The NEW Build Your Own Arcade Controls

Main => Software Forum => Topic started by: Billkwando on April 16, 2005, 02:06:22 pm

Title: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on April 16, 2005, 02:06:22 pm
There is no substitute for reading the actual thread, but I will give the basic details here.

If you feel defeated by the size of it, open up notepad and paste the parts you think useful in there and save it. This way you won't have to read back through it again if you don't want to.

This thread deals with using the PS2 Guncon2 on a PC with TV-Out capabilities or an arcade monitor. PC monitor use is mostly covered by the thread SirPoonga pasted below, but is discussed in this thread as well.

For TV use, all that is required is a Guncon2 lightgun, a video card with TV-Out, Smog's Driver, and a TV. I use an ATI Radeon 9200 (PCI), with the S-video outputting to my TV and the composite outputting to the Guncon2. The card is capable of doing both simultaneously, with no special wiring or adaptors.

For arcade use, see the IntruderAlert's tutorial, linked below.

It should be known that official Guncon2's seem to have the worst tracking problems (the infamous "Rolling X") but only on TVs. It is believed (perhaps by me only) that this issue is caused by the official Guncon2's dual functionality as both a standard and HD lightgun, if only for the fact that the generic guns that do not have this feature seem to have no problems.

The gun is compatible with MAME but cannot function well on a Black screen, so expect spotty perfomance on "joystick lightgun games", such as Revolution X and T2.

I will add more info to this post to help newcomers as it occurs, or is suggested to me.

See the links below:

[Edit]
Me:
Quote
Let me take this opportunity to remind everyone that you NEVER have to cut, splice, shave, hack, or generally mutilate ANY part of your Guncon2 or any part of it's accompanying cable to use the driver, or to do ANY part of what we're discussing.

New folks, please put your all-purpose wiring crimper/cutter/stripper away.
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 16, 2005, 02:21:40 pm
Hey.. didn't someone already mention that over here? ;):
http://forum.arcadecontrols.com/index.php/topic,32950.msg309329.html#msg309329

Quote
In fact, that's not a bad idea.  Couldn't a driver be made to support the Guncon 2?  It's USB, it uses a composite video connection that would be compatible with TV out.  These guns are easier to get, and are generally of higher quality than PC guns.

Good news guys! Looks like I made enough noise about USB drivers for Guncon that the right person found us! See this thread:
http://forum.lik-sang.com/showthread.php?t=764

He's obviously really cool and totally all BYOAC and stuff. LOL ;)
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on April 16, 2005, 02:24:47 pm
Yeah that was me..... but I'm all giddy about it and nobody had replied yet, so I thought maybe nobody checks that thread so I made a new post. ;)

Sorry bout that!
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 16, 2005, 02:30:52 pm
Well let us know if you get an email or something from him.
I hope he wasn't just pulling your leg
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on April 16, 2005, 02:34:56 pm
I hope not because the drivers for my leg are still in beta
Title: Re: GunCon2 driver on the way??
Post by: AceTKK on April 16, 2005, 11:50:01 pm
Sounds pretty encouraging!

-Ace-
Title: Re: GunCon2 driver on the way??
Post by: RandyT on April 17, 2005, 10:17:36 am

As far as I'm concerned, the GunCons are the best light-guns available, bar none. 

It would be fantastic to be able to use one of these with the PC.

Can't wait to hear more!

RandyT
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 17, 2005, 02:19:52 pm


looks like the guy responded:
http://forum.lik-sang.com/showthread.php?t=764&page=2&pp=15

Quote
The point is that the VGA HSYNC and VSYNC signal levels ARE NOT IN ANYWAY in videocomposite sync standard. So you must adapt the signal protocol (polarity) mix the sugnal togheter (Through XOR) and then adjust the voltage (through a little circuit).
After that you can send the signal to the lightgun. Searching the net I've found a circuit that already does what you need.
Please drop me your email address, I still don't want to publish the driver since it is only on an early stage and I would like to keep this thing under control since I release the first public usable version.

.. this is great news :)

and by the way..
does anyone here use the IF-Sega system on their PC?
I'd really like to know how well the Saturn guns work on it.

(http://ascii24.com/news/i/hard/article/2001/04/16/images/images643484.jpg) (http://ascii24.com/news/i/hard/article/2001/04/16/images/images643484.jpg)
http://ascii24.com/news/i/hard/article/2001/04/16/625285-000.html?geta

Quote
Title: Re: GunCon2 driver on the way??
Post by: ferrarimanf355 on April 18, 2005, 10:56:52 am
Sounds good, imho. Now all you need is one of these to play Time Crisis the way it was meant to be played.
http://www.redoctanegames.com/Products/reloadpedal.html
Title: Re: GunCon2 driver on the way??
Post by: spiffyshoes on April 18, 2005, 12:51:57 pm
Any one know where I could get some textured metal plates like what they used on the top of those re-load pedals?
Title: Re: GunCon2 driver on the way??
Post by: RandyT on April 18, 2005, 01:02:45 pm
Any one know where I could get some textured metal plates like what they used on the top of those re-load pedals?

In the US, you can usually find it at Lowes or Home Depot.  Might be fun to cut though.....

RandyT
Title: Re: GunCon2 driver on the way??
Post by: SoundDoc on April 18, 2005, 01:49:14 pm
Any one know where I could get some textured metal plates like what they used on the top of those re-load pedals?

When my son broke the pedal on his PS2 racing wheel and pedal set, I went down to JB's automotive and picked up a nice diamond plate foot shaped brake pedal replacement for $10.

Might be a idea for what your looking for, many auto shops have replacement pedals of all kinds of sizes and finishes, usually pretty cheap too.

Sound Doc
Title: Re: GunCon2 driver on the way??
Post by: ferrarimanf355 on April 18, 2005, 03:48:25 pm
Any one know where I could get some textured metal plates like what they used on the top of those re-load pedals?

When my son broke the pedal on his PS2 racing wheel and pedal set, I went down to JB's automotive and picked up a nice diamond plate foot shaped brake pedal replacement for $10.

Might be a idea for what your looking for, many auto shops have replacement pedals of all kinds of sizes and finishes, usually pretty cheap too.

Sound Doc
Just to add something to this, the brake pedal in an automatic transmission-equipped car could be what you're looking for. :)
Title: Re: GunCon2 driver on the way??
Post by: spiffyshoes on April 18, 2005, 05:32:00 pm
Thanks Guys! I'll go check on the prices at Home Depot and at Auto Zone.  I just noticed a few threads down some one suggested www.cutsmetal.com.  According to their price calculator it would cost about $2 per plate pluss shipping.  There is a custome metal cutting shop not to far from my appartment so maybe I'll go check their prices too.
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on April 19, 2005, 11:03:07 am
Ok, the test driver is out. See the thread linked above.



Title: Re: GunCon2 driver on the way??
Post by: ferrarimanf355 on April 19, 2005, 01:54:31 pm
I guess the question is now: how do you hook up a Guncon 2 to your cab? The USB connector solves one problem, but what about the video-out? What if you want to use it with a real arcade monitor?
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on April 19, 2005, 02:14:01 pm
We should probably keep this in the other thread, but smog created specifically for his arcade cab. He had to wire some kind of interface.....

Here's the link to the thread:
http://forum.arcadecontrols.com/index.php/topic,32950.msg309329.html#msg309329
Title: Re: GunCon2 driver on the way??
Post by: stevodevo on April 20, 2005, 10:05:32 am
So.... does this mean I should race out and pick up a guncon2? :)

I'm trying to follow all this info as I am extremely interested in hooking up lightguns to my cab.  IF this method works (and I'm guessing that's still a big IF) - it sounds like I can run my TV in my cab?

Thanks - I'm trying not to be too ignorant but sometimes you just have to ask.
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on April 20, 2005, 10:59:08 am
WTF... apparently my post disappeared...

Go here for all info and to post your questions to the author :
http://lightgun.splinder.com/

This way we can keep all the help "under one roof". I don't yet know if it works perfectly with TV-Out as I had some trouble installing the driver, as I did it before he posted the instructions LOL.
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 20, 2005, 11:41:50 am
I really want this thing to work.. and work better than the ActLabs

He mentions "a very cheap playstation guncon2 compatible gun had all the requisites to make our day"
I hope that his driver will also work with a REAL guncon2

He also says "there already are commercial products that works fine and much better than my actual solution"
I hope he is just being modest

I don't see anything about using two guns

I guess we'll just have to wait and see

Title: Re: GunCon2 driver on the way??
Post by: Billkwando on April 20, 2005, 11:45:37 am
The generic Guncons are pretty much universal I think, or else they wouldn't work on PS2.

I think he probably is being modest and it will probably get even better as he works on it.

As far as 2 guns, post and ask....he already feel like nobody really cares but me. It would be encouraging to him to get questions from somebody besides myself. Also you don't have to register to post questions. :)
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on April 20, 2005, 11:50:06 am
I'm also hoping that the MAME team will support his work and that perhaps he can get it to work as a REAL lightgun as well, not just a mouse, and that they will code in support for using the GunCon as a traditional lightgun. Lord know there's more of those floating around than ActLabs guns.... so I can't see why they wouldn't support it if it's a viable solution.
Title: Re: GunCon2 driver on the way??
Post by: stevodevo on April 20, 2005, 11:56:43 am
Sounds good to me!  Hey guess I'm not worried if it works like a "real" lightgun or as a mouse - just as long as I can use it in my cab!!!

thanks for the info and the links..i'll try to use the splinder site from now on...
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on April 20, 2005, 12:27:15 pm
I have no prob with discussing it here, it does belong here (especially), but it doesn't hurt to post our technical questions there as well. :)
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on April 20, 2005, 12:37:29 pm
Anyone who's installing the driver, please read the following first:
http://lightgun.splinder.com/post/4579840#comment

It gives corrected instructions on installation
Title: Re: GunCon2 driver on the way??
Post by: JODY on April 20, 2005, 02:02:08 pm
I'm extremely interested in this.  Will be buying 2 Guncon 2's in anticipation of 2 player support.  This would be the best light gun support yet for Mame.  The guns are very good and easy to come by.  The only thing that could compare would be getting actual arcade guns to work.
Title: Re: GunCon2 driver on the way??
Post by: u_rebelscum on April 20, 2005, 02:31:02 pm
I'm also hoping that the MAME team will support his work and that perhaps he can get it to work as a REAL lightgun as well, not just a mouse

Either you don't know what you're talking about, or I'm misunderstanding you...

Quote
, and that they will code in support for using the GunCon as a traditional lightgun. Lord know there's more of those floating around than ActLabs guns.... so I can't see why they wouldn't support it if it's a viable solution.

Could you please explain what you mean by "traditional lightgun"?  And what you think mame is doing that's "ActLab specific"?

The only thing ICTO that might be thought of as "ActLab specific" (off screen shots) is basically a PC lightgun "standard" if there was a standard.  In fact, if the lightgun does not follow the PC "standard" but acts more arcade-like AFA off screen shots, mame already handles it better than it does the PC "standard".

Mame is already treating all gun inputs as close to lightguns as the Personal Computer is letting mame (absolute mouse and/or absolute joystick); if you meant mame should emulate the arcade location computation hardware, oh-boy are you talking slow down, mame does nothing close to this for any other general input type (closest is 4-way), and AFAIK the driver & hardware smog is talking about already does this (why un-do then re-do?).

Like I said, I might be misunderstanding what you are thinking, but from all I've read you say, I doubt it.
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on April 20, 2005, 03:14:03 pm
Welcome to the discussion.

When did I ever claim I knew what I was talking about?
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on April 20, 2005, 03:44:58 pm
Let me say I'm not really trying to be rude, but I was under the assumption that there were issues with the mouse method MAME uses, thus Minwah's comment in the aforementioned thread.

I further assumed that the fact that the gun works as a mouse was due to the lack of a universal system, or ANY kind of PC lightgun (at the time).

I even FURTHER assumed that mouse support came first, and that the ActLabs gun came later, and that they created it around the method that was already used by MAME.

With the above in mind, I "ass"umed that there is/was/could be a more "arcade perfect" option, if anyone bothered to create one.

If I'm wrong on any of the above, let me apologize most humbly for my utter ignorance.
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 20, 2005, 04:32:10 pm
I'd almost definately rather have a real arcade gun / interface than an Act labs gun...

But do Act Labs have a new model gun coming out then?

What Minwah was asking for here is the same thing that I've asked for a few times.
An interface for the PC that will allow us to connect REAL arcade guns
Like a KeyWiz or OptiPac for light guns.

I really prefer the look, feel, and weight of the real arcade guns over any of the stuff for home use
Plus they are made to last and perform well in rough environments.
I would guess that the parts are of better quality across the board than anything for home use.
But until we get that I will be happy if this GunCon2 thing works.
Maybe I'll even consider transplanting all of the internals from the GunCon2 into a real arcade gun for the time being.
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on April 20, 2005, 05:41:26 pm
Quote
But until we get that I will be happy if this GunCon2 thing works.
Maybe I'll even consider transplanting all of the internals from the GunCon2 into a real arcade gun for the time being.

LOL! I knew it was only a matter of time before someone mentioned that! :)

Or you could do what I did with my (aftermarket) Saturn gun and put weights inside the handle! Mine was too barrel heavy so I filled the handle up with something ridiculous like BBs (but not). I wish I could remember what I was stuffing in there....
Title: Re: GunCon2 driver on the way??
Post by: dabone on April 20, 2005, 07:22:10 pm
My 2 new guncon 2's are scheduled for delivery tomorrow.

I'll try to build the circuit this weekend and give it a try.

(I've got a 27" no name monitor in a Super Neo 29 cab with a AVGA 7000 card, and a D9200 with a 9200 avga card in a different cab to try these on.)



Later,
dabone


Title: Re: GunCon2 driver on the way??
Post by: stevodevo on April 21, 2005, 08:51:12 am
cool dabone! yeah i think the more people we have working/testing this the better.  i ordered a ps2 mission gun (which i'm hoping can also use smog's driver) last night and should be in next week.

i'm trying to keep up with all the various boards that this info is out on but when you talk about building a circuit - is that for your arcadeVGA setup?  does your tv set up also need a "circuit"?

I guess I''m just seeking clarification for this statement from smog on lightgun.splinder.com:
"First of all, you should not need any hardware mod if you are planning to use the gun with a composite TV-OUT and a normal CRT television set. This circuit is only for people wanting to use the VGA RGB+SYNC connection on an arcade monitor."

Thanks,
stevodevo

ps. good luck! i'm eager to hear the results of your testing!
Title: Re: GunCon2 driver on the way??
Post by: dabone on April 21, 2005, 09:07:54 am
The gun expects a standard composite sync signal thats usually derived from the composite video signal, (I.e. all the video info and sync signals are on one wire)

Using a vga style monitor (Computer or arcade) you have to get the correct format sync signal to the gun.


Later,
dabone
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 21, 2005, 09:30:16 am
Quote
gioved
Title: Re: GunCon2 driver on the way??
Post by: mahuti on April 21, 2005, 03:36:39 pm
So I've got a TV monitor in my cab... so all I need to do is wait for the driver to be finished? Looks like it.
Title: Re: GunCon2 driver on the way??
Post by: stevodevo on April 21, 2005, 04:00:15 pm
That's kind of what I was thinking/hoping too.  3 cheers for smog!
Title: Re: GunCon2 driver on the way??
Post by: brandon on April 22, 2005, 04:29:02 am
does anybody know what the maximum sync freq is for the guncon?  in other words could you use the circuit that was mention (by SmogDragon) for the arcade monitor and use it for a PC monitor?  from my understanding an arcade monitor is 15.5 khz and a PC monitor is 31khz.  So if the Guncon2 can handle it why couldnt the guncon be used for TV, PC, arcade monitors?  and if it is possible.. then why the heck did Act-labs make a seperate gun for PC and TV if something universal was possible? 
Title: Re: GunCon2 driver on the way??
Post by: stevodevo on April 22, 2005, 09:31:51 am
follow the action at lightgun.splinder.com - i can't give you a detailed answer but here is smog's response to that same question from that site:
****
Using this kind of guns with a projection TV is not possible and will never be.

QUOTE: "but if you got the gun working at 15Khz, and it's supposed to work at 60Khz"

Noway, you are confusing horizontal and vertical scan frquiencies.
Gun works at 15,7 KHZ for horizontal scan and 50-60 HZ of vertical scan.
When you say 31Khz meaning the PC monitor frequency you are talking of the Horizontal scan. And it's just THE DOUBLE of the gun's working frequency.
Based on the hardware, it could even work, it's virtually possible ... however I DON'T BELIEVE GUNCON2 WILL SYNC AT 31 KHZ.

Loose your hope

****
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 22, 2005, 10:58:50 am
"Loose your hope" .. lol
that's just too funny
I'm going to have to start using that sometimes  ;D
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on April 22, 2005, 11:26:50 am
Yeah, I was resisting the urge to say "I hope your hopes are all sufficiently loosed!"
Title: Re: GunCon2 driver on the way??
Post by: brandon on April 22, 2005, 01:54:00 pm
Based on the hardware, it could even work, it's virtually possible ... however I DON'T BELIEVE GUNCON2 WILL SYNC AT 31 KHZ.

he doesnt believe but he doesnt know.. so its plausible until somebody tries it.. me I dont really care I'm going to use a TV anywayz.. just figured I'd throw that out there..

Using this kind of guns with a projection TV is not possible and will never be.

actually that's not true.. I"ve used Guncons with a rear projection TV and they worked fine to my surprise.  I suppose it's because the TV was still CRT based.  So in other words it had 3 CRTs (Red, Green, Blue) that all converge on the screen..  This is the way all old projection TVs worked before DLP and LCD projection came out.. and those BTW dont work with lightguns ;)
Title: Re: GunCon2 driver on the way??
Post by: ddockery on April 22, 2005, 02:15:08 pm
Lightguns will work with some projection TVs.  My old one was fine, but my new one isn't.  My new TV converts everything to 540p, and the gun isn't able to handle that unfortunately.
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 23, 2005, 05:50:45 pm


Quote
sabato, 23 aprile 2005

Hi ppl,

still no news on the driver side. I have a quite good driver now but windows still refuse to see the gun as gaming device.

I forgot to say one important thing : As the name says a light-gun detects the light from monitor. This means that guns DOES NOT WORK WHEN POINTED TO A BLACK SCREEN. this is not a big issue since each game developer knows that and will never ask you to shot to a black enemy, but when you fire upmy test application it will present you a black dos window. Please minimize this window and try to aim to a light desktop  to test the device. Of course it won't work if you use a very dark / black image as desktop. The far you are from the monitor the brighter must be the screen.

Postato da: SmogDragon a 12:50

http://lightgun.splinder.com/
Title: Re: GunCon2 driver on the way??
Post by: sc1103 on April 23, 2005, 05:58:50 pm
Sounds like were gonna need to force 1 resolution for everything  :( ehh but itll be well worth it...no more $200 Act-Labs  ;D
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 23, 2005, 09:51:56 pm


Sounds like were gonna need to force 1 resolution for everything


???

Where did you get that idea?
Did I miss something?
Title: Re: GunCon2 driver on the way??
Post by: sc1103 on April 24, 2005, 02:05:05 pm
I made the assumption that if you use a 1024x768 Resolution for Windows and calibrate it at that, then use 800x600 for MAME, the calibration should be off, correct?? In this case you're going to have to match resolutions...or am I just rambling??? Because I managed to get the Act-Labs GS (1 Gun only) running on WIndows 98 accurately by forcing the resolutions of Windows and MAME to match...but Im no expert :P
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 27, 2005, 11:15:03 am
Quote
mercoled
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on April 27, 2005, 11:23:09 am
Not to mention that Redcl0ud who created the XBCD driver ( http://www.redcl0ud.com ) has now signed on to help! (read the comments on the blog).

I'm confident that with his input, this will be the best, most stable driver it could possibly be!
Title: Re: GunCon2 driver on the way??
Post by: SirPoonga on April 27, 2005, 11:55:20 am
Actually, this community needs someone who understands USB HID.

Look at page 48 (+/5 pages too), the ideas will just be flowing once you see that.

http://www.usb.org/developers/devclass_docs/Hut1_11.pdf

I'd be those definitions are in there so people can make custom computing stuff, like a golf simulator.  But if these definitions or in HID that means those control types are being standardized???  Which in theory means a whole bunch of custom hardware could be made for this community.
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 27, 2005, 01:32:21 pm
SirPoonga thanks for starting a thread at mame.net
http://www.mame.net/cgi-bin/wwwthreads/showpost.pl?Board=mamegeneral&Number=172677

Maybe it will get the attention it deserves

And PLEASE EVERYONE
Go post a comment or two at the author's BLOG below and let this guy know that you care about the project:
http://lightgun.splinder.com/post/4634015
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 27, 2005, 11:43:10 pm
Quote
gioved
Title: Re: GunCon2 driver on the way??
Post by: spiffyshoes on April 28, 2005, 08:19:36 pm
If any one is looking for some GunCon2's BestSKU.com (http://search.ebay.com/_W0QQsassZbestsku) has been selling a bunch of brand new Namco ones lately.
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 28, 2005, 11:23:15 pm
Quote
Hard disk fault !!! Damn!!!

I've lost all my work on Gcon45 !!! Even the sources of the first driver release got lost!! Fortunately I saved the rest.

No news, I've just bought a second guncon2 to make some tests. One gun now works quite nice even if it is still not possible to set any kind of option and calibration is missing.

I've tested it in MAME and THOTD with good results.

Now I am onto learning how mame handles the act-lab guns but I've the feeling mame-team changed something in the input handling recently 'cause I can not recognize anymore the part of the mame source I had already studied .... no good news indeed.

I moved the driver to a more reliable server (Thanks S_Bastian) home of the EMMA project  http://www.progettoemma.net/pubblico/GunCon2MouseV0.01.zip hope this can help.

Postato da: SmogDragon a 01:42 | link | commenti

JOIN IN THE FUN   KIDS!!!
http://lightgun.splinder.com/post/4650337#comment
Title: Re: GunCon2 driver on the way??
Post by: AceTKK on April 29, 2005, 09:19:05 am
I posted a message there. I'm very excited about this!

-Ace-
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 29, 2005, 09:37:43 am
i hate that he lost his original source code :(

he says that once he completes version 1.0 of his driver he'll release the source code for it though :)
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 29, 2005, 11:04:22 pm
Quote
venerd
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on April 30, 2005, 10:10:11 am
Hey uRebelScum, if you haven't already, could you wander over there and lend your input? I'm sure it would help. I saw your post at the MAME board and it looks like this would benefit from your suggestions, if you haven't been there already.

They're talking about Analog MAME and I know that's your thing, so I figured they'd be better off dealing with the expert.

Thanks :)
Title: Re: GunCon2 driver on the way??
Post by: Lilwolf on April 30, 2005, 11:29:27 am
btw, is the guncon2 a type of gun?  Ive seen a few that match state guncon2.  But not sure what it means.

I can say this.  It would be GREAT to see a good cheap lightgun solition!  There was one gun that looked pretty cool.

Will this be arcade monitor only?  Or will it work with tvs?  Anyone try it with a vga monitor yet?
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on April 30, 2005, 11:36:01 am
Please visit the links for more info, but the Guncon2 is the Playstation 2 gun made by Namco.

It is USB, which is why it can be used with PC (with Smog's driver). It can be used on a TV (assuming you have a TV-Out card with composite out) with no modifications as it was intended for TVs. It can be used on arcade monitors by constructing a small conversion circuit (see Smog's Blog).

It cannot be used on PC monitors or Projection TVs (unless you happen to have a model that you can already use the Guncon with for PS2, there supposedly are a few old ones that work)
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 30, 2005, 05:18:06 pm
http://gear.ign.com/articles/307/307453p1.html



(http://img227.echo.cx/img227/4503/guncon2big5uw.jpg)
Title: Re: GunCon2 driver on the way??
Post by: MiKman on April 30, 2005, 07:31:17 pm
Can you just get these guns at local shops (i.e. futureshop, gaming stores etc)?  anyone wanna post some links on where to buy these guns from?  And what sort of pricing should we be payin? $20 each sound about right?

Will this work on a TV where it's connected through component?  svideo? or does it only work on composite out? I'm pumped about this guys efforts  ;D
Title: Re: GunCon2 driver on the way??
Post by: JODY on April 30, 2005, 07:33:22 pm
I paid $19.99 each.
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on April 30, 2005, 07:44:34 pm
If you have a games store that sells used equipment nearby you can generally find them for about $20 used

maybe cheaper on ebay
but make sure to figure in the shipping charges before bidding ;)
Title: Re: GunCon2 driver on the way??
Post by: spiffyshoes on April 30, 2005, 08:48:20 pm
If any one is looking for some GunCon2's BestSKU.com (http://search.ebay.com/_W0QQsassZbestsku) has been selling a bunch of brand new Namco ones lately.
Title: Re: GunCon2 driver on the way??
Post by: MiKman on April 30, 2005, 09:31:06 pm
I paid $19.99 each.
Title: Re: GunCon2 driver on the way??
Post by: MajorLag on April 30, 2005, 09:37:55 pm
hmm so it's only composite? yikes! I wonder if it's possible to gerry rig it somehow to connect to component or at the very least svideo.
It should be. I know that there are adaptors for use with the playstation2 that do this, or something similar. IIRC the important part is the H and V sync (maybe only one of those 2?).
Title: Re: GunCon2 driver on the way??
Post by: brandon on April 30, 2005, 09:51:58 pm
I paid $19.99 each.
Title: Re: GunCon2 driver on the way??
Post by: MiKman on April 30, 2005, 10:09:28 pm
I paid $19.99 each.
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on May 01, 2005, 01:01:44 am
Quote
Here are more detailed information on the interface you NEED to build to make the gun work.

First of all, you should not need any hardware mod if you are planning to use the gun with a composite TV-OUT and a normal CRT television set. This circuit is only for people wanting to use the VGA RGB+SYNC connection on an arcade monitor. I didn't test the TV-OUT solution, but I am confident it will work. I am quite sure, however, that you CANNOT take the sync from the VGA for the arcade mon and connect the guncon2 to the TV-OUT. I tried it and it DID NOT WORK.

There are a lot of way to reach our goal of obtaining a good composite-sync but I've tried this and it works. I think the original schematics come from a project of Tomi Engdahl born to connect VGA to normal television but I am not sure of this since you can find it on many sites.

(http://img243.echo.cx/img243/6469/vgalightgun0qn4yr.jpg) (http://img243.echo.cx/img243/6469/vgalightgun0qn4yr.jpg)

The HSYNC and VSYNC signals can be found on pins 13 and 14 on the VGA. The CSYNC out must be connected to yellow connector on the GUN

Add to the component list in the image two 2.2uF / 16v capacitors (C1 e C2).

I've found and modified a pcb on the net for the above circuit, sorry for the author but I can't find the link anymore.However many thanks.

(http://img243.echo.cx/img243/8547/sheet3vu2th.gif) (http://img243.echo.cx/img243/8547/sheet3vu2th.gif)

Postato da: SmogDragon a 10:48 | link | commenti

http://lightgun.splinder.com/
Title: Re: GunCon2 driver on the way??
Post by: MiKman on May 01, 2005, 10:23:43 am
Thanks intruderAlert for the diagram, but that appears to be for an arcade monitor.  After looking at a few of these G-Con guns and various clones.  I really can't see how these things are gonna work with svideo  :-\  They all seem to have a composite hookup that is supposed to patch in between the PS2 or PC in our case and the TV.  I can't see how it will work.  but if anyone figures it out I want to know about it.  Also if one of the component signals (Y, Pb, Pr) maybe works like the composite signals maybe it will work...
Title: Re: GunCon2 driver on the way??
Post by: spiffyshoes on May 01, 2005, 10:32:12 am
according to the link I posted above.. pin 3 carries the luminance and the sync.. so in theory you could connect the s-video from PC to TV as normal and tap off of that pin and connect it to the Guncon2.  of course the guncon would also have to be grounded so I'm guessing that would be pin 1 according to the pinout..  I really hate to cut up an S-video cable just to try this...  :-\  ???

1   Y ground
2   C ground
3   Y (luminance+sync)
4   C (crominance)

Title: Re: GunCon2 driver on the way??
Post by: MiKman on May 01, 2005, 11:23:56 am
hmm my video card came with a cable that converts svideo to composite. I bet that's exactly what it does, pin 1 and 3 to an RCA I bet I could hack up a cable to do it. I guess I didn't look closely enough at the diagram, thanks for pointing that out.

Title: Re: GunCon2 driver on the way??
Post by: MiKman on May 01, 2005, 11:42:12 am
Anyone know how to test if two ends of a wire are connected together inside the insulation? I don't think my cheap multimeter has that capability... is it resistance that you test for?
Title: Re: GunCon2 driver on the way??
Post by: quarterback on May 01, 2005, 11:48:33 am
Anyone know how to test if two ends of a wire are connected together inside the insulation? I don't think my cheap multimeter has that capability... is it resistance that you test for?

continuity
Title: Re: GunCon2 driver on the way??
Post by: XtraSmiley on May 01, 2005, 12:22:18 pm
If any one is looking for some GunCon2's BestSKU.com (http://search.ebay.com/_W0QQsassZbestsku) has been selling a bunch of brand new Namco ones lately.
Title: Re: GunCon2 driver on the way??
Post by: JODY on May 01, 2005, 04:13:44 pm
Noticed last night that the back of the Time Crisis 3 boxes my guns came in show adapters available to allow the gun to plug in via s-video, component, and RF.
Title: Re: GunCon2 driver on the way??
Post by: MiKman on May 01, 2005, 05:55:39 pm
Noticed last night that the back of the Time Crisis 3 boxes my guns came in show adapters available to allow the gun to plug in via s-video, component, and RF.

really?  do you think you could scan a picture of that?  maybe it might help me to figure out how to properly do the same thing on my computer...
Title: Re: GunCon2 driver on the way??
Post by: JODY on May 01, 2005, 06:42:31 pm
Noticed last night that the back of the Time Crisis 3 boxes my guns came in show adapters available to allow the gun to plug in via s-video, component, and RF.

really?
Title: Re: GunCon2 driver on the way??
Post by: JODY on May 01, 2005, 07:17:31 pm
This pic may help some though.
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 01, 2005, 07:18:56 pm
I'm working on modding an S-video cable to have a RCA connector spliced on it sort of like the PS2 AV cable has.
Title: Re: GunCon2 driver on the way??
Post by: JODY on May 01, 2005, 07:22:57 pm
Jody-
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on May 02, 2005, 12:02:03 am
...EDIT

ignore this.. i needed some sleep
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 02, 2005, 11:01:39 am
Also, for those who're interested in using Component Video with the guncon, my understanding is that all you have to do is run the guncon off of the green plug. Apparently this is the way it's done when using guncon on PS2 with component cables.
Title: Re: GunCon2 driver on the way??
Post by: MiKman on May 02, 2005, 11:23:23 am
Here's something I found for you S-Video guys
http://www.hartsunlimited.com/savcabforpla.html

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=41059&item=8189169793&rd=1

http://search.ebay.com/guncon-cable_W0QQfrppZ50QQfsopZ1QQmaxrecordsreturnedZ300

maybe this will do what you want

Thanks for the links, but those cables look very specific to PS2.  although they may be useful as a guide to building our own "PC specific" cables.
Title: Re: GunCon2 driver on the way??
Post by: MiKman on May 02, 2005, 11:24:17 am
Also, for those who're interested in using Component Video with the guncon, my understanding is that all you have to do is run the guncon off of the green plug. Apparently this is the way it's done when using guncon on PS2 with component cables.

