The NEW Build Your Own Arcade Controls

Arcade Collecting => Miscellaneous Arcade Talk => Topic started by: fredster on January 31, 2005, 10:16:25 am

Title: New Programable Multicade boards
Post by: fredster on January 31, 2005, 10:16:25 am
Now this is the newest development, using roms for a programmable jamma board.

http://www.arcadeshop.com/multi-pcb/multi-pcb.htm

$379.  This has to be mame, and I don't think you are buying the rom user rights here either.

Now this is the real PC to Jamma.
Title: Re: New Programable Multicade boards
Post by: Sephroth57 on January 31, 2005, 10:27:53 am
thats awesome, im assuming its only that game selection because they all ran off the same boards originally? that will be awesome when they come out with some new boards, programmable system 16 plz =)
Title: Re: New Programable Multicade boards
Post by: Ken Layton on January 31, 2005, 10:48:57 am
It's funny but the Multi Jamma, Multi-Williams, and Track Pack all look like the exact same circuit board.

A friend of mine just ordered the Multi-Williams which I will be installing for him in a Jamma cabinet. We'll see how it turns out.
Title: Re: New Programable Multicade boards
Post by: fredster on January 31, 2005, 11:16:43 am
You know, you are right.

They do look identical.
Title: Re: New Programable Multicade boards
Post by: Goz on January 31, 2005, 11:25:46 am
I've got a MULTI JAMMA on the way if you want some clean snap shots for a comparison, etc.

-Goz
Title: Re: New Programable Multicade boards
Post by: paigeoliver on February 01, 2005, 05:21:16 am
I am pretty sure every multiboard they sell is the same one. I have the Williams one myself.
Title: Re: New Programable Multicade boards
Post by: OSCAR on February 01, 2005, 09:06:56 am
That's because they are all Gamma-1 platform boards...

http://www.gamma-arcade.com

For the inquisitive, do a who-is lookup on the domain to see who is behind these boards.   ;)

Title: Re: New Programable Multicade boards
Post by: dabone on February 02, 2005, 11:21:44 am
Cute, now the question is will he release to code to roll your own multigame/menus
i.e. the multiwilliams menu.



If you're reading this board... please... :)   

later,
dabone
Title: Re: New Programable Multicade boards
Post by: tbombaci on February 02, 2005, 01:55:47 pm
Don't hold your breath.


-tom
Title: Re: New Programable Multicade boards
Post by: Stingray on February 04, 2005, 10:32:27 am
Don't hold your breath.


-tom

My thoughts exactly.

-S
Title: Re: New Programable Multicade boards
Post by: mattv on February 06, 2005, 04:49:27 pm
This has got to be illegal, surely?

If this guy was selling a CD with these games on it there would be a massive uproar, but because there is some hardware wrapped around it no-one seems to mind?

Unless I'm wrong of course and all these games are properly licenced. But for three hundred bucks I don't htink that's very likley.
Title: Re: New Programable Multicade boards
Post by: Stingray on February 07, 2005, 04:19:23 pm
This has got to be illegal, surely?

If this guy was selling a CD with these games on it there would be a massive uproar, but because there is some hardware wrapped around it no-one seems to mind?

Unless I'm wrong of course and all these games are properly licenced. But for three hundred bucks I don't htink that's very likley.

Quote
User programmable Multi-Game JAMMA PCB! Simply supply your own game roms and program the pcb using the programming tool.

-S
Title: Re: New Programable Multicade boards
Post by: mattv on February 15, 2005, 02:21:41 pm
DAMMIT! caught out by the fine print again.

Next time I'll actually READ the auction before opening my big.... keyboard
Title: Re: New Programable Multicade boards
Post by: maxstang on February 16, 2005, 06:06:53 pm
Any comments from owners of these boards on how they play.  Are they faithful to the originals or pared down like the Namco TV versions of the games.   I know they're supposed to use the real roms.   
Title: Re: New Programable Multicade boards
Post by: marlboro on February 23, 2005, 10:32:41 pm
I'm very interested in this multi-jamma board, but I haven't seen testify that they are worth a darn?  So, just like maxstang asked, any comments?
Title: Re: New Programable Multicade boards
Post by: Shape D. on February 24, 2005, 11:52:31 am
That's because they are all Gamma-1 platform boards...

http://www.gamma-arcade.com

For the inquisitive, do a who-is lookup on the domain to see who is behind these boards.   ;)


How does one do a "who-is lookup"?
Title: Re: New Programable Multicade boards
Post by: marlboro on February 24, 2005, 03:11:53 pm
Shape D,

Goto http://www.uwhois.com/cgi/whois.cgi

The URL in question is registered to...

Cowgill, Clay
109 SE 175th Ave
Vancouver, WA
Title: Re: New Programable Multicade boards
Post by: duffjr on February 24, 2005, 05:25:05 pm
you think all games work and he only has licenses for those?
Title: Re: New Programable Multicade boards
Post by: marlboro on February 24, 2005, 08:22:49 pm
duffjr,

That's what I'm guessing, but I'd love to hear from someone who knows for sure.
Title: Re: New Programable Multicade boards
Post by: Dav on March 01, 2005, 12:32:26 am
More likely he doesn't have a license for any of them and these are the ones he thinks he's least likely to get sued for.

My guess is they play reasonably close to mame if it was ported to really bad hardware.  What annoys me is he probably used mame code as a reference if not ripped it off.  Expects users to use mame's roms and doesn't give back to mame.   He's hording at least 3 most wanted games that I know about.

Title: Re: New Programable Multicade boards
Post by: dirt on March 01, 2005, 12:49:26 am
which three?





dirt
Title: Re: New Programable Multicade boards
Post by: Dav on March 01, 2005, 01:42:05 am
Nightmare, Vortex, and Aliens all by Atari.   
Title: Re: New Programable Multicade boards
Post by: danny_galaga on March 01, 2005, 03:31:17 am
i wonder if these boards will be ultracades next target?
Title: Re: New Programable Multicade boards
Post by: paigeoliver on March 07, 2005, 02:00:11 am
I have the MultiWilliams ones, the games are perfect, and it is almost certainly a modified mame. Modified, but still mame. The screen dims the exact same on a pause, but it pops up a text box that says "Pause" the text box looks like a mame text box with the font changed.

The Multiwilliams one also has no boot time on any of the games, goes directly to game start from the menu,
Title: Re: New Programable Multicade boards
Post by: Dav on March 08, 2005, 02:05:26 pm
That's very interestiing and a serious violation of the mame license.  I wonder if I should hit clay up for a royalty check.  :P   
Title: Re: New Programable Multicade boards
Post by: scatter on March 10, 2005, 04:03:55 pm
Basically these boards are the latest answer to the legality question of selling multi-boards. There are basically two boards that are causing any stir at all. This one and the usually misnamed "Multicade" Board which is an older board that ArcadeShop used to sell (4 in 1, 9 in 1 and 39 in 1) and now have moved to this newer board which is supposed to be lawsuit bulletproof since he sells it without any roms and it is up to you to download them off the net and install them on his board. It comes with a little proggie that burns the roms to the board and turns on the menu selections for that game.

There is no doubt that this board is better than the older 39 in 1's but the prices on those older hard coded boards has fallen drastically comepared to the price on this newer one, for whatever that's worth.

I would say that yes, this is the same board as the Multi Williams (Which is one multi board that no one cares to sue over, only certain pill munching, insect shooting games are under fire) Why produce two boards when you can produce one.

I'm sure that it is using some form of MAME, the installer program limits which games you can install, perhaps a little tweaking and you could do more. Also the board allows you to install 12 or 16 games, then after the price war Gregory announced that with a "software upgrade" you could now put over 45. Obviously someone was holding back a bit...

