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11   GroovyMAME / Re: GroovyMAME 0.289 - Switchres 2.22fon September 09, 2026, 05:48:04 am

Started by Calamity - Last post by ronbin

Hi

I have a little problem with groovymame 0.288. I'm using an intel card with super resolutions so I have to force 4:3 aspect ratio. I've changed the "keepaspect" option to 0 in mame.ini but the option is still enabled when I launch a game. If I launch the game with "-nokeepaspect" everything works as expected.

I'm attaching four files
-mame.ini
-switchres.ini
-wrally.txt (log when I launch the game with no options)
-wrally_nokeep.txt (log when I launch the game with "-nokeepaspect")

12   Project Announcements / Re: Pac-Man Legionon September 09, 2026, 04:44:56 am

Started by Ond - Last post by Xiaou2

;D Ond has lost his mind, he's covering his cabs in contact paper.
Hopefully not blue marble contact paper.   :duckhunt

 

https://web.archive.org/web/20070321030425/http://www.wickedretarded.com/~crapmame/3.html


Scott

 Why TF do you care what someone Else's control panel looks like?

 At least his panel can actually play more games than most peoples panels.

 Him caring more about playing more games, in a single Cabinet.. is HIS Choice.  Not Yours.

 Not everyone has the Space for +5 different machines...  Nor wants to waste time swapping panels to play different games.

 While the panel could be layed out a little better... Id still chose it over most peoples CP's,  As like him.. I prefer playability over all else.

 You can mock all you want.  But It just makes you an Autistic Ahole  /  Cabinet Nazi


 As for Marble Paper...  You young Tots clearly were not here in the Golden Era of BYOAC.   This was a dirt cheap way to get a decent cabinet covering.
No need to deal with primers, several layers of paint and sanding.    And back then.. there were not really any affordable options for large detailed colored
vinyl prints.

 Back then.. everyone was experimenting, and pushing the boundary's of what was possible.   Heck... before there were any commercial Keyboard Encoders,
people were hacking their keyboards matrix.  Have some respect for fellow BYOAC'ers, and the Pioneers of the Hobby.

 Theres a good reason why so many people stopped coming to this Sites forum.   Its because of people like yourself.

Started by Rebel Oz 69 - Last post by Rebel Oz 69

Singles sorting mode is now ready!

Changes in this release:
  • Added: NEW! 'Singles' sorting mode - jukebox.ini > Settings > 'SongSort = Singles'.
  • Added: NEW! 'SinglesRelaxed' sorting mode - jukebox.ini > Settings > 'SongSort = SinglesRelaxed'.
  • Added: NEW! 'RandomSingles' sorting mode - jukebox.ini > Settings > 'SongSort = 'RandomSingles'.
  • Added: Cosmetic change to button handling - depressed button indication.
  • Added: Option: jukebox.ini > Settings > 'VisualiserChannelCount'.
  • Added: Option: jukebox.ini > Settings > 'VisualiserTransitionRate'.
  • Added: Option: jukebox.ini > Settings > 'VisualiserWaveReactivity'.
  • Added: Right-click menu option to select audio visualiser (in real time).
  • Fixed: Cosmetic bug: Number of Title Card pages now shows correctly.
  • Fixed: Icon FocusColor and ShadowColor now used correctly.
  • Fixed: Issue with Rainbow Marching Ants (Card border) colour cycling. Now wraps palette correctly, regardless of crawl speed. Also updated the ant path logic to smoothly flow around corners.
  • Fixed: Issue with UpNext display initialisation on skin change (would sometimes only show 'Initialising...' until next track played).
  • Fixed: Fonts changing size when flipping pages.
  • Fixed: Subtle bug with page flip animation (could use incorrect flip direction when navigating horizontally in certain StripGrid layouts).
  • Updated: CMD_PLAYSND now performs concurrently (improves performance, particularly with button press handling).
  • Updated: Logic for splitting titles at brackets.
  • Updated: Minor tweaks to skins.
  • Updated: Screenshot capture process - now runs on a separate thread, and has a 5 second timeout.
  • Updated: Selector keys (if enabled) now only display when a Track Title is present in that slot of a card.

For button handling, we've done away with the 'ripple' effect, and adjusted the icon handler so all icons 'press' when clicked/tapped by shrinking ever-so-slightly, and 'sinking' the image (to clearly indicate it is depressed).
We now also show when a 'toggle' button (like BTN_SHUFFLE, or BTN_POPULAR) is pressed, ie, the button stays 'down', requiring a second press to 'release' it back up.
Also added a button depress lock for selector keys (cleared when selection is complete/cancelled) to improve visual feedback. With the refactor, we've now also been able to wire up the focus color and shadow color (where specified in the skin.ini) correctly for each icon; a major improvement!


Another very significant change in this release which has been in the works for quite a while now, is the addition of new SINGLES sorting modes.

The 'Singles' mode will attempt to 'pair up' tracks from the same album, so they group nicely on dual-track cards. If this mode is active, whenever the skin specifies two songs/strip, tracks will be cleanly grouped together. Of course, if there is no 'B' side available, the card will only show the 'A' side.

Be aware this is a STRICT matching algorithm - If the Album ID is not an EXACT match, the two tracks will be given separate cards.

The 'SinglesRelaxed' mode (which is now the default if no SongSort is specified) is similar to 'Singles', except for the strict album matching. This mode will still group all artists and albums together, but will casually ignore album boundaries, so all tracks by a given artist will be grouped together, and will be assigned A/B sides. When the next artist is reached, rather than concatenate them, the 'B' side will be left blank if needed, and the new artist will get their own card.

