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Main => Project Announcements => Topic started by: ChanceKJ on November 29, 2014, 07:00:39 pm

Title: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: ChanceKJ on November 29, 2014, 07:00:39 pm
Archive.org archive of this thread: http://forum.arcadecontrols.com/index.php/topic,142574.0.html
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Title: Re: Project Code Name: Regal
Post by: yotsuya on November 29, 2014, 07:10:44 pm
What a d-bag the owner of this video is. He won't even let people like you share it on other sites.  >:D
Title: Re: Project Code Name: Regal
Post by: yotsuya on November 29, 2014, 07:13:57 pm
Ok, so I watched it on YouTube.

Donkey Kong and a Jamma Harness?

Really? That's it?
Title: Re: Project Code Name: Regal
Post by: johnrt on November 29, 2014, 07:16:25 pm
The video was a screenshot of Donkey Kong and a JAMMA harness, and nothing else.
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Post by: ChanceKJ on November 29, 2014, 07:39:51 pm
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Post by: ChanceKJ on November 29, 2014, 07:42:47 pm
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Title: Re: Project Code Name: Regal
Post by: ZexisStryfe on November 29, 2014, 07:54:08 pm
Wow... you just can't stop, can you?  :applaud:
Title: Re: Project Code Name: Regal
Post by: Louis Tully on November 29, 2014, 08:03:18 pm
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Title: Re: Project Code Name: Regal
Post by: jdbailey1206 on November 29, 2014, 08:19:14 pm
Needs more JJ Abrams.
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Post by: ChanceKJ on November 29, 2014, 08:31:55 pm
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Title: Re: Project Code Name: Regal
Post by: PL1 on November 29, 2014, 09:03:44 pm
Wow... you just can't stop, can you?  :applaud:
Most of us are compelled by the sickness.
Cue the obligatory video . . .

Disturbed - Down With The Sickness [Music Video] (http://www.youtube.com/watch?v=09LTT0xwdfw#)


Scott
Title: Re: Project Code Name: Regal
Post by: jaharr01 on December 01, 2014, 06:36:23 am
Hey Chance when you and your old lady get into it does she tell you that you like those arcades more than her?
Title: Re: Project Code Name: Regal
Post by: jdbailey1206 on December 01, 2014, 09:21:29 am
The code name for this build should be 'The Dong Awakens'.   >:D
Title: Re: Project Code Name: Regal
Post by: Louis Tully on December 01, 2014, 09:23:11 am
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Title: Re: Project Code Name: Regal
Post by: yotsuya on December 01, 2014, 09:28:06 am
The code name for this build should be 'The Dong Awakens'.   >:D

That'd make sense if this were Pinball Jimmy's build...
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Post by: ChanceKJ on December 01, 2014, 09:50:27 am
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Title: Re: Project Code Name: Regal
Post by: jdbailey1206 on December 01, 2014, 09:56:43 am
Well that escalated quickly

They often do.  Sometimes you have to think about baseball or old people naked.
Title: Re: Project Code Name: Regal
Post by: johnrt on December 01, 2014, 11:02:19 am
The code name for this build should be 'The Dong Awakens'.   >:D
Or maybe "Jamma - lama - dong - ki - kong"  :lol
Title: Re: Project Code Name: Regal
Post by: jdbailey1206 on December 02, 2014, 07:41:58 am
As much as I enjoy filling my inbox with messages Ima start responding here.   ;D  Steve Thomas is right.  DK monitors were 19".  The reason I thought they were a 20" inch is because they were a 19" Sayno EZ-20.  And that is what I remembered the EZ-20.  I'm not sure what direction you are going in but by your trailer I assume you are going with an original cab and not a Donkey Kong run by a computer.  I don't know how rare they are but I would keep looking around to see if you can find a 19" monitor.  It took me a while to find my Nintendo coin door but I was glad I didn't put anything else in its place.  Haste makes waste.   :blah:

Good luck. I'll be watching this build. 
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Post by: ChanceKJ on December 03, 2014, 05:15:24 pm
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Title: Re: Project Code Name: Regal
Post by: jaharr01 on December 03, 2014, 07:47:38 pm
Ru gonna put a jamma card in it?
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Post by: ChanceKJ on December 03, 2014, 07:56:24 pm
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Title: Re: Project Code Name: Regal
Post by: AzureKnight on December 03, 2014, 11:19:36 pm

Swappable boards?
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Post by: ChanceKJ on December 07, 2014, 02:20:12 pm
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Title: Re: Project Code Name: Regal
Post by: jdbailey1206 on December 07, 2014, 05:11:57 pm
Is the above the direction you are going with your artwork?
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Post by: ChanceKJ on December 07, 2014, 05:46:05 pm
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Title: Re: Project Code Name: Regal
Post by: Le Chuck on December 07, 2014, 06:37:58 pm
Whatever it is ensure that DK loses the tie.  The tie ruins it. 
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Post by: ChanceKJ on December 07, 2014, 06:39:28 pm
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Post by: ChanceKJ on December 07, 2014, 06:54:09 pm
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Title: Re: DONKEY KONG: ULTIMATE (Project Code Name: Regal)
Post by: Generic Eric on December 07, 2014, 07:12:30 pm
This looks real neat.  Are you doing a 16bit sprite swap?  Somewhere online there is a few levels of DK with SNES artwork.
Title: Re: DONKEY KONG: ULTIMATE (Project Code Name: Regal)
Post by: Generic Eric on December 07, 2014, 07:16:30 pm
This looks real neat.   Somewhere online there is a few levels of DK with SNES artwork.
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Post by: ChanceKJ on December 07, 2014, 07:17:02 pm
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Post by: ChanceKJ on December 08, 2014, 01:32:20 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: SpaceHedgehog on December 08, 2014, 04:25:28 am
The artwork is looking very good although not sure about the 'help!'. Also. What does it look like with a thin black line around the white perimeter of the design?
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Post by: ChanceKJ on December 08, 2014, 04:29:47 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: SpaceHedgehog on December 08, 2014, 04:33:32 am
Just checked out a bunch of artwork for DK. None of them have a black outline so yours is more authentic anyway.
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Post by: ChanceKJ on December 08, 2014, 04:35:09 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on December 08, 2014, 07:35:23 am
Definitely lose the 'help' and the fire.  It seems distracting and thrown on last minute.  Love the barrels I would try and expand on that.  Plus purple?  Really?  It would look so much nicer next to Flynns Arcade with it  being colored DK blue.   ;D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 08, 2014, 09:38:01 am
I dunno, that DK to me with the tie screams "CONSOLE".

Lose the tie and the "Help" and I think you might be getting somewhere.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on December 08, 2014, 10:01:19 am
I dunno, that DK to me with the tie screams "CONSOLE".

Lose the tie and the "Help" and I think you might be getting somewhere.
And sharpen the teeth. 

If you can wait a few weeks I can help you out with the art, unless somebody jumps in first to help ol'knuckles drop the neck anchor. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 08, 2014, 10:17:21 am
I just Googled "Donkey Kong", and 95% of the images had him with a tie on. Damn DK Country!

You should go with this version, Chancie...

(http://download.gamezone.com/uploads/image/data/1157772/funky_kong.JPG)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 08, 2014, 10:26:33 am
(http://www.zzzaccaria.com/photos_www/2003/crazy_kong_ebay_1.jpg)
(http://www.zzzaccaria.com/photos_www/2002/crazy%20kong%20008.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 08, 2014, 10:27:04 am
(http://www.zzzaccaria.com/photos_www/2003/crazy_kong_ebay_1.jpg)

BAD. ASS.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on December 08, 2014, 10:32:55 am
Note to self.  Put Jedi Praxium build on hold....AND.  GO.  CRAZY!
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Post by: ChanceKJ on December 08, 2014, 08:26:44 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Cobolisdead on December 08, 2014, 09:08:05 pm
I'd like to take a crack at it.
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Post by: ChanceKJ on December 08, 2014, 11:37:14 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Rockhart on December 09, 2014, 01:38:45 am
Took a quick stab at it. Shoot me an email if this work for you!

(http://i246.photobucket.com/albums/gg103/lockhara/Hosted%20Imgs/Donkey-Kong-amp-Lady-flipped_zpsd7bb270d.png) (http://s246.photobucket.com/user/lockhara/media/Hosted%20Imgs/Donkey-Kong-amp-Lady-flipped_zpsd7bb270d.png.html)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on December 09, 2014, 07:58:52 am
Here is an advertisement for DK Jr I always liked.  Just for influence.

(http://flyers.arcade-museum.com/flyers_video/nintendo/22001403.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 09, 2014, 09:15:07 am
Took a quick stab at it. Shoot me an email if this work for you!

(http://i246.photobucket.com/albums/gg103/lockhara/Hosted%20Imgs/Donkey-Kong-amp-Lady-flipped_zpsd7bb270d.png) (http://s246.photobucket.com/user/lockhara/media/Hosted%20Imgs/Donkey-Kong-amp-Lady-flipped_zpsd7bb270d.png.html)

Much better!

Though in my heart, this will always be the best one:

(http://images1.wikia.nocookie.net/__cb20110201222949/donkeykong/images/f/f6/Donkey-kong-clean.gif)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Cobolisdead on December 09, 2014, 12:30:57 pm
Here is my quick draft to show what I was thinking. I took out the help and added the hammer instead to fill in that space.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 09, 2014, 12:45:58 pm
Here is my quick draft to show what I was thinking. I took out the help and added the hammer instead to fill in that space.

Hammer looks odd and out of place.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on December 09, 2014, 01:03:51 pm
Don't be afraid of negative space.  It helps the eye know what's important and adds visual flow.  Filling it with clipart won't help anything.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 09, 2014, 01:12:41 pm
Don't be afraid of negative space.  It helps the eye know what's important and adds visual flow.  Filling it with clipart won't help anything.

QFMFT!  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 09, 2014, 01:22:40 pm
(http://product-images.highwire.com/1461670/2159344.jpg)

I prefer Jumpman over modern Mario. And DK doesn't look scary enough to be the antagonist.

(http://www.putoslokos.com/wp-content/uploads/2010/11/super-mario-vs-donkey-kong.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 09, 2014, 01:37:35 pm
(http://product-images.highwire.com/1461670/2159344.jpg)

Sounds dirty.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Cobolisdead on December 09, 2014, 01:39:08 pm
Here is my quick draft to show what I was thinking. I took out the help and added the hammer instead to fill in that space.

Hammer looks odd and out of place.

Yeah, but it is mimicking how it sort of just hangs there in the game.  I just thought that it was a good idea to throw something in there as he wanted something in that blank space, and the hammer seemed to be the most logical choice. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 09, 2014, 01:41:34 pm
Here is my quick draft to show what I was thinking. I took out the help and added the hammer instead to fill in that space.

Hammer looks odd and out of place.

Yeah, but it is mimicking how it sort of just hangs there in the game.  I just thought that it was a good idea to throw something in there as he wanted something in that blank space, and the hammer seemed to be the most logical choice.

While I agree it's a logical choice, I don't think it works here, even if the art style matched or the proportions were correct. Good try, tho.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Generic Eric on December 09, 2014, 02:12:17 pm
Can we talk about the floor?  Howzabout making it look like the last platform, instead of grape?  Maybe some decking?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on December 09, 2014, 02:20:53 pm
Can we talk about the floor?  Howzabout making it look like the last platform, instead of grape?  Maybe some decking?

The final platform of that level is actually Violet Beauregarde. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 09, 2014, 02:21:43 pm
Can we talk about the floor?  Howzabout making it look like the last platform, instead of grape?  Maybe some decking?

The final platform of that level is actually Violet Beauregarde.

Too bad you got the rep button killed, ---maternal-smurf---. I would have given you rep thrice over, and threw flowers at your feet.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Cobolisdead on December 09, 2014, 02:48:38 pm
Can we talk about the floor?  Howzabout making it look like the last platform, instead of grape?  Maybe some decking?

Like this?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Generic Eric on December 09, 2014, 03:22:42 pm
Can we talk about the floor?  Howzabout making it look like the last platform, instead of grape?  Maybe some decking?

Like this?
Distinct improvement!  :thumbs:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 09, 2014, 03:25:21 pm
Stop! (Get rid of the) Hammertime.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on December 09, 2014, 04:06:00 pm
(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)(http://stream1.gifsoup.com/view/980226/hammertime-o.gif)
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Post by: ChanceKJ on December 09, 2014, 08:07:34 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Generic Eric on December 09, 2014, 10:19:10 pm

...The rest of you guys remind me of the monkeys from Jumanji.  ::)

....I like theatrics.  ;D


Are you doing a bezel? 
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Post by: ChanceKJ on December 09, 2014, 10:43:27 pm
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Post by: ChanceKJ on December 11, 2014, 07:30:22 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 11, 2014, 07:46:22 pm
I thought this was a Donkey Kong only cab? All you need is a 4-way.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 11, 2014, 07:47:50 pm
Does anyone have a nice clean install example of an ServoStik and an arcadeSD setup?

http://forums.arcade-museum.com/showthread.php?t=274061 (http://forums.arcade-museum.com/showthread.php?t=274061)

Your search-fu is weak. :whap
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Post by: ChanceKJ on December 11, 2014, 08:03:38 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 11, 2014, 08:06:37 pm

Yeah, I've seen that. But I want pictures. Wiring diagrams and text instructions are one thing, but if I can get a look at how someone did their setup and layout, I can improve on it.