DF has already forced eBay to pull all "Multicade" machines saying he is the only one legally able to sell any form of multigame machine. I must say, if he is allowed to continue unchecked he will own MAME. It's his M.O. sneak in and try to make money off of some preexisting thing.

I wonder if anyone knows that Ultracade started out as a bootleg system just like these sorts of boards, and as of just last June all the NAMCO games were present on Ultracade system until DF got his own cease and desist.

-b
Title: Re: New Programable Multicade boards
Post by: swdarcade on August 02, 2005, 12:58:06 pm
I have purchased one of these programable boards and they are 100% true to the arcade games.  They even support a trackball for Centipede, Millipede, Arkoniod, Crystal Castle and more.  The only thing is I am captive to the games they allow.  I wish the program for loading the code was open source,  Other wise its great.  The game starts up instantly with no delay.  I highly recommend it!
Title: Re: New Programable Multicade boards
Post by: rchadd on August 02, 2005, 04:34:01 pm
do these arcadeshop multijamma boards support other roms?

i know they dont mention in it in advertising (perhaps to avoid interest from namco)

but maybe way to play pacman & galaga on them?

Title: Re: New Programable Multicade boards
Post by: swdarcade on August 02, 2005, 05:12:43 pm
Only the games that are listed can be loaded so far.  The program only looks for those roms.  I tried adding other roms but it doesnt reconize them.   I am lucky because I have a Mspacman/Galaga class of 1981 that I put this board in.
Title: Re: New Programable Multicade boards
Post by: rchadd on August 03, 2005, 07:46:32 am
what version of mame roms does the multijamma require?

can anyone provide a screen shot of the menu system?

how does it handle coin credits? does it share credit count between games?

Title: Re: New Programable Multicade boards
Post by: swdarcade on August 03, 2005, 06:58:44 pm
 ???Who cares how it works whether it be Mame or not?
Title: Re: New Programable Multicade boards
Post by: swdarcade on August 03, 2005, 07:21:38 pm
what version of mame roms does the multijamma require?

can anyone provide a screen shot of the menu system?

how does it handle coin credits? does it share credit count between games?

It uses orginal game roms- Game credits are globel.  As for the menu If  I get a chance I take some pictures.
Title: Re: New Programable Multicade boards
Post by: swdarcade on August 03, 2005, 07:27:45 pm
You can see the game menu on ebay some guy is selling a 4 in 1 board that uses the same menu.  His board is not reprogramable but he has a good picture of the menu.  The games he has on it is Crystal castles and other track ball games.
Title: Re: New Programable Multicade boards
Post by: CheffoJeffo on August 03, 2005, 07:37:08 pm
what version of mame roms does the multijamma require?

can anyone provide a screen shot of the menu system?

how does it handle coin credits? does it share credit count between games?


If we are talking about Clay's MultiJamma board (different from the programmable multigame units), then there is no menu -- you switch between games with a dedicated button. Coin credits are seperate for each game.

Cheers
Title: Re: New Programable Multicade boards
Post by: rchadd on August 03, 2005, 08:59:47 pm
what version of mame roms does the multijamma require?

can anyone provide a screen shot of the menu system?

how does it handle coin credits? does it share credit count between games?


If we are talking about Clay's MultiJamma board (different from the programmable multigame units), then there is no menu -- you switch between games with a dedicated button. Coin credits are seperate for each game.

Cheers

the arcadeshop multi game jamma card

http://www.arcadeshop.com/multi-pcb/multi-pcb.htm
Title: Re: New Programable Multicade boards
Post by: ARCADE5280 on August 03, 2005, 11:44:48 pm
Can anyone send me a copy of the menu sys?  If so you can zip it and email me at arcade5280 at yahoo.com.  Cheers.
Title: Re: New Programable Multicade boards
Post by: coinguy on August 14, 2005, 04:02:24 pm
I wouldn't mind buying one of these if one could write your
own games.  C++

Is there a SDK (software development kit) for any of these
boards that have a Jamma interface?

Hate to put Windows on a board, maybe LINUX.
Title: Re: New Programable Multicade boards
Post by: rchadd on August 16, 2005, 07:58:06 am
i think most companies don't care about the few mame machines that are being used for commercial purposes. how much money are they taking anyway? how much would it cost them to go after the operators with a lawyer?

compared with the amount of money the latest DDR, Time Crisis and such like are taking the retro stuff is insignificant to them

maybe exception is Namco with Ms Pacman/Galaga (which we dont ever see here in the UK)

fact that you can now get pacman and galaga for your mobile phone erodes
Title: Re: New Programable Multicade boards
Post by: paigeoliver on August 16, 2005, 08:18:41 am
If the copyright holders were going to start suing then don't you think they would have already done so? After all the Mame based 400 in 1 bootleg Jamma boards have only been coming out of the Asian factories for 5 or 6 years now. Don't you think THAT is about a zillion times bigger threat to Mame than some little board that plays like 12 games, that you have to load yourself?

And really, even if they do "shut down" Mame, so what? Its basically done anyway, pretty much EVERYTHING is emulated at this point anyway. New games just aren't coming out anymore, so there is no future crop of games to worry about. And the few that ARE still coming out all require specialty controls that PC users won't have anyway. Not to mention the fact that half of them are on PC hardware and thus will NEVER be in mame (based on the fact that there is still not a single PC based game in Mame, despite the fact that there were a TON of games that ran on 386 and 486 hardware).

In this community I see a whole lot of jumping and fingerpointing at tiny minor issues and "rules infractions", while the actual wholesale commercial arcade piracy industry is completely and totally ignored. People debate endlessly about selling a single machine, or about someone who wants to try to charge their dorm buddies 25 cents, then completely ignore the actual commercial operators who actually ARE operating bootleg stuff (in massive quantities).
Title: Re: New Programable Multicade boards
Post by: rchadd on August 16, 2005, 11:20:35 am
depends if you have expertise to build a PC, install and configure operating system, mame and FE and then interface it to a jamma cab/arcade monitor.

300 in 1 is plug and play solution suited to operators and non PC literate people.

PC + mame solution would be best for upgradability and fixing if breakdown occurs

does a 300 in 1 still have to boot? assume that game roms are stored on attached harddisk. but assume the actual operating system is in ROM...hmm what OS do these boards use anyway? dos?
Title: Re: New Programable Multicade boards
Post by: AlanS17 on August 16, 2005, 11:25:55 am
The only board with decent gamse is the 39-in-1 or the Multi-cade boards, anyways. The boards boasting hundreds of games have mostly crappy filler games that you're virtually guaranteed never to play.
Title: Re: New Programable Multicade boards
Post by: ARCADE5280 on August 17, 2005, 03:10:59 pm
I have one of these boards and I think they rock!  You turn it on and the menu is right there and the games are perfect.  Its the best of both worlds...the programmability of a mame machine with the loading and operation like a classic.  Since I prefer classic games prior to 1984 with just 1 button and 1 joystick, it is the perfect solution.

There are a lot of cool MAME machines out there and I run it on my PC.  I just prefer having a simple jamma pcb in my cabinets.  Let's remember, its about playing the games we grew up with, not the platform.  Enjoy the game!

Who knows, I might do a MAME machine in the future...
Title: Re: New Programable Multicade boards
Post by: clay_cowgill on August 18, 2005, 05:12:04 am
Howdy--

Looks like there's some stuff that needs to be set straight here.
Title: Re: New Programable Multicade boards
Post by: rchadd on August 18, 2005, 08:30:18 am
hi clay

can you advise on plans to support other games?

i am interested in your jamma goard but the number of supported games is just too small at the moment (when compared to what mame pc + jpac could provide)

i would like to see support for the likes of

commando
timepilot
Galaxians
Pacman
1942

suppose there will be no namco games :(

Title: Re: New Programable Multicade boards
Post by: paigeoliver on August 18, 2005, 10:34:22 am
Commando is a newer generation of hardware, so that MIGHT not be possible on those boards (basing that guess not on any knowledge of the boards, but simply on the existing games it already supports).

