The NEW Build Your Own Arcade Controls
Software Support => PowerMAME => Topic started by: MikeQ on February 24, 2006, 10:27:12 am
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Here is a feature I'm thinking of adding to the lighting.
Run "attract mode" lighting until a coin is inserted.
Run a "coin insert" lighting event when coins are dropped.
Thoughts?
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Those would be nice options to add; I know I'll be using them!
Could there also be an option to end the "attract mode" lighting once any button (not just coin) is pressed, and restart attract mode if no buttons are pressed for X minutes?
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Those would be nice options to add; I know I'll be using them!
Could there also be an option to end the "attract mode" lighting once any button (not just coin) is pressed, and restart attract mode if no buttons are pressed for X minutes?
Can do. I like both.
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I like the lite event upon coin drop idea.
Hey what if when you selected a game, you could have a transition lighting effect. So if it was in attract and you selected a game all lights would fade out then fade into the button config. for that game.
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I like the lite event upon coin drop idea.
Hey what if when you selected a game, you could have a transition lighting effect. So if it was in attract and you selected a game all lights would fade out then fade into the button config. for that game.
That would be a feature for a frontend to address, not PowerMAME. Kymaera (and I think MameWah) could do this by sending an LWA for each specific game to the LEDWiz just before PowerMAME is executed.
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But isn't PM32 a frontend of sorts?
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But isn't PM32 a frontend of sorts?
Oh yeah, I forgot that some people use Mame32 in cabs. My bad.
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OK, here's a question. I've been asked a few times about making the player start buttons flash when credits are pending on all games instead of just the supported Atari games. I might be able to support this with the current method MAME uses but don't know for sure. Haven't looked at how this is implemented. Since people are probably using PowerMAME for its lighting capabilty, I could support this same feature purely through the LEDwiz.
What do people think?
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I'd be in favor of this. Lit buttons are all the rage, now give the buttons need a reason to be lit.
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I'd be in favor of this. Lit buttons are all the rage, now give the buttons need a reason to be lit.
Amen
My 49 ways and encoders should arrive today from Randy. My next big expense will be my LEDWiz and buttons. I am hoping that I can do this within a month. Then I can actually play with the stuff.
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OK, here's a question. I've been asked a few times about making the player start buttons flash when credits are pending on all games instead of just the supported Atari games. I might be able to support this with the current method MAME uses but don't know for sure. Haven't looked at how this is implemented. Since people are probably using PowerMAME for its lighting capabilty, I could support this same feature purely through the LEDwiz.
What do people think?
Mike, I think this is tougher than you think. I may be misremembering, but the way MAME did it was through the driver. You can see the start lamp code in the specific atari drivers. I suspect to "generalize" this feature you would need to add a decent amount of code in order to move the functionality "up" into core MAME.
I looked at it a while back and it looked somewhat daunting.
Anyway, not to discourage you, beacuse you are doing great stuff. Just a heads up I guess.
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OK, here's a question. I've been asked a few times about making the player start buttons flash when credits are pending on all games instead of just the supported Atari games. I might be able to support this with the current method MAME uses but don't know for sure. Haven't looked at how this is implemented. Since people are probably using PowerMAME for its lighting capabilty, I could support this same feature purely through the LEDwiz.
What do people think?
Mike, I think this is tougher than you think. I may be misremembering, but the way MAME did it was through the driver. You can see the start lamp code in the specific atari drivers. I suspect to "generalize" this feature you would need to add a decent amount of code in order to move the functionality "up" into core MAME.
I looked at it a while back and it looked somewhat daunting.
Anyway, not to discourage you, beacuse you are doing great stuff. Just a heads up I guess.
I think it could be done in a round about way by looking at coin drops and start button presses.
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OK, here's a question. I've been asked a few times about making the player start buttons flash when credits are pending on all games instead of just the supported Atari games. I might be able to support this with the current method MAME uses but don't know for sure. Haven't looked at how this is implemented. Since people are probably using PowerMAME for its lighting capabilty, I could support this same feature purely through the LEDwiz.
What do people think?
Mike, I think this is tougher than you think. I may be misremembering, but the way MAME did it was through the driver. You can see the start lamp code in the specific atari drivers. I suspect to "generalize" this feature you would need to add a decent amount of code in order to move the functionality "up" into core MAME.
I looked at it a while back and it looked somewhat daunting.
Anyway, not to discourage you, beacuse you are doing great stuff. Just a heads up I guess.
I think it could be done in a round about way by looking at coin drops and start button presses.
Could it be done so it also flashes the NL and CL LED's (like current MAME) so you could use either an LED-Wiz or the IPAC LED headers?
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OK, here's a question. I've been asked a few times about making the player start buttons flash when credits are pending on all games instead of just the supported Atari games. I might be able to support this with the current method MAME uses but don't know for sure. Haven't looked at how this is implemented. Since people are probably using PowerMAME for its lighting capabilty, I could support this same feature purely through the LEDwiz.
What do people think?
Mike, I think this is tougher than you think. I may be misremembering, but the way MAME did it was through the driver. You can see the start lamp code in the specific atari drivers. I suspect to "generalize" this feature you would need to add a decent amount of code in order to move the functionality "up" into core MAME.
I looked at it a while back and it looked somewhat daunting.
Anyway, not to discourage you, beacuse you are doing great stuff. Just a heads up I guess.
I think it could be done in a round about way by looking at coin drops and start button presses.
Could it be done so it also flashes the NL and CL LED's (like current MAME) so you could use either an LED-Wiz or the IPAC LED headers?
sure.
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Okay, last night I ordered my lights, LEDWiz, my last two GPWiz49's for P3 and P4, so I should be in business soon to help with this. I like the lighted start button idea, although I think I am going with black start buttons if possible. :-\ I do like the attract mode though.