask - if I sent over graphic files to you, could you (would you) do custom plates? Or do you need to have them in a specific format?

And for the offer - I wouldn't dream of not paying you for the work. From what I've seen, it's very much worth the investment! I'd be happy to pay for any work you did.

Thanks!
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: CoryBee on June 13, 2013, 03:28:10 pm
Quote
I appreciate the offer! I've seen your thread, and thought your idea was great! (So good, in fact, that I was planning on stealing it for mine - LOL.)
I went over my printable materials from waaaaaay back (2010, actually!) and found the two plates I had originally designed - one was a "NABCON manufacturing sticker" serial plate, and the other was an 'UAC Asset Tag'. I wanted to ask - if I sent over graphic files to you, could you (would you) do custom plates? Or do you need to have them in a specific format?
And for the offer - I wouldn't dream of not paying you for the work. From what I've seen, it's very much worth the investment! I'd be happy to pay for any work you did.

I can make them any size you wish really. All depends on how much aluminum I have left. I was offering it for free because I am running out of materials. I believe I have enough metal left for a nice large plate, just shoot me the dimensions. Doom has always been a game close to my heart.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Monkeyvoodoo on June 13, 2013, 11:48:37 pm
well it took me two days but I've read the whole thread and have to say that this is a sweet build. I really enjoyed following along up to this point and I'll continue following along until the end. Least I can do for a fellow canuck. ;)
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on June 14, 2013, 09:15:42 am
well it took me two days but I've read the whole thread and have to say that this is a sweet build. I really enjoyed following along up to this point and I'll continue following along until the end. Least I can do for a fellow canuck. ;)

Dude, thanks! I've been reading your build over the past week or so, and gotta tell you it's inspiring! (I was originally pretty pissed at you, actually - the Atari 2600 inspired cab was actually an idea I had banging around for a future build! LOL.)
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: AlienInferno on June 16, 2013, 12:40:19 pm
Glad to see some work getting done on your cab again. It's looking good. This things going to look great when completed and painted. Need to finish my cab still but thinking about upgrading the internals so have just been sitting on it for awhile. Glad your lifes getting back in order.

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on June 18, 2013, 04:50:14 pm
Glad to see some work getting done on your cab again. It's looking good. This things going to look great when completed and painted. Need to finish my cab still but thinking about upgrading the internals so have just been sitting on it for awhile. Glad your lifes getting back in order.

Hey, thanks! I've got a "new" project, as far as the cab goes, and I'll be posting new pics tomorrow...

As it turns out, the control panel is 1/4" too short on each side of the mount! (No biggie, really.) I was actually trying to determine if I was going to cut out a part of the top to redo the routing, because I hadn't routed out the joystick part underneath - so the joystick was going to sit a bit too low... ...and this has answered my question. Now, I'll be removing the top, cutting the remainder in half, and adding 1/2" (maybe 3/4") to the width of it.

As a tease, I WILL be posting a pic momentarily... Something I know EVERYBODY has been waiting for, since I mentioned it in an earlier post.

;)
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on June 18, 2013, 05:52:19 pm
And now, with no further ado, I post THE PICTURE everybody has been waiting for!!!


(http://i.imgur.com/FIJEGuL.jpg)

Yes, it is in fact, my Casino Royale inspired swimsuit! The La Perla "Grigioperla" (replica) blue swimming trunks just arrived from Australia last week, and I figured I'd share the pic!

Eat your heart out. (And no, we won't be posting a pic of me wearing them just yet.)

 ;)
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: mcseforsale on June 18, 2013, 06:14:06 pm
And now, with no further ado, I post THE PICTURE everybody has been waiting for!!!


(http://i.imgur.com/FIJEGuL.jpg)

Yes, it is in fact, my Casino Royale inspired swimsuit! The La Perla "Grigioperla" (replica) blue swimming trunks just arrived from Australia last week, and I figured I'd share the pic!

Eat your heart out. (And no, we won't be posting a pic of me wearing them *EVER*.)

 ;)

FIFY
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on June 18, 2013, 08:14:29 pm
FTFY

Oh, the jealousy that is this thread. ;) Not everybody could pull off the Daniel Craig look. (At this point, not even me.)
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Nephasth on June 18, 2013, 08:50:22 pm
(http://1.bp.blogspot.com/-5ELV0k46nOE/UPRyo-p1a6I/AAAAAAAAAAw/p-DFJNLQJ34/s1600/552521_10151170827284155_431554603_n.jpg)
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on June 19, 2013, 10:50:49 am
 :o ::) ;D


Wellll, replace the Southern Comfort with a Canadian 67 (the Diabetic's beer of choice!) and that's actually pretty damn close.


 ;)


Ok, back to seriousness. I'm in the process of working on the cab as... we... speak. I just wanted to drop in for a bit of a teaser pic. (Yes, again.) Sorry, but I don't want to stop the momentum!