Title: Re: New Programable Multicade boards
Post by: ARCADE5280 on August 18, 2005, 09:49:03 pm
Thanks for the info Clay!  It is a great board and an awesome menu.  Good work!

I know you'll get a lot of requests...and I would like to add my 2
Title: Re: New Programable Multicade boards
Post by: Karman on August 19, 2005, 09:14:00 am
rchadd - Galaxian and Pac Man are already supported by the board (along with Galaga, Ms. Pac, Super Pac, etc.).  You just have to know how to recompile the meny.sys file to make it happen.  Search around on RGVAC and KLOV and you'll find information on it.
Title: Re: New Programable Multicade boards
Post by: ARCADE5280 on September 05, 2005, 08:55:24 pm
I was playing Millepede and finally noticed that my high scores are not saving.  I keep playing it thinking "haven't I already overtaken the high score board?"


It save the score in all the other games from what I have noticed.  I have the reset high scores set to "no" in the menu.  Anyone else notice this or is there something wrong with my ROM or settings?  Thanks for checking it out for me.
Title: Re: New Programable Multicade boards
Post by: swdarcade on September 07, 2005, 07:52:09 pm
I checked and all of my games hold the high scores.
Title: Re: New Programable Multicade boards
Post by: ARCADE5280 on September 09, 2005, 08:31:38 pm
A bit off topic...Any idea how to tell if I have the correct Millepede ROM?  by the default top scores?  How can you be sure that you do not have an altered ROM if you are relying on others rather than taking the ROMs directly off your original boards???
Title: Re: New Programable Multicade boards
Post by: davidrfoley on September 21, 2005, 04:43:14 pm
These boards by themselves are not illegal, but loading ROMs onto them is unless you have the legal ROMs from a service such as StarROMs, however, as has been pointed out numerous times, at this point, Namco and Nintendo ROMs are not licensed, so the only legal way to get these games would be to purchase the machines and actually transfer the data from the ROMs to this board, and that doesn't mean by a PCB and toss it in the closet and then download the ROMs from a pirate site. 

In answer to the origins of UltraCade.....Our first emulation was of the 6502 and was completed in 1985 running on a Nec V20 CPU.  In 1994 we built our first emulated arcade game, Joust.  It was followed by Robotron in 1995.  As a multi-game platform, UltraCade started out with 8 titles, licensed from Capcom.  It is 100% legal and always has been.  It's been in production since 1998 and we continue to expand the licensed properites that are shipped on the platform.  We have licenses from many manufacturers and have purchased the rights to some games outright.
Title: Re: New Programable Multicade boards
Post by: Hoopz on September 21, 2005, 07:01:02 pm
These boards by themselves are not illegal, but loading ROMs onto them is unless you have the legal ROMs from a service such as StarROMs, however, as has been pointed out numerous times, at this point, Namco and Nintendo ROMs are not licensed, so the only legal way to get these games would be to purchase the machines and actually transfer the data from the ROMs to this board, and that doesn't mean by a PCB and toss it in the closet and then download the ROMs from a pirate site.


***OFF TOPIC***

You realize that your statement is one MASSIVE run-on sentence, right?  If it takes balls for you to be on these forums and taking your licks/firing back, it take "talent" to come up with a sentence with that much rambling.

Back to your regularly scheduled topic now.  Just had to comment.
Title: Re: New Programable Multicade boards
Post by: rchadd on September 23, 2005, 07:35:30 am
so the only legal way to get these games would be to purchase the machines and actually transfer the data from the ROMs to this board, and that doesn't mean by a PCB and toss it in the closet and then download the ROMs from a pirate site.
Title: Re: New Programable Multicade boards
Post by: Siminz on September 28, 2005, 02:50:35 pm
Anyone have any info on these french multi games?

http://www.sud-automatic.com/multi_game.htm

see the pdf link for (HUGE) lists of games.

Also - anywhere else I can get them from?

Thanks.
Title: Re: New Programable Multicade boards
Post by: davidrfoley on September 28, 2005, 05:07:19 pm
They are illegal / unlicensed machines.
Title: Re: New Programable Multicade boards
Post by: Crazy Cooter on September 28, 2005, 05:55:41 pm
How so?  I don't read french.
Title: Re: New Programable Multicade boards
Post by: davidrfoley on September 28, 2005, 06:04:40 pm
The games listed are not licensed, many of them we have the exclusive rights too.
Title: Re: New Programable Multicade boards
Post by: SirPoonga on September 28, 2005, 06:09:12 pm
And pacman, galaga, and donkey kong are on that list.... (click the pdf file)
Title: Re: New Programable Multicade boards
Post by: Ken Layton on September 28, 2005, 06:20:27 pm
The vertical one has some good stuff like:
1941
1942
Aero Fighters
Arkanoid
Dig Dug
Donkey Kong
Frogger
Galaga
Galaga 88
Gun Smoke
Pacman
Pengo
Pinball Action
Raiden
Scramble
Time Pilot
Time Pilot 84
Tutankham
Twin Cobra
Varth
Xevious
Title: Re: New Programable Multicade boards
Post by: rchadd on September 29, 2005, 07:20:24 am
The games listed are not licensed, many of them we have the exclusive rights too.

what a disgrace!
Title: Re: New Programable Multicade boards
Post by: rchadd on September 29, 2005, 07:22:11 am
The vertical one has some good stuff like:
1941
1942
Aero Fighters
Arkanoid
Dig Dug
Donkey Kong
Frogger
Galaga
Galaga 88
Gun Smoke
Pacman
Pengo
Pinball Action
Raiden
Scramble
Time Pilot
Time Pilot 84
Tutankham
Twin Cobra
Varth
Xevious

i wonder what the front end menu is like?
Title: Re: New Programable Multicade boards
Post by: Stingray on September 29, 2005, 12:00:16 pm


i can almost hear your wallet crying now

:)

-S
Title: Re: New Programable Multicade boards
Post by: Crazy Cooter on September 29, 2005, 12:20:19 pm
The games listed are not licensed, many of them we have the exclusive rights too.

Which ones?
Title: Re: New Programable Multicade boards
Post by: Goz on September 29, 2005, 12:33:39 pm
The games listed are not licensed, many of them we have the exclusive rights too.

Apparently not so exclusive.... ;D jk
Title: Re: New Programable Multicade boards
Post by: davidrfoley on September 29, 2005, 01:02:54 pm
Exclusive means we are the only LEGAL company to offer them, people like this are stealing them and selling illegal bootleg products.  We go after companies such as this and shut them down.
Title: Re: New Programable Multicade boards
Post by: ChadTower on September 29, 2005, 01:06:09 pm
Exclusive means we are the only LEGAL company to offer them, people like this are stealing them and selling illegal bootleg products.
Title: Re: New Programable Multicade boards
Post by: davidrfoley on September 29, 2005, 01:10:37 pm
our rights are world wide, and we prosecute internationally.  We are incorporated in more countries than just the US.
Title: Re: New Programable Multicade boards
Post by: ChadTower on September 29, 2005, 01:14:38 pm

Which ones from the list?  Those appear to be mostly JAMMA era and Neo Geo games.
Title: Re: New Programable Multicade boards
Post by: Stingray on September 29, 2005, 01:33:41 pm
(http://www.indymedia.org.uk/images/2004/12/303142.jpg)

-S
Title: Re: New Programable Multicade boards
Post by: ChadTower on September 29, 2005, 01:34:58 pm

I prefer egalitarian to presbyterian.
Title: Re: New Programable Multicade boards
Post by: davidrfoley on September 29, 2005, 01:36:08 pm
Please, I think Evil Corporate Overlord says it all.

