The NEW Build Your Own Arcade Controls

Main => Lightguns => Topic started by: argonlefou on February 24, 2016, 08:17:40 am

Title: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 24, 2016, 08:17:40 am
Based on the idea of the excellent TroubleShooter 2 from Howard_Casto, I made my own to use dual gun on Demul and so making it possible to play excellent 2P games like House of the Dead 2, Maze of the kings, etc...

It requires .Net framework 2.0, and Win XP minimum
Download Link : https://github.com/argonlefou/DemulShooter/releases/latest (https://github.com/argonlefou/DemulShooter/releases/latest)


Source code available here : https://github.com/argonlefou/DemulShooter (https://github.com/argonlefou/DemulShooter)
User guide : https://github.com/argonlefou/DemulShooter/wiki (https://github.com/argonlefou/DemulShooter/wiki)
Release : https://github.com/argonlefou/DemulShooter/releases/latest (https://github.com/argonlefou/DemulShooter/releases/latest)


** Aliens: Extermination **
- No Crosshair Patch: Mirror 1 [mega.nz] (https://mega.nz/#!YUYSxQ5Y!f3SmaXnM6-FCIVY-dfs6fxC0Vukt9rBzQF3-G7_R9w4)
Just overwrite existing file in the "DATA" subfolder of the Aliens game (inside the VM)

** Blue Estate [PC] - No Crosshair patch **
According to the version of your game, you have to download one of those following file.
Check md5 sum of your BEgame.upk file (in COOKEDPCCONSOLE subfolder of game install dir)
md5 = E5E816B2F3BC3F1095B16A7E3850FD68 (DVD version ?):
Mirror1 [mega.nz] (https://mega.nz/#!hERQlbLZ!YHqO-51v3FCxNTdgZJOp56oARMgIxulgwl-RPq7TZmY)
Mirror2 [dl.free.fr] (http://dl.free.fr/qw8RzLJnH)

md5 = FE76FB4294DFB2617D724CE7DD94BE70 (Steam updated version ?):
Mirror1 [mega.nz] (https://mega.nz/#!lZIVmJiI!_zw5CNtYW4Sac7jrT6OldBZAl35AdkXwDCDKgqtyQ4A)

Overwrite the file in COOKEDPCCONSOLE subfolder of game install dir

**  Dark Escape Patcher  **
 Mirror1 [mega.nz] (https://mega.nz/file/IMBhGaxC#XQwJMKFGjQ3EZ5MuMYCKCp60u2By-ERTk5qSV_V5-GE) :
Remove crosshair and/or remove SENSOR ERROR message

** Elevator Action Invasion - No crosshair patch**
Mirror1[mega.nz] (https://mega.nz/file/5Noz3SKT#hmZfztczZBsoJ13eyer7YbyrYuy48RDh2gLUZGQMWB8)

** Far Cry Paradise - No Crosshair patch **
Mirror1 [mega.nz] (https://mega.nz/file/BI4EzLLR#yA7G_hpxg0MUSfjXQYkY7CDf3YwvaTPetyD9EjCuHPI)

** Friction - Res Changer **
Mirror1 [mega.nz] (https://mega.nz/file/BIATGRgJ#HO7bPFyAfH9pAUmpGHuPWW-EU9b04OlrR9lZThD43us)

** Fright Fear Land / Haunted Museum 2 - No Crosshair patch **
Mirror1 [Github] (https://github.com/argonlefou/FearLand_NoCrosshair_Patcher/releases/download/v2.0/FFL+HM2_NoCrosshair_Patcher.zip)
Use this patcher to patch your exe and remove crosshairs
Or use it simply to know which version of the game you have

** Gaia Attack 4 - No Crosshair Patch **
Mirror 1 [mega.nz] (https://mega.nz/#!pRYkCQ7C!tmURv-keNQ8ksqchWnVeSdcoGtf-torT3pWfbNcsY4c)
Just overwrite existing files in "/data" subfolder

** Gundam : Spirit of Zeon - No Crosshair patch **
Mirror 1 [mega.nz] (https://mega.nz/#!JJxUXSTK!4chwXMpVaXrLVvsuqsCP5mOyVn2ESOcmi35YdhD9afE)
Just overwrite existing files in "/data/images/" subfolder

** Heavy Fire Afghanistan [PC] - No Crosshair patch **
Mirror1 [mega.nz] (https://mega.nz/file/oZB3zRYT#6bnN0OM9qyL3oT-d6LOouHUuuJhzWxRuJRMszBnaggw)       
Just overwrite the files in "\data\menu\hud" subdirectory

** Heavy Fire Shattered Spear [PC] - No Crosshair patch **
Mirror1 [mega.nz] (https://mega.nz/file/dZxzkYDD#p3s9GNPf_lVCe4ju_KlOyO5gGKUC0vr46DmoTxq9DQk)       
Just overwrite the folders in "\data\menu" subdirectory

** House of the Dead II [PC] - No Crosshair patch ** (Thanks to MrLightGun (http://forum.arcadecontrols.com/index.php?action=profile;u=93586))
Mirror1 [mega.nz] (https://mega.nz/#!8JwhDSiA!S2XUSYwVGeuAUE8blw0YoeuWDsn9Tu3WRVbVJW-kjvA)       
Just overwrite the file on the "tex" subfolder

** House of the Dead 3 [PC] - No Crosshair patch **
Mirror1 [mega.nz] (https://mega.nz/#!AMhilKza!795qnDee3YAP6gt-ZE8iGp6IxTgT90E0ez0bbjrmROM)       
Mirror2 [dl.free.fr] (http://dl.free.fr/hqrVtGHb7)
Just overwrite the SPR.AFS original file which is located on the "fs" folder inside game install folder (for me it's C:\Program Files (x86)\SEGA\THE HOUSE OF THE DEAD3_EU\fs\SPR.AFS)

** House of the Dead Overkill [PC] - No Crosshair patch **
 Mirror 1 [mega.nz] (https://mega.nz/#!dZx0EBra!bYz1EVXQ2gPqXoaYLG-NEfwJw21kiu5G4e1NspgLxio)
Just overwrite files in the game folder

** Let's Go Island : Lost in the Island of Tropics - No Crosshair patch **
Mirror 1 [mega.nz] (https://mega.nz/#!0IZFBYLC!wEZjB0JHHLlrevxndr6i6rKNuRIO0YACkrS7r4WCt9w)
Just overwrite existing file in "/data/acroarts/2D/" subfolder

** Let's Go Island 3D - No Crosshair patch **
Mirror 1 [mega.nz] (https://mega.nz/#!BJwjSQDT!5k7ArK2VnVyeq94Dp6VonR7Al_SoWijnjc1jzogaKZg)
Just overwrite existing file in "/data/acroarts/2D/" subfolder

** Music Gun Gun! 2 - No Crosshair patch **
Mirror 1 [mega.nz] (https://mega.nz/#!McRBGIbZ!0P_ucE9VyJ_cfVBmIXMDvXRO_TBq41t8e8i4G8dC7EI)
Just overwrite existing file in "/pack/" subfolder

** Operation G.H.O.S.T - No Crosshair patch **
Mirror 1 [mega.nz] (https://mega.nz/#!MBJ1VbxS!dbWXXRVoy_rIvQtOdXJyH5Y_abv9qce7cBeK_0NORLM)
Unzip in the \root\img\UI\UI_hud_common subdirectory of the game (make backup first !)
I've not remove the "single shot" dot as it is used in sniper mission, but the textures are in a sinple .png file so feel free to change as you wish ;)

** Operation G.H.O.S.T - Red Blood patch **
Miror 1 [mega.nz] (https://mega.nz/#!YNoGAACI!M7YXs4XXxeMossYaMjPa4uMUse59-Qp_nyUZfLf00bU)
Just overwrite the 3 .dds files in the "\root\Effect\hit_effect\" subfolder of the game

** Sailor Zombie - No Crosshair  **
Mirror 1 [Mega.nz] (https://mega.nz/file/ccgDETrb#0UHcsCc12W5bJkynee6H2L-5pHEeWVe8erO1eBlEhak)

** Sega Dream Riders - No Crosshair patch **
Mirror 1 [mega.nz] (https://mega.nz/#!5UImGZzK!ZvUbyfXLGcZdPLLWxuuJ5zYHvBVX5MbGC9Li17noogk)
Just overwrite "\data" folder in game directory

** Sega Golden Guns - No Crosshair patch **
Mirror1 [mega.nz] (https://mega.nz/file/AVhAmCDR#MTo-q7wVfm1Jdypq2HTvUk4RbeP5y1Ss1d2JwstOr-w)
Overwrite /fs/bank/ sub directory

** Transformers : Human Alliance - No Crosshair patch **
Mirror1 [mega.nz] (https://mega.nz/#!tRwm1KDA!YBZAziweZH2QbNHZxPcLsBc4n-FXfZEyY1VmgpdJmsw)
Overwrite files in /fs/bank/ sub directory

** Virtua Cop 3 - No Crosshair patch (for Cxbx-reloaded emulator)**
Mirror1 [mega.nz] (https://mega.nz/#!VJ5XVTBB!zz5UBZEuQKj0WZ4MzNZHfrM479he32MJ9iDKVIM7kBc)
Overwrite file in /media/ sub directory


** RingSystem Service and Test menus Tool for Jconfig**
https://github.com/argonlefou/RingSystem_ServiceMenu/releases
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: romshark on February 24, 2016, 12:48:23 pm
It's always bad when you read these things on your phone on your way to work, and cant even try it out for a while. I look forward to trying this out, though.
Does this add "escape to close Demul" functionality like TS2 does, or do I still need to use the closemul program too? Will closemul and this program cause any conflicts with each other?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on February 24, 2016, 02:48:07 pm
I'm not using closemul (on my cab I close Demul by pressing 2 buttons, thanks to a simple autohotkey script which send ALT+F4), but there should not be any interference. I'm just blocking in-game mouse input (movevement/click) read by the padDemul pluggin so that I can inject P1 and P2 values myself
Everything else (coin, start, service, test buttons etc...) is left untouched
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: romshark on February 25, 2016, 02:56:38 am
Tried it on my cabinet, and it works beautifully. Tried it with HOTD2 and Confidential Mission.
I'll see if the USB device assignment continue to hold up over the next couple days as I plug in mice and trackballs, and turn on and off the system. It sounds promising though. Maybe this method can be used in a future version of TroubleShooter 2?

Oh, and Closemul worked perfectly with it. Now that I'm not on my cell phone, I see that DemulShooter is executed first, THEN run "closemul.exe demul.exe -run=naomi -rom=hotd2."

Some notes to help others out.
The mouse cursor flickers between the points that the  guns are pointed at. I hide the cursor using nomousy (http://forum.arcadecontrols.com/index.php?topic=143370.0). Works great.
Just like some games in MAME, you should calibrate the guns "in-game" (using the test button menu).
The instructions say DemulShooter.exe, but the file is actually DemulShooter_1.0.exe. A simple fix, just rename the executable. (I know this sounds obvious, but someone's going to be in a hurry, not realize this, and get frustrated.)

You and Howard_Castro both deserve a round of applause. You both gave us dual gun usage in a lot of games on the Sega systems (Model 2 and Naomi.) I wouldn't be surprised to see an arcade project here that only plays gun games in the near future.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on February 25, 2016, 05:08:38 am
Some notes to help others out.
The mouse cursor flickers between the points that the  guns are pointed at. I hide the cursor using nomousy (http://forum.arcadecontrols.com/index.php?topic=143370.0). Works great.
Just like some games in MAME, you should calibrate the guns "in-game" (using the test button menu).
Yes, because windows cannot handle more than one cursor so it makes it flicker between the two "real position" in game. Demul hides the cursor when going manually in fullscreen with ALT+ENTER, but unfortunately if you check "start in fullscreen" it does not hide the cursor automatically.
Nomousy is exactly what is needed in that case :)
As a sidenote, this cursor was usefull : On my cab I ran demul in fullscreen and used the cursor to calibrate (TEST/SERVICE menu for each rom) precisely my aimtraks one after the other. If you point only one gun at once the cursor will correspond perfectly with the gun aiming position  :)

The instructions say DemulShooter.exe, but the file is actually DemulShooter_1.0.exe. A simple fix, just rename the executable. (I know this sounds obvious, but someone's going to be in a hurry, not realize this, and get frustrated.)
Ooops my bad  :-\ I'll change that in the next release. I'm halfway to make it work with older version of Demul for people stuck with WinXp and Directx10

I wouldn't be surprised to see an arcade project here that only plays gun games in the near future.
That's my current project :)
So far I have 2P working perfectly on :
 - Model2 and some PC games (house of dead 3 mostly !) thanks to Howard. If someone is interrested I found how to hack HoD3 to totally remove ingame crosshair ! ;D
 - Model 3 with supermodel (Jurrasic Park : The Lost World)
 - Naomi with Demul + DemulShooter
 - PS2 (EPSX2 + nuvee plugin) for some good games (Time Crisis 2 & 3 mostly, Crisis Zone and some others too)
 - MAME

And for now only 1P working on :
 - Dolphin (House of the dead overkill, ghost squad)
 - Blue Estate on PC (fun game, there also I removed crosshair with a little hack)
 - Typing of the dead overkill on PC (there's House of the dead overkill inside but I still can't remove the crosshair)
 - Silent Hill : The Arcade (PC unofficial port)
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: burn_654 on February 25, 2016, 10:22:34 am
Wow, this is exciting!

I'm definitely going to have to check this out when I change to windows 7...for what it's worth I'm using demul 0.56 on windows xp though I think I could investigate 0.57 again, I was just having some performance issues with it. I'm pretty sure that after that they moved past directx9 video plugins (thus windows xp wouldn't work) though I could be wrong.

This is particularly exciting as I'm close to finalizing my circuit to improve pc functionality for the ps2 guncon2's, to produce two different button clicks off of a trigger - one instantaneous to start a software 'flash', another that is delayed a few ms to hopefully do a raw mouseclick while the flash occurs. This would allow cheap guncon2's to be used in a raw input mode with most lightgun situations under Windows 7 (including troubleshooter2 and hopefully, demulshooter!) using the topgun driver. I prototyped the idea purely through generating software/directinput clicks but that alternate method would not really work for software that needs rawinput for two players such as this. I'll put your software on the list of tests to run with my new circuit!

Here's a fun one you should try with lightguns - quake 2 gunfrenzy, also known as q2gunfrenzy. It's an arcade lightgun mod for quake 2 and it's very fun for quake fans. It basically turns some levels into an on-rails experience, panning the view to point you towards nearby enemies.

http://frenzy.gl.tter.org/ (http://frenzy.gl.tter.org/)

I couldn't get 2 players working with 2 usb guncons...it seems it was made specifically for actlab guns and if it doesn't detect two of them somehow, it locks it to 1 usb gun mode. Still cool!

Hotd3 without a crosshair is pretty intriguing too...seriously stuff like this makes me want to work harder on my ideas to share :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: romshark on February 25, 2016, 12:36:09 pm
If someone is interrested I found how to hack HoD3 to totally remove ingame crosshair ! ;D

I haven't tried Hotd3 yet, but I think I'd like to. The original trilogy, all in one machine. So this hack sounds like something I'd be interested in.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on February 26, 2016, 03:49:38 am
@burn_654 : indeed exciting project you have here !
And thanks for the quake mod, I didn't know about it !I'll test it on next week

As for HotD3, here's the modified file (if someone knows a better file hosting site...): Link at bottom of 1st Message of the thread
Just overwrite the SPR.AFS original file which is located on the "fs" folder inside game install folder (for me it's C:\Program Files (x86)\SEGA\THE HOUSE OF THE DEAD3_EU\fs\SPR.AFS)

Same thing for Blue Estate :  Link at bottom of 1st Message of the thread
Overwrite the file in COOKEDPCCONSOLE subfolder of game install dir
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: romshark on February 26, 2016, 11:43:24 pm
Never heard of Blue Estate, but it's only $12.99 on Steam. I might check it out.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on February 29, 2016, 08:48:55 am
Small update : DemulShooter now supports Demul 0.57 & Demul 0.58 (0.581, 0.582 too).
That way, winXp users can use it too (as Demul 0.57 is based on directX 10)
I'm sorry about Demul 0.56 (DirectX 9.0), but this very old version needs a whole new system to hack into...so I'm not going too add it for now

Upack and overwrite previous files
Usage is slighlty modified, so :
DemulShooter.exe -demul=[version] -system=[system]

Supported [version] :

057    :    Demul 0.57
058    :    Demul 0.58, 0.581, 0.582
07a    :    Demul 0.7a 181215, 201215, 221215

Supported System :
naomi     : naomi & naomi GD roms

Example :
DemulShooter.exe -demul=07a -system=naomi
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: burn_654 on March 02, 2016, 09:43:34 am
Awesome! I'll give it a try with some guncons later today. Though I'll have to test it without proper screenflash - but I can just boost the gamma way up to prove the concept and check that they're talking. My own test/circuit for the guncons has hit a bit of a snag - basically waiting on another cheap set of guns to hack up.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: burn_654 on March 02, 2016, 01:52:27 pm
I can report that it picks up and *tracks* the guncons fine using the topgun driver! Again the full useful solution for those guns is a bit more tricky yet (and a separate issue as I've mentioned) but for now shooting at bright spots works, 2 separate guns works...awesome! This means it should work just fine for Topgun users as well as aimtrak.

FWIW I was testing with demul 0.57 on Windows XP. Unfortunately House of the Dead 2 is pretty messed-up looking there but them's the breaks for using an old version, I'm working on an eventual os-upgrade for my system anyway once I can get my guns fully working.

Great work! :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 03, 2016, 04:07:09 am
That's great news :-)  I had no Xp computer to test so I'm glad it works fine !

Next thing I'll look into when I have time is support for atomiswave roms. This will add 3 railshooting gun to the list
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: breathsavers on March 04, 2016, 05:58:51 pm
Could you upload the Blue Estate no crosshair patch again? The link seems to have gone down.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 04, 2016, 08:12:44 pm
Done ! Updated links at the bottom of 1st message of the thread...Sorry for the inconvenience :(
I'm using another hosting service for now, this one should stay at least 30 days. Until I find something better to share these
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: breathsavers on March 04, 2016, 11:54:53 pm
Done ! Updated links at the bottom of 1st message of the thread...Sorry for the inconvenience :(
I'm using another hosting service for now, this one should stay at least 30 days. Until I find something better to share these

Thank you! Great work on all this.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 12, 2016, 08:37:10 pm
Thanks for this software, I cant wait to try it out!
Question though, by chance does your DemulShooter fix the old bug of the lightgun minimizing the window when shot in the upper left corner?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 13, 2016, 10:58:50 am
I didn't even know about this issue for Demul, I knew for Model2Emulator but not for this one !

My program is minimalist and just hack into PadDemul.dll memory for P1 & P2 axis and buttons, so it does not correct this issue unfortunately :(
I indeed tested with DemulShooter and my Aimtraks and this is still happenning. I never ran into this bug until today, as I'm currently playing on a 16/9 display (with black borders on left and righ) so I never had to shoot precisely on that small upper left area :(
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 13, 2016, 11:00:37 am
I've had it happen playing Confidential Mission since sometimes the enemies show up in the top left corner. Or if someone gets trigger happy in HOTD it can happen. As far as I know it's been going on since Demul 56


Sent from my iPhone using Tapatalk
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: burn_654 on March 13, 2016, 12:11:56 pm
Hmm...maybe there's a way we could use a 'windowed' fullscreen hack? Does this still occur in windowed mode?

Otherwise...maybe just have a looping check for what equates to 0,0 in the mouse coords and either ignore or add +1 pixel before sending that to the input dll? :dunno How big of an area causes it to minimize? Not at a computer to try.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 13, 2016, 12:59:31 pm
There is no link between mouse coords in Paddemul.dll and this particular issue : coords in dll are only used for processing to the loaded game
It is not used to process mouse position/click on Demul menus, window from an OS point of view

What is causing this is (I guess) handled directly by windows, with directX and direct input. WIndows get the mouse position/events and forward these message to any application.

So the solution (if this is the case) would be pretty simple : I'll just unregister Demul from receiving any mouse event from Windows
It'll solve the issue, but at the following cost : it will not be possible to interract with Demul (well yes, with a Keyborad ! :)) . This should not be a big problem as I (personnaly) don't go into Demul menus once settings are done

I'll look into this ! This may be quick to test  :)
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 14, 2016, 07:07:48 am
Ok ! So I did some test, indeed blocking mouse messages from Windows to Demul GUI is resolving this issue  :)

It comes at a price though :
1) Disabling mouse goes with disabling keyboard too
-> So no more Demul GUI navigation once a game is loaded (it's when Demul starts hacking, no game loaded = no hack = full mouse/keyboard in GUI)

2) Disabling inputs make windows produce it's "Beep" sound at each click on the window (each shoot in our case)
-> DemulShooter  will modify a registry key to set the windows beep sound effet to "none". If needed, to restore it go to Control panel > sound > and restore the sound for this one (I don't know english name, something like "default beep")

Uploaded v1.4 on 1st post, and added a command line switch to use this hack whenever you want : -noresize
Tested at home with win7 x64, and even with disabled GUI all my aimtrak buttons are OK, inputs sent by autohotkey script is OK too, and even Keyboard keypress for game input (SERVICE, TEST, START, COIN) are working

Thanks for letting me know about this demul issue ! And enjoy  :)



Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 14, 2016, 07:10:19 am
This sounds awesome. If you solved it then you deserve serious accolades, as it has been a problem for a long time. I can't wait to try it out.

Question, if keyboard is disabled, will that be an issue as I use IPAC to communicate my arcade cabinet buttons to the computer. It acts as a keyboard.


Sent from my iPhone using Tapatalk
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 14, 2016, 07:17:17 am
well, I wondered about IPAC, etc... too and it seems that it should work....here I tested with a keyboard for start and coin and it worked

My guess is, as PAddemul pluggin is in a different dll, inputs are not blocked for it.
I'm disabling mouse/keyboard message to demul process main window (GUI)

Overall it's still a pretty ugly hack  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 18, 2016, 07:46:33 pm
So I seem to be having trouble with my setup. I am using Demul 0.7a, and testing HOTD2

I executed DemulShooter (it resides in the same folder as the Demul installation) and chose the following for my guns P1 and P2
Code: [Select]
P1Device = \\?\HID#VID_D209&PID_1603&MI_02#9&bb9ce79&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
P2Device = \\?\HID#VID_D209&PID_1604&MI_02#9&b6a1e27&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}

I then load up DemulShooter using the following command, and its running in the tray
DemulShooter.exe -demul=07a -system=naomi  -v

This is my debug.txt
Code: [Select]
7:41 PM : -------------------- Program Start ----------------------
7:41 PM : Cmdline arg 1 : -demul=07a
7:41 PM : Cmdline arg 2 : -system=naomi
7:41 PM : Cmdline arg 3 : -v
7:41 PM : File not found : D:\Arcade\Demul\Demul 7a\MemoryData\07a\naomi.cfg
7:41 PM : Waiting for naomigame to hook.....
7:41 PM : Conf read OK
7:41 PM : P1 device = \\?\HID#VID_D209&PID_1603&MI_02#9&bb9ce79&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
7:41 PM : P1 device handle = 65609
7:41 PM : P2 device  = \\?\HID#VID_D209&PID_1604&MI_02#9&b6a1e27&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
7:41 PM : P2 device handle = 65613
7:42 PM : Attached to Process Demul.exe, ProcessHandle = 660
7:42 PM : Demul.exe = 0x00400000, padDemul.dll = 0x04F30000
7:42 PM : Adding CodeCave at : 0x051E0000
7:42 PM : Memory Hack complete !
7:44 PM : Demul.exe closed

The issue is the game isnt seeing two guns. On the input test it registers both players with one gun. Two cursors are seen onscreen, but they both act as player 1.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 19, 2016, 12:51:29 pm
Okay I've done some extensive testing, and here's what i have so far.

I execute DemulShooter.exe -demul=07a -system=naomi -noresize -v
I then fire up Demul via command line since I cant use the GUI
The game sees Gun 1 and Gun 2 as the same gun, and I still get the minimize when I click the far upper left corner.

The debug.txt from DemulShooter shows a not found file
Code: [Select]
12:39 PM :
12:39 PM : -------------------- Program Start ----------------------
12:39 PM : Cmdline arg 1 : -demul=07a
12:39 PM : Cmdline arg 2 : -system=naomi
12:39 PM : Cmdline arg 3 : -v
12:39 PM : File not found : D:\Arcade\Demul\Demul 7a 221215\MemoryData\07a\naomi.cfg
12:39 PM : Waiting for naomigame to hook.....
12:39 PM : Conf read OK
12:39 PM : P1 device = \\?\HID#VID_D209&PID_1603&MI_02#9&bb9ce79&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:39 PM : P1 device handle = 65609
12:39 PM : P2 device  = \\?\HID#VID_D209&PID_1604&MI_02#9&b6a1e27&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:39 PM : P2 device handle = 65613
12:40 PM : Attached to Process Demul.exe, ProcessHandle = 652
12:40 PM : Demul.exe = 0x00400000, padDemul.dll = 0x0A630000
12:40 PM : Adding CodeCave at : 0x0C590000
12:40 PM : Memory Hack complete !
12:41 PM : Demul.exe closed

When I do get a game fired up, I cant move the cursor with the gun at all. The mouse being shut off is affecting the guns as well. I use two Aimtraks along with Demul 07a 221215
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 19, 2016, 03:00:06 pm
That's all on me, I'm verry sorry I forgot to include all needed files/folder on v1.4 zip. I just zipped updated exe
I reuploaded a correct zip with all needed files, it should work know !

Sorry for the inconvenience  :-[
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 19, 2016, 06:09:31 pm
That absolutely did the trick. Dude, this should be stickied all around every forum. People have been searching for 2 player no resize gun on Demul for a LONG time. You are a steely eyed missile man.

Thanks so much!
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: davidlinch on March 20, 2016, 09:37:25 am
 :applaud: Thx a lot, it works like a charm on the last Demul 22.12.2015 (Confidential Mission, Hotd2, Lupin , MOK and Death Cox tested with 2 Guns)

I've have also check if it can work with atomiswave system on ranger mission, I can move aim but trigger is not working. Maybe you will release a new version for this system ? or not  ::)

Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 20, 2016, 02:51:22 pm
I noticed something as I was trying to incorporate DemulShooter into my Hyperspin setup.

If I load a game while DemulShooter is active, say, BorderDown for example, no controllers work. Only the coin and start. I have a Ultrastik and use IPAC for the buttons. Demul runs normally when I dont activate DemulShooter, and the plan is to only have it load for the gun games, not the other Demul games. But in the meantime, is there a way to make sure the keyboard and joysticks still function if DemulShooter is active? I know this has something to do with the -noresize option.

Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 20, 2016, 07:47:16 pm
:applaud: Thx a lot, it works like a charm on the last Demul 22.12.2015 (Confidential Mission, Hotd2, Lupin , MOK and Death Cox tested with 2 Guns)

I've have also check if it can work with atomiswave system on ranger mission, I can move aim but trigger is not working. Maybe you will release a new version for this system ? or not  ::)
Indeed for Atomiswave system, triggers and buttons are not handled the same way. It's on the To-Do list, I already quickly looked into this to see what's going on when I started this (hence the -system cmd line switch)
There will be new versions for sure, at least as long as Demul team keeps releasing new version of Demul without native rawinput support  :)

I noticed something as I was trying to incorporate DemulShooter into my Hyperspin setup.

If I load a game while DemulShooter is active, say, BorderDown for example, no controllers work. Only the coin and start. I have a Ultrastik and use IPAC for the buttons. Demul runs normally when I dont activate DemulShooter, and the plan is to only have it load for the gun games, not the other Demul games. But in the meantime, is there a way to make sure the keyboard and joysticks still function if DemulShooter is active? I know this has something to do with the -noresize option.

Thanks!
Ok so to be sure I undersantd this right, if you use DemulShooter with -noresize option, your Ultrastik and IPAC buttons are not working with Demul ?
But without the -noresize option, all is working good ?

It's true I didn't test any "normal" game, using directionnal inputs and buttons. So far I only verified Test, service, coin and start button
I'll make some tests tomorrow but with a simple Keyboard as I have no IPAC to test with
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 22, 2016, 09:18:02 am
Correct. To work around this issue I have Hyperspin load up DemulShooter strictly for the gun games. But this brought to light a new issue.

Ninja Assault uses control sticks to navigate the setup menu. When I enter the JVS Test menu, and try to select Gun Settings, or any other option, with DemulShooter activated, the controls are dead. This is using the -noresize option. I havent had the chance to test it without -noresize, making the controls active. Just food for thought. Thanks so much again for the amazing software! :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 23, 2016, 07:48:06 am
Ok, some answers :

About Atomiswave support :
Uploaded 1.5 update of DemulShooter, with Atomiswave support. Just use "-system=atomiswave" cmd line switch to launch
Important notes :
1)Lightgun games do not work with older version of Demul (mouse movements were not registered with 0.57, 0.58) so use DemulShooter with -demul version 07a (or higher in the future). I can't modify what does not exist  ;D
2)Atomiswave lightgun games have very very bad calibration settings (just center screen shoot), and as Demul emulate them this will create an offset between any mouse position ( and so, Aimtrak position with DemulShooter) and game shooting position if played on 16/9 screen (because of right/left black borders). So for now we have to play it 4/3 windowed mode.
This problem is not present with naomi games, because calibration menu asks us to shoot on top/bottom/left/right borders so Demul's input error is corrected

About Non-Lightgun games :
First, this has finally nothing to do with -noresize option.
To make it short : this is just me blocking inputs to inject my values.
On non-lightgun games, buttons 3 to 8 are mapped on memory exactly where X-Y axis are mapped with lightgun games (buttons 1 & 2 are mapped to right/left click)  so there's no way these button can be enabled with DemulShooter. Up,Down,Right,Left can be unblocked though.
To work around this issue I have Hyperspin load up DemulShooter strictly for the gun games
This is exactly how DemulShooter is made to work, and that's why it shuts itself down when Demul closes, so that you can change game wth your frontend without DemulShooter blocking anything if it is not a railshooter  :)
So for know there is no need to modify the program to make buttons and stick inputs readable
Unless...for ninja assault  :(

Ninja Assault :
But this brought to light a new issue.

Ninja Assault uses control sticks to navigate the setup menu. When I enter the JVS Test menu, and try to select Gun Settings, or any other option, with DemulShooter activated, the controls are dead.
Thanks to you I understand why this game was not working at home. I initially though the emulation was not complete on this one, as I could not get into Service menu to calibrate guns. I never tried JVS Test menu ! And voil....
Ok, so finally Ninja Assault uses a whole different system for inputs, original cabinet used multiple switches to move and validate in menu, and those switches are mapped to up/down and button1 input in Demul (and so, blocked with DemulShooter !). Moreover memory location and values are totally different from every other game.
I'll add support for this game in a future version of DemulShooter.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: breathsavers on March 24, 2016, 09:14:11 pm
Can you explain how I can make Demulshooter only run when I load a light gun game through my front-end?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 24, 2016, 11:15:44 pm
Which FE are you using?


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Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: breathsavers on March 25, 2016, 08:41:40 am
Maximum Arcade
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 25, 2016, 09:56:03 pm
I use Hyperspin, but I would imagine there is some way in MA to activate an exe when a rom is loaded.


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Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: breathsavers on March 26, 2016, 04:37:27 am
I use Hyperspin, but I would imagine there is some way in MA to activate an exe when a rom is loaded.

I think I can figure it out, I just need an example of a way someone does it.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: ratboyyy on March 31, 2016, 10:05:07 pm
This is great work man!  Much appreciated.  I'm having an issue.  I'm running the demulshooter program with AHK and it's showing up fine in the tool bar.  My issue is when i run demul (7a), the game shows up less than 1/4 the size and pushed up to the left upper corner.  Do you know what is causing this?  I'm running Windows 10, have .Net 2.0 frame work all activated.  Thanks for the help!
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 01, 2016, 05:58:53 am
Ok guys, update v2.0 is available :
The only visible change is full support for Ninja Assault, with possibility to use up/down/validate buttons in JVS bios menu. Moreover, this game emulation did not handle right click to reload, so I handle it with DemulShooter so that it works the same way as other games for you

Small non-visible change, but because of this game I had to switch from a per-system command to a per-game command to launch the program.
Please read updated instructions on 1st post  :)


This is great work man!  Much appreciated.  I'm having an issue.  I'm running the demulshooter program with AHK and it's showing up fine in the tool bar.  My issue is when i run demul (7a), the game shows up less than 1/4 the size and pushed up to the left upper corner.  Do you know what is causing this?  I'm running Windows 10, have .Net 2.0 frame work all activated.  Thanks for the help!
So far I don't see what could cause that...some hints for you to test :
- Does this happen too when you launch Demul without DemulShooter ?
If yes, have you tried ALT+ENTER to switch fullscreen->windowed->fullscreen ?
If not, does this happen with AND without -noresize argument for DemulShooter ?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on April 01, 2016, 06:56:08 am
Dude, you have conquered Demul. Many thanks!


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Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: breathsavers on April 01, 2016, 09:14:38 am
I replaced Demulshooter.exe and the MemoryData folder with the new 2.0 version, saved my gun in demulshooter.exe, and tried Ninja Assault and Confidential Mission. Both still work fine, but I still have the reload problem with Ninja Assault. I'll keep playing with it, maybe it's not launching correctly in my frontend.

Edit: Yep, my fault. Launched Demulshooter through command prompt then launched Ninja Assault and the reload worked like normal! Just gotta figure out how to launch DemulShooter through Maximus Arcade before shooting games...

Edit 2: Figured it out! Works great! And selecting per rom instead of system lets me launch it with every rom and still have my buttons work! Love it. Thanks so much!!
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 01, 2016, 09:52:41 am
I replaced Demulshooter.exe and the MemoryData folder with the new 2.0 version, saved my gun in demulshooter.exe, and tried Ninja Assault and Confidential Mission. Both still work fine, but I still have the reload problem with Ninja Assault. I'll keep playing with it, maybe it's not launching correctly in my frontend.

Edit: Yep, my fault. Launched Demulshooter through command prompt then launched Ninja Assault and the reload worked like normal! Just gotta figure out how to launch DemulShooter through Maximus Arcade before shooting games...
Unfortunatelly I don't know Maximus at all  :(
I use an AutohotKey script to launch my games. Here is the one for a demul game on my cab,if it can help you :
Code: [Select]
#SingleInstance

;Hide Mouse Cursor
Run, C:\Program Files (x86)\nomousy\nomousy.exe -h, C:\Program Files (x86)\nomousy\

;2p support
Run, C:\Program Files (x86)\DemulShooter\DemulShooter.exe -demul=07a -rom=ninjaslt -noresize, C:\Program Files (x86)\DemulShooter

Run, D:\Demul\demul.exe -run=naomi -rom=ninjasltu, D:\Demul\

;Quit
Escape::
Process, Close, demul.exe
Run, C:\Program Files (x86)\nomousy\nomousy.exe -s , C:\Program Files (x86)\nomousy\
ExitApp
Return

Edit2 : Glad you succeeded  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: breathsavers on April 01, 2016, 09:54:28 am
Thanks argonlefou, I got it figured out :)
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: davidlinch on April 01, 2016, 11:00:02 am
Thx Argon  :cheers: , I will have a look tonight.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: davidlinch on April 02, 2016, 10:11:09 am
So after testing new version 2.0, the only thing is that death crimson OX on naomi is not working anymore with 2 Guns, it was with version 1.5  :P

But I think it's on going  ;)

Thx again for your work  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 02, 2016, 10:43:51 am
Hahahaha, I just......forgot this game in the list  ;D
Updated to 2.1, should be ok now !
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 13, 2016, 12:43:41 pm
I got everything working and it's awesome! One problem though: No controls in Ranger Mission! Can't press Start/Coin. Any idea?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 14, 2016, 03:53:05 am
Hmmm...not sure  :(
What version of Demul are you using ? I'll re-run tests here
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 14, 2016, 08:03:49 am
0.7a! Everything else works fine.

BTW if someone is using this with Hyperspin, this is what you will have to add to the "User Functions.ahk" in Rocketlaunchers LIB folder:

Code: [Select]
StartGlobalUserFeatures(){
Global systemName, romName, emuPath
Log("StartGlobalUserFeatures - Starting")
if ( (systemName="Sega Naomi" or "Sammy Atomiswave" ) and (romName="lupinsho" or romName="confmiss" or romName="hotd2" or romName="deathcox" or romName="mok" or romName="ninjaslt"or romName="rangrmsn" or romName="xtrmhnt2" or romName="xtrmhunt") )
Run("DemulShooter.exe -demul=07a -rom=" . romName . " -noresize", emuPath)
Log("StartGlobalUserFeatures - Ending")
}

Demul Shooter has to be in the Emulators folder for this to work. if you're not on 07a you have to change that to your emulator.

Oh and for features: Since most will use this with Aimtraks I guess, would it be possible to add Joystick Support somehow to use the Aimtraks Joystick Buttons with Extrem Hunter?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 14, 2016, 09:08:26 am
It's weird, I tested this morning at home with the zip downloaded here, and everything works fine
PadDemul plugin configuration is  the same for every game :
On my rig, Start/Coin are mapped to Aimtraks
On my dev. computer everything is on Keyboard
Both ways are working with naomi, naomi2 or Demul games  :-\

Is Ranger Mission the only game where buttons are not working ?
You can try to see in service menu after launching a game, there's  "I/O TEST" option where you'll see the crosshair, and by pressing service (or TEST) a 2nd time you'll see start,coin, trigger, pump buttons with pressed state. (Do not pay attention to the trigger it's handle in a weird way by Demul)

BTW if someone is using this with Hyperspin, this is what you will have to add to the "User Functions.ahk" in Rocketlaunchers LIB folder:
[...]
Demul Shooter has to be in the Emulators folder for this to work. if you're not on 07a you have to change that to your emulator.
If you want DemulShooter in his own folder and Run it with Ahk, just write full path to "Run" DemulShooter, and replace "emuPath" by DemulShooter path, that's how I do (even if it not by using Hyperspin)  ;) :
Quote
Run, C:\Program Files (x86)\DemulShooter\DemulShooter.exe -demul=07a -rom=confmiss -noresize, C:\Program Files (x86)\DemulShooter

Oh and for features: Since most will use this with Aimtraks I guess, would it be possible to add Joystick Support somehow to use the Aimtraks Joystick Buttons with Extrem Hunter?
Does Extrem Hunter need special controls (analog / joystick) instead of aiming ? I just tried it 5 mn and it was a standard shooting game

Oh, if you're talking about Aimtrak buttons other than trigger (P1--P5,  the ones you can wire on the Aimtrak aux connector and configure in Aimtrak software) there's nothing to add, PadDemul plugin will recognized pressed buttons as JOY_XXX. Just configure these buttons in Demul padDemul config screen, that's how I did at home  :)
Edit : Sidenote, even if PadDemul recognize JOY buttons (works in game with coin, service, test, start), these may not work in game if set to Button1, button2, etc... as Demul does not use them on most railshooter games
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 14, 2016, 03:58:35 pm
ok, found the problem with ranger mission, was rocket launcher related. if anyone runs into it using rocket launcher: controls for Ranger Mission are set to "lightgun" - a preset that doesn't even exist. Set it to standard.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 17, 2016, 01:50:35 pm
Last problem to solve: Can't off-screen reload in Ninja Assault with both aimtraks. Every other game works now to satisfaction!
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on April 18, 2016, 08:07:13 am
I always set my side Aimtrak button for the reload in the Aimtrak utility. Not the ideal "realistic" arcade experience but makes it a lot more easier when two people are playing.


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Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 18, 2016, 08:29:33 am
Last problem to solve: Can't off-screen reload in Ninja Assault with both aimtraks. Every other game works now to satisfaction!
Did you test it without any frontend ?
If Aimtrak trigger off-screen is set to right-mouse button, and if Demul ans Demulshooter are working, then off-screen reload works like a charm for Ninja Assault !

Edit : If i'm not wrong, isn't there multiple roms for ninjaAssault in Demul's list?


I always set my side Aimtrak button for the reload in the Aimtrak utility. Not the ideal "realistic" arcade experience but makes it a lot more easier when two people are playing.
Unfortunately, Ninja Assault on Demul cannot use a reload button (by default, Right-mouse button with Demul) as opposed to all other roms. That's why I had to make  DemulShooter trick Demul by sending out-of-screen coordonates + Fire to make reload action with this  rom

By the way, updated DemulShooter to v2.2 by adding support for another Atomiswave Game : Sports Shooting USA. Funny game with a full calibration setup in Service Menu :)
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 18, 2016, 11:11:35 am
Quote
Did you test it without any frontend ?
If Aimtrak trigger off-screen is set to right-mouse button, and if Demul ans Demulshooter are working, then off-screen reload works like a charm for Ninja Assault !

Edit : If i'm not wrong, isn't there multiple roms for ninjaAssault in Demul's list?

I tested it through command line. Aimtrak is set to trigger right mouse at off screen. I'm using the Ninjaslt rom. If I shoot outside the screen I simply continue shooting into one of the corners.

Again: This does NOT happen with any of the other games!
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 18, 2016, 11:31:46 am
Just installed 2.2 to test with sprtshot. Works fine! Only Ninja Assault is giving me trouble.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 18, 2016, 01:08:14 pm
Again: This does NOT happen with any of the other games!
As I said upside, it's normal that Ninja Assault is alone different from all other roms : all other games got the "reload signal" or whatever it is (I don't know inside mechanics of Demul :( ) from the emulator as soon as a right-click is detected
With Ninja assault, the only way to reload is to Fire outside the playable screen (so a left click with the pointer outside of the screen....not so easy  ;D!!). You can try without demulshooter, the only way to reload would be to shoot on black borders on the side if you have a 16/9 display

I tested it through command line. Aimtrak is set to trigger right mouse at off screen. I'm using the Ninjaslt rom. If I shoot outside the screen I simply continue shooting into one of the corners.
Ok...let's see if we can find something....it's hard as I have it working here :/
Test 1:
Do you have 4/3 or 16/9 screen and do you have black border on the side ?
If so, does reload work when you shoot on these border ?
If not, can you change Demul aspect ration (it's on options) to distord image and make borders to test ?

Test 2 :
Does it ALWAYS shoot on the same corner (let's say upper right if lucky ??) whether you shoot outside top, left, bottom or right of your screen ?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 18, 2016, 01:48:49 pm
I'm on a 25" MultiSync CRT.

In 4:3 fullscreen it will shoot in the upper LEFT corner when I reload offscreen.

Setting demul to 16:9 will give me borders on top and bottom that will allow me to reload when I shoot them. It looks very bad, though.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 18, 2016, 04:50:08 pm
Setting demul to 16:9 will give me borders on top and bottom that will allow me to reload when I shoot them. It looks very bad, though.
Hell yeah ! It was just for testing purposes :)

I'm on a 25" MultiSync CRT.
In 4:3 fullscreen it will shoot in the upper LEFT corner when I reload offscreen.
Ok got it ! 4:3 format is what causes the malfunction, as I play on a 16/9 dislplay, it ends as you say on top left corner (aaaah hexadecimal magic :)) but it's in a black border so it worked
Can you test the version I attach just at the bottom ? If it works I'll update 1st post with it

Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 19, 2016, 10:34:42 am
Same as before. Should I delete old files or is overwriting ok?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 19, 2016, 11:04:12 am
And if you try on windowed mode ?
Only .exe was changed, unfortunatelly for now I can"t do much more. I can't find a persistent spot ON screen were it should reload.
It works at some place (extreme border screen) then other place the game after.

I'm afraid for now the only way out would be you to find (without demulshooter) a place on screen were it should reload every time you shoot, every time you use Demul, for me to add it to the program :-(

When I'll have some time I may look into it much more but without the same scren setup as yours (4:3 CRTscreen with native resolution and no border at all on fullscreen) I can't promise I find a way
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 19, 2016, 12:16:23 pm
That really is too bad... I'll find a workaround ;)
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Sorn on April 19, 2016, 05:37:16 pm
Question for you fellow demul users.

In my other emulators im able to start them in full screen, but then force the resolution so that there is simply black bars on the side. I've found that demul does not work well like this, because when I shoot in the corners of the screen it will go outside the screen, right click, and then force demul out of full screen and into windowed mode. I've had this happen a lot where it brings up the "about" pop up.

Is there any way to get demul working in full screen without this occurring?

The reason is because most other emulators are going to be configured in 640x480 resolution, as that appears to be the most accurate resolution for light guns in most instances. I can get demul full screen in 1366x768 without the above problem occurring, but the issue is that the guns need to be configured individually for this resolution, and some other emulators are just simply not accurate at this resolution. Im trying to setup the guns so that I dont need to reconfigure them for each system im on!
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 20, 2016, 03:17:16 am
That really is too bad... I'll find a workaround ;)
I took some time to look more at it, when you go to JVS menu -> I/O Test -> Gun Initialisation, you'll see the gray screen with a darker rectangle for a kind of "screen limit". I noticed that when you shoot outside of the rectangle, it fires every time on the upper left corner, just as what happens to you in game....that's strange ! Because when you shoot outside of the border in game, it does not fire with me, it just reload.

Anyway, I made another little ajustment for you to test, it's working here on fullscreen and windowed mode (so with no black border at all). I just can't test it full screen without borders but it should work (well... theorically)
Just overwrite Demulshooter.exe with the one joined at the bottom of this post. Hopefully this should make reload work



Question for you fellow demul users.

In my other emulators im able to start them in full screen, but then force the resolution so that there is simply black bars on the side. I've found that demul does not work well like this, because when I shoot in the corners of the screen it will go outside the screen, right click, and then force demul out of full screen and into windowed mode. I've had this happen a lot where it brings up the "about" pop up.

Is there any way to get demul working in full screen without this occurring?

The reason is because most other emulators are going to be configured in 640x480 resolution, as that appears to be the most accurate resolution for light guns in most instances. I can get demul full screen in 1366x768 without the above problem occurring, but the issue is that the guns need to be configured individually for this resolution, and some other emulators are just simply not accurate at this resolution. Im trying to setup the guns so that I dont need to reconfigure them for each system im on!
I'm not sure this is the problem you have, but Demul goes from Fullscreen to Windowed mode when you shoot right in the upper left corner (very small area but it sometimes happen :( ). For this, run Demulshooter with the -noresize option (see 1st post for instructions)

Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 20, 2016, 08:28:16 am
Thank you very much! It doesn't work, though :(
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 20, 2016, 08:51:58 am
Thank you very much! It doesn't work, though :(
Damn it :(

If you play the game without Demulshooter (windowed and full screen would both need a test), can you reload by firing on edge of the screen ? (bottom edge, just under bullets display seems to be the most consistent place)
Easy way to test is to let mouse cursor displayed (by default, enabling full screen start in Demul menu does not hide mouse)

Nevermind I'm an idiot...I found memory location of Ammunition Number, just need to write into to reload.....why didn't I start with this option!
Update will come soon
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 20, 2016, 11:27:35 am
TIme to update  to v2.3 ;D
I'll be damned if this is still not working now  >:D Don't forget to replace all MemoryData folder for those who update from a past version
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 20, 2016, 11:52:57 am
Works! Awesome!

Does anyone have a mp4/flv previewvideo for ninjaslt?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on May 13, 2016, 07:40:17 am
DemulShooter may have to change it's name...  :D

I'm adding support for "Silent Hill The Arcade" gun game unofficial port from Taito Type X
It's working good, just need to polish things to make it clean

Also, I worked on Model2 v1.1a, and next release will have support for Model2 shooting games.
It is absolutelly NOT to go against Howard and TS2 - I'll never support as much games as it supports - but by requests (and personnal needs) I had to make this so that swappable USB devices would not be a problem anymore with Model2
Moreover, all needed info to make TS2 work with Model2 1.1a (where to inject, where to NOP, etc..) will be available in my MemoryData folder for anyone who wants to make TS2 ini files :)
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: burn_654 on May 13, 2016, 10:45:30 am
You're my freaking hero! Working on exactly the stuff I'm trying to include in my project, exciting...

Working on my aforementioned Topgun-driver with ps2 guncons project (I may call it the TopGunCon when I publish my circuit/tools) I was having trouble with TS2 and model 2 in regards to the length that shots needed to be to actually register as on vs. offscreen shots. Basically, the Topgun driver registers a 'Mouse1' click only while it detects the gun as 'on-screen' and as soon as visual is lost it sends a 'Mouse2' reload command, even if you're still holding the trigger. In my testing this often caused a shot and reload in the same trigger pull. The way for me to combat this was to make the pulse length of the shot as short as possible using a circuit. This combined with a custom flash program has me in business for many things but not TS2/model2...I have to increase the pulse length and the flash length by an annoyingly large amount.

That said, my setup works perfectly with Demulshooter with a nice snappy pulse length (3-4ms) so I'm hoping the same methods you use applied to model2 will get that going for me as well!

I was looking into the Silent Hill game and I know some people were able to get 1 mouse/gun working but not 2. Is 2 player one of your goals with that game?

Keep up the awesome work!
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on May 13, 2016, 01:39:41 pm
Well....the "low-level API" part for registering inputs has not changed. So if your TopGunCon was providing good inputs, it should still work the same way with the upcomming version :)

As for silent Hill, yes I made it work with DemulShooter so that we can play this game with 2 Players, and added the "offscreen shoot = reload"
I just need to polish little details before releasing the update :)


Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on May 21, 2016, 06:16:36 am
Ok guys, I ended up playing with Dolphin Emulator too (I wanted to play House of the Dead Overkill with 2 Players !)
So here comes v3.0 (zip link in the 1st post)

User Manual now in a README file in the zip ! Not anymore on 1st post (too big !)

What's new in 3.0 :

*Some changes for cmdline parameters ([-demul=] replaced by [-target=])
And added to target list :
Dolphin          Dolphin Emulator x86 v4.0.2
model2          Model2 Emulator v1.1a (EMULATOR.EXE)
model2m       Model2 Emulator v1.1a (emulator_multicpu.exe)
ttx                 Taito Type X

Model2 :
- Download and unzip latest version (http://nebula.emulatronia.com/downloadgw.php?get=m2emulator.zip (http://nebula.emulatronia.com/downloadgw.php?get=m2emulator.zip))
- Edit the file "EMULATOR.INI" to change UseRawInput=0 to UseRawInput=1. You don't have so set RawDevP1 and RawDevP1 to any specific number, I blocked original readings from the emulator so even if the device number is one existing mouse/lightgun it will not respond at all if not feed by DemulShoooter. Note : you can use DrawCross=1 parameter, genuine crosshairs will work with both players (I find it cool to tune gun calibration in-game)
- Launch DemulShooter like : DemulShooter.exe -target=model2m -rom=vcop
- Launch emulator with rom and play :)

Note : Everygame is based on LeftCLick = Fire, RightClick = Reload. Except for Behind Enemy Lines for which secondary click is a grenade so I made it launch by a MiddleClick so that it can be used aiming at a target on-screen (as right-click usually is firing out of screen borders)

Silent Hill the Arcade :
Procedure is very simple too :
- Make the game work (might be the hardest part ! )
- There is a small app with the game (config.bat) to configure keys but you can't easily set P2 keys. Use GUI version of Demulshooter.exe (where you select your guns, there is a new tab for Silent Hill) to easily set Silent Hill keys . Triggers only will be used by DemulShooter to send correct keycode to the game.
- Launch DemulShooter like : DemulShooter.exe -target=ttx -rom=sha
- Launch KSHG_no_cursor.exe and enjoy the game. Left click will send Trigger key, and right click will reload
- You can use the loader "Game Loader All RH.exe" to run the game with enhanced graphics but in that case you will have to uncheck "enable hotkeys" : it uses right click to pause the game so each time you'll reload manually...

Note 1 : Only work with "KSHG_no_cursor.exe", not with "KSHG.exe"
Note 2 : Aim will be completelly weird in SERVICE menu, this is normal. It is accurate with the cursor in-game so there is no need to calibrate
Note 3 : "Game Loader All RH.exe" adds his  own crosshair cursor, to make it disappear just create a totally transparent cursor and overwrite the "CrossHair.cur" in "sv" subdirectory

Dolphin :
Well it's a little less easy to use as it is not an arcade emulator and there is so much buttons on Wiimotes...and we can only use 3 for an emulated mouse
It's made to work with the latest stable version of Dolphin (x86 ! not x64 version) : 4.0.2
And with following games : House of the Dead overkill, Ghost Squad, Project Terror. Well.... it should work for any game if there is more Railshooter, it's just the Key mapping (you remember...limited to 3 buttons !) I'm changing according to whatever game is used
- Download, install (http://dl-mirror.dolphin-emu.org/4.0.2/dolphin-x86-4.0.2.exe (http://dl-mirror.dolphin-emu.org/4.0.2/dolphin-x86-4.0.2.exe))
- Use GUI version of DemulShooter.exe (Dolphin tab) to make it copy Wiimote config file to Dolphin config folder (usually "MyDocuments\Dolphin Emulator\Config\WiimoteNew.ini")
- Launch Dolphin, go to Wiimote settings and check that P1 is set to "DInput/0/Keyboard Mouse" (you can add any keys you want with keyboard)
- P2 should be set to "SDL/0/ATRAK DEvice #2", it may be not the same name to you so use the dropdown list to select your #2 Gun with "SDL" mode, not DInput !
Long story short, As AImtraks (plural) are seen as a same unique device in Dolphin,  I'm emulating a Joystick to feed P2 whereas P1 get datas with another way
- Launch DemulShooter like : DemulShooter.exe -target=dolphin -rom=hotdo
- Launch Dolphin and a rom and enjoy

Note : In Wiimote settings, it may be possible to see Buttons and Axis moving as you press it for P1 (Direct input) but it also may be possible to not see anything work in this menu for emulated P2 joystick. It's normal, it's working once a game is launched

I added a "README" file in the zip with all these instructions.

As usual, let me know about any trouble !
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: burn_654 on May 24, 2016, 09:29:48 am
Awesome! Looking forward to trying this soon!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: davidlinch on May 26, 2016, 08:09:07 am
Tested on Silent The Arcade and Approved  :applaud:

Merci Argonlefou
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: ArcadeBliss on June 03, 2016, 12:57:07 am
Just configured this and just wanted to say one thing

THHHHHAAAAAAAAAAAAAANNNNNNNNNNNNNNKKKKKKKKKKKK YYYYYOOOOOOOOOOOUUUUUUUU!!!!!!!!!!!!!!!

Worked like a charm and my friends and I were playing hot2 in 2 player bliss  ;D

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: ArcadeBliss on June 03, 2016, 09:16:28 pm
Not intending to hijack your thread, but can anyone PM me the 1.6 firmware of the AimTrack? I flashed the wrong version and it is stuck in update mode looking for the correct firmware. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: MydknyteStyrm on June 15, 2016, 01:54:26 pm
Thanks again for such a great program. Has anyone here successfully integrated this with Rocketlauncher? I applied the code to the User Functions.ahk but RL doesn't seem to load Demulshooter. Thanks for any help you might provide


Sent from my iPhone using Tapatalk
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on June 15, 2016, 04:45:02 pm
Not intending to hijack your thread, but can anyone PM me the 1.6 firmware of the AimTrack? I flashed the wrong version and it is stuck in update mode looking for the correct firmware. Thanks
Do you have an "old type" or "newer type" of Aimtrak ? (you can see both here : https://www.ultimarc.com/recoil.html (https://www.ultimarc.com/recoil.html))
If you have old version, I'll send you the latest firmware

If not, you can mail Andy directly, he usually answers. That's how I got my firmwares
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: burn_654 on June 19, 2016, 07:49:28 am
Ok so I tried the new version with the TopGunCon setup and it works perfectly for Demul as expected.  :applaud:

However I'm not having luck with model2. I launched demulshooter with the -target=model2 -rom=vcop -v arguments as well as -rom=hotd. I'm getting no shot position updating from the guns/recognized shots are only occuring in one spot of the screen (this behavior seems to be the same as if demulshooter isn't running.) I can't get to my log right now but I'll retrieve it later - but I seem to recall a couple repeat statements of 'Couldn't read from XXXXXX' which was a hex address. It was the same address showing for running Demulshooter for Virtua Cop and House of the Dead.

I'm running model2 1.1a from the nebula homepage on windows xp 32bit. Any thoughts? I'll get the log for you when I get home.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on June 19, 2016, 03:08:13 pm
Ok so I tried the new version with the TopGunCon setup and it works perfectly for Demul as expected.  :applaud:

However I'm not having luck with model2. I launched demulshooter with the -target=model2 -rom=vcop -v arguments as well as -rom=hotd. I'm getting no shot position updating from the guns/recognized shots are only occuring in one spot of the screen (this behavior seems to be the same as if demulshooter isn't running.) I can't get to my log right now but I'll retrieve it later - but I seem to recall a couple repeat statements of 'Couldn't read from XXXXXX' which was a hex address. It was the same address showing for running Demulshooter for Virtua Cop and House of the Dead.

I'm running model2 1.1a from the nebula homepage on windows xp 32bit. Any thoughts? I'll get the log for you when I get home.
I'll wait for your log before saying something, I prefer not to say anything wrong based on a guess :-)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: ArcadeBliss on June 20, 2016, 07:34:37 am
Not intending to hijack your thread, but can anyone PM me the 1.6 firmware of the AimTrack? I flashed the wrong version and it is stuck in update mode looking for the correct firmware. Thanks
Do you have an "old type" or "newer type" of Aimtrak ? (you can see both here : https://www.ultimarc.com/recoil.html (https://www.ultimarc.com/recoil.html))
If you have old version, I'll send you the latest firmware

If not, you can mail Andy directly, he usually answers. That's how I got my firmwares
thanks I have the old version and the link to the firmware on that page is dead.  I contacted Andy and was helped within hours. 

Sent from my Nexus 6P using Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: burn_654 on June 20, 2016, 05:34:04 pm
I'll wait for your log before saying something, I prefer not to say anything wrong based on a guess :-)

Of course! Here's what I'm seeing:
Quote from: vcop debug
7:02 PM : -------------------- Program Start ----------------------
7:02 PM : Conf read OK
7:02 PM : P1 device = \??\HID#Vid_0b9a&Pid_016a&Col01#6&28ddcf26&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
7:02 PM : P1 device handle = 65613
7:02 PM : P2 device  = \??\HID#Vid_0b9a&Pid_016a&Col01#6&16241e81&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
7:02 PM : P2 device handle = 65611
7:02 PM : Cmdline arg 1 : -target=model2
7:02 PM : Cmdline arg 2 : -rom=vcop
7:02 PM : Cmdline arg 3 : -v
7:02 PM : Waiting for Model2 vcop game to hook.....
7:02 PM : Cannot read memory at address 0x0018FB14
7:02 PM : Cannot read memory at address 0x0018FB14
7:02 PM : Cannot read memory at address 0x0018FB14
7:02 PM : Cannot read memory at address 0x0018FB14

The 'Cannot read memory' lines continue until the next 'program start' entry. Here's House of the Dead model2:
Quote from: hotd debug
7:04 PM : -------------------- Program Start ----------------------
7:04 PM : Conf read OK
7:04 PM : P1 device = \??\HID#Vid_0b9a&Pid_016a&Col01#6&28ddcf26&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
7:04 PM : P1 device handle = 65613
7:04 PM : P2 device  = \??\HID#Vid_0b9a&Pid_016a&Col01#6&16241e81&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
7:04 PM : P2 device handle = 65611
7:04 PM : Cmdline arg 1 : -target=model2
7:04 PM : Cmdline arg 2 : -rom=hotd
7:04 PM : Cmdline arg 3 : -v
7:04 PM : Waiting for Model2 hotd game to hook.....
7:04 PM : Cannot read memory at address 0x0018FB14
7:04 PM : Cannot read memory at address 0x0018FB14
7:04 PM : Cannot read memory at address 0x0018FB14
7:04 PM : Cannot read memory at address 0x0018FB14
7:04 PM : Cannot read memory at address 0x0018FB14

And finally for reference here is a successful working hook with Demul 0.57 on my system.
Quote from: demul hotd2 debug
7:08 PM : -------------------- Program Start ----------------------
7:08 PM : Conf read OK
7:08 PM : P1 device = \??\HID#Vid_0b9a&Pid_016a&Col01#6&28ddcf26&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
7:08 PM : P1 device handle = 65613
7:08 PM : P2 device  = \??\HID#Vid_0b9a&Pid_016a&Col01#6&16241e81&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
7:08 PM : P2 device handle = 65611
7:08 PM : Cmdline arg 1 : -target=demul057
7:08 PM : Cmdline arg 2 : -rom=hotd2
7:08 PM : Cmdline arg 3 : -v
7:08 PM : Waiting for naomigame to hook.....
7:09 PM : Attached to Process demul.exe, ProcessHandle = 1612
7:09 PM : Demul.exe = 0x00400000, padDemul.dll = 0x0FB00000
7:09 PM : Memory Hack complete !
7:10 PM : demul.exe closed
7:11 PM :

It seems like it's having trouble recognizing something to inject the hook/can't get access to the memory address?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on June 22, 2016, 01:25:29 pm
Yes, this is a fixed address pointing to the Input structure in memory (buttons, etc...)
It simply equals "0" untill a game is loaded, but I never ran into the case where the address is not accessible !

Sorry I was a bit late to answer you but I had to wait until today, so that I can access an old Windows Xp computer to test :
I can reproduce this behavior only with windows XP, so confirming my initial guess.
I still have to investigate further, it may be caused because winXP uses a different (and older) version of DirectX than the latest win7 or ++, and maybe this address is specific to DX11 or DX10....i'm working on it but it will be slow as I have limited acces to this old computer !

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on June 23, 2016, 07:09:05 pm
...
Hi burn_654 !
I may have found why. Can you test the exe I've joined here below in this post ? Just overwrite the old one, that's all !

I'll wait to have a confirmed working version for this issue before I release a full 3.1 update with a new readme (as I added support for a game or two)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: burn_654 on June 26, 2016, 12:30:56 am
And...it works! Thank you for the update, after a little additional tweaking to my guns (the pulse length of a 'shot' needed just a little bit more time) it's working brilliantly with the TopGunCon project. Now the arcade versions of House of the Dead and the Virtua Cop series can work with my (admittedly very homebrew) setup. Thank you!

Got a paypal? Would love to send a few bucks your way, next beer's on me.  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on June 26, 2016, 11:34:51 am
And...it works! Thank you for the update, after a little additional tweaking to my guns (the pulse length of a 'shot' needed just a little bit more time) it's working brilliantly with the TopGunCon project. Now the arcade versions of House of the Dead and the Virtua Cop series can work with my (admittedly very homebrew) setup. Thank you!

Got a paypal? Would love to send a few bucks your way, next beer's on me.  :cheers:
I'm glad to hear that's working good :)
Thank you very very much for the beer  :cheers: but let's keep ip virtual, I'm doing it for fun (and for myself too  ;D) and others may need those few bucks much more than I do  ;)

And thank's to you I can have precious info on XP compatibility ! That's a great thing  ;D

So this bug beeing solved, and as I had some troubles with TS2 and House of Dead 3 (PC version) too about gun's ID sometimes changing, I added HOD3 (PC) support to DemulShooter.
I wanted to add support to Blue Estate too but so far it will stay an impossiblething to do : the ---smurfing--- joke being that you need to have a physically connected AND recognized AND activated compatible joypad plugged for the game to really allow a 2nd player....

DemulShooter_v3.1 is now available to download on the 1st Post  :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: ArcadeBliss on June 26, 2016, 11:15:49 pm
Regarding hod3pc can you choose different paths with thw gun?

Sent from my Nexus 6P using Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on June 27, 2016, 04:56:12 am
Regarding hod3pc can you choose different paths with thw gun?

Sent from my Nexus 6P using Tapatalk
Nice catch ! I forgot this point.

So, I made the midle-click of the aimtrak to act as Left-right button (it will alternate : once right, then left, then right again etc....)
That way we can choose the path (each player can, if he is alone) and shoot to validate

Moreover, adding that function I ran into a test I forgot to remove in the code, that may block 1P reload in Hod3 (you'll see the animation but no reload).

Things are back in order now, so please, update to v3.2 ! Thanks  :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: ArcadeBliss on June 27, 2016, 12:35:18 pm
 You just removed the only reason I was using the old troubleshooter program. you rock :afro:!!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on June 27, 2016, 04:33:27 pm
You just removed the only reason I was using the old troubleshooter program. you rock :afro:!!
Haha I see  :D

Well...I used Middle-Click because it's available on my LightGun but I'm aware it can not be practical for everyone (escpecially for those who don't have any other buttons than the trigger)
That beeing said, as the game needs to be set up to keyboard control for P1 and P2, I'm pretty sure a simple Autohotkey script can convert almost any button (aimtrack buttons or click or keyboard or IPAC etc....) to send the correct key for LEFT or RIGHT.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: burn_654 on June 28, 2016, 07:05:31 pm
argonlefou, I have to wonder for Blue Estate, if you're having a problem getting the second player in to hook maybe you could try using x360kb or x360ce to trick it into thinking a 360 pad is connected? It's what I use for games that could only do 2 player with 360 pads (I have a jpac/ipac interface.) You can create 1-4 gamepads mapped off of a keyboard (or directinput gamepad with x360ce). Maybe just enough to trick 2p to start?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on June 29, 2016, 06:53:46 am
argonlefou, I have to wonder for Blue Estate, if you're having a problem getting the second player in to hook maybe you could try using x360kb or x360ce to trick it into thinking a 360 pad is connected? It's what I use for games that could only do 2 player with 360 pads (I have a jpac/ipac interface.) You can create 1-4 gamepads mapped off of a keyboard (or directinput gamepad with x360ce). Maybe just enough to trick 2p to start?
I have a couple of DualShock working on my cab and a driver emulating them as X360 controller, that's how I could test Blue Estate with a 2nd player

But I didn't know of this method with x360kb.ini ! Thanks for the tip ! :)
Unfortunately after a quick test I could not make Blue estate to recognize anything :(
From what I got in x360kb log :
- If I set "Background" to "0", driver fails to load
- If I set "Background" to "1", driver is loading fine but Blue Estate  is crashing....:(

A way I didn't go into, is to create a virtual system-wide HID gamepad with Vjoy and then install full x360ce software to make the Vjoy act as a real x360 controller....and then feed Vjoy with Demulshooter to simulate inputs when blue estate ask for activity on the choosen P2 controller to mount it (Yeah, you can't just simply choose your controllers....you have to let the game detect which one is moving to affect it to P2 before a level is started   :banghead:)
But... idea is to keep DemulShooter as user friendly as possible and this kind of method is way too complicated for that(that's my though). Moreover it depends on many other app/drivers :(
 
I guess I'll look into it anyway, someday.... just because I'm curious to see if this can work
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: MydknyteStyrm on July 01, 2016, 04:25:14 pm
Thanks again for such an amazing piece of software! I am having a bit of trouble on HOTD3 for Windows. I installed it, use the AHK code to bypass the launcher, set both players to Keyboard, and have Demulshooter in the same directory as hod3pc.exe. When the game starts, I see two independent "ghoul" cursors on the main menu, but once the game starts, the guns are not responsive. Only keypresses work.
When I did a -v option, here is what I have in my debug.txt.

4:19 PM :
4:19 PM : -------------------- Program Start ----------------------
4:19 PM : Error reading config.ini : Could not find file 'D:\PC Games\House Of The Dead 3\THE HOUSE OF THE DEAD3_EU\exe\config.ini'.
4:19 PM : P1 device =
4:19 PM : P1 device handle = 0
4:19 PM : P2 device  =
4:19 PM : P2 device handle = 0
4:19 PM : Cmdline arg 1 : -target=windows
4:19 PM : Cmdline arg 2 : -rom=hod3pc
4:19 PM : Cmdline arg 3 : -v
4:19 PM : Reading Keyconfig...
4:19 PM : P1_Trigger keycode = 0x2D
4:19 PM : P1_Reload keycode = 0x2C
4:19 PM : P1_Right keycode = 0x22
4:19 PM : P1_Left keycode = 0x20
4:19 PM : P2_Trigger keycode = 0x31
4:19 PM : P2_Reload keycode = 0x30
4:19 PM : P2_Right keycode = 0x26
4:19 PM : P2_Left keycode = 0x24
4:19 PM : Waiting for Windows Game hod3pc game to hook.....
4:20 PM : Attached to Process hod3pc.exe, ProcessHandle = 664
4:20 PM : hod3pc.exe = 0x00400000
4:20 PM : Memory Hack complete !
4:20 PM : LowLevel-MouseHook OK !
4:23 PM : hod3pc.exe closed


It seems to be looking for a config.ini, which I dont see in my HOTD3 hierarchy. Any ideas?

Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 02, 2016, 01:17:17 am
The config.ini file is created by DemulShooter when you launch it as a GUI to select guns for P1 and P2
The file is created in the same forlder than DemulShooter

Here all is working finz with the game, but as the ini file is missing DemulShooter has no usb device to use as gun
Make sure you have the memory data folder copied too
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 02, 2016, 04:53:53 pm
Hi! Thanks for this really great piece of software argonlefou, you are amazing, i only have one trouble with It, It is normal, that when i launch hotd2 with the "-noresize" option, i can push a key on my keyboard for coin, i can push the player 1 and 2 start buttons, but after that, when i play and die can not Insert more coins or press start at all, unless i reset the game, what can i do? Thanks in advance!!

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: MydknyteStyrm on July 02, 2016, 06:45:53 pm
Thanks for the insight. I figured it was something simple like this. I got both guns working perfectly now. THe last snag I have with HOD3 is the No Crosshair patch you provided. The link sends me to a French website, and I dont see anywhere to download the file to replace in my HOD3 folder.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 03, 2016, 12:23:06 pm
Thanks for the insight. I figured it was something simple like this. I got both guns working perfectly now. THe last snag I have with HOD3 is the No Crosshair patch you provided. The link sends me to a French website, and I dont see anywhere to download the file to replace in my HOD3 folder.
Ah, it seems they changed their method to download :
You have to watch the video in the middle of the screen until the 25 seconds countdown on top is over
Then a blue button "Telechargez maintenant >" will appear (it french for "download now")

I'll have to look for another way of hosting these files

Hi! Thanks for this really great piece of software argonlefou, you are amazing, i only have one trouble with It, It is normal, that when i launch hotd2 with the "-noresize" option, i can push a key on my keyboard for coin, i can push the player 1 and 2 start buttons, but after that, when i play and die can not Insert more coins or press start at all, unless i reset the game, what can i do? Thanks in advance!!

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I'll look into it when I get back home
Is this only for hotd2 or other demul games as well ?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 04, 2016, 01:49:47 pm
In all the naomi games my friend i hope you could check that, and i hopa also that It will not only be my problem, jejeje

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 04, 2016, 02:07:16 pm
In all the naomi games my friend i hope you could check that, and i hopa also that It will not only be my problem, jejeje

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I ran tests on some computers this morning and never had this problem :(

But, here's another version of DemulShooter for you to test, using what should be a better way of solving the resize problem (keyboard should not be blocked)
Please download the zip, overwrite the .exe and tell me if your buttons are working, and if the "noresize" is working when you try to shoot on upper left corner ?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 04, 2016, 02:47:25 pm
I'll try It tonight, you are the man Argonlefou!!!!

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 05, 2016, 09:18:49 am
Hi, in the zip there is only one .exe file, and i replace with the .exe in my demulshooter folder, then i tried with the -noresize option and nothing changes, i can Insert coins with a key, press start in both players, but after i play and die, i can't Insert more coins or press both start buttons, is there some kind of debug file that i can post for help? Thanks in advance, by the way, without the -noresize option, the keys dont block.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 05, 2016, 10:49:35 am
Yes it was just the .exe to overwrite, not a full version as other files are not changing.

You can get a debug file by adding a "-v" option to the command line, it will create a debug.txt file into DemulShooter's folder.
With it we'll manage at least to see if everything is ok at start (the debug file does not write anything during play time) ... but there is absolutely no reason for the keyboard to stop working during the game, if it worked before.
Also there is no reason for the keyboard to stop working at all, as in the .exe I sent you, I don't ever interract with the keyboard

What's your windows and Demul version ?

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 05, 2016, 11:20:03 am
Well, only the keys in demul not work but not work after i press start in player 1 or 2, before that i can Insert coins without problem, i have demul 0.7a 221215, and windows 7 ultimate service pack 1, and this happens only with the option -resize activated in the command line, do you can help me? I can post a vdeo and a log like you described, or i can post my emulator zipped, without the roms of course.

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 05, 2016, 11:35:34 am
I will try (to help  ;))
But if you are the only one having this problem this will be hard :/

Try with -v and post the log here we'll begin with that
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 08, 2016, 05:42:42 pm
After a long time of try/error, i finally figured out what is my problem with demulshooter and my keys.......the bezel, believe it or not, when i have the bezel in the game the keys stop responding after i insert coin(s) and press the start 1 or 2 or both, with no bezel or fullscreen bezel this not happens, strange uh? Argonlefou i really appreciate all the help you gave me, you are awesome, by the way, are you planning to support more wii games? like house of the dead 2 & 3 return, for example.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 08, 2016, 06:04:48 pm
Wow ! Congrats on finding that !
I must admit I didn't think about frontend integration/interference as I simply do not use one of them  :(

As for Wii games, I didn't put much effort on house of the dead because hotd2 is already "arcade perfect" on Demul and hotd3 was playable on PC.
It would be easy to do, you can give me a list of games to add (I don't know Wii at all) for the next release
Note that you can already use any Wii game with any -rom for wii: they all share the same input system, the only difference is the button mapping. You will just need autohotkey script to adapt aimtrak buttons to Dolphin buttons and that's all

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 08, 2016, 06:28:21 pm
I'll will do, thank you !!!!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 10, 2016, 03:38:26 am
This is awesome.  Thanks for creating this.  I have 2 aimtrak guns and I've been waiting a long time to play all the Demul light gun games in dual mode.  I'm having a bit of trouble, similar to the gentleman above.  It seems both lightguns are recognized as player 1 when I launch a game (i.e. Confidential Mission).  I have Demulshooter running in the background and i'm pretty positive I chose the correct mouse for both player 1 and 2.  I'm having the same problem in SegaModel 2.  It's not even letting calibrate the guns in game mode.  They just stay the corners.  Any help or direction would be much appreciated.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 10, 2016, 03:03:37 pm
This is awesome.  Thanks for creating this.  I have 2 aimtrak guns and I've been waiting a long time to play all the Demul light gun games in dual mode.  I'm having a bit of trouble, similar to the gentleman above.  It seems both lightguns are recognized as player 1 when I launch a game (i.e. Confidential Mission).  I have Demulshooter running in the background and i'm pretty positive I chose the correct mouse for both player 1 and 2.  I'm having the same problem in SegaModel 2.  It's not even letting calibrate the guns in game mode.  They just stay the corners.  Any help or direction would be much appreciated.  Thanks
Hi ! Please launch Demulshooter like this (for example for virtua cop on model2):
DemulShooter.exe -target=model2 -rom=vcop -v
Then try to launch Model2 and a game and play it a little.
Then go to DemulShooter.exe folder, and copy here what's written in the "debug.txt" file !
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 10, 2016, 10:48:56 pm
Thanks for the reply.  Are you saying to type:DemulShooter.exe -target=model2 -rom=vcop -v when i'm in the cmd (command line prompt)?  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 10, 2016, 10:51:40 pm
It would be super beneficial if someone could create a quick tutorial youtube video on how to set up DemulShooter from start to finish including how to set it up in Hyperspin/RLUI.  That would be super helpful  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 11, 2016, 12:02:15 am
Okay, I got demulshooter to show up in the systray from cmd but now when I try and launch Demul while it's in the systray it just freezes once I open up Demul.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 11, 2016, 02:30:23 am
Yes you have to know the basics of a cmd line prompt.
So open the prompt, navigate to your demulshooter folder with the "cd" command
Then execute a command to launch demulshooter like I said on my last post. I can't give you the exact command for you for demul unless you tell me what version of demul you are using

And when it's closed, please copy here what's in the "debug.txt" file (in DemulShooter folder) !
I can't help you without this
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 11, 2016, 02:38:46 am
I figured it out.  Thanks.  My only hiccup is that I must already have demul open and in the select rom section before loading demulshooter via cmd. Just for demul.  It doesn't matter whether I have sega model 2 open prior to loading via cmd.   I also can't exit both demul or sega model 2 without force closing them.  I'm sure it's a simple fix.  Thanks. This is awesome.  Maze of the kings rocks. 

Also, for some reason I couldn't get ninja assault to load from the cmd with demulshooter.  But maybe this is a rom issue or demul issue.  Also, do you know how to get to the calibration settings for Rail Chase 2? Can't find it for some reason. 
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 11, 2016, 02:55:58 am
I'd also love to hear how you got ps2 light gun games working in dual mode.  I've been trying to figure that out for a while and no dice.  Vampire Nights, Dino Stalker, all the time crisis games would be awesome in dual mode.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 11, 2016, 02:59:25 am
The silent scopes on ps2 would be awesome to get working with aimtrak guns as well.  You ever try those games? I know they're not dual player games but I bet they would be sweet with an aimtrak gun.  Anyways, thanks again.  You are seriously a genius.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 11, 2016, 03:44:27 am
Great news you got it working ! ;D

My only hiccup is that I must already have demul open and in the select rom section before loading demulshooter via cmd. Just for demul.  It doesn't matter whether I have sega model 2 open prior to loading via cmd.   I also can't exit both demul or sega model 2 without force closing them.  I'm sure it's a simple fix.  Thanks. This is awesome.  Maze of the kings rocks. 
There is no fix needed to close Model2 or Demul :
- For Demul if you used the -noresize option, all Windows inputs sent to Demul are blocked. That  explains why you can't click to any Demul menu and load a game if DemulShooter is running, and cannot exit Demul for the same reason (I guess that"s what made you think demul was crashing).
A simple workaround for the 1st issue is to run Demul with a command line so that it will be executed directly with the desired rom. It's something like demul.exe -run=naomi -rom=confmiss
As for closing, untill the next release of DemulShooter is ready, you can replace the .exe file with the one I attached to this message : http://forum.arcadecontrols.com/index.php/topic,149714.msg1579474.html#msg1579474 (http://forum.arcadecontrols.com/index.php/topic,149714.msg1579474.html#msg1579474)
I managed to block only the mouse inputs, so normaly a simple ALT + F4 keypress works for quitting demul (but still no more mouse for demul menus)

-For model2, as you have to use rawinput in it's ini file, the mouse is "captured" by model2 window and it's really weird, you can't click on windows buttons to close Model2. But a simple ALT + F4 (or ALT + E to open the menu and then DOWN key to "Exit") is working

As I, personnaly, don't have a keyboard plugged to my cab, all of this is done with autohotkey scripts. So that I can control, open, close emulators with aimtrak buttons pressed together

Also, for some reason I couldn't get ninja assault to load from the cmd with demulshooter.  But maybe this is a rom issue or demul issue.
Ninja assault is working good with Demul (at least with Demul 0.7a) and DemulShooter, but I had trouble with bad roms at first.
I can just tell you that I run ninjasltu version of the rom (Ninja Assault (US) (NJA3 Ver.A))
Note that this game works on a different "bios" than other naomi games, and you'll need to use "JVS TEST" button of Demul instead of simple "TEST" and "SERVICE" buttons to configure the rom

Also, do you know how to get to the calibration settings for Rail Chase 2? Can't find it for some reason.
I did not find it, I think there is no calibration for this game as the original cab used some kind of Joystick to control the reticle

I'd also love to hear how you got ps2 light gun games working in dual mode.  I've been trying to figure that out for a while and no dice.  Vampire Nights, Dino Stalker, all the time crisis games would be awesome in dual mode.
I used PCSX2 emulator and Nuvee plugin (http://pcsx2.net/download/category/41-win-plugins.html (http://pcsx2.net/download/category/41-win-plugins.html))
It's like hell to configure it, here's an awesome tutorial but...all in french : http://www.gamoover.net/Forums/index.php?topic=31271.0 (http://www.gamoover.net/Forums/index.php?topic=31271.0)
Then once it's working, there's a little Autohotkeys scripting to do to make it work directly with a frontend (as it was designed to be enabled and modified via the emulator menu for each game launched)

And, no, never tried Silent Scope with aimtrak ! I didn't think about them at all in fact
Damn, I'll have to remodify my nuvee config, not fun ! :D

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 11, 2016, 09:23:49 am
Thanks for the info man. I'll test these things out and get back to you
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: lettuce on July 11, 2016, 03:05:48 pm
Is the House of the Dead 3 on the PC better than the version that came out on the Wii?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 12, 2016, 01:02:20 am
So we're you able to successfully play ps2 games with dual light guns in pcsx2? If so, that's impressive.  I need to translate all that french and give it a whirl
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 12, 2016, 08:09:02 am
So we're you able to successfully play ps2 games with dual light guns in pcsx2? If so, that's impressive.  I need to translate all that french and give it a whirl
Yes it's working fine ! Not user friendly to set it up but it's working....though it's possible to make it user friendly to play


On a general note, I updated DemulShooter to v3.3
Not much in here :
- Added the new way of handling the -noresize for Demul. Less blocking way (I only block mouse, no more keyboard)
- Added "House of the dead 2&3 return" and "Dead Space Extraction" support for Dolphin. More in the README file

Please note that Wii game (DeadSpace for example) use so much buttons + nunchuk + whatever thay have on a wiimote that it's not easy to play them fully.....it's not an arcade base game with shoot/reload/start :(


Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 12, 2016, 12:12:09 pm
That's awesome man.  Can't wait to see if I can't play some vampire nights in dual mode.  That game rocks.  Or Crisis Zone. 

Would it possible to incorporate PCSX2 into the DemulShooter down the road like you did with Sega Model 2 and Demul? That would be epic.  A lot of great PS2 shooter games. 

Thanks Man
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 12, 2016, 12:17:45 pm
On a side note, are you able to get House of Dead II working on Dolphin? It seems to never work (only HOTD3) for some reason.  I've read about it online and it seems a lot of people are having issues with getting HOTD2 to work on Dolphin. 

Also, LA Machineguns/Gunblade, Gunslingers, Resident Evil Umbrella & Darkside Chronicles, and Martian Panic are super fun light gun games on the Wii and would be awesome in dual mode.  Thanks again for all that you do. 
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 12, 2016, 12:36:44 pm
That's awesome man.  Can't wait to see if I can't play some vampire nights in dual mode.  That game rocks.  Or Crisis Zone. 

Would it possible to incorporate PCSX2 into the DemulShooter down the road like you did with Sega Model 2 and Demul? That would be epic.  A lot of great PS2 shooter games. 

Thanks Man
Nothing is impossible...it's just a matter of time and difficulty  :lol
More seriously, I quickly looked into PCXS2 already, and found some interresting stuff at the time but (and I didn't try too much) not a shared-place between all games. And there are quite a few games so I'd rather find something better.
Moreover it would be a not-so-clean-hack as Nuvee plugin would still be needed because it's the only way (it's an USB driver) to make light gun games playable with a lightgun. Without Nuve plugin the game acts as if there is only a dualshock.
So....it might be on my to-do-list for the future but not on my priority list as it's already a working thing....the only issue I have is (again) that it may invert guns order if plugged-unplugged (not as often as MAME, it's rare but it can happen)
A (far) better solution would be a better (and simpler) pluggin  ;D

On a side note, are you able to get House of Dead II working on Dolphin? It seems to never work (only HOTD3) for some reason.  I've read about it online and it seems a lot of people are having issues with getting HOTD2 to work on Dolphin. 
Hotd2 never worked at home, and to be honest I do not care at all as it is perfectly playable on Demul (the arcade way, THE REAL way  ;D)

Also, LA Machineguns/Gunblade, Gunslingers, Resident Evil Umbrella & Darkside Chronicles, and Martian Panic are super fun light gun games on the Wii and would be awesome in dual mode.  Thanks again for all that you do.
Thank you, didn't kno about some of them. I'll got them and add them next time  ;)
As as said, it's just a matter of button mapping, look into the README and I'm sure you'll find an already-supported-dolphin-game whose mapping may suit one of those (maybe not for Resident Evil, I kind of remember you have to move yourself in this one ?)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 12, 2016, 12:49:40 pm
House of the dead 2 & 3 return both work great in dolphin 5.0

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 12, 2016, 07:44:32 pm
That reminds me, do we need to still utilize the Dolphin version 4.0.2 X86 or would version 5.0 work as well?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 12, 2016, 11:04:12 pm
Hi - thank you so much for making this utility.  Lightgun games are my favorite by far, and this upped them to top status in my cab  I do have a couple questions for you.

In dolphin - I cant seem to get P2 working at all.  I have used the aimtrak utility to setup both guns with mouse left, middle, right as my buttons. When i open dolphin and go to p2 config I see it set to the SDL for aimtrak 2. if i attempt to change this to anything else, it doesnt accept the option, and i have to refresh the list, and it then shows teh SDL for aimtrak 2 again.  When i play ghost squad, the first player works prefectly, but pushing any buttons on aimtrak 2 never adds the player to the game..  Can you think of anything I should check?

Also - have you considered supporting House of the Dead overkill on the PC?  its available as part of typing of the dead overkill and includes extra levels not included in the Wii Version...
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 13, 2016, 01:55:33 am
Is it possible to add crosshairs to demul games, or any kind of crosshair or mouse cursor to Ranger Mission? Just Curious
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: totoplay on July 13, 2016, 04:08:34 am
Hello,

First of all thanks for this masterpiece!

I'm using Windows 10 / Azerty / Aimtrak setup (Mouse left, Mouse Right, Mouse middle)

-- Demul & Model 2 = Working
-- HOTD 3 PC = Triggers are not working for both guns (TroubleShooter 2 works fine)
-- Dolphin = Same problem as "fjser"... pushing any buttons on aimtrak 2 never adds the player to the game

WiimoteNew.ini generated by Demulshooter

[Wiimote1]
Device = DInput/0/Keyboard Mouse
Buttons/A = `Click 2`  <<<<<<<<<<<<<<<<<  replaced with `Click 1` for player 1 to work
Buttons/B = `Click 0`
Buttons/1 = 1
Buttons/2 = 2
[Wiimote2]
Source = 1
Device = SDL/0/ATRAK Device #2
Buttons/A = `Button 0`
Buttons/B = `Button 1`
Buttons/+ = `Button 2`
Buttons/- = `Button 5`

Any ideas ???
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 13, 2016, 04:34:42 am
That reminds me, do we need to still utilize the Dolphin version 4.0.2 X86 or would version 5.0 work as well?
Dolphin 5.0 will not work at all today for a very simple reason : now, they only release x64 binaries and DemulShooter (for now) is a 32bit executable, and has no access to a 64bit application's memory
One more thing on the to-do-list...

In dolphin - I cant seem to get P2 working at all.  I have used the aimtrak utility to setup both guns with mouse left, middle, right as my buttons. When i open dolphin and go to p2 config I see it set to the SDL for aimtrak 2. if i attempt to change this to anything else, it doesnt accept the option, and i have to refresh the list, and it then shows teh SDL for aimtrak 2 again.  When i play ghost squad, the first player works prefectly, but pushing any buttons on aimtrak 2 never adds the player to the game..  Can you think of anything I should check?
Ok, you can try this :
- Go to where Dolphin save the Wiimote config : MyDocuments/Dolphin Emulator/Config/
- Remove the file WiimoteNew.ini (and WiimoteNewBak.ini if there is one)
- Double click DemulShooter.exe and on the Dolphin tab reinstall the config file
- Edit the WiimoteNew.ini file and under the [Wiimote2] section, replace :
"Device = SDL/0/ATRAK DEvice #2" by "Device = SDL/0/ATRAK DEvice #1"
- Save the file and try to play a game with DemulShooter

If it's sill not working :

- Open the Wiimote config screen, and for Player2, click on the "clear" button to remove every parameter
- In the devce list, you should have many entries, and hopefully at least 2 SDL to choose from
- Select one of them, click on a button to assign a key and try to push an Aimtrak Joy button (beware, not a click one like the trigger, but an aimtrak button like "Button1")
- If nothing is seen, change the device and try again
- If you can assign a button (and then if it's little square becomes red when you click on the Aimtrak Button), validate, close, go to the ini file, copy the line with the device name somewhere. Then remove the file and reinstall the ini with demulshooter, edit the ini and replace
"Device = SDL/0/ATRAK DEvice #2" by the line you copied

Yeah it sucks but the emulator is made that way :(

Also - have you considered supporting House of the Dead overkill on the PC?  its available as part of typing of the dead overkill and includes extra levels not included in the Wii Version...
I'd love to, the game looks like fantastic compared to Wii version.....but unfortunately Windows version does not have a local-coop mode !!!! Only 2P via internet  :angry:
Moreover I can't find a way to unpack this game's files and get rid of this f***ing big crosshair on screen :(

That reminds me, do we need to still utilize the Dolphin version 4.0.2 X86 or would version 5.0 work as well?
That, I don't know

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: Boojakascha on July 13, 2016, 05:05:15 am
** Blue Estate [PC] - No Crosshair patch **
Download Here (http://dl.free.fr/qw8RzLJnH)
Overwrite the file in COOKEDPCCONSOLE subfolder of game install dir

The link seems to be dead. Could you please upload the patch again? I was waiting for a patch since the game came out and now I go crazy by happyness that you did one.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 13, 2016, 07:14:42 pm
** Blue Estate [PC] - No Crosshair patch **
Download Here (http://dl.free.fr/qw8RzLJnH)
Overwrite the file in COOKEDPCCONSOLE subfolder of game install dir

The link seems to be dead. Could you please upload the patch again? I was waiting for a patch since the game came out and now I go crazy by happyness that you did one.

The link is working fine bu I understand it's not easy to know what to do for non-french people
I made a Mega account, it will be easier. Here's a mirror link : BEGame.upk
 (https://mega.nz/#!hERQlbLZ!YHqO-51v3FCxNTdgZJOp56oARMgIxulgwl-RPq7TZmY)  :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 13, 2016, 11:30:07 pm
Having some trouble with Silent Hill Arcade.  I followed all the instructions, set keys, loaded DemulShooter, changed settings in test/service mode, game loaded fine but once I press player 1 start button, it looks like it's about to load from there and then it kicks me out and this error message shows up. "A Problem caused the program to stop working correctly."  My computer is connected to my HD TV 720 16:9 so I don't know if it's a resolution issue.  Help?

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: hyo2012 on July 13, 2016, 11:35:10 pm
First, I'm not good at English grammar, because I'm south Korean. Consider that :)

I'm looking for dual lightgun method for demul and I found this forum and article. So I just now resister the forum, to write reply.

I'm very  glad that you uploaded and explained everything that I wanted.

Read me tutorial is very helpful so I easily setup my dual lightgun for demul. Thanks a lot.

And I have a request.

Recently, Dolphin 5.0 comming out, but it supports only x64.

Can you modify demulshooter for Dolphin 5.0? Appreciate for your  work
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 14, 2016, 02:24:40 am
Having some trouble with Silent Hill Arcade.  I followed all the instructions, set keys, loaded DemulShooter, changed settings in test/service mode, game loaded fine but once I press player 1 start button, it looks like it's about to load from there and then it kicks me out and this error message shows up. "A Problem caused the program to stop working correctly."  My computer is connected to my HD TV 720 16:9 so I don't know if it's a resolution issue.  Help?
As I wrote in the README file, setting up the game correctly might be the hardest part sometimes for this game.
So please make sure that the game simply runs fine before adding DemulShooter for it.
My 2 cents :
1) Make sure you installes K-lite codec pack (this is if the game hangs out when the intro should be playing)
2) Launch the game with KASH_no_cursor.exe directly (instead of using the loader) to verify if the game is working fine
3) If you reach this step, crash is caused by enhancements in the loader settings (fullscreen, resolution, etc....) and that's all on you ...I didn"t make this loader :(

First, I'm not good at English grammar, because I'm south Korean. Consider that :)

I'm looking for dual lightgun method for demul and I found this forum and article. So I just now resister the forum, to write reply.

I'm very  glad that you uploaded and explained everything that I wanted.

Read me tutorial is very helpful so I easily setup my dual lightgun for demul. Thanks a lot.

And I have a request.

Recently, Dolphin 5.0 comming out, but it supports only x64.

Can you modify demulshooter for Dolphin 5.0? Appreciate for your  work
Thank you !
As I said a few posts back, I worked a little on it and it's on my To-Do-List for a future update.
But I can't tell you when (and if it will work !)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: Boojakascha on July 14, 2016, 05:17:11 am
The link is working fine bu I understand it's not easy to know what to do for non-french people
I made a Mega account, it will be easier. Here's a mirror link : BEGame.upk
 (https://mega.nz/#!hERQlbLZ!YHqO-51v3FCxNTdgZJOp56oARMgIxulgwl-RPq7TZmY)

Thank you so much argonlefou!!! You are just the nicest person!

I had French in School for about 7-8 years... I think I am just dumb^^ :-)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 14, 2016, 09:42:59 pm
I got Silent Hill to work. Pretty awesome. Thanks. Quick question. Is there a trick to playing it two player without the cursor/crosshair? Do you just change something in the ini file?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 14, 2016, 10:17:16 pm
Im getting further with the dolphin player 2 setup, but have a question, in your final steps you mention pushing a joystick button, nbut i have the two side buttons on my aimtrak configured for mouse middle and mouse right...are you not supposed to do that for player 2 with dolphin?  in the other emulators in the read me you mention setting the buttons to mouse right and mouse middle, so i did that for both guns. If i change aimtrak config to make the buttons on the side joystick buttons and not mouse buttons, then the presses are seen in the dolphin config tool..
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 14, 2016, 10:50:42 pm
I spent some more time testing after I posted above, and I think im finding out the Dolphin doesnt work for P1 or P2 - here is what i have observed -

1) If i run the demulshooter config to replace the controller config, then i open demul 4.0.2.  I can see the P1 controller settings are set as expected.  At this point, if i move my mouse, or either aimtrak gun, the little red dot on the wiimote config screen moves around the square as normal.

2) Next while leaving dolphin open, i run demulshooter -target=dolphin -rom=ghostsqu from command line.  Now, the mouse and P2 aimtrak stop controlling the red dot on the wii mote config screen.  The P1 aimtrak moves the dot, which to mean, means demulshooter is doing its job (great!)

3) I then start ghosesquad, get to the start screen, hit + on my keyboard, but the p1 aimtrak no longer controls the cross hair in game. I have a feeling that when i thought it was working for p1 previously, i had forgotten to start demulshooter maybe, and it was just the standard mouse control i was seeing.

4) For P2, I have found that if demul shooter is not running, and i use the aimtrak config utility to set the side buttons to button 1 and button 2, then the dolphin config registers the button presses. If i have demulshooter running, it does not detect them,  Changing the buttons in aimtrak utility back to mouse middle and mouse right also fail to have any impact


At this point, I have some wii motes i can use for teh dolphin shooters, but if you would like me to do any other troubleshooting or have any other ideas on whats going on, let me know and I will be happy to test or provide feedback.

Thanks again for the awesome program...
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 15, 2016, 02:57:15 am
Im getting further with the dolphin player 2 setup, but have a question, in your final steps you mention pushing a joystick button, nbut i have the two side buttons on my aimtrak configured for mouse middle and mouse right...are you not supposed to do that for player 2 with dolphin?  in the other emulators in the read me you mention setting the buttons to mouse right and mouse middle, so i did that for both guns. If i change aimtrak config to make the buttons on the side joystick buttons and not mouse buttons, then the presses are seen in the dolphin config tool..
Yes, in fact Aimtrak buttons can be assign either to one of the mouse button (left/middle/right) or to one of Aimtrak's emulated joypad buttons.
Usually Trigger is set to left-click onscreen, and right-click outscreen
Then according to the gun housing, users have more or less physical buttons to assign (and so twice as virtual buttons with onscreen/outscreen)
Dolphin, when set to use a SDL joystick, will recognize in its settings windows only emulated joypad buttons (not mouse click, that's normal for a jostick...). But, in fact, it does not matter as DemulShooter gets both guns mouse events and inject data directly into Dolphin's memory. Dolphin then thinks that a joypad button has been pressed even though it was a trigger/leftclick that DemulShooter transformed.
It's the same for P2 axis, with an aimtrak set a "mouse emulation" there is no Joypad Axis movement recognized in Dolphin's setting sceen. DemulShooter is making the word to feed it by getting mouse coordonates
That's why I have to give you a pre-made config, as the joypads buttons (in process memory) to redirect mouseclicks are fixed in the code

One issue with all of this is not to feed Dolphin but WHERE, in memory, to feed.
Forget what I told you earlier : that's was too much unclear and  - finally - not pertinent.
And yes yes of course let your trigger and buttons set to mouse click with the aimtrak software (other emulators won't work if not !). I was talking about other buttons (maybe you do not have more on your guns !) that could have been set to Joypad buttons.

1) If i run the demulshooter config to replace the controller config, then i open demul 4.0.2.  I can see the P1 controller settings are set as expected.  At this point, if i move my mouse, or either aimtrak gun, the little red dot on the wiimote config screen moves around the square as normal.

2) Next while leaving dolphin open, i run demulshooter -target=dolphin -rom=ghostsqu from command line.  Now, the mouse and P2 aimtrak stop controlling the red dot on the wii mote config screen.  The P1 aimtrak moves the dot, which to mean, means demulshooter is doing its job (great!)

3) I then start ghosesquad, get to the start screen, hit + on my keyboard, but the p1 aimtrak no longer controls the cross hair in game. I have a feeling that when i thought it was working for p1 previously, i had forgotten to start demulshooter maybe, and it was just the standard mouse control i was seeing.
Untill here, everything's normal, yes !


4) For P2, I have found that if demul shooter is not running, and i use the aimtrak config utility to set the side buttons to button 1 and button 2, then the dolphin config registers the button presses. If i have demulshooter running, it does not detect them,  Changing the buttons in aimtrak utility back to mouse middle and mouse right also fail to have any impact
No more detection is normal, SDL inputs are blocked and only DemulShooter feeds the emulator with button pressed data.
what should happen though, is for you to see some buttons become red even if a mouse click is pushed as it should be transform into a (B) press (for left click for example)

To make it quick I can give you 2 "solutions" :

1) in the Wiimote settings, note all the SDL devices seen by Dolphin.
Than for each one, edit the WiimoterNew.ini and write it's ID, run DemulShooter, run Dolphin and see if P2 works. I cannot do more with this :(
I don't really understand how dolphin affects controllers, sometime it swaps them in it's process memory :(

2) Wait a little for me to release v4. I nearly finished Dolphin 5.0 support and there are a lot of changes in the way they handle Devices.  ;)
I don't say it will work better, but it's different  ;D


EDIT : Oh, and out of curiosity, try to run DemulShooter with the -v option and copy here the debug file. It may contain some info regarding Dolphin address errors

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 15, 2016, 03:04:09 am
I got Silent Hill to work. Pretty awesome. Thanks. Quick question. Is there a trick to playing it two player without the cursor/crosshair? Do you just change something in the ini file?
In the Silent Hill folder there should be a "sv" subfolder.
Overwrite the CrossHair.cur file with this one

That reminds me I totally forgot to add a button for this in DemulShooter's GUI
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 15, 2016, 12:41:57 pm
Dolphin issues
Well, I really invite you to wait a few more days : I changed the method to support dolphin4 so that it's the same as dolphin5, and everything will be packed and available early next week ;)
Tthis method will be much more easy to set up and reliable (well, at least I find it easier and more reliable  ;D)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 15, 2016, 01:01:55 pm
Argonlefou, you are the man!!!!!

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 15, 2016, 01:03:36 pm
I got Silent Hill to work. Pretty awesome. Thanks. Quick question. Is there a trick to playing it two player without the cursor/crosshair? Do you just change something in the ini file?
In the Silent Hill folder there should be a "sv" subfolder.
Overwrite the CrossHair.cur file with this one

That reminds me I totally forgot to add a button for this in DemulShooter's GUI
Its possible to play in 2 player mode in silent hill arcade!?!?!?!?!

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 15, 2016, 02:12:41 pm
Its possible to play in 2 player mode in silent hill arcade!?!?!?!?!

Enviado desde mi SM-G531H mediante Tapatalk
Of course  ;D
You'll find detailed instruction in the README file (for DemulShooter)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 15, 2016, 02:33:45 pm
You are awesome man, thank you!

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 16, 2016, 04:34:58 pm
Do we think it will be possible to play Blue Estate in dual light gun mode? That would be epic.

Also, I wonder if it would be possible to hack Star Wars Trilogy sega model 3 to play in dual light gun mode? Prolly not but a guy can dream:)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 16, 2016, 09:41:34 pm
Do we think it will be possible to play Blue Estate in dual light gun mode? That would be epic.

Also, I wonder if it would be possible to hack Star Wars Trilogy sega model 3 to play in dual light gun mode? Prolly not but a guy can dream:)
About Blue Estate, it has been said a few posts back that it is not possibke for now because of how the game handles controllers.
To make it quick, game does not allow player 2 untill a compatible gamepad (i.e x360) is plugged and activated. Aimtrak is not this kind of device

I don't know about star wars trilogy, but model3 does not need anything more: supermodel emulator already support raw input and multiplayer lightgun natively
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 16, 2016, 09:51:41 pm
Maybe one day on blue estate. I know the supermodel has a native raw input. I was just hopeful someone could hack that game and make it two player even though it's only one player. It would be epic in dual mode.  Maybe one day. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 16, 2016, 09:58:54 pm
Installing k-lite codec did the trick on silent hill btw. Sorry for missing that step. Game rocks btw. I can't say thanks enough. Troubleshooter 1 was super buggy and my Antivirus hated it. And TS2 was beyond complicated and I never got to work and eventually gave up. Demulshooter was pretty damm simple in comparison.  It's night and day. Next step, figuring out how to get it to load directly via Hyperspin RocketlauncherUI via the function AHK.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 18, 2016, 11:51:14 am
Ok guys, here's the update to 4.0 !

- Added a button on DemulShooter's GUI to set up transparent cursor automatically for "Silent Hill : The arcade"
- All other changes are related to Dolphin Emulator : Added support for 5.0,  and completelly changed the way the emulator and controls were handled. Dolphin 4.0.2 x86 still supported and now has to be used exactly like Dolphin 5.0

Please read carrefully the readme for Dolphin set-up/usage

I tried to make it as user-friendly as possible so please let me know if it's unclear or if you have any trouble with Dolphin
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 18, 2016, 12:02:57 pm
Great!!! What games are compatible in dolphin?

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 18, 2016, 12:03:20 pm
Thank you for all this great work, by the way!!!!!

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 18, 2016, 12:49:10 pm
Great!!! What games are compatible in dolphin?

Enviado desde mi SM-G531H mediante Tapatalk
all of them
There's no more game select for Dolphin
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: totoplay on July 18, 2016, 05:27:21 pm
Demul and Model 2 are working great with v4.
HOTD3 -> No shoot both players
DOLPHIN -> Same problem as before

I am using Arcade Guns (no middle mouse allowed), could it be the reason?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 18, 2016, 05:34:06 pm
The are any tutorial to config aimtrack guns in dolphin out there?

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 18, 2016, 07:09:44 pm
The are any tutorial to config aimtrack guns in dolphin out there?

Enviado desde mi SM-G531H mediante Tapatalk
As I said, read carrefully the README file that comes with the zip. Everything is explained inside in the Dolphin section (clearly enough I hope !  ;D)

Demul and Model 2 are working great with v4.
HOTD3 -> No shoot both players
DOLPHIN -> Same problem as before

I am using Arcade Guns (no middle mouse allowed), could it be the reason?
First I'm very very very sorry that I missed your 1st message :(
So let's see ...
HOD3 :
If TS2 is working we can assume you got the good version of the game.
You said both triggers were not working, but are the axis working ? can you move both cursors ?
And to be sure that everything is setting up nicely  run demulshooterfor HOD3 and with the -v command at the end, and please copy here the result of the debug.txt file

DOLPHIN:
You'll have to help me by giving some details, before we go deeper to resolve this :
- Exact version of Dolphin ?
- Are "arcade guns" made with aimtrak ? if so, can you configure your buttons ?
- Same as before, run demulshooter with a -v so that I can have the debug.txt

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 18, 2016, 10:33:57 pm
argonlefou -

Thanks for the new version. I now have it working my arcade cabinet for all modes/games you outlined. I was able to tweak hyperspin front end for all the settings you mentioned, so if anyone using it has problems, just ping here and I can see if I can help.

i did notice a couple issues with the readme file that may cause some of the confusion:

 - In section 4 - Execution, under target, you dont have dolphin5 listed for dolphin 5.0. I figured it out from the example you gave later in the document.

- Under player 2 config in dolphin, you may want to mention to leave the player 2 set as Keyboard/Mouse regardless of what position the aimtrak is in the list.  I almost changed it before i realized how exactly you did this :)

Once i figured out those two things,  its now working 100% for me!  Dolphin works even better than using real wiimotes.  the only issue i have left to figure out is how to reload in House of the DEad 2 and 3 on Wii.  (Ghost squad lets me move outside the screen, and overkill works by hitting A button or shaking the remote).

Thanks again for such an awesome tool. Im seeing a light gun party in my near future.


Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 19, 2016, 02:29:34 am
argonlefou -

Thanks for the new version. I now have it working my arcade cabinet for all modes/games you outlined. I was able to tweak hyperspin front end for all the settings you mentioned, so if anyone using it has problems, just ping here and I can see if I can help.

i did notice a couple issues with the readme file that may cause some of the confusion:

 - In section 4 - Execution, under target, you dont have dolphin5 listed for dolphin 5.0. I figured it out from the example you gave later in the document.

- Under player 2 config in dolphin, you may want to mention to leave the player 2 set as Keyboard/Mouse regardless of what position the aimtrak is in the list.  I almost changed it before i realized how exactly you did this :)

Thanks, I'm glad it's working somewhere else  :D
And thanks again for the README, this is exactly the kind of review I was waiting for !
Big typo indeed for the target list, it was updated in the -h command help but not in the README file, that may explain some issues people got just before your message  :embarassed:
dolphin 4.0.2 is set by -target=dolphin4
dolphin 5.0 is set by -target=dolphin5


As for Dolphin, you're right, I forgot this point !
Moreover I noticed the step numbers were totally fu**ed up after 5) or 6)....

I updated the zip with the new README (no change to the program)

Once i figured out those two things,  its now working 100% for me!  Dolphin works even better than using real wiimotes.  the only issue i have left to figure out is how to reload in House of the DEad 2 and 3 on Wii.  (Ghost squad lets me move outside the screen, and overkill works by hitting A button or shaking the remote).
For House of dead, set B button for 'click 0' | 'click 1' (you can do this in Dolphin config by right clickin a button and adding manually values for it, then use the | OR button, or directly edit the WiimoteNew.ini)
Then set the IR/Hide button to "click 1"

That way, right clicking will hide the Wiimote (out of screen) and shoot at the same time -> Reload  ;)

In martian Panic, you have to set your right click to IR/Hide too to reload (no need to fire at the same time). Too bad this game has a crosshair we can't remove :(
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: totoplay on July 19, 2016, 08:43:18 am
Thank you very much for your dedication and your kindness.

Replies to your questions:

Arcade Guns are made with Aimtrack, from their Pro Utility:
Trigger = Mouse left
Sm button = Mouse Right
Lg button = Joy Button 1 (no option for Mouse Middle)   note: even if I use Ultimarc utility middle clic doesn't work

HOTD3 PC
========
axis are working and both cursors move (shoot only possible from keyboard)

13:03 : -------------------- Program Start ----------------------
13:03 : Conf read OK
13:03 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#8&24d009cd&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:03 : P1 device handle = 4325909
13:03 : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#8&84a775a&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:03 : P2 device handle = 3933181
13:03 : Cmdline arg 1 : -target=windows
13:03 : Cmdline arg 2 : -rom=hod3pc
13:03 : Cmdline arg 3 : -v
13:03 : Reading Keyconfig...
13:03 : Can't read Keyconfig : La valeur tait trop grande ou trop petite pour un Int16.
13:03 : Waiting for Windows Game hod3pc game to hook.....
13:03 : Attached to Process hod3pc.exe, ProcessHandle = 884
13:03 : hod3pc.exe = 0x00400000
13:03 : Memory Hack complete !
13:03 : LowLevel-MouseHook OK !
13:04 : hod3pc.exe closed

DOLPHIN - HOTD2/HOTD3 example
======================
It's getting better with DOLPHIN thanks to your latest README file...

13:10 : -------------------- Program Start ----------------------
13:10 : Conf read OK
13:10 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#8&24d009cd&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:10 : P1 device handle = 4325909
13:10 : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#8&84a775a&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:10 : P2 device handle = 3933181
13:10 : Cmdline arg 1 : -target=dolphin5
13:10 : Cmdline arg 2 : -ddinumber=2
13:10 : Cmdline arg 3 : -v
13:10 : Waiting for Dolphin  game to hook.....
13:10 : Attached to Process Dolphin.exe, ProcessHandle = 864
13:10 : Dolphin.exe = 0x00400000
13:10 : ControlsPtr address = 0x03C4CAE0
13:10 : DInput Keyboard/Mouse address = 0x03BC2480
13:10 : DInput Player2 device number in the list : 1
13:10 : DInput Device#2 address = 0x03C80D80
13:10 : Memory Hack complete !
13:15 : Dolphin.exe closed

Player 1: shoot and offscreen reload OK (just have to replace click2 by click1 as click2 seems not to work)
Player 2: Lg button doesn't work, no offscreen reload
   WiimoteNew.ini #1: D/S/FFF > Shoot = Trigger   - Reload = NO
   WiimoteNew.ini #2: D/F/SSS > Shoot = Sm button - Reload = NO
   WiimoteNew.ini #3: S/F/DDD > Shoot = Sm button - Reload = NO
   WiimoteNew.ini #4: S/D/FFF > Shoot = NO        - Reload = ?
   WiimoteNew.ini #5: F/D/SSS > Shoot = NO        - Reload = ?
   WiimoteNew.ini #6: F/S/DDD > Shoot = Trigger   - Reload = NO
 
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 19, 2016, 11:45:39 am
Arcade Guns are made with Aimtrack, from their Pro Utility:
Trigger = Mouse left
Sm button = Mouse Right
Lg button = Joy Button 1 (no option for Mouse Middle)   note: even if I use Ultimarc utility middle clic doesn't work
If it's really an aimtrak, and if you can use the original Aimtrak software to assign ID and Buttons, you should be able to affect a "middle click" event on a button onscreen or offscreen.
Note that the middle click is really required by DemulShoter for only 2 games (behind enemy lines - Model2), and HOD3 for windows (to select left-right path at the end of levels). As for Dolphin it should not be an issue as Wiimote buttons have to be set inside the emulator, so you can just replace whatever was initially middle click by corresponding ATRAK Button1 or Button2  :)

HOTD3 PC
========
axis are working and both cursors move (shoot only possible from keyboard)
[...]
Thanks for the log it was really helpfull !!
So let's assume you correctly choose Keyboard for both players and correctly set all keys :
DemulShooter gets HOD3 buttons by reading the registry and there are 2 possible Keys to read into. A lazy copy/paste bug in my code was preventing the program to look into the second one....but it should also be windows10 not allowing DemulShooter to access the registry....
Please try the attached .exe, I corrected the bug and added default values for the key so that both issues should be covered.
If this is still not working, please paste again a new -v debug file !

Default keys value added are the game's own default keys (AZERTY keyboard) :
P1 Shoot = X        P2 Shoot = N
P1 Reload = Z       P2 Reload = B
P1 Right = G         P2 Right = L
P1 LEft = D           P2 Left = J

DOLPHIN - HOTD2/HOTD3 example
======================
It's getting better with DOLPHIN thanks to your latest README file...
Player 1: shoot and offscreen reload OK (just have to replace click2 by click1 as click2 seems not to work)
Player 2: Lg button doesn't work, no offscreen reload
   WiimoteNew.ini #1: D/S/FFF > Shoot = Trigger   - Reload = NO
   WiimoteNew.ini #2: D/F/SSS > Shoot = Sm button - Reload = NO
   WiimoteNew.ini #3: S/F/DDD > Shoot = Sm button - Reload = NO
   WiimoteNew.ini #4: S/D/FFF > Shoot = NO        - Reload = ?
   WiimoteNew.ini #5: F/D/SSS > Shoot = NO        - Reload = ?
   WiimoteNew.ini #6: F/S/DDD > Shoot = Trigger   - Reload = NO
Ok, so far debug file is good, everything is fine this time.
Your large button is not working ? Is the cursor moving fine with the 2nd lightgun ? you should see it movind inside Dolphin wiimote setting window

An I do not understand the meaning of those lines  ? Is this (B) / (A) / (Shake) settings for P2 in Dolphin ?
WiimoteNew.ini #6: F/S/DDD
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 19, 2016, 01:18:02 pm
Thank you very much for your dedication and your kindness.

Replies to your questions:

Arcade Guns are made with Aimtrack, from their Pro Utility:
Trigger = Mouse left
Sm button = Mouse Right
Lg button = Joy Button 1 (no option for Mouse Middle)   note: even if I use Ultimarc utility middle clic doesn't work

HOTD3 PC
========
axis are working and both cursors move (shoot only possible from keyboard)

13:03 : -------------------- Program Start ----------------------
13:03 : Conf read OK
13:03 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#8&24d009cd&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:03 : P1 device handle = 4325909
13:03 : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#8&84a775a&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:03 : P2 device handle = 3933181
13:03 : Cmdline arg 1 : -target=windows
13:03 : Cmdline arg 2 : -rom=hod3pc
13:03 : Cmdline arg 3 : -v
13:03 : Reading Keyconfig...
13:03 : Can't read Keyconfig : La valeur tait trop grande ou trop petite pour un Int16.
13:03 : Waiting for Windows Game hod3pc game to hook.....
13:03 : Attached to Process hod3pc.exe, ProcessHandle = 884
13:03 : hod3pc.exe = 0x00400000
13:03 : Memory Hack complete !
13:03 : LowLevel-MouseHook OK !
13:04 : hod3pc.exe closed

DOLPHIN - HOTD2/HOTD3 example
======================
It's getting better with DOLPHIN thanks to your latest README file...

13:10 : -------------------- Program Start ----------------------
13:10 : Conf read OK
13:10 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#8&24d009cd&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:10 : P1 device handle = 4325909
13:10 : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#8&84a775a&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:10 : P2 device handle = 3933181
13:10 : Cmdline arg 1 : -target=dolphin5
13:10 : Cmdline arg 2 : -ddinumber=2
13:10 : Cmdline arg 3 : -v
13:10 : Waiting for Dolphin  game to hook.....
13:10 : Attached to Process Dolphin.exe, ProcessHandle = 864
13:10 : Dolphin.exe = 0x00400000
13:10 : ControlsPtr address = 0x03C4CAE0
13:10 : DInput Keyboard/Mouse address = 0x03BC2480
13:10 : DInput Player2 device number in the list : 1
13:10 : DInput Device#2 address = 0x03C80D80
13:10 : Memory Hack complete !
13:15 : Dolphin.exe closed

Player 1: shoot and offscreen reload OK (just have to replace click2 by click1 as click2 seems not to work)
Player 2: Lg button doesn't work, no offscreen reload
   WiimoteNew.ini #1: D/S/FFF > Shoot = Trigger   - Reload = NO
   WiimoteNew.ini #2: D/F/SSS > Shoot = Sm button - Reload = NO
   WiimoteNew.ini #3: S/F/DDD > Shoot = Sm button - Reload = NO
   WiimoteNew.ini #4: S/D/FFF > Shoot = NO        - Reload = ?
   WiimoteNew.ini #5: F/D/SSS > Shoot = NO        - Reload = ?
   WiimoteNew.ini #6: F/S/DDD > Shoot = Trigger   - Reload = NO

For Aimtrak to use middle mouse button you need to install the latest version of the utility AND  the latest firmware for the guns.  My utility was too old, when I upgraded from ultimarc website, i got the option for middle mouse in the config utility, but it didnt work. Most guns can have their firmware upgraded as well (tricky process, so be careful). You need to email Andy at Ultimar for the firmware files (he got back to me within a day)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 19, 2016, 01:24:18 pm
FYI to anyone using rocket launcher to run dolphin, it was defaulting to switching "render to main window" back to false whenever it launched. To fix this you can open the dolphin.ahk file from the rocketlauncher\modules\dolphin folder in a text editor and change the line that references it from a default of "false" to "true",  As an alternative, it appears you can add this line to the dolphin.ini file instead.  I just edited the AHK.  Im not at home atm or else i would post the actual change. If anyone needs it, let me know. 

Also - you can tell if Dolphin has this setting correct by hitting alt-tab once the game loads. If you see two copies of dolphin running, then the settings is not correct/working.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: totoplay on July 19, 2016, 01:41:52 pm
HOT3 PC
======
EXCELLENT! it is working with DemulShooter_4.0_testHOD3

DOLPHIN 5
=======
values like F/S/DDD <=> (A) / (B) / (Shake)
As you see I tried all combinations.

I thought it was impossible to use middle click with ARCADE GUNS whatever utility you use:
- ARCADE GUNS PRO UTILITY: impossible to select
- AIMTRACK UTILITY : doesn't work if selected

... but "fjser" proves otherwise, I contact Andy.

THANKS

Note : argonlefou, is it possible for you to use a different solution than middle clic because anybody without the correct firmware will have the same problem.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 19, 2016, 02:28:14 pm
HOT3 PC
======
EXCELLENT! it is working with DemulShooter_4.0_testHOD3
Nice ! So here's the full package v4.1, including this feature and corresponding README

DOLPHIN 5
=======
values like F/S/DDD <=> (A) / (B) / (Shake)
As you see I tried all combinations.
Ok ok I see, unfortunately you did try with the only game not reloading with this base-configuration  ;D
See a few posts back, hod3 & hod2 need offscreen shoot to reload, so try this :
Wiimote Button B : S | F   
Wiimote IR Hide : F
It should reload with yout sm button

But I really don't understand how your gun is configured... usually aimtrak has 2 values per buttons : 1 for onscreen press and the other for offscreen press
If you tell me that right-click is on sm button, I don't understant what happen when you press the trigger off-screen  :dizzy:


Note : argonlefou, is it possible for you to use a different solution than middle clic because anybody without the correct firmware will have the same problem.
I'm not "using" middle click, exactly.
I'm getting raw information for each gun and I have to take care of middle click event, as when DemulShooter is runnning, emulators usually can't get mouse events anymore. So the event would be lost

Every game using middle click can use anything instead : as you see for Hod3, DemulShooter is converting raw mouse data to keyboard key.
So a middle click is only simulating a keyboard Key, and It's the same for Dolphin.
Luckily every button of the aimtrak (not mouse clicks, joystick buttons) are recognized by autohotkey.

As example :
Your lg button is set to "Joystick Button1"
So you just have to convert "Button1" to "G" for example with a small script, and set Reload key in Hot3pc to "G". And the large button  will be used to Reload. Same thing for Dolphin
Middle click is not needed, but it's still available for those who have it ;)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: totoplay on July 20, 2016, 02:01:05 am
Thanks to your last advice everything works!

For those who are interested in playing 2P Wii games:
- Attack of the movies 3D
- Resident Evil The Darkside Chronicles
- Resident Evil The Umbrella Chronicles
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 20, 2016, 02:54:55 am
Glad to hear that  ;D
Have fun !
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: hyo2012 on July 20, 2016, 03:38:22 am
I have a question.

In demulshooter v4.1 zip file, readme.txt  Section IV : Execution
-ddinumber : Dolphin's DirectInput number for P2 device (optional, default = 2)

but   Section VIII : Dolphin,
8) If you don't specify the -ddinumber option, the default value will be 3

which is right?


And about blue estate, I use steam version, and your no-corss hair patch is not working
when I copy patch file and excute blue estate, it crash.
I think Steam patched blue estate recently so your BEGame.upk file is differ from Steam game file.
If I send my BEGame.upk file from Steam Blue estate, can you make no-cross hair file?

Thank you :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 20, 2016, 03:54:11 am
I have a question.

In demulshooter v4.1 zip file, readme.txt  Section IV : Execution
-ddinumber : Dolphin's DirectInput number for P2 device (optional, default = 2)

but   Section VIII : Dolphin,
8) If you don't specify the -ddinumber option, the default value will be 3

which is right?
Default value is 3 ! Sorry for the typo (again )
I reuploaded the zip package  above with a correct readme

And about blue estate, I use steam version, and your no-corss hair patch is not working
when I copy patch file and excute blue estate, it crash.
I think Steam patched blue estate recently so your BEGame.upk file is differ from Steam game file.
If I send my BEGame.upk file from Steam Blue estate, can you make no-cross hair file?

Thank you :)
Damn it, and it has to be the only game where the crossair is not a simple  image to replace but code to modify  :D
If you can host your Begame.upk somewhere, I'll download it and look at it.
I do not make any promise though, I don't know if I still have the tools to do it and the biggest issue is that I can't find anywhere how to see wich version of game I have, I can't find a patch to add (even if Steam says there is a "Patch1" dating from 2015) and I may not be able to test the hack as I'm doing it
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 20, 2016, 11:53:15 am
Thanks to your last advice everything works!

For those who are interested in playing 2P Wii games:
- Attack of the movies 3D
- Resident Evil The Darkside Chronicles
- Resident Evil The Umbrella Chronicles

How are you guys playing games like Resident Evil with the aimtrak only?  i thought they required the nunchuk control stick to move/look around?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: hyo2012 on July 20, 2016, 01:46:01 pm
I upload my Steam version Blue Estate file.

https://mega.nz/#!wtomVDIS!vAUzvHZeCkW7TTInYzWIDvdL5MzALLAmGiXET0I-zfA

Thank you and you don't have to do it. :)

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: totoplay on July 20, 2016, 05:29:59 pm
Thanks to your last advice everything works!

For those who are interested in playing 2P Wii games:
- Attack of the movies 3D
- Resident Evil The Darkside Chronicles
- Resident Evil The Umbrella Chronicles

How are you guys playing games like Resident Evil with the aimtrak only?  i thought they required the nunchuk control stick to move/look around?

These 2 Resident Evil games are rail shooters, try them they are fully playable with lightguns
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 21, 2016, 05:20:23 am
I upload my Steam version Blue Estate file.

https://mega.nz/#!wtomVDIS!vAUzvHZeCkW7TTInYzWIDvdL5MzALLAmGiXET0I-zfA

Thank you and you don't have to do it. :)
As I said I can't test, but here's the modified file :
https://mega.nz/#!lZIVmJiI!_zw5CNtYW4Sac7jrT6OldBZAl35AdkXwDCDKgqtyQ4A (https://mega.nz/#!lZIVmJiI!_zw5CNtYW4Sac7jrT6OldBZAl35AdkXwDCDKgqtyQ4A)

I you could test it and tell me if it's working ?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: hyo2012 on July 21, 2016, 07:25:18 am
It works!!!  Thanks a lot!!!  ;D

Awesome man!!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 21, 2016, 07:56:10 am
Thanks !
I updated 1st post with the 2 versions of BEGame.upk
To know which one is needed, just check md5 sum of the original BEGame.upk file
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 23, 2016, 02:51:17 pm
Okay, so when I enter DemulShooter.exe -target=demul07a -rom=ninjaslt -noresize -v,  the DemulShooter icon shows up in the systray but then when I click on the game in demul the rom won't work.  I downloaded a ninjaslt rom online and it still won't work.  But if I just try and load the ninjasltu rom from Demul the game loads fine.  But then if I enter in cmd DemulShooter.exe -target=demul07a -rom=ninjasltu -noresize -v I get this "Unsupported Demul rom parameter: "ninjasltu." But that's the only rom I can get working in Demul.  If only the ninjaslt rom (and not ninjasltu) works in demulshooter does anyone know where I can get a working ninjaslt rom or is there a way for Demulshooter to also recognize the ninjasltu rom since that's the only one I can get working in demul?  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 23, 2016, 05:42:55 pm
Use -rom=ninjaslt in DemulShooter for any version of the Ninja Assault game you use in Demul (including ninjasltu which was the only one I managed to play with too)

Think of the -rom parameter as a game parameter, not a rom version specific parameter.
Same thing apply for hotd2o & hotd2p variation of hotd2 (though I didn't download those roms to test with DemulShooter, it should work as they share most of their content with the hotd2 rom), use -rom=hotd2

That indeed may be confusing :-\
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 24, 2016, 01:37:07 pm
That did it.  Sorry I was confused.  Ninja Assault is working perfectly in dual mode, including off screen reload.  This is so awesome.  I can't thank you enough.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 24, 2016, 01:42:46 pm
I was messing with Dolphin all day yesterday and finally got it working. I can say the following games work perfectly in dual mode:

- LA Machineguns/Ny Gunblade
- Both Resident Evils
-Gunslingers
-Martian Panic
-Dead Space Extraction
-HOTD 2&3 & Overkill
-Chicken Riot & Blaster
-Dino Strike
-Ghost Squad
-Target Terror
-Will be testing more today

Attack of the Movies 3D is tricky because you have to hit A&B to start the game after it's loaded but I believe 'B' is set to 'click 0' (off screen reload I believe?) in the config file, so if I change that the game loads but now I can't shoot or reload player 1 (just player 2).  Any ideas? I'm sure it's a simple fix.

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 24, 2016, 03:05:55 pm
Attack of the Movies 3D is tricky because you have to hit A&B to start the game after it's loaded but I believe 'B' is set to 'click 0' (off screen reload I believe?) in the config file, so if I change that the game loads but now I can't shoot or reload player 1 (just player 2).  Any ideas? I'm sure it's a simple fix.
Click0 is left click
If I'm not wrong House of the Dead Overkill asks for the same (A+B button to start)
That's why I arbitrary put A button to click2 (which is middle click, and also reload for Hotd Overkill) so that both can be pressed at the same time
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 25, 2016, 12:25:43 am
Thanks, i'll try that out and let you know.

I've started looking into the pcsx2 nuvee plugin (i had to first translate all that French LOL) in order to play PS2 games with an aimtrak.  Man that seems complicated.  I think i might wait until someone else creates a simpler plugin for light guns or PCSX2 creates some kind of raw input option like MAME and Supermodel.

Also, I was curious if you've had any luck getting aimtrak guns to work with the PS1 emulator (i.e. EXPSE).

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 25, 2016, 06:07:24 am
I've started looking into the pcsx2 nuvee plugin (i had to first translate all that French LOL) in order to play PS2 games with an aimtrak.  Man that seems complicated.  I think i might wait until someone else creates a simpler plugin for light guns or PCSX2 creates some kind of raw input option like MAME and Supermodel.
You should try, it's worth it.
Not sure anyone will release a better system before a loooooooooooooong time  :(

Also, I was curious if you've had any luck getting aimtrak guns to work with the PS1 emulator (i.e. EXPSE).
Never tried ! Not so much games that I'd like to play
But it seems Nuvee plugin also supports PS1 (never tried)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 25, 2016, 08:29:23 pm
Hello, I am trying to get this to work in Hyperspin via RocketLauncherUI and am having some trouble.  In the User Functions.AHK I have the following:

StartGlobalUserFeatures(){
Global systemName, romName, emuPath
Log("StartGlobalUserFeatures - Starting")
if ( (systemName="Sega Naomi" or "Sammy Atomiswave" ) and (romName="lupinsho" or romName="confmiss" or romName="hotd2" or romName="deathcox" or romName="mok" or romName="ninjaslt"or romName="rangrmsn" or romName="xtrmhnt2" or romName="xtrmhunt") )
Run("DemulShooter.exe -demul=07a -rom=" . romName . " -noresize", emuPath)
Log("StartGlobalUserFeatures - Ending")
}


For Sega Naomi games (Demul) I get the following error message:
Error: Failed attempt to launch program or document:
Action: <DemulShooter.exe>

Specifically: The system cannont find the file specified.
etc........

I have the DemulShooter folder (with all the DemulShooter files) within the Emulator folder. 

Help please?

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 26, 2016, 06:39:11 pm
Hello, I am trying to get this to work in Hyperspin via RocketLauncherUI and am having some trouble.  In the User Functions.AHK I have the following:

StartGlobalUserFeatures(){
Global systemName, romName, emuPath
Log("StartGlobalUserFeatures - Starting")
if ( (systemName="Sega Naomi" or "Sammy Atomiswave" ) and (romName="lupinsho" or romName="confmiss" or romName="hotd2" or romName="deathcox" or romName="mok" or romName="ninjaslt"or romName="rangrmsn" or romName="xtrmhnt2" or romName="xtrmhunt") )
Run("DemulShooter.exe -demul=07a -rom=" . romName . " -noresize", emuPath)
Log("StartGlobalUserFeatures - Ending")
}


For Sega Naomi games (Demul) I get the following error message:
Error: Failed attempt to launch program or document:
Action: <DemulShooter.exe>

Specifically: The system cannont find the file specified.
etc........

I have the DemulShooter folder (with all the DemulShooter files) within the Emulator folder. 

Help please?


 I see two problems:

1) You are using an old version of the commandline.

2) Looks like you do not demulshooter in the folder with your emulator.  The emupath parameter is looking for demulshooter exe in the same folder as the emulator that calls it (model 2, demul, dolphin, pclauncher).  For my setup, I just put a copy of demul in every emulator folder.  I will eventually change this to clean it up a bit, but for now, no harm no foul. Here is my User Functions.ahk (Again, i could clean this up some, and it requires copies of the demulshooter in each emulator folder, but it works)  Make sure your ROM names match yours (especially for dolphin)

; Use this function to define any code you want to run in every module on start
StartGlobalUserFeatures(){
Global systemName, romName, emuPath
Log("StartGlobalUserFeatures - Starting")
if ( (systemName="Sega Naomi" or "Sammy Atomiswave" or "Shotgun Games" ) and (romName="lupinsho" or romName="confmiss" or romName="hotd2" or romName="deathcox" or romName="mok" or romName="ninjaslt"or romName="rangrmsn" or romName="xtrmhnt2" or romName="xtrmhunt") )
Run("DemulShooter.exe -target=demul07a -rom=" . romName . " -noresize", emuPath)
if ( (systemName="Sega model 2" or "Shotgun Games") and (romName="bel" or romName="gunblade" or romName="hotd" or romName="rchase2" or romName="vcop" or romName="vcop2") )
Run("DemulShooter.exe -target=model2m -rom=" . romName, emuPath)
if ( (systemName="Nintendo Wii" or "Shotgun Games") and (romName="ghostsqu" or romName="hotdo" or romName="targter" or romName="House of the Dead 2 and 3" or romName="Gunblade NY and LA" or romName="Resident Evil the Darkside Chronicles" or romName="Resident Evil the Umbrella Chronicles" or romName="Attack of the Movies 3D") )
Run("DemulShooter.exe -target=dolphin5 -ddinumber=5" , emuPath)
if ( (systemName="PC Games" or "Shotgun Games") and (romName="Silent Hill The Arcade Game") )
Run("DemulShooter.exe -target=ttx -rom=sha", "d:\arcade\emulators\pclauncher")
if ( (systemName="PC Games" or "Shotgun Games") and (romName="House of the Dead 3") )
Run("DemulShooter.exe -target=windows -rom=hod3pc", "d:\arcade\emulators\pclauncher")
Log("StartGlobalUserFeatures - Ending")
}

; Use this function to define any code you may need to stop or clean up in every module on exit
StopGlobalUserFeatures(){
   Log("StopGlobalUserFeatures - Starting")
   ; INSERT CODE HERE
   Log("StopGlobalUserFeatures - Ending")
}
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 26, 2016, 06:42:15 pm
I've started looking into the pcsx2 nuvee plugin (i had to first translate all that French LOL) in order to play PS2 games with an aimtrak.  Man that seems complicated.  I think i might wait until someone else creates a simpler plugin for light guns or PCSX2 creates some kind of raw input option like MAME and Supermodel.
You should try, it's worth it.
Not sure anyone will release a better system before a loooooooooooooong time  :(

Also, I was curious if you've had any luck getting aimtrak guns to work with the PS1 emulator (i.e. EXPSE).
Never tried ! Not so much games that I'd like to play
But it seems Nuvee plugin also supports PS1 (never tried)

Hi argonlefou -

When you set up the pcsx2 emulator, do you have to unplug and replug in your lightguns to get them into guncon mode everytime you want to use them for ps2 games?  trying to decided if i can make this all work cleanly with my cabinet. I would love to get the time crisis series up and running in my cab
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 27, 2016, 02:54:09 am

Hi argonlefou -

When you set up the pcsx2 emulator, do you have to unplug and replug in your lightguns to get them into guncon mode everytime you want to use them for ps2 games?  trying to decided if i can make this all work cleanly with my cabinet. I would love to get the time crisis series up and running in my cab
No no, I can let them in "normal" mode to play with PCSX2/Nuvee   :)
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: fjser on July 27, 2016, 02:21:39 pm
Ok guys, update v2.0 is available :
The only visible change is full support for Ninja Assault, with possibility to use up/down/validate buttons in JVS bios menu. Moreover, this game emulation did not handle right click to reload, so I handle it with DemulShooter so that it works the same way as other games for you

Small non-visible change, but because of this game I had to switch from a per-system command to a per-game command to launch the program.
Please read updated instructions on 1st post  :)


This is great work man!  Much appreciated.  I'm having an issue.  I'm running the demulshooter program with AHK and it's showing up fine in the tool bar.  My issue is when i run demul (7a), the game shows up less than 1/4 the size and pushed up to the left upper corner.  Do you know what is causing this?  I'm running Windows 10, have .Net 2.0 frame work all activated.  Thanks for the help!
So far I don't see what could cause that...some hints for you to test :
- Does this happen too when you launch Demul without DemulShooter ?
If yes, have you tried ALT+ENTER to switch fullscreen->windowed->fullscreen ?
If not, does this happen with AND without -noresize argument for DemulShooter ?


can you recommend a link to guide me through setup?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 27, 2016, 03:03:40 pm
By reading your quote, I'm not sure to understand for what kind of setup you'd like to have help ?  :(
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 27, 2016, 04:21:13 pm
sorry quoted wrong person..looking for a helpful link on configuring pcsx2/nuvee
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 27, 2016, 05:26:54 pm
I'll try to write something on Friday about PCSX2/Nuvee

I almost finished what I was working on for House of Dead Overkill (windows)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: Brian74 on July 28, 2016, 03:51:13 pm
I am using this cmd "DemulShooter.exe -target=dolphin5 -ddinumber=3 -v

and this is the debug

2:45 PM : -------------------- Program Start ----------------------
2:45 PM : Conf read OK
2:45 PM : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
2:45 PM : P1 device handle = 6556733
2:45 PM : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
2:45 PM : P2 device handle = 65593
2:45 PM : Cmdline arg 1 : -target=dolphin5
2:45 PM : Cmdline arg 2 : -ddinumber=3
2:45 PM : Cmdline arg 3 : -v
2:45 PM : Waiting for Dolphin  game to hook.....

It dont go any farther, any ideas?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 28, 2016, 05:27:08 pm
I am using this cmd "DemulShooter.exe -target=dolphin5 -ddinumber=3 -v

and this is the debug

2:45 PM : -------------------- Program Start ----------------------
2:45 PM : Conf read OK
2:45 PM : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
2:45 PM : P1 device handle = 6556733
2:45 PM : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
2:45 PM : P2 device handle = 65593
2:45 PM : Cmdline arg 1 : -target=dolphin5
2:45 PM : Cmdline arg 2 : -ddinumber=3
2:45 PM : Cmdline arg 3 : -v
2:45 PM : Waiting for Dolphin  game to hook.....

It dont go any farther, any ideas?
It's waiting for dolphin.exe to be executed
If you are launching it, are you using a supported version of dolphin?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: Brian74 on July 28, 2016, 05:33:11 pm
Yes I am launching it threw the dolphin gui and then launching demulshooter. I am using the version you posted   Download, install (http://dl-mirror.dolphin-emu.org/4.0.2/dolphin-x86-4.0.2.exe (http://dl-mirror.dolphin-emu.org/4.0.2/dolphin-x86-4.0.2.exe))
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 28, 2016, 06:23:50 pm
You have to use -target=dolphin4 if you're using dolphin v4.0.2 ! :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: Brian74 on July 28, 2016, 08:38:16 pm
Yep I was doing that. Copied wrong one, updated to 5.0 now I can control pl2 but buttons are not working. Using notepad while demulshooter running I see it working but not in the emu.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 29, 2016, 05:02:13 am
Ok that's already better !

I'll need a little more help to know what could be wrong. When you say it's working in notepad, you're talking about P2 lightguns left/right/middle click making "S", "D", and "F" letters in notepad ?
So P2 axis are working good, and P1 axis/buttons too ?

you can still post a debug log but if axis are working good I think the program started good
You can try also with the keyboard to press keys and see if Dolphin reacts. If not, it may be more of a Wiimote configuration issue
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: Brian74 on July 29, 2016, 07:28:25 pm
Got it! Now I have Dolphin and Demul working, now just need to work on the rest. Thank you so much!!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: Brian74 on July 30, 2016, 01:37:49 pm
I have two revolution x guns that are connected to a a-pac that I would like to use with model 2. Any idea how to go about that?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 31, 2016, 06:27:04 am
Absolutely not  :(
And without any a-pac at home to test with,  I can't even say if it's possible.

According to the documentation, it's emulating joystick, and there's a way to calibrate analog directions so that thay correspond fully to your screen.
But without any information on how data are sent, I can't say much more
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on August 03, 2016, 10:32:06 pm
Question for those who have tried both the wiimotes and demulshooter with dolphin -

For games like Resident Evil UC and DC where there isnt an in game calibration and the cursor was more guided by the wiimote and not a dead on aim, do you find aiming with demulshooter improces accuracy?

the reason I ask is there are a lot of wii games that are designed to use the analog nunchuk as well, I have found getting these to work well with just three buttons is a challenge.  I dont mind using the wiimotes for those games, but would hate to lose accuracy if demulshooter provides significant improvement. I am also considering trying a hybrid wii mote setup in dolphin where i can use aimtrak/demulshooter for the gun/trigger, and the wiimote nunchuk for other functions (will just put the wiimote in my pocket)

Any thoughts?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: hyo2012 on August 22, 2016, 11:43:54 am
Hello~

New Version of Demul0.7a is out.

http://www.emucr.com/2016/08/demu-wip-v07-alpha-20160818.html (http://www.emucr.com/2016/08/demu-wip-v07-alpha-20160818.html)


There are more compatible naomi games in this version, but when I install it, Demulshooter is not working.

Perhaps memory address of input device is changed?  (romset is changed too. Now, Demul use mame romset, CHD, and bios)

I'm very appreciate if you modify demulshooter for recent demul upgrade.

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on August 22, 2016, 05:47:48 pm
Indeed, memory location have changed, I updated them but I can't test too deeply now as a few roms are not working with this version.
I have to make a whole new working rom set (I hate when they change their romset support every 6 month  :angry:) tomorrow to verify that all is working good

Until then, here's a zip with patched files to remove crosshairs for Windows version of House of the Dead Overkill :  Mirror 1 [mega.nz] (https://mega.nz/#!dZx0EBra!bYz1EVXQ2gPqXoaYLG-NEfwJw21kiu5G4e1NspgLxio)
I finally figured out those fu**ing .pc files just before the forum crashed so before I forgot, just download the zip and overwrite the files in the game install folder and enjoy  :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on August 22, 2016, 06:50:08 pm
I've been having trouble getting Attack of the Movies, Nerf Strike Elite and HOTD 2&3 to work consistently. Probably because you have to hit a&b to start. Below are my wiimote config settings.  I'm sure i'm doing something wrong.  Thanks

[Wiimote1]
Device = DInput/0/Keyboard Mouse
Buttons/A = `Click 1`
Buttons/B = `Click 0'
Buttons/1 = `1`
Buttons/2 = `2`
Buttons/- = `3`
Buttons/+ = `4`
Buttons/Home = !LMENU & RETURN
IR/Up = Cursor Y-
IR/Down = Cursor Y+
IR/Left = Cursor X-
IR/Right = Cursor X+
Shake/X = Click 2
Shake/Y = Click 2
Shake/Z = Click 2
Extension = Nunchuk
Nunchuk/Buttons/C = LCONTROL
Nunchuk/Buttons/Z = LSHIFT
Nunchuk/Stick/Up = W
Nunchuk/Stick/Down = S
Nunchuk/Stick/Left = A
Nunchuk/Stick/Right = D
D-Pad/Up = UP
D-Pad/Down = DOWN
D-Pad/Left = LEFT
D-Pad/Right = RIGHT
Source = 1
IR/Hide = `Click 1`
[Wiimote2]
Source = 1
Device = DInput/0/Keyboard Mouse
Buttons/A = F
Buttons/B = S
IR/Up = `DInput/0/ATRAK Device #2:Axis Y-`
IR/Down = `DInput/0/ATRAK Device #2:Axis Y+`
IR/Left = `DInput/0/ATRAK Device #2:Axis X-`
IR/Right = `DInput/0/ATRAK Device #2:Axis X+`
Shake/X = F
Shake/Y = F
Shake/Z = F
D-Pad/Up = `NUMPAD8`
D-Pad/Down = `NUMPAD2`
D-Pad/Left = `NUMPAD4`
D-Pad/Right = `NUMPAD6`
Buttons/1 = Q
Buttons/2 = E
Buttons/+ = J
IR/Hide = F
Buttons/- = M
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: hyo2012 on August 23, 2016, 12:12:51 am
I made HOTD2 auto widescreen script myself. And it can also load demulshooter automatically, and include no crosshair function.

https://mega.nz/#!c55BBB4S!kUO8h9UnoGQb2oJDnja2t5b2vOis2swc_DdpOFEUcnk


1.Install AutoHotkey112400_Install.exe file

2.Copy lib folder to C:\Program Files\AutoHotkey\

3.Copy nomousy folder wherever you prefer.(in script, I copy it D:\DemulShooter\)

4.Right click HOTD2.ahk, and edit with note pad.

5.Change path correspond to your nomousy, demulshooter, demul folder.(nomousy folder appear twice in this script, and rest once). And save it.

6.Double click HOTD2.ahk,   you will see widescreen patched HOTD2. If you don't have widescreen, increase waiting value (sleep, 13000 -> sleep, 15000)

7.When terminate game, just press ESC key. If you terminate with alt+F4, mouse cursor remain invisible. But don't be panic, just press ESC. you will see cursor.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on August 23, 2016, 10:16:45 am
Ok here's the 4.2 update for latest demul 0.7a 180816 compatibility
Working good here for every game


!! WARNING !! :
If you download this version, only demul_0.7a_180816 will be supported for -target=demul07a option.
This build of demul needs an all new romset so you may encounter some issues (I had, and still have for hotd2) with newer/older bios/roms format.
MoreOver, the link to download the .zip is dead on the official website, you have to go to the russian forum and find the download in the 07a topic....

Note : No real change in the software code (only memory addresses), so you can backup older "MemoryData/demul/07a" folder and swap it back if needed for older demul_07a support


I've been having trouble getting Attack of the Movies, Nerf Strike Elite and HOTD 2&3 to work consistently. Probably because you have to hit a&b to start. Below are my wiimote config settings.  I'm sure i'm doing something wrong.  Thanks

[Wiimote1]
...
I'll need you to define your "consistently" ? Is it working sometimes, and not always ? If so it's not a Wiimote config issue if you're not modifying the config...
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: hyo2012 on August 23, 2016, 12:19:54 pm
Thanks a lot!!   It works on latest demul build....  except a few roms - Sports Shoting USA, Extreme Hunting, Extreme Hunting 2.

Do I have wrong roms? I don't know. But these are not very funny game so I do not care :)

I tried your House of the Dead Overkill no-crosshair patch also, and It works Good. Great job!!

I was very happy while playing this game. Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on August 23, 2016, 12:53:28 pm
My bad !! I packed the wrong files for atomiswave memory address...please redownload this one !
Soooory  :notworthy:
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on August 23, 2016, 03:17:32 pm
I apologize for the confusion.  I should have said it worked the first time but now I can't get it to work.  I think I may have accidently changed some of my config settings or something and now I can't get my dolphin games working, especially those ones that require you to do a&b initially, so that's why I sent you my config settings to see if they looked right to you or matched yours. 

For player 1 I have:

Buttons/A = `Click 1`
Buttons/B = `Click 0'

And for player 2:
Buttons/A = F
Buttons/B = S

See other post for rest of config file.  is that how you have yours? Let me know if I am not making sense Thanks


Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on August 23, 2016, 04:10:57 pm
My config (configS to be more precise, I have a different config for each Wii game to optimize the use of my 3 Aimtrak buttons) is less important than the actual Aimtrak software config

So we're ok that (without demulshooter running !) :
1) manually pressing F,S,D on keyboard is working within games ?
2) using a normal mouse for click buttons is working too ?

The question is, according to your Aimtrak utility settings, can you press together CLick0 and Click1 with your lightgun ? if you set click0 and click1 (should be left and middle click if I'm not wrong ?) to the trigger (one for onscreen and the other for offscreen press) for example, it will never work as you will never be able to have both validate at the same time

You can reset the initial Wiimote config by using the GUI of DemulShooter and reinstall Wiimote config too



Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on August 23, 2016, 04:19:33 pm
Gotcha.  I will try resetting the config file through the demulshooter exe and see if that helps.  So what would you recommend for player 1 A&B buttons for a game like Attack of the Movies (as far as which one should be click 1 or click 2 or click 0)?

Also, for player 2 config settings, which button do you usually set for key 'd'? I set F for button A and key S for button B.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on August 23, 2016, 04:54:55 pm
Ok, first, to be sure that there is not any mistake, I verified on Dolphin, Click 0 is for a left click and Click 1 is for right click (Click 2 beeing middle click)

So - again - I can't recommand you anything regarding 'Click 0' or 'Click 1' as this is linked to your Aimtrak settings !

I (for example) have 4 physical buttons wired to my aimtrak (Trigger, 2 push buttons, and an optional Pedal) in my light gun.
In Aimtrak utility :
- Trigger Onscreen is set to left mouse
- Trigger Offscreen is set to Right Mouse
- one of my button onscreen is set to Midlle Mouse
So for me, dolphin's 'Click 0' is my trigger oncreen and dolphin 'Click 1' is my Trigger offscreen : that's why I can't have both of them together. When I need A&B together I'll set them to 'Click 0' and 'Click 2'

But some users like to set AImtrak right click on a button (to reload with a button instead of shooting out of the screen) so they can use 'Click 0' and 'Click 1' at the same time.....

You have to adapt Dolphin config according to how you set your Aimtrak buttons
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on August 23, 2016, 10:52:41 pm
Setting the middle button click in the Aimtrak utility and resetting the wiimote config file did it for me.  Attack of the Movies 3d game works great now.  Me and my son had a blast playing it. Thank you so much!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on August 24, 2016, 12:46:59 am
Hey man, are you still willing to put together instructions on how to set up pcsx2 in dual player mode for ps2 games in more lamens terms? You mentioned in an earlier post that you were working on something.  If not, no worries.  You've clearly done more than enough for light gun community:) Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on August 24, 2016, 02:11:58 am
Setting the middle button click in the Aimtrak utility and resetting the wiimote config file did it for me.  Attack of the Movies 3d game works great now.  Me and my son had a blast playing it. Thank you so much!
Glad to hear that ! :)

Hey man, are you still willing to put together instructions on how to set up pcsx2 in dual player mode for ps2 games in more lamens terms? You mentioned in an earlier post that you were working on something.  If not, no worries.  You've clearly done more than enough for light gun community:) Thanks
You may have missed it, I wrote it a month ago : http://forum.arcadecontrols.com/index.php/topic,151385.0.html (http://forum.arcadecontrols.com/index.php/topic,151385.0.html)
  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on August 24, 2016, 03:12:14 am
I made HOTD2 auto widescreen script myself. And it can also load demulshooter automatically, and include no crosshair function.

https://mega.nz/#!c55BBB4S!kUO8h9UnoGQb2oJDnja2t5b2vOis2swc_DdpOFEUcnk


1.Install AutoHotkey112400_Install.exe file

2.Copy lib folder to C:\Program Files\AutoHotkey\

3.Copy nomousy folder wherever you prefer.(in script, I copy it D:\DemulShooter\)

4.Right click HOTD2.ahk, and edit with note pad.

5.Change path correspond to your nomousy, demulshooter, demul folder.(nomousy folder appear twice in this script, and rest once). And save it.

6.Double click HOTD2.ahk,   you will see widescreen patched HOTD2. If you don't have widescreen, increase waiting value (sleep, 13000 -> sleep, 15000)

7.When terminate game, just press ESC key. If you terminate with alt+F4, mouse cursor remain invisible. But don't be panic, just press ESC. you will see cursor.
I didn't know about those widescreen hacks for Dreamcast and Naomi too as I see !
I'll look into it, it might be fun to include those hack into demulshooter with a command line switch to enable them, for a future update. Just need to find all roms (parent and alternatives) codes  :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on September 08, 2016, 06:20:32 pm
hi! I have an arcade I made near 10 years ago, that is broken for 4 or 5 months, I think I have the most rare lightgun configuration: 2xGuncon45 from ps1 + ps1 to ps2 gun conversor from ems + smog's guncon2pc. (though I had never the flash working ok)

Today I have found this post, It's amazing your work, but I have never had a computer powerful enought to run demul or pcsx2, I'm thinking on waste a little money and buy a modern pc...

what about 2 players in quake 2 with the gun and frenzy? Also there's a good pc game called Art is dead, from a company called Smallrockets that seems to have the same problem: they were thought to be used in win98 and I don't know how they did to have two separated lightguns that days.
It's a good idea too the removal of crosshair in hod3, as they were a little bit disturbing  . In this game and in Silent hill arcade the auto reload is always enabled, do you think this can be resolved?

in another hand, there are also two interesting games that I could only play one player in dosbox: Ad cop and Bon bon paradise
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on September 12, 2016, 10:28:18 am
what about 2 players in quake 2 with the gun and frenzy?
Didn't test with this game, I'll give a try in a near future

Also there's a good pc game called Art is dead, from a company called Smallrockets that seems to have the same problem: they were thought to be used in win98 and I don't know how they did to have two separated lightguns that days.
in another hand, there are also two interesting games that I could only play one player in dosbox: Ad cop and Bon bon paradise
Wow, these are reallllly old games  ;D
Just like Frenzy, I'll try to get them and have a look on how they are working (if I can find them and make them run...)

It's a good idea too the removal of crosshair in hod3, as they were a little bit disturbing  . In this game and in Silent hill arcade the auto reload is always enabled, do you think this can be resolved?
Nothing is impossible ;D
I just need time (which I don't have right now unfortunatelly), but at first sight, I would say this is a possible thing to do
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on September 30, 2016, 08:58:34 am
Hi Argonlefou, doy you know a way to play psx 1 games with 2 aimtrack guns? I searched and discover pcsxr with nuvee plugin (the same plugin of pcsx 2) can do the trick, but i cant configure It succefully yet.

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on October 02, 2016, 04:11:14 am
Unfortunnately not, as I never tried to play psx1 games on emulator.
I remember indeed seeing psx folder in nuvee plugin, but again I never installed any PSX emulator to try this plugin :(
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on October 09, 2016, 03:32:11 am
Hi guys,

Now that I had time to fully adapt my romset for the latest demul, here's a small update to Demulshooter :

Demul widescreen hacks :
Added widescreen hack for every game supported by demulshooter (except lupinsho).
To use it, there is now an optionnal command for demul games: -widescreen
!! WARNING !! :
These hacks beeing different for every version of a rom (for the games like hodt2 with original and prototype rom), I had to change Demulshooter so that you now have to use the real rom name when using -widewcreen option !
This is mostly for hotd2/hotd2o/hotd2p and ninjaslt/ninjaslta/ninjasltj/ninjasltu
If you do not use -widescreen option, misnaming a rom version is not important, they work the same as far as lightgun controls are concerned


For those who would like to use these hacks elsewhere, you'll find them in a Widescreen.cfg file in demul memorydata folder
lines are like:
[game] = [address] | [default_value] | [widescreen_value]

House of the dead III (PC) auto-reload :
Added an optionnal command for hod3pc game : -noautoreload
By default, with the PC version, the game automatically reload your gun once you shot the last bullet
Wth this fix, it will behave like a normal arcade game : once your clip is empty, you'll have to use the reload button to....well, reload ! ;D



I know that Silent Hill - The arcade has the same issue than hod3pc. But unfortunatelly I will not be able to fix it for now. This game is a mess to debug.....and I could not find anything usefull (not even remaining bullets number !!)
There is also the windows version of House of the Dead : Overkill to look into : I'd like to disable the auto-reload when you shoot while your clip is empty...
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: hyo2012 on October 09, 2016, 03:30:12 pm
Wow you did it! Now widescreen hack can be excuted by demulshooter itself. Very convenient!

And widescreen hack is applied to most of demul railshooter game. lol

Awesome work!!  Thank you for amazing update:)


Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on October 09, 2016, 03:47:42 pm
Thank you for the update, if you have some free time can you tey to adapt or add support for playstation 1 lightgunn games? Point blank and ghoul panic are great games to play with friends or family!

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on October 09, 2016, 03:48:15 pm
I mean "try to adapt"

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on October 09, 2016, 04:55:21 pm
Wow you did it! Now widescreen hack can be excuted by demulshooter itself. Very convenient!

And widescreen hack is applied to most of demul railshooter game. lol

Awesome work!!  Thank you for amazing update:)
You're welcome ;)

Thank you for the update, if you have some free time can you tey to adapt or add support for playstation 1 lightgunn games? Point blank and ghoul panic are great games to play with friends or family!

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I don't know how ePSe is working, but if it's using nuvee as a plugin just like PCSX2, I can't do anything with DemulShooter :
Nuvee is a real plugin, emulating an USB lightgun/contrller plugged instead of a PS2 dualshock. Without this emulation, your PS2 will assume that you're playing with a simple pad and  will let crosshairs visible
Besides, most of psx lightgun games (point blank, etc...) are playable with MAME :)

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: venixdo on October 21, 2016, 03:55:10 pm
Thanks for such a great program,but I have a little problem.
In the dolhin eumlator,the crosshair works fine in 1P aimtrak,it moves everywhere on the screen,but when I use demulshooter to activate 2P aimtrak,the crosshairs just can move in a restricted area  of the screen,I can't move the crosshairs to the right top or the bottom ,see the video
https://www.youtube.com/watch?v=M68JYGkyRuU (https://www.youtube.com/watch?v=M68JYGkyRuU)
Anyone can help me ?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fizen on October 30, 2016, 07:16:56 am
Demul 07a
If you're using Hyperspin, create a folder in your hyperspin folder and call if utilities (if you don't have  already) and create a folder inside called demulshooter.
Extract you demulshooter into this folder
this goes into your user functions.ahk file located in the hyperspin/rocketlauncher/libs folder.
Code: [Select]
StartGlobalUserFeatures(){
Log("StartGlobalUserFeatures - Starting")
Global systemName, romName
if ( (systemName="Sega Naomi" or "Sammy Atomiswave") and (romName="lupinsho" or romName="confmiss" or romName="hotd2" or romName="deathcox" or romName="mok" or romName="ninjaslt"or romName="rangrmsn" or romName="xtrmhnt2" or romName="xtrmhunt") )
Run("DemulShooter.exe -target=demul07a -rom=" . romName . " -noresize ", "..\Utilities\demulshooter")

if ( (systemName="Sega Model 2") and (romName="bel" or romName="gunblade" or romName="hotd" or romName="rchase2" or romName="vcop" or romName="vcop2"or romName="zerogun") )
Run("DemulShooter.exe -target=model2m -rom=" . romName . " -noresize iwidescreen -v ", "..\Utilities\demulshooter")
 
Log("StartGlobalUserFeatures - Ending")
}


This should work for both Demul and Sega Model 2. I'm noth adding hotd3 or dreamcast, but this should let you get a start.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: tonesmalone on November 07, 2016, 11:23:00 am
Quick question...

Does DemulShooter require explorer.exe?  I use the custom ui group policy to load HyperSpin instead of explorer.exe (the desktop) and DemulShooter doesnt seem to work as well as it does when I load with explorer.exe running.  I'm only just experimenting DemulShooter at the moment, so it may just be a setup issue on my end.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: tonesmalone on November 07, 2016, 11:24:34 am
Demul 07a
If you're using Hyperspin, create a folder in your hyperspin folder and call if utilities (if you don't have  already) and create a folder inside called demulshooter.
Extract you demulshooter into this folder
this goes into your user functions.ahk file located in the hyperspin/rocketlauncher/libs folder.
Code: [Select]
StartGlobalUserFeatures(){
Log("StartGlobalUserFeatures - Starting")
Global systemName, romName
if ( (systemName="Sega Naomi" or "Sammy Atomiswave") and (romName="lupinsho" or romName="confmiss" or romName="hotd2" or romName="deathcox" or romName="mok" or romName="ninjaslt"or romName="rangrmsn" or romName="xtrmhnt2" or romName="xtrmhunt") )
Run("DemulShooter.exe -target=demul07a -rom=" . romName . " -noresize ", "..\Utilities\demulshooter")

if ( (systemName="Sega Model 2") and (romName="bel" or romName="gunblade" or romName="hotd" or romName="rchase2" or romName="vcop" or romName="vcop2"or romName="zerogun") )
Run("DemulShooter.exe -target=model2m -rom=" . romName . " -noresize iwidescreen -v ", "..\Utilities\demulshooter")
 
Log("StartGlobalUserFeatures - Ending")
}


This should work for both Demul and Sega Model 2. I'm noth adding hotd3 or dreamcast, but this should let you get a start.


Watch out for some updates to RL soon - there's some work being done to give better DemulShooter support so that user functions arent needed.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on November 07, 2016, 08:05:43 pm
Quick question...

Does DemulShooter require explorer.exe?  I use the custom ui group policy to load HyperSpin instead of explorer.exe (the desktop) and DemulShooter doesnt seem to work as well as it does when I load with explorer.exe running.  I'm only just experimenting DemulShooter at the moment, so it may just be a setup issue on my end.
Yes indeed, as I'm using a tray icon to notify DemulShooter's activity :  if there is no explorer.exe, there is no deskop and no tray icon.
I can't say for sure but my guess is that the app can't even start (it should fail when registering to windows tray icon)

It should be easy to patch this and make it work (in theory), but in that case you'll have no more visual on demulshooter's state. And you'll have to manually kill the process if it's not closing
If you want to, I can make a modified .exe for you to test in this situation.

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on November 07, 2016, 11:02:17 pm
I want Demulshooter without the need of explorer.exe too, please

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on November 08, 2016, 04:26:26 am
Ok, I ran some tests on my laptop, killed Explorer.exe and DemulShooter worked without any problems
I can't test in-game fonctionnality right now but this should not be "explorer-dependant" ....

Anyway, I made a couple of changes (just in case, with the notify tray icon) and added a lock with a message box to prevent DemulShooter from starting if another DemulShooter process is already running (Why didn't I do that before ?!)

Here's the package for you to test, have fun !
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on November 11, 2016, 12:20:06 pm
Thank you, ill test soon!

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: tonesmalone on November 13, 2016, 04:21:28 am
Ok, I ran some tests on my laptop, killed Explorer.exe and DemulShooter worked without any problems
I can't test in-game fonctionnality right now but this should not be "explorer-dependant" ....

Anyway, I made a couple of changes (just in case, with the notify tray icon) and added a lock with a message box to prevent DemulShooter from starting if another DemulShooter process is already running (Why didn't I do that before ?!)

Here's the package for you to test, have fun !

Fantastic.  Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: tonesmalone on November 13, 2016, 04:37:34 am
Thanks very much for the latest version.

Just tested in my setup where I don't use explorer.exe and unfortunately shooting off the screen still caused the demul window to minimise/hide.  Worth noting that demulshooter starts fine, and it did with 4.3.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on November 13, 2016, 02:14:18 pm
Thanks very much for the latest version.

Just tested in my setup where I don't use explorer.exe and unfortunately shooting off the screen still caused the demul window to minimise/hide.  Worth noting that demulshooter starts fine, and it did with 4.3.
Oh ! I didn't know this was the problem...so it may be the -noresize that is not working without explorer.exe...
I'll look into it as soon as I can test with my gun cab
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on November 13, 2016, 03:19:52 pm
Yes, please, please, please!!!

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: tonesmalone on December 08, 2016, 12:45:52 pm
Any movement on this latest point? Happy to help get this sorted :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on December 08, 2016, 04:10:04 pm
I hope that can be done, that would be awesome

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on December 12, 2016, 04:47:46 am
Unfortunatelly there is nothing new as I'm am totally unable to reproduce this behavior on my laptop.
I'm not exactly like your setup (as I guess you've got a frontend starting at launch instead explorer.eexe ?) but, after killing all explorer processes i'm just with a console windows to launch demul and demulshooter and everything works fine

Could you (those who encounter this issues, if I can have multiple feedbacks) use the -v option when launching Demulshooter, and paste here the content of the debug file ?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on December 12, 2016, 09:05:11 am
Ok, i Will try tonight and Will post my log, thank you!

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on December 16, 2016, 04:08:40 pm
Hi! I'm testing dolphin emulator, I don't know very much about wii games, I have seen wikipedia's lightgun game list, but many of the interesting games as big buck hunter or gunslingers can't hide game crosshair, I think this is very annoing for playing lightgun games, so do you know wich wii games can really be played as a real lightgun game, without crosshair?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 02, 2017, 11:36:35 pm
Hi this is excellent! thanks for it. I wanted to ask you if you could add sega clay challenge (atomiswave) to the list of working games  since i play that game a lot
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 04, 2017, 03:43:49 am
Thanks for pointing out this game, I didn't know about it

I've updated DemulShooter so that it can be played with (1P, turn based 2 Players mode or simultaneous 2P mode are all OK)
I didn't add any "widescreen patch" for this game as I saw a "widescreen/standard" screen format select inside the rom's TEST MODE
Note that, like others Atomiswave game having a dumb "single shoot center screen calibration process" you may have a slight offset between cursor and real shooting - the more you go to the border, the more offset you have - according to your setup (fullscreen, widescreen, etc...)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on January 04, 2017, 09:11:27 pm
Thanks for pointing out this game, I didn't know about it

I've updated DemulShooter so that it can be played with (1P, turn based 2 Players mode or simultaneous 2P mode are all OK)
I didn't add any "widescreen patch" for this game as I saw a "widescreen/standard" screen format select inside the rom's TEST MODE
Note that, like others Atomiswave game having a dumb "single shoot center screen calibration process" you may have a slight offset between cursor and real shooting - the more you go to the border, the more offset you have - according to your setup (fullscreen, widescreen, etc...)

This is awesome.  It just keeps getting better and better.  Any chance you could work with the Hyperspin developers to where they could add this to the Rocketlauncher setup? I read a forum about it where the developer said he just needs someone more sabby with DemulShooter to help him get it synced with Hyperspin/Rocketlauncher.  That would be freaking awesome.  That way we don't have to go to the CMD to launch a game.  I believe someone already figured it out using the Functions AHK method but it's a bit too complicated for your average Joe (me for example:)).  If not, no worries.  I'm sure they'll figured it out some day.  Thanks Man
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 05, 2017, 09:18:34 am
Unfortunatelly I don't know anything about Hyperspin/RocketLauncher...so working with/on it would not help anyone

But I'll be glad to answer any question they have (if they have any !)

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: tonesmalone on January 05, 2017, 09:21:23 am
Actually the work has already been done to get it working properly with RL. Check the forums for code if you need it now - it will be included in the next update.

argonlefou - still interesting in trying to help getting this working without explorer.exe. Hoping to be able to post a verbose mode log soon.


Sent from my iPhone using Tapatalk
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: jking3 on January 05, 2017, 10:27:26 am
I have a strange one.

TS2 was working fine with m2, but wanted to be current on all the versions, so I'm giving Demul a try.
Demul 4.5, Latest m2 1.1a....

Found both aimtracks fine, but but I can only use the first 3/4 of the screen. Meaning the light guns won't go past the 3/4 point on the right side - from left to right. Windows I can use the whole screen, If I use HOTD or VCOP going back without Demul, one player it works fine.

Must be a setting in m2 ini or screen size issue?

Any thoughts? Thanks.

9:54 AM : -------------------- Program Start ----------------------
9:54 AM : Conf read OK
9:54 AM : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
9:54 AM : P1 device handle = 65709
9:54 AM : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
9:54 AM : P2 device handle = 65707
9:54 AM : Cmdline arg 1 : -target=model2m
9:54 AM : Cmdline arg 2 : -rom=vcop
9:54 AM : Cmdline arg 3 : -v
9:54 AM : Waiting for Model2 vcop game to hook.....
9:54 AM : Attached to Process emulator_multicpu.exe, ProcessHandle = 984
9:54 AM : emulator_multicpu.exe = 0x00400000
9:54 AM : Calculated address 1 = 0x04E2C020
9:54 AM : Controls memory base address = 03118238
9:54 AM : Memory Hack complete !
9:55 AM : emulator_multicpu.exe closed
9:57 AM :
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 05, 2017, 12:53:01 pm
argonlefou - still interesting in trying to help getting this working without explorer.exe. Hoping to be able to post a verbose mode log soon.
And on my side, hoping that log will be relevant ! It really is a mystery for me right now, I can't imagine what is causing you this trouble :/

I have a strange one.

TS2 was working fine with m2, but wanted to be current on all the versions, so I'm giving Demul a try.
Demul 4.5, Latest m2 1.1a....

Found both aimtracks fine, but but I can only use the first 3/4 of the screen. Meaning the light guns won't go past the 3/4 point on the right side - from left to right. Windows I can use the whole screen, If I use HOTD or VCOP going back without Demul, one player it works fine.

Must be a setting in m2 ini or screen size issue?

Any thoughts? Thanks.
Wow...another mysterious bug !
Everything is normal according to the log....it may indeed be a screen size detection issue.

Any chance you could try demulshooter with another target ? Like Demul or a PC game...
That way I can see if the problem is only with m2emulator, or Demulshooter itself
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: jking3 on January 05, 2017, 01:25:12 pm
It does work fine with HOTD3 windows, so it must be m2.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 05, 2017, 01:35:41 pm
Thank you for adding clay challenge, will try it this week. In the Sega Bass fishing game (Atomiswave) it says you can play with a trackball, how do you configure this? Mouse input in this game, thank you again.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: jking3 on January 06, 2017, 06:20:18 pm
Does DemulShooter store data/settings in the registry or anywhere else?

I thought I had m2 working at one point, but I still have that 3/4 screen issue. I deleted DemulShooter and m2, started over, still same issue. Just thought I would check....

J
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 07, 2017, 04:19:17 am
It does work fine with HOTD3 windows, so it must be m2.
Does DemulShooter store data/settings in the registry or anywhere else?

I thought I had m2 working at one point, but I still have that 3/4 screen issue. I deleted DemulShooter and m2, started over, still same issue. Just thought I would check....

J
No, I'm not storing anything in the registry
As a last resort, you can try to replace DemulShooter.exe (make a backup first) with the one I'm joining below, and run it with the -v parameter
It will output a much much bigger logfile. You can post it as an attachment file here and I'll look at it
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: jking3 on January 07, 2017, 03:31:17 pm
Thanks.

I can two, one with pc hotd3, and one with m2 hotd.

I see that the screen size is different, Not sure what it means though or if that helps.

Thanks.

J
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 07, 2017, 04:41:48 pm
Thank you for adding clay challenge, will try it this week. In the Sega Bass fishing game (Atomiswave) it says you can play with a trackball, how do you configure this? Mouse input in this game, thank you again.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: davidlinch on January 07, 2017, 05:56:26 pm
Hi Argon,

Might it be possible to add "Brave Fire Fighters" (Sega Hikaru - Demul 0.7) to the list of working games ? :)

Thx
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 09, 2017, 03:32:43 am
Thanks.

I can two, one with pc hotd3, and one with m2 hotd.

I see that the screen size is different, Not sure what it means though or if that helps.

Thanks.

J
Yes exactly, for whatever unknown reason the screen resolution I'm getting is different when you play with m2Emulator
I've made changes for you to test, can you try again the same way with the joined .exe and post back your debug file ?
And so that I can read better, are you playing fullscreen and what's your screen resolution ?

Thank you for adding clay challenge, will try it this week. In the Sega Bass fishing game (Atomiswave) it says you can play with a trackball, how do you configure this? Mouse input in this game, thank you again.
I'm sorry I'm not using any trackball, I can't help you with that

Hi Argon,

Might it be possible to add "Brave Fire Fighters" (Sega Hikaru - Demul 0.7) to the list of working games ? :)

Thx
Of course. I've got the rom working now, and the mod is on it's way
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 16, 2017, 01:04:39 am
Hi, any chances of getting Blue Estate with 2 guns?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 16, 2017, 01:16:07 am
Can you please help me, when trying to run HOD3 i get this

Unsopported target parameter: "hod3.pc" see help for supported target

This is my line  DemulShooter.exe -target=hod3pc -noautoreload   
Im a missing dsomething? or the target its not supported right now, thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on January 16, 2017, 01:18:12 am
Any chance of getting Silent Scope on DreamCast (Demul) to work with the light gun (i.e. Aimtrak)?  I know it's only one player still but I'm just curious if it's possible? Would be a fun game to play with the light gun.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 16, 2017, 04:54:00 am
Hi, any chances of getting Blue Estate with 2 guns?
Unfortunatelly not at the time....the game actually need and actual Xbox gamepad (or whatever pad emulated to an xbox one with a driver) to be really plugged AND a button to be pressed on it for the game to activate the second player...

Can you please help me, when trying to run HOD3 i get this

Unsopported target parameter: "hod3.pc" see help for supported target

This is my line  DemulShooter.exe -target=hod3pc -noautoreload   
Im a missing dsomething? or the target its not supported right now, thanks.
The correct command is  :
DemulShooter.exe -target=windows -rom=hod3pc -noautoreload

Any chance of getting Silent Scope on DreamCast (Demul) to work with the light gun (i.e. Aimtrak)?  I know it's only one player still but I'm just curious if it's possible? Would be a fun game to play with the light gun.
I'll look at it
Never tried with a Dreamcast game though... Demul is not working from scratch with Silent Scope with a mouse ?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 16, 2017, 06:43:04 am
Thanks again, you created an ahk script to launch HOD3 skipping the launcher, how can I complement that script in order to launch cmd and write the line for hod3 from the  same ahk once the game was launched? Thank you!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 16, 2017, 10:40:02 am
Thanks again, you created an ahk script to launch HOD3 skipping the launcher, how can I complement that script in order to launch cmd and write the line for hod3 from the  same ahk once the game was launched? Thank you!
I'm not sure to understand your question  :(
You want to pop-up a MS-DOS command line window so that you can write and execute a command to launch HoD3, while the game is already launched ?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 17, 2017, 06:12:16 am
I got it working, than you anyway, you rule! Do you know if theres any way to add mouse input to a game that its not registering, several games can be played with mouse but no mouse input whatsoever, is there a way to add mouse input to these games? thank you again
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 17, 2017, 08:01:39 am
I got it working, than you anyway, you rule! Do you know if theres any way to add mouse input to a game that its not registering, several games can be played with mouse but no mouse input whatsoever, is there a way to add mouse input to these games? thank you again
If an emulator does not register the mouse for a specific game, the only way I know is what is used in Demulshooter and TroubleShooter (and others) : read mouse movements, hack into the program's memory, find where to write data and write it in the correct format

I don't think I'll add them in DemulShooter as I'd like to keep it oriented towards Shooting Games, but do you have any list of those game that can be played with a mouse ?


-------

By the way, here's the last 4.5a release with Brave Fire Fighters support for latest Demul 0.7a (demul07a_160818) :
- Left click = Drainage Button
- Right click = Out Of Screen
- Middle click = Fog Stream switch
Didn't find any way to make this game "widescreen" though
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 17, 2017, 11:04:43 am
Theres a bug in sprtshot    :sports Shoting USA  when player 1 shoots it takes bullets (and mark hits) from player 2 as well, same with player 2 shooting, they take each others bullets and thus points for hitting targets when the other player not even took a shot, can you please take a look into this?

And xtrmhunt    :Extreme Hunting (Demul 0.7a only) *part 1*  does the same shooting takes randomly shots from both players despite what gun you shoot with,     the extreme hunting game part 2 works fine.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: davidlinch on January 17, 2017, 01:20:51 pm
By the way, here's the last 4.5a release with Brave Fire Fighters support for latest Demul 0.7a (demul07a_160818) :

Works like a charm  :applaud:

Merci Argon
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 18, 2017, 08:48:14 am
Theres a bug in sprtshot    :sports Shoting USA  when player 1 shoots it takes bullets (and mark hits) from player 2 as well, same with player 2 shooting, they take each others bullets and thus points for hitting targets when the other player not even took a shot, can you please take a look into this?

And xtrmhunt    :Extreme Hunting (Demul 0.7a only) *part 1*  does the same shooting takes randomly shots from both players despite what gun you shoot with,     the extreme hunting game part 2 works fine.
I've verified again this morning and I'm not having any issue with these games on my machines.
From what you're telling me, it looks like DemulShooter was not properly hooked to Demul when you had these bugs : controlling both players at the same time with the mouse is what happen when you play 2P mode railshooter game on "raw" Demul

You can verify that every hook is succesfull in the debug text file when you launch demulshooter with the "-v" command
And of course, make sure you are using the latest Demul Release (DEmul v0.7A 180816), it won't work anymore with older 0.7a releases :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 18, 2017, 03:10:04 pm
Ok thanks, reinstalling demulshooter did the trick, now the only prob is the mouse pointer wont go away in full screen, i start in full screen and windows mouse pointers are visibly, even try a fresh install of demul, yes latest version, and mouse pointers are there all the time, how i disable them?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 18, 2017, 06:27:31 pm
Demul acts the same way on my cab (but not with my laptop, it's weird !) : if I check "start in fullscreen", the mouse cursor stays visible. Whereas if I start in windowed mode and ALT+RETURN to switchto fullscreen, the cursor is hidden.

For that, I'm using a small app call "NoMousy" (http://forum.arcadecontrols.com/index.php?topic=143370.0 (http://forum.arcadecontrols.com/index.php?topic=143370.0)) to hide and restore mouse cursor
Just add the command in your AutohotKey launcher script or equivalent
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on January 19, 2017, 02:53:48 am
Hello, many thanks for thwe project argonlefou,its amazing. Tested demul and m2 by now.
I'm using 2 ps2 lughtguns with ems topgun driver and will make the circuit from Burn to have the flashing working.
My problem is dolphin, I can't see any device in dolphin player2 controls dropdown list, if I let as it is, the p2 buttonswprk but not the coordinates, any advice? Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 19, 2017, 03:30:47 am
Is there a way to play the star wars game in Sega Model 3?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 19, 2017, 12:40:21 pm
Hello, many thanks for thwe project argonlefou,its amazing. Tested demul and m2 by now.
I'm using 2 ps2 lughtguns with ems topgun driver and will make the circuit from Burn to have the flashing working.
My problem is dolphin, I can't see any device in dolphin player2 controls dropdown list, if I let as it is, the p2 buttonswprk but not the coordinates, any advice? Thanks
Well, I have no knowledge with Dolphin's mechanics of control listing
I won't be able to help much if there's no controller in the list :(

Is there a way to play the star wars game in Sega Model 3?
Have you tried "supermodel" emulator ? (https://www.supermodel3.com/ (https://www.supermodel3.com/))
It handles dual light guns with raw input. I've succesfully tested it with model3's Jurrasic Park: The Lost World
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on January 22, 2017, 06:37:10 pm
I can't get it to work with dolphin, demul model2 and hod3pc woks perfect.
I'm using topgun driver, I think it is the problem as it dont manage guns like joysticks, doesnt it?
Argonleflou, haven't you played Art is Dead yet? don't you think it is worth to try the two player magic?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 24, 2017, 02:31:25 am
Is there a way to play the star wars game in Sega Model 3?
Have you tried "supermodel" emulator ? (https://www.supermodel3.com/ (https://www.supermodel3.com/))
It handles dual light guns with raw input. I've succesfully tested it with model3's Jurrasic Park: The Lost World
[/quote]


pls help, so i have to put the supermodel in raw input just for this game? and when i do there is no key that works for coins or start how do you make it work once you are in raw input? no keys work at all,and if i map mouse button for start and coin i struggle because it takes the mouse computer as a gun an acts randomly on this.

Also star wars shooter in same supermodel doesnt respond when try to move left or right, please help

Ive tried remapping another button for strat and coin using mouse buttons for raw mode but then if i have the mouse computer and two guns it takes randomly the mouse mouse computer as a gun and ignores one light gun, this  "emulator" is by far the WORST of all, it sucks, can you please consider making it work on demulshooter  theres only 2 games lost world and star wars, that DEFINITELY would be the best since your program rocks.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on January 24, 2017, 08:54:28 am
Hi alex I think I had the same problem with Supermodel. Your joysticks are also read as rawinput, and remapping joy to key wont work, so you have to know the joystick id.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: millansoft on January 24, 2017, 01:11:50 pm
Hello,

Recently I found your utility DemulShooter and I noticed that it's to use for example Demul with Dual Light gun.

My question is that DemulShooter improves in any way Demul shooter games using a mouse.

I have a lot of problems to play Lupin and Ninja Assault using the mouse in Demul.

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 25, 2017, 04:30:46 am
I can't get it to work with dolphin, demul model2 and hod3pc woks perfect.
I'm using topgun driver, I think it is the problem as it dont manage guns like joysticks, doesnt it?
I never had any topgun device and never installed any topgun driver...
Making DemulShooter to work with dolphin is kind of a ugly hack and what I need may not work with something else than aimtrak ?...I don't know

Argonleflou, haven't you played Art is Dead yet? don't you think it is worth to try the two player magic?
Yes I tried it. Game is fun, but at the time I did not work on it mainly because I coul't windowed the game so....couldn't look for coordinates values while playing. Maybe I'll try with a dual screen setup when I have time


pls help, so i have to put the supermodel in raw input just for this game? and when i do there is no key that works for coins or start how do you make it work once you are in raw input? no keys work at all,and if i map mouse button for start and coin i struggle because it takes the mouse computer as a gun an acts randomly on this.

Also star wars shooter in same supermodel doesnt respond when try to move left or right, please help

Ive tried remapping another button for strat and coin using mouse buttons for raw mode but then if i have the mouse computer and two guns it takes randomly the mouse mouse computer as a gun and ignores one light gun, this  "emulator" is by far the WORST of all, it sucks, can you please consider making it work on demulshooter  theres only 2 games lost world and star wars, that DEFINITELY would be the best since your program rocks.
Supermodel3 is not the "WORST" of all, it's actually pretty good on it's base. It just lacks a user friendly GUI / configuration tool
It even allows to add and configure a ton of OpenGl shadders/filters, but again, non user-friendly

I do not need to interact with it for any reasons : as I said, Supermodel already natively supports rawinput devices and so natively allow to play with dual mouse/gun/anything
The best place to have answers for any trouble would be the supermodel's forum : https://www.supermodel3.com/Forum/index.php (https://www.supermodel3.com/Forum/index.php)

I can just say it works very well with 2 aimtraks and "The Lost World"
I'll try to look into my config file as soon as I'm back home

Hello,

Recently I found your utility DemulShooter and I noticed that it's to use for example Demul with Dual Light gun.

My question is that DemulShooter improves in any way Demul shooter games using a mouse.

I have a lot of problems to play Lupin and Ninja Assault using the mouse in Demul.

Thanks
Hello,
As a matter of fact, when you use Demul, any inputs from regular mouse is disabled
So, except if your mouse supports rawinput and is selected as "P1 Device" in demulshooter, the answer would be  no
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 25, 2017, 04:41:03 am
It really really sucks, i need to disconnect my pc mouse in order to get 2 light assigned,  cant figure it out how to start or put coins once raw input its on, would be great if you ad it to demul shooter, pretty sure more people would thank you for that. can you tell me your config then 
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on January 26, 2017, 12:04:01 am
When I try to launch Sega Clay Challenge it just says ""wrong size of '608-2161.u3' in romset ..... Expected is 16777216 instead of 16777472." Anyone else experiencing this and if so, did you figure out how to fix it?  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on January 26, 2017, 01:17:48 pm
I'm testing with topgun driver, as I've said, and I can't get p2 crosshair to move, although the buttons work as spected.
When I install dolphin cfg from demulshooter I'm said that aimtrak 2 is not found, or something similar.
In the dolphin's p2 "Device List" dropdown list I can't see any of my two guns.
If I run demulshooter with -ddinumber=1, I get DInput Player2 device number in the list : 01.
For -ddinumber=2, I get DInput Player2 device number in the list : 11.
For -ddinumber=3, I get DInput Player2 device number in the list : 21.
Default seems to give device number in the list : 31.

ControlsPtr address and DInput Keyboard/Mouse address seems to change each time I run it, without desconnecting any gun.
Any advise? I have attached the debug.txt if it can help.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on January 27, 2017, 12:47:10 am
I currently have 3 Aimtrak Light guns.  Is it possible to use 3 light guns on some of the 3-4 player Wii games (i.e. Attack of the Movies 3D, Gunslingers, Chicken Riot, etc.)? Just curious.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on January 27, 2017, 03:04:56 am
Demulshooter now working with Rocketlauncher/Hyperspin. Sega Model 2 games work flawlessly via RLUI. Sega Naomi/Sega Atomiswave/Hikari games? Not so much. A little buggy.  For some reason when you load the game through Rocketlauncher the controls settings automatically go back to default blank, meaning there's no assigned keys for player 1 and 2 coin and start; making it impossible to enter a coin and start.  It's weird.  And once Demulshooter is loaded you can't change the settings in Demul.

Sometimes it does.  Sometimes it doesn't. If anyone figures that out please let me know.  It looks like they didn't set it up for Dolphin Emulator/Wii games yet.  Maybe on the next update:)

http://www.rlauncher.com/forum/showthread.php?4301-RocketLauncher-v1-2-0-1 (http://www.rlauncher.com/forum/showthread.php?4301-RocketLauncher-v1-2-0-1)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 27, 2017, 08:50:48 am
When I try to launch Sega Clay Challenge it just says ""wrong size of '608-2161.u3' in romset ..... Expected is 16777216 instead of 16777472." Anyone else experiencing this and if so, did you figure out how to fix it?  Thanks
It's just a wrong version of the rom. Demul recently changed their romset to be the same as MAME but MAME's romsets are changing too....I had this issue with a couple of roms and I kept downloading them until I found an accepted version.

I currently have 3 Aimtrak Light guns.  Is it possible to use 3 light guns on some of the 3-4 player Wii games (i.e. Attack of the Movies 3D, Gunslingers, Chicken Riot, etc.)? Just curious.  Thanks
I'm not handling more than 2 guns for now
Handling more than 2 guns will be easy, but the unknown part would be to make them appear in Dolphin....as you see there, it's not the best woring emulator for everyone with DemulSHooter...



It really really sucks, i need to disconnect my pc mouse in order to get 2 light assigned,  cant figure it out how to start or put coins once raw input its on, would be great if you ad it to demul shooter, pretty sure more people would thank you for that. can you tell me your config then
I'm attaching my Supermodel.ini file, and I found back some kind of GUI I may have used (I really don't remember...), maybe this will help you to configure your keys : https://emulationrealm.net/downloads/file/3340-supermodel-launcher
Note that you can set multiples keys for each button. For example a keyboard key + a mouse button + a joystick button for "START"
And here's how I'm using the emulator : Supermodel.exe lostwsga.zip -input-system=rawinput



I'm testing with topgun driver, as I've said, and I can't get p2 crosshair to move, although the buttons work as spected.
When I install dolphin cfg from demulshooter I'm said that aimtrak 2 is not found, or something similar.
In the dolphin's p2 "Device List" dropdown list I can't see any of my two guns.
If I run demulshooter with -ddinumber=1, I get DInput Player2 device number in the list : 01.
For -ddinumber=2, I get DInput Player2 device number in the list : 11.
For -ddinumber=3, I get DInput Player2 device number in the list : 21.
Default seems to give device number in the list : 31.

ControlsPtr address and DInput Keyboard/Mouse address seems to change each time I run it, without desconnecting any gun.
Any advise? I have attached the debug.txt if it can help.
The error message you get when installing the config file is normal, as I'm looking for an Aimtrak Device and TopGuns are not Aimtrak
It's just a gues - as I do not posses any TopGun device - but I know that Aimtrak is very specific (emulating both lightgun+joystick) and TopGun may not work with Dolphin with the way I hacked into Dolphin
Everything is good in your log file
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on January 28, 2017, 04:53:19 am
Sorry argonlefou, only for be sure I'm doing it ok
If you don't have a second aimtrak connected, what whould be the correct value for ddinumber to make it work?
In WiimoteNew.ini I tried changing the #2 to #1, #3 but with no luck

IR/Up = `DInput/0/ATRAK Device #2:Axis Y-`
IR/Down = `DInput/0/ATRAK Device #2:Axis Y+`
IR/Left = `DInput/0/ATRAK Device #2:Axis X-`
IR/Right = `DInput/0/ATRAK Device #2:Axis X+`

It's true Topgun driver only process the guns as mice, I thought Aimtrak driver had the option to set them as mouse or joystick, but not at once... so if you are using some joystick input from the aimtrak for making Demulshooter work with dolphin, It may not work as you said... a real shame...

What do you think if I emulate the mouse in a joystick with ppjoy? Wouldnt it work?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on January 28, 2017, 06:57:17 pm
solved!
 don't know why, but if I modify wiimotenew.ini with the name of any joystick and I launch demulshooter with its ddinumber it works, although the joystick is not the gun.
So demulshooter works in dolphin too with topgun driver
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 30, 2017, 11:07:59 pm
man whatever, this "emulator" supermodel3 its the worst nightmare , rubish actually,  cant think of anyone having fun remapping manually their guns number input every time they restart their pcs, because they will have to, pretty sure you are aware of this,  its just primitive to say the least, unfortunately your file didnt work for me at all, it really sucks that  you dont have this on your scripts
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on January 30, 2017, 11:36:36 pm
Hey alexportugal, chill man, we are all  friends here.

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: Ginsonic on January 31, 2017, 04:21:42 am
@alexportugal1212:

argonlefou is doing a great job here, so stay grateful and polite !
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 31, 2017, 08:07:26 am
solved!
 don't know why, but if I modify wiimotenew.ini with the name of any joystick and I launch demulshooter with its ddinumber it works, although the joystick is not the gun.
So demulshooter works in dolphin too with topgun driver
Wow ! Great !  :applaud:
If you want to write a small-detailed-howto (a few lines long) I'd be glad to add it in the Dolphin section of the README file, for any other TopGun users  :)

man whatever, this "emulator" supermodel3 its the worst nightmare , rubish actually,  cant think of anyone having fun remapping manually their guns number input every time they restart their pcs, because they will have to, pretty sure you are aware of this,  its just primitive to say the least, unfortunately your file didnt work for me at all, it really sucks that  you dont have this on your scripts
It's not cool to say things like that to those who are spending countless hours coding softwares so that we can play Model3 game on our little computer...
Please don't forget that the world of Emulation is made of far-from-perfect projects to make games playable on a system they were not designed for ! The closest "user friendly experience" you can have would be to buy a real Lost World arcade cabinet...though you'll eventually have tons of little (sometimes big) hardware and software failures. And they won't be repaired by applying a software patch or downloading a new script  ;)

So , back to our business...I do totally agree that supermodel is not what we could call "user friendly", but the changing ID issue is not their fault, it's Microsoft's !! I had this issue for every single emulator and there are a couple of  softwares around there rearraging Joystick ID so that the order always stays the same according to your USB device string. Maybe you should start with this ?

And the file I sent you is not meant to be used like that, but to be read so that you can analyse what's going on.
You have to understant that demulshooter is not a program making a script to run a 2nd player....it's hacking into an emulator, blocking inputs from windows, injecting code in memory and writing values in memory in order to add a feature that was not usable before.
Supermodel3 already has these features, I can't add anything ! You just need to make them work with your hardware and it takes a bit of time / work / research !
Unfortunately this topic won't be the best place for you to have help about supermodel :(
Good luck, don't surrender :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on February 01, 2017, 11:32:50 am
Argonleflou, haven't you played Art is Dead yet? don't you think it is worth to try the two player magic?
Here's latest 4.6 version with "Art Is Dead" support for Windows  :)
I tried with 4 or 5 different files on the internet, they are all the same so it's working with any of these

Finaly managed to windowed it thanks to a great program (DxWnd) I didn't know about.
So, the game was made to be played with a mouse (in that case you'll have crosshair and you can play it naturally with your mouse-replacing-LightGun) or with lightguns.....but very old ActLabs CRT lightgun !

You can use DemulShooter like this :
demulshooter -target=windows -rom=artdead

To play Solo mode without crosshair, run DemulShooter as needed, run the game and go to "Options" and set "Lightgun" to be used.
To play Solo mode with crosshair, do not run DemulShooter and run the game with "Mouse" to be used (default parameter).

To play 2P game with two Aimtraks, run DemulShooter as needed, run the game, select 2P mode and set both player to "LightGun".
LightGun separation is effective only "in-stage", both player can control the cursors in menu screens with or without DemulShooter enabled.

Note:
-----
- You will NEED a keyboard as the game asks for player names before you can start a game.
- Don't bother with LightGun Calibration "Options" menu, it won't work as the game is waiting for old ActLabs CRT guns.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on February 01, 2017, 04:56:18 pm
Amazing! ill try asap!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 02, 2017, 04:46:47 pm
Tested, and yes it works perfect, but when I run the game with demulshooter, it minimizes and when I return to it, I can see the game's arrow but the background sometimes is black, sometimes it show evident graphic issues, and sometimes it works nice.
I'm running it in windows10, and tried compatibility mode xp sp2, win7, run as a administrator too...
Sometimes, I got an error like "couldn't attach gungallery.exe" or something similar, I'm not at home.

Also, I think your project is becoming something bigger than only demulshooter, don't you think it would be better to call it troubleshooter 3, following the path of the precessors similar programs? or better than this, troubleshooter X as you are giving support for almost every emu?

I'm graphist, you can check my work at xabacanstyle.com (http://xabacanstyle.com)
If you want I can do you a logo and icon for your project, as agreement for your hard work.
As you can see in the "APPS" section i'm very focused in webpannels and apps, wont't you like a graphic image for your project?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 03, 2017, 03:21:18 pm
testing a little bit more, I realized that when Art is dead game looses focus (not minimizes), and so I see the folder where I was, If I return fast to the game (by Alt+tab) it works nice, only have graphics issues on the background (not showing background and buttons of the mainmenu screen) when I return to game more slow.
I think the erreor I said "couldn't attach gungallery.exe" appeared when tested to run demulshooter after the game.

I think i can solve it with just a ahk that forces gungallery not loosing focus, don't you think?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 04, 2017, 03:52:22 am
You can run demulshooter before the game, it will wait for it.

When I made tests with Art Is Dead under my windows 7, I had the opposite problem : the game beeing forced fullscreen, I couldn't loose focus on it...
That beeing said, I'm not using any frontend or anything like that ( just ran DemulShooter command and then executed the game ).
But I got some other issues with the game :my Desktop icons are rearranged alltogether on top left side of my screen as if it was a 640x480 resolution   :timebomb:
Those really old games are not meant to be played on our modern machines I guess  :D

But yeah, if you can find what's causing your loss of focus you may find a way to keep it on foreground !



About DemulShooter itself, the truth is I wanted it to be TroubleShooter 3 at the beginning. I even asked Howard_Casto if I could borrow his software's name.
But in the end, TS2 is not a dead thing and supports many other things like racing games and outputs hooking for lamps etc...so I went with DemulShooter but I do agree that the name does not fit it's target anymore and I'm thinking about a new name sometimes.
But for now I don't know if I'll change it...I heard that rocketlauncher just made scripts to integrated DemulShooter in their frontend, and they'll hate me if they had to remake all their work to change the program's name and commands ! :D
I'm not an artist at all so I lack creativity, but I'm open to anything if someone comes up with a name I find really cool  someday 8)

And thanks for your proposal, I love your icons (CS CRISIS reminded me some old time when I had the original cab at home !) but you know....except for a smal 16x16 icon in the tray (and maybe a shortcut icon for some users) and a picture on the 1st post of this thread, I have no GUI nor website to put such an icon I it may be a waste :(


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on February 04, 2017, 09:06:05 am
Thanks for the wonderful tool. Just setting it up now and I am wondering if I have it setup correctly.

Should gun 2 share bullets with gun 1? is that expected?

I have tested naomi and silent hill and they seem to share ammo.

Thanks again!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 04, 2017, 12:45:11 pm
Should gun 2 share bullets with gun 1? is that expected?

I have tested naomi and silent hill and they seem to share ammo.

Thanks again!
Hello !
No it should not act like this, there must be a problem somewhere with your set up
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 04, 2017, 02:12:41 pm
Solved the bug with Art is dead loosing focus with a ahk script.
the game looses focus at 5000 or 6000 milisecons after the launching, so the loop begins a little before, at 3000ms
It can have some error as i'm writting it by memory, I have the original script in the Arcade cabinet

Sleep,3000,
Loop {
IfWinNotActive, Art Is Dead, {
     WinActivate, Art Is Dead,
     ExitApp
     }
}
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on February 04, 2017, 08:19:22 pm
Yeah that was my fault. I didnt have the latest demul version. All set now, sorry!

Does anyone have demulshooter setup with rocketlauncher for Dolphin games? If so can you share what you did please?

 RL has built in support most everything and PC games were not an issue to script but Dolphin is a little but trickier.

Really liking the support for Ghost Squad wii and would love to get it running via RL also.

Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Deadly on February 05, 2017, 05:03:47 am
Should gun 2 share bullets with gun 1? is that expected?

I have tested naomi and silent hill and they seem to share ammo.

Thanks again!
Hello !
No it should not act like this, there must be a problem somewhere with your set up

I have the same issue with dual aimtraks and dolphin. I have spent 2 days trying to figure this out. No matter what I do player 2 always uses player 1 ammo up. argonlefou I believe I read you also use dual Aimtraks? Would you care to post screen cap pics of your Aimtrak setup for each device and your newwiicontroller.ini? I would have to imagine it is an aimtrak setup issue on my end but to save my life I cannot figure it out! Thanks for any help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 08, 2017, 05:10:39 am
I have the same issue with dual aimtraks and dolphin. I have spent 2 days trying to figure this out. No matter what I do player 2 always uses player 1 ammo up. argonlefou I believe I read you also use dual Aimtraks? Would you care to post screen cap pics of your Aimtrak setup for each device and your newwiicontroller.ini? I would have to imagine it is an aimtrak setup issue on my end but to save my life I cannot figure it out! Thanks for any help.
Here are my Aimtrak setup for devices #1 and #2

And a zip file with all my Dolphin ini files. I'm using different files because necessary buttons are not the same for each game
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 09, 2017, 03:03:22 am
Once you did the trick with Art is dead,  that works nice now in two player mode, do you think it is possible to make glitter's mods for quake2 and halflife  to work? http://gl.tter.org/gl2/ (http://gl.tter.org/gl2/)
They used the same actlabs gs guns as Art is dead, but I remember they had some strange html launchers.

I remember there was an update for quake2 that made it work for nowadays gun systems, but only worked for 1 gun. But without this update, you couldn't play without the actlabs gs connected.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 09, 2017, 06:59:39 am
Once yiu sid the trick with Art is dead,  that works nice now in two player mode, do you think it is possible to make glitter's mods for quake2 and halflife  to work? http://gl.tter.org/gl2/ (http://gl.tter.org/gl2/)
They used the same actlabs gs guns as Art is dead, but I remember they had some strange html launchers.

I remember there was an update dfor quake2 that made it work for nowadaysgun systems but only worked for 1 gun. But without this update, it made some comprovation as you couldn't play without the actlabs gs connected
Well, indeed....last time I tried, half life mod would not start without Act Lab Guns. I don't know if it was looking for guns or driver....either way it's dead as driver is not compatible with windows 2000 and more
If anyone managed to installed and play one of these mods on a modern computer without old act labs gun, I may look into it. but untill then....:/
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: burn_654 on February 10, 2017, 05:56:12 pm
Quake 2 gunfrenzy does work with usb guns (ps2 guncon and aimtrak) just in single player. It's actually pretty fun for a quake fan.

It looks as though 2 player mode could never be properly initiated without the old gameport guns...you'd need to watch the memory of the exe while it boots up in 2 player versus one player mode to see what's happening, to 'trick' the game into starting with a nonexistent player two gun. Easier said than done and like argonlefou said it's almost impossible to get a test environment without probably having 2 gameport guns and windows 98...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 11, 2017, 05:04:06 pm
Yes, with the 2.1b patch you can play with topgun and aimtrak but only one player.
I thought that Hlgun and glGunfrenzy2 worked with the ugly win98 actlabs gs (the ones that seems hairdressers)
And the glGunnfrenzy2.1b Patch was for the actlabs usb guns (red and blue).
I have read in the documentation of these guns, they may work in some similar way to Wingun, with direct input, where player1 uses click0 and click1 and player2 uses click2 and click3, but I tried with Wingun and the second player didn't work
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on February 19, 2017, 07:43:04 pm
Hey guys, I'm getting the error "emulator_multicpu.exe has stopped working" whenever I start model 2 with demulshooter running. Any suggestions?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 21, 2017, 01:42:40 am
Hey guys, I'm getting the error "emulator_multicpu.exe has stopped working" whenever I start model 2 with demulshooter running. Any suggestions?
Hello,
1) Make sure you're using the latest version of model2 (v1.1a)
2) Make sure you're playin the same rom than demulshooter's param
3) You can run demulshooter with the -v option and paste here the result of the "debug.txt" file, it may help
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on February 21, 2017, 01:42:19 pm
Hey guys, I'm getting the error "emulator_multicpu.exe has stopped working" whenever I start model 2 with demulshooter running. Any suggestions?
Hello,
1) Make sure you're using the latest version of model2 (v1.1a)
2) Make sure you're playin the same rom than demulshooter's param
3) You can run demulshooter with the -v option and paste here the result of the "debug.txt" file, it may help

Thanks for the reply, I actually got it working by starting from scratch. I also had demulshooter in the same directory as model 2, I placed it in it's own directory this time. All is good now!

I do have another question, I'm playing on a widescreen display but want to keep the 4:3 resolution. I set the fullscreen resolution to 1280x1024 but the crosshairs are kind of small. Is there any way to make them bigger? If I set the fullscreen resolution to 640x480 it displays a widescreen picture even though I have WideScreenWindow=0 set in the ini.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: burn_654 on February 23, 2017, 06:39:55 am
I do have another question, I'm playing on a widescreen display but want to keep the 4:3 resolution. I set the fullscreen resolution to 1280x1024 but the crosshairs are kind of small. Is there any way to make them bigger? If I set the fullscreen resolution to 640x480 it displays a widescreen picture even though I have WideScreenWindow=0 set in the ini.

That sounds like an option with your lcd monitor may be interfering - check the 'aspect ratio' and 'zoom' options to see if there some sort of 'preserve aspect ratio' setting, it could very well be stretching everything to 16:9...do other emulators in 4:3 resolutions (such as 640x480) work correctly?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 23, 2017, 04:48:44 pm
http://eab.abime.net/showthread.php?t=84888 (http://eab.abime.net/showthread.php?t=84888)
Amazing news, don't you like American Laser Games? This makes Gallaghers gallery playable, unemulated till now.
Winae is for sure the hardest emulator i've used, it have advanced input options but seems to read only relative coordinates. Anybody have tried to play this with lightguns?

Also another interesting emulator for the alg games like Shootout at old tucson and 3do games is Phoenix
http://www.arts-union.ru/smf/index.php?PHPSESSID=o09fdses510dibm6dot8ec2q73&topic=414.0 (http://www.arts-union.ru/smf/index.php?PHPSESSID=o09fdses510dibm6dot8ec2q73&topic=414.0)
It rawinput seems to work for mice but no for lightguns. I tried to communicate with the autor (pages 71 and 72) but the language was a huge problem.

Both games were arcade cabinets that used an amiga in one hand, and a 3do in the other as processor
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ward-iz on March 03, 2017, 10:34:52 pm
Does the demulshooter program work on windows 10 , every time I try to run it in the command line a windows screen pops up and says "this app cannot run on your pc"

I'm trying to get the model 2 running with it so I can use my aimtrack guns .

I'm using demulshooter 4.6 and model 2 version 1.1a
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DarthMarino on March 05, 2017, 08:28:27 am
Is there a way to have two separate crosshair images (for those of us that use them) like Troubleshooter?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 06, 2017, 03:05:05 am
Does the demulshooter program work on windows 10 , every time I try to run it in the command line a windows screen pops up and says "this app cannot run on your pc"

I'm trying to get the model 2 running with it so I can use my aimtrack guns .

I'm using demulshooter 4.6 and model 2 version 1.1a
Hi, so far I can't test with windows10 as I have no acces to any computer with it.
I'll try to get a copy to test it on a virtualbox environment.
Does anyone else using windows 10 is having any trouble ?

Did you try to run the cmd.exe as an administrator ?
And did you try to set demulshooter.exe compatibility to a previous windows version (if it still possible to do so with win10 ?)

Is there a way to have two separate crosshair images (for those of us that use them) like Troubleshooter?
You mean customs crosshair icons, and usable for every emulator ?
It may be possible, I'll have a look
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DarthMarino on March 06, 2017, 07:14:03 am
You mean customs crosshair icons, and usable for every emulator ?
It may be possible, I'll have a look

Yeah, so both players crosshairs look different.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ward-iz on March 06, 2017, 10:31:03 pm
I've tried the compatibility option on windows , it adjusts the program to windows 8 settings . Sometimes when I run it from the command line I get a small cross hair symbol pops up in the bottom right of the screen in the task bar.
Then I'll open the model2m emulator and load gunblade , the blue cross appears on different parts of the screen when I move the gun , not smooth at all . The Red Cross hair just stays still when I move the other gun .
I've got raw input set to 1 on the model 2 emulator ini . Is there any other step that I am not doing to make this work ?
Thanks .
Using windows 10 and 2 aimtrack guns .
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 07, 2017, 04:25:41 pm
I got it working on windows10 and didn't need to change compatibility options
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ward-iz on March 07, 2017, 05:15:07 pm
I got it working on windows10 and didn't need to change compatibility options

Did it work straight away ? Did you have to change any settings to get it going ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ward-iz on March 07, 2017, 06:37:29 pm
Finally got it working , I don't think I was typing in the correct line in the command line screen possibly . It suddenly worked when I had already opened up the model2 program. With it open I went into the command line entered the line for model2m and rom gunblade. I then selected gunblade from the model2 rom list , started the game and both guns worked perfectly .
Thanks for the help and sorry about the novice questions , still quite new to the command line stuff .
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 08, 2017, 10:10:14 am
Finally got it working , I don't think I was typing in the correct line in the command line screen possibly . It suddenly worked when I had already opened up the model2 program. With it open I went into the command line entered the line for model2m and rom gunblade. I then selected gunblade from the model2 rom list , started the game and both guns worked perfectly .
Thanks for the help and sorry about the novice questions , still quite new to the command line stuff .
Nice ! Enjoy :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on March 09, 2017, 07:42:45 am
Quake 2 gunfrenzy does work with usb guns (ps2 guncon and aimtrak) just in single player. It's actually pretty fun for a quake fan.

How did you get it working on more modern OSes? Or are you using one with support for the kind of javascript the launcher uses? I'd love to be able to boot it up, the best I can get out of it is what I assume is the demo mode by using +set game on the quake exe.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: GreatLamer on March 09, 2017, 10:54:00 am
Thanks for the stuff! I will test it soon with dual Topguns :D

By the way, is there any patch to ADD lightgun crosshairs for demul? Don't wanna use the lasersight on the gun.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 11, 2017, 06:55:12 pm
Quote
how did you get it working on more modern OSes? Or are you using one with support for the kind of javascript the launcher uses? I'd love to be able to boot it up, the best I can get out of it is what I assume is the demo mode by using +set game on the quake exe.
I got problems too running this launcher, in win xp, I changed some security option of an old explorer version and worked. But in win 10 I tried with firefox, chrome, and edge and had no luck
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on March 12, 2017, 05:42:01 am
Quote
how did you get it working on more modern OSes? Or are you using one with support for the kind of javascript the launcher uses? I'd love to be able to boot it up, the best I can get out of it is what I assume is the demo mode by using +set game on the quake exe.
I got problems too running this launcher, in win xp, I changed some security option of an old explorer version and worked. But in win 10 I tried with firefox, chrome, and edge and had no luck
Thanks for the tip, I tried installing a few old versions of IE in Windows 7 64 bit, but had no luck thanks to incompatibility. Then I found IETester, and despite kicking out a bunch of OLE errors it looks like you can get the game running from IE5.5 without issues.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: alexportugal1212 on March 12, 2017, 02:47:19 pm
Hi, is it possible to remove the demo text from art is dead, i have the code to make it full game but i dont know where to  enter it, how do you make it full game? thanks

Also is it possible to play House of the dead overkill (PC VERSION) local multiplayer, with 2 guns?

When playing Silent Hill, i followed all your steps but the cursor (after removing it using the demulshotter button for silent hill) its now an hour glass for each player, doesnt matter if i launch with KSHG_no_cursor or Game Loader All RH, the hour cursors are there,   how can i make them  disappear?

PD> the links on the demul shooter readme.txt for sillent hill arcade are down, none of them are working, do you have another link for the game and launcher ,can you please upload your launcher, because the mediafire file its not longer there? thanks again.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 13, 2017, 05:09:39 am
Hi, is it possible to remove the demo text from art is dead, i have the code to make it full game but i dont know where to  enter it, how do you make it full game? thanks
I tried different version of the game while adding it to demulshooter, I had trouble finding how to do it too.
You have (normally) 2 different acces to the register program :
1) In you Windows Menu -> Software -> Art Is Dead you'll have many shortcuts, including one called "Set the game licence"
2) In the game installation folder, you should find and execute the "license.srk" file  located in the "minisite" subfolder

Also is it possible to play House of the dead overkill (PC VERSION) local multiplayer, with 2 guns?
Unfortunattely no :(
The game is made to be played with a second player only by network. There is no local-dual-player coded in the game

When playing Silent Hill, i followed all your steps but the cursor (after removing it using the demulshotter button for silent hill) its now an hour glass for each player, doesnt matter if i launch with KSHG_no_cursor or Game Loader All RH, the hour cursors are there,   how can i make them  disappear?
If I remember well, KSHG_no_cursor hides the cross reticle used inside the game, but the windows hour glass may still be visible.
You can use a small program call nomousy (http://forum.arcadecontrols.com/index.php?action=dlattach;topic=143370.0;attach=322444 (http://forum.arcadecontrols.com/index.php?action=dlattach;topic=143370.0;attach=322444)) before launching the game to hide windows cursor (use it with: nomousy.exe -h)
Just be aware that you have to run it again to make your windows cursos visible once you quit the game ! ( To restore cursor use: nomousy.exe)


PD> the links on the demul shooter readme.txt for sillent hill arcade are down, none of them are working, do you have another link for the game and launcher ,can you please upload your launcher, because the mediafire file its not longer there? thanks again.
I'll upload my files and add some links in a couple of days, but meanwhile there are sme other sites offering the game (seems like you found them :) )
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: alexportugal1212 on March 13, 2017, 12:11:25 pm
Alright, thank you very much.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on March 14, 2017, 05:06:36 pm
I know it isn't really the focus of this program, but is there any way to calibrate the raw input from an act-labs gun? Mine works great in anything with a calibration menu because I can correct it there, but in windows the cursor isn't in line with the sights, it's down and to the left a bit. So games like Silent Hill Arcade, Gun Frenzy and HotD3 don't work too well. Which is a shame, the manual reload and crosshair removal work great.

The Ninja Assault reload works great too, is there any way to get something similar on Lupin or Sports shooting? I think they both work alright if you have a constantly tracked gun like the aimtrak, but for me I have to shoot on the very outer lines of the screen, which is pretty tough to do.

Also, could you add a keyboard shortcut for the middle click path change in HotD3? I don't have a third button, so I can't hit it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ward-iz on March 15, 2017, 05:33:50 am
Does anyone have a dual aimtrack cab setup with a logitech racing wheel and pedals? Im finding that if i have both of my aimtrack guns plugged in while using the model 2 emulator,  the logitech wheel is not working , so that switching between gun and racing games becomes an issue . If i unplug one of the guns the wheel is recognised again and gun games in 1 player mode work and racing games work too. Sorry if this is a little off the main topic , but i wanted to get the demulshooter working for 2 player gun games without having to unplug the wheel . Was thinking it could be a possible device ID clash??
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: davidlinch on March 17, 2017, 12:36:28 pm
Hi Argon,

Did you plan to add "Gundam Zion" (Taito Type X) to the list of working games ? :)

Only One player  :notworthy:

Thx
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: alexportugal1212 on March 17, 2017, 11:44:10 pm
Hi, is there a way to hide the Amirican Laser games Cursor from the games?

Also from Actionmax, thanks again
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 18, 2017, 03:53:28 am
Is there a way to have two separate crosshair images (for those of us that use them) like Troubleshooter?
Ok so finally, I can reuse what did Howard for TroubleShooters2 with model2
All credits to him, I reused a huge part of his lua scripts to integrate that with Demulshooter

BUT
it will obly be for model2 emulator ! As I have no acces to any other emulator/Game video process I can't add anything to a game rendering without a very complex DirectX hacking.

I'm still writing the README for that and I have yet to run a couple of test before I make it available here


I know it isn't really the focus of this program, but is there any way to calibrate the raw input from an act-labs gun? Mine works great in anything with a calibration menu because I can correct it there, but in windows the cursor isn't in line with the sights, it's down and to the left a bit. So games like Silent Hill Arcade, Gun Frenzy and HotD3 don't work too well. Which is a shame, the manual reload and crosshair removal work great.
Well, I can't calibrate your act-lab to make it input correct values according to your mouse...
The best I can do is add a some X-Y Offsets parameter to settle, to modify the received raw data and thus realign real shooting spot with your cursor

The Ninja Assault reload works great too, is there any way to get something similar on Lupin or Sports shooting? I think they both work alright if you have a constantly tracked gun like the aimtrak, but for me I have to shoot on the very outer lines of the screen, which is pretty tough to do.
It's weird, if Im not saying any mistakes they work the same physically. The only difference is the way I simulate with the emulator and the rom (Changing ammo number directly in NinjaAssault VS setting the real reload bit to 1 in other games). But for all game you have to send a "RIGHT CLICK" event for Demulshooter to reload so it has nothing to do with the way I handle the reload process....I just need a RIGHT CLICK from the gun

Also, could you add a keyboard shortcut for the middle click path change in HotD3? I don't have a third button, so I can't hit it.
I'm reading the keyboard game config to simulate a corresponding keypress, so you should be able to directly use the keyboard buttons you choose for Right or Left
I'm 100% certain that I blocked mouse inputs to the game, but I don't think I blocked real keyboard inputs (I'm not next to Demulshooter's sources right now so I may be wrong)


Hi, is there a way to hide the Amirican Laser games Cursor from the games?

Also from Actionmax, thanks again
Hi, never looked into these games.
I can't promise anything...but what version of these games ? Isn't there multiple ways to play them ? (PC release, multiple emulators ?)


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on March 18, 2017, 09:41:45 am
Well, I can't calibrate your act-lab to make it input correct values according to your mouse...
The best I can do is add a some X-Y Offsets parameter to settle, to modify the received raw data and thus realign real shooting spot with your cursor
That would be great, ideally with some kind of on-screen indicator for how offset the new mouse cursor position would be while you're adjusting the X and Y. The gun is already calibrated great, the problem is just the offset. I've found a workaround for right now, but it involves physically adjusting my monitor for calibration every time, and I have to eyeball it without moving my head an inch and some pieces of tape. A software solution would be great, and I could dial it in much easier.


It's weird, if Im not saying any mistakes they work the same physically. The only difference is the way I simulate with the emulator and the rom (Changing ammo number directly in NinjaAssault VS setting the real reload bit to 1 in other games). But for all game you have to send a "RIGHT CLICK" event for Demulshooter to reload so it has nothing to do with the way I handle the reload process....I just need a RIGHT CLICK from the gun
Unfortunately, I can't seem to get it to work. I've forgotten how I set up the calibration for sports shooting with only 1 gun last time, so I'll skip that, but in Lupin right click doesn't reload. In the calibration, it all seems to work great, it detects when the gun is on or off the screen when I fire, but it doesn't work in-game. I'm guessing the cab is expecting a gun that's always being tracked, while mine only updates when I shoot. If I aim right at the edge I get a reload off either a left or right click, but outside the screen my gun just fires a right click at the last known position, which I guess confuses the game in some way because it expects the last known position to be the edge of the screen, which would be the case for a gun that's always tracked. I think you could emulate it on an aimtrak gun by holding the gun in the middle of the screen then hitting right click, instead of shooting off-screen.

I think most of the Atomiswave titles use this same system of expecting the reload in a border round the edge, but I haven't tested it.

I'm reading the keyboard game config to simulate a corresponding keypress, so you should be able to directly use the keyboard buttons you choose for Right or Left
I'm 100% certain that I blocked mouse inputs to the game, but I don't think I blocked real keyboard inputs (I'm not next to Demulshooter's sources right now so I may be wrong)
You're right on this one, I should have tried mashing more buttons, D and G work fine.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 18, 2017, 03:03:25 pm
Quote
Thanks for the tip, I tried installing a few old versions of IE in Windows 7 64 bit, but had no luck thanks to incompatibility. Then I found IETester, and despite kicking out a bunch of OLE errors it looks like you can get the game running from IE5.5 without issues.
mm i have a new computer with windows 10 and seems IETester can't play ie5.5. ie6 opens with bugs, and the rest seems to work ok. These html launchers are a shame... Actually I don't understand what the problem is, maybe the launcher is written with deprecated javascript functions and so it needs an ancient browser? or what?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 18, 2017, 04:14:25 pm
argonlefou, dont you interest msx? I found it have many dual lightgun games: duck hunt msx version?, dungeon hunter and almost 4 gunstick games that were also two player games.
BlueMsx works but only one player, and MESS doesn't support rare inputs on these old computers.

otherwise, somebody has tested saturn lightgun emulation? yabause is supposed to emulate lightguns but I can't make it read the axis, the trigger seems to work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 27, 2017, 12:27:08 pm
Here's a small update with :
- Support for Demul Pokasuka Ghosts! game
- Added a new tab on th GUI windows, to install m2emulator LUA script for 1P/2P custom crosshairs

That would be great, ideally with some kind of on-screen indicator for how offset the new mouse cursor position would be while you're adjusting the X and Y. The gun is already calibrated great, the problem is just the offset. I've found a workaround for right now, but it involves physically adjusting my monitor for calibration every time, and I have to eyeball it without moving my head an inch and some pieces of tape. A software solution would be great, and I could dial it in much easier.
could you please use the latest version of DemulShooter (4.7) and run it a little with the -v option so that it can create the debug.txt file, and share it here for me ?
Not too long, just for you to move the gun to the screen borders so that I can see what kind of values the act labs gun is outputing

Unfortunately, I can't seem to get it to work. I've forgotten how I set up the calibration for sports shooting with only 1 gun last time, so I'll skip that, but in Lupin right click doesn't reload. In the calibration, it all seems to work great, it detects when the gun is on or off the screen when I fire, but it doesn't work in-game. I'm guessing the cab is expecting a gun that's always being tracked, while mine only updates when I shoot. If I aim right at the edge I get a reload off either a left or right click, but outside the screen my gun just fires a right click at the last known position, which I guess confuses the game in some way because it expects the last known position to be the edge of the screen, which would be the case for a gun that's always tracked. I think you could emulate it on an aimtrak gun by holding the gun in the middle of the screen then hitting right click, instead of shooting off-screen.
Ok, I think I see better why it acts differently with Ninja Assault
I'll have a look into, that and your act labs gun calibration issue


HI, this game Manic Panic Ghost do you play this with guns on demul 7, and if so are you planning on adding it?

Edit: Just tried it and its totally fun with 1 gun, maybe consider it, check it out
Done ;) It should work..even if I didn't try too long with the japanese language to see if everything is Ok on all levels
Tell me if anything is not working

As for the American laser here is one game : 
You can easily remove the crosshairs.
There are 2 cursors int the game folder (cursor1.cur and cursor2.cur if I remember well)
Just replace them with anempty cursor. I've joined an ampty one below (empty.zip) just rename it and overwrite.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 27, 2017, 12:28:37 pm
argonlefou, dont you interest msx? I found it have many dual lightgun games: duck hunt msx version?, dungeon hunter and almost 4 gunstick games that were also two player games.
BlueMsx works but only one player, and MESS doesn't support rare inputs on these old computers.

otherwise, somebody has tested saturn lightgun emulation? yabause is supposed to emulate lightguns but I can't make it read the axis, the trigger seems to work.
For now I never looked into it yet, maybe later
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on March 27, 2017, 01:28:30 pm
could you please use the latest version of DemulShooter (4.7) and run it a little with the -v option so that it can create the debug.txt file, and share it here for me ?
Not too long, just for you to move the gun to the screen borders so that I can see what kind of values the act labs gun is outputing
I ran the gun over the screen for a bit while firing randomly, because it only updates when you shoot. I fired off-screen a bit too towards the end, I'm guessing that's where the repeated 288, 113 position was, because it just right clicks at the same spot.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: alexportugal1212 on March 28, 2017, 01:06:51 am
First of all let me thank you for your effort and time, thanks you made my arcade dream come  true.

Last thing im missing is  >
You can easily remove the crosshairs.
There are 2 cursors int the game folder (cursor1.cur and cursor2.cur if I remember well)
Just replace them with anempty cursor. I've joined an ampty one below (empty.zip) just rename it and overwrite.

When i do that the windows cursor is there when i move the gun, the crosshair is gone but you can see the windows cursor while moving the gun pointing at the screen, i tried nomousy but still, even tried an invisible cursor i have and still, with your knowledge can you thing of a way around this? if i remove the cursir1 or try with a blank one its the same result windows mouse appear, thank you again.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 29, 2017, 05:49:22 pm
I have been playing with dolphin, and discovered the "load custon textures" under graphics options. With this you can override the graphics you wnat from the game, but seems to run slowly, doesn't it?
With this I could hide the crosshairs of 7 or 8 games, big buck hunter for example, but the crosshair is very down, any thought about this? I think its interesing as its the only two player version I got working... In some other games like the Re chrnicles, have a light following the sight Icouldnt hide
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 03, 2017, 07:49:14 am
Here's last update :
- Added a tab on the GUI window to set X/Y offset for Act Labs user who have issues with their gun. You can alse enable a quick and dirty crosshair to be drawn on screen when you shoot to settle the aim. New offset needs to be saved to be used (just changing the value without saving will not be enough)
Everyone else (Aimtrak users at least) should leave this option unchecked

I ran the gun over the screen for a bit while firing randomly, because it only updates when you shoot. I fired off-screen a bit too towards the end, I'm guessing that's where the repeated 288, 113 position was, because it just right clicks at the same spot.
Thanks, can you do i again with this last version ?
It's just to check how it's emulating buttons, because as I said : with aimtrak or with a simple mouse, a right click even with a cursor on-screen is working to reload so I can't see what's going wrong with your Act labs gun for now...
So a few moves, a few clicks on screen and a few out of the screen would be great ! :)

First of all let me thank you for your effort and time, thanks you made my arcade dream come  true.

Last thing im missing is  >
You can easily remove the crosshairs.
There are 2 cursors int the game folder (cursor1.cur and cursor2.cur if I remember well)
Just replace them with anempty cursor. I've joined an ampty one below (empty.zip) just rename it and overwrite.

When i do that the windows cursor is there when i move the gun, the crosshair is gone but you can see the windows cursor while moving the gun pointing at the screen, i tried nomousy but still, even tried an invisible cursor i have and still, with your knowledge can you thing of a way around this? if i remove the cursir1 or try with a blank one its the same result windows mouse appear, thank you again.
It's weird, nomousy is working on my computer, no more cursor is shown...
Unfortunatelly my knowledge stops here (i.e : using nomousy) for this issue. Handling windows cursor in a "system-wide" way is pain in the ass and nomousy is a nice working hack to it

I have been playing with dolphin, and discovered the "load custon textures" under graphics options. With this you can override the graphics you wnat from the game, but seems to run slowly, doesn't it?
With this I could hide the crosshairs of 7 or 8 games, big buck hunter for example, but the crosshair is very down, any thought about this? I think its interesing as its the only two player version I got working... In some other games like the Re chrnicles, have a light following the sight Icouldnt hide
Well, not so much :(
I'm not a Dolphin programmer so..you may have better answers on Dolphin's forum
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on April 03, 2017, 01:03:43 pm
Here's last update :
- Added a tab on the GUI window to set X/Y offset for Act Labs user who have issues with their gun. You can alse enable a quick and dirty crosshair to be drawn on screen when you shoot to settle the aim. New offset needs to be saved to be used (just changing the value without saving will not be enough)
Everyone else (Aimtrak users at least) should leave this option unchecked

Thanks, this seems to work great. 1 minor complaint, it'd be nice if the crosshair was drawn for a little longer, but once set up it worked in the 3 games I tried perfectly.

Would it be possible to make this stand-alone, always re-correcting the input? It's only for the sake of gunfrenzy, so if it's dependant on program-specific hooks or whatever, then don't worry about it.


I shot around a bit in 3 games this time, a bit haphazard but it looks like on-screen clicks send 0x0000, 1 and 2, while the off-screen ones send 0x0004 and 8. Easiest to see right at the end in HotD3, because I clicked off-screen a few times in a row just before quitting.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 04, 2017, 07:05:27 am
Thanks, this seems to work great. 1 minor complaint, it'd be nice if the crosshair was drawn for a little longer, but once set up it worked in the 3 games I tried perfectly.
Good !
Sorry for the drawing duration, I added this quickly, next update will be a little more visible

Would it be possible to make this stand-alone, always re-correcting the input? It's only for the sake of gunfrenzy, so if it's dependant on program-specific hooks or whatever, then don't worry about it.
Unfortunatelly, no...
There's no hook whatsoever, it's just me getting your guns raw data and adding an offset myself to the value I'll inject to Demul, M2emulator, etc...
I'm not interfering with windows and how it handles (and so how other games handle) the gun raw values :(

I shot around a bit in 3 games this time, a bit haphazard but it looks like on-screen clicks send 0x0000, 1 and 2, while the off-screen ones send 0x0004 and 8. Easiest to see right at the end in HotD3, because I clicked off-screen a few times in a row just before quitting.
This is normal, 1 and 2 are for "Left Mouse Button Down" and "LEft Mouse Button Up", whereas 4 and 8 are the equivalent for Right Mouse Button
So I can't see why it isn't working with your guns...
The only issue left xould be the duration between Down and Up events for the right click...maybe your driver is too quick and so the games won't validate the reload change.

Did you try to let the trigger pressed outside and inside the screen ?
If you want you can get the .exe I joined here and replace yours. It has a slightly longer drawing time for crosshair ( ;) )and a little change for the debug log that may (it's not sure) be able to be accurate enough to precisely measure the delay between button events
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ward-iz on April 04, 2017, 08:04:47 am
Hi there , I've been able to get  demulshooter working in hyperspin using the model 2 emulator .
To exit a shooting game I have to press "alt F4" and that takes me back to the frontend .
On the arcade cab I'm using I have a logitech gt force wheel which is setup with joytokey, so that i can push a button on it to exit . I'm able to exit other emulators without using the keyboard.
Would be great to not have to pull the keyboard out when using the model 2 for the "alt F4" exit , and be able to push a key on the wheel to do the alt F4 process.
Any help would be much appreciated.
Thanks. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 04, 2017, 08:33:20 am
Hi there , I've been able to get  demulshooter working in hyperspin using the model 2 emulator .
To exit a shooting game I have to press "alt F4" and that takes me back to the frontend .
On the arcade cab I'm using I have a logitech gt force wheel which is setup with joytokey, so that i can push a button on it to exit . I'm able to exit other emulators without using the keyboard.
Would be great to not have to pull the keyboard out when using the model 2 for the "alt F4" exit , and be able to push a key on the wheel to do the alt F4 process.
Any help would be much appreciated.
Thanks.
You can use some Autohotkey script to either send alt+F4 to a program (or even to kill a process directly)  with a key or a joy button a any combination

But as for compatibility and how to use it with hyperspin, I don't know
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on April 04, 2017, 09:22:04 am
Been a while since I set mine up but have you set the exit button in hyperspin/rocket launcher for m2?

Also I cant remember if you can change the exit button in the emu menu or ini file?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ward-iz on April 04, 2017, 09:47:27 am
Thanks for the replies , I'm a novice when it comes to the Autohotkey stuff but I'll will do some research and try to figure it out . Would I have to make an AHK script and put it in the model 2 folder for this to work ?
In the RocketlauncherUI  Model 2 Keymapper page I've setup my enter game and exit game buttons for my logitech wheel , I've tested them in the rocketlauncher test tab and they work. I can enter a game using this from the model 2 wheel on hyperspin . Once I'm in the game , I cant exit using the exit button I've setup. It's the only emulator that wont let me exit unless I use the keyboard. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on April 04, 2017, 10:24:40 am
Would it be possible to make this stand-alone, always re-correcting the input? It's only for the sake of gunfrenzy, so if it's dependant on program-specific hooks or whatever, then don't worry about it.
Unfortunatelly, no...
There's no hook whatsoever, it's just me getting your guns raw data and adding an offset myself to the value I'll inject to Demul, M2emulator, etc...
I'm not interfering with windows and how it handles (and so how other games handle) the gun raw values :(
That's totally fine, it's great just to have my shots on target in HotD3 and SH for once.

Did you try to let the trigger pressed outside and inside the screen ?
If you want you can get the .exe I joined here and replace yours. It has a slightly longer drawing time for crosshair ( ;) )and a little change for the debug log that may (it's not sure) be able to be accurate enough to precisely measure the delay between button events
When I hit the trigger, it doesn't track my shots, it just stays where I was aiming at the time. So in a machine gun game, if I hold down the trigger, I can move the gun all I want, but it won't update the position or recognise that I'm off-screen until I release and shoot again. I had a quick look at Lupin with a regular mouse, and right click doesn't do anything in or off-screen, it looks like the reload takes place whenever you move the cursor to the edge of the screen without hitting anything.

For the debug this time, I did the standard array of clicking, which seems to be somewhere around a frame from push to release usually, and then I finished up with some held clicks on-screen and off-screen while waving the gun around to show the only time it updates the position is with an on-screen click.

Is the right click function based on running Demul in full-screen? Because I use borderless windowed, Demul puts out something my monitor can't display when I try and use the full-screen option.

Other than that, the only thing I can think of is that when the game reads the "off-screen" input, it's waiting for the next movement input to initiate the reload. With a constantly tracked gun, that's updating every frame, but when my gun fires again, it gets confused or something. Maybe the almost instant movement to a new position and then firing cancels the reload, like it expects you to be back on-screen for a frame before shooting.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 04, 2017, 01:12:02 pm
When I hit the trigger, it doesn't track my shots, it just stays where I was aiming at the time. So in a machine gun game, if I hold down the trigger, I can move the gun all I want, but it won't update the position or recognise that I'm off-screen until I release and shoot again. I had a quick look at Lupin with a regular mouse, and right click doesn't do anything in or off-screen, it looks like the reload takes place whenever you move the cursor to the edge of the screen without hitting anything.

For the debug this time, I did the standard array of clicking, which seems to be somewhere around a frame from push to release usually, and then I finished up with some held clicks on-screen and off-screen while waving the gun around to show the only time it updates the position is with an on-screen click.

Is the right click function based on running Demul in full-screen? Because I use borderless windowed, Demul puts out something my monitor can't display when I try and use the full-screen option.

Other than that, the only thing I can think of is that when the game reads the "off-screen" input, it's waiting for the next movement input to initiate the reload. With a constantly tracked gun, that's updating every frame, but when my gun fires again, it gets confused or something. Maybe the almost instant movement to a new position and then firing cancels the reload, like it expects you to be back on-screen for a frame before shooting.
Sorry my sentence wasn't clear enough! I know your position is updated only when you pull the trigger and not between, when I talked about letting the trigger pulled it was just to see if the events "button up" / "button down" were generated all at once when you pull the trigger or if they were generated with delay when you pull and release  ;)

That beeing said, everything looks good with the logs

But the problem is beyond what I can do : I can assure you, and it's 100% true, that even with a regular mouse (without demulshooter) you can reload by right-clicking even with the cursor on the emulator window...either fullscreen or windowed
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 04, 2017, 02:05:03 pm
Quote
big buck hunter for example, but the crosshair is very down
you can "recalibrate" your aiming in Dolphin's emulated wiimote configuration.
For Big buck hunter for example setting IR center to 70 solved my missaligment.

Sorry argonlefou, I tried before and didn't notice any change.

Another question:
In Wii Fastdraw showdown,You have to holster with Tilt backward, so I configurated both wiimote1 as 'Cursor Y-'  and wiimote2 as 'DInput/0/ATRAK Device #2:Axis Y-'.
When I aim offscreen, the two players holster nice, but when returning to the screen, the player 2 returns faster, player 1 delays about half second to return to the sceen, and the cursor seems to come from the right. Any advice about this?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on April 04, 2017, 02:43:52 pm
But the problem is beyond what I can do : I can assure you, and it's 100% true, that even with a regular mouse (without demulshooter) you can reload by right-clicking even with the cursor on the emulator window...either fullscreen or windowed
Even in Lupin? The vast majority of games work perfectly fine, it's just that one and possibly some of the Atomiswave titles, although I haven't checked them yet.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 04, 2017, 03:49:04 pm
But the problem is beyond what I can do : I can assure you, and it's 100% true, that even with a regular mouse (without demulshooter) you can reload by right-clicking even with the cursor on the emulator window...either fullscreen or windowed
Even in Lupin? The vast majority of games work perfectly fine, it's just that one and possibly some of the Atomiswave titles, although I haven't checked them yet.
What the f**k ?  :o
Indeed Lupin is not working anymore...
I've not played this one for ages....I'll have to see why. I'm 100% sure I played it without any trouble, even before DemulShooter.

So it's not on you, it's on me  ;) Or on Demul coders maybe :D
I hope it's the only one
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 05, 2017, 03:39:09 pm
So now Lupin the Shooting reloads only when the gun is moved outside of demul windows.
That's why I it was masked with demulshooter as the position is updated in real time with my aimtrak so each time I went out of screen it reached the limits...
I added a small fix on this new version, it should work with you now (I hope so !)
Thanks for pointing it out !

PS: This new release is also correcting a small bug I didn't see earlier for Pokasuka Ghost with 2P buttons
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on April 05, 2017, 05:53:30 pm
So now Lupin the Shooting reloads only when the gun is moved outside of demul windows.
That's why I it was masked with demulshooter as the position is updated in real time with my aimtrak so each time I went out of screen it reached the limits...
I added a small fix on this new version, it should work with you now (I hope so !)
Thanks for pointing it out !

PS: This new release is also correcting a small bug I didn't see earlier for Pokasuka Ghost with 2P buttons
Works totally fine now, thanks for the fix.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 08, 2017, 08:48:47 pm
Sorry argonlefou, I have a little question I know is very off of Demulshooter goals.
I have guncon 2 lightguns working with ems topgun driver in win10, and demulshooter. runs perfect in every system I tested.
But, I have the same problem burn_654  had, our guns need a white screen flash just before and while the shot.
So he did his awesome topguncon project, that at my unexpert understanding does the next:
A program which produces the flash under a keypress,
An electronics citcuit to divide trigger in two buttons: one for activating the flasher program, and the other the original trigger button but delayed and shortened by a timer.

I have talked with him and seems wanting to share his project, but I found the electronics part a little difficult, and I think I have not enough space for it inside my lightguns.
And I have read this:
Quote
https://autohotkey.com/boards/viewtopic.php?f=19&t=10159&start=20
Do you think this can do the delay and remap function the electronics do?
Because I suppose the complication is to manipulate the rawinput data before it arrives to demulshooter or to an emulator, isn't it?
Do you think if I do a script with library will work ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: GreatLamer on April 09, 2017, 05:12:50 am
Thanks for 5.0a. We love this program.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 10, 2017, 04:34:59 am
Sorry argonlefou, I have a little question I know is very off of Demulshooter goals.
I have guncon 2 lightguns working with ems topgun driver in win10, and demulshooter. runs perfect in every system I tested.
But, I have the same problem burn_654  had, our guns need a white screen flash just before and while the shot.
So he did his awesome topguncon project, that at my unexpert understanding does the next:
A program which produces the flash under a keypress,
An electronics citcuit to divide trigger in two buttons: one for activating the flasher program, and the other the original trigger button but delayed and shortened by a timer.

I have talked with him and seems wanting to share his project, but I found the electronics part a little difficult, and I think I have not enough space for it inside my lightguns.
And I have read this:
Quote
https://autohotkey.com/boards/viewtopic.php?f=19&t=10159&start=20
Do you think this can do the delay and remap function the electronics do?
Because I suppose the complication is to manipulate the rawinput data before it arrives to demulshooter or to an emulator, isn't it?
Do you think if I do a script with library will work ?
I can't say for sure without having any schematics in front of me, but I think it will not work.
Based on what I know about Gcon and other CRT lightguns, I'd imagine the "second / delayed" trigger event is sent to the inner gun electronics so that the gun's lens can start measuring the white-filling of the screen and after that calculate it's position
Only after that it's supposed to send this value to the host (PS2, PC with working usb driver, etc...) and this is where every program, script or library will start to work

So you can't put any delay between the trigger and the gun's electonics with a software, you can just hook only once the gun send a native windows message with lates updates axis/buttons values
Unless you have a modified bi-directionnal USB driver and gun electronics, acting like this :
GunTrigger -> UsbDriver = FlashScreen -> Message Back to Gun electronics = Start Measuring -> Measure Done -> UsbDriver = Send value to host

I wonder how this is working on PS2 though, as a push on the trigger has to send a message to the game so that it flashes the screen and then the gun measure it's positionning....I'm not an expert on this :(
 

And for the electronics, again I don't know what is really needed but if it is just to divide the trigger and put a timer, it can be done with a really small IC like a standalone  Attiny85
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 10, 2017, 09:12:35 am
I think is not so complicated.
crt guns dont trak fine undr dark colors so if a flash is launched some millisecons before the trigger, will be ok, as in the moment of the shot the screen will be light and visible to the gun
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 10, 2017, 10:11:46 am
GunTrigger -> UsbDriver = FlashScreen -> Message Back to Gun electronics = Start Measuring -> Measure Done -> UsbDriver = Send value to host.

but ps2 guns with topgun driver are alwyas traking the cursor, so I think In topgun driver I can set gun1 trigger to gun1button4, that has no action in emulators, and with ahk with mousedelta do something like:

Gun1button4 (no action in emus)::
Send, gun1button5 ( no action in emus) -> fires the flash with the flasher program
Sleep,5000
send, gun1button0 -> shot

but do you think this remmaping will be seen by demulshooter and mame?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 10, 2017, 11:17:37 am
Well, I didn't even know it was possible to track cursor in realtime with a GunCon2 on windows...

With original systems the white screen was not here to track "better" than with dark colors :
When you pull the trigger, the system blanks the screen and then has to fill it with white. (It's the flash you can see)
The gun's photodiode will see the change from black to white, and by measuring the time elapsed since the screen started it's white painting, the system can know the position of the gun

On the other hand, EMS TopGun are based on IR tracking (like Aimtraks), so these gun can be tracked in realtime.

So the mix between GunCon2 and EMS TopGun driver....I really don't know how it's working


But as far as DemulShooter is concerned, it will not recognize these kind of script-sent inputs :
To be able to dissociate devices I have to ask windows to forward me all raw-input message so that I can identify them and treat them
Most of the time, ahk scripts and other program are sending direct input messages, and it totally different

I can't answer for MAME though
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Scroom on April 10, 2017, 06:30:55 pm
Any way to get Sega Model 2 widescreen to work with 2 guns?, been trying but it seems like it only want to calibrate propertly to 4:3.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 11, 2017, 05:39:08 am
Any way to get Sega Model 2 widescreen to work with 2 guns?, been trying but it seems like it only want to calibrate propertly to 4:3.
Hello, can you be a little more specific about your issue ?
Model2 Widescreen ? Is it mod for ROMs (like demul), or Model2 fullscreen res set to 16/9 instead of a 4:3 fullscreen with black borders ?
Is it only not working with dual guns ? is it working with only one ?
What is the exact "calibration" issue ? Gun is not recognized ? Offset ?
Thanks :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 11, 2017, 08:40:38 am
Well, it's working !  :)
You'll find here DemulShooter_5.1 with Aliens: Etermination support

To make it short :

DemulShooter5.1
- Run Aimtrak and verify that your guns are seen correctly
- If yes, run demulshooter with : demulshooter.exe -target=globalvr -rom=aliens
- Run the game with the shortcut to abhrelease.exe
- Enjoy !
- You can uninstall PPjoy if it's OK

LeftMouse (Aimtrak) = Fire
RightMouse(Aimtrak) = Grenade

Note: I have to unplug/replug my Aimtrak once the VM has started, it's not recognized if it's already plugged

Please do not ask me a lot of question about all the installation process of the game and any VirtualBox issue and frontend integration...
But do not hesitate for all question related to DemulShooter with the game
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on April 11, 2017, 11:26:50 am
Wow! You da man! I had zero doubt whether you would figure it out. But Damn, that was fast!  I finally figured out how to get one player working last night with the Aimtrak gun in VM.  Can't wait to play in 2 player dual mode tonight with my son.  Quick question (I apologize if this question is inappropriate).  Is there a way for demulshooter to correct the fullscreen issues with this game? Unless someone's already fixed it? Based on my understanding people can only play in windowed mode, at best (but I could be wrong).  I also heard someone figured out how to get 4k settings.  Unbelievable.  Anyways, as usual, thanks again for all that you do for the lightgun community (if that makes sense:) ;D ;D.).  I'm still working on my 4 player arcade cabinet and I guarantee Demulshooter is going to be a big part of it. Because let's be honest, light gun games are a 1,000 times more fun in 2 player dual mode.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 11, 2017, 11:47:09 am
I quickly tried the different patches for changing resolution but it had no effect on my laptop.

I'll run some more tests tomorrow, and if I find how, I could turn DemulShooter into a launcher for the game in the VM and changing directly the resolution

Oh, and I forgot an important step earlier ! You have to go in service menu and run a gun calibration so that the crosshairs are aligned with the Guns.
I just did it once for each player and the game seemed to saved it. But ,once, I brutally closed the VM and the games lost the SERVICE values (calibration, freeplay...)....I don't really know how it works

To go in service menu : [5]
Up and down in menu : [9] and [ 0]
Validate : [6]
Start 1P & 2P : [1] and [2]
Credits are L-CTRL, L-SHIFT, L-ALT
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on April 11, 2017, 11:50:24 am
I quickly tried the different patches for changing resolution but it had no effect on my laptop.

I'll run some more tests tomorrow, and if I find why, I could make DemulShooter as a launcher for the game in the VM and changing directly the resolution

Oh, and I forgot an important step earlier ! You have to go in service menu and run a gun calibration so that the crosshairs are aligned with the Guns.
I just did it once for each player and the game seemed to saved it. But ,once, I brutally closed the VM and the games lost the SERVICE values (calibration, freeplay...)....I don't really know how it works

To go in service menu : [5]
Up and down in menu : [9] and [ 0]
Validate : [6]
Start 1P & 2P : [1] and [2]
Credits are L-CTRL, L-SHIFT, L-ALT

Thanks ... So, were you only able to play it with a small screen or at least in full windowed mode?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on April 11, 2017, 11:40:24 pm
To make it full screen hit the HOST button + F

Host is usually right control button. That should put it in full screen. Then do HOST + Q and shut down the VM. When you start it next time it should be in full screen
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 12, 2017, 06:22:24 am
Thanks ... So, were you only able to play it with a small screen or at least in full windowed mode?
Yesterday I was just getting a windowed game :
with default .exe, the game stays in 800x600 in the center (or bottom left) of the screen. Eben with a fullscreen 1080p VM

I finally looked at the video explaining how to use patched files to modify the game resolution and it's working now
I looked into the modified exe and found why.
The good news is I can make a resolution selector tool so that everyone can generate an exe corresponding to their wanted resolution.
The bad news is, it will be based on those modified HD exe and the memory values I found yesterday for DemulShooter have changed too....I need to search them again  ;D

I'm also finalizing a pre-packed VM image with demulshooter, aimtrak etc....so that it will be easy to use

To make it full screen hit the HOST button + F

Host is usually right control button. That should put it in full screen. Then do HOST + Q and shut down the VM. When you start it next time it should be in full screen
Yes, exactly, and you can even disable all VirtualBox Icons.
But I was just replacing the abhRelease.exe blindly in default folder with HD files and by doing this you'll not have a fullscreen game even with a fullscreen VM  :)


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on April 12, 2017, 07:06:46 am
You sir are a Legend.
Great stuff!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 12, 2017, 05:53:45 pm
Amazing! I haven't it working yet, I have a problem with topgun drivers, I need sp3, tomorrow Ill try to install it in the vm.

On the other hand, wouln't this be the way of playing silent hill the arcade on windows 10? Through the vm?

Also i'm on a 640x480 screen and with vm in fullscreen and windowed too Isee the game cut, as it is at 800x600 or so
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on April 12, 2017, 07:36:43 pm
Tested this out, seems to work amazingly well!! I just want to say a big thanks. Will do some more testing tonight! :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on April 13, 2017, 01:37:54 am
Just tested it out.  Calibrating player 2 in game was a bit tricky but once I got it calibrated it worked perfectly and stayed calibrated even after exiting the VM and reopening it and reloading the game.  Kudos to Argonlefou! Amazing work.  Hopefully they fix the fullscreen issue but the windowed mode does the trick for now :applaud: :applaud: :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on April 13, 2017, 04:21:58 am
Just tried this on my laptop but keep getting this error message when I launch the AHK?

(https://uploads.tapatalk-cdn.com/20170413/38e083f3365831f9cc18c2cf8513483e.jpg)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 13, 2017, 05:08:15 am
Just tried this on my laptop but keep getting this error message when I launch the AHK?
WindowsXp can't run the game because it needs more RAM (or virtual memory/pagefile/swap) than it can use
If you didn't forget to set at least 1024Mb for the VM's RAM, it may be because your laptop has not enough RAM to allocate that much for the VM and the Host RAM together

You can try to make a bigger pagefile swap file in WindowsXP, look here :
https://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en-us/sysdm_advancd_perform_change_vmpagefile.mspx?mfr=true (https://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en-us/sysdm_advancd_perform_change_vmpagefile.mspx?mfr=true)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on April 13, 2017, 05:45:37 am
Ahh yeah that got it! Some how it defaulted back to 192mb and I had not noticed!  :banghead:

Cheers Argonlefou, Again you are awesome! :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 14, 2017, 04:53:03 am
Another small customization for Aliens VM : you can change the VirtualBox Bios Logo displayed at start by any 640x480 8bits bmp
https://www.eightforums.com/virtualization/6818-how-replace-bios-logo-picture-virtualbox.html (https://www.eightforums.com/virtualization/6818-how-replace-bios-logo-picture-virtualbox.html)
As opposed as what is said in the article, I had not the <Logo> line already there, so just add it in the <BIOS> section
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on April 15, 2017, 03:00:19 am
Just beat Aliens Extermination in 2 player dual mode with my 4 year old.  So awesome!.  Thanks again.

On a side note, I apologize if someone's already asked this question; is there any way to do custom crosshairs for Demul light gun games with different crosshair colors for each player like you have set up for Sega Model 2 games (i.e. for MOK, HOTD2, Ranger Mission, Confidential Mission, etc.)? Just curious.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fire10 on April 17, 2017, 01:54:28 pm
Absolutely Incredible work I cannot wait to try this on my days off, TOP TOP Job thankyou!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 18, 2017, 02:42:56 am
Just beat Aliens Extermination in 2 player dual mode with my 4 year old.  So awesome!.  Thanks again.

On a side note, I apologize if someone's already asked this question; is there any way to do custom crosshairs for Demul light gun games with different crosshair colors for each player like you have set up for Sega Model 2 games (i.e. for MOK, HOTD2, Ranger Mission, Confidential Mission, etc.)? Just curious.
Not as easily...it would require a huge directX dll hack and a lot of dependencies to make it work, and it would break the program's compatibility with older systems.
Model2 offers acces to the inner graphic engine with LUA scripts, that's why it's possible
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 18, 2017, 04:50:40 pm
Sorry another question related with my crt guns...

I'm still trying to make Aliens exterminations work, sometimes it crashed, and when I got it work lightguns seemed not to work inside the game nor in the setup
Inside xp, I cant use aimtrack utility, I had to install smog's Guncon2pc driver, (because for Topgun driver I needsp3)  but they are properly detected by demulshooter).

On the other hand, to solve the flashing problem in crt guns, I was thinking about simulate the guns in two joysticks with the trigger delayed via glovepie+ppjoy or something like this, do you think would work?
What do you think about compatibility because I think Aimtrak utility has the option of emulating guns though joysticks instead of mice, but I don't know if this is used at all.
I know in Nuvee plugin, when you adquire some gun, there's a message that says " use your joystick as a guncon" or something similar, has something to do with?
I think in mame you can map lightguns like joysticks, but would I get offset problems?
In Demulshooter would them work as joysticks or must be mice?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 21, 2017, 03:57:42 am
Sorry another question related with my crt guns...

I'm still trying to make Aliens exterminations work, sometimes it crashed, and when I got it work lightguns seemed not to work inside the game nor in the setup
Inside xp, I cant use aimtrack utility, I had to install smog's Guncon2pc driver, (because for Topgun driver I needsp3)  but they are properly detected by demulshooter).
So if your guns are properly detected by demulshooter, next step would be to try with the GUI to activate TopGuns offset and check the box so that it will pop a crosshair on the desktop when you push the trigger.
Detected is not the same as "working"
If this is working, try to add the -v command to run demulshooter with aliens and put the log here


On the other hand, to solve the flashing problem in crt guns, I was thinking about simulate the guns in two joysticks with the trigger delayed via glovepie+ppjoy or something like this, do you think would work?
What do you think about compatibility because I think Aimtrak utility has the option of emulating guns though joysticks instead of mice, but I don't know if this is used at all.
I know in Nuvee plugin, when you adquire some gun, there's a message that says " use your joystick as a guncon" or something similar, has something to do with?
I think in mame you can map lightguns like joysticks, but would I get offset problems?
In Demulshooter would them work as joysticks or must be mice?
Once again, I can't say for your CRT guns as I don't know how they work exactly.
I can just answer to one thing : Aimtrak will not work by emulating a Joystick, as Joystick Mode outputs values with relative positionning, and DemulShooter can only work with absolute positionning.

DemulShooter can still see the device though, as the GUI is listing all devices supporting rawinput.
But you'll not receive any working data
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: zerohex on April 26, 2017, 08:25:14 am
Great work on this app and the instructions.  I was able to get dual aimtraks working on dolphin.  One key thing I noticed with aimtraks is mapping the 2nd aimtrak trigger to left mouse click resulted in it not firing.  So, I switched it to right click and switched the control mapping in Dolphin to the corresponding letter and it worked perfectly after that.

Thanks again for a great app.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 28, 2017, 03:50:04 pm
Hi, I have little problems with the vm image. I'm pretty unexpert withvirtualbox but I think my configuration is correct:

1024MB PIIX3 Mouse PS/2 I/O APIC
128MB 3d 2d acceleration
IDE (PIIX4) Aliens.vhd(IDE primary master) CDEmpty(IDE primary Slave)
Direct Sound AC97
USB1.1

I'm getting windows Xp crashing when I run the game exe or the ahk. I think is the 640x480 patch but I tried with others and it crash too.
I only have to replace the original exe from C:/ALIENS/ or I have to do the trick on the video?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 28, 2017, 06:52:24 pm
And what do you think about doing win98 vm image for running the quake and hs mods? As they were made to work with Actlabs gs gunsystem (as I've read worked two player in w98)
Do you think would work? if you think so I will try
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on April 28, 2017, 07:15:48 pm
Thank you so much for all your work!  :) Just picked up a pair of guns from arcadeguns.com , basically the same as Aimtrack.  Any idea how to get these working in the  Aliens Extermination vhd posted here?  Super excited to play this game.
*Update*  Both my guns are detected using the Aimtrack utility, however when I start the game, only the trigger(left mouse) button works.  I have tried calibrating in the test menu but it doesn't seem to recognize my guns there.  Any ideas?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 29, 2017, 07:35:04 pm
Hi, I have little problems with the vm image. I'm pretty unexpert withvirtualbox but I think my configuration is correct:

1024MB PIIX3 Mouse PS/2 I/O APIC
128MB 3d 2d acceleration
IDE (PIIX4) Aliens.vhd(IDE primary master) CDEmpty(IDE primary Slave)
Direct Sound AC97
USB1.1

I'm getting windows Xp crashing when I run the game exe or the ahk. I think is the 640x480 patch but I tried with others and it crash too.
I only have to replace the original exe from C:/ALIENS/ or I have to do the trick on the video?
Those settings seenms fine to me.

As for the patch, the trick on the video is already done on my prepacked image, so as I wrote in the README.txt you only need to replace
C:\ALIENS\abhRelease.exe

What kind of crash ?


And what do you think about doing win98 vm image for running the quake and hs mods? As they were made to work with Actlabs gs gunsystem (as I've read worked two player in w98)
Do you think would work? if you think so I will try
I can't say ... but you can try and tell us :)


Thank you so much for all your work!  :) Just picked up a pair of guns from arcadeguns.com , basically the same as Aimtrack.  Any idea how to get these working in the  Aliens Extermination vhd posted here?  Super excited to play this game.
*Update*  Both my guns are detected using the Aimtrack utility, however when I start the game, only the trigger(left mouse) button works.  I have tried calibrating in the test menu but it doesn't seem to recognize my guns there.  Any ideas?
So, inside the virtual machine, Aimtrak utility is seeing your guns AND you used demulshooter's GUI to select 1P and 2P gun ?
If so, you can edit the .ahk launcher script and add a -v option to run demulshooter, then try to move and shoot a little, then stop the game, navigate to demulshooter's folder to retrieve and join here your debug.txt so that I can have a look
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on April 29, 2017, 08:48:56 pm
Thanks for all your help.  I actually got everything working spectacularly, however somewhere along the line I messed up the VM so now when I click the Aimtrak utility it hangs (not responding) until I unplug my guns, also my guns we're no longer responsive when plugged in. It's definitely trial and error. I would like to figure out how to replicate this VM but make it larger(and maybe do a win 7 32bit) so I can also include the Silent Hill arcade game in it the way you have set it up.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 30, 2017, 01:31:02 am
Thanks for all your help.  I actually got everything working spectacularly, however somewhere along the line I messed up the VM so now when I click the Aimtrak utility it hangs (not responding) until I unplug my guns, also my guns we're no longer responsive when plugged in. It's definitely trial and error. I would like to figure out how to replicate this VM but make it larger(and maybe do a win 7 32bit) so I can also include the Silent Hill arcade game in it the way you have set it up.
If it can help, I had this kind of issue with the gun when I first set USB filter with a generic "all devices" in Vbox settings.
Then, I set 2 filters (one for each gun specifically) instead and it worked fine. Don't know why though...

If you want to enlarge the image, just follow this : https://www.howtogeek.com/124622/how-to-enlarge-a-virtual-machines-disk-in-virtualbox-or-vmware/ (https://www.howtogeek.com/124622/how-to-enlarge-a-virtual-machines-disk-in-virtualbox-or-vmware/)
I did it with the initial image I downloaded
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on May 08, 2017, 05:36:55 pm
I cant get it work yet. I tried in 2 different pcs and the same problem: crashes almost anytime. It seems the first run after booting the host it sometimes works, very strange.
When crashing, sometimes I get a fast blue screen and sometimes red, but too fast to read.
My lightguns are detected by demulshooter in the guest, and i can see the crosshair in the actlabs centeringtab, but the few times I could run the game guns didnt work, nor in service calibration screen.

Does it matter if mouse or tablet selected in vm options?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 09, 2017, 06:52:26 am
I cant get it work yet. I tried in 2 different pcs and the same problem: crashes almost anytime. It seems the first run after booting the host it sometimes works, very strange.
When crashing, sometimes I get a fast blue screen and sometimes red, but too fast to read.
My lightguns are detected by demulshooter in the guest, and i can see the crosshair in the actlabs centeringtab, but the few times I could run the game guns didnt work, nor in service calibration screen.

Does it matter if mouse or tablet selected in vm options?
I'm not a pro with VirtualBox, I don't know if mouse/tablet is a relavant option  :(

Did you try to run the game without DemulShooter ? you can edit the .ahk scrit and comment the line for DemulShooter. It will run the game and you'll still have the ESC button to quit
If the game does not run without DemulShooter, I'll suggest you to go to the initial website and get the original vm disk and try this one

So 1st, try to make the game work and then only you will be able to use DemulShooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on May 26, 2017, 10:24:51 pm
I came across this glorious thread and had to log in to thank you argonlefou.

This is a spectacular piece of work and your commitment to the cause and willingness to extend your projects scope is commendable.

I'm looking forward to giving my aimtraks a new lease of life in the 2 player arena in particular. 

Thanks so much for your work.

 :cheers:

You really should set up a paypal account so we can pay for your work.  It really does increase our hardware's value significantly.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on May 27, 2017, 04:35:19 am
Hello to everyone.

I have been a longtime reader of this site, but I have finally become a member as I wanted to comment on this thread. I would really like to ask argonlefou if it would be possible to add joystick input to Demulshooter.

I and I am sure many other people don't have the budget to get a pair of aimtraks or similar. Up until now I have been using a Wiimote/Dolphinbar/Touchmote combo in mouse mode to be able to play lightgun games in MAME, M2emulator etc... The downside of that is that it would only support single player as neither the Dolphinbar nor Touchmote support multiple mice.

Recently a LaunchBox user named tsoukkis updated Touchmote to allow near line-of-sight shooting while emulating a gamepad. Finally, I have been able to play all the 2 player shooting games in MAME with a pair of Wiimotes! It also works perfectly with Supermodel, the Sega Model 3 emulator!

I then went on to test m2emulator, but to my dismay I realised it only support mouse input, so the joystick method would not work. I then came across the program "Troubleshooter 2" which looks as though is may have been just what I was looking for except it doesn't seem to support either Windows 10 x64, the latest version of m2emulator, or Demul. I then found your software which seems to take over from "Troubleshooter 2", except for the fact that "Only mice-like devices, supporting rawinput data will be listed".

So, I am humbly begging on bended knee for your help.

I'm truly sorry for the novel of a first post.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: apzonerunner on May 28, 2017, 04:15:50 pm
Hey folks! Excuse my ignorance, but I'm quite new to this and am struggling to make it work entirely as intended... so!

I've got two Aimtrak guns; they're calibrated and work great in MAME, so that's good. I'm now keen to get them working with Model 2 Emulator and Demul, and this seems like the solution.

So far, I've managed to make a bat file that launches DemulShooter, then launches Demul and boots into Confidential Mission. This works great, though I'm only getting a consistent shooting experience with one of my two guns. The P1 side works great and shows a smooth mouse cursor (Is there a way to change this to a gunsight, or turn it off?), but the other gun has the cursor flickering like mad and I'm not quite sure how to deal with it/get it to properly work.

I'm having less luck with M2, where the cursors end up stuck in the corners and will move from corner to corner but never actually track the gun properly. I know these are likely obvious problems with obvious fixes, which is why I'm asking, honestly - I'm still green to this light gun lark and am struggling with this compared to how plug-and-play MAME was.

My front end is AttractMode, and I figure I can basically make that pick up a folder full of BAT files that'll launch these games with DemulShooter rather than make it read the ROMs directly, so that's okay.

This program seems amazing so far all the same, but some help with my newbie questions would be much appreciated. :)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on May 28, 2017, 07:04:15 pm
For m2 have you enabled dual mice in the ini?

As for confidential mission it sounds more like a tracking issue does it do the same in mame?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 29, 2017, 03:46:43 am
Hello to everyone.

I have been a longtime reader of this site, but I have finally become a member as I wanted to comment on this thread. I would really like to ask argonlefou if it would be possible to add joystick input to Demulshooter.

I and I am sure many other people don't have the budget to get a pair of aimtraks or similar. Up until now I have been using a Wiimote/Dolphinbar/Touchmote combo in mouse mode to be able to play lightgun games in MAME, M2emulator etc... The downside of that is that it would only support single player as neither the Dolphinbar nor Touchmote support multiple mice.

Recently a LaunchBox user named tsoukkis updated Touchmote to allow near line-of-sight shooting while emulating a gamepad. Finally, I have been able to play all the 2 player shooting games in MAME with a pair of Wiimotes! It also works perfectly with Supermodel, the Sega Model 3 emulator!

I then went on to test m2emulator, but to my dismay I realised it only support mouse input, so the joystick method would not work. I then came across the program "Troubleshooter 2" which looks as though is may have been just what I was looking for except it doesn't seem to support either Windows 10 x64, the latest version of m2emulator, or Demul. I then found your software which seems to take over from "Troubleshooter 2", except for the fact that "Only mice-like devices, supporting rawinput data will be listed".

So, I am humbly begging on bended knee for your help.

I'm truly sorry for the novel of a first post.
Hello and welcome !

Don't be affraid to ask for updates, that's how things get better :)
As for your request, it may be indeed a good idea. Not sure if it can be done with any Joystick (usually they are working with rellative movements and it's pain in the ass for gun / calibration), but unfortunatelly the biggest problem here is : I don't posses any dolphin bar nor Wii controller....thus I can't use the software you're talking about, I can't see how is it creating Joystick outputs (is it creating virtual joystick in windows system ? is it sending output directly to emulators/games? How are Joystick data formated ? etc...), and so I can't do anything on my side  :-\

That's the reason why I made it for Aimtrak first, simply because I had the needed hardware


Hey folks! Excuse my ignorance, but I'm quite new to this and am struggling to make it work entirely as intended... so!

I've got two Aimtrak guns; they're calibrated and work great in MAME, so that's good. I'm now keen to get them working with Model 2 Emulator and Demul, and this seems like the solution.

So far, I've managed to make a bat file that launches DemulShooter, then launches Demul and boots into Confidential Mission. This works great, though I'm only getting a consistent shooting experience with one of my two guns. The P1 side works great and shows a smooth mouse cursor (Is there a way to change this to a gunsight, or turn it off?), but the other gun has the cursor flickering like mad and I'm not quite sure how to deal with it/get it to properly work.

I'm having less luck with M2, where the cursors end up stuck in the corners and will move from corner to corner but never actually track the gun properly. I know these are likely obvious problems with obvious fixes, which is why I'm asking, honestly - I'm still green to this light gun lark and am struggling with this compared to how plug-and-play MAME was.

My front end is AttractMode, and I figure I can basically make that pick up a folder full of BAT files that'll launch these games with DemulShooter rather than make it read the ROMs directly, so that's okay.

This program seems amazing so far all the same, but some help with my newbie questions would be much appreciated. :)
For Demul (Confidential mission) :
1) Don't look at the cursors  (if this is windows pointer cursor) : windows can't handle more than one cursor at the time so you'll always have a flickering when using 2 Aimtrak at once in games.
2)There is a bug in Demul : if you check the option to autostart in full screen, the cursor stay visible on top on the windows (whereas if you start in windowed mode and do ALT+ENTER the cursor is hidden). To solve this, you can use a small tool called nomousy (http://forum.arcadecontrols.com/index.php?topic=143370.0 (http://forum.arcadecontrols.com/index.php?topic=143370.0)) to hide the cursor and restore it after quitting Demul.
3)I think there is a key in Demul to show/hide in-game crosshair but I don't remember which one it is, and if it's still working in the last build
4)Appart from cursor flickering, is your 2P working well in Demul ? If not be sure to use the good DemulShooter command acording to your Demul version and try to add a -v command to Demulshooter in your BAT, and join here the debug.txt file generated inside DemulShooter's folder

For model2 :
Same thing : besure to use the last version and use the good DemulShooter command (multicpu or single cpu version of the emulator)
And yes, check that you put rawinput to 1 in the ini file (look at the README.TXT in demulshooter)
There again, you can add the -v command and post your DemulShooter debug file
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: a7mag3ddon on May 29, 2017, 07:19:37 am
Please can some one help? Firstly i cannot get virtual box to add the aimtrack, i go into usb filters and add it there but when i start up the aimtrack software within the VM it says device is not detected no matter if i choose usb 1.1 or 2.0 it still the same, i have tried uninstalling, re installing, updating firmware on gun to latest 9.19 and still no good.

Secondly, in demulshooter how do i set up so in naomi HOD 2 it uses the gun? i selected in drop down menu my gun and saved settings, ran demul but gun is not working.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on May 29, 2017, 07:37:43 am
Please can some one help? Firstly i cannot get virtual box to add the aimtrack, i go into usb filters and add it there but when i start up the aimtrack software within the VM it says device is not detected no matter if i choose usb 1.1 or 2.0 it still the same, i have tried uninstalling, re installing, updating firmware on gun to latest 9.19 and still no good.

Secondly, in demulshooter how do i set up so in naomi HOD 2 it uses the gun? i selected in drop down menu my gun and saved settings, ran demul but gun is not working.

Have you tried cycleing through the gun ids in the at software?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on May 29, 2017, 07:50:05 am
Hello and welcome !

Don't be affraid to ask for updates, that's how things get better :)
As for your request, it may be indeed a good idea. Not sure if it can be done with any Joystick (usually they are working with rellative movements and it's pain in the ass for gun / calibration), but unfortunatelly the biggest problem here is : I don't posses any dolphin bar nor Wii controller....thus I can't use the software you're talking about, I can't see how is it creating Joystick outputs (is it creating virtual joystick in windows system ? is it sending output directly to emulators/games? How are Joystick data formated ? etc...), and so I can't do anything on my side  :-\

That's the reason why I made it for Aimtrak first, simply because I had the needed hardware

Many thanks for your courtesy.
Touchmote works by emulating an XBox 360 controller. It is detected in Windows and MAME as an xinput controller and works the same as a regular joystick in that and Supermodel. The analogue sticks on the pad appear to give an absolute x/y coordinate, which I guess is how it works so well in those emulators.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: a7mag3ddon on May 29, 2017, 08:12:39 am
Yes I have. I only have the one gun, am I supposed to see anything in windows XP device manager ?

Sent from my SM-G900F using Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: a7mag3ddon on May 29, 2017, 08:40:50 am

When i hover over the usb icon at the bottom right of the VM it says no USB devices attached, if i right click on it i can see all my usb devices, gun, mouse, keyboard etc but when i select ultimarc to add the gun it says failed to attach usb device with the following details.

Failed to attach the USB device Ultimarc  [00A3] to the virtual machine Alien Extermination.

USB device 'Ultimarc' with UUID {519599cf-533d-449b-9d10-50b7028c1bf3} is busy with a previous request. Please try again later.

Result Code: E_INVALIDARG (0x80070057)
Component: HostUSBDeviceWrap
Interface: IHostUSBDevice {c19073dd-cc7b-431b-98b2-951fda8eab89}
Callee: IConsole {872da645-4a9b-1727-bee2-5585105b9eed}

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: apzonerunner on May 29, 2017, 08:47:49 am
For Demul (Confidential mission) :
1) Don't look at the cursors  (if this is windows pointer cursor) : windows can't handle more than one cursor at the time so you'll always have a flickering when using 2 Aimtrak at once in games.
2)There is a bug in Demul : if you check the option to autostart in full screen, the cursor stay visible on top on the windows (whereas if you start in windowed mode and do ALT+ENTER the cursor is hidden). To solve this, you can use a small tool called nomousy (http://forum.arcadecontrols.com/index.php?topic=143370.0 (http://forum.arcadecontrols.com/index.php?topic=143370.0)) to hide the cursor and restore it after quitting Demul.
3)I think there is a key in Demul to show/hide in-game crosshair but I don't remember which one it is, and if it's still working in the last build
4)Appart from cursor flickering, is your 2P working well in Demul ? If not be sure to use the good DemulShooter command acording to your Demul version and try to add a -v command to Demulshooter in your BAT, and join here the debug.txt file generated inside DemulShooter's folder

For model2 :
Same thing : besure to use the last version and use the good DemulShooter command (multicpu or single cpu version of the emulator)
And yes, check that you put rawinput to 1 in the ini file (look at the README.TXT in demulshooter)
There again, you can add the -v command and post your DemulShooter debug file

Thanks for this! This was exactly what I needed; Model2 works like a dream now - I used the rocketlauncher integration of DemulShooter with Model 2 Emulator, and it worked like a dream.

I'm going to mess with Demul in a sec. In the meantime, I've been trying to get House of the Dead 3 working. Whenever I get demulshooter booted before booting the game, it then kicks out the same error over and over again - 10 or 20 times - "Can't attach hod3pc.exe: Access is denied". Any idea about this particular error?

Thanks again for all your help!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 29, 2017, 10:11:52 am
Many thanks for your courtesy.
Touchmote works by emulating an XBox 360 controller. It is detected in Windows and MAME as an xinput controller and works the same as a regular joystick in that and Supermodel. The analogue sticks on the pad appear to give an absolute x/y coordinate, which I guess is how it works so well in those emulators.
I seee... I have been using  XInput driver to play with PS3 DualShock on windows, and some people found how to read it XIpunt data with C# so it may be doable.
With a regular Gamepad (i.e PS3 controller), I get values going from -1 to +1 on each analog stick axis

Could you try to download this archive (https://github.com/speps/XInputDotNet/releases/download/v2015.03-1/XInputDotNet-x64-v2015.03-1.zip), and try the program named "XInputReporter.exe" to see what kind of value you are getting when you move your wiimote ?


In the meantime, I've been trying to get House of the Dead 3 working. Whenever I get demulshooter booted before booting the game, it then kicks out the same error over and over again - 10 or 20 times - "Can't attach hod3pc.exe: Access is denied". Any idea about this particular error?
Not really....what version of windows are you using ?
Is it working well if you run DemulShooter after hod3 ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 29, 2017, 10:16:34 am
Please can some one help? Firstly i cannot get virtual box to add the aimtrack, i go into usb filters and add it there but when i start up the aimtrack software within the VM it says device is not detected no matter if i choose usb 1.1 or 2.0 it still the same, i have tried uninstalling, re installing, updating firmware on gun to latest 9.19 and still no good.
Did you try to unplug and replug the Aimtrak once the vm has loaded ? I know it's not a valid fix but I noticed this weird behavior when I started looking into Alien VS PRedator

Secondly, in demulshooter how do i set up so in naomi HOD 2 it uses the gun? i selected in drop down menu my gun and saved settings, ran demul but gun is not working.
Once you saved your guns, you have to close the windows.
And then you have to run a demulshooter by command line, each time you want to run a game  (see README.txt)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: a7mag3ddon on May 29, 2017, 10:23:58 am
Yes I have tried to plug and unplug the usb as well

Sent from my SM-G900F using Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: a7mag3ddon on May 29, 2017, 02:11:56 pm

I now have aim and trigger working in DEMUL house of the dead 2 :-) thanks for that, shame the side buttons dont register would make good coin or start buttons.

So.. any ideas for Aliens ?  when you hover over the usb icon on virtual box, should it say the aimtrack is connected there ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: apzonerunner on May 29, 2017, 03:19:26 pm
In the meantime, I've been trying to get House of the Dead 3 working. Whenever I get demulshooter booted before booting the game, it then kicks out the same error over and over again - 10 or 20 times - "Can't attach hod3pc.exe: Access is denied". Any idea about this particular error?
Not really....what version of windows are you using ?
Is it working well if you run DemulShooter after hod3 ?

I don't quite know how I fixed this, but some tinkering made it begin working just fine...! However, I do notice the cursors are very sluggish - they're not smooth like they are in other games, and even have significant lag. Is this just a side effect of the keyboard control thing?

Now I'm moving on to demul...! Hopefully I can get Naomi stuff working easily. Thanks for all the help, I had a blast playing Virtua Cop and HOTD via Model 2 Emu today. (Out of interest, is there an easy way to make outside screen reloading work, or is the button the default?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 29, 2017, 04:47:47 pm
I now have aim and trigger working in DEMUL house of the dead 2 :-) thanks for that, shame the side buttons dont register would make good coin or start buttons.
If your side buttons are cottectly set as Aimtrak buttons in the Aimtrak utility, they will be recognized by windows as Joystick buttons. So you can use a very simple Autohotkey script to send any keyboard key on a button push. Ex : button #1 -> keyboard key [1] ( = start P1)

However, I do notice the cursors are very sluggish - they're not smooth like they are in other games, and even have significant lag. Is this just a side effect of the keyboard control thing?
I don't remember any cursor lag....I'm playing without any cursors so it's been a while since I saw it

Out of interest, is there an easy way to make outside screen reloading work, or is the button the default?
You have to run the Aimtrak utility software to set your Aimtrak buttons for that :
Put your on screen Trigger button to left click (left-click = fire)
Put your off screen Trigger button to right click (right-click = reload)
Somer games use Middle click too if you have a spare button to configure


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: apzonerunner on May 29, 2017, 07:04:05 pm
You have to run the Aimtrak utility software to set your Aimtrak buttons for that :
Put your on screen Trigger button to left click (left-click = fire)
Put your off screen Trigger button to right click (right-click = reload)
Somer games use Middle click too if you have a spare button to configure

Thanks, this did the trick. Amazing stuff. I have one last question and I thiiink I have everything under control. In demul, I'm noticing the P2 gun isn't working properly. Everything boots correctly, and the P1 gun works like a dream, but the P2 gun jumps around a lot. At one point in calibration it ended up stuck dead set in the middle of the screen, and moving the gun around only moved it left and right on one axis, no vertical movement.

This is with the mouse cursor turned off thanks to demousey etc. The instructions don't seem to hint at anything that could be the cause here, so figured I'd ask before I sat and tinkered with settings tomorrow. This is in 4:3, 'true fullscreen' mode.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on May 30, 2017, 09:59:17 am
I seee... I have been using  XInput driver to play with PS3 DualShock on windows, and some people found how to read it XIpunt data with C# so it may be doable.
With a regular Gamepad (i.e PS3 controller), I get values going from -1 to +1 on each analog stick axis

Could you try to download this archive (https://github.com/speps/XInputDotNet/releases/download/v2015.03-1/XInputDotNet-x64-v2015.03-1.zip), and try the program named "XInputReporter.exe" to see what kind of value you are getting when you move your wiimote ?
Same. -1.000 to +1.000 on both axes. Is that a good sign?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 30, 2017, 12:21:58 pm
Thanks, this did the trick. Amazing stuff. I have one last question and I thiiink I have everything under control. In demul, I'm noticing the P2 gun isn't working properly. Everything boots correctly, and the P1 gun works like a dream, but the P2 gun jumps around a lot. At one point in calibration it ended up stuck dead set in the middle of the screen, and moving the gun around only moved it left and right on one axis, no vertical movement.

This is with the mouse cursor turned off thanks to demousey etc. The instructions don't seem to hint at anything that could be the cause here, so figured I'd ask before I sat and tinkered with settings tomorrow. This is in 4:3, 'true fullscreen' mode.
It's a weird problem....
You can add a "-v" command to run DemulShooter (this will create a debug.txt file in DemulShooter's folder), play a little to have this bug and stop.
Then post your file here so that I can take a look, that's all I can do for now.

Same. -1.000 to +1.000 on both axes. Is that a good sign?
Yes  :)
I have made a small testing program for you to test with your Wiimotes (you'll find it attached at the bottom) :
You can choose a controller (from 1 to 4, only visible if they are connected) and if it's working a red box should follow your aim.
You can also see when you push buttons

I'm sorry to make you work, but I can't test this alone without the hardware  :(
You'll have to help me :)

That beeing said, if your Wiimote is tracked correctly, I can implement this in DemulShooter.
This brings some questions :
- I have no way to identify a specific Gamepad (= Wiimote mapped to a virtual Xbox controller) and the only way to select a controller is by it's number (from 1 to 4). So according to how microsoft decided to affect controller ID (plug order, hardware stuff, or something else), you might get some inverted controller between #1 and #2 at each boot

- If axis are fine, I have to handle buttons too (shoot, reload, ect...). If I'm not mistaken, tsoukkis' Touchmote software let you map any of your Wiimote button to any of the virtual Xbox controller button ? If so, I think I can arbitrary hardcode an Xbox button for a specific action (for example X = shoot / Y = Reload) and then you'll have to map your Wiimote correctly. What do you think ?

- Off-screen shooting reload...still don't know if I can handle this as I've no way to know you're off-screen. How did you set up your reload action with MAME for example ?

- Calibration : can you calibrate your Wiimote with Touchmote software ? If no, I guess screen limits are written somewhere in a config file. Because all I can do (for axis values) is putting minimum value to one edge of the screen and maximum value to the opposite edge. You'll have to calibrate/configure on your side so that Touchmote may output correct values with this principe. I won't need any other settings for 4/3 or 16/9 display with Demulshooter, it's already handled. Just need Axis range = full screen boundaries (that's how Aimtrak is working)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on May 31, 2017, 02:39:45 am
I tried it and... it works great! Wow, you are fast! Actually, it highlighted an issue in touchmote as well, so double thanks for that.

To cover some of your points...

First of all, please don't worry about putting me to work; I am just very grateful you are looking at this.

Regarding controller IDs, it's always been an issue with xinput controllers unfortunately. MAME is exactly the same, so don't worry about it.

Button mapping would be useful I think as people may want to use this with a real controller for whatever reason or imitate their MAME setup. On the Wiimote, the trigger is B, so if you want a fixed mapping, that may be sensible. It would also be great to be able to choose which stick to use.

Offscreen reloading in MAME works by holding a button (which inputs some extreme coordinates) and pulling the trigger.

You can calibrate your aim in Touchmote very well, but there is no wizard. You need to edit the config file manually and test.









Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 31, 2017, 04:41:20 am
I tried it and... it works great! Wow, you are fast! Actually, it highlighted an issue in touchmote as well, so double thanks for that.
Good ! Let's do it .... :)

Button mapping would be useful I think as people may want to use this with a real controller for whatever reason or imitate their MAME setup. On the Wiimote, the trigger is B, so if you want a fixed mapping, that may be sensible. It would also be great to be able to choose which stick to use.
You're right, making this functionnal right now for "simple" gamepad could be usefull indeed.
There are 3 buttons (max) to set up, and stick choice. And I can add vibrations too, it's working great with my "testing" DualShock3.
By the way, is vibration working with your Wiimote/Touchmote combo ?

Offscreen reloading in MAME works by holding a button (which inputs some extreme coordinates) and pulling the trigger.
I'm not sure I undertood right, but for me this is not an offscreen reload, as you have to hold a button when firing with the trigger (right ?)
I can make a reload with a simple button press (no need to hold another button), this is no issue.
My question was more like : can you reload by really pointing your wiimote off screen and just pulling the trigger ?

Right now, and as you say to make it work with "simple" gamepads as well as emulated ones wth Touchmote, I think the reload will be done by a simple button press
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on May 31, 2017, 07:39:23 am
You know, I never actually tried physically shooting offscreen weirdly enough. I've always done it with the button press. I'll test it in a while and get back to you.
[Edit]
Just tried with MAME and offscreen reload works just fine.

Vibration worked perfectly with your test app.

What are the three buttons that need to be mapped? Trigger, reload and alternate fire? The Wiimote already has A and B buttons; it also has a 1 and 2, and - and +. I usually assign them thusly:
Wiimote:Xbox (function)
A:A (reload)
B:B (trigger)
1:X (altfire)
2:Y
-:Back (coin)
+:Start (start)

If you attach the nunchuck, you also get access to a stick and two more buttons, C and Z.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 31, 2017, 08:43:36 am
You know, I never actually tried physically shooting offscreen weirdly enough. I've always done it with the button press. I'll test it in a while and get back to you.
[Edit]
Just tried with MAME and offscreen reload works just fine.

Ok ! I'll see what I can do for this...


Vibration worked perfectly with your test app.
Fine ! So "motor recoil" would be doable on shoot.
Are both cursors (for right and left motors) acting the same with a Wiimote ?

What are the three buttons that need to be mapped? Trigger, reload and alternate fire? The Wiimote already has A and B buttons; it also has a 1 and 2, and - and +. I usually assign them thusly:
Wiimote:Xbox (function)
A:A (reload)
B:B (trigger)
1:X (altfire)
2:Y
-:Back (coin)
+:Start (start)

If you attach the nunchuck, you also get access to a stick and two more buttons, C and Z.
I'm currently rewriting the README (and also for me !) by adding every buttons used for every game.
For most of games, it's just Trigger and Reload
Some have just a Trigger
And a couple of games have a secondary shoot (like a grenade)
I'm not counting Dolphin as you can obviously play it without Demulshooter  ;D

As a general rule, I'm mapping what would have been a mouse input, so it's 3 button : left / middle / right clicks
Every other button you have (on an aimtrak or on a gamepad) can be mapped with a Autohotkey script to needed keys (start, credits, ESC, etc...)


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on May 31, 2017, 09:27:29 am
Both vibration sliders acted the same. I believe there is only one motor in the Wiimote, but it was activated by both.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: apzonerunner on May 31, 2017, 10:34:49 am
Okay, so, I've solved all my problems! Phew. Except one...

So, in demul (and only demul - this isn't an issue in M2 Emulator or MAME) whenever I shoot outside the screen to reload the mouse defaults to the bottom left - and in doing so it unhides the taskbar and opens the windows start menu. I can actually carry on playing the game with the start menu open (ha) just fine - everything works great, but, yeah - kills the immersion a bit!

If I set demul to boot in "true fullscreen" using rocketlauncher, this problem is eliminated, but for some reason in true fullscreen off-screen reloading seems to be less reliable in demul and even with demousey the mouse cursor remains visible. This happens with both the P1 and P2 guns, and like I say is exclusive to demul as far as I can tell.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 31, 2017, 11:51:40 am
Both vibration sliders acted the same. I believe there is only one motor in the Wiimote, but it was activated by both.
Ok, thanks for the feedback !

Here's some pre-alpha version (joined at the bottom of my message) for you to test.
There's no settings yet (I'm using your config for now so Gamepad_A -> RightMouse -> Reload , GamePad_X -> MiddleMouse -> AltFire ,  and GamePad_B -> LeftMouse -> Trigger ) but you should see you Gamepads on the GUI's combo list to choose a device.
you can then use DemulShooter as usual.
Succesfully tested here with Demul and Model2. You can use crosshair with model 2 to test your alignment
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 31, 2017, 12:52:46 pm
Okay, so, I've solved all my problems! Phew. Except one...

So, in demul (and only demul - this isn't an issue in M2 Emulator or MAME) whenever I shoot outside the screen to reload the mouse defaults to the bottom left - and in doing so it unhides the taskbar and opens the windows start menu. I can actually carry on playing the game with the start menu open (ha) just fine - everything works great, but, yeah - kills the immersion a bit!
I can't find any reason why this should happen....if you set up your Aimtrak to output a right-click when the trigger is pulled off-screen, there is no reason to have your start menu opened....the Aimtrak is acting like a mouse and I don't interfere with Windows, so unless you can open your start menu with a right click on a regular mouse ... :-\

If I set demul to boot in "true fullscreen" using rocketlauncher, this problem is eliminated, but for some reason in true fullscreen off-screen reloading seems to be less reliable in demul and even with demousey the mouse cursor remains visible. This happens with both the P1 and P2 guns, and like I say is exclusive to demul as far as I can tell.
I think I remember seeing some users of nomousy not being able to hide cursors with Demul, for that I can't do anything
And I don't know anything about rocket launcher and their "true full screen" mode
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 01, 2017, 08:31:37 am
I tried your Alpha build and it's working well except for one issue. In fullscreen, the targeting cursor is way off to the left in M2emulator. It's perfect in your test app though, so I'm not sure what's causing it.

Generally speaking though, the aiming is definitely working, it's just a bit off. The buttons all work, too!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 02, 2017, 10:36:26 am
I tried your Alpha build and it's working well except for one issue. In fullscreen, the targeting cursor is way off to the left in M2emulator. It's perfect in your test app though, so I'm not sure what's causing it.
Yes, noticed it too, and it's the same with Aimtraks too.
It was a weird behavior from m2emulator I forgot about...on my developpement laptop it creates an offset to the left and to the top whereas I just get a slight "up" offset with my big gaming screen. I forgot about simply because I'm playing without crosshairs, and I tweaked each rom gun calibration to be perfect. But the bug really exists.
I did not notice any offset with Demul or PC games or other emulators.
Well, I'll have to seriously (re)look into it, I know what cause the offset but I don't know why  :banghead:

Anyway here's for you the 6.0 version
- Added XInput devices compatibility
- Added some GUI change (device selection, Gamepad options for stick, buttons and vibrations)
- Everything else (command line, options, suported games) unchanged
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 02, 2017, 10:56:29 am
You're a superstar!

How did you tweak the gun calibration?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 02, 2017, 11:47:32 am
You're a superstar!

How did you tweak the gun calibration?
When you enter the TEST mode you have a gun calibration menu
If you do an auto calibration, the shooting impact will be superposed to your croshair.
Then you can can "manually adjust" the aim so that the shooting impact is a little bit on the left, or right or up etc....of the crosshair
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 03, 2017, 04:15:02 am
And here's the 6.1 update... you should no longer notice any aiming offset in Model2emulator

Still, you'll have to go to test menu and make calibration for each game., and make manual adjustment for some (vcop series won't calibrate good with the corner-shooting procedure for me)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 03, 2017, 09:32:09 am
New game that may need your magic soon. Let's Go Island 2 player rail game. It runs on teknoparrot emulator. Patreon version supports it now and next public version should be this week I think. Game looks cool but it only plays with joysticks at the moment, so not as fun.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on June 03, 2017, 10:29:22 am
I really am loving this sudden surge if gun games :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 03, 2017, 10:55:37 am
I got another fun challenge for you.  Gundam Spirits of Zeon for Taito TypeX was released recently.  I got one player working with the aimtrak gun but i'm pretty sure two player dual mode is possible.  Super fun game.  I figured if anyone could figure it out it was you.  Thanks for all that you do.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: PL1 on June 03, 2017, 01:45:52 pm
Gundam Spirits of Zeon for Taito TypeX is a dual screen cab.

AFAIK there's no way for both players to use a single screen.

(https://arcadeheaven.files.wordpress.com/2007/07/zeon1.jpg)


Scott
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 03, 2017, 02:03:11 pm
Gundam Spirits of Zeon for Taito TypeX is a dual screen cab.

AFAIK there's no way for both players to use a single screen.

(https://arcadeheaven.files.wordpress.com/2007/07/zeon1.jpg)


Scott

I thought I saw a patch that had a dual screen exe. file? Maybe someone can figure it out:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 03, 2017, 04:50:27 pm
New game that may need your magic soon. Let's Go Island 2 player rail game. It runs on teknoparrot emulator. Patreon version supports it now and next public version should be this week I think. Game looks cool but it only plays with joysticks at the moment, so not as fun.
The game looks fun.
I've still to find where to get it and wait for teknoparrot to be available too

Edit: Ok, found the game...but still need to wait for public release of tp5.0
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 03, 2017, 06:35:22 pm
Awesome! yeah they have a patreon build which is a 5$ donation... just released 0.4.b today which adds sonic racing support. Also looks like they are close on sega dream raiders which is also a gun game I think.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 04, 2017, 03:36:49 am
Sorry to throw another game at you.  I just discovered a game called Far Cry Paradise Lost.  It was a dual rail shooter arcade game from Global VR from 2007.  I got it to work in 1 player mode but unfortunately only works with an joystick (Xbox 360 controller) and is hard to control in game.  Not sure if they've made it mouse compatible yet.  At any rate, it's a pretty sweet game and would be an awesome addition.  As always, thank you for all that you do.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 04, 2017, 04:47:47 am
As I said, don't be sorry for throwing new games  :)

I'm not really following all the sources for recent dumps etc....
I love shooting games so each new one is a good news !

About Far Cry, I'll look into that. I just  quickly read the thread but it seems that you need to have an Xbox gamepad physically plugged so that you can control the game ? This would be the same problem  Blue Estate has for the second player to be available....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 04, 2017, 07:28:15 am
You can play Far Cry Paradise lost using a mouse if you use something like Universal Controller Remapper to emulate an Xbox360 joypad. It works very well.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 04, 2017, 07:59:39 am
I really cannot get this working well in fullscreen. It won't let me use the full area of my monitor. The targeting area is limited to an area about 2/3rds the size in the top left.

My screen resolution is set to 1920x1080. Is there another resolution I should be using?

Edit:

Scrap that, I've realised it only works when m2emulator is set to 800x600 resolution. Would it be difficult to add support for other resolutions? I must say that it's working beautifully now.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 04, 2017, 11:02:34 am
You can play Far Cry Paradise lost using a mouse if you use something like Universal Controller Remapper to emulate an Xbox360 joypad. It works very well.

I downloaded Universal Controller Remapper and am having some trouble.  Which option did you use? Mouse Axis to Joystick Axis? How do you enable it after you have saved it? Could you do a brief tutorial?  Thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 04, 2017, 07:27:16 pm
I'm at work now, so I can't write up a tutorial until later. Did you follow the instructions here (https://autohotkey.com/boards/viewtopic.php?t=12249) ?

The most important part is about setting up vJoy, so make sure that is done.

If you can't get that to work, perhaps PPJoy would work for you? I think that has mouse support, too.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 05, 2017, 08:19:30 am
I really cannot get this working well in fullscreen. It won't let me use the full area of my monitor. The targeting area is limited to an area about 2/3rds the size in the top left.

My screen resolution is set to 1920x1080. Is there another resolution I should be using?

Edit:

Scrap that, I've realised it only works when m2emulator is set to 800x600 resolution. Would it be difficult to add support for other resolutions? I must say that it's working beautifully now.
To be honest I never tried to changed Fullscreen resolution ! It's working at 640x480 at home on my 1080p display
In theory resolution should not be important but I'll check that tomorrow at home, it may be a clue to an old issue someone had here with m2emulator



As for newer games that are beeing emulated (Far cry, etc...) , I'll try to work with vXboxInterface (https://github.com/shauleiz/vXboxInterface)
I'm already having good results but it need an external scp vbus install
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 05, 2017, 08:23:37 am
No rush. It works great in 800x600 and that's enough for me. I just want to say thank you once more.

Edit:
I am running into a bug when I use 2 player though. The 2nd wiimote controls player one's cursor and the 1st Wiimote does nothing it seems.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 05, 2017, 01:40:38 pm
No rush. It works great in 800x600 and that's enough for me. I just want to say thank you once more.
A good bud is a dead bug :)
On my laptop I can set any resolution and it's working fine. I'll try on my gaming cab. Both are under Win7

You could help me by :
- Setting your model2 with a full screen res where the bug appears
- Deleting any debug.txt file in DemulShooter's folder, and runnig DemulShooter for a model2 by adding the -v command so that it creates a new debug.txt file.
- Using for a few seconds the emulator by moving your cursor around, exting and joining here the debug.txt file !

Moreover, just for information purpose  I could note your :
- Windows version
- Graphic card (ATI ? NVIDIA ? )

Edit:
I am running into a bug when I use 2 player though. The 2nd wiimote controls player one's cursor and the 1st Wiimote does nothing it seems.
Woops...this version should be better, tell me if it's ok !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 06, 2017, 08:09:34 am
Woops...this version should be better, tell me if it's ok !

Still the same...  Only Wiimote 2 does anything. It moves the red (p1) cursor and the blue (p2) cursor ever so slightly. The blue cursor is stuck in the top left of the screen. Wiimote 1 does nothing.

Edit:
When only playing with one Wiimote, it works as expected.
Edit 2:
The file you posted above is timestamped the 3rd of July. Are you sure you uploaded the correct one?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 06, 2017, 08:34:53 am
No rush. It works great in 800x600 and that's enough for me. I just want to say thank you once more.
A good bud is a dead bug :)
On my laptop I can set any resolution and it's working fine. I'll try on my gaming cab. Both are under Win7

You could help me by :
- Setting your model2 with a full screen res where the bug appears
- Deleting any debug.txt file in DemulShooter's folder, and runnig DemulShooter for a model2 by adding the -v command so that it creates a new debug.txt file.
- Using for a few seconds the emulator by moving your cursor around, exting and joining here the debug.txt file !

Moreover, just for information purpose  I could note your :
- Windows version
- Graphic card (ATI ? NVIDIA ? )
I'm running Windows 10, Creator's Update
Nvidia, GTX 970

Here's the log. I noticed the desktop resolution is detected as 1280, 720 when my desktop resolution is 1920x1080. I don't know if that's relevant or not.

