The NEW Build Your Own Arcade Controls

Main => Monitor/Video Forum => Topic started by: Jimbo on October 24, 2007, 12:04:47 pm

Title: Countdown to the death of the arcade monitor?.....
Post by: Jimbo on October 24, 2007, 12:04:47 pm
I recently purchased a 21" Polo (15Khz) arcade monitor from Hantarex. I told the guy there that what I really wanted was a 21" PoloStar Multisync, but they no longer supplied them.  He then told me that if I'd have spoke to him he would have put a neck board of one of the larger PoloStars onto a 21" tube.  Great I thought, maybe in a year or so on my next cab I'll come back and get him to do that!  A shiver went down my spine as I heard the words come out of his mouth... "I can't guarantee that we'll be doing CRTs in a year or two, LCDs are taking over now, and CRTs are becoming less and less popular.".

Arrgh... I wonder if this is the same for other CRT manufacturers....  :(

Will the arcade monitor die out?  Will it soon be impossible to get hold of a new one (especially low-res ones)?
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ChadTower on October 24, 2007, 12:47:32 pm

Standard res is just a TV without a tuner.  You'll always have a huge supply of those.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Jimbo on October 24, 2007, 01:48:43 pm
Here in the UK even new crt TV's are becoming hard to find...  you go in your local dixons, currys, comet etc, and they usually just have LCDs on show.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: PacMon on October 24, 2007, 02:15:47 pm
I heard this week that Best Buy no longer carries CRT's (USA).  I guess CRT's will slowly disappear.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: SavannahLion on October 24, 2007, 03:02:29 pm
Will the arcade monitor die out?  Will it soon be impossible to get hold of a new one (especially low-res ones)?

Definitely. When was the last time you saw a Vector monitor for new? So a better question would be, when and what's going to happen when it does?

It really breaks my heart when I see old technology cast aside and discarded then no one remembers or cares about them anymore. The worst part of it is, electronics technology is moving in a direction that makes it harder and harder for people to gain access to it at a time when it should be easier. It's even more disconcerting when I encounter professional electronic engineers (not kidding about the title here) who have never touched a soldering iron in their entire lives and the only circuit boards they ever handle is when they install a video card or NIC into a PC. Based on that criteria, I've been doing EE work for the last twenty years.

I digress, A while ago I wanted to see what my options were regarding 15KHz monitors and panels that could potentially be used in an cabinet and I came across Dynamic Displays (http://www.dynamicdisplay.com/)(also goes by Industrial Panels (http://www.industrial-panels.com/)). They're a promising company (hopefully they'll stick around for a while) because they are specifically in the business of selling monitors for replacing or retrofitting old industrial equipment. Surprisingly, they actually offer a series of 15KHz LCD monitors that look like they might work with an arcade PCB.

Unfortunately, DD displays are (IMHO) prohibitively expensive. Even the used, refurbished, and overstock CRT units I've found here and there fetch some humbling prices. I'm sure given enough time, prices will almost certainly drop or someone like DD will come along and offer monitors specifically for arcades. My only hope is that this doesn't become an elitist hobby where only those with four digits of cash to throw away can gain access.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ahofle on October 24, 2007, 03:52:16 pm
My hope is that SED technology (or something similar) will be practical by the time CRTs are completely gone.
http://en.wikipedia.org/wiki/Surface-conduction_electron-emitter_display
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Jeff AMN on October 24, 2007, 04:03:13 pm
My hope is that SED technology (or something similar) will be practical by the time CRTs are completely gone.
http://en.wikipedia.org/wiki/Surface-conduction_electron-emitter_display

That would be nice, but SED has seen some serious setbacks as of late. It seems like it might not actually make it to the market in the end.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: bfauska on October 24, 2007, 04:06:27 pm
My hope is that SED technology will be practical by the time CRTs are completely gone.
http://en.wikipedia.org/wiki/Surface-conduction_electron-emitter_display

As a black level junkie, that sounds like a fantastic product.  I don't know that it addresses the difficulty of repairing, modifying, or replicating classic arcade machines though.

What's funny is that any of the new screen technologies would look similar to an original machine if they made fewer pixels that were large with soft edges.  It's not like the problem with the newer technology is that it is incapable of replicating the past, it just shoots for a higher standard that is not well suited for displaying older sources at the appropriate scale and refresh rate.  To be clearer, if it were built with different quality goals it could reproduce (more or less) the images we are looking for, but at the now mainstream higher resolutions and refresh rates, we can't get those results.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ahofle on October 24, 2007, 04:26:06 pm
There are already products coming designed to replace CGA monitors with LCDs in the arcade:
http://forum.arcadecontrols.com/index.php?topic=72637.0

I'm not sure if they are just scaling a standard CGA signal to a regular high resolution LCD panel, or if they are doing something like you mention.  I'm guessing the former though.  I will be curious to see this in action.  I personally don't care for the look of CGA arcade games on LCDs (or high resolution CRTs for that matter).

There is another possibility (for emulation) which is software.  I imagine there will be a point where one can just apply a 'filter' that accurately recreates the exact softness/scanlines/etc of a CGA arcade monitor using a high resolution display.  Of course this doesn't help those with actual arcade cabinets.  :'(
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Level42 on October 24, 2007, 06:01:30 pm
CRT's will be dying out, but I hope not 100%. 20 years ago, when the CD just started we all thought vinyl record players would be dead in 10 years. Look at it now, they're still in production, and are getting more popular again. For a relatively low price you can get very good quality players.

However, for the CRT the situation is different.  You don't have a physical medium that can be played on it....The most recent LCD's seem to do a pretty good job at hiding it's problems of the beginning. The black is getting better, angles better etc.

SED should have been on the market this year.....shame it may not make it...

I still don't want a LCD as my main TV, (also because I don't watch it that much :P)

There is still a market for CRT's now. I can still buy (very cheap) CRT TV's at 20" (€80 !!!) and use them as great arcade monitors here, but for how long ??? They are at the extremely low level in the market here now. I guess markets like Africa, south-america etc. may still be wanting CRT's. But in the end, it will be more expensive to produce a CRT. Also think of shipping. One CRT takes the space of 10 LCD's.

It's a shame, but we will witness the end of the CRT over the next 10 years. SOoooooo, grap them while you can. The good thing is that (for Europe) people are literally giving away their CRT TV's, which make great arcade monitors :)

Maybe we will also see the flexible displays develop further. Than we put a foil over the CRT's front and have (almost) the same picture :P
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Ken Layton on October 24, 2007, 06:22:44 pm
I heard this week that Best Buy no longer carries CRT's (USA).  I guess CRT's will slowly disappear.

This is incorrect. Best Buy is no longer carrying TV sets with analog tuners. All sets they sell now will have digital tuners specifically for digital cable. These sets will not have any inputs for analog signals at all.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: BobA on October 24, 2007, 06:30:47 pm
.
It's a shame, but we will witness the end of the CRT over the next 10 years.

I don't think it will be 10 years.   I would be surprised if you could get a CRT TV in 5 years or less.   The consumer CRT TV will probably die very quickly now that it has hit what looks to be rock bottom sell off priceing.   When Walmart does not carry CRTs you wil know that they are next to gone.

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: SavannahLion on October 24, 2007, 06:53:39 pm
There is another possibility (for emulation) which is software.  I imagine there will be a point where one can just apply a 'filter' that accurately recreates the exact softness/scanlines/etc of a CGA arcade monitor using a high resolution display.  Of course this doesn't help those with actual arcade cabinets.  :'(

That's the rub though. In order to obtain accurate representation of a CGA arcade monitor by filtering, the display resolution would have to be much much denser then what we can conceive of at this time. To tell you the truth, I don't think we'll ever reach that point for a variety of reasons.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: superart on October 24, 2007, 06:54:42 pm
edit
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: SavannahLion on October 24, 2007, 06:59:22 pm
This is incorrect. Best Buy is no longer carrying TV sets with analog tuners. All sets they sell now will have digital tuners specifically for digital cable. These sets will not have any inputs for analog signals at all.

Are you sure about that? I was under the impression that those sets would not have an analog channel tuner but still have analog inputs such as A/V, S-Video, and the like. Where did you pick up on that tidbit?
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ahofle on October 24, 2007, 07:07:36 pm
That's the rub though. In order to obtain accurate representation of a CGA arcade monitor by filtering, the display resolution would have to be much much denser then what we can conceive of at this time. To tell you the truth, I don't think we'll ever reach that point for a variety of reasons.

Are you sure about that?  Just looking at my computer screen here, it seems like there are enough pixels to try to simulate a low resolution game.  You'd just have to generate a different red/green/blue 'group' for each color pixel.  Like this:

(http://upload.wikimedia.org/wikipedia/commons/thumb/8/8d/Shadow_mask_closeup_cursor.jpg/200px-Shadow_mask_closeup_cursor.jpg)
or
(http://upload.wikimedia.org/wikipedia/commons/thumb/6/67/Aperture_grille_closeup_teletext.jpg/200px-Aperture_grille_closeup_teletext.jpg)

Stand a few feet back and they almost turn white!  I'm actually getting very interested in this.  Has anyone even tried something like this (using a high resolution display to simulate CRT 'building blocks')?  I can't imagine anyone would have a use for it other than nostalgic freaks like us.

what's a CRT :dunno

http://en.wikipedia.org/wiki/Cathode_ray_tube
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: deadpool18 on October 24, 2007, 09:06:30 pm
I'm more concerned with how 4:3 displays are being phased out by 16:9 LCD's.  I don't know how I would put a widescreen monitor in my cabinet without it looking stupid once my 27" 4:3 crt eventually dies. 

Even if I do fit a decent size one in there and make a new bezel, what a waste of screen real estate when playing old games that were never meant for widescreen.  ???
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ARTIFACT on October 24, 2007, 11:24:39 pm
Pixel Shaders will come save us

New video cards (DX9 / DX10 grade) allow amaaazing pixel operations in real time... It is only a matter of time before some "GPU God" codes an "old CRT emulator" ... literally applying realistic glowing, curving, etc... to the whole picture

and guess what

the HIGHER the resolution, the more realistic the emulation of... LOW resolution screens will be.
YES.
The "reverse" of what you may be thinking :)
In fact you will need pretty high resolution / DPI to accurately represent our good old low-res CGA pictures...
It's not the pixels, it's what's BETWEEN the pixels that makes the magic :)

The magic of pixel shaders...

I just HOPE that the mame-dev gods are listening / aware of what is possible there... Right now they can't get a sharp picture out of D3D :( (and it is NOT d3d's fault at all... D3D is fantastic)
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Anubis_au on October 25, 2007, 12:00:04 am
Cheap CRT TVs should still be available for years to come, although they will one day disappear.

I recently picked up an old TV from my brother-in-law. It was useless to them as the tuner was busted, but I want to try an experiment on it: connect the sync from the pc to an AV input, and wire in the RGB signal straight to the back of the tube. I'll share any findings. If it works, then you can have a genuine arcade monitor for as long as you can get a CRT TV.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: SavannahLion on October 25, 2007, 12:47:23 am
Cheap CRT TVs should still be available for years to come, although they will one day disappear.

I recently picked up an old TV from my brother-in-law. It was useless to them as the tuner was busted, but I want to try an experiment on it: connect the sync from the pc to an AV input, and wire in the RGB signal straight to the back of the tube. I'll share any findings. If it works, then you can have a genuine arcade monitor for as long as you can get a CRT TV.

http://www.porkrind.org/arcade/tv-hack.html
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Jimbo on October 25, 2007, 04:04:16 am
Pixel Shaders will come save us

Surely there'll still be a problem with matching the low refresh rates though?
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Akuma on October 25, 2007, 06:12:38 am
Does any company at all manufacture 4:3 LCD panels above 21" ?
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Anubis_au on October 25, 2007, 06:19:32 am
Not that I've ever seen. I don't think they make them any bigger in 4:3 (which we can all agree, is a pity).

I've said it before, I've yet to see an arcade cab that uses a widescreen picture, whether pc monitor or TV (CRT or LCD). But the day will surely come...
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 25, 2007, 08:45:48 am
There were a few games that used widescreen and also the widescreen can be utilized upright for all the vertical games.

Good riddance to CRT.

Its amazing how people forget how vector graphics came and went.    LCD is an improvement in almost every way.   Great technology and as artifact stated...it is only getting better.    Higher resolution is a good thing, not bad.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Anubis_au on October 25, 2007, 09:42:57 am
Good riddance to CRT.

I'll miss CRT for an arcade monitor when they are gone. An arcade game on a CGA CRT is the authentic way to view these old, classic games, and it will be a sad day when that is no longer possible.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Anubis_au on October 25, 2007, 09:46:43 am
Higher resolution is a good thing, not bad.

I know I'm potentially opening a can of worms here, disagreeing with genesim on this topic  ;D, but:

Genesim, I have nothing wrong with higher res when I want higher res. Like when using Windows. But when I want to play a classic arcade game, higher res just makes the game look too sharp, and I prefer the lower res blurry pic in all its imperfections. And so would most gamers here, I'd say...

(post #300 for me :))
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ChadTower on October 25, 2007, 09:51:58 am
I've said it before, I've yet to see an arcade cab that uses a widescreen picture, whether pc monitor or TV (CRT or LCD). But the day will surely come...

New games do.  Off the top of my head the newest HOTD game and the recent Aliens themed gun game both used widescreen plasmas.  The versions I saw did, anyway.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: SavannahLion on October 25, 2007, 10:01:59 am
genesim, I would have to disagree with you on that.

While I'm enjoying higher res monitors, they're coming to us at a hidden cost.

Televisions and broadcast signals were originally developed with extreme care given to balancing the limits of the technology at the time and the human eye/mind. Once the technology was "set" gradual improvements were introduced until the dawn of the PC era and the need for high resolution and sharp images. Then an interesting thing happened, we essentially forgot or ignored the crucial research of 50 years ago and went to hell on a high horse trying to shoot for uber resolutions and super wide screens. Believe me, in another 30 to 50 years, we're going to back pedal on presentation technology.

Its amazing how people forget how vector graphics came and went.

This statement kind of illustrates why I think there's a gross misunderstanding about screen technology and why we're making a number of mistakes here. Vector graphics have not came and went, only the vector monitors. Vector development have continued on to be refined and improved. They're just severely restricted on the crap raster monitors we all use today.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ChadTower on October 25, 2007, 10:07:26 am
Vector graphics have not came and went, only the vector monitors. Vector development have continued on to be refined and improved.

Could you elaborate on what projects you're referring to here?
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: XyloSesame on October 25, 2007, 10:25:39 am
Good riddance to CRT.

Currently, LCDs don't hold a candle to CRTs for purity and contrast. That may change in the coming years, but technology can not yet duplicate the depth a tube monitor brings to the table.

Ahh, the good old analog/digital debate...
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Jimbo on October 25, 2007, 10:31:40 am
I'll miss CRT for an arcade monitor when they are gone. An arcade game on a CGA CRT is the authentic way to view these old, classic games, and it will be a sad day when that is no longer possible.

100% agree!  I've also yet to see a curved LCD screen... for some of us nostalgics the flatscreen effect just isn't the same.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Ken Layton on October 25, 2007, 10:45:42 am
    LCD is an improvement in almost every way.   Great technology and as artifact stated...it is only getting better.    Higher resolution is a good thing, not bad.

And most of these LCD's will be throw-away's if they break. Impossible to economically repair. Only the most expensive LCD's will be considered repairable---and even then that'll be limited to complete module replacement.

People seem to forget that conventional CRT arcade monitors are made for commercial use and made to be repaired. Many have a lifespan of 20 years or more with parts still available to repair them. The prices of LCD's are still way too high.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Warborg on October 25, 2007, 10:53:54 am
Higher resolution is a good thing, not bad.

I know I'm potentially opening a can of worms here, disagreeing with genesim on this topic  ;D, but:

Genesim, I have nothing wrong with higher res when I want higher res. Like when using Windows. But when I want to play a classic arcade game, higher res just makes the game look too sharp, and I prefer the lower res blurry pic in all its imperfections. And so would most gamers here, I'd say...

(post #300 for me :))

OMG...  Please don't get him started...    ;D
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ChadTower on October 25, 2007, 10:54:17 am
I definitely don't see current LCDs running 18 hours a day for years at a time.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ahofle on October 25, 2007, 11:30:18 am
I definitely don't see current LCDs running 18 hours a day for years at a time.

Here's a screenshot of what Pacman on an LCD would look like after a few weeks at that rate.   ;D
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Dervacumen on October 25, 2007, 11:38:35 am
So would it be a good idea to start hording CRT's
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: SavannahLion on October 25, 2007, 12:08:17 pm
Vector graphics have not came and went, only the vector monitors. Vector development have continued on to be refined and improved.
Could you elaborate on what projects you're referring to here?

Fair enough  :cheers:

How about every single 3D video card on the market? Every 3D video game? Every 3D software? Every vector graphics file in use by architects, artists, engineers, etc?

Vectors were merely the baby steps we needed to take to get to the 3D representation methods we use today.

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: SavannahLion on October 25, 2007, 12:16:59 pm
I definitely don't see current LCDs running 18 hours a day for years at a time.

That's what I do with my PC. I'll let you know the results in a few years  ;D

Barring the backlight burning out, what's the estimated life expectency of your average LCD screen? I've spotted a few "industrial" LCD screens here and there and I imagine their life expectency isn't all that different from your average home consumer model.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ChadTower on October 25, 2007, 12:24:13 pm
Fair enough  :cheers:

How about every single 3D video card on the market? Every 3D video game? Every 3D software? Every vector graphics file in use by architects, artists, engineers, etc?

He wasn't talking about that, though.  He was talking about vectors being the representation method themselves.  Unfilled shapes drawn on an X-Y plane rather than via the scan method of a raster game.  You're talking about the basic geometry of representing a 3D object (thus faking Z as well) on a 2D plane.  It's all similar on some level, sure, but only tangentially.

And 2d vector art is a third beast entirely as far as actual human design goes.  Nearly all of the math involved, which is very heavy in designing a vector (i.e. Tempest) game, is done by the art package.  The vectors are used more as a means of scaling the artwork either up or down than they are as the medium itself.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: RandyT on October 25, 2007, 12:31:46 pm
Barring the backlight burning out, what's the estimated life expectency of your average LCD screen? I've spotted a few "industrial" LCD screens here and there and I imagine their life expectency isn't all that different from your average home consumer model.

I have an LCD thats about 2 years old and it's used daily.  I turned it on about a week ago and noticed that on a white screen, the picture has darker horizontal lines everywhere there is text.  Sounds like it needs a cap kit.  But how many are going to be able to find and swap out SMD style components and how much is a complete board replacement going to cost, provided they are even still available when you encounter a problem.

Time to dig more landfills  :banghead:

And those folks who think scads of resolution is the answer are correct only when that capability is combined with massive computing horsepower.  It's sad when it takes a "reality engine" to faithfully reproduce something originally done on the equivalent of a 1mhz 8-bit C-64.