(http://i.imgur.com/NSCPgxJ.jpg)


More to come! (Probably after I change into my Speedo and grab a beer.)


 >:D
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on June 20, 2013, 11:41:16 am
Another day, and more work to do!

(http://i.imgur.com/cTiLMKt.jpg)

Setup and ready to go. I've got my work bench all set up, and the rear armory door inset ready for routing.

(http://i.imgur.com/BZnVz5Z.jpg)

(http://i.imgur.com/CsPtQdW.jpg)

Clamped down and secure. Earlier this morning, I removed all of the screws, glued the face down to the interior, and screwed it back together so that it the glue could set up. (Yes, I made sure to remove the screws before I got the router ready to go. I'm not about to make that mistake - nothing like hot shrapnel flying at high speed.)

(http://i.imgur.com/0Vd5QTk.jpg)

Here's a closeup of the section I'll be cutting into.

(http://i.imgur.com/CviCmn7.jpg)

And here's the bit I'm using... It's a 3/8" Rabbiting Bit with a bearing, so it should cut into the face nicely, creating a rounded contour, and giving me the ability to set the door into the opening. (Once I have the doorway set up, it should be a fairly easy process to create the door to 'fit' into the opening, and use the same bit to create the inset surround in the door - so that it fits snugly.)

More pics to come, once I've got more to show.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on June 20, 2013, 02:51:26 pm
Onward and upward, as they say. I got out one of the two last pieces of larger MDF stock, measured the opening, and cut out the door.

(http://i.imgur.com/cGSffIi.jpg)

Hmm. How do I transfer the arc to the door I wonder.

(http://i.imgur.com/pgkUxdU.jpg)

Time for some high tech tools! Ah, this 1/2 TBSP measure looks about right!

(http://i.imgur.com/78RlLZL.jpg)

High tech tools, indeed! The arcs transferred perfectly... ...and then, when I went to test-fit the door, I found a new problem. The door frame isn't 100% square.


 :banghead:


So, I think it's back to the drawing board for the door right now. I think the "best way" of doing this is likely tracing the opening onto a large piece of
paper (thus, transferring the faulty angles) and expanding it so it encompasses the overhanging section. Damn. I really wanted that to work with the piece I cut.

Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on June 21, 2013, 03:04:18 pm
Ha ha! SUCCESS!!!

Last night, I went out with my Wife to our local Dollarama, and picked up a couple of pieces of foam core bristol board. I taped them together and attached them to the rear of the cabinet, and then traced around the interior outside door frame edge with a pencil. After cutting the new template out, I was very (very!) happy to find that there was enough left of the original door to simply 'shave away' two sides to bring it back in and fit within the enclosure.

After a bit with the router and some different techniques, here's the final result:

(http://i.imgur.com/3o8acIt.jpg)

I'd just like to say I'm very happy with how similar it looks to the 'original' from in the game. I laid in a couple of small rectangles, which match up with the original image (albeit, only aesthetic at the moment) and routed a 90 degree surround.

(http://i.imgur.com/TzYlw8O.jpg)

The other side of the door matches with the frame - so it sits flush when it's in place. (I couldn't hold it in place effectively and take a picture, so I didn't yet.)

(http://i.imgur.com/uJBR7Es.jpg)

This part pissed me off more than anything. To route the rectangles, I used a template I had cut into a 3/8" piece of wood. The template was in place while I did the top section, and then when I did the bottom section. Once I was finished the bottom, I figured I'd go back over the top section a second time, to clean up a couple of small burrs...  ...but I forgot to move the template first. I laid the router into the spot and immediately noticed it starting to cut - so I lifted it out, but the damage was already done. (You can see the small mark in the top right corner.)



Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: ids on June 21, 2013, 03:20:50 pm
That is why Bondo is such a great thing to have lying around.  ;D
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on June 27, 2013, 03:23:39 pm
That is why Bondo is such a great thing to have lying around.  ;D

You got that right! (I haven't counted the number of screw holes I have in the case yet, but I'm sure they number in the low hundreds.)

Damn - how did I fall to the second page without an update? Ah well. I've been busy!

(http://i.imgur.com/nloqO6m.jpg)

From a construction standpoint, I'm almost close to completion! The monitor 'area' is roughed in, and still needs a fascia and some detail work to 'round out' the look. The rear door needs mounting hardware. I'm toying with a different idea for the interior wall now - so that it won't only act as "gun storage", but be something even more... There's some work to be done for the control panel mount, and then, I'm going to have to cut the panel I have in half (!) and extend it about an inch and a half. Fun, fun, fun.

I've got some other parts complete and others yet still in the works, but I'll do a more forensic follow-up later in the coming weeks. Right now, I'm very happy with how it looks, even if I have to tell myself there's more than a bit of 'repair' work to be done with the Bondo. I'm pretty sure that - repairing, sanding and repairing again - will be a week-long task, all on it's own.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Yourname942 on June 28, 2013, 12:22:51 pm
such a sexy looking cab :)

How much did/will it cost? Just curious bc I'm going to make my own cab again, but not sure how intricate to go.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on June 29, 2013, 09:01:33 pm
such a sexy looking cab :)

How much did/will it cost? Just curious bc I'm going to make my own cab again, but not sure how intricate to go.