I'm sure if someone was stealing from you, you'd try and stop them.
Title: Re: New Programable Multicade boards
Post by: ChadTower on September 29, 2005, 01:37:15 pm

Which games from that list are games to which you own the rights?
Title: Re: New Programable Multicade boards
Post by: Stingray on September 29, 2005, 01:38:00 pm
I found that image as-is. I didn't even have to photoshop it. Come on, it was too funny to not use. ;)

Yes, if someone were stealing from me, I would try to put a stop to it.

-S
Title: Re: New Programable Multicade boards
Post by: ChadTower on September 29, 2005, 01:39:52 pm

He will, too.  Just the other day he chased me away from his wife.
Title: Re: New Programable Multicade boards
Post by: Stingray on September 29, 2005, 01:40:50 pm
And I'd do it again. :)

-S
Title: Re: New Programable Multicade boards
Post by: Grasshopper on September 29, 2005, 01:51:32 pm
Please, I think Evil Corporate Overlord says it all.

I'm sure if someone was stealing from you, you'd try and stop them.

Well if someone broke into my house to steal something I'd certainly try to stop them. But many people (including myself) think that IP laws are totally out of control and exist mainly to serve the interests of giant corporations instead of society at large. But I guess that's a debate for another thread. So whilst I can accept on an intellectual level that using someone else's intellectual property without permission is stealing (at least under our current retarded laws) I just can't accept it's stealing on an emotional level.

Incidentally Stingray that (very funny) image is of a blind British politician called David Blunkett. Hence the guide dog.
Title: Re: New Programable Multicade boards
Post by: Crazy Cooter on September 29, 2005, 01:52:23 pm

Which ones from the list?
Title: Re: New Programable Multicade boards
Post by: ChadTower on September 29, 2005, 01:55:32 pm
But many people (including myself) think that IP laws are totally out of control and exist mainly to serve the interests of giant corporations instead of society at large. But I guess that's a debate for another thread. So whilst I can accept on an intellectual level that using someone else's intellectual property without permission is stealing (at least under our current retarded laws) I just can't accept it's stealing on an emotional level.

How old are you?
Title: Re: New Programable Multicade boards
Post by: Grasshopper on September 29, 2005, 01:58:02 pm
But many people (including myself) think that IP laws are totally out of control and exist mainly to serve the interests of giant corporations instead of society at large. But I guess that's a debate for another thread. So whilst I can accept on an intellectual level that using someone else's intellectual property without permission is stealing (at least under our current retarded laws) I just can't accept it's stealing on an emotional level.

How old are you?

Why do you ask?
Title: Re: New Programable Multicade boards
Post by: ChadTower on September 29, 2005, 01:59:31 pm

We've had discussions here on how opinions of IP law are often easily trackable by the age of the opinion holder.

Your opinion falls pretty squarely into one of the categories.  I am curious to see if it falls in the predicted age bracket.
Title: Re: New Programable Multicade boards
Post by: Stingray on September 29, 2005, 02:15:15 pm

Incidentally Stingray that (very funny) image is of a blind British politician called David Blunkett. Hence the guide dog.


Thanks, I was curious about that.

-S
Title: Re: New Programable Multicade boards
Post by: rchadd on September 29, 2005, 05:40:00 pm
our rights are world wide, and we prosecute internationally.
Title: Re: New Programable Multicade boards
Post by: rchadd on September 29, 2005, 05:49:13 pm

Which games from that list are games to which you own the rights?

yes what games do you actually have worldwide rights to? 

please provide a definitive list so i can ensure i delete them all from my mame machine

i fear i will not be able to sleep soundly until i know that your wallet has stopped crying
Title: Re: New Programable Multicade boards
Post by: Crazy Cooter on September 30, 2005, 11:08:20 am
Does anyone know which ones?
Title: Re: New Programable Multicade boards
Post by: ChadTower on September 30, 2005, 11:57:29 am

Or, rather, does anyone care? 
Title: Re: New Programable Multicade boards
Post by: MaximRecoil on September 30, 2005, 05:51:37 pm
So-called "IP theft" isn't functionally the same as stealing physical property.

With solen physical property, the original possessor of the property suffers an immediate and tangible loss, i.e. the TV or whatever that he used to possess is no longer in his possession.
Title: Re: New Programable Multicade boards
Post by: RayB on September 30, 2005, 08:05:48 pm
To try to establish specific losses will necessarily involve speculation which can never lead to fact, not without a functional crystal ball anyway.

No crystal ball required. You can extrapolate estimates. And you do it using existing factual data, to estimate a value. Otherwise, according to your logic, my house is worth nothing until someone hands me over a wad of cash in a sales transaction.

As an extreme example, say you are a studio and you own the movie "Blahblah". You plan on releasing it on DVD. You do not have a crystal ball, but you do have factual data based on other movies released before it. (sales figures, average retail price tag, time of year, how it did at the box office, how comparable movies did in sales and box office, amount of marketing dollars invested, type of advertising, duration of marketing, etc, etc).
Title: Re: New Programable Multicade boards
Post by: MaximRecoil on October 01, 2005, 12:46:06 am
Quote
No crystal ball required. You can extrapolate estimates. And you do it using existing factual data, to estimate a value. Otherwise, according to your logic, my house is worth nothing until someone hands me over a wad of cash in a sales transaction.
I said that there was no way to establish specific losses. It will always be a guess at best. There are tons of variables that are by nature, unknowns. With stolen physical property you can establish the loss as it is immediate and tangible, i.e. your loss = 1 TV. BTW, a house (or anything else) is only worth (monetarily) what someone is willing to pay for it. If you go the rest of your life without finding a buyer, then what is its monetary worth? 
Quote
As an extreme example, say you are a studio and you own the movie "Blahblah". You plan on releasing it on DVD. You do not have a crystal ball, but you do have factual data based on other movies released before it. (sales figures, average retail price tag, time of year, how it did at the box office, how comparable movies did in sales and box office, amount of marketing dollars invested, type of advertising, duration of marketing, etc, etc).  Someone with the training and education to look at such data will be able to extrapolate optimistic and pessimistic sales estimates.

Now I said i'd be using an extreme example so here I go. They release "BlahBlah" and it sells Zero, yet everyone on the net is talking about having seen it on DVD, etc. So obviously a large number of people have pirated copies. Now you mean to tell me that the company's losses are zero?

No, I don't mean to tell you that the company's losses are zero, nor did I say anything in my post which would lead one to believe that I would think that. There are likely losses in your scenario but they can not be established factually; because there is no way to know exactly how many copies would have sold if no one had copied the movie.

Now, it is within the realm of possibility that no copies of the movie would have sold and their losses would have been zero. Unlikely, but certainly possible. It is also within the realm of possibility that each of those people with bootleg copies, had the bootlegs not been available, would have bought 10 legitimate copies each for themselves, or 20, or 50 out of sheer adoration for the movie and wanting to plaster it all over their walls. So anyway, when talking about a possible range for the loss, it could be anywhere from 0 dollars to a zillion+ dollars. Now they can come up with an educated best guess and assume that they are in the ballpark but it still won't be a fact.