Excellent! this is good news, when I get my gun all setup I'll try and give some feedback to let everyone know if this works or not.

Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on May 02, 2005, 03:00:18 pm
Thanks for the links, but those cables look very specific to PS2.  although they may be useful as a guide to building our own "PC specific" cables.

..ever look back at a post and wonder if you really posted it
happens to me quite often :D

that's what I get for not sleeping enough

..


oh well .. please ignore my previous post



You could build one of these:
http://www.hardwarebook.net/cable/av/svideotocomposite.html

or buy one of these:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=3762&item=5191729699&rd=1&ssPageName=WDVW

But I think either one of those is going to kill your SVIDEO signal
in other words, I don't think you could just split the svideo signal and build one of those on one side for the gun because it would screw up your svideo signal

you'd have to just run composite to the gun AND the TV which is not what you want I don't believe

there might be a converter out there somewhere that would have multiple outputs for svideo and composite but the you're talking about more $$$

I'll let you know if I run across a better idea
Title: Re: GunCon2 driver on the way??
Post by: stevodevo on May 02, 2005, 05:12:45 pm
I have the PS2 mission light gun (got it off ebay for $26 shipped). It's a good looking gun!  Also, my 27" TV is the old "cable" input. I'm running an ATI Radeon 9250 TV-out card with s-video.  The s-video cable runs to a "converter" which in turn sends the signal to the cable tv.

The converter also happens to have the RCA inputs so I have the yellow video connector from the mission gun plugged into the "video in" yellow plug on the converter.

So far with smog's driver, XP will recognize the gun but I'm not having good luck being able to see the mouse pointer.

Here's a pic of the mission gun.  I'm gonna mess around with the driver some more tonight.  Let me know if you think this absolutely will not work!

Thanks,
stevodevo
Title: Re: GunCon2 driver on the way??
Post by: SirPoonga on May 02, 2005, 05:16:02 pm
is it detecting the trigger?
Title: Re: GunCon2 driver on the way??
Post by: stevodevo on May 02, 2005, 05:17:45 pm
Oh - and here's a pic of the converter.
Title: Re: GunCon2 driver on the way??
Post by: stevodevo on May 02, 2005, 05:20:28 pm
sirpoonga, yes it detects the trigger. I can't remember right now but i think one of the other buttons also acts as mouse button 2. Like I've been telling smog on his blog I think I need to mess around with his drivers and make sure i'm using the latest and greatest.  i can see the mouse pointer only on a very small portion of the screen. other wise only a tiny movement will send the "invisible" pointer all over the screen.

stevodevo
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 02, 2005, 05:49:32 pm
Oh - and here's a pic of the converter.
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 02, 2005, 11:21:51 pm
according to the link I posted above.. pin 3 carries the luminance and the sync.. so in theory you could connect the s-video from PC to TV as normal and tap off of that pin and connect it to the Guncon2.
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on May 02, 2005, 11:51:56 pm
Oh - and here's a pic of the converter.  From left to right the cables are:

power for the converter, cable out to tv, video in (from the gun), and s-video from my tv-out card.

stevodevo

you can follow the action at lightgun.splinder.com


The gun needs to connect to a video out from the PC not the video in.. that's where it gets the sync signal..

plus.. i have my doubts about using that antenna connection on the TV
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on May 02, 2005, 11:54:11 pm
according to the link I posted above.. pin 3 carries the luminance and the sync.. so in theory you could connect the s-video from PC to TV as normal and tap off of that pin and connect it to the Guncon2.  of course the guncon would also have to be grounded so I'm guessing that would be pin 1 according to the pinout..  I really hate to cut up an S-video cable just to try this...  :-\  ???

1   Y ground
2   C ground
3   Y (luminance+sync)
4   C (crominance)

Feels weird quoting myself..:) but anyways...

Here's a little illustration for how I plan to connect my PC to my TV using S-video but also connect the Guncon2.  NOTE:  I haven't tested this yet.  although it should work I'm not responsible for: ruined cables, video cards, TV, lightguns, house fires, domestic disputes, abdominal cramps, explosive diarrhea, etc etc.. In other words.. try this at your own risk ;D 

Basically the idea is to slice open the insulation on one end of the s-video cable exposing the wires.  Then using a multimeter, determine which wires are pin 1 and pin 3.  Then using an old RCA cable and splicing it in to the s-video while making sure the wires stay intact and nothing is shorted.  Then tape everything up.  Then you should be able to connect the guncon2 to the RCA while having the svideo connected to the TV.  I'll be building one of these cables myself in a day or so for those of you that would rather wait until I've tested it.  (http://www.free2million.com/hackedsvid.jpg)

P.S.  The color of the wiring in the pic means nothing..

it's worth a try :)
i'm interested to know your test results
Title: Re: GunCon2 driver on the way??
Post by: MiKman on May 03, 2005, 12:05:11 am
according to the link I posted above.. pin 3 carries the luminance and the sync.. so in theory you could connect the s-video from PC to TV as normal and tap off of that pin and connect it to the Guncon2.
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 03, 2005, 12:29:28 am
But according to this website you need to combine 1 & 2 and also combine 3 & 4 with a capacitor...
http://www.tkk.fi/Misc/Electronics/circuits/svideo2cvideo.html

this is only if you want to convert the signal to composite video.
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on May 03, 2005, 12:35:56 am
yeah.. this is probably the only way to get the sync without ruining the svideo signal

i hope it works ;)

by the way.. I've built svideo cables out of CAT5 and connectors from radio shack
the connectors are labled so you don't even have to test or guess about the pin numbers
but if you have an old rca cable and svideo cable lying around you could just cut them in two, test to determine the pin placement  and hack them together

...oh .. and I think you'll need a female RCA connector there brandon
Title: Re: GunCon2 driver on the way??
Post by: stevodevo on May 03, 2005, 08:43:24 am
Thanks brandon - yeah I wondered about the whole converter thing.  But you're right - video out not video in!

So I'll be waiting for you to finish your hack then I might give it a go! Thanks for the tip.

stevodevo
Title: Re: GunCon2 driver on the way??
Post by: beauds on May 03, 2005, 01:27:30 pm
is there a specific reason we cant just buy a cable that does this? I found this cable online
http://www.svideo.com/prosvideo6.html
and it seems like it will do everything we want to do.
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 03, 2005, 03:15:03 pm
is there a specific reason we cant just buy a cable that does this? I found this cable online
http://www.svideo.com/prosvideo6.html
and it seems like it will do everything we want to do.

that cable adapts S-video to composite, which would allow for the connection of the guncon2 but would also significantly reduce the picture quality.
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 04, 2005, 01:57:11 pm
according to the link I posted above.. pin 3 carries the luminance and the sync.. so in theory you could connect the s-video from PC to TV as normal and tap off of that pin and connect it to the Guncon2.
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on May 04, 2005, 02:03:23 pm
That's GREAT Brandon!
Don't worry about your tracking problem too much for now.
That will most likely not be fixed until Smog makes the calibration software
Great work though!  8)
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 04, 2005, 02:06:28 pm
Sounds awesome....yeah don't worry about the calibration....
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 04, 2005, 02:09:08 pm
so is that typical for everyone else that's tried it?  If so then I'm not too worried about it.. I'll just wait for calibration to be added.  I may still make the homemade composite adapter just to see if I get different results.
Title: Re: GunCon2 driver on the way??
Post by: loddie on May 04, 2005, 05:21:36 pm
http://www.netpcdirect.co.uk/ems_converter.php

Anyone used one of these?
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 04, 2005, 05:25:19 pm
That allows you to use an older Guncon on PS2 but doesn't really do much for PC in the Guncon sense. It's been mentioned on this board somewhere.....
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 04, 2005, 06:30:27 pm
well.. if that adapter converted guncon1 to guncon2 then would it not also work for PC sense guncon2 is almost working for PC?  who knows :)
Title: Re: GunCon2 driver on the way??
Post by: spiffyshoes on May 04, 2005, 07:10:31 pm
I thought GunCon1 Allready worked for PC useing a serial port adapter?
Title: Re: GunCon2 driver on the way??
Post by: stevodevo on May 05, 2005, 09:11:08 am
Great work Brandon! I think everyone is having the calibration problems you mentioned...still it probably won't hurt to try as many different options as possible.  Eliminating a possible source of problem would make solving this easier...
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 05, 2005, 09:47:26 am
The adaptor requires drivers to function so I sincerely doubt it will be of any use.
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on May 05, 2005, 10:25:28 am
The adaptor requires drivers to function so I sincerely doubt it will be of any use.

Yeah,

GunCon2 also needs a driver but we have Smog already doing that :)

GunCon2 us already USB so it eliminates the need for this type adapter
Plus you'd still need a way to get a sync
Title: Re: GunCon2 driver on the way??
Post by: 1UP on May 06, 2005, 01:21:49 am
is there a specific reason we cant just buy a cable that does this? I found this cable online
http://www.svideo.com/prosvideo6.html
and it seems like it will do everything we want to do.

that cable adapts S-video to composite, which would allow for the connection of the guncon2 but would also significantly reduce the picture quality.
Title: Re: GunCon2 driver on the way??
Post by: MiKman on May 06, 2005, 01:27:05 am
Yup I was just thinking the same thing. I bet it's definately doable.  If you can get ahold of a svideo Y splitter cable, thats the ticket for sure. :-)
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 06, 2005, 01:48:50 am
Yup I was just thinking the same thing. I bet it's definately doable.
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on May 06, 2005, 09:55:59 am
yep
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 06, 2005, 10:05:58 am
I had to come all the way here for "yep"!?!

LMAO!!!
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 08, 2005, 09:01:24 pm
new driver released!! http://lightgun.splinder.com/   ;D
Title: Re: GunCon2 driver on the way??
Post by: Flinkly on May 09, 2005, 01:43:38 pm
so...does it work?  common guys, the driver comes out and no one has anything to say about functionality?
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 09, 2005, 02:12:10 pm
so...does it work?
Title: Re: GunCon2 driver on the way??
Post by: screaming on May 09, 2005, 02:13:29 pm
It tracks very nicely vertically but horizonally the cursor moves way too fast in relation to the guns motion so its WAY off horizontally.

  You're running at 640x480?

-sab
Title: Re: GunCon2 driver on the way??
Post by: AlanS17 on May 09, 2005, 03:23:43 pm
What's the hardware configuration needed? Hook the Guncon2 up to the PC via a USB playstation-to-PC converter?

I know alot of testing has been done on PC's with TV out, but how about regular PC monitors? I thought I read something about someone trying it in 640X480. How would you hook the Guncon2 into a VGA signal? I thought this thing was only made to support TV output.

Basically, how would I make this work on a PC monitor running at 640X480?
Title: Re: GunCon2 driver on the way??
Post by: spiffyshoes on May 09, 2005, 03:27:12 pm
It doesn't work for PC monitors.  You have to either use a TV or Arcade Monitor.  Also you don't need to use a converter since the GunCon2 is allready USB.
Title: Re: GunCon2 driver on the way??
Post by: AlanS17 on May 09, 2005, 03:51:10 pm
Damn I have a PC monitor... :P

Maybe I was looking at the wrong gun. I thought I saw a PS2 connector and a USB connector.
Title: Re: GunCon2 driver on the way??
Post by: Timoe on May 09, 2005, 04:06:23 pm
I have a PC hooked up to a regular TV via an S video cable.

Will this GunCon work for me right now?

Or is the fix still in development?
Title: Re: GunCon2 driver on the way??
Post by: Timstuff on May 09, 2005, 05:30:09 pm
I have the PS2 mission light gun (got it off ebay for $26 shipped). It's a good looking gun!  Also, my 27" TV is the old "cable" input. I'm running an ATI Radeon 9250 TV-out card with s-video.  The s-video cable runs to a "converter" which in turn sends the signal to the cable tv.

The converter also happens to have the RCA inputs so I have the yellow video connector from the mission gun plugged into the "video in" yellow plug on the converter.

So far with smog's driver, XP will recognize the gun but I'm not having good luck being able to see the mouse pointer.

Here's a pic of the mission gun.  I'm gonna mess around with the driver some more tonight.  Let me know if you think this absolutely will not work!

Thanks,
stevodevo

I've been considering buying two of those guns from Liksang.com. Do all lightguns for PS2 work the same way as the Guncon 2 in terms of 2 player compatability, or are there some snags that I need to know about?
Title: Re: GunCon2 driver on the way??
Post by: spiffyshoes on May 09, 2005, 07:13:21 pm
Damn I have a PC monitor... :P

Maybe I was looking at the wrong gun. I thought I saw a PS2 connector and a USB connector.

You were probably looking at a Third Party Light Gun and not an Official Namco GunCon2.  Some of the Third Party Light Guns have a regular playstation plug on them in addition to the USB plug and have a switch on them to toggle between GunCon2 Mode, GunCon Mode, and Regular Light Gun Mode.  I haven't used them personally but some people have reported them to not be as accurate as the Namco brand guns.
Title: Re: GunCon2 driver on the way??
Post by: Dexter on May 10, 2005, 07:21:47 am
Bit confused here guys. For the purpose of the driver, is a WG9200 monitor classed as an arcade monitor or a VGA/PC monitor. I take it that it will work, can anybody confirm before I buy a couple of guncons??

Ta!
Title: Re: GunCon2 driver on the way??
Post by: vibez on May 10, 2005, 07:32:48 am
I'm a bit of a n00b when it come to electronics. Can anyone explain how to build the interface to attatch the guns to an arcade monitor. I couldnt make sense of the instructions on http://lightgun.splinder.com/
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 10, 2005, 09:24:33 am
No, that sounds about right. I don't think it's you. The curcor is always 6 to 8 inches to the left of the gun's lense, even when I touch it to the screen.

I can't get to the last two inches on the right side of the screen and it's kinda flakey at the top. Plus it keeps jumping up to the top left corner of the screen.

Still, it's pretty cool to play with and I'm sure it will get better. It definitely has potential.
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 10, 2005, 02:12:58 pm
No, that sounds about right. I don't think it's you. The curcor is always 6 to 8 inches to the left of the gun's lense, even when I touch it to the screen.

I can't get to the last two inches on the right side of the screen and it's kinda flakey at the top. Plus it keeps jumping up to the top left corner of the screen.

Still, it's pretty cool to play with and I'm sure it will get better. It definitely has potential.

does the cursor wrap all the way around and come back on the other side?  it does with my.  I thought the lightgun was set up as a mouse with absolute coordinate.  I dont see why it would be set to wrap around like that  ???  oh well, at least there is a driver in the works.  Considering what the Actlabs guns cost right now and the fact that Guncon2 is superior (even though I've never used and actlabs gun :P)  I'll just wait for this driver to improve.
Title: Re: GunCon2 driver on the way??
Post by: sofakng on May 10, 2005, 02:17:33 pm
Do TWO guns work or can you only use a single Guncon2?

There is no way I'm buying the Act Labs guns for $100 a piece but I can definitely afford two Guncon2 at $20 each!

If two guns work, is the driver working enough to play games in MAME like Area51, etc...?
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 10, 2005, 02:31:27 pm
Quote
does the cursor wrap all the way around and come back on the other side?

Yep it sure does! If I move it too far to the left, it jumps over to the right side, until the lense reaches the edge of the screen then it simply stops. Doesn't do this for up and down.

Quote
I thought the lightgun was set up as a mouse with absolute coordinate.

I wish I knew what that meant....I'd say something. LOL

Quote
Do TWO guns work or can you only use a single Guncon2?

Smog is working on a way to incorporate two guns. The problem is that XP doesn't even want to work with 2 mouses, much less 3 (don't forget about the regular mouse). He does plan to make it work but it's hard since mame mainly supports guns as mouses.

Quote
If two guns work, is the driver working enough to play games in MAME like Area51, etc...?

Not unless you naturally aim 6 inches off to one side. If your shot is that bad it might work great for you! ;)

Seriously though, the current driver has alighment issue as I stated previously and isn't ready for actual gameplay yet, it's strictly for testing purposes at this point, until he makes a few more changes. Not really time to run out and buy Guncons yet, unless you just want to play around with it.

In fact I borrowed the Guncon I'm currently using JUST to seek out a driver. I didn't even own a PS2 at that time. Luckily I do now and the working driver is just over the horizon.

Time for me to pick up Time Crisis 3 and a Guncon2......
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 10, 2005, 02:41:56 pm
Quote
does the cursor wrap all the way around and come back on the other side?

Yep it sure does! If I move it too far to the left, it jumps over to the right side, until the lense reaches the edge of the screen then it simply stops. Doesn't do this for up and down.

Quote
I thought the lightgun was set up as a mouse with absolute coordinate.

I wish I knew what that meant....I'd say something. LOL

Quote
Do TWO guns work or can you only use a single Guncon2?

Smog is working on a way to incorporate two guns. The problem is that XP doesn't even want to work with 2 mouses, much less 3 (don't forget about the regular mouse). He does plan to make it work but it's hard since mame mainly supports guns as mouses.

Quote
If two guns work, is the driver working enough to play games in MAME like Area51, etc...?

Not unless you naturally aim 6 inches off to one side. If your shot is that bad it might work great for you! ;)

Seriously though, the current driver has alighment issue as I stated previously and isn't ready for actual gameplay yet, it's strictly for testing purposes at this point, until he makes a few more changes. Not really time to run out and buy Guncons yet, unless you just want to play around with it.

In fact I borrowed the Guncon I'm currently using JUST to seek out a driver. I didn't even own a PS2 at that time. Luckily I do now and the working driver is just over the horizon.

Time for me to pick up Time Crisis 3 and a Guncon2......

what brand of TV do you have?
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on May 10, 2005, 02:46:22 pm
patience everyone ..

these are exciting times

the driver isn't ready for "prime time" yet but it's still fun to be a part of the development of a new arcade control

Please join in and participate in the beta testing of Smog's GunCon2 driver

He can use the input

http://lightgun.splinder.com/
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 10, 2005, 03:03:12 pm
Quote
what brand of TV do you have?  because what you describe is EXACTLY what mine is doing.

I have an RCA 36" non-HD TV. I think it's not your or my TV. I think the issue is universal.

My TV (still so new they still sell it at Best Buy:
http://www.bestbuy.com/site/olspage.jsp?id=1077629884991&type=product

Quote
The focus went blurry one day so I had to take it apart and adjust the focus potentiometer on the flyback, then after I put it back together the focus went out again and I had to turn the pot back to where it was.. then it went out again!  finally I had to take my 1 1/8 holesaw and drill a hole in the side of the TV case so I could adjust it from the outside   then after than it quit acting up.  I guess it realized I meant business!

My 27" bedside RCA just crapped out (mostly cos it's from 1994-1995). The whole image is smooshed down into a line that's about 1 centimeter tall and runs accross the center of the screen.

Any idea how to fix that??

Quote
oh and for everyone that doesnt know.. EBAY is the place to go for getting these guns.  I year of so ago I bought 2 official namco guncon2 guns, and Time crisis 2 & 3, Vampire Night, and Ninja Assault all brand new for about $40..

Yeah I need to check Ebay more often.....
Title: Re: GunCon2 driver on the way??
Post by: clanggedin on May 10, 2005, 03:30:50 pm
My 27" bedside RCA just crapped out (mostly cos it's from 1994-1995). The whole image is smooshed down into a line that's about 1 centimeter tall and runs accross the center of the screen.

Any idea how to fix that??

It sounds like you have a Vertical deflection problem. If you have experience fixing a monitor then it's easy to fix a TV.

 I bought parts from this guy to fix a problem I had with my Vertical ICs on my projection TV.

http://www.fixyourowntv.com

Here's info about RCA directview tvs and he sells cap kits for it.

http://www.fixyourowntv.com/rcaeprom.php


Hope this helps.
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 10, 2005, 03:32:45 pm
Thanks alot!  ;D
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on May 10, 2005, 06:35:44 pm
MORE GREAT NEWS!!!
Smog has added autocalibration!!!

AND NOW:

Quote
Version 0.03 Out:

Fixed handling of mouse button 4, now it is associated to B button on guncon2

 
Lightgun control panel DEMO:

Just to show anyone that reading 2 mouse lightgun  is possible using rawinput, I've release an alpha demo of guncon control panel in developing.

If you already have all the VB6 library download the version without VB6 runtime, download the full installation pack otherwise.

If you have 2 guns installed you will be able to read buttons and coordinates selecting the source gun from the list box, be sure the gun is properly connected. For the time being this application only shows you the pressed buttons (just the 5 that rawinput can recognize forget about the DPAD) and the actual gun coordinates. Nothing else.

In the near future this panel will allow you to :

    * Remap gun's buttons
    * Turn autocalibration on / off
    * Insert custom edges values for calibration
    * Center the gun


Postato da: SmogDragon a 21:38 | link | commenti
domenica, 08 maggio 2005
http://lightgun.splinder.com/
Title: Re: GunCon2 driver on the way??
Post by: Flinkly on May 10, 2005, 06:46:32 pm
so...hows it work now?
Title: Re: GunCon2 driver on the way??
Post by: DaemonCollector on May 10, 2005, 07:08:29 pm
Just ordered a GunCon from ebay, when it gets here I'll give it a shot with my arcade monitor and let ya know how it all is working...because I havn't seen anyone try this with an arcade monitor yet.
Title: Re: GunCon2 driver on the way??
Post by: NIVO on May 11, 2005, 12:58:03 am
http://midwest-games.com/pcarstligunl.html  im curious to know if anyone has this model, and if so how does it work? Good Bad? Having a WG9100 puts me in an interesting place as this monitor is a hybrid pc/arcade monitor.
Title: Re: GunCon2 driver on the way??
Post by: vibez on May 11, 2005, 05:21:43 am
Just ordered a GunCon from ebay, when it gets here I'll give it a shot with my arcade monitor and let ya know how it all is working...because I havn't seen anyone try this with an arcade monitor yet.

Can you post details of the interface that you will have to build, so you the right syncs for an arcade monitor. I've no clue how to do this myself
Title: Re: GunCon2 driver on the way??
Post by: DaemonCollector on May 11, 2005, 08:59:22 am
Its posted just on his site :)

Both these images are the same circuit, one is the schematic. The other is a PCB setup, I plan to just build it on a bread board and use patch wires.

(http://img243.echo.cx/img243/6469/vgalightgun0qn4yr.jpg)

(http://img243.echo.cx/img243/8547/sheet3vu2th.gif)
Title: Re: GunCon2 driver on the way??
Post by: vibez on May 11, 2005, 09:39:10 am
i'm not sure what the parts are  & cant really understand the wiring diagram fully :(
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 11, 2005, 09:48:37 am
Quote
http://midwest-games.com/pcarstligunl.html  im curious to know if anyone has this model, and if so how does it work? Good Bad? Having a WG9100 puts me in an interesting place as this monitor is a hybrid pc/arcade monitor.

You can't buy a PC lightgun without reading this article:
http://www.retroblast.com/reviews/lightgun1.html

:)
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 11, 2005, 10:04:20 am
I had no luck installing the new control panel thing...it doesn't seem to be working for me.

Anybody else have any luck?
Title: Re: GunCon2 driver on the way??
Post by: stevodevo on May 11, 2005, 10:21:07 am
hi billkwando,

i haven't even had a chance to try the auto calibration driver out yet but i will (hopefully) tonight... sounds like these latest posts (thanks to intruderalert) are piqueing a lot of people's curiosity!

I haven't been over to splinder yet this morning but am headed there next!  Let me know if you get that control panel thing working, if not I'll let you know tomorrow what happened to me!

btw - my mission lightgun on my old magnavox 27" (with cable out and all those converters/adapters you remember) is only about 1.5-3" off center - not 6 inches.  I have yet to notice the wraparound but I do have issues with locating the top 2inches and leftmost 2inches of the TV.  When I hit a "deadspot" like that the mouse pointer jumps to the top left hand corner like it does when you first plug the gun in.

hope smog can get this working soon I'm really looking forward to blasting away on my cab!

stevodevo
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 11, 2005, 12:43:07 pm
Quote
btw - my mission lightgun on my old magnavox 27" (with cable out and all those converters/adapters you remember) is only about 1.5-3" off center - not 6 inches.  I have yet to notice the wraparound but I do have issues with locating the top 2inches and leftmost 2inches of the TV.  When I hit a "deadspot" like that the mouse pointer jumps to the top left hand corner like it does when you first plug the gun in.

The deadspot thing is interesting, because there are ALOT of dark areas in Area 51 and Revolution X. I really wonder how well the gun will be able to handle them, once the driver's reliable enough to actually play with. BTW you can get Area 51 at <<<no rom pointers -- saint>>>

If the cursor is going to keep jumping up to the top corner, at least you can turn the cursor off with F1. Hopefully the "jumping up" issue doesn't affect the fuctionality....

Oh can somebody email me the ctrl panel exe @billkwando@yahoo.com?  Thanks!
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 11, 2005, 12:51:46 pm
Quote
btw - my mission lightgun on my old magnavox 27" (with cable out and all those converters/adapters you remember) is only about 1.5-3" off center - not 6 inches.  I have yet to notice the wraparound but I do have issues with locating the top 2inches and leftmost 2inches of the TV.  When I hit a "deadspot" like that the mouse pointer jumps to the top left hand corner like it does when you first plug the gun in.

The deadspot thing is interesting, because there are ALOT of dark areas in Area 51 and Revolution X. I really wonder how well the gun will be able to handle them, once the driver's reliable enough to actually play with. BTW you can get Area 51 at <<<no rom pointers -- saint>>>

If the cursor is going to keep jumping up to the top corner, at least you can turn the cursor off with F1. Hopefully the "jumping up" issue doesn't affect the fuctionality....

Oh can somebody email me the ctrl panel exe @billkwando@yahoo.com?  Thanks!

Since Terminator 2 and revolution X werent actual lightgun games they dont have a white screen flash to help the gun out.  Games like Area 51, Lethal Enforcers, and Operation Wolf (believe it or not) did use lightguns and flash the screen when the trigger is pulled.  This should help a lot for dark scenes.  Maybe at some point the Guncon2 driver could incorporate its own screen flash when the trigger is pulled and the gun "thinks" its off screen.  This is what the guncon2 does one PS2.  The gun tracks in realtime and the screen only flashes when the gun detects darkness.  Something like this could probably be added to Adv. Mame quite easily.
Title: Re: GunCon2 driver on the way??
Post by: Timstuff on May 11, 2005, 01:16:11 pm
Anyone know if the Mission Light Gun works comparably to the GunCon 2? I'm interested in it because I'm not a big fan of the brightly colored US guncon 2s, and Liksang is out of stock for the Japanese versions (which are more realistically colored, but use the same mold). Also, the Mission Light Gun has kickback action, and all around looks like a bad@$$ piece of equipment. Is it pretty good in terms of accuracy, and does it work with the Guncon 2 PC driver correctly?

http://www.lik-sang.com/info.php?category=266&products_id=1603&
Title: Re: GunCon2 driver on the way??
Post by: stevodevo on May 11, 2005, 01:22:05 pm
I haven't tested with the latest driver yet, but from my previous testing the mission gun in guncon2 mode functions just fine.

If you can get the kickback action working let me know! I'm wondering if the gun gets power for that from the ps2 pluggin? or, would the driver need to send a command to the gun for it to kickback?  anyhow, it is non-functioning for me at the moment.

But the gun does look great and apart from the annoying handle grip button I don't have any complaints.

stevodevo
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 11, 2005, 01:23:26 pm
Quote
Since Terminator 2 and revolution X werent actual lightgun games they dont have a white screen flash to help the gun out.

Ok that explains it! Area 51 is just KINDA dark. RevX was insanely black....which is really ok cos it doesn't look that good....
Title: Re: GunCon2 driver on the way??
Post by: stevodevo on May 11, 2005, 01:30:35 pm
billkwando - check your email...is that what you were after?
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 11, 2005, 01:31:59 pm
Quote
Since Terminator 2 and revolution X werent actual lightgun games they dont have a white screen flash to help the gun out.

Ok that explains it! Area 51 is just KINDA dark. RevX was insanely black....which is really ok cos it doesn't look that good....

Yeah in those games (T2 and Rev X) the guns were actually just fancy joysticks that were calibrated to the screen.
Title: Re: GunCon2 driver on the way??
Post by: SirPoonga on May 11, 2005, 01:35:17 pm
i'm not sure what the parts are
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 11, 2005, 01:39:28 pm
Quote
If you can get the kickback action working let me know! I'm wondering if the gun gets power for that from the ps2 pluggin? or, would the driver need to send a command to the gun for it to kickback?  anyhow, it is non-functioning for me at the moment.

Does it just "kick" when you pull the trigger? Is this one of those guns that expects to be plugged into the PS2's controller port as well? If so I doubt it will ever work with the PC unless you keep the other end plugged into a PS. LOL

If it doesn't require the PS2's controller port for power, it would probably be a "simple" matter of determining what signal the PS2 sends to get the gun to "kick", then just just telling the driver to transmit that signal every time you pull the trigger.

If it's that simply I'd honestly be surprised that it needs any feedback from the console/driver at all. I'd think it would be hard-wired to vibrate when you pulled the trigger.... unless it has different vibration effects......
Title: Re: GunCon2 driver on the way??
Post by: Flinkly on May 11, 2005, 01:45:30 pm
couldn't you add recoil to any lightgun if you had a solenoid and the trigger was a momentary switch?  then you could wire up power fromt he pc to the solenoid through the switch, so that when you pulled the trigger, you got recoil.  of course this wouldn't work for automatic gun games...you'd have to start sending pc signals for games like that.

also, it's called recoil, not "kick".  i'm not mad or forcing the term, just letting you guys now.
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 11, 2005, 02:02:20 pm
Quote
also, it's called recoil, not "kick".
Title: Re: GunCon2 driver on the way??
Post by: vibez on May 11, 2005, 02:13:05 pm
i'm not sure what the parts are  & cant really understand the wiring diagram fully :(

Part symbols meaings
http://www.diystompboxes.com/cnews/FAQ.html


You can get all the parts form mouser.com or digikey.  Except for the IC chip.  I don't know what that is.  There doesn't seem to be a Us distributor that carries that.  I don;t know what an equivilant to it would be either.

You don't need to make the circuit board.  you can get the perfboard from radio shack (the ones witht he copper holes).  Then you can place the parts on the perfboard like they are in the pcb pic.  Then run a bead of solder to make the connections.