(http://img1.wikia.nocookie.net/__cb20140908000844/creepypasta/images/e/ee/Spongebob-imagination.jpg)
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Post by: ChanceKJ on December 11, 2014, 08:07:27 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 11, 2014, 08:08:20 pm
 :burgerking:

One end...
(http://i.ytimg.com/vi/3Kj62ToM4kk/maxresdefault.jpg)

And now the other...
(http://www.arcade-museum.com/images/136/1368026733.jpg)

Now you can improve on it. ;)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 11, 2014, 08:19:30 pm
Does anyone have a nice clean install example of an ServoStik and an arcadeSD setup?

http://forums.arcade-museum.com/showthread.php?t=274061 (http://forums.arcade-museum.com/showthread.php?t=274061)

Your search-fu is weak. :whap

Yeah, I've seen that. But I want pictures. Wiring diagrams and text instructions are one thing, but if I can get a look at how someone did their setup and layout, I can improve on it.

I thought this was a Donkey Kong only cab? All you need is a 4-way.

I'm putting Mario Bros and Super Mario bros in it as well. Besides, there's an Arcade SD going in it, I can't not have options. Maybe the day comes that I feel the itch for one of the games needing an 8-way? I'd want to activate it for a bit.

I don't know, just spitballing.

I had some thoughts, but instead I'm going to just tell you to enjoy your build.  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 11, 2014, 08:21:44 pm
I'm putting Mario Bros and Super Mario bros in it as well. Besides, there's an Arcade SD going in it, I can't not have options. Maybe the day comes that I feel the itch for one of the games needing an 8-way? I'd want to activate it for a bit.

I don't know, just spitballing.

Don't forget DK is a vert game, Mario Bros... not so much.
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Post by: ChanceKJ on December 11, 2014, 08:37:50 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 11, 2014, 10:07:54 pm
No pics, but relay circuits are super simple.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on December 12, 2014, 07:11:23 am

 :P want me to just put FFJR in it, paint it light blue, and find myself a 4-way stick? Would that make you happy?


It made me happy...
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Post by: ChanceKJ on December 15, 2014, 09:33:20 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 15, 2014, 10:58:02 pm
Totally fixable, brah.
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Post by: ChanceKJ on December 15, 2014, 11:35:07 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Rockhart on December 16, 2014, 12:04:14 am
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In other news, Rockhart was able to remove the tie from all of my DK artwork assets. So we're back in business with the art package soon. Andrew did some wicked work on them, make sure you check out his page here: www.andrewlockhartdesign.com (http://www.andrewlockhartdesign.com). Seriously wicked stuff.  Massive thanks to him! 

Happy to help dude!  :applaud: Thanks for the shoutout!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 16, 2014, 01:10:10 am
---fudgesicle--- wick. At least get yourself a soldapult.
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Post by: ChanceKJ on December 16, 2014, 01:17:43 am
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Post by: ChanceKJ on December 16, 2014, 02:18:39 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: SpaceHedgehog on December 16, 2014, 02:46:41 am
Nice workstation Chance! Not sure I like all the different smaller logos though - it will detract from the classiness of the build imho.
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Post by: ChanceKJ on December 16, 2014, 02:52:12 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on December 16, 2014, 07:46:12 am
Super jelly of your work stations.  Guess I shouldn't be.  I have all the components I just have to get off my fat lazy ass and put mine together.  Good to see it is starting to come together even with the hiccups.  I have to say the artwork just doesn't do it for me.  The name labels look like added on bumper stickers.  On a quick search I found out that Nintendo put out a Donkey Kong game in 1994.  The game itself is the same generic tripe but the game box should be something you should take a look at.  It incorporates all of the characters from the games you are using.  All you have to do is add Luigi in there.
I added a high def link here. (https://lh6.googleusercontent.com/-t1QyHWyOgS8/Ts1SkxK9feI/AAAAAAAAG_A/ailprJcSBig/s1600/Donkey%2520Kong%252094%2520Side%2520Art%2520Final%2520Final.png)

By the way, still jelly of your work station. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 08:15:57 am
Tighe on KLOV is using that Donkey Kong '94 art on a custom build of his.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: BorgDog on December 16, 2014, 09:19:03 am
  The name labels look like added on bumper stickers. 

I'd be of the mind to run with the bumper sticker idea and make them larger and random and angled like an old travel truck.

(https://img0.etsystatic.com/029/0/5436085/il_340x270.587809168_18l7.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 09:22:37 am
(http://i24.photobucket.com/albums/c27/Trippyy/Vesti/waitasecond.jpg)
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Post by: ChanceKJ on December 16, 2014, 09:46:29 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on December 16, 2014, 10:04:11 am
Just this man's humble opinion, but ditch the bumper stickers. I know you want to advertise what the cab can do, but first and foremost, this is a showpiece. With the bumper stickers, it just kinda smells like a DK that had a X-in-1 shoved in it. I would probably even get rid of the "Help!", (That might be partially because on my monitor, it looks like she is screaming "Kelp!")

I think art creep can be as tempting as feature creep, but honestly, it looks really good when it is clear and simple. If you want something showier, I would personally try to experimenting with expanding from the main art piece, something like the 2005 combo cabinet, but hopefully in a way where the art styles don't clash as much.

(http://www.technologyuk.net/computer_gaming/game_technology/images/donkey_kong_arga.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 10:28:59 am
Just this man's humble opinion, but ditch the bumper stickers. I know you want to advertise what the cab can do, but first and foremost, this is a showpiece. With the bumper stickers, it just kinda smells like a DK that had a X-in-1 shoved in it. I would probably even get rid of the "Help!", (That might be partially because on my monitor, it looks like she is screaming "Kelp!")

I think art creep can be as tempting as feature creep, but honestly, it looks really good when it is clear and simple. If you want something showier, I would personally try to experimenting with expanding from the main art piece, something like the 2005 combo cabinet, but hopefully in a way where the art styles don't clash as much.

(http://www.technologyuk.net/computer_gaming/game_technology/images/donkey_kong_arga.jpg)

***80s guy slow clap***
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: BorgDog on December 16, 2014, 11:25:22 am
^^what he said  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: chopperthedog on December 16, 2014, 04:19:37 pm
An original 4way DK joystick, the ping of the omron micro-switches and unique profile of original buttons is half of the character of playing the kong games on a Nintendo cab. On my arcadeSD based multikong I ended up disabling mario brothers after a week since it's a much more fun game in the co-op situation with 2 joysticks and I found people starting 2 player games thinking it was an alternating game. Super mario bros. was never even a consideration to me since it was 8way and 2 buttons and wanted to have a true DK panel with nothing extra with all proper parts. Just some things to consider or you can just tell me to suck an egg.



good day.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 04:20:35 pm
An original 4way DK joystick, the ping of the omron micro-switches and unique profile of original buttons is half of the character of playing the kong games on a Nintendo cab. On my arcadeSD based multikong I ended up disabling mario brothers after a week since it's a much more fun game in the co-op situation with 2 joysticks and I found people starting 2 player games thinking it was an alternating game. Super mario bros. was never even a consideration to me since it was 8way and 2 buttons and wanted to have a true DK panel with nothing extra with all proper parts. Just some things to consider or you can just tell me to suck an egg.



good day.

***80s guy slow clap***
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Post by: ChanceKJ on December 16, 2014, 04:28:10 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 05:00:20 pm
No, this is a valid point.

With Mario and Super Mario out of the picture that basically leaves me with only 4-way games.

Joystick choice has been bugging me. I was stuck on a ServoStik vs a Dominux8, but now I'm really not sure. I wanted the feel of the leaf switches, but I wanted the automated 4/8 switch of the ArcadeSD board. The joystick choice is entirely subjective. I just need to make up my mind.

I will be adding a second button. I'll need it for another part of the project I'm planning.

I really loved this project when it was still Donkey Kong: Ultimate.
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Post by: ChanceKJ on December 16, 2014, 05:06:42 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 05:10:31 pm
:D

Don't you have better things to do today Yots'  :P

***80s guy slow clap***

I'll just say this - I found your original idea for this cab when you told me about it via PM to be unique, original, and fresh.
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Post by: ChanceKJ on December 16, 2014, 05:12:01 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 05:26:38 pm
Now I'm gonna have to go back and read that.   :laugh:

Ok smart guy, if you were building this what stick would you use?

I'll throw this out here once. Like chopper said, you can consider it or tell me to pound sand. It's just my opinion.

You told me your idea for Ultimate DK being a cab that could play DK, DKII, DK Jr, DK3 and DK: PE all in one. I though, that's cool - all those games use the same controls, the same control scheme, same amount of buttons, same monitor orientation - that's a great idea. It's unique, and in a world of "Let's emulate everything under the sun!", it stand out. Yes, it's **only** 5 games, but it's 5 games with a shared history. Even Nintendo hasn't released anything like that. To me, that's a A+ Project, something that is attention-worthy.

So imagine my surprise when it was now going to run two horizontal games that are Mario-related,  yes, but not Donkey Kong. Again, this was supposed to be Donkey Kong: Ultimate. Now not only are there two games that aren't really related thematically, but they aren't even the same orientation. Also, they need different controls and more buttons. So now you're going from a pure DK layout that can accommodate 5 related games into a hybrid. Add to that your talk about running other games and adding a switchable 4/8 Way joystick, and now it's just a DK-themed MAME cab, not this cool, awesome ultimate Donkey Kong machine.

Silly, maybe, and hey, it's your time, your money, your space, your cab - you build what you want. But I really thought your original idea had the chance to be something special. Maybe I misinterpreted your intentions, and you were thinking multi all along, but your new ideas have tempered my enthusiasm. I'm sure you'll do a great job in whatever you do, you've shown that, but I really think your Ultimate Donkey Kong is something that would have appealed to all sorts on the arcade collector scale, from MAMErs to purists alike.

Good luck on the build.

 :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 16, 2014, 05:42:19 pm
BYOAC needs a rep system... :cheers:

A good cab is what it isn't...
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Post by: ChanceKJ on December 16, 2014, 05:43:14 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: chopperthedog on December 16, 2014, 05:56:35 pm
Plenty of DK sticks pop up on klov, even north of the border (just make sure it's a true DK shaft/ball and not the smaller shorter ones used in the VS systems). Why not make yourself 2 control panels? I have 2 control panels and 2 SD cards with the appropriate game lists for my DK.



good day.
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Post by: ChanceKJ on December 16, 2014, 05:59:25 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Louis Tully on December 16, 2014, 06:06:02 pm
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Post by: ChanceKJ on December 16, 2014, 06:06:50 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: chopperthedog on December 16, 2014, 06:07:21 pm
I placed my board towards the front to make it real easy to swap the SD's out when the panel is removed. There is plenty of room in the bottom of the cab to slip the extra control panel through the panel opening to store the unused panel. Have you skimmed the thread on mine?



good day.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 06:10:03 pm
great ideas, chopper. If you go to Grinkfest next year, let me know. I'm going to buy you a beer.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on December 16, 2014, 06:56:50 pm
It sounds great that this cab design will be getting refocused on the main product first and foremost. To be honest, I am willing to bet that even if you don't include any other games, this machine is gonna turn out as a favorite.  :applaud:

And you know, if you really gotta have more games, maybe you want to think about just focusing on just making the sd card readily swappable and leave the panel as is. There are a lotta cool games you can sneak in with the same panel and monitor orientation. You got Dig Dug, you got Galaga, you got Satan's Hollow, you got Pacman, Mr. Do, etc....

Mount one of these somewhere inconspicuous for easy SD card swapping and you added another stealthy dimension to your cab with very little effort.

 (http://image.made-in-china.com/2f0j00cjVaKkhnAQqi/Patented-SD-Card-Extension-Cable.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: chopperthedog on December 16, 2014, 07:28:17 pm
And you know, if you really gotta have more games, maybe you want to think about just focusing on just making the sd card readily swappable and leave the panel as is. There are a lotta cool games you can sneak in with the same panel and monitor orientation. You got Dig Dug, you got Galaga, you got Satan's Hollow, you got Pacman, Mr. Do, etc....
Extending the SD slot with only one control panel doesn't apply to what we're selling. Which is why we're talking about 2 panels for each SD card with a 9 or 12 pin molex connector.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=309029)

My multi panel has an 8way monroe, 4 way wico and 2 leaf buttons. The DK panel is all original omron micro-switch buttons and joy. His original focus was to make it a sexy multikong. With a panel populated with just original DK hardware it can be a simple and sexy multikong. If he's feeling frisky he can change over to the panel that has other controls to compliment the other games and control types available.


good day.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on December 16, 2014, 07:40:29 pm
These types of panels don't belong in Nintendo style cabs...
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Post by: ChanceKJ on December 16, 2014, 07:48:12 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Generic Eric on December 16, 2014, 08:34:23 pm
Now I'm gonna have to go back and read that.   :laugh:

Ok smart guy, if you were building this what stick would you use?

I'll throw this out here once. Like chopper said, you can consider it or tell me to pound sand. It's just my opinion.

You told me your idea for Ultimate DK being a cab that could play DK, DKII, DK Jr, DK3 and DK: PE all in one. I though, that's cool - all those games use the same controls, the same control scheme, same amount of buttons, same monitor orientation - that's a great idea. It's unique, and in a world of "Let's emulate everything under the sun!", it stand out. Yes, it's **only** 5 games, but it's 5 games with a shared history. Even Nintendo hasn't released anything like that. To me, that's a A+ Project, something that is attention-worthy.


I wanted to do that & add fit it felix jr.  I was going to call it Return of the Rouges or Rally against the Rouges or something.

The plan for the side art was like the DK artwork, but instead of DK hauling Pauline away, DK & Ralph were going  to face off against Jumpman, Pauline, Felix in a Smash Brothers type stance.

The marquee would look a lot like the DK marquee.  The bezel would have Ralph & Felix opposite corners & DK opposite of Pauline & Jumpman. 