Most of my custom work was done with sheets of 4' x 8' 3/4" MDF, of which I think I've used three so far. I've also used a 48" x 48" sheet of 3/8" project board as well, for the vent and speaker covers. So, all in all, I haven't really spent too much in addition to a normal cabinet - unless you count the tools I bought to make it.

Now, if I go ahead with a couple of other ideas I have, then we might get into another $200 or so. But, we'll see.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: jbenesh on June 30, 2013, 02:26:05 am
<quote>
Most of my custom work was done with sheets of 4' x 8' 3/4" MDF, of which I think I've used three so far. I've also used a 48" x 48" sheet of 3/8" project board as well, for the vent and speaker covers. So, all in all, I haven't really spent too much in addition to a normal cabinet - unless you count the tools I bought to make it.

Now, if I go ahead with a couple of other ideas I have, then we might get into another $200 or so. But, we'll see.
</quote>

 About the classiest response ever.  Keep on with the work my friend.  We all benefit from your creation.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on July 15, 2013, 11:27:40 am
While out last week, we went by Princess Auto (love that place) and found that they had my favourite hand clamps on sale again!

(http://i.imgur.com/rzMbsBB.jpg)

For $5 apiece for the 12" and $9 apiece for the 18", you can't really beat the price!

Later on in the week, we did some reshuffling, and moved my Wife's quilting machine (with a 4' reduction) into a different room, and reclaimed the larger (previously "craft") room as an exercise room, where my cabinet now resides...

(http://i.imgur.com/bCbdQ5B.jpg)

But wait! What's that inside the cabinet???

(http://i.imgur.com/pt5gXhW.jpg)

Yup. The other day, my Wife told me (!) to go out and find the monitor for the cabinet, as she knew it was one of the last 'tech' pieces I needed to complete the work. So, I checked around, and found a nice 27" AOC on sale for $189 at Canada Computers. (Nice, considering it's regularly priced at $250 at both Best Buy and Future Shop!) It's just sitting there right now for it's photo op. I'll be building the mounts in the coming weeks.

So, we've got some work to do... When I do get a chance to make some progress on the cabinet - hopefully, it'll be a little cleaner, thanks to this little mod I did to my router.

(http://i.imgur.com/6RqMBuN.jpg)

Essentially, I cut a piece of plastic from (get this) a ketchup bottle (!) and modded up a vacuum attachment to my router. I'm CONSTANTLY getting covered in MDF dust (as I'm sure we all have, from time to time) and this seemed like a no-brainer to me. It's awful lately, since the last two weeks we've had 30+ degree heat, with some pretty bad humidity.

Anyway, onward and upward!
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on July 18, 2013, 04:36:39 pm
In case you're wondering why there's little-to-no progress, perhaps this graphic could shed some light...

(http://i.imgur.com/5B2Vkxp.jpg)

Yes, that's the temperature outside my house. It's not 100% accurate, I'm sure, but it definitely feels close.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: mcseforsale on July 18, 2013, 04:47:01 pm
That's 127F!  Where are you?  Death valley?

AJ


In case you're wondering why there's little-to-no progress, perhaps this graphic could shed some light...

(http://i.imgur.com/5B2Vkxp.jpg)

Yes, that's the temperature outside my house. It's not 100% accurate, I'm sure, but it definitely feels close.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: CoryBee on July 18, 2013, 04:53:05 pm
Excuses!!
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: ids on July 18, 2013, 05:01:12 pm
your indoor temp is our outdoor temp....and that is stifling.  I hope you have a pool or something, that is just inhumane!

Excuses!!

 :laugh2:  do we have the emoticon for beverage ejected out the nose?
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on July 18, 2013, 05:05:06 pm
That's 127F!  Where are you?  Death valley?

Southern Ontario, actually.

your indoor temp is our outdoor temp....and that is stifling.  I hope you have a pool or something, that is just inhumane!

Actually, that's the outside temp. It's 90+ F inside, and that's on my portable AC...

:(
Title: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Monkeyvoodoo on July 18, 2013, 05:06:07 pm
What is it with the humidex? I remember Ontario  getting really hot in the summer


Sent from a pineapple under the sea
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: ids on July 18, 2013, 05:30:31 pm
That's 127F!  Where are you?  Death valley?

Southern Ontario, actually.

your indoor temp is our outdoor temp....and that is stifling.  I hope you have a pool or something, that is just inhumane!

Actually, that's the outside temp. It's 90+ F inside, and that's on my portable AC...