RandyT
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: SavannahLion on October 25, 2007, 01:57:22 pm
ChadTower, that's kind of the thing though. It's generally accepted that what was explored with the old vector games is the precursor to what is done now. Hence the further refinement of what was then. If you look at the package as a whole, vector vs 3D on a raster, you're bound to find a lot of differences. Possibly enough to conclude they aren't the same technologies. Strip out the raster and what do you have left? You're still adopting a point to point system to a line by line system.

Yeah, it's true that it is all packaged differently. And in some cases their intended purpose isn't always the same. But in the end, playing connect the dots is still playing connect the dots. The whole thing had to start somewhere.

I personally feel that pure raster monitors are ultimately a dead end technology. We're increasing resolutions which gobble up exponentially increasing amounts of memory which consume huge amounts of bandwidth. Which is all overshadowed by a power struggle for DRM between the average consumer and the major media corporations. In the mean time, we've discarded or severely hampered perfectly legitimate avenues of research. I think the real technology isn't in raster per se, but in a combined hybrid... at least until my Holosuite arrives in the mail.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ChadTower on October 25, 2007, 02:02:02 pm
Strip out the raster and what do you have left? You're still adopting a point to point system to a line by line system.

Right.  They are the same in the end product in that they are both based on lines.  So is everything, really... if you want to break it down everything visual is basic geometry.  That doesn't make the design process similar by any means.  It's a vastly different process to do the math yourself for an X-y wireframe presentation than it is to design an object in an IDE and have a processing engine render that object for you.  The divergence between the type of effort required is so early that it is hard to say they are anything alike.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: knave on October 25, 2007, 02:07:42 pm
My work just surplussed a bunch of 19 inch dell LCD's that were on 8 hours a day for about 5 years.  Most of them worked just fine.  Those that didn't were victim to some form of physical abuse.  

I wonder how you all feel about having your arcade monitor go into a screen saver or power save mode? Not traditional but sometimes you need to work within the means of your technology.

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: SavannahLion on October 25, 2007, 03:10:40 pm
Strip out the raster and what do you have left? You're still adopting a point to point system to a line by line system.

Right.  They are the same in the end product in that they are both based on lines.  So is everything, really... if you want to break it down everything visual is basic geometry.  That doesn't make the design process similar by any means.  It's a vastly different process to do the math yourself for an X-y wireframe presentation than it is to design an object in an IDE and have a processing engine render that object for you.  The divergence between the type of effort required is so early that it is hard to say they are anything alike.


It wasn't always the case to use an IDE to design an object and let the rendering engine do the rest. I do recall reading about people who actually memorized entire geometric object tables (tea kettle anyone?). It isn't too far of a stretch to realize that if vector monitors were still in use that, at some point, an IDE would have been created.

I think the points where we differ is which end we view this discussion. You keep looking at the end product and result. I'm looking at it from the beginning and where it goes from there.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ChadTower on October 25, 2007, 03:15:08 pm

Actually I'm looking at the beginning too.  I'm looking at what I have to do to design a vector game vs what I have to do to design a raster game... the whole approach I'd take diverges pretty heavily before I even got to the keyboard.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: leapinlew on October 25, 2007, 03:17:57 pm
Oh, I'm sure we'll be able to call the Geek Squad to come over and fix our LCD monitors for us. Never fear.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: SavannahLion on October 25, 2007, 03:55:23 pm
Actually I'm looking at the beginning too.  I'm looking at what I have to do to design a vector game vs what I have to do to design a raster game... the whole approach I'd take diverges pretty heavily before I even got to the keyboard.

What point are you trying to compare? It seems to me that you're comparing a process from 1980 to one used today. I'm trying to tell you that the modern techniques has evolved from the 1980's techniques. Therfor,

Vector graphics have not came and went, only the vector monitors. Vector development have continued on to be refined and improved.

It's been moved to a raster monitor, it's filled in, it has fake Z, bumpmap and shading have been added. It's still geometry, it's still vectors. Using a different tool doesn't change what lies underneath.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ChadTower on October 25, 2007, 04:02:29 pm
What point are you trying to compare? It seems to me that you're comparing a process from 1980 to one used today. I'm trying to tell you that the modern techniques has evolved from the 1980's techniques.

They did, yes, but that has nothing to do with games.  All of software development has changed in that manner as has the skillset required to make a game.  Today's developer half the time doesn't even have to have taken linear algebra to start popping out 3D objects into an environment with decent simulated physics. 


Quote
Using a different tool doesn't change what lies underneath.

No, it doesn't, but it completely changes the way you get there, and what skills you need to do it.  Today's developers are a completely different breed from those in 1985.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: SavannahLion on October 25, 2007, 04:08:03 pm
Quote
Using a different tool doesn't change what lies underneath.

No, it doesn't, but it completely changes the way you get there, and what skills you need to do it.  Today's developers are a completely different breed from those in 1985.

You win  :cheers:

Auditing someone elses code just downright sucks.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ChadTower on October 25, 2007, 04:13:26 pm
Auditing someone elses code just downright sucks.

I used to be a debug/support developer... you're right, it is just the worst, especially when it's not good code.  I had to move on to other things for sanity's sake.

No winning here, that's just good discussion.   :)

Ever try writing vector display code?  I did a little stuff for the Vectrex a while back and it took forever just to get it to write my damn name on the screen.   :laugh2:
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: SavannahLion on October 25, 2007, 04:39:51 pm
Ever try writing vector display code?  I did a little stuff for the Vectrex a while back and it took forever just to get it to write my damn name on the screen.   :laugh2:

TBH, I'd rather not talk about that subject ATT.  :'(
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: RobotronNut on October 25, 2007, 05:24:41 pm
I've said it before, I've yet to see an arcade cab that uses a widescreen picture, whether pc monitor or TV (CRT or LCD). But the day will surely come...

i doubt you had this category in mind, but here's one. it uses a 32" widescreen LCD. if you want your home arcade cabinet to be serviceable beyond 20 yrs or so, this might be the direction to take. then again, who knows... maybe 16:9 screens will be obsolete in 20 yrs!

http://www.arcadesrfun.com/product_info.php?cPath=1&products_id=1&osCsid=8433da2b22a041e7c6be8eb2d642abe2 (http://www.arcadesrfun.com/product_info.php?cPath=1&products_id=1&osCsid=8433da2b22a041e7c6be8eb2d642abe2)

(http://www.arcadesrfun.com/imagemagic.php?img=images/images_big/27InchHomeArcadePCGame.jpg&w=426&h=600&page=popup)

personally, i've given up on the cabinet idea entirely. i love the images from plasmas and LCDs. prefer it to CRTs. i just have a control panel on a simple pedestal in front of a free-standing 32" LCD panel (currently sitting on top of a bookcase). "when i get around to it" i intend to have a nice, open, tubular steel pedestal built, and the LCD wall mounted.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ARTIFACT on October 25, 2007, 05:34:59 pm
Pixel Shaders will come save us

Surely there'll still be a problem with matching the low refresh rates though?

nope.

just an additional thing ot "emulate"

as long as we get HIGH DENSITY (~200+ DPI) LCD (and OLED, etc) displays, and actually FAST rate, the "right coders" will be able to create a (set of) pixel shaders and geometry shaders that could exactly emulate all of these analog behaviors - including the low refresh rates

This is all theoretical of course and will take GOOD coders who REALLY know what they are doing with a GPU... but it IS possible

... again I am absolutely puzzled at how the mamedev guys are using D3D today... D3D gets a bad name for it but in fact it IS possible to get as good a result as they have reached with their old DDRAW implementation... "going OpenGL" (as I've seen mentioned a few times as a solution) ain't going to fix the way their scaling/blur looks... D3D can do a lot better.

anyway... I AM enjoying my 27" CRT monitor and its multi-sync/resolutions ;) ... no doubt... and no doubt that these will all end up broken as landfill within a couple of decades :(

Folks in the broadcasting field are either dumping all their CRTs, or doing the reverse (hunting for them, to save them)
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: u_rebelscum on October 25, 2007, 07:43:55 pm
as long as we get HIGH DENSITY (~200+ DPI) LCD (and OLED, etc) displays, and actually FAST rate, the "right coders" will be able to create a (set of) pixel shaders and geometry shaders that could exactly emulate all of these analog behaviors - including the low refresh rates

I've been praying for high density resolution monitors for a long time.  Some of the excuses why we haven't gone high made sense ($$$, GUI OSs assumed 72-96 dpi), but others were baloney (people don't need better than 72 dpi, which was changed to "... not need better than 96 dpi" later; then why are printers 300 to 600 dpi or better?).  And with MacOS and Vista finally screen "resolution independent", one of the legit reasons is fading. (Yes!!! :applaud:)


Please manufactures release many good high density res monitors (so the price goes low enough for me to buy).  ;)


Quote
... again I am absolutely puzzled at how the mamedev guys are using D3D today... D3D gets a bad name for it but in fact it IS possible to get as good a result as they have reached with their old DDRAW implementation... "going OpenGL" (as I've seen mentioned a few times as a solution) ain't going to fix the way their scaling/blur looks... D3D can do a lot better.

Not my cup of tea, but AFAIK it's because different hardware treat the same commands differently.  BTW, have you tried increasing the prescaling option to 4 or 5 (if you have a high res monitor); gets ride of a lot of blur IME?

edit spelling
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Anubis_au on October 25, 2007, 09:32:54 pm
Ahh, the good old analog/digital debate...

Sorry, pet peeve of mine. This "digital world" we live in is utter bollocks.

Digital refers to digital transmission and digital storage. Any screen technology is still analog. Do you see a picture, or a string of 1s and 0s?... it's still an analog picture, just not a CRT.

I know it's way off topic, but it needs to be said every now and then...

End rant.

And Xylo, I'm not having a go at you. I've read many of your posts and have great respect for your knowledge etc. And Prince is cool too :P
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 26, 2007, 01:33:58 am
Random quotes:

Quote
Currently, LCDs don't hold a candle to CRTs for purity and contrast.

Oh based on what evidence?

Quote
I've also yet to see a curved LCD screen...

And this is a bad thing??  If that is what you want, then that is fine, but for me curving isn't integral with the original image except for a few cases(like ancient Atari games that are likely never to be emulated properly.


Quote
Here's a screenshot of what Pacman on an LCD would look like after a few weeks at that rate.

First of all, that is obviously a screen shot of an ATARI version not arcade so it isn't even on an LCD, and second, that is a crock.   I have an LCD for over 7 years with ZERO pixel burn out.   Though it does  happen with a manufacturing error, once the problem isn't inherit, it most of the time doesn't happen.  PERIOD.   Pixel burnout is rare...now the dimming in CRT's is real and it is an absolute myth that LCD's don't have as long of a life.  In actuallity you can leave an LCD on for much longer then Plasma and CRT with no degradation.   The lamp is what you have to worry about.

But seeing how they are so cheap.  Who cares!!  Servicing them...what the hell for???   My 4ms response LCD which blows away all the CRT's I have owned cost under 200 bucks.   In the 10 years from now in burns out...if I still have it, then I will replace it if it goes bad.   Big deal.   I am not likely to care by then!

Quote
It's sad when it takes a "reality engine" to faithfully reproduce something originally done on the equivalent of a 1mhz 8-bit C-64.

RandyT

We have been through this a hundred times.  Very nice results have already happened as I have shown you with screen shots.  There is virtually no difference between a CRT and LCD when multiple pixel technology is used.   A mediocre computer can do it just fine.

Quote
Digital refers to digital transmission and digital storage. Any screen technology is still analog.

Yeah, I guess, so perhaps the best term would be digital in nature(which is alot closer, either the pixel is on or off), because of the fixed resolution.  But one thing is for sure, LCD's utilizes a digital connection at low cost without the many problems of CRT.  CRT love is a religion that is hard to reason with.   Most just like it...because they like it, and no amount of tech talk will convince otherwise.

xxxxxxxxx

Quote from: artifact
as long as we get HIGH DENSITY (~200+ DPI) LCD (and OLED, etc) displays, and actually FAST rate, the "right coders" will be able to create a (set of) pixel shaders and geometry shaders that could exactly emulate all of these analog behaviors - including the low refresh rates

Exactly my point, and not at the cost of newer games!   Until then, I file it under good enough.    Good clean LCD image without having a clunky, analog, reflection, curved, color bleeding, dimming, blur induced, electricity eating, hot image!



Title: Re: Countdown to the death of the arcade monitor?.....
Post by: RandyT on October 26, 2007, 01:49:50 am
We have been through this a hundred times.  Very nice results have already happened as I have shown you with screen shots.  There is virtually no difference between a CRT and LCD when multiple pixel technology is used.

You saying it does not make it so....no matter how many times you say it :)

RandyT
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 26, 2007, 03:53:08 am
And you lining up an opinion against me doesn't make it so either!

Furthermore, it wasn't me "saying it", I took the pictures and the results were obvious.   

On a side note, as if an isolated instant is indicative of the whole.

For every LCD that supposedly went so bad, there are CRTS that are complete junk and are filling up the landfills as we speak.

CRT's have serious problems that anyone going to the arcade of old could see in just a few months.   Burn in is real.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: RandyT on October 26, 2007, 10:28:44 am
Furthermore, it wasn't me "saying it", I took the pictures and the results were obvious.   

Obvious to you, perhaps.  When LCD's can display resolutions from 192x240 to 1024x768 without changing the image with extra pixels that do not belong, or subtracting those that do, and can do it without adding large processing requirements to the PC or display hardware (i.e. does the scaling work within the confines of the LCD panel itself) then they will be comparable to CRT's.  Until then, they are an inferior display for an arcade cab where one wishes to duplicate the look of the original and do it on a "mediocre" computer (which BTW, is still 1000+ times more powerful than the original hardware.)

Quote
On a side note, as if an isolated instant is indicative of the whole.

For every LCD that supposedly went so bad, there are CRTS that are complete junk and are filling up the landfills as we speak.

CRT's have serious problems that anyone going to the arcade of old could see in just a few months.   Burn in is real.

Your use of the word "supposedly" indicates that you believe my "isolated instance" to be a lie.  Do I have to photograph for you this piece of junk that I spent over $200 on and lasted me only a little over two years of use?  It wasn't even on more than a few hours a day in that time period. 

LCD's are nice for a lot of applications, but they are not the "second coming."  Like any other piece of electronic equipment, they will fail eventually and can do so in a variety of different ways.  Most lamps inside LCD panels are specialized parts and are rated at about 50,000 hours.  That's about 5.5 years constant on.  Assuming the electronics live that long (mine did not) where will you find another to replace it?    As Ken stated earlier, they are disposable and that a lot sooner than the CRTs used in the arcade industry.  A little "burn-in" is not tantamount to "dead".

RandyT
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Anubis_au on October 26, 2007, 10:31:16 am
Burn in is real.

Burn in is/was a problem with arcade machines that were on for 18 hours a day, seven days a week, for years where one part of the picture was static for a large part of the time (usually, the logo).

I seriously doubt burn in is a problem for the home MAME-er, as no-one will leave their machine on for that long (not to mention, the software has a screensaver built in usually).


CRT love is a religion that is hard to reason with.   Most just like it...because they like it, and no amount of tech talk will convince otherwise.

As to why a person wants to play classic games on a CRT, I'll say this genesim: you either understand it, or you don't. Those of us that get it, find it hard to understand why you'd want to use anything else.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: XyloSesame on October 26, 2007, 10:53:44 am
Oy, I have no idea where to begin. This is heading down the PH path, as has so many other posts of late.

@ anubis: I always think of FPs as digital, CRTs as "analog", though I know by definition they are the same. For me, the employ of a vacuum tube endears CRTs to the analog realm more than FPs, though the statement was more of an analogy as opposed to a reflection on the topic. Anubis, you are correct, and it does need to be reiterated so that misinformation does not propagate.

@ genesim: Based on what evidence do LCDs not reproduce color accurately? Are you serious? Do some research and get back to us with any findings to the contrary. Not said to be an ass, but because I want to know. I have never read any literature, benchmarking, testing, or analysis that concluded current LCD technology was better, heck even on par with, tube color and depth. And don't even get me started on the short-sighted "who cares" attitude that is causing the US to be overrun with landfills. Irresponsible.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: FrizzleFried on October 27, 2007, 05:00:08 pm
I simply chose to use an authentic oldschool crt monitor in my MAME rigs because I wanted AUTHENTICITY. When i walked up to an arcade back in the day I didn't see an LCD screen,  I saw a CRT.  That simple.

If/when I ever build a rig to run modern day games in HiResolution on I would seriously consider using an LCD over a CRT.

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ChadTower on October 27, 2007, 07:00:07 pm
So the total absence of glare is all to do with a COATING as opposed to the very nature of the technology which uses individual lit pixels vs a projection??

I suggest reading up on the actual physics of a CRT.  A CRT is not a projected image.  It is individual lit phosphors, having been struck by excited electrons, glowing as a result.  The only thing that can be physically called a projection is the electron stream, which is not an image, it's just a bunch of electrons shooting forth at a controlled rate.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: RandyT on October 27, 2007, 07:28:42 pm
Again, the worst part about this debate is that eventually LCD's / cell based displays could do a good job displaying lower resolution screens.  The absolutely bizarre part of that is that they will need to have a very high native resolution before it can happen.  And of course the aforementioned computing horsepower.

Here is some simple math to illustrate this point;

Original game resolution = 240 x 192  = 46,080 pixels to manipulate.

Common native resolution of 4:3 LCD panel = 1280 x 1024 = 1,310,720 pixels to manipulate, which is over 28 times the data needing to be shuffled to create the display.  Of course by doing so, there will be 80 rows of interpolated pixels that will be tacked into the display, altering it's appearance.  Because the rows containing those extra pixels are about 20% larger, they are pretty easy to pick out and you don't need to be a "fanatic" to find them disturbing.

The only way to reduce this negative effect is to reduce the percentage of difference between the clean scaled multiple pixel and the extra interpolated native pixels.  And to do that, the native resolution of the LCD panel must be increased.  For instance, if one had an LCD panel with a native resolution of 6400 x 5120, that same game would now have about 160 interpolated pixel rows, but these would only make the cleanly scaled lines about 3.5% larger, therefore a far less noticeable artifact.

The problem comes with not only the manufacturing and cost of such a high-resolution screen (which may never be produced due to limited demand for such a thing) but the computing power required to manipulate that amount of data.  A 6400 x 5120 screen would have 32,768,000 pixels to shuffle, 711 times the data, just to create an image that looked acceptably similar to the original.

If you have an LCD with either 1024 or 1280 native horizontal resolution, a really good example of what an LCD panel does to a low res arcade game can be seen by simply changing your windows desktop to 800 x 600.  Try it and report back :)

If one wants to use an LCD, then that is absolutely fine.  I'll probably build a machine that uses one eventually because they offer a lot of options in cabinet design due to their size and low weight.  But they have trade-offs when compared to a CRT when used for this purpose and my hackles get raised when someone says they don't.  Not because I am a fanatical CRT user, but because it is just plain mis-information that prevents others from being able to make educated decisions about  the components they will eventually use.

RandyT
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: telengard on October 27, 2007, 10:13:51 pm
Man, topics like this sorta bum me out.   :(

I just bought an WG Multisync and I'm very happy with it.  I had just switched from a PC monitor.