But this isn't about me anyhow.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on December 16, 2014, 09:31:46 pm
And you know, if you really gotta have more games, maybe you want to think about just focusing on just making the sd card readily swappable and leave the panel as is. There are a lotta cool games you can sneak in with the same panel and monitor orientation. You got Dig Dug, you got Galaga, you got Satan's Hollow, you got Pacman, Mr. Do, etc....
Extending the SD slot with only one control panel doesn't apply to what we're selling. Which is why we're talking about 2 panels for each SD card with a 9 or 12 pin molex connector.

 :dunno I personally think Super Mario Bros is far more unbelonging than Pacman. I would go with having nothing but the core DK games and hack sequels. I only suggested an SD card slot because I simply think that allowing other vertical 4-way games to stealthly play other games is far less obtrusive than trying to cram in horizontal games and 8-way joysticks. Since this is going to be a specialized custom cab, rather than a dedicated cab mamed out, I would avoid about anything smelling mame-ish to preserve that commercial cab illusion.
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Post by: ChanceKJ on December 16, 2014, 10:25:17 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on December 16, 2014, 10:32:11 pm
SMB is a 8 way horizontal title. Pac-Man is a 4 way vertical, like the other classics. You're focusing on the wrong thing.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on December 17, 2014, 02:04:32 am
Right, it isn't a Nintendo theme issue, it is a game fitting well to the cabinet issue.

If you want SMB on your cabinet, Plan A is to make sacrifices on the controls to water it down for more games, which is gonna kill the DK experience. Plan B is to jump through hoops to make your cabinet transformable in monitor and controls, which I think in this case will still hurt the overall cabinet experience. Even if it doesn't, Flynn's Arcade can already play SMB dangerously well. I don't see the point in troubling yourself with swappable panels over a few horizontal games in this case. 

I can't fault you for trying to get some more games out of your cab and ArcadeSD board, so I was recommending some 4 way vertical games that would at least play well on the cab, even if they don't fit in the theme. 

By all means, give your panel the molex disconnects, whether you go swappable or not, it is a good feature for a cab. And like you said earlier, a 2nd panel would be a "Phase 2". You can make that decision when you get to that point. I really like this project, and if you can nail that ultimate DK experience, you succeeded. I will be guaranteed to drool in awe of your work. Whether or not it plays any other games is a minor thing in comparison.  8)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on December 17, 2014, 02:39:21 am
Oh, and chopper. Just because I am giving my opinion to Chance that he doesn't need a swappable panel, don't take that as a sleight against your project. I think your  DK is a different breed of project. You restored a classic but creating a non-intrusive multifunctional machine out of it at the same time. In your case, your solution is elegant and makes perfect sense.  :cheers: Chance is designing up a bit of a unique statement piece here, so I think the circumstances change.
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Post by: ChanceKJ on December 31, 2014, 12:41:42 am
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Post by: ChanceKJ on January 04, 2015, 04:58:42 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on January 06, 2015, 05:41:28 pm
If there is a shade called "Purple Nurple", go with it.

Otherwise, see if you can color match to King Friday's cloak. That will ensure a regal shade.

(http://poeticandchic.com/storage/KingFriday.jpg?__SQUARESPACE_CACHEVERSION=1327685726535)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Louis Tully on January 06, 2015, 06:13:11 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on January 06, 2015, 08:55:53 pm

Otherwise, see if you can color match to King Friday's cloak. That will ensure a regal shade.

(http://poeticandchic.com/storage/KingFriday.jpg?__SQUARESPACE_CACHEVERSION=1327685726535)

 :cheers:

I keep thinking of the Regal Beagle for some reason.

(http://gapersblock.com/drivethru/regal-beagle-300x225.jpg)
Title: .
Post by: ChanceKJ on January 11, 2015, 05:37:54 pm
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Post by: ChanceKJ on January 11, 2015, 05:51:03 pm
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Title: .
Post by: ChanceKJ on January 14, 2015, 02:53:48 am
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Post by: ChanceKJ on January 14, 2015, 03:23:25 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jaharr01 on January 14, 2015, 05:01:20 am
Gonna look great Chance. I like the color scheme so far.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on January 14, 2015, 06:48:26 am
Lose the fire.   And Mario needs to be hammering something.  I have something at the house you might want to add.  When I get home Ill PM it to you.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yamatetsu on January 14, 2015, 08:06:01 am
Minor niggle : To me, it looks like Mario is whacking at the barrels, which would require the barrels to be rolling uphill, which does not make sense.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Cobolisdead on January 14, 2015, 08:32:28 am
Well, they are being rolled at him, so they do have some speed from that.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yamatetsu on January 14, 2015, 10:08:22 am
Yes, but they are coming from the far left, think about how much force it would take to roll them uphill with enough speed to knock a grown man down. And to do that rapidly multiple times.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Rockhart on January 14, 2015, 11:29:30 am
Hmmm, I'm not sure the flame + barrels are working but I do like the new Jump Man. What if you had the barrels coming towards the viewer, i.e. getting bigger?

If you want to send me the .ai file I could play with it and give you a few options  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Cobolisdead on January 14, 2015, 12:15:30 pm
Yes, but they are coming from the far left, think about how much force it would take to roll them uphill with enough speed to knock a grown man down. And to do that rapidly multiple times.

I am assuming that there is a device on the far left, out of view, that is launching them. ;)

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yamatetsu on January 14, 2015, 01:17:28 pm
Probably the BarrelFlingGun9000.
Title: .
Post by: ChanceKJ on January 14, 2015, 02:49:25 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: bfauska on January 14, 2015, 03:07:55 pm
I like it. Visually it is fun, I think the image is dynamic. Maybe it doesn't make perfect sense but really?... there's a little dude chasing a monkey who's snatched up his woman and is throwing barrels and fire at him to slow him down. Sense?
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Post by: ChanceKJ on January 14, 2015, 03:09:05 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on January 14, 2015, 03:14:26 pm
I think there should be barrel shards flying out from beneath the hammer. Otherwise, it looks like he's pounding the ground. But it looks good.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on January 14, 2015, 03:29:47 pm
Technically he pounds ground in game whether there is a barrel in front of him or not......

Still I too think barrel shards would look good.

Interested in what you end up paying for the monitor repair.  I ordered a cap kit today for my Wells Gardner K7000 series but im getting cold feet.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on January 14, 2015, 03:46:02 pm
Technically he pounds ground in game whether there is a barrel in front of him or not......

If he's pounding the empty ground that vehemently with that expression on his face, he's got other issues...  :cheers:
Title: .
Post by: ChanceKJ on January 14, 2015, 03:51:17 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on January 14, 2015, 03:54:55 pm
Make the fire 40% smaller.  Have the barrels rolling over the horizon (foreground to background) towards JM rather than coming from behind the horizon (background to foreground) and adjust the scale accordionly.  Most people don't notice when you end a sentence with an instrument.  Sharpen DK's teeth.     
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on January 14, 2015, 04:01:32 pm
Make the fire 40% smaller.  Have the barrels rolling over the horizon (foreground to background) towards JM rather than coming from behind the horizon (background to foreground) and adjust the scale accordionly.  Most people don't notice when you end a sentence with an instrument.  Sharpen DK's teeth.     

(http://www.freakingnews.com/Pictures/4/Weird-Al-Yankovic.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: BorgDog on January 14, 2015, 04:02:29 pm
Technically he pounds ground in game whether there is a barrel in front of him or not......

If he's pounding the empty ground that vehemently with that expression on his face, he's got other issues...  :cheers:

I'm thinking DK told him to "pound sand"...  :dunno  :lol
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Louis Tully on January 14, 2015, 04:09:20 pm
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Title: .
Post by: ChanceKJ on January 14, 2015, 04:28:57 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on January 14, 2015, 04:41:04 pm
Dude, do you want feedback or not?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 14, 2015, 04:58:10 pm
The monitor repair will only cost me $35 plus $20 parts (Canadian). I got a hell of a deal as a friend of a friend is doing it for me. There are almost a couple dozen components he wanted to replace. I said anything to try and save it. Might also have a line on a new frame so I can replace the bent up one.

I hear some guys will even recap D9200s for $Free.99...
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Post by: ChanceKJ on January 14, 2015, 05:52:21 pm
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Post by: ChanceKJ on January 14, 2015, 05:54:12 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on January 14, 2015, 06:00:34 pm
Dude, do you want feedback or not?

Haha, that's not what I was getting at.   :D

I know right?!  Who says, "Go pound salt"?  That's just cray right there yo. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Louis Tully on January 14, 2015, 06:11:01 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on January 14, 2015, 06:11:58 pm

Who says, "Go pound salt"?  That's just cray right there yo.

 :lol  :dunno They both sound weird to me.
Well why don't you just go kick rocks then?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Louis Tully on January 14, 2015, 06:15:50 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 14, 2015, 06:17:16 pm
Pound sand. Kick rocks. Beat feet. Those make sense. Never heard pound salt before...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on January 14, 2015, 06:43:14 pm

Who says, "Go pound salt"?  That's just cray right there yo.

 :lol  :dunno They both sound weird to me.
Well why don't you just go kick rocks then?

I always liked that one.  :cheers:

Well, you can just take a long pier off a short walk and make like a tree and shut the hell up!
Title: .
Post by: ChanceKJ on January 14, 2015, 06:45:02 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: bfauska on January 14, 2015, 06:56:37 pm
You all are about as funny as a screen door on a battle ship.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on January 14, 2015, 07:23:48 pm
If y'all don't watch out someone's going to start an upright project called Cafe 80's.

But it better play Wild Gunman, or else you can just pound salt....  :dizzy:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on January 14, 2015, 07:24:59 pm
Is is 2015. Only a matter of time.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on January 14, 2015, 08:24:07 pm
http://youtu.be/KMy1zO8m8sM (http://youtu.be/KMy1zO8m8sM)
Title: .
Post by: ChanceKJ on January 14, 2015, 11:57:26 pm
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Title: .
Post by: ChanceKJ on January 23, 2015, 02:39:48 pm
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Post by: ChanceKJ on January 23, 2015, 02:42:32 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on January 23, 2015, 02:46:19 pm
Oh, one thing i did learn from this: Those GroovyGameGear CLASSX buttons with leafs, and GGG Leaf stick are AWESOME for playing DK, needs a 4-way restrictor, but whatever...   I can't wait for my actual DK stick to get here.

The Pac-Pro takes care of the 4-way needs. It's a great stick.
Title: .
Post by: ChanceKJ on January 23, 2015, 02:50:52 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 23, 2015, 03:24:41 pm

(https://farm9.staticflickr.com/8648/16163415219_07a8ba6dc8_c.jpg)



That ---steaming pile of meadow muffin--- is too funny...
Title: .
Post by: ChanceKJ on January 23, 2015, 03:29:38 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: JDFan on January 23, 2015, 03:41:21 pm
You all are about as funny as a screen door on a battle ship.

(http://www.williamsworldwidetv.com/wp-content/uploads/Flex-Seal-Boat-Water.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 23, 2015, 04:18:19 pm
:dunno Huh?

(https://farm9.staticflickr.com/8648/16163415219_07a8ba6dc8_c.jpg)

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=103207.0;attach=166273)

I know you got some scrap by now. Build you one of these...
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=103207.0;attach=286697)

Friends don't let friends use Tupperware CPs. :lol
Title: .
Post by: ChanceKJ on January 23, 2015, 04:27:17 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 23, 2015, 04:43:12 pm
I got the idea from you in the first place last year when I started my Flynn build.  :applaud:  I was thinking a few days ago to build a wood one, but then was like... Meh.

Yeah, even that ZD Invader hasn't been used in over a year. :dunno
Title: .
Post by: ChanceKJ on January 23, 2015, 04:47:08 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on January 23, 2015, 04:50:03 pm
Not really an update per say, but kinda.

I built a breakout CP for my new cocktail, and put my ArcadeSD board in. This way i can get a little play testing of the ArcadeSD I'm using for this build ;) Nothing special, just tapped into the P1 CP and made a breakout harness. Love these Molex connectors....

(https://farm9.staticflickr.com/8648/16163415219_07a8ba6dc8_c.jpg)

(https://farm8.staticflickr.com/7543/16347860761_976b4c1eb3_c.jpg)

(https://farm9.staticflickr.com/8608/16162284880_7c17fa5f62_c.jpg)

I've done a prototype with a shoebox before.  I like your idea better.   :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: JDFan on January 23, 2015, 04:58:50 pm

(https://farm9.staticflickr.com/8608/16162284880_7c17fa5f62_c.jpg)


I've done a prototype with a shoebox before.  I like your idea better.   :cheers:

Thing is he probably didn't have a shoebox laying around since as shown in the pic, he goes without the shoes !! :laugh2:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on January 23, 2015, 04:59:30 pm
(https://farm9.staticflickr.com/8608/16162284880_7c17fa5f62_c.jpg)

Sorry, can't get past the pasty white toes...
Title: .
Post by: ChanceKJ on January 23, 2015, 05:38:10 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: spoot on January 23, 2015, 05:42:48 pm
We've been over this. I'm a Daywalking Ginger.  :laugh:

Stone the unclean one!   >:D
Title: .
Post by: ChanceKJ on January 23, 2015, 05:46:12 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on January 23, 2015, 07:17:36 pm
Thing is he probably didn't have a shoebox laying around since as shown in the pic, he goes without the shoes !! :laugh2:

I should get an assist for that.   :cheers:
Title: .
Post by: ChanceKJ on January 23, 2015, 07:18:52 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 23, 2015, 07:41:05 pm
(https://farm9.staticflickr.com/8608/16162284880_7c17fa5f62_c.jpg)

Sorry, can't get past the pasty white toes...