Code: [Select]
21:26:54.310738 :
21:26:54.311739 : -------------------- Program Start ----------------------
21:26:54.311739 : P1 device = XInput Gamepad #1
21:26:54.311739 : P1 Gamepad ID = 0
21:26:54.311739 : P2 device  = XInput Gamepad #2
21:26:54.311739 : P2 Gamepad ID = 1
21:26:54.311739 : Cmdline arg 1 : -target=model2m
21:26:54.311739 : Cmdline arg 2 : -rom=vcop
21:26:54.311739 : Cmdline arg 3 : -noresize
21:26:54.311739 : Cmdline arg 4 : -v
21:26:54.331753 : Waiting for Model2 vcop game to hook.....
21:27:09.905481 : Attached to Process emulator_multicpu.exe, ProcessHandle = 1652
21:27:09.905481 : emulator_multicpu.exe = 0x00400000
21:27:09.905481 : Calculated address 1 = 0x06AB4020
21:27:10.906554 : Controls memory base address = 030F9220
21:27:10.907052 : Memory Hack complete !
21:27:10.907553 : Gamepad #0 data (Hex) = [ BB4C, FFFF ]
21:27:10.907553 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.907553 : OnScreen Cursor Position (Px) = [ 936, 719 ]
21:27:10.907553 : OnClient Cursor Position (Px) = [ 936, 719 ]
21:27:10.908053 : Game Position (Hex) = [ 03A8, 02CF ]
21:27:10.908053 : Game Position (Dec) = [ 936, 719 ]
21:27:10.908053 : MouseButton (Hex) = 0x0000
21:27:10.908053 : -
21:27:10.908053 : Gamepad #0 data (Hex) = [ 03A8, 02CF ]
21:27:10.908053 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.908553 : OnScreen Cursor Position (Px) = [ 18, 7 ]
21:27:10.908553 : OnClient Cursor Position (Px) = [ 18, 7 ]
21:27:10.908553 : Game Position (Hex) = [ 0012, 0007 ]
21:27:10.908553 : Game Position (Dec) = [ 18, 7 ]
21:27:10.908553 : MouseButton (Hex) = 0x0000
21:27:10.908553 : -
21:27:10.908553 : Gamepad #0 data (Hex) = [ 0012, 0007 ]
21:27:10.909053 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.909053 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.909053 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.909053 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.909053 : Game Position (Dec) = [ 0, 0 ]
21:27:10.909053 : MouseButton (Hex) = 0x0000
21:27:10.909053 : -
21:27:10.909053 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.909557 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.909557 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.909557 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.909557 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.909557 : Game Position (Dec) = [ 0, 0 ]
21:27:10.909557 : MouseButton (Hex) = 0x0000
21:27:10.909557 : -
21:27:10.909557 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.910054 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.910054 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.910054 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.910054 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.910054 : Game Position (Dec) = [ 0, 0 ]
21:27:10.910054 : MouseButton (Hex) = 0x0000
21:27:10.910054 : -
21:27:10.910054 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.910555 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.910555 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.910555 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.910555 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.910555 : Game Position (Dec) = [ 0, 0 ]
21:27:10.910555 : MouseButton (Hex) = 0x0000
21:27:10.910555 : -
21:27:10.911055 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.911055 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.911055 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.911055 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.911055 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.911055 : Game Position (Dec) = [ 0, 0 ]
21:27:10.911055 : MouseButton (Hex) = 0x0000
21:27:10.911055 : -
21:27:10.911555 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.911555 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.912056 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.912056 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.912056 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.912056 : Game Position (Dec) = [ 0, 0 ]
21:27:10.912056 : MouseButton (Hex) = 0x0000
21:27:10.912056 : -
21:27:10.912556 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.912556 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.912556 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.912556 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.912556 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.912556 : Game Position (Dec) = [ 0, 0 ]
21:27:10.912556 : MouseButton (Hex) = 0x0000
21:27:10.912556 : -
21:27:10.913057 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.913057 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.913057 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.913057 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.913557 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.913557 : Game Position (Dec) = [ 0, 0 ]
21:27:10.913557 : MouseButton (Hex) = 0x0000
21:27:10.913557 : -
21:27:10.914057 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.914057 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.914057 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.914057 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.914557 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.914557 : Game Position (Dec) = [ 0, 0 ]
21:27:10.914557 : MouseButton (Hex) = 0x0000
21:27:10.914557 : -
21:27:10.914557 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.914557 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.914557 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.914557 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.915057 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.915057 : Game Position (Dec) = [ 0, 0 ]
21:27:10.915057 : MouseButton (Hex) = 0x0000
21:27:10.915057 : -
21:27:10.915057 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.915057 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.915057 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.915557 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.915557 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.915557 : Game Position (Dec) = [ 0, 0 ]
21:27:10.915557 : MouseButton (Hex) = 0x0000
21:27:10.915557 : -
21:27:10.915557 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.915557 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.915557 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.916058 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.916058 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.916058 : Game Position (Dec) = [ 0, 0 ]
21:27:10.916058 : MouseButton (Hex) = 0x0000
21:27:10.916058 : -
21:27:10.916058 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.916058 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.916058 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.916558 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.916558 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.916558 : Game Position (Dec) = [ 0, 0 ]
21:27:10.916558 : MouseButton (Hex) = 0x0000
21:27:10.916558 : -
21:27:10.916558 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.916558 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.916558 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.917058 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.917058 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.917058 : Game Position (Dec) = [ 0, 0 ]
21:27:10.917058 : MouseButton (Hex) = 0x0000
21:27:10.917058 : -
21:27:10.917058 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.917058 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.917558 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.917558 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.917558 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.917558 : Game Position (Dec) = [ 0, 0 ]
21:27:10.917558 : MouseButton (Hex) = 0x0000
21:27:10.917558 : -
21:27:10.917558 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.917558 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.918059 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.918059 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.918059 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.918059 : Game Position (Dec) = [ 0, 0 ]
21:27:10.918059 : MouseButton (Hex) = 0x0000
21:27:10.918059 : -
21:27:10.974091 : Gamepad #0 data (Hex) = [ D9EC, CEF4 ]
21:27:10.974091 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.974091 : OnScreen Cursor Position (Px) = [ 1089, 582 ]
21:27:10.974091 : OnClient Cursor Position (Px) = [ 1089, 582 ]
21:27:10.974592 : Game Position (Hex) = [ 0441, 0246 ]
21:27:10.974592 : Game Position (Dec) = [ 1089, 582 ]
21:27:10.974592 : MouseButton (Hex) = 0x0000
21:27:10.974592 : -
21:27:10.974592 : Gamepad #0 data (Hex) = [ 0441, 0246 ]
21:27:10.974592 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.974592 : OnScreen Cursor Position (Px) = [ 21, 6 ]
21:27:10.975092 : OnClient Cursor Position (Px) = [ 21, 6 ]
21:27:10.975092 : Game Position (Hex) = [ 0015, 0006 ]
21:27:10.975092 : Game Position (Dec) = [ 21, 6 ]
21:27:10.975092 : MouseButton (Hex) = 0x0000
21:27:10.975092 : -
21:27:10.975092 : Gamepad #0 data (Hex) = [ 0015, 0006 ]
21:27:10.975591 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.975591 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.975591 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.975591 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.975591 : Game Position (Dec) = [ 0, 0 ]
21:27:10.975591 : MouseButton (Hex) = 0x0000
21:27:10.975591 : -
21:27:10.975591 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.976092 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.976092 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.976092 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.976092 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.976092 : Game Position (Dec) = [ 0, 0 ]
21:27:10.976092 : MouseButton (Hex) = 0x0000
21:27:10.976092 : -
21:27:10.976092 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.976592 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.976592 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.976592 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.976592 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.976592 : Game Position (Dec) = [ 0, 0 ]
21:27:10.976592 : MouseButton (Hex) = 0x0000
21:27:10.976592 : -
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 06, 2017, 08:40:46 am
No rush. It works great in 800x600 and that's enough for me. I just want to say thank you once more.
A good bud is a dead bug :)
On my laptop I can set any resolution and it's working fine. I'll try on my gaming cab. Both are under Win7

You could help me by :
- Setting your model2 with a full screen res where the bug appears
- Deleting any debug.txt file in DemulShooter's folder, and runnig DemulShooter for a model2 by adding the -v command so that it creates a new debug.txt file.
- Using for a few seconds the emulator by moving your cursor around, exting and joining here the debug.txt file !

Moreover, just for information purpose  I could note your :
- Windows version
- Graphic card (ATI ? NVIDIA ? )
I'm running Windows 10, Creator's Update
Nvidia, GTX 970

Here's the log. I noticed the desktop resolution is detected as 1280, 720 when my desktop resolution is 1920x1080. I don't know if that's relevant or not.

Code: [Select]
21:26:54.310738 :
21:26:54.311739 : -------------------- Program Start ----------------------
21:26:54.311739 : P1 device = XInput Gamepad #1
21:26:54.311739 : P1 Gamepad ID = 0
21:26:54.311739 : P2 device  = XInput Gamepad #2
21:26:54.311739 : P2 Gamepad ID = 1
21:26:54.311739 : Cmdline arg 1 : -target=model2m
21:26:54.311739 : Cmdline arg 2 : -rom=vcop
21:26:54.311739 : Cmdline arg 3 : -noresize
21:26:54.311739 : Cmdline arg 4 : -v
21:26:54.331753 : Waiting for Model2 vcop game to hook.....
21:27:09.905481 : Attached to Process emulator_multicpu.exe, ProcessHandle = 1652
21:27:09.905481 : emulator_multicpu.exe = 0x00400000
21:27:09.905481 : Calculated address 1 = 0x06AB4020
21:27:10.906554 : Controls memory base address = 030F9220
21:27:10.907052 : Memory Hack complete !
21:27:10.907553 : Gamepad #0 data (Hex) = [ BB4C, FFFF ]
21:27:10.907553 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.907553 : OnScreen Cursor Position (Px) = [ 936, 719 ]
21:27:10.907553 : OnClient Cursor Position (Px) = [ 936, 719 ]
21:27:10.908053 : Game Position (Hex) = [ 03A8, 02CF ]
21:27:10.908053 : Game Position (Dec) = [ 936, 719 ]
21:27:10.908053 : MouseButton (Hex) = 0x0000
21:27:10.908053 : -
21:27:10.908053 : Gamepad #0 data (Hex) = [ 03A8, 02CF ]
21:27:10.908053 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.908553 : OnScreen Cursor Position (Px) = [ 18, 7 ]
21:27:10.908553 : OnClient Cursor Position (Px) = [ 18, 7 ]
21:27:10.908553 : Game Position (Hex) = [ 0012, 0007 ]
21:27:10.908553 : Game Position (Dec) = [ 18, 7 ]
21:27:10.908553 : MouseButton (Hex) = 0x0000
21:27:10.908553 : -
21:27:10.908553 : Gamepad #0 data (Hex) = [ 0012, 0007 ]
21:27:10.909053 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.909053 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.909053 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.909053 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.909053 : Game Position (Dec) = [ 0, 0 ]
21:27:10.909053 : MouseButton (Hex) = 0x0000
21:27:10.909053 : -
21:27:10.909053 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.909557 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.909557 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.909557 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.909557 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.909557 : Game Position (Dec) = [ 0, 0 ]
21:27:10.909557 : MouseButton (Hex) = 0x0000
21:27:10.909557 : -
21:27:10.909557 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.910054 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.910054 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.910054 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.910054 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.910054 : Game Position (Dec) = [ 0, 0 ]
21:27:10.910054 : MouseButton (Hex) = 0x0000
21:27:10.910054 : -
21:27:10.910054 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.910555 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.910555 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.910555 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.910555 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.910555 : Game Position (Dec) = [ 0, 0 ]
21:27:10.910555 : MouseButton (Hex) = 0x0000
21:27:10.910555 : -
21:27:10.911055 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.911055 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.911055 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.911055 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.911055 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.911055 : Game Position (Dec) = [ 0, 0 ]
21:27:10.911055 : MouseButton (Hex) = 0x0000
21:27:10.911055 : -
21:27:10.911555 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.911555 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.912056 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.912056 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.912056 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.912056 : Game Position (Dec) = [ 0, 0 ]
21:27:10.912056 : MouseButton (Hex) = 0x0000
21:27:10.912056 : -
21:27:10.912556 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.912556 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.912556 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.912556 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.912556 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.912556 : Game Position (Dec) = [ 0, 0 ]
21:27:10.912556 : MouseButton (Hex) = 0x0000
21:27:10.912556 : -
21:27:10.913057 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.913057 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.913057 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.913057 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.913557 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.913557 : Game Position (Dec) = [ 0, 0 ]
21:27:10.913557 : MouseButton (Hex) = 0x0000
21:27:10.913557 : -
21:27:10.914057 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.914057 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.914057 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.914057 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.914557 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.914557 : Game Position (Dec) = [ 0, 0 ]
21:27:10.914557 : MouseButton (Hex) = 0x0000
21:27:10.914557 : -
21:27:10.914557 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.914557 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.914557 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.914557 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.915057 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.915057 : Game Position (Dec) = [ 0, 0 ]
21:27:10.915057 : MouseButton (Hex) = 0x0000
21:27:10.915057 : -
21:27:10.915057 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.915057 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.915057 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.915557 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.915557 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.915557 : Game Position (Dec) = [ 0, 0 ]
21:27:10.915557 : MouseButton (Hex) = 0x0000
21:27:10.915557 : -
21:27:10.915557 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.915557 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.915557 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.916058 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.916058 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.916058 : Game Position (Dec) = [ 0, 0 ]
21:27:10.916058 : MouseButton (Hex) = 0x0000
21:27:10.916058 : -
21:27:10.916058 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.916058 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.916058 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.916558 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.916558 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.916558 : Game Position (Dec) = [ 0, 0 ]
21:27:10.916558 : MouseButton (Hex) = 0x0000
21:27:10.916558 : -
21:27:10.916558 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.916558 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.916558 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.917058 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.917058 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.917058 : Game Position (Dec) = [ 0, 0 ]
21:27:10.917058 : MouseButton (Hex) = 0x0000
21:27:10.917058 : -
21:27:10.917058 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.917058 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.917558 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.917558 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.917558 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.917558 : Game Position (Dec) = [ 0, 0 ]
21:27:10.917558 : MouseButton (Hex) = 0x0000
21:27:10.917558 : -
21:27:10.917558 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.917558 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.918059 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.918059 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.918059 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.918059 : Game Position (Dec) = [ 0, 0 ]
21:27:10.918059 : MouseButton (Hex) = 0x0000
21:27:10.918059 : -
21:27:10.974091 : Gamepad #0 data (Hex) = [ D9EC, CEF4 ]
21:27:10.974091 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.974091 : OnScreen Cursor Position (Px) = [ 1089, 582 ]
21:27:10.974091 : OnClient Cursor Position (Px) = [ 1089, 582 ]
21:27:10.974592 : Game Position (Hex) = [ 0441, 0246 ]
21:27:10.974592 : Game Position (Dec) = [ 1089, 582 ]
21:27:10.974592 : MouseButton (Hex) = 0x0000
21:27:10.974592 : -
21:27:10.974592 : Gamepad #0 data (Hex) = [ 0441, 0246 ]
21:27:10.974592 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.974592 : OnScreen Cursor Position (Px) = [ 21, 6 ]
21:27:10.975092 : OnClient Cursor Position (Px) = [ 21, 6 ]
21:27:10.975092 : Game Position (Hex) = [ 0015, 0006 ]
21:27:10.975092 : Game Position (Dec) = [ 21, 6 ]
21:27:10.975092 : MouseButton (Hex) = 0x0000
21:27:10.975092 : -
21:27:10.975092 : Gamepad #0 data (Hex) = [ 0015, 0006 ]
21:27:10.975591 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.975591 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.975591 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.975591 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.975591 : Game Position (Dec) = [ 0, 0 ]
21:27:10.975591 : MouseButton (Hex) = 0x0000
21:27:10.975591 : -
21:27:10.975591 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.976092 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.976092 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.976092 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.976092 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.976092 : Game Position (Dec) = [ 0, 0 ]
21:27:10.976092 : MouseButton (Hex) = 0x0000
21:27:10.976092 : -
21:27:10.976092 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.976592 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.976592 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.976592 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.976592 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.976592 : Game Position (Dec) = [ 0, 0 ]
21:27:10.976592 : MouseButton (Hex) = 0x0000
21:27:10.976592 : -

Edit:
The incorrectly detected desktop resolution got me thinking. I disabled the high DPI scaling on DemulShooter.exe and now it works! The resolution is still detected incorrectly, but now I have the full target area!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 06, 2017, 10:30:24 am
Edit:
The incorrectly detected desktop resolution got me thinking. I disabled the high DPI scaling on DemulShooter.exe and now it works! The resolution is still detected incorrectly, but now I have the full target area!
I was wrong on one point, I didn't remember but testing my config at home (old plain Win7), I had in fact modified my m2emulator to run on 1920x1080 on my screen and never had any issue with it (everything is detected correctly)
So yes the wrong desktop resolution detection is indeed the cause of the problem but I still don't know why it's reacting like this on some computers....
And I'm affraid each new Windows will be harder to support than it's predecessor.


But your DPI scalling hint might be very usefull for this matter ! for sure ! :cheers:


Still the same...  Only Wiimote 2 does anything. It moves the red (p1) cursor and the blue (p2) cursor ever so slightly. The blue cursor is stuck in the top left of the screen. Wiimote 1 does nothing.

Edit:
When only playing with one Wiimote, it works as expected.
Edit 2:
The file you posted above is timestamped the 3rd of July. Are you sure you uploaded the correct one?
Yeah it was the right one, access time are tricky with windows, between last acces, creation date and so on...
But you really made me doubt, because when I tested back the uploaded file, I was unable to control the Player2 just like you explained !!
I spent 1 hour not beeing able to do anything with a Joystick or even my Aimtraks, I started the emulator a bunch of times...and suddently it worked back as perfectly as it was before.

I've joined a newer build, just a small change on it to test if the screen resolution is detected correctly with model2.
I really don't know for the P2 bug..... I had a lot of trouble with the memory location for this emulator and it may not be as done as I thought.....
Right now, the only advice I can give is "try again and it may work sometimes".....but I'll seriously get back on it later, as I'm currently into adding support for Far Cry (for Aimtrak, you can directly play it with your XInput device, you lucky man  ;D ! ) and removing the crosshair of this game


Edit : You wanted to play demul too, have you tested  ? Is everything working well with this emulator ? (you'll have BIG crosshair on GAME TEST MENU when checking for gun calibration in hod2 for example)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 06, 2017, 03:18:57 pm
Edit:
The incorrectly detected desktop resolution got me thinking. I disabled the high DPI scaling on DemulShooter.exe and now it works! The resolution is still detected incorrectly, but now I have the full target area!
I was wrong on one point, I didn't remember but testing my config at home (old plain Win7), I had in fact modified my m2emulator to run on 1920x1080 on my screen and never had any issue with it (everything is detected correctly)
So yes the wrong desktop resolution detection is indeed the cause of the problem but I still don't know why it's reacting like this on some computers....
And I'm affraid each new Windows will be harder to support than it's predecessor.


But your DPI scalling hint might be very usefull for this matter ! for sure ! :cheers:


Still the same...  Only Wiimote 2 does anything. It moves the red (p1) cursor and the blue (p2) cursor ever so slightly. The blue cursor is stuck in the top left of the screen. Wiimote 1 does nothing.

Edit:
When only playing with one Wiimote, it works as expected.
Edit 2:
The file you posted above is timestamped the 3rd of July. Are you sure you uploaded the correct one?
Yeah it was the right one, access time are tricky with windows, between last acces, creation date and so on...
But you really made me doubt, because when I tested back the uploaded file, I was unable to control the Player2 just like you explained !!
I spent 1 hour not beeing able to do anything with a Joystick or even my Aimtraks, I started the emulator a bunch of times...and suddently it worked back as perfectly as it was before.

I've joined a newer build, just a small change on it to test if the screen resolution is detected correctly with model2.
I really don't know for the P2 bug..... I had a lot of trouble with the memory location for this emulator and it may not be as done as I thought.....
Right now, the only advice I can give is "try again and it may work sometimes".....but I'll seriously get back on it later, as I'm currently into adding support for Far Cry (for Aimtrak, you can directly play it with your XInput device, you lucky man  ;D ! ) and removing the crosshair of this game


Edit : You wanted to play demul too, have you tested  ? Is everything working well with this emulator ? (you'll have BIG crosshair on GAME TEST MENU when checking for gun calibration in hod2 for example)

Wow! That's awesome if you can get Far Cry Paradise Lost working.  Is there anything you can't do? That game in dual mode would be an amazing addition to my light gun game collection.  I also look forward to your progress on Let's Go Island (when TeknoParrot 5.0 comes out ... that game also looks amazing) and Gundam Spirits of Zeon.  It's very probable that Gundam won't work in dual mode on a single screen since the original 2 player arcade game to my knowledge, was dual screened. That said, I thought I saw some game patches for single and dual screen mode so maybe it's possible.  Thanks again for all that you do.  I'm getting closer and closer to my 4 player arcade cabinet finally being done (hopefully in the next few months) and having all these light gun games in 2 player mode will make the arcade experience at home that much greater. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ratzy82 on June 06, 2017, 04:11:53 pm
I'm running demul and  demul shooter on win10 with 2 Aimtraks. Everything is working great except, I'm getting some serious input lag on HOTD2. Is anyone else experiencing this? Is there a setting or fix? Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 06, 2017, 05:17:20 pm
Wow! That's awesome if you can get Far Cry Paradise Lost working. 
For this one the way will be different different, you will be required to install a small driver so that I can emulate an Xbox360 controller for each Aimtrak.
No exe or memory hacking though, it's simpler for me...I don't like this method very much but so far it's working. I just need to wrap it on a "user friendly" way to install for everyone.

Is there anything you can't do?
Unfortunatelly I'm not god  :D
For Blue Estate, even if I'm now now able to simulate an X360 gamepad to activate the 2nd player, I've never found how the game handles axis inputs ...
And simply simulating a joystick is not working as the game is using it with "relative positionning"
 
I also look forward to your progress on Let's Go Island (when TeknoParrot 5.0 comes out ... that game also looks amazing)
His Last tweet is about taking time to add a lot of input libraries to the next release (0.5)
Let's hope RawInput will be added natively !

and Gundam Spirits of Zeon.  It's very probable that Gundam won't work in dual mode on a single screen since the original 2 player arcade game to my knowledge, was dual screened. That said, I thought I saw some game patches for single and dual screen mode so maybe it's possible.
As for now (and I don't know about these single/dual screen patches, but you're welcome to PM me a link if you have), it will simply not be possible as we said, the game beeing indeed a dual screen game


I'm running demul and  demul shooter on win10 with 2 Aimtraks. Everything is working great except, I'm getting some serious input lag on HOTD2. Is anyone else experiencing this? Is there a setting or fix? Thanks!
There is no special setting :(
If you're having issue with one and only rom, you will have to look for some Windows10 tweaks (compatibility mode, etc...)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 06, 2017, 07:16:07 pm
Edit : You wanted to play demul too, have you tested  ? Is everything working well with this emulator ? (you'll have BIG crosshair on GAME TEST MENU when checking for gun calibration in hod2 for example)

I had a quick go with Demul, but didn't get too far. I used RocketLauncher to streamline the loading process and it deleted all my controller setups, so while trying to set them up again I came across the fact that Demul does not detect the Wiimotes as controllers and therefore cannot accept their keypresses for start, etc... I never got in game to test out DemulShooter yet.

However, Demul does detect the Wiimotes if they emulate key presses, so once I've remapped them, I'll have another go.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 06, 2017, 08:31:02 pm
and Gundam Spirits of Zeon.  It's very probable that Gundam won't work in dual mode on a single screen since the original 2 player arcade game to my knowledge, was dual screened. That said, I thought I saw some game patches for single and dual screen mode so maybe it's possible.
As for now (and I don't know about these single/dual screen patches, but you're welcome to PM me a link if you have), it will simply not be possible as we said, the game beeing indeed a dual screen game

[/quote]
Just sent you an email with the game patches I was referring to.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 07, 2017, 06:13:01 am
Just sent you an email with the game patches I was referring to.  Thanks
Thanks
Indeed, the dualscreen patch, used WITH the according version of "Game Loader All RH" app is running both players side-by-side  :)
Well, as if it's not hard enough, the loader doesn't support windowed mode for this game....not sure if I can find memory locations but I'll give a try
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 08, 2017, 12:08:23 am
I have another game that might be worth adding to the Demulshooter collection. I didn't even know this game existed until today but Death Crimson 2 for the Dreamcast (using Demul) is a fun light gun game.  I guess it was only made in Japan.  The storyline is in Japanese but the in game options are in english.  The trick was setting controller to lightgun and not mouse.  The aimtrak was immediately recognized and that was that.  I had to calibrate in game which was a little buggy and glitchy but it eventually worked (at least enough to play :)). Not sure if this game would be worth adding to the Demulshooter collection, if you could get it working.  Figured i'd throw it out there.  I know you're working on like 4 other bigger and probably more important projects so this one can obviously go to the bottom of the priority list.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 08, 2017, 01:23:40 am
http://store.steampowered.com/app/585910/Wild_Guns_Reloaded/ (http://store.steampowered.com/app/585910/Wild_Guns_Reloaded/)

Another game to keep on the radar.  Looks fun.  I don't believe it is out yet or if it will have raw input support.  I loved this game on the SNES. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 10, 2017, 09:17:26 am
teckno parrot 0.5 Changelog: - Fully customizable joystick controls, including wheel and pedals. - Unique bindable buttons for special things like: Sonic Item, Sega Racing Classic Gears/View Changes and Gun Trigger / Gun Controls. - Recoded most of the DirectInput listener, now code is much more easier to maintain and easier to read. - Fixed TONS of bugs around the program. - All test menus now should function correctly. - Controls are now much more fluid - Let's Go Island also has normal functionality even with 2 players. (Before was double speed) - Sega Sonic All-Stars Racing test menu now works.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 10, 2017, 11:00:39 am
teckno parrot 0.5 Changelog: - Fully customizable joystick controls, including wheel and pedals. - Unique bindable buttons for special things like: Sonic Item, Sega Racing Classic Gears/View Changes and Gun Trigger / Gun Controls. - Recoded most of the DirectInput listener, now code is much more easier to maintain and easier to read. - Fixed TONS of bugs around the program. - All test menus now should function correctly. - Controls are now much more fluid - Let's Go Island also has normal functionality even with 2 players. (Before was double speed) - Sega Sonic All-Stars Racing test menu now works.

Nice.  Do you know when the free public release will be available? Hopefully they eventually add raw input for easy 2 player mouse support for games like Lets go Island. Someone on Youtube who got Let's Go Island working also said the game has a native resolution of 1024x600, so you need supposedly need to create a custom resolution on your GPU control panel to make the game work at full screen.  Maybe they fixed that with TeknoParrot 0.5.  The Developer released this statement on Twitter yesterday "0.5 release tomorrow, got super artistic again and recoded bunch of stuff. Also Xinput delayed until 0.5/0.6." To my understanding Xinput in more friendly than Directinput. I wonder if Let's Go Island would work with the aimtraks if you changed the Aimtrak settings to joystick instead of mouse? Maybe at least until they added Xinput or even better Raw input. Can't wait to play this game in 2 player dual light gun mode.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 10, 2017, 02:56:48 pm
He just said .05 might not be today as he found a bug in sega racing games. I also just asked about adding raw support so we will see what he says.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 10, 2017, 02:58:31 pm
He also mentioned dream raiders and operation ghost are working, just need public dumps. So that will be nice!

Also lets go island works in full screen using All Games RH Loader 261. It just doesnt work that great using joysticks as guns. :-)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 10, 2017, 03:03:29 pm
bryhud - Today at 3:00 PM
any chance of getting raw input support for lets go island, or similar future gun games, so aimtraks can easily be configured?
Reaver - Today at 3:00 PM
not a priority atm
but yea it's not that hard to do
just don't have 2 mouses hehe
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 10, 2017, 03:39:58 pm
bryhud - Today at 3:00 PM
any chance of getting raw input support for lets go island, or similar future gun games, so aimtraks can easily be configured?
Reaver - Today at 3:00 PM
not a priority atm
but yea it's not that hard to do
just don't have 2 mouses hehe

Thanks for the updates.  I just sent you a PM.  I had a quick question, if you don't mind.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 10, 2017, 03:48:58 pm
I have another game that might be worth adding to the Demulshooter collection. I didn't even know this game existed until today but Death Crimson 2 for the Dreamcast (using Demul) is a fun light gun game.  I guess it was only made in Japan.  The storyline is in Japanese but the in game options are in english.  The trick was setting controller to lightgun and not mouse.  The aimtrak was immediately recognized and that was that.  I had to calibrate in game which was a little buggy and glitchy but it eventually worked (at least enough to play :)). Not sure if this game would be worth adding to the Demulshooter collection, if you could get it working.  Figured i'd throw it out there.  I know you're working on like 4 other bigger and probably more important projects so this one can obviously go to the bottom of the priority list.  Thanks
Yeah... not on the priority list for now....I'm not a fan of low-quality console railshooters (except from PS2 because of Time Crisis series, but I'm not the one who made lightguns possible on it) when we have such great arcades games. And this game is very very very bad  :D

http://store.steampowered.com/app/585910/Wild_Guns_Reloaded/ (http://store.steampowered.com/app/585910/Wild_Guns_Reloaded/)
Another game to keep on the radar.  Looks fun.  I don't believe it is out yet or if it will have raw input support.  I loved this game on the SNES.
This game is fun but in my opinion not made to be played with a lightgun, movements, jumps, shoot.....
Steam/Microsoft...I bet on XInput support for 2 Gamepad (Only local coop in this game, no online so they'll have to make this possible.) because there's no need for raw input.


He also mentioned dream raiders and operation ghost are working, just need public dumps. So that will be nice!
Also lets go island works in full screen using All Games RH Loader 261. It just doesnt work that great using joysticks as guns. :-)
Yess, more games !! ;D

As for 2 players, let's see how it turns. I'll have a look when I'll be able to test it.
Sure...native raw input support is better than hacking into an emulator as it's actively developped
But in the worst scenario.....XInput is comming for it and I'm preparing DemulShooter for creating and simulating virtual Xbox360 controllers, so any XInput game will be supported
I'm just not fan of the method as it requires X360 drivers for Win7 and older, as well as another driver installation....it's less universal than memory hacking but hell...that's a lot easier  in the end :laugh:

New update maybe for tomorrrow, I've nearly finished with Gundam : Spirit of Zeon ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 10, 2017, 05:09:09 pm
Regarding Death Crimson 2, you're right, not the highest quality and it's a little choppy and buggy.

Regarding Wild Guns Reloaded, after I sent you the link I realized it was more than just the crosshair, so you're right that probably wouldn't be a good fit.

Can't wait for Gundam: Spirits of Zeon.

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on June 12, 2017, 09:54:26 am
aliens extermination

Oracle VM VirtualBox Aliens.vhd  I got the system to boot but if you load the game it gives you the blue screen of death.  I think its the video card nvidia geforce gt 740.  I have it running fine on my laptop but thats not my mame cab. Looks like a fun game

Any help would be nice

Rich
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 12, 2017, 06:59:53 pm
5.0 is finally released for teknoparrot

https://mega.nz/#!BRowADib!2gyBvb4RRO_59QVJ6n3n_Uzhh6wo2uZb2skSNeVjz2w
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 12, 2017, 07:38:13 pm
5.0 is finally released for teknoparrot

https://mega.nz/#!BRowADib!2gyBvb4RRO_59QVJ6n3n_Uzhh6wo2uZb2skSNeVjz2w

Just started working on Let's Go Island.  I couldn't get the xbox 360 controllers to recognize yet.  The keyboard worked though, but then when I went into the test Menu calibration settings it wouldn't let me calibrate, therefore I couldn't control the cursor in game.  I'll keep fiddling with it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on June 12, 2017, 09:16:20 pm
5.0 is finally released for teknoparrot

https://mega.nz/#!BRowADib!2gyBvb4RRO_59QVJ6n3n_Uzhh6wo2uZb2skSNeVjz2w

Just started working on Let's Go Island.  I couldn't get the xbox 360 controllers to recognize yet.  The keyboard worked though, but then when I went into the test Menu calibration settings it wouldn't let me calibrate, therefore I couldn't control the cursor in game.  I'll keep fiddling with it.

Hi, I have a problem.
I excute DumbJVSManager.exe and go setting and assign game's exe location and close, it says settings saved.
But when I try to start Let's go Island, it says cannot find game exe :(
Does not saved? what can I do?

Sorry for my Eng. Eng is not my mother tongue. I live in South Korea:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 12, 2017, 10:08:10 pm
5.0 is finally released for teknoparrot

https://mega.nz/#!BRowADib!2gyBvb4RRO_59QVJ6n3n_Uzhh6wo2uZb2skSNeVjz2w

Just started working on Let's Go Island.  I couldn't get the xbox 360 controllers to recognize yet.  The keyboard worked though, but then when I went into the test Menu calibration settings it wouldn't let me calibrate, therefore I couldn't control the cursor in game.  I'll keep fiddling with it.

Hi, I have a problem.
I excute DumbJVSManager.exe and go setting and assign game's exe location and close, it says settings saved.
But when I try to start Let's go Island, it says cannot find game exe :(
Does not saved? what can I do?

Sorry for my Eng. Eng is not my mother tongue. I live in South Korea:)

You're supposed to use either DxWmd or GameLoader All RH 261 to load it.  I got it working in DxWmd but don't like it.  I tried Gameloader but don't know how to open it? When I click on it or the config file nothing happens.  Help?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 12, 2017, 10:36:56 pm
I use All Game Loader RH, works well
 
For the loader you need to put the files into the actual game folder. When you open the config the first time it may open a txt file. change it to 1 for config and loader and save it. Then you can open the Config.exe and it should open. You may need to turn off UAC to run it.

Once the config is open click on the very last tab and then click the last option on the left from the bottom and that should change it to english.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 12, 2017, 11:07:04 pm
I use All Game Loader RH, works well
 
For the loader you need to put the files into the actual game folder. When you open the config the first time it may open a txt file. change it to 1 for config and loader and save it. Then you can open the Config.exe and it should open. You may need to turn off UAC to run it.

Once the config is open click on the very last tab and then click the last option on the left from the bottom and that should change it to english.

What are your GameLoader settings to get Let's Go Island working? You get the xbox controller working?  Or maybe send me your TTX ini file, if you've already gotten it working? Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 12, 2017, 11:26:26 pm
I use All Game Loader RH, works well
 
For the loader you need to put the files into the actual game folder. When you open the config the first time it may open a txt file. change it to 1 for config and loader and save it. Then you can open the Config.exe and it should open. You may need to turn off UAC to run it.

Once the config is open click on the very last tab and then click the last option on the left from the bottom and that should change it to english.

Actually I did everything you said but it still says error when I try to launch from DumbJVSManager.  Can you only launch from the Gameloader config file?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on June 13, 2017, 12:46:28 am
I use All Game Loader RH, works well
 
For the loader you need to put the files into the actual game folder. When you open the config the first time it may open a txt file. change it to 1 for config and loader and save it. Then you can open the Config.exe and it should open. You may need to turn off UAC to run it.

Once the config is open click on the very last tab and then click the last option on the left from the bottom and that should change it to english.

Wow it worked!!  Thank you :D
But, I cannot control anything even start button. How can I bind keyboard and joystick or mouse?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 13, 2017, 12:58:56 am
I use All Game Loader RH, works well
 
For the loader you need to put the files into the actual game folder. When you open the config the first time it may open a txt file. change it to 1 for config and loader and save it. Then you can open the Config.exe and it should open. You may need to turn off UAC to run it.

Once the config is open click on the very last tab and then click the last option on the left from the bottom and that should change it to english.

Wow it worked!!  Thank you :D
But, I cannot control anything even start button. How can I bind keyboard and joystick or mouse?

Got it working on my 360 controller.  the crosshair is a little heavy but it works.  Couldn't get 2 player working though.  Game is fun.  Does anyone know how to improve the HD resolution?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 13, 2017, 04:26:33 am

Hi, I have a problem.
I excute DumbJVSManager.exe and go setting and assign game's exe location and close, it says settings saved.
But when I try to start Let's go Island, it says cannot find game exe :(
Does not saved? what can I do?

Sorry for my Eng. Eng is not my mother tongue. I live in South Korea:)
Hi, when you have choosen your game location, do not close but extend the windows to the bottom and you will see a button "save settings"


You're supposed to use either DxWmd or GameLoader All RH 261 to load it.  I got it working in DxWmd but don't like it.  I tried Gameloader but don't know how to open it? When I click on it or the config file nothing happens.  Help?
This can be interresting, how did you run LGI with DxWnd ? I couldn't do it
It runs well with AllRh Loader but I can't get it on windowed mode and I can't look for memory location for Axis and buttons :(


Wow it worked!!  Thank you :D
But, I cannot control anything even start button. How can I bind keyboard and joystick or mouse?
On DumbJVSManager.exe you can choose your Joystick and map buttons
There's a bug though, you have to choose your joystick, SAVE and EXIT and then reload DumbJVSManager.exe and you'll be able to set keys
Couldn't make keyboard or mouse work with Let's Go Island

Got it working on my 360 controller.  the crosshair is a little heavy but it works.  Couldn't get 2 player working though.  Game is fun.  Does anyone know how to improve the HD resolution?
Tried with 2 X360 compatible joystick, works well but it lags with 1 controller, and lags like hell with 2
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on June 13, 2017, 04:50:27 am

Hi, I have a problem.
I excute DumbJVSManager.exe and go setting and assign game's exe location and close, it says settings saved.
But when I try to start Let's go Island, it says cannot find game exe :(
Does not saved? what can I do?

Sorry for my Eng. Eng is not my mother tongue. I live in South Korea:)
Hi, when you have choosen your game location, do not close but extend the windows to the bottom and you will see a button "save settings"


You're supposed to use either DxWmd or GameLoader All RH 261 to load it.  I got it working in DxWmd but don't like it.  I tried Gameloader but don't know how to open it? When I click on it or the config file nothing happens.  Help?
This can be interresting, how did you run LGI with DxWnd ? I couldn't do it
It runs well with AllRh Loader but I can't get it on windowed mode and I can't look for memory location for Axis and buttons :(


Wow it worked!!  Thank you :D
But, I cannot control anything even start button. How can I bind keyboard and joystick or mouse?
On DumbJVSManager.exe you can choose your Joystick and map buttons
There's a bug though, you have to choose your joystick, SAVE and EXIT and then reload DumbJVSManager.exe and you'll be able to set keys
Couldn't make keyboard or mouse work with Let's Go Island

Got it working on my 360 controller.  the crosshair is a little heavy but it works.  Couldn't get 2 player working though.  Game is fun.  Does anyone know how to improve the HD resolution?
Tried with 2 X360 compatible joystick, works well but it lags with 1 controller, and lags like hell with 2

Thank you!! Worked !! ;D 
In TeknoParrot setting window, bottom save button is hidden in my desktop. When I resize setting window, it appears.
I hope we can play let's go island with aimtrak lighgun  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 13, 2017, 10:55:05 am
6.2 update is here, added support for Gundam : Spirit of Zeon

I'll let you seek all information to install and run the game itself, you'll find it on the internet....There are 2 available patched "game.exe" :
- 1 to play 1P
- 1 to play 2P with both player side by side on the same screen
To play the Dual Screen exe, you'll have to use the Game Loader All RH utility

As for what I can do, it starts here. I did a lot of changed with this game :
- Remapped mouse buttons used by default (bazooka was right-click, now it's middle click as usually right-click is off-screen trigger for us, lightgun users.....)
- Added a Gundam tab on the GUI to enable some kind of "pedal-mode" for P1 or P2. With this hack the game will be played like Time Crisis series. People using older act labs gun updating their position only when pulling the trigger cannot play the original game without this hack (on arcade you're hide by just pointing the gun out of the screen). And as a fan of Time Crisis, I like it better this way :)
- And of course support 2P when playing the Dual Screen exe

As usual, everything I could think of is written in the README file

 
To remove the crosshairs : MEGA.NZ (https://mega.nz/#!JJxUXSTK!4chwXMpVaXrLVvsuqsCP5mOyVn2ESOcmi35YdhD9afE)
Overwrite files in /data/images/ subdirectory

--------------
As for other games (work in prgress)
- Far Cry : I can enable 2P in it, but the game itself is really buggy and keep asking for a dongle every now and then. And even more often when you plug a second player so ...standby for now (unless someone has a solution)

-LEts go Island : As soon as I'll be able to run it in windowed mode to analyse it's memory, I'll be able to add support for it..
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 13, 2017, 11:17:23 am
Regarding how I got DxWmd to run Let's Go Island, I'm at work right now so not in front of my gaming PC, but from what I remember I just had to set Path and Launch to the Let's go island RingW_F_safe.exe file and that was it.  I think the key was to hit run once after you create the LGI paths, wait for the error and then just leave DxWnd open.  You just leave DxWmd open and then in the TeknoParrot emulator you launch LGI and it should load the game from there.  It let me do both full screen and windowed mode.  I hope I'm making sense.     
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 13, 2017, 11:29:58 am
I wrote it in the readme, there is no need to run any calibration for any player. ;)

In fact, it's the first time I did not even go into the calibration menu...
But you can verify your aim in the test mode, yes, it's accurate (as opposed as silent hill test mode calibration)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 13, 2017, 12:10:01 pm
I wrote it in the readme, there is no need to run any calibration for any player. ;)

In fact, it's the first time I did not even go into the calibration menu...
But you can verify your aim in the test mode, yes, it's accurate (as opposed as silent hill test mode calibration)

Sounds great.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 13, 2017, 02:03:55 pm
TeknoParrot 0.51 is out.  A few bugs fixed.

Changes TeknoParrot 0.51 Public Build:
- Fixed a bug where joystick controls wouldn't work when not all joystick buttons weren't mapped.
- Fixed a bug where you could enter joystick mapping without setting a joystick.
- Added multiplier for Gun Cursor (Gun Multiplier in mapping) to make cursor move faster.
- Added support for reverse axis for wheels with reverse axis on Gas and Brake.
- Keyboard steering adding, very experimental.

Download link here: https://teknogods.com/phpbb/viewtopic.php?f=83&t=38590

Update: TeknoParrot 0.52 Public release out (in addition)

Download: https://teknogods.com/phpbb/viewtopic.php?f=83&t=38591
Changes:

- Fixed a bug in Full Axis steering.
- Fixed bug in gas and brake where they would get stuck.
- Fixed bug in gas and brake where they would mix up badly.
- Fixed a bug where brake would not zero completely even if you let go of it.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 13, 2017, 04:52:45 pm
Update on Let's Go Island & Raw Input support for TeknoParrot:

The TeknoParrot developer just tweated "noticed same lib I use for directinput has rawinput ... first must lock mouse inside window, then read rawinput data and smartly translate that to jvs ... it's not very simple. after player 1 done then player 2 is very easy to add for 2nd mouse."
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 01:33:10 am
Got Let's Go Island working in 2 player mode with 2 xbox 360 controllers.  The 0.52 update fixed a lot of the controller bugs.  I feel the movement multiplier set to 3 or 4 worked best for me regarding the cursors using the analog sticks.  Pretty fun game.  I used Dxwmd to launch in fullscreen.  Still working on launching in GameLoader but must be doing something wrong.  I wish they will improve the resolution to be more HD quality in the future. It sounds like Reaver is adding mouse support in the near future so we'll keep our fingers crossed.   

Edit: Got it loading in GameLoader ALL RH, but for some reason in game, the cursor is off and when I exit (by hitting esc.) it takes like 3-5 minutes to exit GameLoader.  DxWmd seems smoother and cleaner.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 14, 2017, 02:06:03 am
Well I guess it depend on hardware etc....
Yesterday I couldn't get it to run at all with dxwnd, whereas it worked flawlessly with game loader

I'll try again today with your method with dxwnd
Everytime I tried I ended with a black window and a "this program is not responding" error box when I click on it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 02:33:43 am
Well I guess it depend on hardware etc....
Yesterday I couldn't get it to run at all with dxwnd, whereas it worked flawlessly with game loader

I'll try again today with your method with dxwnd
Everytime I tried I ended with a black window and a "this program is not responding" error box when I click on it

All i did was open up dxwnd, click on add. Set both Path's Path to LGI_RingW_F_safe.exe and Launch path to LGI_RignW_F_Safe.exe.  Then clicked on fullscreen only box.  Clicked on Run in window box.  My Position settings in the main tab were X:70 Y:70 W:1680 H:1050 (I imagine this would depend on your monitor's resolution).  In the bottom right corner I clicked on the desktop circle. In video I set screen resolution to HDMI modes and clicked on both initial and max resolution. In input tab I clicked on correct mouse box, keep cursor within window and keep cursor fixed box.  Then clicked okay. At this point you click on the file you just created (probably titled "Let's Go Island") and select run. You'll get an error message (that's okay).  Then just leave DXWnd open, don't exit out (don't need to do anything with it moving forward other than just having Dxwnd open).  Then go back to Tecknoparrot emulator, set your settings, and load Let's Go Island and it should load up at that point.  Let me know if i'm not making sense.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 02:36:20 am
Got Gundam working in dual screen mode.  Pretty damm cool.  Thanks for working on this.  Just a few questions.

1. How do you exit the game when not using GameLaucher? If i'm in dual screen using GameLauncher I just hit escape but when I'm in single screen mode and want to exit the game I have to go to task manager and force exit it.
2. How do you get crosshair working in dual mode on a single screen?  2 player doesn't have a crosshair or cursor.  Is there a wa to fix that?
3. How do you calibrate for player 2 in game menu? When you click on it, it just goes to a black screen. I can calibrate player 1 but not player 2 in single screen mode game menu options. I only ask because to me it seems player 2 in  single screen mode could use a little calibration (seems a little off).  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 14, 2017, 10:19:44 am
Got Gundam working in dual screen mode.  Pretty damm cool.  Thanks for working on this.  Just a few questions.

1. How do you exit the game when not using GameLaucher? If i'm in dual screen using GameLauncher I just hit escape but when I'm in single screen mode and want to exit the game I have to go to task manager and force exit it.
2. How do you get crosshair working in dual mode on a single screen?  2 player doesn't have a crosshair or cursor.  Is there a wa to fix that?
3. How do you calibrate for player 2 in game menu? When you click on it, it just goes to a black screen. I can calibrate player 1 but not player 2 in single screen mode game menu options. I only ask because to me it seems player 2 in  single screen mode could use a little calibration (seems a little off).  Thanks
1. ALT+F4.....or process kill by script, I didn't find something else. And, by the way, single screen mode works very weel too with single screen exe  ;)
2. Hmm weird...there's a crosshair for both players, what's why I made a no-crosshair patch (I hate this !). Try to redownload the game maybe ?
3. On gun settings menu, you have a line for each : "1P gun adjustment" and "2P gun adjustment". You have to select the one you want and you'll have a white square to shoot at, whereas the other player as a blackscreen. But seriously, I'd highly advise you not to mess with calibration with the dualscreen exe....it's just simple maths : just be aware that for the real game , pointing the gun to the middle of your screen would mean....in the middle of the game screen so in the middle of P1 half-screen
Moreover, I didn't try to find where data are stored but I think data are shared between single screen and dual screen exe so I higlky advise you to make a copy of your whole Gundam folder and mess with the calibration on the copy


All i did was open up dxwnd, click on add. Set both Path's Path to LGI_RingW_F_safe.exe and Launch path to LGI_RignW_F_Safe.exe.  Then clicked on fullscreen only box.  Clicked on Run in window box.  My Position settings in the main tab were X:70 Y:70 W:1680 H:1050 (I imagine this would depend on your monitor's resolution).  In the bottom right corner I clicked on the desktop circle. In video I set screen resolution to HDMI modes and clicked on both initial and max resolution. In input tab I clicked on correct mouse box, keep cursor within window and keep cursor fixed box.  Then clicked okay. At this point you click on the file you just created (probably titled "Let's Go Island") and select run. You'll get an error message (that's okay).  Then just leave DXWnd open, don't exit out (don't need to do anything with it moving forward other than just having Dxwnd open).  Then go back to Tecknoparrot emulator, set your settings, and load Let's Go Island and it should load up at that point.  Let me know if i'm not making sense.
If that makes sense ? of course !! I was not aware that even closed, DxWnd will intercept running exe to be windowed  :o
So I'll give you credits for the next few lines: because thanks to you... you can now play Lets Go Island with 2 Aimtraks and demulshooter  ;D

That's the 6.3 update here.
You can set joypad to nothing for both players on DumbJvsManager, and just map the keybard for Start buttons and service buttons
Run demulshooter and run the game TEST MODE (guns need calibration)
Once saved (the program quits), rerun demulshooter and run the game...enjoy :)

Full instruction in the README

PS:

- This is done with Loader 0.5 but it should not matter as I'm hacking the game exe directly, not the loader


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 14, 2017, 11:47:19 am
And added No Crosshair patch for Let's Go Island, on 1st message of the thread
Damn this game is so hard without any crosshair  :o
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 11:49:47 am
Got Gundam working in dual screen mode.  Pretty damm cool.  Thanks for working on this.  Just a few questions.

1. How do you exit the game when not using GameLaucher? If i'm in dual screen using GameLauncher I just hit escape but when I'm in single screen mode and want to exit the game I have to go to task manager and force exit it.
2. How do you get crosshair working in dual mode on a single screen?  2 player doesn't have a crosshair or cursor.  Is there a wa to fix that?
3. How do you calibrate for player 2 in game menu? When you click on it, it just goes to a black screen. I can calibrate player 1 but not player 2 in single screen mode game menu options. I only ask because to me it seems player 2 in  single screen mode could use a little calibration (seems a little off).  Thanks
1. ALT+F4.....or process kill by script, I didn't find something else. And, by the way, single screen mode works very weel too with single screen exe  ;)
2. Hmm weird...there's a crosshair for both players, what's why I made a no-crosshair patch (I hate this !). Try to redownload the game maybe ?
3. On gun settings menu, you have a line for each : "1P gun adjustment" and "2P gun adjustment". You have to select the one you want and you'll have a white square to shoot at, whereas the other player as a blackscreen. But seriously, I'd highly advise you not to mess with calibration with the dualscreen exe....it's just simple maths : just be aware that for the real game , pointing the gun to the middle of your screen would mean....in the middle of the game screen so in the middle of P1 half-screen
Moreover, I didn't try to find where data are stored but I think data are shared between single screen and dual screen exe so I higlky advise you to make a copy of your whole Gundam folder and mess with the calibration on the copy
Hmmm? I feel like when I was using single screen exe. I would try ALT+F4 and it still wouldn't exit.  I'll mess with it again tonight. Let me know if you have any luck on your end getting a crosshair for player 2 when playing in dual mode on the single screen exe.  Thanks

All i did was open up dxwnd, click on add. Set both Path's Path to LGI_RingW_F_safe.exe and Launch path to LGI_RignW_F_Safe.exe.  Then clicked on fullscreen only box.  Clicked on Run in window box.  My Position settings in the main tab were X:70 Y:70 W:1680 H:1050 (I imagine this would depend on your monitor's resolution).  In the bottom right corner I clicked on the desktop circle. In video I set screen resolution to HDMI modes and clicked on both initial and max resolution. In input tab I clicked on correct mouse box, keep cursor within window and keep cursor fixed box.  Then clicked okay. At this point you click on the file you just created (probably titled "Let's Go Island") and select run. You'll get an error message (that's okay).  Then just leave DXWnd open, don't exit out (don't need to do anything with it moving forward other than just having Dxwnd open).  Then go back to Tecknoparrot emulator, set your settings, and load Let's Go Island and it should load up at that point.  Let me know if i'm not making sense.
If that makes sense ? of course !! I was not aware that even closed, DxWnd will intercept running exe to be windowed  :o
So I'll give you credits for the next few lines: because thanks to you... you can now play Lets Go Island with 2 Aimtraks and demulshooter  ;D

That's the 6.3 update here.
You can set joypad to nothing for both players on DumbJvsManager, and just map the keybard for Start buttons and service buttons
Run demulshooter and run the game TEST MODE (guns need calibration)
Once saved (the program quits), rerun demulshooter and run the game...enjoy :)

Full instruction in the README

PS:

- This is done with Loader 0.5 but it should not matter as I'm hacking the game exe directly, not the loader
[/quote]

Awesome that you got it working! :applaud: :applaud: Glad I could help ;D ;D And to think, before I discovered demulshooter I was super close to sending my second aimtrak gun back to Andy because I felt it wasn't worth the $ just being able to play a few MAME and Supermodel games.  Definitely worth it now.  Can't wait to test it out tonight.  I'm at work right now:( Lame! I know Reaver said he would add Raw Input support in the future, but who knows how long that might be.  Could be a week. Could be a year.  This will hold us over until then:) Thanks again
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 14, 2017, 12:31:21 pm
Hmmm? I feel like when I was using single screen exe. I would try ALT+F4 and it still wouldn't exit.  I'll mess with it again tonight. Let me know if you have any luck on your end getting a crosshair for player 2 when playing in dual mode on the single screen exe.  Thanks
1st ALT+F4 closes the game window and the second closes the DOS window on background. At least at homme I have to send ALT+F4 twice to close everything with my autohotkey script

And for the crosshair, as I said, I always had a crosshair for both players on DualSceen exe. From the beginning.
What's why I made no crosshair files
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 12:36:05 pm
Hmmm? I feel like when I was using single screen exe. I would try ALT+F4 and it still wouldn't exit.  I'll mess with it again tonight. Let me know if you have any luck on your end getting a crosshair for player 2 when playing in dual mode on the single screen exe.  Thanks
1st ALT+F4 closes the game window and the second closes the DOS window on background. At least at homme I have to send ALT+F4 twice to close everything with my autohotkey script

And for the crosshair, as I said, I always had a crosshair for both players on DualSceen exe. From the beginning.
What's why I made no crosshair files

I was referring to playing in dual mode on the single screen exe., where player 2's crosshair doesn't show up.  Not in dualscreen mode.  Sorry if I wasn't more clear on that.  On dualscreen mode both cross hairs show up.  Just not on single screen.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 01:35:42 pm
The TeknoParrot guy just said that he needs the Aimtrak HID info in order to add mouse support and raw input (for 2 aimtrak guns). Not sure how to get that info to him?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on June 14, 2017, 01:50:15 pm
First, thank you for your great effort.

I tried demulshooter v6.3 on Let's go island testmode, but, error window appear.

It says

"Can't attach LGI_RingW_F_Safe.exe "

I did all thing that you wrote in readme.txt

No demulshooter play with joypad is well.

Am I missing something or doing wrong?


modify

Oh, although error window appear, ignore it, and dual aimtrak is playable!!!

 :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 14, 2017, 04:27:48 pm
Is there a trick getting Lets Go island to work with the Game Loader RH?

I can get it to load the game fine but no keys are working.

I run DXWND and run the game from the parrotloader and I can play fine. Start and Test buttons work and both Aimtraks work! But RH game starts and no buttons work even though they are mapped.

RH will be much cleaner to integrate into my cab.

On a side note reaver mentioned he got the mice working and will be doing a release soon it sounds like.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 14, 2017, 04:28:26 pm
I was referring to playing in dual mode on the single screen exe., where player 2's crosshair doesn't show up.  Not in dualscreen mode.  Sorry if I wasn't more clear on that.  On dualscreen mode both cross hairs show up.  Just not on single screen.
Oh, my bad ! Indeed I misunderstood..spent too much time in the code today   :laugh:
Hmm you know, I didn't event though that playing with the 2P  on a single screen would work  :lol But you can't have any crosshair here, you're playing a "ghost player" from an other cab on another screen. But game is registering shoots on your screen. What you're seeing are shots impacts  your character is seeing when a second players shoots on his screen.
There is no HUD for P2 so no crosshair

The TeknoParrot guy just said that he needs the Aimtrak HID info in order to add mouse support and raw input (for 2 aimtrak guns). Not sure how to get that info to him?
I don't know I'm not in contact with him, but Aimtrak HID are not usefull if he can use Win32 API for listing raw input devices plugged in.
That way it could be compatible with a lot more of devices, not just Aimtrak

First, thank you for your great effort.

I tried demulshooter v6.3 on Let's go island testmode, but, error window appear.

It says

"Can't attach LGI_RingW_F_Safe.exe "

I did all thing that you wrote in readme.txt

No demulshooter play with joypad is well.

Am I missing something or doing wrong?


modify

Oh, although error window appear, ignore it, and dual aimtrak is playable!!!

 :applaud:
Good point ! I forgot to make a little modification on the release....
Indeed it's still working, its just that the game process is pretty long to start and DemulShooter may have trouble connecting to it first.
I'll make a small update by delaying a little the hook process. Untill then, and if you use a script to run DemuShooter and the game, you can run DemulShooter a few seconds after the game, there sould not be any error message
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 14, 2017, 04:30:03 pm
Is there a trick getting Lets Go island to work with the Game Loader RH?

I can get it to load the game fine but no keys are working.

I run DXWND and run the game from the parrotloader and I can play fine. Start and Test buttons work and both Aimtraks work! But RH game starts and no buttons work even though they are mapped.

RH will be much cleaner to integrate into my cab.

On a side note reaver mentioned he got the mice working and will be doing a release soon it sounds like.
Same issue here, but didn't have the time to check why today.
There are so many releases of TeknoPArrot and Game Loader that I hope it will be fixed soon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 05:09:47 pm
No raw input yet, but close. :applaud: 

TeknoParrot 0.53 Public release out
Download: https://teknogods.com/phpbb/viewtopic.php?f=83&t=38593

Changes:
- Fixed crash issues with keyboard by removing experimental driving code with keyboard
- You can now play Let's Go Island with mouse! Left click shoot, right click start. Cursor is hooked to the window.
- Please use DXWND to hide the cursor from the screen (there is option for this in Input)
- If Let's Go Island crashes please use dxwnd to set windowed and resolution to 1024x600 (or bigger)
- If you want to play full screen, create custom resolution from your graphics card control panel (not TeknoParrot!)
- 2nd player can still play with the gamepad with you :-)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 14, 2017, 05:44:08 pm
Is there a trick getting Lets Go island to work with the Game Loader RH?

I can get it to load the game fine but no keys are working.

I run DXWND and run the game from the parrotloader and I can play fine. Start and Test buttons work and both Aimtraks work! But RH game starts and no buttons work even though they are mapped.

RH will be much cleaner to integrate into my cab.

On a side note reaver mentioned he got the mice working and will be doing a release soon it sounds like.
Same issue here, but didn't have the time to check why today.
There are so many releases of TeknoPArrot and Game Loader that I hope it will be fixed soon

No worries, I appreciate your hard work on these!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 06:49:40 pm
Is there a trick getting Lets Go island to work with the Game Loader RH?

I can get it to load the game fine but no keys are working.

I run DXWND and run the game from the parrotloader and I can play fine. Start and Test buttons work and both Aimtraks work! But RH game starts and no buttons work even though they are mapped.

RH will be much cleaner to integrate into my cab.

On a side note reaver mentioned he got the mice working and will be doing a release soon it sounds like.
Same issue here, but didn't have the time to check why today.
There are so many releases of TeknoPArrot and Game Loader that I hope it will be fixed soon

No worries, I appreciate your hard work on these!
I'm having the same issues as bryhud.  In Dxwnd I could play with demulshooter using both guns.  But could not figure it out in RH.  It loaded but then none of the keyboard keys worked, even though it was already mapped, nor could I use game menu options to calibrate in RH.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 14, 2017, 06:50:17 pm
In it's last update, the loader's README file is talking about conflict between TeknoPArrot's keyboard hook and loader's one....don't know if this is the cause...

As I was messing around with TeknoPArrot launcher, I found that you can run the game with a simple command line :
Quote
ParrotLoader.exe [Path_To_LGI_RingW_F_Safe.exe]

or to enter test mode:
Quote
ParrotLoader.exe [Path_To_LGI_RingW_F_Safe.exe] -TestMode

But doing so seems to get same result : no more keyboard....and more IO/board errors than usual.
so I don't know if rh launcher is running these command or if it's because of keyboard hook
Or I don't know what is running DumbJvs along with the parrotloader

Still investigating

Edit : Okay, had a quick look at the DumbJVSManager code (thanks .NET for beeing so easily reversable....)
It seems that the small white windows saying 'Game is running" when you use DumbJVSManager is the one handling DirectInput entries (joypad, keyboard...)
So just running the ParrotLoader command will bring the JVS I/O board error

I still don't know how rh loader can run the game without DumbJVSLoader and why keyboard is not responding


If thre's no way to make it work in the next week I'll end up using RH Loader (as you said, better for frontend integration) and handle myself those start and service buttons with DemulShooter  :-[
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 14, 2017, 07:52:08 pm
In it's last update, the loader's README file is talking about conflict between TeknoPArrot's keyboard hook and loader's one....don't know if this is the cause...

As I was messing around with TeknoPArrot launcher, I found that you can run the game with a simple command line :
Quote
ParrotLoader.exe [Path_To_LGI_RingW_F_Safe.exe]

or to enter test mode:
Quote
ParrotLoader.exe [Path_To_LGI_RingW_F_Safe.exe] -TestMode

But doing so seems to get same result : no more keyboard....and more IO/board errors than usual.
so I don't know if rh launcher is running these command or if it's because of keyboard hook
Or I don't know what is running DumbJvs along with the parrotloader

Still investigating

Edit : Okay, had a quick look at the DumbJVSManager code (thanks .NET for beeing so easily reversable....)
It seems that the small white windows saying 'Game is running" when you use DumbJVSManager is the one handling DirectInput entries (joypad, keyboard...)
So just running the ParrotLoader command will bring the JVS I/O board error

I still don't know how rh loader can run the game without DumbJVSLoader and why keyboard is not responding


If thre's no way to make it work in the next week I'll end up using RH Loader (as you said, better for frontend integration) and handle myself those start and service buttons with DemulShooter  :-[

In RH you have to select the path for DumbJVSLoader so I believe it is using it... it just doesnt carry over the keyboard input I guess. I like the idea of using demulshooter for the controls!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DarthMarino on June 14, 2017, 08:53:01 pm
The TeknoParrot guy just said that he needs the Aimtrak HID info in order to add mouse support and raw input (for 2 aimtrak guns). Not sure how to get that info to him?

In DemulShooter, my Aimtraks show up as:

P1Device = \\?\HID#VID_D209&PID_1601&MI_02#8&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
P2Device = \\?\HID#VID_D209&PID_1603&MI_02#8&1544c414&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 09:00:48 pm
The TeknoParrot guy just said that he needs the Aimtrak HID info in order to add mouse support and raw input (for 2 aimtrak guns). Not sure how to get that info to him?

In DemulShooter, my Aimtraks show up as:

P1Device = \\?\HID#VID_D209&PID_1601&MI_02#8&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
P2Device = \\?\HID#VID_D209&PID_1603&MI_02#8&1544c414&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}

Teknoparrot guy got one mouse working for 1 player.  Raw input is in the works. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: white_ghost on June 15, 2017, 03:05:00 am
As I was messing around with TeknoPArrot launcher, I found that you can run the game with a simple command line :
Quote
ParrotLoader.exe [Path_To_LGI_RingW_F_Safe.exe]

or to enter test mode:
Quote
ParrotLoader.exe [Path_To_LGI_RingW_F_Safe.exe] -TestMode

But doing so seems to get same result : no more keyboard....and more IO/board errors than usual.
so I don't know if rh launcher is running these command or if it's because of keyboard hook
Or I don't know what is running DumbJvs along with the parrotloader

Still investigating

Edit : Okay, had a quick look at the DumbJVSManager code (thanks .NET for beeing so easily reversable....)
It seems that the small white windows saying 'Game is running" when you use DumbJVSManager is the one handling DirectInput entries (joypad, keyboard...)
So just running the ParrotLoader command will bring the JVS I/O board error

hello,
You need to launch in ground task dumbjvscmd.exe before launching parrotloader
simply run in another cli and see its arguments. then run parrotloader in another cli
you can find its old source v04 (sadly not updated to 053) no need to reverse
https://github.com/ReaverTeknoGods/DumbJvsBrain (https://github.com/ReaverTeknoGods/DumbJvsBrain)
but Parrot is heavily protected
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 15, 2017, 05:47:43 am
hello,
You need to launch in ground task dumbjvscmd.exe before launching parrotloader
simply run in another cli and see its arguments. then run parrotloader in another cli
you can find its old source v04 (sadly not updated to 053) no need to reverse
https://github.com/ReaverTeknoGods/DumbJvsBrain (https://github.com/ReaverTeknoGods/DumbJvsBrain)
but Parrot is heavily protected
Hello !
Thanks for the advice ! I tried this method too yesterday, and even if DumbJvsCommand indeed bypassed the JVS I/O board error, I couldn't get keyboard keys to be functionnal.

And thanks,  I didn't know there were sources on github.
You can very easily get source code from a .NET  app in a few seconds, everything is written in clear it's not hex code...I was just looking at the 0.53 build to know the command line arguments needed to run test mode with ParrotLoader.
I don't have anything to do with Parrot itself  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 15, 2017, 11:33:06 am
263 RH loader is out. They made some change with DumbJVSManager.

I tried with TP .053 and could not get guns working.

I tried with TP .052 and guns DID work with RH. However when starting RH it opens up dumbjvsmanager and you have to hit start game which kinda sucks!

I have joysticks in my cab... will your demulshooter still work if I configure it to joystick and use that for my start buttons? or does it need to be no joy sticks for it to function correctly?

Thanks!

TeknoParrot 0.53 Public has been released.
* 0.53 does not seem to update DumbJvsCmd.exe, so you can not operate with the mouse.
* Since there is no choice, as an alternative, I reverted to the method of starting DumbJVSManager.exe at the time of loader startup.
* Since it is activated via DumbJVSManager.exe, some functions are also disabled.
* Let's Go Island automatically hides the mouse cursor after loader startup processing is completed.
* Since I think that everyone using this Loader does not understand the correct usage, we prepared a simple setting movie until starting up.

Please make Language.ini the default.
- Other, fixed defect fixes.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 15, 2017, 12:03:49 pm
263 RH loader is out. They made some change with DumbJVSManager.
Yes I Saw that, they (RH263 coders) had to make DumbJVSManager to run because today it seems we can't run ParrotLoader without it AND have keyboard or joysticksupport :(

I tried with TP .053 and could not get guns working.

I tried with TP .052 and guns DID work with RH. However when starting RH it opens up dumbjvsmanager and you have to hit start game which kinda sucks!

I have joysticks in my cab... will your demulshooter still work if I configure it to joystick and use that for my start buttons? or does it need to be no joy sticks for it to function correctly?

Thanks!


You can set whatever settings you want for joystick on DumbJSVManager, I wrote to set "no joystick" because it's the simplest ways but you can still use any joystick/mouse settings you want for Start buttons and Service/Test buttons.
All other inputs (axis and triggers) are blocked by demushooter int the LGI executable

I'll have some free time tomorrow, I think I'll make a quick temporary update to make DemulShooter handle some default keyboard keys...
That way I'll b able to run Jsvcommand + PArrotLoader without any GUI  nor rh loader, and have DemulShooter handle all inputs.
I'll revert back when this will be natively possible
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 15, 2017, 01:35:50 pm
263 RH loader is out. They made some change with DumbJVSManager.
Yes I Saw that, they (RH263 coders) had to make DumbJVSManager to run because today it seems we can't run ParrotLoader without it AND have keyboard or joysticksupport :(

I tried with TP .053 and could not get guns working.

I tried with TP .052 and guns DID work with RH. However when starting RH it opens up dumbjvsmanager and you have to hit start game which kinda sucks!

I have joysticks in my cab... will your demulshooter still work if I configure it to joystick and use that for my start buttons? or does it need to be no joy sticks for it to function correctly?

Thanks!


You can set whatever settings you want for joystick on DumbJSVManager, I wrote to set "no joystick" because it's the simplest ways but you can still use any joystick/mouse settings you want for Start buttons and Service/Test buttons.
All other inputs (axis and triggers) are blocked by demushooter int the LGI executable

I'll have some free time tomorrow, I think I'll make a quick temporary update to make DemulShooter handle some default keyboard keys...
That way I'll b able to run Jsvcommand + PArrotLoader without any GUI  nor rh loader, and have DemulShooter handle all inputs.
I'll revert back when this will be natively possible

That sounds awesome!

I was able to test using RH262 and TP .52 with demulshooter using my joysticks for buttons and it worked! So I was able to integrate it into rocketlauncher and plays and loads fine! I still see the can't attach errors, even with fade on, but I will take it!

Thanks again for all you do!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 15, 2017, 02:00:42 pm
Yeah, I'll remove those annoying popup tomorrow too.
No need for it anymore
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 15, 2017, 02:26:10 pm
Yeah, I'll remove those annoying popup tomorrow too.
No need for it anymore

 :o :o :o

Looking forward to it!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 16, 2017, 05:28:58 am
DemulShooter 6.3b update :

- Removed silly messagebox poping up on start with LGI ("Can't attach LGI_RingW_F_Safe.exe" blablabla...)
- Added a temporary option to run LGI : -parrotloader :

For fronted integration, you can either run LGI with both ParrotLoader.exe + DumbJVSCommand.exe, or use "Game Loader All RH.exe"
These 2 options will prevent the game from receiving Keyboard entries if you set some in DumbJVSManager.
While this issue remains, you can run DemulShooter like this :
   demulshooter.exe -target=ringwide -rom=lgi -parrotloader

This will block ALL inputs from ParrotLoader, and you will have acces to these buttons on the keyboard (hardcoded on DemulShooter):
[1]   ->   P1 Start
[2] ->    P2 Start
[8]   ->    Service
[9]   ->    Test



This update is more a patch to suit my needs than anything but if someone else can enjoy it.... ;)
I'll remove this command when ParrotLoader will accept inputs when running without the need of DumbJVSManager
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 16, 2017, 07:36:56 am
Not sure if I've misunderstood what you meant there, but I started Demulshooter with the command line that you posted above and it's sitting in the tray waiting for the game to load as usual, but it doesn't seem to kick in when I start the game via Game Loader All RH. I can't get it working at all though the TeknoParrot loader, so I can't test that at the moment.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 16, 2017, 08:23:11 am
you're right, my bad...
I avoid as much as possible RH loader and I blindly though it was just running Parrot Loader, but it seems that it's modifying some of the  memory and DemulShooter is not working anymore :(

So, right now we're left with ParrotLoader+DumbjvsCommand...


If the game is crashing with PArrotLoader, try to edit the file (in LGI folder):
/data/Fraw/fwDataDBfwDataDB_Application.txt
Quote
int,WindowWidth,,,1366
int,WindowHeight,,,768
int,RenderWidth,,,800
int,RenderHeight,,,600
int,FrontendWidth,,,1024
int,FrontendHeight,,,600
int,ShadowMapSize,,,512
int,GlareMapsSize,,,1
int,FrameRateInterval,,,1
int,FullScreen,,,1
int,FullScreenDBG,,,0
int,WindowWidthP,,,1366
int,WindowHeightP,,,768
int,RenderWidthP,,,1024
int,RenderHeightP,,,512
int,FrontendWidthP,,,1366
int,FrontendHeightP,,,768
int,ParallaxSample,,,8
int,CabinetType,,,0

By changing the red value to my screens max rez. I'm able to run the game without RH Loader or DxWnd


Edit :

Just noticed Game Loader All RH is reverting back this config file to it's own format if you run it....


Edit 2:

In fact it works with game loader all RH but I have to wait 5-10sec in game before buttons can be recognized !! After that it's all good
Still, I don't know if I'm testing with 0.261/262 or 0.263. Not at home right now
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on June 16, 2017, 12:13:42 pm
I could run Let's Go Island, using Game Loader All RH via demulshooter script. 8)

I follow this video in Game Loader Config.

Because of antialising and other post processing, graphics are better when playing via Game Loader All RH than original.

Anyway, I'm a little sad that not many people knows such an awesome program.

You are hero of who loves lightgun retro game. Great job. Thank you.  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 16, 2017, 08:50:44 pm
Tested out 6.3b today.. I am still using RH with joysticks for the buttons but the errors at the beginning are now gone as you said they would be! Very happy with the hyperspin integration now! kudos as always and thanks for all of your work!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 16, 2017, 10:14:49 pm
Tested out 6.3b today.. I am still using RH with joysticks for the buttons but the errors at the beginning are now gone as you said they would be! Very happy with the hyperspin integration now! kudos as always and thanks for all of your work!

Can you explain how you got it to run via Rocketlauncher and Hyperspin? That's awesome. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 17, 2017, 02:23:48 pm
awesome! I got it work in my windows 10 with 15 hz monitor 640x480.
I went for the parrotloader, setting the parameter for demulshooter, and works nice.
I set
Quote
int,WindowWidth,,,640
int,WindowHeight,,,480
int,RenderWidth,,,800
int,RenderHeight,,,600
int,FrontendWidth,,,1024
int,FrontendHeight,,,600
int,ShadowMapSize,,,512
int,GlareMapsSize,,,1
int,FrameRateInterval,,,1
int,FullScreen,,,1
int,FullScreenDBG,,,0
int,WindowWidthP,,,640
int,WindowHeightP,,,480
int,RenderWidthP,,,1024
int,RenderHeightP,,,512
int,FrontendWidthP,,,640
int,FrontendHeightP,,,480
int,ParallaxSample,,,8
int,CabinetType,,,0

And the aiming actually is right, but when you cont shoot and the "noshoot" crosshair appears is off at left.
Any chance to get this corrected, or to hide the "noshoot" crosshair?

I realized that if I set
Quote
int,FrontendWidth,,,640
int,FrontendHeight,,,480
The "noshoot" corsshair is aligned, and the game size its ok, but the splashes and the menus are bigger than screen and shows cut.
I tried some combinations but no joy..
I know it is nothing really imporant but it's a bit confusing for my nephews. jeje
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 17, 2017, 03:42:14 pm
I'm not sure I understood it right, but you can try this joined file (unpack, backup and replace existing file in \data\acroarts\2D\ subfolder of LGI game folder
It's a modified version of the no-crosshair file I've made, but only "non shoot crosshair" icons were removed
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 17, 2017, 06:49:39 pm
I will try tomorow, but i have already replaced this file,and works fine,  but only hided the crosshair when you can shoot, not when you can't.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 17, 2017, 08:32:05 pm
Probably a noob question but how do you run DemulShooter with Demul 2 player gun games? I ran the exe, set up and saved both guns in the configuration and left it running, but both guns/cursors are linked in the game.  Do you have to run it command line, and if so how?  I'm on Win 7 with Demul 0.7a and Demulshooter 6.3  Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 18, 2017, 01:53:28 am
Probably a noob question but how do you run DemulShooter with Demul 2 player gun games? I ran the exe, set up and saved both guns in the configuration and left it running, but both guns/cursors are linked in the game.  Do you have to run it command line, and if so how?  I'm on Win 7 with Demul 0.7a and Demulshooter 6.3  Thanks.
Indeed the GUI is just here tu select guns and settings.
You have to run it from a command line each time you run Demul, with a command like this one :
demlshooter.exe - target=demul07a -rom=confmiss

Look at the README file to see what are the argument needed for each game/emulator
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 18, 2017, 01:58:52 am
I could run Let's Go Island, using Game Loader All RH via demulshooter script. 8)

I follow this video in Game Loader Config.

Because of antialising and other post processing, graphics are better when playing via Game Loader All RH than original.

Anyway, I'm a little sad that not many people knows such an awesome program.

You are hero of who loves lightgun retro game. Great job. Thank you.  :applaud:

Thanks for your video tutorial and your settings to improve the HD settings via GameLoader All rh 263.  I set mine to 1920x1080p and it looked pretty crisp and thank you Argonlefou for all your hard work on this. Just beat it in 2 player dual mode and it was awesome. I haven't tried it with 0.54 yet (i'm afraid to).  I am still using 0.53.  I guess, if it ain't broke:) I also love that cheat mode in RH 263 which appears to give you infinite life:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 18, 2017, 05:58:40 am
Quote
I'm not sure I understood it right, but you can try this joined file (unpack, backup and replace existing file in \data\acroarts\2D\ subfolder of LGI game folder
It's a modified version of the no-crosshair file I've made, but only "non shoot crosshair" icons were removed

Many thanks, that's it, but changing this file the "you can shoot" crosshair is visible. I would like both crosshairs ("you can yoot" and "you can't shoot") hidden.
Also, what do yo use to modify this type of files?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 18, 2017, 06:04:58 am
Quote
I'm not sure I understood it right, but you can try this joined file (unpack, backup and replace existing file in \data\acroarts\2D\ subfolder of LGI game folder
It's a modified version of the no-crosshair file I've made, but only "non shoot crosshair" icons were removed

Many thanks, that's it, but changing this file the "you can shoot" crosshair is visible. I would like both crosshairs ("you can yoot" and "you can't shoot") hidden.
Also, what do yo use to modify this type of files?
Wow that weird...the file I put on the first page/message should have no crosshair at all for "you can shoot" and " you cannot shoot". The file I posted this morning indeed had just "you cannot" removed
I'll check tomorrow if the file is the good one

To mod it I oppenned it with an hex editor, and you can clearly see that there are DDS header (dds are texture files).
So i extracted hex part to dds files, looked at them in GIMP. This file contains only 6 texture, 3 crosshairs for each players
So as I didn't want to spend time figuring out how to unpack/repack the file, I just fill with 0 the data parts of the desired textures in the file
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 18, 2017, 08:42:35 am
Probably a noob question but how do you run DemulShooter with Demul 2 player gun games? I ran the exe, set up and saved both guns in the configuration and left it running, but both guns/cursors are linked in the game.  Do you have to run it command line, and if so how?  I'm on Win 7 with Demul 0.7a and Demulshooter 6.3  Thanks.
Indeed the GUI is just here tu select guns and settings.
You have to run it from a command line each time you run Demul, with a command like this one :
demlshooter.exe - target=demul07a -rom=confmiss

Look at the README file to see what are the argument needed for each game/emulator
Thanks for the clarification. I don't understand how to run DemulShooter through the commandline. Is there a video or walkthrough with images, I'm a visual learner lol.  Also I use Launchbox to run my games, could I, in theory, enter the command line argument under that?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 18, 2017, 12:07:01 pm
Teknoparrot 0.54a was just released for Patrons. Supposedly it has support for Dream Raiders. Not sure if anyone has got it working yet? Would make an epic addition to Demulshooter:) Gonna test it out later this afternoon. Dream Raiders dump was released recently. Let us know if anyone has any luck getting it to work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on June 18, 2017, 01:44:08 pm
Hi! where can i download Game loader All RH??
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 18, 2017, 02:21:02 pm
Quote
I'm not sure I understood it right, but you can try this joined file (unpack, backup and replace existing file in \data\acroarts\2D\ subfolder of LGI game folder
It's a modified version of the no-crosshair file I've made, but only "non shoot crosshair" icons were removed

Many thanks, that's it, but changing this file the "you can shoot" crosshair is visible. I would like both crosshairs ("you can yoot" and "you can't shoot") hidden.
Also, what do yo use to modify this type of files?
Ok i checked and it's true, original patch only removed "you can shoot" crosshair and it was in fact a deliberate choice ! Totally forgot about this !
I updated the link with an all-removed crosshair patch : Mirror 1 (https://mega.nz/#!0IZFBYLC!wEZjB0JHHLlrevxndr6i6rKNuRIO0YACkrS7r4WCt9w)

Thanks for the clarification. I don't understand how to run DemulShooter through the commandline. Is there a video or walkthrough with images, I'm a visual learner lol.  Also I use Launchbox to run my games, could I, in theory, enter the command line argument under that?
Well...no I've not made any video like this. Right now I can only encourage you to check some vgenerals vids on the internet for DOS commands
To be short, and let's imagine you got Demulshooter unzipped in C: :
1) Open a DOS terminal (command line prompt)
2) Write and execute cd C:\DemulShooter to navigate to DemulShooter folder
3) Write and execute demulshooter.exe -target=demul07a -rom=confmiss for example to run demulshooter for "Confidential Mission"

As for LaunchBox, I don't know how this is working but there often a way to run autohokey script or things like that to run other program with a rom
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 18, 2017, 02:29:44 pm
Hi! where can i download Game loader All RH??
All links down for now, I'll reupload some of them tomorrow and post links here
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DudeRegular on June 18, 2017, 09:17:38 pm
Any of you folks in this thread using the usb2gun and crt setup? Or any issues running that rig with this software? Ballparking how good of a PC I should put track down for my project.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 19, 2017, 05:57:41 am
Hi! where can i download Game loader All RH??
Here are some links of previous versions (not latest one) :
0.262 (https://mega.nz/#!VIZETKYL!imwts_rX0ukZEA0OxKBwlJY-gRAV-VmVLlFoCHN45KU)
0.263 (https://mega.nz/#!BJBGGIaJ!aQvwswdCFN6ZO9YXbmXf2GjP7BkiQUmbj8ZHUECMWiM)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on June 19, 2017, 06:40:17 am
TeknoParrot 0.6 Public is out !!

Support Sega Dream Raiders.

Developer said,

- NOTE: You need to patch the PE header so it loads always on ImageBase 0x400000.
- I tried on various OS and some always had problem when ImageBase was non-standard.
- So for maximum compatibility just patch the PE header one time and play.
- NOTE: Enter test menu first to disable motion, blower and controller feedback!

I don't know about PE header patch. So I could not run sega dream riders :-[
exe file is in SDR\prg\game.exe  and  when I failed to run game via DumbJVSManager.exe, I have to kill game.exe proccess to excute next time.

Is there anyone succeeded to run this game?  Help me plz

 :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 19, 2017, 07:13:59 am
TeknoParrot 0.6 Public is out !!

Support Sega Dream Raiders.

Developer said,

- NOTE: You need to patch the PE header so it loads always on ImageBase 0x400000.
- I tried on various OS and some always had problem when ImageBase was non-standard.
- So for maximum compatibility just patch the PE header one time and play.
- NOTE: Enter test menu first to disable motion, blower and controller feedback!

I don't know about PE header patch. So I could not run sega dream riders :-[
exe file is in SDR\prg\game.exe  and  when I failed to run game via DumbJVSManager.exe, I have to kill game.exe proccess to excute next time.

Is there anyone succeeded to run this game?  Help me plz

 :)

use this patcher : mega:#!FcpG2Roa!hg6Y2CRVctdXrgD7rnivx41gjzRI_7c0EtPYQIOh878 (http://mega:#!FcpG2Roa!hg6Y2CRVctdXrgD7rnivx41gjzRI_7c0EtPYQIOh878)
click patch then select the sdr game.exe
Then you'll be able to run it with Tp0.6
Check the readme, fist go into TestMode to disable feedback, etc....

Already working on it for aimtrak

About TestMode :
According to game's manual, SHARED mode is a single life gauge for both players, whereas INDEPENDANT mode is a classical mode where each player has his own lifebar
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on June 19, 2017, 08:22:06 am
TeknoParrot 0.6 Public is out !!

Support Sega Dream Raiders.

Developer said,

- NOTE: You need to patch the PE header so it loads always on ImageBase 0x400000.
- I tried on various OS and some always had problem when ImageBase was non-standard.
- So for maximum compatibility just patch the PE header one time and play.
- NOTE: Enter test menu first to disable motion, blower and controller feedback!

I don't know about PE header patch. So I could not run sega dream riders :-[
exe file is in SDR\prg\game.exe  and  when I failed to run game via DumbJVSManager.exe, I have to kill game.exe proccess to excute next time.

Is there anyone succeeded to run this game?  Help me plz

 :)

use this patcher : mega:#!FcpG2Roa!hg6Y2CRVctdXrgD7rnivx41gjzRI_7c0EtPYQIOh878 (http://mega:#!FcpG2Roa!hg6Y2CRVctdXrgD7rnivx41gjzRI_7c0EtPYQIOh878)
click patch then select the sdr game.exe
Then you'll be able to run it with Tp0.6
Check the readme, fist go into TestMode to disable feedback, etc....

Already working on it for aimtrak

About TestMode :
According to game's manual, SHARED mode is a single life gauge for both players, whereas INDEPENDANT mode is a classical mode where each player has his own lifebar

Thank you :D
Now I can run sega dream riders. It runs pretty well.
But small problem exist.
Default calibration is little bit wrong in my Aimtrak setting, so I boot test mode and calibrate gun, but when I pull trigger at point of display, game crash.
Calibration on this game is difficult, I think :(

Maybe small bug about TP 0.6 on sega dream raiders? Or my mistake?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on June 19, 2017, 09:32:43 am
Demulshooter support Xbox360 pad analog stick for emulate mouse.
People who does not have lightgun like aimtrak, this option is very useful.
I think that if demulshooter setting is like below, I can control both 1p and 2p sametime using one gamepad on Let's go island.

1p Device : Xinput gamepad#1
                   mouse left : L Shoulder
                   X-Y axis : Left stick

2p Device : Xinput gamepad#1
                   mouse left : R Shoulder
                   X-Y axis : Right stick

but when I try this setting on Let's go island,
1P and 2P cross hair movement is ok, but 2p trigger function is not working. Only 1p trigger works. I don't know why.
Does dual play must need 2 gamepads?
This is very tiny problem, but I'm very appreciate to you if you can solve this   ;D 
Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 19, 2017, 10:14:18 am
Got player 1 working with the aimtrak gun.  Can't wait for player 2.  :applaud: :applaud: :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 19, 2017, 12:38:11 pm
6.4 update :
- added "Sega Dream Riders" support for RingWide system

Just like LGI, you can use -parrotloader if you run it via parrotloader+DumbJvsCmd to overrides all keyboard control.
Or just use without -parrotloader if you play it via DumJvsManager



Demulshooter support Xbox360 pad analog stick for emulate mouse.
People who does not have lightgun like aimtrak, this option is very useful.
I think that if demulshooter setting is like below, I can control both 1p and 2p sametime using one gamepad on Let's go island.

1p Device : Xinput gamepad#1
                   mouse left : L Shoulder
                   X-Y axis : Left stick

2p Device : Xinput gamepad#1
                   mouse left : R Shoulder
                   X-Y axis : Right stick

but when I try this setting on Let's go island,
1P and 2P cross hair movement is ok, but 2p trigger function is not working. Only 1p trigger works. I don't know why.
Does dual play must need 2 gamepads?
This is very tiny problem, but I'm very appreciate to you if you can solve this   ;D 
Thanks.
Hahahaha  :D
I just didn't think someone would one day try to command both players with the same device  ;D
This is normal, it's the way it's done in the code because...well that's how I made it  ;)
I'll see what I can do for next release
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 19, 2017, 02:32:23 pm
6.4 update :
- added "Sega Dream Riders" support for RingWide system

Just like LGI, you can use -parrotloader if you run it via parrotloader+DumbJvsCmd to overrides all keyboard control.
Or just use without -parrotloader if you play it via DumJvsManager



Demulshooter support Xbox360 pad analog stick for emulate mouse.
People who does not have lightgun like aimtrak, this option is very useful.
I think that if demulshooter setting is like below, I can control both 1p and 2p sametime using one gamepad on Let's go island.

1p Device : Xinput gamepad#1
                   mouse left : L Shoulder
                   X-Y axis : Left stick

2p Device : Xinput gamepad#1
                   mouse left : R Shoulder
                   X-Y axis : Right stick

but when I try this setting on Let's go island,
1P and 2P cross hair movement is ok, but 2p trigger function is not working. Only 1p trigger works. I don't know why.
Does dual play must need 2 gamepads?
This is very tiny problem, but I'm very appreciate to you if you can solve this   ;D 
Thanks.
Hahahaha  :D
I just didn't think someone would one day try to command both players with the same device  ;D
This is normal, it's the way it's done in the code because...well that's how I made it  ;)
I'll see what I can do for next release

Wow, that was quick.  Thanks Argon!  Can't wait to play tonight in 2 player dual mode.  Quick question, has anyone figured out or tested how to improve the HD quality? Do you just change the game.ini file or do you just change the HD settings via the GameLoader All RH? Just curious if anyone has gotten that far yet. 

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 19, 2017, 02:53:22 pm
Thanks, works great as always!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 19, 2017, 06:46:42 pm
I gave it a first try, and couldn't get it work.
 The patcher link is down, is it needed yet?
Also what file habve I to link to teknoparrot, pgr/game.exe?
I'm using a 15hz 640x480 crt, so I need this resolution, is there any file to change it like in lgi?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 19, 2017, 07:13:08 pm
I gave it a first try, and couldn't get it work.
 The patcher link is down, is it needed yet?
Also what file habve I to link to teknoparrot, pgr/game.exe?
Here's the patcher, just patch the /pgr/game.exe so that it can run at a fixed memory address.
Then feed it to TeknoParrot

I'm using a 15hz 640x480 crt, so I need this resolution, is there any file to change it like in lgi?
Quick question, has anyone figured out or tested how to improve the HD quality? Do you just change the game.ini file or do you just change the HD settings via the GameLoader All RH? Just curious if anyone has gotten that far yet. 
Game Loader All RH 0.266 is out and support this game now, moreover the author also released some modified game.exe along with a much more complete .ini file with some kind of resolution settings.
I've not tried it at all,  so you'll have to try it yourself  ;) But it can be interresting for your needs

Oh, and as linking these kind of unofficial hacked .exe is not allowed, you'll have to go to the source...


Edit: Found where the crosshair is, I will provide mods tomorrow I guess
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on June 19, 2017, 11:57:35 pm
Hi! where can i download Game loader All RH??
Here are some links of previous versions (not latest one) :
0.262 (https://mega.nz/#!VIZETKYL!imwts_rX0ukZEA0OxKBwlJY-gRAV-VmVLlFoCHN45KU)
0.263 (https://mega.nz/#!BJBGGIaJ!aQvwswdCFN6ZO9YXbmXf2GjP7BkiQUmbj8ZHUECMWiM)
Thank you!!!

Enviado desde mi SM-G532M mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 20, 2017, 03:45:58 am
Sega Dream Riders no crosshair :
Mirror 1 - MEGA.NZ (https://mega.nz/#!5UImGZzK!ZvUbyfXLGcZdPLLWxuuJ5zYHvBVX5MbGC9Li17noogk)

Just overwrite "\data" folder in game directory
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 21, 2017, 05:51:29 pm
Holy balls! Fright Fear Land!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 21, 2017, 06:05:05 pm
They just released All RH loader 267 which is specific to Fright Fear Land. Hopefully it helps with some of the bugs and game.exe issues.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 21, 2017, 06:07:42 pm
Wow, it's raining game these days :cheers:

I'll look at it tomorrow if I can make it work on my dev laptop
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 21, 2017, 11:04:05 pm
Wow, it's raining game these days :cheers:

I'll look at it tomorrow if I can make it work on my dev laptop

That would be awesome! I tested it tonight... works straight away using game.exe. I used the game.exe the RH loader team provided. Changed video to 1920x1080 and it looks and plays great. 1 player aimtrak works fine, 2 player gun works but shares player 1s bullets... so you shoot for one you shoot for the other! Probably one of my favorites!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 22, 2017, 05:08:23 am
Lol, there's no easy cake in the domain, never  :D

Proof is...for this one, I don't know how they make the launcher but the game is now like an empty shell....even in test mode there's no way to see axis values and triggers pushed even if it's working in game. Mouse controls seems to be sent directly from windows API...for now I don't think I can do anything.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 22, 2017, 07:04:50 am
Well that is disappointing news!  :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fire10 on June 22, 2017, 11:20:06 am
Real shame that it looks like you will not be able to get Fear Fright Land working with 2 aimtraks, its a really fun game, very much like House Of the Dead 2
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 22, 2017, 12:10:12 pm
Im not giving up hope! :-)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 22, 2017, 01:33:12 pm
Big headache but I think I got it finally :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on June 22, 2017, 02:13:57 pm
Big headache but I think I got it finally :)
Incredible, many thanks for your great work and all of your efforts  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 22, 2017, 02:33:29 pm
Big headache but I think I got it finally :)

That is awesome news!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 22, 2017, 03:27:17 pm
Big headache but I think I got it finally :)

Great news! Can't wait. You rock Argonlefou
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on June 22, 2017, 03:35:38 pm
Great!!!!

Enviado desde mi SM-G532M mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 22, 2017, 05:44:02 pm

6.5 update :
- Added alpha support for Fright Fear Land : demulshooter.exe -target=globalvr -rom=fearland

For now there's still a small issue : trigger is not registering during the stage select. Either wait for 30sec or change stage select to "random" or something else in the Test Mode

I didn't play untill the end but all seems OK so far

Note that I had to complettely disabled mouse events so if demulshooter is not closed you may not have any mouse action...you'll ned a keyboard and a CTRL+ALT+SUP to kill it. Or reboot


You're welcome to test it and tell me if everything is okay
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 22, 2017, 06:27:23 pm
---smurfing--- king!
i'll test this weekend, although these machinegun games doesn't work very well with crt guns, as they don't track properly on dark colors and they need to flash in everyshot.
No solution for this. My better chance it's setting the game to easy and disabling autofire.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 22, 2017, 07:14:15 pm
6.5 update :
- Added alpha support for Fright Fear Land : demulshooter.exe -target=globalvr -rom=fearland

For now there's still a small issue : trigger is not registering during the stage select. Either wait for 30sec or change stage select to "random" or something else in the Test Mode

I didn't play untill the end but all seems OK so far

Note that I had to complettely disabled mouse events so if demulshooter is not closed you may not have any mouse action...you'll ned a keyboard and a CTRL+ALT+SUP to kill it. Or reboot


You're welcome to test it and tell me if everything is okay

Just got done playing some 2 player FFL!!! Works great! I just set it to random, and both guns worked great! Fantastic job! Thank you again!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 22, 2017, 08:29:11 pm
6.5 update :
- Added alpha support for Fright Fear Land : demulshooter.exe -target=globalvr -rom=fearland

For now there's still a small issue : trigger is not registering during the stage select. Either wait for 30sec or change stage select to "random" or something else in the Test Mode

I didn't play untill the end but all seems OK so far

Note that I had to complettely disabled mouse events so if demulshooter is not closed you may not have any mouse action...you'll ned a keyboard and a CTRL+ALT+SUP to kill it. Or reboot


You're welcome to test it and tell me if everything is okay

Worked great for me.  I just set level select options to random.  Thanks Argonlefou! Game is super fun.  I would recommend changing difficulty level to very hard.  Makes the game a little more intense and challenging.  :applaud: :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on June 23, 2017, 09:44:51 am
I have just set up a vote for a dedicated lightgun section so please visit and help make this a thing :)

http://forum.arcadecontrols.com/index.php?topic=154586.0
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 23, 2017, 05:59:17 pm
I have tested and works as spected.
woould be possible hide crosshairs for this game, Argonlefou?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 23, 2017, 09:14:25 pm
In FrightFearLand For some reason when a scene requires the laser sight handgun, or wire clippers the trigger button won't work.  I'm using aimtrak guns, with demulshooter, and the game.exe. Any ideas how to fix?   :dizzy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 24, 2017, 01:19:24 am
I have tested and works as spected.
woould be possible hide crosshairs for this game, Argonlefou?
Well, the crosshair can be easily removed : it's funny the game has exactly the same files as Sega Dream Riders  :o
Unfortunatelly there is one more thing in this game : the ammo counter which still stays on screen as it's generated like some "text"
I've not posted yet the patch for the crosshair, I was waiting to try to find some hack to remove the ammo display. I should be able to work on this at the end of the next week

In FrightFearLand For some reason when a scene requires the laser sight handgun, or wire clippers the trigger button won't work.  I'm using aimtrak guns, with demulshooter, and the game.exe. Any ideas how to fix?   :dizzy:
Hi !
As I said, I couldn't really play the game yet (even though it looks like really funny)
Could you please tell me which path has to be choosen and in which level are those scenes ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 24, 2017, 03:58:26 am
As for the Work-In-Progress :

Another railgun game was dumped this mornig, weirdo mix of music and gun game  :lol
https://www.youtube.com/watch?v=90Z9Ab2_vFg (https://www.youtube.com/watch?v=90Z9Ab2_vFg)

Also I'm really close to (at last !) make DemulShooter work with Blue Estate
Still work to do with Fear Land
And some really quick hack for Far Cry if it's working
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: davidlinch on June 24, 2017, 06:18:47 am
Also I'm really close to (at last !) make DemulShooter work with Blue Estate
Still work to do with Fear Land
And some really quick hack for Far Cry if it's working
:applaud: :applaud: :applaud: :notworthy: :notworthy: :notworthy: :notworthy:

I can't wait  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 24, 2017, 07:58:21 am
As for the Work-In-Progress :

Another railgun game was dumped this mornig, weirdo mix of music and gun game  :lol
https://www.youtube.com/watch?v=90Z9Ab2_vFg (https://www.youtube.com/watch?v=90Z9Ab2_vFg)

Also I'm really close to (at last !) make DemulShooter work with Blue Estate
Still work to do with Fear Land
And some really quick hack for Far Cry if it's working

Thanks for the heads up on GunGun2, grabbing it now. Looks funny!

I havent played through frightfearland so I havent gotten to the spot he mentioned yet! 2 player Blue Estate would be bad ass!

I am loving all the new games! I know its a long ways out, but I can't wait to play HOTD4 at home!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 24, 2017, 08:44:14 am
I tested GunGun2 quickly... you can enable dual mice in jconfig settings screen. The game works really well and I seems to detect and use both guns however the  crosshair is all over the place. I tried to look if there was a calibration screen but all of the service menus are in chinese or some language LOL. Looks like a fun game if you can get it working! Thanks again!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 24, 2017, 09:31:43 am
The launcher is one of the best seen recently ! Too bad it lacks just rawinput to support it natively
But it supports XInput and so on, and the game is running very well

I got it working with DemulShooter, I just need to pack it properly for use.
And maybe make a quick guide for TEST menu
and remove those f***ing crosshair lol

Yes, the game may be fun ! It's uncommon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 24, 2017, 09:42:59 am
The launcher is one of the best seen recently ! Too bad it lacks just rawinput to support it natively
But it supports XInput and so on, and the game is running very well

I got it working with DemulShooter, I just need to pack it properly for use.
And maybe make a quick guide for TEST menu
and remove those f***ing crosshair lol

Yes, the game may be fun ! It's uncommon

As always you amaze me! So fast!

I dont mind crosshairs LOL, seems to bother alot of people though!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 24, 2017, 03:00:23 pm
Is there any way to turn up the volume in Lets Go island that anyone found?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 24, 2017, 06:53:51 pm
Does anyone know if it's possible to play The (typing) House of the dead overkill with two players?  I'm using two Ultimarc guns from arcadeguns.com I ran DemulShooter but can't seem to select 2 players.
This is the script I ran and it launches the game, but no 2 players

#SingleInstance

;2p support
Run, C:\DemulShooter\demulshooter.exe -target=windows -rom=HOTD_NG, C:\DemulShooter

,Run game
Run, C:\Games\Typing of The Dead Overkill\HOTD_NG, C:\Games\Typing of The Dead Overkill\
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 24, 2017, 07:08:29 pm
I tried Farcry paradise, and I get to a screen that says something like guns not detected in a win10 with nvidia card, but in my arcade, a win 10 with ati card,  It keeps rebooting.

I haveread it don't work with ati cards, do you think it's correct?

Gungun2 crashes for me  in both computers. It shows a Direct 3d error .
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 24, 2017, 07:14:05 pm
Quote
Does anyone know if it's possible to play The (typing) House of the dead overkill with two players?  I'm using two Ultimarc guns from arcadeguns.com I ran DemulShooter but can't seem to select 2 players.
This is the script I ran and it launches the game, but no 2 players
Hi, I think house of dead overkill pc is not supported, but dolphin does, so you can play the wii version in dual player mode.
Also, in the first page there is a no crosshair patch for the pc version
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 25, 2017, 06:53:17 am
I dont mind crosshairs LOL, seems to bother alot of people though!
Crosshair is Evil  >:D
There wasn't any back in time (Virtua Cop, time crisis....) and the game were way better than recent-machinegun-always-have-trigger-on games :(

Does anyone know if it's possible to play The (typing) House of the dead overkill with two players?  I'm using two Ultimarc guns from arcadeguns.com I ran DemulShooter but can't seem to select 2 players.
This is the script I ran and it launches the game, but no 2 players

#SingleInstance

;2p support
Run, C:\DemulShooter\demulshooter.exe -target=windows -rom=HOTD_NG, C:\DemulShooter

,Run game
Run, C:\Games\Typing of The Dead Overkill\HOTD_NG, C:\Games\Typing of The Dead Overkill\
You simply can't...the game is designed for solo gameplay and network coop
There is no way to play local coop on this game :(

Look at the README for supported games  ;)
I'm not good enough to make a game magically work by just running the command with it's exe name  ;) (I wish I could !)

By the way, this ahk script is an old script of mine and there is a mistake, you have to replace the first line by
#SingleInstance force


I tried Farcry paradise, and I get to a screen that says something like guns not detected in a win10 with nvidia card, but in my arcade, a win 10 with ati card,  It keeps rebooting.

I haveread it don't work with ati cards, do you think it's correct?
That's what I read too.
On my laptop with an integrated intel GPU I can just go to test mode, game crashed when I start to play.

But at home it works fine with an NVIDIA GPU. Well when I say "fine".....it's a big word as the game is asking for a dongle every 2 minutes lol


Gungun2 crashes for me  in both computers. It shows a Direct 3d error .
Did you try to uncheck the direct3d wrapper options in the launcher ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 25, 2017, 07:00:29 am
6.6 update :
- Added Music Gun Gun! 2 to ttx supported roms

Classical use, left mouse = shoot, right mouse = offscreen shoot
You can set other buttons in the launcher (start, service, etc....) on keyboard or directly on your Aimtrak Joy buttons

some tricks and cheats : http://groovecoaster.wikia.com/wiki/Music_GunGun_2 (http://groovecoaster.wikia.com/wiki/Music_GunGun_2)

I've still not found out what are the ">"and "<" buttons use during the game

And I'm joining a quickly translated Test mode (sorry my japanese is very basic and I have not opened my kanji book for a long time )

Gun Gun 2 - No Croshair Patch : MEGA.NZ (https://mega.nz/#!McRBGIbZ!0P_ucE9VyJ_cfVBmIXMDvXRO_TBq41t8e8i4G8dC7EI)
Override file in "\pack" sub directory of the game

A newer dump of Fear Land has been released, I'll go back on it later this week
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 25, 2017, 07:07:36 am
"You simply can't...the game is designed for solo gameplay and network coop
There is no way to play local coop on this game :(

Look at the README for supported games  ;)
I'm not good enough to make a game magically work by just running the command with it's exe name  ;) (I wish I could !)

By the way, this ahk script is an old script of mine and there is a mistake, you have to replace the first line by
#SingleInstance force"



Thanks for the info and the updated script.  The reason I asked is because in story mode and in the directors cut, when you finish a mission there is a 1 player and 2 player rank box, so I figured there was a way to get 2 players.

Has anyone had any luck with Ninja Assault in Demul?  For some reason I have to go into the JVS test mode and calibrate guns(which is a real pain), set up free play etc, every single time I load it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 25, 2017, 07:23:37 am
Quote
Has anyone had any luck with Ninja Assault in Demul?  For some reason I have to go into the JVS test mode and calibrate guns(which is a real pain), set up free play etc, every single time I load it.
(Talking from memory here) I remember I needed to exit Demul properly (by menu -> exit or equivalent) if I went into service mode to change settings for a game. Otherwise (in my script I exit brutally with an ALT+F4 or process close) settings are not saved by the emulator
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 25, 2017, 08:35:53 am
Music GunGun2 works great! Thank you again!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 25, 2017, 10:06:02 pm
So I got Let's go Island working, it runs smooth, and the dual guns are amazing, thanks!  However the gun calibration is off, and I noticed that the machine gun fire is slightly to the left of the cross hairs.  I followed the everything in the DemulShooter 6.6 readme but I cannot enter test mode.  I've tried checking the test mode box in DumbJVSManager(0.7) but when I go to start the game the screen just stays black.  Same thing with running test mode in Game Loader All RH.  If i enter the game and hit 9(for test) the game exits (using Game Loader All RH 267), the 1 and 2 start keys work fine, 8 does nothing.  Did I miss something?

*edit I fixed the problem of the machine gun fire being slightly to the left of the cross hairs, by changing my resolution.  I still need to calibrate the guns though.  The test mode has eluded me.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 26, 2017, 07:47:16 am
6.7 update :
- Fearland is now fully playable : shoot is working in level select, with secondary weapons (laser,...) and mini-game (bomb wire....)
  Added middle mouse  button action to act like the original gun side button : while pressing it, you're shooting a handgun instead of machinegun

This works with both dump of the game, although I'm still using the first one as the 2nd one crashes a lot on my computer
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 26, 2017, 08:50:45 am
Damn that was fast Argonlefou, amazing! Great news for a Monday morning  :applaud:
Now if I can just figure out how to calibrate my guns in let's go island I'll be in shooter heaven.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 26, 2017, 09:04:41 am
6.7 update :
- Fearland is now fully playable : shoot is working in level select, with secondary weapons (laser,...) and mini-game (bomb wire....)
  Added middle mouse  button action to act like the original gun side button : while pressing it, you're shooting a handgun instead of machinegun

This works with both dump of the game, although I'm still using the first one as the 2nd one crashes a lot on my computer

Awesome. Thanks again!  I'm on vacation till Wed night then I'll be playing!  Thanks again!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on June 26, 2017, 09:06:29 am
Wish this site had a rep button!

Awesome work man!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on June 26, 2017, 09:40:18 am
Great!!!!

Enviado desde mi SM-G532M mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 26, 2017, 06:05:15 pm
Quote
Gungun2 crashes for me  in both computers. It shows a Direct 3d error .
Did you try to uncheck the direct3d wrapper options in the launcher ?

Yes, I tried, also with compatiblity mode and administrator, maybe another game that won't work in win10...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 26, 2017, 07:25:12 pm
GunGun2 worked for me in Windows 10, granted I didnt test demulshooter with it but I was able to play it with a mouse.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 26, 2017, 08:59:09 pm
Just finished playing FFL in 2 player dual mode.  Worked great. Steller work Argonlefou.  As always you get it done.  Thanks for all your hard work.  I'm excited to see what the future holds.   
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 28, 2017, 10:27:47 am
I'm having trouble with DemulShooter and the model 2 emulator. Whenever I go to load a gungame like hotd,  If I change RawInput=1  both mouse cursors are stuck in the corner of the screen, and in windowed mode the mouse seems to be captured in the game, meaning i cannot select anything in the menu bar.  If I set rawInput=0 player one mouse works fine.  I have 2 Aimtrak guns and a trackball mouse connected , as well as a dual fightstick.  Setting RawDevP1=2 allows my mouse to control player 1, but my guns won't work.
* Edit  The command was one letter off and that was messing everything up.  Seems to be fixed now, except for flickering cross hairs.  When I run the DemulShooter command it only launches M2 and not the rom.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 28, 2017, 11:20:15 am
Having the mouse captured inside the emulator (with rawinput=1) is normal, and it's the way it has been designed.
If you set rawinput=0, you'll have a "normal 1P only mouse" usage

You have to let rawinput=1
Please run demulshooter by adding a -v command, then run model2emu and after that post your debug.txt (you'll find it in demulshooter's folder) here so that I can have a look !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 28, 2017, 12:00:25 pm
Having the mouse captured inside the emulator (with rawinput=1) is normal, and it's the way it has been designed.
If you set rawinput=0, you'll have a "normal 1P only mouse" usage

You have to let rawinput=1
Please run demulshooter by adding a -v command, then run model2emu and after that post your debug.txt (you'll find it in demulshooter's folder) here so that I can have a look !
The problem with having the mouse captured is that I have to force quit M2 to close it, thereby losing all gun calibrations and options I set in the test menu.  I also noticed that even though my cursors work with DemulShooter, there are player 1 and 2 flashing cursors in the bottom right hand corner.
Here is the debug text.This is the script I use to launch, it's probably wrong because it only launches the emulator and not the rom.

#SingleInstance force

;2p support
Run, C:\DemulShooter\demulshooter.exe -target=model2m -rom=hotd, C:\DemulShooter

,Run game
Run, C:\Games\Emulation\Model 2\emulator_multicpu.exe -rom=hotd, C:\Games\Emulation\Model 2\

   GuiClose:
   GuiEscape:
   ExitApp
Return
   
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 28, 2017, 12:41:32 pm
The problem with having the mouse captured is that I have to force quit M2 to close it, thereby losing all gun calibrations and options I set in the test menu.
I do totally agree ! There are (at least) 2 options to able to save your calibration :
1) Plug a keyboard, then start model2 in fullscreen and when you"re done with your TEST menu, push [ESC] to go back to windowed mode and then [ALT] + E to display the emulator menu and then use your keyboard arrow to go to Exit item and push ENTER
2) Calibrate your gun with rawinput=0 without Demulshooter (P1 and P2 share same coordonates with the mouse)

Run, C:\Games\Emulation\Model 2\emulator_multicpu.exe -rom=hotd, C:\Games\Emulation\Model 2\
For model 2, just use this  ;) :
Run, C:\Games\Emulation\Model 2\emulator_multicpu.exe hotd, C:\Games\Emulation\Model 2\

I also noticed that even though my cursors work with DemulShooter, there are player 1 and 2 flashing cursors in the bottom right hand corner.
Thanks !
Unfortunatelly I see nothing wrong in the debug file...
Are you using the laatest model2 build (1.1a) ?

I'll look back into this emulator, you're not the first one having weird behaviors sometimes and I myself eperienced it a couple of time (but problems were not exactly the same)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 28, 2017, 01:18:13 pm
That worked beautifully, you're brilliant.  Thank you so Much!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 28, 2017, 04:44:35 pm
What worked ? saving your calibration and values, or model2 with demulshooter ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 28, 2017, 05:06:41 pm
What worked ? saving your calibration and values, or model2 with demulshooter ?
Both, saving calibration and values, and the script to launch DemulShooter/M2. 
 I did however, notice that there are still ghost crosshairs trapped in the bottom right-hand corner but it did not affect my Gameplay at all.  The only other issue now is configuring the keys, by doing the Alt+E  method you mentioned I can get into the menu bar however to change the key cnfiguration you need to double click the mouse. Oh well.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 28, 2017, 05:16:08 pm
I did however, notice that there are still ghost crosshairs trapped in the bottom right-hand corner but it did not affect my Gameplay at all.  The only other issue now is configuring the keys, by doing the Alt+E  method you mentioned I can get into the menu bar however to change the key cnfiguration you need to double click the mouse. Oh well.
As for the crosshair, I don't know if you use them or not but you can change the icon or disable them

For controls config, and if you want to set actions for one of your arcadeguns "joy button" (i.e other than mouse clicks buttons) , you can do it while running model2 one time without rawinput enable : aimtrak/arcadeguns buttons will be seen as joysticks so rawinput has no effect on it.
Once your configuration saved, you can put rawinput=1 again and play normally
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 28, 2017, 05:23:15 pm
I actually used your script to turn off the crosshairs and that works great, but those ghost ones in the corner still stay there I'm not sure why. Like I said it's no big deal it doesn't affect gameplay and it's not really noticeable and thanks for the idea how to set the player 1 and 2 start to my joystick,  This forum/thread is amazing, I've learned so much about emulators and light guns!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 28, 2017, 05:39:41 pm
Does anyone know if someone has created an HD patch for Silent Hill yet to improve the resolution? I was just curious.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 29, 2017, 01:51:21 am
Just FYI, RPCS3 (PS3 emulator) is getting closer and closer to being able to emulate games like Dead Storm Pirates, Time Crisis Raising Storm, HOTD4, etc. They currently run at low FPS, but hopefully will be fully playable in the not so distant future. I'm pretty sure RPCS3 has mouse support as well.  Would be awesome additions to the Demulshooter library ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 29, 2017, 03:06:45 am
I actually used your script to turn off the crosshairs and that works great, but those ghost ones in the corner still stay there I'm not sure why. Like I said it's no big deal it doesn't affect gameplay and it's not really noticeable and thanks for the idea how to set the player 1 and 2 start to my joystick,  This forum/thread is amazing, I've learned so much about emulators and light guns!
Hmmm in your EMULATOR.INI file, there's a DrawCross=1 option
Did you try to set it to 0 ? This may be the cause for ghost crosshair (this option displays crosshair of his own, it is not related to the installed scripts crosshairs)

Well, at least you can play   :)

Does anyone know if someone has created an HD patch for Silent Hill yet to improve the resolution? I was just curious.
I remember playing with GameLoader All RH resolution settings for Silent Hill, I easily managed to obtain HI-res in game.
Unfortunately by doing so, the cutscenes were awfully cropped so I switch back to default res

Just FYI, RPCS3 (PS3 emulator) is getting closer and closer to being able to emulate games like Dead Storm Pirates, Time Crisis Raising Storm, HOTD4, etc. They currently run at low FPS, but hopefully will be fully playable in the not so distant future. I'm pretty sure RPCS3 has mouse support as well.  Would be awesome additions to the Demulshooter library ;D
Well, again, it would be even better for RCPS3 to add native rawinput support. ;)
This beeing said, we'll see in a few years when games will really be playable ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 29, 2017, 08:20:15 am
"Hmmm in your EMULATOR.INI file, there's a DrawCross=1 option
Did you try to set it to 0 ? This may be the cause for ghost crosshair (this option displays crosshair of his own, it is not related to the installed scripts crosshairs)"

Strangely enough this only happens in house of the dead. I think it was still happening even with DrawcCoss=0 but I'm not sure, I'll double check when I get home from work.

As a side note does anyone know if there is any possible way to get 2 players in The Ocean Hunter or L.A. Machineguns on supermodel (Sega model 3)?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 29, 2017, 08:38:20 am
As a side note does anyone know if there is any possible way to get 2 players in The Ocean Hunter or L.A. Machineguns on supermodel (Sega model 3)?
Yes, supermodel natively supports rawinput and is working great with The Lost World
It's not very user friendly, you have to modify the emulator config file.
I'll post you mine later today
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 29, 2017, 09:30:09 am
Yeah I think I had Jurassic Park 2 player working(I'll have to double check). For the ocean hunter I tried editing the.ini file like Darth Marino suggested in this video https://youtu.be/UfF1jIOTqgU  but all I got was both guns mapped to player 1 the player 2 cursor wouldn't work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 29, 2017, 11:49:16 am
hi! I couldnt get rid of the Direct3d error for Music Gungun2, I'm in windows 10, anyone had this problem?
Argonlefou, It's possible to hide the amunition numbers near the sight you said in Fright Fear Land? I didn't noticed before
I will have to play this game without autofire, I guess if I set it to supereasy will be playable this way, I'll try...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 29, 2017, 12:20:37 pm
Anyone have any issue with FrightFearLand using 6.7? In the first path on the Monster Train level (3rd part) it will crash the game.exe every time shortly after the monster train starts to attack. This is on both the original game and the updated one. When I go back to 6.5 I dont see this problem and I am able to beat the train. Then of course the paths need to be random and the other gun features that were implemented in 6.7 dont work anymore.

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 29, 2017, 12:33:10 pm
Argonlefou, It's possible to hide the amunition numbers near the sight you said in Fright Fear Land? I didn't noticed before
I will have to play this game without autofire, I guess if I set it to supereasy will be playable this way, I'll try...
Working on it, I found some clues in the code but I lack free time these days, and this is not an esay task.
I can't simply blank the numbers texture as this texture is used for everything else (timer, continue, hostages, etc...)

Anyone have any issue with FrightFearLand using 6.7? In the first path on the Monster Train level (3rd part) it will crash the game.exe every time shortly after the monster train starts to attack. This is on both the original game and the updated one. When I go back to 6.5 I dont see this problem and I am able to beat the train. Then of course the paths need to be random and the other gun features that were implemented in 6.7 dont work anymore.

Thanks
I didn't play the whole game so I can't answer you now but I'll try ASAP !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on June 29, 2017, 03:36:07 pm
This may be a bit offtopic, but i think it should still belong here: Are there people who got music gungun! 2 to work? I saw it here on troubleshooter2, but i couldnt manage to run the game, I either get a black screen or a 3d3 error and other weird stuff.

greetings, thet0ast3r
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 29, 2017, 03:54:49 pm
This may be a bit offtopic, but i think it should still belong here: Are there people who got music gungun! 2 to work? I saw it here on troubleshooter2, but i couldnt manage to run the game, I either get a black screen or a 3d3 error and other weird stuff.

greetings, thet0ast3r
People seem to have a lot of trouble running it with Windows10
I have an old Win7 x64 and it works flawlessly
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 30, 2017, 05:31:06 am
Anyone have any issue with FrightFearLand using 6.7? In the first path on the Monster Train level (3rd part) it will crash the game.exe every time shortly after the monster train starts to attack. This is on both the original game and the updated one. When I go back to 6.5 I dont see this problem and I am able to beat the train. Then of course the paths need to be random and the other gun features that were implemented in 6.7 dont work anymore.

Thanks
Confirmed !  :cry:
Well...for now I'll keep it noted on my todo-list. 10mn of gameplay each time I want to acces the buggy point is quite......time consumming  :-[
This game is driving me nuts  :banghead:
But keep reporting bugs if you find some, of course !


Yeah I think I had Jurassic Park 2 player working(I'll have to double check). For the ocean hunter I tried editing the.ini file like Darth Marino suggested in this video https://youtu.be/UfF1jIOTqgU  but all I got was both guns mapped to player 1 the player 2 cursor wouldn't work.

here's my ini file (well, part of) :
Quote
; Light guns (Lost World)
InputGunLeft = "NONE"                     ; digital, move gun left
InputGunRight = "NONE"                     ; digital, move gun right
InputGunUp = "NONE"                        ; digital, move gun up
InputGunDown = "NONE"                     ; digital, move gun down
InputGunX = "MOUSE1_XAXIS"                ; analog, full X axis
InputGunY = "MOUSE1_YAXIS"                ; analog, full Y axis
InputTrigger = "MOUSE1_LEFT_BUTTON"
InputOffscreen = "MOUSE1_RIGHT_BUTTON"       ; point off-screen
InputAutoTrigger = 1                       ; automatic reload when off-screen
InputGunLeft2 = "NONE"
InputGunRight2 = "NONE"
InputGunUp2 = "NONE"
InputGunDown2 = "NONE"
InputGunX2 = "MOUSE2_XAXIS"
InputGunY2 = "MOUSE2_YAXIS"
InputTrigger2 = "MOUSE2_LEFT_BUTTON"
InputOffscreen2 = "MOUSE2_RIGHT_BUTTON"
InputAutoTrigger2 = 1

; Analog guns (Ocean Hunter, LA Machineguns)
InputAnalogGunLeft = "NONE"                  ; digital, move gun left
InputAnalogGunRight = "NONE"                ; digital, move gun right
InputAnalogGunUp = "NONE"                     ; digital, move gun up
InputAnalogGunDown = "NONE"                  ; digital, move gun down
InputAnalogGunX = "MOUSE1_XAXIS"          ; analog, full X axis
InputAnalogGunY = "MOUSE1_YAXIS"          ; analog, full Y axis
InputAnalogTriggerLeft = "MOUSE1_LEFT_BUTTON"
InputAnalogTriggerRight = "MOUSE1_RIGHT_BUTTON"
InputAnalogGunLeft2 = "NONE"
InputAnalogGunRight2 = "NONE"
InputAnalogGunUp2 = "NONE"
InputAnalogGunDown2 = "NONE"
InputAnalogGunX2 = "MOUSE2_XAXIS"
InputAnalogGunY2 = "MOUSE2_YAXIS"
InputAnalogTriggerLeft2 = "MOUSE2_LEFT_BUTTON"
InputAnalogTriggerRight2 = "MOUSE2_RIGHT_BUTTON"
There are two important things :
1) You have to set correct "mouse ID" for your Aimtrak (for me MOUSE_1_ an MOUSE_2_ but for you it may change). Be aware that these values can be changed according to how window set up your devices :(

2) You have ti run the emulator like this (if oceanhun.zip is in the same folder than your exe) :
Supermodel.exe oceanhun.zip -input-system=rawinput
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on June 30, 2017, 07:40:35 am
ok, so i`m guessing most of the games only run on win7 :( i still havn`t seen a video of someone playing music gungun! 2 ... only some people responding that it works, and other people that it doesn`t.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 30, 2017, 08:47:50 am
"There are two important things :
1) You have to set correct "mouse ID" for your Aimtrak (for me MOUSE_1_ an MOUSE_2_ but for you it may change). Be aware that these values can be changed according to how window set up your devices :(

2) You have ti run the emulator like this (if oceanhun.zip is in the same folder than your exe) :
Supermodel.exe oceanhun.zip -input-system=rawinput"

Thanks Argonlefou, I finally figured it out last night, the mouse id's are what were throwing me off(my track ball mouse is MOUSE1).  The gun controls are very jumpy(sensitive) in LA machine guns and they ocean hunter. I haven't been able to find a calibration menu in the ocean hunter, and I haven't had much luck with aim test in LA machine guns.  I currently run supermodel at 800x600 resolution and my desktop resolution is 1360x768. I read on the supermodel forum that if you match the resolutions closely, it somewhat resolves the calibration issues. Anyone have any experience with this?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 30, 2017, 09:50:25 am
ok, so i`m guessing most of the games only run on win7 :( i still havn`t seen a video of someone playing music gungun! 2 ... only some people responding that it works, and other people that it doesn`t.
Here's a quick homemade video !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 30, 2017, 10:59:38 am
Thanks... I saw the same thing on route two boss level on 6.7 also... seems to work well up to the bosses then crashes but plays fine on 6.5

No worries, thanks for your hard work.. i know its a pain. I tested every which way I could with different game.exe and builds and different demulshooter. Every time 10 min to test.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 30, 2017, 01:16:25 pm
"There are two important things :
1) You have to set correct "mouse ID" for your Aimtrak (for me MOUSE_1_ an MOUSE_2_ but for you it may change). Be aware that these values can be changed according to how window set up your devices :(

2) You have ti run the emulator like this (if oceanhun.zip is in the same folder than your exe) :
Supermodel.exe oceanhun.zip -input-system=rawinput"

Thanks Argonlefou, I finally figured it out last night, the mouse id's are what were throwing me off(my track ball mouse is MOUSE1).  The gun controls are very jumpy(sensitive) in LA machine guns and they ocean hunter. I haven't been able to find a calibration menu in the ocean hunter, and I haven't had much luck with aim test in LA machine guns.  I currently run supermodel at 800x600 resolution and my desktop resolution is 1360x768. I read on the supermodel forum that if you match the resolutions closely, it somewhat resolves the calibration issues. Anyone have any experience with this?

I struggled initially with supermodel emulator but once I got the ini settings down it has worked flawlessly since. I use the same settings as Argon.  As far as raw input settings go, I struggled setting to raw input when using the terminal/cmd.  I don't know if you use Hyperspin or Rocketlauncher, but if so, you can go into the game's and emulator's specific module settings and simply set it to raw input and vuaaawwwlaaaw.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 30, 2017, 02:32:40 pm
Thanks... I saw the same thing on route two boss level on 6.7 also... seems to work well up to the bosses then crashes but plays fine on 6.5

No worries, thanks for your hard work.. i know its a pain. I tested every which way I could with different game.exe and builds and different demulshooter. Every time 10 min to test.
Thanks for your effort ! But don't waste too much time, it's not related to a specific version of the dump but it's really because of the second hack I added to be able to shoot with secondary weapon and during level select.
I just played a little switching hacks here and there, I'll have to look further in to the game to resolve it. For now, the best I could have is the current hack not crashing as soon as the boss fight start, but using the machinegun during the fight crashes the game. I managed to beat it ith the secondary weapon but it's so fu**ing long  :lol
Well, I take good note of your hint about 2nd route boss ! thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on July 01, 2017, 07:39:34 am
Anyone else having problems with techno parrot and dream raisers? I cant seem to get past the initial calibration screen.

It either tells me calibration failed or just closes down after shooting the last corner.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on July 01, 2017, 07:47:02 am
hmm, i managed to run music gun gun! 2, how i did it: installed win7, took the jconfig files and overrode the game.exe with the patched exe that comes with jconfig. in jconfig, i disabled all d3d/ 3d wrappers/sound wrappers, because otherwise, i got errors. Additionally, i had to add msvcp120.dll and msvcr120.dll in the game folder, they weren`t on my version of win7pro. Game has to be started in winxp sp3 compat mode, also. Maybe this helps someone ;D

thet0ast3r
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 01, 2017, 12:24:36 pm
Hi thet0ast3r, I tried your methode but didnt' work for me.
Bryhud said he had it working on win 10, so I dont know what is my problem, but I get it crashing in two different win10 computers.
I get

[ERROR]: Direct3DfoCX̗񋓂Ɏs܂B

and

MTSVXȅɎs܂B
AvP[VI܂B

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on July 01, 2017, 01:11:31 pm
well, im on the currently latest win 10 professional version, (as of 1.7.2017) and i cannot get it to work on win10. Of course running everything as an administrator, and so on.
It has probably something to do with your graphics card? I have a radeon hd 7850, and a skylake 6700k cpu. As far as i know, the taito tx2 games have amd/ati graphic cards, so maybe if you`re running an nvidia card and have the 3d wrapper turned off, thats (maybe) why it won`t work? i am getting the same direct3d error as you, atleast on win 10.

EDIT: as i just tested, on my win10 64bit pro, i do NOT get the d3d error, JUST the second one (MTSVXȅɎs܂B
AvP[VI܂B)
i guess it`s up to us to find out, because so few people have that game up & running...

EDIT2: anyone fluid in japanese?
i figured out that the error is a japanese one, i couldn`t copy & paste the error message, so i had to screenshot it, here it is.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 01, 2017, 01:39:09 pm
Don't know if it will help but the game is running fine at home on my computer with an Nvidia GPU, and on my laptop with an Intel integrated GPU.
Well, both with Win7 of course  :-\
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on July 01, 2017, 01:55:11 pm
@argonlefou what settings are you choosing in the jconfig? or are you even using the jconfig-launcher-thingy? would be nice to find out what`s the cause of the crash, because i think that probably 50 % of all people get atleast one error message on startup... 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 01, 2017, 02:57:52 pm
Yes I'm using Jconfig, and I can choose any setting (direct3d wrapper or not, etc....), it's still working

About your japanese message, it's just :
"MTS system failed to start"
"The application has ended"
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on July 01, 2017, 04:48:26 pm
that`s interresting, as the direct3d wrapper causes a crash when i play on win7 64 bits.
I played around with mgg2 on win 10 a bit longer, and i somehow managed to break something ( probably directX 9) in my os, now i`m not able to play any game  :banghead:
haunted museum worked on win10 before, now it crashes when it tries to initialize the screen, even "normal" games like counterstrike or any other 3d game won`t work anymore haha  ;D
I actually didn`t think you could break things in win10 so easily.
Thanks for the Translation :) sadly it`s not that helpful, as MTS could be pretty much anything.
Going to sleep now- maybe i`ll try a complete reinstall tomorrow.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 02, 2017, 09:41:08 am
No Crosshair patch for Fright Fear Land : Mirror1 - MEGA.NZ (https://mega.nz/#!UcgBmC6J!6s0q0k5r51cVSw5ruTV8oIYOFtPpkjS8V1kBBtLx6uU)

It's for the "game_fullexe" (the latest) release, the one where you have to set JVSENABLE, GUNENABLE, etc...on the ini file
Crosshair are disabled during gameplay, and ammo count has been relocated above the life bar in a much more readable way (it was so small on a full HD display !)

Now, I can go back on debugging 2P crash issue during boss fight....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 02, 2017, 10:48:38 am
Thanks... just an FYI I saw the crashing with both 1 and two player on the boss levels using 6.7. No crashing on 6.5

On a side note, Sega Golden Gun dump was just released, usual places.  Now Just waiting on Reaver for updated TP. Usually once the dump is out he is pretty quick!

Thanks again for all you do!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 02, 2017, 11:04:22 am
Thanks... just an FYI I saw the crashing with both 1 and two player on the boss levels using 6.7. No crashing on 6.5
Yes, yes, the new hack I added on 6.7 makes the crash against booses. Still don't know why though....
I played a little this morning to test the crosshair patch and I had a crash VS the boss in the kitchen too

I'll investigate this week, this game is so cool it deserves a neat and clean hack  ;D


On a side note, Sega Golden Gun dump was just released, usual places.  Now Just waiting on Reaver for updated TP. Usually once the dump is out he is pretty quick!
Got it waiting on my disk to be playable  :laugh:
So many games recently....hope it will be easier to treat than Fright Fear Land !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 02, 2017, 01:27:28 pm
I got Fright fear land working nice with "Fright Fear Land game" exe, but when I use "game_fullexe", I overwrite cfg folder, game.exe and haunted.ini,  set options to:
JVSENABLE  1
GUNENABLE 1
DINPUTENABLE 1
and I get this error:
U-JVS Firmware update Failed. [-1]
any idea?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 02, 2017, 02:32:09 pm
I got Fright fear land working nice with "Fright Fear Land game" exe, but when I use "game_fullexe", I overwrite cfg folder, game.exe and haunted.ini,  set options to:
JVSENABLE  1
GUNENABLE 1
DINPUTENABLE 1
and I get this error:
U-JVS Firmware update Failed. [-1]
any idea?
set JVSENABLE to 0 and GUNENABLE to 0, it seems that these settings are looking for real JVS and I/O gun  hardware.
You can set DINPUTENABLE to 0 too, I don't see whtat this does
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 02, 2017, 06:15:32 pm
Thanks, I tried this and works with your exe, but it crashes after the map screen, when begining the level. Without demulshooter working.
with the game_fullexe it crashes on startup
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on July 03, 2017, 04:02:08 am
Hey Argon,

I just wanted to confirm if Blue Estate 2 player was an officially supported windows "rom" or not? 

It would be really cool if it was but I see you're particularly busy servicing the needs of the whole Aimtrak community so only if you've got a spare minute.

Still waiting for your donation box this emoticon  :cheers: doesn't cut it for all your efforts.

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 03, 2017, 04:32:24 am
Thanks, I tried this and works with your exe, but it crashes after the map screen, when begining the level. Without demulshooter working.
with the game_fullexe it crashes on startup
I'll make some kind of patcher to make it compatible with all the "game.exe" version I know are available
So far there are 4: original game, full game, game all rh loader specific exe and another one I found on the web

Just like you I struggled a lot to make the latest "game full" work without crashing. Don't really know how I finally make it lol

Hey Argon,

I just wanted to confirm if Blue Estate 2 player was an officially supported windows "rom" or not? 

It would be really cool if it was but I see you're particularly busy servicing the needs of the whole Aimtrak community so only if you've got a spare minute.

Still waiting for your donation box this emoticon  :cheers: doesn't cut it for all your efforts.

Thanks
Blue Estate is not (yet) supported, but on top of my "TO-DO list"
The game is really ...well...."unique" in is way of handling controls. I've found some interresting clues and I need time to (maybe) make it work  :lol
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on July 03, 2017, 05:10:39 am
After all the games you've made available to us I can certainly wait.
Thank you again Argon, you're an absolute legend  :notworthy: :notworthy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 03, 2017, 06:12:26 am
LOL, no, no.....real legends are dumpers, crackers, and those who make emulators and loaders  ;)

I'm just a simple modder  ;)

Well...if I have time I'll try to play Fearland all the way down. I think I've settle the boss crash thing
But this time I'll play everywhere in the game to make sure there's nothing esle bugging before releasing the update
Title: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on July 03, 2017, 06:17:53 am
I cannot get this to work on either Fright Fear Land or Let's Go Island. I assume it's because I use Game Loader All RH, but Dream Raiders works perfectly!

Oops, spoke too soon. Now Dream Raiders isn't working either. It was working fine just a few days ago though. The only variable is that I updated Game Loader All RH to the latest version (170).

Urrgh. It seems that no controls now work with TeknoParrot, but they were all working just fine the other day....  what's happened?!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on July 03, 2017, 08:45:50 am
LOL, no, no.....real legends are dumpers, crackers, and those who make emulators and loaders  ;)

I'm just a simple modder  ;)

Well...if I have time I'll try to play Fearland all the way down. I think I've settle the boss crash thing
But this time I'll play everywhere in the game to make sure there's nothing esle bugging before releasing the update

All legends, but so are you my friend ;)

So how do you guys get past the calibration screen on dream raiders?

Might be because ime trying to test run on lappy not cab but it does not seem to want to play ball :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 03, 2017, 09:28:38 am
Just passing-by quickly, to post a patcher for Fright Fear Land (joined at the bottom)

With this you can patch any version of Fright Fear Land "game.exe" with 2 things :
- Patching header to make the game more stable (no more random crashing at start or at level select, etc..)
- Patching header + Remove crosshair (patching header is necessary for crosshair mod)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 03, 2017, 12:19:31 pm
So how do you guys get past the calibration screen on dream raiders?

Might be because ime trying to test run on lappy not cab but it does not seem to want to play ball :(
The initial gun calibration screen, with the screen cut in half ?
Just use SERVICE button to select "exit" on the upper menu and TEST or START (I don't remember) to validate and voil :)

I cannot get this to work on either Fright Fear Land or Let's Go Island. I assume it's because I use Game Loader All RH, but Dream Raiders works perfectly!

Oops, spoke too soon. Now Dream Raiders isn't working either. It was working fine just a few days ago though. The only variable is that I updated Game Loader All RH to the latest version (170).

Urrgh. It seems that no controls now work with TeknoParrot, but they were all working just fine the other day....  what's happened?!
Honestly, as great as this loader is, I'm avoiding it whenever I can.
I know the way the loader mapped parrotLoader changed a lot....

I'm lucky all the games you quoted are running fine without Game Loader All RH so I won't help you much on this case.
Or....maybe try to run them without the loader ? Even for Teknoparrot, you can load the game with a few commands without any GUI
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 03, 2017, 12:25:48 pm
Reaver fixed Teknoparrot (for Patreons) for Win7 users this morning.  Golden Gun now fully playable and works well with player 1 Aimtrak gun.  Yay! Beat the first couple levels this morning.  This game is badass.  It's definitely HOTD 4.5:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 03, 2017, 12:46:34 pm
For now I can't run it in windowed mode  :'(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 03, 2017, 12:56:42 pm
For now I can't run it in windowed mode  :'(

Hmmmm? That's weird.  Do you have Win7? Have you tried Dxwnd or Gameloader? I didn't use them but maybe they would help? I just have win7 and a 32 in HDTV and didn't have to change any settings and it worked immediately in fullscreen mode.  I only added a file to change things to English, but I don't think that would have affected anything in relation to the resolution.   
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 03, 2017, 01:15:30 pm
Quote
FFL_Patcher.zip
Now it doesn't crash (I tested quickly) but seems to be ok
Many thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 03, 2017, 01:38:15 pm
Just passing-by quickly, to post a patcher for Fright Fear Land (joined at the bottom)

With this you can patch any version of Fright Fear Land "game.exe" with 2 things :
- Patching header to make the game more stable (no more random crashing at start or at level select, etc..)
- Patching header + Remove crosshair (patching header is necessary for crosshair mod)

is this for crashing at the boss levels to or just other crashing?

Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 03, 2017, 01:41:38 pm
Just passing-by quickly, to post a patcher for Fright Fear Land (joined at the bottom)

With this you can patch any version of Fright Fear Land "game.exe" with 2 things :
- Patching header to make the game more stable (no more random crashing at start or at level select, etc..)
- Patching header + Remove crosshair (patching header is necessary for crosshair mod)

is this for crashing at the boss levels to or just other crashing?

Thanks!
Nope, just for random crashing at start and at level select (and mandatory step for non crosshair patch)

The boss level fix is on under "eavy test" before I can call this game "closed case"
Unfortunatelly, I wanted to quickly look at GoldenGun and it's getting more time consumming than expected  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 03, 2017, 01:45:55 pm
For now I can't run it in windowed mode  :'(

Hmmmm? That's weird.  Do you have Win7? Have you tried Dxwnd or Gameloader? I didn't use them but maybe they would help? I just have win7 and a 32 in HDTV and didn't have to change any settings and it worked immediately in fullscreen mode.  I only added a file to change things to English, but I don't think that would have affected anything in relation to the resolution.

I think he wants to run it in windowed mode maybe to get demulshooter working? maybe not lol, it works for me also but only in fullscreen. There are some HD patches also which allowed me to go 1920x1080 but it screwed with the location of the coin start and stuff so I switched back.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 03, 2017, 02:06:42 pm
hehe almost :)
I need windowed mode so that I can use other software at the same time to analyse the game's memory while it's running and while I'm moving aroud in it
That's how I can find axis and buttons location.

Anyway, better than nothing... I managed to get the game to run minimized while I'm using those tools. Little "blind" challenge but I think I found what I need....I'll try tomorrow to add it to DemulShooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on July 03, 2017, 02:21:58 pm
Just a heads up I'm still crashing  in Fright Fear Land on the train path, specifically when the planes come out before the train crashes. I have tried patching both the game.exe and game_ORIG.exe. I'm using the patch header and crosshairs option. I have the a7mag3ddon dump.  It also crashes using game loader all rh 270
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 03, 2017, 02:25:02 pm
hehe almost :)
I need windowed mode so that I can use other software at the same time to analyse the game's memory while it's running and while I'm moving aroud in it
That's how I can find axis and buttons location.

Anyway, better than nothing... I managed to get the game to run minimized while I'm using those tools. Little "blind" challenge but I think I found what I need....I'll try tomorrow to add it to DemulShooter

Awesome, I remember Reaver mentioning the axis were opposite from what they were in LGI
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 03, 2017, 02:36:24 pm
hehe almost :)
I need windowed mode so that I can use other software at the same time to analyse the game's memory while it's running and while I'm moving aroud in it
That's how I can find axis and buttons location.

Anyway, better than nothing... I managed to get the game to run minimized while I'm using those tools. Little "blind" challenge but I think I found what I need....I'll try tomorrow to add it to DemulShooter

Thanks Argon! Can't wait.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: davidlinch on July 03, 2017, 02:52:10 pm
Salut Argon,

I've a issue (go back to desktop screen) with Music Gun Gun 2 when I shoot offscreen or on the black bar in bottom and upper of the screen.

FYI I used also game.exe modified for 1920*1200 resolution. I've tried with another resolution like 1920x1080 but still the same issue.

Do you have a workaround for that ?? or it's only on my own settings ?


Just uncheck Direct3D9 Wrapper  :cry:

++

Dav
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on July 03, 2017, 03:00:42 pm
So how do you guys get past the calibration screen on dream raiders?

Might be because ime trying to test run on lappy not cab but it does not seem to want to play ball :(
The initial gun calibration screen, with the screen cut in half ?
Just use SERVICE button to select "exit" on the upper menu and TEST or START (I don't remember) to validate and voil :)

I cannot get this to work on either Fright Fear Land or Let's Go Island. I assume it's because I use Game Loader All RH, but Dream Raiders works perfectly!

Oops, spoke too soon. Now Dream Raiders isn't working either. It was working fine just a few days ago though. The only variable is that I updated Game Loader All RH to the latest version (170).

Urrgh. It seems that no controls now work with TeknoParrot, but they were all working just fine the other day....  what's happened?!
Honestly, as great as this loader is, I'm avoiding it whenever I can.
I know the way the loader mapped parrotLoader changed a lot....

I'm lucky all the games you quoted are running fine without Game Loader All RH so I won't help you much on this case.
Or....maybe try to run them without the loader ? Even for Teknoparrot, you can load the game with a few commands without any GUI


Mine was not cut in half?

Just a normal screen with 3 menu options.

Calibrate, exit and change menu (i think).
But the only button that seems to do anything is the one that switches between the 3 options above.

Then if i click calibrate it lets me do that then instantly crashes :s
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 03, 2017, 03:21:00 pm
So how do you guys get past the calibration screen on dream raiders?

Might be because ime trying to test run on lappy not cab but it does not seem to want to play ball :(
The initial gun calibration screen, with the screen cut in half ?
Just use SERVICE button to select "exit" on the upper menu and TEST or START (I don't remember) to validate and voil :)

I cannot get this to work on either Fright Fear Land or Let's Go Island. I assume it's because I use Game Loader All RH, but Dream Raiders works perfectly!

Oops, spoke too soon. Now Dream Raiders isn't working either. It was working fine just a few days ago though. The only variable is that I updated Game Loader All RH to the latest version (170).

Urrgh. It seems that no controls now work with TeknoParrot, but they were all working just fine the other day....  what's happened?!
Honestly, as great as this loader is, I'm avoiding it whenever I can.
I know the way the loader mapped parrotLoader changed a lot....

I'm lucky all the games you quoted are running fine without Game Loader All RH so I won't help you much on this case.
Or....maybe try to run them without the loader ? Even for Teknoparrot, you can load the game with a few commands without any GUI


Mine was not cut in half?

Just a normal screen with 3 menu options.

Calibrate, exit and change menu (i think).
But the only button that seems to do anything is the one that switches between the 3 options above.

Then if i click calibrate it lets me do that then instantly crashes :s

Regarding calibration with Dream Raiders, I remember calibrating with my xbox 360 controller first (because I was struggling to with mouse support), and then when I loaded demulshooter, both guns worked great.  It was just easier to navigate through the menu options in test mode with the 360 controller for some reason.  Not sure if that helps anyone. They're probably a much simpler way.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 03, 2017, 03:54:07 pm
6.7a update :
- Removed all bugs in Fright Fear Land, no more crashes against boss.
I've played the game to the end (damn ! only 80 hostages rescued  :D) with 2 aimtraks and there is no more bug. Very funny game :)

Next update should be for Goldengun hopefully

Just a heads up I'm still crashing  in Fright Fear Land on the train path, specifically when the planes come out before the train crashes. I have tried patching both the game.exe and game_ORIG.exe. I'm using the patch header and crosshairs option. I have the a7mag3ddon dump.  It also crashes using game loader all rh 270
Header patching is just for general stability. What you encountered was a different matter and should no longer exists with this 6.7a release


Awesome, I remember Reaver mentioning the axis were opposite from what they were in LGI
Exactly, well.. it's more like LGI is the opposite from every other games lol



Salut Argon,

I've a issue (go back to desktop screen) with Music Gun Gun 2 when I shoot offscreen or on the black bar in bottom and upper of the screen.

FYI I used also game.exe modified for 1920*1200 resolution. I've tried with another resolution like 1920x1080 but still the same issue.

Do you have a workaround for that ?? or it's only on my own settings ?

++

Dav
I'm using default game.exe and never encountered this kind of issue.
I'll try another exe when I can...
And I'm running it directly ( no Game Loader or DxWnd )
It seems like yours is running in widowed mode or something like this ?


Mine was not cut in half?

Just a normal screen with 3 menu options.

Calibrate, exit and change menu (i think).
But the only button that seems to do anything is the one that switches between the 3 options above.

Then if i click calibrate it lets me do that then instantly crashes :s
Yeah, I meant cut in half below these 3 option, with both sides displaying each player calibration data.
I don't know your harware but if you can plug a keyboard on your cab (or if you're on a cmputer) you can set up keyboard keys in DumbJVSManager for TEST and SERVICE (and check to use keyboard).
The service button is used to change menu item, and TEST to validate

That being said....I've had a lot of trouble with the way teknoparrot handles these commands (sometimes test and service inverted, sometimes not working)
If you want a sure way, plug a keyboard, run demulshooter like this to override teknoparrot commands :
demulshooter -target=ringwide -rom=sdr -parrotloader
Then you'll use [8] for SERVICE and [9] for TEST
That way it should work
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 03, 2017, 04:15:24 pm
Thank you for FFL fix!!!!!!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: davidlinch on July 03, 2017, 04:19:41 pm
6.7a update :

Salut Argon,

I've a issue (go back to desktop screen) with Music Gun Gun 2 when I shoot offscreen or on the black bar in bottom and upper of the screen.

FYI I used also game.exe modified for 1920*1200 resolution. I've tried with another resolution like 1920x1080 but still the same issue.

Do you have a workaround for that ?? or it's only on my own settings ?

++

Dav
I'm using default game.exe and never encountered this kind of issue.
I'll try another exe when I can...
And I'm running it directly ( no Game Loader or DxWnd )
It seems like yours is running in widowed mode or something like this ?


That's fine , Just uncheck Direct3D9 Wrapper in Jconfig when you used a Game resolution modified., and it works like a charm  ::)

And of course thx for FFL  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on July 03, 2017, 07:56:54 pm
Just a heads up I'm still crashing  in Fright Fear Land on the train path, specifically when the planes come out before the train crashes. I have tried patching both the game.exe and game_ORIG.exe. I'm using the patch header and crosshairs option. I have the a7mag3ddon dump.  It also crashes using game loader all rh 270

Header patching is just for general stability. What you encountered was a different matter and should no longer exists with this 6.7a release

Working like a dream, thanks for all your hard work Argon! :cheers:

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 04, 2017, 06:16:31 am
6.8 update :
- Preliminary suppport for GoldenGun added
Axis and controls are working fine (left click = shoot / right click or middle click = reload - note that the autoreload is a native feature of this game - )
Only thing not working is the shoot in menu (so you can't choose bonus or not a the first screen and have to wait 30 sec.....)

Usage is the same as other ringwide games :
demulshooter.exe -target=ringwide -rom=sgg

Or to completelly override Teknoparrot input for START/SERVICE/TEST buttons:
demulshooter.exe -target=ringwide -rom=sgg -parrotloader

I know you'll find bugs if they exits  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 04, 2017, 09:30:52 am
6.8 update :
- Preliminary suppport for GoldenGun added
Axis and controls are working fine (left click = shoot / right click or middle click = reload - note that the autoreload is a native feature of this game - )
Only thing not working is the shoot in menu (so you can't choose bonus or not a the first screen and have to wait 30 sec.....)

Usage is the same as other ringwide games :
demulshooter.exe -target=ringwide -rom=sgg

Or to completelly override Teknoparrot input for START/SERVICE/TEST buttons:
demulshooter.exe -target=ringwide -rom=sgg -parrotloader

I know you'll find bugs if they exits  ;D

Thanks Argon! We really appreciate you working on this.  I'm stuck at this moment.  After launching Demulshooter, when I turn off mouse support in the DumbJVSManager.exe I am unable to load a credit (i.e. when I press key #9 nothing happens).  If mouse support box is checked then only player one works, even after loading Demulshooter.  Has anyone figured out how to start player 2? For player 1 I think it's just right click mouse? I guess it's a moot point if I can't even load credits when the mouse support box is checked.  Even if the keyboard input box is checked, nothing happens when I press #9 to try and load credits (after loading demulshooter).  Let me know if anyone else has any luck.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 04, 2017, 09:44:17 am
in DumbJVSManager.exe settings :
Unchek mouse
Unchek keyboard too
Set both joystick to none

then run: demulshooter.exe -target=ringwide -rom=sgg -parrotloader

then start game and enjoy. Credits are [8] key, p1 & p2 start are [1] and [2]
In this game you have to let the key pressed half a second for the game to register


Edit:
In DumbJVSManager it also possible to set a gamepad for each player if anyone wants that (to map start, service buttons....)
This will work in parrallel with the Aimtrak (only axis and fire buttons are blocked from gamepads)

Unless you use the -parrotloader, in that case all controls are block and replaced with what's written in the README
Only the [escape] Key remains active to close

I'll repeat here so that anyone can see it, this is a "temporary" option because according to the game/teknoparrot version/computer(?)...sometimes keyboard mapping does not work.
And it does not work at all when you run games directly via dumbjvscommand/parrotloader (without GUI)


Edit 2:
Yeah.....if you're using DemulShooter you have to uncheck the mouse in DumbJvsManager...I don't know why it breaks everything
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 04, 2017, 10:16:52 am
in DumbJVSManager.exe settings :
Unchek mouse
Unchek keyboard too
Set both joystick to none

then run: demulshooter.exe -target=ringwide -rom=sgg -parrotloader

then start game and enjoy. Credits are [8] key, p1 & p2 start are [1] and [2]
In this game you have to let the key pressed half a second for the game to register


Edit:
In DumbJVSManager it also possible to set a gamepad for each player if anyone wants that (to map start, service buttons....)
This will work in parrallel with the Aimtrak (only axis and fire buttons are blocked from gamepads)

Unless you use the -parrotloader, in that case all controls are block and replaced with what's written in the README
Only the [escape] Key remains active to close

I'll repeat here so that anyone can see it, this is a "temporary" option because according to the game/teknoparrot version/computer(?)...sometimes keyboard mapping does not work.
And it does not work at all when you run games directly via dumbjvscommand/parrotloader (without GUI)


Edit 2:
Yeah.....if you're using DemulShooter you have to uncheck the mouse in DumbJvsManager...I don't know why it breaks everything

Worked great! Thanks Argon for all your hard work on this.  This game is one of my new favorites.  ;D ;D :applaud: :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 04, 2017, 12:27:22 pm
Since there is no loader for Golden Gun yet that I am aware of has anyone set this up in rocket launcher? If so can you share your AHK(s) to run it?

Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 04, 2017, 01:41:07 pm
I have no experience with rocket launcher but I use these AHK script element to run teknoparrot games :

Code: [Select]
Run, D:\RingWide\TeknoParrot\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot\
Run, D:\RingWide\TeknoParrot\ParrotLoader.exe "D:\RingWide\SGG\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot\

Maybe it can help, if you can mix it up with what you already have for LGI or SDR.
The principle is the same
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 04, 2017, 02:04:12 pm
I have no experience with rocket launcher but I use these AHK script element to run teknoparrot games :

Code: [Select]
Run, D:\RingWide\TeknoParrot\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot\
Run, D:\RingWide\TeknoParrot\ParrotLoader.exe "D:\RingWide\SGG\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot\

Maybe it can help, if you can mix it up with what you already have for LGI or SDR.
The principle is the same

This worked perfectly, thank you!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 04, 2017, 02:21:19 pm
I have no experience with rocket launcher but I use these AHK script element to run teknoparrot games :

Code: [Select]
Run, D:\RingWide\TeknoParrot\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot\
Run, D:\RingWide\TeknoParrot\ParrotLoader.exe "D:\RingWide\SGG\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot\

Maybe it can help, if you can mix it up with what you already have for LGI or SDR.
The principle is the same

This worked perfectly, thank you!

Hey bryhud, could you please share how you got it working with RocketLauncher? I have Hyperspin but I am a bit ignorant when it comes to AHK scripts.  Maybe share your AHK script file and I can tweak it to my setup? Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 04, 2017, 03:22:45 pm
I have no experience with rocket launcher but I use these AHK script element to run teknoparrot games :

Code: [Select]
Run, D:\RingWide\TeknoParrot\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot\
Run, D:\RingWide\TeknoParrot\ParrotLoader.exe "D:\RingWide\SGG\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot\

Maybe it can help, if you can mix it up with what you already have for LGI or SDR.
The principle is the same

This worked perfectly, thank you!

Hey bryhud, could you please share how you got it working with RocketLauncher? I have Hyperspin but I am a bit ignorant when it comes to AHK scripts.  Maybe share your AHK script file and I can tweak it to my setup? Thanks

I created two ahk files, one to start demulshooter which is configured for the prelaunch

Code: [Select]
Run, c:\Hyperspin\Utilities\DemulShooter\demulshooter.exe -target=ringwide -rom=sgg -parrotloader
And then a second one which is what I used to start the game, which I just modified Argonlefou's for my paths.

Code: [Select]
Run, E:\Emulation\TP\SGG\DumbJvsCmd.exe 9, E:\Emulation\TP\SGG\
Run, E:\Emulation\TP\SGG\ParrotLoader.exe "E:\Emulation\TP\Games\goldengun\exe\RingGunR_RingWide.exe", E:\Emulation\TP\SGG\

Only issue I am having is on exit, maybe 30% of the time the RingGunR_RingWide.exe crashes and so it doesnt exit cleanly. So I am still playing with exiting.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 04, 2017, 03:49:21 pm
Only issue I am having is on exit, maybe 30% of the time the RingGunR_RingWide.exe crashes and so it doesnt exit cleanly. So I am still playing with exiting.

Try that (of course with another trigger than [ESC]):

Code: [Select]
Process, Close, RingGunR_RingWide.exe
Process, Close, DumbJvsCmd.exe
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 04, 2017, 08:10:18 pm
Thanks that was helpful... it closes fine now, when it runs. I have been seeing a Error 0090 High CPU Temperature lately just running this game which is weird. Checked the CPU and it isnt running hot so who knows LOL.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on July 06, 2017, 12:03:35 am
Does anyone else have an issue using controllers with the dumbjvscmd method? Mine seem to work fine when using the GUI, but via the command line they don't. I guess it's because they are xinput rather than directinput.

@argonlefou
I just noticed that when you use DemulShooter -h for help, it lists ringedge as a supported system when in fact the correct parameter is ringwide. Not a biggie, but thought you might like to know.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 06, 2017, 05:25:03 am
Does anyone else have an issue using controllers with the dumbjvscmd method? Mine seem to work fine when using the GUI, but via the command line they don't. I guess it's because they are xinput rather than directinput.
Yes, his way of handling input is really broken.
Don't misunderstand me, the point is not to say something bad about him. It's just a fact.
I can undestand that his priority is coding the emulator itself, not GUI or Input. I don't agree with the whole point but that's how it is....

@argonlefou
I just noticed that when you use DemulShooter -h for help, it lists ringedge as a supported system when in fact the correct parameter is ringwide. Not a biggie, but thought you might like to know.
Oh, thanks :)
So here's a small update to correct that. It could really be a source of problem indeed :)


Edit:
Oh, and I almost forgot the No Crosshair patch for GoldenGun :
Mirror1 [mega.nz] (https://mega.nz/#!4QZEQbbJ!z0MsK67BnFBVk8KRXGNGD7rsM_9ohMtucRrU2svrKd4)
Overwrite file in /fs/bank/ sub directory
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 06, 2017, 06:38:33 pm
[
Quote
Oh, and I almost forgot the No Crosshair patch for GoldenGun
Many thanks Im waiting fir teknoparrot 7.2 public release, as golden gun can't be played on 7.1, is this correct?

Is this game another machinegun game, or is about aiming? I'm a little disappointed with these last arcade gun games as them all are more about shooting like a machine gun than aiming and shooting, I find them a little boring...

Fear fright land test mode you choose between machinegun or handgun (or similar), but I haven't noticed any change, dou know its function?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 07, 2017, 04:28:06 am
I've not really played it, I have to wait for the public version to install it on my cab.
I just wen t past the first level to verify that stage select was working with demulshooter.

So it may be too quick to give my opinion but even if the game uses a gun instead of a machinegun, it looks like it's more towards shooting shooting shooting than aiming carefully. Built-in autoreload plays a big part in this feeling too.

As for FFL, yes I saw the setting but I never tried to change it, I was too busy with the hacking itself  :D
That beeing said, I tried a small hack for me for fun, which was to invert the "action button" effect : make the game default with the pistol and enable machinegun only when you press the button.
It's just one little line of code but if anone is interrested I can add it as a "bonus" feature for the game. It makes it....really hard lol, as nearly all ennemies need more than 1 bullet to die
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on July 07, 2017, 08:13:37 am

As for FFL, yes I saw the setting but I never tried to change it, I was too busy with the hacking itself  :D
That beeing said, I tried a small hack for me for fun, which was to invert the "action button" effect : make the game default with the pistol and enable machinegun only when you press the button.
It's just one little line of code but if anone is interrested I can add it as a "bonus" feature for the game. It makes it....really hard lol, as nearly all ennemies need more than 1 bullet to die

I would be interested in that, when I play I hold the right mouse button down to enable the handgun but it's kind of a pain in the but. Playing with the handgun as default and no crosshairs makes the game a lot more gun for me personally.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on July 08, 2017, 02:12:04 am
Please, oh please add support for launching via Game Loader All RH. It's the only way I can find to launch these games via a front-end and have the controls work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on July 08, 2017, 04:27:43 am
Please, oh please add support for launching via Game Loader All RH. It's the only way I can find to launch these games via a front-end and have the controls work.

I could use demulshooter when I launch let's go island via Game Loader All RH.
Have you tried on?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 08, 2017, 04:37:43 am
I would be interested in that, when I play I hold the right mouse button down to enable the handgun but it's kind of a pain in the but. Playing with the handgun as default and no crosshairs makes the game a lot more gun for me personally.
that's so true !

6.8b update :
you can add -hardffl option to demulshooter's command line to play Fright Fear Land with inverted weapons

i.e:
demulshooter.exe -target=globalvr -rom=fearland -hardffl


Please, oh please add support for launching via Game Loader All RH. It's the only way I can find to launch these games via a front-end and have the controls work.
In theory, using Game Loader All RH is not changing anything so you can use demulshooter normally.
Silent Hill and Gundam dual screen games are running with it on my computer
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 09, 2017, 12:21:13 pm
Anyone seen a Sega Golden Gun HD patch floating around that doesn't mess up the HUD?

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 09, 2017, 07:59:12 pm
argonlefou: looking forward to your star trek voyager VM!!  Let me know if you need a tester! :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: leslie on July 09, 2017, 09:49:44 pm
Hi everyone! This is a noob question but i cant find a tutorial or videos that may help me to run demulshooter properly. Does demulshooter really needs to be run through cmd? What i did was

1. Run demulshooter.exe
2. In the GUI, i chose the id for my aimtrak gun 1P and 2P. The button assignmnt is greyed out but i still click save config
3. Run demul and went to service to calibrate my 2 guns but it looks like both guns are sharing the same cursor
4. Tried the game, both players trigger are working because both players are running out of ammo but theres only 1 point where the gun shoots.

Anyone please can link me to the right tutorial? I just followed the text file that comes with demulshooter6.8.zip

Note: i did not close demulshooter after save config. The GUI is still in the background but not in system tray
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 10, 2017, 05:30:49 am
argonlefou: looking forward to your star trek voyager VM!!  Let me know if you need a tester! :)
It's almost finished, I just need to settle the aim correctly with the VM....the Aimtrak being calibrated for the Host "real screen" resolution which has nothing to do with the virtual guest screen resolution (which can even change at any time....) makes things a little bit more complicated than expected. I didn't think of that when I packed it on my linux real machine...way easier  :lol


Hi everyone! This is a noob question but i cant find a tutorial or videos that may help me to run demulshooter properly. Does demulshooter really needs to be run through cmd? What i did was

1. Run demulshooter.exe
2. In the GUI, i chose the id for my aimtrak gun 1P and 2P. The button assignmnt is greyed out but i still click save config
3. Run demul and went to service to calibrate my 2 guns but it looks like both guns are sharing the same cursor
4. Tried the game, both players trigger are working because both players are running out of ammo but theres only 1 point where the gun shoots.

Anyone please can link me to the right tutorial? I just followed the text file that comes with demulshooter6.8.zip

Note: i did not close demulshooter after save config. The GUI is still in the background but not in system tray
Welcome, there's no noob question :)

Indeed, you have to close the GUI once your settings are saved.
And then you'll have to run the appropriate command line each time before/after running an emulator+game to make it work
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 10, 2017, 05:00:54 pm
argonlefou: looking forward to your star trek voyager VM!!  Let me know if you need a tester! :)
It's almost finished, I just need to settle the aim correctly with the VM....the Aimtrak being calibrated for the Host "real screen" resolution which has nothing to do with the virtual guest screen resolution (which can even change at any time....) makes things a little bit more complicated than expected. I didn't think of that when I packed it on my linux real machine...way easier  :lol

Works great!!! Thanks! Setup in hyperspin and good to go! You rock as always!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 11, 2017, 12:21:52 am
Star Trek Voyager worked great on the VM. Easy set up. Stellar work as usual Argon.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on July 11, 2017, 01:31:13 pm
Star Trek Voyager worked great on the VM. Easy set up. Stellar work as usual Argon.

What?! I must have this. I tried setting up start trek voyager on a Linux mint vm but I couldn't get it to work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: leslie on July 12, 2017, 02:39:27 pm
argonlefou: looking forward to your star trek voyager VM!!  Let me know if you need a tester! :)
It's almost finished, I just need to settle the aim correctly with the VM....the Aimtrak being calibrated for the Host "real screen" resolution which has nothing to do with the virtual guest screen resolution (which can even change at any time....) makes things a little bit more complicated than expected. I didn't think of that when I packed it on my linux real machine...way easier  :lol


Hi everyone! This is a noob question but i cant find a tutorial or videos that may help me to run demulshooter properly. Does demulshooter really needs to be run through cmd? What i did was

1. Run demulshooter.exe
2. In the GUI, i chose the id for my aimtrak gun 1P and 2P. The button assignmnt is greyed out but i still click save config
3. Run demul and went to service to calibrate my 2 guns but it looks like both guns are sharing the same cursor
4. Tried the game, both players trigger are working because both players are running out of ammo but theres only 1 point where the gun shoots.

Anyone please can link me to the right tutorial? I just followed the text file that comes with demulshooter6.8.zip

Note: i did not close demulshooter after save config. The GUI is still in the background but not in system tray
Welcome, there's no noob question :)

Indeed, you have to close the GUI once your settings are saved.
And then you'll have to run the appropriate command line each time before/after running an emulator+game to make it work
argonlefou: looking forward to your star trek voyager VM!!  Let me know if you need a tester! :)
It's almost finished, I just need to settle the aim correctly with the VM....the Aimtrak being calibrated for the Host "real screen" resolution which has nothing to do with the virtual guest screen resolution (which can even change at any time....) makes things a little bit more complicated than expected. I didn't think of that when I packed it on my linux real machine...way easier  :lol


Hi everyone! This is a noob question but i cant find a tutorial or videos that may help me to run demulshooter properly. Does demulshooter really needs to be run through cmd? What i did was

1. Run demulshooter.exe
2. In the GUI, i chose the id for my aimtrak gun 1P and 2P. The button assignmnt is greyed out but i still click save config
3. Run demul and went to service to calibrate my 2 guns but it looks like both guns are sharing the same cursor
4. Tried the game, both players trigger are working because both players are running out of ammo but theres only 1 point where the gun shoots.

Anyone please can link me to the right tutorial? I just followed the text file that comes with demulshooter6.8.zip

Note: i did not close demulshooter after save config. The GUI is still in the background but not in system tray
Welcome, there's no noob question :)

Indeed, you have to close the GUI once your settings are saved.
And then you'll have to run the appropriate command line each time before/after running an emulator+game to make it work

Hi argonlefou!, thank you so much for giving me a clear instruction. I just figured out now how it works and it's a lot of fun.  :applaud: However I can only load house of the dead 2 on demul058 and cannot load other lightgun games like Confidential mission, Lupin the shooting, The Maze of the kings because I'm having an error "unable to find 'lupinsho.bin' in 'lupinsho' romset. I just posted this problem in case others are having the same problem but I'm still looking for solution. Anyway thanks a lot for making this program!  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 12, 2017, 02:46:55 pm
You'll just have to search for another version of these roms.
Demul changed their romset a lot, so you may have a more recent  version of the game, working with demul 0.7 but not with your version of Demul.

I had the same issue each time they changed their supported romset
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: wderbi on July 14, 2017, 03:07:32 am
You'll just have to search for another version of these roms.
Demul changed their romset a lot, so you may have a more recent  version of the game, working with demul 0.7 but not with your version of Demul.

I had the same issue each time they changed their supported romset

I don't know if this is my problem as well, but I had this same issue with a few of my roms...Confmiss was one of them.  I kept getting a crc error with the zipped files running demul 0.7a trying to run the game directly in demul, and was unable to run the zipped rom in rocketlauncher.  However, if I unzipped the file and renamed the "Confidential_Mission.dat" file to "confmiss.bin", I could run the file in demul 0.7a using the 'load decrypted rom' option.  The game runs great this way, and also in rocketlauncher if I go into the 'rom settings' tab of the demul module and change the 'load decrypted' option to true for that rom.  Of course, the light gun does not work, so I tried setting it up with demulshooter 6.8.

I tried all ways to get this to work: command line options via AHK an Bat files, setting the use demul shooter option in rocketlauncher to "true" in the modules rom setting tabs under global  module settings, and setting up a script in RLs user options.  Unfortunately, I could NOT get the light guns to work properly.  At best, my aimtraks would sometimes actually fire the bullets, but I could not direct or aim the bullet on the screen.  Player one would move a little, but player two would just stay in the center of the screen.  At worst, I had absolutely no trigger function at all in either controller.  If I deleted the "dummy" files in the nvram  folder of demul, I could reset things and at least get the trigger control back, but it would again disappear if I tried to calibrate the guns in the test mode of confmiss.  I am at a loss, and I don't know what to do next---I am thinking maybe the rom has to be updated???  Attached is the log of the demulshooter after I reset everything and regained trigger function, and lost it again after calibration in test mode:

Code: [Select]
00:35:45.624396 :
00:35:45.634396 : -------------------- Program Start ----------------------
00:35:45.634396 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
00:35:45.634396 : P1 device handle = 65599
00:35:45.644396 : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
00:35:45.644396 : P2 device handle = 65601
00:35:45.644396 : Cmdline arg 1 : -target=demul07a
00:35:45.654396 : Cmdline arg 2 : -rom=confmiss
00:35:45.654396 : Cmdline arg 3 : -noresize
00:35:45.654396 : Cmdline arg 4 : -widescreen
00:35:45.654396 : Cmdline arg 5 : -v
00:35:45.664396 : Waiting for naomigame to hook.....
00:35:45.674396 : Widescreen hack memory address = 0x2C24F798 , value = 0x43700000
00:35:54.784409 : LowLevel-MouseHook OK !
00:35:54.794409 : Attached to Process demul.exe, ProcessHandle = 784
00:35:54.794409 : Demul.exe = 0x00400000, padDemul.dll = 0x0AC40000
00:35:54.804409 : Adding CodeCave at : 0x0AD10000
00:35:54.804409 : Naomi Memory Hack complete !
00:35:54.804409 : -
00:36:07.544427 : Widescreen Hack : wrote 0x43700000 to address 0x2C24F798
00:36:27.704455 : RawData event for Device #1:
00:36:28.214456 : Device rawinput data (Hex) = [ 9AF9, 0000 ]
00:36:28.224456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.254456 : OnScreen Cursor Position (Px) = [ 1162, 0 ]
00:36:28.254456 : OnClient Cursor Position (Px) = [ 1162, -20 ]
00:36:28.264456 : Game Position (Hex) = [ 009A, 0000 ]
00:36:28.264456 : Game Position (Dec) = [ 154, 0 ]
00:36:28.274456 : MouseButton (Hex) = 0x0000
00:36:28.274456 : -
00:36:28.284456 : RawData event for Device #1:
00:36:28.284456 : Device rawinput data (Hex) = [ A579, 0000 ]
00:36:28.304456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.304456 : OnScreen Cursor Position (Px) = [ 1241, 0 ]
00:36:28.314456 : OnClient Cursor Position (Px) = [ 1241, -20 ]
00:36:28.314456 : Game Position (Hex) = [ 00A5, 0000 ]
00:36:28.314456 : Game Position (Dec) = [ 165, 0 ]
00:36:28.324456 : MouseButton (Hex) = 0x0000
00:36:28.324456 : -
00:36:28.334456 : RawData event for Device #1:
00:36:28.334456 : Device rawinput data (Hex) = [ 7466, 87B7 ]
00:36:28.334456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.344456 : OnScreen Cursor Position (Px) = [ 872, 572 ]
00:36:28.344456 : OnClient Cursor Position (Px) = [ 872, 552 ]
00:36:28.344456 : Game Position (Hex) = [ 0074, 0085 ]
00:36:28.354456 : Game Position (Dec) = [ 116, 133 ]
00:36:28.354456 : MouseButton (Hex) = 0x0000
00:36:28.354456 : -
00:36:28.364456 : RawData event for Device #1:
00:36:28.364456 : Device rawinput data (Hex) = [ 7106, B73A ]
00:36:28.364456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.374456 : OnScreen Cursor Position (Px) = [ 847, 772 ]
00:36:28.374456 : OnClient Cursor Position (Px) = [ 847, 752 ]
00:36:28.374456 : Game Position (Hex) = [ 0070, 00B5 ]
00:36:28.384456 : Game Position (Dec) = [ 112, 181 ]
00:36:28.384456 : MouseButton (Hex) = 0x0000
00:36:28.394456 : -
00:36:28.394456 : RawData event for Device #1:
00:36:28.394456 : Device rawinput data (Hex) = [ 6F26, C4EB ]
00:36:28.404456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.404456 : OnScreen Cursor Position (Px) = [ 833, 830 ]
00:36:28.404456 : OnClient Cursor Position (Px) = [ 833, 810 ]
00:36:28.414456 : Game Position (Hex) = [ 006F, 00C3 ]
00:36:28.414456 : Game Position (Dec) = [ 111, 195 ]
00:36:28.414456 : MouseButton (Hex) = 0x0000
00:36:28.424456 : -
00:36:28.424456 : RawData event for Device #1:
00:36:28.424456 : Device rawinput data (Hex) = [ 6F76, CBCB ]
00:36:28.434456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.434456 : OnScreen Cursor Position (Px) = [ 835, 859 ]
00:36:28.434456 : OnClient Cursor Position (Px) = [ 835, 839 ]
00:36:28.444456 : Game Position (Hex) = [ 006F, 00CA ]
00:36:28.444456 : Game Position (Dec) = [ 111, 202 ]
00:36:28.444456 : MouseButton (Hex) = 0x0000
00:36:28.454456 : -
00:36:28.454456 : RawData event for Device #1:
00:36:28.454456 : Device rawinput data (Hex) = [ 7236, D76C ]
00:36:28.464456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.464456 : OnScreen Cursor Position (Px) = [ 856, 908 ]
00:36:28.464456 : OnClient Cursor Position (Px) = [ 856, 888 ]
00:36:28.474456 : Game Position (Hex) = [ 0072, 00D6 ]
00:36:28.474456 : Game Position (Dec) = [ 114, 214 ]
00:36:28.474456 : MouseButton (Hex) = 0x0000
00:36:28.484456 : -
00:36:28.484456 : RawData event for Device #1:
00:36:28.484456 : Device rawinput data (Hex) = [ 7376, DBAC ]
00:36:28.494456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.494456 : OnScreen Cursor Position (Px) = [ 865, 926 ]
00:36:28.504456 : OnClient Cursor Position (Px) = [ 865, 906 ]
00:36:28.504456 : Game Position (Hex) = [ 0073, 00DA ]
00:36:28.504456 : Game Position (Dec) = [ 115, 218 ]
00:36:28.514456 : MouseButton (Hex) = 0x0000
00:36:28.514456 : -
00:36:28.514456 : RawData event for Device #1:
00:36:28.524456 : Device rawinput data (Hex) = [ 7286, DD3C ]
00:36:28.524456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.524456 : OnScreen Cursor Position (Px) = [ 858, 933 ]
00:36:28.534456 : OnClient Cursor Position (Px) = [ 858, 913 ]
00:36:28.534456 : Game Position (Hex) = [ 0072, 00DC ]
00:36:28.534456 : Game Position (Dec) = [ 114, 220 ]
00:36:28.544456 : MouseButton (Hex) = 0x0000
00:36:28.544456 : -
00:36:28.544456 : RawData event for Device #1:
00:36:28.554456 : Device rawinput data (Hex) = [ 6DE6, D87C ]
00:36:28.554456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.554456 : OnScreen Cursor Position (Px) = [ 824, 913 ]
00:36:28.564456 : OnClient Cursor Position (Px) = [ 824, 893 ]
00:36:28.564456 : Game Position (Hex) = [ 006D, 00D7 ]
00:36:28.564456 : Game Position (Dec) = [ 109, 215 ]
00:36:28.574456 : MouseButton (Hex) = 0x0000
00:36:28.574456 : -
00:36:28.574456 : RawData event for Device #1:
00:36:28.584456 : Device rawinput data (Hex) = [ 6856, D08C ]
00:36:28.584456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.584456 : OnScreen Cursor Position (Px) = [ 782, 879 ]
00:36:28.594456 : OnClient Cursor Position (Px) = [ 782, 859 ]
00:36:28.594456 : Game Position (Hex) = [ 0068, 00CF ]
00:36:28.604456 : Game Position (Dec) = [ 104, 207 ]
00:36:28.604456 : MouseButton (Hex) = 0x0000
00:36:28.604456 : -
00:36:28.614456 : RawData event for Device #1:
00:36:28.614456 : Device rawinput data (Hex) = [ 6686, CB4B ]
00:36:28.614456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.624456 : OnScreen Cursor Position (Px) = [ 768, 857 ]
00:36:28.624456 : OnClient Cursor Position (Px) = [ 768, 837 ]
00:36:28.624456 : Game Position (Hex) = [ 0066, 00C9 ]
00:36:28.634456 : Game Position (Dec) = [ 102, 201 ]
00:36:28.634456 : MouseButton (Hex) = 0x0000
......(goes on like this for a while as I keep moving and trying to shoot!

Here is my game options script in my user options for RL:

Code: [Select]
class GameUserFunction extends GameFunction {

; Use this function to define any code you want to run on initialization
InitUserFeatures() {
RLLog.Info(A_ThisFunc . " - Starting")
Run("H:\HyperSpin\Emulators\Sega Naomi\demul07a\DemulShooter_v6.8\DemulShooter.exe -target=demul07a -rom=confmiss -noresize -widescreen -v", "H:\HyperSpin\Emulators\Sega Naomi\demul07a")       
RLLog.Info(A_ThisFunc . " - Ending")
}

; Use this function to define any code you may need to stop or clean up in every module on exit
StopUserFeatures() {
RLLog.Info(A_ThisFunc . " - Starting")

RLLog.Info(A_ThisFunc . " - Ending")
}

}

Can someone help me out with this?

Thanks!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 14, 2017, 05:13:02 am
You'll have to go step by step....
As I said, the first step would be to update your roms to fit your version of Demul. If you have to check some "load decrypted rom" option that's not good, even if after all this Demul ends by running the game...
There's no more .dat or .bin files for Demul if you're using the latest build, it's now based on MAME romset with .zip and .chd files

Once you'll get this properly settled, and once you can run the game directly, then you can try to set up your frontend and DemulShooter

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on July 14, 2017, 11:54:47 am
Any word on the Tekno Parrot 0.72 emulator public release. I've checked around and haven't seen anything, I'm really itching to give Sega Golden Gun a go.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on July 17, 2017, 12:15:34 am
Hi I am trying to get Lets go Island up and running, I have it loading in TeknoParrot_Patreon_0.71d. IT gets to key loading ok. But game running window just close with no error.
I cant get any games to run on this thing. any help would be great.
Dmulshooter is the best thank you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: wderbi on July 17, 2017, 01:55:02 pm
You'll have to go step by step....
As I said, the first step would be to update your roms to fit your version of Demul. If you have to check some "load decrypted rom" option that's not good, even if after all this Demul ends by running the game...
There's no more .dat or .bin files for Demul if you're using the latest build, it's now based on MAME romset with .zip and .chd files

Once you'll get this properly settled, and once you can run the game directly, then you can try to set up your frontend and DemulShooter

Thanks  for your reply.  I have been working on this the past few days mainly trying to get an updated romset for demul 0.7A.  Man, that was a task!!!  There is just not a whole lot of info out there about updating your Naomi ROM sets, but I keyed in on the information that you provided stating that the Naomi Roms were changed to be the same as the MAME romset which was current at the time as when the Demul 07A was released.  After a lot of trial and error, playing with ROM managers, and even trying to incorporate the .CHD file into the zipped ROM, I found that the simplest solution was to just replace the zipped ROM in my old Naomi romset with the zipped ROM from my complete MAME 179 romset, and then adding all corresponding CHD folders into the Naomi Roms folder.  Now, all games launch in both hyperspin and by demul alone!!! :applaud:

Back to confmiss, I can now go into the module settings of hyperspin and enable demulshooter under the "rom settings" tab for confmiss.  All is great now!!! ;D  Without Demulshooter set to "true", I can use both guns in confmiss, but pressing shoot on one player fires both guns.  Running demulshooter fixes that!!!

The only negative I have now is that my old confmiss had English text in the game...the new ROM has Japanese text, but the speaking is English.  Are there patches out there for Naomi ROMs to convert text to English?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on July 18, 2017, 01:55:29 am
Hi all!

   I have a problem, the last version that i use of demulshooter was 3.2 (very old, i know), i use the following line "DemulShooter.exe -target=demul07a -rom=hotd2 -noresize -v".

   With 3.2 both guns fire very well at the same time, but with the new version the guns dont fire simultaneously and the bullets are shared, i dont know what could be, i set my guns in demulshooter, this are my logs:

DemulShooter 3.2 OK:

Code: [Select]
01:50 a.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
01:51 a.m. : P1 device changed to : \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:51 a.m. : P2 device changed to : \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:51 a.m. : Conf write OK
01:54 a.m. :
01:54 a.m. : -------------------- Program Start ----------------------
01:54 a.m. : Conf read OK
01:54 a.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:54 a.m. : P1 device handle = 51118537
01:54 a.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:54 a.m. : P2 device handle = 36176631
01:54 a.m. : Cmdline arg 1 : -target=demul07a
01:54 a.m. : Cmdline arg 2 : -rom=hotd2
01:54 a.m. : Cmdline arg 3 : -v
01:54 a.m. : Waiting for naomigame to hook.....
01:55 a.m. : Attached to Process demul.exe, ProcessHandle = 656
01:55 a.m. : Demul.exe = 0x00400000, padDemul.dll = 0x00340000
01:55 a.m. : Adding CodeCave at : 0x0A7C0000
01:55 a.m. : Naomi Memory Hack complete !
01:59 a.m. : demul.exe closed
08:15 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
08:17 p.m. :
08:17 p.m. : -------------------- Program Start ----------------------
08:17 p.m. : Conf read OK
08:17 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:17 p.m. : P1 device handle = 65595
08:17 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:17 p.m. : P2 device handle = 65597
08:17 p.m. : Cmdline arg 1 : -target=demul07a
08:17 p.m. : Cmdline arg 2 : -rom=hotd2
08:17 p.m. : Cmdline arg 3 : -v
08:17 p.m. : Waiting for naomigame to hook.....
08:19 p.m. :
08:19 p.m. : -------------------- Program Start ----------------------
08:19 p.m. : Conf read OK
08:19 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:19 p.m. : P1 device handle = 65595
08:19 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:19 p.m. : P2 device handle = 65597
08:19 p.m. : Cmdline arg 1 : -target=demul07a
08:19 p.m. : Cmdline arg 2 : -rom=hotd2
08:19 p.m. : Cmdline arg 3 : -v
08:19 p.m. : Waiting for naomigame to hook.....
08:20 p.m. : Attached to Process demul.exe, ProcessHandle = 632
08:20 p.m. : Demul.exe = 0x00400000, padDemul.dll = 0x002C0000
08:20 p.m. : Adding CodeCave at : 0x0A520000
08:20 p.m. : Naomi Memory Hack complete !
08:28 p.m. : demul.exe closed
11:03 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
12:50 a.m. :
12:50 a.m. : -------------------- Program Start ----------------------
12:50 a.m. : Conf read OK
12:50 a.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:50 a.m. : P1 device handle = 65595
12:50 a.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:50 a.m. : P2 device handle = 65597
12:50 a.m. : Cmdline arg 1 : -target=demul07a
12:50 a.m. : Cmdline arg 2 : -rom=hotd2
12:50 a.m. : Cmdline arg 3 : -noresize
12:50 a.m. : Cmdline arg 4 : -v
12:50 a.m. : Waiting for naomigame to hook.....
01:04 a.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
01:04 a.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
01:05 a.m. : P1 device changed to : \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:05 a.m. : P2 device changed to : \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:05 a.m. : Conf write OK
11:33 p.m. :
11:33 p.m. : -------------------- Program Start ----------------------
11:33 p.m. : Conf read OK
11:33 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:33 p.m. : P1 device handle = 0
11:33 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:33 p.m. : P2 device handle = 0
11:33 p.m. : Cmdline arg 1 : -target=demul07a
11:33 p.m. : Cmdline arg 2 : -rom=hotd2
11:33 p.m. : Cmdline arg 3 : -noresize
11:33 p.m. : Cmdline arg 4 : -v
11:33 p.m. : Waiting for naomigame to hook.....
11:33 p.m. : LowLevel-MouseHook OK !
11:33 p.m. : Attached to Process demul.exe, ProcessHandle = 564
11:33 p.m. : Demul.exe = 0x00400000, padDemul.dll = 0x0BCA0000
11:33 p.m. : Adding CodeCave at : 0x197E0000
11:33 p.m. : Naomi Memory Hack complete !
11:34 p.m. : demul.exe closed
11:34 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
11:34 p.m. : P1 device changed to : \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:34 p.m. : P2 device changed to : \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:34 p.m. : Conf write OK
11:34 p.m. :
11:34 p.m. : -------------------- Program Start ----------------------
11:34 p.m. : Conf read OK
11:34 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:34 p.m. : P1 device handle = 65595
11:34 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:34 p.m. : P2 device handle = 65597
11:34 p.m. : Cmdline arg 1 : -target=demul07a
11:34 p.m. : Cmdline arg 2 : -rom=hotd2
11:34 p.m. : Cmdline arg 3 : -noresize
11:34 p.m. : Cmdline arg 4 : -v
11:34 p.m. : Waiting for naomigame to hook.....
11:35 p.m. : LowLevel-MouseHook OK !
11:35 p.m. : Attached to Process demul.exe, ProcessHandle = 648
11:35 p.m. : Demul.exe = 0x00400000, padDemul.dll = 0x00390000
11:35 p.m. : Adding CodeCave at : 0x0C5D0000
11:35 p.m. : Naomi Memory Hack complete !
11:38 p.m. : demul.exe closed
11:52 p.m. :
11:52 p.m. : -------------------- Program Start ----------------------
11:52 p.m. : Conf read OK
11:52 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:52 p.m. : P1 device handle = 65595
11:52 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:52 p.m. : P2 device handle = 65597
11:52 p.m. : Cmdline arg 1 : -target=demul07a
11:52 p.m. : Cmdline arg 2 : -rom=hotd2
11:52 p.m. : Cmdline arg 3 : -noresize
11:52 p.m. : Cmdline arg 4 : -v
11:52 p.m. : Waiting for naomigame to hook.....
11:52 p.m. : LowLevel-MouseHook OK !
11:52 p.m. : Attached to Process demul.exe, ProcessHandle = 636
11:52 p.m. : Demul.exe = 0x00400000, padDemul.dll = 0x0C1D0000
11:52 p.m. : Adding CodeCave at : 0x0A4D0000
11:52 p.m. : Naomi Memory Hack complete !
11:53 p.m. : demul.exe closed
11:54 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
11:54 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found




And now the error in DemulShooter 6.8:
Code: [Select]
23:47:04.390451 :
23:47:04.390451 : -------------------- Program Start ----------------------
23:47:04.390451 : P1 device = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
23:47:04.390451 : P1 device handle = 65597
23:47:04.390451 : P2 device  = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
23:47:04.390451 : P2 device handle = 65595
23:47:04.390451 : Cmdline arg 1 : -target=demul07a
23:47:04.390451 : Cmdline arg 2 : -rom=hotd2
23:47:04.390451 : Cmdline arg 3 : -noresize
23:47:04.390451 : Cmdline arg 4 : -v
23:47:04.410451 : Waiting for naomigame to hook.....
23:47:04.930452 : LowLevel-MouseHook OK !
23:47:04.930452 : Attached to Process demul.exe, ProcessHandle = 684
23:47:04.930452 : Demul.exe = 0x00400000, padDemul.dll = 0x0C750000
23:47:04.930452 : Adding CodeCave at : 0x19800000
23:47:04.930452 : Naomi Memory Hack complete !
23:47:04.930452 : -
23:47:18.160470 : RawData event for Device #1:
23:47:18.160470 : Device rawinput data (Hex) = [ 5344, 0000 ]
23:47:18.170470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.170470 : OnScreen Cursor Position (Px) = [ 444, 0 ]
23:47:18.170470 : OnClient Cursor Position (Px) = [ 209, -94 ]
23:47:18.170470 : Game Position (Hex) = [ 0027, 0000 ]
23:47:18.170470 : Game Position (Dec) = [ 39, 0 ]
23:47:18.170470 : MouseButton (Hex) = 0x0000
23:47:18.170470 : -
23:47:18.170470 : RawData event for Device #1:
23:47:18.170470 : Device rawinput data (Hex) = [ 50C4, 0000 ]
23:47:18.170470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.170470 : OnScreen Cursor Position (Px) = [ 430, 0 ]
23:47:18.170470 : OnClient Cursor Position (Px) = [ 195, -94 ]
23:47:18.170470 : Game Position (Hex) = [ 0024, 0000 ]
23:47:18.170470 : Game Position (Dec) = [ 36, 0 ]
23:47:18.170470 : MouseButton (Hex) = 0x0000
23:47:18.170470 : -
23:47:18.190470 : RawData event for Device #1:
23:47:18.190470 : Device rawinput data (Hex) = [ 4D24, 0000 ]
23:47:18.190470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.190470 : OnScreen Cursor Position (Px) = [ 411, 0 ]
23:47:18.190470 : OnClient Cursor Position (Px) = [ 176, -94 ]
23:47:18.190470 : Game Position (Hex) = [ 0021, 0000 ]
23:47:18.190470 : Game Position (Dec) = [ 33, 0 ]
23:47:18.190470 : MouseButton (Hex) = 0x0000
23:47:18.190470 : -
23:47:18.200470 : RawData event for Device #1:
23:47:18.200470 : Device rawinput data (Hex) = [ 4A84, 0000 ]
23:47:18.200470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.200470 : OnScreen Cursor Position (Px) = [ 397, 0 ]
23:47:18.200470 : OnClient Cursor Position (Px) = [ 162, -94 ]
23:47:18.200470 : Game Position (Hex) = [ 001E, 0000 ]
23:47:18.200470 : Game Position (Dec) = [ 30, 0 ]
23:47:18.200470 : MouseButton (Hex) = 0x0000
23:47:18.200470 : -
23:47:18.210470 : RawData event for Device #1:
23:47:18.210470 : Device rawinput data (Hex) = [ 4734, 0000 ]
23:47:18.210470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.210470 : OnScreen Cursor Position (Px) = [ 379, 0 ]
23:47:18.210470 : OnClient Cursor Position (Px) = [ 144, -94 ]
23:47:18.210470 : Game Position (Hex) = [ 001B, 0000 ]
23:47:18.210470 : Game Position (Dec) = [ 27, 0 ]
23:47:18.210470 : MouseButton (Hex) = 0x0000
23:47:18.210470 : -
23:47:18.220470 : RawData event for Device #1:
23:47:18.220470 : Device rawinput data (Hex) = [ 4554, 0000 ]
23:47:18.220470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.220470 : OnScreen Cursor Position (Px) = [ 369, 0 ]
23:47:18.220470 : OnClient Cursor Position (Px) = [ 134, -94 ]
23:47:18.220470 : Game Position (Hex) = [ 0019, 0000 ]
23:47:18.220470 : Game Position (Dec) = [ 25, 0 ]
23:47:18.220470 : MouseButton (Hex) = 0x0000
23:47:18.220470 : -
23:47:18.240470 : RawData event for Device #1:
23:47:18.240470 : Device rawinput data (Hex) = [ 4303, 0390 ]
23:47:18.240470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.240470 : OnScreen Cursor Position (Px) = [ 357, 10 ]
23:47:18.240470 : OnClient Cursor Position (Px) = [ 122, -84 ]
23:47:18.240470 : Game Position (Hex) = [ 0017, 0000 ]
23:47:18.240470 : Game Position (Dec) = [ 23, 0 ]
23:47:18.240470 : MouseButton (Hex) = 0x0000
23:47:18.240470 : -
23:47:18.240470 : RawData event for Device #1:
23:47:18.240470 : Device rawinput data (Hex) = [ 4113, 0870 ]
23:47:18.240470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.240470 : OnScreen Cursor Position (Px) = [ 347, 25 ]
23:47:18.240470 : OnClient Cursor Position (Px) = [ 112, -69 ]
23:47:18.240470 : Game Position (Hex) = [ 0015, 0000 ]
23:47:18.250470 : Game Position (Dec) = [ 21, 0 ]
23:47:18.250470 : MouseButton (Hex) = 0x0000
23:47:18.250470 : -
23:47:18.260470 : RawData event for Device #1:
23:47:18.260470 : Device rawinput data (Hex) = [ 40A3, 0ED0 ]
23:47:18.260470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.260470 : OnScreen Cursor Position (Px) = [ 344, 44 ]
23:47:18.260470 : OnClient Cursor Position (Px) = [ 109, -50 ]
23:47:18.260470 : Game Position (Hex) = [ 0014, 0000 ]
23:47:18.260470 : Game Position (Dec) = [ 20, 0 ]
23:47:18.260470 : MouseButton (Hex) = 0x0000
23:47:18.260470 : -
23:47:18.260470 : RawData event for Device #2:
23:47:18.260470 : Device rawinput data (Hex) = [ 28C2, 0000 ]
23:47:18.260470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.260470 : OnScreen Cursor Position (Px) = [ 217, 0 ]
23:47:18.260470 : OnClient Cursor Position (Px) = [ -18, -94 ]
23:47:18.260470 : Game Position (Hex) = [ 0000, 0000 ]
23:47:18.260470 : Game Position (Dec) = [ 0, 0 ]
23:47:18.260470 : MouseButton (Hex) = 0x0000
23:47:18.260470 : -
23:47:18.270470 : RawData event for Device #1:
23:47:18.270470 : Device rawinput data (Hex) = [ 3F03, 13A1 ]
23:47:18.270470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.270470 : OnScreen Cursor Position (Px) = [ 336, 58 ]
23:47:18.270470 : OnClient Cursor Position (Px) = [ 101, -36 ]
23:47:18.270470 : Game Position (Hex) = [ 0013, 0000 ]
23:47:18.270470 : Game Position (Dec) = [ 19, 0 ]
23:47:18.270470 : MouseButton (Hex) = 0x0000
23:47:18.270470 : -
23:47:18.270470 : RawData event for Device #2:
23:47:18.270470 : Device rawinput data (Hex) = [ 2672, 0000 ]
23:47:18.270470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.270470 : OnScreen Cursor Position (Px) = [ 205, 0 ]
23:47:18.270470 : OnClient Cursor Position (Px) = [ -30, -94 ]
23:47:18.270470 : Game Position (Hex) = [ 0000, 0000 ]
23:47:18.270470 : Game Position (Dec) = [ 0, 0 ]
23:47:18.270470 : MouseButton (Hex) = 0x0000
00:03:36.314829 : -
00:03:36.314829 : RawData event for Device #2:
00:03:36.314829 : Device rawinput data (Hex) = [ 1931, 03A0 ]
00:03:36.314829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.314829 : OnScreen Cursor Position (Px) = [ 134, 10 ]
00:03:36.314829 : OnClient Cursor Position (Px) = [ 134, -10 ]
00:03:36.314829 : Game Position (Hex) = [ 0019, 0000 ]
00:03:36.314829 : Game Position (Dec) = [ 25, 0 ]
00:03:36.314829 : MouseButton (Hex) = 0x0000
00:03:36.314829 : -
00:03:36.324829 : RawData event for Device #1:
00:03:36.324829 : Device rawinput data (Hex) = [ 0000, 6A76 ]
00:03:36.324829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.324829 : OnScreen Cursor Position (Px) = [ 0, 319 ]
00:03:36.324829 : OnClient Cursor Position (Px) = [ 0, 299 ]
00:03:36.324829 : Game Position (Hex) = [ 0000, 0066 ]
00:03:36.324829 : Game Position (Dec) = [ 0, 102 ]
00:03:36.324829 : MouseButton (Hex) = 0x0000
00:03:36.324829 : -
00:03:36.324829 : RawData event for Device #2:
00:03:36.324829 : Device rawinput data (Hex) = [ 1191, 08B0 ]
00:03:36.324829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.324829 : OnScreen Cursor Position (Px) = [ 93, 26 ]
00:03:36.324829 : OnClient Cursor Position (Px) = [ 93, 6 ]
00:03:36.324829 : Game Position (Hex) = [ 0011, 0002 ]
00:03:36.324829 : Game Position (Dec) = [ 17, 2 ]
00:03:36.324829 : MouseButton (Hex) = 0x0000
00:03:36.324829 : -
00:03:36.334829 : RawData event for Device #1:
00:03:36.334829 : Device rawinput data (Hex) = [ 0000, 7126 ]
00:03:36.334829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.334829 : OnScreen Cursor Position (Px) = [ 0, 339 ]
00:03:36.334829 : OnClient Cursor Position (Px) = [ 0, 319 ]
00:03:36.334829 : Game Position (Hex) = [ 0000, 006D ]
00:03:36.334829 : Game Position (Dec) = [ 0, 109 ]
00:03:36.334829 : MouseButton (Hex) = 0x0000
00:03:36.334829 : -
00:03:36.344829 : RawData event for Device #2:
00:03:36.344829 : Device rawinput data (Hex) = [ 0920, 0E40 ]
00:03:36.344829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.344829 : OnScreen Cursor Position (Px) = [ 48, 42 ]
00:03:36.344829 : OnClient Cursor Position (Px) = [ 48, 22 ]
00:03:36.344829 : Game Position (Hex) = [ 0009, 0008 ]
00:03:36.344829 : Game Position (Dec) = [ 9, 8 ]
00:03:36.344829 : MouseButton (Hex) = 0x0000
00:03:36.344829 : -
00:03:36.354829 : RawData event for Device #2:
00:03:36.354829 : Device rawinput data (Hex) = [ 0100, 14C1 ]
00:03:36.354829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.354829 : OnScreen Cursor Position (Px) = [ 5, 62 ]
00:03:36.354829 : OnClient Cursor Position (Px) = [ 5, 42 ]
00:03:36.354829 : Game Position (Hex) = [ 0001, 000E ]
00:03:36.354829 : Game Position (Dec) = [ 1, 14 ]
00:03:36.354829 : MouseButton (Hex) = 0x0000
00:03:36.354829 : -
00:03:36.354829 : RawData event for Device #2:
00:03:36.354829 : Device rawinput data (Hex) = [ 0000, 1BF1 ]
00:03:36.354829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.354829 : OnScreen Cursor Position (Px) = [ 0, 83 ]
00:03:36.354829 : OnClient Cursor Position (Px) = [ 0, 63 ]
00:03:36.354829 : Game Position (Hex) = [ 0000, 0015 ]
00:03:36.354829 : Game Position (Dec) = [ 0, 21 ]
00:03:36.354829 : MouseButton (Hex) = 0x0000
00:03:36.354829 : -
00:03:36.454830 : RawData event for Device #2:
00:03:36.464830 : Device rawinput data (Hex) = [ 0000, 2472 ]
00:03:36.464830 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.464830 : OnScreen Cursor Position (Px) = [ 0, 109 ]
00:03:36.464830 : OnClient Cursor Position (Px) = [ 0, 89 ]
00:03:36.464830 : Game Position (Hex) = [ 0000, 001E ]
00:03:36.464830 : Game Position (Dec) = [ 0, 30 ]
00:03:36.464830 : MouseButton (Hex) = 0x0000
00:03:36.464830 : -
00:03:38.168432 : demul.exe closed


I hope you can help me, this program is great !!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on July 18, 2017, 05:21:03 am
Hi all!

   I have a problem, the last version that i use of demulshooter was 3.2 (very old, i know), i use the following line "DemulShooter.exe -target=demul07a -rom=hotd2 -noresize -v".

   With 3.2 both guns fire very well at the same time, but with the new version the guns dont fire simultaneously and the bullets are shared, i dont know what could be, i set my guns in demulshooter, this are my logs:

DemulShooter 3.2 OK:

Code: [Select]
01:50 a.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
01:51 a.m. : P1 device changed to : \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:51 a.m. : P2 device changed to : \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:51 a.m. : Conf write OK
01:54 a.m. :
01:54 a.m. : -------------------- Program Start ----------------------
01:54 a.m. : Conf read OK
01:54 a.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:54 a.m. : P1 device handle = 51118537
01:54 a.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:54 a.m. : P2 device handle = 36176631
01:54 a.m. : Cmdline arg 1 : -target=demul07a
01:54 a.m. : Cmdline arg 2 : -rom=hotd2
01:54 a.m. : Cmdline arg 3 : -v
01:54 a.m. : Waiting for naomigame to hook.....
01:55 a.m. : Attached to Process demul.exe, ProcessHandle = 656
01:55 a.m. : Demul.exe = 0x00400000, padDemul.dll = 0x00340000
01:55 a.m. : Adding CodeCave at : 0x0A7C0000
01:55 a.m. : Naomi Memory Hack complete !
01:59 a.m. : demul.exe closed
08:15 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
08:17 p.m. :
08:17 p.m. : -------------------- Program Start ----------------------
08:17 p.m. : Conf read OK
08:17 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:17 p.m. : P1 device handle = 65595
08:17 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:17 p.m. : P2 device handle = 65597
08:17 p.m. : Cmdline arg 1 : -target=demul07a
08:17 p.m. : Cmdline arg 2 : -rom=hotd2
08:17 p.m. : Cmdline arg 3 : -v
08:17 p.m. : Waiting for naomigame to hook.....
08:19 p.m. :
08:19 p.m. : -------------------- Program Start ----------------------
08:19 p.m. : Conf read OK
08:19 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:19 p.m. : P1 device handle = 65595
08:19 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:19 p.m. : P2 device handle = 65597
08:19 p.m. : Cmdline arg 1 : -target=demul07a
08:19 p.m. : Cmdline arg 2 : -rom=hotd2
08:19 p.m. : Cmdline arg 3 : -v
08:19 p.m. : Waiting for naomigame to hook.....
08:20 p.m. : Attached to Process demul.exe, ProcessHandle = 632
08:20 p.m. : Demul.exe = 0x00400000, padDemul.dll = 0x002C0000
08:20 p.m. : Adding CodeCave at : 0x0A520000
08:20 p.m. : Naomi Memory Hack complete !
08:28 p.m. : demul.exe closed
11:03 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
12:50 a.m. :
12:50 a.m. : -------------------- Program Start ----------------------
12:50 a.m. : Conf read OK
12:50 a.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:50 a.m. : P1 device handle = 65595
12:50 a.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:50 a.m. : P2 device handle = 65597
12:50 a.m. : Cmdline arg 1 : -target=demul07a
12:50 a.m. : Cmdline arg 2 : -rom=hotd2
12:50 a.m. : Cmdline arg 3 : -noresize
12:50 a.m. : Cmdline arg 4 : -v
12:50 a.m. : Waiting for naomigame to hook.....
01:04 a.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
01:04 a.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
01:05 a.m. : P1 device changed to : \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:05 a.m. : P2 device changed to : \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:05 a.m. : Conf write OK
11:33 p.m. :
11:33 p.m. : -------------------- Program Start ----------------------
11:33 p.m. : Conf read OK
11:33 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:33 p.m. : P1 device handle = 0
11:33 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:33 p.m. : P2 device handle = 0
11:33 p.m. : Cmdline arg 1 : -target=demul07a
11:33 p.m. : Cmdline arg 2 : -rom=hotd2
11:33 p.m. : Cmdline arg 3 : -noresize
11:33 p.m. : Cmdline arg 4 : -v
11:33 p.m. : Waiting for naomigame to hook.....
11:33 p.m. : LowLevel-MouseHook OK !
11:33 p.m. : Attached to Process demul.exe, ProcessHandle = 564
11:33 p.m. : Demul.exe = 0x00400000, padDemul.dll = 0x0BCA0000
11:33 p.m. : Adding CodeCave at : 0x197E0000
11:33 p.m. : Naomi Memory Hack complete !
11:34 p.m. : demul.exe closed
11:34 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
11:34 p.m. : P1 device changed to : \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:34 p.m. : P2 device changed to : \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:34 p.m. : Conf write OK
11:34 p.m. :
11:34 p.m. : -------------------- Program Start ----------------------
11:34 p.m. : Conf read OK
11:34 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:34 p.m. : P1 device handle = 65595
11:34 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:34 p.m. : P2 device handle = 65597
11:34 p.m. : Cmdline arg 1 : -target=demul07a
11:34 p.m. : Cmdline arg 2 : -rom=hotd2
11:34 p.m. : Cmdline arg 3 : -noresize
11:34 p.m. : Cmdline arg 4 : -v
11:34 p.m. : Waiting for naomigame to hook.....
11:35 p.m. : LowLevel-MouseHook OK !
11:35 p.m. : Attached to Process demul.exe, ProcessHandle = 648
11:35 p.m. : Demul.exe = 0x00400000, padDemul.dll = 0x00390000
11:35 p.m. : Adding CodeCave at : 0x0C5D0000
11:35 p.m. : Naomi Memory Hack complete !
11:38 p.m. : demul.exe closed
11:52 p.m. :
11:52 p.m. : -------------------- Program Start ----------------------
11:52 p.m. : Conf read OK
11:52 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:52 p.m. : P1 device handle = 65595
11:52 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:52 p.m. : P2 device handle = 65597
11:52 p.m. : Cmdline arg 1 : -target=demul07a
11:52 p.m. : Cmdline arg 2 : -rom=hotd2
11:52 p.m. : Cmdline arg 3 : -noresize
11:52 p.m. : Cmdline arg 4 : -v
11:52 p.m. : Waiting for naomigame to hook.....
11:52 p.m. : LowLevel-MouseHook OK !
11:52 p.m. : Attached to Process demul.exe, ProcessHandle = 636
11:52 p.m. : Demul.exe = 0x00400000, padDemul.dll = 0x0C1D0000
11:52 p.m. : Adding CodeCave at : 0x0A4D0000
11:52 p.m. : Naomi Memory Hack complete !
11:53 p.m. : demul.exe closed
11:54 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
11:54 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found




And now the error in DemulShooter 6.8:
Code: [Select]
23:47:04.390451 :
23:47:04.390451 : -------------------- Program Start ----------------------
23:47:04.390451 : P1 device = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
23:47:04.390451 : P1 device handle = 65597
23:47:04.390451 : P2 device  = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
23:47:04.390451 : P2 device handle = 65595
23:47:04.390451 : Cmdline arg 1 : -target=demul07a
23:47:04.390451 : Cmdline arg 2 : -rom=hotd2
23:47:04.390451 : Cmdline arg 3 : -noresize
23:47:04.390451 : Cmdline arg 4 : -v
23:47:04.410451 : Waiting for naomigame to hook.....
23:47:04.930452 : LowLevel-MouseHook OK !
23:47:04.930452 : Attached to Process demul.exe, ProcessHandle = 684
23:47:04.930452 : Demul.exe = 0x00400000, padDemul.dll = 0x0C750000
23:47:04.930452 : Adding CodeCave at : 0x19800000
23:47:04.930452 : Naomi Memory Hack complete !
23:47:04.930452 : -
23:47:18.160470 : RawData event for Device #1:
23:47:18.160470 : Device rawinput data (Hex) = [ 5344, 0000 ]
23:47:18.170470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.170470 : OnScreen Cursor Position (Px) = [ 444, 0 ]
23:47:18.170470 : OnClient Cursor Position (Px) = [ 209, -94 ]
23:47:18.170470 : Game Position (Hex) = [ 0027, 0000 ]
23:47:18.170470 : Game Position (Dec) = [ 39, 0 ]
23:47:18.170470 : MouseButton (Hex) = 0x0000
23:47:18.170470 : -
23:47:18.170470 : RawData event for Device #1:
23:47:18.170470 : Device rawinput data (Hex) = [ 50C4, 0000 ]
23:47:18.170470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.170470 : OnScreen Cursor Position (Px) = [ 430, 0 ]
23:47:18.170470 : OnClient Cursor Position (Px) = [ 195, -94 ]
23:47:18.170470 : Game Position (Hex) = [ 0024, 0000 ]
23:47:18.170470 : Game Position (Dec) = [ 36, 0 ]
23:47:18.170470 : MouseButton (Hex) = 0x0000
23:47:18.170470 : -
23:47:18.190470 : RawData event for Device #1:
23:47:18.190470 : Device rawinput data (Hex) = [ 4D24, 0000 ]
23:47:18.190470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.190470 : OnScreen Cursor Position (Px) = [ 411, 0 ]
23:47:18.190470 : OnClient Cursor Position (Px) = [ 176, -94 ]
23:47:18.190470 : Game Position (Hex) = [ 0021, 0000 ]
23:47:18.190470 : Game Position (Dec) = [ 33, 0 ]
23:47:18.190470 : MouseButton (Hex) = 0x0000
23:47:18.190470 : -
23:47:18.200470 : RawData event for Device #1:
23:47:18.200470 : Device rawinput data (Hex) = [ 4A84, 0000 ]
23:47:18.200470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.200470 : OnScreen Cursor Position (Px) = [ 397, 0 ]
23:47:18.200470 : OnClient Cursor Position (Px) = [ 162, -94 ]
23:47:18.200470 : Game Position (Hex) = [ 001E, 0000 ]
23:47:18.200470 : Game Position (Dec) = [ 30, 0 ]
23:47:18.200470 : MouseButton (Hex) = 0x0000
23:47:18.200470 : -
23:47:18.210470 : RawData event for Device #1:
23:47:18.210470 : Device rawinput data (Hex) = [ 4734, 0000 ]
23:47:18.210470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.210470 : OnScreen Cursor Position (Px) = [ 379, 0 ]
23:47:18.210470 : OnClient Cursor Position (Px) = [ 144, -94 ]
23:47:18.210470 : Game Position (Hex) = [ 001B, 0000 ]
23:47:18.210470 : Game Position (Dec) = [ 27, 0 ]
23:47:18.210470 : MouseButton (Hex) = 0x0000
23:47:18.210470 : -
23:47:18.220470 : RawData event for Device #1:
23:47:18.220470 : Device rawinput data (Hex) = [ 4554, 0000 ]
23:47:18.220470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.220470 : OnScreen Cursor Position (Px) = [ 369, 0 ]
23:47:18.220470 : OnClient Cursor Position (Px) = [ 134, -94 ]
23:47:18.220470 : Game Position (Hex) = [ 0019, 0000 ]
23:47:18.220470 : Game Position (Dec) = [ 25, 0 ]
23:47:18.220470 : MouseButton (Hex) = 0x0000
23:47:18.220470 : -
23:47:18.240470 : RawData event for Device #1:
23:47:18.240470 : Device rawinput data (Hex) = [ 4303, 0390 ]
23:47:18.240470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.240470 : OnScreen Cursor Position (Px) = [ 357, 10 ]
23:47:18.240470 : OnClient Cursor Position (Px) = [ 122, -84 ]
23:47:18.240470 : Game Position (Hex) = [ 0017, 0000 ]
23:47:18.240470 : Game Position (Dec) = [ 23, 0 ]
23:47:18.240470 : MouseButton (Hex) = 0x0000
23:47:18.240470 : -
23:47:18.240470 : RawData event for Device #1:
23:47:18.240470 : Device rawinput data (Hex) = [ 4113, 0870 ]
23:47:18.240470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.240470 : OnScreen Cursor Position (Px) = [ 347, 25 ]
23:47:18.240470 : OnClient Cursor Position (Px) = [ 112, -69 ]
23:47:18.240470 : Game Position (Hex) = [ 0015, 0000 ]
23:47:18.250470 : Game Position (Dec) = [ 21, 0 ]
23:47:18.250470 : MouseButton (Hex) = 0x0000
23:47:18.250470 : -
23:47:18.260470 : RawData event for Device #1:
23:47:18.260470 : Device rawinput data (Hex) = [ 40A3, 0ED0 ]
23:47:18.260470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.260470 : OnScreen Cursor Position (Px) = [ 344, 44 ]
23:47:18.260470 : OnClient Cursor Position (Px) = [ 109, -50 ]
23:47:18.260470 : Game Position (Hex) = [ 0014, 0000 ]
23:47:18.260470 : Game Position (Dec) = [ 20, 0 ]
23:47:18.260470 : MouseButton (Hex) = 0x0000
23:47:18.260470 : -
23:47:18.260470 : RawData event for Device #2:
23:47:18.260470 : Device rawinput data (Hex) = [ 28C2, 0000 ]
23:47:18.260470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.260470 : OnScreen Cursor Position (Px) = [ 217, 0 ]
23:47:18.260470 : OnClient Cursor Position (Px) = [ -18, -94 ]
23:47:18.260470 : Game Position (Hex) = [ 0000, 0000 ]
23:47:18.260470 : Game Position (Dec) = [ 0, 0 ]
23:47:18.260470 : MouseButton (Hex) = 0x0000
23:47:18.260470 : -
23:47:18.270470 : RawData event for Device #1:
23:47:18.270470 : Device rawinput data (Hex) = [ 3F03, 13A1 ]
23:47:18.270470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.270470 : OnScreen Cursor Position (Px) = [ 336, 58 ]
23:47:18.270470 : OnClient Cursor Position (Px) = [ 101, -36 ]
23:47:18.270470 : Game Position (Hex) = [ 0013, 0000 ]
23:47:18.270470 : Game Position (Dec) = [ 19, 0 ]
23:47:18.270470 : MouseButton (Hex) = 0x0000
23:47:18.270470 : -
23:47:18.270470 : RawData event for Device #2:
23:47:18.270470 : Device rawinput data (Hex) = [ 2672, 0000 ]
23:47:18.270470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.270470 : OnScreen Cursor Position (Px) = [ 205, 0 ]
23:47:18.270470 : OnClient Cursor Position (Px) = [ -30, -94 ]
23:47:18.270470 : Game Position (Hex) = [ 0000, 0000 ]
23:47:18.270470 : Game Position (Dec) = [ 0, 0 ]
23:47:18.270470 : MouseButton (Hex) = 0x0000
00:03:36.314829 : -
00:03:36.314829 : RawData event for Device #2:
00:03:36.314829 : Device rawinput data (Hex) = [ 1931, 03A0 ]
00:03:36.314829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.314829 : OnScreen Cursor Position (Px) = [ 134, 10 ]
00:03:36.314829 : OnClient Cursor Position (Px) = [ 134, -10 ]
00:03:36.314829 : Game Position (Hex) = [ 0019, 0000 ]
00:03:36.314829 : Game Position (Dec) = [ 25, 0 ]
00:03:36.314829 : MouseButton (Hex) = 0x0000
00:03:36.314829 : -
00:03:36.324829 : RawData event for Device #1:
00:03:36.324829 : Device rawinput data (Hex) = [ 0000, 6A76 ]
00:03:36.324829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.324829 : OnScreen Cursor Position (Px) = [ 0, 319 ]
00:03:36.324829 : OnClient Cursor Position (Px) = [ 0, 299 ]
00:03:36.324829 : Game Position (Hex) = [ 0000, 0066 ]
00:03:36.324829 : Game Position (Dec) = [ 0, 102 ]
00:03:36.324829 : MouseButton (Hex) = 0x0000
00:03:36.324829 : -
00:03:36.324829 : RawData event for Device #2:
00:03:36.324829 : Device rawinput data (Hex) = [ 1191, 08B0 ]
00:03:36.324829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.324829 : OnScreen Cursor Position (Px) = [ 93, 26 ]
00:03:36.324829 : OnClient Cursor Position (Px) = [ 93, 6 ]
00:03:36.324829 : Game Position (Hex) = [ 0011, 0002 ]
00:03:36.324829 : Game Position (Dec) = [ 17, 2 ]
00:03:36.324829 : MouseButton (Hex) = 0x0000
00:03:36.324829 : -
00:03:36.334829 : RawData event for Device #1:
00:03:36.334829 : Device rawinput data (Hex) = [ 0000, 7126 ]
00:03:36.334829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.334829 : OnScreen Cursor Position (Px) = [ 0, 339 ]
00:03:36.334829 : OnClient Cursor Position (Px) = [ 0, 319 ]
00:03:36.334829 : Game Position (Hex) = [ 0000, 006D ]
00:03:36.334829 : Game Position (Dec) = [ 0, 109 ]
00:03:36.334829 : MouseButton (Hex) = 0x0000
00:03:36.334829 : -
00:03:36.344829 : RawData event for Device #2:
00:03:36.344829 : Device rawinput data (Hex) = [ 0920, 0E40 ]
00:03:36.344829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.344829 : OnScreen Cursor Position (Px) = [ 48, 42 ]
00:03:36.344829 : OnClient Cursor Position (Px) = [ 48, 22 ]
00:03:36.344829 : Game Position (Hex) = [ 0009, 0008 ]
00:03:36.344829 : Game Position (Dec) = [ 9, 8 ]
00:03:36.344829 : MouseButton (Hex) = 0x0000
00:03:36.344829 : -
00:03:36.354829 : RawData event for Device #2:
00:03:36.354829 : Device rawinput data (Hex) = [ 0100, 14C1 ]
00:03:36.354829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.354829 : OnScreen Cursor Position (Px) = [ 5, 62 ]
00:03:36.354829 : OnClient Cursor Position (Px) = [ 5, 42 ]
00:03:36.354829 : Game Position (Hex) = [ 0001, 000E ]
00:03:36.354829 : Game Position (Dec) = [ 1, 14 ]
00:03:36.354829 : MouseButton (Hex) = 0x0000
00:03:36.354829 : -
00:03:36.354829 : RawData event for Device #2:
00:03:36.354829 : Device rawinput data (Hex) = [ 0000, 1BF1 ]
00:03:36.354829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.354829 : OnScreen Cursor Position (Px) = [ 0, 83 ]
00:03:36.354829 : OnClient Cursor Position (Px) = [ 0, 63 ]
00:03:36.354829 : Game Position (Hex) = [ 0000, 0015 ]
00:03:36.354829 : Game Position (Dec) = [ 0, 21 ]
00:03:36.354829 : MouseButton (Hex) = 0x0000
00:03:36.354829 : -
00:03:36.454830 : RawData event for Device #2:
00:03:36.464830 : Device rawinput data (Hex) = [ 0000, 2472 ]
00:03:36.464830 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.464830 : OnScreen Cursor Position (Px) = [ 0, 109 ]
00:03:36.464830 : OnClient Cursor Position (Px) = [ 0, 89 ]
00:03:36.464830 : Game Position (Hex) = [ 0000, 001E ]
00:03:36.464830 : Game Position (Dec) = [ 0, 30 ]
00:03:36.464830 : MouseButton (Hex) = 0x0000
00:03:36.464830 : -
00:03:38.168432 : demul.exe closed


I hope you can help me, this program is great !!!!

Update demul emulator to latest version.
It may help you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 18, 2017, 08:48:52 am
Hi all!

   I have a problem, the last version that i use of demulshooter was 3.2 (very old, i know), i use the following line "DemulShooter.exe -target=demul07a -rom=hotd2 -noresize -v".

   With 3.2 both guns fire very well at the same time, but with the new version the guns dont fire simultaneously and the bullets are shared, i dont know what could be, i set my guns in demulshooter, this are my logs:

[...]

I hope you can help me, this program is great !!!!
DemulShooter 3.2 was targetting the "2015" builds of demul0.7a

Since DemulShooter 4.2, the only demul0.7a supported build is the latest one (2016), all other olders buid are not supported anymore
So I think you should update your Demul to the latest version and....just like wderbi, update your romset too


The only negative I have now is that my old confmiss had English text in the game...the new ROM has Japanese text, but the speaking is English.  Are there patches out there for Naomi ROMs to convert text to English?
No that I know of....to be honest I never searched for one  :D
I'm glad to see you managed to put all of it together  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 20, 2017, 03:49:39 pm
sorry Argonlefou, I tested the star trek voyager vm, and for me seems a lot more stable than the Aliens one, that crashed in my pc almost ever. But I cant get the guns detected by debian, I cant see them on the linux Xshooter.
I added two filters, selected my guns, but no joy.
My related config:
mouse ps/2
Enable io apic
usb 1.1...

Also,what is the purpose of installing "Guest Addition Cd-rom"?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 20, 2017, 03:55:34 pm
sorry Argonlefou, I tested the star trek voyager vm, and for me seems a lot more stable than the Aliens one, that crashed in my pc almost ever. But I cant get the guns detected by debian, I cant see them on the linux Xshooter.
I added two filters, selected my guns, but no joy.
My related config:
mouse ps/2
Enable io apic
usb 1.1...

Also,what is the purpose of installing "Guest Addition Cd-rom"?

For me, for some reason, my guns weren't being recognized in the Linux VM at first.  I had to unplug and replug them a few times and then they were recognized. I don't know if that helps?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on July 20, 2017, 04:17:02 pm
Hi all!

   I have a problem, the last version that i use of demulshooter was 3.2 (very old, i know), i use the following line "DemulShooter.exe -target=demul07a -rom=hotd2 -noresize -v".

   With 3.2 both guns fire very well at the same time, but with the new version the guns dont fire simultaneously and the bullets are shared, i dont know what could be, i set my guns in demulshooter, this are my logs:

[...]

I hope you can help me, this program is great !!!!
DemulShooter 3.2 was targetting the "2015" builds of demul0.7a

Since DemulShooter 4.2, the only demul0.7a supported build is the latest one (2016), all other olders buid are not supported anymore
So I think you should update your Demul to the latest version and....just like wderbi, update your romset too



It worked, thank you Argonlefou and hyo2012 !!!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 20, 2017, 05:42:41 pm
sorry Argonlefou, I tested the star trek voyager vm, and for me seems a lot more stable than the Aliens one, that crashed in my pc almost ever. But I cant get the guns detected by debian, I cant see them on the linux Xshooter.
I added two filters, selected my guns, but no joy.
My related config:
mouse ps/2
Enable io apic
usb 1.1...
As dgrace said, you can try to unplug/replug the guns once the VM has started. I had to do so the first couple of time.
To be honest I don't really understand (and didn't try to) how the USB bridging is really working between the host and the guest VM...


Also,what is the purpose of installing "Guest Addition Cd-rom"?
VIrtualBox is emulating a graphic card for the VMs. So even if your real card is Nvidia, ATI, Interl integrated GPU, etc....your VM GPU will be a virtual one.
The guest additions install the virtualbox GPU driver (amongst other things like the filesystem to share a folder between host and VM). It can work without, but it may be needed by the games to use some OpenGl features
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 21, 2017, 08:47:28 pm
Time Crisis 4 on RPCS3 really close to playable.  Don't believe they have raw input support yet, let alone even mouse support.  Something to keep on the radar:) ;D ;D

Edit: Deadstorm Pirates is now running at 50-60 fps but for some reason when you shoot someone nothing happens.  HOTD 4 is running but only at 1-4 fps and Time Crisis Razing Storm was at about 15-20 fps (so a lot of improvement just over the past 3 weeks).  This emulator improves literally on a daily basis.  Can't wait to play these games in dual 2 player mode with my aimtraks:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on July 24, 2017, 09:51:03 am
I introduce interesting product.

http://www.arcadeguns.com/index.php?main_page=product_info&cPath=2&products_id=322&zenid=60kpbdgbgot01ard70f0d0re16 (http://www.arcadeguns.com/index.php?main_page=product_info&cPath=2&products_id=322&zenid=60kpbdgbgot01ard70f0d0re16)

It is Aimtrak add-on module which make Aimtrak handgun to machine gun.

Recently, many machine gun games are dumped, but basically, Aimtrak is handgun that produce single recoil vibration.

Linked product are useful who wants Aimtrak automatic recoil mode.

I made a short video.

https://youtu.be/VT98bsA2Cjw (https://youtu.be/VT98bsA2Cjw)

And in my Youtube channel, there is many machine gun game playing video.

I used fixed machine gun modified with xboxone controller.

Demulshooter support X-input. Make machine gun's moving radius sets to Monitor size, I can play machine gun game without aimtrak module.

Thanks to demulshooter I can do this job.

Thank you, argonlefou.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 24, 2017, 06:40:22 pm
Finally I discovered the cause of Aliens vm crashing: I had the host VT disabled. After enabling it it works nice at 640x480.
I still can't get the guns working in game. I installed guncon2pc driver as I couldn't install topgun driver, and they are recognized by the driver, and by demulshooter, I can see the pointer in the Actlabs tab.
I tested mouse integration off on but no luck.
In startrek vm I couldn't get the guns recognized by the os, but Ithought mybenormal as I didn't install driver.
with topgun and guncon2pc drivers you have to install it for any lightgun you plug, I think aimtrak gets recognized automatically, maybe in linux the doesnt need driver?

Also I'm getting problems to get goldengun 640x480, it doesn't seem to use the config parameters as lgi or sdr
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 25, 2017, 03:18:31 am
I introduce interesting product.

http://www.arcadeguns.com/index.php?main_page=product_info&cPath=2&products_id=322&zenid=60kpbdgbgot01ard70f0d0re16 (http://www.arcadeguns.com/index.php?main_page=product_info&cPath=2&products_id=322&zenid=60kpbdgbgot01ard70f0d0re16)

It is Aimtrak add-on module which make Aimtrak handgun to machine gun.

Recently, many machine gun games are dumped, but basically, Aimtrak is handgun that produce single recoil vibration.

Linked product are useful who wants Aimtrak automatic recoil mode.

I made a short video.

https://youtu.be/VT98bsA2Cjw (https://youtu.be/VT98bsA2Cjw)

Thanks for sharing this. Even if I find it f**ing expensive for what it does... as you can achieve the same thing with an Arduino that cost 2$
Yeah, with all these machinegun games released recently I had in mind to make some hybrid output-hooking (like mame hooker) / manual-auto recoil generator for DemulShooter, so that recoil settings would be settle according to the game you play. An that could work either with game having no genuine recoil to control or with more recent games
Just paper project for now, I've other things to do before :)

And in my Youtube channel, there is many machine gun game playing video.

I used fixed machine gun modified with xboxone controller.

Demulshooter support X-input. Make machine gun's moving radius sets to Monitor size, I can play machine gun game without aimtrak module.

Thanks to demulshooter I can do this job.

Thank you, argonlefou.
;)

Finally I discovered the cause of Aliens vm crashing: I had the host VT disabled. After enabling it it works nice at 640x480.
I still can't get the guns working in game. I installed guncon2pc driver as I couldn't install topgun driver, and they are recognized by the driver, and by demulshooter, I can see the pointer in the Actlabs tab.
I tested mouse integration off on but no luck.
So, with the DemulShooter inside the VM you can see your guns when you shoot on the actlabs tab, but you can't use it in game ?

In startrek vm I couldn't get the guns recognized by the os, but Ithought mybenormal as I didn't install driver.
with topgun and guncon2pc drivers you have to install it for any lightgun you plug, I think aimtrak gets recognized automatically, maybe in linux the doesnt need driver?
Also I'm getting problems to get goldengun 640x480, it doesn't seem to use the config parameters as lgi or sdr
Linux is another world, there's no "driver" to install. Drivers are in the kernel so either your device is already supported or....you have to code it  :D
Aimtrak are recognized when you plug them, that's all. I guess Act labs too, there are old devices.
But the problem may be when I filter devices : I made filters accurate for Aimtrak that may not suit Act Labs gun as I don't own any.

If you want to pm me, I'll guide you through some linux command to see if your Act Labs are recognized by linux
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nugarp on July 25, 2017, 11:15:01 am
I introduce interesting product.

http://www.arcadeguns.com/index.php?main_page=product_info&cPath=2&products_id=322&zenid=60kpbdgbgot01ard70f0d0re16 (http://www.arcadeguns.com/index.php?main_page=product_info&cPath=2&products_id=322&zenid=60kpbdgbgot01ard70f0d0re16)

It is Aimtrak add-on module which make Aimtrak handgun to machine gun.

Recently, many machine gun games are dumped, but basically, Aimtrak is handgun that produce single recoil vibration.

Linked product are useful who wants Aimtrak automatic recoil mode.

Nice!

Does this have support for command line commands? I would grab two, but only after/if I can also set modes for guns via command line. Also would be nice to be able to completely turn off recoil via command line (I.e. When playing at night) though I realize on/off is trivial with an arduino already.


Sent from my iPhone using Tapatalk
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 25, 2017, 12:50:30 pm
Quote
Thanks for sharing this. Even if I find it f**ing expensive for what it does... as you can achieve the same thing with an Arduino that cost 2$
Yeah, with all these machinegun games released recently I had in mind to make some hybrid output-hooking (like mame hooker) / manual-auto recoil generator for DemulShooter, so that recoil settings would be settle according to the game you play. An that could work either with game having no genuine recoil to control or with more recent games
Just paper project for now, I've other things to do before :)

Wow, Argon, are you saying you can create a program that would alter the recoil depending on the game? For example I have an aimtrak with recoil already installed but only does single recoil motions.  You could create a program that could alter that with guns that already have the recoil installed for say machine gun games, or would we still have to install something in addition like Arduino? Hope not, cause I'm no good with the solenoid.:) Either way it sounds awesome.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 25, 2017, 02:02:27 pm
Quote
Thanks for sharing this. Even if I find it f**ing expensive for what it does... as you can achieve the same thing with an Arduino that cost 2$
Yeah, with all these machinegun games released recently I had in mind to make some hybrid output-hooking (like mame hooker) / manual-auto recoil generator for DemulShooter, so that recoil settings would be settle according to the game you play. An that could work either with game having no genuine recoil to control or with more recent games
Just paper project for now, I've other things to do before :)

Wow, Argon, are you saying you can create a program that would alter the recoil depending on the game? For example I have an aimtrak with recoil already installed but only does single recoil motions.  You could create a program that could alter that with guns that already have the recoil installed for say machine gun games, or would we still have to install something in addition like Arduino? Hope not, cause I'm no good with the solenoid.:) Either way it sounds awesome.  Thanks
Nope, I didn't mean to say that in those terms  :D

To alter the recoil signal, the bare minimum would be to replace the signal wire (going from aimtrak module to solenoid circuit) by - for example - a wire going from the COM port to the solenoid circuit, and then command the COM port pin to command the solenoid

Again, just paper project for now. Most challenging games would be those where you can change weapons as I'd like to be able to make the recoil different according to the selected weapon
MAME games are easy thanks to mamehooker
Most recent games (particulary those who have no solenoid natively) will be harder
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 27, 2017, 02:23:07 pm
Quote
Edit : (Rsolution changer selon la config et le chemin du loader teknoparrot dans "Loader Settings 1 -> select folder")
Sega Golden Gun + All Rh 272:

I don't understand how to do this, I need to launch it at 640x480...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 27, 2017, 06:20:06 pm
Quote
Thanks for sharing this. Even if I find it f**ing expensive for what it does... as you can achieve the same thing with an Arduino that cost 2$
Yeah, with all these machinegun games released recently I had in mind to make some hybrid output-hooking (like mame hooker) / manual-auto recoil generator for DemulShooter, so that recoil settings would be settle according to the game you play. An that could work either with game having no genuine recoil to control or with more recent games
Just paper project for now, I've other things to do before :)

Wow, Argon, are you saying you can create a program that would alter the recoil depending on the game? For example I have an aimtrak with recoil already installed but only does single recoil motions.  You could create a program that could alter that with guns that already have the recoil installed for say machine gun games, or would we still have to install something in addition like Arduino? Hope not, cause I'm no good with the solenoid.:) Either way it sounds awesome.  Thanks
Nope, I didn't mean to say that in those terms  :D

To alter the recoil signal, the bare minimum would be to replace the signal wire (going from aimtrak module to solenoid circuit) by - for example - a wire going from the COM port to the solenoid circuit, and then command the COM port pin to command the solenoid

Again, just paper project for now. Most challenging games would be those where you can change weapons as I'd like to be able to make the recoil different according to the selected weapon
MAME games are easy thanks to mamehooker
Most recent games (particulary those who have no solenoid natively) will be harder

Thanks.  I just emaiiled Andy over at Ultimarc and he said that program (Aim-Force One) will cause massive overheating to the Aimtrak gun, just FYI.  Seems like a cool program and idea so hopefully that figure out an option that wouldn't cause significant overheating.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on July 28, 2017, 02:06:51 am
Yeah that seems a bad idea tbh.

The noids in the aim traks get warm anyway. Putting them into machine gun mode would cook them mega quick!
Its not a software issue, more of a hardware issue.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nugarp on July 28, 2017, 03:21:31 am
Boo. Seems like a better route would be putting in a vibration motor perhaps. You can get some fairly strong ones that are still compact. Oh well.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 28, 2017, 04:02:42 am
It depends on the solenoid too, and what it was made for.
Andy must know better than anyone else what is doable with the solenoid he sells.

But you can buy/use any other stronger solenoid that can support higher voltage and will overheat less

Boo. Seems like a better route would be putting in a vibration motor perhaps. You can get some fairly strong ones that are still compact. Oh well.
With some guns the vibration motor would be useless as the solenoid is here to move the breech
But yeah it can be a solution for other models
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on July 28, 2017, 02:45:41 pm
Hey guys, glad to see this thread is still going strong.  Got a couple of questions.
1) Any idea why the mouse cursor(s) is showing in game with Sega Golden Gun?  I have mouse and keyboard unchecked, and no joysticks. 
2) I can't select the ok on screen at the start of the game, I have to wait for the time to run out.
3) I run this ahk script but all it does is bring up parrotloader, I have to manually launch the game.  Any way to edit this script so it launches automatically?
#SingleInstance force

;2p support
Run, C:\DemulShooter\demulshooter.exe -target=ringwide -rom=sgg -parrotloader, C:\DemulShooter

Run, C:\TeknoParrot\DumbJVSManager.exe 9, C:\TeknoParrot

Run, C:\TeknoParrot\ParrotLoader.exe, "C:\Games\Emulation\Arcade Dumps\Sega Golden Gun\exe\RingGunR_RingWide.exe", C:\Games\Emulation\Arcade Dumps\Sega Golden Gun\exe
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 28, 2017, 05:11:15 pm
1) Are you talking about windows cursor or ingame cursors (red and blue) ?
If this is for windows one, just use the nomousy app to hide it
If this is for in game cursor, there is a patch on the first message of the thread
2) Yes, if I remember well this should be written in the Readme file ;-)
3) Replace "DumbJVSManager.exe 9" by "DumbJVSCommand.exe 9" (just check the correct spelling of the exe, I'm on my phone, not at home)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on July 28, 2017, 08:45:56 pm
I was able to disable the windows cursor with nomousy, thanks. 
Replaced "DumbJVSManager.exe 9" by "DumbJVSCommand.exe 9"  and it still would not launch the game.
Still cannot shoot/select OK to start the game(have to wait for the timer to run down)
and now as soon as the game starts I get an "Error 6401 JVS I/O board is not connected main board" every time.  Not sure how I fouled this up, any help would be appreciated
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 29, 2017, 01:27:33 am
Still cannot shoot/select OK to start the game(have to wait for the timer to run down)
Yes, this is normal and already said/written. I can't fix it or all JVS IO breaks. But everything else is working (shooting name for rankings, etc...)

Quote
and now as soon as the game starts I get an "Error 6401 JVS I/O board is not connected main board" every time.  Not sure how I fouled this up, any help would be appreciated
Teknoparrot io emulation is not stable, you didn't do anything wrong

For the rest I'll have to wait till monday to give you a proper script
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 30, 2017, 06:56:45 am
Finally I succeed to run sgg 640x480, trhought the Game Loader All Rh.exe:
You have to put "Game Loader All Rh.exe" and "Game Loader Config.exe" in the game folder, and run "Game Loader Installer.exe".
After that, go to "Game Loader Config.exe" and under "Loader Settings 1" tab "Select folder" (teknopparrot DumbManager folder).
And in DumbManager, settings, and sett sgg game location path.

But launching it this way, demulshooter seems to not detect the game (althought the launcher runs the game with the same window name "Ring Gun (NNDXG20-win)".
The 1,2 and 8 keys don't work, and when I close the game demulshooter won't close.
Also I couldn't get the original mapping (1,2 and 9) to work this way, In the Loader All, I tried starting DumbJVSManager and DumbJVSCmd but no joy. In DumbJVSManager I tried Use keyboard input and rempapped but didnt work neither.

On the other hand if I launch it normally demulshooter closes when close the game and the keys you mapped works ( 1,2, 8 for starting up), but the game launches too big for my screen...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 31, 2017, 12:34:11 pm
I was able to disable the windows cursor with nomousy, thanks. 
Replaced "DumbJVSManager.exe 9" by "DumbJVSCommand.exe 9"  and it still would not launch the game.
Here's what is working at home for Golden Guns :

Quote
#SingleInstance force

;Hide Mouse Cursor
Run, C:\Program Files (x86)\nomousy\nomousy.exe -h, C:\Program Files (x86)\nomousy\

;Teknoparrot
Run, D:\RingWide\TeknoParrot_0.8\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot_0.8\
Run, D:\RingWide\TeknoParrot_0.8\ParrotLoader.exe "D:\RingWide\goldengun\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot_0.8\

;2p support
Run, C:\Program Files (x86)\DemulShooter\DemulShooter.exe -target=ringwide -rom=sgg -parrotloader, C:\Program Files (x86)\DemulShooter

This is launching the game fine

Quote
Still cannot shoot/select OK to start the game(have to wait for the timer to run down)
and now as soon as the game starts I get an "Error 6401 JVS I/O board is not connected main board" every time.  Not sure how I fouled this up, any help would be appreciated
So, well...I had never tried with the 0.8 public release and I don't know what changed in it but SGG  often stops because of JVS error, and moreover I got a shitload of errors when Demulshooter is trying to act as it should...

I know Reaver put DumbJVSxxxx sources online.... I'll look at it but I may not be before a few days/weeks

Finally I succeed to run sgg 640x480, trhought the Game Loader All Rh.exe:
You have to put "Game Loader All Rh.exe" and "Game Loader Config.exe" in the game folder, and run "Game Loader Installer.exe".
After that, go to "Game Loader Config.exe" and under "Loader Settings 1" tab "Select folder" (teknopparrot DumbManager folder).
And in DumbManager, settings, and sett sgg game location path.

But launching it this way, demulshooter seems to not detect the game (althought the launcher runs the game with the same window name "Ring Gun (NNDXG20-win)".
The 1,2 and 8 keys don't work, and when I close the game demulshooter won't close.
Also I couldn't get the original mapping (1,2 and 9) to work this way, In the Loader All, I tried starting DumbJVSManager and DumbJVSCmd but no joy. In DumbJVSManager I tried Use keyboard input and rempapped but didnt work neither.

On the other hand if I launch it normally demulshooter closes when close the game and the keys you mapped works ( 1,2, 8 for starting up), but the game launches too big for my screen...
Well...and on top of that Game Loader All RH keeps changing  :D
If I can put my hand on the latest version I'll try to look why it's  blocking me

The window name means nothing, I have to look for the process name. So it may hide the game's process by embedding it in itself or whatever....
A quick question, what version of teknoparrot are you using when the game runs fine (with comands working) , even if  too big ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 31, 2017, 12:47:24 pm
I'm using TeknoParrot_0.8

start dumbjvscmd.exe -9
start D:\arcade\utils\DemulShooter_v6.8b\demulshooter.exe -target=ringwide -rom=sgg -parrotloader
start ParrotLoader.exe "D:\arcade\roms\ringwide\goldengun\exe\RingGunR_RingWide.exe"
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Moksi on August 02, 2017, 01:04:07 pm
Quote
Thanks for sharing this. Even if I find it f**ing expensive for what it does... as you can achieve the same thing with an Arduino that cost 2$
Yeah, with all these machinegun games released recently I had in mind to make some hybrid output-hooking (like mame hooker) / manual-auto recoil generator for DemulShooter, so that recoil settings would be settle according to the game you play. An that could work either with game having no genuine recoil to control or with more recent games
Just paper project for now, I've other things to do before :)

Wow, Argon, are you saying you can create a program that would alter the recoil depending on the game? For example I have an aimtrak with recoil already installed but only does single recoil motions.  You could create a program that could alter that with guns that already have the recoil installed for say machine gun games, or would we still have to install something in addition like Arduino? Hope not, cause I'm no good with the solenoid.:) Either way it sounds awesome.  Thanks
Nope, I didn't mean to say that in those terms  :D

To alter the recoil signal, the bare minimum would be to replace the signal wire (going from aimtrak module to solenoid circuit) by - for example - a wire going from the COM port to the solenoid circuit, and then command the COM port pin to command the solenoid

Again, just paper project for now. Most challenging games would be those where you can change weapons as I'd like to be able to make the recoil different according to the selected weapon
MAME games are easy thanks to mamehooker
Most recent games (particulary those who have no solenoid natively) will be harder

Thanks.  I just emaiiled Andy over at Ultimarc and he said that program (Aim-Force One) will cause massive overheating to the Aimtrak gun, just FYI.  Seems like a cool program and idea so hopefully that figure out an option that wouldn't cause significant overheating.

There is someone who did a mod himself and i believe he installed a heatsink to prevent overheating
I would like to get one of those Aim force one & test it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stranno on August 02, 2017, 04:26:23 pm
@argonlefou. Is there any way to show the cursor in Star Trek Voyager arcade? I managed to run it through mouse but its quite unplayable playing without crosshair.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 02, 2017, 05:07:05 pm
@argonlefou. Is there any way to show the cursor in Star Trek Voyager arcade? I managed to run it through mouse but its quite unplayable playing without crosshair.
With this VM no, the game does not have any crosshair natively
I think I know how to add one, I'm working on a second version of the VM (mostly for better frontend integration and for keeping aspect ratio in full screen) and I'll try to add this too, and maybe a better mouse support (I didn't make this one, just did lightgun support)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stranno on August 03, 2017, 10:15:25 am
With this VM no, the game does not have any crosshair natively
I think I know how to add one, I'm working on a second version of the VM (mostly for better frontend integration and for keeping aspect ratio in full screen) and I'll try to add this too, and maybe a better mouse support (I didn't make this one, just did lightgun support)
Great. I hope you can do something about the crosshair.

Another question: Is there any way to remove the vertical and horizontal lines of the background? It looks like a filtering artifact. Maybe the background tiles are not merging properly.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 03, 2017, 11:47:43 am
Great. I hope you can do something about the crosshair.

Another question: Is there any way to remove the vertical and horizontal lines of the background? It looks like a filtering artifact. Maybe the background tiles are not merging properly.
Yes, I've tested the crosshair and I can change it.

As for the lines, I noticed that too but I do not really know the cause.
It's really weird as I've tested the VM on 3 computers and only 2 of them had these lines, while the 3rd one (the worse...laptop with intel gpu) was perfect  :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fire10 on August 08, 2017, 09:05:01 am
Finally I discovered the cause of Aliens vm crashing: I had the host VT disabled. After enabling it it works nice at 640x480.
I still can't get the guns working in game. I installed guncon2pc driver as I couldn't install topgun driver, and they are recognized by the driver, and by demulshooter, I can see the pointer in the Actlabs tab.
I tested mouse integration off on but no luck.
In startrek vm I couldn't get the guns recognized by the os, but Ithought mybenormal as I didn't install driver.
with topgun and guncon2pc drivers you have to install it for any lightgun you plug, I think aimtrak gets recognized automatically, maybe in linux the doesnt need driver?

Also I'm getting problems to get goldengun 640x480, it doesn't seem to use the config parameters as lgi or sdr

Hi buddy could you explain this bit some more for me please 'Finally I discovered the cause of Aliens vm crashing: I had the host VT disabled.', many thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on August 08, 2017, 10:08:23 am
Sure, you have to enable vt (virtualization technology) in the host bios
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fire10 on August 08, 2017, 11:17:18 am
Thanks phasermaniac so I need to enable that in the bios of the computer im running it from not within the vm is that right mate?
Do all pcs have that option in bios.
Thanks again
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fire10 on August 08, 2017, 12:00:45 pm
I tried exactly what you said mate and it work brilliantly from what I can see my blue screen errors have stopped and it loads every time, its also sped up the game considerably. One question you may have an answer to, I am running the game at 1920 x 1080p and it looks great but on the boss battles when it scans for weaknesses on the boss it does not display the xray correctly, do you have a fix for this. Thanks gain mate for taking the time to explain.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on August 08, 2017, 01:08:32 pm
I don't know, I couldnt get my guns working, as they are crts not aimtraks, and I haven't played. For your explanation, I would say I have this problem in LGI, where menus and weaknesses on the boss were incorrectly positioned. In that case, in app.ini, I tried changing RENDER values to my resolution but no luck:

SCREEN_WIDTH 640
SCREEN_HEIGHT 480
RENDER_WIDTH 640
RENDER_HEIGHT 480
ASPECT_X 4
ASPECT_Y 3
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fire10 on August 09, 2017, 11:09:05 am
Thanks mate hopefully someone will be able to share a solution. Its definitely down to the resolution change as in its original 800 x 600 the boss scanning works and displays perfectly although it looks tiny on a large hd monitor :-(

I have also seen this game running at high resolution on hd monitor versions of the setup as well as lower res crt versions in arcades so fingers crossed its modifiable
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on August 10, 2017, 04:17:53 am
Hello to all shooting enthusiasts,

I'm hoping to get some help from someone with my mame setup. I have two aimtraks that are set up and working well with most Mame lightgun roms.

However,  some of the older style games like "chiller,  Cheyenne, crossbow and the like aren't playing nice.
The axis are working fine but for some reason on these titles I can't register the trigger.

If I go into the configuration menu I can't even register the trigger as a button at all. Yet other titles there is no problem!?   I tried using the service menu but these older games only use the dip switches and there is nothing that I can see that would help.

I'm probably Missing something really basic and I'm hoping someone can help me out?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 10, 2017, 05:31:27 pm
Another question: Is there any way to remove the vertical and horizontal lines of the background? It looks like a filtering artifact. Maybe the background tiles are not merging properly.
I've been doing some test lately and it seems that VirtualBox own virtual GPU driver may be the faulty one : even with 3D hardware acceleration enabled it doe not support OpenGL 3
With VMware (supporting OpenGL 3) the lines are no longer here as soon as you use hardware acceleration

Thanks mate hopefully someone will be able to share a solution. Its definitely down to the resolution change as in its original 800 x 600 the boss scanning works and displays perfectly although it looks tiny on a large hd monitor :-(

I have also seen this game running at high resolution on hd monitor versions of the setup as well as lower res crt versions in arcades so fingers crossed its modifiable
It's the same for me, I've tested 1080p, 800x600 and 1024x768. You can still see X-ray at 1024 even if you can notice that a small part is cut off...
I haven't tested  with anything more than 1080p as I find the game a litlle boring to be honest  :lol
Maybe I'll check on the .exe later when I have time. I've never touched it, but I'm curious to see why it's not working on anythiing else than winXp
So...on the ToDo list but not at the top !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on August 10, 2017, 08:41:48 pm
While its only one player found a decent gun game on Steam for 1.99 called Mad Bullets. Works well with an aimtrak. Also tried Rez Infinite... not sure it will work well, needs some combo of keyboard also.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 11, 2017, 01:54:31 am
Thanks for the tip, looks like a funny game :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on August 11, 2017, 12:30:33 pm
PS2 game, Crisiszone, is fun game.

I could play crisiszone using pcsx2 with nuvee plugin.

and thanks to your tip, single shot issue was solved.

But when play game, heavy fog is very annoying. As I know, fog was needed because ps2 guncon2 use CRT monitor.

Fog is not visible when play with Pad controller. It is very clear, but show crosshair cursor.

One day, I see this video on youtube.

https://www.youtube.com/watch?v=MQ27RR7FG2s (https://www.youtube.com/watch?v=MQ27RR7FG2s)

This guy said,

Hack game find controller cross address and use mouse play it
My pc lightgun system dont support nuvee plugins, it will have two mouse cursor .lol


It have crosshair, but fog is gone.

He seems to do not have intention to share how to do that.

Argonlefou, can you add this function to demulshooter?

Thanks.

By the way, I wonder name of the lightgun on this video. It seems pretty good.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stranno on August 11, 2017, 03:07:54 pm
I've been doing some test lately and it seems that VirtualBox own virtual GPU driver may be the faulty one : even with 3D hardware acceleration enabled it doe not support OpenGL 3
With VMware (supporting OpenGL 3) the lines are no longer here as soon as you use hardware acceleration
Great, is vdi image format supported in VMWare? Any progress in the new Star Trek image?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 11, 2017, 04:58:32 pm
PS2 game, Crisiszone, is fun game.

I could play crisiszone using pcsx2 with nuvee plugin.

and thanks to your tip, single shot issue was solved.

But when play game, heavy fog is very annoying. As I know, fog was needed because ps2 guncon2 use CRT monitor.

Fog is not visible when play with Pad controller. It is very clear, but show crosshair cursor.

One day, I see this video on youtube.

https://www.youtube.com/watch?v=MQ27RR7FG2s (https://www.youtube.com/watch?v=MQ27RR7FG2s)

This guy said,

Hack game find controller cross address and use mouse play it
My pc lightgun system dont support nuvee plugins, it will have two mouse cursor .lol


It have crosshair, but fog is gone.

He seems to do not have intention to share how to do that.

Argonlefou, can you add this function to demulshooter?

Thanks.

By the way, I wonder name of the lightgun on this video. It seems pretty good.
Hmmm...I never tried with a gamepad and that makes sense.
I'll add it on my to-do list. I never looked into pcsx2 for demulshooter but if someone made it, it should be possible
The only drawback is that the crosshair will be visible as the game shows it when you play with a gamepad.

Great, is vdi image format supported in VMWare? Any progress in the new Star Trek image?
Vdi format, I think.
But you won't make it with the current star trek vdi, or you'll have to install all vmware virtual hardware drivers.
It's not just vmware but also their virtual GPU

Yes some little progress, not a lot of time to work on it these days....it's summer :-)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: intealls on August 12, 2017, 04:45:58 pm
Thanks alot argonlefou for all of your awesome work!

I threw together a quick and dirty launcher, I found it useful when testing. Maybe someone else finds it useful.

The executable is in "DemulShooterLauncher\DemulShooterLauncher\bin\Release\DemulShooterLauncher.exe". The executable should be placed in the same directory as DemulShooter.exe. It requires .NET 4.0.

Thanks again!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on August 13, 2017, 05:16:25 am
While its only one player found a decent gun game on Steam for 1.99 called Mad Bullets. Works well with an aimtrak. Also tried Rez Infinite... not sure it will work well, needs some combo of keyboard also.

Great find with Mad Bullets! Just got it added to my cab :)

Just in the process of making a wheel etc for it, but thats the first time I have opened Steam since the HL2 days!  :o
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: leslie on August 13, 2017, 08:20:49 pm
Hi everyone! Does anyone here plays music gungun 2? Anyone knows a fix for after choosing a song the game keeps on no responding.  :timebomb:

Also fright fearland is not showing the intro movie?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on August 14, 2017, 08:13:55 am
While its only one player found a decent gun game on Steam for 1.99 called Mad Bullets. Works well with an aimtrak. Also tried Rez Infinite... not sure it will work well, needs some combo of keyboard also.

Great find with Mad Bullets! Just got it added to my cab :)

Just in the process of making a wheel etc for it, but thats the first time I have opened Steam since the HL2 days!  :o

PM steam ID's!  I'm keen to see how bad i am
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on August 14, 2017, 01:01:09 pm
While its only one player found a decent gun game on Steam for 1.99 called Mad Bullets. Works well with an aimtrak. Also tried Rez Infinite... not sure it will work well, needs some combo of keyboard also.

Great find with Mad Bullets! Just got it added to my cab :)

Just in the process of making a wheel etc for it, but thats the first time I have opened Steam since the HL2 days!  :o

PM steam ID's!  I'm keen to see how bad i am

Ime running mine offline dude sorry :p

I could have a go on the laptop just for shiz and giggz though lol
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 16, 2017, 05:28:49 am
Thanks alot argonlefou for all of your awesome work!

I threw together a quick and dirty launcher, I found it useful when testing. Maybe someone else finds it useful.

The executable is in "DemulShooterLauncher\DemulShooterLauncher\bin\Release\DemulShooterLauncher.exe". The executable should be placed in the same directory as DemulShooter.exe. It requires .NET 4.0.

Thanks again!
Thanks for the idea, this might be usefull for some people indeed :)

PS2 game, Crisiszone, is fun game.

I could play crisiszone using pcsx2 with nuvee plugin.

and thanks to your tip, single shot issue was solved.

But when play game, heavy fog is very annoying. As I know, fog was needed because ps2 guncon2 use CRT monitor.

Fog is not visible when play with Pad controller. It is very clear, but show crosshair cursor.

One day, I see this video on youtube.

https://www.youtube.com/watch?v=MQ27RR7FG2s (https://www.youtube.com/watch?v=MQ27RR7FG2s)

This guy said,

Hack game find controller cross address and use mouse play it
My pc lightgun system dont support nuvee plugins, it will have two mouse cursor .lol


It have crosshair, but fog is gone.

He seems to do not have intention to share how to do that.

Argonlefou, can you add this function to demulshooter?

Thanks.

By the way, I wonder name of the lightgun on this video. It seems pretty good.
Okay, so....indeed we can use this method to play the game without the flash, by hacking a gamepad input.

BUT the game is not using the pointer position to navigate in menus, it needs left/right/up/down movements of the Dual Shock Analog stick to jump from one menu to the other. You can see it in the video you shared, the guy is not using his gun to start a game, but just to shoot during the stage.
These movements could be "simulated" with rawinput data by adding some algorithms, but the easiest way would be to use additional buttons to navigate into the menus
AND this would need an additive hack for each ISO to remove the crosshair icon

This is doable but it's a lot of work/changes, and this won't be a priority right now
So, for now, I would highly advise to stick with the nuvee plugin to play those game, as you have it working fine
You'll still have the white fog but at least you can play it with just a lightgun
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on August 16, 2017, 10:38:17 am
I think Nuvee plugins author did some cheats for disable flashing in ps1 gun games. I didnt tested as I have crt guns
https://github.com/mirror/nuvee (https://github.com/mirror/nuvee)
Are supposed to be PEC hacks? I don't know how to use them, but maybe this can be done for ps2 games?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on August 16, 2017, 09:46:46 pm
Hello to all shooting enthusiasts,

I'm hoping to get some help from someone with my mame setup. I have two aimtraks that are set up and working well with most Mame lightgun roms.

However,  some of the older style games like "chiller,  Cheyenne, crossbow and the like aren't playing nice.
The axis are working fine but for some reason on these titles I can't register the trigger.

If I go into the configuration menu I can't even register the trigger as a button at all. Yet other titles there is no problem!?   I tried using the service menu but these older games only use the dip switches and there is nothing that I can see that would help.

I'm probably Missing something really basic and I'm hoping someone can help me out?

If anyone is interested in the answer here.  It turns out I had a bad build of Mame.  I replaced with a new compile of NoNag 64bit and everything is working fine.  Weird error though  ???
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on August 16, 2017, 11:07:22 pm
Has anyone had a try of this? http://store.steampowered.com/app/455700/Big_Buck_Hunter_Arcade/ (http://store.steampowered.com/app/455700/Big_Buck_Hunter_Arcade/)

Looks like raw input isn't supported and the guns aren't removable either.  I'm keen on adding a Big Buck Hunter to my cabinet but the Wii version has crosshairs and the steam version looks like it's not too great for AimTraks.

Does anyone have any recommendations on a Big Buck that works well and is a decent representation of the arcade?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on August 17, 2017, 01:55:31 am
Hi everyone! Does anyone here plays music gungun 2? Anyone knows a fix for after choosing a song the game keeps on no responding.  :timebomb:

Also fright fearland is not showing the intro movie?

Any particular song that it happens on?  I've not had any issues....
You could try these recommendations for Argon?
- Install k-lite codec pack
- add "REGION U" to haunted2.ini
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on August 17, 2017, 02:52:39 am
Quote
I'm keen on adding a Big Buck Hunter to my cabinet but the Wii version has crosshairs and the steam version looks like it's not too great for AimTraks
I dont know about this steam version, but there was a pc version where I could remove the crosshair with ResHacker, but only 1player, and the shots had a slight delay, maybe to do it harder playing with mouse?

But I think wii version is the way to go because of 2p support. In dolphin you can load custom textures, under adv tab. Search for info on this, its a little tricky but not difficult.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on August 17, 2017, 07:55:39 am
Quote
I'm keen on adding a Big Buck Hunter to my cabinet but the Wii version has crosshairs and the steam version looks like it's not too great for AimTraks
I dont know about this steam version, but there was a pc version where I could remove the crosshair with ResHacker, but only 1player, and the shots had a slight delay, maybe to do it harder playing with mouse?

But I think wii version is the way to go because of 2p support. In dolphin you can load custom textures, under adv tab. Search for info on this, its a little tricky but not difficult.

Thanks for this I've been looking into it.
The more I look the more  I love this "its a little tricky but not difficult"  :laugh2:

I've gotten rid of the cross hairs but now have some big square boxes moving around my screen.  :dunno
Will have another look tomorrow night.  Hopefully a little more successful then...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on August 17, 2017, 08:06:29 am
Most games cross hairs are a png file.
You could try to find it and replace it with a transparent image.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on August 17, 2017, 09:12:48 am
Most games cross hairs are a png file.
You could try to find it and replace it with a transparent image.
Yeah I did that with the crosshair image but in BBH pro there is a crosshair image (already transparent) and then colours for each player that is on another layer. I just can't seem to find these layers. I need to get a better understanding of what I'm actually doing I think  :dizzy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 17, 2017, 10:07:18 am
I think Nuvee plugins author did some cheats for disable flashing in ps1 gun games. I didnt tested as I have crt guns
https://github.com/mirror/nuvee (https://github.com/mirror/nuvee)
Are supposed to be PEC hacks? I don't know how to use them, but maybe this can be done for ps2 games?
PEC Hacks ?

It could be some memory change on code and/or on memory values to remove the effect.
Like good old ACTION REPLAY cheats :)
It can be done on any game of any console, with enough knowledge and time to search in the code :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on August 17, 2017, 10:50:43 am
I dont think a program can pick and choose multiple layers of a single image so I would assume there are other PNG's somewhere?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on August 17, 2017, 04:13:43 pm
Hey Argon, I followed your guide here
http://forum.arcadecontrols.com/index.php?topic=151385.0 (http://forum.arcadecontrols.com/index.php?topic=151385.0)
to get my guns working in PCSX2, thanks. I have a question however, no matter what setting/game I use the in-game crosshairs are not present, is this normal? While I prefer playing like this, some of my friends don't. In the nuvee plugin configuration, I have crosshairs "visible" selected bit it makes no difference. Any idea how to get them working?  I would like to be able to select hidden on port 1 and visible on port 2, so my friends can play with crosshairs.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 17, 2017, 07:27:07 pm
Right now, I don't have any clue to help you...
I never tried these options (I'm more like a crosshair remover myself too :lol )
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on August 17, 2017, 09:14:32 pm
Most games cross hairs are a png file.
You could try to find it and replace it with a transparent image.
Yeah I did that with the crosshair image but in BBH pro there is a crosshair image (already transparent) and then colours for each player that is on another layer. I just can't seem to find these layers. I need to get a better understanding of what I'm actually doing I think  :dizzy:

As it turns out I continue to be my own worst enemy with these things.
I adjusted the right texture but didn't use a decent editing program and it didn't save my new texture as transparent.
I downloaded Gimp and did it properly and it works fine.

So I guess Phaser had it right "its a little tricky but not difficult"  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on August 18, 2017, 03:44:33 am
Good stuff :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stasimon on August 18, 2017, 09:44:35 am
Hi all,

I have some problem with DemulShooter. I only tested Demul games and I can move on both guns, shoot and reload but accuracy is only good in center of screen. I calibrate guns in all Demul games and always same problem. Without DemulShooter on, I can play and only 1 gun work but accuracy is perfect. I tried calibrate guns even when DemulShooter is on but always same problem. Perfect accuracy on center but when try shoot on left, right, top, bottom alwyas wrong.

DemulShooter need special resolution and aspect ratio? I use 1280:720, 16:9 and x3 internal resolution. Last ver Demul 07a.

Thx.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 18, 2017, 10:49:14 am
No need for special resolution, it's adapting to your screen resolution and your Demul window size
What games are you playing ? Naomi ? Atomiswave ? Atomiswa games have a crappy calibration system that cause the aim to be off when you go out of the center
Naomi games are working fine

You can run DemulShooter by adding a -v option and post here the debug.txt file that is created
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stasimon on August 19, 2017, 04:44:23 pm
Thx for answer, I already fix it. I thought if I use 1280x720 and 16:9 I should add that "widescreen" option. Without this it work ok.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ward-iz on August 24, 2017, 11:36:51 am
Hi there , I've got demulshooter working nicely with the sega model 2 and dual aimtracks. Was just wonering if its possible to play "House of the dead 2 PC version" with 2 aimtrack guns. I can play it with 1 player easily , just cant figure out how to make the other gun work with it .

thanks .
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 24, 2017, 03:37:16 pm
I did not add support forn HOD2 pc version with demulshooter because I found the arcade version better.
The pc game does not nativelly suport dual mouse/lightgun
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stasimon on August 28, 2017, 05:53:45 pm
I downloaded again Silent Hill Arcade (old version I had didn't work with Demulshooter), 2 players working fine but I have 2 problems. When I start game from file "KSHG_no_cursor.exe" I have all time that blue circle cursor like on begining when game loading. I can't use "Game Loader All RH.exe" coz after exit game my windows crash and need to restart :( I used option "remoove crosshair" but all time I have that blue circle cursor. :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 29, 2017, 01:46:19 am
Yes the no_cursor exe is for removing the crosshair ingame but at launch windows can be buggy and block the mouse cursor on the loading circle.
Just use the "nomousy" utility (there are links somewhere in this thread) before running the game to totaly hide cursor
Then rerun it after to re-activate cursors
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stasimon on September 01, 2017, 12:16:20 pm
Hi,

I setup Demulshooter with PC game, Model2 and Demul but I can't make it work with Dolphin :( I will tell you what I did step-by-step:

1) Install Dolphin 5.0
2) Run Dolphin to create config
3) Setup graphic like that:

a) Aspect Ratio - Stretch to Window
b) Fullscreen Resolution - 1280x720
c) Tick Render to Main Window, Use Fullscreen & V-Sync

4) Close Dolphin and start DemulShooter and Install Wiimote configuration. This is how look WiimoteNew.ini:

Code: [Select]
[Wiimote1]
Device = DInput/0/Keyboard Mouse
Buttons/A = `Click 2`
Buttons/B = `Click 0`
Buttons/1 = `1`
Buttons/2 = `2`
Buttons/- = `3`
Buttons/+ = `4`
Buttons/Home = `5`
IR/Up = `Cursor Y-`
IR/Down = Cursor Y+
IR/Left = Cursor X-
IR/Right = Cursor X+
Shake/X = `Click 1`
Shake/Y = `Click 1`
Shake/Z = `Click 1`
Extension = Nunchuk
Nunchuk/Buttons/C = LCONTROL
Nunchuk/Buttons/Z = LSHIFT
Nunchuk/Stick/Up = W
Nunchuk/Stick/Down = S
Nunchuk/Stick/Left = A
Nunchuk/Stick/Right = D
D-Pad/Up = UP
D-Pad/Down = DOWN
D-Pad/Left = LEFT
D-Pad/Right = RIGHT
Source = 1
Swing/Left = `6`
Tilt/Left = `7`
[Wiimote2]
Source = 1
Device = DInput/0/Keyboard Mouse
Buttons/A = D
Buttons/B = S
IR/Up = `DInput/0/ATRAK Device #2:Axis Y-`
IR/Down = `DInput/0/ATRAK Device #2:Axis Y+`
IR/Left = `DInput/0/ATRAK Device #2:Axis X-`
IR/Right = `DInput/0/ATRAK Device #2:Axis X+`
Shake/X = F
Shake/Y = F
Shake/Z = F
D-Pad/Up = `NUMPAD8`
D-Pad/Down = `NUMPAD2`
D-Pad/Left = `NUMPAD4`
D-Pad/Right = `NUMPAD6`
[Wiimote3]
Source = 0
[Wiimote4]
Source = 0
[BalanceBoard]
Source = 0

5) Start Dolphin and setup P1 and P2 controllers as "Emulated Wiimote"
6) In controllers menu, both Wiimote are setup as "DInput/0/Keyboard Mouse" and on device list I have in that order:

-DInput/0/Keyboard Mouse
-DInput/0/ATRAK Device #1
-DInput/0/ATRAK Device #2

7) Run DemullShooter like that: DemulShooter.exe -target=dolphin5 -ddinumber=3
8) Run Dolphin and start game Resident Evil Umbrella Chronicles

Dolphin start, load game but controllers don't work like it should be :( I can move crosshair on bouth aimtraks but crosshair not cover with windows cursor. In center screen everything is ok, but when move up/down/left/right crosshair not cover cursor. It's look like when I move crosshair max to right, cursor is closer to center 2-3cm Same is when I only use player 1 wiimote with mouse. Is there any calibration setup in Dolphin? It's look strange when I point gun on right but near center screen and crosshair is 2-3cm on right :(

I also checked Resident Evil Darkside Chronicles and crosshair is 3-4cm bellow mouse cursor :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on September 01, 2017, 04:04:04 pm
Hello, casually I was trying to configurate the wii games the last days.

Quote
I can move crosshair on bouth aimtraks but crosshair not cover with windows cursor
so I think the problem is not Demulshooter but Dolphin config.

I have found that hod2&3, hod overkill, operation ghost and maybe any other are the only with ingame calibration and option to hide crosshair.

For games without ingame calibration, you can align crosshair with Dolphin -> Options -> Controller Settings -> Wimote 1/2 Configure -> IR center/with/height
for me, in a 640x480 crt RE Umbrella works best with c50, w40, h30, but RE Darkside  works best with c30, w40, h30.
Also these games seems less precise as house of deads.

In most games, althought they don't have hide crosshair option, you can use Dolphin's Dump and load textures option, search the crosshairs ones and erase it with photoshop or similar program.
But in Resident Evils I found aiming have a little red/blue dot I couldnt get ride off, seems to be coded. The best I got was IR hide - !`Click 0`
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 02, 2017, 12:51:12 pm
Hi,

I setup Demulshooter with PC game, Model2 and Demul but I can't make it work with Dolphin :( I will tell you what I did step-by-step:

1) Install Dolphin 5.0
2) Run Dolphin to create config
3) Setup graphic like that:

a) Aspect Ratio - Stretch to Window
b) Fullscreen Resolution - 1280x720
c) Tick Render to Main Window, Use Fullscreen & V-Sync

4) Close Dolphin and start DemulShooter and Install Wiimote configuration. This is how look WiimoteNew.ini:

Code: [Select]
[Wiimote1]
Device = DInput/0/Keyboard Mouse
Buttons/A = `Click 2`
Buttons/B = `Click 0`
Buttons/1 = `1`
Buttons/2 = `2`
Buttons/- = `3`
Buttons/+ = `4`
Buttons/Home = `5`
IR/Up = `Cursor Y-`
IR/Down = Cursor Y+
IR/Left = Cursor X-
IR/Right = Cursor X+
Shake/X = `Click 1`
Shake/Y = `Click 1`
Shake/Z = `Click 1`
Extension = Nunchuk
Nunchuk/Buttons/C = LCONTROL
Nunchuk/Buttons/Z = LSHIFT
Nunchuk/Stick/Up = W
Nunchuk/Stick/Down = S
Nunchuk/Stick/Left = A
Nunchuk/Stick/Right = D
D-Pad/Up = UP
D-Pad/Down = DOWN
D-Pad/Left = LEFT
D-Pad/Right = RIGHT
Source = 1
Swing/Left = `6`
Tilt/Left = `7`
[Wiimote2]
Source = 1
Device = DInput/0/Keyboard Mouse
Buttons/A = D
Buttons/B = S
IR/Up = `DInput/0/ATRAK Device #2:Axis Y-`
IR/Down = `DInput/0/ATRAK Device #2:Axis Y+`
IR/Left = `DInput/0/ATRAK Device #2:Axis X-`
IR/Right = `DInput/0/ATRAK Device #2:Axis X+`
Shake/X = F
Shake/Y = F
Shake/Z = F
D-Pad/Up = `NUMPAD8`
D-Pad/Down = `NUMPAD2`
D-Pad/Left = `NUMPAD4`
D-Pad/Right = `NUMPAD6`
[Wiimote3]
Source = 0
[Wiimote4]
Source = 0
[BalanceBoard]
Source = 0

5) Start Dolphin and setup P1 and P2 controllers as "Emulated Wiimote"
6) In controllers menu, both Wiimote are setup as "DInput/0/Keyboard Mouse" and on device list I have in that order:

-DInput/0/Keyboard Mouse
-DInput/0/ATRAK Device #1
-DInput/0/ATRAK Device #2

7) Run DemullShooter like that: DemulShooter.exe -target=dolphin5 -ddinumber=3
8) Run Dolphin and start game Resident Evil Umbrella Chronicles

Dolphin start, load game but controllers don't work like it should be :( I can move crosshair on bouth aimtraks but crosshair not cover with windows cursor. In center screen everything is ok, but when move up/down/left/right crosshair not cover cursor. It's look like when I move crosshair max to right, cursor is closer to center 2-3cm Same is when I only use player 1 wiimote with mouse. Is there any calibration setup in Dolphin? It's look strange when I point gun on right but near center screen and crosshair is 2-3cm on right :(

I also checked Resident Evil Darkside Chronicles and crosshair is 3-4cm bellow mouse cursor :(

If you use dolphin developer version, try official dolphin 5.0
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on September 07, 2017, 10:53:17 pm
Is anyone else having problems with the latest teknoparrot (1.02)?
When I run from a command line with demulshooter running I get a jvs input error. (error 6401 I\O connection)
If I run demulshooter then open the game from jvsmanager the game runs but the controls don't work. It's really weird.
Any tips or comments would be welcome

edit - upon further testing when i use parrotloader.exe at command line (and receive the I\O error) when i exit, demulshooter closes automatically like it should.
However, when i use DumbJvsManager.exe to launch the game, demulshooter doesn't close when i exit.  It stays running in the taskbar and needs to be closed manually.  The game does open properly though the only control that works is Esc to exit the game.
 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 08, 2017, 04:32:16 am
I've not worked with teknoparrot since the 0.7 or 0.8 version
The loader went from broken to very broken to unusable to "everything was recoded from scratch" twice already, so I'm waiting for something more stable
So for now I'm still using 0.5 or 0.7 to play LGI and SDD  and a separate 0.8 to run Golden Guns (last one is not really stable I know that)

Moreover I've been away for a few weeks now so I'll catch up with all these new things when I'm back

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on September 08, 2017, 04:53:34 am
I gave up on TP, I could never get it to run properly!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on September 08, 2017, 06:35:47 pm
So I've sorted the Teknoparrot issue I was having. 

After reading through the thread again I came across Argon's code below to start a game.

Run, D:\RingWide\TeknoParrot\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot\
Run, D:\RingWide\TeknoParrot\ParrotLoader.exe "D:\RingWide\SGG\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot\

I had something similar but I didn't have the second part after the comma (In bold italic underline below)

Run, D:\RingWide\TeknoParrot\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot\
Run, D:\RingWide\TeknoParrot\ParrotLoader.exe "D:\RingWide\SGG\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot\

As soon as I added that to my script everything worked perfect.  Can anyone explain why?  I don't understand why that extra code is there or why it works.

I gave up on TP, I could never get it to run properly!

You run RocketLauncher and Hyperspin don't you Titch?  I can help you out with setup if you're interested.  Pretty sure I've got it sorted now.  Finally.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 09, 2017, 01:04:44 am
So I've sorted the Teknoparrot issue I was having. 

After reading through the thread again I came across Argon's code below to start a game.

Run, D:\RingWide\TeknoParrot\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot\
Run, D:\RingWide\TeknoParrot\ParrotLoader.exe "D:\RingWide\SGG\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot\

I had something similar but I didn't have the second part after the comma (In bold italic underline below)

Run, D:\RingWide\TeknoParrot\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot\
Run, D:\RingWide\TeknoParrot\ParrotLoader.exe "D:\RingWide\SGG\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot\

As soon as I added that to my script everything worked perfect.  Can anyone explain why?  I don't understand why that extra code is there or why it works

The man page of the "run" command on the Autohotkey website will explain better than me :
Quote
WorkingDir
The working directory for the launched item. Do not enclose the name in double quotes even if it contains spaces. If omitted, the script's own working directory (A_WorkingDir) will be used.
Quickly speaking, if you don't specify the working directory, teknoparrot is executed  from the directory where your script is, and so it doesn't find the necessary files that and dll that should be in the "current" directory when you run it with from windows explorer
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on September 09, 2017, 01:27:49 am

The man page of the "run" command on the Autohotkey website will explain better than me :
Quote
WorkingDir
The working directory for the launched item. Do not enclose the name in double quotes even if it contains spaces. If omitted, the script's own working directory (A_WorkingDir) will be used.
Quickly speaking, if you don't specify the working directory, teknoparrot is executed  from the directory where your script is, and so it doesn't find the necessary files that and dll that should be in the "current" directory when you run it with from windows explorer
[/quote]

Thanks for that Argon, explains why I was having the trouble I was having perfectly.  That's what happens when you let users play with code!  :duckhunt
Thanks again for all your help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on September 09, 2017, 03:10:07 am
Cheers AnX,

Its not the FE giving me grief its the actual Emu.

Just would not run or load any game I tried!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on September 11, 2017, 09:13:25 am
Based on the idea of the excellent TroubleShooter 2 from Howard_Casto, I made my own to use dual gun on Demul and so making it possible to play excellent 2P games like House of the Dead 2, Maze of the kings, etc...

It requires .Net framework 2.0, and Win XP minimum

A README.tx is now included in the zip file with all needed instructions
Latest version : 6.8a
Dude your work looks amazing for dual guns, will check it out and let you know if i have any issues. Cheers!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on September 11, 2017, 02:09:04 pm
Based on the idea of the excellent TroubleShooter 2 from Howard_Casto, I made my own to use dual gun on Demul and so making it possible to play excellent 2P games like House of the Dead 2, Maze of the kings, etc...

It requires .Net framework 2.0, and Win XP minimum

A README.tx is now included in the zip file with all needed instructions
Latest version : 6.8a

Hi there,
I am a newbie and wanted to try dual guns (Mice actually) with HOTD 2 in demul but it doesn't seem to work in my case. Do I have to use a cmd line to do the thing or the Demul Shooter GUI is adequate to run the dual mice as guns in the game. Can you kindly tell me if i can use it to configure dual guns in the GUI of Demul Shooter in which tab i should access as it has tabs like P1 and P2 Config, Calibration and stuff. Need help and guidance, i went through README txt file that comes with the Demul Shooter but it seems i have having some problems in understanding it.

Regards




** House of the Dead 3 [PC] - No Crosshair patch **

Mirror1 [mega.nz] (https://mega.nz/#!AMhilKza!795qnDee3YAP6gt-ZE8iGp6IxTgT90E0ez0bbjrmROM)       
Mirror2 [dl.free.fr] (http://dl.free.fr/hqrVtGHb7)
Just overwrite the SPR.AFS original file which is located on the "fs" folder inside game install folder (for me it's C:\Program Files (x86)\SEGA\THE HOUSE OF THE DEAD3_EU\fs\SPR.AFS)

** House of the Dead Overkill [PC] - No Crosshair patch **
 Mirror 1 [mega.nz] (https://mega.nz/#!dZx0EBra!bYz1EVXQ2gPqXoaYLG-NEfwJw21kiu5G4e1NspgLxio)
Just overwrite files in the game folder

** Aliens: Extermination **
- No Crosshair Patch: Mirror 1 [mega.nz] (https://mega.nz/#!YUYSxQ5Y!f3SmaXnM6-FCIVY-dfs6fxC0Vukt9rBzQF3-G7_R9w4)
Just overwrite existing file in the "DATA" subfolder of the Aliens game (inside the VM)

** Fright Fear Land - No Crosshair patch **
Mirror1 [mega.nz] (https://mega.nz/#!ZZhElJpa!VzTVWY8YXfoBdBg-xqTr8kz1ErVSVl_GeVJmhZQWln0)
Use this patcher to patch your exe and remove crosshairs

** Gundam : Spirit of Zeon - No Crosshair patch **
Mirror 1 [mega.nz] (https://mega.nz/#!JJxUXSTK!4chwXMpVaXrLVvsuqsCP5mOyVn2ESOcmi35YdhD9afE)
Just overwrite existing files in "/data/images/" subfolder

** Let's Go Island : Lost in the Island of Tropics - No Crosshair patch **
Mirror 1 [mega.nz] (https://mega.nz/#!0IZFBYLC!wEZjB0JHHLlrevxndr6i6rKNuRIO0YACkrS7r4WCt9w)
Just overwrite existing file in "/data/acroarts/2D/" subfolder

** Music Gun Gun! 2 - No Crosshair patch **
Mirror 1 [mega.nz] (https://mega.nz/#!McRBGIbZ!0P_ucE9VyJ_cfVBmIXMDvXRO_TBq41t8e8i4G8dC7EI)
Just overwrite existing file in "/pack/" subfolder

** Sega Dream Riders - No Crosshair patch **
Mirror 1 [mega.nz] (https://mega.nz/#!5UImGZzK!ZvUbyfXLGcZdPLLWxuuJ5zYHvBVX5MbGC9Li17noogk)
Just overwrite "\data" folder in game directory

** Sega Golden Guns - No Crosshair patch **
Mirror1 [mega.nz] (https://mega.nz/#!4QZEQbbJ!z0MsK67BnFBVk8KRXGNGD7rsM_9ohMtucRrU2svrKd4)
Overwrite file in /fs/bank/ sub directory

** Blue Estate [PC] - No Crosshair patch **
According to the version of your game, you have to download one of those following file.
Check md5 sum of your BEgame.upk file (in COOKEDPCCONSOLE subfolder of game install dir)
md5 = E5E816B2F3BC3F1095B16A7E3850FD68 (DVD version ?):
Mirror1 [mega.nz] (https://mega.nz/#!hERQlbLZ!YHqO-51v3FCxNTdgZJOp56oARMgIxulgwl-RPq7TZmY)
Mirror2 [dl.free.fr] (http://dl.free.fr/qw8RzLJnH)

md5 = FE76FB4294DFB2617D724CE7DD94BE70 (Steam updated version ?):
Mirror1 [mega.nz] (https://mega.nz/#!lZIVmJiI!_zw5CNtYW4Sac7jrT6OldBZAl35AdkXwDCDKgqtyQ4A)

Overwrite the file in COOKEDPCCONSOLE subfolder of game install dir
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on September 12, 2017, 04:17:03 am
Hi guys,
I am a newbie and wanted to try dual guns (Dual Mice actually) as a test with DEMUL first with HOTD 2 in demul but it doesn't seem to work in my case. Do I have to use a cmd line to do the thing or the Demul Shooter GUI is adequate to run the dual mice as guns in the game. Can you kindly tell me if i can use it to configure dual guns in the GUI of Demul Shooter in which tab i should access as it has tabs like P1 and P2 Config, Calibration and stuff, i went through README txt file that comes with the Demul Shooter but it seems i have having some problems in understanding it.

I tried to connect my 2 mice and accessed the Demul Shooter GUI saw the P1/P2 Config tabs and they had a drop down list where i saw 2 ID's as HID something which occurred to me that might be my 2 mice i selected them for P1 and P2 respectively but it didn't work. Help/ Guidance needed.

Regards
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 12, 2017, 01:18:38 pm
Hi guys,
I am a newbie and wanted to try dual guns (Dual Mice actually) as a test with DEMUL first with HOTD 2 in demul but it doesn't seem to work in my case. Do I have to use a cmd line to do the thing or the Demul Shooter GUI is adequate to run the dual mice as guns in the game. Can you kindly tell me if i can use it to configure dual guns in the GUI of Demul Shooter in which tab i should access as it has tabs like P1 and P2 Config, Calibration and stuff, i went through README txt file that comes with the Demul Shooter but it seems i have having some problems in understanding it.

I tried to connect my 2 mice and accessed the Demul Shooter GUI saw the P1/P2 Config tabs and they had a drop down list where i saw 2 ID's as HID something which occurred to me that might be my 2 mice i selected them for P1 and P2 respectively but it didn't work. Help/ Guidance needed.

Regards
You have to run the GUI to choose your devices. You can check if the device is the good one in the dropdown list by going to the Act Lab tab, you can set a checkbox to create a quick target on screen when you pull the trigger. If you don't see any target, change the device.
One you're done with this step, you don't need to run the GUI anymore.

To play, with separated guns, you have no choice but run the command line. Each game need the proper command line.
The command  can be executed before or after running the game/emulator, but it has to run at the same time for Demulshooter to be effective.

If you look one page back on this thread, someone made a GUI launcher for to test configs. You can use it to settle yours (http://forum.arcadecontrols.com/index.php/topic,149714.msg1625789.html#msg1625789 (http://forum.arcadecontrols.com/index.php/topic,149714.msg1625789.html#msg1625789))
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on September 13, 2017, 06:30:27 am

You have to run the GUI to choose your devices. You can check if the device is the good one in the dropdown list by going to the Act Lab tab, you can set a checkbox to create a quick target on screen when you pull the trigger. If you don't see any target, change the device.
One you're done with this step, you don't need to run the GUI anymore.

I opened the DemulShooter GUI, i couldn't see the "Act Lab' tab like you stated neither it has a "drop down list", however there is a "Calibration" tab where you can x/y offset values, what values should i put in? (I am using a 1080p display). Also i checked the "show a mark on shoot" option.But i didn't get that "quick target" on screen thing, where am i suppose to get that in-game or in the GUI window? Also the drop down list is only in the P1/P2 config window which shows 3 devices my keyboard and 2 mice. I am using DemulShooter v 6.8.


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on September 13, 2017, 07:12:45 am

You have to run the GUI to choose your devices. You can check if the device is the good one in the dropdown list by going to the Act Lab tab, you can set a checkbox to create a quick target on screen when you pull the trigger. If you don't see any target, change the device.
One you're done with this step, you don't need to run the GUI anymore.

To play, with separated guns, you have no choice but run the command line. Each game need the proper command line.
The command  can be executed before or after running the game/emulator, but it has to run at the same time for Demulshooter to be effective.

If you look one page back on this thread, someone made a GUI launcher for to test configs. You can use it to settle yours (http://forum.arcadecontrols.com/index.php/topic,149714.msg1625789.html#msg1625789 (http://forum.arcadecontrols.com/index.php/topic,149714.msg1625789.html#msg1625789))
[/quote]

I opened the DemulShooter GUI, i couldn't see the "Act Lab' tab like you stated neither it has a "drop down list", however there is a "Calibration" tab where you can x/y offset values, what values should i put in? (I am using a 1080p display). Also i checked the "show a mark on shoot" option.But i didn't get that "quick target" on screen thing, where am i suppose to get that in-game or in the GUI window? Also the drop down list is only in the P1/P2 config window which shows 3 devices my keyboard and 2 mice. I am using DemulShooter v 6.8.

I also happen to try Dual Mice play as Dual Guns for HOTD 2 & 3 Return on Dolphin but no success at that. Here are the followings steps i did:

1) Got Dolphin 4.02 x86 version, installed it launched a game to create a config folder as stated by your guide and then closed it.

2) Opened DS GUI created a Wii Mote Config file it gave a "No Aim track detected for P2" msg.

3) Now opened Dolphin and in graphics option checked "Render to main window" and selected "Stretch to main window" in aspect ratio.

4) Went to Controllers section WiiMote 1&2 as "Emulated WiiMote", then selected option "configure" for Wii Mote 2 as stated by the guide.

5) Now here are some problems. In the drop-down list of Wii Mote 2 Config I can only see "DInput/0/Keyboard Mouse" there are no other devices in the list.
     I also happen to see the same for Wii Mote 1 Config, but note something strange in WiiMote 2 Config that in the "IR" section I can see "ATrak" Device something in U,D,L,R   
     section. To further check i right clicked on one of the direction fields in the IR (Up in this case) I could see `DInput/0/ATRAK Device #2:Axis Y-` in the lower field.
     This confuses me because i don't have a light gun and intend to use "dual mice' instead.

6) A/c to your guide i should find my device in the drop downlist and use that exact name and replace it in the Wiimotenew.ini file. But the problem is that My devices in the
   drop down list are only  "DInput/0/Keyboard Mouse". Wouldn't this cause an issue if i replace " DInput/0/ATRAK Device #2" with "DInput/0/Keyboard Mouse"?

7) I am stuck at this stage here, kindly guide me what to do or what i have missed and guide me accordingly till i get to work it successfully. I am also a noob when it comes to
    cmd line, kindly guide me in that regard as well.

    Thanks!
     
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 13, 2017, 11:45:20 am
What lightguns are you using ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on September 13, 2017, 11:47:36 am
he is using two mices, i think

Enviado desde mi SM-G532M mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 13, 2017, 12:14:44 pm
That's what understood too but I'd like to be sure....because Demulshooter won't work with regular mice.

But as the mice seems to be displayed in the device selection list...they may be compatible , so ark216 :
1) open GUI
2) Go to the P1 tabn select one device (mouse) in the drop down list
3) Go to the calibration screen, check "show a mark on shoot" and mouve your mouse and left click anywhere on the screen

if you don't see any crosshair on the screen where your shoot should have been, try moving and left clicking with your other mouse
If you can't have any crosshair on the screen, whatever the mouse you're using or the device you choose on the list, you won't have any way to make the whole thing to work
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on September 13, 2017, 11:35:28 pm
That's what understood too but I'd like to be sure....because Demulshooter won't work with regular mice.

But as the mice seems to be displayed in the device selection list...they may be compatible , so ark216 :
1) open GUI
2) Go to the P1 tabn select one device (mouse) in the drop down list
3) Go to the calibration screen, check "show a mark on shoot" and mouve your mouse and left click anywhere on the screen

if you don't see any crosshair on the screen where your shoot should have been, try moving and left clicking with your other mouse
If you can't have any crosshair on the screen, whatever the mouse you're using or the device you choose on the list, you won't have any way to make the whole thing to work
I will try this and let you know, meanwhile can you reply on my Dolphin emulator thing? I have detailed the steps i have gone through just let me know what's missing? Also guide me the cmd line thing for 2 mice to work independently. Remember i am using a PC and not a Cab.

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 14, 2017, 02:20:46 am

I will try this and let you know, meanwhile can you reply on my Dolphin emulator thing? I have detailed the steps i have gone through just let me know what's missing? Also guide me the cmd line thing for 2 mice to work independently. Remember i am using a PC and not a Cab.

Thanks

Pc or cab, this doesn't make any difference.
Before going deep into Dolphin config (which by the way is the hardest thing to set up with DemulShooter), I'm waiting for you to tell me if your mice are working correctly.
Baby steps.....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on September 14, 2017, 07:00:11 am

I will try this and let you know, meanwhile can you reply on my Dolphin emulator thing? I have detailed the steps i have gone through just let me know what's missing? Also guide me the cmd line thing for 2 mice to work independently. Remember i am using a PC and not a Cab.

Thanks

Pc or cab, this doesn't make any difference.
Before going deep into Dolphin config (which by the way is the hardest thing to set up with DemulShooter), I'm waiting for you to tell me if your mice are working correctly.
Baby steps.....

STEP 1:

https://imgur.com/a/rTWEy

See on the link above. The pictures have a description below them.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 14, 2017, 08:13:34 am
Thanks
Unfortunatelly, your regular mice - as expected - are not compatible.
The only reason it appears in the list is because your using a Logitech wireless receiver (same as mine) which answers "OK" to any specific request because it's a generic receiver ready to support any device with any protocol

I'm sorry but you need to use a lightgun or a Xinput compatible device
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on September 14, 2017, 11:58:04 am
Thanks
Unfortunatelly, your regular mice - as expected - are not compatible.
The only reason it appears in the list is because your using a Logitech wireless receiver (same as mine) which answers "OK" to any specific request because it's a generic receiver ready to support any device with any protocol

I'm sorry but you need to use a lightgun or a Xinput compatible device

Oh man that's unfortunate  :'( I simply fail to understand dual mice work absolutely fine in HOTD 1 in Model 2 emulator (by default w/o DS GUI) but not in any of the later emulators.Also FYI i am using one wireless Logitech Keyboard and Mouse, the other is wired(which also showed up in the drop down list of GUI).For now i am thinking to  settle on P1 Mouse and P2 controller. Surprisingly even that didn't work meaning when i set P2 as Gamepad and configured buttons (Left Click= Right Thumb etc.....)  even then it didn't generate a 'cross-hair' and i wasn't "Left Clicking" anywhere on the screen. Any guesses what could be wrong and can be done?

When trying Dolphin Emulator I tried 'X padder' to configure my pad as an 'emulated wiimote' but the results were 'terrible' and the cursor (target reticule) was going simply off-screen by a single flick of the the stick to any of the 4 directions resulting me in 'reloading' often rather than 'targeting'  :-\


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on September 17, 2017, 12:55:41 am
I've got Sega Dream Raiders working perfectly, but I cannot get either Golden Gun or Let's Go Island to work.

Golden Gun won't work because I cannot get coin input to work when I am using demulshooter, but I think that's a bug with Teknoparrot (disabling mouse input also disables keyboard input).

LGI is just weird. Every time I use demulshooter with it, the input is horrendously laggy and the trigger isn't recognised. The other buttons seem to be working however. This is using Teknoparrot 1.02 and Game Loader All RH 276.

Does anyone else have similar issues or know of any fixes?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 17, 2017, 01:52:31 am
I've got Sega Dream Raiders working perfectly, but I cannot get either Golden Gun or Let's Go Island to work.

Golden Gun won't work because I cannot get coin input to work when I am using demulshooter, but I think that's a bug with Teknoparrot (disabling mouse input also disables keyboard input).

LGI is just weird. Every time I use demulshooter with it, the input is horrendously laggy and the trigger isn't recognised. The other buttons seem to be working however. This is using Teknoparrot 1.02 and Game Loader All RH 276.

Does anyone else have similar issues or know of any fixes?
I had a quick shot with teknoparrot 1.02 earlier this week : I couldn't get GoldenGun to work (JVS error after the 100% loading) so I stopped there and still using 0.5 /0.7/0.8 versions
I'll try the other ones on monday
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on September 17, 2017, 05:09:50 am
I got finally golden gun working at 640x480.
first I tested dxwnd, but no luck, after that I discovered autosizer, wich resize it nice.
For me it works with tp 0.8, 1.01 and 10.2.

I had some troubles with the keys, like Tomkun, but not exactly:
Without Demulshooter, keys only work if I check "Use mouse", "use keyboard" doesnt seem to do nothing for me, even after "remap keyboard".
With demulshooter, keys work nice, 8 for coins, 1 and 2 for start. ( in tp "Use mouse", "use keyboard" unchecked)

The only problem now is I cant get into test mode, with nor without demulshooter. I tried thought DumbJVS Manager, checking "test menu", and it says "unable to find "gametest.exe".
In my sgg folder, Inside exe folder, I have "Testmode.exe", I tried renaming it but no luck
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 17, 2017, 06:39:11 am
Has GoldenGun test mode ever been available once ? (earlier patreon build like 0.8 etc ...)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on September 17, 2017, 07:26:34 am
I dont know, but in teknoparrot changelog I have read:
Quote
Changes in TeknoParrot 1.0 Public Build:
- Golden Gun Test menu supported.
I was interested in it for disabling auto reload.
Also, crt guns dont like reload only going offscreen, without shooting, because they reload over dark areas
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on September 17, 2017, 08:13:14 am
Since TeknoParrot 1.0, you can't save anything in tes mode anyway, so it's a moot point. I couldn't understand for ages why Dream Raiders kept asking to reconfigure the guns, but it's because it's not saving the eeprom correctly. 0.8 seems to work fine though.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on September 17, 2017, 07:53:40 pm
Thanks
Unfortunatelly, your regular mice - as expected - are not compatible.
The only reason it appears in the list is because your using a Logitech wireless receiver (same as mine) which answers "OK" to any specific request because it's a generic receiver ready to support any device with any protocol

I'm sorry but you need to use a lightgun or a Xinput compatible device
You said  DS GUI accepts light guns and xinput devices right? Can i get to play with my mouse and an xbox controller as Player 1 and 2 at the same time?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on September 17, 2017, 09:17:26 pm
I dont know, but in teknoparrot changelog I have read:
Quote
Changes in TeknoParrot 1.0 Public Build:
- Golden Gun Test menu supported.
I was interested in it for disabling auto reload.
Also, crt guns dont like reload only going offscreen, without shooting, because they reload over dark areas

I've tried at length to get Golden Gun test menu working but haven't had any luck at all.  I think TP in general isn't quite there yet.  I had it all set up and working in my cab and then out of nowhere demulshooter has stopped playing nice with TP.  My guns or keystrokes are being ignored even with the -parrotloader parameter  :banghead:

I'm thinking pretty seriously about just pulling them for now until a more stable release is made available  :dunno

I'm particularly disappointed that the menu settings aren't being saved anymore.  Seems a massive step backward.  Though in saying that i don't think TP is really being developed with Aimtrak\lightguns in mind.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 18, 2017, 03:38:54 am
Since TeknoParrot 1.0, you can't save anything in tes mode anyway, so it's a moot point. I couldn't understand for ages why Dream Raiders kept asking to reconfigure the guns, but it's because it's not saving the eeprom correctly. 0.8 seems to work fine though.

I've tried at length to get Golden Gun test menu working but haven't had any luck at all.  I think TP in general isn't quite there yet.  I had it all set up and working in my cab and then out of nowhere demulshooter has stopped playing nice with TP.  My guns or keystrokes are being ignored even with the -parrotloader parameter  :banghead:

I'm thinking pretty seriously about just pulling them for now until a more stable release is made available  :dunno

I'm particularly disappointed that the menu settings aren't being saved anymore.  Seems a massive step backward.  Though in saying that i don't think TP is really being developed with Aimtrak\lightguns in mind.

Well, that's why I don't look at TP anymore....keeping older releases is perfect for LGI and SDR for me. I can wait for GoldenGun.
And, no, TP is not being developped with Aimtrak/lightgun in mind.....it's not even beeing made for "good" reason but that's another story.

So maybe, one day, when full sources of the new-new-new-core  will be available on the github and all will be working, I'll add my touch to make a lightgun-oriented teknoparrot. But untill then, I won't be a part of this loader

You said  DS GUI accepts light guns and xinput devices right? Can i get to play with my mouse and an xbox controller as Player 1 and 2 at the same time?
Nope, you can't use a mouse when demulshooter is running.
So you have to use a mix of Lightgun/Xinput contollers only (2 gamepads, 1gamepad / 1 lightgun, 2 lightguns, etc...)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: STF on September 20, 2017, 04:16:29 pm
Bonjour Argonlefou  :)
Jutilise deux ems Topgun2 (filaires) et je joue avec 2 pistolets en utilisant Troubleshooter pour Lost Word Jurassic Park (SuperModel), The House of the Dead III (PC), Virtua Cop 2 (PC).
Mes tutos :
http://www.arcadehits.net/forum/viewtopic.php?id=7361 (http://www.arcadehits.net/forum/viewtopic.php?id=7361)
http://www.arcadehits.net/forum/viewtopic.php?id=7368 (http://www.arcadehits.net/forum/viewtopic.php?id=7368)

Pour PCSX2 jutilise le plugin nuvee
http://www.gamoover.net/Forums/index.php?topic=31271.0 (http://www.gamoover.net/Forums/index.php?topic=31271.0)

Evidemment ton super programme me trotte dans la tte depuis un moment car pouvoir jouer 2  Confidential Mission, Maze of the king  ou encore plus rcemment Lets go Island me plairai beaucoup.
Donc aprs avoir lu et relu (merci Google translate) je me suis lanc, voii mon retour car jai quelques problmes  :-\
J'ai pralablement mis troubleshooter en DISABLE


DEMUL 0.7 alpha:
Le point positif cest que jarrive jouer 2 mais le joueur 2 ne tire que sur la partie gauche de lcran. Si J2 tire sur la partie droite, la balle est bien enleve du barillet, mais aucun impact nest pris en compte le Joueur 1 na aucun problme.

TEKNOPARROT 0.8:
Les 2 pistolets tirent sur la mme cible, celle du joueur 1.

FrightFearLand :
Les 2 pistolets dplacent chacun la cible du joueur 1, jai donc 2 cibles rouges.

MODEL2 :
Je nai pas compris la syntaxe pour lancer Demulshooter
Faut-il crire c :
DemulShooter.exe -target= emulator_multicpu -rom=vcop

Voil o j'en suis  :dunno
Si tu as une ide d'o vient le problme...