Keep in mind my disclaimer from my first post. I am only talking about differences here between stolen IP and stolen physical property. A tangible loss is different than a speculative loss, no matter how you slice it.
Title: Re: New Programable Multicade boards
Post by: CheffoJeffo on October 01, 2005, 08:10:31 am
Quote
No crystal ball required. You can extrapolate estimates. And you do it using existing factual data, to estimate a value. Otherwise, according to your logic, my house is worth nothing until someone hands me over a wad of cash in a sales transaction.
I said that there was no way to establish specific losses. It will always be a guess at best. There are tons of variables that are by nature, unknowns. With stolen physical property you can establish the loss as it is immediate and tangible, i.e. your loss = 1 TV. BTW, a house (or anything else) is only worth (monetarily) what someone is willing to pay for it. If you go the rest of your life without finding a buyer, then what is its monetary worth? 

FWIW, there are well-established branches of mathematics that handle the valuation of contingent events ... this type of thing is done everyday -- you speak as if it is crystal ball, shot-in-the-dark mumbo jumbo, but it isn't by any stretch -- it is science (with a little bit of art thrown in).

Same principles are used to determine things like pension plan contributions/benefits, life insurance premiums, environmental assessments, etc.

Only point I am making is that the inability to establish specific losses is not the big issue that you make it out to be.

This is, of course, particularly true in the United States Of Litigation, where people get $20M for spilling coffee on themselves ... wonder how they cooked that number up ???

Cheers.
Title: Re: New Programable Multicade boards
Post by: ChadTower on October 01, 2005, 10:33:09 am

Has anyone bought one of these boards?  I'm interested in how good they are.
Title: Re: New Programable Multicade boards
Post by: dabone on October 01, 2005, 04:20:01 pm
And still the question remains.


Which games do you hold licenses for Mr. Foley?


Do please list each one and for what country you can distrubute them in.

Later,
dabone
Title: Re: New Programable Multicade boards
Post by: MaximRecoil on October 01, 2005, 06:39:35 pm
Quote
Only point I am making is that the inability to establish specific losses is not the big issue that you make it out to be.
You know, and here I thought I was pointing out a "difference", rather than a "big issue".
Title: Re: New Programable Multicade boards
Post by: CheffoJeffo on October 01, 2005, 06:45:16 pm
Quote
Only point I am making is that the inability to establish specific losses is not the big issue that you make it out to be.
You know, and here I thought I was pointing out a "difference", rather than a "big issue".

If I misread, then I apologize ...

Cheers.
Title: Re: New Programable Multicade boards
Post by: ChadTower on October 01, 2005, 06:54:30 pm

So, since no one has bought one, anyone know if they have updated to support more games yet?
Title: Re: New Programable Multicade boards
Post by: rchadd on October 02, 2005, 03:44:23 pm
And still the question remains.


Which games do you hold licenses for Mr. Foley?


Do please list each one and for what country you can distrubute them in.

Later,
dabone


Mr foley please answer this question ASAP. I have not slept for days now and think i'm beginning to go mad.

If you are not prepared to answer this information how can be we assured of not making your wallet cry?
Title: Re: New Programable Multicade boards
Post by: swdarcade on October 02, 2005, 04:01:02 pm

Has anyone bought one of these boards?
Title: Re: New Programable Multicade boards
Post by: ChadTower on October 02, 2005, 05:46:35 pm

Does it play only the listed games, or will it play others as well?  How much storage does it have?
Title: Re: New Programable Multicade boards
Post by: swdarcade on October 02, 2005, 09:43:09 pm
It plays all the games listed.  Right now everyone is waiting for new games to be added.  Unfortunately, the software to load the games is not open source so your basically at there mercy when it come to the games.  I was told that they were adding new games soon but its been over two months since a new games was added.  The board can (according to web site) hold 40+ games depending on the size of the games.  If you had more games you could always erase and add them as you wanted.  The board also supports a track ball and saves high scores.
Title: Re: New Programable Multicade boards
Post by: ARCADE5280 on October 02, 2005, 11:39:25 pm
I have one of these multigame pcbs and they are awesome!  They need to add more games soon!!!  How much time would it really take to just add games to create a more desireable product!?  C'mon...more games=more sales...right!?
Title: Re: New Programable Multicade boards
Post by: ARCADE5280 on October 06, 2005, 12:19:18 am
Great idea...game of the month.  Instead of doing tons of work to update the software with several games, add one a month.  Keeps people interested and going to the web site.

Of course, if you are nearing having a bunch done...lets get them all. ;)
Title: Re: New Programable Multicade boards
Post by: swdarcade on October 07, 2005, 06:52:57 pm
Its been 3 months and NO new games.
Title: Re: New Programable Multicade boards
Post by: ARCADE5280 on November 23, 2005, 08:36:36 pm
It looks like the site is showing that new games will be added in December.  Gyruss, I hope!  Anyone have any insider info as to what games they are?

http://www.arcadeshop.com/multi-pcb/multi-pcb.htm
Title: Re: New Programable Multicade boards
Post by: markrvp on November 23, 2005, 09:17:02 pm
Does Robotron on this board play like the original arcade machine or does it play fast like MAME versions prior to .100?

Also, does Robotron automatically default to using the P2 joystick for directional firing?
Title: Re: New Programable Multicade boards
Post by: swdarcade on November 23, 2005, 11:58:58 pm
Last email I got was Wizard of War was to be added and Maybe Marble Madness
Title: Re: New Programable Multicade boards
Post by: swdarcade on December 07, 2005, 07:44:18 pm
Day 7 only 24 days left in this year hopefully any day now......
Title: Re: New Programable Multicade boards
Post by: Rod1968 on December 15, 2005, 06:46:08 pm
I am interested in buying one of these boards but I want to know how games that require samples in mame sound ?IE:DONKEY KONG.
Title: Re: New Programable Multicade boards
Post by: swdarcade on December 16, 2005, 12:43:01 pm
I cant believe I waited all this time to get pengo and mr do's castle.
Title: Re: New Programable Multicade boards
Post by: mvarady on December 16, 2005, 06:25:33 pm
I bought that pcb.They are very slow with releasing new games!!!!
Title: Re: New Programable Multicade boards
Post by: swdarcade on December 16, 2005, 08:51:27 pm
Slows not the word.  I could build a new game by the time a new one is realeased.
Title: Re: New Programable Multicade boards
Post by: fredster on December 17, 2005, 01:28:38 am
I cannot believe this thread is still alive.

Title: Re: New Programable Multicade boards
Post by: Kremmit on December 17, 2005, 01:36:57 am
I don't understand. 

Why are people buying a $379 PCB that has a very limited game selection, and then complaining about the limited game selection?  If you want it to play everything, a MAME PC and J-Pac can be put together for $379.  If you don't want a PC, and prefer to run a simple PCB, then this is a viable option, but it's not like you didn't know when you bought it that it only played a limited # of games.  Anyone doing any research before purchase will know that new games are released rarely, and that many games, notably Namco games, will never be released for it.  (so sad, all the poor broken Pole Position cabs sitting out there..)

It's like buying a Miata, and then complaining that it's not a Jeep.  It's not like you couldn't tell it was a Miata when you bought it.
Title: Re: New Programable Multicade boards
Post by: swdarcade on December 17, 2005, 10:23:18 am
I bought the board mainly for the track ball control.  This pcb works great.  Theres no load time, it has vertually no foot print 5"x 5". The games work and sound great.  As for Namco games I dont need them because my unit is MsPacm-Galaga.  But there is a way to get them.  I am not interested in having a computer in my game I want it to be a real arcade game.  I just like to see some other game such as Berzerk, Zookeeper, or Q*bert instead of just the same games as the old 39 in 1 which I already have.
Title: Re: New Programable Multicade boards
Post by: dabone on December 17, 2005, 11:42:21 am
If Clay could make a PP replacement board, there is ALOT of demand for it.