The tech everyone is talking about (new LED tvs, pixel shaders) sounds cool but only if I can still get it in a 19" form factor w/ a curved tube.

Should I buy a few more of my WG model and tuck them away?    ;)

~telengard
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: bfauska on October 27, 2007, 11:30:52 pm
Turning uniform square pixels into variously sized square multi-pixels because of upscaling to resolutions not evenly divisible by the original makes for bad pictures.

The most accurate image is one that begins at and ends at the same resolution, from source to display.

The best way to produce black in an image is to not apply any light to that portion of the picture, displays that back-light the whole image by design are not going to create the contrast and black levels of a display that only applies light where it is needed.

An argument that ignores many widely know facts and/or completely misrepresents the technologies being debated is very difficult to pay attention to, and when you know parts of a debate are crap it is difficult to sift through it just in case there is something worth listening to hidden away in it.

The nice part about this argument is that you don't even have to understand the technology to know which side of it is supported by intelligence and which is supported by mis-informed fanatic rants.

LCDs are likely the display technology of the FUTURE, they have many features that make them a better choice in modern society than a CRT.  Arcade machines and the games we play on them are, for many of us, a link to the PAST, they were originally designed and built to work with CRTs and in most cases are more authentically linked to history by continuing that use.

A modern hybrid car is a feature rich smart choice for today and the future, but when driving one you will never mistake it for a cruise in a '57 Chevy. 

If part of your passion for this hobby is for authenticity then it is hard to deny that CRTs are the right choice.  If you want a versitile machine that can squeeze into a smaller than original footprint, uses less power, is lighter to move around and easier to find parts for you may have to SACRIFICE some authenticity for the traits that are more important to you and use an LCD.  Lucky for us the difference isn't as great as it may sometimes sound in these arguments and many people will be happy with either display.

ON TOPIC... any time it becomes more difficult to maintain or reproduce an old piece of equipment with period accurate OEM style parts it is at a loss to the history buffs and fans of the past.  The knowledge of this upcoming shortage of CRTs should help us all make the choice to cram one or two more classics into our well cared for collections now before it's too late.  At the very least we can now try to sell our wives on the idea that we are conserving some of the last remaining parts of an era that will likely be remembered as a great time in many lives.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Anubis_au on October 28, 2007, 04:53:43 am
More fuel -> fire :P

Genesim, I've just read through the three pages of posts again. Nowhere does anyone say that CRT is a better technology than LCD. Only you are putting the argument forward that LCD is a superior technology to CRT.

Those of us who prefer CRTs to LCDs, do not do it because we believe it to be a better technology. We choose CRT simply because it is the authentic way to play these old, classic games.

So, CRTs have colour blur. Guess what? I *WANT* that colour blur! So do many others. Because the games were designed to be seen with that blur. They even took advantage of it when designing the look of the games.

Nostalgia plays a large part in what we all do here. I see nothing wrong in trying to recreate the look and feel of those old games, by using CRT technology.

As I've said, for many / most applications, I would vouch for the higher resolution abilities of LCD / plasma over traditional CRT technology. Just not for classic arcade games.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: danny_galaga on October 28, 2007, 06:43:56 am

havent had time to read this whole thread. i believe we will be ok for quite a while for crts. i think chad mentioned it earlier on. the reason being that crts are still heaps cheaper to make. and there will always be a market for a cheap version to have as a second or third tv to stick in the spare room. or for people on a low budget who just need to see the news. so 21" at least (which is what we are mostly interested in) will be around. as each emerging economy that makes them gets more tech savvy and starts making more expensive types of tellies, other emerging economies take over. i saw a 21" for $99 today. no doubt made in thailand. nothing wrong with that. my housemate and i both have 21" crts and thats all. no plasma this or surround that...
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: DaveMMR on October 28, 2007, 12:00:52 pm
Quote from: genesim
get out of the 80's.

If you believe that rhetoric, you're in the wrong hobby.  The point of these message boards is to help others who are attempting to recreate 80's technology (and 70's and 90's to a lesser extent).  And this is why people love their CRTs (myself included).  If you're comparing technologies, LCD is far superior, if the application calls for it.   But when you're displaying low-res, 20~30 year old games, the CRT has its place.   Both technologies have advantages and disadvantages and three pages of arguing won't change the fact that it's a matter of personal preference.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: RandyT on October 28, 2007, 01:39:49 pm
Randy T is saying that the light from the CRT Tube is not just that?

It is not being projected?

He is as wrong as Chad Tower??

No, you are attempting once again to put words in my mouth.

If you want to Google stuff, try "persistence of vision".  It is the only reason why a CRT can present an image to you at all.  An LCD based image is lit constantly (see part about the little addressable windows allowing light to pass)  A CRT "paints" an image onto the phosphor, but does so at the end of an electron beam.  That puts out photons only as long as the phosphor remains excited (not very long at all.)  CRTs are even available with phosphor of varying persistence based on the application they are slated for.  But as long persistence phosphor causes streaking on fast moving display data, it is not a good choice for games.

You can say that light is being emitted by the glowing phosphor.  But at no point is an entire image being "projected" as is the case with LCD.  There is a screen sized image there only because your brain says there is.  Try taking a picture of a CRT with a high speed camera and then do the same with an LCD.  The camera has no brain that can be fooled, so on the resulting photo of the CRT, you only see the amount of screen painted for the duration that the shutter is open.

Of course due to the fact that electrons travel at the speed of light, and phosphor starts emitting photons much more quickly than the crystals twist in the LCD panel, the CRT has the advantage of a faster response time (currently.)

RandyT


*Edit to account for Genesim's edit*

Quote from: genesim
Here people, try this link...and also look around for info about Randy T saying that pixels on an LCD aren't indivdually lit.

http://www.bit-tech.net/hardware/2006/03/20/how_crt_and_lcd_monitors_work/2

Thank you for providing a link that illustrates my point. :)
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Level42 on October 28, 2007, 04:04:28 pm
Thought we were discussing something else: The CRT is close to it's end.

Quite incidentally I read this last saturday in Holland's biggest newspaper (this is my rather poor tranlation):
_________________________________________
CRT now really is history

The situation stays very cumbersome with the production of CRTs. While the flat lcd- and plasmascreens sell like hot cakes, it seems the good old CRT is running on it's last legs.
In that light, it's not strange that LPD, a re-start of the bankrupt LG-Philips CRTs, is going through very rough times. In the past 12 months until september this year. the gross turnover stayed 25% behind the budgeted turnover, as reported in the fourth curator's report about the bankruptcy of LG-Philips Displays Holding which was effected on januari 30, 2006.
The disappointing turnover was a little over $1 bilion.
__________________________________________

The signs are clear. A $1 bilion turnover still means business I guess. But 25% behind estimate....and let's assume they calculated in the role of the LCD's and Plasma's....that means it goes quicker than they thought....

The CRT is not dead yet, and I don't think it will disappear completely for some 10 years because of low-end markets. But it's going fast......
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Fozzy The Bear on October 28, 2007, 04:09:56 pm
YAWN!!! Not only is this entire thread dull and boring, but it's entirely irrelevant....

WHO CARES!!!!   :soapbox:  :dizzy: :dizzy: :dizzy:

If you like the look you get on an LCD USE ONE!!!
If you like the look you get on a CRT USE ONE!!!

At the end of the day it doesn't matter a damn either way!! Can you play the games you want to play?? Yes?? Now shut up banging on about it, and get on with playing them.

genesim is actually wrong and right about a variety of things..... Surprisingly I find I both agree and disagree with Randy on some points. But at the end of the day guys, I'll be off playing games while you are wasting time banging on about this irrelevant drivel.

Have a nice day!  ;D

BTW.... Phillips announced the end of CRT production about two years ago... so the fact is that we're all going to face the total loss of the new CRT tube in the next five years. Regardless of how superior or inferior it is it doesn't matter! we're going to have to live without them. That doesn't mean that a new technology is necessarily better than an old one OR that an old technology is necessarily better than a new one. It's horses for courses buy what you like to look at yourself!

Best Regards,
Julian (Fozzy The Bear)

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: RandyT on October 28, 2007, 04:19:16 pm
The end of the CRT is a lot  closer than we probably realize.  The consumer market drives production much harder than does the industrial market.  The consumer market is simply many, many times larger, so economies of scale bring prices down and push industry in the dictated direction.

Consumers have spoken on the CRT vs Flat Screen issue and they have chosen the flat screen.  The early adopters (those with cash to spare) have already taken the plunge.  The rest are just waiting for the prices to fall, which they are steadily doing.  When the 27" flat TV costs today what the tube cost a year ago, it will be over.  Tube companies will scale back production (and employees) in a massive way and the CRT will be a specialized item with an associated cost to produce.

I give them no more than 3 years at retail outlets, but suspect it will be even less.

RandyT
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: grantspain on October 28, 2007, 04:37:25 pm
i like projectors ;D
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Anubis_au on October 29, 2007, 12:53:52 am
The only thing left is the fact that the resolution/dotpitch is not one to one.   I know this, but yet I also know what I do get is drawn perfectly.   Unlike a CRT which was never correct.

Genesim, please understand the distinction between authentic and correct.

If there is a game that was in the arcades, and it was displayed on a CRT, with colour bleeding, pixel distortions, and everything else you say that occurs due to using CRTs, then those of us who want the game to be as authentic to how it was back then, prefer to use CRT technology to achieve the same image, colour bleeding, pixel distortion, warts and all.

We don't prefer CRT despite these "problems", we prefer it BECAUSE of them.

LCD presents the games with very sharp graphics. You prefer that look. And that's fine. But nearly everyone else on this thread (and that's not to say every MAME'er) prefer the softer look that comes with CRT.

Please just understand and respect that. We don't say CRT is a superior technology. We just like how the games look on CRT because it's authentic to how we knew and loved them back in the day.

And that is also why this thread, originally, was not about us trying to engineer a technology coup, eliminate LCD and reinstate CRT as the champion technology. Rather, this topic is about the sad fact that CRTs are on their way out.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: saint on October 29, 2007, 11:26:36 am
I tried to remove any posts that had something personal in nature, and as such some content was lost as well. If you had a point that's worth repeating please feel free to repost, sans anything personal - thanks!

--- saint
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: syph007 on October 29, 2007, 02:38:02 pm
I have to add my thoughts as a newb to this hobby.  Death of the CRT is VERY sad.. Im just getting into this, and now its going to be harder to make something authentic down the road.   

On the CRT vs LCD front, from someone looking to get the best bang for the buck, it's an easy decision.  No one mentioned my important considerations, Cost and size!  I can't get a big LCD for the price of a big CRT.. all display technology differences aside.. I want a big screen on my arcade cabinet the fills the space without some inappropriate bezel.  If someone comes over to my house, and saw that, they would know its not a 'real' cabinet, thats its some homemade one...   to me the goal is to make people think you've got something 'authentic'.. and that means a big curved, bright, soft image CRT!   This is making me want to buy some now for the future, just in case I get to build more than one cabinet.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 29, 2007, 04:49:17 pm
Quote
Genesim, please understand the distinction between authentic and correct.

I do, I do.

The problem is that every pixel that a programmer has made with the original code is congruent with each other.

i.e.   Pacman has square pixels that are even in playing field no matter if moving left or right.

So as Pacman moves farther to the left or right, the pixel is different on a CRT monitor(even if miniscule), then the pixel in the middle.

This is the nature of a CRT display.    This is not accurate to the original code.

Don't confuse intentions of the programmer, to simply compromising because it is all they had to work with. 

I can understand completely with wanting original design.    Hell I like Mortal Kombat so much that I like the original Marquee in all its tackiness.   Yet there have been cool designs that no doubt are very well done....but not the original.

So that is understandable.   It is just when people say that LCD is incapable that I have a problem.   In the end, there really isn't a right and wrong, just different perceptions.    LCD's have their shortcomings, but at the same time CRT has its faults too...and thats right back to the original code.   There are many examples of this, that I already described before.

While it is easy to say a programmer meant for this to be, in reality they worked with what they had. 

Someone mentioned George Lucas and his changes.   While I don't agree with all of them, I certaintly do agree that he made compromises in the beginning based on lack of hardware and money.    I absolutely think the same is true with older games on crappy monitors.

As LCD's get cheaper and cheaper, and computers get faster and faster, this little arguement will be less and less relevant.     Though instead of hording the older technology, maybe some people should take a hard look at the new possiblities.   After all, how are we going to ever improve with ideas?

I know I have, because I am a serious gamer.    Been there from PONG when I was little and been following every since.   

Yes I hate things like Galaxian having aweful emulated sound.    Yes I hate how the warez kiddies don't care about the history, but still a lot of great ideas have kept the older games alive.

I am not suggesting that quality be completely sacrficed...because if given a choice AND being able to play the maximum amount of games....yes I would go with a one to one relationship.

But for me, CRT's have too many drawbacks, and me being very very skeptical of LCD technology have been thoroughly blown away by the new trends.

Now, through all this, I am got some admissions.    People want CRT's because it what they remember.    That is fine, now that it is admitted.   Perhaps new gamers can take something from that.   It sure gives them a choice instead of saying "this is the only way".


syph007,

I feel your pain, and I don't know why LCD's aren't given the fullscreen treatment like they have with widescreen.   Yet that 32 inch looks damn nice with its 21 inch height.   

Quote
to me the goal is to make people think you've got something 'authentic'.. and that means a big curved, bright, soft image CRT!

And that is your goal.   I guess mine is for people to go wow...how many games can you play with that?   Even new ones???   Even the whole frickin history of arcade/pc/cosole games...NICE!


Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 29, 2007, 05:29:51 pm
Its amazing how people forget how vector graphics came and went. 

I can think of more than a few who haven't and nothing (yet) compares to a real vector monitor. You might be surprised to learn how many folks there are here with authentic vector games and/or VectorMAME cabs (I was surprised at the number of VectorMAME cabs and I love vectors).

The problem is that every pixel that a programmer has made with the original code is congruent with each other.

i.e.   Pacman has square pixels that are even in playing field no matter if moving left or right.

So as Pacman moves farther to the left or right, the pixel is different on a CRT monitor(even if miniscule), then the pixel in the middle.

This is the nature of a CRT display.    This is not accurate to the original code.

Don't confuse intentions of the programmer, to simply compromising because it is all they had to work with. 

I find it somewhat ironic that you can cite an authentic CRT from the exact period (which is what the game was specifically designed to run on) as "inaccurate" while you are running the game in an emulator on a PC.

 :dunno
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Level42 on October 29, 2007, 05:37:27 pm
There's still some hope:

Look at this Italian site I just found:
http://www.industrial-monitors.com/monitor-industriali-ega-cga-vga.htm

Scroll down to the big CRT on the test-bench and look at the stickers behind it......  :laugh: :laugh:

Vectors ROCK, and if you haven't ever seen a real vector game with a real vector monitor (preferably an Amplifone :) ) you know NOTHING about them. So what if they came and went. So did tube-radio's, I still love them (AND their sound !)....
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 29, 2007, 05:42:34 pm
So what if they came and went. So did tube-radio's, I still love them (AND their sound !)....

Interesting analogy ... nicest sounding stereo I have ever heard is my uncle's McIntosh-driven system ...
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Level42 on October 29, 2007, 05:43:25 pm
Nothing beats a tube-amp.

AND they are still in production :) !
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Ken Layton on October 29, 2007, 05:46:43 pm
Nothing beats a tube-amp.

AND they are still in production :) !

That's because there is still a demand. You can still buy brand new tubes and brand new tube amplifiers. The same with CRT monitors.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: bfauska on October 29, 2007, 06:02:24 pm
Quote
Genesim, please understand the distinction between authentic and correct.

I do, I do.

The problem is that every pixel that a programmer has made with the original code is congruent with each other.

i.e.   Pacman has square pixels that are even in playing field no matter if moving left or right.

So as Pacman moves farther to the left or right, the pixel is different on a CRT monitor(even if miniscule), then the pixel in the middle.

This is the nature of a CRT display.    This is not accurate to the original code.

Don't confuse intentions of the programmer, to simply compromising because it is all they had to work with. 

I can understand completely with wanting original design.    Hell I like Mortal Kombat so much that I like the original Marquee in all its tackiness.   Yet there have been cool designs that no doubt are very well done....but not the original.

So that is understandable.   It is just when people say that LCD is incapable that I have a problem.   In the end, there really isn't a right and wrong, just different perceptions.    LCD's have their shortcomings, but at the same time CRT has its faults too...and thats right back to the original code.   There are many examples of this, that I already described before.

While it is easy to say a programmer meant for this to be, in reality they worked with what they had. 

Someone mentioned George Lucas and his changes.   While I don't agree with all of them, I certaintly do agree that he made compromises in the beginning based on lack of hardware and money.    I absolutely think the same is true with older games on crappy monitors.

As LCD's get cheaper and cheaper, and computers get faster and faster, this little arguement will be less and less relevant.     Though instead of hording the older technology, maybe some people should take a hard look at the new possiblities.   After all, how are we going to ever improve with ideas?

I know I have, because I am a serious gamer.    Been there from PONG when I was little and been following every since.   

Yes I hate things like Galaxian having aweful emulated sound.    Yes I hate how the warez kiddies don't care about the history, but still a lot of great ideas have kept the older games alive.

I am not suggesting that quality be completely sacrficed...because if given a choice AND being able to play the maximum amount of games....yes I would go with a one to one relationship.

But for me, CRT's have too many drawbacks, and me being very very skeptical of LCD technology have been thoroughly blown away by the new trends.

Now, through all this, I am got some admissions.    People want CRT's because it what they remember.    That is fine, now that it is admitted.   Perhaps new gamers can take something from that.   It sure gives them a choice instead of saying "this is the only way".


syph007,

I feel your pain, and I don't know why LCD's aren't given the fullscreen treatment like they have with widescreen.   Yet that 32 inch looks damn nice with its 21 inch height.   

Quote
to me the goal is to make people think you've got something 'authentic'.. and that means a big curved, bright, soft image CRT!

And that is your goal.   I guess mine is for people to go wow...how many games can you play with that?   Even new ones???   Even the whole frickin history of arcade/pc/cosole games...NICE!




Posts like that are so much easier to read and pay attention to than the hard-line emotional rants we've seen previously.  Post like that more often and you may be surprised with how civil the conversation can stay.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Level42 on October 29, 2007, 06:06:10 pm
Yep, and it's my deep hope that there will be a (small) market for CRT's like that in the future. However prices will go up.

However, I can now get brand new TV-sets, with on-screen set-ups etc. for as little as €80,- here.
The only problem is they're 21", not 19"....but I'm seriously thinking about getting 2 or 3 (maybe I get a rebate :D) Would like to see the face of the seller and maybe some other people around  :laugh2:

Long live SCART !  :cheers:
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 29, 2007, 08:33:41 pm
bfauska,

Let the past be the past.  I see it differently, but stirring the crap doesn't help.

You think I have improved.   Good for you.   Maybe some others can as well.