Merci et encore flicitation pour ton programme  :applaud:

*****************************
Hors sujet avec Demulshooter, mais pour ceux qui veulent changer la cible dans Mame :
http://www.arcadehits.net/forum/viewtopic.php?id=7701 (http://www.arcadehits.net/forum/viewtopic.php?id=7701)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 21, 2017, 03:43:06 am
Hello !
Pour chaque cas problmatique je te propose de rajouter l'option "-v" la fin de la ligne de commande, puis de bouger les guns et de tirer
Ceci va crer un fichier "debug.txt" dans le rpertoire de DemulShooter, avec des information qui pourraient tre utiles, si tu peux les joindre dans ta rponse ;)


MODEL2 :
Je nai pas compris la syntaxe pour lancer Demulshooter
Faut-il crire c :
DemulShooter.exe -target=emulator_multicpu -rom=vcop
Non, non, la commande est : DemulShooter.exe -target=model2m -rom=vcop
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: STF on September 21, 2017, 03:19:03 pm
Merci pour ta ractivit :)
donc ci dessous les fichiers debug (je les ai allg)

DEMUL avec confidential mission de lanc
20:40:29.500315 :
20:40:29.500315 : -------------------- Program Start ----------------------
20:40:29.500315 : P1 device = \\?\HID#VID_0B9A&PID_016A&Col01#6&19c752ca&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:40:29.500315 : P1 device handle = 65595
20:40:29.500315 : P2 device  = \\?\HID#VID_0B9A&PID_016A&Col01#6&8b9d500&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:40:29.500315 : P2 device handle = 196779
20:40:29.500315 : Cmdline arg 1 : -target=demul07a
20:40:29.500315 : Cmdline arg 2 : -rom=confmiss
20:40:29.500315 : Cmdline arg 3 : -v
20:40:29.531515 : Waiting for naomigame to hook.....
20:40:29.593915 : Error converting screen location to client location
20:40:29.593915 : Error converting screen location to client locatio
20:40:35.646726 : Error converting screen location to client location
20:40:35.646726 : Error converting screen location to client location
20:40:57.164364 : Attached to Process demul.exe, ProcessHandle = 720
20:40:57.164364 : Demul.exe = 0x00400000, padDemul.dll = 0x0ACC0000
20:40:57.174364 : Adding CodeCave at : 0x1AB70000
20:40:57.174364 : Naomi Memory Hack complete !
20:40:57.174364 : -
20:40:57.174364 : RawData event for Device #1:
20:40:57.174364 : Device rawinput data (Hex) = [ 0000, 0000 ]
20:40:57.174364 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
20:40:57.184364 : OnScreen Cursor Position (Px) = [ 0, 0 ]
20:40:57.184364 : OnClient Cursor Position (Px) = [ -404, -169 ]
20:40:57.184364 : Game Position (Hex) = [ 0000, 0000 ]
20:40:57.184364 : Game Position (Dec) = [ 0, 0 ]
20:40:57.184364 : MouseButton (Hex) = 0x0000
20:40:57.184364 : -
20:40:57.184364 : RawData event for Device #2:
20:40:57.184364 : Device rawinput data (Hex) = [ 0000, 0000 ]
20:40:57.184364 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
20:40:57.184364 : OnScreen Cursor Position (Px) = [ 0, 0 ]
20:40:57.184364 : OnClient Cursor Position (Px) = [ -404, -169 ]
20:40:57.194364 : Game Position (Hex) = [ 0000, 0000 ]
20:40:57.194364 : Game Position (Dec) = [ 0, 0 ]
20:40:57.194364 : MouseButton (Hex) = 0x0000
20:40:57.194364 : -
20:42:49.648544 : RawData event for Device #1:
20:42:49.648544 : Device rawinput data (Hex) = [ 0000, 0000 ]
20:42:49.648544 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
20:42:49.658544 : OnScreen Cursor Position (Px) = [ 0, 0 ]
20:42:49.658544 : Error converting screen location to client location
20:42:49.658544 : RawData event for Device #2:
20:42:49.658544 : Device rawinput data (Hex) = [ 0000, 0000 ]
20:42:49.658544 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
20:42:49.658544 : OnScreen Cursor Position (Px) = [ 0, 0 ]
20:42:49.658544 : Error converting screen location to client location
20:42:49.658544 : RawData event for Device #1:
20:42:49.658544 : Device rawinput data (Hex) = [ 0000, 0000 ]
20:42:49.658544 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
20:42:49.658544 : OnScreen Cursor Position (Px) = [ 0, 0 ]
20:42:49.658544 : Error converting screen location to client location
20:42:49.668544 : RawData event for Device #2:
20:42:49.668544 : Device rawinput data (Hex) = [ 0000, 0000 ]
20:42:49.668544 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
20:42:49.668544 : OnScreen Cursor Position (Px) = [ 0, 0 ]
20:42:49.668544 : Error converting screen location to client location
20:42:50.179745 : OnScreen Cursor Position (Px) = [ 0, 0 ]
20:42:50.179745 : Error converting screen location to client location
20:42:50.179745 : demul.exe closed


MODEL 2
20:37:19.896011 :
20:37:19.896011 : -------------------- Program Start ----------------------
20:37:19.896011 : P1 device = \\?\HID#VID_0B9A&PID_016A&Col01#6&19c752ca&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:37:19.896011 : P1 device handle = 65595
20:37:19.896011 : P2 device  = \\?\HID#VID_0B9A&PID_016A&Col01#6&8b9d500&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:37:19.896011 : P2 device handle = 196779
20:37:19.896011 : Cmdline arg 1 : -target=model2m
20:37:19.896011 : Cmdline arg 2 : -rom=vcop
20:37:19.896011 : Cmdline arg 3 : -v
20:37:19.927211 : Waiting for Model2 vcop game to hook.....
20:37:19.974011 : Error converting screen location to client location
20:37:19.974011 : Error converting screen location to client location
20:37:58.856450 : Error trying to hook emulator_multicpu.exe



TEKNOPARROT
20:27:17.191542 :
20:27:17.191542 : -------------------- Program Start ----------------------
20:27:17.191542 : P1 device = \\?\HID#VID_0B9A&PID_016A&Col01#6&19c752ca&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:27:17.191542 : P1 device handle = 65595
20:27:17.191542 : P2 device  = \\?\HID#VID_0B9A&PID_016A&Col01#6&8b9d500&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:27:17.191542 : P2 device handle = 196779
20:27:17.191542 : Cmdline arg 1 : -target=RingWide
20:27:17.191542 : Cmdline arg 2 : -rom=lgi
20:27:17.191542 : Cmdline arg 3 : -v
20:27:17.222742 : File not found : J:\Arcade-Land\DemulShooter\MemoryData\demul\\atomiswave.cfg
20:27:17.222742 : Waiting for atomiswavegame to hook.....
20:27:17.300742 : Error converting screen location to client location
20:27:17.300742 : Error converting screen location to client location
20:27:17.300742 : Error converting screen location to client location
20:27:17.300742 : Error converting screen location to client location


Fright Fear Land
20:24:37.850974 :
20:24:37.850974 : -------------------- Program Start ----------------------
20:24:37.850974 : P1 device = \\?\HID#VID_0B9A&PID_016A&Col01#6&19c752ca&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:24:37.850974 : P1 device handle = 65595
20:24:37.850974 : P2 device  = \\?\HID#VID_0B9A&PID_016A&Col01#6&8b9d500&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:24:37.850974 : P2 device handle = 196779
20:24:37.850974 : Cmdline arg 1 : -target=globalvr
20:24:37.850974 : Cmdline arg 2 : -rom=fearland
20:24:37.850974 : Cmdline arg 3 : -v
20:24:37.882174 : Waiting for Global VR fearland game to hook.....
20:24:37.944574 : Error converting screen location to client location
20:24:37.944574 : Error converting screen location to client location
20:24:37.944574 : Error converting screen location to client location


----------------------------------------------------------------------

Je suis sous Win7 en 64bits.
J'ai windows en mode test pour que les drivers de mes EMS fonctionnent, mais c'est peut tre a qui gne Demulshooter...
Si tu penses que a peut venir de l, je peux faire les mmes tests ce WE sur un W10

Merci  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 22, 2017, 03:22:17 am
Avant tout, les erreurs du genre
Quote
20:27:17.300742 : Error converting screen location to client location
sont normales tant que la fenetre du jeu/emulateur n'existent pas

Pour Demul :
Je vois juste une unique info reue du gun #1 et une info du gun #2 entre 20:40:57 et 20:42:49.
Avec des coordonnes nulles....donc soit c'est un shoot en dehors de l'ecran (mais pas d'info bouton cliqu reue) soit c'est trs bizare car si le gun fonctionne comme une souris (tracking permanent) il devrait y avoir des tonnes de messages avec des coordonnes

Pour Model2
DemulShooter n'arrive pas hooker l'exe de l'emulateur...l a peut tre un soucis de version, d'executable, de windows (droit d'amin ?)

Pour Teknoparrot
Il faut passer le -target=ringwide tout en miniscule (au lieu de RingWide)
Du coup l a bugue (je corrigerais a dans une prochaine version)

Pour fearland
Le log est coup avant la partie interressante :)

Je ne suis pas sur que des tests avec windows 10 soient necessaire, je suis en Win7 64bits et de source sure a marche aussi sur XP
Win8 et Win10...je ne sais pas et je ne peux pas tester.
Par contre tu peux refaire les essais, en recreant des fichier debug. Mais compresse-les en zip et tu as un bouton pour joindre le zip en ecrivant un message ici, comme a j'aurais les log complets


Anyone here is using EMS TopGun II with DemulShooter ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: leslie on September 22, 2017, 04:26:57 am
I was having lot's of fun playing dual using aimtrak along with argonlefou's great creation, thanks to you. Unfortunately, one day it just stops working and I dont know why.

Using the GUI to check if my guns are working, red and blue mark are showing when I click the trigger on the desktop

But when I start playing games, Mouse clicks are not working anymore but when I alt+tab to to go to desktop mouse clicks are working.

Also its not working in music gun gun 2 and when I close the game, Demulshooter will just pop out

Anyone had the same problem before? Because I cannot find any solution. ???

Maybe this will help, I change all my setup (Demul gun games and Demulshooter to my external HDD) to free up space in my C:\
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on September 22, 2017, 08:24:10 am
I was having lot's of fun playing dual using aimtrak along with argonlefou's great creation, thanks to you. Unfortunately, one day it just stops working and I dont know why.

Using the GUI to check if my guns are working, red and blue mark are showing when I click the trigger on the desktop

But when I start playing games, Mouse clicks are not working anymore but when I alt+tab to to go to desktop mouse clicks are working.

Also its not working in music gun gun 2 and when I close the game, Demulshooter will just pop out

Anyone had the same problem before? Because I cannot find any solution. ???

Maybe this will help, I change all my setup (Demul gun games and Demulshooter to my external HDD) to free up space in my C:\

I've had this problem with Teknoparrot but everything else still works.  Are you using windows 10?
Wasn't there an update recently?  Maybe tan update has created a problem.  I haven't fixed my TP problem so I can't really help other than perhaps rolling back the latest update?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on September 22, 2017, 09:57:10 am
Hi guys, I recently looked into some of the gun games with DemulShooter, and I have to say, it works pretty well :D.

I wanted to ask what everyones behavior of the crosshair is when aiming offscreen. For me, it sticks to the top left edge, ( I`m using an Ems topgun 2).
How is it behaving with aimtraks/ arcadeguns / other guns?

Reason being, whatever I do, I cannot get my guns to  register the "offscreen" button in the games, so my crosshair always snaps to the edge, which is suboptimal behavior for reloading.
Could probably be that this is a software issue in the topgun drivers, because i have actually mapped "offscreen" to the button on the gun that resembles the offscreen button (e.g.: mgg2). It works when pressing the button manually, but not if the software is doing it. Might there be a way to work around/fix it?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: STF on September 22, 2017, 01:34:10 pm
Ci joint les infos,

Model2
Je n'avais la V1.0, j'ai mis jour (1.1a) et Demulshooter accroche l'mulateur, mais les 2 guns vident le barillet du joueur 1

Teknoparrot
J'ai mis en minuscule, mais je n'arrive pas faire start pour le joueur2

Demul
Toujours le mme problme, le joueur 2 ne tire que sur la partie gauche de l'cran

Fearland
Je pense que Demulshooter n'arrive pas accrocher game.exe, j'ai joint une image de mon dossier pour comparer la taille de l'exe

pour mmoire, je suis en W7 64bits, et j'utilise 2 ems top gun 2
Merci  :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on September 22, 2017, 03:17:26 pm
.....what?

Enviado desde mi SM-G532M mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on September 22, 2017, 03:18:28 pm
its a fork or the official version ir something?

Enviado desde mi SM-G532M mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 22, 2017, 03:23:15 pm
Teknoparrot
J'ai mis en minuscule, mais je n'arrive pas faire start pour le joueur2
Si tu n'utilises pas l'option -parrotloader avec teknoparrot, ce n'est pas moi qui gre les bouton start, service, etc...
Donc soit il faut verifier qu'en passant par DumbJVSmanager, tu peux lancer un jeu et que tous les boutons marchent
Soit si tu lance le jeu avec dumbjvscommand et parrotloader, il faut rajouter -parrotloader a la commande DemulShooter

Fearland
Je pense que Demulshooter n'arrive pas accrocher game.exe, j'ai joint une image de mon dossier pour comparer la taille de l'exe
La copie d'ecran ne me sera pas d'utilit, pour savoir quelle version d'exe tu as il faut le CRC du fichier. La taille ne change pas
Tu as un patcher sur le 1er message du topic pour Fright Fear Land, il devrait te dire (de tte) si c'est un exe connu

Pour le reste (Demul, Model2) tout a l'air nikel sur les logs....
Ca fait longtemps que je dois le faire mais je vais rajouter un programme de diagnostique avec DemulShooter pour tester les guns etc....histoire de voir si dej sous windows tout marche bien
Je devrais pouvoir faire a la semane prochaine
Et un README en franais je crois aussi.... :P
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 22, 2017, 03:24:05 pm
its a fork or the official version ir something?

Enviado desde mi SM-G532M mediante Tapatalk
No, just a zip with a bunch of DemulShooter log file
Sorry for the French language  :-\
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: STF on September 23, 2017, 04:32:49 pm
Ca fait longtemps que je dois le faire mais je vais rajouter un programme de diagnostique avec DemulShooter pour tester les guns etc....histoire de voir si dej sous windows tout marche bien
Je devrais pouvoir faire a la semaine prochaine
Et un README en franais je crois aussi.... :P

OK, merci pour tes rponses, prend ton temps y'a pas urgence  :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on September 23, 2017, 05:49:04 pm
Operation Ghost id dumped for techno Parrot... and 1.03 is out.

:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on September 23, 2017, 10:40:55 pm
Operation Ghost id dumped for techno Parrot... and 1.03 is out.

:)

This is exciting! Love operation ghost!!!
I'm working and can't look at this for a while. Has anyone tested the new tp version?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on September 23, 2017, 10:41:57 pm
Operation Ghost id dumped for techno Parrot... and 1.03 is out.

:)

I got it working in 2 player coop mode with the 360 controllers but not with the mouse and not fullscreen.  When you go fullscreen the graphics go all screwy.  Anyone else have any better luck?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on September 23, 2017, 11:02:36 pm
Operation Ghost id dumped for techno Parrot... and 1.03 is out.

:)

I got it working in 2 player coop mode with the 360 controllers but not with the mouse and not fullscreen.  When you go fullscreen the graphics go all screwy.  Anyone else have any better luck?

Latest version has dropped mouse control according to the change log. Also Argon would have to add support for Operation G.HO.S.T too i expect.

I just tried out v1.03 (to my detriment - I'm going to pay for this  ::))
My demulshooter still isn't recognizing that TP is running.  So much disappointment.  I'm not sure i'm willing to do a full reinstall on my cab just to test.......  BUT Operation G.H.O.S.T!!

*sigh*
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 24, 2017, 05:23:28 am
I'll give look at Operation Ghost tomorrow when I'm back  ;)
The game runs fine in windowed mode and the Test menu is working too so it shouldn't be too hard
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: STF on September 24, 2017, 02:23:20 pm
J'ai rajout -parrotloader a la commande DemulShooter (comme tu m'as dit de faire) et CA MARCHE  :applaud:
LGI fonctionne avec mes 2 EMS TopGun II  ;D

Concernant Fright Fear Land :
En jouant seulement avec 1 seul joueur, le J1 ou le J2 a marche, mais les 2 ensemble les cibles rouge et bleue se superposent.
C'est dire que l ou vise le joueur 1 il y a aussi la cible du J2 et l ou vise le J2 il y a aussi la cible du J1. Je ne sais pas si mes explications sont claires  ???

Le point positif de la journe c'est que DemulShooter fonctionne avec les ELS TopGun II  :laugh:

Merci encore  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on September 24, 2017, 02:31:29 pm
just one question, its is possible to play far cry paradise lost with at least one aimtrak, if so, how? thank you in advance 

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Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on September 24, 2017, 05:41:08 pm
 Anyone remember how to get rh loader to work? All of a sudden it stopped working and I can't remember how to use it. When I have the game loader exe and config exe in the game exe folder and I try and load the config exe it just gives me the false virus warning. Not sure what I'm doing wrong????

Edit: Got it working finally. Just had to use game loader installer. Whoops. Game loader 280 fixes the fullscreen issues and some of the resolution issues. The aimtrak gun works in 1player but the calibration is off a tad. Not sure how to fix since I don't believe it let's you go to test mode while using rh loader.  I'll play around with it some more
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: leslie on September 25, 2017, 01:33:56 am
I was having lot's of fun playing dual using aimtrak along with argonlefou's great creation, thanks to you. Unfortunately, one day it just stops working and I dont know why.

Using the GUI to check if my guns are working, red and blue mark are showing when I click the trigger on the desktop

But when I start playing games, Mouse clicks are not working anymore but when I alt+tab to to go to desktop mouse clicks are working.

Also its not working in music gun gun 2 and when I close the game, Demulshooter will just pop out

Anyone had the same problem before? Because I cannot find any solution. ???

Maybe this will help, I change all my setup (Demul gun games and Demulshooter to my external HDD) to free up space in my C:\

I've had this problem with Teknoparrot but everything else still works.  Are you using windows 10?
Wasn't there an update recently?  Maybe tan update has created a problem.  I haven't fixed my TP problem so I can't really help other than perhaps rolling back the latest update?

Thanks for the reply. Currently, what I did was to fresh install windows 10 and disabled my wifi card and LAN card because I made my OS dedicated for arcade only and I dont need internet. Right now, its a fresh install, with net framework, java, runtime redistributable, etc. which I updated offline. everything is running fine aside from using the gun in the game. I was able to use Dual lightgun with HOTD 2 but the crosshair is so delay like maybe 5 secs or more and my favorite Music gun gun, aimtrak still not working. :(

Any one knows a fix? Please help me. Thanks everyone.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 25, 2017, 02:53:04 am
just one question, its is possible to play far cry paradise lost with at least one aimtrak, if so, how? thank you in advance 

Enviado desde mi SM-G532M mediante Tapatalk
Yes it is, I recently uploaded (somewhere on the internet...) a modified FarCry exe and a little debug-app I made back then, turning your mouse into a Xinput gamepad.
So as aimtrak is basically a mouse (on an OS point of view), it should work.
Only drawback is that you have to install some driver for the virtual Gamepads to work and it's not very user friendly....

Outputing Xinput gamepad values with Aimtrak should be included in DemulShooter in a next "major" update.
But for now, I'm still looking for an easy way of installing the driver,and a way to be sure that the driver works for any windows.
It would have been perfect for Teknoparrot for example, that way no more hacking but just playing with Xinput confg in Teknoparrot wth your guns as gamepad

Unfortunatelly (well, last time I tried Gamepads with Teknoparrot) the handling of Gamepad Axis was .... dumb  ::)
Seriously....even Far Cry (which is, let's be honest, some ---smurfy----money-making mod) uses the controller correctly.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 25, 2017, 03:29:29 am
Game Loader All RH 280 added an option  to start and play Operation: Ghost without teknoparrot
It seems to be tied to some values in the gs2.ini, as I now can run the game without Teknoparrot and without Game Loader (but with no controls)
So in the gs2.ini file you can set these :
Quote
EnableJvs=0
EnableAMLib=0
And the game will start without TeknoParrot

I still don't know if it's a good news or a bad news for me as I may need to make the game work with both Teknoparrot and/or Game Loader...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: leslie on September 25, 2017, 04:13:18 am
Hi argon! with lots of test just to make demulshooter work in my PC, removing -v (verbose on) get rids of the delay from my aimtrak guns. Do you know why the response of the crosshair is too slow when -v is on? Here is my debug.txt I hope you can help me, also my music gun gun 2 is not working. I think it's not capturing any mouse clicks from my aimtrak.

00:51:34.382257 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:51:34.385260 : OnScreen Cursor Position (Px) = [ 686, 211 ]
00:51:34.389263 : Error converting screen location to client location
00:51:34.393266 : RawData event for Device #1:
00:51:34.410278 : Device rawinput data (Hex) = [ 85A7, 49E4 ]
00:51:34.413280 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:51:34.416282 : OnScreen Cursor Position (Px) = [ 713, 221 ]
00:51:34.419284 : Error converting screen location to client location
00:51:34.422286 : RawData event for Device #1:
00:51:34.425288 : Device rawinput data (Hex) = [ 8968, 4C24 ]
00:51:34.428291 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:51:34.430292 : OnScreen Cursor Position (Px) = [ 733, 228 ]
00:51:34.433294 : Error converting screen location to client location
00:51:34.703487 : RawData event for Device #1:
00:51:34.712494 : Device rawinput data (Hex) = [ 8D58, 4DF4 ]
00:51:34.717497 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:51:34.720498 : OnScreen Cursor Position (Px) = [ 754, 233 ]
00:51:34.724501 : Error converting screen location to client location
00:51:34.727503 : RawData event for Device #1:
00:51:34.734508 : Device rawinput data (Hex) = [ 9228, 5144 ]
00:51:34.737510 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:51:34.943663 : OnScreen Cursor Position (Px) = [ 779, 243 ]
00:51:35.165598 : Error converting screen location to client location
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 25, 2017, 04:57:42 am
Well, basically the -v option should not be used outside debugging need as it writes a LOT of things in the files.
So it adds a lot of processing time and according to your CPU, HDD access time etc....it mays causes some lags

As for Music gun gun, is this log for this game ? If so, there is a problem with the game's window location/size/Access
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on September 25, 2017, 06:15:36 am
Hey argon, as I read from these debugprints, demulshooter is getting the raw gun data (obviously). Theoretically it should be possible to take a coordinate of the gun data, and set it so that it triggers the gun-offscreen button? I don`t know how it works with aimtraks, as i have topguns, but my guns do register in the top left if Im aiming offscreen. With the windows drivers its seemingly impossible to map offscreen to a button; atleast not for me.
Would it be possible to implement a little "offscreen-workaround" so that the offscreen coordinates trigger the respective offscreen button ingame? (in mgg2 i believe its the V key)

EDIT: I know there are crosshair-patches available for almost every game, making it obsolete to have this feature if you play without crosshairs, but most games are meant to be played with crosshairs :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 25, 2017, 06:39:10 am
Hey argon, as I read from these debugprints, demulshooter is getting the raw gun data (obviously). Theoretically it should be possible to take a coordinate of the gun data, and set it so that it triggers the gun-offscreen button? I don`t know how it works with aimtraks, as i have topguns, but my guns do register in the top left if Im aiming offscreen. With the windows drivers its seemingly impossible to map offscreen to a button; atleast not for me.
Would it be possible to implement a little "offscreen-workaround" so that the offscreen coordinates trigger the respective offscreen button ingame? (in mgg2 i believe its the V key)

EDIT: I know there are crosshair-patches available for almost every game, making it obsolete to have this feature if you play without crosshairs, but most games are meant to be played with crosshairs :D
Aimtrak's off-screen shots are Aimtrak's driver job....whenever you shoot off-screen the driver send Windows a "right-mouse-button event", that's what I use for reload.

I'm not sure I get this right, but you'd like to trigger the reload when you shoot...let's say at the coordinate [0,0] (top left screen corner) ?
Because Top Gun drivers doesn't send any right-click event when you shoot off-screen ?

Once again I do not have any TopGun device so ...pure speculation :(
But it's weird, no one ever reported that behavior with TopGun.....or I skipped it  :-\
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: iandsm1 on September 25, 2017, 06:42:33 am
Hi there, I would like to ask for some assistance please, I'm a little confused on how to use DemulShooter, I wish to use this with teknoparrot and sega golden gun, as the game loads but will not pick up any controls inputed from my xbox 360 controller in settings on teknoparrot, I came across this page while looking for a solution :) and have downloaded demulshooter 6.8 and have set the p1 controls as xbox 360 through the gui demulshooter.exe and saved, now the confusion is how do I use the commands such as "demulshooter.exe -target=ringwide -rom=lgi" I have no idea on what I should do, or where to input this information to get this to work correctly, please any help will be greatly appreciated
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on September 25, 2017, 07:22:49 am
Yeah, thats correct. The topgun drivers have the "offscreen" button feature, however, it doesn`t register in demulshooter. I can even press the a button ( its the b button on the topgun) and the crosshairs vanish. But, however, if I set offscreen to this button, it does not register as press when going offscreen... i installed the "latest" ( like some years old ) beta drivers for win7 from the topgun forums. It seems like the crosshair is stuck to coordinates (0,0) if the gun is offscreen.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on September 25, 2017, 06:04:47 pm
Hey Argon,

have you thought about moving your work to patreon?
I'm sure you'll get plenty of support for your efforts. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 26, 2017, 02:47:25 am
Yeah, thats correct. The topgun drivers have the "offscreen" button feature, however, it doesn`t register in demulshooter. I can even press the a button ( its the b button on the topgun) and the crosshairs vanish. But, however, if I set offscreen to this button, it does not register as press when going offscreen... i installed the "latest" ( like some years old ) beta drivers for win7 from the topgun forums. It seems like the crosshair is stuck to coordinates (0,0) if the gun is offscreen.
OK, I'll keep that in mind
But I'd like to have other TopGun user's feedback on this, to be sure it's not related to your driver or something like this.....
Question for all TopGun user : Is the problem similar for everyone ? Is anyone able to make the offscreen shoot register with their EMS Top Gun ?
Thanks :)

Hi there, I would like to ask for some assistance please, I'm a little confused on how to use DemulShooter, I wish to use this with teknoparrot and sega golden gun, as the game loads but will not pick up any controls inputed from my xbox 360 controller in settings on teknoparrot, I came across this page while looking for a solution :) and have downloaded demulshooter 6.8 and have set the p1 controls as xbox 360 through the gui demulshooter.exe and saved, now the confusion is how do I use the commands such as "demulshooter.exe -target=ringwide -rom=lgi" I have no idea on what I should do, or where to input this information to get this to work correctly, please any help will be greatly appreciated
Hello, you have to open a command line window (in Windows this is cmd.exe)
Inside you'll have to navigate to your DemulShooter folder (like cd C:\my\demulshooter)
then you can run the demulshooter.exe -target=ringwide -rom=lgi command and start Teknoparrot

Hey Argon,

have you thought about moving your work to patreon?
I'm sure you'll get plenty of support for your efforts.
Tons of reasons not to do so.


Oh, and yeah, Operation Ghost is working very well without Teknoparrot.
You can play it 1P with mouse or aimtrak
DemulShooter will be updated today or tomorrow to support 2P
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on September 26, 2017, 03:06:56 am
just one question, its is possible to play far cry paradise lost with at least one aimtrak, if so, how? thank you in advance 

Enviado desde mi SM-G532M mediante Tapatalk
Yes it is, I recently uploaded (somewhere on the internet...) a modified FarCry exe and a little debug-app I made back then, turning your mouse into a Xinput gamepad.
So as aimtrak is basically a mouse (on an OS point of view), it should work.
Only drawback is that you have to install some driver for the virtual Gamepads to work and it's not very user friendly....

Outputing Xinput gamepad values with Aimtrak should be included in DemulShooter in a next "major" update.
But for now, I'm still looking for an easy way of installing the driver,and a way to be sure that the driver works for any windows.
It would have been perfect for Teknoparrot for example, that way no more hacking but just playing with Xinput confg in Teknoparrot wth your guns as gamepad

Unfortunatelly (well, last time I tried Gamepads with Teknoparrot) the handling of Gamepad Axis was .... dumb  ::)
Seriously....even Far Cry (which is, let's be honest, some ---smurfy----money-making mod) uses the controller correctly.


thank you man, you are the best !!!!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on September 26, 2017, 11:52:41 am

Oh, and yeah, Operation Ghost is working very well without Teknoparrot.
You can play it 1P with mouse or aimtrak
DemulShooter will be updated today or tomorrow to support 2P

hmmm, when i try to run the game, with fullscreen = 0; I get an error, failed to initialize Dipswlib, i think i heard reaver say something about dipswitch emulation... i`ll try with teknoparrot and see... 

I`m curious if anyone responds to the TopGun question; Im wondering how many people are using them, since they are rather hard to get, my guess would be like 90% aimtrak/ arcadeguns and just a few topguns...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 26, 2017, 12:56:55 pm
hmmm, when i try to run the game, with fullscreen = 0; I get an error, failed to initialize Dipswlib, i think i heard reaver say something about dipswitch emulation... i`ll try with teknoparrot and see...

You're really unlucky  :(
Here's my gs2.ini :
Quote
[BBS]
FullScreen=0
CabinetType=0
PresentationInterval=1
EnableSound=1
EnableJvs=0
EnableRecoil=1
EnableLedBoard=0
EnableAMLib=0
EnableLuaDebugger=0
EnableForceGCWhenF5=1
GA_AdSound=1
EnableBlood=1
Difficulty=2
Life=4
Armor=1
DressCode=0
ShowVersion=0
RomType=1
Region=1
Language=en
Version_Debug=0
Version_HoriiYosuke=0
Version_JongwookKang=0
Version_CheolhoKang=0
Version_HwasooLee=0
Version_TaejoongKim=0
Version_SakamakiRyouichi=0
Version_YamayaTakeshi=0
Version_KawamuraHiroaki=0
Version_DisableSoundLog=1
EnableInputDevices=0
SoundVolume=50
PofileGraph=0
SwipeCard=0
AutoShow_ErrorLog=0
AutoShow_FixMe=0
Dofile=1
PrintSvnVersion=0
MovieVolume=75
And it runs fine  :(

I`m curious if anyone responds to the TopGun question; Im wondering how many people are using them, since they are rather hard to get, my guess would be like 90% aimtrak/ arcadeguns and just a few topguns...
We'll see....I'll add some TopGun option in the next big release (not the one coming with Operation Ghost but after that) just in case
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: STF on September 26, 2017, 03:46:26 pm
Yeah, thats correct. The topgun drivers have the "offscreen" button feature, however, it doesn`t register in demulshooter. I can even press the a button ( its the b button on the topgun) and the crosshairs vanish. But, however, if I set offscreen to this button, it does not register as press when going offscreen... i installed the "latest" ( like some years old ) beta drivers for win7 from the topgun forums. It seems like the crosshair is stuck to coordinates (0,0) if the gun is offscreen.
OK, I'll keep that in mind
But I'd like to have other TopGun user's feedback on this, to be sure it's not related to your driver or something like this.....
Question for all TopGun user : Is the problem similar for everyone ? Is anyone able to make the offscreen shoot register with their EMS Top Gun ?
Thanks :)

Je possde 2 EMS TopGun et j'ai affect le bouton 2 (qui me sert recharger) l'action shoot of screen.
J'ai test avec Confidential Mission et le reload off screen fonctionne sans problme pour les 2 pistolets  ;D
mais j'ai toujours le problme pour J2 qui n'a que l'impact sur la partie gauche de l'cran...

Windows 7 64 bits (en mode Test)
TopGun Drivers W7 bta 64bits



Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on September 26, 2017, 03:47:12 pm
Ahh, in my .ini file, there was AMlib and Jvs enabled, that did the job. thanks :)  :D

About the topgun: DemulShooter must be pretty well-written, since you didn`t even have a topgun to test it with, and it works flawlessly.
It`s like: what would I expect from some unsigned driver from some hongkong-based company... even the control panel where you assign the buttons to the gun is somewhat of a joke... it cannot hold configured settings, and it crashes on me if you close it with the windows-system closebutton, took me a while until I found out I actually have to close it with their close-commitbutton on the bottom left of the ui...

Keep it up, I really appreciate your work, Argon!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: STF on September 26, 2017, 03:58:13 pm
......
It`s like: what would I expect from some unsigned driver from some hongkong-based company... even the control panel where you assign the buttons to the gun is somewhat of a joke... it cannot hold configured settings, and it crashes on me if you close it with the windows-system closebutton, took me a while until I found out I actually have to close it with their close-commitbutton on the bottom left of the ui...
......

Hello thet0ast3r
Oui il faut fermer TopGun Control Panel avec la croix rouge en haut droite, ce qui rduit le programme dans les icones actives.
J'ai fait un tutoriel, si ca peut t'aider  ;)

Yes you need to close TopGun Control Panel with the red cross on the top right, which reduces the program in the active icons.
I did a tutorial, if it can help you  ;)

http://www.arcadehits.net/forum/viewtopic.php?id=7361 (http://www.arcadehits.net/forum/viewtopic.php?id=7361)
but is in french, sorry  :dunno
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: anchounio on September 26, 2017, 05:06:34 pm
Is there any way to run ALIENS EXTERMINATION on 640x480??

I want to run the game on my arcade cabinet (original arcade monitor). I've seen a patch file that includes the game patched in several resolutions, but none for 640x480.
I'm running it in a virtual machine cause I'm using Windows 7 64 bits.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on September 26, 2017, 05:47:14 pm
I don`t know if it belongs here because its not that related to DemulShooter, but shouldn`t it be possible to change the resolution of the vm, like upscaling/downscaling?
However, this might depend on the VM...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on September 26, 2017, 10:22:17 pm
Is there any way to run ALIENS EXTERMINATION on 640x480??

I want to run the game on my arcade cabinet (original arcade monitor). I've seen a patch file that includes the game patched in several resolutions, but none for 640x480.
I'm running it in a virtual machine cause I'm using Windows 7 64 bits.

As Toaster mentioned you should be able to set the VM resolution to 640x480 to run that.

I don't recall exactly where, but there are multiple different resolutions of the game built into the executable.  You'll have to find the 640x480 executable and use that if indeed it exists. 

The VM i downloaded had a whole bunch of different .exe files with different resolutions available on the VM's drive.  I'm not at home to check, but if you have that particular VM, looking for the 640x480 exe is your best bet.

I'll have a look when i get home this evening and see what i can find.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on September 26, 2017, 11:58:08 pm
Is there any way to run ALIENS EXTERMINATION on 640x480??

I want to run the game on my arcade cabinet (original arcade monitor). I've seen a patch file that includes the game patched in several resolutions, but none for 640x480.
I'm running it in a virtual machine cause I'm using Windows 7 64 bits.

Hi !! in C:\ALIENS\_HD_PATCH\ you can find all the exes with the different resiolutions, but the lowest resolution is "800x600 (Original Res)".


Anyone knows hoy to make the game run at stable FPS\speed? in my two computers (laptop and desktop) runs slow in some places and abnormally fast in others, anyone else besides me have that issue? thank you in advance for reading this post.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on September 27, 2017, 01:28:54 am
Is there any way to run ALIENS EXTERMINATION on 640x480??

I want to run the game on my arcade cabinet (original arcade monitor). I've seen a patch file that includes the game patched in several resolutions, but none for 640x480.
I'm running it in a virtual machine cause I'm using Windows 7 64 bits.

Hi !! in C:\ALIENS\_HD_PATCH\ you can find all the exes with the different resiolutions, but the lowest resolution is "800x600 (Original Res)".


Anyone knows hoy to make the game run at stable FPS\speed? in my two computers (laptop and desktop) runs slow in some places and abnormally fast in others, anyone else besides me have that issue? thank you in advance for reading this post.

No I've not had this issue.

Did you Adjust your VM specs before booting it up? 

I have nothing else to suggest sorry...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on September 27, 2017, 06:26:36 am
Have anyone got to "calibrate" the crosshair in Operation G.H.O.S.T.?
My aim is pretty off to the right in the line of the gun using my AimTrak.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on September 27, 2017, 07:40:24 am
Argon, I did some more testing with 2 topguns, and also took a look at the debug.txt.

When aiming offscreen, topguns raw cursor position reports [-8, -30], which is then translated to OnScreen Cursor Position (Px) [0, 0]
Game position being 0 too.
I also found out that removing the pointer when offscreen works in theory, but only if I hold down a button (the b button) on the gun. I also enabled button to keyboard key mapping, and mapped it to the v button, where the game config`s offscreen is set to. If I do all this, holding the button results in a short flash of the cursor at coords 0,0 and then the cursor is invisible. Better, but still somewhat ugly :( :laugh:
I might need some time until i figure out what the culprit is, maybe it`s not even demulshooter related. The behavior is pretty strange, nevertheless...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: anchounio on September 27, 2017, 10:03:46 am
Argon, Could you share the VM for Aliens Extermination again?
Or at least explain all the specifications of it.
Thank you!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on September 27, 2017, 10:25:03 am
Argon, Could you share the VM for Aliens Extermination again?
Or at least explain all the specifications of it.
Thank you!
i can help you with that, PM, please

Enviado desde mi SM-G532M mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 27, 2017, 11:17:39 am
Here's the 6.9 update, with Operation G.H.O.S.T support.

In a nutshell :
1a) Edit the gs2.ini file by changing the following lines to :
Quote
EnableJvs=0
EnableAMLib=0
EnableInputDevices=1

OR
1b) Use GameLoaderAll RH ( > 280) to run the game alone in full screen

2) Run DemulShooter with this :
demulshooter.exe -target=ringwide -rom=og

3) Play !
Left Click = Trigger
Middle Click = Change Weapon mode
Right Click = Reload and/or Action button

The reload natively happens when the gun reaches the border of the scree (no need to shoot off screen) but for those who plays on a CRT with a non-tracking gun, you can reload with your right-click button too

Native controls are:
CTRL+F1 = credits
ENTER = Start P1
NumPad + = Start P2


Argon, I did some more testing with 2 topguns, and also took a look at the debug.txt.

When aiming offscreen, topguns raw cursor position reports [-8, -30], which is then translated to OnScreen Cursor Position (Px) [0, 0]
Game position being 0 too.
I also found out that removing the pointer when offscreen works in theory, but only if I hold down a button (the b button) on the gun. I also enabled button to keyboard key mapping, and mapped it to the v button, where the game config`s offscreen is set to. If I do all this, holding the button results in a short flash of the cursor at coords 0,0 and then the cursor is invisible. Better, but still somewhat ugly :( :laugh:
I might need some time until i figure out what the culprit is, maybe it`s not even demulshooter related. The behavior is pretty strange, nevertheless...
The OnScreen is what I'm calculating myself and there will be no negative value.
What's important, for hardware compatibility, is the raw data. This is what I get from the device.
But for the reload off screen, no matter what are these values, I'm looking for a right-button event. Your driver should provide a way for you to bind mouse buttons events to your gun

Have anyone got to "calibrate" the crosshair in Operation G.H.O.S.T.?
My aim is pretty off to the right in the line of the gun using my AimTrak.
It should be fine now by using DemulShooter ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on September 27, 2017, 12:27:42 pm
Thanks Argon! Can't wait to try it out tonight.  So, just a few quick questions for clarification.

1.  We do not have to go to test menu first to calibrate the guns when playing OG? When using demulshooter the crosshairs are already set up beforehand to align with the mice.
2.  If we decide not to load the game through GameLoader All RH, can we still play in fullscreen, or do you have to use Gameloader in order to play in fullscreen?

Thanks again for all your hardwork.  This game is very badass and should be an excellent addition to the demulshooter collection.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 27, 2017, 12:41:53 pm
Thanks Argon! Can't wait to try it out tonight.  So, just a few quick questions for clarification.

1.  We do not have to go to test menu first to calibrate the guns when playing OG? When using demulshooter the crosshairs are already set up beforehand to align with the mice.
2.  If we decide not to load the game through GameLoader All RH, can we still play in fullscreen, or do you have to use Gameloader in order to play in fullscreen?

Thanks again for all your hardwork.  This game is very badass and should be an excellent addition to the demulshooter collection.
1 - No calibration needed
2 - It may depend on your GPU....on my laptop with intel integrated or on my PC with NVIDIA I can't have fullscreen other than with Game Loader. I've heard it may work with AMD but I can't confirm
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on September 27, 2017, 12:48:29 pm
Thanks Argon! Can't wait to try it out tonight.  So, just a few quick questions for clarification.

1.  We do not have to go to test menu first to calibrate the guns when playing OG? When using demulshooter the crosshairs are already set up beforehand to align with the mice.
2.  If we decide not to load the game through GameLoader All RH, can we still play in fullscreen, or do you have to use Gameloader in order to play in fullscreen?

Thanks again for all your hardwork.  This game is very badass and should be an excellent addition to the demulshooter collection.
1 - No calibration needed
2 - It may depend on your GPU....on my laptop with intel integrated or on my PC with NVIDIA I can't have fullscreen other than with Game Loader. I've heard it may work with AMD but I can't confirm

For me (I have NVidia) I have to use GameLoader because if I don't (if I just edit the g2.ini file and set fullscreent to "1" instead of"0"), it loads fullscreen, but then all the graphics are all screwed up.  Thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on September 27, 2017, 03:06:20 pm

2 - It may depend on your GPU....on my laptop with intel integrated or on my PC with NVIDIA I can't have fullscreen other than with Game Loader. I've heard it may work with AMD but I can't confirm

I have an amd graphics card and fullscreen is working, game is fully running without any loader, however without some wrapper it is impossible to close the game, except you manage to get to task manager on a second screen, but on my first screen it overwrites just about everything on win10
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on September 27, 2017, 04:11:14 pm
Thanks for the update!

The aim lines up great now, only problem I have only right and left mouse button wired to my aimtrak.
How can I use the middle button now? Before I AHK tied the MButton to a key but I can't seem to use that aproach now
as the mouse is not in use at the same time.

Would be great if anyone knows how to get by this so I can change fire options.

Regards
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 27, 2017, 04:27:14 pm

2 - It may depend on your GPU....on my laptop with intel integrated or on my PC with NVIDIA I can't have fullscreen other than with Game Loader. I've heard it may work with AMD but I can't confirm

I have an amd graphics card and fullscreen is working, game is fully running without any loader, however without some wrapper it is impossible to close the game, except you manage to get to task manager on a second screen, but on my first screen it overwrites just about everything on win10
I don't know how you're running your game (frontend, etc....) but if you use an Autohotkey script with this inside :
Code: [Select]
Esc::Process,Close,gs2.exeYou'll kill the game with the ESC key (and DemulShooter kills itself)

Thanks for the update!

The aim lines up great now, only problem I have only right and left mouse button wired to my aimtrak.
How can I use the middle button now? Before I AHK tied the MButton to a key but I can't seem to use that aproach now
as the mouse is not in use at the same time.

Would be great if anyone knows how to get by this so I can change fire options.

Regards
Hmmm nice catch, I'm thinking too much with my setup.
As a temporary workaround, with Operation Ghost, you can try to AHK bind the button to send  the NumpadDot key (or NumpadDel according to the NumPad Lock state) as physically, this is the button used to change P2 weapon mode (yeah, all P2 controls are available on the keyboard !)
I haven't try AHK with the game still so I can't promise anything, but the real key is working

I'll keep that in mind, I think I'll add an option to add a "virtual button" I will listening to for those who only have 1 Left and Right click
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on September 27, 2017, 06:08:21 pm
That`s definitley possible, I just wanted to state that the game shouldnt be crashing just by running it with an amd card, to help people track down their issues with the games. Maybe it helps someone :) It took me pretty long to get music gungun2 to run, in the end it wouldnt run on my win10 machine, just win 7 64 bits. On another clean install win10 machine, it ran flawlessly, however xD I`m glad the other forums exist, they offer loads of workarounds/settings to get games to run, like let`s go island without dxwnd and so on. Ill test the new version of DemulShooter tomorrow :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on September 27, 2017, 09:51:47 pm
V6.9 works great Argon, another quality release!

More virtual beers!

 :cheers: :cheers: :cheers:

Edit

So anybody having issues with the loader needs to adjust the TTX.ini file in
X:\Users\XXXXX\AppData\Roaming\Game Loader All RH\ to include

[Ignore]
Warning = Agree

Loader works fine after that.  Have attatched the example file I found.  Old news for most I'm sure but I could have used a bit of help.  I'm not multilingual like seemingly everyone on the internet!  ::)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 28, 2017, 03:12:30 am
That`s definitley possible, I just wanted to state that the game shouldnt be crashing just by running it with an amd card, to help people track down their issues with the games. Maybe it helps someone :) It took me pretty long to get music gungun2 to run, in the end it wouldnt run on my win10 machine, just win 7 64 bits. On another clean install win10 machine, it ran flawlessly, however xD I`m glad the other forums exist, they offer loads of workarounds/settings to get games to run, like let`s go island without dxwnd and so on. Ill test the new version of DemulShooter tomorrow :)
Indeed, it's great to have confirmation that AMD users can run the game fullscreen without the loader, thanks for that :)

As for Operation G.H.O.S.T buttons and controls, here's a part of my AutoHotkey script for those who would like to rebind the keys :
Code: [Select]
;Credits
1Joy4::
Send {LCtrl Down}
Send {F1 Down}
Sleep 100
Send {LCtrl Up}
Send {F1 Up}
Return

;Credits
2Joy4::
Send {LCtrl Down}
Send {F1 Down}
Sleep 100
Send {LCtrl Up}
Send {F1 Up}
Return

;P1 START Buton
1Joy3::
Send {Enter Down}
Sleep 100
Send {Enter Up}
Return

;START P2 Button
2Joy3::
Send {NumpadAdd Down}
Sleep 100
Send {NumpadAdd Up}
Return
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on September 28, 2017, 04:12:01 am
Hmmm nice catch, I'm thinking too much with my setup.
As a temporary workaround, with Operation Ghost, you can try to AHK bind the button to send  the NumpadDot key (or NumpadDel according to the NumPad Lock state) as physically, this is the button used to change P2 weapon mode (yeah, all P2 controls are available on the keyboard !)
I haven't try AHK with the game still so I can't promise anything, but the real key is working

I'll keep that in mind, I think I'll add an option to add a "virtual button" I will listening to for those who only have 1 Left and Right click

Thanks Argon, I tried that but it dosen't work. Not the physical key nor the bind, but then I play as P1, which dosen't use the P2 keys of course.
The 'Virtual Button' option would be great :D :D

EDTIT: Set the DemulShooter to P2, and then I could control P2 with my Aimtak + bind the NumpadDot to the fire change button.
Would be cool to play as P1 anyways so still wish for a virtual button in there  :angel:

>>>> Game play video HERE <<<< (https://youtu.be/G9hf_0IhwZM)

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on September 28, 2017, 04:20:36 am
Thanks again Argon, you are awesome!

Wish this place had a rep button....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 28, 2017, 04:53:43 am
Thanks Argon, I tried that but it dosen't work. Not the physical key nor the bind, but then I play as P1, which dosen't use the P2 keys of course.
The 'Virtual Button' option would be great :D :D

EDTIT: Set the DemulShooter to P2, and then I could control P2 with my Aimtak + bind the NumpadDot to the fire change button.
Would be cool to play as P1 anyways so still wish for a virtual button in there  :angel:

Thanks
Silly me ! Of course I forgot to tell you the important part...play as P2  :D
glad to hear you managed to make it work.
I won't forget this whole "virtual button" thing, don't worry ;)

And I almost forgot, here's the No-crosshair files for Operation G.H.O.S.T : Mirror 1 [mega.nz] (https://mega.nz/#!MBJ1VbxS!dbWXXRVoy_rIvQtOdXJyH5Y_abv9qce7cBeK_0NORLM)
Unzip in the \root\img\UI\UI_hud_common subdirectory of the game (make backup first !)
I did not remove the "single shot" dot as it is used in sniper missions, but the textures are in a sinple .png file so feel free to change as you wish ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 28, 2017, 01:26:12 pm
I have a saving issue in Teknoparrot.

When I use Teknoparrot 0.8,  run Let's go island testmode and change game setting(calibration, difficulty etc.), exit testmode.

Changed settings are well saved.

But Teknoparrot 1.3, go testmode and change setting is fine but when I exit test mode, nothing saved.

I know that e2prom.bin location is AppData\Roaming\TeknoParrot.

I use parrotloader.exe to load game. In this way, e2prom is not autoloaded?

How can I save testmode setting or load saved setting in Teknoparrot 1.3? Help me please.

I'm not good at English sorry about that.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 28, 2017, 02:53:22 pm
I have a saving issue in Teknoparrot.

When I use Teknoparrot 0.8,  run Let's go island testmode and change game setting(calibration, difficulty etc.), exit testmode.

Changed settings are well saved.

But Teknoparrot 1.3, go testmode and change setting is fine but when I exit test mode, nothing saved.

I know that e2prom.bin location is AppData\Roaming\TeknoParrot.

I use parrotloader.exe to load game. In this way, e2prom is not autoloaded?

How can I save testmode setting or load saved setting in Teknoparrot 1.3? Help me please.

I'm not good at English sorry about that.

I do not know TeknoParrot very well, so I will refer to what TomKun said a few days ago :
Since TeknoParrot 1.0, you can't save anything in test mode anyway, so it's a moot point. I couldn't understand for ages why Dream Raiders kept asking to reconfigure the guns, but it's because it's not saving the eeprom correctly. 0.8 seems to work fine though.

So you can't save anymore....just need to wait for a future update without this bug :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stasimon on September 28, 2017, 10:37:08 pm
If someone with aimtrak have problem with keys I sugest to use joy2key. It's small great program to convert joy button to keybord. I use it with aimtrak guns and work perfect.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on September 29, 2017, 04:25:24 am
If someone with aimtrak have problem with keys I sugest to use joy2key. It's small great program to convert joy button to keybord. I use it with aimtrak guns and work perfect.

Cool program, but as I have not wired more than 2 buttons to may aimtrak I needeed to have an actual keystroke to act as a aimtrak output.
Guess VJoy can do this, but it's just Operation G.H.O.S.T. which is the problem for me so I guess I play as P2 until a virtual button is implemented *fingers crossed*  :angel:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on September 29, 2017, 07:32:10 am
I managed to get Operation ghost working, thanks for all the help on here guys. Couple of questions.

1)  Is there any way to change/reconfigure the coin and start buttons from the keyboard to my cab fightstick? I've tried reassigning them in Tekno parrot and in the game loader rh with no success.

2) Is there any way to pause the game other than using the autohotkey function in game loader rh?

3) A question for let's go Island I can get into the test menu settings but no what matter what I do my gun does not calibrate properly, it's always slightly up and to the left does anyone have any tips for calibrating it correctly?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on September 29, 2017, 09:36:21 am
i cant calibrate the aiming in lets go island either, the crosshair are to the right and the bullets to the left, anyone knows how to fix this?     

Enviado desde mi SM-G532M mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on September 29, 2017, 09:58:04 am
i cant calibrate the aiming in lets go island either, the crosshair are to the right and the bullets to the left, anyone knows how to fix this?     

Enviado desde mi SM-G532M mediante Tapatalk

I was having the same issue and I'm pretty sure gameloader fixed it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on September 29, 2017, 11:52:10 am
i cant calibrate the aiming in lets go island either, the crosshair are to the right and the bullets to the left, anyone knows how to fix this?     

Enviado desde mi SM-G532M mediante Tapatalk

I was having the same issue and I'm pretty sure gameloader fixed it
Unfortunately it didn't work for me.  Using Tekno Parrot 1.03 and Game Loader All RH 2.80 with a max resolution of 1360x768 and the calibration is still off(reticle is way to the right  of the actual machine gun fire)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 29, 2017, 01:05:32 pm
i cant calibrate the aiming in lets go island either, the crosshair are to the right and the bullets to the left, anyone knows how to fix this?     

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I was having the same issue and I'm pretty sure gameloader fixed it
Unfortunately it didn't work for me.  Using Tekno Parrot 1.03 and Game Loader All RH 2.80 with a max resolution of 1360x768 and the calibration is still off(reticle is way to the right  of the actual machine gun fire)

Use TeknoParrot 0.8  and run testmode, calibrate gun.

TeknoParrot 1.03 has testmode saving problem. If you calibrate gun in testmode, but cannot save setting.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on September 30, 2017, 02:08:25 am
i cant calibrate the aiming in lets go island either, the crosshair are to the right and the bullets to the left, anyone knows how to fix this?     

Enviado desde mi SM-G532M mediante Tapatalk

I was having the same issue and I'm pretty sure gameloader fixed it
Unfortunately it didn't work for me.  Using Tekno Parrot 1.03 and Game Loader All RH 2.80 with a max resolution of 1360x768 and the calibration is still off(reticle is way to the right  of the actual machine gun fire)

I had this problem too and tried all sorts to get the calibration right. 
In the end i changed the resolution settings in the loader to 1024x600 (original game res) and it plays in full screen and everything was perfect. 

PM me and i'll send you my settings if you get stuck.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 30, 2017, 03:44:52 am
Now that I can run Golden Guns on my other PC, here's some bug correction update

DemulShooter 6.9a update:
* Corrected bug where you could not shoot during the first selection screen.
* Removed the autofire (when trigger stays pulled), as the original Arcade has no autofire
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 30, 2017, 05:49:05 am
Just for fun, Red Blood patch for Operation G.H.O.S.T (because we are violent people using guns  ;D) : Miror 1 [mega.nz] (https://mega.nz/#!YNoGAACI!M7YXs4XXxeMossYaMjPa4uMUse59-Qp_nyUZfLf00bU)

Just overwrite the 3 .dds files in the "\root\Effect\hit_effect\" subfolder of the game
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 30, 2017, 06:40:41 am
Thank you for supporting Operation Ghost :)

I use two Aimtrak lightgun, and setting is like Below both guns.

Trrigger = Mouse left
Left = Mouse middle
Right = Mouse right

When I run Operation Ghost, 1p trigger and buttons are working great.

But 2p aimtrak trigger and buttons are not working.

2p aimtrak is recognized in game because I can see moving cross hair for 2p.

I have to push keyboard key 'z' for shoot and 'x' for change weapon, 'c' for action.

I can use 2p trigger and button which corresponding keyboard key by binding in xpadder, but that is not correct way I think.

Can you help me?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 30, 2017, 06:51:32 am
Thank you for supporting Operation Ghost :)

I use two Aimtrak lightgun, and setting is like Below both guns.

Trrigger = Mouse left
Left = Mouse middle
Right = Mouse right

When I run Operation Ghost, 1p trigger and buttons are working great.

But 2p aimtrak trigger and buttons are not working.

2p aimtrak is recognized in game because I can see moving cross hair for 2p.

I have to push keyboard key 'z' for shoot and 'x' for change weapon, 'c' for action.

I can use 2p trigger and button which corresponding keyboard key by binding in xpadder, but that is not correct way I think.

Can you help me?
These buttons (Z, X, C, etc.....) are buttons used by GameLoaderAll RH latest version (v281)
I don't know if this new version is messing with the game and original buttons, because I now have the 280 (and not 281)
You can try:
* without Game Loader All Rh
* with Game Loader All rh v280

And tell me

On my side, I'll try 281 tomorrow
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 30, 2017, 08:25:05 am
Thank you for supporting Operation Ghost :)

I use two Aimtrak lightgun, and setting is like Below both guns.

Trrigger = Mouse left
Left = Mouse middle
Right = Mouse right

When I run Operation Ghost, 1p trigger and buttons are working great.

But 2p aimtrak trigger and buttons are not working.

2p aimtrak is recognized in game because I can see moving cross hair for 2p.

I have to push keyboard key 'z' for shoot and 'x' for change weapon, 'c' for action.

I can use 2p trigger and button which corresponding keyboard key by binding in xpadder, but that is not correct way I think.

Can you help me?
These buttons (Z, X, C, etc.....) are buttons used by GameLoaderAll RH latest version (v281)
I don't know if this new version is messing with the game and original buttons, because I now have the 280 (and not 281)
You can try:
* without Game Loader All Rh
* with Game Loader All rh v280

And tell me

On my side, I'll try 281 tomorrow

Thanks for reply :)

Here is my ahk script for Operation ghost.

Method 1 without Game Loader All Rh


Run, demulshooter.exe -target=ringwide -rom=og, C:\Teknoparrot\Demulshooter
Run, ParrotLoader.exe C:\TeknoParrot\og\gs2.exe, C:\TeknoParrot

In this way, Game runs window mode and I can't fire 2p aimtrak. Cross hair is ok.

Method 2. with Game Loader All Rh 280

Run, demulshooter.exe -target=ringwide -rom=og, C:\Teknoparrot\Demulshooter
Run, ParrotLoader.exe C:\TeknoParrot\og\gs2.exe, C:\TeknoParrot

In this way, Game runs fullscreen but I can't fire 2p aimtrak either. z c x key do not working.


Strange things in my case,

1p start button is enter key,
2p start button is '+' key on numpad.

not like your readme.txt on demulshooter.

When I use Game Loader All rh v281,
I can't use 2p aimtrak button either, but 'z', 'x', 'c' key on keyboard is working.
I do not install com0com.exe because I use actual Sega JVS I/O board and arcade machinegun to play Let's go Island :)
And I run ring games using parrotloader.exe, not DumbJVSManager.exe
May this can be a problem?

As for most of people who did not use JVS I/O board, not installing com0com can cause JVS error massage,
but I can pass JVS check by using JVS I/O board.
I have fixed machingun for LGI, but not have handgun for arcade.
So I use demulshooter and Aimtrak to play golden gun and operation ghost.
2p Aimtrak works well when playing sega golden gun.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on September 30, 2017, 06:40:19 pm
Any Idea what would cause the Sega Golden Guns - No Crosshair patch not to work?  I overwrote commonspr.bnk in Sega Golden Gun\fs\bank but I still have crosshairs in the game.  I'm using teknoparrot 1.03 and All Game Loader RH 280
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 30, 2017, 07:43:10 pm
Strange things in my case,

1p start button is enter key,
2p start button is '+' key on numpad.

not like your readme.txt on demulshooter.
It's not strange, it's totally normal..... it's an error in my README file  :embarassed:


When I use Game Loader All rh v281,
I can't use 2p aimtrak button either, but 'z', 'x', 'c' key on keyboard is working.
I do not install com0com.exe because I use actual Sega JVS I/O board and arcade machinegun to play Let's go Island :)
And I run ring games using parrotloader.exe, not DumbJVSManager.exe
May this can be a problem?
It should not be a problem.....I was really lazy on this and demulshooter act like somewhat like Xpadder for player2 buttons : I just send virtual keyboard keys  :D
com0com is not needed at all

For example, with or without using GameLoader, you should be able to move the 2P crosshait with NumPad arrows, shoot with NumPad5, reload etc...
It should work with or without demulshooter too

If you have a working solution with Xpadder, you can keep it the goal is to play at the end :)

Any Idea what would cause the Sega Golden Guns - No Crosshair patch not to work?  I overwrote commonspr.bnk in Sega Golden Gun\fs\bank but I still have crosshairs in the game.  I'm using teknoparrot 1.03 and All Game Loader RH 280
Yes, just noticed it yesterday.
With GameLoader, if you check the "english" case  it changes the file used by the game to ENG_commonspr.bnk (or something like that, I don't have the files here to verify exactly)
So just copy your modified commonspr.bnk to ENG_commonspr.bnk
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on September 30, 2017, 07:49:21 pm
For me, 6.9a crashes with sgg, 6.9 works.  Tested with teknoparrot 0.8 andd 1.03 with autosizer for resizing at 640x480, no gameloaderall.

operation ghost crashes only on my pc with ati at 640x480 15hz.. Show some extrange exception blabla error
(Without demulshooter running) anyone got this problem?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 30, 2017, 08:02:53 pm
For me, 6.9a crashes with sgg, 6.9 works.  Tested with teknoparrot 0.8 andd 1.03 with autosizer for resizing at 640x480, no gameloaderall.

operation ghost crashes only on my pc with ati at 640x480 15hz.. Show some extrange exception blabla error
(Without demulshooter running) anyone got this problem?
crashes like what ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 30, 2017, 08:45:04 pm
I managed to solve the problem which 2p Aimtrak trigger and buttons are not working in Operation Ghost.

That was because I did not turn on num lock key.

As soon as I push num lock key on keyboard, 2p aimtrak trigger with demulshooter works.

Loader 280, 281 both works well !!

I'll turn on num lock key on win start up.

Who have small keyboard which does not contain num pad, this can be a problem I think.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 01, 2017, 06:39:13 am
Quote
crashes like what ?
windows said that ringun had a problem and should close. Nothing strange in demulshooter's log.
I have tested 6.9a with a few other games and no problem, only goldengun.
Also I have tested without autosizer and crashes too
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on October 01, 2017, 11:37:44 pm
Is Operation ghost really loud for everyone else? I set the volume settings to like 10 in gs2.ini but it didnt seem to change.

Seems to be way louder then everything else configured in hyperspin.

Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on October 02, 2017, 03:03:13 am
Is Operation ghost really loud for everyone else? I set the volume settings to like 10 in gs2.ini but it didnt seem to change.

Seems to be way louder then everything else configured in hyperspin.

Thanks!

Yes, the test splash screen is super loud. Maybe one could adjust the gs.ini settings for the volume?
Would be nice if it worked
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on October 04, 2017, 03:25:22 am
hi.

Can someone tell me your techniques to run demulshooter with PCLauncher in Rocket launcher please?

I have no idea of how to do that, thanks in advance if someone can show me an example.

By tre way, Argon, can i simply install Windows xp in Vmware and copy/paste Aliens game of your machine, install the neccesary programs, and will work?

Thank you in advance.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on October 04, 2017, 04:41:19 am
Is Operation ghost really loud for everyone else? I set the volume settings to like 10 in gs2.ini but it didnt seem to change.

Seems to be way louder then everything else configured in hyperspin.

Thanks!

Yup, my Ms was not best happy when I did a first test run on my laptop at 2am :o
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 04, 2017, 06:55:17 am
By tre way, Argon, can i simply install Windows xp in Vmware and copy/paste Aliens game of your machine, install the neccesary programs, and will work?

Thank you in advance.
No, you'll need to install HASP dongle emulator, get the dumped dongle data as a .reg file and register it, etc...etc....
I didn't make the VM myself from scratch, I just changed a few things from an existing one

It's not impossible to do it though, as all you need can be find
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on October 04, 2017, 08:40:50 am
By tre way, Argon, can i simply install Windows xp in Vmware and copy/paste Aliens game of your machine, install the neccesary programs, and will work?

Thank you in advance.
No, you'll need to install HASP dongle emulator, get the dumped dongle data as a .reg file and register it, etc...etc....
I didn't make the VM myself from scratch, I just changed a few things from an existing one

It's not impossible to do it though, as all you need can be find
do you think you can create aliens vm machine for VMware, or create a tutorial to make one?

By the way, if someone can tell me how do you run demulshooter for pc arcade games in rocket launcher, please tell me.   

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Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on October 04, 2017, 01:33:10 pm
Quote
By the way, if someone can tell me how do you run demulshooter for pc arcade games in rocket launcher, please tell me.   

Enviado desde mi SM-G532M mediante Tapatalk

You will need to modify the X:\RocketLauncher\Lib\User Functions\
Add a PcLauncher folder    X:\RocketLauncher\Lib\User Functions\PcLauncher
Then copy the file GameName.ahk in x:\RocketLauncher\Lib\User Functions\SystemName\
Rename it to the game you want to use and place it in X:\RocketLauncher\Lib\User Functions\PcLauncher\Operation Ghost.ahk

Edit Operation Ghost.ahk

}

   ; This function gets ran right after the primaryExe
   PostLaunch() {
      RLLog.Info(A_ThisFunc . " - Starting")
      Run, X:\demulshooter\demulshooter.exe -target=ringwide -rom=og -parrotloader        ;or whatever your particular game needs
      RLLog.Info(A_ThisFunc . " - Ending")
   }


That should give you a pretty good start.  PM me if you're having issues, I'll help you out as best I can.

Disclaimer: I'm just finishing up a night shift so I may be a little off with my folder structure - hopefully my memory serves.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stasimon on October 04, 2017, 04:13:22 pm
I can't load Let's Go Islands, anyone have problem with that game? Doesn't matter with/wo demulshooter, game don't start and have some error message about memory.

I have i5, Gtx 970, 24GB and Win 7 x64
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 04, 2017, 05:00:41 pm
do you think you can create aliens vm machine for VMware, or create a tutorial to make one?
I don't know for sure, but unfortunatelly I don't have time for that right now  :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on October 04, 2017, 10:50:40 pm
I can't load Let's Go Islands, anyone have problem with that game? Doesn't matter with/wo demulshooter, game don't start and have some error message about memory.

I have i5, Gtx 970, 24GB and Win 7 x64

You can adjust the file fwDataDB_Application.txt found in folder X:\Lets go Island\data\Fraw\fwDataDB\

change the 1024x600 entries to whatever you screen resolution is and it should boot.  With this method I had problems with cross hair tracking.

I had better success with Game Loader.
Google game loader all RH 281 and use that to launch.

One of my previous posts explains how to use it if you get the (false) virus pop ups.

make sure you don't change the Lets go Island resolution (1024x600) in the loader tabs as it needs to run in it's native resolution or the tracking is offset. 
That's my experience anyway but i have a strange resolution setup due to my use of a video converter to enable the use of a mirror cabinet.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on October 04, 2017, 11:56:37 pm
Quote
By the way, if someone can tell me how do you run demulshooter for pc arcade games in rocket launcher, please tell me.   

Enviado desde mi SM-G532M mediante Tapatalk

You will need to modify the X:\RocketLauncher\Lib\User Functions\
Add a PcLauncher folder    X:\RocketLauncher\Lib\User Functions\PcLauncher
Then copy the file GameName.ahk in x:\RocketLauncher\Lib\User Functions\SystemName\
Rename it to the game you want to use and place it in X:\RocketLauncher\Lib\User Functions\PcLauncher\Operation Ghost.ahk

Edit Operation Ghost.ahk

}

   ; This function gets ran right after the primaryExe
   PostLaunch() {
      RLLog.Info(A_ThisFunc . " - Starting")
      Run, X:\demulshooter\demulshooter.exe -target=ringwide -rom=og -parrotloader        ;or whatever your particular game needs
      RLLog.Info(A_ThisFunc . " - Ending")
   }


That should give you a pretty good start.  PM me if you're having issues, I'll help you out as best I can.

Disclaimer: I'm just finishing up a night shift so I may be a little off with my folder structure - hopefully my memory serves.

Thank you !! i will try that right now !!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on October 04, 2017, 11:58:13 pm
do you think you can create aliens vm machine for VMware, or create a tutorial to make one?
I don't know for sure, but unfortunatelly I don't have time for that right now  :(

No problem man, you are the best !!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on October 05, 2017, 02:01:31 am
Let me know if you got it working @nightkiller05, sounds like a sweet way of launching titles.
Any hope for that "virtual button" Argon pretty please?  :angel:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 05, 2017, 06:43:42 am
Any hope for that "virtual button" Argon pretty please?  :angel:
Yes I said it wil be part of some next update but I can't give any date. As you can still fully play as P2 it's not really a "game-breaker"
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stasimon on October 05, 2017, 07:57:57 am
I can't load Let's Go Islands, anyone have problem with that game? Doesn't matter with/wo demulshooter, game don't start and have some error message about memory.

I have i5, Gtx 970, 24GB and Win 7 x64

You can adjust the file fwDataDB_Application.txt found in folder X:\Lets go Island\data\Fraw\fwDataDB\

change the 1024x600 entries to whatever you screen resolution is and it should boot.  With this method I had problems with cross hair tracking.

I change it but still not work. My error looks like that: "teaGFX DirectX Release: Lgi_Ringw_F_Safe.exe" and "The Instruction at 0x005e26fb referenced memory at 0x00000000. The memory could not be read"

Doesn't matter I start TeknoParrot or file Lgi_Ringw_F_Safe.exe.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on October 05, 2017, 03:25:31 pm
Quote
I change it but still not work. My error looks like that: "teaGFX DirectX Release: Lgi_Ringw_F_Safe.exe" and "The Instruction at 0x005e26fb referenced memory at 0x00000000. The memory could not be read"

Doesn't matter I start TeknoParrot or file Lgi_Ringw_F_Safe.exe.

The only thing left to try is the game loader i mentioned in my previous post. 
Google is your friend

I've attached my copy off TTX.ini you'll need to place it here C:\Users\XXXX\AppData\Roaming\Game Loader All RH to avoid pop ups.

Extract the loader into your lets go island game directory (in the directory where the executable is)
run the game loader installer
run the game loader config - enter your teknoparrot directory and resolution settings.  Don't change the lets go island tab resolution though.
then run the game loader All

hopefully you'll have some luck.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 05, 2017, 04:53:19 pm
The only thing left to try is the game loader i mentioned in my previous post. 
get it here XXX
Please remove the link, it's against this forum rules (it points to a link that points to illegal files)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on October 05, 2017, 05:31:06 pm
The only thing left to try is the game loader i mentioned in my previous post. 
get it here XXX
Please remove the link, it's against this forum rules (it points to a link that points to illegal files)

Please excuse my ignorance.

Link has been removed
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 05, 2017, 06:14:21 pm
og is crashing for me on a windows 10 with ati 640x480 15hz while on another win10 ati 1920x1080 lcd it wokrs.
I get excepton unknown a bunch of codes like eax=0019e6b0 ... raiseexeption ... rtlreallocateheap ... rtlfreeheap
Any advise on this? Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 05, 2017, 06:41:26 pm
mednafen supports saturn lightun emulation, it seems not dualplayer yet but I think the only 2p games are scud and chaos control.
I would recommend Policenauts to everyoe. The author of ps nuvee pluggin added it gun support, as it was the only version translated to english, but lately saturn version has been translated too, and youcan access to shooting segments that you played in history game from the menu. Pretty recomendable, among other things one of the best ahooting ranges I played
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on October 05, 2017, 11:19:21 pm
og is crashing for me on a windows 10 with ati 640x480 15hz while on another win10 ati 1920x1080 lcd it wokrs.
I get excepton unknown a bunch of codes like eax=0019e6b0 ... raiseexeption ... rtlreallocateheap ... rtlfreeheap
Any advise on this? Thanks!

Hey Phaser,

I tested out OG at 640x480 (Nvidia card) and didn't have an issue using the loader apart from the known full screen issue. Worked fine in boarder-less window.

I can't really test 15Hz though as i don't have an arcade monitor. 

I can only really suggest the loader.  I you're already using it I can't really add anything more i'm afraid.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 07, 2017, 06:48:13 am
Thanks AnX, but no luck, always same error
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mickael28 on October 09, 2017, 10:04:24 pm
Hi guys,

I just discovered this software and I'm trying to see if I could use it with what I've got right now.

Basically, I'm trying to play some arcade light gun dumped PC games with my Wiimote. I think I'll need to launch them in different ways depending on the game (directly via exe, Teknoparrot, game loader RH, console emulators, arcade emulators, MAME, ...). I read the README of the latest version but there's something I'm not following.

Does anyone know which other software I'll need to be able to use the Wiimote with demulshooter once they're connected to the PC? I've seen different tools available, but not sure which one could be better for this purpose: GlovePie, PPJoy, VJoy, TouchMote, WiinUPro, ...

And then, if I launch Demulshooter.exe, I can see Mouse left, middle, right and X-Y axis, but the Wiimote doesn't have any of these buttons, any idea how I could map a wiimote, which basically has A and B buttons and the movement captured by the sensor bar?

If you could pls point me in any of the doubts to see how I could progress?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 10, 2017, 02:33:19 am
Hi guys,

I just discovered this software and I'm trying to see if I could use it with what I've got right now.

Basically, I'm trying to play some arcade light gun dumped PC games with my Wiimote. I think I'll need to launch them in different ways depending on the game (directly via exe, Teknoparrot, game loader RH, console emulators, arcade emulators, MAME, ...). I read the README of the latest version but there's something I'm not following.

Does anyone know which other software I'll need to be able to use the Wiimote with demulshooter once they're connected to the PC? I've seen different tools available, but not sure which one could be better for this purpose: GlovePie, PPJoy, VJoy, TouchMote, WiinUPro, ...

And then, if I launch Demulshooter.exe, I can see Mouse left, middle, right and X-Y axis, but the Wiimote doesn't have any of these buttons, any idea how I could map a wiimote, which basically has A and B buttons and the movement captured by the sensor bar?

If you could pls point me in any of the doubts to see how I could progress?

To use the Wiimote you should install Touchmote (http://touchmote.net/ (http://touchmote.net/)), this will wrap your Wiimote into an Xinput gamepad.
You will have to configure it a little to map your movements to one of the gamepad stick, and choose to map your Wiimote buttons to the Xbox virtual gamepad buttons
So once you've done that, you'll move and play with your wiimote and you should have some Analogic stick and some A,b,X,Y (etc....) buttons mapped on the gamepad

Run Demulshooter and select "Xinput device #" as your device, then to set the mouse buttons, you'll have to choose from the virtual gamepad buttons (so choose according to how you mapped your wwimote button to these virtual buttons...)

I don''t own any Wiimote but some users here are using them, and that's the reason why I added the Xinput support. Hopefully they will be able to help you more if you need
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on October 10, 2017, 12:31:55 pm
I've recently ran into a problem with sega's golden gun currently I'm using the demulshooter update 6.9a, teknoparrot 1.03 and game loader all RH 280.  The game loads fine however the coin and start keys will not work(even with -parrotloader flag in my script), in fact no keys will work. I have tried checking and un-checking both use keyboard and mouse options in teknoparrot. Not sure what the issue is with that particular configuration. To get around it I went back to tekno parrot 0.8 and game loader all RH 270 I believe, with that configuration the coin button works fine but I can only do select player start (1) player 2 start (2) does not work. Any ideas on how to fix this?
The reason I use game loader all RH to load the game is because whenever I try to use an autohotkey script to launch Tekno parrot emulator games I can never get it to auto start the game and have to do it manually. It's a hassle, perhaps my script is wrong? I've tried editing it a few times but nothing seems to work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 10, 2017, 01:06:25 pm
I've recently ran into a problem with sega's golden gun currently I'm using the demulshooter update 6.9a, teknoparrot 1.03 and game loader all RH 280.  The game loads fine however the coin and start keys will not work(even with -parrotloader flag in my script), in fact no keys will work. I have tried checking and un-checking both use keyboard and mouse options in teknoparrot. Not sure what the issue is with that particular configuration. To get around it I went back to tekno parrot 0.8 and game loader all RH 270 I believe, with that configuration the coin button works fine but I can only do select player start (1) player 2 start (2) does not work. Any ideas on how to fix this?
The reason I use game loader all RH to load the game is because whenever I try to use an autohotkey script to launch Tekno parrot emulator games I can never get it to auto start the game and have to do it manually. It's a hassle, perhaps my script is wrong? I've tried editing it a few times but nothing seems to work.
Are all buttons working fine when you run the game manually with teknoparrot (and DemulShooter) without Game Loader ?

I'll give you my AHK scripts in a few days, I've no access to them right now

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on October 10, 2017, 01:53:36 pm
I've recently ran into a problem with sega's golden gun currently I'm using the demulshooter update 6.9a, teknoparrot 1.03 and game loader all RH 280.  The game loads fine however the coin and start keys will not work(even with -parrotloader flag in my script), in fact no keys will work. I have tried checking and un-checking both use keyboard and mouse options in teknoparrot. Not sure what the issue is with that particular configuration. To get around it I went back to tekno parrot 0.8 and game loader all RH 270 I believe, with that configuration the coin button works fine but I can only do select player start (1) player 2 start (2) does not work. Any ideas on how to fix this?
The reason I use game loader all RH to load the game is because whenever I try to use an autohotkey script to launch Tekno parrot emulator games I can never get it to auto start the game and have to do it manually. It's a hassle, perhaps my script is wrong? I've tried editing it a few times but nothing seems to work.
Are all buttons working fine when you run the game manually with teknoparrot (and DemulShooter) without Game Loader ?

I'll give you my AHK scripts in a few days, I've no access to them right now

No all button are not working fine even when I run the game manually.  9 gives me coins, 1 is one player start.  that is all I can get to work, no matter how I load the game.
The really strange thing is, if I enable joysticks through teknoparrot, and remap them, coins and start work. Though it's a bit messed up. I have a dual joystick, if I map each joystick player 1 and player 2 (they are listed separately) start to button 9(start) and coins to button 8(select). What ends up happening is player 2 start works on my joystick, and player 1 start is 1 on my keyboard. Coins is button 8 on the player 2 side of my joystick. Yes it's really confusing lol. Perhaps it's an error in my machine configuration?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 10, 2017, 02:25:22 pm
Quote
The reason I use game loader all RH to load the game is because whenever I try to use an autohotkey script to launch Tekno parrot emulator games I can never get it to auto start the game and have to do it manually. It's a hassle, perhaps my script is wrong? I've tried editing it a few times but nothing seems to work.
I had a similar problem, and I think Demulshooter didnt hook Golden Gun when launching it with loader all RH. Why dont you use parrotloader?
I use it this way:
Code: [Select]
start dumbjvscmd.exe 9
start D:\arcade\utils\DemulShooter_v6.8b\demulshooter.exe -target=ringwide -rom=sgg -parrotloader
start ParrotLoader.exe "D:\arcade\roms\ringwide\goldengun2\Exe\RingGunR_RingWide.exe"
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 10, 2017, 03:57:12 pm
Thanks phasermaniac for the scripts  ;)

I'll have a look but I think the last time I checked when developping 6.9a version, I used Game Loader with Golden Gun
Anyway, if you have any doubt, you can add the "-v" option and check the debug file to see if the hook was correct
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 10, 2017, 05:12:01 pm
For me. 6.9a keeps crashing sgg, maybe is about my 640x480 15hz xonfig
Also, newest demulshooters don't run for me in aliens xp vm, wanted to test butI don't think a newr version to solve my problem there, so nothing important
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 10, 2017, 05:18:20 pm
yeah.... I saw what you wrote last time about your SGG crashing, but I must admit I don't know why or where it can come from and how to find it  :-[

It should not be screen-dependant as I'm only touching control parts of the code. Really weird, I could not make this happen on any PC here :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mickael28 on October 10, 2017, 07:49:47 pm
To use the Wiimote you should install Touchmote (http://touchmote.net/ (http://touchmote.net/)), this will wrap your Wiimote into an Xinput gamepad.
You will have to configure it a little to map your movements to one of the gamepad stick, and choose to map your Wiimote buttons to the Xbox virtual gamepad buttons
So once you've done that, you'll move and play with your wiimote and you should have some Analogic stick and some A,b,X,Y (etc....) buttons mapped on the gamepad

Run Demulshooter and select "Xinput device #" as your device, then to set the mouse buttons, you'll have to choose from the virtual gamepad buttons (so choose according to how you mapped your wwimote button to these virtual buttons...)

I don''t own any Wiimote but some users here are using them, and that's the reason why I added the Xinput support. Hopefully they will be able to help you more if you need

Thanks, really useful, that helped a lot. I think I've followed the instructions but then when I launch a game, it doesn't seem to recognise neither movement nor buttons from the Wiimote. I checked the settings in 'controller setup' and the virtual Xbox 360 was responding to my buttons and movement via the Wiimote though. Any idea if I need to do something else so that the game recognise it?

For launching it, with Teknoparrot 1.3, I tried:
 * ParrotLoader.exe + DumbJVSCommand.exe => when the game launches, I listen an alarm sound and it seems DemulShooter.exe crashes. Then I see the black screen with "Initializing 19/22", when I press Enter, it crashes as well:
Code: [Select]
start dumbjvscmd.exe 16
start DemulShooter.exe -target=ringwide -rom=og -parrotloader
start ParrotLoader.exe "P:\[ROMS]\10.Operation Ghost\og\gs2.exe"

* I tried with the instructions in the README file as well, to launch the gs2.exe file directly after modifying the gs2.ini file, same issue as above (Demulshooter crashes with an alarm sound and the game exits in Inizialazing)

* Game Loader All RH v 0.2.8.0
Code: [Select]
start DemulShooter.exe -target=ringwide -rom=og
In this case, the game loads fine, game controller is still recognizing the buttons in the virtual xbox 360 gamepad, demulshooter is still running fine, but no buttons or movement detected inside the game itself.

Any idea what could be happening?

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 11, 2017, 01:44:05 am
You can try these :

First step, to be sure that your Wiimotes are working well with DemulShooter :
- Run DemulShooter in GUI mode
- Go to the Calibration tab and check the option to show a mark on screen
- Move your Wiimote and press the button you choose as left-click, you should see a mark on the screen where the pointer should be
If you see those marks you're OK, if not, you may have selected the wrong device or there is anotheer issuse

Second step, to be sure that OG runs fine on it's own ( Don't use Teknoparrot for Operation Ghost, the game does not need it at all):
- edit gs2.ini to set these options
FullScreen=0
EnableJvs=0
EnableAMLib=0
EnableLedBoard=0
EnableInputDevices=1
- run gs2.exe, the game should run fine in a windowed mode
- you should be able to use your keyboard and your mouse to play it (credits = CTRL+F1, Start = ENTER)


If you managed to go this far, you can run  DemulShooter like that :
start DemulShooter.exe -target=ringwide -rom=og -parrotloader -v
it will create a debug.txt file in DemulShooter's folder, so after some moving/shooting you can join the file here. it may contain usefull data

As a sidenote, be aware that GameLoader is overwriting it's own gs2.ini file each startup
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mickael28 on October 11, 2017, 06:04:31 am
If you managed to go this far, you can run  DemulShooter like that :
start DemulShooter.exe -target=ringwide -rom=og -parrotloader -v
it will create a debug.txt file in DemulShooter's folder, so after some moving/shooting you can join the file here. it may contain usefull data

Thanks for the instructions.

First step seemed ok, I can see a red crosshair moving on the screen when shooting.
Second seemed fine as well, I could launch gs2.exe in windowed mode and use the mouse to move and shoot

Demulshooter v6.9a is launched fine, but when I start gs2.exe, I get this failure straight away:
(https://i.imgur.com/Rn3bgNb.png)

Attaching the 'debug.txt' file from demulshooter, but this happens quick, before one is able to use the wiimote...

Note: not sure if relevant, I've got 3 monitors connected to my PC. Although I'm just using one for playing these games (which is mentioned in the Touchmote tool as well), or the windowed mode like in this case


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 11, 2017, 06:37:03 am
ouch....
I'm guessing you already checked you ran everything as admin or that you have admin rights etc, etc....

Does the same crash occur if you run gs2.exe (alone) and AFTER initialisation (i.e when the main screen shows up, after volume select etc....) , run demulshooter ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 11, 2017, 01:41:13 pm
It seems the same error i'm having in my 15hz config. In my case  I think I got it without demulshooter running...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mickael28 on October 11, 2017, 05:43:54 pm
ouch....
I'm guessing you already checked you ran everything as admin or that you have admin rights etc, etc....

Does the same crash occur if you run gs2.exe (alone) and AFTER initialisation (i.e when the main screen shows up, after volume select etc....) , run demulshooter ?

This is so weird. I tried 4 games today:

* Sega Golden Gun - crashes for me, with DumbJVSManager.exe or Game Loader All RH.exe, and without Demulshooter
* Sega Lets go Island - Demulshooter works.
* Sega Dream Raiders - Demulshooter works.
* Operation ghost (directly gs2.exe, or Game Loader All RH with the tick box for Teknoparrot selected) - still failing. If I launch the windowed mode before Demulshooter and then I launch demulshooter, as soon as I go to the game window (by clicking on it with the mouse, or via tabulation), I get the 'exception_access_violation' error and the game crashes.
* Operation ghost (with the tick box for Teknoparrot unchecked) - in this case the Teknoparrot window appears for you to manually select the game and click start. If I do this, I don't get the error, the game launches full screen and one can play fine with the mouse, however, Demulshooter doesn't seem to recognize the wiimote (neither buttons nor movement) but when I exit the game, Demulshooter is still running in the computer.

At least I've seen Demulshooter working in a couple of games, not sure about the other failures. For Operation Ghost, it seems some kind of incompatibility of something, but I cannot get much info as 'windows event viewer doesn't seem to capture anything when it crashes...
- Attaching the 'debug_launching_game_first.txt' (directly gs2.exe) in this case as well, if you have a look and have an idea of something to try.
- Attaching the 'debug - launched via Game Loader RH.txt' where game loads fine in full screen but wiimote is not recognised.

PS: I created another thread for the issue with the inability of accessing/using the Test menu in Teknoparrot, in case anyone knows what could be going on there: http://forum.arcadecontrols.com/index.php/topic,155530.0.html (http://forum.arcadecontrols.com/index.php/topic,155530.0.html)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 12, 2017, 02:39:54 am
The issue is that....everything is fine on the logs. Process is found, wiimote detected and moving...really weird.
What's your OS ?

As a sidenote, -parrotloader is not needed with Operation Ghost (it does not creeate any bug, it's just not used....)

I may have an idea to make you play :
- Go to DemulshooterFolder/MemoryData/ringwide and make a backup of og.cfg
- open DemulshooterFolder/MemoryData/ringwide/og.cfg and remove all text inside (and save)
- Run DemulShooter as a GUI and set your Wiimote to player 2 (verify with calibration tab, blue mark on fire)
- Run DemulShooter with OG (P2 start is Numpad[ +] key), it should work as Player2

For detailed informations, by removing the lines you disable all memory modification from demulshooter
P2 controls are just me sending virtual keyboard stroke to the game.....

If you still want to know why it's crashing (even though I can't say we will find it), you can modify the og.cfg so that each time you use only 1 hack.
So let only these lines each time we may find which one is crashing the game :
1)
Code: [Select]
AXIS_X_NOP_OFFSET2)
Code: [Select]
AXIS_Y_NOP_OFFSET3)
Code: [Select]
BUTTONS_INJECTION_OFFSET
BUTTONS_INJECTION_RETURN_OFFSET
4)
Code: [Select]
AXIS_INJECTION_OFFSET
AXIS_INJECTION_RETURN_OFFSET
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mickael28 on October 12, 2017, 08:05:54 pm
Thanks for the help with this @argonlefou!

The trick to make it work via Player 2 was successful :), I managed to move and shoot with the Wiimote. I was now trying to see if it's possible to calibrate the gun in that game, the Test key doesn't work for me in that particular game, but that's a separate issue with Teknoparrot... at lest it can be played even if it's moving the cursor rather than pointing for now.

I've got a Windows 10 Pro x64 (mini-PC with integrated HD 530 graphics)
As for the option that's causing the problem when using the Wiimote as Player one, it is:
Code: [Select]
BUTTONS_INJECTION_OFFSET = 0x0009EF26Keeping that option in the config causes the crash with Access_Violation error.

If I keep the other options only:
Code: [Select]
AXIS_X_NOP_OFFSET = 0x0009E0A4|3
AXIS_Y_NOP_OFFSET = 0x0009E082|3
BUTTONS_INJECTION_RETURN_OFFSET = 0x0009EF2C
AXIS_INJECTION_OFFSET = 0x0009DF7E
AXIS_INJECTION_RETURN_OFFSET = 0x0009DF84
Then the game loads fine, the cursor is recognised fine, but I cannot shoot as it seems the buttons were not enabled...

PS: Out of curiosity, what is the option -parrotloader doing when it's used by demulshooter?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 13, 2017, 05:02:13 am
Ok thanks for the feedback ! :)
@Phasermaniac : I think you can try this too



The trick to make it work via Player 2 was successful :), I managed to move and shoot with the Wiimote. I was now trying to see if it's possible to calibrate the gun in that game, the Test key doesn't work for me in that particular game, but that's a separate issue with Teknoparrot... at lest it can be played even if it's moving the cursor rather than pointing for now.
Is your Windows cursor way off your line of sight too ? Because - normally - if the Windows cursor is good, the aim in the game should be good too :/
I don't know how Touchmote handles this, but ultimatelly you can try to add an offset in DemulShooter, it may help


If I keep the other options only:
Code: [Select]
AXIS_X_NOP_OFFSET = 0x0009E0A4|3
AXIS_Y_NOP_OFFSET = 0x0009E082|3
BUTTONS_INJECTION_RETURN_OFFSET = 0x0009EF2C
AXIS_INJECTION_OFFSET = 0x0009DF7E
AXIS_INJECTION_RETURN_OFFSET = 0x0009DF84
Then the game loads fine, the cursor is recognised fine, but I cannot shoot as it seems the buttons were not enabled...
Ok, it is as expected wihtout the button hack
But the crash....strange.....at least I know where but still don't know why :(
Is the cursor off too when you do this, or only as a Player2 ?


PS: Out of curiosity, what is the option -parrotloader doing when it's used by demulshooter?
Well, you can run a game by running Teknoparrot, select the game and run it by the GUI.
Not using -parrotloader is for this usage, and the buttons (start, service, coin, etc.....) are the one you set in TeknoParrot config (keyboard, gamepad, etc....)

You can also run a game by running DumpJvsCommand.exe and ParrotLoader.exe, without any GUI.
Unfortunatelly by doing so, the keyboard (and sometimes gamepad, I don't know the status now it changes so much....) was not handle and you couldn't use your desired keys to add coin, etc...
So by using -ParrotLoader, I completely override keyboard controls by adding hard-coded keys (coin, start, service, test) so that keyboard can still be used. But if you use -ParrotLoader with DumbJvsManager, it will override your keyboard settings

That why you don't need it with Operation Ghost if you run it as a standalone
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mickael28 on October 13, 2017, 08:53:27 pm
Is your Windows cursor way off your line of sight too ? Because - normally - if the Windows cursor is good, the aim in the game should be good too :/
I don't know how Touchmote handles this, but ultimatelly you can try to add an offset in DemulShooter, it may help

Is the cursor off too when you do this, or only as a Player2 ?
Not sure if we are talking about the same, ie, as I guess the Windows cursor is always correct and it's just moved wherever you move the mouse?
I thought the issue I was having was with the calibration only, which I think it's maybe something to do with Teknoparrot as I've not been able to enter the Test mode and calibrate the gun yet. As such, I was expecting kind of to behave the way it currently does, which is moving like a cursor on the screen rather than aiming like a gun (but I think that was ok as one cannot expect to be able to aim like a gun from different angles, positions, distances, etc... without calibrating the gun)

I can't remember if it was just for one of the two players, I think it was for both... but I didn't check player 1 properly. Even with the current setting is playable though, like some of the Wii games (Wii Play) where you move the cursor for shooting...


You can also run a game by running DumpJvsCommand.exe and ParrotLoader.exe, without any GUI.
Unfortunatelly by doing so, the keyboard (and sometimes gamepad, I don't know the status now it changes so much....) was not handle and you couldn't use your desired keys to add coin, etc...
So by using -ParrotLoader, I completely override keyboard controls by adding hard-coded keys (coin, start, service, test) so that keyboard can still be used. But if you use -ParrotLoader with DumbJvsManager, it will override your keyboard settings

That why you don't need it with Operation Ghost if you run it as a standalone
Sorry if I missed it in the README. Which were the hard-coded keys if we use -Parrotloader in some games?

And, is there any advantadge in any particular case of using DumpJvsCommand + ParrotLoader rather than just launching the UI?

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 14, 2017, 03:41:12 am
Not sure if we are talking about the same, ie, as I guess the Windows cursor is always correct and it's just moved wherever you move the mouse?
I thought the issue I was having was with the calibration only, which I think it's maybe something to do with Teknoparrot as I've not been able to enter the Test mode and calibrate the gun yet. As such, I was expecting kind of to behave the way it currently does, which is moving like a cursor on the screen rather than aiming like a gun (but I think that was ok as one cannot expect to be able to aim like a gun from different angles, positions, distances, etc... without calibrating the gun)
Indeed, there are 2 kind of calibration:
 - The "device" calibration (for you Wiimote with touchmote) so that when you aim at the screen, the Windows cursor is in line with your aim from the top to the bottom and from the left to the right of the screen. For this one you'll never be able to "shoot" from any angle and any position as the Wiimote (as well as Aimtrak) system is highly dependant on your position and your height at the calibration

- The "in-game" calibration. You can have issues on some games/emulators where, when playing with your mouse and seeing the cursor, you'll shoot and the game register an impact elsewhere. That's the calibration you can do in Test Mode.
As for this one, according to the type of data I can interract with for each game (pre-corrected or post-corrected calibration data), this step may be skipped

That's the case for Operation Ghost, without any "genuine" TEST menu calibration, if you try on windowed  mode (to see the cursor) the shoot should register at the exact position the Windows cursor is with DemulShooter
So if your Wiimote is in line with the windows cursor, it should be all good  :)


Sorry if I missed it in the README. Which were the hard-coded keys if we use -Parrotloader in some games?
[1]   ->   P1 Start
[2] ->    P2 Start
[8]   ->    Service
[9]   ->    Test

And, is there any advantadge in any particular case of using DumpJvsCommand + ParrotLoader rather than just launching the UI?
Nope, but it good enough if you want to run games "directly" from a frontend or something like that  :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on October 14, 2017, 04:44:17 am
Thanks to this wonderful bit of software, I can finally play Silent Hill the Arcade using a VM. However there are a couple of weird things that I've been unable to work out. As using a VM is a bit of a hack, I don't know where the problem lies; it's also very difficult to troubleshoot.

First of all, the gunfire can be extraordinarily erratic. Something like 1 in 10 shots will be nowhere near where I'm aiming, which is not game-breaking, but slightly annoying.

Second, when any creatures attach themselves to the screen, leeches or cockroaches, they become unable to be shot. It's as though they aren't even there as you seem to shoot straight through them. Unfortunately, that is game breaking as you have no choice but to wait for them to kill you and then use a continue.

I'll continue to experiment, but if anyone has Silent Hill working outside a VM, I'd appreciate it if you could play the game through and see if these issues occur for you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 15, 2017, 03:27:10 pm
Just a friendly heads up, Mazan, Flash of the Blade works well on the new Demul emulator.  It's only 1 player but it's pretty fun to play with the aimtrak.  Probably would be better if you got it working with the wiimote and some wiimote attachment to make it look more like a sword:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mickael28 on October 16, 2017, 05:42:35 am
- The "device" calibration (for you Wiimote with touchmote) so that when you aim at the screen, the Windows cursor is in line with your aim from the top to the bottom and from the left to the right of the screen. For this one you'll never be able to "shoot" from any angle and any position as the Wiimote (as well as Aimtrak) system is highly dependant on your position and your height at the calibration
I didn't see any kind of calibration in Touchmote, just a setting where one specify if the sensor bar is on top, bottom or center. But for surfing the menus and playing some games, I didn't feel the calibration was really required, mainly for light gun games is when it's really needed.

- The "in-game" calibration. You can have issues on some games/emulators where, when playing with your mouse and seeing the cursor, you'll shoot and the game register an impact elsewhere. That's the calibration you can do in Test Mode.
As for this one, according to the type of data I can interract with for each game (pre-corrected or post-corrected calibration data), this step may be skipped
I had seen that issue in some games, not many, where one was shooting in a different place of the pointer, although I thought that this was a bug in the emulation rather and a problem with the 'in-game' calibration.
In fact, in the physical Wii console, when one goes into the 'in-game' calibration what they're doing is what you describe in the 1st point (device calibration), which is what I thought all the TEST menu calibration were doing, as most likely is that the shooting happens where the cursor is pointing, but the calibration will help with the position of the player...

Thanks for the other info about keys and usage of command line...

Just a friendly heads up, Mazan, Flash of the Blade works well on the new Demul emulator.  It's only 1 player but it's pretty fun to play with the aimtrak.  Probably would be better if you got it working with the wiimote and some wiimote attachment to make it look more like a sword:)
Thanks for the info, I didn't know about this game, interesting.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: GreatLamer on October 17, 2017, 05:23:26 am
Dear Argonlefou, a new Demul released a few days ago. Would you update the DemulShooter to support it?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 18, 2017, 12:30:00 pm
Dear Argonlefou, a new Demul released a few days ago. Would you update the DemulShooter to support it?
Thanks, I did not pay attention.
I'll try to do it in the next few days.

Has anyone tested this new release with demulshooter ? Some previous 0.7a builds were compatible without changing anything
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 19, 2017, 06:17:05 pm
I tried demul 0.7 121017 with demulahooter 6.8a I think, not the last and didn't work, I don't remember if crashed or what.
Is thos version supposed to be faster? Because for me, previous version is a little slow in all games, I have an i5 with a pretty cheap ati 5450 I think its the problem, but I'm chained to ati vga because of the 15hz screen
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 20, 2017, 07:58:32 am
I tried demul 0.7 121017 with demulahooter 6.8a I think, not the last and didn't work, I don't remember if crashed or what.
Is thos version supposed to be faster? Because for me, previous version is a little slow in all games, I have an i5 with a pretty cheap ati 5450 I think its the problem, but I'm chained to ati vga because of the 15hz screen
I just quickly tried with hotd2 and another rom, it's just not working. So I'll change that to support this version of demul.
I don't know about the speed, release notes are not that explicit and as far as I can tell there is no big change for shooting games so I must admit I'm not in a hurry to rewrite all the Demul part for this version. But it will be done eventually ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on October 22, 2017, 03:46:51 pm
Speaking of demul... fired up brave fighter today and it seems when playing with two players, both hoses move for player 1. Still using demul 0.7a and the latest demul shooter. This used to work just fine, went back a couple versions and its still doing it. Anyone else have this issue?

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sizzlasul on October 27, 2017, 05:53:11 am
Hi All,
 
Greetings from the Uk! I was hoping someone could help me. I have 2 aimtrak guns but for the life of me I cannot get 2 guns working with teknoparrot v1.04. The 2 games I have been trying are Golden Gun and lets go island. Playing with one gun works, but 2nd player start cannot be pressed in either game..even if I bind player 2 start to the keyboard. (I have the use the mouse setting for gun games checked in DumbJVSMAnager)
 
Can anyone save me from further pain and advise how i can possibly play these 2 games in 2 player mode with 2 aimtraks? Are there any hotkeys (like 9 for credits in Golden gun) that can let me play with 2 aim traks? Do I have to configure one as a joystick?
 
I am running demulshooter but it doesnt seem to do anything in regards registering the key for 2 player start..
 
Any help would be extremely appreciated!
 
Many Thanks
 
 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 27, 2017, 07:47:20 am
Hi All,
 
Greetings from the Uk! I was hoping someone could help me. I have 2 aimtrak guns but for the life of me I cannot get 2 guns working with teknoparrot v1.04. The 2 games I have been trying are Golden Gun and lets go island. Playing with one gun works, but 2nd player start cannot be pressed in either game..even if I bind player 2 start to the keyboard. (I have the use the mouse setting for gun games checked in DumbJVSMAnager)
 
Can anyone save me from further pain and advise how i can possibly play these 2 games in 2 player mode with 2 aimtraks? Are there any hotkeys (like 9 for credits in Golden gun) that can let me play with 2 aim traks? Do I have to configure one as a joystick?
 
I am running demulshooter but it doesnt seem to do anything in regards registering the key for 2 player start..
 
Any help would be extremely appreciated!
 
Many Thanks
Hi, and Welcome here !
There's no need to configure any Aimtrak as Joystick or to do anything fancy like that.
Did you read carrefully the README file comming with DemulShooter ? All hardcoded keys are explicity written for Teknoparrot if you use the -parrotloader option

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 27, 2017, 03:22:07 pm
Random question, and I apologize if someone already asked this, but is there any way to remove the flickering cross-hair that show up in the bottom right corner for player 2 in Sega Model 2 emulator? Every time I use demulshooter for Sega Model 2, player 2 will have the regular in game cross-hair and an extra random one that flickers in the bottom right corner.  Is it possible to remove that?  Thanks Argon!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 27, 2017, 04:13:21 pm
Random question, and I apologize if someone already asked this, but is there any way to remove the flickering cross-hair that show up in the bottom right corner for player 2 in Sega Model 2 emulator? Every time I use demulshooter for Sega Model 2, player 2 will have the regular in game cross-hair and an extra random one that flickers in the bottom right corner.  Is it possible to remove that?  Thanks Argon!
It depends what you're calling the "regular" crosshair.
With model 2 you can have 2 types of crosshair :
1) The emulator native crosshair, you can disable it by modifying the EMULATOR.INI file ("DrawCross=1" -> "DrawCross=0")
2) "Custom" Crosshairs with lua scripts created by Howard with TroubleShooter (only if you installed it via TroubleShooter or DemulShooter Model2 tab). To disable it it's [7] [8] or [9] keyboard key (I don't remember exactly, there are 2 keys to change each player crosshair and 1 key to ON/Off)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sizzlasul on October 27, 2017, 09:09:45 pm
Hi All,
 
Greetings from the Uk! I was hoping someone could help me. I have 2 aimtrak guns but for the life of me I cannot get 2 guns working with teknoparrot v1.04. The 2 games I have been trying are Golden Gun and lets go island. Playing with one gun works, but 2nd player start cannot be pressed in either game..even if I bind player 2 start to the keyboard. (I have the use the mouse setting for gun games checked in DumbJVSMAnager)
 
Can anyone save me from further pain and advise how i can possibly play these 2 games in 2 player mode with 2 aimtraks? Are there any hotkeys (like 9 for credits in Golden gun) that can let me play with 2 aim traks? Do I have to configure one as a joystick?
 
I am running demulshooter but it doesnt seem to do anything in regards registering the key for 2 player start..
 
Any help would be extremely appreciated!
 
Many Thanks
Hi, and Welcome here !
There's no need to configure any Aimtrak as Joystick or to do anything fancy like that.
Did you read carrefully the README file comming with DemulShooter ? All hardcoded keys are explicity written for Teknoparrot if you use the -parrotloader option

Many Thanks for getting back to me! I can confirm I have read the readme file and following all instructions. I am loading the games via DumbJVSManager after I do the command line run for "DemulShooter.exe -target=ringwide -rom=<<the rom name>> -parrotloader"
I am using TeknoParrot 1.04. but the keyboard does not recognise player 2 start in any way for Lets go Island Or Golden Gun. Can you kindly let me know which version it was working for and I can retry for that? Otherwise I would be grateful if there are any other options you could suggest..

Thanks,
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 30, 2017, 07:02:42 am
Many Thanks for getting back to me! I can confirm I have read the readme file and following all instructions. I am loading the games via DumbJVSManager after I do the command line run for "DemulShooter.exe -target=ringwide -rom=<<the rom name>> -parrotloader"
I am using TeknoParrot 1.04. but the keyboard does not recognise player 2 start in any way for Lets go Island Or Golden Gun. Can you kindly let me know which version it was working for and I can retry for that? Otherwise I would be grateful if there are any other options you could suggest..

Thanks,
I don't remember, it was 1.01 or 1.03 last time I checked
If you want to be sure that the base is working good, add a -v at the end of the demulshooter command line, run teknoparrot, move your guns a little and join here the content of your debug.txt file (created inside demulshooter's folder)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 30, 2017, 07:21:38 pm
another 2p lightgun  msx game was dumped recently: air hockey :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: spacorn on November 04, 2017, 05:54:37 pm
Is there a way to customize the target exe's name?
For example, I'm using this for Demul, but my usual demul executable is names demul_lightgun.exe instead of demul.exe.
I know it's a very specific situation that most people won't face (probably should fix my current setup instead), but... I'm asking just in case  ;D

Touchmote can automatically change mappings depending on the current active executable (the executable name being the hook), but I use DolphinBar + Touchmote, but I also use my Wiimote for other things on my PC other than lightgun games, including using it as a regular controller, so when my launchers open a lightgun game, it does it through this demul_lightgun.exe...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 05, 2017, 03:24:12 pm
Is there a way to customize the target exe's name?
For example, I'm using this for Demul, but my usual demul executable is names demul_lightgun.exe instead of demul.exe.
I know it's a very specific situation that most people won't face (probably should fix my current setup instead), but... I'm asking just in case  ;D

Touchmote can automatically change mappings depending on the current active executable (the executable name being the hook), but I use DolphinBar + Touchmote, but I also use my Wiimote for other things on my PC other than lightgun games, including using it as a regular controller, so when my launchers open a lightgun game, it does it through this demul_lightgun.exe...
Target exe's name are one of the few hardcoded settings and you can't change them with current builds.
Your case is indeed.....very specific  :D
Adding this option is doable, but I'd rather keep the software with "general" option rather than "per-user" option, to keep it as simple as possible. Isn't there any way for you tu fix your setup and use standard exe name ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: spacorn on November 05, 2017, 11:19:19 pm
Sure! I'll just need to adjust a few scripts on my launchers. As I said, I was asking just in case it was already possible (it's a silly workaround for another program's limitation ffs :P)

Thanks for the reply and, again, for the awesome work you've done on this tool!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: spacorn on November 08, 2017, 06:32:18 pm
Nevermind the silly stuff I was asking before, I have a real question now.

If I want to use this for demul07a, should I expect it to work on ALL revisions of demul07a? Or is it made for one specific revision?
Also, is there anything I need to configure on Demul?

I haven't been able to make DemulShooter work on Xinput mode yet. The debug test file says it's hooked, and doesn't seem to be detecting any errors, but the analog stick isn't maping the position, and the shoot buttons only responds sometimes... although the testing tool you shared back when you were implementing Xinput does show all my button presses correctly.

I don't know, it could be something else on my setup causing trouble, but I want to start by ruling out obvious reasons.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on November 09, 2017, 03:29:48 pm
I apologize if someone has already asked this question, but is there a way to add custom crosshairs (or any crosshairs) for demul games (i.e. MOK, HOTD2, Ninja Assault, etc.)?  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 09, 2017, 04:47:57 pm
If I want to use this for demul07a, should I expect it to work on ALL revisions of demul07a? Or is it made for one specific revision?
Also, is there anything I need to configure on Demul?
You have to use the DEmul v0.7A 180816 build for demul07a target.
The latest one (121017) isn't supported yet and I don't know yet if it will be one day as it does not add much for light gun games
And you don't have to configure anything, just make sure it's working on it's on with a mouse and make sure that games are running fine ;)

I haven't been able to make DemulShooter work on Xinput mode yet. The debug test file says it's hooked, and doesn't seem to be detecting any errors, but the analog stick isn't maping the position, and the shoot buttons only responds sometimes... although the testing tool you shared back when you were implementing Xinput does show all my button presses correctly.

I don't know, it could be something else on my setup causing trouble, but I want to start by ruling out obvious reasons.
If the testing tool is working, DemulShooter should work too.
The first thing I can think of to test is to run the GUI, go to the Calibration tab, check the option to display a mark on shoot and try to shoot on screen with your wiimotes.
You should see a crosshair on screen where you aim
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on November 11, 2017, 09:33:16 am
argonlefou, question on Target Terror.

I setup the VM and ran through the setup at the beginning. After doing the restart it boots up but the game never starts. It just shows the boot screen on part of the screen and the cursor. Which I can move with the aimtrak gun.

Attached is what I am seeing and my VM config

Any thoughts?

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on November 11, 2017, 09:56:25 am
argonlefou, question on Target Terror.

I setup the VM and ran through the setup at the beginning. After doing the restart it boots up but the game never starts. It just shows the boot screen on part of the screen and the cursor. Which I can move with the aimtrak gun.

Attached is what I am seeing and my VM config

Any thoughts?

Thanks

The exact same thing happened to me. Glad to hear I'm not the only one.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 11, 2017, 04:07:35 pm
argonlefou, question on Target Terror.

I setup the VM and ran through the setup at the beginning. After doing the restart it boots up but the game never starts. It just shows the boot screen on part of the screen and the cursor. Which I can move with the aimtrak gun.

Attached is what I am seeing and my VM config

Any thoughts?

Thanks
It's not really the place as it's not DemulShooter related.
But quick hint by what I can see from your screenshots (both of you): it won't work with VirtualBox. VMware is needed
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: GreatLamer on November 12, 2017, 09:46:02 am
New Demul came out just now.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 13, 2017, 04:19:06 pm
I saw that yesterday yes.
I don't think I'll update DemulShooter right now, romset has changed since the last version I worked on and I see no real reason to use the last one for lightguns game right now (but if someone has a good reason do not hesitate !)
AND demul is the biggest one to update with naomi, JVS etc.. beeing different  :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on November 13, 2017, 08:37:07 pm
I managed to get target Terror working in VMWare, thanks for the image Argon.  Quick question, Is there are way to calibrate the guns in game?  I noticed they're a little off/sensitive.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 14, 2017, 11:31:50 am
I managed to get target Terror working in VMWare, thanks for the image Argon.  Quick question, Is there are way to calibrate the guns in game?  I noticed they're a little off/sensitive.
You have a fully working calibration procedure in the TEST menu
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on November 14, 2017, 09:41:38 pm
I managed to get target Terror working in VMWare, thanks for the image Argon.  Quick question, Is there are way to calibrate the guns in game?  I noticed they're a little off/sensitive.
You have a fully working calibration procedure in the TEST menu
Sorry, I understand you have to hit X to get into the test menu but I'm not sure what to do next to calibrate.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 15, 2017, 03:09:33 am
Sorry, I understand you have to hit X to get into the test menu but I'm not sure what to do next to calibrate.
I sent you a message
This is not related to DemuShooter, please try to keep this post clean

There are other places to talk about other projects   ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Grocarlito on November 16, 2017, 07:51:36 pm
Hi argon!

Thx for your amazing work!

I am facing a problem since I recently upgraded from Windows 7 64 bit to Windows 10.

I used the online upgrade provided by Microsoft.

Since the upgrade the crosshairs stay at the bottom of the screen in House of the dead (m2emul)

In House of the dead 3 (pc) the crosshairs just don't move anymore...

Do you know if demulshooter is meant to work in Windows 10?

Thank you!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 17, 2017, 06:46:30 am
Hi argon!

Thx for your amazing work!

I am facing a problem since I recently upgraded from Windows 7 64 bit to Windows 10.

I used the online upgrade provided by Microsoft.

Since the upgrade the crosshairs stay at the bottom of the screen in House of the dead (m2emul)

In House of the dead 3 (pc) the crosshairs just don't move anymore...

Do you know if demulshooter is meant to work in Windows 10?

Thank you!

Well, it should work as long as Microsoft let us use Native Win32 API to access process and memory

I had some good Win10 users feedbacks, as well as some bad ones. But I won't give you a clean answer myself as I don't plan to use a more recent Windows than Win7

I'd like to have a little more time available now to finish a small troubleshooting app so that users can find where the error comme from in the chain :
Aimtrak Driver > DemulShooter > Game/Emulator
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: JRPGod on November 17, 2017, 08:28:03 am
Hi all!

First things first, to Grocarlito, yes DemulShooter works in Windows 10. I personally have it working with HOTD on m2emul, along with vcop and vcop2 as well as working in all listed games in the ReadMe for Demul (Naomi/Atomis/Hikaru). I haven't personally tested with HOTD3 PC version yet but I will get back to you shortly on that.

This leads to my question however.

After a lot of digging around through this forum I was FINALLY able to get my first RingEdge/Wide game working (Golden Gun) by reverting to an older version of DemulShooter (I had the issue where 6.9a was crashing me on launch of GoldenGun, but working fine now with 6.9), but I'm currently unable to make any leeway with Let's Go Island. I noticed that this game is already a little special in that I can only get it work using Game Loader All RH, whereas the rest I just run via commandline and ParrotLoader.exe. I've noticed that DemulShooter doesn't seem to attempt to hook into any game when loaded with Game Loader All, something I learned playing around with Golden Gun and has become true again now. Is there a fix to this? Or was there anything in particular required for Let's Go Island? I did see that somebody had it working with Game Loader All RH 280, which I was able to get a copy of, but it will only with TeknoParrot 1_03, of which I can't seem to find a copy of. :(

All in all thank you so much for the help and excellent little software so far, and I'm sorry to trouble you with such a specific issue, it's just doing my head in. After getting my 2x TopGuns yesterday I've spent 2 days straight now just tinkering with settings. ^^ FINALLY getting Golden Gun working 2player though was very very satisfying though.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 17, 2017, 09:06:35 am
but I'm currently unable to make any leeway with Let's Go Island. I noticed that this game is already a little special in that I can only get it work using Game Loader All RH, whereas the rest I just run via commandline and ParrotLoader.exe.
Let's Go Island has a particularity, it needs a specific screen resolution.
So you can run without Game Loader All RH, but you have to create the custom resolution first if your device/driver allows you to do so (I did it with my 750Ti) OR try to run it with DxWnd with some tweaks
The resolution used by the game is - if I remember well - is something like 1024x600


I've noticed that DemulShooter doesn't seem to attempt to hook into any game when loaded with Game Loader All, something I learned playing around with Golden Gun and has become true again now. Is there a fix to this? Or was there anything in particular required for Let's Go Island? I did see that somebody had it working with Game Loader All RH 280, which I was able to get a copy of, but it will only with TeknoParrot 1_03, of which I can't seem to find a copy of. :(
The last version of the loader I used was the v279 for Operation GHOST, and all is working fine with it (Silent Hill, Gundam, Op GHOST, etc....). But yeah I've heard v280 and + could block DemulShooter, and I don't know why as this loader is blocking/hiding almost everything not beeing the game window on the screen  :D


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: JRPGod on November 17, 2017, 09:55:20 am
Excellent, you were right on the money there. I was able to use Custom Resolution Utility to define 1024x600 and now Let's Go Island works as well, but unfortunately it's not the most suitable solution for me as my television won't output that resolution ;( Works on my monitor, but the guns are rigged up for the tele. At either rate at least it's something. I'm gonna keep trying to find a copy of teknoparrot 1_03 (for some reason email activation never comes through from their site) because I think that might work as well, Game Loader All RH 279 with teknoparrot 1_03 - In fact this would be a better solution just so I don't have to use 1024x600 at all :p In the meantime, this'll do for now though.

Dream Raiders and Operation Ghost both worked without hassle so that's a plus.

Edit: Damn, so I was finally able to get TeknoParrot 1_03, and tried it with Game Loader All RH 279 with no luck, still just didn't even attempt to hook. Guess I'll have to play around with DxWnd

Edit 2: So DxWnd was actually a pretty good and easy solution as well, just as easy Custom Resolution Utility without all the dramas of it tinkering with your drivers, but unfortunately it creates the same issue on the TV, when  I go from the little window to fullscreen, the TV won't accept that resolution - I guess I'll just have to look at using a different screen at some stage. Let's Go Island is definitely in the working category now though.

Edit 3: SUCCESS! So I was finally able to get a workaround going by setting DxWnd to remove all window borders and auto-stretch the screen. You'd think it looks disgusting but it really doesn't! :D Couldn't be more happy. Sorry about all the edits but just wanted to keep this updated for any other poor soul that comes across this issue.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Grocarlito on November 18, 2017, 08:28:22 pm
Hi argon!

Thx for your amazing work!

I am facing a problem since I recently upgraded from Windows 7 64 bit to Windows 10.

I used the online upgrade provided by Microsoft.

Since the upgrade the crosshairs stay at the bottom of the screen in House of the dead (m2emul)

In House of the dead 3 (pc) the crosshairs just don't move anymore...

Do you know if demulshooter is meant to work in Windows 10?

Thank you!

Well, it should work as long as Microsoft let us use Native Win32 API to access process and memory

I had some good Win10 users feedbacks, as well as some bad ones. But I won't give you a clean answer myself as I don't plan to use a more recent Windows than Win7

I'd like to have a little more time available now to finish a small troubleshooting app so that users can find where the error comme from in the chain :
Aimtrak Driver > DemulShooter > Game/Emulator

Ok thanks for the information ! I can't wait for this app to come out...

I have tried many ways to make demulshooter work without success (reinstalling dot net 2, changing guns from usb port to another, reinstalling aimtrak utility).
Is there a way to have some logs on demulshooter to find the cause ?

Ah I started to blame windows because even if demulshooter is not launch M2Emulator in rawinput mode does not work: the crosshairs move strangely... What I don't understand is that in supermodel 3 it works like a charm fr 2 players with raw input...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 19, 2017, 03:50:04 am
Is there a way to have some logs on demulshooter to find the cause ?
For now you can create logs by adding a -v option in the command line
It will create a debug.txt file in DemulShooter's folder

Another way to seek for errors, you can run the GUI and go to the Calibration tab, and check the option to display a mark  on shoot
If you can see marks on screen where you"re aiming at, you can confirm that the device you choose in the list (you have to save if you change device) is the good one and is working fine with demulshooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stranno on November 19, 2017, 04:42:16 pm
argonlefou. Did you managed to include the cursor in the Star Trek arcade VM?

Great work with Target Terror. Do you recommend any particular version of VMWare Workstation or the last one is fine?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on November 28, 2017, 10:52:00 pm
Haunted Museum \ Panic Museum is out. 2 player start is 2. I have not tested with two aimtraks yet.





Haunted Museum for Taito Type X



Controls:

-Aiming: Mouse

-Fire: Left Click

-Credit: S

-Start: 1

-Test: S

-Service: Esc

Notes:

-Runs without jconfig

-Run once to generate english save file

-Overwrite data in "Sv" folder with save from "Additional Saves"

 to change language

Config:

In museum.ini

-Set FULLSCREEN to 1 for fullscreen

-To change size of window increase both SCREEN_WIDTH SCRREN_HEIGHT

 and RENDER_WIDTH RENDER_HEIGHT to the same new resolution or it will

 look dumb

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on November 29, 2017, 12:11:35 am
Haunted Museum \ Panic Museum is out. 2 player start is 2. I have not tested with two aimtraks yet.





Haunted Museum for Taito Type X



Controls:

-Aiming: Mouse

-Fire: Left Click

-Credit: S

-Start: 1

-Test: S

-Service: Esc

Notes:

-Runs without jconfig

-Run once to generate english save file

-Overwrite data in "Sv" folder with save from "Additional Saves"

 to change language

Config:

In museum.ini

-Set FULLSCREEN to 1 for fullscreen

-To change size of window increase both SCREEN_WIDTH SCRREN_HEIGHT

 and RENDER_WIDTH RENDER_HEIGHT to the same new resolution or it will

 look dumb

Tested it with 2 aimtraks.  No go.  It appears left click is player 1 trigger and right mouse click is player 2 trigger (just like it was with FrightFearLand).  Player 1 works great though.  Super fun game.  I'm sure Argon will get 2 player dual mode working when he has time:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: JRPGod on November 29, 2017, 04:38:53 am
Hi Argon

Thank you so much for the help last time. I hate to nag you again, but I'm about really at my wit's end now. I spent days settings these up and getting them all to work with pretty much 100% compatibility in demulshooter, and now a couple days later for seemingly no reason, it's all just stopped working. Nothing seems to have changed, as in literally nothing. Just now when I open DemulShooter and set P1 and P2, and load games, nothing seems to happen. There's two corsshairs on the screen, and when I move one of the guns, one of the crosshairs goes to the bottom right of the screen, and then that's it. I assumed it might've been a driver issue or w/e with the guns, but it's not working when I try to set my real mouse or a gamepad either. Would you have any idea whatsoever? I've tried editing the config every which way and doing a reinstall of demulshooter, but it seems to all do nothing. There was a windows update, but it's impossible for me to roll back. Is there registry or appdata prefs I could try wiping as well do to a 'cleaner' reinstall? I'm about ready to reinstall windows and try from scratch but that's. jfc. I truly hope it doesn't come to that.

thanks for your time.




So I just tested it with some XInput controllers, and it works as intended as far as I can tell. Hooks into the program, and I can move the crosshair around the screen with my fightstick.... But it still doesn't work with my guns or actual mouse. The devices get registered in demulshooter, but the mouse seems to do nothing (can't even shoot), and when I move the guns the crosshair goes to bottom right of the screen and stays there. This behaviour doesn't occur with my mouse, it just doesn't respond at all. I'm guess this means it's probably a device manager/registry issue, and not a demulshooter issue? Only thing with that is they're still working perfectly in supermodel and mame - I think the issue must be related to demulshooter not reading the correct hareware IDs or something correctly? I really don't know. Is there a way I could manually input this information into config.ini and try that? I had a brief look around device manager and hardware IDs but it was hard to extrapolate, for example the config.ini uses syntax like so

HID#VID_0B9A&PID_016A&Col01#6&1f2cb574&3&0000#

with hashes, but the hashes seem to be slashes when I look in hardware IDs, is this correct? I also noticed something else. In Device Manager for my guns they read as having a REV_#001 etc. on them which doesn't show up in the config.ini, could this be related? If you need screenshots or more specific info, please let me know. I appreciate any help I can get from anyone ^^

I feel like there's meant to be a bigger difference between these device names maybe?

;Player1 Device configuration
P1Device = \\?\HID#VID_0B9A&PID_016A&Col01#6&1f2cb574&3&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}

;Player2 Device configuration
P2Device = \\?\HID#VID_0B9A&PID_016A&Col01#7&1fd37798&2&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}


At this point, it all just seems completely busted and random (not DemulShooter, I've seen that working 100% perfectly), Windows 10 I'm guessing, it ties back to pretty much what you said about user feedback on Windows 10. Now after finally removing all trace of my TopGun drivers (I think? who knows), I can't get the fight stick to work at all, and my mouse will work for the first 1 second of emulation then stop, BUT ON THE PLUS SIDE, my XInput steering wheel can now move on of the cursors perfectly across the screen left and right!! :D

I'm so sad :(


Last edit: As far as I can tell, it's just bugging out with the mouse for some reason. Can get XInput devices to work. But can't get mouses to work in any way. All devices work separately as player 1 not using raw input, and both guns work in supermodel and mame ;( I'm just..... so lost as to what could have caused this, I had them working ~72 hours ago


Here's my -v output, I spent some time in game trying to move the crosshairs and stuff around, same behaviour, they just get stuck in the bottom right of the screen (I think maybe they can "sometimes" move across the bottom of the screen, but even this isnt consistent)...
13:23:14.389060 : -------------------- Program Start ----------------------
13:23:14.717090 : P1 device = \\?\HID#VID_0B9A&PID_016A&Col01#6&1f2cb574&4&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:23:15.248912 : P1 device handle = 65597
13:23:15.670006 : P2 device  = \\?\HID#VID_0B9A&PID_016A&Col01#7&1fd37798&3&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:23:15.747776 : P2 device handle = 65595
13:23:15.811314 : Cmdline arg 1 : -target=model2m
13:23:15.872464 : Cmdline arg 2 : -rom=vcop2
13:23:15.936419 : Cmdline arg 3 : -v
13:23:16.033564 : Waiting for Model2 vcop2 game to hook.....
13:23:16.592499 : Attached to Process emulator_multicpu.exe, ProcessHandle = 1312
13:23:16.752438 : emulator_multicpu.exe = 0x00400000
13:23:16.753942 : Calculated address 1 = 0x0793E020
13:23:17.756126 : Controls memory base address = 05079218
13:23:17.757282 : Memory Hack complete !
13:23:17.758435 : -
13:23:49.090877 : emulator_multicpu.exe closed


Welp I pulled an all-nighter and have been at this for like 20 hours straight or something now  :banghead: :banghead:  I can't figure it out for the life of me. I've done everything I possibly can to restore the mice to default and reinstall them from scratch when I had them working, and nothing. Nothing nothing nothing. I'm installing windows 7 at the moment and am just going to see if I'm going to have too much drama migrating my registry, appdata and signed dlls from win 10 back to win 7, and will just use that if it works.

Is there any possibility, because I understand time is a beyond precious resource and you've already devoted so much to this - That you could release the source code to demulshooter (or if it already is you could point me in the direction) and I could try fiddling around with that? I'm not a programmer at all but I am a fast learner and I'm fairly confident there's nothing more I can do in device manager or registry at this point to change my situation.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 30, 2017, 10:31:54 am
DemulShooter v6.9c
Small quick and dirty update adding :
- support for Haunted Museum (-target=ttx -rom=hmuseum)
- also support for the 2n dump of Fright Fear Land (called Haunted Museum 2) (-target=globalvr -rom=hmuseum2
  This 2nd dump may be a cleaner one but was not compatible with previous hack, so now both are supported.
  To know which one is yours, you can use the FFL_Patcher_V2  (https://mega.nz/#!tIwBRJxY!dmY_5YbXbrZohF5sRvM_tJJ0hjTutTxVRfocQuo8u0I) and open the game.exe file without patching

Another update should come within the next few days, with a small diagnostic tool and some small changes
Maybe a clearer/more modern documentation but it's really really time consumming  :D :D



[......]
Well, one sure thing : there is no registry value used or any installed files for DemulShooter. It just needs it's own folder.
What could be wrong with Windows ? Well...I'd say....windows own update LOL
I know most of you are updating your computers frequently, but the software was created for an oflline computer with a simple Win7 OS (enough to play all playable lighgun games so far)

So far, the 2 possibilities would be :
1) Error getting the Aimtrak/Gamepad values
2) Error hooking the game and modifying it's memory

Hopefully the small diagnostic tool I'd like to do should be able to find wheter it's case 1) or not
As for case 2) .....there is no user-friendly way to find it as far as I know

If you just want to look at the code, just use a simple .Net disassembler  (jetbrain dotpeek is free and perfect for that) : you'll see everything almost as clear as I can (minus comments  :D)
If you really, really want to recompile it, I can post zipped sources but I won't have time to provide any help regarding the build process/environment (dependencies, visual studio, etc....)



argonlefou. Did you managed to include the cursor in the Star Trek arcade VM?

Great work with Target Terror. Do you recommend any particular version of VMWare Workstation or the last one is fine?
Hmm, yes I made a Vmware version of Star Trek with the config menu I used for TargetTerror. Forgot that, I'll try to find it and put it somewhere....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: JRPGod on November 30, 2017, 01:49:02 pm
Thanks for the reply again Argon! You're a really nice fella.

As far as I can tell, the problem was related (read: the same issue) Grocarlito was having, and I'm about 99% sure it's as you said, it's an error getting the gun values. My solution has been to just follow your advice before you even gave it and restore the system back to Win7, and leave it there at this working state for good now. The issue I'm almost certain had something to do with Windows 10 failing to merge the Hardware IDs after you leave test mode with the awful TopGun drivers, and it then attaching a REV_0000 tag to the hardware ID in device manager once you go back into test mode and reinstall the awful drivers - Demulshooter struggles to tell the difference between the revised device, which just attaches I think as a child of the original device which demulshooter still reads. No matter what I did, I could not get windows 10 to drop that REV_0000 tag from the device, and I dug down real deep in device manager and regedit to try. This could all be bs though for all I know though. :p Grocarlito, just so I know if possibly I'm on the right track, are your devices TopGuns or Aimtraks?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Grocarlito on November 30, 2017, 05:49:38 pm
Hey I am so happy to see that I am not alone ^^.

The problem you are describing is exactly what I am experiencing since I have upgraded to Windows 10.

My guns are aimtraks.

As you mentionned some problems of ids in your device manager I just gave a research on my computer and indeed, it seems that the migration of the mices did not happen well.

I have in the events of each aimtrack's mouse driver the following warning:
The hardware HID\VID_D209&PID_1601&MI_02\8&24d009cd&0&0000 was not migrated because of a partial correspondance or ambiguous

Can this be the problem ?

I am to try and reinstall the mices
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Grocarlito on November 30, 2017, 06:05:47 pm
Turns out that reinstalling the device did not change anything in fact the mouse was correctly installed.

The event corresponds to the its first installation which apparently failed. I think it is a normal behaviour when you switch from usb port...

My mouse seems to be installed and identified as \\VID_D209&PID_1602&MI_02\8&625394f&0&0000

As expected ... I do not understand what seems to be wrong.

Also I did not understand JROGOD what you meant with the  REV_0000 tag
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on November 30, 2017, 06:31:36 pm
DemulShooter v6.9c
Small quick and dirty update adding :
- support for Haunted Museum (-target=ttx -rom=hmuseum)
- also support for the 2n dump of Fright Fear Land (called Haunted Museum 2) (-target=globalvr -rom=hmuseum2
  This 2nd dump may be a cleaner one but was not compatible with previous hack, so now both are supported.
  To know which one is yours, you can use the FFL_Patcher_V2  (https://mega.nz/#!tIwBRJxY!dmY_5YbXbrZohF5sRvM_tJJ0hjTutTxVRfocQuo8u0I) and open the game.exe file without patching

This worked great for Haunted Museum! Thanks as always!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on November 30, 2017, 11:45:16 pm
Haunted Museum worked great.  Thanks Argon!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: JRPGod on December 01, 2017, 06:26:49 am
That is very surprising that you have AimTraks, I thought for sure it was the dodgy unsigned TopGun drivers. So it must just be a windows 10 behaviour when hid migration fails.


On a more positive note: Game Loader All RH 292 (latest version) seems to have fixed it's issue with DemulShooter. ^^
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: BigCam on December 01, 2017, 04:49:00 pm
hey does anybody know if demul shooter will work with this game. its controlled by mouse and the mouse works fine but when i try my aimtrak which is setup like a mouse the movement of the cursor is all over the place. the game is called gal gun double peace.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 01, 2017, 06:01:20 pm
hey does anybody know if demul shooter will work with this game. its controlled by mouse and the mouse works fine but when i try my aimtrak which is setup like a mouse the movement of the cursor is all over the place. the game is called gal gun double peace.
No it is not, and probably never will be:
1) Because it's a single player game
2) Because of technical reasons (game is 64bits only app, DemulShooter 32bits only)
3) Becausethe game is lame as hell and I fell asleep before I could even fire the first shoot  :lol
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on December 01, 2017, 08:25:37 pm
hey does anybody know if demul shooter will work with this game. its controlled by mouse and the mouse works fine but when i try my aimtrak which is setup like a mouse the movement of the cursor is all over the place. the game is called gal gun double peace.
No it is not, and probably never will be:
1) Because it's a single player game
2) Because of technical reasons (game is 64bits only app, DemulShooter 32bits only)
3) Becausethe game is lame as hell and I fell asleep before I could even fire the first shoot  :lol

 :laugh2: :laugh2: :laugh2:

Thanks for the update Argon.  Much appreciated as always  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on December 01, 2017, 08:28:46 pm
I've run into a problem and I'm wondering if anyone else has experienced it or similar issues.  I can no longer run Let's go Island.  When I try to load it (with Game Loader All RH), my PC restarts(no BSOD).  I have tried to run it both with and without DemulShooter.  When I try to load it with TeknoParrot I get the "failed to load dll".  I've tried using various versions of TeknoParrot and Game Loader All RH and the same thing happens.  I'm not sure what's going on, as I used to be able to run this game fine. I can run Operation Ghost, Dream Raiders, and Golden Gun just fine.  Any suggestions would be appreciated.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on December 01, 2017, 08:33:43 pm
Do you run a front end?
If you do is it possible there is a script running just for that game after launch?

Or, if you're running that game at a custom res perhaps your video card is upset by the resolution?  Recent driver update on your video card.

Mate I'm grasping here, seems very strange.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on December 01, 2017, 11:00:12 pm
Never mind, I was an idiot and left another cable plugged into the back of my graphics card.  :P
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on December 02, 2017, 06:17:50 pm
I saw that yesterday yes.
I don't think I'll update DemulShooter right now, romset has changed since the last version I worked on and I see no real reason to use the last one for lightguns game right now (but if someone has a good reason do not hesitate !)
AND demul is the biggest one to update with naomi, JVS etc.. beeing different  :D

I was sorry to read this. While I understand that they don't add much to shooting games specifically, the newer versions of Demul add a lot in general. The fact that I no longer need to maintain a separate MAME and Demul romset alone was worth updating for.

Besides the fact that I assume that any new people to the scene will automatically get the latest versions of everything, I suspect that these forums will soon have a lot of "why doesn't it work?" type posts.

However, it is of course your project and I in no way want to sound demanding, but you did say "if someone has a good reason" and I hope that qualifies.

I have no idea how much work goes into updating for a new version of demul. Is there any way that we can help you with it?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 03, 2017, 09:27:52 am
I saw that yesterday yes.
I don't think I'll update DemulShooter right now, romset has changed since the last version I worked on and I see no real reason to use the last one for lightguns game right now (but if someone has a good reason do not hesitate !)
AND demul is the biggest one to update with naomi, JVS etc.. beeing different  :D

I was sorry to read this. While I understand that they don't add much to shooting games specifically, the newer versions of Demul add a lot in general. The fact that I no longer need to maintain a separate MAME and Demul romset alone was worth updating for.

Besides the fact that I assume that any new people to the scene will automatically get the latest versions of everything, I suspect that these forums will soon have a lot of "why doesn't it work?" type posts.

However, it is of course your project and I in no way want to sound demanding, but you did say "if someone has a good reason" and I hope that qualifies.

I have no idea how much work goes into updating for a new version of demul. Is there any way that we can help you with it?
I never said this won't happen, I just said for now I'd rather spend a little time adding unsupported games (haunted museum, etc....) rather than searching/testing/modifying new romset for something that's currently working great.

For the "why doesn't it work?" matter, well....people just need to read  :lol Supported version/game/emulator are written everywhere
For the romeset, MAME is releasing a new version every 3 weeks (or so), whereas Demul can stay without any update for more than a year so unless they update it a soon as MAME romset is changed (that may be the reality, I don't really  know I'm not following MAME progress)....it'll be hard to keep a unique compatible romset

As for your last question, if I have to add a game I "simply" have  to examine it, find how to block/hook/hack it and then test it.
It can be quick, sometime less...just remember Fright Fear Land and bugs found ONLY in boss parts of the game (which means each test needed a 5mn long gameplay test)
So now, Demul emulates Naomi, Naomi 2, Hikaru, Atomiswave, etc.... and each system handles input differently so each system need it's own hack.
Then, there are now 18 roms to test to verify that the rom is not the wrong one and that everything is re-working OK with demulshooter...just to notice that Demul staff just released a newer version 3 days after the last one, and again, and again...before going silent for a year  :D
So for now, I'm just too short on time to do all of this knowing that nothing has change for lightgun games or directX plugin rendering or that kind of things
But it doesn't mean it wont happen in the future
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 05, 2017, 06:00:34 pm
Hi,

I am trying to make Haunted Museum 2 work, but it seems I am having trouble to get demulshooter to patch the executable.
I tried both the hmuseum2 and the fearland switch and the app does not seem to be able to hook to the game.exe

Code: [Select]
17:44:20.334108 :
17:44:20.359134 : -------------------- Program Start ----------------------
17:44:20.375161 : P1 device = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
17:44:20.392429 : P1 device handle = 45484221
17:44:20.409284 : P2 device  = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
17:44:20.425990 : P2 device handle = 8389777
17:44:20.442700 : Cmdline arg 1 : -target=globalvr
17:44:20.468096 : Cmdline arg 2 : -rom=fearland
17:44:20.493107 : Cmdline arg 3 : -v
17:44:20.561079 : Waiting for Global VR fearland game to hook.....
17:44:23.588468 : Error trying to hook game.exe
17:44:24.068994 : Error trying to hook game.exe
17:44:24.565258 : Error trying to hook game.exe
17:44:25.066751 : Error trying to hook game.exe
17:44:25.567058 : Error trying to hook game.exe
17:44:26.066725 : Error trying to hook game.exe
17:44:26.566777 : Error trying to hook game.exe
17:44:27.065907 : Error trying to hook game.exe
17:44:27.567423 : Error trying to hook game.exe

and with hmuseum2 as well:
Code: [Select]
17:54:10.360547 :
17:54:10.644664 : -------------------- Program Start ----------------------
17:54:10.661223 : P1 device = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
17:54:10.677794 : P1 device handle = 45484221
17:54:10.694436 : P2 device  = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
17:54:10.711455 : P2 device handle = 8389777
17:54:10.736357 : Cmdline arg 1 : -target=globalvr
17:54:10.752797 : Cmdline arg 2 : -rom=hmuseum2
17:54:10.769471 : Cmdline arg 3 : -v
17:54:10.830461 : Waiting for Global VR hmuseum2 game to hook.....
17:54:20.866666 : Error trying to hook game.exe
17:54:21.363666 : Error trying to hook game.exe
17:54:21.861421 : Error trying to hook game.exe
17:54:22.363449 : Error trying to hook game.exe
17:54:22.864846 : Error trying to hook game.exe
17:54:23.362677 : Error trying to hook game.exe
17:54:23.861615 : Error trying to hook game.exe

I also found that maybe the memorydata config file is not named properly for that rom, although I renamed it properly, it still does not work better.
I was getting this:
Code: [Select]
17:57:36.781372 :
17:57:36.806399 : -------------------- Program Start ----------------------
17:57:36.822861 : P1 device = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
17:57:36.839386 : P1 device handle = 45484221
17:57:36.864576 : P2 device  = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
17:57:36.881449 : P2 device handle = 8389777
17:57:36.898122 : Cmdline arg 1 : -target=globalvr
17:57:36.914762 : Cmdline arg 2 : -rom=hmuseum2
17:57:36.931586 : Cmdline arg 3 : -v
17:57:36.979750 : File not found : H:\Emulators\Arcades Dumps\Haunted museum 2\MemoryData\globalvr\hmuseum2.cfg
17:57:36.999129 : Waiting for Global VR hmuseum2 game to hook.....

any help would be appreciated.
Thanks

Edit:
More infos:
- I am running windows 10
- Program runs in compatibility mode win xp sp3

So maybe there is a problem hooking to such a process.

Edit2:
- Got further by making the Demulshooter.exe 'Run as administrator', but the game.exe process crashes
Code: [Select]
18:54:36.169888 : -------------------- Program Start ----------------------
18:54:36.171389 : P1 device = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
18:54:36.172390 : P1 device handle = 45484221
18:54:36.173391 : P2 device  = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
18:54:36.177394 : P2 device handle = 8389777
18:54:36.178395 : Cmdline arg 1 : -target=globalvr
18:54:36.179396 : Cmdline arg 2 : -rom=hmuseum2
18:54:36.179897 : Cmdline arg 3 : -v
18:54:36.205248 : Waiting for Global VR hmuseum2 game to hook.....
18:54:37.203233 : Attached to Process game.exe, ProcessHandle = 1200
18:54:37.275309 : game.exe = 0x00930000
18:54:37.315230 : Custom data will be stored at : 0x039E0040
18:54:37.352557 : Adding Axis Codecave at : 0x039E0000
18:54:37.392668 : Adding Trigger CodeCave at : 0x039F0000
18:54:37.429794 : Memory Hack complete !
18:54:37.479344 : -
18:54:46.711730 : game.exe closed
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 06, 2017, 03:29:38 am
Hi,

I am trying to make Haunted Museum 2 work, but it seems I am having trouble to get demulshooter to patch the executable.
I tried both the hmuseum2 and the fearland switch and the app does not seem to be able to hook to the game.exe

any help would be appreciated.
Thanks

Edit:
More infos:
- I am running windows 10
- Program runs in compatibility mode win xp sp3

So maybe there is a problem hooking to such a process.

Edit2:
- Got further by making the Demulshooter.exe 'Run as administrator', but the game.exe process crashes


Hi, indeed there was a mess with the whole FFL/Haunted Museum thing.
I made a last change to it just after the last release : it turns out that the latest dump was in fact the original japanese TTX version of the game
Whereas all dump before were the USA version exported and modified by GlobalVR
So now you run FFL dumps with -globalvr -ffl
And Haunted Museum 2 with -ttx -hmuseum2
I also updated the FFL/Hmuseum patcher, it will give you the proper demulshooter command to use according to the game.exe you have
You will find the 6.9d version attached at the bottom

So, Phil1972:
- I suggest you download and run the patcher to know the exact version of your dump
- You can even patch the Headers only, it wont hurt and may suppress some crash if it's one of the FFL dump
- Is this the only game to not work with DemulShooter for you ?
- Does the game work well by itself ? (without DemulShooter)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: JRPGod on December 06, 2017, 08:45:24 am
G'day Argon! Out of curiosity, what wii games would you (or anyone else for that matter!) recommend to give a whirl with demulshooter?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 06, 2017, 10:23:11 am
G'day Argon! Out of curiosity, what wii games would you (or anyone else for that matter!) recommend to give a whirl with demulshooter?
Well, maybe Gunslingers or Martian Panic. This is just my opinion though, as someone who rarely runs Dolphin.
Ghost Squad is good too but much more buttons to set up
The other ones (House of the Dead, Target Terror, etc....) have better version available than the WII port
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 06, 2017, 11:50:14 am

Hi, indeed there was a mess with the whole FFL/Haunted Museum thing.
I made a last change to it just after the last release : it turns out that the latest dump was in fact the original japanese TTX version of the game
Whereas all dump before were the USA version exported and modified by GlobalVR
So now you run FFL dumps with -globalvr -ffl
And Haunted Museum 2 with -ttx -hmuseum2
I also updated the FFL/Hmuseum patcher, it will give you the proper demulshooter command to use according to the game.exe you have
You will find the 6.9d version attached at the bottom

So, Phil1972:
- I suggest you download and run the patcher to know the exact version of your dump
- You can even patch the Headers only, it wont hurt and may suppress some crash if it's one of the FFL dump
- Is this the only game to not work with DemulShooter for you ?
- Does the game work well by itself ? (without DemulShooter)

Thanks Argon, I will try that as soon as I get home.
I am having issue with all games that I try with demulshooter in fact.  Might not be the problem of demulshooter, might be my configs.  I have 2 aimtraks set to Device1, Device2. They are properly calibrated.  I am wondering what the config of both should be in terms of buttons.  I now have them set to the default which emulates Left Mouse Button, Right Mouse Button, Middle Mouse Button.  Is that the proper way to do it?

I will try this version and let you know of the results.
Thanks very much for your time on this.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 06, 2017, 01:08:24 pm

Hi, indeed there was a mess with the whole FFL/Haunted Museum thing.
I made a last change to it just after the last release : it turns out that the latest dump was in fact the original japanese TTX version of the game
Whereas all dump before were the USA version exported and modified by GlobalVR
So now you run FFL dumps with -globalvr -ffl
And Haunted Museum 2 with -ttx -hmuseum2
I also updated the FFL/Hmuseum patcher, it will give you the proper demulshooter command to use according to the game.exe you have
You will find the 6.9d version attached at the bottom

So, Phil1972:
- I suggest you download and run the patcher to know the exact version of your dump
- You can even patch the Headers only, it wont hurt and may suppress some crash if it's one of the FFL dump
- Is this the only game to not work with DemulShooter for you ?
- Does the game work well by itself ? (without DemulShooter)

Thanks Argon, I will try that as soon as I get home.
I am having issue with all games that I try with demulshooter in fact.  Might not be the problem of demulshooter, might be my configs.  I have 2 aimtraks set to Device1, Device2. They are properly calibrated.  I am wondering what the config of both should be in terms of buttons.  I now have them set to the default which emulates Left Mouse Button, Right Mouse Button, Middle Mouse Button.  Is that the proper way to do it?

I will try this version and let you know of the results.
Thanks very much for your time on this.
This is the proper way to configure your Aimtraks.
And this is not the kind of thing that can make a game/emulator process to crash

If this is happening for a lot of your games, I'm affraid the problem is much more...system oriented. Win10 again damn :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 06, 2017, 01:42:59 pm
The crash issue is not very the main concern(as I got crashes only in Win10 native modes, compatibility mode works fine), it was more related to the configuration of the guns that I was talking about.  If you say that I did the config of the guns properly, then I should be fine.

Are you developping and testing most of your arcade stuff using win7 x64 ?  If not, which OS works best? I have a few spare HDD on which I could setup a new OS install and have a proper arcade testbed.  I do not want to hijack this thread, but just a one liner would suffice when you have a chance.

thanks,
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 06, 2017, 04:30:57 pm
Both my development laptop and my "lightgun-system" computer are running Win7x64 so I'm mainly testing on them
If you don't have to handle more of 4Gb of RAM, win7 x86 would be even better as some games (Alien Extermination dongle emulation for example) won't work on a 64 bits OS (it does using a virtual machine, of course)
Never had any bad feedback about Win XP, but I don't use it anymore so I don't know the working/non-working game on it. In theory they should all work

Right now, I don't know of any game needing Win10 to work. But I know some TTX games (Silent Hill, etc...) that don't work on Win10


Do not hesitate to ask questions if you can't  set up your 2 guns, this is why this thread exists :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 06, 2017, 11:17:49 pm
Hi Argon,

Tried the new demulshooter, it works!  BUT, there are a few things to mention:

- the FFL patcher V3 reports this for my game.exe:
Code: [Select]
"Game Loader All RH" Fright Fear Land game.exe detected !
DemulShooter command: demulshooter.exe -target=globalvr -rom=ffl
this does not work with demulshooter version 6.9d, it does not recognize 'ffl' it seems and I get an error in the logs.

- so I tried with this option:
Code: [Select]
demulshooter.exe -target=globalvr -rom=fearlandand it works!

so I am unsure if you made changes in that area between 6.9c and 6.9d, but it resolved my issue for hmuseum2/fearland

thanks for that!

The version of the game dump that I have is all english and writes 'Version1.00USA' when in the service menu.
Hope this helps.

Also, thanks for your response about the OS, I will make myself a partition with Win7 x86 then ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 07, 2017, 02:43:25 am
It's a typo in the patcher, it has always been fearland but I'm losing myself with all these versions  :P
I've updated the patcher. Glad to hear it's working :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 07, 2017, 08:05:04 am
It's a typo in the patcher, it has always been fearland but I'm losing myself with all these versions  :P
I've updated the patcher. Glad to hear it's working :)

LOL I can understand with all those versions...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 07, 2017, 10:43:54 pm
Hi,

Ok, since HM2/Fearland works now, I will be going one by one and try to make the other work properly. I am trying Haunted Museum 1, it does not work :(
With version 6.9a, in the gun test, I can see both cursors, but both triggers seem to be mapped to the first mouse left button.

With 6.9d, I do not see the second cursor at all but it seems the button works properly.
Also with 6.9d, what I tried is to put -ttx -hmuseum2 and I get now both cursors, but still only the first gun trigger

Do you think you have time to look at this?

In the mean time, I will try 6.9d with other games ;)

thanks,
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 08, 2017, 07:49:27 am
Hi,

Ok, since HM2/Fearland works now, I will be going one by one and try to make the other work properly. I am trying Haunted Museum 1, it does not work :(
With version 6.9a, in the gun test, I can see both cursors, but both triggers seem to be mapped to the first mouse left button.
This is normal, Haunted Museum is not supported before 6.9c

With 6.9d, I do not see the second cursor at all but it seems the button works properly.
Also with 6.9d, what I tried is to put -ttx -hmuseum2 and I get now both cursors, but still only the first gun trigger

Do you think you have time to look at this?

In the mean time, I will try 6.9d with other games ;)

thanks,
I can confirm that Haunted Museum is 100% working without any issue with 6.9d with the following command : demulshooter.exe -target=ttx -rom=hmuseum

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 08, 2017, 08:12:12 am
Ok, it might be another thing with the version of the .exe again... I will try to start from a freshly downloaded package and see if I can make it work.  Only problem is the button of the second gun.  Strange because it works perfectly in FFL.

thanks,
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 08, 2017, 08:20:21 am
As far as I know there is only one available dump for this game, so there should be only 1 and only version of the .exe  :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on December 11, 2017, 05:20:01 pm
Hey Argon, I hope all is well. I remember you mentioning a little while back that you were close to having Blue Estate working in 2 player dual mode with 2 Aimtraks.  Any word on that? I've kinda held off playing that game cause I'd rather play with my bro with 2 guns if it's possible.  If it's not on the radar anymore, for now, no worries.  Just curious.  Thanks for all your hard work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 12, 2017, 11:30:37 am
Hey Argon, I hope all is well. I remember you mentioning a little while back that you were close to having Blue Estate working in 2 player dual mode with 2 Aimtraks.  Any word on that? I've kinda held off playing that game cause I'd rather play with my bro with 2 guns if it's possible.  If it's not on the radar anymore, for now, no worries.  Just curious.  Thanks for all your hard work.
Nope, still not working. Found some ways to alter the game but not in a fully-working way.
This game controls handling is ---steaming pile of meadow muffin---  :angry:
You can't even just simulate a Gamepad, the game works with a kind of "relative" positionning : when you move the stick to the right the game move the cursor to the right, and when you go back neutral the cursor stays where it is..... so no aiming ::)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on December 12, 2017, 12:55:20 pm
Hey Argon, I hope all is well. I remember you mentioning a little while back that you were close to having Blue Estate working in 2 player dual mode with 2 Aimtraks.  Any word on that? I've kinda held off playing that game cause I'd rather play with my bro with 2 guns if it's possible.  If it's not on the radar anymore, for now, no worries.  Just curious.  Thanks for all your hard work.
Nope, still not working. Found some ways to alter the game but not in a fully-working way.
This game controls handling is ---steaming pile of meadow muffin---  :angry:
You can't even just simulate a Gamepad, the game works with a kind of "relative" positionning : when you move the stick to the right the game move the cursor to the right, and when you go back neutral the cursor stays where it is..... so no aiming ::)


Thanks Argon.  Sounds like a pain in the butt.  I wonder if the developers are still working on this? I wonder if they are still doing periodic updates, and if so, if they'd be willing to do an update in order to make it more feasible to get two mice working for two player.  Just a thought.  I'll look into it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 12, 2017, 05:03:01 pm
Hi Argon,

This is what I have for Haunted Museum 1, still does not work.
ie: I do not see the cursor for gun #2 in the gun test but the trigger works (i have both red/blue) but at the same location as the first gun position.

Code: [Select]
16:59:09.204092 : -------------------- Program Start ----------------------
16:59:09.235303 : P1 device = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
16:59:09.255148 : P1 device handle = 852251
16:59:09.279635 : P2 device  = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
16:59:09.300604 : P2 device handle = 132583
16:59:09.316247 : Cmdline arg 1 : -target=ttx
16:59:09.347481 : Cmdline arg 2 : -rom=hmuseum
16:59:09.378748 : Cmdline arg 3 : -v
16:59:09.417790 : Waiting for TTX hmuseum game to hook.....
16:59:09.906071 : Attached to Process game.exe, ProcessHandle = 1140
16:59:09.946828 : game.exe = 0x00820000
16:59:09.949826 : Custom data will be stored at : 0x0DC00040
16:59:09.951238 : Adding Axis Codecave at : 0x0DC00000
16:59:09.953740 : Adding Trigger CodeCave at : 0x0DC10000
16:59:09.954741 : Memory Hack complete !
16:59:09.955242 : -
16:59:21.183848 : RawData event for Device #2:
16:59:21.184848 : Device rawinput data (Hex) = [ 16F1, FFFF ]
16:59:21.208884 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
16:59:21.211441 : OnScreen Cursor Position (Px) = [ 172, 1079 ]
16:59:21.217405 : OnClient Cursor Position (Px) = [ 39, 923 ]
16:59:21.233704 : Game Position (Hex) = [ 0027, 039B ]
16:59:21.234801 : Game Position (Dec) = [ 39, 923 ]
16:59:21.235721 : MouseButton (Hex) = 0x0000
16:59:21.236734 : -
16:59:21.240228 : RawData event for Device #2:
16:59:21.256342 : Device rawinput data (Hex) = [ 1FB1, FFFF ]
16:59:21.257342 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
16:59:21.258344 : OnScreen Cursor Position (Px) = [ 237, 1079 ]
16:59:21.259369 : OnClient Cursor Position (Px) = [ 104, 923 ]
16:59:21.260370 : Game Position (Hex) = [ 0068, 039B ]
16:59:21.261371 : Game Position (Dec) = [ 104, 923 ]
16:59:21.262373 : MouseButton (Hex) = 0x0000
16:59:21.263365 : -
16:59:21.264444 : RawData event for Device #2:
16:59:21.265529 : Device rawinput data (Hex) = [ 30D2, FFFF ]
16:59:21.266886 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
16:59:21.268308 : OnScreen Cursor Position (Px) = [ 366, 1079 ]
16:59:21.268854 : OnClient Cursor Position (Px) = [ 233, 923 ]
16:59:21.270067 : Game Position (Hex) = [ 00E9, 039B ]
16:59:21.271480 : Game Position (Dec) = [ 233, 923 ]
16:59:21.272486 : MouseButton (Hex) = 0x0000


do you have an idea of what could be wrong?

btw I installed Win 7 - x86 and it has the same behavior.
Could it be that the offsets are wrong? (either the hook offset or the screen coords offset)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 13, 2017, 05:15:34 am
Hi Argon,

This is what I have for Haunted Museum 1, still does not work.
ie: I do not see the cursor for gun #2 in the gun test but the trigger works (i have both red/blue) but at the same location as the first gun position.


do you have an idea of what could be wrong?

btw I installed Win 7 - x86 and it has the same behavior.
Could it be that the offsets are wrong? (either the hook offset or the screen coords offset)
As I asked previously, what is the behaviour in-game ?
The Test mode is like yours for me too, and so are almost all TTX Test mode. Which is not a problem as calibration is not needed with these games and DemulShooter unless stated otherwise in the README (mostly for Demul, Model2 and MAME games)

I'm rewriting the readme, I'll try to scecifically add which TEST mode are not displaying correct data (even if the game is working fine)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 13, 2017, 09:13:14 am
Hi Argon,

This is what I have for Haunted Museum 1, still does not work.
ie: I do not see the cursor for gun #2 in the gun test but the trigger works (i have both red/blue) but at the same location as the first gun position.


do you have an idea of what could be wrong?

btw I installed Win 7 - x86 and it has the same behavior.
Could it be that the offsets are wrong? (either the hook offset or the screen coords offset)
As I asked previously, what is the behaviour in-game ?
The Test mode is like yours for me too, and so are almost all TTX Test mode. Which is not a problem as calibration is not needed with these games and DemulShooter unless stated otherwise in the README (mostly for Demul, Model2 and MAME games)

I'm rewriting the readme, I'll try to scecifically add which TEST mode are not displaying correct data (even if the game is working fine)

Yes, you are right I missed that one, I will test when I get back home and let you know the details.
I was under the impression that since the FFL test mode works fine that Hmuseum should work fine as well.  My bad.
I will confirm the in-game behavior.  Sorry for that.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 13, 2017, 06:34:01 pm
Argon: I confirm, in game behavior is fine.  Sorry for the confusion.  Do you think it is because the offset for injections are different between the game mode and the menu/test ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Grocarlito on December 13, 2017, 07:15:44 pm
Hi,

Since I did not manage to make demul work under windows 10, I am thinking in creating a Windows 7 VM to make it all work again.

I do not want to downgrade to Windows 7 or make a dual boot.

Do you think it will work this way ? Will I be able to make windows 7 see my aimtraks lightguns with a VM ?

Thanks for the advices.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 14, 2017, 03:17:59 am
Argon: I confirm, in game behavior is fine.  Sorry for the confusion.  Do you think it is because the offset for injections are different between the game mode and the menu/test ?
:)
It can be many things for the Test menu, different adresses, different procedures.....sometimes emulators/loader are fully  emulating the I/O board and protocol so all is working. Sometimes they just inject values for in-game adresses and the Test Menu does not work, etc...
For TTX games, usually we can play them with a mouse because devs let's us enable some "debug" flag to play with a mouse. I guess they're using it to develop/debug/setup/repair system, but the point is : this is not a fully emulated I/O board so it will not behave 100% like real guns

Hi,

Since I did not manage to make demul work under windows 10, I am thinking in creating a Windows 7 VM to make it all work again.

I do not want to downgrade to Windows 7 or make a dual boot.

Do you think it will work this way ? Will I be able to make windows 7 see my aimtraks lightguns with a VM ?

Thanks for the advices.
Yes it should. I'm running Win7 and Aimtraks are working fine with VirtualBox or VMware for WndowsXp and linux
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on December 14, 2017, 08:50:55 pm
Hi Argon, would you be willing to share examples of how to load a game via an ahk script to avoid having to always launch through the cmd? I'm still learning ahk scripts, but could use some help. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 15, 2017, 03:17:38 am
Here's a part of Let's Go Island script :
Code: [Select]
#SingleInstance force

;Hide Mouse Cursor
Run, C:\Program Files (x86)\nomousy\nomousy.exe -h, C:\Program Files (x86)\nomousy\


Run, D:\RingWide\TeknoParrot_0.52\DumbJvsCmd.exe 0, D:\RingWide\TeknoParrot_0.52\

;TEST MENU:
;Run, D:\RingWide\TeknoParrot_0.52\ParrotLoader.exe "D:\RingWide\LGI\LGI_RingW_F_safe.exe" -TestMode, D:\RingWide\TeknoParrot_0.52\

;GAME:
Run, D:\RingWide\TeknoParrot_0.52\ParrotLoader.exe "D:\RingWide\LGI\LGI_RingW_F_safe.exe", D:\RingWide\TeknoParrot_0.52\

;2p support
Run, C:\Program Files (x86)\DemulShooter\DemulShooter.exe -target=ringwide -rom=lgi -parrotloader, C:\Program Files (x86)\DemulShooter


Escape::
Exit()
Return

;Exit Game procedure
Exit(){
Process, Close, LGI_RingW_F_safe.exe
Process, Close, DumbJvsCmd.exe
Run, C:\Program Files (x86)\nomousy\nomousy.exe -s , C:\Program Files (x86)\nomousy\
ExitApp
}
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 15, 2017, 10:36:43 am
I will try that config in a batch file to start it. (LGI)
I was missing the -parrotloader option.

What is the player 2 start button supposed to be ?
I cannot figure it out.

thanks,
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 15, 2017, 10:45:09 am
I will try that config in a batch file to start it. (LGI)
I was missing the -parrotloader option.
Carefull, batch syntax is different from Autohotkey syntax

What is the player 2 start button supposed to be ?
I cannot figure it out.
thanks,
With -parrotloader : [2]
Without : Whatever you set in Teknoparrot
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on December 15, 2017, 01:59:14 pm
I'm curious, will -parrotloader command allow me to map the start and coin keys to my joystick in operation ghost?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 15, 2017, 02:23:25 pm
-parrotloader option is not used with operation ghost, as the game does not need Teknoparrot to be played
You can easily map those keys to your Gamepad buttons with a simple AHK script
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 15, 2017, 05:10:37 pm
have you played police 24/7 - 911? I think its the only ps2 game not playable with nuvee plugin, maybe mame get it soon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 15, 2017, 05:35:23 pm
Nope ! Never heard of this game  :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 15, 2017, 08:15:40 pm
Hi Argon,

Whatever I try in Teknoparrot or Demulshooter is not working for player 2 start for Lets Go Island.  Tried both on Win7 x86 and Win10 x64.  Does not make a difference.
Obviously I do not know how to configure the keyboard mapping using Teknoparrot ;)  Nevertheless, I tried this:

 (both teknoparrot 0.6 and 1.06 give the same result)

- remove all keyboard mapping in teknoparrot
- check the 'Use keyboard input'
- check the 'Use mouse for gun games'
- joystick both set to 'No joystick'
- start demulshooter without the parrotloader switch

I was wondering why the player 2 start does not work and I went in the test mode.
All aimtrak movement and buttons seems to be mapped properly EXCEPT the RMB of gun #2 which triggers the wrong 'Start' it triggers the player 1 start.
Does that make sense?  Is it a bug in demulshooter you think?

See attached picture. First gun works fine and when I press the side button, it puts '1P Start Button' and '1P Cont Trigger R' properly.
For gun #2, it puts '2P Cont Trigger R' but not the '2P Start Button' as it should.  I am not sure if this is an issue with demulshooter or if it is related to an external factor.  Because without demulshooter, only the 1P test controls are being used with both gun#1 and gun#2. So it means it is actually working, but maybe with a bug.

let me know if you have an idea.
Maybe if I would have the source code, I would be able to debug all this?

thanks,

Edit: Got the proper P1 start, P2 start mapping working using Teknoparrot 0.53.  Go figure... in any case, what do you think about the problem aforementioned?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on December 15, 2017, 09:41:35 pm
-parrotloader option is not used with operation ghost, as the game does not need Teknoparrot to be played
You can easily map those keys to your Gamepad buttons with a simple AHK script
Tried this but it didn't work.

Joy 1::Send {5}  ; Have button #8 send a 5 keystroke.
Send {1}  ; Have button #9 send a 1 keystroke.
Joy 2::Send {Add}  ; Have button #9 send a Add keystroke.

 Any ideas for the proper script?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 16, 2017, 12:14:37 pm
Hi Argon,

Whatever I try in Teknoparrot or Demulshooter is not working for player 2 start for Lets Go Island.  Tried both on Win7 x86 and Win10 x64.  Does not make a difference.
Obviously I do not know how to configure the keyboard mapping using Teknoparrot ;)  Nevertheless, I tried this:

 (both teknoparrot 0.6 and 1.06 give the same result)

- remove all keyboard mapping in teknoparrot
- check the 'Use keyboard input'
- check the 'Use mouse for gun games'
- joystick both set to 'No joystick'
- start demulshooter without the parrotloader switch

I was wondering why the player 2 start does not work and I went in the test mode.
All aimtrak movement and buttons seems to be mapped properly EXCEPT the RMB of gun #2 which triggers the wrong 'Start' it triggers the player 1 start.
Does that make sense?  Is it a bug in demulshooter you think?

See attached picture. First gun works fine and when I press the side button, it puts '1P Start Button' and '1P Cont Trigger R' properly.
For gun #2, it puts '2P Cont Trigger R' but not the '2P Start Button' as it should.  I am not sure if this is an issue with demulshooter or if it is related to an external factor.  Because without demulshooter, only the 1P test controls are being used with both gun#1 and gun#2. So it means it is actually working, but maybe with a bug.

let me know if you have an idea.
Maybe if I would have the source code, I would be able to debug all this?

thanks,

Edit: Got the proper P1 start, P2 start mapping working using Teknoparrot 0.53.  Go figure... in any case, what do you think about the problem aforementioned?

I looked at the teknoparrot code and the problem might be in there, I will add some logs and see if I can find the root cause of this improper default mapping.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Lt.Frost on December 16, 2017, 06:50:38 pm
First of all thank you very much for this excellent software argonlefou  :applaud:
I tried to get my dual Aimtraks working with Lets Go Island via the new TeknoParrot 1.20 - but it seems there were some major I/O changes like stated in the changelog.
So Demulshooter doesnt work at all, I tried several configurations and switches like "-parrotloader" but had no luck.
In Test Mode, I dont have gun movement at all. Neither P1 or P2  :cry:

So is it just me or is it not yet compatible with TP 1.20?

the debug log shows no error:

Code: [Select]
23:59:09.633251 :
23:59:09.648904 : -------------------- Program Start ----------------------
23:59:09.648904 : P1 device = \\?\HID#VID_D209&PID_1603&MI_02#7&16ec4b4a&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
23:59:09.664497 : P1 device handle = 1181021
23:59:09.664497 : P2 device  = \\?\HID#VID_D209&PID_1604&MI_02#7&37a156&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
23:59:09.664497 : P2 device handle = 60228583
23:59:09.680143 : Cmdline arg 1 : -v
23:59:09.680143 : Cmdline arg 2 : -target=ringwide
23:59:09.680143 : Cmdline arg 3 : -rom=lgi
23:59:09.711375 : Waiting for RingWide lgi game to hook.....
23:59:41.743014 : Error trying to hook LGI_RingW_F_Safe.exe
23:59:42.244094 : Error trying to hook LGI_RingW_F_Safe.exe
23:59:51.223439 : Attached to Process LGI_RingW_F_Safe.exe, ProcessHandle = 1568
23:59:51.228443 : LGI_RingW_F_Safe.exe = 0x00400000
23:59:51.233446 : Data base adddress =  0x0EE66660
23:59:51.243955 : Adding CodeCave at : 0x13180000
23:59:51.249477 : Memory Hack complete !
23:59:51.255474 : -
00:00:11.724456 : LGI_RingW_F_Safe.exe closed
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 17, 2017, 10:11:51 am
TP 1.20 does not work for me either.
Try 0.53, it works without a glitch with demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 18, 2017, 06:50:58 am
-parrotloader option is not used with operation ghost, as the game does not need Teknoparrot to be played
You can easily map those keys to your Gamepad buttons with a simple AHK script
Tried this but it didn't work.

Joy 1::Send {5}  ; Have button #8 send a 5 keystroke.
Send {1}  ; Have button #9 send a 1 keystroke.
Joy 2::Send {Add}  ; Have button #9 send a Add keystroke.

 Any ideas for the proper script?
Here's my Operation GHOST script for inputs :
Code: [Select]
#SingleInstance force

;Hide Mouse Cursor
Run, C:\Program Files (x86)\nomousy\nomousy.exe -h, C:\Program Files (x86)\nomousy\

Run, "D:\RingWide\og\Game Loader All RH.exe", D:\RingWide\og\

;2p support
Run, C:\Program Files (x86)\DemulShooter\DemulShooter.exe -target=ringwide -rom=og, C:\Program Files (x86)\DemulShooter

;Credits
1Joy4::
Send {LCtrl Down}
Send {F1 Down}
Sleep 100
Send {LCtrl Up}
Send {F1 Up}
Return
;Credits
2Joy4::
Send {LCtrl Down}
Send {F1 Down}
Sleep 100
Send {LCtrl Up}
Send {F1 Up}
Return

; START P1
1Joy3::
Send {Enter Down}
Sleep 100
Send {Enter Up}
Return

; START P2
2Joy3::
Send {NumpadAdd Down}
Sleep 100
Send {NumpadAdd Up}
Return

You'll have to find your proper JoyXXX input to replace


First of all thank you very much for this excellent software argonlefou  :applaud:
I tried to get my dual Aimtraks working with Lets Go Island via the new TeknoParrot 1.20 - but it seems there were some major I/O changes like stated in the changelog.
So Demulshooter doesnt work at all, I tried several configurations and switches like "-parrotloader" but had no luck.
In Test Mode, I dont have gun movement at all. Neither P1 or P2  :cry:

So is it just me or is it not yet compatible with TP 1.20?
TP 1.20 changed a lot of things from what I read on the changelog
They got rid of com0com external emulation nd replaced it with some kind of dll-hook-emulation so I'm not surprised it's not working anymore
Moreover the ability to run the game on a window will make diagnostics easier to mod them and find memory data, so I'll give a look...even if I don't know if it's worth the update (with all the bugs added)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 18, 2017, 02:26:22 pm
Hi Argon,

I looked at the latest public sources for TP 0.8 and I found out that the 'use keyboard' is ignored for LGI.

The condition in the keyboard is as follows:
Code: [Select]
            if (_settingsData.UseKeyboard &&
                (InputCode.ButtonMode == GameProfiles.MeltyBlood ||
                 InputCode.ButtonMode == GameProfiles.VirtuaTennis4))
            {
                kc.Subscribe(directInputThreadP1 == null, directInputThreadP2 == null);
            }

so it defaults to the standard keyboard input (in the RawInputListener) and this is the code:

Code: [Select]
        void SetPlayerButton(Keys key, bool pressed)
        {
            _logger.Log(string.Format("SetPlayerButton: Key: {0}, Pressed: {1}", key, pressed));

            if (key == Keys.D8)
            {
                InputCode.PlayerOneButtons.Test = pressed;
            }
            if (key == Keys.D9)
            {
                InputCode.PlayerOneButtons.Service = pressed;
            }
            if (key == Keys.D0)
            {
                InputCode.PlayerTwoButtons.Service = pressed;
            }
      }

So obviously, the default P2 Start will not work.  I fixed the code so that 0.8 now works.
I will deassemble the TP 1.21 code to see if I can find the problem with that one too because I get similar issue.

thanks,
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 18, 2017, 05:32:34 pm
Yup, and that's why -parrotloader option was created, because whoever is in charge of inpu handling does not care to debug. And because TP is NOT opensource and I don't want to patch each version of the emulator, so I'm directly writing to the game with my own button handling for both player START , SERVICE and TEST buttons

That being said, I downloaded TP 1.20 (and uninstalled com0com to be sure),  and so far Let's Go Island is running fine with demulshooter (in-game AND test mode)
With -parrotloader, buttons are working fine too for both player (again, in-game and TEST mode)
I'll test on another computer with other games too tomorrow
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 18, 2017, 09:05:46 pm
Yup, and that's why -parrotloader option was created, because whoever is in charge of inpu handling does not care to debug. And because TP is NOT opensource and I don't want to patch each version of the emulator, so I'm directly writing to the game with my own button handling for both player START , SERVICE and TEST buttons

That being said, I downloaded TP 1.20 (and uninstalled com0com to be sure),  and so far Let's Go Island is running fine with demulshooter (in-game AND test mode)
With -parrotloader, buttons are working fine too for both player (again, in-game and TEST mode)
I'll test on another computer with other games too tomorrow

Yes, it seems the QA group is very limited ;)
I will give 1.21 a try without com0com.

thanks for your time on this, very appreciated.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 18, 2017, 09:46:59 pm
With 1.21 and 1.20, I get this when I try the -parrotloader options:

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at DemulShooter.Game_RwLGI._Tmr_DIKeyboard_Tick(Object Sender, EventArgs e)
   at System.Windows.Forms.Timer.OnTick(EventArgs e)
   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8794 (WinRelRS2.050727-8700)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DemulShooter
    Assembly Version: 6.9.0.18145
    Win32 Version: 6.9.0.18145
    CodeBase: file:///H:/Emulators/Arcades%20Dumps/Sega%20Lets%20Go%20Island/Sega%20Lets%20Go%20Island/DemulShooter/DemulShooter.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8784 (WinRel.050727-8700)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8800 (WinRelRS2.050727-8800)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8784 (WinRel.050727-8700)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.DirectX.DirectInput
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///H:/Emulators/Arcades%20Dumps/Sega%20Lets%20Go%20Island/Sega%20Lets%20Go%20Island/DemulShooter/Microsoft.DirectX.DirectInput.DLL
----------------------------------------
Microsoft.VisualC
    Assembly Version: 8.0.0.0
    Win32 Version: 8.00.50727.9307
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 19, 2017, 02:21:13 am
Wow...I don't see why this error would bespecific with 1.20 or 1.21, this timer is used anyway even with 0.80 :o
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 19, 2017, 06:36:16 am
Well.... I've succesfully tested TP 1.20 with LGI, SGG, SDR and demulshooter.
Tried by running TeknoPArrotUI, or directly with command line
Everything is working fine, TEST menu changes are saved on exit, games are running fine on window or full screen
The big change is for Goldel Gun (for which I still can't get the TEST menu) which is now forced to freeplay and without the intermediate-bonuses-screen on startup or continue, so I'll revert back the hook to the first and simplest one for now (the one before 6.9a update)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 19, 2017, 08:33:47 am
Wow...I don't see why this error would bespecific with 1.20 or 1.21, this timer is used anyway even with 0.80 :o

After testing, I got the same with 0.8 it seems. :o
Wich object is null? any particular reason? I guess its related to something that I might be missing on my PC ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 19, 2017, 08:36:08 am
Well.... I've succesfully tested TP 1.20 with LGI, SGG, SDR and demulshooter.
Tried by running TeknoPArrotUI, or directly with command line
Everything is working fine, TEST menu changes are saved on exit, games are running fine on window or full screen
The big change is for Goldel Gun (for which I still can't get the TEST menu) which is now forced to freeplay and without the intermediate-bonuses-screen on startup or continue, so I'll revert back the hook to the first and simplest one for now (the one before 6.9a update)

Thanks for testing this, I am closing a game at a time.  I will finish with LGI (as soon as I figure out why Demulshooter crashes) and I will try to fix Operation Ghost and Golden Gun after that.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 19, 2017, 09:45:00 am
Wow...I don't see why this error would bespecific with 1.20 or 1.21, this timer is used anyway even with 0.80 :o

After testing, I got the same with 0.8 it seems. :o
Wich object is null? any particular reason? I guess its related to something that I might be missing on my PC ?
I can't say, the message is not that explicit unfortunatelly
Missing on your PC ? I don't think so...but you can try to replace the Microsoft.DirectX.DirectInput.dll on the folder with the one already existing on your windows filesystem. Maybe the dll I'm deploying is not compatible anymore with newest windows
If this is not the problem, well....it's because of some compatibility/administrator issue to be able to access and modify memory :(

I'd advise you to wait a couple of days for Golden Guns, I'm making a small modification for it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 19, 2017, 01:11:44 pm
Wow...I don't see why this error would bespecific with 1.20 or 1.21, this timer is used anyway even with 0.80 :o

After testing, I got the same with 0.8 it seems. :o
Wich object is null? any particular reason? I guess its related to something that I might be missing on my PC ?
I can't say, the message is not that explicit unfortunatelly
Missing on your PC ? I don't think so...but you can try to replace the Microsoft.DirectX.DirectInput.dll on the folder with the one already existing on your windows filesystem. Maybe the dll I'm deploying is not compatible anymore with newest windows
If this is not the problem, well....it's because of some compatibility/administrator issue to be able to access and modify memory :(

Ok, I will see if I can figure out what is going on.

Quote
I'd advise you to wait a couple of days for Golden Guns, I'm making a small modification for it

perfect, thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Lt.Frost on December 19, 2017, 04:14:53 pm
Well.... I've succesfully tested TP 1.20 with LGI, SGG, SDR and demulshooter.
Tried by running TeknoPArrotUI, or directly with command line
Everything is working fine, TEST menu changes are saved on exit, games are running fine on window or full screen
The big change is for Goldel Gun (for which I still can't get the TEST menu) which is now forced to freeplay and without the intermediate-bonuses-screen on startup or continue, so I'll revert back the hook to the first and simplest one for now (the one before 6.9a update)

After you said that LGI works with 1.21, I tried again but it still doesn't work. All I get is this "Cannot read memory at address" error.
I tried everything, run DemulSoooter as admin and without admin, run with and without antivirus, fullscreen and windowed, test mode and fullplay.
There are always 2 "Error trying to hook LGI_RingW_F_Safe.exe" before it seems to finally hook the .exe, here is the debug log:

Code: [Select]
21:49:45.661742 : -------------------- Program Start ----------------------
21:49:45.662243 : P1 device = \\?\HID#VID_D209&PID_1603&MI_02#7&16ec4b4a&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
21:49:45.662243 : P1 device handle = 10749359
21:49:45.662686 : P2 device  = \\?\HID#VID_D209&PID_1604&MI_02#7&37a156&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
21:49:45.663186 : P2 device handle = 6817209
21:49:45.663689 : Cmdline arg 1 : -v
21:49:45.664189 : Cmdline arg 2 : -target=ringwide
21:49:45.664189 : Cmdline arg 3 : -rom=lgi
21:49:45.664689 : Cmdline arg 4 : -parrotloader
21:49:45.777555 : DirectInput Keyboard hook installed
21:49:45.784059 : Waiting for RingWide lgi game to hook.....
21:50:10.307430 : Error trying to hook LGI_RingW_F_Safe.exe
21:50:10.809388 : Error trying to hook LGI_RingW_F_Safe.exe
21:50:22.319579 : Attached to Process LGI_RingW_F_Safe.exe, ProcessHandle = 1660
21:50:22.319579 : LGI_RingW_F_Safe.exe = 0x00400000
21:50:22.320079 : Data base adddress =  0x126ED998
21:50:22.322580 : Memory Hack complete !
21:50:22.323081 : -
21:51:45.999899 : Cannot read memory at address 0x126ED99D
21:51:46.000399 : Cannot read memory at address 0x126ED9A1
21:51:46.029920 : Cannot read memory at address 0x126ED99D
21:51:46.029920 : Cannot read memory at address 0x126ED9A1
21:51:46.061942 : Cannot read memory at address 0x126ED99D

What could be wrong?  ???
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 19, 2017, 10:15:17 pm
Hi Argon,

I successfully fixed TP 1.21 to provide the default player 2 key.  I cannot imagine no one tested this, in any case, how should I proceed to release such a fix?  I am trying to get on teknogods forum to get to Reaver, but I am unable to do it... seems new registration email does not get anywhere anymore :(.  I was able to rebuild the common dll with the necessary fixes to the code.

I will now try to find why demulshooter crashes on me with the -parrotloader switch.

@LT Frost: do you get a popup window indicating an error ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 20, 2017, 05:07:29 am
After you said that LGI works with 1.21, I tried again but it still doesn't work. All I get is this "Cannot read memory at address" error.
I tried everything, run DemulSoooter as admin and without admin, run with and without antivirus, fullscreen and windowed, test mode and fullplay.
There are always 2 "Error trying to hook LGI_RingW_F_Safe.exe" before it seems to finally hook the .exe, here is the debug log:

Code: [Select]
21:49:45.661742 : -------------------- Program Start ----------------------
21:49:45.662243 : P1 device = \\?\HID#VID_D209&PID_1603&MI_02#7&16ec4b4a&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
21:49:45.662243 : P1 device handle = 10749359
21:49:45.662686 : P2 device  = \\?\HID#VID_D209&PID_1604&MI_02#7&37a156&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
21:49:45.663186 : P2 device handle = 6817209
21:49:45.663689 : Cmdline arg 1 : -v
21:49:45.664189 : Cmdline arg 2 : -target=ringwide
21:49:45.664189 : Cmdline arg 3 : -rom=lgi
21:49:45.664689 : Cmdline arg 4 : -parrotloader
21:49:45.777555 : DirectInput Keyboard hook installed
21:49:45.784059 : Waiting for RingWide lgi game to hook.....
21:50:10.307430 : Error trying to hook LGI_RingW_F_Safe.exe
21:50:10.809388 : Error trying to hook LGI_RingW_F_Safe.exe
21:50:22.319579 : Attached to Process LGI_RingW_F_Safe.exe, ProcessHandle = 1660
21:50:22.319579 : LGI_RingW_F_Safe.exe = 0x00400000
21:50:22.320079 : Data base adddress =  0x126ED998
21:50:22.322580 : Memory Hack complete !
21:50:22.323081 : -
21:51:45.999899 : Cannot read memory at address 0x126ED99D
21:51:46.000399 : Cannot read memory at address 0x126ED9A1
21:51:46.029920 : Cannot read memory at address 0x126ED99D
21:51:46.029920 : Cannot read memory at address 0x126ED9A1
21:51:46.061942 : Cannot read memory at address 0x126ED99D

What could be wrong?  ???
"Error trying to hook LGI_RingW_F_Safe.exe" is not a big deal, as long as it's not where it stops. It can sometimes not acces the process on the first try, that's normal

But the last ones, "Cannot read memory at address" IS the big deal....for these games, axis and button addresses are dynamic and for an unknown reason, the calculated adress is wrong :( So no wonder you have no control, DemulShooter is trying to write data at the wrong place.
The question is....why ? I've never seen this untill now :(
I take it for granted you're using the same LGI dump, and that the dump is working good with older TeknoParrot ?
Did you try with Sega Dream Raiders ?

Hi Argon,

I successfully fixed TP 1.21 to provide the default player 2 key.  I cannot imagine no one tested this, in any case, how should I proceed to release such a fix?  I am trying to get on teknogods forum to get to Reaver, but I am unable to do it... seems new registration email does not get anywhere anymore :(.  I was able to rebuild the common dll with the necessary fixes to the code.
Honestly I don't know...IMO the better solution is exactly what you did
I once wanted to do the same and directly mod TP dll/exe to add good lightgun support but I'm glad I didn't...I'll not debate about TP philosophy/purpose here, but you just have to know that correcting bugs is not a part of it....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 20, 2017, 05:59:15 am
With 1.21 and 1.20, I get this when I try the -parrotloader options:

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at DemulShooter.Game_RwLGI._Tmr_DIKeyboard_Tick(Object Sender, EventArgs e)
   at System.Windows.Forms.Timer.OnTick(EventArgs e)
   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8794 (WinRelRS2.050727-8700)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DemulShooter
    Assembly Version: 6.9.0.18145
    Win32 Version: 6.9.0.18145
    CodeBase: file:///H:/Emulators/Arcades%20Dumps/Sega%20Lets%20Go%20Island/Sega%20Lets%20Go%20Island/DemulShooter/DemulShooter.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8784 (WinRel.050727-8700)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8800 (WinRelRS2.050727-8800)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8784 (WinRel.050727-8700)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.DirectX.DirectInput
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///H:/Emulators/Arcades%20Dumps/Sega%20Lets%20Go%20Island/Sega%20Lets%20Go%20Island/DemulShooter/Microsoft.DirectX.DirectInput.DLL
----------------------------------------
Microsoft.VisualC
    Assembly Version: 8.0.0.0
    Win32 Version: 8.00.50727.9307
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------

If the error window is appearing when the game is closed or just when it's closing itself, it's not the cause but a consequence : I have it too when the game is crashing because my timer's thread do not terminate properly before the main program
This has been on my todo list for ages but I forgot untill this morning...this should be settle now

So, here's the last update : DemulShooter v7.0
Code: [Select]
- DemulShooter commandlines can now be run from anywhere (no need to "cd" to the directory)
- Changed back Sega Golden Mode hack to the original one, it is working better with TeknoParrot v1.20 (and newer)
- Corrected a bug for RingWide game where DemulShooter was displaying error windows when the game was closing
- Added support for latest Demul 0.7a build 111117
- For Demul/Atomiswave/sprtshot rom, game is reloading only with offscreen shoot, so I added right-click reload.
- For Demul/Naomi/Pokasuka rom, added middle click for charging "power shot" as well as right click
- For Demul/Naomi/deathcox rom, game is reloading only when the pointer is moved out of the screen, so I added right-click reload.
- Added for both Player an option to activate and choose a Keyboard Key to simulate a Middle Click button.
- Added a small utility (Ds_Diag.exe) to find and test RawInput devices. Does not work with Xinput (Windows already has what you need to test a gamepad)
- Replaced old READMe text file by a PDF User Guide
This should cover every point discussed recently (virtual button, demul, diagnostic utility...)
Note that I found a couple of bugs, see the last section in the user guide. The most important is Ninja Assault not working with Xinput, because I think my Xinput handling procedure is not perfect. I'll check it out later


Do not hesitate to repport bugs
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Lt.Frost on December 20, 2017, 07:01:28 am

But the last ones, "Cannot read memory at address" IS the big deal....for these games, axis and button addresses are dynamic and for an unknown reason, the calculated adress is wrong :( So no wonder you have no control, DemulShooter is trying to write data at the wrong place.
The question is....why ? I've never seen this untill now :(
I take it for granted you're using the same LGI dump, and that the dump is working good with older TeknoParrot ?
Did you try with Sega Dream Raiders ?

Just to be sure, the CRC32 of my LGI exe is A5A4B296. The Buttons for P1 and P2 Start are working, as well as TEST and SERVICE buttons.
I also dont understand why it cannot read the memory, I already started everything as admin and moved LGI out of C:\Program Files (x86)\ just to be sure it does not get protected by Windows somehow...
I have set my screen resolution to 1024x600 to run LGI in fullscreen, but you said it was also working in fullscreen for you ???
I also cannot run Operation Ghost with DemulShooter, it always crashes at the start. Without demulshooter, it works perfectly. This is the crash:

(https://i.imgur.com/eQDkdi5.jpg)

Looking through the thread, there was someone who had a similar crash but no solution was found.

I am using Windows 10 x64 newest build, along with Intel HD graphics GPU. Which shouldnt be a problem because the games run fine without Demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 20, 2017, 07:11:35 am
Just to be sure, the CRC32 of my LGI exe is A5A4B296.
So far it's ok, I've the same

I am using Windows 10 x64 newest build, along with Intel HD graphics GPU. Which shouldnt be a problem because the games run fine without Demulshooter.
Windows10 strikes again...I'm affraid I won't be of any help
I've found an old HDD, if I have the time I'll try to install a copy of Win10 on it. All these Win10 weirdness are making me really curious....

Edit: Just in case, did you try to modify compatibility mode of the .exe ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on December 20, 2017, 07:34:20 am
Hi Argonlefou, Hi Lt.Frost,

@Argonlefou: Thanks again for all your efforts  :applaud:

@Lt.Frost: I can reproduce your error, please try this:

In TeknoParrot OG game settings check General - Windowed
so that the later on generated Teknoparrot.ini in the OG folder looks like this:

Quote
[General]
DongleRegion=USA
PcbRegion=USA
FreePlay=1
Windowed=1

In gs2.ini set FullScreen=1

No more crash for me using Demulshooter 7.0
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Lt.Frost on December 20, 2017, 07:55:37 am
Hi Argonlefou, Hi Lt.Frost,

@Argonlefou: Thanks again for all your efforts  :applaud:

@Lt.Frost: I can reproduce your error, please try this:

In TeknoParrot OG game settings check General - Windowed
so that the later on generated Teknoparrot.ini in the OG folder looks like this:

Quote
[General]
DongleRegion=USA
PcbRegion=USA
FreePlay=1
Windowed=1

In gs2.ini set FullScreen=1

No more crash for me using Demulshooter 7.0

Thank you for the advice, I tried but unfortunately I get the same errors for both games :cry:

Windows10 strikes again...I'm affraid I won't be of any help
I've found an old HDD, if I have the time I'll try to install a copy of Win10 on it. All these Win10 weirdness are making me really curious....

Edit: Just in case, did you try to modify compatibility mode of the .exe ?

Compatibility mode does not help unfortunately. I made some research and my guess is that it could be a DirectX Input issue.
When I ran the ds_diag.exe from you new v7.0, I have no gun movement at all no matter which one I select.
I have installed older DirectX runtimes as advised here: https://answers.microsoft.com/en-us/insider/forum/insider_apps-insider_other/x360ce-doesnt-work-on-windows-10/58a76e88-ec68-4e4d-8945-749127f86ea3 (https://answers.microsoft.com/en-us/insider/forum/insider_apps-insider_other/x360ce-doesnt-work-on-windows-10/58a76e88-ec68-4e4d-8945-749127f86ea3)
but with no luck. Maybe it has something to do with the Microsoft.DirectX.DirectInput.dll that you are using?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 20, 2017, 08:21:56 am
It could, but that directX dll is only used for Keyboard keys, not for Aimtraks
And the fact that you have nothing in Ds_Diag is really weird too. So you also have a driver/Aimtrak issue on top of LGI memory issue :(

By the log you post earlier I can just tell you set your Aimtraks to device #3 and #4
You checked "emulate mouse" (and not joystick) in Aimtrak Utility for both guns ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Lt.Frost on December 20, 2017, 08:29:23 am
It could, but that directX dll is only used for Keyboard keys, not for Aimtraks
And the fact that you have nothing in Ds_Diag is really weird too. So you also have a driver/Aimtrak issue on top of LGI memory issue :(

By the log you post earlier I can just tell you set your Aimtraks to device #3 and #4
You checked "emulate mouse" (and not joystick) in Aimtrak Utility for both guns ?

Correct, they are set as 3 and 4, I can change them to 1 and 2 just to try. They are set to "emulate mouse" and are working perfectly (I have the Z-Tilt correction Off), I have tried them with the Supermodel3 emulator and "Lost World". Here, dual guns are working without any issue so I guess the Aimtraks are set up correctly.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 20, 2017, 08:38:02 am
Don't bother to change Aimtrak ID, it's not the issue.
But damn, from what you're telling me.....I really have no clue
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Lt.Frost on December 20, 2017, 08:49:02 am
I have no clue either ??? Although I thought I was good at IT, I feel like I have to go back to elementary school :laugh2:

It must be a Windows 10 issue - I searched a bit for "Windows 10 raw input" and found that Counter Strike GO players were complaining about the Creators Update broke the Raw Input feature, but it was fixed again in the last Update - which I have.

Is there someone using Windows 10 version 1709 build 16299.98 with working dual Lightguns with Demulshooter?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on December 20, 2017, 10:00:21 am
Sorry for talking BS in my last posting, but I still get the same error, it was only not visible because of the weird combination "Windowed and full screen"  :banghead:
And I also get no response in the DS_Diag Tool from my Aimtraks and no more crosshair in the TP games.
I am sure, it worked some weeks ago, so something must have changed in Windows 10 (currently 16299.125)...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 20, 2017, 10:14:34 am
I have no clue either ??? Although I thought I was good at IT, I feel like I have to go back to elementary school :laugh2:

It must be a Windows 10 issue - I searched a bit for "Windows 10 raw input" and found that Counter Strike GO players were complaining about the Creators Update broke the Raw Input feature, but it was fixed again in the last Update - which I have.

Is there someone using Windows 10 version 1709 build 16299.98 with working dual Lightguns with Demulshooter?

Yes, I have that version (.125 I think, but same thing) and it works fine with LGI, Haunted Museum, Fright Fear Land.  I am not finished with others yet.  I am doing one at a time.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 20, 2017, 01:17:13 pm
I just installed Windows 10 x64 (Home Version) version 1709 build 16299.125 on a spare disk

Out of the box, no gun detected in Ds_Diag and no way to run Operation ghost or Teknoparrot Games at all (without DemulShooter)
I installed my NVIDIA drivers and DirectX9.0c runtime, this fixed Operation Ghost and Teknoparrot games

I was able to find what changed in Windows10 for RawInput messages, and succesfully fixed it

But I'll post the update later....now that I can have Operation Ghost crashing with DemulShooter, I'd like to look at it before
Win10 really sucks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 20, 2017, 01:18:29 pm
I just installed Windows 10 x64 (Home Version) version 1709 build 16299.125 on a spare disk

Out of the box, no gun detected in Ds_Diag and no way to run Operation ghost or Teknoparrot Games at all (without DemulShooter)
I installed my NVIDIA drivers and DirectX9.0c runtime, this fixed Operation Ghost and Teknoparrot games

I was able to find what changed in Windows10 for RawInput messages, and succesfully fixed it

But I'll post the update later....now that I can see Operation Ghost crashing with DemulShooter myself, I'd like to look at it before
Win10 really sucks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 20, 2017, 01:58:38 pm
I just installed Windows 10 x64 (Home Version) version 1709 build 16299.125 on a spare disk

Out of the box, no gun detected in Ds_Diag and no way to run Operation ghost or Teknoparrot Games at all (without DemulShooter)
I installed my NVIDIA drivers and DirectX9.0c runtime, this fixed Operation Ghost and Teknoparrot games

I was able to find what changed in Windows10 for RawInput messages, and succesfully fixed it

But I'll post the update later....now that I can have Operation Ghost crashing with DemulShooter, I'd like to look at it before
Win10 really sucks

Good that you were able to get the same issues ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on December 20, 2017, 02:00:36 pm
Quote
I was able to find what changed in Windows10 for RawInput messages, and succesfully fixed it

Thanks so much again  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 20, 2017, 07:08:36 pm
DemulShooter v7.0a :
- Fixed RawInput handling for latest Windows 10 compatibility
- Fixed Operation GHOST, it's not crashing anymore with Windows 10

Enjoy !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on December 21, 2017, 04:14:22 am
DemulShooter v7.0a :
- Fixed RawInput handling for latest Windows 10 compatibility
- Fixed Operation GHOST, it's not crashing anymore with Windows 10

Enjoy !

 :notworthy:  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: zelectah on December 21, 2017, 07:44:11 am
Dear AC board,

I am relativly new to this whole arcade topic, but got a few years of collecting and modding consoles as experience.
But first I want to introduce myself and say "HI" to everyone here. I am from germany, 32 years old and right in the middle of setting up an arcade pc.

Its an AMD 8-kernel, 16gb ddr3 ram, 1060Ti, win7 64bit and enough space for all the cool stuff :D.

My favorit gerne is the light gun genre. So at the beginning I red a lot about it and which guns or method to choose.
My decision was going with the dolphin bar and a pair of wiimotes for at the moment. Maybe I will invest in a pair of aimtraks in the future, but this isn't the topic at the moment ^^.

I got everything hooked up, dolphin bar, wiimote with touchmote and got several profiles for mame (which is working perfectly with the motes), Sega model 3, a several pc games and also demulshooter is working great besides one thing.

Demulshooter is not using my whole tv field. On both sides, right and left, are 2 areas which I cannot shoot, like a 4cm bar on each side.
I draw a small pic to discribe it. The black areas are the dead areas I can't shoot. When I set the x-offset to 200, then I can shoot right to the right frame but on the left side the deadzone is double as big, like 8cm.
Can I fix this or is it normal because of the 16:9 format of my tv?

Thx for your help
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on December 21, 2017, 09:33:53 am
DemulShooter v7.0a :
- Fixed RawInput handling for latest Windows 10 compatibility
- Fixed Operation GHOST, it's not crashing anymore with Windows 10

Enjoy !

Thanks Argon! Can't wait to try it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 21, 2017, 10:38:07 am

I got everything hooked up, dolphin bar, wiimote with touchmote and got several profiles for mame (which is working perfectly with the motes), Sega model 3, a several pc games and also demulshooter is working great besides one thing.

Demulshooter is not using my whole tv field. On both sides, right and left, are 2 areas which I cannot shoot, like a 4cm bar on each side.
I draw a small pic to discribe it. The black areas are the dead areas I can't shoot. When I set the x-offset to 200, then I can shoot right to the right frame but on the left side the deadzone is double as big, like 8cm.
Can I fix this or is it normal because of the 16:9 format of my tv?

Thx for your help
Is the problem just to be able to shoot in this area, or you just can't move the cursor at all in this area ?

Could you download and try the small app I'm joining ?
Select one of the controller in the top list and then tell me :
- Is the red dot moving to the edge of your screen
- What are the X and Y values when you're a the border or when you're at the maximum point where you can go
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on December 21, 2017, 01:41:59 pm
DemulShooter v7.0a :
- Fixed RawInput handling for latest Windows 10 compatibility
- Fixed Operation GHOST, it's not crashing anymore with Windows 10

Enjoy !

Works like a charm! OG does not crash anymore and the usual suspects work flawlessly and show again two crosshair cursors  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: zelectah on December 21, 2017, 08:07:20 pm
- The red dot is not moving
- The input is recognized, all buttons and the x values goes around 25k-31k on both sides. I never get the same numbers and it depends on whow I hold the gun in font of the tv
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on December 22, 2017, 02:22:01 am
- The red dot is not moving
- The input is recognized, all buttons and the x values goes around 25k-31k on both sides. I never get the same numbers and it depends on whow I hold the gun in font of the tv

How big is your TV?  It may be that your IR bar that goes on top of the TV isn't wide enough to account for the screen size.  :dunno
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 22, 2017, 03:45:04 am
- The red dot is not moving
- The input is recognized, all buttons and the x values goes around 25k-31k on both sides. I never get the same numbers and it depends on whow I hold the gun in font of the tv
Ok things will be harder if the dot is not moving....but the important part is your X axis range : Xinput devices range is from -32768 to +32767
That means that to aim at the very border of your screen, you'll have to get these max values
If the maximum is 25k or so, it's normal that demulshooter can't make you shoot near the borders

In that case AnX may be right, your positionning and distance from the TV may be the problem

I'm a little "blind" as I've no wiimote or so at home, but can you move windows cursor with your Wiimote ? And if so, can you go to the edges ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: zelectah on December 22, 2017, 04:13:42 am
Yeah, @Anx is maybe right. I red about the distance thing a while ago. I red that you have to be pretty far away to get the most exact aiming for your screen size.
This is maybe causing my problems. It's a 50" screen and my max distance can be 3-3,5m because there is a wall ^^.
When I switch to mouse control via wiimote its no problem to get to the edges.

Does the aimtraks got a better ratio? Because they are using the same method, or am I wrong?
What for is the usb cable to the guns, just energy?
Do you know if their bt bar is working with the wiimotes and maybe better then the dolphin bar?

I tested it again and can get to nearly 32k but with aiming outside the screen.
I believe its a dead end I have to accept and live with unless I buy a pair of aimtraks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 22, 2017, 04:34:16 am
Yeah, @Anx is maybe right. I red about the distance thing a while ago. I red that you have to be pretty far away to get the most exact aiming for your screen size.
This is maybe causing my problems. It's a 50" screen and my max distance can be 3-3,5m because there is a wall ^^.
When I switch to mouse control via wiimote its no problem to get to the edges.

Does the aimtraks got a better ratio? Because they are using the same method, or am I wrong?
What for is the usb cable to the guns, just energy?
Do you know if their bt bar is working with the wiimotes and maybe better then the dolphin bar?

I tested it again and can get to nearly 32k but with aiming outside the screen.
I believe its a dead end I have to accept and live with unless I buy a pair of aimtraks.
Aimtrak limitations are kind of similar. I have also a 50" screen and a wall behind me (~2.5m). I've no issue for left-right aiming but if I don't get as far as I can I can't go to the very bottom of my screen

The usb cable is there for power and bi-directionnal data transmition, as you can change the Aimtrak settings
The method is similar, but the LED bar and sensors are not the same and so they are not compatibe. Aimtrak should be more accurate but I won't give my opinion as I never tested Wiimotes

The good point is that you can calibrate your Aimtrak easily in 5 sec whenever you want, so that you don't have to shoot off-screen to actually be inside of it :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: zelectah on December 22, 2017, 06:07:42 am
Yeah and I believe that is the major point with the wiimotes. There is nothing to calibrate them.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on December 22, 2017, 07:08:21 am
Sorry bit late to the party :p

But yes the problem will be caused by the size to distance ratio between you and your TV.
You can try getting as far away from the TV as possible to prove it, Even if it means aiming with the gun right infront of your eye as opposed to arms outreached like you would normally.

If you go the Aim Trak route you would probably want to buy the extended IR bar as well which allows them to be used on a larger screen without the problems you describe.

Not sure is there is a extended IR bar for Wii motes but maybe worth looking into?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Lt.Frost on December 22, 2017, 08:27:09 am
DemulShooter v7.0a :
- Fixed RawInput handling for latest Windows 10 compatibility
- Fixed Operation GHOST, it's not crashing anymore with Windows 10

Enjoy !http://forum.arcadecontrols.com/Smileys/default/tool.gif

You sir, are a legend! :notworthy:
This is an early christmas gift  :lol Thank you so much!
I did a quick testing and although I still dont have gun movement in ds_diag, LGI and OG are working like a charm using dual guns now :)
I will do some further testing with more games over the holiday and will report here.

Yeah and I believe that is the major point with the wiimotes. There is nothing to calibrate them.

I am also a lightgun fan from Germany, and I can really recommend the Aimtraks :) I have played all the lightgun games on the actual Wii with Wiimotes, and I can say that the Aimtraks provide a better Arcade-original feeling. Calibrating is very easy, and it is essential for me as I often change the screen resolution per each game (still have to go around that later, like LGI needs 1024x600 to run fullscreen)

I am playing on a 60 inch screen and with the Aimtrak Super IR bar it works perfectly
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 22, 2017, 09:13:43 am
although I still dont have gun movement in ds_diag, LGI and OG are working like a charm using dual guns now :)
Hmmm I may have forgotten to copy the new Ds_Diag.exe in the zip  ::)
If you want to try this one it should be working
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jefftukang on December 22, 2017, 12:08:07 pm
At first: argonlefou, your work is more than excellent, considering that you are only one person doing all the programming, quality control and support. :applaud:
And now to my reason to register here:

I observed following issues with Demulshooter 7.0a playing HOTD3 PC[SoldOutGames-version]:

1.) I use 2 aimtraks both configured completely identical. I also exchanged them (their Demulshooter's assignments) for P1 and P2 and the test results
were all the same:   It doesnot depend on the aimtrak gun used, but on the player assigned, if the SIGNALS for mouse right and mouse middle work. They do not work for P1 even when configured in aimtrak driver "shoot outside the screen to reload", only trigger (=mouse left on screen, mouse right off screen) works and sends mouse left signal only, other signals dont work. But P2 can always use all 3 buttons, manually reload and "shoot outside the screen to reload"-reload.

Additional information: this HOTD3 version does not work with TS1, but works flawlessly with TS2 (with all 3 buttons on each gun).
Ds_Diag.exe  shows, that the hardware works correct, all 3 gun buttons of both guns are recognized there.

2.) Sometimes if I shoot outside the screen and point back on the screen, the P1 gun looses for some 10 seconds the "contact" to his crosshair, and it "parks" in the lover left corner. This behavior was only observed ingame with demulshooter running; it is not a hardware problem.

3.) My quadcore CPU can not handle the game anymore and it freezes when I activate the "virtual middle button" function. CPU is simply overloaded.
Freezes can happen only when I point the guns on the screen.

4.) "DemulShooter commandlines can now be run from anywhere (no need to "cd" to the directory)"  function doesnot work for me. I have Vista x64 if it helps.


Wishlist:

1.) Please, integrate the PC versions of HOTD1   and    HOTD2 [empire version] into demulshooter.
     Background: TS1 works for me with HOTD2 [empire version] with jumping crosshairs; TS2 hack says it works, but the gun movement and buttons  simply control nothing ingame, means no shooting no crosshair movement. It just would be perfect to handle all PC HOTDs with demulshooter.
2.) Blue estate, even if the user would need to buy -but not to use- the microsoft gamepad.


Please, forgive me my simple english, I usually speak russian or german. If you wish to translate the interface, just say it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 22, 2017, 02:00:21 pm
Ok let's start with the easiest part :

Wishlist:

1.) Please, integrate the PC versions of HOTD1   and    HOTD2 [empire version] into demulshooter.
     Background: TS1 works for me with HOTD2 [empire version] with jumping crosshairs; TS2 hack says it works, but the gun movement and buttons  simply control nothing ingame, means no shooting no crosshair movement. It just would be perfect to handle all PC HOTDs with demulshooter.
2.) Blue estate, even if the user would need to buy -but not to use- the microsoft gamepad.
1) This will never happen: HOTD1 & HOTD2 Windows version are just crappy ports from arcade.
Both games are fully playable in nearly arcade-perfect state emulation (with Model2Emulator and Demul)

2) So far Blue Estate is not working, whatever I tried (Well, I can alter buttons and aim but not in a playable way, and sometimes it crashes). Unfortunately, even with a real Gamepad there is no way to use it as a Lighgun to aim.
And this is the same issue for "Rambo : the video game" on steam

1.) I use 2 aimtraks both configured completely identical. I also exchanged them (their Demulshooter's assignments) for P1 and P2 and the test results
were all the same:   It doesnot depend on the aimtrak gun used, but on the player assigned, if the SIGNALS for mouse right and mouse middle work. They do not work for P1 even when configured in aimtrak driver "shoot outside the screen to reload", only trigger (=mouse left on screen, mouse right off screen) works and sends mouse left signal only, other signals dont work. But P2 can always use all 3 buttons, manually reload and "shoot outside the screen to reload"-reload.
I may have a very old version of Aimtrak utility (v2.0) but there is no option called "shoot outside the screen to reload" for me
So I'm not sure to understand what you are refering to.

Could you check the CRC or MD5 of your hod3pc game executable ?
Sounds like this version is different from the one I used.
It's working well with P2 as P2 is working with keyboard keys I'm simulating, whereas P1 is memory hacking



4.) "DemulShooter commandlines can now be run from anywhere (no need to "cd" to the directory)"  function doesnot work for me. I have Vista x64 if it helps.
What's your issue ?
Just in case, you still need to specify the path of demulshooter when you want to run it :
C:\Program Files\DemulShooter\DemulShooter.exe -target=XXX -rom=XXX for example
What changed is that, before, you had to BE in the folder to run the command or DemulShooter couldn't find it's conf/memory files

Anyway, I'll check again Hotd3 tomorrow at home, I didn't test it with the latest release
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jefftukang on December 22, 2017, 02:56:50 pm
So far Blue Estate is not working, whatever I tried (Well, I can alter buttons and aim but not in a playable way, and sometimes it crashes). Unfortunately, even with a real Gamepad there is no way to use it as a Lighgun to aim.
And this is the same issue for "Rambo : the video game" on steam
Rambo issue..... oh I understand. Really sorry to hear that.

I may have a very old version of Aimtrak utility (v2.0) but there is no option called "shoot outside the screen to reload" for me
So I'm not sure to understand what you are refering to.
You have correct version. My "shoot outside the screen to reload" just describes a typical aimtrak configuration with:
TRIG:    mouse left on screen             mouse right off screen
LEFT:    mouse right on screen           -
RIGHT:     mouse middle on screen           -
with mouse right used for reload inside the game.

Just in case, you still need to specify the path of demulshooter when you want to run it
I must have misunderstood the meaning of command line function.


Could you check the CRC or MD5 of your hod3pc game executable ?
Sounds like this version is different from the one I used.

[Info]
Format=MD5
CreatedBy=CDCheck

[Data]
0228818e9412fc218fcd24bfd829a5a0 hod3pc.exe



[Info]
Format=CRC-32
CreatedBy=CDCheck

[Data]
7b3ed7f3 hod3pc.exe
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on December 22, 2017, 05:53:01 pm
I upgraded DemulShooter to the newest version (v7.0a) and now when I try to run any shooting games in Demul v0.7a( House Of The Dead 2 etc.) Demul crashes. I simply returned to DemulShooter v6.9d, but I'm curious if anyone else is experiencing this or if it's just something with my setup.  I'm running Windows 7 Home Premium x64
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 22, 2017, 06:32:29 pm
Same problem here with win10
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: zelectah on December 23, 2017, 02:11:37 am

I am also a lightgun fan from Germany, and I can really recommend the Aimtraks :) I have played all the lightgun games on the actual Wii with Wiimotes, and I can say that the Aimtraks provide a better Arcade-original feeling. Calibrating is very easy, and it is essential for me as I often change the screen resolution per each game (still have to go around that later, like LGI needs 1024x600 to run fullscreen)

I am playing on a 60 inch screen and with the Aimtrak Super IR bar it works perfectly

Very nice to hear if I got a few detailed question ;).
Do you have to calibrate for every resolution again? I thought you calibrate with your main windows resolution, 1920x1080 for example, and the games are just streched to this res.?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jarnalyrkar on December 23, 2017, 03:55:50 am
Hi! First of all, thank you very much for creating awesome software!

I'm having trouble with getting light guns to work with the model2 emulator (1.1a). Maybe any of you can point me in the right direction? I have two aimtrak guns which works fine in MAME, and have been calibrated with the aimtrak software (2.0, with 9.19 firmware).

When I start a gun game in the model2 emulator, the blue cursor hugs the corners only, and the red cursor is non-existent. This won't let me calibrate the guns properly within a game. Both guns are found in the demulshooter Devices Diagnostic, and this is where I got the ID's for the guns, to put in the model2 config file.

If I turn off UseRawInput, the games works fine, but only for one player. It seems to me in the debug log that the guns aren't properly assigned, for some reason, but I'm not sure.

Any tips? Would love to get this up and running as I'm having guests tomorrow :D

model2 emulator.ini:
UseRawInput=1
RawDevP1=\\?\HID#VID_D209&PID_1601&MI_02#8&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
RawDevP2=\\?\HID#VID_D209&PID_1602&MI_02#8&389ab7f3&0&0000#{378de44c-67ef-11d1-bc8c-00a0c91405dd}

Debug from DemulShooter (version 7.0a):
09:35:51.450899 : -------------------- Program Start ----------------------
09:35:51.450899 : P1 device =
09:35:51.450899 : P1 device handle = 0
09:35:51.450899 : P2 device  =
09:35:51.450899 : P2 device handle = 0
09:35:51.450899 : Cmdline arg 1 : -target=model2
09:35:51.450899 : Cmdline arg 2 : -rom=vcop2
09:35:51.450899 : Cmdline arg 3 : -v
09:35:51.471900 : DirectInput Keyboard hook installed
09:35:51.474900 : Waiting for Model2 vcop2 game to hook.....
09:36:00.078392 : Attached to Process emulator.exe, ProcessHandle = 872
09:36:00.078392 : emulator.exe = 0x00400000
09:36:00.078392 : Calculated address 1 = 0x03580020
09:36:01.079449 : Controls memory base address = 02BC3BC8
09:36:01.080450 : Memory Hack complete !
09:36:01.080450 : -
09:37:00.700860 : emulator.exe closed
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 23, 2017, 04:46:32 am
were all the same:   It doesnot depend on the aimtrak gun used, but on the player assigned, if the SIGNALS for mouse right and mouse middle work. They do not work for P1 even when configured in aimtrak driver "shoot outside the screen to reload", only trigger (=mouse left on screen, mouse right off screen) works and sends mouse left signal only, other signals dont work. But P2 can always use all 3 buttons, manually reload and "shoot outside the screen to reload"-reload.
Ok just to make sure :
- You have both player controls set to "KEYBOARD" in the ho3launch.exe ? (assuming you have this program with your version of the game)

Then I'll need you tu run DemulShooter like this :
demulshooter.exe -target=windows -rom=hod3pc -v
or
demulshooter.exe -target=windows -rom=hod3pc -noautoreload -v
Next run the game, move your guns a little, try to shoot and exit.
And I'll need you to join here the debug.txt file created by DemulShooter (in it's own folder)


[Info]
Format=MD5
CreatedBy=CDCheck

[Data]
0228818e9412fc218fcd24bfd829a5a0 hod3pc.exe



[Info]
Format=CRC-32
CreatedBy=CDCheck

[Data]
7b3ed7f3 hod3pc.exe
Well, it does not correspond to any of the hod3pc.exe I have  :(
So, and it's only a hypothesis, it's possible that the memory hacking is not compatible.  We'll see what to do according to your debug.txt file


3.) My quadcore CPU can not handle the game anymore and it freezes when I activate the "virtual middle button" function. CPU is simply overloaded.
Freezes can happen only when I point the guns on the screen.
Indeed, nice catch. I didn't check back then but it's CPU hungry. I've change that it should be better now ;)

I upgraded DemulShooter to the newest version (v7.0a) and now when I try to run any shooting games in Demul v0.7a( House Of The Dead 2 etc.) Demul crashes. I simply returned to DemulShooter v6.9d, but I'm curious if anyone else is experiencing this or if it's just something with my setup.  I'm running Windows 7 Home Premium x64
Same problem here with win10
Did you update Demul to the latest release ? 0.7a_v111117
This is one of the change in DemulShooter 7.0: old Demul build 0.7a 180816 is no longer supported


Very nice to hear if I got a few detailed question ;).
Do you have to calibrate for every resolution again? I thought you calibrate with your main windows resolution, 1920x1080 for example, and the games are just streched to this res.?
For DemulShooter you should not need to redo calibration, I'm handling resolutions:
Aimtrak calibration is for Aimtrak only to output raw data according to the position of your gun and the light bar, it does not care about resolution and other stuff
Once agin, I'm speaking from DemulShooter point of view. Don't know for other things


So there is DemulShooter 7.0b :
- Fixed too high CPU usage with the virtual middle button enabled
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on December 23, 2017, 06:30:09 pm
 I'm gonna test with the new version of of Demul
*Edit  Updated Demul and all appears to be working properly!  Thanks Argon  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jefftukang on December 24, 2017, 07:20:20 am
Ok just to make sure :
- You have both player controls set to "KEYBOARD" in the ho3launch.exe ? (assuming you have this program with your version of the game)
Yes: hod3launch.exe is there and still needed to run the hod3pc.exe.  The "KEYBOARD" is set for both players.

So, and it's only a hypothesis, it's possible that the memory hacking is not compatible.  We'll see what to do according to your debug.txt file
I ran the test using the Demulshooter 7.0b with      -v -noautoreload.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 24, 2017, 08:25:36 am
Thanks, all is looking OK....as long as you were testing it in a windowed mode (if you were fullscreen, I'd found the final axis values not normal)
The last hope would be to send me your zipped .exe by mail so that I can look at it. But I can't promise you anything, if the exe is not running with game files I have (OR if it needs some kind of protection/registration) it will be a blind modification with 50% chance of success
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jefftukang on December 25, 2017, 10:10:15 am
I was playing it in full screen all the time. At the end I used mouse to close the game. But I dont know how to mail to you, and if I am allowed to upload the file here.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 25, 2017, 01:07:34 pm
I was playing it in full screen all the time. At the end I used mouse to close the game. But I dont know how to mail to you, and if I am allowed to upload the file here.
Fullscreen ? And the game's cursor was at the right position when you aimed ?? It would be strange

You'll find my mail in the PDF guide, and you're not allowed to post the file here because it's copyrighted material ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: leslie on December 25, 2017, 02:18:56 pm
Hi Argon! I got a problem with with Demulshooter, my mouse movement are not being read. The crosshair only stays at upperleft for both Player 1 and Player 2 but when I check with Ds_Diag.exe, mouse movement and clicks seems to be fine. Do you know what am I missing here?

Also, does demulshooter works with a regular mouse and touchpad of laptop?

Im using Demulshooter 7.0b

18:28:46.829675 : RawData event for Device #1:
18:28:46.830176 : Device rawinput data (Hex) = [ FFFFFFFF, 0001 ]
18:28:46.830676 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.830676 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.831176 : OnClient Cursor Position (Px) = [ -317, -136 ]
18:28:46.831176 : Game Position (Hex) = [ 0000, 0000 ]
18:28:46.831676 : Game Position (Dec) = [ 0, 0 ]
18:28:46.831676 : MouseButton (Hex) = 0x0000
18:28:46.832176 : -
18:28:46.838180 : RawData event for Device #1:
18:28:46.838681 : Device rawinput data (Hex) = [ 0000, 0000 ]
18:28:46.839182 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.840183 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.840682 : OnClient Cursor Position (Px) = [ -317, -136 ]
18:28:46.841183 : Game Position (Hex) = [ 0000, 0000 ]
18:28:46.842183 : Game Position (Dec) = [ 0, 0 ]
18:28:46.842684 : MouseButton (Hex) = 0x0002
18:28:46.843684 : -
18:28:46.917737 : RawData event for Device #1:
18:28:46.918237 : Device rawinput data (Hex) = [ 0000, 0001 ]
18:28:46.918237 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.918737 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.918737 : Error converting screen location to client location
18:28:46.925744 : RawData event for Device #1:
18:28:46.926244 : Device rawinput data (Hex) = [ FFFFFFFF, 0001 ]
18:28:46.926244 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.926744 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.926744 : Error converting screen location to client location
18:28:46.981782 : RawData event for Device #1:
18:28:46.982783 : Device rawinput data (Hex) = [ FFFFFFFF, 0001 ]
18:28:46.983283 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.983283 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.983785 : Error converting screen location to client location
18:28:46.989788 : RawData event for Device #1:
18:28:46.990288 : Device rawinput data (Hex) = [ FFFFFFFE, 0002 ]
18:28:46.990788 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.991289 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.991790 : Error converting screen location to client location
18:28:47.005799 : RawData event for Device #1:
18:28:47.006299 : Device rawinput data (Hex) = [ FFFFFFFE, 0002 ]
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 27, 2017, 02:40:21 pm
Hi Argon! I got a problem with with Demulshooter, my mouse movement are not being read. The crosshair only stays at upperleft for both Player 1 and Player 2 but when I check with Ds_Diag.exe, mouse movement and clicks seems to be fine. Do you know what am I missing here?

Im using Demulshooter 7.0b

18:28:46.829675 : RawData event for Device #1:
18:28:46.830176 : Device rawinput data (Hex) = [ FFFFFFFF, 0001 ]
18:28:46.830676 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.830676 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.831176 : OnClient Cursor Position (Px) = [ -317, -136 ]
18:28:46.831176 : Game Position (Hex) = [ 0000, 0000 ]
18:28:46.831676 : Game Position (Dec) = [ 0, 0 ]
18:28:46.831676 : MouseButton (Hex) = 0x0000
18:28:46.832176 : -
18:28:46.838180 : RawData event for Device #1:
18:28:46.838681 : Device rawinput data (Hex) = [ 0000, 0000 ]
18:28:46.839182 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.840183 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.840682 : OnClient Cursor Position (Px) = [ -317, -136 ]
18:28:46.841183 : Game Position (Hex) = [ 0000, 0000 ]
18:28:46.842183 : Game Position (Dec) = [ 0, 0 ]
18:28:46.842684 : MouseButton (Hex) = 0x0002
18:28:46.843684 : -
18:28:46.917737 : RawData event for Device #1:
18:28:46.918237 : Device rawinput data (Hex) = [ 0000, 0001 ]
18:28:46.918237 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.918737 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.918737 : Error converting screen location to client location
18:28:46.925744 : RawData event for Device #1:
18:28:46.926244 : Device rawinput data (Hex) = [ FFFFFFFF, 0001 ]
18:28:46.926244 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.926744 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.926744 : Error converting screen location to client location
18:28:46.981782 : RawData event for Device #1:
18:28:46.982783 : Device rawinput data (Hex) = [ FFFFFFFF, 0001 ]
18:28:46.983283 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.983283 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.983785 : Error converting screen location to client location
18:28:46.989788 : RawData event for Device #1:
18:28:46.990288 : Device rawinput data (Hex) = [ FFFFFFFE, 0002 ]
18:28:46.990788 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.991289 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.991790 : Error converting screen location to client location
18:28:47.005799 : RawData event for Device #1:
18:28:47.006299 : Device rawinput data (Hex) = [ FFFFFFFE, 0002 ]
I'm affraid I've no idea, Ds_Diag and DemulShoter share the same code so  ... :-\
It's clear on your log that RawData is not as expected. If you're using a regular mouse that can be the cause and it may not work

Also, does demulshooter works with a regular mouse and touchpad of laptop?
There's no rules for that. It will depend on the hardware : if the touchpad/mouse is responding to RawInput requests from windows, and if they output Absolute or Relative coordinates. Usually the answer is no, but again there's no rule
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jarnalyrkar on December 27, 2017, 05:35:00 pm
Hi! First of all, thank you very much for creating awesome software!

I'm having trouble with getting light guns to work with the model2 emulator (1.1a). Maybe any of you can point me in the right direction? I have two aimtrak guns which works fine in MAME, and have been calibrated with the aimtrak software (2.0, with 9.19 firmware).

When I start a gun game in the model2 emulator, the blue cursor hugs the corners only, and the red cursor is non-existent. This won't let me calibrate the guns properly within a game. Both guns are found in the demulshooter Devices Diagnostic, and this is where I got the ID's for the guns, to put in the model2 config file.

If I turn off UseRawInput, the games works fine, but only for one player. It seems to me in the debug log that the guns aren't properly assigned, for some reason, but I'm not sure.

Any tips? Would love to get this up and running as I'm having guests tomorrow :D

model2 emulator.ini:
UseRawInput=1
RawDevP1=\\?\HID#VID_D209&PID_1601&MI_02#8&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
RawDevP2=\\?\HID#VID_D209&PID_1602&MI_02#8&389ab7f3&0&0000#{378de44c-67ef-11d1-bc8c-00a0c91405dd}

Debug from DemulShooter (version 7.0a):
09:35:51.450899 : -------------------- Program Start ----------------------
09:35:51.450899 : P1 device =
09:35:51.450899 : P1 device handle = 0
09:35:51.450899 : P2 device  =
09:35:51.450899 : P2 device handle = 0
09:35:51.450899 : Cmdline arg 1 : -target=model2
09:35:51.450899 : Cmdline arg 2 : -rom=vcop2
09:35:51.450899 : Cmdline arg 3 : -v
09:35:51.471900 : DirectInput Keyboard hook installed
09:35:51.474900 : Waiting for Model2 vcop2 game to hook.....
09:36:00.078392 : Attached to Process emulator.exe, ProcessHandle = 872
09:36:00.078392 : emulator.exe = 0x00400000
09:36:00.078392 : Calculated address 1 = 0x03580020
09:36:01.079449 : Controls memory base address = 02BC3BC8
09:36:01.080450 : Memory Hack complete !
09:36:01.080450 : -
09:37:00.700860 : emulator.exe closed

... I'm a bleeding idiot. Sorry for taking space in your thread. I didn't realize I had to run the demulshooter first to configure it. I just ran the program from the command line. So yeah, my problem was solved just by opening the program by mistake. Well, everything works now, and you're still awesome for making this program! :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 28, 2017, 01:26:01 am
... I'm a bleeding idiot. Sorry for taking space in your thread. I didn't realize I had to run the demulshooter first to configure it. I just ran the program from the command line. So yeah, my problem was solved just by opening the program by mistake. Well, everything works now, and you're still awesome for making this program! :)
Nice !
And I'm Really sorry, I totally missed your last post  :-\ !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jarnalyrkar on December 28, 2017, 07:23:59 am
... I'm a bleeding idiot. Sorry for taking space in your thread. I didn't realize I had to run the demulshooter first to configure it. I just ran the program from the command line. So yeah, my problem was solved just by opening the program by mistake. Well, everything works now, and you're still awesome for making this program! :)
Nice !
And I'm Really sorry, I totally missed your last post  :-\ !

No worries, christmas and all that.. I also see that there's plenty traffic in this thread, so it's easy to miss one :)

I'm not quite out of the woods yet. Both guns are now seen by all the emulators and works. However, I would like to have a universal setup that works for all emulators, so I don't have to mess with the Aimtrak software in order to switch games - it should just have one config, that works for all the emulators, I think, especially since you can't change configs with ease through AHK scripts and the likes.

What I would like is to set the trigger / left / right in Aimtrak to GP Button 1, 2 and 3 respectively, and then use JoyToKey to assign what buttons they should represent in a given emulator. I don't care for reloading by shooting outside the screen - I'd rather use one of the buttons on the gun. However, that doesn't seem to work with the model2 emulator.  I suppose I am not the first to encounter this problem, so what do you do for several systems and configs? I'm using the Launchbox/ BigBox front end, so it's easy to launch scripts or trigger other programs with the emulator.

I am using the demulshooter user guide (which is a great piece of work in itself!), but I'm still struggling to get to the finish line :)

The worst part is that I had it all working as I wanted before, but after an update on my pc everything fell apart...

I'll post my systems (and games) below.
MAME:
Alien 3: The Gun
Beast Busters
Crypt Killer
Jurassic Park
Laser Ghost
Lethal Enforcers
Lethal Enforcers 2
Point Blank
Point Blank 2

Model2:
The House of the Dead
Virtua Cop
Virtua Cop 2

Demul:
The House of the Dead 2

PCSX2: (uses the nuvee plugin, obviously)
Time Crisis / Point Blank 3
Time Crisis II
Time Crisis 3

FreezeSMS: (an obscure one, but works great for this)
Marksman Shooting / Trap Shooting / Safari Hunt

Windows:
Silent Hill: The Arcade
The House of the Dead 3
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 28, 2017, 10:26:28 am
What I would like is to set the trigger / left / right in Aimtrak to GP Button 1, 2 and 3 respectively, and then use JoyToKey to assign what buttons they should represent in a given emulator. I don't care for reloading by shooting outside the screen - I'd rather use one of the buttons on the gun. However, that doesn't seem to work with the model2 emulator.  I suppose I am not the first to encounter this problem, so what do you do for several systems and configs? I'm using the Launchbox/ BigBox front end, so it's easy to launch scripts or trigger other programs with the emulator.

I am using the demulshooter user guide (which is a great piece of work in itself!), but I'm still struggling to get to the finish line :)

The worst part is that I had it all working as I wanted before, but after an update on my pc everything fell apart...

I'm not sure to understand correctly your issue so ...I'm sorry if I'm going the wrong way  :D
If you want to reload using a button of your Gun - and assuming this button is wired to the Aimtrak circuit - you just have to open the Aimtrak utility and assign "right mouse" to this button for both on-screen and out-of-screen
This way, no need for JoyToKey

I've never had to change my Aimtrak conf, it's working for every lightgun game I have (and oh god, there's a LOT of them now  ;D)
I'm just using Ahk scripts for extra-butons I have on my Gun (and wired to the AImtrak), so that I can translate them to keyboard keys for START etc.....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jarnalyrkar on December 28, 2017, 11:40:05 am
Quote
I'm not sure to understand correctly your issue so ...I'm sorry if I'm going the wrong way  :D
If you want to reload using a button of your Gun - and assuming this button is wired to the Aimtrak circuit - you just have to open the Aimtrak utility and assign "right mouse" to this button for both on-screen and out-of-screen
This way, no need for JoyToKey

I've never had to change my Aimtrak conf, it's working for every lightgun game I have (and oh god, there's a LOT of them now  ;D)
I'm just using Ahk scripts for extra-butons I have on my Gun (and wired to the AImtrak), so that I can translate them to keyboard keys for START etc.....

That's true, but that leads to another problem, which may be easier to solve:
If I set trigger to left mouse button, and the left button to the right mouse button in aimtrak, mame detects both as if they are the same key (Gun 1 B0).. Any clever tricks that springs to mind?  ;D

Edit: Nevermind, I got it working now, I think, need to keep testing. I'll bug you if I find more trouble down the road, but for now; thank you very much :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: leslie on December 29, 2017, 03:25:14 am
Hi Argon! I got a problem with with Demulshooter, my mouse movement are not being read. The crosshair only stays at upperleft for both Player 1 and Player 2 but when I check with Ds_Diag.exe, mouse movement and clicks seems to be fine. Do you know what am I missing here?

Im using Demulshooter 7.0b

18:28:46.829675 : RawData event for Device #1:
18:28:46.830176 : Device rawinput data (Hex) = [ FFFFFFFF, 0001 ]
18:28:46.830676 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.830676 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.831176 : OnClient Cursor Position (Px) = [ -317, -136 ]
18:28:46.831176 : Game Position (Hex) = [ 0000, 0000 ]
18:28:46.831676 : Game Position (Dec) = [ 0, 0 ]
18:28:46.831676 : MouseButton (Hex) = 0x0000
18:28:46.832176 : -
18:28:46.838180 : RawData event for Device #1:
18:28:46.838681 : Device rawinput data (Hex) = [ 0000, 0000 ]
18:28:46.839182 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.840183 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.840682 : OnClient Cursor Position (Px) = [ -317, -136 ]
18:28:46.841183 : Game Position (Hex) = [ 0000, 0000 ]
18:28:46.842183 : Game Position (Dec) = [ 0, 0 ]
18:28:46.842684 : MouseButton (Hex) = 0x0002
18:28:46.843684 : -
18:28:46.917737 : RawData event for Device #1:
18:28:46.918237 : Device rawinput data (Hex) = [ 0000, 0001 ]
18:28:46.918237 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.918737 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.918737 : Error converting screen location to client location
18:28:46.925744 : RawData event for Device #1:
18:28:46.926244 : Device rawinput data (Hex) = [ FFFFFFFF, 0001 ]
18:28:46.926244 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.926744 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.926744 : Error converting screen location to client location
18:28:46.981782 : RawData event for Device #1:
18:28:46.982783 : Device rawinput data (Hex) = [ FFFFFFFF, 0001 ]
18:28:46.983283 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.983283 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.983785 : Error converting screen location to client location
18:28:46.989788 : RawData event for Device #1:
18:28:46.990288 : Device rawinput data (Hex) = [ FFFFFFFE, 0002 ]
18:28:46.990788 : PrimaryScreen Size (Px) = [ 1366, 768 ]
18:28:46.991289 : OnScreen Cursor Position (Px) = [ 0, 0 ]
18:28:46.991790 : Error converting screen location to client location
18:28:47.005799 : RawData event for Device #1:
18:28:47.006299 : Device rawinput data (Hex) = [ FFFFFFFE, 0002 ]
I'm affraid I've no idea, Ds_Diag and DemulShoter share the same code so  ... :-\
It's clear on your log that RawData is not as expected. If you're using a regular mouse that can be the cause and it may not work

Also, does demulshooter works with a regular mouse and touchpad of laptop?
There's no rules for that. It will depend on the hardware : if the touchpad/mouse is responding to RawInput requests from windows, and if they output Absolute or Relative coordinates. Usually the answer is no, but again there's no rule

Thanks argonlefou, I will try some more test and see how it will go. I'll just post an update here if I manage to get it working. :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on December 30, 2017, 05:04:53 pm
The worst part is that I had it all working as I wanted before, but after an update on my pc everything fell apart...
PCSX2: (uses the nuvee plugin, obviously)
Time Crisis / Point Blank 3
Time Crisis II
Time Crisis 3

How can you run a proper game of Point Blank 3??!!
I can't get from the start vid. Got other games like "Time Crisis - Project Titan" running pretty good on PCSX Reloaded though,
but PB3 seems to be a stubborn title.

I have PCSX2 running Time Crisis 2 and 3 + Crisis Zone (with some slowdowns and fog, but that might mor be my gpu and the emu I guess)
Can I run Point Blank 3 for PS1 in that emulator too?

Any help with settings/emulators to try appreciated....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jarnalyrkar on December 31, 2017, 08:03:03 am
The worst part is that I had it all working as I wanted before, but after an update on my pc everything fell apart...
PCSX2: (uses the nuvee plugin, obviously)
Time Crisis / Point Blank 3
Time Crisis II
Time Crisis 3

How can you run a proper game of Point Blank 3??!!
I can't get from the start vid. Got other games like "Time Crisis - Project Titan" running pretty good on PCSX Reloaded though,
but PB3 seems to be a stubborn title.

I have PCSX2 running Time Crisis 2 and 3 + Crisis Zone (with some slowdowns and fog, but that might mor be my gpu and the emu I guess)
Can I run Point Blank 3 for PS1 in that emulator too?

Any help with settings/emulators to try appreciated....

There's a japanese-only disc for the PS2 that is named Gunvari Collection, which contains the three Point Blank games, as well as the first Time Crisis :) It works fine with the nuvee plugin for pcsx2 :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on December 31, 2017, 11:55:12 pm
Happy New Year Argon!

Thanks for all of your hard work over the last year, all of us shooter fans are in your debt and I'd like to take the opportunity to wish you the very best for the new year. :cheers:

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 01, 2018, 05:49:28 am
Thanks guys  :cheers:
Let's hope we get a lot of new gun games this year :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on January 01, 2018, 01:48:56 pm
Thanks guys  :cheers:
Let's hope we get a lot of new gun games this year :)

Absolutely!  Looks like Reaver and the Teknogods team are working on and have Transformers: Human Alliance working  :applaud:
https://www.twitch.tv/videos/214242367## (https://www.twitch.tv/videos/214242367##)  (starts at 5:00)
Maybe supported in the next TP release.....?

Lindbergh next, Bring on 2018 !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: leslie on January 02, 2018, 05:59:03 pm
hi argon! Just a quick update regarding my problem with Demulshooter, I already made the test and it does not work with regular mouse and touchpad. It works fine with 2 aimtrak gun. :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on January 02, 2018, 08:36:39 pm
Hi Argon,

Happy new year bud!

Just came back on testing.  I tried 7.0b and so far so good with what I had before.
I am now trying to get OG to work and although ds_diag seems fine, the fire button of player 2 does not work in-game.  Everything else works, (P1 move+fire and P2 move).

Code: [Select]
20:52:20.687937 :
20:52:20.703563 : -------------------- Program Start ----------------------
20:52:20.719193 : P1 device = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:52:20.760212 : P1 device handle = 2424925
20:52:20.797689 : P2 device  = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:52:20.813289 : P2 device handle = 187105945
20:52:20.828890 : Cmdline arg 1 : -target=ringwide
20:52:20.875815 : Cmdline arg 2 : -rom=og
20:52:20.938331 : Cmdline arg 3 : -v
20:52:21.020410 : Impossible to register DirectInput keyboard
20:52:21.067312 : Waiting for RingWide og game to hook.....
20:52:22.565976 : Attached to Process gs2.exe, ProcessHandle = 1140
20:52:22.566476 : gs2.exe = 0x00400000
20:52:22.566977 : P2_X adddress =  0x0B7FB998
20:52:22.567977 : P2_Y adddress =  0x0B7FB99C
20:52:22.568978 : Custom Axis data will be stored at : 0x0C920000
20:52:22.571500 : Adding Trigger CodeCave at : 0x0C930000
20:52:22.573499 : Adding Axis CodeCave at : 0x0D8D0000
20:52:22.574500 : Memory Hack complete !
20:52:22.574997 : -
20:52:29.072260 : gs2.exe closed

Do you have an idea of what could cause that?
I am starting OG with GameLoaderAllRh without teknoparrot.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 03, 2018, 04:45:33 am
Just came back on testing.  I tried 7.0b and so far so good with what I had before.
I am now trying to get OG to work and although ds_diag seems fine, the fire button of player 2 does not work in-game.  Everything else works, (P1 move+fire and P2 move).

Do you have an idea of what could cause that?
I am starting OG with GameLoaderAllRh without teknoparrot.
Hi, Happy new year too :)

For your issue, I can tell you what is causing that, but not why.
From your log :
Code: [Select]
...
20:52:21.020410 : Impossible to register DirectInput keyboard
...
Something is buggy when DemulShooter is using the directx.directinput from it's directory to hook the keyboard, so there's an issue with the keyboard handling in a general way :
2P buttons are just keyboard keys, and I'm simulating keystroke (not with DirectInput, but with windows API that seems buggy too)
You can try on a real Keyboard with NumPad[5] (P2 Trigger), NumPad[0] (P2 Reload), NumPad[-] (P2 Action) and NumPad[.] (P2 Change Weapon)
But why is it buggy....that I don't know :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on January 03, 2018, 09:20:52 am
Quote
Something is buggy when DemulShooter is using the directx.directinput from it's directory to hook the keyboard, so there's an issue with the keyboard handling in a general way :
2P buttons are just keyboard keys, and I'm simulating keystroke (not with DirectInput, but with windows API that seems buggy too)
You can try on a real Keyboard with NumPad[5] (P2 Trigger), NumPad[0] (P2 Reload), NumPad[-] (P2 Action) and NumPad[.] (P2 Change Weapon)
But why is it buggy....that I don't know :(

You could use a program like Xpadder or Joy2Key to get around the problem.
I have Xpadder profiles for a bunch of titles.  You could also use an AHK script to send your trigger through as a keypress.

Won't fix your bug but both are reasonable options to work around it.

Good luck
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on January 03, 2018, 09:54:54 am
Just came back on testing.  I tried 7.0b and so far so good with what I had before.
I am now trying to get OG to work and although ds_diag seems fine, the fire button of player 2 does not work in-game.  Everything else works, (P1 move+fire and P2 move).

Do you have an idea of what could cause that?
I am starting OG with GameLoaderAllRh without teknoparrot.
Hi, Happy new year too :)

For your issue, I can tell you what is causing that, but not why.
From your log :
Code: [Select]
...
20:52:21.020410 : Impossible to register DirectInput keyboard
...
Something is buggy when DemulShooter is using the directx.directinput from it's directory to hook the keyboard, so there's an issue with the keyboard handling in a general way :
2P buttons are just keyboard keys, and I'm simulating keystroke (not with DirectInput, but with windows API that seems buggy too)
You can try on a real Keyboard with NumPad[5] (P2 Trigger), NumPad[0] (P2 Reload), NumPad[-] (P2 Action) and NumPad[.] (P2 Change Weapon)
But why is it buggy....that I don't know :(

Thanks Anx, I will look into this.

Argon, do you think it would be possible that I debug the problem?  Is it possible to add more logs as to where the code has issues and see if we can solve this?
Because Demulshooter works with other games on the same PC so I assume it might be related to OG specifically.
I could debug it myself if you do not have much spare time, but I would need to have the code.
I think that if fixing this could benefit a few people, it might be worth it ;)

thanks,
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 03, 2018, 11:49:13 am

Thanks Anx, I will look into this.

Argon, do you think it would be possible that I debug the problem?  Is it possible to add more logs as to where the code has issues and see if we can solve this?
Because Demulshooter works with other games on the same PC so I assume it might be related to OG specifically.
I could debug it myself if you do not have much spare time, but I would need to have the code.
I think that if fixing this could benefit a few people, it might be worth it ;)

thanks,
The list of games needing Keyboard keys is very short : Hod3PC, Operation Ghost and Silent Hill
I'm pretty sure that you'll encounter the same problem for all of them

The first thing is, are you running DemulShooter as an admin ? Windows will block keyboard hooking from the program if you have no admin privilege (to protect you from an hidden keylogger for example...)

I'll add some lines in the debug process for this matter, I'll post an updated exe alone soon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on January 03, 2018, 12:26:46 pm

Thanks Anx, I will look into this.

Argon, do you think it would be possible that I debug the problem?  Is it possible to add more logs as to where the code has issues and see if we can solve this?
Because Demulshooter works with other games on the same PC so I assume it might be related to OG specifically.
I could debug it myself if you do not have much spare time, but I would need to have the code.
I think that if fixing this could benefit a few people, it might be worth it ;)

thanks,
The list of games needing Keyboard keys is very short : Hod3PC, Operation Ghost and Silent Hill
I'm pretty sure that you'll encounter the same problem for all of them

The first thing is, are you running DemulShooter as an admin ? Windows will block keyboard hooking from the program if you have no admin privilege (to protect you from an hidden keylogger for example...)

I'll add some lines in the debug process for this matter, I'll post an updated exe alone soon

It might explain why I had issues with Silent Hill then ;)
I was not there yet in my list of games to fix :)

hmmm might not be 'running as administrator' per say.
I will try that when I come back home to see if it fixes the issue.

Thanks for your time, will tests your new exe logs stuff when available.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 03, 2018, 03:27:11 pm
DemulShooter 7.0c :

A new dump of Aliens: Extermination is available, with stripped dongle check
It now runs on a 64bits Windows  ;D without the need of a VM

So I changed a few things in DemulShooter :
-rom= aliens now targets the new exe ("aliens dehasped.exe")
-rom= alienshasp is now the command to target the original exe ("abhrelease.exe")

And I added a few lines in case of Keyboard issue for the debug file
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on January 03, 2018, 03:42:44 pm
DemulShooter 7.0c :

A new dump of Aliens: Extermination is available, with stripped dongle check
It now runs on a 64bits Windows  ;D without the need of a VM

So I changed a few things in DemulShooter :
-rom= aliens now targets the new exe ("aliens dehasped.exe")
-rom= alienshasp is now the command to target the original exe ("abhrelease.exe")

And I added a few lines in case of Keyboard issue for the debug file

Great! I will try that!
BTW I tried 7.0b with 'Run As Admin' still get the same message
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on January 03, 2018, 03:46:05 pm
hmmm, here is what I have:

Code: [Select]
15:44:27.314237 :
15:44:27.329866 : -------------------- Program Start ----------------------
15:44:27.376794 : P1 device = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
15:44:27.408048 : P1 device handle = 65595
15:44:27.423676 : P2 device  = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
15:44:27.501807 : P2 device handle = 65593
15:44:27.548686 : Cmdline arg 1 : -target=ringwide
15:44:27.579913 : Cmdline arg 2 : -rom=og
15:44:27.611156 : Cmdline arg 3 : -v
15:44:27.658064 : Impossible to register DirectInput keyboard: Could not load file or assembly 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.
15:44:27.658064 : Waiting for RingWide og game to hook.....
15:44:30.178069 : Attached to Process gs2.exe, ProcessHandle = 1172
15:44:30.180587 : gs2.exe = 0x00400000
15:44:30.183074 : P2_X adddress =  0x074E8AC8
15:44:30.185075 : P2_Y adddress =  0x074E8ACC
15:44:30.188078 : Custom Axis data will be stored at : 0x076C0000
15:44:30.193098 : Adding Trigger CodeCave at : 0x076D0000
15:44:30.197603 : Adding Axis CodeCave at : 0x0FA70000
15:44:30.201090 : Memory Hack complete !
15:44:30.202091 : -
15:44:43.180873 : gs2.exe closed


I read about that and it seems this is obsolete DLLs that will no longer be distributed.  Maybe I am wrong but in any case, I do not find it on my PC.  Can you add it to the Demulshooter zip ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on January 03, 2018, 08:41:15 pm
OK, I got further and I think I have found the issue.  I found the Microsoft.DirectX.Dll out of an sdk.  This fixed the issue regarding the DLL loading, BUT the trigger still did not work!

The keyboard I had did not have the NumLock button(multimedia keyboard without numpad).  So I went and plugged a full keyboard.  The issue was still there!  I just enabled the NumLock and it started working!!!  So I guess to make sure Demulshooter works all the time, maybe you can force the numlock? Or maybe there is something else to do to send the proper key stroke when NumLock is off?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on January 03, 2018, 10:03:30 pm
DemulShooter 7.0c :

A new dump of Aliens: Extermination is available, with stripped dongle check
It now runs on a 64bits Windows  ;D without the need of a VM

So I changed a few things in DemulShooter :
-rom= aliens now targets the new exe ("aliens dehasped.exe")
-rom= alienshasp is now the command to target the original exe ("abhrelease.exe")

And I added a few lines in case of Keyboard issue for the debug file

Thanks to uploader that finally got this running without a vm (I couldn't get it to work on my cab with the VM), Thank you Argon for making(and constantly updating) DemulShooter, and thanks to everyone else in this community for all the help.  You guys rock!  Happy New Year!  :cheers:
(My next task is to hopefully figure out how to edit Aliens for higher resolutions)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on January 03, 2018, 10:54:08 pm
DemulShooter 7.0c :

A new dump of Aliens: Extermination is available, with stripped dongle check
It now runs on a 64bits Windows  ;D without the need of a VM

So I changed a few things in DemulShooter :
-rom= aliens now targets the new exe ("aliens dehasped.exe")
-rom= alienshasp is now the command to target the original exe ("abhrelease.exe")

And I added a few lines in case of Keyboard issue for the debug file


Works great.  Thanks Argon! Quick question.  Is there a way to exit the game other than using task manager?  I apologize if this question has already been answered.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 04, 2018, 02:13:31 am
OK, I got further and I think I have found the issue.  I found the Microsoft.DirectX.Dll out of an sdk.  This fixed the issue regarding the DLL loading, BUT the trigger still did not work!

The keyboard I had did not have the NumLock button(multimedia keyboard without numpad).  So I went and plugged a full keyboard.  The issue was still there!  I just enabled the NumLock and it started working!!!  So I guess to make sure Demulshooter works all the time, maybe you can force the numlock? Or maybe there is something else to do to send the proper key stroke when NumLock is off?
At least you could solve your DirectX dll issue

For Operation Ghost, it looks crystal clear now: 2P buttons are all on the NumPad so....no NumPad, no buttons ! ;)
That beeing said, I never really realized a real keyboard had to be plugged to simulate keys. I'll look into this later... it's weird but it may be true

Edit: I can play the games without any keyboard plugged but indeed, in that case all NumLock keys are not recognized by the system as the NumLock is not ON. Same problem with a real keyboard and NumLock disabled. I'll fix that ;)
All other keys are working fine even with no keyboard plugged at all

(My next task is to hopefully figure out how to edit Aliens for higher resolutions)
I think I'll play with that today ;)
Too bad that changing to high resolution makes boss weak point not to be visible anymore


Works great.  Thanks Argon! Quick question.  Is there a way to exit the game other than using task manager?  I apologize if this question has already been answered.
I close it with ESC key (via my lauching ahk script). it contains the following :
Quote
Escape::
   Exit()
Return

;Exit Game procedure
Exit(){
   Process, Close, aliens dehasped.exe
   Run, C:\Program Files (x86)\nomousy\nomousy.exe -s , C:\Program Files (x86)\nomousy\
   ExitApp
}
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on January 04, 2018, 02:49:06 am
The keyboard I had did not have the NumLock button(multimedia keyboard without numpad).  So I went and plugged a full keyboard.  The issue was still there!  I just enabled the NumLock and it started working!!!  So I guess to make sure Demulshooter works all the time, maybe you can force the numlock? Or maybe there is something else to do to send the proper key stroke when NumLock is off?

Maybe there is a numlock setting in the Bios?  If it's off it may not pick up the numpad key presses?
just a thought.

Thanks for the exit script too

So pleased by the Alien development.  I had to keep unplugging and re-plugging my aimtraks to get it to work.  Go 2018!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 04, 2018, 03:05:43 am
Maybe there is a numlock setting in the Bios?  If it's off it may not pick up the numpad key presses?
just a thought.
I don't think so, I can easily force NumLock at the start of the game and all is working good then

But without any keyboard plugged (or with a multimedia keyboard without a NumPad, I guess this will be exactly the same) it still won't work.
I guess the Win32 APIs I'm currently using don't want to enable NumPad/NumLock if they can't see it for real  :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on January 04, 2018, 03:10:55 am
Maybe there is a numlock setting in the Bios?  If it's off it may not pick up the numpad key presses?
just a thought.
I don't think so, I can easily force NumLock at the start of the game and all is working good then

But without any keyboard plugged (or with a multimedia keyboard without a NumPad, I guess this will be exactly the same) it still won't work.
I guess the Win32 APIs I'm currently using don't want to enable NumPad/NumLock if they can't see it for real  :D

I'm still convinced that in this particular case an easy fix is a key mapper.  Or plug in a different keyboard!  :P
Perhaps a fresh install of windows  :laugh2:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on January 04, 2018, 03:28:45 am
Having a play with the new Aliens executable and i can't find a way to climate the Avi frame error that comes up at game boot.  i tried installing old DirectX (6-7) versions without any luck. 
Any help would be appreciated.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 04, 2018, 03:47:49 am
I'm still convinced that in this particular case an easy fix is a key mapper.  Or plug in a different keyboard!  :P
Perhaps a fresh install of windows  :laugh2:
Other keyboard, yes but Windows has nothing to do with it  :laugh:
Well, more seriously, I don't intend to put a Keyboard on my final cab so I need to check it out but as you said, worse case.....a 2$ keyboard will do the trick

Having a play with the new Aliens executable and i can't find a way to climate the Avi frame error that comes up at game boot.  i tried installing old DirectX (6-7) versions without any luck. 
Any help would be appreciated.
solved it by installing the old divx60.exe package, you'll find it easily on google
Worse case, add -noavi as an argument tu run aliens exe, this will remove all videos and errormessage
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 04, 2018, 04:35:57 am
DemulShooter 7.0d :

Okay, Keyboard issue should be solved.
With this update I managed to fully play Operation GHOST without any keyboard plugged

No changes for now for Silent Hill and Hod3Pc as you can set your keys and so, avoid NumPad ones

Let me know if it's OK now
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on January 04, 2018, 08:16:22 am
Having a play with the new Aliens executable and i can't find a way to climate the Avi frame error that comes up at game boot.  i tried installing old DirectX (6-7) versions without any luck. 
Any help would be appreciated.
I fixed this error by installing the DivX 6 codecs, and launching the .exe from the path C:\PC\ALIENS\DATA
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on January 04, 2018, 08:56:33 am
DemulShooter 7.0d :

Okay, Keyboard issue should be solved.
With this update I managed to fully play Operation GHOST without any keyboard plugged

No changes for now for Silent Hill and Hod3Pc as you can set your keys and so, avoid NumPad ones

Let me know if it's OK now

Yes, I will let you know asap.
Thanks!

Edit: Works perfectly, thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jefftukang on January 04, 2018, 01:11:09 pm

Fullscreen ? And the game's cursor was at the right position when you aimed ?? It would be strange


It was fullscreen all the time, but really  playable with one gun only. And mouse worked too  :D.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 05, 2018, 01:26:28 pm
It was fullscreen all the time, but really  playable with one gun only. And mouse worked too  :D.
I've got your mail and the executable  ;)
Unfortunatelly.....it's working good here, memory hack is fully compatible so that means that I don't have any freaking idea of what's going wrong with your PC  :(

As a last try, her's a sequence of tests I'd run if I were you :
0) Run hod3 config and set the game to low res and windowed mode (makes thing easier for later)
1) Run the game (without demulshooter), and verify that I can move the crossair and shoot/reload with selected keyboard keys
2) If both players are corectly set, none of the crosshair can be moved with the mouse, the mouse is only working for menu
3) Now run demulShooter and verify that the crosshair are now in the center, and can't be moved anymore with keyboard keys
4) Verify that I can still shoot/reload with the keyboard keys
5) Verify that I Can move the crosshair with Aimtrak
6) Verify that I Can shoot/reload with the Aimtrak
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jefftukang on January 07, 2018, 11:00:40 am

6) Verify that I Can shoot/reload with the Aimtrak

Steps 1-5 work.
But I can not verify the step 6: reload for P1 only works with keyboard (with default or any other key configured).
I think, I have tracked the problem: it is the expected default config of P1:
Z : reload P1
X : shoot P1

but... I have got a german QWERTZ keyboard and Demulshooter seems to expect a QWERTY or AZERTY for HOD3 (as the developers of HOD3 too).
So for me X and Z are not neighbours  :(  default config is unplayable on QWERTZ.

Solution for QWERTZ-keyboards is: to set P1 reload to P-button. Then reload function works.  ;D
 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 08, 2018, 03:32:54 am
Well, I'd never have find this myself  :D
Glad to see you managed to make ir work :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on January 13, 2018, 10:41:54 am
maybe i missed it, any way to play the Aliens dehasped in HD without the black on the sides?

Thanks

*EDIT*

Nevermind... I missed it. Good to go. Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on January 14, 2018, 02:56:21 pm
I couldn't find the source code, is it on any public repository? Anyway, I would like to point out a copy and paste error in "[DemulShooter]\m2emulator\scripts\hotd.lua" and "[DemulShooter]\m2emulator\scripts\vcop2.lua" on line 8, the name of the .cfg file has to be changed to the respective game.

Besides that I would like to know if there is an option to use proper crosshairs for dual AimTrak guns in House of the Dead 2 arcade version with demul 0.7 111117.

Keep up the good work!  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 16, 2018, 10:23:02 am
I couldn't find the source code, is it on any public repository? Anyway, I would like to point out a copy and paste error in "[DemulShooter]\m2emulator\scripts\hotd.lua" and "[DemulShooter]\m2emulator\scripts\vcop2.lua" on line 8, the name of the .cfg file has to be changed to the respective game.

Besides that I would like to know if there is an option to use proper crosshairs for dual AimTrak guns in House of the Dead 2 arcade version with demul 0.7 111117.

Keep up the good work!  ;)
Thanks for pointing out the typo !
There is no Github repository or anything else like this for DemulShooter, but you can see the code clearly with any C# disassembler (JetBrain dotPeek  for example), nothing is hidden or obfuscated
I know everyone is using repositories nowadays, but my Visual Studio is way older than all of this and I don't really want to spend time by handling it manually  :P

I read about that and it seems this is obsolete DLLs that will no longer be distributed.  Maybe I am wrong but in any case, I do not find it on my PC. 
OK, I got further and I think I have found the issue.  I found the Microsoft.DirectX.Dll out of an sdk.  This fixed the issue regarding the DLL loading, BUT the trigger still did not work!
I finally had the time to correct my old laziness, and I rewrote the Keyboard handling so that this DLL is no longer needed. So new Windows should not be a problem for this anymore ;)

DemulShooter 7.1 :
- Corrected the typo in Model2 LUA scripts
- Completely rewrote the keyboard handling so that we don't need the directx directinput dll (you can remove it from your folder)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fire10 on January 16, 2018, 12:51:17 pm
Amazing work Argonlefou and thanks for all the help you are awesome mate!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on January 16, 2018, 05:20:48 pm
Hi Argon, I have a little problem with Aliens, i'm with demulshooter 7.0d, and using ps2 guns + burn456 flasher + custom trigger delayer + topgun driver in 640x480 15hz screen, win10.
First I used your reschanger to set the game to 640x480, and the game set my screen out of range, so I used ahk to create a false fullscreen.
using demulshooter, my shots go to the top-left corner major times, sometimes to the right place, and I thought it was some problem with the sync of the flasher, as crt guns needs it just in time.
But I tried the mouseEnabler you did with the -res params for 640x480 and works perfect with one gun.
Do you think can be resolved in demulshooter?
and thanks for this amazing project!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on January 17, 2018, 02:58:15 am
Sorry I have another problem with Crt guns, and games like Goldengun, Lupin and some other:
As in these games guns reload when aiming offscreen, without shooting, my guns are reloading whenever aiming over a dark place.
I tried to block the guns movement unless you press a button, but I couldnt, do you think something can be done for crt lightgun users?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on January 18, 2018, 01:39:39 pm
Thanks for pointing out the typo !
There is no Github repository or anything else like this for DemulShooter, but you can see the code clearly with any C# disassembler (JetBrain dotPeek  for example), nothing is hidden or obfuscated
I'm glad that I can make a small contribution to this great project, although it's a bit more complicated than usual.

Did you manage to make the crosshairs work properly in HOTD2? I think you've overlooked my question about that. My problem is, that the default Windows mouse cursor is shown for both players and I would like to have the HOTD2 crosshairs instead.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 18, 2018, 03:46:13 pm
Hi Argon, I have a little problem with Aliens, i'm with demulshooter 7.0d, and using ps2 guns + burn456 flasher + custom trigger delayer + topgun driver in 640x480 15hz screen, win10.
First I used your reschanger to set the game to 640x480, and the game set my screen out of range, so I used ahk to create a false fullscreen.
using demulshooter, my shots go to the top-left corner major times, sometimes to the right place, and I thought it was some problem with the sync of the flasher, as crt guns needs it just in time.
But I tried the mouseEnabler you did with the -res params for 640x480 and works perfect with one gun.
Do you think can be resolved in demulshooter?
and thanks for this amazing project!
Sorry I have another problem with Crt guns, and games like Goldengun, Lupin and some other:
As in these games guns reload when aiming offscreen, without shooting, my guns are reloading whenever aiming over a dark place.
I tried to block the guns movement unless you press a button, but I couldnt, do you think something can be done for crt lightgun users?
There are a lot of things to consider in your situation....it's not easy
The mouse_enabler uses windows cursor, whereas DemulShooter uses raw input from your guns
So I can't say for sure.....I'll note this and will try to send you some debug version for you to test within a week or two.

As for your "dark" issue it's not something I can change....your setup is very very specific and if your gun's driver wants to send some "right click" signal on his own ..... :-\


Did you manage to make the crosshairs work properly in HOTD2? I think you've overlooked my question about that. My problem is, that the default Windows mouse cursor is shown for both players and I would like to have the HOTD2 crosshairs instead.
Ooops, really sorry ! Indeed I missed that point
I don't know if you can have crosshairs with Demul, I'm more of the "get rid of all crosshairs" type of guy, just see the 1st message with all the paches  :D

The big difference with Model2 is that in Model2 is designed to let users add LUA script to mod the frames / rendering engine
Demul (and all other emulators) were not designed to do so
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on January 18, 2018, 04:30:04 pm
Okay, then I will have to find a solution on my own. I just noted that there is another typo in the LUA scripts, have a look at the End() function. They all write to "vcop.cfg".  :laugh:

I had problems with calibrating my AimTrak guns and sometimes they are not recognized for some seconds, therefore I prefer to have crosshairs.  :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on January 18, 2018, 05:55:16 pm
Merci beaucoup Argon for the try, I know my configuration is not very mainstream.
As for the dark areas, I do not use the offsreen to button option in my driver, so it actually sends "gun aiming offscreen", but maybe the same problem, salut le voisin
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adreus on January 20, 2018, 03:39:23 am
Hey sorry to be a bother, this is the first time im trying to use demulshooter, and ive been trying to get it working with aliens extermination. ive tried both vm and dehasped and have looked around all over for information. a single gun works fine with ppjoy but im more interested in the dehaped. I have change the target to DemulShooter.exe -target=globalvr -rom=aliens. i have tried with a space for the aliens at the end as the updated post showed. ive tried it like that. without global vr, without exe, as admin. outside of aliens it works fine on the desktop. ive also tried with and without aimtrak running in the background and the no crosshair patch, which id prefer not using if possible. The game itself works fine i did a playthrough to test on vm but the calibration is way off using ppjoy and i was having issues with the bridging. Also thanks a ton for creating this software it seems like a must have for light gun enthusiasts.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 20, 2018, 04:54:01 am
Hey sorry to be a bother, this is the first time im trying to use demulshooter, and ive been trying to get it working with aliens extermination. ive tried both vm and dehasped and have looked around all over for information. a single gun works fine with ppjoy but im more interested in the dehaped. I have change the target to DemulShooter.exe -target=globalvr -rom=aliens. i have tried with a space for the aliens at the end as the updated post showed. ive tried it like that. without global vr, without exe, as admin. outside of aliens it works fine on the desktop. ive also tried with and without aimtrak running in the background and the no crosshair patch, which id prefer not using if possible. The game itself works fine i did a playthrough to test on vm but the calibration is way off using ppjoy and i was having issues with the bridging. Also thanks a ton for creating this software it seems like a must have for light gun enthusiasts.
Hi, I'm not sure I understood what exactly is your issue but a few hints :
- You do not need to have the Aimtrak utility running
- You do not need to use the No Crosshair patch (it is just changing a texture file, not interracting with the program itself)
- You should remove or deactivate PPjoy
- Make sure you run the Demulshooter's GUI once to set your Aimtraks to P1 and P2
- You're using the correct command line (DemulShooter.exe -target=globalvr -rom=aliens)
- So now if you run the dehasped aliens EXE, this should work

If not, try to explain exactly what's not working
And you can run DemulShooter.exe -target=globalvr -rom=aliens and paste here the content of the debug.txt file created uinto DemulShooter's folder

BTW, I just realized I didn't updated this part of the User Guide...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adreus on January 20, 2018, 03:49:26 pm
Hey sorry to be a bother, this is the first time im trying to use demulshooter, and ive been trying to get it working with aliens extermination. ive tried both vm and dehasped and have looked around all over for information. a single gun works fine with ppjoy but im more interested in the dehaped. I have change the target to DemulShooter.exe -target=globalvr -rom=aliens. i have tried with a space for the aliens at the end as the updated post showed. ive tried it like that. without global vr, without exe, as admin. outside of aliens it works fine on the desktop. ive also tried with and without aimtrak running in the background and the no crosshair patch, which id prefer not using if possible. The game itself works fine i did a playthrough to test on vm but the calibration is way off using ppjoy and i was having issues with the bridging. Also thanks a ton for creating this software it seems like a must have for light gun enthusiasts.
Hi, I'm not sure I understood what exactly is your issue but a few hints :
- You do not need to have the Aimtrak utility running
- You do not need to use the No Crosshair patch (it is just changing a texture file, not interracting with the program itself)
- You should remove or deactivate PPjoy
- Make sure you run the Demulshooter's GUI once to set your Aimtraks to P1 and P2
- You're using the correct command line (DemulShooter.exe -target=globalvr -rom=aliens)
- So now if you run the dehasped aliens EXE, this should work

If not, try to explain exactly what's not working
And you can run DemulShooter.exe -target=globalvr -rom=aliens and paste here the content of the debug.txt file created uinto DemulShooter's folder

BTW, I just realized I didn't updated this part of the User Guide...

Thanks for the quick response argon. When running dehasped ppjoy isnt on my os, its just in the VM version. I also tried without running aimtrak and i put the original file back for crosshairs.
I did run demul shooter gui before demulshooter with the command you gave me. and can confirm both aimtraks are picked up, player one red, player two blue. So i close the gui run DemulShooter.exe -target=globalvr -rom=aliens. Shoot the desktop i see the crosshair from GUI on a shot fired. So i Launch aliensdehasped. And nothing. I usually go to gun calibration to confirm there are some values changing when i move the gun and nothing. Ive also tried just shooting the level select screen and nothing. Ya i'm not sure, I'm copying and pasting the demulshooter.exe line exaclt as you provided in this post as well as the user manual. so I dont know what i could be doing. I will keep checking the revised user manual and see if theres a step i missed. Thanks for a quick response again and also I could not find the file debug you asked for. i looked in demul all folder and checked appdata out to see if i could find it. Also using demulshooter 7.1.  if you let me know ill get the file to you asap.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 20, 2018, 05:00:38 pm
Thanks for the quick response argon. When running dehasped ppjoy isnt on my os, its just in the VM version. I also tried without running aimtrak and i put the original file back for crosshairs.
I did run demul shooter gui before demulshooter with the command you gave me. and can confirm both aimtraks are picked up, player one red, player two blue. So i close the gui run DemulShooter.exe -target=globalvr -rom=aliens. Shoot the desktop i see the crosshair from GUI on a shot fired. So i Launch aliensdehasped. And nothing. I usually go to gun calibration to confirm there are some values changing when i move the gun and nothing. Ive also tried just shooting the level select screen and nothing. Ya i'm not sure, I'm copying and pasting the demulshooter.exe line exaclt as you provided in this post as well as the user manual. so I dont know what i could be doing. I will keep checking the revised user manual and see if theres a step i missed. Thanks for a quick response again and also I could not find the file debug you asked for. i looked in demul all folder and checked appdata out to see if i could find it. Also using demulshooter 7.1.  if you let me know ill get the file to you asap.
The first thing that I found stange is that you shouldn't get GUI crosshairs on the desktop when shooting, after you run the commandline.
Those Red/Blue (ugly  :D) crosshair are only generated when the GUI is running

As for the debug file, it's on me !! I forgot the interresting part in the commandline :
DemulShooter.exe -target=globalvr -rom=aliens -v
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adreus on January 20, 2018, 06:39:19 pm
Thanks for the quick response argon. When running dehasped ppjoy isnt on my os, its just in the VM version. I also tried without running aimtrak and i put the original file back for crosshairs.
I did run demul shooter gui before demulshooter with the command you gave me. and can confirm both aimtraks are picked up, player one red, player two blue. So i close the gui run DemulShooter.exe -target=globalvr -rom=aliens. Shoot the desktop i see the crosshair from GUI on a shot fired. So i Launch aliensdehasped. And nothing. I usually go to gun calibration to confirm there are some values changing when i move the gun and nothing. Ive also tried just shooting the level select screen and nothing. Ya i'm not sure, I'm copying and pasting the demulshooter.exe line exaclt as you provided in this post as well as the user manual. so I dont know what i could be doing. I will keep checking the revised user manual and see if theres a step i missed. Thanks for a quick response again and also I could not find the file debug you asked for. i looked in demul all folder and checked appdata out to see if i could find it. Also using demulshooter 7.1.  if you let me know ill get the file to you asap.
The first thing that I found stange is that you shouldn't get GUI crosshairs on the desktop when shooting, after you run the commandline.
Those Red/Blue (ugly  :D) crosshair are only generated when the GUI is running

As for the debug file, it's on me !! I forgot the interresting part in the commandline :
DemulShooter.exe -target=globalvr -rom=aliens -v

Thanks ya I'm still getting the crosshairs on desktop. opened task manager to see if anything was running in the background.
I just want to double check its run dx diag to make sure guns are functioning, close it. Than open demulshooter making sure p1 gun and p2 gun are set. I've also added the new command line and do not see the dump. Im starting to think i missed a step, I read it doesnt need to be anywhere specifically on your pc. I'm trying to run it from downloads, could this be the issue? I grabbed the file from OP 7.1 and extracted it to folder named what zip was named. Sorry for the unusual problem, and thanks for bearing with me trying to get it working.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adreus on January 20, 2018, 06:55:28 pm
Thanks for the quick response argon. When running dehasped ppjoy isnt on my os, its just in the VM version. I also tried without running aimtrak and i put the original file back for crosshairs.
I did run demul shooter gui before demulshooter with the command you gave me. and can confirm both aimtraks are picked up, player one red, player two blue. So i close the gui run DemulShooter.exe -target=globalvr -rom=aliens. Shoot the desktop i see the crosshair from GUI on a shot fired. So i Launch aliensdehasped. And nothing. I usually go to gun calibration to confirm there are some values changing when i move the gun and nothing. Ive also tried just shooting the level select screen and nothing. Ya i'm not sure, I'm copying and pasting the demulshooter.exe line exaclt as you provided in this post as well as the user manual. so I dont know what i could be doing. I will keep checking the revised user manual and see if theres a step i missed. Thanks for a quick response again and also I could not find the file debug you asked for. i looked in demul all folder and checked appdata out to see if i could find it. Also using demulshooter 7.1.  if you let me know ill get the file to you asap.
The first thing that I found stange is that you shouldn't get GUI crosshairs on the desktop when shooting, after you run the commandline.
Those Red/Blue (ugly  :D) crosshair are only generated when the GUI is running

As for the debug file, it's on me !! I forgot the interresting part in the commandline :
DemulShooter.exe -target=globalvr -rom=aliens -v

Thanks ya I'm still getting the crosshairs on desktop. opened task manager to see if anything was running in the background.
I just want to double check its run dx diag to make sure guns are functioning, close it. Than open demulshooter making sure p1 gun and p2 gun are set. I've also added the new command line and do not see the dump. Im starting to think i missed a step, I read it doesnt need to be anywhere specifically on your pc. I'm trying to run it from downloads, could this be the issue? I grabbed the file from OP 7.1 and extracted it to folder named what zip was named. Sorry for the unusual problem, and thanks for bearing with me trying to get it working.

I see what i may be doing wrong im trying to change the gui file name to what you posted. Am i supposed to open a command prompt in windows and type that? i only have the ds diag and demul shooter in the directory as applications.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on January 21, 2018, 10:09:24 am
@argonlefou

I just noted that there is another typo in the LUA scripts, have a look at the End() function. They all write to "vcop.cfg".  :laugh:
Did you miss that? If you had a git repository, I would just send a pull request.  ;D

However, I took a look at the PC version of HOTD2 and found some memory adresses:

Hod2.exe + 0x5A5C68 = 0x9A5C68 = life p1
Hod2.exe + 0x5A5C7C = 0x9A5C7C = ammo p1
Hod2.exe + 0x5A5D48 = 0x9A5D48 = xpos p1
Hod2.exe + 0x5A5D4C = 0x9A5D4C = ypos p1
Hod2.exe + 0x5A5D98 = 0x9A5D98 = life p2
Hod2.exe + 0x5A5DAC = 0x9A5DAC = ammo p2
Hod2.exe + 0x5A5E78 = 0x9A5E78 = xpos p2
Hod2.exe + 0x5A5E7C = 0x9A5E7C = ypos p2

All of these adresses are static. Watch out, the x- and ypos are of type float! Would you please add support for that game to DemulShooter? That would be great.

This is the default control scheme for both players set to keyboard:

Player 1
Arrow keys to aim
Enter = Join, Pause, Continue
Right Shift = Shoot
Right Ctrl = Reload, Skip scene

Player 2
W, A, S, D to aim
Tab = Join, Pause, Continue
Left Shift = Shoot
Left Ctrl = Reload, Skip scene

Besides that it would be cool to "Insert a coin" by pressing a key, which is not supported in HOTD2 and HOTD3 for PC as far as I know.

Hod2.exe + 0x5C8E60 = 0x9C8E60 = credits
hod3pc.exe + 0x3B7DD0 = 0x7B7DD0 = credits
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 21, 2018, 03:18:56 pm
I see what i may be doing wrong im trying to change the gui file name to what you posted. Am i supposed to open a command prompt in windows and type that? i only have the ds diag and demul shooter in the directory as applications.
Yes that's it ! If you run the DemulShooter.exe app by double-clicking it you will have the GUI version of the program
If you open a command prompt and enter the commands I wrote, you'll have the program running in the background waitong for the corresponding game  ;) You'll see and icon in your notification bar (next to your clock)

I just noted that there is another typo in the LUA scripts, have a look at the End() function. They all write to "vcop.cfg".  :laugh:
Did you miss that? If you had a git repository, I would just send a pull request.  ;D
Nope, got it thanks ;)
It's just sitting on my To-Do-list stack for now. Days are way too short to do all I have to do  :D


However, I took a look at the PC version of HOTD2 and found some memory adresses:

Hod2.exe + 0x5A5C68 = 0x9A5C68 = life p1
Hod2.exe + 0x5A5C7C = 0x9A5C7C = ammo p1
Hod2.exe + 0x5A5D48 = 0x9A5D48 = xpos p1
Hod2.exe + 0x5A5D4C = 0x9A5D4C = ypos p1
Hod2.exe + 0x5A5D98 = 0x9A5D98 = life p2
Hod2.exe + 0x5A5DAC = 0x9A5DAC = ammo p2
Hod2.exe + 0x5A5E78 = 0x9A5E78 = xpos p2
Hod2.exe + 0x5A5E7C = 0x9A5E7C = ypos p2

All of these adresses are static. Watch out, the x- and ypos are of type float! Would you please add support for that game to DemulShooter? That would be great.

This is the default control scheme for both players set to keyboard:

Player 1
Arrow keys to aim
Enter = Join, Pause, Continue
Right Shift = Shoot
Right Ctrl = Reload, Skip scene

Player 2
W, A, S, D to aim
Tab = Join, Pause, Continue
Left Shift = Shoot
Left Ctrl = Reload, Skip scene

Besides that it would be cool to "Insert a coin" by pressing a key, which is not supported in HOTD2 and HOTD3 for PC as far as I know.

Hod2.exe + 0x5C8E60 = 0x9C8E60 = credits
hod3pc.exe + 0x3B7DD0 = 0x7B7DD0 = credits
Thanks for the info, I still don't know why anyone would want to play this very-lame port of the almost-perfect-emulated Arcade/Demul version  :D
I'll see if I can get a copy of the game to test this but it may not be untill a few days/weeks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on January 21, 2018, 04:07:59 pm
Thanks for the info, I still don't know why anyone would want to play this very-lame port of the almost-perfect-emulated Arcade/Demul version  :D
I'll see if I can get a copy of the game to test this but it may not be untill a few days/weeks
Yes, almost-perfect-emulated. The SEGA Naomi has an internal resolution of 640x480px, which looks awful on PC. An earlier version of Demul's video plugin allowed to multiply the resolution, but that feature is disabled at the moment. Besides that, I would like to play with proper crosshairs and the PC version looks just as good as the arcade version. ;D

Unfortunately some of the adresses I gave you don't work. They have the right values but writing to them won't change anything.. sorry! :banghead:

The following adresses should work:

Hod2.exe + 0x5A5C66 = 0x9A5C66 = life p1 (2 bytes)
Hod2.exe + 0x5A5C7C = 0x9A5C7C = ammo p1 (4 bytes)
Hod2.exe + 0x5C8FC8 = 0x9C8FC8 = xpos p1 (float)
Hod2.exe + 0x5C8FCC = 0x9C8FCC = ypos p1 (float)
Hod2.exe + 0x5A5D96 = 0x9A5D96 = life p2 (2 bytes)
Hod2.exe + 0x5A5DAC = 0x9A5DAC = ammo p2 (4 bytes)
Hod2.exe + 0x5C8FF0 = 0x9C8FF0 = xpos p2 (float)
Hod2.exe + 0x5C8FF4 = 0x9C8FF4 = ypos p2 (float)

Please be aware that HOTD2 uses a coordinate system which looks like the following. If you need anything (like a copy of the game for example), please let me know.  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 21, 2018, 04:18:05 pm
Yes, a lot of people are asking to bring back internal resolution enhancement in Demul.... :(

As for the copy of the game, I'll easily find it (at least one of it, I don't know if this game had multiple distributors back then), i's just a matter of free time  :D
Thanks anyways for pointing out some addresses
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on January 21, 2018, 04:23:15 pm
Thanks anyways for pointing out some addresses
I guess that's all you'll need.  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adreus on January 21, 2018, 06:36:43 pm
I see what i may be doing wrong im trying to change the gui file name to what you posted. Am i supposed to open a command prompt in windows and type that? i only have the ds diag and demul shooter in the directory as applications.

Thanks a ton Argon, and sorry about the user error on my part. Not able to test it for a few days but im sure it will be sorted. I tried it with windows cmd last i had a chance to test and realized shortly after leaving that its prob windows run command (win key + r). Thanks a ton for clarifying.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on January 22, 2018, 11:59:23 am
Sorry, returning to Operation GOST, I cant get it to launch yet in my 640x480 screen. I get some "EXCEPTION_UNKNOW...raiseException...RtlDosApplyFileIsolationRedirection_Ustr" error.
Changing to a normal screen it works. So I think the problem is the resolution of the game, It launches at 1024x600 (WSVGA) If I'm not wrong.
Do anybody know which offset of the exe have I to change in a hex editor? Can I do that with that game? If I know that 1024->0004, 600->5802 (original res to hex) and 640->8002, 480->E001 (my res to hex)? If I replace all it crashes...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on January 22, 2018, 11:37:24 pm
I am having real trouble getting this to work with Aliens (dehasped). I know that Demulshooter is finding the guns (they buzz), and that it's finding the executable (it closes when it's supposed to), but my log is full of errors:

Code: [Select]
13:26:30.298744 :
13:26:30.299745 : -------------------- Program Start ----------------------
13:26:30.299745 : P1 device = XInput Gamepad #1
13:26:30.299745 : P1 Gamepad ID = 0
13:26:30.299745 : P2 device  = XInput Gamepad #2
13:26:30.299745 : P2 Gamepad ID = 1
13:26:30.299745 : Cmdline arg 1 : -target=globalvr
13:26:30.300745 : Cmdline arg 2 : -rom=aliens
13:26:30.300745 : Cmdline arg 3 : -v
13:26:30.318759 : Waiting for Global VR aliens game to hook.....
13:26:30.363323 : Error converting screen location to client location
*Snip* about a million lines
13:26:48.614399 : Error converting screen location to client location
13:26:48.626407 : Attached to Process aliens dehasped.exe, ProcessHandle = 1336
13:26:48.627407 : aliens dehasped.exe = 0x00400000
13:26:48.629409 : Memory Hack complete !
13:26:48.629409 : -
13:26:48.634411 : Gamepad #0 data (Hex) = [ 8000, 8000 ]
13:26:48.635412 : PrimaryScreen Size (Px) = [ 800, 600 ]
13:26:48.635412 : OnScreen Cursor Position (Px) = [ 400, 300 ]
13:26:48.728470 : Error converting screen location to client location
*Snip* About a million more lines
13:27:40.478255 : Gamepad #0 data (Hex) = [ 8000, 8000 ]
13:27:40.478756 : PrimaryScreen Size (Px) = [ 1280, 720 ]
13:27:40.478756 : OnScreen Cursor Position (Px) = [ 640, 360 ]
*Snip*
13:27:41.281338 : aliens dehasped.exe closed1
I had to trim the log down quite a bit to upload it, but it was just repeating lines.
All other games work, just not this one. Any advice?

Edit:
I just checked the debug log for some other games and they also get the same error, even before the game executable is loaded, however they still seem to work... Very confusing.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 23, 2018, 06:45:44 am
Sorry, returning to Operation GOST, I cant get it to launch yet in my 640x480 screen. I get some "EXCEPTION_UNKNOW...raiseException...RtlDosApplyFileIsolationRedirection_Ustr" error.
Changing to a normal screen it works. So I think the problem is the resolution of the game, It launches at 1024x600 (WSVGA) If I'm not wrong.
Do anybody know which offset of the exe have I to change in a hex editor? Can I do that with that game? If I know that 1024->0004, 600->5802 (original res to hex) and 640->8002, 480->E001 (my res to hex)? If I replace all it crashes...
Sorry I can't help you, I can't even run the game fullscreen without Game Loader with my NVIDIA setup....the game has so many hardcoded things, it's a real mess

I am having real trouble getting this to work with Aliens (dehasped). I know that Demulshooter is finding the guns (they buzz), and that it's finding the executable (it closes when it's supposed to), but my log is full of errors:
[...]
I had to trim the log down quite a bit to upload it, but it was just repeating lines.
All other games work, just not this one. Any advice?

Edit:
I just checked the debug log for some other games and they also get the same error, even before the game executable is loaded, however they still seem to work... Very confusing.
The  "Error converting screen location to client location" will often happen at the start untill the game's main window has been created and hooked to. This is not a problem unless it keeps happening
I know some people had issues with this new aliens (regarding the main window). I'll soon send you too some testing exe and you'll tell me if it's better or not
then I'll put it in the next release for good
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on January 24, 2018, 12:17:22 pm
Ok I realized wich offsets to change in gs2.exe (operation ghost) to change resolution (In my 15hz crt 640x480 GameLoaderAll didn't help):

Horizontal Res:
Change 0004
001119d0, 001119e0
00111a40

Vertical Res:
Change 5802
001119e0
00111a60
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on January 24, 2018, 10:58:58 pm
I am having real trouble getting this to work with Aliens (dehasped). I know that Demulshooter is finding the guns (they buzz), and that it's finding the executable (it closes when it's supposed to), but my log is full of errors:

I had to trim the log down quite a bit to upload it, but it was just repeating lines.
All other games work, just not this one. Any advice?

Edit:
I just checked the debug log for some other games and they also get the same error, even before the game executable is loaded, however they still seem to work... Very confusing.

Hey Tomkun

Not wanting to be patronising but did you calibrate your guns from the "test menu".
I had to calibrate again using the new executable and everything is very stable.  You've not mentioned anything about that so I had to ask.
Best of luck
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on January 24, 2018, 11:02:11 pm
I am having real trouble getting this to work with Aliens (dehasped). I know that Demulshooter is finding the guns (they buzz), and that it's finding the executable (it closes when it's supposed to), but my log is full of errors:

I had to trim the log down quite a bit to upload it, but it was just repeating lines.
All other games work, just not this one. Any advice?

Edit:
I just checked the debug log for some other games and they also get the same error, even before the game executable is loaded, however they still seem to work... Very confusing.

Hey Tomkun

Not wanting to be patronising but did you calibrate your guns from the "test menu".
I had to calibrate again using the new executable and everything is very stable.  You've not mentioned anything about that so I had to ask.
Best of luck

Lol, that's OK. Sometimes it's easy to miss the obvious stuff. Anyway, yes I did attempt recalibrating, but there was no input from the guns at all. I just upgraded the SDD in my gaming rig, but when that's settled in I have something new to try getting it to work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 25, 2018, 04:32:27 am
Thanks anyways for pointing out some addresses
I guess that's all you'll need.  :cheers:
Confirmed  ;)

DemulShooter v7.2 :
- Added support for "House Of The Dead II" PC port
- Corrected another copy/paste typo in model2 scripts for custom crosshair
- Changed the Aliens dehasped hooking process, some users had issue with the game's window not beeing detected
- Updated User Guide for Hot 2 (PC) and Aliens (dehasped)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 25, 2018, 08:35:37 am
Oooops I forgot something :

DemulShooter v7.2a:
- Added a keyboard key to insert coin in House Of The Dead II (Pc Version)
- Updated User Guide
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on January 25, 2018, 02:08:14 pm
Tried the PC port of HOD2 just for the heck of it,  it's not horrible, thanks for the support Argon.  Any chance we can get a no cross hairs patch for House Of the Dead 2?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on January 25, 2018, 04:15:08 pm
Thank you very much for HOTD2 support! The insert coin feature is great, I like that you play the .wav file.  ;D

I have some suggestions regarding the manual:
- put hod2pc on page 5 as supported game
- the second table on page 17 contains hod3pc instead of hod2pc
- page 19 is blank, maybe unintentionally

It would be cool to be able to insert a coin in HOTD3 also, the adress is known (0x7B7DD0) and the sound is "[hod3pc]\media\coin002.aif". I have to admit that it's an unusual format, you could convert it to .wav or use NAudio instead of SoundPlayer. However, great job!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 25, 2018, 06:15:52 pm
Tried the PC port of HOD2 just for the heck of it,  it's not horrible, thanks for the support Argon.  Any chance we can get a no cross hairs patch for House Of the Dead 2?
Unfortunatelly, not for now. Out of the box I don't have a clue on how are compressed/encoded the texture files for this game....it's nothing like I'm used to see
Maybe one day if I'm lucky...

Thank you very much for HOTD2 support! The insert coin feature is great, I like that you play the .wav file.  ;D

I have some suggestions regarding the manual:
- put hod2pc on page 5 as supported game
- the second table on page 17 contains hod3pc instead of hod2pc
- page 19 is blank, maybe unintentionally

It would be cool to be able to insert a coin in HOTD3 also, the adress is known (0x7B7DD0) and the sound is "[hod3pc]\media\coin002.aif". I have to admit that it's an unusual format, you could convert it to .wav or use NAudio instead of SoundPlayer. However, great job!
Thanks for the detailed review of the User Guide  ;D

As for Hotd3, I'm just waiting to be back at home this week end to do it ;)
AIF is not a problem, worse case I can add a 2Ko Wavefile as resource in the Exe  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 27, 2018, 06:57:03 am
DemulShooter v7.2b:
- Added a keyboard key to insert coin in House Of The Dead III (Pc Version)
- Updated User Guide
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adreus on January 27, 2018, 02:41:37 pm
Sorry if this is the wrong place to be posting this, but I'm trying to get gundam spirits of zeon working in dual screen mode. I managed a full play through with  the full screen patch using compatibility for xp service pack 3. im on windows 7 pro service pack 1, i copied the dummy files into the correct folder and am using game loader mode 4. i can play a level or two and than it freezes/hangs. ive tried running it with compatibility mode for xp sp3 with game loader but it was having major issues, also tried game loader in xpsp3 and also had errors. is there a setting im missing in game loader to get this working? and thanks a ton for all the work argon, aliens is working great and helping phaser maniac helped me figure out what i needed for op ghost XP You sir are over powered. thanks for creating this tool. absolute must have if you want to play some light gun games with aimtraks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on January 27, 2018, 05:33:15 pm
@argonlefou: Awesome!  :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on January 27, 2018, 09:18:01 pm
I couldn't find the source code, is it on any public repository? Anyway, I would like to point out a copy and paste error in "[DemulShooter]\m2emulator\scripts\hotd.lua" and "[DemulShooter]\m2emulator\scripts\vcop2.lua" on line 8, the name of the .cfg file has to be changed to the respective game.

Besides that I would like to know if there is an option to use proper crosshairs for dual AimTrak guns in House of the Dead 2 arcade version with demul 0.7 111117.

Keep up the good work!  ;)
Thanks for pointing out the typo !
There is no Github repository or anything else like this for DemulShooter, but you can see the code clearly with any C# disassembler (JetBrain dotPeek  for example), nothing is hidden or obfuscated
I know everyone is using repositories nowadays, but my Visual Studio is way older than all of this and I don't really want to spend time by handling it manually  :P

I read about that and it seems this is obsolete DLLs that will no longer be distributed.  Maybe I am wrong but in any case, I do not find it on my PC. 
OK, I got further and I think I have found the issue.  I found the Microsoft.DirectX.Dll out of an sdk.  This fixed the issue regarding the DLL loading, BUT the trigger still did not work!
I finally had the time to correct my old laziness, and I rewrote the Keyboard handling so that this DLL is no longer needed. So new Windows should not be a problem for this anymore ;)

DemulShooter 7.1 :
- Corrected the typo in Model2 LUA scripts
- Completely rewrote the keyboard handling so that we don't need the directx directinput dll (you can remove it from your folder)

perfect! thanks! :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Phil1972 on January 27, 2018, 09:24:12 pm
DemulShooter v7.2b:
- Added a keyboard key to insert coin in House Of The Dead III (Pc Version)
- Updated User Guide

can't wait to try that! thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 28, 2018, 02:20:02 am
Sorry if this is the wrong place to be posting this, but I'm trying to get gundam spirits of zeon working in dual screen mode. I managed a full play through with  the full screen patch using compatibility for xp service pack 3. im on windows 7 pro service pack 1, i copied the dummy files into the correct folder and am using game loader mode 4. i can play a level or two and than it freezes/hangs. ive tried running it with compatibility mode for xp sp3 with game loader but it was having major issues, also tried game loader in xpsp3 and also had errors. is there a setting im missing in game loader to get this working? and thanks a ton for all the work argon, aliens is working great and helping phaser maniac helped me figure out what i needed for op ghost XP You sir are over powered. thanks for creating this tool. absolute must have if you want to play some light gun games with aimtraks.
Hi, I don't think it has anything to do with the loader.....a lot of people (including myself) have the game freezing sometimes (for me, mostly at the start of a mission, the screen stays black and the music continues....)
It seems to me that not skipping cinematics makes things better bu tI don't know if it's on my mind or not  :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adreus on January 28, 2018, 03:06:22 am
Sorry if this is the wrong place to be posting this, but I'm trying to get gundam spirits of zeon working in dual screen mode. I managed a full play through with  the full screen patch using compatibility for xp service pack 3. im on windows 7 pro service pack 1, i copied the dummy files into the correct folder and am using game loader mode 4. i can play a level or two and than it freezes/hangs. ive tried running it with compatibility mode for xp sp3 with game loader but it was having major issues, also tried game loader in xpsp3 and also had errors. is there a setting im missing in game loader to get this working? and thanks a ton for all the work argon, aliens is working great and helping phaser maniac helped me figure out what i needed for op ghost XP You sir are over powered. thanks for creating this tool. absolute must have if you want to play some light gun games with aimtraks.
Hi, I don't think it has anything to do with the loader.....a lot of people (including myself) have the game freezing sometimes (for me, mostly at the start of a mission, the screen stays black and the music continues....)
It seems to me that not skipping cinematics makes things better bu tI don't know if it's on my mind or not  :D
Thanks for the info, I appreciate it. I'll give it another go and if it works it works, if it doesnt, i know im not alone lol.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adreus on January 28, 2018, 05:57:50 am
I seem to be having some issues getting operation ghost and lets go island to hook. sgg worked fine. thats just using parrot, but for ghost and island im using game loader, and cant seem to get them to hook. I know there not because it doesnt close when app is and in operation ghost both guns are firing from the same ammo pool. also im using a wireless keyboard i tried with numlock on and off for ghost.

Edit: debug file, the final line keeps repeating itself. I didnt make a debug for lgi but i assume its the same, i also tried m2 and couldnt get it to hook either. it may have but i was trying bel which i had issues with without demulshooter and the aimtraks. (test make sure everythings working before adding 2p). I did try aliens again and golden gun and both hooked just fine.

16:44:54.894308 :
16:44:54.894308 : -------------------- Program Start ----------------------
16:44:54.894308 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#8&24d009cd&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
16:44:54.894308 : P1 device handle = 131225
16:44:54.894308 : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#8&625394f&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
16:44:54.894308 : P2 device handle = 131231
16:44:54.894308 : Cmdline arg 1 : -target=ringwide
16:44:54.894308 : Cmdline arg 2 : -rom=og
16:44:54.894308 : Cmdline arg 3 : -parrotloader
16:44:54.894308 : Cmdline arg 4 : -v
16:44:54.894308 : Waiting for RingWide og game to hook.....
16:44:59.509519 : Error trying to hook gs2.exe
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jking3 on January 28, 2018, 06:49:28 pm
Hi,

I'm having a strange problem with model2m. When loaded, I see both guns, but they only work up to the 1st 3/4 of the screen. From left to right. They won't go to the last 1/4 of the screen on the right. It is so strange. TroubleShooter 2 works fine.

Ds_Diag shows they work all over the screen, Aimtrak Utility shows they work all over the screen, so does windows. (works fine in mame)

When I change UseRawInput=1 to 0, player 1 gun works fine all over the screen.

Any thoughts on what to look for?

Thanks.

J
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 30, 2018, 05:05:32 am
I seem to be having some issues getting operation ghost and lets go island to hook. sgg worked fine. thats just using parrot, but for ghost and island im using game loader, and cant seem to get them to hook. I know there not because it doesnt close when app is and in operation ghost both guns are firing from the same ammo pool. also im using a wireless keyboard i tried with numlock on and off for ghost.

Edit: debug file, the final line keeps repeating itself. I didnt make a debug for lgi but i assume its the same, i also tried m2 and couldnt get it to hook either. it may have but i was trying bel which i had issues with without demulshooter and the aimtraks. (test make sure everythings working before adding 2p). I did try aliens again and golden gun and both hooked just fine.
Which version of the Game Loader are you using ? I know some older versions were blocking hooking from demulshooter. The latest one should not have this problem anymore
You can try to run Operation ghost standalone (or  with Teknoparrot) in windowed mode, you won't need the loader and you will be able to test the hooking precedure
Same thing for LGI, you can run it in windowed mode (or use some tool like Dxwnd to run it in a window) and try to hook it without Game Loader


Hi,

I'm having a strange problem with model2m. When loaded, I see both guns, but they only work up to the 1st 3/4 of the screen. From left to right. They won't go to the last 1/4 of the screen on the right. It is so strange. TroubleShooter 2 works fine.

Ds_Diag shows they work all over the screen, Aimtrak Utility shows they work all over the screen, so does windows. (works fine in mame)

When I change UseRawInput=1 to 0, player 1 gun works fine all over the screen.

Any thoughts on what to look for?

Thanks.

J
Hi !
If I remember well, this issue has happened to someone else a long time ago....
I think there's a problem when DemuShooter is trying to find the M2 window's resolution in fullscreen. I never fond out why as I can reproduce this on my setup :(
I
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jking3 on January 30, 2018, 10:03:58 am
Yes, that was me having the issue. I'm revisiting.

What resolution is demulshooter expecting? I'll set that in m2emulator and see if it makes a difference. I think I'm using custom 1920 x 1080 right now.

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 30, 2018, 11:36:37 am
Yes, that was me having the issue. I'm revisiting.

What resolution is demulshooter expecting? I'll set that in m2emulator and see if it makes a difference. I think I'm using custom 1920 x 1080 right now.

Thanks
Okay !
I'm not expecting any resolution, I'm automatically getting it based on the emulator's window

So...by re-reading your last messages from a year ago, could you try to run DemulShooter with the -v option and join here some logs for M2emulator and another with a working game/emulator ?

It was the screen size that looked wierd
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jking3 on January 30, 2018, 11:49:04 am
Thank you for your help.

Here are the files -

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adreus on January 30, 2018, 05:52:00 pm
Thanks argon, ya ill try what you advised. i am on what i believe to be the latest release of rh i think it was 290 cant check till thursday T_T. the lgi i had gotten had somne work done to itr already so going to try again with a new file. And as for operation ghost if i run it standalone, will i be able to access the test menu, ive been running it with the -parrotloader so it would run the hard coded keys. my offset without demul is like an inch, same with lgi. I'll see what i can do thanks a ton argon. And also curious if anyone has run gundam 2p in a vm, i dont know much about creating them, but i want to tinker trying to put it in a windows xp vm to see if that helps with the crashing. Since i can play it single player with compatibility service pack 3 but the rh loader doesnt like that so i want to test it in native xp and see what happens. if i get good results ill be sure to share. And im nowhere near your level so this is just a thought and stab in the dark, rh may not even work in xp.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stigzler on January 30, 2018, 06:17:54 pm
This post should be a sticky...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 31, 2018, 04:33:56 am
Thank you for your help.

Here are the files -
Thanks !
Unfortunatelly, I see nothing wrong in them....screen size is now the same in both games, and other values seem OK  :(
I don't know what to tell you  :(

Thanks argon, ya ill try what you advised. i am on what i believe to be the latest release of rh i think it was 290 cant check till thursday T_T. the lgi i had gotten had somne work done to itr already so going to try again with a new file. And as for operation ghost if i run it standalone, will i be able to access the test menu, ive been running it with the -parrotloader so it would run the hard coded keys. my offset without demul is like an inch, same with lgi. I'll see what i can do thanks a ton argon. And also curious if anyone has run gundam 2p in a vm, i dont know much about creating them, but i want to tinker trying to put it in a windows xp vm to see if that helps with the crashing. Since i can play it single player with compatibility service pack 3 but the rh loader doesnt like that so i want to test it in native xp and see what happens. if i get good results ill be sure to share. And im nowhere near your level so this is just a thought and stab in the dark, rh may not even work in xp.
Latest loader version is around 295 or 296 I think.
For Operation Ghost as standalone, you can access the test menu by running gs2.exe -testmode.
Service Key is [Y]
Test Key is CTRL+SHIFT+T
I should add that to the User Guide

-parrotloader is not used with Operation Ghost, but again I may change that so that people can use it if they want to run it via Teknoparrot
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on January 31, 2018, 03:32:58 pm
I played through HOTD2 PC version last weekend, thanks again for making this possible.  :applaud:

As I don't want to play in 640x480px I used dgVoodoo 2, which is a wrapper for Glide and older DirectX versions. Unfortunately the mouse position scaling doesn't work correctly with it. I know this is an edge case, but maybe you could have a look at it?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adreus on February 01, 2018, 07:59:32 am
Thanks again just checked out op ghost before work quick and it will hook with rh and i think im on 296 i have the latest one but may have installed an older one into the file, will try with fresh install of loader and see if i can get it fullscreen, if not ill just change the resolution or something before i play so it takes up a larger area.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adreus on February 01, 2018, 07:12:28 pm
I managed to get operation ghost running standalone to hook but it had to be windowed. It wont hook with the latest game loader. I also got lgi to work without game loader but neither of them i can get full screen. As you said it should hook with the latest loader and i have 296, im guessing its an issue with the loader. Is there a setting i need to enable or am missing, or is it just a bug/glitch.

Edit: Im sorry for all the error posting and help required, i had everything installed and testing with one player before adding 2p to confirm it all worked. But I'm having issues with fright fear land, and i scrolled back a bit and tried multiple configurations. target ttx or global vr, and ffl, fearland, hmusuem2 with no success, they didnt hook or would bring up the folder containing the exe. I used the V3 patcher. I believe it ma be due to me having to run it in service pack 3, i tried once without it and it hooked but the game crashed. Is there any way around this, is there an old driver i need installed?I have haunted musuem working but i need to run the aimtrack utility in the background but not a big issue, works 100%.

With silent hill im also having an issue getting it to hook with any game loader, or any option with a cursor. i managaed to get no curose to hook but i could not shoot, i think its because i dont have a trigger key set iin the gui or in the config.bat. I didnt see any mouse options in the bat or in the gui. Is there a way to set it to mouse left click, do i need to set player one and player 2 triggers to specific keyboard keys? Is there a reason why i cant get the rhloader to hook? It seems alot of the issues im having are stemming from that. Is there anything i need to configure in the loader to enable the use of demul shooter or the aimtraks?   and thanks for all the help and support .