:(

I was referring to "In: 33.2" - assume this is the indoor temp.  Which is my outdoor temp.  I suspect your device is fkt, as a quick look at the southern ont weather (my locale as well) shows a max of around 35 over in Strathroy.  I dont think we've ever hit the 50's in these parts.  Maybe your device just can't handle the 30's and is losing its mind?  Or did you leave it in your car  ;)
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on July 18, 2013, 05:39:27 pm
Yeah. The sensor outside is in full sunlight right now, so I'm guessing the information it's providing may be a bit ... flaky.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: ids on July 18, 2013, 05:55:22 pm
Well then, as long as you continue your build in the shade, we're all good  ;D

Did you hear about the local cop who left raw cookies in his car for a bit and they baked - to illustrate the point DONT LEAVE YOUR KIDS AND PETS IN YOUR CAR
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: eds1275 on July 18, 2013, 06:29:21 pm
shhhh Rick! We are trying to keep the world thinking we all live in igloos for as long as possible!
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: ids on July 18, 2013, 07:10:01 pm
oh, good point eds

I'm heading over for a quick ski, then some outdoor ice hockey, but only if the 20' of snow has been cleared
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on July 18, 2013, 08:37:25 pm
shhhh Rick! We are trying to keep the world thinking we all live in igloos for as long as possible!

oh, dood point eds. I'm heading over for a quick ski, then some outdoor ice hockey, but only if the 20' of snow has been cleared

"I'm Canadian, eh! So everybody thinks I'm slow, eh!"
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: keilmillerjr on July 18, 2013, 09:21:52 pm
Damn. This cab is simply amazing!  :applaud: I should have you design a cab for me!  ;)
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: not_so_handy on July 22, 2013, 09:36:33 am
It did get to 45  with the humidity in south weatern ontario last week.  We have never had it in the 50s.  That record surprisingly belongs to manitoba.

Sent from my SGH-I747M using Tapatalk 2

Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Seith on July 22, 2013, 11:28:12 am
Yeah, the highest it got last week in Northern Ontario was 47
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on July 22, 2013, 11:47:08 am
Shh. Can you guys keep it down? I'm trying to cut wood out here. I mean, geez. How's a guy supposed to get any work done on his cab, with you guys talking about the weather? It's only 25 degrees out there today... ...so, yeah.

;)
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: lukensteinz on July 22, 2013, 02:52:49 pm
47 Celsius? Man Canada is hot!

Sent from my LT26w using Tapatalk 2

Title: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Monkeyvoodoo on July 22, 2013, 03:00:29 pm

47 Celsius? Man Canada is hot!

Sent from my LT26w using Tapatalk 2

It is in some places, here in Victoria it's bouncing from 21 to 15 and back. Love the ocean breezes


Sent from a pineapple under the sea
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: ids on July 22, 2013, 03:14:24 pm
I suspect the 47 was the humidex value.  Right now my part of southern Ontario is at 23 (humidex of 29).  A nice break from the heat-wave.  Climate change is certainly being felt these days.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: lukensteinz on July 22, 2013, 03:44:14 pm
Fahrenheit or Celsius? I always imagined Canadians had igloos and furry over garments.
It's around 8-10 here in New Zealand this morning.

Sent from my LT26w using Tapatalk 2

Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: ids on July 22, 2013, 03:50:00 pm
Whats a Fahrenheit?  Just kidding.  That's Celsius.  Not sure there are many countries left using that old Fahrenheit thing.  And 47F is not particulary compatible with humidex, afaik.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: lukensteinz on July 22, 2013, 04:22:40 pm
While we're at it can we abolish the bloody imperial measurement system? Who in their right mind uses fractions for precision or speed?


Sent from my LT26w using Tapatalk 2

Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: opt2not on July 22, 2013, 05:17:30 pm
While we're at it can we abolish the bloody imperial measurement system? Who in their right mind uses fractions for precision or speed?
I think those 313.9 million Americans would have something to say about that. What's the population in New Zealand again, 4 million?   :lol

Fahrenheit or Celsius? I always imagined Canadians had igloos and furry over garments.
It's around 8-10 here in New Zealand this morning.
And I always thought New Zealanders had ...wait...no one actually thinks about New Zealand. Only Australians...they're the same right?  >:D  :o

Now if you excuse me, I have to close the ice-door to my igloo.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: HaRuMaN on July 22, 2013, 05:21:09 pm
I thought New Zealand was the land of the hobbits?
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: ids on July 22, 2013, 05:32:38 pm
It was the land of Hobbits, but then Sauron came, it all went to ---steaming pile of meadow muffin---, and they moved to Canada.  Igloos are a lot like hobbit holes, so it was an easy change for them to make.  Otherwise the population there would exceed 100mil!