Jeffo,

Quote
I find it somewhat ironic that you can cite an authentic CRT from the exact period (which is what the game was specifically designed to run on) as "inaccurate" while you are running the game in an emulator on a PC.

I say this with all honesty.   I don't think you are reading all that I have wrote.   

Do you understand that I am saying accurate to the ORIGINAL CODE?

Using logic and understanding, if every pixel is congruent...as in that every pixel is programmed exactly the same...yet the display changes because of the design, then it stands to reason the programmers didn't program for the display.   

What is more accurate is that the programmers worked with what they had and did the best they could.

Now as far as an LCD displaying.   However much is interporlated, you can count on this.   Each pixel is the same as the next because of its design.     

No color is being projected differently to your eyes.   

On the other hand, the electron stream is being deflected on a CRT, so by design each pixel is not the same as the next.   And the color that is projected to your eyes, is less accurate(in theory).

For example...lets say that the color in the middle is 30 percent green, 20 percent red, 50 percent blue.    Now further say that 40 pixels left it is meant to be the same color.    But the problem is that because of the deflection angle, it may actually come up as 34 percent green, 18 percent red, 48 percent blue which gives a slightly different color.     Add to that, 30 percent green, 20 percent red, 50 percent blue may actually effect the pixel right beside it because those coordinates spill over to the next pixel which may have completely different coordinates!   So what you get is a average of the two.   Which of course leads to the color blurring that I spoke of.   

With separate electron guns in the more expensive CRT's some have said that they are more accurate still, but the problem is that nasty little thing called distance.

So would you say that CRT's are accurate to the original code that was programmed by the original artist giving these faults?  Maybe just maybe this is more accurate then even the artists understood at the time!   Perhaps the artist at the time said who cares!...lets go make some money.

LCD's do not have this problem.   So if the ratio is ever rendered correctly through software, then yes you can get a more accurate account of the original code then even the original CRT's could deliver.

Bluring and what not as in intentional rounding of the "boxy" pixels, are up for debate.    That was what me and Randy T argued page after page.    But THIS(as described in the paragraphs above) is something else all together.    I hate to say it again, but it is a fact that when you have a signal being beamed across an amount of space, and you further have it deflected, you will get signal loss/uneven quality and lastly undesired results.   Not to mention, analog connections that compound the problem.

The difference with the LCD is that all the action is happening at the screen.  It is being back lit, so there is no space for it to travel.  So each pixel is essentially the same, without any effect on the next.   That and the fact that it is a digital connection which in theory recieves each and every bit that was programmed.

Understanding, that the original code was digital, so therefore, yes again, LCD at least takes the signal a little further in totally intact form.

So yeah, that is what I meant about more accurate, and not simply what was in the arcades.  I am aware of what was in the arcades, and I am not implying that you don't either.

I will give you the best example I can think of.    Lets say a music artist records a demo.    They tranfer the music from the original master tapes to a record.   YET years later we go back to those original master tapes and use better equipment to pick up bits of sound that were never transferred to the metal record master.   Would you say that records are the best, because that was how you originaly heard them, or perhaps would you enjoy the new sound that was picked up from the original master and understand this was better then even the people that bought the records back in the day could ever dream!

My example is a long stretch, but I am illustrating a point.   

By the way, me running it on a PC has nothing to do with it.   The original code has been meticulously dumped by Guru and the MAME guys have been working their asses off to represent it correctly.   While maybe not 100% across the board, alot of it IS!  I think your treading on thin ice when you criticize the authenticity of proven games.    But I do admit, it is an ongoing thing.    And even the best intentions produce speed/emulation problems.

Quote
I can think of more than a few who haven't and nothing (yet) compares to a real vector monitor. You might be surprised to learn how many folks there are here with authentic vector games and/or VectorMAME cabs (I was surprised at the number of VectorMAME cabs and I love vectors).

With all due repect, I am not surprised,  I know it.   That is why I brought it up.    With the health concerns that I read about with Vector graphics, that is why they were phased out.  That and the fact that they were very  primitive.

Though some people do stand by them, and yes try to turn down/up contrast ratios to the point of burning up their crt monitors(or so I have heard..I am no expert on these practices).

For me, file it under good enough.   True Asteroids will never look like it did without that specific monitor(the lines were blinding!), but playing the game in decent quality, is pretty good for me...but then again, who knows, in time maybe that too will be obtainable.


Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Anubis_au on October 29, 2007, 08:49:49 pm
OK, genesim, I think I finally understand where you are coming from.

The digital code obviously has every pixel the same size, yet there are tiny variations in the pixel size on a CRT due to the deflection.

So your assumption is that the programmers worked with CRT because they had nothing better, but would have preferred a technology like LCD because every pixel is the same size.

I'd argue that the difference in pixel size is so minute because of deflection that for all intents and purposes, you can treat every pixels as equal in size.

But even if the pixel size did vary wildly, the point we are making is, WE DON"T CARE. We want the game to look as it did back then. Authenticity. Even if the pixels at the edges are minisculely wider than the pixels in the centre of the picture.

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: jcoleman on October 29, 2007, 08:51:30 pm
Quote
This is the nature of a CRT display.    This is not accurate to the original code.

You keep saying this.  The original code was written with the display tech in mind.  Therefore the CRT is "accurate" to the original code.  You may very well like a sharper, pixelated display, but do not say that it is "accurate" to the original code.  A more precise display, perhaps, but accurate it is not.

A modern day example of this situation is Windows ClearType.  This font smoothing technology is used when you have an LCD screen.  The qualities inherent to LCD displays (subpixels) are used to more smoothly display fonts on a an LCD screen.  Similarly, graphic designers on the teams responsible for the games we know and love took the qualities inherent to the CRT that would be used in the machine into account when designing the graphics.  Like you said, "they worked with what they had" - but they WORKED with it, they didn't just throw the graphics on the screen.  Using the Star Wars example: Lucas did the best he could with the technology he had - he didn't just film a bunch of toys against a black backdrop.  The limitations of the SFX technology were exploited, not just accepted.

To sum up, the code doesn't "care" if a pixel is displayed as an illuminated phosphor (which can be square, rectangular, round, etc., depending on the CRT in question) or a grouping of LCD windows turned a certain way - all the the code does is say "green here" or "cyan here."  It's up to the display to render it visible to the human eye.  The display technology used in most, if not all, arcade machines is CRT.  Therefore CRT is the most "accurate" option - but most certainly not the ONLY option.

Coleman

PS One of my favorite BYOACabs is the Rototron - with nary a CRT in sight.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 29, 2007, 08:59:05 pm
Quote
I find it somewhat ironic that you can cite an authentic CRT from the exact period (which is what the game was specifically designed to run on) as "inaccurate" while you are running the game in an emulator on a PC.

I say this with all honesty.   I don't think you are reading all that I have wrote.   

I just find your stance ironic, that's all.

I did read everything -- and I still find it ironic that you use "accuracy" to the code (which you seem to have defined unilaterally) as a benchmark to judge the superior display technology, but disregard the accuracy issues involved with emulation on a PC and not using original hardware.

You have chosen an interesting windmill to tilt at -- a few microns of display distortion which are typically viewed from a distance (and will be perceived differently by everybody who views them, so is virtually impossible to actually assess in a meaningful fashion).

For me, the most important issue of accuracy with respect to a game like Pac Man is controls -- everything else is a distant second.

Oh ... and unless you are channeling Toru Itawani, then you might want to scale back your representations as to the intentions of the programmer or the code. Just a thought.

 :cheers:
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: RandyT on October 29, 2007, 11:14:44 pm
While it is easy to say a programmer meant for this to be, in reality they worked with what they had. 

And where we diverge is when I say (having been there and done that) that "working with what you had" meant taking advantage of the properties of the display in order to give a better end result on that display.  This often meant placing pixels into the graphics in such a way that they would look terrible on graph paper.  But on a fuzzy CRT, it improved the picture.  With an LCD you are seeing the graphics in ways the developers never intended.

Quote
And that is your goal.   I guess mine is for people to go wow...how many games can you play with that?   Even new ones???   Even the whole frickin history of arcade/pc/cosole games...NICE!

Here are some other likely questions and answers;

Q: Nice cabinet.  How come the screen is so small? 
A:  With my budget, I had a choice between a good 20" LCD panel or a 27" Multi-Sync.  I think LCD Panels are way better.

Q: Btchin graphics!  Why are the new games so choppy?
A: Because I need to run the game at the native resolution of the panel so I don't get image artifacting.  I'll have a much better framerate when I save up another $400 for a good graphics card / CPU upgrade.

But this is my question:  Is there some reason you think the latest games can't be played on a CRT monitor? :)

RandyT
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Patent Doc on October 30, 2007, 03:08:16 am
genesim

Quote
I will give you the best example I can think of.    Lets say a music artist records a demo.    They tranfer the music from the original master tapes to a record.   YET years later we go back to those original master tapes and use better equipment to pick up bits of sound that were never transferred to the metal record master.   Would you say that records are the best, because that was how you originaly heard them, or perhaps would you enjoy the new sound that was picked up from the original master and understand this was better then even the people that bought the records back in the day could ever dream!

Man I wish you had used that analogy in the previous thread regarding the intent of the programmers.  I really understand your position more than ever and think I can explain the other side. 

In your recording analogy you are correct that the new media (LCD in your analogy) would pick up more from the original analog master tapes (in your analogy I assume the master recording represents the code) and likely be a more accurate representation of the recording.  The problem is music engineers of the time placed mikes and processed sound going into the master knowing what the limitations of the vinyl lp (CRT in your analogy) were.  This was done to create an accurate representation of the music being played given recording limitations.  RandyT's point has been that the programmers were like the recording engineers and would place pixels where given the limitations of the display would result in a more pleasing picture even if on graph paper this wouldn't have been your choice. 

The result of using the new media without these limitations is that you become aware of all the flaws that weren't apparent before.  You also become aware of the engineering choices and the music doesn't sound as good.  What you in fact have created is a situation where you get an accurate recording but not an accurate representation of the music that was played (ie., the vision of the artist).  This is a fundamental point.  You believe the former (i.e., the recording - the programming code) is the most important to be represented accurately whereas many others believe it is the latter (i.e., the music - the artists vision). 

Even IF the new media more accurately portrays the recording, it was not the intent of the artist nor the engineer to hear this but to accurately represent the music. With Pac Man the intent was to create a round puc man with round pellets and rounded ghosts, not pixelated puc men and ghosts and square pellets (whether they succeeded even with a CRT is another argument).  With the LCD you definitely see all the pixels as coded, but was this really what the artist wanted?

A good example is to look at the DVD version of Star Wars.  During the final battle due to the extreme ability of the DVD media to display detail, you can now see matting (dark shaded boxes) around the x-wing fighters.  To be sure it is a more accurate representation of the picture, but there is no way seeing this was George's intent even IF it were more accurate to what was captured on film. 

These situations are why there are remasters on CD (for argument here I am only referring to stereo remasters and not remastering into 5.1 surround)...not because the original recording was bad, but because the choices made then to best represent the music on vinyl (here a CRT) are NOT the same choices you would make for a CD, DVD-A, SACD, etc (here LCD). Why game companies don't go back and reprogram the classics is likely due to a perception of demand versus the cost involved...it's probably not worth the effort. I imagine that when Star Wars is eventually released in some HD format, George will revisit the final battle in Star Wars as what was previously undetectable, now noticeable, will be unbearable and no longer represent the intent of George.

Patent Doc
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 09:03:56 am
Randy T,

Quote
Q: Nice cabinet.  How come the screen is so small? 
A:  With my budget, I had a choice between a good 20" LCD panel or a 27" Multi-Sync.  I think LCD Panels are way better.

Everyone that has come over to my house has enjoyed the rig and appreciated it as "out of this world".    But yeah, I do think the 19 inch LCD Panels are better.    Care to make any more personal comments on my preference?   I wonder when it was going to come to that.

My graphics are not "choppy" either.    My computer is more then fast enough to not only handle almost every game that MAME emulates, but the same applies for newer games as well.

Quote
But this is my question:  Is there some reason you think the latest games can't be played on a CRT monitor?

Not on a multisyc onversized one.   Not only are the resolutions shy of what they should be, but I have mentioned a hundred times about the problems that I have with CRT monitors.    I don't like reflection, I don't like blur, I don't like color problems, I don't like analog.

I like DIGITAL sharp image.....

Quote from: Anubis_au
So your assumption is that the programmers worked with CRT because they had nothing better,

First of all, I want to say thank you for taking the time to read what I have written and acknowledge my point.   I didn't know how else to explain it.    But lets get one thing straight.

It IS because they had nothing better.    There is nothing to debate when it comes to this.   LCD's for all intensive purposes were not a choice until recent years.    While they did exist as far back as 1970, the tech just wasn't there.   So yes, my assumption which would be correct...for the games that were made, vs cost, vs tech.   They didn't have a choice.

And no, I don't believe programmers programmed for pixel differences that I speak of.     Randy T, by the way, is not grasping what I say because he is still talking about a debate that we had a long time ago about the blurring that occurs when using different dot pitch paired with scanlines.    This is something I also disagree with, but nothing to do with my points I am illustrating now.

This is why I question if people are even reading what I wrote.    It is impossible to get a point across if people aren't even grasping my point.

Cheffo Jeffo,

Quote
I did read everything -- and I still find it ironic that you use "accuracy" to the code (which you seem to have defined unilaterally) as a benchmark to judge the superior display technology, but disregard the accuracy issues involved with emulation on a PC and not using original hardware.

Again, this is not true.    I do not disregard accuracy issues involved with PC.   I don't know where you got this at all??    I look at cost vs result.   I know that MAME and other emulators aren't perfect, but there are very obvious reasons that I don't want all the original arcade boards.

Quote
You have chosen an interesting windmill to tilt at -- a few microns of display distortion which are typically viewed from a distance (and will be perceived differently by everybody who views them, so is virtually impossible to actually assess in a meaningful fashion).

Actually no.   What I have described above is quite visible with your eyes on most any CRT display.    If you haven't see it, then cool.    For me, I notice the "lense" look as well as the uneven colors.    I have taken pictures of it, and compared with tons of magnification.    But again, my first view told me what I know theoretically to be correct.   I match colors for a living, and I know color when it is inconsistent.

Quote
For me, the most important issue of accuracy with respect to a game like Pac Man is controls -- everything else is a distant second.

To YOU, and that is fine.   Both are just as important to me.

Quote
Oh ... and unless you are channeling Toru Itawani, then you might want to scale back your representations as to the intentions of the programmer or the code. Just a thought.

Why would I need to do that?    It is obvious when using deductive reasoning.   A.It is proven that he did not have LCD's available to him in the current model with the affordable price range and B.  Each pixel was represented the same when moving across the board.

But it is tempting to write him and ask.    Did you or did you not program against a technology that was pretty much not invented yet?   ;D

Patent Doc,

Quote
In your recording analogy you are correct that the new media (LCD in your analogy) would pick up more from the original analog master tapes (in your analogy I assume the master recording represents the code) and likely be a more accurate representation of the recording.  The problem is music engineers of the time placed mikes and processed sound going into the master knowing what the limitations of the vinyl lp (CRT in your analogy) were.

No I do not agree with this.   While I am sure microphone placement, muffling, eq...etc would adhere to the limitations...or better yet what an engineer might think would sound "right", this is not proven.    We don't know it, any more then Randy T's arguement of what each and every programmer had in mind.

Now don't get me wrong, I understand the point.   Now understand this.   

The importance is getting everything from the master correct FIRST, and then provide the limitations second...not the other way around.   After all, if what you say is correct, as in the egineers meant for the master to sound that way, why would I further add error by tinkering with it???     

Showing a Square in Pacman as accurate as it can be first is key.    Same with a recording master.   If you want it to sound like the record back in the day(and why...I would never know) then get the master represented first and then put on the crappy eq and poor sonic fuddling associated with it.

But in both cases, I want a CHOICE.    And no I don't agree that in either case that the engineer wouldn't have wanted a more precise technology such as digital which can recieve all of the code/master in perfect quality, each and every time.    Unlike a CRT monitor which has an analog connection, or a record which is pressed differently the farther and farther you get from the original metal master.   

I beleive engineers have foresight, I believe that they have expretise, but I do not logically think they program for tech that hasn't even been invented yet   I just don't find that theory reasonable.   Why, because just like with the pixel arguement(the one I speak of not Randy) there is no evidence to support it.  NADA.     When I see hoofprints, I think horses, not zebras.

What joe saw, may not be the same as what schmoe saw because of these limitations with analog.    So the "accuracy" isn't even there to what supposedly was originally witnessed!

With a digital connection.   At least the image that is seen is uniform through each and every viewer.

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RandyT's point has been that the programmers were like the recording engineers and would place pixels where given the limitations of the display would result in a more pleasing picture even if on graph paper this wouldn't have been your choice. 

First of all, I don't doubt that this happened, and it has been a long arguement that never was understood from my point of view.    Much like no understanding is going on about the distinction of drawing a pixel purposely "boxy" and the point I made above about each pixel being different.   APPLES AND ORANGES

But to revisit that debate.     I was referring to the fact, that until that "boxy" pixel is drawn the most accurately, then the filtering that comes later will be inaccurate to the original code(unless one uses the EXACT same monitor, not the multisync out of ratio version).    Maybe programmers even programmed for that too...maybe they knew that analog connections would be superceded by digital......uh wait a minute..    NO I doubt that.     

You know what I think is more likely the case.   Hey, that looks great.  Now lets get it out the door and make some money!   This looks better then Space Invaders!

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What you in fact have created is a situation where you get an accurate recording but not an accurate representation of the music that was played (ie., the vision of the artist).  This is a fundamental point.  You believe the former (i.e., the recording - the programming code) is the most important to be represented accurately whereas many others believe it is the latter (i.e., the music - the artists vision). 

I don't know why you can't have both!    First of all, when it comes to music, the artist has little to no say when it comes to the sonic mastering of said record.    Most of the time, the original artist just came in, laid down the tracks.   So in retrospect, it is the sound engineers that I am cutting out.     Some of the best recordings I have ever heard were from crappy home recordings.   I care about the material that was laid down, not the studio magicians afterwards.     The master is the blueprint....but again, like Gone With The Wind, I am also aware of color correction and that has been applied by people that have studied the original movie notes.    BUT do you think they didn't first tranfer the master in the most correct way possible!!    It would be foolish to apply corrections before it is represented correctly!!

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A good example is to look at the DVD version of Star Wars.  During the final battle due to the extreme ability of the DVD media to display detail, you can now see matting (dark shaded boxes) around the x-wing fighters.  To be sure it is a more accurate representation of the picture, but there is no way seeing this was George's intent even IF it were more accurate to what was captured on film. 

You think the DVD media found this flaw?    I got news for you, DVD's are far far far inferior to a film print.   When I saw the original Star Wars in the theatre, the storm troopers outfits looked like pure plastic.   This wasn't true on DVD because of the lower resolution.    Digital can only pick up what is there, not what isn't.    The original film prints of Star Wars absolutely had the boxes around the tie fighters.   I noticed them then, as I notice them now.

