Outside dimensions should be 4.5" tall by 2.75" wide. I wouldn't make it more than 1/8" thick from outside to inside edge. And 5/16" tall. I'll try to get some more precise measurements.
Ok cool
Outside dimensions should be 4.5" tall by 2.75" wide. I wouldn't make it more than 1/8" thick from outside to inside edge. And 5/16" tall. I'll try to get some more precise measurements.
What is necessary to run LED Blinky?
Even if I go to the manufacturers sites - that LED Blinky lists on https://www.ledblinky.net/ledblinky.htm ; the schematics are very basic to non-existent.
So, if I wanted to create a setup where the LED/RGB arcade Buttons change colors/blink to the beat of the music on whatever game is on the PC as well as have their input recognized; what is needed?
An LED controller such PacLED64, the buttons and wires that come with the buttons and LED Blinky, and that's it?
Or is a control interface such as one of those Ipacs necessary?
you sure it's not just your eye pupils adjusting for the light of the monitor?
place a static image on the screen and see if it's doing it.
not sure what you mean by "flashes"... periods of bright white is what i think of when someone says "flash" could be a problem with the signal going into the tube not being even... could also be a voltage or blanking problem. hard to tell from your description.
the chassis B+ voltage will bounce around as the screen image changes... dark images or black will show a high voltage... bright screens and white will show lower voltages. (as the tube consumes power to make the image) again, place a static non moving image on the screen and see if the voltage changes. it should only vary a tiny bit, not more than say... a 0.2 of a volt? its going to depend on lots of things. if it's still wildly swinging around even with a static non moving image, i'd look into the main B+ capacitors and replacing them if you haven't already.
Not working:
- Lighting up the LEDs for all games NOT found in CONTROLS.INI, but found in MAME.XML
Some more details (was analyzing this issue for hours and tried everything I could imagine):
- Tried different MAME.XML versions from different systems (0.179, 0.196) -> No luck
- Tried chaning the Encoding of the MAME.XML from UTF-8 to ANSI (found this as a hint in the web) -> No luck
- Tried chaning the Encoding of LEDBlinkys Minimized-MAME.XML from UTF-8 to ANSI -> No luck
- Added full file permissions to MAME.XML, since Windows 10 could prevent the reading -> No luck
- Checked the LEDBLinks-Startup logfile and there are about 13k games and 17k cloned loaded from the MINIMIZED-MAME-XML -> Seems no issue with reading games at least...
- Added a buch of MAME.XML-only games to the CONTROLS.INI by hand -> Working, so the issue seems to be with the MAME.XML
My questions:
- Anyone encounted this before? Any Ideas?
- Could there be an issue with finding the correct Buttoncount from MAME.XML?
- Is LEDBlinky capable or reading UTF-8 XML-files? The autogenerated Minimized-Mame-XML is UTF-8 by default, maybe this is a Win10 behaviour?
This is a typical entry from my minimized-Mame.XML:Code: [Select]<machine name="10yard" sourcefile="m58.cpp">
<description>10-Yard Fight (World, set 1)</description>
<input players="2" coins="2">
<control type="joy" player="1" buttons="2" ways="8"/>
<control type="joy" player="2" buttons="2" ways="8"/>
</input></machine>
Thanks for your help. And please keep up the great work!
Duglim
This project keeps getting cooler.
I still haven't even had time to implement the last one yet!!
I need to quit my adult life so that I can get on with some stuff that is actually important.
I love it!
hi Mike, sent you a PM about a week ago and haven't heard back. Could I get you to have a look at it and get back to me? Thanks!