Cheers, I'll email the driver dev & ask about the IC
Title: Re: GunCon2 driver on the way??
Post by: ErikRuud on May 11, 2005, 02:32:53 pm
It seems like these should work.

http://www.jameco.com/webapp/wcs/stores/servlet/ProductDisplay?langId=-1&storeId=10001&catalogId=10001&productId=48098

http://www.digikey.com/scripts/DkSearch/dksus.dll?Detail?Ref=168093&Row=66153&Site=US

http://www.mouser.com/index.cfm?handler=displayproduct&lstdispproductid=478389&e_categoryid=289&e_pcodeid=59515

Title: Re: GunCon2 driver on the way??
Post by: brandon on May 11, 2005, 02:44:33 pm
couldn't you add recoil to any lightgun if you had a solenoid and the trigger was a momentary switch?
Title: Re: GunCon2 driver on the way??
Post by: SirPoonga on May 11, 2005, 02:54:34 pm
It seems like these should work.

http://www.jameco.com/webapp/wcs/stores/servlet/ProductDisplay?langId=-1&storeId=10001&catalogId=10001&productId=48098

http://www.digikey.com/scripts/DkSearch/dksus.dll?Detail?Ref=168093&Row=66153&Site=US

http://www.mouser.com/index.cfm?handler=displayproduct&lstdispproductid=478389&e_categoryid=289&e_pcodeid=59515


Looked like a 5 and not an S.  Ok, you can get the part in the us :)
Title: Re: GunCon2 driver on the way??
Post by: vibez on May 11, 2005, 02:56:19 pm
It seems like these should work.

http://www.jameco.com/webapp/wcs/stores/servlet/ProductDisplay?langId=-1&storeId=10001&catalogId=10001&productId=48098

http://www.digikey.com/scripts/DkSearch/dksus.dll?Detail?Ref=168093&Row=66153&Site=US

http://www.mouser.com/index.cfm?handler=displayproduct&lstdispproductid=478389&e_categoryid=289&e_pcodeid=59515



Thanks :) :) :) : ) Any chance of finding a uk supplier. So what are the other parts?
Title: Re: GunCon2 driver on the way??
Post by: SirPoonga on May 11, 2005, 02:57:08 pm
i'm not sure what the parts are
Title: Re: GunCon2 driver on the way??
Post by: Flinkly on May 11, 2005, 03:02:34 pm
um, not to depress anyone, but solenoids are expensive.  the computer would ahve to create the signal from mame info as to get around what was stated before, but it could work and work well if we had some support from mame on this.
Title: Re: GunCon2 driver on the way??
Post by: SirPoonga on May 11, 2005, 03:03:26 pm

Thanks :) :) :) : ) Any chance of finding a uk supplier. So what are the other parts?

The parts (except the electrolyte capacitors) are listed in teh schematic.

(http://img243.echo.cx/img243/6469/vgalightgun0qn4yr.jpg)

(http://img243.echo.cx/img243/8547/sheet3vu2th.gif)

5 - 2k2 ohm resistors
3 - 47ohm resistors
2 - 22uf electrolyte caps (these go in a certain direction, see the + on the symbol)
1 - 74LS58
2 - BC547 or BC548 or 2N2222 transistors, the 2N2222 will be the easiest to find at local shops.
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 11, 2005, 03:04:22 pm
Quote
um, not to depress anyone, but solenoids are expensive.

What about a cheesy vibration motor from an old dual shock?

Does anyone have a pic of a solenoid (?) cos I'm not entirely sure I know what one looks like.....
Title: Re: GunCon2 driver on the way??
Post by: ErikRuud on May 11, 2005, 03:05:01 pm
UK Suppliers.

http://www.electrovalue.co.uk/pdf/digital.pdf

http://www.bowood-electronics.co.uk/index.php/cPath/24_111/sort/1a/page/3

http://www.dalbani.co.uk/electronic_components/integrated_circuits.php?offset=625
Title: Re: GunCon2 driver on the way??
Post by: SirPoonga on May 11, 2005, 03:05:33 pm
um, not to depress anyone, but solenoids are expensive.
Title: Re: GunCon2 driver on the way??
Post by: ErikRuud on May 11, 2005, 03:13:27 pm
USB I/O are out there, look at www.phidgets.com or www.phidgetsusa.com

They have a number of bourds that could be used.  I have two of their four servo boards and one of the 0/16/16 boards.  I am planning on getting the LED^$ board as well.

I have played around with them in VB6, and they work very well.

The main drawback is that the support for paltforms other than XP or Win2k is not very strong.  The reliance on the .dll would also prevent them from being suppoted in an official MAME build.
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 11, 2005, 03:16:53 pm
This sounds like something the MAMEdevs might actually support if it's done right and is simple enough, since it is part of the game and in the code.

Man I'd love to have the "rump thump" ablilty back in Steel Talons!
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 11, 2005, 03:34:00 pm
This sounds like something the MAMEdevs might actually support if it's done right and is simple enough, since it is part of the game and in the code.

Man I'd love to have the "rump thump" ablilty back in Steel Talons!

(this was written before the "dll" reference. What's the deal with .dlls and how do they effect MAME?)
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 11, 2005, 03:36:32 pm
This sounds like something the MAMEdevs might actually support if it's done right and is simple enough, since it is part of the game and in the code.

Man I'd love to have the "rump thump" ablilty back in Steel Talons!

(this was written before the "dll" reference. What's the deal with .dlls and how do they effect MAME?)

I need to learn english: http://www.wonderfulwritingskillsunhandbook.com/html/affect_vs_effect.html
Title: Re: GunCon2 driver on the way??
Post by: ErikRuud on May 11, 2005, 03:38:48 pm
.DLL are specific to windows.  It is my understanding that the MAME developers will not accept any code that is platform dependent.
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 11, 2005, 03:40:05 pm
OIC thanks for explaining that!
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 11, 2005, 03:41:11 pm
This sounds like something the MAMEdevs might actually support if it's done right and is simple enough, since it is part of the game and in the code.

Man I'd love to have the "rump thump" ablilty back in Steel Talons!

(this was written before the "dll" reference. What's the deal with .dlls and how do they effect MAME?)

DLL = dynamic link library.. I'm not a programmer so this may be totally incorrect but... its my understanding that a dll is basically like an external program that a program "calls" and exchanges info with.
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 11, 2005, 03:42:37 pm
Cool, even more info!

*does sponge moves*
Title: Re: GunCon2 driver on the way??
Post by: SirPoonga on May 11, 2005, 03:57:44 pm
This sounds like something the MAMEdevs might actually support if it's done right and is simple enough, since it is part of the game and in the code.

Two reasons, dll is widnows specific as said.

Second is that it will probably require specific piece of hardware (a spefici brand of usb I/O) and still require hacking by user to make it work.
Title: Re: GunCon2 driver on the way??
Post by: AlanS17 on May 11, 2005, 04:00:15 pm
If I were to use Powerstrip to drop my PC monitor resolution down to standard resolution, would I be able to use the guncon2? If you all are saying that the gun gives off no flash of its own, I get the impression that the RCA inline connector may not even be necessary. If that's the case, would running standard resolution on a PC monitor work?

(Ok here's the part where I sit back and wait for someone to tell me how wrong I am.)
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 11, 2005, 04:04:04 pm
This sounds like something the MAMEdevs might actually support if it's done right and is simple enough, since it is part of the game and in the code.

Two reasons, dll is widnows specific as said.

Second is that it will probably require specific piece of hardware (a spefici brand of usb I/O) and still require hacking by user to make it work.
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 11, 2005, 04:07:46 pm
but if the device was designed to also work with DirectInput and force feedback then all PC gaves that support force feedback could be configured to drive solinoid, motors, LEDs, whatever you want.
Title: Re: GunCon2 driver on the way??
Post by: vibez on May 11, 2005, 04:10:25 pm
SirPoonga - cheers, Do I want CF RESISTORS or MF RESISTOR ?
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 11, 2005, 04:20:26 pm
Does XP or SP2 come with VB6? How do I know if I have it? Is it part of the regular windows updates? (asking because there's version of the gun driver that comes with, and one that comes without)
Title: Re: GunCon2 driver on the way??
Post by: AlanS17 on May 11, 2005, 04:23:54 pm
Does XP or SP2 come with VB6? How do I know if I have it? Is it part of the regular windows updates? (asking because there's version of the gun driver that comes with, and one that comes without)


 I think XP comes with the runtimes. I think that's what you're asking. If not, it never hurts to get the one that includes them.
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 11, 2005, 04:26:49 pm
I think that's what I'm asking too. Thanks :)
Title: Re: GunCon2 driver on the way??
Post by: AlanS17 on May 11, 2005, 04:28:51 pm
Well I have a PC monitor, but I'm determined to make it work! Yes I know there are physical limitations, but I'm a creative fellow. I've got a couple tricks up my sleeve...

I just bought a guncon2 with Time Crisis 2 for PS2. That way, if I can't get it working on my PC I'll at least still have it to play on my PS2 and it won't be a total loss!

I'll keep everyone updated on my success (or lack thereof).
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 11, 2005, 04:39:10 pm
Well I have a PC monitor, but I'm determined to make it work! Yes I know there are physical limitations, but I'm a creative fellow. I've got a couple tricks up my sleeve...

I just bought a guncon2 with Time Crisis 2 for PS2. That way, if I can't get it working on my PC I'll at least still have it to play on my PS2 and it won't be a total loss!

I'll keep everyone updated on my success (or lack thereof).

I dont see why the guncon2 wouldnt work with a PC monitor using the same circuit shown above to work with an Arcade monitor.   I dont know if the guncon2 can sync to 31khz though.. thats the real question.. does anybody know if the guncon works with progressive scan TVs.
Title: Re: GunCon2 driver on the way??
Post by: hulkster on May 11, 2005, 05:10:37 pm
okay ive read all these posts and theres no way im going to open up a gun and start soldering crap.  where is the development cycle here?  where are you guys at with all this?  is it to this point yet:

-buy Guncon2
-hook up to usb port on pc
-install driver
-configure and play

thats when ill be ready for it!  ;D
Title: Re: GunCon2 driver on the way??
Post by: brandon on May 11, 2005, 05:21:26 pm
okay ive read all these posts and theres no way im going to open up a gun and start soldering crap.
Title: Re: GunCon2 driver on the way??
Post by: AlanS17 on May 11, 2005, 05:48:05 pm
Ok, stupid question time. What's the circuit for and where is it used?

I looked around but couldn't figure it out.
Title: Re: GunCon2 driver on the way??
Post by: DaemonCollector on May 11, 2005, 05:54:21 pm
That circuit is for taking a VGA sync and getting a Composite sync from it. That way you can use the guncon 2 with an arcade monitor. And the caps are 22 uF  16v I think he said.
Title: Re: GunCon2 driver on the way??
Post by: AlanS17 on May 11, 2005, 06:06:17 pm
Ah very good. Can someone post a link to its initial reference?

In other words, where'd you find the thing? I went to that driver website, but didn't see it there. Is that where ya'll found it?
Title: Re: GunCon2 driver on the way??
Post by: hulkster on May 11, 2005, 06:29:19 pm
okay ive read all these posts and theres no way im going to open up a gun and start soldering crap.
Title: Re: GunCon2 driver on the way??
Post by: AlanS17 on May 11, 2005, 06:30:39 pm
Also, is there a reference as to how this needs to be attached to the gun?
Title: Re: GunCon2 driver on the way??
Post by: MiKman on May 11, 2005, 07:27:05 pm
Well I finally got my original guncon2 and hooked it up via composite by way of the svideo-composite adaptor that came with my card.  Any how quick test says it work pretty decent, tracjing was jerky probably cause it was black and white, couldn't seem to get color with the composite adaptor. Also like others it seems to not track at all on about 3 inches of the left side of the screen no matter what the resolution (640X480 or 800X600).  Also only button A seems to register (as button B) in the little test application, no other buttons register at all.  And for the record I have a trackball hooked up via the ps2 mouse port, a spinner via mouse via usb, and the guncon2 via usb (all three still work). 

Anyhow I definately think it has potential.  Also I'm going to hack an s-video like brandon did and give that a go, then later try out the component video on my other video card... 
Title: Re: GunCon2 driver on the way??
Post by: SirPoonga on May 12, 2005, 12:03:02 am
SirPoonga - cheers, Do I want CF RESISTORS or MF RESISTOR ?

CF is fine I'd think./  I think the diff between them is CF is 5% tolerance and MF is 1% (hence probably more expensive).
Title: Re: GunCon2 driver on the way??
Post by: vibez on May 12, 2005, 04:07:23 am
SirPoonga - cheers, Do I want CF RESISTORS or MF RESISTOR ?

CF is fine I'd think./  I think the diff between them is CF is 5% tolerance and MF is 1% (hence probably more expensive).

Cheers, I'll get myself down the electrical shop today & see what I can find
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on May 12, 2005, 02:00:03 pm
Ah very good. Can someone post a link to its initial reference?

In other words, where'd you find the thing? I went to that driver website, but didn't see it there. Is that where ya'll found it?
http://www.epanorama.net/circuits/vga2rgbs.html
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on May 12, 2005, 02:01:27 pm
Smog looks high in that pic....LOL
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on May 12, 2005, 02:02:37 pm
it's high time you rename this thread ;)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 12, 2005, 02:26:17 pm
Done, and LOL....
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on May 12, 2005, 02:32:00 pm
huh?  so it works now, or does he just have it in driver form for everyone to download and screw around with...
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 12, 2005, 02:33:44 pm
Nothing has changed but the topic.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 02:52:23 pm
Version 0.03 is out
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 12, 2005, 03:22:26 pm
Is that circuit smog posted, actuall correct. There is no mention of a R8 120 ohm, 1/2
on his circuit. But on this page it clearly listed

http://www.epanorama.net/circuits/vga2rgbs.html

U1        74LS86
C1,C2     22 microfarads, 16V
R1,R2     2.2 kohm, 1/4 W
R3,R4     1.8 kohm, 1/4 W
R5        2.7 kohm, 1/4 W
R6,R7,R9  47 ohm, 1/2 W   
R8        120 ohm, 1/2 W
T1,T2     BC547B


I Think smogs circuit is missing some important info off
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 12, 2005, 03:26:07 pm
Quote
Is that circuit smog posted, actually correct. There is no mention of a R8 120 ohm, 1/2
on his circuit. But on this page it clearly listed

The missing R8 is a known issue. I'm not really sure why he hasn't substituted that for a better diagram.

I believe that's mentioned in the comments on his blog. I recommend to anyone who hasn't, go read all the comments for each post on the blog, as they contain some info that some of us who've been reading them all along might take for granted or forget to mention here. :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 12, 2005, 03:40:23 pm
Cheers, I'll go look it up. Also have you noticed that the value for the resistors changes depending on which site you look at? Who to believe?

EDIT:::

Smogs says'

Sorry, R8 is missing from the circuit but it is just a matter of names .. here it is called R9 the important thing is that it is a 47 ohm resistor.


That is still confusing as the epanorama.net says

It should be 120 ohm, 1/2 W
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 12, 2005, 03:50:17 pm
Any chance someone could mock up a better diagram. I want to get the pcb etched tonight
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 04:00:10 pm
http://www.epanorama.net/circuits/vga2rgbs.gif
http://www.epanorama.net/circuits/vga2rgbs.html
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 12, 2005, 04:02:33 pm
Yo IA, Smog has a question for you over at the blog. LOL!!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 12, 2005, 04:14:08 pm
http://www.epanorama.net/circuits/vga2rgbs.gif
http://www.epanorama.net/circuits/vga2rgbs.html


Cheers, but which component list, circuit & PCB design am I interested off that page to connect to an arcade monitor
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 04:17:15 pm
Analogue composite sync signal converter
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 12, 2005, 04:25:01 pm
Analogue composite sync signal converter

That would suggest this is the component list

C1      22 uF 10V electrolytic
C2      22 uF 10V electrolytic
R1      2.2 kohm
R2      2.2 kohm
R3      1.8 kohm
R4      1.8 kohm
R5      2.7 kohm
R6..R8  47 ohm
U1      74LS86 or 74HCT86
T1      BC 547
T2      BC 547



That is somewhat different from the one on smogs site!?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 04:53:30 pm
Analogue composite sync signal converter

That would suggest this is the component list

C1      22 uF 10V electrolytic
C2      22 uF 10V electrolytic
R1      2.2 kohm
R2      2.2 kohm
R3      1.8 kohm
R4      1.8 kohm
R5      2.7 kohm
R6..R8  47 ohm
U1      74LS86 or 74HCT86
T1      BC 547
T2      BC 547



That is somewhat different from the one on smogs site!?
(http://img243.echo.cx/img243/6469/vgalightgun0qn4yr.jpg)
Quote from: smog
Add to the component list in the image two 2.2uF / 16v capacitors (C1 e C2).

this is where smog got the circuit from
http://www.epanorama.net/circuits/vga2rgbs.html
looks like smog made a few errors in transposing
I'll ask him about it but you'd most likely be best off using the original circuit
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: armax on May 12, 2005, 05:10:54 pm
I'm a little lost here (acutally alot lost here).  Is this driver ready to play or isn't it?  Could someone use layman terms here on what is required to use guncon2 with mame?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 05:14:47 pm
There is a driver but it's still in development
you can try it out though
you will need a composite sync to connect your GunCon2 to
so depending on your monitor setup that will have to be addressed in various methods
what kind of monitor do you have?
what kind of outputs do you have on your video card?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: armax on May 12, 2005, 05:20:55 pm
Heck I'm running a toshiba 27" tv along with an ati tvout card.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 05:22:00 pm
svideo or composite?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 12, 2005, 05:24:47 pm
I found this is the messages on the splider site, which came originally from the ArcadeVGA website.

"You MAY be able to combine the H and V sync into one composite sync (which is the JAMMA standard) by connecting the wires together. This works OK on the ArcadeVGA card because all video modes output negative H and V sync pulses. Some VGA cards send a mixture of negative and positive depending on which mode they are in, which prevents this method from working 100% reliably."

Is this not the whole purpose of the circuit described in the diagrams? If so, I may know a way to force a video card to output a negative signal, thus eliminating the need for a fancy circuit.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 05:26:39 pm
Smog tried that first thing and it didn't work for the GunCon2..
thus the need for the circuit ;)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: armax on May 12, 2005, 05:32:29 pm
svideo or composite?

It's composite.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 12, 2005, 05:34:20 pm
Smog tried that first thing and it didn't work for the GunCon2..
thus the need for the circuit ;)

Tried what first thing? What method did he use?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 05:35:16 pm

svideo or composite?

It's composite.

super-duper-terrific!!!
all you need is a splitter to plug in your guncon2 and the driver from smog's blog ;)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 05:37:55 pm
Smog tried that first thing and it didn't work for the GunCon2..
thus the need for the circuit ;)

Tried what first thing? What method did he use?

he tried just combining the H and V sync pulses like you mentioned here:

I found this is the messages on the splider site, which came originally from the ArcadeVGA website.

"You MAY be able to combine the H and V sync into one composite sync (which is the JAMMA standard) by connecting the wires together. This works OK on the ArcadeVGA card because all video modes output negative H and V sync pulses. Some VGA cards send a mixture of negative and positive depending on which mode they are in, which prevents this method from working 100% reliably."

Is this not the whole purpose of the circuit described in the diagrams? If so, I may know a way to force a video card to output a negative signal, thus eliminating the need for a fancy circuit.

it didn't work
so he had to find the circuit that would produce a composite sync signal that the GunCon2 was happy with
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 12, 2005, 05:40:24 pm
But if you can FORCE a negative sync coming out of the video card then you CAN (in theory) just combine the wires. At least, you can according to the remarks from the ArcadeVGA website.

That's the whole point of the circuit, right? To convert positive sync to negative sync?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 05:51:38 pm
smog already tried that but you could try again if you want
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 12, 2005, 05:54:37 pm
My final machine will have a 27" SVGA monitor in it, anyways. I've got arcade monitors up the wazoo, but no incentive to test it out.

My guncon2 is in transit, though, and I'm gonna see what it takes to get the thing working on my PC monitor.

P.S. Do you know what method he used to force a negative sync? Thanks.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: armax on May 12, 2005, 06:12:09 pm

svideo or composite?

It's composite.

super-duper-terrific!!!
all you need is a splitter to plug in your guncon2 and the driver from smog's blog ;)


Thanks intruder!  any idea on sources or brands of recommended splitters?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 06:13:22 pm
My final machine will have a 27" SVGA monitor in it, anyways. I've got arcade monitors up the wazoo, but no incentive to test it out.

My guncon2 is in transit, though, and I'm gonna see what it takes to get the thing working on my PC monitor.

P.S. Do you know what method he used to force a negative sync? Thanks.

I don't believe you'll get the GunCon2 to sync with a PC monitor without some more serious mods and most likely it won't be possible at all.

but i could be wrong of course
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 06:15:08 pm

svideo or composite?

It's composite.

super-duper-terrific!!!
all you need is a splitter to plug in your guncon2 and the driver from smog's blog ;)


Thanks intruder!  any idea on sources or brands of recommended splitters?
If you don't already have one laying around somewhere just go get yourself a cheap "Y" cable from WalMart and test that baby out ;)
(http://img13.echo.cx/img13/2703/rcay1we.jpg)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 12, 2005, 06:23:22 pm
My final machine will have a 27" SVGA monitor in it, anyways. I've got arcade monitors up the wazoo, but no incentive to test it out.

My guncon2 is in transit, though, and I'm gonna see what it takes to get the thing working on my PC monitor.

P.S. Do you know what method he used to force a negative sync? Thanks.

I don't believe you'll get the GunCon2 to sync with a PC monitor without some more serious mods and most likely it won't be possible at all.

but i could be wrong of course

We shall see... MUAHAHAHAHA!!!

Seriously, though, I don't know if it'll work either. We'll have to see what happens!

What's the normal setup? Split the RCA coming out of the playstation - sending one signal to the gun and one signal to the tv?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 06:27:23 pm
yeah
which is basicly what armax will be doing with his PC
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 12, 2005, 06:29:52 pm
Hmmm... Then it MIGHT be as easy as dropping the resolution all the way down to standard resolution, splitting the VGA connector, getting a break-out cable, converting to composite, and plugging into the gun!

You just gotta keep your fingers crossed that the monitor can support such a low resolution.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 06:35:16 pm
Quote
Gun works at 15,7 KHZ for horizontal scan and 50-60 HZ of vertical scan.
When you say 31Khz meaning the PC monitor frequency you are talking of the Horizontal scan. And it's just THE DOUBLE of the gun's working frequency.
Based on the hardware, it could even work, it's virtually possible ... however I DON'T BELIEVE GUNCON2 WILL SYNC AT 31 KHZ.

Loose your hope
SmogDragon

http://lightgun.splinder.com/post/4579840
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 12, 2005, 06:41:14 pm
Quote
Gun works at 15,7 KHZ for horizontal scan and 50-60 HZ of vertical scan.
When you say 31Khz meaning the PC monitor frequency you are talking of the Horizontal scan. And it's just THE DOUBLE of the gun's working frequency.
Based on the hardware, it could even work, it's virtually possible ... however I DON'T BELIEVE GUNCON2 WILL SYNC AT 31 KHZ.

Loose your hope
SmogDragon

http://lightgun.splinder.com/post/4579840


Thanks, that's really gonna come in handy. I just gotta make my PC video card sync at 15.7KHz!  ;)

I'm wondering if the larger 27" SVGA could be coaxed into running at 15.7 KHz. They're preactically big TV's with VGTA connectors, anyways...

I don't think the hard part will be getting the PC to output at the rate. The hard part will be getting the monitor to deal with it.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AmericanDemon on May 12, 2005, 06:56:01 pm
Well that means that my 35" monitor is gonna be groovy.  ;)  Its a multisync monitor with Max resolution of 640 x 480 and suncs at 15.7 khz .  Gonna have some good times :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: brandon on May 12, 2005, 07:28:20 pm
Quote
Gun works at 15,7 KHZ for horizontal scan and 50-60 HZ of vertical scan.
When you say 31Khz meaning the PC monitor frequency you are talking of the Horizontal scan. And it's just THE DOUBLE of the gun's working frequency.
Based on the hardware, it could even work, it's virtually possible ... however I DON'T BELIEVE GUNCON2 WILL SYNC AT 31 KHZ.

Loose your hope
SmogDragon

http://lightgun.splinder.com/post/4579840


Thanks, that's really gonna come in handy. I just gotta make my PC video card sync at 15.7KHz!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: brandon on May 12, 2005, 07:31:02 pm
What's the normal setup? Split the RCA coming out of the playstation - sending one signal to the gun and one signal to the tv?

http://forum.arcadecontrols.com/index.php/topic,35416.msg318170.html#msg318170

The official Guncon2 comes with the need cables..
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 07:41:52 pm
What's the normal setup? Split the RCA coming out of the playstation - sending one signal to the gun and one signal to the tv?

http://forum.arcadecontrols.com/index.php/topic,35416.msg318170.html#msg318170

The official Guncon2 comes with the need cables..
unless you buy them used and they lost the little additional cable ;)
in that case just use a "Y"
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 07:52:03 pm
Analogue composite sync signal converter

That would suggest this is the component list

C1      22 uF 10V electrolytic
C2      22 uF 10V electrolytic
R1      2.2 kohm
R2      2.2 kohm
R3      1.8 kohm
R4      1.8 kohm
R5      2.7 kohm
R6..R8  47 ohm
U1      74LS86 or 74HCT86
T1      BC 547
T2      BC 547



That is somewhat different from the one on smogs site!?
(http://img243.echo.cx/img243/6469/vgalightgun0qn4yr.jpg)
Quote from: smog
Add to the component list in the image two 2.2uF / 16v capacitors (C1 e C2).

this is where smog got the circuit from
http://www.epanorama.net/circuits/vga2rgbs.html
looks like smog made a few errors in transposing
I'll ask him about it but you'd most likely be best off using the original circuit

Quote from: IntruderAlert
Hey Smog,
We were discussing the circuit on BYOAC
Looks like there are a few differences between your instructions and the original found here:
http://www.epanorama.net/circuits/vga2rgbs.html

The original component list mentions 2 - 22 uF 10V electrolytic capacitors but you say to use two 2.2uF / 16v capacitors

The original mentions two 2.2 kohm resistors, two 1.8 kohm resistors and one 2.7 kohm.
You say to use 5 - 2.2 kohm resistors instead

Quote from: Smog
Did I wrote 2.2 ? Yes you are right, but I made a mistake. I used 22 uF / 16 V capacitors NO 2.2uF .
As for the resistors. I built the circuit with 5 x 2.2 Kohm resistor and I am sure it work.

So the list of component is :

5 x 2,2 Khom resistors
3 x 47 Ohm resistor
2 x 22 uF / 16 v capacitors
1 x 74LS86
2 x BC547 ( Or any other NPN cheap transistor)
SmogDragon
13 Maggio 2005 - 00:01 - link

So follow the first diagram on this page:
http://www.epanorama.net/circuits/vga2rgbs.html

You can use five 2.2 kohm resistors instead of the two 2.2 kohm resistors, two 1.8 kohm resistors and one 2.7 kohm mentioned there.

Or just build according to the original specs

either one should work
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: hulkster on May 12, 2005, 08:37:34 pm
um, so i guess this wont work if you have a vid card with svideo?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: MiKman on May 12, 2005, 08:39:58 pm
Is it possible to turn off the cross hairs in Mame?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: MiKman on May 12, 2005, 08:40:58 pm
um, so i guess this wont work if you have a vid card with svideo?

Yes it does I hacked a cable to put out  pin 1 & 3 to a rca this works perfectly.  Check on about page 3 for a post from brandon on how to do this...
Title: Re: GunCon2 driver on the way??
Post by: IntruderAlert on May 12, 2005, 09:21:26 pm
according to the link I posted above.. pin 3 carries the luminance and the sync.. so in theory you could connect the s-video from PC to TV as normal and tap off of that pin and connect it to the Guncon2.  of course the guncon would also have to be grounded so I'm guessing that would be pin 1 according to the pinout..  I really hate to cut up an S-video cable just to try this...  :-\  ???

1   Y ground
2   C ground
3   Y (luminance+sync)
4   C (crominance)

Feels weird quoting myself..:) but anyways...

Here's a little illustration for how I plan to connect my PC to my TV using S-video but also connect the Guncon2.  NOTE:  I haven't tested this yet.  although it should work I'm not responsible for: ruined cables, video cards, TV, lightguns, house fires, domestic disputes, abdominal cramps, explosive diarrhea, etc etc.. In other words.. try this at your own risk ;D 

Basically the idea is to slice open the insulation on one end of the s-video cable exposing the wires.  Then using a multimeter, determine which wires are pin 1 and pin 3.  Then using an old RCA cable and splicing it in to the s-video while making sure the wires stay intact and nothing is shorted.  Then tape everything up.  Then you should be able to connect the guncon2 to the RCA while having the svideo connected to the TV.  I'll be building one of these cables myself in a day or so for those of you that would rather wait until I've tested it.  (http://www.free2million.com/hackedsvid.jpg)

P.S.  The color of the wiring in the pic means nothing..
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: brandon on May 12, 2005, 11:01:08 pm
um, so i guess this wont work if you have a vid card with svideo?

Yes it does I hacked a cable to put out
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 12, 2005, 11:31:34 pm
Quote
Hi all,

Sorry I won't come out whit a new version as I hoped. It's 4:30 AM and I will be working tomorrow in the morning so I cannot find this damn stupid bug that is driving me crazy in the new driver ...

The main features will be buttons remapping and manual adjusting of calibration values for people that had no luck with selfcalibration (it works quite nice too me however)... control panel is working and functional now (and it looks soooo nice :D ). I'll probably release a new version of Driver tomorrow in the late evening.

See ya

Postato da: SmogDragon a 04:21 | link | commenti (1)
http://lightgun.splinder.com/post/4761522
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 13, 2005, 10:14:42 am

now back to the topic...(http://truestarhealth.com/Notes/Images/Food_Guide/Bacon.jpg)

LMAO!!!!!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 13, 2005, 10:14:58 am
Wrong voltage? Does it need a boost?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 13, 2005, 10:27:00 am
.. the bacon??
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 13, 2005, 10:28:55 am
Good bacon doesn't need a boost. I was refering to the signal in the line.  :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 13, 2005, 10:32:25 am
Did you build the circuit?
if so, what parts did you use?
are you still trying to make it work with the PC monitor or what?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 13, 2005, 10:39:52 am

15.7 khz is very unlikely on most all PC monitors.. however that is the sync rate of an arcade monitor and since you said you have several then what would be easier is to get you Videocard to operate at arcade monitor freqs.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 13, 2005, 10:46:05 am
the composite sync goes to the composite connector on the gun
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 13, 2005, 11:12:32 am
the composite sync goes to the composite connector on the gun

Oh! Is that all it takes?? I didn't realize the composite sync carried all the other parts of the signal (or maybe it just doesn't need them). I don't know.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on May 13, 2005, 11:14:47 am
i know i should probably post this over on splinder, but could we posibly include a calibration button like the act labs gun has?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 13, 2005, 11:24:07 am
Smog's supposed to post a new version of the driver this evening with a control panel for calibration 8)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on May 13, 2005, 11:48:08 am
Hi all,
it is time to me to post on this thread.

Quote
i think the post title is a bit misleading

Yes I suppose you are right, however I do not really agree with this :

Quote
but it sure as hell doesn't work

I've never said it is finished but your words are a bit unpleasant for the driver. It works like a charm on my cab.

Quote
when someone figures out the circuit for the arcade monitor and gets it right (from testing for reals), please post the correct diagram and list of materials for us all.


I REALLY don't understand what you need more to build the circuit men. All the info and schematics are on my blog. What else do you need ?

You have the RIGHT schematics on splinder.
You have the RIGHT component list.
You even have a PCB layout ready to be printed (or copied by hand).

The only thing that was mispelled were the two 22 uF capacitors (it was indicated as 2.2 in text and as 22 in the PCB image. 22uF is the RIGHT value).

I stated more than once that you have to take the component values I said and the diagram I showed you. No need to go around and looking for that circuit elsewhere, this can only confuse you.
So, hope to be clear this time, here is once again the complete list of components. Referring to diagram on splinder :

R1 = 2,2 Kohm resistors
R2 = 2,2 Kohm resistors
R3 = 2,2 Kohm resistors
R4 = 2,2 Kohm resistors
R5 = 2,2 Kohm resistors

R6 = 47 Ohm resistor
R7 = 47 Ohm resistor
R9 = 47 Ohm resistor
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 13, 2005, 12:02:50 pm
Welcome Smog! :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 13, 2005, 12:06:21 pm
Welcome smog. Sorry for my problems with the circuit. I ended up looking at other sites & got confused. I spent today studying the diagram & i'm ready to build :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 13, 2005, 12:24:42 pm
Quote
i know i should probably post this over on splinder, but could we posibly include a calibration button like the act labs gun has?  i know we don't need all those dang buttons from a guncon gun, so i figure we could use on to do the same thing as the act labs gun.