Again, NO DVD's do not represent the original vision the best.    The film prints back then had resolutions of over a thousand and only till recently have we been able to even come close to matching that original vision with high def.   DVD's are only 500 lines and alot of times non-progressive at that!   Add to that, they run through analog cord.   So in the end, yes they are even less then then their stock resolution...and you are going to compare that with a film print???

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These situations are why there are remasters on CD (for argument here I am only referring to stereo remasters and not remastering into 5.1 surround)...not because the original recording was bad, but because the choices made then to best represent the music on vinyl (here a CRT) are NOT the same choices you would make for a CD, DVD-A, SACD, etc (here LCD).

This has been a theory that runs around the net, but I don't agree at all.    The original masters if represented correctly will have a pure sound.    The problem with first generation cd's were that they used the sonically screwed up record masters.    Records had so many little gimicks back in the day, and many of them quite detrimental.    Perhaps there is a whole lotta people that like that crap, but for the most part, my guess is nostalgia over true appreciation of the original artist.   What you really get is muffled vocals and a drum kit that doesn't have a "snap"...etc. etc.

Vinyl has a lower frequency response.   Vinyl has physical limitations like the fact that a needle has to touch the record.    And just like CRT, that is its downfall.    You cannot get away from physical limitations.   No matter what you think the original intentions were, if you have something like Vinyl that changes with every single play, it is impossible to know what that original vision is!   Same is true with any analog rig be it music, video games, movies...etc.     You may have theories, but like science, if you cannot reproduce, then it don't mean squat.

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I imagine that when Star Wars is eventually released in some HD format, George will revisit the final battle in Star Wars as what was previously undetectable, now noticeable, will be unbearable and no longer represent the intent of George.

I won't miss the black boxes, or the cardboad cutouts.    Like the uneven pixels, I can reasonably deduce that George didn't want those in there.    REASONABLE DEDUCTION.     The rest, like Greedo shooting first is open for debate.   That is the difference.   I am not going to throw the baby out with the bath water.    If you want to debate the latter, then I won't because it is all opinions.    But the former, is really commons sense.

I will say this though.  George Lucas can do whatever he wants because he owns the material.   If he said he wanted clown feet on Luke, it isn't up for you or I to decide, because like computer programmers, until we are in their head, we don't know what they explected.

YET, we can logically deduce what they were going for.    If a Tie Fighter is on a black background, and boxes aren't in other shots, one can honestly see that it obviously wasn't intended.     The same can be said about the CRT problems.

Anyway, I think you guys get my point.    Getting even a few people to understand is all I cared about.   
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 09:46:34 am
Cheffo Jeffo,

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I did read everything -- and I still find it ironic that you use "accuracy" to the code (which you seem to have defined unilaterally) as a benchmark to judge the superior display technology, but disregard the accuracy issues involved with emulation on a PC and not using original hardware.

Again, this is not true.    I do not disregard accuracy issues involved with PC.   I don't know where you got this at all??    I look at cost vs result.   I know that MAME and other emulators aren't perfect, but there are very obvious reasons that I don't want all the original arcade boards.

I said that I found it ironic, not that I faulted your choice -- from my perspective, I find it ironic to use "accuracy" (which I still believe you have defined unilaterally) as a benchmark as justification for slamming one technology (CRTs), but don't seem to mind that the same criteria are (IMPO) are more damning of other technologies (emulation).

I don't at all fault you for running emulation on a PC ... just that, to my mind, it is ironic.

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Oh ... and unless you are channeling Toru Itawani, then you might want to scale back your representations as to the intentions of the programmer or the code. Just a thought.

Why would I need to do that?    It is obvious when using deductive reasoning.   A.It is proven that he did not have LCD's available to him in the current model with the affordable price range and B.  Each pixel was represented the same when moving across the board.

You keep citing deductive reasoning and it reminds me of former member who used to cite various branches of logic (coincidentally, it has been suggested by some that you are indeed that member, come back under another name). I am a mathematician and scientist by education and training ... deductive reasoning is great, but relies on the initial premise (which, if not accurate or relevant, renders the result useless or at least questionable) and requires that you know the outcomes before any conclusion can be made.

Your argument seems to hinge on assumption A -- which I will admit is accurate, although I would debate it's relevance. In fact, by extension of that argument, wouldn't you also conclude that emulation on a high-end PC is more accurate, because the programmer didn't have one.

As for your point B, I *do* see your point (and now appreciate that it is a different argument than you made before about pixel shape) and understand that you are saying that you believe that a perfectly flat and equidistant representation is more a accurate representation of the theoretical constructs within the code. We could argue that and, should you want to, I think that we would need to extend the concept to include the realization of the image to the brain, rather than leaving it at the display device. However, let's not ... it ain't making my top 10 list for deciding on a display technology.

You're happy with your choice and I'm happy with mine ... now if we can just get you to stop saying things like

Good riddance to CRT.

"I like my CRT" (did I hear a Mark Knopfler riff ?) and, for most of my projects, can't make reasonable use of an LCD (tough to fit in a classic cabinet, running original hardware, etc.). And I am not alone.

So when someone comes through and tells us that we're a bunch of sheep when they don't seem to be taking full account of things ... actually it reminds me of that former member and how he hated arcade cabinets ... hmmm ...

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 11:03:16 am
Jeffo,

MOVE ON.    If you continue to try to incite personal attacks, then there you are clearly the catylist for all the trouble that you so inherently want to avoid.

I am not apologizing for my behavior because when one understands the context of why I made my statement(as in sheep), then one could make a better judgement.

As it stand, admin saw fit to delete a good portion of the debate(and with good reason), and here you are digging it up again.

You are COMPLETELY OUT OF LINE.   Just because I don't think like you, is no reason to start a bunch of trouble...again.  DROP IT or others will surely make the decision for you....again.

You see it one way, fine.  I respect that.   I see it another.   RESPECT the thread/board and LET IT GO.   I may be an outsider to the group, but that doesn't give you the right to disrespect me.

As for further accusing me of being another member when I have NEVER posted under another name-you owe me an apology.   

I don't know where you get off with any such inference.   

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

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In fact, by extension of that argument, wouldn't you also conclude that emulation on a high-end PC is more accurate, because the programmer didn't have one.

Actually in some cases yes.   Timing issues, the original analog music..etc. etc. etc.    And there is nothing wrong with pondering a few of these things.   It is all a judgment call, and the MAME dev's had to make 1000's.    They do it all the time.    Thank goodness for that, or we would all be stuck buying the original arcade boards.

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As for your point B, I *do* see your point (and now appreciate that it is a different argument than you made before about pixel shape) and understand that you are saying that you believe that a perfectly flat and equidistant representation is more a accurate representation of the theoretical constructs within the code.

It never was a different arguement.   In this thread it was always what I keep describing over and over again.   Quit trying to find links where there is none.    What me and Randy T debated about the Arcade VGA has very little to do with this thread because I am talking about the specific degradation of the Pixel shape as opposed to the actual pixels that were programmed and what a video card with good software displays.

Maybe that is the problem.   You are so hung up on another subject, that you want to make it spill over into another debate.    Well don't.    I am allowed to talk about different subjects and I should be judged according to each conversation piece of the day.    That is how it keeps from getting personal.

If you are wanting to just stir up trouble, then play with yourself.   This has already gotten way out of hand.

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We could argue that and, should you want to, I think that we would need to extend the concept to include the realization of the image to the brain, rather than leaving it at the display device. However, let's not ... it ain't making my top 10 list for deciding on a display technology.

Actually you seem to already be doing that.   Yet all I can do is tell you that logically speaking...as in PHYSICS, signal breakdown/redirectin/interference does occur.   What YOU percieve is a different matter.

But I could extend it to the brain very easily.   The human mind/eye percieves error.    If you don't think so, how could I possibly convince you of this scientific fact?    You either want to understand or not.    I can't make you.

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good riddance to CRT

Am I not allowed to make this staement?   It is how I feel, and I am sorry it hurts feelings of people who like them.   There are plenty around(just go to your average garbage dump), so go save them.

At least I am telling the truth as to how I feel.

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but relies on the initial premise (which, if not accurate or relevant, renders the result useless or at least questionable) and requires that you know the outcomes before any conclusion can be made.

Most mathemeticians and scientist would disagree with you.   If you could only learn from knowing the initial, then the whole world would never be able to make a study on .....anything.     No crime would be solved, no weather would be predicted, no car would be invented...etc. etc. etc.

Which incidently comes back to one thing.   How is my intial premise inaccurate or irrelevant?   How is doing the best to achieve the most accuracy of the original groundwork..as in the ORIGINAL DIGTIAL CODE a bad thing?

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... actually it reminds me of that former member and how he hated arcade cabinets ... hmmm ...

Even that doesn't make sense considering the fact that I built one!    Not only is that a personal statement, and a lie, but it is downright funny.    Now you peeved my wife because I have something we both "hate" in my living room.





Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 11:17:29 am
WHOA !

I didn't expect that ... I thought the only thing that was questionable in my post was saying that you call people sheep ... and you did.

I was trying to be rational and logical in the discussion and to present my objections/observations in a coherent and inoffensive manner. I had hoped that, if you wanted, we could try and discuss rationally. I do disagree with your application of deductive reasoning and stated why. You aren't obligated to follow up, but I thought it would interesting to have a rational discourse for a change.

As for you being that other member, *I* was the one who, at the time, said that you weren't, so you don't get an apology from me for reporting what somebody else suggested, although I do now see certain similarities between you.

I will apologize for setting you off like this -- that was not my intention this time around.

 :dunno
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: RandyT on October 30, 2007, 11:23:21 am
Genesim,

The problem here is that you think because people don't agree with you, they don't understand your argument.  We all understand what you are saying just fine.  It's just that some of us lived through the time period in question and were actually part of the processes you are somehow claiming intimate knowledge of, and subsequently came to the conclusion that your assertions on the topic are really incorrect.  Do we know what was in the mind of Pac-Man's designer?  Probably not, but I haven't scoured the world for interviews with him.    Do we know what was in the mind of other artisans of the time period working with exactly the same medium?  Absolutely.  Do we know that LCD's didn't exist, so the artists could not have considered their use with the code they wrote?  Again, absolutely.

Did you know that the clothes worn by actors in the age of black and white film / TV were almost always very contrasting shades of gray, even though a script may have stated that the woman wore a red dress?  Why do you think that was?  And if they had it to do over in the world of color, would the dress not be red, rather than gray?  This is the purpose of re-mastering for new media.  The clothing was grey because it carried better on the media for which it was destined.

You can repackage your statements as many times as you like, but the end result is that your argument is still the same one that most of us here find to lack traditional logic and reasoning.

RandyT
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ChadTower on October 30, 2007, 11:30:33 am

When someone presents an opinion to you... and you don't agree with it... so they proceed to re-explain it under the assumption that your disagreement can only be the result of noncomprehension of their concepts... and they cannot accept your differing opinion, even after further discussion, and are still assuming that you simply don't understand the topic...

...that is arrogant and condescending, and often times, without any actual basis for either. 

People can disagree with you, Genesim, and it doesn't mean they are unable to grasp your statements.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: markrvp on October 30, 2007, 11:46:54 am
I don't understand genesim's argument.

genesim, could you please word your argument in a different way and post it below so that I might better understand what you're saying?

k thks, bye.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 11:47:32 am
Jeffo,

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I didn't expect that ... I thought the only thing that was questionable in my post was saying that you call people sheep ... and you did.

As if that wasn't enough.   I asked you to move on...and of course you do what.   BRING IT UP AGAIN.

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I was trying to be rational and logical in the discussion and to present my objections/observations in a coherent and inoffensive manner. ...

And then a few sentences down.

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..., although I do now see certain similarities between you.

Funny how you say that I "weren't" the one, but then it is only YOU who brings up this theor.   Ok  ::)   With protectors like that, who needs enemies!

Dude how about doing as I asked and again move on and stop bringing up the past and then you won't have to keep apologizing.


Randy T,

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The problem here is that you think because people don't agree with you, they don't understand your argument.

I didn't think, I knew based on what was written and using logic.

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We all understand what you are saying just fine.

Really, how about spelling that out to me, because even from these few paragraphs it doesn't seem like you understand even now or you wouldn't be making arguements like this.    Randy T, if you don't understand my arguement now and are stuck just like Jeffo, then I don't see how you will ever understand below.

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And if they had it to do over in the world of color, would the dress not be red, rather than gray?  This is the purpose of re-mastering for new media.  The clothing was grey because it carried better on the media for which it was destined.

Here is where I can use your arguement.     I am not finding a color that insn't there.     This is an incorhent example.     But to follow your logic, let me set up my point.  

The color that is supposed to be achieved is a shade of gray.   Even though the script called for red.   Lets say that somehow they found a way to film that it makes the color look red...like a red tint through a filtered lense.  

I want the original color of GRAY.   Why because it is the most accurate to the original film print, then I can go find a filter if I so choose.     You guys want the CRT filtered lense only and are willing to only see it that way even if the film projector has the film running of center, BUT you even have to settle for a more filtered lense(multisync monitor) then that, since you can't find the original red tint filtered lense because of it being discontinued or it not being a great lense for use with many many other films that may use this filtered lense.

But let me take it a step further.   Why do I want the original Gray....well first of all, I have no proof that the DIRECTOR(artist synonym) wanted that, because often what is in the original script is not what the director wants, and lastly I have no proof because I can't get inside the directors head.    Doesn't matter what Director B did, because Director A is a completely different person.   And like with any art media, there is no way to know what an "artist" will do.   Even if the majority back then did that.

But what we do know, is what is filmed.   That is the only thing that we can be entirely sure of.

Oh and the final statement of all.    There is no red sweater in the script at all.    So therefore no changes were made to adhere to it.    There is no evidence to this fact what so ever.  i.e. my pixel example and how the deflected colors distort and bleed.


xxxxxxxxxxxxxxxxxxx
Chadtower,

How is it arrogant and condescending if it is TRUE!

Maybe it is arrogant and condescending to make this assumption on me instead of presenting to me how they did understand?

Where do I have no basis.   WHERE???    Other then the fact that Randy keeps repeating over and over what he THINKS is my point, and yet it is a start contrast to what I am saying.

markrvp,

Sure...which part.

  









Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ChadTower on October 30, 2007, 11:51:34 am
Chadtower,

How is it arrogant and condescending if it is TRUE!

That's my point exactly, and rather than thinking on it a bit, you staggered forward like a belligerent Koolaid Man.  I gave up on trying to discuss the concept with you many posts ago... I think I'm pretty much done here now as well.   :dunno
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 11:53:16 am
AND THAT MAKES ME MAD.

YOUR PERSONAL ATTACKS AND NAMECALLING.

You assume that I haven't thought about it to great length, but yet post NO EVIDENCE.

Yes please go away, because you are incapable of responding while acting like an adult.

And you call me a "belligerent Koolaid Man".

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 11:54:32 am
5 .....

(and I apologize in advance because someone may be offended)

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: saint on October 30, 2007, 11:55:55 am
My ban finger is getting itchy....
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ChadTower on October 30, 2007, 11:57:49 am
You assume that I haven't thought about it to great length, but yet post NO EVIDENCE.

I don't need to post evidence of how you are acting.  You're doing it for us.  You couldn't possibly have thought about my comment... you responded immediately in the exact manner I wrote about.



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And you call me a "belligerent Koolaid Man".

Yes, I do.  I really, really do.  Oh yeah.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 12:00:44 pm
Saint,

If it is me, then I feel very sad.    But I am willing to take it if it means that debating and disagreeing with a crowd means that I am called a "belligerent Koolaid Man" as well as accusing me of posting as other members, then so be it.

I thought we were getting somewhere, and perhaps that is the problem.   Usually when there is understanding, certain people start the namecalling.  

Chadtower,

If its true, there isn't any kind of "manner" to it.   Should I say I am wrong when I am right?   Should I bow when not disproven?

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Hoopz on October 30, 2007, 12:10:44 pm
Is there a difference between calling an entire group "sheep" and having someone call you Koolaid man?
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 12:13:22 pm
Your right.

And that is why I haven't said anything since that point of the "clean up".

I will even go further and apologize.    But of course, it doesn't change this fact.

When I said sheep it was after many many many personal attacks.

Koolaide Man came after NOTHING on my part.

By the way, acting a like a bunch of sheep..and actually being a Koolaide Man are quite a bit different.   One is outright name calling, the other is a metaphore that could be proven.

Though I still admit, it wasn't very nice, and I shouldn't have said it.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: XyloSesame on October 30, 2007, 12:15:17 pm
Cheese and rice, I thought this was dead...

A pet peeve of mine: The vinyl/CD analogy is completely incorrect in this context as it is truly analog/digital. In this realm, we're talking digital/digital as anubis correctly stated many many posts prior.

@ genesim, you keep defending the "accuracy" of an LCD, however, your assertion of accuracy seems to only represent per-pixel rendering. Again, current LCD technology does not correctly produce black levels or color, and will, therefore, be inaccurate with regard to these issues. And for the record, I'm looking at an LCD now, will read the boards this evening at home on an LCD, and I will be mounting an LCD in my WIP cab.

Were talking about an attempt to recreate organic matter, or how we perceive organic matter, within a non-organic medium. It's not going to be perfect either way you look at it (no pun intended).

On topic:

The CRT will most likely become scarce, but not dead. Low-res monitors, I feel, will become a relic, forever moved to the "collectors" market. Pity...

@ saint: One vote for re-killing this thread of misinformation and petty bickering...
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: markrvp on October 30, 2007, 12:20:01 pm

But let me take it a step further.   Why do I want the original Gray....well first of all, I have no proof that the DIRECTOR(artist synonym) wanted that, because often what is in the original script is not what the director wants, and lastly I have no proof because I can't get inside the directors head.    Doesn't matter what Director B did, because Director A is a completely different person.   And like with any art media, there is no way to know what an "artist" will do.   Even if the majority back then did that.


What either director wanted is irrelevant.  A black & white TV doesn't show color, so then the director has to make sure the clothing provides contrast and that the outfits don't blend in to the sets.  You are too hung up on what you think original creators "may" have wanted.  They could want to float on a magic carpet while whistling Zippidy-doo-da out their sphincters, but in the end they can only work with what's available.

You are the one who doesn't understand, but you are really amusing to watch.  Keep the laughs coming.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 12:25:26 pm
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In this realm, we're talking digital/digital as anubis correctly stated many many posts prior.

Actually I was the one that brought this up on this thread.

But you are incorrect.   CRT TV's use Analog connections with analog properties.   LCD's use digital connections with digital properties...i.e. uniform pixels with no deflection.

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Again, current LCD technology does not correctly produce black levels or color,

Open for much debate.   5000:1 contrast ratio is beyond the human eye.   CRT's are worse at color because of my examples.    These aren't opinions.   LCD's don't distort color in the same way.

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Were talking about an attempt to recreate organic matter, or how we perceive organic matter, within a non-organic medium. It's not going to be perfect either way you look at it (no pun intended).

Now I do agree there..but some things are more accurate then others.

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@ saint: One vote for re-killing this thread of misinformation and petty bickering...