A number of those 300+ million Americans are already metric - so many fields require it.  And even though Canada switched a great many years ago, I still measure my height and weight and bits of wood (not that wood, pervert!) the old fashioned way.  Temp and volume I do metric.  At least we don't weight things in "stones"  ;D
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: opt2not on July 22, 2013, 05:36:33 pm
At least we don't weight things in "stones"  ;D
:dizzy:
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on July 22, 2013, 06:20:29 pm
THAT IS IT! I AM NOT POSTING ANY PICTURES FOR ANY OF YOU PEOPLE TODAY.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: lukensteinz on July 22, 2013, 07:56:37 pm
Geez opt2not, look what you gone done now!
:P

Hmm, maybe that's what I can use the bloody great stones in my garden for?
Wait, they're little boulders.
I weigh half a little boulder and a few pebbles.

This joint is full of smartarses, love it.


Sent from my LT26w using Tapatalk 2

Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on July 22, 2013, 08:37:39 pm
Geez opt2not, look what you gone done now!

LOL, and I actually even worked for 5+ hours today on the cab, darn it!

A lot of this was working with the darn rear door mechanism that I'm still not 100% happy with. I think tomorrow I'll post up a bit of an 'expose' of the work... ...maybe someone has some experience with the door hinges that could point me in the right direction for a solution.

Beyond that, I'll move the cabinet into an empty space, and take a bunch of pics. I'm getting to the point where, after a couple more 'build sessions', I'll be ready to prime and paint the cabinet. CAN'T WAIT!
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: lukensteinz on July 22, 2013, 09:20:44 pm
Here's an old cab I built a few years ago, for inspiration ^-^



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Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: lukensteinz on July 22, 2013, 09:37:00 pm
Sorry, not hijacking, but here's one more.
Damn. Image won't upload


Sent from my LT26w using Tapatalk 2
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Le Chuck on July 23, 2013, 03:38:58 pm
Here's an old cab I built a few years ago, for inspiration ^-^


I am totally confused by posting pics of your build in another builder's build log for no obvious reason.  Doing it for, "hey I did it this way" or "see this to clarify my suggestion" is one thing...what's your thing?
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: mcseforsale on July 23, 2013, 04:06:16 pm
Look what I can do!

(http://i128.photobucket.com/albums/p191/mcseforsale/look_what_i_can_do.jpg) (http://s128.photobucket.com/user/mcseforsale/media/look_what_i_can_do.jpg.html)

J/K.

AJ

Here's an old cab I built a few years ago, for inspiration ^-^


I am totally confused by posting pics of your build in another builder's build log for no obvious reason.  Doing it for, "hey I did it this way" or "see this to clarify my suggestion" is one thing...what's your thing?
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: ids on July 23, 2013, 04:10:39 pm
Look what I can do!

(http://i128.photobucket.com/albums/p191/mcseforsale/look_what_i_can_do.jpg) (http://s128.photobucket.com/user/mcseforsale/media/look_what_i_can_do.jpg.html)


You owe me a new keyboard
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on July 23, 2013, 04:38:19 pm
Ok, I've been working on a couple of updates, and I'm sorry that I haven't taken as many progress pictures as I should have, but I've just been plugging away, trying to get as much done as possible.

(http://i.imgur.com/t6pjqKt.jpg)

Here's the cab, with completed monitor mount and surround.

I've managed to fit the plexi in front of the monitor, and - with great challenge - managed to get the monitor mount perfect. (This pic is actually before I took it all apart, and raised the right side by 4mm. It wasn't straight, and was extremely noticeable up close.) The only thing I have to remember to do, is make and install a blackout to surround the monitor bezel. I'm thinking black cardboard should do the trick, unless any of you experts recommend I paint the plexi instead?

I hope to have more progress pics this week to show off a couple of other things I've done/am doing. I'm almost complete the fabrication, and then, I have to take much of it apart for final fitting/modification, sanding and painting!


Oh, and I forgot...


FIGHT!!!



(http://i.imgur.com/doULhxq.jpg)

Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: HaRuMaN on July 23, 2013, 04:54:07 pm
Can you make that last picture a little bigger please?   :dizzy:
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on July 23, 2013, 04:57:16 pm
Can you make that last picture a little bigger please?   :dizzy:

Something happened when I originally posted it. I edited the post, and that seems to have fixed it.
Title: Re: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: lukensteinz on July 23, 2013, 06:26:55 pm

I am totally confused by posting pics of your build in another builder's build log for no obvious reason.  Doing it for, "hey I did it this way" or "see this to clarify my suggestion" is one thing...what's your thing?


Was only trying to inject some inspiration.
Doesn't seem needed at all, and now I regret my actions :-\

Wow that's looking awesome so far!

Sent from my LT26w using Tapatalk 2

Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on July 23, 2013, 07:37:38 pm
Wow that's looking awesome so far!

Thanks!

There are more than a few items I'm planning on changing - parts that ... just aren't lining up perfectly... ...and then, in turn, everything should fall into place a bit better. The rear interior seems to be really good, but yet, the outer door frame is wayyyyy out of square. (Like, 1/4" lower on one side, which is only 24" inches across to begin with.) So, I plan on replacing the door frame completely.