Someone on RGVAC posted about making a replacement board and was checking demand a month or two ago.


Later,
dabone
Title: Re: New Programable Multicade boards
Post by: Rod1968 on December 17, 2005, 02:24:06 pm
The games work and sound great.
Title: Re: New Programable Multicade boards
Post by: RayB on December 17, 2005, 03:01:10 pm
I am not interested in having a computer in my game I want it to be a real arcade game.

What is a PC made of? Circuit boards with chips, transistors, resistors, a CPU and other stuff. Guess what an arcade game uses? Circuit boards with chips, transistors, resistors, a CPU and other stuff. What's the difference?

Title: Re: New Programable Multicade boards
Post by: Rod1968 on December 17, 2005, 03:38:40 pm
I am not interested in having a computer in my game I want it to be a real arcade game.

What is a PC made of? Circuit boards with chips, transistors, resistors, a CPU and other stuff. Guess what an arcade game uses? Circuit boards with chips, transistors, resistors, a CPU and other stuff. What's the difference?


Correct me if I am wrong
A PC needs to run some sort of an OS which in turn needs to run a program that in turn needs to emulate the original hardware
This board runs a propritory OS that automatically emulates the original hardware kind of like the whole board on a chip idea so in essence it is actually running the original hardware not emulating it
BIG DIFFERENCE in my opinion
But then again I may be wrong but thats my take on it
Rodney
Title: Re: New Programable Multicade boards
Post by: swdarcade on December 17, 2005, 03:44:35 pm
PC just doent cut it, a chevy and a Lamborghini are both cars but I still rather have the Lamborghini.
Title: Re: New Programable Multicade boards
Post by: fredster on December 17, 2005, 11:54:01 pm
Clay is answering the question on the RGVAC forums.
Title: Re: New Programable Multicade boards
Post by: RayB on December 18, 2005, 12:38:26 pm
PC just doent cut it, a chevy and a Lamborghini are both cars but I still rather have the Lamborghini.

Sorry but the Lamborghini would be the ORIGINAL boards. Clay's board is emulation. MAME on a PC is emulation. Either way you're not getting the 100% real thing.
Title: Re: New Programable Multicade boards
Post by: swdarcade on December 18, 2005, 12:53:49 pm
Have you used this board.
Title: Re: New Programable Multicade boards
Post by: Rod1968 on December 18, 2005, 01:05:14 pm
PC just doent cut it, a chevy and a Lamborghini are both cars but I still rather have the Lamborghini.

Sorry but the Lamborghini would be the ORIGINAL boards. Clay's board is emulation. MAME on a PC is emulation. Either way you're not getting the 100% real thing.

I have to agree with you on this to some extent but again I may be totally offbase here and no offense to mame but hardware emulating hardware is going to be alot more acurate and true than hardware that runs software that again runs more software that then emulates hardware

Rodney
Title: Re: New Programable Multicade boards
Post by: MaximRecoil on December 18, 2005, 04:02:33 pm
Have you used this board.
Title: Re: New Programable Multicade boards
Post by: MaximRecoil on December 18, 2005, 04:07:21 pm
PC just doent cut it, a chevy and a Lamborghini are both cars but I still rather have the Lamborghini.

Sorry but the Lamborghini would be the ORIGINAL boards. Clay's board is emulation. MAME on a PC is emulation. Either way you're not getting the 100% real thing.

I have to agree with you on this to some extent but again I may be totally offbase here and no offense to mame but hardware emulating hardware is going to be alot more acurate and true than hardware that runs software that again runs more software that then emulates hardware

Rodney

What are you basing that assumption on? Would you bet money on yourself in a blind test? I sure wouldn't bet money on you or myself in a blind test. The end is all that matters in regard to emulation; theories regarding the accuracy of the means = irrelevant.
Title: Re: New Programable Multicade boards
Post by: swdarcade on December 18, 2005, 04:11:24 pm
The point I was making is that its a Jamma board, all you do is plug it in and the games play just like the orignals.  No win xp, no boot time, Just fun.
Title: Re: New Programable Multicade boards
Post by: RayB on December 18, 2005, 07:53:33 pm
The point I was making is that its a Jamma board, all you do is plug it in and the games play just like the orignals.
Title: Re: New Programable Multicade boards
Post by: clanggedin on December 18, 2005, 10:55:53 pm
The biggest downside to Clay's board is the you need an original boardet for his kit to be used, then an additional JAMMA adapter. Arcadeshop's is a small board that is JAMMA.

If you go Clay's route you can get the boardet and his adapters for under $379.

I am restoring a Robotron right now and I'm thinking of getting a Clay kit, so I can have can play Robotron for a bit, then add the other kit later.
Title: Re: New Programable Multicade boards
Post by: Rod1968 on December 18, 2005, 10:58:16 pm
Quote
What are you basing that assumption on? Would you bet money on yourself in a blind test? I sure wouldn't bet money on you or myself in a blind test. The end is all that matters in regard to emulation; theories regarding the accuracy of the means = irrelevant.
I have not used this board so I can't make a comment on the accuracy of it, but there is no assumption about it, hardware emulating hardware is better then hardware that needs to run two or three pieces of software to emulate hardware. Nobody in their right mind who has the time,money, and resources to produce hardware that can emulate hardware would say we can get better results if we take this PC and load onto a harddrive an existing OS
Title: Re: New Programable Multicade boards
Post by: Kremmit on December 19, 2005, 01:32:38 am
Wow, I'm not slamming anybody for using one of these.  There's nothing wrong with them for what they are.  I just think it's silly, complaining that they don't have as many games as you want, since you knew they didn't have many games when you bought it.

Ease of wiring, compact footprint, best emulation = Multicade PCB

Most playable games = MAME

Decide which you care more about, and be done with it.  But don't complain about your choice after the fact.
Title: Re: New Programable Multicade boards
Post by: dabone on December 19, 2005, 12:18:15 pm
Quote
1.-hardware-hardware = NY to LA very efficient
2.-hardware-os-software-software-hardware = NY to KY to NJ to LA not very efficient
In a perfect world my choice would be option #1



Ok to address the above issue.

Mame PC...  Hardware/OS/EMU/Original Programs.
Multicade Bd... Hardware/EmbeddedOS(MenuSystem)/EMU/OriginalPrograms

Both are computers running a os/emu/the roms.
Neither have any of the original chips.
The difference is the way it is presented to the user.

You could and can get  a pc to act the same way. (Look at the 400in1 boards, they are just microatx boards with a custom bios).

So the way to get original (or close to) game play is either use the original boards, or compare the emulators running on the different hardware to each other.


(Btw, clays Multikit is the ONLY way to get truly original gameplay. That's because it's just a multi rom/io kit. No hardware changes to the original hardware blitters/ram wait states/etc.)

Title: Re: New Programable Multicade boards
Post by: Dav on December 19, 2005, 01:07:39 pm
Quote
1.-hardware-hardware = NY to LA very efficient
2.-hardware-os-software-software-hardware = NY to KY to NJ to LA not very efficient
In a perfect world my choice would be option #1



Ok to address the above issue.

Mame PC...  Hardware/OS/EMU/Original Programs.
Multicade Bd... Hardware/EmbeddedOS(MenuSystem)/EMU/OriginalPrograms

Both are computers running a os/emu/the roms.
Neither have any of the original chips.
The difference is the way it is presented to the user.

(Btw, clays Multikit is the ONLY way to get truly original gameplay. That's because it's just a multi rom/io kit. No hardware changes to the original hardware blitters/ram wait states/etc.)



That is correct the only difference is the multicade boards use very slow processors and so can't match the accuracy of Mame on a decent PC. 