OR how about keeping it civilized.    There is nothing here that deserved accusing me of being other posters or namecalling.  NOTHING.   Why do so many back this kind of behavior?  It isn't good for the board at all.

Debating a subject  doesn't hurt a thing, as long as it is civilized, and I am trying to do my best to keep it that way.

markrvp,

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You are too hung up on what you think original creators "may" have wanted.

I...I...I am hung up.  :laugh2:   Well, maybe alot, and I see nothing wrong with that.   But what I do know is using the original master is a starting point.   No wait...it is THE starting point.    Accuracy to the original code is the most important thing with video games.    The rest is secondary...because after all, without that..NO GAMES.

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You are the one who doesn't understand,

I keep being told this, but yet noone explains how this is true??    What do I not understand??

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 12:37:53 pm
But what I do know is using the original master is a starting point.   No wait...it is THE starting point.    Accuracy to the original code is the most important thing with video games.    The rest is secondary...because after all, without that..NO GAMES.

OK, so would you concede that, for any game where the code was driving the monitor directly, that using an unauthentic display device is not accurate ?
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ahofle on October 30, 2007, 12:41:52 pm
 :laugh2:
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: RandyT on October 30, 2007, 12:42:23 pm
A pet peeve of mine: The vinyl/CD analogy is completely incorrect in this context as it is truly analog/digital. In this realm, we're talking digital/digital as anubis correctly stated many many posts prior.

Not sure I agree with this.  As Patent Doc stated, the mastering was done with the final medium fully in mind.  Had the sound engineers been mastering for digital, they would very likely have made drastic alterations to their set-ups.

This concept extends even to things like knobby tires on dirt bikes.  The road-type is the medium upon which the product is carried and the design choices reflect this.

Accuracy to the original code is the most important thing with video games.    The rest is secondary...because after all, without that..NO GAMES.

Really?  When was the last time you played Pac-Man with the monitor off?   ;)

The portion of the code you are describing has absolutely nothing to do with the gameplay aspect.  The game engine can be totally separated from the graphics and the invisible ghosts will quite merrily continue to chase the non-existent Pac-Man while he eats dots represented by nothingness.  Furthermore, a new graphics engine can be transplanted into that game code, giving you all the hi-resolution, fantastic color and and round edges so befitting your LCD panel.  But then, it just wouldn't be the same game you played in the arcade when you were ...? ... , any more than it is the same when the original graphics are viewed on an LCD panel.

RandyT
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 12:44:35 pm
Furthermore, an new graphics engine can be transplanted into that game code, giving you all the hi-resolution, fantastic color and and round edges so befitting your LCD panel.  But then, it just wouldn't be the same game you played in the arcade when you were ...? ... , any more than it is the same when the original graphics are viewed on an LCD panel.

No fair ... I was laying a trail of bread crumbs for him to follow and you skipped right to the end ...  :angry: ...  ;)

 :cheers:

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 12:49:38 pm
Now Randy T don't be silly.

I didn't say it was the ONLY thing that was important.   You gotta read what I wrote.

Jeffo,

Quote
OK, so would you concede that, for any game where the code was driving the monitor directly, that using an unauthentic display device is not accurate ?

I had conceded this MANY MANY MANY times.    More evidence of you not reading.   And you wonder why I accuse you of this?
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 12:53:09 pm
I had conceded this MANY MANY MANY times.    More evidence of you not reading.   And you wonder why I accuse you of this?

My apologies for not reading.


For how many games is an LCD monitor not going to be accurate to the game code ?



Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ahofle on October 30, 2007, 12:54:57 pm
I had conceded this MANY MANY MANY times.    More evidence of you not reading.   And you wonder why I accuse you of this?

If you concede that, then why do you keep insisting on using 'accuracy' as your reasoning for using an LCD?  You can't use it as an argument only when you find it convenient and ignore it when you don't.

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 12:58:01 pm
I had conceded this MANY MANY MANY times.    More evidence of you not reading.   And you wonder why I accuse you of this?

If you concede that, then why do you keep insisting on using 'accuracy' as your reasoning for using an LCD?  You can't use it as an argument only when you find it convenient and ignore it when you don't.

Next thing, you'll be arguing that matching original resolution and pixel shape/size is a requirement for accuracy!

:angry:
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: XyloSesame on October 30, 2007, 01:02:03 pm
Quote
Again, current LCD technology does not correctly produce black levels or color,

Open for much debate.   5000:1 contrast ratio is beyond the human eye.   CRT's are worse at color because of my examples.    These aren't opinions.   LCD's don't distort color in the same way.


I'm afraid they are opinions. LCDs distort color as they emulate missing colors not available to their matrix. This is not to say CRTs are perfect; however your assertions regarding color and LCD displays are flawed. Look it up, please. I'm not saying this to be snarky, but if you want an intelligent debate, then we must all (myself included) be willing to both expand our knowledge and admit to our our misconceptions rather than simply restating our beliefs. Keywords: Frame Rate Control, Gamma Curve

Quote
In this realm, we're talking digital/digital as anubis correctly stated many many posts prior.

Actually I was the one that brought this up on this thread.

But you are incorrect.   CRT TV's use Analog connections with analog properties.   LCD's use digital connections with digital properties...i.e. uniform pixels with no deflection.


Actually, I brought it up and anubis corrected me. Further, I think Layton first mentioned analog/digital with regard to televisions. More pissing matches. Wonderful. Whether CRTs use analog connections or not, they are still transmitting digital signal. Point of fact, you can purchase a CRT with a digital input...

A pet peeve of mine: The vinyl/CD analogy is completely incorrect in this context as it is truly analog/digital. In this realm, we're talking digital/digital as anubis correctly stated many many posts prior.

Not sure I agree with this.  As Patent Doc stated, the mastering was done with the final medium fully in mind.  Had the sound engineers been mastering for digital, they would very likely have made drastic alterations to their set-ups.

This definitely belongs in a different thread... but...

I agree engineers would have altered their technique if recording for digital. However, when discussing analog vs digital audio, another world opens outside of the LCD/CRT debate. Digital sound can only sample steps of an analog soundwave, thus missing full portions of the sound spectrum...
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ChadTower on October 30, 2007, 01:23:20 pm
Really?  When was the last time you played Pac-Man with the monitor off?   ;)

I have a CRT in the shed that you could probably do that with... the burn in is so strong it may as well be braille.

If this guy can't take being called Koolaid Man he should turn off his PC and go home.  Seriously. 

I don't know if this game would play better on a CRT or LCD.  Maybe this guy can make me decide.

(http://www.atariguide.com//sss/mini-koolaidman.gif)
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 01:27:36 pm
Ahofle,

First of all, as for what I am conceding.   An LCD is unauthentic the original arcade machine.    This is true, because the original machine had that monitor.   Not exactly rocket science.

The original code, I believe the original arcade monitor is more accurate because of the aspect ratio.  

BUT, the original monitor is still unauthentic in some regards because of the pixel distortion issues.  I.e. it isn't painting exactly what was written on the original code.    Matter of fact, it isn't even uniform.

Haven't I covered this enough?   Just go back and read.   It shouldn't need repeated anymore.

Jeffo,

Thanks for your apology.  

Quote
Next thing, you'll be arguing that matching original resolution and pixel shape/size is a requirement for accuracy!

Imagine that.   Gee, wouldn't that be grand?

XyloSesame,

I have looked it up.  I posted a link to how a CRT works.   Just go with me here.

You do understand how an LCD works right?   You do understand that an electron beam isn't being deflected as in a CRT rather the pixel is actually being back lit!   So therefore, where is the distortion?

Where is my flaw?   Why do I have to look up something, when I don't even know where I am wrong???

The only colors that LCD had trouble emluating(in the past) are dark colors.   The rest is the SAME as the CRT except for the fact that by design they don't distort.

LCD's by design are capable of displaying any color a video card can put out, if using 10 bit color.

As for the pissing contest...ok I concede and I don't care.

Quote
Whether CRTs use analog connections or not, they are still transmitting digital signal.

And this is where you are 1001 % WRONG.    Once it goes through an analog cord, it ceases to be digital.   Google that one.

Quote
Point of fact, you can purchase a CRT with a digital input...

Yes, I am aware of this too, but finding them is another matter.    Not to mention COST$$$

Quote
I agree engineers would have altered their technique if recording for digital. However, when discussing analog vs digital audio, another world opens outside of the LCD/CRT debate. Digital sound can only sample steps of an analog soundwave, thus missing full portions of the sound spectrum...

More blast from the past.    Digital sound does sample in stamps...to the tune of 100khz in high def audio.    So those "missing portions" are beyond the scope of the human ear.

A well mastered cd in 44 khz will do the job fine.     Matter of fact, that is why MP3's are so prevalent.   Some hear it, some don't.    If done correctly, most of the world won't detect it.   Analog should be dead as Julius Ceaser.   But so many just keep holding on.

Chadtower,

I owned that game...and that is why I am so offended!


Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Patent Doc on October 30, 2007, 01:27:45 pm
Xylosesame

Quote
However, when discussing analog vs digital audio, another world opens outside of the LCD/CRT debate. Digital sound can only sample steps of an analog soundwave, thus missing full portions of the sound spectrum...

Be careful how you tread ... heading too far down that road gets very very ugly.  As you and RandyT noted, I was, by analogy, trying to convey that the coders would be creating games with the final products appearance in mind and make the appropriate adjustments even if, on paper, it didn't look exactly right (gross paraphrase of RandyT's graph paper argument).  Thus, representing the code exactly may be authentic to the code, while still not being authentic to the artist.  I was definitely trying to ride the razors edge without heading down what I agree would be a discussion for a different thread.

Besides, do to the approximations that are made with the sound wave in any digital format, the analog recording always sounds better....right genesim (  ;) just yanking your chain a little...I don't really want to open that discussion up again)

 :cheers:

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 01:31:41 pm
You know what guys, I am really getting tired.

Battling 20 of you is hard on the fingers.  ;D

Hopefully we have some middleground.

I seriously have an LCD headache right now!!!

Can we all agree on this point alone.   We NERDS are splitting hairs!   Splitting the thinnest hairs possible!!

I love my rig, and you love yours.    COOL!    Lets all just get a little more opened mind.    Many of your points are well taken, and at one time I seriously thought about the CRT way.    But I made my decision, and I am defending it.    It is my belief and I spent alot of time and research coming to the decision.

But in the end, its all personal preference.    Its been fun.   Till next one...
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 01:37:23 pm
Ahofle,

First of all, as for what I am conceding.   An LCD is unauthentic the original arcade machine.    This is true, because the original machine had that monitor.   Not exactly rocket science.

The original code, I believe the original arcade monitor is more accurate because of the aspect ratio.   

BUT, the original monitor is still unauthentic in some regards because of the pixel distortion issues.  I.e. it isn't painting exactly what was written on the original code.    Matter of fact, it isn't even uniform.

Haven't I covered this enough?   Just go back and read.   It shouldn't need repeated anymore.

Part of the issue may come from confusion over the terms 'accurate' and 'authentic' ... I limited my questions (and did ahofle) specifically to 'accurate', but your response interchanges 'accurate' with 'authentic'. EDIT: I did refer to "unauthentic display device" as potentially inaccurate for games where the game drives the display directly. To be clear, I would include raster CRTs in that category for, say, vector games. The same assertion holds, I believe, if we substitute LCD for "unauthentic".

Let's stay with accurate since accuracy to the game code is, to my understanding, the crux of the argument and none of us argue that the CRT is more 'authentic'.

We have established that for games that drive the monitor directly, that an LCD is not accurate. Is my understanding of your concession correct ?

So, the next question is, for how many games (or perhaps better yet, in what situations) is an LCD not accurate to the game code ?

My initial answer would be that for anything vector and anything that does not precisely match the native resolution of the LCD, that the LCD would not be accurate to the game code.

Would you view that as a correct assessment, in terms of accuracy to the game code ?

Please note ... I *REALLY* am trying to understand your point ...
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 01:55:22 pm
Jeffo,

I don't know what you are trying to do.   I like LCD's better, and I feel for the reasons laid out, that they can be more accurate to the original code.     In some instances there is almost a one to one ratio as well.

As resolution becomes more and more, CRT's will become less and less relevant.

Quote
We have established that for games that drive the monitor directly, that an LCD is not accurate.

NO and I never said that.   I believe it to be very accurate.   But no, not authentic.

Quote
So, the next question is, for how many games (or perhaps better yet, in what situations) is an LCD not accurate to the game code ?

This is a silly question.   First in direct draw mode, it is accurate for pixel display.    If it can be calculated reasonably one to one, then it is really accurate.   If using software to discern which to calculate up or down, then it is also very accurate.

So using all those examples.    Pretty much all games, LCD's can be accurate to the original code.

Quote
My initial answer would be that for anything vector and anything that does not precisely match the native resolution of the LCD,

Neither can the CRT, both are almost equally as bad.   Both have their plusses and minuses.

LCD's are as accurate as the great amount of pixels are programmed.    But I guess it comes down to this.   It is good enough for me.    The display looks great, and getting better all the time.


xxxxxxxxxxxxxxxxxx

Where did I enterchange authentic with accurate??    I have rarely used authentic, not my style.    But to fix the mess, I meant accurate in almost all cases because LCD's could never be authentic, because that isn't what was used.




Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ahofle on October 30, 2007, 02:14:49 pm
I love my rig, and you love yours.    COOL!    Lets all just get a little more opened mind.    Many of your points are well taken, and at one time I seriously thought about the CRT way.    But I made my decision, and I am defending it.    It is my belief and I spent alot of time and research coming to the decision.

The problem is you sound less like "defending your decision" and more like insulting those who disagree with you.  If you started your posts this way, none of this would happen.  Instead you liken people who prefer CRTs to sheep, religious wingnuts, etc and say things like "good riddance to CRTs".  And you wonder why you are having to argue with 20 people? :dunno  I just figured you enjoy debating.

FWIW, I don't see why these debates are frown upon so much (as long as they don't get  into really nasty name calling, and they haven't).  I'd much rather read a thread like this then a "help me design my control panel" thread.  ;D
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 02:21:09 pm
I don't know what you are trying to do.   

I am trying to understand (and, indeed, refute in a rational manner) your assertion:

This is the nature of a CRT display.    This is not accurate to the original code.

In my mind, this has been a recurring theme in your dismissal of CRTs. If I am incorrect in that belief, then please correct me.

Quote
We have established that for games that drive the monitor directly, that an LCD is not accurate.

NO and I never said that.

Perhaps I misunderstood, but ...

Quote
OK, so would you concede that, for any game where the code was driving the monitor directly, that using an unauthentic display device is not accurate ?

I had conceded this MANY MANY MANY times.    More evidence of you not reading.   And you wonder why I accuse you of this?

Did I misinterpret ? (This is in the context of classic arcade games)

This is a silly question.   First in direct draw mode, it is accurate for pixel display.    If it can be calculated reasonably one to one, then it is really accurate.   If using software to discern which to calculate up or down, then it is also very accurate.

You see, I don't think it is a silly question ... you have argued (again, to my understanding ... if I misrepresent your views, then please correct me) that your LCD setup is more accurate to the original game code and, indeed, that the increased accuracy is self-evident using deductive reasoning. I disagree and would like to learn why you believe me to be wrong on this aspect of the discussion.

This is not an argument as to whether or not LCD is a good choice ... I have 7 of them in my house, some used for gaming ... this is me trying to understand how you can so vehemently assert that LCDs are more accurate to the game code than CRTs. I don't have a problem with how PacMan looks when I run it at a decent resolution on a decent LCD panel ... but I don't believe that the required hardware abstractions can allow for the LCD to be more accurate to the game code.

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 02:36:00 pm
Quote
The problem is you sound less like "defending your decision" and more like insulting those who disagree with you.  If you started your posts this way, none of this would happen.  Instead you liken people who prefer CRTs to sheep, religious wingnuts, etc and say things like "good riddance

Can we not move on, or shall I start defending myself yet again?

There were many many many ultra vile comments made to me, before I even implied that anyone was like a sheep.

In the end, who cares.   I apologized.   No need to rub it in my face.   I have plenty to rub back, but I choose not to.

Let the past be the past.
But yeah, good riddance to CRT, I stand by my opinion.

Quote
FWIW, I don't see why these debates are frown upon so much (as long as they don't get  into really nasty name calling, and they haven't). 

Well thats not true, but as it stands I agree with you for the most part.   

xxxxxxxxxxxxxxxxxxxxxxxxxx

Lets take a hard look at my quotes:

Quote
This is the nature of a CRT display.    This is not accurate to the original code.

But out of context one doesn't understand that I am referring to the blur/distortion/color bleeding..etc of the CRT monitor, that was what I meant by nature.    And also, I have said it before.   I am referring to multi-sync monitors that aren't in the original aspect ratio-which also have problems to the original code(referring to monitors in the correct ratio).
Quote
Quote from: Jeffo
We have established that for games that drive the monitor directly, that an LCD is not accurate.

NO and I never said that.

And I stand by that.    I never once said that LCD's are not accurate.  EVER.

Quote
Quote from: Jeffo
OK, so would you concede that, for any game where the code was driving the monitor directly, that using an unauthentic display device is not accurate ?

I had conceded this MANY MANY MANY times.    More evidence of you not reading.   And you wonder why I accuse you of this?

Ok, now you want to play lawyer.   Well let me clarify.    Using an unauthentic display is not accurate to the AUTHENTICITY.   :laugh2:   You got it now?

Quote
I disagree and would like to learn why you believe me to be wrong on this aspect of the discussion.

Go back and read, I am not explaining it again.

Quote
... this is me trying to understand how you can so vehemently assert that LCDs are more accurate to the game code than CRTs.

Go back and read, I am not explaining again.

Quote
... but I don't believe that the required hardware abstractions can allow for the LCD to be more accurate to the game code.

Oh now you want to say that I am implying that LCD is MORE accurate to the game code.   Yeah thats exactly what I said.   ::)   Care to add any more things I supposedly said?   You think putting in bold and saying it several times makes it more likely that I said that???

You need to edit, because you are trying to project things on me that I never said.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 02:43:22 pm
Quote
... but I don't believe that the required hardware abstractions can allow for the LCD to be more accurate to the game code.

Oh now you want to say that I am implying that LCD is MORE accurate to the game code.   Yeah thats exactly what I said.   ::)   Care to add any more things I supposedly said?

To be clear, I am implying that your assertion was that the LCD is more accurate to the game code than the CRT. Am I wrong ?

I don't think that I am alone in this belief.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 02:45:06 pm
And if that is what you meant, then yes that is what I believe.

Glad you made that clear.

Care to reply on your lawyer tactics.   :laugh2:

Just wondering with all that quotin what you were trying to prove.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 02:48:26 pm
OK, so back to vector games and non-matched raster resolutions ....

How can an abstracted and translated signal be more accurate to the game code that the original equipment ?
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 02:49:42 pm
Never said they weren't.   Quit lying, or implying. 

Go back and read.

What you can do is keep posting, and just remember these words, and I don't have to waste time replying.