Look for more updates soon!
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: lukensteinz on July 23, 2013, 08:24:54 pm
That's no good mate.
Do you measure diagonally both ways to check squareness?
Honestly this is one of the cooler projects around.

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Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: keilmillerjr on July 23, 2013, 10:03:23 pm
It's looking awesome!

Tape off the inside of the plexiglass and rough it up with some fine sandpaper. You want it smooth, but foggy looking. When it has a foggy looking appearance, it should be scratched enough for paint to adhere to the surface. Paint the inside of the plexiglass with krylon fusion gloss black spray paint. The paint is made to adhere to plastic. Just follow the directions on the can. From the outside of the plexiglass, the appearance will look like the plastic on the face/rear of an iPhone 4/4S/5.

If you are worried about the light bleeding from a gap, find some 1/4 in foam or rubber insulating tape.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on July 24, 2013, 03:50:11 pm
That's no good mate.  Do you measure diagonally both ways to check squareness?

Normally, I employ the Pythagorean Theorem (3", 4", 5") to make sure everything is squared up. In this case, however, I think I forgot to do it, and with (in my opinion) disastrous circumstances.

Honestly this is one of the cooler projects around.

Thanks! I'm glad you like it.

Tape off the inside of the plexiglass and rough it up with some fine sandpaper. You want it smooth, but foggy looking. When it has a foggy looking appearance, it should be scratched enough for paint to adhere to the surface. Paint the inside of the plexiglass with krylon fusion gloss black spray paint. The paint is made to adhere to plastic. Just follow the directions on the can. From the outside of the plexiglass, the appearance will look like the plastic on the face/rear of an iPhone 4/4S/5.

Good ideas! I think that's the way I'm going to go.

If you are worried about the light bleeding from a gap, find some 1/4 in foam or rubber insulating tape.

Smart. I never thought about the bleeding light, but can see where this may be an issue. I did notice a bit of the glow from the power light on the monitor, but of course, this is as it sits right now. I'll be keen to watch for it, when I finally paint up the plexi.

I've been concentrating on the rear today, and was able to fix up some issues with the rear hinges.

As it turns out, the "inset" hinges I had been using weren't proper for the required clearance of the door. Unfortunately, it looks like the hinges I did need were $20 as opposed to the $10 ones I had. The interior 'decorative, yet functional' section is going to house the motherboard, and I noticed that once I installed the hinges and push-button hardware, the back-board wouldn't drop as I had intended. I've since cut down the board - in between the routed sections - and am working with some (get this) shelf brackets that will work as a hinging mechanism, so that the back-board will drop in and out, as required.

I'll detail this with pictures, once I have re-done the rear with a proper, quality piece.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Le Chuck on July 24, 2013, 09:25:24 pm
I would recommend against sanding the plexi before painting.  I've tried it both ways and am never that pleased with the sanding.  I just paint it smooth and it always looks sharp as all get out.  YMMV.  Test a few scraps and see which you prefer.  If you do sand mask off and use a random orbital with the at least a 600 for a smoked look. 
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: a1pharm on July 24, 2013, 10:01:54 pm
I would recommend against sanding the plexi before painting.  I've tried it both ways and am never that pleased with the sanding.  I just paint it smooth and it always looks sharp as all get out.  YMMV.  Test a few scraps and see which you prefer.  If you do sand mask off and use a random orbital with the at least a 600 for a smoked look.

+1 for not sanding.  If you are going for a different look, just make a bezel and sandwich it between the plexi and the screen.

Cheers!
 :cheers:
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: mcseforsale on July 24, 2013, 11:27:42 pm
Yes, please stop sanding polycarb before painting.  In remote controlled cars, we use special paint that adheres to polycarb.  Just go to your local hobbytown or other R/C shop and request some black paint for R/C car bodies.  It's specially designed for use with polycarb.

And, the cans are usually 1/3 the size of full cans of other spray. 

AJ

I would recommend against sanding the plexi before painting.  I've tried it both ways and am never that pleased with the sanding.  I just paint it smooth and it always looks sharp as all get out.  YMMV.  Test a few scraps and see which you prefer.  If you do sand mask off and use a random orbital with the at least a 600 for a smoked look.

+1 for not sanding.  If you are going for a different look, just make a bezel and sandwich it between the plexi and the screen.

Cheers!
 :cheers:
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: AlienInferno on July 27, 2013, 10:17:22 pm
Good job man. Looks great.  Any chance we can get a side by side of the real machine and the in game machine.

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

Title: Re: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on July 27, 2013, 10:19:39 pm
Good job man. Looks great.  Any chance we can get a side by side of the real machine and the in game machine.

Absolutely! I'll setup the photo shoot tomorrow, and make a complete side-by-side comparison.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: keilmillerjr on July 28, 2013, 11:17:27 pm
I would recommend against sanding the plexi before painting.  I've tried it both ways and am never that pleased with the sanding.  I just paint it smooth and it always looks sharp as all get out.  YMMV.  Test a few scraps and see which you prefer.  If you do sand mask off and use a random orbital with the at least a 600 for a smoked look.