EDIT: I FIXED EVERYTHING BY TURNING OFF THE UAC BUT Im still having issues with just silent hill, how do i map the player one and player 2 trigger in the gui, everything is hooking fine just neither player one or 2 is working and i dont know how to get left click in gui for trigger setting, or if i need to set a specific key for each
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 02, 2018, 07:18:34 am
Thanks again just checked out op ghost before work quick and it will hook with rh and i think im on 296 i have the latest one but may have installed an older one into the file, will try with fresh install of loader and see if i can get it fullscreen, if not ill just change the resolution or something before i play so it takes up a larger area.
I didn't know that software, I will take a (very quick) look but if a 3rd party app is screwing Windows' low level windows/rendering system.....I won't do much

EDIT: I FIXED EVERYTHING BY TURNING OFF THE UAC BUT Im still having issues with just silent hill, how do i map the player one and player 2 trigger in the gui, everything is hooking fine just neither player one or 2 is working and i dont know how to get left click in gui for trigger setting, or if i need to set a specific key for each
Run the Gui, go to silent hill tab, and for each key click the box then press a keyboard key. Then click the "save keys" button and after that, Silent Hill should work without any issue
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adreus on February 02, 2018, 05:30:38 pm
Thanks again just checked out op ghost before work quick and it will hook with rh and i think im on 296 i have the latest one but may have installed an older one into the file, will try with fresh install of loader and see if i can get it fullscreen, if not ill just change the resolution or something before i play so it takes up a larger area.
I didn't know that software, I will take a (very quick) look but if a 3rd party app is screwing Windows' low level windows/rendering system.....I won't do much

EDIT: I FIXED EVERYTHING BY TURNING OFF THE UAC BUT Im still having issues with just silent hill, how do i map the player one and player 2 trigger in the gui, everything is hooking fine just neither player one or 2 is working and i dont know how to get left click in gui for trigger setting, or if i need to set a specific key for each
Run the Gui, go to silent hill tab, and for each key click the box then press a keyboard key. Then click the "save keys" button and after that, Silent Hill should work without any issue

AWESOME. Silent hill is working, you are the man Argon. And i was referring to game loader ALL RH. sorry if it was confusing. And if you havent i did a google search and saw someone else asked, but i feel like you need a donation button. Before buying the aimtraks i wanted to make sure they where worth the buy in and this tool is a main reason i went out and got 2. Thanks for supporting the community.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ihaveisues on February 07, 2018, 04:25:47 am
i have been trying for 3days and cant get dual guns to work in dolphin (ghost squad) i cant get it to load in dx it will show everything is fine and traks well but i have no idea what im doing wrong i have been reading and reading and tried on two diff. cpu's and still nothing


;Player1 Device configuration
P1Device = \\?\HID#VID_D209&PID_1603&MI_02#7&16ec4b4a&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
P1GamepadLeftClick = 8192
P1GamepadRightClick = 4096
P1GamepadMiddleClick = 16384
P1GamepadStick = L
P1GamepadvibrationEnabled = 0
P1GamepadvibrationLength = 50
P1GamepadvibrationStrength = 0

;Player2 Device configuration
P2Device = \\?\HID#VID_D209&PID_1604&MI_02#7&37a156&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
P2GamepadLeftClick = 8192
P2GamepadRightClick = 4096
P2GamepadMiddleClick = 16384
P2GamepadStick = L
P2GamepadvibrationEnabled = 0
P2GamepadvibrationLength = 50
P2GamepadvibrationStrength = 0

;Model2 emulator keyboard keys to change in-game crosshairs
M2_P1_CH = 8
M2_P2_CH = 9
M2_CH_VIS = 10

;Enable Pedal-Mode for TTX Gundam Zeon, and set Keys
GSOZ_P1_PEDAL_ENABLE = 0
GSOZ_P1_PEDAL_KEY = 34
GSOZ_P2_PEDAL_ENABLE = 0
GSOZ_P2_PEDAL_KEY = 35

;Offset for devices lacking calibration (Act Labs gun, etc...)
Act_Labs_Offset_Enable = 0
Act_Labs_Offset_X_P1 = 0
Act_Labs_Offset_Y_P1 = 0
Act_Labs_Offset_X_P2 = 0
Act_Labs_Offset_Y_P2 = 0

;Virtual MiddleButton keys for users who don't have more than a trigger with Aimtrak
P1_VirtualMiddle_Enable = 0
P1_VirtualMiddle_Key = 48
P2_VirtualMiddle_Enable = 0
P2_VirtualMiddle_Key = 49
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 08, 2018, 05:38:00 pm
i have been trying for 3days and cant get dual guns to work in dolphin (ghost squad) i cant get it to load in dx it will show everything is fine and traks well but i have no idea what im doing wrong i have been reading and reading and tried on two diff. cpu's and still nothing
Hi and welcome

I'm sorry but I don't really understand what your problem is  :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 09, 2018, 07:53:52 pm
Quote
Hi Argon, I have a little problem with Aliens, i'm with demulshooter 7.0d, and using ps2 guns + burn456 flasher + custom trigger delayer + topgun driver in 640x480 15hz screen, win10.
First I used your reschanger to set the game to 640x480, and the game set my screen out of range, so I used ahk to create a false fullscreen.
using demulshooter, my shots go to the top-left corner major times, sometimes to the right place, and I thought it was some problem with the sync of the flasher, as crt guns needs it just in time.
But I tried the mouseEnabler you did with the -res params for 640x480 and works perfect with one gun
Any clue about this? Its odd, i dont understand why can it be, if I use demulshooter and mouse enabler at once, coordinates are ok, no 0,0 shots, but p1sometimes shot where 2p is aiming and backwards, 1p shots p1and p2 bullets, p2 only p2 bullets. I was not confident it should work, but results may be useful...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 12, 2018, 11:44:49 am
Quote
Hi Argon, I have a little problem with Aliens, i'm with demulshooter 7.0d, and using ps2 guns + burn456 flasher + custom trigger delayer + topgun driver in 640x480 15hz screen, win10.
First I used your reschanger to set the game to 640x480, and the game set my screen out of range, so I used ahk to create a false fullscreen.
using demulshooter, my shots go to the top-left corner major times, sometimes to the right place, and I thought it was some problem with the sync of the flasher, as crt guns needs it just in time.
But I tried the mouseEnabler you did with the -res params for 640x480 and works perfect with one gun
Any clue about this? Its odd, i dont understand why can it be, if I use demulshooter and mouse enabler at once, coordinates are ok, no 0,0 shots, but p1sometimes shot where 2p is aiming and backwards, 1p shots p1and p2 bullets, p2 only p2 bullets. I was not confident it should work, but results may be useful...
If you're using both programs at the same time, you'll have weird behavior as both are changing the program's memory at the same time ! One is sourcing from the gun (Demulshooter uses rawinput) and the other one is sourcing from windows's cursor location

I didn't have any time recently and I'm going away untill late february. Unfortunatelly your issue is really really specific and there are a lot of source of trouble with all hardware/software mods you'll have to use
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: HWT on February 13, 2018, 03:26:19 am
Hello. I get to play VCOP2 & HOTD, 2 players with Aimtrak guns via Model 2 Emulator. DemulShooter is great!

I would like to make a request. Am i able to remap the "reload trigger/mouse right click/shoot off screen" to my keyboard or usb foot pedal?

Doing so with the keyboard, i thought of using xpadder to remap the reload trigger to the buttons on aimtrak guns.
Title: Wiimote, Touchmote, Demulshooter config
Post by: mickael28 on February 17, 2018, 07:33:34 pm
You can try these :

First step, to be sure that your Wiimotes are working well with DemulShooter :
- Run DemulShooter in GUI mode
- Go to the Calibration tab and check the option to show a mark on screen
- Move your Wiimote and press the button you choose as left-click, you should see a mark on the screen where the pointer should be
If you see those marks you're OK, if not, you may have selected the wrong device or there is anotheer issuse


Hi, this was working fine a few months ago with my Wiimote, TouchMote and Demulshooter.

I updated both softwares today, and now it seesm Demulshooter doesn't recognize the Wiimote anymore, ie, I go to the Calibration tab and there's no mark on the screen when I shoot, just the pointer from Touchmote.

In Demulshooter I choose:
 * P1 Device = XInput Gamepad #1 (the other only option is a really long \\?\\HID#VID... device which doesn't ave the Gamepad Options enabled)
 * Mouse Left = B

In Touchmote I tried two configs:
 1. B button in wiimote = B button (360 controller)
 2. B button in wiimote = left mouse click

None of these settings seem to work, but I saw it working in the past, do you know what could be wrong now? or what I could try to troubleshoot it?

Thank you!
Title: Re: Wiimote, Touchmote, Demulshooter config
Post by: mickael28 on February 17, 2018, 07:41:33 pm
In Touchmote I tried two configs:
 1. B button in wiimote = B button (360 controller)
 2. B button in wiimote = left mouse click

None of these settings seem to work, but I saw it working in the past, do you know what could be wrong now? or what I could try to troubleshoot it?

Replying to myself, the setting 1 works!! (B button in wiimote = B button (360 controller)), the problem was that I was not selecting the correct layout. To do so one needs:
* Press HOME in the wiimote for 3 secs
* Select the correct layout by pressing the A button in the wiimote (if one presses B button to select and Home to exit, it won't work!)

Going back to the games now :)

Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mickael28 on February 17, 2018, 09:10:34 pm
Hi argonlefou, I thought that I was going to have a few games running today with Demulshooter, but not even a single one (which I saw working a few months ago with different versions of Teknoparrot 1.35, Game loader All RH v296 and Demulshooter 7.2a).

I tried Let's Go Island and most of the debug.txt file says:

Code: [Select]
01:41:32.007905 : Error converting screen location to client location
01:41:32.028969 : Error converting screen location to client location
01:41:32.056031 : Error converting screen location to client location
01:41:32.076084 : Error trying to hook LGI_RingW_F_Safe.exe
01:41:32.561375 : Error trying to hook LGI_RingW_F_Safe.exe
01:41:33.062708 : Error trying to hook LGI_RingW_F_Safe.exe

Attaching the complete file below. Do you know what could be going on? I did:

* Launch demulshooter from command line with either:

* In Teknoparrot I've tried:


Then launch LGI via 'Game Loader All RH v296' as launching it in any other ways just crashes for me. In all cases, my Wiimote was not recognised.

If I exit, it is recognised fine when I am in the calibration tab on Demulshooter.

Do you know what else I could try pls?

Thanks.

PS: Launching 'Game Loader All RH' as Admin I get a different error:
Code: [Select]
03:04:04.751332 : Error converting screen location to client location
03:04:04.756346 : ScreenToClient API error : Cannot create a file when that file already exists
03:04:04.760357 : Error converting screen location to client location
03:04:04.765383 : ScreenToClient API error : Cannot create a file when that file already exists
03:04:04.769382 : Error converting screen location to client location

Attaching the whole file below as well..
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mickael28 on February 17, 2018, 10:57:11 pm
Do you know what else I could try pls?

It seems the main problem was that both, Game Loader All RH and Demulshooter, have to be launch as Administrator. And if Demulshooter is running and I changed any setting in Game Loader, it seems that sometimes it was not taking the changes into account until stopped and relaunched.

But adding the information about launching the Exes as Administrator in the PDF might be useful for future users.

Thanks for the work!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 20, 2018, 10:04:38 am
I found Elevator action Death parade is playable 1p.

I tested it tonight, and for me, it crashes even in windowed mode in  the "LOADING GAME" screen in two different pcs, both with ati cards.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adreus on February 20, 2018, 06:55:01 pm
Sorry to be a bother once again. loving the tool, threw it on another computer windows 10 based im not home alot so this is my on the go pc (the windows 7 i set up for permanent use knowing some games are win 7 only)

And im encountering a hooking issue again with operation ghost and lets go island. i made sure UAC was disabled as that was my solution last time. I have tested other games and they hooked fine, (aliens, golden gun, haunted museum)

Im running operation ghost standalone with game loader rh 296 and for Lets go island its rh 296 through tekno parrot. 

Thanks is advance for any help and or suggestions and thanks again for the amaing work Argon.  ;D

Just double checked fearland because it had this issue to before and it is also affected and not hooking trying both the taito and global command settings detailed in the manual.

FIXED by running demulshooter as admin
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mickael28 on February 22, 2018, 06:42:47 pm
Do you guys know why this could be happening?
I am trying to launch 'Game All Loader RH 296 => Teknoparrot 1.35 => Let's go Island' and play with 2 players.

I've tried configuring Teknoparrot as DInput (and use keyboard keys) or Xinput (and mapped the corresponding buttons in my Wiimotes in this case with Touchmote) for mapping the inputs of Start and Coins. Then I removed the option of Free Play as well.

When I launch the game however through Game Loader, the Free Play option is still there, the 'Coin 1' option just works on my keyboard in both cases (regardless if I've selected DInput or XInput in Teknoparrot) and 'Coin 2' doesn't work in any case. It seems as if the options I'm setting in Teknoparrot are ignored.

I tried launching Demulshooter with the option of -parrotloader and in that case I can use Key number 2 for starting the 2nd player. The problem is that in that game there are areas where one needs to press Start button as part of the game, so I'd prefer if I can press those buttons from the Wiimotes rather than having to walk to the keyboard for that.

Any idea why I could be having this problem? Where the Teknoparrot options seem to be ignored and a second player cannot start? :S
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mickael28 on February 23, 2018, 05:17:23 pm
Another doubt. Is it possible to invert the Y-axis somehow in Demulshooter, so that when I move my left stick down the cursor on the screen moves up instead?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 24, 2018, 04:15:54 am
It seems the main problem was that both, Game Loader All RH and Demulshooter, have to be launch as Administrator. And if Demulshooter is running and I changed any setting in Game Loader, it seems that sometimes it was not taking the changes into account until stopped and relaunched.

But adding the information about launching the Exes as Administrator in the PDF might be useful for future users.

Thanks for the work!

FIXED by running demulshooter as admin

The next release will have it written in a few different places, and some of them in bold red  ;)


Hello. I get to play VCOP2 & HOTD, 2 players with Aimtrak guns via Model 2 Emulator. DemulShooter is great!

I would like to make a request. Am i able to remap the "reload trigger/mouse right click/shoot off screen" to my keyboard or usb foot pedal?

Doing so with the keyboard, i thought of using xpadder to remap the reload trigger to the buttons on aimtrak guns.
Unfortunatelly no, the purpose of using RawInput is getting data straight from the Aimtrak. So you won't be able to simulate any right-click with any program
For games using a pedal system to play/hide/reload, this is generally binded to the middle click button and for this one you can activate a virtual keyboard key, because some people may lack a second button on their aimtrak. Whereas left/right click is something eveyone has with their trigger.

Another doubt. Is it possible to invert the Y-axis somehow in Demulshooter, so that when I move my left stick down the cursor on the screen moves up instead?
Again -And I'm sorry - but no... the main purpose is to play with lightguns and there's no need to invert axis with a lightgun
XInput support was only made to allow WiiMote users to play with their devices as a lightgun, not for extensive GamePad support

Do you guys know why this could be happening?
I am trying to launch 'Game All Loader RH 296 => Teknoparrot 1.35 => Let's go Island' and play with 2 players.

I've tried configuring Teknoparrot as DInput (and use keyboard keys) or Xinput (and mapped the corresponding buttons in my Wiimotes in this case with Touchmote) for mapping the inputs of Start and Coins. Then I removed the option of Free Play as well.

When I launch the game however through Game Loader, the Free Play option is still there, the 'Coin 1' option just works on my keyboard in both cases (regardless if I've selected DInput or XInput in Teknoparrot) and 'Coin 2' doesn't work in any case. It seems as if the options I'm setting in Teknoparrot are ignored.

I tried launching Demulshooter with the option of -parrotloader and in that case I can use Key number 2 for starting the 2nd player. The problem is that in that game there are areas where one needs to press Start button as part of the game, so I'd prefer if I can press those buttons from the Wiimotes rather than having to walk to the keyboard for that.

Any idea why I could be having this problem? Where the Teknoparrot options seem to be ignored and a second player cannot start? :S
To make it short : TeknoParrot controls binding sucks....
That's the reason why I made the -parrotloader option

If your issue is only with the START button and WiiMote, as I'm reading keyboard messages for START, SERVICE etc.....you can just use a small AutoHotkey script to send the keyboard stroke when you press your WiiMote button. This will work
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mickael28 on February 24, 2018, 08:54:30 pm
there's no need to invert axis with a lightgun

...

If your issue is only with the START button and WiiMote, as I'm reading keyboard messages for START, SERVICE etc.....you can just use a small AutoHotkey script to send the keyboard stroke when you press your WiiMote button. This will work

Now that you mentioned about the mapping, I realised that Touchmote allows you to map buttons to keys as well, so I mapped one of the buttons in the wiimote to number 2 and that worked, thanks for the idea :)

Regarding inverting the Y-axis so that we can use an analog controller with demulshooter, do you know if there's any programme that works with windows whilst demulshooter is running? eg, you mention AutoHotKey scripts would work, I tried a script to invert the Y-axis and although that worked in windows I didn't even try whilst demulshooter was working as it was quite unusable, the mouse was jumping all over the place.

But then I found a few windows programmes that allowed you just that and they worked really well, or JoyToKey which I mapped so that the left stick moved the mouse in opposite directions and that worked fine as well. The problem then was that when Demulshooter was launched and the game loaded, the mouse stopped using the inverted movement and reverted back to use the standard movement.

Or even if no windows programme will be able to run in the background whilst Demulshooter and the game are loaded, do you know of any other software that could achieve that by any chance? I tried launching the game without demulshooter as well, marking that the mouse could be used for light gun games, and the mouse worked fine, but the xbox 360 controller mapped to a mouse via JoyToKey didn't work like that either... :S
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 26, 2018, 07:28:20 am
Regarding inverting the Y-axis so that we can use an analog controller with demulshooter, do you know if there's any programme that works with windows whilst demulshooter is running? eg, you mention AutoHotKey scripts would work, I tried a script to invert the Y-axis and although that worked in windows I didn't even try whilst demulshooter was working as it was quite unusable, the mouse was jumping all over the place.

But then I found a few windows programmes that allowed you just that and they worked really well, or JoyToKey which I mapped so that the left stick moved the mouse in opposite directions and that worked fine as well. The problem then was that when Demulshooter was launched and the game loaded, the mouse stopped using the inverted movement and reverted back to use the standard movement.

Or even if no windows programme will be able to run in the background whilst Demulshooter and the game are loaded, do you know of any other software that could achieve that by any chance? I tried launching the game without demulshooter as well, marking that the mouse could be used for light gun games, and the mouse worked fine, but the xbox 360 controller mapped to a mouse via JoyToKey didn't work like that either... :S

Again, DemulShooter is getting data directly from devices. It means that you can use whatever tool you want to alter gamepad buttons or windows cursor on screen, but DemulShooter will still get raw unmodified data from the device.

Only exceptions:  TouchMote for Wiimotes (this software/driver is creating virtual devices ans TouchMote may have some settings to change the device behavior) and most of keyboard keys (like for -parrotloader) because they are read through Windows so Autohotkey or any keyboard-simulating tool should work


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 01, 2018, 06:36:31 am
DemulShooter v7.3:
- Added support for Elevator Action Death Parade
- Updated user guide

Note that Elevator Action need to be used with windowed hook enabled in Jconfig, to have a single-monitor-windowed mode
That way it will work with DemulShooter

You can perfectly play it as a single player on a dual monitor setup if you want to though, but as you have to rotate the screen 90.....watch out for Aimtrak sensor bar  ;)

And don't ask me why the game is/is not running because of DirectX or DIRECT3D error, I have no clue at all and I'm just lucky it's working at home  :lol
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 01, 2018, 09:52:41 am
you're the lightgun boss..
Only one question about the crashing, jeje, do you use nvidia card?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 01, 2018, 11:50:21 am
It's working on my cab PC with Nvidia card and it's working too on my laptop with intel iGPU
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jeanius4all on March 03, 2018, 10:34:54 pm
I'm having trouble getting player 2 to work in Model2's HotD or VCop2.  Whenever I load up a game with Demulshooter and Model2, player 2 is stuck in the upper left hand corner and cannot move or shoot.  I am trying to use wiimotes w/ dolphinbar & touchmote but I'v tried xbox 360 & one controllers as well with the same result.  I seem to having something misconfigured in demulshooter or model2 but for the life of me cannot figure out what I'm missing.

Player 1 works fine with xbox one, 360 or wiimote.
Player 2 doesn't work (move or shoot) with any of them.

I know you are not supposed to turn on xinput in model2 for demulshooter to work but when I do sometimes both players work (sort of).  With xinput on, most of the time player 2 is locked to the horizontal axis at the bottom of the screen.  The cursor will move correctly left & right but has no Y axis.  Player 2 can shoot but only along the bottom of the screen.  Sometimes Player 2 will work correctly and I can play a round with both players but then the next time I load it up it will be back to the bottom axis.  Player 1 is fine the whole time.

I wasn't running demulshooter & model2 as admin but I read the 7.3 documentation and tried that hoping it would solve my problem, unfortunately player 2 still doesn't move.  I do have UAC on and use a task scheduler trick to launch programs (like touchmote) with elevated privileges without the prompt showing.  I tried this with demulshooter but there was no change.  I also launched it from an elevated command prompt but also no change.  What is the best way to launch demulshooter as administrator?

Any ideas or guidance would be greatly appreciated!  Thanks!!!

Model2 Config:
[Input]
XInput=0         ;Enable support for Xbox360 compatible devices
EnableFF=0         ;Enable Force Feedback Effects
HoldGears=0         ;Set to 1 to return to Neutral in driving games when the gear shift key is released
UseRawInput=1         ;Read mouse through Rawinput, allowing 2 mice
RawDevP1=0         ;Assign specific RawInput devices to players. If you have more than 2 mice
RawDevP2=1         ;set which one is assigned to each player (0-based)


Player 1 & 2 Demulshooter config:
;Player1 Device configuration
P1Device = XInput Gamepad #1
P1GamepadLeftClick = 8192
P1GamepadRightClick = 4096
P1GamepadMiddleClick = 16384
P1GamepadStick = R
P1GamepadvibrationEnabled = 1
P1GamepadvibrationLength = 100
P1GamepadvibrationStrength = 10000

;Player2 Device configuration
P2Device = XInput Gamepad #2
P2GamepadLeftClick = 8192
P2GamepadRightClick = 4096
P2GamepadMiddleClick = 16384
P2GamepadStick = R
P2GamepadvibrationEnabled = 1
P2GamepadvibrationLength = 100
P2GamepadvibrationStrength = 10000
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Atrain9 on March 07, 2018, 05:34:38 pm
Hello Friends I am having a few issues with sega golden gun and let's go Island. I have the latest release of teknoparrot on win 10 and am using a aimtrak light gun. I am able to play fright fear land /haunted museum and alien extermination fine.  When i try and play golden gun and lets go island through teknoparrot I have a problem where the mouse cursor and crosshair are seperated which which makes the game unplayable? any help would be appreciated !!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 08, 2018, 10:14:48 am
I'm having trouble getting player 2 to work in Model2's HotD or VCop2.  Whenever I load up a game with Demulshooter and Model2, player 2 is stuck in the upper left hand corner and cannot move or shoot.  I am trying to use wiimotes w/ dolphinbar & touchmote but I'v tried xbox 360 & one controllers as well with the same result.  I seem to having something misconfigured in demulshooter or model2 but for the life of me cannot figure out what I'm missing.

Player 1 works fine with xbox one, 360 or wiimote.
Player 2 doesn't work (move or shoot) with any of them.

I know you are not supposed to turn on xinput in model2 for demulshooter to work but when I do sometimes both players work (sort of).  With xinput on, most of the time player 2 is locked to the horizontal axis at the bottom of the screen.  The cursor will move correctly left & right but has no Y axis.  Player 2 can shoot but only along the bottom of the screen.  Sometimes Player 2 will work correctly and I can play a round with both players but then the next time I load it up it will be back to the bottom axis.  Player 1 is fine the whole time.

I wasn't running demulshooter & model2 as admin but I read the 7.3 documentation and tried that hoping it would solve my problem, unfortunately player 2 still doesn't move.  I do have UAC on and use a task scheduler trick to launch programs (like touchmote) with elevated privileges without the prompt showing.  I tried this with demulshooter but there was no change.  I also launched it from an elevated command prompt but also no change.  What is the best way to launch demulshooter as administrator?

Any ideas or guidance would be greatly appreciated!  Thanks!!!

Model2 Config:
[Input]
XInput=0         ;Enable support for Xbox360 compatible devices
EnableFF=0         ;Enable Force Feedback Effects
HoldGears=0         ;Set to 1 to return to Neutral in driving games when the gear shift key is released
UseRawInput=1         ;Read mouse through Rawinput, allowing 2 mice
RawDevP1=0         ;Assign specific RawInput devices to players. If you have more than 2 mice
RawDevP2=1         ;set which one is assigned to each player (0-based)


Player 1 & 2 Demulshooter config:
;Player1 Device configuration
P1Device = XInput Gamepad #1
P1GamepadLeftClick = 8192
P1GamepadRightClick = 4096
P1GamepadMiddleClick = 16384
P1GamepadStick = R
P1GamepadvibrationEnabled = 1
P1GamepadvibrationLength = 100
P1GamepadvibrationStrength = 10000

;Player2 Device configuration
P2Device = XInput Gamepad #2
P2GamepadLeftClick = 8192
P2GamepadRightClick = 4096
P2GamepadMiddleClick = 16384
P2GamepadStick = R
P2GamepadvibrationEnabled = 1
P2GamepadvibrationLength = 100
P2GamepadvibrationStrength = 10000

I don't think that there's a better way tu run DemulShooter as an admin than running a Command dialog (or whatever this is called on Win10) as an admin and then run the Demulshooter command....

As you're using Touchmote, the first verification you can do is to run DemulShooter GUI, go to the calibration tab and shoot with your Wiimotes : if you see marks where you're aiming on the screen , at least your Wiimotes are correctly working with DemulShooter

after that, I really don't knnow what could be wrong for Model2 :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 08, 2018, 05:55:18 pm
DemulShooter v7.4 :
- Added support for Heavy Fire Afghanistan (Pc Version)
- Added support for Heavy Fire Shattered Spear (Pc Version)
- Updated GUI
- Updated User Guide

Those 2 games are available on steam. They actually are real multiplayer RailShooter games, but they do not work with an Aimtrak at all (even if a mouse is working) and nativelly need a gamepad for other players.
So now we can either play them solo with an Aimtrak, or in 2P mode with 2 Aimtraks
Please read carrefully the User Guide as there are some steps to do in order to enjoy these 2 games ;)

No crosshair patch will come soon


Many thanks to Ducon2016 who found these games and started to work on them !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jeanius4all on March 11, 2018, 08:40:12 am
Thanks for the info Argonlefou, the calibration screen works for both wiimotes (or 360/xone controllers) and I can see both shots appear on different points on the screen as I move them around.  I also downloaded Model 2 again and tried 7.4 but the same issue persists.  I made sure to make a new folder so that no old config settings would exist for either program.  I'll keep poking around but let me know if you think of anything else.  Also, probably not relevant but figured I'd mention that I'm on Win 10 pro.

I did notice in 7.4 when I try to "Install m2emulate crosshair script" on the m2emulator page I get an error saying "cannot install WiimoteNew.ini" which I believe is for the dolphin config.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 12, 2018, 08:04:32 am
Thanks for the info Argonlefou, the calibration screen works for both wiimotes (or 360/xone controllers) and I can see both shots appear on different points on the screen as I move them around.  I also downloaded Model 2 again and tried 7.4 but the same issue persists.  I made sure to make a new folder so that no old config settings would exist for either program.  I'll keep poking around but let me know if you think of anything else.  Also, probably not relevant but figured I'd mention that I'm on Win 10 pro.
There is nothing new in latest version of DemulShooter as far as Model is concerned.
From what you're telling me, at least it seems that your wiimotes are really working well with DemulShooter. So the issue may really be only with Model2....
I don"t have any clue other than various OS/Admin rights issues. Try disabling the "-v" command also (if you ever used it), I recently had a chat with someone who had issues with Model2 too but it was because the "-v" option was too CPU/HDDaccess hungry

I did notice in 7.4 when I try to "Install m2emulate crosshair script" on the m2emulator page I get an error saying "cannot install WiimoteNew.ini" which I believe is for the dolphin config.
Nice catch ! I totaly broke this functionallity when updating the GUI :o
I've almost finish adding another steam game, I'll fix this too for the next release
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jeanius4all on March 12, 2018, 10:52:18 pm
Got it!  To try and see if I could figure out where the conflict was I unplugged all my other peripherals except the dolphinbar and Logitech k400 htpc keyboard w/ touchpad mouse.  Player 2 still wouldn't work so I unplugged the k400 and plugged in a standard wired mouse and it worked!  I slowly plugged everything else back in, including the k400, and it still worked.  I unplugged the wired mouse and player 2 stopped working!  So it looks like demulshooter doesn't like when my system's only mouse is the k400 touchpad.  I just tucked a mouse behind the HTPC so I can enjoy demulshooter but wanted to share in case anyone else is using a k400.

Thanks Argonlefou for all your hard work on this awesome project!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 13, 2018, 03:44:37 am
Got it!  To try and see if I could figure out where the conflict was I unplugged all my other peripherals except the dolphinbar and Logitech k400 htpc keyboard w/ touchpad mouse.  Player 2 still wouldn't work so I unplugged the k400 and plugged in a standard wired mouse and it worked!  I slowly plugged everything else back in, including the k400, and it still worked.  I unplugged the wired mouse and player 2 stopped working!  So it looks like demulshooter doesn't like when my system's only mouse is the k400 touchpad.  I just tucked a mouse behind the HTPC so I can enjoy demulshooter but wanted to share in case anyone else is using a k400.

Thanks Argonlefou for all your hard work on this awesome project!!!

Wow ! Nice to know  :o
Can I ask you if the issue was only with model2 or if it was a general issue with all the games/emulators ? I'll add this in the troubleshooting notes
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Moneyhead on March 13, 2018, 06:11:53 pm
Great work!

But I am having some problems with an Actlabs Gun and hod3pc.

First:

I have set the option -noautoreload.
This is recognized by the game and I will need to reload manually when my gun is empty.

But offscreen-reload is not working with the Actlabs Gun.
When I test offscreen shooting in the dx_diag tool the right mouse button is shown correctly.
Looks like a bug in the hod3pc driver to me.

Second:

I would like to change the Start-Key to 1 (atandard in most arcade USB controlers for cabinets, like ipac, jpac).
So I change in the hod3pc controler setup from q to 1, which is shown correctly.

But after the start of denulshooter in the game the start key is still q.


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Moneyhead on March 14, 2018, 03:27:45 am
... for Actlabs Guns the calibration and offset correction is a great feature.  :applaud:

I have the Arcade version of the Actlabs Gun without any other chance for calibration.

Is it also possible to make this offset correction available in normal Windows mouse mode?

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jeanius4all on March 14, 2018, 08:39:21 pm
Got it!  To try and see if I could figure out where the conflict was I unplugged all my other peripherals except the dolphinbar and Logitech k400 htpc keyboard w/ touchpad mouse.  Player 2 still wouldn't work so I unplugged the k400 and plugged in a standard wired mouse and it worked!  I slowly plugged everything else back in, including the k400, and it still worked.  I unplugged the wired mouse and player 2 stopped working!  So it looks like demulshooter doesn't like when my system's only mouse is the k400 touchpad.  I just tucked a mouse behind the HTPC so I can enjoy demulshooter but wanted to share in case anyone else is using a k400.

Thanks Argonlefou for all your hard work on this awesome project!!!

Wow ! Nice to know  :o
Can I ask you if the issue was only with model2 or if it was a general issue with all the games/emulators ? I'll add this in the troubleshooting notes

So far I've only had the chance to test Demulshooter w/ Model2 but I'll keep you posted if I try any of the others.  Thanks again!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 16, 2018, 12:49:21 pm
I have set the option -noautoreload.
This is recognized by the game and I will need to reload manually when my gun is empty.

But offscreen-reload is not working with the Actlabs Gun.
When I test offscreen shooting in the dx_diag tool the right mouse button is shown correctly.
Looks like a bug in the hod3pc driver to me.
I'll check again next week ( if hod3pc handling was accidentally broken) but a right click signal should trigger the reload process without issue


I would like to change the Start-Key to 1 (atandard in most arcade USB controlers for cabinets, like ipac, jpac).
So I change in the hod3pc controler setup from q to 1, which is shown correctly.

But after the start of denulshooter in the game the start key is still q.
The game is storing the Key config in a registry key and I'm not changing it at any time...it would be very weird that DemulShooter could cause the game's key config to revert back to an older config....I'll check that too

Did you test that the [1] Key you changed is working fine without running DemulShooter  ?

... for Actlabs Guns the calibration and offset correction is a great feature.  :applaud:

I have the Arcade version of the Actlabs Gun without any other chance for calibration.

Is it also possible to make this offset correction available in normal Windows mouse mode?
It would be possible with another dedicated application....
I'm only interfering on the data between the Lightgun and the Games, but not wth Windows inner cursor handling. So not possible with DemulShooter :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Moneyhead on March 18, 2018, 01:09:31 pm
I have set the option -noautoreload.
This is recognized by the game and I will need to reload manually when my gun is empty.

But offscreen-reload is not working with the Actlabs Gun.
When I test offscreen shooting in the dx_diag tool the right mouse button is shown correctly.
Looks like a bug in the hod3pc driver to me.
I'll check again next week ( if hod3pc handling was accidentally broken) but a right click signal should trigger the reload process without issue

I have identified the problem.
I am german and my Windows keyboard setting is DE-QWERTZ.
With that setting neither y, z or any other key in controls setting is working as reload.

As soon as I change to EN-QWERTY reload is working with any key setting.
That's fine for my emulator PC, just a little bit uncomfortable to change the keyboard when I do some editing in config files.
Probably you'll find a solution one day.

Quote from: argonlefou
I would like to change the Start-Key to 1 (atandard in most arcade USB controlers for cabinets, like ipac, jpac).
So I change in the hod3pc controler setup from q to 1, which is shown correctly.

But after the start of denulshooter in the game the start key is still q.
The game is storing the Key config in a registry key and I'm not changing it at any time...it would be very weird that DemulShooter could cause the game's key config to revert back to an older config....I'll check that too

Did you test that the [1] Key you changed is working fine without running DemulShooter  ?

You are right. Has nothing to do with DemulShooter. I was overwriting the control settings in my own registry script.
Problem solved.

Quote from: argonlefou
... for Actlabs Guns the calibration and offset correction is a great feature.  :applaud:

I have the Arcade version of the Actlabs Gun without any other chance for calibration.

Is it also possible to make this offset correction available in normal Windows mouse mode?
It would be possible with another dedicated application....
I'm only interfering on the data between the Lightgun and the Games, but not wth Windows inner cursor handling. So not possible with DemulShooter :(

O.k.

I would like to suggest to add support for Daphne/Singe.
I have tried to run the American Lasergames Shooters (Mad Doc McCree, Who Shot Johnny Rock...) in Singe. But gun support is very poorly working:
http://forum.arcadecontrols.com/index.php/topic,156373.msg1647439.html#msg1647439 (http://forum.arcadecontrols.com/index.php/topic,156373.msg1647439.html#msg1647439)

And another question:
Now it feels like the gun calibration is almost perfect in hotd3pc and all the model2 games.

But I cannot find a good setting in Demul (version 0.582).
Especially in Maze of the Kings in-game gun calibration is not working very well.
Every shot that is not in the center is more or less random.

So it looks like it is working much better for Model2 than for Demul.
Could something be wrong in my configuration???





Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Moneyhead on March 19, 2018, 03:14:46 am
I would like to suggest to add support for Daphne/Singe.
I have tried to run the American Lasergames Shooters (Mad Doc McCree, Who Shot Johnny Rock...) in Singe. But gun support is very poorly working:
http://forum.arcadecontrols.com/index.php/topic,156373.msg1647439.html#msg1647439 (http://forum.arcadecontrols.com/index.php/topic,156373.msg1647439.html#msg1647439)

... or MAME.

I know: MAME has gun support.
But gun calibration for every game in MAME is a pain in the ass.
And I would like to have your ActLabs offset correction also for MAME.

Keep on the good work  :cheers:

Sascha
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 20, 2018, 05:10:09 am
I have identified the problem.
I am german and my Windows keyboard setting is DE-QWERTZ.
With that setting neither y, z or any other key in controls setting is working as reload.

As soon as I change to EN-QWERTY reload is working with any key setting.
That's fine for my emulator PC, just a little bit uncomfortable to change the keyboard when I do some editing in config files.
Probably you'll find a solution one day.
Hmm, keyboard layout is always pure pain in the ass to handle
That why I choose non-changing keys (between qwerty/azerty layouts) when I have to add some

I don't know what kind of layout hotd3 config utility is waiting for...I just know it's writing DirectInput keycode in the registry, and I'm reading an replaying them.
These keycodes are the physical position of the button in the layout.
In theory, by choosing any Key that is not changing between any of those layout this should work fine. Even numeric keys like [1], [2], etc... on top of the letters should work fine (A,Q,W,Z etc... will cause issues for sure)


I would like to suggest to add support for Daphne/Singe.
I have tried to run the American Lasergames Shooters (Mad Doc McCree, Who Shot Johnny Rock...) in Singe. But gun support is very poorly working:
http://forum.arcadecontrols.com/index.php/topic,156373.msg1647439.html#msg1647439 (http://forum.arcadecontrols.com/index.php/topic,156373.msg1647439.html#msg1647439)
I'll add it to the things I can look into in the future

And another question:
Now it feels like the gun calibration is almost perfect in hotd3pc and all the model2 games.

But I cannot find a good setting in Demul (version 0.582).
Especially in Maze of the Kings in-game gun calibration is not working very well.
Every shot that is not in the center is more or less random.

So it looks like it is working much better for Model2 than for Demul.
Could something be wrong in my configuration???
That's weird, usually the calibration process in Naomi games is very good !
Just make sure you properly quit the game/ emulator after calibration (instead of killing the process) so that your calibration data can be properly saved to the nvram file

... or MAME.

I know: MAME has gun support.
But gun calibration for every game in MAME is a pain in the ass.
And I would like to have your ActLabs offset correction also for MAME.

Keep on the good work  :cheers:

Sascha
Haha  :D
Unfortunatelly, this won't happen...

MAME is open source (and still evolving) so there is no need for a third-party-hack app like DemulShooter to fix things. It should be fixed directly into the source code. I don't own any Act Lab gun and I'm not familiar with the MAME project so I won't try this myself
Futhermore, even if I'm hacking MAME (and if - by chance - it would not be a per-game hack...), DemulShooter would need an update each month with each MAME release....




DemulShooter v7.5:
- Fixed recently broken Model2 script auto-installation
- Added support for "Reload" game (from MASTIFF studio, you'll find it on Steam). This is a 1P game not working natively with Aimtrak, you can now use this with Aimtrak or Xinput devices
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Moneyhead on March 20, 2018, 07:29:02 am
I'll add it to the things I can look into in the future

Thank you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 20, 2018, 07:25:27 pm
Many thanks, do you remember Ad cop and Bonbon paradise? They were good and rare games, (and old), although I suppose difficult to support
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 22, 2018, 08:54:02 am
Many thanks, do you remember Ad cop and Bonbon paradise? They were good and rare games, (and old), although I suppose difficult to support
Yes
Didn't get any copy of Ad Cop but I have one one for Bonbon.....but I couldn't get it to install/run on my Windows
These are MS-DOS games !  :lol
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 22, 2018, 09:25:31 am
Yes they are ms dos games, I ran them with dosbox.
I could quit the crosshair of Ad cop but couldnt bonbon ones.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Specker on March 22, 2018, 01:39:03 pm
Hi argonlefou,
first at all, I want to say thank you for this awesome software! For me, you are a hero. ;)

Everything is working fine for me, except one little thing I cant find a solution.
The problem is, the Naomi Games are designed for player one to have a red lightgun, player two a blue one. (that's the case in house of the dead 2 and maze of the kings)

In model 2 or model 3 lightgun games, its vice versa.

Normally, I would change the P1 and P2 settings in DemulShooter, but I dont want to do this every time I change the emulator.
For me, it's distracting to have a blue lightgun in my hand and shoot with red bullets or see a red crosshair. (and vice versa with my red lightgun)

Is there a command for Demulshooter to change the P1 and P2 device?
I could include that in my .bat files I have for every game. That would fix the problem.

You mentioned earlier in this thread, that you cant change the RawDefP1 and P2 settings in the model2.ini , right?

If there is another possibility, please tell me.


Ben
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 22, 2018, 04:25:39 pm
Hi argonlefou,
first at all, I want to say thank you for this awesome software! For me, you are a hero. ;)

Everything is working fine for me, except one little thing I cant find a solution.
The problem is, the Naomi Games are designed for player one to have a red lightgun, player two a blue one. (that's the case in house of the dead 2 and maze of the kings)

In model 2 or model 3 lightgun games, its vice versa.

Normally, I would change the P1 and P2 settings in DemulShooter, but I dont want to do this every time I change the emulator.
For me, it's distracting to have a blue lightgun in my hand and shoot with red bullets or see a red crosshair. (and vice versa with my red lightgun)

Is there a command for Demulshooter to change the P1 and P2 device?
I could include that in my .bat files I have for every game. That would fix the problem.

You mentioned earlier in this thread, that you cant change the RawDefP1 and P2 settings in the model2.ini , right?

If there is another possibility, please tell me.


Ben
Hi,

Indeed, values in model2.ini are ignored.

A very quick way to solve your "issue" - as you are using a .bat file - would be something like that :

1) Run DemulShooter GUI, set your P1 & P2 devices and save.
2) Make a backup of DemulShooter config.ini file and call it -for example - config.ini.original
3) Run DemulShooter GUI, invert your P1 & P2 devices and save.
4) Make a backup of DemulShooter config.ini file and call it -for example - config.ini.inverted
5) Now you can add a line in your .bat files to copy the desired config file to DemulShooter's folder before running it. Something like :
Code: [Select]
copy C:\Documents and Settings\Mes documents\config.ini.inverted C:\DemulShooter\config.ini
This should do the trick
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Specker on March 22, 2018, 07:19:14 pm
Hi argonlefou,
first at all, I want to say thank you for this awesome software! For me, you are a hero. ;)

Everything is working fine for me, except one little thing I cant find a solution.
The problem is, the Naomi Games are designed for player one to have a red lightgun, player two a blue one. (that's the case in house of the dead 2 and maze of the kings)

In model 2 or model 3 lightgun games, its vice versa.

Normally, I would change the P1 and P2 settings in DemulShooter, but I dont want to do this every time I change the emulator.
For me, it's distracting to have a blue lightgun in my hand and shoot with red bullets or see a red crosshair. (and vice versa with my red lightgun)

Is there a command for Demulshooter to change the P1 and P2 device?
I could include that in my .bat files I have for every game. That would fix the problem.

You mentioned earlier in this thread, that you cant change the RawDefP1 and P2 settings in the model2.ini , right?

If there is another possibility, please tell me.


Ben
Hi,

Indeed, values in model2.ini are ignored.

A very quick way to solve your "issue" - as you are using a .bat file - would be something like that :

1) Run DemulShooter GUI, set your P1 & P2 devices and save.
2) Make a backup of DemulShooter config.ini file and call it -for example - config.ini.original
3) Run DemulShooter GUI, invert your P1 & P2 devices and save.
4) Make a backup of DemulShooter config.ini file and call it -for example - config.ini.inverted
5) Now you can add a line in your .bat files to copy the desired config file to DemulShooter's folder before running it. Something like :
Code: [Select]
copy C:\Documents and Settings\Mes documents\config.ini.inverted C:\DemulShooter\config.ini
This should do the trick

D'OH!

How could i forget that the DemulShooter settings are saved in an ini file?!?
That of course did the trick! Thank you!

I used another method than your suggested one.
I just duplicated the whole DemulShooter folder and named him DS inverted.

So all i had to do is add the "inverted" line in my batch files, that's all.

THX! :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jonbenderr on March 28, 2018, 08:32:04 pm
Anyone able to get this to work with AtomicFE and M2?

Long shot but figured it was worth asking.

Cross hairs seem to get stuck in corners whether I execute demul before launching Atomic, or use the command line functions in Atomic.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Moksi on March 31, 2018, 09:27:06 am
I noticed when playing Sammy Atmosiwave games the aim is off , looked into the test menu to see if i could calibrate the guns but see no options there .

Does Demulshooter fix the offset ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jonbenderr on April 01, 2018, 03:57:05 pm
Ended up integrating this wonderful program into AtomicFE.  It's ugly in the background but it works.  Anyone needs help with that, let me know.

Now one final little thing.  I've read this entire thread and haven't found any help.  I've seen people mention somewhat similar issues, but not exactly this. 

The crosshairs (custom and game) in M2 are constantly flickering off to the lower right corner of the screen.

Guns have been calibrated in games and out with the aimtrak utility. 

When the bullet/shot goes where I am trying to aim, it's dead on where I'm aiming.  But a lot of shots end up going down to that corner.  Those shots are actually dead on accurate as well in relation to where the crosshairs flicker to.

Has anyone come across this and what did you do to resolve it?  Thanks in advance. 

Here is output from debugging:

Code: [Select]
17:26:33.968750 :
17:26:33.968750 : -------------------- Program Start ----------------------
17:26:33.968750 : P1 device = \??\HID#Vid_d209&Pid_1602&MI_02#8&389ab7f3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
17:26:33.968750 : P1 device handle = 983331
17:26:33.968750 : P2 device  = \??\HID#Vid_d209&Pid_1601&MI_02#8&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
17:26:33.968750 : P2 device handle = 589993
17:26:33.968750 : Cmdline arg 1 : -target=model2m
17:26:33.968750 : Cmdline arg 2 : -rom=hotd
17:26:33.968750 : Cmdline arg 3 : -v
17:26:33.984375 : Waiting for Model2 hotd game to hook.....
17:26:35.484375 : Attached to Process emulator_multicpu.exe, ProcessHandle = 1580
17:26:35.484375 : emulator_multicpu.exe = 0x00400000
17:26:35.484375 : Calculated address 1 = 0x01880020
17:26:36.484375 : Controls memory base address = 016925E0
17:26:36.484375 : Memory Hack complete !
17:26:36.484375 : -
17:26:42.312500 : RawData event for Device #1:
17:26:42.312500 : Device rawinput data (Hex) = [ 0760, FFFF ]
17:26:42.312500 : PrimaryScreen Size (Px) = [ 640, 480 ]
17:26:42.312500 : OnScreen Cursor Position (Px) = [ 18, 479 ]
17:26:42.312500 : OnClient Cursor Position (Px) = [ 18, 479 ]
17:26:42.312500 : Game Position (Hex) = [ 0012, 01DF ]
17:26:42.312500 : Game Position (Dec) = [ 18, 479 ]
17:26:42.312500 : MouseButton (Hex) = 0x0000
17:26:42.312500 : -
17:26:42.312500 : RawData event for Device #1:
17:26:42.312500 : Device rawinput data (Hex) = [ 0B10, FFFF ]
17:26:42.312500 : PrimaryScreen Size (Px) = [ 640, 480 ]
17:26:42.312500 : OnScreen Cursor Position (Px) = [ 27, 479 ]
17:26:42.312500 : OnClient Cursor Position (Px) = [ 27, 479 ]
17:26:42.312500 : Game Position (Hex) = [ 001B, 01DF ]
17:26:42.312500 : Game Position (Dec) = [ 27, 479 ]
17:26:42.312500 : MouseButton (Hex) = 0x0000
17:26:42.312500 : -
17:26:42.328125 : RawData event for Device #1:
17:26:42.328125 : Device rawinput data (Hex) = [ 0AA0, FFFF ]
17:26:42.328125 : PrimaryScreen Size (Px) = [ 640, 480 ]
17:26:42.328125 : OnScreen Cursor Position (Px) = [ 26, 479 ]
17:26:42.328125 : OnClient Cursor Position (Px) = [ 26, 479 ]
17:26:42.328125 : Game Position (Hex) = [ 001A, 01DF ]
17:26:42.328125 : Game Position (Dec) = [ 26, 479 ]
17:26:42.328125 : MouseButton (Hex) = 0x0000
17:26:42.328125 : -
17:26:42.328125 : RawData event for Device #1:
17:26:42.328125 : Device rawinput data (Hex) = [ 0600, FFFF ]
17:26:42.328125 : PrimaryScreen Size (Px) = [ 640, 480 ]
17:26:42.328125 : OnScreen Cursor Position (Px) = [ 15, 479 ]
17:26:42.328125 : OnClient Cursor Position (Px) = [ 15, 479 ]
17:26:42.328125 : Game Position (Hex) = [ 000F, 01DF ]
17:26:42.328125 : Game Position (Dec) = [ 15, 479 ]
17:26:42.328125 : MouseButton (Hex) = 0x0000
17:26:42.328125 : -
17:26:42.406250 : RawData event for Device #1:
17:26:42.406250 : Device rawinput data (Hex) = [ 0000, F33E ]
17:26:42.406250 : PrimaryScreen Size (Px) = [ 640, 480 ]
17:26:42.406250 : OnScreen Cursor Position (Px) = [ 0, 456 ]
17:26:42.406250 : OnClient Cursor Position (Px) = [ 0, 456 ]
17:26:42.406250 : Game Position (Hex) = [ 0000, 01C8 ]
17:26:42.406250 : Game Position (Dec) = [ 0, 456 ]
17:26:42.406250 : MouseButton (Hex) = 0x0000
17:26:42.406250 : -
17:26:42.468750 : RawData event for Device #1:
17:26:42.468750 : Device rawinput data (Hex) = [ 0000, ACCA ]
17:26:42.468750 : PrimaryScreen Size (Px) = [ 640, 480 ]
17:26:42.468750 : OnScreen Cursor Position (Px) = [ 0, 323 ]
17:26:42.468750 : OnClient Cursor Position (Px) = [ 0, 323 ]
17:26:42.468750 : Game Position (Hex) = [ 0000, 0143 ]
17:26:42.468750 : Game Position (Dec) = [ 0, 323 ]
17:26:42.468750 : MouseButton (Hex) = 0x0000
17:26:42.468750 : -
17:26:42.468750 : RawData event for Device #1:
17:26:42.468750 : Device rawinput data (Hex) = [ 0000, A1B9 ]
17:26:42.468750 : PrimaryScreen Size (Px) = [ 640, 480 ]
17:26:42.468750 : OnScreen Cursor Position (Px) = [ 0, 303 ]
17:26:42.468750 : OnClient Cursor Position (Px) = [ 0, 303 ]
17:26:42.468750 : Game Position (Hex) = [ 0000, 012F ]
17:26:42.468750 : Game Position (Dec) = [ 0, 303 ]
17:26:42.468750 : MouseButton (Hex) = 0x0000
17:26:42.468750 : -
17:26:42.500000 : RawData event for Device #1:
17:26:42.500000 : Device rawinput data (Hex) = [ 0000, 94A8 ]
17:26:42.500000 : PrimaryScreen Size (Px) = [ 640, 480 ]
17:26:42.500000 : OnScreen Cursor Position (Px) = [ 0, 278 ]
17:26:42.500000 : OnClient Cursor Position (Px) = [ 0, 278 ]
17:26:42.500000 : Game Position (Hex) = [ 0000, 0116 ]
17:26:42.500000 : Game Position (Dec) = [ 0, 278 ]
17:26:42.500000 : MouseButton (Hex) = 0x0000
17:26:42.500000 : -
17:26:42.500000 : RawData event for Device #1:
17:26:42.500000 : Device rawinput data (Hex) = [ 14D1, 8847 ]
17:26:42.500000 : PrimaryScreen Size (Px) = [ 640, 480 ]
17:26:42.500000 : OnScreen Cursor Position (Px) = [ 52, 255 ]
17:26:42.500000 : OnClient Cursor Position (Px) = [ 52, 255 ]
17:26:42.500000 : Game Position (Hex) = [ 0034, 00FF ]
17:26:42.500000 : Game Position (Dec) = [ 52, 255 ]
17:26:42.500000 : MouseButton (Hex) = 0x0000
17:26:42.500000 : -
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 01, 2018, 06:57:23 pm
Hi jonbenderr I think I had a similar problem, some random shots wetto top-let.
Maybe the problem is in the m2 .ini. There you will find two variables like gun1 raw id, gun2 raw id. I had to put 0 and 1 in. I think this same numeration than in mame, but 0 based, so -1.
Is it possible this has somethin to do, Argon?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jonbenderr on April 02, 2018, 09:22:51 am
Are you referring to the RawDevP1 and RawDevP2 params in the M2 ini phasermaniac? 

Mine are already set to 0 and 1 respectively.

Did this clear up your problem?  What were the values there initially for you?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 02, 2018, 11:53:42 am
don't kow, but if in mame your guns are 1 and 2, in m2 I thing they may be 0 and 1
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jonbenderr on April 02, 2018, 03:51:28 pm
Well ya got me thinking phasermaniac...I think Argons software here takes care of the ids going into the game.

I THINK what might be happening is those IDs still in the m2.ini might be interfering with whatever IDs demulshooter uses to get the guns up and running. 

So I tested it...just entered a couple random numbers for RawDevP1 and RawDevP2.  (6 and 9 I think?  Again, just random numbers).

Lo and behold...no more flickering crosshairs...dead on accuracy every single trigger pull!!

Thanks for the tip on those settings though.  I think the key is to make sure whatever random numbers you use are not actually present on your machine by a joystick or mouse or anything of the like.

Whatever the real deal is, this fixed my last and final issue!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 03, 2018, 08:18:32 am
I noticed when playing Sammy Atmosiwave games the aim is off , looked into the test menu to see if i could calibrate the guns but see no options there .

Does Demulshooter fix the offset ?
No, I didn't change anything in the Atomiswave position handling. Lightguns should act like a 1P mouse
Some of these game have a calibration procedure in the TEST menu, but it's not a good one and will cause offset (there is a mention of that issue in the User Guide)

Well ya got me thinking phasermaniac...I think Argons software here takes care of the ids going into the game.

I THINK what might be happening is those IDs still in the m2.ini might be interfering with whatever IDs demulshooter uses to get the guns up and running. 

So I tested it...just entered a couple random numbers for RawDevP1 and RawDevP2.  (6 and 9 I think?  Again, just random numbers).

Lo and behold...no more flickering crosshairs...dead on accuracy every single trigger pull!!

Thanks for the tip on those settings though.  I think the key is to make sure whatever random numbers you use are not actually present on your machine by a joystick or mouse or anything of the like.

Whatever the real deal is, this fixed my last and final issue!
To be honest I don't know what these ID (in the model2 ini file) are _really_ doing.
I just blocked some of the emulator device handling procedure and assumed (and it seems like I was wrong) that it would work with any ID numbers because it always worked at home, whatever ID I have in this model 2 ini file

So it's a great news if this parameter is the faulty one
I'll add a note about it in the user guide ! Thanks :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jonbenderr on April 03, 2018, 11:35:45 am
No problem!  Glad I could help out a bit and not just ask dumb questions around here!  :)

I HOPE this helps others who might be having issues.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 05, 2018, 06:15:03 pm
I finally had aliens extermination working. I had a problem with the flasher asI use crt guns.
But I ged 00D spawn error or something similar, I think when I press 2p start but not sure. Any Advise?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on April 07, 2018, 03:32:42 pm
Looks like we should be seeing Lindbergh emulation in Techno Parrot soon! HOTD4, Let's Go Jungle, Rambo among others!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 07, 2018, 06:34:57 pm
Amazing! I wish they run for me
I'm having problems with some games like operation ghost and elevator action to work because of my graphics config:
I use an ati hd 6950 with crt emudriver and crt, If anyone uses a similar config letme know please
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on April 08, 2018, 11:57:17 am
Teknoparrot just released support for Lindbergh.  Only After Burner and Outrun 2SP are supported but I imagine support for the remaining games will follow soon.  Can't wait for HOTD4, Rambo, Let's Go Jungle, 2Spicey, etc.  Almost there.  No win7 support yet for the first two supported lindbergh games but i'm sure someone will figure that out soon.  Hope so cause I hate Win10:) ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Snoopy456 on April 13, 2018, 01:12:41 pm
Hello, I m using DemulShooter for the game "Let's go island" with Touchmote+wiimote with 2 players, it works fine but I have a problem.
I want to play using only Wiimote, but the "2 player start" not working on teknoparrot so I m using the option "-parrotloader", it works if I presss the key "1" and "2" on keyboard but impossible to configure this key on touchmote.
I have trying with Numpad too, it s like one application use logical key and other physical key.

Someone have a tips to make the game working without keyboard ?

Edit: ok, sorry , it seem it's a problem on the last Touchmote version, impossible to emulate keyboard at all.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 15, 2018, 06:10:38 am
Hello, I m using DemulShooter for the game "Let's go island" with Touchmote+wiimote with 2 players, it works fine but I have a problem.
I want to play using only Wiimote, but the "2 player start" not working on teknoparrot so I m using the option "-parrotloader", it works if I presss the key "1" and "2" on keyboard but impossible to configure this key on touchmote.
I have trying with Numpad too, it s like one application use logical key and other physical key.

Someone have a tips to make the game working without keyboard ?

Edit: ok, sorry , it seem it's a problem on the last Touchmote version, impossible to emulate keyboard at all.

I don't really know Touchmote but you can try Autohotkey, it should be able to capture Gamepad Buttons and make them send Keyboard input
Autohotkey keyboard inputs are working fine with -parrotloader
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Snoopy456 on April 16, 2018, 12:54:40 pm
Yep, but it will be an factory just to play a game ^^.
DemulShooter is rly a good application to make it easier and lighter. Sad we can't configure the key but the problem is from Touchmote, It don't work too on text editor, I m asking help to Touchmote dev ATM.

Better to find why Touchmote don't work on my configuration, it s not normal.

Quote
I don't really know Touchmote
In fact (when it work) you can bind directly all wiimote command (axes and buttons) to everything you want mouse/keyboard/joypad just with some drag and drop (and can change profiles on the fly). It rly help too for wimmote management, pairing, ect ... A must have to use wiimote on Demulshooter.

Another time, thx for your app  :), I m blocked for the moment but don't care, I m sure to use it later.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 20, 2018, 03:48:06 pm
Hi! sorry for being stubborn with this old games as I see nobody really cares about them.
I got the win95 Ad cop and Bon bon paradise working in win 10, only installing them, and running in win95 compat mode and with the iso mounted.
Anyway, I'm getting the same results than with the dos version:
I saw both games supported joysticks and they are analog, so I tried with the guns in joystick mode.
In the game's dossetup.exe, I selected joysticks and calibrated them, inside dosbox i can see the values from 0 to 16384, wich respond to the gun movement, so I think in this point I'm getting absolute coords and theres
Calibrated and went ingame, but there the crosshair move in a relative way. Any idea? Is not strange I get the correct absolute coords in the game's setup, but then ingame the joy moves in a relative way?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Snoopy456 on April 21, 2018, 12:42:30 pm
Ok, so I have finally make Touchmote working (need to activate manualy the device in Device Manager window)
I have played at "let's go island" with 2 player silmutaneous and WIImote without problem.
I run game with loader "Game Loader All RH" instead of teknoparrot, because this loader is less buged (for resolution for exemple), but like the application hook for game executable, all works perfectly.

@phasermaniac, can I have your results tests, with Demulshooter/without, with a classic joypad/gun, pls ?
In my case Demulshooter is used to convert a "mouse" device (absolute) to a "joypad" device (relative). So make a try with the gun in "mouse" mode.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 21, 2018, 06:22:50 pm
Iep Snoopy, in mouse mode, guns work nice, but you can only play 1 player, I was trying to find the way to play these old games with two guns.
I think in joystick mode I'm producing ambsolute coordinates too, but the game interpretes the analog joy in relative way
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 22, 2018, 03:54:33 am
Ok, so I have finally make Touchmote working (need to activate manualy the device in Device Manager window)
I have played at "let's go island" with 2 player silmutaneous and WIImote without problem.
I run game with loader "Game Loader All RH" instead of teknoparrot, because this loader is less buged (for resolution for exemple), but like the application hook for game executable, all works perfectly.
:cheers:

@phasermaniac, can I have your results tests, with Demulshooter/without, with a classic joypad/gun, pls ?
In my case Demulshooter is used to convert a "mouse" device (absolute) to a "joypad" device (relative). So make a try with the gun in "mouse" mode.
DemulShooter is not  about converting mouse device into joypad device, but rather to read devices data and inject them into the emulator/game's memory after some calculation. So it won't work on games it has not been developped for ;)

Hi! sorry for being stubborn with this old games as I see nobody really cares about them.
I got the win95 Ad cop and Bon bon paradise working in win 10, only installing them, and running in win95 compat mode and with the iso mounted.
Anyway, I'm getting the same results than with the dos version:
I saw both games supported joysticks and they are analog, so I tried with the guns in joystick mode.
In the game's dossetup.exe, I selected joysticks and calibrated them, inside dosbox i can see the values from 0 to 16384, wich respond to the gun movement, so I think in this point I'm getting absolute coords and theres
Calibrated and went ingame, but there the crosshair move in a relative way. Any idea? Is not strange I get the correct absolute coords in the game's setup, but then ingame the joy moves in a relative way?
Beeing stubborn sometimes helps  :D
I still didn't look into DosBox emulation (mostly because I lack time and because I'm not that interrested in), but if you say that there are some windows-compatible release that can be used directly....you can PM me some "details" about these game and I may have a look ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 26, 2018, 05:55:30 pm
Hi, I found big buck hunter arcade on steam, and I tested it.
It seems not bad and supports two joysticks but the axis are read in relative coords
You can also play with a mouse, but if you use a lightugn the absolute coords are not seen.

Also I did a nocrosshair patch for the old big buck hunter pack for pc, if anyone is interested I'll upload
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 27, 2018, 05:53:53 am
Hi, I found big buck hunter arcade on steam, and I tested it.
It seems not bad and supports two joysticks but the axis are read in relative coords
You can also play with a mouse, but if you use a lightugn the absolute coords are not seen.

Also I did a nocrosshair patch for the old big buck hunter pack for pc, if anyone is interested I'll upload
If you're talking about this one : https://store.steampowered.com/app/455700/Big_Buck_Hunter_Arcade/
I already added 1P support with Aimtrak (which was natively not working, as opposed to regular mouse) a few weeks ago just before my whole neighborhood got cut from the internet.
As far as I remember it needs 2 Xbox gamepad to play 2P mode and it's reallty---smurfy---, but I've stopped all computer-related work untill I'm back in the connected world  :D
So unfortunatelly I can't upload any work-in-progress release or anything like that ATM
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 27, 2018, 10:20:54 am
Yes , that one. I didn't notice you were with it already.
I think its a unity game. I have found tool to extract assets, Ill search for crosshairs and guns to hide them, any clue in which .assets file may they be placed?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 27, 2018, 01:31:50 pm
Yes , that one. I didn't notice you were with it already.
I think its a unity game. I have found tool to extract assets, Ill search for crosshairs and guns to hide them, any clue in which .assets file may they be placed?
That's normal, I didn't tell anything about it yet as it wasn't really finished  ;)

As for the crosshair, there is a reference to a Texture2D named "gunreticle" in the globalgamemanagers file (not the .assets or .assats.resS, the file without any extention), it seems to be in "sharedassets3.asset"
And two other to "shotgun_dif" and "shotgun_difP2" (they seem to be in "sharedassets1.asset")
I extracted these 3 as an image and it seems to me that they are the one you are looking to replace
I'm not familiar with Unity so I'm not sure where the textures are really stored, but at least you have the name ;)


Edit:
I can confirm that crosshair is removed by replacing the texture "gunreticle" in sharedassets3.asset
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on April 27, 2018, 11:57:42 pm
Hi Reload keeps crashing only if i run it with DemulShooter. I dont have the steam ver. Is that the problem? It runs fine without DemulShooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 28, 2018, 02:52:13 am
Hi Reload keeps crashing only if i run it with DemulShooter. I dont have the steam ver. Is that the problem? It runs fine without DemulShooter.
Simply because the exe is different  :( So when I change things in the process memory it does not correspond to what I'm targeting on the steam one, and the program crashes
You can give me a MD5 or CRC hash of your executable, but I won't be able to look for and download any other version of the gme before a while
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: keeganx on May 15, 2018, 10:02:00 am
Does anyone know how to stop Demulshooter opening up big like this in rlauncher?

https://imgur.com/a/cJlNtIj
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on May 17, 2018, 10:53:13 am
Hi I have prepared an vbox win98 machine with Quake2 and Halflife, Actlabs Gs drivers and gun frenzy mods.
As these mods only worked with the old Actlabs Gs guns, I investigated a little about them:
Looking at the old Troubleshooter and reading some old post about these guns, I understand that:

ACTLABS TV USB GUNS worked like system mouse,  the direct input way, where gun2 used mouse3 and mouse4 buttons, and both guns used the same axis. (like wingun).

ACTLABS PC USB GUNS worked like aimtrak or topguns, like rawinput mice.

ACTLABS GS GUNS worked as only one parallel port joystick, and I have read that it must be the first listed in the device manager. (Win 95 and 98 only).

With the GF 2.1 update, wich privided support for ACTLABS USB GUNS I could play Quake2 only with gun1.
Halflife doesn't hane this update, and when youn run it trought the htm launcher and start the game you can see something like "ACTABS GS NOT DECTECTED" on the ingame console.
I have to try one thing: I remember thta smog's guncon2pc drivers had an "actlabs compatibility mode" button, that seemed to have no effect in win Xp, maybe it works in win98?

Without the 2.1 update, it supports ACTLABS GS GUNS. In Quake2 none of the guns work, like in Halflife.
I tried creating a ppjoy virtual joystick listed first in the device manager, hoping the GunFrenzy mods think its the gun,  but no luck.

If anyone have some idea or want to try something, I can provide you the win98 configurated vbox machine.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on May 20, 2018, 03:58:51 am
Hi Argon

I have a problem with the demulshooter, suddenly it has stopped working with the demul, it works perfectly with the model2 but with the demul no.

this is the syntax of the files I use:

bat to launch demulshooter

e:\demulshooter\DemulShooter.exe -target=demul07a -rom=hotd2 -noresize -v

bat to launch demul

e:\demul\demul.exe -run=naomi -rom=hotd2

demulshooter config

;Player1 Device configuration
P1Device = \\?\HID#VID_0079&PID_1802&MI_01&Col01#7&1504ecae&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
P1GamepadLeftClick = 8192
P1GamepadRightClick = 4096
P1GamepadMiddleClick = 16384
P1GamepadStick = L
P1GamepadvibrationEnabled = 0
P1GamepadvibrationLength = 50
P1GamepadvibrationStrength = 0

;Player2 Device configuration
P2Device = \\?\HID#VID_0079&PID_1802&MI_01&Col01#7&285f198e&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
P2GamepadLeftClick = 8192
P2GamepadRightClick = 4096
P2GamepadMiddleClick = 16384
P2GamepadStick = L
P2GamepadvibrationEnabled = 0
P2GamepadvibrationLength = 50
P2GamepadvibrationStrength = 0

;Model2 emulator keyboard keys to change in-game crosshairs
M2_P1_CH = 8
M2_P2_CH = 9
M2_CH_VIS = 10

;Enable Pedal-Mode for TTX Gundam Zeon, and set Keys
GSOZ_P1_PEDAL_ENABLE = 0
GSOZ_P1_PEDAL_KEY = 34
GSOZ_P2_PEDAL_ENABLE = 0
GSOZ_P2_PEDAL_KEY = 35

;Offset for devices lacking calibration (Act Labs gun, etc...)
Act_Labs_Offset_Enable = 0
Act_Labs_Offset_X_P1 = 0
Act_Labs_Offset_Y_P1 = 0
Act_Labs_Offset_X_P2 = 0
Act_Labs_Offset_Y_P2 = 0

;Virtual MiddleButton keys for users who don't have more than a trigger with Aimtrak
P1_VirtualMiddle_Enable = 0
P1_VirtualMiddle_Key = 48
P2_VirtualMiddle_Enable = 0
P2_VirtualMiddle_Key = 49

;Heavy Fire Afghanistan settings
HF3_Path =
HF3_CoverSensibility = 3

;Heavy Fire Shattered Spear settings
HF4_Path =
HF4_CoverSensibility = 3


a piece and closing of the demulshooter debug file

09:37:56.135576 :
09:37:56.135576 : -------------------- Program Start ----------------------
09:37:56.136576 : P1 device = \\?\HID#VID_0079&PID_1802&MI_01&Col01#7&1504ecae&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
09:37:56.136576 : P1 device handle = 65595
09:37:56.136576 : P2 device  = \\?\HID#VID_0079&PID_1802&MI_01&Col01#7&285f198e&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
09:37:56.136576 : P2 device handle = 65597
09:37:56.136576 : Cmdline arg 1 : -target=demul07a
09:37:56.136576 : Cmdline arg 2 : -rom=hotd2
09:37:56.136576 : Cmdline arg 3 : -noresize
09:37:56.137576 : Cmdline arg 4 : -v
09:37:56.144576 : Waiting for naomigame to hook.....
09:38:11.368131 : LowLevelMouseHook installed !
09:38:11.368131 : Attached to Process demul.exe, ProcessHandle = 696
09:38:11.368631 : Demul.exe = 0x00400000, padDemul.dll = 0x00340000
09:38:11.373131 : Adding CodeCave at : 0x1B090000
09:38:11.373131 : Naomi Memory Hack complete !
09:38:11.373631 : -
09:38:32.944871 : RawData event for Device #1:
09:38:32.945371 : Device rawinput data (Hex) = [ 0000, FFFF ]
09:38:32.948371 : PrimaryScreen Size (Px) = [ 640, 240 ]
09:38:32.948871 : OnScreen Cursor Position (Px) = [ 0, 239 ]
09:38:32.949871 : OnClient Cursor Position (Px) = [ 0, 239 ]
09:38:32.951371 : Game Position (Hex) = [ 0000, 00FE ]
09:38:32.951371 : Game Position (Dec) = [ 0, 254 ]
09:38:32.951371 : MouseButton (Hex) = 0x0000
;
;
;
09:39:02.183584 : -
09:39:02.294598 : RawData event for Device #2:
09:39:02.294598 : Device rawinput data (Hex) = [ 0000, CA3C ]
09:39:02.294598 : PrimaryScreen Size (Px) = [ 640, 240 ]
09:39:02.294598 : OnScreen Cursor Position (Px) = [ 0, 189 ]
09:39:02.294598 : OnClient Cursor Position (Px) = [ 0, 189 ]
09:39:02.295098 : Game Position (Hex) = [ 0000, 00C9 ]
09:39:02.295098 : Game Position (Dec) = [ 0, 201 ]
09:39:02.295098 : MouseButton (Hex) = 0x0008
09:39:02.295098 : -
09:39:04.184317 : demul.exe closed


is it possible that I have to change something in the windows registry?
Should I try to change something in the demul commands?
I really do not understand where the problem might be, I repeat with model2 it works perfectly.


thanks for your help and congratulations for your fantastic software
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on May 20, 2018, 01:56:39 pm

Yes!
I've got it! on day 28-4 on the demul Russian development forum a new version was released, with a new paddemul.dll. Probably this dll is not supported by the demulshooter, I restored the old dll and everything works very well!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 21, 2018, 03:19:49 am

Yes!
I've got it! on day 28-4 on the demul Russian development forum a new version was released, with a new paddemul.dll. Probably this dll is not supported by the demulshooter, I restored the old dll and everything works very well!
Even if the paddemul.dll would be the same, the fact that the main EXE is recompiled is enough to screw everything.
That's why I have to rework DemulShooter a little when a new version of Demul is out.

I don't know about this new version though, the latest one available on their main website beeing the 111117 one
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zeratul on May 23, 2018, 09:46:21 pm
Hi Argon,

Just wanted to say thanks a lot for DemulShooter, after some tinkering I got it working with Model 2 and RingWide which has a lot of great shooting games.

I'm using a dolphinbar + 2 motion plus wiimotes, and they are working perfectly thanks to you.

I'm just facing 1 issue here, I'm using a 4k screen, and whenever I launch the DS_Diag, it shows 2194*1234, but I found out that checking the scaling compatibility option makes it read the correct 3840*2160.
The actual DemulShooter.exe, will only restrict me in a small portion of the screen, I won't detect any shots of them and the cursor will actually be stuck and won't move further to the right/left/up/down out of the invisible restrictive box, even if I change the scaling comparability, or even change the windows scaling to be at 100, or try to force windows into a lower resolution, I'm still stuck in a portion of the screen and not the whole screen.

And on the side I also saw that in one of your old posts you mentioned that you got it working on pcsx2 but it's not user friendly, and will still have to use the nuvee plugin, would it be possible to bother you on some details for that? PCSX2 has tons of great shooters, including the time crisis 2 and 3 which won't run on MAME.

Again, thanks a lot for the great tool, it works like a charm and fixed tons of the issues I had before I used it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on May 25, 2018, 12:17:22 pm
Transformers Human Alliance should be available and playable soon.  Will make an epic 2 player gun game.  Hoping Argon eventually adds support to his already epic collection of classic dual light gun games :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 25, 2018, 03:07:36 pm
I'm just facing 1 issue here, I'm using a 4k screen, and whenever I launch the DS_Diag, it shows 2194*1234, but I found out that checking the scaling compatibility option makes it read the correct 3840*2160.
The actual DemulShooter.exe, will only restrict me in a small portion of the screen, I won't detect any shots of them and the cursor will actually be stuck and won't move further to the right/left/up/down out of the invisible restrictive box, even if I change the scaling comparability, or even change the windows scaling to be at 100, or try to force windows into a lower resolution, I'm still stuck in a portion of the screen and not the whole screen.
I'm not sure to understand...there's no "scalling compatibility" option in Demulshooter  ???

And on the side I also saw that in one of your old posts you mentioned that you got it working on pcsx2 but it's not user friendly, and will still have to use the nuvee plugin, would it be possible to bother you on some details for that? PCSX2 has tons of great shooters, including the time crisis 2 and 3 which won't run on MAME.
You should find everything written here to set up Nuvee plugin and PCSX2: http://forum.arcadecontrols.com/index.php/topic,151385.msg1582349.html#msg1582349 (http://forum.arcadecontrols.com/index.php/topic,151385.msg1582349.html#msg1582349)
But this was written for aimtraks.....not sure if this can work with Wiimotes (as they are usually detected as joypad by windows, not mouse)


Transformers Human Alliance should be available and playable soon.  Will make an epic 2 player gun game.  Hoping Argon eventually adds support to his already epic collection of classic dual light gun games :applaud:
"Soon" is maybe a little optimistic...Yes, someone made the dump public. But you won't be able to do anything with it untill Teknoparrot supports it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zeratul on May 25, 2018, 06:27:14 pm
I'm not sure to understand...there's no "scalling compatibility" option in Demulshooter  ???

Yeah not in Demulshooter, in the Windows Settings, if I right click the .exe I can set comparability here are a few screenshots to clarify what I meant:

1st off, these are the settings for High DPI scaling, which I get to by "right clicking" on the exe and going to properties

(https://i.imgur.com/ODqzgQu.png)
(https://i.imgur.com/bkdVOfe.png)

And here's what I get if I open the DS_Diag without ticking the "Override Hight DPI":

(https://i.imgur.com/SIXg1nD.png)

And what I get if I have it enabled which is the correct pixel count:

(https://i.imgur.com/JXVqRw6.png)

And here's the result if I set the scaling options in windows to be 100%, which is again the correct pixel count and shows better than the previous one.
(https://i.imgur.com/jrKjdvH.png)
(https://i.imgur.com/LO2EgMr.png)

The thing is, although it picks up the correct pixel count if I check the use High DPI scaling, or if I set the windows scaling to 100%, the actually Demulshooter.exe still doesn't pick up the shots outside of a specific zone, I can't get even close to the right or left edge of the screen at all, it only covers roughly half of the screen.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 25, 2018, 07:42:00 pm
Yeah not in Demulshooter, in the Windows Settings, if I right click the .exe I can set comparability here are a few screenshots to clarify what I meant:

1st off, these are the settings for High DPI scaling, which I get to by "right clicking" on the exe and going to properties


And here's what I get if I open the DS_Diag without ticking the "Override Hight DPI":


And what I get if I have it enabled which is the correct pixel count:



And here's the result if I set the scaling options in windows to be 100%, which is again the correct pixel count and shows better than the previous one.


The thing is, although it picks up the correct pixel count if I check the use High DPI scaling, or if I set the windows scaling to 100%, the actually Demulshooter.exe still doesn't pick up the shots outside of a specific zone, I can't get even close to the right or left edge of the screen at all, it only covers roughly half of the screen.
Thanks for the clarification !

Unfortunatelly, something is wrong in one of these things :
* Windows 10 (It should not by itself but I don't use it and never tried with the latest update)
* 4K display + High DPI settings (Unfortunatelly, this one is impossible for me to test as I have no 4K diaplay available  :-[)
* Wiimote driver/software (by the way...what are you using ? Usually Wiimotes are used with Touchmote which emulates X360 gamepad, and it should not work at all with DsDiag.exe)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zeratul on May 25, 2018, 10:52:16 pm
Unfortunatelly, something is wrong in one of these things :
* Windows 10 (It should not by itself but I don't use it and never tried with the latest update)
* 4K display + High DPI settings (Unfortunatelly, this one is impossible for me to test as I have no 4K diaplay available  :-[)
* Wiimote driver/software (by the way...what are you using ? Usually Wiimotes are used with Touchmote which emulates X360 gamepad, and it should not work at all with DsDiag.exe)

Yeah I'm using Touchmote, and you're right they're not picked up by DsDiag, they only get picked up by DsDiag if I put my dolphin bar on mode 3, and have the nunchuk connected for some odd reason....
I was using the DsDiag to try and figure out where the issue is, and I've also tried to use WiinUPro and WinUSoft, but they don't get picked by Demulshooter at all if I do that.

In some games where I can do a good calibration, I can fix this by setting up the boundaries and it works great

I switched to  1080p display in a win 7 setup in my cabinet, and still getting the same issue, so I guess it's narrowed down to the Wiimote driver/software, will keep trying and update you

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on May 26, 2018, 03:40:32 pm
Demulshooter works pretty well now using rocketlauncher for demul and Sega Model 2. Has anyone got it working via rocketlauncher for emulators like dolphin, teknoparrot, pc launcher and taito type x games? I imagine you need to do something with the ahk script? If so, could you please share how? Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on May 27, 2018, 05:25:41 am
Hey DGrace,

I have my machine all working with RL.  I don't have access to it just now as i'm at work but i will check it out when i get a chance and confirm the method i used.

This is pretty much how i did it though if my memory serves.

C:\~\RocketLauncher\Lib\User Functions\SystemName\    ;Where system name is likely to be teknoparrot

copy the gamename.ahk and change it to the game you are going to launch so maybe LGI

Open the new AHK
C:\~\RocketLauncher\Lib\User Functions\teknoparrot\LGI.ahk

edit the section below and add your Demulshooter command

   ; This function gets ran right after the primaryExe
   PostLaunch() {
      RLLog.Info(A_ThisFunc . " - Starting")
      ; INSERT CODE HERE
      RLLog.Info(A_ThisFunc . " - Ending")


new code will read something like this

   ; This function gets ran right after the primaryExe
   PostLaunch() {
      RLLog.Info(A_ThisFunc . " - Starting")
      "run, C:\demulshooter\demulshooter.exe -system=ringwide -rom=lgi"   you may need to add the -parrotloader depending on your setup
      RLLog.Info(A_ThisFunc . " - Ending")


Doesn't look quite right on the demul execution but that should at least get you started.  When you quit the game demulshooter should close with it.
I will say again that i'm running off memory and i will be sure to edit this post to confirm my actual setup.

Can't wait for TP to support Transformers, Rambo, LGJ and HOTD4.  It seems the community at large want's racers rather than the shooters though.  We may be waiting a while.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zeratul on May 29, 2018, 12:00:41 am
Unfortunatelly, something is wrong in one of these things :
* Windows 10 (It should not by itself but I don't use it and never tried with the latest update)
* 4K display + High DPI settings (Unfortunatelly, this one is impossible for me to test as I have no 4K diaplay available  :-[)
* Wiimote driver/software (by the way...what are you using ? Usually Wiimotes are used with Touchmote which emulates X360 gamepad, and it should not work at all with DsDiag.exe)

I switched to  1080p display in a win 7 setup in my cabinet, and still getting the same issue, so I guess it's narrowed down to the Wiimote driver/software, will keep trying and update you

Well...I can't figure it out....I tried everything I can think of, and still Demulshooter will only pick like 50% in the center of the horizontal size of the screen (vertically it goes all the way), There's around 15-25% of the screen on each side, where the cursor doesn't want to move to, If I open the Demulshooter app to test and keep firing to make sure it's working, it will work through the 50% but will never pass through to the rest, and within games if I go into this 15-25% on each side, it will be registered as an off-screen shot, and the visible cursor will just be stuck to that invisible edge not wanting to pass through :D

Here's what I tried to do to fix it:

1 - Tried switching from Windows 10 to 7, tried fresh installation of both and didn't fix it, neither on 64x or 86x
2 - Switched to 1080p display, and still can't seem to aim to the sides
3 - Tried using different methods with Touchmote by connecting directly with bluetooth using the "Toshiba Stacks" method to connect with Touchmote instead of Dolphinbar, and got the exact same issue
4 - Tried various methods with WiinUSoft and WiinUPro, but Demulshooter will not register any input
        a- Tried using WiinUSoft and WiinUPro, both of them convert the input to Xinput, and are detected in Windows as Xbox 360 Controller, and can use them with any app
        b- When running WiinUSoft and WiinUPro with Demulshooter, I can detect the Wiimotes as "Xinput device 1" and so on, but Demulshooter doesn't pick any input from them, neither with the button clicks "doesn't show a cursor" nor with the movement or inside any game
        c- Tried all the steps above with WiinU while connected to Dolphinbar mode 4, and While connected to PC bluetooth without Dolphinbar
        d- Tried all steps with and without nunchucks (read somewhere that it makes a difference, doesn't look like it)
5 - Tried Dolphinbar Mode 3 with makes the Wiimotes connect as Dinput gamepads, but they don't show up in Demulshooter or Touchmote if I use them this way


Touchmote by itself will work smoothly with the whole screen, and when using this with any games that would work without Demulshooter like Mame and Dolphin, it works well.

I sort of found a workaround in some games, where if I can calibrate the guns in the game, I can sort of move in the whole screen and the cursor isn't stuck and it works well then, but there's a slight offset in the Aim (which I think I might be able to fix with Demulshooter offset options)

But there are a some games however where I can't run the calibration for which makes it kinda hard to fix, but it's not the end of the world anyway because usually in most games the sides of the screens usually don't contain any enemies...except in a few games

I think I'm gonna let this go for now as I can't think of anything else to try, and will try to invest into some Aimtraks down the road to fix this and to see if I can get it working with the PCSX2 Nuvee as well, cause I can't figure out how to do that yet....

But again, thank you very much for your time and effort....one of the best tools I gotten to use and having tons of fun with my new light gun games library...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on May 29, 2018, 04:28:04 pm
Hey DGrace,

I have my machine all working with RL.  I don't have access to it just now as i'm at work but i will check it out when i get a chance and confirm the method i used.

This is pretty much how i did it though if my memory serves.

C:\~\RocketLauncher\Lib\User Functions\SystemName\    ;Where system name is likely to be teknoparrot

copy the gamename.ahk and change it to the game you are going to launch so maybe LGI

Open the new AHK
C:\~\RocketLauncher\Lib\User Functions\teknoparrot\LGI.ahk

edit the section below and add your Demulshooter command

   ; This function gets ran right after the primaryExe
   PostLaunch() {
      RLLog.Info(A_ThisFunc . " - Starting")
      ; INSERT CODE HERE
      RLLog.Info(A_ThisFunc . " - Ending")


new code will read something like this

   ; This function gets ran right after the primaryExe
   PostLaunch() {
      RLLog.Info(A_ThisFunc . " - Starting")
      "run, C:\demulshooter\demulshooter.exe -system=ringwide -rom=lgi"   you may need to add the -parrotloader depending on your setup
      RLLog.Info(A_ThisFunc . " - Ending")


Doesn't look quite right on the demul execution but that should at least get you started.  When you quit the game demulshooter should close with it.
I will say again that i'm running off memory and i will be sure to edit this post to confirm my actual setup.

Can't wait for TP to support Transformers, Rambo, LGJ and HOTD4.  It seems the community at large want's racers rather than the shooters though.  We may be waiting a while.

Thanks! I'll test this out tonight and let you know.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on May 29, 2018, 04:30:36 pm
Support for Let's Go Island 3D added to Teknoparrot Patreon.  I know it's not much different from the original but to my understanding at least won't require RH GameLoader and will have the ability to change the rez in the ini.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 29, 2018, 04:44:05 pm
demulshooter.exe -target=ringwide -rom=lgi3d
is an hidden command which is already working ;)

I have no patron to test with newer TP releases but it was working 6 month ago
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on May 29, 2018, 04:53:32 pm
demulshooter.exe -target=ringwide -rom=lgi3d
is an hidden command which is already working ;)

I have no patron to test with newer TP releases but it was working 6 month ago

Oh nice ... I'll test later tonight and let you know if it works.  Thanks Argon!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on May 30, 2018, 12:41:21 am
demulshooter.exe -target=ringwide -rom=lgi3d
is an hidden command which is already working ;)

I have no patron to test with newer TP releases but it was working 6 month ago

Worked really well.  I checked mouse box and left the emulation settings as direct input.  I then mapped the left Aimtrak button as Player 1 start and the other as the 3d/2d button.  I wish there was a way to remove the mouse cursor and calibrate the cursors (Reaver still needs to fix the test menu so you can save calibration).  Do you just use nomousy to remove mouse cursor in game? if so, is that something you can share here? If not, no worries. Thanks Argon! This version is 10xs better.  Better graphics better sound and we don't have to use Gameloader anymore which was never AV friendly for me:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 30, 2018, 02:19:34 am
Do you just use nomousy to remove mouse cursor in game?
Yes, and for all other games too
You'll find it on this thread (3rd message) : http://forum.arcadecontrols.com/index.php?topic=143370.0 (http://forum.arcadecontrols.com/index.php?topic=143370.0)
I'm using nomousy.exe -h to hide the cursor and nomousy.exe -s to show it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on May 30, 2018, 09:22:30 am
demulshooter.exe -target=ringwide -rom=lgi3d
is an hidden command which is already working ;)

I have no patron to test with newer TP releases but it was working 6 month ago

Worked really well.  I checked mouse box and left the emulation settings as direct input.  I then mapped the left Aimtrak button as Player 1 start and the other as the 3d/2d button.  I wish there was a way to remove the mouse cursor and calibrate the cursors (Reaver still needs to fix the test menu so you can save calibration).  Do you just use nomousy to remove mouse cursor in game? if so, is that something you can share here? If not, no worries. Thanks Argon! This version is 10xs better.  Better graphics better sound and we don't have to use Gameloader anymore which was never AV friendly for me:)

dgrace, I have a question.
If I have a 3D display, can I see real 3D in LGI 3D version? Does graphic appear side by side way?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 30, 2018, 12:18:52 pm
dgrace, I have a question.
If I have a 3D display, can I see real 3D in LGI 3D version? Does graphic appear side by side way?
No it's not side-by-side 3D, the original cabinet is using a special 3D screen and users don't need to wear any glasses to see 3D (almost like nintendo 3DS maybe ?)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 30, 2018, 06:01:31 pm
And I forgot to put a link to the no-crosshair patch for LGI3D : https://mega.nz/#!BJwjSQDT!5k7ArK2VnVyeq94Dp6VonR7Al_SoWijnjc1jzogaKZg

As for LGI, copy the file to /data/acroarts/2D/ subdirectory
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on May 31, 2018, 04:55:44 am
By the way, I found way playing Crisis zone(ps2) without annoying fog effect.
It does not need Guncon 2 usb plugin. It just connect mouse input directly to pad input.

First, you need Europe version of Crisis Zone. Easily founded on internet. USA version is not working.

Second, download ps2 mouse patcher
https://mega.nz/#!x8pVDS7B!8ulM8zHQGxC7Oi7a9Psmckl6wKVGa7-xZMJsEMd6Wb8

Third, settings for pcsx2

Go pad plugin setting. In general tab, check windows messaging at keyboard API and check disable at mouse API.
Go pad 1 tab, set D-Pad direction to left right up down of keyboard. And set start to B, R1 to V, Cross to X, square to S, circle to Z, triangle to A of keyboard.

Forth, playing

Execute downloaded ps2mp.exe.  If there is antivirus program warning, set this program exception.
Small UI appear, two check boxes are unlimited bullet and life hack. Uncheck boxes. Don't close program.
Execute pcsx2 and load Crisis Zone Eur version. Trigger is left click of mouse, guard is right click, start is mid click. Of course you can use Aimtrak lightgun.
Because of don't using guncon plugin, there is no fog effect.

But it has limitation. Moving crosshair is visible always, and Eur version does not have widescreen hack.

Argon, can you add this function to Demulshooter?
If possible, US version of Crisis zone is better which has existing widescreen hack. And removing crosshair would be awesome.
My English is not good, but I hope you understand what I'm saying. :cheers: Thank you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on May 31, 2018, 12:04:56 pm
Wow it works!
Hyo2012, do you have more info about this patch? is it only for Crisis Zone or for any game where you aim with Dpad?
I tested with Police 24-7 Eu, but don't work, maybe because this game doesn't allow to use the Dpad to aim.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on May 31, 2018, 11:39:10 pm
Wow it works!
Hyo2012, do you have more info about this patch? is it only for Crisis Zone or for any game where you aim with Dpad?
I tested with Police 24-7 Eu, but don't work, maybe because this game doesn't allow to use the Dpad to aim.

As I know, this ps2 mouse patch is made by Chinese developer. I downloaded it on baidu(Chinese web portal) by chance.

I modified above pcsx2 setting.

Go pad plugin setting. In general tab, check windows messaging at keyboard API and check disable at mouse API.
Go pad 1 tab, set D-Pad direction to left right up down of keyboard. And set start to B, R1 to V, Cross to X, square to S, circle to Z, triangle to A of keyboard.
this is correct setting.

PS2MP.exe works on Crisis Zone (Europe), Time Crisis 2 (USA), Ninja Assault (JPN), Virtua Cop Rebirth(JPN), Vampire Night (USA). You must match rom region.
When using widescreen hack, bullet direction is not correspond with crosshair. So must turn off widescreen hack in pcsx2 setting.
Except crisis zone, other games are work well using Nuvee plugin. But PS2mp.exe is useful who feel difficult in using Nuvee plugin.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 01, 2018, 02:36:41 am
Gaia attack 4 seems playable with jconfig, ill test later
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 01, 2018, 04:02:43 am
By the way, I found way playing Crisis zone(ps2) without annoying fog effect.
It does not need Guncon 2 usb plugin. It just connect mouse input directly to pad input.

First, you need Europe version of Crisis Zone. Easily founded on internet. USA version is not working.

Second, download ps2 mouse patcher
https://mega.nz/#!x8pVDS7B!8ulM8zHQGxC7Oi7a9Psmckl6wKVGa7-xZMJsEMd6Wb8

Third, settings for pcsx2

Go pad plugin setting. In general tab, check windows messaging at keyboard API and check disable at mouse API.
Go pad 1 tab, set D-Pad direction to left right up down of keyboard. And set start to B, R1 to V, Cross to X, square to S, circle to Z, triangle to A of keyboard.

Forth, playing

Execute downloaded ps2mp.exe.  If there is antivirus program warning, set this program exception.
Small UI appear, two check boxes are unlimited bullet and life hack. Uncheck boxes. Don't close program.
Execute pcsx2 and load Crisis Zone Eur version. Trigger is left click of mouse, guard is right click, start is mid click. Of course you can use Aimtrak lightgun.
Because of don't using guncon plugin, there is no fog effect.

But it has limitation. Moving crosshair is visible always, and Eur version does not have widescreen hack.

Argon, can you add this function to Demulshooter?
If possible, US version of Crisis zone is better which has existing widescreen hack. And removing crosshair would be awesome.
My English is not good, but I hope you understand what I'm saying. :cheers: Thank you.
I'll have a look at it later, but it's quite sure I won't do anything with it....Hacking a hack already hacking a plugin.....well  :P :D

Gaia attack 4 seems playable with jconfig, ill test later
DemulShooter v7.6 :
- Added support (well, not hidden support) for LGI 3D
- Added support for Gaia Attack 4
- Updated user guide

For Gaia Attack, all 4 players can be controled by DemulShooter, but for now only P1 & P2 will be available as the program itself does not support more than 2 devices.
So untill further update....

Gaia Attack 4 - No Crosshair Patch : https://mega.nz/#!INBXCAaA!A6VV6TPsD20HmERyPbQ0ZW1WxA08qdPd2pSrL9ul6a8
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 01, 2018, 04:46:28 pm
So fast! It works nice, many thanks for this! its one of the best lg games recently dumped and adapted in my opinion.
In minigun.ini seems also important to set render_flag to 0, else the x axis gets inverted.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 01, 2018, 11:34:38 pm
Anyone else have issue with GAIA ATTACK 4

When I set JVSENABLE and GUNENABLE to 0 the game crashes when I hit the start button

I am on Windows 7, have the game exe set to run as admin and xp sp2 compatibility mode.

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 02, 2018, 12:53:09 am
Gaia Attack 4 two player worked great.  Thanks Argon! So many sweet dual light games  to choose from now.  We are so spoiled.  That's awesome that up to 4 players is possible.  I have a 3rd Aimtrak gun so that would be sweet.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 02, 2018, 12:59:22 am
Anyone else have issue with GAIA ATTACK 4

When I set JVSENABLE and GUNENABLE to 0 the game crashes when I hit the start button

I am on Windows 7, have the game exe set to run as admin and xp sp2 compatibility mode.

Thanks

I have Win7 and it worked fine for me.  I also didn't even need to use the jconfig file, run as admin or xp sp2 compatibility mode.  There were a few broken dumps before I found a working one. 

However, I can't figure out a way to exit the game other than holding alt & F4.  Anyone have any suggestions?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 02, 2018, 01:08:04 am
I noticed in Gaia, only player one will have the red dot in the center of the crosshair (depending on the level) but player 2 won't have the blue dot.  Is this something you can fix/add? If not, it's not a big deal.  Just curious if it's an easy fix.  I think I noticed the same problem in Panic Museum as well with player 2's crosshair.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 02, 2018, 01:20:31 am
However, I can't figure out a way to exit the game other than holding alt & F4.  Anyone have any suggestions?
As usual, AHK script with some "Process, Close, game.exe" command in it

I noticed in Gaia, only player one will have the red dot in the center of the crosshair (depending on the level) but player 2 won't have the blue dot.  Is this something you can fix/add? If not, it's not a big deal.  Just curious if it's an easy fix.  I think I noticed the same problem in Panic Museum as well with player 2's crosshair.  Thanks
Crosshair is a texture file, and it's the same colorless texture used for all players.
I didn't notice any differences as I'm removing them  :D

But the file beiing the same for all, if there are differences it's the game's engine fault so I won't be able to to anything
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 02, 2018, 01:34:36 am
Thanks Argon! I'll try that script out for GAIA. 

Test menu now saves in Let's Go Island3D which is nice because you can now save the calibration (it's always been a tad bit off), you can select which level/path you want to start with (before it always forced you to start with the first boat level) and you can just set it to always load as 2D. 

You just have to launch demulshooter first, launch test menu in lgi3D, calibrate p1 & p2 guns, save & exit and retart game out of test menu, and you're golden.  Such a fun game!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 02, 2018, 05:04:01 am
Quote
the game crashes when I hit the start button
looks like the solution is to set GUN_NUM_FAKE to 1, but this way p1 lifes gets to the center of the bottom of the screen and cant see p2 lifes.
If I set GUNENABLE   to 1, lifes seems correctly positioned, but Argon specifies to set it to 0 in Demulshooter guide, I can't test it now, but maybe necessary for Demulshooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 02, 2018, 05:57:59 am
It's not really needed by DemulShooter but it's what the game needs to run standalone in debug mode (with mouse + keyboard controls and 4 players) without Jconfig

There was no Jconfig when I had the game.
Jconfig emulates IO board (but they don't know how to enable players 3 and 4)

So make suee you have not put Jconfig files in the game's folder

To mke it quick,  if you can run the game with mouse controls and 4 players,  then you're goood for DemulShooter :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 02, 2018, 07:10:15 am
sorry, I reinstalled the game without jconfig, but I'm still having to set GUN_NUM_FAKE to 1, else, on pressing any start button, it crashes for me. And setting GUN_NUM_FAKE to 1, causes the p1 lifes to be at center and p2 lifes doesn't show. So do you have this problem too?
Also I replaced the nocrosshair files and set GUN_CURSOR to 0, but in Area 4 Mission 16 I can see one, maybe I did something wrong in replacing files
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 02, 2018, 08:22:28 am
I don't know what's happening for your INI files and the game :( Naver had any issue it worked directly out of the box (just needed to install the video drivers and register another dll driver)

As for the crosshairs,  I didn't play the full game to the end so somz levels may use different crosshair files.
I noticed some levels were already wirhout crosshairs,  and some with.
I removed the ones you normally see in stage select screen and at least in the level where you shoot rocks in right order
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on June 02, 2018, 09:04:16 am
sorry, I reinstalled the game without jconfig, but I'm still having to set GUN_NUM_FAKE to 1, else, on pressing any start button, it crashes for me. And setting GUN_NUM_FAKE to 1, causes the p1 lifes to be at center and p2 lifes doesn't show. So do you have this problem too?
Also I replaced the nocrosshair files and set GUN_CURSOR to 0, but in Area 4 Mission 16 I can see one, maybe I did something wrong in replacing files

Hi man!

I have the exact same issue. Had to use the GUN_NUM_FAKE set to 1 which centers the P1 Life and hides P2's.
Witghout this I can't play it without the game crashing upon start. So if you get around this in any way, please let me know.
I'm using the "Gaia attack 4 1.02 JPN" dump.

Also @argonlefou , why is the volume maxed when I play with demulshooter? I have set my main volume to like 10% but it's 100 when this games starts *eardrums gone*  :laugh:
Any way of fix this?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 02, 2018, 11:32:47 am
Hi gstav, are you using ati graphics card? I'm using with crtemudriver and a 640x480. With this, I can't get OperationGhost to run, and Music gungun2 ran, but now I'm getting the3d error again. Elevator action crashes too
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on June 02, 2018, 12:09:33 pm
Hi pal!

No, I having and older Nvidia GTX650 in my cab. Operation G.H.O.S.T. works for me though.
(Side Q: Do you rotate your screen for Elevator Madness? Just got really big black bars on the side here)
Pretty strange however with the GA4 crashing for us.

Which version do you have?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 02, 2018, 12:21:17 pm
same as you, are there any onther?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 04, 2018, 12:03:20 am
Should there be a button to throw grenades in Operation GHOST? I feel like it prompts you at times to throw grenades but not sure how.  The default settings are right click action and reload and middle button to change weapons.  Just curious.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 04, 2018, 05:29:44 pm
Should there be a button to throw grenades in Operation GHOST? I feel like it prompts you at times to throw grenades but not sure how.  The default settings are right click action and reload and middle button to change weapons.  Just curious.  Thanks
You can check the user manual (http://www.segaarcade.com/__assets__/GamePDFs/Games/00125/operation-ghost-5522-manual.pdf (http://www.segaarcade.com/__assets__/GamePDFs/Games/00125/operation-ghost-5522-manual.pdf)) or the TEST menu, there are only 3 buttons : Shoot, Action and shooting-mode-selection

Also @argonlefou , why is the volume maxed when I play with demulshooter? I have set my main volume to like 10% but it's 100 when this games starts *eardrums gone*  :laugh:
Any way of fix this?
Hmmm...never had this issue  :o
Really weird between the non-working game and this  :-\

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: tony.silveira on June 05, 2018, 12:33:24 am
hi there, anxious to try out DS, curious if it works with old timey actlab guns?  i tried real quick with HOTD on model 2 but the cursors were planted dead center, no matter where i shot on screen.

thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 05, 2018, 01:49:24 am
hi there, anxious to try out DS, curious if it works with old timey actlab guns?  i tried real quick with HOTD on model 2 but the cursors were planted dead center, no matter where i shot on screen.

thanks!
I don't know...I don't have those to test  :(
You can run the DsDiag.exe utility and try with each device on the dropdown list if something move on the screen
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 05, 2018, 05:37:23 pm
Ok I think the p1 lifes cetered and other players not showing problem seems to be resolved killing the GUN_NUM_FAKE 0/1 line from the config file.

Also, I have some problem with the resize to 640x480. If I set:
SCREEN_WIDTH 640
SCREEN_HEIGHT 480
RENDER_WIDTH 640
RENDER_HEIGHT 480
RENDER_WIDTH3D 640
RENDER_HEIGHT3D 480
some graphics get missaligned and not resized.
If I use dxwind it resizes right but with Demulshooter the aiming only reaches the middle of x and y.
Without demulshooter the aiming its right, but you know only 1p.
Any thought on this? I tested the different mouse options in dxwnd, and didn't notice any signicative change in the coords.
 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: speedracer50 on June 05, 2018, 11:22:46 pm
first let me say DemulShooter is great and now that it is supported with RL it is even better. i am only using it for 2 games HOTD2 and sport shooting usa. when i run the DS_Diag i can see both guns as separate with separate triggers however when playing the games both guns act as player one. i am launching the games through RL. am i missing something here? i have tried calibrating the guns in both games and in the games calibration menu they are both appearing as one. any help would be greatly appreciated.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 06, 2018, 03:27:05 am
first let me say DemulShooter is great and now that it is supported with RL it is even better. i am only using it for 2 games HOTD2 and sport shooting usa. when i run the DS_Diag i can see both guns as separate with separate triggers however when playing the games both guns act as player one. i am launching the games through RL. am i missing something here? i have tried calibrating the guns in both games and in the games calibration menu they are both appearing as one. any help would be greatly appreciated.
It seems like RL is no running things correctly and DemulShooter either is not runnig or didn't hook the game correctly
Did you try alone, without the frontend ?
You can add a -v at the end of the command to create a debug file if it does not work. We may have information in it

Ok I think the p1 lifes cetered and other players not showing problem seems to be resolved killing the GUN_NUM_FAKE 0/1 line from the config file.
This might be true, I never had this line in mt config file.
Here's mine :
Code: [Select]
CNFNAME        .\sv\
RANKFILE    .\sv\
REGION        E
REDEMPTION    0
PRJENABLE       1
FULLSCREEN      1
JVSENABLE    0
GUNENABLE    0
GUN_CURSOR        1
FORCE_EXIT_KEY        1
SCREEN_WIDTH        1920
SCREEN_HEIGHT        1080
DEBUG_VRAM        0
RENDER_WIDTH3D        1920
RENDER_HEIGHT3D        1080
RENDER_WIDTH        1920
RENDER_HEIGHT        1080

Also, I have some problem with the resize to 640x480. If I set:
SCREEN_WIDTH 640
SCREEN_HEIGHT 480
RENDER_WIDTH 640
RENDER_HEIGHT 480
RENDER_WIDTH3D 640
RENDER_HEIGHT3D 480

some graphics get missaligned and not resized.
If I use dxwind it resizes right but with Demulshooter the aiming only reaches the middle of x and y.
Without demulshooter the aiming its right, but you know only 1p.
Any thought on this? I tested the different mouse options in dxwnd, and didn't notice any signicative change in the coords.
Just keep in mind that shooting games, and even more with demushooter, are highly dependant of the windows location and size
So messing with some of the windows settings with DxWnd may have consequences
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: speedracer50 on June 07, 2018, 10:56:00 pm
i finaly got a chance to run demulshooter outside of RL same results both guns acting as one here is the debug hope yo can spot something

21:48:20.472681 :
21:48:20.478672 : -------------------- Program Start ----------------------
21:48:20.482682 : P1 device =
21:48:20.486672 : P1 device handle = 0
21:48:20.490672 : P2 device  =
21:48:20.494672 : P2 device handle = 0
21:48:20.497673 : Cmdline arg 1 : -target=demul07a
21:48:20.501673 : Cmdline arg 2 : -rom=sprtshot
21:48:20.505673 : Cmdline arg 3 : -noresize
21:48:20.508673 : Cmdline arg 4 : -widescreen
21:48:20.512673 : Cmdline arg 5 : -v
21:48:20.541685 : File not found : C:\Users\John\Desktop\\MemoryData\demul\07a\atomiswave.cfg
21:48:20.547675 : Waiting for atomiswavegame to hook.....
21:48:20.552685 : File not found : C:\Users\John\Desktop\\MemoryData\demul\07a\atomiswave.cfg
21:49:08.590287 : LowLevelMouseHook installed !
21:49:08.597287 : Attached to Process demul.exe, ProcessHandle = 1176
21:49:08.601290 : Demul.exe = 0x00400000, padDemul.dll = 0x0ECD0000
21:49:08.611288 : Adding CodeCave at : 0x17F10000
21:49:08.617289 : Atomiswave Memory Hack complete !
21:49:08.622289 : -
21:51:55.095665 : demul.exe closed


thanks,
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 08, 2018, 12:34:08 am
Two issues :
1: There is no device saved (my guess: demulshooter config fild not found)
2: It can't find the memory files

I'd say you have some directory issue,  demulshooter is not finding it's config and the memory files that are all in demulshooter's folder

Look at the "file not found" lines and try to see what's wrong with the path
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: speedracer50 on June 08, 2018, 08:32:06 pm
ok that was my bad i moved the exe out to my desktop for this demonstration. i moved it back into the demul shooter folder and got a lot more information in debug file. still same results both guns have separate cursors in this mode but still shoot as one and it even locked my pc to where the left mouse wouldn't work at all when i was trying to close the game. i have attached the debug.txt for your consideration. looks to me like maybe a issue with the mouse? 19:18:47.153669 : MouseButton (Hex) = 0x0000
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 09, 2018, 02:44:28 am
ok that was my bad i moved the exe out to my desktop for this demonstration. i moved it back into the demul shooter folder and got a lot more information in debug file. still same results both guns have separate cursors in this mode but still shoot as one and it even locked my pc to where the left mouse wouldn't work at all when i was trying to close the game. i have attached the debug.txt for your consideration. looks to me like maybe a issue with the mouse? 19:18:47.153669 : MouseButton (Hex) = 0x0000
No the mouse button is normal,  it stays at 0 until a click event appears.
So far everything is normal in the file (sadly),  so I can't really say what's happening
So usual things to look :
- checking the demul version is the good one
- checking you use demulshooter with admin privilege

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zeratul on June 09, 2018, 08:41:37 am
You can calibrate your aim in Touchmote very well, but there is no wizard. You need to edit the config file manually and test.

After going through all the pages and reading a lot, I realized the issue is similar to what was being discussed earlier.

After testing with XInputReporter, it seems that "Touchmote" only picks up the left/right axis at a .530, and -.530, but then it gets higher whenever I go further but it becomes very inaccurate (I'm using a 21" screen in my cabinet, and for the aim to reach 1 or -1 I have to aim way way off the screen)

@Tomkun, do you think you can guide me on how to set up touchmote so that I can calibrate it? I tried the settings.json and the other settings file in the keymapper folder, but couldn't fix the issue with the boundaries of the screen/distance or whether this is related to the position smoothing or dead zone.

I tried then WiinUSoft, and I could get the values to 1,-1 without that much hassle, and was able to get it working with Demulshooter finally, but it has an issue if the bar is at the bottom and have to place it on top, which I might end up modding my cabinet to get it working this way.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: speedracer50 on June 11, 2018, 10:57:51 pm
ok that was my bad i moved the exe out to my desktop for this demonstration. i moved it back into the demul shooter folder and got a lot more information in debug file. still same results both guns have separate cursors in this mode but still shoot as one and it even locked my pc to where the left mouse wouldn't work at all when i was trying to close the game. i have attached the debug.txt for your consideration. looks to me like maybe a issue with the mouse? 19:18:47.153669 : MouseButton (Hex) = 0x0000
No the mouse button is normal,  it stays at 0 until a click event appears.
So far everything is normal in the file (sadly),  so I can't really say what's happening
So usual things to look :
- checking the demul version is the good one
- checking you use demulshooter with admin privilege

so i upgraded to the latest version of Demul and re-named the folder demul07a and success i know have two separate guns with separate triggers, however now when i click off the screen to re-load it works but i get the dreaded windows sound and when i die i can't continue, start and coin buttons disabled, i am running windows 10 v1709 if that helps anyone with how i can solve this. i turned off the bezel and i can see that if i pull the trigger off the screen it acts like i am right clicking on the task bar. any suggestions? i fixed this in mame by reprogramming the guns to trigger off-screen and on screen  to gun button one instead of right and left mouse click mouse click but this wont work with HOTD2. any help would be greatly appreciated.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 12, 2018, 03:28:46 am
so i upgraded to the latest version of Demul and re-named the folder demul07a and success i know have two separate guns with separate triggers,
Great  ;) ! For information, you don't need to rename the folder "demul07a", what's important is the version of demul and the corresponding command in demulshooter

however now when i click off the screen to re-load it works but i get the dreaded windows sound and when i die i can't continue, start and coin buttons disabled, i am running windows 10 v1709 if that helps anyone with how i can solve this. i turned off the bezel and i can see that if i pull the trigger off the screen it acts like i am right clicking on the task bar. any suggestions? i fixed this in mame by reprogramming the guns to trigger off-screen and on screen  to gun button one instead of right and left mouse click mouse click but this wont work with HOTD2. any help would be greatly appreciated.
You have to use the right button to reload, not gun button.
Do you play demul in fullscreen ? If so, you should not lose the demul's window focus and it should work
You can try to add the -noresize option in demulshooter's command
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ghotik on June 12, 2018, 04:18:16 pm
Hi. I'm trying to explain my problem in few words (not easy!).
I'm gho (a.k.a. ghotik or ghotik2002) the author of the open-source DxWnd tool hosted on SourceForge
Recently my tool was used to remap several high-red 3D shooter to a low-res monitor. For instance, Gaiaattack4 at 1280x768 was "shrinked" to 640x480 pixels to run in a low-performance computer.
In this situation, DxWnd scales down the D3D rendering and scales up the mouse coordinate values so that, for instance, a y=480 coordinate would become y=768 and the mouse would cover the whole screen area.
So far so good, controlling the mouse/lightgun directly by the game emulator. The troubles come when using DemulShooter that, apparently, sends dual inputs in such a way that DxWnd can't manage to scale the values properly.
Trying to support my "customers", I'm trying to figure out a way to intercept the coordinate values injected by DemulShooter and scale them properly: some technical information and advice may allow me to do the trick.
As an alternative solution, it would be possible to make the trick directly inside DemulShooter: making your tool to "scale" the mouse coordinates so that they would fit to the shrinked D3D image altred by DxWnd.
If you want to know the whole story, you can peek here: https://sourceforge.net/p/dxwnd/discussion/general/thread/9295cffb/#e56f (I hope a link to another board is allowed here....)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: speedracer50 on June 12, 2018, 04:45:24 pm

[/quote]
Great  ;) ! For information, you don't need to rename the folder "demul07a", what's important is the version of demul and the corresponding command in demulshooter

the latest build gives you a folder DEmul v0.7 111117 and if you try to run Demul Shooter with that argument it says it is not recognized....i wouldn't put it past me to be putting in something wrong though  ;D


[/quote]
You have to use the right button to reload, not gun button.
Do you play demul in fullscreen ? If so, you should not lose the demul's window focus and it should work
You can try to add the -noresize option in demulshooter's command
[/quote]

right now i have trigger set up for left mouse on screen and right mouse off screen. i know it works fine with full screen i was just trying to leave it 4:3 with a bezel instead of stretching it out to 16:9 but oh well i am just glad it works thanks for all your help.

p.s. it now works when launched from RL as well.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 13, 2018, 02:15:37 am
right now i have trigger set up for left mouse on screen and right mouse off screen. i know it works fine with full screen i was just trying to leave it 4:3 with a bezel instead of stretching it out to 16:9 but oh well i am just glad it works thanks for all your help.

p.s. it now works when launched from RL as well.
Hmmm on my computer Demul doesn't stretch games in fullscreen, I have black borders on each side and the game is in 4:3 format
There is an aspect ration option for this in demul menu I think
Anyway, glad to hear you settled this  :cheers:

Hi. I'm trying to explain my problem in few words (not easy!).
I'm gho (a.k.a. ghotik or ghotik2002) the author of the open-source DxWnd tool hosted on SourceForge
Recently my tool was used to remap several high-red 3D shooter to a low-res monitor. For instance, Gaiaattack4 at 1280x768 was "shrinked" to 640x480 pixels to run in a low-performance computer.
In this situation, DxWnd scales down the D3D rendering and scales up the mouse coordinate values so that, for instance, a y=480 coordinate would become y=768 and the mouse would cover the whole screen area.
So far so good, controlling the mouse/lightgun directly by the game emulator. The troubles come when using DemulShooter that, apparently, sends dual inputs in such a way that DxWnd can't manage to scale the values properly.
Trying to support my "customers", I'm trying to figure out a way to intercept the coordinate values injected by DemulShooter and scale them properly: some technical information and advice may allow me to do the trick.
As an alternative solution, it would be possible to make the trick directly inside DemulShooter: making your tool to "scale" the mouse coordinates so that they would fit to the shrinked D3D image altred by DxWnd.
If you want to know the whole story, you can peek here: https://sourceforge.net/p/dxwnd/discussion/general/thread/9295cffb/#e56f (I hope a link to another board is allowed here....)
Hello ! Nice to have you here...your software is a genius thing !
I totally get the issue, I posted some explanation on your Sourceforge thread  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ghotik on June 13, 2018, 02:47:15 am
First of all, thank you very much for giving such a clear explaination. It corresponds pretty much to what I feared it could be going on.
Given that DxWnd seems to grow in popularity to manage weird situations, I hope you could consider a possible (and I believe cheap) extension to your tool where the desktop resolution is not (by default) determined by direct measure, but rather configured as additional (and optional) parameters.
That would manage this situation perfectly: on a 640x480 desktop, DxWnd would run the emulator at 1280x768 and resizing its video output, while DemulShooter would get the device input and mapping it to the configured 1280x768 coordinate range before injecting it to the emulator.
In addition (I don't know if you ever considered this possibility) this feature would be useful when you would extend your tool for networked interface, where the input could be read from a host whose resolution doesn't correspond to the desktop size of the target networked host where the emulator is running. But it's only a weird idea.

P.s. I found no trace of source code and I got the impression that DemulShooter is NOT open source. If I was mistaken, my apologies and if sources are available I could consider to make the patch by myself.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 14, 2018, 05:50:13 am
So, small update :DemulShooter v7.6a :
Chnaged a few things to correct the following issue (very user-specific issue) :
For following games :
- Haunted Museum
- Haunted Museum 2
- FrightFearLand
- Gaia Attack 4

The cursor was not going full range if you played with DxWnd and a resolution different from the one used in the game's INI file.
For example, INI file set to 1024x768 (original resolution of the games) and DxWnd on a 640x480 windowed mode, cursor was stuck on a small upper-left part of the screen

It's now working good, provided you keep the same aspect ratio between DxWnd window and the game's INI settings
Messing with the ratio may have unwanted effect according to the game's engine and DxWnd filling the blank so be carefull....

Model2 have the same issue but this will be settled later unfortunately

Edit
I updated the Gaia Attack 4 no crosshair patch on first post with the new one removing the crosshair on the cat minigame
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 14, 2018, 08:29:20 am
Amazing, isnt haunted museum2 anf fright fear land the same game?

Also, I have the same problem with Lets go island
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 14, 2018, 08:51:59 am
Amazing, isnt haunted museum2 anf fright fear land the same game?
The same game yes, but not the exact same release as FFL cab is GlobalVR american "rebuild" of the original Taito HM2 cab
The overall content is the same but EXE are different (that's why they each have their own command in DemulShooter) so I'm just telling that both were corrected

Also, I have the same problem with Lets go island
This shouldn't  :-\
LGI axis value range is fixed, it does not change according to the game resolution
On top of that I'd say LGI is kind of deprecated as LGI3D is better and easier to display

Edit:
I can confirm that LGI does work with the whole DxWnd/Different resolution system
Although I could easily reproduce the issue in all TTX games, this one is working fine
The only bug in LGI is the ingame crosshair not in the correct place but it has always been since day 1
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 14, 2018, 10:01:46 am
Ok thank for the clraifications, so may be my fault, Ill try with lgi 3d
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on June 15, 2018, 03:40:55 am
Argon thanks again for your great software!

Remember when you have time to do the same fix you did for the dxwnd also for the model2!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zeratul on June 15, 2018, 09:08:24 pm
Is there a way to edit the "OnScreen" values manually for an xinput device? I need to make the application detect the wiimote in a certain range and not the full way, is there a way to do that?

Also what do you guys use to map other buttons while using demulshooter? can I use joy2key? and if so, do I direct it to launch with the game's exe, or with demulshooter? I'm trying to set my + and - keys to be "5, 1" for first player and "5, 2" for second player so that I can insert coins without the need for a keyboard, but I couldn't get this running with joy2key or AHK key mapping in rocketlauncher.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 16, 2018, 06:32:44 am
Is there a way to edit the "OnScreen" values manually for an xinput device? I need to make the application detect the wiimote in a certain range and not the full way, is there a way to do that?

If you're refering to the OnScreen values in the debug file,  no there is no way.
I'm not handling wiimotes direclty,  I'm just handling Xinput so analog max/min boundaries are fixed by Xinout driver
If you want to tweak your wiimote detection,  it has to be done on your wimote emulation software

Quote

Also what do you guys use to map other buttons while using demulshooter? can I use joy2key? and if so, do I direct it to launch with the game's exe, or with demulshooter? I'm trying to set my + and - keys to be "5, 1" for first player and "5, 2" for second player so that I can insert coins without the need for a keyboard, but I couldn't get this running with joy2key or AHK key mapping in rocketlauncher.
I'm using AHK to map all other buttons of my gun and run everything
I posted some sample scripts earlier,  it's somewhere in the thread (I can't acces them to repost it right now)
But again,  not with RocketLauncher as I'm not using it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: wderbi on June 20, 2018, 01:55:42 am
I am having a bit of a problem getting demulshooter to work with Dreamcast games running demul0.7. Has anyone gotten this to work successfully with Dreamcast games?  I have great results with the arcade systems running 2-player shooter mode (Naomi, Atomiswave, etc...), but not with dreamcast games...only one player mode works and both guns share player 1's bullets.  Do I have to switch to dolphin for those dreamcast games (HOTD2, Crimson Ox, Virtua cops, etc...) games?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 20, 2018, 03:01:47 am
I am having a bit of a problem getting demulshooter to work with Dreamcast games running demul0.7. Has anyone gotten this to work successfully with Dreamcast games?  I have great results with the arcade systems running 2-player shooter mode (Naomi, Atomiswave, etc...), but not with dreamcast games...only one player mode works and both guns share player 1's bullets.  Do I have to switch to dolphin for those dreamcast games (HOTD2, Crimson Ox, Virtua cops, etc...) games?
It's just not designed to work with Dreamcast games.  ;)
All those games are already available on other arcade emulators with much better result than the console port, so there is no need to support Dreamcast
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 20, 2018, 05:06:41 am
Argon thanks again for your great software!

Remember when you have time to do the same fix you did for the dxwnd also for the model2!
Back on this...so, what would be the point to use DxWnd with a different resolution than model2 resolution ?
The emulator is working good with 640x480 and any other fullscreen resolution is possible with the .ini file

I can understand the issue with "modern" TTX games and their 3D engine, but model2 is really good on this point
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on June 20, 2018, 05:27:55 am
Hi Argon


I guess the request may seem strange but it is not and now I'll explain why.

I use the model2emulator on a 15 khz monitor. Unfortunately, the resolution of 640x480 on a 15khz is interlaced, and then flickers, that's why I do not use it.

I set my desktop at 640x240 maximum resolution available on 15khz with a decent refresh.
I configure model2 to 640x480 and then with dxwnd I use it at the resolution of 640x240.

if I did not use dxwnd and set the model2 directly to 640x240 I would have a flattened image,

that's why I use dxwnd!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 20, 2018, 05:33:05 am
Hi Argon


I guess the request may seem strange but it is not and now I'll explain why.

I use the model2emulator on a 15 khz monitor. Unfortunately, the resolution of 640x480 on a 15khz is interlaced, and then flickers, that's why I do not use it.

I set my desktop at 640x240 maximum resolution available on 15khz with a decent refresh.
I configure model2 to 640x480 and then with dxwnd I use it at the resolution of 640x240.

if I did not use dxwnd and set the model2 directly to 640x240 I would have a flattened image,

that's why I use dxwnd!
Ok I see now  :)
That way I can set up both model2 and DxWnd like you to test and verify changes

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: wderbi on June 20, 2018, 04:57:08 pm
I am having a bit of a problem getting demulshooter to work with Dreamcast games running demul0.7. Has anyone gotten this to work successfully with Dreamcast games?  I have great results with the arcade systems running 2-player shooter mode (Naomi, Atomiswave, etc...), but not with dreamcast games...only one player mode works and both guns share player 1's bullets.  Do I have to switch to dolphin for those dreamcast games (HOTD2, Crimson Ox, Virtua cops, etc...) games?
It's just not designed to work with Dreamcast games.  ;)
All those games are already available on other arcade emulators with much better result than the console port, so there is no need to support Dreamcast

Thanks for clearing that up for me!  :applaud:  I spent days trying to get it to work---I thought I had 2-player support working on the dreamcast when I originally set it up last September.  I had to swap out my hard drive and had to go back through some of the emulators and set everything up again.  Me being wrong cost me days of trying to troubleshoot this! :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 20, 2018, 05:37:57 pm
DemulShooter v7.6b :
- Changed a few things to make model2 work with DxWnd when the window size is different from model2 rendering resolution

@xbrunox : I think only you can tell if this is working well  :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on June 21, 2018, 01:15:30 am
Hi Argon, thanks as always for your availability and speed!

I downloaded and tried the latest version with dxwnd and model2, here's how it behaves:

I can finally move across all the screen with the crosshairs!

but....

here are the problems:
HOD, VCOP, VCOP2 if I play with the P1 I always see the crosshair of P2 in the lower right corner, if I move in the corners with the crosshair of the P1 the P2 crosshair follow me, if I play with both players and rest far from the edges everything is ok.

gunblade ny everything seems ok.

rail chase2 I see while I play the 2 crosshair shoot in the lower right corner .

are I really the only one who uses dxwnd with model2? I think that running on 15Khz interlaced resolutions is really terrible!

thanks Argon!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 21, 2018, 03:06:14 am
From what you're telling this has nothing to do with the latest patch or with 15Khz, but more like some hooking issue
There was no change to the core of the program and I can confirm I can play fine with 2 Players, even with DxWnd and 640x240


Model2 can be troublesome for some users. Crosshairs stuck in the corner has happened already but never on any of my computer
You can try to change RawDevP1 and RawDevP2 to some different values (like 8 and 9) in model2 INI file (Of course I'm guessing you correctly changed UseRawInput=1)

When you're tlking about crosshairs, are they the original one or the ones you can display with installed scripts by DemulShooter (the ones you can change or hide/show with a keyboard key ?)
I don't use crosshair at all but if I remember well thay all are completelly off with the real aim if you calibrate the gun (not enough to be stuck in the corner though)

And try also to run demulshooter with the -v option and share the created debug.txt file
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on June 21, 2018, 04:28:01 am
Argon you are great!

I set RawDevP1 and RawDevP2 on 8 and 9 and the problems are gone!
In case I play alone I just have to move the player2 crosshair in a corner!

I use the crosshair of the script!

thank you!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AxxeL on June 26, 2018, 03:07:53 am
Hello everyone, thanks to all of you who provide solutions in this post, you help many people.

Has anyone found any way to connect two wiimotes to play pcsx2 games like time crisis 2?

I have seen many solutions for aimtrak, but none for wiimotes. I have a mayflash dolphin bar to connect the wiimotes.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on June 26, 2018, 10:48:41 am
Axxel buy another mayflash like me! Set both bars in mode2 and for your system you will have 2 mouse!
i use 2 wiimote with 2 mayflash with mame, supermodel and obviously with demulshooter with demul and model2!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: isilkin on June 28, 2018, 02:20:36 am
I just wanted to thank everyone and especially creator of demulshooter for an awesome software. I am so glad that there are programmers in this world. I seem to have some issues with demulshooter though.
I am following this video https://www.youtube.com/watch?v=4y09s6_JrPE (https://www.youtube.com/watch?v=4y09s6_JrPE)
Where a guy sets up his wiimote through touchmote software to emulate 360 controller input. Then he uses DemulShooter to play Model2 games.
One issue that I am having is that in demul diag no matter which device I am choosing (except my mouse) nothing happens. I wonder if that diag window only works with real guns?
So then when I map my wiimote pointer to left stick in demulshooter and go to Model2 the crosshair is not moving at all. I did verify in windows device setting that the left stick is being emulated propertly.
Could you guys help me by telling me what I may be doing wrong?
thank you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 28, 2018, 03:49:13 am
I just wanted to thank everyone and especially creator of demulshooter for an awesome software. I am so glad that there are programmers in this world. I seem to have some issues with demulshooter though.
I am following this video https://www.youtube.com/watch?v=4y09s6_JrPE (https://www.youtube.com/watch?v=4y09s6_JrPE)
Where a guy sets up his wiimote through touchmote software to emulate 360 controller input. Then he uses DemulShooter to play Model2 games.
One issue that I am having is that in demul diag no matter which device I am choosing (except my mouse) nothing happens. I wonder if that diag window only works with real guns?
Indeed DsDiag.exe is only working with Raw Input devices. These are not just "real guns" but any mouse or other device supporting raw input protocol
 
So then when I map my wiimote pointer to left stick in demulshooter and go to Model2 the crosshair is not moving at all. I did verify in windows device setting that the left stick is being emulated propertly.
Could you guys help me by telling me what I may be doing wrong?
thank you.
There are a lot of things to check with your configuration
Easiest ones are Model2 version (must be 1.1a), good demulshooter command line according to the .exe you're using (emulator.exe or emulator_multicpu.exe) and the game you run, and that you changed values as needed in the emulator INI file
The video doesn't show this, but it would be better to change also RawDevP1 and RawDevP2 in the INI file. Check a few message up, there are info about this issue
Also, read carrefully the user guide
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: isilkin on June 28, 2018, 04:01:40 pm
Thank you for your advice I will try and post here any useful information to other who maybe dealing with this issue.

Do I need to map controls in Model2 to use left stick as the aim or should default control settings work?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: isilkin on June 28, 2018, 04:36:56 pm
No, something is still wrong. Here is my model2 config. Btw, should xinput be on?

[Input]
XInput=1         ;Enable support for Xbox360 compatible devices
EnableFF=0         ;Enable Force Feedback Effects
HoldGears=0         ;Set to 1 to return to Neutral in driving games when the gear shift key is released
UseRawInput=1         ;Read mouse through Rawinput, allowing 2 mice
RawDevP1=8         ;Assign specific RawInput devices to players. If you have more than 2 mice
RawDevP2=9         ;set which one is assigned to each player (0-based)

As soon as I enable rawinput and launch model2 I cannot use my real mouse anywhere outside the game window. Wiimotes don't move the aim at all. I even tried this with the 360 controller and the same result. While writing this post I thought of a way to test if demulshooter is doing anything at all. disable xinput don't map any controls in Model2 and see if I can shoot by pressing the button. If so then my controller is using the left mouse click. 

Yes, wiimote 1 is using mouse clicks but not moving the crosshair. Wiimote 2 does not do anything at all.
I read a comment in the youtube video where someone else is having exactly same problem.
I wish the there was a way to test demulshooter outside a game.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 28, 2018, 09:28:58 pm
I'm having trouble launching /running Let"s Go Island 3D.  1st Issue is no matter how i edit the app.ini in LGI3D folder,  my tv says "Resolution Mismatch: Change Device's Resolution" when I run the game.  I have a 720HDReady tv set to a resolution of 1360x768.
2nd issue Does anyone know the proper ahk script to run that specific game?  as it is now I have a script to launch DemulShooter and No mousey, but I have to manually start TeknoParrot.  Here is my Script

#SingleInstance force

;Hide Mouse Cursor
Run, C:\nomousy\nomousy.exe -h, C:\nomousy\

;2p support
Run, C:\DemulShooter\demulshooter.exe -target=ringwide -rom=lgi3d, C:\DemulShooter

,Run game
Run, C:\TeknoParrot\1.53\TeknoParrotUi.exe, C:\TeknoParrot\1.53\

Any Help would be greatly appreciated, Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 29, 2018, 02:49:35 am
I'm having trouble launching /running Let"s Go Island 3D.  1st Issue is no matter how i edit the app.ini in LGI3D folder,  my tv says "Resolution Mismatch: Change Device's Resolution" when I run the game.  I have a 720HDReady tv set to a resolution of 1360x768.
2nd issue Does anyone know the proper ahk script to run that specific game?  as it is now I have a script to launch DemulShooter and No mousey, but I have to manually start TeknoParrot.  Here is my Script
I can't say anything about the display issue as I'm playing on a 1080p TV and the game is running natively without any issue with default settings. Maybe you should try DxWnd ?

As for the script :
Code: [Select]
#SingleInstance force

;TEST MODE :
;Run, "D:\RingWide\TeknoParrot_1.53_Hotfix\TeknoParrotUi.exe" --profile=LGI3D.xml --test, D:\RingWide\TeknoParrot_1.53_Hotfix\
Run, "D:\RingWide\TeknoParrot_1.53_Hotfix\TeknoParrotUi.exe" --profile=LGI3D.xml, D:\RingWide\TeknoParrot_1.53_Hotfix\

;2p support
Run, C:\Program Files (x86)\DemulShooter\DemulShooter.exe -target=ringwide -rom=lgi3d -parrotloader, C:\Program Files (x86)\DemulShooter

;Hide Mouse Cursor
Run, C:\Program Files (x86)\nomousy\nomousy.exe -h, C:\Program Files (x86)\nomousy\


No, something is still wrong. Here is my model2 config. Btw, should xinput be on?
No, let it as it was originally (XInput=0)


As soon as I enable rawinput and launch model2 I cannot use my real mouse anywhere outside the game window.
Yes, that's how the emulator is designed...it's capturing mouse I can't do anything about that.
Just ALT+TAB between windows to get your mouse back on other running programs


Wiimotes don't move the aim at all. I even tried this with the 360 controller and the same result. While writing this post I thought of a way to test if demulshooter is doing anything at all. disable xinput don't map any controls in Model2 and see if I can shoot by pressing the button. If so then my controller is using the left mouse click. 
I have no Wiimotes but for debug purpose I'm using some DualShocks gamepad with the same driver (virtual X360 gamepad) and you don't have to configure anything in Model2 for controls to be able to play with demulshooter
Start from a fresh Model2 install and just change what's written in the guide (and RawDevP1 & RawDevP2 I have to update the guide). This will be a good starting base

I wish the there was a way to test demulshooter outside a game.
There is, but only for rawinput devices
Xinput virtual devices can already be tested with Windows in controllers settings

For anything else related to DemulShooter, just run the command and add "-v"option at the end, to create the debug.txt and share it here, it may have usefull information
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: isilkin on June 29, 2018, 10:24:18 am
Again, thank you for developing this awesome software. I was able to test it with Demul emulator and it is great. I had to do everything exactly by your pdf guid to get it working. So, thank you.
I will try what you have suggested of starting fresh on Model2.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: isilkin on June 29, 2018, 05:49:21 pm
Lol. I guess all the New people here have a lot of questions. I ve got house of the dead 2 working on demul but I cannot see any crosshair. The guns shoot fine and I can calibrate them but there is no aim on the screen. Is there a shortcut or something to enable it in the game?

Nevermind, F11 enables a little red triangle in Demul for your aim. I think you need to run the old video plugin for it to show up. Though is only follows my real mouse cursor and it does not follow demulshooter ones.
Is there a way to fix that?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: isilkin on June 30, 2018, 03:23:39 pm
I hope I am not spamming this forum with my Model2 issue. If I get this working I will be sure to post a guide for others who maybe dealing with this issue.

I am attaching my debug file hoping someone could take a look and see what is going on with my model 2 setup. As I said earlier my wiimotes shoot and reload fine but the crosshairs do not move. I see it says in the debug log that there is an error converting location but I have now idea what causes it or how to fix it.
As I said in the usb devices when I test my controller it's working fine.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: tony.silveira on June 30, 2018, 09:47:34 pm
I am having an issue where mouse clicks are not registering within m2 games for player 2, actlab guns.  Player 1 works perfectly.

Player 2 cursor reacts with the trigger button, meaning it moves to where I am firing nut no bullets are shot.  Same with the back button for reloading.  FYI, actlab player 2 gun reads triggers as mouse buttons 3 & 4.

Any thoughts?  Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 02, 2018, 08:59:23 am
Lol. I guess all the New people here have a lot of questions. I ve got house of the dead 2 working on demul but I cannot see any crosshair. The guns shoot fine and I can calibrate them but there is no aim on the screen. Is there a shortcut or something to enable it in the game?

Nevermind, F11 enables a little red triangle in Demul for your aim. I think you need to run the old video plugin for it to show up. Though is only follows my real mouse cursor and it does not follow demulshooter ones.
Is there a way to fix that?
Unfortunatelly no. Those crosshairs (I didn't even know Demul had some with the older GPU plugins) are handled par Demul video plugin.
If you want to have custom crosshairs you have to hack into DirectX rendering to change that. Only Model2 allow us to acces the rendering engine with LUA scripts, and even with that I'm not sure crosshairs are in line with DemulShooter.

I am having an issue where mouse clicks are not registering within m2 games for player 2, actlab guns.  Player 1 works perfectly.

Player 2 cursor reacts with the trigger button, meaning it moves to where I am firing nut no bullets are shot.  Same with the back button for reloading.  FYI, actlab player 2 gun reads triggers as mouse buttons 3 & 4.

Any thoughts?  Thanks!
Can you make both gun work as expected with DsDiag.exe ?
Mouse buttons number are not very meaningfull to me, rawinput is filtering left/middle/right click system events, so this point is up to the driver


I hope I am not spamming this forum with my Model2 issue. If I get this working I will be sure to post a guide for others who maybe dealing with this issue.

I am attaching my debug file hoping someone could take a look and see what is going on with my model 2 setup. As I said earlier my wiimotes shoot and reload fine but the crosshairs do not move. I see it says in the debug log that there is an error converting location but I have now idea what causes it or how to fix it.
As I said in the usb devices when I test my controller it's working fine.
Thanks. Your issue is somewhat "normal" as model2 window size cannot be detected (so you're playing in a 0x0 pixel  window for DemulShooter, that's why nothing is moving)
As for the "why" I can't say....you can try some earlier build of DemulShooter (you should find the 7.6a on the first message on top of this page) as a small change occured for Model2 in 7.6b release
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: isilkin on July 04, 2018, 04:32:54 pm
Hi guys.
I am trying to set up Fright Fear Land. I have used the patch tool to determine the version that I have and it told me to use this argument below.

C:\arcade\Emulators\DemulShooter\DemulShooter_v7.6b\DemulShooter.exe -target=ttx -rom=ffl

Though when I try to run demulshooter with this argument it is not even starting. Usualy when demulshooter is running the icon shows in the tray and the process is started but with my syntax nothing shows at all. Is there an error somewhere?

Another question which is completely unrelated: Is there a way to make wiimote vibrate when I shoot? I check vibration on in the demulshooter but nothing happens.


Edit: tried running DemulShooter.exe -target=globalvr -rom=fearland

demulshooter now works but only registers 1 gun. Is there something I need to change in the game's ini? If so can someone share their ini file.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: isilkin on July 04, 2018, 07:46:14 pm
I would like to post a current up to date tutorial on how to make wiimotes work with Model2 emulator.

1. Download touchmote link:http://touchmote.net/
2. download sega model 2 emulator. Not sure I can post a link so just google it.
3. Get a rom I am using virtua cop 2 for this example
4. Download this specific version of demulshooter
5. Copy my batch file but change everything to your directories
6. Setup your wiimotes according to my images
7. Open sega model 2 multi cpu exe file, run your game then go to setting and assign controls (I assume your touchmote is running at this point) Only assign coin and start buttons. The rest of the button don't matter because demulshooter will replace them.
7a. Remember to set up your controls in Model2 now because once you replace the ini file with mine you will not be able to access the menu. It is because we change the raw input value to 1 and that lock you out of the menus.
7b. Download demulshooter version 7.6  not "a" or "b" and setup according to my images link: https://forum.arcadecontrols.com/index.php?action=dlattach;topic=149714.0;attach=368241 (https://forum.arcadecontrols.com/index.php?action=dlattach;topic=149714.0;attach=368241)
8. Now copy and paste my emulator.ini file. (change your game direcory in the ini file.)
9. I added a wait screen while you are pairing your wiimotes so copy my image in your directory.
10. Run my batch file as an admin and everything should work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 05, 2018, 04:38:47 am
Hi guys.
I am trying to set up Fright Fear Land. I have used the patch tool to determine the version that I have and it told me to use this argument below.

C:\arcade\Emulators\DemulShooter\DemulShooter_v7.6b\DemulShooter.exe -target=ttx -rom=ffl

Though when I try to run demulshooter with this argument it is not even starting. Usualy when demulshooter is running the icon shows in the tray and the process is started but with my syntax nothing shows at all. Is there an error somewhere?

Edit: tried running DemulShooter.exe -target=globalvr -rom=fearland

Yes, sorry this one is my fault
Syntax has changed after the release of TTX version of the game, the patcher was modified and posted in the thread but I forgot to update the link on the 1st page to point to the last version of the patcher.
You found out the correct one

demulshooter now works but only registers 1 gun. Is there something I need to change in the game's ini? If so can someone share their ini file.
Nothing special has to be modified in the game's ini file

Another question which is completely unrelated: Is there a way to make wiimote vibrate when I shoot? I check vibration on in the demulshooter but nothing happens.
I don't know for Wiimotes, it may depend on the driver. I just know it works with DualShocks


I would like to post a current up to date tutorial on how to make wiimotes work with Model2 emulator.

[...]
Thanks !
Good to know that you had to revert back to 7.6 to make it work.
In theory 7.6a should work too as nothing has changed for model2

But well, not a good news if solving issues for some people create new ones for others
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: isilkin on July 06, 2018, 06:22:47 pm
Nevermind. I just answered my own question. However, If I run operation ghost via teknoparrot will it work with demulshooter and if so what arguments should I use.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 06, 2018, 06:36:03 pm
I suppose I am testing all the listed games in your pdf one by one. Thank you again for this great software. Now I am testing teknoparrot games. I am working on operation ghost. In your tutorial you say to change ini and run gs2.exe but the operation ghost does not have any exe files. I know of only one place where to get it (but it only comes with gametest.bat and game.bat). Also what argument would I use globalvr or ringwide?
Operation Ghost is a RingWide game, even if you can run it without Teknoparrot
But if you don't have any exe file, then either you're missing some files from the dump or you don't have a good dump
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 07, 2018, 12:02:40 pm
DemulShooter v8.0 :
- Added support for up to 4 devices (so far only Gaia Attack 4 can be played as Player 3 and/or Player 4)
- As a consequence, some .ini file items syntax had to be modified (making old .ini file not correct anymore, please start again from scratch)
- Few changes to correct some model2 bugs, created by the previous release
- Cleaned up code to publish it on Github
- PDF user guide replaced by Github Wiki

So now, source code is available on Github : https://github.com/argonlefou/DemulShooter
And user guide has moved to online Wiki : https://github.com/argonlefou/DemulShooter/wiki
Please be aware that I'm not used to it so don't expect much more than "simple" code publishing (i.e: most of discussion / support will be here and not with some github tickets, requests, etc...)

There was some major re-write for this update, and I've tested a lot of things but do not hesitate to give some feedback if something is broken


@isilkin : Can you try this version with Model2 and see if it's working for you ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on July 08, 2018, 10:52:33 pm
Two questions one can Silent Hill run in Windows 10 and Music GunGun is missing some dll files maybe a bad download?

Thanks


Sent from my SM-G935V using Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 09, 2018, 08:54:07 am
Hi sushko, I think Silent hill arcade wont work in win10.
With music gungun I had the same problem, but if you use Ati, I discovered disablig GPU scaling in AMD Radeon configuration resolved it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 09, 2018, 12:32:37 pm
For me model2 dont work since 7.6a.
With 7.6b and 8.0, while working in other emus, in m2 I get the aiming stuck in the upper left corner. Tried to change the RawDevP1 and RawDevP2 in m2 .ini but no luck.
As I have a Crt, I tested in 640x480i and 640x240p, but same in both resolutions. Maybe i'm missing something...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 09, 2018, 12:44:40 pm
For me model2 dont work since 7.6a.
With 7.6b and 8.0, while working in other emus, in m2 I get the aiming stuck in the upper left corner. Tried to change the RawDevP1 and RawDevP2 in m2 .ini but no luck.
As I have a Crt, I tested in 640x480i and 640x240p, but same in both resolutions. Maybe i'm missing something...
It may not be you  ;)
Model2 support was modified in 7.6a but while working for people who had bugs, it may create some bugs for those who hadn't previously  :(
Can you provide a debug file ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: isilkin on July 09, 2018, 10:23:49 pm
I can confirm version 8.0 does not work with model2. 7.6 is what I have to go back to. Also, wiimote vibration does work with demulshooter but it has to be set to maximum in order to work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 10, 2018, 01:33:48 am
Also, wiimote vibration does work with demulshooter but it has to be set to maximum in order to work.
Maybe Wiimote (or Wiimote driver) don't accept different levels of vibrations....I can't test it myself but it's nice to know, I'll add this in the wiki

I can confirm version 8.0 does not work with model2. 7.6 is what I have to go back to.
Could you make me a debug file too ?
And it may be helpfull for any non-working model2 config to give me also your desktop resolution and the fullscreen resolution setting you're using with model2 (and any weird thing like DxWnd or not, CRT with weird resolution, etc....)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 11, 2018, 12:21:23 pm
Here they are, very self-explanatory, model640x480.txt is using model2 without dxwnd at interlaced resolution. model640x480_dxwnd640x240.txt is changing resolution to 640x240 and using dxwnd to display m2 emulator at that resolution. In both cases aiming is always at 0,0.
If I use demulshooter 7.6a, I get the y axis missaligned, as described xbrunox
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 11, 2018, 06:18:44 pm
Here they are, very self-explanatory, model640x480.txt is using model2 without dxwnd at interlaced resolution. model640x480_dxwnd640x240.txt is changing resolution to 640x240 and using dxwnd to display m2 emulator at that resolution. In both cases aiming is always at 0,0.
If I use demulshooter 7.6a, I get the y axis missaligned, as described xbrunox
Does it work with any other game/emulator ?? Judging by your debug file, all your guns are sending X=0 and Y=0 as rawinput data :o
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 12, 2018, 01:55:01 am
Yes,, the only problemseems to be m2
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 12, 2018, 02:55:26 am
I can't say for sure because of the weirdness of your debug file, but could you try this one ?
A debug.txt could be usefull too with this one
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 12, 2018, 01:56:14 pm
Same as 7.6a and before. 640x480 works ok, but if I use dxwnd to resize to 640x240, the y axis gets missaligned.
The strange thing is xbrunox said 7.6b worked for him, while for me had the same 0,0 problem as 8.0 if I remember correctly, later I''l comprove this.
Heis using crt but wiimotes if I remember ok, and I'm using crt guns with topgun driver, which only emulates guns like mice, maybe this is the problem
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Scroom on July 16, 2018, 01:45:05 am
Seems like 7.6b and 8.0 is totally broken :(, guns end up not working and flying over to the left corner or right lower corner. Guns wont work at all when RawInput=1 is on in Model 2. Seems like RawInput=0 works, but then player 2 will fire ammo from both 1 and 2.

argonlefou the file you posted for phasermaniac seems to solve the issue with demulshooter and model2. I posted a log of the vanilla 8.0  :soapbox:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: tony.silveira on July 17, 2018, 11:36:46 pm
does this work with demul and dreamcast games?  i have it set up in rlauncher but noticed a shot to the right hand upper corner forced the game from full to window.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on July 19, 2018, 10:20:29 am
Hi everyone, I'm back from Holidays!.

I confirm that I use 2 wiimote with 2 dolphinbars. I'm probably the only one who uses 2 dolphinbars and not just one. The 2 dolphinbars are configured in mode2 so that each dolphinbar sees a wiimote as a mouse.
For windows I have connected 2 mouse.

With this configuration and the DemulShooter_v7.6b.zip version everything works perfectly. (model2 with dxwnd and demul.)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 19, 2018, 05:15:43 pm
Same as 7.6a and before. 640x480 works ok, but if I use dxwnd to resize to 640x240, the y axis gets missaligned.
The strange thing is xbrunox said 7.6b worked for him, while for me had the same 0,0 problem as 8.0 if I remember correctly, later I''l comprove this.
Heis using crt but wiimotes if I remember ok, and I'm using crt guns with topgun driver, which only emulates guns like mice, maybe this is the problem
Seems like 7.6b and 8.0 is totally broken :(, guns end up not working and flying over to the left corner or right lower corner. Guns wont work at all when RawInput=1 is on in Model 2. Seems like RawInput=0 works, but then player 2 will fire ammo from both 1 and 2.

argonlefou the file you posted for phasermaniac seems to solve the issue with demulshooter and model2. I posted a log of the vanilla 8.0  :soapbox:
This new update, including the "phasermaniac.zip" patch for Model2 should work for almost everyone now (except for you phasermaniac, unfortunatelly I don't know what could happen with your very specific setup  :()
Well at least I hope so....

does this work with demul and dreamcast games?  i have it set up in rlauncher but noticed a shot to the right hand upper corner forced the game from full to window.
No, just arcade games, not Dreamcast
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Scroom on July 19, 2018, 06:04:20 pm
Perfect Thanks :D

One question, when I try to run Naomi HOTD2 with the following command.

DemulShooter.exe -target=demul07a -rom=hotd2 -noresize

Both guns will shoot at the same time and I cant figure out why they will do that. The guns also register as the same gun  :dizzy:

Edit:

Demul has been updated alot since 171111,  this is what caused the issue. aegonlefou could you look into updating  ;D?

http://forum.emu-russia.net/viewtopic.php?p=26178#p26178 (http://forum.emu-russia.net/viewtopic.php?p=26178#p26178)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: tony.silveira on July 19, 2018, 08:30:18 pm
im will my to pay to get it to work with dreamcast games!  such a small title line up, not sure how difficult it would be?  thanks a ton for this app!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 20, 2018, 01:50:24 am

Demul has been updated alot since 171111,  this is what caused the issue. aegonlefou could you look into updating  ;D?

http://forum.emu-russia.net/viewtopic.php?p=26178#p26178 (http://forum.emu-russia.net/viewtopic.php?p=26178#p26178)
Thanks for the link, I didn't even know about these updates....they didn't put any of these releases on their download page :o
So now, we have to follow a russian forum to have latest versions  :-\
I'll have a look as soon as I can

im will my to pay to get it to work with dreamcast games!  such a small title line up, not sure how difficult it would be?  thanks a ton for this app!
As far as I know, the whole line up is made of Arcade ports.
So I have no interrest in it, and it would be too time-consumming for nothing new or better
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 21, 2018, 09:27:16 pm
Hey Argon, it looks like Time Crisis Razing Storm is pretty much playable at this point on rpcs3 (depending on the quality of your graphics card). See video below. A pretty bad ass game. It also looks like it has PS Move support, which is pretty cool, but i'd rather have mouse support so I can use my aimtraks.  I know HOTD3 & DeadSpace Extraction are 100% playable and TC4, DeadStorm Pirates & HOTD4 are pretty much as well, depending on your graphics card.  Is this something you could take a look at in the future as far as two player mouse support goes, given how who knows how long it will take for rpcs3 devs to add mouse support (could be years ... or never).  Thanks

https://www.youtube.com/watch?v=VevBKFqq6bM (https://www.youtube.com/watch?v=VevBKFqq6bM)

Update: It appears he figured out how to emulate a mouse for this game and some other railshooters in rpcs3.  I'm not sure if he created the plugin himself or if rpcs3 did.  I'm gonna test tonight.  Here's a video on that. https://www.youtube.com/watch?v=jVbM-bUTKQE&feature=youtu.be (https://www.youtube.com/watch?v=jVbM-bUTKQE&feature=youtu.be)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 25, 2018, 04:28:21 am
Hey Argon, it looks like Time Crisis Razing Storm is pretty much playable at this point on rpcs3 (depending on the quality of your graphics card). See video below. A pretty bad ass game. It also looks like it has PS Move support, which is pretty cool, but i'd rather have mouse support so I can use my aimtraks.  I know HOTD3 & DeadSpace Extraction are 100% playable and TC4, DeadStorm Pirates & HOTD4 are pretty much as well, depending on your graphics card.  Is this something you could take a look at in the future as far as two player mouse support goes, given how who knows how long it will take for rpcs3 devs to add mouse support (could be years ... or never).  Thanks

https://www.youtube.com/watch?v=VevBKFqq6bM (https://www.youtube.com/watch?v=VevBKFqq6bM)

Update: It appears he figured out how to emulate a mouse for this game and some other railshooters in rpcs3.  I'm not sure if he created the plugin himself or if rpcs3 did.  I'm gonna test tonight.  Here's a video on that. https://www.youtube.com/watch?v=jVbM-bUTKQE&feature=youtu.be (https://www.youtube.com/watch?v=jVbM-bUTKQE&feature=youtu.be)
If it's RCPS3 native support (just mouse for P1) : just like Demul, whatever I do must be redone for each new build (and you know how fast RCPS3 makes new releases !!)
If it's a 3rd person build there are 2 possibilities : either the patch has to be applied to each new build, or it may be some "plugin" that may be used for a much longer time but in that case the need will be to develop a full plugin with rawinput support, configuration screen, etc etc....

RCPS3 is indeed getting better but for now, DemulShooter won't be of much help for it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 25, 2018, 12:16:39 pm
Hey Argon, it looks like Time Crisis Razing Storm is pretty much playable at this point on rpcs3 (depending on the quality of your graphics card). See video below. A pretty bad ass game. It also looks like it has PS Move support, which is pretty cool, but i'd rather have mouse support so I can use my aimtraks.  I know HOTD3 & DeadSpace Extraction are 100% playable and TC4, DeadStorm Pirates & HOTD4 are pretty much as well, depending on your graphics card.  Is this something you could take a look at in the future as far as two player mouse support goes, given how who knows how long it will take for rpcs3 devs to add mouse support (could be years ... or never).  Thanks

https://www.youtube.com/watch?v=VevBKFqq6bM (https://www.youtube.com/watch?v=VevBKFqq6bM)

Update: It appears he figured out how to emulate a mouse for this game and some other railshooters in rpcs3.  I'm not sure if he created the plugin himself or if rpcs3 did.  I'm gonna test tonight.  Here's a video on that. https://www.youtube.com/watch?v=jVbM-bUTKQE&feature=youtu.be (https://www.youtube.com/watch?v=jVbM-bUTKQE&feature=youtu.be)
If it's RCPS3 native support (just mouse for P1) : just like Demul, whatever I do must be redone for each new build (and you know how fast RCPS3 makes new releases !!)
If it's a 3rd person build there are 2 possibilities : either the patch has to be applied to each new build, or it may be some "plugin" that may be used for a much longer time but in that case the need will be to develop a full plugin with rawinput support, configuration screen, etc etc....

RCPS3 is indeed getting better but for now, DemulShooter won't be of much help for it

Thanks Argon ... understood.  I was just giving everyone a heads up on their progress with mouse support.  I think it was a 3rd person build. Hopefully in the not so distant future it will be ready for Demulshooter support. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 27, 2018, 05:57:18 am
DemulShooter v8.2 :
- Changed Demul support to 0.7a_180428 reelase
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on August 03, 2018, 08:00:53 pm
Does anyone have any idea why my Aimtraks are not seen in the target Terror tt-config?
EDIT:  For some reason I can't connect my Aimtrak's to the VM, it says the host is using them.  Both guns are plugged into USB 2.0 ports.  I'm running VMWare Workstation Pro 12 on Windows 7 x64.  Has anyone else run into this problem?  I've searched the internet for a solution to no avail.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on August 15, 2018, 01:50:39 pm
Sorry for maybe missing the fix to this but my crosshair in operation G.H.O.S.T. is way to the right and a bit too low even though I try to set negative offsset in the calibration tab in Demulshooter. (Dont have the most recent versions though if that's the part I've done wrong) or is it a setting in GameLoader I've overseen?

Thanks in advance and sorry if this have been posted before  :'(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 16, 2018, 07:50:58 am
There's no specific thing to do for operation ghost,  all should work.
The cursor beeing off is what's happening when you use a mouse,  or the Aimtrak without demulshooter.  Are you sure demulshooter is hooking the game correcty ?

Anyway,  it's written in the wiki and I'll repeat it again : don't mess with the calibration tab unless you're using old act lab guns.
This has nothing to do with in-game croshair
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on August 18, 2018, 03:58:58 am
hehe my bad. missed the correct directory in my go.bat  :banghead: works now
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on September 06, 2018, 12:45:52 pm
Hi! how is it going?
Lately, I'm adding Retrofe Frond End to my system.
I'm getting an Error window with:
SystemTray.Create failed
And another named Demulshoter 8.1:
Exception notcontrolled of the application
 If I press continue on this window, Demulshooter seems to work normaly.

I have seen you have talked about this in page 6 but seems the solution was an independent built?
I'm in windows 10 with the last demulshooter
cant this be resolved with a -silent parameter, instead of a separate version?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mc2face on September 12, 2018, 06:33:19 pm
argonlefou thanks so much for all your work on this. Im loving playing some 2 player with my younger son.
I can happily play my entire collection of light gun games with my aimtraks now, brilliant.
Except...... Rambo the video game.... most people think its terrible I know. But it has potential to be a fun on rails shooter with progression and a time crisis like cover system. It even has the ability to hide crosshairs built in. The only thing its lacking, is raw mouse support  ???
Is there anything you could do to add this? Dinput emulation?

A missed opportunity on the developers behalf, but I understand if you have no interest in it.

Thanks again,
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 13, 2018, 12:21:39 pm
I'm currently away for vacations,  I'll ckeck all your messages in october ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: aleweiss77 on September 14, 2018, 07:21:30 am
Hello argonlefou, congratulations on your work!  :applaud:
I use the demulshooter with two wiimotes, it works perfectly on all games.
I use the Touchmote software, and I have some problems with the Mame and the Pcsx2, would it be possible to implement something in the demulshooter to use it with mame and in the pcsx2 as for the demul, segaring etc?
in mame, the 2 wiimote, works well in joystick mode but I have an offset of 6/7 cm on the left and I can not find a way to correct it (even with the calibration in game without result). In the pcsx2 I can not in any way to make it work , if I configure the wiimote as a mouse I have no answer in the game, if I configure them as joysticks i have a bouncing crossfire without control .... The only solution is Demulshooter  ;D
Many users who use wiimotes would appreciate this because they have the same problem.  :notworthy:
thanks again for your program is great !!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on September 24, 2018, 05:33:17 am
I got the Elevator action Death parade to work, non rotaded, so a slim screen to play with and no 2nd screen attatched so the elevator ride is black only, but with sound. guess this is the best you'll get 1 monitor non rotaded. BUT, I would love to have crosshair option... Any way to get this working in RL or DS or something?
Any help appreciated. Also would be great with some working bezel artwork if anyone have that too! *fingers crossed*

edit
Fixed it all, window mode works so your custom crosshair stays on in Rocket Launcher + a RL bezel I did.
Looks like this now. Pretty fun with bezel and dosen't feels that narrow when gaming now either.

https://www.youtube.com/watch?v=t4CsEgmF5g0&t=74s (https://www.youtube.com/watch?v=t4CsEgmF5g0&t=74s)

(https://i.postimg.cc/hGBQ33LT/show_bezel.jpg)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on September 25, 2018, 09:58:20 am
Hi gstav, I tried this game in two pcs, and it always crash in the splash screen. Both pcs are win 10 with ati cards. Any tip? Are you in win 10? Do you use ati?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on September 26, 2018, 10:24:21 am
No, I'm on Win7, but I think it's your card that gives you the problem as this title is develepoed for the NIVIDIA cards I'm afraid as it is stated "PhysX ny NIVIDIA" in the intro
Check 00:10s in the video here https://www.youtube.com/watch?v=_4GMbtZlJes (https://www.youtube.com/watch?v=_4GMbtZlJes)
Can be wrong though so anyone, feel free to chip in :D

edit: Here's a picture of my setup with RocketLaunchers bezels  + Demulshooter
(https://i.postimg.cc/DzPRDPj8/setup_RL_DS.jpg)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on September 26, 2018, 09:21:24 pm
No, I'm on Win7, but I think it's your card that gives you the problem as this title is develepoed for the NIVIDIA cards I'm afraid as it is stated "PhysX ny NIVIDIA" in the intro
Check 00:10s in the video here https://www.youtube.com/watch?v=_4GMbtZlJes (https://www.youtube.com/watch?v=_4GMbtZlJes)
Can be wrong though so anyone, feel free to chip in :D

edit: Here's a picture of my setup with RocketLaunchers bezels  + Demulshooter
(https://i.postimg.cc/DzPRDPj8/setup_RL_DS.jpg)

I know RL has demulshooter as an option in the settings for Sega model 2, sega atomiswave, sega naomi, etc. But not for other systems like PC games, Dolphin, Taito type X, Ringedge/Ringwide/Teknoparrot, etc. Can you share how you got this game working in RL and demulshooter simultaneously? Isnt it Taito Type X? Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on September 27, 2018, 02:46:44 am
I know RL has demulshooter as an option in the settings for Sega model 2, sega atomiswave, sega naomi, etc. But not for other systems like PC games, Dolphin, Taito type X, Ringedge/Ringwide/Teknoparrot, etc. Can you share how you got this game working in RL and demulshooter simultaneously? Isnt it Taito Type X? Thanks

Hi! Yes, I have not got around using just one instance of Demulshooter but using a per game one, no a biggie as it takes minimum place.
Your're right that it is made for emus, demul as a first I guess(!)  :angel: But, also separate ArcadePC-light gun titles like Gaia Attack 4, Music GUN!GUN! 2 and Operation G.H.O.S.T..

Also Dolphin looks like it is supported and I will look at it later on today if I have the chance as I think my Aimtraks is oversensetive as it is. So not only do you use Demulkshooter to hide the crosshair which many seem to believie it is only thing, but also enable 2 player functionality to games end emus which did not work in 2 player mode. Also the mouse sometimes works but the Aimtrak goes bananas in sensitivity, Demulshooter also fixes this. Great stuff  :applaud:

Now, back to the question for this game:

I have an instance of demulsooter in the games directory whit this settings, just enable the gun and a key for the flashbang as I only have one button on the NAMCO gun

(https://i.postimg.cc/fynv7Mqn/ds_settings.jpg)

Futher more I did an ahk file made to exe with ahk2exe compiler as I got fucus problem. This starts the Demulshooter and then wait and mousclicks on screen and sleeps again.
Dont know if all the sleep is necessary, but I had to do this in Music GUN!GUN!2, and it was a bit handy just copying it as it worked directly.  ::)

Run, E:\GAMES\Arcade PC\Elevator Action Death Parade\DemulShooter\DemulShooter.exe -target=ttx -rom=eadp
 Sleep, 100
 Send, {ALTDOWN}
 Sleep, 1200 ; to give time for the Alt + Tab window menu to come up
 Send, {TAB}
 Sleep, 1200
 Send, {ALTUP}
Return


in RocketLauncher i have this settings in the ArcadePC.ahk module

(https://i.postimg.cc/GtFxq66B/PCLauncher-ahk.jpg)

(https://i.postimg.cc/W3JnJdnw/pre-launch.jpg)

As you can see in the Demulshooter PDF, many titles are supported as you can see here:

https://github.com/argonlefou/DemulShooter/wiki (https://github.com/argonlefou/DemulShooter/wiki)

Taito Type X
   Elevator Action: Death Parade
   Gaia attack 4
   Gundam: Spirit Of Zeon
   Haunted Museum
   Haunted Museum 2
   Music Gun Gun ! 2
   Silent Hill: The Arcade
Global VR
   Aliens: Extermination (protected release)
   Aliens: Extermination (dehasped release)
   Fright Fear Land
RingWide
Dolphin


Let me know hhow it works for you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: defre19766 on September 27, 2018, 04:08:50 pm
I got it finally working but i have a last question . I had a ULA script like this to have the game in widescreen .

require("model2");   -- Import model2 machine globals

function Init()
   
end

function Frame()
     Model2_SetWideScreen(1)

    Model2_SetStretchALow(1)
   Model2_SetStretchAHigh(1)

    Model2_SetStretchBLow(1)
   Model2_SetStretchBHigh(1)
end

But when using demulshooter it will overide this script with this ULA .
No widescreen .
I tried to copy past this in the new script , then i have widescreen but i get an error . I think its not correct .
Can somebody please help .

require("model2");   -- Import model2 machine globals
require("demulshooter");

function Init()
   P1_ChangeCrosshair_KeyState = 0
   P2_ChangeCrosshair_KeyState = 0
   CrosshairVisibility_KeyState = 0
   CrosshairList = lines_from( "./artwork/crosshairs/crosshairs.lst")
   RomConfig = lines_from("./artwork/crosshairs/vcop.cfg")
   P1_CrosshairIndex = tonumber(RomConfig[1])
   P2_CrosshairIndex = tonumber(RomConfig[2])
   CrosshairVisibility = tonumber(RomConfig[3])
   
   if not CrosshairList[P1_CrosshairIndex] then P1_CrosshairIndex = 1 end
   if not CrosshairList[P2_CrosshairIndex] then P2_CrosshairIndex = 1 end

   P1_Crosshair = Video_CreateSurfaceFromFile("./artwork/crosshairs/"..CrosshairList[P1_CrosshairIndex].."1.png")
   P2_Crosshair = Video_CreateSurfaceFromFile("./artwork/crosshairs/"..CrosshairList[P2_CrosshairIndex].."2.png")

end

function PostDraw()
   KeyCheck()   
      
   if CrosshairVisibility == 1 then      
      P1AX = (I960_ReadWord(0x501620))
      P1AY = (I960_ReadWord(0x501610))
      P2AX = (I960_ReadWord(0x501690))
      P2AY = (I960_ReadWord(0x5015f8))

      P1P=P1AX..P1AY
      P2P=P2AX..P2AY
      width,height = Video_GetScreenSize();
      
      XPOS = (P1AX - 131) / 495;
      XPOS = XPOS * width;

      YPOS = ((P1AY - 36) / 383) - 1;
      YPOS = height+(YPOS * height);


      XPOS2 = (P2AX - 131) / 495;
      XPOS2 = XPOS2 * width;

      YPOS2 = ((P2AY - 36) / 383) - 1;
      YPOS2 = height + (YPOS2 * height);
   
      Video_DrawSurface(P1_Crosshair, XPOS-32, YPOS-32)
      Video_DrawSurface(P2_Crosshair, XPOS2-32, YPOS2-32)
   end

end

function KeyCheck()
   if Input_IsKeyPressed(P1_ChangeCrosshairKey) == 1 then
      if P1_ChangeCrosshair_KeyState == 0 then
         P1_ChangeCrosshair_KeyState = 1   
         if CrosshairVisibility == 1 then
            if P1_CrosshairIndex < #CrosshairList then
               P1_CrosshairIndex = P1_CrosshairIndex + 1
            else
               P1_CrosshairIndex = 1
            end 
            Video_ReleaseSurface(P1_Crosshair)
            P1_Crosshair = Video_CreateSurfaceFromFile("./artwork/crosshairs/"..CrosshairList[P1_CrosshairIndex].."1.png")
         end
      end
   else
      P1_ChangeCrosshair_KeyState = 0
   end
   
   if Input_IsKeyPressed(P2_ChangeCrosshairKey) == 1 then
      if P2_ChangeCrosshair_KeyState == 0 then
         P2_ChangeCrosshair_KeyState = 1   
         if CrosshairVisibility == 1 then
            if P2_CrosshairIndex < #CrosshairList then
               P2_CrosshairIndex = P2_CrosshairIndex + 1
            else
               P2_CrosshairIndex = 1
            end 
            Video_ReleaseSurface(P2_Crosshair)
            P2_Crosshair = Video_CreateSurfaceFromFile("./artwork/crosshairs/"..CrosshairList[P2_CrosshairIndex].."2.png")
         end
      end
   else
      P2_ChangeCrosshair_KeyState = 0
   end
   
   if Input_IsKeyPressed(CrosshairVisibilityKey) == 1 then
      if CrosshairVisibility_KeyState == 0 then   
         CrosshairVisibility_KeyState = 1
         if CrosshairVisibility == 1 then
            CrosshairVisibility = 0
         else
            CrosshairVisibility = 1
         end
      end
   else
      CrosshairVisibility_KeyState = 0
   end

end


function End()
   --Save our Settings
   local file = io.open("./artwork/crosshairs/vcop.cfg", "w")
   file:write(P1_CrosshairIndex.."\n"..P2_CrosshairIndex.."\n"..CrosshairVisibility)
   file:close()

end


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on October 02, 2018, 06:23:39 am
download ps2 mouse patcher https://mega.nz/#!x8pVDS7B!8ulM8zHQGxC7Oi7a9Psmckl6wKVGa7-xZMJsEMd6Wb8

Where did you find this patcher pal?
Would love to get hold of others or if he does some more.
Did a video and some setup instructions for use in Rocket Launcher which work for me in this video:

(https://i.postimg.cc/Gh1cCmvp/crisis_zone_fog_fiz_youtube.jpg)

https://youtu.be/i1na1ng-JGs
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Shinobis Shinpads on October 02, 2018, 09:50:16 am
argonlefou, this may be a bit of a long shot, but is there any chance of getting a version of Demulshooter that is compatible with Demul 0.56? My cabinet is built in xp and 0.57 has all sorts of issues on XP.

Happy to contribute funds, but completely understand if you would rather not!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 05, 2018, 05:02:10 am
argonlefou thanks so much for all your work on this. Im loving playing some 2 player with my younger son.
I can happily play my entire collection of light gun games with my aimtraks now, brilliant.
Except...... Rambo the video game.... most people think its terrible I know. But it has potential to be a fun on rails shooter with progression and a time crisis like cover system. It even has the ability to hide crosshairs built in. The only thing its lacking, is raw mouse support  ???
Is there anything you could do to add this? Dinput emulation?

A missed opportunity on the developers behalf, but I understand if you have no interest in it.

Thanks again,
Unfortunatelly as for many steam/windows games, control handling is ---smurfy--- and needs a real hardware to be plugged (just like Blue Estate)
I don't remenber the details but I looked at Rambo long ago and ran into a lot of troubles with Dinput emulation (again, just like Blue Estate)

Hello argonlefou, congratulations on your work!  :applaud:
I use the demulshooter with two wiimotes, it works perfectly on all games.
I use the Touchmote software, and I have some problems with the Mame and the Pcsx2, would it be possible to implement something in the demulshooter to use it with mame and in the pcsx2 as for the demul, segaring etc?
in mame, the 2 wiimote, works well in joystick mode but I have an offset of 6/7 cm on the left and I can not find a way to correct it (even with the calibration in game without result). In the pcsx2 I can not in any way to make it work , if I configure the wiimote as a mouse I have no answer in the game, if I configure them as joysticks i have a bouncing crossfire without control .... The only solution is Demulshooter  ;D
Many users who use wiimotes would appreciate this because they have the same problem.  :notworthy:
thanks again for your program is great !!!
As for MAME, I won't do anything : there are a lot of releases so it means 2 things :
1) I can't afford to change DemulShooter every 3 weeks as soon as a new MAME is released, and I don't even mention all "non-genuine" builds hanging all around the world that won't be compatible
2) Better way is to fix he issue directly with MAME developpers as the software is still evolving


Fixed it all, window mode works so your custom crosshair stays on in Rocket Launcher + a RL bezel I did.
Looks like this now. Pretty fun with bezel and dosen't feels that narrow when gaming now either.
Love your bezel  ;)
I did it long ago with a simple AHK script to remove  window's border and fix it in screen but I removed the bezel and let it all black behind, my custom made bezel was not looking that great  :applaud:

argonlefou, this may be a bit of a long shot, but is there any chance of getting a version of Demulshooter that is compatible with Demul 0.56? My cabinet is built in xp and 0.57 has all sorts of issues on XP.
Happy to contribute funds, but completely understand if you would rather not!
Well, It's not a money-related question  ;)
0.57 is working with  XP (at least on my computer when I did it) and there's no point getting even lower as 0.56 was released almost 10 years ago  :(
This is only MY opinion, but - as far as emulation is concerned -  I don't think 0.56 (or even 0.57 or 0.58 if they weren't already compatible) are worth it

Hi! how is it going?
Lately, I'm adding Retrofe Frond End to my system.
I'm getting an Error window with:
SystemTray.Create failed
And another named Demulshoter 8.1:
Exception notcontrolled of the application
 If I press continue on this window, Demulshooter seems to work normaly.

I have seen you have talked about this in page 6 but seems the solution was an independent built?
I'm in windows 10 with the last demulshooter
cant this be resolved with a -silent parameter, instead of a separate version?
The issue you're mentionning (page 6 of this topic) has been patched and is part of DemulShooter since then, it should work without "explorer.exe" running
As for the "why" you get this error message.....I can't say. Windows 10 ? UAC ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 05, 2018, 06:20:25 am
Quote
The issue you're mentionning (page 6 of this topic) has been patched and is part of DemulShooter since then, it should work without "explorer.exe" running
As for the "why" you get this error message.....I can't say. Windows 10 ? UAC ?
Yes, windows 10, uac disabled, so maybe windows 10. I'll comprovate next week, now I'm out, thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 14, 2018, 05:32:26 pm
Hi argon, I have comprovated and I have uac disabled.
when I run the frontend without explorer running, Demulshooter keeps generating the error message, while other programs that shows an icon in the toolbar dont have any problem.
Im using win10 with last demulshooter version.
Anyidea how I can hide this error? Because if I disregard it and focus the game window, demulshooter works normally
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 16, 2018, 04:30:54 pm
Hi argon, I have comprovated and I have uac disabled.
when I run the frontend without explorer running, Demulshooter keeps generating the error message, while other programs that shows an icon in the toolbar dont have any problem.
Im using win10 with last demulshooter version.
Anyidea how I can hide this error? Because if I disregard it and focus the game window, demulshooter works normally
Could you get a screenshot of the error window (with detailed message text if you can display it) ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 16, 2018, 05:52:41 pm
Thats all what I have here, but I can make some detailed screenshots if you need.
This is the first error window:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 16, 2018, 06:07:33 pm
And the other one:

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 16, 2018, 07:09:53 pm
And the other one:
IMG_20181017_000456.jpg
This is the one that could hep me locate the issue, if you could post pictures of all the text under ******texto de la exepcion******
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 17, 2018, 02:48:24 am
I hope you are ok with these shity photos, I couldnt get screenshots at the moment.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 17, 2018, 02:50:41 am
2
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 17, 2018, 02:53:30 am
Sorry for no rewritting, I was on mobile, If you need I can do this evening
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 18, 2018, 03:01:56 am
No it's Ok images are good ;)
I just don't see why a Systray error would occur on the part of the program reading rawinputs events.....
I'll post some debug app for you to test within a couple of days
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 18, 2018, 01:54:29 pm
Many thanks! This way I can hide widows finally
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: voradori on October 19, 2018, 10:26:42 pm

I use the Touchmote software, and I have some problems with the Mame and the Pcsx2, would it be possible to implement something in the demulshooter to use it with mame and in the pcsx2 as for the demul, segaring etc? in mame, the 2 wiimote, works well in joystick mode but I have an offset of 6/7 cm on the left and I can not find a way to correct it (even with the calibration in game without result).

For MAME you'll need tsuokkis' custom Touchmote 14b build - it has calibration settings in INI config, and set Pointer as RStick. No mouse at all.
It's not user-friendly, you may spend several hours by trying to find right values, but you need to do this just once.
And as a result - it easily handles 3-Wiimote setup with a line-of-sight calibration

Also, check if all the diodes are working in your IR panel - if some of them are broken, it may cause your offset.
I usually do this by looking at a panel through a phone camera.

In the pcsx2 I can not in any way to make it work, if I configure the Wiimote as a mouse I have no answer in the game, if I configure them as joysticks I have a bouncing crossfire without control .... The only solution is Demulshooter  ;D  Many users who use wiimotes would appreciate this because they have the same problem.  :notworthy:
thanks again for your program is great !!!

I found no way to use Touchmote with pcsx2  for comfortable play.

You need a bunch of tools to make it work at least with single wiimote:

- Regular Bluetooth dongle connection - Dolphinbar won't help there. So we need some old school things  ;D
- Nuvee USB plugin for pcsx2 in DirectInput mode, gun set in Plugin's slot2.
- Mouse should be disabled in Lilypad.
- Toid's WiiMouse software in PPJoy mode
- PPJoy software with at least 1 virtual gamepad activated

And then you'll have a great struggle with all of them, including custom c# script in PPJoy for translating mouse coordinates,
because regular PPJoy's translations in Mappings don't work
Quote
using ScriptDebug;
using System;
using System.Windows.Forms;
using WiiMouseUtils.WiiMousePPJoy;

public class Script
{         
    public static void ExecuteAfterMappings(WiimoteScriptPPJoyMapper m)
      {
         m.SetDirectInputMouseX(0, m["Pointer X Coordinate"].AV);
         m.SetDirectInputMouseY(0, m["Pointer Y Coordinate"].AV);
      }
}

Next, you will find that mouse buttons don't work - you need to set them as mappings in WiiMouse's mappings
And if you can handle this...

There's no crosshairs in Nuvee :banghead:   You will see just windows native cursor.
So be ready to find and set a pretty big crosshair as a default cursor, or go hardcore and add this to c# ppjoy script 

Next - you need to find a suitable calibration preset in Nuvee. There's a bunch of them for main lightgun games, but they also need customizing.
And even after all of this, your crosshair will never 100% fit a real target even if the game allows its own calibration.  :duckhunt

The best result I have - almost line-of-sight aiming with a static ~10 cm error offset - that's not much comparing to my 42inch tv screen
And this config does not allow more than 1 wiimote because we are using DirectInput.

Same plugin exists also for PSX emus, but it's working with PCSX-r custom lightgun build only.
For now, I don't have enough stamina to check this... Nuvee devoured my brains completely for the last 3 days :dizzy:.

And... Yes, I was a good boy that year, so I will present myself at least one Aimtrack gun with a Bluetooth module for Christmas
and forget all this  :angry: like a bad dream... No way I'll do something similar again...


---------------------------


    UPD

    I've found a more simple way

    Works with both Dolphinbar mode 4 and BT connection for 1 Wiimote, with precious smoothing

    Just simple GlovePie script

   
Quote

if Wiimote.PointerVisible ==  true

var.ScreenWidth = 1920
var.ScreenHeight = 1080

mouse.CursorPosX = smooth(var.ScreenWidth-round((((wiimote1.dot1x+wiimote1.dot2x)/2)/784)*var.ScreenWidth),3)
mouse.CursorPosY = smooth(round((wiimote.dot1y/784)*var.ScreenHeight),3)

endif

    mouse.LeftButton = Wiimote.B and KeepDown(Wiimote.PointerVisible,0.5s)
    mouse.RightButton = Wiimote.A and KeepDown(Wiimote.PointerVisible,0.5s)
    mouse.MiddleButton = Wiimote.Home and KeepDown(Wiimote.PointerVisible,0.5s)
    mouse.WheelUp = Wiimote.Minus
    mouse.WheelDown = Wiimote.Plus

   



Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 21, 2018, 10:44:01 pm
I apologize if someone has already requested this or if it's already been added, but I was just playing Manic Panic Ghost on demul today and it worked really well with 1 player Aimtrak.  Would be a fun two player game with my 2 two boys.  Might be worth adding later.  I tried it in the latest MAME and no go.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Grocarlito on October 22, 2018, 04:43:24 pm
Hi argon,

I have the latest 8.2 DemulShooter. It is working like a charm, except in House of The Dead 2 with Demul Demul_0.7_11117.

When shooting with one of Aimtrak gun, the 2 players shoot... I do not understand why ...

My configuration is simply:

-target=demul07a -rom=hotd2o -noresize

Am I missing something ?

Edit: Same problem in Fright_Fear_Land

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 23, 2018, 01:14:07 pm
I apologize if someone has already requested this or if it's already been added, but I was just playing Manic Panic Ghost on demul today and it worked really well with 1 player Aimtrak.  Would be a fun two player game with my 2 two boys.  Might be worth adding later.  I tried it in the latest MAME and no go.  Thanks
Just like it's japanese version (pokasuka ghost) this rom is not working with standard P2 naomi hack, Demul seems not to emulate them like railshooter (as far as controls are concerned)
I still have to find the correct hack for this special one. But thanks for pointing out that an US rom is available, I didn't know about it

Hi argon,

I have the latest 8.2 DemulShooter. It is working like a charm, except in House of The Dead 2 with Demul Demul_0.7_11117.

When shooting with one of Aimtrak gun, the 2 players shoot... I do not understand why ...

My configuration is simply:

-target=demul07a -rom=hotd2o -noresize

Am I missing something ?

Edit: Same problem in Fright_Fear_Land

Thanks
Can you run demulshooter with the -v option, move and shoot a couple of time with each player and join the debug.txt file for Hotd2 and FFL ?

And for FFL, did you use the patcher to know wich rom you're using to be sure to use the correct command line ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: twobucks on October 30, 2018, 10:30:57 am
I am experiencing the same problem as Grocarlito with demul (07a 11117) and hotd2 on windows 10.  I am also using the same configuration -target=demul07a -rom=hotd2 -noresize
Demul shooter 8.2 is working great with all model 2 roms.  I have also tried xtremehunt and i am having the exact same problem. problem seems to be associated with roms running in demul.  I have attached my debug file for hotd2
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 30, 2018, 01:24:13 pm
Looks like Vcop3 is finally close to playable on CxBx (Xbox) emulator.  Doesn't appear to be playable with a mouse yet, but worked using the Xbox controller.  Would be a sweet addition to the Demulshooter list once it's a little more playable on CxBx. 

https://www.youtube.com/watch?v=paARDlOm8qA&t=214s (https://www.youtube.com/watch?v=paARDlOm8qA&t=214s)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 31, 2018, 05:58:37 am
I am experiencing the same problem as Grocarlito with demul (07a 11117) and hotd2 on windows 10.  I am also using the same configuration -target=demul07a -rom=hotd2 -noresize
Demul shooter 8.2 is working great with all model 2 roms.  I have also tried xtremehunt and i am having the exact same problem. problem seems to be associated with roms running in demul.  I have attached my debug file for hotd2
I just figured out the obvious reason (and I didn't notice it with Groscarlito message) : you're not using the latest demul release.
As stated in the Wiki (https://github.com/argonlefou/DemulShooter/wiki/Demul (https://github.com/argonlefou/DemulShooter/wiki/Demul)) 0.7a 111117 is no longer supported as Demul 0.7a 180428 is now the latest one and has changed things.
The tricky thing is, it's not on their mainpage download section and you can only find it in the WIP thread of their russian forum....I didn't know it back then and got the info by other users

Looks like Vcop3 is finally close to playable on CxBx (Xbox) emulator.  Doesn't appear to be playable with a mouse yet, but worked using the Xbox controller.  Would be a sweet addition to the Demulshooter list once it's a little more playable on CxBx. 

https://www.youtube.com/watch?v=paARDlOm8qA&t=214s (https://www.youtube.com/watch?v=paARDlOm8qA&t=214s)
Even if I can make this thing work (still not have acces to my cab config and it's not working on my laptop), this emulator will be troublesome to handle for a long term oeriod as there are many releases coming.
A better way would be to  add it to the source code as it's open source, but I can't do it all by myself as a good knowledge of the emulator core code is necessary.

You know.... just read above for Demul and version troubles with an emulator releasing a new build every 6 months, and just try to figure out how this will be with a new release every week  :D
I'm not saying this feature is a no-go, just that it'll remain on a "testing" state (if it ever works) and not be heavylly maintained
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 31, 2018, 01:03:50 pm
Even if I can make this thing work (still not have acces to my cab config and it's not working on my laptop), this emulator will be troublesome to handle for a long term oeriod as there are many releases coming.
A better way would be to  add it to the source code as it's open source, but I can't do it all by myself as a good knowledge of the emulator core code is necessary

Just quoting myself about it: some early tests I ran make me think this will work by simply emulating X360 devices with Aimtraks (just like it has been implemented for Far Cry for example)

Pro :
- It will work with all releases as long as they keep supporting X360 gamepad the same way they do now

Cons :
- Need of the virtual X360 driver from Touchmote working
- Wiimote would not work with Demulshooter (they already are emulated X360 devices)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 31, 2018, 07:24:27 pm
Would be nice, thats for sure, I havent tried cxbx but vcop 3 seems very cool.
Make me think another con: cant hide crosshairs, although many people would not mind
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on November 01, 2018, 01:15:20 am
Teknoparrot 1.80 supports HOTD4 now. It's only for patrons, for now, and has a few bugs to work out with the mouse calibration, but at least loads. Also because it's Lindbergh only works in Win10. I'm sure Reaver will fix bugs tomorrow. Very exciting progress. He's says he's also working on Rambo which is also exciting.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 01, 2018, 03:52:18 am
Would be nice, thats for sure, I havent tried cxbx but vcop 3 seems very cool.
Make me think another con: cant hide crosshairs, although many people would not mind
I don't know if crosshairs are from the game files or generated by the emulator, but in both case it would not be impacted by the way demulshooter can hack the game. that's why I didn't list in in the cons of the X360 emulation method ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mrmpdale on November 01, 2018, 05:46:29 am
Okay, I am just trying to get a 2 gun setup going and I am going insane. I got this program to work with sega model 2. I have yet to get it to work with demul. I have tired several versions of alpha before reading deep into this forum topic and it didn't work. It looked like program hooked based on the debug.txt but I still did not have two guns.

I then noticed that it mentioned in this forum post you need Demul 0.7a 180428 for it to work. Well, I am having trouble getting this version to load my current romset. I can not get anywhere with that version right now. Is their a version of demul shooter for other versions of alpha that will work? I just can't get this one to work and it is driving me nuts. I can get my roms to run on Demul 7a 221215 but I do not have guns with demulshooter. It looks like program is running together the way it should with debug.txt from what I read.

I am just stuck. I don't know how to work around this stuff. Like I said I can't get my roms to work with the 180428 version so if there is some way I can get it to work with another version let me know please.

If I am doing something wrong and it should work on demul07a_221215 please let me know. I can get demulshooter, like I said to work on sega model 2. I have been working off and on on this problem for a very long time. I just want to get my arcade setup to work with 2 guns for all these games. It is last thing I have to do. It is annoying the crap out of me.

Please, please help. Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 01, 2018, 08:06:58 am
If you want to keep your old version of demul you have to look deep into this thread to download every demulshooter I shared and based on rhe readme you *may* be able ton find a compatible version

That beeing said.   i highly advise you to just solve the problem by updating your roms with the correct ones.
One of the changes in demul updates is that it changes the needed romset to be the same as the ones used in MAME

I'm not a big fan of chnging romsets but as MAME and others emulators evolve,  you kind of need to do so because in the future you won't find older roms anymore
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mrmpdale on November 01, 2018, 04:59:39 pm
Okay, I got demul shooter to work with sega model 2, demul, and pc games so farmanually. I am having trouble setting it up with rocketlauncher. The built in settings are doing something wrong. Is there a way to manually set it up so I can launch demulshooter with command when it loads rom.

So far in rocketlauncher I only been able to get pc to work because in module it actually lets you load an application with start of the game so I just create shortcuts and use them. Unfortunately this isn't in other modules. You can turn demul shooter on in global and then apply it to games in module rom settings but it is not loading right. Something is going on.

I need to get past this step so games can load from hyperspin. Really annoying. If modules worked like pc one it be a piece of cake. Rocketlauncher loads alien extermination with no problems at all with demul shooter.

Everything is always so complicated to get from a to b... grr... been trying to figure this out for a long time to have a good 2 player gun wheel beyond what MAME is currently capable of.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 01, 2018, 05:55:03 pm
For that matter I won't be able to help you - I'm not using any of these frontend
Maybe someone else will be able to help
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mrmpdale on November 02, 2018, 04:35:51 am
thanks argonlefou.

I also have a new problem. In sega model 2 when I run demul shooter my crosshairs on both 1 guns are only staying in a small area in upper left hand window. I can move them but only that small area. I have no idea what changed. But, I am having a heck of time figuring out what is going on.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on November 02, 2018, 12:26:01 pm
Hi! Just found a pretty cool PC party gun game called "INTAKE" where you have to shoot pills dropping down and change color of your sight Ikaruga-style to match the target.

(https://cdn3.dualshockers.com/wp-content/uploads/2014/04/intake.jpg)

Pretty fun if you like dubstep that is :D

https://youtu.be/6-cvZtNWD6I

Problem is that you can only shoot, not move the mouse/crosshair.
Is this something you can support with Demulshooter?

*Fingers crossed*
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mrmpdale on November 02, 2018, 11:16:41 pm
thanks argonlefou.

I also have a new problem. In sega model 2 when I run demul shooter my crosshairs on both 1 guns are only staying in a small area in upper left hand window. I can move them but only that small area. I have no idea what changed. But, I am having a heck of time figuring out what is going on.

Also, on sega ringwide does it matter what version you use because something is not right for me. I don't think it is hooking to game based on debug so obviously I can not get two player working.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 03, 2018, 12:20:22 pm
Talking about cxbx and vcop3,
Quote
I don't know if crosshairs are from the game files or generated by the emulator
I think its from the game, as I have seen some playthough in an xbox with pads and the crosshairs are there. I suppose when pad is detected you have crosshairs and if gun is detected you wont.
It seems hod3 have anoter difference: if you use regular controller, you got crosshairs and the character's hands and weapon visible ( pc version, xbox with pads) and if you use guns you dont have crosshairs nor weapon visible.
Ill look in vcop3 textures, maybe I can modify crosshairs.

Also, Im wondering if demulshooter would be necessary, as cxbx seems to manage right the analog axis, If you set your guns in joystick mode, I configurated one gun trough cxbx direct input config, and windda work.
For two players seems cxbx wants x360 devices, so maybe using x360ce? Ill test this.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 03, 2018, 01:20:22 pm
Hi! Just found a pretty cool PC party gun game called "INTAKE" where you have to shoot pills dropping down and change color of your sight Ikaruga-style to match the target.

(https://cdn3.dualshockers.com/wp-content/uploads/2014/04/intake.jpg)

Pretty fun if you like dubstep that is :D

https://youtu.be/6-cvZtNWD6I

Problem is that you can only shoot, not move the mouse/crosshair.
Is this something you can support with Demulshooter?

*Fingers crossed*
Got a copy, indead with Aimtrak cursor does not move
I may look at it later but I have other things to do before

I think its from the game, as I have seen some playthough in an xbox with pads and the crosshairs are there. I suppose when pad is detected you have crosshairs and if gun is detected you wont.
It seems hod3 have anoter difference: if you use regular controller, you got crosshairs and the character's hands and weapon visible ( pc version, xbox with pads) and if you use guns you dont have crosshairs nor weapon visible.
Ill look in vcop3 textures, maybe I can modify crosshairs.
this is my opinion too, I had a quck look at Vcop3 textures files.
They are bin files, but packed with some Xbox proprietary format (XBR or XBRO, something like this), instead of usual DDS textures
I still don't know how to unpack it but if you do, my bess guest would be to look into "tex_common.bin"


Also, Im wondering if demulshooter would be necessary, as cxbx seems to manage right the analog axis, If you set your guns in joystick mode, I configurated one gun trough cxbx direct input config, and windda work.
For two players seems cxbx wants x360 devices, so maybe using x360ce? Ill test this.
I'm not sure changing the Aimtrak settings in the Aimtrack software is a really "friendly" thing to each time before and after, mostly for people using frontends.
There will always be a way to use guns one way or another, but I'm not worried or in a hurry right now, VCOP3 is still not really "perfectly" playable and cxbx will keep getting better and better.

I also have a new problem. In sega model 2 when I run demul shooter my crosshairs on both 1 guns are only staying in a small area in upper left hand window. I can move them but only that small area. I have no idea what changed. But, I am having a heck of time figuring out what is going on.
The only things I can think of are:
- Make sure you're still using 1.1a build of model2
- Try to change RawDevP1 and RawDevP2 to some numbers like 7 and 8 in EMULATOR.INI (and be sure that UseRawInput = 1)


Also, on sega ringwide does it matter what version you use because something is not right for me. I don't think it is hooking to game based on debug so obviously I can not get two player working.
It didn't matter untill  1.40 I guess (it's the last one I got)
I can't say for newer builds, I didn't test it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 03, 2018, 07:54:36 pm
I was testing vc3 a little:

The crosshairs are in spr_common.xts, as if I rename it, I get ride of the crosshairs, but the bullets too. I have searched in the internet for this file type and I didnt found anything. I cant edit it.

I managed to make x360 ce with cxbx, used the 32bit version, and renamed xinput1_3.dll to xinput9_1_0.dll. This way you can play with two guns in joystick mode.

And finally, testing in my cab with crt guns, I noticed I need a huge time between the screen flashing and the shot. I'm suspectng that as I am mapping the gun to an analog stick, It may be slower than a direct lightgun emulation. Anyway maybe this is not noticeable for ir guns users.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mrmpdale on November 04, 2018, 02:15:00 am
I figured out from various posts how to user functions because the built in method for demulshooter for RL is not working for me. I put the code in below in global but when I launch game it freezes when I use this code. Does anyone have any idea to fix this?

Code: [Select]
class GlobalUserFunction extends UserFunction {

StartUserFeatures(){

Log("StartUserFeatures - Starting")

Global systemName, romName

if ( (systemName="Sega Naomi" or "Sammy Atomiswave" or "Sega Hikaru") and (romName="lupinsho" or romName="confmiss" or romName="hotd2" or romName="deathcox" or romName="mok" or romName="ninjaslt"or romName="rangrmsn" or romName="xtrmhnt2" or romName="xtrmhunt" or romName="braveff" or romName="pokasuka" or romName="claychal" or romName="sprtshot" ) )
Run("DemulShooter.exe -target=demul07a -rom=" . romName . " -noresize ", "..\Utilities\demulshooter")

if ( (systemName="Sega Model 2") and (romName="bel" or romName="gunblade" or romName="hotd" or romName="rchase2" or romName="vcop" or romName="vcop2"or romName="zerogun") )
Run("DemulShooter.exe -target=model2 -rom=" . romName . " -noresize iwidescreen -v ", "..\Utilities\demulshooter")
 
Log("StartUserFeatures - Ending")
}

}
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on November 04, 2018, 04:40:21 am
I figured out from various posts how to user functions because the built in method for demulshooter for RL is not working for me. I put the code in below in global but when I launch game it freezes when I use this code. Does anyone have any idea to fix this?

Code: [Select]
class GlobalUserFunction extends UserFunction {

StartUserFeatures(){

Log("StartUserFeatures - Starting")

Global systemName, romName

if ( (systemName="Sega Naomi" or "Sammy Atomiswave" or "Sega Hikaru") and (romName="lupinsho" or romName="confmiss" or romName="hotd2" or romName="deathcox" or romName="mok" or romName="ninjaslt"or romName="rangrmsn" or romName="xtrmhnt2" or romName="xtrmhunt" or romName="braveff" or romName="pokasuka" or romName="claychal" or romName="sprtshot" ) )
Run("DemulShooter.exe -target=demul07a -rom=" . romName . " -noresize ", "..\Utilities\demulshooter")

if ( (systemName="Sega Model 2") and (romName="bel" or romName="gunblade" or romName="hotd" or romName="rchase2" or romName="vcop" or romName="vcop2"or romName="zerogun") )
Run("DemulShooter.exe -target=model2 -rom=" . romName . " -noresize iwidescreen -v ", "..\Utilities\demulshooter")
 
Log("StartUserFeatures - Ending")
}

}

If your using RL i wouldn't try and get everything on your gun wheel to work with a single global setting.  I use RL and have M2 and demul working with a emulator setting but all other titles I've had write a separate AHK script for.  This seems like a trial but in reality it is very easy after you've sorted the first one out you can got ahead and copy\paste the same code and change the directory's to suit the new game.
In short, if i was you i would cease trying to sort a global setting for demul shooter as it is not supported by RL, except in the case of M2 and demul.  All of the extra functionality that Argonlefou is kind enough to support is not necessarily supported by the RL devs. 

I'd strongly suggest working on each game that you want outside of m2 and demul separately to save yourself some hassle.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mrmpdale on November 04, 2018, 04:37:08 pm
And how would I do that annnax? I barely knew enough about this to edit the global to try this. I tried the built in settings for rocket launcher but they did not work for me on those systems. But, if I do it manually, at least for demul it works perfectly. I just can't get it to work with rocket launcher. I did have sega model 2 working too manually, but now when I run demul shooter for some reason it puts crosshairs/cursors in what is like a small window in upper left hand corner and I can only move cursors there for some reason. It did use to work when I first set it up. I have no idea what is going on. Demul still works though so I was trying to get it to work through rocket launcher and maybe later on I figure out what sega model 2 was doing. I have just been picking and picking at this to get a wheel that has 2 player games beyond just mame.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on November 04, 2018, 07:18:08 pm
And how would I do that annnax? I barely knew enough about this to edit the global to try this. I tried the built in settings for rocket launcher but they did not work for me on those systems. But, if I do it manually, at least for demul it works perfectly. I just can't get it to work with rocket launcher. I did have sega model 2 working too manually, but now when I run demul shooter for some reason it puts crosshairs/cursors in what is like a small window in upper left hand corner and I can only move cursors there for some reason. It did use to work when I first set it up. I have no idea what is going on. Demul still works though so I was trying to get it to work through rocket launcher and maybe later on I figure out what sega model 2 was doing. I have just been picking and picking at this to get a wheel that has 2 player games beyond just mame.
I don't have access to my machine just now but i will PM you a link to a bunch of my RL stuff when i get a chance if that is something you might be interested in?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mrmpdale on November 05, 2018, 12:16:14 am
if you have 2 player guns working from hyperspin... yes please and thank you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 07, 2018, 04:31:06 pm
Demulshooter v8.3 :
- Corrected a bug for people not who are not using "Explorer.exe"
- Preliminary support of Virtua Cop 3 for Cxbx-Reladed (demulshooter -target=chihiro -rom=vcop3)

For Vcop 3:
- Only work in window mode (with Fullscreen - either ALT+RETURN or Fullscreen=true in .ini file -  aim will be completelly off)
- No need for Xbox 360 drivers
- You can even set both Xbox Controller to "not connected" in the Controller mapping menu, it will work too
- I don't know if it would work with any other build than the current one we are testing
- Even without demulshooter, the game sometimes freeze, crash, crash the computer or demulshooter sometimes can't hook.....it's still an early version of emulation
- Controls : Left click = shoot, right click = reload, middle click (or middle virtual button if enabled) = start

Feel free to test it, I'm curious to see if it can work on other computers than mine (tested on both win7 and Win10 and so far, so good)
Especially with people having some NASA grade computer and may be able to run the game in HD  :D I can't get better than the original 640x480
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on November 07, 2018, 10:08:30 pm
Does anyone else have issues with DPI scaling? With certain games, I can get it to work reliably time after time, but with others - specifically Fright Fear Land, I am constantly getting tripped up by it. I have my desktop scaled to 125% to make it easier to read on the TV which is where I assume that the primary screen size (1536x864) is coming from. However, look at the two examples below:

Code: [Select]
19:13:59.019972 : -------------------- Program Start ----------------------
19:13:59.019972 : P1 device = XInput Gamepad #1
19:13:59.019972 : P1 Gamepad ID = 0
19:13:59.019972 : P2 device = XInput Gamepad #2
19:13:59.020972 : P2 Gamepad ID = 1
19:13:59.020972 : P3 device =
19:13:59.020972 : P3 Device Handle = 0
19:13:59.020972 : P4 device =
19:13:59.020972 : P4 Device Handle = 0
19:13:59.020972 : Cmdline arg 1 : -target=globalvr
19:13:59.020972 : Cmdline arg 2 : -rom=fearland
19:13:59.020972 : Cmdline arg 3 : -v
19:13:59.029975 : Waiting for Global VR fearland game to hook.....
19:14:17.035030 : Attached to Process game.exe, ProcessHandle = 1784
19:14:17.035030 : game.exe = 0x00400000
19:14:17.037030 : Custom data will be stored at : 0x001E0040
19:14:17.038030 : Adding Axis Codecave at : 0x001E0000
19:14:17.039030 : Adding Trigger CodeCave at : 0x001F0000
19:14:17.040031 : Memory Hack complete !
19:14:17.040031 : -
19:14:17.040031 : Gamepad #0 data (Hex) = [ 8000, 8000 ]
19:14:17.040031 : PrimaryScreen Size (Px) = [ 1536x864 ]
19:14:17.040031 : OnScreen Cursor Position (Px) = [ 768, 432 ]
19:14:17.041031 : Error converting screen location to client location

Code: [Select]
19:17:00.041184 : -------------------- Program Start ----------------------
19:17:00.041184 : P1 device = XInput Gamepad #1
19:17:00.041184 : P1 Gamepad ID = 0
19:17:00.041184 : P2 device = XInput Gamepad #2
19:17:00.041184 : P2 Gamepad ID = 1
19:17:00.041184 : P3 device =
19:17:00.041184 : P3 Device Handle = 0
19:17:00.041184 : P4 device =
19:17:00.041184 : P4 Device Handle = 0
19:17:00.041184 : Cmdline arg 1 : -target=globalvr
19:17:00.041184 : Cmdline arg 2 : -rom=fearland
19:17:00.041184 : Cmdline arg 3 : -v
19:17:00.050186 : Waiting for Global VR fearland game to hook.....
19:17:06.049539 : Attached to Process game.exe, ProcessHandle = 1696
19:17:06.049539 : game.exe = 0x00400000
19:17:06.051539 : Custom data will be stored at : 0x050A0040
19:17:06.052539 : Adding Axis Codecave at : 0x050A0000
19:17:06.055540 : Adding Trigger CodeCave at : 0x050B0000
19:17:06.055540 : Memory Hack complete !
19:17:06.055540 : -
19:17:06.058540 : Gamepad #0 data (Hex) = [ 176B, 0001 ]
19:17:06.058540 : PrimaryScreen Size (Px) = [ 1536x864 ]
19:17:06.059541 : OnScreen Cursor Position (Px) = [ 140, 0 ]
19:17:06.064541 : OnClient Cursor Position (Px) = [ 59, -93 ]
19:17:06.065542 : Game client window resolution (Px) = [ 1024x768 ]
19:17:06.066542 : Game engine render resolution (Px) = [ 1024x768 ]
19:17:06.066542 : Game Position (Hex) = [ 003B, 0000 ]
19:17:06.066542 : Game Position (Dec) = [ 59, 0 ]
19:17:06.066542 : MouseButton (Hex) = 0x0000

In the first one there, Demulshooter isn't working. In the second, it is. But I can't find any reason why sometimes it works and sometimes it doesn't. If I disable the DPI scaling for the whole of Windows it seems to work reliably, but unfortunately there doesn't seem to be a way to automate that. I have tried editing the DPI scaling options for the executable (application, system, and system (advanced)), but they don't seem to help much if at all. Can anyone help?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on November 08, 2018, 11:48:55 am
I've upgraded to DemulShooter 8.3 and the latest working version of Demul (demul07_180428) but now when I enter full screen my mouse won't hide like it used to in previous versions.  Any idea how to fix this?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 08, 2018, 11:58:17 am
In the first one there, Demulshooter isn't working. In the second, it is. But I can't find any reason why sometimes it works and sometimes it doesn't. If I disable the DPI scaling for the whole of Windows it seems to work reliably, but unfortunately there doesn't seem to be a way to automate that. I have tried editing the DPI scaling options for the executable (application, system, and system (advanced)), but they don't seem to help much if at all. Can anyone help?
I never messed with the DPI options, but it may indeed cause troubles according to how windows32 API are reacting with it (as far as accuracy is concerned, it could create offsets)
But I don't know if it is really the reason why you get the "Error converting screen location to client location" error message, which is usually because the game window is not found by window.
Not really helpfull, I know.....

I've upgraded to DemulShooter 8.3 and the latest working version of Demul (demul07_180428) but now when I enter full screen my mouse won't hide like it used to in previous versions.  Any idea how to fix this?
I've been using a 3rd party app, called Nomousy for a long time.
You can show/hide your mouse cursor with a simple command line
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on November 08, 2018, 12:08:59 pm
Okay the script worked just not sure why demul isn't auto hiding mouse in full screen.
Not sure if it's an error in Demul.  Mouse still autohides in version111117
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on November 08, 2018, 12:29:52 pm
Okay the script worked just not sure why demul isn't auto hiding mouse in full screen.
Not sure if it's an error in Demul.  Mouse still autohides in version111117

Did "F11" key not work?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: GreatLamer on November 08, 2018, 03:14:45 pm
Thanks. This DemulShooter tool rocks forever.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mrmpdale on November 08, 2018, 04:15:52 pm
I am using Demul 0.7a 180428 and Demul shooter 8.2. I have gotten all the demul games to work except 3, Pokasuka, ninjasltu, and deathcox to work. I was told pokasuka doesn't work in two player but the other two should work.

For deathcox I am having this problem. The demul emulator 180428 has deathcox and deathcoxo for its list of games. For some reason it only loads deathcoxo. This is not true of other demul emulators. I can get them to load deathcox just fine. However, this one is different and of course since it can not load deathcox but only deathcoxo demulshooter does not work with it. I have the same setup with multiple demul emulators with roms and bios. So, it is something within this emulator. I am not sure how to get it to work without a different demul and a different demuls shooter that is compatible. I think other people who have a working deathcox probably are using a different demul and different version of demul shooter. I don't see anyway around this.

I am also having a problem with ninjasltu. I can get in just fine and I think script is working but guns are not calibrated so they are not aiming at all. This service/test menu is different from any other one I have used in demul. To get into it you hit 0. To proceed on a choice you hit ctrl. I do not know how to go up and down so I can get anywhere. I have tired every key except f keys because they do not work in windows 10 well. I usually change them in emulator settings if there is something that needs them. However, I can not see any way to change this. This service menu is different and editing things that I can see do not change it. For example I have my service and test keys set to 8 and 9. But, you have to enter 0 to even get in this one. Anyway, if I could figure out how to navigate to calibrate the gun I think this one would work.

If anyone can help me figure out deathcox or ninjasltu I appreciate it. Thank you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on November 08, 2018, 05:59:25 pm
Okay the script worked just not sure why demul isn't auto hiding mouse in full screen.
Not sure if it's an error in Demul.  Mouse still autohides in version111117

Did "F11" key not work?

No F11 just shows/hides the red cursor.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on November 08, 2018, 06:24:22 pm
Vcop3 in windowed mode worked great.  But you're right, in fullscreen mode, it's pretty buggy and all over the place.  Thanks for working on this.  Despite the screen being smaller (since it's in windowed mode) it's still way more fun with my aimtraks.  I'm sure once Cxbx does some updates, it will look way nicer (graphics wise) and will be easier to play in fullscreen mode with the guns.  Thanks again!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 08, 2018, 06:34:08 pm
For deathcox I am having this problem. The demul emulator 180428 has deathcox and deathcoxo for its list of games. For some reason it only loads deathcoxo. This is not true of other demul emulators. I can get them to load deathcox just fine. However, this one is different and of course since it can not load deathcox but only deathcoxo demulshooter does not work with it. I have the same setup with multiple demul emulators with roms and bios. So, it is something within this emulator. I am not sure how to get it to work without a different demul and a different demuls shooter that is compatible. I think other people who have a working deathcox probably are using a different demul and different version of demul shooter. I don't see anyway around this.
I can confirm that deathcoxo rom is working fine as well with the last demul and demulshooter, just use -rom=deathcox ti run DemulShooter
I don't know if deathcoxo appeared on the last build or before, but indeed the previous deathcox rom is not loading anymore (I think it can be settled by changing the rom according to MAME romset but I have no time for that)
Rom's variations aren't changing anything for DemulShooter for input and controls. And even 99% of Naomi/NAomi2 roms are handled the same way (Ninja Assault and Lupin beeing some exception)
I just created different parameters back then to apply different "Widescreen Hack" for each version of the rom if needed.
Thanks for pointing that out though, I don't re-test every rom each time and so I'll add a -target=deathcoxo parameter in the next build

I am also having a problem with ninjasltu. I can get in just fine and I think script is working but guns are not calibrated so they are not aiming at all. This service/test menu is different from any other one I have used in demul. To get into it you hit 0. To proceed on a choice you hit ctrl. I do not know how to go up and down so I can get anywhere. I have tired every key except f keys because they do not work in windows 10 well. I usually change them in emulator settings if there is something that needs them. However, I can not see any way to change this. This service menu is different and editing things that I can see do not change it. For example I have my service and test keys set to 8 and 9. But, you have to enter 0 to even get in this one. Anyway, if I could figure out how to navigate to calibrate the gun I think this one would work.
For Ninjaslt you enter TEST mode by pressing the "JVS TEST" button (from controller config) which is 0 for me too
If you press it on boot you get to the whole system TEST menu
If you press it on the game's main screen you get to the game TEST menu (with calibration and coin option for the game). For this one I can go up/down with [Z] and [ S] key (AZERTY keyboard) and select with Numpad4
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MrLightgun on November 08, 2018, 07:19:12 pm
I've upgraded to DemulShooter 8.3 and the latest working version of Demul (demul07_180428) but now when I enter full screen my mouse won't hide like it used to in previous versions.  Any idea how to fix this?

You've probably tried this but doing alt-enter to go back out of fullscreen mode and then alt-enter to go back in removes the mouse cursor when I have this issue for me.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mickey1007 on November 08, 2018, 09:25:42 pm
Hi, i need help on setting up 2 mouses in one pc for any arcade light games. Anyone can pls help?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 09, 2018, 03:07:38 am
For deathcox I am having this problem. The demul emulator 180428 has deathcox and deathcoxo for its list of games. For some reason it only loads deathcoxo. This is not true of other demul emulators. I can get them to load deathcox just fine. However, this one is different and of course since it can not load deathcox but only deathcoxo demulshooter does not work with it. I have the same setup with multiple demul emulators with roms and bios. So, it is something within this emulator. I am not sure how to get it to work without a different demul and a different demuls shooter that is compatible. I think other people who have a working deathcox probably are using a different demul and different version of demul shooter. I don't see anyway around this.
Just for information, I just got a deathcox.zip rom from MAME 0.199 romset, it's working perfectly now with Demul
Working deathcox.zip CRC32 = C3BD99E1


You've probably tried this but doing alt-enter to go back out of fullscreen mode and then alt-enter to go back in removes the mouse cursor when I have this issue for me.
It's working but it may not be a good solution for frontend users on a cab without any keyboard  ;)

Hi, i need help on setting up 2 mouses in one pc for any arcade light games. Anyone can pls help?
No, because there is no way you can do that with 2 regular mice
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 09, 2018, 03:52:01 pm
Hi! I tested last version and runs nice in vc3 windowed, not fullscreen.
It works faster than using x360ce for emulating the analog with the guns in joystick mode. so with demulshooter I can play with crt guns, thanks!
Sorry Argon, what did you use to edit .afs graphics in house of dead 3 pc?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mrmpdale on November 09, 2018, 09:14:35 pm
Quote
Just for information, I just got a deathcox.zip rom from MAME 0.199 romset, it's working perfectly now with Demul
Working deathcox.zip CRC32 = C3BD99E1

If you don't mind it still be helpful if your program could run deathcoxo. Since sites have been going down everywhere it is harder for me to find good roms then before. I wouldn't know where to find this new updated deathcox.zip you found. Thanks for your consideration.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 10, 2018, 04:29:51 am
Sorry Argon, what did you use to edit .afs graphics in house of dead 3 pc?
This one can simply be opened with 7-Zip ! You can extract DDS files, wich are DirectX textures files

If you don't mind it still be helpful if your program could run deathcoxo. Since sites have been going down everywhere it is harder for me to find good roms then before. I wouldn't know where to find this new updated deathcox.zip you found. Thanks for your consideration.
You should pay more attention to my answer : you can already run deathcoxo with the command -rom=deathcox
And as I said : I do totally agree with you,  the command -rom=deathcoxo will be added in the next release. But, as for all hotd2 commands, they all share the same input handling system and are basically only alliases to respect the ROMset naming convention. So no hurry

And to point out a working deathcoxo rom never meant that I won't add it, but just that this is not an emulator issue or something like this....there is a way to make all those rom work
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mrmpdale on November 10, 2018, 12:16:02 pm
thanks argonlefou for clairfying. I just wanted to make sure you add deathcoxo because in rocket launcher it is a challenge to get it to load rom deathcoxo but get it to run your demulshooter deathcox because of the way they set up code in module for demul.

Anyway, I have moved up to technoparrot now. I was able to get sgg to run without any problems. I am having problems with lgi and sdr because I get to calibration screen and it doesn't let me really do anything. I have calibrated stuff on several systems like mame, and demul. I am not sure why it isn't let me calibrate. It doesn't seem to register my gun movement. I have no idea why. How do you calibrate these 2 games, lgi and sdr? BTW, I haven't tried OG yet because after I figure out lgi and sdr I will try to get OG to run in fullscreen and then get demulshooter to work. I haven't gotten there yet but plan to.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on November 12, 2018, 02:51:35 pm
Hi

 I am having a strange problem with Demulshooter. It is closing Demul after memory hack is complete.  The log is how I know this. I have tried other emulators and it is working fine. I would also like to mention that this was previously working. I had just tried to play Maze of kings and it seems like it broke I don't know when it happened.

It also seems like it's only happening on my emulator PC I have tried it on my laptop and it's working fine. If I run the emulator without Demulshooter everything works perfectly.

Any help would be great.

Thanks Rich

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Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MrLightgun on November 13, 2018, 10:26:19 am
Thanks to you Argon I managed to get Virtua Cop 3 working fullscreen with my Sinden Lightgun.  :applaud:

https://www.youtube.com/watch?v=GZXHVxXQVjs (https://www.youtube.com/watch?v=GZXHVxXQVjs)

Virtua Cop 3 has Bullet Time which is an additional button but you have already assigned all 3 mouse buttons.  Are you able to do another virtual key like you have done for the middle mouse button in the future please?  I can do the Bullet time with my xbox controller but that's not always an option.  I'm assuming there will be other games in the future that go beyond the 3 button limit.

Keep up the great work, much appreciated.

Phasermaniac, I'm assuming you are blocked on removing the crosshair asset from spr_common.xts as you have no way to open the file?  Argon have you always been able to open the asset files when you've removed the crosshair or are you able to blank different areas in the file to see if it wipes out the required asset?

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 13, 2018, 11:33:07 am
Yes, I cant open that file.
How do you do to play it fullscreen? For me it crashes with demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 13, 2018, 12:54:01 pm
Anyway, I have moved up to technoparrot now. I was able to get sgg to run without any problems. I am having problems with lgi and sdr because I get to calibration screen and it doesn't let me really do anything. I have calibrated stuff on several systems like mame, and demul. I am not sure why it isn't let me calibrate. It doesn't seem to register my gun movement. I have no idea why. How do you calibrate these 2 games, lgi and sdr? BTW, I haven't tried OG yet because after I figure out lgi and sdr I will try to get OG to run in fullscreen and then get demulshooter to work. I haven't gotten there yet but plan to.
Calibration worked as "normal" as in-game when I did it.
Old teknoparrot though, I still didn't update from 1.4 I guess. I don't know if there are issues now, but in theory it should not matter (except the fact that some builds of Teknoparrot couldn't save data from Test menu, so calibration can never be saved, but it does not seem to be your issue)

I am having a strange problem with Demulshooter. It is closing Demul after memory hack is complete.  The log is how I know this. I have tried other emulators and it is working fine. I would also like to mention that this was previously working. I had just tried to play Maze of kings and it seems like it broke I don't know when it happened.

It also seems like it's only happening on my emulator PC I have tried it on my laptop and it's working fine. If I run the emulator without Demulshooter everything works perfectly.

Any help would be great.
Hard to say anything with only this information.....
Demul may be closing because of Demulshooter's hack in memory (wrong version of demul ? but if you didn't change anything I don't think so)
Or make sure you didn't screw the memory data files in Demulshooter's folder....memory locations are read from there so if you accidentaly removed/changed demul files that could be it

Thanks to you Argon I managed to get Virtua Cop 3 working fullscreen with my Sinden Lightgun.  :applaud:

https://www.youtube.com/watch?v=GZXHVxXQVjs (https://www.youtube.com/watch?v=GZXHVxXQVjs)
Virtua Cop 3 has Bullet Time which is an additional button but you have already assigned all 3 mouse buttons.  Are you able to do another virtual key like you have done for the middle mouse button in the future please?  I can do the Bullet time with my xbox controller but that's not always an option.  I'm assuming there will be other games in the future that go beyond the 3 button limit.
Oh, I didn't read the operating manual and didn't know about this bullet time.
If I can make it work with the game, it won't be a problem to have a maping solution (Gundam : SoZ has a lot of possibilities and I made all  of them to be used with a 3-buttons gun)

Phasermaniac, I'm assuming you are blocked on removing the crosshair asset from spr_common.xts as you have no way to open the file?  Argon have you always been able to open the asset files when you've removed the crosshair or are you able to blank different areas in the file to see if it wipes out the required asset?
I never said to remove spr_common.xts (as you wrote on your youtube video), but that this file could be the one containing the corsshair (based on it's name)
As for your question : yes, I almost alway managed to unpack textures from the assets files. Not in a proper way ( so it's not unpacking / modding / repacking ) but still, enough to find precisely the HEX values in the asset file and replace the good part with new data directly
Except for 1 game so far : House of the Dead : Overkill for windows. And I exactly did what you're suggesting to do, but it's just time consumming as hell ! ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on November 13, 2018, 02:06:05 pm
I see one of the recent updates did change the version of the emulator I am not using that version so I will try it tonight and see if that helps out.

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Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on November 13, 2018, 02:18:21 pm
I can't find the new version of Demul to download. Version 0.7a_180428 is this the right version to use but can't find it. If anyone can post a link that would be great.

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Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 13, 2018, 07:26:03 pm
I can't find the new version of Demul to download. Version 0.7a_180428 is this the right version to use but can't find it. If anyone can post a link that would be great.

Sent from my SM-G935V using Tapatalk
Go to demul official website,  then clickon the link on the left to go to the russian forum.
It will be on the last message of the 1st Thread (entitled "Demul - Wip [blablabla in russian] ")
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MrLightgun on November 13, 2018, 07:29:37 pm
Quote
Quote
Phasermaniac, I'm assuming you are blocked on removing the crosshair asset from spr_common.xts as you have no way to open the file?  Argon have you always been able to open the asset files when you've removed the crosshair or are you able to blank different areas in the file to see if it wipes out the required asset?
I never said to remove spr_common.xts (as you wrote on your youtube video), but that this file could be the one containing the corsshair (based on it's name)
As for your question : yes, I almost alway managed to unpack textures from the assets files. Not in a proper way ( so it's not unpacking / modding / repacking ) but still, enough to find precisely the HEX values in the asset file and replace the good part with new data directly
Except for 1 game so far : House of the Dead : Overkill for windows. And I exactly did what you're suggesting to do, but it's just time consumming as hell ! ;D

To be fair it was Phasermaniac I blamed for spr_common.xts  8)

OK so we have >10,000,000 1 and 0s in spr_common.xts so if we start doing them one at a time we should be finished by Christmas (2028)  :P
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MrLightgun on November 13, 2018, 07:35:18 pm
Yes, I cant open that file.
How do you do to play it fullscreen? For me it crashes with demulshooter.

I might just be lucky with my hardware.  I did have a few crashes at one point but Argon said it didn't always hook up correctly so I assumed it was that and tried a few more times.  I enabled full screen in the config file.

Quote
- Even without demulshooter, the game sometimes freeze, crash, crash the computer or demulshooter sometimes can't hook.....it's still an early version of emulation
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 14, 2018, 06:26:16 am
To be fair it was Phasermaniac I blamed for spr_common.xts  8)

OK so we have >10,000,000 1 and 0s in spr_common.xts so if we start doing them one at a time we should be finished by Christmas (2028)  :P
Noooo  :D "binary search" algorythm is your friend here. I just had a couple of hours available this morning so here it is :

Virtua Cop - No Crosshair patch (https://mega.nz/#!tAInkCLK!EzynXqhca92PmEfSXxtEq0pey28p2H1hAiuE5ZZqgx4)
Just overwrite the file in the "media" subfolder (My 1st idea was close, the modified assets file is spr_common, not tex_common), this will remove crosshairs on the stage select screen and both P1 and P2 crosshairs in-game

I didn't play the game so I don't know if there are any other crosshairs in the game, let me know if this is the case
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on November 14, 2018, 08:05:29 am
This is the link to the version that is compatible? I thought demulshooter worked with the Alpha version. Anyway here is the link. If this isn't the right version please let me know.

http://forum.emu-russia.net/viewtopic.php?f=25&t=503&start=180

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Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 14, 2018, 08:33:39 am
This is the link to the version that is compatible? I thought demulshooter worked with the Alpha version. Anyway here is the link. If this isn't the right version please let me know.

http://forum.emu-russia.net/viewtopic.php?f=25&t=503&start=180 (http://forum.emu-russia.net/viewtopic.php?f=25&t=503&start=180)

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Yes, last message on this thread, you'll find demul07_18042018.7z
I think this is still an "alpha" version but as there is no more details on their main page....it's just a guess
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 14, 2018, 12:03:53 pm
DemulShooter v8.3b :
- Added support for the "Bullet Time" mode in Virtua Cop 3
- Changed the controls. Now the mapping is :

LeftClick => Shoot
MiddleClick => Bullet Time
RightClick => Reload
Start P1 => [1]
Start P2  => [2]

Both start buttons can be mapped to any Aimtrak / joytick button with AHK scripts
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MrLightgun on November 15, 2018, 03:58:38 am
Awesome :notworthy:

I will try Virtua Cop 3 crosshair and button mapping tonight.  I almost wish I waited with my video now as I didn't expect you could turn it around so fast.  The worst remaining issue for me is the annoying continual clicking noise.  I could try the binary search technique on the sound file that causes the issue to see if removing a certain sound helps.  What software did you use to actually change the image asset file?

Thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on November 15, 2018, 05:42:55 am
Argon you are a beast :) great job man.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 15, 2018, 06:38:42 am
The worst remaining issue for me is the annoying continual clicking noise.  I could try the binary search technique on the sound file that causes the issue to see if removing a certain sound helps.
This is more an emulation related issue, sound  effects sometimes don't stop properly and stay on top of each other
It's still an early work, for example if I uncheck the option in the emulator to run threads on all cores, the game runs faster but some effects are missing (no video on the stage select screen for example). And if I check it, my computer sometimes become unresponsive (100% CPU usage on all cores) and need hard reboot


What software did you use to actually change the image asset file?
Thank you
Just an Hex editor
Easy for images, but I don't have the knowledge to edit sound data in HEX  :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mrmpdale on November 16, 2018, 04:14:45 pm
Quote
Calibration worked as "normal" as in-game when I did it.
Old teknoparrot though, I still didn't update from 1.4 I guess. I don't know if there are issues now, but in theory it should not matter (except the fact that some builds of Teknoparrot couldn't save data from Test menu, so calibration can never be saved, but it does not seem to be your issue)

Anywhere, I can grab teknoparrot 1.4 to see if that resolves the issue?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on November 18, 2018, 04:02:45 pm
I managed to get Elevator Action Death Parade working in full screen with Demulshooter no errors. I configure JconfigEA.exe BUT I unchecked Direct3D9 Wrapper and DX Window Mode. In game loader I kept most of the options set to default, but I changed the resolution to 720x1280 on setting 1 and selected 5:3 for aspect ratio on loader tab 3. Also unchecked enable hot keys and log function.
Not sure why it works but it does. The game plays all the way through (I just beat it), some TTX error box came up but i just pulled the trigger (in the game area) and kept playing.  Now I just need to figure out how to map the keys to my xtension controller instead of my keyboard. When the games starts it's on the left side of the screen, when the tile screen comes on the elevator is in the middle and the player 1/2 guns are on the left,  Once you start the game, everything is perfectly centered and working.  This is the script I used.

;Hide Mouse Cursor
Run, C:\nomousy\nomousy.exe -h, C:\nomousy\

;2p support
Run, C:\DemulShooter\demulshooter.exe -target=ttx -rom=eadp, C:\DemulShooter


,Run game
Run, C:\Games\Emulation\Arcade Dumps\Elevator Action Death Parade\Game Loader All RH.exe, C:\Games\Emulation\Arcade Dumps\Elevator Action Death Parade

;Quit game and close demulshooter
Escape::
   Process, Close, demulshooter.exe
   Run, C:\nomousy\nomousy.exe -s , C:\nomousy\
   GuiClose:
   GuiEscape:
   ExitApp
Return
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MrLightgun on November 19, 2018, 04:08:15 am
Awesome :notworthy:

I will try Virtua Cop 3 crosshair and button mapping tonight.  I almost wish I waited with my video now as I didn't expect you could turn it around so fast.  The worst remaining issue for me is the annoying continual clicking noise.  I could try the binary search technique on the sound file that causes the issue to see if removing a certain sound helps.  What software did you use to actually change the image asset file?

Thank you

It worked of course :-)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on November 19, 2018, 05:40:03 pm
Hi guys, can someone please help me get hotd2 for PC working? I've been playing it through Troubleshooter for a long time but I could never insert credit so I'm trying to switch it to Demulshooter which I've also been using for a long time for Sega Model 2. Below is my log, does anything look off? I can't control the cursor or fire. Got hotd3 working without any problems but can't get hotd2 working.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on November 20, 2018, 08:22:54 am
Got Silent Hill the arcade running in full screen resolution 1280x720 with DemulShooter . However I've run into a problem in the hospital hallway after the triangle head guy, where an invisible enemy kills me.  I've read on other forums that this is a known issue, but never saw a solution. Has anyone experienced this and/or found a solution?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MrLightgun on November 20, 2018, 12:35:40 pm
Hi guys, can someone please help me get hotd2 for PC working? I've been playing it through Troubleshooter for a long time but I could never insert credit so I'm trying to switch it to Demulshooter which I've also been using for a long time for Sega Model 2. Below is my log, does anything look off? I can't control the cursor or fire. Got hotd3 working without any problems but can't get hotd2 working.

Hi Yardley

Just out of interest, can I ask why you use the PC version?  I do think it seems to display nicer than Demul or Dolphin but I just wondered what your reasons were.  I would use it more but sadly there is no crosshair removal patch.....

@Argon did you ever try and do one for HOTD2 PC?  I'm happy to attempt it myself but don't want to if you already spent significant time on it and found it was difficult!  If you never got the time to do it then I can give it a go :)

Thanks

Andy
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 20, 2018, 03:55:05 pm
A little related to this, in hod3 I tried to remove ingame characters' hands and weapons, to be more similar to the arcade, and because I am using crt guns and when I aim to a dark zone, hands and weapons go crazy.
I know in fs2 folder I can remove "tex_gun" files and I kill some textures in the arms, but they dont disappear. I tried to remove the corresponding "pol" files but no effect. Any thought with this?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on November 20, 2018, 04:16:26 pm


Hi Yardley

Just out of interest, can I ask why you use the PC version?  I do think it seems to display nicer than Demul or Dolphin but I just wondered what your reasons were.  I would use it more but sadly there is no crosshair removal patch.....

I think it looks nicer, I got it to work though, just had to use a different version of the game. Why do people like to remove the crosshairs? More authentic/harder or what?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 20, 2018, 05:37:34 pm
Yes, and if you really aim, it will only annoy you. And I think its faster to aim than only to move the crosshair, but it tires out, as for better presition you have to extend and steady your arms.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 21, 2018, 01:16:20 am
@Argon did you ever try and do one for HOTD2 PC?  I'm happy to attempt it myself but don't want to if you already spent significant time on it and found it was difficult!  If you never got the time to do it then I can give it a go :)

Thanks

Andy
Nope, I don't think I did.
The PC version - in my opinion - is not worth it as both games are fully playable on their original arcade format


A little related to this, in hod3 I tried to remove ingame characters' hands and weapons, to be more similar to the arcade, and because I am using crt guns and when I aim to a dark zone, hands and weapons go crazy.
I know in fs2 folder I can remove "tex_gun" files and I kill some textures in the arms, but they dont disappear. I tried to remove the corresponding "pol" files but no effect. Any thought with this?
This is a pretty good idea, this mod could be fun
However, even if erasing 2D sprites (like crosshairs and HUD elements) remove them from the game, removing textures for 3D models just make them look all gray (usually)
I'm pretty sure we need to edit the 3D model and it's not as easy as just erasing a drawing
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 21, 2018, 04:06:10 am
This is a pretty good idea, this mod could be fun
However, even if erasing 2D sprites (like crosshairs and HUD elements) remove them from the game, removing textures for 3D models just make them look all gray (usually)
I'm pretty sure we need to edit the 3D model and it's not as easy as just erasing a drawing
Well.....I just found a much easier way....just have to force the game to display the guns like real arcade mode and that's it  ;)

DemulShooter v8.3c :
Added a "-noguns" option to hod3pc demulshooter command line to be able to remove guns from on screen during gameplay (just like arcade mode)

Ex:
DemulShooter.exe -target=windows -rom=hod3pc -noautoreload -noguns
This way guns are not visible except for the reload animation
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MrLightgun on November 21, 2018, 04:53:49 am


Hi Yardley

Just out of interest, can I ask why you use the PC version?  I do think it seems to display nicer than Demul or Dolphin but I just wondered what your reasons were.  I would use it more but sadly there is no crosshair removal patch.....

I think it looks nicer, I got it to work though, just had to use a different version of the game. Why do people like to remove the crosshairs? More authentic/harder or what?

Crosshair removal:
1) More authentic
2) Crosshair is usually slow at updating as you have to wait for the LCD (slow) to update so it introduces a feeling of lag.  By the time the LCD updates to show the crosshair in the correct place the gun has already been pointing in the right place for a chunk of time.
3) You start focusing on the crosshair subconsiously and it becomes like sliding a mouse around the screen.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MrLightgun on November 21, 2018, 05:06:37 am
@Argon did you ever try and do one for HOTD2 PC?  I'm happy to attempt it myself but don't want to if you already spent significant time on it and found it was difficult!  If you never got the time to do it then I can give it a go :)

Thanks

Andy
Nope, I don't think I did.
The PC version - in my opinion - is not worth it as both games are fully playable on their original arcade format

Good point, for me I'm interested because it is a legitimate release.  So people can legally buy it or Sega could even issue it on steam.  There is a real shortage of actual games you can buy.  I think HOTD 2 and 3 are the best available on the PC in terms of quality and game fun.  The PC version of Overkill was quite disappointing, even the Wii version plays better in Dolphin.

I wonder if Sega has the rights to release HOTD 2 and 3 on steam.  I'm assuming that companies don't put their PC back catalogue on Steam as they are difficult to get to work on modern systems and need compatability modes.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on November 21, 2018, 05:33:09 am


Hi Yardley

Just out of interest, can I ask why you use the PC version?  I do think it seems to display nicer than Demul or Dolphin but I just wondered what your reasons were.  I would use it more but sadly there is no crosshair removal patch.....

I think it looks nicer, I got it to work though, just had to use a different version of the game. Why do people like to remove the crosshairs? More authentic/harder or what?

Crosshair removal:
1) More authentic
2) Crosshair is usually slow at updating as you have to wait for the LCD (slow) to update so it introduces a feeling of lag.  By the time the LCD updates to show the crosshair in the correct place the gun has already been pointing in the right place for a chunk of time.
3) You start focusing on the crosshair subconsiously and it becomes like sliding a mouse around the screen.

100% Agree.

Its laggy and distracts you from whats going on.

Plus not authentic :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 21, 2018, 01:45:07 pm
Quote
Well.....I just found a much easier way....just have to force the game to display the guns like real arcade mode and that's it  ;)

DemulShooter v8.3c
Amazing, Ill test this evening.
So it was hardcoded in the game or what?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 21, 2018, 05:14:46 pm
Quote
Well.....I just found a much easier way....just have to force the game to display the guns like real arcade mode and that's it  ;)

DemulShooter v8.3c
Amazing, Ill test this evening.
So it was hardcoded in the game or what?
I don't really know the original code but yes, just removing a simple check make the game to be like in the arcade, and guns don't follow the target anymore and are hidden

It's not that surprising, they won't recode the whole game to port it so it may be a simple addition for the PC version
Just like VCOP3 is displaying crosshairs if pad are plugged and no crosshair if lightun are plugged, something similar
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MrLightgun on November 22, 2018, 06:57:18 pm
No Crosshair Patch - House Of The Dead 2 - PC Version

rename to .bin and put in tex folder

It seems to work OK, only needed to blank 4 hex values so I think I've just broken the crosshair image asset rather than blanking it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mrmpdale on November 23, 2018, 10:50:07 am
Does anyone have technoparrot 1.4. I still haven't found it. I had one member say they send it but they never did. So if anyone can get it to me I appreciate it so I can see if that allows me to get more technoparrot games to work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on November 23, 2018, 05:27:16 pm
Hey Argon, have you ever looked Big Buck Hunter Arcade? Looks like it has 2 player capabilities; and would be a fun 2 player gun game.  Thanks for all you do.

https://store.steampowered.com/app/455700/Big_Buck_Hunter_Arcade/
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on November 23, 2018, 06:02:24 pm
Does anyone have technoparrot 1.4. I still haven't found it. I had one member say they send it but they never did. So if anyone can get it to me I appreciate it so I can see if that allows me to get more technoparrot games to work.
I think I have that version man, let me check tonight

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Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on November 23, 2018, 07:45:48 pm
Does anyone have technoparrot 1.4. I still haven't found it. I had one member say they send it but they never did. So if anyone can get it to me I appreciate it so I can see if that allows me to get more technoparrot games to work.
I think I have that version man, let me check tonight

Enviado desde mi SM-G532M mediante Tapatalk

Hey man, can I get it too?  :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on November 23, 2018, 10:21:47 pm
Does anyone have technoparrot 1.4. I still haven't found it. I had one member say they send it but they never did. So if anyone can get it to me I appreciate it so I can see if that allows me to get more technoparrot games to work.
I think I have that version man, let me check tonight

Enviado desde mi SM-G532M mediante Tapatalk

Hey man, can I get it too?  :)
Give me 2 hours to see in my drive guys.

Enviado desde mi SM-G532M mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on November 24, 2018, 12:51:17 am
Cxbx released an update today.  Still have sound issues in vcop3.  The calibration/crosshairs seems a little better in fullscreen on this version for some reason than the previous one.  Still works perfectly in windowed mode though. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 24, 2018, 06:50:53 am
For me vcop3 is still buggy. Mission 2 doesnt show anything, mission 1 only the beggining works.
I think its because of my amd gpu
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 24, 2018, 07:35:31 am
No Crosshair Patch - House Of The Dead 2 - PC Version

rename to .bin and put in tex folder

It seems to work OK, only needed to blank 4 hex values so I think I've just broken the crosshair image asset rather than blanking it.
Thanks, I'll add it to the 1st message  ;)

Hey Argon, have you ever looked Big Buck Hunter Arcade? Looks like it has 2 player capabilities; and would be a fun 2 player gun game.  Thanks for all you do.

https://store.steampowered.com/app/455700/Big_Buck_Hunter_Arcade/
Yes, something like 6 months ago
But it was not succesfull, windows game (like Blue Estate, Rambo, etc...) tend to be a pain in the ass and moreover, this one is only 64bits so I didn't want to spend time on it
I think I made P1 work with Aimtrak and that's all
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on November 24, 2018, 07:55:15 am
cool! Is it possible to get a patch just to run one player aimtrak on big buck? I would be stoked just to play it with my gun!  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on November 24, 2018, 10:18:32 am
Does anyone have technoparrot 1.4. I still haven't found it. I had one member say they send it but they never did. So if anyone can get it to me I appreciate it so I can see if that allows me to get more technoparrot games to work.
I think I have that version man, let me check tonight

Enviado desde mi SM-G532M mediante Tapatalk

Hey man, can I get it too?  :)
Give me 2 hours to see in my drive guys.

Enviado desde mi SM-G532M mediante Tapatalk

Hey, I have the 1.41 version It is useful for you guys?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on November 24, 2018, 06:44:16 pm
I just switched to win10 and now can't get Aliens dehasped exe to work.  The game loads fine but when I go to calibrate the aimtrak in test menu, the gun isn't even recognized.  Not sure what i'm doing wrong.  Worked fine before in Win7. I tried demulshooter v8.3c and a bunch of older versions and none of them recognized the guns in test menu. I'm sure i'm doing something wrong.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on November 26, 2018, 05:55:52 pm
Unfortunately windows 10 doesn't work with aliens out  of the box.
You will have to set up a virtual machine

Sent from my SM-N960U using Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on November 26, 2018, 05:59:22 pm
I know this is a bit off topic but I finally got the new version of demul on working with my light guns. I would also like to use this in hyperspin.  The new version of demulo does not seem to be supported by rocket launcher does anyone have a new module that will work with this. Thanks

Sent from my SM-N960U using Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MrLightgun on November 27, 2018, 11:41:58 am
Aliens does work in Windows 10, are you thinking of Silent Hill that requires a VM?

There is an issue where Argon's software can't seem to pick up the aliens screen resolution.  I'm sure he could explain better but of course he provided a solution.

Download Mouse Enabler:

https://github.com/argonlefou/AliensExtermination_MouseEnabler

Make sure you use the command line and input your screen resolution.  This worked for me with a similar issue, I got it working for the first time yesterday.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 27, 2018, 01:44:55 pm
yes, it works in win10. Mouse enabler is for use instead of Demulshooter, and only provides one Gun/mouse support, I'm wrong?
I tested both solutions, and mouse enabler seems to work better for me, as with demulshooter when you shoot, the crosshair seems always go from 0,0 to your aiming coordinates.
As I'm using crt guns, this "lag" is very noticeable, and I have to use a huge long flashing and even so it's not working properly.
 I don't know if its a problem with IR guns. Do anybody have this problem?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on November 27, 2018, 01:49:38 pm
yes, it works in win10. Mouse enabler is for use instead of Demulshooter, and only provides one Gun/mouse support, I'm wrong?
I tested both solutions, and mouse enabler seems to work better for me, as with demulshooter when you shoot, the crosshair seems always go from 0,0 to your aiming coordinates.
As I'm using crt guns, this "lag" is very noticeable, and I have to use a huge long flashing and even so it's not working properly.
 I don't know if its a problem with IR guns. Do anybody have this problem?

So If I understand everyone correctly, if you have win10 and want to play dehasped Aliens, you can only play one player with aimtrak, by using mouse enabled. Otherwise you need to use VM if you want to use 2 aimtraks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 27, 2018, 03:44:12 pm
No, demulshooter works with aliens in win10.
I think mouseenabler was made for 1 mouse support but it works with one gun too.
What I described is a problem I have, and I think all crtlightguns users.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on November 27, 2018, 07:55:53 pm
Does anyone have technoparrot 1.4. I still haven't found it. I had one member say they send it but they never did. So if anyone can get it to me I appreciate it so I can see if that allows me to get more technoparrot games to work.
I think I have that version man, let me check tonight

Enviado desde mi SM-G532M mediante Tapatalk

Hey man, can I get it too?  :)
Give me 2 hours to see in my drive guys.

Enviado desde mi SM-G532M mediante Tapatalk

Hey, I have the 1.41 version It is useful for you guys?

Yes please
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on November 28, 2018, 12:02:41 am
Here is Teknoparrot 1.41 public release.

https://mega.nz/#!IHBVQSwD!_GN-OZyHtYELL9uwlUkSyfDqnGbzdqRqGLYNDBXAUkU
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on November 28, 2018, 12:25:00 am
Just tried Gaia 4 with 3 Aimtraks and worked perfectly.  Thanks Argon! So awesome.  Another game to add to my 3 player light gun wheel.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on November 28, 2018, 01:12:07 pm
Hey Dgrace, you are fast!

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Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on November 28, 2018, 01:27:35 pm
Hey Argon, I apologize if I asked this before, but is there any way to add support for up to 4 aimtraks for Dolphin games like Martian Panic, Attack on the movies 3d, or Gunslingers? It would be nice to not have to use my wiimotes for players 3 & 4 and instead use my 3rd Aimtrak gun.  Anyways, just curious.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: leslie on December 03, 2018, 07:10:17 pm
Hi argon! I'm confuse which version are we in now. The link says 8.3c but the file inside is 8.3b. Anyway my really concern is, is it possible to use demulshooter with Manic Panic Ghost? I tried using pokasuka in demulshooter command-line but apparently is not working. Will you be able to add -rom=manicpnc in the next version? Thanks alot anyway for this, we really are enjoying coop games.  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: anchounio on December 04, 2018, 07:29:46 am
Reicast is emulating naomi games since a month ago!!
But I ignore if there's any recent windows version ot if
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 05, 2018, 04:20:31 am
Hey Argon, I apologize if I asked this before, but is there any way to add support for up to 4 aimtraks for Dolphin games like Martian Panic, Attack on the movies 3d, or Gunslingers? It would be nice to not have to use my wiimotes for players 3 & 4 and instead use my 3rd Aimtrak gun.  Anyways, just curious.  Thanks
I'mnot sure, but I really don't know. Making P2 to work is not really "user friendly" so I didn't look for more on this emulator

Hi argon! I'm confuse which version are we in now. The link says 8.3c but the file inside is 8.3b. Anyway my really concern is, is it possible to use demulshooter with Manic Panic Ghost? I tried using pokasuka in demulshooter command-line but apparently is not working. Will you be able to add -rom=manicpnc in the next version? Thanks alot anyway for this, we really are enjoying coop games.  ;)
The last one is really 8.3c.
I sometimes forget to update the GUI text, you should relly on the zip filename, demulshooter.exe -h command display or github wiki : these one will always be updated as needed

No, demulshooter works with aliens in win10.
I think mouseenabler was made for 1 mouse support but it works with one gun too.
What I described is a problem I have, and I think all crtlightguns users.
Yes Aliens is working perfectly well with both guns on Win10
And indeed mouse_enabler program is just made to play the game with the mouse (or aimtrak or any mouse-emulating device) , not for 2 players

@Phasermaniac : you say you have better results with the mouse_enabler tool, is it because of the  -resx and -resy parameters ? or is it just working better with default command ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: leslie on December 05, 2018, 01:37:12 pm
Quote
Hi argon! I'm confuse which version are we in now. The link says 8.3c but the file inside is 8.3b. Anyway my really concern is, is it possible to use demulshooter with Manic Panic Ghost? I tried using pokasuka in demulshooter command-line but apparently is not working. Will you be able to add -rom=manicpnc in the next version? Thanks alot anyway for this, we really are enjoying coop games.  ;)
The last one is really 8.3c.
I sometimes forget to update the GUI text, you should relly on the zip filename, demulshooter.exe -h command display or github wiki : these one will always be updated as needed

Thanks for the reply argon,  :) how about manicpanic ghost? can manicpnc.zip (english version of pokasuka) be played 2 players in the current demulshooter or will you be able to add that rom on the next version? Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 05, 2018, 03:49:32 pm
I've just tested, and Mouse enabler works for me better than Demulshooter even without resolution parameters at 640x480 and 640x240.

With Demulshooter each shoot you fire the cursor seems to go from 0,0 all the path to your aiming, and Im using crt guns I have to use a way long flashing, over 120ms and, even so, some shots go to mid path.

with crt guns when you aim a dark zone or offscreen the cursor goes to 0,0.

With Mouseenabler the cursor seems to go from 0,0 to your aiming instantly without running all the path between, so I use a shorter flash and works perfect.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 05, 2018, 04:44:17 pm
Quote
Hi argon! I'm confuse which version are we in now. The link says 8.3c but the file inside is 8.3b. Anyway my really concern is, is it possible to use demulshooter with Manic Panic Ghost? I tried using pokasuka in demulshooter command-line but apparently is not working. Will you be able to add -rom=manicpnc in the next version? Thanks alot anyway for this, we really are enjoying coop games.  ;)
The last one is really 8.3c.
I sometimes forget to update the GUI text, you should relly on the zip filename, demulshooter.exe -h command display or github wiki : these one will always be updated as needed

Thanks for the reply argon,  :) how about manicpanic ghost? can manicpnc.zip (english version of pokasuka) be played 2 players in the current demulshooter or will you be able to add that rom on the next version? Thanks!
Unfortunatelly no, the game is exactly the same as pokasuka. So the issue is the same
You can still play it alone with demulshooter by running the command -rom=pokasuka  (it will work), but for now P2 is not working and I haven't figured out how to do so yet
That beeing said, I'll add a corresponding command in the next version, to be (at least) corect with demul rom's list


I've just tested, and Mouse enabler works for me better than Demulshooter even without resolution parameters at 640x480 and 640x240.

With Demulshooter each shoot you fire the cursor seems to go from 0,0 all the path to your aiming, and Im using crt guns I have to use a way long flashing, over 120ms and, even so, some shots go to mid path.

with crt guns when you aim a dark zone or offscreen the cursor goes to 0,0.

With Mouseenabler the cursor seems to go from 0,0 to your aiming instantly without running all the path between, so I use a shorter flash and works perfect.
Well, I can't do much if it's not the resolution issue  :(
MouseEnabler and DemulShooter are not getting data the same way, and MouseEnabler can't be used for a second pointer device at all
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: voradori on December 05, 2018, 05:36:23 pm
Hi everyone

I've made a manual for Sega model 2 emu for 2-player setup using Wiimotes, Touchmote and DemulShooter.

https://youtu.be/6WhJ8iIapng
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 06, 2018, 04:28:54 am
Quote
Well, I can't do much if it's not the resolution issue  :(
MouseEnabler and DemulShooter are not getting data the same way, and MouseEnabler can't be used for a second pointer device at all
Real shame, but thanks anyway!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mrmpdale on December 06, 2018, 08:18:29 pm
okay. I have demulshooter working with demul through rocket launcher. I still can not get it to work through rocketlauncher with sega model 2. It works fine manually. Cursors go to corner when I use rocketlauncher though.

I also can not get guns calibrated for the gun games in technoparrot no matter what version of technoparrot I used. I tried newest. I tried 1.41. I can not get it to work. Can only get sega golden gun to work for techno because it does not require calibration. I go to calibration menu and it doesn't let me do it properly. I have done stuff like this in mame and sega model 2 so I am unsure why it is not working properly.

Anyone who is more experienced and has this working. I really appreciate you walking me through and figuring the rest of this out so I can finish my gun wheel for hyperspin. Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 07, 2018, 01:13:27 am
okay. I have demulshooter working with demul through rocket launcher. I still can not get it to work through rocketlauncher with sega model 2. It works fine manually. Cursors go to corner when I use rocketlauncher though.

I also can not get guns calibrated for the gun games in technoparrot no matter what version of technoparrot I used. I tried newest. I tried 1.41. I can not get it to work. Can only get sega golden gun to work for techno because it does not require calibration. I go to calibration menu and it doesn't let me do it properly. I have done stuff like this in mame and sega model 2 so I am unsure why it is not working properly.

Anyone who is more experienced and has this working. I really appreciate you walking me through and figuring the rest of this out so I can finish my gun wheel for hyperspin. Thanks.
If you could describe your issue a little more, maybe people will be able to help you : "it doesn't let me do it properly" is not a very clear description.
Does the game crash ? Does the procedure hangs ? does it let you do it but calibration data are not saved the next time you play it ? etc...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: atulb on December 07, 2018, 01:48:02 pm
I am really not sure what's happening, but there appears to be invisible wall or cursor restriction on right and left movements. This is happening with all my sega ringwide games only, I have tested one game on another platform (sega ringedge) but same emulator (teknoparrot) that works perfectly fine.

I use to have everything setup and working 100%, but recently had to reinstall windows and can't get my setup working the way it was. Can someone help, i been struggling with this for a few days.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 07, 2018, 07:22:09 pm
No idea, are you using aimtrak? Mouse mode, not joystick?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mrmpdale on December 08, 2018, 01:47:39 am
Quote
If you could describe your issue a little more, maybe people will be able to help you : "it doesn't let me do it properly" is not a very clear description.
Does the game crash ? Does the procedure hangs ? does it let you do it but calibration data are not saved the next time you play it ? etc...

LGI does not register movements correctly when moving around the square. It doesn't seem to track. If I flick the gun in a direction I see some numbers move but doesnt seem to be do anything when I am moving around like it says.

Sega Dream Raiders does not register when I shoot at the corner points. Sometimes I can get it to go by if I move my gun incorrectly and get trigger happy. But it does not register the points no matter how many times I shoot the spot the right way.

Now I have done stuff like this in mame and demul and sega model 2 and it has worked. I do not know why it is doing this.

Operation Ghost I have not tried because I don't even have it working in full mode now.

Sega golden gun is only technoparrot game that is working for me. It didn't require calibration.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: atulb on December 08, 2018, 02:44:32 pm
No idea, are you using aimtrak? Mouse mode, not joystick?
wiimote
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 09, 2018, 10:41:30 am
Well, with a bit of digging it turned out Demul was nulling all P2 values of pokasuka/manicpnc on purpose  :(
That's why the regular hack was not working with them...
Then once I got it to work - and because there is no calibration available - I noticed the same issue we got with Atomiswave games (the aim is not right on the edge of the screen when not using a 4:3 window for Demul)
I don't know why I didn't do it before, but I'm now auto-correcting it - and that applies to Atomiswave games too ! - so normally you should be able to play atomiswave games and pokasuka/manicpnc accuratelly  whether you choose stretch, 16:9 or 4:3 on demul's video option

So far I've tested a few pokasuka levels, all is working good (shoot, charge and drag'n drop)

All of this available in DemulShooter v8.4.0
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MydknyteStyrm on December 10, 2018, 03:00:28 pm
Hey guys Im having trouble with Ninja Assault. I can get DemulShooter 7.4 to work with my setup (HS and RL) but I can't reload on Ninja Assault. Using Demul 111117. When I tried the newest DemulShooter 8.4, I could reload in Assault, but I wouldnt be able to use both guns separately. Also, I couldnt use 8.4 with HOTD or ConfMiss, wouldnt separate guns. Any thoughts? Thanks! :dizzy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on December 10, 2018, 03:58:09 pm
Hi everyone.
I have a problem with lets go island. I configured it to work with the demulshooter and I can play with my 2 wiimotes. I do not understand however what I should press when I see the 2 arrows turn and appears on the monitor to press the pink button and the blue button.

I only have the second button on the wiimote (is seen from the dolphinbar as a mouse with 2 keys) I have to enable the third fake mouse button?

from the demulshooter guide it would not look like:
lgi Trigger TriggerR TriggerR
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 10, 2018, 06:01:31 pm
Hey guys Im having trouble with Ninja Assault. I can get DemulShooter 7.4 to work with my setup (HS and RL) but I can't reload on Ninja Assault. Using Demul 111117. When I tried the newest DemulShooter 8.4, I could reload in Assault, but I wouldnt be able to use both guns separately. Also, I couldnt use 8.4 with HOTD or ConfMiss, wouldnt separate guns. Any thoughts? Thanks! :dizzy:
You need the latest Demul, which is Demul 0.7a 180428

Hi everyone.
I have a problem with lets go island. I configured it to work with the demulshooter and I can play with my 2 wiimotes. I do not understand however what I should press when I see the 2 arrows turn and appears on the monitor to press the pink button and the blue button.

I only have the second button on the wiimote (is seen from the dolphinbar as a mouse with 2 keys) I have to enable the third fake mouse button?

from the demulshooter guide it would not look like:
lgi Trigger TriggerR TriggerR
You mean like at the end of the Octopus Boss ? It's the START button you need to press at the right time
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on December 11, 2018, 04:04:44 am

You mean like at the end of the Octopus Boss ? It's the START button you need to press at the right time

YES! thanks argon!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: voradori on December 13, 2018, 08:40:46 am
Hi guys.

I can't make work off-screen reloading in SM2 Emulator with Demulshooter.
Using Wiimote gun setup, Demulshooter's gun axes are set as XInput Rstick
Additional soft like RamjetM2Borderless does not help.

Did anyone managed to do this, or it's a waste of time and I should put up and use button reloading?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on December 13, 2018, 11:21:08 am
Hi Argon. I have a problem.

In Hod2 Pc version,

I can't reload 1p gun. Keyboard Right control key does reload, but when I push aimtrak button which assigned to mouse right click, happen nothing.

1p gun trigger and 2p gun is works well.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 13, 2018, 03:31:57 pm
Hi Argon. I have a problem.

In Hod2 Pc version,

I can't reload 1p gun. Keyboard Right control key does reload, but when I push aimtrak button which assigned to mouse right click, happen nothing.

1p gun trigger and 2p gun is works well.
I don't know what to say...never had any issue with it on any PC I tested
Just played right now and it's still working well (reloading with middle or right mouse)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on December 15, 2018, 08:57:28 am
Hi Argon I'm using demulshooter for LGI and for Operation Ghost, I launch them from gameloader all RH. everything works fine but when I play often the window does not remain in the foreground and if I move on the edge I see the application bar that is set to disappear automatically appear. It only happens to me when I use the demulshooter.
do you have some advice?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 18, 2018, 08:02:54 am
Hi Argon I'm using demulshooter for LGI and for Operation Ghost, I launch them from gameloader all RH. everything works fine but when I play often the window does not remain in the foreground and if I move on the edge I see the application bar that is set to disappear automatically appear. It only happens to me when I use the demulshooter.
do you have some advice?
Hi,
I'm not using GameLoader All Rh except for 3 games (Gundam, silent hill, Operation Ghost) but never had any issue with it. I'm not really sure what the app is doing exactly....the only way DemulShooter would be concerned by what you are saying is that it's creating an icon in the systray but it's not animating it after the start, so nothing should change AFTER demulshooter has started (like lloosing focus because the systray icon has changed or something like that)

As a side note, if you are using game loader because of LGI resolution issue, you can use LGI 3D which is 1080p compatible and runs fine without gameloader
I don't think there is a solution for a fullscreen Operation Ghost without the gameloader though ( I mean, there are some solutions but not as user friendy as this one)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mitsurugi on December 18, 2018, 11:14:38 pm
Hi.

Thanks for demulshooter!! is really good.

Maybe could you take a look to ssf saturn emulator????? It has mouse support, but only works with real mouse.. I have connected aimtraks, and don't work fine...

Could be great play policenauts with aimtrak.

Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 19, 2018, 08:22:27 am
Mednafen saturn works with lightguns, and I have read some ss libretro core too
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on December 19, 2018, 10:53:10 am
Hi,
I'm not using GameLoader All Rh except for 3 games (Gundam, silent hill, Operation Ghost) but never had any issue with it. I'm not really sure what the app is doing exactly....the only way DemulShooter would be concerned by what you are saying is that it's creating an icon in the systray but it's not animating it after the start, so nothing should change AFTER demulshooter has started (like lloosing focus because the systray icon has changed or something like that)

As a side note, if you are using game loader because of LGI resolution issue, you can use LGI 3D which is 1080p compatible and runs fine without gameloader
I don't think there is a solution for a fullscreen Operation Ghost without the gameloader though ( I mean, there are some solutions but not as user friendy as this one)


Hi Argon.
thanks as always for your availability.
as for LGI I solved as you said, even if the sound of LGI seemed much better than the sound of LGI3D.
unfortunately for OG I have no alternative to loader RH.
In fact, I run all the arcade PG games on my arcade cabinet with a CRT monitor at 25 Khz. I also tried to use DXWND, but unfortunately I can not adapt to full screen OG as does the RH loader.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 22, 2018, 11:32:03 am
Hi, for Og I modified the resoluyion hex values of the exe to display at 640x240 and used ahk to create a fullscreen window. Sometimes it doesnt launch correctly and shows an extrange error, but most of times works
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on December 23, 2018, 02:41:43 am
Hi, for Og I modified the resoluyion hex values of the exe to display at 640x240 and used ahk to create a fullscreen window. Sometimes it doesnt launch correctly and shows an extrange error, but most of times works

Hi phasermatic. Pls can u explain how have u do it?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 23, 2018, 05:15:21 am
The game resolution seems to be 1024x600.
In hex values, 1024->0004 and 600->5802.
640->8002 and 240->F000.
I used an hex editor to open the exe, and searched an offset where 0004 abd 5802 were close, supposing they were resolution related values.
Horizontal Res:
Change 0004 by 8002
001119d0, 001119e0
00111a40

Vertical Res:
Change 5802 by F000
001119e0
00111a60

Once modified the exe with the new resolution, used ahk to modify window style:

WinMove,0, 20,
WinSet, Style, -0xc40000, ahk_exe gs2.exe,

On the other hand, for me, the game seems not to launch correctly in resolutions lower than 640x480.
So I use a resolution changer program to switch to 640x480 before starting the game, and once started, go to 640x240
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 23, 2018, 05:22:55 am
Hmmm I'm looking at the game's code (Don't know why I didn't tried before)

I may be able to create a patcher to properly change the game's resolution. It turns out that fullscreen mode is simply a topmost maximized window so....I'll keep you informed
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 23, 2018, 08:37:28 am
Ok, you may want to try this little app I just made

1 - Open the gs2.ini file and make sure you set "FullScreen" to "0"
2 - Run OpGhost_ResChanger, and select the "gs2.exe" you want to edit
2 - Fill X and Y values for your desired resolution
3 - Patch and enjoy !

I tried it on a couple of PC and different resolution, the game runs fine without the Game Loader with no error so far (even in 640x240  :D)
Keep in mind this is just a TopMost window without any decoration so it really feels like a real Fullscreen but, technically, it's not

Beware, if you run it with GameLoader, it changes the Fullscreen parameter to "1" automatically so you have to set it back to "0" if you want to reuse the gs2.exe alone later

PS: sources will be put on github later
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 23, 2018, 01:21:45 pm
seems to work perfect for me
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on December 24, 2018, 02:39:00 am
Argon! Phaser! THANKS A LOT!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on December 24, 2018, 12:29:49 pm
The OG res patcher looks awesome. Can't wait to try this week.  Thank you. On a side note, HOTD4 public support was just released today for Teknoparrot. I honestly haven't even tested yet to see if Reaver fixed the mouse calibration for HOT4 in test menu (before it would calibrate in test menu but unfortunately your calibration settings wouldn't translate over in game after exiting test menu, so the gun cursor was all off in game .... also vsync wasn't enabled so the speed was a bit too fast ... and a few minor audio glitches), but if you had time this week, it would be awesome and much appreciated if you could take a crack at it.  Been waiting a long time to play that game in 2 player and it's not very playable in rpcs3 (at least for me and my graphics card).  Thanks Argon.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 24, 2018, 01:28:45 pm
sorry Dgrace do you know how to extract the "dvp-0003b.raw" file?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on December 24, 2018, 01:35:47 pm
sorry Dgrace do you know how to extract the "dvp-0003b.raw" file?

Sorry, not sure what that is.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 24, 2018, 01:36:56 pm
It's the image I downloaded for hod4, I thought it was the only one
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on December 24, 2018, 01:39:53 pm
It's the image I downloaded for hod4, I thought it was the only one

Not sure. Sorry. It's been a while since I extracted that file. Will test later tonight.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 24, 2018, 07:02:34 pm
The OG res patcher looks awesome. Can't wait to try this week.  Thank you. On a side note, HOTD4 public support was just released today for Teknoparrot. I honestly haven't even tested yet to see if Reaver fixed the mouse calibration for HOT4 in test menu (before it would calibrate in test menu but unfortunately your calibration settings wouldn't translate over in game after exiting test menu, so the gun cursor was all off in game .... also vsync wasn't enabled so the speed was a bit too fast ... and a few minor audio glitches), but if you had time this week, it would be awesome and much appreciated if you could take a crack at it.  Been waiting a long time to play that game in 2 player and it's not very playable in rpcs3 (at least for me and my graphics card).  Thanks Argon.
Unfortunately you'll have to wait a bit longer, I won't be at home and will not have any access to my Win10 drive to work on Teknopparot/Lindbergh
At first sight, it looks like Player 2 is kind of not activated in the game, Teknoparrots controls work well in Test menu but 2P buttons are not responding in game, this will take time to find out

Anyway, untill then, we can still play it (solo) with this update  ;)

DemulShooter v8.5.0
- Added preliminary support for HOTD4 with Teknoparrot/Lindbergh

How to :
1) In teknoparrot HOTD4 game options, check the "offscreen reload hack"
2) Run DemulShooter BEFORE Teknoparrot (Don't know why but writing in the game's memory a while after it has started make it crash )
Demulshooter.exe -target=lindbergh -rom=hotd4
3) Play. No need for calibration

Left click = Shoot
Right Click = Reload
Middle Click = Grenade

So far I can only test it on one computer. Worked well windowed/fullscreen
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on December 24, 2018, 11:50:16 pm
Thanks Argon for being all over this. I'm struggling to get HOTD4 to recognize demulshooter for some strange reason.  A few questions.
1. Do you check the box in emulation settings "Use mouse for gun games.?"
2. What do you use as the start button to launch game? If I set keyboard keys via direct input for start it doesn't work in game. Do you have to add a parameter -budgieloader (similar to adding -parrotloader with the ringedge games)?.
3. So, you launch demulshooter and then launch TP UI and then HOTD4?
4. Which elf file are you using? I'm using "hod4Mn_HD"
Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 25, 2018, 03:46:37 am
Thanks Argon for being all over this. I'm struggling to get HOTD4 to recognize demulshooter for some strange reason.  A few questions.
1. Do you check the box in emulation settings "Use mouse for gun games.?"
2. What do you use as the start button to launch game? If I set keyboard keys via direct input for start it doesn't work in game. Do you have to add a parameter -budgieloader (similar to adding -parrotloader with the ringedge games)?.
3. So, you launch demulshooter and then launch TP UI and then HOTD4?
4. Which elf file are you using? I'm using "hod4Mn_HD"
Thanks
No this was my fault, I forgot to try after a few reboots to see if memory region was changing or not. I had the same issue this morning, so this update should correct the bug and work better

As for your questions:
1) and 2) : You can check or uncheck the "use mouse for gun games" option, it doesn't matter for Demulshootter. But it seems that checking it force start button to [1] Key of keyboard and to Right-Click of your mouse. I unchecked it and all inputs I have choosen in Teknoparrot game's Input MApping are working fine (at least on Test menu, in-game only P1 buttons are working)

3) Basically yes, for debug purposes. I've yet to try the usual AHK script but it should be OK with the first command running Demulshooter then the second running "Teknoparrotui.exe --profile=HOTD4.xml" to run the game directly

4) I think I tested all of them, didn't see any differences and they were all working
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 25, 2018, 06:20:47 am
Amazing! I wanted to test it, but I dont find any way to resize Hod4. I wanted to display at 640x240 or 640x480, any tip?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 25, 2018, 10:42:27 am
Not really,  just tested it with teknoparrot in windowed/fullscreen mode (which is something like 1024x768 maybe ?)
Didn't have time to test dxwnd or anything like that
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on December 25, 2018, 02:16:09 pm
Ok, after an hour of trying to figure out why my Aimtrak wasn't hooking when playing HOTD4, I realized I had TP exe. set to run as administrator and that's what causing the problem.  Once I removed that, it ran flawlessly. Can't wait for 2p to work.  Thanks again Argon for this awesome Xmas gift. Just finished stage 4 before I had to take an important phone call:).
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on December 25, 2018, 03:14:23 pm
Does hod4 works on windows7 64 bit?..... not for me....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on December 25, 2018, 03:24:24 pm
Does hod4 works on windows7 64 bit?..... not for me....

Not sure. I'm using Win10.  Did you make sure your Teknoparrot exe isn't set to run as administrator?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 25, 2018, 03:41:44 pm
Lindbergh emulation isn't working with win7 for now
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on December 25, 2018, 04:16:43 pm
Hey Argon, I finally got a chance to try Manic Panic Ghost and am struggling to get both guns to connect.  I'm using the latest Demul 180428 and demulshooter v_8.5.1 and the following parameter "Demulshooter.exe -target=demul07a -rom=manicpnc -noresize -widescreen -v"

Both guns are connected and recognized in the demul diag.exe.  I believe in an earlier post you said you couldn't calibrate guns in Manic Panic Ghost.  The maple device Manager in demul has both Port A and Port B set to keyboard. Any help, as always, is much appreciated.  Thank you

Update: Nevermind, I just removed the -noresize and-widescreen and -v and it worked fine.  When do we need those parameters? Are they only necessary for certain games? Thanks

Side Question: I noticed in Manic Panic Ghost's test menu, it had the option to go up to 4 players. Do you know if that is possible? I'm just curious because I have 3 aimtraks and am looking for more games to add my 3-4 player gun wheel.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 25, 2018, 04:17:48 pm
I have tried to resize hod4 with dxwnd and autosizer but no way.
Maybe with an hex editor? How may I know which offset to modify?
The game seems to display at 1280x768 -> 0005x0003
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 25, 2018, 07:17:36 pm

Update: Nevermind, I just removed the -noresize and-widescreen and -v and it worked fine.  When do we need those parameters? Are they only necessary for certain games? Thanks
Noresize is for Demul's issue going from fullscreen to windowed mode when you shoot on the upper left corner. Don't know if it's still occuring with latest release, but it has nothing to do with the guns
Widescreen is to change the 3D rendering to 16:9 instead of original 4:3 but causes some graphical bugs with 2D items not beeing stretch. And it's only working with some games as memory values to change are game specific. I haven't added a game for a long time but you can use the option anyway without any risks : it will be discarded if not needed
-v is to make a debug file for....well debugging purpose. Do NOT use this when you play normaly as the debug file could be huge in size, and it may cause issue because there are a lot of disks access to write data and it may slow down the process and make you think it's not working good

Side Question: I noticed in Manic Panic Ghost's test menu, it had the option to go up to 4 players. Do you know if that is possible? I'm just curious because I have 3 aimtraks and am looking for more games to add my 3-4 player gun wheel.
Never saw any reference of this in the game manual, the code or any picture
The options you see in the SYSTEM menu are generic options for the cab, it's not in the GAME specific TEST MODE
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MrLightgun on December 27, 2018, 02:52:46 am
Thank you Argon for sorting House Of The Dead 4 support so quickly  :notworthy:

(https://i.ytimg.com/vi/8Ku-OeuNqyA/hqdefault.jpg?sqp=-oaymwEiCMQBEG5IWvKriqkDFQgBFQAAAAAYASUAAMhCPQCAokN4AQ==&rs=AOn4CLBQ_H0i9d9lQ-18aJXLj8zvvWc8wQ)
https://www.youtube.com/watch?v=8Ku-OeuNqyA (https://www.youtube.com/watch?v=8Ku-OeuNqyA)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Atrain9 on December 27, 2018, 03:31:39 pm
Hello , Would anyone be able to assist me in making a .bat file to run demulshooter automatically before a particular game say for instance :

to run demulshooter with TP sega golden guns?

Thanks :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 28, 2018, 12:55:27 pm
Have found you can get Hod4 working 640x480 editing any .elf with an hex editor and changing all 000500000003 (the original 1280x768 resolution) by 80020000e001 (640x480). But I cant make it work for 640x240
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 28, 2018, 01:05:38 pm
Hello , Would anyone be able to assist me in making a .bat file to run demulshooter automatically before a particular game say for instance :

to run demulshooter with TP sega golden guns?

Thanks :)

I have not used it yet, but I suppose:
START c:\pathToDemulshooter\Demulshooter.exe -target=lindbergh -rom=hotd4
START c:\pathToTeknoparrot\Teknoparrotui.exe --profile=HOTD4.xml
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on January 01, 2019, 05:18:52 pm
Hey Argon, Hope you have a good new year. Any progress on either 2 player support for HOTD4 or Vcop3 working in fullscreen (cxbx)? Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on January 01, 2019, 06:22:24 pm
Dgrace, do you know if there's any solution for the shoot sound not working in hod4? Pretty Annoying.
For vcop3 I make a false fullscreen with ahk, I dont know now the code, but worked nice, something like:
WinMove, 0, -20,
WinSet, Style, -0xc40000,  A,
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on January 01, 2019, 06:41:31 pm
Argon, I think someone commented something similar time ago:
I'm having focus problems with pc games like artisdead or hod3. If I launch them with demulshooter they minimizes or go to background. dont know if they are common problems for other people
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 02, 2019, 03:14:14 am
Hey Argon, Hope you have a good new year. Any progress on either 2 player support for HOTD4 or Vcop3 working in fullscreen (cxbx)? Thanks
Actually, I had a few hours yesterday with my Win10 computer and found why Player2 is blocked in HOTD4, even if controls are working fine on the TEST mode : the emulator's hack to force FREE PLAY seems to be buggy as P2 is always denied the right to play (not enough coins)
So once patched, P2 is working good :D
I Just need now to put that properly in DemulShooter, so it should be a matter of days

Argon, I think someone commented something similar time ago:
I'm having focus problems with pc games like artisdead or hod3. If I launch them with demulshooter they minimizes or go to background. dont know if they are common problems for other people
I don't know...I just know that I'm not acting on any window or display parameter. Except for the icon in the notify tray
And whatever happens with background and frontends is not something I can handle, unfortunatelly
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on January 02, 2019, 09:38:00 pm
Thanks Argon! Can't wait
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: getnbizzy on January 03, 2019, 01:27:54 am
I can't get the demulshooter controls working in operation ghost using -parrotloader

I've tried a few different scenarios. I have used the resolution patch on my gs2.exe. I am seeing demulshooter in the task bar and it shows (ringwide) (og). TIA.

@echo on
START DemulShooter.exe -target=ringwide -rom=og -parrotloader

cd R:\Arcade\Emulators\TeknoParrot
start TeknoParrotUi.exe --profile=og.xml
exit

        [OR]

@echo on
START DemulShooter.exe -target=ringwide -rom=og -parrotloader

cd "R:\Arcade\Teknoparrot\Operation G.H.O.S.T"
START gs2.exe

exit


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 03, 2019, 05:55:00 am
I can't get the demulshooter controls working in operation ghost using -parrotloader

I've tried a few different scenarios. I have used the resolution patch on my gs2.exe. I am seeing demulshooter in the task bar and it shows (ringwide) (og). TIA.

@echo on
START DemulShooter.exe -target=ringwide -rom=og -parrotloader

cd R:\Arcade\Emulators\TeknoParrot
start TeknoParrotUi.exe --profile=og.xml
exit

        [OR]

@echo on
START DemulShooter.exe -target=ringwide -rom=og -parrotloader

cd "R:\Arcade\Teknoparrot\Operation G.H.O.S.T"
START gs2.exe

exit
First point : Operation GHOST doesn't need TeknoParrot at all to run. So, for this one, -parrotloader will have no effect
Then, regarding your issue....it's impossible to tell if it is a BAT issue, an admin issue or anything else....

Where is the BAT located ? it's great to CD to the game's folder before starting it, but if your BAT is not in DemulShooter's folder you'll have to CD to it's folder too before
If you run the game simply by double -clicking gs2.exe and then manually run demulshooter, does this work ? This could tell if the issue is the BAT or the overall config

-----

DemulShooter v8.5.2 :
- Added Player2 to HOTD4 with TeknoPArrot
- You can now start demulshooter after the game without crashing it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: getnbizzy on January 03, 2019, 12:46:17 pm
I can't get the demulshooter controls working in operation ghost using -parrotloader

I've tried a few different scenarios. I have used the resolution patch on my gs2.exe. I am seeing demulshooter in the task bar and it shows (ringwide) (og). TIA.

@echo on
START DemulShooter.exe -target=ringwide -rom=og -parrotloader

cd R:\Arcade\Emulators\TeknoParrot
start TeknoParrotUi.exe --profile=og.xml
exit

        [OR]

@echo on
START DemulShooter.exe -target=ringwide -rom=og -parrotloader

cd "R:\Arcade\Teknoparrot\Operation G.H.O.S.T"
START gs2.exe

exit
First point : Operation GHOST doesn't need TeknoParrot at all to run. So, for this one, -parrotloader will have no effect
Then, regarding your issue....it's impossible to tell if it is a BAT issue, an admin issue or anything else....

Where is the BAT located ? it's great to CD to the game's folder before starting it, but if your BAT is not in DemulShooter's folder you'll have to CD to it's folder too before
If you run the game simply by double -clicking gs2.exe and then manually run demulshooter, does this work ? This could tell if the issue is the BAT or the overall config

-----

DemulShooter v8.5.2 :
- Added Player2 to HOTD4 with TeknoPArrot
- You can now start demulshooter after the game without crashing it

Thanks for the quick response Argon. I always have UAC and AV off. I have added the contents of the demulshooter to the teknoparrot folder, so I don't have to CD for both exe files. I'm seeing that demulshoother launches properly as it shows in the task manager and on the task bar. Manually running gs2.exe and demulshooter still doesn't work. I'm only able to use the default hard coded OG controls, and not those you set up in demulshooter. Not sure if this helps, but when closing out OG it also closes out demulshooter properly. Since I'm not using teknoparrotui when launching via gs2.exe, how are the default controls coming from teknoparrot. I'm not sure I understand the point of blocking teknoparrot controls with the -parrotloader command if they're in the actual game.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 03, 2019, 02:21:58 pm
Since I'm not using teknoparrotui when launching via gs2.exe, how are the default controls coming from teknoparrot. I'm not sure I understand the point of blocking teknoparrot controls with the -parrotloader command if they're in the actual game.
That's why I said in my last reply that for this game the -parrotloader option is useless and is doing absolutely nothing, because there is no teknoparrot controls to block

Try to run demulshooter with the -v option, and move around/shoot a couple of time before quiting the game
This should create a "debug.txt" file in demulshooter's folder, you can share it here so that we can (maybe) have a little more information
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: getnbizzy on January 03, 2019, 02:52:47 pm
Since I'm not using teknoparrotui when launching via gs2.exe, how are the default controls coming from teknoparrot. I'm not sure I understand the point of blocking teknoparrot controls with the -parrotloader command if they're in the actual game.
That's why I said in my last reply that for this game the -parrotloader option is useless and is doing absolutely nothing, because there is no teknoparrot controls to block

Try to run demulshooter with the -v option, and move around/shoot a couple of time before quiting the game
This should create a "debug.txt" file in demulshooter's folder, you can share it here so that we can (maybe) have a little more information


Here is the debug text

13:49:26.677062 :
13:49:26.678062 : -------------------- Program Start ----------------------
13:49:26.678062 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:49:26.678062 : P1 Device Handle = 65597
13:49:26.678062 : P2 device = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:49:26.678062 : P2 Device Handle = 65599
13:49:26.678062 : P3 device = \\?\HID#VID_1241&PID_1111#7&3a1185e7&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:49:26.679062 : P3 Device Handle = 720953
13:49:26.679062 : P4 device =
13:49:26.679062 : P4 Device Handle = 0
13:49:26.679062 : Cmdline arg 1 : -target=ringwide
13:49:26.679062 : Cmdline arg 2 : -rom=og
13:49:26.679062 : Cmdline arg 3 : -v
13:49:26.696063 : Enabling virtual Middle Mouse button: P1=[H]
13:49:26.697063 : Enabling virtual Middle Mouse button: P2=[Y]
13:49:26.697063 : Enabling virtual Middle Mouse button: P3=[Enter]
13:49:26.701064 : Waiting for RingWide og game to hook.....
13:49:32.811413 : Attached to Process gs2.exe, ProcessHandle = 712
13:49:32.812413 : gs2.exe = 0x00400000
13:49:32.812413 : P2_X adddress =  0x051ABBB0
13:49:32.812413 : P2_Y adddress =  0x051ABBB4
13:49:32.813413 : Custom Axis data will be stored at : 0x05450000
13:49:32.815413 : Adding Trigger CodeCave at : 0x05C70000
13:49:32.817413 : Adding Axis CodeCave at : 0x05C80000
13:49:32.818413 : Memory Hack complete !
13:49:32.818413 : -
13:50:25.556430 : gs2.exe closed
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 03, 2019, 06:03:22 pm
Unfortunatelly, all seems good....The only weird thing is that there is no sign of activity at all from the guns after the hack. But maybe you closed the game without moving/and shooting your aimtraks before ?

Some ideas crossing my mind for you to debug :
1) If the gs2.ini file is correctly set, without demulshooter you should be able to control P2 with NumPad (start=[ +], shoot = [5], reload = [ 0], action = [-], change weapon = [.], move cursor with [4][6][8][2])
2) If step 1) isOK, demulshooter should work with P2 as I just send corresponding keyboard strokes
3) If Demulshooter correctly works, you should not be able to control P1 with a simple mouse
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on January 03, 2019, 08:41:45 pm
Just played 2 player HOTD4.  Very awesome! Thanks Argon for making this happen.  You rock. Hopefully Reaver can fix the vsync, sound and remaining graphical issues in the near future.  Still very playable though and fun.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: getnbizzy on January 03, 2019, 10:51:06 pm
Unfortunatelly, all seems good....The only weird thing is that there is no sign of activity at all from the guns after the hack. But maybe you closed the game without moving/and shooting your aimtraks before ? [your assumption is correct]

Some ideas crossing my mind for you to debug :
1) If the gs2.ini file is correctly set, without demulshooter you should be able to control P2 with NumPad (start=[ +], shoot = [5], reload = [ 0], action = [-], change weapon = [.], move cursor with [4][6][8][2])
[with or without demulshooter i am required to use P1 and P2 default controls in Operation GHOST, however I can confirm that when using demulshooter that the crosshairs are correctly aligned]

2) If step 1) isOK, demulshooter should work with P2 as I just send corresponding keyboard strokes [step 1 is OK but still requires the use of default controls]

3) If Demulshooter correctly works, you should not be able to control P1 with a simple mouse
 [I can confirm that demulshooter is disabling the mouse]

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 04, 2019, 01:27:17 am
[I can confirm that demulshooter is disabling the mouse]
Ok this tells me that everything is good on the DemulShooter's side. The hack is OK

[with or without demulshooter i am required to use P1 and P2 default controls in Operation GHOST, however I can confirm that when using demulshooter that the crosshairs are correctly aligned]
[step 1 is OK but still requires the use of default controls]
This is where you're confusing me...What are those default controls you're talking about from the beginning ?
BEcause if I get it right, DemulShooter is working fine as far as axis are concerned (i.e : Your 2 Aimtraks are moving 1P and 2P crosshairs in game with a correct aiming), but you just can't shoot ?

I don't think it's possible but .....did you try the Ds_Diag.exe app ? Can you check that every buttons are detected with your aimtraks ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on January 04, 2019, 04:12:01 am
Quote from: argonlefou

DemulShooter v8.5.2 :
- Added Player2 to HOTD4 with TeknoPArrot
- You can now start demulshooter after the game without crashing it

Thanks ArgonLeFou, you are marvellous  :notworthy: :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fire10 on January 04, 2019, 07:38:16 am
Yes amazing work ArgonLeFou as always and very very much appreciated. Hopefully Denny will have luck with Jurassic Park Raw thrills this year, fingers crossed. He really needs help regarding the linux side of things. If anyone out there is a Linux guru please get in contact
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: getnbizzy on January 05, 2019, 02:51:47 am
[I can confirm that demulshooter is disabling the mouse]
Ok this tells me that everything is good on the DemulShooter's side. The hack is OK

[with or without demulshooter i am required to use P1 and P2 default controls in Operation GHOST, however I can confirm that when using demulshooter that the crosshairs are correctly aligned]
[step 1 is OK but still requires the use of default controls]
This is where you're confusing me...What are those default controls you're talking about from the beginning ?
BEcause if I get it right, DemulShooter is working fine as far as axis are concerned (i.e : Your 2 Aimtraks are moving 1P and 2P crosshairs in game with a correct aiming), but you just can't shoot ?

I don't think it's possible but .....did you try the Ds_Diag.exe app ? Can you check that every buttons are detected with your aimtraks ?


By default buttons I mean those "original keys" for Operation Ghost as you mention in your guide. I can successfully use the following keys to launch operation ghost for both players:
CTRL+F1=Coin
ENTER=Start P1
NumPad
Y=Service


Everything seems to be working on my end except for the hardcoded demulshooter keys
1      Start P1
2   Start P2
8   Service
9   Test

Maybe I'm misunderstanding what demulshooter is doing for operation ghost. Does demulshooter use hardcoded keys to operate the operation ghost original keys?
Example:
1=Enter
2=NumPad+
5=Ctrl F1
8=Y

Much appreciate your help Argon.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 05, 2019, 03:15:08 am
Everything seems to be working on my end except for the hardcoded demulshooter keys
1      Start P1
2   Start P2
8   Service
9   Test

Maybe I'm misunderstanding what demulshooter is doing for operation ghost. Does demulshooter use hardcoded keys to operate the operation ghost original keys?
Example:
1=Enter
2=NumPad+
5=Ctrl F1
8=Y

Much appreciate your help Argon.
Okay ! Now I understand your question  :)
As I said twice, -parrotloader option is not used for Operation Ghost because I'm considering this game as a stand alone ( it does not need TeknoParrot to run). This means that those harcoded keys will not work with this game

You still can get them to work with some Keyboard mapping program (like AutoHotkey) and transform a [5] keypres in [CTRL+F1] for example

What DemulShooter is doing is allowing 1P or 2P play with Aimtraks mainly, so usually it just means handling Axis and fire/reload buttons. Things natively working are left untouched, so for Operation GHOST I didn't need to change any of STAR, SERVICE, etc key because they all work very well

I'll change the wiki to add a note about this, I do agree it's not clearly stated
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: getnbizzy on January 05, 2019, 04:08:28 am
Everything seems to be working on my end except for the hardcoded demulshooter keys
1      Start P1
2   Start P2
8   Service
9   Test

Maybe I'm misunderstanding what demulshooter is doing for operation ghost. Does demulshooter use hardcoded keys to operate the operation ghost original keys?
Example:
1=Enter
2=NumPad+
5=Ctrl F1
8=Y

Much appreciate your help Argon.
Okay ! Now I understand your question  :)
As I said twice, -parrotloader option is not used for Operation Ghost because I'm considering this game as a stand alone ( it does not need TeknoParrot to run). This means that those harcoded keys will not work with this game

You still can get them to work with some Keyboard mapping program (like AutoHotkey) and transform a [5] keypres in [CTRL+F1] for example

What DemulShooter is doing is allowing 1P or 2P play with Aimtraks mainly, so usually it just means handling Axis and fire/reload buttons. Things natively working are left untouched, so for Operation GHOST I didn't need to change any of STAR, SERVICE, etc key because they all work very well

I'll change the wiki to add a note about this, I do agree it's not clearly stated

After comparing the LGI to the OG source code, I'm wondering if it would be difficult to use your memory hack to inject the more commonly used 1, 2, 5 keys to add coins and start P1 and P2? This could be optionally enabled as an argument when launching demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 05, 2019, 04:58:36 am
After comparing the LGI to the OG source code, I'm wondering if it would be difficult to use your memory hack to inject the more commonly used 1, 2, 5 keys to add coins and start P1 and P2? This could be optionally enabled as an argument when launching demulshooter.
It's not about difficulty, it's about versatility : There's already a lot of small/opensource programs to use to do this (autohotkey beeing one of them) and people have the choice to it, not to do it, or do it differenlty with other keys

Harcoded keys is bad philosophy, but I'm too lazy right now to add a TeknoParrot option page in the GUI to choose Keys (moreover because the whole -parrotloader things is supposed to be temporary......)
And I should take some time to recheck TeknoParrot state to see if all of this has been settled since. I know that with the 1.81 update all choosen keys are working fine with HOTD4 if you uncheck "use mouse for gun games"
If this is the case for every other shooting games, -parrotloader would become useless as anyone would be able to choose it's own

DemulShooter is not meant to be some universal Lightgun launcher, but a tool to enable missing/broken functionnality, while original working functions beeing left untouched. So that users can have the choice of what they wan to do.

So back to Operation Ghost (and that's just me giving my opinion, not absolute truth) : it doesn't need DemulShooter to have working START, SERVICE, CREDITs keys, so DemulShooter doesn't need to mess with them. That way anyone can do what they want to do to map the keys.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: getnbizzy on January 06, 2019, 12:22:37 am
After comparing the LGI to the OG source code, I'm wondering if it would be difficult to use your memory hack to inject the more commonly used 1, 2, 5 keys to add coins and start P1 and P2? This could be optionally enabled as an argument when launching demulshooter.
It's not about difficulty, it's about versatility : There's already a lot of small/opensource programs to use to do this (autohotkey beeing one of them) and people have the choice to it, not to do it, or do it differenlty with other keys

Harcoded keys is bad philosophy, but I'm too lazy right now to add a TeknoParrot option page in the GUI to choose Keys (moreover because the whole -parrotloader things is supposed to be temporary......)
And I should take some time to recheck TeknoParrot state to see if all of this has been settled since. I know that with the 1.81 update all choosen keys are working fine with HOTD4 if you uncheck "use mouse for gun games"
If this is the case for every other shooting games, -parrotloader would become useless as anyone would be able to choose it's own

DemulShooter is not meant to be some universal Lightgun launcher, but a tool to enable missing/broken functionnality, while original working functions beeing left untouched. So that users can have the choice of what they wan to do.

So back to Operation Ghost (and that's just me giving my opinion, not absolute truth) : it doesn't need DemulShooter to have working START, SERVICE, CREDITs keys, so DemulShooter doesn't need to mess with them. That way anyone can do what they want to do to map the keys.

Ok I did some more testing. It seems that your operation ghost gs2.exe resolution patch exe is stripping my custom controls(1,2,5,6) and putting them back to the old OG controls(ctrl+F1,Ent,Numpad+, etc.)
I have a working gs2.exe file that has the controls how I need them working, but it only runs in a small window. Do you know if there's a way to keep the resolution patch from messing with the controls?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 06, 2019, 02:30:48 am

Ok I did some more testing. It seems that your operation ghost gs2.exe resolution patch exe is stripping my custom controls(1,2,5,6) and putting them back to the old OG controls(ctrl+F1,Ent,Numpad+, etc.)
I have a working gs2.exe file that has the controls how I need them working, but it only runs in a small window. Do you know if there's a way to keep the resolution patch from messing with the controls?

That's weird, the resolution patch is just changing some values for the Window creation APIs, and that's all ... ???
Could you PM me a link to your modified exe with custom controls ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on January 08, 2019, 02:39:47 am
Hi, Im in the last 8.52 version and atomiswave games seems to have the aiming missaligned. This was corrected not very long ago, I think I tested with previous version and worked perfect. Maybe Im missing something?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 08, 2019, 01:34:38 pm
Hi, Im in the last 8.52 version and atomiswave games seems to have the aiming missaligned. This was corrected not very long ago, I think I tested with previous version and worked perfect. Maybe Im missing something?
Yes it was corrected in 8.4 release and has not changed since
Can you paste a debug file for an atomiswave game ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on January 08, 2019, 05:15:34 pm
Thanks Argon, but was my fault.
As described in documentation, when I updated demul to last version, I lost the old configurations. Now resolved.
A curious think is Im exiting killing demul window with ahk, and vram data doesnt seem to be lost. But I didnt found another way to exit demul.

As a final note, I also resolved the focus problem I was having with m2, demul and some pc games in a very simple way: I launch demulshooter, WAIT 1S and launch the emu/game.
Now Im having demulshooter with retrofe working perfect, very nice. Thanks for your amazing work!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: iandsm1 on January 09, 2019, 12:34:33 pm
Hi I'm having trouble with DemulShooter and house of the dead 4, I would like to use the mouse if possible but also have the accuracy correct and in full screen, is this possible?

I have a 1920x1080 patch which is fullscreen and in teknoparrot (1.82) I have selected free mode, selected the correct path to the hotd4 exe and also selected use mouse in gun games option, I then ran Ds_Diag.exe, and my mouse is showing up, I then closed this and ran DemulShooter.exe and selected my mouse from the p1 config and closed, I then went to the CMD selected the directory demulshooter is in and ran the command DemulShooter.exe -target=Lindbergh -rom=hotd4, then I ran house of the dead 4 through teknoparrot, the buttons for shoot and reload work but unfortunately it doesn't seem to be reading the actual mouse movements, and is stuck in the top left corner am I doing something wrong and is it possible to get up a crosshair? I

'd love to get the working right so any assistance would be greatly appreciated thank you in advance
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on January 09, 2019, 01:39:14 pm
Hi I'm having trouble with DemulShooter and house of the dead 4, I would like to use the mouse if possible but also have the accuracy correct and in full screen, is this possible?

I have a 1920x1080 patch which is fullscreen and in teknoparrot (1.82) I have selected free mode, selected the correct path to the hotd4 exe and also selected use mouse in gun games option, I then ran Ds_Diag.exe, and my mouse is showing up, I then closed this and ran DemulShooter.exe and selected my mouse from the p1 config and closed, I then went to the CMD selected the directory demulshooter is in and ran the command DemulShooter.exe -target=Lindbergh -rom=hotd4, then I ran house of the dead 4 through teknoparrot, the buttons for shoot and reload work but unfortunately it doesn't seem to be reading the actual mouse movements, and is stuck in the top left corner am I doing something wrong and is it possible to get up a crosshair? I

'd love to get the working right so any assistance would be greatly appreciated thank you in advance

I'm not sure if it works with a mouse yet. I use 2 aimtraks and HOTD4 with TP 1.82 works perfectly for me. But I haven't tested with a mouse. Sorry if I wasn't much help. 

Side question. When you say "1920x1080 patch" is that just for fullscreen or does that improve resolution? If so, is that something you'd be willing to share?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 09, 2019, 04:19:06 pm
Hi I'm having trouble with DemulShooter and house of the dead 4, I would like to use the mouse if possible but also have the accuracy correct and in full screen, is this possible?

I have a 1920x1080 patch which is fullscreen and in teknoparrot (1.82) I have selected free mode, selected the correct path to the hotd4 exe and also selected use mouse in gun games option, I then ran Ds_Diag.exe, and my mouse is showing up, I then closed this and ran DemulShooter.exe and selected my mouse from the p1 config and closed, I then went to the CMD selected the directory demulshooter is in and ran the command DemulShooter.exe -target=Lindbergh -rom=hotd4, then I ran house of the dead 4 through teknoparrot, the buttons for shoot and reload work but unfortunately it doesn't seem to be reading the actual mouse movements, and is stuck in the top left corner am I doing something wrong and is it possible to get up a crosshair? I

'd love to get the working right so any assistance would be greatly appreciated thank you in advance
Demulshooter won't work with a simple mouse
For House of the Dead 4, I made another small program to be used with a mouse, you'll find it below as attachment

As for resolution changing, GameLoader is just modifying the screen size, not quality
If you want better 3D rendering (it's working with all screen sizes) just open any elf with some Hex editor and change :
0x17708B : 90 90 90 90 90
0x480DBC : 80 07

This gives you 1920p rendering


From what I've tested, changing screen size like GameLoader is messing with 2D element on the screen and I could not change it to be good
The best full screen I got (In My Opinion) is simply enhancing quality as I said above, using normal (1280*600) resolution and then with your ATI or NVIDIA driver, making lower resolution to strecth to fit all your screen.
That way you can have a 1200x600 game filling all of your HD monitor. Don't know for lower rez (VGA, 15KZz monitor) as I don't have them

@iandsm1 : Be carrefulll, posting copyrighted files is against this forum rules

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on January 09, 2019, 06:22:08 pm
I tried to display hod4 to 640*240 in 15hz monitor but no luck.
changing all 000500000003 (the original 1280x768 resolution) by 80020000e001 (640x480). Works nice, but it vitrates as ot is an interlaced resolution.
But with 80020000f000 (640x240), the 3d rendering keeps displaying at 640x480, so the top half os not visible. You can simulate this in any monitor, in windowed mode
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 09, 2019, 06:30:22 pm
I tried to display hod4 to 640*240 in 15hz monitor but no luck.
changing all 000500000003 (the original 1280x768 resolution) by 80020000e001 (640x480). Works nice, but it vitrates as ot is an interlaced resolution.
But with 80020000f000 (640x240), the 3d rendering keeps displaying at 640x480, so the top half os not visible. You can simulate this in any monitor, in windowed mode
You don't need to change all values, only 1 is enough. It's what did GAmeLoader with all those elf files
Anyway, the game is not meant to be played on all these resolution and it's not like changing values always work. There are a lot of things going under, window size, 3D engine resolution, 2D sprites calculation and stretching, etc...sometimes it's working, sometimes no (just like Aliens, with X-ray weak points disapearing or SilentHill with movies being completely zoomed in when you play them with 1920p rez)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on January 11, 2019, 01:33:17 pm
Thanls for the info, so it works at 640x480 at least
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on January 11, 2019, 07:33:48 pm
Yesterday I was playing msx games and messing with video options, 256x192 i think, looks perfect in my 15 hz screen... there are lots of good lightgun games, (maybe I'm getting old), and some of them are 2p.
Maybe I commented this before, I don't remember,sorry if being stubborn, I know making this work is not easy.
I use bluemsx 2.61 as from version 2.7, gun support is bugged and wont work. And for one player works nice.
The emulator lets you select guns in both players, but it doesnt seem to use rawinput.
I'm the only interested to play this with someone?
.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 18, 2019, 06:13:52 am
I'm the only interested to play this with someone?
Unfortunatelly, I think you are  :-\
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MulletLife on January 19, 2019, 12:49:42 pm
Hi everyone, with 39 pages perhaps I've missed something. M2 exmulator is working with 2x aimtraks. I'm not on to Atomiswave. Running demul .7 and demulshooter 8.5.2  Running Sport Shooter and then calibrating the guns, it seems that both players are controlled by the same input. IE my mouse, gun1 and gun2 are all moving the same crosshairs. Anyone have an idea as to where I should start? Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Hudbrook on January 19, 2019, 06:43:08 pm
 I can get Demulshooter with teknoparrot to work fine,but when I try it with loader all rh  I can't get to work.I can't find anyone else having this problem,so it must an easy fix.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on January 19, 2019, 11:29:14 pm
Hey Argon,  Please help. I have been working on this for over a week and I still cant get it to work right. I have DemulShooter working perfectly with model 2 but I cant get it to work with Demul. Both Guns are firing from the same input. I have checked the settings a million times and they are definitely right. How can I make the guns fire separately I.E P1 gun only uses P1 bullets as at the moment the guns are sharing bullets. I have no hair otherwise I would have pulled it all out by now. Please help hopefully its an easy fix and ive just overlooked something. I am running Demul in hyperspin and setting everything up in RocketLauncher. Demulshooter launches as normal in the background so I know ive got that right but I just cant get the guns to work separately.

Thankyou.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 20, 2019, 05:27:31 pm
Hi everyone, with 39 pages perhaps I've missed something. M2 exmulator is working with 2x aimtraks. I'm not on to Atomiswave. Running demul .7 and demulshooter 8.5.2  Running Sport Shooter and then calibrating the guns, it seems that both players are controlled by the same input. IE my mouse, gun1 and gun2 are all moving the same crosshairs. Anyone have an idea as to where I should start? Thanks
It looks like the hook isn't properly done and both crosshairs are moved by window's mouse (and not the lightgun as I handle it)
Are you sure you are using the good release of Demul ? (demul07_180428.7z)

Hey Argon,  Please help. I have been working on this for over a week and I still cant get it to work right. I have DemulShooter working perfectly with model 2 but I cant get it to work with Demul. Both Guns are firing from the same input. I have checked the settings a million times and they are definitely right. How can I make the guns fire separately I.E P1 gun only uses P1 bullets as at the moment the guns are sharing bullets. I have no hair otherwise I would have pulled it all out by now. Please help hopefully its an easy fix and ive just overlooked something. I am running Demul in hyperspin and setting everything up in RocketLauncher. Demulshooter launches as normal in the background so I know ive got that right but I just cant get the guns to work separately.

Thankyou.
1) Same answer as above
2) Try to make DemulShooter work with the emulator without any frontend first. Then, only once you know it's working as you wish, you can try to find a way to run it with your frontend


I can get Demulshooter with teknoparrot to work fine,but when I try it with loader all rh  I can't get to work.I can't find anyone else having this problem,so it must an easy fix.
I don't know what GameLoader is doing/blocking so I won't be of any help here
I just know I never had any issue with older version of GameLoader I'm using for a couple of games
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Hudbrook on January 20, 2019, 07:29:10 pm
I need it for Operation Ghost to get full screen and Sega Golden Gun to change the language to English.I use rocketlauncher to to open Operation Ghost with Game Loader All RH.exe to hide the mouse cursor and I use the Launchbox frontend for a batch file to start before launching Operation Ghost with Game Loader All RH.exe.My batch file looks like this D:\DemulShooter\DemulShooter.exe -target=ringwide -rom=og.Demulshooter works when launching Sega Golden Gun using a batch file first D:\DemulShooter\DemulShooter.exe -target=ringwide -rom=sgg and then tecknoparrot UI,but when using the same method except launching tecknoparrot UI using Game Loader All RH.exe it doesn't recognize Demulshooter.I am not sure if this information helps but would appreciate any help.  Thanks! for replying argonlefou   :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 21, 2019, 04:06:55 am
I need it for Operation Ghost to get full screen and Sega Golden Gun to change the language to English.I use rocketlauncher to to open Operation Ghost with Game Loader All RH.exe to hide the mouse cursor and I use the Launchbox frontend for a batch file to start before launching Operation Ghost with Game Loader All RH.exe.My batch file looks like this D:\DemulShooter\DemulShooter.exe -target=ringwide -rom=og.Demulshooter works when launching Sega Golden Gun using a batch file first D:\DemulShooter\DemulShooter.exe -target=ringwide -rom=sgg and then tecknoparrot UI,but when using the same method except launching tecknoparrot UI using Game Loader All RH.exe it doesn't recognize Demulshooter.I am not sure if this information helps but would appreciate any help.  Thanks! for replying argonlefou   :)
As I said, if you can make it work alone you already have 50% of the solution
Unfortunatelly, I'm not using Rocket Launcher, Launchbox, GameLoader or BAT scripts so I won't be able to give you any answers
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on January 21, 2019, 06:38:45 am
I might not be able to help you as you're using Launchbox and I'm on HyperSpin but I do have RocketLauncher + HS working. I remeber that I sometimes needed to write a ah-script as demul shooter and some games lost focus upon start. I can check how the batch commands look like ln my rig if you want to.

Golden Gun I like to think was a setting made in the ini or if I copied files over.

Can check that too if needed.  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on January 21, 2019, 06:12:53 pm
Hi everyone, with 39 pages perhaps I've missed something. M2 exmulator is working with 2x aimtraks. I'm not on to Atomiswave. Running demul .7 and demulshooter 8.5.2  Running Sport Shooter and then calibrating the guns, it seems that both players are controlled by the same input. IE my mouse, gun1 and gun2 are all moving the same crosshairs. Anyone have an idea as to where I should start? Thanks
It looks like the hook isn't properly done and both crosshairs are moved by window's mouse (and not the lightgun as I handle it)
Are you sure you are using the good release of Demul ? (demul07_180428.7z)

Hey Argon,  Please help. I have been working on this for over a week and I still cant get it to work right. I have DemulShooter working perfectly with model 2 but I cant get it to work with Demul. Both Guns are firing from the same input. I have checked the settings a million times and they are definitely right. How can I make the guns fire separately I.E P1 gun only uses P1 bullets as at the moment the guns are sharing bullets. I have no hair otherwise I would have pulled it all out by now. Please help hopefully its an easy fix and ive just overlooked something. I am running Demul in hyperspin and setting everything up in RocketLauncher. Demulshooter launches as normal in the background so I know ive got that right but I just cant get the guns to work separately.