I already suggested this over at splinder, which is why I suggested everyone go over there an read all the comments.

I think smog's method will probably be a permanent solution anyway. There's no need to calibrate every 5 minutes when you use the gun on PS2, so it shouldn't be necessarily necessary  to have calibration buttons on the gun itself.

Quote
i'm glad to hear that this might come to fruition soon, but i think the post title is a bit misleading

ARE YOU SAYING BACON ISN'T TASTY?!?!?!? *pulls out flamethrower*
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on May 13, 2005, 12:48:16 pm
dang, now i feel bad.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 13, 2005, 12:53:39 pm
Quote
dang, now i feel bad............there are so many people that post abuot this and alot don't seem to know what they are talking about

*watches him dig deeper hole*
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on May 13, 2005, 01:01:54 pm
hey now...you yourself state things you've heard and then say that your no expert, so we shouldn't listen to you. 

also, what i mean by "not knowing what they are talking about" is that no one has actually made the circuit yet and used it, we're all basing this circuit working on a website from a guy in another country...at least i haven't heard someone say they made it yet.  i'd just like to know that the cost is worth it (cause it actually works) and that it won't screw up the gun or the monitor by sending some freak signal through something that wasn't made to handle it.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 13, 2005, 01:12:52 pm
Quote
hey now...you yourself state things you've heard and then say that your no expert, so we shouldn't listen to you.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 13, 2005, 01:24:25 pm
Wait, aren't you the same guy who was nitpicking about the fact that it's called "recoil" and not "kick"??

Might be time for a hobby?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 13, 2005, 02:00:33 pm
Ok, i've nearly built the interface. (using a solderless beadboard for now) How do I attatch this to my arcade monitor? I guess I need some sort of passthrough box? I'm using an arcadevga & j-pac. I take it this will work with the non-official guncon2 compatible guns?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 13, 2005, 02:06:07 pm
Ok, i've nearly built the interface. (using a solderless beadboard for now) How do I attatch this to my arcade monitor. I'm using an arcadevga & j-pac. I take it this will work with the non-official guncon2 compatible guns?

If you're talking about video to the monitor:
Video is part of the JAMMA standard. If your arcade monitor was already wired for JAMMA, then just plugging the JAMMA harness into the J-Pac will wire up the system for video.

However, the video is split between the monitor and the gun. Which source are you talking about?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 13, 2005, 02:12:17 pm
well at the moment the monitor plugs into the jpac then the jpac plugs into the arcadevga. where do I plug the the guncon vga plug into?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 13, 2005, 02:52:48 pm
you mean the guncon composite plug right?
you'll connect the center connection to the composite sync coming off your circuit that you made
the outside connection to ground
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 13, 2005, 02:56:08 pm
maybe i'm not getting this. the circuit  is to convert the guncon2 composite plug into a correctly sync'd vga connector that plugs into the graphics card?

The actlabs guns have a passthrough box. so it sits between the monitor & graphics card

so where do I plug the vga connector into?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: hulkster on May 13, 2005, 03:53:40 pm
well i think ill just wait until someone comes out with a gun that already has all the hook ups and stuff built in it.  hacking = not good enough for me :-)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 13, 2005, 03:54:01 pm
maybe i'm not getting this. the circuit  is to convert the guncon2 composite plug into a correctly sync'd vga connector that plugs into the graphics card?

The actlabs guns have a passthrough box. so it sits between the monitor & graphics card

so where do I plug the vga connector into?
(http://img12.echo.cx/img12/8231/diagram4zr.jpg) (http://img12.echo.cx/img12/8231/diagram4zr.jpg)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 13, 2005, 03:58:16 pm
LOL your diagram is so much prettier than mine. You beat me to the post, too. I was just about to put one in when I saw that.

At least we're on the same page. Mine is identical to yours.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 13, 2005, 04:02:51 pm
Ok, vibez, this is how it goes:

The circuit pretty much replaces the pass-through box.

And you're thinking backwards. The gun isn't sending a signal from the RCA cable. It's receiving a signal.

The only signal it's sending is through the USB cable back into the PC.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 13, 2005, 04:13:18 pm
well i think ill just wait until someone comes out with a gun that already has all the hook ups and stuff built in it.  hacking = not good enough for me :-)
http://www.retroblast.com/reviews/lightgun1.html
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 13, 2005, 04:20:07 pm
Actlabs = ugly and expensive  :P
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: brandon on May 13, 2005, 04:31:39 pm
Also, the reason for constant calibration is due to a change in frequency for the monitor...or something.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AceTKK on May 13, 2005, 05:43:03 pm
I'm going to be using an ArcadeVGA -> standard-res arcade monitor.  My concern is about the need to recalibrate when switching games.   If, for example, Area51 runs @ 368x240 and Sharpshooter @ 320x256 (these numbers are totally made up btw) wouldn't it be safe to say the calibration data would be incorrect when switching between them?  Many people buy and use ArcadeVGA cards so each game runs in it's native resolution and scan frequency.  I'm not willing to use 640x480 for everything, nor can my monitor even display it. 

I agree that an easy, inobtrusive recalibration function is necessary (like the ActLabs solution) before this driver is a viable option for me.

-Ace-
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: brandon on May 13, 2005, 05:55:04 pm
I'm going to be using an ArcadeVGA -> standard-res arcade monitor.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on May 14, 2005, 12:40:49 am
nah, not all arcade monitors are single frequency.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: brandon on May 14, 2005, 01:09:52 am
nah, not all arcade monitors are single frequency.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 04:02:17 am
Ok, vibez, this is how it goes:

The circuit pretty much replaces the pass-through box.

And you're thinking backwards. The gun isn't sending a signal from the RCA cable. It's receiving a signal.

The only signal it's sending is through the USB cable back into the PC.

Sorry, but I must be having a dumb day  :-[. Doesnt the gun normally plug into a tv & usb port? So where on an arcade monitor do I plug it into? Is there a diagram anywhere to explain this
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: MiKman on May 14, 2005, 09:01:13 am
Ok, vibez, this is how it goes:

The circuit pretty much replaces the pass-through box.

And you're thinking backwards. The gun isn't sending a signal from the RCA cable. It's receiving a signal.

The only signal it's sending is through the USB cable back into the PC.
Sorry, but I must be having a dumb day
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 09:03:51 am
that it my point. The monitor is plugged into the jpac, which in turn is plugged into the videocard. So there is no free slot on the card to plug in the gun.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: MiKman on May 14, 2005, 09:09:31 am
You need build the circuit board everyone is talking about on here and it kind of splits off the needed signal from the video card and outputs to the gun.  I think IntruderAlert's picture was pretty self explanatory, maybe not tho :)

(http://img12.echo.cx/img12/8231/diagram4zr.jpg)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 09:14:32 am
Thanks! So its spliced into the existing vga cable. I understand now :) Do you think I should splice it into the monitor cable or the jpac cable?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: MiKman on May 14, 2005, 09:18:34 am
It seems like the right thing to do, to splice it in to the monitor cable.  But before you go hacking away. Talk to Smog to be absolutely sure.  He is the only one I know who has this working with an arcade monitor so far.  I only spliced in a composite lead on an S-video cable for my TV in the exact same manner...
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 09:21:44 am
thanks. I'll post over on blog.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: hulkster on May 14, 2005, 09:30:01 am
well i think ill just wait until someone comes out with a gun that already has all the hook ups and stuff built in it.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 09:30:42 am
I doubt that will hapen for a while
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 14, 2005, 09:39:09 am
Quote
well i think ill just wait until someone comes out with a light gun that already has the hookups and stuff built in it, and one that doesnt look like a friggin marvin the martian ray gun!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 09:40:52 am
so has anyone who has tested this, used replica guncon2 compatible gun. The gcons are hard to find where I live
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 14, 2005, 09:43:47 am
Yes, Smog himself doesn't have an original Guncon nor does Steveodevo, it pretty much works with all of them that have been tried....
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: markb on May 14, 2005, 10:02:46 am
(and injection molding IS expensive.

Injection moulding itself isn't expensive however the tooling is. Something like the Act Labs gun would probably cost about
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 14, 2005, 10:08:15 am
Quote
Injection moulding itself isn't expensive however the tooling is.

You said "tooling".
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: markb on May 14, 2005, 10:27:06 am
You would think they would have a bunch left lying around if not how would they service any guns returned under warranty?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 14, 2005, 10:33:54 am
so has anyone who has tested this, used replica guncon2 compatible gun. The gcons are hard to find where I live

They're all over Ebay for about $15 to $20 plus shipping. I don't think it should matter much where you live. Shipping for a little plastic gun can't be THAT much.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 14, 2005, 10:39:20 am
BREAKING NEWS!!!

 I've been doing some research and talking to Andy down at Ultimarc (he's a great guy).

Now it's all theory, but his video amplifier ought to take care of everything that homemade circuit does AND costs only $16. It pulls in a VGA signal, boosts it, and outputs RGB and composite sync.

I haven't tested it yet so I can't exactly prove anything, but the theory is certainly sound.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 14, 2005, 10:42:14 am
Quote
I've been doing some research and talking to Andy down at Ultimarc (he's a great guy).

Now it's all theory, but his video amplifier ought to take care of everything that homemade circuit does AND costs only $16. It pulls in a VGA signal, boosts it, and outputs RGB and composite sync.

That sounds perfect. Awesome news. :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 14, 2005, 10:45:04 am
There are very few actual details for the stand-alone video amp on his website, but here's the link.

http://www.ultimarc.com/JShopServer/product.php?xProd=12&xSec=2

It the same circuitry that's built into the J-Pac, though. If you want to see what the video does, go look at the video section of the J-Pac information page.

See? Told you I got tricks.  ;) I'm currently working on a method to bypass the need for the circuit, altogether, but we won't know how that turns out until the weekend is up. I'm about to head out of town.

I will warn about one thing with my next idea, though. Even if my method works, it's won't amplify the signal to the screen or the gun. This wouldn't cause a problem for my PC monitor testing, but could pose a threat to those with arcade monitors. The picture will come out dark on the monitor, and that could make tracking difficult for the gun.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: XtraSmiley on May 14, 2005, 11:19:13 am
so has anyone who has tested this, used replica guncon2 compatible gun. The gcons are hard to find where I live

Check here:

http://search.ebay.com/_W0QQsassZbestsku

This guy sells them two at a time, new for only $17.

Thanks to everyone who didn't bid on my auction.  Someone raised the first auction to $20, so I waited and got the second one for $17.  Again, don't get into a bidding war with fellow BYOCAs, just wait until he relists the guns.  Anyway, now I have 2 Guncon 2s, so here's hoping this thing works out in the end. 
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 14, 2005, 11:20:17 am
Quote
See? Told you I got tricks.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 11:35:21 am
BREAKING NEWS!!!

 I've been doing some research and talking to Andy down at Ultimarc (he's a great guy).

Now it's all theory, but his video amplifier ought to take care of everything that homemade circuit does AND costs only $16. It pulls in a VGA signal, boosts it, and outputs RGB and composite sync.

I haven't tested it yet so I can't exactly prove anything, but the theory is certainly sound.

I have a j-pac. does that mean I can just splice into that somehow & therefore do not need the circuit?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: DaemonCollector on May 14, 2005, 04:46:20 pm
Just hooked up my lightgun to my arcade monitor via the video amp, seems to work as well as everyone else is saying. Im getting huge dead spots and the cursor is an inch up and left of where i aim. Once smog adds in the manual calibration it should be able to work perfectly :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 14, 2005, 04:51:46 pm
Just hooked up my lightgun to my arcade monitor via the video amp, seems to work as well as everyone else is saying. Im getting huge dead spots and the cursor is an inch up and left of where i aim. Once smog adds in the manual calibration it should be able to work perfectly :)

Excellent! I think how far off the cursor is must depend on the size of your monitor. I was using a 36" TV and the cursor was like 4 inches off (give or take).

Glad to hear it's working for you.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: DaemonCollector on May 14, 2005, 04:54:42 pm
Im using a 25" Arcade monitor, but the gun is only seeing a box in the top right thats about 10x10.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 05:32:30 pm
Just hooked up my lightgun to my arcade monitor via the video amp, seems to work as well as everyone else is saying. Im getting huge dead spots and the cursor is an inch up and left of where i aim. Once smog adds in the manual calibration it should be able to work perfectly :)

Can you provide details of how you hooked it up. Maybe I can translate your setup into my jpac to get the gun working.

EDIT::

do you think I can just splice into the vga cable from/to the jpac? I'm not sure If I would need to do this before or after the jpac
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: MiKman on May 14, 2005, 05:45:20 pm
Just hooked up my lightgun to my arcade monitor via the video amp, seems to work as well as everyone else is saying. Im getting huge dead spots and the cursor is an inch up and left of where i aim. Once smog adds in the manual calibration it should be able to work perfectly :)

Can you provide details of how you hooked it up. Maybe I can translate your setup into my jpac to get the gun working.

EDIT::

do you think I can just splice into the vga cable from/to the jpac? I'm not sure If I would need to do this before or after the jpac

I'm not super familiar with the jpac or the arcade vga card, but what sorts of outputs do these things have?  the arcade vga card at ultimacs website almost looks like it's got a VGA output and an s-video output. if thats the case I would almost hazard a guess you could get an svideo to composite and plug your gun into that, assuming it outputs signals on both ports at the same time...
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: DaemonCollector on May 14, 2005, 05:50:07 pm
To hook it up, I got a solder type female RCA connection, and soldered 2 wires to the signal point, and 1 to ground. One of each of the 2 signal wires went to the Vert Sync and Horz Sync on the AMP, if you never cut the trace to split the syncs you should just be able to hook it up to the normal sync. Than just connect the ground wire to the gnd on the board and it was good to go. :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 05:52:46 pm
Just hooked up my lightgun to my arcade monitor via the video amp, seems to work as well as everyone else is saying. Im getting huge dead spots and the cursor is an inch up and left of where i aim. Once smog adds in the manual calibration it should be able to work perfectly :)

Can you provide details of how you hooked it up. Maybe I can translate your setup into my jpac to get the gun working.

EDIT::

do you think I can just splice into the vga cable from/to the jpac? I'm not sure If I would need to do this before or after the jpac

I'm not super familiar with the jpac or the arcade vga card, but what sorts of outputs do these things have?  the arcade vga card at ultimacs website almost looks like it's got a VGA output and an s-video output. if thats the case I would almost hazard a guess you could get an svideo to composite and plug your gun into that, assuming it outputs signals on both ports at the same time...

Mine has a rca adapter not a s-video
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 05:57:12 pm
To hook it up, I got a solder type female RCA connection, and soldered 2 wires to the signal point, and 1 to ground. One of each of the 2 signal wires went to the Vert Sync and Horz Sync on the AMP, if you never cut the trace to split the syncs you should just be able to hook it up to the normal sync. Than just connect the ground wire to the gnd on the board and it was good to go. :)

Nice :)

I'm still not sure how to do that with a jpac as there are no connectors like on the video amp. Just for info, here is a quote from smog

Quote
Don't know how the JPAC works, but maybe that the act-lab gun was projected to work with specific signal levels ... the guncon2 does not work with separate sync and with non standard composite sync. Give it a try but I don't think it will work

Erm, does the jpac actually seperate the syncs? If so, then the jpac/video amp may not be the answer???


Quote
Don't know much about jpac, but I suppose it iutputs a xored sync out.
This means you could build just half of the conversione circuit and spill the signal out from jpac-monitor connection or build the circuit "as it is" and connect it directly to vga where the jpac conneccts too....
I am thinking of start selling those circuit :D ... just joking :D
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: DaemonCollector on May 14, 2005, 06:00:53 pm
to hook it up to the jpac your gonna need to tap the connection for video sync and the video ground off the jamma connector, that should work the same way my AMP connection works.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on May 14, 2005, 06:05:22 pm
first off, someone already has tried the amp, so it seems to work, second, if you've got the arcade vga, we might be able to just tap into that extra output port and turn on dual monitors with the same thing being displayed on both.  that should work out awesome.  i don't have a guncon2 or the appropriate cabling or my monitor at home, so i can't try it even if i wanted to.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 06:09:02 pm
to hook it up to the jpac your gonna need to tap the connection for video sync and the video ground off the jamma connector, that should work the same way my AMP connection works.

that would be great. I wonder how we would get 2 guns working though?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on May 14, 2005, 06:11:28 pm
well, since the gun is a mouse, smog just has to account for having two mouse inputs with his driver, and then mame has to allow for two mice to be used at once.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 06:13:35 pm
Thats a good point. But I ment how would we wire up 2 guns. How would we connect the 2 rca cables & usb ports.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 06:15:01 pm
To hook it up, I got a solder type female RCA connection, and soldered 2 wires to the signal point, and 1 to ground. One of each of the 2 signal wires went to the Vert Sync and Horz Sync on the AMP, if you never cut the trace to split the syncs you should just be able to hook it up to the normal sync. Than just connect the ground wire to the gnd on the board and it was good to go. :)

I've just cut up an old xbox rca cable. All there seems to be is a central core wire & a  silver braided outer core. How would I wire that up. Is the outer braid the ground & the inner the signal? Therefor rca cables only have 2 wires. Sorry but most of this is new to me
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: DaemonCollector on May 14, 2005, 06:17:49 pm
Yea, RCA only has 2, but on my AMP I had split the Horizontal and Vertical, so I needed to combine them again. For you your just gonna need the signal and ground.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 06:20:37 pm
Cheers. I might hook this up in minute
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: quarterback on May 14, 2005, 06:20:56 pm
There are very few actual details for the stand-alone video amp on his website, but here's the link.

http://www.ultimarc.com/JShopServer/product.php?xProd=12&xSec=2

More info here:

http://www.ultimarc.com/vidamp.html
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 06:29:35 pm
Just to confirm, do I hook the RCA ground to a normal ground, or the video ground on the jamma connector?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: DaemonCollector on May 14, 2005, 06:35:31 pm
video ground
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: MiKman on May 14, 2005, 07:00:53 pm
Thats a good point. But I ment how would we wire up 2 guns. How would we connect the 2 rca cables & usb ports.

once you have soldered on an RCA connector (where ever you are going to do that) 2 guns is easy.  my guncon2 came with an rca Y splitter so a second gun can be hooked up.  Then it's just a matter of having an extra USB port to plug it into and having mame support 2 guns...  Should be a cinch  ;D
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 07:41:59 pm
ok i've hooked it up to my jpac. Not much to say really. Once I plug it in, the cursor just moves to the top right of the screen. Nothing I do with the gun moves it. But when I move the mouse, I can only shift the cursor about 5 pixels up or down. I Dont know what to make of this. Interestingly enough, I tried the control panel & when I try to test the buttons. None of them work
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: DaemonCollector on May 14, 2005, 07:44:48 pm
if your buttons arn't working it sounds like the driver might not be installed. Did you make sure to install it properly?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 07:48:27 pm
the 'new hardware detected' box poped up & I pointed it to the driver folder. I guess thats all I needed to do?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: DaemonCollector on May 14, 2005, 08:13:34 pm
hmmmm...go to your device manager and make sure under pointing devices, theres an "HID-Complient Mouse", if there is right click it anc check properties. Does it say GunCon Device there?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 08:42:39 pm
ok it works at 800x600, but not at 640x480 which is the interlaced display the arcadevga forces at this res. Intrestingly the buttons only show up in the  control panel when at 800x600.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: DaemonCollector on May 14, 2005, 08:43:51 pm
thats messed up...haha. I had mine running at 640x480 interlaced. How is your gun performing?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 14, 2005, 09:29:51 pm
same as yours I think. dead zones on the left of the screen & Tracking is off by an inch. Looks like this wont work with a jpac & arcadevga due to the interlaced modes the arcadevga puts out. unless i'm missing something.........
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on May 14, 2005, 11:06:53 pm
Quote
Looks like this wont work with a jpac & arcadevga due to the interlaced modes the arcadevga puts out.
Don't know why you are having this problem but it surely does not depend from interlace. 640x480 is an interlaced res just like 800x600 is, in fact you could not display neither 640x480 or 800x600 in progressive mode on a NTSC monitor....

V.0.04 is OUT. Please update.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: MiKman on May 14, 2005, 11:54:03 pm
Anyone else with a real guncon2 not getting all the buttons to register properly?  particularily the trigger? 
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 15, 2005, 01:18:54 am
I have a real Guncon, but the only thing that isn't working is the B button on the right side (unless the thumbpad is supposed to work which I don't think it is).
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 15, 2005, 01:31:35 am
V.0.04 is OUT. Please update.

Quote
domenica, 15 maggio 2005

Since I am facing more problem than expected setting up a piece of code in the driver, I feel I MUST release something even if not complete just to quiet your hunger

 

This mean that the new release is not a major one but still full of news.Here we go :

Whatsnew v0.04
control panel executable included in driver .zip file, not yet as a real installation pack.

Added support for :
   . Custom Edge values
   . Enable/Disable selfcalibration
   . Button Remapping
   . Pointer sensitivity regulation

VIM (Very Important Missings) / Todo list :

  . Saving results of selfcalibration

  . Implement centering

  . Write manuals / help

  . HID interface selection

 

Postato da: SmogDragon a 04:55 | link | commenti (2)

http://lightgun.splinder.com/
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 15, 2005, 07:11:45 am
Below are my findings to date with a jpac/arcadevga setup. If anyone is running a similar setup, please post your finding.

Here is my setup

XP pro sp2
ArcadeVGA 9200 videocard
j-pac
15Hz hantarex polo monitor
Guncon2 Compatible Logic3 P99L Laser Blaster

I didn't need to build the circuit as the jpac does everything the circuit does. I hooked the gun up to the Vsync &Vgnd on the jamma connector.

I have tested this setup on all the modes supported by the arcadevga. Starting at 240x240 & going all the way up to 1024x768

The guns seems to work as well as everyone else says. There are a few dead spots & the cursor seems to be tracking about an inch off.

The trouble is that the gun doesn't even register at the following resolutions.

512x448
512x512
640x480 <<<- Big worry, as this is my prefered res!!!
1024x768

The buttons don't even work when in the control panel. The gun never takes over from the mouse & it is as if the gun isn't attached.

The arcadevga manual states that "the Windows desktop, by default is displayed at 640 X 480" Maybe this has something to do with it?

Another point worth mentioning is that the accuracy of the gun changes at different resolutions. Does this mean we need to re-calibrate if we switch resolutions?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: dabone on May 15, 2005, 10:33:07 am
Doesn't the jpac take the sync to a 5v point to point signal??

I thought the gun needed a 1 volt.



Later,
dabone
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 15, 2005, 07:48:44 pm
vibez, where exactly did you connect the gun to the jpac?
which pins?
looking at this page: http://www.ultimarc.com/jpac2.html on the J-PAC JAMMA Edge connector pinouts
it says that there is a composite sync on "P" (Solder Side) and a video ground on "14" (component side)

Have you connected "P" to the center connection of the RCA connector and "14" to the outside connection of the RCA connector?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 15, 2005, 08:32:02 pm
Getting this working with a J-Pac shouldn't be much different from using the video amp. Just splice the sync signal leading from the JAMMA edge connector into the monitor. If you're having a hard time singling out that specific wire, check below. It'll show you what's what. Make sure you're pulling from the correct side (solder side). Just look for the placement of the "key" (the plastic notch that tells you which side is up).

Anyways, here's a JAMMA pin configuration diagram...

http://www.mameworld.net/pc2jamma/images/jamma.gif
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: MiKman on May 15, 2005, 10:11:06 pm
Well I decided to take my 'new' gun apart and I found out why my trigger doesn't work. Yhe plastic peice that hits the switch when you squeeze the trigger is cracked at the thinnest point and just flexes when you squeeze the trigger instead of pushing the switch >:( not a happy camper... gonna try and glue it with some epoxy tonight, hope it holds...
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 15, 2005, 11:51:07 pm
Well I decided to take my 'new' gun apart and I found out why my trigger doesn't work. Yhe plastic peice that hits the switch when you squeeze the trigger is cracked at the thinnest point and just flexes when you squeeze the trigger instead of pushing the switch >:( not a happy camper... gonna try and glue it with some epoxy tonight, hope it holds...
don't feel bad..
this is a great excuse to try hacking a real arcade gun with guncon2 parts! ;)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: daveg2000 on May 16, 2005, 01:21:24 am
Hey guys.. I just flew threw the 9 pages of stuff here and looks as if
brandon's S-video to Composite 'hack' still is not able to be calibrated?
(or did I miss an update to that somewhere through the posts?)

I'm ready to pick up a GunCom2 and start hacking up wires to help
out if I can.

I have a S-Video out (not composite) on my Video Card and
am interesting in testing stuff out if need be.

I wasnt able to get the TV-Out ActLabs gun to work on my 32" tv,
(it wouldnt go down past a certain point on the screen - whatever that meant)
and am ready to start goofin around w/something new.

I tried to pick out all of the S-Video chat in the last few pages, but it looks
as if discussion went to force feed back and VGA connections....

Can anyone get me up to speed so I can figure out how I can help?
(I just re-cooped from frying out my Motherboard AND Powersupply in my
PC... so Im ready to start blowin stuff up agian!  haha)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: brandon on May 16, 2005, 01:50:10 am
Hey guys.. I just flew threw the 9 pages of stuff here and looks as if
brandon's S-video to Composite 'hack' still is not able to be calibrated?
(or did I miss an update to that somewhere through the posts?)

I'm ready to pick up a GunCom2 and start hacking up wires to help
out if I can.

I have a S-Video out (not composite) on my Video Card and
am interesting in testing stuff out if need be.

I wasnt able to get the TV-Out ActLabs gun to work on my 32" tv,
(it wouldnt go down past a certain point on the screen - whatever that meant)
and am ready to start goofin around w/something new.

I tried to pick out all of the S-Video chat in the last few pages, but it looks
as if discussion went to force feed back and VGA connections....

Can anyone get me up to speed so I can figure out how I can help?
(I just re-cooped from frying out my Motherboard AND Powersupply in my
PC... so Im ready to start blowin stuff up agian!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 16, 2005, 04:00:59 am
To IntruderAlert & AlanS17

Yes I have connected it up correctly to the jamma board. The inside wire of the rca connects to 'P' & the outer braid connects to pin 14. As mentioned, This is working in 90% of the resolutions I can choose. In fact I would say the gun tracking is working better than what most people are experiencing. The cursor is lining up perfectly with the gun, just experiencing about 10mm of dead spots in the corner of my screen.

The problem is that when I run in either of these resolutions

512x448
512x512
640x480 <<<- Big worry, as this is my preferred res!!!
1024x768

The composite signal from the arcadevga/jpac must be changing, as the gun is no longer detected.

Those of you using a videoamp, are you using an Arcadevga too? I really cant understand why the signal is changing at those resolutions causing the gun not to work????

EDIT:: Andy is a top guy!! I have emailed him about the problem with the gun & an arcadevga/jpac setup. He's buying a gun & will inverstigate :) Stay tuned........
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 16, 2005, 10:14:10 am
To IntruderAlert & AlanS17

Yes I have connected it up correctly to the jamma board. The inside wire of the rca connects to 'P' & the outer braid connects to pin 14. As mentioned, This is working in 90% of the resolutions I can choose. In fact I would say the gun tracking is working better than what most people are experiencing. The cursor is lining up perfectly with the gun, just experiencing about 10mm of dead spots in the corner of my screen.

The problem is that when I run in either of these resolutions

512x448
512x512
640x480 <<<- Big worry, as this is my preferred res!!!
1024x768

The composite signal from the arcadevga/jpac must be changing, as the gun is no longer detected.

Those of you using a videoamp, are you using an Arcadevga too? I really cant understand why the signal is changing at those resolutions causing the gun not to work????

EDIT:: Andy is a top guy!! I have emailed him about the problem with the gun & an arcadevga/jpac setup. He's buying a gun & will inverstigate :) Stay tuned........

Are you saying that 800x600 is actually working? Did you try that one?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 16, 2005, 10:58:14 am
800x600 is working fine here. BUT the big problem is my monitor (and most arcade monitors) only support up to 640x480, therefore the picture doesnt fit on the screen, so you wont see the edges of your games
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on May 16, 2005, 12:10:42 pm
i said it before, but everyone seems bent on the video amp and jpac connnections.  couldn't you just hook the gun up to the second video port on an arcade vga card and do a dual screen with the video card?  in my mind it should work, and you wouldn't have to worry about video quality since it doesn't go to the screen, but it would be the same image...

feel free to point out my mistakes.  the only problem i can see is all the extra work (and heat) for the video card.  i guess it might not target as well due to poorer quality of image...but i still haven't checked what kind of second port connection is on the newer arcade vga.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 16, 2005, 12:27:33 pm
i said it before, but everyone seems bent on the video amp and jpac connnections.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 16, 2005, 12:51:11 pm
I think I read somehwhere that the video quality isnt very good at all. Which would backup your point about the tracking being off. If you tell me what to do, then I can give it a road test
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: markb on May 16, 2005, 05:38:10 pm
Looks like Smog and Andrea at advancemame have had some success in getting 2 guncons working. ;D ;D ;D

http://lightgun.splinder.com/
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 16, 2005, 10:10:23 pm
I finally got my guncon2 in this afternoon. Got my VGA universal mount monitor up and running too. Now I just gotta get it all working together...
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: daveg2000 on May 16, 2005, 11:41:54 pm
I dont know how far this will get,
but is there any chace the topic of GunCon development
can get spit up into the 4 main categories?

VGA, Composite, SVideo and Arcade Monitors?

For example someone (like me) who has been trying to follow
the converstaion on SVideo development has just had to weed through
9 (soon to be 20) pages of conversation on all of the various topics.
It gets fustrating for some of us that wouldnt have interest in all of these
different areas..... Or for someone new trying to figure out what
is being talked about every few posts....

If you dont like the idea, thats okay..... its just  a thought.

It seems as this topic is HOT right now and will continue to be for a while....