I just sanded with 1000 if I remember correctly? You wan't the paint to stick, and not easily scratch off. Yes, when you sand it there is a smoked appearance. When you paint it, the paint will fill in those microscopic scratches and look like glass (from the opposite side you applied the paint). I'll take a picture tomorrow of the center console panel I made for my RX7.

EDIT:

I used 400 grit. Enclosed are the photos. Front side has the krylon clear over the kylon gloss black, and gave it a finish that matches the interior. The backside was hard to photograph because it is very reflective. A note on the kyylon fusion, the manufacturer says that it takes a week to fully cure. I handled it the next day. Boost controller has been flopping around (not adhered yet) and has not scratched it. Krylon does state that it will adhere to polycarb, but they do not state that it does not adhere to polycarb as well. RC paint would probably yield the same results. My only experience using rc paint has been with testors candy apple red for changing amber turn signals to red for a more modern look.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on August 22, 2013, 10:10:40 am
Sorry for the lack of updates lately. I've stalled a bit - again - as we've been working on a couple of home renos. (Yes, again.) I've got sort of a 'good news/bad news' update!

GOOD NEWS! Yesterday, I completed our closet renovation.

(http://i.imgur.com/XlbaKwx.jpg)

There was a 'pass through' into the master bathroom which I closed up, and then finished over. My skills with drywall installation are, in my opinion, top-notch! My skills with finishing drywall... ...let's just say, are not. I hate the dust of sanding. I hate the re-application of the drywall compound. I hate re-sanding. I hate that when you think you're finished, you're really not. You have to go over, and over, and over and over again, and even then, you find that one missed spot. (Yeah, did I mention I hate drywall finishing?)

BAD NEWS! I need to finish our laundry room renovation. But first, and even worse, is that we're prepping - right now, in fact - to go back to the hospital, as my six-year-old son has to have titanium pins and rods installed into his forearm to repair a break that's shifted over the past week.

SPOILER: Not for the faint of heart. The following image is his x-ray. Don't open it if you can't take it. Fair warning. LINK (http://i.imgur.com/QiPeYFB.png).

So yes, I WILL get back to the build soon, but I do have to balance a few other projects as well.

(http://i.qkme.me/3s2lcb.jpg)
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: CoryBee on August 27, 2013, 10:38:28 pm
I think this was covered most likely but I am too lazy and downloading a bunch of stuff to go through all 13 pages.

Are you making the super turkey puncher game? Maybe you can extract the game from the pc version of the doom game.....I wonder if it is a separate entity or hard coded into the main game......

Title: Re: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on August 27, 2013, 10:45:03 pm
Are you making the super turkey puncher game?

I have a very basic Flash version a guy made for me about a year ago. It's pretty good, and I can add some screens and such to finish it.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: CoryBee on August 27, 2013, 11:22:05 pm
Okay nice. If you need any help let me know, I have a lot of free time on my hand until the end of September.

 ;D
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on August 28, 2013, 08:19:23 pm
If you need any help let me know, I have a lot of free time on my hand until the end of September.

Dude, I'd love the help! I'll go and find my Flash files, and send what I have over to you. Thanks!
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: CoryBee on August 28, 2013, 10:52:07 pm
If you need any help let me know, I have a lot of free time on my hand until the end of September.

Dude, I'd love the help! I'll go and find my Flash files, and send what I have over to you. Thanks!

I await the files. I have a dedicated machine up my sleeves as well based on a game that was never on an arcade
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: yotsuya on August 28, 2013, 10:54:29 pm
If you need any help let me know, I have a lot of free time on my hand until the end of September.

Dude, I'd love the help! I'll go and find my Flash files, and send what I have over to you. Thanks!

I await the files. I have a dedicated machine up my sleeves as well based on a game that was never on an arcade

Finally pulling the trigger on Extreme Rocks Scissors Paper, huh?
Title: Re: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on August 28, 2013, 10:54:33 pm

I await the files. I have a dedicated machine up my sleeves as well based on a game that was never on an arcade

Is it Turbotime? 'Cause I also want to build a Turbotime.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: PL1 on August 28, 2013, 11:17:10 pm
Finally pulling the trigger on Extreme Rocks Scissors Paper, huh?

How about Sheldon's version?

Rock Paper scissors Lizard Spock (http://www.youtube.com/watch?v=Kov2G0GouBw#)

The bad news is that we're all going to pick Spock.   :laugh2:


Scott
Title: Re: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: CoryBee on August 28, 2013, 11:44:40 pm

I await the files. I have a dedicated machine up my sleeves as well based on a game that was never on an arcade

Is it Turbotime? 'Cause I also want to build a Turbotime.

No it is not turbo time. But I say your thread and hope you actually do something with it.....

Finally pulling the trigger on Extreme Rocks Scissors Paper, huh?