Nothing a pair of white flip-flops won't fix.
Title: .
Post by: ChanceKJ on January 27, 2015, 11:29:21 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on January 28, 2015, 06:18:11 am
Oh, one thing i did learn from this: Those GroovyGameGear CLASSX buttons with leafs, and GGG Leaf stick are AWESOME for playing DK, needs a 4-way restrictor, but whatever...   I can't wait for my actual DK stick to get here.

The Classx buttons combo and Nintendo joystick is what I have in my FIF Jr cab.  Best combo of joysticks and buttons Ive used so far.

And dont worry about the tupperware setup.  Its what Im using right now as a test bed for controls.  I might go with a wood built test bed but cant see why I should when its only for testing. 

As for you being a 'ginger'...Somethings cannot be forgiven. >:D

And why are you showing two builds in this thread?  Isnt that like illegal here and stuff?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 28, 2015, 07:53:36 am
Hey Neph, Is this better? $6.00 at a local craft shop. And thats after a 40% off coupon. Gonna add a layer of plexi to the top and use it to house my DK controls to use on my cocktail until the DKU CP is built.
(https://farm8.staticflickr.com/7447/16199263809_e2aef94466_c.jpg)

Where's the buttons? :duckhunt

You should start uploading your pics to BYOAC. Otherwise, 2 years after you're gone, nobody will be able to see your pics...
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on January 28, 2015, 12:18:03 pm
Oh, If anyone has a cheap and decent source for all those bolts holding the parts onto the panels i'd love to hear about it! 

Are they broken?  I had good success just cleaning mine with a bit of baking soda and water, a toothbrush, and some steel wool...

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=321463;image)

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=321461;image)
Title: .
Post by: ChanceKJ on January 28, 2015, 12:19:40 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: JDFan on January 28, 2015, 12:36:20 pm
Good call!

A couple of them are corroded quite bad. But I should be able to use this method to save as many as I need.  I was thinking of cleaning a few with CLR.

Placing them in a drill (in place of the bit) and using a fine grit sand paper on them as they spin in the drill can remove most of the pitting if there is any on the tops and give you a nice shine to the tops.
Title: .
Post by: ChanceKJ on January 28, 2015, 12:38:13 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: JDFan on January 28, 2015, 12:49:39 pm
How fine are we talking?

I take it these arnt plated?

Here's the article I read on doing it from KLOV with pics : http://forums.arcade-museum.com/showthread.php?t=304648 (http://forums.arcade-museum.com/showthread.php?t=304648)

And a before and After pic :

(http://i1208.photobucket.com/albums/cc377/NERDtendo/Control%20Panel%20Bolts/Comparison1_zps50f60412.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on January 28, 2015, 12:50:26 pm
Good call!

A couple of them are corroded quite bad. But I should be able to use this method to save as many as I need.  I was thinking of cleaning a few with CLR.

Placing them in a drill (in place of the bit) and using a fine grit sand paper on them as they spin in the drill can remove most of the pitting if there is any on the tops and give you a nice shine to the tops.

+1 on this. It works very nicely.
Title: .
Post by: ChanceKJ on January 28, 2015, 01:00:31 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on January 28, 2015, 01:27:58 pm
If they don't seem to clean up to your standards mikesarcade.com has Nintendo bolts here. (http://mikesarcade.com/cgi-bin/store.pl?action=search&category=Game+Parts&subcategory=Nintendo+Parts)
Title: .
Post by: ChanceKJ on January 28, 2015, 02:34:08 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on January 28, 2015, 03:01:57 pm
Yeah.  Twisted Quarter is a little over the top.  I was going to go with them but I found a local shop here in the Mitt that sold only nuts and bolts.  Had exactly what I needed.  And I ended up paying way under what Twisted Quarter and Mikes Arcade was charging.
Title: .
Post by: ChanceKJ on January 28, 2015, 03:05:45 pm
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Title: .
Post by: ChanceKJ on January 30, 2015, 10:04:49 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 30, 2015, 10:41:52 pm
If you want to clean that CPO, I recommend Taski Profi. It'll make old ---steaming pile of meadow muffin--- look brand new.
Title: .
Post by: ChanceKJ on January 30, 2015, 10:45:52 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on January 30, 2015, 10:46:59 pm
Either way, you'll need some at some point down the road. You're still in the early stages of the disease... >:D
Title: .
Post by: ChanceKJ on January 30, 2015, 10:47:42 pm
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Title: .
Post by: ChanceKJ on February 03, 2015, 12:42:59 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on February 03, 2015, 01:04:19 am
Looks good.  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 03, 2015, 12:15:16 pm
The DK button holders are pretty ingenious.  I modified a couple for my coin door.  Good upgrade to your test box.  What are the dimensions on it?
Title: .
Post by: ChanceKJ on February 03, 2015, 12:19:21 pm
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Title: .
Post by: ChanceKJ on February 14, 2015, 02:03:55 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on February 14, 2015, 02:16:00 am

I'm looking for the matching plunger for that yellow Nintendo "Red Tent" button you can see in the above picture. That, or a full yellow button in decent/salvageable shape. If you happen to have one you're willing to part with, please let me know.  ;D

Please make sure you send him some lube when you mention your price.  :cheers:
Title: .
Post by: ChanceKJ on February 14, 2015, 02:16:52 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: JDFan on February 14, 2015, 12:29:26 pm
I think these Joust buttons are the same yellow ( a bit pricey bu not real bad @ $7.50 each)

http://www.ebay.com/itm/NOS-Original-Leaf-Switch-Arcade-Button-yellow-williams-nintendo-joust-vintage-/261699789548 (http://www.ebay.com/itm/NOS-Original-Leaf-Switch-Arcade-Button-yellow-williams-nintendo-joust-vintage-/261699789548)

(http://i.ebayimg.com/00/s/OTI4WDU4MQ==/z/u8UAAOSwyTZUWT6R/$_57.JPG)
Title: .
Post by: ChanceKJ on February 14, 2015, 01:04:58 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 14, 2015, 04:10:42 pm
I think Yots is right.  Arcadefixit had them in stock at one point but they wanted $14.00 for one button.   :o
Title: .
Post by: ChanceKJ on February 14, 2015, 04:43:44 pm
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Title: .
Post by: ChanceKJ on February 17, 2015, 01:44:05 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on February 17, 2015, 08:01:53 am
Takeman always does nice work.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 17, 2015, 09:12:33 am
How much did it run if you don't mind me asking.  I had to buy a used one when I needed it.  Could not find a repro.  Guess I didn't look hard enough.   :dunno
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Generic Eric on February 17, 2015, 09:31:31 am
I would also like to know.  PM me if its a secret.
Title: .
Post by: ChanceKJ on February 17, 2015, 09:33:58 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: JDFan on February 17, 2015, 09:38:51 am
I need to track down a DK3 metal CP as well. but that should be a bit more easy to find. I already know where there is one, just getting the guy to sell it and ship it.  :D

There's 1 on Ebay currently in decent shape and partially populated (missing the Sprint button) @ $89 + $20 Shipping Buy it now pricing ( You might try an offer to get it a bit cheaper ) - ( http://www.ebay.com/itm/DONKEY-KONG-3-Nintendo-ORIG-CONTROL-PANEL-UNTESTED-L-K-/251841818849?pt=LH_DefaultDomain_0&hash=item3aa2f130e1 (http://www.ebay.com/itm/DONKEY-KONG-3-Nintendo-ORIG-CONTROL-PANEL-UNTESTED-L-K-/251841818849?pt=LH_DefaultDomain_0&hash=item3aa2f130e1) )

(http://i.ebayimg.com/00/s/NDgwWDY0MA==/z/-yIAAOSwWKtUuZjX/$_57.JPG)
Title: .
Post by: ChanceKJ on February 17, 2015, 10:17:39 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 21, 2015, 09:03:24 pm
All this talk of us seeing a cab.  Where is it?  Huh?  Psssshhhh.
Title: .
Post by: ChanceKJ on February 21, 2015, 09:13:59 pm
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Title: .
Post by: ChanceKJ on February 21, 2015, 09:16:58 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 22, 2015, 12:07:05 am
The thing is in amazing shape.  :laugh:

I would say so.  I can never seem to find any good finds like that by me.  Oh well.  Have a safe trip back man.   :cheers:
Title: .
Post by: ChanceKJ on February 22, 2015, 05:20:46 am
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Title: .
Post by: ChanceKJ on February 22, 2015, 05:30:52 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on February 23, 2015, 01:28:41 am
Here's a thought. JAMMA this and delicate it to the ArcadeSD as planned, with the WG monitor (when i get it fixed...). Then use all the Nintendo electronic guts and Sanyo Monitor for that dedicated Mario Bros wide body "Tully Style" Cabaret i want to build next.

 :D

Nice pick up.

I'm not sure the Tully Style would work for a Two-Player game. The viewing angle and spacing is such that it works best for a one player setup. Games with horizontal monitors almost never have a cab that drops them so far back, but rather has them tilted up. If you wanted a two-player cabaret, look at the Asteroids Deluxe design.

If I were you, I'd use that DK cab you have as a template for building a new Nintendo cab. You can do it, I have faith, bro.  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Locke141 on February 23, 2015, 09:26:12 am
Nice pick up.

Stuff like this make me wish I was back in North America.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 23, 2015, 12:35:56 pm
Hey Chance.  If you refinish this at any point do me a favor and save me a couple of the blue paint chips if any fall off.  I want to go to the Depot and see if I can get a color match of the original paint color.  I know on my build there was some skepticism on how close I was to the original and I want to see how far I was off. 
Title: .
Post by: ChanceKJ on February 23, 2015, 03:05:31 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 23, 2015, 03:27:51 pm
(http://www.quickmeme.com/img/b5/b5af8c5a51915aa14b9bcf695fd01e954610f9dbdd162beea1e58201b0e1b253.jpg)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on February 23, 2015, 04:36:42 pm
It's Chance. Of course he's serious.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: pbj on February 23, 2015, 04:43:40 pm
So you take something that's a neat conversion and you're going to invest a ton of time and money restoring it back to something we've already seen a million of?

 :dunno

Have you considered KLOV?  They like your brand of crazy.

Title: .
Post by: ChanceKJ on February 23, 2015, 04:45:04 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: pbj on February 23, 2015, 04:48:41 pm
Oh, I see.  This thread is TL;DR

(http://i.imgur.com/KURmN4T.jpg?1)
Title: .
Post by: ChanceKJ on February 23, 2015, 04:51:11 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 24, 2015, 07:53:52 am
Have you considered KLOV?  They like your brand of crazy.

(http://i.imgur.com/HagotUe.gif)
Title: .
Post by: ChanceKJ on February 26, 2015, 08:18:20 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 27, 2015, 09:50:11 am
Hockey and everything organized into plastic bins?   No wonder we are internet friends.   :laugh:
Title: .
Post by: ChanceKJ on February 28, 2015, 03:34:15 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on February 28, 2015, 11:16:58 am
Where did you end up finding the elusive yellow button?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on February 28, 2015, 11:36:45 am
Where did you end up finding the elusive yellow button?

Those aren't yellow, they're light orange. Duh.

Good job all around Chance. Disassembiling the coin meter is so anal retentive, but it's so you as well.  :cheers:
Title: .
Post by: ChanceKJ on February 28, 2015, 01:38:48 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Le Chuck on February 28, 2015, 05:14:43 pm
All this is looking great! 

Are the violet sides still a thing?  Is that still slated to happen?  I'd like to come out publicly against that.  Otherwise, keep up the great work!
Title: .
Post by: ChanceKJ on February 28, 2015, 05:17:50 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on February 28, 2015, 07:03:32 pm
I saw this picture and it reminded me I need to strip and sort the parts on my Nintendo VS cabinet. I like to put my parts in plastic tubs just like that.

I like your plan of using the ArcadeSD.  It should make for a nice cabinet.


(https://farm9.staticflickr.com/8604/16472235329_f080e4be65_c.jpg)

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on March 01, 2015, 03:55:33 pm
This is one sexy looking build/design, Chance.  Can't wait to see this one completed!   :applaud:  Subscribed!

DeLuSioNaL29
Title: .
Post by: ChanceKJ on March 01, 2015, 05:09:21 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on March 01, 2015, 05:15:51 pm
The voltage to the meter shouldn't matter. The board just sends a pulse, right?
Title: .
Post by: ChanceKJ on March 01, 2015, 05:18:04 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on March 01, 2015, 05:19:16 pm
Do this - hook one end of the coin meter up to 5+ and then touch the other end with ground - see if it cycles. If not, hook it up to 12 and then do it again.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on March 01, 2015, 05:25:43 pm
Thanks guys!

Ran into a little snag today. Looks like I'm not going to be able to use the stock coin counter as its voltage doesn't match the output on the ArcadeSD. Options are to replace the coil in the stock counter, or use a whole replacement counter. I'll add one to the shopping list I guess.  :D
Have you ohmed the coil in your coin cointer? Have you tried connecting 12V to it?