Vecor games are harder to emulate properly and the special features of the monitor make it more difficult to acess.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 02:50:56 pm
Care to reply on your lawyer tactics.   :laugh2:

Just wondering with all that quotin what you were trying to prove.

You keep editing your posts ... like

Quote
Ok, now you want to play lawyer.   Well let me clarify.    Using an unauthentic display is not accurate to the AUTHENTICITY.   Ha! Ha! Ha! Ha! Ha! Ha!   You got it now?

What was your original response ?
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 02:52:11 pm
Never said they weren't.   Quit lying, or implying. 

OK, so an abstracted or translated signal is NOT more accurate to the game code than the original signal ?

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 02:53:03 pm
It doesn't matter, because I edited.   This was my final response and all that mattered.    

Consistent and dead on.

Read my edit about the Vector games, though I discussed this before, another one that you seemed to miss.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 03:01:09 pm
Are you sure ? You still have a chance to convince me.

Do I get an apology for your implication that I was lying ?

Probably not.

 :dunno



Title: Re: Countdown to the death of the arcade monitor?.....
Post by: saint on October 30, 2007, 03:04:23 pm
FWIW, I don't see why these debates are frown upon so much (as long as they don't get  into really nasty name calling, and they haven't).  I'd much rather read a thread like this then a "help me design my control panel" thread.  ;D

I love spirited debates (I have a P&R forum for pete's sake). What you may not have seen is the nastiness I edited out already.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: XyloSesame on October 30, 2007, 03:19:18 pm
XyloSesame,

I have looked it up.  I posted a link to how a CRT works.   Just go with me here.

You do understand how an LCD works right?   You do understand that an electron beam isn't being deflected as in a CRT rather the pixel is actually being back lit!   So therefore, where is the distortion?

Where is my flaw?   Why do I have to look up something, when I don't even know where I am wrong???

The only colors that LCD had trouble emluating(in the past) are dark colors.   The rest is the SAME as the CRT except for the fact that by design they don't distort.

LCD's by design are capable of displaying any color a video card can put out, if using 10 bit color.

Neither LCD nor CRT are without flaw; I think we agree on that. In fact, it's all in the eye of the beholder, as our eyes are each individually tuned and de-tuned. However, where I take umbrage is with your remarks that an LCD is accurate when, in fact, it is not. I think you may have misunderstood, though - I never said they were distorted, just that they do not represent true color. If you've done your research, you should have found that color is represented exponentially from cathode ray tubes. Not so on LCDs, so a correction must be set in place to compensate for this flaw in design.

So we've got examples of at least two ways in which an LCD panel does not represent true color: 1) Gamma Curve, and 2) Pixel correction (dependant on the bit-rate of the panel matrix). Neither of which are evident in CRTs. Again, let me say that this is in no way a statement that CRTs are perfect.

Quote
Whether CRTs use analog connections or not, they are still transmitting digital signal.

And this is where you are 1001 % WRONG.    Once it goes through an analog cord, it ceases to be digital.   Google that one.

I think you misunderstood. Regardless of cable or transmission, the originating data were digital. You are not dealing with an analog source, that's all I was trying to say.

A well mastered cd in 44 khz will do the job fine.     Matter of fact, that is why MP3's are so prevalent.   Some hear it, some don't.    If done correctly, most of the world won't detect it.   Analog should be dead as Julius Ceaser.   But so many just keep holding on.

OK, this part of the topic should die. Right now. (you're wrong, btw  ;) )

As resolution becomes more and more, CRT's will become less and less relevant.
But I guess it comes down to this.   It is good enough for me.    The display looks great, and getting better all the time.

I can not agree more. As technology progresses, I think color representation and contrast will no longer be an issue for LCDs. As long as it is good enough for you, that's all that matters. It's good enough for me as well. Good enough...
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: leapinlew on October 30, 2007, 03:23:08 pm
What I have learned from this thread:

Some people prefer CRT's and a person prefers LCD
According to some person, I am a mindless sheep

 ;D

I think that just about covers it.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 03:29:45 pm
What I have learned from this thread:

Some people prefer CRT's and a person prefers LCD
According to some person, I am a mindless sheep

Hey, *I* like LCDs and I only said that you *like* mindless sheep.

 ;D
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 03:31:48 pm
Word to that brother.

Good point on the exponential color.   So in other words, even more fallacies.    A little interpolation of its own before it even hits the 3 shades.  ;D

Even more room for error, because now not only do you have redirected electron stream....but you have an even bigger redirected electron stream! ;D

First time I have heard of pixel correctionl.   In reading about that, it makes my head burst..as it already is right now.   Interesting stuff though.

Quote
I think you misunderstood. Regardless of cable or transmission, the originating data were digital. You are not dealing with an analog source, that's all I was trying to say.

RIGHT, so in having analog cords you are adding error.

That said, to play devils advocate Digital has problems with drop outs.   So how I would argue if I were an analog man....hey at least PART of the signal gets there!

Jeffo,

Quote
Do I get an apology for your implication that I was lying ?

Probably not.

Didums need some attention?   Ok, I am sorry.   You didn't lie...you decieved.  ;D

leapinlew,

 ;D   I like my sheep with a mind.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 03:33:17 pm
leapinlew,

 ;D   I like my sheep


Quoting that one for posterity ....
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: nostrebor on October 30, 2007, 03:34:11 pm
Too fast for me!
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 03:34:53 pm
Too fast for me!

If only I was that fast with my shipping ...

 ;)
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: nostrebor on October 30, 2007, 03:36:00 pm
Things I have learned in this thread:

1. Some people never change.
2. I was a mindless sheep and did not realize it.
3. If you're gonna edit your replies, you had better be damned quick.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 03:39:56 pm
You know one thing I never understood.

Why many of us(self included) feel we got to add a useless ajective to put an exclamation point on the whole affair.

Like...Beligerant (sp) Kool Aide Man.    Isn't being a Kool Aide Man enough?

Or how about Mindless Sheep.    Same thing.

I see this all the time.   Weird.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 03:42:20 pm
You know one thing I never understood.

Why many of us(self included) feel we got to add a useless ajective to put an exclamation point on the whole affair.

Like...Beligerant (sp) Kool Aide Man.    Isn't being a Kool Aide Man enough?

Not for a decent GIS ...

 ;)
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: nostrebor on October 30, 2007, 03:43:18 pm
You know one thing I never understood.

Why many of us(self included) feel we got to add a useless ajective to put an exclamation point on the whole affair.

Like...Beligerant (sp) Kool Aide Man.    Isn't being a Kool Aide Man enough?

Or how about Mindless Sheep.    Same thing.

I see this all the time.   Weird.


I was giving you the benefit of the doubt and assuming that you never talked to your sheep. If you stop to interact with the sheep, you'll quickly realize that they are truly mindless.

(Edit: I was speaking in the second person for some odd reason. Fixt.)
(Edit 2: Added quote because Jeffo slipped in there when I wasn't looking.)
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 03:45:38 pm
If you stop to interact with the sheep, you'll quickly realize that they are truly mindless.

Hey, I resemble that comment ... wait, what ?
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: XyloSesame on October 30, 2007, 03:47:27 pm
So in other words, even more fallacies.

Fallacies abound, on both sides. Because we're trying to reproduce the real world inside of a tiny box. TURN IT OFF and go visit the real world for a while. I'm going to do that right after I click on the "Post" button.

RIGHT, so in having analog cords you are adding error.

You are indeed adding degradation.

--------------------------------------------------

step.
away.
from.
the.
monitor.

true color is outside...
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 03:55:05 pm
I'm gone...after one more refresh.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 04:00:55 pm
I have got to tell you guys something.

So I went over to my main board which I am over a 7 years veteran of and what topic have they started up.

Which is better to buy a CRT or LCD? 

First, I am not telling you where it is.   Second, I don't have the energy.   I just put my vote and let it go.   Just thought I would share.  :banghead:
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 04:04:21 pm
Just so you guys know, I guess we can no longer edit.  Man, I am really going to talk like an ass now.    Guess I better keep it on a separate tab from now on.   Damn that sucks.  ;D
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: CheffoJeffo on October 30, 2007, 04:13:02 pm
Just so you guys know, I guess we can no longer edit.  Man, I am really going to talk like an ass now.    Guess I better keep it on a separate tab from now on.   Damn that sucks.  ;D

http://forum.arcadecontrols.com/index.php?topic=71639.0
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 04:35:21 pm
I honestly wasn't aware that you could abuse it??

I never edited purposely to change history.   I may have edited while another post is going on, but this is completely different.

Well this sucks.   Oh well.   It is what it is.

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ChadTower on October 30, 2007, 04:37:03 pm
I honestly wasn't aware that you could abuse it??

Now you know.  And knowing is half the battle.

We need to get this guy in a room alone with Jim.

EDIT:  No, I can't edit.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 04:44:50 pm
Can you guys still edit?
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 04:53:27 pm
Cute

Edit:  Double cute.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: FrizzleFried on October 30, 2007, 06:19:32 pm
My ban finger is getting itchy....

Scratch that itch Saint...

PLEASE FOR THE LOVE OF CHRIST SCRATCH THAT ITCH!!!!!!!!!!!

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Anubis_au on October 30, 2007, 06:56:29 pm
I think that everyone has forgotten the most serious breech / crime of suggestion genesim has made throughout this entire thread:

The rest, like Greedo shooting first is open for debate.

No, No, No, a million times NO!!! HAN SHOT FIRST!!! That scene is a defining moment of his character, and changing that scene diminished Han.

 ;D

Now back to the normality that is this thread. And Saint, do not delete. This thread is what keeps the office hours flying past. Without it, work would have to fill that void :P
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Patent Doc on October 30, 2007, 07:34:09 pm
Quote
No, No, No, a million times NO!!! HAN SHOT FIRST!!! That scene is a defining moment of his character, and changing that scene diminished Han.

Here, here....there was no missing a target at point blank range or dodging a blast moving at the speed of light....only the premptive strike by a mercinary with questionable moral character so we can watch the evolution of his character.  He was out for number one up to this point.   :soapbox:

Once again, we return now to our regulary scheduled programming

 :cheers:
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 30, 2007, 07:39:40 pm
Ahh Frizzle Fried...I knew something was missing.   

XXXXXXXXXXXXXXx

Look I am not trying to cause trouble, but I never understood this.

If Han shoots first, or doesn't shoot first, why does that change his character?

I mean seriously, what did you think he had that gun under the table for...tiddly winks?   I think he had every intention of shooting Greedo, and he just needed the opportunity.

Though I will say this.   Han reaching up was a good move, and the Greedo first shot ruins that "distraction" moment.

That and the fact that who they got to play Greedo the split second before is HORRIBLE.   What is that thing anyway.  If anything needs to be digitall corrected, take that thing OUT!
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: bfauska on October 30, 2007, 07:50:10 pm
I mean seriously, what did you think he had that gun under the table for...tiddly winks?   I think he had every intention of shooting Greedo, and he just needed the opportunity.

Nobody start an argument about this, it all comes down to what somebody we don't know intended at a time in history... those arguments go nowhere.  ;)
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Patent Doc on October 30, 2007, 08:02:00 pm
Genesim

The abysmal part is 1) Greedo missing at point blank range...seriously the dude is supposed to be a bounty hunter or hitman...really is the guy gonna miss (in my opnion the most offensive) 2) Han in the original seems to be a scoundrel of sorts....you arent' sure which way he leans except he will move with what is best for him whichever way that is.  By making him shoot first you make him a gray and uncertain.  He also becomes a person you don't want to trifle with.  He'll kill ya just as soon as look at ou if you get in his way. By shooting second (a hero never shoots first) he is shooting only in defense ....he appears cleaner...to some this is less appealing for the character.  They want to see the redemption of Han over time.

Ultimately it means little...but Greedo missing just looks stupid

Yeah - I went there...I couldn't resist

Patent Doc grabs the popcorn sits down next to bfauska and waits to see if the fireworks start.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: meismr on October 30, 2007, 08:52:13 pm
Man I'm going to hate myself in the morning, but... 
The argument that no one knows what the programmers wanted their code to look like seems illogical.  A programmer for a specific system knows what the end product will look like.  It goes through a QC phase (even if it's only done by the programmer) so of course the programmer will modify it to how the end result will be.  If the group that programmed, I don't know... how bout the ancient game pacman, tried to make pacman have an ear and nose and then saw the end result and it looked like pacman had a beak with flounder looking eyes, they'd change their code... 

and the most important part:
Thank you Patent Doc for the point I tried to make to my buds who were falling all over themselves for the new star wars... 
Greedo missed a shot my 2.5 year old could make.  Are you kidding me!  It now looks like Han defended himself against a retarded alien. 

Ok...  not wanting to fuel fires I'll add:
I'd love to use an LCD for my project, but I haven't seen a 27" LCD 4:3 anywhere...  so it's a TV for me...
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Anubis_au on October 30, 2007, 09:27:09 pm
Let's keep this topic on-track :P



Han in the original seems to be a scoundrel of sorts....you arent' sure which way he leans except he will move with what is best for him whichever way that is.  By making him shoot first you make him a gray and uncertain.  He also becomes a person you don't want to trifle with.  He'll kill ya just as soon as look at ou if you get in his way. By shooting second (a hero never shoots first) he is shooting only in defense ....he appears cleaner...to some this is less appealing for the character.  They want to see the redemption of Han over time.

Yes, yes! To Patent Doc you listen!!

Han Solo is NOT a hero. He's a rogue acting for pure profit (initially). He blows Greedo away (sure, Greedo would have done the same), throws a couple of coins to the barkeep for his troubles, and walks out... the coolest dude in all of Tatooine.

By having him shoot AFTER Greedo makes him more of a goody-goody. Makes you wonder, would he have shot if Greedo hadn't? Like Mace Windu having Dooku at lightsaber point and doing buggar-all. Or having Palpatine at lightsaber point... man, you suck Mace!!
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ahofle on October 30, 2007, 10:40:24 pm
I didn't even think the Han/Greedo thing was up for debate.  He did it to make the movies more 'family friendly'.  And then he proceeded to film Dooku being decapitated in cold blood, Jedi children being slaughtered, and a young Anakin burning alive and screaming in part 3.  :laugh2:
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Anubis_au on October 31, 2007, 12:22:20 am
I didn't even think the Han/Greedo thing was up for debate.  He did it to make the movies more 'family friendly'.  And then he proceeded to film Dooku being decapitated in cold blood, Jedi children being slaughtered, and a young Anakin burning alive and screaming in part 3.  :laugh2:

 :laugh2: :laugh2: :laugh2: :laugh2: :laugh2:

You forgot decapitating Jango in front of his kid  :applaud:
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 31, 2007, 01:04:34 am
I guess that is where I disagree.

Han shoots before...after, it doesn't matter.   He isn't a "goody goody" because he shot under the table.

Add to that, his shot is done so fast, I don't consider it calculated for a shot happening first.   He was shooting anyway.

Now as for this Greedo thing.   Maybe his eye sight sucks.   I haven't studied up on Greedo, but I never took him to be some great bounty hunter....more like a hired hand out for himself.    That was why he wanted the money NOW, instead of giving it to Jabba.

Which of course gets to the next scene that was changed.   Jabba was and will always be a slug who got his hands on Han after Darth Vader delivered him.    Other then that, he would have never been cornered.   So the next scene didn't change Jabba IMHO because that was always what I thought about him.   Han stepping on him, falls right in line with my perception...and apparently Georges.   

Which gets back to George.   We don't know his original intentions, other then what he presented to us.   It is still weak though, because he changed it TWICE.    So yes, I am making excuses...I hate it too.

xxxxxxxxxxxxxxx

Meismr,

Quote
It goes through a QC phase (even if it's only done by the programmer) so of course the programmer will modify it to how the end result will be.

But they didn't.  They keep each pixel congruent, which doesn't lead to evidence that they changed with the CRT limitations.    Look at the evidence.   

If a flat screen had been around at the time, we don't know if that is what would have been picked.   

What is so illogical about what I said?   LCD's weren't around at the time, so they couldn't have possibly ruled them out as a monitor.   YET CRT's on the other hand, were what they were, and it would have cost too much if they did know there was better in the future.    But again, this is a stretch.   How, because of my first point.   They didn't program for it!!

Its kind of like the argument that people made masters to fit records, when it was the BEST they had at the time?   That doesn't make sense at all.    Why would they have purposely left things out of the record master(like frequency response of say a drum hit, or high pitch sound) if they had a choice?

I use my ears though.   And it is obvious that we are gaining alot from the original master with the clarity.   The same can be said of LCD.   The clearness of the original signal(as in no color distortion or bending pixels at the side) is a good thing, not bad.

Now the blur of "boxy" pixels are another story.   Have we beat this dead horse enough already?
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Patent Doc on October 31, 2007, 02:39:24 am
God I know I'm gonna regret this in the morning but

Quote
Its kind of like the argument that people made masters to fit records, when it was the BEST they had at the time?   That doesn't make sense at all.    Why would they have purposely left things out of the record master(like frequency response of say a drum hit, or high pitch sound) if they had a choice?

I use my ears though.   And it is obvious that we are gaining alot from the original master with the clarity.   

For the record, no engineer leaves anything out, they know the limitations of the sound on a given media an mix and process the sound to compensate. 

I agree the CD can have added clarity even from an analog master (which by the way is still the preferred media for recording artists).  But that is precisely the problem...when a recording is made mikes are placed in the studio the sound travels to the mixing board where it is subject to all sorts of processing such as delays, echos, reverb, chorus, eq (graphic and parametric), compression, filters, and limiters.  The master is the result of the manipulations of each of these for each track (usually somewhere in the neighborhood of 64 tracks) which are then mixed down to a stereo signal (though now 5.1 mixes are becoming common).  Hell even the mike placement is made to emphasize certain sounds that the engineer needs to help recreate what he hears on the recorded media.  Anyway, engineers at the time were well aware of what would and would not sound good or could be accomplished on the LP and would manipulate the recording to the master so it would accurately represent what was played in the studio (Despite my preference for LP's I willingly concede the media has limitations). I do know this happens as a former studio musician. 

If you make a CD from a master prepared with an LP in mind, you pick up information in the mix that wasn't intended to be heard.  Yes, it accurately reflects the master, but a master that was designed to correct the flaws in another media.  So you will here frequencies not intended, maybe one instrument is over emphasized because on the LP it gets burried. This is why CDs get remastered (meaning you go back to the original tracks ...reapply the effects to reflect the limitations of the new media and mix down from there).  The newly mastered disc should accurately reflect the original recording and will sound better than the disc master for an LP.  Music recorded now will have the added advantage of being able to also place mikes to fix limitations in the CD in addition to the manipulations that are available to old recordings.

So in the end just taking the master intended for the LP may arguably be "more accurate" to the master, but not to the recording.  The remastered disc is a different story (given of course that anyone actually remembers what the recording sounded like after all those years).  Anyway, getting to the point ...I will always concede that the LCD represents the code more accurately, I just don't think that what you capture with the LCD was what was intended for you to capture.  I know you believe that it was...will have to agree to disagree.  My belief is that the programmer like the recording engineer manipulated the product to accommodate for the limitations of the
media to arrive at his artistic vision and given a different media would have changed the manipulations.