The 'RandomSingles' mode uses the same A/B-slot grouping as 'Singles', but cards are shuffled after pairing so browse order is randomised while each A/B pair stays together. We also sort all tracks randomly for when the skin specifies two songs/strip (ie, solo cards are randomised, but shuffled in a different order than dual cards, so as to avoid A/B grouping).

In all of these new sort modes, if a track title is blank, the selector keys will be skipped for that track.

NB: When navigating, if the selector is on a 'B' track and we move to a non-existent/blank 'B' track, the pointer will silently move to the 'A' track.

Also, when changing skins, if the new skin uses a different card type (ie, switching between solo and dual cards) we do our best to ensure the currently selected track does not change.

When using this new functionality, the sorting procedures may take longer at startup, but usually still well under a second. For example, my test machine takes 203ms using 'SinglesRelaxed' to prepare 8070 track card entries, comprised of 6425 tracks in 1920 albums by 2497 artists (the rest are the blank 'B' sides being inserted). Plain old artist-by-album (no blanks) takes 15ms. I think it's a worthwhile trade-off though, to finally have TRUE singles, and the performance optimisations more than compensate in practice.


If Audio Visualisation mode is enabled, the 'VisualiserChannelCount' option allows you to set the number of 'channels' which will be displayed in equaliser modes (Bars, Zoned, Zone LED), and 'VisualiserTransitionRate' will set how responsive the equaliser bars are (ie, how quickly we fade from old values to new), while 'VisualiserWaveReactivity' adjusts how rapidly we recalculate the waveform/FFT data.
Just be aware that higher numbers here means higher CPU requirement (any modern-ish PC should have no trouble).


We've revisited the card layout logic. Now, when flipping pages, the minimum and maximum font sizes are precalculated for title and artist for all cards on the new page and applied before displaying the cards. Looks much cleaner and more consistent now that they are not calculated AFTER the flip, and eliminates any jarring font size stuttering mid-flip.
Also, the logic for splitting a title across multiple lines when title contains brackets has been improved - now, if the title font size would be reduced by more than our preset threshold (hardcoded at 35% right now) if we keep it on a single line, we'll allow the split, otherwise we just keep it on one line.



Link here:

VideoJuke - 0.970b

14   Project Announcements / Re: Pac-Man Legionon September 08, 2026, 07:13:59 pm

Started by Ond - Last post by Ond

I forge on through anything and everything.  Need some custom parts to mount a large CRT into a cocktail cabinet? Design and print them yourself. Better than the previous plywood bracket thing I had.


This a first. CRT mounted in the cab and connected to its board and powered up. All good.


Not too far off structural work completion. Then I'll turn my attention to surface finish and final color/artwork.

15   Project Announcements / Double Dragon 2on September 08, 2026, 05:02:50 pm

Started by pbj - Last post by pbj

I had this 90% written and then the power blinked out... awesome.  Alright, here's what I've been up to the past six months.

Friend calls.  Come get Double Dragon 2.  Cheap.  Rent tiny cargo van, Enterprise decides I need this monster.  "Don't worry, we won't charge extra!"



This is the last moment I've been happy... when this was unloaded on my driveway...



Managed to ding the door when leaving.  Look carefully.



"Don't worry, don't bother involving your insurance.  We'll have it fixed in two days and it'll cost $100, don't worry about it."  Yeah, do not EVER listen to this.

World Cup comes and goes...




Board had a couple of issues.  The chips in the amp area had blown and been replaced.  When I got it, it was "sound doesn't work, no idea what's wrong."  Turned out to be a broken trace under one of the new sockets.  The final trace before it hits the amp.  Mike_A tipped me off to using a "sound probe" where you take a stereo jack hooked up to a speaker and touch the audio section and find out where the sound stops working.  Worked beautifully.  Other issue was the game would crash at the end of level 1 in all kinds of weird ways.  Tweaking the voltage down to 4.9V fixed that.  Finicky board I guess but it's 100% now.



The cabinet had the original Wico joysticks, which were nice and rusty.  The left one cleaned up easily by chucking it in a drill.



Right joystick was a pain.  Couldn't get this bushing off.  Soaked in acid for several days, went at it with an angle grinder.  Nothing.



Fired up the dishwasher motor hooked up to a grinding wheel.  Then polished with the drill.  The damage area is covered by the grommet and not visible to players.





File a credit card dispute with Enterprise as it's been a couple months and nothing.  Out of nowhere I finally get the bill.  $2,300!  They claimed my door ding required them to replace a roof panel, the driver side mirror, and repaint the whole thing.  This was a retired FedEx truck that was previously beaten to hell and was missing paint all over it before I got it.  I was also liable for a month of missed income while it sat at the body shop.  Anyway, insurance got involved.  No longer a cheap game.

Now I'm working on the cabinet.  I thought the sideart was decent enough to attempt restoration.






Now I've got a professional illustrator friend turned loose on it, here's how it currently sits on that side...



Fresh tmolding, too.

Onwards to the other side...

 :cheers:


Started by saint - Last post by pbj

DD2 part 4 or something

Started by saint - Last post by pbj

dd2 part 3

Started by saint - Last post by pbj

dd2 part 2

19   Reviews / Re: Tina at Game Room Solutions is a nightmare to work with.on September 08, 2026, 04:41:00 pm

Started by jayck857 - Last post by pbj

Did the cat piss on it before they shipped it or after you left it out?

Started by saint - Last post by pbj

DD2

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