Edit: Duh! Your coin counter is rated 24 Volts!
(https://farm9.staticflickr.com/8621/16669333025_3aacf1c776_c.jpg)

Edit2: I have several of these lying around after gutting the front panels for the Kenny's cabs I once had. These are rated 6VDC and of course works fine on 5V. Let me know if you need one.
(http://www.379009.net/misc/coincointer.jpg)
Title: .
Post by: ChanceKJ on March 01, 2015, 06:47:40 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on March 01, 2015, 06:50:59 pm
You can't roll the numbers back on those easily, if that matters.
Title: .
Post by: ChanceKJ on March 01, 2015, 06:56:47 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: bfauska on March 01, 2015, 07:44:17 pm
When you pulled the other one apart to repair it I was wondering if anyone makes a little pulse generator that you could just plug in for a few minutes until it was about to roll over and then cycle it manually. It doesn't seem like it would be complex to make.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: PL1 on March 01, 2015, 08:31:47 pm
Looks like I'm not going to be able to use the stock coin counter as its voltage doesn't match the output on the ArcadeSD. Options are to replace the coil in the stock counter, or use a whole replacement counter.
You could also use the ArcadeSD output to drive a relay that applies the correct voltage to the counter.   :dunno


Scott
Title: .
Post by: ChanceKJ on March 01, 2015, 08:33:25 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on March 01, 2015, 08:35:54 pm
Don't engineer it. 5v, new meter, done.
Title: .
Post by: ChanceKJ on March 01, 2015, 08:38:08 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on March 01, 2015, 08:44:12 pm
On my Macross, I ran a line from the 5v, and the other to the JAMMA coin meter output. The meter has a built-in diode,  so I don't have to worry about anything. Easy peasy.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: pbj on March 01, 2015, 10:42:38 pm
Rectify 24v from your AC line source.  Get a shitload of diodes.  Do it.

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: PL1 on March 01, 2015, 11:28:59 pm
Wouldn't a relay require me to have a 24v source from a power supply anyways? The one I'm looking at has 12/5v outputs only.
Yes, it would require a 24v supply or power converter.

Swapping counters is the better choice if you don't already have a 24v supply and a relay in your spare parts bin.


Scott
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on March 02, 2015, 03:07:34 am
PM me your address and I'll send you a coupple. I think I have 11 or 12 of these counters.
Title: .
Post by: ChanceKJ on March 03, 2015, 12:53:52 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on March 03, 2015, 02:02:35 pm
Looks good!
Title: .
Post by: ChanceKJ on March 12, 2015, 03:58:19 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on March 12, 2015, 04:32:54 am
Impressive work on the coin counter!  :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Locke141 on March 12, 2015, 06:41:28 am

Ran into a little snag today. Looks like I'm not going to be able to use the stock coin counter as its voltage doesn't match the output on the ArcadeSD. Options are to replace the coil in the stock counter, or use a whole replacement counter. I'll add one to the shopping list I guess.  :D


I know its a little late but I think you could have just used a NPN resister. It would have run  less then $1. Not 100% sure it would have worked out here. I only know about them from the instructions from when I built a 1watt  CNC laser.

It would have look something like this, ground from your regulated power supply to pin one, +5 from your counter to pin two, and +12 from you power supply. You might have had to add a resister to pin two but that is simple. The way I under stand it, it works like a gate that opens when there is a small positive current applied to pin 2 and the higher voltage circuit is aloud to close.

Just thought I would share in case some one has similar issues. I know this build will inspire others. This is coming along great.

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on March 12, 2015, 06:52:41 am
Anaheim.  Psssh. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on March 12, 2015, 07:52:45 am
I know its a little late but I think you could have just used a NPN resister. It would have run  less then $1. Not 100% sure it would have worked out here. I only know about them from the instructions from when I built a 1watt  CNC laser.

It would have look something like this, ground from your regulated power supply to pin one, +5 from your counter to pin two, and +12 from you power supply. You might have had to add a resister to pin two but that is simple. The way I under stand it, it works like a gate that opens when there is a small positive current applied to pin 2 and the higher voltage circuit is aloud to close.

Just thought I would share in case some one has similar issues. I know this build will inspire others. This is coming along great.
Well, no. He still would've needed +24V which he don't have. I know what you mean though, and yes, it would have worked IF he had +24V. Btw: it's called an NPN TRANSISTOR. And the transistor require a resistor for the signal into the BASE of it.
Title: .
Post by: ChanceKJ on March 17, 2015, 04:39:36 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on March 17, 2015, 06:34:40 am
After a prince....

(http://i.imgur.com/4CLGIAh.jpg)

Huh?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: leapinlew on March 17, 2015, 10:35:43 am
I see you are using Nintendo joysticks. We should have a long discussion about their pros/cons and if it's possible to break one.  :D
Title: .
Post by: ChanceKJ on March 17, 2015, 11:34:54 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on March 17, 2015, 11:46:05 am
I don't get it? ???

Wait until you get into a charged game of Donkey Kong.  You'll see what Lew is talking about.... :laugh:
Title: .
Post by: ChanceKJ on March 18, 2015, 09:34:31 pm
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Title: .
Post by: ChanceKJ on April 02, 2015, 11:15:32 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Buick455 on April 03, 2015, 10:46:42 am
(https://farm8.staticflickr.com/7654/16771896830_37457b3de4_c.jpg)

I was thinking about making a VS panel for my cab also.. You think you could get me all the measurements off that before you populate it with buttons? I'll re-draw it in sketchup if you just paste some numbers on a photo..
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on April 03, 2015, 01:07:36 pm
This is looking really cool.  Got my colleagues to gather around my cubicle.

AJ
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on April 04, 2015, 02:16:14 pm

Soak the pad in Goof-Off or Goo Be Gone.


ok, does anyone have experience with removing the old crusty sticky pads from these wire retainers?
Title: .
Post by: ChanceKJ on April 04, 2015, 03:31:32 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on April 04, 2015, 03:37:29 pm

Soak the pad in Goof-Off or Goo Be Gone.


ok, does anyone have experience with removing the old crusty sticky pads from these wire retainers?

It's hardended. Will that even have an effect?

It should hopefully soften it up enough that you can scrape it off with a razor blade.
Title: .
Post by: ChanceKJ on April 04, 2015, 04:01:30 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on April 04, 2015, 06:09:12 pm
I mean, I was drooling over this and some colleagues came over and started asking questions about it.  You're almost famous!

AJ
Quote
This is looking really cool.  Got my colleagues to gather around my cubicle.

AJ
Thanks, but what do you mean??
Title: .
Post by: ChanceKJ on April 04, 2015, 10:19:35 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on April 04, 2015, 11:26:27 pm
Shazzle
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on April 05, 2015, 05:54:29 am
http://youtu.be/6vQpW9XRiyM (http://youtu.be/6vQpW9XRiyM)
Title: .
Post by: ChanceKJ on April 05, 2015, 06:12:06 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on April 05, 2015, 10:09:39 am
8 pages and all we got is a gutted cab and a couple stripped CPs. Get yo ass to work!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on April 05, 2015, 10:18:07 am
Neph he is too busy keeping up his rep in video game land.
Title: .
Post by: ChanceKJ on April 06, 2015, 01:36:23 am
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Title: .
Post by: ChanceKJ on April 12, 2015, 05:42:34 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on April 16, 2015, 09:01:58 pm
Ive been watching this thread since day one.....the amount of detail you are putting into every aspect of the build is pretty incredible.  Cant wait to see what you come up with for the finished result!
Title: .
Post by: ChanceKJ on April 16, 2015, 10:21:44 pm
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Title: .
Post by: ChanceKJ on May 01, 2015, 07:53:33 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on May 01, 2015, 08:05:21 pm
You really are taking the restoration to another level!  :applaud: What a fantastic job!  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on May 01, 2015, 08:15:15 pm
Damn.  I was hoping for hammered black.  Right Maximus?  ChanceKJ?

:D

Powdercoat looks awesome.

AJ
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on May 01, 2015, 11:04:03 pm
Yeah, this is going to look awesome.  That powder coating is SICK!

Well done!

DeLuSioNaL29
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on May 02, 2015, 11:51:39 am
Dig the powder! Must find a larger oven...
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Post by: ChanceKJ on May 03, 2015, 06:05:43 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on May 04, 2015, 01:16:57 pm
great job on the powder coat, much faster than the month's worth of drying and wet sanding I have in front of me


http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=328397;image (http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=328397;image)

http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=328399;image (http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=328399;image)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on May 05, 2015, 01:15:40 am
Damn, so clean!
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Post by: ChanceKJ on May 05, 2015, 04:54:11 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on May 05, 2015, 09:24:57 am
I'm stoked and it's not even my machine!  I can't imagine how you must feel. Lol.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on May 05, 2015, 01:11:21 pm
8 pages?!  Ain't this done yet?  Sheeesh.
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Post by: ChanceKJ on May 05, 2015, 01:16:29 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on May 05, 2015, 01:20:11 pm
He's trying to find an oven big enough to powercoat the whole cabinet.
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Post by: ChanceKJ on May 05, 2015, 01:21:18 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on May 05, 2015, 01:22:58 pm
8 pages?!  Ain't this done yet?  Sheeesh.
I hope it never gets finished!  :lol
The day one can't find someting new in this thread is a sad day. This is gonna be a howto on cab restoration.
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Post by: ChanceKJ on May 05, 2015, 01:26:38 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on May 05, 2015, 04:09:03 pm
I'm pretty sure Wyo will have his Zelda cab done before this is finished....
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on May 05, 2015, 04:27:07 pm
The dude that does my BMX stuff also does 4x4 chassis.  His oven is a walk-in.  That might work!   >:D

AJ

Might have a line on one...
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Post by: ChanceKJ on May 05, 2015, 04:34:38 pm
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Post by: ChanceKJ on May 06, 2015, 12:54:20 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: dmckean on May 06, 2015, 06:38:10 pm

Also, i've picked up another yard of marine quality vinyl and this weekend i'll be redoing the seat on a new stool to match the Encom one i did for FLYNN's. I'm thinking a big red Nintendo logo?  I was gonna do the DKU logo, but i put "Encom" on my other one, so i figure i'd stay with the developer. Maybe a dark Purple nintendo logo?

(https://farm9.staticflickr.com/8886/17178487707_c21a371e80_c.jpg)

A purple Nintendo logo would look rad. I'd love to have an Atari and Sega seat done for future cab projects.
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Post by: ChanceKJ on May 12, 2015, 01:35:16 pm
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Post by: ChanceKJ on May 13, 2015, 11:20:56 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on May 14, 2015, 12:20:37 pm
Lookin' good!

D
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Post by: ChanceKJ on May 15, 2015, 08:46:09 pm
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Post by: ChanceKJ on May 15, 2015, 10:38:40 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on May 16, 2015, 12:12:21 am
I like that color!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: n3wt0n on May 16, 2015, 12:05:52 pm
That colour is going to look nice!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on May 17, 2015, 10:48:58 am
I also want a Nintendo cab!!!

But are you sure about that color?
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Post by: ChanceKJ on May 17, 2015, 11:47:04 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Barry Barcrest on May 26, 2015, 08:27:20 am
I see you are using Nintendo joysticks. We should have a long discussion about their pros/cons and if it's possible to break one.  :D

Everybody knows the Nintendium used in those sticks makes them unbreakable.
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Post by: ChanceKJ on June 01, 2015, 10:57:45 pm
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Post by: ChanceKJ on June 02, 2015, 09:47:58 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on June 03, 2015, 12:45:11 am
This is getting exciting.  Youre getting to my favorite part.....the cabinet work.  That power block is sweet....I will need to somehow reference that!!  I just picked up my first CRT monitors so this will be helpful!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on June 03, 2015, 10:41:42 am
I just love the pictures you take of your builds.  You can make a power supply look sexy.  Seriously if there is an award next year for best pictures I'm nominating you!
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Post by: ChanceKJ on June 04, 2015, 01:30:51 pm
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Post by: ChanceKJ on June 05, 2015, 01:51:03 am
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Post by: ChanceKJ on June 05, 2015, 02:02:39 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on June 05, 2015, 03:25:48 am
Oh, and  :censored: -ing castors are IMPOSSIBLE to find replacements for. Nothing at Princess Auto, Rona, Lowes, or Home Depot.

Would you believe that there are no less then two specialty shops in this city for castors. a "Casterland" and a place called "Castor Town". I'm gonna check them both out tomorrow and see if they have a set of 2.5" ones to replace these where i can avoid drilling new holes.
You mean these:
http://www.clasohlson.com/no/Vognhjul/Pr309723000 (http://www.clasohlson.com/no/Vognhjul/Pr309723000)
(The pic is just for illustration as there are several sizes available)

What are the measurements of yours?
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Post by: ChanceKJ on June 05, 2015, 03:36:57 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on June 05, 2015, 03:47:11 am
2.5" seem to be a match. the mounting bracket has an approximate hole pattern of 28mmx55mm on centre.  The wheels on these read "65x25" on the sides.

I'm gonna take one into the store tomorrow and try to find a match, I found IDENTICAL ones on Amazon.com from Hong Kong under the name "2.5" White Single Wheel Flat Plate Light Duty Nylon Rigid Caster (http://www.amazon.com/gp/product/B00842JR6O?psc=1&redirect=true&ref_=ox_sc_act_title_1&smid=A1THAZDOWP300U)" but they won't be here until the end of June. Thats my second option if i can't find them in town. I don't really want to wait that long for them.
I must say: I've seen these in a local store. I'm 99% sure of that. Let me know if you don't find them. It takes just a week sending a couple over the pond.
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Post by: ChanceKJ on June 05, 2015, 04:29:40 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 05, 2015, 08:59:31 am
I gotta say, I get excited seeing the dog with her "WTF dude?" look on her face.  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on June 05, 2015, 10:57:22 am
What is you dog, a pugapoo?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on June 05, 2015, 11:29:14 am
Here ya go man!  Make it off-road!

http://www.harborfreight.com/10-in-pneumatic-heavy-duty-swivel-caster-60249.html (http://www.harborfreight.com/10-in-pneumatic-heavy-duty-swivel-caster-60249.html)

AJ
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Post by: ChanceKJ on June 05, 2015, 11:35:48 am
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Post by: ChanceKJ on June 05, 2015, 11:43:02 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 05, 2015, 12:12:34 pm
Next year, just fly the dog down for ZapCon. She can stay with me.  :cheers:
Title: .
Post by: ChanceKJ on June 06, 2015, 04:41:46 am
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Post by: ChanceKJ on June 06, 2015, 03:53:07 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on June 06, 2015, 04:36:44 pm
On my shopping spree today I went by the shops to look for them. But unfortunately I couldn't find them. The nearest was this:
(http://www.379009.net/misc/2015-06-06%2015.53.01.jpg)

But they are too small.
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Post by: ChanceKJ on June 07, 2015, 04:58:31 am
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Post by: ChanceKJ on June 07, 2015, 07:05:09 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on June 07, 2015, 11:19:24 am
Wow.  Looks really good!  What's your paint booth setup on this one?