Thankyou.
1) Same answer as above
2) Try to make DemulShooter work with the emulator without any frontend first. Then, only once you know it's working as you wish, you can try to find a way to run it with your frontend


I can get Demulshooter with teknoparrot to work fine,but when I try it with loader all rh  I can't get to work.I can't find anyone else having this problem,so it must an easy fix.
I don't know what GameLoader is doing/blocking so I won't be of any help here
I just know I never had any issue with older version of GameLoader I'm using for a couple of games
Argon you are an absolute LEGEND. Thankyou so much. You were right I was using the wrong version of Demul. They didn't have version demul07_180428 on their website but after a bit of searching I found it. All working perfect now. just another quick question. Is there a way of having crosshairs on the shooting games on demul as I play a lot with my 8 year old and she has trouble seeing where she is shooting.
Thanks again for your help Argon. Very appreciated.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MulletLife on January 23, 2019, 10:57:06 pm
Thank you so much for the help. It looks like my initial problem has been solved by updating from 111117 to 180428. Didn't notice I was using the old version. I virus wiped out my exes so I just replaced from a backup and copied an old version. Great responses, and great response time. I'm happy to see this work (demulshooter) is still kept update and active in the community. Cheers everyone
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on January 27, 2019, 02:12:56 am
Hi Argon, I am running operation ghost with game loader all and it looks beautiful. Only problem im having is im using 2 aimtraks and I can shoot and reload but I cant change weapons. Are you able to tell me if there is a way to map a button for change weapon. Thanks again
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 27, 2019, 02:35:15 am
Hi Argon, I am running operation ghost with game loader all and it looks beautiful. Only problem im having is im using 2 aimtraks and I can shoot and reload but I cant change weapons. Are you able to tell me if there is a way to map a button for change weapon. Thanks again
The change weapon button is Aimtrak middle click. If you just have a basic lightgun with only trigger connected to the Aimtrak circuit (and so, only have Leftclick/RightClick to affect to the trigger in the Aimtrak utility) you can set a virtual middle button in DemulShooter GUI for each player. This keyboard key will act as the player middle button
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on January 27, 2019, 08:45:53 pm
Looks like the latest CXBX fixed the annoying rattling in the first mission of VCOP3.  Argon, do you know if that game is doable yet to get both guns working in fullscreen? Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 29, 2019, 06:14:02 am
Looks like the latest CXBX fixed the annoying rattling in the first mission of VCOP3.  Argon, do you know if that game is doable yet to get both guns working in fullscreen? Thanks
Indeed, it looks like the latest build corrected the audio loop from the 1st stage
That beeing said, nothing has changed on demulshooter's side as far as VCOP3 is concerned since the initial support, so the anwer is no

And even with a mouse or one gun, having a 800x600 window stretched to fill my the screen without beeing able to adjust the display ratio is not what I'd call "working"  ;)
I haven't tried DxWnd or any other trick to try to change the windowed mode to be bigger and better, maybe it could be a workaround. 
CxBx is still young, give it time to be better
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on January 29, 2019, 07:31:49 pm
Hi Argon, I am running operation ghost with game loader all and it looks beautiful. Only problem im having is im using 2 aimtraks and I can shoot and reload but I cant change weapons. Are you able to tell me if there is a way to map a button for change weapon. Thanks again
The change weapon button is Aimtrak middle click. If you just have a basic lightgun with only trigger connected to the Aimtrak circuit (and so, only have Leftclick/RightClick to affect to the trigger in the Aimtrak utility) you can set a virtual middle button in DemulShooter GUI for each player. This keyboard key will act as the player middle button

Thanks again Argon. I am really new to all of this as you have probably already figured out. I have the Aimtrak guns with the trigger and the 2 buttons on either side of the gun. Is it possible to program one of those buttons as the middle mouse button and if so how do I do that. Sorry for all the stupid questions.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 30, 2019, 02:21:49 am
Hi Argon, I am running operation ghost with game loader all and it looks beautiful. Only problem im having is im using 2 aimtraks and I can shoot and reload but I cant change weapons. Are you able to tell me if there is a way to map a button for change weapon. Thanks again
The change weapon button is Aimtrak middle click. If you just have a basic lightgun with only trigger connected to the Aimtrak circuit (and so, only have Leftclick/RightClick to affect to the trigger in the Aimtrak utility) you can set a virtual middle button in DemulShooter GUI for each player. This keyboard key will act as the player middle button

Thanks again Argon. I am really new to all of this as you have probably already figured out. I have the Aimtrak guns with the trigger and the 2 buttons on either side of the gun. Is it possible to program one of those buttons as the middle mouse button and if so how do I do that. Sorry for all the stupid questions.
Yes, you need to use the Aimtrak software. The one where you can choose your Gun ID and other parameters.
There you can set what action to do with any button on screen / out of screen
See https://www.ultimarc.com/aimtrak.html (https://www.ultimarc.com/aimtrak.html)

(https://www.ultimarc.com/images/gain.jpg)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on January 30, 2019, 04:48:27 am
Hi Argon, Im an idiot I didnt even think of that. Ive got it all working now. Thanks again
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on February 02, 2019, 10:53:21 pm
Hi Argon, I just want to say thanks for this awesome utility and the great documentation to go along with it. Often times that is the missing ingredient and you have nailed it.

Today I was configuring a few games and I noticed a problem with Sega Golden Gun. The trigger fires one shot at a time but my virtual middle button fires more like a machine gun. If I Play the game without Demulshooter (with a mouse), left click fires like a machine gun.  Which is correct?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on February 03, 2019, 04:54:42 am
Hi Argon, I followed your instructions on how to get TARGET TERROR GOLD and I have got it working perfectly. my question is, is there a way to get the game to boot up through hyperspin/rocketlauncher without having to load VMware first. Thank you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 03, 2019, 12:09:37 pm
Hi Argon, I just want to say thanks for this awesome utility and the great documentation to go along with it. Often times that is the missing ingredient and you have nailed it.

Today I was configuring a few games and I noticed a problem with Sega Golden Gun. The trigger fires one shot at a time but my virtual middle button fires more like a machine gun. If I Play the game without Demulshooter (with a mouse), left click fires like a machine gun.  Which is correct?
Indeed, I blocked (on purpose) the "autofire" witth the left click but not with middle click (and so with the middle virtual button)
I didn't remember that....
Unfortunately I never had the chance to play the original arcade game so I won't be able to say if the "autofire" mode is legit or if it is a bug from teknoparrot input emulation


Hi Argon, I followed your instructions on how to get TARGET TERROR GOLD and I have got it working perfectly. my question is, is there a way to get the game to boot up through hyperspin/rocketlauncher without having to load VMware first. Thank you.
I don't know about hyperspin/rocketlauncher and how to do with them, but you can run the Virtual Machine directly with a single command:

C:\Program Files (x86)\VMware\VMware Workstation\vmrun -T ws start D:\RawThrill\TargetTerror\TargetTerrorGold.vmx

Just adapt the path for vmrun executable and your .vmx file for Target Terror

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on February 03, 2019, 12:41:37 pm
Indeed, I blocked (on purpose) the "autofire" witth the left click but not with middle click (and so with the middle virtual button)
I didn't remember that....
Unfortunately I never had the chance to play the original arcade game so I won't be able to say if the "autofire" mode is legit or if it is a bug from teknoparrot input emulation

Ah makes sense, thanks! Would you ever consider adding an option for a virtual right button (same as the virtual middle button)? It would come in very handy for those of us who use other programs like Joy2key with front ends since the possibilities are endless by having the gun buttons assigned to joy inputs which can then have different profiles loaded with Joy2key on a per game basis.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 04, 2019, 01:38:16 pm
don't you have problems with the guns ids when returning to the os? I noticed mame and supermodel are sensible to this, and I have read that there's a solution for mame, but do you know there's any for supermodel?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on February 04, 2019, 01:41:28 pm
don't you have problems with the guns ids when returning to the os? I noticed mame and supermodel are sensible to this, and I have read that there's a solution for mame, but do you know there's any for supermodel?

Theres no solution for supermodel, I mentioned it to the devs and explained how the solution for MAME works and they were into it but I believe they said its difficult to implement and I dont know that it will ever happen.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: davidlinch on February 04, 2019, 04:21:22 pm
Hi there,

I've upgraded my demulshooter from version7.6 to 8.5.2, everything is working perfectly well ... except model2  :cry: both aim are stuck  ???

I'm on windows 8, i've 2xaimtrak on lcd screen 16:10 with resolution 1920x1200.

Please find my debug log attached

Thx

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 05, 2019, 03:24:39 am
Ah makes sense, thanks! Would you ever consider adding an option for a virtual right button (same as the virtual middle button)? It would come in very handy for those of us who use other programs like Joy2key with front ends since the possibilities are endless by having the gun buttons assigned to joy inputs which can then have different profiles loaded with Joy2key on a per game basis.
Not for now, the virtual middle button was added because some aimtrak users only have 1 button (= the trigger) plugged on the board, and were limited to 2 mouse buttons in Aimtrak utility (trigger off screen / trigger on screen) while some games need a third one

For now, the right mouse is only for reload and fits perfectly with the off screen trigger, and everyone can use this.
It's not a "it will never happen" but right now I don't really see the point to have it on an external button, except if you have some "shotgun-cased-aimtrak" and want to reload it with pump action   :D


Hi there,

I've upgraded my demulshooter from version7.6 to 8.5.2, everything is working perfectly well ... except model2  :cry: both aim are stuck  ???

I'm on windows 8, i've 2xaimtrak on lcd screen 16:10 with resolution 1920x1200.

Please find my debug log attached

Thx
Hmmmm it's a weird bug I've never seen.
As always for model2 I'd tell to check if you're using the good release (1.1a) and the good command according to your emulator version (normal or multicpu)....but if it was working before I think you already got this right
I have really no idea...other than advising you to use  the older version of demulshooter you had (or by default demulshooter_7.6 max) just for model2

There were some changes in 7.6a /8.0 for model2 and that might be what is causing you troubles

I'll see if I can bypass this on the next release but you're the only one in the world so far who would be able to tell  :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: davidlinch on February 05, 2019, 04:07:57 am
Thx Argon, let me know if you want me to test something for next release.

For the moment like you said, I'm still using 7.6 for model 2 and last release for the rest.

During my test on model2 , I've started with last version of demulshooter 8.5.2 and decreased version by version, and the first working version was 7.6a
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on February 05, 2019, 08:06:56 am
For now, the right mouse is only for reload and fits perfectly with the off screen trigger, and everyone can use this.
It's not a "it will never happen" but right now I don't really see the point to have it on an external button, except if you have some "shotgun-cased-aimtrak" and want to reload it with pump action   :D


The only game I can't play properly is Aliens Extermination since it uses left click - trigger, middle click grenade and right click flame thrower. I've got the usual on screen left trigger and off screen right click and my buttons are assigned to joy inputs. My left button fires the grenade through the use of the virtual middle button but the right button is the flame thrower in this game and I've got no way to assign that to anything unless I change one of the buttons to right click but that would mess up other games for me. Unless I'm doing something wrong?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 05, 2019, 11:09:02 am
For now, the right mouse is only for reload and fits perfectly with the off screen trigger, and everyone can use this.
It's not a "it will never happen" but right now I don't really see the point to have it on an external button, except if you have some "shotgun-cased-aimtrak" and want to reload it with pump action   :D


The only game I can't play properly is Aliens Extermination since it uses left click - trigger, middle click grenade and right click flame thrower. I've got the usual on screen left trigger and off screen right click and my buttons are assigned to joy inputs. My left button fires the grenade through the use of the virtual middle button but the right button is the flame thrower in this game and I've got no way to assign that to anything unless I change one of the buttons to right click but that would mess up other games for me. Unless I'm doing something wrong?
This is a good point  :)
You did nothing wrong, this was the only way I could affect the buttons. Chossing between using grenades  or flamethrower. Flamethrower can't really be used with an Aimtrak as the right click is off-screen and so won't aim at ennemies. Wiimote's or gamepad user (I'm mostly using a gamepad to debug/develop) can
This is one of the few games having this kind of issue (Gundam being another one with all the controls with mines, canon, etc....)

Virtual right click button would help in this case for Aimtrak users, I do totally agree

And I know an even better solution would be to add a config system so that anyone would be able to choose what to do with left/middle/right mouse button for each game but that.....is another and much more complicated story  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on February 05, 2019, 07:12:01 pm
Hi Argon, I just want to say thanks for this awesome utility and the great documentation to go along with it. Often times that is the missing ingredient and you have nailed it.

Today I was configuring a few games and I noticed a problem with Sega Golden Gun. The trigger fires one shot at a time but my virtual middle button fires more like a machine gun. If I Play the game without Demulshooter (with a mouse), left click fires like a machine gun.  Which is correct?
Indeed, I blocked (on purpose) the "autofire" witth the left click but not with middle click (and so with the middle virtual button)
I didn't remember that....
Unfortunately I never had the chance to play the original arcade game so I won't be able to say if the "autofire" mode is legit or if it is a bug from teknoparrot input emulation


Hi Argon, I followed your instructions on how to get TARGET TERROR GOLD and I have got it working perfectly. my question is, is there a way to get the game to boot up through hyperspin/rocketlauncher without having to load VMware first. Thank you.
I don't know about hyperspin/rocketlauncher and how to do with them, but you can run the Virtual Machine directly with a single command:

C:\Program Files (x86)\VMware\VMware Workstation\vmrun -T ws start D:\RawThrill\TargetTerror\TargetTerrorGold.vmx

Just adapt the path for vmrun executable and your .vmx file for Target Terror


Hi Argon I did what you said and I get a window quickly flash up on the screen then nothing. I have a couple of pics to show you. I don't know what im doing wrong. The first pic is of my ahk file and the second pic is the window that quickly flashes up then disappears. Thanks again
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on February 05, 2019, 07:25:02 pm
This is a good point  :)
You did nothing wrong, this was the only way I could affect the buttons. Chossing between using grenades  or flamethrower. Flamethrower can't really be used with an Aimtrak as the right click is off-screen and so won't aim at ennemies. Wiimote's or gamepad user (I'm mostly using a gamepad to debug/develop) can
This is one of the few games having this kind of issue (Gundam being another one with all the controls with mines, canon, etc....)

Virtual right click button would help in this case for Aimtrak users, I do totally agree

And I know an even better solution would be to add a config system so that anyone would be able to choose what to do with left/middle/right mouse button for each game but that.....is another and much more complicated story  ;D

That flame thrower is badass haha.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 06, 2019, 03:43:27 am

Hi Argon I did what you said and I get a window quickly flash up on the screen then nothing. I have a couple of pics to show you. I don't know what im doing wrong. The first pic is of my ahk file and the second pic is the window that quickly flashes up then disappears. Thanks again
If you're using AHK you have to make sure there is no spaces is the command line, and another thing is that you have to add a second parameter to force the program to run in it's own folder. I'm not at home to test with my WMware but you should try  something like this :
Code: [Select]
Run, "C:\Program Files (x86)\VMware\VMware Workstation\vmrun" -T ws start  "C:\Program Files (x86)\Target Terror Gold\target terror.vmx",  C:\Program Files (x86)\VMware\VMware Workstation\or
Code: [Select]
Run, C:\Program Files (x86)\VMware\VMware Workstation\vmrun -T ws start  "C:\Program Files (x86)\Target Terror Gold\target terror.vmx",  C:\Program Files (x86)\VMware\VMware Workstation\
and check the path from above exemples, I made a copy from your screens, but I make sure I didn't make any typo in text
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on February 06, 2019, 06:10:37 am

Hi Argon I did what you said and I get a window quickly flash up on the screen then nothing. I have a couple of pics to show you. I don't know what im doing wrong. The first pic is of my ahk file and the second pic is the window that quickly flashes up then disappears. Thanks again
If you're using AHK you have to make sure there is no spaces is the command line, and another thing is that you have to add a second parameter to force the program to run in it's own folder. I'm not at home to test with my WMware but you should try  something like this :
Code: [Select]
Run, "C:\Program Files (x86)\VMware\VMware Workstation\vmrun" -T ws start  "C:\Program Files (x86)\Target Terror Gold\target terror.vmx",  C:\Program Files (x86)\VMware\VMware Workstation\or
Code: [Select]
Run, C:\Program Files (x86)\VMware\VMware Workstation\vmrun -T ws start  "C:\Program Files (x86)\Target Terror Gold\target terror.vmx",  C:\Program Files (x86)\VMware\VMware Workstation\
and check the path from above exemples, I made a copy from your screens, but I make sure I didn't make any typo in text

Once again Argon you are a champion. It worked perfectly. I can now run it through rocketlauncher for Hyperspin. Thanks to you I am slowly making my arcade cabinet one of the best around HAHAHA. I wanted to ask you have silent hill the arcade game working for windows 10. I know it wont work on windows 10 but I have heard of people running it through VM Ware on windows 10 by making a windows 7 virtual machine. Have you heard anything about this and if so do you know how I could get this to run. Thanks Again
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 06, 2019, 07:22:01 am

Hi Argon I did what you said and I get a window quickly flash up on the screen then nothing. I have a couple of pics to show you. I don't know what im doing wrong. The first pic is of my ahk file and the second pic is the window that quickly flashes up then disappears. Thanks again
If you're using AHK you have to make sure there is no spaces is the command line, and another thing is that you have to add a second parameter to force the program to run in it's own folder. I'm not at home to test with my WMware but you should try  something like this :
Code: [Select]
Run, "C:\Program Files (x86)\VMware\VMware Workstation\vmrun" -T ws start  "C:\Program Files (x86)\Target Terror Gold\target terror.vmx",  C:\Program Files (x86)\VMware\VMware Workstation\or
Code: [Select]
Run, C:\Program Files (x86)\VMware\VMware Workstation\vmrun -T ws start  "C:\Program Files (x86)\Target Terror Gold\target terror.vmx",  C:\Program Files (x86)\VMware\VMware Workstation\
and check the path from above exemples, I made a copy from your screens, but I make sure I didn't make any typo in text

Once again Argon you are a champion. It worked perfectly. I can now run it through rocketlauncher for Hyperspin. Thanks to you I am slowly making my arcade cabinet one of the best around HAHAHA. I wanted to ask you have silent hill the arcade game working for windows 10. I know it wont work on windows 10 but I have heard of people running it through VM Ware on windows 10 by making a windows 7 virtual machine. Have you heard anything about this and if so do you know how I could get this to run. Thanks Again
My lightgun computer is still running Win7 but just as you, I've heard that a win7 VM should work for Win10. I think a WInXp VM should even be better (lighter/faster and the game is for WinXp originally)

I've another HDD to set up with Win10 in the future (mostly for Lindbergh use) but for now I didn't do any VM for Silent Hill

Basically you just have to create a VM, install win7 and then install Silent Hill as you would on a normal computer.
Then use the guide on this forum to remove any trace of window7 during the startup of your VM (http://forum.arcadecontrols.com/index.php/topic,148050.0.html (http://forum.arcadecontrols.com/index.php/topic,148050.0.html)) and start it like the others with AHK
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on February 08, 2019, 02:01:27 pm
I have Windows 7 on my cab as well.  I had Silent Hill the Arcade running fine natively (in Win7) but got to a point in the game where there was a hidden enemy that I couldn't kill so I just kept dying and couldn't advance.  Has anyone else experienced this?  I grabbed a few different versions of the game, and read multiple threads but never found a solution.  Sad because this is one of my favorite shooting games.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Atrain9 on February 12, 2019, 02:19:14 pm
Hello I was wondering if anyone coud assist me with HOTD4 (win10 nvidia card) that I have working on gameloader all rh (newest version).  For some reason I am able to start game and control the crosshair but I am unable to fire or shoot grenade ....basically trigger isnt working???  Demulshooter (newsest version)is setup and working in background but im unable to play game :(        any help would be great friends !!!!!  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 13, 2019, 05:11:49 am
Hello I was wondering if anyone coud assist me with HOTD4 (win10 nvidia card) that I have working on gameloader all rh (newest version).  For some reason I am able to start game and control the crosshair but I am unable to fire or shoot grenade ....basically trigger isnt working???  Demulshooter (newsest version)is setup and working in background but im unable to play game :(        any help would be great friends !!!!!  Thanks
Did you try without gameloader ?
You can also run demulshooter with the -v command and join the debug.txt here
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 13, 2019, 01:46:27 pm
Maybe Teknoparrot version? I think I tested Hod4 with Demulshooter and worked with 1.81 but didnt with 1.86.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Atrain9 on February 13, 2019, 05:22:13 pm
Thanks for the help guys !  Would anyone be able to provide a copy of TP 1.81 ...I have all other builds but that one!!!  Thanks this way i can test HOTD4 with 1.81:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 14, 2019, 07:33:44 am
Indeed, newer Teknoparrot builds changed things and HOTD4 is not working anymore with mouseenabler/demulshooter
As nothing has changed (I'm speaking about sound bugs in game) regarding the emulation quality, I won't change it untill the whole thing gets better so you might want to keep using 1.81 for HOTD4
Thanks for the info, I'll add a note in the wiki  ;)

And here's a small update :
Demulshooter v8.5.3 :
- Added "Virtual Right Click" key for every player. Be sure to go to the GUI, set them and save befire using the feature
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on February 14, 2019, 07:45:23 am

And here's a small update :
Demulshooter v8.5.3 :
- Added "Virtual Right Click" key for every player. Be sure to go to the GUI, set them and save befire using the feature

Thanks Argon! This is awesome.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: davidlinch on February 15, 2019, 03:52:16 pm
And here's a small update :
Demulshooter v8.5.3 :

Still have same issue on M2 (don't know if you've tried to implement a fix on this version)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on February 16, 2019, 11:54:05 am
There was a question earlier in this thread that doesnt look like its been answered. Much like the other user I have 3 kids under 10 that use my cab and I would like to turn on crosshairs for the Naomi / Atomiswave games. Is there a way to do this?

Thanks for all your help in advance!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on February 16, 2019, 11:03:46 pm
I recently got my 2 gun, and I started using the demulshooter to set up my arcade games. I was able to successfully configure model2, supermodel, teknoparrot and pc games and demul but you're finding it difficult to configure the following 3 games:
Gundam Zion - using the demulshooter + gameloader + dual screen the game closes alone on the start screen, without the demulshooter it normally works but the second player does not run.
Gaia Attack - I followed the guidelines of the guide but leaving the 2 options in the 0 as it is requested the game does not open, leaving with the option 1 the game opens but the guns do not work.
Ninja Assault Demul - The game does not open the test so I can set the 2 gun. I'm at win10. Have you ever been able to solve these problems?

With the help of Dgrace, I managed to solve the problem of ninja assault in the demul, missing only the other 2 games.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on February 18, 2019, 09:58:39 pm
Hi Argon, Will Demulshooter work with any PC gun game. For example I have "Blue Estate" and "HOTD Overkill" and I would love to play these with 2 guns. If so how would I go about doing so. Would it just be a case of running the game as "DemulShooter.exe -target=windows -rom=exe name". Thanks Again.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on February 18, 2019, 11:14:55 pm
You can use custom crosshair in RocketLauncher, that would work. Right click, game options and the custom on mouse. You have to place your own aim cursor in correct folder in media. I did a thread aboth it in the RL forums. :)

 :angry:
There was a question earlier in this thread that doesnt look like its been answered. Much like the other user I have 3 kids under 10 that use my cab and I would like to turn on crosshairs for the Naomi / Atomiswave games. Is there a way to do this?

Thanks for all your help in advance!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: a5608498 on February 19, 2019, 06:02:29 am
Virtua Cop 3 with:

DemulShooter_v8.5.2

Cxbx-Reloaded
Version cd442dbf (Feb 15 2019)

USB Mouse

Cursor getting stuck on upper left corner after firing any shot.

Do you know what is the key for service and test button?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 19, 2019, 07:38:52 am
Still have same issue on M2 (don't know if you've tried to implement a fix on this version)
No I just pushed a quick change
I'll look at your issue in a close future, I just need a little more free time these days  :D

Hi Argon, Will Demulshooter work with any PC gun game. For example I have "Blue Estate" and "HOTD Overkill" and I would love to play these with 2 guns. If so how would I go about doing so. Would it just be a case of running the game as "DemulShooter.exe -target=windows -rom=exe name". Thanks Again.
No it won't.
House of the dead overkill has no local multiplayer, the only way is online multiplayer
Blue Estate on the other side has a good working local multiplayer (with a gamepad as P2) but is pain in the ass to hack for dual lightgun

I recently got my 2 gun, and I started using the demulshooter to set up my arcade games. I was able to successfully configure model2, supermodel, teknoparrot and pc games and demul but you're finding it difficult to configure the following 3 games:
Gundam Zion - using the demulshooter + gameloader + dual screen the game closes alone on the start screen, without the demulshooter it normally works but the second player does not run.
Gaia Attack - I followed the guidelines of the guide but leaving the 2 options in the 0 as it is requested the game does not open, leaving with the option 1 the game opens but the guns do not work.
Ninja Assault Demul - The game does not open the test so I can set the 2 gun. I'm at win10. Have you ever been able to solve these problems?

With the help of Dgrace, I managed to solve the problem of ninja assault in the demul, missing only the other 2 games.
I don't know if Gundam or Gaia Attack are working with win10. I'll test them later this week
I'll give you CRC check for gundam exe file to be used : if you are using a different version it could be messed up with demulshooter memory hack
Same thing for Gaia Attack
But this one should be playable with a mouse with the ini file configured as said in the wiki (without demulshooter)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on February 19, 2019, 09:56:37 am
Thanks a lot for the answer argonlefou, the Gaia Attack managed to make it work was an issue in the minigun.ini file. Now the Gundam even commented a video of you on youtube that you show the Gundam running with the 2 screen, what happens in win10 is that when I run the game together with the demulshooter it opens and at the start screen it closes, without the demulshooter it works normally. Another issue when I run the house of dead 3 with the demulshooter it works fine, but when I call it from my frontend (Advmenu) it does not work, when I shoot with gun2 the gun1 also fires. I could not understand the problem since I run it through a .bat file
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: shiryu55 on February 20, 2019, 02:12:22 pm
someone could put some screenshots of how the rocket launcher is configured with demulshooter for house of the dead 3 pc.

with the trubleshooter I have it working, but I would like to change to demulshooter, because when I deactivate the option to hide cross in trubleshooter the two pistols stop working.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Atrain9 on February 22, 2019, 04:00:55 pm
I have elevator action death parade up and running with demulshooter!!(without gameloader)   However I am trying to add a bezel and was wondering how to add it to the game (without gameloader).  If i use gameloader I am able to add a bezel but for some reason demulshooter wont hook when I run game with gameloader .  Is this possible ? any help would be appreciated :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on February 25, 2019, 09:47:13 am
I have elevator action death parade up and running with demulshooter!!(without gameloader)   However I am trying to add a bezel and was wondering how to add it to the game (without gameloader).  If i use gameloader I am able to add a bezel but for some reason demulshooter wont hook when I run game with gameloader .  Is this possible ? any help would be appreciated :)


I did the test here using Gameloader and add the bezel, along with the demulshooter, it worked normal. Perfectly well, what's the problem going on for you?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 25, 2019, 11:49:39 am
I have elevator action death parade up and running with demulshooter!!(without gameloader)   However I am trying to add a bezel and was wondering how to add it to the game (without gameloader).  If i use gameloader I am able to add a bezel but for some reason demulshooter wont hook when I run game with gameloader .  Is this possible ? any help would be appreciated :)
DemulShooter should work with GameLoader, but I know some older versions of gameloader blocked demulshooter and to be honest I don't know about latest one as I'm almost not using it
Anyway, here is a sample AHK script you can put in Elevator Action's folder to run it like a full screen with a bezel. Change the picture as you want
It's a WIP script, there are details like the windows start button etc...that may not be hidden but this is working overall
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on February 25, 2019, 12:48:02 pm
I have elevator action death parade up and running with demulshooter!!(without gameloader)   However I am trying to add a bezel and was wondering how to add it to the game (without gameloader).  If i use gameloader I am able to add a bezel but for some reason demulshooter wont hook when I run game with gameloader .  Is this possible ? any help would be appreciated :)
DemulShooter should work with GameLoader, but I know some older versions of gameloader blocked demulshooter and to be honest I don't know about latest one as I'm almost not using it
Anyway, here is a sample AHK script you can put in Elevator Action's folder to run it like a full screen with a bezel. Change the picture as you want
It's a WIP script, there are details like the windows start button etc...that may not be hidden but this is working overall

I used version 323 and it worked fine.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 25, 2019, 12:54:21 pm
I used version 323 and it worked fine.
Thanks  ;) Always nice to have this kind of feedback once in a while
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Atrain9 on February 25, 2019, 08:19:13 pm
I have elevator action death parade up and running with demulshooter!!(without gameloader)   However I am trying to add a bezel and was wondering how to add it to the game (without gameloader).  If i use gameloader I am able to add a bezel but for some reason demulshooter wont hook when I run game with gameloader .  Is this possible ? any help would be appreciated :)
DemulShooter should work with GameLoader, but I know some older versions of gameloader blocked demulshooter and to be honest I don't know about latest one as I'm almost not using it
Anyway, here is a sample AHK script you can put in Elevator Action's folder to run it like a full screen with a bezel. Change the picture as you want
It's a WIP script, there are details like the windows start button etc...that may not be hidden but this is working overall
Thanks  ;) Always nice to have this kind of feedback once in a while
I used version 323 and it worked fine.

Thanks a lot for the info and script !!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on February 27, 2019, 01:23:22 pm
I cannot get the bezel to show up in Elevator Action Death Parade.  Resolution is set to 720x1280, but I tried several different resolutions. I used the files in  eadp_ahk.zip, put the Loader_Background.png file in the images folder, and enabled BG in gameloader but nothing seems to work.  Anyone have any advice on what I may be missing?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on February 27, 2019, 03:49:18 pm
I cannot get the bezel to show up in Elevator Action Death Parade.  Resolution is set to 720x1280, but I tried several different resolutions. I used the files in  eadp_ahk.zip, put the Loader_Background.png file in the images folder, and enabled BG in gameloader but nothing seems to work.  Anyone have any advice on what I may be missing?

In my case here it worked by setting the 1920x1080 resolution. The game presentation screen does not even appear, it only adjusts when it starts the 1 phase.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on February 27, 2019, 06:14:30 pm
I cannot get the bezel to show up in Elevator Action Death Parade.  Resolution is set to 720x1280, but I tried several different resolutions. I used the files in  eadp_ahk.zip, put the Loader_Background.png file in the images folder, and enabled BG in gameloader but nothing seems to work.  Anyone have any advice on what I may be missing?

In my case here it worked by setting the 1920x1080 resolution. The game presentation screen does not even appear, it only adjusts when it starts the 1 phase.
changing the resolution in Game Loader All RH, or JConfigEA? I tried both and it still won't work.  Whats really strange is that if i just launch Game Loader All RH everthing appears perfectly, but I have no inputs.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MrLightgun on February 28, 2019, 07:25:24 am
Let's Go Jungle is now out on Teknoparrot patreon.  Hopefully will be available on the free version soon.  I quite like Let's Go Island so quite looking forward to this.  Some House Of The Dead 4 improvements would be nice too.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: a5608498 on February 28, 2019, 09:45:30 am
Virtua Cop 3 with:

DemulShooter_v8.5.3

Cxbx-Reloaded
Version 9c483f6 (Feb 26 2019)

USB Mouse

Cursor getting stuck on upper left corner after firing any shot. Any help?

Additionally, do you know what is the key for service and test button?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on February 28, 2019, 10:46:33 am
I cannot get the bezel to show up in Elevator Action Death Parade.  Resolution is set to 720x1280, but I tried several different resolutions. I used the files in  eadp_ahk.zip, put the Loader_Background.png file in the images folder, and enabled BG in gameloader but nothing seems to work.  Anyone have any advice on what I may be missing?

In my case here it worked by setting the 1920x1080 resolution. The game presentation screen does not even appear, it only adjusts when it starts the 1 phase.
changing the resolution in Game Loader All RH, or JConfigEA? I tried both and it still won't work.  Whats really strange is that if i just launch Game Loader All RH everthing appears perfectly, but I have no inputs.

I changed the resolution in Game loader all, in jconfig I just put the credit and service key, you start the gun. In jconfig, the mouse is also unpinned. Just start the demulshooter and then the game that works perfect.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 01, 2019, 05:22:29 am
Virtua Cop 3 with:

DemulShooter_v8.5.3

Cxbx-Reloaded
Version 9c483f6 (Feb 26 2019)

USB Mouse

Cursor getting stuck on upper left corner after firing any shot. Any help?

Additionally, do you know what is the key for service and test button?
SERVICE and TEST buttons are mapped to "BACK" and "START" Xbox controller buttons, and you navigate on the TEST menu with "Dpad Up" and "Dpad Down" buttons
You can use a keyboard and set keys for these buttons with DirecInput mapping

As for your cursor, if you're using a regular mouse it's normal, demulshooter won't work. It needs some Xinput or RawInput compatible device
I just downloaded this release and can confirm it's still working with DemulShooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on March 01, 2019, 11:18:20 am
Gaia Attack 4 English Patch

Hi I know there is an English patch for this game but I cant find it. If anyone knows how to get it please let me know

Thanks

Rich
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on March 02, 2019, 02:00:27 pm
I cannot get the bezel to show up in Elevator Action Death Parade.  Resolution is set to 720x1280, but I tried several different resolutions. I used the files in  eadp_ahk.zip, put the Loader_Background.png file in the images folder, and enabled BG in gameloader but nothing seems to work.  Anyone have any advice on what I may be missing?

In my case here it worked by setting the 1920x1080 resolution. The game presentation screen does not even appear, it only adjusts when it starts the 1 phase.
changing the resolution in Game Loader All RH, or JConfigEA? I tried both and it still won't work.  Whats really strange is that if i just launch Game Loader All RH everthing appears perfectly, but I have no inputs.

I changed the resolution in Game loader all, in jconfig I just put the credit and service key, you start the gun. In jconfig, the mouse is also unpinned. Just start the demulshooter and then the game that works perfect.
I figured out why this is happenening, but not how to fix it.  For some reason my ahk script is launching game.exe instead of game loader all rh.exe  If I start demulshooter command line then launch gameloader all rh, everthing works fine.   This is my script, maybe it's wrong?
;2p support
Run, C:\DemulShooter\demulshooter.exe -target=ttx -rom=eadp, C:\DemulShooter

;Hide Mouse Cursor
Run, C:\nomousy\nomousy.exe -h, C:\nomousy\

,Run game
Run, C:\Games\Emulation\Arcade Dumps\Elevator Action Death Parade\Game Loader All RH.exe, C:\Games\Emulation\Arcade Dumps\Elevator Action Death Parade

;Quit game
Escape::
   Process, Close, demulshooter.exe
   Run, C:\nomousy\nomousy.exe -s , C:\nomousy\
   GuiClose:
   GuiEscape:
   ExitApp
Return
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 02, 2019, 02:30:07 pm
I figured out why this is happenening, but not how to fix it.  For some reason my ahk script is launching game.exe instead of game loader all rh.exe  If I start demulshooter command line then launch gameloader all rh, everthing works fine.   This is my script, maybe it's wrong?
It may be a space/quote issue, try replacing
Code: [Select]
Run, C:\Games\Emulation\Arcade Dumps\Elevator Action Death Parade\Game Loader All RH.exe, C:\Games\Emulation\Arcade Dumps\Elevator Action Death Parade
by

Code: [Select]
Run, "C:\Games\Emulation\Arcade Dumps\Elevator Action Death Parade\Game Loader All RH.exe", C:\Games\Emulation\Arcade Dumps\Elevator Action Death Parade
If you don't put quotes the script may stop at the "Game" word of "Game Loader All RH.exe" which, in this case , is the exact same name than the elevator action executable (game.exe)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on March 02, 2019, 03:33:12 pm
That did it Argon, Thank You!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on March 04, 2019, 05:54:18 pm
Public Release of Let's Go Jungle just came out.  YAY!!!!! :applaud: :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 05, 2019, 11:29:55 am
Public Release of Let's Go Jungle just came out.  YAY!!!!! :applaud: :applaud:
Yup, but I wont be back at home to work on it until late March
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on March 06, 2019, 05:23:41 am
Public Release of Let's Go Jungle just came out.  YAY!!!!! :applaud: :applaud:
Yup, but I wont be back at home to work on it until late March

Thanks in advance Argon, and take your time  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on March 18, 2019, 11:04:59 am
A new Sega Model 2 UI created. Looks pretty cool with cool new features to come.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on March 18, 2019, 10:42:10 pm
A new Sega Model 2 UI created. Looks pretty cool with cool new features to come.

Do you have a link?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on March 19, 2019, 09:06:30 am
A new Sega Model 2 UI created. Looks pretty cool with cool new features to come.

Do you have a link?

http://forum.arcadecontrols.com/index.php/topic,159733.0.html
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on March 22, 2019, 11:18:09 am
@argonlefou

Would you be willing to update the RingWide games to include P1 Coin=5 and P2 Coin=6? I realize this is somewhat of a silly request but my PC has never supported Teknoparrot directinput (crashes when you attempt to change keys in Teknoparrot) instead I map xinput to an xbox one controller and remap using x360ke however it conflicts with demulshooter and I use your -parrotloader block capability.

If you cant I totally understand as Im likely the only person who wants it. I just like the real feel of my cabinet and having folks insert coins.

Thanks for your consideration!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: icom6636 on March 22, 2019, 05:14:30 pm
Hi New to this forum, have been a long time lurker,  I hope someone here would be kind enough to help me with a problem I am having with Demulshooter, I have a Windows 10 Pro 64b PC running the model2 v1.1a emulator, I have two aimtrak guns working fine in MAME, and I have tried both the latest version 8.5.3 and then tried v7.6 of Demulshooter.  The problem I am having is that none of the gun games, HOTD, VCOP,,and VOCP2 will work once I set the Emulation.ini variable UseRawInput=1, I have RawDevP1 set to 8 and RawDevP2 set to 9, both crosshairs  just hang, when I change to the UseRawInput=0, both crosshairs move separately but are the same color, and only the P1 will shoot  when the trigger is pulled.  I have attahced my debug.txt hoping someone can help point me in the right direction.  I have another PC running Windows 7 that I could try but my guns are permanently installed in the cabinet I built.  I will try that later but is a hasled to change the computer out.   :dizzy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: icom6636 on March 22, 2019, 08:53:49 pm
I figured out what the issue was, it ended up being the Windows 10 video driver, I installed the AMD cataylist driver and all is working well, sorry for my previous post
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SAMI on March 23, 2019, 09:36:20 am
So as another user said, it seems like regular mouse can't be used with this software. Raw input/ Xinput is required.


But how will I know if my mouse supports raw input?  Raw input did work on Sega Model 2 emulator if I set raw input to 1 in the ini file of that emulator and both my mouse works on that emulator.  So that means my mouse can do raw input, right?

Even in "Ds_Diag.exe" I can see the raw input coordinates changing with my mouse when I move mt cursor.

However, with demulshooter I just can't get my mouse to work on the games I tried [House of Dead 2 and House of Dead 3]. The mouse cursor is stuck on top left on HOD2 and as for HOD3, its stuck on middle.  At least I can shoot and reload in HOD2 but in HOD3 I can't even shoot with mouse. I'm guessing its because of registry issue but the keyboard controls are set to defaults and left untouched. So at least shooting and reloading is supposed to work.




I've set the correct mouse settings for p1 and p2 on the config Gui already. So that couldn't the problem either.


Things I did with my game that's worth mentioning:

I'm running House of Dead 2 and 3 at 2880x1234p with ultrawide hack. Does that interface with demulshooter?  It's just an simple hexedit, so I don't think that should freeze my mouse to a certain position either.


Any help would be appreciated, thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 24, 2019, 05:53:53 am
So as another user said, it seems like regular mouse can't be used with this software. Raw input/ Xinput is required.
"Seems" is nor really the adequate word....regular mouse won't work at all, it's a fact and this is by design and written since the very first readme/release

But how will I know if my mouse supports raw input?  Raw input did work on Sega Model 2 emulator if I set raw input to 1 in the ini file of that emulator and both my mouse works on that emulator.  So that means my mouse can do raw input, right?

Even in "Ds_Diag.exe" I can see the raw input coordinates changing with my mouse when I move mt cursor.
Unfortunatelly, coordinates changing means nothing : this is windows data and even with a regular mouse it outputs garbage, but these are not good coordinates
The real thing to look at are the red lines on Ds_Diag : If they are moving when you're moving your device, then it will work with Demulshooter

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SAMI on March 24, 2019, 01:03:09 pm
So as another user said, it seems like regular mouse can't be used with this software. Raw input/ Xinput is required.
"Seems" is nor really the adequate word....regular mouse won't work at all, it's a fact and this is by design and written since the very first readme/release

But how will I know if my mouse supports raw input?  Raw input did work on Sega Model 2 emulator if I set raw input to 1 in the ini file of that emulator and both my mouse works on that emulator.  So that means my mouse can do raw input, right?

Even in "Ds_Diag.exe" I can see the raw input coordinates changing with my mouse when I move mt cursor.
Unfortunatelly, coordinates changing means nothing : this is windows data and even with a regular mouse it outputs garbage, but these are not good coordinates
The real thing to look at are the red lines on Ds_Diag : If they are moving when you're moving your device, then it will work with Demulshooter


I see. Thanks a lot for the info, I really appreciate it.


I guess then regular mouse is out of question. By the way, how does M2 emulator manage to get raw input from regular mouse? Both my regular mouse work as separate mouse on m2 emulator. I guess it's possible but demulshooter doesn't support it at the moment.

Anyway, is there any mouse that will work with demul shooter? If there's a mouse like that, then I can just buy that and use it.



And in the mean time, is it still possible for me to use functions like "No auto reload" on hod3 while still using my regular mouse? I tried setting my p1 controller to mouse instead of keyboard and while auto reload does get disabled, my mouse still gets stuck at center even though I set my p1 device to mouse, not keyboard as demulshooter required.   House of Dead 3 also doesn't allow user to play as P2 with mouse. I could always try the Wii version but the graphics of Wii version looks worse than the pc/xbox/chihiro version.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on March 28, 2019, 11:36:22 pm
2Spicy is working on 193 TeknoParrot patreon release, so chalk up another shooter!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 29, 2019, 07:30:30 am
2Spicy is working on 193 TeknoParrot patreon release, so chalk up another shooter!
Just need to wait for public release but it's not the best game of the whole Lindbergh set

Anyway, for now, DemulShooter v8.5.4:
- Added 2P support for let's go jungle with Tp 1.93
- Changed HOTD4 support to make it work with Tp 1.93

Note that they won't work with any other older release

Wiki has not been updated so to set them up :
- Unchek "use mouse for gun game" for both of them and set your Start and service keys normally with tp
- For HOTD4, you have to check "use offscreenreload hack" in Tp


Wiki update, LGJ crosshair patch and code update will come later this week end
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on March 29, 2019, 09:45:33 am
Thank you so much!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on March 29, 2019, 10:24:33 am
2Spicy is working on 193 TeknoParrot patreon release, so chalk up another shooter!
Just need to wait for public release but it's not the best game of the whole Lindbergh set

Anyway, for now, DemulShooter v8.5.4:
- Added 2P support for let's go jungle with Tp 1.93
- Changed HOTD4 support to make it work with Tp 1.93

Note that they won't work with any other older release

Wiki has not been updated so to set them up :
- Unchek "use mouse for gun game" for both of them and set your Start and service keys normally with tp
- For HOTD4, you have to check "use offscreenreload hack" in Tp


Wiki update, LGJ crosshair patch and code update will come later this week end

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on March 30, 2019, 04:24:09 am
I tried to display hod4 to 640*240 in 15hz monitor but no luck.
changing all 000500000003 (the original 1280x768 resolution) by 80020000e001 (640x480). Works nice, but it vitrates as ot is an interlaced resolution.
But with 80020000f000 (640x240), the 3d rendering keeps displaying at 640x480, so the top half os not visible. You can simulate this in any monitor, in windowed mode

Hi Phaser pls can U Help me.

If  000500000003 is 1280x768, 80020000e001 is 640x480, 80020000f000 is 640x240 how is 640x384? how Can I calculate it whit no help? there is a program? thanks a lot.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 30, 2019, 06:05:23 am
I tried to display hod4 to 640*240 in 15hz monitor but no luck.
changing all 000500000003 (the original 1280x768 resolution) by 80020000e001 (640x480). Works nice, but it vitrates as ot is an interlaced resolution.
But with 80020000f000 (640x240), the 3d rendering keeps displaying at 640x480, so the top half os not visible. You can simulate this in any monitor, in windowed mode

Hi Phaser pls can U Help me.

If  000500000003 is 1280x768, 80020000e001 is 640x480, 80020000f000 is 640x240 how is 640x384? how Can I calculate it whit no help? there is a program? thanks a lot.
These are 32 bits HEX representation of a number. 640 = 0x00 00 02 80 and 384 = 0x00 00 01 80
It is then just a matter of swapping endianes and putting them together and you get your numbers to replace: 800200008001
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on March 30, 2019, 07:01:49 am
Argon Thanks a lot as always.
but unfortunately it doesn't work ...
with the 640x480 string the horizontal dimension coincided perfectly with my 25khz screen, only the vertical dimension was wrong.
although with the string you supplied me the whole image is much bigger than my screen :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on March 30, 2019, 04:23:07 pm
Thanks Argon! LGJ works great with dual aimtraks when using demulshooter. I'm still having some issues with HOTD4 even using demulshooter with v1.93. Player 2 gun works perfect but player 1 is a bit squirrelly. It makes me use all my grenades before I can shoot regularly and sometimes it will shoot both player 1 and 2 simultaneously. Anyone else having issues getting HOTD4 to work with demulshooter in dual mode? Just want to make sure it's not settings on my end.

I just played 2 player LGJ with my son. Was super fun. Thanks Argon for making this possible.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on March 30, 2019, 07:24:09 pm
Hi all, does anyone know of any tricks/fixes to keep games like Haunted Museum from losing focus if one shoots around the edges of the screen?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on March 30, 2019, 11:23:00 pm

What is the command line to run lets go jungle?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 31, 2019, 04:03:37 am

What is the command line to run lets go jungle?
demulshooter.exe -target=lindbergh -rom=lgj

For information, demulshooter.exe -h will list all target and roms available (even if I have no time for wiki update, this command will always be correct)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on March 31, 2019, 08:20:55 am
Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on March 31, 2019, 11:18:29 am
I'm trying to make the haunted museum 2 work but the sights appear on the screen, but do not move in any of the 2 weapons. I looked at the manual and explained that it is quite simple to do, but I can not do it. my .ini file looks like this:

# REGION E G A C
JVSENABLE      0
REGION         G
CNFNAME         .\cfg\
RANKFILE      .\cfg\shh\
PLAYLOG_FILE      .\cfg\log\log.bin
HAUNTED2      1
SCREEN_WIDTH      1280
SCREEN_HEIGHT      768
DEBUG_VRAM      0
RENDER_WIDTH3D      1280
RENDER_HEIGHT3D      768
RENDER_WIDTH      1280
RENDER_HEIGHT      768
RENDER_FLAG      0
ASPECT_X      16
ASPECT_Y      9
SVGAMONITOR      1
disp         1
FULLSCREEN       0
DINPUTENABLE      0
FEEDBACKPARAMSET   1
FORCE_RGB_MOVIE    1
PRJENABLE      1
WDTENABLE      1
GUNENABLE      0
GUN_CURSOR      1
GUN_RECOIL_TYPE      0
GUN_NUM_FAKE      0
GUNADC         0
ENABLE_VSYNC      1
NR_ANTIALIAS_SAMPLES   1
FORCE_LOCK_BACKBUFFER   0
DEBUG_FUNC      0
FORCE_EXIT_KEY      1
SOUND_DATA_VOL      100
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on March 31, 2019, 10:31:44 pm
@argonlefou Can you please map the P1 and P2 start buttons to the 1 & 2 keyboard keys for the Lindbergh games? Teknoparrot always crashes on me when using directinput so Im forced to use Xinput and map controls to an Xbox controller. HotD4 and LGI both work great but I have to use an Xbox controller on my cabinet to start them.

Thank you!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 02, 2019, 06:49:39 am
I'm trying to make the haunted museum 2 work but the sights appear on the screen, but do not move in any of the 2 weapons. I looked at the manual and explained that it is quite simple to do, but I can not do it. my .ini file looks like this:

# REGION E G A C
JVSENABLE      0
REGION         G
CNFNAME         .\cfg\
RANKFILE      .\cfg\shh\
PLAYLOG_FILE      .\cfg\log\log.bin
HAUNTED2      1
SCREEN_WIDTH      1280
SCREEN_HEIGHT      768
DEBUG_VRAM      0
RENDER_WIDTH3D      1280
RENDER_HEIGHT3D      768
RENDER_WIDTH      1280
RENDER_HEIGHT      768
RENDER_FLAG      0
ASPECT_X      16
ASPECT_Y      9
SVGAMONITOR      1
disp         1
FULLSCREEN       0
DINPUTENABLE      0
FEEDBACKPARAMSET   1
FORCE_RGB_MOVIE    1
PRJENABLE      1
WDTENABLE      1
GUNENABLE      0
GUN_CURSOR      1
GUN_RECOIL_TYPE      0
GUN_NUM_FAKE      0
GUNADC         0
ENABLE_VSYNC      1
NR_ANTIALIAS_SAMPLES   1
FORCE_LOCK_BACKBUFFER   0
DEBUG_FUNC      0
FORCE_EXIT_KEY      1
SOUND_DATA_VOL      100
Are you sure you are using the good command to run this game ? As there are a few different versions available (Fright Fear Land / Haunted Museum 2) having different exe.
You can use the FFL patcher on the 1st page to open the exe and have information about it and correct demulshooter command


@argonlefou Can you please map the P1 and P2 start buttons to the 1 & 2 keyboard keys for the Lindbergh games? Teknoparrot always crashes on me when using directinput so Im forced to use Xinput and map controls to an Xbox controller. HotD4 and LGI both work great but I have to use an Xbox controller on my cabinet to start them.

Thank you!
Unfortunately, doing so would mean to override Teknoparrot innercommands and will block them for everyone else.
This is what the -parrotloader option is doing, but back in time, Teknoparrot controls were not working with these game at all. By the way, I quickly tested 1.93 and it seems that all controls (coin, start) are working with all shooting games, meaning that the -parrotloader option is not needed anymore and may be deleted in the near future
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: icom6636 on April 02, 2019, 10:02:34 pm
Hi Argonlefou, first off thank you so much for your continued support of this fantastic program, I have a two player gun cabinet that I built utilizing Aimtrak lightguns in a Windows 10 64bit machine.  I have been successful in getting HOTD through the M2 emulator to work great in two player mode, however I am struggling to get this to work with Windows PC games particularly HOTD2 and HOTD3.  I have followed your guide to the best of my ability and have got player 1 working in both of these but I do not seem to get any crosshairs for player 2 in any of these two games.  I have attached my debug files below in the hope that you might be able to tell me what might be wrong, as a side note I did set the configuration for both the games HOTD2 and HOTD3 to keyboard for both players and using Demulshooter V8.5.3. http://newforum.arcadecontrols.com/Smileys/default/banghead.gif
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 03, 2019, 04:05:12 am
Hi Argonlefou, first off thank you so much for your continued support of this fantastic program, I have a two player gun cabinet that I built utilizing Aimtrak lightguns in a Windows 10 64bit machine.  I have been successful in getting HOTD through the M2 emulator to work great in two player mode, however I am struggling to get this to work with Windows PC games particularly HOTD2 and HOTD3.  I have followed your guide to the best of my ability and have got player 1 working in both of these but I do not seem to get any crosshairs for player 2 in any of these two games.  I have attached my debug files below in the hope that you might be able to tell me what might be wrong, as a side note I did set the configuration for both the games HOTD2 and HOTD3 to keyboard for both players and using Demulshooter V8.5.3. http://newforum.arcadecontrols.com/Smileys/default/banghead.gif
could you tell me the CRC32 or MD5 print of your hod3pc.exe file ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 03, 2019, 01:29:18 pm
I'm trying to make the haunted museum 2 work but the sights appear on the screen, but do not move in any of the 2 weapons. I looked at the manual and explained that it is quite simple to do, but I can not do it. my .ini file looks like this:

# REGION E G A C
JVSENABLE      0
REGION         G
CNFNAME         .\cfg\
RANKFILE      .\cfg\shh\
PLAYLOG_FILE      .\cfg\log\log.bin
HAUNTED2      1
SCREEN_WIDTH      1280
SCREEN_HEIGHT      768
DEBUG_VRAM      0
RENDER_WIDTH3D      1280
RENDER_HEIGHT3D      768
RENDER_WIDTH      1280
RENDER_HEIGHT      768
RENDER_FLAG      0
ASPECT_X      16
ASPECT_Y      9
SVGAMONITOR      1
disp         1
FULLSCREEN       0
DINPUTENABLE      0
FEEDBACKPARAMSET   1
FORCE_RGB_MOVIE    1
PRJENABLE      1
WDTENABLE      1
GUNENABLE      0
GUN_CURSOR      1
GUN_RECOIL_TYPE      0
GUN_NUM_FAKE      0
GUNADC         0
ENABLE_VSYNC      1
NR_ANTIALIAS_SAMPLES   1
FORCE_LOCK_BACKBUFFER   0
DEBUG_FUNC      0
FORCE_EXIT_KEY      1
SOUND_DATA_VOL      100
Are you sure you are using the good command to run this game ? As there are a few different versions available (Fright Fear Land / Haunted Museum 2) having different exe.
You can use the FFL patcher on the 1st page to open the exe and have information about it and correct demulshooter command
Thanks, i was able to solve the problem here.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: icom6636 on April 03, 2019, 11:33:02 pm
Hi Argonlefou, first off thank you so much for your continued support of this fantastic program, I have a two player gun cabinet that I built utilizing Aimtrak lightguns in a Windows 10 64bit machine.  I have been successful in getting HOTD through the M2 emulator to work great in two player mode, however I am struggling to get this to work with Windows PC games particularly HOTD2 and HOTD3.  I have followed your guide to the best of my ability and have got player 1 working in both of these but I do not seem to get any crosshairs for player 2 in any of these two games.  I have attached my debug files below in the hope that you might be able to tell me what might be wrong, as a side note I did set the configuration for both the games HOTD2 and HOTD3 to keyboard for both players and using Demulshooter V8.5.3. http://newforum.arcadecontrols.com/Smileys/default/banghead.gif
could you tell me the CRC32 or MD5 print of your hod3pc.exe file ?
Hi Arogonlefou, thank you for the reply attached I have added the CRC32 and MD5 results, thank you again for your time I really appropriate it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 04, 2019, 11:37:34 am
Hotd4 is working fine, Lets go Jungle did not work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 04, 2019, 02:47:07 pm
Hotd4 is working fine, Lets go Jungle did not work.
Oh yeah, I forgot to update LGJ  :banghead: I'll add it tomorrow
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 04, 2019, 03:02:33 pm
Hotd4 is working fine, Lets go Jungle did not work.
Oh yeah, I forgot to update LGJ  :banghead: I'll add it tomorrow

Thanks, Thank you for the great work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 05, 2019, 04:15:07 am
Here's the good update working for all lindbergh games
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 05, 2019, 12:12:57 pm
Here's the good update working for all lindbergh games

Thanks Argonlefou
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: defre19766 on April 05, 2019, 01:27:41 pm
hello ,

I just tried latest demulshooter with latest teknoparrot , touchmote and wiimote (dolhinbar) . It works , but offscreenreload don't work .

What could be the problem ?

thx
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 06, 2019, 01:26:23 pm
Argon, I know you said that you do not want to change this latest version of demulshooter. but Mohkerz finally managed to solve the problem of the silent hill that did not win 10, I tested with the last version that you released for us, followed the instructions and the weapons did not catch. Does it change anything because it works on win10 now?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 06, 2019, 03:06:13 pm
Argon, I know you said that you do not want to change this latest version of demulshooter. but Mohkerz finally managed to solve the problem of the silent hill that did not win 10, I tested with the last version that you released for us, followed the instructions and the weapons did not catch. Does it change anything because it works on win10 now?
Yeah, I know he was working on it

And I never said that I don't want to change DemulShooter anymore, I said I won't update it continously only for TeknoParrot compatibility unless the new buld of TeknoParrot is relevant for lightguns game

So Silenthill Win10 will be on the list as soon as I have time to try ...and if I can success because I can't guarantee anything ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 06, 2019, 03:10:28 pm
Argon, I know you said that you do not want to change this latest version of demulshooter. but Mohkerz finally managed to solve the problem of the silent hill that did not win 10, I tested with the last version that you released for us, followed the instructions and the weapons did not catch. Does it change anything because it works on win10 now?
Yeah, I know he was working on it

And I never said that I don't want to change DemulShooter anymore, I said I won't update it continously only for TeknoParrot compatibility unless the new buld of TeknoParrot is relevant for lightguns game

So Silenthill Win10 will be on the list as soon as I have time to try ...and if I can success because I can't guarantee anything ;)

Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 08, 2019, 08:38:51 am
Argon, I took the Silent Hill test in win10 and it works perfectly, thanks. In the game Far cry even using the Mouse enabler I could not play using the guns. Could anything be done?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nkachelmeyer on April 08, 2019, 11:50:47 am
Here's the good update working for all lindbergh games


Is there a patch to hide the crosshairs for LGJ?

Thanks by the way for the great software. I have been obsessing over light gun games because of this handy software.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 10, 2019, 06:29:19 am
Is there a patch to hide the crosshairs for LGJ
Not for now

Argon, I took the Silent Hill test in win10 and it works perfectly, thanks. In the game Far cry even using the Mouse enabler I could not play using the guns. Could anything be done?
I don't know for now, I just tried the new Far Cry once and I couldn't continue after beeing dead so I need to test it again and see if this is still an unusable game or just a problem on my computer
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 10, 2019, 07:09:01 am
Argon, I took the Silent Hill test in win10 and it works perfectly, thanks. In the game Far cry even using the Mouse enabler I could not play using the guns. Could anything be done?
I don't know for now, I just tried the new Far Cry once and I couldn't continue after beeing dead so I need to test it again and see if this is still an unusable game or just a problem on my computer


Argon, try to run it with Game Loader All, here only with him.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on April 10, 2019, 06:45:35 pm
I upgraded to windows 10 so I could play the new Lindbergh games.  HOTD4 runs fine (provided that i run my script in admin mode), however I cannot get lets go jungle to work, and now Sega Golden Gun won't work.  I'm using the latest Teknoparrot and Demulshooter.  If i untick "use mouse for gun games" Demulshooter does not seem to hook and my guns don't respond.  If I tick that box, my start player 1 and 2 keys don't respond.  I have also tried ticking enable XInput but those keys don't work either(if the use mouse box is ticked).  I've tried all combinations and can't seem to get it running.  I've attached my debug text.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on April 10, 2019, 11:53:36 pm
Guys, I've been pulling my hair out and need some help.

I'm using the latest Demul (4/28) and demulshooter 8.5.2 and have issues with Ninja Assault & Brave Firefighters.

Ninja Assault plays perfect if I run Demulshooter from the command line and launch demul.exe manually. Both guns shoot, calibration is good, and the reload works as it should however when I launch using my front end (Launchbox) both guns work but either gun fires bullets for both guns, reload doesn't work, and calibration is off. All other Naomi, Sammy, Atomiswave games work within Launchbox with no issue. I launch demulshooter using Launchboxes "Add Application" which automatically launches Demulshooter before launching Demul. Any ideas what could be my issue?

The 2nd problem is with Brave Firefighters as the mice freakout and act as if there the same (screen flashes and both mouse cursors move rapidly) It seems like Demulshooter isn't working properly and both guns are using Gun 1's inputs

All help is greatly appreciated! Thank you!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 11, 2019, 04:10:54 am
I upgraded to windows 10 so I could play the new Lindbergh games.  HOTD4 runs fine (provided that i run my script in admin mode), however I cannot get lets go jungle to work, and now Sega Golden Gun won't work.  I'm using the latest Teknoparrot and Demulshooter.  If i untick "use mouse for gun games" Demulshooter does not seem to hook and my guns don't respond.  If I tick that box, my start player 1 and 2 keys don't respond.  I have also tried ticking enable XInput but those keys don't work either(if the use mouse box is ticked).  I've tried all combinations and can't seem to get it running.  I've attached my debug text.
Using the "latest" TeknoParrot will no be kind of dangerous as updates are comming quite rapidly and may break Lindbergh compatibility at any time. So the best thing to do is - if possible - to stick to the latest confirmed working version on the Wiki (1.0.0.122 currently)

Anyway, I just downloaded the latest one (1.0.0.122) and Both Hotd4 and LGJ were working fine with Demulshooter

Based on your debug file, demulshooter can't access the game's memory. What is causing this ? I can't tell.
The fact that HOTD4 is working is almost excluding TeknoParrot as faulty, because both games are hacked the same way so if it's successfull for the first one, there is no reason for the 2nd one to act differently
Maybe some administrator right issue ? Or the Win10 version. I knwow revision 1803 is working good and most recent versions are not

Ninja Assault plays perfect if I run Demulshooter from the command line and launch demul.exe manually. Both guns shoot, calibration is good, and the reload works as it should however when I launch using my front end (Launchbox) both guns work but either gun fires bullets for both guns, reload doesn't work, and calibration is off. All other Naomi, Sammy, Atomiswave games work within Launchbox with no issue. I launch demulshooter using Launchboxes "Add Application" which automatically launches Demulshooter before launching Demul. Any ideas what could be my issue?
Not knowing Launchbox and the way they are doing things, I can't help you on this.


The 2nd problem is with Brave Firefighters as the mice freakout and act as if there the same (screen flashes and both mouse cursors move rapidly) It seems like Demulshooter isn't working properly and both guns are using Gun 1's inputs

All help is greatly appreciated! Thank you!
I just tried again and can confirm that brave fire fighter is working well without any bugs with 2 Aimtraks on my computer

Is it with or without frontend for braveff ? Because what you're seeing is what's happening without demulshooter running (both players beeing controled by the mouse).
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on April 11, 2019, 08:55:34 am
For Braveff the problem occurs with and without the front end.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Animal on April 11, 2019, 09:58:30 am
I got Silent Hill working great using my Aimtrak and demulshooter.

Do I need to do anything specific to get atomiswave games working with the Lightgun?Games start (Sport Shooting uSA for example) but nothing else (no player coin or start)

I'm using an ipac keyboard encoder

Thanks


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 11, 2019, 01:17:27 pm
For Braveff the problem occurs with and without the front end.
It should not. If you could make debug file and post it here, maybe something relevant would be inside

I got Silent Hill working great using my Aimtrak and demulshooter.

Do I need to do anything specific to get atomiswave games working with the Lightgun?Games start (Sport Shooting uSA for example) but nothing else (no player coin or start)

I'm using an ipac keyboard encoder

Thanks
I'm not interracting with any other controls than gun positionning and triggers
All other buttons (coin, start, servicen test) have to be configured as usual in Demul parameters. It should work with an ipac
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: totoplay on April 11, 2019, 03:15:40 pm
Hello,

DemulShooter doesn't work anymore, MAME & MODEL3 are OK with 2 players.

I'm using Windows 10 pro 1803.

I need help as I tried with different versions from oldest to newest... same problem!

Guns are OK (movements and buttons) when using Ds_Diag.exe

MODEL2 / WINDOWS:
- both crosshairs move randomly (no control over them)
- buttons are not working

DEMUL:
- cursors are showing up and moving correctly but using TEST Mode > Out of range
- buttons are not working
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 12, 2019, 02:54:34 am
DemulShooter doesn't work anymore under Windows 10 pro 1803 (MAME & MODEL3 are OK with 2 players).

Hello,

I need help as I tried with different versions from oldest to newest... same problem!

Guns are OK (movements and buttons) when using Ds_Diag.exe

MODEL2 / WINDOWS:
- both crosshairs move randomly (no control over them)
- buttons are not working

DEMUL:
- cursors are showing up and moving correctly but using TEST Mode > Out of range
- buttons are not working

Hello, it's ok to have some trouble but please, do not make false statements in bold like that because.....well.... it's simply wrong : DemulShooter is working perfectly fine with Win10 pro 1803

Now, as for your issue, and without any more information, I'll consider that everything was working before your update towars Windows10 (i.e:  you did know how to make it work and have good demul and model 2 builds, etc, etc....)
Debug files seem OK (except for model2 but this is normal, it has been discussed in this thread a few times that for some people, using a specific older version of DemulShooter is better than the latest for model2)

So....was it working before windows 10 ? do you have good demul release ? good M2emulator release ? Was it working before with model2 (meaning, do you have a proper INI file for model2) ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: totoplay on April 12, 2019, 02:46:06 pm
Sorry, previous post updated not to be slanderous.

If I use the exact same files and settings on my laptop (7 ultimate) everything works great.

Regarding my laptop and my desktop (Windows 10 pro 1803) I have unsuccessfully attempted to make them work today... still the same problems.


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 12, 2019, 06:48:54 pm
I recently updated one of my computer to Win10 1803 and had no other issue than admin rights (Win10 is kinda strict on all these stuff with these kind of memory hacking programs)

I recently had a feedback from someone having issue like you, and he found out that his screen recorder / streaming app was messing with demulshooter (resolution/window detection issue)
It's an exemple but there are so many things that can go wrong....

But unfortunately, based on your debug files (they all look good), and knowing that you're using the same (working) method from win7..... I really have no idea to help you :/
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: totoplay on April 13, 2019, 12:09:40 pm
I just needed to be sure it works with Win10 1803, I should find the solution soon...

Thanks again for your quick reply.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on April 13, 2019, 05:22:54 pm
Just tested HOTD4 with the latest demulshooter and TP and player two works perfectly. Player 1 however for some reason makes me throw all my grenades before I can shoot. Anyone else experiencing this with HOTD4? I checked my aimtrak settings and both player one and two are the same. LGJ works perfectly with 2 aimtraks. Thanks Argon!

Update: HOTD4 Player 1 works fine now with demulshooter. Weird ....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 13, 2019, 07:46:21 pm
For me is working fine, and silent hill too.

I know this has nothing to do with Demulshooter, but Argon, as you did some game resizer, maybe you know what I'm missing:

I've just discovered I can resize hod4 to 384x288, to display in progressive mode in a crt 15hz monitor.
Aiming keeps aligned, but:
If I change 000500000003 (the original 1280x768 resolution)
by 80020000e001 (640x480). Works nice, but it vitrates as ot is an interlaced resolution.
by 80020000f000 (640x240), Displays in 640x480, cuts the top half of the screen.
by 800100002001 (384x288), All graphics resizes right but the "PRESS START" "INSERT COIN" texts,  that dsplays at 640x288?

how do you knnow what's the correct value to change Argon? at the moment I'm modifying all pf them, I think there are only 5, but none of them afects the "START , COIN" texts
I'm editing hot4M.elf as I cant see any difference between the others.
It displys windowed but I create a false fullscreen with ahk
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on April 14, 2019, 12:01:57 am
Hi phaser. Ghotic of Dxwnd is working on this too
https://sourceforge.net/p/dxwnd/discussion/general/thread/6414397689/
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: tvsurfer on April 14, 2019, 01:57:48 am
Hi, argonlefou!
First, please understand that my English grammar is a mess.
I am always thankful for your 'DemulShooter' that you can enjoy a lot of shooting games with dual light gun. :applaud:

I have one question, so I register in the forum and leave a post.
I am playing hotd2 PC version (Empire version - Europe) with DemulShooter.
Have you ever integrated the hotd2 PC version (Activision version - USA or Asia) into DemulShooter too?
Here is the keyboard control key for the Activision version.

P1 AIM = Arrow keys
P1 Start = ENTER
P1 Trigger = SPACE
P1 Reload = + (Number Pad)

P2 AIM = W, A, D, X
P2 Start = L.SHIFT
P2 Trigger = TAB
P2 Reload = L.CTRL

I want to find the memory address, but I don't know how.
Is it possible to integrate with DemulShooter?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 14, 2019, 07:17:50 am
Hi phaser. Ghotic of Dxwnd is working on this too
https://sourceforge.net/p/dxwnd/discussion/general/thread/6414397689/
thanks xbrunox, I'm testing now
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: spacelime on April 14, 2019, 08:59:12 pm
Hi!

Thank you for a fantastic utility! I've gotten it to work perfectly with Model 2 emulator.

However I'm struggling to get it working on Demul. What happens in for example House of the Dead 2 is that both my 2 input devices that I'v chosen in the DemulShooter setup control Player 1 (and perhaps also player 2 although it's gets pushed to the background). The reason I'm suspecting that Player 2 is somehow active is that occationaly when pressing start it says "Player 2 paused". I can also control both the players on in the calibration screen with either of the input devices. Moreover, I can also use my regular mouse to cotrol the menus and shoot in the game. Basically everything works the same way as if I hadn't run DemulShooter at all. I'ts as if RawInput wasn't activated so that everything is merged. But there is no such setting for Demul right?

Here is the debug output: https://paste.ofcode.org/39fP7hfqPL7tLTU3kJTYXLT

I've made sure to get the right version (0.7a 180428) I've set the maple devices to lightgun on both #1 and #2.

For input devices I'm using 2 virtual mice that I've created with VMulti (a virtual mouse driver) and then I'm routing 2 wiimotes to them with the help of WiiUse library. It's a very low level solution so as far as Windows is concerned there are 2 hardware mice connected with absolute input coordinates. I guess this is the same way that AimTrak lightguns would show up. And as I said it's working perfectly with dual guns in for example Virtual Cop for Model 2, so there shouldn't be any concern with the input devices.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: spacelime on April 15, 2019, 06:42:24 am
Just to add: I now also tried the combination of DemulShooter 5.0 + Demul 07A 180816 as this should also be a legit combo.

What I noticed is that this time the debug output is much smaller, simply these lines:

12:23 : -------------------- Program Start ----------------------
12:23 : Conf read OK
12:23 : P1 device = \\?\HID#hid&Col02#1&1731f3ea&2&0001#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:23 : P1 device handle = 65603
12:23 : P2 device  = \\?\HID#hid&Col02#1&2d595ca7&5&0001#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:23 : P2 device handle = 65595
12:23 : Cmdline arg 1 : -target=demul07a
12:23 : Cmdline arg 2 : -rom=hotd2
12:23 : Cmdline arg 3 : -v
12:23 : Waiting for naomigame to hook.....
12:24 : Attached to Process demul.exe, ProcessHandle = 1032
12:24 : Demul.exe = 0x00400000, padDemul.dll = 0x0D250000
12:24 : Adding CodeCave at : 0x0DC20000
12:24 : Naomi Memory Hack complete !
12:26 : demul.exe closed

There are no "RawData event for Device #1:" etc. Also with this combination of versions I get the same results in the game with both devices controlling Player 1 (as if not using demulshooter at all).

Are there any crucial settings in Demul that I'm missing? Couldn't find any information on this, but I suppose Maple Devices should be set to 2 lightguns right? Are there any graphics settings that needs to be set? Does it have to run fullscreen etc?


Update 3: I've now completely ruled out  the input devices as the problem. I tested connecting an xbox one controller and mapped as player 1 and it gave the exact same results. Working perfectly in Model 2 but not with Demul. I also tested the PC version of House of the dead 3. Again, it workes perfectly both with the xbox controller and wii motes.

So to conclude, the problem only occures in Demul and makes me think that I've missed something basic when it comes to setting it up.

I noticed that HOD3PC is supposed to be set to keyboard for both P1 and P2. I tried this with Demul but the debug.txt shows that DemulShooter waits and never hooks. It only hooks when choosing mouse or lightgun in the demul settings.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: spacelime on April 15, 2019, 10:06:57 am
Ahhh... What a feeling!!

Finally realized the obvious thing I was missing. I thought House of the dead 2 was supposed to work with the Dreamcast version but now it dawned upon me that it's the Naomi version that is supported. :laugh2:

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on April 15, 2019, 12:16:01 pm
Guys, I've been pulling my hair out and need some help.

I'm using the latest Demul (4/28) and demulshooter 8.5.2 and have issues with Ninja Assault & Brave Firefighters.

Ninja Assault plays perfect if I run Demulshooter from the command line and launch demul.exe manually. Both guns shoot, calibration is good, and the reload works as it should however when I launch using my front end (Launchbox) both guns work but either gun fires bullets for both guns, reload doesn't work, and calibration is off. All other Naomi, Sammy, Atomiswave games work within Launchbox with no issue. I launch demulshooter using Launchboxes "Add Application" which automatically launches Demulshooter before launching Demul. Any ideas what could be my issue?

The 2nd problem is with Brave Firefighters as the mice freakout and act as if there the same (screen flashes and both mouse cursors move rapidly) It seems like Demulshooter isn't working properly and both guns are using Gun 1's inputs

All help is greatly appreciated! Thank you!

Quick follow-up on my 2 issues:

1) Brave Firefighters is now working fine. I deleted the nvram and recalibrated and now everything works fine. (And works under my frontend)

2) Ninja Assault also works fine. I tried launching the game from within my frontend using an AHK script that launches Demulshooter & Demul vs launching natively under my frontend and it now works. I have no idea as to why this works though.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 16, 2019, 05:03:42 am
Ahhh... What a feeling!!

Finally realized the obvious thing I was missing. I thought House of the dead 2 was supposed to work with the Dreamcast version but now it dawned upon me that it's the Naomi version that is supported. :laugh2:
Well, that explains why the emulator is crashing when DemulShooter is trying to modify the program at least  ;)

Quick follow-up on my 2 issues:

1) Brave Firefighters is now working fine. I deleted the nvram and recalibrated and now everything works fine. (And works under my frontend)

2) Ninja Assault also works fine. I tried launching the game from within my frontend using an AHK script that launches Demulshooter & Demul vs launching natively under my frontend and it now works. I have no idea as to why this works though.
:cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: spelosi on April 18, 2019, 12:37:53 am
How do I calibrate gun in lgj service menu?

Crosshair moves around but buttons don't seem to do anything.

Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on April 20, 2019, 01:57:32 pm
Does anyone have a copy of Teknoparrot 1.93 they could share?  I've noticed that the latest version(s) 1.0.0.118, 1.0.0.122, and 1.0.0.125, will not accept player 2 start/coin nor hook with Demulshooter in Lets go jungle on both win 7 and win for me.  I'd like to try an earlier version. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: spelosi on April 21, 2019, 07:11:22 pm
Does anyone have a copy of Teknoparrot 1.93 they could share?  I've noticed that the latest version(s) 1.0.0.118, 1.0.0.122, and 1.0.0.125, will not accept player 2 start/coin nor hook with Demulshooter in Lets go jungle on both win 7 and win for me.  I'd like to try an earlier version. Thanks

You can find what you are looking for (and more) here:

http://doom4ever.com/__Doomflash/TP/
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on April 22, 2019, 08:39:26 pm
Thanks! 1.93worked for me, almost made it through the whole game one crash at the end....figures.  Has anyone figured out how to use the "special" button(s) for this game?  I set it to my gamepad (with Xinput enabled)  but it doesn't work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: spelosi on April 22, 2019, 08:57:29 pm
1.93 is the only version that worked with demulshooter for me as well.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on April 23, 2019, 11:31:11 am
Anyone have elevator action death parade working with All Game Loader RH? It loads it in full screen with a Bezel which looks nice but the aiming seems to be off.  to setup the bezel in RH

https://www.youtube.com/watch?v=lIvUAmw4S0k
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on April 24, 2019, 01:42:40 pm
I had it running well, but now for some reason Game loader all squishes the aspect ration to the left side of the screen.  Not sure how to fix this. It runs fine without game loader all.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Wittyreid on April 24, 2019, 04:06:22 pm
Hi, I am having problems getting 2 aimtrak guns working in dolphin. Demulshooter copies everything across to the player 2 aimtrak as I think it should but dolphin still sees both guns a 1 mouse.
Sorry guys!! I know this will be somewhere in this forum but I just cant find it.
Anyones help would be really appreciated! I need some HOTD overkill 2 player action

Cheers
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on April 24, 2019, 06:29:58 pm
I had it running well, but now for some reason Game loader all squishes the aspect ration to the left side of the screen.  Not sure how to fix this. It runs fine without game loader all.

Yeah it seems ok without gameloader but I want to use a bezel for my cabinet
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ArcadeBliss on April 25, 2019, 07:22:59 am
This thread should be a stickey
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Scroom on April 30, 2019, 09:34:52 pm
New Demul version

http://forum.emu-russia.net/viewtopic.php?f=25&t=503&sid=1dc45da2dbd5ad38333d756d655bc4db&start=180
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 01, 2019, 02:57:00 am
New Demul version

http://forum.emu-russia.net/viewtopic.php?f=25&t=503&sid=1dc45da2dbd5ad38333d756d655bc4db&start=180
I don't see anything new since April 2018
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on May 01, 2019, 01:20:03 pm
demulshooter is not working on Hotd4 since latest teknoparrot update.(1.0.0.149)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on May 02, 2019, 10:08:47 am
demulshooter is not working on Hotd4 since latest teknoparrot update.(1.0.0.149)

Argon said that he will not be updating the demulshooter at the same speed as the updates of Teknoparrot, I believe now he will only update the demulshooter when Rambo and 2spicy are not just for patreons.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: happilyworking on May 09, 2019, 01:51:00 pm
Sorry if this has been covered in previous pages but I am struggling to get Ghost Squad working in Dolphin with 2 Aimtrak light guns.

The guns are configured correctly in Demulshooter but when I launch the game (using -target=dolphin5 -ddinumber=3), the 2nd gun does no register at all and both guns are controlling the P1 crosshair.

any suggestions? Thanks in advance.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Snoopy456 on May 09, 2019, 02:07:39 pm
Hello, I still have problem for let's go jungle.
I m trying with minimal setting.
teknoparrot 1.0.0.159
DemulShooter 8.5.5.0
An xpad 360

I can make let's go island working but not let'sgo jungle with exctly same setting

DemulShooter.exe -target=ringwide -rom=lgi -parrotloader
DemulShooter.exe -target=lindbergh -rom=lgj

General xinput disabled
Usemouse for gun disabled

Executable
LGIringW_F_safe.exe for LGI and lgj_final for LGJ

Someone have an idea ?



Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on May 09, 2019, 06:04:36 pm
Hello, I still have problem for let's go jungle.
I m trying with minimal setting.
teknoparrot 1.0.0.159
DemulShooter 8.5.5.0
An xpad 360

I can make let's go island working but not let'sgo jungle with exctly same setting

DemulShooter.exe -target=ringwide -rom=lgi -parrotloader
DemulShooter.exe -target=lindbergh -rom=lgj

General xinput disabled
Usemouse for gun disabled

Executable
LGIringW_F_safe.exe for LGI and lgj_final for LGJ

Someone have an idea ?


This version you are using from TP does not work together with Demulshooter, the last version that works is 1.0.0.122
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Snoopy456 on May 10, 2019, 05:33:25 am
Haaa, ok, thx, for me I thought it was necessary a version > 1.0.0.122.

Edit:
Quote
This guide is written for TeknoParrot 1.0.0.112
Older version won't work anymore with DemulShooter

Lol, so it seem, we need exactly this version, no more , no less.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on May 10, 2019, 08:26:39 am
Haaa, ok, thx, for me I thought it was necessary a version > 1.0.0.122.

Edit:
Quote
This guide is written for TeknoParrot 1.0.0.112
Older version won't work anymore with DemulShooter

Lol, so it seem, we need exactly this version, no more , no less.


Exactly, when Argon released the last version of Demulshooter this was the current version of TP, after that there were many updates and the last one that worked together with the Demulshooter was version 1.0.0.122 which is the version I use. After that the demulshooter it did not work anymore.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: happilyworking on May 10, 2019, 12:51:27 pm
Anyone able to help with the following? I have set everything up as said in the instructions but P2 gun does not register at all. Both guns are controlling P1 cursor

Quote
17:45:51.884555 :
17:45:51.888521 : -------------------- Program Start ----------------------
17:45:51.891539 : P1 device = \\?\HID#VID_D209&PID_1604&MI_02#7&37a156&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
17:45:51.893518 : P1 Device Handle = 94046677
17:45:51.896525 : P2 device = \\?\HID#VID_D209&PID_1605&MI_02#7&384d7fd2&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
17:45:51.899503 : P2 Device Handle = 221906591
17:45:51.903503 : P3 device =
17:45:51.906465 : P3 Device Handle = 0
17:45:51.909455 : P4 device =
17:45:51.911478 : P4 Device Handle = 0
17:45:51.914442 : Cmdline arg 1 : -target=dolphin5
17:45:51.916465 : Cmdline arg 2 : -ddinumber=3
17:45:51.919429 : Cmdline arg 3 : -v
17:45:51.944383 : Waiting for Dolphin  game to hook.....
17:45:52.957247 : Attached to Process Dolphin.exe, ProcessHandle = 1208
17:45:52.962234 : Dolphin.exe = 0x00400000
17:45:54.967361 : Cannot read memory at address 0x0128BC80
17:45:54.970344 : ControlsPtr address = 0x00000000
17:45:54.973336 : Cannot read memory at address 0x00000000
17:45:54.976329 : DInput Keyboard/Mouse address = 0x00000000
17:45:54.978351 : DInput Player2 device number in the list : 21
17:45:54.981343 : Cannot read memory at address 0x00000010
17:45:54.984335 : DInput Device#2 address = 0x00000000
17:45:54.987327 : Memory Hack complete !

Update: I've now tested this on a second computer and am having the exact same issue. This would suggest it has something to do with either the guns or I'm doing something wrong when setting up (which I'm pretty sure i'm not). The guns work perfectly in the diag, both guns respond to their respective IDs and all buttons are working.

I'm tried everything I can think of and am completely stumped. Any help would be appreciated!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ginzu on May 25, 2019, 08:32:31 am
Hi,

i already play lots of games with demulshooter (thx to Argonlefou).

but i am struggling to make a correct calibration setting for lgj....

cursors are very very slow and respond very bad to the direction when i move my guns (wiimotes)....

How to calibrate the cursor correctly for this game when using xinput controls settings in teknoparrot?

thx.

 :)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on May 25, 2019, 07:02:30 pm
I think you should not use xinput in teknoparrot if using demulshooter.
I remember testing vc3 in cxbx with xinput and the crosshair was like dragged, slower than using it with demulshooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ginzu on May 26, 2019, 03:55:53 am
Ok @phasermaniac

i tried with HOTD4 and same thing....  non working cursor or very very slow... and start P2 not working on the latest TP revision.

maybe you are right.. because if i rember correctly, it worked with two wiimotes with the option "use lightgun as a mouse" checked in TP before...
but if i read the wiki from demulshooter : Argonlefou mention that we must uncheck these options for these games in TP.   :dunno

moreover, demulshooter simulates xbox 360 pads to allow the operation of 2 cursors on the screen. which means that we must configure the lightguns as pad and not as a mouse

or maybe the problem this is relative to the demulshooter version supporting only TP till the 112 or 122 revision....

if someone could clarify this point .....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 26, 2019, 04:22:24 am
moreover, demulshooter simulates xbox 360 pads to allow the operation of 2 cursors on the screen. which means that we must configure the lightguns as pad and not as a mouse
No you got this wrong: demulshooter READS from Xinput device to get axis and buttons value and then inject these values into game memory.

So, yes, you need to set your wiimotes as Pad, but not for Teknopparot. Don't set it using your Xinputs gamepad:
In Teknopparot, just do as stated on the wiki (like you are playing the game with mouse or lightgun) and demulshooter will do the job and will act as a gateway between your Wiimotes and the emulator

If you add directly your Wiimotes in Teknopparot demulshooter won't have any effect and you'll be playing drectly with Teknopparot Xinput

As for P2, demulshooter is hacking the game to enable it (start buttons not beeing registered otherwise). I don't know if it was corrected un recent updates but back then, you could'nt get it to work without modifying the elf file or using demulshooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ginzu on May 26, 2019, 02:09:09 pm
Hi, thanks for the details Argonlefou,

I only managed to play LGJ using the TP 1.93 version :
In TP --> i checked xinput,  then unchecked UseMouseForGun,
Calibration doesn't give better results on this game.
i set all directions with my wiimotes for P1 and P2 under controller  settings inside TP

If  i play with the latest version of TP, (with the exact same setting)  : cursors are horrible to move.

I also retry HOTD4 but i don't know why , if i am using the same setting as LGJ , i am only able to launch grenades...
 :dunno
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 27, 2019, 04:22:21 am
Hi, thanks for the details Argonlefou,

I only managed to play LGJ using the TP 1.93 version :
In TP --> i checked xinput,  then unchecked UseMouseForGun,
Calibration doesn't give better results on this game.
i set all directions with my wiimotes for P1 and P2 under controller  settings inside TP

If  i play with the latest version of TP, (with the exact same setting)  : cursors are horrible to move.

I also retry HOTD4 but i don't know why , if i am using the same setting as LGJ , i am only able to launch grenades...
 :dunno
Well....as you're talking about using deprecated TP release (1.93) and unsupported TP release (latest one),  and as you're still checking Xinput in TP's settings, I can't help you with whatever you're doing because it's not related to demulshooter

To run Demulshooter/Wiimote combo you HAVE TO use Tp 1.0.0.112 (or 122 may work) and select Dinput
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ginzu on May 27, 2019, 06:59:53 am
 8) OK thank you for confirming this point. It was I who could not be sure of understanding. I would do tests again tonight. Sorry if I pissed you off, it was not the goal. I need to re-download a 112 version of tp and I selected dinput. Thanks to you.

But for hotd4 I can only trow grenades...
No it's a joke  :laugh2:

OK  :lol I go out.....

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Foxhole on May 30, 2019, 05:26:04 am
Hi, argonlefou, i'm trying to use your program with a crt lightgun that i'm using and i was hoping you could help me with two issues.
For the lightgun to work it requires an external program, a flasher, to flash the screen so the gun could "see" where i'm aiming, and due to windows' framebuffer, the flasher is not fast enough and the gun misses the flash. Currently i'm using an ahk script to introduce a delay to the Left Button click, and that seems to work quite well for non rawinput games.
Is there a possibility to add an adjustable delay? So whenever i press the trigger, demulshooter will wait a specified amount of ms and only then take a reading from the guns? (Guns vid 0B9A, PID 016A)
That was request number 1.
Request number 2 is that after the delay and after it takes a reading, if it detects that the gun is pointing off screen (0x0000, 0000), it would then send a reload command (Right Click).
Is this possible?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 01, 2019, 04:36:37 am
Hi, argonlefou, i'm trying to use your program with a crt lightgun that i'm using and i was hoping you could help me with two issues.
For the lightgun to work it requires an external program, a flasher, to flash the screen so the gun could "see" where i'm aiming, and due to windows' framebuffer, the flasher is not fast enough and the gun misses the flash. Currently i'm using an ahk script to introduce a delay to the Left Button click, and that seems to work quite well for non rawinput games.
Is there a possibility to add an adjustable delay? So whenever i press the trigger, demulshooter will wait a specified amount of ms and only then take a reading from the guns? (Guns vid 0B9A, PID 016A)
That was request number 1.
Request number 2 is that after the delay and after it takes a reading, if it detects that the gun is pointing off screen (0x0000, 0000), it would then send a reload command (Right Click).
Is this possible?
Well, it may not really be a doable thing unfortunatelly :
You see, as opposed to Xinput devices where I need to poll values every XXmilliseconds, those kind of lightguns are sending data whenever they have to and I don't have to choosse when.

I'm not familiar with CRT guns but thechnically you shouldn't be able to get real time tracking as the only way to update X-Y coordinates is to have a trigger event (causing the flash + getting coordinates)
Which means - if the guns is acting like other RawInput guns - the only data I'll get from your gun are a "left click" events with X-Y data
And I can't delay anything as I can't have any other X-Y data untill you press the trigger again

Judging by your PID/VID (and thanks to MAME source code and google  ;D) it seems like your gun is a "SMOG Lightgun" but I did'nt find any other information about this gun

You can try to use it with DemulShooter with the -v option to get a debug file and share it here so that I can see how it behaves, but I don't think you'll have a lot in it (I hope I'm wrong)

On the other hand, a few people are using CRT gun here (sometimes with custom flasher and tools) and I hope they may have some ideas for you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Foxhole on June 01, 2019, 05:08:40 am
I'm not familiar with CRT guns but thechnically you shouldn't be able to get real time tracking as the only way to update X-Y coordinates is to have a trigger event (causing the flash + getting coordinates)
Which means - if the guns is acting like other RawInput guns - the only data I'll get from your gun are a "left click" events with X-Y data
And I can't delay anything as I can't have any other X-Y data untill you press the trigger again

Judging by your PID/VID (and thanks to MAME source code and google  ;D) it seems like your gun is a "SMOG Lightgun" but I did'nt find any other information about this gun

You can try to use it with DemulShooter with the -v option to get a debug file and share it here so that I can see how it behaves, but I don't think you'll have a lot in it (I hope I'm wrong)

On the other hand, a few people are using CRT gun here (sometimes with custom flasher and tools) and I hope they may have some ideas for you
Actually, that is not how it works, the gun is always tracking as long as the gun can "see", that's why the simple ahk method works just fine.
I'm currently at work so i can't make a verbose file, but i'll attach one as soon as i get home.
The PID/VID is the same for all guncon2, you will probably find several names for it, "WinGun", "SMOG Lightgun", "Topgun"

My idea was this: Trigger -> flash -> Delay -> Demulshooter fires after the delay that was specified, just in time for the flash.
That's how i did it with ahk and that method worked. And if Demulshooter detects 0x0000, 0000 it would send a Reload command.
That is what i was hoping for.
In other words, i don't have to press the trigger for the gun to send X-Y coordinates, it tracks real time, as long as there's enough light coming from the place i'm aiming.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Foxhole on June 01, 2019, 04:14:06 pm
Debug file attached.
Player 2 gun was not in use, by the way.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 02, 2019, 03:36:20 am
Thanks for the debug file, it sure helps

Actually, that is not how it works, the gun is always tracking as long as the gun can "see", that's why the simple ahk method works just fine.
[...]

My idea was this: Trigger -> flash -> Delay -> Demulshooter fires after the delay that was specified, just in time for the flash.
That's how i did it with ahk and that method worked. And if Demulshooter detects 0x0000, 0000 it would send a Reload command.
That is what i was hoping for.
In other words, i don't have to press the trigger for the gun to send X-Y coordinates, it tracks real time, as long as there's enough light coming from the place i'm aiming.
Indeed. Seeing the the debug file, your guns are constantly sending data (even if no change has occured, as your P2 gun is still sending the same value all the time)
Which make me wonder...why do you even need a flash in that case ? I mean,  X-Y values are being updated constantly (even if I have no way to know if they are correct for you) and I also got the trigger press/release messages correctly (it should trigger the shoot in game with latest X-Y values)

In theory, with the debug file you sent me, all should be working good (except for the "reload" part but I'll save this for later)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Foxhole on June 02, 2019, 05:15:46 am
While the guns track real time, they will send a 0000 if they can't "see" where they are being aimed. That's why the flash is mandatory.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 04, 2019, 04:37:43 am
While the guns track real time, they will send a 0000 if they can't "see" where they are being aimed. That's why the flash is mandatory.
I sent you a private message, to discuss technical details
Title: DemulShooter problem with hotd3 pc version
Post by: darklord777 on June 15, 2019, 01:01:57 am
hello there dear and great argonlefou! hello everyone!
thanks to your efforts, playing any shooter game is much more easier and pleasant.
i have a problem though! when i am trying to play hotd3 pc version, both pointers get stuck at
upper left corner of the screen.
any help???
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: icom6636 on June 17, 2019, 02:42:52 am
Hi Argonlefou, first off thank you so much for your continued support of this fantastic program, I have a two player gun cabinet that I built utilizing Aimtrak lightguns in a Windows 10 64bit machine.  I have been successful in getting HOTD through the M2 emulator to work great in two player mode, however I am struggling to get this to work with the HOTD3 PC version.  I have followed your guide to the best of my ability but still have no result with any Mouse cursor presence, in fact I cannot seem to be able to select start as the game does not seem to respond to inputs when demulshooter is running  I have attached my debug file below in the hope that you might be able to help me with what might be wrong, as a side note I did set both players as keyboard in the input configuration of the game, and set start 1 for player 1 and start 2 for player 2,  I am using Demulshooter V8.5.5.  I have attached my debug result and also sent you the Hotd3pc.exe CRC check. Thank You for any help you can send my way.
Title: Re: DemulShooter problem with hotd3 pc version
Post by: argonlefou on June 18, 2019, 05:08:49 am
hello there dear and great argonlefou! hello everyone!
thanks to your efforts, playing any shooter game is much more easier and pleasant.
i have a problem though! when i am trying to play hotd3 pc version, both pointers get stuck at
upper left corner of the screen.
any help???
Use -v to get a debug file and post it here, just like the message just after you

Hi Argonlefou, first off thank you so much for your continued support of this fantastic program, I have a two player gun cabinet that I built utilizing Aimtrak lightguns in a Windows 10 64bit machine.  I have been successful in getting HOTD through the M2 emulator to work great in two player mode, however I am struggling to get this to work with the HOTD3 PC version.  I have followed your guide to the best of my ability but still have no result with any Mouse cursor presence, in fact I cannot seem to be able to select start as the game does not seem to respond to inputs when demulshooter is running  I have attached my debug file below in the hope that you might be able to help me with what might be wrong, as a side note I did set both players as keyboard in the input configuration of the game, and set start 1 for player 1 and start 2 for player 2,  I am using Demulshooter V8.5.5.  I have attached my debug result and also sent you the Hotd3pc.exe CRC check. Thank You for any help you can send my way.
Based on MD5/CRC check, I don't think your game is a known version for me and that may explain why the hook is not working
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: tvsurfer on June 21, 2019, 11:42:18 pm
2P Right button on 'Music GunGun! 2' functions as an in-screen shot, not as an out-of-screen shot.(DemulShooter 8.5.5, Win7 x64)
Am I the only one?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fjser on June 22, 2019, 05:38:42 pm
Quick question - I see in the directions that latest supported version of Demul is Demul 0.7a 180428.  Doe earlier 0.7a builds work as well?  Reason I ask is it appears my Romset for Naomi is outdated and many don't work with the newest version.  I do have latest Mame Rom set, would these work with the newer DEmul builds? some appear to now be disk images instead of rom zips?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 24, 2019, 03:57:20 am
Quick question - I see in the directions that latest supported version of Demul is Demul 0.7a 180428.  Doe earlier 0.7a builds work as well? 
Unfortunatelly not, unless you want to rollback to an older version of DemulShooter (look into the changelog to find Demul version updates) but I wouldn't advise to do that

Reason I ask is it appears my Romset for Naomi is outdated and many don't work with the newest version.  I do have latest Mame Rom set, would these work with the newer DEmul builds? some appear to now be disk images instead of rom zips?
You can use the -listxml command to export Demul rom list into some xml file (demul.exe -listxml > demul.xml, and you can then  use it with ClrMamePro (https://mamedev.emulab.it/clrmamepro/) to check and make a good romset.
I can't explain with more details here but that's the safest way to have a fully compatible romset with the latest available Demul build
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fjser on June 24, 2019, 03:48:42 pm
That worked. Thanks.

Side note - does anyone know if HOTD4 works on Windows 7? Running it in TP 1.93 and i get a S-K-I-D-R-O-W  App ID not comnfigurd message and I cant figure it out...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on June 25, 2019, 05:45:46 pm
Yes. It works very well. For demulshooter u must use tp. 122.
For skidrow...... Stop use cracked steam games... For solve try to run an exe  a cracked steam game..
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fjser on June 25, 2019, 10:05:48 pm
actually, it was my attempt to hack steam to work offline permanently that was causing teknoparrot to generate the skidrow error..quite strange. I undid my changes and it fixed the issue..thanks for pointing me in the right direction.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fjser on July 01, 2019, 02:31:59 pm
Wondering - are most people playing older light gun games that were originally 4:3 in widescreen? or leaving to original aspect ratio? I am doing the later, but looking to add bezels, and having trouble finding the AHK Script to prevent clicking outside the window...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on July 10, 2019, 02:32:02 am
hi Argon.
Cxbx reloaded has made great progress in these months.
Could you relate to Virtua Cop3?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 10, 2019, 03:35:43 pm
It's true, I tried the last cxbx version a week ago, and they resolved the issues with amd cards.
For me that version keeps working anyways with demulshooter as is.
I created a false fullscreen, and had to launch demulshooter once launched the game, else it crashed. I automated all this with ahk.
The only thing is that first time I run the game, It crash even launching demulshooter after the game, though I'm not very sure of this behaviour, It doesn't make any sense to me
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: flippn on July 19, 2019, 11:44:21 pm
Am I missing something? I am trying to set 2 lightguns up for the Sammy Atomiswave. When I go to calibrate the guns in a game they are seen as the same gun. I am using the latest demulshooter and demul180428. Any help is appreciated.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 21, 2019, 11:53:50 am
hi Argon.
Cxbx reloaded has made great progress in these months.
Could you relate to Virtua Cop3?

I just tried vcop3 as well on the latest version of Cxbx and it's smooth as butter. No audio issues any more and most of the graphic glitches are gone. Got a pretty steady fps of 60 throughout the game. Hopefully Argon can get the lightguns working now in full screen 2 player. Fingers crossed.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: flippn on July 22, 2019, 11:44:54 am
Am I missing something? I am trying to set 2 lightguns up for the Sammy Atomiswave. When I go to calibrate the guns in a game they are seen as the same gun. I am using the latest demulshooter and demul180428. Any help is appreciated.

I figured it out.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: pharmtech78 on August 01, 2019, 07:11:23 am
@ argonlefou, support for transformers human alliance coming soon?  :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 01, 2019, 08:05:56 am
Unfortunatelly, I have no idea : for now the game is still Patreon only
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: flippn on August 02, 2019, 06:17:31 pm
Unfortunatelly, I have no idea : for now the game is still Patreon only
if you need a patreon key I can give you one of mine.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on August 04, 2019, 03:33:00 pm
HI, can someone help me please demulshooter... why i see gibberish lines when i try to select devices and not the name of the device (i use myflash dolphin bar with 2 wiimotes)?
thanks.
here is the pic of the "gibberish"...
https://cdn.discordapp.com/attachments/279739351410147328/607653499672592423/demulshooter.png
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lightgungamer on August 09, 2019, 05:05:41 am
I see the same thing. I think that is just the id that the gun is getting.
On mine, it is picking the device up though and if you go into the calibration utility, you can work out which its the correct device so that you can pick the right one in the config.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lightgungamer on August 09, 2019, 05:14:49 am
Has anyone had any further luck with Virtua Cop 3 in full screen?

I can play it in windowed mode fine in any resolution.
In full screen, I can play it at lower resolutions but the gun wont aim over the whole screen - there will be a hard border somewhere on the right third of the screen (almost like something thinks the screen is shifted to the left).

When I go up to higher resolution like 1920x1080, the aim reticule is just way off - it just flicks between the top and bottom of the screen.

on windowed mode, I can get it up to full screen resolution and hide the task bar but there is still the menu bar at the top. It would be awesome to remove everything!

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mangueboy on August 14, 2019, 09:33:38 pm
Hello, i knew on shooter games and by 2 dolphins bars. I can confirme that 2 dolphins bars work like fine with 2 wiimotes, like 2 lights guns. I run Diag and boths  wiimote was detect and show a very good accuracy cursors movement and "B" and "A" buttons  work.  But when launch Demulshooter, i cant hooking with LGI (Let's Go Island) teckonparrot 1.0.0.201. The are any incompatibility with 8.5.5 version?

20:53:59.192753 : -------------------- Program Start ----------------------
20:53:59.192753 : P1 device = \\?\HID#VID_0079&PID_1802&MI_01&Col01#a&2ed3710b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:53:59.192753 : P1 Device Handle = 65601
20:53:59.192753 : P2 device = \\?\HID#VID_0079&PID_1802&MI_01&Col01#7&3605ae53&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:53:59.208375 : P2 Device Handle = 65599
20:53:59.208375 : P3 device =
20:53:59.208375 : P3 Device Handle = 0
20:53:59.208375 : P4 device =
20:53:59.208375 : P4 Device Handle = 0
20:53:59.208375 : Cmdline arg 1 : -target=ringwide
20:53:59.208375 : Cmdline arg 2 : -rom=lgi
20:53:59.223996 : Cmdline arg 3 : -parrotloader
20:53:59.223996 : Cmdline arg 4 : -v
20:53:59.223996 : Waiting for RingWide lgi game to hook.....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gtavccat on August 15, 2019, 12:51:02 am
Hi Argonlefou,PS2 Crisis zone and TimeCrisis2/3 Is it possible to hide the Crosshair in Controller mode?  :)
My lightgun and wiimote can't use nuvee Plugin,So they can't play ps2 lightgun game in guncon mode.
Finally my friend make PcSx2MPv1.01.exe, It can change the Crosshair to the absolute position of the mouse in controller mode,It makes CrisisZone run perfectly, no fog.
But it have a little lag,So I think If hide Crosshair, then lag will not so obvious.

http://forum.arcadecontrols.com/index.php/topic,160807.msg1693493.html#msg1693493    Here is the software I shared. ;D

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on August 15, 2019, 05:31:09 pm
Quote
Finally my friend make PcSx2MPv1.01.exe, It can change the Crosshair to the absolute position of the mouse in controller mode,It makes CrisisZone run perfectly, no fog.
Does this work with police 911? it doesn't work with nuvee
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gtavccat on August 15, 2019, 08:16:15 pm
Not supported, all the supported games are listed in my post.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gtavccat on August 15, 2019, 08:16:48 pm
Quote
Finally my friend make PcSx2MPv1.01.exe, It can change the Crosshair to the absolute position of the mouse in controller mode,It makes CrisisZone run perfectly, no fog.
Does this work with police 911? it doesn't work with nuvee
Not supported, all the supported games are listed in my post. :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on August 16, 2019, 03:41:08 am
Hi Argonlefou,PS2 Crisis zone and TimeCrisis2/3 Is it possible to hide the Crosshair in Controller mode?  :)
My lightgun and wiimote can't use nuvee Plugin,So they can't play ps2 lightgun game in guncon mode.
Finally my friend make PcSx2MPv1.01.exe, It can change the Crosshair to the absolute position of the mouse in controller mode,It makes CrisisZone run perfectly, no fog.
But it have a little lag,So I think If hide Crosshair, then lag will not so obvious.

http://forum.arcadecontrols.com/index.php/topic,160807.msg1693493.html#msg1693493    Here is the software I shared. ;D

I have shared this utility already and asked Argon that is it possible to add this function to demulshooter.

http://forum.arcadecontrols.com/index.php/topic,149714.msg1654496.html#msg1654496

But he said he won't do that.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on August 16, 2019, 10:21:09 am
Hello, i knew on shooter games and by 2 dolphins bars. I can confirme that 2 dolphins bars work like fine with 2 wiimotes, like 2 lights guns. I run Diag and boths  wiimote was detect and show a very good accuracy cursors movement and "B" and "A" buttons  work.  But when launch Demulshooter, i cant hooking with LGI (Let's Go Island) teckonparrot 1.0.0.201. The are any incompatibility with 8.5.5 version?

Hi, you must use previous version of TP (I think .112 is ok) and 8.5.4 of Demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mangueboy on August 17, 2019, 10:07:38 am
Hello, i knew on shooter games and by 2 dolphins bars. I can confirme that 2 dolphins bars work like fine with 2 wiimotes, like 2 lights guns. I run Diag and boths  wiimote was detect and show a very good accuracy cursors movement and "B" and "A" buttons  work.  But when launch Demulshooter, i cant hooking with LGI (Let's Go Island) teckonparrot 1.0.0.201. The are any incompatibility with 8.5.5 version?

Hi, you must use previous version of TP (I think .112 is ok) and 8.5.4 of Demulshooter.

Thanks, but i have Windows 10 pro 1903 x64 and  tried now in the morning teknoparrot 112 and demulshooter 8.5.4. No go. Demulshooter cant hook up with teknoparrot LGI( Let's Go Island 3D). I really dont known what  to do. tried others versions of Tecnoparrot, 118 and 140. But dont have lucky. My 2 Dolphin bars work very well with 2 wiimotes, like a light gun and only need that Demulshooter hook up with LGI exe file. I really have make any mistake in my setting. I read about loaders of arcade roms and demulshooter about um monthy and may be i missing any detail of setting of Demulshooter and teknoparrot.

Teknoparrot 112 - https://drive.google.com/open?id=10Yc5xR800mXl9gZo94fymmlnVuLkcjFE
Teknoparrot 118 - https://drive.google.com/open?id=10wvZHp7Ix5ilqRS6Dla90VZeN8Yhfot0
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mangueboy on August 17, 2019, 04:23:44 pm
Hello, i knew on shooter games and by 2 dolphins bars. I can confirme that 2 dolphins bars work like fine with 2 wiimotes, like 2 lights guns. I run Diag and boths  wiimote was detect and show a very good accuracy cursors movement and "B" and "A" buttons  work.  But when launch Demulshooter, i cant hooking with LGI (Let's Go Island) teckonparrot 1.0.0.201. The are any incompatibility with 8.5.5 version?

Hi, you must use previous version of TP (I think .112 is ok) and 8.5.4 of Demulshooter.

Thanks, but i have Windows 10 pro 1903 x64 and  tried now in the morning teknoparrot 112 and demulshooter 8.5.4. No go. Demulshooter cant hook up with teknoparrot LGI( Let's Go Island 3D). I really dont known what  to do. tried others versions of Tecnoparrot, 118 and 140. But dont have lucky. My 2 Dolphin bars work very well with 2 wiimotes, like a light gun and only need that Demulshooter hook up with LGI exe file. I really have make any mistake in my setting. I read about loaders of arcade roms and demulshooter about um monthy and may be i missing any detail of setting of Demulshooter and teknoparrot.

Teknoparrot 112 - https://drive.google.com/open?id=10Yc5xR800mXl9gZo94fymmlnVuLkcjFE
Teknoparrot 118 - https://drive.google.com/open?id=10wvZHp7Ix5ilqRS6Dla90VZeN8Yhfot0

I finally found what was wrong. In Demulshooter wiki homepage  for RingWide commander instruction for Lets go Island is "DemulShooter.exe -target=ringwide -rom=lgi", but i have 3D version with have lgi.exe executable file. Today I went to see the commands to Ghost and saw unintentionally that correct command is "-lgi3D", not lgi. I think this mistake is very intuitive if you dont read all wiki instruction. Thank of you help with compatibility versions of teknoparrot and demulshooter. I I'm crazy now to converting 2 jolts light guns for pc that i find in ebay with aimtrak oem kit with superb easy "SlyBlueFox" project http://forum.arcadecontrols.com/index.php/topic,119610.msg1579959.html#msg1579959




Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on August 17, 2019, 04:48:09 pm
I finally found what was wrong. In Demulshooter wiki homepage  for RingWide commander instruction for Lets go Island is "DemulShooter.exe -target=ringwide -rom=lgi", but i have 3D version with have lgi.exe executable file. Today I went to see the commands to Ghost and saw unintentionally that correct command is "-lgi3D", not lgi. I think this mistake is very intuitive if you dont read all wiki instruction. Thank of you help with compatibility versions of teknoparrot and demulshooter. I I'm crazy now to converting 2 jolts light guns for pc that i find in ebay with aimtrak oem kit with superb easy "SlyBlueFox" project http://forum.arcadecontrols.com/index.php/topic,119610.msg1579959.html#msg1579959

I am happy to hear that you solved the problem :)
About lightguns, I prefer to use Wiimotes because they are wireless and I can hide them in my cabinet. I think, however, Aimtrak are more accurate.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mangueboy on August 17, 2019, 06:41:48 pm
I finally found what was wrong. In Demulshooter wiki homepage  for RingWide commander instruction for Lets go Island is "DemulShooter.exe -target=ringwide -rom=lgi", but i have 3D version with have lgi.exe executable file. Today I went to see the commands to Ghost and saw unintentionally that correct command is "-lgi3D", not lgi. I think this mistake is very intuitive if you dont read all wiki instruction. Thank of you help with compatibility versions of teknoparrot and demulshooter. I I'm crazy now to converting 2 jolts light guns for pc that i find in ebay with aimtrak oem kit with superb easy "SlyBlueFox" project http://forum.arcadecontrols.com/index.php/topic,119610.msg1579959.html#msg1579959

I am happy to hear that you solved the problem :)
About lightguns, I prefer to use Wiimotes because they are wireless and I can hide them in my cabinet. I think, however, Aimtrak are more accurate.
Wireless is really a good option, but this babys have recoil of a real arcade guns and this makes things much more realistics.

https://www.youtube.com/watch?v=aFCVvIDXm-w&feature=youtu.be (https://www.youtube.com/watch?v=aFCVvIDXm-w&feature=youtu.be)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 18, 2019, 08:28:41 am
I finally found what was wrong. In Demulshooter wiki homepage  for RingWide commander instruction for Lets go Island is "DemulShooter.exe -target=ringwide -rom=lgi", but i have 3D version with have lgi.exe executable file. Today I went to see the commands to Ghost and saw unintentionally that correct command is "-lgi3D", not lgi. I think this mistake is very intuitive if you dont read all wiki instruction. Thank of you help with compatibility versions of teknoparrot and demulshooter.
I do agree that naming vanilla LGI file "LGI_RingW_F_Safe.exe" and LGI3D file "LGI.exe" is really tricky but this is something I can't change, as the filename was choosen either by the original game developper or the cracker.
It's better to know exactky  the version of the game you're using rather than looking at the exe name, as - for example with aliens extermination dump or haunted museum 2 - you can have the same game with various exe names according to the person who cracked/released it, or even worse : different exe (with different addresses to hook) with the same filename

Anyway, good luck with your joltgun mod and enjoy  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mangueboy on August 18, 2019, 01:46:11 pm
I finally found what was wrong. In Demulshooter wiki homepage  for RingWide commander instruction for Lets go Island is "DemulShooter.exe -target=ringwide -rom=lgi", but i have 3D version with have lgi.exe executable file. Today I went to see the commands to Ghost and saw unintentionally that correct command is "-lgi3D", not lgi. I think this mistake is very intuitive if you dont read all wiki instruction. Thank of you help with compatibility versions of teknoparrot and demulshooter.
I do agree that naming vanilla LGI file "LGI_RingW_F_Safe.exe" and LGI3D file "LGI.exe" is really tricky but this is something I can't change, as the filename was choosen either by the original game developper or the cracker.
It's better to know exactky  the version of the game you're using rather than looking at the exe name, as - for example with aliens extermination dump or haunted museum 2 - you can have the same game with various exe names according to the person who cracked/released it, or even worse : different exe (with different addresses to hook) with the same filename

Anyway, good luck with your joltgun mod and enjoy  :applaud:

I have one more problem know. First i set my 2 dophin bars to mode 2(wiimotes work like a 2 light guns), but in game one  crosshairs works very precisely and another jumps from edge to edge.
I tried mode 4 with touchmote setting up my two wiimotes like 2 xbox 360 joysticks (crosshairs set to left stick) and resuted in  same problem with one crosshair. There are any solution for this strange behavior of one crosshair in Lets go Island 3D with 2 players?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 19, 2019, 01:58:23 pm
I have one more problem know. First i set my 2 dophin bars to mode 2(wiimotes work like a 2 light guns), but in game one  crosshairs works very precisely and another jumps from edge to edge.
I tried mode 4 with touchmote setting up my two wiimotes like 2 xbox 360 joysticks (crosshairs set to left stick) and resuted in  same problem with one crosshair. There are any solution for this strange behavior of one crosshair in Lets go Island 3D with 2 players?

Unfortunatelly, I do not own any Wiimote... so I never used touchmote  :-\
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mangueboy on August 19, 2019, 08:50:41 pm
I have one more problem know. First i set my 2 dophin bars to mode 2(wiimotes work like a 2 light guns), but in game one  crosshairs works very precisely and another jumps from edge to edge.
I tried mode 4 with touchmote setting up my two wiimotes like 2 xbox 360 joysticks (crosshairs set to left stick) and resuted in  same problem with one crosshair. There are any solution for this strange behavior of one crosshair in Lets go Island 3D with 2 players?

Unfortunatelly, I do not own any Wiimote... so I never used touchmote  :-\
Finally i solve this problem. Whem use 2 dolphin bars, seems each wiimote only respond to you assigned bar. Dont understand why. I have only one more doubt. Ginzu make a great tuto to HOTD4 dual wiimote. I saw they assign wiimotes buttons in Teknoparrot with Demulshooter. I thought Demulshooter would go  block any teknoparrot "controller setup" setting. To Lets go Island, i need set "Gun Left and Right Trigger" of player 1 and 2, but dont how setting others buttons of wiimote with demulshooter, like Ginzu do in tutorial. I tried, but dont work. Can you help me? 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 20, 2019, 01:46:19 am
Finally i solve this problem. Whem use 2 dolphin bars, seems each wiimote only respond to you assigned bar. Dont understand why. I have only one more doubt. Ginzu make a great tuto to HOTD4 dual wiimote. I saw they assign wiimotes buttons in Teknoparrot with Demulshooter. I thought Demulshooter would go  block any teknoparrot "controller setup" setting. To Lets go Island, i need set "Gun Left and Right Trigger" of player 1 and 2, but dont how setting others buttons of wiimote with demulshooter, like Ginzu do in tutorial. I tried, but dont work. Can you help me?
Demulshooter will block all Tecknoparrot input only if you add the -parrotloader option in the command line.
If not, only gun buttons are blocked and you can set START, SERVICE, and other buttons directly in Tecknoparrot

By the way, the -parrotloader may not be as usefull as it was in the past. It seems that tecknoparrot is handling controls in a better way now but I can't confirm that everything is working in all games as I didn't touched any of this for a long time
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: mangueboy on August 20, 2019, 06:14:53 am
Finally i solve this problem. Whem use 2 dolphin bars, seems each wiimote only respond to you assigned bar. Dont understand why. I have only one more doubt. Ginzu make a great tuto to HOTD4 dual wiimote. I saw they assign wiimotes buttons in Teknoparrot with Demulshooter. I thought Demulshooter would go  block any teknoparrot "controller setup" setting. To Lets go Island, i need set "Gun Left and Right Trigger" of player 1 and 2, but dont how setting others buttons of wiimote with demulshooter, like Ginzu do in tutorial. I tried, but dont work. Can you help me?
Demulshooter will block all Tecknoparrot input only if you add the -parrotloader option in the command line.
If not, only gun buttons are blocked and you can set START, SERVICE, and other buttons directly in Tecknoparrot
By the way, the -parrotloader may not be as usefull as it was in the past. It seems that tecknoparrot is handling controls in a better way now but I can't confirm that everything is working in all games as I didn't touched any of this for a long time
s
All work very nice now. Thanks, Argonlefou. I go to learn now anything  about htk scripts. Any good tutorial to loaders and you roms?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 20, 2019, 11:27:08 am
All work very nice now. Thanks, Argonlefou. I go to learn now anything  about htk scripts. Any good tutorial to loaders and you roms?
Not really....I'd say Google  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on August 23, 2019, 11:36:22 am
Hi Argon I Use Demulshooter for vcop3. it runs very well, in full screen too.
but i don't understand a thing.
the first time, only the first time that i launch the game with demulshooter i recive this error and demulshooter don't hook.

Le informazioni su come richiamare il debug JIT (Just-In-Time) anzich questa finestra
sono riportate in fondo al messaggio.

************** Testo dell'eccezione **************
System.NullReferenceException: Riferimento a un oggetto non impostato su un'istanza di oggetto.
   in DemulShooter.Game_CxbxVcop3.SendInput(MouseInfo mouse, Int32 Player)
   in DemulShooter.WndParam.ProcessInput(MouseInfo mouse, Int32 player)
   in DemulShooter.WndParam.ProcessRawInput(IntPtr hDevice)
   in DemulShooter.WndParam.WndProc(Message& m)
   in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.8806 (QFE.050727-8800)
    Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DemulShooter
    Versione assembly: 8.5.5.0
    Versione Win32: 8.5.5.0
    Base di codice: file:///c:/demulshooter/DemulShooter.exe
----------------------------------------
System.Windows.Forms
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
    Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.8806 (QFE.050727-8800)
    Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.5495 (Win7SP1GDR.050727-5400)
    Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Windows.Forms.resources
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
    Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.8806 (QFE.050727-8800)
    Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------

************** Debug JIT **************
Per attivare il debug JIT, necessario impostare il valore
jitDebugging nella sezione system.windows.forms del file di configurazione
dell'applicazione o del computer (machine.config).
L'applicazione inoltre deve essere compilata con il debug
attivato.

Ad esempio:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Quando il debug JIT attivato, tutte le eccezioni non gestite
vengono inviate al debugger JIT registrato nel computer,
anzich essere gestite da questa finestra di dialogo.


all the next time all works great. can U help Me?
many thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 25, 2019, 03:07:40 am
Well, Vcop3 with CxBx Reloaded is not a stable things because of the way the emulator is generating windows. That's why fullscreen is not possible right now with Demulshooter
Your error seems to be related to a window issue too, it's like the emulator window does not exists anymore and the program is crashing because this should never happen in a real world  :laugh:
Unfortunatelly, I can't do much for this :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on August 25, 2019, 04:16:36 am
Argon I use the last release of cxbx and  demulshooter works in full screen!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 26, 2019, 11:28:55 am
By "nok working", I meant in the past that the aim is way off because the fullscreen was simply a stretched window and coordinate are totally wrong
It may have change since then though
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dejawho on August 26, 2019, 06:45:19 pm
Hi, I have a problem with demulshooter and a dual aimtrak on some emulators. The problems started suddenly because the first time I've configured everything it was working, now instead something happened and the second gun doesn't work on many emulators (but not all, for example SH still work).
The problem is that for example on hotd2 the second gun fire at the same time of the first, so pulling the trigger (or reloading) on the second one trigger the same event on the first, and viceversa. The problem is really strange, the guns have differend ids and the demulshooter diag app grab the correct click/position for each gun, but when used inside demul everything is a mess.
I have not updated anything, don't know if some automatic update of windows (windows 7) ---fouled up beyond all recognition--- everything. Have you any suggestion?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gtavccat on August 26, 2019, 08:08:09 pm
Hi Argonlefou,PS2 Crisis zone and TimeCrisis2/3 Is it possible to hide the Crosshair in Controller mode?  :)

Sorry, I repeat it :-[
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Smraedis on August 27, 2019, 03:53:30 am
Hey,

On vcop3, the arcade has a button on the gun to change weapons when you pick them up, but I can't find a way to do it on cxbx.
Can anything be done about this?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 27, 2019, 08:23:40 am
Hi, I have a problem with demulshooter and a dual aimtrak on some emulators. The problems started suddenly because the first time I've configured everything it was working, now instead something happened and the second gun doesn't work on many emulators (but not all, for example SH still work).
The problem is that for example on hotd2 the second gun fire at the same time of the first, so pulling the trigger (or reloading) on the second one trigger the same event on the first, and viceversa. The problem is really strange, the guns have differend ids and the demulshooter diag app grab the correct click/position for each gun, but when used inside demul everything is a mess.
I have not updated anything, don't know if some automatic update of windows (windows 7) ---fouled up beyond all recognition--- everything. Have you any suggestion?
Usual checks : Admin rights, correct Demul version, correct Demulshooter version, etc...

Hi Argonlefou,PS2 Crisis zone and TimeCrisis2/3 Is it possible to hide the Crosshair in Controller mode?  :)

Sorry, I repeat it :-[
I don't think so (with settings at least) as it's what the playstation was supposed to display with a controller.
I don't know if there are hacks in pcsx2
Or you can try to hack into the iso resource and blank the cursor texture
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on August 29, 2019, 09:33:51 am
Hey Argon, Rpcs3 has made a lot of improvements over the past 6 months. Any chance you would be willing to take a stab at Deadstorm pirates? Many get pretty consistent 60fps now. It already has some mouse support but not enough to be playable IMO. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jordiculebcn on September 01, 2019, 09:26:51 am
Good day everybody
Just 2 days ago I was trying to connect 2 aimtrak lightgun and I discovered the program demulshooter and this forum. After hours and hours trying to connect both guns, I am having the same problem than Dejawho. The pointer of each gun works perfect, but it's like the trigger for both guns is the same. I have tried with different demul and demulshooter, but always with the same problem. It was very helpful if someone knows how to solve it. Thanks very much
Hi, I have a problem with demulshooter and a dual aimtrak on some emulators. The problems started suddenly because the first time I've configured everything it was working, now instead something happened and the second gun doesn't work on many emulators (but not all, for example SH still work).
The problem is that for example on hotd2 the second gun fire at the same time of the first, so pulling the trigger (or reloading) on the second one trigger the same event on the first, and viceversa. The problem is really strange, the guns have differend ids and the demulshooter diag app grab the correct click/position for each gun, but when used inside demul everything is a mess.
I have not updated anything, don't know if some automatic update of windows (windows 7) ---fouled up beyond all recognition--- everything. Have you any suggestion?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on September 06, 2019, 03:07:59 pm
Thank you very much for HOTD2 support! The insert coin feature is great, I like that you play the .wav file.  ;D [...]
It would be cool to be able to insert a coin in HOTD3 also, the adress is known (0x7B7DD0) and the sound is "[hod3pc]\media\coin002.aif". [...] However, great job!
@argonlefou: I was very happy to see that you published the source code on GitHub as I suggested some time ago. Would you mind adding the insert coin feature for HOTD Overkill as well? The address is 0x2F9B5B3C.  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dejawho on September 07, 2019, 08:30:12 am
Hi, I have a problem with demulshooter and a dual aimtrak on some emulators. The problems started suddenly because the first time I've configured everything it was working, now instead something happened and the second gun doesn't work on many emulators (but not all, for example SH still work).
The problem is that for example on hotd2 the second gun fire at the same time of the first, so pulling the trigger (or reloading) on the second one trigger the same event on the first, and viceversa. The problem is really strange, the guns have differend ids and the demulshooter diag app grab the correct click/position for each gun, but when used inside demul everything is a mess.
I have not updated anything, don't know if some automatic update of windows (windows 7) ---fouled up beyond all recognition--- everything. Have you any suggestion?
Usual checks : Admin rights, correct Demul version, correct Demulshooter version, etc...


Hi , sorry to keep you waiting with the answer, but I was unable to test until today. I have the correct vesion of demul (april 2018), last version of demulshooter and  demulshooter with the flag to be executed always ad admin. Always the same problem, the pointing works, but the trigger of any gun still shoot with both. If you need to do some check I can give you access to my machine through TeamViewer if you want to check what is happening.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on September 08, 2019, 02:06:56 pm
@argonlefou: I was very happy to see that you published the source code on GitHub as I suggested some time ago. Would you mind adding the insert coin feature for HOTD Overkill as well? The address is 0x2F9B5B3C.  ;D
I sent you a pull request on GitHub. :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 10, 2019, 03:48:22 am
I'll be back at the end of the month, I'll check that later ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: defre19766 on September 11, 2019, 11:50:30 am
hello ,

I am getting crazy here .
Because of a clean install of windows 10 last month , i last my config for demulshooter and so .
I use dolphinbar with 2 wiimotes . And everything was working with touchmote and demulshooter . also haunted museum 2

but now i can't get it to work .
touchmote part is ok , i tested my wiimotes under controllers in windows 10 , so that work .
i start demulshooter , i select my wiimotes . I double check and save .
i exit demulshooter and create a shortcut . right mouse button , properties . And i put there
"D:\Hyperspin Rocketlauncher\RocketLauncher\Profiles\demulshooter\DemulShooter\DemulShooter.exe" -target=ttx -rom=hmuseum2
do i mistake here ?

The shortcut can be run from any location on the pc ?

Now i am here i want to ask also , when i open Ds-diag.exe . I can't see my wiimotes . Only a mouse and something else . I think my keyboard .
so i can not test my wiimotes there . Is there any other option to test . Its just that you always need to start your game to test .
This was also the case when before everything was working . But couldn't test in DS-diag.exe ?

grrrrrr , what i am doing wrong ?


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on September 15, 2019, 10:27:12 am
Hi Argon.
Sorry if this post isn't properly demulshooter interest, but is a similar argument.
Have you a solution for Fix ID number with supermodel when we use raw input? In mame we can use a controller.ini file for fix.
Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on September 20, 2019, 03:55:45 pm
Unfortunately, Operation G.H.O.S.T doesn't work for me. If I use my mouse, the crosshair is fine but as soon as I use my Aimtrak light gun, it starts jumping around randomly. This happens also if DemulShooter is disabled. I guess that OG is trying to process the input somehow? I thought that DS would override that behaviour but apparently it doesn't, as I found out by forcing the mouse coordinates to [512x300] in SendInput() before writing to memory. That should have centered the crosshair in the middle of OG's window but sadly it doesn't. I used Ds_Diag to verify, that the mouse position is read correctly. :(

I noted, that the mouse position of player 2 is written to the game's memory correctly but shooting doesn't work.  ???
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: 2huwman on September 23, 2019, 05:49:01 pm
Well, Vcop3 with CxBx Reloaded is not a stable things because of the way the emulator is generating windows. That's why fullscreen is not possible right now with Demulshooter
Your error seems to be related to a window issue too, it's like the emulator window does not exists anymore and the program is crashing because this should never happen in a real world  :laugh:
Unfortunatelly, I can't do much for this :(

I've managed to get VC3 working in full screen, but only if I set the full screen resolution to 640x480 and calibrate the aimtrack in that resolution. Works perfectly now - only issue is no button to switch guns.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dejawho on September 27, 2019, 11:47:51 am
I'll be back at the end of the month, I'll check that later ;)

Hi, when you will come back I can give remote access to my pc because I've checked a lot of time the configuration and everything seems correct to me, also without using a frontend. Just to recap my problem is with two aimtrak gun: the trigger of a gun make all the player shot and I can't find the problem.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on October 02, 2019, 12:28:37 am
@argonlefou Will you be able to put out a new release that supports 2Spicy, Rambo, and Transformers anytime soon? Its bee killing me to wait all this time! :-)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 02, 2019, 09:04:48 am
Now i am here i want to ask also , when i open Ds-diag.exe . I can't see my wiimotes . Only a mouse and something else . I think my keyboard .
so i can not test my wiimotes there .
This is normal, as stated a lot of times, Ds_Diag will only display DirectInput devices. Your WiiMotes are emulated X-Input devices

Is there any other option to test . Its just that you always need to start your game to test .
This was also the case when before everything was working . But couldn't test in DS-diag.exe ?
Run demulshooter gui, go to calibration tab and use the checkbox to draw a mark on the screen when you shoot with the selected P1/P2 device. This should draw red/blue crosshair when you shoot
[/quote]


Unfortunately, Operation G.H.O.S.T doesn't work for me. If I use my mouse, the crosshair is fine but as soon as I use my Aimtrak light gun, it starts jumping around randomly. This happens also if DemulShooter is disabled. I guess that OG is trying to process the input somehow? I thought that DS would override that behaviour but apparently it doesn't, as I found out by forcing the mouse coordinates to [512x300] in SendInput() before writing to memory. That should have centered the crosshair in the middle of OG's window but sadly it doesn't. I used Ds_Diag to verify, that the mouse position is read correctly. :(

I noted, that the mouse position of player 2 is written to the game's memory correctly but shooting doesn't work.  ???
Player 2 buttons are done by emulating keyboard keys. You can try to use a keyboard to check if the keys are working good with your dump. If it is, then I don't know what is blocking demulshooter from emulating the keys

Hi, when you will come back I can give remote access to my pc because I've checked a lot of time the configuration and everything seems correct to me, also without using a frontend. Just to recap my problem is with two aimtrak gun: the trigger of a gun make all the player shot and I can't find the problem.
I'm sorry but I really don"t have enough time right now for this kind of help  :(

@argonlefou Will you be able to put out a new release that supports 2Spicy, Rambo, and Transformers anytime soon? Its bee killing me to wait all this time! :-)
As far as I know there is still no way to play these without beeing Patreon, so unfortunatelly the answer is no
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on October 03, 2019, 07:03:57 pm
I'll be back at the end of the month, I'll check that later ;)

Hi, when you will come back I can give remote access to my pc because I've checked a lot of time the configuration and everything seems correct to me, also without using a frontend. Just to recap my problem is with two aimtrak gun: the trigger of a gun make all the player shot and I can't find the problem.


What happens in which emulator or game?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Trnzaddict on October 04, 2019, 04:13:07 pm
Hi Argonlefou -

Is there anyway to have DS run with just a tray icon and not have the window pop up when launched? There is a long standing issue with Rlauncher users that when bezels are used with Demul & Model 2 that Rlauncher is hooking DSs window and not the emulator window causing it to be maximized and the emulator window drawn above it all messed up.

I tried making a .lnk for DS and choosing the run minimized option under properties but when executed by Rlauncher the window still gets drawn and screws everything up.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 05, 2019, 03:17:21 am
Hi Argonlefou -

Is there anyway to have DS run with just a tray icon and not have the window pop up when launched? There is a long standing issue with Rlauncher users that when bezels are used with Demul & Model 2 that Rlauncher is hooking DSs window and not the emulator window causing it to be maximized and the emulator window drawn above it all messed up.

I tried making a .lnk for DS and choosing the run minimized option under properties but when executed by Rlauncher the window still gets drawn and screws everything up.
I don't know why and how Rlauncher is able to pop up the GUI window as, when used in a command line, this window is hidden and should not be visible anywhere manually
Unfortunatelly, even when hidden, this window still exists somewhere in the OS windows list and to change that I would have to split DemulShooter into 2 different programs
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Trnzaddict on October 06, 2019, 10:57:37 am
Hi Argonlefou -

Is there anyway to have DS run with just a tray icon and not have the window pop up when launched? There is a long standing issue with Rlauncher users that when bezels are used with Demul & Model 2 that Rlauncher is hooking DSs window and not the emulator window causing it to be maximized and the emulator window drawn above it all messed up.

I tried making a .lnk for DS and choosing the run minimized option under properties but when executed by Rlauncher the window still gets drawn and screws everything up.
I don't know why and how Rlauncher is able to pop up the GUI window as, when used in a command line, this window is hidden and should not be visible anywhere manually
Unfortunatelly, even when hidden, this window still exists somewhere in the OS windows list and to change that I would have to split DemulShooter into 2 different programs

Thanks for the response.


What happens is for example I launch DS with parameters for HOTD for Model 2. Now I open up the Model 2 emulator and load HOTD. As soon as you do that, I notice a CMD window pops up briefly then the game starts. That I believe is whats throwing everything off.

'The way Rlauncher's built in bezel draw feature works is once it launches an emulator, it hooks the active emulator window and then maximizes it, resizes it according to what x/y coordinates you have set up for your bezel and displays your bezel over the emulator window. I think it's hooking that CMD window and then maximizing that, and because it already thinks it maximized the emulator window, then it just displays the normal window for Model 2. I'm enclosing a picture to give you an idea of what I'm talking about. You'll see the DS window trying to be maximized to the white 4:3 square which is where the model 2 window should be resized and fit to. The bezel I'm using is a simple scanline overlay for demo purposes.

Is there some idea you have to not make any sort of window or anything pop up when Model 2 is launched with DS running in the background? Is there perhaps any invisible window that gets launched when you run DS?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 06, 2019, 03:10:49 pm
I already heard about this behaviour, I totally know what you are seeing

I'll rephrase what I meant to say : I don't know what is the mechanism used in Rlaucher source code for it to be able to do so.
You have to mess a lot with the OS window manager to be able to display this DemulShooter GUI window like this

And again, this is a .NET window program, which means that a real Window has to be created by the program, even (this is the case with demulshooter) if hidden, not activated and so on...
And as I said above, recoding DemulShooter as a command-line program (without any window) would mean recoding 2 different softwares for GUI and DS program, and I won't do that
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Trnzaddict on October 06, 2019, 07:19:55 pm
I already heard about this behaviour, I totally know what you are seeing

I'll rephrase what I meant to say : I don't know what is the mechanism used in Rlaucher source code for it to be able to do so.
You have to mess a lot with the OS window manager to be able to display this DemulShooter GUI window like this

And again, this is a .NET window program, which means that a real Window has to be created by the program, even (this is the case with demulshooter) if hidden, not activated and so on...
And as I said above, recoding DemulShooter as a command-line program (without any window) would mean recoding 2 different softwares for GUI and DS program and I won't do that

No problem at all. I was not aware the program with have to be split  - I would not expect you to change the software over this as it is a great tool and this is a RocketLauncher issue. Im going to try and fix this issue myself ; I just wanted to ask for your input because Ive spent all weekend trying to come up with a fix and Im running out of ideas in Autohotkey on how to remedy the issue.

Thanks anyway though.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dejawho on October 07, 2019, 11:05:07 am
I'm sorry but I really don"t have enough time right now for this kind of help  :(


nevermind, do you have any suggestion on how to resolve the problem or is there something that I can provide to know what is happening?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on October 07, 2019, 01:28:17 pm
HI Argon. Teknoparrot have made a lot of improvements for Hod4 LGJ, and now there are ATI fix too for LGJ. Pls can u update support of demulshooter for last TP release?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on October 08, 2019, 02:54:36 pm
Unfortunately, Operation G.H.O.S.T doesn't work for me. [...]
Player 2 buttons are done by emulating keyboard keys. You can try to use a keyboard to check if the keys are working good with your dump. If it is, then I don't know what is blocking demulshooter from emulating the keys
I found out that player 2 keys were not assigned, DS would send the key strokes but OG didn't know what to do with it. That's a progress but still the game is not playable.

Besides, I have a problem with Ninja Assault. It doesn't matter if I press the left or the right mouse button, the game always reloads instead of shooting. This also happens when DS isn't running. Is that a general known problem? I tried different versions of the emulator but that didn't help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 09, 2019, 10:21:59 am
@argonlefou: I was very happy to see that you published the source code on GitHub as I suggested some time ago. Would you mind adding the insert coin feature for HOTD Overkill as well? The address is 0x2F9B5B3C.  ;D
Just had a quick look on this one, the version of the game I got (Typing of the dead overkill) always has unlimited credits and there's no mention of any "credit" button in the controls

I found out that player 2 keys were not assigned, DS would send the key strokes but OG didn't know what to do with it. That's a progress but still the game is not playable.
So there's an issue with your dump

Besides, I have a problem with Ninja Assault. It doesn't matter if I press the left or the right mouse button, the game always reloads instead of shooting. This also happens when DS isn't running. Is that a general known problem? I tried different versions of the emulator but that didn't help.
Never heard about that. Usually it's the opposite, people may have trouble to reload
You can't try different versions of demul, you HAVE to stick to the correct one according to the version of DS you're using
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on October 10, 2019, 01:50:32 am
Just had a quick look on this one, the version of the game I got (Typing of the dead overkill) always has unlimited credits and there's no mention of any "credit" button in the controls
If you finish the game on normal mode, directors cut is unlocked which limits the lives to three. There is no option to insert coins by default but so far all HOTD titles except Overkill support inserting coins.

So there's an issue with your dump
Yes, that was indeed the problem.

Never heard about that. [...] You can't try different versions of demul, you HAVE to stick to the correct one according to the version of DS you're using
Of course the versions of demul and DS have to be compatible to work. To find out what's wrong, I tried playing Ninja Assault without DS using my mouse and then it's valid to try different versions of demul. The crosshair moves fine but when I shoot, it is always registered as being out of the screen.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 10, 2019, 03:45:35 am
If you finish the game on normal mode, directors cut is unlocked which limits the lives to three. There is no option to insert coins by default but so far all HOTD titles except Overkill support inserting coins.
Hmm I see...
If you could please share your savedata (it should be on AppData\Roaming\SEGA\Typing of the Dead Overkill) , I can try to import it and retry with director's cut unlocked

Of course the versions of demul and DS have to be compatible to work. To find out what's wrong, I tried playing Ninja Assault without DS using my mouse and then it's valid to try different versions of demul. The crosshair moves fine but when I shoot, it is always registered as being out of the screen.
So just to be sure, did you manage to get a working version of Ninja Assault with your mouse (i.e. shoot and reload working correctly) ?
And then when using DS is fails to shoot but always reload ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on October 10, 2019, 04:48:19 pm
If you could please share your savedata (it should be on AppData\Roaming\SEGA\Typing of the Dead Overkill) , I can try to import it and retry with director's cut unlocked
I send you a PM.

So just to be sure, did you manage to get a working version of Ninja Assault with your mouse (i.e. shoot and reload working correctly) ?
No, DS is not the problem. I just thought that this could be a known problem and someone could help me.  :laugh:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on October 10, 2019, 08:01:52 pm
@argonlefou Transformers is now non-patreon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 10, 2019, 08:17:08 pm
@argonlefou Transformers is now non-patreon

It will be more than meets the eye  :applaud:  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on October 12, 2019, 04:01:28 pm
Hi...is the program is just for light gun devices such as aimtrak or i can play with 2 mice or 1 mice and 1 keyboard?
thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 14, 2019, 06:55:17 am
@argonlefou Transformers is now non-patreon

DemulShooter v8.5.6 :
Quote
- Added 2P suport for "Transformers" RingWide game with TeknoParrot 1.0.0.16
- Lindbergh games will be updated later,so now stick with older Teknopparot  1.0.0.112
- Added support for "Typing of the Dead Overkill" on Windows just to be able to add credits with the [5] key when plyaing Director's cut mode in "House of The Dead Overkill"
- "-parrotloader" option will not be maintained anymore as now everycontrol seems to work fine with Teknoparrot
This is just a quick and small update for Transformers (and all other RingWide games should still be working with newer Tecknoparrots), I'll try to update the Lindbergh games later
As usual, add the game to TP, add the exe path and set controls for start/test/coin and uncheck "use mouse as gun"

Hi...is the program is just for light gun devices such as aimtrak or i can play with 2 mice or 1 mice and 1 keyboard?
thanks.
Hi, only for devices like Aimtrak and all Xinput compatible devices (Wiimotes, gamepad, etc...)
You can't use keyboard and mouse

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on October 14, 2019, 09:20:26 am
Thanks!  :notworthy:
I will try later Transformers!
 :applaud: :applaud: :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on October 14, 2019, 11:19:26 am
Hi argon.
wht is the correct syntax for transformers?

C:\\DemulShooter_v8.5.6\DemulShooter.exe  -target=ringwide -rom=transformers

this doesn't work

FIND!

-h..... tha is correct!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 14, 2019, 12:36:38 pm
Hi argon.
wht is the correct syntax for transformers?

C:\\DemulShooter_v8.5.6\DemulShooter.exe  -target=ringwide -rom=transformers

this doesn't work

FIND!

-h..... tha is correct!
Indeed, -rom=tha is the correct value, written in the software help command
I didn't update the wiki so, before I forgot : the correct syntax for House of the dead overkill (for coin button) is also in the help
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MrLightgun on October 14, 2019, 04:42:13 pm
Hi Argon

Fantastic work as always, is there any chance of a crosshair removal patch for Transformers?  I did attempt it but didn't get any joy.  I think it needs your skills  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on October 14, 2019, 05:28:48 pm
@argonlefou Transformers is now non-patreon

DemulShooter v8.5.6 :
Quote
- Added 2P suport for "Transformers" RingWide game with TeknoParrot 1.0.0.16
- Lindbergh games will be updated later,so now stick with older Teknopparot  1.0.0.112
- Added support for "Typing of the Dead Overkill" on Windows just to be able to add credits with the [5] key when plyaing Director's cut mode in "House of The Dead Overkill"
- "-parrotloader" option will not be maintained anymore as now everycontrol seems to work fine with Teknoparrot
This is just a quick and small update for Transformers (and all other RingWide games should still be working with newer Tecknoparrots), I'll try to update the Lindbergh games later
As usual, add the game to TP, add the exe path and set controls for start/test/coin and uncheck "use mouse as gun"

Hi...is the program is just for light gun devices such as aimtrak or i can play with 2 mice or 1 mice and 1 keyboard?
thanks.
Hi, only for devices like Aimtrak and all Xinput compatible devices (Wiimotes, gamepad, etc...)
You can't use keyboard and mouse

Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on October 15, 2019, 04:33:30 am
Many thanks Argon!  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 16, 2019, 10:07:57 am
Hi Argon

Fantastic work as always, is there any chance of a crosshair removal patch for Transformers?  I did attempt it but didn't get any joy.  I think it needs your skills  :applaud:
** Transformers : Human Alliance - No Crosshair patch **
Mirror1 [mega.nz] (https://mega.nz/#!tRwm1KDA!YBZAziweZH2QbNHZxPcLsBc4n-FXfZEyY1VmgpdJmsw)
Overwrite files in /fs/bank/ sub directory

Guns are still moving and in the way on screen but this is another storry..
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 16, 2019, 11:23:05 pm
I'm using the latest TP 226 and can't map any controls for Transformers. Anyone else experiencing this?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 17, 2019, 03:16:31 am
I don't know....usually I'm sticking to the good old way : when you don't need to, don't upgrade  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on October 17, 2019, 09:06:30 am
I did the test using the latest versions of demulshooter and TP and the games worked normally, just not House of Dead 4 and Lets Go Jungle that Argon said it will update later. :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 17, 2019, 12:31:15 pm
I did the test using the latest versions of demulshooter and TP and the games worked normally, just not House of Dead 4 and Lets Go Jungle that Argon said it will update later. :applaud:

Hmmmmmm ... Maybe I have a bad dump or something. Were you able to set your own coin/start buttons using direct input with TF?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on October 17, 2019, 12:43:28 pm
I did the test using the latest versions of demulshooter and TP and the games worked normally, just not House of Dead 4 and Lets Go Jungle that Argon said it will update later. :applaud:

Hmmmmmm ... Maybe I have a bad dump or something. Were you able to set your own coin/start buttons using direct input with TF?


Yes, I left Xinput checked because my controls are from xbox. It worked well both credits and 2 starts, I have 2 aimtracks here and they are working.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MrLightgun on October 17, 2019, 07:53:13 pm
Hi Argon

Fantastic work as always, is there any chance of a crosshair removal patch for Transformers?  I did attempt it but didn't get any joy.  I think it needs your skills  :applaud:
** Transformers : Human Alliance - No Crosshair patch **
Mirror1 [mega.nz] (https://mega.nz/#!tRwm1KDA!YBZAziweZH2QbNHZxPcLsBc4n-FXfZEyY1VmgpdJmsw)
Overwrite files in /fs/bank/ sub directory

Guns are still moving and in the way on screen but this is another storry..

Hi Argon

Finally got the chance to test this and it worked perfectly.  A legend as always  :notworthy: thank you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 17, 2019, 11:43:43 pm
I did the test using the latest versions of demulshooter and TP and the games worked normally, just not House of Dead 4 and Lets Go Jungle that Argon said it will update later. :applaud:

Hmmmmmm ... Maybe I have a bad dump or something. Were you able to set your own coin/start buttons using direct input with TF?


Yes, I left Xinput checked because my controls are from xbox. It worked well both credits and 2 starts, I have 2 aimtracks here and they are working.

It's weird, the only way to enter coins is with default coin key 9, when demulshooter is NOT enabled, and you are only able to enter up to 5 or 6 coins and then you're good to enable demulshooter and everything works but once I enable demulshooter, the default coin key 9 wont work anymore to enter coins or the other keys you set to coin with direct or xinput. So once I run out of credits I'm done cause I cant enter anymore coins (only when demulshooter is enabled). Anyone else experiencing this?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on October 18, 2019, 01:28:04 am
I did the test using the latest versions of demulshooter and TP and the games worked normally, just not House of Dead 4 and Lets Go Jungle that Argon said it will update later. :applaud:

Hmmmmmm ... Maybe I have a bad dump or something. Were you able to set your own coin/start buttons using direct input with TF?


Yes, I left Xinput checked because my controls are from xbox. It worked well both credits and 2 starts, I have 2 aimtracks here and they are working.

It's weird, the only way to enter coins is with default coin key 9, when demulshooter is NOT enabled, and you are only able to enter up to 5 or 6 coins and then you're good to enable demulshooter and everything works but once I enable demulshooter, the default coin key 9 wont work anymore to enter coins or the other keys you set to coin with direct or xinput. So once I run out of credits I'm done cause I cant enter anymore coins (only when demulshooter is enabled). Anyone else experiencing this?


In my case, service 1 key works as coin button.

You can set service 1 key to any keyboard key and hold that key 1 second to insert coin.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 18, 2019, 02:14:48 am
If nothing works, you can also try to set game region to JAPAN to enable freeplay
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 18, 2019, 02:31:56 am
I did the test using the latest versions of demulshooter and TP and the games worked normally, just not House of Dead 4 and Lets Go Jungle that Argon said it will update later. :applaud:

Hmmmmmm ... Maybe I have a bad dump or something. Were you able to set your own coin/start buttons using direct input with TF?


Yes, I left Xinput checked because my controls are from xbox. It worked well both credits and 2 starts, I have 2 aimtracks here and they are working.

It's weird, the only way to enter coins is with default coin key 9, when demulshooter is NOT enabled, and you are only able to enter up to 5 or 6 coins and then you're good to enable demulshooter and everything works but once I enable demulshooter, the default coin key 9 wont work anymore to enter coins or the other keys you set to coin with direct or xinput. So once I run out of credits I'm done cause I cant enter anymore coins (only when demulshooter is enabled). Anyone else experiencing this?


In my case, service 1 key works as coin button.

You can set service 1 key to any keyboard key and hold that key 1 second to insert coin.

That did it!! Thank you so much. Setting my arcade coin button to the service key in TP controller settings did the trick. Awesome
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: legend80 on October 19, 2019, 01:48:53 pm
Can we get an update to the "Mouse Tool" for House of the Dead 4 on TeknoParrot?

It worked great before but it's not compatable with new TP versions. Maybe it's just looking for the wrong file now or something. Game is nearly perfect but the mouse aiming is all screwed up without DS or the mouse tool.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 19, 2019, 02:07:51 pm
Can we get an update to the "Mouse Tool" for House of the Dead 4 on TeknoParrot?

It worked great before but it's not compatable with new TP versions. Maybe it's just looking for the wrong file now or something. Game is nearly perfect but the mouse aiming is all screwed up without DS or the mouse tool.
The "Mouse Tool "is sharing the same code than DemulShooter, so not working with the latest TP is a normal behavior.
When DemulShooter will be updated the mouse Tool would be too, it's possible

Its not a matter of file, but a memory issue....as opposed to Ring game which are windows executable and are natively "unpacked" im memory in a fixed way, Lindbergh games are Linux binaries and have to be emulated and loaded in memory, but every build of TP can break and change the way it is loaded (exactly like an emulator like Demul, where each new version usually breaks DemulShooter compatibility for the very same reason)

Except.....Demul is updated once every 2 years, whereas TP can be updated 5 times a week
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Crabi on October 20, 2019, 10:05:16 am
Hi guys,

I'm trying to get Demulshooter 8.5.5 working with Demul 0.7, in my tests Player 1 and 2 share their ammos in confidential mission and they share movement and ammo on brave fire fighters.
I didn't tested other games for now, but i suppose it will be the same :/

3 hours of test i'm going to be mad xD, if you have an idea it would be wonderful !!!

my debug file for confidential mission is in the attachments ^^

Thanks in advance,
Regards,
Crabi
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: legend80 on October 20, 2019, 02:29:38 pm
The "Mouse Tool "is sharing the same code than DemulShooter, so not working with the latest TP is a normal behavior.
When DemulShooter will be updated the mouse Tool would be too, it's possible

Got it, thanks for the details. "Mouse Tool" doesn't need to be updated too regularly, but every so often would be great. With HOTD resolution increases in new TP, next DS release would be a great time to refresh the exe. :) Sucks the TP native sync of mouse <> ingame cursor doesn't work right. Thanks for your time on all this!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 20, 2019, 03:24:46 pm
Any aimtrak users have any cleaver ideas on how to get your sensor bar to stay in place on top of your tv? I've tried scotch tape, double sided adhesive tape and electrical tape and because the TV slants a little inside the cabinet, the sensor bar over time comes off and falls. Beyond annoying. I have velcro tape but then there's an inch between the top of TV and where sensor bar the sensor bar sits, which might be the best of the worst options. Any thoughts (besides buy a sinden gun😜)? Thx
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 20, 2019, 03:53:11 pm
Any aimtrak users have any cleaver ideas on how to get your sensor bar to stay in place on top of your tv? I've tried scotch tape, double sided adhesive tape and electrical tape and because the TV slants a little inside the cabinet, the sensor bar over time comes off and falls. Beyond annoying. I have velcro tape but then there's an inch between the top of TV and where sensor bar the sensor bar sits, which might be the best of the worst options. Any thoughts (besides buy a sinden gun😜)? Thx
I got this in my local supermarket for nothing totally by chance :(https://www.cdiscount.com/pdt2/6/3/9/1/400x400/HAR3700876450639.jpg)
It's perfect and I can put both PS4 camera and aimtrak sensors
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 20, 2019, 03:55:26 pm
Any aimtrak users have any cleaver ideas on how to get your sensor bar to stay in place on top of your tv? I've tried scotch tape, double sided adhesive tape and electrical tape and because the TV slants a little inside the cabinet, the sensor bar over time comes off and falls. Beyond annoying. I have velcro tape but then there's an inch between the top of TV and where sensor bar the sensor bar sits, which might be the best of the worst options. Any thoughts (besides buy a sinden gun😜)? Thx
I got this in my local supermarket for nothing totally by chance :(https://www.cdiscount.com/pdt2/6/3/9/1/400x400/HAR3700876450639.jpg)
It's perfect and I can put both PS4 camera and aimtrak sensors

Thx Argon! I'll check it out.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 21, 2019, 10:20:31 am
DemulShooter v8.5.7 :
- Updated compatibility to TeknoPArrot v1.0.0.226 for Lindbergh games

Tested on:
TeknoParrotUI - 1.0.0.226
OpenParrotWin32 - 1.0.0.93
OpenParrotx64 - 1.0.0.93
OpenSegaAPI - 1.0.0.118
TeknoParrot - 1.0.0.17
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kona0511 on October 21, 2019, 07:54:14 pm
Hello
transformers 2p setup not working, please help me please~~~~!

I'm using DemulShooter v8.5.7

I don't have a tha.cfg file but I don't know what's wrong

My autokey setting

;AimTrak LightGun 1p,2p support

Run, demulshooter.exe -target=ringwide -rom=tha, C:\ds\

;Run Game

Run, Game Loader All RH.exe, C:\transformers_final\exe\


;Quit

Escape::
   Process, Close, Game Loader All RH.exe
        ExitApp
Return


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: legend80 on October 22, 2019, 02:06:10 am
DemulShooter v8.5.7 :
- Updated compatibility to TeknoPArrot v1.0.0.226 for Lindbergh games

Tested on:
TeknoParrotUI - 1.0.0.226
OpenParrotWin32 - 1.0.0.93
OpenParrotx64 - 1.0.0.93
OpenSegaAPI - 1.0.0.118
TeknoParrot - 1.0.0.17

Awesome, thanks for the update! Appreciate you updating the HOTD4 mouse app too!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 22, 2019, 03:08:13 am
Hello
transformers 2p setup not working, please help me please~~~~!

I'm using DemulShooter v8.5.7

I don't have a tha.cfg file but I don't know what's wrong

My autokey setting

;AimTrak LightGun 1p,2p support

Run, demulshooter.exe -target=ringwide -rom=tha, C:\ds\

;Run Game

Run, Game Loader All RH.exe, C:\transformers_final\exe\


;Quit

Escape::
   Process, Close, Game Loader All RH.exe
        ExitApp
Return
Hello, there is no cfg files for newer game so this is not an issue

There are a lot of things that could be wrong with your script so I'd suggest to start simple and just run manually demulshooter and run manually the game....
Because you're adding an AHK script with syntax errors (hint : spaces in names are not good at all) AND GameLoader on top of everything
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zenmaster224 on October 22, 2019, 11:39:00 am
Hi, New to this forum and a huge fan of shooters.  I'm slowly learning the ins and outs of all the different softwares and how to work them. For demulshooter I have sort of an embarrassing n00b question but I figure it can't hurt to ask.  I am not very familiar at all on how to work with the command prompt and ive tried finding like a step by step guide on how to do this "execute" function for all the games/ emulators not on the drop down.  After opening the command prompt I'm not sure if I just have to copy the whole line that starts with the exe target and them rom or if I have to put in there the entire path of where I have the exe then followed by however many spaces then the target followed by the rom.  It's my understanding that after you've typed what you need to you then leave the command prompt window open/ up and start whatever software or emulator to play the game and then it will recognize both guns (haven't been able to test that since I can't get past the command prompt thing). Any and all help with a small step by step guide on what to do from there beginning to at least the point of bringing up the game would be very much appreciated.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 22, 2019, 03:58:56 pm
I apologize if someone has asked this question before but, could someone share a sample bat file on running teknoparrot (or taito) games with demulshooter via Rocketlauncher (i.e. hyperspin/launchbox)? Or if you do it another way, please share? Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: drewjbx on October 25, 2019, 03:01:08 pm
sorry for the noob type question... how do I download the latest DemulShooter, only source code is in the link, does it need to be compiled? How is that done?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zenmaster224 on October 25, 2019, 05:52:48 pm
I think if you go to the post where he says that 8.5.7 is released at the bottom of that post if shows to download as zip. that's what worked for me then unzip
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: drewjbx on October 25, 2019, 09:52:00 pm
figures... that link was only a few posts up, smh. thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zenmaster224 on October 26, 2019, 08:36:40 am
Anyone know what I might be doing wrong,  can't get aliens extermination to recognize both aimtrak guns.  opening demulshooter's Ds_Diag recognizes both guns each with their own ID, I think have the demulshooter exe in the same folder as the alien dehasped exe and the aliens mouse enabler exe. I gave each gun selected and saved under p1 and p2 by opening the demulshooter exe, then I close it,  run the command prompt for demulshooter,  then the mouse enabler and then the dehasped exe, when bringing up settings inside aliens game both aimtrak guns show as left gun.  Same thing happened with operation ghost where it just showed 2 cursors for p1 and no p2
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: drewjbx on October 26, 2019, 12:08:34 pm
Same situation for me.... Having problems of games only seeing 1 gun, and the 2nd acts like the Player 1 gun. The newest version of TP not working with the latest DemulShooter? For example when starting LGI test screen, configuring the guns.....gun 2 changes values for player 1. So gun 2 is being seen as Gun 1.
All is set correctly for Gun 1 and 2.... but these games are seeing both guns as Player 1 gun.

This is happening for LGI, Golden gun, Operation Ghost, DreamRaiders.

DemulShooter starts before the game, when exiting game the DemulShooter command prompt remains and doesn't close. Seems like it was never hooked in the first place?

Teknoparrot 1.0.0.226,
All Game Loader .3.3.9 (where needed)
Demulshooter 8.5.7.0

2 Aimtracks = 2 P1 Cursors

https://youtu.be/8ELNM0CYEdU

https://youtu.be/OxySVQHnsrM
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on October 26, 2019, 01:39:44 pm
Hi Argon

I use xbox one controller at demulshooter. Os is Win10.

In demulshooter program, I set mouse left to A button of xbox one controller, and when I push just A button only, it works well in game.(Transformer, gunblade..)

But I push A button and any other button of xbox one controller at the same time, strange thing happen.

Sometimes bullet does not fire. and when I take away both finger from button at the same time, bullet sometimes fire automatically.

This does not happen if I play games using xbox controller which do not need demulshooter.

And aimtrak with demulshooter is just fine. Only xinput is problem.

If I check xinput in teknoparrot setting, set axis, trigger 1,2 to xbox controller button, and play without demulshooter is ok.

But with demulshooter, trigger control setting of teknoparrot is not working. Does demulshooter block trigger input from teknoparrot? Start button is fine.

Could you help me? Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: deaks on October 26, 2019, 11:43:19 pm
I have exactly the same problem.

Here is the log.. both P1 and P2 Lightgun are the same running on Demul. works fine on most other systems

15:41:13.865137 : -------------------- Program Start ----------------------
15:41:13.867132 : P1 device = \\?\HID#VID_0079&PID_1802&MI_01&Col01#9&208e33a0&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
15:41:13.869127 : P1 Device Handle = 65616
15:41:13.872100 : P2 device = \\?\HID#VID_0079&PID_1802&MI_01&Col01#a&1a4c87ee&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
15:41:13.874114 : P2 Device Handle = 593809
15:41:13.876108 : P3 device =
15:41:13.878109 : P3 Device Handle = 0
15:41:13.880098 : P4 device =
15:41:13.883094 : P4 Device Handle = 0
15:41:13.885084 : Cmdline arg 1 : -target=demul07a
15:41:13.887081 : Cmdline arg 2 : -rom=braveff
15:41:13.889074 : Cmdline arg 3 : -v
15:41:13.905034 : Waiting for hikarugame to hook.....
15:41:21.408488 : Attached to Process demul.exe, ProcessHandle = 1256
15:41:21.411487 : Demul.exe = 0x00400000, padDemul.dll = 0x10000000
15:41:21.428362 : MD5 hash of D:\New arcade build\Dreamcast lightgun\demul.exe = ce0a6fd5552903311a8935b6f60e26ad
15:41:21.430831 : MD5 Hash is corresponding to a known target = Demul 0.7a_180428
15:41:21.435801 : Adding CodeCave at : 0x0D2C0000
15:41:21.438249 : Hikaru Memory Hack complete !
15:41:21.440729 : -
15:41:45.751912 : RawData event for Device #2:
15:41:45.755356 : Device rawinput data (Hex) = [ 977F, FFFF ]
15:41:45.759357 : PrimaryScreen Size (Px) = [ 1920x1080 ]
15:41:45.761804 : OnScreen Cursor Position (Px) = [ 1136, 1079 ]
15:41:45.764781 : OnClient Cursor Position (Px) = [ 1136, 1079 ]
15:41:45.767790 : Game client window resolution (Px) = [ 1920x1080 ]
15:41:45.770269 : Game Position (Hex) = [ 0097, 00FF ]
15:41:45.772243 : Game Position (Dec) = [ 151, 255 ]
15:41:45.774723 : MouseButton (Hex) = 0x0001
15:41:45.776686 : -
15:41:46.328283 : RawData event for Device #2:
15:41:46.331283 : Device rawinput data (Hex) = [ 977F, FFFF ]
15:41:46.333761 : PrimaryScreen Size (Px) = [ 1920x1080 ]
15:41:46.336220 : OnScreen Cursor Position (Px) = [ 1136, 1079 ]
15:41:46.338225 : OnClient Cursor Position (Px) = [ 1136, 1079 ]
15:41:46.340708 : Game client window resolution (Px) = [ 1920x1080 ]
15:41:46.343163 : Game Position (Hex) = [ 0097, 00FF ]
15:41:46.345166 : Game Position (Dec) = [ 151, 255 ]
15:41:46.347788 : MouseButton (Hex) = 0x0002
15:41:46.349893 : -
15:41:46.595879 : RawData event for Device #2:
15:41:46.599868 : Device rawinput data (Hex) = [ 977F, FFFF ]
15:41:46.603320 : PrimaryScreen Size (Px) = [ 1920x1080 ]
15:41:46.605799 : OnScreen Cursor Position (Px) = [ 1136, 1079 ]
15:41:46.608809 : OnClient Cursor Position (Px) = [ 1136, 1079 ]
15:41:46.611279 : Game client window resolution (Px) = [ 1920x1080 ]
15:41:46.613736 : Game Position (Hex) = [ 0097, 00FF ]
15:41:46.616712 : Game Position (Dec) = [ 151, 255 ]
15:41:46.619211 : MouseButton (Hex) = 0x0001
15:41:46.621690 : -
15:41:46.807870 : RawData event for Device #2:
15:41:46.811344 : Device rawinput data (Hex) = [ FFFF, 0000 ]
15:41:46.814320 : PrimaryScreen Size (Px) = [ 1920x1080 ]
15:41:46.816801 : OnScreen Cursor Position (Px) = [ 1919, 0 ]
15:41:46.819313 : OnClient Cursor Position (Px) = [ 1919, 0 ]
15:41:46.822257 : Game client window resolution (Px) = [ 1920x1080 ]
15:41:46.824736 : Game Position (Hex) = [ 00FF, 0000 ]
15:41:46.827216 : Game Position (Dec) = [ 255, 0 ]
15:41:46.830191 : MouseButton (Hex) = 0x0000
15:41:46.832671 : -
15:41:46.835647 : RawData event for Device #2:
15:41:46.838164 : Device rawinput data (Hex) = [ FD7F, 0000 ]
15:41:46.840608 : PrimaryScreen Size (Px) = [ 1920x1080 ]
15:41:46.843087 : OnScreen Cursor Position (Px) = [ 1901, 0 ]
15:41:46.845568 : OnClient Cursor Position (Px) = [ 1901, 0 ]
15:41:46.848544 : Game client window resolution (Px) = [ 1920x1080 ]
15:41:46.851042 : Game Position (Hex) = [ 00FC, 0000 ]
15:41:46.853504 : Game Position (Dec) = [ 252, 0 ]
15:41:46.855983 : MouseButton (Hex) = 0x0000
15:41:46.858464 : -
15:41:46.861220 : RawData event for Device #2:
15:41:46.863724 : Device rawinput data (Hex) = [ F87F, 0000 ]
15:41:46.866205 : PrimaryScreen Size (Px) = [ 1920x1080 ]
15:41:46.868684 : OnScreen Cursor Position (Px) = [ 1863, 0 ]
15:41:46.871525 : OnClient Cursor Position (Px) = [ 1863, 0 ]
15:41:46.874005 : Game client window resolution (Px) = [ 1920x1080 ]
15:41:46.876988 : Game Position (Hex) = [ 00F7, 0000 ]
15:41:46.879461 : Game Position (Dec) = [ 247, 0 ]
15:41:46.881941 : MouseButton (Hex) = 0x0000
15:41:46.884451 : -
15:41:46.886901 : RawData event for Device #2:
15:41:46.889381 : Device rawinput data (Hex) = [ F47F, 0000 ]
15:41:46.891861 : PrimaryScreen Size (Px) = [ 1920x1080 ]
15:41:46.894341 : OnScreen Cursor Position (Px) = [ 1833, 0 ]
15:41:46.896821 : OnClient Cursor Position (Px) = [ 1833, 0 ]
15:41:46.899577 : Game client window resolution (Px) = [ 1920x1080 ]
15:41:46.902059 : Game Position (Hex) = [ 00F3, 0000 ]
15:41:46.904542 : Game Position (Dec) = [ 243, 0 ]
15:41:46.907041 : MouseButton (Hex) = 0x0000
15:41:46.909518 : -
15:41:46.912475 : RawData event for Device #2:
15:41:46.914973 : Device rawinput data (Hex) = [ F0FF, 0000 ]
15:41:46.917453 : PrimaryScreen Size (Px) = [ 1920x1080 ]
15:41:46.920417 : OnScreen Cursor Position (Px) = [ 1807, 0 ]
15:41:46.922892 : OnClient Cursor Position (Px) = [ 1807, 0 ]
15:41:46.925392 : Game client window resolution (Px) = [ 1920x1080 ]
15:41:46.927875 : Game Position (Hex) = [ 00F0, 0000 ]
15:41:46.930331 : Game Position (Dec) = [ 240, 0 ]
15:41:46.932811 : MouseButton (Hex) = 0x0000
15:41:46.935291 : -
15:41:46.937771 : RawData event for Device #2:
15:41:46.940251 : Device rawinput data (Hex) = [ EB7F, 0000 ]
15:41:46.942253 : PrimaryScreen Size (Px) = [ 1920x1080 ]
15:41:46.945113 : OnScreen Cursor Position (Px) = [ 1766, 0 ]
15:41:46.947595 : OnClient Cursor Position (Px) = [ 1766, 0 ]
15:41:46.950074 : Game client window resolution (Px) = [ 1920x1080 ]
15:41:46.952555 : Game Position (Hex) = [ 00EB, 0000 ]
15:41:46.955046 : Game Position (Dec) = [ 235, 0 ]
15:41:46.957537 : MouseButton (Hex) = 0x0000
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 27, 2019, 04:39:30 am
Anyone know what I might be doing wrong,  can't get aliens extermination to recognize both aimtrak guns.  opening demulshooter's Ds_Diag recognizes both guns each with their own ID, I think have the demulshooter exe in the same folder as the alien dehasped exe and the aliens mouse enabler exe. I gave each gun selected and saved under p1 and p2 by opening the demulshooter exe, then I close it,  run the command prompt for demulshooter,  then the mouse enabler and then the dehasped exe, when bringing up settings inside aliens game both aimtrak guns show as left gun.  Same thing happened with operation ghost where it just showed 2 cursors for p1 and no p2
Use either Demulshooter OR mouse_enabler, not both at the same time. If you run mouse_enabler after demulshooter, it will override DemulShooter's hack

As for Operation Ghost, you may have a modified dump not compatible with demulshooter
Make a debug  file and share it

Same situation for me.... Having problems of games only seeing 1 gun, and the 2nd acts like the Player 1 gun. The newest version of TP not working with the latest DemulShooter? For example when starting LGI test screen, configuring the guns.....gun 2 changes values for player 1. So gun 2 is being seen as Gun 1.
All is set correctly for Gun 1 and 2.... but these games are seeing both guns as Player 1 gun.

This is happening for LGI, Golden gun, Operation Ghost, DreamRaiders.

DemulShooter starts before the game, when exiting game the DemulShooter command prompt remains and doesn't close. Seems like it was never hooked in the first place?

Exactly
Again, make a debug file and share it . We may find usefull information in it
And make sure you run DemulShooter as Admin too

Hi Argon

I use xbox one controller at demulshooter. Os is Win10.

In demulshooter program, I set mouse left to A button of xbox one controller, and when I push just A button only, it works well in game.(Transformer, gunblade..)

But I push A button and any other button of xbox one controller at the same time, strange thing happen.

Sometimes bullet does not fire. and when I take away both finger from button at the same time, bullet sometimes fire automatically.

This does not happen if I play games using xbox controller which do not need demulshooter.

And aimtrak with demulshooter is just fine. Only xinput is problem.

If I check xinput in teknoparrot setting, set axis, trigger 1,2 to xbox controller button, and play without demulshooter is ok.

But with demulshooter, trigger control setting of teknoparrot is not working. Does demulshooter block trigger input from teknoparrot? Start button is fine.

Could you help me? Thanks.
Hi,
Xinput handling is not very advanced on my code and I'm aware that bug can happen (and it has nothing to do with how windows games handle gamepad)
I'm not using Xbox controllers but PS3 controllers with Xinput drivers to debug games sometimes and never had something like that :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on October 27, 2019, 06:33:24 am
Anyone know what I might be doing wrong,  can't get aliens extermination to recognize both aimtrak guns.  opening demulshooter's Ds_Diag recognizes both guns each with their own ID, I think have the demulshooter exe in the same folder as the alien dehasped exe and the aliens mouse enabler exe. I gave each gun selected and saved under p1 and p2 by opening the demulshooter exe, then I close it,  run the command prompt for demulshooter,  then the mouse enabler and then the dehasped exe, when bringing up settings inside aliens game both aimtrak guns show as left gun.  Same thing happened with operation ghost where it just showed 2 cursors for p1 and no p2
Use either Demulshooter OR mouse_enabler, not both at the same time. If you run mouse_enabler after demulshooter, it will override DemulShooter's hack

As for Operation Ghost, you may have a modified dump not compatible with demulshooter
Make a debug  file and share it

Same situation for me.... Having problems of games only seeing 1 gun, and the 2nd acts like the Player 1 gun. The newest version of TP not working with the latest DemulShooter? For example when starting LGI test screen, configuring the guns.....gun 2 changes values for player 1. So gun 2 is being seen as Gun 1.
All is set correctly for Gun 1 and 2.... but these games are seeing both guns as Player 1 gun.

This is happening for LGI, Golden gun, Operation Ghost, DreamRaiders.

DemulShooter starts before the game, when exiting game the DemulShooter command prompt remains and doesn't close. Seems like it was never hooked in the first place?

Exactly
Again, make a debug file and share it . We may find usefull information in it
And make sure you run DemulShooter as Admin too

Hi Argon

I use xbox one controller at demulshooter. Os is Win10.

In demulshooter program, I set mouse left to A button of xbox one controller, and when I push just A button only, it works well in game.(Transformer, gunblade..)

But I push A button and any other button of xbox one controller at the same time, strange thing happen.

Sometimes bullet does not fire. and when I take away both finger from button at the same time, bullet sometimes fire automatically.

This does not happen if I play games using xbox controller which do not need demulshooter.

And aimtrak with demulshooter is just fine. Only xinput is problem.

If I check xinput in teknoparrot setting, set axis, trigger 1,2 to xbox controller button, and play without demulshooter is ok.

But with demulshooter, trigger control setting of teknoparrot is not working. Does demulshooter block trigger input from teknoparrot? Start button is fine.

Could you help me? Thanks.
Hi,
Xinput handling is not very advanced on my code and I'm aware that bug can happen (and it has nothing to do with how windows games handle gamepad)
I'm not using Xbox controllers but PS3 controllers with Xinput drivers to debug games sometimes and never had something like that :(

Thanks for reply.

That strange thing is not happen with old demulshooter. Recent updated demulshooter have xinput bug, I think.

I tried another pc, but result was same.

I would appreciate if you examine this when you have enough time. Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 27, 2019, 07:26:34 am
Hmm...the thing is, the Xinput code has not been touched for a long long time, so  it can't be related to any recent update

I can't test with a real Xbox controler though, I only have emulated Xinput gamepad and I don't know if this can be different
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: deaks on October 28, 2019, 03:26:42 pm
Hey guys. I can now confirm this working with 2 dolphin bars in mode 2, latest demulshooter, latest supported demul and teknoparrot across all games. Great work argon!! Let me know if you need a hand as it took a couple of days for me to figure it out
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zenmaster224 on October 28, 2019, 08:48:23 pm
Anyone know what I might be doing wrong,  can't get aliens extermination to recognize both aimtrak guns.  opening demulshooter's Ds_Diag recognizes both guns each with their own ID, I think have the demulshooter exe in the same folder as the alien dehasped exe and the aliens mouse enabler exe. I gave each gun selected and saved under p1 and p2 by opening the demulshooter exe, then I close it,  run the command prompt for demulshooter,  then the mouse enabler and then the dehasped exe, when bringing up settings inside aliens game both aimtrak guns show as left gun.  Same thing happened with operation ghost where it just showed 2 cursors for p1 and no p2
Use either Demulshooter OR mouse_enabler, not both at the same time. If you run mouse_enabler after demulshooter, it will override DemulShooter's hack

As for Operation Ghost, you may have a modified dump not compatible with demulshooter
Make a debug  file and share it

Same situation for me.... Having problems of games only seeing 1 gun, and the 2nd acts like the Player 1 gun. The newest version of TP not working with the latest DemulShooter? For example when starting LGI test screen, configuring the guns.....gun 2 changes values for player 1. So gun 2 is being seen as Gun 1.
All is set correctly for Gun 1 and 2.... but these games are seeing both guns as Player 1 gun.

This is happening for LGI, Golden gun, Operation Ghost, DreamRaiders.

DemulShooter starts before the game, when exiting game the DemulShooter command prompt remains and doesn't close. Seems like it was never hooked in the first place?

Exactly
Again, make a debug file and share it . We may find usefull information in it
And make sure you run DemulShooter as Admin too

Hi Argon

I use xbox one controller at demulshooter. Os is Win10.

In demulshooter program, I set mouse left to A button of xbox one controller, and when I push just A button only, it works well in game.(Transformer, gunblade..)

But I push A button and any other button of xbox one controller at the same time, strange thing happen.

Sometimes bullet does not fire. and when I take away both finger from button at the same time, bullet sometimes fire automatically.

This does not happen if I play games using xbox controller which do not need demulshooter.

And aimtrak with demulshooter is just fine. Only xinput is problem.

If I check xinput in teknoparrot setting, set axis, trigger 1,2 to xbox controller button, and play without demulshooter is ok.

But with demulshooter, trigger control setting of teknoparrot is not working. Does demulshooter block trigger input from teknoparrot? Start button is fine.

Could you help me? Thanks.
Hi,
Xinput handling is not very advanced on my code and I'm aware that bug can happen (and it has nothing to do with how windows games handle gamepad)
I'm not using Xbox controllers but PS3 controllers with Xinput drivers to debug games sometimes and never had something like that :(

I feel like I'm missing a step or two,  I've already beaten fright fearland by myself and just tried to start up demulshooter with it to get the second gun going.  it brings up 2 red crosshairs which are the first player.  each gun does shoot each crosshair but all the points go to just the first player,  a blue crosshair doesn't appear at all.  I tried pressing escape to go in the settings and try to calibrate the second gun like I did in aliens but it doesn't recognize it.  Lastly just like the guy who posted the clip of operation ghost with the same issue if 1 gun 2 crosshairs,  when I close the fright fearland app , demulshooter still shows running in task manager leading me to believe it's not hooked or whatever someone else here called it.  I tried both the bras 8.5.7 and an old 8.5.5. If anyone knows what I might be doing wrong please help
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: drewjbx on October 28, 2019, 09:56:25 pm
Anyone know what I might be doing wrong,  can't get aliens extermination to recognize both aimtrak guns.  opening demulshooter's Ds_Diag recognizes both guns each with their own ID, I think have the demulshooter exe in the same folder as the alien dehasped exe and the aliens mouse enabler exe. I gave each gun selected and saved under p1 and p2 by opening the demulshooter exe, then I close it,  run the command prompt for demulshooter,  then the mouse enabler and then the dehasped exe, when bringing up settings inside aliens game both aimtrak guns show as left gun.  Same thing happened with operation ghost where it just showed 2 cursors for p1 and no p2
Use either Demulshooter OR mouse_enabler, not both at the same time. If you run mouse_enabler after demulshooter, it will override DemulShooter's hack

As for Operation Ghost, you may have a modified dump not compatible with demulshooter
Make a debug  file and share it

Same situation for me.... Having problems of games only seeing 1 gun, and the 2nd acts like the Player 1 gun. The newest version of TP not working with the latest DemulShooter? For example when starting LGI test screen, configuring the guns.....gun 2 changes values for player 1. So gun 2 is being seen as Gun 1.
All is set correctly for Gun 1 and 2.... but these games are seeing both guns as Player 1 gun.

This is happening for LGI, Golden gun, Operation Ghost, DreamRaiders.

DemulShooter starts before the game, when exiting game the DemulShooter command prompt remains and doesn't close. Seems like it was never hooked in the first place?

Exactly
Again, make a debug file and share it . We may find usefull information in it
And make sure you run DemulShooter as Admin too

Hi Argon

I use xbox one controller at demulshooter. Os is Win10.

In demulshooter program, I set mouse left to A button of xbox one controller, and when I push just A button only, it works well in game.(Transformer, gunblade..)

But I push A button and any other button of xbox one controller at the same time, strange thing happen.

Sometimes bullet does not fire. and when I take away both finger from button at the same time, bullet sometimes fire automatically.

This does not happen if I play games using xbox controller which do not need demulshooter.

And aimtrak with demulshooter is just fine. Only xinput is problem.

If I check xinput in teknoparrot setting, set axis, trigger 1,2 to xbox controller button, and play without demulshooter is ok.

But with demulshooter, trigger control setting of teknoparrot is not working. Does demulshooter block trigger input from teknoparrot? Start button is fine.

Could you help me? Thanks.
Hi,
Xinput handling is not very advanced on my code and I'm aware that bug can happen (and it has nothing to do with how windows games handle gamepad)
I'm not using Xbox controllers but PS3 controllers with Xinput drivers to debug games sometimes and never had something like that :(

I feel like I'm missing a step or two,  I've already beaten fright fearland by myself and just tried to start up demulshooter with it to get the second gun going.  it brings up 2 red crosshairs which are the first player.  each gun does shoot each crosshair but all the points go to just the first player,  a blue crosshair doesn't appear at all.  I tried pressing escape to go in the settings and try to calibrate the second gun like I did in aliens but it doesn't recognize it.  Lastly just like the guy who posted the clip of operation ghost with the same issue if 1 gun 2 crosshairs,  when I close the fright fearland app , demulshooter still shows running in task manager leading me to believe it's not hooked or whatever someone else here called it.  I tried both the bras 8.5.7 and an old 8.5.5. If anyone knows what I might be doing wrong please help

As argon suggested (thanks) ... run DemulShooter as admin, the 2 games I posted problems with now works.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zenmaster224 on October 29, 2019, 11:09:16 am
dumb question then,  do I also have to do something for command prompt to run as administrator cause I'll check when I get home but I'm pretty sure that for both 8.5.5 and 8.5.7 I did the whole properties,  security and have that box that says run as administrator checked so my assumption wasd that's all I have to do unless there's a step to that I also missed doing?  sorry but I'm slowly learning how to use demulshooter and even command prompt
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zenmaster224 on October 29, 2019, 07:30:12 pm
Anyone know what I might be doing wrong,  can't get aliens extermination to recognize both aimtrak guns.  opening demulshooter's Ds_Diag recognizes both guns each with their own ID, I think have the demulshooter exe in the same folder as the alien dehasped exe and the aliens mouse enabler exe. I gave each gun selected and saved under p1 and p2 by opening the demulshooter exe, then I close it,  run the command prompt for demulshooter,  then the mouse enabler and then the dehasped exe, when bringing up settings inside aliens game both aimtrak guns show as left gun.  Same thing happened with operation ghost where it just showed 2 cursors for p1 and no p2
Use either Demulshooter OR mouse_enabler, not both at the same time. If you run mouse_enabler after demulshooter, it will override DemulShooter's hack

As for Operation Ghost, you may have a modified dump not compatible with demulshooter
Make a debug  file and share it

Same situation for me.... Having problems of games only seeing 1 gun, and the 2nd acts like the Player 1 gun. The newest version of TP not working with the latest DemulShooter? For example when starting LGI test screen, configuring the guns.....gun 2 changes values for player 1. So gun 2 is being seen as Gun 1.
All is set correctly for Gun 1 and 2.... but these games are seeing both guns as Player 1 gun.

This is happening for LGI, Golden gun, Operation Ghost, DreamRaiders.

DemulShooter starts before the game, when exiting game the DemulShooter command prompt remains and doesn't close. Seems like it was never hooked in the first place?

Exactly
Again, make a debug file and share it . We may find usefull information in it
And make sure you run DemulShooter as Admin too

Hi Argon

I use xbox one controller at demulshooter. Os is Win10.

In demulshooter program, I set mouse left to A button of xbox one controller, and when I push just A button only, it works well in game.(Transformer, gunblade..)

But I push A button and any other button of xbox one controller at the same time, strange thing happen.

Sometimes bullet does not fire. and when I take away both finger from button at the same time, bullet sometimes fire automatically.

This does not happen if I play games using xbox controller which do not need demulshooter.

And aimtrak with demulshooter is just fine. Only xinput is problem.

If I check xinput in teknoparrot setting, set axis, trigger 1,2 to xbox controller button, and play without demulshooter is ok.

But with demulshooter, trigger control setting of teknoparrot is not working. Does demulshooter block trigger input from teknoparrot? Start button is fine.

Could you help me? Thanks.
Hi,
Xinput handling is not very advanced on my code and I'm aware that bug can happen (and it has nothing to do with how windows games handle gamepad)
I'm not using Xbox controllers but PS3 controllers with Xinput drivers to debug games sometimes and never had something like that :(

I feel like I'm missing a step or two,  I've already beaten fright fearland by myself and just tried to start up demulshooter with it to get the second gun going.  it brings up 2 red crosshairs which are the first player.  each gun does shoot each crosshair but all the points go to just the first player,  a blue crosshair doesn't appear at all.  I tried pressing escape to go in the settings and try to calibrate the second gun like I did in aliens but it doesn't recognize it.  Lastly just like the guy who posted the clip of operation ghost with the same issue if 1 gun 2 crosshairs,  when I close the fright fearland app , demulshooter still shows running in task manager leading me to believe it's not hooked or whatever someone else here called it.  I tried both the bras 8.5.7 and an old 8.5.5. If anyone knows what I might be doing wrong please help

As argon suggested (thanks) ... run DemulShooter as admin, the 2 games I posted problems with now works.

so I just granted command prompt admin privileges,  already have both versions of demulshooter and selected the box under compatibility to "run this program as an administrator" but still 2 red cursors no p2 and closing the software still shows demulshooter running in task manager.  I know argon has a whole set of names for what we put in command prompt for each target and rom, but does the program search for a specific program/ exe to run alongside the rom name we put in the execute command?  I ask cause for fright fearland the application I click to open the game is named game_ORIG , its not called fright fearland and same with aliens extermination cause the application is called aliens dehasped? I have tried to set all the applications to sideways run as administrator and now even command prompt so I'm so lost as to why I can't see a p2 for these games using demulshooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zenmaster224 on October 29, 2019, 09:07:24 pm
I think I might have figured out the issues I was having.  onto a different issue,  I'm trying to test out house of the dead 4 with teknoparrot and apparently it's a well known issue, but no matter how or what keys I assign to the controller setup I can't get the p1 and p2 start buttons to work so I can't even test to see if demulshooter is working cause I can't get any signed keys to work.  anyone know a fix?  I wish you could assign keys within RH loader
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: drewjbx on October 30, 2019, 04:11:02 am
I think I might have figured out the issues I was having.  onto a different issue,  I'm trying to test out house of the dead 4 with teknoparrot and apparently it's a well known issue, but no matter how or what keys I assign to the controller setup I can't get the p1 and p2 start buttons to work so I can't even test to see if demulshooter is working cause I can't get any signed keys to work.  anyone know a fix?  I wish you could assign keys within RH loader

I got P1 working but currently have the P2 firing the P1 gun problem. Other than that its running great so far. I am using 339 gameloader -
'Loader 1 settings' - resolution set to my monitor for FS. Then using TP 226 for button mapping with the following settings in pic below.
Also have DemulShooter and Mousefix launched before starting game. Be sure to uncheck UseMouseForGun you lose mapped controls if you have it checked.
If you can figure out the 2P issue please share.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: drewjbx on October 30, 2019, 04:19:37 am
Have an old problem here I never figured out that I would like to fix.... can someone tell me how to get fix the Ninja Assault reload off screen issue??
Using the newest demulshooter and all other demul games work fine. Using Demul 07a 180428 specifically for gun games. Perhaps its the rom version I am using?? (ninjaslt)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 30, 2019, 04:47:31 am
I got P1 working but currently have the P2 firing the P1 gun problem. Other than that its running great so far. I am using 339 gameloader -
'Loader 1 settings' - resolution set to my monitor for FS. Then using TP 226 for button mapping with the following settings in pic below.
Also have DemulShooter and Mousefix launched before starting game. Be sure to uncheck UseMouseForGun you lose mapped controls if you have it checked.
If you can figure out the 2P issue please share.
Do not use MouseFix and DemulShooter at the same time

MouseFix is for 1player with mouse only
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: drewjbx on October 30, 2019, 05:06:33 am
I got P1 working but currently have the P2 firing the P1 gun problem. Other than that its running great so far. I am using 339 gameloader -
'Loader 1 settings' - resolution set to my monitor for FS. Then using TP 226 for button mapping with the following settings in pic below.
Also have DemulShooter and Mousefix launched before starting game. Be sure to uncheck UseMouseForGun you lose mapped controls if you have it checked.
If you can figure out the 2P issue please share.
Do not use MouseFix and DemulShooter at the same time

MouseFix is for 1player with mouse only

Ohhh ok... thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Gimpy on October 30, 2019, 06:23:02 am
Hi All, another n00b question here.

I have the aimtrack and can get that to work fine, but I am having trouble running it in conjunction with demulshooter. If I use the aimtrack without it, I can play games on demul fine (although of course without the benefits of DS), and I can get demulshooter to load independently, but it's like demulshooter doesn't recognise the Aimtraks inputs?

I can select it's item ID from the dropdown in DSDiag or the Config menu, but it never actually registers anything in the ds_diag test, - no clicks, etc, so if I open a game via a demulshooter command prompt, I can't actually aim/select anything. Also a weird side effect is when I exit, my regular mouse stops behaving correctly, double left click opens properties, etc - not really my priority but I figure it's related.

I feel like I have to be missing something insanely obvious, like there is some rawinput/xinput option that is set wrong, but I can't find anywhere that jumps out - I've gone through the config instructions a bunch of times, and I don't know if I am having screen blindness to something glaringly obvious or what. I also have DS installed in the root folder of Demul, don't know if that makes a difference either

Any help would be massively appreciated!

edit: ignore this, I was somehow mixing up 2 similar hardware IDs and somehow never picked up on it - genuinely idiotic!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: drewjbx on October 30, 2019, 07:21:07 am
Argon can you take a look at this log for hotd4... P2 controls P1 fire, grenade, and reload. The log is just a snippet as its too long to post here. If need the full log I can send to you.
- DemulShooter 8.5.7 (no mouse fix as you stated), gameloader to launch FS, and using 2 aimtraks.

Code: [Select]
04:10:53.284202 : -------------------- Program Start ----------------------
04:10:53.284202 : P1 device = \\?\HID#VID_D209&PID_1603&MI_02#8&1544c414&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
04:10:53.284202 : P1 Device Handle = 65597
04:10:53.284202 : P2 device = \\?\HID#VID_D209&PID_1604&MI_02#8&20c6f137&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
04:10:53.284202 : P2 Device Handle = 65599
04:10:53.284202 : P3 device =
04:10:53.284202 : P3 Device Handle = 0
04:10:53.284202 : P4 device =
04:10:53.284202 : P4 Device Handle = 0
04:10:53.284202 : Cmdline arg 1 : -target=lindbergh
04:10:53.284202 : Cmdline arg 2 : -rom=hotd4
04:10:53.284202 : Cmdline arg 3 : -v
04:10:53.304263 : Waiting for Lindbergh hotd4 game to hook.....
04:11:05.501697 : Cannot read memory at address 0x08053C8C
04:11:05.501697 : Cannot read memory at address 0x00000010
04:11:05.501697 : Cannot read memory at address 0x00000024
04:11:06.002699 : Cannot read memory at address 0x08053C8C
04:11:06.003698 : Cannot read memory at address 0x00000010
04:11:06.003698 : Cannot read memory at address 0x00000024
04:11:06.503697 : Cannot read memory at address 0x08053C8C
04:11:06.503697 : Cannot read memory at address 0x00000010
04:11:06.503697 : Cannot read memory at address 0x00000024
04:11:06.999697 : Cannot read memory at address 0x08053C8C
04:11:06.999697 : Cannot read memory at address 0x00000010
04:11:06.999697 : Cannot read memory at address 0x00000024
04:11:07.502697 : Cannot read memory at address 0x08053C8C
04:11:07.502697 : Cannot read memory at address 0x00000010
04:11:07.502697 : Cannot read memory at address 0x00000024
04:11:08.004697 : Cannot read memory at address 0x08053C8C
04:11:08.004697 : Cannot read memory at address 0x00000010
04:11:08.004697 : Cannot read memory at address 0x00000024
04:11:08.500698 : Cannot read memory at address 0x00000024
04:11:08.999668 : Cannot read memory at address 0x00000024
04:11:09.502701 : Cannot read memory at address 0x00000024
04:11:10.000698 : Cannot read memory at address 0x00000024
04:11:10.503700 : Cannot read memory at address 0x00000024
04:11:11.004698 : Cannot read memory at address 0x00000024
04:11:11.500699 : Cannot read memory at address 0x00000024
04:11:12.001700 : Cannot read memory at address 0x00000024
04:11:12.499699 : Cannot read memory at address 0x00000024
04:11:12.999697 : Cannot read memory at address 0x00000024
04:11:13.500698 : Cannot read memory at address 0x00000024
04:11:14.001697 : Cannot read memory at address 0x00000024
04:11:14.500699 : Cannot read memory at address 0x00000024
04:11:14.999697 : Cannot read memory at address 0x00000024
04:11:15.502698 : Cannot read memory at address 0x00000024
04:11:16.002697 : Cannot read memory at address 0x00000024
04:11:16.507699 : Cannot read memory at address 0x00000024
04:11:16.999696 : Cannot read memory at address 0x00000024
04:11:17.500698 : Cannot read memory at address 0x00000024
04:11:18.000698 : Cannot read memory at address 0x00000024
04:11:18.501698 : Cannot read memory at address 0x00000024
04:11:18.999698 : Cannot read memory at address 0x00000024
04:11:19.499697 : Cannot read memory at address 0x00000024
04:11:20.006698 : Cannot read memory at address 0x00000024
04:11:20.500697 : Cannot read memory at address 0x00000024
04:11:21.001698 : Cannot read memory at address 0x00000024
04:11:21.503695 : Cannot read memory at address 0x00000024
04:11:22.002697 : Cannot read memory at address 0x00000024
04:11:22.500698 : Cannot read memory at address 0x00000024
04:11:23.001699 : Cannot read memory at address 0x00000024
04:11:23.504696 : Cannot read memory at address 0x00000024
04:11:24.003698 : Cannot read memory at address 0x00000024
04:11:24.501698 : Cannot read memory at address 0x00000024
04:11:25.002703 : Cannot read memory at address 0x00000024
04:11:25.501699 : Cannot read memory at address 0x00000024
04:11:26.003698 : PlayerData_Base_Address = 0x161D0A8C
04:11:26.003698 : Attached to Process BudgieLoader.exe, ProcessHandle = 1368
04:11:26.004701 : BudgieLoader.exe = 0x00040000
04:11:26.012699 : Memory Hack complete !
04:11:26.013696 : -
04:12:04.829669 : RawData event for Device #2:
04:12:04.829669 : Device rawinput data (Hex) = [ 8487, FFFF ]
04:12:04.833699 : PrimaryScreen Size (Px) = [ 1920x1080 ]
04:12:04.834699 : OnScreen Cursor Position (Px) = [ 993, 1079 ]
04:12:04.835699 : OnClient Cursor Position (Px) = [ 993, 1080 ]
04:12:04.837699 : Game client window resolution (Px) = [ 1920x1081 ]
04:12:04.837699 : Game Position (Hex) = [ 0084, 00FF ]
04:12:04.837699 : Game Position (Dec) = [ 132, 255 ]
04:12:04.837699 : MouseButton (Hex) = 0x0000
04:12:04.838699 : -
04:12:04.845701 : RawData event for Device #2:
04:12:04.845701 : Device rawinput data (Hex) = [ 8467, FFFF ]
04:12:04.846700 : PrimaryScreen Size (Px) = [ 1920x1080 ]
04:12:04.846700 : OnScreen Cursor Position (Px) = [ 993, 1079 ]
04:12:04.846700 : OnClient Cursor Position (Px) = [ 993, 1080 ]
04:12:04.846700 : Game client window resolution (Px) = [ 1920x1081 ]
04:12:04.846700 : Game Position (Hex) = [ 0084, 00FF ]
04:12:04.846700 : Game Position (Dec) = [ 132, 255 ]
04:12:04.846700 : MouseButton (Hex) = 0x0000
04:12:04.847699 : -
04:12:04.853699 : RawData event for Device #2:
04:12:04.853699 : Device rawinput data (Hex) = [ 8407, FFFF ]
04:12:04.853699 : PrimaryScreen Size (Px) = [ 1920x1080 ]
04:12:04.853699 : OnScreen Cursor Position (Px) = [ 990, 1079 ]
04:12:04.853699 : OnClient Cursor Position (Px) = [ 990, 1080 ]
04:12:04.853699 : Game client window resolution (Px) = [ 1920x1081 ]
04:12:04.854700 : Game Position (Hex) = [ 0083, 00FF ]
04:12:04.854700 : Game Position (Dec) = [ 131, 255 ]
04:12:04.854700 : MouseButton (Hex) = 0x0000
04:12:04.854700 : -
04:12:04.861669 : RawData event for Device #2:
04:12:04.861669 : Device rawinput data (Hex) = [ 8337, FFFF ]
04:12:04.861669 : PrimaryScreen Size (Px) = [ 1920x1080 ]
04:12:04.861669 : OnScreen Cursor Position (Px) = [ 984, 1079 ]
04:12:04.862698 : OnClient Cursor Position (Px) = [ 984, 1080 ]
04:12:04.862698 : Game client window resolution (Px) = [ 1920x1081 ]
04:12:04.862698 : Game Position (Hex) = [ 0083, 00FF ]
04:12:04.862698 : Game Position (Dec) = [ 131, 255 ]
04:12:04.862698 : MouseButton (Hex) = 0x0000
04:12:04.862698 : -
04:12:04.877667 : RawData event for Device #2:
04:12:04.878701 : Device rawinput data (Hex) = [ 82E7, FFFF ]
04:12:04.878701 : PrimaryScreen Size (Px) = [ 1920x1080 ]
04:12:04.878701 : OnScreen Cursor Position (Px) = [ 981, 1079 ]
04:12:04.878701 : OnClient Cursor Position (Px) = [ 981, 1080 ]
04:12:04.878701 : Game client window resolution (Px) = [ 1920x1081 ]
04:12:04.878701 : Game Position (Hex) = [ 0082, 00FF ]
04:12:04.879698 : Game Position (Dec) = [ 130, 255 ]
04:12:04.879698 : MouseButton (Hex) = 0x0000
04:12:04.879698 : -
04:12:04.885699 : RawData event for Device #2:
04:12:04.885699 : Device rawinput data (Hex) = [ 8297, FFFF ]
04:12:04.885699 : PrimaryScreen Size (Px) = [ 1920x1080 ]
04:12:04.885699 : OnScreen Cursor Position (Px) = [ 979, 1079 ]
04:12:04.885699 : OnClient Cursor Position (Px) = [ 979, 1080 ]
04:12:04.885699 : Game client window resolution (Px) = [ 1920x1081 ]
04:12:04.885699 : Game Position (Hex) = [ 0082, 00FF ]
04:12:04.885699 : Game Position (Dec) = [ 130, 255 ]
04:12:04.885699 : MouseButton (Hex) = 0x0000
04:12:04.886698 : -
04:12:04.902701 : RawData event for Device #2:
04:12:04.902701 : Device rawinput data (Hex) = [ 8227, FFFF ]
04:12:04.902701 : PrimaryScreen Size (Px) = [ 1920x1080 ]
04:12:04.902701 : OnScreen Cursor Position (Px) = [ 976, 1079 ]
04:12:04.902701 : OnClient Cursor Position (Px) = [ 976, 1080 ]
04:12:04.902701 : Game client window resolution (Px) = [ 1920x1081 ]
04:12:04.902701 : Game Position (Hex) = [ 0082, 00FF ]
04:12:04.903700 : Game Position (Dec) = [ 130, 255 ]
04:12:04.903700 : MouseButton (Hex) = 0x0000
04:12:04.903700 : -
04:12:04.909667 : RawData event for Device #2:
04:12:04.909667 : Device rawinput data (Hex) = [ 81C7, FFFF ]
04:12:04.909667 : PrimaryScreen Size (Px) = [ 1920x1080 ]
04:12:04.909667 : OnScreen Cursor Position (Px) = [ 973, 1079 ]
04:12:04.910700 : OnClient Cursor Position (Px) = [ 973, 1080 ]
04:12:04.910700 : Game client window resolution (Px) = [ 1920x1081 ]
04:12:04.910700 : Game Position (Hex) = [ 0081, 00FF ]
04:12:04.910700 : Game Position (Dec) = [ 129, 255 ]
04:12:04.910700 : MouseButton (Hex) = 0x0000
04:12:04.910700 : -
04:12:04.917665 : RawData event for Device #2:
04:12:04.917665 : Device rawinput data (Hex) = [ 8117, FFFF ]
04:12:04.917665 : PrimaryScreen Size (Px) = [ 1920x1080 ]
04:12:04.917665 : OnScreen Cursor Position (Px) = [ 968, 1079 ]
04:12:04.917665 : OnClient Cursor Position (Px) = [ 968, 1080 ]
04:12:04.917665 : Game client window resolution (Px) = [ 1920x1081 ]
04:12:04.918699 : Game Position (Hex) = [ 0081, 00FF ]
04:12:04.918699 : Game Position (Dec) = [ 129, 255 ]
04:12:04.918699 : MouseButton (Hex) = 0x0000
04:12:04.918699 : -
04:12:04.925667 : RawData event for Device #1:
04:12:04.925667 : Device rawinput data (Hex) = [ B32A, F3DE ]
04:12:04.925667 : PrimaryScreen Size (Px) = [ 1920x1080 ]
04:12:04.925667 : OnScreen Cursor Position (Px) = [ 1343, 1028 ]
04:12:04.925667 : OnClient Cursor Position (Px) = [ 1343, 1029 ]
04:12:04.925667 : Game client window resolution (Px) = [ 1920x1081 ]
04:12:04.925667 : Game Position (Hex) = [ 00B2, 00F3 ]
04:12:04.926699 : Game Position (Dec) = [ 178, 243 ]
04:12:04.926699 : MouseButton (Hex) = 0x0000
04:12:04.926699 : -
04:12:04.933698 : RawData event for Device #2:
04:12:04.933698 : Device rawinput data (Hex) = [ 9768, FFFF ]
04:12:04.933698 : PrimaryScreen Size (Px) = [ 1920x1080 ]
04:12:04.933698 : OnScreen Cursor Position (Px) = [ 1135, 1079 ]
04:12:04.933698 : OnClient Cursor Position (Px) = [ 1135, 1080 ]
04:12:04.934700 : Game client window resolution (Px) = [ 1920x1081 ]
04:12:04.934700 : Game Position (Hex) = [ 0097, 00FF ]
04:12:04.934700 : Game Position (Dec) = [ 151, 255 ]
04:12:04.934700 : MouseButton (Hex) = 0x0000
04:12:04.935699 : -
04:12:04.941699 : RawData event for Device #1:
04:12:04.942699 : Device rawinput data (Hex) = [ B03A, F21E ]
04:12:04.942699 : PrimaryScreen Size (Px) = [ 1920x1080 ]
04:12:04.942699 : OnScreen Cursor Position (Px) = [ 1321, 1021 ]
04:12:04.942699 : OnClient Cursor Position (Px) = [ 1321, 1022 ]
04:12:04.942699 : Game client window resolution (Px) = [ 1920x1081 ]
04:12:04.942699 : Game Position (Hex) = [ 00AF, 00F1 ]
04:12:04.943670 : Game Position (Dec) = [ 175, 241 ]
04:12:04.943670 : MouseButton (Hex) = 0x0000
04:12:04.943670 : -
04:12:04.943670 : RawData event for Device #2:
04:12:04.944670 : Device rawinput data (Hex) = [ 96F8, FFFF ]
04:12:04.944670 : PrimaryScreen Size (Px) = [ 1920x1080 ]
04:12:04.944670 : OnScreen Cursor Position (Px) = [ 1132, 1079 ]
04:12:04.944670 : OnClient Cursor Position (Px) = [ 1132, 1080 ]
04:12:04.945702 : Game client window resolution (Px) = [ 1920x1081 ]
04:12:04.945702 : Game Position (Hex) = [ 0096, 00FF ]
04:12:04.945702 : Game Position (Dec) = [ 150, 255 ]
04:12:04.945702 : MouseButton (Hex) = 0x0000
04:12:04.945702 : -
04:12:04.949699 : RawData event for Device #2:
04:12:04.949699 : Device rawinput data (Hex) = [ 9618, FFFF ]
04:12:04.949699 : PrimaryScreen Size (Px) = [ 1920x1080 ]
04:12:04.950701 : OnScreen Cursor Position (Px) = [ 1125, 1079 ]
04:12:04.950701 : OnClient Cursor Position (Px) = [ 1125, 1080 ]
04:12:04.950701 : Game client window resolution (Px) = [ 1920x1081 ]
04:12:04.950701 : Game Position (Hex) = [ 0095, 00FF ]
04:12:04.950701 : Game Position (Dec) = [ 149, 255 ]
04:12:04.951701 : MouseButton (Hex) = 0x0000
04:12:04.951701 : -
04:12:04.951701 : RawData event for Device #1:
04:12:04.952699 : Device rawinput data (Hex) = [ AD8A, F05E ]
04:12:04.952699 : PrimaryScreen Size (Px) = [ 1920x1080 ]
04:12:04.952699 : OnScreen Cursor Position (Px) = [ 1301, 1014 ]
04:12:04.952699 : OnClient Cursor Position (Px) = [ 1301, 1015 ]
04:12:04.952699 : Game client window resolution (Px) = [ 1920x1081 ]
04:12:04.952699 : Game Position (Hex) = [ 00AD, 00EF ]
04:12:04.952699 : Game Position (Dec) = [ 173, 239 ]
04:12:04.952699 : MouseButton (Hex) = 0x0000
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 30, 2019, 11:35:02 am
Full log is not needed, usefull information are mostly at the beginning

Everything is OK in your Log, I can just assume that DemulShooter is not correctly hooking the game. But I don't know why.

Try without Gameloader in windowed mode, and make sure you didn't check " use mouse for gun" in Teknoparrot
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: drewjbx on October 30, 2019, 11:15:29 pm
Ok it works that way, both guns fire independently.... forgot to mention I am using a hex edited exe for 1920x1080 resolution if that has any effect. Getting close thanks for suggestions.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: tommiegunz on October 31, 2019, 05:21:54 pm
Ok it works that way, both guns fire independently.... forgot to mention I am using a hex edited exe for 1920x1080 resolution if that has any effect. Getting close thanks for suggestions.

i can't get my wiimote to shoot but gernades work fine what is causing this
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on October 31, 2019, 07:25:26 pm
Argon came out a new version of TP, with the new game Luigis Mansion Arcade, I know he will only change when he is no longer patreon, but 2 games are not working with the demulshooter, would be HOTD4 and Lets Go Jungle, all others including Transformers are operating normally.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 01, 2019, 05:11:55 am
Yes, as usual and as I explained many times: Lindbergh compatibility is broken with every new build because of the way the game is loased in memory (like all other emulators)

Ring games are always working because they are Windows executable, and I can target them directly
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zenmaster224 on November 03, 2019, 10:56:17 am
Could anyone maybe provide some help for model 2 ,I tried with newest version and now trying with 7.6 as github suggests.  it recognizes both aimtrak guns as player 1 cause I see two red cursors in hotd and I think the issue much like with other emulators is the demulshooter isn't hooking with M2 emulator but I have both demulshooter and M2 emulator set to run as administrator, i don't think it's my settings in the ini cause both guns are recognized just both as player 1
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zenmaster224 on November 03, 2019, 03:28:57 pm
found out I needed to open the emulator_multicpu.exe not the normal EMULATOR.exe , on to a different emulator if anyone else knows there issue,  but I'm trying to use demulshooter with demul but everytime I open hotd 2 demul closes including demulshooter so I don't think it's a hooking issue, any help?  opening demul without demulshooter loads the game fine but like expected both guns are p1
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ginzu on November 04, 2019, 01:43:37 pm
Yes, as usual and as I explained many times: Lindbergh compatibility is broken with every new build because of the way the game is loased in memory (like all other emulators)

Ring games are always working because they are Windows executable, and I can target them directly

hi @argonlefou, hope you will find a workaround to avoid this behaviour in the futur..

 it must be really boring for you, if you must re-adapt the code each time a new version  of TP is released...... 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on November 04, 2019, 05:10:17 pm
I confirm that HOTD4 and Lets go Jungle dont work with last Teknoparrot 1.0.0.230/18 and Demulshooter 8.5.7  :'(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kona0511 on November 04, 2019, 06:37:57 pm
hi~
operation ghost
I'm using 2 aimtrak guns

demulshooter 8.5.7 in use
1p reload is fine but 2p reload is not used
What is the problem?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: vargas14617 on November 04, 2019, 09:06:12 pm
I am using usb2gun pcb should I be seeing the guns in Dx_Diag?  because I don't.  Is it because they are seen as joysticks?  How do I make them visible?

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 05, 2019, 06:47:53 pm
I am using usb2gun pcb should I be seeing the guns in Dx_Diag?  because I don't.  Is it because they are seen as joysticks?  How do I make them visible?
You can't, usb2gun maps hardware to simple joystick
You have to plug RawInput device or Xinput device to use DemulShooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: vargas14617 on November 05, 2019, 08:53:46 pm
I am using usb2gun pcb should I be seeing the guns in Dx_Diag?  because I don't.  Is it because they are seen as joysticks?  How do I make them visible?
You can't, usb2gun maps hardware to simple joystick
You have to plug RawInput device or Xinput device to use DemulShooter

Guess troubleshooter2 it is thanks for the reply
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 06, 2019, 06:10:17 pm
Hi!
I know this is offtopic, but does anybody know how to play the gunandfrenzy mod for quake on windows 10? It uses an HTML+JavaScript launcher that seems to need a very old explorer version, as I understand
I suppose it can be done in a virtual machine, but as it replug the inputs on the host, it messes my guns Ids
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zenmaster224 on November 06, 2019, 09:07:17 pm
can I get some help with silent Hill arcade,  I've set the p2 start inside if demulshooter which works,  I am trying using the nocursor.exe but when I get into the game I actually do see two cursors but the trigger in my second aimtrak doesn't shoot the second gun in game.  only player 1 works as it should.  demulshooter has been working with other games and is already set to run as admin and I set but the regular and no cursor exe to run as admin as well but nothing makes the second gun shoot. incidentally running the exe as expected makes both aimtrak gun triggers just shoot the p1 gun in game as expected
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zenmaster224 on November 08, 2019, 01:02:26 pm
Does the PC version of house of the dead overkill (included with typing of the dead)  not support 2 shooters on one screen like the wii version does?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fjser on November 08, 2019, 04:19:27 pm
Does the PC version of house of the dead overkill (included with typing of the dead)  not support 2 shooters on one screen like the wii version does?

correct - 1p only. shame sincve wii version is missing the extra levels :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fjser on November 08, 2019, 04:21:46 pm
I confirm that HOTD4 and Lets go Jungle dont work with last Teknoparrot 1.0.0.230/18 and Demulshooter 8.5.7  :'(

isnt the solution here to just have multiple versions of tp and ds installed?  get a game working one place and the don't touch it?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 08, 2019, 07:13:34 pm
Of course.
And It's not like TP isn't breaking anything with each update ;D

I never update a working set-up unless it comes with something I need
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zenmaster224 on November 10, 2019, 10:54:46 am
Can I get some help with CXBX reloaded,  trying to finally get virtua cop 3 working with both aimtrak guns, on the demulshooter github step 1 says set both xbox port 0 to direct input port 0, but there's only 4 ports from 0 to 3, there isn't two port 0's
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: darkdragon83 on November 11, 2019, 05:59:20 pm
I can't find a cxbx compatible version with demulshooter.

all builds here:

https://www.emucr.com/search/label/Cxbx-Reloaded?&max-results=16

but Cxbx-Reloaded 9c483f6 (Feb 26 2019) seems to be non-existent. anyboby can post a compatible version or link please?. thanks a lot
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zenmaster224 on November 11, 2019, 08:54:36 pm
I can't find a cxbx compatible version with demulshooter.

all builds here:

https://www.emucr.com/search/label/Cxbx-Reloaded?&max-results=16

but Cxbx-Reloaded 9c483f6 (Feb 26 2019) seems to be non-existent. anyboby can post a compatible version or link please?. thanks a lot

https://www.emucr.com/2019/02/cxbx-reloaded-git-20190215.html?m=1

that's the one I use and got perfectly working with virtua cop 3, just remember per the instructions for demulshooter to have it windowed
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: darkdragon83 on November 12, 2019, 02:16:25 am
 :applaud: :applaud: thanks it works
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: millansoft on November 14, 2019, 08:20:20 pm
Hello, I use demulshooter with a wiimote and it works great, I bought a gun accesory for it with a nunchuk integrated but it inverts for some reason the trigger button with the second button. Could you add an option to invert the left/right mouse click?


Thanks a lot!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Smraedis on November 15, 2019, 05:35:52 am
Hello, I use demulshooter with a wiimote and it works great, I bought a gun accesory for it with a nunchuk integrated but it inverts for some reason the trigger button with the second button. Could you add an option to invert the left/right mouse click?


Thanks a lot!
This happens with the DolpinBar when you connect a nunchuck. It's a silly feature imo and there isn't anything online about how to reverse it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: millansoft on November 15, 2019, 08:46:52 am
Yes, Im using it with Dolphin Bar, in MAME for example I just invert the buttons and it works fine, I just asked for an option in DemulShooter (if it is possible) to invert the mouse buttons, so it can be used normally in the rest of the emulators, as I do now in MAME.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 15, 2019, 10:31:53 am
I don't understand....for Wiimotes ans others XInput devices you have to choose which button is left/right/midle click
Why not just invert here?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: millansoft on November 17, 2019, 03:04:18 pm
I don't understand....for Wiimotes ans others XInput devices you have to choose which button is left/right/midle click
Why not just invert here?

Youre right I already invert them in MAME for example. But in Demul for example, I cant invert the mouse buttons.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zenmaster224 on November 19, 2019, 02:24:20 pm
Can someone please help or point me in the right direction.  Now that I have most of the shooters minus silent Hill working with 2 players with demulshooter,  I want a nice clean front end where all the games area organized.  I have launchbox/big box and I'm wondering if there's a way to assign each game an executable command for command prompt to run for each said game when selecting it so that demulshooter can be executed right away when I go from game to game. I can't find much of an answer online.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zenmaster224 on November 21, 2019, 11:50:45 am
Is demulshooter getting support any time soon for far cry paradise lost so we can play 2 players?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 21, 2019, 01:20:29 pm
Is demulshooter getting support any time soon for far cry paradise lost so we can play 2 players?
No because far cry paradise dump is not working.
You have to use some hack to keep playing after a Game Over, this j=hack is closing and reloading the process, thus closing demulshooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lowgunn on November 27, 2019, 11:45:34 am
Thanks Argon for this awesome software.  I'm currently using the  alien dehasped.exe and noticed the flame thrower and gun trigger shares the same button, also the gernade button does not work.  Is this normal?  If they do work, ill revisit my setup.  thanks again.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 27, 2019, 02:03:18 pm
Thanks Argon for this awesome software.  I'm currently using the  alien dehasped.exe and noticed the flame thrower and gun trigger shares the same button, also the gernade button does not work.  Is this normal?  If they do work, ill revisit my setup.  thanks again.
It's not normal, the normal behavior is shoot/grenade on 2 different buttons (left and missle click) and flamethrower not mapped
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lowgunn on December 01, 2019, 02:29:01 pm
Thanks,  I think I got it working now.  Will you plan to support the flamethrower or its something not possible?  thanks again.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on December 08, 2019, 02:07:51 pm
Quick question how do I get version 1.0.0.226 TeknoParrot. I downloaded it and if I update it's 256 or higher. Anyone have a link to the version that works with Demulshooter. Thanks

Sent from my SM-N960U using Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on December 09, 2019, 04:01:53 am
Quick question guys,
Demul Shooter in conjunction with Wii Motes does it work with Mame, PCSX2, RPCS3, Cx Bx -R, Supermodel Emulator?
I am willing to make an investment on such a setup but wanted to know if this combination works on all Light Gun Games that can be played on the PC via Emulators or Native PC games like Buck Hunter series etc.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on December 09, 2019, 05:35:23 am
if u will buy a mayflash dolphinbar wiimote will work very well!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on December 09, 2019, 07:09:57 am
I am aware of that just asking about the compatibility of the mentioned emulators above whether they will work with thus setup or not?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on December 09, 2019, 08:13:27 pm
Hi I haven't been here in a while so I am having trouble getting the right version of Teknoparrot. Anyone have a link for the one that works with HOTD4.

Sent from my SM-N960U using Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on December 10, 2019, 01:48:52 pm
Just in case someone else needs it.

http://nzgamer41.win/TeknoParrot/TeknoParrot/

all versions are here.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on December 14, 2019, 01:01:35 pm
Argon, with the tool you created is it possible to play farcry Instincts on win10? Only managed to play on win7 on win10 not.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dougan78 on December 14, 2019, 11:23:04 pm
Just in case someone else needs it.

http://nzgamer41.win/TeknoParrot/TeknoParrot/

all versions are here.
Thank you!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on December 15, 2019, 02:24:01 am
Hi guys, will HOT4_MouseFix only work with GameLoaderAllRH? Reason I ask is I ran it prior to running the game straight from TeknoParrot and it doesn't hook.

EDIT: got it to work!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dougan78 on December 15, 2019, 11:01:17 pm
is there a thing similar to lindbergh for ringwide that has the versions you need to get Transformers working:

Lindberg has a listing like this:

Compatibility assured with:
TeknoParrotUI - 1.0.0.226
OpenParrotWin32 - 1.0.0.93
OpenParrotx64 - 1.0.0.93
OpenSegaAPI - 1.0.0.118
TeknoParrot - 1.0.0.17

is there one like that for Ringwide?  THA i get no mouse movement in game, I do get 2 players just the crosshairs dont move. So I am assume I have the wrong version of something.  Thanks for help in advance.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 16, 2019, 03:02:35 am
is there a thing similar to lindbergh for ringwide that has the versions you need to get Transformers working:

Lindberg has a listing like this:

Compatibility assured with:
TeknoParrotUI - 1.0.0.226
OpenParrotWin32 - 1.0.0.93
OpenParrotx64 - 1.0.0.93
OpenSegaAPI - 1.0.0.118
TeknoParrot - 1.0.0.17

is there one like that for Ringwide?  THA i get no mouse movement in game, I do get 2 players just the crosshairs dont move. So I am assume I have the wrong version of something.  Thanks for help in advance.

I didn't test any new builds of TP since the last DemulShooter release, but untill this point there was no compatibility issue with Ring games
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: williecoiote on December 28, 2019, 10:53:05 pm
Hello Argon!
With the new CXBX Reloaded Builds, the Virtua Cop3 game is working correctly (without the sound bug). Would a Demulshooter update be possible for these new versions? Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: flybynight on January 01, 2020, 04:07:54 pm
hi all, I've updated to the latest demulshooter 8.5.7 and have a problem with demul games. The problem is both guns control both P1 and P2 simultaneously.

In the demulshooter diag application, both guns operate individually as expected with gun 1 only controlling p1 and gun 2 only controlling p2.

Would any experts know what I've done wrong with the demul emulator?

Here is the log showing the different device ID's:

20:49:44.448371 :
20:49:44.453084 : -------------------- Program Start ----------------------
20:49:44.455110 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:49:44.457074 : P1 Device Handle = 65595
20:49:44.460067 : P2 device = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:49:44.462061 : P2 Device Handle = 65597
20:49:44.464056 : P3 device =
20:49:44.467048 : P3 Device Handle = 0
20:49:44.469129 : P4 device =
20:49:44.471124 : P4 Device Handle = 0
20:49:44.473118 : Cmdline arg 1 : -target=demul07a
20:49:44.475113 : Cmdline arg 2 : -rom=hotd2
20:49:44.478106 : Cmdline arg 3 : -noresize
20:49:44.480100 : Cmdline arg 4 : -v
20:49:44.491103 : Enabling virtual gun Mouse buttons: P1 Middle = [C]
20:49:44.494095 : Enabling virtual gun Mouse buttons: P1 Right = [F]
20:49:44.497087 : Enabling virtual gun Mouse buttons: P2 Middle = [V]
20:49:44.499111 : Enabling virtual gun Mouse buttons: P2 Right = [G]
20:49:44.505092 : Waiting for naomigame to hook.....
20:50:02.514724 : LowLevelMouseHook installed !
20:50:02.517700 : Attached to Process demul.exe, ProcessHandle = 1284
20:50:02.520183 : Demul.exe = 0x00400000, padDemul.dll = 0x0D250000
20:50:02.542500 : MD5 hash of D:\ARCADE\Emulators\Demul\demul.exe = ce0a6fd5552903311a8935b6f60e26ad
20:50:02.545476 : MD5 Hash is corresponding to a known target = Demul 0.7a_180428
20:50:02.550932 : Adding CodeCave at : 0x1EFB0000
20:50:02.553908 : Naomi Memory Hack complete !
20:50:02.556674 : -
20:50:23.303779 : RawData event for Device #2:
20:50:23.306784 : Device rawinput data (Hex) = [ F39E, AC4A ]
20:50:23.311742 : PrimaryScreen Size (Px) = [ 640x480 ]
20:50:23.314691 : OnScreen Cursor Position (Px) = [ 609, 323 ]
20:50:23.317691 : OnClient Cursor Position (Px) = [ 609, 303 ]
20:50:23.321139 : Game client window resolution (Px) = [ 640x460 ]
20:50:23.323643 : Game Position (Hex) = [ 00F3, 00A8 ]
20:50:23.326603 : Game Position (Dec) = [ 243, 168 ]
20:50:23.329083 : MouseButton (Hex) = 0x0000
20:50:23.331929 : -
20:51:00.946133 : RawData event for Device #1:
20:51:00.948613 : Device rawinput data (Hex) = [ C38B, A4C9 ]
20:51:00.951589 : PrimaryScreen Size (Px) = [ 640x480 ]
20:51:00.954584 : OnScreen Cursor Position (Px) = [ 488, 308 ]
20:51:00.958036 : OnClient Cursor Position (Px) = [ 488, 288 ]
20:51:00.960544 : Game client window resolution (Px) = [ 640x460 ]
20:51:00.963520 : Game Position (Hex) = [ 00C2, 00A0 ]
20:51:00.966468 : Game Position (Dec) = [ 194, 160 ]
20:51:00.968975 : MouseButton (Hex) = 0x0000
20:51:05.235486 : -
20:51:05.238435 : RawData event for Device #2:
20:51:05.240916 : Device rawinput data (Hex) = [ 0790, FA3E ]
20:51:05.243918 : PrimaryScreen Size (Px) = [ 640x480 ]
20:51:05.246894 : OnScreen Cursor Position (Px) = [ 18, 469 ]
20:51:05.249845 : OnClient Cursor Position (Px) = [ 18, 449 ]
20:51:05.252349 : Game client window resolution (Px) = [ 640x460 ]
20:51:05.255326 : Game Position (Hex) = [ 0007, 00F9 ]
20:51:05.258275 : Game Position (Dec) = [ 7, 249 ]
20:51:05.260781 : MouseButton (Hex) = 0x0000
20:51:05.263757 : -
.
.
.
.
20:51:09.001800 : demul.exe closed

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on January 02, 2020, 11:29:39 am
Hello Argon!
With the new CXBX Reloaded Builds, the Virtua Cop3 game is working correctly (without the sound bug). Would a Demulshooter update be possible for these new versions? Thanks!

Already working!
But for me cxbx freeze during normal mission before loading  first ninja
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adamgp on January 03, 2020, 07:10:48 am
Hi, thanks for a great piece of software.

I have an issue I was hoping someone might be able to shed some light on, the software works fantastically everywhere I've used it with dual AimTraks, including all Sega Ring series games  - apart from Operation Ghost.
I have ran in verbose debug mode and I can see the hook successfully and coordinates for the mouse in the debug.log but these coordinates are not translated into the game, either when playing or in the Test menu during aim calibration. The test menu coordinates just do not move for either player. Please see below debug, which goes on a lot longer but I have truncated as it's all the same.

I did note that "RawData event for Device #2:" never shows either.

I am running gs2.exe via TeknoParrot for convenience, and control - I assume this wouldn't get in the way of normal DemulShooter operation?
Furthermore I have tried with EnableInputDevices=1 and 0 which makes no difference.

Any help would be greatly appreciated! Thank you

Code: [Select]
19:17:30.924255 :
19:17:30.939881 : -------------------- Program Start ----------------------
19:17:30.939881 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
19:17:31.002380 : P1 Device Handle = 65594
19:17:31.002380 : P2 device = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
19:17:31.017991 : P2 Device Handle = 65596
19:17:31.017991 : P3 device =
19:17:31.064879 : P3 Device Handle = 0
19:17:31.127362 : P4 device =
19:17:31.189881 : P4 Device Handle = 0
19:17:31.236753 : Cmdline arg 1 : -target=ringwide
19:17:31.299229 : Cmdline arg 2 : -rom=og
19:17:31.299229 : Cmdline arg 3 : -v
19:17:31.424223 : Enabling virtual gun Mouse buttons: P1 Middle = [C]
19:17:31.439848 : Enabling virtual gun Mouse buttons: P1 Right = [F]
19:17:31.439848 : Enabling virtual gun Mouse buttons: P2 Middle = [V]
19:17:31.439848 : Enabling virtual gun Mouse buttons: P2 Right = [G]
19:17:31.564961 : Waiting for RingWide og game to hook.....
19:18:10.072149 : Error trying to hook gs2.exe
19:18:10.551328 : Error trying to hook gs2.exe
19:18:11.080391 : Error trying to hook gs2.exe
19:18:47.533946 : Attached to Process gs2.exe, ProcessHandle = 1252
19:18:47.539944 : gs2.exe = 0x00400000
19:18:47.548941 : P2_X adddress =  0x0C368760
19:18:47.555954 : P2_Y adddress =  0x0C368764
19:18:47.615300 : Custom Axis data will be stored at : 0x0F070000
19:18:47.633293 : Adding Trigger CodeCave at : 0x0F0A0000
19:18:47.698322 : Adding Axis CodeCave at : 0x0F090000
19:18:47.710318 : Memory Hack complete !
19:18:47.718316 : -
19:18:57.521303 : RawData event for Device #1:
19:18:57.574379 : Device rawinput data (Hex) = [ FFFF, FF0E ]
19:18:57.592904 : PrimaryScreen Size (Px) = [ 1024x600 ]
19:18:57.599695 : OnScreen Cursor Position (Px) = [ 1023, 597 ]
19:18:57.653710 : OnClient Cursor Position (Px) = [ 1023, 597 ]
19:18:57.661731 : Game client window resolution (Px) = [ 1024x600 ]
19:18:57.668417 : Game Position (Hex) = [ 03FF, 0255 ]
19:18:57.722015 : Game Position (Dec) = [ 1023, 597 ]
19:18:57.730115 : MouseButton (Hex) = 0x0000
19:18:57.734667 : -
19:18:57.746025 : RawData event for Device #1:
19:18:57.799187 : Device rawinput data (Hex) = [ FFFF, F67E ]
19:18:57.808731 : PrimaryScreen Size (Px) = [ 1024x600 ]
19:18:57.814716 : OnScreen Cursor Position (Px) = [ 1023, 577 ]
19:18:57.819711 : OnClient Cursor Position (Px) = [ 1023, 577 ]
19:18:57.874779 : Game client window resolution (Px) = [ 1024x600 ]
19:18:57.886200 : Game Position (Hex) = [ 03FF, 0241 ]
19:18:57.895846 : Game Position (Dec) = [ 1023, 577 ]
19:18:57.900670 : MouseButton (Hex) = 0x0000
19:18:57.954983 : -
19:18:57.962251 : RawData event for Device #1:
19:18:57.967116 : Device rawinput data (Hex) = [ FFFF, EDDD ]
19:18:57.972663 : PrimaryScreen Size (Px) = [ 1024x600 ]
19:18:58.025307 : OnScreen Cursor Position (Px) = [ 1023, 557 ]
19:18:58.035349 : OnClient Cursor Position (Px) = [ 1023, 557 ]
19:18:58.042373 : Game client window resolution (Px) = [ 1024x600 ]
19:18:58.047925 : Game Position (Hex) = [ 03FF, 022D ]
19:18:58.101194 : Game Position (Dec) = [ 1023, 557 ]
19:18:58.110191 : MouseButton (Hex) = 0x0000
19:18:58.115197 : -
19:18:58.121641 : RawData event for Device #1:
19:18:58.179994 : Device rawinput data (Hex) = [ FFFF, E7AD ]
19:18:58.189525 : PrimaryScreen Size (Px) = [ 1024x600 ]
19:18:58.194763 : OnScreen Cursor Position (Px) = [ 1023, 542 ]
19:18:58.200770 : OnClient Cursor Position (Px) = [ 1023, 542 ]
19:18:58.255132 : Game client window resolution (Px) = [ 1024x600 ]
19:18:58.265622 : Game Position (Hex) = [ 03FF, 021E ]
19:18:58.272678 : Game Position (Dec) = [ 1023, 542 ]
19:18:58.278693 : MouseButton (Hex) = 0x0000
19:18:58.334199 : -
19:18:58.343167 : RawData event for Device #1:
19:18:58.347885 : Device rawinput data (Hex) = [ FDCE, DFDD ]
19:18:58.354170 : PrimaryScreen Size (Px) = [ 1024x600 ]
19:18:58.407654 : OnScreen Cursor Position (Px) = [ 1015, 524 ]
19:18:58.417804 : OnClient Cursor Position (Px) = [ 1015, 524 ]
19:18:58.426438 : Game client window resolution (Px) = [ 1024x600 ]
19:18:58.433436 : Game Position (Hex) = [ 03F7, 020C ]
19:18:58.486855 : Game Position (Dec) = [ 1015, 524 ]
19:18:58.546717 : MouseButton (Hex) = 0x0000
19:18:58.600569 : -
19:18:58.609567 : RawData event for Device #1:
19:18:58.618345 : Device rawinput data (Hex) = [ F8FE, D8CC ]
19:18:58.626118 : PrimaryScreen Size (Px) = [ 1024x600 ]
19:18:58.678687 : OnScreen Cursor Position (Px) = [ 995, 508 ]
19:18:58.733017 : OnClient Cursor Position (Px) = [ 995, 508 ]
19:18:58.787611 : Game client window resolution (Px) = [ 1024x600 ]
19:18:58.842676 : Game Position (Hex) = [ 03E3, 01FC ]
19:18:58.897974 : Game Position (Dec) = [ 995, 508 ]
19:18:58.951036 : MouseButton (Hex) = 0x0000
19:18:59.006462 : -
19:18:59.015600 : RawData event for Device #1:
19:18:59.021607 : Device rawinput data (Hex) = [ F35E, D29C ]
19:18:59.030604 : PrimaryScreen Size (Px) = [ 1024x600 ]
19:18:59.087822 : OnScreen Cursor Position (Px) = [ 973, 493 ]
19:18:59.095848 : OnClient Cursor Position (Px) = [ 973, 493 ]
19:18:59.100846 : Game client window resolution (Px) = [ 1024x600 ]
19:18:59.109896 : Game Position (Hex) = [ 03CD, 01ED ]
19:18:59.164459 : Game Position (Dec) = [ 973, 493 ]
19:18:59.173946 : MouseButton (Hex) = 0x0000
19:18:59.180459 : -
19:18:59.185729 : RawData event for Device #1:
19:18:59.241139 : Device rawinput data (Hex) = [ ED4D, CB8B ]
19:18:59.251366 : PrimaryScreen Size (Px) = [ 1024x600 ]
19:18:59.257374 : OnScreen Cursor Position (Px) = [ 949, 477 ]
19:18:59.262876 : OnClient Cursor Position (Px) = [ 949, 477 ]
19:18:59.318016 : Game client window resolution (Px) = [ 1024x600 ]
19:18:59.326450 : Game Position (Hex) = [ 03B5, 01DD ]
19:18:59.332015 : Game Position (Dec) = [ 949, 477 ]
19:18:59.340880 : MouseButton (Hex) = 0x0000
19:18:59.393710 : -
19:18:59.404762 : RawData event for Device #1:
19:18:59.412280 : Device rawinput data (Hex) = [ E64D, C55B ]
19:18:59.416279 : PrimaryScreen Size (Px) = [ 1024x600 ]
19:18:59.468386 : OnScreen Cursor Position (Px) = [ 921, 462 ]
19:18:59.476492 : OnClient Cursor Position (Px) = [ 921, 462 ]
19:18:59.481915 : Game client window resolution (Px) = [ 1024x600 ]
19:18:59.486263 : Game Position (Hex) = [ 0399, 01CE ]
19:18:59.542685 : Game Position (Dec) = [ 921, 462 ]
19:18:59.550910 : MouseButton (Hex) = 0x0000
19:18:59.557588 : -
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 03, 2020, 12:21:31 pm
hi all, I've updated to the latest demulshooter 8.5.7 and have a problem with demul games. The problem is both guns control both P1 and P2 simultaneously.

In the demulshooter diag application, both guns operate individually as expected with gun 1 only controlling p1 and gun 2 only controlling p2.

Would any experts know what I've done wrong with the demul emulator?

Here is the log showing the different device ID's:

[...]
I'm sorry but everything is  OK in the log, I have no idea for this one :(


I am running gs2.exe via TeknoParrot for convenience, and control - I assume this wouldn't get in the way of normal DemulShooter operation?
Furthermore I have tried with EnableInputDevices=1 and 0 which makes no difference.
I wouldn't be so sure, DemulShooter is made to hook Operation Ghost directly, without TeknoPArrot running.
Using Teknoparrot  certainly means there is at least some IO hardware emulation ( and maybe other things ) that could change the way the game is handling input

you should try to run the game is it should be (even in window mode if you can't go fullscreen without teknoparrot) to verify
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: flybynight on January 03, 2020, 03:58:22 pm
I'm sorry but everything is  OK in the log, I have no idea for this one :(


Hi argonlefou. I did some more investigation this evening on this odd issue.

I deleted everything and set up a fresh demulshooter 8.5.7 with demul 0.7a 180428, with fresh config files etc. Sadly it's the same problem with the gun 1 and gun 2 controlling both players. Perhaps I'm using the wrong version of demul for this version for demulshooter?


I then tried rolling back demulshooter to old version 7.6 and use it with older demul 0.7a v11117. The guns operate separately YAY!! :applaud:..... however there is a new problem with a 5-10 second lag in demul from when you aim the gun and shoot to when the emulator processes the input  NOOOO!! :'( . If I operate demul v11117 on it's own without demulshooter, single player gun works and responds fine with no lag but obviously no 2nd player.  Likewise, in Ds_Diag for v7.6 there is no lag at all and both guns work perfect.

Maybe this lag issue on old v7.6 and the demul emulator a known issue that can be fixed?

Thank you again for your help and for sharing this wonderful app!


edit:
I've just tested demulshooter v7.6 and v8.5.7 with the model2 emulator and in both versions, gun 1 & gun 2 operate separately but have the same 5-10 second lag as per demulshooter v7.6 with demul.








Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adamgp on January 03, 2020, 04:11:50 pm
The lag wouldn't have anything to do with leaving -v debug mode on?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 03, 2020, 05:52:49 pm
Yes leaving the -v option may cause lag due to the high quantity of disk acces to write every thing
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: flybynight on January 03, 2020, 06:55:29 pm
thank you both!  :applaud:

The lag was indeed due to the -v option but also it turns out the latest demulshooter 8.5.7 works perfect in 2 player with the slightly older demul 0.7a v11117.  It seems my issue all along was some 2 player bug with demul 180428.

Trigger fingers are aching here after we played through confidential mission and house of the dead 2 ;D






Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on January 03, 2020, 06:58:03 pm
Hi Argon, and all people here!
Lately Fast draw Shodowdown pc version was shared but it is very buggy and different to the original arcade version.

Wii version is neither like the original but it has two player support (which is really cool although the arcade didn't).

Using the dump & load textures tools from dolhpin I replaced some images to make it more Arcade-like, if anyone is interested I can share.
 So the wii controllers intro is replaced with the original "proudly created in..." And all the ingame graphics for the menus reffering to button a or b or wiimote are replaced with "press start" and so on.

But I have been testing a lot, because I have troubles with the tilt action of wiimotes:
While player 1 seems to work perfect with Cursor Y- Range 500 angle 45, player 2, which is mapped though a joystick, won't work with angle 45 but does with 55-90. But never as good as p1. P2 seems to be slow returning from holster, when you aim at screen.
Any advice with this anyone?
Amazing game, I recommend it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adamgp on January 04, 2020, 06:49:03 am
Quote
you should try to run the game is it should be (even in window mode if you can't go fullscreen without teknoparrot) to verify

Thanks, it works perfectly as standalone as you suggest. I was hoping to avoid bespoke setup in RocketLauncher per game by deviating RingWide games from TeknoParrot, but I guess this is the only way. Plus paves the way for setting up other games that run standalone!

Thanks again for support and a cracking piece of software!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: williecoiote on January 04, 2020, 08:26:42 pm
Hello Argon!
With the new CXBX Reloaded Builds, the Virtua Cop3 game is working correctly (without the sound bug). Would a Demulshooter update be possible for these new versions? Thanks!

Already working!
But for me cxbx freeze during normal mission before loading  first ninja

What build are you using? Because mine is 76d45fdd (Dec 19 2019) and I can't configure the controls correctly.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on January 14, 2020, 06:49:07 pm
I have used this software for a long time now and it's always worked great, so thank you very much argonlefou!

I don't have any problems, but I do have a small (I hope) request.

Currently, I use the Wiimote + Touchmote + Demulshooter combo to play games and it works great. However, if I have any other controllers connected as Xinput controllers before using Demulshooter, it will grab those instead of the Wiimotes (actually emulated Xbox 360 controllers). This can can be remedied by removing the controllers before connecting the wiimotes either manually, or with devcon.

I wonder, would it be possible to make demulshooter only connect to specific controllers or ignore specific controllers, perhaps by UUID?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: russkinguk on January 21, 2020, 05:41:58 pm
Hi there, I really hope somebody can help.

I'm trying to get demulshooter and model2m to work with just a single mouse to begin with but it's not playing ball. Demulshooter appears to hook and terminate correctly but the mouse won't come out of the top left corner. It moves slightly but it's very much pinned to that corner. I've tried the latest build as well as 7.6a as suggested by the documentation but always the same result. Interestingly, the mouse coordinates and buttons do work correctly in the diag tool so I'm really confused as to what is going wrong. Verbose mode shows a lot of screen location to client location conversion errors. Any ideas what else I can try?

Cheers,
Russ.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: russkinguk on January 22, 2020, 02:44:23 am
Here is my debug.txt in case that helps. P1 device is my mouse...

07:38:45.836832 :
07:38:45.837832 : -------------------- Program Start ----------------------
07:38:45.837832 : P1 device = \\?\HID#VID_045E&PID_0773&MI_01&Col01#7&18304e48&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
07:38:45.837832 : P1 Device Handle = 65595
07:38:45.837832 : P2 device = \\?\HID#VID_0079&PID_1802&MI_01&Col01#9&25fd06e8&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
07:38:45.837832 : P2 Device Handle = 0
07:38:45.837832 : P3 device =
07:38:45.837832 : P3 Device Handle = 0
07:38:45.838819 : P4 device =
07:38:45.838819 : P4 Device Handle = 0
07:38:45.858675 : Waiting for Model2 vcop2 game to hook.....
07:38:51.893484 : Attached to Process emulator_multicpu.exe, ProcessHandle = 1180
07:38:51.893484 : emulator_multicpu.exe = 0x00400000
07:38:51.893484 : Calculated address 1 = 0x05C2E020
07:38:52.895097 : Controls memory base address = 03108230
07:38:52.896099 : Memory Hack complete !
07:38:52.896099 : -
07:38:55.142930 : RawData event for Device #1:
07:38:55.142930 : Device rawinput data (Hex) = [ 000F, 0000 ]
07:38:55.142930 : PrimaryScreen Size (Px) = [ 1920x1080 ]
07:38:55.142930 : OnScreen Cursor Position (Px) = [ 0, 0 ]
07:38:55.142930 : OnClient Cursor Position (Px) = [ 0, 0 ]
07:38:55.144931 : Model2 window resolution = 1920x1080
07:38:55.144931 : Model2 real resolution address = 0x0C8518A0
07:38:55.144931 : Model2 render resolution = 0x0
07:38:55.144931 : Automatic resolution detection failed, using old game scaling method
07:38:55.144931 : Game Position (Hex) = [ 0000, 0000 ]
07:38:55.144931 : Game Position (Dec) = [ 0, 0 ]
07:38:55.144931 : MouseButton (Hex) = 0x0000
07:38:55.144931 : -
07:38:55.150895 : RawData event for Device #1:
07:38:55.150895 : Device rawinput data (Hex) = [ 000D, 0000 ]
07:38:55.150895 : PrimaryScreen Size (Px) = [ 1920x1080 ]
07:38:55.150895 : OnScreen Cursor Position (Px) = [ 0, 0 ]
07:38:55.150895 : OnClient Cursor Position (Px) = [ 0, 0 ]
07:38:55.151640 : Model2 window resolution = 1920x1080
07:38:55.151640 : Model2 real resolution address = 0x0C8518A0
07:38:55.151640 : Model2 render resolution = 0x0
07:38:55.151640 : Automatic resolution detection failed, using old game scaling method
07:38:55.151640 : Game Position (Hex) = [ 0000, 0000 ]
07:38:55.151640 : Game Position (Dec) = [ 0, 0 ]
07:38:55.151640 : MouseButton (Hex) = 0x0000
07:38:55.151640 : -
07:38:55.158933 : RawData event for Device #1:
07:38:55.158933 : Device rawinput data (Hex) = [ 0017, 0001 ]
07:38:55.158933 : PrimaryScreen Size (Px) = [ 1920x1080 ]
07:38:55.158933 : OnScreen Cursor Position (Px) = [ 0, 0 ]
07:38:55.158933 : OnClient Cursor Position (Px) = [ 0, 0 ]
07:38:55.158933 : Model2 window resolution = 1920x1080
07:38:55.158933 : Model2 real resolution address = 0x0C8518A0
07:38:55.158933 : Model2 render resolution = 0x0
07:38:55.159938 : Automatic resolution detection failed, using old game scaling method
07:38:55.159938 : Game Position (Hex) = [ 0000, 0000 ]
07:38:55.159938 : Game Position (Dec) = [ 0, 0 ]
07:38:55.159938 : MouseButton (Hex) = 0x0000
07:38:55.159938 : -
07:38:55.167136 : RawData event for Device #1:
07:38:55.167136 : Device rawinput data (Hex) = [ 001D, 0001 ]
07:38:55.167136 : PrimaryScreen Size (Px) = [ 1920x1080 ]
07:38:55.167136 : OnScreen Cursor Position (Px) = [ 0, 0 ]
07:38:55.167136 : OnClient Cursor Position (Px) = [ 0, 0 ]
07:38:55.167136 : Model2 window resolution = 1920x1080
07:38:55.167136 : Model2 real resolution address = 0x0C8518A0
07:38:55.167136 : Model2 render resolution = 0x0
07:38:55.167136 : Automatic resolution detection failed, using old game scaling method
07:38:55.167136 : Game Position (Hex) = [ 0000, 0000 ]
07:38:55.167136 : Game Position (Dec) = [ 0, 0 ]
07:38:55.168155 : MouseButton (Hex) = 0x0000
07:38:55.168155 : -
07:38:55.174933 : RawData event for Device #1:
07:38:55.174933 : Device rawinput data (Hex) = [ 0023, 0003 ]
07:38:55.174933 : PrimaryScreen Size (Px) = [ 1920x1080 ]
07:38:55.174933 : OnScreen Cursor Position (Px) = [ 1, 0 ]
07:38:55.174933 : OnClient Cursor Position (Px) = [ 1, 0 ]
07:38:55.174933 : Model2 window resolution = 1920x1080
07:38:55.174933 : Model2 real resolution address = 0x0C8518A0
07:38:55.174933 : Model2 render resolution = 0x0
07:38:55.175937 : Automatic resolution detection failed, using old game scaling method
07:38:55.175937 : Game Position (Hex) = [ 0001, 0000 ]
07:38:55.175937 : Game Position (Dec) = [ 1, 0 ]
07:38:55.175937 : MouseButton (Hex) = 0x0000
07:38:55.175937 : -
07:38:57.711914 : emulator_multicpu.exe closed
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: russkinguk on January 22, 2020, 03:39:03 pm
Ok, i have this working. Turns out using the id for my wiimote works but the id for my mouse doesn't. Am I being daft or should this have worked with a mouse just as well as a wiimote in mouse mode?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Super David on January 24, 2020, 05:07:03 pm
Luigi's Mansion is no longer Patreon only.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on January 24, 2020, 05:15:48 pm

Argon, Luigi Mansion is no longer a patreon. :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on January 27, 2020, 12:54:28 pm
hi,
is there an update for the amazing PcSx2MP mouse patcher to support all ps2 light guns + 2 players? this will be the best thing ever!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SpatzST on January 28, 2020, 09:57:20 am
Hi all. I'm not home at the moment to test, but using Naomi/Demul 0.7 and the latest DemulShooter.  Is this all I need to get 2 Aimtrak guns working in HOTD2? I had one working yesterday, but did not get to try the second.

I read a post saying I should get 'nomousy' to remove the cursor.  But is there anything else I need to setup aside from just Player 1 and Player 2 in Demulshooter?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 28, 2020, 02:30:29 pm
I have used this software for a long time now and it's always worked great, so thank you very much argonlefou!

I don't have any problems, but I do have a small (I hope) request.

Currently, I use the Wiimote + Touchmote + Demulshooter combo to play games and it works great. However, if I have any other controllers connected as Xinput controllers before using Demulshooter, it will grab those instead of the Wiimotes (actually emulated Xbox 360 controllers). This can can be remedied by removing the controllers before connecting the wiimotes either manually, or with devcon.

I wonder, would it be possible to make demulshooter only connect to specific controllers or ignore specific controllers, perhaps by UUID?
I'm not using UUID at all for Xinput, so it's not something on the todo-list right now.
I'm just using all Xinput devices registered by Microsoft Windows at a time, and if by any chance you have too many controllers connected before your Wiiotes...remember that Xinput can just handle 4 devices at a time

Ok, i have this working. Turns out using the id for my wiimote works but the id for my mouse doesn't. Am I being daft or should this have worked with a mouse just as well as a wiimote in mouse mode?
Regular mouse will not work usually.
They usually are not moving at all in the DsDiag tool, so I agree that it can be confusing to see them act normaly in this tool (even if I never had any mouse doing so personally unfortunatelly)


Argon, Luigi Mansion is no longer a patreon. :cheers:
Thanks, I'll look at it  ! But I'll be away untill the end of February so no update untill then :(

Hi all. I'm not home at the moment to test, but using Naomi/Demul 0.7 and the latest DemulShooter.  Is this all I need to get 2 Aimtrak guns working in HOTD2? I had one working yesterday, but did not get to try the second.

I read a post saying I should get 'nomousy' to remove the cursor.  But is there anything else I need to setup aside from just Player 1 and Player 2 in Demulshooter?
Indeed you just need your Aimtraks, Demul and Demulshooter to play
Nomousy is just a bonus
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on January 28, 2020, 03:06:50 pm
Thanks Argon we will wait until the end of February, who knows until then Rambo will also not be released and we can have the 2 in the demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SpatzST on January 28, 2020, 06:37:29 pm
Hi All,

edit 2: Found out its because I had -v enabled.

My problem is that I can't get the start/coin buttons to work.  Do I edit the settings in Demul's ARCADE controllers? I set a start/coin for both guns but they don't seem to do anything in the game.
edit: ok wait.. now I got the buttons to work, but now the triggers dont work.



edit: I didn't realize Demulshooter required a specific version of Demul to run.  180428. Which is also not on their website for some reason.

I still can't seem to get Demul to work with both Aimtrak guns. My setup is as follows...

Aimtrak utility -> both guns set to emulate mouse and are setup to be leftclick/rightclick as the primary on/off screen buttons
I set up player 1 and player 2 with the default settings in Demulshooter, they are both on a different Gun ID.
I run Demulshooter with  -target=demul07a -rom=hotd2
I run Demul 0.7 111117
My Maple Device Manager has both controllers set to Lightgun if that matters
I have not setup anything regarding "Controls" in Demul.
Once I run the Naomi/HOTD2 I go into the test menu and go for the Input Test, both guns register as the same.

Here is part of the debug from Demulshooter... as soon as I take gun 1 off the screen and aim gun 2 at the screen it becomes a stream of this error.
18:43:04.792735 : RawData event for Device #2:
18:43:04.796735 : Device rawinput data (Hex) = [ FFFF, 1A01 ]
18:43:04.801732 : PrimaryScreen Size (Px) = [ 1920x1080 ]
18:43:04.805732 : OnScreen Cursor Position (Px) = [ 1919, 109 ]
18:43:04.809731 : Error converting screen location to client location
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on January 30, 2020, 09:19:12 am
@argonlefou Lost Land Adventure is now playable standalone thanks to Ducon.

Also, Im just making sure you saw the other posts that Luigis Mansion is playable non-patreon in TP.

A lot of us are looking forward to an update to your Demulshooter app!

Thank you!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SpatzST on February 01, 2020, 05:37:28 pm
I am trying to get HOTD 3 working for PC however if I run DemulShooter prior to starting "Survival Mode" it will crash.  If I do not run D.S. it will load into the game and not crash, but the guns don't work.  Any idea why this happens?

11:44:57.448863 :
11:44:57.454870 : -------------------- Program Start ----------------------
11:44:57.458869 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:44:57.461868 : P1 Device Handle = 197455
11:44:57.465866 : P2 device = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:44:57.468865 : P2 Device Handle = 131923
11:44:57.471865 : P3 device =
11:44:57.474863 : P3 Device Handle = 0
11:44:57.477869 : P4 device =
11:44:57.481861 : P4 Device Handle = 0
11:44:57.484860 : Cmdline arg 1 : -target=windows
11:44:57.487859 : Cmdline arg 2 : -rom=hod3pc
11:44:57.491858 : Cmdline arg 3 : -v
11:44:57.512873 : Reading Keyconfig...
11:44:57.517871 : P1_Trigger keycode = 0x2D
11:44:57.520871 : P1_Reload keycode = 0x2C
11:44:57.524869 : P1_Right keycode = 0x22
11:44:57.527868 : P1_Left keycode = 0x20
11:44:57.531867 : P2_Trigger keycode = 0x31
11:44:57.535872 : P2_Reload keycode = 0x30
11:44:57.538864 : P2_Right keycode = 0x26
11:44:57.542863 : P2_Left keycode = 0x24
11:44:57.546862 : Waiting for Windows Game hod3pc game to hook.....
11:45:14.049656 : Attached to Process hod3pc.exe, ProcessHandle = 1256
11:45:14.054654 : hod3pc.exe = 0x00400000
11:45:14.068650 : MD5 hash of C:\Program Files (x86)\SEGA\THE HOUSE OF THE DEAD3_US\exe\hod3pc.exe = e4819dcf2105b85a7e7bc9dc66159f5c
11:45:14.072649 : /!\ MD5 Hash unknown, DemulShooter may not work correctly with this target /!\
11:45:14.078648 : Memory Hack complete !
11:45:14.082646 : -
11:45:14.087644 : LowLevelMouseHook installed !
11:45:14.092643 : LowLevel-KeyboardHook installed !
11:45:41.624984 : hod3pc.exe closed
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 02, 2020, 08:36:31 pm
The game/dump/iso is simply not a known one and the .exe is also not known. Hooking it results in a crash because of different memory location
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SpatzST on February 03, 2020, 08:50:15 pm
Hmm is there any info on which version I need specifically?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on February 06, 2020, 03:24:24 pm
HI to all...some ideas on how to play Blue Estate with two aimtraks? in control settings in game, i can select mouse in raw mode, so I can play with dual gun..but when I select 2 players in story mode, it ask me to select controller for second player and i can't go on....please help, thank you!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on February 06, 2020, 06:35:31 pm

@argonlefou

FYI.... 2 Spicy & Rambo are now off patreon. (Im not sure theres much to do with 2 Spicy though as you need to cabs to play 2 player)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on February 07, 2020, 12:29:09 am

@argonlefou

FYI.... 2 Spicy & Rambo are now off patreon. (Im not sure theres much to do with 2 Spicy though as you need to cabs to play 2 player)

Let's go jungle special and HOTD4 ver C. as well
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on February 07, 2020, 12:32:58 am
HI to all...some ideas on how to play Blue Estate with two aimtraks? in control settings in game, i can select mouse in raw mode, so I can play with dual gun..but when I select 2 players in story mode, it ask me to select controller for second player and i can't go on....please help, thank you!

Argon has tried to get 2 guns working for Blue Estate before,  but it's extremely difficult because player 1 uses a mouse and player 2 uses an xbox 360 controller. He'll figure it out one day. Just be patient😁
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on February 07, 2020, 05:16:43 am
HI to all...some ideas on how to play Blue Estate with two aimtraks? in control settings in game, i can select mouse in raw mode, so I can play with dual gun..but when I select 2 players in story mode, it ask me to select controller for second player and i can't go on....please help, thank you!

Argon has tried to get 2 guns working for Blue Estate before,  but it's extremely difficult because player 1 uses a mouse and player 2 uses an xbox 360 controller. He'll figure it out one day. Just be patient😁
ah ok...thank you very much for answer me...i have problem with reload game too (heavy fire reload)...I know that reload multiplayer's gaming is based on turn....so need only a gun, my file batch match the exe correctly, but in game I have mouse still working, and my aimtraks jump in all screen...I tried to set only a gun too (I have two aimtraks)...but the problem still remain...there is a solution? many thanks again!  :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on February 08, 2020, 10:21:09 am

@argonlefou

FYI.... 2 Spicy & Rambo are now off patreon. (Im not sure theres much to do with 2 Spicy though as you need to cabs to play 2 player)

Let's go jungle special and HOTD4 ver C. as well

Argon, I think we may need something for 2 Spicy after all. With TP one would need to turn on use mouse as gun but in doing so the dinput buttons do not work for the Pedals (left and right movement). Per Reaver, this is expected as dinput mappings cannot work together with the use mouse as lightgun option in TP.

Also, for Lost Land Adventure regular usage of the mouse / trackball works fine but when trying to use an AimTrak the cursor flys off the screen with the slightest movement so well need to figure out mouse sensitivity or whatever the cause of this is.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: frankrizzo2 on February 11, 2020, 02:20:38 am
Does this work with the Ultimarc APAC? I can't get it to show up in the device menu. I'm in Win 10 so I don't know if that has anything to do with it. I'm half tempted to go back to Win 7 but if I remember correctly some of the Teknoparrot games only run in win10?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on February 11, 2020, 08:50:15 pm
Does this work with the Ultimarc APAC? I can't get it to show up in the device menu. I'm in Win 10 so I don't know if that has anything to do with it. I'm half tempted to go back to Win 7 but if I remember correctly some of the Teknoparrot games only run in win10?

Argon would need to comment but I believe Demulshooter only works with mouse/optical devices. Your apac is a dual analog game pad emulator.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: frankrizzo2 on February 12, 2020, 12:59:57 am
Yeah that's what I figured. I'm trying to get them to work with Teknoparrot games but they are used like a joystick and the curser continues to move depending on which side of the x or y axis I am on. No absolute positioning so the cursor drifts. They work great with a mouse but I can't get them to work correctly with my positional guns. Thought demulshooter could have been my answer. Any advise is appreciated as I'm in day 4 of messing with these guns and I'm ready to move on.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on February 15, 2020, 11:39:08 pm
I don't know if anyone would be interested or if someone already got this working and I just missed it but I was able to get Virtua Cop 3 running in full screen with no aiming issues running from Hypersin/Rocket launcher

Below are the steps I used... keep in mind Virtua Cop 3 is the only game I run in CXBX. I attempted to launch the game using the command line but it seemed to prevent demulshooter from hooking the exe so I came up with some simple ahks to do what I needed.


1. Installed CXBX using the Feb 2019 build found earlier in this post.
2. Setup up the buttons per the Demulshooter wiki
3. Copied the cxbx.exe from the latest development build into the CXBX directory. Overwriting the existing, make a backup before doing this.

I configured the video options in cxbx to 1920x1080 with 4x render resolution. I also selected Use Exclusive Full Screen Mode and then I launched the vc3.xbe. Now that the game is loading in full screen i configured Rocket Launcher.

4. Create an AHK exe using the code below to launch the emulator and start emulation,  compile the ahk

Code: [Select]
Run, E:\Emulation\cxbx-Release\cxbx.exe
Sleep 3000
WinActivate, Cxbx-Reloaded 51d5759a (Feb  8 2020)
send ^{f5}
Exit

5. Create an AHK exe using the code below to start demulshooter, compile the ahk

Code: [Select]
#SingleInstance force
Run, demulshooter.exe -target=chihiro -rom=vcop3

6. Configure the game in Rocketlauncher.
7. On the Application tab
8. Set the exe created in step 4 as your application
9. Set cxbx.exe as your AppWaitExe
10. Set ExitMethod as Process Close AppWaitExe[/li][/list]
11. On the Pre/Post Launch tab set the PreLaunch exe as the exe created in Step 5 above
12. I also setup a keymapper within RocketLauncher to map button 1 and 2 on the keyboard to my start buttons on my arcade cabinet, along with ESC to my exit button

That was it, now I can start Virtua Cop 3 from hyperspin. When launched it will start demulshooter then launch cxbx, pause for 3 secs, put focus on the cxbx window and hit F5 to start emulation. This will start Virtua Cop 3 emulation with Demulshooter and allow 2 player with what seems like perfect aim for both players. I did notice the game crashed about 7 min into a normal mode game but I believe that is a known issue. Otherwise it seems to play great!

Sorry again if this has already been posted! You will need to change the WinActivate to whatever version of cxbx you are using.  I am using Cxbx-Reloaded 51d5759a (Feb  8 2020)

Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on February 17, 2020, 05:17:52 pm
I don't know if anyone would be interested or if someone already got this working and I just missed it but I was able to get Virtua Cop 3 running in full screen with no aiming issues running from Hypersin/Rocket launcher

Below are the steps I used... keep in mind Virtua Cop 3 is the only game I run in CXBX. I attempted to launch the game using the command line but it seemed to prevent demulshooter from hooking the exe so I came up with some simple ahks to do what I needed.


1. Installed CXBX using the Feb 2019 build found earlier in this post.
2. Setup up the buttons per the Demulshooter wiki
3. Copied the cxbx.exe from the latest development build into the CXBX directory. Overwriting the existing, make a backup before doing this.

I configured the video options in cxbx to 1920x1080 with 4x render resolution. I also selected Use Exclusive Full Screen Mode and then I launched the vc3.xbe. Now that the game is loading in full screen i configured Rocket Launcher.

4. Create an AHK exe using the code below to launch the emulator and start emulation,  compile the ahk

Code: [Select]
Run, E:\Emulation\cxbx-Release\cxbx.exe
Sleep 3000
WinActivate, Cxbx-Reloaded 51d5759a (Feb  8 2020)
send ^{f5}
Exit

5. Create an AHK exe using the code below to start demulshooter, compile the ahk

Code: [Select]
#SingleInstance force
Run, demulshooter.exe -target=chihiro -rom=vcop3
    6. Configure the game in Rocketlauncher.
    7. On the Application tab
    8. Set the exe created in step 4 as your application
    9. Set cxbx.exe as your AppWaitExe
    10. Set ExitMethod as Process Close AppWaitExe[/li]
11. On the Pre/Post Launch tab set the PreLaunch exe as the exe created in Step 5 above
12. I also setup a keymapper within RocketLauncher to map button 1 and 2 on the keyboard to my start buttons on my arcade cabinet, along with ESC to my exit button

That was it, now I can start Virtua Cop 3 from hyperspin. When launched it will start demulshooter then launch cxbx, pause for 3 secs, put focus on the cxbx window and hit F5 to start emulation. This will start Virtua Cop 3 emulation with Demulshooter and allow 2 player with what seems like perfect aim for both players. I did notice the game crashed about 7 min into a normal mode game but I believe that is a known issue. Otherwise it seems to play great!

Sorry again if this has already been posted! You will need to change the WinActivate to whatever version of cxbx you are using.  I am using Cxbx-Reloaded 51d5759a (Feb  8 2020)

Thanks!
[/quote]

very interesting, thanks! I don't use hyperspin or rocketlauncher, nor have I ever used an AHK (do you download a separate program?), but if I need all this ... I will refer to this post .... in the meantime I use the various emulators and loaders with demulshooter without problems .... only I can't find the version of CXBXreloaded suitable for demulshooter .... I can't even find it on the download page of the various builds of CXBX .... could you pass me a link? many thanks in advance!  :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on February 17, 2020, 09:08:36 pm
Quote
very interesting, thanks! I don't use hyperspin or rocketlauncher, nor have I ever used an AHK (do you download a separate program?), but if I need all this ... I will refer to this post .... in the meantime I use the various emulators and loaders with demulshooter without problems .... only I can't find the version of CXBXreloaded suitable for demulshooter .... I can't even find it on the download page of the various builds of CXBX .... could you pass me a link? many thanks in advance!  :)


Hi, this is the version I used for the initial setup

https://www.emucr.com/2019/02/cxbx-reloaded-git-20190215.html?m=1

After I had it set up I used the latest development build on the Cxbx page.

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on February 17, 2020, 09:18:29 pm
Need help with Silent Hill please!

I wanted to get this game working again since the fix for Windows 10 came but I am running into some issues.

First I tried to run the game stand alone with the no cursor.exe and the game starts but when it gets to the point where you would start shooting the game minimizes and I cant get it to focus back and have to kill it via task manager.

So I then tried using all game loader.  I have tried the latest version (347) along with 325, 332 and 333. I can start the game fine in all versions.  I can start a game with both players and can shoot with both players as expected but the aim is way off for both guns. Not sure what I am doing wrong

Can anyone who has this working in all game loader share the settings they used for loader mode, resolutions etc.?

Any help would be appreciated!!

Also if anyone knows of a fix for the game minimizing using just the no cursor exe that would be great as well! 

Thanks in advance!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: williecoiote on February 18, 2020, 07:53:52 am
I don't know if anyone would be interested or if someone already got this working and I just missed it but I was able to get Virtua Cop 3 running in full screen with no aiming issues running from Hypersin/Rocket launcher

Below are the steps I used... keep in mind Virtua Cop 3 is the only game I run in CXBX. I attempted to launch the game using the command line but it seemed to prevent demulshooter from hooking the exe so I came up with some simple ahks to do what I needed.


1. Installed CXBX using the Feb 2019 build found earlier in this post.
2. Setup up the buttons per the Demulshooter wiki
3. Copied the cxbx.exe from the latest development build into the CXBX directory. Overwriting the existing, make a backup before doing this.

I configured the video options in cxbx to 1920x1080 with 4x render resolution. I also selected Use Exclusive Full Screen Mode and then I launched the vc3.xbe. Now that the game is loading in full screen i configured Rocket Launcher.

4. Create an AHK exe using the code below to launch the emulator and start emulation,  compile the ahk

Code: [Select]
Run, E:\Emulation\cxbx-Release\cxbx.exe
Sleep 3000
WinActivate, Cxbx-Reloaded 51d5759a (Feb  8 2020)
send ^{f5}
Exit

5. Create an AHK exe using the code below to start demulshooter, compile the ahk

Code: [Select]
#SingleInstance force
Run, demulshooter.exe -target=chihiro -rom=vcop3
    6. Configure the game in Rocketlauncher.
    7. On the Application tab
    8. Set the exe created in step 4 as your application
    9. Set cxbx.exe as your AppWaitExe
    10. Set ExitMethod as Process Close AppWaitExe[/li]
11. On the Pre/Post Launch tab set the PreLaunch exe as the exe created in Step 5 above
12. I also setup a keymapper within RocketLauncher to map button 1 and 2 on the keyboard to my start buttons on my arcade cabinet, along with ESC to my exit button

That was it, now I can start Virtua Cop 3 from hyperspin. When launched it will start demulshooter then launch cxbx, pause for 3 secs, put focus on the cxbx window and hit F5 to start emulation. This will start Virtua Cop 3 emulation with Demulshooter and allow 2 player with what seems like perfect aim for both players. I did notice the game crashed about 7 min into a normal mode game but I believe that is a known issue. Otherwise it seems to play great!

Sorry again if this has already been posted! You will need to change the WinActivate to whatever version of cxbx you are using.  I am using Cxbx-Reloaded 51d5759a (Feb  8 2020)

Thanks!
[/quote]
Hey friend!!!
I followed your tutorial and the virtua cop 3 + aimtrak + Hyperspin worked right here.
Thank you!!!! Thank you!!!! Thank you!!!!
Note: There was no crash in my game, but there is a black fog in the second stage that greatly hinders the vision ...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on February 18, 2020, 09:05:02 am
Great to hear! I will play through again and see if it crashes at the same place!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dimercu9 on February 18, 2020, 09:53:40 am
*EDIT* - Was able to add a subfunction within launchbox to launch demulshooter first per game, then teknoparrot.

I have demulshooter launching for HOTD4; however, the trigger is not performing any action within teknoparrot. Is there a config I need to edit to get this to fire? Any help is greatly appreciated.
hoping to launch two lightguns with this set-up but haven't had any success with demulshooter yet.

Truthfully, don't fully understand the program at this point despite following this thread closely.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on February 18, 2020, 05:21:28 pm
Quote
very interesting, thanks! I don't use hyperspin or rocketlauncher, nor have I ever used an AHK (do you download a separate program?), but if I need all this ... I will refer to this post .... in the meantime I use the various emulators and loaders with demulshooter without problems .... only I can't find the version of CXBXreloaded suitable for demulshooter .... I can't even find it on the download page of the various builds of CXBX .... could you pass me a link? many thanks in advance!  :)


Hi, this is the version I used for the initial setup

https://www.emucr.com/2019/02/cxbx-reloaded-git-20190215.html?m=1

After I had it set up I used the latest development build on the Cxbx page.

Thanks
Mate! I followed your instructions (from point 1 to 3) and it working like a charm...thank you so much!! Now I get fullscreen with dual aimtrak and no mouse cursor on screen! you're great! awesome!  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on February 18, 2020, 08:06:47 pm
Need help with Silent Hill please!

I wanted to get this game working again since the fix for Windows 10 came but I am running into some issues.

First I tried to run the game stand alone with the no cursor.exe and the game starts but when it gets to the point where you would start shooting the game minimizes and I cant get it to focus back and have to kill it via task manager.

So I then tried using all game loader.  I have tried the latest version (347) along with 325, 332 and 333. I can start the game fine in all versions.  I can start a game with both players and can shoot with both players as expected but the aim is way off for both guns. Not sure what I am doing wrong

Can anyone who has this working in all game loader share the settings they used for loader mode, resolutions etc.?

Any help would be appreciated!!

Also if anyone knows of a fix for the game minimizing using just the no cursor exe that would be great as well! 

Thanks in advance!!

This game is a real pain of ass! I tried 3 different dumps...none of these working!
various people have problems with Silent Hill...several and different issues...now i try to help...
If you have already installed all fixes (vidsnd fix, reschange, win10 fix)...and nothing work yet, you can try cccp video codec or K-lite codec...
if nothing work yet, can try to set your Win10 to 1803 build....with a dual boot system, downgrade is not suggested, someone found the solution to all problems in this way....
about me and my crashes problems related Silent hill, I've got a last change...try divx 6.0...hope this help!  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on February 18, 2020, 08:10:08 pm
Need help with Silent Hill please!

I wanted to get this game working again since the fix for Windows 10 came but I am running into some issues.

First I tried to run the game stand alone with the no cursor.exe and the game starts but when it gets to the point where you would start shooting the game minimizes and I cant get it to focus back and have to kill it via task manager.

So I then tried using all game loader.  I have tried the latest version (347) along with 325, 332 and 333. I can start the game fine in all versions.  I can start a game with both players and can shoot with both players as expected but the aim is way off for both guns. Not sure what I am doing wrong

Can anyone who has this working in all game loader share the settings they used for loader mode, resolutions etc.?

Any help would be appreciated!!

Also if anyone knows of a fix for the game minimizing using just the no cursor exe that would be great as well! 

Thanks in advance!!

This game is a real pain of ass! I tried 3 different dumps...none of these working!
various people have problems with Silent Hill...several and different issues...now i try to help...
If you have already installed all fixes (vidsnd fix, reschange, win10 fix)...and nothing work yet, you can try cccp video codec or K-lite codec...
if nothing work yet, can try to set your Win10 to 1803 build....with a dual boot system, downgrade is not suggested, someone found the solution to all problems in this way....
about me and my crashes problems related Silent hill, I've got a last change...try divx 6.0...hope this help!  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 19, 2020, 08:05:52 am
Okay...I finally have a few days available to update a few things....so here's the first one :

DemulShooter v8.6 :
Quote
- Added Rambo and TooSpicy support for Teknoparrot, and reworked HOTD4 and Let's Go Jungle support
- Lindbergh support compatibility should not break anymore now with Teknoparrot updates


So quickly :
use -rom=rambo and -rom=2spicy for the 2 new games.
For Rambo set your keyboard keys for Start, Coin, etc....and uncheck "UseMouseForGun". Then with demulshooter :LeftClick=Trigger, RightClick=Reload and MiddleCLick=Rage

For 2Spicy uncheck the mouse setting too, and set keys for Start, Coin, Pedal Left and Pedal Right. Then with demulshooter LeftClick = Trigger, Point out of screen to reload/cover
Autofire won't work anymore so playing  the character using the automatic gun will not work (others are OK)

HOTD4 RevC will be added (very) soon, and I think it will totally replace 1st version support
I still have to test LGJ Special and see if it's worth the work or if this is just a dual screen version of the normal game without any new gameplay
Luigi and Lost And Adventure will take a bit more time, because they are 64bits game and I have a lot of code to rewrite for that

Wiki and sources will be updated later
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on February 19, 2020, 09:29:45 am
Okay...I finally have a few days available to update a few things....so here's the first one :

DemulShooter v8.6 :
Quote
- Added Rambo and TooSpicy support for Teknoparrot, and reworked HOTD4 and Let's Go Jungle support
- Lindbergh support compatibility should not break anymore now with Teknoparrot updates


So quickly :
use -rom=rambo and -rom=2spicy for the 2 new games.
For Rambo set your keyboard keys for Start, Coin, etc....and uncheck "UseMouseForGun". Then with demulshooter :LeftClick=Trigger, RightClick=Reload and MiddleCLick=Rage

For 2Spicy uncheck the mouse setting too, and set keys for Start, Coin, Pedal Left and Pedal Right. Then with demulshooter LeftClick = Trigger, Point out of screen to reload/cover
Autofire won't work anymore so playing  the character using the automatic gun will not work (others are OK)

HOTD4 RevC will be added (very) soon, and I think it will totally replace 1st version support
I still have to test LGJ Special and see if it's worth the work or if this is just a dual screen version of the normal game without any new gameplay
Luigi and Lost And Adventure will take a bit more time, because they are 64bits game and I have a lot of code to rewrite for that

Wiki and sources will be updated later

Thanks Argon :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on February 19, 2020, 12:35:49 pm
Hi,
how i config wiimotes to work with demul shooter?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zebra on February 19, 2020, 03:19:27 pm
Yeah that's what I figured. I'm trying to get them to work with Teknoparrot games but they are used like a joystick and the curser continues to move depending on which side of the x or y axis I am on. No absolute positioning so the cursor drifts. They work great with a mouse but I can't get them to work correctly with my positional guns. Thought demulshooter could have been my answer. Any advise is appreciated as I'm in day 4 of messing with these guns and I'm ready to move on.

I was in the same boat. My Apac positional guns, USB2Gun light guns and Sega arcade guns via a UHID all output as analog controllers in Windows.

For some reason, the Teknoparrot guys have made it so that arcade games which used analog controls with absolute positioning can only be played with relative analog controls. Very frustrating.

I found a solution. I connected my analog guns using an Arduino Leonardo with code for absolute mouse mode instead of the Apac or UHID. I then installed a switch to go between analog output and absolute mouse. It's not ideal but it works for now without being expensive or difficult:

https://www.youtube.com/watch?v=ZOSdHet7RJc

Let me know if you need the link to the Arduino absolute mouse code. It just uses the regular analog X Y wiper signal as input.

I should add that Teknoparrot seems to have issues with more than one mouse being connected. It seems to only respond to one so a mouse fix may still be needed. At least you'd be able to make Demul shooter see your guns if they are connected as a mouse though.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 19, 2020, 05:37:12 pm
I should add that Teknoparrot seems to have issues with more than one mouse being connected. It seems to only respond to one so a mouse fix may still be needed. At least you'd be able to make Demul shooter see your guns if they are connected as a mouse though.
This is because of Windows: this OS can't handle more than 1 cursor with directinput so all mice plugged at the same time will be merged as one controller by Windows,  and  they will control the same cursor.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zebra on February 19, 2020, 06:05:47 pm
Normally it just means you control the same mouse pointer with any mouse connected. In model 2, I can use both the mouse and my act labs gun. Teknoparrot doesn't seem to allow that. If my regular mouse is connected then the mouse gun doesn't work.

I don't get why it has to be this hard. All of the arcade gun games in TP used absolute analog controls. They just had to leave that part alone.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on February 19, 2020, 10:56:28 pm
Okay...I finally have a few days available to update a few things....so here's the first one :

DemulShooter v8.6 :
Quote
- Added Rambo and TooSpicy support for Teknoparrot, and reworked HOTD4 and Let's Go Jungle support
- Lindbergh support compatibility should not break anymore now with Teknoparrot updates


So quickly :
use -rom=rambo and -rom=2spicy for the 2 new games.
For Rambo set your keyboard keys for Start, Coin, etc....and uncheck "UseMouseForGun". Then with demulshooter :LeftClick=Trigger, RightClick=Reload and MiddleCLick=Rage

For 2Spicy uncheck the mouse setting too, and set keys for Start, Coin, Pedal Left and Pedal Right. Then with demulshooter LeftClick = Trigger, Point out of screen to reload/cover
Autofire won't work anymore so playing  the character using the automatic gun will not work (others are OK)

HOTD4 RevC will be added (very) soon, and I think it will totally replace 1st version support
I still have to test LGJ Special and see if it's worth the work or if this is just a dual screen version of the normal game without any new gameplay
Luigi and Lost And Adventure will take a bit more time, because they are 64bits game and I have a lot of code to rewrite for that

Wiki and sources will be updated later

Great work, thank you!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on February 20, 2020, 02:34:02 am
HI Argon.
Meanwile U r looking at Demulshooter code can u look at cxbx part? With older cxbx version vcop3 works great but with latest if I use Demulshooter emulator crash in the middle of the normal mission!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 20, 2020, 09:05:53 am
HI Argon.
Meanwile U r looking at Demulshooter code can u look at cxbx part? With older cxbx version vcop3 works great but with latest if I use Demulshooter emulator crash in the middle of the normal mission!
I just played the entire mission with Cxbx-Reloaded 51d5759a (Feb  8 2020) and demulshooter...no crash for me (but as williecoiote said, a kind of black foggy bug is permanently on screen during the part in the street)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on February 20, 2020, 02:14:45 pm
Hi,
can someone help me? i want to play with wiimote + dolphin bar.
what i need to choose here?
also, can i play with 1 wiimote + 1 mouse?
thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on February 20, 2020, 02:23:28 pm
Hi,
can someone help me? i want to play with wiimote + dolphin bar.
what i need to choose here?
also, can i play with 1 wiimote + 1 mouse?
thanks.


Use the Ds_diag program to identify your controls.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on February 20, 2020, 02:48:45 pm
thanks...
and after that?
do i need to enable virtual mouse buttone? do i need to change something?
and can i use also the mouse?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on February 20, 2020, 03:38:54 pm
hi,
i followd the guide to virtua cop 3 on cxbx but:
1. there isnt any port 0 in the input setting.
2. you said to enter test manu, but it doesnt said what to do there ? what i need to change?
thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on February 20, 2020, 04:03:26 pm
Did some more testing with Silent Hill...

I can play Silent Hill using all All game Loader and the KHSG_no_cursor.exe without demulshooter. player 1 gun works fun, player 2 gun uses player 1 bullets.

If I run demulshooter and start KHSG_no_cursor.exe game starts but minimizes when the gameplay starts. Have to kill via task manager.

If I run demulshooter and use all game loader, any version... tried from 325 and up I can start a game with 1 and 2 players but I cannot shoot at all. No bullets come from the clip.

Here are the logs if they are helpful

Code: [Select]
15:55:15.308162 :
15:55:15.308656 : -------------------- Program Start ----------------------
15:55:15.309155 : P1 device = \\?\HID#VID_D209&PID_1603&MI_02#7&16ec4b4a&1&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
15:55:15.309155 : P1 Device Handle = 65601
15:55:15.309155 : P2 device = \\?\HID#VID_D209&PID_1604&MI_02#7&37a156&1&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
15:55:15.309660 : P2 Device Handle = 65593
15:55:15.309660 : P3 device =
15:55:15.309660 : P3 Device Handle = 0
15:55:15.310153 : P4 device =
15:55:15.310153 : P4 Device Handle = 0
15:55:15.310153 : Cmdline arg 1 : -target=ttx
15:55:15.310153 : Cmdline arg 2 : -rom=sha
15:55:15.310657 : Cmdline arg 3 : -v
15:55:15.322635 : Reading Triggers Keycodes from SHA config file...
15:55:15.323566 : Player1 Trigger keycode = 0x2E
15:55:15.323566 : Player2 Trigger keycode = 0x2F
15:55:15.324567 : Waiting for Taito Type X sha game to hook.....
15:55:18.849085 : Attached to Process KSHG_no_cursor.exe, ProcessHandle = 1232
15:55:18.849574 : KSHG_no_cursor.exe = 0x00400000
15:55:18.855572 : Memory Hack complete !
15:55:18.856071 : -
15:55:18.860523 : LowLevelMouseHook installed !
15:55:46.351218 : RawData event for Device #1:
15:55:46.351718 : Device rawinput data (Hex) = [ 9098, FFFF ]
15:55:46.359704 : PrimaryScreen Size (Px) = [ 1920x1080 ]
15:55:46.361716 : OnScreen Cursor Position (Px) = [ 1084, 1079 ]
15:55:46.363712 : OnClient Cursor Position (Px) = [ 844, 1079 ]
15:55:46.366207 : Game Position (Hex) = [ 034C, 0437 ]
15:55:46.366708 : Game Position (Dec) = [ 844, 1079 ]
15:55:46.366708 : MouseButton (Hex) = 0x0000
15:55:46.367205 : -
15:55:46.371182 : RawData event for Device #1:
15:55:46.371691 : Device rawinput data (Hex) = [ 8FC8, FE4E ]
15:55:46.371691 : PrimaryScreen Size (Px) = [ 1920x1080 ]
15:55:46.372190 : OnScreen Cursor Position (Px) = [ 1078, 1072 ]
15:55:46.372689 : OnClient Cursor Position (Px) = [ 838, 1072 ]
15:55:46.372689 : Game Position (Hex) = [ 0346, 0430 ]
15:55:46.373179 : Game Position (Dec) = [ 838, 1072 ]
15:55:46.373179 : MouseButton (Hex) = 0x0000
15:55:46.373688 : -
15:55:46.374176 : RawData event for Device #1:
15:55:46.374685 : Device rawinput data (Hex) = [ 8F78, F1EE ]
15:55:46.374685 : PrimaryScreen Size (Px) = [ 1920x1080 ]
15:55:46.375184 : OnScreen Cursor Position (Px) = [ 1076, 1020 ]
15:55:46.375184 : OnClient Cursor Position (Px) = [ 836, 1020 ]
15:55:46.375687 : Game Position (Hex) = [ 0344, 03FC ]
15:55:46.375687 : Game Position (Dec) = [ 836, 1020 ]
15:55:46.376182 : MouseButton (Hex) = 0x0000
15:55:46.376182 : -
15:55:46.388156 : RawData event for Device #1:
15:55:46.388647 : Device rawinput data (Hex) = [ 8FF8, E78D ]
15:55:46.388647 : PrimaryScreen Size (Px) = [ 1920x1080 ]
15:55:46.388647 : OnScreen Cursor Position (Px) = [ 1079, 976 ]
15:55:46.389146 : OnClient Cursor Position (Px) = [ 839, 976 ]
15:55:46.389146 : Game Position (Hex) = [ 0347, 03D0 ]
15:55:46.389146 : Game Position (Dec) = [ 839, 976 ]
15:55:46.389645 : MouseButton (Hex) = 0x0000
15:55:46.389645 : -

Let me know if I am missing something silly!

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 20, 2020, 05:50:51 pm
Hi,
can someone help me? i want to play with wiimote + dolphin bar.
what i need to choose here?
also, can i play with 1 wiimote + 1 mouse?
thanks.
You need Touchmote to convert your Wiimotes into Xinput controllers.  You can find a lot of intormation about it in previous page (even if I know there are a lot of them)
Also, regular mouse won't work with demulshooter

hi,
i followd the guide to virtua cop 3 on cxbx but:
1. there isnt any port 0 in the input setting.
2. you said to enter test manu, but it doesnt said what to do there ? what i need to change?
thanks.
1) I just updated the Wiki a few hours ago after trying the last Cxbx build because Input menu items are indeed different
2) In test mode you can set whatever you want to change for the game : difficulty, sound volume, etc.....

Use the Ds_diag program to identify your controls.
This won't be usefull, Ds_diag is only for RawInput devices. You can use Windows configuration panel to look for XInput devices

Did some more testing with Silent Hill...

I can play Silent Hill using all All game Loader and the KHSG_no_cursor.exe without demulshooter. player 1 gun works fun, player 2 gun uses player 1 bullets.

If I run demulshooter and start KHSG_no_cursor.exe game starts but minimizes when the gameplay starts. Have to kill via task manager.

If I run demulshooter and use all game loader, any version... tried from 325 and up I can start a game with 1 and 2 players but I cannot shoot at all. No bullets come from the clip.

Here are the logs if they are helpful


Let me know if I am missing something silly!

Thanks
Unfortunatelly there is nothing wrong .....this is only one of those issue with windows, desktop, active window and focus
Besides, I'm not using GameLoaderAll RH unless I have no other choice, because it has long been known to block a lot of things (not a bad thing, it's just the way it is made)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on February 20, 2020, 09:48:29 pm
thank you soo much for the replays man...
1. i looked into your cxbx wiki but i still see it the same as before, with the port 0 thing, maybe the update you made will show later?
2. in dx diag my wiimote is recognized without the touch software, doesnt the dolphin bar make it as a raw mouse?

thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on February 21, 2020, 12:54:44 am
I'm pretty sure today's TP UI update broke demulshooter. ☹😢😭😭😭. Couldnt get Rambo to work. Using TP 288. Anyone else have any luck with latest TP uldate and Rambo? Do you have to calibrate first in test menu? Thx?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 21, 2020, 04:51:52 am
I'm pretty sure today's TP UI update broke demulshooter. ☹😢😭😭😭. Couldnt get Rambo to work. Using TP 288. Anyone else have any luck with latest TP uldate and Rambo? Do you have to calibrate first in test menu? Thx?
Works fine here with .288
And there is no need to calibrate, the only issue is that I can't get rid of these fu**ng crosshairs that are not in the original arcade game. I don't know if it's added by TP or some debug parameter in the ROM....

thank you soo much for the replays man...
1. i looked into your cxbx wiki but i still see it the same as before, with the port 0 thing, maybe the update you made will show later?
2. in dx diag my wiimote is recognized without the touch software, doesnt the dolphin bar make it as a raw mouse?

thanks.
1. I updated it again you should see it. But this no no big deal, the changed parts are not interfering with DemulShooter
2. No, they will be emulated as regular mouse and you'll need all the TouchMote setup to use them with DemulShooter or any game/emulator recquiring multiple input devices

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on February 21, 2020, 10:09:50 am
I'm pretty sure today's TP UI update broke demulshooter. ☹😢😭😭😭. Couldnt get Rambo to work. Using TP 288. Anyone else have any luck with latest TP uldate and Rambo? Do you have to calibrate first in test menu? Thx?


Im on 288 and it works fine for me.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on February 21, 2020, 12:42:14 pm
Someone would have the link or file for this version Cxbx-Reloaded build 51d5759a (Feb 8 2020)?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 21, 2020, 01:16:48 pm
Someone would have the link or file for this version Cxbx-Reloaded build 51d5759a (Feb 8 2020)?
On their official github, Latest development build (https://ci.appveyor.com/api/projects/SoullessSentinel/cxbx-reloaded/artifacts/Release.zip?branch=develop&job=Configuration:%20Release&pr=false)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on February 21, 2020, 01:21:18 pm
Someone would have the link or file for this version Cxbx-Reloaded build 51d5759a (Feb 8 2020)?
On their official github, Latest development build (https://ci.appveyor.com/api/projects/SoullessSentinel/cxbx-reloaded/artifacts/Release.zip?branch=develop&job=Configuration:%20Release&pr=false)


I tested it with the last version that came out, but this is giving a NET Framework error in Demulshooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on February 22, 2020, 12:11:10 am
I went back to 2.87 TP and now Rambo works fine with demulshooter.  Not sure what I'm doing wrong but at least I got it working for now😁😁
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on February 22, 2020, 04:49:25 am
Hi Argon when i use demulshooter with VCOP3 CXBX i recive this error.
i USE demulshooter with all others emulators.. demul, TP, OpGhost, SilentHill with no error or problem...
what is the mistake?

Le informazioni su come richiamare il debug JIT (Just-In-Time) anzich questa finestra
sono riportate in fondo al messaggio.

************** Testo dell'eccezione **************
System.NullReferenceException: Riferimento a un oggetto non impostato su un'istanza di oggetto.
   in DemulShooter.Game_CxbxVcop3.SendInput(MouseInfo mouse, Int32 Player)
   in DemulShooter.WndParam.ProcessInput(MouseInfo mouse, Int32 player)
   in DemulShooter.WndParam.ProcessRawInput(IntPtr hDevice)
   in DemulShooter.WndParam.WndProc(Message& m)
   in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.8806 (QFE.050727-8800)
    Base di codice: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
DemulShooter
    Versione assembly: 8.6.0.0
    Versione Win32: 8.6.0.0
    Base di codice: file:///c:/demulshooter/DemulShooter.exe
----------------------------------------
System.Windows.Forms
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
    Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.8806 (QFE.050727-8800)
    Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.5495 (Win7SP1GDR.050727-5400)
    Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Windows.Forms.resources
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
    Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.8806 (QFE.050727-8800)
    Base di codice: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------

************** Debug JIT **************
Per attivare il debug JIT, necessario impostare il valore
jitDebugging nella sezione system.windows.forms del file di configurazione
dell'applicazione o del computer (machine.config).
L'applicazione inoltre deve essere compilata con il debug
attivato.

Ad esempio:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Quando il debug JIT attivato, tutte le eccezioni non gestite
vengono inviate al debugger JIT registrato nel computer,
anzich essere gestite da questa finestra di dialogo.


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on February 23, 2020, 01:55:39 pm
Hi Argon ... thank you very much for all your efforts, which allow us to play great with two aimtraks .... thank you very much again!
I have some question for you: 1) I have problem with Reload game(Afghanistan series)...the file bat match correctly the .exe file...but crosshair of both my aimtraks, jump all over the screen, am I the only one with this issue? there is a solution? 2) excuse me for the off topic, I have Pcsx2 1.5.0. ....can I follow your guide about play with dual aimtrak with Pcsx 1.5.0...or am I forced to download version 1.4.0 first?
3) is there a way to play with dual aimtrak on a playstation 1?
thanks in advance!  :notworthy: :)



 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: shiryu55 on February 24, 2020, 04:23:33 am
I can't get the pc, house of the dead 2 and 3 games to work for me, use aimtrack lightgun.

***The guns work with demulshooter correctly with the games of model 2. in case it is useful to comment.***

in 3, I get the movements to work but they don't fire the guns.
attached pictures.
and in 2, they don't move or shoot.

The two games are configured by default keyboard options.
Note. the house of the dead 2 pc, I can't find where the default keys can be changed.


scripts ahk for  this games.
house of the dead2 pc.
run D:\HyperSpin\Utilities\DemulShooter\DemulShooter.exe -target=windows -rom=hod2pc

house of the dead 3 pc,
run, D:\HyperSpin\Utilities\DemulShooter\DemulShooter.exe -target=windows -rom=hod3pc

(https://i.ibb.co/t4jsKqQ/1.jpg) (https://ibb.co/HVwz4tB)
(https://i.ibb.co/djFbfDR/2.jpg) (https://ibb.co/k5j3GXt)
(https://i.ibb.co/H7kKBHb/3.jpg) (https://ibb.co/zs0mQ4B)
(https://i.ibb.co/5WDkvvY/4.jpg) (https://ibb.co/QFBknn8)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 24, 2020, 06:02:24 am
Hi Argon when i use demulshooter with VCOP3 CXBX i recive this error.
i USE demulshooter with all others emulators.. demul, TP, OpGhost, SilentHill with no error or problem...
what is the mistake?
Are you using Fullscreen/exclusive fullscreen mode in Video settings with cxbx ?
For now, only windowed mode is compatible. Using fullscreen mode sometimes make this kind bug or does not work at all

Hi Argon ... thank you very much for all your efforts, which allow us to play great with two aimtraks .... thank you very much again!
I have some question for you: 1) I have problem with Reload game(Afghanistan series)...the file bat match correctly the .exe file...but crosshair of both my aimtraks, jump all over the screen, am I the only one with this issue? there is a solution? 2) excuse me for the off topic, I have Pcsx2 1.5.0. ....can I follow your guide about play with dual aimtrak with Pcsx 1.5.0...or am I forced to download version 1.4.0 first?
3) is there a way to play with dual aimtrak on a playstation 1?
thanks in advance!  :notworthy: :)
1)Reload is a different game than "Afghanistan" (which is from "Heavy Fire" series), and those 2 game are working in a  completely  different way so you will have to give me some precision about what game is not working and what you did according to the wiki

2)Nothing forbids you to try with a newer version and repport here if it's working or not  ;) Community would appreciate the feedback. My two cents : it should work fine as the whole purpose of the tutorial is to use a PCSX2 pluggin. So unless they changed their pluggin code and made all older one un compatible, it should be fine

3)There are no USB ports on a playstation so...No  ;)

I can't get the pc, house of the dead 2 and 3 games to work for me, use aimtrack lightgun.

***The guns work with demulshooter correctly with the games of model 2. in case it is useful to comment.***

in 3, I get the movements to work but they don't fire the guns.
attached pictures.
and in 2, they don't move or shoot.

The two games are configured by default keyboard options.
Note. the house of the dead 2 pc, I can't find where the default keys can be changed.


scripts ahk for  this games.
house of the dead2 pc.
run D:\HyperSpin\Utilities\DemulShooter\DemulShooter.exe -target=windows -rom=hod2pc

house of the dead 3 pc,
run, D:\HyperSpin\Utilities\DemulShooter\DemulShooter.exe -target=windows -rom=hod3pc
First thing, your scripts are not good, you're missing the second parameter for the "Run" function of AHK. You have to specify the folder where the .exe would be running so that the target can acces needed files (for example, config files for demulshooter)
It should be more like this : run D:\HyperSpin\Utilities\DemulShooter\DemulShooter.exe -target=windows -rom=hod2pc, D:\HyperSpin\Utilities\DemulShooter

Then for both games, run demulshooter with the -v parameter added and share the debug.txt file, it should be helpfull because there are a lot of possibilities for these issues
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: shiryu55 on February 24, 2020, 09:13:17 am
debug files:
15:01:30.044941 :
15:01:30.044941 : -------------------- Program Start ----------------------
15:01:30.044941 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#8&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
15:01:30.044941 : P1 Device Handle = 393361
15:01:30.044941 : P2 device = \\?\HID#VID_D209&PID_1602&MI_02#8&389ab7f3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
15:01:30.044941 : P2 Device Handle = 3867255
15:01:30.044941 : P3 device =
15:01:30.044941 : P3 Device Handle = 0
15:01:30.044941 : P4 device =
15:01:30.044941 : P4 Device Handle = 0
15:01:30.044941 : Cmdline arg 1 : -target=windows
15:01:30.044941 : Cmdline arg 2 : -rom=hod3pc
15:01:30.044941 : Cmdline arg 3 : -v
15:01:30.060541 : Reading Keyconfig...
15:01:30.060541 : P1_Trigger keycode = 0x2D
15:01:30.060541 : P1_Reload keycode = 0x2C
15:01:30.060541 : P1_Right keycode = 0x22
15:01:30.060541 : P1_Left keycode = 0x20
15:01:30.060541 : P2_Trigger keycode = 0x31
15:01:30.060541 : P2_Reload keycode = 0x30
15:01:30.060541 : P2_Right keycode = 0x26
15:01:30.060541 : P2_Left keycode = 0x24
15:01:30.060541 : Waiting for Windows Game hod3pc game to hook.....
15:01:38.702956 : Attached to Process hod3pc.exe, ProcessHandle = 688
15:01:38.702956 : hod3pc.exe = 0x00400000
15:01:38.718556 : MD5 hash of D:\HyperSpin\Emulators\PC Games\House of the Dead 3\exe\hod3pc.exe = 51dd72f83c0de5b27c0358ad11e2a036
15:01:38.718556 : /!\ MD5 Hash unknown, DemulShooter may not work correctly with this target /!\
15:01:38.718556 : Memory Hack complete !
15:01:38.718556 : -
15:01:38.734156 : LowLevelMouseHook installed !
15:01:38.734156 : LowLevel-KeyboardHook installed !
15:01:50.383391 : RawData event for Device #1:
15:01:50.384391 : Device rawinput data (Hex) = [ 00E0, AE4A ]
15:01:50.398392 : PrimaryScreen Size (Px) = [ 1280x1024 ]
15:01:50.402392 : OnScreen Cursor Position (Px) = [ 4, 697 ]
15:01:50.405392 : OnClient Cursor Position (Px) = [ 4, 697 ]
15:01:50.411393 : Game client window resolution (Px) = [ 1280x1024 ]
15:01:50.412393 : Game Position (Hex) = [ FFFFFEDA, FFFFFFB2 ]
15:01:50.412393 : Game Position (Dec) = [ -294, -78 ]
15:01:50.412393 : MouseButton (Hex) = 0x0000

------
14:46:09.270914 :
14:46:09.270914 : -------------------- Program Start ----------------------
14:46:09.270914 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#8&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
14:46:09.270914 : P1 Device Handle = 393361
14:46:09.270914 : P2 device = \\?\HID#VID_D209&PID_1602&MI_02#8&389ab7f3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
14:46:09.270914 : P2 Device Handle = 5571079
14:46:09.270914 : P3 device =
14:46:09.270914 : P3 Device Handle = 0
14:46:09.270914 : P4 device =
14:46:09.270914 : P4 Device Handle = 0
14:46:09.270914 : Cmdline arg 1 : -target=windows
14:46:09.270914 : Cmdline arg 2 : -rom=hod2pc
14:46:09.270914 : Cmdline arg 3 : -v
14:46:09.286514 : Waiting for Windows Game hod2pc game to hook.....
14:46:18.942931 : Attached to Process hod2.exe, ProcessHandle = 688
14:46:18.942931 : hod2.exe = 0x00400000
14:46:18.958531 : MD5 hash of D:\HyperSpin\Emulators\PC Games\House Of The Dead 2\hod2.exe = fd53bc12b72958c819cf6931787df3cb
14:46:18.958531 : /!\ MD5 Hash unknown, DemulShooter may not work correctly with this target /!\
14:46:18.958531 : LowLevel-KeyboardHook installed !
14:46:38.138959 : RawData event for Device #1:
14:46:38.138959 : Device rawinput data (Hex) = [ 86B7, FFFF ]
14:46:38.138959 : PrimaryScreen Size (Px) = [ 640x480 ]
14:46:38.148959 : OnScreen Cursor Position (Px) = [ 336, 479 ]
14:46:38.148959 : OnClient Cursor Position (Px) = [ 336, 479 ]
14:46:38.148959 : Game client window resolution (Px) = [ 640x480 ]
14:46:38.148959 : Game Position (Hex) = [ 0010, FFFFFF11 ]
14:46:38.148959 : Game Position (Dec) = [ 16, -239 ]
14:46:38.148959 : MouseButton (Hex) = 0x0000
14:46:38.148959 : -
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: shiryu55 on February 24, 2020, 12:23:51 pm

Looking for youtbe I got another house of the dead 2, the md5 does not match either, could this be changed in the executable file, or in the demulshooter's file to match.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on February 24, 2020, 12:47:24 pm
Hi Argon when i use demulshooter with VCOP3 CXBX i recive this error.
i USE demulshooter with all others emulators.. demul, TP, OpGhost, SilentHill with no error or problem...
what is the mistake?
Are you using Fullscreen/exclusive fullscreen mode in Video settings with cxbx ?
For now, only windowed mode is compatible. Using fullscreen mode sometimes make this kind bug or does not work at all


Hi Argon. I've the same problem in full screen or in windows mode.... i suppose is a .net framework problem...
which release of .net is recommended for demulshooter?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 24, 2020, 02:21:35 pm

Looking for youtbe I got another house of the dead 2, the md5 does not match either, could this be changed in the executable file, or in the demulshooter's file to match.
No, because I'm not using the md5 signature to allow or not demulshooter to work, but to warn the user that the version of the game he is using is not known by me and - as a consequence -  will certainly not work well (or even worse, totally crash) because memory location often change between files.
This happens a lot with computer exe, as there are usually a lot of different files because of updates, re-release of the game under different publisher, etc....whereas arcade dumps are usually quite unique

That beeing said, about HOTD3, if axis are working you're almost done.
Actions are just keyboard keys sent by demulshooter, and by your debug files they are correctly stored by the game and read by demulshooter. So you can try to shoot and reload with the corresponding keys on a keyboard to see if the game is working that way

Hi Argon. I've the same problem in full screen or in windows mode.... i suppose is a .net framework problem...
which release of .net is recommended for demulshooter?
It's not a .Net issue but seems to be a weird issue caused by the Cxbx emulator running multiple processes and returning sometimes blank data when DemulShooter is reading/writing in it's memory
I may have found a workaround that I'll post here tomorrow for you to test, because at home everything has always been working fine with Cxbx  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: shiryu55 on February 24, 2020, 03:09:30 pm
Yes, if I press on the keyboard the trigger keys work.
I don't know how I could fix it.
As for the house of the dead 2, it doesn't do anything, nor do the cursors move.
by private you could not pass me a link to get these two relics.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on February 24, 2020, 05:04:30 pm
Hi,

First of all thank you to argonlefou for DemulShooter, and thank you to others who have posted helpful advice across the 50 pages, sorry for not mentioning all by name.
Having come into this late I had got Version 8.5.7 working with all games that I wanted. most of the issues I faced were from user error and nothing else, the how to guide is brilliant and IF i had read it correctly the 1st or 2nd or sometimes even 3rd time I would have got it all working quicker.
The new version is great as we no longer need 3 different versions of TeknoParrot to work the light gun games, so a big thank you for that.
Unfortunately I am having a few other issues with the new version (might be use error again-in which case sorry)
I am using Wiimotes and Touchmote, but that is all set up well and working fine.