Laterl
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on May 17, 2005, 02:28:45 am
someone could do a recap for those respective kinds of monitors every once in a while, but you'd have to get one of the spearheaders to do it since most of us are like you and just following one kind, or someone who understands all this could do it...

as for the arcadevga tryout (vibez), just hack the appropriate cable to plug into the second arcadevga output, and then go to preferences (from the desktop) and output to a second monitor.  since i can't try it out, i can't tell you exactly what to do.  you might not be able to do it at all since windows might not see another monitor hooked up, or like alan said, it might not work due to a different signal or poorer quality.  it's not too big of a deal to try out, since we should be able to do it our original way by splicing in our gun between the monitor and the card.  good luck if you do try it.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: DaemonCollector on May 17, 2005, 02:31:31 am
I tried hooking up to the composite and windows won't let me, because as you said windows dosn't see a monitor hooked up. So unless somone knows how to force the TV display, theres no real way to test this.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: forbiddenlyrics on May 17, 2005, 03:46:29 am
Man I got a GunCon2 at goodwill like 2 months ago for $3. Now I can finally use it! I'll be trying this as soon as I have a few spare moments.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: brandon on May 17, 2005, 11:05:57 am
I tried hooking up to the composite and windows won't let me, because as you said windows dosn't see a monitor hooked up. So unless somone knows how to force the TV display, theres no real way to test this.

your video card has to be connected to a TV to get the composite sync from the TV out.  if you are trying to use a PC or arcade monitor but get the sync from the TV out that wont work as far as I know.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on May 17, 2005, 12:42:13 pm
actually, my radeon on my normal comp lets me turn on dual monitors displaying the same screen even when i don't have anything hooked up to it, so it should work to be able to turn it on...windows shouldn't give you any problems.

the more i think about it though, the less i think it will work (or could).
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: brandon on May 17, 2005, 12:50:48 pm
actually, my radeon on my normal comp lets me turn on dual monitors displaying the same screen even when i don't have anything hooked up to it, so it should work to be able to turn it on...windows shouldn't give you any problems.

the more i think about it though, the less i think it will work (or could).

yeah.. because the gun has to sync with the display that its pointing at.  Getting sync from a TV and pointing at a PC monitor doesnt work.. I tried clone mode already for the heck of it..  I dunno about with an arcade monitor instead of PC but I have my serious doubts about it as well.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 17, 2005, 01:45:29 pm
I've got a "How To" web page made but I need a host
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 17, 2005, 02:06:07 pm
I dont know how far this will get,
but is there any chace the topic of GunCon development
can get spit up into the 4 main categories?

VGA, Composite, SVideo and Arcade Monitors?

For example someone (like me) who has been trying to follow
the converstaion on SVideo development has just had to weed through
9 (soon to be 20) pages of conversation on all of the various topics.
It gets fustrating for some of us that wouldnt have interest in all of these
different areas..... Or for someone new trying to figure out what
is being talked about every few posts....

If you dont like the idea, thats okay..... its just a thought.

It seems as this topic is HOT right now and will continue to be for a while....

Laterl
OK i've posted over here but it has banners >:(

http://intruderalert.bravehost.com/GUNCON.htm

If someone else wants to host it instead please do so

Thanks to everyone who contributed
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 17, 2005, 02:07:22 pm
You could use a free blog like http://www.blogger.com/
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 17, 2005, 02:21:55 pm
Already got one:
http://intruderalert.blogspot.com/
but it screws up my html so i never bothered
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 17, 2005, 03:51:44 pm
looks good :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: jer2665 on May 17, 2005, 04:03:58 pm
Already got one:
http://intruderalert.blogspot.com/
but it screws up my html so i never bothered

what screws up?  If it's adding line breaks in between the elements, that's because it's set up to do that automatically, for people that don't feel like entering <br> and just want to hit enter.  I found this out when trying to do a table, if you do the whole thing on a single line it comes out fine.  or was it something else?



Secondly, hrm, now should I cancel my pre-order of the act-lab light guns?  I haven't even built my cab yet, so it'll be a while before I actually need them, and there hopefully will be a better solution by then, I just don't want to be left with nothing in case something happens to these products.  Think I should cancel?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 17, 2005, 04:16:25 pm
Already got one:
http://intruderalert.blogspot.com/
but it screws up my html so i never bothered
Secondly, hrm, now should I cancel my pre-order of the act-lab light guns?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 17, 2005, 04:19:06 pm
The blogger wouldn't accept a lot of the html code that I wanted to use.
I tried posting it there and it kept giving me errors and telling me that this code and that code are not permitted so I gave up on it and decided to post it elsewhere.

I feel that ActLabs unnecessarily went up on the price

THE gUNcON2 driver is getting better  0.50 is out now but it still needs some work before everyone will be happy.


Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 17, 2005, 04:25:01 pm
I'm still keeping my pre-order open. I think the guncon2 will be a better solution. But  there are no certainties. Smog may get so far & give up. Or personal life may mean he cant work on the driver for a long time. Atleast the act-labs guns are proved to work. That being said, I can already use smog's driver in MAME .....decisions.....decisions........decisions........
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 17, 2005, 04:28:09 pm
As soon as Smog gets to 1.0 he plans to open source so I wouldn't worry too much ;)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 17, 2005, 04:34:32 pm
IntruderAlert, may I make a recommendation on your second TV-out diagram? Rather than put the splitter at the TV, why don't you put it at the PC? Then have one lead off into the gun and the other lead out into the TV.

Where the USB and RCA cable split from the gun, there isn't much length. For your diagram to work, they'd need an RCA extension cable or the TV and PC would have to be very close together.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 17, 2005, 04:40:44 pm
well as you can see it's not to scale    lol

you can have the cable lengths any length you want but you're going to be doing the same connection either way

I just drew it up quickly and was more concerned with labeling than cable length

if anyone wants to clean up any of the drawings or redraw everything to scale I'll be happy to post the pics

just keep it simple as possible please

if not, I'll do it myself as soon as I have some more time to spare
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 17, 2005, 04:56:38 pm
The bottom line is that the splitter that comes with the gun is inferior. It does the job, but it's not pretty. Using a Y splitter is a cleaner option, but only if used to split the signal at the PC rather than the TV. Otherwise, it really all does the same thing.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 17, 2005, 04:58:11 pm
I'm gonna run some tests to see if I can't get this thing working on a PC monitor. I'll give you a diagram (probably very similar to the arcade monitor diagram) if I can get it to work. I'm not out of tricks yet...  ;)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 17, 2005, 05:37:55 pm
OK Alan,
I think I understand what you mean now.
I added another picture (last one on the page)
Is that what you wanted?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: screaming on May 17, 2005, 05:46:22 pm
I've got a "How To" web page made but I need a host

  If you're still looking for a host, I have space at myarcade.org!  I'm still waiting on a default 'arcade' theme for the blog software, but you're welcome to use whichever software you like blog or not (or customize the default theme yourself).

-sab

Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 17, 2005, 05:47:45 pm
OK Alan,
I think I understand what you mean now.
I added another picture (last one on the page)
Is that what you wanted?
Perfect!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 17, 2005, 05:50:42 pm
I've got a "How To" web page made but I need a host

 If you're still looking for a host, I have space at myarcade.org! I'm still waiting on a default 'arcade' theme for the blog software, but you're welcome to use whichever software you like blog or not (or customize the default theme yourself).

-sab



One guy on Smog's site offered but I've already had to update it twice since then and he still has the old page up on his site and I can't get ahold of him to update:(

will I have a way to update it on yours??
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: brandon on May 17, 2005, 06:11:08 pm
just so we have every possible variation under the Sun!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: screaming on May 17, 2005, 06:24:29 pm
will I have a way to update it on yours??

  Yes, of course.  I sent you an email with the info.  If you have any questions let me know!

-sab
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 17, 2005, 07:43:06 pm
just so we have every possible variation under the Sun!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: daveg2000 on May 17, 2005, 07:56:25 pm
IntruderAlert... Nice job assembling all the pics!
Any chance of adding a line of text under each picture
of 'how well' it works...?

Maybe a small blurb about what has been successful,
and which hookups have 'issues'... (just for the sake of new people
wondering which hookups will work 100%, or if there are issues to look out for)

Thanks again for compling that for all of us!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 17, 2005, 08:06:19 pm
I'm open to any suggestions on blurbs

So far I'm ONLY posting what actually works as far as connectivity is concerned.

Smog's driver is what we're all really waiting on.
Version 0.50 is out now !!!
http://lightgun.splinder.com/
He's doing a great job
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on May 17, 2005, 11:29:36 pm
great job intruder, now people wont get so confused seeing three different part lists for that arcade monitor circuit.

has anyone thought of hacking a guncon into a different case?  i keep thinking of hacking one into a sega gun case, either like the arcade sega gun or the sega saturn virtuagun.  i like the look alot better and doesn't have all those extra buttons that we'll never use, like the directional pad.  i just hope that smog doesn't add really neat features to all the guncon buttons...
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 18, 2005, 12:34:26 am
Checkout Acorn's video of some preliminary testing:
http://www.acornscity.com/temp/camtest.mov
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 18, 2005, 10:52:53 am
Quote
i keep thinking of hacking one into a sega gun case, either like the arcade sega gun or the sega saturn virtuagun.

Not to be picky or anything, but I think it's actually called a "Stunner".

This would be awesome except who wants to sacrifice a good Stunner? LOL Unless you have a broken one that is...

Remember that Happ sells empty plastic shells for guns (for anyone who didn't already know).

Maybe we can buy some empty Actlabs shells and put Guncon parts in those? ROTFLMAO!!!!!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 18, 2005, 11:08:36 am
I, personally, like the look of the guncon2 infinitely more than the act labs guns. Those things are fugly. I think guncon2's look more like arcade guns.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 18, 2005, 11:14:01 am
I, personally, like the look of the guncon2 infinitely more than the act labs guns. Those things are fugly. I think guncon2's look more like arcade guns.

Exactly! LOL
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: markb on May 18, 2005, 12:15:19 pm
I, personally, like the look of the guncon2 infinitely more than the act labs guns. Those things are fugly. I think guncon2's look more like arcade guns.

I think I have found what the Act Labs guns were modelled on.

http://www.expresschemist.co.uk/product_6689_babyliss-dry-and-shine-professional-2000w-hair-dryer.html
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 18, 2005, 12:19:08 pm
here comes the ActLabs wannabee's hairdryer hack :D
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on May 18, 2005, 12:26:55 pm
well, it seems to have been called a couple different things, but i'd gladly sacrifice a sega saturn lightgun since saturn wasn't anything special.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 18, 2005, 12:37:20 pm
Alot of games have pedals too. I know Time Crisis 2 on PS2 uses the A/B buttons on the sides for its pedals.

Plus having a directional pad wouldn't be so bad if you actually had a dedicated gun cabinet and wanted to be able to switch between games.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on May 18, 2005, 12:43:12 pm
well, i guess i'm talking about my cabinet when i say i only need three buttons max.  i have swappable panels and so i have a set of pedals for driving games already hooked up and ready.  my guns would be a permanent addition to my cabinet and would just have holsters on the front around the coin door, so i'd use the controls on the panel i was using at the time to go through menus...

hmm, that gets me thingking about my star wars panel though...haven't gotten it together yet, but how will i go through the menus in mamewah?  steer up and down i guess...trigger being the enter button.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 18, 2005, 12:51:27 pm
HEY!!! DON'T HACK THAT THING!!!
with the right board you can use that on your PC
http://ascii24.com/news/i/hard/article/2001/04/16/imageview/images643481.jpg.html
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on May 18, 2005, 12:59:51 pm
first, it depends on the quality of either lightgun.  if the sega is comparable to the guncon internals and precision, then i might not.

second, i have yet to hear of someone actually seeing this card in reality, or even testing it.  also, it looks as if you'd have to get two cards for two guns (if this is even supported).

and third, would it work with mame well?  since smog is writing us this driver for using the guncon with mame, if there are any problems, he'll adjust the code to overcome them (i hope), but with a third-party adapter for the computer, i'd be sceptical of having any support.

also, i'm a BYOACer, so i've got to hack something up... ;)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 18, 2005, 01:27:17 pm
I'd get an old Nuby lightgun... looks about the same and has those flashing red lights LOL
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on May 18, 2005, 01:41:23 pm
here, i found this and thought i might share...it makes it easier to find a nice shell if your thinking of going that way.

http://www.workingdesigns.com/museum/playstation/ourgames/elemental_gearbolt/guns/
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 18, 2005, 01:46:11 pm
Yeah that page is exactly what I was thinking of. I was recommending the Cobra lightgun. The flashing lights are hilariously silly....
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 18, 2005, 11:48:03 pm
Smog's released a new driver!!!
http://xoomer.virgilio.it/smogdragon

Quote
0.0.6 Out - CodeName : "To Shot or not to Shot (OffScreen)"

New features:

   . Enable/Disable Offscreen shot detection (*)
   . Fixed a control panel bug that prevent from assigning different values for different guns
   . Added possibility to Assign "Enable/Disable Offscreen shot detection" to gun's buttons so you can switch on the fly
   . some minor code debugging.

 

* I noticed this can greatly improve playability

Postato da: SmogDragon a 02:25 | link | commenti

Here's the history so far:

Quote
- v0.06
   . Enable/Disable Offscreen shot detection
   . Fixed a control panel bug that prevent from assigning different values for different guns
   . Added possibility to Assign "Enable/Disable Offscreen shot detection" to gun's buttons so you can switch on the fly
   . some minor code debugging.

- v0.05

   . Added Manual centering (not much of use, since autocalibration is known to never give same results)
   . Modified the Phisical to logical translation routine to fix the rollups

- v0.04

Driver pack joined with control panel executable, not yet as an installation pack.

Added support for :
   . Custom Edge values reading
   . Enable/Disable selfcalibration
   . Button Remapping
   . Pointer sensitivity


- v0.03
Fixed detection of mouse button 4 now Assigned to guncon2 button B

- v0.02
Added autocalibration: Still problems on centering
Added offscreen autodetection

- v0.01
First release


Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: 1UP on May 19, 2005, 12:13:43 am
Friggin sweet!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: eb on May 19, 2005, 08:54:24 am
Some things I've discovered about the Sega-IF2 from doing a little browsing (and playing with Google's translation so take this info with a grain of salt, as there could be translation errors. Note you'll also have to copy/paste the translated links below, or they'll come up in Japanese).


Source of most of this info:
Google Translation Link (http://216.239.37.104/translate_c?hl=en&u=http://www.iodata.jp/products/game/ifsg2pci.htm&prev=/search%3Fq%3Dif-sega2%2Bmame%26start%3D10%26hl%3Den%26lr%3D%26safe%3Doff%26sa%3DN)

So in summary... bring on the maturation of the GunCon2 driver :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on May 19, 2005, 05:31:32 pm
i was thinkin the other day...someone was making a big deal about the resolutions that the gun worked on and the ones it didn't work on.  what resolutions do we need to play all the mame lightgun games?  this is what the driver is being written for, is it not.

so if anyone has a quick way to figure that out, go ahead and post the results here.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on May 19, 2005, 08:25:37 pm
Always played at 640x480 that is enough and good for most game. Feel free to test ;)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AlanS17 on May 19, 2005, 10:31:02 pm
Always played at 640x480 that is enough and good for most game. Feel free to test ;)
Even though Windows doesn't allow it by default, you can probably drop the resolution all the way down to 320x240 or 320x200 with somethingh like Powerstrip. I would think that the lower the resolution, the better the accuracy. Of course, this is all in theory, and I haven't tested mine out yet. I'd use Powerstrip to set a profile for MAME, though.

Getting around in Windows at such a low resolution is a royal pain in the rear, and you can forget about dialog boxes that don't scroll. In other words, don't drop down to that resolution unless you know how to undo with your eyes closed in case something goes wrong (or have a preset Powerstrip profile to undo it).
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 19, 2005, 11:09:31 pm
if you're running a standard arcade monitor you'd better be running 640x480 or less anyway
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Acorn on May 20, 2005, 02:00:30 am
Greetings all! I would like to request your help in helping smog to track down this "Rolling X" bug. There is a thread on my website for the purpose, with what information we are trying to collect. Visit the thread at http://guncon.acornscity.com/forum.php?viewarticle=2 . Or, if you wish, post your specs here and I will try to consolidate them.

I've been working on a hack to get people with the Rolling X problem working, and succeeded, however, fixing the issue would be preferable! Help us get it done.

Check out this video of myself playing Area51 on a CRT TV: http://guncon.acornscity.com/Downloads/Area51.mov , post your thoughts in the forum if you wish to see more.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 22, 2005, 10:14:35 am
I just though I would update those of you not following the devopment @ Smog's or Acorn's site.

Yesterday I hooked up my second guncon2 gun. I made 2 great discoveries.

1st.

The guncon2 driver works in the exact same way as the actlabs guns. Which means we can use the 'troubleshooter' application with the gun to play 2 player VirtuaCop & HOTD 1,2&3!

You can read more about it here http://thetroubleshooter.home.mindspring.com/index.htm

2nd.

Since mame 0.96, the dual gun support has been fixed. Which means we do not need to use mame analog + or anything else to play 2 player lightgun games in XP. All you need is the standard version of mame 0.96.

I can confirm that mame now supports either 2 actlabs TV guns, or 2 Guncon2 guns. I'm not so certain that it will support 2 USB PC actlab guns though.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: stellarola on May 22, 2005, 02:40:55 pm
Ok, I'm trying to follow this, and this thread has gotten so huge its hard to find what I'm looking for. So, if I wanted to hookup the Guncon2 to an Arcade monitor...how would I do this and is it easy?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 22, 2005, 02:44:06 pm
look here.

http://guncon.acornscity.com/
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: stellarola on May 22, 2005, 04:28:46 pm
I didnt find any real information on that site about hooking it up to an Arcade monitor... except that it says it can...any help?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 22, 2005, 04:52:41 pm
Sorry it looks like the site has been changed around a bit.

here are the connection diagrams

http://intruderalert.myarcade.org/GUNCON2.htm
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: stellarola on May 22, 2005, 04:55:37 pm
Wow..I have no idea how to build a circuit... Im out  :'(
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 22, 2005, 06:18:10 pm
Smog has released driver version 0.0.7 !!!
http://xoomer.virgilio.it/smogdragon/files/GunCon2MouseV0.0.7.zip

Quote
V 0.07 OUT

   . Driver now saves Autocalibration results on unplugging (Obiouvsly if Autocalibration is enabled)

The most awaited feature is now here. No need to recalibrate at each driver start and the ability to see in the contorl panel the edges calculated by the autocalibration routine.

If Autocalibration is enabled, each time you unplug the gun the driver will save the new calculated edges. After that you can disable autocalibration and tweak the edge if needed.

A new control panel version is ready too, that includes some minor correction and a calibration wizard. Unfortunately I was not able to test it, so you must wait a few day still to put your hands on it.

Greetings
http://lightgun.splinder.com/
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: fjser on May 22, 2005, 09:26:33 pm
Hey Guys, just read through this whole thread and am amazed at how great this is becoming.  I was wondering if someone could confirm for me how to get this all working with my under construction mame cab.  I am using a JPAC with Arcade VGA.

If I understand correctly, I can strip off the male RCA end of the guncon, and will have an inner cable and an outer cable. The inner one goes to P (composite synch) on the JAMMA, and the outer to 14 (ground). Is this correct?  Also, where is the best place to do this? should I wire them to the J-PAC, or splice them into the JPAC connector?  Also, will two guns work if I simply connect the second one to the included adapter on the single guncon?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: sofakng on May 22, 2005, 09:29:16 pm
It seems like this driver is at the point where it might be worthwhile to pickup two Guncon2 guns...

Two quick questions:

1) With component (not composite/svideo) cables, can I hookup two guns to the green cable and use them that way?

2) If using component cables and a resolution of 640x432 in MAME, will the guns still work?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 22, 2005, 09:43:37 pm
Hey Guys, just read through this whole thread and am amazed at how great this is becoming.  I was wondering if someone could confirm for me how to get this all working with my under construction mame cab.  I am using a JPAC with Arcade VGA.

If I understand correctly, I can strip off the male RCA end of the guncon, and will have an inner cable and an outer cable. The inner one goes to P (composite synch) on the JAMMA, and the outer to 14 (ground). Is this correct?  Also, where is the best place to do this? should I wire them to the J-PAC, or splice them into the JPAC connector?  Also, will two guns work if I simply connect the second one to the included adapter on the single guncon?
Don't strip the connector on the Guncon2
Check out the GunCon2 page on my web site
It should answer most of your questions.


It seems like this driver is at the point where it might be worthwhile to pickup two Guncon2 guns...

Two quick questions:

1) With component (not composite/svideo) cables, can I hookup two guns to the green cable and use them that way?

2) If using component cables and a resolution of 640x432 in MAME, will the guns still work?

So far I don't know of anyone that has tried to use the Guncon2 on component
What kind of card do you have that outputs component anyway?
Is this connected to an HDTV?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: fjser on May 22, 2005, 09:46:51 pm
Hey Guys, just read through this whole thread and am amazed at how great this is becoming. I was wondering if someone could confirm for me how to get this all working with my under construction mame cab. I am using a JPAC with Arcade VGA.

If I understand correctly, I can strip off the male RCA end of the guncon, and will have an inner cable and an outer cable. The inner one goes to P (composite synch) on the JAMMA, and the outer to 14 (ground). Is this correct? Also, where is the best place to do this? should I wire them to the J-PAC, or splice them into the JPAC connector? Also, will two guns work if I simply connect the second one to the included adapter on the single guncon?
Don't strip the connector on the Guncon2
Check out the GunCon2 page on my web site
It should answer most of your questions.

Unfortunately, I don't have the "skills" to build that adapter.  Now, if you can enlighten me on someone who has them pre-made, then I'd be set  ;D Otherwise, I have no problem with stripping the end of the guncon, the ones I have are collecting dust anyway.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 22, 2005, 10:02:07 pm
you shouldn't strip the guncon2 connector
use a female rca connector instead and plug your guncon2 connector into that
it will make it much easier to connect/disconnect your gun and also easily enable you to plug in two guns with a "Y" connector if you want.


since you are using the J-PAC you may not need to build the circuit
vibez is experimenting with connecting directly to the J-PAC
I am waiting for him to iron out a couple of problems before I add his method to my page.
But perhaps he can comment and help you get started
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: sofakng on May 22, 2005, 10:38:06 pm
It seems like this driver is at the point where it might be worthwhile to pickup two Guncon2 guns...

Two quick questions:

1) With component (not composite/svideo) cables, can I hookup two guns to the green cable and use them that way?

2) If using component cables and a resolution of 640x432 in MAME, will the guns still work?

So far I don't know of anyone that has tried to use the Guncon2 on component
What kind of card do you have that outputs component anyway?
Is this connected to an HDTV?
I'm using an ATI Radeon 9700 PRO with the ATI HDTV adapter... (outputting at 480i only though)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 22, 2005, 10:39:19 pm
So you're using an HDTV?
the reason I ask is I'm not sure that the GunCon2 can sync with an HDTV
However, I've seen some knock-off brands that claim to.


Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 23, 2005, 05:38:26 am
Regarding connecting the guns to an JPac/ArcadeVGA....

The testing I have done so far has been semi-sucessful. But that does not mean it won't work perfect for others. The more people who test this, the more we are likely to solve the problem.

The 1st problem I discovered, was that the gun worked perfect on all but a few select resolutions. 640x480 was one of them. I also noticed a new problem. If I plugged the jpac & gun into different usb ports, it wouldnt work at all. Is the Gun drawing power from the USB port at all???

So yesterday, I plugged in my old actlabs gun inbetween the jpac & monitor. To my great supprise, the gun now works at every resolution. I mentioned this to Andy & he thinks the actlabs gun passthrough box is pulling down the volatage to the sync signal.

So in conclusion, The jpac may be putting out too much V for the gun to work correctly. This is all speculation of course. I think i'm the only person who has tried this setup, so it would be nice if some else tested.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on May 23, 2005, 08:05:03 am
Yes vibez.
I already said that more than once!!! Gun needs 1Vpp sync the VGA output levels are TTL (0 - 5v) ... the gun could sync (it you are lucky) but it is not supposed to work that way .. so generally it will not work.

You need to build the rightmost part of the circuit (the one with transistors) .. If you need more indication I can help on that.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 23, 2005, 08:29:32 am
Smog I agree with you. I just wanted to test the jpac to see if it already did what your circuit can do. If you want to describe I how I can build the right hand side of your circuit to fit in with the jpac, I will try to build it & give it a go
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on May 23, 2005, 09:28:03 am
Can you take out from the jpac, +5v and composite sync ? If it is so, I can send you another pic erasing all that you don't need from the schematic.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 23, 2005, 10:11:21 am
You can certainly take +5v & Csync from the jamma connector, which sits between the jpac & monitor. The full Pinouts are described here http://www.ultimarc.com/jpac2.html
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on May 23, 2005, 11:11:18 am
@vibez

Try this, is much simpler 'cause you don't need the leftmost part.

(http://img211.echo.cx/img211/7056/vgalightgun1ro.th.jpg) (http://img211.echo.cx/my.php?image=vgalightgun1ro.jpg)

I didn't change resistors name so you can take the values from the old list.
The reference for the connection are taken from the diagram in the ultimarc site you posted me.
For the point 3, please check from the list of pins I wrote wich one is REALLY connected to the GND (don't know the jpac, but in my jamma boards they are not always ALL connected)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 23, 2005, 02:08:35 pm
Cheers Smog. I'll try this out in a couple of days....
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 23, 2005, 02:30:54 pm
Reading the page at ultimarc. Pins C,3,D,4 (5v) are not actually used by the jpac. Will that matter with the circuit? 
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 23, 2005, 04:11:15 pm
Ok I hooked it up & it doesnt work. I can see the buttons being pressed in the control panel. But the cursor never moves.

I'm blaming my wiring skills. This is the 1st circuit I have ever built. Maybe someone else could try it?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on May 23, 2005, 05:19:01 pm
It's a pity I don't have a JPAC .... I am sure it could work If I could test one with my hands.

Quote
Reading the page at ultimarc. Pins C,3,D,4 (5v) are not actually used by the jpac. Will that matter with the circuit?

this sould not matter, even if jpac doesn't use it the pin should hoever be connected to trasnformer in your arcade cab. I suggest to test the voltage with a voltmeter.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: fjser on May 23, 2005, 08:06:59 pm
@vibez

Try this, is much simpler 'cause you don't need the leftmost part.

(http://img211.echo.cx/img211/7056/vgalightgun1ro.th.jpg) (http://img211.echo.cx/my.php?image=vgalightgun1ro.jpg)

I didn't change resistors name so you can take the values from the old list.
The reference for the connection are taken from the diagram in the ultimarc site you posted me.
For the point 3, please check from the list of pins I wrote wich one is REALLY connected to the GND (don't know the jpac, but in my jamma boards they are not always ALL connected)

Thanks for the diagram. Any suggestions for someone who has never built a circuit before? Can this stuff all be purchased at a radio shack?  Also, i see two leads going to what would be the female rca connector.  Which one would connect to the inside and which one to the outside part of that connector?

Id like to build this, but not sure where to start.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 24, 2005, 04:01:36 am
@vibez

Try this, is much simpler 'cause you don't need the leftmost part.

(http://img211.echo.cx/img211/7056/vgalightgun1ro.th.jpg) (http://img211.echo.cx/my.php?image=vgalightgun1ro.jpg)

I didn't change resistors name so you can take the values from the old list.
The reference for the connection are taken from the diagram in the ultimarc site you posted me.
For the point 3, please check from the list of pins I wrote wich one is REALLY connected to the GND (don't know the jpac, but in my jamma boards they are not always ALL connected)

Thanks for the diagram. Any suggestions for someone who has never built a circuit before? Can this stuff all be purchased at a radio shack?  Also, i see two leads going to what would be the female rca connector.  Which one would connect to the inside and which one to the outside part of that connector?

Id like to build this, but not sure where to start.

I live in the Uk so can't tell you if radio shack carries the parts. But our local supplier 'maplins' certainly carried them.

If you zoom in on the rca connector on that diagram, you can see which wire connects to which part
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 24, 2005, 10:25:33 am
I figured out that all official Guncon2s are Progressive Scan compatible (on PS2)...all you have to do is go to the initial calibration screen, hold the trigger (offscreen) and hit the select button. A message will pop up in the lower right-hand corner. Doing it again turns it off. I tried this on Time Crisis 3.

This means that if Smog can figure out how it works, he could possibly build this ability into the driver (theoretically).
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on May 24, 2005, 11:17:09 am
Did someone who have the "rolling-X" problem try to initialize the gun has billkwando said ?

Aiming offscreen, hold the trigger 1 and press the "Select" button
(am I right bill?)

I was thinking about what could happen if the gun thinks that the resolution is progressive when, in reality, it is interlaced ... and I think that this could poosibly be the problem that causes that "rolling-x" strange behaviour.

Another test that could be done is trying to output to tv a progressive resolution (such as 480x288) and see if the "rolling-X" thing disappears or not.

Anyone who is experiencing this problem is invited to test so I can try to help you. Thanks a lot ppl.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on May 24, 2005, 11:24:45 am
Quote
Aiming offscreen, hold the trigger 1 and press the "Select" button
(am I right bill?)

Righto!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Silver on May 24, 2005, 04:04:00 pm
Very impressive progress on this going on - sadly I think it will be useless for those of us 31Khz+ monitors....

I was slightly confused by some people mentioning 640x480 and 800x600, but it looks they are using tv-out anyway.

Has anyone any info on the innards of the guncon circuitry?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 25, 2005, 02:55:23 pm
@vibez

Try this, is much simpler 'cause you don't need the leftmost part.

(http://img211.echo.cx/img211/7056/vgalightgun1ro.th.jpg) (http://img211.echo.cx/my.php?image=vgalightgun1ro.jpg)

I didn't change resistors name so you can take the values from the old list.
The reference for the connection are taken from the diagram in the ultimarc site you posted me.
For the point 3, please check from the list of pins I wrote wich one is REALLY connected to the GND (don't know the jpac, but in my jamma boards they are not always ALL connected)

well then, if you are using the ultimarc ArcadeVGA card shouldn't you be able to get by with only this portion of the circuit as well?
ArcadeVGA provides a 1v signal and allows combining H sync and V sync for composite output
http://www.ultimarc.com/avgafaq.html

Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on May 25, 2005, 04:28:04 pm
You are probably talking of RGB signals not of composite. From what I read on ultimarc's site I suggest to use the whole circuit with AVGA
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 25, 2005, 05:17:50 pm
I'm talking about composite sync.
The ArcadeVGA allows you to combine H sync and V sync for composite sync which the exact same thing as pin P on the J-Pac
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on May 25, 2005, 05:19:59 pm
So you are basically saying that all you need to do to make guncon2 work,having an arcadevga, is twisting HSYNC and VSYNC toghether right ?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: DaemonCollector on May 25, 2005, 06:12:14 pm
I have an ArcadeVGA and just twisted them together, works like a charm...beyond the fact your driver won't calibrate for me :/
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on May 25, 2005, 06:13:53 pm
Quote
beyond the fact your driver won't calibrate for me

How can you say that it works like a charm then ?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: DaemonCollector on May 25, 2005, 06:16:56 pm
Because Acorn's program works, as does yours sans the calibration. I don't know why it dosn't work for me though. Maybe if you explain how to use your calibration routine?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on May 25, 2005, 06:23:49 pm
Well, If acorn's thing work you should use THAT one. We talked a lot about calibration. It's not so hard to understand if you will to read discussions.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AceTKK on May 25, 2005, 06:40:34 pm
wait so Daemon you're saying that I don't need to build the circuit at all if I'm using an ArcadeVGA + arcade monitor? 

Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Acorn on May 25, 2005, 09:41:34 pm
Crap, sorry IntruderAlert, vibez - I promised to update that FAQ then never did. I've made a basic entry about hooking up your arcade monitor, linking to Intruder's lovely guide. Sorry bout that.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 26, 2005, 01:36:49 am
I know that Smog could not get a regular VGA card to work by just combining HSYNC and VSYNC
That was the whole reason for the circuit in the first place.

But Ultimarc's ArcadeVGA and J-Pac are designed to work differently than normal VGA cards.

All I'm saying is that if the J-Pac only needs the second half of the circuit then the ArcadeVGA should only need the second half of the circuit since they both can output the same composite sync.

And yes, I have been able to test the GunCon2 by only connecting an RCA jack to video ground and the twisted HSYNC and VSYNC ( composite sync ) on an ArcadeVGA card

However, that's not saying that I won't get better performance by building the circuit.

So if J-Pac and ArcadeVGA can already ouput a composite sync then all we need is the second half of the circuit to convert the TTL to analog, right?