AJ
Title: .
Post by: ChanceKJ on June 07, 2015, 12:47:12 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on June 07, 2015, 01:26:04 pm
Are you venting it, or just using the respirator?  Last time I painted in the garage, somehow a strange pink mist developed on everything.  :laugh2:

(http://i128.photobucket.com/albums/p191/mcseforsale/DYNO_RESTORATION/BEFORE/DSC01566.jpg) (http://s128.photobucket.com/user/mcseforsale/media/DYNO_RESTORATION/BEFORE/DSC01566.jpg.html)



AJ

Thanks! I'm using 2x3's and a 102' roll of medium weight plastic. Its roughly 8' cubed.
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Post by: ChanceKJ on June 07, 2015, 01:30:20 pm
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Post by: ChanceKJ on June 07, 2015, 04:01:10 pm
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Post by: ChanceKJ on June 07, 2015, 04:51:20 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: dmckean on June 07, 2015, 05:37:40 pm
:dunno oh well, would have probably paid more from some guy on KLOV, and 15 days is a lot better then 30.

Realistically, you have way more than 15 days worth of stuff left to do anyway.
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Post by: ChanceKJ on June 07, 2015, 05:39:44 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on June 07, 2015, 05:53:09 pm
I like your "Dexter" paint booth.   :laugh2:

I'm planning to do something similar with my Fix it Felix build.  I've been rattle canning some smaller pieces but will need a "kill booth" like yours to paint the whole cabinet.
Title: .
Post by: ChanceKJ on June 07, 2015, 09:56:52 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Manorite on June 08, 2015, 12:04:40 am
Do you paint with cans because you feel like you get a better finish than you could with a pneumatic sprayer? I feel like the cost if buying that many cans has to be a lot more than the sprayer and paint, especially after a few cabs.

Sent from my SAMSUNG-SGH-I537 using Tapatalk

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Post by: ChanceKJ on June 08, 2015, 12:52:39 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on June 08, 2015, 02:07:28 pm
Seriously?  Who  shows  off pictures  of the  cab being  masked.   No  one does  that.   ;D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 08, 2015, 02:08:06 pm
Seriously?  Who  shows  off pictures  of the  cab being  masked.   No  one does  that.   ;D

You obviously haven't been reading Chance's other threads, have you?
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Post by: ChanceKJ on June 08, 2015, 02:26:23 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 08, 2015, 02:28:30 pm
This is true.

I like be detailed so anyone who wants to use my methods can follow or adapt.

I was greatly inspired by your photos.... of your dog.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on June 08, 2015, 04:20:48 pm
...and your mountain bike.  >:D

AJ
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on June 09, 2015, 11:40:18 am
Nothing too major happened over the following weekend.  I proceeded onto paint.  If I could avoid paint I would.  But it's one of those necessary evils.  If I do a cocktail for my next cab I plan on buying the pre finished shelving.  It's like buying particle board with the laminate already pre applied.  Should save me some time. 

I just used regular painters tape to mask off the different areas. 
(http://farm3.staticflickr.com/2852/12104309293_63cf60b764_o.jpg)
(http://farm4.staticflickr.com/3826/12104309493_aa1356e080_o.jpg)


On both sides of the inside of the cabinet I used a flat black.
(http://farm4.staticflickr.com/3706/12104030895_ecc9b65970_o.jpg)

In between letting the layers of paint dry I was able to install the hardware for the control panel.  This included the CP latches, strike plates, and retainer.  These, as of now, are all in stock at Mikes Arcade. (http://mikesarcade.com/cgi-bin/store.pl?action=search&category=Game+Parts&subcategory=Nintendo+Parts)
(http://farm8.staticflickr.com/7373/12104767226_fd5a69dcfe_c.jpg)
(http://farm3.staticflickr.com/2819/12104480344_5758580168_c.jpg)
(http://farm6.staticflickr.com/5544/12104480534_a204c222b5_c.jpg)

After my flat black had dried I taped the areas for the next coat.  I thought I could get away with a semi gloss but it just didn't give that pop that the gloss had. I also apologize if some of my pictures are a little blurred.  I forgot to use the anti shake feature on my camera so some of them are a little blurred but you get the idea.
(http://farm4.staticflickr.com/3829/12323734763_276bdd7ac8_c.jpg)
(http://farm4.staticflickr.com/3707/12323732233_aa6d39fa6e_c.jpg)

I painted the outer sides and bezel retainer with the gloss black.  I thought about going with vinyl on the bezel retainer but I liked how this paint soaks into the wood I got.  It goes in enough just to show the actual wood grain.  I'll try to get a good picture of the results if I can.  I also painted the top of the cab in flat black.  Nobody will ever really see up there so I didn't waste the gloss paint.

Had to dig deep for that one.   ;D
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Post by: ChanceKJ on June 09, 2015, 03:16:15 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on June 09, 2015, 03:21:58 pm
MAN! It looks fantastic! This is favourite thread so far this year!  :applaud: :cheers:

Your attention to details are fantastic!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 09, 2015, 03:33:04 pm
Is that the couple you were going for? It seems darker. Or is that just the picture?
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Post by: ChanceKJ on June 09, 2015, 03:37:32 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on June 09, 2015, 03:39:41 pm
It's time for a video now, isn't it?  :pics
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 09, 2015, 04:19:20 pm
Damn autocorrect.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on June 09, 2015, 04:30:38 pm
Chance when I did my build there was a short discussion in my thread about this same problem.  I copied chopperthedogs color match correctly and matched that to a Behr color swatch and in real life they were dead on but when I shot a picture of it they were different colors.  Le Chuck can probably weigh in on this but  it  probably has to do with light, color diffusion, etc.  Pictures will  never do the cab justice but it looks pretty bad ass.  I love how you have a circle around the cab where you walked while applying the black.   ;D

And the speaker holes are a ---smurfette---!  I went back and painted mine black, masked  them, painted the blue, unmasked  and touched  them up with a small hobby brush.  My wife made fun of me but in the end it was worth it.  And if you look closely they still look wanky.
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Post by: ChanceKJ on June 09, 2015, 04:43:32 pm
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Post by: ChanceKJ on June 09, 2015, 04:48:07 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on June 09, 2015, 08:19:00 pm
Looking good Grimace!

I'm falling way behind,  I was hoping to be done around the same time as you.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on June 09, 2015, 10:01:39 pm
Holy isht!  Chance, that looks great!!!!  Never thought of trying to use rattle can to top coat such big panels.  I always thought it was difficult not to get tiger stripes with such a small spray pattern.  And with no runs?  AWESOME WORK!  :applaud:
Title: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on June 10, 2015, 12:14:08 pm
So, now that I officially own a "fixer-upper" Nintendo cab I'm curious...  What's this issue with the speaker grille when painting?  Anyone have any details?

By the way Chance, your entire paint job looks great!

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 10, 2015, 12:15:30 pm
Do they offer that color in a satin finish?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on June 10, 2015, 12:32:14 pm
Great build so far ChanceKJ! I really love the Nintendo Cabs and yours is spot on.  :cheers: Sorry if you already saw this as I posted it for user Wyo a few days back but I thought you might be interested in this for your Ultimate DK cab:

I found it impossible to find original metal or even reproduction Nintendo cab serial plates. So I did some digging and found this guy that shows you how to make your own:
http://www.youtube.com/watch?v=7NcqaW2_WvQ (http://www.youtube.com/watch?v=7NcqaW2_WvQ)

I used his technique and here is how my Mini DK serial plate turned out:
(http://i1106.photobucket.com/albums/h379/vwalbridge/IMG_2424.jpg)

I even have the artwork files if you want them. Just let me know and I'll send them your way. I made it fully editable in Photoshop with layers.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Drnick on June 10, 2015, 01:55:06 pm
Great build so far ChanceKJ! I really love the Nintendo Cabs and yours is spot on.  :cheers: Sorry if you already saw this as I posted it for user Wyo a few days back but I thought you might be interested in this for your Ultimate DK cab:

I even have the artwork files if you want them. Just let me know and I'll send them your way. I made it fully editable in Photoshop with layers.

See Page 8 :)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on June 10, 2015, 02:05:03 pm
Great build so far ChanceKJ! I really love the Nintendo Cabs and yours is spot on.  :cheers: Sorry if you already saw this as I posted it for user Wyo a few days back but I thought you might be interested in this for your Ultimate DK cab:

I even have the artwork files if you want them. Just let me know and I'll send them your way. I made it fully editable in Photoshop with layers.

See Page 8 :)

oops! My apologies. I missed it. Chance is lucky to have a place that could reproduce serial plates. I couldn't find a soul in my area that could.
Title: .
Post by: ChanceKJ on June 11, 2015, 05:34:36 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on June 11, 2015, 09:03:02 am
That paint looks fantastic.   :cheers:  The contrast of the black coin door next to the purple is amazing.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on June 11, 2015, 10:22:33 am
Violet, you're turning violet, Violet!

(http://i128.photobucket.com/albums/p191/mcseforsale/violet_zps7pulex9v.jpg) (http://s128.photobucket.com/user/mcseforsale/media/violet_zps7pulex9v.jpg.html)

AJ
Title: .
Post by: ChanceKJ on June 11, 2015, 07:27:18 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 12, 2015, 12:23:18 am
What's going on under the speaker grille? Is that paint or wood damage?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on June 12, 2015, 04:58:59 pm
What's going on under the speaker grille? Is that paint or wood damage?

Its prolly a reflection.
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Post by: ChanceKJ on June 12, 2015, 05:06:54 pm
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Post by: ChanceKJ on June 17, 2015, 06:04:05 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: two40 on June 18, 2015, 01:15:54 am
I don't know if you're just thorough or obsessive compulsive...   :dunno  probably a bit of both.  :lol

Great to see you're enjoying another build. It's shaping up really nicely.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Locke141 on June 18, 2015, 05:03:38 am
Dude, the level of detail in your build and post are admirable. Keep it up :cheers:
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Post by: ChanceKJ on June 18, 2015, 12:44:09 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 18, 2015, 12:45:59 pm
:cheers: thanks guys!

...yes, definitely a bit of both.

A bit of both? How about a lot of bit of both?  >:D

How's the dog?
Title: .
Post by: ChanceKJ on June 18, 2015, 12:59:01 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 18, 2015, 12:59:21 pm
Haha, she's good.

(https://scontent.cdninstagram.com/hphotos-xaf1/t51.2885-15/s320x320/e15/11355882_822361601182866_363015185_n.jpg)

Awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.............
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Post by: ChanceKJ on June 18, 2015, 12:59:46 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on June 18, 2015, 01:50:46 pm
(https://scontent.cdninstagram.com/hphotos-xaf1/t51.2885-15/s320x320/e15/11335089_1624943264428238_26021355_n.jpg)

Ok, now you are just milking it......  ;D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 18, 2015, 02:11:41 pm
Yeah, that dog is totally awesome.

My favorite shots of her are when she's in the background, with that "---maternal-smurf---, you're still taking pictures???" look on her face.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on June 18, 2015, 02:12:12 pm
You are turning into one of those crazy car restorers.   :cheers:


A nice coat of semi-gloss white,

(https://c1.staticflickr.com/1/484/18902001731_b5d9ec0923_c.jpg)[/url]

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on June 18, 2015, 02:56:43 pm
+1.  Pretty soon you'll be restoring 80s GT BMX bikes.  >:D

AJ
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 18, 2015, 03:08:16 pm
Better warn BYO80SGTBMXB!
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Post by: ChanceKJ on June 18, 2015, 04:57:19 pm
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Post by: ChanceKJ on June 22, 2015, 06:39:54 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on June 22, 2015, 07:25:44 pm
So far it looks great!  Do you think the redundancy of the "smashing hammer Mario" on both the CP and the sideart will clash?  (Last I saw you had it on the sideart). Perhaps the jumping Mario on the sideart can balance it out?  I like it on the CP better because of the "action button".

D
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Post by: ChanceKJ on June 22, 2015, 07:47:21 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on June 22, 2015, 08:21:40 pm
:notworthy:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on June 22, 2015, 10:01:03 pm
Purple or blue bezel art? Modified or classic DK bezel?

Love the instruction card, it's always the little details that make cabs come to life.
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Post by: ChanceKJ on June 22, 2015, 10:27:10 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on June 22, 2015, 11:29:57 pm
I'm digging that cpo! Looks great!
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Post by: ChanceKJ on June 23, 2015, 02:14:24 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on June 23, 2015, 05:18:31 am
You guys and your 3D skills! It looks great! And as you're saying, artwork is subjective.  :applaud: :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: reptileink on June 23, 2015, 11:53:21 am
I think, if possible, you should have more barrel shards from the smashed barrel on the CP.