Demul games - the game window isn't being hooked - having run the debug it just says waiting for game window to hook to. To get around this at the moment I am using version 8.5.7 for demul games - I have kept all configs and .exe in same place and just have Demulshooter.exe for 8.6 and DemulshooterV8.5.7.exe for the older version, residing in the same folder, and direct each shortcut to whichever .exe I want to use. Is it just me that is having this issue?

Cxbx-reloaded, been having the same .net error message, but normally only on 1st load, I start in windowed mode and then change to Fullscreen, but either way it sometimes fails on 1st load- not a huge problem just exit and reload and all good. However I do have to load Demulshooter after cxbx has opened and not before otherwise I get the error more frequently, not a massive issue having to do in a different order.

HOTD3PC - This was a nightmare to get working, mainly because I am an idiot, my version has a different MD5 but worked fine once I opened Demulshooter after the game (yes I know that is what it says to do -like I said user error and idiot) however with the update to 8.6 the cursor moves but gun doesn't fire with Wiimote but does with keyboard, if I roll back and use 8.5.7 like in Demul it all works fine again, the other option is I change the Touchmote layout for HOTD3PC and rather than having the Wii buttons mapped to the XBOX 360 buttons that Demulshooter uses, i map them to the actual keyboard buttons from HOTD3. I was wondering if it was worth deleting the Registry Editor for keyboard layouts of the game and see if that helps? I do load this game as Admin as only way I could get the Registry Editor change to work to allow direct boot into game, not sure if that makes a difference.

Sorry that this has turned into an essay.

I am on Windows 10 1903 if that makes any difference, please don't think this is a complaint, and having two version of Demulshooter and running whichever is needed for different emulators is not a big issue, but I thought the information may help you or others who are having issues.

Kind regards
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on February 24, 2020, 05:22:41 pm
Hi Argon when i use demulshooter with VCOP3 CXBX i recive this error.
i USE demulshooter with all others emulators.. demul, TP, OpGhost, SilentHill with no error or problem...
what is the mistake?
Are you using Fullscreen/exclusive fullscreen mode in Video settings with cxbx ?
For now, only windowed mode is compatible. Using fullscreen mode sometimes make this kind bug or does not work at all

Hi Argon ... thank you very much for all your efforts, which allow us to play great with two aimtraks .... thank you very much again!
I have some question for you: 1) I have problem with Reload game(Afghanistan series)...the file bat match correctly the .exe file...but crosshair of both my aimtraks, jump all over the screen, am I the only one with this issue? there is a solution? 2) excuse me for the off topic, I have Pcsx2 1.5.0. ....can I follow your guide about play with dual aimtrak with Pcsx 1.5.0...or am I forced to download version 1.4.0 first?
3) is there a way to play with dual aimtrak on a playstation 1?
thanks in advance!  :notworthy: :)
1)Reload is a different game than "Afghanistan" (which is from "Heavy Fire" series), and those 2 game are working in a  completely  different way so you will have to give me some precision about what game is not working and what you did according to the wiki

2)Nothing forbids you to try with a newer version and repport here if it's working or not  ;) Community would appreciate the feedback. My two cents : it should work fine as the whole purpose of the tutorial is to use a PCSX2 pluggin. So unless they changed their pluggin code and made all older one un compatible, it should be fine

3)There are no USB ports on a playstation so...No  ;)

I can't get the pc, house of the dead 2 and 3 games to work for me, use aimtrack lightgun.

***The guns work with demulshooter correctly with the games of model 2. in case it is useful to comment.***

in 3, I get the movements to work but they don't fire the guns.
attached pictures.
and in 2, they don't move or shoot.

The two games are configured by default keyboard options.
Note. the house of the dead 2 pc, I can't find where the default keys can be changed.


scripts ahk for  this games.
house of the dead2 pc.
run D:\HyperSpin\Utilities\DemulShooter\DemulShooter.exe -target=windows -rom=hod2pc

house of the dead 3 pc,
run, D:\HyperSpin\Utilities\DemulShooter\DemulShooter.exe -target=windows -rom=hod3pc
First thing, your scripts are not good, you're missing the second parameter for the "Run" function of AHK. You have to specify the folder where the .exe would be running so that the target can acces needed files (for example, config files for demulshooter)
It should be more like this : run D:\HyperSpin\Utilities\DemulShooter\DemulShooter.exe -target=windows -rom=hod2pc, D:\HyperSpin\Utilities\DemulShooter

Then for both games, run demulshooter with the -v parameter added and share the debug.txt file, it should be helpfull because there are a lot of possibilities for these issues

Hi Argon, first of all, thanks for the reply, forgive my error, it's Heavy Fire series yes! I have problem with Heavy fire reload....mouse working perfect, but with demulshooter it doesn't work...as I said, file bat match perfectly the exe...but crosshair jump all over the screen...about Pcsx2...I'll do my best! a last request for now... Blue estate also doesn't work with dual aimtrak....do you confirm that Im not the only one?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 24, 2020, 05:43:33 pm
 Hi, I think pcsx2. 1.60 works. If I remember I have this working since 2011 with 1.40 or so,  about two years ago I updated to 1.60 and nuvee keeps working.
Bluestate only works one player.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 25, 2020, 03:50:27 am
Hi Argon, first of all, thanks for the reply, forgive my error, it's Heavy Fire series yes! I have problem with Heavy fire reload....mouse working perfect, but with demulshooter it doesn't work...as I said, file bat match perfectly the exe...but crosshair jump all over the screen...about Pcsx2...I'll do my best! a last request for now... Blue estate also doesn't work with dual aimtrak....do you confirm that Im not the only one?
I'm sorry but there is no Heavy Fire Reload game, and I really don't understand what you're saying with your file bat matching exe, etc...
About Blue Estate, it's not working with dual Aimtrak and almost certainly never will


Demul games - the game window isn't being hooked - having run the debug it just says waiting for game window to hook to. To get around this at the moment I am using version 8.5.7 for demul games - I have kept all configs and .exe in same place and just have Demulshooter.exe for 8.6 and DemulshooterV8.5.7.exe for the older version, residing in the same folder, and direct each shortcut to whichever .exe I want to use. Is it just me that is having this issue?
It turns out that I compiled the latest DemulShooter in 64bits mode (for Luigy's Mansion testing) and it broke almost all 32bits supported targets :o
Thats why Demul, Hotd3 and other were not working anymore since the last update, even if I have not changed these parts for years....

HOTD3PC - This was a nightmare to get working, mainly because I am an idiot, my version has a different MD5 but worked fine once I opened Demulshooter after the game (yes I know that is what it says to do -like I said user error and idiot) however with the update to 8.6 the cursor moves but gun doesn't fire with Wiimote but does with keyboard, if I roll back and use 8.5.7 like in Demul it all works fine again, the other option is I change the Touchmote layout for HOTD3PC and rather than having the Wii buttons mapped to the XBOX 360 buttons that Demulshooter uses, i map them to the actual keyboard buttons from HOTD3. I was wondering if it was worth deleting the Registry Editor for keyboard layouts of the game and see if that helps? I do load this game as Admin as only way I could get the Registry Editor change to work to allow direct boot into game, not sure if that makes a difference.
You can run demulshooter before or after, this will work fine (this is true for every target)
As as I just answered for Demul, this update will solve issues for HOT3 too, so better not mess with the game's registry files
But even with registry files intact, you can still map your wiimotes to keyboard keys directly, yes

Cxbx-reloaded, been having the same .net error message, but normally only on 1st load, I start in windowed mode and then change to Fullscreen, but either way it sometimes fails on 1st load- not a huge problem just exit and reload and all good. However I do have to load Demulshooter after cxbx has opened and not before otherwise I get the error more frequently, not a massive issue having to do in a different order.
This one is tricky as only some people are concerned by this and I couldn't reproduce it at home :-\
I tried a workaround with this update but I can't be sure of the results for those having the bug

DemulShooter v8.6.1
Quote
- Changed HOTD4 Lindbergh support to Rev-C version of the game. Older release will not work anymore.
- Corrected bug in Cxbx support
- DemulShooter compiled again as x86, last release was x64 by error and broke a lot of target compatibility (Demul, Hotd3Pc, etc...)

Feedbacks are welcome, mostly for those having Cxbx .NET errors with latest release

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 25, 2020, 04:25:14 am
Sorry I joined the wrong package on my last post, please download this one below
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on February 25, 2020, 05:23:20 am
Thank you for your reply and the new version.

I have just tested with Demul emulator and HOTD3 and both work perfectly - Thank you

Cxbx also worked the three times I tested it but as I said before it doesn't always cause me a problem, so might be better for someone else to feed back on that one.

In regards to HOTD3 I could get it to work with Demulshooter opening before the game ran but only if I then went through a very specific set of actions on the launcher screen. Had to set up an autohotkey that clicked on all the following. Controller Settings, Keyboard, Exit, Play Game. Couldn't let the cursor touch or highlight any other controller even if it didn't select it. If I did the specific set of clicks it worked every time, but if I didn't do that then wouldn't work. No idea why but as soon as I loaded Demulshooter after the game process it works even with direct load into game.

So a big thank you from me for all your time and effort.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on February 25, 2020, 07:09:30 am
Hi, I think pcsx2. 1.60 works. If I remember I have this working since 2011 with 1.40 or so,  about two years ago I updated to 1.60 and nuvee keeps working.
Bluestate only works one player.
Thanks for answer me....much appreciated!  :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on February 25, 2020, 07:47:56 am
Hi Argon, first of all, thanks for the reply, forgive my error, it's Heavy Fire series yes! I have problem with Heavy fire reload....mouse working perfect, but with demulshooter it doesn't work...as I said, file bat match perfectly the exe...but crosshair jump all over the screen...about Pcsx2...I'll do my best! a last request for now... Blue estate also doesn't work with dual aimtrak....do you confirm that Im not the only one?
I'm sorry but there is no Heavy Fire Reload game, and I really don't understand what you're saying with your file bat matching exe, etc...
About Blue Estate, it's not working with dual Aimtrak and almost certainly never will


Demul games - the game window isn't being hooked - having run the debug it just says waiting for game window to hook to. To get around this at the moment I am using version 8.5.7 for demul games - I have kept all configs and .exe in same place and just have Demulshooter.exe for 8.6 and DemulshooterV8.5.7.exe for the older version, residing in the same folder, and direct each shortcut to whichever .exe I want to use. Is it just me that is having this issue?
It turns out that I compiled the latest DemulShooter in 64bits mode (for Luigy's Mansion testing) and it broke almost all 32bits supported targets :o
Thats why Demul, Hotd3 and other were not working anymore since the last update, even if I have not changed these parts for years....

HOTD3PC - This was a nightmare to get working, mainly because I am an idiot, my version has a different MD5 but worked fine once I opened Demulshooter after the game (yes I know that is what it says to do -like I said user error and idiot) however with the update to 8.6 the cursor moves but gun doesn't fire with Wiimote but does with keyboard, if I roll back and use 8.5.7 like in Demul it all works fine again, the other option is I change the Touchmote layout for HOTD3PC and rather than having the Wii buttons mapped to the XBOX 360 buttons that Demulshooter uses, i map them to the actual keyboard buttons from HOTD3. I was wondering if it was worth deleting the Registry Editor for keyboard layouts of the game and see if that helps? I do load this game as Admin as only way I could get the Registry Editor change to work to allow direct boot into game, not sure if that makes a difference.
You can run demulshooter before or after, this will work fine (this is true for every target)
As as I just answered for Demul, this update will solve issues for HOT3 too, so better not mess with the game's registry files
But even with registry files intact, you can still map your wiimotes to keyboard keys directly, yes

Cxbx-reloaded, been having the same .net error message, but normally only on 1st load, I start in windowed mode and then change to Fullscreen, but either way it sometimes fails on 1st load- not a huge problem just exit and reload and all good. However I do have to load Demulshooter after cxbx has opened and not before otherwise I get the error more frequently, not a massive issue having to do in a different order.
This one is tricky as only some people are concerned by this and I couldn't reproduce it at home :-\
I tried a workaround with this update but I can't be sure of the results for those having the bug

DemulShooter v8.6.1
Quote
- Changed HOTD4 Lindbergh support to Rev-C version of the game. Older release will not work anymore.
- Corrected bug in Cxbx support
- DemulShooter compiled again as x86, last release was x64 by error and broke a lot of target compatibility (Demul, Hotd3Pc, etc...)

Feedbacks are welcome, mostly for those having Cxbx .NET errors with latest release
Ok..now I try to explain better...the game is "Reload"  and related instructions to run it...are listed in the Windows Games section of your wiki...under Heavy Fire Afghanistan
and Heavy Fire Shattered Spear...
The command line (file bat) to run Demulshooter for "Reload" is: "DemulShooter.exe -target=windows -rom=reload" ...and this command line, match correctly the .exe of the game...
but oddly it doesn't work....and I get crosshair jump all over the screen...otherwise, if I use the mouse everything works fine ...
I wonder what I'm doing wrong...any suggested? thank you!  :)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 25, 2020, 08:35:32 am
Ok..now I try to explain better...the game is "Reload"  and related instructions to run it...are listed in the Windows Games section of your wiki...under Heavy Fire Afghanistan
and Heavy Fire Shattered Spear...
Okay, so just for your information :
- This is not because Steam or Micro$oft or whatever is selling the game "Reload" bundled with other games ("Heavy Fire" games in that case) that "Reload" IS part of "Heavy Fire" series
- The game is in windows game wiki because....this is a windows game, and under "Heavy Fire Afghanistan" because it has to be somewhere. "House of Dead II" is listed just under "Reload" and they are not related....

Well... that beeing said, now that I know wich game you're having issue with, there are a lot of possibilities.
Start by running demulshooter like this : DemulShooter.exe -target=windows -rom=reload -v
After that, share the debug.txt file that you'll find in demulshooter's folder
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on February 25, 2020, 02:42:21 pm

Feedbacks are welcome, mostly for those having Cxbx .NET errors with latest release

HI Argon! Thanks!
I've no much time in these days.. But I've made 3 games play with vcop3 without problems! Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on February 25, 2020, 03:00:27 pm
Ok..now I try to explain better...the game is "Reload"  and related instructions to run it...are listed in the Windows Games section of your wiki...under Heavy Fire Afghanistan
and Heavy Fire Shattered Spear...
Okay, so just for your information :
- This is not because Steam or Micro$oft or whatever is selling the game "Reload" bundled with other games ("Heavy Fire" games in that case) that "Reload" IS part of "Heavy Fire" series
- The game is in windows game wiki because....this is a windows game, and under "Heavy Fire Afghanistan" because it has to be somewhere. "House of Dead II" is listed just under "Reload" and they are not related....

Well... that beeing said, now that I know wich game you're having issue with, there are a lot of possibilities.
Start by running demulshooter like this : DemulShooter.exe -target=windows -rom=reload -v
After that, share the debug.txt file that you'll find in demulshooter's folder
Ok....about Reload informations..forgive me once again! anyway I noticed that during the game, although demulshooter is active, the mouse also works at the same time ... the problem is in fact ... how it is possible, I really don't know ...
here the debug...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SaputraJ on February 25, 2020, 07:46:47 pm
hi all, I've updated to the latest demulshooter 8.5.7 and have a problem with demul games. The problem is both guns control both P1 and P2 simultaneously.

In the demulshooter diag application, both guns operate individually as expected with gun 1 only controlling p1 and gun 2 only controlling p2.

Would any experts know what I've done wrong with the demul emulator?

Here is the log showing the different device ID's:

20:49:44.448371 :
20:49:44.453084 : -------------------- Program Start ----------------------
20:49:44.455110 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:49:44.457074 : P1 Device Handle = 65595
20:49:44.460067 : P2 device = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:49:44.462061 : P2 Device Handle = 65597
20:49:44.464056 : P3 device =
20:49:44.467048 : P3 Device Handle = 0
20:49:44.469129 : P4 device =
20:49:44.471124 : P4 Device Handle = 0
20:49:44.473118 : Cmdline arg 1 : -target=demul07a
20:49:44.475113 : Cmdline arg 2 : -rom=hotd2
20:49:44.478106 : Cmdline arg 3 : -noresize
20:49:44.480100 : Cmdline arg 4 : -v
20:49:44.491103 : Enabling virtual gun Mouse buttons: P1 Middle = [C]
20:49:44.494095 : Enabling virtual gun Mouse buttons: P1 Right = [F]
20:49:44.497087 : Enabling virtual gun Mouse buttons: P2 Middle = [V]
20:49:44.499111 : Enabling virtual gun Mouse buttons: P2 Right = [G]
20:49:44.505092 : Waiting for naomigame to hook.....
20:50:02.514724 : LowLevelMouseHook installed !
20:50:02.517700 : Attached to Process demul.exe, ProcessHandle = 1284
20:50:02.520183 : Demul.exe = 0x00400000, padDemul.dll = 0x0D250000
20:50:02.542500 : MD5 hash of D:\ARCADE\Emulators\Demul\demul.exe = ce0a6fd5552903311a8935b6f60e26ad
20:50:02.545476 : MD5 Hash is corresponding to a known target = Demul 0.7a_180428
20:50:02.550932 : Adding CodeCave at : 0x1EFB0000
20:50:02.553908 : Naomi Memory Hack complete !
20:50:02.556674 : -
20:50:23.303779 : RawData event for Device #2:
20:50:23.306784 : Device rawinput data (Hex) = [ F39E, AC4A ]
20:50:23.311742 : PrimaryScreen Size (Px) = [ 640x480 ]
20:50:23.314691 : OnScreen Cursor Position (Px) = [ 609, 323 ]
20:50:23.317691 : OnClient Cursor Position (Px) = [ 609, 303 ]
20:50:23.321139 : Game client window resolution (Px) = [ 640x460 ]
20:50:23.323643 : Game Position (Hex) = [ 00F3, 00A8 ]
20:50:23.326603 : Game Position (Dec) = [ 243, 168 ]
20:50:23.329083 : MouseButton (Hex) = 0x0000
20:50:23.331929 : -
20:51:00.946133 : RawData event for Device #1:
20:51:00.948613 : Device rawinput data (Hex) = [ C38B, A4C9 ]
20:51:00.951589 : PrimaryScreen Size (Px) = [ 640x480 ]
20:51:00.954584 : OnScreen Cursor Position (Px) = [ 488, 308 ]
20:51:00.958036 : OnClient Cursor Position (Px) = [ 488, 288 ]
20:51:00.960544 : Game client window resolution (Px) = [ 640x460 ]
20:51:00.963520 : Game Position (Hex) = [ 00C2, 00A0 ]
20:51:00.966468 : Game Position (Dec) = [ 194, 160 ]
20:51:00.968975 : MouseButton (Hex) = 0x0000
20:51:05.235486 : -
20:51:05.238435 : RawData event for Device #2:
20:51:05.240916 : Device rawinput data (Hex) = [ 0790, FA3E ]
20:51:05.243918 : PrimaryScreen Size (Px) = [ 640x480 ]
20:51:05.246894 : OnScreen Cursor Position (Px) = [ 18, 469 ]
20:51:05.249845 : OnClient Cursor Position (Px) = [ 18, 449 ]
20:51:05.252349 : Game client window resolution (Px) = [ 640x460 ]
20:51:05.255326 : Game Position (Hex) = [ 0007, 00F9 ]
20:51:05.258275 : Game Position (Dec) = [ 7, 249 ]
20:51:05.260781 : MouseButton (Hex) = 0x0000
20:51:05.263757 : -
.
.
.
.
20:51:09.001800 : demul.exe closed

Hi All, im new here

My problem that 1000% exactly the same with flybynight but i cant get it work by what flybynight suggested by combining old version demul with other ver demulshooter and etc

Please help and thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on February 26, 2020, 01:37:25 am
Hi Guys,

Can anyone help me setup demulshooter with model2 and pc games using rocketlauncher and hyperspin ?
Thanks so much  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: shiryu55 on February 26, 2020, 07:23:10 am
in the rocket launcher the model 2 is very simple, just go to this tab s

In the first part it is only to indicate where the demulshooter is


the second, you click on the sega model 2 system, go to the option of the model 2 module, and configure the options of the gun sets separately one by one by activating the demulshooter option


(https://i.ibb.co/0sXYT9Y/configurar1.jpg) (https://ibb.co/g47tNWt)
(https://i.ibb.co/jDYpQXj/configurar2.jpg) (https://ibb.co/9W0M15d)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on February 26, 2020, 07:58:26 am
in the rocket launcher the model 2 is very simple, just go to this tab s

In the first part it is only to indicate where the demulshooter is


the second, you click on the sega model 2 system, go to the option of the model 2 module, and configure the options of the gun sets separately one by one by activating the demulshooter option


(https://i.ibb.co/0sXYT9Y/configurar1.jpg) (https://ibb.co/g47tNWt)
(https://i.ibb.co/jDYpQXj/configurar2.jpg) (https://ibb.co/9W0M15d)

Thanks ! that's really simple :D  and for pc games it should point to maybe a bat file or something?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on February 26, 2020, 09:40:31 am
Run Cxbx-Reloaded and start vc3.xbe file (or use command line to run the emulator with the game directly) No need for calibration.



Would anyone have a model of how to run the CXBX emulator from the command line?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 26, 2020, 11:08:23 am
The official way is here : Cxbx wiki (https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki/Cxbx-Reloaded-overview)

I was using another method, which was like : cxbx.exe [path to xbe file]
This method is creating 2 windows and caused a lot of trouble for me but this is the one working with demulshooter

The official way - I discovered it recently - is much more better as it runs only 1 process and is easily killed/close by a frontend. But no demulshooter compatibility for now (may change in the next days)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on February 26, 2020, 11:36:57 am
The official way is here : Cxbx wiki (https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki/Cxbx-Reloaded-overview)

I was using another method, which was like : cxbx.exe [path to xbe file]
This method is creating 2 windows and caused a lot of trouble for me but this is the one working with demulshooter

The official way - I discovered it recently - is much more better as it runs only 1 process and is easily killed/close by a frontend. But no demulshooter compatibility for now (may change in the next days)

This is exactly what happened to me, but I managed to solve it through my script in Autoit, closing the demulshooter and the 2 processes that are opened from cxbx. Now it is working correctly, I use the Advmenu frontend.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on February 26, 2020, 11:49:41 am
Does anyone have a working ahk for hotd3 ? And which demulshooter cmd line must i use ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 26, 2020, 01:42:25 pm
Does anyone have a working ahk for hotd3 ? And which demulshooter cmd line must i use ?
Please read the Wiki (https://github.com/argonlefou/DemulShooter/wiki/Windows-games), you'll find all these answers
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on February 26, 2020, 02:12:43 pm
maximum characters exceeded (25000)...how can I post my reload debug.txt here?  :banghead: :banghead:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on February 26, 2020, 02:22:08 pm
20:47:48.834323 :
20:47:48.834323 : -------------------- Program Start ----------------------
20:47:48.834323 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#8&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:47:48.834323 : P1 Device Handle = 65703
20:47:48.834323 : P2 device =
20:47:48.834323 : P2 Device Handle = 0
20:47:48.834323 : P3 device =
20:47:48.834323 : P3 Device Handle = 0
20:47:48.834323 : P4 device =
20:47:48.834323 : P4 Device Handle = 0
20:47:48.834323 : Cmdline arg 1 : -target=windows
20:47:48.834323 : Cmdline arg 2 : -rom=reload
20:47:48.834323 : Cmdline arg 3 : -v
20:47:48.834323 : Waiting for Windows Game reload game to hook.....
20:47:55.411412 : Attached to Process Reload.exe, ProcessHandle = 1216
20:47:55.411412 : Reload.exe = 0x00400000
20:47:55.412409 : rld_game.dll Module Base Address = 0x 10000000
20:47:55.415401 : MD5 hash of E:\Lightguns Coin-op\Reload\reload.exe = f3c4068a49f07aa99d2a92544d5c5748
20:47:55.415401 : /!\ MD5 Hash unknown, DemulShooter may not work correctly with this target /!\
20:47:55.416398 : Custom data will be stored at : 0x10F20000
20:47:55.417396 : Adding P1_X CodeCave at : 0x10F30000
20:47:55.418393 : Adding P1_X CodeCave at : 0x10F40000
20:47:55.420388 : Adding P1_InGame_Crosshair CodeCave at : 0x10F50000
20:47:55.420388 : Adding P1_InGame_X CodeCave at : 0x10F60000
20:47:55.421385 : Adding P1_InGame_Y CodeCave at : 0x10F70000
20:47:55.422382 : Memory Hack complete !
20:47:55.422382 : -
20:48:28.553625 : RawData event for Device #1:
20:48:28.553625 : Device rawinput data (Hex) = [ 96D8, 0000 ]
20:48:28.555621 : PrimaryScreen Size (Px) = [ 1920x1080 ]
20:48:28.556619 : OnScreen Cursor Position (Px) = [ 1131, 0 ]
20:48:28.556619 : OnClient Cursor Position (Px) = [ 1131, 0 ]
20:48:28.557615 : Game client window resolution (Px) = [ 1920x1080 ]
20:48:28.557615 : Game Position (Hex) = [ 046B, 0000 ]
20:48:28.557615 : Game Position (Dec) = [ 1131, 0 ]
20:48:28.557615 : MouseButton (Hex) = 0x0000
20:48:28.558613 : -
20:48:28.561605 : RawData event for Device #1:
20:48:28.561605 : Device rawinput data (Hex) = [ 93E8, 0000 ]
20:48:28.561605 : PrimaryScreen Size (Px) = [ 1920x1080 ]
20:48:28.562601 : OnScreen Cursor Position (Px) = [ 1109, 0 ]
20:48:28.562601 : OnClient Cursor Position (Px) = [ 1109, 0 ]
20:48:28.562601 : Game client window resolution (Px) = [ 1920x1080 ]
20:48:28.562601 : Game Position (Hex) = [ 0455, 0000 ]
20:48:28.563600 : Game Position (Dec) = [ 1109, 0 ]
20:48:28.563600 : MouseButton (Hex) = 0x0000

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on February 26, 2020, 02:25:05 pm
20:47:48.834323 :
20:47:48.834323 : -------------------- Program Start ----------------------
20:47:48.834323 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#8&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
20:47:48.834323 : P1 Device Handle = 65703
20:47:48.834323 : P2 device =
20:47:48.834323 : P2 Device Handle = 0
20:47:48.834323 : P3 device =
20:47:48.834323 : P3 Device Handle = 0
20:47:48.834323 : P4 device =
20:47:48.834323 : P4 Device Handle = 0
20:47:48.834323 : Cmdline arg 1 : -target=windows
20:47:48.834323 : Cmdline arg 2 : -rom=reload
20:47:48.834323 : Cmdline arg 3 : -v
20:47:48.834323 : Waiting for Windows Game reload game to hook.....
20:47:55.411412 : Attached to Process Reload.exe, ProcessHandle = 1216
20:47:55.411412 : Reload.exe = 0x00400000
20:47:55.412409 : rld_game.dll Module Base Address = 0x 10000000
20:47:55.415401 : MD5 hash of E:\Lightguns Coin-op\Reload\reload.exe = f3c4068a49f07aa99d2a92544d5c5748
20:47:55.415401 : /!\ MD5 Hash unknown, DemulShooter may not work correctly with this target /!\
20:47:55.416398 : Custom data will be stored at : 0x10F20000
20:47:55.417396 : Adding P1_X CodeCave at : 0x10F30000
20:47:55.418393 : Adding P1_X CodeCave at : 0x10F40000
20:47:55.420388 : Adding P1_InGame_Crosshair CodeCave at : 0x10F50000
20:47:55.420388 : Adding P1_InGame_X CodeCave at : 0x10F60000
20:47:55.421385 : Adding P1_InGame_Y CodeCave at : 0x10F70000
20:47:55.422382 : Memory Hack complete !
20:47:55.422382 : -
20:48:28.553625 : RawData event for Device #1:
20:48:28.553625 : Device rawinput data (Hex) = [ 96D8, 0000 ]
20:48:28.555621 : PrimaryScreen Size (Px) = [ 1920x1080 ]
20:48:28.556619 : OnScreen Cursor Position (Px) = [ 1131, 0 ]
20:48:28.556619 : OnClient Cursor Position (Px) = [ 1131, 0 ]
20:48:28.557615 : Game client window resolution (Px) = [ 1920x1080 ]
20:48:28.557615 : Game Position (Hex) = [ 046B, 0000 ]
20:48:28.557615 : Game Position (Dec) = [ 1131, 0 ]
20:48:28.557615 : MouseButton (Hex) = 0x0000
20:48:28.558613 : -
20:48:28.561605 : RawData event for Device #1:
20:48:28.561605 : Device rawinput data (Hex) = [ 93E8, 0000 ]
20:48:28.561605 : PrimaryScreen Size (Px) = [ 1920x1080 ]
20:48:28.562601 : OnScreen Cursor Position (Px) = [ 1109, 0 ]
20:48:28.562601 : OnClient Cursor Position (Px) = [ 1109, 0 ]
20:48:28.562601 : Game client window resolution (Px) = [ 1920x1080 ]
20:48:28.562601 : Game Position (Hex) = [ 0455, 0000 ]
20:48:28.563600 : Game Position (Dec) = [ 1109, 0 ]
20:48:28.563600 : MouseButton (Hex) = 0x0000

Hi Argon...I hope it is enough  :dunno
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on February 26, 2020, 04:05:11 pm
Does anyone have a working ahk for hotd3 ? And which demulshooter cmd line must i use ?
Please read the Wiki (https://github.com/argonlefou/DemulShooter/wiki/Windows-games), you'll find all these answers

Hi,

i can start the game but when using demulshooter the window loses focus also my keypresses wont work only alt f4 seems to work'
here is my script

----- AHK script -----

RegWrite, REG_DWORD, HKEY_LOCAL_MACHINE, SOFTWARE\Wow6432Node\SEGA\hod3\Settings, Played, 1
Run,C:\DemulShooter\Demulshooter.exe -target=windows -rom=hod3pc, C:\DemulShooter
Run,c:\hotd3\THE HOUSE OF THE DEAD3_EU\exe\hod3pc.exe         ; Ejecuta el programa
Sleep, 4000
WinWaitClose, THE HOUSE OF THE DEAD 3
ExitApp



1::Enter
2::t
LAlt::z
LCtrl::x
r::i            ; Redefine el teclado de acuerdo a MAME
f::k
d::j
g::l
a::n
s::b
q::y


Escape::
;La Opcin WinClose, THE HOUSE OF THE DEAD 3 -> cerrar a lo bruto daba en el juego (no en el men).
PostMessage, 0x112, 0xF060,,, THE HOUSE OF THE DEAD 3 ; Manda un mensaje a la ventana igual a ALT+F4
Send {i down}         ; Es necesario poner primero down y luego up. Si pones slo UP, no funciona.
Sleep, 10
Send {i up}
Send {n down}
Sleep, 10
Send {n up}
ExitApp          ; Termina esta script
return






thanks for the help
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 26, 2020, 04:51:28 pm
Hi I had the same losing focus problem and I think I resolved someway like

Sleep, ?000
WinActivate, THE HOUSE OF THE DEAD 3

or something similar, dont remeber.

But I didnt have any problem with the keys are you sure is not your script interfering?

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on February 27, 2020, 11:12:18 am
demulshooter seems to be the issue, when running hotd3 through demulshooter the keyboard keys selected in the game wont work, gun movement works no trigger etc , enter key works.  when running through launcher all works exept thew gun because keyboard is selected
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on February 27, 2020, 12:14:44 pm
Hi njay

HOTD3 does work with demulshooter, it works whether you direct load into the game with the Ahk from the Wiki page or via the launcher.
I had a bit of a nightmare setting it up (user error in the main part), but it does work.
I found it better to get the game working in Windowed mode rather than full screen and also via the launcher. Don't try to get it working all via autohotkeys or bat files to start with because you won't know where the problems are getting caused.
Just get it working the old fashioned way of clicking on exe's in the order that you will then make the automatic system follow
Then get it working via direct loading still in windowed mode, then set up your bat file or autohotkey whichever you prefer and then lastly go fullscreen

Which Version of Demulshooter are you using?

What are you trying to play it with?

I am happy to try to help you, but I also imagine there are people on here who will know more about it, however rather than filling up this thread with questions and answers related specifically to your set up, it may annoy other people less it is was done via private message.

Apologies to everyone else for not thinking of this earlier and adding a rather pointless post to this thread.

Kind regards
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on February 27, 2020, 12:52:03 pm
Hi njay

HOTD3 does work with demulshooter, it works whether you direct load into the game with the Ahk from the Wiki page or via the launcher.
I had a bit of a nightmare setting it up (user error in the main part), but it does work.
I found it better to get the game working in Windowed mode rather than full screen and also via the launcher. Don't try to get it working all via autohotkeys or bat files to start with because you won't know where the problems are getting caused.
Just get it working the old fashioned way of clicking on exe's in the order that you will then make the automatic system follow
Then get it working via direct loading still in windowed mode, then set up your bat file or autohotkey whichever you prefer and then lastly go fullscreen

Which Version of Demulshooter are you using?

What are you trying to play it with?

I am happy to try to help you, but I also imagine there are people on here who will know more about it, however rather than filling up this thread with questions and answers related specifically to your set up, it may annoy other people less it is was done via private message.

Apologies to everyone else for not thinking of this earlier and adding a rather pointless post to this thread.

Kind regards

I followed the wiki but that does not work if anyone can share their settings, ahk etc it would be great  :badmood: :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on February 27, 2020, 01:52:16 pm
The reason I asked which version of Demulshooter you are using is because the 8.6.0 version broke compatability which HOTD3, but this was fixed in Version 8.6.1. It also worked in Version 8.5.7. and most likely before but I never used any before that so wouldn't know from fact.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on February 27, 2020, 02:06:41 pm
The reason I asked which version of Demulshooter you are using is because the 8.6.0 version broke compatability which HOTD3, but this was fixed in Version 8.6.1. It also worked in Version 8.5.7. and most likely before but I never used any before that so wouldn't know from fact.

Latest version :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zebra on February 27, 2020, 05:38:38 pm
The reason I asked which version of Demulshooter you are using is because the 8.6.0 version broke compatability which HOTD3, but this was fixed in Version 8.6.1. It also worked in Version 8.5.7. and most likely before but I never used any before that so wouldn't know from fact.

Latest version :)

Have you tried playing Hod3 in Dolphin instead of the PC version? It lets you use whatever controls you like. It looks and plays better than the PC version too. And, it doesn't force that auto reload thing and it lets you turn the crosshairs off.  Highly recommended.

On a different note, has anybody ever asked the Teknoparrot guy if he'd incorporate Demul Shooter into his software so he can stop breaking compatibility with new releases? I'm going to assume he doesn't actively want to prevent light gun compatibility on light gun games..,
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 27, 2020, 06:08:48 pm
Yes, for me hod 2&3 wii works perfect, although in games like fast draw showdown or big buck hunter pro I feel player 2 doesnt work as good as player 1, seems slower, I can notice I need more time for reloading. Anyone experienced this?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zebra on February 27, 2020, 07:13:42 pm
Yes, for me hod 2&3 wii works perfect, although in games like fast draw showdown or big buck hunter pro I feel player 2 doesnt work as good as player 1, seems slower, I can notice I need more time for reloading. Anyone experienced this?

I have although I'm not sure if it's for the same reasons. When I had one gun hooked up with my UHID nano it was perfect. When I tried connecting two guns to my big UHID it introduced some lag. I assumed it was a bandwidth issue with the UHID so I use two separate boards now.

I find it hard to tell stuff like that with Big Buck hunter though. I find it's controls to be horrible on any platform. If the issues are inherent in the software then the emulator won't help matters. The original arcade used a real light gun so using my Act Labs gun helps with this game. It doesn't track so any lag stops being noticeable.

What gun are you using?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 28, 2020, 02:59:27 am
I'm using guncon45 + dualshooter ems adaptor + topgun driver.
I think fast draw showdown is the best game to notice, as you have to point offscreen (holster) and shoot as fast you can.
So if I set crosshair on for test, I can notice p2 crosshair is slower returning from offscreen
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 28, 2020, 03:24:43 am
Have you tried playing Hod3 in Dolphin instead of the PC version? It lets you use whatever controls you like. It looks and plays better than the PC version too. And, it doesn't force that auto reload thing and it lets you turn the crosshairs off.  Highly recommended.
Once again, I'll quote myself (from the wiki, hod3pc part ) ;D :
Quote

I made a No-Crosshair patch, it is available here : http://forum.arcadecontrols.com/index.php?topic=149714.0
Just overwrite the SPR.AFS original file which is located on the "fs" folder inside game install folder (for me it's C:\Program Files (x86)\SEGA\THE HOUSE OF THE DEAD3_EU\fs\SPR.AFS)

By default, the game automatically reload your gun when you shoot your last bullet.
To make it behave like a real arcade game, use the -noautoreload option : once your clip is empty, you'll have to use the reload button.

By default, guns are displayed and moving during gameplay.
To hide them like it is in the arcade game, use the -noguns option in the command line

On a different note, has anybody ever asked the Teknoparrot guy if he'd incorporate Demul Shooter into his software so he can stop breaking compatibility with new releases? I'm going to assume he doesn't actively want to prevent light gun compatibility on light gun games..,
Compatibility should not break anymore, unless major change in BudgieLoader. But yes, this is theory only....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zebra on February 28, 2020, 01:14:44 pm
I'm using guncon45 + dualshooter ems adaptor + topgun driver.
I think fast draw showdown is the best game to notice, as you have to point offscreen (holster) and shoot as fast you can.
So if I set crosshair on for test, I can notice p2 crosshair is slower returning from offscreen

Do you have two Guncons connected via one adapter? If so, that could be your issue. It would be consistent with my experience anyway.

I think it's more likely to be an issue that's inherent in the software in your case though. If it works well for some games but not others, that suggests it's the games that have the issue.

Have you tried those games on a real Wii? I might have assumed Dolphin had an issue with Mad Dog Mccree if I didn't own the Wii disc....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on February 28, 2020, 01:59:48 pm
Have you tried playing Hod3 in Dolphin instead of the PC version? It lets you use whatever controls you like. It looks and plays better than the PC version too. And, it doesn't force that auto reload thing and it lets you turn the crosshairs off.  Highly recommended.
Once again, I'll quote myself (from the wiki, hod3pc part ) ;D :
Quote

I made a No-Crosshair patch, it is available here : http://forum.arcadecontrols.com/index.php?topic=149714.0
Just overwrite the SPR.AFS original file which is located on the "fs" folder inside game install folder (for me it's C:\Program Files (x86)\SEGA\THE HOUSE OF THE DEAD3_EU\fs\SPR.AFS)

By default, the game automatically reload your gun when you shoot your last bullet.
To make it behave like a real arcade game, use the -noautoreload option : once your clip is empty, you'll have to use the reload button.

By default, guns are displayed and moving during gameplay.
To hide them like it is in the arcade game, use the -noguns option in the command line

On a different note, has anybody ever asked the Teknoparrot guy if he'd incorporate Demul Shooter into his software so he can stop breaking compatibility with new releases? I'm going to assume he doesn't actively want to prevent light gun compatibility on light gun games..,
Compatibility should not break anymore, unless major change in BudgieLoader. But yes, this is theory only....
Hi Argon...about my reload debug.txt? please help!  :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zebra on February 28, 2020, 02:12:59 pm
Have you tried playing Hod3 in Dolphin instead of the PC version? It lets you use whatever controls you like. It looks and plays better than the PC version too. And, it doesn't force that auto reload thing and it lets you turn the crosshairs off.  Highly recommended.
Once again, I'll quote myself (from the wiki, hod3pc part ) ;D :
Quote

I made a No-Crosshair patch, it is available here : http://forum.arcadecontrols.com/index.php?topic=149714.0
Just overwrite the SPR.AFS original file which is located on the "fs" folder inside game install folder (for me it's C:\Program Files (x86)\SEGA\THE HOUSE OF THE DEAD3_EU\fs\SPR.AFS)

By default, the game automatically reload your gun when you shoot your last bullet.
To make it behave like a real arcade game, use the -noautoreload option : once your clip is empty, you'll have to use the reload button.

By default, guns are displayed and moving during gameplay.
To hide them like it is in the arcade game, use the -noguns option in the command line

On a different note, has anybody ever asked the Teknoparrot guy if he'd incorporate Demul Shooter into his software so he can stop breaking compatibility with new releases? I'm going to assume he doesn't actively want to prevent light gun compatibility on light gun games..,
Compatibility should not break anymore, unless major change in BudgieLoader. But yes, this is theory only....

I've used the no-crosshairs mod before and I appreciate it. If it wasn't for people doing stuff like that and Demul Shooter then a lot of these games would be unplayable. There would literally be no way to use a gun for gun games in Teknoparrot...

Unfortunately for me though, the patches and Demul Shooter don't solve my primary issue with Hod3. My Sega arcade guns and my USB2GUN output like analog controllers. HOD3 on the PC and Demul only work with mouse guns.

Hod3 in Dolphin is not only a better port, it allows me to use the guns I like and play it like the coin-op with no messing around. I have reload wired to my screen-out button. I have both versions and no axe to grind. Hod3 is better played in Dolphin IMO. Being able to play with no crosshairs without needing a mod is just icing.

I have dips fitted to switch my guns over to an Arduino with absolute mouse code so I can use Demul Shooter with Teknoparrot. The guns don't work as well as a mouse though (due to issues in Windows, not Demul). I'm hoping Teknoparrot will be fixed some day or Demul Shooter will become compatible with analog guns like Troubleshooter.



Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 29, 2020, 10:53:11 am
Hi Argon...about my reload debug.txt? please help!  :(
I can't help you if you don't read your private messages
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on February 29, 2020, 10:54:11 am
Have you tried playing Hod3 in Dolphin instead of the PC version? It lets you use whatever controls you like. It looks and plays better than the PC version too. And, it doesn't force that auto reload thing and it lets you turn the crosshairs off.  Highly recommended.
Once again, I'll quote myself (from the wiki, hod3pc part ) ;D :
Quote

I made a No-Crosshair patch, it is available here : http://forum.arcadecontrols.com/index.php?topic=149714.0
Just overwrite the SPR.AFS original file which is located on the "fs" folder inside game install folder (for me it's C:\Program Files (x86)\SEGA\THE HOUSE OF THE DEAD3_EU\fs\SPR.AFS)

By default, the game automatically reload your gun when you shoot your last bullet.
To make it behave like a real arcade game, use the -noautoreload option : once your clip is empty, you'll have to use the reload button.

By default, guns are displayed and moving during gameplay.
To hide them like it is in the arcade game, use the -noguns option in the command line

On a different note, has anybody ever asked the Teknoparrot guy if he'd incorporate Demul Shooter into his software so he can stop breaking compatibility with new releases? I'm going to assume he doesn't actively want to prevent light gun compatibility on light gun games..,
Compatibility should not break anymore, unless major change in BudgieLoader. But yes, this is theory only....

I've used the no-crosshairs mod before and I appreciate it. If it wasn't for people doing stuff like that and Demul Shooter then a lot of these games would be unplayable. There would literally be no way to use a gun for gun games in Teknoparrot...

Unfortunately for me though, the patches and Demul Shooter don't solve my primary issue with Hod3. My Sega arcade guns and my USB2GUN output like analog controllers. HOD3 on the PC and Demul only work with mouse guns.

Hod3 in Dolphin is not only a better port, it allows me to use the guns I like and play it like the coin-op with no messing around. I have reload wired to my screen-out button. I have both versions and no axe to grind. Hod3 is better played in Dolphin IMO. Being able to play with no crosshairs without needing a mod is just icing.

I have dips fitted to switch my guns over to an Arduino with absolute mouse code so I can use Demul Shooter with Teknoparrot. The guns don't work as well as a mouse though (due to issues in Windows, not Demul). I'm hoping Teknoparrot will be fixed some day or Demul Shooter will become compatible with analog guns like Troubleshooter.

You can use analog guns with demulshooter by convert x-input interface.

Use XOutput util.    https://sourceforge.net/projects/xoutput/

And at demulshooter, choose Xinput controller.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zebra on February 29, 2020, 11:45:03 am
Have you tried playing Hod3 in Dolphin instead of the PC version? It lets you use whatever controls you like. It looks and plays better than the PC version too. And, it doesn't force that auto reload thing and it lets you turn the crosshairs off.  Highly recommended.
Once again, I'll quote myself (from the wiki, hod3pc part ) ;D :
Quote

I made a No-Crosshair patch, it is available here : http://forum.arcadecontrols.com/index.php?topic=149714.0
Just overwrite the SPR.AFS original file which is located on the "fs" folder inside game install folder (for me it's C:\Program Files (x86)\SEGA\THE HOUSE OF THE DEAD3_EU\fs\SPR.AFS)

By default, the game automatically reload your gun when you shoot your last bullet.
To make it behave like a real arcade game, use the -noautoreload option : once your clip is empty, you'll have to use the reload button.

By default, guns are displayed and moving during gameplay.
To hide them like it is in the arcade game, use the -noguns option in the command line

On a different note, has anybody ever asked the Teknoparrot guy if he'd incorporate Demul Shooter into his software so he can stop breaking compatibility with new releases? I'm going to assume he doesn't actively want to prevent light gun compatibility on light gun games..,
Compatibility should not break anymore, unless major change in BudgieLoader. But yes, this is theory only....

I've used the no-crosshairs mod before and I appreciate it. If it wasn't for people doing stuff like that and Demul Shooter then a lot of these games would be unplayable. There would literally be no way to use a gun for gun games in Teknoparrot...

Unfortunately for me though, the patches and Demul Shooter don't solve my primary issue with Hod3. My Sega arcade guns and my USB2GUN output like analog controllers. HOD3 on the PC and Demul only work with mouse guns.

Hod3 in Dolphin is not only a better port, it allows me to use the guns I like and play it like the coin-op with no messing around. I have reload wired to my screen-out button. I have both versions and no axe to grind. Hod3 is better played in Dolphin IMO. Being able to play with no crosshairs without needing a mod is just icing.

I have dips fitted to switch my guns over to an Arduino with absolute mouse code so I can use Demul Shooter with Teknoparrot. The guns don't work as well as a mouse though (due to issues in Windows, not Demul). I'm hoping Teknoparrot will be fixed some day or Demul Shooter will become compatible with analog guns like Troubleshooter.

You can use analog guns with demulshooter by convert x-input interface.

Use XOutput util.    https://sourceforge.net/projects/xoutput/

And at demulshooter, choose Xinput controller.

Thanks. I'll give it a try. I've never been able to make an Apac, a UHID or my USB2GUN work with anything that uses Xinput so it would be good to have a way of doing it.

Out of interest, why is Demul Shooter compatible with Xinput? Are there any PC guns that output that format? I can't imagine there are many people who enjoy playing gun games with an Xbox pad using absolute analog controls...

 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 29, 2020, 12:49:43 pm
Out of interest, why is Demul Shooter compatible with Xinput? Are there any PC guns that output that format? I can't imagine there are many people who enjoy playing gun games with an Xbox pad using absolute analog controls...
Me  ;D
For development purposes, it's easier for me to use a gamepad on a laptop rather than moving aimtraks and lightguns  everywhere ;D

And mostly : for Wiimote user. They have to use TouchMote and bind their WiiMotes as Xinput controllers
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zebra on February 29, 2020, 03:40:13 pm
Out of interest, why is Demul Shooter compatible with Xinput? Are there any PC guns that output that format? I can't imagine there are many people who enjoy playing gun games with an Xbox pad using absolute analog controls...
Me  ;D
For development purposes, it's easier for me to use a gamepad on a laptop rather than moving aimtraks and lightguns  everywhere ;D

And mostly : for Wiimote user. They have to use TouchMote and bind their WiiMotes as Xinput controllers

That makes sense. If it works with Wii remotes, am I right in assuming it uses absolute positioning with Xinput? Does it work with the Xinput setting in Teknoparrot without forcing relative controls?

I thought that most people were outputting their Wii remotes as a mouse in Windows for use with Demul Shooter. The homebrew Wii drivers and software for Windows are really versatile. I wish the UHID offered a choice of outputs for analog controls like that. It would would certainly make it easier.

I'm still messing around with multiple devices and dip switches to change outputs...

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on February 29, 2020, 07:23:27 pm
Out of interest, why is Demul Shooter compatible with Xinput? Are there any PC guns that output that format? I can't imagine there are many people who enjoy playing gun games with an Xbox pad using absolute analog controls...

I am one of the people who use my Wiimotes with Demulshooter and am incredibly grateful that it supports Xinput. Please don't put any doubt in argonlefou's mind! :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 01, 2020, 03:23:35 am
Unfortunately for me though, the patches and Demul Shooter don't solve my primary issue with Hod3. My Sega arcade guns and my USB2GUN output like analog controllers. HOD3 on the PC and Demul only work with mouse guns.

I'm hoping Teknoparrot will be fixed some day or Demul Shooter will become compatible with analog guns like Troubleshooter.
I never though of that kind of hardware untill now (USB2GUN, Ultimark U-HID, etc...) and they would really deserve some update to be used here with demulshooter.
The main issue is that I don't own any of these harware parts (cards, gun) but if I'm understanding well, they are emulating regular old Joypads ? Like Dinput devices?

I also don't own any these old Joypad to test  ;D But there is a good Arduino library to emulate them which could be usefull in that case ;D
Interresting idea
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: shiryu55 on March 01, 2020, 04:23:26 am
njay

I have the house 3 pc 100%, the 2 is the one that does not throw me with the guns, they stay both in the center of the screen and do not move.
If you want send me private.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on March 01, 2020, 01:14:56 pm
Hi Argon...about my reload debug.txt? please help!  :(
I can't help you if you don't read your private messages
once again sorry ... I'm a bit of an idiot!  :embarassed:
you have PM...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zebra on March 01, 2020, 04:34:38 pm
Unfortunately for me though, the patches and Demul Shooter don't solve my primary issue with Hod3. My Sega arcade guns and my USB2GUN output like analog controllers. HOD3 on the PC and Demul only work with mouse guns.

I'm hoping Teknoparrot will be fixed some day or Demul Shooter will become compatible with analog guns like Troubleshooter.
I never though of that kind of hardware untill now (USB2GUN, Ultimark U-HID, etc...) and they would really deserve some update to be used here with demulshooter.
The main issue is that I don't own any of these harware parts (cards, gun) but if I'm understanding well, they are emulating regular old Joypads ? Like Dinput devices?

I also don't own any these old Joypad to test  ;D But there is a good Arduino library to emulate them which could be usefull in that case ;D
Interresting idea

They all output as generic HID controllers in Windows. But, none of them are compatible with any of the usual Dinput or Xinput crossover adapters used for consoles. Only the Titan 2 adapter has "full HID compatibility". It seems to be it's own "standard". I know some HID devices use regular Dinput or Xinput. Not these.

If you can tell what info you'd need for a UHID or Apac and how to retrieve it, I'd be more than happy to get it for this.







Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 02, 2020, 02:57:09 pm

They all output as generic HID controllers in Windows. But, none of them are compatible with any of the usual Dinput or Xinput crossover adapters used for consoles. Only the Titan 2 adapter has "full HID compatibility". It seems to be it's own "standard". I know some HID devices use regular Dinput or Xinput. Not these.

If you can tell what info you'd need for a UHID or Apac and how to retrieve it, I'd be more than happy to get it for this.
We'll continue in private, I'm sending you a message
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on March 03, 2020, 09:02:27 am
How is the 64bit version progressing? Im really looking forward to playing Lost Land and Luigi with 2 players!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ginzu on March 04, 2020, 04:56:55 am
Hello @argonlefou,

i would like to ask you a new feature to improve demulshooter (if you can , of course).

Would it be possible to add a button for those who would like to play with mice.

This button would not change the mouse buttons.

When I test my mice with Ds_Diag.exe, everything is perfectly recognized (movement, buttons).

As soon as I launch demulshooter with a Demul game for example,

The mouse buttons no longer work and you cannot reassign them as you would like.

Except, by default (without demulshooter), the mouse works as it should in games.

If we could create a button specially designed for mouse use which would not reassign the buttons and which support 2 mice, it would be extraordinary!

thank you in advance.    ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SaputraJ on March 05, 2020, 06:24:06 am
Hi, I have a problem with demulshooter and a dual aimtrak on some emulators. The problems started suddenly because the first time I've configured everything it was working, now instead something happened and the second gun doesn't work on many emulators (but not all, for example SH still work).
The problem is that for example on hotd2 the second gun fire at the same time of the first, so pulling the trigger (or reloading) on the second one trigger the same event on the first, and viceversa. The problem is really strange, the guns have differend ids and the demulshooter diag app grab the correct click/position for each gun, but when used inside demul everything is a mess.
I have not updated anything, don't know if some automatic update of windows (windows 7) ---fouled up beyond all recognition--- everything. Have you any suggestion?

I have the same problem with 2 Aimtrak guns with Demul as dejawho
I have tried using Windows + X admin for the code : DemulShooter.exe -target=windows -rom=hod3pc -noguns -v

Using Demul Build date: Apr 28 2018 with Demulshooter V8.6 with no luck, here is the code:


 19:06:54.947396 :
19:06:54.951364 : -------------------- Program Start ----------------------
19:06:54.955828 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
19:06:54.959300 : P1 Device Handle = 65590
19:06:54.963268 : P2 device = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
19:06:54.968228 : P2 Device Handle = 65594
19:06:54.972196 : P3 device =
19:06:54.976164 : P3 Device Handle = 0
19:06:54.980628 : P4 device =
19:06:54.984595 : P4 Device Handle = 0
19:06:54.988564 : Cmdline arg 1 : -target=demul07a
19:06:54.992532 : Cmdline arg 2 : -rom=hotd2o
19:06:54.996500 : Cmdline arg 3 : -noresize
19:06:55.000467 : Cmdline arg 4 : -v
19:06:55.035188 : Waiting for naomigame to hook.....
19:12:08.302001 :
19:12:08.306954 : -------------------- Program Start ----------------------
19:12:08.310894 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
19:12:08.314390 : P1 Device Handle = 65590
19:12:08.317868 : P2 device = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
19:12:08.321339 : P2 Device Handle = 65594
19:12:08.324811 : P3 device =
19:12:08.328283 : P3 Device Handle = 0
19:12:08.332222 : P4 device =
19:12:08.335694 : P4 Device Handle = 0
19:12:08.339201 : Cmdline arg 1 : -target=demul07a
19:12:08.342667 : Cmdline arg 2 : -rom=lupinsho
19:12:08.346140 : Cmdline arg 3 : -noresize
19:12:08.349612 : Cmdline arg 4 : -v
19:12:08.388686 : Waiting for naomigame to hook.....

please anyone help? Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kill_one on March 05, 2020, 06:44:05 am
Hi @argonlefou could you add support for recoil and rumble vibration for the arduino gun system 4ir led created by JayBee in this forum? Currently does not select this option ...Thanks a lot  :)  ;)  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on March 05, 2020, 07:54:54 am

Using Demul Build date: Apr 28 2018 with Demulshooter V8.6 with no luck, here is the code:


Do you mean Version 8.6.1 ? or 8.6.0 ?

The 8.6.0 version didn't hook due to an issue, but the newer 8.6.1 version does work with Demul.

Page 50 Reply number 1973 has the newer version which is working with Demul for me.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on March 05, 2020, 08:44:31 am
Still have issues with hod3 , demulshooter loads i have working crosshairs and movement , however pressing the trigger does nothing, pressing x on the keyboard works , attached my debug

another issue:

I can run model 2 through rocketlauncher and hyperspin and it starts fine both guns in games calibrate , but when starting a game using the 2 button for starting player 2 is blocked when using demulshooter , is this a setting somewhere?

*fixed the model 2 issue , i was using the 2 and 6 keys for exit emulator in global settings , removing that fixed the model 2 issue*

if anyone can still help on HOD3 , maybe it's my download but i can't find another version
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 05, 2020, 10:28:29 am
How is the 64bit version progressing? Im really looking forward to playing Lost Land and Luigi with 2 players!
Normally done and working (at least at home). Still have to finish a couple of other details and I'll put a release here in the next days


Hello @argonlefou,

i would like to ask you a new feature to improve demulshooter (if you can , of course).

Would it be possible to add a button for those who would like to play with mice.

This button would not change the mouse buttons.

When I test my mice with Ds_Diag.exe, everything is perfectly recognized (movement, buttons).

As soon as I launch demulshooter with a Demul game for example,

The mouse buttons no longer work and you cannot reassign them as you would like.

Except, by default (without demulshooter), the mouse works as it should in games.

If we could create a button specially designed for mouse use which would not reassign the buttons and which support 2 mice, it would be extraordinary!

thank you in advance.    ;D
You can't use any regular mouse to play with DemulShooter.
Seeing them in DsDiag is one thing, getting good and compatible values and input is another one.
Regular mice only provide relative coordinates, and I need absolute coordinates.


I have the same problem with 2 Aimtrak guns with Demul as dejawho
I have tried using Windows + X admin for the code : DemulShooter.exe -target=windows -rom=hod3pc -noguns -v

Using Demul Build date: Apr 28 2018 with Demulshooter V8.6 with no luck, here is the code:
Demulshooter is not hooking the emulator at all
As Tiberius said, please update to v8.6.1
I usually update the 1st message of the topic so that the latest build can be found there as attachment


Still have issues with hod3 , demulshooter loads i have working crosshairs and movement , however pressing the trigger does nothing, pressing x on the keyboard works , attached my debug

another issue:

I can run model 2 through rocketlauncher and hyperspin and it starts fine both guns in games calibrate , but when starting a game using the 2 button for starting player 2 is blocked when using demulshooter , is this a setting somewhere?

*fixed the model 2 issue , i was using the 2 and 6 keys for exit emulator in global settings , removing that fixed the model 2 issue*

if anyone can still help on HOD3 , maybe it's my download but i can't find another version
Which exact version of demulshooter are you using ?
If you have corsshair moving, your exe is compatible.
Buttons were not working in 8.6.0 due to a bug


Hi @argonlefou could you add support for recoil and rumble vibration for the arduino gun system 4ir led created by JayBee in this forum? Currently does not select this option ...Thanks a lot  :)  ;)  ;D
For now DemulShooter is one-way only : from device to software
I don't see anything I could do that JayBee couldn't handle with it's firmware. (i.e triggering recoil/rumble when you shoot on screen), just like Aimtrak recoil is working.
Except hooking output data for all games/emulator to enable recoil only when the game need to ? In that case Mame Hooker may be something for you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on March 05, 2020, 10:49:05 am
oooh yessssssssss i did a clean install of demulshooter 8.6.1 and viola it works, thanks to argon and tibirius for the help.

Can anyone share with me how they exit windows games like hod3 and aliens extermination?  mapping alt+F4 to another key combo using AHK?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SaputraJ on March 05, 2020, 06:25:04 pm

Using Demul Build date: Apr 28 2018 with Demulshooter V8.6 with no luck, here is the code:


Do you mean Version 8.6.1 ? or 8.6.0 ?

The 8.6.0 version didn't hook due to an issue, but the newer 8.6.1 version does work with Demul.



Page 50 Reply number 1973 has the newer version which is working with Demul for me.

I have the same problem with 2 Aimtrak guns with Demul as dejawho
I have tried using Windows + X admin for the code : DemulShooter.exe -target=windows -rom=hod3pc -noguns -v

Using Demul Build date: Apr 28 2018 with Demulshooter V8.6 with no luck, here is the code:
Demulshooter is not hooking the emulator at all
As Tiberius said, please update to v8.6.1
I usually update the 1st message of the topic so that the latest build can be found there as attachment

It worked on v8.6.1! been trying on v8.6.0.0 lol  Thank you so much guys God Bless !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zebra on March 05, 2020, 09:43:45 pm
oooh yessssssssss i did a clean install of demulshooter 8.6.1 and viola it works, thanks to argon and tibirius for the help.

Can anyone share with me how they exit windows games like hod3 and aliens extermination?  mapping alt+F4 to another key combo using AHK?

Have you tried the middle mouse button on Hod3 to bring up the menu? It's literally only been a month since I played the PC version and I'm drawing a blank on how I brought up the menu to select "exit". I must be getting old....

If esq doesn't work then control Alt delete works every time. That's what I ended up doing on Alien Extermination.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on March 06, 2020, 03:55:13 am
oooh yessssssssss i did a clean install of demulshooter 8.6.1 and viola it works, thanks to argon and tibirius for the help.

Can anyone share with me how they exit windows games like hod3 and aliens extermination?  mapping alt+F4 to another key combo using AHK?

Have you tried the middle mouse button on Hod3 to bring up the menu? It's literally only been a month since I played the PC version and I'm drawing a blank on how I brought up the menu to select "exit". I must be getting old....

If esq doesn't work then control Alt delete works every time. That's what I ended up doing on Alien Extermination.

Let me try that indeed good idea ... for alien esc works on the keyboard but i want to map it to a few button presses on my cab to exclude the use of a keyboard, i think i can do this using ahk but not sure how
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on March 06, 2020, 04:09:10 am
The following AHK segment works on HOD3 as long as screen resolution is 1280x1024 in game and fullscreen and the keys are default

However njay would like buttons 2 & 6 to exit rather than Escape key. I have always struggled with key combos in AHK, I am sure it is simple but cannot get my head around it. Would somebody be able to help please

Does $Esc:: need replacing with 2&6:: or ~2&6:: or does it need to be more complex and involve GetKeyState? I can do it for holding down a specific key for 5 seconds which is how I have my system set up for joystick based games, but key combos always beat me.

Cheers for help, oh and no laughing at my AHK if it is stupid-I am self taught and it works for me, and I imagine the sleep segments could be made smaller but I am in no rush in life and prefer it to take a little longer and work all the time  :lol


$Esc::
{
Send {Q down}
Sleep, 1000
Send {Q up}
MouseMove, 640, 540
Sleep, 1000
Click, down
Sleep, 1000
Click, up
MouseMove, 640, 525
Sleep, 1000
Click, down
Sleep, 1000
Click, up
MouseMove, 640, 730
Sleep, 1000
Click, down
Sleep, 1000
Click, up
MouseMove, 640, 785
Sleep, 1000
Click, down
Sleep, 1000
Click, up
MouseMove, 640, 525
Sleep, 1000
Click, down
Sleep, 1000
Click, up
}

Exitapp
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on March 06, 2020, 05:06:22 am
Yeah thanks man !  i build a bartop years ago and this was better knowledge but times flies en get older it seems :P
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on March 07, 2020, 05:34:33 pm
Hi argon whats up?
Anyway you make changes in the ps2_mouse patcher for pcsx2 for light gun games to work with 2 players? or even create a patch of yours for it?
thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 09, 2020, 04:07:23 am
Hi argon whats up?
Anyway you make changes in the ps2_mouse patcher for pcsx2 for light gun games to work with 2 players? or even create a patch of yours for it?
thanks.
Hi,
I don't know about this mouse_patcher, but I do know that you can already use 2Aimtrak with nuvee plugin. I made a tutorial here on the forum a few years ago
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on March 09, 2020, 10:29:02 am
Hi argon whats up?
Anyway you make changes in the ps2_mouse patcher for pcsx2 for light gun games to work with 2 players? or even create a patch of yours for it?
thanks.

http://forum.arcadecontrols.com/index.php?topic=151385.0
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on March 09, 2020, 11:05:14 am
Stupid question of the day

With the PCSX2, nuvee and Aimtrak are they recognised as a mouse? I have tried with Wiimote and it recognises it as a gamepad and then the in game cursor moves around as if you are playing with the d pad - which isn't the end of the world but not a great experience and I can do that on my Phat PS2.

I have also got it recognising a Wiimote as a mouse, but struggling to get two player....I end up using the lightgun side and making player 2 use D pad style controls!!!! Keeping playing with it and trying to figure out other ways of making it work or config files....but I don't think it has been achieved and people with far bigger brains have tried.

With the mouse patcher it plays like a lightgun game, rather than the d pad game, but only one player, not asking you to fix it or redo it all for us (unless you are really bored and having nothing else to do :-) )I assume that it how it works with Aimtrak and your tutorial?

Thanks for all your help, advice and the amazing Demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SaputraJ on March 09, 2020, 11:07:07 pm
Stupid question of the day

With the PCSX2, nuvee and Aimtrak are they recognised as a mouse? I have tried with Wiimote and it recognises it as a gamepad and then the in game cursor moves around as if you are playing with the d pad - which isn't the end of the world but not a great experience and I can do that on my Phat PS2.

I have also got it recognising a Wiimote as a mouse, but struggling to get two player....I end up using the lightgun side and making player 2 use D pad style controls!!!! Keeping playing with it and trying to figure out other ways of making it work or config files....but I don't think it has been achieved and people with far bigger brains have tried.

With the mouse patcher it plays like a lightgun game, rather than the d pad game, but only one player, not asking you to fix it or redo it all for us (unless you are really bored and having nothing else to do :-) )I assume that it how it works with Aimtrak and your tutorial?

Thanks for all your help, advice and the amazing Demulshooter.

Hello, i have both Aimtrak guns working fine with : Nuvee ps2 usb 0.2.0 (nuvee_ps2_usb)

Both port controller on USB been set as Guncon 2 - HID Mouse API: RawInput - tick on Snap mouse cursor to window - tick on Swap lightgun players 1-2

See attached for player 1 configuration (same for player 2)

Hope it helps :)



Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on March 10, 2020, 08:47:58 am
The following AHK segment works on HOD3 as long as screen resolution is 1280x1024 in game and fullscreen and the keys are default

However njay would like buttons 2 & 6 to exit rather than Escape key. I have always struggled with key combos in AHK, I am sure it is simple but cannot get my head around it. Would somebody be able to help please

Does $Esc:: need replacing with 2&6:: or ~2&6:: or does it need to be more complex and involve GetKeyState? I can do it for holding down a specific key for 5 seconds which is how I have my system set up for joystick based games, but key combos always beat me.

Cheers for help, oh and no laughing at my AHK if it is stupid-I am self taught and it works for me, and I imagine the sleep segments could be made smaller but I am in no rush in life and prefer it to take a little longer and work all the time  :lol


$Esc::
{
Send {Q down}
Sleep, 1000
Send {Q up}
MouseMove, 640, 540
Sleep, 1000
Click, down
Sleep, 1000
Click, up
MouseMove, 640, 525
Sleep, 1000
Click, down
Sleep, 1000
Click, up
MouseMove, 640, 730
Sleep, 1000
Click, down
Sleep, 1000
Click, up
MouseMove, 640, 785
Sleep, 1000
Click, down
Sleep, 1000
Click, up
MouseMove, 640, 525
Sleep, 1000
Click, down
Sleep, 1000
Click, up
}

Exitapp


Anyone who can help me out?  i need the 2 and 6 keys to exit the game using AHK ... we can kill the process it's ok
thanks for the assist :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jkl on March 12, 2020, 10:13:37 am
Sorry to bother...
I'm trying to set up cxbx with virtua cop 3 and demulshooter.

I configured DemulShooter for P1 by selecting the only mouse connected with the system.
Cxbx is ok.
Dx diag is correctly detecting buttons and movement, even though no cursor is displayed on screen but only values change for raw data.

When I start the game, key "1" acts as start button, thus DemulShooter is working. But cursor is absolutely dead, stuck in the top left corner.
Pressing mouse button 1 acts as trigger just the way it is supposed to do, sparkles included, but always in the top left corner.

Any idea please? What am I doing wrong?

EDIT: Reading again the wiki, I see that launching dxdiag should show a crosshair. Mine isn't showing anything. Buttons are recognized no crosshair is moving. I can barely see it in the top left corner when launching dxdiag, but as soon as I select my mouse peripheral it disappears.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Zebra on March 12, 2020, 12:13:31 pm
oooh yessssssssss i did a clean install of demulshooter 8.6.1 and viola it works, thanks to argon and tibirius for the help.

Can anyone share with me how they exit windows games like hod3 and aliens extermination?  mapping alt+F4 to another key combo using AHK?

Have you tried the middle mouse button on Hod3 to bring up the menu? It's literally only been a month since I played the PC version and I'm drawing a blank on how I brought up the menu to select "exit". I must be getting old....

If esq doesn't work then control Alt delete works every time. That's what I ended up doing on Alien Extermination.

Let me try that indeed good idea ... for alien esc works on the keyboard but i want to map it to a few button presses on my cab to exclude the use of a keyboard, i think i can do this using ahk but not sure how

If you use a UHID or UHID nano, you can assign any button to be a keyboard button as well as mouse and joypad buttons. It makes that sort of thing extra convenient.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 12, 2020, 01:37:15 pm
Sorry to bother...
I'm trying to set up cxbx with virtua cop 3 and demulshooter.

I configured DemulShooter for P1 by selecting the only mouse connected with the system.
Cxbx is ok.
Dx diag is correctly detecting buttons and movement, even though no cursor is displayed on screen but only values change for raw data.

When I start the game, key "1" acts as start button, thus DemulShooter is working. But cursor is absolutely dead, stuck in the top left corner.
Pressing mouse button 1 acts as trigger just the way it is supposed to do, sparkles included, but always in the top left corner.

Any idea please? What am I doing wrong?

EDIT: Reading again the wiki, I see that launching dxdiag should show a crosshair. Mine isn't showing anything. Buttons are recognized no crosshair is moving. I can barely see it in the top left corner when launching dxdiag, but as soon as I select my mouse peripheral it disappears.
Regular mouse won't work with Demulshooter.
They don't supply Absolute axis information, that's why you don't see any crosshair moving with Ds_Diag.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jkl on March 13, 2020, 09:59:09 am
Got it.
So a dolphin bar should work isn't it?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 13, 2020, 01:14:08 pm
Got it.
So a dolphin bar should work isn't it?
With TouchMote, yes

DemulShooter v8.7.0 :
Quote
- Added support for Luigi's Mansion Arcade (with Teknoparrot) by using DemlShooterX64.exe
- Reworked Cxbx support, please stricly follow the Wiki now to run the emulator properly
- Reworked House of The Dead II and House of the Dead 3 support on windows to add other previously non-compatible releases of the game
- Reworked Reload (window game) to add another previously non-compatible release of the game
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on March 13, 2020, 01:49:02 pm
Got it.
So a dolphin bar should work isn't it?
With TouchMote, yes

DemulShooter v8.7.0 :
Quote
- Added support for Luigi's Mansion Arcade (with Teknoparrot) by using DemlShooterX64.exe
- Reworked Cxbx support, please stricly follow the Wiki now to run the emulator properly
- Reworked House of The Dead II and House of the Dead 3 support on windows to add other previously non-compatible releases of the game
- Reworked Reload (window game) to add another previously non-compatible release of the game

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on March 13, 2020, 01:52:12 pm
Thanks for the update!

What is the command line we should be using for Luigi? Didn't see it on the wiki.

DemulShooter64.exe -target=[target] -rom=[rom] [options]

Thanks again!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on March 13, 2020, 02:01:08 pm
Thanks for the update!

What is the command line we should be using for Luigi? Didn't see it on the wiki.

DemulShooter64.exe -target=[target] -rom=[rom] [options]

Thanks again!

DemulShooterx64.exe -target=seganu -rom=lma
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on March 13, 2020, 02:30:15 pm
Thank you, i see it now!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on March 13, 2020, 03:14:22 pm
Got it.
So a dolphin bar should work isn't it?
With TouchMote, yes

DemulShooter v8.7.0 :
Quote
- Added support for Luigi's Mansion Arcade (with Teknoparrot) by using DemlShooterX64.exe
- Reworked Cxbx support, please stricly follow the Wiki now to run the emulator properly
- Reworked House of The Dead II and House of the Dead 3 support on windows to add other previously non-compatible releases of the game
- Reworked Reload (window game) to add another previously non-compatible release of the game


Argon, I did the tests on the games mentioned in the update, but Virtua Cop 3 Chihiro is not working, in the previous version it was working perfectly.

This is the bat I made to run the game:
c:
cd\cxbx\
Cxbx.exe ".\vc3.xbe
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on March 13, 2020, 05:53:47 pm
Got it.
So a dolphin bar should work isn't it?
With TouchMote, yes

DemulShooter v8.7.0 :
Quote
- Added support for Luigi's Mansion Arcade (with Teknoparrot) by using DemlShooterX64.exe
- Reworked Cxbx support, please stricly follow the Wiki now to run the emulator properly
- Reworked House of The Dead II and House of the Dead 3 support on windows to add other previously non-compatible releases of the game
- Reworked Reload (window game) to add another previously non-compatible release of the game
thank you so so much!!  :applaud: will it work with Lostland Adventure too?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on March 13, 2020, 06:32:57 pm
Hi Argon , thank you for the new Demulshooter.

I am hoping this is user error on my part.

VCOP3
 
When I direct load the game, either windowed or full screen it runs very slow and when it does recognise the start button the cursor doesn't move, whereas if I do it the old way (with older Demulshooter) it works smoothly, as before I have no issue running an older instance of Demulshooter if it works better for me.

ahk is below, but also same issue with direct load from Launchbox

{
Run, C:\Users\User1\LaunchBox\AutoHotkey\Chiriho\vcop3.lnk ;loads shortcut in admin for DemulShooter.exe -target=chihiro -rom=vcop3
}

Sleep, 2000

{
Run, C:\Users\User1\LaunchBox\Emulator\cxbxr\cxbx.exe /load "C:\Users\User1\LaunchBox\Games\Sega Chihiro\Virtua Cop 3\vc3.xbe" ;Direct load game
}

Luigi's Mansion

Start button works but nothing else appears to. Not sure if it is just my version that has the Free Play and start text slightly off bottom of screen, I have played with resolution and got it to fit onto screen, sometimes gets graphic glitches but even when perfect no cursor movement again. (using Touchmote and Dolphin bar mode 4 as per other TeknoParrrot games)

Section of debug is below

21:40:21.785442 :
21:40:21.791438 : ---------------- Program Start -- DemulShooter v8.7.0.0 ----------------
21:40:21.795434 : P1 device = XInput Gamepad #1
21:40:21.799430 : P1 Gamepad ID = 0
21:40:21.804425 : P2 device = XInput Gamepad #2
21:40:21.808420 : P2 Gamepad ID = 1
21:40:21.812416 : P3 device =
21:40:21.816412 : P3 Device Handle = 0
21:40:21.821408 : P4 device =
21:40:21.825403 : P4 Device Handle = 0
21:40:21.829399 : Cmdline arg 1 : DemulshooterX64.exe
21:40:21.834394 : Cmdline arg 2 : -target=seganu
21:40:21.838390 : Cmdline arg 3 : -rom=lma
21:40:21.843385 : Cmdline arg 4 : -V
21:40:21.885342 : Waiting for SEGA Nu lma game to hook.....
21:40:28.406961 : Error trying to hook vacuum.exe
21:40:28.907138 : Error trying to hook vacuum.exe
21:40:29.387909 : ROM not Loaded...
21:40:29.886027 : ROM not Loaded...
21:40:30.383711 : ROM not Loaded...
21:40:30.879203 : ROM not Loaded...
21:40:31.385685 : ROM not Loaded...
21:40:31.883379 : ROM not Loaded...
21:40:32.387555 : ROM not Loaded...
21:40:32.884589 : ROM not Loaded...
21:40:33.386316 : ROM not Loaded...
21:40:33.885244 : ROM not Loaded...
21:40:34.387030 : ROM not Loaded...
21:40:34.883522 : ROM not Loaded...
21:40:35.385009 : ROM not Loaded...
21:40:35.882501 : ROM not Loaded...
21:40:36.384986 : ROM not Loaded...
21:40:36.885475 : ROM not Loaded...
21:40:37.385963 : ROM not Loaded...
21:40:37.876462 : ROM not Loaded...
21:40:38.385941 : ROM not Loaded...
21:40:38.883433 : ROM not Loaded...
21:40:39.385918 : ROM not Loaded...
21:40:39.879414 : ROM not Loaded...
21:40:40.377905 : Attached to Process vacuum.exe, ProcessHandle = 1356
21:40:40.382898 : vacuum.exe = 0x7FF674110000
21:40:40.410869 : MD5 hash of C:\Users\User1\LaunchBox\Games\Sega Nu\Luigis Mansion\exe\x64\VACUUM.exe = 8ddfab1cd2140670d9437738c9c331c8
21:40:40.417863 : MD5 Hash is corresponding to a known target = VACUUM.EXE Teknoparrot dump
21:40:40.426855 : _P1_Data_Address = 0x000001B0122C0050
21:40:40.433846 : Adding P1 Buttons Codecave at : 0x1B0122C0000
21:40:40.442838 : _P2_Data_Address = 0x000001B0122D0050
21:40:40.448830 : Adding P2 Buttons Codecave at : 0x1B0122D0000
21:40:40.453826 : Memory Hack complete !
21:40:40.460819 : -
21:40:40.464815 : Gamepad #0 data (Hex) = [ 8000, 8000 ]
21:40:40.469809 : PrimaryScreen Size (Px) = [ 1920x1080 ]
21:40:40.477801 : OnScreen Cursor Position (Px) = [ 960, 540 ]
21:40:40.482796 : ActLabs adaptated OnScreen Cursor Position (Px) = [ 960, 547 ]
21:40:40.489789 : Error converting screen location to client location
21:40:40.496782 : Gamepad #0 data (Hex) = [ 8000, 8000 ]
21:40:40.500778 : PrimaryScreen Size (Px) = [ 1920x1080 ]
21:40:40.506772 : OnScreen Cursor Position (Px) = [ 960, 540 ]
21:40:40.511766 : ActLabs adaptated OnScreen Cursor Position (Px) = [ 960, 547 ]
21:40:40.517761 : Error converting screen location to client location
21:40:40.522755 : Gamepad #0 data (Hex) = [ 03C0, 0223 ]
21:40:40.529748 : PrimaryScreen Size (Px) = [ 1920x1080 ]
21:40:40.534743 : OnScreen Cursor Position (Px) = [ 960, 540 ]
21:40:40.539738 : ActLabs adaptated OnScreen Cursor Position (Px) = [ 960, 547 ]
21:40:40.547730 : Error converting screen location to client location

Thank you for your help

Regards
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on March 13, 2020, 06:42:51 pm
Hi Argon,
thanks for new release.
I tester new demulshooterx64.exe with Luigi and it works with Dolphin bar in mode2 (mouse emulation).
If I try Dolphin in mode4 + touchmote, it doesn't work  :(
Any suggestions?
Thanks again :)

Edit: tested with TeknoParrot 1.0.0.292 (maybe I must downgrade to 287?)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on March 13, 2020, 10:21:39 pm
Luigi's Mansion

Start button works but nothing else appears to. Not sure if it is just my version that has the Free Play and start text slightly off bottom of screen, I have played with resolution and got it to fit onto screen, sometimes gets graphic glitches but even when perfect no cursor movement again. (using Touchmote and Dolphin bar mode 4 as per other TeknoParrrot games)

Section of debug is below

21:40:21.785442 :
21:40:21.791438 : ---------------- Program Start -- DemulShooter v8.7.0.0 ----------------
21:40:21.795434 : P1 device = XInput Gamepad #1
21:40:21.799430 : P1 Gamepad ID = 0
21:40:21.804425 : P2 device = XInput Gamepad #2
21:40:21.808420 : P2 Gamepad ID = 1
21:40:21.812416 : P3 device =
21:40:21.816412 : P3 Device Handle = 0
21:40:21.821408 : P4 device =
21:40:21.825403 : P4 Device Handle = 0
21:40:21.829399 : Cmdline arg 1 : DemulshooterX64.exe
21:40:21.834394 : Cmdline arg 2 : -target=seganu
21:40:21.838390 : Cmdline arg 3 : -rom=lma
21:40:21.843385 : Cmdline arg 4 : -V
21:40:21.885342 : Waiting for SEGA Nu lma game to hook.....
21:40:28.406961 : Error trying to hook vacuum.exe
21:40:28.907138 : Error trying to hook vacuum.exe
21:40:29.387909 : ROM not Loaded...
21:40:29.886027 : ROM not Loaded...
21:40:30.383711 : ROM not Loaded...
21:40:30.879203 : ROM not Loaded...
21:40:31.385685 : ROM not Loaded...
21:40:31.883379 : ROM not Loaded...
21:40:32.387555 : ROM not Loaded...
21:40:32.884589 : ROM not Loaded...
21:40:33.386316 : ROM not Loaded...
21:40:33.885244 : ROM not Loaded...
21:40:34.387030 : ROM not Loaded...
21:40:34.883522 : ROM not Loaded...
21:40:35.385009 : ROM not Loaded...
21:40:35.882501 : ROM not Loaded...
21:40:36.384986 : ROM not Loaded...
21:40:36.885475 : ROM not Loaded...
21:40:37.385963 : ROM not Loaded...
21:40:37.876462 : ROM not Loaded...
21:40:38.385941 : ROM not Loaded...
21:40:38.883433 : ROM not Loaded...
21:40:39.385918 : ROM not Loaded...
21:40:39.879414 : ROM not Loaded...
21:40:40.377905 : Attached to Process vacuum.exe, ProcessHandle = 1356
21:40:40.382898 : vacuum.exe = 0x7FF674110000
21:40:40.410869 : MD5 hash of C:\Users\User1\LaunchBox\Games\Sega Nu\Luigis Mansion\exe\x64\VACUUM.exe = 8ddfab1cd2140670d9437738c9c331c8
21:40:40.417863 : MD5 Hash is corresponding to a known target = VACUUM.EXE Teknoparrot dump
21:40:40.426855 : _P1_Data_Address = 0x000001B0122C0050
21:40:40.433846 : Adding P1 Buttons Codecave at : 0x1B0122C0000
21:40:40.442838 : _P2_Data_Address = 0x000001B0122D0050
21:40:40.448830 : Adding P2 Buttons Codecave at : 0x1B0122D0000
21:40:40.453826 : Memory Hack complete !
21:40:40.460819 : -
21:40:40.464815 : Gamepad #0 data (Hex) = [ 8000, 8000 ]
21:40:40.469809 : PrimaryScreen Size (Px) = [ 1920x1080 ]
21:40:40.477801 : OnScreen Cursor Position (Px) = [ 960, 540 ]
21:40:40.482796 : ActLabs adaptated OnScreen Cursor Position (Px) = [ 960, 547 ]
21:40:40.489789 : Error converting screen location to client location
21:40:40.496782 : Gamepad #0 data (Hex) = [ 8000, 8000 ]
21:40:40.500778 : PrimaryScreen Size (Px) = [ 1920x1080 ]
21:40:40.506772 : OnScreen Cursor Position (Px) = [ 960, 540 ]
21:40:40.511766 : ActLabs adaptated OnScreen Cursor Position (Px) = [ 960, 547 ]
21:40:40.517761 : Error converting screen location to client location
21:40:40.522755 : Gamepad #0 data (Hex) = [ 03C0, 0223 ]
21:40:40.529748 : PrimaryScreen Size (Px) = [ 1920x1080 ]
21:40:40.534743 : OnScreen Cursor Position (Px) = [ 960, 540 ]
21:40:40.539738 : ActLabs adaptated OnScreen Cursor Position (Px) = [ 960, 547 ]
21:40:40.547730 : Error converting screen location to client location

Thank you for your help

Regards

I've not tried Virtua Cop, but I am having the same trouble with Luigi's Mansion.

With other games, I have fixed this error by overriding the DPI scaling option to application. (Right click the executable, properties, compatibility tab) But that approach is not working with Luigi's Mansion.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 14, 2020, 04:49:14 am
Argon, I did the tests on the games mentioned in the update, but Virtua Cop 3 Chihiro is not working, in the previous version it was working perfectly.

This is the bat I made to run the game:
c:
cd\cxbx\
Cxbx.exe ".\vc3.xbe
The Wiki (https://github.com/argonlefou/DemulShooter/wiki/Chihiro) says :
Quote
6. Run Cxbx-Reloaded with the following command line (No need for calibration in game) :
Cxbx.exe /load [path_to_vc3.xbe]



thank you so so much!!  :applaud: will it work with Lostland Adventure too?
Not for now: too many issues (due to the "circular screen" aspect of the original specs) to transpose everything on flat screen


Hi Argon , thank you for the new Demulshooter.

I am hoping this is user error on my part.

VCOP3
 
When I direct load the game, either windowed or full screen it runs very slow and when it does recognise the start button the cursor doesn't move, whereas if I do it the old way (with older Demulshooter) it works smoothly, as before I have no issue running an older instance of Demulshooter if it works better for me.
I know it's risky to change a setup when people have managed to make it work ,and unfortunatelly I can't have a lot of personnal feedbacks (3-4 computers at most)
Just keep it the old way, for now. Cxbx will elvolve and it may change again later, even if for now the only "reliable" solution is the new one (this is the only available way for Cxbx to start with one and only process, whereas it is creating multiple processes when using it from the GUI, and it caused a lot of trouble for Demulshooter)
Some people also have issues with the game crashing from time to time at a precise point, whereas I managed to finish it easily (easily, except with the part with the "smoke" covered screen texture/transparency bug), and I noticed myself that, a couple of times, DemulShooter hacked correctly the game but no control was working ....without knowing why.

Luigi's Mansion

Start button works but nothing else appears to. Not sure if it is just my version that has the Free Play and start text slightly off bottom of screen, I have played with resolution and got it to fit onto screen, sometimes gets graphic glitches but even when perfect no cursor movement again. (using Touchmote and Dolphin bar mode 4 as per other TeknoParrrot games)
Hi Argon,
thanks for new release.
I tester new demulshooterx64.exe with Luigi and it works with Dolphin bar in mode2 (mouse emulation).
If I try Dolphin in mode4 + touchmote, it doesn't work  :(
Any suggestions?
Thanks again :)

Edit: tested with TeknoParrot 1.0.0.292 (maybe I must downgrade to 287?)
This one is much more complicated for me to answer.....looks like some issue with the game windows handling
I'll try to test it with Xinput too, I just know it's working well with aimtraks
And the whole X64bits things makes it even more tricky....I just know it's working at home but I lack feedbacks on this one too

Oh, and btw, it's working with 1.0.0.292 here
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on March 14, 2020, 10:58:04 am
Quote from: punkdark2000 on Yesterday at 03:14:22 pm
Argon, I did the tests on the games mentioned in the update, but Virtua Cop 3 Chihiro is not working, in the previous version it was working perfectly.

This is the bat I made to run the game:
c:
cd\cxbx\
Cxbx.exe ".\vc3.xbe
The Wiki says :
Quote
6. Run Cxbx-Reloaded with the following command line (No need for calibration in game) :
Cxbx.exe /load [path_to_vc3.xbe]


Thanks Argon, My fault I didn't pay attention to / load

Argon, I went back to the previous version and for me it worked better with cxbx, I left version 64 and downgraded to version 32, with that I was able to run vcop3 normally without problems and after the game start pressing the ALT + ENTER key is possible leave the game in fullscreen and the demulshooter continues to run smoothly.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 14, 2020, 12:59:44 pm
Argon, I went back to the previous version and for me it worked better with cxbx, I left version 64 and downgraded to version 32, with that I was able to run vcop3 normally without problems and after the game start pressing the ALT + ENTER key is possible leave the game in fullscreen and the demulshooter continues to run smoothly.
Just to be clear : there is no 64bits versions to downgrade from, DemulShooterX64.exe needs to be used ONLY with Luigi's mansion.
The other DemulShooter.exe is the regular 32bits versions for everything else. Results with Cxbx is a totaly different matter,and has nothing to do with 32/64bits
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on March 14, 2020, 01:34:34 pm
That's right, I think I expressed myself badly, I was talking about the normal version of the demulshooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on March 14, 2020, 04:51:46 pm
Hi argon whats up?
Anyway you make changes in the ps2_mouse patcher for pcsx2 for light gun games to work with 2 players? or even create a patch of yours for it?
thanks.
Hi,
I don't know about this mouse_patcher, but I do know that you can already use 2Aimtrak with nuvee plugin. I made a tutorial here on the forum a few years ago

hi argon, i meant this patch here: http://forum.arcadecontrols.com/index.php/topic,149714.msg1654496.html#msg1654496
i find nuvee to be really cluncky, sometimes it doesnt even works.
but this mouse patch is amazing,  almost just plug an play but for now its only work with 1 player. maybe you can modified it?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: shiryu55 on March 14, 2020, 07:31:42 pm
aliens pc unpr.

not working aimtrack

aliens plaunch.ahk
WinWait, GLUT
WinActivate, GLUT

Escape::
    Process,Close,aliens dehasped.exe
    Run,taskkill /im "aliens dehasped.exe" /F
    ExitApp
return

$5::LControl

aliens.ahk

run D:\HyperSpin\Utilities\DemulShooter\DemulShooter.exe -target=globalvr -rom=aliens -v, D:\HyperSpin\Utilities\DemulShooter
run C:\PC\aliens\DATA\Aliens_MouseEnabler -resX=1680 -resY=1050,, Min

exit.ahk
Process, Close, DemulShooter.exe
Process, Close, Aliens_MouseEnabler.exe




00:23:08.494639 :
00:23:08.494639 : ---------------- Program Start -- DemulShooter v8.7.0.0 ----------------
00:23:08.494639 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#8&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
00:23:08.495639 : P1 Device Handle = 131229
00:23:08.495639 : P2 device = \\?\HID#VID_D209&PID_1602&MI_02#8&389ab7f3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
00:23:08.495639 : P2 Device Handle = 131235
00:23:08.495639 : P3 device =
00:23:08.495639 : P3 Device Handle = 0
00:23:08.495639 : P4 device =
00:23:08.495639 : P4 Device Handle = 0
00:23:08.496639 : Cmdline arg 1 : -target=globalvr
00:23:08.496639 : Cmdline arg 2 : -rom=aliens
00:23:08.496639 : Cmdline arg 3 : -v
00:23:08.505640 : Waiting for Global VR aliens game to hook.....
00:23:09.010669 : Attached to Process aliens dehasped.exe, ProcessHandle = 700
00:23:09.010669 : aliens dehasped.exe = 0x00400000
00:23:09.011669 : Memory Hack complete !
00:23:09.011669 : -
00:25:17.070993 : RawData event for Device #1:
00:25:17.070993 : Device rawinput data (Hex) = [ 8847, FFFF ]
00:25:17.073994 : PrimaryScreen Size (Px) = [ 1680x1050 ]
00:25:17.074994 : OnScreen Cursor Position (Px) = [ 894, 1049 ]
00:25:17.074994 : OnClient Cursor Position (Px) = [ 894, 1049 ]
00:25:17.075994 : Game client window resolution (Px) = [ 1680x1050 ]
00:25:17.075994 : Game Position (Hex) = [ 883A, FFC1 ]
00:25:17.075994 : Game Position (Dec) = [ 34874, 65473 ]
00:25:17.075994 : MouseButton (Hex) = 0x0000
00:25:17.075994 : -
00:25:17.076994 : RawData event for Device #1:
00:25:17.076994 : Device rawinput data (Hex) = [ 8AA8, FFFF ]
00:25:17.076994 : PrimaryScreen Size (Px) = [ 1680x1050 ]
00:25:17.079994 : OnScreen Cursor Position (Px) = [ 909, 1049 ]
00:25:17.080994 : OnClient Cursor Position (Px) = [ 909, 1049 ]
00:25:17.080994 : Game client window resolution (Px) = [ 1680x1050 ]
00:25:17.080994 : Game Position (Hex) = [ 8A83, FFC1 ]
00:25:17.080994 : Game Position (Dec) = [ 35459, 65473 ]
00:25:17.080994 : MouseButton (Hex) = 0x0000
00:25:17.080994 : -
00:25:17.090995 : RawData event for Device #1:
00:25:17.090995 : Device rawinput data (Hex) = [ 8DA8, FFFF ]
00:25:17.090995 : PrimaryScreen Size (Px) = [ 1680x1050 ]
00:25:17.090995 : OnScreen Cursor Position (Px) = [ 929, 1049 ]
00:25:17.090995 : OnClient Cursor Position (Px) = [ 929, 1049 ]
00:25:17.090995 : Game client window resolution (Px) = [ 1680x1050 ]
00:25:17.091995 : Game Position (Hex) = [ 8D8F, FFC1 ]
00:25:17.091995 : Game Position (Dec) = [ 36239, 65473 ]
00:25:17.091995 : MouseButton (Hex) = 0x0000
00:25:17.091995 : -
00:25:17.098995 : RawData event for Device #1:
00:25:17.098995 : Device rawinput data (Hex) = [ 9138, FFFF ]
00:25:17.098995 : PrimaryScreen Size (Px) = [ 1680x1050 ]
00:25:17.098995 : OnScreen Cursor Position (Px) = [ 952, 1049 ]
00:25:17.098995 : OnClient Cursor Position (Px) = [ 952, 1049 ]
00:25:17.098995 : Game client window resolution (Px) = [ 1680x1050 ]
00:25:17.098995 : Game Position (Hex) = [ 9110, FFC1 ]
00:25:17.099995 : Game Position (Dec) = [ 37136, 65473 ]
00:25:17.099995 : MouseButton (Hex) = 0x0000
00:25:17.099995 : -
00:25:17.106996 : RawData event for Device #1:
00:25:17.106996 : Device rawinput data (Hex) = [ 9528, FFFF ]
00:25:17.106996 : PrimaryScreen Size (Px) = [ 1680x1050 ]
00:25:17.106996 : OnScreen Cursor Position (Px) = [ 978, 1049 ]
00:25:17.106996 : OnClient Cursor Position (Px) = [ 978, 1049 ]
00:25:17.106996 : Game client window resolution (Px) = [ 1680x1050 ]
00:25:17.106996 : Game Position (Hex) = [ 9507, FFC1 ]
00:25:17.106996 : Game Position (Dec) = [ 38151, 65473 ]
00:25:17.107996 : MouseButton (Hex) = 0x0000
00:25:17.107996 : -
00:25:17.122996 : RawData event for Device #1:
00:25:17.122996 : Device rawinput data (Hex) = [ 98B8, FFFF ]
00:25:17.122996 : PrimaryScreen Size (Px) = [ 1680x1050 ]
00:25:17.122996 : OnScreen Cursor Position (Px) = [ 1002, 1049 ]
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 15, 2020, 04:56:42 am
hi argon, i meant this patch here: http://forum.arcadecontrols.com/index.php/topic,149714.msg1654496.html#msg1654496
i find nuvee to be really cluncky, sometimes it doesnt even works.
but this mouse patch is amazing,  almost just plug an play but for now its only work with 1 player. maybe you can modified it?
As I said back then when this was posted : why would I bother to hack something that is already hacking another program ?
There are too many drawbacks : limited rom support, gamepad version of games instead of lightgun gameplay
And NuveePlugin, even if it takes some efforts to make it work, works fine with every game and I explained how to get rid of any inconvenients (Crisis Zone fog, etc....) in the tutorial

aliens pc unpr.

not working aimtrack
Why are you running MouseEnabler.exe after demulshooter ???
Mouse enabler is to play with a mouse, demulshooter is to play with lightguns : you have to run either one or the other but not both....by running mouse enabler you are overwriting demulshooter's hack....
And don't forget to go in TEST menu and run a calibration the first time or you won't see any crosshair movement in game...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: raph1974 on March 15, 2020, 06:13:34 am
Hello I can't get HOD4 to work with my two Aimtracks
I have DemulShooter v8.7.0.0 and tp 1.0.0.140

1. C:\Users\raph\Downloads\DemulShooter_v8.7.0\DemulShooter.exe -target=lindbergh -rom=hotd4 -v
2. Launch via TP UI  C:\Users\raph\Desktop\House of the Dead 4\elf\hod4M.elf
uncheck : usemouse
active : offscreen

10:02:40.317333 :
10:02:40.318333 : ---------------- Program Start -- DemulShooter v8.7.0.0 ----------------
10:02:40.319333 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
10:02:40.359336 : P1 Device Handle = 65595
10:02:40.360336 : P2 device = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
10:02:40.360336 : P2 Device Handle = 65597
10:02:40.360336 : P3 device =
10:02:40.360336 : P3 Device Handle = 0
10:02:40.360336 : P4 device =
10:02:40.360336 : P4 Device Handle = 0
10:02:40.360336 : Cmdline arg 1 : -target=lindbergh
10:02:40.361336 : Cmdline arg 2 : -rom=hotd4
10:02:40.361336 : Cmdline arg 3 : -v
10:02:40.383337 : Waiting for Lindbergh hotd4 game to hook.....
10:02:55.607208 : Cannot read memory at address 0x08153065
10:02:55.607208 : Game not Loaded, waiting...
10:02:56.120237 : Cannot read memory at address 0x08153065
10:02:56.121237 : Game not Loaded, waiting...
10:02:56.621266 : Game not Loaded, waiting...
10:02:57.134295 : Game not Loaded, waiting...
10:02:57.641324 : Game not Loaded, waiting...
10:02:58.148353 : Game not Loaded, waiting...
10:02:58.649382 : Game not Loaded, waiting...
10:02:59.161411 : Game not Loaded, waiting...
10:02:59.666440 : Game not Loaded, waiting...
10:03:00.176469 : Game not Loaded, waiting...
10:03:00.682498 : Game not Loaded, waiting...
10:03:01.190527 : Game not Loaded, waiting...
10:03:01.691556 : Game not Loaded, waiting...
10:03:02.203585 : Game not Loaded, waiting...
10:03:02.713614 : Game not Loaded, waiting...
10:03:03.217643 : Game not Loaded, waiting...
10:03:03.717672 : Game not Loaded, waiting...
10:03:04.231701 : Game not Loaded, waiting...
10:03:04.731730 : Game not Loaded, waiting...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: shiryu55 on March 16, 2020, 05:35:23 am
working aliens unpro. , thanks

If the fault was in the start of the mouse enabler, of course I did not find the fault, I followed the guidelines to start the game but nobody said anything about removing the mouse enabler
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on March 16, 2020, 10:12:03 am
hi argon, i meant this patch here: http://forum.arcadecontrols.com/index.php/topic,149714.msg1654496.html#msg1654496
i find nuvee to be really cluncky, sometimes it doesnt even works.
but this mouse patch is amazing,  almost just plug an play but for now its only work with 1 player. maybe you can modified it?
As I said back then when this was posted : why would I bother to hack something that is already hacking another program ?
There are too many drawbacks : limited rom support, gamepad version of games instead of lightgun gameplay
And NuveePlugin, even if it takes some efforts to make it work, works fine with every game and I explained how to get rid of any inconvenients (Crisis Zone fog, etc....) in the tutorial

ok, for me it still the best option, espcially without the annoying flashing when you shoot as it was in the original games. thanks for all the hard work:)

aliens pc unpr.

not working aimtrack
Why are you running MouseEnabler.exe after demulshooter ???
Mouse enabler is to play with a mouse, demulshooter is to play with lightguns : you have to run either one or the other but not both....by running mouse enabler you are overwriting demulshooter's hack....
And don't forget to go in TEST menu and run a calibration the first time or you won't see any crosshair movement in game...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on March 17, 2020, 06:55:57 am
Hello I can't get HOD4 to work with my two Aimtracks
I have DemulShooter v8.7.0.0 and tp 1.0.0.140

That combination won't work! With DemulShooter version 8.6.1+ only HOTD4 Rev. C is supported, but TP 1.0.0.140 does not support this new revision!
Update TP and HOTD4 to the latest version or take DemulShooter 8.6.0!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adamgp on March 17, 2020, 12:41:32 pm
Hi, will the x64 version work with ALL games (and not just Luigi?) So I can reference a single EXE in my scripts for all games and emulator that require DemulShooter? Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 17, 2020, 03:44:27 pm
Hi, will the x64 version work with ALL games (and not just Luigi?) So I can reference a single EXE in my scripts for all games and emulator that require DemulShooter? Thanks
No, x64 version will not be able to interract if the target has 32bits dependencies I need to interfere with.
This will be target dependant, so just keep X64 for the one and only X64 target and use usual version for everything else
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 17, 2020, 04:26:53 pm
Hi! do you know if there is someway to resize luigis mansion?
I don't find how to do it. Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adamgp on March 17, 2020, 07:08:45 pm
Hi, will the x64 version work with ALL games (and not just Luigi?) So I can reference a single EXE in my scripts for all games and emulator that require DemulShooter? Thanks
No, x64 version will not be able to interract if the target has 32bits dependencies I need to interfere with.
This will be target dependant, so just keep X64 for the one and only X64 target and use usual version for everything else

Hi, sorry I tested one game Lets Go Jungle with the x64 bit version before checking for replies and it did work. Guess ill need to test which wont work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Mindwipe on March 18, 2020, 04:56:57 pm
Hi all, I have an issue with DemulShooter 8.7.0 and HOTD4. Everything works fine with my aimtrak aside from throwing a granade. When I press the button the character takes out the granade but does not throw it, just holds it in hand and I cannot shoot at this time either so I have to wait until I get "killed" so I can continue. It's actually kind of funny.... but as funny as it is, I'd like to be able to throw an occasional granade or two ;) And yes, I can throw the granade just fine without running DemulShooter but of course my aim is slightly off. This did not happen with older versions of DemulShooter. Any advice will be appreciated.

 On a side note, version 8.7.0 does not hook with Virtua Cop 3 anymore on my end.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 19, 2020, 04:01:40 am
Hi all, I have an issue with DemulShooter 8.7.0 and HOTD4. Everything works fine with my aimtrak aside from throwing a granade. When I press the button the character takes out the granade but does not throw it, just holds it in hand and I cannot shoot at this time either so I have to wait until I get "killed" so I can continue. It's actually kind of funny.... but as funny as it is, I'd like to be able to throw an occasional granade or two ;) And yes, I can throw the granade just fine without running DemulShooter but of course my aim is slightly off. This did not happen with older versions of DemulShooter. Any advice will be appreciated.
It looks like your button is acting as if it was blocked in a "pressed" position.
Is this doing the same thing if you use the virtual keyboard keys for 'middle button' instead of the wired button on your Aimtrak ?

On a side note, version 8.7.0 does not hook with Virtua Cop 3 anymore on my end.
How are you running cxbx and the rom ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Mindwipe on March 19, 2020, 05:39:08 pm
Hi all, I have an issue with DemulShooter 8.7.0 and HOTD4. Everything works fine with my aimtrak aside from throwing a granade. When I press the button the character takes out the granade but does not throw it, just holds it in hand and I cannot shoot at this time either so I have to wait until I get "killed" so I can continue. It's actually kind of funny.... but as funny as it is, I'd like to be able to throw an occasional granade or two ;) And yes, I can throw the granade just fine without running DemulShooter but of course my aim is slightly off. This did not happen with older versions of DemulShooter. Any advice will be appreciated.
It looks like your button is acting as if it was blocked in a "pressed" position.
Is this doing the same thing if you use the virtual keyboard keys for 'middle button' instead of the wired button on your Aimtrak ?

On a side note, version 8.7.0 does not hook with Virtua Cop 3 anymore on my end.
How are you running cxbx and the rom ?

Thanks for the reply argonlefou. I am using virtual mouse buttons enabled. I have the middle mouse button mapped to the keyboard letter "C". I guess I should add that I'm using xpadder running in the background with two aimtrak buttons mapped to "1" and "C" disabling the virtual buttons and mapping the middle mouse button in xpadder seems to not work, meaning I cannot throw a grenade at all and I just checked Rambo and the rage does not work. If I enable the virtual buttons in demulshooter, Rambo is good to go. All works well and rage works via the virtually mapped "C" button. However I still get the same issue with HOTD4. Like you said, it's as if the game thinks the button is being held, sort of stuck..... a bit of an update; just tried to run the Aimtrak utility and mapped button 2 to middle mouse button and it works. I can throw the grenades. I never really touch the Aimtrak settings but I guess it's a work around which works.

As for VC3, I'm running cxbx version (Feb 21, 2020) via bat file following your wiki instructions. The game starts up just fine but I cannot press start (1). It has been well over a month or so since I last tried VC3 but it worked with an older version of demulshooter before.

Edit: I did a bit more testing with Virtua Cop 3 (running it without demulshooter) and my problem seems unrelated to demulshooter but seems to relate to running the game via command line. If I run cxbx normally and load the .xbe file and set my controls (in this case start = key 1) I can start the game by pressing 1. However, if I close down the emu and run it via command line VC3 loads up just fine but now key 1 has no effect on the game.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on March 30, 2020, 11:55:55 pm
Any luck getting guns to work in Lost Land Adventure?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adamgp on March 31, 2020, 07:51:40 pm
Hi, would Virtual Cop 3 benefit from the same -widescreen option? I tried it but couldnt notice any difference. Other than the crosshair would wrap off the left side back onto the right side. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 03, 2020, 07:12:32 pm
It seems that teknoparrot will be supporting Target terror, star trek voyager and police trainer 2 in the future. Police trainer 2! Have you played the first part on mame? One of the best classic gun games in my opinion
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: wallmachine on April 05, 2020, 08:03:38 am
can you use -target=lindbergh -rom=lgj for Let's Go Jungle! Special (2007)

Also is this a bug that DemulShooter sits in system task try after exit (https://mega.nz/file/w45E3KiB#1RE5sld7gZe4aUsIyF34xpMEOmYiIgGLHVvPwa01qRA) until you hover over it? If I play a few games I end up with a few in their

With Gaia Attack 4 I noticed that sometimes the mouse cursor flickers in the middle of the crosshair, anyone know how to turn off?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Kierdo on April 05, 2020, 09:12:59 am
Hi guys!

First of all, thanks to the author of Demulshooter. Thanks to this great software I can play a lot of games in my arcade cab with my 2 aimtrak guns! Great job!!! Many Thanks!

My quiestion is about Silent Hill Arcade game:

1) How do I reset the Silent Hill configurations in demulshooter to the originals (or leave one of them blank). Once I set up them, I can not disable, for example, player 1 trigger or leave it blank (as default).

Many thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 05, 2020, 01:40:21 pm
Any luck getting guns to work in Lost Land Adventure?
I'm not really trying, the dome-style rendering is not really fixed and it would need too much work to convert linear input from a flat screen to a circular referential

Hi, would Virtual Cop 3 benefit from the same -widescreen option? I tried it but couldnt notice any difference. Other than the crosshair would wrap off the left side back onto the right side. Thanks
The -widescreen option only work with demul and is just a memory hack to change the 3D rendering resolution (usually to force 16:9 instead of original 4:3)

It seems that teknoparrot will be supporting Target terror, star trek voyager and police trainer 2 in the future. Police trainer 2! Have you played the first part on mame? One of the best classic gun games in my opinion
Not really....there are too many things to do to play all of them to the end  ;D


can you use -target=lindbergh -rom=lgj for Let's Go Jungle! Special (2007)
I don't think so, I'm not in front of my setup but I kind of recall that binaries are not the same
I'll look at it in the next few days to confirm

Also is this a bug that DemulShooter sits in system task try after exit (https://mega.nz/file/w45E3KiB#1RE5sld7gZe4aUsIyF34xpMEOmYiIgGLHVvPwa01qRA) until you hover over it? If I play a few games I end up with a few in their
Yes I know about this one, I'm workign on a big update for the future and this bug should be removed  ;)

With Gaia Attack 4 I noticed that sometimes the mouse cursor flickers in the middle of the crosshair, anyone know how to turn off?
You can use nomousy to hide/show mouse cursor.
I usually add it before/after running the game in my AHK scripts

Hi guys!

First of all, thanks to the author of Demulshooter. Thanks to this great software I can play a lot of games in my arcade cab with my 2 aimtrak guns! Great job!!! Many Thanks!

My quiestion is about Silent Hill Arcade game:

1) How do I reset the Silent Hill configurations in demulshooter to the originals (or leave one of them blank). Once I set up them, I can not disable, for example, player 1 trigger or leave it blank (as default).

Many thanks!
Hi ,
Silent Hill key config is stored in : %appData%\bemani_config\sha_v01.cfg
You can try to remove it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on April 05, 2020, 07:17:42 pm
Has anyone with a dolphin bar + wiimote knows how to make the "middle button" works in wiimote (for 1 player)? shooting and reload working great for me, but in games like virtua cop 3 that have "middle button" it doesnt work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: wallmachine on April 05, 2020, 08:31:09 pm
instead of having to use an older version of DemulShooter to play the original HOTD4 is it possible to include both versions or is there a reason.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 06, 2020, 06:43:09 am
instead of having to use an older version of DemulShooter to play the original HOTD4 is it possible to include both versions or is there a reason.
There is no technical reasons, the old way is still present somewhere in the code but not used.
The question asked would be:
- Why would anyone use old version rather than last version ? As far as  I know, there is no reason to do so (no bugs, no problems with the Rev-C)

I'm not against requests, but for this kind of stuff I have to make a choice because if someone else is asking to support an older version of Demul, then a 3rd people would ask to support Model2 1.0 instead of 1.1a, etc...etc.....I let you imagine how many targets/roms would be to in the list to choose from at the end.

Besides, for a lot of games I can easily bypass this (and I'm currently doing it for a next release) by using the Md5 hash of the binary and load memory hack automatically.
Unfortunatelly this is not possible with Lindbergh because the target is always BudgieLoader.exe, no matter what rom or rom version you're using.
That being said, if anyone has some time ahead and is able to find a way to clearly identify the 2 different version of HOD4 in memory while they are running, I could do the same "auto loading" but I currently have no time to search for this data myself. But it may happen one day

So, and as a consequence, I'm trying to keep DemulShooter as simple as I can without adding a lot of alternative non-usefull commands. Long time users here would now how to deal with but a lot of new users don't really know how to make demulshooter work in a simple way.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: wallmachine on April 06, 2020, 07:51:50 am
instead of having to use an older version of DemulShooter to play the original HOTD4 is it possible to include both versions or is there a reason.
There is no technical reasons, the old way is still present somewhere in the code but not used.
The question asked would be:
- Why would anyone use old version rather than last version ? As far as  I know, there is no reason to do so (no bugs, no problems with the Rev-C)

I'm not against requests, but for this kind of stuff I have to make a choice because if someone else is asking to support an older version of Demul, then a 3rd people would ask to support Model2 1.0 instead of 1.1a, etc...etc.....I let you imagine how many targets/roms would be to in the list to choose from at the end.

Besides, for a lot of games I can easily bypass this (and I'm currently doing it for a next release) by using the Md5 hash of the binary and load memory hack automatically.
Unfortunatelly this is not possible with Lindbergh because the target is always BudgieLoader.exe, no matter what rom or rom version you're using.
That being said, if anyone has some time ahead and is able to find a way to clearly identify the 2 different version of HOD4 in memory while they are running, I could do the same "auto loading" but I currently have no time to search for this data myself. But it may happen one day

So, and as a consequence, I'm trying to keep DemulShooter as simple as I can without adding a lot of alternative non-usefull commands. Long time users here would now how to deal with but a lot of new users don't really know how to make demulshooter work in a simple way.

gotcha, thanks for the replies.

with nomousy and gameloader do you have the issue when Game Loader first starts up the game it loads/flashes the mouse cursor I'm assuming this is because of the way it starts up?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 06, 2020, 08:25:38 am
Except for 1 or 2 games (Gundam dualscreen 2players and Op. Ghost ringwidefor full screen are the only ones I have in mind right now) I try to avoid GameLoader as much as possible.
Mainly because I don't really have any visibility of what it's really doing and it was messing badly with DemulShooter a few years ago.

I usually manage to get exactly what I want with dgVoodo and/or DxWnd

As for Nomousy, it worked perfectly when I was using WIn7 but I have a lot of trouble with it since I updated to WIn10 on my gun config
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Kierdo on April 06, 2020, 09:08:37 am

Hi ,
Silent Hill key config is stored in : %appData%\bemani_config\sha_v01.cfg
You can try to remove it
[/quote]

Ok! I'll try! Many many thanks!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on April 06, 2020, 09:43:15 am
Hi Argon,
have you had time to try new demulshooter + touchmote ? Because in this moment is impossible to play Luigi's Mansion with 2 players and one dolphin bar in mode 4, it works only in mode 2 (mouse mode).
Thanks in advance!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on April 06, 2020, 10:01:06 am
Except for 1 or 2 games (Gundam dualscreen 2players and Op. Ghost ringwidefor full screen are the only ones I have in mind right now) I try to avoid GameLoader as much as possible.
Mainly because I don't really have any visibility of what it's really doing and it was messing badly with DemulShooter a few years ago.

I usually manage to get exactly what I want with dgVoodo and/or DxWnd

As for Nomousy, it worked perfectly when I was using WIn7 but I have a lot of trouble with it since I updated to WIn10 on my gun config

Operation Ghost - I use the below Autohotkey to load it full screen without TP or GameLoader

SetTitleMatchMode, 2
DetectHiddenWindows, on

Sleep, 1000

   Run, C:\Users\User1\LaunchBox\Emulator\demul light gun\DemulShooter_v8.5.7\DemulShooter.exe -target=ringwide -rom=og ; Pathway to demulshooter ignore it says Version 8.5.7 I cannot be bothered to change all my shortcuts it is newest version

Sleep, 1000

   Run, C:\Users\User1\LaunchBox\Games\Sega RingWide\og\gs2.exe ; Pathway to Operation Ghost game.exe

; The next bit resizes the window to FULLSCREEN on my screen (1920x1080)

   WinWait, ahk_class A

        WinGetPos, WinPosX, WinPosY, WindowWidth, WindowHeight, A
       WinSet, Style, -0xC40000, A
        WinMove, A, , 0, -20, A_ScreenWidth, 1100
        ;Hide Windows Task Bar and Start Button. (Remove the following two lines if you don't want that behaviour)
        WinHide ahk_class Shell_TrayWnd
        WinHide Start ahk_class Button

; moves the system mouse cursor to the very corner to just make it tidy and blocks it from moving

   MouseMove, 9999, 9999
      BlockInput MouseMove

Sleep, 3000 ; needed on my machine to make nomousy then work

   Run, C:\Users\User1\LaunchBox\No Mouse\nomousy.exe / hide ; pathway to nomousy

; below section upon pressing Escape turns off wiibar via a shortcut, closes Touchmote, closes game, runs nomousy again to turn mouse cursor back on, kills no mousey so it works again the next time, this is needed on my computer might not be on yours, allows mouse to move and repositions in centre of screen you will need to change the figures for your set up
   $Esc::
{
   Run, C:\Users\User1\LaunchBox\AutoHotkey\light gun\off - bar and touchmote.lnk ; most likely not needed for you
   WinWaitClose, Touchmote ; most likely not needed for you
   Send, !{F4}
   Send, {Esc}
   Run, C:\Users\User1\LaunchBox\No Mouse\nomousy.exe
   Run, taskkill /IM "nomousy.exe" /F
   BlockInput MouseMoveOff
   MouseMove, 960, 540, 0
}

Exitapp

This might help some people - I run a bat file to start Wiibar and Touchmote before this AHK and the "Run, C:\Users\User1\LaunchBox\AutoHotkey\light gun\off - bar and touchmote.lnk" turns them off and then does the other bits. So it is going to need some butchering for it to works for others - it isn't going to work straight out the box.

Nomousy

For nomousy on Windows 10 I find if after you run it to hide and then run it to make it reappear if you then kill process as shown above it works the next time as well- there is no process to close so I don't know why it works but it does.

Cheers


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on April 06, 2020, 10:52:58 am
After reading the wiki...i still dont really sure:
when i can start demulshooter regular with its exe file and when i must use commands (in shortcut properties)?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on April 06, 2020, 11:39:00 am
Has anyone with a dolphin bar + wiimote knows how to make the "middle button" works in wiimote (for 1 player)? shooting and reload working great for me, but in games like virtua cop 3 that have "middle button" it doesnt work.

Which mode are you using the bar in? Mode 4? And if so are you also using Touchmote?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on April 06, 2020, 03:47:57 pm
guys, can you help me?

i have a mame cab with attract mode like front-end

how i can set up when i launch demul with lightgun games demulshooter through amdin cmd?

thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hashssj on April 07, 2020, 06:09:37 am
Hi all, could some one give me pointers in getting aimtrak side buttons working with demulshooter. Aimtrak is configured as per ultimarc guide and dual aimtraks working in various games and emulators except side buttons.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 07, 2020, 08:58:21 am

Operation Ghost - I use the below Autohotkey to load it full screen without TP or GameLoader

[...]
Thanks for sharing this, may be usefull for some people
I managed to get to the same result with a resolution patcher I made months ago when the game was just released, it's doing the same window modification but inside the .exe so no need to hack it after execution
Unfortunatelly, I found that (just my impression I may be wrong) streching the window fullscreen results in a loss of graphics quality compared to what GameLoader is bout to do with antialiasing, etc....and dgVodoo has no effect on this game.
This is just small details though, I do agree  >:D



On a totally different subject, and thanks to this stupid COVID-19 blocking me at home, I was working to add support to Joystick, Joypad, analog devices (mounted arcade guns, etc.....)
(And I think it might concern Wiimotes too, they may work without TouchMote)
If anyone has a couple of minutes to try this DsDiag_v2.0 app, and check with their own devices (I already know about the Aimtraks, don't bother  ;D), I would be able to get a few interresting details I can't get at home without having all these devices :
- Run DsDiag_v2.0.exe
- Choose a device from the list a the top.
- For analog devices, you'll then have to choose X and Y axis in their respective list (usually 0x30 and 0x31 should be good). Some devices have a lot of different available axis
- You should see buttons reacting when you press them on your device, and the crosshair moving on the black backgroun according to your selected axis
- Once you've found your device with all of these clues, you can generate a text repport with the upper right button near the device list and share it with me (it will appear in the folder)

If you could also tell me at the same time what is your device and how you used it (I can think of Wiimotes with or without XInput/Touchmote, on different dolphinbar mode or whatever, etc...)
Thanks guys  ;)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on April 07, 2020, 10:25:38 am
can someone help me with it?

only demulshooter start, but not tekno, and no error screen.

i made a bat file like this:

START DemulShooter.exe -target=lindbergh -rom=rambo
START c:\Tekno1.0.0.140\TeknoParrotUi.exe --profile=Rambo.xml

i also use a dolphin bar in mode 4 and touchmote.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 07, 2020, 10:48:02 am
Like I always say, baby steps....
If you're new to it, just run everything manually and try to see what's working or not, step by step

Starting directly with BAT files and multiple commands is a bad thing to do, as  there are way more errors you can do and not see (particulary true with BAT)
And it's even more true because of the Wiimote -> DolphinBar -> TouchMote thing
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on April 07, 2020, 12:02:31 pm
Like I always say, baby steps....
If you're new to it, just run everything manually and try to see what's working or not, step by step

Starting directly with BAT files and multiple commands is a bad thing to do, as  there are way more errors you can do and not see (particulary true with BAT)
And it's even more true because of the Wiimote -> DolphinBar -> TouchMote thing

thanks man...will try again:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on April 07, 2020, 03:42:26 pm
[
If you could also tell me at the same time what is your device and how you used it (I can think of Wiimotes with or without XInput/Touchmote, on different dolphinbar mode or whatever, etc...)
Thanks guys  ;)

I've tested with my dolphinbar in mode 4 and touchmote off.
I can see my 2 wiimote in dsdiag but nothing happen if I move or I press some button
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on April 07, 2020, 05:28:00 pm

[...]
[/quote]
Thanks for sharing this, may be usefull for some people
I managed to get to the same result with a resolution patcher I made months ago when the game was just released, it's doing the same window modification but inside the .exe so no need to hack it after execution
Unfortunatelly, I found that (just my impression I may be wrong) streching the window fullscreen results in a loss of graphics quality compared to what GameLoader is bout to do with antialiasing, etc....and dgVodoo has no effect on this game.
This is just small details though, I do agree  >:D
[/quote]

i doubt you are wrong but as I was at my wits end with getting the damn thing full screen, i decided to go that route, and am not clever enough to figure out how to do inside the exe!! i also have the advantage of never having got it to work full screen with Game Loader so never got to see how good it could look - As they say ignorance is bliss and all that  :)

I have also attached 4 files from trying out my Wiimotes and new DSDiag. I don't use Glovepie anymore (but have it on computer form trying something) - would you like a couple of examples of it with that as well or is that enough?

I know I have said thank you before, but Demulshooter makes things so easy to deal with even with the Wiimotes, so again thank you for this wonderful piece of kit.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 08, 2020, 02:47:47 am
I've tested with my dolphinbar in mode 4 and touchmote off.
I can see my 2 wiimote in dsdiag but nothing happen if I move or I press some button
I have also attached 4 files from trying out my Wiimotes and new DSDiag. I don't use Glovepie anymore (but have it on computer form trying something) - would you like a couple of examples of it with that as well or is that enough?

I know I have said thank you before, but Demulshooter makes things so easy to deal with even with the Wiimotes, so again thank you for this wonderful piece of kit.

Thanks guys
So Wiimotes are like my SONY DualShock3 controller....they appear alone as some HID gamepad but don't output anything, unless used with TouchMote or (for  sony DS4) the same virtual XInput driver.
If anyone has another kind of device to test (Ultimark U-HID, mounted analog guns, etc....) this would add info to my database  ;)


A quick update : DemulShooter v8.8.0
- Added support to Friction

A few things :
Use demulshooter.exe -target=windows -rom=friction to run
Work only if you're using the modified VSIOBOARD.DLL (and that way you can define your own keys in the .ini file)
Machinegun (bonus weapon in the game) will not autofire because of dmulshooter. This is a quick release I'll try to improve it later

- edit : See 2 post below for zip file -
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on April 08, 2020, 03:33:20 am
Hey argonlefou!
Thanks for the quick support, although it seems to be something wrong with the attached file
as it states that the rom file isnt supported.  :'(

"Unsupported Windows rom parameter : "friction"
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on April 08, 2020, 03:40:31 am
I think the attached file is of the original 8.7.0 rather than the updated as that is what shows when I just tried a different game and on the debug text

Thanks for the quick turn around on it, and glad the files were useful
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 08, 2020, 04:48:51 am
Exactly, sorry it was a wrong package  :notworthy:
Here's the good one
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 08, 2020, 04:54:52 am
Thanks for the quick turn around on it, and glad the files were useful
Just a quick question about the last of your files ( Wiimote, Dolphin Bar, Mode 2 - Emulated mouse.txt) :
Wereyou able to activate buttons and move the crosshair with your wiimote like this ?
And do you know if 2 Wiimotes could work independently like that ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on April 08, 2020, 05:15:18 am
Were you able to activate buttons and move the crosshair with your wiimote like this ?

Yes it all worked, axis and up to 5 buttons

And do you know if 2 Wiimotes could work independently like that ?

Mode 2 only allows 1 mouse to be connected to it at a time, however other people have said that if you have 2 wiibar and both on mode 2 it will recognise it as two mice (I think SuperMagoAlex and Ginzu have this set up) I only have one Wiibar so I cannot test that for you, however I would assume (always dangerous) that the two wiibar would have their own IDs and therefore be seen as two devices - I assume that is how the Aimtrak works?

The second download worked - thank you. Now to just go and set it up

Cheers
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on April 08, 2020, 05:42:58 am
First post so please be gentle 🙏🏻 Only just starting out with LightGun games and want to implement demulshooter with my Model 2, demul running Naomi and Teknoparrot/PC games so have a lot of learning to do.
Just wanted to see if you could get this working with the Redream emulator???
Understand I could use demul for Dreamcast but redream is what Im using atm.
Hoping this might be something that can be done.

Keep up the great work 👍🏻😊
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on April 08, 2020, 07:47:43 am
Mode 2 only allows 1 mouse to be connected to it at a time, however other people have said that if you have 2 wiibar and both on mode 2 it will recognise it as two mice (I think SuperMagoAlex and Ginzu have this set up) I only have one Wiibar so I cannot test that for you, however I would assume (always dangerous) that the two wiibar would have their own IDs and therefore be seen as two devices - I assume that is how the Aimtrak works?

Yes, I have both setup: 2 bar in mode 2 and 1 bar in mode 4 + touchmote.

All games works perfectly, I have only a problem with this config: Luigi's Mansion + NEW demulshooter64 + touchmote + 1 bar in mode 4, the cursors don't move.

So I think the new demulshooter64 doesn't work with touchmote.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 08, 2020, 10:47:30 am
Argon,
as the demulshooter was updated with the game Friction I got the new version and the virtua cop3 chihiro stopped working. I'm using this command to run the rom according to what was passed in the manual:
Cxbx.exe /load c:\cxbx\vc3.xbe

The game opens but I can't start it, key 1 doesn't work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Mindwipe on April 08, 2020, 08:00:05 pm
Argon,
as the demulshooter was updated with the game Friction I got the new version and the virtua cop3 chihiro stopped working. I'm using this command to run the rom according to what was passed in the manual:
Cxbx.exe /load c:\cxbx\vc3.xbe

The game opens but I can't start it, key 1 doesn't work.

I have the same problem, but I also can't "start" the game with a mapped out key even when I run the rom without demulshooter when I launch the game via command prompt. If I launch the emu and then load the rom, the keyboard controls seem to work.

Can you execute the game via command prompt without running demulshooter and see if your controls still work?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 09, 2020, 05:46:20 am
Just wanted to see if you could get this working with the Redream emulator???
Understand I could use demul for Dreamcast but redream is what Im using atm.
Hello,
Redream is "only" a Dreamcast emulator, whereas Demul also allow to run Naomi, Naomi2, Hikaru and Atomiswave arcade games.
And unfortunatelly for you, DemulShooter is only targetting Demul's arcade games, not Dreamscast games. This is why, at the end, redream is useless for our case.


Argon,
as the demulshooter was updated with the game Friction I got the new version and the virtua cop3 chihiro stopped working. I'm using this command to run the rom according to what was passed in the manual:
Cxbx.exe /load c:\cxbx\vc3.xbe

The game opens but I can't start it, key 1 doesn't work.
I finally managed to reproduce the issue, after a dozen times without error.
DemulShooter ended in some kind of infinite loop while waiting for Cxbx to load the rom completely
This only happened once, and never when I ran DemulShooter way after the game has started. I think you can try (for now, untill I figure it out) to add some kind of delay to run demulshooter or even just try to run it once you're at the main menu just to seet if it's working or not


Yes, I have both setup: 2 bar in mode 2 and 1 bar in mode 4 + touchmote.

All games works perfectly, I have only a problem with this config: Luigi's Mansion + NEW demulshooter64 + touchmote + 1 bar in mode 4, the cursors don't move.

So I think the new demulshooter64 doesn't work with touchmote.
Unfortunatelly, I don't have WiiMotes to test.
I'm currently working on a new version of demulshooter that could handle analog devices, Wiimotes or whatever directly without using Xinput dlls (I don't know if they are compatible with 64bits asembly)
I can't say for sure if this is the reason why it's not working for you, or if the new version will improve things (just that it's not ready yet)


And here's DemulShooter v8.8.1, correcting autofire not working in Friction :
- Edit (important) : a new VSIOBOARD.dll (v2) has been made, but I didn't test it with DemulShooter so be carefull if you want to use it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on April 09, 2020, 08:23:03 am
Thanks a lot for your reply Argon 👍🏻 Just that Dreamcast has a few gun games like Confidetial mission and HOTD2 etc so just wondered if this would be possible. Understand you can play these games on different platforms anyways just thought Id ask and see.
I think the guys at redream are working on adding mice support so hopefully guns will work soon.

Thanks again and keep up the amazing work 👍🏻🙏🏻😊
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 09, 2020, 08:55:43 am
Argon,
as the demulshooter was updated with the game Friction I got the new version and the virtua cop3 chihiro stopped working. I'm using this command to run the rom according to what was passed in the manual:
Cxbx.exe /load c:\cxbx\vc3.xbe

The game opens but I can't start it, key 1 doesn't work.
I finally managed to reproduce the issue, after a dozen times without error.
DemulShooter ended in some kind of infinite loop while waiting for Cxbx to load the rom completely
This only happened once, and never when I ran DemulShooter way after the game has started. I think you can try (for now, untill I figure it out) to add some kind of delay to run demulshooter or even just try to run it once you're at the main menu just to seet if it's working or not

Thanks Argon, with your instruction i managed to make it work, follow my ahk maybe help others:

Run, c:\cxbx\Cxbx.exe /load c:\cxbx\vc3.xbe, c:\cxbx
Sleep 5000
send,{AltDown}{Enter}{AltUp}
Sleep 5000
Run, c:\DemulShooter\DemulShooter.exe -target=chihiro -rom=vcop3, c:\demulshooter


just don't forget to change the directories, if it's different from mine.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on April 09, 2020, 02:09:49 pm
Argon,

Finally managed to get Demulshooter running with my Model 2 emulator and the script working for different crosshairs etc. However I may of missed something and need your help please. When using the crosshairs they are totally off from where the gun actually shoots and not in line by a long way. Configured the gun in set up etc but just wanted to ask if Ive missed something. Using your latest build not the one that you recommend going back to is that the reason??

Thanks for any help
 
Paul

Forgot to add that Im using a Aimtrak gun and its wireless 👍🏻

Also when I close the emulator in launchbox the demulShooter screen is still showing and doesnt close automatically. Is there something I need to add to the Cmd line??


Thanks a lot and an amazing tool to use keep up the amazing work you do 😊
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: williecoiote on April 09, 2020, 09:33:29 pm
Argon,
as the demulshooter was updated with the game Friction I got the new version and the virtua cop3 chihiro stopped working. I'm using this command to run the rom according to what was passed in the manual:
Cxbx.exe /load c:\cxbx\vc3.xbe

The game opens but I can't start it, key 1 doesn't work.
I finally managed to reproduce the issue, after a dozen times without error.
DemulShooter ended in some kind of infinite loop while waiting for Cxbx to load the rom completely
This only happened once, and never when I ran DemulShooter way after the game has started. I think you can try (for now, untill I figure it out) to add some kind of delay to run demulshooter or even just try to run it once you're at the main menu just to seet if it's working or not

Thanks Argon, with your instruction i managed to make it work, follow my ahk maybe help others:

Run, c:\cxbx\Cxbx.exe /load c:\cxbx\vc3.xbe, c:\cxbx
Sleep 5000
send,{AltDown}{Enter}{AltUp}
Sleep 5000
Run, c:\DemulShooter\DemulShooter.exe -target=chihiro -rom=vcop3, c:\demulshooter


just don't forget to change the directories, if it's different from mine.

Hey Punkdark2000.
This code of yours didn't work here.
When I start the game, the emulator opens and the game starts. After the "WARNING" screen, the emulator minimizes and does not return. I have to "close the process". Do you know how I can solve it?
Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Rambo1985 on April 10, 2020, 07:35:15 am
Is it possible to play Rambo of Teknoparrot with a light gun or other weapon?

In case what do you recommend to buy? Thanks in advance.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 10, 2020, 09:52:00 am
Hey Punkdark2000.
This code of yours didn't work here.
When I start the game, the emulator opens and the game starts. After the "WARNING" screen, the emulator minimizes and does not return. I have to "close the process". Do you know how I can solve it?
Thanks!


The first step is to disable this Warning message, enter the emulator and go to the settings option and click on the "Allow Admin Privilege" option. Close the emulator and try to run with the shortcut AHK that I sent.

Argon,
I'm using it with the April 2 version and it's working, if you want to update the manual with that information.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 10, 2020, 12:24:24 pm
Argon,

Finally managed to get Demulshooter running with my Model 2 emulator and the script working for different crosshairs etc. However I may of missed something and need your help please. When using the crosshairs they are totally off from where the gun actually shoots and not in line by a long way. Configured the gun in set up etc but just wanted to ask if Ive missed something. Using your latest build not the one that you recommend going back to is that the reason??

Thanks for any help
 
Paul

Forgot to add that Im using a Aimtrak gun and its wireless 👍🏻
Honestly I don't really remember such a model2 advice (it may be true but old and I may have forgotten)
the only thing I know, is that you have to set the crosshair option in model2 ini file to 0 because these will be totally off.
Model2 may still have aiming issue according to the display (16/9, 4/3, in fullscreen). That's something I want to have a look again soon


Argon,
I'm using it with the April 2 version and it's working, if you want to update the manual with that information.
Thanks, but here's an update correcting vcop3 bug, you shouldn't use timer anymore
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 10, 2020, 01:43:23 pm
Argon,

Finally managed to get Demulshooter running with my Model 2 emulator and the script working for different crosshairs etc. However I may of missed something and need your help please. When using the crosshairs they are totally off from where the gun actually shoots and not in line by a long way. Configured the gun in set up etc but just wanted to ask if Ive missed something. Using your latest build not the one that you recommend going back to is that the reason??

Thanks for any help
 
Paul

Forgot to add that Im using a Aimtrak gun and its wireless 👍🏻
Honestly I don't really remember such a model2 advice (it may be true but old and I may have forgotten)
the only thing I know, is that you have to set the crosshair option in model2 ini file to 0 because these will be totally off.
Model2 may still have aiming issue according to the display (16/9, 4/3, in fullscreen). That's something I want to have a look again soon


Argon,
I'm using it with the April 2 version and it's working, if you want to update the manual with that information.
Thanks, but here's an update correcting vcop3 bug, you shouldn't use timer anymore

Thanks Argon I tested the new version and it works great without the timer.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on April 10, 2020, 03:10:13 pm
Thanks for the reply Argon 😊 and think Ive sorted it now so not a issue 👍🏻🙏🏻  Totally new to this so just a learning curve atm.
Do I need to add anything else to the cmd line as when I close the emulator in launchbox I still have the Demulshooter screen up and have to press my two buttons that close the emulator again to close the shooter??

The only thing Ive noticed when using the crosshairs etc is towards the left and right side of the screen it disappears. Pretty even on both sides so maybe something to do with display etc, Im using fullscreen and have a 50 TV.

Just some feedback and if you do go back and look into Model 2 please let me know and thank you. Once Ive sorted Model 2 Ill be moving onto Naomi with Demul so might be back lol 👍🏻☺️

Thanks again

Also dont know how to attach comments or quote etc ☺️ Total noob 🙏🏻😂😇 sorry
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: williecoiote on April 10, 2020, 09:59:59 pm
Hey Punkdark2000.
This code of yours didn't work here.
When I start the game, the emulator opens and the game starts. After the "WARNING" screen, the emulator minimizes and does not return. I have to "close the process". Do you know how I can solve it?
Thanks!


The first step is to disable this Warning message, enter the emulator and go to the settings option and click on the "Allow Admin Privilege" option. Close the emulator and try to run with the shortcut AHK that I sent.

Argon,
I'm using it with the April 2 version and it's working, if you want to update the manual with that information.

Hi Punkdark2000
I tried to do it again here and it still didn't work.
The "WARNING" message is not from the emulator (Admin Privileges, as it is already checked), but from the game itself.
After this message disappears and the cutscene will start, then the game minimizes.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on April 11, 2020, 10:22:31 am
Hi Argon,

Need some help with getting Demulshooter running with Demul please. All games work firstly with Demul however once adding the cmd line for the shooter it doesnt load

Cmd line I'm using is : DemulShooter.exe -target=demul07a -rom=hotd2

Demulshooter loads up but not the game 🤷🏼‍♂️ Get a screen that flashes up for a second please see pic and then nothing.

Just some more info as Im using this in launchbox my emulator is just Demul no 07a extension or anything.
Have a default line cmd parameter in launchbox which is -run=naomi -rom= removing this and no games load.

Hoping you or anyone can help out please

Thanks a lot
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 11, 2020, 10:25:20 am
Hey Punkdark2000.
This code of yours didn't work here.
When I start the game, the emulator opens and the game starts. After the "WARNING" screen, the emulator minimizes and does not return. I have to "close the process". Do you know how I can solve it?
Thanks!





The first step is to disable this Warning message, enter the emulator and go to the settings option and click on the "Allow Admin Privilege" option. Close the emulator and try to run with the shortcut AHK that I sent.

Argon,
I'm using it with the April 2 version and it's working, if you want to update the manual with that information.

Hi Punkdark2000
I tried to do it again here and it still didn't work.
The "WARNING" message is not from the emulator (Admin Privileges, as it is already checked), but from the game itself.
After this message disappears and the cutscene will start, then the game minimizes.

With the new version that Argon made available, you no longer need this timer, you can run the same way as before.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kill_one on April 11, 2020, 02:08:44 pm
@argonlefou are you also working on the support of Lost Land Adventure?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 11, 2020, 04:22:30 pm
@argonlefou are you also working on the support of Lost Land Adventure?
I already answerd that a few times recently : no. Not before a patch to "flatten" game mechanics or not untill I have a lot of time to make arithmetics calculations to be able to use this dome-screen game

Hi Argon,

Need some help with getting Demulshooter running with Demul please. All games work firstly with Demul however once adding the cmd line for the shooter it doesnt load

Cmd line I'm using is : DemulShooter.exe -target=demul07a -rom=hotd2

Demulshooter loads up but not the game 🤷🏼‍♂️ Get a screen that flashes up for a second please see pic and then nothing.

Just some more info as Im using this in launchbox my emulator is just Demul no 07a extension or anything.
Have a default line cmd parameter in launchbox which is -run=naomi -rom= removing this and no games load.

Hoping you or anyone can help out please

Thanks a lot
As always......baby steps and debug files

Start by runing demul alone, windowed mode to make sure the emulator is working
Then use demulshooter by using a commandline manually and see what is happening with your windowed demul (control, buttons, etc..)
Then only at the end try to make the whole thing work together with frontends, scripts or whatever you want to use without knowing exactly what it is really doing behind the curtain

At any steps, use the -v command of demulshooter to create and share a debug file if you have trouble
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 11, 2020, 06:59:02 pm
Sorry Argon, Finally I managed to display Art is dead in 640x240p with dgvooodoo instead of 640x480i. It looks nicer in crt screens.
 The problem is the aiming gets missaligbed as happened with m2emu using dxwnd. Do you think this can be fixed? I know its not a mainstream game, but gungallery+ arts, like it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on April 12, 2020, 07:32:37 am
Hi Argon,

Thanks a lot and defo baby steps 🤪 cmd lines etc go totally over my head and running -v cmd even more so with DemulShooter 🤦🏻‍♂️🙏🏻 Sorry.

Good news though after multiple tries etc I finally have this working thank you ☺️
Also in Model 2 I can actually access the service menu and change settings and do gun calibration all with my Aimtrack so very happy.

Need some help with Demul though please 🙏🏻 Hotd i can access the Test/service menu and scroll through with the trigger and select with either my right or left button which is fine and works perfect 👍🏻

However with Confidential Mission I can access the Test/service menu but the trigger doesnt scroll through and the right button does nothing. Was hoping you could look into this for me when you have time please and help out as I thought if hotd2 works I thought this would work the same??!

Ive attached pics of my settings etc and hope that helps

Thanks a lot and hope you dont mind me asking 🙏🏻🙏🏻🙏🏻

Paul




Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on April 12, 2020, 07:52:36 am
Made some progress though if I change system board Service from F2 to my right button on my Aimtrack which is start joyo_o I can cycle through the first part of the Test/service menu however once I go into the
Game test mode screen and press the right button it cycles and selects input test (so kinds acts as both) but once there you cant get out of it as you need to press service and test together.

Hope you may be able to help and look into this and if not I totally understand.

Thanks a lot and hope that all makes sense 👍🏻🤪
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SaputraJ on April 12, 2020, 08:14:32 am
Argon,
as the demulshooter was updated with the game Friction I got the new version and the virtua cop3 chihiro stopped working. I'm using this command to run the rom according to what was passed in the manual:
Cxbx.exe /load c:\cxbx\vc3.xbe

The game opens but I can't start it, key 1 doesn't work.
I finally managed to reproduce the issue, after a dozen times without error.
DemulShooter ended in some kind of infinite loop while waiting for Cxbx to load the rom completely
This only happened once, and never when I ran DemulShooter way after the game has started. I think you can try (for now, untill I figure it out) to add some kind of delay to run demulshooter or even just try to run it once you're at the main menu just to seet if it's working or not

Thanks Argon, with your instruction i managed to make it work, follow my ahk maybe help others:

Run, c:\cxbx\Cxbx.exe /load c:\cxbx\vc3.xbe, c:\cxbx
Sleep 5000
send,{AltDown}{Enter}{AltUp}
Sleep 5000
Run, c:\DemulShooter\DemulShooter.exe -target=chihiro -rom=vcop3, c:\demulshooter


just don't forget to change the directories, if it's different from mine.

IT WORKED! i m using 2 aimtrak guns with Demulshooter 8.7.0 and just want to say Thank you !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 12, 2020, 08:21:26 am
Made some progress though if I change system board Service from F2 to my right button on my Aimtrack which is start joyo_o I can cycle through the first part of the Test/service menu however once I go into the
Game test mode screen and press the right button it cycles and selects input test (so kinds acts as both) but once there you cant get out of it as you need to press service and test together.

Hope you may be able to help and look into this and if not I totally understand.

Thanks a lot and hope that all makes sense 👍🏻🤪
Well..you just won't be able to do that with only a couple of buttons on your guns.
You'll usually need TEST, SERVICE buttons to navigate menus, and sometimes 1P_START or 2P_START and triggers to validate a few things
So you just have to use a keyboard to set up the game.
This has nothing to do with demulshooter (I'm just handling Aiming, Shoot and Reload)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on April 12, 2020, 08:25:43 am
Hi Argon, Is there a way to have a crosshair in house of the dead 4. My young one is struggling when we play it together. If so how do I do it.
Thank You
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 12, 2020, 09:07:13 am
Not that I know of, and only reaver and his team knows what's inside Teknoparrot....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on April 12, 2020, 11:31:27 am
Made some progress though if I change system board Service from F2 to my right button on my Aimtrack which is start joyo_o I can cycle through the first part of the Test/service menu however once I go into the
Game test mode screen and press the right button it cycles and selects input test (so kinds acts as both) but once there you cant get out of it as you need to press service and test together.

Hope you may be able to help and look into this and if not I totally understand.

Thanks a lot and hope that all makes sense 👍🏻🤪
Well..you just won't be able to do that with only a couple of buttons on your guns.
You'll usually need TEST, SERVICE buttons to navigate menus, and sometimes 1P_START or 2P_START and triggers to validate a few things
So you just have to use a keyboard to set up the game.
This has nothing to do with demulshooter (I'm just handling Aiming, Shoot and Reload)



Thanks a lot and totally understand just thought if i could navigate through hotd2 it would be the same for confidential mission especially when I can navigate and select on the first screen ok, It only goes wrong on the game test screen so was hoping you could shed some light. Not a problem and thanks a lot.
When you go back to look at Model 2 could you let me know please and thanks again for this great add on 👍🏻🙏🏻

Update: Solved and sorted 👍🏻😊 sorry for all the questions and hope you dont mind just new to all this but getting there.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SaputraJ on April 13, 2020, 03:03:23 am
Has anyone with a dolphin bar + wiimote knows how to make the "middle button" works in wiimote (for 1 player)? shooting and reload working great for me, but in games like virtua cop 3 that have "middle button" it doesnt work.

Which mode are you using the bar in? Mode 4? And if so are you also using Touchmote?

Hi All, i know this out of topic when playing cxbx virtua cop 3 do you know how to fix this some sort of weird screen obscuring artefact happened towards the end of the second level.
A graphical bug that seems to have carried over from the previous version of the emulator, I think it was meant to be smoke or something that's just not displaying correctly? Thank you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on April 13, 2020, 09:48:42 am
Hi Argon, I recently installed the Heavy Fire games, Afghanistan is working perfectly with 2 aimtraks with demulshooter but shattered spear is only letting me use one aimtrack. demulshooter told me I have got the steam version and installed the necessary dll files for me and told me to use, DemulShooter.exe -target=windows -rom=hfa2p_s which I have but it is still only working for one gun. I am using demulshooter 8.7.0. Can you help me with this problem.

Thanks again.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: covid19 on April 13, 2020, 07:24:48 pm
Hello, please be gentle, this is my first post. I read the rules and tried searching before posting.
When I use DemulShooter in full screen I can't reach the Left and Right sides of the screen. I can reach the top and bottom but the cross-hairs stop around 20% of each side.
When the emulator window is smaller than my display screen, I can reach everywhere but as soon as I move the window past that zone, I can't reach it. It behaves as if Demulshooter read my screen as 4:3 instead of 16:9 (1920x1080).
Does anyone know how to fix this?

I'm using DemulShooter + Touchmote + DolphinBar mode 4.
Touchmote simulates XBox gamepads. Windows Controller Properties show that I can reach all corners of the Axes.
I have tried Demulshooter v8.6.0, v8.7.0, and v8.8.2 with CXBX Reloaded (VCOP3) and Teknoparrot (HOTD4 and OG).
Any guidance will be greatly appreciated!


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Mike A on April 13, 2020, 10:47:09 pm
Change your user name.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jase2170 on April 14, 2020, 12:40:22 am
Does anyone have a accurate tutorial on how to set-up a wii remote with a generic sensor bar to play house of the dead 4 on teknoparrot? all is setup buttons work on wii remote and sensor works before game loads but then I can only toss grenades no shooting. maybe a software issue..im using touchmote, demulshooter, teknoparrot emulator.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on April 14, 2020, 05:43:34 am
Is anyone else having trouble with Rambo and house of the dead 4 when playing 2 players. The targeting works perfect with one player but a soon as the second player comes in it is all over the place. The player 1 target just gets stuck on the top of the screen. If anyone else has had this problem is there a way to fix it. Also does any one know how to get a crosshair to work in HOTD4.

Thanks guys.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SaputraJ on April 15, 2020, 07:08:01 am
Is anyone else having trouble with Rambo and house of the dead 4 when playing 2 players. The targeting works perfect with one player but a soon as the second player comes in it is all over the place. The player 1 target just gets stuck on the top of the screen. If anyone else has had this problem is there a way to fix it. Also does any one know how to get a crosshair to work in HOTD4.

Thanks guys.

Try to play in dark room / evening
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 15, 2020, 01:42:53 pm
Hi!
I've been teesting Friction Arcade and for me it's a little problematic:
In my Arcade pc with amd and crtemudriver, the game crash out the box, with VSIOBOARD-v1 and VSIOBOARD-v2.
With VSIOBOARD-v1, it works with gameloader RH, but if I use it demulshooter doesn't hook.
I tested CRT-Geom MOD v3.1b and demulshooter doesn't hook neither.
Thanks for your great work Agon. It must be foolish to manage so much games, different resolutions, launchers...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 15, 2020, 03:09:54 pm
DemulShooter v8.8.3 :
Quote
- Changed "Friction" support to target vsIOBoard.dll v3.0 (v1.0 and v2.0 won't work)
- Corrected windowed mode support for Art Is Dead

Hi!
I've been teesting Friction Arcade and for me it's a little problematic:
In my Arcade pc with amd and crtemudriver, the game crash out the box, with VSIOBOARD-v1 and VSIOBOARD-v2.
With VSIOBOARD-v1, it works with gameloader RH, but if I use it demulshooter doesn't hook.
I tested CRT-Geom MOD v3.1b and demulshooter doesn't hook neither.
Thanks for your great work Agon. It must be foolish to manage so much games, different resolutions, launchers...
For that I can't do anything unfortunatelly. This is the drawback of Game Loader

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 15, 2020, 03:19:31 pm
DemulShooter v8.8.3 :
Quote
- Changed "Friction" support to target vsIOBoard.dll v3.0 (v1.0 and v2.0 won't work)
- Corrected windowed mode support for Art Is Dead


Thanks, Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 15, 2020, 04:41:54 pm
Shame for Gameloader.
Many thanks for Art is dead! Going to test it now!
Edit: works perfect!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 16, 2020, 09:36:34 pm
I am having a lot of problems with Model2 when using either Troubleshooter2 or Demulshooter. I have tried TS2 with 1.0 and Demulshooter with 1.1 and everytime I go fullscreen it gets stuck on a black screen and I can't close the app I can't even alt+tab+del or f4 to close it I have to reboot my computer. It has not happened once or twice but everytime I've tried model2 which has been multiple times in the last few days.

In addition to that my EMS Top Gun 3 doesn't work anyway with Model2 using TS2 or Demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Soul assassin on April 17, 2020, 11:11:26 am
Hi, hope you can help been trying to get two guns to work with latest dolphin5 and demulshooterx64 on win 10 x64.
  Both guns work but both act as player 1, Ive followed the GitHub instructions a few times now but have had no joy getting them to work. I have demul and dolphin running in administrator mode. This is my start command, my 2nd gun appears as 2nd on the list after keyboard/mouse so ive used this to start demul   C:\demulshooter\DemulShooterX64.exe -target=dolphin5 -ddinumber=2 -v
and this is the log file after run. It appears not to be accessing memory for some reason, hope you can help dying to play overkill again.
thanks paul.
11:30:09.211043 :
11:30:09.216054 : ---------------- Program Start -- DemulShooter v8.7.0.0 ----------------
11:30:09.220038 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:30:09.223036 : P1 Device Handle = 65601
11:30:09.226035 : P2 device = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:30:09.230035 : P2 Device Handle = 65599
11:30:09.247023 : P3 device =
11:30:09.251020 : P3 Device Handle = 0
11:30:09.254018 : P4 device =
11:30:09.257017 : P4 Device Handle = 0
11:30:09.261027 : Cmdline arg 1 : -target=dolphin5
11:30:09.264013 : Cmdline arg 2 : -ddinumber=2
11:30:09.319993 : Cmdline arg 3 : -v
11:30:09.341969 : Waiting for Dolphin  game to hook.....
11:30:16.345924 : Attached to Process Dolphin.exe, ProcessHandle = 1136
11:30:16.349922 : Dolphin.exe = 0x00400000
11:30:18.454708 : Cannot read memory at address 0x0128BC80
11:30:18.458718 : ControlsPtr address = 0x00000000
11:30:18.462703 : Cannot read memory at address 0x00000000
11:30:18.467700 : DInput Keyboard/Mouse address = 0x00000000
11:30:18.471698 : DInput Player2 device number in the list : 11
11:30:18.475708 : Cannot read memory at address 0x00000008
11:30:18.479693 : DInput Device#2 address = 0x00000000
11:30:18.484703 : Memory Hack complete !
11:30:18.489689 : -
11:30:49.777054 : RawData event for Device #1:
11:30:49.782037 : Device rawinput data (Hex) = [ 0000, FFFF ]
11:30:49.791045 : PrimaryScreen Size (Px) = [ 1280x768 ]
11:30:49.797042 : OnScreen Cursor Position (Px) = [ 0, 767 ]
11:30:49.802040 : ActLabs adaptated OnScreen Cursor Position (Px) = [ 0, 767 ]
11:30:49.808023 : OnClient Cursor Position (Px) = [ 0, 767 ]
11:30:49.815035 : Game client window resolution (Px) = [ 1280x768 ]
11:30:49.820024 : Game Position (Hex) = [ FFFFFC18, 03E5 ]
11:30:49.824013 : Game Position (Dec) = [ -1000, 997 ]
11:30:49.828012 : MouseButton (Hex) = 0x0004
11:30:49.832027 : -
11:30:49.838025 : RawData event for Device #1:
11:30:49.843016 : Device rawinput data (Hex) = [ 0000, FFFF ]
11:30:49.847018 : PrimaryScreen Size (Px) = [ 1280x768 ]
11:30:49.851011 : OnScreen Cursor Position (Px) = [ 0, 767 ]
11:30:49.855009 : ActLabs adaptated OnScreen Cursor Position (Px) = [ 0, 767 ]
11:30:49.859007 : OnClient Cursor Position (Px) = [ 0, 767 ]
11:30:49.863004 : Game client window resolution (Px) = [ 1280x768 ]
11:30:49.867990 : Game Position (Hex) = [ FFFFFC18, 03E5 ]
11:30:49.873003 : Game Position (Dec) = [ -1000, 997 ]
11:30:49.877008 : MouseButton (Hex) = 0x0000
11:30:49.881011 : -
11:30:49.885995 : RawData event for Device #1:
11:30:49.890006 : Device rawinput data (Hex) = [ 0000, FFFF ]
11:30:49.894004 : PrimaryScreen Size (Px) = [ 1280x768 ]
11:30:49.897988 : OnScreen Cursor Position (Px) = [ 0, 767 ]
11:30:49.902986 : ActLabs adaptated OnScreen Cursor Position (Px) = [ 0, 767 ]
11:30:49.907982 : OnClient Cursor Position (Px) = [ 0, 767 ]
11:30:49.912997 : Game client window resolution (Px) = [ 1280x768 ]
11:30:49.916990 : Game Position (Hex) = [ FFFFFC18, 03E5 ]
11:30:49.920988 : Game Position (Dec) = [ -1000, 997 ]
11:30:49.924985 : MouseButton (Hex) = 0x0000
11:30:49.929969 : -
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 17, 2020, 12:15:46 pm
Hi, hope you can help been trying to get two guns to work with latest dolphin5 and demulshooterx64 on win 10 x64.
  Both guns work but both act as player 1, Ive followed the GitHub instructions a few times now but have had no joy getting them to work. I have demul and dolphin running in administrator mode. This is my start command, my 2nd gun appears as 2nd on the list after keyboard/mouse so ive used this to start demul   C:\demulshooter\DemulShooterX64.exe -target=dolphin5 -ddinumber=2 -v
and this is the log file after run. It appears not to be accessing memory for some reason, hope you can help dying to play overkill again.
My Dolphin5 memory is rusted (but luckily I'm about to go back into it in the next few days) so untill then, you can retry - exactly as stated in the wiki - by running DemulShooter.exe instead of DemulShooter64.exe.
Can't promise it will solve the problem but it will be better for sure if more investigations are needed

Just for information, the later one is absolutely reserved for specific 64bits games (so far, the only mention to it is on Luigi Mansion Arcade wiki page)
I know it has been said many times here but I can understrand people comming directly from Github without getting the info here. This will be settled soon as the next released won't allow DemulShooterX64 to run for non allowed targets, and wiki will be lot more explicit on it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Soul assassin on April 17, 2020, 02:57:41 pm
Hi Argonlefou, thanks for the quick reply. Sorry I didn't realise that the x64 bit wasn`t to be used, just presumed it was the 64 bit version. tried following the wiki agin but getting the same result. Thankyou for your help, especially at the moment, sure you have lots else on your mind.
thanks Paul
19:14:53.734755 :
19:14:53.804714 : ---------------- Program Start -- DemulShooter v8.7.0.0 ----------------
19:14:53.808712 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
19:14:53.812710 : P1 Device Handle = 65601
19:14:53.816708 : P2 device = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
19:14:53.820705 : P2 Device Handle = 65599
19:14:53.823703 : P3 device =
19:14:53.827688 : P3 Device Handle = 0
19:14:53.831699 : P4 device =
19:14:53.835683 : P4 Device Handle = 0
19:14:53.839688 : Cmdline arg 1 : -target=dolphin5
19:14:53.843680 : Cmdline arg 2 : -ddinumber=2
19:14:53.846690 : Cmdline arg 3 : -v
19:14:53.880671 : Waiting for Dolphin  game to hook.....
19:14:56.874929 : Attached to Process Dolphin.exe, ProcessHandle = 1200
19:14:56.879944 : Dolphin.exe = 0x00400000
19:14:58.885781 : Cannot read memory at address 0x0128BC80
19:14:58.889779 : ControlsPtr address = 0x00000000
19:14:58.894765 : Cannot read memory at address 0x00000000
19:14:58.898761 : DInput Keyboard/Mouse address = 0x00000000
19:14:58.902772 : DInput Player2 device number in the list : 11
19:14:58.906756 : Cannot read memory at address 0x00000008
19:14:58.910767 : DInput Device#2 address = 0x00000000
19:14:58.914765 : Memory Hack complete !
19:14:58.919749 : -
19:15:15.725104 : RawData event for Device #1:
19:15:15.776057 : Device rawinput data (Hex) = [ 0000, FFFF ]
19:15:15.807039 : PrimaryScreen Size (Px) = [ 1280x768 ]
19:15:15.822030 : OnScreen Cursor Position (Px) = [ 0, 767 ]
19:15:15.828027 : ActLabs adaptated OnScreen Cursor Position (Px) = [ 0, 767 ]
19:15:15.862007 : OnClient Cursor Position (Px) = [ 0, 767 ]
19:15:15.880997 : Game client window resolution (Px) = [ 1280x768 ]
19:15:15.885993 : Game Position (Hex) = [ FFFFFC18, 03E5 ]
19:15:15.889991 : Game Position (Dec) = [ -1000, 997 ]
19:15:15.894989 : MouseButton (Hex) = 0x0004
19:15:15.899000 : -
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 18, 2020, 04:35:50 am
Are you using the dolphin v5.0 (3 years old, stable build) build ? Or any recent development builds ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Soul assassin on April 18, 2020, 04:59:54 am
Hi Argonlefou I'm using the latest version from the dolphin site, should I try an older version?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on April 18, 2020, 07:01:53 am
hi guys but how it works with mame emulatotion?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 18, 2020, 07:14:40 am
Hi Argonlefou I'm using the latest version from the dolphin site, should I try an older version?
Yes, you must use 5.0 stable release

hi guys but how it works with mame emulatotion?
MAME can handle multiple ligthguns alone, so no need for DemulShooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 18, 2020, 11:47:00 am
When I run this script with autohotkey

 

SetWorkingDir, C: \ Downloads \ DemulShooter_v8.8.2
run DemulShooterX64.exe -target = ttx -rom = lgi

SetWorkingDir, C: \ Downloads \ TeknoParrot_1.0.0.118
run TeknoParrotUi.exe --profile = lgi.xml
exit

 

It opens Teknoparrot over and over and over and I don't know why.  But when I remove the Demulshooter part and only run Teknoparrot it opens only 1 screen.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Soul assassin on April 18, 2020, 05:13:50 pm
Hi Argonlefou, that did it thanks very much! Overkills so great!!!
Thanks once again,
Paul.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on April 19, 2020, 02:00:31 am
MAME can handle multiple ligthguns alone, so no need for DemulShooter
so that's the same with model 3?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on April 19, 2020, 03:02:33 am
Hi Argon, Just wanted to say your Demulshooter has been a life saver. My kids think Im a hero because ive got all these gun games running on the arcade machine :lol. Just a couple of questions. If I run the 2Spicy game with the latest build of Demulshooter will I be able to choose the character that uses the automatic weapon. Also have you heard of the game Big Buck Hunter Arcade on windows. If so do you think you will be able to make it work with Demulshooter.

Thanks again
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 19, 2020, 09:21:42 am
MAME can handle multiple ligthguns alone, so no need for DemulShooter
so that's the same with model 3?
Yes, it is the same indeed

If I run the 2Spicy game with the latest build of Demulshooter will I be able to choose the character that uses the automatic weapon.
No, this issue has not yet been corrected, and I really don't know when I'll be able to look into it

Also have you heard of the game Big Buck Hunter Arcade on windows. If so do you think you will be able to make it work with Demulshooter.
Thanks again
Yes, I worked on this game a few years ago (you can still see W.I.P code for this game in DemulShooter's sources) and results were not satisfying.
So far, I'm thinking of adding it in the next big update (in DemulShooterX64 as it's a 64bits game) but with a lot of limitations : it will just allow to play as Player1 with an Aimtrak
All Buttons, and P2 axis are still beeing a problem (like a lot of real windows games, like blue estate...)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on April 19, 2020, 08:54:13 pm
MAME can handle multiple ligthguns alone, so no need for DemulShooter
so that's the same with model 3?
Yes, it is the same indeed

If I run the 2Spicy game with the latest build of Demulshooter will I be able to choose the character that uses the automatic weapon.
No, this issue has not yet been corrected, and I really don't know when I'll be able to look into it

Also have you heard of the game Big Buck Hunter Arcade on windows. If so do you think you will be able to make it work with Demulshooter.
Thanks again
Yes, I worked on this game a few years ago (you can still see W.I.P code for this game in DemulShooter's sources) and results were not satisfying.
So far, I'm thinking of adding it in the next big update (in DemulShooterX64 as it's a 64bits game) but with a lot of limitations : it will just allow to play as Player1 with an Aimtrak
All Buttons, and P2 axis are still beeing a problem (like a lot of real windows games, like blue estate...)
Brilliant thanks mate
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on April 20, 2020, 12:48:31 pm
Hi argon.
i hope you good and well:)
just wanted to let you know that silent scope 1 and 2 works great in cxbx (silent scope 3 has a zoom bug), hope you could do your demulshooter magic on them soon:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 20, 2020, 06:42:11 pm
Hi argon.
i hope you good and well:)
just wanted to let you know that silent scope 1 and 2 works great in cxbx (silent scope 3 has a zoom bug), hope you could do your demulshooter magic on them soon:)

Nice I have an original Xbox still and about the only reason is for that game. Maybe I could toss it in the closet soon. 3 doesn't work though?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: CtrlAltDelete on April 20, 2020, 08:28:08 pm
Hi argonlefou, I tried DemulShooterX64.exe -target=seganu -rom=lma but I couldn't make it work. I tried it on x64 versions of DemulShooter v8.7.0, v8.8.2, and v8.8.3. I also tried x86/regular versions of Demulshooter just in case but no luck. Do you know if its working fine? Does it require a special version of Teknoparrot?
I couldn't find info about this online. I guess most people are using mouse as controller on Teknoparrot (which works reasonably well) but I'm trying to use Demulshooter because I want two players.
Demulshooter works OK for other machines like vcop3, od, and hotd4.
For LMA, it correctly hooks to the emulator (it closes along with the emulator) but the crosshairs just won't move.
Thanks for the help!

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on April 20, 2020, 08:40:20 pm
Hi argon.
i hope you good and well:)
just wanted to let you know that silent scope 1 and 2 works great in cxbx (silent scope 3 has a zoom bug), hope you could do your demulshooter magic on them soon:)

Nice I have an original Xbox still and about the only reason is for that game. Maybe I could toss it in the closet soon. 3 doesn't work though?

hi, the game itself run fine, but the zoom has visual bug that not letting you zoom hehe.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 21, 2020, 04:26:09 am
Hi argon.
i hope you good and well:)
just wanted to let you know that silent scope 1 and 2 works great in cxbx (silent scope 3 has a zoom bug), hope you could do your demulshooter magic on them soon:)
Are you talking about the "Silent Scope Complete" compilation on Xbox ?

Hi argonlefou, I tried DemulShooterX64.exe -target=seganu -rom=lma but I couldn't make it work. I tried it on x64 versions of DemulShooter v8.7.0, v8.8.2, and v8.8.3. I also tried x86/regular versions of Demulshooter just in case but no luck. Do you know if its working fine?
Well, this part of the answer will be preaty easy  ;D : if you can use a game with DemulShooter, it is because it is working fine.

Does it require a special version of Teknoparrot?
I couldn't find info about this online. I guess most people are using mouse as controller on Teknoparrot (which works reasonably well) but I'm trying to use Demulshooter because I want two players.
Demulshooter works OK for other machines like vcop3, od, and hotd4.
For LMA, it correctly hooks to the emulator (it closes along with the emulator) but the crosshairs just won't move.
Thanks for the help!
I don't think any particular version of TP is required - even though it's not the safest emulator to update in general, so I may be wrong.
As usual, to have a quick check on what's going on and try to see easy mistakes, run Demulshooter with the -v option and share the resulting debug.txt file after using it
And of course, checking admin rights on execution, etc, etc...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on April 21, 2020, 08:30:00 am
Hi argon.
i hope you good and well:)
just wanted to let you know that silent scope 1 and 2 works great in cxbx (silent scope 3 has a zoom bug), hope you could do your demulshooter magic on them soon:)
Are you talking about the "Silent Scope Complete" compilation on Xbox ?

yes.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on April 21, 2020, 10:02:03 am
Hi argonlefou, I tried DemulShooterX64.exe -target=seganu -rom=lma but I couldn't make it work. I tried it on x64 versions of DemulShooter v8.7.0, v8.8.2, and v8.8.3. I also tried x86/regular versions of Demulshooter just in case but no luck. Do you know if its working fine? Does it require a special version of Teknoparrot?
I couldn't find info about this online. I guess most people are using mouse as controller on Teknoparrot (which works reasonably well) but I'm trying to use Demulshooter because I want two players.
Demulshooter works OK for other machines like vcop3, od, and hotd4.
For LMA, it correctly hooks to the emulator (it closes along with the emulator) but the crosshairs just won't move.
Thanks for the help!

If you use demulshooter64 + touchmote, It doesn't work.

It works only with demulshooter64 + dolphin bar in mode2 (mouse mode).
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 21, 2020, 11:34:14 am
Are you talking about the "Silent Scope Complete" compilation on Xbox ?

yes.
Ok, so these games are not real arcade material but console adaptation....and they are already available and fully playable (the 3 of them) with PCSX2.
And you can even tweak things a little bit to play with an Aimtrak
So, unless there are details I don't know about, there are no reason to hack these games on Xbox
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 21, 2020, 12:44:32 pm
Please help me get lightgun to work with Aliens Extermination Dehasped. I am so frustrated because I just had it working the other day and had to do a system restore for some other reason and now it won't work. I even copied all the files to a hard drive before restore and copied them back and doesn't work. I followed the same steps to get it working before and the gun is not recognized in gun calibration. Here is my AHK script which I have verified that [aliens] shows in demulshooter icon during the game. I have Demulshooter 8.8.2 files inside the location of the game.  The game itself is located in C:\PC\aliens.

run, DemulShooter.exe -target=globalvr -rom=aliens
run, aliens dehasped.exe -noavi

I get avi error without -noavi and the gun wouldn't work. Before putting -noavi fixed it. But not this time.  I only have 1 gun. Not using mouseenabler. Tried running as Administrator both the game and DemulShooter.exe and even AHK nope.

Debug
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 21, 2020, 01:28:15 pm
Got it working with mouse enabler. Anyway to make it fullscreen?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on April 21, 2020, 01:43:10 pm
Are you talking about the "Silent Scope Complete" compilation on Xbox ?

yes.
Ok, so these games are not real arcade material but console adaptation....and they are already available and fully playable (the 3 of them) with PCSX2.
And you can even tweak things a little bit to play with an Aimtrak
So, unless there are details I don't know about, there are no reason to hack these games on Xbox

this is the only version with real light gun support, the ps2 not had it. in this thread, you can read that people cant get the ps2 version work with the aimtrak.
http://forum.arcadecontrols.com/index.php?topic=154554.0
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: CtrlAltDelete on April 21, 2020, 02:01:02 pm
Does it require a special version of Teknoparrot?
I couldn't find info about this online. I guess most people are using mouse as controller on Teknoparrot (which works reasonably well) but I'm trying to use Demulshooter because I want two players.
Demulshooter works OK for other machines like vcop3, od, and hotd4.
For LMA, it correctly hooks to the emulator (it closes along with the emulator) but the crosshairs just won't move.
Thanks for the help!
I don't think any particular version of TP is required - even though it's not the safest emulator to update in general, so I may be wrong.
As usual, to have a quick check on what's going on and try to see easy mistakes, run Demulshooter with the -v option and share the resulting debug.txt file after using it
And of course, checking admin rights on execution, etc, etc...

Thanks for the help @argonlefou, I was not aware of the -v option and it is very useful.
I can see that the MD5 hash of the main executable is not matching so most likely I don't have the the same release of the game.
Any clue as to what release you targeted?
I added the debug log in case its helpful.

BTW, thank you very much for being so responsive. I greatly admire the work you have done. Its a very nice piece of engineering. I'm looking forward to the next release that supports the same inputs as DsDiag v2.0.
I really like this community and want to contribute back. I have fixed the issue with Touchmote not reaching the Left/Right sides of the screen and now Touchmote+DemulShooter work great (love wireless guns).
Once I re-learn how to use Github, I'll fork the Touchmote code, apply the changes and release a binary patch for the community to enjoy.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 21, 2020, 03:02:45 pm
Are you talking about the "Silent Scope Complete" compilation on Xbox ?

yes.
Ok, so these games are not real arcade material but console adaptation....and they are already available and fully playable (the 3 of them) with PCSX2.
And you can even tweak things a little bit to play with an Aimtrak
So, unless there are details I don't know about, there are no reason to hack these games on Xbox

this is the only version with real light gun support, the ps2 not had it. in this thread, you can read that people cant get the ps2 version work with the aimtrak.
http://forum.arcadecontrols.com/index.php?topic=154554.0


I have PCSX2 configured for gun games, I have 2 AimTracks, I tried various configurations but without success.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 21, 2020, 03:44:07 pm
It's like any version of Demulshooter is not working for me since I did a system restore. When I launch Haunted Museum without it I can enter coins and enter but when I launch Demulshooter 8.8.3 with it I cannot. When I launch 8.8.2 with the game I can enter coins etc.. but the gun is not working.  The game was working for me fine before with Demulshooter before system restore. Also couldn't get Aliens Extermination to work. Is there any registry entries or something I could delete to reverse this?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dejawho on April 21, 2020, 03:52:44 pm
EDIT: nevermind, it seems I was able to solve this, even if I don't know how. Tired of everything I've deleted the demulshooter, demul and model2 folders and did all the configuration from scratch, calibrate the gun in the service menu and now everything seems to work.

Hi argonlefou,
I had long time ago the problem that my aimtrak 2 overlap with the aimtrak 1. I've read you did some fixes, so I'd tried the new version (8.7.0) and I have exactly the same problem. Just to recap in DS diag I see correctly the two devices and also the input seems correct. But when I use them with some emulators starts the problems, on model 2 the trigger of player 2 shoot as player 1, on demul the both the triggers shoot as all the players (trigger 1 shot for player 1 and 2 and viceversa). In some games instead it works correct, like silent hill the arcade.
I'd really like to fix this problem beacuse it is not usable like this, so I've deleted the old demulshooter folder to do a clean configuration.

I'm launching everything without any frontend with

D:\emulators\demulshooter\DemulShooter.exe -target=demul07a -rom=hotd2 -noresize -v

D:\emulators\demullighgun\demul.exe -run=naomi -rom=hotd2

The config is this

;Player1 Device configuration
P1Device = \\?\HID#VID_D209&PID_1601&MI_02#8&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
P1GamepadLeftClick = 8192
P1GamepadRightClick = 4096
P1GamepadMiddleClick = 16384
P1GamepadStick = L
P1GamepadVibrationEnabled = 0
P1GamepadVibrationLength = 50
P1GamepadVibrationStrength = 0

;Player2 Device configuration
P2Device = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
P2GamepadLeftClick = 8192
P2GamepadRightClick = 4096
P2GamepadMiddleClick = 16384
P2GamepadStick = L
P2GamepadVibrationEnabled = 0
P2GamepadVibrationLength = 50
P2GamepadVibrationStrength = 0

;Player3 Device configuration
P3Device =
P3GamepadLeftClick = 8192
P3GamepadRightClick = 4096
P3GamepadMiddleClick = 16384
P3GamepadStick = L
P3GamepadVibrationEnabled = 0
P3GamepadVibrationLength = 50
P3GamepadVibrationStrength = 0

;Player4 Device configuration
P4Device =
P4GamepadLeftClick = 8192
P4GamepadRightClick = 4096
P4GamepadMiddleClick = 16384
P4GamepadStick = L
P4GamepadVibrationEnabled = 0
P4GamepadVibrationLength = 50
P4GamepadVibrationStrength = 0

;Model2 emulator keyboard keys to change in-game crosshairs
M2_P1_CH = 8
M2_P2_CH = 9
M2_CH_VIS = 10

;Enable Pedal-Mode for TTX Gundam Zeon, and set Keys
GSOZ_P1_PEDAL_ENABLE = 0
GSOZ_P1_PEDAL_KEY = 34
GSOZ_P2_PEDAL_ENABLE = 0
GSOZ_P2_PEDAL_KEY = 35

;Offset for devices lacking calibration (Act Labs gun, etc...)
Act_Labs_Offset_Enable = 0
P1Act_Labs_Offset_X = 0
P1Act_Labs_Offset_Y = 0
P2Act_Labs_Offset_X = 0
P2Act_Labs_Offset_Y = 0
P3Act_Labs_Offset_X = 0
P3Act_Labs_Offset_Y = 0
P4Act_Labs_Offset_X = 0
P4Act_Labs_Offset_Y = 0

;VirtualGun Button keys for users who don't have more than a trigger with Aimtrak
P1VirtualButtons_Enable = 0
P1VirtualMiddle_Key = 46
P1VirtualRight_Key = 33
P2VirtualButtons_Enable = 0
P2VirtualMiddle_Key = 47
P2VirtualRight_Key = 34
P3VirtualButtons_Enable = 0
P3VirtualMiddle_Key = 48
P3VirtualRight_Key = 35
P4VirtualButtons_Enable = 0
P4VirtualMiddle_Key = 49
P4VirtualRight_Key = 36

;Heavy Fire Afghanistan settings
HF3_Path =
HF3_CoverSensibility = 3

;Heavy Fire Shattered Spear settings
HF4_Path =
HF4_CoverSensibility = 3


This is the debug


https://drive.google.com/open?id=16LxBxAS-hCOHxy28VcMjJvXuh0KVa1e2

Please give me an hand because I don't really know how to solve this, I've retried many times with multiple version and it doesn't works
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: CtrlAltDelete on April 21, 2020, 05:37:21 pm
Hi argonlefou, I tried DemulShooterX64.exe -target=seganu -rom=lma but I couldn't make it work. I tried it on x64 versions of DemulShooter v8.7.0, v8.8.2, and v8.8.3. I also tried x86/regular versions of Demulshooter just in case but no luck. Do you know if its working fine? Does it require a special version of Teknoparrot?
I couldn't find info about this online. I guess most people are using mouse as controller on Teknoparrot (which works reasonably well) but I'm trying to use Demulshooter because I want two players.
Demulshooter works OK for other machines like vcop3, od, and hotd4.
For LMA, it correctly hooks to the emulator (it closes along with the emulator) but the crosshairs just won't move.
Thanks for the help!

If you use demulshooter64 + touchmote, It doesn't work.

It works only with demulshooter64 + dolphin bar in mode2 (mouse mode).

@SuperMagoAlex You were right, it does work with Dolphinbar emulating a mouse. Unfortunately, that way you can only use one wiimote.
Demulshooter.exe (x86) works fine with Touchmote simulating 2 gamepads on different games I have tried but DemulshooterX64.exe has trouble with gamepad stick input.
I also noticed that Demulshooter expects the main executable to be the "lm_speedfix" found in another forum, not the one in the original dump.
When you use the original exe, it throws "/!\ MD5 Hash unknown, DemulShooter may not work correctly with this target /!\"

@argonlefou I'm attaching logs of DemulshooterX64 working with a virtual mouse (Dolphin Bar Mode 2) and not working with virtual gamepad. Note that Demulshooter.exe (x86) works fine with the same virtual gamepad and other games.
If anyone has a recommendation or need me to try something else. I'd be happy to do so.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 22, 2020, 01:55:27 am

this is the only version with real light gun support, the ps2 not had it. in this thread, you can read that people cant get the ps2 version work with the aimtrak.
http://forum.arcadecontrols.com/index.php?topic=154554.0
And there are also people who managed to do so :
https://www.youtube.com/watch?v=odi6dNpYWDg
I'll look at the cxbx game if I have time in the future, but even if I have some available time to do so ...it doen't mean I'll have enough if this is too long to do


I also noticed that Demulshooter expects the main executable to be the "lm_speedfix" found in another forum, not the one in the original dump.
When you use the original exe, it throws "/!\ MD5 Hash unknown, DemulShooter may not work correctly with this target /!\"
Ok ! To be honest I didn't know there were more than 1 version of the game so this explains a lot of things.
Thank you for the information, I'll check this and add it so both would work

@SuperMagoAlex You were right, it does work with Dolphinbar emulating a mouse. Unfortunately, that way you can only use one wiimote.
Demulshooter.exe (x86) works fine with Touchmote simulating 2 gamepads on different games I have tried but DemulshooterX64.exe has trouble with gamepad stick input.

@argonlefou I'm attaching logs of DemulshooterX64 working with a virtual mouse (Dolphin Bar Mode 2) and not working with virtual gamepad. Note that Demulshooter.exe (x86) works fine with the same virtual gamepad and other games.
If anyone has a recommendation or need me to try something else. I'd be happy to do so.
I'll explain a couple of things (again  :laugh:) :
DemulShooter.exe is a 32bit binary and can't access 64bits process memory (such as Luigi Mansion Arcade)
DemulShooterX64.exe is a 64 bits binary that will work with 64bits games like Luigi Mansion Arcade, but will cause trouble with native 32bits dll
Right now the 2 are the same source compiled differently and I don't like it because a lot of people don't read and do garbage by using the wrong one...this is my fault and this will change in the future as the 2 versions will not be the same anymore and DemulShooterX64 won't run with any other game than the ones it has been designed for

As for the gamepad issue with LMA, it's a bug I wasn't aware on the release of the game and is (hopefully soon) to be fixed ASAP


It's like any version of Demulshooter is not working for me since I did a system restore. When I launch Haunted Museum without it I can enter coins and enter but when I launch Demulshooter 8.8.3 with it I cannot. When I launch 8.8.2 with the game I can enter coins etc.. but the gun is not working.  The game was working for me fine before with Demulshooter before system restore. Also couldn't get Aliens Extermination to work. Is there any registry entries or something I could delete to reverse this?
No registry, no hidden files. Just the DemulShooter folder.
If you broke your whole system, I can't do anything for you unfortunatelly
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on April 22, 2020, 08:37:34 am

this is the only version with real light gun support, the ps2 not had it. in this thread, you can read that people cant get the ps2 version work with the aimtrak.
http://forum.arcadecontrols.com/index.php?topic=154554.0
And there are also people who managed to do so :
https://www.youtube.com/watch?v=odi6dNpYWDg
I'll look at the cxbx game if I have time in the future, but even if I have some available time to do so ...it doen't mean I'll have enough if this is too long.

hi argon.
I know this guy in the video. he use the mouse patcher hack in this and
: 1. its only work with silent scope 1, not 2 and 3.
2. it has major problems with the zoom in, its too sensitive.
so its still far from a good solution for those games.
thank you for your hard work, i really hope you will have the time to look on the xbox version, but if not, still a huge thank you for your hard work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 22, 2020, 04:38:32 pm
Demulshooter v8.8.4 :

DemulShooterX64.ewe has been updated to work with both "Luigi Mansion" dump, and to fix unworking buttons with XInput
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on April 22, 2020, 06:41:46 pm
Demulshooter v8.8.4 :

DemulShooterX64.ewe has been updated to work with both "Luigi Mansion" dump, and to fix unworking buttons with XInput

Works perfect now for Luigi's Mansion (1 and 2 players), thanks!

My config:
Win10
Touchmote
1 dolphin bar (mode 4)
2 Wiimotes

 :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 22, 2020, 10:31:56 pm
Trying to play Atmoiswave games with Demul. I moved Demulshooter to the directory and put in this command

run, DemulShooter.exe -target=demul7a -rom=xtrmhunt

My mouse cursor just blinks and Demulshooter doesn't not launch. I never had this problem with anything else but Demul.

Do I need to put exact version? Like

run, DemulShooter.exe -target=demul7a[221215] -rom=xtrmhunt

I tried that too didn't work.

Edit: I read where Demul version 7a 180428 is the last version to work. So I downloaded that but it's the same issue.

NM I got the right script now and its working.

If anyone wants a script to run a Demul lightgun game with Demulshooter in Launchbox or whatever frontend use AHK

run, DemulShooter.exe -target=demul07a -rom=sprtshot
run, demul.exe -run=awave -rom="sprtshot"

replace awave with naomi if it's a naomi game for example.  Make sure you make a copy of Demulshooter and put it in the same directory as Demul for this to work or SetWorkingDir, put the location to Demulshooter needs to be added. Then compile it into an exe that way you don't have to worry about any settings in the frontend. Then just throw the .exe in the frontend and it'll work.  If you try to configure settings in the frontend it'll be more difficult to run demulshooter and the game.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 23, 2020, 10:34:51 am
Is there no compatibility with Death Crimson OX 2 (Jap only) with Demul? If not could it be added?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 23, 2020, 01:25:33 pm
Is there no compatibility with Death Crimson OX 2 (Jap only) with Demul? If not could it be added?
I can't test right now, but did you try demulshooter with the same command used for the other Death Crimson OX rom ?
In theory  this should work fine, I added the real rom name only for widescreen patch that are dfferent with each rom. But controls should be handled the same way. I'll add this exat rom in the wiki and a a separate command line option if it's ok
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 23, 2020, 02:37:13 pm
Hi I have just watched some Dead Crimsom 2 video (2 and not OX2). I think its a dreamcast game, not arcade.
In fact it seems older than OX, and graphically its more similar to dead crimsom 1 (saturn)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on April 23, 2020, 04:36:42 pm
hi guys! for playing lightgun games with psx emulator and ps2 emulator on pc i still need demulshotter or not?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on April 23, 2020, 04:36:58 pm
hi guys! for playing lightgun games with psx emulator and ps2 emulator on pc i still need demulshotter or not?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: CtrlAltDelete on April 23, 2020, 04:43:13 pm
Demulshooter v8.8.4 :

DemulShooterX64.ewe has been updated to work with both "Luigi Mansion" dump, and to fix unworking buttons with XInput

Works perfect now for Luigi's Mansion (1 and 2 players), thanks!

My config:
Win10
Touchmote
1 dolphin bar (mode 4)
2 Wiimotes

 :applaud:

Same here. I can confirm that the new version correctly supports both the original dump and the lm_speedfix version. Also using Dolphin bar mode 4 + 2 wiimotes under Win10.
:notworthy: to Argon. You are awesome!

@Super Mago Alex, don't you have issues with Touchmote reaching the left/right sides of the screen? I had to fix and compile my own flavor of Touhmote to fix that. I was planning to fork the project and publish the fix over the weekend but I wonder if its a widespread issue or just me...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: CtrlAltDelete on April 23, 2020, 04:56:02 pm
If anyone wants a script to run a Demul lightgun game with Demulshooter in Launchbox or whatever frontend use AHK

run, DemulShooter.exe -target=demul07a -rom=sprtshot
run, demul.exe -run=awave -rom="sprtshot"

replace awave with naomi if it's a naomi game for example.  Make sure you make a copy of Demulshooter and put it in the same directory as Demul for this to work or SetWorkingDir, put the location to Demulshooter needs to be added. Then compile it into an exe that way you don't have to worry about any settings in the frontend. Then just throw the .exe in the frontend and it'll work.  If you try to configure settings in the frontend it'll be more difficult to run demulshooter and the game.
@Jayinem, Have you found a way to add the working directory of the executables within the AHK script? I prefer to keep my BATCH scripts in a separate folder and avoid repeating instances of Demulshooter for every game. Now that I'm trying to migrate to AHK, I'm having trouble with establishing the working dir. The help info wasnt very clear to me :S

Example:
Run, DemulShooter.exe -target=chihiro -rom=vcop3, E:\_Demulshooter\DemulShooter_v8.8.3\
Run, Cxbx.exe /load E:\MicrosoftXboxChihiro\Games\Virtua Cop 3\vc3.xbe, E:\MicrosoftXboxChihiro\Emulator\CxbxReloaded-Release-09-04-2020\
Sleep, 1000
WinActivate, Cxbx-Reloaded
WinWaitActive, Cxbx-Reloaded
SendInput, !{Enter}
return
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on April 23, 2020, 05:14:22 pm
@Super Mago Alex, don't you have issues with Touchmote reaching the left/right sides of the screen? I had to fix and compile my own flavor of Touhmote to fix that. I was planning to fork the project and publish the fix over the weekend but I wonder if its a widespread issue or just me...

I didn't notice any problems, I just finished the game with my daughter today  8)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on April 23, 2020, 05:22:41 pm
Run, E:\Demulshooter\DemulShooter_v8.8.3\DemulShooter.exe -target=chihiro -rom=vcop3
SetWorkingDir, E:\MicrosoftXboxChihiro\Emulator\CxbxReloaded-Release-09-04-2020\
Run, Cxbx.exe /load vc3.xbe
Sleep, 1000
WinActivate, Cxbx-Reloaded
WinWaitActive, Cxbx-Reloaded
SendInput, !{Enter}
return

Try this.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 23, 2020, 06:48:36 pm
If anyone wants a script to run a Demul lightgun game with Demulshooter in Launchbox or whatever frontend use AHK

run, DemulShooter.exe -target=demul07a -rom=sprtshot
run, demul.exe -run=awave -rom="sprtshot"

replace awave with naomi if it's a naomi game for example.  Make sure you make a copy of Demulshooter and put it in the same directory as Demul for this to work or SetWorkingDir, put the location to Demulshooter needs to be added. Then compile it into an exe that way you don't have to worry about any settings in the frontend. Then just throw the .exe in the frontend and it'll work.  If you try to configure settings in the frontend it'll be more difficult to run demulshooter and the game.
@Jayinem, Have you found a way to add the working directory of the executables within the AHK script? I prefer to keep my BATCH scripts in a separate folder and avoid repeating instances of Demulshooter for every game. Now that I'm trying to migrate to AHK, I'm having trouble with establishing the working dir. The help info wasnt very clear to me :S

Example:
Run, DemulShooter.exe -target=chihiro -rom=vcop3, E:\_Demulshooter\DemulShooter_v8.8.3\
Run, Cxbx.exe /load E:\MicrosoftXboxChihiro\Games\Virtua Cop 3\vc3.xbe, E:\MicrosoftXboxChihiro\Emulator\CxbxReloaded-Release-09-04-2020\
Sleep, 1000
WinActivate, Cxbx-Reloaded
WinWaitActive, Cxbx-Reloaded
SendInput, !{Enter}
return

SetWorkingDir, and just add the path. Think of SetWorkingDir, the same as cd (change directory) is in command prompt.

I just prefer copying the Demulshooter files into each directory but each to his own.

For Virtua Cop 3 this is my AHK script which is inside the CXBX directory which also includes Demulshooter.

Run, Cxbx.exe /load C:\Users\*\Downloads\CxbxReloaded-Release-VS2019\vc3.xbe, C:\Users\*\Downloads\CxbxReloaded-Release-VS2019\cxbx

Run, DemulShooter.exe -target=chihiro -rom=vcop3,  C:\Users\*\Downloads\DemulShooter_v8.8.3\demulshooter

Honestly I started using scripts for the first time in my life a few weeks ago and I don't know what some of the ones you have mean like WinActivate or WinWaitActive but I haven't needed them for the games to work.  I just compile the AHK script into an .exe add a game in Launchbox and add the .exe and add my own pics that's it, I can just launch the game from the .exe in Launchbox done. The way I do it you don't even have to configure any emulators in Launchbox. I assume it would be the same for any other frontend but Launchbox is the only one I've used.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 23, 2020, 06:59:40 pm
hi guys! for playing lightgun games with psx emulator and ps2 emulator on pc i still need demulshotter or not?

No for those you need nuvee plugin (google it) and add the .dll from it to the plugins folder of PS1 and PS2 emulators. You usually have to configure each game every time you load it but I've been able to find scripts to bypass that if you need any assistance let me know.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 23, 2020, 07:03:39 pm
Is there no compatibility with Death Crimson OX 2 (Jap only) with Demul? If not could it be added?
I can't test right now, but did you try demulshooter with the same command used for the other Death Crimson OX rom ?
In theory  this should work fine, I added the real rom name only for widescreen patch that are dfferent with each rom. But controls should be handled the same way. I'll add this exat rom in the wiki and a a separate command line option if it's ok

Yeah it's a Dreamcast game. I got it working without Demulshooter actually. Can't remember what I did I was having trouble at first.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dejawho on April 23, 2020, 08:34:11 pm
Trying to play Atmoiswave games with Demul. I moved Demulshooter to the directory and put in this command

run, DemulShooter.exe -target=demul7a -rom=xtrmhunt

My mouse cursor just blinks and Demulshooter doesn't not launch. I never had this problem with anything else but Demul.

Do I need to put exact version? Like

run, DemulShooter.exe -target=demul7a[221215] -rom=xtrmhunt

I tried that too didn't work.

Edit: I read where Demul version 7a 180428 is the last version to work. So I downloaded that but it's the same issue.

NM I got the right script now and its working.

If anyone wants a script to run a Demul lightgun game with Demulshooter in Launchbox or whatever frontend use AHK

run, DemulShooter.exe -target=demul07a -rom=sprtshot
run, demul.exe -run=awave -rom="sprtshot"

replace awave with naomi if it's a naomi game for example.  Make sure you make a copy of Demulshooter and put it in the same directory as Demul for this to work or SetWorkingDir, put the location to Demulshooter needs to be added. Then compile it into an exe that way you don't have to worry about any settings in the frontend. Then just throw the .exe in the frontend and it'll work.  If you try to configure settings in the frontend it'll be more difficult to run demulshooter and the game.

little ot, I always used launchbox with demul with the option to hide the mouse pointer, now with the last version of LB it is not working anymore. This option is still working for you?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on April 25, 2020, 01:10:49 am
Hi Argon, I just installed the game RELOAD and have set it all up as per your instructions on the wiki Exactly as I have for all the other windows games but it is not working. The Crosshair is just flying around the screen. Demulshooter is loading up fine but it is not having any effect on the game. Is there a certain version of Demulshooter I should be using.

Thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 25, 2020, 01:31:23 am
Behind Enemy Lines on Model 2. Is it impossible to play 1 player? I have tried changing the device #s to everything I can think of and I can calibrate player 1 but then it asks for player 2 and I realized it won't save your settings in the test mode unless you also calibrate player 2.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 25, 2020, 03:17:21 am
Hi Argon, I just installed the game RELOAD and have set it all up as per your instructions on the wiki Exactly as I have for all the other windows games but it is not working. The Crosshair is just flying around the screen. Demulshooter is loading up fine but it is not having any effect on the game. Is there a certain version of Demulshooter I should be using.

Thank you
It's not a question of demulshooter version, but you may have a different game binary - which is not compatible.
This is a big issue with windows games
Can you send me a debug.txt file ? (use demulshooter.exe -target=windows -rom=reload -v)

Behind Enemy Lines on Model 2. Is it impossible to play 1 player? I have tried changing the device #s to everything I can think of and I can calibrate player 1 but then it asks for player 2 and I realized it won't save your settings in the test mode unless you also calibrate player 2.
You can't complete calibration with only one player on this game. H
Here's a workaround if you only have 1 unique lightgun :
- Configure the same device for P1 and P2 in demulshooter GUI
- Run bel rom and do calibration for P1 and PP2 with your only gun
- Save and quit, then remove P2 device in demulshooter
- Enjoy bel as single player  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on April 25, 2020, 04:03:32 am
Hi Argon, I just installed the game RELOAD and have set it all up as per your instructions on the wiki Exactly as I have for all the other windows games but it is not working. The Crosshair is just flying around the screen. Demulshooter is loading up fine but it is not having any effect on the game. Is there a certain version of Demulshooter I should be using.

Thank you
It's not a question of demulshooter version, but you may have a different game binary - which is not compatible.
This is a big issue with windows games
Can you send me a debug.txt file ? (use demulshooter.exe -target=windows -rom=reload -v)

Hi Argon Heres the debug.txt you asked me for

Behind Enemy Lines on Model 2. Is it impossible to play 1 player? I have tried changing the device #s to everything I can think of and I can calibrate player 1 but then it asks for player 2 and I realized it won't save your settings in the test mode unless you also calibrate player 2.
You can't complete calibration with only one player on this game. H
Here's a workaround if you only have 1 unique lightgun :
- Configure the same device for P1 and P2 in demulshooter GUI
- Run bel rom and do calibration for P1 and PP2 with your only gun
- Save and quit, then remove P2 device in demulshooter
- Enjoy bel as single player  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 25, 2020, 10:05:37 am
I finally got it working the issue was that I didn't know how to exit the emulator to save the settings I was having to use alt+tab and that doesn't save settings. I loaded it through Launchbox which adds a script to escape and then it saved settings and now it's wokring. TY very much for your help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 25, 2020, 01:59:43 pm
I'm a bit dumb, Friction works with gameloader + demulshooter. I only had to launch my bat as administrator and demulshooter hooks properly.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 25, 2020, 04:04:43 pm
One more thing and unless someone uses Launchbox or another frontend I might not get an answer. But how do you use Demulshooter + model 2 + make an escape key exit the game? if I load a game in Launchbox and attach it to the Model 2 emulator it adds an escape key but then it doesn't have Demulshooter attached when I run it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on April 25, 2020, 05:40:33 pm
BTW...redream (another dreamcast emulation) now support light gun, maybe in the future it will be better than demul:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 25, 2020, 06:25:18 pm
BTW...redream (another dreamcast emulation) now support light gun, maybe in the future it will be better than demul:)

Flycast too. But ReDream no naomi support flycast does.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SaputraJ on April 25, 2020, 11:45:51 pm
6.2 update is here, added support for Gundam : Spirit of Zeon

I'll let you seek all information to install and run the game itself, you'll find it on the internet....There are 2 available patched "game.exe" :
- 1 to play 1P
- 1 to play 2P with both player side by side on the same screen
To play the Dual Screen exe, you'll have to use the Game Loader All RH utility

As for what I can do, it starts here. I did a lot of changed with this game :
- Remapped mouse buttons used by default (bazooka was right-click, now it's middle click as usually right-click is off-screen trigger for us, lightgun users.....)
- Added a Gundam tab on the GUI to enable some kind of "pedal-mode" for P1 or P2. With this hack the game will be played like Time Crisis series. People using older act labs gun updating their position only when pulling the trigger cannot play the original game without this hack (on arcade you're hide by just pointing the gun out of the screen). And as a fan of Time Crisis, I like it better this way :)
- And of course support 2P when playing the Dual Screen exe

As usual, everything I could think of is written in the README file

 
To remove the crosshairs : MEGA.NZ (https://mega.nz/#!JJxUXSTK!4chwXMpVaXrLVvsuqsCP5mOyVn2ESOcmi35YdhD9afE)
Overwrite files in /data/images/ subdirectory

--------------
As for other games (work in prgress)
- Far Cry : I can enable 2P in it, but the game itself is really buggy and keep asking for a dongle every now and then. And even more often when you plug a second player so ...standby for now (unless someone has a solution)

-LEts go Island : As soon as I'll be able to run it in windowed mode to analyse it's memory, I'll be able to add support for it..

Hi Argon, how to get the 2nd player aimtrak gun working on dual screen using Game Loader All RH? i entered DemulShooter.exe -target=ttx -rom=gsoz2p and only 1 p seem working ......................

 i dont think Demulshooter working on the latest Game loader ALL RH, can you please share GameloaderRH v279?  ..... Thank you Argon!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on April 26, 2020, 04:24:02 am
Hello Argon,

Thanks for all your hard work again. With the latest version I now have Luigi's mansion working correctly.

I think I may have found a bug though...

I have been having terrible trouble with Haunted Museum 2 AKA FrightFearLand. For a long time, I couldn't get it to work reliably and I have just learned how to recreate the behaviour.

In the file haunted2.ini, there are two lines:

CNFNAME .\sv\
RANKFILE .\sv\

If the sv directory exists, then demulshooter will not work. If the sv folder is absent, then demulshooter works every time, but I have to reconfigure each time. This holds true whatever you name the directory. If I remove the lines the config files are written to the parent directory and demulshooter will never work. Does that behaviour make sense to you?

Edit:
I've just realised that Gaia Attack also displays the same behaviour.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SaputraJ on April 26, 2020, 10:10:08 am
6.2 update is here, added support for Gundam : Spirit of Zeon

I'll let you seek all information to install and run the game itself, you'll find it on the internet....There are 2 available patched "game.exe" :
- 1 to play 1P
- 1 to play 2P with both player side by side on the same screen
To play the Dual Screen exe, you'll have to use the Game Loader All RH utility

As for what I can do, it starts here. I did a lot of changed with this game :
- Remapped mouse buttons used by default (bazooka was right-click, now it's middle click as usually right-click is off-screen trigger for us, lightgun users.....)
- Added a Gundam tab on the GUI to enable some kind of "pedal-mode" for P1 or P2. With this hack the game will be played like Time Crisis series. People using older act labs gun updating their position only when pulling the trigger cannot play the original game without this hack (on arcade you're hide by just pointing the gun out of the screen). And as a fan of Time Crisis, I like it better this way :)
- And of course support 2P when playing the Dual Screen exe

As usual, everything I could think of is written in the README file

 
To remove the crosshairs : MEGA.NZ (https://mega.nz/#!JJxUXSTK!4chwXMpVaXrLVvsuqsCP5mOyVn2ESOcmi35YdhD9afE)
Overwrite files in /data/images/ subdirectory

--------------
As for other games (work in prgress)
- Far Cry : I can enable 2P in it, but the game itself is really buggy and keep asking for a dongle every now and then. And even more often when you plug a second player so ...standby for now (unless someone has a solution)

-LEts go Island : As soon as I'll be able to run it in windowed mode to analyse it's memory, I'll be able to add support for it..

Hi Argon, how to get the 2nd player aimtrak gun working on dual screen using Game Loader All RH? i entered DemulShooter.exe -target=ttx -rom=gsoz2p and only 1 p seem working ......................

 i dont think Demulshooter working on the latest Game loader ALL RH, can you please share GameloaderRH v279?  ..... Thank you Argon!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 27, 2020, 08:11:56 am
Hello Argon,

Thanks for all your hard work again. With the latest version I now have Luigi's mansion working correctly.

I think I may have found a bug though...

I have been having terrible trouble with Haunted Museum 2 AKA FrightFearLand. For a long time, I couldn't get it to work reliably and I have just learned how to recreate the behaviour.

In the file haunted2.ini, there are two lines:

CNFNAME .\sv\
RANKFILE .\sv\

If the sv directory exists, then demulshooter will not work. If the sv folder is absent, then demulshooter works every time, but I have to reconfigure each time. This holds true whatever you name the directory. If I remove the lines the config files are written to the parent directory and demulshooter will never work. Does that behaviour make sense to you?

Edit:
I've just realised that Gaia Attack also displays the same behaviour.
Does that behaviour make sense to me? Not at all.....There is absolutely no link between those conf files and DemulShooter, and I'm playing all TTX games with the sv folder and the ability to save my settings
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on April 27, 2020, 08:25:02 am
Ahhh, man. I was hoping you'd have the answer. I just can't figure it out! It's only those two games as far as I can tell and it certainly does make a difference if the files/folders are there or not. There must be some sort of connection, but I cannot see it.

Edit:

I think I may have accidentally stumbled across something. I keep all my emulators etc, on a software RAID (Windows storage spaces to be precise), thinking that it could have been a drive letter issue, I copied the game across to another (non-raid) drive and it worked! I created another raid partition with a different drive letter and sure enough it doesn't work. So it seems that at least partially, the software raid has something to do with it. Any idea why that could be? I am very much out of my depth now.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 27, 2020, 08:59:08 am
I could have some clues for Fright Fear LAnd, as there are  A LOT of different exe (and Fright Fear Land, even if the game content is the same, is really NOT equals to Haunted Museum 2 game when we"'re talking about the .exe file)
I know original Global VR FFL release is more or less ---smurfy--- and heavily modified, whereas the later Haunted Museum 2 is closer to the original state

The only common point with all these TTX game is the later release of JConfig files (with modified .exe) ....that's the only clue I can give

I recently re-tested all TTX games for a new DemulShooter release, and checked all exe MD5 hash. All of them (FFL, Haunted museum2, gaia attack) worked without any issue with all the different version I tested, sv folder included
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on April 27, 2020, 09:48:59 am
Do you have, or would you be willing to make, a list of known good CRCs for the games that demulshooter supports? I know what you mean when you say that there as so many versions.

I have avoided using any 3rd party launchers, RH for example. How about JConfig? Is that compatible with demulshooter?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 27, 2020, 10:50:39 am
Do you have, or would you be willing to make, a list of known good CRCs for the games that demulshooter supports? I know what you mean when you say that there as so many versions.

I have avoided using any 3rd party launchers, RH for example. How about JConfig? Is that compatible with demulshooter?
CRC (well, it's MD5 I'm using but same idea) checks have been added for a while and written in debug mode with demulshooter, but for a lot of (old releases) games I didn't add their MD5 hash.
Now that I have been retesting everything for a new update, MD5 hash of almost all available targets have been added

But, as for publishing a list, I can't really do that :
There are a lot of situations were the MD5 would be different but the game would work. Any resolution patch, texture patch, text patch, crosshair patch (if in exe file) would change the MD5 hash of a file without changing the actual way the binary is handling controls.
The best thing to do, when in doubt, is to quickly run a -v command with demulshooter and you'll have your game's MD5 and a comment to know if DemulShooter knows it.

Finally, for Jconfig, and even if yo don't need it at all for DemulShooter, it's mainly because a lot of people may end with this release without knowing what was available before that I tested all their exe. And luckily, as they are working in a clean way, their modified exe are totally compatible with DemulShooter without changing anything (compared to old dumps exe)

As today, I'm not using any launcher on top of DemulShooter, except 2 powerfull tools :
- DgVoodoo2 (improve 3d rendering)
- Reshade (scaling display - force 4/3 or 16/9 - and CRT shadders)
That way, I'm totally able to control exactly what I do (which the main issue of All RH loader for me.....not knowing what it's doing)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on April 27, 2020, 11:08:41 am
Yes, I understand your logic.

According to the debug log, the CRCs are all fine, but when the fodler exists I get the dreaded "Error converting screen location to client location".  I don't know if you saw my previous edit, but it seems to have something to do with the file system. I don't understand why that would happen, but at least now I can work around it. I don't know if that's something to do with demulshooter or more likely, the game itself, but it's interesting to note.

As for your comment about All RH, I understand what you mean completely. I have decompiled it before and it seems benign, but the lengths the author goes to to obfuscate what it is doing makes it seem very untrustworthy to me.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 27, 2020, 11:29:59 am
According to the debug log, the CRCs are all fine, but when the fodler exists I get the dreaded "Error converting screen location to client location".  I don't know if you saw my previous edit, but it seems to have something to do with the file system. I don't understand why that would happen, but at least now I can work around it. I don't know if that's something to do with demulshooter or more likely, the game itself, but it's interesting to note.
Hmm...file system should not be an issue for your error. This is more of a "display" issue where Windows is not able to translate coordinates on your game's window.
Either because it can't acces the game's window, or....something like this.
But Windows beeing Windows.....anything is (unfortunatelly) possible

As for your comment about All RH, I understand what you mean completely. I have decompiled it before and it seems benign, but the lengths the author goes to to obfuscate what it is doing makes it seem very untrustworthy to me.
I do not have trust issue, but I don't like (well...I hate) not beeing able to knw what a software does, and, moreover, not letting me choose what I want
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on April 27, 2020, 11:45:41 am
Shouldn't be an issue, but it is. I don't understand it myself, but I have it easily reproducable now. It's very very strange. I will keep testing with all the various exe's I can get my hands on.

Perhaps, "untrustworthy" was harsh, but like you I want to know what software is doing on my PC. RH goes out of its way to hide what it is doing and that's worrisome. At the end of the day, it's "only" an AHK script using various different 3rd party softwares and dlls to achieve the desired result. I wish the author would be more transparent and share their very extensive knowledge. Too many help threads end up with the advice, "just use RH!", when the real solution remains hidden.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on April 27, 2020, 02:52:41 pm
BTW...redream (another dreamcast emulation) now support light gun, maybe in the future it will be better than demul:)

Flycast too. But ReDream no naomi support flycast does.

I never managed to setup aimtrak with flycast. Any help there (Sorry for the possible OT) :applaud: :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 27, 2020, 07:47:01 pm
BTW...redream (another dreamcast emulation) now support light gun, maybe in the future it will be better than demul:)

Flycast too. But ReDream no naomi support flycast does.

I never managed to setup aimtrak with flycast. Any help there (Sorry for the possible OT) :applaud: :applaud:

Well I use an EMS Top Gun 3 and there's not much setup involved you don't need Demulshooter or anything extra for it. Mind you I'm using the standalone not Retroarch which most people use for Flycast. But you just go into settings and choose Lightgun or if that doesn't work choose mouse for your P1, and you can set your X and Y values under mouse in the same page. I only have 1 gun though so I'm not sure about 2 players.  I was able to get all Dreamcast lightgun games working on it (except Death Crimson OX 2 which is Jap only it wouldn't calibrate right) and a few Naomi lightgun games too. Although it's very picky about having the right naomi version and some I just couldn't get to work so I used Demul.

Demul is still the best because it supports all Dreamcast + Naomi + Hikaru + Atomiswave + more while Flycast only supports Naomi + DC AFAIK and I don't think every Naomi game works. But Flycast is definitely easier as far as setup.

The problem with Flycast standalone is it's hard to find. I found a page that had daily releases but I can't find it for you now.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on April 28, 2020, 03:57:46 am
Thanks! Yeah, I have Demul but hateit so I would rather go flycast only but I set ut Retroarch and tried the core. Maybe thats not supperoted yet then. I try update the core and see if it works better.
Yeah, Naomi2 is a no go in flycast for now but I got demul almost out of the way now  :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dejawho on April 28, 2020, 04:05:40 am
I finally got it working the issue was that I didn't know how to exit the emulator to save the settings I was having to use alt+tab and that doesn't save settings. I loaded it through Launchbox which adds a script to escape and then it saved settings and now it's wokring. TY very much for your help.

Hi, can you explain how you did? I use launchbox too, but I created the script to exit manually and it doesn't save the settings
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 28, 2020, 04:17:46 am
I finally got it working the issue was that I didn't know how to exit the emulator to save the settings I was having to use alt+tab and that doesn't save settings. I loaded it through Launchbox which adds a script to escape and then it saved settings and now it's wokring. TY very much for your help.

Hi, can you explain how you did? I use launchbox too, but I created the script to exit manually and it doesn't save the settings

Did u put the script in the second post here https://forums.launchbox-app.com/topic/46258-sega-model-2-exit-problem/

In launchbox ahk acript section? Did u calibrate both guns before exiting?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on April 29, 2020, 06:36:54 am
Hi @argonlefou

Is this from the Wiki page still true

"Xinput devices are not working with Ninja Assault (Demul)
RawInput lightguns are working well, and it may be my whole Xinput control layer thats not perfect. WIP"

I use Wiimotes and won't waste any time on trying it if so.

Thanks in advance.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 29, 2020, 06:57:11 am
Hi @argonlefou

Is this from the Wiki page still true

"Xinput devices are not working with Ninja Assault (Demul)
RawInput lightguns are working well, and it may be my whole Xinput control layer thats not perfect. WIP"

I use Wiimotes and won't waste any time on trying it if so.

Thanks in advance.
Hi,
Indeed you won't be able to use it with WiiMote in the current version.

The good new is, I just found and corrected the bug. So you'll be able to play it with your WiiMotes in a near future
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on April 29, 2020, 07:05:46 am
Fantastic, thank you for the reply and thank you even more for the fact that sometime in the future I will be able to do so.

As an aside, I have been having some issue with Friction and V3 with latest Demulshooter, it doesn't seem to work very often, but everytime I run it in debug mode it hooks perfectly (which makes trying to problem solve it a tad harder!!!), but cannot be played like that because of the slow down- might just be me having the issue, and I am using a work around of Friction and V1 plus slightly older Demulshooter.

Not an issue for me using the old one and I might be only one having the problem as well so may not be worth wasting time on.

Thanks for everything.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 29, 2020, 08:44:52 am
There again, the future will please you : I also have one of my computer which is refusing to work with the v3.0 friction DLL.
That's why I decided for the same "near future" to change Friction hook and compatibility : DemulShooter will be able to automatically detect v1.0 (which is the simplest and best one for me, I don't need crosshair or joypad handling) or V3.0 DLL and act as a consequence.
No support for V2.0 though
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 29, 2020, 04:09:00 pm
I've got Dolphin working really nice except shooting off screen to reload doesn't work in Target Terror (and probably others) it doesn't matter where I shoot even not even facing the TV it won't reload. I am not even sure if it's a Dolphin setting or Demulshooting setting that would fix this but just hoping you know.

thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 29, 2020, 06:40:03 pm
Hi Jaynem, I have this workaround in dolphin config:
The trick was setting the reload button to 'click 0' & !cursor Y- or something similar, tomorrow I can take a look
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 29, 2020, 09:01:07 pm
Just realized I didn't install the config file correctly to overwrite Wiimotenew. Probably why several games were uncalibrated.

But where do you find reload button to change it to that? I don't see "reload" in Wiimotenew? I guess I'm confused.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 29, 2020, 09:17:30 pm
Got it, just have to replace click 1 with click 2 for some reason.

http://forum.arcadecontrols.com/index.php?topic=149714.160
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on May 01, 2020, 03:06:47 am
hi guys!

so house of dead 4 loaded with teknoparrot

uncheck General - UseMouseForGun and General - OffScreenReloadHack

run DemulShooter.exe -target=lindbergh -rom=hotd4

but trigger button dosn't work, why?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jezmok on May 01, 2020, 08:26:36 am
Hi guys I dunno if any of you can help
I dont seem to be able to get demulshooter working on any game.
I have tried it on hotd4, lui,Demul stuff, fright fear land and a few more - I have no response from buttons on any
both aimtraks show up perfectly in the ds_diag
Looking at the debug it hooks to all of them ok .
I have tried every different version of demulshooter and teknoparrot

Could it be my operating system? it is win10pro 1909

ANy Ideas what it could be - im probably doing something stupid I really would like it to work

Tia for any ideas
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on May 01, 2020, 02:03:46 pm
Hi guys I dunno if any of you can help
I dont seem to be able to get demulshooter working on any game.
I have tried it on hotd4, lui,Demul stuff, fright fear land and a few more - I have no response from buttons on any
both aimtraks show up perfectly in the ds_diag
Looking at the debug it hooks to all of them ok .
I have tried every different version of demulshooter and teknoparrot

Could it be my operating system? it is win10pro 1909

ANy Ideas what it could be - im probably doing something stupid I really would like it to work

Tia for any ideas

Two things come to mind for me either your scripts could be wrong (go ahead and post them for verification) or your antivirus is messing with it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: CtrlAltDelete on May 02, 2020, 06:26:40 am
hi guys!

so house of dead 4 loaded with teknoparrot

uncheck General - UseMouseForGun and General - OffScreenReloadHack

run DemulShooter.exe -target=lindbergh -rom=hotd4

but trigger button dosn't work, why?

Try using Demulshooter v8.6.0, it is available in earlier posts in this thread. You can also use the -v parameter to see what's going on buy v8.6.0 did the trick for the version if my dump.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on May 02, 2020, 10:07:26 am
hi guys!

so house of dead 4 loaded with teknoparrot

uncheck General - UseMouseForGun and General - OffScreenReloadHack

run DemulShooter.exe -target=lindbergh -rom=hotd4

but trigger button dosn't work, why?

did you update the game to rev c? demulshooter only works now on that update.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on May 02, 2020, 11:24:49 am
hi guys!

so house of dead 4 loaded with teknoparrot

uncheck General - UseMouseForGun and General - OffScreenReloadHack

run DemulShooter.exe -target=lindbergh -rom=hotd4

but trigger button dosn't work, why?

did you update the game to rev c? demulshooter only works now on that update.
How can i update the game? Did you refeer too shader fix patch?

Inviato dal mio Redmi Note 8T utilizzando Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on May 02, 2020, 04:01:17 pm
Update to rev c.

Now player 2 it's enabled. But still impossible use two guns in game at the same time.

Demulshooter starter correctly, last versione avaible ( i downloaded on top)


Might missing the famous hotd mouse fix?

Inviato dal mio Redmi Note 8T utilizzando Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on May 02, 2020, 05:51:39 pm
I wonder if support could be added for Planet Harriers it's a Sega Hikaru arcade playable on Demul. It's a pretty cool shooter.

Planet Harriers is a 3D rail shooter arcade video game published by Sega, developed by its Amusement Vision division, and is part of the Space Harrier series. It was produced both as a sit-down twin cabinet and a stand-up single cabinet. Wikipedia

After looking at a Youtube video I guess it's not a traditional Lightgun shooter it uses a joystick but it would still be cool to use a gun, although it may not be possible to emulate with a gun.

https://www.youtube.com/watch?v=KUHQvnSVQnU
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on May 03, 2020, 01:40:13 pm
hi guys!

so house of dead 4 loaded with teknoparrot

uncheck General - UseMouseForGun and General - OffScreenReloadHack

run DemulShooter.exe -target=lindbergh -rom=hotd4

but trigger button dosn't work, why?

Try using Demulshooter v8.6.0, it is available in earlier posts in this thread. You can also use the -v parameter to see what's going on buy v8.6.0 did the trick for the version if my dump.

here's my debug.txt file

Code: [Select]
16:09:35.326994 :
16:09:35.326994 : ---------------- Program Start -- DemulShooter v8.7.0.0 ----------------
16:09:35.326994 : P1 device = \\?\HID#VID_046D&PID_C077#6&216feb00&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
16:09:35.342599 : P1 Device Handle = 65593
16:09:35.342599 : P2 device =
16:09:35.342599 : P2 Device Handle = 0
16:09:35.342599 : P3 device =
16:09:35.342599 : P3 Device Handle = 0
16:09:35.358103 : P4 device =
16:09:35.358103 : P4 Device Handle = 0
16:09:35.358103 : Cmdline arg 1 : -v
16:09:35.358103 : Cmdline arg 2 : -target=lindbergh
16:09:35.358103 : Cmdline arg 3 : -rom=hotd4
16:09:35.389355 : Enabling virtual gun Mouse buttons: P1 Middle = [C]
16:09:35.389355 : Enabling virtual gun Mouse buttons: P1 Right = [F]
16:09:35.389355 : Waiting for Lindbergh hotd4 game to hook.....
16:10:03.490937 : Cannot read memory at address 0x08153065
16:10:03.495939 : Game not Loaded, waiting...
16:10:03.988703 : Cannot read memory at address 0x08153065
16:10:03.992700 : Game not Loaded, waiting...
16:10:04.489143 : Attached to Process BudgieLoader.exe, ProcessHandle = 1180
16:10:04.494140 : BudgieLoader.exe = 0x00230000
16:10:04.500136 : Custom data will be stored at : 0x030D0000
16:10:04.514147 : Adding P1 InputStruct Codecave_1 at : 0x030E0000
16:10:04.520142 : Adding P2 InputStruct Codecave_1 at : 0x030F0000
16:10:04.531119 : Memory Hack complete !
16:10:04.536128 : -
16:11:41.627118 : BudgieLoader.exe closed

p1 e p2 are enable from start p1 e star p2 button

airming of both guns : work but guns not recognized (i think that p1 device is windows mouse)

trigger of both guns : not work

i use two lightgun like jaybee project http://forum.arcadecontrols.com/index.php/topic,161189.0.html
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jezmok on May 03, 2020, 03:35:46 pm
Hi guys I dunno if any of you can help
I dont seem to be able to get demulshooter working on any game.
I have tried it on hotd4, lui,Demul stuff, fright fear land and a few more - I have no response from buttons on any
both aimtraks show up perfectly in the ds_diag
Looking at the debug it hooks to all of them ok .
I have tried every different version of demulshooter and teknoparrot

Could it be my operating system? it is win10pro 1909


ANy Ideas what it could be - im probably doing something stupid I really would like it to work

Tia for any ideas

Two things come to mind for me either your scripts could be wrong (go ahead and post them for verification) or your antivirus is messing with it.

No script just running delulshooter from a powershell window then running the game in teknoparrot. - no antivirus either

command is normal command that is on the wiki for whatever game

does anyone have the tp version and demulshooter version that definately works with Win10 pro 1909?

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on May 03, 2020, 04:02:39 pm
hi guys!

so house of dead 4 loaded with teknoparrot

uncheck General - UseMouseForGun and General - OffScreenReloadHack

run DemulShooter.exe -target=lindbergh -rom=hotd4

but trigger button dosn't work, why?

Try using Demulshooter v8.6.0, it is available in earlier posts in this thread. You can also use the -v parameter to see what's going on buy v8.6.0 did the trick for the version if my dump.

here's my debug.txt file

Code: [Select]
16:09:35.326994 :
16:09:35.326994 : ---------------- Program Start -- DemulShooter v8.7.0.0 ----------------
16:09:35.326994 : P1 device = \\?\HID#VID_046D&PID_C077#6&216feb00&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
16:09:35.342599 : P1 Device Handle = 65593
16:09:35.342599 : P2 device =
16:09:35.342599 : P2 Device Handle = 0
16:09:35.342599 : P3 device =
16:09:35.342599 : P3 Device Handle = 0
16:09:35.358103 : P4 device =
16:09:35.358103 : P4 Device Handle = 0
16:09:35.358103 : Cmdline arg 1 : -v
16:09:35.358103 : Cmdline arg 2 : -target=lindbergh
16:09:35.358103 : Cmdline arg 3 : -rom=hotd4
16:09:35.389355 : Enabling virtual gun Mouse buttons: P1 Middle = [C]
16:09:35.389355 : Enabling virtual gun Mouse buttons: P1 Right = [F]
16:09:35.389355 : Waiting for Lindbergh hotd4 game to hook.....
16:10:03.490937 : Cannot read memory at address 0x08153065
16:10:03.495939 : Game not Loaded, waiting...
16:10:03.988703 : Cannot read memory at address 0x08153065
16:10:03.992700 : Game not Loaded, waiting...
16:10:04.489143 : Attached to Process BudgieLoader.exe, ProcessHandle = 1180
16:10:04.494140 : BudgieLoader.exe = 0x00230000
16:10:04.500136 : Custom data will be stored at : 0x030D0000
16:10:04.514147 : Adding P1 InputStruct Codecave_1 at : 0x030E0000
16:10:04.520142 : Adding P2 InputStruct Codecave_1 at : 0x030F0000
16:10:04.531119 : Memory Hack complete !
16:10:04.536128 : -
16:11:41.627118 : BudgieLoader.exe closed

p1 e p2 are enable from start p1 e star p2 button

airming of both guns : work but guns not recognized (i think that p1 device is windows mouse)

trigger of both guns : not work

i use two lightgun like jaybee project http://forum.arcadecontrols.com/index.php/topic,161189.0.html
Seems device id are differente than the gun id

Inviato dal mio Redmi Note 8T utilizzando Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dejawho on May 03, 2020, 06:51:19 pm
I'm having a strange problem with ninja assault (demul), I can't find where to calibrate the gun, I enter in the service menu, select something like "test ninja assault", but instead of having the classic screen where I can select the calibration of gun1/2 the game it is like restart and I can only play (it doesn't enter in the service menu anymore).
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on May 04, 2020, 11:27:46 am
hi guys!

so house of dead 4 loaded with teknoparrot

uncheck General - UseMouseForGun and General - OffScreenReloadHack

run DemulShooter.exe -target=lindbergh -rom=hotd4

but trigger button dosn't work, why?

Try using Demulshooter v8.6.0, it is available in earlier posts in this thread. You can also use the -v parameter to see what's going on buy v8.6.0 did the trick for the version if my dump.

here's my debug.txt file

Code: [Select]
16:09:35.326994 :
16:09:35.326994 : ---------------- Program Start -- DemulShooter v8.7.0.0 ----------------
16:09:35.326994 : P1 device = \\?\HID#VID_046D&PID_C077#6&216feb00&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
16:09:35.342599 : P1 Device Handle = 65593
16:09:35.342599 : P2 device =
16:09:35.342599 : P2 Device Handle = 0
16:09:35.342599 : P3 device =
16:09:35.342599 : P3 Device Handle = 0
16:09:35.358103 : P4 device =
16:09:35.358103 : P4 Device Handle = 0
16:09:35.358103 : Cmdline arg 1 : -v
16:09:35.358103 : Cmdline arg 2 : -target=lindbergh
16:09:35.358103 : Cmdline arg 3 : -rom=hotd4
16:09:35.389355 : Enabling virtual gun Mouse buttons: P1 Middle = [C]
16:09:35.389355 : Enabling virtual gun Mouse buttons: P1 Right = [F]
16:09:35.389355 : Waiting for Lindbergh hotd4 game to hook.....
16:10:03.490937 : Cannot read memory at address 0x08153065
16:10:03.495939 : Game not Loaded, waiting...
16:10:03.988703 : Cannot read memory at address 0x08153065
16:10:03.992700 : Game not Loaded, waiting...
16:10:04.489143 : Attached to Process BudgieLoader.exe, ProcessHandle = 1180
16:10:04.494140 : BudgieLoader.exe = 0x00230000
16:10:04.500136 : Custom data will be stored at : 0x030D0000
16:10:04.514147 : Adding P1 InputStruct Codecave_1 at : 0x030E0000
16:10:04.520142 : Adding P2 InputStruct Codecave_1 at : 0x030F0000
16:10:04.531119 : Memory Hack complete !
16:10:04.536128 : -
16:11:41.627118 : BudgieLoader.exe closed

p1 e p2 are enable from start p1 e star p2 button

airming of both guns : work but guns not recognized (i think that p1 device is windows mouse)

trigger of both guns : not work

i use two lightgun like jaybee project http://forum.arcadecontrols.com/index.php/topic,161189.0.html
Seems device id are differente than the gun id

Inviato dal mio Redmi Note 8T utilizzando Tapatalk

news?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on May 04, 2020, 02:48:53 pm
Is it only this game you are having an issue with?
If the guns are working with another TP based game maybe run that game with debug and see what the differences are. Might show why one works and one doesn't.
I could be reading it wrong but that debug looks like using version 8.7 and not newest, also looks like only one device attached and not two, plus the device appears to be a logitech optical mouse?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on May 05, 2020, 10:54:21 am
Nevermind fixed the problem.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on May 05, 2020, 11:13:20 am
Nevermind fixed the problem.
You run fullscren of Windowed?

I checkd full screen mode but It still Windowed

Inviato dal mio Redmi Note 8T utilizzando Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on May 05, 2020, 08:04:38 pm
Nevermind fixed the problem.
You run fullscren of Windowed?

I checkd full screen mode but It still Windowed

Inviato dal mio Redmi Note 8T utilizzando Tapatalk

I already forgot what game I'm trying to get so many to work was it Sega Golden Gun?

 I use Jconfig High Resolution checked and DirectX9 wrapper checked, Windowed mode uncheckd.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on May 08, 2020, 02:17:19 pm

Is anyone having trouble running the demulshooter in its latest version along with Silent Hill? Here for me it stopped working.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on May 08, 2020, 03:33:41 pm
Nevermind fixed the problem.
You run fullscren of Windowed?

I checkd full screen mode but It still Windowed

Inviato dal mio Redmi Note 8T utilizzando Tapatalk

I already forgot what game I'm trying to get so many to work was it Sega Golden Gun?

 I use Jconfig High Resolution checked and DirectX9 wrapper checked, Windowed mode uncheckd.
Not work, seems I have some problem with direct 3d

Inviato dal mio Redmi Note 8T utilizzando Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Emilio5639 on May 10, 2020, 01:23:06 pm
I'm trying to configure DemulShooter, but every time I start it up the GamePad Options are grayed out and set at B,X,A.  Is there a way I can change these to something else?  Thanks again.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 10, 2020, 04:12:36 pm
Hello Everyone,

I am having a hard time configuring my wii mote to play gun for games. So far I have one wii mote for testing.

STEP 1:

I created a profile for the games in Touch mote (e.g. HOTD 4), hooked it to BudgieLoader.exe, configured the controls as per my liking.

STEP 2:

Downloaded Demulshooter  Selected Xinput Gamepad#1 in P1 Device drop down list,configured the buttons on the main screen. Tested my wii mote on the "Act Labs Calibration" page could see my cursor

STEP 3:

Now this step is where I could me making a mistake, i created a hotd4.bat file with the following text/path/code/lines

@echo on
START DemulShooter.exe -target=lindbergh -rom=hotd4
START E:\TeknoParrot_1.81\Games\hotd4\disk0\elf --profile=hotd4.xml
exit

Is the text/path/code/lines above correct or there is a problem in the lines above? If so do kindly correct me

Anyway I saved the above lines into a hotd4.bat and execute it, it minimizes in my system try (small black cmd prompt style window).

STEP 4:

Open TP select HOTD 4, configure controls (Tick Xinput, configure only Start and/OR Coin Button Only).

Run the game the Touchmote profile automatically swtiches to HOTD4 profile I created, BUT once in game

Cursor does not move at all and no buttons work (no trigger or grenade etc.)
 

I have tried Mouse for Gun Games in Dolphin Bar Mode 2, it works well but the Grenade does not work with any button or d-pad (B is Trigger and A is Reload, only 2 buttons work)

The main reason I want to use Touchmote is because I want FFB (Vibration) in my wii mote when used as a gun.

 

Kindly guide and help me, I have exhausted all of my options, cannot seem to get it to work.

 

Regards
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on May 10, 2020, 04:50:12 pm
Hello Everyone,

I am having a hard time configuring my wii mote to play gun for games. So far I have one wii mote for testing.

STEP 1:

I created a profile for the games in Touch mote (e.g. HOTD 4), hooked it to BudgieLoader.exe, configured the controls as per my liking.

STEP 2:

Downloaded Demulshooter  Selected Xinput Gamepad#1 in P1 Device drop down list,configured the buttons on the main screen. Tested my wii mote on the "Act Labs Calibration" page could see my cursor

STEP 3:

Now this step is where I could me making a mistake, i created a hotd4.bat file with the following text/path/code/lines

@echo on
START DemulShooter.exe -target=lindbergh -rom=hotd4
START E:\TeknoParrot_1.81\Games\hotd4\disk0\elf --profile=hotd4.xml
exit

Is the text/path/code/lines above correct or there is a problem in the lines above? If so do kindly correct me

Anyway I saved the above lines into a hotd4.bat and execute it, it minimizes in my system try (small black cmd prompt style window).

STEP 4:

Open TP select HOTD 4, configure controls (Tick Xinput, configure only Start and/OR Coin Button Only).

Run the game the Touchmote profile automatically swtiches to HOTD4 profile I created, BUT once in game

Cursor does not move at all and no buttons work (no trigger or grenade etc.)
 

I have tried Mouse for Gun Games in Dolphin Bar Mode 2, it works well but the Grenade does not work with any button or d-pad (B is Trigger and A is Reload, only 2 buttons work)

The main reason I want to use Touchmote is because I want FFB (Vibration) in my wii mote when used as a gun.

 

Kindly guide and help me, I have exhausted all of my options, cannot seem to get it to work.

 

Regards


HI:)

1.did you you update the house of the dead 4 to version c? (this is the only version that works with demulshooter.
2.this is my bat file configue:

Start   c:\DemulShooter\DemulShooter.exe -target=lindbergh -rom=hotd4
Start   c:\tekno1.0.0.140\TeknoParrotUi.lnk --profile=hotd4.xml

the second line is based on teknoparrot shortcut and it works for me.

also try another game like rambo and see if it works for you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on May 10, 2020, 07:13:57 pm
STEP 3:

Now this step is where I could me making a mistake, i created a hotd4.bat file with the following text/path/code/lines

@echo on
START DemulShooter.exe -target=lindbergh -rom=hotd4
START E:\TeknoParrot_1.81\Games\hotd4\disk0\elf --profile=hotd4.xml
exit

Is the text/path/code/lines above correct or there is a problem in the lines above? If so do kindly correct me

Anyway I saved the above lines into a hotd4.bat and execute it, it minimizes in my system try (small black cmd prompt style window).

STEP 4:

Open TP select HOTD 4, configure controls (Tick Xinput, configure only Start and/OR Coin Button Only).

Run the game the Touchmote profile automatically swtiches to HOTD4 profile I created, BUT once in game

Cursor does not move at all and no buttons work (no trigger or grenade etc.)
 

Hi

Step 3 the bat file is wrong

You need to open TeknoParrot UI not the actual Rambo game elf.

I have found that the "TeknoParrotUi.exe" doesn't always want to open from bat file with parameters so best to make a shortcut and direct your bat file to that - As shown by lllll44

The bat file should open Demulshooter and then direct load the game. You shouldn't have to bother opening TeknoParrot once it is set up BUT before doing step 3 do STEP 4

Open TP, select HOTD4, Game Settings, UNCHECK General-Xinput, CHECK General-OffScreenReloadHack. The others you can set up as you wish per resolution and hide cursor etc but make sure Xinput is unchecked. Save settings. Controller set up. Put in whatever your Coin and start buttons are for Player 1 (5&1 for me) and 2 (6&2 for me). Save settings. Close TP

Run the bat file and good luck.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on May 10, 2020, 07:21:26 pm
STEP 3:

Now this step is where I could me making a mistake, i created a hotd4.bat file with the following text/path/code/lines

@echo on
START DemulShooter.exe -target=lindbergh -rom=hotd4
START E:\TeknoParrot_1.81\Games\hotd4\disk0\elf --profile=hotd4.xml
exit

Is the text/path/code/lines above correct or there is a problem in the lines above? If so do kindly correct me

Anyway I saved the above lines into a hotd4.bat and execute it, it minimizes in my system try (small black cmd prompt style window).

STEP 4:

Open TP select HOTD 4, configure controls (Tick Xinput, configure only Start and/OR Coin Button Only).

Run the game the Touchmote profile automatically swtiches to HOTD4 profile I created, BUT once in game

Cursor does not move at all and no buttons work (no trigger or grenade etc.)
 

Hi

Step 3 the bat file is wrong

You need to open TeknoParrot UI not the actual Rambo game elf.

I have found that the "TeknoParrotUi.exe" doesn't always want to open from bat file with parameters so best to make a shortcut and direct your bat file to that - As shown by lllll44

The bat file should open Demulshooter and then direct load the game. You shouldn't have to bother opening TeknoParrot once it is set up BUT before doing step 3 do STEP 4

Open TP, select HOTD4, Game Settings, UNCHECK General-Xinput, CHECK General-OffScreenReloadHack. The others you can set up as you wish per resolution and hide cursor etc but make sure Xinput is unchecked. Save settings. Controller set up. Put in whatever your Coin and start buttons are for Player 1 (5&1 for me) and 2 (6&2 for me). Save settings. Close TP

Run the bat file and good luck.

thanks again for all your help man:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Emilio5639 on May 10, 2020, 07:39:53 pm
Hello Everyone,

I am having a hard time configuring my wii mote to play gun for games. So far I have one wii mote for testing.

STEP 1:

I created a profile for the games in Touch mote (e.g. HOTD 4), hooked it to BudgieLoader.exe, configured the controls as per my liking.

STEP 2:

Downloaded Demulshooter  Selected Xinput Gamepad#1 in P1 Device drop down list,configured the buttons on the main screen. Tested my wii mote on the "Act Labs Calibration" page could see my cursor

STEP 3:

Now this step is where I could me making a mistake, i created a hotd4.bat file with the following text/path/code/lines

@echo on
START DemulShooter.exe -target=lindbergh -rom=hotd4
START E:\TeknoParrot_1.81\Games\hotd4\disk0\elf --profile=hotd4.xml
exit

Is the text/path/code/lines above correct or there is a problem in the lines above? If so do kindly correct me

Anyway I saved the above lines into a hotd4.bat and execute it, it minimizes in my system try (small black cmd prompt style window).

STEP 4:

Open TP select HOTD 4, configure controls (Tick Xinput, configure only Start and/OR Coin Button Only).

Run the game the Touchmote profile automatically swtiches to HOTD4 profile I created, BUT once in game

Cursor does not move at all and no buttons work (no trigger or grenade etc.)
 

I have tried Mouse for Gun Games in Dolphin Bar Mode 2, it works well but the Grenade does not work with any button or d-pad (B is Trigger and A is Reload, only 2 buttons work)

The main reason I want to use Touchmote is because I want FFB (Vibration) in my wii mote when used as a gun.

 

Kindly guide and help me, I have exhausted all of my options, cannot seem to get it to work.

 


How w]here you able to adjust the button configuration with Demulshooter, I'm trying to configure it so match my MAME settings for my AIMTRAK configuration, but it doesn't let me adjust them in the program.
Regards
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on May 10, 2020, 09:45:31 pm

Is anyone having trouble running the demulshooter in its latest version along with Silent Hill? Here for me it stopped working.

Yes, Silent Hill is not working for me either, although the debug file shows it hooked the game just fine.  There is no haptic feedback when I pull the trigger or movement.

On the other hand, I have never had Silent Hill running particularly well anyway. It's a pity, because I love all the Silent Hill games.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 11, 2020, 03:59:53 am
I still have a lot of writing to do to update the Wiki, but once done I'd like to release the v10 update within 2-3 days with a lot of fixes and improvments (joystick support, MameOutput compatibility.....)
Silent Hill is working very well (I'm talking about the new DemulShooter release), and I updated the resolution patcher too. It's now fully playable in 1080p from beginning to the end  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on May 11, 2020, 09:51:37 am
I managed to make the silent hill work, inside the demulshooter I had to put the controls and it worked.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 11, 2020, 10:38:22 am
I managed to make the silent hill work, inside the demulshooter I had to put the controls and it worked.
Baaaaaaaad....as a long-time user you should know that this important step is explained in the Wiki  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on May 11, 2020, 11:48:13 am
I still have a lot of writing to do to update the Wiki, but once done I'd like to release the v10 update within 2-3 days with a lot of fixes and improvments (joystick support, MameOutput compatibility.....)
Silent Hill is working very well (I'm talking about the new DemulShooter release), and I updated the resolution patcher too. It's now fully playable in 1080p from beginning to the end  ;D

Exciting! :applaud:

You're the best, Argon!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 11, 2020, 12:20:33 pm
Hello Everyone,

I am having a hard time configuring my wii mote to play gun for games. So far I have one wii mote for testing.

STEP 1:

I created a profile for the games in Touch mote (e.g. HOTD 4), hooked it to BudgieLoader.exe, configured the controls as per my liking.

STEP 2:

Downloaded Demulshooter  Selected Xinput Gamepad#1 in P1 Device drop down list,configured the buttons on the main screen. Tested my wii mote on the "Act Labs Calibration" page could see my cursor

STEP 3:

Now this step is where I could me making a mistake, i created a hotd4.bat file with the following text/path/code/lines

@echo on
START DemulShooter.exe -target=lindbergh -rom=hotd4
START E:\TeknoParrot_1.81\Games\hotd4\disk0\elf --profile=hotd4.xml
exit

Is the text/path/code/lines above correct or there is a problem in the lines above? If so do kindly correct me

Anyway I saved the above lines into a hotd4.bat and execute it, it minimizes in my system try (small black cmd prompt style window).

STEP 4:

Open TP select HOTD 4, configure controls (Tick Xinput, configure only Start and/OR Coin Button Only).

Run the game the Touchmote profile automatically swtiches to HOTD4 profile I created, BUT once in game

Cursor does not move at all and no buttons work (no trigger or grenade etc.)
 

I have tried Mouse for Gun Games in Dolphin Bar Mode 2, it works well but the Grenade does not work with any button or d-pad (B is Trigger and A is Reload, only 2 buttons work)

The main reason I want to use Touchmote is because I want FFB (Vibration) in my wii mote when used as a gun.

 

Kindly guide and help me, I have exhausted all of my options, cannot seem to get it to work.

 

Regards


HI:)

1.did you you update the house of the dead 4 to version c? (this is the only version that works with demulshooter.
2.this is my bat file configue:

Start   c:\DemulShooter\DemulShooter.exe -target=lindbergh -rom=hotd4
Start   c:\tekno1.0.0.140\TeknoParrotUi.lnk --profile=hotd4.xml

the second line is based on teknoparrot shortcut and it works for me.

also try another game like rambo and see if it works for you.
Hi there,
1. Yes i updated HOTD4 to ver C.
2. I am using new lines of code for my .bat file provided by @SuperMagoAlex the lines are as follows:

@echo off
cd (cd E:\TeknoParrot_1.0.0.140\GAMES\hotd4\disk0\elf)
START DemulShooter.exe -target=lindbergh -rom=hotd4
cd E:\TeknoParrot_1.0.0.140
START E:\TeknoParrot_1.0.0.140\TeknoParrotUi.exe --profile=hotd4.xml
exit

Just to let you know that i had unzipped/extracted the contents of the demulshooter zip folder into the elf folder of the game and the created .bat file is also in the elf folder in this case hotd4.bat
The .bat file created with lines of code above allows the game to launched directly without the need to open Tekno Parrot separately and then launch the game. I had also unchecked "Xinput". But that much to my disappointment it did not work.
I will give RAMBO a try and also other gun games and let you know.
 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 11, 2020, 12:23:47 pm
STEP 3:

Now this step is where I could me making a mistake, i created a hotd4.bat file with the following text/path/code/lines

@echo on
START DemulShooter.exe -target=lindbergh -rom=hotd4
START E:\TeknoParrot_1.81\Games\hotd4\disk0\elf --profile=hotd4.xml
exit

Hi there,
2. I am using new lines of code for my .bat file provided by @SuperMagoAlex the lines are as follows:

@echo off
cd (cd E:\TeknoParrot_1.0.0.140\GAMES\hotd4\disk0\elf)
START DemulShooter.exe -target=lindbergh -rom=hotd4
cd E:\TeknoParrot_1.0.0.140
START E:\TeknoParrot_1.0.0.140\TeknoParrotUi.exe --profile=hotd4.xml
exit

Just to let you know that i had unzipped/extracted the contents of the demulshooter zip folder into the elf folder of the game and the created .bat file is also in the elf folder in this case hotd4.bat
The .bat file created with lines of code above allows the game to launched directly without the need to open Tekno Parrot separately and then launch the game. I had also unchecked "Xinput". But that much to my disappointment it did not work.
I will give RAMBO a try and also other gun games and let you know.
Is the text/path/code/lines above correct or there is a problem in the lines above? If so do kindly correct me

Anyway I saved the above lines into a hotd4.bat and execute it, it minimizes in my system try (small black cmd prompt style window).

STEP 4:

Open TP select HOTD 4, configure controls (Tick Xinput, configure only Start and/OR Coin Button Only).

Run the game the Touchmote profile automatically swtiches to HOTD4 profile I created, BUT once in game

Cursor does not move at all and no buttons work (no trigger or grenade etc.)
 

Hi

Step 3 the bat file is wrong

You need to open TeknoParrot UI not the actual Rambo game elf.

I have found that the "TeknoParrotUi.exe" doesn't always want to open from bat file with parameters so best to make a shortcut and direct your bat file to that - As shown by lllll44

The bat file should open Demulshooter and then direct load the game. You shouldn't have to bother opening TeknoParrot once it is set up BUT before doing step 3 do STEP 4

Open TP, select HOTD4, Game Settings, UNCHECK General-Xinput, CHECK General-OffScreenReloadHack. The others you can set up as you wish per resolution and hide cursor etc but make sure Xinput is unchecked. Save settings. Controller set up. Put in whatever your Coin and start buttons are for Player 1 (5&1 for me) and 2 (6&2 for me). Save settings. Close TP

Run the bat file and good luck.

Hi there,
 I am using new lines of code for my .bat file provided by @SuperMagoAlex the lines are as follows:

@echo off
cd (cd E:\TeknoParrot_1.0.0.140\GAMES\hotd4\disk0\elf)
START DemulShooter.exe -target=lindbergh -rom=hotd4
cd E:\TeknoParrot_1.0.0.140
START E:\TeknoParrot_1.0.0.140\TeknoParrotUi.exe --profile=hotd4.xml
exit

Just to let you know that i had unzipped/extracted the contents of the demulshooter zip folder into the elf folder of the game and the created .bat file is also in the elf folder in this case hotd4.bat
The .bat file created with lines of code above allows the game to launched directly without the need to open Tekno Parrot separately and then launch the game. I had also unchecked "Xinput". But that much to my disappointment it did not work.
I will give RAMBO a try and also other gun games and let you know.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 11, 2020, 02:03:01 pm
Ok guys i did some testing with Rambo. The firing is working but the aiming is extremely off, my cursor is moving only in the upper top axis of my screen (mostly stuck at top left). I tried some weird button combinations on the wiimote and to my surprise the aim became correct and i played almost 2 stages with that, the RAGE button is however not working, in touch mote i have assigned button '1' of wiimote to 'X' of xbox ,in Demulshooter the middle  mouse button to 'X'. In Teknoparrot only button assigments to Start and Coin to button Num1 and Num2 on the keyboard.
I rebooted Rambo again and the cursor was again off mostly stuck to left top corner and tried some weird button combinations on my wiimote (Trigger + D-pad Down or Trigger with D-pad Up or Trigger with Button A, Sometimes Button A with Button 1) and suddenly the cursor got aligned again!
Can someone tell me what's going on here? Also just to tell you guys i am running the game at default resolution at full screen (just for testing sake no custom resolution for now).
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on May 11, 2020, 02:48:42 pm
I still have a lot of writing to do to update the Wiki, but once done I'd like to release the v10 update within 2-3 days with a lot of fixes and improvments (joystick support, MameOutput compatibility.....)
Silent Hill is working very well (I'm talking about the new DemulShooter release), and I updated the resolution patcher too. It's now fully playable in 1080p from beginning to the end  ;D
Hi Argon, I guess you're only talking about demulshooter, because otherwise, silent hill is a game that has several problems, as far as I'm concerned,
the game freezes when you get to the hospital level, and sometimes the game itself, not just load ... in addition, the viewfinder remains in the shape of an hourglass ....
 I have tried all and various versions of the game, but nothing to do! I am desperate! :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 11, 2020, 05:52:33 pm
I still have a lot of writing to do to update the Wiki, but once done I'd like to release the v10 update within 2-3 days with a lot of fixes and improvments (joystick support, MameOutput compatibility.....)
Silent Hill is working very well (I'm talking about the new DemulShooter release), and I updated the resolution patcher too. It's now fully playable in 1080p from beginning to the end  ;D
Hi Argon, I guess you're only talking about demulshooter, because otherwise, silent hill is a game that has several problems, as far as I'm concerned,
the game freezes when you get to the hospital level, and sometimes the game itself, not just load ... in addition, the viewfinder remains in the shape of an hourglass ....
 I have tried all and various versions of the game, but nothing to do! I am desperate! :(
I nerver ran into one of these issue, but I read about them here and there on various places. Same thing for the famous "invisible" ennemy in the hospital, making impossible to pass the level. It may be related to the graphic card, the CPU or - worse - the OS version (and windows is quite a mess for that)
I don't know if it's relevant for these "bugs", but I'm running the game "raw" without DxWnd, gameloader or any 3rd party software to interract.

As for the spinning cursor, just like with a lot of games, you can just use a tool like nomousy to totally hide cursors.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on May 11, 2020, 11:51:26 pm
someone has runned golden guns in full screen?

Inviato dal mio Redmi Note 8T utilizzando Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on May 12, 2020, 07:41:35 am
I managed to make the silent hill work, inside the demulshooter I had to put the controls and it worked.
Baaaaaaaad....as a long-time user you should know that this important step is explained in the Wiki  ;D

You are right Argon  :-[, I had a problem with the win10 1909 update a lot of games stopped working  :banghead:, I formatted the system and started a new installation from win 1903 as there are many systems I lost some details. But now I did a step by step here I will not forget anymore. :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on May 12, 2020, 08:40:40 am
I still have a lot of writing to do to update the Wiki, but once done I'd like to release the v10 update within 2-3 days with a lot of fixes and improvments (joystick support, MameOutput compatibility.....)
Silent Hill is working very well (I'm talking about the new DemulShooter release), and I updated the resolution patcher too. It's now fully playable in 1080p from beginning to the end  ;D
Hi Argon, I guess you're only talking about demulshooter, because otherwise, silent hill is a game that has several problems, as far as I'm concerned,
the game freezes when you get to the hospital level, and sometimes the game itself, not just load ... in addition, the viewfinder remains in the shape of an hourglass ....
 I have tried all and various versions of the game, but nothing to do! I am desperate! :(
I nerver ran into one of these issue, but I read about them here and there on various places. Same thing for the famous "invisible" ennemy in the hospital, making impossible to pass the level. It may be related to the graphic card, the CPU or - worse - the OS version (and windows is quite a mess for that)
I don't know if it's relevant for these "bugs", but I'm running the game "raw" without DxWnd, gameloader or any 3rd party software to interract.

As for the spinning cursor, just like with a lot of games, you can just use a tool like nomousy to totally hide cursors.
Thank you for the reply...yes, at last i believe my issues are related to my 1903 OS version...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on May 12, 2020, 03:56:01 pm
someone has runned golden guns in full screen?

Inviato dal mio Redmi Note 8T utilizzando Tapatalk

You said you have a problem with DirectX9 you need to fix that or you won't get fullscreen. Try to install this https://www.microsoft.com/en-us/download/details.aspx?id=8109

If it gives you an error you will have to uninstall Microsoft C++ 2010 both x86 and x64, then install the above link, then reinstall those. It's a pain but it might help you in other games too.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on May 12, 2020, 04:28:49 pm
Ok guys i did some testing with Rambo. The firing is working but the aiming is extremely off, my cursor is moving only in the upper top axis of my screen (mostly stuck at top left). I tried some weird button combinations on the wiimote and to my surprise the aim became correct and i played almost 2 stages with that, the RAGE button is however not working, in touch mote i have assigned button '1' of wiimote to 'X' of xbox ,in Demulshooter the middle  mouse button to 'X'. In Teknoparrot only button assigments to Start and Coin to button Num1 and Num2 on the keyboard.
I rebooted Rambo again and the cursor was again off mostly stuck to left top corner and tried some weird button combinations on my wiimote (Trigger + D-pad Down or Trigger with D-pad Up or Trigger with Button A, Sometimes Button A with Button 1) and suddenly the cursor got aligned again!
Can someone tell me what's going on here? Also just to tell you guys i am running the game at default resolution at full screen (just for testing sake no custom resolution for now).

yes, i also have those problems in rambo. but i stopped trying fixing it, i will just wait for sinden gun to ditch wiimote and touchmote.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 13, 2020, 11:32:54 am
Ok guys i did some testing with Rambo. The firing is working but the aiming is extremely off, my cursor is moving only in the upper top axis of my screen (mostly stuck at top left). I tried some weird button combinations on the wiimote and to my surprise the aim became correct and i played almost 2 stages with that, the RAGE button is however not working, in touch mote i have assigned button '1' of wiimote to 'X' of xbox ,in Demulshooter the middle  mouse button to 'X'. In Teknoparrot only button assigments to Start and Coin to button Num1 and Num2 on the keyboard.
I rebooted Rambo again and the cursor was again off mostly stuck to left top corner and tried some weird button combinations on my wiimote (Trigger + D-pad Down or Trigger with D-pad Up or Trigger with Button A, Sometimes Button A with Button 1) and suddenly the cursor got aligned again!
Can someone tell me what's going on here? Also just to tell you guys i am running the game at default resolution at full screen (just for testing sake no custom resolution for now).

yes, i also have those problems in rambo. but i stopped trying fixing it, i will just wait for sinden gun to ditch wiimote and touchmote.

Sinden Light Gun has no clear release date plus it would not ship everywhere and it would be expensive nonetheless.

I did some extensive testing and have started to get a hold of things. I will be only discussing wiimote +touchmote+mayflash bar in mode 4 setup (only one wiimote so far). This may also proof to be helpful for newcomers.
 
For Rambo the game needs to be played at the default stock resolution (no custom resolution) else the aiming will be completely off and stuck to top left of the screen mostly.
If you want to play Rambo in custom resolution then the only way is to play wiimote as mouse for gun games in Mode 2.

For Rage mode to work in the "Touchmote" software assign the 'X' button of the 360 to the d-pad UP of Wiimote. Also make sure in Demulshooter the Middle Mouse Button is sleceted as 'X'. That way Rambo can entertain RAGE mode when using the wiimote in Mode 4 of Dolphin bar. I had tried other button (like 1 and 2 on wiimote assigned to X in Touchmote) but that did not work.
The same results were acquired for Aliens : Extermination.

So far the games that are working on my end are Rambo,Transfomers ,LGI 3D, Aliens : Extermination,Sega Golden ((minus the quick time button pressing events don't know which buttons they are)
HOTD4 (Ver C updated) is not working (no cursor movement or firing), Operation Ghost not working, Luigi's Mansion Arcade also no cursor movement.
I'll keep testing and posting.

Do you have any luck in running the games mentioned above that aren't working on my end? I am only talking about dolphin bar in mode 4.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 13, 2020, 12:42:19 pm
Sinden Light Gun has no clear release date plus it would not ship everywhere and it would be expensive nonetheless.

I did some extensive testing and have started to get a hold of things. I will be only discussing wiimote +touchmote+mayflash bar in mode 4 setup (only one wiimote so far). This may also proof to be helpful for newcomers.
 
For Rambo the game needs to be played at the default stock resolution (no custom resolution) else the aiming will be completely off and stuck to top left of the screen mostly.
If you don't want to play Rambo in custom resolution then the only way is to play wiimote as mouse for gun games in Mode 2.

For Rage mode to work in the "Touchmote" software assign the 'X' button of the 360 to the d-pad UP of Wiimote. Also make sure in Demulshooter the Middle Mouse Button is sleceted as 'X'. That way Rambo can entertain RAGE mode when using the wiimote in Mode 4 of Dolphin bar. I had tried other button (like 1 and 2 on wiimote assigned to X in Touchmote) but that did not work.
The same results were acquired for Aliens : Extermination.

So far the games that are working on my end are Rambo,Transfomers ,LGI 3D, Aliens : Extermination ((minus the quick time button pressing events don't know which buttons they are)
HOTD4 (Ver C updated) is not working (no cursor movement or firing), Operation Ghost not working, Luigi's Mansion Arcade also no cursor movement.
I'll keep testing and posting.

Do you have any luck in running the games mentioned above that aren't working on my end? I am only talking about dolphin bar in mode 4.
Just for information, I'll upload by the end of the week an update that will totally change the way joystick/joypads (and so WiiMote  w/o Touchmote) are handled.
I'd suggest to wait a little untill then, if you have trouble with your setup. Else you'll be loosing a lot of time  :(

I'm really sorry for the inconvenience but I had to make that "break" in order to support a lot more devices, in an easier way. I think Wiimote setup may be easier too, but I'll let users be the judge on that point :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 13, 2020, 01:19:19 pm
Sinden Light Gun has no clear release date plus it would not ship everywhere and it would be expensive nonetheless.

I did some extensive testing and have started to get a hold of things. I will be only discussing wiimote +touchmote+mayflash bar in mode 4 setup (only one wiimote so far). This may also proof to be helpful for newcomers.
 
For Rambo the game needs to be played at the default stock resolution (no custom resolution) else the aiming will be completely off and stuck to top left of the screen mostly.
If you don't want to play Rambo in custom resolution then the only way is to play wiimote as mouse for gun games in Mode 2.

For Rage mode to work in the "Touchmote" software assign the 'X' button of the 360 to the d-pad UP of Wiimote. Also make sure in Demulshooter the Middle Mouse Button is sleceted as 'X'. That way Rambo can entertain RAGE mode when using the wiimote in Mode 4 of Dolphin bar. I had tried other button (like 1 and 2 on wiimote assigned to X in Touchmote) but that did not work.
The same results were acquired for Aliens : Extermination.

So far the games that are working on my end are Rambo,Transfomers ,LGI 3D, Aliens : Extermination ((minus the quick time button pressing events don't know which buttons they are)
HOTD4 (Ver C updated) is not working (no cursor movement or firing), Operation Ghost not working, Luigi's Mansion Arcade also no cursor movement.
I'll keep testing and posting.

Do you have any luck in running the games mentioned above that aren't working on my end? I am only talking about dolphin bar in mode 4.
Just for information, I'll upload by the end of the week an update that will totally change the way joystick/joypads (and so WiiMote  w/o Touchmote) are handled.
I'd suggest to wait a little untill then, if you have trouble with your setup. Else you'll be loosing a lot of time  :(

I'm really sorry for the inconvenience but I had to make that "break" in order to support a lot more devices, in an easier way. I think Wiimote setup may be easier too, but I'll let users be the judge on that point :)

Thank you for your reply Argon, i hope you stream line the issues, my point was to share information that might be useful to people or developers.
On a side note i am trying to run VCOP 3, they say that running it through command line is the only way demulshooter will work.I suck at command line, if i create a .bat file and run it instead will that do the job?
If so what will my .bat file look like.
For e.g. my path of my vcop3 executable is I:\EMULATORS\Cx Bx Reloaded\Virtua Cop 3 (Chihiro Beta)(128MB RAM Needed)\Virtua Cop 3 (Chihiro Beta). So what will i type in my .bat?
Also to note that my VCOP 3 is in a separate folder and CXBX Emulator is in a different folder (In this case path of CX BX is I:\EMULATORS\Cx Bx Reloaded\CxbxReloaded-Release-VS2019 )
So what will the final .bat file will look like?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on May 13, 2020, 05:48:46 pm
HOTD4 (Ver C updated) is not working (no cursor movement or firing), Operation Ghost not working, Luigi's Mansion Arcade also no cursor movement.
I'll keep testing and posting.

All games are working, you probably miss something.

For example, Luigi's Mansion you must use DemulShooterX64.exe (not demulshooter.exe) and last version Demulshooter v8.8.4.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on May 13, 2020, 05:59:03 pm
Im going to eventually make my laptop an offline gaming machine and use another for internet because i dont trust Microsoft.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 14, 2020, 01:51:39 am
Thank you for your reply Argon, i hope you stream line the issues, my point was to share information that might be useful to people or developers.
Of course I'm following everything here, but in your case there is no reason for me to say something because there is no issue at all with Demulshooter.

There is no "not working game" at all, so it's just a matter of how you can set up you system to make it work and this is not up to me  ;)

Thanks for sharing your issues and results though, it may help people having the same trouble.
I was just warning you that you may loose a lot of hours searching for solution that won't be usefull at all in a few days. As this is the first time I'll break an older compatibility with an update, I'd rather warn people
[/quote]

On a side note i am trying to run VCOP 3, they say that running it through command line is the only way demulshooter will work.I suck at command line, if i create a .bat file and run it instead will that do the job?
If so what will my .bat file look like.
For e.g. my path of my vcop3 executable is I:\EMULATORS\Cx Bx Reloaded\Virtua Cop 3 (Chihiro Beta)(128MB RAM Needed)\Virtua Cop 3 (Chihiro Beta). So what will i type in my .bat?
Also to note that my VCOP 3 is in a separate folder and CXBX Emulator is in a different folder (In this case path of CX BX is I:\EMULATORS\Cx Bx Reloaded\CxbxReloaded-Release-VS2019 )
So what will the final .bat file will look like?
I don't use .bat files, and you'll find tons of tutorial on the internet.
The needed command line for running Cxbx is written in the wiki at step 6 : https://github.com/argonlefou/DemulShooter/wiki/Chihiro
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on May 14, 2020, 08:45:31 am
Sinden Light Gun has no clear release date plus it would not ship everywhere and it would be expensive nonetheless.

I did some extensive testing and have started to get a hold of things. I will be only discussing wiimote +touchmote+mayflash bar in mode 4 setup (only one wiimote so far). This may also proof to be helpful for newcomers.
 
For Rambo the game needs to be played at the default stock resolution (no custom resolution) else the aiming will be completely off and stuck to top left of the screen mostly.
If you don't want to play Rambo in custom resolution then the only way is to play wiimote as mouse for gun games in Mode 2.

For Rage mode to work in the "Touchmote" software assign the 'X' button of the 360 to the d-pad UP of Wiimote. Also make sure in Demulshooter the Middle Mouse Button is sleceted as 'X'. That way Rambo can entertain RAGE mode when using the wiimote in Mode 4 of Dolphin bar. I had tried other button (like 1 and 2 on wiimote assigned to X in Touchmote) but that did not work.
The same results were acquired for Aliens : Extermination.

So far the games that are working on my end are Rambo,Transfomers ,LGI 3D, Aliens : Extermination ((minus the quick time button pressing events don't know which buttons they are)
HOTD4 (Ver C updated) is not working (no cursor movement or firing), Operation Ghost not working, Luigi's Mansion Arcade also no cursor movement.
I'll keep testing and posting.

Do you have any luck in running the games mentioned above that aren't working on my end? I am only talking about dolphin bar in mode 4.
Just for information, I'll upload by the end of the week an update that will totally change the way joystick/joypads (and so WiiMote  w/o Touchmote) are handled.
I'd suggest to wait a little untill then, if you have trouble with your setup. Else you'll be loosing a lot of time  :(

I'm really sorry for the inconvenience but I had to make that "break" in order to support a lot more devices, in an easier way. I think Wiimote setup may be easier too, but I'll let users be the judge on that point :)

Thank you for your reply Argon, i hope you stream line the issues, my point was to share information that might be useful to people or developers.
On a side note i am trying to run VCOP 3, they say that running it through command line is the only way demulshooter will work.I suck at command line, if i create a .bat file and run it instead will that do the job?
If so what will my .bat file look like.
For e.g. my path of my vcop3 executable is I:\EMULATORS\Cx Bx Reloaded\Virtua Cop 3 (Chihiro Beta)(128MB RAM Needed)\Virtua Cop 3 (Chihiro Beta). So what will i type in my .bat?
Also to note that my VCOP 3 is in a separate folder and CXBX Emulator is in a different folder (In this case path of CX BX is I:\EMULATORS\Cx Bx Reloaded\CxbxReloaded-Release-VS2019 )
So what will the final .bat file will look like?

ark216 Is there a need for the emulator and the rom to be in separate folders? Another thing that makes your process difficult is that its path is very long, the folder names are very long and it has some characters that make an executable file like (e) difficult. Here I simplified, created a folder called cxbx in c: and put the rom in the same folder as the emulator. I created an executable via AHK shortcut and it looks like this:

Run, c:\DemulShooter\DemulShooter.exe -target=chihiro -rom=vcop3, c:\demulshooter
Sleep 1000
Run, c:\cxbx\Cxbx.exe /load c:\cxbx\vc3.xbe, c:\cxbx
Sleep 5000
send,{AltDown}{Enter}{AltUp}
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 14, 2020, 09:18:06 am
HOTD4 (Ver C updated) is not working (no cursor movement or firing), Operation Ghost not working, Luigi's Mansion Arcade also no cursor movement.
I'll keep testing and posting.

All games are working, you probably miss something.

For example, Luigi's Mansion you must use DemulShooterX64.exe (not demulshooter.exe) and last version Demulshooter v8.8.4.
@SuperAlexMago yes i am aware that DemulShooterX64.exe is needed for Luigi's Mansion Arcade.However thank you for pointing it out. Let me check the Demulshooter v8.8.4. to see if things improve. I 'll keep you posted.
EDIT: Version 8.8.4 i downloaded the master version, it does not have any executable like Demulshooter.exe in it. Can you provide me with a proper link?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 14, 2020, 09:22:37 am
Sinden Light Gun has no clear release date plus it would not ship everywhere and it would be expensive nonetheless.

I did some extensive testing and have started to get a hold of things. I will be only discussing wiimote +touchmote+mayflash bar in mode 4 setup (only one wiimote so far). This may also proof to be helpful for newcomers.
 
For Rambo the game needs to be played at the default stock resolution (no custom resolution) else the aiming will be completely off and stuck to top left of the screen mostly.
If you don't want to play Rambo in custom resolution then the only way is to play wiimote as mouse for gun games in Mode 2.

For Rage mode to work in the "Touchmote" software assign the 'X' button of the 360 to the d-pad UP of Wiimote. Also make sure in Demulshooter the Middle Mouse Button is sleceted as 'X'. That way Rambo can entertain RAGE mode when using the wiimote in Mode 4 of Dolphin bar. I had tried other button (like 1 and 2 on wiimote assigned to X in Touchmote) but that did not work.
The same results were acquired for Aliens : Extermination.

So far the games that are working on my end are Rambo,Transfomers ,LGI 3D, Aliens : Extermination ((minus the quick time button pressing events don't know which buttons they are)
HOTD4 (Ver C updated) is not working (no cursor movement or firing), Operation Ghost not working, Luigi's Mansion Arcade also no cursor movement.
I'll keep testing and posting.

Do you have any luck in running the games mentioned above that aren't working on my end? I am only talking about dolphin bar in mode 4.
Just for information, I'll upload by the end of the week an update that will totally change the way joystick/joypads (and so WiiMote  w/o Touchmote) are handled.
I'd suggest to wait a little untill then, if you have trouble with your setup. Else you'll be loosing a lot of time  :(

I'm really sorry for the inconvenience but I had to make that "break" in order to support a lot more devices, in an easier way. I think Wiimote setup may be easier too, but I'll let users be the judge on that point :)

Thank you for your reply Argon, i hope you stream line the issues, my point was to share information that might be useful to people or developers.
On a side note i am trying to run VCOP 3, they say that running it through command line is the only way demulshooter will work.I suck at command line, if i create a .bat file and run it instead will that do the job?
If so what will my .bat file look like.
For e.g. my path of my vcop3 executable is I:\EMULATORS\Cx Bx Reloaded\Virtua Cop 3 (Chihiro Beta)(128MB RAM Needed)\Virtua Cop 3 (Chihiro Beta). So what will i type in my .bat?
Also to note that my VCOP 3 is in a separate folder and CXBX Emulator is in a different folder (In this case path of CX BX is I:\EMULATORS\Cx Bx Reloaded\CxbxReloaded-Release-VS2019 )
So what will the final .bat file will look like?

ark216 Is there a need for the emulator and the rom to be in separate folders? Another thing that makes your process difficult is that its path is very long, the folder names are very long and it has some characters that make an executable file like (e) difficult. Here I simplified, created a folder called cxbx in c: and put the rom in the same folder as the emulator. I created an executable via AHK shortcut and it looks like this:

Run, c:\DemulShooter\DemulShooter.exe -target=chihiro -rom=vcop3, c:\demulshooter
Sleep 1000
Run, c:\cxbx\Cxbx.exe /load c:\cxbx\vc3.xbe, c:\cxbx
Sleep 5000
send,{AltDown}{Enter}{AltUp}
@punkdark2000 I keep emulator and rom in separate folders because it makes things more manageable and organised.I have never created an AHK script before. I will try and keep you posted.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 14, 2020, 10:54:30 am
@SuperAlexMago yes i am aware that DemulShooterX64.exe is needed for Luigi's Mansion Arcade.However thank you for pointing it out. Let me check the Demulshooter v8.8.4. to see if things improve. I 'll keep you posted.
EDIT: Version 8.8.4 i downloaded the master version, it does not have any executable like Demulshooter.exe in it. Can you provide me with a proper link?
You'll always find the latest version available to download at the bottom of the 1st message of this thread.
Github "releases" update has been on stand by due to heavy work on the code. The whole repository will be updated in a few days
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on May 16, 2020, 04:21:46 pm
I was wondering why there's no support for Gun Survivor 2 in Demul? Or at least no mention of it on your github. Movement is unique because you move back and forward and to the sides with the gun itself but I usually use a gamepad for movement at least on PS2. 

https://www.youtube.com/watch?v=0vy95RUucGY

In flycast you can shoot the gun but I had to use a controller to aim which kinda ruins it.  In PCSX 2 with the PS2 version there's a lag in the shot so right now AFAIK there's no good way to play it on PC.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on May 16, 2020, 04:29:01 pm
Argon is it possible to change Luigi's Mansion Strobulb function from the middle mouse button to the right button?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on May 16, 2020, 07:09:39 pm
Gun survivor 2 reminds me this:
https://m.youtube.com/watch?vl=en&v=aHfKwiJuduA (https://m.youtube.com/watch?vl=en&v=aHfKwiJuduA)
I play aiming and shooting with a gun in right hand and a pad in left hand
Ill test gunsurvivor2 in pcsx2 tomorrow, its the only game ps2 game I have not played. Virtua cop elite is the only that have shoot lqg for me
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on May 17, 2020, 04:10:23 am
In flycast you can shoot the gun but I had to use a controller to aim which kinda ruins it.  In PCSX 2 with the PS2 version there's a lag in the shot so right now AFAIK there's no good way to play it on PC.

I have yet to try it in retroarch - flycast, but I had it working in demul no problem. I dont think thisgame qualifies as a light gun game as you really shoudl lay this with a joystick and have button for strafe and fire.
The PS2 game is used toreally aim at the screen and move so a light gun game there, never got it to work with PXCS2 though. maybe I should try the new 1.6 version  :angel:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 17, 2020, 07:50:25 am
@SuperAlexMago yes i am aware that DemulShooterX64.exe is needed for Luigi's Mansion Arcade.However thank you for pointing it out. Let me check the Demulshooter v8.8.4. to see if things improve. I 'll keep you posted.
EDIT: Version 8.8.4 i downloaded the master version, it does not have any executable like Demulshooter.exe in it. Can you provide me with a proper link?
You'll always find the latest version available to download at the bottom of the 1st message of this thread.
Github "releases" update has been on stand by due to heavy work on the code. The whole repository will be updated in a few days
Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 17, 2020, 07:58:35 am
Sinden Light Gun has no clear release date plus it would not ship everywhere and it would be expensive nonetheless.

I did some extensive testing and have started to get a hold of things. I will be only discussing wiimote +touchmote+mayflash bar in mode 4 setup (only one wiimote so far). This may also proof to be helpful for newcomers.
 
For Rambo the game needs to be played at the default stock resolution (no custom resolution) else the aiming will be completely off and stuck to top left of the screen mostly.
If you don't want to play Rambo in custom resolution then the only way is to play wiimote as mouse for gun games in Mode 2.

For Rage mode to work in the "Touchmote" software assign the 'X' button of the 360 to the d-pad UP of Wiimote. Also make sure in Demulshooter the Middle Mouse Button is sleceted as 'X'. That way Rambo can entertain RAGE mode when using the wiimote in Mode 4 of Dolphin bar. I had tried other button (like 1 and 2 on wiimote assigned to X in Touchmote) but that did not work.
The same results were acquired for Aliens : Extermination.

So far the games that are working on my end are Rambo,Transfomers ,LGI 3D, Aliens : Extermination ((minus the quick time button pressing events don't know which buttons they are)
HOTD4 (Ver C updated) is not working (no cursor movement or firing), Operation Ghost not working, Luigi's Mansion Arcade also no cursor movement.
I'll keep testing and posting.

Do you have any luck in running the games mentioned above that aren't working on my end? I am only talking about dolphin bar in mode 4.
Just for information, I'll upload by the end of the week an update that will totally change the way joystick/joypads (and so WiiMote  w/o Touchmote) are handled.
I'd suggest to wait a little untill then, if you have trouble with your setup. Else you'll be loosing a lot of time  :(

I'm really sorry for the inconvenience but I had to make that "break" in order to support a lot more devices, in an easier way. I think Wiimote setup may be easier too, but I'll let users be the judge on that point :)

Thank you for your reply Argon, i hope you stream line the issues, my point was to share information that might be useful to people or developers.
On a side note i am trying to run VCOP 3, they say that running it through command line is the only way demulshooter will work.I suck at command line, if i create a .bat file and run it instead will that do the job?
If so what will my .bat file look like.
For e.g. my path of my vcop3 executable is I:\EMULATORS\Cx Bx Reloaded\Virtua Cop 3 (Chihiro Beta)(128MB RAM Needed)\Virtua Cop 3 (Chihiro Beta). So what will i type in my .bat?
Also to note that my VCOP 3 is in a separate folder and CXBX Emulator is in a different folder (In this case path of CX BX is I:\EMULATORS\Cx Bx Reloaded\CxbxReloaded-Release-VS2019 )
So what will the final .bat file will look like?

ark216 Is there a need for the emulator and the rom to be in separate folders? Another thing that makes your process difficult is that its path is very long, the folder names are very long and it has some characters that make an executable file like (e) difficult. Here I simplified, created a folder called cxbx in c: and put the rom in the same folder as the emulator. I created an executable via AHK shortcut and it looks like this:

Run, c:\DemulShooter\DemulShooter.exe -target=chihiro -rom=vcop3, c:\demulshooter
Sleep 1000
Run, c:\cxbx\Cxbx.exe /load c:\cxbx\vc3.xbe, c:\cxbx
Sleep 5000
send,{AltDown}{Enter}{AltUp}
@punkdark2000 So i created 2 folders in my c drive, one demulshooter which had all the necessary files and folders of demulshooter extracted and the .bat "DemulShooter.exe -target=chihiro -rom=vcop3" text in it. Another folder in the root of c drive was the cxbx folder and inside it had all the cxbx files and the VCOP3 rom. I created he AHK script with the above code you gave me and created an .exe file of the ahk script. When i double click the exe file created from the ahk script it does launch the game directly BUT my wiimote does not work at all, none of the buttons work,hence i cannot start the game. I am using wiimote in mode 4 of dolphin bar along with with the touch mote software. Can you share your demulshooter and touchmote profile settings.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 17, 2020, 08:02:21 am
Argon is it possible to change Luigi's Mansion Strobulb function from the middle mouse button to the right button?
If you are using a mouse i don't think it's possible.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on May 17, 2020, 11:06:34 am
Sinden Light Gun has no clear release date plus it would not ship everywhere and it would be expensive nonetheless.

I did some extensive testing and have started to get a hold of things. I will be only discussing wiimote +touchmote+mayflash bar in mode 4 setup (only one wiimote so far). This may also proof to be helpful for newcomers.
 
For Rambo the game needs to be played at the default stock resolution (no custom resolution) else the aiming will be completely off and stuck to top left of the screen mostly.
If you don't want to play Rambo in custom resolution then the only way is to play wiimote as mouse for gun games in Mode 2.

For Rage mode to work in the "Touchmote" software assign the 'X' button of the 360 to the d-pad UP of Wiimote. Also make sure in Demulshooter the Middle Mouse Button is sleceted as 'X'. That way Rambo can entertain RAGE mode when using the wiimote in Mode 4 of Dolphin bar. I had tried other button (like 1 and 2 on wiimote assigned to X in Touchmote) but that did not work.
The same results were acquired for Aliens : Extermination.

So far the games that are working on my end are Rambo,Transfomers ,LGI 3D, Aliens : Extermination ((minus the quick time button pressing events don't know which buttons they are)
HOTD4 (Ver C updated) is not working (no cursor movement or firing), Operation Ghost not working, Luigi's Mansion Arcade also no cursor movement.
I'll keep testing and posting.

Do you have any luck in running the games mentioned above that aren't working on my end? I am only talking about dolphin bar in mode 4.
Just for information, I'll upload by the end of the week an update that will totally change the way joystick/joypads (and so WiiMote  w/o Touchmote) are handled.
I'd suggest to wait a little untill then, if you have trouble with your setup. Else you'll be loosing a lot of time  :(

I'm really sorry for the inconvenience but I had to make that "break" in order to support a lot more devices, in an easier way. I think Wiimote setup may be easier too, but I'll let users be the judge on that point :)

Thank you for your reply Argon, i hope you stream line the issues, my point was to share information that might be useful to people or developers.
On a side note i am trying to run VCOP 3, they say that running it through command line is the only way demulshooter will work.I suck at command line, if i create a .bat file and run it instead will that do the job?
If so what will my .bat file look like.
For e.g. my path of my vcop3 executable is I:\EMULATORS\Cx Bx Reloaded\Virtua Cop 3 (Chihiro Beta)(128MB RAM Needed)\Virtua Cop 3 (Chihiro Beta). So what will i type in my .bat?
Also to note that my VCOP 3 is in a separate folder and CXBX Emulator is in a different folder (In this case path of CX BX is I:\EMULATORS\Cx Bx Reloaded\CxbxReloaded-Release-VS2019 )
So what will the final .bat file will look like?

ark216 Is there a need for the emulator and the rom to be in separate folders? Another thing that makes your process difficult is that its path is very long, the folder names are very long and it has some characters that make an executable file like (e) difficult. Here I simplified, created a folder called cxbx in c: and put the rom in the same folder as the emulator. I created an executable via AHK shortcut and it looks like this:

Run, c:\DemulShooter\DemulShooter.exe -target=chihiro -rom=vcop3, c:\demulshooter
Sleep 1000
Run, c:\cxbx\Cxbx.exe /load c:\cxbx\vc3.xbe, c:\cxbx
Sleep 5000
send,{AltDown}{Enter}{AltUp}
@punkdark2000 So i created 2 folders in my c drive, one demulshooter which had all the necessary files and folders of demulshooter extracted and the .bat "DemulShooter.exe -target=chihiro -rom=vcop3" text in it. Another folder in the root of c drive was the cxbx folder and inside it had all the cxbx files and the VCOP3 rom. I created he AHK script with the above code you gave me and created an .exe file of the ahk script. When i double click the exe file created from the ahk script it does launch the game directly BUT my wiimote does not work at all, none of the buttons work,hence i cannot start the game. I am using wiimote in mode 4 of dolphin bar along with with the touch mote software. Can you share your demulshooter and touchmote profile settings.

Why are you making a .bat of the demulshooter script just add it to the ahk otherwise you will have to click the .bat and then the .exe.

Just copy all the demulshooter files (don't move just copy, it doesn't hurt anything even if you have 100 different locations of the demulshooter files) and put them in the same directory as cxbx. It makes the script easier because then you don't have to set any locations.
I saw that you said you like to keep the files seperate but like i said you can make as many copies of demulshooter as you want and it does no harm what so ever to have them in the same directory. I have demulshooter files in all my directories of games that need it.  I mean if you absolutely insist that you don't want those files in the same location you can just set the directory of the demulshooter files which is also fine but to me this is easier especially since you're new to scripting I recommend making it as simple as you possible can.

Right click in the location of your cxbx and demulshooter files and make new ahk, and make the script like this

Run, DemulShooter.exe -target=chihiro -rom=vcop3
Run, Cxbx.exe /load vc3.xbe

All in the same script then make it an .exe, then all you should have to do is click it and play with game with your lightgun.

Your directory should look something like this

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on May 17, 2020, 12:15:24 pm
I know RL has demulshooter as an option in the settings for Sega model 2, sega atomiswave, sega naomi, etc. But not for other systems like PC games, Dolphin, Taito type X, Ringedge/Ringwide/Teknoparrot, etc. Can you share how you got this game working in RL and demulshooter simultaneously? Isnt it Taito Type X? Thanks

Hi! Yes, I have not got around using just one instance of Demulshooter but using a per game one, no a biggie as it takes minimum place.
Your're right that it is made for emus, demul as a first I guess(!)  :angel: But, also separate ArcadePC-light gun titles like Gaia Attack 4, Music GUN!GUN! 2 and Operation G.H.O.S.T..

Also Dolphin looks like it is supported and I will look at it later on today if I have the chance as I think my Aimtraks is oversensetive as it is. So not only do you use Demulkshooter to hide the crosshair which many seem to believie it is only thing, but also enable 2 player functionality to games end emus which did not work in 2 player mode. Also the mouse sometimes works but the Aimtrak goes bananas in sensitivity, Demulshooter also fixes this. Great stuff  :applaud:

Now, back to the question for this game:

I have an instance of demulsooter in the games directory whit this settings, just enable the gun and a key for the flashbang as I only have one button on the NAMCO gun

(https://i.postimg.cc/fynv7Mqn/ds_settings.jpg)

Futher more I did an ahk file made to exe with ahk2exe compiler as I got fucus problem. This starts the Demulshooter and then wait and mousclicks on screen and sleeps again.
Dont know if all the sleep is necessary, but I had to do this in Music GUN!GUN!2, and it was a bit handy just copying it as it worked directly.  ::)

Run, E:\GAMES\Arcade PC\Elevator Action Death Parade\DemulShooter\DemulShooter.exe -target=ttx -rom=eadp
 Sleep, 100
 Send, {ALTDOWN}
 Sleep, 1200 ; to give time for the Alt + Tab window menu to come up
 Send, {TAB}
 Sleep, 1200
 Send, {ALTUP}
Return


in RocketLauncher i have this settings in the ArcadePC.ahk module

(https://i.postimg.cc/GtFxq66B/PCLauncher-ahk.jpg)

(https://i.postimg.cc/W3JnJdnw/pre-launch.jpg)

As you can see in the Demulshooter PDF, many titles are supported as you can see here:

https://github.com/argonlefou/DemulShooter/wiki (https://github.com/argonlefou/DemulShooter/wiki)

Taito Type X
   Elevator Action: Death Parade
   Gaia attack 4
   Gundam: Spirit Of Zeon
   Haunted Museum
   Haunted Museum 2
   Music Gun Gun ! 2
   Silent Hill: The Arcade
Global VR
   Aliens: Extermination (protected release)
   Aliens: Extermination (dehasped release)
   Fright Fear Land
RingWide
Dolphin


Let me know hhow it works for you

it's mandatory made the ahk script to exe for every arcade pc games? is it cool!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 17, 2020, 03:01:16 pm
Sinden Light Gun has no clear release date plus it would not ship everywhere and it would be expensive nonetheless.

I did some extensive testing and have started to get a hold of things. I will be only discussing wiimote +touchmote+mayflash bar in mode 4 setup (only one wiimote so far). This may also proof to be helpful for newcomers.
 
For Rambo the game needs to be played at the default stock resolution (no custom resolution) else the aiming will be completely off and stuck to top left of the screen mostly.
If you don't want to play Rambo in custom resolution then the only way is to play wiimote as mouse for gun games in Mode 2.

For Rage mode to work in the "Touchmote" software assign the 'X' button of the 360 to the d-pad UP of Wiimote. Also make sure in Demulshooter the Middle Mouse Button is sleceted as 'X'. That way Rambo can entertain RAGE mode when using the wiimote in Mode 4 of Dolphin bar. I had tried other button (like 1 and 2 on wiimote assigned to X in Touchmote) but that did not work.
The same results were acquired for Aliens : Extermination.

So far the games that are working on my end are Rambo,Transfomers ,LGI 3D, Aliens : Extermination ((minus the quick time button pressing events don't know which buttons they are)
HOTD4 (Ver C updated) is not working (no cursor movement or firing), Operation Ghost not working, Luigi's Mansion Arcade also no cursor movement.
I'll keep testing and posting.

Do you have any luck in running the games mentioned above that aren't working on my end? I am only talking about dolphin bar in mode 4.
Just for information, I'll upload by the end of the week an update that will totally change the way joystick/joypads (and so WiiMote  w/o Touchmote) are handled.
I'd suggest to wait a little untill then, if you have trouble with your setup. Else you'll be loosing a lot of time  :(

I'm really sorry for the inconvenience but I had to make that "break" in order to support a lot more devices, in an easier way. I think Wiimote setup may be easier too, but I'll let users be the judge on that point :)

Thank you for your reply Argon, i hope you stream line the issues, my point was to share information that might be useful to people or developers.
On a side note i am trying to run VCOP 3, they say that running it through command line is the only way demulshooter will work.I suck at command line, if i create a .bat file and run it instead will that do the job?
If so what will my .bat file look like.
For e.g. my path of my vcop3 executable is I:\EMULATORS\Cx Bx Reloaded\Virtua Cop 3 (Chihiro Beta)(128MB RAM Needed)\Virtua Cop 3 (Chihiro Beta). So what will i type in my .bat?
Also to note that my VCOP 3 is in a separate folder and CXBX Emulator is in a different folder (In this case path of CX BX is I:\EMULATORS\Cx Bx Reloaded\CxbxReloaded-Release-VS2019 )
So what will the final .bat file will look like?

ark216 Is there a need for the emulator and the rom to be in separate folders? Another thing that makes your process difficult is that its path is very long, the folder names are very long and it has some characters that make an executable file like (e) difficult. Here I simplified, created a folder called cxbx in c: and put the rom in the same folder as the emulator. I created an executable via AHK shortcut and it looks like this:

Run, c:\DemulShooter\DemulShooter.exe -target=chihiro -rom=vcop3, c:\demulshooter
Sleep 1000
Run, c:\cxbx\Cxbx.exe /load c:\cxbx\vc3.xbe, c:\cxbx
Sleep 5000
send,{AltDown}{Enter}{AltUp}
@punkdark2000 So i created 2 folders in my c drive, one demulshooter which had all the necessary files and folders of demulshooter extracted and the .bat "DemulShooter.exe -target=chihiro -rom=vcop3" text in it. Another folder in the root of c drive was the cxbx folder and inside it had all the cxbx files and the VCOP3 rom. I created he AHK script with the above code you gave me and created an .exe file of the ahk script. When i double click the exe file created from the ahk script it does launch the game directly BUT my wiimote does not work at all, none of the buttons work,hence i cannot start the game. I am using wiimote in mode 4 of dolphin bar along with with the touch mote software. Can you share your demulshooter and touchmote profile settings.

Why are you making a .bat of the demulshooter script just add it to the ahk otherwise you will have to click the .bat and then the .exe.

Just copy all the demulshooter files (don't move just copy, it doesn't hurt anything even if you have 100 different locations of the demulshooter files) and put them in the same directory as cxbx. It makes the script easier because then you don't have to set any locations.
I saw that you said you like to keep the files seperate but like i said you can make as many copies of demulshooter as you want and it does no harm what so ever to have them in the same directory. I have demulshooter files in all my directories of games that need it.  I mean if you absolutely insist that you don't want those files in the same location you can just set the directory of the demulshooter files which is also fine but to me this is easier especially since you're new to scripting I recommend making it as simple as you possible can.

Right click in the location of your cxbx and demulshooter files and make new ahk, and make the script like this

Run, DemulShooter.exe -target=chihiro -rom=vcop3
Run, Cxbx.exe /load vc3.xbe

All in the same script then make it an .exe, then all you should have to do is click it and play with game with your lightgun.

Your directory should look something like this
I followed exactly with what you said but issues remain.
1) The created exe from the ahk script (code/lines provided by you) launches the game in windowed mode.
2) The wiimote does not seem work no buttons work.
What modifications to your code should i make so that the game launches in fullscreen and the wiimote works?
Just to let you know i am using touchmote so that the wiimote can be seen as an xbox360 controller in conjunction with demulshooter likewise.
However the notes on the demulshooter page suggest that within the cxbx emulator set the controls to "none" for chihiro games.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on May 17, 2020, 03:23:20 pm
This script doesn't make the emulator full screen, that's a setting in the emulator.

I don't personally use Wiimotes so I can't say why it's not working. I checked my cxbx and my inputs are set to none too so that's no different on my end But I'm using the same script and it works with my EMS Top Gun 3.

Well I'm not sure if this will help but double click on Demulshooter.exe in the directory and go to Player 1 and choose your Lightgun (you may need to find the id in device manager) and created a config and retry.

Other than that I guess someone who uses the same lightgun as you or argon will have to help further sorry.

For fullscreen open cxbx settings > configure video > use exclusive fullscreen mode
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on May 17, 2020, 03:39:45 pm
Lol well my bad it's not working for me either now it was the last time I played but now it's not. Let me try and figure out why and it may solve your problem too.

But press 1 on the keyboard for enter.

Try this which is mentioned in the wiki

Usage :
Open Cxbx-Reloaded and go to Settings -> Config Input and add a controller

Configure this contoller Dpad Up, Dpad Down, Start and Back buttons. These key will be used to navigate / select in TEST mode

Load and start vc3_t.xbe file to change TEST mode settings as you wish.

Restart Cxbx-Reloaded and go to Settings -> Config Input and set all controllers "None". From now on, you can directly start at step 5 next time.

Run Demulshooter for this game :
DemulShooter.exe -target=chihiro -rom=vcop3

Run Cxbx-Reloaded with the following command line (No need for calibration in game) :
Cxbx.exe /load [_path_to_vc3.xbe_]

Mine is not even working in test mode, and i have zero idea why the gun is working fine.

Edit: got mine working again because I keep backup copies of all my PC  files so I copied the entire directory from an external hard drive to the one on my computer. Unfortunately that means i don't know what steps it needed to fix it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 17, 2020, 04:45:18 pm
Lol well my bad it's not working for me either now it was the last time I played but now it's not. Let me try and figure out why and it may solve your problem too.

But press 1 on the keyboard for enter.

Try this which is mentioned in the wiki

Usage :
Open Cxbx-Reloaded and go to Settings -> Config Input and add a controller

Configure this contoller Dpad Up, Dpad Down, Start and Back buttons. These key will be used to navigate / select in TEST mode

Load and start vc3_t.xbe file to change TEST mode settings as you wish.

Restart Cxbx-Reloaded and go to Settings -> Config Input and set all controllers "None". From now on, you can directly start at step 5 next time.

Run Demulshooter for this game :
DemulShooter.exe -target=chihiro -rom=vcop3

Run Cxbx-Reloaded with the following command line (No need for calibration in game) :
Cxbx.exe /load [_path_to_vc3.xbe_]

Mine is not even working in test mode, and i have zero idea why the gun is working fine.

Edit: got mine working again because I keep backup copies of all my PC  files so I copied the entire directory from an external hard drive to the one on my computer. Unfortunately that means i don't know what steps it needed to fix it.
Hey man it worked! all i had to do was press 1 on my keyboard! Thanks for telling me. None of the users and Demulshooter guide tells you to do that! Thanks anyways and thanks to punkdark2000 fpr providing the script the game runs in full screen.
I cannot get to run HOTD4 and Operation Ghost with demulshooter (wii motes + Touchmote). Need to figure out how.
In Operation Ghost i get an error dialogue window when using wiimote in mode 4 of mayflash bar, if i press or OK it closes the game. Any clues?
In HOTD4 no errors as much but wiimotes completely unresponsive in game.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 17, 2020, 05:46:45 pm
Hey man it worked! all i had to do was press 1 on my keyboard! Thanks for telling me. None of the users and Demulshooter guide tells you to do that!
https://github.com/argonlefou/DemulShooter/wiki/Chihiro (https://github.com/argonlefou/DemulShooter/wiki/Chihiro) , bottom of the page :

Quote
Misc. Notes :

    * Do not open Cxbx.exe window alone, to load and run the rom from within : this won't work with DemulShooter !
    * P1 and P2 START buttons are mapped to Keyboard [1] and [2] (just like MAME, etc....) and can be simulated with AHK scripts from any other Aimtrak/Joystick button
    * The game may crash on some computers at the end of the second level.


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on May 18, 2020, 06:09:14 am
hi Argonlefou,

After some help and advice please think Im using v8.7.0 finding off screen reloading not working through model 2 in Virtua cop etc. It jus shoots and registers bottom left corner but not off screen so doesnt reload. Have a button configured to reload but would like to off screen re-load any help appreciated.

I also find the sight doesnt cover all of the screen sometimes please see in the pics 👍🏻 thats as far left and right the sight goes??  Then disappears.
This is also the case in some games although this might be the game/resolution its played in. Just wanted to ask you directly first and see if theres anything Im doing wrong or if this is something that can be altered or fixed. Either in an update or by myself editing the configs etc.

Im using an Aimtrack lightgun Bluetooth wirelessly

Thanks a lot and love your work and keep it up

Paul

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 18, 2020, 06:21:41 am
hi Argonlefou,

After some help and advice please think Im using v8.7.0 finding off screen reloading not working through model 2 in Virtua cop etc. It jus shoots and registers bottom left corner but not off screen so doesnt reload. Have a button configured to reload but would like to off screen re-load any help appreciated.

I also find the sight doesnt cover all of the screen sometimes please see in the pics 👍🏻 thats as far left and right the sight goes??  Then disappears.
This is also the case in some games although this might be the game/resolution its played in. Just wanted to ask you directly first and see if theres anything Im doing wrong or if this is something that can be altered or fixed. Either in an update or by myself editing the configs etc.

Im using an Aimtrack lightgun Bluetooth wirelessly

Thanks a lot and love your work and keep it up

Paul
If you can't move your cursor to the border there's a problem with your aimtrak setting/calibration/led sensor

The "RawInput" line should have values going from [0x0000] to [0xFFFF] for both X and Y
Did you do a correct calibration of the Aimtrak ?
Are you sure Aimtrak settings are correct ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on May 18, 2020, 06:48:51 am
Thanks for the quick reply and will double check my gun and go through the calibration again 👍🏻

With Hotd4 on Teknoparrot theres like an invisible barrier?? it goes all the way left but not all the way right. About 3-4 inches from the edge? Again this might be in game etc 🙏🏻   

And Im guessing offscreen reloading doesnt work in model 2??

Thanks again and will have a play

Appreciate it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 18, 2020, 07:06:56 am
There is no barrier with Hotd4 if everything is set up correctly.
And offscreen reload is working well with M2
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on May 18, 2020, 10:07:56 am
Hi Argonlefou,

Had a good play today and calibrated gun etc and Ive also just ordered another gun so will try that sensor bar out etc when it arrives and see if my other one is faulty. But it seems to be working ok.

Still cant reload off screen in M2 as I said it registers bottom left corner and in Rambo on Teknoparrot it registers top right but both dont reload. It registers as firing each time. I even copied from a backup and still the same thing so honestly dont know whats going on atm.
Honestly not complaining or anything just trying to troubleshoot and give feedback in an effort to solve this small issues Im having.

Thanks again and appreciate your time and keep up the great work. Ill message again once my new gun arrives etc.

Paul

You also mentioned back in a post beginning of April that M2 May have aiming issue when in 4:3, 16:9, fullscreen etc and that you wanted to go back and address these. Have you started this or know when you might get around to this. Understand your updating everything atm for a big change and understand your busy.

Thanks again 🙏🏻
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 18, 2020, 11:54:21 am
Hi Argonlefou,

Had a good play today and calibrated gun etc and Ive also just ordered another gun so will try that sensor bar out etc when it arrives and see if my other one is faulty. But it seems to be working ok.

Still cant reload off screen in M2 as I said it registers bottom left corner and in Rambo on Teknoparrot it registers top right but both dont reload. It registers as firing each time. I even copied from a backup and still the same thing so honestly dont know whats going on atm.
Honestly not complaining or anything just trying to troubleshoot and give feedback in an effort to solve this small issues Im having.

Thanks again and appreciate your time and keep up the great work. Ill message again once my new gun arrives etc.

Paul
Just to be sure : did you really assigned the right mouse button to the offscree trigger event in aimtrak Utility ?

And also to have a quick look, run demulshooter by adding a -v option and share your debug.txt file (it will be created in demulshooter's folder)

You also mentioned back in a post beginning of April that M2 May have aiming issue when in 4:3, 16:9, fullscreen etc and that you wanted to go back and address these. Have you started this or know when you might get around to this. Understand your updating everything atm for a big change and understand your busy.

Thanks again 🙏🏻
There may have a lot of different issue when you start to play with games ratio/reolution (and this is true for every game and every emulator)
Usually, ratio is not an issue with M2 games because you can run a gun calibration.
Resolution and window-size hacks can be more troublesome (DxWnd particularly)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on May 18, 2020, 12:09:50 pm
Thanks for the reply and went back to a older back up and its working again 👍🏻  Sorry for wasting your time 🙏🏻 
Started changing my priorities to read only now once Ive got things set up properly.

Do you still want me to run a debug in the hotd4?? If so how and where would I put that -v option?? Useless at run cmds using launchbox as my front end atm.