I really don't mind if I'm completely wrong on this.
I just want to complete the guide (http://intruderalert.myarcade.org/GUNCON2.htm) with the best connection method for each setup.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on May 26, 2005, 01:44:15 am
Version 0.0.7u1 OUT !!!
http://xoomer.virgilio.it/smogdragon/files/GunCon2MouseV0.0.7u1.zip

Quote
Tonight I was going to test calibration wizard but my cab didn't want to work .. windows installation got messed up maybe for too much reboots. It will take a pair of days for me to fix it so I've decided to release a new version now. Since it is not fully tested I'll consider it a beta and will not increment version number. Feel free to jump this version if you are not curious or be sure to have the old driver and now how to put it back

so ...  in FULL MAME STYLE :D ... here comes 0.0.7u1 :D. Let's see what is in it:

Version 0.0.7u1 OUT !!! Codename : "MIND THE GAP"

   . New installation pack, joins together driver and  control panel (you can find a new icon in XP control panel now) <- I love this.
   . Added calibration wizard
   . Fixed a bug in the driver that prevented to use sensitivity values minor than 10
   . Minor bugfixes.
   . Changed handling of centering values (your old values won't work anymore)
   . Added a new assignment for buttons (simulates the "shoot off screen") 

As always : http://xoomer.virgilio.it/smogdragon/files/GunCon2MouseV0.0.7u1.zip

DETACH (OR PUT IN GCON45 MODE) THE GUN BEFORE INSTALLATION. IF IT IS THE FIRST TIME YOU INSTALL THIS DRIVER, WAIT FOR INSTALLATION TO END AND THEN PLUG THE GUN. LET WINDOWS SEARCH FOR THE BEST DRIVER WITHOUT SUGGESTING A PATH FOR THE INF FILE.
http://lightgun.splinder.com/
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on May 26, 2005, 04:29:03 am
So if J-Pac and ArcadeVGA can already ouput a composite sync then all we need is the second half of the circuit to convert the TTL to analog, right?

This part is the uncertainty. I have proved that just connecting the gun to the right pins on the jamma connector, is enough to get sync & move the guns around perfectly calibrated.

My problem is that it did not work @ all resolutions. Now this may be a one off case. I know the jpac & arcadevga have problems syncing correctly with hantarex polo monitors. In my case the screen offsets either left or right depending on the res. There are probably 3 causes.

1 - The setup doesnt like my monitor
2 - The Jpac is outputting too much voltage
3 - The TTL levels are wrong & need the circuit building

Try it guys. Report back your findings. All it involves is attatching a rca plug to the correct pins on the jamme connector. If it dont work, its easily removed
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: erikthecat on May 31, 2005, 02:27:44 pm
WOW!
this all sounds a little too good to be true.
keep up the good work guys,
can't wait to see the retail version,
(for us MAME dummies)
,but mainly so that you get some return for your efforts.
good luck:)

Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on May 31, 2005, 07:09:34 pm
A retail version ? Who told you about a retail version ????? Your interest (and my guns working) is all that I need and I plan to need.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: notaburger on June 01, 2005, 03:41:59 am
yo guys, just wanted to say thanks to smog
i made a circuit today and i'm plannin on building a tutorial for it (complete with pictures of the exact boxes from radio shack) so that everyone can build it
i'm aiming for it to be geared to all those that have never built a circuit
it's not hard at all
so that way you guys can lay off of smog ;)
we appreciate everything that you're doing (cause we can't do it)
and thanks to acorn too for his work on his driver too
it's all great stuff
i've got a crazy busy couple of days but expect something up by this weekend for all you out there that are terrified that this thing is hard to build
lates
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on June 01, 2005, 05:41:31 am
That would be great. Any chance of yoy doing it on a stripboard. I had a nightmare trying to build a PCB. I had to give up in the end as I couldnt get a PCB made properly
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AceTKK on June 01, 2005, 12:48:57 pm
Thx notaburgr, that would be great!

-Ace-
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Dexter on June 01, 2005, 12:51:23 pm
Hi all,

Question for the guncon gurus. I have a radeon video card in my machine running a WG D9200 via a VGA cable. This card also has a composite out that can (AFAIK) send the same signal as the VGA out simultaneously.
I'm not well up on building circuits as I'm sausage fingered with a soldering iron.


My question is..can I have the vga out going to the D9200 but plug the guncons into the composite out of the video card at the same time?? Will the guncon 2 driver work like this??

Thanks!

Dexter
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on June 01, 2005, 12:58:38 pm
Quote
can I have the vga out going to the D9200 but plug the guncons into the composite out of the video card at the same time?? Will the guncon 2 driver work like this??

It will "work" but you can't play that way. You'll need a splitter for your composite video out. 1 will need to go to the gun, the other to your TV. The gun will not work or react on a PC monitor, but will through your TV on TV out.

Also, my 9200 has both S-video and composite outputs. I plug the S-video to my TV and the composite to the gun and it works fine with no splitter, plus I get to benefit from the higher quality S-video picture....
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AceTKK on June 01, 2005, 02:26:47 pm
Billik, he's not using a t.v.  The WG 9200 is a multi-sync arcade monitor.  Dexter, you'd better ask Smog whether the driver supports monitors like the 9200.

-Ace-
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on June 01, 2005, 02:40:23 pm
LMAO.... I read it as Radeon 9200, not WG 9200.....my mistake lol

Would probably work, right?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on June 01, 2005, 06:08:14 pm
well, not to sound rude, but we had a big discussion on this some time back.  I was thinking along the same lines, but everyone came to the conclusion that the video signals on the vga line aren't the same as the video signals on the composite line.  you could hook the guns up this way, but the guns wont see the same screen that your pointing at.

it's hard to explain, but there were two or three pages of posts about this, so you might want to look over those for a better explanation.
Title: Re: GunCon2 driver on the way??
Post by: Scoobie on June 01, 2005, 06:46:31 pm
Also, for those who're interested in using Component Video with the guncon, my understanding is that all you have to do is run the guncon off of the green plug. Apparently this is the way it's done when using guncon on PS2 with component cables.
I saw the Component connection question asked but have not read a solution.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Dexter on June 02, 2005, 05:23:54 am
I was thinking along the same lines, but everyone came to the conclusion that the video signals on the vga line aren't the same as the video signals on the composite line.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on June 02, 2005, 09:41:57 am
Let me take this opportunity to remind everyone that you NEVER have to cut, splice, shave, hack, or generally mutilate ANY part of your Guncon2 or any part of it's accompanying cable to use the driver, or to do ANY part of what we're discussing.

New folks, please put your all-purpose wiring crimper/cutter/stripper away.
Title: Re: GunCon2 driver on the way??
Post by: Billkwando on June 02, 2005, 09:52:12 am
Also, for those who're interested in using Component Video with the guncon, my understanding is that all you have to do is run the guncon off of the green plug. Apparently this is the way it's done when using guncon on PS2 with component cables.
I saw the Component connection question asked but have not read a solution.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Flinkly on June 02, 2005, 12:18:13 pm
not to offend you dexter, but no one else who is testing for the driver has that kind of setup.  if you want to know the answer to your question, be our guest and do it yourself.  the driver isn't far enough along that we have all the answers, or even half the answers, but we will give you any information we do have, and that is what we have given you.  guncons are only 20 bucks tops, and even 10 if you find a good deal, and if you don't cut up the guncon, you can always use it in a different setup later, since you seem interested in it anyways.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on June 02, 2005, 12:20:31 pm
LOL did I give the wrong explanation again?

[Edit]: Oh wait, you're talking to Dexter and I'm talking to Scoob....so I think I got it right this time......
Title: Re: GunCon2 driver on the way??
Post by: Scoobie on June 02, 2005, 04:50:13 pm
Quote
I saw the Component connection question asked but have not read a solution.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on June 02, 2005, 08:20:12 pm
Hi dexter,

At what frequency are you using your multisync monitor ? Do you  use any 15Khz-forcing program with your radeon (i.e. powerstrip) ?  If not you are probably driving the arcade mon at 31Khz and this is not good for the gun. It will not work.

Another thing : When you connect your vga out to an arcade mon (we always talk of STANDARD 15 Khz ARCADE MON .. not multisync ) you cannot hook the gun to the composite out. This won't work.

let me say once again that :
15 Khz sync (standard arcade monitor and TVs) =  GOOD
31 Khz sync (pc monitor, possible usage of multisync arcade mon) =  BAD

Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Dexter on June 03, 2005, 06:11:31 am
Thanks for the reply Smog, I'm running my WG D9200 at 800x600 res @ 56hz so I guess I'm stuffed.

I know the monitor will work at 15.75hz to 31.5hz so I guess I'm looking at getting an Arcadevga yes?

What about forcing dosmame into arcade monitor mode (ie 15hz). The d9200 will work at this frequency AFAIK.

Any takers???
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: chrisindfw on June 03, 2005, 09:26:30 am
Well... I got my guns in the mail today. I got a PS2 Gun.

This weekend I plan to ...

1) Hack my S-Video Cable
2) Plug it in
3) Install Driver

PLAY!

Anything else I am forgetting?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Dire Radiant on June 03, 2005, 10:48:15 am
Anything else I am forgetting?

Get your camera's focus fixed? ;D
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on June 03, 2005, 10:53:27 am
Apparently someone figured out how to get the Guncon2 to work with a PC monitor:

Quote
As you say, computer monitors should not work, but it actually works nearly perfect with my Namco GunCon2, just adding a little electronic circuit.

What I do is to add a edge triggered flip-flop (74HC74) to divide both horizontal and vertical sync in a XOR (74HC86) sync combining circuit. This is really not a legal things to do in tv-electronics, but it works with this gun (640x480, 31,5Khz 60Hz Progressive).

There are many ways light guns can figure out where you point it on the screen. A theory (since I don
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on June 03, 2005, 07:44:47 pm
@dexter

yes, under DOS you can use arcadeos+mamedos and it works at 15 Khz. You can also use advancemame that is specifically deisgned for this usage.

@billkwando

I see some possibilities this can work, dividing up the horizontal scan should be enough. I suppose it can work or at least it is worth a try. Unfortunately I have an LCD as a pc-monitor :( Sorry, I can't test it.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: chrisindfw on June 04, 2005, 01:36:48 pm
Well I plugged in my gun and it works... I didnt use any wire splitting... I simply had some adapters laying around so I went from S-Video > RCA Y-Adapter > S-Video > tv works good..

HOWEVER,

The calibration, when it says "Unplug gun and plug in again"(or something like that) my system crashes. And reboots. Same thing goes for if I switch from Guncon2 to normal mode on the gun.

I am thinking it might be time to rebuild xp again. All my games are on a seperate hard drive anyways.

Right now I cannot see the mouse move and the icon is stuck up in the corner.

1) How do the "Edges" on the control panel keep getting reset. Do i need to change these to match my resolution?

2) Whats the best way to center the gun. It is about 2 inches off to the right.

OH... I am not bashing this by any means... This is great.. cheap and simple... Gotta love that

Thanks
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on June 05, 2005, 05:00:26 am
I think the crashing can be solved by installing the latest service packs
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: markb on June 05, 2005, 07:08:56 am

The calibration, when it says "Unplug gun and plug in again"(or something like that) my system crashes. And reboots. Same thing goes for if I switch from Guncon2 to normal mode on the gun.


I have a similar problem on 1 of the 4 PC's I have tried it on, 2 have XP pro, 2 have XP home. My main PC is up to date with Service packs etc however the other 3 have no updates whatsoever and only one of them crashes.
I'm fairly convinced it's a hardware problem (although I will stand to be corrected) as I had a similar problem on an older PC which would crash upon removal of a USB pen.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Alcohol on June 05, 2005, 08:08:50 am
Hi guys.. ive been reading through the thread.. about connecting these guns to arcade monitors or tv via the tv out..

well my set up is a little diffrent as i have and arcade vga connected to a tv via the vga on the card to the rgb inputs(scart) on my tv,   now would i be correct in thinking i could connect these guns using the arcade monitor method..

thanks...
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: nobody on June 05, 2005, 09:55:06 am
i found something that may interest anyone who is looking for a gun:

http://www.joytech.net/product_info.php?cPath=21&products_id=30

a wireless gun, seems like a pretty cool gun. On play.com it has an offer that mean you get 2 of those for
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on June 05, 2005, 11:25:32 am
Do they work in 2player mode ok? They look nice
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Dexter on June 05, 2005, 11:51:09 am
Good looking guns alright. Will they definitely work, being guncon2 compatible??
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: nobody on June 05, 2005, 12:20:53 pm
Good looking guns alright. Will they definitely work, being guncon2 compatible??

yeah if they are guncon 2 they should work, i havent tried them out myself but ill definatly put them on my cab once its built
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on June 05, 2005, 07:47:25 pm
Quote
Hi guys.. ive been reading through the thread.. about connecting these guns to arcade monitors or tv via the tv out..

well my set up is a little diffrent as i have and arcade vga connected to a tv via the vga on the card to the rgb inputs(scart) on my tv,   now would i be correct in thinking i could connect these guns using the arcade monitor method..

thanks...


Your assumption are good.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: jdjuggler on June 07, 2005, 12:16:58 am
Hmm... Seems like this Wireless Gun is an improved version of previous models....

Transferring data at an astonishing speed of 1-3Mbps (Milli Bits Per Second), the Wireless Sharp Shooter communicates with the console at a speed comparable with that of standard wired peripherals, virtually eliminating every trace of
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: notaburger on June 07, 2005, 03:10:29 am
well, if anyone is holding out for my walkthrough in building the circuit you prolly should stop
i thought mine was working but i guess that i was mistaken
now all it does is jump around whenever i point it at anything that's not black
oh well
i'll mess around with it as time permits but has anyone else had this problem?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Scoobie on June 10, 2005, 12:14:17 am
I got my GunCon2 and hooked it up through the green cable on my component out connection to my TV.

The driver loaded okay, but I'm having trouble calibrating the gun.  When I point the gun at the screen, it moves very slow and jagged.  It is also approx. 2 inches to the right of where it should be.

Has anyone found a fix for this and/or maybe I'm not calibrating it properly?  Are there specific settings I need to change for the coordinates?  If so, what would I need running at 640x480 res?

Thanks to Smog, IntruderAlert, Billkwando and everyone else for their work on this.  Once the calibration is figured out (maybe it already is for some) there will be no need for the expensive Act Labs guns.   :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on June 10, 2005, 09:46:09 am
What do you mean by "slow and jagged"? Is it (the pointer) just jumpy? Does it get farther and farther behind where you're pointing the guncon as you move it across the screen, or does it stay a consistent distance behind?

You're probably having the same issue we all have, at least until it's calibrated properly.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Scoobie on June 10, 2005, 10:57:00 am
What do you mean by "slow and jagged"? Is it (the pointer) just jumpy? Does it get farther and farther behind where you're pointing the guncon as you move it across the screen, or does it stay a consistent distance behind?

Yes, jumpy would be a way to describe it.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on June 10, 2005, 11:13:19 am
Quote
Yes, jumpy would be a way to describe it.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Scoobie on June 11, 2005, 01:40:04 am
Also, you can do the auto calibration first, then write down the edge values produced, turn off auto calibration and adjust them better from there. 

I tried this but didn't see any changes to the gun response...even after unplugging and re-plugging the gun many times to save the changes.  The gun still does not move fluently and does not move accross the entire screen.  Oh, and it is still pointing about 2 inches to the right of where I am pointing.


There's alot of info and some suggested settings at Smog's blog, just look through the comments...

http://lightgun.splinder.com 

I looked around on this site and also on that message board.  It could be me, but I didn't see a description of the calibration (and jumpy response).

I'll try to write a faq or come up with some suggested settings this weekend...

That would be great!  Thanks again for the assist on this.  I can't wait to get this thing working!!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AndyWarne on June 11, 2005, 07:51:22 am
I have been experimenting today with a gun and J-PAC, and also with a regular PC monitor and VGA card.
With J-PAC / ArcadeVGA : Basically works. I am seeing various problems which have been mentioned on this thread, such as inaccuracy and also found occasional lockups of either the gun, the mouse or both. I think the problems I am seeing are inherent and not to do with the use of the J-PAC. I am connecting the composite to the output of the J-PAC.

PC Monitor with regular card: Interesting... I conencted the video and sync from the VGA card direct to the monitor as normal. Then connected the H and V sync to a J-PAC. I connected the sync output from the J-PAC to the gun. It works fine, at least as well as using with ArcadeVGA card. So the J-PAC sync chip, which divides the sync in half when fed with 31Khz is doing the business. I will see if I can refine this a bit more.
I am a bit hesitant to produce a board with the J-PAC chip on it, for connection of the gun, beacuse there do seem to be a few problems with the gun in general. I'll keep an eye on the situation.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: ZeroPoint on June 11, 2005, 04:58:11 pm
Hi, Andy:

Interesting to see that you have tested the gun on a regular PC-monitor.

I works like a charm on a PC-monitor, right ?

Just wondering how high resolution your gun accepts ?

I guess you divide the sync-signal in a microcontroller to be able to output the right sync-width.

In my circuit I don
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on June 11, 2005, 08:58:35 pm
The gun works 100% if you connect it in the proper mode. The most problem ppl are talking about are due to wrong connections. If you use an arcade mon, a guncon2, a normal VGA adapting the sync AS I SAID and play games intended to be played with a gun (screen flashes)  the gun acts PERFECT. No driver issue. For all the other configuration .. you can experiment anything you want but don't blame it on the driver. It's not magical it's just software and works like it is supposed to.

I can be very happy if you manage to make it work with 31Khz monitor or with a gps connection shooting at your mobile phone lcd screen or even your microwave .... but it's just your plus.


@Andy

Quote
I am a bit hesitant to produce a board with the J-PAC chip on it, for connection of the gun, beacuse there do seem to be a few problems with the gun in general

Please explain me what problems you are experiencing exactly. 

@zeropoint
Quote
I know that you mostly care about arcademonitors but have you ever thought of the idea of making a light gun work on a lcd-monitor ? I am currently working on this. It works in theory, but I do not know if it will work in for real without destroying the image on the screen.

could you explain wich is the theory ? I am just curious
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: mr. tweedle on June 12, 2005, 07:13:58 am
whilst browsing excellentcom I came accross these 2 ps2 lightguns. If you look closely it seems as if they have been hacked to include one extra conector. And the red one seems to be arcade gun modded to work on a
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: nobody on June 12, 2005, 07:52:40 am
on another note, does anyone now how recoil works? it would be damn cool to be able to get these guns recoiling properly
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on June 12, 2005, 10:22:33 am
The driver works fine for me too. The only problem I has was hooking it up via my jpac
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AndyWarne on June 12, 2005, 10:38:52 am
I have tested using a J-PAC and ArcadeVGA and it seems OK.
I am running into strange problems using a J-PAC and regular VGA card and monitor though, which I have posted on the lightgun forum: http://www.freeforumzone.com/viewForum.aspx?f=66424
Incidentally that forum has security on the member logins which is tighter than my online bank account! I have never seen such stringent password requirements! This does not invite membership..
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on June 12, 2005, 10:49:07 am
I have tested using a J-PAC and ArcadeVGA and it seems OK.
I am running into strange problems using a J-PAC and regular VGA card and monitor though, which I have posted on the lightgun forum: http://www.freeforumzone.com/viewForum.aspx?f=66424
Incidentally that forum has security on the member logins which is tighter than my online bank account! I have never seen such stringent password requirements! This does not invite membership..

lol, yeah the password reqs are pretty crazy, coupled with italian it took me awhile to get in.

So have you not noticed any problems with the gun not being detetcted at ceratin reolutions like I did @ 640x480? Doesnt the arcadevga have problems syncing correctly with some hanterax monitors? Maybe that is why?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: ZeroPoint on June 12, 2005, 11:22:42 am
Andy,

I have this jittering as you call it also. The reason may be that the pc-monitor paints two lines the same time the TV paints one. Maybe the photosensor triggers one time on the first line and another time on the other ???
The jittering doesn
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on June 12, 2005, 11:36:40 am
I'm sure the jitter is caused by a bug in the comtrol panel. I think smog said the sensitivity slider wasnt working correctly
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Dariusz on June 13, 2005, 12:08:19 am
Hi There,

Can some one help me who has a guncon2(s). I have a question relating to the type of guns available:

After doing some research on the guncon2 guns I found two types, being a Black and Red version.

My questions are:

1. What are the differences between the red and black guncon2 guns?
2. Which would be the prefered guncon2 gun to purchase?
3. Are there any other guncon2 guns types available other then the black and red versions, and finally,
4. Are there any other guns other then the guncon2 brand (red and black versions) that is compatible with this project (guncon2 driver)?

Look forward to any advice.

Kind Regards,

Dariusz
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: ZeroPoint on June 13, 2005, 03:45:50 am
The difference is probably just the color. Mine is blue.

Any GunCon2 compatible gun should work. There are a lot of GunCon2 compatible guns out there. I have one blue Namco GunCon2 and one Scorpion3 light gun. What you should be aware of is that a gun like the Scorpion3 have to plugs. One USB and one "joypad" plug. The "joypad" plug is used for power, about 7.5 volts. One easy solution for using these dual plug guns is to plug the "joypad" plug in you Playstation2 to get the power it needs (the PS2 has to be on) and then plug the usb into your computer.

I have another gun: the ThrustMaster Beretta replica ! This one is available for both PS2 and X-Box. Mine is for the X-Box so I of course haven
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on June 13, 2005, 02:26:31 pm
Hi Andy,
About the "jitter" problem you are experiencing: Yes It may be due to the half rate line detecting of the gun and yes it can be solved.
Some weeks are past from the last driver release and I didn't do enything else on the driver 'cause I was waiting
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on June 14, 2005, 10:41:50 am
whilst browsing excellentcom I came accross these 2 ps2 lightguns. If you look closely it seems as if they have been hacked to include one extra conector. And the red one seems to be arcade gun modded to work on a  ps2. Anyone know have any info?
That's set up for the "Super" converting board
http://www.excellentcom.net/super1.asp
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on June 14, 2005, 10:54:26 am
Wow IntruderAlert!

Where ya been man!? :)

Thought you'd been eaten by wolves.....
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on June 14, 2005, 04:05:21 pm

About the subscription on the forum .. did they really ask you for banking data ? Sorry for that It didn't asked me when I subscribed.

I think he was just suggesting the board registration is a little 'strong' like an online banks registartion :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on June 14, 2005, 07:39:50 pm
Oopss .. sorry man .. I didn't get it  ;D;D
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jawadali on June 16, 2005, 12:43:22 pm

Hey Guys, I'm new to the whole arcade/lightgun scene. Like many people, I was also wishing that it would be possible to use a console lightgun (in this case, the Guncon2) for MAME/MAME32/Emulation in general.


Sorry it looks like the site has been changed around a bit.

here are the connection diagrams

http://intruderalert.myarcade.org/GUNCON2.htm



Couldn't you use an S-video to composite adapter if your TV only has composite (RCA) input? They usually come with PC video cards, because most PC video cards only have an S-video out.




Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on June 16, 2005, 12:45:44 pm
Yes you can. :)

You can also use cards that have both compsite and S-video out, and plug the gun into the composite and the TV into the S-video, but he hasn't had time to add it I don't think.....
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jawadali on June 16, 2005, 01:06:06 pm
Yes you can. :)

You can also use cards that have both compsite and S-video out, and plug the gun into the composite and the TV into the S-video, but he hasn't had time to add it I don't think.....

I will try this if/when I get a guncon2. I have a video card that has VGA, S-video, and composite out (it's a geforce 4 MX440, 64MB, AGP; I think it was part of an HP computer). I need to get some RCA and S-video cables though, because the only cable I have right now is an S-video male to composite male.

On a side note (this is not really lightgun related): since this video card has 2 TV-outs, would it be possible to display Windows/MAME on 2 TVs simultaneously?  I basically want to have the same thing happening on both TVs at the same time, so for 4 player games, 2 people can share one screen adn one dual-controller, and the other 2 can share the other (If I have the TVs back to back for example).

EDIT: I will probably be using this lightgun (I also have a PS2, so I will use it for that and for MAME), becasue it seems pretty cheap and feature-filled (especially the recoil):

http://www.gameexpress.com/product_detail.cfm?UPC=837742004795
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: nickbuol on June 16, 2005, 03:07:58 pm
I have a somewhat related question.

What if you connected a S-Video Y-cable (I would think that such a cable exists somewhere) with one connection going to the TV, and the other connection going to a S-Video to Composite adaptor and then connect the light gun to that.  Would that work?  Kind of like the composite idea in that you don't have to hack any cables, but I wasn't sure if this had been attempted.

Also, how well do 2 lightguns work?  I am sure that is here somewhere in this 13 page thread, but it was taking too long to read it all.  The reason I ask is that several auctions on eBay are for 2 lightguns.  While I could always keep one as a spare, it would be cool to have 2 working light guns.

Thanks!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on June 16, 2005, 03:36:40 pm
I have a somewhat related question.

What if you connected a S-Video Y-cable (I would think that such a cable exists somewhere) with one connection going to the TV, and the other connection going to a S-Video to Composite adaptor and then connect the light gun to that.  Would that work?  Kind of like the composite idea in that you don't have to hack any cables, but I wasn't sure if this had been attempted.

Also, how well do 2 lightguns work?  I am sure that is here somewhere in this 13 page thread, but it was taking too long to read it all.  The reason I ask is that several auctions on eBay are for 2 lightguns.  While I could always keep one as a spare, it would be cool to have 2 working light guns.

Thanks!

For 2 guns, you can daisy chain them together via the t-piece rca connector which is fitted to the guns, also plug each gun into a different usb port
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: nickbuol on June 16, 2005, 04:36:25 pm
For 2 guns, you can daisy chain them together via the t-piece rca connector which is fitted to the guns, also plug each gun into a different usb port

Cool...  Now if I can just find out about the S-Video question, I may be in business.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jawadali on June 16, 2005, 05:38:55 pm
You'd have to put the S-video splitter on the TV:


                                                           S-video>>>Video card
                                                          /
TV >>>S-video splitter (1-male to 2 female)
                                                          \
                                                           S-video>>>S-video/RCA adptr>>>RCA Cable>>>Guncon2


I don't kow how it'd affect things, but that's how I image you'd set it up.

Here's a splitter for $6.17 orders less than $90 are $5 shipping (part # CSV2F): http://www.bestbuycable.com/videoprods.asp

Orders less than $90 are $5 flat rate shipping, so I'd order all my cables at once. They seem to have decent prices for other cables too.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: IntruderAlert on June 17, 2005, 11:31:39 pm
For the answer to your S-Video question check I have a page with nearly all of the proven connection methods over here: http://intruderalert.myarcade.org/

I say "nearly all" because I have been asked to do some updates and they are in the works but it will be a few more days before we have everything squared away..
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Ldsfunaz on June 19, 2005, 05:14:04 am
Hey, Ive been folowing the progress of the driver on the site and this thread but I'm still not sure if the guns are playable or not.  I believe i will be using component connection once i get my cab made and i really want to add 2 guns but i haven't gotten a definitive answer if these work. 
thanks alot.
mike
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on June 20, 2005, 06:31:25 am
So, you will use it on your arcade monitor ?

Q: Will 2 guncon2 work on my arcade monitor with vga connection ?
A: Yes they will.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Ldsfunaz on June 21, 2005, 02:42:04 am
So, you will use it on your arcade monitor ?

Q: Will 2 guncon2 work on my arcade monitor with vga connection ?
A: Yes they will.

i think that was directed at me.....

but i meant a standard definition TV that has component inputs, not an arcade monitor

and im trying to figure out how well the driver works in general (with games that it is intended to work with...i.e. flashing games)

thanks again
mike
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on June 21, 2005, 04:40:46 am
On standard TV you could experience the phantomatic Rolling-X problem .. still none knows why and when this problem occurs. Some says it depends on the gun you are using, some says on the connection ... but none knows really.

If you don't have that prob. then the driver works ok even with 2 guns.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: aljupy on June 22, 2005, 05:00:48 am
>>none knows why and when this problem occurs.>> Yeah, but 80% of us are agree in Something: -"Official Guncon2", is the main Star of this Problem"

I have tested 7 Lightguns, Included the Infrared "Rgt G1" and the only One Doing this problem was: !!Official Guncon 2!! (My favourite, cause is the MOST ACCURATE). I Tried the exactly the same conection with all of these lightguns.

And if you Try Wingun to play Without Rolling-X, Guncon2 stops to read at 5 minutes of play. (DAMMMM IT).

Anyway That
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on June 22, 2005, 05:26:07 am
As You probably know guncon2mouse has got is own forum where you can discuss of this problem (http://xoomer.virgilio.it/smogdragon) . I was not aware that compatible guns used to work in quite all the cases .. I thought situation was worse than it is. I mean I am happy you did not have problems with 6 out of 7 guns.

Quote
**Could it be because Smog
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jawadali on June 22, 2005, 02:28:04 pm
As You probably know guncon2mouse has got is own forum where you can discuss of this problem (http://xoomer.virgilio.it/smogdragon) . I was not aware that compatible gun's used to work in quite all the cases .. I thought situation was worse than it is. I mean I am happy you did not have problems with 6 out of 7 guns.

That forum requires a lot of personal info to join, so I'm kinda suspicious.

@Aljupy: can you list the models you tested, and how well they work (or which one was best)?

Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: aljupy on June 23, 2005, 03:23:09 am
That forum requires a lot of personal info to join, so I'm kinda suspicious.>> registration most times is in Italian, so it could seem suspicious (It was free for me at least).

Yeah, I tested the Next LightGuns ALL WITH SAME CONNECTION ON A LOT OF COMPUTERS. I Tested With Wingun, because I do not have to Plug/Replug A lot of times.

GunCon2 OFFICIAL: The MOST Accurate, requires poor brigtness to Work very well.BUT it has a BIG rolling-X. Wingun Solves this problem but Guncon2 Stops to read at every 5/3 Minutes of play Game.

Scorpion3:NO ROLLING-X, VERY PLAYABLE ON PC. The best one for this driver because it has the same accuracy-precision as an "official Guncon2"(It is not a joke), but requires a little more Brightness than a "official Guncon2". And you Have a Laser Pointing to Burst Ducks in Duck Hunt. The only point of disvantage is that it Requires a 7,2 Volt  to operate, so you have to connect to a PSX/PS2 every time  :P

UZI from CyberGun  :police: : It is just an Uzi. Very Cool, it has REcoil Action. But That
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Ldsfunaz on June 23, 2005, 07:29:11 am
aljupy, so the  official guncon2 is the only accurate gun that is worth playing with that doesn't need to be connected to a ps2 for power?

and for the love of god what is the rolling x problem?  everyone talks about it, i cant find any info on what it actually is..

thanks
mike
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on June 23, 2005, 07:44:37 am
aljupy, so the  official guncon2 is the only accurate gun that is worth playing with that doesn't need to be connected to a ps2 for power?

and for the love of god what is the rolling x problem?  everyone talks about it, i cant find any info on what it actually is..

thanks
mike

Acorn posted this on his site

This problem is when your lightgun, as you move it across the screen, resets the mouse to the begining. For examples, see these:

http://www.acornscity.com/temp/camtest.mov
http://www.acornscity.com/temp/screentest.avi
http://www.free2million.com/rollingx.jpg
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on June 23, 2005, 08:07:31 am
Quote
aljupy, so the  official guncon2 is the only accurate gun that is worth playing with that doesn't need to be connected to a ps2 for power?

