It is Itouch 11 that has more games if using a 1gb, not Itouch 10. I made a list up of the extra games added, I don't remember where I posted it. They were older games removed to make room for the newer games for systems with only 512mb.
March 19, 2024, 07:49:16 am
Small question for the playfield my screen is in a vertical position so elongation of the image but especially of the cars, do you think it will be possible to add an option to modify the W and H of the cars??
I just tested the D3 version 32 Bits and 64 Bits for information as weird as it may seem impossible to launch the import instance for the 2 versions in fact it launches the game directly to me (playfield)
maybe add a swipe option for the car to make sure that the car stops not too sharp, which creates the jerky effect I think
Amazing, thank you!!
In this debug version:
- New steering options for wheels with limited rotation; steering_curve and steering_range. Hopefully, the picture attached gives you an idea what these do. For your g29 wheel you should no longer have to set the steering sensitivity sky high anymore. I recommend setting steering sensitivity to 100%, then tweaking the steering range and curve to get the ideal response.
- Ice road response is now more like the arcade. After watching some youtube videos I noticed differences with MGPr and the actual arcade game. On the arcade version, the car does stop skidding after a short timeout if the wheel remains still (MGPr used to skid constantly when on ice). Also, as you noticed, MGPr's steering response was more sensitive when driving on ice than on normal roads, which was wrong. So I've fixed this and also added some new ice road gameplay options as I might choose to tweak these settings in future.
- Small change to the in-game editor, where if you are viewing an option with a long description, the description will scroll across the screen (rather than being cropped).
Enjoy