Quote
Han shoots before...after, it doesn't matter.   He isn't a "goody goody" because he shot under the table.

Add to that, his shot is done so fast, I don't consider it calculated for a shot happening first.   He was shooting anyway.

I see your point about shooting under the table and the shot being so fast, but George has given interviews saying Han was reacting....this is why fans have a problem with it... shooting so fast as a reaction is implausible, Han was already fiddling with the gun, and well come on even if Greedo is legally blind he and nothing but a second rate henchman, he can hit the fuzzy object 2 ft away rather than the wall a foot up and to the right of Han...its just ruins the suspension of disbelief. Beyond that attempting to make han appear cleaner ruins the rogue many grew up loving.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 31, 2007, 03:15:47 am
Quote
My belief is that the programmer like the recording engineer manipulated the product to accommodate for the limitations of the
media to arrive at his artistic vision and given a different media would have changed the manipulations.

You have yet to answer the 100,000 dollar question.   Where is the evidence that ANY...notice ANY manipulation of the code has occured to compensate for the problems I mentioned?   There is no evidence that I see, as with the engineers with the LP vs CD.

It is all theory, but if anything, the exact opposite is true.   Bass would be turned down and High pitched sounds would be turned down so they do not cut out(because frequency range is limited).    This is where a higher bit rate would capture some of the problems.

Quote
So you will here frequencies not intended, maybe one instrument is over emphasized because on the LP it gets burried.

This is not how recording works.    I say this with all honesty, it doesn't sound like you know what you are talking about.  You are mixing frequency range(as in pitch of certain wind instruments, or an extremely high pitched string) of an instrument with loudness???

Quote
(which by the way is still the preferred media for recording artists).

There are lots of reasons for this, and this is changing more everyday.

Quote
I do know this happens as a former studio musician.

I don't doubt your intentions, but simple home recording will tell you, that if you want to reduce the limitations, you scale back the instrument that is being cut off NOT emphasize more.

As for Remasters, most of the time they are done because A.   They used crappy second generation record masters(which were tweaked quite often) the first time, and B.   They use a higher sample bit rate.  i.e.  DSD technology.

Alolt of this is bologna.   The original masters are the blueprint, and while mucked with, that is okay.  Because what is good for LP is even better for CD/DVD Audio/SACD.

Why, because no matter how much tinkering has went on, like I have said a hundred times...FIRST you capture the master in the best way possible, then SECOND you change what you don't think is authentic if you have evidence to back it up.

Whoever was in the studio at the time, laid down the tracks, and the rest I could care less about.    I want to hear the instruments in their rawest form.    If a studio head messed with it, and there is any way to cut them out...GOOD.    The artists vision is most of the time more dead on anyway.

Unfortunately in most cases this is impossible.   So we do the best with what we have, and sorry records IMHO are not it.    Bad frequency range, uneven quality, analog....just like alot of CRT's. ;D




Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 31, 2007, 03:19:52 am
Forgot to mention, I really do concede about Greedo.   Your points are well taken.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 31, 2007, 03:30:04 am
One more thing that must be said.

An ORIGINAL MASTER RECORDING is one that doesn't have EQ or other trickery put to it.   Even microphone placement to supposedly adhere to an LP or any other source.   And yes, that is right, the original master TAPE which has a better frequency range, shouldn't be changed.

If any trickery goes on, and alternate master is made.   This is almost always the case.   The ORIGINAL MASTER RECORDING has the music go direct to tape.

That is why the accuracy is so much better.   Many of the re-re-re masters came from using those crappy alternate master sources that I spoke of.    The original, should be the music in its rawest form.   Only a fool would go mucking with the original vision.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Singapura on October 31, 2007, 03:42:58 am
With LCD display resolutions becoming higher and higher it should be easy to write a program that imitates a low or medium res CRT display. Even the curve of the tube could be simulated by software. I'm already looking for something like that for quite some time but haven't found it yet.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Patent Doc on October 31, 2007, 04:00:07 am
Genesim

OK its 3:20 am here so my arguments probably aren't the most coherent right now...and to be honest I'm fiddling with this as I take breaks from emergency filings due to patent rule changes that are about to go into effect.  With the exception of Han statements any technical statement I make that doesn't make sense or self contradictory should probably be taken with a huge grain of salt...I'm not really reviewing what I'm writing and I'm at a point sleep wise that everything is sounding good to me...even Brittany's new album.

That said....the point I was trying to make (and still may fail) was if you know a media tends to cut a frequency (Hz) due to its inherent characteristics, you can try to compensate by overemphasizing the problem frequency through equalization.  You can also try to adjust the levels of various instruments in the mix to help as certain instruments will fall within a given frequency range (for example emphasize the splash cymbol or a flute in a mix to bring out the treble in the mix).  If the bass is boomy you would cut the bass.  Different means to skin the cat.  If my previous statement made it seem like I was confusing pitch and loudness I apologize, it wasn't my intent.  Anyway, if the CD doesn't have these frequency problems then your attempts to compensate are highlighted by taking the master designed for one media and using it to press the other.  The flute you emphasized to help correct for a loss in certain frequencies is now in your face. 

Am I making sense?  Just because a media doesn't handle certain frequencies well doesn't mean you can't compensate you would still have loss but your correction fixes the end product.  What you notice on the CD when compared to the LP is the loss that occurred with the LP that the engineer tried to correct for (by the way unlike the programmer whose intentions I admit we don't have record of, but my gut tells me is the same, there are tons of articles that describe the recording process and what engineers had to do back in the day).

I think we are actually differing on how best to deal with cut-off ...your solution is to de-emphasize so you don't hear it....for digital recordings this may be the better approach.  However, you can also solve the problem by overcompensating so the cut-off (which really isn't an absence of sound as LP's do produce the entire spectrum of frequencies including subsonic and ultrasonic (to our ears) frequencies that CD's do not (albeit by intentional design) is accounted for (if I want to end with 5 and I will lose 1 I can start with 6).

I totally agree about a flat recording being more desirable, problem is many songwriters will have to many parts to be accomplished with the band at hand (Boston was a good example of this...they had either toured with an army of musicians to recreate the studio performance .... which wasn't done live due to the same person playing many roles or failed to reproduce what they recorded) or in many cases the band isn't that great in reality and the engineer makes them sound WAY better (say Cher or any of the overly processed vocalists of the day).

Anyway, I'm obviously shot...and I'm starting to ramble (I know...I know)

later
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Patent Doc on October 31, 2007, 04:14:46 am
see you added more while I was slowly being wordy

regarding masters...I agree with your statements on what constitutes a master (though levels are still tweeked a bit here though not as much as is done later in the process), I was originally trying to simplify the process as I am aware the press master and the original master and the mix master are different entities in the process.  I had no idea you had any clue about that and didnt want to confuse the issue.

Have you listened to a master recording before....it isn't what you'd expect is it?  Any original master is processed before any CD or LP was made its still very raw.  Most bands would fail miserably if the original master went to press rather than the post engineering masters.  Bands will often add tracks upon hearing the master to fill voids. I am glad you like the rawness of an orignal master if you've heard one...most don't appreciate it...but if you haven't don't confuse the rawness of the original master with a live performance...not necessarily the same beast.  Depending on the band and whether they record live a song they previously rehearsed (The Police did this) or pieced together a song and then toured with compromised version (Boston).  I would argue that the better live shows are with bands that just record them as they are rather than use the studio to become something more....of course the latter can result in the better album.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 31, 2007, 05:58:38 am
Alright, lets get down to brass tax again.

If the original master has been messed with in regards to LP's, then we are screwed, and it is the best master to take from.

If the original master hasn't been messed with in regards to LP's, then we are in better shape and it is STILL the best master to take from.

So any tinkering you want can come later after the original master is represented correctly.    Got it?

I understand completely what you are saying, and there is some merit.  No doubt redbook cd's have been patterned after lp's in what they should sound like, but if you are going to work with something...or better yet improve on it, the only hope is to first.   Retain the master in best possible quality, so as to gain improvements by extracting information that may have never been heard before, and then work from the ground up.

But one must have a solid foundation.

Same goes for the original code.   Whatever changes the programmers made.  Duplicate that code, then work with filters and overlays etc later.   But first get the "master" right.

Now that said.   I say BULL when it comes to the original programmers.   There is no evidence to support that pixels were changed in shape and color from the original CRT.   Don't believe me, look yourself.    Any CRT has some level of distortion, and Pacman can easily be counted because it is under 300 Pixels.  Look closely and tell me now if the programmers meant for that to happen(referring to the "bowing" effect, as well as the color bleeding and uneven quality).

This cannot be denied.

While changes were likely made in small form, most of it was no doubt like Pacman.   They went with the tricks that worked, but more often worked on the fly.    Depending on the artist, the parameters changed.   If it sounded cool, that was a wrap.     

Digital technology only enhances this fact...not hurt.     More information from the master is a good thing..not bad.   As been heard many many times.   

Analog lovers when challenged, can't often pinpoint what they like.   I can, and I do A and B comparisons.   Even down to the muffled words that are pretty much inaudible on the analog transfer on record, but when compared with the smooth cd quality....how would anyone choose otherwise?

These are all my opinions though, and we could go on like this forever.   

Hell even some people say that 44 khz wasn't enough.   But DVD-Audio and SACD pretty much made those people shut the hell up.

Besides, it is one thing to percieve changes, it is another thing to consistently be able to tell the difference.   A small feeling in your toe doesn't count.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Patent Doc on October 31, 2007, 10:26:44 am

Quote
Besides, it is one thing to percieve changes, it is another thing to consistently be able to tell the difference.   A small feeling in your toe doesn't count.

Yeah but its a really big toe  ;D

I completely agree with respect to 44kHz and DVD-A (can't say anything about SACD I've never listened to one)...the sampling rate is so fast that I personally can't tell which is the true wave and which is the approximation of the area under the curve...my comments for exemplary purposes were related to CD only....and really only then because it was more analogous, the early sitauations where CD's were pressed using the LP settings.  When a CD is remastered from the ground up this situation should disappear.  DVD-A on a good system should sound damn near perfect.

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I say BULL when it comes to the original programmers.   There is no evidence to support that pixels were changed in shape and color from the original CRT.   Don't believe me, look yourself.    Any CRT has some level of distortion, and Pacman can easily be counted because it is under 300 Pixels.  Look closely and tell me now if the programmers meant for that to happen(referring to the "bowing" effect, as well as the color bleeding and uneven quality)

As I stated earlier, my call there is just gut...unsupported by any data....just a sort of a belief that surely they cared enough about the end product that it wouldn't be any other way.  I understand your point I just find it hard to believe that the situation would be true if the programmer cared at all about the product.

Compeletely off topic...did you ever go into a true audiophile store and listen to a unused or lightly used LP on a really good turntable with a quality cartridge as I suggested (something truly high end...not a technics MK1200....I'm talking about a $10K+ turntable and over a $500 cartridge (again has to meet these criteria or equipemt will limit you and/or the degredation of the LP through use (which is a critical flaw in the media) will show and the comparison is shot)?  I promise you that you will be pleasently surprised.  Problem is LPs degraade and the equipment to see how much better an LP truly is ....is well...out of reach for most people.  Of course none of the digital media have this problem as a mediocre player will work and the discs barring abuse never wear out.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: XyloSesame on October 31, 2007, 11:26:02 am
 :blah: :blah: :blah:



there's this button on the top of each sub-forum...

(http://www.nightingaletheater.com/images/byoac/button.gif)
i think it might be time to use it.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Patent Doc on October 31, 2007, 11:59:24 am
As one who contributed to the tangent ...I agree
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: XyloSesame on October 31, 2007, 12:33:31 pm
As one who contributed to the tangent ...I agree

And I share the blame.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Anubis_au on October 31, 2007, 10:28:38 pm
Why are we not discussing Star Wars? :P

Yeah, this thread is over.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on October 31, 2007, 11:14:43 pm
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...the sampling rate is so fast that I personally can't tell which is the true wave and which is the approximation of the area under the curve...

And if done correctly..you can't.   The sampling is so far above overkill it is sick.   But CD's are in alot of ways as well...if done correctly.   I totally understand your point about "sweetening" the sound.   

No I have never been to an audiophile store, but yes, my friend who was a DJ was a huge record nut, and had thousands in equipment...much like myself.  (Quadrophonic sound baby!)

Then CD's came along, and while a few arguements took place, after a small small amount of debate, both of us knew by hearing, and seeing what was up.    DIGITAL RULES!

But it is all opinion..

Yes Topic exhuasted..new top request for me too.    I am totally satisfied as well.   Though we all will never agree, I think we took it as far as it can go.   
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: jcoleman on November 01, 2007, 08:32:10 pm
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brass tax

Is this a tax you pay on bedposts?

brass TACKS

Coleman

Thread reboot in 5...4...
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on November 01, 2007, 11:16:32 pm
From wikipedia:

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It is also argued that the idiom is derived from the "Brass Tax of 1854". When the makers of clothing, shoes, instruments, tools, etc. that required brass would gather the materials and count up the cost, accounting for the brass tax was the last - and most expensive - step. Therefore the phrase "get down to brass tax" could mean to get to the last and final thing, or to get past the formalities and get down to the crux of the matter.

This is how I think of it, and how it was taught to me.   

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Anubis_au on November 02, 2007, 01:24:55 am
In news today, genesim argued coherently and convinced another forum member to agree with his POV.

In other news, hell simultaneously froze over.

 :cheers:

brass tax :P
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on November 02, 2007, 04:23:59 am
POV how do you figure.

This is a factual statement....I think.  Wikipedia is etchy at times, but I didn't dig the saying up out of the ground!

In other news...veteran board members didn't actually nitpick every little thing I said trying in desparation to find error where this NONE....same news Hell hath frozen over.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: SavannahLion on November 02, 2007, 03:50:37 pm
Yeah, this thread is over.

And a perfect example illuminating a perfectly valid point between the two crops up elsewhere. Oh well.  :P

I guess Hell really is endothermic.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: jcoleman on November 03, 2007, 08:31:35 pm
Except you guys didn't actually look it up yourselves!!!

http://en.wikipedia.org/wiki/Brass_tacks (http://en.wikipedia.org/wiki/Brass_tacks)

Genesim's definition is certainly on the page, but it's not the first one (also note the spelling of the link, which is what I referred to).  Even more interesting is the following:

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The earliest known use of the complete phrase in print, in the March 4, 1871 issue of the Galveston News (page 3), is "filing down to brass tacks"; hence, a shoemaker filing away too much material in excessive zeal to do a thorough job. The meaning was originally about the same as "putting too fine a point on it" or "overarguing the point."  :laugh2:

Most importantly it's another example of one person's opinion over another's which is what this whole thread was about in the first place.  ;)

Coleman
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Level42 on November 05, 2007, 01:55:06 pm
Pfffffffffffffffffffffff, oaaaaaahhhh well, we can always BUILD YOUR OWN CRT:

http://www.youtube.com/watch?v=2QBOAx3IGZ4




(let's hope he didn't get x-rayed :P)
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on November 06, 2007, 03:05:36 am
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Genesim's definition is certainly on the page, but it's not the first one (also note the spelling of the link, which is what I referred to). 

Ummm doesn't 1854 come before 1871???   That would make Brasstax the original.

Though "proving" either one is a lesson in futility.   Both are in common use.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: danny_galaga on November 06, 2007, 04:11:02 am
Pfffffffffffffffffffffff, oaaaaaahhhh well, we can always BUILD YOUR OWN CRT:

http://www.youtube.com/watch?v=2QBOAx3IGZ4




(let's hope he didn't get x-rayed :P)

love it! the synth oscilloscope at the end reminds me of kraftwerk for some reason (",)
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: genesim on November 06, 2007, 04:39:31 am
My question is if it has been established that I never misused the term "brass tax".   ;D

Title: Re: Countdown to the death of the arcade monitor?.....
Post by: FrizzleFried on November 06, 2007, 10:55:29 am
Pfffffffffffffffffffffff, oaaaaaahhhh well, we can always BUILD YOUR OWN CRT:

http://www.youtube.com/watch?v=2QBOAx3IGZ4




(let's hope he didn't get x-rayed :P)

That is cool!
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Jimbo on August 27, 2008, 07:17:35 am
Well, it seems Hantarex are no longer producing their Polo range of arcade monitors...

http://mania.net/hantarex/gaming_monitors.html

I wonder how long before other big names follow...
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Todd H on August 27, 2008, 10:07:46 am
Looks like I better pick up a tri-sync monitor while I can.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Ken Layton on August 27, 2008, 12:24:34 pm
Good riddance! I can't stand Hantarex monitors.

Still plenty of other CRT monitor makers out there.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Ummon on August 28, 2008, 06:21:34 pm
Good riddance! I can't stand Hantarex monitors.

Still plenty of other CRT monitor makers out there.

Why?  I thought some, like grantspain, have said they were great. ??
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Pixelhugger on July 21, 2009, 04:32:50 pm
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I wonder how long before other big names follow...

Sorry to bump an old topic, but I was just shocked to find that tri-mode monitors are no longer available with curved screens. Not Wells Gardner not Betson.... This seemed to happen overnight, and makes me wonder if CRT arcade monitors are closer to extinction than previously thought.

This really sucks, since I spent months and lots of money building a curved bezel for my cab. I'm terrified that if my Betson goes bad I won't be able to find a curved replacement. By the time I retrofit the curve to fit a flat display, I wonder if they will have disappeared as well. sigh
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: Rickn on July 22, 2009, 07:35:57 am
Yes no question the end is coming. As everyone is buying LCD TV's there is not enough market for a picture tube company to sustain. Most CRT factories are closing up shop.

As it is I still have about 600 39" flat tubes a few hundred 24.8 and 27" tri-res tubes, a hundred or so curved 32" and 27" standard res tubes.

After that I will bring them in as long as I can get them from overseas, how long is up to the CRT companies over there.

I am told Neotec is out and I am hearing Wells is close to it as well as far as CRT based monitors.

I plan to try to be the last guys standing!!

don't wait too long if your heart is set on a CRT monitor and don't miss the obvious, get it from some one like me that is planning to be around to support it.

good Luck
Rick
We also offer multi-res LCD's (CGA, Mid Res and higher)
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: solid12345 on July 22, 2009, 09:37:56 am
I think what is disappointing about the death of the CRT is that while technology progression is natural, it is being replaced with a technology that in some ways is inferior. The only thing LCD has going for it is the slim factor but even Plasma achieves a better visual quality than LCD and yet it is now on it's deathbed as well.

I'm hoping OLED may be the future, what I hate is I am a graphic designer so I am really anal about color accuracy and LCD just doesn't do it for me although I do think the iMac's LCD's are pretty close to CRT, but of course they can never mimic the scanlines or the soft phosphorous pixels of a CRT.
Title: Re: Countdown to the death of the arcade monitor?.....
Post by: ahofle on July 23, 2009, 09:58:04 pm
I agree.  Reminds me of the switch from incandescent bulbs to CFLs.  Saves some energy, but that's about it.  :P