I use 2 of the so known "mission gun", and they work great. No need for external power supply (if you don't use the recoil).
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: aljupy on June 23, 2005, 08:36:06 am
Hello:
I
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jawadali on June 23, 2005, 11:29:52 am
Wow, I was reading you're reply, and that must have been around/over $200 in lightguns tested.

Here was the one I was going to buy:


http://www.gameexpress.com/product_detail.cfm?UPC=837742004795

If you click on the pictures, they show you all the detail/features listed on the box.


I e-maild the manufacturer (www.dreamgear.net) with a few questions regarding Power/compatibility, so I'm going to wait a day or two for a response before I order 2.


It was going to be used for my PS1/PS2 games in addtion to MAME. I liked the recoil feature, and $38 shipped for 2 seems liek a pretty good price.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jawadali on June 23, 2005, 08:20:33 pm
I have a few questions for people using this driver:

1) Has anyone tried using this on windows 98 or Win98 SE (the OS I'm using)?

2) Do you guys have both "Guncon2Mouse" and "WinGun" installed, or only one of hte drivers/Apps?

Thanks.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: aljupy on June 24, 2005, 03:54:12 am
@Jawadali : Yes, I Bought a lot of LightGuns for PS2. I have 11 Lightguns fos PS2 (Most of them I have repeated, because I have two Hands LOL.)

About Your LightGun : I think It is TOO CHEAP. That is a "P99G2 Blaster" Clone ( from Logic 3). I do not Think it is very Accurate. Nobody gives Free items. If Accuracy is the price we must pay, I do not doubt to pay for a Good accurate LightGun. If you are planning to use this Driver. I Would recommend a SCORPION3 (from blaze) just for 15$ more. This One Tracks WONDERFULLY if calibrated properly. And you have a Laser Pointing. It is a shame because Scorpion 3 Has NO RECOIL-KICKBACK. With a little Brighness increase it tracks PERFECTLY on BLACK areas. The gun you are planning to buy requires quite brightness Screen.

About Drivers :
<<Has anyone tried using this on windows 98>> Authors said that it works in Just in XP. I tested in Windows2000 with Success (Wingun). And in windows 98 it failed me, but it could be because it was an old machine. Try it, it is not  too hard.
<<Do you guys have both "Guncon2Mouse" and "WinGun">> Authors says that driver "overwrites" one from other so you can use only the LAST you installed. I Use WINGUN, because I can Calibrate SUPER EASY, it doesn
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: aljupy on June 24, 2005, 04:47:41 am
In my last post, When I say "REBOOT" I mean Reboot your LightGun (UNPLUG and REPLUG from USB).
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on June 24, 2005, 05:04:06 am
GunCon2Mouse cannot work on win9x and I don't mean maybe. Chance there are that it can work on win2000 but I've never tested it.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jawadali on June 24, 2005, 01:00:08 pm
@Aljupy: thanks for all of the info.

I was really keen on that one because of the recoil (I don't care about auto-reload, and I won't miss auto-fire). It seems to be a copy of the "Logic 3 P99L" (http://www.spectravideo.com/?page=shop/flypage&product_id=310&category_id=).

I still haven't got a reply from the USA company (Dreamgear). My budget is about $40 for two guns (and that includes shipping), so I'm kinda limited.

Will the Scorpion 3 work an a projection TV (CRT projection, not DLP projection, not LCD TV, not Plasma TV? Some people have been saying yes and some people have been saying no. I was pretty sure that the answer was a "no".


@Smog: thanks for the driver confirmation. And if the driver works on WinXP, there is a very good chance that it will work on Windows 2000, since they are very similar (almost exactly the same) OSes.

Another Question:Has anyone tried WinGun with windows 98?

Thanks,

Jawadali
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: aljupy on June 24, 2005, 04:01:22 pm
<<I was really keen on that one because of the recoil>> Yeah, that is a very Good Recoil, but...Orange Colour? Maybe an original p99g2l in a cool Black Color Would be best. !!SEARCH the last model wich is Wireless!!!!
I ADVISE YOU, I Prefer TIME CRISIS ARCADE
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jawadali on June 24, 2005, 04:16:21 pm
Thank you for the info.

So you recommend the Scorpion 3 for an All-around MAME/PS2 experience.

Any guns with a foot pedal that you recommend? Also, any with recoil that you recommend?

I prefer a wired gun cause they are usually cheaper (and less interference/disconnections).

What do you know about any of these guns (there are more of you click PS2 at the top of the page)?

http://www.firstsing.com/products/psx2/PSX2027.htm


I was planning to get a regular CRT TV, most probably 32", but maybe 36" if I find a good one for a decent price.

Sorry for all the questions. I also wonder what it would take to get these drivers to work on Windows 98 SE.

I saw that erealgames gun, and it got pretty bad reviews, so I want to avoid it.

PM me your AIM/MSN if you have one so we can chat.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AceTKK on June 24, 2005, 04:46:29 pm
Does anybody have any experience using a GunCon2 - style gun on an arcade monitor that's laid back at an angle?  My cab will have a 27" monitor sitting at pretty close to 45 degrees (like the T.M.N.T. / X-Men / Nba Jam games.  Will the guns still track accurately if the screen is not completely vertical?

thx,

-Ace-
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jawadali on June 24, 2005, 08:52:12 pm
<<I was really keen on that one because of the recoil>> Yeah, that is a very Good Recoil, but...Orange Colour? Maybe an original p99g2l in a cool Black Color Would be best. !!SEARCH the last model wich is Wireless!!!!
I ADVISE YOU, I Prefer TIME CRISIS ARCADE
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on June 25, 2005, 05:04:05 pm
My arcade monitor is not perfectly vertical .. let'say about 20 degrees to the back and the gun tracks well.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AceTKK on June 25, 2005, 11:59:57 pm
cool, it's worth a shot then.  Thx SMOG.

-Ace-
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: biocrack on July 04, 2005, 11:53:55 am
I have a Pelican lightgun psx/psx2 compatible and
works as a guncon1 or guncon2. it have rumble support.

because it needs extra voltage (i think) from the console it doesn't work  ( i don't have a psx or psx2 )

so my question is :

anyway to make it work without using ad aditional  console ?

thanks !
 :D
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on July 04, 2005, 02:23:15 pm
I wondered the same question. I think we need to just supply 7v to the gameport on the correct pins. Although I believe the gameport takes a 5v & 7.5v supply from the ps2. I'm not sure whether we need just 7.5, 5v or both
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jawadali on July 04, 2005, 02:34:04 pm
Yeah. I will be having the same problem with the Scorpion 3 guns I just ordered.

I have a spare PS2 that I will use for this (it was having DREs, so I got it cheap).

The cheapest thing to so IMHO would be to buy an old PSX/PSone jsut for this reason. I'm sure someone would sell you one for $20 or less (especially if it's broken).
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Silver on July 05, 2005, 12:15:57 pm
"Official GUNCON2" Is the MOST accurate gun. This point I want to be cleared. (Forget that RGT-G1 LOL). But we do not Know why Cursors "resets" in Edge X. (Y Edge TRACKS PERFECT!!! :o ). This Just Happens in this PC-Drivers, not in PS2.
Guncon2 Is Higly Accurate but....... Guncon is the MOST ACCURATE IN WHOLE MARKET.

Are you sure about this? Or are you just talking about amongst the guncon guns? And how can it be so accurate if the X tracking does not even work correctly? (Or is this only some systems/guns?)

A well calibrated Act Labs PC USB gun can be used to hit the falling leaf in Point Blank (where you only have 1 bullet) - So I'd like to know how anyone can test something as being more accurate?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jawadali on July 05, 2005, 12:19:20 pm

Are you sure about this? Or are you just talking about amongst the guncon guns? And how can it be so accurate if the X tracking does not even work correctly? (Or is this only some systems/guns?)

A well calibrated Act Labs PC USB gun can be used to hit the falling leaf in Point Blank (where you only have 1 bullet) - So I'd like to know how anyone can test something as being more accurate?

He may be talking about it in reference to it being used as a PS2 light gun.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on July 05, 2005, 03:18:06 pm
I hit the leaf 4 times out of 5 with my guncon2 on my cab.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Silver on July 05, 2005, 07:40:01 pm
I hit the leaf 4 times out of 5 with my guncon2 on my cab.

Outstanding! I've not been paying enough attention to read all the threads on this, but I had not encountered anyone who had this running 100%. I thought everyone had this X axis looped round the screen issue. Apologies if I missed it all.

Ok going slightly off the beaten path here: Anyone taken a look at the guts on a guncon? In particular the light-sensitive resistor/optical sensor in the tip of gun? I'd quite like to know if its a special part or something pretty bogstandard.

I had a guncon to mess with although I've foolishly passed it on to someone - I'm going to grab another to play out a couple of ideas....


Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: aljupy on July 05, 2005, 07:43:24 pm
<<<Are you sure about this?>>> YEs, I
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: biocrack on July 06, 2005, 12:27:17 pm
I wondered the same question. I think we need to just supply 7v to the gameport on the correct pins. Although I believe the gameport takes a 5v & 7.5v supply from the ps2. I'm not sure whether we need just 7.5, 5v or both

Interesting, somebody has more info about this ?
ideas ?
sugestions ?

thanks !
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Silver on July 07, 2005, 07:14:04 am
Aha - is this why the scorpion3 I've just borrowed is not even detected?

I don't have a PS/PS2. I'm sure its simply a matter of finding out which pins need power on the PS connector.

Theres a pinout of a PS controller here: http://narmi.net/psx/controller.html

Note that only 5V appears to be available (from a PS1 anyway) if that disgram is accurate. Unless one of the "not used" pins is used for lightguns?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: biocrack on July 08, 2005, 11:03:57 am
Then is posible to build a circuit to provide the +5 volts the game port needs !!!! :)

Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Silver on July 08, 2005, 12:02:34 pm
Or - even better - if its just 5V then it can be pulled out of the PC power supply (molex connectors)....

Anyone else used a scorpion 3? Does it need extra power? I've seen it mentioned a few times in the various guncon threads.....
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: AceTKK on July 08, 2005, 12:27:34 pm
I think that would be a good question for the manufacturer of the Scorpion3.

-Ace-
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on July 08, 2005, 12:48:52 pm
I'd answered the question about powering the gun before, but I'll say it again. :)

The easiest thing to do is buy a PSX to USB converter, and simply plug the Ps2 plug into that to provide the power. Yes, it'll take up two USB ports for one gun, but it negates the need to build a circuit and is probably cheaper.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: aljupy on July 08, 2005, 12:59:37 pm
<<<The easiest thing to do is buy a PSX to USB converter, and simply plug the Ps2 plug>>> Have you test it?  I have done it with my sorpion3 and it did not work. I tried my Superbox converter an another one without label.

I plug it in my PS2 or you can buy second hand PS1 or you can connect to an inexpensive External Power Suppply. 7,2 Volt are not supposed to fry the gun.

SEE YOU!!!!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on July 08, 2005, 01:13:21 pm
Really, it didn't work? That's pretty bizarre, since the power should be the same either way.....
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: biocrack on July 08, 2005, 02:54:41 pm
i do the same with my  gun and no result..
 :P
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jawadali on July 08, 2005, 03:26:55 pm
Here is the Scorpion 3 manufacturer page with downloadable manual:

http://www.xploder.net/?s=195_6ca89103-f0c8-4130-9db8-d3af2bb82b2a&c=ps2&a=products&id=19


Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Silver on July 09, 2005, 09:26:40 am
Hmmm if the PSX-USB convertes don't work with it, but a PS1 or 2 does, then its probably something slightly more missing.

Are PS1 and PS2 ports identical? Could the PS being setting some of the Data lines 'high' which activates the gun? Although I would assume that a PSX converter would do the same.

Does anyone use a scorpion3 WITHOUT having to run a PS or PS2 just to get it working?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Silver on July 09, 2005, 09:31:27 am
... you can connect to an inexpensive External Power Suppply. 7,2 Volt are not supposed to fry the gun.

Hi, have you tried this? And more importantly, which pins on the PS controller are +V and Ground when you connect the powe supply?

I am surprised that the above would work and a PSX converter will not - sounds like its needs more power than most, maybe that the USB power lines struggle with? May be due to the laser sighting...
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on July 09, 2005, 10:16:28 am
I wonder if a powered USB hub would make the difference?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jawadali on July 09, 2005, 12:11:41 pm
Maybe a powered hub would make a difference, or maybe not.

However, this is what I noticed with my PSX>USB converter (http://www.firstsing.com/products/PC/PC020x.htm). I am using it with my PSX dual arcade stick (here (http://img110.echo.cx/img110/1018/img02009zb.jpg)), and it works fine, except for the fact that it does not rumble. When I plug it into my PS2, the rumble/force feedback works. This was plugged directly to an onboard USB port. However, although I got a driver disk for this converter, I did not install it because the controller was auto-detected (when I tried to install one of the 2 drivers, it got messed up and stopped working untill I uninstalled the drivers).

I did not test it with a regular PSX dual shock pad, nor do I have any PC force-feedback enabled games, but no sign of force feedback shows up in Windows' "Game Controllers" control panel.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on July 09, 2005, 12:13:29 pm
Kooky.

My PS adaptor rumbles just fine, but of course I usually use a PSX to Xbox adaptor, plugged into an XBox to PC adaptor. LOL
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jawadali on July 09, 2005, 12:49:32 pm
I was suspecting that it was the bigger motors in my dual arcade stick that needed more powerthan the USB could provide.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on July 09, 2005, 12:57:55 pm
As for not having a game with force feedback, here's grandaddy for you:

http://finalburnff.tripod.com/

That's Final Burn FF. Then just download the Outrun rom and you can test for FF. It will probably make you run out and buy a wheel....I know I wanted to!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: XtraSmiley on July 09, 2005, 02:59:04 pm
This is f'ing awesome.  I was going to sell this wheel i got on a trade:

http://www.logitech.com/index.cfm/products/details/US/EN,crid=2250,contentid=7226,detail=2

But now I may keep it just for Outrun!  Does anyone know if it is possible to get this wheel to work with a PC?  It is usb. 
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on July 09, 2005, 03:01:39 pm
Thou shalt not sell thine DFP. (unless it's to me lol)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on July 09, 2005, 03:08:38 pm
Yes it works with a PC. I thought you said PCB or I woulda answered before.

The driver is here: http://www.logitech.com/pub/techsupport/joystick/lgs440enu.exe

(stupid link abbreviators....fixed now)

and everything you eeeeeever wanted to know about the DFP is here:
http://www.gtplanet.net/forum/showthread.php?t=44139

I'm glad I could brighten your day. :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: XtraSmiley on July 09, 2005, 03:10:00 pm
I've actually been trying to sell it for a month, but can't get enough for it, it was going to ebay unitl I saw the FFFB, if I can play outrun....

When I plug the wheel in though, it is recognized in XP, but nothing works (in Control Panel, joysticks section).
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: XtraSmiley on July 09, 2005, 03:11:16 pm
^^beaten, thanks a ton man!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on July 09, 2005, 03:12:55 pm
I need one of those. It can join my army of wheels next to my Playseat, lol.......now back on topic lol.......
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: XtraSmiley on July 09, 2005, 03:14:03 pm
hey, the driver link is dead, did you type it correct?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on July 09, 2005, 03:18:10 pm
Quote
EDIT:
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: peanut on July 12, 2005, 12:27:30 pm
Maybe i havent searched enough, but im having alot of troubles with my guncon2. I cant seem to get it to reload offscreen on area 51. I have lightgun, duel_lightgun, and offscreen_reload all set to 1.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on July 12, 2005, 12:35:16 pm
Maybe i havent searched enough, but im having alot of troubles with my guncon2. I cant seem to get it to reload offscreen on area 51. I have lightgun, duel_lightgun, and offscreen_reload all set to 1.

not sure if this is related or not, but there is no need to enable lightgun & dual_lightgun.

The best way to figure out how to reload is see what p1button1 & button2 are mapped to is the mame tab menu & change that if needed
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Silver on July 12, 2005, 03:39:43 pm
Hmm, just bumping to ask if anyone out there is using a scorpion3 gun successfully without having the controller plugged into a PS1 or PS2 while using it on the PC?

I'm not having any luck with a powered USB hub or anything....
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on July 12, 2005, 04:52:18 pm
Uh oh, watch out for the "bump police", you just might get a lecture...
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: peanut on July 12, 2005, 05:04:50 pm
Ok so if i dont have to engale dual_lightguns or lightgun, what do i need to enable? mouse 1 ? offscreen_reload 1 ?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: vibez on July 12, 2005, 05:18:34 pm
no you only enable light or dual lightgun, not both
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: peanut on July 12, 2005, 05:21:59 pm
ok but on area51, it wont reload when u shoot offscreen
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Toonces on July 12, 2005, 08:56:45 pm
Man, what a great thread. I am as confused as ever. Can someone help me with some recomendations?

I have a Namco Cyberlead cabinet with 29" Arcade monitor (Low Res Only). MY pc is a P4 2.4Ghz w/ 1GB RAM & ArcadeVGA (new, 9200 series) connected via JPAC. My questions are:

1. Which gun has been found to be the best for accuracy without any recoil, etc?
2. Which gun is most accurate that has recoil?
3. How do I connect everything up when using the JPAC/ArcadeVGA for a non-recoil gun?
4. How do I connect everything up when using the JPAC/ArcadeVGA for a recoil gun? (what else do I need? an old PS?)

I've read a tremendous amount between this thread and SMOG's blog, etc but am confused with all of the possibilities. Can someone help me straighten this out for the hardware I have?

Thanks!

Toonces
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Lilwolf on July 13, 2005, 03:50:25 pm
btw, has there been any update on the VGA board version? 

Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: fl0yd on July 13, 2005, 04:57:56 pm
btw, has there been any update on the VGA board version?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Silver on July 14, 2005, 05:37:40 am
Looks like someone has tried out powering the guns that need it without using a whole PS1 or PS2 to provide the power. (answering my own questions here)...

Thread is here:

http://www.freeforumzone.com/viewmessaggi.aspx?f=66424&idd=39

Although he mentions he's using a 9V battery due to some problem with his jamma/PC power.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: SirPoonga on July 14, 2005, 04:02:26 pm
Billkwando, any interesting links that come out of this add them to the first post so new people reading this don't have to go through 15 pages of threads to figure it all out :)

I posted the current site with the info on the guncon2 circuit and driver.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on July 14, 2005, 04:04:17 pm
Oh ok! Great idea!

I should've thought of that before.....
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on July 14, 2005, 04:41:31 pm
I added new links to the first post, and wrote a basic guide to the thread. Suggestions are welcome.

*Goes back to writing the movelist for King Of The Monsters*
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Bill Mote on July 14, 2005, 07:24:52 pm
I have a Radeon 9200 SE w/S-Video out.  Question: Can I use an S-Video Y-cable and an S-Video to Composite (RCA) to connect 1 leg to the TV via S-Video and the other leg to the lightgun (composite).  I have the Scorpian GunCon2 compatible gun.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Bill Mote on July 14, 2005, 08:36:35 pm
So, I installed the driver and attached my Scorpian 3 in GunCon2 mode.  Nothing happens.  I don't have the composite video connection attached yet, but shouldn't the gun still be detected by Windows XP?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on July 15, 2005, 10:20:31 am
I have a Radeon 9200 SE w/S-Video out.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Bill Mote on July 15, 2005, 10:30:17 am
It doesn't have composite out.  The card has S-Video, VGA, and DVI.  That's it.  It wasn't a VIVO model.  I have a dongle from another ATI card.  It won't fit in the S-Video jack.  The "key" is vertical instead of horizontal.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: DanteBK on July 17, 2005, 08:29:01 pm
Okay, so here's what I did.

I bought a generic GunCon2 compatible gun and plugged it into a USB port, and to the TV composite in. From the computer I put the s-video into an s-video/composite adapter (I couldn't find an s-video splitter yet). I installed the latest driver, and because it said I didn't have TABCTL32.OCX I downloaded the "full install" control panel and register TABCTL32.OCX with regsvr32.

The TV only registers I'm pointing the gun at it if I hold it like 6 inches away, and then it's wobbly and crazy and off by several inches. I tried calibrating it with the control panel but it didn't make a difference, and who knows if I calibrated it right.

Another possible problem is my cab has smoked plexiglass.

I read through every page of this topic and most of Smog's original release blog, but all the information has filled my head like angry fire ants and in the end I'm still very confused.

What I'm trying to do is figure out if the problem is with the gun, the plexiglass, or the driver/installation of the driver, or some combination of the above. Any insight would be appreciated.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Silver on July 17, 2005, 10:43:43 pm
So, I installed the driver and attached my Scorpian 3 in GunCon2 mode.  Nothing happens.  I don't have the composite video connection attached yet, but shouldn't the gun still be detected by Windows XP?

It appears that some guns - or at least the Scorpion3 - require more power than a PC USB port supplies, even from a powered hub. Everyone who has reported using them has said 1) they are very accurate and 2) they have the psx-connector plugged into an actual PS or PS2. Useless to me as I don't own one. I have now tested 2 brand new Scorpion3's and both play dead with only a USB connected to the PC.

Howver a chap posted here:

http://www.freeforumzone.com/viewmessaggi.aspx?f=66424&idd=39

That he had success making a circuit to power the gun from a PC internal power connector. It also appears to work for him using a 9V battery. Pictures/diagrams in the link.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on July 22, 2005, 11:27:29 am
Quote
I bought a generic GunCon2 compatible gun and plugged it into a USB port, and to the TV composite in.

You mean "composite out" from your video card, right?

If not, that's your problem right there....
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: DanteBK on July 23, 2005, 12:20:43 am
Quote
I bought a generic GunCon2 compatible gun and plugged it into a USB port, and to the TV composite in.

You mean "composite out" from your video card, right?

If not, that's your problem right there....

I guess I didn't explain it quite right. My video card only has an s-video out, and that's going to an s-video to composite converter, and that's going to the gun's in-out plug, and that's going to the in on the TV.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Acorn on August 04, 2005, 10:32:03 pm
No replys in over a week! Whats up with that?

Anyway, just wanted to let everyone know there is a new WinGun up. Get it at http://guncon.acornscity.com !
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Nipedley on August 05, 2005, 08:35:54 am
I got this working using my s-video out from my graphics card,
I didnt have a s-video to rca adapter so I had to hack an RCA jack into my cable, but the s-video connects to the tv to display the picture with the rca jack on the side feeding the signal to the lightgun (mine is a original guncon 2) and it works a treat, maybe you could try something similar ?? Thanks to all the information in this thread =)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Dazz on August 06, 2005, 08:53:16 am
Hey Guys,

I'm sorry if this has already been asked... I don't have time to read the thread today as my cabinet is going to Quakecon and I need to get it ready.  I need an answer as to if this would work or not for the lightguns...

I have a TI4600...  it uses a 9 pin s-video cable, but it comes with a VIVO splitter.  It one is video in and the other is video out.  Can I take the video out to the TV and use the video in for an RCA to s-video converter for the lightgun(s)?  It sounds like it would work in theory, but I want to know if anyone has had any luck doign this...

Thanks,
Dazz
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on August 09, 2005, 01:07:29 pm
GunCon2 driver v0.0.8 is OUT

A new program is added to the suite that should solve all the problems with the dark areas. Please download the installer at http://xoomer.virgilio.it/smogdragon

the installer contains :

GunCon2Mouse driver v0.0.8
GunCon2CPL v0.0.8
GunCon2Flasher v0.0.3
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on August 10, 2005, 03:25:59 pm
*crickets*

Did everybody accidentally unsubscribe from the topic?  ;D
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: SirPoonga on August 10, 2005, 03:38:19 pm
Nope, I am patiently waiting for info on the vga stuff...
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Acorn on August 13, 2005, 06:44:26 pm
Its that time yet again! Check http://guncon.acornscity.com for details - this time, bugfixes and lots of features YOU have been requesting.

I think you will enjoy the improved screen brightening :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Acorn on August 29, 2005, 02:06:54 pm
Annnd it looks like authors posting about new versions are the only posts we get around here anymore :) Maybe everyone moved to the driver specific boards?

Anyway, check out the new WinGun - V0.8B at http://guncon.acornscity.com .

Better multigun support, calibrate on the fly, tons of bugfixes and tons of little enhancements. If you want a feature added or have any problem just ask about it!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Ed_McCarron on August 29, 2005, 07:43:34 pm
Perhaps a dumb question, but I'll ask anyway. :)

I noticed all the drivers are for XP/2000.  Is there a software related reason, or is it just that the authors are using XP/2000?

Just curious.  I'd love to see something in the 98SE flavor.  My programming skills kinda stopped at

10  ?"Hello";


Ed
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Acorn on August 29, 2005, 07:50:50 pm
Well, mine will work on 2000 as well. Originally my driver worked on 98 and ME as well, however the API's for these are extremely outdated. In order to implement screen flashing, a qued input system, etc I had to use calls only on 2k and XP.

In Smog's case he would have to recompile for the different OS - not easy to do for kernel mode code!

The basic thoughts are, 98 is outdated (and ME sucks donkey balls... sorry) - anyone that can run mame/emulators and guncon stuff should have a fast enough machine to run XP.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Ed_McCarron on August 30, 2005, 09:08:51 pm
The basic thoughts are, 98 is outdated (and ME sucks donkey balls... sorry) - anyone that can run mame/emulators and guncon stuff should have a fast enough machine to run XP.

Its a known fact Micro$oft only brought ME out to make the rest of their stuff look better.

Fast enough...  Thats a fair answer. :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jawadali on September 13, 2005, 07:59:48 pm
I've seen XP run on machines as slow as a 350mhz Pentium 2, so yeah, any machine  700mhz-1Ghz+ should run it with ease.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on September 17, 2005, 07:54:06 am
Hi all:

- v0.08u1 (16/09/2005)
   . Added ability to hide mouse cursor from desktop and from mame (simulates F1 key pression)
   . Added multilanguage to control panel
   . Fixed sensitivity that somehow got proken in previous releases
   . Fixed centering that somehow got broken in previous releases
   . GunCon2Flasher changes from control panel are updated on-the fly (no need to close and open again)
   . Fixed GunCon2Flasher stops flashing upon disconnection/reconnection
   . Minor bugfixing in control panel

http://xoomer.virgilio.it/smogdragon
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on October 10, 2005, 01:05:14 pm
I've released a new beta version of the driver. there are not musch news more than the older betas, but now the driver (the driver only, no configuration panel or flasher yet) should work with windows 9x too. If someone dares to give it a try, and tells me it works, I would be glad to port on win 9x the other applications in the suite too.

Greetings
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: MajorLag on October 10, 2005, 02:34:25 pm
Does that mean it will also work with Win2k now?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Ed_McCarron on October 10, 2005, 04:15:17 pm
Downloading now.  I've got a 98SE MAME cab and a guncon2...

Hopefully, this becomes my project for the night.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Ed_McCarron on October 10, 2005, 06:26:02 pm
Smog, I replied in your forum.  Works perfectly on 98SE.

Ed
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on October 10, 2005, 08:52:46 pm
@majorlag
I've never had any feedback about win2k, for what I know it could already work. If you want you can test it and report to me if it does or not. My goal is to support each windows SO, so any help would be appriciated.

@Ed_McCarron
well done man. Now I can start porting the rest of the suite (long answer on the GunCon2 forum)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: olsteve on October 11, 2005, 08:53:35 pm
Has anyone here built the conversion circuit for using with a PC monitor?
Just wondering if it works and if there are more instructions/details for building. Also wondering if anyone is building them for sale.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Silver on October 11, 2005, 09:56:23 pm
I've built one (using the small chip from the jpac, which you can get seperately). And it worked for me. I used the mission guns.

Theres a pic of what you need to hook up to the chip here:

http://www.ultimarc.com/images/guncon.jpg

A guy was posting here (ZeroPoint?) who had made his own circuit - not sure if he was planning to sell them - but I have not seen it posted anywhere, not sure why.

I only tested briefly, as I don't have access to the monitor at the moment (I've only got a flatscreen normally, which is useless for this.) But theres a quick vid of it working at 1024x768 here:

http://www.silverfoxy.plus.com/Guncon.html
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Smog on October 17, 2005, 07:30:26 pm
Hi all,
New version of the driver out, I report here the difference in respect of the 0.8u1 :

v0.8u7 - (18/10/2005) :

-No more unplug / replug on apply changes (Win98 and WinXP)
-Added two more GunCon2Mouse buttons configuration as a mouse wheel (Control panel sees them as unique)
-Added support for key presses simulation
-Improved compatibility with Windows 9x (GunCon2Flasher still won't work):
-Added GunCon2 control panel in Windows 9x version
-Minor bug fixing
-Solved crash upon unplugging in Windows XP SP1

The biggest hit is that no more unplug/replug of the gun should be required for applying changes.

Greetings
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Acorn on October 21, 2005, 12:27:34 pm
Greetings all!

If you have tried to visit www.acornscity.com recently you have probably noticed that the domain expired. 5-7 years ago I registered that domain with a company that was decent at the time, but no longer is (they want $20 a year). I am attempting to transfer the domain to a better service, however that may take a while. I have registered a new domain just for WinGun, www.guncon2driver.com (http://www.guncon2driver.com). Please use this url in your bookmarks and links from now on!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jawadali on January 27, 2006, 05:11:49 pm
Guys (especially Smog and Acorn), check this out:

http://forum.arcadecontrols.com/index.php?topic=48982.0

Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Haggar on December 04, 2008, 03:47:49 am
Hi,
I have two guncon2 connected to my cab.
With WinGun driver and troubleshooter (I've selected "Dual Act Labs TV USB Light Guns") all is perfect. I can play very well PC games with 2 guns, but in mame the trigger isn't detected when I go under input settings.

With Guncon2pc, trigger is detected in mame, but this driver it's not compatible with Troubleshooter (also if I hit "actlabs compatibility" button).
With Troubleshooter, Guncon2pc works only with ONE gun. With 2 guns I have several problems, like random inverted triggers, and random aim overlap (very unusable).

Any advice?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Dazz on December 04, 2008, 08:01:27 am
Holy thread resurrection Batman!

Seriously though, I have several Guncon's and Guncon 2's.  I have tried all of the drivers that I could find and not had a single glimmer of success with them.   
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Haggar on December 04, 2008, 09:14:43 am
Happy to read that. I'm going to hate these guns :timebomb:
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: chrisnack on March 01, 2009, 02:40:54 pm
Wingun driver works for me in windows and mame, but buttons aren't recognized in Mame.

Guncon2pc driver allows the buttons to work in MAME, but then i have the rolling x issue from what i can tell (can't get the cursor to calibrate)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: chrisnack on March 02, 2009, 09:31:07 pm
I finally got both my official namco guncon2 guns working tonight.  Buttons and everything, took me alot of trial and error. I'm using the Wingun driver.

Gun 1
Tigger=mouse1
clip button=mouse2
Gun 2
Trigger=mouse3
clip button=mouse4

In mame 0.129
#
# CORE INPUT OPTIONS
#
coin_lockout              0
ctrlr                     
mouse                     1
joystick                  0
lightgun                  1
multikeyboard             0
multimouse                0
steadykey                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            lightgun
pedal_device              keyboard
dial_device               keyboard
trackball_device          mouse
lightgun_device           lightgun
positional_device         keyboard
mouse_device              mouse

dual_lightgun 1

works in area 51 and also works in terminator 2 (the adstick_device setting is for term2 or any other game that used positional guns)

Will be checking other games tonight.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: u_rebelscum on March 03, 2009, 11:50:21 am
Glad to hear you got it working.  Just a couple points:

Gun 1
Tigger=mouse1
clip button=mouse2
Gun 2
Trigger=mouse3
clip button=mouse4

I think you mean mouse (1) button 1, mouse (1) button 2, etc.  Otherwise, the multimouse 0 would make the multiple mice numbers not work.  (The reason I'm bracketing the one in "mouse (1)" above is that all mice are the same mouse, "mouse 1" with the one implied and not shown, when -multiplemouse is disabled.)