Love watching the progression of this thing!
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Post by: ChanceKJ on June 23, 2015, 06:15:58 pm
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Post by: ChanceKJ on June 23, 2015, 07:21:52 pm
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Post by: ChanceKJ on June 23, 2015, 07:36:10 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on June 23, 2015, 08:41:04 pm
Definitely liking the addition of the girders.   It works, I like how the dark blue stripe gives it depth. Might need something to help out with that towards the top border, but ultimately it looks totally fine now.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on June 24, 2015, 12:01:38 am
Dude, that looks awesome!!  :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yamatetsu on June 24, 2015, 02:45:27 am
Looking good, except for one small thing : The upper right corner of the bezel. It looks like both the girder and Mario's rope are hanging in mid-air. How about moving the girder to the right and extending it to the marquee ? Something like this :

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=330679)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yamatetsu on June 24, 2015, 03:07:16 am
I don't know why, but the Nintendo logo on the bezel looks kinda out-of-place to me. You already have one on the marquee and the CP, that's enough  :)
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Post by: ChanceKJ on June 24, 2015, 06:44:02 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on June 24, 2015, 09:25:03 am
When the voting start next year I'm  nominating this  for being the schweetest cab that took the longest.   >:D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 24, 2015, 09:26:52 am
Make sure you don't scrub off the dag on the back if the tube. That black dusty - looking stuff needs to be there.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on June 24, 2015, 11:05:49 am
+1 with what Yotsuya said.

Also, do you have a rendering on how it looks with the vs CP on?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: javeryh on June 24, 2015, 02:15:19 pm
Looks good.  I haven't been around in a while but I made one of these a few years back - probably too late to help though.   :cheers:
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Post by: ChanceKJ on June 25, 2015, 12:20:21 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Speed Racer on June 25, 2015, 12:38:24 am
these prints were like $11 total at my local staples. Well worth it!

+1   I did the same thing with my build. It's nice to know your artwork is gonna look just right before committing to print the final.

Cab is looking real good btw. Great job  :cheers:
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Post by: ChanceKJ on June 25, 2015, 04:35:24 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on June 25, 2015, 10:55:23 am
I'm jelly of your Adobe Illustrator skills.  :notworthy:

I didn't notice any lower bezel instruction art? Like the one seen here:  http://www.arcadeshop.com/pics/dkmbid.jpg (http://www.arcadeshop.com/pics/dkmbid.jpg)
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Post by: ChanceKJ on June 25, 2015, 03:17:12 pm
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Post by: ChanceKJ on June 25, 2015, 09:06:18 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on June 26, 2015, 02:57:19 pm
Nice work Chance!  It's coming out awesome!

For removing rust from nuts and bolts, have you considered using a tumbler with crushed walnut shells?  They work wonders!

http://www.amazon.com/Frankford-Arsenal-Quick-n-Ez-Case-Tumbler/dp/B001MYGLJC/ref=sr_1_2?ie=UTF8&qid=1435345018&sr=8-2&keywords=tumbler (http://www.amazon.com/Frankford-Arsenal-Quick-n-Ez-Case-Tumbler/dp/B001MYGLJC/ref=sr_1_2?ie=UTF8&qid=1435345018&sr=8-2&keywords=tumbler)

D
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Post by: ChanceKJ on June 26, 2015, 05:37:50 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on June 26, 2015, 05:51:23 pm
Thanks!

Funny you mention that. My buddy reloads his own ammo and I was asking him if I could use it for a few days. I was originally gonna use it for the bolts, but that other night I got bored and just took a few grades of wet/dry sandpaper to them. I'm pretty much done cleaning all the hardware now, and he lives an hour and a half round trip. Might not be worth it. Still debating
I have every faith in you that you will do it. :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on June 26, 2015, 09:56:34 pm
Unless I missed it, did you say where you are going to do your final printing? Local?

Looks great!
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Post by: ChanceKJ on June 27, 2015, 03:37:16 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: SpaceHedgehog on June 27, 2015, 04:13:17 am
This is looking very yummy indeed Chance  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Blackknight2000 on June 29, 2015, 10:03:21 pm
I want to commend you on your cabinet! This thing looks amazing! Love the artwork and the clean look of your project.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mafiafan123 on June 29, 2015, 10:23:53 pm
 ;D ChanceKJ , Your work always looks so good!  :cheers:
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Post by: ChanceKJ on July 01, 2015, 06:09:51 pm
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Post by: ChanceKJ on July 02, 2015, 05:28:56 pm
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Post by: ChanceKJ on July 02, 2015, 05:39:15 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: dmckean on July 02, 2015, 05:56:23 pm
Looks great!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on July 02, 2015, 05:57:04 pm
Nice!!!

The "Simple Green", what exactly is that? Will some generic degreaser/cleaner of any kind do the trick?
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Post by: ChanceKJ on July 02, 2015, 05:58:22 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on July 02, 2015, 10:51:55 pm
Nice. So the monitor's special coating stayed on then?
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Post by: ChanceKJ on July 02, 2015, 10:54:18 pm
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Post by: ChanceKJ on July 10, 2015, 10:34:33 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: n3wt0n on July 12, 2015, 08:15:43 am
Wow. The monitor cleaning turned out great Chance but lets be honest.. that keychain part at the end is the most exciting.  :cheers:
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Post by: ChanceKJ on July 12, 2015, 08:56:54 am
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Post by: ChanceKJ on July 14, 2015, 04:42:17 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on July 14, 2015, 11:36:00 am
Few things are as satisfying as seeing a monitor fire up after a successful cap kit.

Great work Chance.

 :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on July 14, 2015, 12:06:10 pm
That is pretty nice how he has the caps packaged and numbered.
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Post by: ChanceKJ on July 14, 2015, 06:23:09 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on July 14, 2015, 08:15:24 pm
Yeah. Ian makes great stuff. I THINK I met him at John's party last year.  There were so many arcade guys there I may be mixing him up with someone else.

Either way, his cap kits are bar none awesome.

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on July 14, 2015, 09:16:04 pm
I get my cap kits from Bob Roberts,  but it's good to have alternatives as I hope he eases back.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on July 14, 2015, 10:41:55 pm
Man, that did turn out nice. I just left the dirt on my monitor. Haha. And that cap kit is packaged awesome. Your build is ridiculously clean. I love it.
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Post by: ChanceKJ on July 14, 2015, 10:53:11 pm
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Post by: ChanceKJ on July 14, 2015, 10:54:48 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on July 14, 2015, 11:25:33 pm
I just posted a vid on my channel. It was super easy.  http://youtu.be/1ZR6XV1ta4w
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Post by: ChanceKJ on July 14, 2015, 11:35:04 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on July 15, 2015, 08:39:36 am
Baby steps. Lol. I figured I had nothing to lose and it couldn't get any worse in this case. But I would definitely do it to future dirty monitors.
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Post by: ChanceKJ on July 17, 2015, 04:03:26 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Cobolisdead on July 17, 2015, 09:46:37 am
Wow, you know if that is your idea of messy, I hate to see what you think of my wiring! :) That is pretty awesome work!  :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on July 17, 2015, 10:20:57 am
 :applaud:

Great looking harness man!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: emphatic on July 17, 2015, 04:47:15 pm
:applaud:

Great looking harness man!

It really is eye-catching. :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on July 17, 2015, 08:43:45 pm
Clean wiring really pops my taco.   >:D :cheers:

AJ
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on July 17, 2015, 09:11:53 pm
Clean wiring really pops my taco.   >:D :cheers:

AJ
We don't need to know your kinks, bro.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: mcseforsale on July 18, 2015, 09:45:43 am
All I need are some tasty waves, a cool buzz, and I’m fine.

AJ
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Wyo on July 19, 2015, 12:30:40 am
Holy isht. I can't believe you built your own custom Jamma harness. Who are you? Haha. Seriously cool.  :notworthy:
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Post by: ChanceKJ on July 25, 2015, 06:32:20 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on July 27, 2015, 02:23:37 pm
Well, if you change your mind about the coin door top let me know.  I can provide pics and or measurements since mine is intact.

D
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Post by: ChanceKJ on August 02, 2015, 11:38:24 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on August 03, 2015, 01:57:15 am
I know its kinda anal retentive of me,

(http://ecx.images-amazon.com/images/I/51BC61HTFPL._SX258_BO1,204,203,200_.jpg)



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Post by: ChanceKJ on August 11, 2015, 09:58:57 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on August 11, 2015, 10:09:29 pm
Five days in the tumbler,

Did you literally leave it on for 5 days straight?!

The results are awesome by the way.  :)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on August 11, 2015, 10:11:27 pm
You're nuts! (And bolts)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on August 11, 2015, 10:17:07 pm
No before shot? Your slipping bruh!
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Post by: ChanceKJ on August 11, 2015, 10:37:19 pm
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Post by: ChanceKJ on August 11, 2015, 11:02:32 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: dmckean on August 11, 2015, 11:15:36 pm
 Oh, wow. :o
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Post by: ChanceKJ on August 11, 2015, 11:19:59 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on August 12, 2015, 12:17:55 am
Right?!

 I figure if i change up the media type and run it for another week i can get a mirror finish on them. But seriously, nobody wants that.

Besides, the longer i run this tumbler the higher risk I'm at of being attacked by Graboids.

Somebody needs to replicate the Graboid machine from Tremors 2...

(http://cdn.overclock.net/f/fb/fbed742a_graboid2.png)
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Post by: ChanceKJ on August 12, 2015, 01:32:23 am
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Post by: ChanceKJ on September 01, 2015, 02:44:40 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Peabo on September 01, 2015, 09:17:38 pm
 :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Nephasth on September 01, 2015, 11:10:45 pm
For now, here's something that came in the mail the other day from This Old Game.

 :applaud:

Ordered Galaxian side art from him the end of July, still waiting... :timebomb:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 01, 2015, 11:16:47 pm
For now, here's something that came in the mail the other day from This Old Game.

 :applaud:

Ordered Galaxian side art from him the end of July, still waiting... :timebomb:
Keep waitin'.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on September 02, 2015, 12:50:43 pm
I've been doing a lot of rattle can painting the last couple of weeks and my finish looks nowhere near as good as yours.

 :notworthy:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on September 02, 2015, 12:53:54 pm
I've been doing a lot of rattle can painting the last couple of weeks and my finish looks nowhere near as good as yours.

 :notworthy:

I think Chance will agree. You got to have a paint booth of some kind...and it takes A TON of cans.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on September 02, 2015, 02:45:10 pm
I've been doing a lot of rattle can painting the last couple of weeks and my finish looks nowhere near as good as yours.

 :notworthy:

I think Chance will agree. You got to have a paint booth of some kind...and it takes A TON of cans.

Man you are correct about it taking a ton of freaking cans.  I'm wearing a path between my house and Menards. 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on September 02, 2015, 03:28:13 pm
I know where I'm sending my rusty Nintendo bolts to get polished. Lol.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on September 02, 2015, 06:38:08 pm
I know where I'm sending my rusty Nintendo bolts to get polished. Lol.

Pervert.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 02, 2015, 06:57:32 pm
I know where I'm sending my rusty Nintendo bolts to get polished. Lol.

Pervert.
Agreed.
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Post by: ChanceKJ on September 02, 2015, 09:12:58 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on September 03, 2015, 10:16:57 am
Well at least a link to the tumbler so that I can do it myself. Lol.
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Post by: ChanceKJ on September 03, 2015, 10:42:17 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 03, 2015, 02:06:15 pm
Well at least a link to the tumbler so that I can do it myself. Lol.

(http://orgoneresearch.com/wp-content/uploads/2011/11/Right-Hand1-350x466.jpg)
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Post by: ChanceKJ on September 03, 2015, 02:17:05 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Vigo on September 03, 2015, 02:19:29 pm
If you hold your hand in that position too long, it will freeze that way.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 03, 2015, 02:23:27 pm
Is that your hand Paul?

I dunno, do you think I have the hands of what is clearly a middle-aged white guy?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: WifeHatesMame on September 03, 2015, 02:31:49 pm
If you hold your hand in that position too long, it will freeze that way.

Now you tell me...
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Post by: ChanceKJ on September 03, 2015, 04:50:38 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 03, 2015, 05:47:08 pm
Is that your hand Paul?

I dunno, do you think I have the hands of what is clearly a middle-aged white guy?

Yes.

(http://cdn.meme.am/instances2/500x/1681801.jpg)
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Post by: ChanceKJ on September 03, 2015, 06:26:25 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 03, 2015, 08:38:56 pm
Will the real middle-aged white guy please stand up?
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=327802)

 :laugh2:

I see young white guy, white guy, middle-aged Mexican-American guy, white guy's son, tall white guy, white guy in a green shirt, and white guy.
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Post by: ChanceKJ on September 08, 2015, 09:04:37 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on September 08, 2015, 10:30:22 pm
You should be on the Simple Green payroll!

Looking forward to the art and a video of this thing alive and kicking.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on September 09, 2015, 01:56:14 pm
I use Simple Green for everything too.  That stuff is great!

Nice work so far Chance.  Hoping that the artwork comes through quickly!

D
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Post by: ChanceKJ on September 09, 2015, 01:59:03 pm
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Post by: ChanceKJ on September 10, 2015, 05:31:44 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on September 10, 2015, 02:27:15 pm
http://www.facebook.com/1666153520265324/videos/1666154116931931/ (http://www.facebook.com/1666153520265324/videos/1666154116931931/)
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Post by: ChanceKJ on September 10, 2015, 02:32:03 pm
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Post by: ChanceKJ on September 10, 2015, 11:35:22 pm
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Post by: ChanceKJ on September 10, 2015, 11:55:20 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on September 11, 2015, 12:28:15 am
Its no longer tom cruse crazy.

This is bittersweet news for me. On one hand, it's awesome you fixed the issue.   :cheers:  But on the other hand, crazy Tom Cruise is the best Tom Cruise.