Thanks again 😊

Re ratio/resolution could this be why the gun doesnt cover the whole screen in hotd4 as its hacked etc so its the actual game/dump???
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 18, 2020, 12:23:36 pm
Thanks for the reply and went back to a older back up and its working again 👍🏻  Sorry for wasting your time 🙏🏻 
Started changing my priorities to read only now once Ive got things set up properly.
👍🏻

Do you still want me to run a debug in the hotd4?? If so how and where would I put that -v option?? Useless at run cmds using launchbox as my front end atm.

Thanks again 😊

Re ratio/resolution could this be why the gun doesnt cover the whole screen in hotd4 as its hacked etc so its the actual game/dump???
Usually changing resolution (like what you can do with some teknoparrot games) gives an offset between where you're aiming and where the game is registering the shot

If you're not able to get full range in DsDiag.exe, then you won't be able to have full range anywhere.
Moreover, the fact that you"re actually using a build-in frontend configuration without knowing exactly what's going sure won't help to understand.
If you want to really understand I'm affraid you'll have to dig a little bit into command lines and how the whole thing is working...this is Demulshooter's limitation, it can't really be used "click & play" in any situation on any computer
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on May 18, 2020, 12:51:32 pm

[/quote]
Usually changing resolution (like what you can do with some teknoparrot games) gives an offset between where you're aiming and where the game is registering the shot

If you're not able to get full range in DsDiag.exe, then you won't be able to have full range anywhere.
Moreover, the fact that you"re actually using a build-in frontend configuration without knowing exactly what's going sure won't help to understand.
If you want to really understand I'm affraid you'll have to dig a little bit into command lines and how the whole thing is working...this is Demulshooter's limitation, it can't really be used "click & play" in any situation on any computer
[/quote]

Thanks a lot and totally understand if I want to debug what do I need to type please for say hotd4 just so I know for future. And will take the time to look into cmd lines etc 🙏🏻

Thanks again for everything
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 18, 2020, 08:18:21 pm
@ argonlefou are looking into the possibility of getting the demulshooter to work with RPCS3?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 19, 2020, 01:49:57 am
@ argonlefou are looking into the possibility of getting the demulshooter to work with RPCS3?
Not at the moment, for a bunch of mixed reasons.
The emulator is under heavy development with a lot of updates...asking them to add lightgun support natively will be better IMO (if they decide to do so one day...of course)
I can't afford to spend time for console games, with an emulator getting 10 or 15 updates a week, knowing that each update can brake compatibility.....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on May 19, 2020, 09:44:27 am
@argonlefou can you include in the next realise the feature that can I assign silent hill arcade key with gamepad button? So I can use the buttons from my cab(https://uploads.tapatalk-cdn.com/20200519/f009e579ce9c6181df9757079b2b57f1.jpg)

Inviato dal mio Redmi Note 8T utilizzando Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on May 19, 2020, 09:54:06 am
@argonlefou can you include in the next realise the feature that can I assign silent hill arcade key with gamepad button? So I can use the buttons from my cab(https://uploads.tapatalk-cdn.com/20200519/f009e579ce9c6181df9757079b2b57f1.jpg)

Inviato dal mio Redmi Note 8T utilizzando Tapatalk

Nice wireless config  :lol
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 19, 2020, 10:17:55 am
@argonlefou can you include in the next realise the feature that can I assign silent hill arcade key with gamepad button? So I can use the buttons from my cab

Inviato dal mio Redmi Note 8T utilizzando Tapatalk
Unfortunatelly not like that. I'm not the one who made Silent Hill and the hacked I/O dll is reading keyboard keys.
What you can find on DemulShooter is just a GUI to set those keys for the game.
In your case, you will have to use some 3rd party software to map inputs from your buttons to a keyboard input. AHK can do it easilly
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 20, 2020, 06:57:17 am
Guys I may sound off topic, but can someone tell me how to configure wii motes for Supermodel 3 emulator. I am read demulshooter cannot support it. What options do I have?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on May 20, 2020, 09:47:29 am
Guys I may sound off topic, but can someone tell me how to configure wii motes for Supermodel 3 emulator. I am read demulshooter cannot support it. What options do I have?

Configure wiimotes with supermodel3 is a pain in the ass... you need to edit supermodel.ini and games.xml, and each game has a different config.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ksoto on May 20, 2020, 04:54:14 pm
Hi everyone.

I just recently downloaded Demulshooter as it looks like what I've been looking for. I'm a serious n00b when it comes to all of this, I'm just trying to run House of the Dead 2 (Empire version) for PC in Windows 10 using dual aimtrak light guns.


It took me awhile because, as I said, I'm a n00b, but I finally made my way to the command line dos window thing and typed in: demulshooter.exe -target=windows -rom=hod2pc

Obviously nothing happened (except for an icon showing up in the system tray) because demulshooter.exe has no reference as to where the house of the dead program is on my machine is (it's in C:\Program Files (x86)\SEGA\THE HOUSE OF THE DEAD 2\HoD2.exe). What I would like to know is how to let demulshooter know where my house of the dead 2.exe is so that it can launch the game through the demulshooter program.

Also, on the installation wiki it says the zip for Demulshooter should come with: DsCore.dll : Shared library, need to be in the directory for all other programs to work.

I don't see that file in any of the zip files that I downloaded from github. If this is an essential file that would solve my problem could anyone kindly direct me to a copy of it?

Any help would be greatly appreciated because I spent hours upon hours yesterday searching for a basic answer on how to get this running. A basic tutorial would be great too.

PS - I tried to do a search/find on the forums but it keeps failing - I didn't want to be a pain if someone already covered this in another post/thread, but the search forum feature just wouldn't work for me. Sorry.


Update - I figured it out. I run demulshooter.exe -target=windows -rom=hod2pc from the command line and THEN I start the house of the dead 2 program myself. Sorry about that I had no idea that's all you had to do. Both guns were working perfectly in the game.

Is there any way to make it so that I can create a desktop shortcut that just does everything? (runs the command line and then launches the program)? I kinda wanted it to be so that anyone could just launch House of the Dead 2 by just clicking on a single desktop icon that does it all. Thanks again.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: wallmachine on May 20, 2020, 07:14:24 pm
can you use -target=lindbergh -rom=lgj for Let's Go Jungle! Special (2007)
I don't think so, I'm not in front of my setup but I kind of recall that binaries are not the same
I'll look at it in the next few days to confirm

How did the Let's Go Jungle! Special (2007) check go?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: PL1 on May 20, 2020, 07:33:19 pm
I tried to do a search/find on the forums but it keeps failing - I didn't want to be a pain if someone already covered this in another post/thread, but the search forum feature just wouldn't work for me. Sorry.
Something wenk "Boink!" several months ago when Saint rebooted the servers.   :embarassed:

Well, that is well and proper borked. Boggle. I'm going to have to rip out the search engine and reinstall.

The bad news is I'm out of work starting Wednesday for two weeks.

The good news is I'm out of work starting Wednesday for two weeks, so I'll have time to dig into it proper.
No further updates at this time.


Scott
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on May 21, 2020, 12:42:44 am
Guys I may sound off topic, but can someone tell me how to configure wii motes for Supermodel 3 emulator. I am read demulshooter cannot support it. What options do I have?

Configure wiimotes with supermodel3 is a pain in the ass... you need to edit supermodel.ini and games.xml, and each game has a different config.

Not so. In fact it is very easy. Supermodel supports joystick devices as lightguns, so you just need to use touchmote to emulate an Xbox 360 controller and make your supermodel.ini contain something like this:

Code: [Select]
; Light guns (Lost World)
InputGunLeft = "NONE"               ; digital, move gun left
InputGunRight = "NONE"             ; digital, move gun right
InputGunUp = "NONE"                   ; digital, move gun up
InputGunDown = "NONE"               ; digital, move gun down
InputGunX = "JOY1_XAXIS"    ; analog, full X axis
InputGunY = "JOY1_YAXIS"    ; analog, full Y axis
InputTrigger = "JOY_BUTTON2"
InputOffscreen = "JOY_BUTTON1"    ; point off-screen
InputAutoTrigger = 1                    ; automatic reload when off-screen
InputGunLeft2 = "NONE"
InputGunRight2 = "NONE"
InputGunUp2 = "NONE"
InputGunDown2 = "NONE"
InputGunX2 = "JOY2_XAXIS"
InputGunY2 = "JOY2_YAXIS"
InputTrigger2 = "JOY2_BUTTON2"
InputOffscreen2 = "JOY2_BUTTON1"
InputAutoTrigger2 = 1

; Analog guns (Ocean Hunter, LA Machineguns)
InputAnalogGunLeft = "NONE"               ; digital, move gun left
InputAnalogGunRight = "NONE"             ; digital, move gun right
InputAnalogGunUp = "NONE"                   ; digital, move gun up
InputAnalogGunDown = "NONE"               ; digital, move gun down
InputAnalogGunX = "JOY1_XAXIS"    ; analog, full X axis
InputAnalogGunY = "JOY1_YAXIS"    ; analog, full Y axis
InputAnalogTriggerLeft = "JOY1_BUTTON2"
InputAnalogTriggerRight = "JOY1_BUTTON1"
InputAnalogGunLeft2 = "NONE"
InputAnalogGunRight2 = "NONE"
InputAnalogGunUp2 = "NONE"
InputAnalogGunDown2 = "NONE"
InputAnalogGunX2 = "JOY2_XAXIS"
InputAnalogGunY2 = "JOY2_YAXIS"
InputAnalogTriggerLeft2 = "JOY2_BUTTON2"
InputAnalogTriggerRight2 = "JOY2_BUTTON1"

I have no idea why you'd need to edit games.xml.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 21, 2020, 01:38:56 am
Also, on the installation wiki it says the zip for Demulshooter should come with: DsCore.dll : Shared library, need to be in the directory for all other programs to work.

I don't see that file in any of the zip files that I downloaded from github. If this is an essential file that would solve my problem could anyone kindly direct me to a copy of it?
Yeah, unfortunatelly you're comming at a moment where I'm updating all the Wiki to be ready for a next release - which has been delayed for a few more days - and this point is not a concern for now.

Update - I figured it out. I run demulshooter.exe -target=windows -rom=hod2pc from the command line and THEN I start the house of the dead 2 program myself. Sorry about that I had no idea that's all you had to do. Both guns were working perfectly in the game.
I'm surprised you didn't saw it on the Wiki, it's clearly written here : https://github.com/argonlefou/DemulShooter/wiki/Windows-games#house-of-the-dead-ii
But glad to know you fnally managed to make it work !

Is there any way to make it so that I can create a desktop shortcut that just does everything? (runs the command line and then launches the program)? I kinda wanted it to be so that anyone could just launch House of the Dead 2 by just clicking on a single desktop icon that does it all. Thanks again.
You should look at AutoHotkey scripts, there are tons of tutorial on the internet


How did the Let's Go Jungle! Special (2007) check go?
Fine and working good  ;)
Will be available in the next version. I should have released it this week but a beta-tester pointed out an issue with APAC handling so I'd rather sort it out before releasing it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: wallmachine on May 21, 2020, 01:57:12 am
How did the Let's Go Jungle! Special (2007) check go?
Fine and working good  ;)
Will be available in the next version. I should have released it this week but a beta-tester pointed out an issue with APAC handling so I'd rather sort it out before releasing it

looking forward to it, cheers.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 21, 2020, 05:08:23 am
Guys I may sound off topic, but can someone tell me how to configure wii motes for Supermodel 3 emulator. I am read demulshooter cannot support it. What options do I have?

Configure wiimotes with supermodel3 is a pain in the ass... you need to edit supermodel.ini and games.xml, and each game has a different config.

Not so. In fact it is very easy. Supermodel supports joystick devices as lightguns, so you just need to use touchmote to emulate an Xbox 360 controller and make your supermodel.ini contain something like this:

Code: [Select]
; Light guns (Lost World)
InputGunLeft = "NONE"               ; digital, move gun left
InputGunRight = "NONE"             ; digital, move gun right
InputGunUp = "NONE"                   ; digital, move gun up
InputGunDown = "NONE"               ; digital, move gun down
InputGunX = "JOY1_XAXIS"    ; analog, full X axis
InputGunY = "JOY1_YAXIS"    ; analog, full Y axis
InputTrigger = "JOY_BUTTON2"
InputOffscreen = "JOY_BUTTON1"    ; point off-screen
InputAutoTrigger = 1                    ; automatic reload when off-screen
InputGunLeft2 = "NONE"
InputGunRight2 = "NONE"
InputGunUp2 = "NONE"
InputGunDown2 = "NONE"
InputGunX2 = "JOY2_XAXIS"
InputGunY2 = "JOY2_YAXIS"
InputTrigger2 = "JOY2_BUTTON2"
InputOffscreen2 = "JOY2_BUTTON1"
InputAutoTrigger2 = 1

; Analog guns (Ocean Hunter, LA Machineguns)
InputAnalogGunLeft = "NONE"               ; digital, move gun left
InputAnalogGunRight = "NONE"             ; digital, move gun right
InputAnalogGunUp = "NONE"                   ; digital, move gun up
InputAnalogGunDown = "NONE"               ; digital, move gun down
InputAnalogGunX = "JOY1_XAXIS"    ; analog, full X axis
InputAnalogGunY = "JOY1_YAXIS"    ; analog, full Y axis
InputAnalogTriggerLeft = "JOY1_BUTTON2"
InputAnalogTriggerRight = "JOY1_BUTTON1"
InputAnalogGunLeft2 = "NONE"
InputAnalogGunRight2 = "NONE"
InputAnalogGunUp2 = "NONE"
InputAnalogGunDown2 = "NONE"
InputAnalogGunX2 = "JOY2_XAXIS"
InputAnalogGunY2 = "JOY2_YAXIS"
InputAnalogTriggerLeft2 = "JOY2_BUTTON2"
InputAnalogTriggerRight2 = "JOY2_BUTTON1"

I have no idea why you'd need to edit games.xml.
Thanks i will give it a try and you posted,also are you using wiimotes for Supermodel emulator?  SuperMagoAlex might be referring to using wiimotes in mode 2, will try his method as well and see which one works best.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ksoto on May 21, 2020, 06:16:39 am
Update - I figured it out. I run demulshooter.exe -target=windows -rom=hod2pc from the command line and THEN I start the house of the dead 2 program myself. Sorry about that I had no idea that's all you had to do. Both guns were working perfectly in the game.

Quote from: argonlefou
I'm surprised you didn't saw it on the Wiki, it's clearly written here : https://github.com/argonlefou/DemulShooter/wiki/Windows-games#house-of-the-dead-ii
But glad to know you fnally managed to make it work !

It is written there, but I was looking at the installation/usage/etc areas and all I saw was running a command line and thought from there, demulshooter would launch the game too. Keep in mind also this is after several hours of messing around with the troubleshooter 2 program and other games so I was a bit fried by then. It wasn't till the next day that I was scrolling through the games section of your wiki and saw "run the game". Like I said, this is all brand new to me and is a little overwhelming.

Is there any way to make it so that I can create a desktop shortcut that just does everything? (runs the command line and then launches the program)? I kinda wanted it to be so that anyone could just launch House of the Dead 2 by just clicking on a single desktop icon that does it all. Thanks again.


Quote from: argonlefou
You should look at AutoHotkey scripts, there are tons of tutorial on the internet

Thank you for pointing me in the right direction - I had no idea what it would've even been called :D


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on May 21, 2020, 02:34:24 pm
Guys I may sound off topic, but can someone tell me how to configure wii motes for Supermodel 3 emulator. I am read demulshooter cannot support it. What options do I have?

Configure wiimotes with supermodel3 is a pain in the ass... you need to edit supermodel.ini and games.xml, and each game has a different config.

Not so. In fact it is very easy. Supermodel supports joystick devices as lightguns, so you just need to use touchmote to emulate an Xbox 360 controller and make your supermodel.ini contain something like this:

Code: [Select]
; Light guns (Lost World)
InputGunLeft = "NONE"               ; digital, move gun left
InputGunRight = "NONE"             ; digital, move gun right
InputGunUp = "NONE"                   ; digital, move gun up
InputGunDown = "NONE"               ; digital, move gun down
InputGunX = "JOY1_XAXIS"    ; analog, full X axis
InputGunY = "JOY1_YAXIS"    ; analog, full Y axis
InputTrigger = "JOY_BUTTON2"
InputOffscreen = "JOY_BUTTON1"    ; point off-screen
InputAutoTrigger = 1                    ; automatic reload when off-screen
InputGunLeft2 = "NONE"
InputGunRight2 = "NONE"
InputGunUp2 = "NONE"
InputGunDown2 = "NONE"
InputGunX2 = "JOY2_XAXIS"
InputGunY2 = "JOY2_YAXIS"
InputTrigger2 = "JOY2_BUTTON2"
InputOffscreen2 = "JOY2_BUTTON1"
InputAutoTrigger2 = 1

; Analog guns (Ocean Hunter, LA Machineguns)
InputAnalogGunLeft = "NONE"               ; digital, move gun left
InputAnalogGunRight = "NONE"             ; digital, move gun right
InputAnalogGunUp = "NONE"                   ; digital, move gun up
InputAnalogGunDown = "NONE"               ; digital, move gun down
InputAnalogGunX = "JOY1_XAXIS"    ; analog, full X axis
InputAnalogGunY = "JOY1_YAXIS"    ; analog, full Y axis
InputAnalogTriggerLeft = "JOY1_BUTTON2"
InputAnalogTriggerRight = "JOY1_BUTTON1"
InputAnalogGunLeft2 = "NONE"
InputAnalogGunRight2 = "NONE"
InputAnalogGunUp2 = "NONE"
InputAnalogGunDown2 = "NONE"
InputAnalogGunX2 = "JOY2_XAXIS"
InputAnalogGunY2 = "JOY2_YAXIS"
InputAnalogTriggerLeft2 = "JOY2_BUTTON2"
InputAnalogTriggerRight2 = "JOY2_BUTTON1"

I have no idea why you'd need to edit games.xml.
Thanks i will give it a try and you posted,also are you using wiimotes for Supermodel emulator?  SuperMagoAlex might be referring to using wiimotes in mode 2, will try his method as well and see which one works best.



InputGunX = "MOUSE_XAXIS"    ; analog, full X axis
InputGunY = "MOUSE_YAXIS"    ; analog, full Y axis
InputTrigger = "MOUSE_LEFT_BUTTON"
InputOffscreen =  "MOUSE_RIGHT_BUTTON"    ; point off-screen
InputAutoTrigger = 1                   ; automatic reload when off-screen
InputGunX2 = "MOUSE2_XAXIS"    ; analog, full X axis
InputGunY2 = "MOUSE2_YAXIS"    ; analog, full Y axis
InputTrigger2 = "MOUSE2_LEFT_BUTTON"
InputOffscreen2 =  "MOUSE2_RIGHT_BUTTON"    ; point off-screen
InputAutoTrigger2 = 1                   ; automatic reload when off-screen

this is My "ini file" for "the lost world"...its working fine (but you might need to calibrate ingame)
should work for other gun games on the emulator.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on May 21, 2020, 03:22:44 pm

Not so. In fact it is very easy. Supermodel supports joystick devices as lightguns, so you just need to use touchmote to emulate an Xbox 360 controller and make your supermodel.ini contain something like this:

I have no idea why you'd need to edit games.xml.

I dont use touchmote with supermodel, I use the bar in mode 2.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on May 21, 2020, 09:45:18 pm
I dont use touchmote with supermodel, I use the bar in mode 2.

Well, that's up to you mate. However you did say it was a pain in the ass and I gave you an alternative: take it or leave it.

I think that using Dolphinbar mode 4 + Touchmote has many advantages over the other Dolphinbar modes however.

1: It allows you to remap the wiimote buttons as you see fit. You cannot remap the Dolphinbar buttons.

2: It will work with virtually any emulator.

3: It allows two player. Dolphinbar mode two (mouse mode) doesn't as dinput mouse devices are combined.

4: I prefer its behaviour when the Wiimote points offscreen. Touchmote remembers the last position of the Wiimote. Dolphinbar snaps to the center.

5: It can be configured with scripts/batch files. Dolphinbar modes have to be changed manually.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ksoto on May 21, 2020, 11:01:11 pm
ok, so after having success with House of the Dead 2 PC working with demulshooter, I decided to downloaded and try virtuacop with the model 2 emulator. Rom runs fine, aimtrak gun player 1 works fine by default. I followed all of the instructions on the demulshooter wiki for running model 2 games and what happens for vcop is that I get the demulshooter icon down in the system tray but even after launching model 2 and vcop it never goes away and the 2nd aimtrak gun doesn't work. What am I missing?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on May 22, 2020, 12:54:40 am
ok, so after having success with House of the Dead 2 PC working with demulshooter, I decided to downloaded and try virtuacop with the model 2 emulator. Rom runs fine, aimtrak gun player 1 works fine by default. I followed all of the instructions on the demulshooter wiki for running model 2 games and what happens for vcop is that I get the demulshooter icon down in the system tray but even after launching model 2 and vcop it never goes away and the 2nd aimtrak gun doesn't work. What am I missing?

You run gun calibrations in the test menu of the rom in Model 2? I think it's required for multiple guns to work.

I had so much hell with Behind Enemey Lines I suffer post traumatic stress syndrome.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 22, 2020, 08:04:08 am
ok, so after having success with House of the Dead 2 PC working with demulshooter, I decided to downloaded and try virtuacop with the model 2 emulator. Rom runs fine, aimtrak gun player 1 works fine by default. I followed all of the instructions on the demulshooter wiki for running model 2 games and what happens for vcop is that I get the demulshooter icon down in the system tray but even after launching model 2 and vcop it never goes away and the 2nd aimtrak gun doesn't work. What am I missing?
This one is my fault, the Wiki has just been updated to match instruction for this new release of DemulShooter (and for M2 emulator this couldn't work with the version you could download back then). The new release is available now.
Try with this one and it should be better :

DemulShooter v10.0 :
Quote
- ! Beware ! : Old config file is not compatible anymore, please set up DemulShooter again.
- Added support for Gamepad, Joypad, Analog Guns and - in theory - any HID device (See DemulShooter Wiki for usage).
- DemulShooter_GUI.exe updated to a new version to be able to choose new supported devices.
- DemulShooter_GUI.exe is now a separated program and can be run at the same time as DemulShooter or DemulShooterX64.
- DemulShooter.exe is now "command line" only.
- DemulShooterX64.exe is now "command line" only.
- DemulShooterX64.exe compatibility is now limited to the games it has been designed for.
- DsDiag.exe updated to a new version, to be able to test new supported devices.
- Added MameHooker-compatible outputs, see Wiki for usage and the list of games/outputs (more games/output will be added later).
- Added support for "Let's Go Jungle Special" for Teknoparrot.
- Fixed "Ninja Assault" bug with Demul(triggers were not working with XInput controllers).
- Fixed "Golden Gun" bugs. Still no support for Windowed mode.
- Changed "Golden Gun" hack : Autofire is now enable by default. Disable it with "-noautofire" option.
- Changed Model2 hack (See DemulShooter WiKi for necessary modifications).
- Changed "Silent Hill Arcade" hack for a better one (Usage stays the same).
- Changed "Friction" hack to support v1.0,v2.0 and v3.0 VsIoboard.dll (Usage stays the same, dll version is automatically detected).
- Changed "House Of The Dead 4" hack to support both original binary (Rev.A) and the Rev.C binary (Usage stays the same, game version is automatically detected).
- Changed "Rambo" Lindbergh hack to be able to remove crosshairs with "-nocrosshair" option.
- Changed "Reload" hack to add support for another binary.
- Changed "Heavy Fire 3" and "Heavy Fire 4" command line requirements (See DemulShooter GUI or Wiki for usage).
- Removed deprecated "-ParrotLoader" option for RingWide games.
- Removed support for "Aliens : Extermination" old HASP-Protected release (-rom=alienshasp).
  The de-Hasped release of the game has been out for a long time now and is the one to be used.
- Removed Support for Dolphin4 (-target=dolphin4).
  Dolphin 5 has been released now for a long time and is the one to be used.

To make it quick, there are no major change for user scripts and previous versions (command line, etc....still working) except for :
-Model2 (command line chnage + emulator config change)
-Heavy fire series (command line change)

Wiimote/Xinput is now to be chosen like any other device

And outputs are available with MameHooker (upcomming updates will add more outputs)

I ran a lot of test and I hope there is no unseen issue left, so feedback will be welcome in case of trouble
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on May 22, 2020, 09:05:34 am
Thanks Argon, I did some tests here and everything works very well.


Argon I believe I found an error, for the demulshooter 10 to work windows needs to be initialized? Test it together with my frontend and I won't start win and demulshooter to stop working, something that in previous versions didn't happen.

Booting win it works normally.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 22, 2020, 09:49:28 am
Argon I believe I found an error, for the demulshooter 10 to work windows needs to be initialized? Test it together with my frontend and I won't start win and demulshooter to stop working, something that in previous versions didn't happen.

Booting win it works normally.
Hmm.. unfortunatelly I'm not sure to understand what you mean :-\
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on May 22, 2020, 09:59:24 am
Argon I believe I found an error, for the demulshooter 10 to work windows needs to be initialized? Test it together with my frontend and I won't start win and demulshooter to stop working, something that in previous versions didn't happen.

Booting win it works normally.
Hmm.. unfortunatelly I'm not sure to understand what you mean :-\


Instead of starting windows, I usually set the option mmc to start my frontend. In other words, explorer.exe is not running, in this situation the demulshooter of the crash thing that in previous versions did not happen. However, if I leave my frontend and start explorer.exe, and windows starts normally I don't have this problem with the demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 22, 2020, 10:29:20 am
Nice catch ! Forgot to put that back.
this should fix it :

DemulShooterv10.0.0.1
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on May 22, 2020, 10:49:45 am
Nice catch ! Forgot to put that back.
this should fix it :

DemulShooterv10.0.0.1

Argon resolved, thank you very much.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on May 22, 2020, 11:11:56 am
I dont use touchmote with supermodel, I use the bar in mode 2.

Well, that's up to you mate. However you did say it was a pain in the ass and I gave you an alternative: take it or leave it.

I think that using Dolphinbar mode 4 + Touchmote has many advantages over the other Dolphinbar modes however.

1: It allows you to remap the wiimote buttons as you see fit. You cannot remap the Dolphinbar buttons.

2: It will work with virtually any emulator.

3: It allows two player. Dolphinbar mode two (mouse mode) doesn't as dinput mouse devices are combined.

4: I prefer its behaviour when the Wiimote points offscreen. Touchmote remembers the last position of the Wiimote. Dolphinbar snaps to the center.

5: It can be configured with scripts/batch files. Dolphinbar modes have to be changed manually.

I know the touchmote perfectly, I use it with the bar in mode 4 on my TV 55", and it works well.

On my old crt cabinet I use instead 2 dolphin bar in mode 2, so I can play also in 2 players. I use the bar in mode 2 because I have many peripherals connected to the cabinet and I have less configuration problems with the various emulators (Mame, Model2, Model3, Teknoparrot, ecc...).
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: pit_2046 on May 22, 2020, 02:20:17 pm
Hi, I got a problem with DemulShooter.
When I run DsDiag.exe, I found the OnScreen is 0x0, and the RawInput data is not changed correctly.

I tried v8.8.4 or 10.0.1, and got this problem too.
Anyone know how to solve it? Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ksoto on May 22, 2020, 03:04:33 pm
Thanks for the update! So far though only DsDiag works when I run it. I tried to command line DemulShooter.exe with the update like I did before but now I get no icon or anything Also DemulShooter_GUI doesn't load either when I run it (as admin too).
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 22, 2020, 08:25:35 pm
Hi, I got a problem with DemulShooter.
When I run DsDiag.exe, I found the OnScreen is 0x0, and the RawInput data is not changed correctly.

I tried v8.8.4 or 10.0.1, and got this problem too.
Anyone know how to solve it? Thanks.
This is normal, a simple mouse like yours will not work with DemulShooter. You need a device supporting  rawinput absolute coordinates (lightgun, etc.....)

Thanks for the update! So far though only DsDiag works when I run it. I tried to command line DemulShooter.exe with the update like I did before but now I get no icon or anything Also DemulShooter_GUI doesn't load either when I run it (as admin too).
wow....I don't see any reason why any of them would not run, except if they can't find the DsCore.dll...but it should have been the same for DsDiag in that case
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on May 22, 2020, 09:04:51 pm
With this update, is Demulshooter setup now to work with the Sinden lightguns?

Great work by the way!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on May 22, 2020, 10:13:24 pm
I tried reading through the github, but can you explain the major differences in Demulshooter v10 vs 8.84?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: pit_2046 on May 22, 2020, 11:47:36 pm
Hi, I got a problem with DemulShooter.
When I run DsDiag.exe, I found the OnScreen is 0x0, and the RawInput data is not changed correctly.

I tried v8.8.4 or 10.0.1, and got this problem too.
Anyone know how to solve it? Thanks.
This is normal, a simple mouse like yours will not work with DemulShooter. You need a device supporting  rawinput absolute coordinates (lightgun, etc.....)

Thanks for the update! So far though only DsDiag works when I run it. I tried to command line DemulShooter.exe with the update like I did before but now I get no icon or anything Also DemulShooter_GUI doesn't load either when I run it (as admin too).
wow....I don't see any reason why any of them would not run, except if they can't find the DsCore.dll...but it should have been the same for DsDiag in that case

Thanks, let me try the Aimtrak.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 23, 2020, 01:57:22 am
With this update, is Demulshooter setup now to work with the Sinden lightguns?

Great work by the way!
Wasn't it already working ?
I don't know anything about how the Sinden is outputing data. But I though it was said to be working with DemulShooter on this very same thread at the begining of the project

I tried reading through the github, but can you explain the major differences in Demulshooter v10 vs 8.84?
From a technical point of view : you can now use all HID controller (Joypad, APAC and other DIY stuff, arcade mounted guns, gamepads...even touchscreen if you want)  and the software has been split into 3 different utility
From a user point of view : small bugs correction for a few games, a different Model2 emulator configuration is needed and outputs are available through MAME Hooker to control recoils and lamps
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on May 23, 2020, 07:09:32 am
Ahh maybe I missed it... thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on May 23, 2020, 03:00:46 pm
Mmm I've a dolphinbar.. in mode 4 I can see the hid of the wiimote synched but I've no movement in dsdiag when I try...
Any suggestion?

In mode 2 when a wiimote for windows is like a mouse all is OK...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ksoto on May 23, 2020, 04:15:55 pm
When I run DemulShooter_GUI  - while watching the task manager, I see it appears for a split second before disappearing again under background processes. ). Demulshooter.exe does the same thing too when run as a command line - appears for a second under background processes then disappears. DSDiag works though like I said and shows up in apps (under task manager

I'm running windows 10 on an Acer Predator Helios 300 also btw.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 23, 2020, 05:52:28 pm
Mmm I've a dolphinbar.. in mode 4 I can see the hid of the wiimote synched but I've no movement in dsdiag when I try...
Any suggestion?

In mode 2 when a wiimote for windows is like a mouse all is OK...
Judging by the feedbacks I was given, it's a "normal" behavior for Wiimotes.
Mode 2 is OK to be used directly with DemulShooter, and for dual WiiMote you still need model4 + TouchMote. The only difference is that now you don't have to choose some "Xinput" option in DemulShooter, but a device like any other one.

I have a SONY Dual Shock 3 which has exactly the same behaviour : it's recognized as HID device but doesn't output any value. I have to use an Xinput driver to be able to use it

When I run DemulShooter_GUI  - while watching the task manager, I see it appears for a split second before disappearing again under background processes. ). Demulshooter.exe does the same thing too when run as a command line - appears for a second under background processes then disappears. DSDiag works though like I said and shows up in apps (under task manager

I'm running windows 10 on an Acer Predator Helios 300 also btw.
Did you try to run a DemulShooter.xe command with the -v option ?
If the program goes far enough to create a debug file it may help to know what's inside....otherwise the program does not even start at all and I'll be helpless for now
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ksoto on May 23, 2020, 11:52:07 pm
Oops, sorry. Ok so I ran demulshooter with option -v and this is what I got:

C:\DemulShooter\DemulShooter.exe -target=model2 -rom=vcop -v


23:38:43.194547 :
23:38:43.207512 : ---------------- Program Start -- DemulShooter v10.0.0.1 ----------------
23:38:43.210504 : Cmdline arg 0 : -target=model2
23:38:43.213496 : Cmdline arg 1 : -rom=vcop
23:38:43.215491 : Cmdline arg 2 : -v
23:38:43.226461 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_D209&PID_1601&MI_00#7&130a4ff8&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
23:38:43.230451 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C534&MI_01&Col05#9&3aa8e19a&0&0004#{4d1e55b2-f16f-11cf-88cb-001111000030}
23:38:43.234440 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C534&MI_01&Col04#9&3aa8e19a&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
23:38:43.238430 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C534&MI_01&Col02#9&3aa8e19a&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
23:38:43.242419 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_D209&PID_1602&MI_00#7&17eaf324&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
23:38:43.245411 : Error: Impossible to get Value Capabilities for device \\?\HID#10251229#6&2ca06beb&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
23:38:43.248403 : Error: Impossible to get Button Capabilities for device \\?\HID#ELAN0504&Col02#5&28f3ccea&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
23:38:43.253390 : Error: Impossible to get Button Capabilities for device \\?\HID#VID_3938&PID_1032&MI_01&Col05#9&333c1fed&0&0004#{4d1e55b2-f16f-11cf-88cb-001111000030}
23:38:43.258376 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_3938&PID_1032&MI_01&Col04#9&333c1fed&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
23:38:43.262366 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_3938&PID_1032&MI_01&Col02#9&333c1fed&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
23:38:43.274333 : Error reading C:\DemulShooter\\config.ini : Could not find file 'C:\DemulShooter\config.ini'.
23:38:43.277327 : P1 mode = RAWINPUT
23:38:43.281314 : P1 device =

-------------------------------------------------
 
I can't make a config file though because I can't run demulshooter_gui.exe - it also closes on it's own a second after it opens. Is there any way to make a log for running that program? I tried running the GUI.exe with -v but it didn't work.

Also just to note I'm using a USB 10-port hub which has a HDD, wireless mouse and keyboard, and gun IR sensor plugged in. The aimtrak guns are plugged into regular USBs on the laptop. Dont know if that has anything to do with anything.

On the plus side, I got House of the Dead 4 working with the previous version of Demul Shooter - VERY happy about that. Took all day but once I finally found out about and got my hands on a copy of the house of the dead 4 revision C!!! it all worked out. Again, great program. :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 24, 2020, 03:16:25 am
Oops, sorry. Ok so I ran demulshooter with option -v and this is what I got:
[...]

I can't make a config file though because I can't run demulshooter_gui.exe - it also closes on it's own a second after it opens. Is there any way to make a log for running that program? I tried running the GUI.exe with -v but it didn't work.

Also just to note I'm using a USB 10-port hub which has a HDD, wireless mouse and keyboard, and gun IR sensor plugged in. The aimtrak guns are plugged into regular USBs on the laptop. Dont know if that has anything to do with anything.

On the plus side, I got House of the Dead 4 working with the previous version of Demul Shooter - VERY happy about that. Took all day but once I finally found out about and got my hands on a copy of the house of the dead 4 revision C!!! it all worked out. Again, great program. :D
Ok it something, at least. It's totally normal that regular DemulShooter ends directly without a proper config.

As for DemulShooter_GUI, it was not meant to create debug file, but you can add the -v option with the one joined at the bottom of this message.
I just hope it will be enough to have a clue of what's happening
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ksoto on May 24, 2020, 07:36:08 pm
Ok I ran the DemulShooter_Gui debug file with option -v and this is what the debug file says:

19:33:59.999531 :
19:34:00.005467 : ---------------- Program Start -- DemulShooter_GUI v2.0.0.0 ----------------
19:34:00.027475 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_D209&PID_1601&MI_00#7&130a4ff8&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
19:34:00.031922 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C534&MI_01&Col05#9&3aa8e19a&0&0004#{4d1e55b2-f16f-11cf-88cb-001111000030}
19:34:00.035931 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C534&MI_01&Col04#9&3aa8e19a&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
19:34:00.039807 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C534&MI_01&Col02#9&3aa8e19a&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
19:34:00.044017 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_D209&PID_1602&MI_00#7&17eaf324&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
19:34:00.047058 : Error: Impossible to get Value Capabilities for device \\?\HID#10251229#6&2ca06beb&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
19:34:00.050042 : Error: Impossible to get Button Capabilities for device \\?\HID#ELAN0504&Col02#5&28f3ccea&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
19:34:00.055592 : Error: Impossible to get Button Capabilities for device \\?\HID#VID_3938&PID_1032&MI_01&Col05#9&333c1fed&0&0004#{4d1e55b2-f16f-11cf-88cb-001111000030}
19:34:00.060494 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_3938&PID_1032&MI_01&Col04#9&333c1fed&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
19:34:00.065644 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_3938&PID_1032&MI_01&Col02#9&333c1fed&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
19:34:00.076068 : Found 22 available RawInput devices
19:34:00.084085 : Error reading C:\DemulShooter\config.ini : Could not find file 'C:\DemulShooter\config.ini'.
19:34:00.088038 : Initializing GUI [Players] pages...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 25, 2020, 01:55:35 am
Ok I ran the DemulShooter_Gui debug file with option -v and this is what the debug file says:
Thanks.
I don't know how long it will take but we can continue to search that way....here another debug release for you to test with the -v
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ksoto on May 25, 2020, 09:19:44 pm
Ok I ran the DemulShooter_Gui debug file with option -v and this is what the debug file says:
Thanks.
I don't know how long it will take but we can continue to search that way....here another debug release for you to test with the -v

Well I appreciate any and all help you're willing to give me!

ok so after running the new files you gave me, I got a little farther. Program looks like it's trying to open and then it has an error message (I hope attached file shows up).

And in the details of the error box it says the following:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at DemulShooter_GUI.Wnd_DemulShooterGui.ProcessRawInputMessage(IntPtr RawInputHandle)
   at DemulShooter_GUI.Wnd_DemulShooterGui.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9151 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DemulShooter_GUI
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.0.0
    CodeBase: file:///C:/DemulShooter/DemulShooter_GUI.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9147 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
DsCore
    Assembly Version: 0.0.0.0
    Win32 Version: 0.0.0.0
    CodeBase: file:///C:/DemulShooter/DsCore.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

-------------------------------------------------------------------------------
Debug file
-------------------------------------------------------------------------------

21:09:34.050597 :
21:09:34.054618 : ---------------- Program Start -- DemulShooter_GUI v2.0.0.0 ----------------
21:09:34.065904 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_D209&PID_1601&MI_00#7&130a4ff8&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.070299 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C534&MI_01&Col05#9&3aa8e19a&0&0004#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.074288 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C534&MI_01&Col04#9&3aa8e19a&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.079231 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C534&MI_01&Col02#9&3aa8e19a&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.084867 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_D209&PID_1602&MI_00#7&17eaf324&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.087915 : Error: Impossible to get Value Capabilities for device \\?\HID#10251229#6&2ca06beb&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.091872 : Error: Impossible to get Button Capabilities for device \\?\HID#ELAN0504&Col02#5&28f3ccea&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.097285 : Error: Impossible to get Button Capabilities for device \\?\HID#VID_3938&PID_1032&MI_01&Col05#9&333c1fed&0&0004#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.102297 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_3938&PID_1032&MI_01&Col04#9&333c1fed&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.107261 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_3938&PID_1032&MI_01&Col02#9&333c1fed&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.118042 : Found 22 available RawInput devices
21:09:34.126024 : Error reading C:\DemulShooter\config.ini : Could not find file 'C:\DemulShooter\config.ini'.
21:09:34.130012 : Initializing GUI [Players] pages...
21:09:34.154946 : Initializing Player1 devices:
21:09:34.159932 : Adding \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
21:09:34.162948 : Adding \\?\HID#VID_D209&PID_1601&MI_01#7&2acddc3d&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.165940 : Adding \\?\HID#VID_D209&PID_1601&MI_00#7&130a4ff8&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.169905 : Adding \\?\HID#VID_046D&PID_C534&MI_01&Col05#9&3aa8e19a&0&0004#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.172897 : Adding \\?\HID#VID_046D&PID_C534&MI_01&Col04#9&3aa8e19a&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.176886 : Adding \\?\HID#VID_046D&PID_C534&MI_01&Col02#9&3aa8e19a&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.179878 : Adding \\?\HID#VID_D209&PID_1602&MI_00#7&17eaf324&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.183867 : ERROR : Object reference not set to an instance of an object.
21:09:34.190849 : Adding PlayerData to the list...
21:09:34.194838 : Adding Player tab to the GUI...
21:09:34.202817 : Initializing Player2 devices:
21:09:34.207805 : Adding \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
21:09:34.211794 : Adding \\?\HID#VID_D209&PID_1601&MI_01#7&2acddc3d&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.215783 : Adding \\?\HID#VID_D209&PID_1601&MI_00#7&130a4ff8&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.219772 : Adding \\?\HID#VID_046D&PID_C534&MI_01&Col05#9&3aa8e19a&0&0004#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.223761 : Adding \\?\HID#VID_046D&PID_C534&MI_01&Col04#9&3aa8e19a&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.226753 : Adding \\?\HID#VID_046D&PID_C534&MI_01&Col02#9&3aa8e19a&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.230743 : Adding \\?\HID#VID_D209&PID_1602&MI_00#7&17eaf324&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.233767 : ERROR : Object reference not set to an instance of an object.
21:09:34.237726 : Adding PlayerData to the list...
21:09:34.241715 : Adding Player tab to the GUI...
21:09:34.250689 : Initializing Player3 devices:
21:09:34.257672 : Adding \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
21:09:34.261693 : Adding \\?\HID#VID_D209&PID_1601&MI_01#7&2acddc3d&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.265682 : Adding \\?\HID#VID_D209&PID_1601&MI_00#7&130a4ff8&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.268666 : Adding \\?\HID#VID_046D&PID_C534&MI_01&Col05#9&3aa8e19a&0&0004#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.271633 : Adding \\?\HID#VID_046D&PID_C534&MI_01&Col04#9&3aa8e19a&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.275623 : Adding \\?\HID#VID_046D&PID_C534&MI_01&Col02#9&3aa8e19a&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.279612 : Adding \\?\HID#VID_D209&PID_1602&MI_00#7&17eaf324&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.282637 : ERROR : Object reference not set to an instance of an object.
21:09:34.285628 : Adding PlayerData to the list...
21:09:34.289586 : Adding Player tab to the GUI...
21:09:34.297638 : Initializing Player4 devices:
21:09:34.301659 : Adding \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
21:09:34.305617 : Adding \\?\HID#VID_D209&PID_1601&MI_01#7&2acddc3d&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.309608 : Adding \\?\HID#VID_D209&PID_1601&MI_00#7&130a4ff8&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.312639 : Adding \\?\HID#VID_046D&PID_C534&MI_01&Col05#9&3aa8e19a&0&0004#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.315626 : Adding \\?\HID#VID_046D&PID_C534&MI_01&Col04#9&3aa8e19a&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.319579 : Adding \\?\HID#VID_046D&PID_C534&MI_01&Col02#9&3aa8e19a&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.322604 : Adding \\?\HID#VID_D209&PID_1602&MI_00#7&17eaf324&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
21:09:34.325595 : ERROR : Object reference not set to an instance of an object.
21:09:34.329587 : Adding PlayerData to the list...
21:09:34.332578 : Adding Player tab to the GUI...
21:09:34.336536 : Initializing GUI [Act Lab] page...
21:09:34.340558 : Initializing GUI [Silent Hill] pages...
21:09:34.344513 : Initializing GUI [Gundam] pages...
21:09:34.347537 : Initializing GUI [Heavy Fire Afghanistan] pages...
21:09:34.350529 : Initializing GUI [Heavy Fire S.S] pages...
21:09:34.354519 : Initializing GUI [Output] pages...
21:09:34.357479 : Registering to RawInput service...
21:09:34.367723 : Installing Low-Level Keyboard Hook...



Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 26, 2020, 06:24:58 am

Well I appreciate any and all help you're willing to give me!

No problem ;)
These kind of "under the radar" issue may hapen to someone else one day if I can't fix it.
I've sent you a private message for a new version to test.
From now on I'll keep it private, to try to keep this public thread as clean as possible.


And for anyone, small update :
Demulshooter v10.1.0
Quote
    -Fixed "2 Spicy" autofire.
    -Added Windowed mode support for "SEGA Golden Gun".
    -Added an option to invert Axis for HID devices.
    -Added some more outputs.
    -Added possibility to use the -v option with DemulShooter_GUI.exe

Download here : https://github.com/argonlefou/DemulShooter/releases/download/v10.1.0/DemulShooter_v10.1.0.zip
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ksoto on May 26, 2020, 10:37:39 pm
Sorry to bug you here again. I replied to your private message but wasn't sure if it went through (I can't seem to find a way to view the messages that I've sent). Long story short though, the gui worked this time with what you sent me last and demulshooter.exe ran for HoD2 PC version and closed after the program closed, but the crosshairs were like teleporting all over the screen and the debug file is SO LONG that I wasn't able to copy and paste the whole thing in the private message. I attached the file here so I hope it works - I didn't see an attachment option for private messages (maybe I missed it). First part of debug is me (successfully) running demulshooter_Gui with option -v on. Second part is command lining demulshooter.exe for house of the dead 2 pc (which works fine with the previous version of demulshooter which is why I'm using it for testing). It's very long for some reason.

Thanks again for all the help!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 27, 2020, 01:39:30 am
Sorry to bug you here again. I replied to your private message but wasn't sure if it went through (I can't seem to find a way to view the messages that I've sent). Long story short though, the gui worked this time with what you sent me last and demulshooter.exe ran for HoD2 PC version and closed after the program closed, but the crosshairs were like teleporting all over the screen and the debug file is SO LONG that I wasn't able to copy and paste the whole thing in the private message. I attached the file here so I hope it works - I didn't see an attachment option for private messages (maybe I missed it). First part of debug is me (successfully) running demulshooter_Gui with option -v on. Second part is command lining demulshooter.exe for house of the dead 2 pc (which works fine with the previous version of demulshooter which is why I'm using it for testing). It's very long for some reason.

Thanks again for all the help!
Well, I'm glad to hear the GUI issue is now removed !!

As for regular DemulSHooter, you should retry without the -V option.
This is impossible to play accuratelly with it, there are so many things to write on the HDD that it's usually causing this kind of delays regarding the coordinates and buttons handling

If your aimtraks are reacting as intended on DsDiag and on the GUI, there is no reason to have any issue with the game from what I can read in the debug
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 27, 2020, 11:00:01 am
ok, so after having success with House of the Dead 2 PC working with demulshooter, I decided to downloaded and try virtuacop with the model 2 emulator. Rom runs fine, aimtrak gun player 1 works fine by default. I followed all of the instructions on the demulshooter wiki for running model 2 games and what happens for vcop is that I get the demulshooter icon down in the system tray but even after launching model 2 and vcop it never goes away and the 2nd aimtrak gun doesn't work. What am I missing?
This one is my fault, the Wiki has just been updated to match instruction for this new release of DemulShooter (and for M2 emulator this couldn't work with the version you could download back then). The new release is available now.
Try with this one and it should be better :

DemulShooter v10.0 :

Quote
- ! Beware ! : Old config file is not compatible anymore, please set up DemulShooter again.
- Added support for Gamepad, Joypad, Analog Guns and - in theory - any HID device (See DemulShooter Wiki for usage).
- DemulShooter_GUI.exe updated to a new version to be able to choose new supported devices.
- DemulShooter_GUI.exe is now a separated program and can be run at the same time as DemulShooter or DemulShooterX64.
- DemulShooter.exe is now "command line" only.
- DemulShooterX64.exe is now "command line" only.
- DemulShooterX64.exe compatibility is now limited to the games it has been designed for.
- DsDiag.exe updated to a new version, to be able to test new supported devices.
- Added MameHooker-compatible outputs, see Wiki for usage and the list of games/outputs (more games/output will be added later).
- Added support for "Let's Go Jungle Special" for Teknoparrot.
- Fixed "Ninja Assault" bug with Demul(triggers were not working with XInput controllers).
- Fixed "Golden Gun" bugs. Still no support for Windowed mode.
- Changed "Golden Gun" hack : Autofire is now enable by default. Disable it with "-noautofire" option.
- Changed Model2 hack (See DemulShooter WiKi for necessary modifications).
- Changed "Silent Hill Arcade" hack for a better one (Usage stays the same).
- Changed "Friction" hack to support v1.0,v2.0 and v3.0 VsIoboard.dll (Usage stays the same, dll version is automatically detected).
- Changed "House Of The Dead 4" hack to support both original binary (Rev.A) and the Rev.C binary (Usage stays the same, game version is automatically detected).
- Changed "Rambo" Lindbergh hack to be able to remove crosshairs with "-nocrosshair" option.
- Changed "Reload" hack to add support for another binary.
- Changed "Heavy Fire 3" and "Heavy Fire 4" command line requirements (See DemulShooter GUI or Wiki for usage).
- Removed deprecated "-ParrotLoader" option for RingWide games.
- Removed support for "Aliens : Extermination" old HASP-Protected release (-rom=alienshasp).
  The de-Hasped release of the game has been out for a long time now and is the one to be used.
- Removed Support for Dolphin4 (-target=dolphin4).
  Dolphin 5 has been released now for a long time and is the one to be used.

To make it quick, there are no major change for user scripts and previous versions (command line, etc....still working) except for :
-Model2 (command line chnage + emulator config change)
-Heavy fire series (command line change)

Wiimote/Xinput is now to be chosen like any other device

And outputs are available with MameHooker (upcomming updates will add more outputs)

I ran a lot of test and I hope there is no unseen issue left, so feedback will be welcome in case of trouble
Not an expert in cmd line, i found demulshooter.exe GUI version more user friendly. There i could assign buttons from the drop-down list, enable vibration and test my targeting cross hair by pressing the trigger button on my wii motes. In this one i don't know how to.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 27, 2020, 11:34:49 am
Not an expert in cmd line, i found demulshooter.exe GUI version more user friendly. There i could assign buttons from the drop-down list, enable vibration and test my targeting cross hair by pressing the trigger button on my wii motes. In this one i don't know how to.
Just double click on DemulShooter_GUI.exe and you'll find the same GUI as before.
There will be small differencies for your WiiMote though, some will be good (you'll see directly buttons pressed and crosshair moving when choosing a controller, just like in Windows control panel) but unfortunatelly I had to drop the "dumb" vibration I was creating before (I say "dumb" because it was not tied to the game events). Now all outputs are MameHooker compatible. But I don't know if there's a quick way to use Wiimote with MAmeHooker to activate rumble
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ksoto on May 27, 2020, 06:41:55 pm
Sorry to bug you here again. I replied to your private message but wasn't sure if it went through (I can't seem to find a way to view the messages that I've sent). Long story short though, the gui worked this time with what you sent me last and demulshooter.exe ran for HoD2 PC version and closed after the program closed, but the crosshairs were like teleporting all over the screen and the debug file is SO LONG that I wasn't able to copy and paste the whole thing in the private message. I attached the file here so I hope it works - I didn't see an attachment option for private messages (maybe I missed it). First part of debug is me (successfully) running demulshooter_Gui with option -v on. Second part is command lining demulshooter.exe for house of the dead 2 pc (which works fine with the previous version of demulshooter which is why I'm using it for testing). It's very long for some reason.

Thanks again for all the help!
Well, I'm glad to hear the GUI issue is now removed !!

As for regular DemulSHooter, you should retry without the -V option.
This is impossible to play accuratelly with it, there are so many things to write on the HDD that it's usually causing this kind of delays regarding the coordinates and buttons handling

If your aimtraks are reacting as intended on DsDiag and on the GUI, there is no reason to have any issue with the game from what I can read in the debug

Oops again! lol you were right - I ran demulshooter.exe without option -v on this time and HoD2 worked perfectly fine with the last zip of demulshooter files you sent me! Thanks a ton for all of the help. :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on May 27, 2020, 08:05:24 pm
Hi,
what -v command do?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on May 28, 2020, 04:50:47 am
Argonlefou,

Was hoping you might be willing to get Demulshooter working with ePSXe as its no longer being updated and stable.
There is a plug-in called nuvee that works but Demulshooter is the best out there in my eyes and I wouldve thought it wouldnt take you to long to implement this for the lightgun games on PlayStation.
Hope your consider this please and most appreciated.

Understand your busy on bigger things but would be nice if you could get this up and running

Thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 28, 2020, 09:21:32 am
Hi,
what -v command do?
It creates a log file, for debug purposes.

Argonlefou,

Was hoping you might be willing to get Demulshooter working with ePSXe as its no longer being updated and stable.
There is a plug-in called nuvee that works but Demulshooter is the best out there in my eyes and I wouldve thought it wouldnt take you to long to implement this for the lightgun games on PlayStation.
Hope your consider this please and most appreciated.

Understand your busy on bigger things but would be nice if you could get this up and running

Thank you
Hehe, I sure would like things to be that easy....but be sure that ePSXe would recquire a huge amount of time because you have, like nuvee plugin, to emulate a full hardware device (i.e the gun instead of the gamepad)
Unfortunatelly, and as I said a few times before, ePSXe is 100% console oriented. This is not something I'll target (let alone the fact that a plugin like nuvee is aready working on it).
Or at least not before the COVID-20 lockdown  :o

Oops again! lol you were right - I ran demulshooter.exe without option -v on this time and HoD2 worked perfectly fine with the last zip of demulshooter files you sent me! Thanks a ton for all of the help. :D
:applaud:

So here's the update to correct this bug on DemulSHooter_GUI.exe :

DemulShooter_v10.1.1
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on May 28, 2020, 10:11:31 am
Argonlefou,

Was hoping you might be willing to get Demulshooter working with ePSXe as its no longer being updated and stable.
There is a plug-in called nuvee that works but Demulshooter is the best out there in my eyes and I wouldve thought it wouldnt take you to long to implement this for the lightgun games on PlayStation.
Hope your consider this please and most appreciated.

Understand your busy on bigger things but would be nice if you could get this up and running

Thank you

Hehe, I sure would like things to be that easy....but be sure that ePSXe would recquire a huge amount of time because you have, like nuvee plugin, to emulate a full hardware device (i.e the gun instead of the gamepad)
Unfortunatelly, and as I said a few times before, ePSXe is 100% console oriented. This is not something I'll target (let alone the fact that a plugin like nuvee is aready working on it).
Or at least not before the COVID-20 lockdown  :o



Thanks for the reply and appreciate it and as for the amount of time being huge I just meant that your really good at what you do and would make it look easy lol hehe.

Maybe with lockdown your surprise us in time 😉 but massively respect and appreciate everything you do so thanks again for everything.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on May 28, 2020, 12:17:00 pm
Not an expert in cmd line, i found demulshooter.exe GUI version more user friendly. There i could assign buttons from the drop-down list, enable vibration and test my targeting cross hair by pressing the trigger button on my wii motes. In this one i don't know how to.
Just double click on DemulShooter_GUI.exe and you'll find the same GUI as before.
There will be small differencies for your WiiMote though, some will be good (you'll see directly buttons pressed and crosshair moving when choosing a controller, just like in Windows control panel) but unfortunatelly I had to drop the "dumb" vibration I was creating before (I say "dumb" because it was not tied to the game events). Now all outputs are MameHooker compatible. But I don't know if there's a quick way to use Wiimote with MAmeHooker to activate rumble
Rumble is an integral part of the experience (even if it was not perfect). I would like to see it come back. I double clicked the GUI file i get a drop down list filled with HID VID something, can't spot my wii motes in there.

EDIT: NVM, found it.

Also for people out there VCOP3 game always freezes for me at any given interval, never made it past the second stage, sometimes it would freeze on the first mission as well.
Occasionally the gun firing sound also blanks out in a few runs. Any fix for that?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ginzu on May 28, 2020, 07:20:20 pm
Hello @argonlefou,

i just tried the newest version 10.1.1 and also discover the new GUI.

i setup my 2 wiimotes  and i can see  that i can move my cursors and i also test buttons  (A & B of each wiimotes are runing fine here).

What i don't understand, is why i can't shoot/reload in game when i test SGG ?  (my wiimotes are not xinput devices. they are seen as mices.

I also tried Ninjas Assault on Demul but i have this old weird issue where  i can't shoot but  i heard i am reloading rather than shooting.....

i can't remember  what i did to avoid this behaviour in the pas whith this particular game.  if anyone know .   :)

test i have done from my side :

Demul plugin DX11 (old and new)
rom ninjaslt and ninjasltu
option noresize (with & without)...

thx

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 29, 2020, 05:18:09 am
Hello @argonlefou,

i just tried the newest version 10.1.1 and also discover the new GUI.

i setup my 2 wiimotes  and i can see  that i can move my cursors and i also test buttons  (A & B of each wiimotes are runing fine here).

What i don't understand, is why i can't shoot/reload in game when i test SGG ?  (my wiimotes are not xinput devices. they are seen as mices.

I also tried Ninjas Assault on Demul but i have this old weird issue where  i can't shoot but  i heard i am reloading rather than shooting.....

i can't remember  what i did to avoid this behaviour in the pas whith this particular game.  if anyone know .   :)

test i have done from my side :

Demul plugin DX11 (old and new)
rom ninjaslt and ninjasltu
option noresize (with & without)...

thx
This is weird....is it only happening with SGG and Ninjaslt ?
By the way, you can rule out DX11 plugin and -noresize  options, they have nothing to do with this.
And I know for sure now that Ninjasltu is working great with Gamepad (WiiMotes Xinput, etc...)because I recently fixed this bug.

Rumble is an integral part of the experience (even if it was not perfect). I would like to see it come back. I double clicked the GUI file i get a drop down list filled with HID VID something, can't spot my wii motes in there.
I do totally agree with you, and you should know that I'm not usually doing things without a reason  ;) So let's start with a short line : you can still enjoy rumble, and way better rumble  than in the past. But it now requires a bit of tweaking.
Now, let me explain and detail what was summarized in "big" ChangeLog from the update :
Before, I was using Xinput driver capability to set rumble to just activate the rumble when the Xinput device button for the trigger was pressed. Dumb but I had no time to do better.
Now, I'm not controlling output status of the device anymore (I'm not even using Xinput anymore, but low-level system handling which allow me now to accept other joypad). Instead, I'm broadcasting "MAME-like output messages" for each games and this means that MAME Hooker (http://dragonking.arcadecontrols.com/static.php?page=aboutmamehooker) can get them.
This is greatly improving outputs handling as you can acces Autofire recoil, no rcoil when the  game doen't want to, etc.....and anyone can now use MAME Hooker to do whatever they want with the outputs status : Controlling Lamps, Recoils, Motors, rumble a controller, etc....
I'm basically giving anyone the oppurtunity to choose from a wide range of outputs to do what they want.....but this comes at a price : a little tweaking
You should first have a read at my Outputs Wiki Section (https://github.com/argonlefou/DemulShooter/wiki/Outputs), I do not know if this is explicit enough but I'd be glad to improve it according to the feedbacks I could get.

Now, back to your WiiMote : it's not 100% equivalent, but I'm using a Sony DS3 with the very same TouchMote driver (which is transforming it in a Xinput gamepad). So I'm using it to have a quick overview of what you should notice with a TouchMote
The good thing is, MAME Hooker supports Xinput controller very well to enable the rumble.
So the first thing to do is to have a look at MAME Hooker Tutorials  (http://dragonking.arcadecontrols.com/static.php?page=mhtutorials) to start learning the software (it's very simple for our needs in fact)
I'm not sure I want to write a full MAME Hooker guide but theses hints should be enough :
1) Run MAME Hooker before DemulShooter
2) If you just bring MAME Hooker window on screen (it's on the systray by default), without doing anythng eles, you should see Outputs status moving when demulshooter and the game are running. MEaning you can know if everything is running fine
3) From here you can use MAME Hooker script Editor to change the default.ini, or each game .ini separatlety, to activate the rumble with this command (for example, using the P1_CtmRecoil output status):
Code: [Select]
P1_CtmRecoil=xip 1 %s%where xip is the command to activate Xinput Rumble, 1 is the Xinput device number (from 1 to 4) and %s% is mandatory for the rumble to be activated by the output.
4)You'll also have to use DemulShooter_GUI.exe, Outputs tab, to play with the duration of the rumble pulse for the recoil. You'll fell what's going on when trying single fire/ automatic fire games if the delay is too large or too short
5) Very Important : do not use XIP command for more than 1 command in MAME Hooker or only the last one will work and overwrite all others. This means you can't use a command to rumble for a shot and when you got hit. This is tied to MAME Hooker way of working.

I know this is new and not very well written here but I'd be glad to answer various questions about this
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 29, 2020, 05:27:30 am
And I forgot to post this DemulShooter update, there was a bug where you couldn't see HID axis list anymore in DemulShooter_GUI.exe because of the last update :

DemulShooter_v10.1.2
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on May 29, 2020, 02:21:34 pm
Hi Argon.

I saw you update demulshooter, to support game's output.

According to wiki, output function is supported by using mamehooker utility.

I use Aimtrak, But when I excute mamehooker, Aimtrak is not on the device list.

Mamehooker does not support Aimtrak lightgun? If so, How can I use output function in demulshooter? :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 30, 2020, 02:42:37 am
Hi Argon.

I saw you update demulshooter, to support game's output.

According to wiki, output function is supported by using mamehooker utility.

I use Aimtrak, But when I excute mamehooker, Aimtrak is not on the device list.

Mamehooker does not support Aimtrak lightgun? If so, How can I use output function in demulshooter? :)
Well, the aimtrak is not something you can "control" with outputs.
If you're using a gun with a recoil mechanism, you'll have to command your Solenoid with an electric circuit to activate it.

The "Recoil" setting available within the Aimtrak Utility is not something you can control, it's just a way to enable a function in the Aimtrak to automatically  create a command signal to power-up the Solenoid electrical circuit when you press the trigger. But again, there's no way to control it with software.

To use outputs with Aimtrak and a Solenoid, you'll have to use MAME Hooker too, but instead of sending commands to a known "supported" device, you will have to send commands via USB/Serial/COM port to some homemade circuit that will decode the signal and power up your solenoid circuit.
Basically, you'll have to create your own I/O board  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ginzu on May 30, 2020, 07:50:55 pm

Ok, i tried 10.1.2 version  : SGG is working with auto fire now as expected!  thanks @argonlefou, you saved my fingers.

Just wondering why i can't shoot when i try to play Ninja Assault  .....  (the only game i can't play correctly)..
 it's like a shoot out of the screen everytime (i hear a click when i shoot )
could Someone send me the good configuration in demul please?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on May 31, 2020, 02:18:52 am
i've just updated demulshotter and i can't use my guns in every games.

pointing works ok, but trigger anbd other butytons of guns doesn' t work. why?

here's my logo of sega golden gun:

Code: [Select]
08:13:31.636173 :
08:13:31.636173 : ---------------- Program Start -- DemulShooter v10.1.0.0 ----------------
08:13:31.636173 : Cmdline arg 0 : -target=ringwide
08:13:31.651798 : Cmdline arg 1 : -rom=sgg
08:13:31.651798 : Cmdline arg 2 : -v
08:13:31.651798 : Error: Impossible to get Output Value Capabilities for device \\?\HID#VID_2341&PID_8042&MI_03#7&25913d98&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
08:13:31.667421 : Error: Impossible to get Output Value Capabilities for device \\?\HID#VID_2341&PID_8043&MI_03#7&60c85d6&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
08:13:31.667421 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C534&MI_01&Col02#7&fc82a38&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
08:13:31.683045 : Error: Impossible to get Output Value Capabilities for device \\?\HID#VID_16C0&PID_05E1&Col02#6&13099fe2&3&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
08:13:31.683045 : Error: Impossible to get Output Value Capabilities for device \\?\HID#VID_16C0&PID_05E1&Col01#6&13099fe2&3&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
08:13:31.698668 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C534&MI_01&Col05#7&fc82a38&0&0004#{4d1e55b2-f16f-11cf-88cb-001111000030}
08:13:31.698668 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C534&MI_01&Col04#7&fc82a38&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
08:13:31.714292 : Configuration file succesfuly loaded
08:13:31.714292 : P1 mode = RAWINPUT
08:13:31.714292 : P1 device = \\?\HID#VID_2341&PID_8042&MI_02&Col01#7&dcdb153&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:13:31.714292 : P1 device plugged and found, Handle = 0x90506411
08:13:31.729916 : P1 device : Arduino LLC / JB Gun Pro Micro P1
08:13:31.729916 : P2 mode = RAWINPUT
08:13:31.729916 : P2 device = \\?\HID#VID_2341&PID_8043&MI_02&Col01#7&234bde53&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:13:31.745558 : P2 device plugged and found, Handle = 0x6817243
08:13:31.745558 : P2 device : Arduino LLC / JB Gun Pro Micro P2
08:13:31.745558 : P3 mode = RAWINPUT
08:13:31.761164 : P3 device =
08:13:31.761164 : P4 mode = RAWINPUT
08:13:31.761164 : P4 device =
08:13:31.776788 : LowLevelMouseHook installed !
08:13:31.776788 : LowLevel-KeyboardHook installed !
08:13:31.792411 : Waiting for RingWide sgg game to hook.....
08:13:32.292388 : Error trying to hook RingGunR_RingWide.exe
08:13:32.292388 : Accesso negato
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08:14:21.916451 : Error trying to hook RingGunR_RingWide.exe
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08:14:22.416760 : Error trying to hook RingGunR_RingWide.exe
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08:14:22.917192 : Error trying to hook RingGunR_RingWide.exe
08:14:22.922188 : Accesso negato
08:14:23.417703 : Error trying to hook RingGunR_RingWide.exe
08:14:23.423689 : Accesso negato
08:14:23.918033 : Error trying to hook RingGunR_RingWide.exe
08:14:23.923019 : Accesso negato
08:14:24.418692 : Error trying to hook RingGunR_RingWide.exe
08:14:24.423688 : Accesso negato
08:14:24.922719 : Error trying to hook RingGunR_RingWide.exe
08:14:24.929714 : Accesso negato
08:14:25.419859 : Error trying to hook RingGunR_RingWide.exe
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08:14:25.920009 : Error trying to hook RingGunR_RingWide.exe
08:14:25.925019 : Accesso negato
08:14:26.420832 : Error trying to hook RingGunR_RingWide.exe
08:14:26.425843 : Accesso negato
08:14:26.921762 : Error trying to hook RingGunR_RingWide.exe
08:14:26.927744 : Accesso negato
08:14:27.422067 : Error trying to hook RingGunR_RingWide.exe
08:14:27.428066 : Accesso negato
08:14:27.922228 : Error trying to hook RingGunR_RingWide.exe
08:14:27.929224 : Accesso negato
08:14:28.424814 : Error trying to hook RingGunR_RingWide.exe
08:14:28.436806 : Accesso negato
08:14:28.923827 : Error trying to hook RingGunR_RingWide.exe
08:14:28.929824 : Accesso negato
08:14:29.427699 : Error trying to hook RingGunR_RingWide.exe
08:14:29.433695 : Accesso negato
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08:14:29.931539 : Accesso negato
08:14:30.425887 : Error trying to hook RingGunR_RingWide.exe
08:14:30.431875 : Accesso negato
08:14:30.926085 : Error trying to hook RingGunR_RingWide.exe
08:14:30.934082 : Accesso negato
08:14:31.428235 : Error trying to hook RingGunR_RingWide.exe
08:14:31.439208 : Accesso negato
08:14:31.926923 : Error trying to hook RingGunR_RingWide.exe
08:14:31.931919 : Accesso negato
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Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 31, 2020, 03:40:37 am

Ok, i tried 10.1.2 version  : SGG is working with auto fire now as expected!  thanks @argonlefou, you saved my fingers.

Just wondering why i can't shoot when i try to play Ninja Assault  .....  (the only game i can't play correctly)..
 it's like a shoot out of the screen everytime (i hear a click when i shoot )
could Someone send me the good configuration in demul please?
I managed to reproduce that behavior by removing NVRAM data for the game (i.e, just like running it for the first time).
Are you sure you correctly did the calibration procedure from the TEST menu ? And if you wen through, are you sure you saved it correctly ? (as a reminder, to save NVRAM data with Demul you have to properly quit the emulator, killing the app with a script will not save data)
Without doing the calibration I got the same results.

i've just updated demulshotter and i can't use my guns in every games.

pointing works ok, but trigger anbd other butytons of guns doesn' t work. why?

DemulShooter can't simply access the game's process. Check your admin rights or be sure to run DemulShooter as an admin.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on May 31, 2020, 04:32:56 am
Hi Argonlefou

Just wanted to say thank you for the new version, all working good here.
For some strange reason I did have to run a few of the games in debug mode twice before they would recognise my Wiimotes, but all working here now.
Appears the issues I was having with Friction and VCop3 are also gone with this one (except for some strange reason I still need to load Demulshooter after VCop 3 but I can cope with that) so no longer do I need different versions of Demulshooter.
Ninja Assault also works here now-so thank you for fixing the bug in that one.-I was going to suggest Ginzu checked the calibration but you beat me to it.
Regards

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on June 01, 2020, 12:57:06 am
Does anyone know how to stop Windows 10 from deciding which device will be #1, #2 etc... when you boot? and rearranging them randomly? I have spent tireless hours setting up lightgun games, steering wheel games etc... only to reboot and none of the controls work because the device # has changed.  :angry:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 01, 2020, 03:40:02 am
Does anyone know how to stop Windows 10 from deciding which device will be #1, #2 etc... when you boot? and rearranging them randomly? I have spent tireless hours setting up lightgun games, steering wheel games etc... only to reboot and none of the controls work because the device # has changed.  :angry:
I've been using a small tool call JoyIDs for a few years, and it's working great with my Aimtraks.
It's purpose is to keep the Joypad ID order as you want. Don't know the exact list of devices it will work with though.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on June 01, 2020, 07:07:21 am
Does anyone know how to stop Windows 10 from deciding which device will be #1, #2 etc... when you boot? and rearranging them randomly? I have spent tireless hours setting up lightgun games, steering wheel games etc... only to reboot and none of the controls work because the device # has changed.  :angry:
I've been using a small tool call JoyIDs for a few years, and it's working great with my Aimtraks.
It's purpose is to keep the Joypad ID order as you want. Don't know the exact list of devices it will work with though.

thanks, i also has this id's problem with mame when i use controllers and guns.
will try it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ginzu on June 01, 2020, 11:14:36 am
 :)  Hi,  @tiberus & @argonlefou,

Ninja assault work for me now! i managed to make it to work when i changed the rom i use for my command line with demul :


before : demul.exe -run=naomi -rom=ninjasltu   =  NOT WORKING
after :    demul.exe -run=naomi -rom=ninjaslt = WORKING   :P

Question to argonlefou :  sera-t-il possible d'avoir galement la possibilit d'avoir le clic gauche (dclencheur par dfaut) dans les options des boutons virtuels. je veux coder quelque chose pour amliorer l'exprience de jeu.  thanks!     :laugh:

EDIT : in english :  will it be possible to also have the possibility of having the left click (trigger by default) in the options of the virtual buttons. i want to code something to improve the gaming experience   ;D

And no, i can't go to any service menu for this game . how do you go to the test menu for this game. (my service & test buttons are configured for all games and they are working as expected for other games).
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on June 01, 2020, 11:28:23 am
Hi Ginzu

Do you mean you cannot get into test menu of Ninja Assault?

I had same issue but found if you wait for game to load and then press whichever key you have set for JVS test button in controller config rather than the Test or Service button (doing this without Demul in front of me so might be getting names wrong)
You can go in via test menu and then go to game mode but you still then have to press JVS test button

Regards
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ginzu on June 01, 2020, 03:40:19 pm
Thank you Tiberius, it work!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on June 02, 2020, 10:55:33 am
Hi Argon, I know you already said that you are not working on anything related to Lost Land, but would it be possible to see to create an option to play with Light Guns even if it is only for 1 player? A mouse option like Rawinput or something.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on June 02, 2020, 04:07:31 pm
I tried to play with demul (confidential mission) and it lost every time the buttons for player 2. Is it a problem about new updates of demulshooter?

Inviato dal mio Redmi Note 8T utilizzando Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on June 02, 2020, 09:46:12 pm
I need some help with Dolphin the first time I ever tried Dolphin with my EMS Top Gun 3 the games were calibrated fine. But I got a steering wheel and changed the controls and now the calibration is totally off. I am only using 1 player. I tried to install an additional version of Dolphin and made it portable, re-did the Demulshooter GUI onto the Wiimote cfg and it's still horrible. Is it not possible to use the Wiimote cfg when you have Dolphin portable? I don't want to screw up all my controls for my steering wheel which took a long time too, so it makes it near impossible to have them in the same location in documents. But I'm not even sure if that's the issue. I just know the calibration is way off and I didn't have this problem in the beginning.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on June 02, 2020, 10:08:21 pm
So does Demulshooter not even come into effect for player 1, only for player 2 on Dolphin? I remember when it was working originally I didn't even do the config using Demulshooter GUI. Even if so, how do you decrease the gun sensitivity? I know it's one of the motion options in the control options, but I'm not sure how to do it exactly. Any little move and it flies from one screen to another it didn't use to be like that.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 03, 2020, 03:48:10 am
Hi Argon, I know you already said that you are not working on anything related to Lost Land, but would it be possible to see to create an option to play with Light Guns even if it is only for 1 player? A mouse option like Rawinput or something.
Unfortunatelly, no.
The issue here is not the number of players, it's the process to transform linear axis in a plane surface (your screen) to a 3D circular coordinates corresponding to the curved screen in the arcade.
And to be clear, I'm not saying this is not a possible thing to do, but I can't afford to spend time for these kind of maths (knowing that just finding the proper formula will require a lot of tests => a lot of time)
So if I could add mouse support for P1......it would be available for P2 as well

I tried to play with demul (confidential mission) and it lost every time the buttons for player 2. Is it a problem about new updates of demulshooter?
I'm sorry but I don't understand your problem  :(

I need some help with Dolphin the first time I ever tried Dolphin with my EMS Top Gun 3 the games were calibrated fine. But I got a steering wheel and changed the controls and now the calibration is totally off. I am only using 1 player. I tried to install an additional version of Dolphin and made it portable, re-did the Demulshooter GUI onto the Wiimote cfg and it's still horrible. Is it not possible to use the Wiimote cfg when you have Dolphin portable?
The GUI is just creating/copying the WiimoteNew.ini file inside the \My Documents\Dolphin EMulator\Config\ folder.
Of course having a portable version will require you to move those files from the default folder to your portable config folder....

So does Demulshooter not even come into effect for player 1, only for player 2 on Dolphin? I remember when it was working originally I didn't even do the config using Demulshooter GUI. Even if so, how do you decrease the gun sensitivity? I know it's one of the motion options in the control options, but I'm not sure how to do it exactly. Any little move and it flies from one screen to another it didn't use to be like that.
DemulShooter is acting on both Players with Dolphin.
As or sensitivity, I don't know at all, never used that
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on June 03, 2020, 06:02:55 am
I tried to play with demul (confidential mission) and it lost every time the buttons for player 2. Is it a problem about new updates of demulshooter?

Inviato dal mio Redmi Note 8T utilizzando Tapatalk
So I run demul standalone with confidential mission and I will remap buttons for P1 and p2.

Save and close.

Then I will run demul through frontend attract mode / rocketlaunchr, still with confidential mission.

Buttons keys for player 2 are differente Thant when I assign in stand alone mode. So I can't go forward in calibrate mode for P2 (start p2 assign to nothing)

I don't know if is a problem provide by rocketlaunchr, but it strange some time ago it works very well. Buh.

Inviato dal mio Redmi Note 8T utilizzando Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 03, 2020, 07:20:49 am
I tried to play with demul (confidential mission) and it lost every time the buttons for player 2. Is it a problem about new updates of demulshooter?

Inviato dal mio Redmi Note 8T utilizzando Tapatalk
So I run demul standalone with confidential mission and I will remap buttons for P1 and p2.

Save and close.

Then I will run demul through frontend attract mode / rocketlaunchr, still with confidential mission.

Buttons keys for player 2 are differente Thant when I assign in stand alone mode. So I can't go forward in calibrate mode for P2 (start p2 assign to nothing)

I don't know if is a problem provide by rocketlaunchr, but it strange some time ago it works very well. Buh.

Inviato dal mio Redmi Note 8T utilizzando Tapatalk
DemulShooter is not used to set Demul controller buttons, so I still don't see why it would be related....

Question to argonlefou :  sera-t-il possible d'avoir galement la possibilit d'avoir le clic gauche (dclencheur par dfaut) dans les options des boutons virtuels. je veux coder quelque chose pour amliorer l'exprience de jeu.  thanks!     :laugh:
Here it is :

DemulShooter v10.1.3
Quote
- Added an option to set a virtual LeftMouse button for mouse controllers in DemulShooter_GUI.exe
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on June 03, 2020, 01:18:22 pm
Yeah I moved the config to the new folder of Dolphin, didn't help. I guess I'm going to have to play these lightgun games on my Wii U.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on June 05, 2020, 09:18:23 pm
Hey Argon, just wondering if there is an updated version of the HOTD4 mouse fix? Previously I was running teknoparrot version 226 with your fix but I am trying to run it at 1080p now and I can see that the mouse fix doesn't work with the latest teknoparrot, my gaming is slightly off to the right.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on June 12, 2020, 05:45:36 pm
Hello @argonlefou,

i just tried the newest version 10.1.1 and also discover the new GUI.

i setup my 2 wiimotes  and i can see  that i can move my cursors and i also test buttons  (A & B of each wiimotes are runing fine here).

What i don't understand, is why i can't shoot/reload in game when i test SGG ?  (my wiimotes are not xinput devices. they are seen as mices.

I also tried Ninjas Assault on Demul but i have this old weird issue where  i can't shoot but  i heard i am reloading rather than shooting.....

i can't remember  what i did to avoid this behaviour in the pas whith this particular game.  if anyone know .   :)

test i have done from my side :

Demul plugin DX11 (old and new)
rom ninjaslt and ninjasltu
option noresize (with & without)...

thx
This is weird....is it only happening with SGG and Ninjaslt ?
By the way, you can rule out DX11 plugin and -noresize  options, they have nothing to do with this.
And I know for sure now that Ninjasltu is working great with Gamepad (WiiMotes Xinput, etc...)because I recently fixed this bug.

Rumble is an integral part of the experience (even if it was not perfect). I would like to see it come back. I double clicked the GUI file i get a drop down list filled with HID VID something, can't spot my wii motes in there.
I do totally agree with you, and you should know that I'm not usually doing things without a reason  ;) So let's start with a short line : you can still enjoy rumble, and way better rumble  than in the past. But it now requires a bit of tweaking.
Now, let me explain and detail what was summarized in "big" ChangeLog from the update :
Before, I was using Xinput driver capability to set rumble to just activate the rumble when the Xinput device button for the trigger was pressed. Dumb but I had no time to do better.
Now, I'm not controlling output status of the device anymore (I'm not even using Xinput anymore, but low-level system handling which allow me now to accept other joypad). Instead, I'm broadcasting "MAME-like output messages" for each games and this means that MAME Hooker (http://dragonking.arcadecontrols.com/static.php?page=aboutmamehooker) can get them.
This is greatly improving outputs handling as you can acces Autofire recoil, no rcoil when the  game doen't want to, etc.....and anyone can now use MAME Hooker to do whatever they want with the outputs status : Controlling Lamps, Recoils, Motors, rumble a controller, etc....
I'm basically giving anyone the oppurtunity to choose from a wide range of outputs to do what they want.....but this comes at a price : a little tweaking
You should first have a read at my Outputs Wiki Section (https://github.com/argonlefou/DemulShooter/wiki/Outputs), I do not know if this is explicit enough but I'd be glad to improve it according to the feedbacks I could get.

Now, back to your WiiMote : it's not 100% equivalent, but I'm using a Sony DS3 with the very same TouchMote driver (which is transforming it in a Xinput gamepad). So I'm using it to have a quick overview of what you should notice with a TouchMote
The good thing is, MAME Hooker supports Xinput controller very well to enable the rumble.
So the first thing to do is to have a look at MAME Hooker Tutorials  (http://dragonking.arcadecontrols.com/static.php?page=mhtutorials) to start learning the software (it's very simple for our needs in fact)
I'm not sure I want to write a full MAME Hooker guide but theses hints should be enough :
1) Run MAME Hooker before DemulShooter
2) If you just bring MAME Hooker window on screen (it's on the systray by default), without doing anythng eles, you should see Outputs status moving when demulshooter and the game are running. MEaning you can know if everything is running fine
3) From here you can use MAME Hooker script Editor to change the default.ini, or each game .ini separatlety, to activate the rumble with this command (for example, using the P1_CtmRecoil output status):
Code: [Select]
P1_CtmRecoil=xip 1 %s%where xip is the command to activate Xinput Rumble, 1 is the Xinput device number (from 1 to 4) and %s% is mandatory for the rumble to be activated by the output.
4)You'll also have to use DemulShooter_GUI.exe, Outputs tab, to play with the duration of the rumble pulse for the recoil. You'll fell what's going on when trying single fire/ automatic fire games if the delay is too large or too short
5) Very Important : do not use XIP command for more than 1 command in MAME Hooker or only the last one will work and overwrite all others. This means you can't use a command to rumble for a shot and when you got hit. This is tied to MAME Hooker way of working.

I know this is new and not very well written here but I'd be glad to answer various questions about this
It would be best if you write a seperate guide, i did read the mame hooker tutorials but it was gotten me a bit confused. If you can kindly write a guide step-by-step, that would be great.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Kierdo on June 16, 2020, 05:48:00 am
Hi,

My question is about Dolphin and last update of Demulshooter.

All my games work perfectly, but Atrack of the Movies 3D has a problem.
Player 1 is perdect, but I can not Reload with player 2.

I followed all the steps on demulshooter's wiki, but I don't know what to do.
Player 2 is working well with other games, I can reload, move, shot... but with this one I can not reload.

Do you know why is this hapening?

Thanks!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Sky25es on June 16, 2020, 04:02:21 pm
Hi, first of all, many thanks for your app and help.  :cheers:

Now. I'm having a strange issue. I'm running Windows 7 32 bits and have a mouse and a touchpad on my laptop. Both exes are set to run as admin.
In DsDiag both devices work as intended, showing the RawInput data. But when I start DemulShooter_GUI, the mouse pointer get's stuck at the upper left corner and I can't move it. It happens also ingame.
I already tried disconnecting each device, reinstall drivers, set apps in compatibily modes etc...

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 17, 2020, 04:20:30 am
It would be best if you write a seperate guide, i did read the mame hooker tutorials but it was gotten me a bit confused. If you can kindly write a guide step-by-step, that would be great.
Unfortunatelly, I can't afford to write a full detailed guide right now, I lack time. On top of that, there are tons of information already available to work with MAME Hooker and the software's author is an active member of this community.

You already have all the information on my quoted post, you just need to put everything together

A full illustrated guide may end up on day on the Wiki but not before a few weeks/months

Hi,

My question is about Dolphin and last update of Demulshooter.

All my games work perfectly, but Atrack of the Movies 3D has a problem.
Player 1 is perdect, but I can not Reload with player 2.

I followed all the steps on demulshooter's wiki, but I don't know what to do.
Player 2 is working well with other games, I can reload, move, shot... but with this one I can not reload.

Do you know why is this hapening?

Thanks!!!
Did it work with previous releases (before 10.0) ?


Hi, first of all, many thanks for your app and help.  :cheers:

Now. I'm having a strange issue. I'm running Windows 7 32 bits and have a mouse and a touchpad on my laptop. Both exes are set to run as admin.
In DsDiag both devices work as intended, showing the RawInput data. But when I start DemulShooter_GUI, the mouse pointer get's stuck at the upper left corner and I can't move it. It happens also ingame.
I already tried disconnecting each device, reinstall drivers, set apps in compatibily modes etc...
This is no strange issue, this is perfectly normal :
In DsDiag, you have device data on the screen but there is also a cursor moving on screen (displayed if your device is compatible). So no cursor in DsDiag = No moving cursor in Demulshooter_GUI.
Simple regular mouse or touchpad are not compatible devices.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Kierdo on June 17, 2020, 04:52:05 am
Hi,

My question is about Dolphin and last update of Demulshooter.

All my games work perfectly, but Atrack of the Movies 3D has a problem.
Player 1 is perdect, but I can not Reload with player 2.

I followed all the steps on demulshooter's wiki, but I don't know what to do.
Player 2 is working well with other games, I can reload, move, shot... but with this one I can not reload.

Do you know why is this hapening?

Thanks!!!

No, after checking other versions, it didn't work. I am using 2 aimtrak lightguns with the system. Do you know if it's possible to "create" a reload system for player 2 with this game?

Many thanks!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Sky25es on June 17, 2020, 07:02:15 am
This is no strange issue, this is perfectly normal :
In DsDiag, you have device data on the screen but there is also a cursor moving on screen (displayed if your device is compatible). So no cursor in DsDiag = No moving cursor in Demulshooter_GUI.
Simple regular mouse or touchpad are not compatible devices.

Ah. Ok. Thanks for your answer. I have a pair i Actlabs guns on my cab but just wanted to test it on my laptop first.

Merci beaucoup  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Sky25es on June 17, 2020, 07:07:37 am
Btw.: ark216. What do you want to know about mamehooker? What exactly do you want hook up, lights? Solenoids?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 17, 2020, 06:19:19 pm
Hi,

My question is about Dolphin and last update of Demulshooter.

All my games work perfectly, but Atrack of the Movies 3D has a problem.
Player 1 is perdect, but I can not Reload with player 2.

I followed all the steps on demulshooter's wiki, but I don't know what to do.
Player 2 is working well with other games, I can reload, move, shot... but with this one I can not reload.

Do you know why is this hapening?

Thanks!!!

I have not tried last Demukshooter versions, but I ever had problems with Dolphin's 2nd player, using crt guns.
In Fast draw shodown or bick buck hunter, where you have to reload constantly, shooting offscreen in my case, p2 doesnt work as good as p1
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on June 18, 2020, 01:25:35 pm
Hi,

My question is about Dolphin and last update of Demulshooter.

All my games work perfectly, but Atrack of the Movies 3D has a problem.
Player 1 is perdect, but I can not Reload with player 2.

I followed all the steps on demulshooter's wiki, but I don't know what to do.
Player 2 is working well with other games, I can reload, move, shot... but with this one I can not reload.

Do you know why is this hapening?

Thanks!!!

No, after checking other versions, it didn't work. I am using 2 aimtrak lightguns with the system. Do you know if it's possible to "create" a reload system for player 2 with this game?

Many thanks!!!


I did the test with the 2 guns in this game and it is working, including the reload of player 2. It is working normally.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on June 21, 2020, 01:01:20 pm
Btw.: ark216. What do you want to know about mamehooker? What exactly do you want hook up, lights? Solenoids?

FFB/Vibration for my wiimotes that i am using with demulshooter. The latest demulshooter version have a different way of activating FFB via mamehooker. I read the links that he provided and i did some testing i was not able to generate FFB/vibration for my wiimotes.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on June 21, 2020, 01:03:44 pm
I tried demulshooter with Model2 Emulator (VCOP2) surprisingly only one wiimote is working and the other one is not!
Can someone point me out what could have gone wrong?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Sky25es on June 21, 2020, 05:16:24 pm
FFB/Vibration for my wiimotes that i am using with demulshooter. The latest demulshooter version have a different way of activating FFB via mamehooker. I read the links that he provided and i did some testing i was not able to generate FFB/vibration for my wiimotes.

Did you test your wiimotes with mamehooker ?
Start mamehooker, click on SysTray,  Test, Browse, Wiimote Output and set as output Rumble.

If they work, start first mamehooker, then demulshooter and finally the game. After that, close the game and click the mamehooker icon on your taskbar.
If mamehooker displays some outputs, click on Script editor and edit your game's ini. Alternatively you can open your inis folder located inside your mamehooker folder, and edit the ini file manually with notepad or wordpad.
Search inside the file something like recoil_gun1= (just an example) and add your wiimote's command options:recoil_gun1=wii 1 5 %$%.
wii is your device, 1 is your wiimote # (a second wiimote would be: 2), 5 means rumble (1,2,3 and 4 are leds. Remember the test mode) and %$% means that the rumble function turns on and off depending on the output state that the game (or demulshooter) sends: on/off.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 22, 2020, 04:27:29 am
I tried demulshooter with Model2 Emulator (VCOP2) surprisingly only one wiimote is working and the other one is not!
Can someone point me out what could have gone wrong?
A lot of things.....model2 version ? model2 ini file ? demulshooter's debug output ?
No one will be able to help you without details


Did you test your wiimotes with mamehooker ?
Start mamehooker, click on SysTray,  Test, Browse, Wiimote Output and set as output Rumble.
I guess ark216 is using WiiMotes with TouchMote (WiiMotes as Xinput devices) as he was using the Xinput rumble settings in the past releases of DemulShooter.
In that case, it should be better to use :
SysTray,  Test, Browse, Xinput(Xbox360) Force Feedback.

Just like in this tutorial : http://dragonking.arcadecontrols.com/static.php?page=mhsetup
At chapter 5. Testing Devices
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on June 22, 2020, 10:34:37 am
I tried demulshooter with Model2 Emulator (VCOP2) surprisingly only one wiimote is working and the other one is not!
Can someone point me out what could have gone wrong?
A lot of things.....model2 version ? model2 ini file ? demulshooter's debug output ?
No one will be able to help you without details


Did you test your wiimotes with mamehooker ?
Start mamehooker, click on SysTray,  Test, Browse, Wiimote Output and set as output Rumble.
I guess ark216 is using WiiMotes with TouchMote (WiiMotes as Xinput devices) as he was using the Xinput rumble settings in the past releases of DemulShooter.
In that case, it should be better to use :
SysTray,  Test, Browse, Xinput(Xbox360) Force Feedback.

Just like in this tutorial : http://dragonking.arcadecontrols.com/static.php?page=mhsetup
At chapter 5. Testing Devices

Using Model 2 Emulator Version 1.1a.

What do you mean by Demulshooter output debug?

The ini file is as follows:

[Renderer]
SoftwareVertexProcessing=0   

Wireframe=0         ;Disables polygon filling (for debug purposes, don't change)
FakeGouraud=0         ;Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat)
Bilinear=1         ;Enables bilinear filtering of textures
Trilinear=0         ;Enables mipmap usage and trilinear filtering (doesn't work with some games, DoA for example)
FilterTilemaps=0      ;Enables bilinear filtering on tilemaps (looks good, but can cause some stretch artifacts)
ForceManaged=0         ;Forces the DX driver to use Managed textures instead of Dynamic. Use it if the emulator
            ;crashes after loading or doesn't show anything
ForceSync=1
FullScreenWidth=1920
FullScreenHeight=1080

AutoMip=0         ;Enables Direct3D Automipmap generation
MeshTransparency=0      ;Enabled meshed polygons for translucency. Requires PS3.0
DrawCross=0         ;Show Crosshair in gun games
GammaR=1.0         ;Per Component Gamma correction (1.0 = no correction). Red
GammaG=1.0         ;Green
GammaB=1.0         ;Blue

WideScreenWindow=0      ;Set widescreen in windows mode: 0 - 4:3, 1 - 16:9, 2 - 16:10
FSAA=1            ;Enable full screen antialiasing in Direct3D



;These options are configured from menus so don't touch
FullMode=1   
Sound=1
Frameskip=-1
AutoFull=1
Filter=1577058398



[Input]
XInput=1         ;Enable support for Xbox360 compatible devices
EnableFF=0         ;Enable Force Feedback Effects
HoldGears=0         ;Set to 1 to return to Neutral in driving games when the gear shift key is released
UseRawInput=1         ;Read mouse through Rawinput, allowing 2 mice
RawDevP1=1         ;Assign specific RawInput devices to players. If you have more than 2 mice
RawDevP2=2         ;set which one is assigned to each player (0-based)

;FORCE EFFECTS PARAMETERS
;FE_CENTERING Effect (Spring centering effect)
FE_CENTERING_Gain=0.5      ;Global gain
FE_CENTERING_Coefficient=10000   ;0-10000
FE_CENTERING_Saturation=10000   ;0-10000
FE_CENTERING_Deadband=1000   ;10%

;FE_CLUTCH Effect (Friction, wheel turn hardness)
FE_CLUTCH_Gain=1.0      ;Global gain
FE_CLUTCH_Coefficient=10000   ;0-10000

;FE_LEFT,FE_RIGHT (Constant force in a direction)
FE_LEFT_Gain=1.0      ;Global gain
FE_LEFT_Magnitude=10000      ;0-10000
FE_RIGHT_Gain=1.0      ;Global gain
FE_RIGHT_Magnitude=10000   ;0-10000


;FE_UNCENTERING (Sine force, wave the wheel, rumble)
FE_UNCENTERING_Gain=1.0      ;Global gain
FE_UNCENTERING_Magnitude=10000   ;0-10000
FE_UNCENTERING_Offset=-200
FE_UNCENTERING_Phase=0
FE_UNCENTERING_Period=56000

As per your suggestions in mamehooker i will test and and let you know the results.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 22, 2020, 03:03:09 pm
The ini file is as follows:

[...]

[Input]
XInput=1         ;Enable support for Xbox360 compatible devices
EnableFF=0         ;Enable Force Feedback Effects
HoldGears=0         ;Set to 1 to return to Neutral in driving games when the gear shift key is released
UseRawInput=1         ;Read mouse through Rawinput, allowing 2 mice
RawDevP1=1         ;Assign specific RawInput devices to players. If you have more than 2 mice
RawDevP2=2         ;set which one is assigned to each player (0-based)

[...]
https://github.com/argonlefou/DemulShooter/wiki/Model2 :
Quote
Usage :

    1. Download and unzip latest version (http://nebula.emulatronia.com/downloadgw.php?get=m2emulator.zip)

    2. Edit the file EMULATOR.INI to make sure that RawInput is disabled :
        UseRawInput=0

[...]
I think this could help


What do you mean by Demulshooter output debug?
I mean the debug.txt file that is created when you run DemulShooter with a -v parameter
It might be helpfull to debug when people have trouble.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on June 22, 2020, 03:21:45 pm
The ini file is as follows:

[...]

[Input]
XInput=1         ;Enable support for Xbox360 compatible devices
EnableFF=0         ;Enable Force Feedback Effects
HoldGears=0         ;Set to 1 to return to Neutral in driving games when the gear shift key is released
UseRawInput=1         ;Read mouse through Rawinput, allowing 2 mice
RawDevP1=1         ;Assign specific RawInput devices to players. If you have more than 2 mice
RawDevP2=2         ;set which one is assigned to each player (0-based)

[...]
https://github.com/argonlefou/DemulShooter/wiki/Model2 :
Quote
Usage :

    1. Download and unzip latest version (http://nebula.emulatronia.com/downloadgw.php?get=m2emulator.zip)

    2. Edit the file EMULATOR.INI to make sure that RawInput is disabled :
        UseRawInput=0

[...]
I think this could help
This did not help, setting RawInput=0 the cursor did not move at all neither did it shoot on my wiimotes, only the mouse worked (used a single mouse)..


What do you mean by Demulshooter output debug?
I mean the debug.txt file that is created when you run DemulShooter with a -v parameter
It might be helpfull to debug when people have trouble.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on June 22, 2020, 03:42:45 pm
 Are you using mode 4 or mode 2 on the Wiibar. I know you have been using both at different times.
With the ini set as per the Wiki guide both wiimotes work here with the Wiibar as mode 4
I did have an issue at the start but the debug file showed that Demulshooter wasn't binding with the emulator.... That was from user error from a lazy set up with the previous version. But once I set it up correctly it all works fine.

By the way thank you Argonlefou for this version and for helping out when I had the Demulshooter not loading issue.

Actually the new version made me go through and make a lot of changes for the better and streamline the whole process.

Having never used anything like ahk or bat files before and knowing how much I struggled with them at the start having read and re-read and re-re-read numerous guides it's amazing the improvements I have made and the versions I am making (well hacking together from other people's work) now.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on June 22, 2020, 03:51:17 pm
Are you using mode 4 or mode 2 on the Wiibar. I know you have been using both at different times.
With the ini set as per the Wiki guide both wiimotes work here with the Wiibar as mode 4
I did have an issue at the start but the debug file showed that Demulshooter wasn't binding with the emulator.... That was from user error from a lazy set up with the previous version. But once I set it up correctly it all works fine.

By the way thank you Argonlefou for this version and for helping out when I had the Demulshooter not loading issue.

Actually the new version made me go through and make a lot of changes for the better and streamline the whole process.

Having never used anything like ahk or bat files before and knowing how much I struggled with them at the start having read and re-read and re-re-read numerous guides it's amazing the improvements I have made and the versions I am making (well hacking together from other people's work) now.

For now i am sticking to mode 4 (actually mostly to mode 4). One wiimote is working while the other one is not. That one also only works if i have set RawInput=1, whereas the Demulshooter guide tells it to set RawInput=0.

How do i generate a debug file?
EDIT: NVM, reading how to generate the debug file on the tutorials. Will do that and post it here.
EDIT: Attaching my debug file, i had to set RawInput=1, else none of the wiimotes were being detected. I found out that wiimote 2 fire and reloads but the cursor does not move at all.
I just attached the file and it wont as it says the file is simply to large i will copy/paste and post a part of the portion of file here below if it could be of any help to you guys:

01:27:26.866255 :
01:27:26.869247 : ---------------- Program Start -- DemulShooter v8.8.4.0 ----------------
01:27:26.869247 : P1 device = XInput Gamepad #1
01:27:26.869247 : P1 Gamepad ID = 0
01:27:26.870246 : P2 device = XInput Gamepad #2
01:27:26.870246 : P2 Gamepad ID = 1
01:27:26.870246 : P3 device =
01:27:26.871243 : P3 Device Handle = 0
01:27:26.871243 : P4 device =
01:27:26.871243 : P4 Device Handle = 0
01:27:26.872239 : Cmdline arg 1 : -target=model2m
01:27:26.872239 : Cmdline arg 2 : -rom=vcop2
01:27:26.872239 : Cmdline arg 3 : -v
01:27:26.925103 : Waiting for Model2 vcop2 game to hook.....
01:27:38.045117 : Attached to Process emulator_multicpu.exe, ProcessHandle = 1404
01:27:38.046113 : emulator_multicpu.exe = 0x00400000
01:27:38.046113 : Calculated address 1 = 0x0139B020
01:27:39.047878 : Controls memory base address = 03169218
01:27:39.048828 : Memory Hack complete !
01:27:39.048828 : -
01:27:39.048828 : Gamepad #0 data (Hex) = [ 8000, 8000 ]
01:27:39.048828 : PrimaryScreen Size (Px) = [ 800x600 ]
01:27:39.049825 : OnScreen Cursor Position (Px) = [ 400, 300 ]
01:27:39.049825 : OnClient Cursor Position (Px) = [ 400, 300 ]
01:27:39.050803 : Model2 window resolution = 800x600
01:27:39.050803 : Model2 real resolution address = 0x095E6320
01:27:39.050803 : Model2 render resolution = 0x0
01:27:39.050803 : Automatic resolution detection failed, using old game scaling method
01:27:39.050803 : Game Position (Hex) = [ 0190, 012C ]
01:27:39.051799 : Game Position (Dec) = [ 400, 300 ]
01:27:39.051799 : MouseButton (Hex) = 0x0000
01:27:39.051799 : -
01:27:39.052798 : Gamepad #1 data (Hex) = [ 8000, 8000 ]
01:27:39.052798 : PrimaryScreen Size (Px) = [ 800x600 ]
01:27:39.052798 : OnScreen Cursor Position (Px) = [ 400, 300 ]
01:27:39.052798 : OnClient Cursor Position (Px) = [ 400, 300 ]
01:27:39.052798 : Model2 window resolution = 800x600
01:27:39.052798 : Model2 real resolution address = 0x095E6320
01:27:39.052798 : Model2 render resolution = 0x0
01:27:39.053794 : Automatic resolution detection failed, using old game scaling method
01:27:39.053794 : Game Position (Hex) = [ 0190, 012C ]
01:27:39.053794 : Game Position (Dec) = [ 400, 300 ]
01:27:39.053794 : MouseButton (Hex) = 0x0000
01:27:39.053794 : -
01:27:39.053794 : Gamepad #0 data (Hex) = [ 8000, 8000 ]
01:27:39.053794 : PrimaryScreen Size (Px) = [ 800x600 ]
01:27:39.053794 : OnScreen Cursor Position (Px) = [ 400, 300 ]
01:27:39.053794 : OnClient Cursor Position (Px) = [ 400, 300 ]
01:27:39.053794 : Model2 window resolution = 800x600
01:27:39.054817 : Model2 real resolution address = 0x095E6320
01:27:39.054817 : Model2 render resolution = 0x0
01:27:39.054817 : Automatic resolution detection failed, using old game scaling method
01:27:39.054817 : Game Position (Hex) = [ 0190, 012C ]
01:27:39.054817 : Game Position (Dec) = [ 400, 300 ]
01:27:39.054817 : MouseButton (Hex) = 0x0000
01:27:39.054817 : -
01:27:39.054817 : Gamepad #1 data (Hex) = [ 0190, 012C ]
01:27:39.054817 : PrimaryScreen Size (Px) = [ 800x600 ]
01:27:39.054817 : OnScreen Cursor Position (Px) = [ 4, 2 ]
01:27:39.055814 : OnClient Cursor Position (Px) = [ 4, 2 ]
01:27:39.055814 : Model2 window resolution = 800x600
01:27:39.055814 : Model2 real resolution address = 0x095E6320
01:27:39.055814 : Model2 render resolution = 0x0
01:27:39.055814 : Automatic resolution detection failed, using old game scaling method
01:27:39.055814 : Game Position (Hex) = [ 0004, 0002 ]
01:27:39.055814 : Game Position (Dec) = [ 4, 2 ]
01:27:39.055814 : MouseButton (Hex) = 0x0000
01:27:39.055814 : -
01:27:39.055814 : Gamepad #0 data (Hex) = [ 0190, 012C ]
01:27:39.056811 : PrimaryScreen Size (Px) = [ 800x600 ]
01:27:39.056811 : OnScreen Cursor Position (Px) = [ 4, 2 ]
01:27:39.056811 : OnClient Cursor Position (Px) = [ 4, 2 ]
01:27:39.056811 : Model2 window resolution = 800x600
01:27:39.056811 : Model2 real resolution address = 0x095E6320
01:27:39.056811 : Model2 render resolution = 0x0
01:27:39.056811 : Automatic resolution detection failed, using old game scaling method
01:27:39.056811 : Game Position (Hex) = [ 0004, 0002 ]
01:27:39.056811 : Game Position (Dec) = [ 4, 2 ]
01:27:39.056811 : MouseButton (Hex) = 0x0000
01:27:39.057809 : -
01:27:39.057809 : Gamepad #1 data (Hex) = [ 0004, 0002 ]
01:27:39.057809 : PrimaryScreen Size (Px) = [ 800x600 ]
01:27:39.057809 : OnScreen Cursor Position (Px) = [ 0, 0 ]
01:27:39.057809 : OnClient Cursor Position (Px) = [ 0, 0 ]
01:27:39.057809 : Model2 window resolution = 800x600
01:27:39.057809 : Model2 real resolution address = 0x095E6320
01:27:39.057809 : Model2 render resolution = 0x0
01:27:39.057809 : Automatic resolution detection failed, using old game scaling method
01:27:39.057809 : Game Position (Hex) = [ 0000, 0000 ]
01:27:39.057809 : Game Position (Dec) = [ 0, 0 ]
01:27:39.058805 : MouseButton (Hex) = 0x0000
01:27:39.058805 : -
01:27:39.058805 : Gamepad #0 data (Hex) = [ 0004, 0002 ]
01:27:39.058805 : PrimaryScreen Size (Px) = [ 800x600 ]
01:27:39.058805 : OnScreen Cursor Position (Px) = [ 0, 0 ]
01:27:39.058805 : OnClient Cursor Position (Px) = [ 0, 0 ]
01:27:39.058805 : Model2 window resolution = 800x600
01:27:39.058805 : Model2 real resolution address = 0x095E6320
01:27:39.058805 : Model2 render resolution = 0x0
01:27:39.058805 : Automatic resolution detection failed, using old game scaling method
01:27:39.058805 : Game Position (Hex) = [ 0000, 0000 ]
01:27:39.059804 : Game Position (Dec) = [ 0, 0 ]
01:27:39.059804 : MouseButton (Hex) = 0x0000
01:27:39.059804 : -
01:27:39.059804 : Gamepad #1 data (Hex) = [ 0000, 0000 ]
01:27:39.059804 : PrimaryScreen Size (Px) = [ 800x600 ]
01:27:39.059804 : OnScreen Cursor Position (Px) = [ 0, 0 ]
01:27:39.059804 : OnClient Cursor Position (Px) = [ 0, 0 ]
01:27:39.059804 : Model2 window resolution = 800x600
01:27:39.059804 : Model2 real resolution address = 0x095E6320
01:27:39.059804 : Model2 render resolution = 0x0
01:27:39.059804 : Automatic resolution detection failed, using old game scaling method
01:27:39.060813 : Game Position (Hex) = [ 0000, 0000 ]
01:27:39.060813 : Game Position (Dec) = [ 0, 0 ]
01:27:39.060813 : MouseButton (Hex) = 0x0000
01:27:39.060813 : -
01:27:39.060813 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
01:27:39.060813 : PrimaryScreen Size (Px) = [ 800x600 ]
01:27:39.060813 : OnScreen Cursor Position (Px) = [ 0, 0 ]
01:27:39.060813 : OnClient Cursor Position (Px) = [ 0, 0 ]
01:27:39.060813 : Model2 window resolution = 800x600
01:27:39.060813 : Model2 real resolution address = 0x095E6320
01:27:39.060813 : Model2 render resolution = 0x0
01:27:39.061798 : Automatic resolution detection failed, using old game scaling method
01:27:39.061798 : Game Position (Hex) = [ 0000, 0000 ]
01:27:39.061798 : Game Position (Dec) = [ 0, 0 ]
01:27:39.061798 : MouseButton (Hex) = 0x0000
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 22, 2020, 06:16:09 pm
For now i am sticking to mode 4 (actually mostly to mode 4). One wiimote is working while the other one is not. That one also only works if i have set RawInput=1, whereas the Demulshooter guide tells it to set RawInput=0.
Are you aware that you're using DemulShooter v8.8.4.0 whereas the Wiki is made for DemulShooter v10.1.2 ?? (you remember me asking for details when you said you have trouble ?.....well this is an important one !!)
That Xinput/Joypad handling was totally changed from v8 to v10 ?
And that Model2 support totally changed from v8 to v10 (so yes, rawinput=1 was needed for older release)?
You can't say no to any of these questions, as you've had some help here before v10 was released ...which means you had to see those important points written here with the release published, on the wiki, in the changelog file in the zip package or on DemulShooter github release page !

So, no disrespect here but people can't do everything for you, especially if you're not paying attention and read carefully what is written (be it here, on the Wiki, or in the changelog)

DemulShooter, as userfriendly as I'm trying to do it, will never be a simple click-plug-and-play app, there is still a few things to do and you'll have to work your way to understand how everything is working. Especially with WiiMotes (mode 2, mode 4 or whatever, TouchMote or not etc.....) as I don't own any and I can't help you preciselly with them.
I'd be glad to help anyone to set-up things, but for now I'm not  even sure you understood the basics so I'll stick to that part if you have any questions.
When you'll be able to master the device selection/configuration with v10 and the mamehooker rumble test, you'll be able to slowly work your way to real usage. As I usually (often) say....baby steps

PS:
As debug files can grow fast, it's best to zip them and share them via any file sharing website (or as attachment to your message)
That way I can look at all the data
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ethik on June 23, 2020, 03:26:13 am
Hi thanks a lot for this project.

I am trying to get 2 wiimotes set up with House of the Dead 4 using Teknoparrot, touchmote, and DemulShooter_v10.1.3.

I made a shortcut to DemulShooter.exe with -target=lindbergh -rom=hotd4 and ran it as an administrator.

I changed the game settings recommended on the wiki here: https://github.com/argonlefou/DemulShooter/wiki/Lindbergh

I set the wiimotes (labeled xbox 360 controllers) as player 1 and player 2 in the DemulShooter GUI.

Once the game launches I use the keyboard to start the game but I cant shoot using the wiimotes once in game.

Do I use the default profile for Touchmote?
Do I need to set the controls for left click, right click, and middle click in TeknoParrot?
Is it okay to use Teknoparrot 1.0.0.393?
Am I missing a key step or doing something wrong here?

Thanks a lot
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on June 23, 2020, 06:11:08 am
For now i am sticking to mode 4 (actually mostly to mode 4). One wiimote is working while the other one is not. That one also only works if i have set RawInput=1, whereas the Demulshooter guide tells it to set RawInput=0.
Are you aware that you're using DemulShooter v8.8.4.0 whereas the Wiki is made for DemulShooter v10.1.2 ?? (you remember me asking for details when you said you have trouble ?.....well this is an important one !!)
That Xinput/Joypad handling was totally changed from v8 to v10 ?
And that Model2 support totally changed from v8 to v10 (so yes, rawinput=1 was needed for older release)?
You can't say no to any of these questions, as you've had some help here before v10 was released ...which means you had to see those important points written here with the release published, on the wiki, in the changelog file in the zip package or on DemulShooter github release page !

So, no disrespect here but people can't do everything for you, especially if you're not paying attention and read carefully what is written (be it here, on the Wiki, or in the changelog)

DemulShooter, as userfriendly as I'm trying to do it, will never be a simple click-plug-and-play app, there is still a few things to do and you'll have to work your way to understand how everything is working. Especially with WiiMotes (mode 2, mode 4 or whatever, TouchMote or not etc.....) as I don't own any and I can't help you preciselly with them.
I'd be glad to help anyone to set-up things, but for now I'm not  even sure you understood the basics so I'll stick to that part if you have any questions.
When you'll be able to master the device selection/configuration with v10 and the mamehooker rumble test, you'll be able to slowly work your way to real usage. As I usually (often) say....baby steps

PS:
As debug files can grow fast, it's best to zip them and share them via any file sharing website (or as attachment to your message)
That way I can look at all the data
I used DS v 8.8.4.O intentionally  because i was mostly comfortable with old version of DS. However I will try the latest release and post the results.
As suggested by you i'll resolve these issues step-by-step and once i get the wii motes to work then i'll try FFB via mamehooker.
Once i try the new version of DS and i will share the latest debug zipped and provide you with the zipped link.

Thank you once again for all the suggestions.
EDIT: Tried new DS version 10.1.3 and it now Sega Model games (vcop2 and gunblade) seems to work well with my wii motes (mode 4). Haven't tested other Model 2 games will test them shortly and then post about the progress.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on June 23, 2020, 02:19:41 pm
Hi thanks a lot for this project.

I am trying to get 2 wiimotes set up with House of the Dead 4 using Teknoparrot, touchmote, and DemulShooter_v10.1.3.

I made a shortcut to DemulShooter.exe with -target=lindbergh -rom=hotd4 and ran it as an administrator.

I changed the game settings recommended on the wiki here: https://github.com/argonlefou/DemulShooter/wiki/Lindbergh

I set the wiimotes (labeled xbox 360 controllers) as player 1 and player 2 in the DemulShooter GUI.

Once the game launches I use the keyboard to start the game but I cant shoot using the wiimotes once in game.

Do I use the default profile for Touchmote?
Do I need to set the controls for left click, right click, and middle click in TeknoParrot?
Is it okay to use Teknoparrot 1.0.0.393?
Am I missing a key step or doing something wrong here?

Thanks a lot

Q) I made a shortcut to DemulShooter.exe with -target=lindbergh -rom=hotd4 and ran it as an administrator.

A) Are you sure you have made the right shortcut? In my case the simplest way of doing this would be to create a .bat file per game basis. For e.g. for HOTD 4 create a hotd4.bat inside the .bat file copy/paste the following line: DemulShooter.exe -target=lindbergh -rom=hotd4. If you are playing Rambo then create a new rambo.bat and replace hotd4 name with rambo. So in my case inside the HOTD4 game folder (or any other TP game folder) i have a an extracted Demulshooter folder inside that folder i have my .bat file Once you setup your wiimotes in Demulshooter close and save it then double click on the .bat file you created. Make sure Demulshooter.exe files and GUI files are all set to run as an admin.


Q)Do I use the default profile for Touchmote?

A) Best practice would be to create different profile for different games/systems. For e.g Lindbergh games do not have an exe file hence you cannot set them to "hook to application" in Touchmote software, while other TP games from other systems have an executable. The advantage of "hook to application" in touch mote is that if you set your game executable in it and when you launch that specific game in TP (for e.g Transfomers), the transformers profile will be automatically loaded when you launch the game without the need to select it from the the Touchmote software or by holding the "Home" button on wiimote (of course you will have to tick/check the "available in layout option in Touchmote. Also to note i you plan to play other light gun games on different emulators (like MAME, Sega Model, etc), you will be needing to create separate profiles for them. You may create general profile in Touchmote and then edit it according to your needs and save it as a different profile for your multiple games.

Q) Do I need to set the controls for left click, right click, and middle click in TeknoParrot?

A) No that i know of. I haven't tested every gun game in TP but the ones i did, did not require settings buttons in TP except for Start or Coin.

Q) Is it okay to use Teknoparrot 1.0.0.393?

A) I believe it is okay

Q) I set the wiimotes (labeled xbox 360 controllers) as player 1 and player 2 in the DemulShooter GUI.

A) If you are using the latest version of Demulshooter the Wiimotes do not show by the name of "Xbox 360 controllers" in the Demulshooter GUI. It will be showing by some random long string text like HID VID something. The only way to know if your wiimote is working is to move your wiimote and you should be able to see the plus sign cursor moving in that tiny box in the Demulshooter GUI. Once it moves then you go ahead and set your 3 buttons (Trigger which is button 2, Of screen Button which is Button 1 and Action Button which for me is down d-pad as i have set down d-pad as an 'X' Xbox button in Touchmote. Set for Player 1 & 2 save it and exit.


I hope i have answered all of your questions, these suggestion from my side are purely subjective, this is what works for me. You may tweak and experiment what suits you best.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on June 23, 2020, 11:28:37 pm
Anyone here running Operation G.H.O.S.T through Game Loader All RH? I had this working fine with Demulshooter on Windows 7 but on Windows 10 the game crashes right after the initial Sega logo if Demulshooter is running. There is no error message, it simply closes as if I had pressed escape to exit the game. 

EDIT: got it working, been at this too long I can't think straight any more but I think what fixed it was using a different version of Game Loader.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on June 24, 2020, 06:31:45 pm
Anyone here running Operation G.H.O.S.T through Game Loader All RH? I had this working fine with Demulshooter on Windows 7 but on Windows 10 the game crashes right after the initial Sega logo if Demulshooter is running. There is no error message, it simply closes as if I had pressed escape to exit the game. 

EDIT: got it working, been at this too long I can't think straight any more but I think what fixed it was using a different version of Game Loader.

Hey i have been wanting to use the test menu in Operation GHOST. The Y letter on the keyboard makes me browse but i cannot enter any of the options. Do you have any idea which key works for entering the options in the test menu? I have tried almost all keys none seem to work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Headrush69 on July 06, 2020, 08:02:50 pm
Using Demulshooter v 10.31.3.0 with Teknoparrot (393).

I've got all my Teknoparrot light gun games working with Demulshooter, except for Sega Golden Gun.

Attached is my debug log. Looks like my RingGunR_RingWide.exe matches hash, but then there are memory read errors. No movement or button actions in game.

Any suggestions or assistance appreciated,
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 08, 2020, 03:59:53 am
Using Demulshooter v 10.31.3.0 with Teknoparrot (393).

I've got all my Teknoparrot light gun games working with Demulshooter, except for Sega Golden Gun.

Attached is my debug log. Looks like my RingGunR_RingWide.exe matches hash, but then there are memory read errors. No movement or button actions in game.

Any suggestions or assistance appreciated,
Well, it could be some user controll issue (run everything as an admin) but in that case the issue should be the same with every game :/
So...I don't know what is blocking the game's memory access
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on July 08, 2020, 10:18:27 am
Using Demulshooter v 10.31.3.0 with Teknoparrot (393).

I've got all my Teknoparrot light gun games working with Demulshooter, except for Sega Golden Gun.

Attached is my debug log. Looks like my RingGunR_RingWide.exe matches hash, but then there are memory read errors. No movement or button actions in game.

Any suggestions or assistance appreciated,

Not that I imagine this will be much help to you, as I think you have tried it, and I am using an older version of TP, but I was having the same issues with this - I thought maybe it was something to do with my computer deciding to be difficult and got it working so didn't mention it

I found that loading the game with only one gun connected and with debug on and then leaving it for a bit, before starting the game, watching through the intro and then again just leaving it to sit so player 1 takes a few hits, the cursor would move around on its own, at this point I exited out the game-I guess that was something to do with the debug mode?
By then removing the -v from the command line and starting game again with only one gun connected it recognised my gun, then repeat the process with 2 guns

I had to do it a few times but now it seems to recognise the guns whenever I try, which is why I assumed hardware issue rather than software-hopefully this hasn't just jinxed my set up.

Might be worth a shot, looking at the old debug file which I had done in case I needed to mention it the memory read issue is the same as I was having.

Fingers crossed this helps.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Headrush69 on July 08, 2020, 07:46:05 pm
Well, it could be some user controll issue (run everything as an admin) but in that case the issue should be the same with every game :/
So...I don't know what is blocking the game's memory access
Thanks for looking, I'm at a loss.

I tried various combinations of older versions of both Teknoparrot and Demulshooter (including 8.x versions), clean install of GG, permission checks on all files, etc and same result. It's just odd it's the only game affected.

Not that I imagine this will be much help to you, as I think you have tried it, and I am using an older version of TP, but I was having the same issues with this - I thought maybe it was something to do with my computer deciding to be difficult and got it working so didn't mention it
...
Fingers crossed this helps.
Thanks. That is really odd, but I tried it and no luck.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on July 09, 2020, 02:34:25 am
Hi Argon.
ther's a way for swith the button functions?
i want that my button1 is for reload and button2 for shoot. is possible?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on July 10, 2020, 01:26:43 pm
Has anyone tried playing 2spicy using their wiimote? If so would like to see what settings you folks are using in touchmote and in Teknoparrot? Can you kindly share?
Also @argonlefou i am curious if you will work on Supermodel3 (Sega Model 3 Emulator) in the near future? Would also be great if you can look in to PCSX2, would love to play Time Crisis 2 & 3 using Demulshooter some day.
Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on July 10, 2020, 06:05:56 pm
Has anyone tried playing 2spicy using their wiimote? If so would like to see what settings you folks are using in touchmote and in Teknoparrot? Can you kindly share?
Also @argonlefou i am curious if you will work on Supermodel3 (Sega Model 3 Emulator) in the near future? Would also be great if you can look in to PCSX2, would love to play Time Crisis 2 & 3 using Demulshooter some day.
Thanks

In Supermodel3, the guns work natively as well as Mame, and on PCSX2 there is a topic teaching how to configure.
http://forum.arcadecontrols.com/index.php?topic=151385.0
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on July 11, 2020, 05:30:04 am
Has anyone tried playing 2spicy using their wiimote? If so would like to see what settings you folks are using in touchmote and in Teknoparrot? Can you kindly share?
Also @argonlefou i am curious if you will work on Supermodel3 (Sega Model 3 Emulator) in the near future? Would also be great if you can look in to PCSX2, would love to play Time Crisis 2 & 3 using Demulshooter some day.
Thanks

In Supermodel3, the guns work natively as well as Mame, and on PCSX2 there is a topic teaching how to configure.
http://forum.arcadecontrols.com/index.php?topic=151385.0
@punkdark2000 thanks but since I own wiimotes and would like to have a 2-player experience using demulshooter (although I have 2 dolphin bars but I am more accustomed to using a single bar in mode 4 for my 2 wiimotes).
So keeping that in mind how will get that 2-player dolphin bar mode 4 experience using 2 wii motes in PCSX2, Supermodel and MAME?
MAME works with single wiimote right of the bat. I am looking for a 2-player experience.
I will look into your posted link. Thanks again.

EDIT: Just remembered if you can answer my above question as well related to 2spicy and an another additional question that is there is a way to get a targeting cursor for demul light gun games like Confidential Mission and etc.
EDIT: I just saw your link, it is really nice and detailed but it is mostly for AIM TRAK guns.


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on July 11, 2020, 06:43:31 am
Has anyone tried playing 2spicy using their wiimote? If so would like to see what settings you folks are using in touchmote and in Teknoparrot? Can you kindly share?
Also @argonlefou i am curious if you will work on Supermodel3 (Sega Model 3 Emulator) in the near future? Would also be great if you can look in to PCSX2, would love to play Time Crisis 2 & 3 using Demulshooter some day.
Thanks

In Supermodel3, the guns work natively as well as Mame, and on PCSX2 there is a topic teaching how to configure.

http://forum.arcadecontrols.com/index.php?topic=151385.0
@punkdark2000 thanks but since I own wiimotes and would like to have a 2-player experience using demulshooter (although I have 2 dolphin bars but I am more accustomed to using a single bar in mode 4 for my 2 wiimotes).
So keeping that in mind how will get that 2-player dolphin bar mode 4 experience using 2 wii motes in PCSX2, Supermodel and MAME?
MAME works with single wiimote right of the bat. I am looking for a 2-player experience.
I will look into your posted link. Thanks again.

EDIT: Just remembered if you can answer my above question as well related to 2spicy and an another additional question that is there is a way to get a targeting cursor for demul light gun games like Confidential Mission and etc.

@Ark216

I have already given you a link on another website that shows you how to do MAME in mode 4 with 2 players, it also shows you how to do Supermodel 3 with 2 players, you have also asked and been given info on here how to do Supermodel 3 with 2 wiimotes with 2 players before.

You already have all the information you need to get those two systems working without Demulshooter - So what are you struggling with?

2Spicy can be done with wiimote, just the same as every other game using TP and Demulshooter, nothing special just set up the keys you want in both programmes-or is there a specific problem you are having?

PCSX2 is a tad more difficult. Mode 4 appears to only give 1 player-that link you were given is exactly the same link I followed (after a lot of work, and trial and error, I have got slightly forward with P2 but nowhere near ready to share as not accurate) the other methods for PCSX2 you already know about from another website (I am making sure not to name it as I got my previous post quite rightly removed for naming it) and if you want two player go with Mode 2 as explained there.

In regards to cursors not a clue as I don't use them-However if player one moves the mouse cursor, could you change that into a target?-Info for that can be found with Google, I cannot remember if the mouse cursors moves at all as mine is always hidden in game, and for player 2 no idea. There has been stuff in forums about Demul having built in crosshairs but I have never got it working myself.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jhordi08 on July 11, 2020, 07:26:23 am
Hi, how are you?  I am new to the forum but I have been following you for a long time.  I just bought my second aimtrak and I am trying to run some games and I am not able.

Haunted museum 2 (Taito)
I have used the patch to know the demulshooter code but it doesn't work for me:

Demulshooter.exe -target = globalvr -rom = fearland


Gundam Spirit of Zeon (Taito)
I just don't know how to play two players mode


Teknoparrot games
Let's go island 3d and golden gun work fine for two players if I add -parrotloader to the .bat file

Transformers, let's go jungle, luigis mansion and rambo do not work with -parrotloader code in .bat file.  Two players don't work for me.


Wii games and dolphin emulator
Wii games work fine with one aimtrak but don't work with two aimtrak.
I have created the file wiimoteNew.ini with demulshooter but I don't know how to continue from here.  In games, player 2 acts as player 1.  It is as if there is only one player divided into two pistols.

Well, this is it.  If someone knows how to solve any of these issues, it would be of great help.  Thank you very much!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on July 11, 2020, 11:34:28 am
Has anyone tried playing 2spicy using their wiimote? If so would like to see what settings you folks are using in touchmote and in Teknoparrot? Can you kindly share?
Also @argonlefou i am curious if you will work on Supermodel3 (Sega Model 3 Emulator) in the near future? Would also be great if you can look in to PCSX2, would love to play Time Crisis 2 & 3 using Demulshooter some day.
Thanks

In Supermodel3, the guns work natively as well as Mame, and on PCSX2 there is a topic teaching how to configure.

http://forum.arcadecontrols.com/index.php?topic=151385.0
@punkdark2000 thanks but since I own wiimotes and would like to have a 2-player experience using demulshooter (although I have 2 dolphin bars but I am more accustomed to using a single bar in mode 4 for my 2 wiimotes).
So keeping that in mind how will get that 2-player dolphin bar mode 4 experience using 2 wii motes in PCSX2, Supermodel and MAME?
MAME works with single wiimote right of the bat. I am looking for a 2-player experience.
I will look into your posted link. Thanks again.

EDIT: Just remembered if you can answer my above question as well related to 2spicy and an another additional question that is there is a way to get a targeting cursor for demul light gun games like Confidential Mission and etc.

@Ark216

I have already given you a link on another website that shows you how to do MAME in mode 4 with 2 players, it also shows you how to do Supermodel 3 with 2 players, you have also asked and been given info on here how to do Supermodel 3 with 2 wiimotes with 2 players before.

You already have all the information you need to get those two systems working without Demulshooter - So what are you struggling with?

2Spicy can be done with wiimote, just the same as every other game using TP and Demulshooter, nothing special just set up the keys you want in both programmes-or is there a specific problem you are having?

PCSX2 is a tad more difficult. Mode 4 appears to only give 1 player-that link you were given is exactly the same link I followed (after a lot of work, and trial and error, I have got slightly forward with P2 but nowhere near ready to share as not accurate) the other methods for PCSX2 you already know about from another website (I am making sure not to name it as I got my previous post quite rightly removed for naming it) and if you want two player go with Mode 2 as explained there.

In regards to cursors not a clue as I don't use them-However if player one moves the mouse cursor, could you change that into a target?-Info for that can be found with Google, I cannot remember if the mouse cursors moves at all as mine is always hidden in game, and for player 2 no idea. There has been stuff in forums about Demul having built in crosshairs but I have never got it working myself.
@Tiberius i tried your Supermodel3 method and strange enough it didn't work for my wiimotes (the mouse worked fine but not the wiimotes), maybe there is something there is missing on my end, i will have to give it a try again.
As for your post on Mame, i can't remember let me check and get back to you.
Thanks for the info on Demul Light Gun shooters, it seems introducing the cursor isn't a simple task, will dig in it deeper.
As for 2spicy it didn't work for me strange enough i had setup the left and right pedal to my left and right d-pad on my wii mote (also in Touchmote) the left stick as the pointer B as Trigger (in touch mote). None of the controls worked. Then in my 2nd attempt i placed the left and right pedal to the keyboards left and right arrow keys (Teknoparrot controller config) and pointing and shooting to wii mote (Touchmote). The left and right pedals worked but the shooting did not. As of typing this message i will try assigning the wiimote controls in Teknoparrot controller config and see if it works (for all other TP light guns games i only assign start button of my wiimote in TP controller config and nothing else).
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 12, 2020, 04:02:09 am
Hi Argon.
ther's a way for swith the button functions?
i want that my button1 is for reload and button2 for shoot. is possible?
Wich buttons ? Aimtrak ? WiiMote ? Joypad ? what are button 1 and button 2 ?

Also @argonlefou i am curious if you will work on Supermodel3 (Sega Model 3 Emulator) in the near future? Would also be great if you can look in to PCSX2, would love to play Time Crisis 2 & 3 using Demulshooter some day.
Thanks
You already got the answer, Supermodel doen't need DemulShooter and PCSX2 will have to be used along with nuvee plugin.
I can't do anything with PCSX2, for a lot of reason I already explained many times (Unfortunatelly, I know the topic is 60+ pages long and it's easy to miss old information)


Haunted museum 2 (Taito)
I have used the patch to know the demulshooter code but it doesn't work for me:

Demulshooter.exe -target = globalvr -rom = fearland
Use -v option and share your debug.txt


Gundam Spirit of Zeon (Taito)
I just don't know how to play two players mode
Everything is explained in the Wiki.
You need 2player split screen exe and follow the steps



Teknoparrot games
Let's go island 3d and golden gun work fine for two players if I add -parrotloader to the .bat file

Transformers, let's go jungle, luigis mansion and rambo do not work with -parrotloader code in .bat file.  Two players don't work for me.
-parrotloader is not used anymore in recent updates
Again, use -v option and share debug.txt for each game

Wii games and dolphin emulator
Wii games work fine with one aimtrak but don't work with two aimtrak.
I have created the file wiimoteNew.ini with demulshooter but I don't know how to continue from here.  In games, player 2 acts as player 1.  It is as if there is only one player divided into two pistols.
Did you read the Wiki ?

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on July 12, 2020, 02:36:30 pm
Hi Argon.
ther's a way for swith the button functions?
i want that my button1 is for reload and button2 for shoot. is possible?
Wich buttons ? Aimtrak ? WiiMote ? Joypad ? what are button 1 and button 2 ?


I use a Wiimote with dolphin bar in mode 2. With a nunchuch attacced. With it dolphin bar invert keys and the trigger became a reload button and the button on the nunchuch became the trigger. I need to invert it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jhordi08 on July 13, 2020, 06:04:42 am
Haunted museum 2 (Taito)
I have used the patch to know the demulshooter code but it doesn't work for me:

Demulshooter.exe -target = globalvr -rom = fearland
Use -v option and share your debug.txt



thanks for all!
Yere you are de DEBUG.TXT

11:42:06.239757 :
11:42:06.262740 : ---------------- Program Start -- DemulShooter v10.1.3.0 ----------------
11:42:06.326701 : Cmdline arg 0 : -target=globalvr
11:42:06.373671 : Cmdline arg 1 : -rom=fearland
11:42:06.407650 : Cmdline arg 2 : -v
11:42:06.463616 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_0513&PID_0318&MI_01&Col02#8&29d6afa5&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
11:42:06.507588 : Error: Impossible to get Output Value Capabilities for device \\?\HID#vmultia&Col01#1&2d595ca7&6&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
11:42:06.551561 : Error: Impossible to get Output Value Capabilities for device \\?\HID#VID_045E&PID_028E&IG_00#8&1a991a33&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
11:42:06.580543 : Error: Impossible to get Button Capabilities for device \\?\HID#vmultia&Col09#1&2d595ca7&6&0008#{4d1e55b2-f16f-11cf-88cb-001111000030}
11:42:06.581542 : Error: Impossible to get Button Capabilities for device \\?\HID#vmultia&Col08#1&2d595ca7&6&0007#{4d1e55b2-f16f-11cf-88cb-001111000030}
11:42:06.583542 : Found 6 available RawInput devices :
11:42:06.584541 :  + [RIM_TYPEMOUSE] \\?\HID#VID_0513&PID_0318&MI_01&Col01#8&29d6afa5&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:42:06.585540 :  + [RIM_TYPEHID] \\?\HID#VID_0513&PID_0318&MI_01&Col02#8&29d6afa5&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
11:42:06.587540 :  + [RIM_TYPEHID] \\?\HID#vmultia&Col01#1&2d595ca7&6&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
11:42:06.588538 :  + [RIM_TYPEHID] \\?\HID#VID_045E&PID_028E&IG_00#8&1a991a33&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
11:42:06.589538 :  + [RIM_TYPEHID] \\?\HID#vmultia&Col09#1&2d595ca7&6&0008#{4d1e55b2-f16f-11cf-88cb-001111000030}
11:42:06.590537 :  + [RIM_TYPEHID] \\?\HID#vmultia&Col08#1&2d595ca7&6&0007#{4d1e55b2-f16f-11cf-88cb-001111000030}
11:42:06.630514 : Configuration file succesfuly loaded
11:42:06.633513 : P1 mode = RAWINPUT
11:42:06.634510 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#8&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:42:06.636509 : P2 mode = RAWINPUT
11:42:06.638508 : P2 device = \\?\HID#VID_D209&PID_1602&MI_02#8&389ab7f3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:42:06.639507 : P3 mode = RAWINPUT
11:42:06.640506 : P3 device =
11:42:06.642505 : P4 mode = RAWINPUT
11:42:06.643504 : P4 device =
11:42:06.652499 : LowLevelMouseHook installed !
11:42:06.654497 : LowLevel-KeyboardHook installed !
11:42:06.666490 : Waiting for Global VR fearland game to hook.....
11:42:07.187168 : Error trying to hook game.exe
11:42:07.682862 : Error trying to hook game.exe
11:42:08.183552 : Error trying to hook game.exe
...
11:50:32.972768 : Error trying to hook game.exe
11:50:33.469063 : Error trying to hook game.exe
11:50:33.971789 : Error trying to hook game.exe
11:50:34.470309 : Error trying to hook game.exe




Gundam Spirit of Zeon (Taito)
I just don't know how to play two players mode
Everything is explained in the Wiki.
You need 2player split screen exe and follow the steps


Thanks! I hadn't seen it :( so sorry.
Then I have to use Game Loader All RH?



Teknoparrot games
Let's go island 3d and golden gun work fine for two players if I add -parrotloader to the .bat file



Transformers, let's go jungle, luigis mansion and rambo do not work with -parrotloader code in .bat file.  Two players don't work for me.
-parrotloader is not used anymore in recent updates
Again, use -v option and share debug.txt for each game



Finally I fixed yesterday but, in rambo game the trigger button doesn't work. I suppose is a misconfiguration from demulshoter.



Wii games and dolphin emulator
Wii games work fine with one aimtrak but don't work with two aimtrak.
I have created the file wiimoteNew.ini with demulshooter but I don't know how to continue from here.  In games, player 2 acts as player 1.  It is as if there is only one player divided into two pistols.
Did you read the Wiki ?
[/quote]


Yes, I've read several times but I don't understant the steps. I can't follow the guide...
:(
I'm going to try againg and then I'll tell you

thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jhordi08 on July 13, 2020, 10:39:43 am
I have read the demulshooter wiki again to try to make it work with Dolphin but it did not work. I have got both aimtrak working as if only one exists. In addition, aimtrak # 2 uses the controls of aimtrak # 1. Aimtrak # 1 I set it up weeks ago and it doesn't work with demulshooter.
In the selection of devices I have:
emulated wiimote - DInput / 0 / ATRAK Device # 1
emulated wiimote - DInput / 0 / Keyboard Mouse

Then I use a .bat file with the following code to call DInput / 0 / ATRAK Device # 2

DemulShooter.exe -target = dolphin5 -ddinumber = 3

I send some catch. Thank you very much!

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lerkr on July 14, 2020, 12:01:45 am
First of all, demulshooter has been awesome at getting my cabinet lightgun games back up and running. I am working on Dolphin now and am not sure I am following the wiki correctly. I am wanting to get 2 wiimotes working in Dolphin using Mode 2 on the dolphinbar. I identified both using the demulconfig and the 2nd wiimote is listed in row 14. I am getting confused when trying to edit the wiimotenew.ini file for the 2nd wiimote. Am I supposed to change the "Atrak Device #2" to the really long device name (the one that starts with \\?\HID#) or something else? Also, what do I list after the device name (I see 'Cursor Y-' for device 1 for example but am not sure what to put for device 2).  When I am in Dolphin and click on configure for Wiimote 2, there are only 2 devices in the drop down, Dinput/0/Keyboard Mouse and my Ultimarc joystick. The Dinput/0/keyboard is the same one I am using for player 1 config. I have a .bat file launching the game and am using the ddinumber=14 (since player 2 wiimote is the 14th in the list). I think I am not understanding what to put in the device name in the wiimotenew.ini file for the 2nd wiimote but would appreciate any help.
Also, player 1 works just fine, I am only having issues getting the 2nd wiimote working. Currently when I start both players, they both control the same cursor.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kenmetro on July 14, 2020, 08:40:50 pm
Hi argonlefou,

First off, Thank you very much for creating this magnificent light gun shooting software. I found your software on other forums and has been using it all the time since then. Yes,  I can't say thank you enough and I am so much appreciated your time and effort creating this for the arcade community. Anyone in this planet can use your creation.

Currently, I am using DemulShooter v.10.1.3 on TeknoParrot games with WiiiMote and a Dolphin Bar on mode 2. I just recently had a hand on Luigi's Mansion Arcade (Sega NU 1.1). I noticed the DemulShooter pre-defined control was quite somewhat counter-intuitive to use. Based on your Github Wiki for DemulShooterX64-Usage on Luigi's Mansion ('lma' rom);

Left Click - Trigger
Middle Click -Strobulb
Right Clight - n/a

These setting are not an ideal to setup because;
1. Strobulb is indeed the primary use weapon in the actual game. The primary weapon should use the Left Click (WiiMote 'B' button). Luigi needs to move a cursor around and press a Strobulb to stun a ghost. However, this button was assigned as a Middle Click instead. I used ahk script to map this Middle Click to a D-pad on Wiimote, but it is quite counter-intuitive to use a D-pad as a main weapon instead of the 'B' trigger button (Left Click).
2.The Trigger (Vacuum sucking in the Ghost) button is assigned as the Left Click, it is much better if it is switch around and assigned as the Right Click instead. The game would be really fun this way.
3.I notice there is a missing button used to throw a flashbang (I forgot what it's actually called in the game). This flashbang button is actual the 'Game Start' button. I am not sure if it is possible to remap this as a Middle Click instead.

So, I hope what I described above not too much confuse you with my bad grammar. To summarize, what I suggest to change the assign mapping to be like this;

Left Click - Strobulb
Middle Click - Flashbang
Right Clight - Trigger (Vacuum sucking in the Ghost)

I have been trying to find a way to reach you and seem like this channel is the way to contact.

Thank you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 15, 2020, 04:54:42 am
I use a Wiimote with dolphin bar in mode 2. With a nunchuch attacced. With it dolphin bar invert keys and the trigger became a reload button and the button on the nunchuch became the trigger. I need to invert it
Mode 2 is single mouse emulation right ?
If so, there is no way to change buttons assigments (at least for now). To be able to do so, you'll have use TouchMote (and mode 4 that's right ?)

thanks for all!
Yere you are de DEBUG.TXT

11:42:06.239757 :
11:42:06.262740 : ---------------- Program Start -- DemulShooter v10.1.3.0 ----------------
11:42:06.326701 : Cmdline arg 0 : -target=globalvr
11:42:06.373671 : Cmdline arg 1 : -rom=fearland
11:42:06.407650 : Cmdline arg 2 : -v
[...]
The game can't be accessed so it's either a problem of admin right or anything else.
Without acceess to the game process, nothing can be done

Then I have to use Game Loader All RH?
Again, the answer is in the Wiki :
If you want to play with the Dual Screen modified exe, you'll have to add the following custom resolution to your computer : 1280x480
If you can't, you'll have to try and rely on GameLoader All RH, knowing that it can mess with DemulShooter


Finally I fixed yesterday but, in rambo game the trigger button doesn't work. I suppose is a misconfiguration from demulshoter.
Based on your debug file you are using a couple of aimtraks. There is almost no configuration needed for Aimtraks it should work easily.

I have read the demulshooter wiki again to try to make it work with Dolphin but it did not work. I have got both aimtrak working as if only one exists. In addition, aimtrak # 2 uses the controls of aimtrak # 1. Aimtrak # 1 I set it up weeks ago and it doesn't work with demulshooter.
In the selection of devices I have:
emulated wiimote - DInput / 0 / ATRAK Device # 1
emulated wiimote - DInput / 0 / Keyboard Mouse

Then I use a .bat file with the following code to call DInput / 0 / ATRAK Device # 2

DemulShooter.exe -target = dolphin5 -ddinumber = 3

I send some catch. Thank you very much!
Unfortunatelly I won't be able to help for this part before a while. I won't be at home for a while and Deolphin's hack is too old and complicated for me to remember every details by memory

First of all, demulshooter has been awesome at getting my cabinet lightgun games back up and running. I am working on Dolphin now and am not sure I am following the wiki correctly. I am wanting to get 2 wiimotes working in Dolphin using Mode 2 on the dolphinbar. I identified both using the demulconfig and the 2nd wiimote is listed in row 14. I am getting confused when trying to edit the wiimotenew.ini file for the 2nd wiimote. Am I supposed to change the "Atrak Device #2" to the really long device name (the one that starts with \\?\HID#) or something else? Also, what do I list after the device name (I see 'Cursor Y-' for device 1 for example but am not sure what to put for device 2).  When I am in Dolphin and click on configure for Wiimote 2, there are only 2 devices in the drop down, Dinput/0/Keyboard Mouse and my Ultimarc joystick. The Dinput/0/keyboard is the same one I am using for player 1 config. I have a .bat file launching the game and am using the ddinumber=14 (since player 2 wiimote is the 14th in the list). I think I am not understanding what to put in the device name in the wiimotenew.ini file for the 2nd wiimote but would appreciate any help.
Also, player 1 works just fine, I am only having issues getting the 2nd wiimote working. Currently when I start both players, they both control the same cursor.
Dolphin's DemulShooter hack and corresponding Wiki entry was made to use dual Aimtraks.
I don't know how you have to set your WiiMote but Dolphin beeing a Wii Emulator.....I'm pretty sure you don't need any other software to configure WiiMote for it  ;)

Hi argonlefou,

First off, Thank you very much for creating this magnificent light gun shooting software. I found your software on other forums and has been using it all the time since then. Yes,  I can't say thank you enough and I am so much appreciated your time and effort creating this for the arcade community. Anyone in this planet can use your creation.

Currently, I am using DemulShooter v.10.1.3 on TeknoParrot games with WiiiMote and a Dolphin Bar on mode 2. I just recently had a hand on Luigi's Mansion Arcade (Sega NU 1.1). I noticed the DemulShooter pre-defined control was quite somewhat counter-intuitive to use. Based on your Github Wiki for DemulShooterX64-Usage on Luigi's Mansion ('lma' rom);

Left Click - Trigger
Middle Click -Strobulb
Right Clight - n/a

These setting are not an ideal to setup because;
1. Strobulb is indeed the primary use weapon in the actual game. The primary weapon should use the Left Click (WiiMote 'B' button). Luigi needs to move a cursor around and press a Strobulb to stun a ghost. However, this button was assigned as a Middle Click instead. I used ahk script to map this Middle Click to a D-pad on Wiimote, but it is quite counter-intuitive to use a D-pad as a main weapon instead of the 'B' trigger button (Left Click).
2.The Trigger (Vacuum sucking in the Ghost) button is assigned as the Left Click, it is much better if it is switch around and assigned as the Right Click instead. The game would be really fun this way.
3.I notice there is a missing button used to throw a flashbang (I forgot what it's actually called in the game). This flashbang button is actual the 'Game Start' button. I am not sure if it is possible to remap this as a Middle Click instead.

So, I hope what I described above not too much confuse you with my bad grammar. To summarize, what I suggest to change the assign mapping to be like this;

Left Click - Strobulb
Middle Click - Flashbang
Right Clight - Trigger (Vacuum sucking in the Ghost)

I have been trying to find a way to reach you and seem like this channel is the way to contact.

Thank you.
Okay, so the controls were decided based on the Arcade Cabinet user manual, you can have a look here on SEGA official website (https://www.segaarcade.com/__assets__/Games/00053/Luigi%27s%20Mansion%20Manual.pdf)
As you'll see at page 15 and 48 (buttons and controller description), Strobulb is in fact a secondary button, the Trigger beiing...well the primary Trigger ;)
The Flahsbang button is indeed the START button, as explained at the page 50.
Emulation is getting things done as close as original material....this is why Trigger is LeftClick(Primary button), Strobulb is middle click (secondary button) and Flashbang is ...well START button.

Now the reason why RightClick is not used is very simple : you have to keep in mind that DemulShooter's core target is Aimtraks/Lightgun and Aimtrak RightClick is obtain by shooting out of the screen. You'll easily understand that you can't use either Trigger or Strobulb on that game without pointing the device at the exact location you want to...

So I'm sorry for any "Hack" WiiMote users have to do to be able to play some games like they would like to, but you have to keep in mind that WiiMote is not a real LighGun and there is a limit to what I can do to make them behave like it in any condition  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on July 15, 2020, 05:02:29 am
I use a Wiimote with dolphin bar in mode 2. With a nunchuch attacced. With it dolphin bar invert keys and the trigger became a reload button and the button on the nunchuch became the trigger. I need to invert it
Mode 2 is single mouse emulation right ?
If so, there is no way to change buttons assigments (at least for now). To be able to do so, you'll have use TouchMote (and mode 4 that's right ?)

OK!
like U Know TouchMote is a terrible software... i dont' want use it... and in mode 4 + Tm movements r very slow... so for now no chanches !

thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on July 15, 2020, 09:49:33 am
Hi Argon, the Star Trek Voyager was released to everyone on TP, on your channel I saw a video 3 years ago of this game with 2 players. Is it possible to implement this in demulshooter?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kenmetro on July 15, 2020, 11:00:39 am
@argonlefou
Thank you for clarification. I will find a way to workaround this. Maybe using a touchmote on mode 4.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on July 15, 2020, 11:07:51 am
Hi Argon.
ther's a way for swith the button functions?
i want that my button1 is for reload and button2 for shoot. is possible?
Wich buttons ? Aimtrak ? WiiMote ? Joypad ? what are button 1 and button 2 ?


I use a Wiimote with dolphin bar in mode 2. With a nunchuch attacced. With it dolphin bar invert keys and the trigger became a reload button and the button on the nunchuch became the trigger. I need to invert it

Can I ask stupid question about this to you please @xbrunox (I don't use mode 2 myself) Is the following correct?

Without Nunchuck
A is Right Click
B is Left Click

With Nunchuck
A is Left Click
B is Right Click
C is Right Click
Z is Left Click
Stick becomes Directional arrows

With the Nunchuck attached do you still want B to be trigger and A to be Reload? In which case why attach the nunchuck??

Or do you want Z to be Trigger and A to be Reload?

I only ask as I use Z for Trigger and the stick in any direction for Reload, but I do have mine in the Wiigun basic attachment (I do use Touchmote which you deem to be terrible software) but this could be done in mode 2 as well very easily.

What would your preferred buttons layout be? and please don't use Button 1 and Button 2, use the layout I have above so that I don't have to think about which button is which or test it

Cheers
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 15, 2020, 11:27:24 am
Hi Argon, the Star Trek Voyager was released to everyone on TP, on your channel I saw a video 3 years ago of this game with 2 players. Is it possible to implement this in demulshooter?
I'm planning to have a look at it, yes. But I can't tell when I'll be able to do so
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jhordi08 on July 15, 2020, 12:05:30 pm
Hi @argonlefou
Thanks for the explanations.
I don't understand this:

Quote

   
Quote
thanks for all!
    Yere you are de DEBUG.TXT

    11:42:06.239757 :
    11:42:06.262740 : ---------------- Program Start -- DemulShooter v10.1.3.0 ----------------
    11:42:06.326701 : Cmdline arg 0 : -target=globalvr
    11:42:06.373671 : Cmdline arg 1 : -rom=fearland
    11:42:06.407650 : Cmdline arg 2 : -v
    [...]

The game can't be accessed so it's either a problem of admin right or anything else.
Without acceess to the game process, nothing can be done



Do you know how can I fix it?


BTW, the problem with dolphin emulator will be there in several months so, I'll try to ask a little bit later :)

many thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adamgp on July 16, 2020, 02:57:29 am
Hi Guys, I've posted an issue on GitHub I'm wondering if anyone can validate if they have the same experience since migrating to v10 with the Model2 emulator and crosshairs no longer tracking where the gun coordinates are. I would just like to know whether this is environment for my setup (in which case I can look to resolve) or a repeatable issue. Thanks anyone!

https://github.com/argonlefou/DemulShooter/issues/25
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dougan78 on July 16, 2020, 06:37:51 am
I believe the mouse hairs no longer tracking is a bug with model2.  Test this to resolve:

Download model2 again and set it up in a different folder and reconfigure all the games. 

I found that this fixes the cross hairs not tracking.

Good luck.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adamgp on July 16, 2020, 01:36:19 pm
Thanks, but that made no difference. Exactly the same symptoms were exhibited with afresh build. I tested v8.7 again and that works as expected.

Attached image shows the gunmark check from HOTD using v10. You can see the crosshairs stuck in the top left corner (blue overlapping the red). To reiterate from the GitHub issue, with one crosshair it works on v10, but that crosshair is shared. Enabling two with UseRawInput=1 causes both to fail.

The v10 changelog shows:

- Changed Model2 hack (See DemulShooter WiKi for necessary modifications).

So I can only assume this new issue was recently introduced.

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adamgp on July 16, 2020, 02:38:44 pm
This is still an issue but by setting DrawCross=0 and installing the custom DemulShooter M2 LUA script crosshairs you can achieve dual cross hair support as the wiki suggests. It just means you have to merge your LUA scripts however. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on July 17, 2020, 03:33:53 am
Hi Argon.
ther's a way for swith the button functions?
i want that my button1 is for reload and button2 for shoot. is possible?
Wich buttons ? Aimtrak ? WiiMote ? Joypad ? what are button 1 and button 2 ?


I use a Wiimote with dolphin bar in mode 2. With a nunchuch attacced. With it dolphin bar invert keys and the trigger became a reload button and the button on the nunchuch became the trigger. I need to invert it

Can I ask stupid question about this to you please @xbrunox (I don't use mode 2 myself) Is the following correct?

Without Nunchuck
A is Right Click
B is Left Click

With Nunchuck
A is Left Click
B is Right Click
C is Right Click
Z is Left Click
Stick becomes Directional arrows

With the Nunchuck attached do you still want B to be trigger and A to be Reload? In which case why attach the nunchuck??

Or do you want Z to be Trigger and A to be Reload?

I only ask as I use Z for Trigger and the stick in any direction for Reload, but I do have mine in the Wiigun basic attachment (I do use Touchmote which you deem to be terrible software) but this could be done in mode 2 as well very easily.

What would your preferred buttons layout be? and please don't use Button 1 and Button 2, use the layout I have above so that I don't have to think about which button is which or test it

Cheers

Hi Tiberius

I apologize if my English is not perfect but the text comes from the google translator.

now I'll explain.

I have 5 dolphin bars for my 2 cabin cruisers and I have done many tests.


- this with the dolphinbar in mode2


in a cabin in which I use normal wiigun holder I have no problem in fact in wiimote the B button acts as a trigger and the A button works to recharge and with the directional pad
I enter the credits and start the game.

in the other cabinet in which I decided to use wiizappers and therefore to connect the nunchuck, unfortunately the B key takes on the charging function and the Z key on the trigger function.
now shooting from the back of a weapon is not exactly natural ...


Touchmote speech ....

Have you ever experienced the difference between a mode 2 and a mode 4 dolphinbar? I do it many times.
keeping it in mode 2 I also renounce all the advantages that the boomslangz FFB plugin offers, but the movements in mode4 are really too slow.
you have to spoil me because I have to run a software (touchmote) that is really very unstable, which freezes every 20 minutes, that to make the wiimote work it must install the drivers for the virtual pad of the XBOX360 and that in the end transforms what are the movements of an aerial mouse in analogous movements of a Joystick .... you understand that this is really absurd.

unfortunately even with the new dsdiag Argon he was unable to recognize the movements of the wiimote with the bar in mode4, otherwise we would have had a perfect thing!

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kazumasan144 on July 20, 2020, 04:54:36 am
Hi,

I am new to demulshooter. Really appreciate if anyone can advise me. I am trying to setup demulshooter with two mouses.
As I test my mouse on DsDiag.exe, I notice that the crosshair don't appear. When I tried to calibrate the mouses in Alien:Extermination game, the value of the X and Y goes between 0 and 100.
May I ask how do I troubleshoot from here?

Also, I really appreciate if anyone can share with me the full command on cmd to run the game in windowed mode as I try this ("aliens dehasped.exe" -win) but it does not work.

Thank you!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 20, 2020, 05:40:24 pm
This is still an issue but by setting DrawCross=0 and installing the custom DemulShooter M2 LUA script crosshairs you can achieve dual cross hair support as the wiki suggests. It just means you have to merge your LUA scripts however. Thanks
Thanks for pointing this out, I didn't check native crosshair when I changed Model2 hack as LUA crosshair were already installed.
I'll update the mention to those original crosshairs in the Wiki

Hi,

I am new to demulshooter. Really appreciate if anyone can advise me. I am trying to setup demulshooter with two mouses.
As I test my mouse on DsDiag.exe, I notice that the crosshair don't appear. When I tried to calibrate the mouses in Alien:Extermination game, the value of the X and Y goes between 0 and 100.
May I ask how do I troubleshoot from here?

Also, I really appreciate if anyone can share with me the full command on cmd to run the game in windowed mode as I try this ("aliens dehasped.exe" -win) but it does not work.

Thank you!
DemulShooter won't work with regular mice, you need a rawinput compatible device (lightgun, touchscreen, etc...) or a joypad
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kazumasan144 on July 20, 2020, 09:21:43 pm
Thanks!

I notice that when I tried to play Alien:Extermination with gamepad. My joystick only have 5 combinations (middle, extreme left, right, top, bottom).
May I please ask if there is any way to make the gamepad joystick move similar to how you will move a mouse cursor please?

Someone mentioned about mouse to joystick program in order to hit any aliens but I am unable to find any relevant information I can test out.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 21, 2020, 01:29:51 am
Thanks!

I notice that when I tried to play Alien:Extermination with gamepad. My joystick only have 5 combinations (middle, extreme left, right, top, bottom).
May I please ask if there is any way to make the gamepad joystick move similar to how you will move a mouse cursor please?

Someone mentioned about mouse to joystick program in order to hit any aliens but I am unable to find any relevant information I can test out.
A directional keypad is not the same thing as an analog joystick, this still won't work with DemulShooter.
As for directly using it with Aliens, the original Aliens dump was released on a VM with the vJoy software installed, to map the mouse to a virtual joystick. You should try that solution (the software, not the dump in the VM) but I never used it so you will have to look for support somewhere else - if you need some
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kazumasan144 on July 21, 2020, 02:28:05 am
Sir,

Thank you so much for your reply. Just for me to check, I am using this kind of gamepad in demulshooter which I thought it has two analog sticks.
https://is2.ecplaza.com/ecplaza2/products/4/4a/4ac/1947765854/pc-wired-vibration.jpg

When i use the analog stick on the left, it goes to either my extreme right,top,bottom or middle. May I please ask how do I fix that so that the cusor can move incrementally in demulshooter or I am misunderstanding something abut your comment?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: PL1 on July 21, 2020, 04:15:39 am
When i use the analog stick on the left, it goes to either my extreme right,top,bottom or middle. May I please ask how do I fix that so that the cusor can move incrementally in demulshooter
Press the "analog" button.
- The LED between the sticks should light up.
- The two thumbsticks should now behave as analog sticks instead of fullly up/down/left/right. (left stick)
- You can confirm this change in stick behavior in Windows Control Panel -- Devices and Printers -- right click on the icon for your gamepad -- game controller settings -- properties.

(https://is2.ecplaza.com/ecplaza2/products/4/4a/4ac/1947765854/pc-wired-vibration.jpg)


Scott
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kazumasan144 on July 21, 2020, 04:53:08 am
Thanks P1! Did not expect to learn something after owning the gamepad for 10 years.

Turns out the experience to play using gamepad is not as fantastic as using a mouse.
I am like to use demulshooter to control the game as I am setting it up for my younger sibling and friend.

May I ask if anyone can share with me how to make it work with demulshooter and two mice with third party software as my place does not really allow me to buy lightguns and wiimote?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 21, 2020, 07:00:19 am
May I ask if anyone can share with me how to make it work with demulshooter and two mice with third party software as my place does not really allow me to buy lightguns and wiimote?
As I just told you above, multiple regular mice won't work with DemulShooter. Or with any other software.
So no one will be able to share a working setup....you'll have to stick to a solo gameplay if you want to use your mouse.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kazumasan144 on July 21, 2020, 08:24:45 am
Dear Sir,

Thank you very much for your reply! I understand now what you mean with the multiple mice.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kazumasan144 on July 22, 2020, 09:44:07 pm
May I ask if anyone can share with me how to make it work with demulshooter and two mice with third party software as my place does not really allow me to buy lightguns and wiimote?
As I just told you above, multiple regular mice won't work with DemulShooter. Or with any other software.
So no one will be able to share a working setup....you'll have to stick to a solo gameplay if you want to use your mouse.

Hi, may I please ask does "not regular mice" refer to gaming mouse? If it is not, may I please ask what you are referring to by "not regular mice" so I can explore it?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 23, 2020, 01:59:43 pm
Hi, may I please ask does "not regular mice" refer to gaming mouse? If it is not, may I please ask what you are referring to by "not regular mice" so I can explore it?
When I refer to "regular" I'd say...99,99% of mice you can buy anywhere.
I obviously can't say 100%, because there might be a few exception in the thousands of different models available around the world.

And, if you want a precise and technical answer : you will need a mouse outputing Absolute coordinates (and not Relative, which is a the standard for mice)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DJRobbyD on July 23, 2020, 04:02:28 pm
Nothing happens when I click on the demulshooter.exe. I got the diag and gui parts, but when i try to use the actual exe literally nothing happens. Turned off UAC (and ran as admin), nothing...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on July 23, 2020, 04:10:33 pm
Nothing happens when I click on the demulshooter.exe. I got the diag and gui parts, but when i try to use the actual exe literally nothing happens. Turned off UAC (and ran as admin), nothing...
Try reading wiki guide below it explains how to set it up and the correct usage

https://github.com/argonlefou/DemulShooter/wiki

Clicking on the Demulshooter.exe will do "nothing"

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DJRobbyD on July 23, 2020, 04:34:24 pm
I've read it. Still dont get it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on July 23, 2020, 05:51:45 pm
I've read it. Still dont get it.
Without trying to be unhelpful, rude or argumentative.... What don't you get?
Why it does nothing when you click on it?
The Demulshooter.exe doesn't load up when you click on it. It is all done via command line with specific parameters passed to the exe depending on the emulator and game. Those parameters are explained in the wiki.
How to use it?
You can make individual bat files that launch Demulshooter and pass the correct parameters to it for each game.
You use to be able to make a shortcut to demulshooter.exe and add the parameters to the shortcut instead but I don't know if that method works anymore.
You can make a bat file that launches Demulshooter.exe with the correct parameters and launches the emulator and game.
You can use it through front ends.
Oh and of course you can launch it from command line.
People on here are more than willing to help when and where they can
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DJRobbyD on July 23, 2020, 06:51:06 pm
"'DemulShooter.exe' is not recognized as an internal or external command, operable program, or batch file."
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Headrush69 on July 24, 2020, 05:55:01 pm
"'DemulShooter.exe' is not recognized as an internal or external command, operable program, or batch file."
You have to be in the folder containing Demulshooter.exe or use the full path to the program.

For example:
Quote
C:\Program Files\Demulshooter\Demulshooter.exe -target=lindbergh -rom=lgi
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DJRobbyD on July 24, 2020, 08:29:33 pm
I got hotd working 2 players on model2. Havent got hotd2 on demul working yet, but progress. Thanks for help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kenmetro on July 24, 2020, 09:00:42 pm
Hi Argonlefou,

I have a road blocked on setting up an AHK script to autorun DemulShooter and CXBX Reloaded to play with Virtual Cop 3. It seems like DemulShooter can't hook to the game at all. If I just run a DemulShooter command and use cxbx.exe /load <gamepath> to load the game manually, it can load up fine. I spent many hours today but I still have no idea why my script that works on DemulShooter games on Taito and TeknoParrot games fails. Could you please help me out?

Here are what I did;

1. A Shortcut named "vcop3.lnk" was created with this value;

Target:  "D:\ARCADE CABINET\ROMs\ARCADE\TeknoParrot\Chihiro\BACKUP\cxbx.exe" /load vc3.xbe

Start in:  "D:\ARCADE CABINET\ROMs\ARCADE\TeknoParrot\Chihiro\BACKUP"

2. AHK script to load DemulShooter and the Shortcut;

Run, D:\ARCADE CABINET\ROMs\ARCADE\TeknoParrot\Chihiro\BACKUP\DemulShooter.exe -target=ttx -rom=eadp

Run, "D:\ARCADE CABINET\ROMs\ARCADE\TeknoParrot\Chihiro\BACKUP\vcop3.lnk"

;Button Coin
Up::
   Send {1 Down}
   Sleep 100
   Send {1 Up}
Return

;Change Bullet Time P1
Down::
   Send { C Down}
   Sleep 100
   Send { C Up}
Return

;Quit
Escape::
   WinClose, ahk_exe cxbx.exe
   WinClose, ahk_exe Demulshooter.exe
   ExitApp
Return

------------
**Note**
Virtual Cop 3 game folders, CXBX emulator, and DemulShooter folders were originally seperated in its own directory. I tried to narrow down the problem as possible by putting them all in one folder and ran the script from there.
------------

Unfortunately, the AHK script above doesn't work. The game could load up but the gun pointer and keys binding not respond at all. I hit Alt+Enter to toggle a Windows screen and open a notepad. I pressed 'UP' on D-pad and I saw letter '1'. If pressed "Down", the letter 'C' came up. That means DemulShooter ran in the background right?? But why it not register to the game at all? Besides, when I pressed Esc to close the script, the game screen closed but I could still see DemulShooter icon on the windows tray. I need to close DemulShooter program manaully.

Then, if I go to this 'D:\ARCADE CABINET\ROMs\ARCADE\TeknoParrot\Chihiro\BACKUP\' directory and run each command manually;

DemulShooter.exe -target=ttx -rom=eadp
then,
cxbx.exe /load vc3.xbe

Everything worked fine. DemulShooter worked as expected. When I close the game with Alt+F4, the game closed and DemulShooter automatically closed itself as well.

I am totally struck now. Could you please help me?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 25, 2020, 04:26:42 am
2. AHK script to load DemulShooter and the Shortcut;

Run, D:\ARCADE CABINET\ROMs\ARCADE\TeknoParrot\Chihiro\BACKUP\DemulShooter.exe -target=ttx -rom=eadp

Run, "D:\ARCADE CABINET\ROMs\ARCADE\TeknoParrot\Chihiro\BACKUP\vcop3.lnk"

Then, if I go to this 'D:\ARCADE CABINET\ROMs\ARCADE\TeknoParrot\Chihiro\BACKUP\' directory and run each command manually;

DemulShooter.exe -target=ttx -rom=eadp
then,
cxbx.exe /load vc3.xbe

Well, I suppose this is a typo but -rom=eadp will not work at all for Virtua Cop 3.
But just in case....if this is a copy/paste error which is really in your script, this would explain a lot of things

I hit Alt+Enter to toggle a Windows screen and open a notepad. I pressed 'UP' on D-pad and I saw letter '1'. If pressed "Down", the letter 'C' came up. That means DemulShooter ran in the background right?? But why it not register to the game at all?
No, it just means that the AHK scipt is running. Keyboard redirection is done by AHK, not DemulShooter

Besides, when I pressed Esc to close the script, the game screen closed but I could still see DemulShooter icon on the windows tray. I need to close DemulShooter program manaully.
See the first couple of quotes....if you ran -rom=eadp there is no doubt that demulshooter won't terminate itself because it's still waiting for EADP to hook.


And two last advices :
1) You want to know what's happening with DemulShooter ? Just add -v in the command and you'll get a debug.txt file with a lot of information
2) Run directly cxbx command in AHK instead of creating a .lnk and then call it later. You'll save yourself a lot of troubles
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kenmetro on July 25, 2020, 06:49:56 pm
Hi argonlefou,

You are absolutely the best!!. When you pointed out that the script I used got a typo and I looked at it. OH MY!!!!!! My eyes almost popped out  :o  I can't believe I made such a simple mistake. All DemulShooter games on Taito, TeknoParrot, and Global VR, I just recycled an old script and made a tiny change on the command. This one got me good the whole day to finally realize just a simple typo. Thank you so very much.

While my head was hitting the wall, I went on research and found a guy posted a script to work on AimTrak. He shared his script, so I tailored a bit to suit me. This is what my final script looks like;

Run, Cxbx.exe /load vc3.xbe, D:\ARCADE CABINET\ROMs\ARCADE\TeknoParrot\Chihiro\Virtua Cop 3\
Sleep 1000
send,{AltDown}{Enter}{AltUp}

Run, DemulShooter.exe -target=chihiro -rom=vcop3, D:\ARCADE CABINET\ROMs\ARCADE\TeknoParrot\Chihiro\Virtua Cop 3\

;Button Start P1
Up::
   Send {1 Down}
   Sleep 100
   Send {1 Up}
Return

;Change Bullet Time P1
Down::C
Return

;Quit
Escape::
   WinClose, ahk_exe Cxbx.exe
   WinClose, ahk_exe Demulshooter.exe
   ExitApp
Return

One thing I see is that even though I configured Cxbx to run full screen by a resolution 1280x1024 with v-sync enabled, the game also displayed in a quarter-size Windows mode. I need to add delay 'Sleep 1000' and 
 'send,{AltDown}{Enter}{AltUp}' to fullscreen. In contrast, if I was in Cxbx GUI mode and ran the game from there, it would automatically display in a fullscreen mode right away. I'm not sure this is a normal behavior of using a Cxbx /load command.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 25, 2020, 07:12:58 pm
Yes, I noticed this "bug" too : when launched with the /load command, cxbx is displaying a 640x480 window no matter what resolution you set.
Except, if you checked " exclusive full screen", it goes full screen but the window is stretched to the screen size (so no more 4/3 ratio )
In that case, you'll b able to use ReShade to stretch it back to 4/3 (and apply some effects like scanline or bezel) but I won't cover that part here, you'll have to Google a little bit 😉
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kazumasan144 on July 27, 2020, 08:18:31 pm
Hi,

What settings should I change on my windows 7 vmware so that alien extermination will run at normal speed?
Currently, alien extermination is running too fast. My main OS is linux.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kenmetro on July 28, 2020, 01:08:18 am
Yes, I noticed this "bug" too : when launched with the /load command, cxbx is displaying a 640x480 window no matter what resolution you set.
Except, if you checked " exclusive full screen", it goes full screen but the window is stretched to the screen size (so no more 4/3 ratio )
In that case, you'll b able to use ReShade to stretch it back to 4/3 (and apply some effects like scanline or bezel) but I won't cover that part here, you'll have to Google a little bit 😉

Thanks again, argonlefou. Luckily, my Arcade1Up screen is 1280x1024 (5:4). It saves me a hassle :).
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DJRobbyD on July 28, 2020, 02:40:49 am
I used the no crosshairs patch for house of the dead 2 pc, and it made the bullet and lives icons disappear also. Is that normal?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on July 28, 2020, 04:09:42 am
Yes, I noticed this "bug" too : when launched with the /load command, cxbx is displaying a 640x480 window no matter what resolution you set.
Except, if you checked " exclusive full screen", it goes full screen but the window is stretched to the screen size (so no more 4/3 ratio )
In that case, you'll b able to use ReShade to stretch it back to 4/3 (and apply some effects like scanline or bezel) but I won't cover that part here, you'll have to Google a little bit 😉
Wait....you can use Reshade to scale it back to 4:3 Aspect Ratio? I didn't know that. I will Google and try. Thanks for letting us know argonlefou.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kazumasan144 on July 29, 2020, 10:18:54 pm
Hi,

What settings should I change on my windows 7 vmware so that alien extermination will run at normal speed?
Currently, alien extermination is running too fast. My main OS is linux.

Anyone with similar experience? Not sure if this is the right place.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SaputraJ on July 30, 2020, 08:23:44 pm
Hi Argon,

Do you still have this file for FarCry? currently this link is down on Mega, Thank you.

https://mega.nz/#!MIpU1SJa!K8jqgEmzbE6vLLyz_di4fPszqYGvOKcI9QBRWLBG4Us





Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 02, 2020, 11:12:17 am
I had Aliens Extermination working good with mouse enabler but now I got a new computer and I can't get it to work with mouse enabler or Demulshooter. When I go into test menu and gun calibration it just twitches but ultimately stays stuck at 32694 so I can't calibrate it.

DXDiag works fine with my lightgun and I made a configuration with the Demulshooter GUI, nothing has helped.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on August 02, 2020, 11:27:40 am
Can someone please help me:)?
im trying to make a batch file for time crisis 2 on pcsx2 using argon inis ready files.
i wrote it like this:
I tried it like that: @echo off

start c:\pcsx2\pcsx2.exe "E:\ps2 games\light_gun\Time Crisis 2\time Crisis 2.bin"

--cfgpatch="e:\PCSX2_inis\Time Crisis 2"

exit

but i didnt seems to use the inis...how to fix it?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on August 02, 2020, 12:34:31 pm
Can someone please help me:)?
im trying to make a batch file for time crisis 2 on pcsx2 using argon inis ready files.
i wrote it like this:
I tried it like that: @echo off

start c:\pcsx2\pcsx2.exe "E:\ps2 games\light_gun\Time Crisis 2\time Crisis 2.bin"

--cfgpatch="e:\PCSX2_inis\Time Crisis 2"

exit




but i didnt seems to use the inis...how to fix it?




Better to use ahk shortcuts, follow the example:

;Copying Nuvee configuration and TimeCrisis 2 game profile
FileCopy, D:\PS2\Jeux\Time Crisis II\nuvee_ps2_usb_guncon1.ini, D:\PS2\PCSX2 1.2.1\inis, 1
FileCopy, D:\PS2\Jeux\Time Crisis II\nuvee_ps2_usb_guncon2.ini, D:\PS2\PCSX2 1.2.1\inis, 1
FileCopy, D:\PS2\Jeux\Time Crisis II\nuvee_ps2_usb_main.ini, D:\PS2\PCSX2 1.2.1\inis, 1

Run, D:\PS2\PCSX2 1.2.1\pcsx2-r5875.exe "D:\PS2\Jeux\Time Crisis II\Time Crisis II [NTSC_US].iso" --fullscreen --nogui, D:\PS2\PCSX2 1.2.1



It just changes the path for your folders.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 02, 2020, 02:19:51 pm
This is what happens when I try to calibrate Aliens Extermination, it's the same Demulshooter or mouseenabler.

https://www.youtube.com/watch?v=ofsJ0faYYNk
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on August 02, 2020, 03:29:53 pm
Can someone please help me:)?
im trying to make a batch file for time crisis 2 on pcsx2 using argon inis ready files.
i wrote it like this:
I tried it like that: @echo off

start c:\pcsx2\pcsx2.exe "E:\ps2 games\light_gun\Time Crisis 2\time Crisis 2.bin"

--cfgpatch="e:\PCSX2_inis\Time Crisis 2"

exit




but i didnt seems to use the inis...how to fix it?




Better to use ahk shortcuts, follow the example:

;Copying Nuvee configuration and TimeCrisis 2 game profile
FileCopy, D:\PS2\Jeux\Time Crisis II\nuvee_ps2_usb_guncon1.ini, D:\PS2\PCSX2 1.2.1\inis, 1
FileCopy, D:\PS2\Jeux\Time Crisis II\nuvee_ps2_usb_guncon2.ini, D:\PS2\PCSX2 1.2.1\inis, 1
FileCopy, D:\PS2\Jeux\Time Crisis II\nuvee_ps2_usb_main.ini, D:\PS2\PCSX2 1.2.1\inis, 1

Run, D:\PS2\PCSX2 1.2.1\pcsx2-r5875.exe "D:\PS2\Jeux\Time Crisis II\Time Crisis II [NTSC_US].iso" --fullscreen --nogui, D:\PS2\PCSX2 1.2.1



It just changes the path for your folders.

AHK give me some conflicts with other programs on my pc, so i dont use it. i prefer batch.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on August 02, 2020, 03:47:51 pm
Can someone please help me:)?
im trying to make a batch file for time crisis 2 on pcsx2 using argon inis ready files.
i wrote it like this:
I tried it like that: @echo off

start c:\pcsx2\pcsx2.exe "E:\ps2 games\light_gun\Time Crisis 2\time Crisis 2.bin"

--cfgpatch="e:\PCSX2_inis\Time Crisis 2"

exit




but i didnt seems to use the inis...how to fix it?




Better to use ahk shortcuts, follow the example:

;Copying Nuvee configuration and TimeCrisis 2 game profile
FileCopy, D:\PS2\Jeux\Time Crisis II\nuvee_ps2_usb_guncon1.ini, D:\PS2\PCSX2 1.2.1\inis, 1
FileCopy, D:\PS2\Jeux\Time Crisis II\nuvee_ps2_usb_guncon2.ini, D:\PS2\PCSX2 1.2.1\inis, 1
FileCopy, D:\PS2\Jeux\Time Crisis II\nuvee_ps2_usb_main.ini, D:\PS2\PCSX2 1.2.1\inis, 1

Run, D:\PS2\PCSX2 1.2.1\pcsx2-r5875.exe "D:\PS2\Jeux\Time Crisis II\Time Crisis II [NTSC_US].iso" --fullscreen --nogui, D:\PS2\PCSX2 1.2.1



It just changes the path for your folders.

AHK give me some conflicts with other programs on my pc, so i dont use it. i prefer batch.

Why not do the same routine of copying the files as recommended, but do it via the batch commands in the bat file you are using to load it rather than an ahk?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 02, 2020, 04:42:51 pm
If anyone comes along and also has problems with Aliens Extermination,  I did a fresh reinstall of the game and used mouseenabler and I was able to calibrate the game successfully its working perfect now.

Lesson learned: Making copies of games you have on one computer and trying to use the same files on a new computer can cause issues.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SaputraJ on August 02, 2020, 09:26:03 pm
Hi Argon,

Do you still have this file for FarCry? currently this link is down on Mega, Thank you.

https://mega.nz/#!MIpU1SJa!K8jqgEmzbE6vLLyz_di4fPszqYGvOKcI9QBRWLBG4Us

Dont worry ... i sorted all my self already, Thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 04, 2020, 08:16:19 pm
Nevermind
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Alien2334 on August 05, 2020, 07:25:59 pm
I just set up Aliens extermination on  my moded arcade one up Star Wars cab using a pc. The flight yoke works pretty good for lightgun shooters like this. The game runs great but its not reading my gun button inputs I enter in the demulshooter GUI. Its almost like it has randomly assigned the flame thrower, gun, and grenade to buttons on the cab. When I update them in the GUI it loads and creates the config file but it does not change anything in the games. Anyone have a fix they think will work. Im using the DemulShooter.exe -target=globalvr -rom=aliens executable with the aliens debased.exe file. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 06, 2020, 05:20:52 am
I just set up Aliens extermination on  my moded arcade one up Star Wars cab using a pc. The flight yoke works pretty good for lightgun shooters like this. The game runs great but its not reading my gun button inputs I enter in the demulshooter GUI. Its almost like it has randomly assigned the flame thrower, gun, and grenade to buttons on the cab. When I update them in the GUI it loads and creates the config file but it does not change anything in the games. Anyone have a fix they think will work. Im using the DemulShooter.exe -target=globalvr -rom=aliens executable with the aliens debased.exe file. Thanks
I don't know for sure what is the flight yoke you're talking about, but if google answer is correct (i.e a kind of flight simulator controller) I really don't think you'll find anyone with a fix for that.

That beeing said, you could help by sharing a couple of files :
1) Use DsDiag.exe, find your device in the list and set correct axis if necessary. You should see the target moving on the screen and buttons should become green when you push the corresponding one. Click the button in the upper right to export a report and share the file here, this could give me an idea of the device capabilities

2) Run demulshooter with -v option added a the end, try to move and shoot a little then close everything and share the debug.txt file.
This could help a little more
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 06, 2020, 02:44:21 pm
Personally I've had more luck using argonlefou's mouse enabler instead of Demulshooter when it comes to Aliens Extermination.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 06, 2020, 05:19:06 pm
Mouse Enabler, as it id named, is made to play with a mouse.
A flight simulator gamepad is not a mouse
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: PL1 on August 06, 2020, 06:00:03 pm
I don't know for sure what is the flight yoke you're talking about
A Star Wars yoke/flight yoke uses potentiometers, same as an analog joystick.

(http://www.ukvac.com/forum/uploads/1221/Star_Wars_Yoke_013.jpg)


Scott
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 06, 2020, 06:05:51 pm
I used mouseenabler to work with my EMS Top Gun 3 since the PC recogizes it as a mouse.

This whole conversation about a flight simulator gamepad is lost on me I thought this was the lightgun section.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 07, 2020, 02:55:55 am
A Star Wars yoke/flight yoke uses potentiometers, same as an analog joystick.
(http://www.ukvac.com/forum/uploads/1221/Star_Wars_Yoke_013.jpg)


Scott
Thanks for the info  ;)
So technically speaking, and as it's original arcade hardware system, the main issue will be the way it's connected to the computer.

DemulShooter, in it's current state, is not made to accept Axis and Buttons from different devices. It has to be the same.
Using a device like this with an A-PAC, for example, you'll have to wire the buttons on the A-PAC too so that the choosen device in DemulShooter (which is the A-PACat the end) can access both buttons and axis.

So, depending on what kind of IO board is used in his modded star wars cab, this may explain why this isn't woking.


I used mouseenabler to work with my EMS Top Gun 3 since the PC recogizes it as a mouse.

This whole conversation about a flight simulator gamepad is lost on me I thought this was the lightgun section.
Yes, EMS Top gun is detected as a mouse by Windows
Aimtrak is detected as a mouse too, but also as a joystick for extra buttons at the same time
WiiMote can be detected as a mouse too (I guess) according to the mode (2 ?) you're using it with dolphin bar

Any device acting as a mouse will work with mouse enabler.


This whole conversation about a flight simulator gamepad is lost on me I thought this was the lightgun section.
DemulShooter has been updated recently to support original arcade analog lightguns (mounted light guns) which are basically.....joysticks.
So joypad/gamepad (hardware speaking) can be the core hardware of some lightguns

As I said, I had no idea what that Yoke was.
But in that case this is indeed off topic as it's more a wheel than anything else. And I say "slightly" because people already asked for wheel/pedal compatibility for demulshooter....... :lol
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 08, 2020, 04:07:42 pm
Has anyone been able to get Gundam Spirit of Zeon fullscreen and use a lightgun? I used dGVoodoo and it made it fullscreen looked nice but it messed up Demulshooter where you are stuck behind the wall you can't shoot at enemies. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on August 15, 2020, 06:19:55 pm
Has anyone managed to get this running via demulshooter with 2 wiimotes with a single dolphin bar? For me it has only worked in one attempt with single player (Touchmote + Single Dolphin bar Mode 4), then i configured for 2 player setup and it did not work for either players. I deleted the entire folder and did all the steps again from scratch but it's not working for any of the players (even for Player 1 only). It stays stuck on the main start screen (i can hear coin sound when i enter the credits, but it did not proceed any further).

@argonlefou
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on August 15, 2020, 07:03:37 pm
Hi guys, anyone here use JoyToKey for their guns and are have issues with Windows 10? I just upgraded from Windows 7 and noticed that the controller order feature of JoyToKey isnt working correctly. For example, I have my player 1 Aimtrak gun set as joystick 1 in Joy2Key, yet it is acting as joystick 2. Not even in a game, but in Joy2Key itself. This never happened under Win 7, it was always rock solid. Gun 1 would always be joystick 1 and gun 2 would be joystick 2 as specified in the Joy2Key settings. Prior to this issue, I also noticed that my Xbox controller would randomly light the player indicator LED as player 2, 3 or 4 even through I only had one controller connected. When this happens I reboot and it goes back to normal but again,  not something I ever experienced under Win 7. Anyone else have these issues?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Headrush69 on August 27, 2020, 09:07:20 pm
Using Demulshooter v 10.31.3.0 with Teknoparrot (393).

I've got all my Teknoparrot light gun games working with Demulshooter, except for Sega Golden Gun.

Attached is my debug log. Looks like my RingGunR_RingWide.exe matches hash, but then there are memory read errors. No movement or button actions in game.

Any suggestions or assistance appreciated,
Well, it could be some user controll issue (run everything as an admin) but in that case the issue should be the same with every game :/
So...I don't know what is blocking the game's memory access
I switched to using JConfig for this game and it works OK.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on August 28, 2020, 04:47:37 am
Hi Argon,
Time Crisis 5 Arcade is out  8) 8) 8)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 28, 2020, 09:25:19 am
My god, if we could get Demulshooter support I would be so happy.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on August 28, 2020, 04:06:49 pm
Hi argon,
anyway you can make RPCS3 working with demulshooter? it has amazing games like time crisis 4, razing storm....
the psmove "mode" is playable with mouse, but not with an aimtrak, cause the mouse moving all over the place.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on August 28, 2020, 04:39:00 pm
Hi argon,
anyway you can make RPCS3 working with demulshooter? it has amazing games like time crisis 4, razing storm....
the psmove "mode" is playable with mouse, but not with an aimtrak, cause the mouse moving all over the place.
Hi, I tested it for a while, and I think it worked in windowed mode, if so, you can simulate a false fullscreen with ahk or something.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on August 29, 2020, 07:58:59 am
Hi argon,
anyway you can make RPCS3 working with demulshooter? it has amazing games like time crisis 4, razing storm....
the psmove "mode" is playable with mouse, but not with an aimtrak, cause the mouse moving all over the place.
Hi, I tested it for a while, and I think it worked in windowed mode, if so, you can simulate a false fullscreen with ahk or something.

wow you are right! its working great with windowd mode...now i need to know how to write that false screen script lol.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 29, 2020, 10:19:57 am
I too would like to know how to make a false fullscreen script. Never even heard of it before.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on August 29, 2020, 01:41:07 pm
Something like this:
 WinSet, Style,  -0xC40000 , ahk_exe rpcs3.exe
 WinMove, ahk_exe rpcs3.exe, , x, y , width, height
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on August 29, 2020, 04:45:05 pm
Some one made me this...works well.
q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 29, 2020, 04:57:49 pm
Is RPCS3 difficult to setup? I have a PS3 with Move but I would much rather play these games on PC with my Top Gun 3.

Also that script do I just run the lightgun game from rpcs3 with it in the same script?  What is the actual script to run the game would be it run rcps3.exe then what? I'm not great with scripts so I need a little help.

Edit: nevermind about setting RPCS3 already did and booted a game within 5 minutes. Just need a little help with the script. My mouse or EMS Top Gun 3 isn't working with Time Crisis Razing Storm and I enabled mouse and Move in I/O setting.

Would it be like this

#SingleInstance Force
run rpcs3.exe F:\Time Crisis Razing Storm\PS3_GAME\USRDIR\EBOOT.BIN
q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}
Exit

When I try it rpcs3 gui opens but not the game.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Mindwipe on August 29, 2020, 05:38:19 pm
Hi argon,
anyway you can make RPCS3 working with demulshooter? it has amazing games like time crisis 4, razing storm....
the psmove "mode" is playable with mouse, but not with an aimtrak, cause the mouse moving all over the place.

I've just updated to the latest RPCS3 version. How are you guys managing to calibrate the mouse or aimtrak? I tried Time Crisis 4 and Deadstorm Pirates and in both games after the calibration it tells you to press "triangle" to save the settings. But my pad is no longer working during this process as it's using the mouse as a motion device. What do you have to do to get past the calibration? Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on August 29, 2020, 05:45:46 pm
U use the "psmove mode" in rpcs3?
for triangle button, you need to press middle button+right mouse click.
after that you need to exit the calibration with o buttion, so you need to press left mouse button + right mouse button.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Mindwipe on August 29, 2020, 05:55:08 pm
U use the "psmove mode" in rpcs3?
for triangle button, you need to press middle button+right mouse click.
after that you need to exit the calibration with o buttion, so you need to press left mouse button + right mouse button.

Yeah, using ps move mode... It worked! Thanks.... I was trying all kinds of mouse combinations before and couldn't get it to confirm the calibration. It still didn't do it right away but I got through the calibration on Time Crisis finally. Thanks again.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 29, 2020, 06:28:22 pm
So how exactly do you use a mouse/lightgun in rpcs3?

I have never used rpcs3 before today is it normal for it to have to compile ppu modules every game? If so I might just stuck to my PS3 and move.

I'm being ignored I guess because I need a little help, oh well. Kinda used to it on this thread.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Mindwipe on August 29, 2020, 08:52:40 pm
So how exactly do you use a mouse/lightgun in rpcs3?

I have never used rpcs3 before today is it normal for it to have to compile ppu modules every game? If so I might just stuck to my PS3 and move.

I'm being ignored I guess because I need a little help, oh well. Kinda used to it on this thread.

It will only compile ppu modules one time and store them on your hdd. Next time you run the game it should load a lot quicker.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 29, 2020, 09:16:10 pm
Ok cool thanks for the reply. Do you know why I can't use a mouse in Time Crisis Razing Storm?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on August 30, 2020, 09:07:41 am
Ok cool thanks for the reply. Do you know why I can't use a mouse in Time Crisis Razing Storm?
I don't know, I'm testing now and I can't even enter, while tc4 and dsp launch normally.

U use the "psmove mode" in rpcs3?
for triangle button, you need to press middle button+right mouse click.
after that you need to exit the calibration with o buttion, so you need to press left mouse button + right mouse button.
I found that was a little tricky to press both buttons at once so I did this with ahk and works nice:
Code: [Select]
c::
Send {RButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {RButton Up}

v::
Send {RButton Down}
Send {MButton Down}
Sleep, 60
Send {MButton Up}
Send {RButton Up}

On the other hand, I was trying to get into the games sepparately, booting directly the self files, but I get blackscreen too. Anyone have tried?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 30, 2020, 11:00:22 am
I was able to map my mouse to the control button layout, with less than perfect results. I am curious are you guys doing the same thing or are you just activating mouse in i/o? Because i tried that first and it did not work in Time Crisis Razing Storm. That's about the only game I really want to work because i already have House of the Dead 4 on Teknoparrot and House of the Dead 3 on PC.  Heck I have an actual PS3 with Move but I would prefer to play them on PC with my EMS Top Gun 3.

Maybe this method you guys came up with just doesn't work with Time Crisis Razing Storm if so that's fine I just want to know for sure.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on August 30, 2020, 11:55:45 am
I succeed loading TC Razing Storm and it works as TC4 and DSP.
The only difference I get between the trhee games is in TC4, you have to choose  Motion Controller N7, in the others it's automatically selected.

My I/O config:

Keyboard Handler: Null
Camera Input: PS Eye
Move Handler: Mouse
Mouse Handler: Null
Camera Settings: Fake

What about starting this games as standalone? bypassing the launcher?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Mindwipe on August 30, 2020, 12:10:33 pm
Ok cool thanks for the reply. Do you know why I can't use a mouse in Time Crisis Razing Storm?

I actually haven't tried Razing Storm so I have no idea.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 30, 2020, 12:28:07 pm
I succeed loading TC Razing Storm and it works as TC4 and DSP.
The only difference I get between the trhee games is in TC4, you have to choose  Motion Controller N7, in the others it's automatically selected.

My I/O config:

Keyboard Handler: Null
Camera Input: PS Eye
Move Handler: Mouse
Mouse Handler: Null
Camera Settings: Fake

What about starting this games as standalone? bypassing the launcher?

This seems to have helped I didn't know I was supposed to put null for mouse handler. But when I calibrate in DSP it asks to confirm setting and it shows triangle button. But I mapped triangle button to my Lightgun and it doesn't proceed it just stays there and i can't get past calibration. I've tried leaving it V keyboard button but hitting that doesn't work either.

I just realized I have the same problem in Time Crisis 4 wont let me get past calibration even though it's calibraed good.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 30, 2020, 01:19:39 pm
Nevermind just had to keep trying. Thanks for the help.

In return here is my script it includes the scripts mentioned by you guys as well as nomousy if you're like me and don't want a mouse cursor in the game.  Unzip nomousy.zip and put them in the same directory as your game. It should make your mouse cursor disappear in game and reappear after game. But if you have any trouble just run nomousy.exe and the cursor will reappear.

#SingleInstance Force
run rpcs3.exe <Your Path to>\BLUS30528\PS3_GAME\USRDIR\EBOOT.BIN
Run nomousy.bat

q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

c::
Send {RButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {RButton Up}

v::
Send {RButton Down}
Send {MButton Down}
Sleep, 60
Send {MButton Up}
Send {RButton Up}

Runwait nomousy.exe

ExitApp
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 30, 2020, 01:45:08 pm
Does anyone know why Time Crisis 4 looks like this? Other two games look fine. I have GTX 1650 16 GB Ram.

(https://i.ibb.co/2g0tBfQ/Untitled.jpg)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 30, 2020, 02:00:23 pm
Since we're not using Demulshooter to get these Lightgun games to work in RCPS3 I made a seperate thread to discuss it there http://forum.arcadecontrols.com/index.php/topic,163489.0.html
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on August 30, 2020, 02:30:37 pm
I succeed loading TC Razing Storm and it works as TC4 and DSP.
The only difference I get between the trhee games is in TC4, you have to choose  Motion Controller N7, in the others it's automatically selected.

My I/O config:

Keyboard Handler: Null
Camera Input: PS Eye
Move Handler: Mouse
Mouse Handler: Null
Camera Settings: Fake

What about starting this games as standalone? bypassing the launcher?

There is no way that i know of to start each of them as standalone.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on August 30, 2020, 02:34:00 pm
Does anyone know why Time Crisis 4 looks like this? Other two games look fine. I have GTX 1650 16 GB Ram.

(https://i.ibb.co/2g0tBfQ/Untitled.jpg)

for time crisis 4 and the pirates game, you need to check in the gpu setting :" write color buffers"
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on August 30, 2020, 02:37:24 pm
Nevermind just had to keep trying. Thanks for the help.

In return here is my script it includes the scripts mentioned by you guys as well as nomousy if you're like me and don't want a mouse cursor in the game.  Unzip nomousy.zip and put them in the same directory as your game. It should make your mouse cursor disappear in game and reappear after game. But if you have any trouble just run nomousy.exe and the cursor will reappear.

#SingleInstance Force
run rpcs3.exe <Your Path to>\BLUS30528\PS3_GAME\USRDIR\EBOOT.BIN
Run nomousy.bat

q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

c::
Send {RButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {RButton Up}

v::
Send {RButton Down}
Send {MButton Down}
Sleep, 60
Send {MButton Up}
Send {RButton Up}

Runwait nomousy.exe

ExitApp

hi,
 so i need to press "c" and "v" keys at the same time for the "triangle" button?
thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on August 30, 2020, 06:57:01 pm
Time Crisis 5 is dumped!  and It works good :applaud:

Lightgun is not supported yet. Argon, can you support TC5 in demulshooter? Thanks ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on August 30, 2020, 08:04:11 pm
Here you go everyone my solution for Wiimotes and TC5.
Have been told it also works for Aimtrak guns as well
I imagine that Argon will come up with a better and more accurate solution, which will also hopefully include outputs
Enjoy
Ps Aimtrak users need to follow MODE 2 instructions but need to adjust for button availability.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on August 30, 2020, 10:22:18 pm
Time Crisis 5 is dumped!  and It works good :applaud:

Lightgun is not supported yet. Argon, can you support TC5 in demulshooter? Thanks ;)

Not sure if 2 player would work unless you had 2 PCs linked together. That said, even playing one player would be bad ass:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on August 30, 2020, 11:00:29 pm
Time Crisis 5 is dumped!  and It works good :applaud:

Lightgun is not supported yet. Argon, can you support TC5 in demulshooter? Thanks ;)

Not sure if 2 player would work unless you had 2 PCs linked together. That said, even playing one player would be bad ass:)


Not to metion 2player, 1 player with lightgun like aimtrak is not playable at this point. Only mouse works.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 31, 2020, 02:44:38 am
Here you go everyone my solution for Wiimotes and TC5.
Have been told it also works for Aimtrak guns as well
I imagine that Argon will come up with a better and more accurate solution, which will also hopefully include outputs
Enjoy
For now, unfortunatelly not. I had the chance to take a look at the game month ago and droped it :it's hell to modify (64bits unreal engine core, just like a modern computer game, etc...).
Controls, display, window detection.... everything is troublesome. I may add a dirty support that will work for Aimtrak user, and only in full screen. Better than nothing, but I'm still not sure.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on August 31, 2020, 03:47:30 am
Any news about demulshotter on time crisis 5?

Inviato dal mio Redmi Note 8T utilizzando Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 31, 2020, 03:58:47 am
Sorry Argon wasn't trying to put you on the spot with that post.
[...]
Don't be sorry ! I'm glad that someone came up with an alternative way to use lightgun/wiimotes  :applaud:

Nowaday games (I mean games created after ~2010) will be more and more difficult to hack because of the way they are coded :
Old arcade games had hardware limitation and it was very easy to follow the 2 or 4 bits lenght data.
Modern computer games are created from AAA 3D engines (unreal engine and so on) on 64bits architecture, with dome screen (Lost Land Adventure) or other particular stuff.  :-[
It's the common point of all the games I left behind so far :
- Blue Estate
- Buck Hunt Pc
- Time Crisis 5

Any news about demulshotter on time crisis 5?

Inviato dal mio Redmi Note 8T utilizzando Tapatalk
Yes, in my last answer, 3 messages up
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on August 31, 2020, 04:05:53 am
The same trick works for Lost Land Adventure as well..... It makes the cursor controllable but it still does the weird dome stuff and of course is only one player
Well only one player here due to hardware limitations and I know you have said LLA isn't doable before so not trying to suggest it would magically be possible now
Just letting people know there are workarounds, they aren't perfect and it isn't calibrated but it is playable whereas before it wasn't.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 31, 2020, 05:20:27 am
Yes, both game are sharing the same engine :)
LLA is (little) less obsure on handling axis, but buttons handling is still a mess to decrypt.
But that's more a problem of arithmetic calculations (when I said "not doable") to transform linear coordinates (lightgun or wiimote) to a sperical coordinates for the dome, so that your lightgun can aim precisely.
It's not really "not doable", as any good mathematician would easilly play with this, but that added with all the rest (buttons, 64bits hack)...too much time consumming for a not-that-enjoyable experience in the end
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 31, 2020, 12:53:19 pm
:( that sucks, I couldn't get Tiberius' workaround to work with my EMS Top Gun 3 either. This is the #1 Lightgun game I have been looking forward to and now I might not be able to use a Lightgun. To me a Lightgun game can't be played with a controller or mouse it needs a Lightgun. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on August 31, 2020, 01:31:09 pm
:( that sucks, I couldn't get Tiberius' workaround to work with my EMS Top Gun 3 either. This is the #1 Lightgun game I have been looking forward to and now I might not be able to use a Lightgun. To me a Lightgun game can't be played with a controller or mouse it needs a Lightgun.

What didn't work for you? I used his solution and it was playable.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on August 31, 2020, 01:32:53 pm
:( that sucks, I couldn't get Tiberius' workaround to work with my EMS Top Gun 3 either. This is the #1 Lightgun game I have been looking forward to and now I might not be able to use a Lightgun. To me a Lightgun game can't be played with a controller or mouse it needs a Lightgun.

What didn't work for you? I used his solution and it was playable.

What kind of gun do you have? I followed all the directions, and it didn't work at all. EMS Top Gun 3.  I even redownloaded the game with clean files and followed the directions a 2nd time it still did not work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on September 01, 2020, 11:47:17 am
Using Demulshooter v 10.31.3.0 with Teknoparrot (393).

I've got all my Teknoparrot light gun games working with Demulshooter, except for Sega Golden Gun.

Attached is my debug log. Looks like my RingGunR_RingWide.exe matches hash, but then there are memory read errors. No movement or button actions in game.

Any suggestions or assistance appreciated,

Hi Headrush69
Did you manage to get this working? I only ask as I was messing around with some bits the other day and my version had stopped working.

Still getting that meory error issue and my previous work around didn't work-grrrrr!!!!

However after lots and lots of trial and error I found another work around - this time I opened the game and then opened Demulshooter - YIPPEE it works, and I remembered you were having issues so thought I would put it on here just in case.

Gave it a few goes and it hooked every time - still get the same memory reading/writing issues which appear to be related to button offset but it works.

Issue with MameHooker and Outputs though, the only one that I couldn't get to work was damage which is rather annoying as that is the one I normally set to vibrate on my Wiimote but I can cope without that.

Cheers
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 02, 2020, 11:39:49 am
DemulShooter v10.1.4 :
- Preliminary support for Time Crisis 5 (you must use DemulShooterX64.exe)

This is a dirty quick release, only tested with my Aimtrak on my 1080p display.
Used with TC5 raw exe, no Jconfig used (I didn't test it with Jconfig, it may work ? Or not ? I don't know)
What I do know is that it should enable your Aimtrak to aim precisely, and no inputs re blocked for buttons (meaning mouse and keyboard buttons will still act as they should do, including Aimtrak "mouse" button for Trigger)


Important :

- Only X and Y axis are handled. Set up buttons with TC5 config files and/or AHK as you wish. By default Aimtraks triggers will work as it should (yes, plural....any mouse plugged to the computer will Trigger....I don't care it's 1P game)
- Only fullscreen supported (and with the game actually taking the whole screen, no black bars). Aim would not be good otherwise. Same thing for windowed mode.....
- .... But you can still mess with TC5 config file to change full screen resolution (should work)
- I don't know how Wiimotes/Gamepad/Joystick are reacting. May be bugged, may be working. I don't know...
- No wiki updates or code for now, I don't have acces to all of these


There should be bug, feel free to repport any comment, but I won't be able to do anything more before a few weeks.
Worst case, there is still Tiberius tutorial to play the game.
Enjoy !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: 2huwman on September 02, 2020, 12:13:00 pm
Thanks so much!

I'm using -target=windows -rom=TC5 but it's not working. Is that the right rom name?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 02, 2020, 12:41:02 pm
Thanks so much!

I'm using -target=windows -rom=TC5 but it's not working. Is that the right rom name?

demulshooterX64.exe -target=es3 -rom=tc5

Thanks Argon!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: 2huwman on September 02, 2020, 12:45:26 pm
Thanks so much!

I'm using -target=windows -rom=TC5 but it's not working. Is that the right rom name?

demulshooterX64.exe -target=es3 -rom=tc5

Thanks Argon!

Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 02, 2020, 12:51:46 pm
Sorry, I forgot to mention it (DemulshooterX64.exe). Original post modified  :P
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on September 02, 2020, 01:07:00 pm
Thank you soo much...will try with a dolphin bar and will update.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on September 02, 2020, 01:23:40 pm
Hi...my target in the shortcut file look like this:
 "D:\Emulators\Teknoparrot_Games\Time Crisis 5\TC5\Binaries\Win64\DemulShooterX64.exe" -target=es3 -rom=tc5
but the game wont open..
what am i doing wrong?
thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on September 02, 2020, 01:45:58 pm
Just tested Time crisis 5  with a wiimote + dolphin bar...works perfect!
no calibration needed.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 02, 2020, 06:12:25 pm
Whole right side of the screen is cut off for me when i use Demulshooter. When I run DXdiag the gun points all over the screen and it acts as a mouse when you're not in a game and i can go anywhere on the screen. It is only in game. :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ark216 on September 02, 2020, 07:22:25 pm
Just tested Time crisis 5  with a wiimote + dolphin bar...works perfect!
no calibration needed.
In mode 4 along with touch mote?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gtavccat on September 03, 2020, 09:04:53 am
I found my mouse device in DsDiag.exe, but the cursor is locked in the upper left corner and cannot move
Does anyone know why? :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on September 03, 2020, 11:42:31 am
Hi! Thanks Argon for Tc5 support.

I have a problem though:
With original resolution it works fine, but if I change the resolution in TimeCrisisGame/Config/DefaultSystemSettings.ini, the aiming get bugged like not using Demulshooter. I have tested 800x600, 512x288 and 1280x720, which keeps original aspect ratio.

Also, for me, with two monitors the x axis get bugged. Not a problem, but maybe helps somebody.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 03, 2020, 11:49:08 am
Hi! Thanks Argon for Tc5 support.

I have a problem though:
With original resolution it works fine, but if I change the resolution in TimeCrisisGame/Config/DefaultSystemSettings.ini, the aiming get bugged like not using Demulshooter. I have tested 800x600, 512x288 and 1280x720, which keeps original aspect ratio.

Also, for me, with two monitors the x axis get bugged. Not a problem, but maybe helps somebody.

 I just solved this problem on another forum. The problem is scaling. Right click on desktop and choose Display settings and change to 100%. For me this was not ideal though because it made everything on my TV too small when I wasn't playing the game. So someone gave me a script to solve this. Let me know if you need the script but it's a little difficult you need settings in your registry.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on September 03, 2020, 12:30:50 pm
Mmm.. I had scale to 100% already set. So it doesn't seem the same problem. What resolution are you using?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 03, 2020, 12:33:10 pm
I haven't changed the resolution in the Time Crisis 5 settings, my display is 1920x1080.

My problem was, I could not shoot on the right side of the screen.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: intealls on September 03, 2020, 01:43:19 pm
Thanks alot argonlefou for adding this. Just so much fun being able to play the game properly!

Hi! Thanks Argon for Tc5 support.

I have a problem though:
With original resolution it works fine, but if I change the resolution in TimeCrisisGame/Config/DefaultSystemSettings.ini, the aiming get bugged like not using Demulshooter. I have tested 800x600, 512x288 and 1280x720, which keeps original aspect ratio.

I managed to fix this by first setting the desktop resolution to the same as the game (refresh might need to match), then launch demulshooter, and then the game (with -resx=xres and -resy=yres). I use display scaling, not sure if that makes a difference.

Example for using 1360x768 (clean TC5, no ini changes):

Set desktop resolution to 1360x768 (display scaling might be needed, refresh might need to be the same)
run DemulShooterX64.exe -target=es3 -rom=tc5
run TimeCrisisGame-Win64-Shipping.exe -resx=1360 -resy=768

With 1360x768 the videos are not the right size though.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on September 03, 2020, 02:18:20 pm
Amazing! it works with 1280x720, gonna test in the crt at 528x288, Many thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Mindwipe on September 03, 2020, 05:11:01 pm
I can't get the latest demulshooter to work with Time Crisis 5 and the aimtrak. It seems like demulshooter hooks but it doesn't seem to have any effect. The menus are fine, but once in game the aim goes all over the place. Yes, I'm using demulshooterX64 and have scaling set at 100%. Tried 1280x720 and 1920x1080 resolutions, made no difference.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on September 03, 2020, 06:19:04 pm
Have you tried @intealls solution?
For me its working, but changing desktop resolution must be the first step. Demulshooter seems to work fine starting both before or after tc5.
I wanted to use 512x288 but I get an error "resolution too low to start game". So I tried changing desktop resolution after launching the game, and it skips the error and the game starts, but demulshooter only seem to work fine if I change desktop resolution before starting the game.
Any idea to solve this?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Mindwipe on September 03, 2020, 06:25:23 pm
Have you tried @intealls solution?

I'll try it tomorrow, but I'm doubtful it will help any. I already tried to run the game at 1920x1080 and my desktop is also set to 1920x1080.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adamgp on September 03, 2020, 08:01:19 pm
Mindwipe, I get the exact same symptoms as yourself. Everything as default, untouched, menus work fine but once in game the AimTraks are all over the place. 1080 desktop res, 100% scaling. Not even sure what the default res is. I only tried once, ill try again later.

If you discover a solution please let me know. I will do the same. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Headrush69 on September 03, 2020, 09:48:22 pm
Hi Headrush69
Did you manage to get this working? I only ask as I was messing around with some bits the other day and my version had stopped working.

Still getting that meory error issue and my previous work around didn't work-grrrrr!!!!

However after lots and lots of trial and error I found another work around - this time I opened the game and then opened Demulshooter - YIPPEE it works, and I remembered you were having issues so thought I would put it on here just in case.

Gave it a few goes and it hooked every time - still get the same memory reading/writing issues which appear to be related to button offset but it works.
I switched to using JConfig instead of Teknoparrot and it hooked and worked OK.

I'll give your method a try and see if it works too.

Edit: You are correct, it worked. If I start SGG via teknoparrot first, and then start demulshooter after, it works as expected.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on September 04, 2020, 12:09:33 am
How can i set the left and righr pedal on tc5 with my gun in demulshotter?

Inviato dal mio Redmi Note 8T utilizzando Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 04, 2020, 01:34:50 pm
How can i set the left and righr pedal on tc5 with my gun in demulshotter?

Inviato dal mio Redmi Note 8T utilizzando Tapatalk
Demulshooter does not handle buttons in this game, only axis.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Snoopy456 on September 05, 2020, 08:10:36 am
Hello, I have some question about the PC game Blue Estate.
This game can support 2 gamepad (X 360), so it's possible to use 2 wiimotes emulated as mouse with touchmote then emulated again as pad in demulshooter ?

I m doing that for Lost Island, but impossible to find clear information for Blue Estate.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 05, 2020, 09:42:58 am
Hello, I have some question about the PC game Blue Estate.
This game can support 2 gamepad (X 360), so it's possible to use 2 wiimotes emulated as mouse with touchmote then emulated again as pad in demulshooter ?

I m doing that for Lost Island, but impossible to find clear information for Blue Estate.

As I know, demulshooter does not support 2player on Blue Estate.

And demulshooter can emulate gamepad as mouse, not mouse as game pad.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Nostradadu on September 05, 2020, 10:00:33 am
Heya. Thanks a lot for the software, but I'm having an issue. It's not directly related to DemulShooter but maybe it's something it can fix. Basically, in mode 2, left and right click get inverted if a nunchuck is inserted into the wiimote. Which, considering the two guns I have, is a bit of a bummer to me. It's not too much of a problem since I can switch them on MAME or stuff like that, but Sega Model 2 is giving me trouble since it ignores the left handed setting of the mouse if I apply it.

Think there's anything you can do about it? If so, you mind sharing how? I'd love to find a more permanent solution to switch the left and right click specifically for the wiimote (based on its PID).

PS: by the way, I only spoke of Sega Model 2 emulator but it's the same issue on TC5.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 05, 2020, 10:17:24 am
Hyo is right on both points.

If you have wiimotes ans want to play Blue Estate, you may try Touchmote to get Xinput gamepad from Wiimotes.

I don't remember if the game supports dual gamepad (or only mouse+gamepad) though
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on September 06, 2020, 03:00:29 pm
I argon...i wrote here a couple of months ago about cxbx supporting silent scop 1 and 2 perfectly (3 still has some bugs). you said you dont have time for it back than, maybe now you some spare time to look at it:)?
the xbox was the only port with a true light gun support.
on pcsx2 its not working that well with nuvee and etc, it has sensitivity problems.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on September 06, 2020, 04:22:34 pm
I argon...i wrote here a couple of months ago about cxbx supporting silent scop 1 and 2 perfectly (3 still has some bugs). you said you dont have time for it back than, maybe now you some spare time to look at it:)?
the xbox was the only port with a true light gun support.
on pcsx2 its not working that well with nuvee and etc, it has sensitivity problems.

I agree. Silent Scope was one of my favorites at the arcade growing up and yes, it was not runing smoothly (in my experience) with nuvee plugin, last time I checked. Support for that game via cxbx and demulshooter would be epic.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Mindwipe on September 06, 2020, 07:50:00 pm
Mindwipe, I get the exact same symptoms as yourself. Everything as default, untouched, menus work fine but once in game the AimTraks are all over the place. 1080 desktop res, 100% scaling. Not even sure what the default res is. I only tried once, ill try again later.

If you discover a solution please let me know. I will do the same. Thanks

Hey, still a no-go here with my Aimtrak. Tried it with DemulShooter, with Jconfig, GameLoader, edited ini files to lower the mouse sensitivity and yes the settings to lower the sensitivity helped a bit but the aim is still wonky and does not center properly. I give up for now :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 06, 2020, 08:30:49 pm
I can use Demulshooter but I can't shoot on the right side of the screen. I just got a new TV and it's the same problem. I am aiming as far as I can to the right in this pic so I can't even shoot the enemy. If I use Tiberius method, or play any other game I don't have this problem.

(https://i.ibb.co/fMMscgz/Untitled.png)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 06, 2020, 09:57:53 pm
I think I know the problem but only argon can answer most likely.

DXDiag says I'm 1280x720, but my screen resolution is 1920x1080. It makes sense too because it's cutting my screen off. How do I fix please?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 06, 2020, 10:38:08 pm
Well I was having problems with JConfig too, but I fixed it. it's a little less accurate, but at least I can shoot on the right side of the screen so I will stick with it unless I can figure out my problem with Demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 07, 2020, 01:26:30 am
I argon...i wrote here a couple of months ago about cxbx supporting silent scop 1 and 2 perfectly (3 still has some bugs). you said you dont have time for it back than, maybe now you some spare time to look at it:)?
the xbox was the only port with a true light gun support.
on pcsx2 its not working that well with nuvee and etc, it has sensitivity problems.
To be honest I totally forgot about them !
Unfortunately I have even less available time now than before but I'll write it somewhere to not forget.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 07, 2020, 02:49:14 am
I think I know the problem but only argon can answer most likely.

DXDiag says I'm 1280x720, but my screen resolution is 1920x1080. It makes sense too because it's cutting my screen off. How do I fix please?

Change your scale option 150% to 100%
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 07, 2020, 11:12:58 am
I think I know the problem but only argon can answer most likely.

DXDiag says I'm 1280x720, but my screen resolution is 1920x1080. It makes sense too because it's cutting my screen off. How do I fix please?

Change your scale option 150% to 100%

Yeah I have a script now that can change it to 100% when the game launches then changes it back to 150% when the game ends. I need 150% for my TV for other things than the game.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 07, 2020, 03:41:00 pm
Well this is worse than I originally thought. I thought my Time Crisis 5 Demulshooter was the only problem, but it's ALL Demulshooter games and even when I change the scaling to 100% it doesn't fix it in other games than Time Crisis 5.

If I change resolution to 1280 x 720 it shoots the entire screen. Why is Demulshooter only working in 1280 x 720 though and how would I change it?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on September 07, 2020, 06:56:41 pm
I argon...i wrote here a couple of months ago about cxbx supporting silent scop 1 and 2 perfectly (3 still has some bugs). you said you dont have time for it back than, maybe now you some spare time to look at it:)?
the xbox was the only port with a true light gun support.
on pcsx2 its not working that well with nuvee and etc, it has sensitivity problems.
To be honest I totally forgot about them !
Unfortunately I have even less available time now than before but I'll write it somewhere to not forget.

Taking advantage of Argon has the star trek voyager too.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 08, 2020, 10:46:37 am
In Time Crisis 5 how do you map your left and right buttons to act as the left and right pedal action please. Using an Aimtrak gun any help appreciated thanks a lot 🙏🏻👍🏻
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 08, 2020, 10:52:32 am
In Time Crisis 5 how do you map your left and right buttons to act as the left and right pedal action please. Using an Aimtrak gun any help appreciated thanks a lot 🙏🏻👍🏻

It's mapped to T and Y keyboard keys by default. If you want to change it it requires an ahk script. I mapped mine to my gun which emulates a mouse it looks like this.

MButton::t
RButton::y

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 08, 2020, 11:04:08 am
Thanks a lot and will have play 👍🏻😊
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Snoopy456 on September 09, 2020, 05:21:01 am

As I know, demulshooter does not support 2player on Blue Estate.

And demulshooter can emulate gamepad as mouse, not mouse as game pad.

Ha right, and yes It seem it have support for 2 gamepads, just got the game, will make a try just with touchmote.

Edit:
No succed yet, but it seem it s not possible, there is 2 gamepad support, but not absolute position, so not usable with touchmote.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: adamgp on September 09, 2020, 09:05:45 am
Mindwipe, I get the exact same symptoms as yourself. Everything as default, untouched, menus work fine but once in game the AimTraks are all over the place. 1080 desktop res, 100% scaling. Not even sure what the default res is. I only tried once, ill try again later.

If you discover a solution please let me know. I will do the same. Thanks

Hey, still a no-go here with my Aimtrak. Tried it with DemulShooter, with Jconfig, GameLoader, edited ini files to lower the mouse sensitivity and yes the settings to lower the sensitivity helped a bit but the aim is still wonky and does not center properly. I give up for now :)

I got it working simply by exiting and restarting the boot up process. It has happened once again since (working in menus but not in game) but exiting and loading DS and the game again fixes it. Only happened twice now in say 10+ boots. So the issue might just bit a rare one..
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: r4messne on September 09, 2020, 12:52:14 pm
I have several beyond noob questions but I have been at it for several days now and not sure where else to turn so I am hoping the community can help me out. 

I would like to start off by saying thank you so much for this program.  It is truly incredible and I greatly appreciate your time.

My Setup...
I have 2 aimtrack guns on a moderately powerful gaming PC.
In the aimtrak utility I have Trigger on screen set to left click, trigger off screen set to right click, left button on screen set to middle click, and the rest is blank, have the utility reading the gun as a mouse
latest demul emulator installed
latest demulshooter emulator installed
no frontend

My Goal...
So basic, just be able to run demul shooter on demul to play hotd2 with 2 guns

My issues...
I set both guns up using the DemulshooterGUI and tested using the DS program, all buttons register and crosshairs move nicely
I can get demulshooter to run in the tray using this code C:\demulshooter\demulshooter.exe -target=demul07a -rom=hotd2
Then problems strike, when I go to double click the demul.exe emulator a black window pops up then disappears but the demul logo stays in the taskbar I just cant do anything with it.  How do I make demul launch and stay open?

The other problem I have is I cant make hotd2 in demul without demultshooter reload.  I can shoot on screen but then I cant do anything to reload.  I have the maple device for player one set to lightgun.  How do I fix this issue? I am not running demul in fullscreen because it distorts the game so much that its unplayable.  Does the emulator have to be in fullscreen for reload to work?

I feel like I am so close and its probably a minor setting or two but after 4 nights ending with me going to bed at 3AM frustrated I dont know what else I need to do.  Thank you all so much for your support and the invaluable content this forum has provided.

Most of all, thank you to argonlefou for allowing all of us to relive our favorite childhood games.  You are a gaming saint!  :notworthy:



 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on September 09, 2020, 01:53:27 pm
Anyone who use dolphin bar in mode 2, knows how to map the minus and plus buttons? i dont want them to control the volume.
i can do some script, but i dont know how to make the script to "recognize" those wiimote buttons.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 09, 2020, 03:29:36 pm
I have several beyond noob questions but I have been at it for several days now and not sure where else to turn so I am hoping the community can help me out. 

I would like to start off by saying thank you so much for this program.  It is truly incredible and I greatly appreciate your time.

My Setup...
I have 2 aimtrack guns on a moderately powerful gaming PC.
In the aimtrak utility I have Trigger on screen set to left click, trigger off screen set to right click, left button on screen set to middle click, and the rest is blank, have the utility reading the gun as a mouse
latest demul emulator installed
latest demulshooter emulator installed
no frontend

My Goal...
So basic, just be able to run demul shooter on demul to play hotd2 with 2 guns

My issues...
I set both guns up using the DemulshooterGUI and tested using the DS program, all buttons register and crosshairs move nicely
I can get demulshooter to run in the tray using this code C:\demulshooter\demulshooter.exe -target=demul07a -rom=hotd2
Then problems strike, when I go to double click the demul.exe emulator a black window pops up then disappears but the demul logo stays in the taskbar I just cant do anything with it.  How do I make demul launch and stay open?

The other problem I have is I cant make hotd2 in demul without demultshooter reload.  I can shoot on screen but then I cant do anything to reload.  I have the maple device for player one set to lightgun.  How do I fix this issue? I am not running demul in fullscreen because it distorts the game so much that its unplayable.  Does the emulator have to be in fullscreen for reload to work?

I feel like I am so close and its probably a minor setting or two but after 4 nights ending with me going to bed at 3AM frustrated I dont know what else I need to do.  Thank you all so much for your support and the invaluable content this forum has provided.

Most of all, thank you to argonlefou for allowing all of us to relive our favorite childhood games.  You are a gaming saint!  :notworthy:

I don't know why you're having this problem, but Demul is just a pain in the ass. I have a GTX 1650 and if I run it in fullscreen I get horrible sound skips and low framerate, however as soon as I do windowed fullscreen it's perfectly fine. I can emulate PS3 and Nintendo Switch even, but only have problems with this poorly designed emulator.

I would try a clean install of Demul maybe and make sure you're using the latest version of Demul with DX11 not DX11old.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: r4messne on September 09, 2020, 04:09:20 pm
I have several beyond noob questions but I have been at it for several days now and not sure where else to turn so I am hoping the community can help me out. 

I would like to start off by saying thank you so much for this program.  It is truly incredible and I greatly appreciate your time.

My Setup...
I have 2 aimtrack guns on a moderately powerful gaming PC.
In the aimtrak utility I have Trigger on screen set to left click, trigger off screen set to right click, left button on screen set to middle click, and the rest is blank, have the utility reading the gun as a mouse
latest demul emulator installed
latest demulshooter emulator installed
no frontend

My Goal...
So basic, just be able to run demul shooter on demul to play hotd2 with 2 guns

My issues...
I set both guns up using the DemulshooterGUI and tested using the DS program, all buttons register and crosshairs move nicely
I can get demulshooter to run in the tray using this code C:\demulshooter\demulshooter.exe -target=demul07a -rom=hotd2
Then problems strike, when I go to double click the demul.exe emulator a black window pops up then disappears but the demul logo stays in the taskbar I just cant do anything with it.  How do I make demul launch and stay open?

The other problem I have is I cant make hotd2 in demul without demultshooter reload.  I can shoot on screen but then I cant do anything to reload.  I have the maple device for player one set to lightgun.  How do I fix this issue? I am not running demul in fullscreen because it distorts the game so much that its unplayable.  Does the emulator have to be in fullscreen for reload to work?

I feel like I am so close and its probably a minor setting or two but after 4 nights ending with me going to bed at 3AM frustrated I dont know what else I need to do.  Thank you all so much for your support and the invaluable content this forum has provided.

Most of all, thank you to argonlefou for allowing all of us to relive our favorite childhood games.  You are a gaming saint!  :notworthy:

I don't know why you're having this problem, but Demul is just a pain in the ass. I have a GTX 1650 and if I run it in fullscreen I get horrible sound skips and low framerate, however as soon as I do windowed fullscreen it's perfectly fine. I can emulate PS3 and Nintendo Switch even, but only have problems with this poorly designed emulator.

I would try a clean install of Demul maybe and make sure you're using the latest version of Demul with DX11 not DX11old.

Does everything else look like it is setup properly?  Is demulshooter compatible with the most recent version of demul (DEmul x86 v0.7 BUILD 111117)? Which button is the start button in hotd2, would it be my left button on screen "middle click"? I cannot even press start with the guns which I find strange.  Are there any other settings in demul I should adjust to make everything work properly? 

Would anyone who has everything working properly care to care screen shots of their AimTrak utility settings, all of their demul emulator settings, and their command line for demulshooter?

Thank you again for your time, I truly appreciate all of the help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 09, 2020, 05:01:48 pm
I have several beyond noob questions but I have been at it for several days now and not sure where else to turn so I am hoping the community can help me out. 

I would like to start off by saying thank you so much for this program.  It is truly incredible and I greatly appreciate your time.

My Setup...
I have 2 aimtrack guns on a moderately powerful gaming PC.
In the aimtrak utility I have Trigger on screen set to left click, trigger off screen set to right click, left button on screen set to middle click, and the rest is blank, have the utility reading the gun as a mouse
latest demul emulator installed
latest demulshooter emulator installed
no frontend

My Goal...
So basic, just be able to run demul shooter on demul to play hotd2 with 2 guns

My issues...
I set both guns up using the DemulshooterGUI and tested using the DS program, all buttons register and crosshairs move nicely
I can get demulshooter to run in the tray using this code C:\demulshooter\demulshooter.exe -target=demul07a -rom=hotd2
Then problems strike, when I go to double click the demul.exe emulator a black window pops up then disappears but the demul logo stays in the taskbar I just cant do anything with it.  How do I make demul launch and stay open?

The other problem I have is I cant make hotd2 in demul without demultshooter reload.  I can shoot on screen but then I cant do anything to reload.  I have the maple device for player one set to lightgun.  How do I fix this issue? I am not running demul in fullscreen because it distorts the game so much that its unplayable.  Does the emulator have to be in fullscreen for reload to work?

I feel like I am so close and its probably a minor setting or two but after 4 nights ending with me going to bed at 3AM frustrated I dont know what else I need to do.  Thank you all so much for your support and the invaluable content this forum has provided.

Most of all, thank you to argonlefou for allowing all of us to relive our favorite childhood games.  You are a gaming saint!  :notworthy:

I don't know why you're having this problem, but Demul is just a pain in the ass. I have a GTX 1650 and if I run it in fullscreen I get horrible sound skips and low framerate, however as soon as I do windowed fullscreen it's perfectly fine. I can emulate PS3 and Nintendo Switch even, but only have problems with this poorly designed emulator.

I would try a clean install of Demul maybe and make sure you're using the latest version of Demul with DX11 not DX11old.

Does everything else look like it is setup properly?  Is demulshooter compatible with the most recent version of demul (DEmul x86 v0.7 BUILD 111117)? Which button is the start button in hotd2, would it be my left button on screen "middle click"? I cannot even press start with the guns which I find strange.  Are there any other settings in demul I should adjust to make everything work properly? 

Would anyone who has everything working properly care to care screen shots of their AimTrak utility settings, all of their demul emulator settings, and their command line for demulshooter?

Thank you again for your time, I truly appreciate all of the help.

111117 is not the latest build, I use 221215 and even that's not the latest build but it works ok.

http://demul.emulation64.com/downloads/

Always refer to the Demulshooter guide and it will answer most if not all of your questions

https://github.com/argonlefou/DemulShooter/wiki

From the Demul section:Multiple versions of Demul are supported, for users stuck with windows XP and an older version of Demul for example.
Latest version of Demul (07a) using DX11 is the best to use if you can !

With your build you're not using 07a but just 07, 07a is newer.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: r4messne on September 09, 2020, 05:31:03 pm
I have several beyond noob questions but I have been at it for several days now and not sure where else to turn so I am hoping the community can help me out. 

I would like to start off by saying thank you so much for this program.  It is truly incredible and I greatly appreciate your time.

My Setup...
I have 2 aimtrack guns on a moderately powerful gaming PC.
In the aimtrak utility I have Trigger on screen set to left click, trigger off screen set to right click, left button on screen set to middle click, and the rest is blank, have the utility reading the gun as a mouse
latest demul emulator installed
latest demulshooter emulator installed
no frontend

My Goal...
So basic, just be able to run demul shooter on demul to play hotd2 with 2 guns

My issues...
I set both guns up using the DemulshooterGUI and tested using the DS program, all buttons register and crosshairs move nicely
I can get demulshooter to run in the tray using this code C:\demulshooter\demulshooter.exe -target=demul07a -rom=hotd2
Then problems strike, when I go to double click the demul.exe emulator a black window pops up then disappears but the demul logo stays in the taskbar I just cant do anything with it.  How do I make demul launch and stay open?

The other problem I have is I cant make hotd2 in demul without demultshooter reload.  I can shoot on screen but then I cant do anything to reload.  I have the maple device for player one set to lightgun.  How do I fix this issue? I am not running demul in fullscreen because it distorts the game so much that its unplayable.  Does the emulator have to be in fullscreen for reload to work?

I feel like I am so close and its probably a minor setting or two but after 4 nights ending with me going to bed at 3AM frustrated I dont know what else I need to do.  Thank you all so much for your support and the invaluable content this forum has provided.

Most of all, thank you to argonlefou for allowing all of us to relive our favorite childhood games.  You are a gaming saint!  :notworthy:

I don't know why you're having this problem, but Demul is just a pain in the ass. I have a GTX 1650 and if I run it in fullscreen I get horrible sound skips and low framerate, however as soon as I do windowed fullscreen it's perfectly fine. I can emulate PS3 and Nintendo Switch even, but only have problems with this poorly designed emulator.

I would try a clean install of Demul maybe and make sure you're using the latest version of Demul with DX11 not DX11old.

Does everything else look like it is setup properly?  Is demulshooter compatible with the most recent version of demul (DEmul x86 v0.7 BUILD 111117)? Which button is the start button in hotd2, would it be my left button on screen "middle click"? I cannot even press start with the guns which I find strange.  Are there any other settings in demul I should adjust to make everything work properly? 

Would anyone who has everything working properly care to care screen shots of their AimTrak utility settings, all of their demul emulator settings, and their command line for demulshooter?

Thank you again for your time, I truly appreciate all of the help.

111117 is not the latest build, I use 221215 and even that's not the latest build but it works ok.

http://demul.emulation64.com/downloads/

Always refer to the Demulshooter guide and it will answer most if not all of your questions

https://github.com/argonlefou/DemulShooter/wiki

From the Demul section:Multiple versions of Demul are supported, for users stuck with windows XP and an older version of Demul for example.
Latest version of Demul (07a) using DX11 is the best to use if you can !

With your build you're not using 07a but just 07, 07a is newer.

The guide is great but it does not address emulator settings or aimtrak settings.  Would someone be willing to share their settings so I have an example to follow?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on September 09, 2020, 05:51:34 pm
My Goal...
So basic, just be able to run demul shooter on demul to play hotd2 with 2 guns

You are using wrong Demul version. You must use Demul 0.7a 28-04-18, it works PERFECT with Demulshooter  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: r4messne on September 09, 2020, 05:57:19 pm
My Goal...
So basic, just be able to run demul shooter on demul to play hotd2 with 2 guns

You are using wrong Demul version. You must use Demul 0.7a 28-04-18, it works PERFECT with Demulshooter  :cheers:

I do not see that version in this list (http://demul.emulation64.com/downloads/), is it labeled something different?

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 10, 2020, 06:35:35 am
Great work with Time Crisis 5 and sure there will be a few new ways to play it etc and get easier once people start tinkering with the input files etc 👍🏻. Hoping someone could assist with a AHK script for the attached picture please 🙏🏻🙏🏻🙏🏻 Someone has this running on an Aimtrak but doesnt share how the inputs are done but most likely with a AHK Script I would assume 🤷🏼‍♂️
Please see pic and any help appreciated

Thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: r4messne on September 10, 2020, 10:27:47 am
My Goal...
So basic, just be able to run demul shooter on demul to play hotd2 with 2 guns

You are using wrong Demul version. You must use Demul 0.7a 28-04-18, it works PERFECT with Demulshooter  :cheers:

OK guys, thank you for everyones help yesterday. I am getting really close. I reinstall DEMUL with a better version and now everything launches properly. My last issue is getting house of the dead two in Dreamcast to reload. I can get two guns on the screen to shoot and press start but they will not reload. Ive even tried to assign one of the Amtrak buttons To right click but that doesnt work either.  Does anyone have any advice?

To go a little deeper into my set up, I am playing on an arcade cabinet that has four different Amtrak devices hooked up to it. Im wondering if that is causing issues with reload? My screen is also tilted, could that cause any issues? Again I really appreciate everyones help.  This community is awesome and I hope I can repay the favor one day. Have a great day everyone.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 10, 2020, 11:50:11 am
Demulshooter has  no Dreamcast support for demul, only arcade roms(Naomi, atomiswave, Hikaru..)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: r4messne on September 10, 2020, 12:11:01 pm
I am an idiot lol I will try launching demul with Naomi tonight and report back.  I apologize for the hassle everyone...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 10, 2020, 12:26:28 pm
You can also try Flycast for Dreamcast games it has Lightgun support built in without Demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: r4messne on September 11, 2020, 04:58:05 pm
Demulshooter has  no Dreamcast support for demul, only arcade roms(Naomi, atomiswave, Hikaru..)

Thank you so much for your help!  This was my issue!  I know this seems obvious to most but, if you are using Demul to emulate games, make sure to set the console to Naomi, not Dreamcast.  Everything works great now.  I truly appreciate your help and I will do my best to help other members in the future!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: r4messne on September 12, 2020, 11:05:36 pm
Ok guys, I am still having issues.  I can get two guns on the screen when running demul naomi games like HOTD2 and confmiss but the problem is either gun controls both guns at the same time.  I cannot for the life of me get them to separate.  What can I do to get the guns to operate independently?  Thanks again for all of the help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: drewjbx on September 14, 2020, 02:03:55 pm
Great work with Time Crisis 5 and sure there will be a few new ways to play it etc and get easier once people start tinkering with the input files etc 👍🏻. Hoping someone could assist with a AHK script for the attached picture please 🙏🏻🙏🏻🙏🏻 Someone has this running on an Aimtrak but doesnt share how the inputs are done but most likely with a AHK Script I would assume 🤷🏼‍♂️
Please see pic and any help appreciated

Thank you


Hey did you ever figure this out?
I will be trying to setup Time Crisis 5 soon, I will share any useful info if I can get it to run correctly with 2 aimtraks...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 14, 2020, 02:17:50 pm
Great work with Time Crisis 5 and sure there will be a few new ways to play it etc and get easier once people start tinkering with the input files etc 👍🏻. Hoping someone could assist with a AHK script for the attached picture please 🙏🏻🙏🏻🙏🏻 Someone has this running on an Aimtrak but doesnt share how the inputs are done but most likely with a AHK Script I would assume 🤷🏼‍♂️
Please see pic and any help appreciated

Thank you


Hey did you ever figure this out?
I will be trying to setup Time Crisis 5 soon, I will share any useful info if I can get it to run correctly with 2 aimtraks...

Havent figured it out yet and any help and sharing would be most appreciated thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 14, 2020, 03:45:27 pm
An AHK script wont help for some of those if you don't go into your guns Control Panel and map buttons on your gun to the keyboard keys the script says.

Example you want coins on your gun. You use a AHK script to map coins to 5 on your keyboard. Unless you gun has a button that reads 5 it still won't work with your gun. So you would then go into Aimtrak Control Panel (I assumed, I don't have that gun) and map a button on your gun to 5. Then you can add coins with your gun.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: r4messne on September 14, 2020, 07:06:31 pm
Ok guys, I am still having issues.  I can get two guns on the screen when running demul naomi games like HOTD2 and confmiss but the problem is either gun controls both guns at the same time.  I cannot for the life of me get them to separate.  What can I do to get the guns to operate independently?  Thanks again for all of the help.

Anyone have any advice for this problem?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: codeena on September 14, 2020, 09:39:00 pm
Hi, I just recently started using this great application to use an analog joystick/gun in Teknoparrot. I am having an issue with using my analog device interfaced to an A-Pac. After calibrating in the Windows control panel, the x and y axes work fine and I'm able to get full range, but in the Demulshooter GUI, the crosshair only moves up and down about 50% so I cannot reach the top or bottom. I tried the Act Labs calibration but that only helped with offsetting the crosshair within the game. Is it possible to get Demulshooter behave the same as the Windows control panel, as far as the axes?

Also, when in the GUI, I cannot see the entire screen and some content is cut off and I can't resize the window, if that's an actual option.

Does anyone know any possible solutions?

Thank you!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 15, 2020, 03:55:17 pm
Been working on Time Crisis 5 to work with Aimtrak light guns and not wanting to use AHK scripts.
Had a lot of help from Tiberius and thank you so much 🙏🏻 but just thought Id ask in here and see if anyone else can assist.
Off screen my right button is set as GP Button 5 I know in model 2 and Mame etc this shows as Joy 1 Button 5
Wanting to edit the default input ini file in Time Crisis 5 for this to add credits and work if its possible.

The line is below

.Bindings=(Name=       , Command=DebugAddCredit)

what would I type in the space for GP Button 5 to be recognised?? even if it can be as it might not be possible and a AHK script might be the only way.

Any help with this appreciated 😊 and if this cant be recognised then again thanks a lot and saved me a lot of time trying 👍🏻🙏🏻
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 16, 2020, 05:19:57 am
Ok guys, I am still having issues.  I can get two guns on the screen when running demul naomi games like HOTD2 and confmiss but the problem is either gun controls both guns at the same time.  I cannot for the life of me get them to separate.  What can I do to get the guns to operate independently?  Thanks again for all of the help.
This means DemulShooter did not hooked the emulator correctly.
Run the demulshooter command by adding a -v at the end, this will create a debug file in demulshooter's folder. You can then share it here

Hi, I just recently started using this great application to use an analog joystick/gun in Teknoparrot. I am having an issue with using my analog device interfaced to an A-Pac. After calibrating in the Windows control panel, the x and y axes work fine and I'm able to get full range, but in the Demulshooter GUI, the crosshair only moves up and down about 50% so I cannot reach the top or bottom. I tried the Act Labs calibration but that only helped with offsetting the crosshair within the game. Is it possible to get Demulshooter behave the same as the Windows control panel, as far as the axes?

Also, when in the GUI, I cannot see the entire screen and some content is cut off and I can't resize the window, if that's an actual option.

Does anyone know any possible solutions?

Thank you!
Did you try DsDiag app ? You should have a lot more debug infirmation with it. And you can also export the device data to a txt file (button in the right of the device selection list). A-PAc should work fine but having these details should be usefull, as well as max values written on the screen when you're moving the joystick

Been working on Time Crisis 5 to work with Aimtrak light guns and not wanting to use AHK scripts.
Had a lot of help from Tiberius and thank you so much 🙏🏻 but just thought Id ask in here and see if anyone else can assist.
Off screen my right button is set as GP Button 5 I know in model 2 and Mame etc this shows as Joy 1 Button 5
Wanting to edit the default input ini file in Time Crisis 5 for this to add credits and work if its possible.

The line is below

.Bindings=(Name=       , Command=DebugAddCredit)

what would I type in the space for GP Button 5 to be recognised?? even if it can be as it might not be possible and a AHK script might be the only way.

Any help with this appreciated 😊 and if this cant be recognised then again thanks a lot and saved me a lot of time trying 👍🏻🙏🏻
This thread is about Demulshooter, you may have more answers concerning TC5 configuration in the thread dedicated to the game : http://forum.arcadecontrols.com/index.php/topic,163477.0.html
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: codeena on September 16, 2020, 02:52:31 pm
Hi, I just recently started using this great application to use an analog joystick/gun in Teknoparrot. I am having an issue with using my analog device interfaced to an A-Pac. After calibrating in the Windows control panel, the x and y axes work fine and I'm able to get full range, but in the Demulshooter GUI, the crosshair only moves up and down about 50% so I cannot reach the top or bottom. I tried the Act Labs calibration but that only helped with offsetting the crosshair within the game. Is it possible to get Demulshooter behave the same as the Windows control panel, as far as the axes?

Also, when in the GUI, I cannot see the entire screen and some content is cut off and I can't resize the window, if that's an actual option.
Did you try DsDiag app ? You should have a lot more debug infirmation with it. And you can also export the device data to a txt file (button in the right of the device selection list). A-PAc should work fine but having these details should be usefull, as well as max values written on the screen when you're moving the joystick

Hi argonlefou, thank you for your reply. Yes I tried the DsDiag and it also confirmed the Y-axis is limited and does not match the Windows control panel's ranges. One problem is that my analog positional gun's up/down swinging movement range is short while the x-axis range is okay. Is there a way to calibrate the controller in demulshooter like you would in Windows, or manually set the min/max y-axis values to tell your app that the controller's range is more than what it shows on screen (if that makes sense). The following is from the exported device data:

----- Ds_Diag.exe Device Report File -----
Device Name = \\?\HID#VID_D209&PID_1571&MI_01#a&29a854f7&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
Device Type = RIM_TYPEHID
HID Usage = Joystick
VID = 0xD209
PID = 0x1571
Device Description = Ultimarc A-PAC Controller - Ultimarc A-PAC Controller
Number of Buttons = 28
Number of Axis = 2
Axis List = 0x31, 0x30,
----- HID detailed data  -----
Device Capabilities:
+ Usage: 4
+ UsagePage: 1
+ InputReportByteLength: 9
+ OutputReportByteLength: 0
+ FeatureReportByteLength: 0
+ NumberInputButtonCaps: 1
+ NumberInputValueCaps: 2
+ NumberOutputButtonCaps: 0
+ NumberOutputValueCaps: 0
+ NumberOutputDataIndices: 0

Button Capabilities :
+ [00]
    + UsagePage: 9
    + LinkCollection: 0
    + LinkUsage: 4
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: True
    + Range->UsageMin: 0x01
    + Range->UsageMax: 0x1C

Values Capabilities :
+ [00]
    + IsAbsolute: True
    + IsRange: False
    + LogicallMin: 0xFFFFF800
    + LogicalMax: 0x000007FF
    + ReportCount: 1
    + NotRange->Usage: 0x31
+ [01]
    + IsAbsolute: True
    + IsRange: False
    + LogicallMin: 0xFFFFF800
    + LogicalMax: 0x000007FF
    + ReportCount: 1
    + NotRange->Usage: 0x30

Values Capabilities :


If the game itself has calibration in the service menu like Let's Go Island, I can get around this problem. However, Transformers does not have a working test menu, at least not yet.

Thanks again for your app and reply!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 17, 2020, 02:59:30 am
Hi argonlefou, thank you for your reply. Yes I tried the DsDiag and it also confirmed the Y-axis is limited and does not match the Windows control panel's ranges. One problem is that my analog positional gun's up/down swinging movement range is short while the x-axis range is okay. Is there a way to calibrate the controller in demulshooter like you would in Windows, or manually set the min/max y-axis values to tell your app that the controller's range is more than what it shows on screen (if that makes sense). The following is from the exported device data:

[...]

If the game itself has calibration in the service menu like Let's Go Island, I can get around this problem. However, Transformers does not have a working test menu, at least not yet.

Thanks again for your app and reply!
I worked on a similar issue a few month ago, reported by an A-PAC user. Could you get some screenshots of DsDiag App with cursor on max position ?
I'm pretty sure your potentiometer is not using the full range available for A-PAC input.

To be a little more technical  :
- There is no hardware calibration in DemulShooter, Max-Min axis values are read directly into the device.
- A-PAC is outputing fixed Max and Min values (hardcoded in the driver)
- BUT a wired potentiometer, according to it's characteristics and components, may not use the full analog range of the A-PAC input. Meaning that digital Min and Max outupt values exported by the A-PAC will be less than the full theorical range, hence the limitations on screen.

This kind of probem is not present with commercial devices (Joypads,etc....) as electrical hrdware is made to use the full range of their software driver.

If the problem is confirmed to be this one, the only solution now is to change a few lines in DemulShooter source  code (according to your own data) and compile it for your own.


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: codeena on September 17, 2020, 01:29:28 pm
Hi argonlefou, thank you for your reply. Yes I tried the DsDiag and it also confirmed the Y-axis is limited and does not match the Windows control panel's ranges. One problem is that my analog positional gun's up/down swinging movement range is short while the x-axis range is okay. Is there a way to calibrate the controller in demulshooter like you would in Windows, or manually set the min/max y-axis values to tell your app that the controller's range is more than what it shows on screen (if that makes sense). The following is from the exported device data:

[...]

If the game itself has calibration in the service menu like Let's Go Island, I can get around this problem. However, Transformers does not have a working test menu, at least not yet.

Thanks again for your app and reply!
I worked on a similar issue a few month ago, reported by an A-PAC user. Could you get some screenshots of DsDiag App with cursor on max position ?
I'm pretty sure your potentiometer is not using the full range available for A-PAC input.

To be a little more technical  :
- There is no hardware calibration in DemulShooter, Max-Min axis values are read directly into the device.
- A-PAC is outputing fixed Max and Min values (hardcoded in the driver)
- BUT a wired potentiometer, according to it's characteristics and components, may not use the full analog range of the A-PAC input. Meaning that digital Min and Max outupt values exported by the A-PAC will be less than the full theorical range, hence the limitations on screen.

This kind of probem is not present with commercial devices (Joypads,etc....) as electrical hrdware is made to use the full range of their software driver.

If the problem is confirmed to be this one, the only solution now is to change a few lines in DemulShooter source  code (according to your own data) and compile it for your own.

Hi and thanks again argonlefou.

Yes, the A-PAC itself is fine and the Y-axis limits are definitely a result of the physical limited up/down restricted range of my two analog guns. I took the Y-axis' potentiometer out and turned it left to right and the cursor reached the top and bottom of the screen. Please see attached photos of the Y-axis limits of both of the guns (please note gun#1 has reversed/inverted inputs). I've also posted a photo showing how short the range is of my gun when pointed up to it's limit. Also, yes, my other commercial devices (Thrustmaster joystick and logitech wheel) both reach the full boundaries correctly.

I will now look into how to edit your source code based on the data.

Thanks so much  :)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 18, 2020, 12:37:31 am
You can convert A-pac's D-input interface to X-input interface

Use xoutput    -   https://sourceforge.net/projects/xoutput/

You might have to install ViGEmBus to use xoutput (https://github.com/ViGEm/ViGEmBus/releases)

With this program, you can adjust analog input range.

In demulshooter, choose virtual x-input device.



Hi argonlefou, thank you for your reply. Yes I tried the DsDiag and it also confirmed the Y-axis is limited and does not match the Windows control panel's ranges. One problem is that my analog positional gun's up/down swinging movement range is short while the x-axis range is okay. Is there a way to calibrate the controller in demulshooter like you would in Windows, or manually set the min/max y-axis values to tell your app that the controller's range is more than what it shows on screen (if that makes sense). The following is from the exported device data:

[...]

If the game itself has calibration in the service menu like Let's Go Island, I can get around this problem. However, Transformers does not have a working test menu, at least not yet.

Thanks again for your app and reply!
I worked on a similar issue a few month ago, reported by an A-PAC user. Could you get some screenshots of DsDiag App with cursor on max position ?
I'm pretty sure your potentiometer is not using the full range available for A-PAC input.

To be a little more technical  :
- There is no hardware calibration in DemulShooter, Max-Min axis values are read directly into the device.
- A-PAC is outputing fixed Max and Min values (hardcoded in the driver)
- BUT a wired potentiometer, according to it's characteristics and components, may not use the full analog range of the A-PAC input. Meaning that digital Min and Max outupt values exported by the A-PAC will be less than the full theorical range, hence the limitations on screen.

This kind of probem is not present with commercial devices (Joypads,etc....) as electrical hrdware is made to use the full range of their software driver.

If the problem is confirmed to be this one, the only solution now is to change a few lines in DemulShooter source  code (according to your own data) and compile it for your own.

Hi and thanks again argonlefou.

Yes, the A-PAC itself is fine and the Y-axis limits are definitely a result of the physical limited up/down restricted range of my two analog guns. I took the Y-axis' potentiometer out and turned it left to right and the cursor reached the top and bottom of the screen. Please see attached photos of the Y-axis limits of both of the guns (please note gun#1 has reversed/inverted inputs). I've also posted a photo showing how short the range is of my gun when pointed up to it's limit. Also, yes, my other commercial devices (Thrustmaster joystick and logitech wheel) both reach the full boundaries correctly.

I will now look into how to edit your source code based on the data.

Thanks so much  :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: r4messne on September 18, 2020, 09:52:32 am
Ok guys, I am still having issues.  I can get two guns on the screen when running demul naomi games like HOTD2 and confmiss but the problem is either gun controls both guns at the same time.  I cannot for the life of me get them to separate.  What can I do to get the guns to operate independently?  Thanks again for all of the help.
This means DemulShooter did not hooked the emulator correctly.
Run the demulshooter command by adding a -v at the end, this will create a debug file in demulshooter's folder. You can then share it here


09:45:07.708067 :
09:45:07.723696 : ---------------- Program Start -- DemulShooter v10.1.4.0 ----------------
09:45:07.723696 : Cmdline arg 0 : -target=demul07a
09:45:07.723696 : Cmdline arg 1 : -rom=hotd2
09:45:07.723696 : Cmdline arg 2 : -v
09:45:07.754941 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_D209&PID_0420&MI_02&Col03#7&3c5b89&0&0002#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.754941 : Error: Impossible to get Output Value Capabilities for device \\?\HID#VID_D209&PID_1603&MI_01#7&3ac3890c&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.754941 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C52B&MI_01&Col04#7&39310589&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.770572 : Error: Impossible to get Button Capabilities for device \\?\HID#VID_D209&PID_0440&MI_02&Col04#7&34eb215c&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.770572 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C52B&MI_01&Col02#7&39310589&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.786193 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_D209&PID_0420&MI_02&Col02#7&3c5b89&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.801821 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_D209&PID_0440&MI_02&Col03#7&34eb215c&0&0002#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.801821 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_D209&PID_1602&MI_00#7&17eaf324&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.817442 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_D209&PID_0440&MI_02&Col02#7&34eb215c&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.817442 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C52B&MI_02&Col03#7&2bc228a7&0&0002#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.817442 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C52B&MI_02&Col02#7&2bc228a7&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.817442 : Error: Impossible to get Button Capabilities for device \\?\HID#VID_D209&PID_0420&MI_02&Col04#7&3c5b89&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.833064 : Error: Impossible to get Output Value Capabilities for device \\?\HID#VID_D209&PID_1602&MI_01#7&2766df&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.833064 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C52B&MI_02&Col01#7&2bc228a7&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.833064 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_D209&PID_1603&MI_00#7&22fffcc7&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.879942 : Found 20 available RawInput devices :
09:45:07.879942 :  + [RIM_TYPEHID] \\?\HID#VID_D209&PID_0420&MI_02&Col03#7&3c5b89&0&0002#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.879942 :  + [RIM_TYPEHID] \\?\HID#VID_D209&PID_1603&MI_01#7&3ac3890c&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.879942 :  + [RIM_TYPEHID] \\?\HID#VID_046D&PID_C52B&MI_01&Col04#7&39310589&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.879942 :  + [RIM_TYPEHID] \\?\HID#VID_D209&PID_0440&MI_02&Col04#7&34eb215c&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.879942 :  + [RIM_TYPEHID] \\?\HID#VID_046D&PID_C52B&MI_01&Col02#7&39310589&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.879942 :  + [RIM_TYPEHID] \\?\HID#VID_D209&PID_0420&MI_02&Col02#7&3c5b89&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.879942 :  + [RIM_TYPEHID] \\?\HID#VID_D209&PID_0440&MI_02&Col03#7&34eb215c&0&0002#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.879942 :  + [RIM_TYPEHID] \\?\HID#VID_D209&PID_1602&MI_00#7&17eaf324&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.879942 :  + [RIM_TYPEHID] \\?\HID#VID_D209&PID_0440&MI_02&Col02#7&34eb215c&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.879942 :  + [RIM_TYPEHID] \\?\HID#VID_046D&PID_C52B&MI_02&Col03#7&2bc228a7&0&0002#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.879942 :  + [RIM_TYPEHID] \\?\HID#VID_046D&PID_C52B&MI_02&Col02#7&2bc228a7&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.879942 :  + [RIM_TYPEHID] \\?\HID#VID_D209&PID_0420&MI_02&Col04#7&3c5b89&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.879942 :  + [RIM_TYPEHID] \\?\HID#VID_D209&PID_1602&MI_01#7&2766df&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.879942 :  + [RIM_TYPEHID] \\?\HID#VID_046D&PID_C52B&MI_02&Col01#7&2bc228a7&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.879942 :  + [RIM_TYPEHID] \\?\HID#VID_D209&PID_1603&MI_00#7&22fffcc7&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
09:45:07.879942 :  + [RIM_TYPEMOUSE] \\?\HID#VID_D209&PID_0440&MI_01#7&1d279517&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
09:45:07.879942 :  + [RIM_TYPEMOUSE] \\?\HID#VID_D209&PID_1603&MI_02#7&16ec4b4a&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
09:45:07.879942 :  + [RIM_TYPEMOUSE] \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
09:45:07.879942 :  + [RIM_TYPEMOUSE] \\?\HID#VID_046D&PID_C52B&MI_01&Col01#7&39310589&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
09:45:07.879942 :  + [RIM_TYPEMOUSE] \\?\HID#VID_D209&PID_0420&MI_01#7&2413994b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
09:45:07.895569 : Configuration file succesfuly loaded
09:45:07.895569 : P1 mode = RAWINPUT
09:45:07.895569 : P1 device = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
09:45:07.895569 : P1 device plugged and found, Handle = 0x65597
09:45:07.895569 : P1 device : Ultimarc / ATRAK Mouse
09:45:07.895569 : P2 mode = RAWINPUT
09:45:07.895569 : P2 device = \\?\HID#VID_D209&PID_1603&MI_02#7&16ec4b4a&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
09:45:07.895569 : P2 device plugged and found, Handle = 0x65599
09:45:07.895569 : P2 device : Ultimarc / ATRAK Mouse
09:45:07.895569 : P3 mode = RAWINPUT
09:45:07.895569 : P3 device =
09:45:07.895569 : P4 mode = RAWINPUT
09:45:07.895569 : P4 device =
09:45:07.911193 : LowLevelMouseHook installed !
09:45:07.911193 : LowLevel-KeyboardHook installed !
09:45:07.911193 : Waiting for naomigame to hook.....
09:46:15.947097 : Attached to Process demul.exe, ProcessHandle = 1000
09:46:15.947097 : Demul.exe = 0x00400000, padDemul.dll = 0x10000000
09:46:15.978302 : MD5 hash of D:\Emulators\Dreamcast\Demul07a 2\demul.exe = db70a2e7b0204f5fe639ddb9d9dae6b0
09:46:15.978302 : /!\ MD5 Hash unknown, DemulShooter may not work correctly with this target /!\
09:46:15.978302 : Reading game memory setting from D:\Emulators\Dreamcast\MemoryData\demul\07a\naomi.cfg
09:46:15.978302 : Adding CodeCave at : 0x0CE80000
09:46:15.978302 : Naomi Memory Hack complete !
09:46:15.978302 : -
09:46:24.790715 : RawData event+- for Player #2:
09:46:24.790715 : Device rawinput data (Hex) = [ 00000A10, 00000000 ]
09:46:24.790715 : PrimaryScreen Size (Px) = [ 1920x1080 ]
09:46:24.790715 : OnScreen Cursor Position (Px) = [ 75, 0 ]
09:46:24.790715 : OnClient Cursor Position (Px) = [ 75, -20 ]
09:46:24.790715 : Game client window resolution (Px) = [ 1920x1060 ]
09:46:24.790715 : Game Position (Hex) = [ 000A, 0000 ]
09:46:24.790715 : Game Position (Dec) = [ 10, 0 ]
09:46:24.790715 : -
09:46:24.800842 : RawData event+- for Player #2:
09:46:24.800842 : Device rawinput data (Hex) = [ 000037F3, 00000000 ]
09:46:24.800842 : PrimaryScreen Size (Px) = [ 1920x1080 ]
09:46:24.800842 : OnScreen Cursor Position (Px) = [ 419, 0 ]
09:46:24.800842 : OnClient Cursor Position (Px) = [ 419, -20 ]
09:46:24.800842 : Game client window resolution (Px) = [ 1920x1060 ]
09:46:24.800842 : Game Position (Hex) = [ 0038, 0000 ]
09:46:24.800842 : Game Position (Dec) = [ 56, 0 ]
09:46:24.800842 : -
09:46:24.810885 : RawData event+- for Player #2:
09:46:24.810885 : Device rawinput data (Hex) = [ 00006736, 00000000 ]
09:46:24.810885 : PrimaryScreen Size (Px) = [ 1920x1080 ]
09:46:24.810885 : OnScreen Cursor Position (Px) = [ 774, 0 ]
09:46:24.810885 : OnClient Cursor Position (Px) = [ 774, -20 ]
09:46:24.810885 : Game client window resolution (Px) = [ 1920x1060 ]
09:46:24.810885 : Game Position (Hex) = [ 0067, 0000 ]
09:46:24.810885 : Game Position (Dec) = [ 103, 0 ]
09:46:24.810885 : -
09:46:24.820945 : RawData event+- for Player #2:
09:46:24.820945 : Device rawinput data (Hex) = [ 000098C8, 00000000 ]
09:46:24.820945 : PrimaryScreen Size (Px) = [ 1920x1080 ]
09:46:24.820945 : OnScreen Cursor Position (Px) = [ 1145, 0 ]
09:46:24.820945 : OnClient Cursor Position (Px) = [ 1145, -20 ]
09:46:24.820945 : Game client window resolution (Px) = [ 1920x1060 ]
09:46:24.820945 : Game Position (Hex) = [ 0098, 0000 ]
09:46:24.820945 : Game Position (Dec) = [ 152, 0 ]
09:46:24.820945 : -
09:46:24.830887 : RawData event+- for Player #2:
09:46:24.830887 : Device rawinput data (Hex) = [ 0000CA5B, 00000000 ]
09:46:24.830887 : PrimaryScreen Size (Px) = [ 1920x1080 ]
09:46:24.830887 : OnScreen Cursor Position (Px) = [ 1517, 0 ]
09:46:24.830887 : OnClient Cursor Position (Px) = [ 1517, -20 ]
09:46:24.830887 : Game client window resolution (Px) = [ 1920x1060 ]
09:46:24.830887 : Game Position (Hex) = [ 00C9, 0000 ]
09:46:24.830887 : Game Position (Dec) = [ 201, 0 ]
09:46:24.830887 : -
09:46:24.850588 : RawData event+- for Player #2:
09:46:24.850588 : Device rawinput data (Hex) = [ 0000FF8E, 00000000 ]
09:46:24.850588 : PrimaryScreen Size (Px) = [ 1920x1080 ]
09:46:24.850588 : OnScreen Cursor Position (Px) = [ 1916, 0 ]
09:46:24.850588 : OnClient Cursor Position (Px) = [ 1916, -20 ]
09:46:24.850588 : Game client window resolution (Px) = [ 1920x1060 ]
09:46:24.850588 : Game Position (Hex) = [ 00FE, 0000 ]
09:46:24.850588 : Game Position (Dec) = [ 254, 0 ]
09:46:24.850588 : -
09:46:26.450814 : RawData event+- for Player #2:
09:46:26.450814 : Device rawinput data (Hex) = [ 0000FFFF, 0000EF1E ]
09:46:26.450814 : PrimaryScreen Size (Px) = [ 1920x1080 ]
09:46:26.450814 : OnScreen Cursor Position (Px) = [ 1920, 1008 ]
09:46:26.450814 : OnClient Cursor Position (Px) = [ 1920, 988 ]
09:46:26.450814 : Game client window resolution (Px) = [ 1920x1060 ]
09:46:26.450814 : Game Position (Hex) = [ 00FF, 00EE ]
09:46:26.450814 : Game Position (Dec) = [ 255, 238 ]
09:46:26.450814 : -
09:46:26.460917 : RawData event+- for Player #2:
09:46:26.460917 : Device rawinput data (Hex) = [ 0000FFFF, 0000CFCC ]
09:46:26.460917 : PrimaryScreen Size (Px) = [ 1920x1080 ]
09:46:26.460917 : OnScreen Cursor Position (Px) = [ 1920, 876 ]
09:46:26.460917 : OnClient Cursor Position (Px) = [ 1920, 856 ]
09:46:26.460917 : Game client window resolution (Px) = [ 1920x1060 ]
09:46:26.460917 : Game Position (Hex) = [ 00FF, 00CE ]
09:46:26.460917 : Game Position (Dec) = [ 255, 206 ]
09:46:26.460917 : -
09:46:26.470931 : RawData event+- for Player #2:
09:46:26.470931 : Device rawinput data (Hex) = [ 0000FFFF, 0000B2EA ]
09:46:26.470931 : PrimaryScreen Size (Px) = [ 1920x1080 ]
09:46:26.470931 : OnScreen Cursor Position (Px) = [ 1920, 754 ]
09:46:26.470931 : OnClient Cursor Position (Px) = [ 1920, 734 ]
09:46:26.470931 : Game client window resolution (Px) = [ 1920x1060 ]
09:46:26.470931 : Game Position (Hex) = [ 00FF, 00B1 ]
09:46:26.470931 : Game Position (Dec) = [ 255, 177 ]
09:46:26.470931 : -
09:46:26.480814 : RawData event+- for Player #2:
09:46:26.480814 : Device rawinput data (Hex) = [ 0000FFFF, 000097B8 ]
09:46:26.480814 : PrimaryScreen Size (Px) = [ 1920x1080 ]
09:46:26.480814 : OnScreen Cursor Position (Px) = [ 1920, 640 ]
09:46:26.480814 : OnClient Cursor Position (Px) = [ 1920, 620 ]
09:46:26.480814 : Game client window resolution (Px) = [ 1920x1060 ]
09:46:26.480814 : Game Position (Hex) = [ 00FF, 0095 ]
09:46:26.480814 : Game Position (Dec) = [ 255, 149 ]
09:46:26.480814 : -
09:46:26.490631 : RawData event+- for Player #2:
09:46:26.490631 : Device rawinput data (Hex) = [ 0000FFFF, 00007D57 ]
09:46:26.490631 : PrimaryScreen Size (Px) = [ 1920x1080 ]
09:46:26.490631 : OnScreen Cursor Position (Px) = [ 1920, 528 ]
09:46:26.490631 : OnClient Cursor Position (Px) = [ 1920, 508 ]
09:46:26.490631 : Game client window resolution (Px) = [ 1920x1060 ]
09:46:26.490631 : Game Position (Hex) = [ 00FF, 007A ]
09:46:26.490631 : Game Position (Dec) = [ 255, 122 ]
09:46:26.490631 : -
09:46:26.500853 : RawData event+- for Player #2:
09:46:26.500853 : Device rawinput data (Hex) = [ 0000FFFF, 00006495 ]
09:46:26.500853 : PrimaryScreen Size (Px) = [ 1920x1080 ]
09:46:26.500853 : OnScreen Cursor Position (Px) = [ 1920, 424 ]
09:46:26.500853 : OnClient Cursor Position (Px) = [ 1920, 404 ]
09:46:26.500853 : Game client window resolution (Px) = [ 1920x1060 ]
09:46:26.500853 : Game Position (Hex) = [ 00FF, 0061 ]
09:46:26.500853 : Game Position (Dec) = [ 255, 97 ]

Let me know if you see anything I can change.  Thanks again for all of your help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 19, 2020, 03:39:41 am
Let me know if you see anything I can change.  Thanks again for all of your help.

From your log file:
Quote
09:46:15.978302 : MD5 hash of D:\Emulators\Dreamcast\Demul07a 2\demul.exe = db70a2e7b0204f5fe639ddb9d9dae6b0
09:46:15.978302 : /!\ MD5 Hash unknown, DemulShooter may not work correctly with this target /!\
You're not using the correct Demul release

Hi and thanks again argonlefou.

Yes, the A-PAC itself is fine and the Y-axis limits are definitely a result of the physical limited up/down restricted range of my two analog guns. I took the Y-axis' potentiometer out and turned it left to right and the cursor reached the top and bottom of the screen. Please see attached photos of the Y-axis limits of both of the guns (please note gun#1 has reversed/inverted inputs). I've also posted a photo showing how short the range is of my gun when pointed up to it's limit. Also, yes, my other commercial devices (Thrustmaster joystick and logitech wheel) both reach the full boundaries correctly.

I will now look into how to edit your source code based on the data.

Thanks so much  :)
If you want to go down this road, here a couple of advices based on what another user did to solve the same issue :
1) The file to modify is https://github.com/argonlefou/DemulShooter/blob/master/DsCore/RawInput/RawInputController.cs
2) Lines to modify are 140,145,150,155 (forget 140 and 145 if X axis is working full range)
3) I'm joining the modified source code this user did back then, you'll see what to do but you'll have to adapt numerical values with your own, based on your screenshots I'd say:
Gun1 Ymin =  -778, Ymax = 1327
Gun2 Ymin =  -453, Ymax = 1692
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Trnzaddict on September 20, 2020, 07:09:39 am
Not sure if this has been asked yet, I scrolled back a few pages but couldnt find anything.

Does DS support the Sinden lightgun? Ill most likely be dumping my Aimtraks for these. Im sure as they become more available others will too.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 20, 2020, 12:18:38 pm
Not sure if this has been asked yet, I scrolled back a few pages but couldnt find anything.

Does DS support the Sinden lightgun? Ill most likely be dumping my Aimtraks for these. Im sure as they become more available others will too.
Yes, I'm currently testing a Sinden ans it's working out of the box juste like th Aimtrak
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Foxhole on September 21, 2020, 12:56:03 am
Hi, Argon, i'm trying hod3 pc version and i noticed there's some offset when aiming to the left or down, it's not a huge offset though, i've only noticed it now due to having the sinden.
In the debug file i added i am using resolution 1920x1200, but i can confirm that even with the game's original resolutions, the offsets are still there.
When playing without demulshooter and setting the game to mouse mode, there are no offsets, and everything is fine, minus no 2 player support and etc.
According to the debug log, my exe file is unknown, though i've tried every version possible and always got the hash unknown message, but the game works except for the small offsets.
Any chance you could try it too, now that you have the sinden?
For example, when i aim near the left edge the shots are going a bit to the right.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 21, 2020, 04:27:02 am
Hi, Argon, i'm trying hod3 pc version and i noticed there's some offset when aiming to the left or down, it's not a huge offset though, i've only noticed it now due to having the sinden.
In the debug file i added i am using resolution 1920x1200, but i can confirm that even with the game's original resolutions, the offsets are still there.
When playing without demulshooter and setting the game to mouse mode, there are no offsets, and everything is fine, minus no 2 player support and etc.
According to the debug log, my exe file is unknown, though i've tried every version possible and always got the hash unknown message, but the game works except for the small offsets.
Any chance you could try it too, now that you have the sinden?
For example, when i aim near the left edge the shots are going a bit to the right.
Are you playing full screen or windowed mode or fullscreen with black border on the game ?
How did you set Sinden borders ? full screen or 4/3 ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Foxhole on September 21, 2020, 05:58:44 am
Hi, Argon, i'm trying hod3 pc version and i noticed there's some offset when aiming to the left or down, it's not a huge offset though, i've only noticed it now due to having the sinden.
In the debug file i added i am using resolution 1920x1200, but i can confirm that even with the game's original resolutions, the offsets are still there.
When playing without demulshooter and setting the game to mouse mode, there are no offsets, and everything is fine, minus no 2 player support and etc.
According to the debug log, my exe file is unknown, though i've tried every version possible and always got the hash unknown message, but the game works except for the small offsets.
Any chance you could try it too, now that you have the sinden?
For example, when i aim near the left edge the shots are going a bit to the right.
Are you playing full screen or windowed mode or fullscreen with black border on the game ?
How did you set Sinden borders ? full screen or 4/3 ?
Game is running fullscreen, tried original resolutions, 1280x960 and 1280x1024, borders are also fullscreen, meaning they cover exactly the active area, with no dead zones.
I've also tried the game again, this time on my 15khz crt with my crt gun, and the same thing happens, without demulshooter everything's fine, but with demulshooter there's a small offset on the left side and down.
do know that i usually only ask for help after i tried everything i could think of.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cult on September 22, 2020, 08:22:20 am
Hello! I wanted to ask a question about Aimtraks and Dolphin -

By any chance does anyone have a current working two player setup with Aimtrak/Demulshooter working with Dolphin? If so please let me know what version numbers you are using for your applications.

The last I had seen on this reviewing the thread was that there were issues reported with compatibility noted in the post here from mid-July.

http://forum.arcadecontrols.com/index.php/topic,149714.msg1718819.html#msg1718819

I seem to be having the same issue as a few other posters. I am thinking of setting up a separate version of Demulshooter/Dolphin until these issues might be fixed in a later release of Demulshooter once I find out the last versions that work correctly.

Argonlefou - Have you had any additional thoughts on what might be the root cause? Thanks again for your great software.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 22, 2020, 08:45:41 am
Argonlefou,

Great work on the Dirty hack on Time Crisis 5 it works perfectly so thank you very much. I know this question has been asked but as the arcade shooter games are slowly drying up would you turn to PlayStation and PlayStation 2.
Im only asking as PCSX2 supports mouse input and works, however when you use a Aimtrak the sight is all over the screen like it was for Time Crisis 5 so didnt know if a fix could be done using Demulshooter and then the same for PlayStation and maybe PS3 in time. Understand your busy and with this pandemic things arent easy for everyone but hoping you might consider and take a look into this please.

Thanks a lot for all you do and letting myself and others enjoy these classics as they were meant to be enjoyed and played

Keep up the amazing work

Thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Foxhole on September 22, 2020, 08:49:39 am
Argonlefou,

Great work on the Dirty hack on Time Crisis 5 it works perfectly so thank you very much. I know this question has been asked but as the arcade shooter games are slowly drying up would you turn to PlayStation and PlayStation 2.
Im only asking as PCSX2 supports mouse input and works, however when you use a Aimtrak the sight is all over the screen like it was for Time Crisis 5 so didnt know if a fix could be done using Demulshooter and then the same for PlayStation and maybe PS3 in time. Understand your busy and with this pandemic things arent easy for everyone but hoping you might consider and take a look into this please.

Thanks a lot for all you do and letting myself and others enjoy these classics as they were meant to be enjoyed and played

Keep up the amazing work

Thank you
You can use the nuvee plugin for pcsx2.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 22, 2020, 09:31:52 am
Argonlefou,

Great work on the Dirty hack on Time Crisis 5 it works perfectly so thank you very much. I know this question has been asked but as the arcade shooter games are slowly drying up would you turn to PlayStation and PlayStation 2.
Im only asking as PCSX2 supports mouse input and works, however when you use a Aimtrak the sight is all over the screen like it was for Time Crisis 5 so didnt know if a fix could be done using Demulshooter and then the same for PlayStation and maybe PS3 in time. Understand your busy and with this pandemic things arent easy for everyone but hoping you might consider and take a look into this please.

Thanks a lot for all you do and letting myself and others enjoy these classics as they were meant to be enjoyed and played

Keep up the amazing work

Thank you
You can use the nuvee plugin for pcsx2.

Thanks a lot and have it set up myself using nuvee and also Mouse Patcher so Ive got games that load with or without crosshairs etc. I was asking so you dont have to use those plugins and can just use Demulshooter instead. If its the best which in my eyes it is why not work across all platforms for lightgun games if possible 👍🏻😊
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Foxhole on September 22, 2020, 09:45:12 am
Well, yeah, agree that it will be better with demulshooter rather than nuvee plugin, just thought you weren't aware of it since you didn't mention it in your post.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 22, 2020, 11:48:17 am
There's really no reason for argonlefou to put the time and effort into getting Demulshooter to work with PCSX2. Nuvee already works fine, and you can even use scripts to get games to launch without having to configure the plugin each time (also came from argonlefou). I am not an expert but I cannot tell any difference in the accuracy of nuvee than any other plugin even Demulshooter.

I have heard that nuvee doesn't work with Wiimote though but for other guns it's fine. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 22, 2020, 11:52:22 am
Argonlefou,

Great work on the Dirty hack on Time Crisis 5 it works perfectly so thank you very much. I know this question has been asked but as the arcade shooter games are slowly drying up would you turn to PlayStation and PlayStation 2.
Im only asking as PCSX2 supports mouse input and works, however when you use a Aimtrak the sight is all over the screen like it was for Time Crisis 5 so didnt know if a fix could be done using Demulshooter and then the same for PlayStation and maybe PS3 in time. Understand your busy and with this pandemic things arent easy for everyone but hoping you might consider and take a look into this please.

Thanks a lot for all you do and letting myself and others enjoy these classics as they were meant to be enjoyed and played

Keep up the amazing work

Thank you

You're doing something wrong, aiming should not be all over the place with nuvee.

Nuvee works for PS1 as well. I already have every PS1 and PS2 games working fine with a lightgun. It can be done without Demulshooter, so no need to bother argonlefou with this.  I have another thread for PS3 Move support with scripts too (not saying I created it I did not) so none of this is necessary you just have to learn to use different methods.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 22, 2020, 12:36:15 pm
Argonlefou,

Great work on the Dirty hack on Time Crisis 5 it works perfectly so thank you very much. I know this question has been asked but as the arcade shooter games are slowly drying up would you turn to PlayStation and PlayStation 2.
Im only asking as PCSX2 supports mouse input and works, however when you use a Aimtrak the sight is all over the screen like it was for Time Crisis 5 so didnt know if a fix could be done using Demulshooter and then the same for PlayStation and maybe PS3 in time. Understand your busy and with this pandemic things arent easy for everyone but hoping you might consider and take a look into this please.

Thanks a lot for all you do and letting myself and others enjoy these classics as they were meant to be enjoyed and played

Keep up the amazing work

Thank you

You're doing something wrong, aiming should not be all over the place with nuvee.

Nuvee works for PS1 as well. I already have every PS1 and PS2 games working fine with a lightgun. It can be done without Demulshooter, so no need to bother argonlefou with this.  I have another thread for PS3 Move support with scripts too (not saying I created it I did not) so none of this is necessary you just have to learn to use different methods.

Appreciate the reply and I havent said my sights all over the place with the nuvee plug-in if you read my post 👍🏻 As for learning I do and have and ive also posted a AHK and instructions on getting Time Crisis 5 set up.
In another post Ive already said I have these set up and working with sights and without in game sights both in PS1 and PS2 using nuvee and also Mouse Patcher as well. So Im not doing anything wrong either 🙏🏻

But as Ive said I appreciate your reply and thank you and Ive seen the work on PS3 light gun games too and well done, I just havent got onto that system yet but might tap you up in time if thats ok.
In my eyes theres no harm in asking Argonlefou if hell consider this as itll be great to use Demulshooter across the board on all light gun games and worse case he can only say no lol

In my eyes its the best light gun addition out there and the work he does is appreciated by myself and others 👍🏻😊
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 22, 2020, 12:48:06 pm
You're not the first person to ask him or even close...

IIRC his reply was similar to what I said to you "there's already nuvee no need to"
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 22, 2020, 01:19:44 pm
Yup, the question already came but this topic beeing something like....60+ pages long now, I can understand a refresh here and then.

So for RCPS3 the answer is quite simple :
The emulator is under heavy development, with a lot of releases/updates every week (days ? I'm not following the emulator) so it would be more logical to ask original devs to add support rather than trying to hack such a program. Knowing also that every release have high chances of breaking compatibility with any Demulshooter hack...

For PCSX2:
Indeed, Nuvee perfectly does the job (of course, I'm talking of lightguns, not Wiimote or Joypad). And although it needs some learning to be correctly configured, it does work in the end.

And for both emulators : They are emulating console games, not arcade games. This add a lot of issues (like differents versions of the game, US, JAP, EU) needing different hacks and so on....
And so far (except for Dolphin - which is a mistake I won't make again  ;D -  So tricky to hack that I can't even remember how it works) I'll stick to arcade.


Hello! I wanted to ask a question about Aimtraks and Dolphin -

By any chance does anyone have a current working two player setup with Aimtrak/Demulshooter working with Dolphin? If so please let me know what version numbers you are using for your applications.

The last I had seen on this reviewing the thread was that there were issues reported with compatibility noted in the post here from mid-July.

http://forum.arcadecontrols.com/index.php/topic,149714.msg1718819.html#msg1718819

I seem to be having the same issue as a few other posters. I am thinking of setting up a separate version of Demulshooter/Dolphin until these issues might be fixed in a later release of Demulshooter once I find out the last versions that work correctly.

Argonlefou - Have you had any additional thoughts on what might be the root cause? Thanks again for your great software.
Honestly, I forgot about this. I'll see if I can test it with the current release. I did not run Dolphin for ages.....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dcortest on September 22, 2020, 04:46:03 pm
Hi argon

I am trying to make work teknoparrot house of the dead 4 with 2 sinden lightgun
Using latest demulshooter and updated teknoparrot, hotd4 rom rev A,(also tried rev. c) uncheck usemouse from teknoparrot config
When launched your program and load the game I have an issue when shooting there is about 3-4 seconds lag when I push trigger and when shoot is in the screen. If I play without your software and usemouse checked, no problem with player 1 but player 2 doesn't work.
There is something special with 2 player config that I am missing?

Thanks for create this great program
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 23, 2020, 08:56:51 am
Hi argon

I am trying to make work teknoparrot house of the dead 4 with 2 sinden lightgun
Using latest demulshooter and updated teknoparrot, hotd4 rom rev A,(also tried rev. c) uncheck usemouse from teknoparrot config
When launched your program and load the game I have an issue when shooting there is about 3-4 seconds lag when I push trigger and when shoot is in the screen. If I play without your software and usemouse checked, no problem with player 1 but player 2 doesn't work.
There is something special with 2 player config that I am missing?

Thanks for create this great program
The only reason I can see easily is if you're running Demulshooter with the -v command. The huge amount of data to write on the disk may cause such lags and delays, accoording to your disk perforance.
If not, I have no clue...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 23, 2020, 02:07:06 pm
Has anyone encountered using the newest Demulshooter that Sega Golden Gun doesnt seem to work,
no Crosshair on screen and cant even fire or hear shots being fired??

Set up with a previous version of Demulshooter and it works 👍🏻

Can post my versions Im running later but just thought Id post and see if anyone else has encountered this.

Thank you

And Argonlefou totally understand you wanting to stick to arcade games and stay away from console emulators 🙏🏻 Appreciate all you do thank you

Update running:
Teknoparrot ui: 1.0.0.378
Openwin32: 1.0.0.219
Openparrot64: 1.0.0.219
Opensega: 1.0.0.124    Demul 8.8.4 works atm with Sega Golden Gun

Unless Im doing something wrong but just changing the demul exe from the above to the latest it stops working.

Realise I do need to update Teknoparrot as theyve been adding some new features and actual light gun profiles as well. Im just a firm believer in if something aint broke it doesnt need fixing lol

Thanks again for any help or feedback
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on September 23, 2020, 02:15:54 pm
Has anyone encountered using the newest Demulshooter that Sega Golden Gun doesnt seem to work,
no Crosshair on screen and cant even fire or hear shots being fired??

Set up with a previous version of Demulshooter and it works 👍🏻

Can post my versions Im running later but just thought Id post and see if anyone else has encountered this.

Thank you

And Argonlefou totally understand you wanting to stick to arcade games and stay away from console emulators 🙏🏻 Appreciate all you do thank you
Hi Ace,

Try running the game first and then running demulshooter.

I was having the same issue and this worked for me.

No idea why works this way round but it does.

Cheers
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 23, 2020, 02:23:35 pm
Has anyone encountered using the newest Demulshooter that Sega Golden Gun doesnt seem to work,
no Crosshair on screen and cant even fire or hear shots being fired??

Set up with a previous version of Demulshooter and it works 👍🏻

Can post my versions Im running later but just thought Id post and see if anyone else has encountered this.

Thank you

And Argonlefou totally understand you wanting to stick to arcade games and stay away from console emulators 🙏🏻 Appreciate all you do thank you
Hi Ace,

Try running the game first and then running demulshooter.

I was having the same issue and this worked for me.

No idea why works this way round but it does.

Cheers

Hi Tiberius,

Thanks for the reply and will check it out later not a biggie but just thought Id mention it

Thanks again and hope your ok mate

Paul
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 23, 2020, 03:05:57 pm
Not everyone uses Launchbox but I just add Demulshooter to it seperate from Sega Golden Gun because they let you add additional apps, check the box to start after main application and it works.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dcortest on September 23, 2020, 04:31:39 pm
Hi argon

I am trying to make work teknoparrot house of the dead 4 with 2 sinden lightgun
Using latest demulshooter and updated teknoparrot, hotd4 rom rev A,(also tried rev. c) uncheck usemouse from teknoparrot config
When launched your program and load the game I have an issue when shooting there is about 3-4 seconds lag when I push trigger and when shoot is in the screen. If I play without your software and usemouse checked, no problem with player 1 but player 2 doesn't work.
There is something special with 2 player config that I am missing?

Thanks for create this great program
The only reason I can see easily is if you're running Demulshooter with the -v command. The huge amount of data to write on the disk may cause such lags and delays, accoording to your disk perforance.
If not, I have no clue...

Ohh that is the clue!! deleted -v from the bat and now works great
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 23, 2020, 05:28:16 pm
Thanks again to both Tiberius and Jayniem

Dont know why it works this way round either on all the others Ive ticked start before main application and it works but this only works starting after main application!!!

My only issue now is when I close the game which I use escape it doesnt close Demulshooter!!!

Works on all the others but not this? Lol

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on September 23, 2020, 05:39:36 pm
I think I know the problem but only argon can answer most likely.

DXDiag says I'm 1280x720, but my screen resolution is 1920x1080. It makes sense too because it's cutting my screen off. How do I fix please?

Change your scale option 150% to 100%

Yeah I have a script now that can change it to 100% when the game launches then changes it back to 150% when the game ends. I need 150% for my TV for other things than the game.

Can you please share your script as I'm running into the same issue.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 24, 2020, 04:06:57 am
Using Demulshooter 10.1.4 for Teknoparrot Games adding as an additional app with the command line,
Ticked Automatically run before main application and all work and Demul closes on exit apart from Sega Golden gun. This only works when you tick Automatically run after main application but after exiting the game Demul doesnt close down. Also changing all the other games to run after main application Demul doesnt close down.

Is this just a tiny bug or do I need to add something to the cmd line for it to close heres my cmd line

DemulShooter.exe -target=ringwide -rom=sgg

Thanks a lot for any help on this
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 24, 2020, 08:27:33 am
If DemulShooter (and not Demul....this is not the same thing, and I'm pretty sure you're not using Demul to play SGG  ;)) is not closing itself, when used "alone" (i.e without any frontend or any 3rd party software) : it simply means that it didn't hook the game correctly.

Now, you're adding another layer (Launchbox), and I don't know what it can change regarding processes handling.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on September 24, 2020, 12:02:08 pm
Using Demulshooter 10.1.4 for Teknoparrot Games adding as an additional app with the command line,
Ticked Automatically run before main application and all work and Demul closes on exit apart from Sega Golden gun. This only works when you tick Automatically run after main application but after exiting the game Demul doesnt close down. Also changing all the other games to run after main application Demul doesnt close down.

Is this just a tiny bug or do I need to add something to the cmd line for it to close heres my cmd line

DemulShooter.exe -target=ringwide -rom=sgg

Thanks a lot for any help on this

I have a similar setup and have no issues. The difference is when a game comes off pateron and works I keep that version of TP specific to that game and use the current version of DemulShooter. That said I believe I run SGG on TP v181 and demulshooter v 7.6. Obviously terrible from a maintenance perspective but like you I use Launchbox to bring it all together. As far as Launchbox goes, I've never had any issues related to process handling whatsoever so I don't think that's your problem.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 24, 2020, 12:30:25 pm
Thanks again to both Tiberius and Jayniem

Dont know why it works this way round either on all the others Ive ticked start before main application and it works but this only works starting after main application!!!

My only issue now is when I close the game which I use escape it doesnt close Demulshooter!!!

Works on all the others but not this? Lol

I tried to make a script that closes Demulshooter when hitting escape, it's not working. However, this script is working with Demulshooter in the game at least so that you don't have to run it seperately. You will have to add your own path to Teknoparrot and change the folder name to match your Teknoparrot's folder name, and also add path to Demulshooter unless you're running the script from the path of Demulshooter.  Although you already fixed that using Launchbox, but maybe someone else who doesn't use Launchbox this is useful.

Code: [Select]
#SingleInstance Force

run DemulShooter.exe -target=ringwide -rom=sgg
Sleep 800
SetWorkingDir, Your_Path_To\TeknoParrot
run TeknoParrotUi.exe --profile=gg.xml
Return

$Escape::
    Process,Close,TeknoParrotUi.exe
    Process,Close,Demulshooter.exe
    Run,taskkill /im "TeknoParrotUi" /F
    ExitApp
return

I tried different commands like WinClose and WinKill, nothing closes Demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 24, 2020, 03:42:41 pm
Hi,

Argonlefou : Sorry for shortening DemulShooter to Demul but as you guessed I was talking about DemulShooter and not the emulator 🙏🏻 I dont know why the latest version doesnt seem to be working on Sega Golden Gun but as mentioned Ive got a older version that does so will stick with that. Also changing all the other games for Teknoparrot and ticking run after main application for DemulShooter to run when closing the game DemulShooter doesnt close. Understand Im using launchbox which is another layer as you say but dint know why or how it affects it but just some feedback that maybe useless 👍🏻

Bojo5150: Thanks for your feedback and I myself keep versions that work and dont tend to update just in case it breaks something lol have a version that works so will keep that for now.

Jayinem: Thank you for your script and will have a play tomorrow

Appreciate everyones help and feedback so thank you

On a separate issue can someone help or link the page to get Blue estate working please 👍🏻

Thanks again

Ace
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 24, 2020, 05:58:57 pm
Argonlefou : Sorry for shortening DemulShooter to Demul but as you guessed I was talking about DemulShooter and not the emulator 🙏🏻 I dont know why the latest version doesnt seem to be working on Sega Golden Gun but as mentioned Ive got a older version that does so will stick with that. Also changing all the other games for Teknoparrot and ticking run after main application for DemulShooter to run when closing the game DemulShooter doesnt close. Understand Im using launchbox which is another layer as you say but dint know why or how it affects it but just some feedback that maybe useless 👍🏻
Not to be rude about Launchbox but I honestly don't care much about it's behaviour (although I'm absolutely not saying it is launchbox fault).
On the other hand, I'd be more interrested on DemulShooter only behavior like :
1) Run teknoparrot and SGG manually
2) Run DemulShooter manually from Command line
3) Play, close SGG and teknoparrot, give results (demulshooter working ? closing by itself ? if not, debug.txt may help)

and same thing with Demulshooter first, then teknoparrot

Again, that does not mean I can reproduce the behavior but it's worth the try


On a separate issue can someone help or link the page to get Blue estate working please 👍🏻
With DemulShooter ? There is no such thing : 1P only with Aimtrak, 2nd player needs Xbox controller plugged and ativated
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 24, 2020, 06:41:15 pm
Argonlefou : Sorry for shortening DemulShooter to Demul but as you guessed I was talking about DemulShooter and not the emulator 🙏🏻 I dont know why the latest version doesnt seem to be working on Sega Golden Gun but as mentioned Ive got a older version that does so will stick with that. Also changing all the other games for Teknoparrot and ticking run after main application for DemulShooter to run when closing the game DemulShooter doesnt close. Understand Im using launchbox which is another layer as you say but dint know why or how it affects it but just some feedback that maybe useless 👍🏻
Not to be rude about Launchbox but I honestly don't care much about it's behaviour (although I'm absolutely not saying it is launchbox fault).
On the other hand, I'd be more interrested on DemulShooter only behavior like :
1) Run teknoparrot and SGG manually
2) Run DemulShooter manually from Command line
3) Play, close SGG and teknoparrot, give results (demulshooter working ? closing by itself ? if not, debug.txt may help)

and same thing with Demulshooter first, then teknoparrot

Again, that does not mean I can reproduce the behavior but it's worth the try


On a separate issue can someone help or link the page to get Blue estate working please 👍🏻
With DemulShooter ? There is no such thing : 1P only with Aimtrak, 2nd player needs Xbox controller plugged and ativated

Never found you to be rude and always appreciate your help and feedback 🙏🏻 Sorry if I offended you and always learning. Will have a more in-depth play tomorrow and hopefully solve a few things.

Thanks a lot and keep up the amazing work Argonlefou
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 25, 2020, 02:49:46 am

Never found you to be rude and always appreciate your help and feedback 🙏🏻 Sorry if I offended you and always learning. Will have a more in-depth play tomorrow and hopefully solve a few things.

Thanks a lot and keep up the amazing work Argonlefou
To be rude....concerning Launchbox itself, it's behavior and people making the program  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 25, 2020, 04:55:34 am
Sorry to hear that re launchbox mate and appreciate all you do

Another stupid question coming up 🙏🏻 Model 2 installed the scripts etc and get 2 sights on screen, left buttons as default. Number 9 turns sights off/on but my button 8 does nothing (should control sight 2p) and Button 7 cycles through sight options for both P1 and P2??

Is it possible to have different sights for each player and turn player 2 off while keeping sights on for player 1??

Only have one Aimtrak so that might be why but wanting to set things up for two players for the future

Any help with this appreciated thank you

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 25, 2020, 06:02:56 am
Sorry to hear that re launchbox mate and appreciate all you do

Another stupid question coming up 🙏🏻 Model 2 installed the scripts etc and get 2 sights on screen, left buttons as default. Number 9 turns sights off/on but my button 8 does nothing (should control sight 2p) and Button 7 cycles through sight options for both P1 and P2??

Is it possible to have different sights for each player and turn player 2 off while keeping sights on for player 1??

Only have one Aimtrak so that might be why but wanting to set things up for two players for the future

Any help with this appreciated thank you
Crosshair visibility (key 9 by default) is indeed acting for Both players.
By cycling through crosshairs with [7] or [8], you'll end up with an invisible drawing so you can set visibility to ON for both players and have one of them invisible by selecting the invisible crosshair.

As for your buttons not acting, I just discovered a typo in code writing the same button for both player in model 2 script.
I'll publish an update but, untill then, you can just modify your [model2folder]/scripts/demulshooter.lua to fix keys
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 25, 2020, 06:28:56 am
Sorry to hear that re launchbox mate and appreciate all you do

Another stupid question coming up 🙏🏻 Model 2 installed the scripts etc and get 2 sights on screen, left buttons as default. Number 9 turns sights off/on but my button 8 does nothing (should control sight 2p) and Button 7 cycles through sight options for both P1 and P2??

Is it possible to have different sights for each player and turn player 2 off while keeping sights on for player 1??

Only have one Aimtrak so that might be why but wanting to set things up for two players for the future

Any help with this appreciated thank you
Crosshair visibility (key 9 by default) is indeed acting for Both players.
By cycling through crosshairs with [7] or [8], you'll end up with an invisible drawing so you can set visibility to ON for both players and have one of them invisible by selecting the invisible crosshair.

As for your buttons not acting, I just discovered a typo in code writing the same button for both player in model 2 script.
I'll publish an update but, untill then, you can just modify your [model2folder]/scripts/demulshooter.lua to fix keys

Thanks a lot Argonlefou,

Thought it wasnt meant to be like that cheers 👍🏻 think you can tell Im having a marathon session and trying get my Games set up 100% and working properly and how I like. Got a way to go lol

You may of seen it or may not be interested but you can also add a script to the Game lua and stop the screen flashing when you shoot and reload.

Thanks again

Also what would I need to modify/type please to fix it 🤦🏻‍♂️

Edit - Changed to 0x08 and 0x09 for these to work as 7&8 not to sure why you have to go one higher but its working atm 👍🏻
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 25, 2020, 08:41:06 am
Thanks a lot Argonlefou,

Thought it wasnt meant to be like that cheers 👍🏻 think you can tell Im having a marathon session and trying get my Games set up 100% and working properly and how I like. Got a way to go lol

You may of seen it or may not be interested but you can also add a script to the Game lua and stop the screen flashing when you shoot and reload.

Thanks again
Don't worry, I can't re-test all games every day... so "marathons" like yours are welcome to find some sneaky typo/bugs that may happen in code here and there.
Especially since the last update was almost a full rewrite.

As for Model2 flashing, I didn't know about these kind of scripts. Very interresting !
I found a very nice tutorial video on youtube for Hotd2. Do you know if scripts are already available for all the other games somewhere ? If not I'll have to scan games and try find memory adresses next week

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 25, 2020, 11:05:24 am
Thanks a lot Argonlefou,

Thought it wasnt meant to be like that cheers 👍🏻 think you can tell Im having a marathon session and trying get my Games set up 100% and working properly and how I like. Got a way to go lol

You may of seen it or may not be interested but you can also add a script to the Game lua and stop the screen flashing when you shoot and reload.

Thanks again
Don't worry, I can't re-test all games every day... so "marathons" like yours are welcome to find some sneaky typo/bugs that may happen in code here and there.
Especially since the last update was almost a full rewrite.

As for Model2 flashing, I didn't know about these kind of scripts. Very interresting !
I found a very nice tutorial video on youtube for Hotd2. Do you know if scripts are already available for all the other games somewhere ? If not I'll have to scan games and try find memory adresses next week

Just sent you a PM with links for the scripts have a look and see what you think but applied them myself after backing up my originals and they work.

Been Playing around with HOTD 2 and 3 👍🏻🤦🏻‍♂️ On the PC using DemulShooter and setting to keyboard the Aimtrak doesnt work in game!! However selecting mouse or usb Gun it works think Im having a senior moment lol

                                                  Ignore the above have it working

With HOT3 if I wasnt using Demulshooter where and how would I add  -noguns and -noautoreload  when launching the game in launchbox please 🙏🏻🙏🏻

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 25, 2020, 12:20:50 pm
With HOT3 if I wasnt using Demulshooter where and how would I add  -noguns and -noautoreload  when launching the game in launchbox please 🙏🏻🙏🏻
You can't, these are DemulShooter hacks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 25, 2020, 01:11:32 pm
With HOT3 if I wasnt using Demulshooter where and how would I add  -noguns and -noautoreload  when launching the game in launchbox please 🙏🏻🙏🏻
You can't, these are DemulShooter hacks

Makes sense thank you 🙏🏻😊

In House of the Dead 2 when launching you still need to press enter and use the arrow keys to cycle through the menu. Been trying to set these to my Aimtrak side buttons off screen as theyre GP1 and GP5 I used something similar for Time Crisis 5 👍🏻

1Joy5:: Send, {Enter}
1Joy1:: Send, {Up}

At the moment not having any luck would you or anyone else by any chance know if this is possible or not please and if I need to type something different in my AHK Script to get this to work. Done something similar in model 2 if need be I can go into the test/service menus and navigate and come out all with my Aimtrak so trying to do the same in game if its at all possible.

Thanks a lot

Ace
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Teeceds on September 26, 2020, 03:55:28 am
Hey all!

Not sure if this has been covered, but has anyone been able to get 2 aimtraks working with the latest dolphin 5.0 using demulshooter?
Been trying to follow the instructions on the demulshooter GitHub but for the life of me I can only get player 1 working. Anyone have a wiimotenew.ini file with 2 aimtraks set up for me to have a look at? Any info would be much appreciated. Im kinda not understanding step 5 from the GitHub instructions where it says to "change all occurrences of aimtrak device #2 in the .ini with the deviceName"(lines 35,36,37,38). Isn't the device name aimtrak device #2?

Thanks in advance
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on September 27, 2020, 11:46:49 am
Hi,

Argonlefou : Sorry for shortening DemulShooter to Demul but as you guessed I was talking about DemulShooter and not the emulator 🙏🏻 I dont know why the latest version doesnt seem to be working on Sega Golden Gun but as mentioned Ive got a older version that does so will stick with that. Also changing all the other games for Teknoparrot and ticking run after main application for DemulShooter to run when closing the game DemulShooter doesnt close. Understand Im using launchbox which is another layer as you say but dint know why or how it affects it but just some feedback that maybe useless 👍🏻

Bojo5150: Thanks for your feedback and I myself keep versions that work and dont tend to update just in case it breaks something lol have a version that works so will keep that for now.

Jayinem: Thank you for your script and will have a play tomorrow

Appreciate everyones help and feedback so thank you

On a separate issue can someone help or link the page to get Blue estate working please 👍🏻

Thanks again

Ace

Found the solution to closing Demulshooter with Sega Golden Gun. It seems to be a Teknoparrot problem. The only solution at least that I've found to work is to use JConfig instead. I just tried it myself because I also want Demulshooter to close with the game and it did. Nothing I tried would work Teknoparrot.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 27, 2020, 11:59:58 am
Hi,

Argonlefou : Sorry for shortening DemulShooter to Demul but as you guessed I was talking about DemulShooter and not the emulator 🙏🏻 I dont know why the latest version doesnt seem to be working on Sega Golden Gun but as mentioned Ive got a older version that does so will stick with that. Also changing all the other games for Teknoparrot and ticking run after main application for DemulShooter to run when closing the game DemulShooter doesnt close. Understand Im using launchbox which is another layer as you say but dint know why or how it affects it but just some feedback that maybe useless 👍🏻

Bojo5150: Thanks for your feedback and I myself keep versions that work and dont tend to update just in case it breaks something lol have a version that works so will keep that for now.

Jayinem: Thank you for your script and will have a play tomorrow

Appreciate everyones help and feedback so thank you

On a separate issue can someone help or link the page to get Blue estate working please 👍🏻

Thanks again

Ace

Found the solution to closing Demulshooter with Sega Golden Gun. It seems to be a Teknoparrot problem. The only solution at least that I've found to work is to use JConfig instead. I just tried it myself because I also want Demulshooter to close with the game and it did. Nothing I tried would work Teknoparrot.

Thanks for this Jayinem,

I dont use Jconfig myself but nice to know and have it working with another version of demulshooter so will just keep it that way for now

Thanks again mate and for sharing and keep up the good work your doing 👍🏻
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Neonmx6 on September 28, 2020, 11:28:55 am
No matter what I try I cannot get player 2 to show up in demul or house of the dead 3 I just get one blue crosshair and every mouse device on my pc shoots for both players I dont know how to fix it????? Im running the newest version of demulshooter and I have tried older versions as well there has to be something Im missing???
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 29, 2020, 10:28:09 am
No matter what I try I cannot get player 2 to show up in demul or house of the dead 3 I just get one blue crosshair and every mouse device on my pc shoots for both players I dont know how to fix it????? Im running the newest version of demulshooter and I have tried older versions as well there has to be something Im missing???
Demulshooter won't work with regular mice.
You need to use lightguns or joypad/jostick



DemulShooter v10.1.5 :
- Corrected a bug for Model2 script install in DemulShooter_GUI (crosshair keys were not exported correctly in the script).
- Added an option for Model2 in DemulShooter_GUI to enable white flash removal in-game when shooting.