Quiet you!!!
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: CoryBee on August 29, 2013, 06:22:10 am
I give you hint, these are the controls for the game

Code: [Select]
INGAME KEYS

Arrows ---- Move around
Z --------- Ground fire
X --------- Air fire
Esc ------- Pause menu
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on November 08, 2014, 05:47:08 pm
Ladies and gentlemen, I would like to bid you all adieu. Sadly, it is time for me to part with this project. Yes, I am disassembling my 'manually assembled' Super Turbo Turkey Puncher arcade cabinet that has been moving from room to room for the past few years. And no, this project is NOT dead.  I'm planning on resurrecting this as one of my FIRST THINGS, when I have my workshop built, and when my CNC is up and running. So, yes, this project will live on. Just not in it's current incarnation.

I've looked over the work I've done, and it's ... ok. The router lines  aren't straight. The assembly isn't perfect. I've learned a lot, and I think that this is where I'm at. I know I can do better, and I'm going to "do right" by this machine... So it's not a farewell to arms. It's a ... soon to be "perfect". (Or, at least, 'better'.)

I do have a plan - and that involves a new, updated version via Solidworks, and CNC created parts to get everything "up to snuff"... So, watch for updates in the coming months. I promise this - the project is not dead. It's just ... resting.

:D
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: ChanceKJ on November 08, 2014, 08:28:07 pm
OMG!!! OMG!!! Super Turbo Turkey Puncher 4 CONFIRMED!!!! 

#Exclusive

#First.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: yotsuya on November 08, 2014, 08:58:05 pm
Ladies and gentlemen, I would like to bid you all adieu. Sadly, it is time for me to part with this project. Yes, I am disassembling my 'manually assembled' Super Turbo Turkey Puncher arcade cabinet that has been moving from room to room for the past few years.

(http://farm4.static.flickr.com/3227/2992280586_cf8e7f621a.jpg)
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: ChanceKJ on November 08, 2014, 09:23:29 pm
what a waste of booze.
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Vigo on November 10, 2014, 01:15:37 am
Will version 2 weigh less than 12 tons?  >:D
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: Locke141 on November 11, 2014, 03:38:36 pm
Good luck Rick,

I know you'll finish it one day. I must admit, there has been times where I have felt discouraged that my build has taken so long with so many missed deadlines. Thinking at least it has not taken as long as your doom'd build has always made me smile. 

I'm sure when ever you finish it will be amazing.    :cheers:
Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: AlienInferno on November 08, 2015, 11:59:01 pm
And no, this project is NOT dead.  I'm planning on resurrecting this as one of my FIRST THINGS, when I have my workshop built, and when my CNC is up and running.

So it's not a farewell to arms. It's a ... soon to be "perfect". (Or, at least, 'better'.)

So, watch for updates in the coming months. I promise this - the project is not dead. It's just ... resting.

:D

 :( :( :( :( :( :( :( :( :( :(



And  yes I'm sure I just broke a few peoples hearts with this yearly bump.  LOL.
Title: Re: &quot;DOOM'D!&quot; -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on November 09, 2015, 12:00:05 am
And no, this project is NOT dead.  I'm planning on resurrecting this as one of my FIRST THINGS, when I have my workshop built, and when my CNC is up and running.

So it's not a farewell to arms. It's a ... soon to be "perfect". (Or, at least, 'better'.)

So, watch for updates in the coming months. I promise this - the project is not dead. It's just ... resting.

:D

 :( :( :( :( :( :( :( :( :( :(



And  yes I'm sure I just broke a few peoples hearts with this yearly bump.  LOL.
:(

Sent from my SGH-I337M using Tapatalk

Title: Re: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3
Post by: yotsuya on November 09, 2015, 12:01:15 am
I think he scavenged the cab to build his CNC machine...
Title: Re: &quot;DOOM'D!&quot; -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on November 09, 2015, 12:02:08 am
I think he scavenged the cab to build his CNC machine...
Tug on my heartstrings, why don't you? You bastard. ;)

Sent from my SGH-I337M using Tapatalk

Title: Re: &quot;DOOM'D!&quot; -- A return to Super Turbo Turkey Puncher 3
Post by: yotsuya on November 09, 2015, 12:02:50 am
I think he scavenged the cab to build his CNC machine...
Tug on my heartstrings, why don't you? You bastard. ;)

Sent from my SGH-I337M using Tapatalk
We've missed you, homie.
Title: Re: &quot;DOOM'D!&quot; -- A return to Super Turbo Turkey Puncher 3
Post by: Rick on November 09, 2015, 12:05:28 am
I think he scavenged the cab to build his CNC machine...
Tug on my heartstrings, why don't you? You bastard. ;)

Sent from my SGH-I337M using Tapatalk
We've missed you, homie.
I've missed you guys too. This working full-time thing is a pain in the ass. I gotta get on here more. AND now, I've gotta figure out how to build the Doom cab on my CNC.  :D

Sent from my SGH-I337M using Tapatalk