Also, did you do this after you got it working?
(https://media.giphy.com/media/SIvcTkusMWS4/giphy.gif)

... I know I would.  :)
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Post by: ChanceKJ on September 11, 2015, 01:40:13 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on September 11, 2015, 09:25:00 am
Good job!  That CRT picture looks cherry!
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Post by: ChanceKJ on September 11, 2015, 11:21:33 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on September 11, 2015, 01:25:20 pm
Cutting the plastic piece and rotating them.  Genius.  Most people would have either cut the wires or re-crimped a new connector.   :applaud:

Looks great!

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 11, 2015, 01:35:15 pm
Cutting the plastic piece and rotating them.  Genius.  Most people would have either cut the wires or re-crimped a new connector.   :applaud:

Looks great!

D

Bob Roberts is a great resource.
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Post by: ChanceKJ on September 11, 2015, 01:47:44 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 11, 2015, 01:49:53 pm
I'm personally surprised in myself that I didn't try to source a new set of compatible connectors.  :dizzy:
It's only 10:49 A.M.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: dmckean on September 11, 2015, 03:11:51 pm
I'm personally surprised in myself that I didn't try to source a new set of compatible connectors.  :dizzy:

I'm surprised you didn't just create your own molds.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: harveybirdman on September 11, 2015, 03:14:41 pm
pretty sure he cleaned them with Simple Green before putting them back...
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Post by: ChanceKJ on September 11, 2015, 03:15:49 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 11, 2015, 03:58:30 pm
Yeah, leave it alone. Old school op hacks are bad ass.
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Post by: ChanceKJ on September 11, 2015, 04:12:22 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 11, 2015, 04:57:37 pm
I NEED to replace the pots on the back by the audio board.  I'm debating getting the remote kit from twisty wrist or just the pots themself. If I do just the pots I'll see if Ian Kellogg can source me a set.

Get the remote kit. I bought that for my Ms. Pac, and it was the best thing I ever did monitorwise for it.
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Post by: ChanceKJ on September 14, 2015, 05:20:55 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on September 14, 2015, 10:24:46 am
I got one of these and it changed my life. Irwin Self Adjusting Wire Stripper (http://www.amazon.com/Irwin-Industrial-Tools-Adjusting-Stripper/dp/B00EDSCFJE/ref=sr_1_8?ie=UTF8&qid=1442240226&sr=8-8&keywords=irwin+wire+stripping+tool)

(http://ecx.images-amazon.com/images/I/41ERhD4AnwL.jpg)

You ever tried something like this Chance?
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on September 14, 2015, 11:48:56 am
Great suggestion.  I need a wire stripper.  My ratcheting crimper sux though.  Any suggestions on those?

D
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Post by: ChanceKJ on September 14, 2015, 11:50:59 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on September 14, 2015, 11:57:14 am
Great suggestion.  I need a wire stripper.  My ratcheting crimper sux though.  Any suggestions on those?

D

I know it may seem a little absurd to spend $23 on wire strippers but these Irwins are legit. Incredibly well built and durable. Unlike the no-name knock-offs. I definitely have it in my MVP tool drawer.

It's one of those tools you have to use to really believe it.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: yotsuya on September 14, 2015, 12:33:36 pm
Those green-handled stripper in Chance's photo are the ones I use. F the rest!  :cheers:
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Post by: ChanceKJ on September 14, 2015, 06:29:10 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on September 15, 2015, 12:49:08 pm
Hey Chance, I like those terminal ends that are clear.  Where did you get those?

D
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Post by: ChanceKJ on September 15, 2015, 01:19:47 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on September 15, 2015, 01:22:57 pm
I think he might mean the Insulated spade crimp terminal covers (http://www.amazon.com/Uxcell-a14091900ux0474-Female-Terminal-Connector/dp/B00UYSHDEY/ref=sr_1_7?s=industrial&ie=UTF8&qid=1442337726&sr=1-7&keywords=insulated+spade+terminal+covers+clear)

Or these (http://www.amazon.com/4-8mm-Female-Terminal-Insulated-Sleeve/dp/B00XBGBX10/ref=sr_1_1?s=industrial&ie=UTF8&qid=1442337726&sr=1-1&keywords=insulated+spade+terminal+covers+clear) if you just want the covers.
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Post by: ChanceKJ on September 15, 2015, 04:50:33 pm
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Post by: ChanceKJ on October 10, 2015, 03:42:35 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on October 11, 2015, 06:38:21 pm
Sweet!  He came through!
Title: .
Post by: ChanceKJ on October 11, 2015, 06:42:11 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on October 11, 2015, 06:57:27 pm
That's why I'm looking into Joe Szabo. That guy delivers. Period.
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Post by: ChanceKJ on October 11, 2015, 07:04:44 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: jdbailey1206 on October 24, 2015, 03:04:56 pm
I went local Chance.  That way you can fix things on the spot and now have to wait.  Did that with my cab.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on October 26, 2015, 05:42:11 pm
Any updates on the artwork?  I can't wait to see the final product!

D
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Post by: ChanceKJ on October 26, 2015, 05:45:08 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on October 26, 2015, 07:39:06 pm
Joe?
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Post by: ChanceKJ on October 26, 2015, 11:04:26 pm
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Post by: ChanceKJ on November 12, 2015, 10:17:40 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on November 13, 2015, 12:46:22 pm
Looks good.  Care on sharing those measurements?  I need to buy a sticker to replace mine after I finish the paint job.  If you have any extras that you want to sell PM me.

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on November 13, 2015, 12:47:37 pm
Is the coin sticker supposed to be that low?  I always thought it was centered.
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Post by: ChanceKJ on November 13, 2015, 03:26:37 pm
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Post by: ChanceKJ on December 03, 2015, 02:28:54 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on December 03, 2015, 02:35:49 pm
Yep, Brad does quality work fo sho.

Now that he does reverse printed marquees...he needs die cut decals.   ;)

Looks like you are going to have to cut that side-art out by hand?
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Post by: ChanceKJ on December 03, 2015, 02:37:02 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: vwalbridge on December 03, 2015, 02:40:46 pm
Nope,

Thats die cut side art, as is the bezel. :)

Right on.  :)
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Post by: ChanceKJ on December 03, 2015, 02:41:18 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: wp34 on December 03, 2015, 02:53:30 pm
Nice!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Lucian045 on December 03, 2015, 03:19:48 pm
Thanks for plug you guys:)  Your artwork is shipping today Chance. 
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Post by: ChanceKJ on December 03, 2015, 04:10:34 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: opt2not on December 03, 2015, 05:26:02 pm
Graphtec plotters are sexy. FC8600 right? 
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: Lucian045 on December 03, 2015, 06:15:19 pm
Yes that is correct...that plotter is so accurate.
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Post by: ChanceKJ on December 14, 2015, 10:52:48 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on December 14, 2015, 11:30:18 am
Chance, that looks pretty bad ass.  I'm contemplating using your artwork on my .vs cab (but it will be Radarscope Red, not purple).  Would you care?  I still have a way off to finish mine, but it's definitely a contender.

Looks great.  I hope you make that 12/31 deadline though!

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: johnrt on December 14, 2015, 11:31:25 am
Thats it for now, the rest of the art package should be along later this week. I'll be able to wrap this up before the new year. :)
This thread is in fact over a year old now. But it's been a nice ride, and I've learned a lot from this. This is the thread I'm going to whenever something is unclear for me. (I just go directly to page 8 or 9 and start from there)
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Post by: ChanceKJ on December 14, 2015, 03:07:08 pm
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Post by: ChanceKJ on December 15, 2015, 03:56:07 am
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Post by: ChanceKJ on December 18, 2015, 03:39:47 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on December 18, 2015, 10:40:21 am
You tease, you tease!
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Post by: ChanceKJ on December 18, 2015, 03:24:31 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal)
Post by: DeLuSioNal29 on December 19, 2015, 12:10:56 am
I want to see it finished already. Tell the postman to hurry up. Lol!
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Post by: ChanceKJ on December 20, 2015, 01:52:35 am
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Post by: ChanceKJ on December 22, 2015, 03:16:58 am
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Post by: ChanceKJ on December 22, 2015, 03:55:26 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: Typefighter01 on December 22, 2015, 06:13:42 am
(https://farm6.staticflickr.com/5679/23820587661_cfcb017141_c.jpg)

You know when the coin slots alone get you hard, that you are gazing upon something beautiful...good work buddy  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: jmike on December 22, 2015, 06:55:25 am
This looks absolutely amazing! Love all the effort that went into this.
Well done Chance.  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: johnrt on December 22, 2015, 08:44:22 am
That it a kick ass cab!  :applaud: :notworthy: Thank you for sharing this epic restore/rebuild! You actually have a beginning of a Nintendo row! And a merry christmas to you and your family!  :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: DeLuSioNal29 on December 22, 2015, 08:58:18 am
It's not done, you need a video to christen it!  But wow!  Amazing job.  I def want that artwork!

Congrats!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: harveybirdman on December 22, 2015, 09:25:19 am
Glad you finished, really wish I would have finished my cab this year.

It looks great Chance.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: wp34 on December 22, 2015, 09:49:16 am
 It looks fantastic Chance.  Old school and fresh all at the same time.   :cheers:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: Scotty_C on December 22, 2015, 09:59:15 am
Very nice Chance!!! Outstanding as always ;)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: vwalbridge on December 22, 2015, 10:29:28 am
Great job as usual Chance. Enjoyed following along.  :cheers:

Next time I up north, I'm going to steal....er play it!  ;)
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: markc74 on December 22, 2015, 11:14:30 am
Stunning  :applaud:

I think i prefer your artwork to the original.
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Post by: ChanceKJ on December 22, 2015, 02:34:54 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: DeLuSioNal29 on December 22, 2015, 03:12:23 pm
Now you need to enter that DK Jr friendly high score competition that's happening. Kick those tires!
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: n3wt0n on December 22, 2015, 07:13:50 pm
Another great job Chance! It looks factory fresh. Your attention to detail in your cabs and your build posts is greatly appreciated.   :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: emphatic on December 23, 2015, 11:15:02 am
Beautiful!  :applaud:
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: Locke141 on December 28, 2015, 10:17:16 am
This is amazing!

Once again you have set the example for taking you time and sticking with it to get it right. 
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Post by: ChanceKJ on December 28, 2015, 01:39:20 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: pbj on December 28, 2015, 03:44:33 pm
It's all shiny and everything, but I thought it was a more interesting cabinet when it had that other artwork on it.  Oh well.

Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: DeLuSioNal29 on December 28, 2015, 04:20:25 pm
I forgot to ask earlier...  Do you have any pics with the .vs panel mounted?

D
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: yotsuya on December 28, 2015, 04:37:42 pm
I forgot to ask earlier...  Do you have any pics with the .vs panel mounted?

D
If he does, I hope he doesn't post them. It would ruin the illusion. Use the spoiler tag if you do, Chancester.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: leapinlew on December 28, 2015, 07:44:31 pm
You know what this build needs?

Nothing.

 :applaud:
Title: .
Post by: ChanceKJ on January 14, 2016, 02:39:30 am
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Post by: ChanceKJ on January 14, 2016, 02:41:00 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: yotsuya on January 14, 2016, 09:18:20 am
Sigh.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: DeLuSioNal29 on January 14, 2016, 08:48:43 pm
Here's how mine is going to look (I have a .vs panel in nice shape so I'm simply going to put a small logo sticker in the center)

 ;D
Title: .
Post by: ChanceKJ on January 14, 2016, 11:02:49 pm
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: reptileink on January 15, 2016, 10:54:19 am
So freaking clean man!

This needs to be the 2015 build of the year in my opinion!

Can't say enough good words on this build, truly and inspiration on how a Nintendo build should go, and how a build thread should go as well.  :notworthy:
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Post by: ChanceKJ on January 15, 2016, 11:04:19 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: ridicrick on February 05, 2016, 05:37:21 pm
It turned out pretty rad! Great work and dedication.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: Meph on May 28, 2018, 02:55:40 pm
Sorry to necro this thread but I am about to start a DK restore.  I was planning to go with a DK Remix but after running across this I am seriously considering an ArcadeSD with the multi DK setup.  Is this artwork still available anywhere?  I really like the looks of this better than going with a black DK Remix like I was planning.
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Post by: ChanceKJ on May 29, 2018, 03:19:25 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: 1500points on May 29, 2018, 09:20:37 am
I am seriously considering an ArcadeSD

I have never seen this DK project on here.  Really neat outcome. That's the best custom I've seen in the DK theme

PS- Clay stopped developing for ArcadeSD, he had a falling out with the programmer and the project went dormant.  He did get Pauline DK and DKII on the pcb.
If you want a full spread of DK games (minus dk remix) you will do just as well with a rpi and the arcadeSD attract mode theme.  Much less money, too.
Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: Meph on May 29, 2018, 07:06:51 pm

I have never seen this DK project on here.  Really neat outcome. That's the best custom I've seen in the DK theme

PS- Clay stopped developing for ArcadeSD, he had a falling out with the programmer and the project went dormant.  He did get Pauline DK and DKII on the pcb.
If you want a full spread of DK games (minus dk remix) you will do just as well with a rpi and the arcadeSD attract mode theme.  Much less money, too.

I probably will use a Rpi actually.  I have an Arpijamma that I use in my Big Blue and have a horizontal build with the Arcadesd attract mode theme.  I will do a similar layout with just the DK/Jr builds I want to use.
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Post by: ChanceKJ on March 19, 2021, 12:52:08 am
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Post by: ChanceKJ on March 19, 2021, 12:58:58 am
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Title: Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
Post by: saint on April 19, 2021, 05:17:42 pm
Archive.org copy of this thread: http://forum.arcadecontrols.com/index.php/topic,142574.0.html