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Recent Posts

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1   GroovyMAME / Re: Cruis'n USA runs too faston Today at 03:29:10 am

Started by mrchrister - Last post by Rion

Have you tried forcing 512x400@57.349016 Hz 31kHz I'm a swirchres ini override file?

2   Main Forum / Re: MAME Games with multiple spinnerson Today at 03:00:36 am

Started by clhug - Last post by Edglaf

Warlords (4 spinners). 
Off the Wall (has Joystick option however).
Forgotten Worlds (RayB mentioned but to add to that, they double as "fire" so you'd need two "push/pull" or just "push" spinners).
Super Sprint and similar that control with 360 wheels.

Honestly, very few games so unless you have an absolute favorite (like Eric pointed out), it's not a necessity to have more that one spinner. 

Arkanoid Returns

3   Main Forum / Re: Power button for Dell Optiplex 3020on Today at 01:36:46 am

Started by Bloodta - Last post by Phreakwars

The 3020 uses a proprietary power lead that is smaller than a typical DuPont connector. You can get an adapter to use a regular power button from here: https://store.harbinrepairs.com/index.php/product/dell-optiplex-390-3010-3020-front-panel-header-adapter-3pc-kit/

Started by Ond - Last post by Zebidee

This build needs a sticky thread   ::)

5   GroovyMAME / Re: crt_emudriver stopping mid-scanline?on Yesterday at 08:51:04 pm

Started by rogerxyz - Last post by Zebidee

I looked at your video again, and your TV definitely doesn't like anything over 240p/480i. It cuts the bottom off anything over that, even 248p. It is clearly struggling to even sync with anything over 240p/480i (see the zigzag at top). Unsurprisingly, it seems to be an NTSC TV (says so right there), so use the NTSC monitor preset as your template.

If you've used the NTSC monitor preset to regenerate video modes properly, GM should not be selecting modes with vertical lines over 240p/480i.

An in-game log could help. That starting info screen can help too, as it provides video mode selection and screen sizing information. You can opt to hide them, but I prefer to leave them there.

Another matter is the suspected vertical collapse. Whether that line at top is foldover or not, I can't be 100% sure without a closer look, but the image definitely seems shrunken and now I notice it seems to have bit of pincushioning at the corners. It only gets worse over time, picture shrinking from top and bottom. Final stage is a single fat bright line across the middle. Replacing old caps may help and may help prevent other damage down the track.

6   Main Forum / Re: Power button for Dell Optiplex 3020on Yesterday at 07:26:07 pm

Started by Bloodta - Last post by Bloodta

Hey, awesome, this may be exactly what I needed.

Started by geecab - Last post by Yolo_Swaggins

I got the steering to work on race drivin' compact. I'm going to have a quick once over of the code and i'll stick it up here and put it on github as a commit to the mamedev/master.

I can get past the wheel calibration but it involves pressing a button when you reach the far right to register the turn and the values that show up arent accurate or inline with what should appear on the real machine but when you start the game it just behaves the same as the other Race Drivin' and Hard Drivin'.  ;D

8   Main Forum / Re: Power button for Dell Optiplex 3020on Yesterday at 05:38:28 pm

Started by Bloodta - Last post by jmanderson10

I’m not an expert. But this is what I’m going to use. Basically open your computer up and replace the existing power switch with this. Then install on the cabinet somewhere.

https://a.co/d/fSnKgBP

9   Main Forum / Re: Power button for Dell Optiplex 3020on Yesterday at 05:34:25 pm

Started by Bloodta - Last post by Bloodta

I have no idea what I’m doing.

10   Lightguns / Re: VR lighthouse based tracking for lightgunson Yesterday at 03:55:17 pm

Started by Toasty833 - Last post by Toasty833

So what do you mean to use OpenVR2Key to work with, is that to use with Virtual Desktop?
Yeah, VD gives me a left click trigger but for some reason I can't get use it to bind any of the other buttons with a vive controller, with an index one I can bind buttons to right click but I guess the guy developing it broke vive support at some point (or it never had any) and nobody ever noticed. It's not a big issue because OpenVR2Key lets me bind VR buttons to keypresses.

I'm trying to think what would give the best setup for you. I'd be happy to help where I can with programming or testing. If you want to let me know what problems you are having at the moment with it?

I can understand the hesitancy with using Vive Mouse, it gave the best results for me with how far I got with the vive but it's a closed sourced program, if it could be modified it would be a lot better.
Yeah, maybe you're right. Static calibration is fairly appealing, the problem is just everything else about the program is a bit half-baked and harder to get working than VD. I guess I could use OpenVR2Key and then something else to bind to mouse clicks. I'd also need to work out how to block Vive Mouse from receiving/sending keypresses like you did, seems like I need VS for the right dlls. Then I need to try and get AHK to intercept left clicks and turn them into right clicks if I'm clicking on the very edge of the screen for off-screen reloads. I also realised that vive mouse releases control of the mouse if you point it far enough off-screen, so I don't have to worry about wasting a button on it.
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