Btw they're both Clay's kit.  But you are right, the only way to do it right is get Clay's older multiwilliams kit.


 
Title: Re: New Programable Multicade boards
Post by: Rod1968 on December 19, 2005, 01:27:22 pm

Mame PC...
Title: Re: New Programable Multicade boards
Post by: RayB on December 19, 2005, 05:43:46 pm
How is DOS a bloated OS?
Title: Re: New Programable Multicade boards
Post by: Rod1968 on December 19, 2005, 06:12:09 pm
How is DOS a bloated OS?


Can you hide dos? NO
Can you run an arcade vga with dos? not sure enlighten me
How many video cards can you use with a CGA monitor?
How many Frontends can you use with dos & CGA monitor? 2
How safe is it to run said said frontends with a CGA monitor? one little pc hiccup or power failure and your monitor is fried
Dos is not very efficient on modern pc hardware and no where as efficient on old pc hardware running emulation software as an embedded system would be
Again a PC is still just a PC

A multi-board may be emulation but it is still a dedicated Arcade board no matter how you look at it. You plug it in turn the machine on and your playing a game, that's what most people are looking for just take a look at every thread in the software section of people asking how to hide the OS and nobody as fully accomplished this feat yet wether it be as small as a cursor flashing for a short period of time to as much as the frontend losing focus for no reason what so ever

All I did post my opinion on the subject not force it on anyone and it seems like its turned into a pissing match, not what i want it to turn into

I have always wanted my own arcade machine since I was a kid and when I found mame it brought those feelings back "MAME is GREAT" But its still a pc playing games in a cabinet.

Multi-board may be emulation but it is still a gameboard not a pc and when I can afford one it will be in my next vertical cab

No need to rebut I'm dun defending my opinion
Rodney

Title: Re: New Programable Multicade boards
Post by: RayB on December 19, 2005, 06:41:50 pm
Hi. I don't really have a "side" to this, other than the comments I may have stated. Fact is, if someone offered me a choice between one of these boards and a PC/AVGA of same $ value, I'm not sure which I'd pick, but I thought I'd still answer your questions:

Can you hide dos? NO

DOS is not visible unless you let it reach the prompt, and then it's visible in the form of "C:" with a flashing cursor.
Title: Re: New Programable Multicade boards
Post by: Rod1968 on December 19, 2005, 07:39:09 pm
Quote
DOS is not visible unless you let it reach the prompt, and then it's visible in the form of "C:" with a flashing cursor.
Title: Re: New Programable Multicade boards
Post by: ChadTower on December 20, 2005, 10:41:13 am

Being able to hide the POST screens is a feature of any given BIOS... you would drop an image file into the system directory of the boot media and either set the location in the BIOS or it is smiply picked up and used.  Not all BIOS can do this but I would imagine that by now most of them can.
Title: Re: New Programable Multicade boards
Post by: DrewKaree on December 20, 2005, 02:51:39 pm

Nobody in their right mind who has the time,money, and resources to produce hardware that can emulate hardware would say we can get better results if we take this PC and load onto a harddrive an existing OS  then write some code for it to emulate the hardware . Either way both can do equally as good job as the other depending on the emulation software but the later being less efficient. If your trying to get somewhere a fast and as efficiently as possible why would you want to make stops along the way. ???


Nobody in their right mind would continue to make costlier physical products that can be perfected through means of far cheaper software.  You've laid out the case yourself by putting in the caveat's of "having the time, money, and resources".  I don't know what planet you live on, but if you've got plenty of all of those, why aren't YOU doing it?  Stick to what is being done in the real world. 
Title: Re: New Programable Multicade boards
Post by: nostrebor on December 20, 2005, 03:12:11 pm
Why can't we all just get along?? Some folks dig hardware, Some folks dig MAME. Both have ups and downs, both play games. end of story :-*

Title: Re: New Programable Multicade boards
Post by: DrewKaree on December 20, 2005, 03:15:02 pm
Why can't we all just get along?? Some folks dig hardware, Some folks dig MAME. Both have ups and downs, both play games. end of story :-*

....said the guy trying to talk someone out of learning mad kicking skeelz.  I call foo on you
Title: Re: New Programable Multicade boards
Post by: nostrebor on December 20, 2005, 03:22:49 pm
Cross posting at it's finest. ;)
Title: Re: New Programable Multicade boards
Post by: JackTucky on December 20, 2005, 08:59:01 pm
I've seen this board and it's awesome.  More original than the original.

Art
Title: Re: New Programable Multicade boards
Post by: Rod1968 on December 20, 2005, 09:43:20 pm
This thread has turned down a direction only EE threads should be. Perhaps it should be moved.

-Goz
No need to move it. It just needs to get back on track " disscusion of the programable arcade board"

I've been tring to do that but it seems some feel the need to bash others instead of disscusing the topic on hand

Back on subject "the Multi-board"
I would like to puchase one in the near future
The only concern I have is the global credit option
There is no need for it it just makes it easier for someone to put in on loacation and gain unjust profits
I guess thats who the target audience really is not the typical home user that is just trying to relive thier youth. But thats "JUST MY OPINION" lol not tyring to force this on anyone please don't take it the wrong way
Title: Re: New Programable Multicade boards
Post by: JackTucky on December 20, 2005, 10:17:02 pm
I've seen this board and it's awesome.  More original than the original.

Art

Do you know if it accepts a standard VGA card connection, or is it just CGA like a standard Jamma board?

Oh, yes.  It has all 3 of those.  Rodney couldn't be more wrong while being slightly right.

Jack
Title: Re: New Programable Multicade boards
Post by: JackTucky on December 20, 2005, 10:28:54 pm
One more thing.  It's got dual quasi support.  Ain't see nothing like that since Homer Simpsons hot rod.

BoardLover
Title: Re: New Programable Multicade boards
Post by: Rod1968 on December 20, 2005, 10:33:24 pm
Hey fellows
Its been FUN but I just got done with a 12.5 hour shift at work and I have a 6.5hr drive ahead of me so I'm gonna have to call it a night and get a couple hours a sleep! Maybe I will wake up and have come to my senses but I would count on it.

Anyhow if any one has anymore info on this board please post
1. Is there any kind of screensaver, does the monitor go to sleep after awhile, play random games or does the menu stay on the screen with starfield in the background?

2. Does it output to vga as well as cga?

3. Or any other information that owners might find relevent to help people like me who are considering purchasing the board

I suppose I could contact the manufacture but this has been so much fun not to mention I would like to here from actual owners rather than just trust the manufacture/distributors claims

Thanks
Rodney
Title: Re: New Programable Multicade boards
Post by: markrvp on December 20, 2005, 10:35:50 pm
Good night Rodney.  Thanks for being a good sport!
Title: Re: New Programable Multicade boards
Post by: JackTucky on December 20, 2005, 10:45:08 pm
Is that USB compatible or PS2 only?  I've got the PS2 drivers, but I'm not sure where they are.  USB would be much easier.

no, it's firewire, but only if you have a pcmcia card.  what are you, dense?

Art
Title: Re: New Programable Multicade boards
Post by: Rod1968 on December 20, 2005, 10:46:43 pm
JackTucky
I'm a punk too and like to jump in and kick peoples ass's while their down
Title: Re: New Programable Multicade boards
Post by: AC. on December 20, 2005, 11:04:01 pm
39 in 1? Screw that, Ive played enough games to know they ALL get boring.
Lets try, saaayyyy....... 4,000.
Title: Re: New Programable Multicade boards
Post by: Jabba on December 20, 2005, 11:16:34 pm
4000, but could you get rid of all those Mahjong games first?
Title: Re: New Programable Multicade boards
Post by: AC. on December 20, 2005, 11:53:32 pm
4000, but could you get rid of all those Mahjong games first?