And FWIW,
Quote
lightgun                  1
...
adstick_device            lightgun
lightgun_device           lightgun

The latter two lines are redundant to the first line, since all they do is enable the second word if the game has the first.  IE, "adstick_device lightgun" means "if game has adstick input type, then enable lightgun".  However, lightgun is already enabled with the first line.

Not that having both is bad or wrong or causes problems; just redundant.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: chrisnack on March 03, 2009, 12:03:01 pm
And FWIW,
Quote
lightgun                  1
...
adstick_device            lightgun
lightgun_device           lightgun
The latter two lines are redundant to the first line, since all they do is enable the second word if the game has the first.  IE, "adstick_device lightgun" means "if game has adstick input type, then enable lightgun".  However, lightgun is already enabled with the first line.

Not that having both is bad or wrong or causes problems; just redundant.

yeah, no multimouse enabled, yeah i meant the buttons button1, button2 etc, wups

yeah, that's possible and i understand the way the lightgun 1 command works, but these are the settings that gave me the most consistant working options. so reduntant or not, they work, so i'm going with it :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: buthut on March 05, 2009, 05:06:48 pm
Ok, I've been looking all over the place for how to hook up the GunCon 2 to a mame cab.
I will have S-video out from Computer to an S-video connector on the TV, no other connections.

So I've read about an S-Video hack to connect the RCA for the gun, but not finding much on how to do that or if it's even needed anymore. I just need a simply detailed diagram or instructions on how to connect the RCA connection from the GunCon 2.

I've read someone suggesting the RCA might go into the video card somehow and some say that it goes into the tv somehow. So someone unconfuse me.... Please!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: chrisnack on March 05, 2009, 10:55:54 pm
Or you can simply hook up the guns to the composite output on the TV, problem solved, that's what i do.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: buthut on March 06, 2009, 12:39:34 am
Not to sound dumb, but isn't the the composite on a TV an Input and not an output. And if my video is going to the S-video channel how would the TV even know that something is plugged into the Composite channel? Since you have to physicaly change the input channel to view something plugged into those inputs.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: chrisnack on March 06, 2009, 08:45:02 am
Most TV's have an output as well as all the inputs.  Typically it's so you can hook up a VCR and record whatever you are watching.

Look on the back of your TV and it should be labelled "out".  If you don't have then, well then you can't hook up the guns that way. 
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: buthut on March 06, 2009, 11:26:42 am
Well unfortunatly i live in the twilight zone, cause of all the TV's i've owned and ever seen, they have never had a composite output. And i usualy use the default way to record TV with a VCR. Coax into VCR, Coax\RCA to TV. I'm just saying.

But anywho, lets just say for the sake of argument that i do not have a TV with composite (RCA) out. Is there any other way to hook up the guncon 2's?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: chrisnack on March 06, 2009, 01:37:31 pm
Well quit buying the cheapest tv's you can find :) any decent Tube TV will have multiple inputs and outputs.  Sony or Toshiba typically will always have them, the no name brands, probably not, those have like one input only.

That being said, then you either need to convert your s-video to composite and plug the gun inline (which kills the quality, since composite versus s-video is a big difference) or you can make a s-video y-cable, keep s-video to the TV, and then on the other end of the Y, convert it to composite for the guns.

The guns DO NOT have to be inline, the just need to see the signal so they can tell what is going on, so be it an output from the TV, or a Y-cable splitting the signal, either way will work.
Title: Re: GunCon2 driver here!!! (Bacon is tasty) - Help?
Post by: swamprat96 on March 23, 2009, 11:14:21 pm
OK what am I doing wrong?

Before I start I do not have the video for the guns hooked up yet- awaiting parts from ultimarc.

In the mean time I wanted to get the drivers loaded and make sure at least the buttons worked.

First I tried WinGun. Guns are recognised but no buttons
Then I tried Guncon2- same thing.


Both programs recognise the guns are there but no buttons work. I have tried 2 computers with the same result. I am obvioulsy missing a step but after spending an hour searching I just can't find out what.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: buthut on March 24, 2009, 09:16:17 am
Kind of the same problem here, but you have to have the video (composite) connected.

I have the gun working perfectly within windows. Tracks great using wingun driver. And i can map keyboard keys to the trigger and go into notepad and type letters all day long, and the screen flashes.
But when i play a game in mame 0.129, i get no trigger. Or any button for that matter. Screen still flashes but no gun shot. I've tried the config in the previous post for mame. I can use the lightgun to aim and use the mouse to shoot, which sux.  I'm useing Namco GunCon2 guns by the way.
I tried GunCon2pc driver, it doesn't track for crap and the triggers still don't work. But here's a weird part, when i hit tab to go into the controller config within a game the trigger works. I can point at an option and shoot twice (= double clicking mouse) to enable it for mapping a key.

I have disabled virus protection also, so i don't know what else to do.

Suggestions would be appreciated.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: johnnyr on March 24, 2009, 10:02:45 am
Well quit buying the cheapest tv's you can find :) any decent Tube TV will have multiple inputs and outputs.  Sony or Toshiba typically will always have them, the no name brands, probably not, those have like one input only.

That being said, then you either need to convert your s-video to composite and plug the gun inline (which kills the quality, since composite versus s-video is a big difference) or you can make a s-video y-cable, keep s-video to the TV, and then on the other end of the Y, convert it to composite for the guns.

The guns DO NOT have to be inline, the just need to see the signal so they can tell what is going on, so be it an output from the TV, or a Y-cable splitting the signal, either way will work.

Does the splitter need to be amplified? Or will there be enough signal strength to split the s-video with a passive splitter?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: chrisnack on March 24, 2009, 01:44:56 pm
you should be able to split it once without issues, so once side to your tv and one side to the gun(s)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: swamprat96 on March 24, 2009, 03:22:42 pm
buthut- thanks. Chrisnack also siggested via pm that I would need video so I'll wait and try again when I have parts. Looks like we are both working on the same thing so I'll post my results when the parts arrive

Tony
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: buthut on March 24, 2009, 03:28:13 pm
No problem, If i can just get the buttons to work in the game i'll be set. So if you figure it out let me know.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: chrisnack on March 24, 2009, 04:37:01 pm
Kind of the same problem here, but you have to have the video (composite) connected.

I have the gun working perfectly within windows. Tracks great using wingun driver. And i can map keyboard keys to the trigger and go into notepad and type letters all day long, and the screen flashes.
But when i play a game in mame 0.129, i get no trigger. Or any button for that matter. Screen still flashes but no gun shot. I've tried the config in the previous post for mame. I can use the lightgun to aim and use the mouse to shoot, which sux.  I'm useing Namco GunCon2 guns by the way.
I tried GunCon2pc driver, it doesn't track for crap and the triggers still don't work. But here's a weird part, when i hit tab to go into the controller config within a game the trigger works. I can point at an option and shoot twice (= double clicking mouse) to enable it for mapping a key.

I have disabled virus protection also, so i don't know what else to do.

Suggestions would be appreciated.

You have to map the buttons to mouse buttons, you cannot use keyboard buttons in mame with the lightgun.  Mame sees the buttons as mouse buttons not keyboard buttons.  So if you map to a keyboard, it won't see it.  When you see Gun X Gun Y, it's see it as a lightgun, and therefore looks for mouse button mappings.  It might be possible to get it to use keyboard buttons, but i would guess you would need it to see Mouse X Mouse Y, but why bother, it works as a lightgun when done properly and you don't need more than 2 buttons for any games i've found thus far.

Mapping the buttions to keyboard is good for testing in windows, but again it will not work in mame.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: chrisnack on March 24, 2009, 04:38:39 pm
I can use the lightgun to aim and use the mouse to shoot

Exaclty, lightguns are mouse devices with different axis's.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: buthut on March 24, 2009, 05:41:52 pm
Yeah, I usualy have the trigger mapped to the mouse buttons. I just mapped them to Z and X to see if the buttons were actually working.

But in mame i have the button one and two mapped to mouse button 0 and 1

And to make things weirder when i map those buttons it shows up Mouse B0 or Gun B0
and Mouse B1 or Gun B1

But still i can't get the trigger to work in the game. The mouse works in the game but not the gun trigger. I point with gun and shoot with mouse. Just not what I want.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: chrisnack on March 24, 2009, 06:45:06 pm
well it's seeing them as the gun buttons, so it's registering, so if it's registering that it should work fine in mame..

i assume you are shooting at the screenshot? an off screen shot won't register...
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: buthut on March 24, 2009, 07:34:59 pm
You would be correct.  I point at the screen and shoot, screen flashes and nothing happens. Bullets do not deplete either.

I have a dual monitor setup because i am just wanting to test these guns. I have the TV as display one and primary. Wonder if that is messing it up.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: zaktallica on March 25, 2009, 11:10:57 am
Nope same thing is happening to me and i had it working before..It will say its configured for mouse button one and nothing happens on screen but when I actually click to change the button and pull the trigger it will change it to X or Y and I hafta shake my gun to shoot...Whats going on?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: buthut on March 25, 2009, 10:45:57 pm
Ok, something interesting. I dled the new mame release .130 and now my lightgun will make the gun sound effect and my bullets now disapear or deplete. But there are no gun shots on the screen and i can't shoot anything and i can't reload. So i'm soooo close now. Maybe in the next release i can get it all to work.  :banghead:
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: buthut on March 26, 2009, 12:20:54 am
Ok, disregaurd that last post. In my frustration and haste I didn't realise that it was working but I just needed to calibrate within the game. I got to messing around with it and just started shooting and waving the gun around and saw a gun shot on screen but way off from where my cross hairs were. Then it popped in my head that I hadn't calibrated.  I couldn't do that before because the trigger didn't work.

So anyone with gun troubles try the new release and see if it helps.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: buthut on March 26, 2009, 11:43:53 am
Just wanted to add that my other buttons still don't work right. I mapped right mouse button to gun button A in wingun. When i go and and map the button in the game, button 1 and button 2 both say "gun 1 button 0". So this means that Fire and Reload are all on the trigger, which slows down firing. 

I did get the button on the bottom of the gun handle to map to "gun 2 Button 0" which let me reload. I think i mapped keyboard button "A" to button 4 in wingun wich allowed that.

Also Mame .130 only shows about half my games in the "Available" section. I can still play the other games if i go into "All Games" section and find it in the list. Anoying for sure.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Jeff AMN on March 26, 2009, 02:42:17 pm
Ok, so I'm thinking of jumping into this light gun silliness. Will I be good if I just picked up a pair of GunCon 2s and some PS2 to USB connectors? Can two guns run off of one TV output?

Also, can they be non-official GunCon 2 guns, or are those really crappy?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: swamprat96 on March 26, 2009, 04:11:51 pm
Buthut,

I am now close to the same stage to you

I have my arcade monitor running. I have my guns video happening and working in windows. All I see when I pull the trigger in mame is the flash but my ammo does not deplete and I can't hit anything. I'm also not sure my calibration in wingun has worked- its been a little weird. I've tried Mame 129 and Mame130 - with mkchamps diff

Today I am going to spend some time on this. plan is
1. Persevere with wingun and see if I can get it going
2. If after a few hours I have no luck I'll revert to Smogs driver as I believe I may have no rolling x error with the yobo guns.

I do have a disadvantage in that my chassis is in need of repair so the screen is darkish. Its off to the repair shop monday. This project has been expensive...... :badmood:
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: buthut on March 26, 2009, 05:18:58 pm
Well i'm not sure what might have been the factor that made mine work. This is the first time i was able to try the guns on my arcade computer. Never had a video card that had S-Video out until now. I have an Nvidia 8600GT  and Mame .130 in there right now. But the computer i was trying to test the guns on at first had an Nvidia 7600GT and Mame .129. So i guess i need to try .129 on the current computer and maybe .130 on the old computer to see if either of those are the culprit.

I also am useing the Omega Drivers for Nvidia my friend found for trying to get custom resolutions. So that may be the fixer.

You may have to calibrate in wingun a couple times. The first time i did it, it wasn't quite right. Try standing directly in front of the TV when you start it. But mine tracks real well. And you can also test buttons by mapping them to keyboard keys and opening Notepad and see if you can type witht gun.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: swamprat96 on March 27, 2009, 01:08:45 am
OK I am getting nowhere

1.Neither wingun or guncon2 will fire in Mame129 - same problem as buthut

2. Both programs work in Mame130 - but are wildly inaccurate. When I setup the guns in wingun the cursor is all over the place in calibrate. It seems to jump from top to bottom and does not track with the gun well. I suspect it may be because my tired old monitor is not bright enough. This will be addressed in the next week but feedback would be appreciated. Terminator 2 fires but does not track. Lethal Enforcers (both) fire and track badly. They also will not allow a reload.

3. Mame130 is a pain as it makes games like Lethal Enforcers II stutter. Mame129 does not. reported it as a bug but performance issues are not considered important. Is there another version of mame earlier that might work with Dual lightguns?

I'm seriously thinking about that other option (forgot the name - opti?) for running the original arcade guns. But if you think my screen brightness could be the main issue please let me know


Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Haggar on March 27, 2009, 11:25:21 am
With wingun drivers (far away better than guncon2pc) I was able to map only the trigger button on mame. Have you managed to map other buttons?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: zaktallica on March 27, 2009, 01:29:48 pm
The way I had to have mame register my gun is point it at the screen using scotts settings and then pull the trigger to map the input to the trigger button. Either way these are pretty useless I got it 2 "play" but its inaccurate and more of  a hassle..If the game is dark forget about it the gun wont track at all..
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: buthut on March 27, 2009, 02:55:32 pm
Well mine tracks pretty well. I'm using a 32" Flat CRT TV. I usualy test it with Carnevil but have played other games. Carnevil is dark so i had to turn the brightness up a little but it tracks fine for me. It works perfect in windows. And i have house of the dead 2 for PC and it works great without and game configuring. So any trouble we are having is in Mame.
I've read some other posts that the guys are trying to make mame to emulate so accurately that every new release breaks some games and they don't work. Give it a few more releases and all you'll have is a program you can change settings in and then have to close it out and go play NullDC.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: zaktallica on March 27, 2009, 04:20:07 pm
My gun like freezes then un freezes so idk how I would make it better...It does however work fine in downs specially with a white desktop lol
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Haggar on March 27, 2009, 04:41:27 pm
The way I had to have mame register my gun is point it at the screen using scotts settings and then pull the trigger to map the input to the trigger button. Either way these are pretty useless I got it 2 "play" but its inaccurate and more of  a hassle..If the game is dark forget about it the gun wont track at all..
The trigger mapping is working well, but I cant map any other button.

My gun like freezes then un freezes so idk how I would make it better...It does however work fine in downs specially with a white desktop lol
You are right, but the trick is to hide lightgun pointer in mame (f1 key if I remember it right). When you shoot, the flashing will 90% make you hit exactly where you are pointing.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: swamprat96 on March 27, 2009, 04:47:38 pm
I got the guns working in Mame129 late yesterday but they still don't track worth a damn. I discovered for some reason that palyer one button one was set to none in Mame. But I had another computer running 129 fine with a mouse. I discovered that I had to disconnect the guns and start mame with just a mouse attached. Map the mouse to button one then plug the guns in and map the trigger. Worked but tracking still crap
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: zaktallica on March 27, 2009, 05:00:54 pm
yup and even if you remove the cursors you can tell its not tracking when you pull the trigger and the bullet is 2 inches behind...
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: swamprat96 on March 28, 2009, 01:04:33 am
I got one gun tracking reasonably well today in Mame129. But gun 2 is still an issue. I'm now putting this on hold and sending the chassis out for its repair- about 10 days

One thing I realised. Chrisnack's setup uses a TV and I think he is guaranteed that his resolution is the same for both the display and the guns as he uses TV out on the TV. I have not checked to see if I have the same res on the guns as the monitor. I use aan ATI Radeon with soft15khz. The vga goes to a Jpac and the DVI has an adaptor on which feeds the guns. Yes I have 15khz happening but what if my res is different on the guns?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: zaktallica on March 30, 2009, 01:24:59 am
Mines uses a tv and now I think I got it working to a point where I dont think I wasted my money completely and I think I may pick up anouther one but is it hard to set up two? Also can you adjust the aiming within games in mame? Because I noticed some games the bullet is a inch or so off.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: johnnyr on March 30, 2009, 10:06:03 am
Would anyone who has these working please post a tutorial from start to finish on how they got them working?

That would really help!
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: swamprat96 on April 11, 2009, 12:11:56 am
If I ever get them working properly I'll post a tutorial :banghead:

Monitor is back ( thanks to Joey at Jomac in Australia where I am). Now running well after making a video ground jumper for the jamma plug (had none). Tube is OK but not brand new. However the chassis is now working perfectly so it will last a while.

Setup is Mame129, Mala and wingun drivers running yobo generic guncon2 guns on an Arcade nanao 26" monitor. At this stage I am running chrisnacks mame.ini settings with the addition of offscreen reload enabled.

I fired up each game listed below, went in to configuration and set Player1 But 1 by pressing the trigger Until I got Mouse B0. Took several tries but eventually it registered. Did the same for Gun 2 and it came up as Gun2 button 1. Hey it worked so I left it

So I have hooked the PC back up and calibrated gun 1 and 2. I have both guns firing in Lethal Enforcers and tracking fairly well - but no reload working (yes I have set the flag). So went on to Area 51 where reload works and tracking is alright for both guns - but very hit and miss. Then on to Alien 3 the gun. Crap- no tracking at all.




Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: DJ_Izumi on April 11, 2009, 06:31:23 pm
I'm pretty sure that Alien 3 The Gun isn't even a light gun game, it used gun shaped positional joysticks. o.O
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: swamprat96 on April 11, 2009, 09:18:50 pm
It wasn't- but my flawed logic says that if the gun is recognised as a mouse- and you can play the game with a mouse then the gun should work. I'm sure chrisnack got terminator2 running with lightguns - and that is a joystick game( well guns as joysticks)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: zaktallica on April 16, 2009, 05:38:55 pm
Did anyone figure out how to map a second button? I overall got these working but mapping a second button aint working..
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: zaktallica on April 19, 2009, 12:26:21 pm
no?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: swamprat96 on April 19, 2009, 04:54:56 pm
Yes I did - but using topguns. However the principle is the same so it should work  :dunno

The trick I found was different to chrisnacks. Using Mame129 (compiled with MKchamps diff but standard should work)

In mame.ini only enable multimouse, lightgun and offscreen_reload(works for some games). Leave the mouse off and dual lightguns off. under automatic enable options I changed the lightgun setting to lightgun.

Then in each game you need to assign the buttons. Assign the triggers first and they will tell you what each gun is seen as. In my case with a mouse and two topguns the guns are Gun 2 and Gun 3.  Once you have done this depending on the way the guns are numbered you might need to assign the analog x and y axis for each gun. Try the guns first. I had to only set the 2nd gun's axis as the default was gun2. Us the process described at http://wiki.arcadecontrols.com/wiki/Mame_Lightgun_Setup start at ingame setup. You'll get a slightly different entry- like Gun2 3 x and Gun 3 y but you'll also probably get additional entries. Don't worry, just set them, exit and edit the cfg file for each game to only read the x value for x analog and y value for y analog for the gun number you are setting. Tedious but once done that's it.

See how you go.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: zaktallica on April 21, 2009, 05:57:00 pm
hey swamp can you post your ini im still kinda confused on what to turn on and off.. Thanks
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: swamprat96 on April 21, 2009, 07:04:19 pm
OK will do when I get home. I'll post one game.cfg and the mame.ini which should give you pointers.

So I can help how many mice devices do you have connected? Guns are seen as mice and some trackballs are. If you can stick to just 2 guns its real easy
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: zaktallica on April 21, 2009, 07:10:47 pm
I have one x arcade which has a trackball and the 2 guncons.. I dont have my mouse plugged in because I use the trackball..
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: swamprat96 on April 21, 2009, 07:19:01 pm
OK I haven't worked with x-arcade. The trackball *might* be problematic because I think the pc will see it as a mouse.. I've managed to get three mice working but not offscreen reload which only seems to work with 2.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: zaktallica on April 21, 2009, 07:21:33 pm
ya it uses it as a mouse but not sure of it "sees" it as a mouse..Using chris's settings off screen reload worked fine with 1 gun but seems to be messing up with 2..Then again that may be my error when I was changing stuff
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: swamprat96 on April 21, 2009, 07:42:17 pm
what I also found helpful was going into a game in Mame and playing with the in game settings. You can work out what each mouse is doing and what number it is seen as. Using mame129 :

With your mame.ini set lightgun to 1, mouse to 0, multimouse to 1 and offscreenreload to 1 - Leave everything else as default - run lethal enforcers hit tab and select tab once the game is running. Go into Input this game find P1 Button 1 and select enter. Press the trigger on Gun 1 - it should show Gun1 B0 or  maybe Gun2 B0 -this is the number assigned to the gun. Repeat this for Gun 2 on the setting P2 Button 1. Now you know what numbers the guns are assigned. This is important as once you know you might need to set x and Y analog valuers for each gun. If the guns come up as Gun 1 and Gun 2 then the defaults should be correct.

If it comes up with Gun 2 and Gun 3 you will need to assign X and Y values for Gun3- Gun 2 seems to run ok on the default values. The settings are saved in mame\cfg\lethalen.cfg. To set the x and Y analog values follow that lightgun link I posted earlier - ingame settings and start where it assigns the x and Y values. You will most likely get Gun_1_x and Gun_1_Y. Dont woryy leave it and do this for each Lightgun X analog and Lightgun y analog using the correct gun for each. Then exit the game and open lethalen.cfg in notepad. Edit the cfg. For Player 1 the setting to change is P1_LIGHTGUN_X where the value might read GUNCODE_1_YAXIS GUNCODE_1_XAXIS. Delete the GUNCODE_1_YAXIS. Now do this for the next three entries so that only the relevant value is left.

Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Derrick Renaud on April 21, 2009, 08:07:32 pm
Better yet, just setup a ctrlr file.  Copy the code below to a file gun.cfg and put it in your ctrlr\ directory.  Change the settings to match your configuration.  On mine the mouse is 1, then I have guns 2, 3, 4.  You could set it up so that the Player 1, 2 are guns 2,  3 and player 3 is mouse, etc.

Then include this in the game's ini file:
Code: [Select]
ctrlr                     gun
ctrlr\gun.cfg:
Code: [Select]
<mameconfig version="10">
    <system name="default">

<!-- My Gun Version 1.0 input configuration file -->

        <input>
            <port type="COIN1">
                <newseq type="standard">
                    KEYCODE_5 OR GUNCODE_2_BUTTON4
                </newseq>
            </port>
            <port type="COIN2">
                <newseq type="standard">
                    KEYCODE_6 OR GUNCODE_3_BUTTON4
                </newseq>
            </port>
            <port type="COIN3">
                <newseq type="standard">
                    KEYCODE_7 OR GUNCODE_4_BUTTON4
                </newseq>
            </port>

            <port type="START1">
                <newseq type="standard">
                    KEYCODE_1 OR GUNCODE_2_BUTTON5
                </newseq>
            </port>
            <port type="START2">
                <newseq type="standard">
                    KEYCODE_2 OR GUNCODE_3_BUTTON5
                </newseq>
            </port>
            <port type="START3">
                <newseq type="standard">
                    KEYCODE_3 OR GUNCODE_4_BUTTON5
                </newseq>
            </port>

            <port type="P1_BUTTON1">
                <newseq type="standard">
                    GUNCODE_2_BUTTON1
                </newseq>
            </port>
            <port type="P2_BUTTON1">
                <newseq type="standard">
                    GUNCODE_3_BUTTON1
                </newseq>
            </port>
            <port type="P3_BUTTON1">
                <newseq type="standard">
                    GUNCODE_4_BUTTON1
                </newseq>
            </port>

            <port type="P1_BUTTON2">
                <newseq type="standard">
                    GUNCODE_2_BUTTON3
                </newseq>
            </port>
            <port type="P2_BUTTON2">
                <newseq type="standard">
                    GUNCODE_3_BUTTON3
                </newseq>
            </port>
            <port type="P3_BUTTON2">
                <newseq type="standard">
                    GUNCODE_4_BUTTON3
                </newseq>
            </port>

            <port type="P1_LIGHTGUN_X">
                <newseq type="standard">
                    GUNCODE_2_XAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>
            <port type="P1_LIGHTGUN_Y">
                <newseq type="standard">
                    GUNCODE_2_YAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>

            <port type="P2_LIGHTGUN_X">
                <newseq type="standard">
                    GUNCODE_3_XAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>
            <port type="P2_LIGHTGUN_Y">
                <newseq type="standard">
                    GUNCODE_3_YAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>

            <port type="P3_LIGHTGUN_X">
                <newseq type="standard">
                    GUNCODE_4_XAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>
            <port type="P3_LIGHTGUN_Y">
                <newseq type="standard">
                    GUNCODE_4_YAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>

            <port type="P1_AD_STICK_X">
                <newseq type="standard">
                    GUNCODE_2_XAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>
            <port type="P1_AD_STICK_Y">
                <newseq type="standard">
                    GUNCODE_2_YAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>

            <port type="P2_AD_STICK_X">
                <newseq type="standard">
                    GUNCODE_3_XAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>
            <port type="P2_AD_STICK_Y">
                <newseq type="standard">
                    GUNCODE_3_YAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>

            <port type="P3_AD_STICK_X">
                <newseq type="standard">
                    GUNCODE_4_XAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>
            <port type="P3_AD_STICK_Y">
                <newseq type="standard">
                    GUNCODE_4_YAXIS
                </newseq>
                <newseq type="decrement">
                    NONE
                </newseq>
                <newseq type="increment">
                    NONE
                </newseq>
            </port>
        </input>
    </system>
</mameconfig>
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: swamprat96 on April 22, 2009, 08:41:28 pm
I did not know this was possible- Thanks again Derrick. I'll try this over the weekend
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: zaktallica on April 28, 2009, 05:03:53 pm
What settings do you use in mame after you set this up?
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: zaktallica on April 28, 2009, 06:48:32 pm
If someone can please give me a step by step guide 2 get these damn 2 guncons working in mame and having both guns track there own reticule and either use off screen reload or map a button for it i would GREATLY appreciate it..Also some games have buttons that shoot grenades etc so if I can map buttons for this that would be great. Both guns work fine in windows..
Title: Re: GunCon2 driver on the way??
Post by: hawkeye06 on June 20, 2009, 02:10:08 pm
Hi I am trying to build the circuit below pictured earlier in this thread.  I have it mostly build on breadboard, where do you get the +5v from? Can you use one cable coming from a computer?

Quote
Here are more detailed information on the interface you NEED to build to make the gun work.

First of all, you should not need any hardware mod if you are planning to use the gun with a composite TV-OUT and a normal CRT television set. This circuit is only for people wanting to use the VGA RGB+SYNC connection on an arcade monitor. I didn't test the TV-OUT solution, but I am confident it will work. I am quite sure, however, that you CANNOT take the sync from the VGA for the arcade mon and connect the guncon2 to the TV-OUT. I tried it and it DID NOT WORK.

There are a lot of way to reach our goal of obtaining a good composite-sync but I've tried this and it works. I think the original schematics come from a project of Tomi Engdahl born to connect VGA to normal television but I am not sure of this since you can find it on many sites.

(http://img243.echo.cx/img243/6469/vgalightgun0qn4yr.jpg) (http://img243.echo.cx/img243/6469/vgalightgun0qn4yr.jpg)

The HSYNC and VSYNC signals can be found on pins 13 and 14 on the VGA. The CSYNC out must be connected to yellow connector on the GUN

Add to the component list in the image two 2.2uF / 16v capacitors (C1 e C2).

I've found and modified a pcb on the net for the above circuit, sorry for the author but I can't find the link anymore.However many thanks.

(http://img243.echo.cx/img243/8547/sheet3vu2th.gif) (http://img243.echo.cx/img243/8547/sheet3vu2th.gif)

Postato da: SmogDragon a 10:48 | link | commenti

http://lightgun.splinder.com/
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Monkee on February 05, 2014, 12:15:40 pm
Am I too late? I'm considering to buy two GunCon2 but I cannot find the Wingun drivers anymore...
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: yotsuya on February 05, 2014, 01:50:42 pm
PM me your email address. I might have them at home.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on February 05, 2014, 01:53:04 pm
Am I too late? I'm considering to buy two GunCon2 but I cannot find the Wingun drivers anymore...

Only 4 years late? :p

I don't know when this version is from, but the date on the file is 2010. I hope it helps. I can look around for another version on my old HDDs if there's a specific reason you need it.

Edit: Lemme know if it's any good and what you're using it for. I haven't messed with guncons in a while.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: yotsuya on February 05, 2014, 01:54:10 pm
Good call, Bill. That's what I have.
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on February 05, 2014, 02:01:50 pm
Good call, Bill. That's what I have.

Hurray, I'm helpful!

(http://25.media.tumblr.com/tumblr_li4xcrJbR31qaep6qo1_400.gif)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: yotsuya on February 05, 2014, 02:02:37 pm
Good call, Bill. That's what I have.

Hurray, I'm helpful!

(http://25.media.tumblr.com/tumblr_li4xcrJbR31qaep6qo1_400.gif)

 :cheers: :cheers: :cheers:
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Monkee on February 24, 2014, 08:23:04 pm
Thanks a lot guys, now I will get 2 of those nice GunCon2 and try it out.  :cheers:
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Billkwando on February 24, 2014, 10:22:53 pm
Thanks a lot guys, now I will get 2 of those nice GunCon2 and try it out.  :cheers:

Good luck! Let us know how it works out and what you're playing with them. :)
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: sofakng on February 27, 2014, 03:39:33 pm
I'm curious about the GunCon2's as well...

I've purchased the AimTrak's but I'm not too happy and since I have a CRT TV in the cabinet I'm hoping to try Act Labs guns, or the GunCon2's ...
Title: Re: GunCon2 driver here!!! (Bacon is tasty)
Post by: Finish him! on December 18, 2014, 09:17:49 am
Hello All
I got a question regarding the original Guncon 2 of Namco, the NPC-106 or better known as the Lightgun with the Infamous Rolling X Problem. Since the only two Guncons 2 i got are the ones that got that Rolling X problem i've been only able to use Acorn's Wingun Driver.

Now i have done as much research as i possibly can do in about 2 months about this subject, and to my knowledge, the Rolling X problem won't show up if you got a special 100Hz tv, an older style guncon2 that hasn't got a progressive mode or an arcade monitor.

Now regarding that last statement i got a question, How are Arcade Monitors, the only monitors that possibly won't show that rolling X problem? On acorn his site , trough the way back machine, there isn't any info why Arcade Monitors are the only monitors that can and Smog his site isn't even accesable trough that site.

Now i may have got a Trisync screen, but to my knowledge, as long as i don't use the Trisync utility for the Arcadevga, the screen actually is an arcade screen? or am i wrong about this statement?

Now my Specs are:
Wells Gardner DG 9400
ArcadeVGA 3000
AMD FX-4100
Asus M5A78L USB3
4 GB RAM
Windows XP x86
(The Required Circuit to get the Guns working trough a VGA Connection)

any help regarding this subject is greatly appreaciated!