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Software Support => PowerMAME => Topic started by: MikeQ on February 24, 2006, 10:27:12 am

Title: More Lighting Features
Post by: MikeQ on February 24, 2006, 10:27:12 am
Here is a feature I'm thinking of adding to the lighting. 

Run "attract mode" lighting until a coin is inserted.

Run a "coin insert" lighting event when coins are dropped.

Thoughts?



Title: Re: More Lighting Features
Post by: JoyMonkey on February 24, 2006, 10:30:52 am
Those would be nice options to add; I know I'll be using them!
Could there also be an option to end the "attract mode" lighting once any button (not just coin) is pressed, and restart attract mode if no buttons are pressed for X minutes?
Title: Re: More Lighting Features
Post by: MikeQ on February 24, 2006, 11:07:53 am
Those would be nice options to add; I know I'll be using them!
Could there also be an option to end the "attract mode" lighting once any button (not just coin) is pressed, and restart attract mode if no buttons are pressed for X minutes?

Can do.  I like both.

Title: Re: More Lighting Features
Post by: MYX on February 24, 2006, 04:58:04 pm
I like the lite event upon coin drop idea.
Hey what if when you selected a game, you could have a transition lighting effect. So if it was in attract and you selected a game all lights would fade out then fade into the button config. for that game.
Title: Re: More Lighting Features
Post by: JoyMonkey on February 24, 2006, 05:05:15 pm
I like the lite event upon coin drop idea.
Hey what if when you selected a game, you could have a transition lighting effect. So if it was in attract and you selected a game all lights would fade out then fade into the button config. for that game.

That would be a feature for a frontend to address, not PowerMAME. Kymaera (and I think MameWah) could do this by sending an LWA for each specific game to the LEDWiz just before PowerMAME is executed.
Title: Re: More Lighting Features
Post by: MYX on February 24, 2006, 09:55:26 pm
But isn't PM32 a frontend of sorts?
Title: Re: More Lighting Features
Post by: JoyMonkey on February 24, 2006, 11:28:03 pm
But isn't PM32 a frontend of sorts?

Oh yeah, I forgot that some people use Mame32 in cabs. My bad.
Title: Re: More Lighting Features
Post by: MikeQ on February 26, 2006, 08:35:58 pm
OK, here's a question.  I've been asked a few times about making the player start buttons flash when credits are pending on all games instead of just the supported Atari games.  I might be able to support this with the current method MAME uses but don't know for sure.  Haven't looked at how this is implemented.  Since people are probably using PowerMAME for its lighting capabilty, I could support this same feature purely through the LEDwiz.

What do people think?
Title: Re: More Lighting Features
Post by: Kremmit on March 01, 2006, 01:31:02 am
I'd be in favor of this.  Lit buttons are all the rage, now give the buttons need a reason to be lit.
Title: Re: More Lighting Features
Post by: MYX on March 01, 2006, 08:48:39 am
I'd be in favor of this.  Lit buttons are all the rage, now give the buttons need a reason to be lit.
Amen


My 49 ways and encoders should arrive today from Randy. My next big expense will be my LEDWiz and buttons. I am hoping that I can do this within a month. Then I can actually play with the stuff. 
Title: Re: More Lighting Features
Post by: Farmboy90 on March 01, 2006, 03:10:30 pm
OK, here's a question.  I've been asked a few times about making the player start buttons flash when credits are pending on all games instead of just the supported Atari games.  I might be able to support this with the current method MAME uses but don't know for sure.  Haven't looked at how this is implemented.  Since people are probably using PowerMAME for its lighting capabilty, I could support this same feature purely through the LEDwiz.

What do people think?

Mike, I think this is tougher than you think.  I may be misremembering, but the way MAME did it was through the driver.  You can see the start lamp code in the specific atari drivers.  I suspect to "generalize" this feature you would need to add a decent amount of code in order to move the functionality "up" into core MAME.

I looked at it a while back and it looked somewhat daunting.

Anyway, not to discourage you, beacuse you are doing great stuff.  Just a heads up I guess.
Title: Re: More Lighting Features
Post by: MikeQ on March 01, 2006, 10:09:54 pm
OK, here's a question.  I've been asked a few times about making the player start buttons flash when credits are pending on all games instead of just the supported Atari games.  I might be able to support this with the current method MAME uses but don't know for sure.  Haven't looked at how this is implemented.  Since people are probably using PowerMAME for its lighting capabilty, I could support this same feature purely through the LEDwiz.

What do people think?

Mike, I think this is tougher than you think.  I may be misremembering, but the way MAME did it was through the driver.  You can see the start lamp code in the specific atari drivers.  I suspect to "generalize" this feature you would need to add a decent amount of code in order to move the functionality "up" into core MAME.

I looked at it a while back and it looked somewhat daunting.

Anyway, not to discourage you, beacuse you are doing great stuff.  Just a heads up I guess.

I think it could be done in a round about way by looking at coin drops and start button presses.
Title: Re: More Lighting Features
Post by: Tiger-Heli on March 04, 2006, 06:28:53 pm
OK, here's a question.  I've been asked a few times about making the player start buttons flash when credits are pending on all games instead of just the supported Atari games.  I might be able to support this with the current method MAME uses but don't know for sure.  Haven't looked at how this is implemented.  Since people are probably using PowerMAME for its lighting capabilty, I could support this same feature purely through the LEDwiz.

What do people think?

Mike, I think this is tougher than you think.  I may be misremembering, but the way MAME did it was through the driver.  You can see the start lamp code in the specific atari drivers.  I suspect to "generalize" this feature you would need to add a decent amount of code in order to move the functionality "up" into core MAME.

I looked at it a while back and it looked somewhat daunting.

Anyway, not to discourage you, beacuse you are doing great stuff.  Just a heads up I guess.

I think it could be done in a round about way by looking at coin drops and start button presses.
Could it be done so it also flashes the NL and CL LED's (like current MAME) so you could use either an LED-Wiz or the IPAC LED headers?
Title: Re: More Lighting Features
Post by: MikeQ on March 04, 2006, 10:38:58 pm
OK, here's a question.  I've been asked a few times about making the player start buttons flash when credits are pending on all games instead of just the supported Atari games.  I might be able to support this with the current method MAME uses but don't know for sure.  Haven't looked at how this is implemented.  Since people are probably using PowerMAME for its lighting capabilty, I could support this same feature purely through the LEDwiz.

What do people think?

Mike, I think this is tougher than you think.  I may be misremembering, but the way MAME did it was through the driver.  You can see the start lamp code in the specific atari drivers.  I suspect to "generalize" this feature you would need to add a decent amount of code in order to move the functionality "up" into core MAME.

I looked at it a while back and it looked somewhat daunting.

Anyway, not to discourage you, beacuse you are doing great stuff.  Just a heads up I guess.

I think it could be done in a round about way by looking at coin drops and start button presses.
Could it be done so it also flashes the NL and CL LED's (like current MAME) so you could use either an LED-Wiz or the IPAC LED headers?

sure.
Title: Re: More Lighting Features
Post by: mccoy178 on March 05, 2006, 11:44:31 am
Okay, last night I ordered my lights, LEDWiz, my last two GPWiz49's for P3 and P4, so I should be in business soon to help with this.  I like the lighted start button idea, although I think I am going with black start buttons if possible. :-\  I do like the attract mode though.