Dude yer freakin crazy! every majhong game has subtle differences than deserve 3-4 days of my life for each one.
Title: Re: New Programable Multicade boards
Post by: ARCADE5280 on December 21, 2005, 12:52:01 am
The menu is really nice.

The background is continuously flying through stars.  It cycles through small index card size screen shots as the game titles come flying towards you with the stars.  They pause for a moment and then cycle to the next game.

It really fits the look of the 80's video games.

I shot a quick video with my camera, but have no way to post it.  Any ideas where I could upload it?  anyone have a FTP to put it on?
Title: Re: New Programable Multicade boards
Post by: DrewKaree on December 21, 2005, 01:15:23 am

But thats "JUST MY OPINION" lol not tyring to force this on anyone please don't take it the wrong way


For someone so interested in getting back to the topic, you certainly seem to revel in wallowing in the past.


Rodney couldn't be more wrong while being slightly right.


That about sums up the general consensus, I think. 
Title: Re: New Programable Multicade boards
Post by: missioncontrol on December 21, 2005, 01:42:50 am
this thread is way too long for me to read can someone sum it up in just a couple of sentences so I can join in on the fun???

thanks........
Title: Re: New Programable Multicade boards
Post by: markrvp on December 21, 2005, 01:49:42 am
this thread is way too long for me to read can someone sum it up in just a couple of sentences so I can join in on the fun???

thanks........

MAME is better than a multi-board if you want to play more than 39 games.  If not, a multi-board is a fine way to play up to 39 games in an arcade cabinet.
Title: Re: New Programable Multicade boards
Post by: DrewKaree on December 21, 2005, 01:57:44 am
And you shouldn't force your opinions about Tapper on anyone who has a fish with a bicycle on fire with corduroy pants who's a teacher.
Title: Re: New Programable Multicade boards
Post by: missioncontrol on December 21, 2005, 02:08:27 am
this thread is way too long for me to read can someone sum it up in just a couple of sentences so I can join in on the fun???

thanks........

MAME is better than a multi-board if you want to play more than 39 games.  If not, a multi-board is a fine way to play up to 39 games in an arcade cabinet.

well I thought that was obvious
Title: Re: New Programable Multicade boards
Post by: Goz on December 21, 2005, 02:22:54 am
The menu is really nice.

The background is continuously flying through stars.  It cycles through small index card size screen shots as the game titles come flying towards you with the stars.  They pause for a moment and then cycle to the next game.

It really fits the look of the 80's video games.

I shot a quick video with my camera, but have no way to post it.  Any ideas where I could upload it?  anyone have a FTP to put it on?

I can host it for you.

PM me and will work it out.

-Goz
Title: Re: New Programable Multicade boards
Post by: melidian on January 14, 2006, 06:54:50 pm
just thought i would bring this thread back...i love my board and am playing mspacman on it as we speak :police:
Title: Re: New Programable Multicade boards
Post by: swdarcade on February 14, 2006, 03:22:45 pm
Be on the look out.  New game(s) coming any day........ 8)
Title: Re: New Programable Multicade boards
Post by: Fuzi on February 15, 2006, 07:57:13 pm
Be on the look out.  New game(s) coming any day........ 8)


Please post what's newly added whenever.

I tinks me want one.
Title: Re: New Programable Multicade boards
Post by: ARCADE5280 on February 17, 2006, 12:10:15 am
Be on the look out.  New game(s) coming any day........ 8)

I hope gyruss gets added soon or else I will have to dig out my old 9in1 board.
Title: Re: New Programable Multicade boards
Post by: swdarcade on March 17, 2006, 07:16:58 pm
 >:( I can believe they removed my post....It must of been because I had my email in it.  Anyway. Seeing that Arcade shop has added a rom that is not a real Arcade board you can purchase.  If anyone knows how to get it please let me know.  I tried to call Arcade shop and there answer was buy the roms and put them in your donkey kong board.  That still wont let me put them on my programable pcb.  So if anyone has it let me know....If I find out how to get it I will let you guys know.........
Title: Re: New Programable Multicade boards
Post by: pogo on March 18, 2006, 02:05:42 am
Check out http://www.jeffsromhack.com/products/donkeykong_mulitgame.htm.  Looks like it costs $10.
Title: Re: New Programable Multicade boards
Post by: ARCADE5280 on March 20, 2006, 10:37:17 pm
Its great to see new games!  Too be honest, I though Pooyan looked really dumb since I had never played it.  It's actually more fun than I thought.  A welcome addition.

It's great to see that people are expanding on the classics with DK Foundry.  I'm always up for a remix of the original as long as I can keep the original seperate.  I will probably pass on buying it since I am not the hugest DK fan.  I'm sure there will be something similar in the future that I cannot resist.  I would really like to see new classic style games given the recent success of games like Geometry Wars.

Keep the games coming.  Like I said before...allow Gyruss and Q-Bert...Please!  Even if I need to download a new menusys ;) !
Title: Re: New Programable Multicade boards
Post by: ARCADE5280 on April 17, 2006, 10:48:17 pm
It looks like another new game was added today...Mappy.   Keep 'em coming.
Title: Re: New Programable Multicade boards
Post by: swdarcade on June 30, 2006, 09:29:59 pm
Two new ones today.  I had qix.  I somewhat remember liberator from the arcade.  Its a Missle command type game.   :blah:  See you in 3 months when something else is added.
Title: Re: New Programable Multicade boards
Post by: ARCADE5280 on September 06, 2006, 07:56:06 pm
New games...Galaxian Part X and Space Invaders Deluxe.
Title: Re: New Programable Multicade boards
Post by: swdarcade on September 06, 2006, 08:54:35 pm
We might be getting Zaxxon and Super Zaxxon this week :cheers:
Title: Re: New Programable Multicade boards
Post by: ARCADE5280 on September 08, 2006, 02:22:08 pm
Zaxxon!?  that would be sweet!

Congo Bongo is a scrolling 3D game and would go right along with those!  hint, hint.
Title: Re: New Programable Multicade boards
Post by: ARCADE5280 on September 14, 2006, 08:41:53 pm
Zaxxon was added!   I have no sound for zaxxon...is it my rom?

edit: Nevermind.  It works perfectly after adding Super Zaxxon as well.  Thanks for the new games!!!
Title: Re: New Programable Multicade boards
Post by: motorfish on August 07, 2007, 01:18:30 pm
Sorry for bringing back such an old topic, but I was considering getting one of these. Are there any other multi-board options out there that would also include such game like Raiden, Pac Man, and possible even Street Fighter II? They don't have to be programable. It seems like there haven't been many additions to this programable board in a while...

- Dan
Title: Re: New Programable Multicade boards
Post by: FrizzleFried on August 08, 2007, 10:55:13 am
What I find disturbing about arcadeshops board is that the price is the same now...2 years later...as it was then.   Come on...

Title: Re: New Programable Multicade boards
Post by: kayoteq on November 04, 2007, 10:24:51 am
I was at my local K-mart the other day.. and in their little arcade area.. A Multicade. Just as you folks describe it. Went through the menus, all the games up to this point.. but I'll tell you what peeved me..


The coin slot. 50 cents a play.
Title: Re: New Programable Multicade boards
Post by: FrizzleFried on November 04, 2007, 11:18:04 am
Does this programmable board save ALL high scores or just the top most high score?  Does it save initials?  I ask as the "taiwanese" multiboards only seem to save the highest score and no initials.

EDIT: Also,  can anyone confirm that DK and DKJr play with correct run sounds (all 3 samples) as opposed to the 48-in-1/60-in-1 boards that play only a single sample...

Thanks!