As for Dolphin questions, I won't be able to access ini files or test anything before at least a month
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on September 29, 2020, 05:49:51 pm
No matter what I try I cannot get player 2 to show up in demul or house of the dead 3 I just get one blue crosshair and every mouse device on my pc shoots for both players I dont know how to fix it????? Im running the newest version of demulshooter and I have tried older versions as well there has to be something Im missing???
Demulshooter won't work with regular mice.
You need to use lightguns or joypad/jostick



DemulShooter v10.1.5 :
- Corrected a bug for Model2 script install in DemulShooter_GUI (crosshair keys were not exported correctly in the script).
- Added an option for Model2 in DemulShooter_GUI to enable white flash removal in-game when shooting.


As for Dolphin questions, I won't be able to access ini files or test anything before at least a month

Thanks for the quick update and nice to see the Flash Removal being an option to have or not

Just wanted to share a debug file because as reported before Sega Golden Gun doesn't seem to work (or should i say i can't get it to work) Happy to play it without as it works with one gun anyways but just thought id share as there may be a error or may not

Thanks a lot as always
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gtavccat on September 30, 2020, 04:29:21 am
No matter what I try I cannot get player 2 to show up in demul or house of the dead 3 I just get one blue crosshair and every mouse device on my pc shoots for both players I dont know how to fix it????? Im running the newest version of demulshooter and I have tried older versions as well there has to be something Im missing???
Demulshooter won't work with regular mice.
You need to use lightguns or joypad/jostick



DemulShooter v10.1.5 :
- Corrected a bug for Model2 script install in DemulShooter_GUI (crosshair keys were not exported correctly in the script).
- Added an option for Model2 in DemulShooter_GUI to enable white flash removal in-game when shooting.


As for Dolphin questions, I won't be able to access ini files or test anything before at least a month
white flash removal is awsome!  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on September 30, 2020, 08:13:45 am
No matter what I try I cannot get player 2 to show up in demul or house of the dead 3 I just get one blue crosshair and every mouse device on my pc shoots for both players I dont know how to fix it????? Im running the newest version of demulshooter and I have tried older versions as well there has to be something Im missing???
Demulshooter won't work with regular mice.
You need to use lightguns or joypad/jostick



DemulShooter v10.1.5 :
- Corrected a bug for Model2 script install in DemulShooter_GUI (crosshair keys were not exported correctly in the script).
- Added an option for Model2 in DemulShooter_GUI to enable white flash removal in-game when shooting.


As for Dolphin questions, I won't be able to access ini files or test anything before at least a month
white flash removal is awsome!  :applaud:

Yhea...if someone will figure out how to remove the white flash in pcsx2 it will be the best thing ever! this console has my fave light gun games.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on October 01, 2020, 06:12:46 am
No matter what I try I cannot get player 2 to show up in demul or house of the dead 3 I just get one blue crosshair and every mouse device on my pc shoots for both players I dont know how to fix it????? Im running the newest version of demulshooter and I have tried older versions as well there has to be something Im missing???
Demulshooter won't work with regular mice.
You need to use lightguns or joypad/jostick



DemulShooter v10.1.5 :
- Corrected a bug for Model2 script install in DemulShooter_GUI (crosshair keys were not exported correctly in the script).
- Added an option for Model2 in DemulShooter_GUI to enable white flash removal in-game when shooting.


As for Dolphin questions, I won't be able to access ini files or test anything before at least a month
white flash removal is awsome!  :applaud:

Yhea...if someone will figure out how to remove the white flash in pcsx2 it will be the best thing ever! this console has my fave light gun games.

This is already done as well just have to look up Mouse Patcher and it only works with certain regions of games etc. But get no white screen in crisis zone etc 👍🏻😊😉
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on October 01, 2020, 06:24:19 am
Just a general message but finally took the plunge and updated my Teknoparrot!!! Normally get nervous as sometimes things stop working. A few did and had to make a few tweaks here and there 👍🏻  Operation Ghost only runs in fullscreen for me when I tick windowed in the TP ui so if anyone has issues with that thats what I done to fix it.

I maybe wrong but it looks like Demulshooter is no longer hooking and working with the latest version of Teknoparrot and the games. Well they dont on my side 🙏🏻👍🏻 and have reverted back to usemouse in the settings of TP.
It also looks like TP want to add there own gun set up in the menu as well, please see pic so dont know what this means for Demulshooter and Teknoparrot going forward. But think its a great piece of work and hopefully itll work again once argonlefou has a look and has some time.
Or I might wrong and doing something wrong my end 🙏🏻☺️
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on October 01, 2020, 11:32:55 am
Operation Ghost doesn't even need Teknoparrot you can just run the game directly. I've never loaded it in Teknoparrot or used Jconfig or anything.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on October 03, 2020, 02:42:13 am
Operation Ghost doesn't even need Teknoparrot you can just run the game directly. I've never loaded it in Teknoparrot or used Jconfig or anything.

Yeah thanks for this and just had to edit a few things and have it working thanks a lot 👍🏻☺️ Do you know how to get this loading in free play please

Thanks a lot
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: josemanuelrm26 on October 03, 2020, 04:42:17 am
hello I have a problem with teknoparrot in active rambo demulshooter in all games and it works well for me but in rambo the buttons of the aimtrak do not work ...
I'm with the latest version of teknoparrot ...
thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on October 03, 2020, 12:57:41 pm
Operation Ghost doesn't even need Teknoparrot you can just run the game directly. I've never loaded it in Teknoparrot or used Jconfig or anything.

Yeah thanks for this and just had to edit a few things and have it working thanks a lot 👍🏻☺️ Do you know how to get this loading in free play please

Thanks a lot

No I don't but there's a service menu by hitting keyboard button Y I never tried it myself.  You should always check Demulshooter page for info bookmark it covers everything.

This is the direct page to Operation Ghost (it also covers other games)

https://github.com/argonlefou/DemulShooter/wiki/RingWide

This is the main page

https://github.com/argonlefou/DemulShooter/wiki

Unless something is not working for you that should, this should answer practically any other question for any game that uses Demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on October 03, 2020, 03:13:57 pm
Is star trek voyager via TP supported by Demulshooter? Didnt see it on the wiki.

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 05, 2020, 03:50:33 am
It looks like Teknoparrot is going to add lightgun support now, so I'll let that happen and not touch it anymore untill we now how well it's working.

Is star trek voyager via TP supported by Demulshooter? Didnt see it on the wiki.

Thanks
Not with current versions, as for future update, just see my last comment right up this quote  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on October 05, 2020, 08:04:02 am
hi argon, is there a way do you can disable the flash effects on pcsx2 light gun games while using nuvee?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 05, 2020, 11:55:27 am
hi argon, is there a way do you can disable the flash effects on pcsx2 light gun games while using nuvee?
No, white flash removal (which is not my work as stated on the wiki) must be done within each game. It's a part of the game, not the emulator.
So...you'll have to hack each and every game you want to remove the flash from.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on October 05, 2020, 12:09:38 pm
hi argon, is there a way do you can disable the flash effects on pcsx2 light gun games while using nuvee?

Look up mouse patcher this removes the white flash but is only usable with certain regions of games.
But works on the best games for light guns.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on October 05, 2020, 12:49:06 pm
hi argon, is there a way do you can disable the flash effects on pcsx2 light gun games while using nuvee?

Look up mouse patcher this removes the white flash but is only usable with certain regions of games.
But works on the best games for light guns.

yeha i use it, its great...but you cant turn off the aim cursor and it only support some light gun games and no 2 players option.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on October 05, 2020, 01:02:55 pm
Team, I'm still struggling with Time Crisis 5 and have a question. When using DemulShooter 10.1.4 do I need to modify the following lines in the BaseInput.ini file:

   line 8 from bEnableMouseSmoothing=true to EnableMouseSmoothing=true
   line 37 from Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") to Bindings=(Name="MouseX",Command="Axis aMouseX Speed=0.05")
   line 38 from Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") to Bindings=(Name="MouseY",Command="Axis aMouseY Speed=0.05")

I currently have them modified and I'm wondering if maybe I shouldn't have given I'm trying to use DemulShooter. (my aim is way off while playing and haven't been able to figure out why)

Thanks in advance!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on October 05, 2020, 01:28:24 pm
Team, I'm still struggling with Time Crisis 5 and have a question. When using DemulShooter 10.1.4 do I need to modify the following lines in the BaseInput.ini file:

   line 8 from bEnableMouseSmoothing=true to EnableMouseSmoothing=true
   line 37 from Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") to Bindings=(Name="MouseX",Command="Axis aMouseX Speed=0.05")
   line 38 from Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") to Bindings=(Name="MouseY",Command="Axis aMouseY Speed=0.05")

I currently have them modified and I'm wondering if maybe I shouldn't have given I'm trying to use DemulShooter. (my aim is way off while playing and haven't been able to figure out why)

Thanks in advance!

no need to modified, demulshooter doing it by itself. try to put a new time crisis 5 folder  from new without any changes and then put demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Neonmx6 on October 07, 2020, 11:26:43 am
No matter what I try I cannot get player 2 to show up in demul or house of the dead 3 I just get one blue crosshair and every mouse device on my pc shoots for both players I dont know how to fix it????? Im running the newest version of demulshooter and I have tried older versions as well there has to be something Im missing???
Demulshooter won't work with regular mice.
You need to use lightguns or joypad/jostick



DemulShooter v10.1.5 :
- Corrected a bug for Model2 script install in DemulShooter_GUI (crosshair keys were not exported correctly in the script).
- Added an option for Model2 in DemulShooter_GUI to enable white flash removal in-game when shooting.


As for Dolphin questions, I won't be able to access ini files or test anything before at least a month


Sorry I worded my original post wrong I have two aimtrak recoil guns and in demul and house of the dead 3 pc both guns are shooting for player 1 I dont know what Im doing wrong I have setup demulshooter and selected my guns and they are working in that program and it loads with the emulator but both guns still shoot for player one
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 07, 2020, 01:25:28 pm

Sorry I worded my original post wrong I have two aimtrak recoil guns and in demul and house of the dead 3 pc both guns are shooting for player 1 I dont know what Im doing wrong I have setup demulshooter and selected my guns and they are working in that program and it loads with the emulator but both guns still shoot for player one
Usual checks : Run DemulShooter as admin, check for good version of Demul, run DemulShooter with a -v option to create a debug.txt file and share it (don't forget to remove the file between each game as DemulShooter will append text in it and not overwrite it)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 07, 2020, 11:47:28 pm
I apologize if this has been addressed before, but could someone please share a sample .bat file to get virtua cop3 working with demulshooter, including the script to use aimtrak buttons as a start button? I'm hoping to just use a working .bat file to launch game via rocketlauncher. Thank you so much.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on October 08, 2020, 02:20:40 am
It's better to use autohotkey it's really not any more difficult to use than a .bat and everyone uses it on this thread I don't really see anyone using .bats and they use different commands. Just install autohotkey and you can make scripts anywhere on your computer by right clicking and selecting new > ahk script. After you create the script you can run the .ahk just like you would a .bat or you can right click it and make an .exe of it by compiling it if you prefer. Here is my autohotkey script for Virtua Cop 3. But what you're asking about making start be put to your gun is more easily accomplished by going to aimtrak control panel and just put whatever button is start to whatever button you want on your gun. For Virtua Cop 3 it's 1. And this is the most common key for start for other games so if you just map it key 1 to your gun you can hit start for more games. You can also do 5 for coins in aimtrak that will also help with a lot of games.

Anyway here is my ahk script. I also just make copies of Demulshooter and put it in each directory of each game that uses it but it's not really necessary if you don't want to do that you will just need to add the location to wherever you have Demulshooter. This also assumes you're running the script from the same location as cxbxreloaded if not you will also need to add that location before the .exe and same goes for vc3.xbe which is virtual cop 3. If you need any help with adding locations let me know.

Code: [Select]
run, DemulShooter.exe -target=chihiro -rom=vcop3
Run, Cxbx.exe /load vc3.xbe

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on October 08, 2020, 05:09:22 pm
Hoping for some help please as Ive only just started playing around with light gun games for Wii using dolphin. How do I save game config profiles for individual games and get that profile loading with the game please.
Do people use 2 different instances of dolphin?? have one for light gun games and one for platform etc??

Any help, tips appreciated and feel free to pm me as well

Thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on October 08, 2020, 08:23:29 pm
Do people use 2 different instances of dolphin?? have one for light gun games and one for platform etc??

I absolutely do yes. I have one for Lightgun games, one for racing, and one for regular games. You do have to make each one portable though because it wants to install the default Dolphin settings to Documents. You can make them portable by simply right clicking in the folder and make a new text document and call it portable.txt. Then it should give you a user folder, this makes that individual folder have seperate settings and you just do that for each installment.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on October 11, 2020, 03:27:53 am
Im using only one instace with differnet configs but then you have to set it up in RocketLauncher  :laugh:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 11, 2020, 01:53:12 pm
Thanks a bunch argon for removing the white flash in Sega Model 2 games (ie virtua cops). So awesome. I know Segal Model 3 already has native support for 2 light guns but I'm just curious if anyone know if there is a way to remove the annoying white flash when you shoot in Jurassic Park Lost World. Love that game, but man the white flashes are so annoying and distracting. If not, no big deal. Just curious. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 11, 2020, 02:41:28 pm
I apologize if this has been answered before but would it be possible to add Big Buck Hunter PC (Steam) to the list for demulshooter support? Looks like it would be a sweet 2 player game. Or does it have the same issues you're running into with Blue Estate? Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 12, 2020, 05:12:44 am
Thanks a bunch argon for removing the white flash in Sega Model 2 games (ie virtua cops). So awesome. I know Segal Model 3 already has native support for 2 light guns but I'm just curious if anyone know if there is a way to remove the annoying white flash when you shoot in Jurassic Park Lost World. Love that game, but man the white flashes are so annoying and distracting. If not, no big deal. Just curious. Thanks
I just added some already existing code for M2 flash, it's not my work.
For model3, as for any other similar request (PCSX2)....you'll need to hack each rom/game as the flash system is in the game itself.

I apologize if this has been answered before but would it be possible to add Big Buck Hunter PC (Steam) to the list for demulshooter support? Looks like it would be a sweet 2 player game. Or does it have the same issues you're running into with Blue Estate? Thanks Argon
Unfortunatelly yes, although the issue is not exaclty the same than Blue Estate, the result was the same...I dropped 2P support on this one
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on October 12, 2020, 07:01:12 am
Thanks a bunch argon for removing the white flash in Sega Model 2 games (ie virtua cops). So awesome. I know Segal Model 3 already has native support for 2 light guns but I'm just curious if anyone know if there is a way to remove the annoying white flash when you shoot in Jurassic Park Lost World. Love that game, but man the white flashes are so annoying and distracting. If not, no big deal. Just curious. Thanks

are you in discord? i will give you my settings.
 i play the lost world without any white flash. the only viaible color are the color of the bullets.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 13, 2020, 06:52:50 pm
Question for you Rocketlauncher gurus. I created some AHK scripts in order to launcher certain PC light gun games using demulshooter, but am struggling on how to launch them via Rocketlauncher (for my Hyperspin set up). I tried doing it via PC Launcher module settings, but keep getting errors. What's the easiest way to launch a game from an AHK script via Rocketlauncher? In my PC module settings I set the path to the AHK for the application but keep getting errors. Outside of rocketlauncher the AHK scripts work great in order to launch certain PC games using demulshooter, but when I try and launch them via rocketlauncher PC module settings, no go. Any help is much appreciated from you Hyperspiners. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on October 14, 2020, 05:13:11 am
I bit OT I guess but I successully made this working.
I had to compile the ahk to an exe-file which then worked fine to have as a "start-before"-action in RocketLauncher.
Which game have you got stuck on?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dougan78 on October 14, 2020, 07:39:56 am
I made instructions for aliens on rocketlauncher forums here but is the process I use for most if not all those games I have setup


http://www.rlauncher.com/showthread.php?6596-Alien-Extermination-bat-file-help
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on October 14, 2020, 10:56:44 pm
I bit OT I guess but I successully made this working.
I had to compile the ahk to an exe-file which then worked fine to have as a "start-before"-action in RocketLauncher.
Which game have you got stuck on?

It's better now but still occasional errors. Here's my settings. Any further tips are much appreciated.
(https://i.imgur.com/SlIYPEL.jpg)
(https://i.imgur.com/8PXZ1VW.jpg)

And my current AHK script:
run, DemulShooter.exe -target=globalvr -rom=aliens, C:\PC\aliens\DATA\DemulShooter_v10.1.5
run, "C:\PC\aliens\DATA\aliens dehasped.exe"
Escape::
    Process,Close,aliens dehasped.exe
    Run,taskkill /im "aliens dehasped.exe" /F
    ExitApp
return

I also sometimes get this rocketlauncher error:
"There was an error waiting for this window "ahk_pid 14588" please check yo have the correct version emulator installed for this module"
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dougan78 on October 15, 2020, 07:25:44 am
I dont see anything in your prelaunch about the 1000 ms wait on launch which gives demulshooter time to launch before the emulator does.  I would double check your settings compared to the instructions provided in the link I posted Above as that has worked for me and others. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cult on October 16, 2020, 10:38:30 am
Hello! For everyone currently with a dual gun Dolphin setup, do you know which versions of Dolphin/Demulshooter are you currently using? I am not able to get the second gun to detect on recent builds. Some others had noted as well this may be an issue with recent releases.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kicking1980 on October 17, 2020, 12:19:24 pm
I am trying to set up 2 players for Wii using Dolphin and I can't get it to work. I followed the guide and player 2 is Aimtrak #2. the ID is also 2, but when I launch demulshooter and a game, player 2 also controls player 1. I have tried to resetting everything multiple times, I have tried multiple game, I also tried launching with RL and without, but nothing changes. I also created a log for Demulshooter and I don't see any errors. Any ideas?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on October 18, 2020, 09:44:09 pm
I am trying to set up 2 players for Wii using Dolphin and I can't get it to work. I followed the guide and player 2 is Aimtrak #2. the ID is also 2, but when I launch demulshooter and a game, player 2 also controls player 1. I have tried to resetting everything multiple times, I have tried multiple game, I also tried launching with RL and without, but nothing changes. I also created a log for Demulshooter and I don't see any errors. Any ideas?

Go official Dolphin emulator homepage.

Download and try Dolphin 5.0 stable version, not beta version.

Stable version released about 4 years ago.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: kicking1980 on October 19, 2020, 01:12:18 pm
I am trying to set up 2 players for Wii using Dolphin and I can't get it to work. I followed the guide and player 2 is Aimtrak #2. the ID is also 2, but when I launch demulshooter and a game, player 2 also controls player 1. I have tried to resetting everything multiple times, I have tried multiple game, I also tried launching with RL and without, but nothing changes. I also created a log for Demulshooter and I don't see any errors. Any ideas?

Go official Dolphin emulator homepage.

Download and try Dolphin 5.0 stable version, not beta version.

Stable version released about 4 years ago.

That is the one I have. I downloaded it again and after installing and setting up player 2 still doesn't work. 2 palyers works on Teknoparrot, MAME, Taito Type X and so on, but not Dolphin
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 20, 2020, 03:36:39 am
Hoping for some help please as Ive only just started playing around with light gun games for Wii using dolphin. How do I save game config profiles for individual games and get that profile loading with the game please.
Do people use 2 different instances of dolphin?? have one for light gun games and one for platform etc??

Any help, tips appreciated and feel free to pm me as well

Thank you
You can create different config files for each game, and copy/paste the exact one you want in the wanted config folder with BAT/AHK scripts.


Hello! For everyone currently with a dual gun Dolphin setup, do you know which versions of Dolphin/Demulshooter are you currently using? I am not able to get the second gun to detect on recent builds. Some others had noted as well this may be an issue with recent releases.

I am trying to set up 2 players for Wii using Dolphin and I can't get it to work. I followed the guide and player 2 is Aimtrak #2. the ID is also 2, but when I launch demulshooter and a game, player 2 also controls player 1. I have tried to resetting everything multiple times, I have tried multiple game, I also tried launching with RL and without, but nothing changes. I also created a log for Demulshooter and I don't see any errors. Any ideas?

I can confirm that the latest DemulShooter is still working great with Dolphin 5.0 stable release(CRC32=56B8011D , MD5=9660EC7CDDF093A1807CB25FE0946B8E) and dual AImtraks (Martian panic, Hod2&3, etc...)
You'll find my WiiMote configuration files joined at the end of the message. I'm using -ddinumber=3 for DemulShooter but it's hardware dependant so you'll have to check for yourself.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on October 20, 2020, 10:50:03 pm
Hoping for some help please as Ive only just started playing around with light gun games for Wii using dolphin. How do I save game config profiles for individual games and get that profile loading with the game please.
Do people use 2 different instances of dolphin?? have one for light gun games and one for platform etc??

Any help, tips appreciated and feel free to pm me as well

Thank you
You can create different config files for each game, and copy/paste the exact one you want in the wanted config folder with BAT/AHK scripts.


Hello! For everyone currently with a dual gun Dolphin setup, do you know which versions of Dolphin/Demulshooter are you currently using? I am not able to get the second gun to detect on recent builds. Some others had noted as well this may be an issue with recent releases.

I am trying to set up 2 players for Wii using Dolphin and I can't get it to work. I followed the guide and player 2 is Aimtrak #2. the ID is also 2, but when I launch demulshooter and a game, player 2 also controls player 1. I have tried to resetting everything multiple times, I have tried multiple game, I also tried launching with RL and without, but nothing changes. I also created a log for Demulshooter and I don't see any errors. Any ideas?

I can confirm that the latest DemulShooter is still working great with Dolphin 5.0 stable release(CRC32=56B8011D , MD5=9660EC7CDDF093A1807CB25FE0946B8E) and dual AImtraks (Martian panic, Hod2&3, etc...)
You'll find my WiiMote configuration files joined at the end of the message. I'm using -ddinumber=3 for DemulShooter but it's hardware dependant so you'll have to check for yourself.


Its configuration worked perfectly, I don't know why but in the last update the buttons were inverted without me having changed anything
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: amosico on October 21, 2020, 09:45:43 am
HI Guys,
Im new here, but i got this forum because i'm looking for help !
i have 2 Alien Extermination Big Guns (USB Connected).
they work perfectly with Alien Extermination Game , FarCry Instinct Game,
i try to use DemulShooter to have Games from TeknoParrot run with the guns, i manage to run with only 1 Gun, only Player 1 is working,
also the start button in player 2 is not working as the gun2 not working..

if someone can help me to solve this issue it would be great !

Also i try to turn on the Recoil to the guns as they work for Alien Extermination and FarCry Instincts,
but i cant make the recoil work on any other game..

i download MameHooker but it dosn't recognize the guns,

the DemulShooter DIAG Tool is recognize both of my guns.

Thanks !
Amosico.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on October 22, 2020, 01:59:11 am
for the recoil maybe the FFB Arcade Plugin can do it fo supported titles.
https://github.com/Boomslangnz/FFBArcadePlugin/releases
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 22, 2020, 10:47:45 am
HI Guys,
Im new here, but i got this forum because i'm looking for help !
i have 2 Alien Extermination Big Guns (USB Connected).
they work perfectly with Alien Extermination Game , FarCry Instinct Game,
i try to use DemulShooter to have Games from TeknoParrot run with the guns, i manage to run with only 1 Gun, only Player 1 is working,
also the start button in player 2 is not working as the gun2 not working..

if someone can help me to solve this issue it would be great !

Also i try to turn on the Recoil to the guns as they work for Alien Extermination and FarCry Instincts,
but i cant make the recoil work on any other game..

i download MameHooker but it dosn't recognize the guns,

the DemulShooter DIAG Tool is recognize both of my guns.

Thanks !
Amosico.
Well, there are a lot of things that can go wrong and you're not giving any clue of what you tried.

1) If your guns are really recognized in Demulshooter diag tool (by really I mean, axis and buttons working fine and following your gun movements) they should work fine with the required emulator as long as DemulShooter configuration is correct for P1 and P2. By the way, and out of curiosity, I'd be pleased to read the device information file you can export (button on the right of the combobox listing all devices on DemulShooter diag tool) for one of them

2) Add a -v option in demulshooter command line you're using to play, and share the debug.txt file. This should give a few usefull information on what you're doing and what may go wrong

3) Teknoparrot is not the easiest thing to use to try DemulShooter first time. Be sure to use the exact version I last mentionned in the Wiki (I can't confirm recent versions will work, and I've heard they even recently added native lightgun support). Or use a simpler game to test demulshooter with guns (any TTX game is easy target)

4) About recoil, you can also use MameHooker debug window to check if DemulShooter is working fine and hooked your game. If you see data changing in MameHooker window (recoil, ammo, life, etc....) then DemulShooter is working as it should.

5) MameHooker not finding your devices....I can't say anything on it....I don't even know how your guns are recognized on windows (XINPUT devices ? Dinput joypad ?.....)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: amosico on October 23, 2020, 04:01:31 am
Hi!
Thanks for replying.

the GUNS is recognized as Dinput,
mamehooker dont see them at all,
at the Diag tool in the demulshooter i can see both of the guns.

apprentally the issue regard 2 gun is solved simply by configured in the Teknoparrot that start button of P2. that's it.

now i can play with both of the guns in all games in Teknoparrot ! :applaud:

but i'm still not able to find my guns i mamehooker, i really would like to have the recoil work on teknoparrot games.

by the way i didn't mention it before but for somereason my guns is not cover full screen, only 3/4 of screen. this is weird.
only in demulshooter it's covering the full screen. when i go to the far left it stuck before the screen end (like 4 cm ..) and also the up is the same..

in games that dont require demulshooter like Alien Extermination and FarCry Instincts the guns cover the full screen.

if someone have a solution for that i wil be more than happy  :laugh:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: amosico on October 23, 2020, 04:04:49 am
for the recoil maybe the FFB Arcade Plugin can do it fo supported titles.
https://github.com/Boomslangnz/FFBArcadePlugin/releases

Thank you so much ! i will give it a try and update if it works  :laugh: :laugh: :laugh:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: amosico on October 23, 2020, 04:17:50 am
so FFB also not work for me.. i try to setup it and it's say that my device is not support Recoil when i know it does.. because it works on 2 games as i mention before..

i start to got the feeling it's more complicate then it should be..  :embarassed:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 23, 2020, 07:50:24 am
the GUNS is recognized as Dinput,
mamehooker dont see them at all,
[...]
but i'm still not able to find my guns i mamehooker, i really would like to have the recoil work on teknoparrot games.
As I mentionned before, I can only give you a way to know if Outputs are correctly hooked by Demulshooter, and correctly sent to MameHooker : by seeing them changing in MameHooker debug window.
I'm not the one behind MameHooker, so any hardware details on how to set your device may have better answer if asked to MameHooker's creator (http://forum.arcadecontrols.com/index.php?action=profile;u=78)
I'm personally using the COM port functionnality of MameHooker (kind of custom recoil board) and I just explained XINPUT capabilities in the Demulshooter wiki for WiiMote users

apprentally the issue regard 2 gun is solved simply by configured in the Teknoparrot that start button of P2. that's it.
now i can play with both of the guns in all games in Teknoparrot ! :applaud:
Well....it sure helps to be able to start a P2 game to test P2 gun ;D

by the way i didn't mention it before but for somereason my guns is not cover full screen, only 3/4 of screen. this is weird.
only in demulshooter it's covering the full screen. when i go to the far left it stuck before the screen end (like 4 cm ..) and also the up is the same..

in games that dont require demulshooter like Alien Extermination and FarCry Instincts the guns cover the full screen.

if someone have a solution for that i wil be more than happy  :laugh:
Again, not knowing the hardware behind your games is not an easy situation but I may have a clue :
I guess they are original arcade material (as opposed to any gun/device you can buy on a any shop) and their physical potentiometers for X and Y axis are not going all the way to the theorical range the Gun controller should output.
If this is the case, you should see it easily in DemulShooter Diag window (cursor not moving to the edge), and Raw values won't match min/max theorical values.
there are 2 way to "fix" that :
1) In games like Aliens and some other supporting the option -> Run a gun calibration
2) Modifying/re-compiling DemulShooter to hardcode your real min/max values for your guns
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: amosico on October 23, 2020, 10:46:27 am
Thanks for you answers,
regard the MameHooker i sent already message to MameHooker Creator, hope he will answer sometime soon..

regard the DemulShooter, i don't know how to hard-coded.. so this is little bit over my head..

regard the game Alien Extermination , the guns capable to use the full screen, since the guns is original Alien Extermination game and i can use the whole screen,
same with Farcry Paradise Lost, i can use the full screen...

something strange that i notify is in TeknoParrot not all games capbale to change Resulution but those who can like rambo , i play with the res and it give me more "Usable areas" on the screen, even the resulution not change at all in the game.. so in rambo i able to run from left to right 95% now insted the 70% i used to have, but not all of the games have this solution.
also i manage to change HOTD4 res to 1920X1080 and now i can move from left to right 100% but up and down i miss like 20% ..

just download Sega Golden Gun and this is the first time demulshooter not run the guns inside the game, i'm able to start the game but no response from the guns at all..  :dunno
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 23, 2020, 11:38:07 am
regard the DemulShooter, i don't know how to hard-coded.. so this is little bit over my head..
Totally understandable. I'm telling you about this because a couple of arcade gun users did this so this is a known "solution".
Even if the best user-friendly thing to do would be to recode all the gun handling stuff to add custom range editing in the Demulshooter GUI and app...but that's not doable right now....

something strange that i notify is in TeknoParrot not all games capbale to change Resulution but those who can like rambo , i play with the res and it give me more "Usable areas" on the screen, even the resulution not change at all in the game.. so in rambo i able to run from left to right 95% now insted the 70% i used to have, but not all of the games have this solution.
also i manage to change HOTD4 res to 1920X1080 and now i can move from left to right 100% but up and down i miss like 20% ..
It's not strange....those game beeing arcade games, they are designed to be used in some hardcoded resolution. Because every arcade cabinet has the very same screen and the very same hardware system, same GPU capabilities (increased resolution = more GPU power needed for the same framerate)
Sometimes messing with some config files can change that but it's not a normal feature like screen size options you can find on windows games....and it's often creating display bugs (mostly where 2D sprites are not scaled anymore to the 3D resolution you changed in the config files)

On that matter, also, I'd rather not mess with the resolution if possible if you're looking for accuracy, as messing with resolution will affect DemulShooter's aiming calculation. Some games have TEST menu available (not a lot with Teknoparrot, I do totally agree with that) where you can run a gun calibration and enjoy the game at the original resolution with full gun range. Not always possible....but it's an alternative way to know about so that you can choose what suits you most


just download Sega Golden Gun and this is the first time demulshooter not run the guns inside the game, i'm able to start the game but no response from the guns at all..  :dunno
Add a little delay on your script and/or try to run DemulShooter once the game is running, not before. It looks like this can be a thing for Golden Guns
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: amosico on October 23, 2020, 03:28:14 pm
just download Sega Golden Gun and this is the first time demulshooter not run the guns inside the game, i'm able to start the game but no response from the guns at all..  :dunno
Add a little delay on your script and/or try to run DemulShooter once the game is running, not before. It looks like this can be a thing for Golden Guns
[/quote]

Holly Cow ! It Works ! Golden Gun Works using timout in my script using "Timeout /T 20" and it works !!!
thank you so much ! now i have another game thanks to your knowledge ! :)  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on October 26, 2020, 07:38:49 pm
I know this is not a demulshooter problem, but maybe here there,s some Topgun driver user:
In the newer versions of Teknoparrot, which supports rawinput, Both guns shots both players at once, in the config they shows with the same name and in the config file both have same pid and vid.
Any thought?
Anyone with Topgun driver have dual guns working?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: amosico on October 28, 2020, 04:29:56 pm
Hi,

unfortenatlly my SSD is corrupted so i bought a new one and installed all over again my shooting arcade machine..start from scratch.(windows and all..)
i have a weird issue, i can't hooked DemulShooter to any game (TeknoParrot or outside the Teknoparrot).. my guns just wont respond, even they respond in the DSDIAG , i config P1 and P2 in the GUI,

i can push the Start Buttons P1 and P2 to start the games, but when the first level come up the guns wont shoot or move...  :banghead:

i don't know what i've missed, but i don't know how to fix it.. if someone can help it would be great !

is there any pre-requisite installation i missed maybe?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: amosico on October 28, 2020, 04:55:11 pm
Ok, Found the Problem... i didn't run the DemulShooter as administrator...  ;D

sorry for the inconvenience...  :afro:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Moneyhead on November 01, 2020, 01:57:00 pm
Could you please add support for "Singe 2":
https://kangaroopunch.com/?page=Software%2F3000-2006-singe.xjs&fbclid=IwAR2eZxtVnzNR7bZWKozmVLAb6NDcVN3bpKAIDicZbavUl72N35nGW9i_00I


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on November 02, 2020, 09:51:13 pm
Hi Argon, I want use "FreeJoy" which is customizable gaming device HIS controller based on the STM32F103C8 microcontroller.

https://github.com/FreeJoy-Team/FreeJoyWiki/blob/master/eng/Project-description.md
https://github.com/FreeJoy-Team/FreeJoyWiki

when I configured button and analog axis, win10 control panel shows FreeJoy controller, its buttons, axis are well.
But when I load FreeJoy device on Demulshooter GUI, Only 1 button shows despite how may buttons are configured on FreeJoy Configurator program.
Axis are well shown on demulshooter Gui, but buttons are not.
Can you help me please? ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 04, 2020, 04:08:46 am
Could you please add support for "Singe 2":
https://kangaroopunch.com/?page=Software%2F3000-2006-singe.xjs&fbclid=IwAR2eZxtVnzNR7bZWKozmVLAb6NDcVN3bpKAIDicZbavUl72N35nGW9i_00I
I just tried Singe2 and I didn't manage to start a game for P2, even though a few American Laser Games are supposed to dual player.
So if P2 is not even coded in the program, there is no way I can add support for the gun....

Hi Argon, I want use "FreeJoy" which is customizable gaming device HIS controller based on the STM32F103C8 microcontroller.

https://github.com/FreeJoy-Team/FreeJoyWiki/blob/master/eng/Project-description.md
https://github.com/FreeJoy-Team/FreeJoyWiki

when I configured button and analog axis, win10 control panel shows FreeJoy controller, its buttons, axis are well.
But when I load FreeJoy device on Demulshooter GUI, Only 1 button shows despite how may buttons are configured on FreeJoy Configurator program.
Axis are well shown on demulshooter Gui, but buttons are not.
Can you help me please? ;)
Wow, this will be hard to change that, as those devices are homemade up to the core (the driver).
You can still create a device repport in DsDiag for the device, I'll look at it but I doubt I'll be able to do a lot unfortunatelly
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on November 04, 2020, 09:41:51 am
Argon, thanks for reply.

This is DsDiag Report using Freejoy device.

I set 4 button and 2axis on Freejoy configurator program.

Windows control panel show all buttons, but DsDiag shows only 1 button and when I push any button, do not react.

The reason I want this Freejoy device, It can calibrate analog input.

Before, I used A-Pac(Ultimarc's analog PCB) and fixed machinegun with demulshooter to play machinegun games.

My machinegun has anlaog pot and it cannot use full-range signal of A-Pac, because gun's limited turning radius.

If I cannot use freejoy device on demulshooter, can you add function to calibrate analog input?

Thanks.


----- Ds_Diag.exe Device Report File -----
Device Name = \\?\HID#VID_0483&PID_5750#7&1ceb9677&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
Device Type = RIM_TYPEHID
HID Usage = Joystick
VID = 0x0483
PID = 0x5750
Device Description = STMicroelectronics - FreeJoy
Number of Buttons = 1
Number of Axis = 12
Axis List = 0x36, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0x30, 0x00, 0x00, 0x00, 0x00,
----- HID detailed data  -----
Device Capabilities:
+ Usage: 4
+ UsagePage: 1
+ InputReportByteLength: 64
+ OutputReportByteLength: 64
+ FeatureReportByteLength: 0
+ NumberInputButtonCaps: 6
+ NumberInputValueCaps: 12
+ NumberOutputButtonCaps: 3
+ NumberOutputValueCaps: 0
+ NumberOutputDataIndices: 3

Button Capabilities :
+ [00]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 4
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x01
+ [01]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 4
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x02
+ [02]
    + UsagePage: 9
    + LinkCollection: 0
    + LinkUsage: 4
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: True
    + Range->UsageMin: 0x01
    + Range->UsageMax: 0x04
+ [03]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 4
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x03
+ [04]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 4
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x04
+ [05]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 4
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x06

Values Capabilities :
+ [00]
    + IsAbsolute: True
    + IsRange: False
    + LogicallMin: 0xFFFF8001
    + LogicalMax: 0x00007FFF
    + ReportCount: 1
    + NotRange->Usage: 0x36
+ [01]
    + IsAbsolute: True
    + IsRange: False
    + LogicallMin: 0xFFFF8001
    + LogicalMax: 0x00007FFF
    + ReportCount: 1
    + NotRange->Usage: 0x36
+ [02]
    + IsAbsolute: True
    + IsRange: False
    + LogicallMin: 0xFFFF8001
    + LogicalMax: 0x00007FFF
    + ReportCount: 1
    + NotRange->Usage: 0x35
+ [03]
    + IsAbsolute: True
    + IsRange: False
    + LogicallMin: 0xFFFF8001
    + LogicalMax: 0x00007FFF
    + ReportCount: 1
    + NotRange->Usage: 0x34
+ [04]
    + IsAbsolute: True
    + IsRange: False
    + LogicallMin: 0xFFFF8001
    + LogicalMax: 0x00007FFF
    + ReportCount: 1
    + NotRange->Usage: 0x33
+ [05]
    + IsAbsolute: True
    + IsRange: False
    + LogicallMin: 0xFFFF8001
    + LogicalMax: 0x00007FFF
    + ReportCount: 1
    + NotRange->Usage: 0x32
+ [06]
    + IsAbsolute: True
    + IsRange: False
    + LogicallMin: 0xFFFF8001
    + LogicalMax: 0x00007FFF
    + ReportCount: 1
    + NotRange->Usage: 0x31
+ [07]
    + IsAbsolute: True
    + IsRange: False
    + LogicallMin: 0xFFFF8001
    + LogicalMax: 0x00007FFF
    + ReportCount: 1
    + NotRange->Usage: 0x30
+ [08]
    + IsAbsolute: True
    + IsRange: False
    + LogicallMin: 0x00000000
    + LogicalMax: 0x00000007
    + ReportCount: 1
    + NotRange->Usage: 0x00
+ [09]
    + IsAbsolute: True
    + IsRange: False
    + LogicallMin: 0x00000000
    + LogicalMax: 0x00000007
    + ReportCount: 1
    + NotRange->Usage: 0x00
+ [10]
    + IsAbsolute: True
    + IsRange: False
    + LogicallMin: 0x00000000
    + LogicalMax: 0x00000007
    + ReportCount: 1
    + NotRange->Usage: 0x00
+ [11]
    + IsAbsolute: True
    + IsRange: False
    + LogicallMin: 0x00000000
    + LogicalMax: 0x00000007
    + ReportCount: 1
    + NotRange->Usage: 0x00

Values Capabilities :


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 05, 2020, 06:22:36 am
I just tried Singe2 and I didn't manage to start a game for P2, even though a few American Laser Games are supposed to dual player.
So if P2 is not even coded in the program, there is no way I can add support for the gun....
Hi Argon. I was messing up with singe2, and it doesn't seem very complicated.
I just added graphics and functions for p2 (lives, bullets and scores)
So the question is, what would you need for adding Raw input?
I know its not finished, it's only to point me in the right direction.
Because at the moment the mouse fires both players, I would need to assing player two to arrow keys, or trigger p2 to mousebutton3 and reload p2 to mouse button4?
Thanks!
If you want to try what I say, I have been testing with Crime Patrol 1, just overwrite:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 05, 2020, 04:25:37 pm
Well...it's not that much about what I would need, it's more about what the game is made for : if the core engine is not made to use more than 1 player, there's no point in messing with inputs and multiple controllers because, in the end, the game won't use it.

By quickly playing with your files, it seems like you are just copying whatever is happening to P1 on P2 side of the screen.
(Getting hit by an ennemy remove a life on both sides, etc....)
Note that I didn't read the scripts, and I never played any of these game before with real 2P support...so I do not know what the real behavior should be

So to make it quick, the minimum feature I'd need is a game handling separate coordinates for players.
Even if they are mapped to the same device by default (like Demul is doing with the mouse), they have to be 2 different things in the code/engine/game/program
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 05, 2020, 06:02:45 pm
Many thanks Argon, I understand.
I think it can be done, maybe I will need singe2 authors with this, I'm in touch with them.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 06, 2020, 11:39:14 am

The reason I want this Freejoy device, It can calibrate analog input.

Before, I used A-Pac(Ultimarc's analog PCB) and fixed machinegun with demulshooter to play machinegun games.

My machinegun has anlaog pot and it cannot use full-range signal of A-Pac, because gun's limited turning radius.

If I cannot use freejoy device on demulshooter, can you add function to calibrate analog input?

Thanks.


This is something I'll have to do in the future.
A couple of users, using arcade material with limited pot range (just like you) managed to "cheat" the system by changing a few line in DemulShooter's code (hardcoding P1 and P2 X/Y max values) and re-compiling it.
As to "when" I'll be able to make that update....I can't say
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on November 07, 2020, 05:23:41 am
So Argonlefou, Any chance of a no crosshair patch for Far cry now its running easily via TP? :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 07, 2020, 07:47:18 am
So Argonlefou, Any chance of a no crosshair patch for Far cry now its running easily via TP? :)
I'm pretty sure I already did that in the past but I don't think I shared it....
I found this file in the mega.nz folder, with other no-crosshair patch : https://mega.nz/file/BI4EzLLR#yA7G_hpxg0MUSfjXQYkY7CDf3YwvaTPetyD9EjCuHPI

If you can confirm it's working I'll add it in the 1st page (can't test myself it right now)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on November 07, 2020, 07:48:01 am
So Argonlefou, Any chance of a no crosshair patch for Far cry now its running easily via TP? :)
I'm pretty sure I already did that in the past but I don't think I shared it....
I found this file in the mega.nz folder, with other no-crosshair patch : https://mega.nz/file/BI4EzLLR#yA7G_hpxg0MUSfjXQYkY7CDf3YwvaTPetyD9EjCuHPI

If you can confirm it's working I'll add it in the 1st page (can't test myself it right now)
Ile test it when I get home from work :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on November 07, 2020, 10:02:54 am
So Argonlefou, Any chance of a no crosshair patch for Far cry now its running easily via TP? :)
I'm pretty sure I already did that in the past but I don't think I shared it....
I found this file in the mega.nz folder, with other no-crosshair patch : https://mega.nz/file/BI4EzLLR#yA7G_hpxg0MUSfjXQYkY7CDf3YwvaTPetyD9EjCuHPI

If you can confirm it's working I'll add it in the 1st page (can't test myself it right now)

Confirmed working mate :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 07, 2020, 11:02:05 am
1st post updated  ;)
Too easy  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on November 07, 2020, 12:15:11 pm
1st post updated  ;)
Too easy  ;D
Sure we can find another game for you to patch out
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: otomon on November 09, 2020, 10:37:41 am
Hey guys... I am a total n00b at Demulshooter, I read several guides and I am having no luck, really want to get The Maze of Kings working for my bday today on Demul.
Its supposed to support mouse input natively but for some reason it just doesn't work. So I heard Demulshooter is really good for forcing mouse support...
Only problem is that it makes no sense to me even after reading multiple guides, everyone is talking about making a .bat file or getting AHK or Launchbox etc etc...

So here is what I did (Im on windows 10)
1)I made a shortcut for Demulshooter.exe adding -target=demul07a -rom=mok after target location
2)Icon shows up on my system tray so I figured I was on the right track
2)Opened Demul and ran the game

Still no mouse input... what step did I miss?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 09, 2020, 04:52:53 pm
Hey guys... I am a total n00b at Demulshooter, I read several guides and I am having no luck, really want to get The Maze of Kings working for my bday today on Demul.
Its supposed to support mouse input natively but for some reason it just doesn't work. So I heard Demulshooter is really good for forcing mouse support...
Only problem is that it makes no sense to me even after reading multiple guides, everyone is talking about making a .bat file or getting AHK or Launchbox etc etc...

So here is what I did (Im on windows 10)
1)I made a shortcut for Demulshooter.exe adding -target=demul07a -rom=mok after target location
2)Icon shows up on my system tray so I figured I was on the right track
2)Opened Demul and ran the game

Still no mouse input... what step did I miss?
Demulshooter has no support for regular mouse, it's made for lightguns and analog controllers
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on November 10, 2020, 01:51:32 pm
does demulshooter work with loader all rh? i ran rambo and transformers with it, cause they are crashing for me on teknoparrot.
tuanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 10, 2020, 02:55:06 pm
I can't say....Loader All Rh is still using TeknoPArrot to run games but adds controls/video/directX/windowed hacks....
So the answer would depend on what the Loader is exactly modifying/blocking/hacking....and that is changing a lot

I stopped using it a long time ago...usually tools like DgVoodoo, Reshade, DxWnd are enough but I do agree that they need a bit more knowledge than the Loader
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 10, 2020, 06:19:38 pm
I have some games working with Rh loader and Demulshooter, now I can't say which ones, the only problem I had was I needed to launch the .bat as administrator
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 11, 2020, 12:31:02 pm
Hi Argon.
I tested the Singe2 thing a bit with Actionmax, which has a smaller code, so easier for me. If you see and think that it is the way to go, I will try to apply to Alg games.
Basically I created a second coord function which is linked to nowhere, so don't work as onMouseMoved does, and I associed a different crosshair to its coordinates.
I also made some minor graphic changes that has nothing to do with this (thats why you'll see a .ttf and other graphics)
Thanks
I'll attach soon, I'm doing some more changes
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 11, 2020, 04:39:34 pm
Okay, I still have some problem coloring the scores, and I have still not worked in the "Limmited ammo" Mode but, the rest seems to work:
As is, Mouse2 is dead in 0,0.
In the script file, if you change all mouse2 to mouse1, you control both crosshairs with mouse. With LeftButton you shoot P1, with RightButton you shoot p2.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Nostradadu on November 12, 2020, 07:19:25 am
I got a question, did anyone try to have two wiimotes running alongside Demulshooter on Model 2 Emulator? I heard the only way to do it without buying another dolphin maybar was to use the mode 4 and Touchmote by setting the wiimotes as xinputs in Demulshooter, but how's the aiming? I know it's absolute garbage without Demulshooter (just using Touchmote and the wiimote pointer acting as a joystick) so I'd like to know if it's any better with DS before I go ahead and change my entire settings. Thanks in advance!

Edit: ended up checking on my own and yeah, it's equally as bad lol. Just not a proper way to do it. I believe that for now, using two dolphin maybars is the only way to play with two wiimotes outside of Dolphin.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on November 14, 2020, 02:32:10 pm
I can't say....Loader All Rh is still using TeknoPArrot to run games but adds controls/video/directX/windowed hacks....
So the answer would depend on what the Loader is exactly modifying/blocking/hacking....and that is changing a lot

I stopped using it a long time ago...usually tools like DgVoodoo, Reshade, DxWnd are enough but I do agree that they need a bit more knowledge than the Loader

1. hi argon, i checked it with rambo and loader rh all and its working, thanks. BTW, can you add a reload and a rage buttons to the game?

2.can you make your 2 players magic in rpcs3 emulator ?
"time crisis 4", "razing storm" and "deadstorm pirates" are playable but only for one player with psmove options.

thanks for all the work!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 16, 2020, 03:55:33 am
Okay, I still have some problem coloring the scores, and I have still not worked in the "Limmited ammo" Mode but, the rest seems to work:
As is, Mouse2 is dead in 0,0.
In the script file, if you change all mouse2 to mouse1, you control both crosshairs with mouse. With LeftButton you shoot P1, with RightButton you shoot p2.
I don't see any reference to mouse1 or mouse2 in the script file from your zip (Emulator_orig.singe)

1. hi argon, i checked it with rambo and loader rh all and its working, thanks. BTW, can you add a reload and a rage buttons to the game?
I'm not sure to understand your question, so I may not answer it properly but :
There is no need to add a reload and a rage button as they are already existing......
If you're using a lightgun you can set a keyboard key to simulate middle click (Rage) or right click (reload)

2.can you make your 2 players magic in rpcs3 emulator ?
"time crisis 4", "razing storm" and "deadstorm pirates" are playable but only for one player with psmove options.
This has been answered a few times already : no
RCPS3 is in active development and every new release may break compatibility with Demulshooter hack. And there are a lot of releases
Futhermore, the best thing to do would be for the author to add proper gun support.....just like Teknoparrot is doing (I'm not talking about the feature quality and accuracy....)
Keep in mind that DemulShooter is nothing more than a hack, that was originally made for "abandonned" softwares (Demul, Model2...) that will never get any official Lightgun support updates.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 16, 2020, 05:03:27 am
Sorry I attached the wrong file.
I changed p2 shoot to Middle button, so in Alg games, RButton will be p1Reload and X1Button p2Reload.
Because I'm supposing that if I use the same functions name, the same Demulshooter hook will work with all Actionmax and Alg games, or I'm wrong?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 16, 2020, 07:13:56 am
And here it is the first test with Alg game: Crime patrol.
Theorically, it should work the same way as Action Max, but Alg games use reload buttons you know.

I have also attached my controls.cfg, which must be placed in Singe2 folder. I suppose the important thing here is to keep it this way:
INPUT_ACTION_1     = { MOUSE_0.BUTTON_RIGHT }
INPUT_ACTION_2     = { MOUSE_0.BUTTON_MIDDLE }
INPUT_ACTION_3     = { MOUSE_0.BUTTON_LEFT }
INPUT_ACTION_4     = { MOUSE_0.BUTTON_X1 }
It is a little messy, but I prefered to keep as it was, to not interfiere with other games.

Edit: for start a two player game, insert coin and press 2 (2p start). At the moment, if you press 1 (P1 start) you can't add second player after, and you must wait to the next continue screen to press 2. I'll try to fix this later
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 18, 2020, 08:19:56 am
Hi Argon, did you take a look at it? Do you think it is doable this way or you need any change?
Last days I have been improving some bugs, without touching any coordinates or buttons function:

Actionmax:
-You can enter now in a 1p game, you enter p2 pressing p2 fire.
-"limited ammo" mode now works right.

Crime Patrol:
-You can now enter p2 ingame
-In "trigger activated" crosshair mode, now the shot spot is steady.
-On reload when the bullets are not empty, Reload is not shown anymore
-Score shows white for a moment when hit somebody. This is useful when playing 2p as its easyer to notice who killer the badguys, and its like the original Arcade did.

All these changes pretends to make singe2 Alg to be the closest possible to the Arcade version. So the idea is achieve it in Crime patrol first, and later apply them to the rest of Alg games.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Nostradadu on November 20, 2020, 08:48:28 am
Hi, Argon, I found out something important about Taito Type X and Demulshooter that wasn't mentionned in the wiki so I thought it was well worth sharing:

Basically, depending on where you get your game from, you could run into the issue where both JVSENABLE & GUNENABLE are set to 1. The wiki does mention it's important to set them to 0, however, most TTX games will definitely crash if you leave it at that. So, along with putting JVSENABLE and GUNEABLE to 0, one has to make sure GUN_NUM_FAKE is set to 1.

I'm not sure why the game would ask you to lie but that's the way it is.

Anyway, using the most recent version of DemulShooter, I can't hook it to Haunted Museum 2 no matter what or it will crash right after the intro. Care to look into it mate?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 22, 2020, 06:14:54 am
Hi Argon, did you take a look at it? [...]
I'm sorry but not at all, yet

Hi, Argon, I found out something important about Taito Type X and Demulshooter that wasn't mentionned in the wiki so I thought it was well worth sharing:

Basically, depending on where you get your game from, you could run into the issue where both JVSENABLE & GUNENABLE are set to 1. The wiki does mention it's important to set them to 0, however, most TTX games will definitely crash if you leave it at that. So, along with putting JVSENABLE and GUNEABLE to 0, one has to make sure GUN_NUM_FAKE is set to 1.

I'm not sure why the game would ask you to lie but that's the way it is.

Anyway, using the most recent version of DemulShooter, I can't hook it to Haunted Museum 2 no matter what or it will crash right after the intro. Care to look into it mate?
Hi,
I never ran into this and never looked into this particular parameter (GUN_NUM_FAKE), but yes with all those release around now it can be different I guess.
I'll try to check my config files tomorrow and I'll update the Wiki if necessary, thanks !


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Nostradadu on November 22, 2020, 07:58:12 am
Hi,
I never ran into this and never looked into this particular parameter (GUN_NUM_FAKE), but yes with all those release around now it can be different I guess.
I'll try to check my config files tomorrow and I'll update the Wiki if necessary, thanks !
That is at least the case with Gaia Attack 4, not too sure about the rest since I went for it after I was done making this one work. Thanks for your answer.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 30, 2020, 06:42:09 pm
Hi! I have Drug wars ready. Next one will be Space pirates.
But if you are busy dont even worry, if there are nobody interested
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stasimon on December 04, 2020, 11:05:52 pm
Please continue, ALG are my Best Light Gun games and it will be really nice to have 2 Player Mode for it! :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on December 16, 2020, 02:21:12 pm
Hi to all! has anyone managed to get the dual screen with gundam spirit of zeon? option "Gundam Dual Monitor Mode" in Gameloader, seems doesn't work! any suggestion please?  :banghead:

EDIT: Solved! according to the wiki, I created the right resolution for dual screen in my nvidia controlo panel! however, I'd like to use left aimtrak button for pedal, but apart mouse buttons, in aimtrak utility i can set from GP Button 1 to GP Button 5, so I wonder, wich keys should I set in demulshooter GUI? any help is very appreciated! Thanks in advance!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 17, 2020, 06:21:31 pm
Hi! Any clue to hide crosshairs in Rambo? I had probles with Teknoparrot custom resolution, it missaligns some effects, but just discovered it works fine in vga mode.
Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 18, 2020, 10:37:12 am
Hi! I have Drug wars ready. Next one will be Space pirates.
But if you are busy dont even worry, if there are nobody interested
Sorry I'll still be far from any computer for awhile

Hi to all! has anyone managed to get the dual screen with gundam spirit of zeon? option "Gundam Dual Monitor Mode" in Gameloader, seems doesn't work! any suggestion please?  :banghead:

EDIT: Solved! according to the wiki, I created the right resolution for dual screen in my nvidia controlo panel! however, I'd like to use left aimtrak button for pedal, but apart mouse buttons, in aimtrak utility i can set from GP Button 1 to GP Button 5, so I wonder, wich keys should I set in demulshooter GUI? any help is very appreciated! Thanks in advance!
You have to set up keyboard keys in the GUI for pedals, then use AHK script to map your aimtrak button (acting as a joystick button) to the desired keyboard key
Demulshooter is only handling mouse buttons from aimtrak

Hi! Any clue to hide crosshairs in Rambo? I had probles with Teknoparrot custom resolution, it missaligns some effects, but just discovered it works fine in vga mode.
Thanks
With demulshooter, just use -nocrosshair option
Otherwise, I think it's a simple Flag Byte to change from 1 to 0 in the game's memory. You can check Source code for more informations about that
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lay72 on December 18, 2020, 02:30:30 pm
Hi! I have Drug wars ready. Next one will be Space pirates.
But if you are busy dont even worry, if there are nobody interested
Sorry I'll still be far from any computer for awhile

Hi to all! has anyone managed to get the dual screen with gundam spirit of zeon? option "Gundam Dual Monitor Mode" in Gameloader, seems doesn't work! any suggestion please?  :banghead:

EDIT: Solved! according to the wiki, I created the right resolution for dual screen in my nvidia controlo panel! however, I'd like to use left aimtrak button for pedal, but apart mouse buttons, in aimtrak utility i can set from GP Button 1 to GP Button 5, so I wonder, wich keys should I set in demulshooter GUI? any help is very appreciated! Thanks in advance!
You have to set up keyboard keys in the GUI for pedals, then use AHK script to map your aimtrak button (acting as a joystick button) to the desired keyboard key
Demulshooter is only handling mouse buttons from aimtrak

Hi! Any clue to hide crosshairs in Rambo? I had probles with Teknoparrot custom resolution, it missaligns some effects, but just discovered it works fine in vga mode.
Thanks
With demulshooter, just use -nocrosshair option
Otherwise, I think it's a simple Flag Byte to change from 1 to 0 in the game's memory. You can check Source code for more informations about that
Thanks for the reply, Argon!  :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 20, 2020, 07:09:57 am
Quote
With demulshooter, just use -nocrosshair option
Otherwise, I think it's a simple Flag Byte to change from 1 to 0 in the game's memory. You can check Source code for more informations about that
Thanks Argon, I missed that.
I searched in the sourcecode, is it this line?
Code: [Select]
private UInt32 _DrawSightFlag_Address = 0x85A3bE8;As I'm using last Teknoparrot version without demulshooter, where have I to change this?
Thanks! and sorry for my ignorance
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 20, 2020, 10:45:23 am
Yes that's the line, but it's corresponding to a memory offset when the game is running (You should be able to change the value with Cheat Engine)
I don't have access now to the equivalent value to change the elf file itself with an ex editor
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on December 20, 2020, 02:20:39 pm
Just for info I continue use last teknoparrot with demulshooter. Simply I've setting input of lightguns games to dinput and not to rawinput
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 20, 2020, 02:29:16 pm
Okay, thank you all!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: igorgump on December 25, 2020, 07:24:19 pm
Hello everyone,

I have been playing MAME, Segamodel2 and Teknoparrot with Wiimote + Touchmote + Demulshooter for a while without any issue. But today I just cannot make it work anymore.
When I open demulshooter and try to select my nintendo wiimote / HID...it is only showing 1 button (when I press left makes it green)...nothing else and in DsDiag I can`t see anything moving or pressing...

I tried uninstaling and installing all wiimote drivers, different versions of demulshooter...

This is my DsDiag report:

----- Ds_Diag.exe Device Report File -----
Device Name = \\?\HID#{00001124-0000-1000-8000-00805f9b34fb}_VID&0002057e_PID&0306#9&38ff015f&a&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
Device Type = RIM_TYPEHID
HID Usage = Gamepad
VID = 0x057E
PID = 0x0306
Device Description = Nintendo - Nintendo RVL-CNT-01
Number of Buttons = 1
Number of Axis = 0
Axis List =
----- HID detailed data  -----
Device Capabilities:
+ Usage: 5
+ UsagePage: 1
+ InputReportByteLength: 22
+ OutputReportByteLength: 22
+ FeatureReportByteLength: 0
+ NumberInputButtonCaps: 14
+ NumberInputValueCaps: 0
+ NumberOutputButtonCaps: 11
+ NumberOutputValueCaps: 0
+ NumberOutputDataIndices: 11

Button Capabilities :
+ [00]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 5
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x01
+ [01]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 5
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x01
+ [02]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 5
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x01
+ [03]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 5
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x01
+ [04]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 5
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x01
+ [05]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 5
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x01
+ [06]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 5
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x01
+ [07]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 5
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x01
+ [08]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 5
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x01
+ [09]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 5
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x01
+ [10]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 5
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x01
+ [11]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 5
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x01
+ [12]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 5
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x01
+ [13]
    + UsagePage: 65280
    + LinkCollection: 0
    + LinkUsage: 5
    + LinkUsagePage: 1
    + IsAbsolute: True
    + IsRange: False
    + NotRange->Usage: 0x01

Values Capabilities :

Values Capabilities :

What am i doing wrong? BTW I can play wii games in Dolphin just fine...

Many Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 26, 2020, 02:31:21 am
Well usually things do not break magically when you wake up one morning, there had to be a change somewhere (OS, driver....)
Unfortunately I don't use Wiimotes so I do not have any skills with the whole Touchmote/Drivers thing.

But, if you can't make it work even when using an old DemulShooter release ( Before v10, the ones where Wiimotes had to be chosen as Xinput controler in the GUI) it would really point to a driver issue
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: marcus600 on December 26, 2020, 05:30:18 am
Hello, i m using Real hardware Sega Virtua cop 3 deluxe cabinet + arduino + PC

demul shooter (old version) work very well , no problem.  but my gunboard + I/O board  have off screen realod

any way to use the real off screen reload from hardware and keep (pedal button / trigger buton and change button for somthing else)

because for now i m triggering right button when i m screen reloading and it s taking one of the button.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: igorgump on December 27, 2020, 04:54:11 pm
Well usually things do not break magically when you wake up one morning, there had to be a change somewhere (OS, driver....)
Unfortunately I don't use Wiimotes so I do not have any skills with the whole Touchmote/Drivers thing.

But, if you can't make it work even when using an old DemulShooter release ( Before v10, the ones where Wiimotes had to be chosen as Xinput controler in the GUI) it would really point to a driver issue

Thanks, Argon. I am going to uninstall everything related to demul, touchmote and wiimote drivers and give another shot...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Montell on January 03, 2021, 09:55:47 pm
I really need some help, demulshooter is working for model 2, but i cant get it to work with demul and sega naomi games. It looks like its working, but both guns are shooting.

I attached a debug log, really confused by this. I just cant figure out why both gun's are shooting.
I have some pictures as well of my settings.

My demul version is april 28 2018.

https://ibb.co/ZXt700v
https://ibb.co/c8g9BZV

https://ibb.co/QmFpWSf
https://ibb.co/kBpB2L3
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Montell on January 06, 2021, 09:29:11 pm
Anyone have any idea on this one?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on January 23, 2021, 05:17:07 pm
i sort it out...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Foxhole on January 27, 2021, 02:13:58 am
Hi, argon, just wanted to mention that like hyo2012, i also have an arcade analog gun and also have the same issues with the max range of the gun.
you mentioned that at some point you will add calibration support, which is great and i'm looking forward to that.
For the time being, do you know which user made the modifications to support the analog guns limited range? i'd like to try that version.
Edit: managed to compile for myself.
would still love to see calibration option instead of having to do this on every update of demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 29, 2021, 06:45:07 am
Hi, argon, just wanted to mention that like hyo2012, i also have an arcade analog gun and also have the same issues with the max range of the gun.
you mentioned that at some point you will add calibration support, which is great and i'm looking forward to that.
For the time being, do you know which user made the modifications to support the analog guns limited range? i'd like to try that version.
Edit: managed to compile for myself.
would still love to see calibration option instead of having to do this on every update of demulshooter.
Indeed, I started this part a few month ago but with the whole...well real life "situation" it stays unfinished for a few different reasons
I don't know when I'll be able to end this and update the app...but I really need to finish it as I can't update DemulShooter for any new games (good thing they were no new releases the past few months) as the code is all broken for now  :P
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on February 01, 2021, 08:01:50 am
Anyone has problem with time crisis 5?
with demulshooter its random work for me, and random not (the crosshair is stuck on uppter left side).
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on February 06, 2021, 03:16:49 am
Does anyone know how to get rid of the cross hairs on the 2 Heavy fire games?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hassansardar on February 22, 2021, 03:07:13 pm
Bro, it is a great tool I used it for try 2 mice for player one and two but the pointer stuck in the corner for  both players how can fix that while buttons work great from both mice can you help with that  Thanks.. Picture attached!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 23, 2021, 02:17:17 am
You can't: regular mice are not compatible.
You have to use a device outputing absolute coordinates
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hassansardar on February 23, 2021, 05:47:25 am
Can you program demulshooter to work with two mice ?
Because I'm using air mouse that work perfect for me and cheaper I bought with 5$  while light guns start from 100$ can you help ??Thanks for reply
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 24, 2021, 03:39:34 pm
Can you program demulshooter to work with two mice ?
Because I'm using air mouse that work perfect for me and cheaper I bought with 5$  while light guns start from 100$ can you help ??Thanks for reply
Simple answer : no

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ToxicTrev111 on February 26, 2021, 11:40:27 am
hey guys, I am a noob to demul shooter.  I am trying to get it working properly,  first with sega model 2 emulation.  I was trying to get it going with house of the dead last night, I had no luck.   If I left the raw input = 0 in model 2 I could get the gun ( aimtrak ) to track , however when pulling the trigger it would only reload.  If I pressed " z " on the keyboard it would fire.  how can I fix this ?   

Also If i put model2  raw input = 1   , which from what I read is what I need to do for both guns to work, the gun would not track at all.   

any help is greatly appreciated .

Thanks. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 26, 2021, 12:52:23 pm
hey guys, I am a noob to demul shooter.  I am trying to get it working properly,  first with sega model 2 emulation.  I was trying to get it going with house of the dead last night, I had no luck.   If I left the raw input = 0 in model 2 I could get the gun ( aimtrak ) to track , however when pulling the trigger it would only reload.  If I pressed " z " on the keyboard it would fire.  how can I fix this ?   

Also If i put model2  raw input = 1   , which from what I read is what I need to do for both guns to work, the gun would not track at all.   

any help is greatly appreciated .

Thanks.
Did you read the Wiki for proper setup ?
Model2 instructions are here : https://github.com/argonlefou/DemulShooter/wiki/Model2
But read the basics before if you didn't do it yet

Then, if you have issues, run DemulShooter with an additionnal "-v" option to create a logfile that you will be able to share here
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Montell on March 01, 2021, 10:47:52 pm
I really need some help, demulshooter is working for model 2, but i cant get it to work with demul and sega naomi games. It looks like its working, but both guns are shooting.

I attached a debug log, really confused by this. I just cant figure out why both gun's are shooting.
I have some pictures as well of my settings.

My demul version is april 28 2018.

https://ibb.co/ZXt700v
https://ibb.co/c8g9BZV

https://ibb.co/QmFpWSf
https://ibb.co/kBpB2L3

Still stuck on this one, i have logs attached in the above post, but im guessing it looks fine.

Same issue people have had here on the launchbox forum, player 1 shooting uses bullets for player 2 as well in demul using demul shooter.

https://forums.launchbox-app.com/topic/54718-light-gun-setup-for-house-of-the-dead-2-pc-demulshooter/?_fromLogin=1
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 02, 2021, 06:25:43 am
I really need some help, demulshooter is working for model 2, but i cant get it to work with demul and sega naomi games. It looks like its working, but both guns are shooting.

I attached a debug log, really confused by this. I just cant figure out why both gun's are shooting.
I have some pictures as well of my settings.

My demul version is april 28 2018.

https://ibb.co/ZXt700v
https://ibb.co/c8g9BZV

https://ibb.co/QmFpWSf
https://ibb.co/kBpB2L3

Still stuck on this one, i have logs attached in the above post, but im guessing it looks fine.

Same issue people have had here on the launchbox forum, player 1 shooting uses bullets for player 2 as well in demul using demul shooter.

https://forums.launchbox-app.com/topic/54718-light-gun-setup-for-house-of-the-dead-2-pc-demulshooter/?_fromLogin=1
This behavior is almost certainly due to the fat that DemulShooter hack was not correctly done (for an unknown reason)
This is the normal behavior for Hotd2 with Demul : mouse buttons are working for both player at the same time.

Your logs are fine, Demul is recognized as the good version, your Aimtraks are detected for P1 & P2.....now to find what is blocking DemulShooter is another question....
It may be Launchbox if you're using it (did you try emulator/game + Demulshooter directly without any frontend ?), some settings on Windows (admin rights enabled ?)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Montell on March 02, 2021, 02:54:44 pm
I really need some help, demulshooter is working for model 2, but i cant get it to work with demul and sega naomi games. It looks like its working, but both guns are shooting.

I attached a debug log, really confused by this. I just cant figure out why both gun's are shooting.
I have some pictures as well of my settings.

My demul version is april 28 2018.

https://ibb.co/ZXt700v
https://ibb.co/c8g9BZV

https://ibb.co/QmFpWSf
https://ibb.co/kBpB2L3

Still stuck on this one, i have logs attached in the above post, but im guessing it looks fine.

Same issue people have had here on the launchbox forum, player 1 shooting uses bullets for player 2 as well in demul using demul shooter.

https://forums.launchbox-app.com/topic/54718-light-gun-setup-for-house-of-the-dead-2-pc-demulshooter/?_fromLogin=1
This behavior is almost certainly due to the fat that DemulShooter hack was not correctly done (for an unknown reason)
This is the normal behavior for Hotd2 with Demul : mouse buttons are working for both player at the same time.

Your logs are fine, Demul is recognized as the good version, your Aimtraks are detected for P1 & P2.....now to find what is blocking DemulShooter is another question....
It may be Launchbox if you're using it (did you try emulator/game + Demulshooter directly without any frontend ?), some settings on Windows (admin rights enabled ?)

Hello,

I did try it with no front end, just a batch file and same result. So whats odd and im not sure whats different, I had another instance or install of demul but the same demul version, however the plugins must be different, that one worked fine. Both application shows the april 28 2018 version for both, but the plugins were different.

I set both up awhile ago, and someone online helped me, so i have no clue whats different between those two instances or the plugins. If i point the problematic demul, to the other ones plugin folders, it seems to work fine. Unfortunately i get more stuttering with those plugins and it does not exit rocketlauncher gracefully, which makes it less then ideal. I unfortunately dont know enough about demul plugins, I will keep reading, but any thoughts would be appreciated. Me trying the other installations plugins was purely just a guess to try something.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 02, 2021, 03:55:37 pm
Pluggins may be the cause : DemulShooter is targetting the paddemul plugin in memory.
Changing this plugin file may cause this
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Montell on March 03, 2021, 01:23:43 am
Pluggins may be the cause : DemulShooter is targetting the paddemul plugin in memory.
Changing this plugin file may cause this

Both demul instances were using paddemul, but i grabbed the paddemul dll from the old working instance and overwrote the current instance i had properly setup and been using, and it seemed to fix the issue. The emulator still worked well and demul shooter still worked.

I wish i could figure out what the issue is, these appear to be dll files, so im not sure how to view them, or why one would work and one wouldnt, or whats different between the two in order to get to the bottom of this.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 03, 2021, 03:12:00 am
Both demul instances were using paddemul, but i grabbed the paddemul dll from the old working instance and overwrote the current instance i had properly setup and been using, and it seemed to fix the issue. The emulator still worked well and demul shooter still worked.

I wish i could figure out what the issue is, these appear to be dll files, so im not sure how to view them, or why one would work and one wouldnt, or whats different between the two in order to get to the bottom of this.
Well, great news  :applaud:

As for the why....you can't "view" dll files, these are just hex datas containing compiled code.
That why changing the dll file caused the error : DemulShooter change code in the dll (in memory) but at an exact offset. Different dll means a different place to change code
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SaputraJ on March 06, 2021, 11:37:49 pm
Hi Argon, how to play blue estate with demulshooter? I only can find the one to hide the cursor Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 07, 2021, 05:06:04 am
Hi Argon, how to play blue estate with demulshooter? I only can find the one to hide the cursor Thanks
You can't. There is no DemulShooter / 2p support for Blue Estate
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SaputraJ on March 07, 2021, 06:11:45 am
Ok thanks Argon, I will try this one later: http://www.arcadeguns.com/download/BlueEstateArcadeGunsLightGunConfiguration.pdf

Update: that pdf works for 1 player aimtrak not 2 players

Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 07, 2021, 06:56:29 am
Ok thanks Argon, I will try this one later: http://www.arcadeguns.com/download/BlueEstateArcadeGunsLightGunConfiguration.pdf
Yes you don't need DemulShooter to play this game solo with a lightgun, it's working out of the box
Second player on the other hand needs physical gamepad plugged
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SaputraJ on March 07, 2021, 07:05:53 pm
Even if I can make this thing work (still not have acces to my cab config and it's not working on my laptop), this emulator will be troublesome to handle for a long term oeriod as there are many releases coming.
A better way would be to  add it to the source code as it's open source, but I can't do it all by myself as a good knowledge of the emulator core code is necessary

Just quoting myself about it: some early tests I ran make me think this will work by simply emulating X360 devices with Aimtraks (just like it has been implemented for Far Cry for example)

Pro :
- It will work with all releases as long as they keep supporting X360 gamepad the same way they do now

Cons :
- Need of the virtual X360 driver from Touchmote working
- Wiimote would not work with Demulshooter (they already are emulated X360 devices)

Hi Argon, with the latest Teknoparrot version we now able to play Far Cry (2 players) without emulating x360 device etc, on the controller configuration menu simply choose player 1 as Aimtrack#1 and player 2 as Aimtrack#2 and then configure all those buttons, same thing with Alien Extermination, Resident Evil the arcade, Rambo etc
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 08, 2021, 02:42:58 am
Hi Argon, with the latest Teknoparrot version we now able to play Far Cry (2 players) without emulating x360 device etc, on the controller configuration menu simply choose player 1 as Aimtrack#1 and player 2 as Aimtrack#2 and then configure all those buttons, same thing with Alien Extermination, Resident Evil the arcade, Rambo etc
Well, as I said years ago, that's how things should evolve: TP development is alive and evolving so it's a good thing that they add lightgun support, instead of waiting for a tool like Demulshooter.
Hopefully RPCS3 will do the same thing one day
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SaputraJ on March 08, 2021, 05:46:34 am
Yes and I dont think RPCS3, demul, PSCX2 etc will do the same thing as Tecknoparrot

Any way you have done such a very great job so far...  I really appreciate it so much Argon.. keep the good work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 09, 2021, 02:43:14 am
Pcsx2 has Nuvee plugin, emulating guncons.
It's tricky, not user friendly but if works with Aimtrak (and very good once set as it should be)
So no need to update the emulator, as it is handling emulated guncons perfeclty in-game
Maybe a need for a better plugin but that.s not tied to the emulator core

Demul is pretty much dead for updates. I don't think you'll see anything new and sources are closed and kept private so no one can go on it's way with it.
Based on DemulShooter's name, it's easy to know what was the primary reason behind it's cration 😁

As for RCPS3....only time will tell. I don't know the emulator at all but as a console emulator, it may be a question of plugin as well if the core emulation is handling lightgun in games
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hassansardar on March 11, 2021, 10:08:32 am
Why newer version of Demulshooter is not working with wiiremotes
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 11, 2021, 10:12:36 am
Why newer version of Demulshooter is not working with wiiremotes
There has been no updates for months, and the last one works perfectly with WiiMotes
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on March 11, 2021, 02:09:11 pm
Do you think you will ever be able to make the Silent Scope games from Silent Scope complete which is an xbox game (I hear 2 of 3 are working with an emulator) compatible with lightgun?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 12, 2021, 08:15:02 am
Do you think you will ever be able to make the Silent Scope games from Silent Scope complete which is an xbox game (I hear 2 of 3 are working with an emulator) compatible with lightgun?
I'll never say "never", but for now, I have no plan for console games
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on March 12, 2021, 08:53:21 am
Hi I would like to report that Latest version : 10.1.5 makes Fright_Fear_Land , Haunted Museum 2 to crash. I have rolled back so i can play this game. If someone could see if this is just me or is it the software. thank you for your help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 12, 2021, 10:03:58 am
Hi I would like to report that Latest version : 10.1.5 makes Fright_Fear_Land , Haunted Museum 2 to crash. I have rolled back so i can play this game. If someone could see if this is just me or is it the software. thank you for your help.
Ffl and hm2 are not the same games (physically speaking)
Can you be more specific by telling us which game, version of the exe, and DemulShooter commands you tried so that we can try to reproduce it. A debug file would be even better.
Where /when is the game crashing ?
And which previous version of DemulShooter you rolled back to
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hassansardar on March 14, 2021, 10:46:35 am
Bro 10+ version of demulshooter is not working with wii remotes calibration i am using standard wii sensor bar does your software requires mayflash wii sensor bar ?? because before 10version the calibration is moving after 10version of demulshooters  calibration not moving while trigger and action buttons for both players are working well.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 15, 2021, 04:08:25 am
Bro 10+ version of demulshooter is not working with wii remotes calibration i am using standard wii sensor bar does your software requires mayflash wii sensor bar ?? because before 10version the calibration is moving after 10version of demulshooters  calibration not moving while trigger and action buttons for both players are working well.
Yes v10+ versions are handling joypad in a different ways.
I don't own any WiiMote, I don't know what Wii Remotes are....I just know people here managed to use WiiMotes but I'll let them answer for more detailled explanations
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ToxicTrev111 on March 15, 2021, 12:05:31 pm
I spent the weekend working on some shooting games, with the Aim Track guns.  I got tekno parrot working ,  but I am still having issues with sega model 2 .   particularly on house of the dead, I got tracking , shooting, reloading working for 1 player.   I cant seem to get it working with 2 players, both guns.   

I tried clicking on the raw input and changing the value to 1  and it looked likes both guns were registering but the crosshairs were like flashing and were choppy.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SaputraJ on March 15, 2021, 11:46:08 pm
I spent the weekend working on some shooting games, with the Aim Track guns.  I got tekno parrot working ,  but I am still having issues with sega model 2 .   particularly on house of the dead, I got tracking , shooting, reloading working for 1 player.   I cant seem to get it working with 2 players, both guns.   

I tried clicking on the raw input and changing the value to 1  and it looked likes both guns were registering but the crosshairs were like flashing and were choppy.

I remember this exactly happen to me, try to use Demulshooter 8.6.0 version and see how it goes
https://github.com/argonlefou/DemulShooter/releases
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 16, 2021, 03:34:54 am
I spent the weekend working on some shooting games, with the Aim Track guns.  I got tekno parrot working ,  but I am still having issues with sega model 2 .   particularly on house of the dead, I got tracking , shooting, reloading working for 1 player.   I cant seem to get it working with 2 players, both guns.   

I tried clicking on the raw input and changing the value to 1  and it looked likes both guns were registering but the crosshairs were like flashing and were choppy.
1 Player doesn't need DemulShooter to work properly with Aimtrak/Model2

You can also share here a DemulShooter debug file to see if anything is going wrong
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ToxicTrev111 on March 16, 2021, 09:06:17 am
I played around with Demul and model 2 some more last night and realized demul shooter was not launching,  I guess my batch file was correct.  I fixed it and it seems to work.  I have both guns working with House of the Dead and other model 2 games. 

I have began trying to work on model 3 /  supermodel.  I am having the same issue with both guns registering as player 1 .   Does this emulator require demul shooter ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on March 16, 2021, 09:23:49 am
I played around with Demul and model 2 some more last night and realized demul shooter was not launching,  I guess my batch file was correct.  I fixed it and it seems to work.  I have both guns working with House of the Dead and other model 2 games. 

I have began trying to work on model 3 /  supermodel.  I am having the same issue with both guns registering as player 1 .   Does this emulator require demul shooter ?
Model 3 is a Pain in the ass.
You have to set the input numbers for the guns in the ini file.

I made a video on how to set it up a while back for the Sinden but the same things will apply to ATs

https://youtu.be/1Z2Ep6nL810
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ZTylerDurden717 on March 31, 2021, 01:15:31 pm
This topic should be stickied with how well 2P is working with the Sinden LG.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 09, 2021, 05:03:14 pm
I spend a lot of time setting up these games and finally get them working, then months later without even touching them I try them and they are not working with Demulshooter anymore.

And now I am unfortunately back on one of the hardest games to get to work with demulshooter imo, Beyond Enemy Lines on Model 2. I was able to aim but not shoot, and I can't get into test mode for some reason when I hit f3 it just reboots. I tried different versions of Model 2 same thing. I had this happen like a year ago but can't remember how I made it stop.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on April 12, 2021, 03:58:06 pm
I tried "Block King Ball Shooter" with JConfig and mouse works fine, but aimtrak is a no go.
Have I done somethin wrong or can you fix this with demulshooter boss?  :notworthy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 13, 2021, 02:45:46 am
I tried "Block King Ball Shooter" with JConfig and mouse works fine, but aimtrak is a no go.
Have I done somethin wrong or can you fix this with demulshooter boss?  :notworthy:
Thanks for the head-up, I got the game and will look at it as soon as I can (should be next week).
I'll let you know the results
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 13, 2021, 04:58:52 pm
Argon, do you know why the DemulshooterGui forgets my configs for the gun information like all the time? I made the mistake when I setup a bunch of games of instead of having 1 Demulshooter on my computer and adding paths in the scripts to it, I have a bunch of Demulshooters one in each game location. And I go to play a lightgun game that I thought was preconfigured with Demulshooter and the lightgun doesn't work. I check DemulshooterGui and it's empty instead of showing my gun configuration. I even tried making the config.ini read only thinking then it wouldn't forget but sure enough I just tried it and it forgot again.  And it doesn't happen occassionally it happens every time and this is the 2nd computer it's happened on.  I even looked at a config.ini from a year ago and the information of the gun has not changed at all.

Is there some way to prevent having to readd my gun in the GUI on a regular basis?

Edit: I notice in some games, it doesn't seem to matter they still work with Demulshooter, in others I can't shoot but I can aim. If I look in the config.ini it still has my gun info in all games but DemulshooterGui is blank, does it matter?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 14, 2021, 09:35:30 am
Argon, do you know why the DemulshooterGui forgets my configs for the gun information like all the time? I made the mistake when I setup a bunch of games of instead of having 1 Demulshooter on my computer and adding paths in the scripts to it, I have a bunch of Demulshooters one in each game location. And I go to play a lightgun game that I thought was preconfigured with Demulshooter and the lightgun doesn't work. I check DemulshooterGui and it's empty instead of showing my gun configuration. I even tried making the config.ini read only thinking then it wouldn't forget but sure enough I just tried it and it forgot again.  And it doesn't happen occassionally it happens every time and this is the 2nd computer it's happened on.  I even looked at a config.ini from a year ago and the information of the gun has not changed at all.

Is there some way to prevent having to readd my gun in the GUI on a regular basis?

Edit: I notice in some games, it doesn't seem to matter they still work with Demulshooter, in others I can't shoot but I can aim. If I look in the config.ini it still has my gun info in all games but DemulshooterGui is blank, does it matter?
I'm not sure to clearly understand your issue : do you mean that the config files are deleted ? If so, I've no idea what could delete them, but if there are no ini file DemulShooter will indeed creata a new empty one to be able to start.

If your ini files are still in your folders, you have to make sure that your scripts are using correct full path to run DemulShooter, as the app will look for ini file in the running folder ( which may not be the same thing as the current folder in the script). By running the GUI (usualy in windows explorer) you are sure to be in the correct folder. When running a script, it may be a different one which can explain the difference between in-game and GUI
To make sure of that you can run Demulshooter directly
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 14, 2021, 11:35:22 am
Argon, do you know why the DemulshooterGui forgets my configs for the gun information like all the time? I made the mistake when I setup a bunch of games of instead of having 1 Demulshooter on my computer and adding paths in the scripts to it, I have a bunch of Demulshooters one in each game location. And I go to play a lightgun game that I thought was preconfigured with Demulshooter and the lightgun doesn't work. I check DemulshooterGui and it's empty instead of showing my gun configuration. I even tried making the config.ini read only thinking then it wouldn't forget but sure enough I just tried it and it forgot again.  And it doesn't happen occassionally it happens every time and this is the 2nd computer it's happened on.  I even looked at a config.ini from a year ago and the information of the gun has not changed at all.

Is there some way to prevent having to readd my gun in the GUI on a regular basis?

Edit: I notice in some games, it doesn't seem to matter they still work with Demulshooter, in others I can't shoot but I can aim. If I look in the config.ini it still has my gun info in all games but DemulshooterGui is blank, does it matter?
I'm not sure to clearly understand your issue : do you mean that the config files are deleted ? If so, I've no idea what could delete them, but if there are no ini file DemulShooter will indeed creata a new empty one to be able to start.

If your ini files are still in your folders, you have to make sure that your scripts are using correct full path to run DemulShooter, as the app will look for ini file in the running folder ( which may not be the same thing as the current folder in the script). By running the GUI (usualy in windows explorer) you are sure to be in the correct folder. When running a script, it may be a different one which can explain the difference between in-game and GUI
To make sure of that you can run Demulshooter directly

Yeah what I did was instead of having just one Demulshooter on my computer, I added a copy of Demulshooter into every lightgun game copied all the files to where the game launches from. So since they're in the same location as where I run the game, I didn't have to add any paths.

So instead of <my path to>/Demulshooter.exe, I only have to do run, Demulshooter.exe or DemulshooterX64.exe in my scripts. I've done this for a few years now and it works so it's not a path issue, and it doesn't forgot in the config.ini it still shows my gun, but just in the GUI when I open it it's blank. But I'm starting to think maybe that doesn't matter only that the config.ini has my gun? Most of my games work even if the GUI is blank when I open it, so maybe it was a different issue than what I thought.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 14, 2021, 12:08:31 pm
I think I came up with a way to force the GUI to show my gun info.

I use this app called Karen's Replicator, and it copies files to whereever you want it to whenever you want it to, and I added all my Lightgun locations and told it to copy Demulshooter and all the files, now when I look at the GUI it shows my info. It copies them every 4 hours from now on. A little off topic but that's a good app btw, I've learned from experience backing up things like saves and settings is a great idea and it can do it for you, completely free too.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 14, 2021, 06:53:07 pm
I'm not going to get my hopes up because it's going to be on Switch which would be Yuzu emulator or Ryujinx, but I would love some Demulshooter support with this one day.

https://www.youtube.com/watch?v=4_s8Sqdns1E&t=67s

From what i just read it should be on other platforms as well, but only confirmed for Switch so far.  I'm sure if they put it on PC it would have mouse support.

Forever Entertainment has a contract to release the remake on Google Stadia,[4] and the Xbox One, PlayStation 4, PlayStation 5, Epic Game Store, and Steam were listed as platforms in Forever Entertainment's 2019 financial report.[5] The company has yet to confirm this information.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on April 20, 2021, 10:19:10 am
I don't see Let's Go Jungle Special mentioned on Demulshooter page only Let's Go Jungle.

Is it supposed to be

DemulShooter.exe -target=lindbergh -rom=lgjs

or  use the same as original

DemulShooter.exe -target=lindbergh -rom=lgj

I can't start the game even though I entered start key and coins in teknoparrot. I tried with usemouseforgun checked and unchecked it won't start.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 21, 2021, 02:50:03 am
I don't see Let's Go Jungle Special mentioned on Demulshooter page only Let's Go Jungle.

Is it supposed to be

DemulShooter.exe -target=lindbergh -rom=lgjs

or  use the same as original

DemulShooter.exe -target=lindbergh -rom=lgj

I can't start the game even though I entered start key and coins in teknoparrot. I tried with usemouseforgun checked and unchecked it won't start.
Let's go jungle special command is -rom=lgjsp
It's on the wiki page for general commands, but I forgot to update the lindbergh wiki page table with commands. It has been corrected.

I can't test it right now and I don't know the current state of emulation, but back then I added this game, demulshooter worked well but the game emulation was not finished and game was running too fast with white screen flashing
Title: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on April 21, 2021, 02:52:26 am
Last I played it a few months ago it was still unplayable running to fast and missing frames.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Nostradadu on April 21, 2021, 06:30:45 pm
Yo. TeknoParrot somehow managed to make online devices (from the local co-op software called Parsec, which emulates local input from an online source) recognized as "unknown device" which allowed me and a friend to play all the TeknoParrot rail-shooters with our lightguns. Pretty neat! Unfortunately, it seems that only TeknoParrot managed it so far. We tried with MAME and SuperModel but to no avail however, I was thinking you could somehow implement that functionality into DemulShooter? I can ask the TeknoParrot guys how they did it if you care.

Anyways if anyone's interested, Parsec also works with Dolphin (host with a real wiimote, the other one with a mouse). I guess you could get a third online player but he'd have to use a controller instead since the mouse is in direct input.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 22, 2021, 02:44:56 pm
Yo. TeknoParrot somehow managed to make online devices (from the local co-op software called Parsec, which emulates local input from an online source) recognized as "unknown device" which allowed me and a friend to play all the TeknoParrot rail-shooters with our lightguns. Pretty neat! Unfortunately, it seems that only TeknoParrot managed it so far. We tried with MAME and SuperModel but to no avail however, I was thinking you could somehow implement that functionality into DemulShooter? I can ask the TeknoParrot guys how they did it if you care.

Anyways if anyone's interested, Parsec also works with Dolphin (host with a real wiimote, the other one with a mouse). I guess you could get a third online player but he'd have to use a controller instead since the mouse is in direct input.
Well, I don't really know how the whole thing is supposed to work but I found sme quick videos and it may be something more on the emulator side than on the hardware driver side, as it looks like you need to install the software and set wanted games/app inside.
Even if it's in theory possible to think that one day it would be possible to play like this online, it's really not something I can add by snapping fingers, and even if I new exactly how PArsec was working, I really can't afford to spend days and month recoding Demulshooter from scratch now

I tried "Block King Ball Shooter" with JConfig and mouse works fine, but aimtrak is a no go.
Have I done somethin wrong or can you fix this with demulshooter boss?  :notworthy:
A quick new about this : support is almost done in DemulShooter, just need to polish things and test it before release. Just a few more days to wait
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 23, 2021, 05:33:46 am
DemulShooter v10.2.0 update :
- Added support for "Block King Ball Shooter" for TTX system.
- Added a way to run Analog Calibration in Demulshooter_GUI for analog arcade guns or analog devices mounted on APAC and/or equivalent.

For Block King Ball Shooter : https://github.com/argonlefou/DemulShooter/wiki/Taito-Type-X#block-king-ball-shooter

For Analog Calibration :
There is still no entry in the Wiki (work in progress) , this is a new option page in DemulShooter_GUI.
But this should concern almost nobody, except some people who had to recompile DemulShooter for their own device every time, and they know why.
If you don't use APAC, arcade mounted guns or homemade hardware, you should not need to touch this.
If you don't know if you need to touch this, you propably don't need to  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Nostradadu on April 23, 2021, 08:01:58 am
Well, I don't really know how the whole thing is supposed to work but I found sme quick videos and it may be something more on the emulator side than on the hardware driver side, as it looks like you need to install the software and set wanted games/app inside.
Even if it's in theory possible to think that one day it would be possible to play like this online, it's really not something I can add by snapping fingers, and even if I new exactly how PArsec was working, I really can't afford to spend days and month recoding Demulshooter from scratch now
Yup, it's definitely the emulator's that doing the work considering TeknoParrot is the only one able to detect the input in raw mode. Harm, one of the devs, just told me that he made is so that the software ignores all the "mistakes" to support as many controllers as possible. Pretty vague heh? Anyway yeah, if you need to re-write everything from scratch it's probably not worth it. Still, it would be great for DemulShooter to support online play at some point of the time, either with Parsec, SteamPlay or even Teamviewer. I'll just leave that thought to your mind. ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on April 23, 2021, 08:15:30 am
Great stuff Argon! :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 23, 2021, 01:57:34 pm
Thanks Argon!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on April 25, 2021, 09:26:00 pm
Thanks Argon! :D
Analog gun calibration is just the thing what I needed.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on April 26, 2021, 03:59:44 pm
Thanks for the support of Block King Ball Shooter Argon!  :applaud: :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 27, 2021, 10:33:36 am
DemulShooter v10.2.0 update :
- Added support for "Block King Ball Shooter" for TTX system.
- Added a way to run Analog Calibration in Demulshooter_GUI for analog arcade guns or analog devices mounted on APAC and/or equivalent.

For Block King Ball Shooter : https://github.com/argonlefou/DemulShooter/wiki/Taito-Type-X#block-king-ball-shooter

For Analog Calibration :
There is still no entry in the Wiki (work in progress) , this is a new option page in DemulShooter_GUI.
But this should concern almost nobody, except some people who had to recompile DemulShooter for their own device every time, and they know why.
If you don't use APAC, arcade mounted guns or homemade hardware, you should not need to touch this.
If you don't know if you need to touch this, you propably don't need to  ;D


Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on April 29, 2021, 06:23:41 am
Hi Guys,

I received my sinden guns but having issues with HOTD3.
the border shows up but the mouse seems to disappear to the background only when pressing alt f4 can i bring the mouse back to quit the game.
the only way i can get it to work is to set the game exe to windows 98... this however slows it down to much.

running w10 with the latest demulshooter als tried with 8.7.0 both are running in admin mode and i can see demulshooter starting with the game.

thanks for help :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on April 29, 2021, 11:47:52 am
Hi Guys,

I received my sinden guns but having issues with HOTD3.
the border shows up but the mouse seems to disappear to the background only when pressing alt f4 can i bring the mouse back to quit the game.
the only way i can get it to work is to set the game exe to windows 98... this however slows it down to much.

running w10 with the latest demulshooter als tried with 8.7.0 both are running in admin mode and i can see demulshooter starting with the game.

thanks for help :)

I found HOTD3 a total bastard to setup on windows 10.
Gave me no end of issues but I did a setup video of how I managed to get it going.
Hopefully may help you to.

https://youtu.be/HUY7w8lQg5w
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on April 30, 2021, 07:56:37 am
fixed it by setting the location of my game behind the demulshooter line

DemulShooter.exe -target=windows -rom=hod3pc , D:\location\

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Sv4nstaygeR on May 04, 2021, 06:09:09 pm
Hi guys new player here, i just developed my own IR gun system based in iamge analysis and im using my lightgun as a mouse as everyone expected. I reached the point where i need to make sure that 2 guns will play as well as just 1 so i find demulshooter could be the answer for this. Despite this i have problems in several pc's with Win10 which the issue apears to be the same. When i start as admin the Demulshooter_GUI and then find my "mouse" as a regular HID device, the axis preview screen shows that the crosshair is pointing always to the upper left corner, no matter if the mouse is still or moving on any direction. I tried 3 diferent mouse in 2 diferent computers and the result are the same so i cant test nothing. Someone has gone through this?

https://gyazo.com/2829e28c75ebcc8e2fbc7a58ae47a49c

Any help will be apreciated!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 06, 2021, 03:49:16 am
Hi guys new player here, i just developed my own IR gun system based in iamge analysis and im using my lightgun as a mouse as everyone expected. I reached the point where i need to make sure that 2 guns will play as well as just 1 so i find demulshooter could be the answer for this. Despite this i have problems in several pc's with Win10 which the issue apears to be the same. When i start as admin the Demulshooter_GUI and then find my "mouse" as a regular HID device, the axis preview screen shows that the crosshair is pointing always to the upper left corner, no matter if the mouse is still or moving on any direction. I tried 3 diferent mouse in 2 diferent computers and the result are the same so i cant test nothing. Someone has gone through this?

https://gyazo.com/2829e28c75ebcc8e2fbc7a58ae47a49c

Any help will be apreciated!
DemulShooter won't support "regular" mice, so you have to make sure that your custom lightgun - if seen as a mouse by the system - is supporting Rawinput protocol with absolute coordinates.
If you want your lightgun to be seen as regular HID controler in DemulShooter (as you seem to explain when running the GUI), the behavior in the GUI will be different and you will have to choose axis data for X,Y and available buttons

Now the best option for you with a custom hardware device, is to run the DsDiag.exe app, try to find your device in the dropdown list and see how it is behaving on screen with values and informations.
If you're sure you have the correct device selected, you can share a copy of the screen and the diagnostic text file that will be created in DemulShooter's folder when you click on the button next to the dropdown list.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on May 06, 2021, 04:34:43 pm
Hi Guys,

Need some support with HOD2 the only thing working is the add credit button (5) i have no trigger or reload
I can using enter on my keyboard to get in the game but there is no cursor movement. running with 2 sindens see log:
tried multiple demulshooter versions with no luck.

Also HOTD3 slows down a lot when you exit the elavator on the first level any tips on that?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 07, 2021, 03:05:38 am
Hi Guys,

Need some support with HOD2 the only thing working is the add credit button (5) i have no trigger or reload
I can using enter on my keyboard to get in the game but there is no cursor movement. running with 2 sindens see log:
tried multiple demulshooter versions with no luck.
Hi,
Demulshooter is hooking fine but there seems to be an issue with the game's window when DemulShooter is trying to convert Sinden coordinates to game coordinates.
It looks like it's not finding the game's window or a wrong one and there is an error during the conversion.Unfortunatelly  I don't know why it does behave like this on your system...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on May 07, 2021, 05:35:21 am
Hi Guys,

Need some support with HOD2 the only thing working is the add credit button (5) i have no trigger or reload
I can using enter on my keyboard to get in the game but there is no cursor movement. running with 2 sindens see log:
tried multiple demulshooter versions with no luck.
Hi,
Demulshooter is hooking fine but there seems to be an issue with the game's window when DemulShooter is trying to convert Sinden coordinates to game coordinates.
It looks like it's not finding the game's window or a wrong one and there is an error during the conversion.Unfortunatelly  I don't know why it does behave like this on your system...


I did try to change my desktop resolution but that did not work correctyl, what i did notice that if i use demulshooter 8.7 or 10.1.13 as soon as i stary my AHK script the game opens and the goes to the taskbar i need to manually click it open (focus issue?) the latest demulshooter .20 is fine there the game boots directly into the game without going to desktop
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Foxhole on May 07, 2021, 05:43:33 am
I can confirm the same issue with hotd2 pc version, sometimes it works, and sometimes doesn't, without any noticeable reason as to why.
It does hook and you can insert coin by pressing 5, but it just won't track.
Seems to be very random.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 07, 2021, 07:41:47 am
I can confirm the same issue with hotd2 pc version, sometimes it works, and sometimes doesn't, without any noticeable reason as to why.
It does hook and you can insert coin by pressing 5, but it just won't track.
Seems to be very random.

I did try to change my desktop resolution but that did not work correctyl, what i did notice that if i use demulshooter 8.7 or 10.1.13 as soon as i stary my AHK script the game opens and the goes to the taskbar i need to manually click it open (focus issue?) the latest demulshooter .20 is fine there the game boots directly into the game without going to desktop
This is weird, as there is no change in code concerning hod2 and the whole tracking process between those 2 demulshooter releases.
Does it happen in windowed mode too ? (by using DxWnd for example)
And to be exact, it's not that DemulShooter is loosing where the Sinden is pointing :  it's tracking it perfectly but is not able to correctly convert data for hod2 window (because of wrong window size, or location or anything that may cause Window to throw an error when asked to convert desktop coordinates of the Sinden to the game's window)

I've recently heard about Foxhole issue with hod2 but never managed to reproduce it with my old, never updated win10 at home


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on May 07, 2021, 07:52:17 am
I can confirm the same issue with hotd2 pc version, sometimes it works, and sometimes doesn't, without any noticeable reason as to why.
It does hook and you can insert coin by pressing 5, but it just won't track.
Seems to be very random.

I did try to change my desktop resolution but that did not work correctyl, what i did notice that if i use demulshooter 8.7 or 10.1.13 as soon as i stary my AHK script the game opens and the goes to the taskbar i need to manually click it open (focus issue?) the latest demulshooter .20 is fine there the game boots directly into the game without going to desktop
This is weird, as there is no change in code concerning hod2 and the whole tracking process between those 2 demulshooter releases.
Does it happen in windowed mode too ? (by using DxWnd for example)
And to be exact, it's not that DemulShooter is loosing where the Sinden is pointing :  it's tracking it perfectly but is not able to correctly convert data for hod2 window (because of wrong window size, or location or anything that may cause Window to throw an error when asked to convert desktop coordinates of the Sinden to the game's window)

I've recently heard about Foxhole issue with hod2 but never managed to reproduce it with my old, never updated win10 at home

There is no way to set the resolution of the game somewhere?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 07, 2021, 08:22:25 am
Changing the resolution will not change anything if the game is still running in fullscreen mode.
What would be interresting would be to run it inside a window (whatever the resolution is, it's for a test) and see if the behavior is the same or if the tracking is working better than in fullscreen mode.

That is not possible with the original game (no option for that) so you can use DxWnd to force it inside a window (whatever the size / resolution)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on May 21, 2021, 05:42:39 pm
Not sure if it's playable begining to end or not, but

https://www.youtube.com/watch?v=jDsiBLQMUSY&t=259s
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: PiperCalls on May 23, 2021, 01:12:17 pm
I can't get DS too hook with Elevator Action Death Parade. If I run the game standalone (via JConfigEA) I get it running in a window and my guns work. If I run it through Game Loader, I get fullscreen with the nice bezel but guns don't work. I can't tell for sure that DS is not hooking bc if I try to alt+tab out it closes the game but I'm pretty sure that is the issue. I'm trying to get it running with Game Loader, any suggestions?

I'm running DemulShooter.exe -target=ttx -rom=eadp, then run Game Loader. Game comes up fine with bezel, buttons work (set them up in JConfigEA), but no response from guns. Gun 1 moves the mouse cursor and will "bing" if I am outside the game window but Gun 2 does nothing.

Tried latest and some older versions of Game Loader and the latest DS...no luck.

Thanks...Piper
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 23, 2021, 04:14:47 pm
I can't get DS too hook with Elevator Action Death Parade. If I run the game standalone (via JConfigEA) I get it running in a window and my guns work. If I run it through Game Loader, I get fullscreen with the nice bezel but guns don't work. I can't tell for sure that DS is not hooking bc if I try to alt+tab out it closes the game but I'm pretty sure that is the issue. I'm trying to get it running with Game Loader, any suggestions?

I'm running DemulShooter.exe -target=ttx -rom=eadp, then run Game Loader. Game comes up fine with bezel, buttons work (set them up in JConfigEA), but no response from guns. Gun 1 moves the mouse cursor and will "bing" if I am outside the game window but Gun 2 does nothing.

Tried latest and some older versions of Game Loader and the latest DS...no luck.

Thanks...Piper
Game Loader All RH is sometimes doing some unknown things messing with DemulShooter and game would not work anymore. And it changes from time to time with every new release and according to new "hacks" or "features" it adds for games.

Unfortunately I stopped using it years ago so I won't be of any help for that.

But if you want to use GameLoader for fullscreen suppor only, there are other solutions.
Mine (as described in the wiki for this game) is to use DgVoodoo to play fullscreen :
Quote
You can enable Fullscreen support (may be possible or not according to your screen specs) by doing the following :

    At Step 4, uncheck Dx Window Mode in Jconfig
    Use DgVoodoo with the following setting in "Appearance" : Full Screen / Stretched, keep aspect ratio
    You'll have to go to the game's TEST menu and run a gun calibration to set the aim correctly

I don't know how this will behave with sinden borders, but when I tested the gun I was almost always using ReShade to put a white border  bezel (I usually use ReShade to stretch/unstretch  and  add bezels for 4/3 games on my 16/9 screen)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Moneyhead on May 24, 2021, 11:58:17 am
Thank you for the ActLabs Calibaration Feature. This helps a lot.

But for my gun a simple x/y offset ist not quite enaugh.

My problem is on the X-Axis:
Shoots to the middle of the screen are o.k.
Shoots to the right will go a little bit too far to the right.  Shoots to the left will go a little bit too far to the left.
And it is getting more if you are more far from the middle of the screen.

Would it be possible to add some kind of scale factor for this?

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 24, 2021, 02:01:31 pm
Thank you for the ActLabs Calibaration Feature. This helps a lot.

But for my gun a simple x/y offset ist not quite enaugh.

My problem is on the X-Axis:
Shoots to the middle of the screen are o.k.
Shoots to the right will go a little bit too far to the right.  Shoots to the left will go a little bit too far to the left.
And it is getting more if you are more far from the middle of the screen.

Would it be possible to add some kind of scale factor for this?
What are your guns ?
And where did you notice this behavior ? Only in some games or on Windows too ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Moneyhead on May 24, 2021, 04:17:00 pm
I have a version of the ActLab Gun without calibration switch.
Behaviour is the same in Windows.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Moneyhead on May 25, 2021, 01:31:54 am
I will messure x and y raw data and will try to find a formula for the scale factor.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: njay on May 26, 2021, 04:27:47 am
Small update i had the same issues with HOTD3 on my new system i had with HOTD2
buttons work but no trigger and movement.

after a lot of fiddeling around with it the solution was to first run the game after the setup without demulshooter
afterwards it's working great with demulshooter so first boot game normal then with demulshooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Knarius on June 01, 2021, 03:48:21 am
Hi guys, i have a question about Demulshooter. What i want is playing games like Haunted Museum 2 or Gaia Attack 4 on 2 players mode without lightgun. At first I thought demulshooter is mainly for using lightgun, but it is able to detect my xbox controller and mouse. So I tried it. Basically Xbox controller works (sadly, not as I intended). And my mouse can't move aiming point at all. (I can't figure out how to use keyboard with demulshooter either.) Is demulshooter a program only for actual lightguns or I'm just doing wrong with my keyboard or mouse?

And another question, when using my xbox controller with demulshooter, I want to 'stop' aiming point anywhere it currently is. What actually happens when i don't give any axis input is aiming point go to center of the screen. This makes sense but with this way the game need 100% accurate aiming all the time...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 01, 2021, 07:56:40 am
Hi guys, i have a question about Demulshooter. What i want is playing games like Haunted Museum 2 or Gaia Attack 4 on 2 players mode without lightgun. At first I thought demulshooter is mainly for using lightgun, but it is able to detect my xbox controller and mouse. So I tried it. Basically Xbox controller works (sadly, not as I intended). And my mouse can't move aiming point at all. (I can't figure out how to use keyboard with demulshooter either.) Is demulshooter a program only for actual lightguns or I'm just doing wrong with my keyboard or mouse?
DemulShooter will only work as intended with devices suppporting RawInput protocol AND absolute positionning.
Regular mice may appear on device list but you won't see any mouvement as they usually output relative positionning data.
So short answer is : No you won't be able to use a regular mouse or a keyboard with DemulShooter. Keyboard can only be used to simulate gun/mouse buttons.

And another question, when using my xbox controller with demulshooter, I want to 'stop' aiming point anywhere it currently is. What actually happens when i don't give any axis input is aiming point go to center of the screen. This makes sense but with this way the game need 100% accurate aiming all the time...
Here again, this is absolute positionning and this is exactly how this is supposed to work.
To "stop" the aiming point when not touching the stick would require data treatment and calculation to convert absolute position (which is the raw data sent by the device) to relative position. This is comonly used in nowadays games but not the goal here as common materials acting as Joypad are WiiMotes and Mounted Arcade Guns and this is how they need to work.

For more detailed explanations, use DsDiag.exe app in the package to look for devices on your computer and test them.
You'll see if they are acting as expected and what kind of data it's outputing. If a device is not working with this app (I mean, if the cursor is not moving where it should), it won't with DemulShooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Knarius on June 01, 2021, 10:49:11 am

DemulShooter will only work as intended with devices suppporting RawInput protocol AND absolute positionning.
Regular mice may appear on device list but you won't see any mouvement as they usually output relative positionning data.
So short answer is : No you won't be able to use a regular mouse or a keyboard with DemulShooter. Keyboard can only be used to simulate gun/mouse buttons.

Here again, this is absolute positionning and this is exactly how this is supposed to work.
To "stop" the aiming point when not touching the stick would require data treatment and calculation to convert absolute position (which is the raw data sent by the device) to relative position. This is comonly used in nowadays games but not the goal here as common materials acting as Joypad are WiiMotes and Mounted Arcade Guns and this is how they need to work.

For more detailed explanations, use DsDiag.exe app in the package to look for devices on your computer and test them.
You'll see if they are acting as expected and what kind of data it's outputing. If a device is not working with this app (I mean, if the cursor is not moving where it should), it won't with DemulShooter

Thank you for clear answer. Maybe I can make my own input device which gives absolute positioning then... (Or just buy a gun)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on June 01, 2021, 06:31:00 pm
(Or just buy a gun)

Ding Ding correct answer. Although there are no cheap guns that work on Windows 10. $100 is the starting point, or maybe even $150.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: zelectah on June 13, 2021, 01:13:14 pm
@argonlefou thank u very much for your hard work for making all these games compatible with my pair of Gun4IR.

Do u see any chance of making Gal Gun: Double Peace on steam working, too? Sadly it doesn't have raw input :(.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Student123 on June 22, 2021, 09:47:01 pm
Hi guys,  first off Demul shooter is a gift to all lightgun enthusiasts. Thank you for making this a reality!

Lately I've been building my own hyperspin lightgun wheel and for my new Sinden guns, but the yes they are amazing!

I ran into a small issue with one game and wanted to verify if there was a workaround.

The game is Silent Hill the arcade. After many patches i was able to get the game work via Gameloaderall RH. Seems only easy it works, but loading the exe directly just gave me crashes.

After configuring a 4:3 resolution of 2880x 2160 for both the loader and the game I tried running it with 2 sinden guns.

Without using demul shooter the aim is perfectt but the game share bullets, and essentially using one mouse for 2 guns.

I then configured demul shooter, set the gun ids and they do work in game, both guns shoot and use their own bullets,  but the aim is abysmal, and the all bullets outside the screen.

Not sure if there is a way to calibrate other than the ingame menu (using the white borders and most other games run perfect with demul shooter). Just strange the aim is perfect before using demul.

Any trick to get it working and calibrated with 2 guns?

On a side note, Gundam Spirit of Zeon, and the second player goes into auto fire after some time in game, without even pressing the trigger ,is this demul related or the launcher?

Any help is appreciated!


Thank you!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 23, 2021, 12:36:29 pm
@argonlefou thank u very much for your hard work for making all these games compatible with my pair of Gun4IR.

Do u see any chance of making Gal Gun: Double Peace on steam working, too? Sadly it doesn't have raw input :(.
Looking at the game's pictures, I kind of remember someone asking this before. I can't find where or when it was, but if it didn't end in DemulShooter it was surely because of some good reason.
Anyway, I don't own the game and it's not something I'll put on the top of the to-do-list  right now for a lot of different reasons.

Hi guys,  first off Demul shooter is a gift to all lightgun enthusiasts. Thank you for making this a reality!

Lately I've been building my own hyperspin lightgun wheel and for my new Sinden guns, but the yes they are amazing!

I ran into a small issue with one game and wanted to verify if there was a workaround.

The game is Silent Hill the arcade. After many patches i was able to get the game work via Gameloaderall RH. Seems only easy it works, but loading the exe directly just gave me crashes.

After configuring a 4:3 resolution of 2880x 2160 for both the loader and the game I tried running it with 2 sinden guns.

Without using demul shooter the aim is perfectt but the game share bullets, and essentially using one mouse for 2 guns.

I then configured demul shooter, set the gun ids and they do work in game, both guns shoot and use their own bullets,  but the aim is abysmal, and the all bullets outside the screen.

Not sure if there is a way to calibrate other than the ingame menu (using the white borders and most other games run perfect with demul shooter). Just strange the aim is perfect before using demul.

Any trick to get it working and calibrated with 2 guns?
There are no "tricks", you just need to use a proper SilentHill exe (no other patch than resolution patching), no need to calibrate in game (if you already touched calibration you can remove the game's data) and if possible no GameLoader.

GameLoader may do some unknown things for display, messing with Demulshooter. Sometime messing with the aim, sometimes preventing DemulShooter to work at all.
Usually the game is running fine without the loader.

And you should try first to set up the game directly before trying to run everything with a frontend (in case you didn't try that)

LAstly, you can run DemulShooter with a -v option in the command line and sahre the debug.txt file created in Demulshooter's folder, that may provide some informations on what's going on when you're playing

On a side note, Gundam Spirit of Zeon, and the second player goes into auto fire after some time in game, without even pressing the trigger ,is this demul related or the launcher?
Never heard of that untill today on my side but :
You need to define "some time" : 1mn ? 5mn ? 30mn ?
And you need to define "launcher" : Hyperspin ? GAmeLoader all RH  ? anything else ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Student123 on June 24, 2021, 11:17:37 am
Thank you for the reply Argonlefou!

I think you are correct, the issue is too many moving parts.

I use the sinden lightgun so I need to get a border added to the game. The sinden drivers seem to have some issues displaying the borders on this game, so my next option was to use gameLoaderAll RH, it does a good job at displaying a Bezel and getting the game running with one player perfectly with the gun.

I tried running a bezel with the exe directly using rocketlauncher, but then the movies of the game crash out, so its a no go.

Guess between a rock and a hard place, maybe I'll just be happy with single player on this game, seems to work just fine with one player on Gameloader.

With Gundam, its usually within 30 seconds, will see if I can get some logs to you, thank you for checking into this!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 24, 2021, 05:35:16 pm
I use the sinden lightgun so I need to get a border added to the game. The sinden drivers seem to have some issues displaying the borders on this game, so my next option was to use gameLoaderAll RH, it does a good job at displaying a Bezel and getting the game running with one player perfectly with the gun.

I tried running a bezel with the exe directly using rocketlauncher, but then the movies of the game crash out, so its a no go.

Guess between a rock and a hard place, maybe I'll just be happy with single player on this game, seems to work just fine with one player on Gameloader.
Use Reshade.
I'm using it with Silent Hill to force 4/3 display and put a Bezel around the scree. It's working like a charm, no need to add other launcher doing some unknown things.

With Gundam, its usually within 30 seconds, will see if I can get some logs to you, thank you for checking into this!!!
30 seconds ? Well I played longer than that so I can tell for sure that I never ran into that issue. Again, if you can, run the game exe and nothing else on top of it (except frontend and demulshooter)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Student123 on June 25, 2021, 08:55:08 am
I use the sinden lightgun so I need to get a border added to the game. The sinden drivers seem to have some issues displaying the borders on this game, so my next option was to use gameLoaderAll RH, it does a good job at displaying a Bezel and getting the game running with one player perfectly with the gun.

I tried running a bezel with the exe directly using rocketlauncher, but then the movies of the game crash out, so its a no go.

Guess between a rock and a hard place, maybe I'll just be happy with single player on this game, seems to work just fine with one player on Gameloader.
Use Reshade.
I'm using it with Silent Hill to force 4/3 display and put a Bezel around the scree. It's working like a charm, no need to add other launcher doing some unknown things.

With Gundam, its usually within 30 seconds, will see if I can get some logs to you, thank you for checking into this!!!
30 seconds ? Well I played longer than that so I can tell for sure that I never ran into that issue. Again, if you can, run the game exe and nothing else on top of it (except frontend and demulshooter)

Thank you sir :). Will give reshade another try. Did not know you could set 4/3 aspect ratio with it. I knew about bezels, but not the aspect, what shader does that?

Yes, I think you are right, could not reproduce today, even added the -v and the logs show no issue. I bet it was just something on my pc that was fixed after reboot, thank you for looking into it! Much appreciated!

Real quick, do you know if Demul shooter still works with the latest Teknoparrot, or did their Sinden support break it? I prefer running  your tool, so wondering if I should just get an older Teknoparrot to get a few games like Rambo working properly (calibration in that game does not work with Teknoparrot alone, demul still works wonders, only problem is the trigger doesn't do anything, all other buttons work and mouse tracks on the latest TP). Got it working :)

Thank you again for all your handwork, it is much appreciated :)!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on July 04, 2021, 10:50:36 am
argon, I had this problem once before and it's happening and I don't know why. On Gundam Spirit of Zeon when I point my lightgun at the screen he tries to duck then come out of duck repeatedly nonstop and it's just a mess. I'm not pressing any other buttons just pointing the gun at the screen. Do you know why or how to fix it? I can make a video if it would help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on July 04, 2021, 06:29:34 pm
I think it's related to my lightgun because it's also happening on Too Spicy but only on Teknoparrot without using Demulshooter.

But I have another question. I believe you need to configure your gun id in Demulshooter for it to work correct? To make scripts easier I made a bunch of copies of Demulshooter and put one in each game directory so instead of having one Demulshooter on my computer I have dozens, and I save the config but after a few weeks months whatever the config is blank again and I have to reconfigure it. Is there a way to make it permanent? I tried making the config.ini read only but it doesn't seem to help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 14, 2021, 05:35:40 am
But I have another question. I believe you need to configure your gun id in Demulshooter for it to work correct? To make scripts easier I made a bunch of copies of Demulshooter and put one in each game directory so instead of having one Demulshooter on my computer I have dozens, and I save the config but after a few weeks months whatever the config is blank again and I have to reconfigure it. Is there a way to make it permanent? I tried making the config.ini read only but it doesn't seem to help.
DemulShooter will never remove any config file. It will overwrite it when you change your settings, but will never remove it.
Now, according to what is really happening (no config file in the folder ? default config file with no gun ID and default options/key mapping ? Or correct options and keys but only blank gun ID), this may point to a more specific issue regarding what is removing/altering the file
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on July 14, 2021, 11:05:34 am
But I have another question. I believe you need to configure your gun id in Demulshooter for it to work correct? To make scripts easier I made a bunch of copies of Demulshooter and put one in each game directory so instead of having one Demulshooter on my computer I have dozens, and I save the config but after a few weeks months whatever the config is blank again and I have to reconfigure it. Is there a way to make it permanent? I tried making the config.ini read only but it doesn't seem to help.
DemulShooter will never remove any config file. It will overwrite it when you change your settings, but will never remove it.
Now, according to what is really happening (no config file in the folder ? default config file with no gun ID and default options/key mapping ? Or correct options and keys but only blank gun ID), this may point to a more specific issue regarding what is removing/altering the file

The config file is always there and it shows my gun id in the config file, but the GUI is blank and the gun doesn't work until I reconfig it. I've had to do this countless times going on 2 years now.   I leave the options/keys default so there's no issue there.

In fact I just looked right now and the GUI's are again blank while the config shows the gun id. I'm not sure the amount of time it takes to reset itself maybe each time I boot, maybe a few weeks etc.... because I don't use my lightgun every day or even every week.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 14, 2021, 11:39:39 am

The config file is always there and it shows my gun id in the config file, but the GUI is blank and the gun doesn't work until I reconfig it. I've had to do this countless times going on 2 years now.   I leave the options/keys default so there's no issue there.

In fact I just looked right now and the GUI's are again blank while the config shows the gun id. I'm not sure the amount of time it takes to reset itself maybe each time I boot, maybe a few weeks etc.... because I don't use my lightgun every day or even every week.
What kind of gun are you using ? If the gun IDs are changing then this could explain why the GUI is blank while the config file has info in it.
You can store the old config and compare it to a new one once the GUI is set correctly to see if thare are any changes.
You can also generate a debug file with the "empty" config file to see what DemulShooter is outputing
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on July 14, 2021, 06:45:31 pm
Yeah I'm still using an EMS Top Gun 3 cause I just like that it's wireless and it's the only one that is AFAIK.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on July 22, 2021, 09:24:58 am
Hey argon, are you going to keep supporting Teknoparrot games through Demulshooter? I know you can map the guns directly in TP now but I'd much rather use Demulshooter with my set up. I received my Sinden guns recently and I am trying to plan how I want to configure them. Already have everything working nicely with Aimtraks and Demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 22, 2021, 05:45:47 pm
Hey argon, are you going to keep supporting Teknoparrot games through Demulshooter? I know you can map the guns directly in TP now but I'd much rather use Demulshooter with my set up. I received my Sinden guns recently and I am trying to plan how I want to configure them. Already have everything working nicely with Aimtraks and Demulshooter.
Hi,
If you're asking if I will continue to update DemulShooter for already supported games because there are new versions of Teknoparrot, this should be no : according to a question recently asked by Student123, DemulShooter+Sinden is still working with latest TP builds
Here's the question I'm talking about :

Real quick, do you know if Demul shooter still works with the latest Teknoparrot, or did their Sinden support break it? I prefer running  your tool, so wondering if I should just get an older Teknoparrot to get a few games like Rambo working properly (calibration in that game does not work with Teknoparrot alone, demul still works wonders, only problem is the trigger doesn't do anything, all other buttons work and mouse tracks on the latest TP). Got it working :)

Thank you again for all your handwork, it is much appreciated :)!!


On the other hand, if you're asking if I will still update DemulShooter if TP is releasing new supported game, this should be yes.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on July 22, 2021, 10:27:22 pm
Thank you. Just to verify, you will not update Demulshooter to work with new versions of TP if they change something that makes Demulshooter stop working in the future with existing supported games, but you will support any newly added games that aren't already playable in TP?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 23, 2021, 02:24:42 am
That's correct.
If an update breaks compatibility and does not add anything relevant for the games, there is no need to use it.

It seems like it's not the case right now.
And Demulshooter is targetting directly the games file so, in theory, as long as the game is running it should work, whatsver TP you're using
This may not be true for Lindbergh, as TP has to load the game in memory to emulate the linux system

Generaly speaking, you juste need TP to pass ringwide games hardware check. Once it's running there is no need anymore with Demulshooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on July 23, 2021, 11:00:48 am
Thank you for clearing that up and thank you for all of your work!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on July 23, 2021, 11:10:14 am
Hi Argon, I dont know if anyone has asked you yet but is it possible to get Big Buck Hunter Arcade and Rambo The Video Game to work with guns? If so how.
Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 23, 2021, 12:27:56 pm
Hi,
This has already been asked ans the answer is no, for both
And no plan to add them in Demulshooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Drudru21 on July 27, 2021, 09:18:24 am
Looking for some help with calibrating my Sinden guns. I have Demul shooter installed and running through a batch file. When I load the game I can use the buttons on both guns to start but when playing only one trigger works at a time and it is constantly reloading for player 1.  Also, when I try to enter Gun configurations through the service menu, player 2 trigger does not recognize. I have setup both guns through the demul shooter GUI.

Sorry if this is a very basic question, I ran through all of the tutorials I could find. I should also point out that my emulator was originally installed in 2015, so perhaps it needs to be updated?

Thanks!

*Edit*
Just to add a few more details, I did have 2 players working previously with AimTrak guns.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem on July 27, 2021, 02:33:38 pm
Looking for some help with calibrating my Sinden guns. I have Demul shooter installed and running through a batch file. When I load the game I can use the buttons on both guns to start but when playing only one trigger works at a time and it is constantly reloading for player 1.  Also, when I try to enter Gun configurations through the service menu, player 2 trigger does not recognize. I have setup both guns through the demul shooter GUI.

Sorry if this is a very basic question, I ran through all of the tutorials I could find. I should also point out that my emulator was originally installed in 2015, so perhaps it needs to be updated?

Thanks!

*Edit*
Just to add a few more details, I did have 2 players working previously with AimTrak guns.

You didn't say what emulator. That might help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Drudru21 on July 27, 2021, 02:56:00 pm
Sorry, this is on Sega Model2. Since playing around more I have been able to have both guns fire but only player 1 loses any ammo. I think this is as far as I ever was able to set it up with AimTrak guns. Any suggestions? I also found that Sega Model2 emulator has not been updated in a long time so I should be okay with my current version.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 27, 2021, 04:36:41 pm
Sorry, this is on Sega Model2. Since playing around more I have been able to have both guns fire but only player 1 loses any ammo. I think this is as far as I ever was able to set it up with AimTrak guns. Any suggestions? I also found that Sega Model2 emulator has not been updated in a long time so I should be okay with my current version.
1) Model2 should be the release v1.1a
2)Add a -v option at the end of your DemulShooter command, this will create a debug.txt file in the Demulshooter folder. You can then share it here so that I can look for any obvious error
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Drudru21 on July 27, 2021, 07:08:37 pm
Thanks for helping.  I updated to the latest sega model 2 emulator as that was out of date.  The 2nd player can shoot, but the bullets still only subtract from player one, and if both triggers are pulled at the same time no shots are registered.  Here is my debug text.

18:03:28.049832 :
18:03:28.049832 : ---------------- Program Start -- DemulShooter v10.2.0.0 ----------------
18:03:28.049832 : Cmdline arg 0 : -v
18:03:28.049832 : Cmdline arg 1 : -target=model2
18:03:28.049832 : Cmdline arg 2 : -rom=vcop2
18:03:28.050832 : Cmdline arg 3 : -v
18:03:28.056832 : Error: Impossible to get Button Capabilities for device \\?\HID#VID_D209&PID_0430&MI_03&Col04#7&1ff14a6b&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
18:03:28.058832 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_D209&PID_0430&MI_03&Col03#7&1ff14a6b&0&0002#{4d1e55b2-f16f-11cf-88cb-001111000030}
18:03:28.059832 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_D209&PID_0430&MI_03&Col02#7&1ff14a6b&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
18:03:28.061832 : Error: Impossible to get Output Value Capabilities for device \\?\HID#VID_D209&PID_0430&MI_00#7&199f0a4f&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
18:03:28.063832 : Error: Impossible to get Button Capabilities for device \\?\HID#VID_062A&PID_5918&MI_01&Col04#7&33413f52&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
18:03:28.065832 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_062A&PID_5918&MI_01&Col02#7&33413f52&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
18:03:28.069832 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C31C&MI_01&Col03#7&e7e43e9&0&0002#{4d1e55b2-f16f-11cf-88cb-001111000030}
18:03:28.073832 : Error: Impossible to get Output Value Capabilities for device \\?\HID#VID_046D&PID_C31C&MI_01&Col01#7&e7e43e9&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
18:03:28.090832 : Found 14 available RawInput devices :
18:03:28.090832 :  + [RIM_TYPEMOUSE] \\?\HID#WmVirtualDevice#2&24679b77&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
18:03:28.091832 :  + [RIM_TYPEHID] \\?\HID#VID_D209&PID_0430&MI_03&Col04#7&1ff14a6b&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
18:03:28.091832 :  + [RIM_TYPEHID] \\?\HID#VID_D209&PID_0430&MI_03&Col03#7&1ff14a6b&0&0002#{4d1e55b2-f16f-11cf-88cb-001111000030}
18:03:28.091832 :  + [RIM_TYPEHID] \\?\HID#VID_D209&PID_0430&MI_03&Col02#7&1ff14a6b&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
18:03:28.091832 :  + [RIM_TYPEHID] \\?\HID#VID_D209&PID_0430&MI_00#7&199f0a4f&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
18:03:28.091832 :  + [RIM_TYPEHID] \\?\HID#VID_062A&PID_5918&MI_01&Col04#7&33413f52&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
18:03:28.091832 :  + [RIM_TYPEHID] \\?\HID#VID_062A&PID_5918&MI_01&Col02#7&33413f52&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
18:03:28.091832 :  + [RIM_TYPEHID] \\?\HID#VID_046D&PID_C31C&MI_01&Col03#7&e7e43e9&0&0002#{4d1e55b2-f16f-11cf-88cb-001111000030}
18:03:28.091832 :  + [RIM_TYPEHID] \\?\HID#VID_046D&PID_C31C&MI_01&Col01#7&e7e43e9&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
18:03:28.091832 :  + [RIM_TYPEMOUSE] \\?\Root#RDP_MOU#0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
18:03:28.091832 :  + [RIM_TYPEMOUSE] \\?\HID#VID_D209&PID_0430&MI_02#7&cc12e2d&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
18:03:28.091832 :  + [RIM_TYPEMOUSE] \\?\HID#VID_16C0&PID_0F39&MI_02&Col02#8&1a244db0&0&0001#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
18:03:28.091832 :  + [RIM_TYPEMOUSE] \\?\HID#VID_16C0&PID_0F02&MI_02&Col02#9&2c947200&0&0001#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
18:03:28.091832 :  + [RIM_TYPEMOUSE] \\?\HID#VID_062A&PID_5918&MI_01&Col01#7&33413f52&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
18:03:28.098832 : Configuration file succesfuly loaded
18:03:28.098832 : P1 mode = RAWINPUT
18:03:28.098832 : P1 device = \\?\HID#VID_16C0&PID_0F39&MI_02&Col02#8&1a244db0&0&0001#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
18:03:28.098832 : P1 device plugged and found, Handle = 0x65597
18:03:28.098832 : P1 device : Unknown / SindenLightgun
18:03:28.098832 : P2 mode = RAWINPUT
18:03:28.098832 : P2 device = \\?\HID#VID_16C0&PID_0F02&MI_02&Col02#9&2c947200&0&0001#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
18:03:28.098832 : P2 device plugged and found, Handle = 0x65595
18:03:28.098832 : P2 device : Unknown / SindenLightgun
18:03:28.098832 : P3 mode = RAWINPUT
18:03:28.099832 : P3 device =
18:03:28.099832 : P4 mode = RAWINPUT
18:03:28.099832 : P4 device =
18:03:28.101832 : LowLevelMouseHook installed !
18:03:28.102832 : LowLevel-KeyboardHook installed !
18:03:28.104832 : Waiting for Model2 vcop2 game to hook.....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 28, 2021, 01:30:18 am
DemulShooter is not finding the emulator to hook so you're playing without demulshooter at all.

Make sure you're having admin rights and that you didn't rename the emulator exe
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Drudru21 on July 28, 2021, 09:18:00 am
Thanks for the help!  It is working now.  The "run as administrator" didn't fix it, but I changed the batch file to run the multi_cpu emulator and it worked from there.  Sorry if that was a basic first step that I had missed and thanks for checking through my log.

One follow up question for anyone, can I have a global demul shooter that is always running in the background?  Ideally I would turn on my machine and demul shooter would load from a batch and then as I entered and exited games it would just stay loaded and work with each game.  Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 28, 2021, 03:05:24 pm
One follow up question for anyone, can I have a global demul shooter that is always running in the background?  Ideally I would turn on my machine and demul shooter would load from a batch and then as I entered and exited games it would just stay loaded and work with each game.  Thanks!
Nope, DemulShooter is specifically hacking each game/emulator so it has to be started with the corresponding command for each game to know what to do
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Neonmx6 on August 08, 2021, 07:54:15 pm
Im having a really hard time getting both guns working with demul when I load up a game I get one blue crosshair and once the game loads it turns purple. Both guns shoot but for both players I have tired everything and Im not sure whats wrong at this point demulshooter is up to date and running just cant get it working correctly for the life of me any ideas? Maybe something I over looked somewhere? And house of the dead 3 pc I cant get demulshooter to load with it when I setup rocket launcher to load it before the program it just crashes the game Im at a loss on that one as well. Thanks for any help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 09, 2021, 03:29:16 pm
Im having a really hard time getting both guns working with demul when I load up a game I get one blue crosshair and once the game loads it turns purple. Both guns shoot but for both players I have tired everything and Im not sure whats wrong at this point demulshooter is up to date and running just cant get it working correctly for the life of me any ideas? Maybe something I over looked somewhere? And house of the dead 3 pc I cant get demulshooter to load with it when I setup rocket launcher to load it before the program it just crashes the game Im at a loss on that one as well. Thanks for any help.
First of all, be sure to always run demulshooter as admin

For demul and hotd3 :
Add the -v option in demulshooter command, and launch the emulator/game and demulshooter.
Move, shoot and close. You'll get a debug.txt file in demulshooter's folder, share it here that might be helpfull

Hotd3 might be a different binary from the one I worked in, that might explain the crash

And of course, make sure demulshooter and the game/emulator is working properly when you run them directly before trying complicated things with fronted

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Neonmx6 on August 12, 2021, 11:01:09 pm
Ok lets start with demul sega Naomi so both guns work and the demul emulator is hooking the demulshooter program running as admin but Im still running into the same problem both guns are shooting for both players and reloading for both players at the same time is there a setting in the demul emulator itself that I need to change? Not sure what to try next appreciate any help thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 13, 2021, 06:58:12 pm
Ok lets start with demul sega Naomi so both guns work and the demul emulator is hooking the demulshooter program running as admin but Im still running into the same problem both guns are shooting for both players and reloading for both players at the same time is there a setting in the demul emulator itself that I need to change? Not sure what to try next appreciate any help thanks
Again, demulshooter debug  file is the next step if you want to narrow donwn error possibilities
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Neonmx6 on August 15, 2021, 06:05:27 pm
Ok so how would I get the program to make me that file or where would I find it? I see on in the folder but its from awhile ago and its not updated thanks brother
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 16, 2021, 11:29:53 am
Ok so how would I get the program to make me that file or where would I find it? I see on in the folder but its from awhile ago and its not updated thanks brother

Add the -v option in demulshooter command, and launch the emulator/game and demulshooter.
Move, shoot and close. You'll get a debug.txt file in demulshooter's folder, share it here that might be helpfull
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jclausing on August 25, 2021, 04:36:16 pm
I'm having the exact same problem with Demul. Cursors for both guns right on top of each other and both triggers fire both guns. I have attached my debug file. Please let me know what you see. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 26, 2021, 03:22:56 pm
I'm having the exact same problem with Demul. Cursors for both guns right on top of each other and both triggers fire both guns. I have attached my debug file. Please let me know what you see. Thanks

From your log I can read this:
Quote
13:23:43.856404 : MD5 hash of D:\Emulators\Demullightgun\demul.exe = 983a719e27cacf3bc2a544b66a406b85
13:23:43.856904 : /!\ MD5 Hash unknown, DemulShooter may not work correctly with this target /!\

So 1st thing to do would be to download and use the latest demul version (Demul 0.7a 180428)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jclausing on August 26, 2021, 08:42:22 pm

From your log I can read this:
Quote
13:23:43.856404 : MD5 hash of D:\Emulators\Demullightgun\demul.exe = 983a719e27cacf3bc2a544b66a406b85
13:23:43.856904 : /!\ MD5 Hash unknown, DemulShooter may not work correctly with this target /!\

So 1st thing to do would be to download and use the latest demul version (Demul 0.7a 180428)
[/quote]

Here's the debug with latest version of demul and demulshooter. Same issue. Thanks again
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 27, 2021, 02:07:49 am
I don't see anything wrong in the file unfortunatelly

Were you using only one gun or both or them during your play ?
There are info for both of them separatly with distinct trigger event, which looks normal if you were using both or them
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jclausing on August 27, 2021, 11:02:39 am
Yes, I was using both at the same time. Thanks for looking, I am stumped on this one.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SiliconWarrior1 on September 05, 2021, 06:34:00 pm
Hello All!

I was sent over here by the fine folks at the Sinden Lightgun tech-support Discord group.  They've been helping me trouble-shoot a problem with DemulShooter, we sorta hit a dead-end, and so here I am, hoping you guys might be able to help.

I'm trying to get my two Sinden guns working with the TTX version of "Haunted Museum," and the Global VR version of "Fright Fear Land."  The guns work perfectly with both games if only one is used; the second gun is not recognized.  More than that, if a second connect is connected and DemulShooter is launched, the performance of the first gun is heavily impacted (big delays in trigger response, that sort of thing).

When both guns are plugged in, the Sinden software suggests both are normally operating, outputting around 60FPS.

Both guns are plugged directly into the computer, no USB hub or docking station is being utilized.

I'm also launching DemulShooter.exe as administrator.

Attached is a portion of DemulShooter's debug.txt file.  I'm told the logs indicate that hooking is successful (?), but that "Error converting screen location to client location" is cause for concern.

Also attaching a screensnip of DemulShooter's config.ini, and finally, a screensnip showing that the .exe is being launched as admin.

Thank you for any advice or guidance!
[/font][/font]
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 06, 2021, 06:19:21 am
Hello All!

I was sent over here by the fine folks at the Sinden Lightgun tech-support Discord group.  They've been helping me trouble-shoot a problem with DemulShooter, we sorta hit a dead-end, and so here I am, hoping you guys might be able to help.

I'm trying to get my two Sinden guns working with the TTX version of "Haunted Museum," and the Global VR version of "Fright Fear Land."  The guns work perfectly with both games if only one is used; the second gun is not recognized.  More than that, if a second connect is connected and DemulShooter is launched, the performance of the first gun is heavily impacted (big delays in trigger response, that sort of thing).

When both guns are plugged in, the Sinden software suggests both are normally operating, outputting around 60FPS.

Both guns are plugged directly into the computer, no USB hub or docking station is being utilized.
Hi,

There are a lot of possibilities....
First of all it would be a good thing to get your FFL exe MD5 hash, and share it here. There are a lot of different exe for this game (patched, unpatched, etc...) and this is the only solution for me to know your are using one I worked on. (This should be on the debug file but I forgot to make it check for this game  :timebomb: and I can't publish updates right now....)

Then, about the error messages you get on the debug file : this can be due to a screen configuration, a game/window/anything on top of the game on screen.....or the Sinden data from the guns : X and Y coordinates are only 0,0 for the whole duration of the debug file you shared, unfortunatelly you cut it quickly so it may be just the start of the game with your guns pointing out of the screen, or this could be a more permanent issue.
Full lenght debug file (with you moving the guns around and shooting a couple of times) may be helpfull

At last, about guns, you can make sure they are working good by checking the moving cross on the GUI when you are choosing guns in the list (is the cross moving like it should ? Are buttons changing colors ?) or, you can use the Ds_Diag app in the folder to check how yout guns are working


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SiliconWarrior1 on September 06, 2021, 03:19:16 pm
Thanks so much for your quick reply!  Much appreciated.  Here's the requested MD5 hash, will get the other info to you shortly!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SiliconWarrior1 on September 06, 2021, 03:57:23 pm
Here's the debug file (I had to delete about ten seconds' of data because the forum software declared the file too large to attach), with me moving both guns around and pulling the triggers on both.  As I had originally mentioned, not only is the second gun not recognized by FFL (nor HM), but the performance of the *first* gun is severely impacted (bad enough that the game is not playable).  THANK YOU.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 07, 2021, 03:08:35 am
Here's the debug file (I had to delete about ten seconds' of data because the forum software declared the file too large to attach), with me moving both guns around and pulling the triggers on both.  As I had originally mentioned, not only is the second gun not recognized by FFL (nor HM), but the performance of the *first* gun is severely impacted (bad enough that the game is not playable).  THANK YOU.
Ok, thanks

Unfortunatelly, the debug file is clean and shows no malfunctions, I won't be able to help on that point.
Just for information - but I don't think it was the case - using the -v to create debug may add a lot of delay and lag in the game/lightgun because of how many things have to be written on the Disk.

Now, your exe is not one I worked on.
I know there are a lot of different releases available for this game (between patched exe, patched header, Teknoparrot releases or Jconfig releases). This may be the cause, but it's not certain.
md5 difference may be due to a slight change in header (and demulshooter would work as expected)  or a total change in the exe construction (and in that case, demulshooter will not work, or even crash the game)

Here are the known md5 prints I worked on (quote from DemulShooter's code), if you are able to test on one of them :
Quote
_KnownMd5Prints.Add("Haunted Museum 2 v1.01 - Original", "0320d68acfb7ee7b4784ed43b113f0a0");
_KnownMd5Prints.Add("Haunted Museum 2 v1.01 - Original + Patched Header", "06ef6c57a1200bed1c9b0fa8ad172aee");
_KnownMd5Prints.Add("Haunted Museum 2 v1.01 - Original + Patched Header + NoCrosshair", "93dcb39c43ce0906676d6673eb09c5e6");
_KnownMd5Prints.Add("Haunted Museum 2 v1.00 - 'Game Full'", "d3639bf04ababc7246df5a0a0892408b");
_KnownMd5Prints.Add("Haunted Museum 2 v1.00 - 'Game Full' + Patched Header", "228a3d0e81141c3850459bfaf968321a");
_KnownMd5Prints.Add("Haunted Museum 2 v1.00 - 'Game Full' + Patched Header + NoCrosshair", "80e10a8e5363205b670f9366e3fe78b1");
although I can't guarantee that the problem will diseapper

You can also try HauntedMuseum2, which is exactly the same game
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SiliconWarrior1 on September 07, 2021, 07:25:42 pm
Okay, great, thank you, I will try one of these other versions of FFL and see how they behave!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on September 10, 2021, 06:34:22 am
Sorry if this have been mentioned previously,
Trying to set up 2 players on Nintendo Wii using DS

Works great but I have some problems with

... "S, D and F keyboard button for DemulShooter's device #2"
is this hardcoded? I can change the extra key press buttons, but as my Player1 ha e ASDF as the first 4 buttons it's some hassle.

Thanks for DS. My cab and I love it to bits  :laugh:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 10, 2021, 11:53:37 am
Sorry if this have been mentioned previously,
Trying to set up 2 players on Nintendo Wii using DS

Works great but I have some problems with

... "S, D and F keyboard button for DemulShooter's device #2"
is this hardcoded? I can change the extra key press buttons, but as my Player1 ha e ASDF as the first 4 buttons it's some hassle.

Thanks for DS. My cab and I love it to bits  :laugh:
Yes, those 3 buttons are hardcoded, you'll have to compile it for yourself if you want to change it (This could be done for another update but not before some time....)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on September 10, 2021, 12:10:15 pm
Thanks for the answer Argon.

Would be great if one could have them changeable in the future.

Maybe the page in the GUI where you export the "WiimoteNew.ini" could have this extra option? 😊

Side note - if the default directory for the file isn't present (MyDocuments\Dolphin Emulator\Config\) lile if you having a portable.txt placed Dolphin install, the txt can't be exported in the GUI. Not a bug really but just a thing I noticed.

Thanks in advance boss  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on September 11, 2021, 01:55:26 am
If you would ever consider just compile one demulshooter with alternate buttons I would love that as I have no really need tho change them per game, just that they conflicted with my P1 controls.

IF you would, please use 7,8,9 keys instead or b, n, m  :laugh:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 11, 2021, 02:52:45 am
If you would ever consider just compile one demulshooter with alternate buttons I would love that as I have no really need tho change them per game, just that they conflicted with my P1 controls.

IF you would, please use 7,8,9 keys instead or b, n, m  :laugh:
I'm working on an update and the code is not clean enough to compile it for users now.
I have to add things in the settings, so I'll surely add a settings for that too... but I still don't know if I'll change the GUI now (i.e : new settings will be to change in the ini file directly)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on September 11, 2021, 04:20:29 am
Thanks that sounds just perfect boss  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 27, 2021, 05:29:44 am
DemulShooter v10.3.0

Quote
- Corrected bugs for Outputs lights in some Model2 games.
- Corrected some outputs mechanism for better compatibility.
- Corrected House of the Dead 3 (PC) aim (there was slight offset near the border)
- Added support for Operation GHOST with JConfig (JVS emulation enabled)
- Added support for all Ring Systems games with Jconfig, while officially unsupporting Teknoparrot for these games (since TP has now built-in RAW input support)
- Added settings in DemulShooter config file to change Operation GHOST Credits parameters (no GUI option yet for this, see Operation GHOST wiki).
- Added settings in DemulShooter config file to change Dolphin Keys settings for Player 2 (no GUI option yet for this, see Dolphin wiki).
- Changed Demulshooter trayicon behavior : it will be red while waiting for a game to hook, and will be green when succesfully hooked to the desired game.
- Added Output support for some Naomi(Demul 0.7a) games (see Outputs wiki).

Quick notes :
As Teknoparrot has now built-in RAW support, it does not need DemulShooter anymore so I won't guarantee DemulShooter compatibility for Ring Games anymore (this does not concern Lindbergh games)
JConfig can be used now along with DemulShooter, and as it won't be able to acces and/or save Test and Service menu options for Ring games, you can use a small set of tool I made to replace these menus and edit the settings : https://github.com/argonlefou/RingSystem_ServiceMenu/releases

Few changes were made in the setting file of demulshooter, if the GUI or main program crashes at start, it's better to remove the config file and start it again from scratch
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on September 28, 2021, 02:33:51 pm
DemulShooter v10.3.0

Quote
- Corrected bugs for Outputs lights in some Model2 games.
- Corrected some outputs mechanism for better compatibility.
- Corrected House of the Dead 3 (PC) aim (there was slight offset near the border)
- Added support for Operation GHOST with JConfig (JVS emulation enabled)
- Added support for all Ring Systems games with Jconfig, while officially unsupporting Teknoparrot for these games (since TP has now built-in RAW input support)
- Added settings in DemulShooter config file to change Operation GHOST Credits parameters (no GUI option yet for this, see Operation GHOST wiki).
- Added settings in DemulShooter config file to change Dolphin Keys settings for Player 2 (no GUI option yet for this, see Operation GHOST wiki).
- Changed Demulshooter trayicon behavior : it will be red while waiting for a game to hook, and will be green when succesfully hooked to the desired game.
- Added Output support for some Naomi(Demul 0.7a) games (see Outputs wiki).

Quick notes :
As Teknoparrot has now built-in RAW support, it does not need DemulShooter anymore so I won't guarantee DemulShooter compatibility for Ring Games anymore (this does not concern Lindbergh games)
JConfig can be used now along with DemulShooter, and as it won't be able to acces and/or save Test and Service menu options for Ring games, you can use a small set of tool I made to replace these menus and edit the settings : https://github.com/argonlefou/RingSystem_ServiceMenu/releases

Few changes were made in the setting file of demulshooter, if the GUI or main program crashes at start, it's better to remove the config file and start it again from scratch

Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on September 28, 2021, 02:59:04 pm
Thanks Argon great stuff :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: virtuallyunlimited on September 29, 2021, 08:57:20 pm
Okay, great, thank you, I will try one of these other versions of FFL and see how they behave!

Not sure if you got things resolved. I was having a heck of a time getting FFL up and running. It was not until I changed my launch script to start Demulshooter AFTER game.exe was launched that I got things to work reliably.

Not sure if this is correct or OK but it works...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: shiryu55 on October 09, 2021, 06:48:05 am
12:45:50.986991 :
12:45:50.986991 : ---------------- Program Start -- DemulShooter v10.2.0.0 ----------------
12:45:50.986991 : Cmdline arg 0 : -target=windows
12:45:50.986991 : Cmdline arg 1 : -rom=hod2pc
12:45:50.986991 : Cmdline arg 2 : -v
12:45:50.986991 : Error: Impossible to get Button Capabilities for device \\?\HID#vmultia&Col09#1&2d595ca7&2&0008#{4d1e55b2-f16f-11cf-88cb-001111000030}
12:45:51.002624 : Error: Impossible to get Button Capabilities for device \\?\HID#vmultia&Col08#1&2d595ca7&2&0007#{4d1e55b2-f16f-11cf-88cb-001111000030}
12:45:51.002624 : Error: Impossible to get Output Value Capabilities for device \\?\HID#vmultia&Col06#1&2d595ca7&2&0005#{4d1e55b2-f16f-11cf-88cb-001111000030}
12:45:51.002624 : Error: Impossible to get Output Value Capabilities for device \\?\HID#vmultia&Col05#1&2d595ca7&2&0004#{4d1e55b2-f16f-11cf-88cb-001111000030}
12:45:51.002624 : Error: Impossible to get Output Value Capabilities for device \\?\HID#vmultia&Col01#1&2d595ca7&2&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
12:45:51.002624 : Found 9 available RawInput devices :
12:45:51.002624 :  + [RIM_TYPEHID] \\?\HID#vmultia&Col09#1&2d595ca7&2&0008#{4d1e55b2-f16f-11cf-88cb-001111000030}
12:45:51.002624 :  + [RIM_TYPEHID] \\?\HID#vmultia&Col08#1&2d595ca7&2&0007#{4d1e55b2-f16f-11cf-88cb-001111000030}
12:45:51.002624 :  + [RIM_TYPEHID] \\?\HID#vmultia&Col06#1&2d595ca7&2&0005#{4d1e55b2-f16f-11cf-88cb-001111000030}
12:45:51.018233 :  + [RIM_TYPEHID] \\?\HID#vmultia&Col05#1&2d595ca7&2&0004#{4d1e55b2-f16f-11cf-88cb-001111000030}
12:45:51.018233 :  + [RIM_TYPEHID] \\?\HID#HIDCLASS#1&4784345&1&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
12:45:51.018233 :  + [RIM_TYPEHID] \\?\HID#vmultia&Col01#1&2d595ca7&2&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
12:45:51.018233 :  + [RIM_TYPEMOUSE] \\?\HID#VID_046D&PID_C077#6&2680b716&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:45:51.018233 :  + [RIM_TYPEMOUSE] \\?\HID#vmultia&Col04#1&2d595ca7&2&0003#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:45:51.018233 :  + [RIM_TYPEMOUSE] \\?\HID#vmultia&Col03#1&2d595ca7&2&0002#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:45:51.033855 : Configuration file succesfuly loaded
12:45:51.049476 : P1 mode = RAWINPUT
12:45:51.049476 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#8&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:45:51.049476 : P2 mode = RAWINPUT
12:45:51.049476 : P2 device = \\?\HID#VID_D209&PID_1602&MI_02#8&389ab7f3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:45:51.049476 : P3 mode = RAWINPUT
12:45:51.049476 : P3 device =
12:45:51.049476 : P4 mode = RAWINPUT
12:45:51.049476 : P4 device =
12:45:51.065120 : LowLevelMouseHook installed !
12:45:51.065120 : LowLevel-KeyboardHook installed !
12:45:51.065120 : Waiting for Windows Game hod2pc game to hook.....
12:46:30.329872 : Attached to Process hod2.exe, ProcessHandle = 1048
12:46:30.329872 : hod2.exe = 0x00400000
12:46:30.362235 : MD5 hash of C:\The House of The Dead 2 red\Hod2.exe = 258f350774317f785b430be32d2abe9a
12:46:30.365672 : /!\ MD5 Hash unknown, DemulShooter may not work correctly with this target /!\
12:46:30.365672 : File not found : D:\HyperSpin\Utilities\DemulShooter\MemoryData\windows\hod2pc\258f350774317f785b430be32d2abe9a.cfg
12:46:31.852137 : hod2.exe closed
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 09, 2021, 05:23:15 pm
Well...without nothing more than a log file, I'll have to guess the question (if there is any ??)

If you have issue with your HOD2 game crashing, try to get another release as this one is not known by me and I can't assure that the hack will be compatible
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: shiryu55 on October 09, 2021, 08:23:41 pm

Sorry to bother you, I downloaded numerous versions of house 2, the versions that have Japanese subtitles work correctly, but versions like this one, which have English texts, give the error and exit the delmulshooter.
If you could take a look at it I would be very grateful.


I sent you a private link of that version.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 11, 2021, 01:06:26 pm
Demulshooter v10.4.0 :
Quote
- Added Output support for Block King Ball Shooter (Taito Type X)
- Corrected Recoil Outputs for Aliens: Extermination
- Added support for another binary of House of the Dead 2 for Windows.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: GustavoALara on October 12, 2021, 08:20:59 am
Hi Argon

I'm wondering if you can add support to the PC version of Rambo: The video Game Baker Team. The controls are pretty similar to the ones using on Heavy Fire game series, so I think could be possible for you to add to the list of games suported by Demulshooter.

Thanks in advanced for you great work!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 12, 2021, 10:43:06 am
Hi Argon

I'm wondering if you can add support to the PC version of Rambo: The video Game Baker Team. The controls are pretty similar to the ones using on Heavy Fire game series, so I think could be possible for you to add to the list of games suported by Demulshooter.

Thanks in advanced for you great work!
Hi,
This has been already answered, this is not an option for now.
The game may have similar playstyle, that doesn't mean it's sharing the same code engine.
Un that particular case, I remember it beeing a mess to hack (i.e more like blue estate)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: shiryu55 on October 12, 2021, 12:09:52 pm
Thank you very much for your quick adaptation of the program. if it is not too much to ask, the dgvoodoo program that manages to put the games to a quality that at the time they did not have, makes the demulshooter not work correctly. something could be managed. I privately send you the game and the vgvoodoo already configured so that you can see how it looks, it is hallucinating.


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 12, 2021, 01:46:08 pm
Thank you very much for your quick adaptation of the program. if it is not too much to ask, the dgvoodoo program that manages to put the games to a quality that at the time they did not have, makes the demulshooter not work correctly. something could be managed. I privately send you the game and the vgvoodoo already configured so that you can see how it looks, it is hallucinating.
I can't really do anything for DgVoodoo. Using such a program is modifying game resolution, size, or inner resolution and may bring trouble with aiming if not used carefully.
I can't test your files for now, but if the issue is related to the aim not correctly aligned, you can paste a demulshooter debug file and I can look to see if there is something clearly off.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: GustavoALara on October 18, 2021, 11:37:19 am
Hi Argon

I'm wondering if you can add support to the PC version of Rambo: The video Game Baker Team. The controls are pretty similar to the ones using on Heavy Fire game series, so I think could be possible for you to add to the list of games suported by Demulshooter.

Thanks in advanced for you great work!
Hi,
This has been already answered, this is not an option for now.
The game may have similar playstyle, that doesn't mean it's sharing the same code engine.
Un that particular case, I remember it beeing a mess to hack (i.e more like blue estate)

What a pitty. Well, is not the best lightgun game ever, haha, but the idea of have more lightgun games to add to ours libraries gave me asking for it

By the way, thank you!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: GustavoALara on October 19, 2021, 08:07:03 am
Hi again Argon,

I have some problems trying to use DemulshooterX64 with the PC version of Big Buck Hunt.
I run demulshooterx64 (last 1.0.4.0) with the correct params -target=windows -rom=bhapc and using admin rights but when launching the game (I've checked that the .exe has the same MD5 hash that appears in the Game_Bhapc.cs) the gun doesn't move the game crosshair

It's something missing from my side? There's no information about this game on the wiki, but is one of the apparently supported in Demulshooterx64

Thanks in advanced!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 19, 2021, 12:39:11 pm
Hi again Argon,

I have some problems trying to use DemulshooterX64 with the PC version of Big Buck Hunt.
I run demulshooterx64 (last 1.0.4.0) with the correct params -target=windows -rom=bhapc and using admin rights but when launching the game (I've checked that the .exe has the same MD5 hash that appears in the Game_Bhapc.cs) the gun doesn't move the game crosshair

It's something missing from my side? There's no information about this game on the wiki, but is one of the apparently supported in Demulshooterx64

Thanks in advanced!
There is no mention of it at all in the Wiki because the game is not working correctly and thus is not "supported"
Unfortunatelly, the game appears in the -h command of DemulShooterX64.exe and this is a mistake, it shouldn't be there and will be removed in the next update
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: GustavoALara on October 20, 2021, 09:28:26 am
Hi again Argon,

I have some problems trying to use DemulshooterX64 with the PC version of Big Buck Hunt.
I run demulshooterx64 (last 1.0.4.0) with the correct params -target=windows -rom=bhapc and using admin rights but when launching the game (I've checked that the .exe has the same MD5 hash that appears in the Game_Bhapc.cs) the gun doesn't move the game crosshair

It's something missing from my side? There's no information about this game on the wiki, but is one of the apparently supported in Demulshooterx64

Thanks in advanced!
There is no mention of it at all in the Wiki because the game is not working correctly and thus is not "supported"
Unfortunatelly, the game appears in the -h command of DemulShooterX64.exe and this is a mistake, it shouldn't be there and will be removed in the next update


Ha,ha,ha what a bad luck I have with you! Two questions and two negative answers!

I imagine not all the games are easy to support.

Anyway, thanks again
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Snoopy456 on November 14, 2021, 08:05:22 am
Hello, someone have information about the game "Star trek Voyager" used on tecknoparrot ?
Is it supported by Demulshooter ? Do we need a special version ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 14, 2021, 10:17:20 am
The original game is running on a linux machine.
It was first released as a linux game years ago, and I packed it into a VM image with a linux quivalent of Demulshooter.

I don't know how well it us running under TP,  I Lost interest on this game because it's basically.....---steaming pile of meadow muffin--- lol
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: boppyman on November 14, 2021, 03:46:37 pm
Hi guys,

Has anyone had a problem with the Fright Fear Land / Haunted Museum 2 - No Crosshair patch?

I can patch the header only and the game works fine but choosing header + no crosshair crashes the game each time the  any level starts when its about to load up the crosshair on screen.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: boppyman on November 14, 2021, 04:05:25 pm
Got it working, it was the version i was using :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: boppyman on November 14, 2021, 04:19:11 pm
Sorry to post one after another but are there any no crosshair patches for Heavy Fire Afghanistan and Heavy Fire Shattered Spear?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: taromisaki on November 21, 2021, 03:36:00 pm
Thank you for all the hard work in this awesome program!!!

In House of the Dead 3 PC later in the game you need to choose between three paths. And because of the alternate "left" and "right" you cant choose the middle path.
I think that if make "2xleft" and "1Right" alternate you can choose between the first 2 path option and the later 3 path option.
(Because in the 3 path option if you press left it moves to the last path).

House of The Dead III PC
"_* Used to send "left" or "right" keyboard keys to choose path in levels. _ _Alternate between "left" and "right" at each button press. Can be replaced by keyboard or any other input._ "

Is a minor detail. I know you have more important things. But if not hard to change and you can i will be grateful.

Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 22, 2021, 05:42:07 am
Thank you for all the hard work in this awesome program!!!

In House of the Dead 3 PC later in the game you need to choose between three paths. And because of the alternate "left" and "right" you cant choose the middle path.
I think that if make "2xleft" and "1Right" alternate you can choose between the first 2 path option and the later 3 path option.
(Because in the 3 path option if you press left it moves to the last path).

House of The Dead III PC
"_* Used to send "left" or "right" keyboard keys to choose path in levels. _ _Alternate between "left" and "right" at each button press. Can be replaced by keyboard or any other input._ "

Is a minor detail. I know you have more important things. But if not hard to change and you can i will be grateful.

Thanks!
Yup, for obvious reasons I didn't test all the games in every way it could be tested (well, for some of them I never played it at all...)
I'm surprised nobody pointed this out before !

I have no access to my games ATM, but if you want to test I've made a version in which the direction (left/right key) should be based on the half part of the screen you're pointing at :
middle button + pointing at the left part of the screen = left key
middle button + pointing at the right part of the screen = right key
And I think nothing happens if you're pointing out of the screen

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on November 23, 2021, 09:02:26 am
Hi Argonlefou,

Im guessing this may have been asked already and understand atm you havent got access to your PC but was hoping you could get Lost Land Adventure working with Demulshooter please.
I have it working with a dome fix and works ok with a mouse, but when switching to a Aimtrak gun which acts as a mouse the crosshair goes crazy all over the screen. Hoping this is something your skills maybe able to sort out please.

Thanks for all you do and thus enabling us to play some excellent games
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: PL1 on November 23, 2021, 02:30:11 pm
was hoping you could get Lost Land Adventure working with Demulshooter please.
Here are Argon's replies to an earlier question about LLA and other recent games.
Nowaday games (I mean games created after ~2010) will be more and more difficult to hack because of the way they are coded :
Old arcade games had hardware limitation and it was very easy to follow the 2 or 4 bits lenght data.
Modern computer games are created from AAA 3D engines (unreal engine and so on) on 64bits architecture, with dome screen (Lost Land Adventure) or other particular stuff.  :-[
It's the common point of all the games I left behind so far :
- Blue Estate
- Buck Hunt Pc
- Time Crisis 5
LLA is (little) less obsure on handling axis, but buttons handling is still a mess to decrypt.
But that's more a problem of arithmetic calculations (when I said "not doable") to transform linear coordinates (lightgun or wiimote) to a sperical coordinates for the dome, so that your lightgun can aim precisely.
It's not really "not doable", as any good mathematician would easilly play with this, but that added with all the rest (buttons, 64bits hack)...too much time consumming for a not-that-enjoyable experience in the end


Scott
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on November 29, 2021, 04:04:15 pm
Hi Argon. I've a request for demulshooter and sega model2 bel.
Me and others use wiimote for lightguns. With wiimote we simulate a mouse with only 2 buttons.. And we haven't the third  button. Pls can u set grenade for bel at an assegnable button or for a combination of key left+right mouse?

or right mouse Trigger, left mouse granade left+right reload.

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 30, 2021, 03:18:59 pm
Hi Argon. I've a request for demulshooter and sega model2 bel.
Me and others use wiimote for lightguns. With wiimote we simulate a mouse with only 2 buttons.. And we haven't the third  button. Pls can u set grenade for bel at an assegnable button or for a combination of key left+right mouse?

or right mouse Trigger, left mouse granade left+right reload.

Thanks
Hi,

Demulshooter already supports "virtual buttons" (based on keyboard input) to replace missing buttons on the device, isn't there a way for you to map buttons press to keyboard input ? (Autohotkey script or similar ?)
I've heard about people doing this kind of stuff with Nunchuk

As for your request, the main reason to say no is that Demulshooter isn't  ready to support simultaneous press in it's current state.
Also, Right + Left click would be nonsense for all Non-wiimote user ( = Lightgun users) as this would mean out AND on screen trigger at the same time (that's how are mapped controls on lightguns, left = onscreen trigger, out = off screen trigger)
Finally, and logically, it would require the same kind of simultaneous inputs to replace all other games needing more than 2 buttons....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on December 01, 2021, 03:58:48 pm
Hi Argon.
Thanks for your reply and sorry for my mistake.
I was well aware of the possibility of the third virtual button on the demulshooter (I also use it) but having been a while since the last time I had used it, I had forgotten about it!

however I found some problems with BEL in model2.

you have foreseen the use of 3 keys but in reality you need only 2.
in Bel it is not possible to reload, you can only use shooting or throwing bombs. (when you run out of ammo you need to shoot the barrels)

then there is a problem with the grenade button of player2 you can see it from the test menu. if you press it, the button is always pressed and does not switch off.

Thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 02, 2021, 03:17:43 am
then there is a problem with the grenade button of player2 you can see it from the test menu. if you press it, the button is always pressed and does not switch off.
Indeed, there's a lazy copy/paste typo for the player 2 button command that I never saw before.
I'll update DemulShooter in the next days, thaks for pointing that out !


Hi Argon.
Thanks for your reply and sorry for my mistake.
I was well aware of the possibility of the third virtual button on the demulshooter (I also use it) but having been a while since the last time I had used it, I had forgotten about it!

however I found some problems with BEL in model2.

you have foreseen the use of 3 keys but in reality you need only 2.
in Bel it is not possible to reload, you can only use shooting or throwing bombs. (when you run out of ammo you need to shoot the barrels)

then there is a problem with the grenade button of player2 you can see it from the test menu. if you press it, the button is always pressed and does not switch off.

Thank you

No worries !
It's not that I'm targetting a 3-button use for BEL, but I'm trying to keep some kind of "logic" between all available games (and when I mean "logic", it's for me...I'm still the main user of the software  ;) ) while giving some over people a way to play differently.

I could explain every choices in details but this would lead to a very long monologue  :laugh:
It's all about balance, keeping the soft simple enough to play it's base role while having enough features to be able to play games without missing functionality.
A lot of people do not have the minimum computer knowledge to fully understand how to simply run DemulShooter and how to do it.....and I don't want DemulShooter to become some universal-per-game-full-launcher with too many options everywhere (example : Game Loader ALL RH)
Fortunatelly, Sinden Lightgun seem to have a large user base now, working a lot to help each other  so it's a good news (for me :laugh: )

That beeing said, I know BEL only need 2 buttons to play, but this is not a reason to use the RightMouse button as a Grenade button because - again - for most devices (i.e : lightguns) the RightMouse button is offscreen trigger and it make no sense to shoot out of the screen to launch something on the screen....
So, it all comes back to the virtualButtons.... ;)

And sometime, "everything" is not possible (i.e Gundam...)

And even if I know this isn't doable for everyone, the source code is available for anyone wanting to change a behavior for himself  :cheers:


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: champrt78 on December 03, 2021, 11:54:28 am
Having a bit of trouble with Demul + Naomi , specifically Maze of Kings. I have demulshooter working for the M2 emulator , so I don't think it is that , but for whatever reason I can't get 2 player to work for Naomi Games, 1 player seems fine. As far as I can tell everything is ok. Using the latest version of demul07a. My demulshooter is an older version tho. Any help would be appreciated. Does BIOS matter? 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 03, 2021, 12:14:18 pm
Bios should not matter...

As you're using the good Demul release and everything is fine in the debug file :

If both guns are moving/shooting for Player1 on screen -> DemulShooter's hack has been blocked and it's like you're playing without demulshooter (admin right or anything like this)

If P1 gun is working and P2 gun is not doing anything with DemulShooter...I don't see anything except that you have to calibrate guns in test menu before playing
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: champrt78 on December 03, 2021, 01:10:11 pm
thank you for the reply,

It is like P1 and P2 fight for control of the P2 crosshair, I am not running demulshooter as admin , but it sounds like i should. The only other thing I can think of is what I read by another memebr who said he changed the padDemu.dll with an older version of it , which seemed to fix his issue. I will probably  download and use a newer version of demushooter as well.

Probably running demulshooter as admin is my best bet to start?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 04, 2021, 03:35:56 am
Probably running demulshooter as admin is my best bet to start?
You should always run DemulShooter as admin

The only other thing I can think of is what I read by another memebr who said he changed the padDemu.dll with an older version of it , which seemed to fix his issue.
Beware, the  padDemul.dll is specifically the dll I'm hooking into, so modifying this file can have unknown consequences
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on December 06, 2021, 05:22:36 pm
Forgive me if this have been answered before, but what is the latest Dolphin version supporting 2 light-guns with demulshooter? (and is it hard to make it work with the more recent?) cheers  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 06, 2021, 05:30:14 pm
Forgive me if this have been answered before, but what is the latest Dolphin version supporting 2 light-guns with demulshooter? (and is it hard to make it work with the more recent?) cheers  :cheers:
Dolphin 5.0 stable (5 years old release)

(and is it hard to make it work with the more recent?) cheers  :cheers:
I don't know, Dolphin was (and still is for configuration questions from usres) a pain in the ass and I 'mp retty sure I won't look at it ever again.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 07, 2021, 05:21:08 am
DemulShooter v10.4.1 :

Quote
- Added support for another binary version of House of the Dead 3 (Windows)
- Updated House of the Dead 3 (Windows) buttons hook for easier and better compatibility (direct memory access instead of virtual keyboard keys to send)
- Updated House of the Dead 3 (Windows) mechanics to select path with MiddleMouse button(see Wiki)
- Corrected issue with P2 grenade button for "bel" rom (Model2)

Wiki is up to date, have a look at it for Hod3pc setup/usage
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xbrunox on December 08, 2021, 04:01:26 pm
Thanks argon!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on December 08, 2021, 04:19:59 pm
DemulShooter v10.4.1 :

Quote
- Added support for another binary version of House of the Dead 3 (Windows)
- Updated House of the Dead 3 (Windows) buttons hook for easier and better compatibility (direct memory access instead of virtual keyboard keys to send)
- Updated House of the Dead 3 (Windows) mechanics to select path with MiddleMouse button(see Wiki)
- Corrected issue with P2 grenade button for "bel" rom (Model2)

Wiki is up to date, have a look at it for Hod3pc setup/usage

Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 09, 2021, 11:38:49 am
Thanks Argon! I'll try this weekend
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on December 10, 2021, 11:17:03 am
Is the work going on for time crisis 5 and will the output options work?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: PL1 on December 10, 2021, 01:04:25 pm
Is the work going on for time crisis 5
I really doubt it.
Nowaday games (I mean games created after ~2010) will be more and more difficult to hack because of the way they are coded :
Old arcade games had hardware limitation and it was very easy to follow the 2 or 4 bits lenght data.
Modern computer games are created from AAA 3D engines (unreal engine and so on) on 64bits architecture, with dome screen (Lost Land Adventure) or other particular stuff.  :-[
It's the common point of all the games I left behind so far :
- Blue Estate
- Buck Hunt Pc
- Time Crisis 5


Scott
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 11, 2021, 02:24:56 am
Well, TC5 may be a little less "abandonned" than the others, because I know there's a bug to correct with it and I don't like bugs in my program  ;D
Moreover, after this post from 2020 Jconfig has been made availabe for the game and accessing the TEST menu may help for outputs.

This is no "promise" at all but TC5 may benefit from some upgrade un the future
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on December 11, 2021, 03:46:03 pm
thank you The recoil for lets go jungle does not work stable, what should I do for it, I tried the custom recoil and the original output, the gun vibration effect does not work well, what should I do?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 11, 2021, 04:22:34 pm
Hi! just found that in the Sinden wiki page, there's a patch for Big Buck Hunter Arcade (2016 PC game) to fix lightgun support, hide crosshairs and guns.
I have not tried, anyway In my opinion Big Buck Hunter Pro in Dolphin is the closest arcade 2p experience we can have. If anyone interested in it, time ago I did this arcade graphics adaptation:
http://forum.arcadecontrols.com/index.php/topic,161764.0.html (http://forum.arcadecontrols.com/index.php/topic,161764.0.html)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 12, 2021, 03:26:26 pm
Just tested a little and seems to work fine with two guns. The only problem I found is that you can hide crosshairs the guns replacing 2 files, but the flashing of the gun keeps showing and its pretty confusing.
Anyway I still prefer BBH Pro in Dolphin.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on December 15, 2021, 03:17:33 am
If I would want to make a game and for it to send hookable arcade outputs, I guess used by demulshooter or mame hooker, say for single fire on screen and full auto when changing to machine gun in game. What's the simple way to send this as in game code to be seen by DS/MH?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on December 16, 2021, 01:15:16 am
Well, TC5 may be a little less "abandonned" than the others, because I know there's a bug to correct with it and I don't like bugs in my program  ;D
Moreover, after this post from 2020 Jconfig has been made availabe for the game and accessing the TEST menu may help for outputs.

This is no "promise" at all but TC5 may benefit from some upgrade un the future

lets go jungle recoil and custom recoil do not work stably, it cuts out from time to time what should I do for this
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 16, 2021, 06:10:57 am
If I would want to make a game and for it to send hookable arcade outputs, I guess used by demulshooter or mame hooker, say for single fire on screen and full auto when changing to machine gun in game. What's the simple way to send this as in game code to be seen by DS/MH?

You won't be able to feed DemulShooter with outputs as it's not listening to anything. I'm just digging into the memory to find values and forward them to MameHooker (or any program listening to the similar protocol)
So, if you want to feed your outputs to MameHooker, you need to use Window Messaging API to register and post specific Windows Message start the communication and update periodically your outputs values.
You can have some clues on how I did it by looking at this part of the code : https://github.com/argonlefou/DemulShooter/blob/master/DsCore/MameOutput/MameOutputHelper.cs

And I guess Howard (MameHooker developper) will advise you far better than me ;)


lets go jungle recoil and custom recoil do not work stably, it cuts out from time to time what should I do for this
Well, this is not by spamming my message box and this thread that I will magically appear here on a finger snap.

That beeing said, there is no recoil output in this game (only rumble output)
If this one is not working well, you can do nothing, it's an emulation/game issue

There is indeed a custom recoil output, which is calculated by DemulShooter based on the Rumble output.
If the rumble is not working, then the custom recoil won't be working ...

If you want to be sure it's a game issue and not an hardware issue, you can test with LGI (or LGI3D) : output calculation are the same so if you have issue with both games, it's your hardware.
If you have issue only with LGJ, it's the game

What can you do ? Nothing, except if you have knowledge to look at and makes emulation better.
To be honest, I didn't try this game more than 30 sec. to develop since it was full of graphical glitch and unplayable
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on December 16, 2021, 07:17:33 pm
Thanks i got it for lets go jungle
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 22, 2021, 04:04:16 am
DemulShooter v10.4.2 :

Quote
- Corrected a bug for House of the Dead 2 (Windows) (wrong P2 buttons settings when hod2.exe was unknown version)
- Updated DemulShooterX64 to use the same red/green Tray Icon system than DemulShooter for Hooked/Unhooked games
- Added Output support for Luigi's Mansion Arcade (Sega Nu / DemulShooterX64)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 27, 2021, 07:51:35 am
Just found that Hotd Scarlet Dawn is downloable. It runs directly without any loader but seems not to have inputs.
It seems that there is a loader that enables the guns inputs, but its only for parteon at the moment.
I would prefer to play it without messy loaders, but I understand it may be hard and anyway, I'm not in any hurry
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 27, 2021, 08:51:35 am
Just found that Hotd Scarlet Dawn is downloable. It runs directly without any loader but seems not to have inputs.
It seems that there is a loader that enables the guns inputs, but its only for parteon at the moment.
I would prefer to play it without messy loaders, but I understand it may be hard and anyway, I'm not in any hurry
Looking at the game executable, there are traces of some kind of "mouse-instead-of-gun-input" but untill someone find how to enable this kind of input (which may or not enable the use of keyboard as buttons....this is needed too), nothing can be done untill JConfig emulates the input system or TP goes to public to have a look at it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 27, 2021, 09:00:20 am
Ok thanks!
I just saw that in App\Hodzero\WindowsNoEditor\AMDaemon\config.json there are some input config.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Nitro0602 on January 05, 2022, 07:20:01 pm
Hey guys, sorry if it was already mentioned.. but Im trying to calibrate 2 guns using the newest naomi emulator.
Ive calibrated the 1st gun, but when I do the second it also controls the 1st gun. Ive also used demushooter as well, but still the same outcome. Should I use Model2?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: atsumori on January 07, 2022, 09:44:13 am
Hi, I'm completely new to DemulShooter so hopefully someone can direct me to where to start.  I'm trying to set it up two wiimotes through my dolphinbar in mode 4.  So far, I can't get DemulShooter or DsDiag to recognize input from any of the wiimotes at all

I do see some wiimote entries in DsDiag (RIM_TYPEHID - Gamepad, HJZ, Mayflash Wiimote PC Adapter) but they all have no axis at all and only one button.  How do I get this to work?

I've included the Export Device Data report from DsDiag for the Mayflash entry and it looks like it has inputs, but nothing is showing up in DemulShooter.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem2022 on January 09, 2022, 07:05:41 pm
argonlefou there is now a JConfig for HOTD Scarlet Dawn, would you be able to look into adding Demulshooter?

https://gofile.io/d/pNTybr
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Jayinem2022 on January 09, 2022, 08:00:43 pm
I found out Demulshooter actually might not be needed for House of the Dead Scarlet Dawn. All you have to do is change

\App\Hodzero\WindowsNoEditor\Hodzero\Saved\Config\WindowsNoEditor\Game.ini
from 0 to 1.

DevelopSetting_PlayerGunDevice=1

And then activate the mouse in JConfig. My EMS Top Gun 3 is working fine.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on January 09, 2022, 10:39:42 pm
I found out Demulshooter actually might not be needed for House of the Dead Scarlet Dawn. All you have to do is change

\App\Hodzero\WindowsNoEditor\Hodzero\Saved\Config\WindowsNoEditor\Game.ini
from 0 to 1.

DevelopSetting_PlayerGunDevice=1

And then activate the mouse in JConfig. My EMS Top Gun 3 is working fine.

But with Jconfig, annoying crosshair is always visible.
And if demulshooter support output function, it would be awesome. Because Hotdsd has so many guns showing different feedback.
Im fan of demulshooter's output function.  :laugh:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 10, 2022, 01:09:54 am
I'll be back home in a couple of days and I should have the time to look at Jconfig / hodsd
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on January 11, 2022, 02:38:54 pm
I found out Demulshooter actually might not be needed for House of the Dead Scarlet Dawn. All you have to do is change

\App\Hodzero\WindowsNoEditor\Hodzero\Saved\Config\WindowsNoEditor\Game.ini
from 0 to 1.

DevelopSetting_PlayerGunDevice=1

And then activate the mouse in JConfig. My EMS Top Gun 3 is working fine.

But with Jconfig, annoying crosshair is always visible.
And if demulshooter support output function, it would be awesome. Because Hotdsd has so many guns showing different feedback.
Im fan of demulshooter's output function.  :laugh:

yeha, just need crosshair remove and its great!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on January 15, 2022, 01:29:11 pm
Hi @argonlefou!

I checked the wiki but could'nt see that the Time Crisis 5 was on the list of supported outouts.
Tried to hook with Mamehooker but didn't got any outputs so I guess it dosen't  :'(
Woudl be awesome if it would work with the different selectable wonds though,
much like we wish to have support for HOTD: Scarlet Dawn
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 16, 2022, 03:21:48 pm
Hi @argonlefou!

I checked the wiki but could'nt see that the Time Crisis 5 was on the list of supported outouts.
Tried to hook with Mamehooker but didn't got any outputs so I guess it dosen't  :'(
Woudl be awesome if it would work with the different selectable wonds though,
much like we wish to have support for HOTD: Scarlet Dawn
TC5 is not listed as supported because....it is not.
So far I couldn't get the Service Menu to properly run in windowed mode to investigate outputs state. I still have an idea to try but not certain this will work

As for HOTD:SD, I won't be able to do better than Jconfig (for now) for inputs (i.e aim offset in menus and path selection).
I've been told that TP has now fixed this issue and is perfectly handling things, so when the game will quit the patreon status this will be the same as lindbergh games and should not need DemulShooter to run
As for Outputs, I just got basics lights here and there but I still have to find the recoil system. Custom outputs and recoil should be doable pretty easily though, I'll try to put these on an update
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on January 17, 2022, 01:42:17 pm
Thanks for you elaborate answer boss  :burgerking:
It would be so cool having different outputs per gun selected to pulse the solenoid/motor with in-game. :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on January 18, 2022, 03:40:08 am
Hi Argon,
is it possible to add custom outputs to Sega Sport Shooting USA (Demul) ?
I have also another question regarding this game: sometimes during a stage I lost the aim, and I get it back when the targets change. I don't think is my issue, I'm using a Gun4ir system.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 18, 2022, 10:32:48 am
DemulShooter v10.4.3 :
Quote
- Changed Virtua Cop 3 hook with cxbx-realoaded (see wiki)
- Added outputs support for "House of the Dead : Scarlet Dawn" (see Wiki)

For Vcop3, I removed the hardcoded buttons for START P1 & P2 as cxbx is perfectly handling this now, so DemulShooter is just messing with usual gameplay buttons and you can set Start buttons as you want

For Hod:SD, this is ony outputs for now :
- A couple of original ones (Start lamps). Other lamp are deactivated in service menu, and I still have to find the original rumble system
- Usual custom ones with recoil support (as usual recoil is for. solenoids. Don't expect original rumble patterns with different power and so on....)

As for input, I may add quick support next but it would not be better than TP or Jconfig (i.e need to play with a resolution of 1920x1080 so that the aim is not misalligned on the menu)
So it's not not decided yet

Hi Argon,
is it possible to add custom outputs to Sega Sport Shooting USA (Demul) ?
I have also another question regarding this game: sometimes during a stage I lost the aim, and I get it back when the targets change. I don't think is my issue, I'm using a Gun4ir system.
Possible, surely
If it's not here today (as I went though a lot of Demul games a few weeks ago to add outputs)  there should be some reason I don't remember, like impossible data to find or something similar. IT's on the to-do list for the future
As for the aiming bug, honestly I didn't played the game that much and I can't guarantee perfect emulation without bug in Demul.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on January 18, 2022, 02:39:15 pm
Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on January 18, 2022, 02:51:15 pm
Thank
DemulShooter v10.4.3 :
Quote
- Changed Virtua Cop 3 hook with cxbx-realoaded (see wiki)
- Added outputs support for "House of the Dead : Scarlet Dawn" (see Wiki)

For Vcop3, I removed the hardcoded buttons for START P1 & P2 as cxbx is perfectly handling this now, so DemulShooter is just messing with usual gameplay buttons and you can set Start buttons as you want

For Hod:SD, this is ony outputs for now :
- A couple of original ones (Start lamps). Other lamp are deactivated in service menu, and I still have to find the original rumble system
- Usual custom ones with recoil support (as usual recoil is for. solenoids. Don't expect original rumble patterns with different power and so on....)

As for input, I may add quick support next but it would not be better than TP or Jconfig (i.e need to play with a resolution of 1920x1080 so that the aim is not misalligned on the menu)
So it's not not decided yet

Hi Argon,
is it possible to add custom outputs to Sega Sport Shooting USA (Demul) ?
I have also another question regarding this game: sometimes during a stage I lost the aim, and I get it back when the targets change. I don't think is my issue, I'm using a Gun4ir system.
Possible, surely
If it's not here today (as I went though a lot of Demul games a few weeks ago to add outputs)  there should be some reason I don't remember, like impossible data to find or something similar. IT's on the to-do list for the future
As for the aiming bug, honestly I didn't played the game that much and I can't guarantee perfect emulation without bug in Demul.

Thanks argon, support for Hod:SD would be great.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bandicoot on January 19, 2022, 02:54:39 am
Thanks @argonlefou for this release
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on January 25, 2022, 04:09:10 am
Hi Argonlefou

Would you be kind enough to have a look at the debug files below - its only one but I had to split it into two due to file size limits.

Using the new Demulshooter I am finding that the bullet time button on Virtua Cop 3 on CXBX-Reloaded isn't working for me as it should

Player 1 bullet time button fires for player 2
Player 2 bullet time button fires for player 2

I have only set up start key in CXBX-Reloaded so there isn't a conflict of buttons - as I currently only use it for this game.

I am using the correct version of CXBX-Reloaded as per the wiki and have followed the instructions but it could still be user error.

My backup copy of Demulshooter and the Feb 2020 CXBX-reloaded version still work as should so I can also just keep that if I need to.

Thank you in advance for all your help and time.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 27, 2022, 03:45:09 am
Player 1 bullet time button fires for player 2
Player 2 bullet time button fires for player 2
By "fires" you mean that player 1 & 2 bullet time buttons are actually acting like player 2 trigger and firing bullets ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on January 27, 2022, 04:15:17 am
Player 1 bullet time button fires for player 2
Player 2 bullet time button fires for player 2
By "fires" you mean that player 1 & 2 bullet time buttons are actually acting like player 2 trigger and firing bullets ?

Yes by "fires" I mean act as a trigger and fires a bullet for player 2 rather than slowing the game down as it should for individual player

Sorry for the poor explanation - should have used the word shoots

Thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 27, 2022, 06:20:24 am
Yes by "fires" I mean act as a trigger and fires a bullet for player 2 rather than slowing the game down as it should for individual player

Sorry for the poor explanation - should have used the word shoots

Thank you

No worries, just to be sure.
I can confirm the behavior, found the copy/paste typo and this will be settled in next upcomming release (I have some outputs for TC5 to release, this will come soon)

I can now remember why I had some issue with VC3 in December  ;D I didn't know there was bonus weapons at some part of the game that you can change to be equiped with, and this adds a 4th actions to the 3 others available  (trigger/reload/bullet time)
So - as bullet time is more often used than weapon select - I'll keep middle button as bullet time, and weapon select must be set directly in Cxbx controller key (X button).
Wiki will be update accordingly
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 11, 2022, 04:19:45 am
DemulShooter v10.4.4 :

Quote
- Corrected a bug in buttons handling for "Virtua Cop 3" (Cxbx Emulator)
- Added custom outputs for Time Crisis 5 (Namco ES3) used as standalone game
- Added inputs support and original outputs for Time Crisis 5 used with JConfig (custom outputs are also working with JConfig)
- Added a "-noinput" option for DemulShooterX64 to use it only for outputs (without messing with input system)

Standalone hack is still the same : it works with lightguns onlys (no gamepad, analog guns) and fullscreen with 1920p resolution.

JConfig hack should work with any type of devices, and with any resolution. (more details on the wiki to setup)
This will only override axis, trigger and change weapon buttons.
JConfig was not working good at home (bug on axis)  but if it is working good for you, you can use the -noinput option to just get the outputs if needed without messing with the original input system

The -noinput works on all DemulShooterX64 targets, this will be added on regular DemulShooter in the future
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 13, 2022, 01:49:38 pm
Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on February 15, 2022, 09:26:30 am
Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on February 16, 2022, 03:24:40 am
Yes, Thanks a lot Argon!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Neonmx6 on February 18, 2022, 09:18:11 pm
Sill having issues getting it to work with sega Naomi both my guns are shooting for player 1 and 2 I have tired different versions of the emulator and still cant fix the issue its one of the only systems left to get working and its driving me crazy gonna attach my debug file maybe that will help the issue thanks   Also is there a setting on haunted museum to get full auto on the guns instead of single shot? Thanks for any help I appreciate it a lot
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 19, 2022, 06:05:35 am
Sill having issues getting it to work with sega Naomi both my guns are shooting for player 1 and 2 I have tired different versions of the emulator and still cant fix the issue its one of the only systems left to get working and its driving me crazy gonna attach my debug file maybe that will help the issue thanks   Also is there a setting on haunted museum to get full auto on the guns instead of single shot? Thanks for any help I appreciate it a lot

Based on the following lines in the debug :
Code: [Select]
20:57:10.741401 : MD5 hash of D:\Arcade\Emulators\Demule\demul.exe = 983a719e27cacf3bc2a544b66a406b85
20:57:10.741401 : /!\ MD5 Hash unknown, DemulShooter may not work correctly with this target /!\
I'd say your not using the good version of Demul emulator, this would explain why the hack is not working.
What is your Demul version ? Did you read the DemulShooter wiki ? The needed Demul version is Demul 0.7a 180428

On top of that, looking at your debug file, you seem to use a very old version of DemulShooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Neonmx6 on February 21, 2022, 08:16:32 pm
Ok I got it working but now I have a new problem when I exit the program by pressing escape I still have the crosshair as my mouse pointer and rocketlauncher and joy2key are still running and wont let me launch anything else. I think it has to do with my module for rocketlauncher anyone care to share theres so I can give it a try Im so close to getting this working now thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 26, 2022, 08:26:29 pm
Maybe its a problem with how rocketlauncher closes the game, you could try with an ahk winkill or something but I dont know, I dont use rocketlauncher.

Today I was playing Ad cop, and I think its amazing: a virtua cop clone with doom graphics. Bom bom paradise is a good Point blank clone too.
They work nice in dosbox, those gun games from Emag worked with their own lightgun, with their own driver, but it doesnt detect my lightguns, I suppose it only works with the real hardware, I dont know how msdos managed with that.
You can play 1p mode setting the game to use the mouse instead of lightguns, but it would be amazing in 2p mode
Am I the only who likes these games?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on March 01, 2022, 05:14:05 pm
Hi Argon,
I'd like to use Demulshooter only for outputs with Flycast (now is much better than Demul with Naomi games). Is it possible? I tried with the option -noinput but it's not working.
Thanks in advance :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on March 02, 2022, 03:05:41 am
Quote
I'd like to use Demulshooter only for outputs with Flycast (now is much better than Demul with Naomi games). Is it possible? I tried with the option -noinput but it's not working.

As far as I know, Flycast has no output support!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 02, 2022, 09:08:14 am
Hi Argon,
I'd like to use Demulshooter only for outputs with Flycast (now is much better than Demul with Naomi games). Is it possible? I tried with the option -noinput but it's not working.
Thanks in advance :)

I've added the option for regular DemulShooter (i.e not DemulShooterX64) a few days ago. I'll put a release out in the next few days

But as Ginsonic says, there is no support at all (output/input) for Flycast
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on March 04, 2022, 04:55:49 am
Hi @argonlefou

Thank you for sorting out Virtua Cop 3 and also making Time Crisis a more enjoyable experience and I no longer have to use my rubbish way of playing it.

Hi @phasermaniac

Less of a thank you to you as who wouldn't be interested in Doom mixed with Virtua Cop and a lightgun!!! Managed to get AD Cop and AD Cop Overseas Mission working in Dosbox-X with it being borderless window and the mouse not captured for one player and can get player 2 to work if I use keyboard or a regular joystick/left analog stick on xbox controller - but have spent two days trying to get it to work with wiimote and touchmote emulating the left stick and failed completely as its too sensitve and the cursor hugs the screen edges - I do wonder if a 2nd mouse was attached but via PS/2 rather than USB if it would recognise 2 mice? No to go searching to see if I have an old school mouse!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 04, 2022, 03:05:57 pm
Hi Tiberius.
I tried to emulate analog with the guns and had the same results you describe. I think the problem is the analog can be absolute or relative too, and those games seems to use relative. That's why the cursor hugs the screen edges. The same behaviour as the games that wants relative mouse and you try to play with guns

I don't think two PS/2 mice would work. As you may know, these games have its own DOSSETUP.EXE. There you can set your controllers: Mouse, Lightgun1, Lightgun2, Joystick1, Joystick2, Gamepad and Keyboard. The game only let you select mouse for one player.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Nostradadu on March 05, 2022, 06:37:15 pm
Hi! Real sorry if this has been asked before but I can't figure it out on my own and Google gives me nothing.

I managed to configure my wiimotes properly thus far, using DemulShooter when necessary and my two dolphinbars. But now I encountered a bit of an issue
Basically, I can't figure out how to use Dolphin with them. I know I can switch to the mode 4 but that would force me to do three things:
1) Manually change from mode 2 to mode 4
2) Remove my standard sensor bar and replace it with one of the dolphinbars for the leds (it apparently doesn't work otherwise)
3) Resync one of the wiimotes to the dolphinbar.
Needless to say, this is far from being ideal.

So, I checked out on the wiki how to do it and I can indeed make the wiimote set as player 1 work, both with aiming and shooting but I cannot make the second one work. I think this has to do with it being set for Aimtraks rather than wiimotes or did I miss something? Thanks a lot in advance!

Edit: it should be noted my wiimotes are detected as mouse input at the moment (with different HID, properly configured in DemulShooter).

Edit2: while I'm at it and although it's not strictly related to DemulShooter it could actually help me fix an issue I have with MAME (see attached pic).
What exactly is the id after Col01 between two #? I'm trying to have stable ids on MAME but I can't get it to work since the VID and PID are the exact same between the two wiimotes. I thought about using the physical address with devreorder but encountered the same problem. The only thing that seems to change is that number which is quite peculiar. I guess if I knew the name of that thing I could find a way to fix it. :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: GLXTCH on March 07, 2022, 02:27:19 am
Hi argonlefou & everyone!

I'm running into an issue with House of the Dead 3 (on Windows 10) and DemulShooter v10.4.4. I have two Sinden Lightguns and neither of them are shooting in-game. I basically followed Titchgamer's YouTube video for setup and everything seems to be hooking correctly. I can see that the taskbar icon for AHK is green and DemulShooter icon appear. However, the option for no guns in DemulShooter is working in-game.

I can confirm that MAME shooters are working fine with both guns. I also tried using Act Lab's TroubleShooter v2.3.2 and while it works with both House of the Dead 2 and 3, both games will stop working once I use DemulShooter. For setup, I made sure that the game config is set to keyboard for both P1 and P2 and I've checked the Hardware ID's for both guns to select the correct HID's in DemulShooter. Lastly, I've tried both US and EU versions of House of the Dead 3. Just as an FYI, here is my AHK script:

RegWrite, REG_DWORD, HKEY_LOCAL_MACHINE, SOFTWARE\Wow6432Node\SEGA\hod3\Settings, Played, 1

RUN, C:\Games\The House of The Dead 3\exe\hod3pc.exe

RUN, C:\DemulShooter_v10.4.4\DemulShooter.exe -target=windows -rom=hod3pc -noguns

down::
    Process,Close,hod3pc.exe
    Run,taskkill /im "hod3pc.exe" /F
    ExitApp
return
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 07, 2022, 12:46:12 pm
Hi argonlefou & everyone!

I'm running into an issue with House of the Dead 3 (on Windows 10) and DemulShooter v10.4.4. I have two Sinden Lightguns and neither of them are shooting in-game. I basically followed Titchgamer's YouTube video for setup and everything seems to be hooking correctly. I can see that the taskbar icon for AHK is green and DemulShooter icon appear. However, the option for no guns in DemulShooter is working in-game.

I can confirm that MAME shooters are working fine with both guns. I also tried using Act Lab's TroubleShooter v2.3.2 and while it works with both House of the Dead 2 and 3, both games will stop working once I use DemulShooter. For setup, I made sure that the game config is set to keyboard for both P1 and P2 and I've checked the Hardware ID's for both guns to select the correct HID's in DemulShooter. Lastly, I've tried both US and EU versions of House of the Dead 3. Just as an FYI, here is my AHK script:

RegWrite, REG_DWORD, HKEY_LOCAL_MACHINE, SOFTWARE\Wow6432Node\SEGA\hod3\Settings, Played, 1

RUN, C:\Games\The House of The Dead 3\exe\hod3pc.exe

RUN, C:\DemulShooter_v10.4.4\DemulShooter.exe -target=windows -rom=hod3pc -noguns

down::
    Process,Close,hod3pc.exe
    Run,taskkill /im "hod3pc.exe" /F
    ExitApp
return

The best thing to start is to add the -v option in demlshooter's commandline and run the game to move the guns a few time before closing.
This will create a debug file in demulshooter's folder, you can share it here

As usual, it's always better to run demulshooter and the game directly when you have issue to make sure this is no script/folder issue
And make sure you run demulshooter as admin
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on March 11, 2022, 12:50:08 pm
Argon, I was wondering if you would consider adding the Chihiro version of Ghost Squad to Demulshooter. The game is fully playable (I've completed all 3 missions) however Xemu is still very buggy and the game sometimes crashes which is annoying (there's no consistency on when it crashes either). Skipping the mission start cutscenes seems to work best though. Anyway, currently one must use either keyboard or a gamepad to play so ideally it would be great to use lightguns! To get the game to function best place the game folder on the xbox's E: drive, download Jay Fox's Chihiro-loader and follow the steps. I also created an iso to boot the game which allows you to skip over the xbox dashboard navigation, etc.. and boot right to the game.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 12, 2022, 05:50:09 pm
Argon, I was wondering if you would consider adding the Chihiro version of Ghost Squad to Demulshooter. The game is fully playable (I've completed all 3 missions) however Xemu is still very buggy and the game sometimes crashes which is annoying (there's no consistency on when it crashes either). Skipping the mission start cutscenes seems to work best though. Anyway, currently one must use either keyboard or a gamepad to play so ideally it would be great to use lightguns! To get the game to function best place the game folder on the xbox's E: drive, download Jay Fox's Chihiro-loader and follow the steps. I also created an iso to boot the game which allows you to skip over the xbox dashboard navigation, etc.. and boot right to the game.
Unfortunatelly not really, not in the current state of play.
If Ghost Squad was running"simply" like Vcop3 with Cxbx (and "simply" is not that simple for a lot of people) , this would be an option

Even if I can understand why people may want to play certain games they love that bad, no matter the bugs/crash, this often turns out more troublesome than anything else to work on stuff like this.
Not to mention the crazy set-up needed to try to run this game (emulator, loader, setting, custom iso....)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on March 18, 2022, 06:25:50 pm
not sure if it's been asked, but can you run house of the dead scarlet dawn 2 players with jconfig and demulshooter?  I tried using the script
;2p support
Run, X:\DemulShooter\DemulShooterX64.exe -target=alls -rom=hodsd -noiputs

,Run game
Run, X:\Games\House Of The Dead Scarlet Dawn\App\Hodzero\WindowsNoEditor\AMDaemon\amdaemon.exe
 but it hangs on Process state: advertise
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 18, 2022, 07:58:31 pm
For me, hotd sd works with two guns witgout denulshooter. Jconfig supports rawinput in its latests versions.
For resizing, I use Arcabview and the aiming resizes correctly too.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 19, 2022, 09:56:25 am
not sure if it's been asked, but can you run house of the dead scarlet dawn 2 players with jconfig and demulshooter?  I tried using the script
;2p support
Run, X:\DemulShooter\DemulShooterX64.exe -target=alls -rom=hodsd -noiputs

,Run game
Run, X:\Games\House Of The Dead Scarlet Dawn\App\Hodzero\WindowsNoEditor\AMDaemon\amdaemon.exe
 but it hangs on Process state: advertise
Yes you can run HodSd with jconfig (for 2 players support) and with Demulshooterx64 for Output support

With or without the -noinput option, Demulshooterx64 does nothing to this game's input. It only fetch outputs
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: POPO69 on March 19, 2022, 02:13:02 pm
Hello, does we have solution for lost land adventure and hod special? I want ffb with mame hooker ...and i neef output. Demulshooter is good solution but it don't have these two game...who have the solution please ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on March 19, 2022, 05:06:57 pm
For me, hotd sd works with two guns witgout denulshooter. Jconfig supports rawinput in its latests versions.
For resizing, I use Arcabview and the aiming resizes correctly too.
Is there a tutorial?  Because whn I try that both player 1 and 2 are controlled by the same gun
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on March 22, 2022, 12:40:54 am
Hi Argon :D
Thanks for recent update.
I tried ouput function for Time Crisis 5. It works very well.
But when it comes to helicopter machinegun mission, there is no recoil output.
Is this normal thing?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 22, 2022, 04:08:25 am
Hi Argon :D
Thanks for recent update.
I tried ouput function for Time Crisis 5. It works very well.
But when it comes to helicopter machinegun mission, there is no recoil output.
Is this normal thing?
Normal, no
I can't afford to test all features during all levels in all games, so things like this might happen as TC5 only allows quick acces to the last level

As for the cause, this mission seems to use a different type of weapon (than the ones available during normal missions) with infinite ammo.
The CtmRecoil is custom and computed with ammo number, I'm pretty sure this one won't work with this kind of infinite ammo weapon for obvious reasons

Did you try the other output P1_GunRecoil ? It's a simple value I read in memory but I can"t be sure it's the exact thing

If these 2 are not working, I kept note of other possibilities I might try (when I'll be able to save enough time to play untill this level to try and debug)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on March 24, 2022, 03:02:06 pm
Does the Target Terror VM work with Sinden guns?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Hamto on March 28, 2022, 07:04:46 pm
Hi Guys,

I am going a little crazy. For 2 Days I am trying to run two Aimtrak guns in Dolphin.
Configured Demulshooter. Found both and saved them. Started demulshooter and dolphin but
always both lightguns are first player.

Any ideas which might help.

thx
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on March 29, 2022, 10:16:49 pm
Hi Guys,

I am going a little crazy. For 2 Days I am trying to run two Aimtrak guns in Dolphin.
Configured Demulshooter. Found both and saved them. Started demulshooter and dolphin but
always both lightguns are first player.

Any ideas which might help.

thx

You should use latest stable version Dolphin 5.0

See user guide - https://github.com/argonlefou/DemulShooter/wiki/Dolphin
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Hamto on March 31, 2022, 06:56:24 am
Hi Guys,

I am going a little crazy. For 2 Days I am trying to run two Aimtrak guns in Dolphin.
Configured Demulshooter. Found both and saved them. Started demulshooter and dolphin but
always both lightguns are first player.

Any ideas which might help.

thx

You should use latest stable version Dolphin 5.0

See user guide - https://github.com/argonlefou/DemulShooter/wiki/Dolphin

Thx for the hint. I tried the stable version but the render window stays black. Nothing could be startet.
The last beta version does...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on April 04, 2022, 01:23:13 pm
Hi argonlefou, and thanks for your great work with demulshooter.
I would like to know if you can consider doing a patch to remove the crosshair on heavy fire ?

Thanks :notworthy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 06, 2022, 04:51:42 am
Hi Argon :D
Thanks for recent update.
I tried ouput function for Time Crisis 5. It works very well.
But when it comes to helicopter machinegun mission, there is no recoil output.
Is this normal thing?
Ok...I finally had the time to try and P1_GunRecoil output is still working during that STAGE 2
So I modified the P1_CtmRecoil output so that it can be triggered the same way.

Hi argonlefou, and thanks for your great work with demulshooter.
I would like to know if you can consider doing a patch to remove the crosshair on heavy fire ?

Thanks :notworthy:
I've added them in the 1st message of this topic, with all the other No Crosshair patch
They are basically PNG drawing to blank, so feel free to restore some of them or to blank more of them if need be (I didn't play the whole games to check all possible crosshairs on screen)



DemulShooter v10.5.0
Quote
- Added a "-noinput" option for DemulShooter to use it only for outputs (without messing with input system)
- Fixed non working "-noinput" option for DemulShooterX64
- Fixed CtmRecoil output not working during STAGE 2 (helicopter gaitling gun) for "Time Crisis 5"
- Fixed hooking bug in "Heavy Fire Afghanistan" for STEAM version
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on April 06, 2022, 04:34:36 pm
Many thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on April 06, 2022, 05:58:39 pm
Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: jimbone007 on April 11, 2022, 07:21:53 pm
Thanks for this amazing software! I have a Quick question. I'm trying to get two gun4ir guns working with dolphin. I have everything working except both guns control the same reticle. I followed a couple youtube tutorials on the setup and they all said to do the same thing but for some reason I cant get them to control their own reticle. Any ideas what can cause this and how to fix it? Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on April 16, 2022, 03:32:54 pm
hello, when I noinput for transformers, the game crashes when I shoot, is there a solution for this?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 17, 2022, 02:48:32 am
hello, when I noinput for transformers, the game crashes when I shoot, is there a solution for this?
Hello, yes I just looked at the code and there's a bug for Transformer's outout when I disable the input hack.
I'll share a modify version this evening for you to test
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 17, 2022, 02:45:21 pm
hello, when I noinput for transformers, the game crashes when I shoot, is there a solution for this?
Here's a corrected version, can you try it and confirm it's working as expected ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on April 18, 2022, 06:39:03 pm
hello, when I noinput for transformers, the game crashes when I shoot, is there a solution for this?
Here's a corrected version, can you try it and confirm it's working as expected ?

thanks i tried it and it worked 👍👍
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: GustavoALara on April 28, 2022, 12:58:22 pm
Hi!

Today has just launched the new "The House of the Dead: Remake" for PC, but the developers have forgot the lightgun support and the game works like Heavy Fire series games: mouse + keyboard for player 1 and gamepad for Player 2. Of course using a lightgun like GUN4IR, Aimtrak, Sinden or Wiimote as mouse as player 1 works like ---steaming pile of meadow muffin--- (the game doesn't use absolute coordinates, no offscreen shoot to reload...), so we need you to add real lightgun support to this game (if possible)

By the way, many many many thanks in advanced for your great tool and your efforts
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 28, 2022, 01:46:44 pm
Hi!

Today has just launched the new "The House of the Dead: Remake" for PC, but the developers have forgot the lightgun support and the game works like Heavy Fire series games: mouse + keyboard for player 1 and gamepad for Player 2. Of course using a lightgun like GUN4IR, Aimtrak, Sinden or Wiimote as mouse as player 1 works like ---steaming pile of meadow muffin--- (the game doesn't use absolute coordinates, no offscreen shoot to reload...), so we need you to add real lightgun support to this game (if possible)

By the way, many many many thanks in advanced for your great tool and your efforts
I'll have a look in a (close, I hope) future BUT I can already see how this will turn in the end :
- Many diferent game binaries (Steam, COG, Warez.....): that I can handle, it's a couple of different versions
- Lots of updates from steam (new features, bugs correction, etc...): that I can't follow and remake everything for each new version....
- And without knowing the base fact : is the exe 64bits ? 32 bits ? Unity Game ? how messy will it be to do Demulshooter's stuff with it (if possible at all)

In a nutshell.....better pray for dev rawinput updates in the long term ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on April 30, 2022, 03:30:52 am
- And without knowing the base fact : is the exe 64bits ? 32 bits ? Unity Game ? how messy will it be to do Demulshooter's stuff with it (if possible at all)

It's a Unity game
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 30, 2022, 05:16:35 am
Yup, saw that. Didn't know at the time I replied to the quoted message

Unfortunatelly, I'm part of those who can't get any version of the game to start (keep crashing at the loading screen) on any of my computers.
I still have one more computer to test this week end but I think this game is slowly going to earn it's place onto the abyss of the Forgotten Ones (as far as I'm concerned  ;D )
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on April 30, 2022, 01:58:11 pm
Hey Argon, just wanted to let you know that this game has been patched by Mystery Wizard to work with light guns and it works great! Only one player though. I'll post the notes from the release below, his method works with all versions of the game apparently. Just figured this may prove useful in maybe getting it working through Demulshooter.

"Technical notes:
Patches cursor locked states to none so that cursor position isn't centered.
Updates the CrossHair MoveRaw to utilize Input.mousePosition which will provide an absolute position.
No translation needed before applying to transform it would seem data is 1:1 unlike Intake and Bigbuck.

2 Player support would require grabbing coords from a different location than Input.mousePosition, would need to be able to independently query alternative device (Maybe utilizing PInvoke?)"



By the way, is the game completely crashing for you? Mine acts up sometimes and I'll have to force quit it and start it again and then it works. Sometimes it takes a long and sits at the black and white splash screen with the zombies for quite a bit and also takes long once you select play to start the game in the menu, but then it works. Just throwing that out there in case you're not being patient enough.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 30, 2022, 06:09:46 pm
Hey Argon, just wanted to let you know that this game has been patched by Mystery Wizard to work with light guns and it works great! Only one player though. I'll post the notes from the release below, his method works with all versions of the game apparently. Just figured this may prove useful in maybe getting it working through Demulshooter.

"Technical notes:
Patches cursor locked states to none so that cursor position isn't centered.
Updates the CrossHair MoveRaw to utilize Input.mousePosition which will provide an absolute position.
No translation needed before applying to transform it would seem data is 1:1 unlike Intake and Bigbuck.

2 Player support would require grabbing coords from a different location than Input.mousePosition, would need to be able to independently query alternative device (Maybe utilizing PInvoke?)"
Yes I know about it
This has nothing in common with the way DemulShooter is acting so unfortunatelly this won't be very helpfull but it's good to have this kind of patch for customers who are buying a lightgun game...not working with lightgun :censored:

By the way, is the game completely crashing for you? Mine acts up sometimes and I'll have to force quit it and start it again and then it works. Sometimes it takes a long and sits at the black and white splash screen with the zombies for quite a bit and also takes long once you select play to start the game in the menu, but then it works. Just throwing that out there in case you're not being patient enough.
The game totally crash after 4-5mn of waiting at this screen, but I managed to luckily go past it once by tweaking some files, on the last computer I tested on
But as I said earlier....64bits Unity game....not really DemulShooter friendly
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on May 01, 2022, 10:53:31 am
@argonlefou

Would you have interest in looking into a recent dump called "Wild West Shootout". Someone recently posted an I/O fix for the game but only P1 currently works. (P2 follows the same mouse movement as P1)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 01, 2022, 01:46:51 pm
@argonlefou

Would you have interest in looking into a recent dump called "Wild West Shootout". Someone recently posted an I/O fix for the game but only P1 currently works. (P2 follows the same mouse movement as P1)
I was waiting for this I/O issue to be fixed
I'll have a look tomorrow, but it's also Unity game so I don't know what can be done.


HOTD: remake is a dead end for now, I can't do anything with low-level hook like DemulShooter. It needs dll patching like Mystery Wizard did
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fjser on May 07, 2022, 05:47:12 pm
hello, when I noinput for transformers, the game crashes when I shoot, is there a solution for this?
Here's a corrected version, can you try it and confirm it's working as expected ?

thanks i tried it and it worked 👍👍
I'm using above patch to run transformers in noinput mode since I am using real positional arcade guns for that game. I am seeing a weird behavior where when demulshooter is not running, the gun cursor can reach all parts of the screen, but when i run demulshooter in noinput mode the cursor cannot reach all the way to the edges of the screen For now, i am using demulshooter to control this game *using the analog positional guns) so its not game changing, but still curious as to why this happens

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 08, 2022, 04:27:10 am
I'm using above patch to run transformers in noinput mode since I am using real positional arcade guns for that game. I am seeing a weird behavior where when demulshooter is not running, the gun cursor can reach all parts of the screen, but when i run demulshooter in noinput mode the cursor cannot reach all the way to the edges of the screen For now, i am using demulshooter to control this game *using the analog positional guns) so its not game changing, but still curious as to why this happens

Indeed, I had to override the calibration settings with DemulShooter to precisely align the aim, and that part was forgotten to be removed with the -noinput.
Sorry ! I'll patch it on Monday and will publish a corrected release
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fjser on May 08, 2022, 10:46:52 pm
I'm using above patch to run transformers in noinput mode since I am using real positional arcade guns for that game. I am seeing a weird behavior where when demulshooter is not running, the gun cursor can reach all parts of the screen, but when i run demulshooter in noinput mode the cursor cannot reach all the way to the edges of the screen For now, i am using demulshooter to control this game *using the analog positional guns) so its not game changing, but still curious as to why this happens

Indeed, I had to override the calibration settings with DemulShooter to precisely align the aim, and that part was forgotten to be removed with the -noinput.
Sorry ! I'll patch it on Monday and will publish a corrected release

Thanks! no rush, and really appreciate it. Wondering if you have any ideas on another issue I am seeing with Model 2.  Its only for the game GunBlade NY. For some reason, when using analog positional guns on this game, the y-axis is inverted. There is an option to invert the axis when setting up the P1 and P2 controls in Demulshooter (if they are analog), but this then breaks all other games....I know one option would be to create a separate demulshooter instance just for this one game, but I was wondering if you could easily add an option to the M2 config tab to invert the y-axis just for Gunblade?  BTW, i did check in mame, wherre gunblade is not yet emulated but does start up, and it has the same issue, so apppears this is some strange requirements of this specific game only
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on May 10, 2022, 05:55:39 am
Can you inform us what we will use the -ipcinputs output settings for?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 11, 2022, 10:08:32 am
Thanks! no rush, and really appreciate it. Wondering if you have any ideas on another issue I am seeing with Model 2.  Its only for the game GunBlade NY. For some reason, when using analog positional guns on this game, the y-axis is inverted. There is an option to invert the axis when setting up the P1 and P2 controls in Demulshooter (if they are analog), but this then breaks all other games....I know one option would be to create a separate demulshooter instance just for this one game, but I was wondering if you could easily add an option to the M2 config tab to invert the y-axis just for Gunblade?  BTW, i did check in mame, wherre gunblade is not yet emulated but does start up, and it has the same issue, so apppears this is some strange requirements of this specific game only
Unfortunatelly I don't remember encountering that behavior with my Aimtrak or Sinden, and for that "exception" I will not add a setting because it's a ton of shitwork (GUI, menu, configuration update) and as you said, this can be easily bypassed by copying DemulShooter on a different folder.

Transformers should work better for you with v10.7.0 update I just released

Can you inform us what we will use the -ipcinputs output settings for?
This is for developpers.
This will allow any other program to access DemulShooter data (axis values and buttons) in live to use them for themselves. that's what I had to do by doing an external Unity plugin to support Wild West Shootout.


DemulShooter v10.7.0 :
Quote
- Added support for Unity-based game "Wild West shootout. Please follow setup instructions : https://github.com/argonlefou/DemulShooter/wiki/Coastal
- Corrected a bug in Transformers : Human Alliance with -noinput option enabled
Run with DemulShooter.exe -target=coastal -rom=wws

There are few bugs on very specific screen configuration that will be corrected later.
I'm putting this so that you can test if you want and give feedback in case of troubles, I'll be back in some days and will be able to check it then
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 11, 2022, 12:55:24 pm
v10.7.1 is solving a silly copy/paste issue for 2P axis.....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on May 11, 2022, 05:17:26 pm
Thanks! no rush, and really appreciate it. Wondering if you have any ideas on another issue I am seeing with Model 2.  Its only for the game GunBlade NY. For some reason, when using analog positional guns on this game, the y-axis is inverted. There is an option to invert the axis when setting up the P1 and P2 controls in Demulshooter (if they are analog), but this then breaks all other games....I know one option would be to create a separate demulshooter instance just for this one game, but I was wondering if you could easily add an option to the M2 config tab to invert the y-axis just for Gunblade?  BTW, i did check in mame, wherre gunblade is not yet emulated but does start up, and it has the same issue, so apppears this is some strange requirements of this specific game only
Unfortunatelly I don't remember encountering that behavior with my Aimtrak or Sinden, and for that "exception" I will not add a setting because it's a ton of shitwork (GUI, menu, configuration update) and as you said, this can be easily bypassed by copying DemulShooter on a different folder.

Transformers should work better for you with v10.7.0 update I just released

Can you inform us what we will use the -ipcinputs output settings for?
This is for developpers.
This will allow any other program to access DemulShooter data (axis values and buttons) in live to use them for themselves. that's what I had to do by doing an external Unity plugin to support Wild West Shootout.


DemulShooter v10.7.0 :
Quote
- Added support for Unity-based game "Wild West shootout. Please follow setup instructions : https://github.com/argonlefou/DemulShooter/wiki/Coastal
- Corrected a bug in Transformers : Human Alliance with -noinput option enabled
Run with DemulShooter.exe -target=coastal -rom=wws

There are few bugs on very specific screen configuration that will be corrected later.
I'm putting this so that you can test if you want and give feedback in case of troubles, I'll be back in some days and will be able to check it then

Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on May 12, 2022, 02:53:55 am
Thanks a lot Argon! You're a legend  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: POPO69 on May 12, 2022, 03:14:47 am
Tu es au top
 Ca marche pour moi
Si quelqu'un  a un script permettant de lancer le jeu et demulshooter dans un second temps...

Si jamais un jrs on peux faire quelque chose pour la ps2...
A ce jour avec les alien gun ca marche pas ...avec aimtrack ca marche mais les aliengun etant mon nouveau joujou jaimera retrouvet l'ensemble de ma playlist..
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on May 12, 2022, 06:16:42 am
I can't use xbox one controller for Wild West Shootout, I aim up and down, but I can't do left or right

i fixed my mistake :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on May 13, 2022, 12:23:15 pm
I couldn't get Wild West Shootout to work, did anyone else get it? I made a script for the demulshooter to open after 4 seconds of the game, but the credit keys don't work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fjser on May 13, 2022, 06:04:20 pm
are you using regular launch of cowboy.exe or the workaround for netdll issue?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on May 13, 2022, 06:46:39 pm
are you using regular launch of cowboy.exe or the workaround for netdll issue?
the workaround for netdll issue
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on May 13, 2022, 10:51:32 pm
Hey argon, for those of us who have the netdll error with WWS, the fix is to force the game to run as limited user by using psexec64.exe, example through AHK --> run, psexec64.exe -l "path to cowboy.exe". Problem with this is that Demulshooter doesn't work for some reason. It actually turns green as if it hooked, but the keys for credit/test menu don't work and the I/O error comes up. Any idea why this could be? There is a fix available but it requires creating a non-admin Windows user account and telling psexec to run the game as that user. I really would rather avoid this, thought I'd being it up in case there is a simple fix that can be implemented for Demulshooter.

EDIT: never mind, here's the fix!
https://youtu.be/8lHOtXl8T7c
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: scratcher53 on May 19, 2022, 05:07:30 pm
Hi All,
New to lightguns and demulshooter having problems in sega model 2 setting up two guns.
I have built two Samco guns but can not get them to work in sega model 2 together. Installed and set them up in Demulshooter all is fine. When in game each gun controls the same curser. The blue one stays in the corner. Each gun works fine in single player. I have checked the ids for each gun and they are assinged correctly in demulshooter.
I have followed the instructions on the wiki page but still the same. Any ideas?
Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 22, 2022, 10:30:11 am
EDIT: never mind, here's the fix!
Thanks for the tip, I will keep it for a future time....if I end up having any admin issue I don't have now  :applaud:

Hi All,
New to lightguns and demulshooter having problems in sega model 2 setting up two guns.
I have built two Samco guns but can not get them to work in sega model 2 together. Installed and set them up in Demulshooter all is fine. When in game each gun controls the same curser. The blue one stays in the corner. Each gun works fine in single player. I have checked the ids for each gun and they are assinged correctly in demulshooter.
I have followed the instructions on the wiki page but still the same. Any ideas?
Thanks
If you followed all steps the best thing to share  a demulshooter log :
Add a -v option in the command line, run model 2 and demulshooter and play around a few second with both guns.
Then close everything and share the debug txt file created in demulshooter's folder



Demulshooter v10.7.2
Quote
- Corrected non-working "change weapon" button bug for Virtua cop 3 (Chihiro)
- Corrected hook for "Wild West Shootout" : DemulShooter can now be started anytime ( before or after the game )
- Added support for various other binaries of Haunted Museum 2 (Taito Type X). See wiki for more details about compatibility.

Fearland utility patcher (no crosshair) has also been updated on the first page
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bandicoot on May 22, 2022, 12:47:27 pm
 :applaud: :applaud: :applaud: :applaud: :applaud:
What could stop you ??????????
Thanks for all your work , so appreciated
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on May 23, 2022, 05:39:58 pm
EDIT: never mind, here's the fix!
Thanks for the tip, I will keep it for a future time....if I end up having any admin issue I don't have now  :applaud:

Hi All,
New to lightguns and demulshooter having problems in sega model 2 setting up two guns.
I have built two Samco guns but can not get them to work in sega model 2 together. Installed and set them up in Demulshooter all is fine. When in game each gun controls the same curser. The blue one stays in the corner. Each gun works fine in single player. I have checked the ids for each gun and they are assinged correctly in demulshooter.
I have followed the instructions on the wiki page but still the same. Any ideas?
Thanks
If you followed all steps the best thing to share  a demulshooter log :
Add a -v option in the command line, run model 2 and demulshooter and play around a few second with both guns.
Then close everything and share the debug txt file created in demulshooter's folder



Demulshooter v10.7.2
Quote
- Corrected non-working "change weapon" button bug for Virtua cop 3 (Chihiro)
- Corrected hook for "Wild West Shootout" : DemulShooter can now be started anytime ( before or after the game )
- Added support for various other binaries of Haunted Museum 2 (Taito Type X). See wiki for more details about compatibility.

Fearland utility patcher (no crosshair) has also been updated on the first page

Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: legin71 on June 01, 2022, 11:21:40 pm
Hi all, I'm pretty new to the light gun scene.  I am having issues with demulshooter and DEMUL.  Demulshooter hooks before the emulator is loaded.  This prevents demulshooter from closing once the emulator closes. I cant figure out what it is hooking to.   I will attach my log file from demulshooter
I was wondering if I really need to use Demulshooter with DEMUL as the light gun support seems to work on DEMUL without demulshooter.  Is there a benefit of running demulshooter with DEMUL?

I haven't had any problems with other emulators or stand alone games so far but I haven't set too many up that require Demulshooter.  So far I have M2, Time crisis 5 and Wild West Shootout using Demulshooter and demulshooter runs and closes fine.

I have Teknoparrot, duckstation, pcsx2  and cxbx reloaded all working with my light gun.  As far as I can see I do not need to use demulshooter with these emulators
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 03, 2022, 05:31:29 am
Hi all, I'm pretty new to the light gun scene.  I am having issues with demulshooter and DEMUL.  Demulshooter hooks before the emulator is loaded.  This prevents demulshooter from closing once the emulator closes. I cant figure out what it is hooking to.   I will attach my log file from demulshooter
Do you get the same behavior when using a Naomi/Naomi 2 game in Demul ? (Atomiswave and Naomi hook are different in demulshooter)

I was wondering if I really need to use Demulshooter with DEMUL as the light gun support seems to work on DEMUL without demulshooter.  Is there a benefit of running demulshooter with DEMUL?
DemulShooter is mostly needed for 2p gameplay, and/or if you want to retrieve game outputs for a cabinet/recoil gun
Demul does not need DemulShooter if you're using only one lightgun


I haven't had any problems with other emulators or stand alone games so far but I haven't set too many up that require Demulshooter.  So far I have M2, Time crisis 5 and Wild West Shootout using Demulshooter and demulshooter runs and closes fine.

I have Teknoparrot, duckstation, pcsx2  and cxbx reloaded all working with my light gun.  As far as I can see I do not need to use demulshooter with these emulators
M2 and cxbx will need DemulShooter if you want to use 2 lightguns. Only one, this will work fine without DemulShooter
On the other hand, TC5 and Wild West Shootout wont be working out of the box with a loghtgun so DemulShooter will be needed even with only one Lightgun

PCSX2 has no DemulShooter support
Teknoparrot can handle multiple lightguns itselfs, DemulShooter is working for Lindbergh games (because it was done before TP added it's own input support and I did not find it interresting to remove it...)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: legin71 on June 03, 2022, 11:33:37 pm
Thanks argonlefou for the reply and all of the hard work you have put into this community and demulshooter.

I just tried running demulshooter on a naomi game in Demul.  It ran perfectly.
I then tried an atomiswave game after that.  It also ran fine.  Go figure that, I didnt change any settings, it has just started to work properly.  Maybe something sensed your presence!!

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: POPO69 on June 04, 2022, 07:52:14 pm
Pcsx2 have good game lightgun...but with alien gun is not playable. We can play only with gun like wiimote...
maybe a solution one day
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on June 09, 2022, 04:42:21 pm
Hi argonlefou
there is a way to have 2 sinden lightgun on dolphin? do you know something about it? your demulshooter works with aimtrak and gun4ir I have seen ... but I don't know why, not with the sinden ... there are those who say to use the core dolphin on retroarch, with 2 sinden, but I can't
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 10, 2022, 08:15:13 am
Hi argonlefou
there is a way to have 2 sinden lightgun on dolphin? do you know something about it? your demulshooter works with aimtrak and gun4ir I have seen ... but I don't know why, not with the sinden ... there are those who say to use the core dolphin on retroarch, with 2 sinden, but I can't
I have no idea for Sindens, I just got one of them.
Aimtrak support was made a veeery long time ago and was using the "joystick" ability of the aimtrack (from Dolphin point of view) to mount the device and allow everything else. But it's really a very very nasty hack compared to other emulators
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Montell on June 11, 2022, 01:44:15 am
Sadly the house of the dead 2 pc version no crosshair patch does not work properly on my version, which otherwise is working flawlessly. Does anyone happen to have a no crosshair patch, someone said i probably have the usa pc version because the patch works fine on the HOTD 2 pc eu version.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on July 12, 2022, 11:07:36 am
Hi @argonlefou
Thought if it was possible to add a parameter to swich functions for Right and Left mouse buttons when using demulshooter.exe

Just played Aliens Extermination (standalone) and though of this, then you could change grenade and flame thrower

I know many games can be custom setup in teknoparrot, but just thought of this idea if it was an easy add-on  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 13, 2022, 11:14:51 am
Easy set-up, no

What ca be done for Alien is to add options in the config file to map custom keys to flamethrower (just like there is for silent hill or gundam in the GUI) instead of default mouse buttons
I'll think of that later this summer
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on July 17, 2022, 09:48:38 am
Cool! No rush, was more of a thought boss :D but it would be a great add-on  :notworthy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: modakuku on July 26, 2022, 05:58:58 am
Hello argon, really loving the project.
I was wondering if there's a chance you could add support for pcsx2 lightgun games such as time crisis 2/3, vampire night since on devices like wiimotes the only way to play them right now is by emulating a mouse and that makes 2 players impossible.
I've tried using my wiimotes as analog sticks but pcsx2 doesn't have support for absolute positioning. Also I've been using a program called pcsx2mp which patches the mouse into the game if you want to take a look at it (no nuvee required)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on July 30, 2022, 12:55:17 pm
What version of  Game Loader All Rh works with DemulShooter?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 08, 2022, 05:14:13 am
Cool! No rush, was more of a thought boss :D but it would be a great add-on  :notworthy:

No time to look at this yet, but did you try the virtual mouse buttons on DemulShooter ?
If you're using a mouse-alike lightgun you should be able (in DemulShooter GUI) to activate virtual mouse buttons and set a keyboars key for right click. I think that using this key (or any Autohotkey script to remak a physical arcade button to the key) you should be able to use flamethrower while pointing and aiming at the screen

Hello argon, really loving the project.
I was wondering if there's a chance you could add support for pcsx2 lightgun games such as time crisis 2/3, vampire night since on devices like wiimotes the only way to play them right now is by emulating a mouse and that makes 2 players impossible.
I've tried using my wiimotes as analog sticks but pcsx2 doesn't have support for absolute positioning. Also I've been using a program called pcsx2mp which patches the mouse into the game if you want to take a look at it (no nuvee required)
No
This would be a per-game-hack (more precisely, each different version of a game : PAL / NTSC / JAP is a different game for that matter), and this is what is dooing pcsx2mp I guess. Because only some versions of some games are compatible from what I've read.
And simulating gamepad gameplay is good to remove white flash, but on the other hand I don't want to play with gunpad crosshair so it would need an additional crosshair removal patch for each game

Finally, looking at PCSX2 github there are some quotes saying that lightgun support was in development but not yet available or finished.
So in a few year you may have native and official  lightgun support, way better than what I'd be able to do
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on August 16, 2022, 06:37:00 pm
Hi Argon,

the "shake gun" in HOTD4 is not working with Demulshooter, but works perfect if I use Teknoparrot controls.

I'd rather use Demulshooter because I also use outputs and :)

Thanks in advance!

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 17, 2022, 05:01:40 pm
"shake gun" to reload ?
Or at a specific point in-game for some QTE ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on August 17, 2022, 06:49:07 pm
"shake gun" to reload ?
Or at a specific point in-game for some QTE ?

For example at the beginning, when the zombies block you, and you must shake your gun to get rid.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 19, 2022, 05:30:41 am
"shake gun" to reload ?
Or at a specific point in-game for some QTE ?

For example at the beginning, when the zombies block you, and you must shake your gun to get rid.

For that case, indeed, DemulShooter was not able to simulate this.
Note that Demulshooter does not support anymore TeknoParrot for input hacks (except for old TP versions, as stated in DemulSHooter's wiki), as TP has it's own RawInput system.

You can still get outputs with the -noinput option, this will disable all input hacks and will not mess with TP inputs :
DemulShooter.exe -target=lindbergh -rom=hotd4 -noinput


DemulShooter v10.7.4
Quote
-   Corrected a bug in "Wild West Shootout" unity dll (autofire not working properly with 2 guns)
-   Corrected a bug for "House of the Dead 4" (Lindbergh) with -noinput option

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on August 20, 2022, 04:01:11 am
DemulShooter v10.7.4
Quote
-   Corrected a bug in "Wild West Shootout" unity dll (autofire not working properly with 2 guns)
-   Corrected a bug for "House of the Dead 4" (Lindbergh) with -noinput option

Thanks now it works!  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: marvic on August 21, 2022, 03:33:13 pm
Hi,
First, thank you Argon for Demulsooter. With Demulshooter I am able to play Sega Model 2 games using two Aimtrak light guns.

I am posting here for the first time to ask if anyone was able to get two light guns to work in the Dolphin emulator? I'm certain I followed all the instructions correctly (run Demulshooter as Admin, configured the P1 and P2 guns correctly, created the new 'WiimoteNew.ini', etc). When I run Dolphin with Demulshooter, my second gun crosshair appears but I am not able to move it. Both guns are controlling/moving the first gun's crosshair. The second gun's crosshair is fixed in the center of the screen.
I've tried running both 32 and 64 bit versions of Dolphin, and tinkered with the Dolphin.ini and WiimoteNew.ini to no avail. I have no problem playing one gun but it would be nice to use both guns at the same time.
Thanks again for all your work on this.
 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on August 25, 2022, 09:28:41 am
"shake gun" to reload ?
Or at a specific point in-game for some QTE ?

For example at the beginning, when the zombies block you, and you must shake your gun to get rid.

For that case, indeed, DemulShooter was not able to simulate this.
Note that Demulshooter does not support anymore TeknoParrot for input hacks (except for old TP versions, as stated in DemulSHooter's wiki), as TP has it's own RawInput system.

You can still get outputs with the -noinput option, this will disable all input hacks and will not mess with TP inputs :
DemulShooter.exe -target=lindbergh -rom=hotd4 -noinput


DemulShooter v10.7.4
Quote
-   Corrected a bug in "Wild West Shootout" unity dll (autofire not working properly with 2 guns)
-   Corrected a bug for "House of the Dead 4" (Lindbergh) with -noinput option


Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fjser on August 25, 2022, 09:56:52 am
Hi,
First, thank you Argon for Demulsooter. With Demulshooter I am able to play Sega Model 2 games using two Aimtrak light guns.

I am posting here for the first time to ask if anyone was able to get two light guns to work in the Dolphin emulator? I'm certain I followed all the instructions correctly (run Demulshooter as Admin, configured the P1 and P2 guns correctly, created the new 'WiimoteNew.ini', etc). When I run Dolphin with Demulshooter, my second gun crosshair appears but I am not able to move it. Both guns are controlling/moving the first gun's crosshair. The second gun's crosshair is fixed in the center of the screen.
I've tried running both 32 and 64 bit versions of Dolphin, and tinkered with the Dolphin.ini and WiimoteNew.ini to no avail. I have no problem playing one gun but it would be nice to use both guns at the same time.
Thanks again for all your work on this.

You are using the wrong version of Dolphin.  Demulshooter has specific version it requires (check the wiki). it does not support the latest versions from past year or so.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on August 29, 2022, 03:51:30 pm

Note that Demulshooter does not support anymore TeknoParrot for input hacks (except for old TP versions, as stated in DemulSHooter's wiki), as TP has it's own RawInput system.


Noooo, I've been dreading this day :( I love using Demulshooter even though TP was native gun support because it so much easier to swap between different types of guns.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 04, 2022, 04:12:23 am
DemulShooter v10.7.5
Quote
- Added some outputs for "Terminator : Salvation" with TeknoParrot

I don't have Patreon on Teknoparrot, so output users feedback is welcome. This is based on the 5+ year old game release I had on a linux drive with incomplete HASP dump, it was not playable untill now but I found some data back then with the service menu.

Outputs only (some of native outputs LED missing, it will be added lated)

demulshooter.exe - target=rawthrill -rom=ts
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on September 04, 2022, 10:06:20 am
DemulShooter v10.7.5
Quote
- Added some outputs for "Terminator : Salvation" with TeknoParrot

I don't have Patreon on Teknoparrot, so output users feedback is welcome. This is based on the 5+ year old game release I had on a linux drive with incomplete HASP dump, it was not playable untill now but I found some data back then with the service menu.

Outputs only (some of native outputs LED missing, it will be added lated)

demulshooter.exe - target=rawthrill -rom=ts

thanks argon...anyway you can disable the ingame gun cursor in terminator...or it will break the game in tekno lol?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 04, 2022, 12:18:47 pm
I don't know: as I said, I am not a patreon so I am not running the game in Teknopparot.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 06, 2022, 10:09:39 am
DemulShooter v10.7.5
Quote
- Added some outputs for "Terminator : Salvation" with TeknoParrot

I don't have Patreon on Teknoparrot, so output users feedback is welcome. This is based on the 5+ year old game release I had on a linux drive with incomplete HASP dump, it was not playable untill now but I found some data back then with the service menu.

Outputs only (some of native outputs LED missing, it will be added lated)

demulshooter.exe - target=rawthrill -rom=ts

Terminator Salvation custom recoil output function works very well. Thanks, Argon  ;D

By the way, Timecrisis 5 custom recoil output is not working, damage output is works.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on September 06, 2022, 05:09:59 pm
Quote
Terminator Salvation custom recoil output function works very well. Thanks, Argon  ;D

It does, still no hook when flying the helicopter shooting from its machinegun on mission 1. demulshooter outputs
set to delay=5ms, lenght damage=200ms, length custom on=10ms, length custom off=10ms
Have this for ts.ini which works pretty well wit a solenoid and

[Output]
P1_LmpStart=
P2_LmpStart=
P1_Ammo=
P2_Ammo=
P1_Clip=
P2_Clip=

P1_CtmRecoil=cmw 1 F0x%s%x0x
P2_CtmRecoil=cmw 2 F0x%s%x0x
P1_Life=
P2_Life=

P1_Damaged=cmw 1 F1x%s%x255x
P2_Damaged=cmw 2 F1x%s%x255x
Credits=

Quote
By the way, Timecrisis 5 custom recoil output is not working, damage output is works.

I cant get any output to hhok for tc5, guns just stand unresponsive, anyone care to post their ini settings? (i have tried both stand alone and tp version with -noinput)

Thanks for the hard work as always argonlefou  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: POPO69 on September 06, 2022, 07:08:08 pm
Hello tks for last version....me terminator the gun is too slow...
gstav tks for your conf...can you explain me the information?
because I have the same pb on HOD4, OG and SGG and hauntedmuseum2
the other game are ok...If you can explain and send me all your Ini mamehooker please...
I'm beginner....Very tks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dradyoz on September 06, 2022, 10:25:10 pm
Hi ppl - Virtual Cop3 3 - i've really tried to get demulshooter to work - but from what i can tell you need a certain version of cxbx, demulshooter etc. for it to work properly - I have two wii mote lightguns - but can't get these to work :(  I have 2 mayflash dolphine bars.

Appreciate if anyone has this setup and could share their experience and/or settings etc.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 07, 2022, 02:44:38 am
It does, still no hook when flying the helicopter shooting from its machinegun on mission 1.
Sounds normal, so far custom output is based on ammo values I found in the code few years ago.
Unlimited machinegun may not use this data.

I cant get any output to hhok for tc5, guns just stand unresponsive, anyone care to post their ini settings? (i have tried both stand alone and tp version with -noinput)
TC5 outputs were working last time I checked.
I'll look at it again in the future to see if something has been broken
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 08, 2022, 03:56:47 am

It does, still no hook when flying the helicopter shooting from its machinegun on mission 1.

TS recoil should work as intended now.
Lamp outputs have also been added.

Do not hesitate to report other weirdness, for those who can play the game

DemulShooter v10.7.6
Quote
- Corrected / added remaining outputs for "Terminator : Salvation" with TeknoParrot
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on September 08, 2022, 07:38:05 am
Tried the new demulshooter now but it seems like it breaks the other weapons. Did a quick video

1st  part demulshooter 10.7.6, working chopper gun but same fire rate on all guns

2nd part 10.7.5 working but no mounted machine gun hook.

Demulshooter outputs timings is the same 5/200/10/10
https://youtu.be/XRFLBXDyB3o
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 08, 2022, 12:45:19 pm
Thanks for the video, really helpfull
If you want to try this one, I mixed the best from both world  ;D

Old way for regular guns (machinegun, shotgun, minigun) and last way for mounted gun in chopter

I don't think there are other guns from what I've read in the code but tell me if there is something else not working in later gameplay
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: POPO69 on September 08, 2022, 05:19:42 pm
Hello salut...for me with mamehooker and demulshooter and terminator the gun shoot but very slowly...like sgg,hotd4, og... all the other game are ok if the gun is machine gun the shoot is slowly like classic gun shoot after shoot...does i need special ini in mame hooker? Or  does it demushooter ? For hotd4 for exemple if I star the game withoot demulshooter the machine gun is ok.
Tks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on September 09, 2022, 04:11:42 am
Thanks for the new DemulShooter boss! It works perfect now. Recorded the whole first mission so you can se some shotgun and full auto + the mounted chopper gun which also works now  :applaud:

As you can see I also filmed my settings for the "outputs" tab  where I think I could change things up for a even better feedback. But it's really good even as of now.

Problem is, when changing this also, other games that had good timings could break and as I really want as few unique demulshooter  setups as possible I thought - "would it be possible to add so that you could override the global output values using parameters?"

Like for Terminator Salvation:

demulshooter.exe - target=raw thrill -rom=ts -delay=5 -damage=200 -recoilon=10 -recoiloff=10

Would be damn awesome if possible  :cheers:

Here's the video, and thanks again for doing this

https://youtu.be/44qvTvYE8yg
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 10, 2022, 03:47:46 am
Thanks for the new DemulShooter boss! It works perfect now. Recorded the whole first mission so you can se some shotgun and full auto + the mounted chopper gun which also works now  :applaud:

As you can see I also filmed my settings for the "outputs" tab  where I think I could change things up for a even better feedback. But it's really good even as of now.

Problem is, when changing this also, other games that had good timings could break and as I really want as few unique demulshooter  setups as possible I thought - "would it be possible to add so that you could override the global output values using parameters?"

Like for Terminator Salvation:

demulshooter.exe - target=raw thrill -rom=ts -delay=5 -damage=200 -recoilon=10 -recoiloff=10

Would be damn awesome if possible  :cheers:


Thanks for the video ! Nice set-up  :applaud:

What you're asking for might be done without too much trouble.
I'll keep it on the top of the to-do list, it might be an interesting thing

Before that, I added Aliens Armageddon outputs (well, just like TS ...I'll let you test) in the last release, if you want to test out

Demulshooter -target=rawthrill -rom=aa

DemulShooter v10.7.7
Quote
- Fixed some outputs bug in "Terminator : Salvation" with TeknoParrot
- Added outputs for "Aliens : Armadeggon" with Teknoparrot
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on September 10, 2022, 12:47:30 pm
Thanks, thanks and again thanks for your great work Argon!  :applaud:  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Krakatoa on September 10, 2022, 03:34:57 pm
Thanks for the outputs with TS and AA. I really appreciate it!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on September 11, 2022, 10:10:07 am
Thanks man. What a treat playing this with your custom outputs. All works and I did a video with a complete play trhough here

https://youtu.be/Knr50pjwJ00

The biggest issue is the shotgun and grenade launcher bug which makes especially the final boss hard to finish, it i did it after second try  :cheers:

My thoughts otherwise is maybe if you could have a separate output for the flamethrower would be epic as it snaps as a full auto gun. That way (of possible) you could assign the shaker motor.

Also i noticed a snap when you get the SMART GUNas you can hear 01:42 in. Anyways, that's the two things I noticed.
Damn good job with the outputs  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on September 11, 2022, 01:28:10 pm
Hi I was wondering if there was a way to have 2 player support in the game Lost Land Adventure. This looks like a cool game to have in my collection. Thanks for any info on this.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: codeena on September 11, 2022, 09:57:27 pm
Hi, this newest version seems to be working (red and green lights turn on & off with each game) but Mamehooker doesn't seem to recognize Demulshooter. The previous versions work perfectly fine. I have the Outputs checked in the GUI and tried running as admin.

UPDATE: I think it's all good now. Ran it without admin. Thx

Does anyone have any suggestions on what I could try?

thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 13, 2022, 03:09:09 am
Hi I was wondering if there was a way to have 2 player support in the game Lost Land Adventure. This looks like a cool game to have in my collection. Thanks for any info on this.
No. I explained why few years ago. Technical issue with the game engine beeing dome-rendered and not flat.


Thanks man. What a treat playing this with your custom outputs. All works and I did a video with a complete play trhough here

My thoughts otherwise is maybe if you could have a separate output for the flamethrower would be epic as it snaps as a full auto gun. That way (of possible) you could assign the shaker motor.

Also i noticed a snap when you get the SMART GUNas you can hear 01:42 in. Anyways, that's the two things I noticed.
Damn good job with the outputs  :applaud:

Thanks again for the feedback and explicit video  :applaud: !

The 01:42 snap was an obvious reason I didn't think about : by changing weapon to another one with smaller magazine capacity, this was detected as a shot ( decreased ammo count).
I corrected this one, by checking the equipped weapon, this should diseappear (and same correction was made for Terminator but as you need to shoot a weapon to get it, this "bug" was masked)
I also removed flamethrower from recoil, it's ready to be affected to another custom rumble output in the future (this output does not exists yet and I'll still have to figure how to recreate a continous rumble from periodical checks)

Do not hesitate to repport any other error in any other games output, I'm not playing those games to the end anymore since my setup has been in boxes after moving out  :P

DemulShooter v10.7.8
Quote
- Enhanced outputs for "Terminator : Salvation" with TeknoParrot
- Enhanced outputs for "Aliens : Armadeggon" with Teknoparrot
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on September 14, 2022, 12:17:47 pm
hi,
a little help please:)

1.does the sinden recoil works with the costum TS and AA outputs?
2.to make demulshooter work with teknoparrot, do i write a bat file this way?

@Echo off

D:\emulators\teknoparrot_emulator\TeknoParrotUi.exe --profile=AliensArmageddon.xml
demulshooter.exe - target=rawthrill -rom=AA

exit
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ginzu on September 15, 2022, 11:40:45 am
I also removed flamethrower from recoil,


DemulShooter v10.7.8
Quote
- Enhanced outputs for "Terminator : Salvation" with TeknoParrot
- Enhanced outputs for "Aliens : Armadeggon" with Teknoparrot
[/quote]


 :applaud: WOW! thank you Argon, i just  came to try Mamehooker for the first time seeing the video of gstav , and  i was wondering if you could remove the ffb when using the flamethrower in AA!!!  but you made it already!!!!! great!  I am going to try this new version v10.7.8 but  i have a question : Do i need Mamehooker or not at all to be able to get the feature on my solenoid ? And where do i have to put the TS.ini file and AA.ini file ?  I am new to ths feature. thank you.  :notworthy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ginzu on September 16, 2022, 03:13:57 am
Quote
Terminator Salvation custom recoil output function works very well. Thanks, Argon  ;D


[Output]
P1_LmpStart=
P2_LmpStart=
P1_Ammo=
P2_Ammo=
P1_Clip=
P2_Clip=

P1_CtmRecoil=cmw 1 F0x%s%x0x
P2_CtmRecoil=cmw 2 F0x%s%x0x
P1_Life=
P2_Life=

P1_Damaged=cmw 1 F1x%s%x255x
P2_Damaged=cmw 2 F1x%s%x255x
Credits=


Thanks for the hard work as always argonlefou  :applaud:


Hello gstav, where could we find those ini files? If you want to share them and give us a little explanation on how it works, it would be kind of you.

Tell me if I understood correctly:
The ini files must be in the ini directory of Mamehooker. That's it ?

Demulshooter must have the enable output option enabled with the correct settings. It's OK ?

Then, Mamehooker must be started before demulshooter and before the game of course. So far, am I okay?

Am I forgetting something?

Does the name of the ini files matter?

I did a test with Transformer Human Alliance  because i found the ini file. But it doesn't change anything ingame.... What  i am missing .... ?

 :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 16, 2022, 03:19:43 am
hi,
a little help please:)

1.does the sinden recoil works with the costum TS and AA outputs?
2.to make demulshooter work with teknoparrot, do i write a bat file this way?

@Echo off

D:\emulators\teknoparrot_emulator\TeknoParrotUi.exe --profile=AliensArmageddon.xml
demulshooter.exe - target=rawthrill -rom=AA

exit
1 - I can't say for sure about the Sinden, better ask Sinden users if the recoil if compatible with MameHooker command (I think it isn't compatible for now)
2 - I highly recommend to use Autohotkey scripts instead of bat files, they are more versatile and less troublesome

:applaud: WOW! thank you Argon, i just  came to try Mamehooker for the first time seeing the video of gstav , and  i was wondering if you could remove the ffb when using the flamethrower in AA!!!  but you made it already!!!!! great!  I am going to try this new version v10.7.8 but  i have a question : Do i need Mamehooker or not at all to be able to get the feature on my solenoid ? And where do i have to put the TS.ini file and AA.ini file ?  I am new to ths feature. thank you.  :notworthy:
About MameHooker...yes and no :

Yes, because MameHooker is doing the job between software (MAME or DemulShooter' output, etc....) and the hardware (Force Feedbac command on joypad, serial comunication with device, etc...)

No, because Mame or DemulShooter are simply broadcasting information with some Windows Message to any software who would want to use data. So anyone can make their own "MameHooker" by following the protocol and get the output data to process them. But MameHooker is the only one I knwow available to public. I made my own but for very specific reasons, back then.

If you want to try to set up MameHooker, just run it before demulshooter (as admin, if demulshooter is in admin too) and display the MameHooker window (it's near Demulshooter's icon in the system tray)
Then run the game and demulshooter, and you should see output data changing in MameHooker

The rest is up to you, to find how to control your hardware with those values. These are the purpose of the *ini files : it's not to get output data, it's to process them to control your device

Edit : this may help : MameHooker Tutorials (http://dragonking.arcadecontrols.com/static.php?page=mhtutorials)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ginzu on September 16, 2022, 07:01:59 am
Hi,

Yes, ok, so I had well understood, thank you.
But so I have a problem with Mamehooker.
I will post my problem in the correct thread. And I'm reading mamehooker's tutorial already.   :laugh:

It's like Mamehooker doesn't hook any game including Mame games...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on September 17, 2022, 05:53:52 am
Hi boss! Just tried Time Crisis 5 and I could only get hook by setting the ammo counter - "P1_Ammo=" conmand as the standard "P1_CtmRecoil=" doesn't work for me (using - noinput and Teknoparrot)

Here's aa video to show, the solenoid snaps upon reload and missing the last bullet, like -1 on the could would be better for hooking a solenoid at least  ;D

https://youtu.be/TJAixiyzYfE
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on September 17, 2022, 12:55:37 pm
hi can we use demulshooter lets go island and transformers custom recoil on technoparrot just like in terminator and Aliens armageddon except jconfig and if you can do that it would be great
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on September 17, 2022, 02:47:49 pm
Hi
argonlefou  there was a dome patch fix for the game Lost Land Adventure dose that change any thing?

Thank you for your response.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on September 17, 2022, 02:51:22 pm
Hi I need some help with button setup for TP. I have two AimTrak Light Guns. Under the AimTrak software I have the TEIG set for Left mouse, ON and  Off screen. LEFT set for Middle mouse, ON and  Off screen. RIGHT set for Right mouse, ON and  Off screen. IN TP I set to raw input and set my keys and have tried lots of combinations. The problem I always seem to have is the special button like gerade, special or any other button that is not trigger and reload. I would really appreciate any help to get this working.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 18, 2022, 04:58:46 am
hi can we use demulshooter lets go island and transformers custom recoil on technoparrot just like in terminator and Aliens armageddon except jconfig and if you can do that it would be great
Transformers, LGI, LGI3D and all other ring system games already have outputs available with DemulShooter.
Verified with the latest version of TP, just use the option -noinput with demulshooter to not mess with inputs and only use it to get outputs

I didn't understand your JConfig reference, though

Hi
argonlefou  there was a dome patch fix for the game Lost Land Adventure dose that change any thing?

Thank you for your response.
Unfortunatelly, no


Hi I need some help with button setup for TP. I have two AimTrak Light Guns. Under the AimTrak software I have the TEIG set for Left mouse, ON and  Off screen. LEFT set for Middle mouse, ON and  Off screen. RIGHT set for Right mouse, ON and  Off screen. IN TP I set to raw input and set my keys and have tried lots of combinations. The problem I always seem to have is the special button like gerade, special or any other button that is not trigger and reload. I would really appreciate any help to get this working.
You'll have better chances to get proper answers in Teknoparrot discord/forum

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on September 18, 2022, 10:58:31 am
Thank you Argonlefou
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on September 18, 2022, 12:29:22 pm
Thank you Argonlefou
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nugarp on September 23, 2022, 03:29:34 pm
Hey argonlefou, have you considered adding a gun type output? Some games have multiple guns and it would be good to know which for outputs purposes - automatic vs manual, etc. Tc5, vcop2, and I'm sure many other games (vcop3 IIRC?).
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 23, 2022, 05:23:58 pm
Hey argonlefou, have you considered adding a gun type output? Some games have multiple guns and it would be good to know which for outputs purposes - automatic vs manual, etc. Tc5, vcop2, and I'm sure many other games (vcop3 IIRC?).
I'm not sure to understand the question ?

The Custom recoil output available and computed by Demulshooter will match the gun in the game (except if there are bugs) 99% of the time. So if the weapon is automatic, the recoil will be too.

I don't see why an information about the type of recoil would be needed

On the other hand, original recoil output - when available - will replicate thhe original system output and may not be suitable for other hardware
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on September 23, 2022, 06:44:20 pm
hello, I have a very different question, do you plan to make a different program with mamehooker support for teknoparrot car and motor racing games, for example, it would be great for Batman and for superbike 2 because these two nice game output blasters don't exist
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 23, 2022, 07:21:41 pm
hello, I have a very different question, do you plan to make a different program with mamehooker support for teknoparrot car and motor racing games, for example, it would be great for Batman and for superbike 2 because these two nice game output blasters don't exist
No, I'm not into racing games and I don't know at all how they handle the force feedback.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nugarp on September 23, 2022, 07:37:42 pm
Hey argonlefou, have you considered adding a gun type output? Some games have multiple guns and it would be good to know which for outputs purposes - automatic vs manual, etc. Tc5, vcop2, and I'm sure many other games (vcop3 IIRC?).
I'm not sure to understand the question ?

The Custom recoil output available and computed by Demulshooter will match the gun in the game (except if there are bugs) 99% of the time. So if the weapon is automatic, the recoil will be too.

I don't see why an information about the type of recoil would be needed

On the other hand, original recoil output - when available - will replicate thhe original system output and may not be suitable for other hardware
I am working on a tool with outputs accurate within 1ms for rapidfire scenarios for Gun4IR. If possible, it would be great to code against your outputs. If you are on discord, I can share with you. Username is spazzy in the tp/sinden/jb gaming channels.

Sent from my SM-G950U using Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 24, 2022, 03:24:18 am
Feel free to send me a message on Discord (I should be on the sinden room), as I only log in from time to time I may forget to do so untill then  :laugh:

But I still don't understand the original question...if you set the refresh rate of Demulshooter's output to 1 ms you'll get what you want, automatic fire or manual.
See you in Discord

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: benclau_10 on September 29, 2022, 08:36:56 am
Hello argonlefou,

Regarding Demulshooter and Dolphin, i was wondering if it could be possible to hook DS to a newer version of Dolphin? Dolphin 5.0 is a couple of years old now and new builds have way more compatibilities and performances.

Thank you.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 29, 2022, 11:46:12 am
Nope...dolphin, at the time, was pain in the ass work.
Better ask them to add raw input like Teknopparot ended doing
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: benclau_10 on September 29, 2022, 03:25:47 pm
That's what i thought... Thanks anyway!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on October 01, 2022, 05:58:54 am
In letsgo jungle outputs, gun recoil or ctm recoil are activated in demo when a gun is fired and the room reacts the same as in demo. Is there a way to stop it in demo mode or a patch?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on October 01, 2022, 01:09:21 pm
OK what's the trick to get player 2 dolphin emu to reload in the house of the dead 2 and 3. I have tried lots of things. maybe I am missing something easy.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 05, 2022, 03:25:55 am
In letsgo jungle outputs, gun recoil or ctm recoil are activated in demo when a gun is fired and the room reacts the same as in demo. Is there a way to stop it in demo mode or a patch?
fixed in today's update

DemulShooter v10.7.9
Quote
- Updated missing outputs for Demul games (lupinsho, ninjaslt, manicpcn, pokasuka)
- Corrected "Haunted Museum" (TTX) and "Fright Fear Land" (Global VR) custom Damaged outputs (no more triggering during stage rumble events)
- Corrected "Let's Go Jungle" (Lindbergh) custom outputs (no more active during Attract Mode)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on October 05, 2022, 02:21:29 pm
thank you Argonlefou
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on October 05, 2022, 10:26:25 pm
In letsgo jungle outputs, gun recoil or ctm recoil are activated in demo when a gun is fired and the room reacts the same as in demo. Is there a way to stop it in demo mode or a patch?
fixed in today's update

DemulShooter v10.7.9
Quote
- Updated missing outputs for Demul games (lupinsho, ninjaslt, manicpcn, pokasuka)
- Corrected "Haunted Museum" (TTX) and "Fright Fear Land" (Global VR) custom Damaged outputs (no more triggering during stage rumble events)
- Corrected "Let's Go Jungle" (Lindbergh) custom outputs (no more active during Attract Mode)

Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on October 13, 2022, 03:33:53 pm
hello Sega golden gun recoil does not work in some parts, do you have time to review it?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 13, 2022, 04:48:27 pm
Right now, no. But later, yes.

But I'd need more information on the bug (specific point where it does not work ? )
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 27, 2022, 07:38:43 am
DemulShooter v10.8.0 :

Quote
- Added support for "Rabbids Hollywood Arcade" (DemulShooterX64) (4 players input & outputs)

See wiki (https://github.com/argonlefou/DemulShooter/wiki/Adrenaline-Amusement-Arcade#rabbids-hollywood-arcade)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on October 27, 2022, 07:51:14 am
Thanks Argon.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on October 27, 2022, 08:19:21 am
DemulShooter v10.8.0 :

Quote
- Added support for "Rabbids Hollywood Arcade" (DemulShooterX64) (4 players input & outputs)

See wiki (https://github.com/argonlefou/DemulShooter/wiki/Adrenaline-Amusement-Arcade#rabbids-hollywood-arcade)

Argon in the test that I did the start of the P2 (NumPad2) is not working, to start the game with the second player the NumPad3 works. And the sights stay the same.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on October 27, 2022, 08:53:13 am
Brainless copy/paste from me ! It's indeed Numpad1, Numpad3, Numpad7 and Numpad9

Wiki corrected, sorry
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on October 27, 2022, 09:12:01 am
Brainless copy/paste from me ! It's indeed Numpad1, Numpad3, Numpad7 and Numpad9

Wiki corrected, sorry

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stasimon on November 03, 2022, 10:24:30 pm
Hi all,

Did someone use demulshooter with SAMCO DIY Light Gun? Thinking to build 2 for myself but not sure if work with demulshooter.

Thx.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on November 13, 2022, 01:36:46 pm
weird stuff...
when i run demulshooter as admin, it wont work, but not admin, it works.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on November 15, 2022, 02:00:22 pm
I try to have no app as admin, once you start there's that admin hierarchy fight between them. I even run MAMEHooker without it on Win10 so it's certainly possible
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on November 16, 2022, 10:28:35 am
I try to have no app as admin, once you start there's that admin hierarchy fight between them. I even run MAMEHooker without it on Win10 so it's certainly possible

guess so, but argon always say to set demulshooter as admin.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 16, 2022, 05:43:43 pm
Hi! maybe its my fault, but hotd3 stopped working for me.
I would say It worked like 6 month ago, I dont know what demulshooter version.
It hooks, -noguns and -noautoreload works, but triggers doesnt work
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on November 17, 2022, 06:15:39 pm
Sorry. Yes, my fault.
I'm using UCR ahk version to remap joys to keys and it's interfering in some way. I'll sort out.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on November 18, 2022, 03:58:12 pm
Hey Argonlefu!

Remember the possible [option] addon for demulshooter in order to be able to alter the output timings with parameters when starting games that needs them? Would be great to set the duration of the Custom Recoil pulse on/off if possible.

Guess it would look like

DemulShooter.exe -target=[target] -rom=[rom] -onpulse 30 -off pulse 30

Would be a great addon  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 19, 2022, 05:44:56 am
Hey Argonlefu!

Remember the possible [option] addon for demulshooter in order to be able to alter the output timings with parameters when starting games that needs them? Would be great to set the duration of the Custom Recoil pulse on/off if possible.

Guess it would look like

DemulShooter.exe -target=[target] -rom=[rom] -onpulse 30 -off pulse 30

Would be a great addon  :cheers:

Hi,

The question is : why would you need specific recoil values for different games ?

On/off timings are set for the device recoil, so that you can set the strenght based on what your solenoid need

Quicker timings will not result in more recoil impulse, but in a weaker recoil.

Impulse repetition is handled by Demulshooter with the custom recoil, as far as it is possible to do so
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on November 20, 2022, 08:11:34 am
Yeah, i know, but I have several light-guns and where a Namco solenoid on a time crisis/point blank gun would preferably have a longer timing my HOTD4 machine gun really wants quicker. And as I can't set these in mamehooker it it would be a good option, but, yeah. This might only be a thing for  people with multiple solenoids/motors I guess

(https://i.ibb.co/SxMQqg0/20220608-160801-01.jpg)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 20, 2022, 09:29:04 am
Ok, what's what I had in mind  ;)

Best advice I can give you for now :
Paremeters are set in the Demulshooter ini file, and if you change your guns, I bet you have to reopen demulshooter GUI to choose new gun ID ?

If you're not already doing it, you can create multiple Demulshooter config and just add a single file copy line in the ahk script ( or whatever) to overwrite the one in Demulshooter's folder
That way you can set timings as well, according to the gun you want. Just overwriting Demulshooter config will work
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on November 20, 2022, 01:51:13 pm
Hi argonlefou
I know that demulshooter doesn't support rpcs3, but are you able to eliminate the autoreloading on the house of dead 3 for PS3? as you did in the PC version, files on PS3 game folder are the same of PC version. can you look it?
Ps3 version is the only one that have a fast reloading speed almost like the real version on arcade cabinet. Or maybe you can import fast reloading on PC version?

Many thanks :notworthy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on November 21, 2022, 10:54:18 am
Ok, what's what I had in mind  ;)

Best advice I can give you for now :
Paremeters are set in the Demulshooter ini file, and if you change your guns, I bet you have to reopen demulshooter GUI to choose new gun ID ?

If you're not already doing it, you can create multiple Demulshooter config and just add a single file copy line in the ahk script ( or whatever) to overwrite the one in Demulshooter's folder
That way you can set timings as well, according to the gun you want. Just overwriting Demulshooter config will work

Yeah! That's the route I'm thing about! I actually have them all on either COM1 or COM2 so same ID for them, but yeah, guess just have the copy ini function for the few games needng a timing change will do. Adding a function just for me seems a bit overkill *lol* just want to have as few installents of DS as possible and only have 1 for all games now  :burgerking:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stevelaw83@yahoo.com on November 21, 2022, 04:35:16 pm
Hi Argon, I noticed that on a recent update that outputs for a number of naomi games were added including ninjaslt but i'm still having a little trouble with this game, others such as lupinsho and manicpcn are all working great but not ninjaslt. Is this something you know about, or is it something i'm possibly not doing correct and should keep troubleshooting?

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on November 22, 2022, 04:04:32 am
I have Ninja Assault running good with DemulShooter + MAMEHooker for 2 player with correct recoil. Think I remember this game picky ad hell on how t you configure the ini for MH though. I usually add damage,- and start button events on games that outputs them but remeber this one might difny like this. What output are you trying to hook? I can look and see how my working ini looks like if you want to

edit: "ninjaslt.ini" Looks like this

[General]
MameStart=cmo 1 baud=9600_parity=N_data=8_stop=1, cmo 2 baud=9600_parity=N_data=8_stop=1, cmw 1 S6M1x2xM3x0xM8x0x, cmw 2 S6M1x2xM3x0xM8x0x
MameStop=cmw 1 M1x2xM3x0E, cmw 2 M1x2xM3x0E, cmc 1, cmc 2
StateChange=
OnRotate=
OnPause=
[KeyStates]
RefreshTime=
[Output]
P1_LmpStart=lws 01 13 %s%
P2_LmpStart=lws 02 22 %s%
P1_GunRecoil=cmw 1 F0x%s%x1x
P2_GunRecoil=cmw 2 F0x%s%x1x
P1_Ammo=
P2_Ammo=
P1_Clip=
P2_Clip=
P1_CtmRecoil=
P2_CtmRecoil=
P1_Life=
P2_Life=
P1_Damaged=
P2_Damaged=
Credits=
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on November 23, 2022, 07:02:28 pm
Hi, Did  anyone ever figure out how to play Rambo the video game on PC with raw input.

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stevelaw83@yahoo.com on November 24, 2022, 06:52:01 am
Thanks gstav. Mines very similar but I have some LEDs listed in the p1/p2 damaged section. Recoil works fine on mine, with the exception that the recoil fires when the gun is reloaded, but the main problem is that when watching the MH dialog box that the ammo never updates so the solenoid can be triggered even when Ive ran out of ammo and the P1/p2 damaged indicator doesnt update when Im hit by an enemy so obviously the LEDS dont light up.

Maybe they just dont work, does ammo work for you?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on November 25, 2022, 05:08:59 am
I would say your ini isnt hooked at all then but the gun just working like it does outside a game from the GUN4IR default.
does other games hook with DS + MH properly

I have an ahk resetting my MH upon launch of the game or ledblinky blocks the reading for MH coming from my front end (LaunchBox)
and breaks it. Outside launching the hk directly works great but from Launchbox this is the approach that works, kinda crappy killing processes but didnt finsd any other way

looks like this

Process,Close,mamehook.exe
Run,taskkill /im "mamehook.exe" /F
Sleep 500
Run, c:\LaunchBox\ThirdParty\mamehooker\mamehook.exe
Sleep 300

Run, C:\LaunchBox\ThirdParty\DemulShooter\DemulShooter.exe -target=demul07a -rom=ninjaslt
Run, Demul.exe -run=naomi -rom=ninjaslt

Esc::
    Process,Close,Demul.exe
    Run,taskkill /im "Demul.exe" /F
    Process,Close,Demulshooter.exe
    Run,taskkill /im "Demulshooter.exe" /F
   Process,Close,mamehook.exe
   Run,taskkill /im "mamehook.exe" /F
   Sleep 300
    ExitApp
return
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stevelaw83@yahoo.com on November 26, 2022, 12:54:30 pm
Thanks gstav, think i have this working now, all except the P1/P2 damage, i usually like to light up the control panel buttons but MH doesn't seem to be showing any outputs for those when i'm hit during the game. Probably taken this game as far as i can now. Thanks again!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: BigPanik on November 26, 2022, 05:18:35 pm
Hi Argon,

Looking for the way to get Demul Hikaru Star wars pod racer lamps and solenoid (deluxe version).
Demulshooter get Braveff outputs that is very similar.
Do you think it could be easy to add star wars podracer to demulshooter?

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 27, 2022, 07:49:25 am
Hi argonlefou
I know that demulshooter doesn't support rpcs3, but are you able to eliminate the autoreloading on the house of dead 3 for PS3? as you did in the PC version, files on PS3 game folder are the same of PC version. can you look it?
Ps3 version is the only one that have a fast reloading speed almost like the real version on arcade cabinet. Or maybe you can import fast reloading on PC version?

Many thanks :notworthy:

Similary files are for assets, textures and shadders (etc...), not the program itself  ;)
There is no "hod3pc.exe" on playstation....and the code is handled in it

As for porting "fast reload" to pc program I'd need to see the difference between the 2 to have a more definitive answer but I don't think this is possible....removing existing feature is way simpler than adding some, expecially without the source code

Hi Argon,

Looking for the way to get Demul Hikaru Star wars pod racer lamps and solenoid (deluxe version).
Demulshooter get Braveff outputs that is very similar.
Do you think it could be easy to add star wars podracer to demulshooter?

Thanks

There will be no Pod Racer on demulshooter...this is no LightGun game
Feel free to use DemulShooter's source code to adapt it to this game for your own needs
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on November 27, 2022, 01:18:56 pm
Thanks gstav, think i have this working now, all except the P1/P2 damage, i usually like to light up the control panel buttons but MH doesn't seem to be showing any outputs for those when i'm hit during the game. Probably taken this game as far as i can now. Thanks again!

It might be if you dont kill the MAMEHooker process and restarts it upon launch like I do in the ahk, your front end blocks it with its pre loaded LEDBLinky, it's like that for me but this aproach works
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on November 27, 2022, 01:25:59 pm
Many thanks for your reply. yes, there is not a .EXE because it is not for windows, but instead there is eboot.bin, there you should find what you need for remove autoreloading
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on November 27, 2022, 01:28:46 pm
Many thanks for your reply. yes, there is not "hod3pc.exe" because it is not for windows, but instead there is eboot.bin, there you should find what you need for remove autoreloading...

try take a look if you can  :applaud: :notworthy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 27, 2022, 03:34:14 pm
Many thanks for your reply. yes, there is not "hod3pc.exe" because it is not for windows, but instead there is eboot.bin, there you should find what you need for remove autoreloading...

try take a look if you can  :applaud: :notworthy:
Thanks for the tip, but no ;D

Do you really think an emulator would be needed if those files had anything in common with a windows binary ?
The only 
thing they have in common is that they are made of '0' and '1' :-\
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on November 28, 2022, 08:57:24 am
Now when you talking about House of the Dead 3. I posted a video of me playing the HOTD3 some time ago and got a comment about the reloading isnt like the arcade.
I looked at my video and compared it to a somearcade play and thats right, the arcade have instant ready-to-shot action when the reload is made, but the PC version have this delay before you can shot again.

PC Version with delay
https://youtu.be/18XYlCgeiDs?t=34 (https://youtu.be/18XYlCgeiDs?t=34)

Arcade version with instand reload
https://youtu.be/tCNi-6TIXW0?t=41 (https://youtu.be/tCNi-6TIXW0?t=41)

This might implemented be as the PC game have autoreload as default and if you would have instant reload it would almost be infinit bullets as you could just fire away, but since you removed the autoreload in demulshooter it would be great to have this back as the time to shoot off screen/cock the shotgun would be enough.

Long story short, is this somewhat possible to implement a fix for Argonlefou? Would be sweet :angel:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 28, 2022, 01:26:55 pm
Having a couple of free hours to spend, I found different ways to resolve this :

- Remove the "disable delay" when reload occurs. Not very good as you can shoot again while the gun is beeing reloaded on screen. It's kind of weird
 
- Simply remove the reload command and just set ammo value back to 6. This is instant reload but reload animation, like in arcade, is lost. And will only work with noautoreload option (else the game will normaly run "long" reload when clip is empty)

- I found how to alter the reload animation speed. I can make it pretty fast but, if recorded at slow speed you can see that the animation is not playing properly. Barely visible bug during gameplay.

I'll see if #3 can be enhanced a little

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: pacooka on November 28, 2022, 01:54:31 pm
Hi argonlefou, regard TC5, i'm using GUN4IR with Mamehooker+DemulShooter and I noticed that there is no active output for the gun trigger in game,
Tried outputs from Teknoparrot+DemulShooter+Mamehooker and also tried Jconfig but got the same results,
Can you please advise?

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on November 28, 2022, 02:55:26 pm
Having a couple of free hours to spend, I found different ways to resolve this :

- Remove the "disable delay" when reload occurs. Not very good as you can shoot again while the gun is beeing reloaded on screen. It's kind of weird
 
- Simply remove the reload command and just set ammo value back to 6. This is instant reload but reload animation, like in arcade, is lost. And will only work with noautoreload option (else the game will normaly run "long" reload when clip is empty)

- I found how to alter the reload animation speed. I can make it pretty fast but, if recorded at slow speed you can see that the animation is not playing properly. Barely visible bug during gameplay.

I'll see if #3 can be enhanced a little

wow! THanks for looking into this boss! :D Really appreciate this
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on November 28, 2022, 06:22:55 pm
Now when you talking about House of the Dead 3. I posted a video of me playing the HOTD3 some time ago and got a comment about the reloading isnt like the arcade.
I looked at my video and compared it to a somearcade play and thats right, the arcade have instant ready-to-shot action when the reload is made, but the PC version have this delay before you can shot again.

PC Version with delay
https://youtu.be/18XYlCgeiDs?t=34 (https://youtu.be/18XYlCgeiDs?t=34)

Arcade version with instand reload
https://youtu.be/tCNi-6TIXW0?t=41 (https://youtu.be/tCNi-6TIXW0?t=41)

This might implemented be as the PC game have autoreload as default and if you would have instant reload it would almost be infinit bullets as you could just fire away, but since you removed the autoreload in demulshooter it would be great to have this back as the time to shoot off screen/cock the shotgun would be enough.

Long story short, is this somewhat possible to implement a fix for Argonlefou? Would be sweet :angel:

the youtube comment about reloading was mine   ;D
let's hope that argonlefou manages to do one of his magic and make the reloading as similar as possible to the arcade version :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on November 29, 2022, 02:50:12 am
[quote author=cangarujack
the youtube comment about reloading was mine   ;D
let's hope that argonlefou manages to do one of his magic and make the reloading as similar as possible to the arcade version :applaud:
[/quote]

Yes! Sorry for the lack of mention cangarujack, it's your fault now this can't be unseen  :laugh:
Yeah, sounds promising if a fix could be made. I for one don't mind a buggy or a cent reload animation if it acts as the arcade timin wise  :burgerking:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 29, 2022, 06:32:27 am
If you want to test with this version of Demulshooter, it should be closer to the arcade (it is tied to the -noautoreload option so be sure to use it)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on November 29, 2022, 01:06:23 pm
it WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :notworthy: :applaud:  you are THE MAGICIAN 8)

I used the new .exe with version 10.8.1....

MANY THANKS!!!!

now release new version 10.8.2? or does it remain a standalone thing?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 29, 2022, 02:07:43 pm
You can use it as a 10.8.2 update for now

This will be part of 10.8.2 update but there are a few others things I have to do before beeing able to pack it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on November 29, 2022, 04:17:54 pm
OK...
tested also with two players and works fine! GREAT JOB!!!  :notworthy: :applaud:

if you want, to make it perfect, you should find a way to change the MAX number of lives, usually it can be set from 1 to 9. by default it is 5 on arcade cab, in PC this versione is 9.
but in this version you can only choose the number of starting lives.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on November 29, 2022, 06:12:54 pm
Hi argonlefou, regard TC5, i'm using GUN4IR with Mamehooker+DemulShooter and I noticed that there is no active output for the gun trigger in game,
Tried outputs from Teknoparrot+DemulShooter+Mamehooker and also tried Jconfig but got the same results,
Can you please advise?
I don't know about Teknopparot implications on TC5 support.
I just know the game is running fine as a standalone, or with JConfig

Sole outputs (native genuine outputs) will only work with Jconfig, whereas custom outputs will work also when used as standalone

Without any more details, I won't be able to help you more

if you want, to make it perfect, you should find a way to change the MAX number of lives, usually it can be set from 1 to 9. by default it is 5 on arcade cab, in PC this versione is 9.
but in this version you can only choose the number of starting lives.
Not only that, but also select freeplay/credits
Add "insert coin" on screen
Remove main menu screen to start directly with intro and start game

But it's a little bit out of Demulshooter's purpose.
An "arcade mod" would be better for this kind of job

Another thing is, I'd like to avoid a command like :
-noautoreload -noguns -freeplay -maxlife=5
etc...the more game specific options you add on a general purpose tool like Demulshooter, the more users are in trouble (really.....unfortunatelly)


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on November 30, 2022, 12:37:15 pm
an arcade mod would be very nice.
yes I understand that you don't want to add many specific options, but I think HOTD 3 is the only one with many options.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on December 01, 2022, 08:53:09 am
Hi Argonlefu! Got into some PC problems but finally got the chance to try this version. Man, what a difference!
It's like a quarter of the delay now. Did a comparison vide so you can see for your self. Thanks a million!  :cheers:

https://youtu.be/vfK3GycRjh8
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 01, 2022, 10:00:54 am
an arcade mod would be very nice.
yes I understand that you don't want to add many specific options, but I think HOTD 3 is the only one with many options.
I have pages of notes for hotd3 decrypted memory elements in order to make an "arcade-like" kind of mod. ;D
I still have a look at it sometimes when I rework on the game....but it's time consumming and there are still hard things to do. But I solve new issues everytime..hopefully one day

Hi Argonlefu! Got into some PC problems but finally got the chance to try this version. Man, what a difference!
It's like a quarter of the delay now. Did a comparison vide so you can see for your self. Thanks a million!  :cheers:

Thanks.
Love the "on hit" red light on the panel  buttons :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on December 01, 2022, 12:55:58 pm
an arcade mod would be very nice.
yes I understand that you don't want to add many specific options, but I think HOTD 3 is the only one with many options.
I have pages of notes for hotd3 decrypted memory elements in order to make an "arcade-like" kind of mod. ;D
I still have a look at it sometimes when I rework on the game....but it's time consumming and there are still hard things to do. But I solve new issues everytime..hopefully one day

it would definitely be appreciated!!! I saw that the arcade version has been emulated on mame, but it runs at 1 fps...at least it's a start, let's hope one day they can emulate it 100%.

if it's not too much work, implement the 5 max lives  :angel: :P
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 04, 2022, 09:40:08 am
Like I said, not about work (that part is pretty straight forward hardcoded, just a byte to change) but it is not for Demulshooter.

That beeing said....while searching for the reload matter, I unexpectedly found how to solve somzthing that bothered me for the "arcade mod"  I was speaking about.

It's just a matter of putting the code together but I have a solid basis to work on now, I shiuld be able to have the mod in some "alpha state" soon.....for you to test  8)

I don't know if everythinf I want to do will be done on the first batch but for now, it's not that bad
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on December 04, 2022, 11:46:52 am
Like I said, not about work (that part is pretty straight forward hardcoded, just a byte to change) but it is not for Demulshooter.

That beeing said....while searching for the reload matter, I unexpectedly found how to solve somzthing that bothered me for the "arcade mod"  I was speaking about.

It's just a matter of putting the code together but I have a solid basis to work on now, I shiuld be able to have the mod in some "alpha state" soon.....for you to test  8)

I don't know if everythinf I want to do will be done on the first batch but for now, it's not that bad

WOW!!! Can't wait!!!!  :applaud: 8)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on December 04, 2022, 01:58:51 pm
Like I said, not about work (that part is pretty straight forward hardcoded, just a byte to change) but it is not for Demulshooter.

That beeing said....while searching for the reload matter, I unexpectedly found how to solve somzthing that bothered me for the "arcade mod"  I was speaking about.

It's just a matter of putting the code together but I have a solid basis to work on now, I shiuld be able to have the mod in some "alpha state" soon.....for you to test  8)

I don't know if everythinf I want to do will be done on the first batch but for now, it's not that bad
Hotd3 arcade mod would be amazing.
If you need to recreate some graphic let me know.
Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 05, 2022, 12:57:54 pm
Thanks, but the grahic enhancements are limited, mainly because of how the assets are packed and mapped but also because the game is rendering 2D sprites in low res

On the other hand, this is a good thing as it keeps everything at the right place, no matter what size/res the window is.

I still have a few available ones to change to add what was stripped away from the arcade (insert coins, etc...)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Bojo5150 on December 11, 2022, 12:07:28 pm
I've recently finished my conversion over to Gun4IR and have begun testing games, recalibrating, etc... part of this process is upgrading DemulShooter. What I've done over the years was to install various point releases specific to the game/emulator, so I have dozens of demulshooters to update (or consolidate). I just started the Sammy/Atomiswave games that run on Demul however the current DemulShooter does not hook properly. Some games will say that its hooked (Extreme Hunting for example) but any of my 4 guns work in game and all fire each players bullets, etc... Extreme Hunting 2 however Demulshooter does not hook. I rolled back to the previous version I was using for these games (8.5.2) and all of them work fine. Did something change that I need to do to get them working with Naomi/Sammy/Atomiswave/etc... or does the current Demulshooter release have a bug?

I would normally be fine sticking with 8.5.2 however my plan is to use mamehooker and outputs were not supported back then
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 11, 2022, 03:50:39 pm
Ouch...8.5.2 is something like...3 years ago. So honestly, even with the changelog I won't trace back all changes because there are a lot of them, mainly because 10.0 came with a fully rewritten core system to handle gamepad and other devices.

But I'll check again with those games, just to know if this is coming from a software bug or from your configuration.
 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 14, 2022, 06:36:30 pm
WOW!!! Can't wait!!!!  :applaud: 8)

Okay, so for whoever wants to test, the Mod is now available here : https://github.com/argonlefou/Hotd3pc_ArcadeMod
Release: https://github.com/argonlefou/Hotd3pc_ArcadeMod/releases/tag/v1.0
Instructions: https://github.com/argonlefou/Hotd3pc_ArcadeMod#readme

There are still some "none-perfect" things (and I have still to play to the end to look at the end-game/highscore saving part to know if it's saving and loading highscore correctly)
But it's not that bad in the end.

Feedbacks are welcome

Of course, fully compatible with DemulShooter.
If the mod is working well, I'll be able to remove all hotd3 options from demulshooter on the end
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on December 15, 2022, 01:38:41 pm
WOW!!! Can't wait!!!!  :applaud: 8)

Okay, so for whoever wants to test, the Mod is now available here : https://github.com/argonlefou/Hotd3pc_ArcadeMod
Release: https://github.com/argonlefou/Hotd3pc_ArcadeMod/releases/tag/v1.0
Instructions: https://github.com/argonlefou/Hotd3pc_ArcadeMod#readme

There are still some "none-perfect" things (and I have still to play to the end to look at the end-game/highscore saving part to know if it's saving and loading highscore correctly)
But it's not that bad in the end.

Feedbacks are welcome

Of course, fully compatible with DemulShooter.
If the mod is working well, I'll be able to remove all hotd3 options from demulshooter on the end

Great job Argonlefou!!!   :applaud: :notworthy:
I found small problems...

- if I play with P1 mouse and P2 keyboard, everything is fine.

- If I play with demulshooter with fast reloading, and my 2 sindens guns, P1 doesn't have the reload animation...and when I press 5 to insert the coin, the game loads 2 coins

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on December 15, 2022, 02:48:32 pm
WOW!!! Can't wait!!!!  :applaud: 8)

Okay, so for whoever wants to test, the Mod is now available here : https://github.com/argonlefou/Hotd3pc_ArcadeMod
Release: https://github.com/argonlefou/Hotd3pc_ArcadeMod/releases/tag/v1.0
Instructions: https://github.com/argonlefou/Hotd3pc_ArcadeMod#readme

There are still some "none-perfect" things (and I have still to play to the end to look at the end-game/highscore saving part to know if it's saving and loading highscore correctly)
But it's not that bad in the end.

Feedbacks are welcome

Of course, fully compatible with DemulShooter.
If the mod is working well, I'll be able to remove all hotd3 options from demulshooter on the end

Great job Argonlefou!!!   :applaud: :notworthy:
i try it now!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 15, 2022, 03:36:04 pm
Great job Argonlefou!!!   :applaud: :notworthy:
I found small problems...

- if I play with P1 mouse and P2 keyboard, everything is fine.

- If I play with demulshooter with fast reloading, and my 2 sindens guns, P1 doesn't have the reload animation...and when I press 5 to insert the coin, the game loads 2 coins

I still have to run tests with demulshooter, but for the credits there's no way to patch it for now : Demulshooter adds a credits with a key press (this is no option, but this is meant to diseappear when the mod will be fully functionnal), and the modded game will do the same (hence the 2 coins added)

As for the reload animation I'll check that. But make sure not to use any hotd3 specific options in demulshooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on December 15, 2022, 03:53:25 pm
my god...sorry!!  :notworthy:
I forgot to put the keyboard on both P1 and P2 in the MOD menu.

NOW IT WORKS!!! :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 16, 2022, 11:29:12 am
my god...sorry!!  :notworthy:
I forgot to put the keyboard on both P1 and P2 in the MOD menu.

NOW IT WORKS!!! :applaud:
:cheers:

I pushed an update (https://github.com/argonlefou/Hotd3pc_ArcadeMod/releases/tag/v2.0) to correct some details

Unless someone finds something really bad (like, not possible to play the game with a particular path untill the end), I will be able to remove hod3 options from demulshooter next week
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on December 16, 2022, 12:47:30 pm
my god...sorry!!  :notworthy:
I forgot to put the keyboard on both P1 and P2 in the MOD menu.

NOW IT WORKS!!! :applaud:
:cheers:

I pushed an update (https://github.com/argonlefou/Hotd3pc_ArcadeMod/releases/tag/v2.0) to correct some details

Unless someone finds something really bad (like, not possible to play the game with a particular path untill the end), I will be able to remove hod3 options from demulshooter next week
So you will put all the options in the mod?
and on demulshooter the command simply remains
-target=windows -rom=hod3pc   correct?

we are close to perfection
I did 3 full games yesterday and I found no problems with the routes I did...
in the end credits it says (arcade staff) Takashi Oda and others....you could add ARGONLEFOU 8)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on December 16, 2022, 01:20:43 pm
Maybe the last thing to do is a fix for the 16:9 issues....using widescreen will make your aim slightly off
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 16, 2022, 01:36:20 pm
So you will put all the options in the mod?
and on demulshooter the command simply remains
-target=windows -rom=hod3pc   correct?
Yes, that's the goal. Demulshooter for the input/output and the mod for everything else.

we are close to perfection
I did 3 full games yesterday and I found no problems with the routes I did...
in the end credits it says (arcade staff) Takashi Oda and others....you could add ARGONLEFOU 8)
Haha, no I didn't create the game  :)
On your version, do you have the save popup option after you enter your name ? And do highscores load well after a restart ?
I want to remove that popup to autosave but not all game versions are properly saving..and of course I used the bad one when I wanted to test ...30mn lost lol

Maybe the last thing to do is a fix for the 16:9 issues....using widescreen will make your aim slightly off
16:9 issue ?
What kind ?
There's un undocumented option in Demulshooter (twell I should really write that ...it has been a couple of years) that can help for different screen ratio, but just to be sure it is the problem before I explain it ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on December 16, 2022, 02:32:45 pm
I modified the exe to use 1920x1080 resolution...and the aim was a bit off center...then I didn't like the game in widescreen because it's a bit stretched...and I went back to the original 4:3.

yes i have the save pop-up at the end.
Highscores are ok!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 16, 2022, 02:46:48 pm
I modified the exe to use 1920x1080 resolution...and the aim was a bit off center...then I didn't like the game in widescreen because it's a bit stretched...and I went back to the original 4:3.

yes i have the save pop-up at the end.
Highscores are ok!
I totally understand !
I did notnmodify the exe but I'm using DgVoodoo2 + ReShade to upscale the game graphics and force a 4/3 ratio (well i don't think it's exactly 4/3 for this game...I'll check out at home)
For that matter I made an option to correct the aim, you can try to add :
-forcexratio=4/3  in Demulshooter's command

It's not enabled for all games but this us fir this one
I'll explain more later if you want

(https://user-images.githubusercontent.com/22789681/207864565-2f99e8ef-7138-4400-afde-aec6464dd8ab.png)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on December 16, 2022, 02:51:30 pm
on 4:3 works all fine!!! 1440x1080 and using the bezel also....i like it.
the arcade version on cab is 16:9 it seems
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on December 16, 2022, 02:52:53 pm
I modified the exe to use 1920x1080 resolution...and the aim was a bit off center...then I didn't like the game in widescreen because it's a bit stretched...and I went back to the original 4:3.

yes i have the save pop-up at the end.
Highscores are ok!
I totally understand !
I did notnmodify the exe but I'm using DgVoodoo2 + ReShade to upscale the game graphics and force a 4/3 ratio (well i don't think it's exactly 4/3 for this game...I'll check out at home)
For that matter I made an option to correct the aim, you can try to add :
-forcexratio=4/3  in Demulshooter's command

It's not enabled for all games but this us fir this one
I'll explain more later if you want

(https://user-images.githubusercontent.com/22789681/207864565-2f99e8ef-7138-4400-afde-aec6464dd8ab.png)
exactly like that!!!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 17, 2022, 06:04:04 am
on 4:3 works all fine!!! 1440x1080 and using the bezel also....i like it.
the arcade version on cab is 16:9 it seems
Arcade is more like 4/3 to me

So back to my computer, I'm also using 4/3 as a resolution.

Now for the -forceXratio options :
Like in this case, when you force the game to run in a 4/3 screen by modifying the game windows viewport and getting black side borders that are not part of the game's inner display, DemulShooter is getting the viewport size (1440*1080) as maximum values to translate coordinates. That why you'll be at the edge of your game screen when the gun will point at the edge of your physical screen - that's why an offset will be present and be growing the more you're getting off the center

-forceXratio=4/3 will force demulshooter to recalculate final coordinates on a 4/3 viewport zone centered in the screen with black borders on the side
you can put any ratio as parameter (-forceXratio=16/9 or 5/2 or a float value like 1.33)
But for now this has just been added to some games (hotd3, hauntedmuseum, and a few more). I've yet to put it a a general options....and document it

For example model2emulator, when choosing 4/3 display emulation, does not have this issue because the program is creating the black borders itself around the graphics and they are part of the size DemulShooter gets.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 20, 2022, 05:35:21 am
I've recently finished my conversion over to Gun4IR and have begun testing games, recalibrating, etc... part of this process is upgrading DemulShooter. What I've done over the years was to install various point releases specific to the game/emulator, so I have dozens of demulshooters to update (or consolidate). I just started the Sammy/Atomiswave games that run on Demul however the current DemulShooter does not hook properly. Some games will say that its hooked (Extreme Hunting for example) but any of my 4 guns work in game and all fire each players bullets, etc... Extreme Hunting 2 however Demulshooter does not hook. I rolled back to the previous version I was using for these games (8.5.2) and all of them work fine. Did something change that I need to do to get them working with Naomi/Sammy/Atomiswave/etc... or does the current Demulshooter release have a bug?

I would normally be fine sticking with 8.5.2 however my plan is to use mamehooker and outputs were not supported back then

Just checked this morning, everything is hooking fine with latest release for these games
You can try to share a DemulShooter debug file (https://github.com/argonlefou/DemulShooter/wiki/Debugging)



DemulShooter v10.8.2 update :
Quote
- Corrected crosshair moving with players controler in Attract Menu in "Rabbids Hollywood Arcade" (DemulShooterX64)
- Removed "House Of The Dead 3" (Windows) specific options (-noreload, -noguns and credits insertion). These are now handled by my Hod3 Arcade mod (https://github.com/argonlefou/Hotd3pc_ArcadeMod)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on December 22, 2022, 08:50:21 am
I've recently finished my conversion over to Gun4IR and have begun testing games, recalibrating, etc... part of this process is upgrading DemulShooter. What I've done over the years was to install various point releases specific to the game/emulator, so I have dozens of demulshooters to update (or consolidate). I just started the Sammy/Atomiswave games that run on Demul however the current DemulShooter does not hook properly. Some games will say that its hooked (Extreme Hunting for example) but any of my 4 guns work in game and all fire each players bullets, etc... Extreme Hunting 2 however Demulshooter does not hook. I rolled back to the previous version I was using for these games (8.5.2) and all of them work fine. Did something change that I need to do to get them working with Naomi/Sammy/Atomiswave/etc... or does the current Demulshooter release have a bug?

I would normally be fine sticking with 8.5.2 however my plan is to use mamehooker and outputs were not supported back then


Just checked this morning, everything is hooking fine with latest release for these games
You can try to share a DemulShooter debug file (https://github.com/argonlefou/DemulShooter/wiki/Debugging)



DemulShooter v10.8.2 update :
Quote
- Corrected crosshair moving with players controler in Attract Menu in "Rabbids Hollywood Arcade" (DemulShooterX64)
- Removed "House Of The Dead 3" (Windows) specific options (-noreload, -noguns and credits insertion). These are now handled by my Hod3 Arcade mod (https://github.com/argonlefou/Hotd3pc_ArcadeMod)

Thanks Argon, The MOD and this latest version of the demulshooter were very good
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: slammin on December 23, 2022, 03:27:02 pm
Hi Guys, hoping that someone can offer some help.  I am using the latest version of Demulshooter and Demul.  I am running Demul on an external drive, using Sinden lightguns, but can only get both players shooting properly if I run Demulshooter from an internal drive.  If I run it from an external drive, players can't shoot.  The only thing I can think of is that windows 10 is restricting the external drives somehow.

On the external drive the Demulshooter Icon still turns green and shows that the game is hooked, but neither player can shoot. - I can enter coins and start though.  Looking at the log files between running internally and externally, both seem identical, both show that process is hooked, proper hash.

Any ideas would be appreciated.  Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 23, 2022, 03:57:53 pm
You can always share the log files
Just in case
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on December 24, 2022, 08:02:43 am
Hi Guys, hoping that someone can offer some help.  I am using the latest version of Demulshooter and Demul.  I am running Demul on an external drive, using Sinden lightguns, but can only get both players shooting properly if I run Demulshooter from an internal drive.  If I run it from an external drive, players can't shoot.  The only thing I can think of is that windows 10 is restricting the external drives somehow.

On the external drive the Demulshooter Icon still turns green and shows that the game is hooked, but neither player can shoot. - I can enter coins and start though.  Looking at the log files between running internally and externally, both seem identical, both show that process is hooked, proper hash.

Any ideas would be appreciated.  Thanks!


i use demul, demulshooter and sinden software on an external drive, and i have no problem...do you use an AHK? do you start sinden software or demulshooter first? try swapping them...or try running demulshooter as administrator

Argonlefou, do you know wartran troopers? are you able to remove the crosshairs? they only appear with special weapons
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 24, 2022, 11:19:43 am
Argonlefou, do you know wartran troopers? are you able to remove the crosshairs? they only appear with special weapons
I know it, I got the dump many years ago but it was not possible to run the game
Is it now ? If so I guess on TP Patreon list ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on December 24, 2022, 03:36:42 pm
yeah! Wartran Troopers works in Teknoparrot and is released from patreon too as a christmas gift :D
Would be really nice to have output support if its possible  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 25, 2022, 02:29:32 pm
So...another one to put on the stack  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: slammin on December 27, 2022, 09:40:23 pm
You can always share the log files
Just in case


Thanks, I took my external drive out of the enclosure and put it in my PC.  I started the Sinden lightlun.exe, then ran the demulshooter command for HOTD2 (as admin), then ran demule and loaded game.
On this drive, both players shoot as one. When I do the exact same process with all folders copied to my C: drive and run from there, it works great. I literally just copied the Sinden folder, the demulshooter folder and the demul folder to C:, all files are the same.

I've attached the log file.

Thanks for taking a look guys.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: slammin on December 27, 2022, 09:58:47 pm
Hi Guys, hoping that someone can offer some help.  I am using the latest version of Demulshooter and Demul.  I am running Demul on an external drive, using Sinden lightguns, but can only get both players shooting properly if I run Demulshooter from an internal drive.  If I run it from an external drive, players can't shoot.  The only thing I can think of is that windows 10 is restricting the external drives somehow.

On the external drive the Demulshooter Icon still turns green and shows that the game is hooked, but neither player can shoot. - I can enter coins and start though.  Looking at the log files between running internally and externally, both seem identical, both show that process is hooked, proper hash.

Any ideas would be appreciated.  Thanks!



i use demul, demulshooter and sinden software on an external drive, and i have no problem...do you use an AHK? do you start sinden software or demulshooter first? try swapping them...or try running demulshooter as administrator



Thanks for the response.  I am just running this barebones right now to get it working, no AHK, no front end. I have tried all combinations, running demulshooter as admin, not as admin, running it first, last, you name it.  All with the same result. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: pacooka on December 28, 2022, 08:52:29 am
Hi Guys, hoping that someone can offer some help.  I am using the latest version of Demulshooter and Demul.  I am running Demul on an external drive, using Sinden lightguns, but can only get both players shooting properly if I run Demulshooter from an internal drive.  If I run it from an external drive, players can't shoot.  The only thing I can think of is that windows 10 is restricting the external drives somehow.

On the external drive the Demulshooter Icon still turns green and shows that the game is hooked, but neither player can shoot. - I can enter coins and start though.  Looking at the log files between running internally and externally, both seem identical, both show that process is hooked, proper hash.

Any ideas would be appreciated.  Thanks!



i use demul, demulshooter and sinden software on an external drive, and i have no problem...do you use an AHK? do you start sinden software or demulshooter first? try swapping them...or try running demulshooter as administrator



Thanks for the response.  I am just running this barebones right now to get it working, no AHK, no front end. I have tried all combinations, running demulshooter as admin, not as admin, running it first, last, you name it.  All with the same result.

If it is working for you outside the frontend/Launcher, i'm pretty sure its related to the run as admin/non-admin, just make sure you either running all as admin or all as non-admin - Frontend/Launcher/Emulator and any side .exe file
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on December 28, 2022, 09:10:44 am
Thanks for the response.  I am just running this barebones right now to get it working, no AHK, no front end. I have tried all combinations, running demulshooter as admin, not as admin, running it first, last, you name it.  All with the same result.
Unfortunately, nothing explicit on the logs. I was mainly looking at the path for config files and so on, but testing it properly without any frontend or AHK script makes it almost impossible to do something wrong on that part.
I have no idea...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: slammin on December 28, 2022, 10:59:43 am
Hi Guys, hoping that someone can offer some help.  I am using the latest version of Demulshooter and Demul.  I am running Demul on an external drive, using Sinden lightguns, but can only get both players shooting properly if I run Demulshooter from an internal drive.  If I run it from an external drive, players can't shoot.  The only thing I can think of is that windows 10 is restricting the external drives somehow.

On the external drive the Demulshooter Icon still turns green and shows that the game is hooked, but neither player can shoot. - I can enter coins and start though.  Looking at the log files between running internally and externally, both seem identical, both show that process is hooked, proper hash.

Any ideas would be appreciated.  Thanks!



i use demul, demulshooter and sinden software on an external drive, and i have no problem...do you use an AHK? do you start sinden software or demulshooter first? try swapping them...or try running demulshooter as administrator



Thanks for the response.  I am just running this barebones right now to get it working, no AHK, no front end. I have tried all combinations, running demulshooter as admin, not as admin, running it first, last, you name it.  All with the same result.

If it is working for you outside the frontend/Launcher, i'm pretty sure its related to the run as admin/non-admin, just make sure you either running all as admin or all as non-admin - Frontend/Launcher/Emulator and any side .exe file

It's only working on my smaller internal drives, running as admin or not makes no difference on the larger drive.  All files and settings are the same as what's running on my C: drive.  I copied everything to a different 8TB external drive, and the players don't shoot at all. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: slammin on December 28, 2022, 11:02:08 am
Thanks for the response.  I am just running this barebones right now to get it working, no AHK, no front end. I have tried all combinations, running demulshooter as admin, not as admin, running it first, last, you name it.  All with the same result.
Unfortunately, nothing explicit on the logs. I was mainly looking at the path for config files and so on, but testing it properly without any frontend or AHK script makes it almost impossible to do something wrong on that part.
I have no idea...

That's too bad, but thank you very much for looking.  I'm determined to figure out what is causing this, I'll post again if I solve this mystery.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cack01 on December 29, 2022, 11:02:32 pm
Hi All,

Has anyone experienced issues with Rabbids Hollywood when they play two players? One player works fine, but with two players both crosshairs become Player 2 (Green). Visually you see two crosshairs and they each follow the correct gun. However, it looks like the crosshairs are jumping back and forth. In fact, when I take a screenshot I only see one crosshair. i.e. Player 2's crosshair is constantly switching position with Player 1's. I have seen this problem mentioned by a couple other people and so I wanted to post my log here to see if anyone can ID the issue. Some people have mentioned the issue might be caused by using the original mousehook + demualshooter. However, I am only using demulshooter.

Thanks for any help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 04, 2023, 11:51:56 am
Hi All,

Has anyone experienced issues with Rabbids Hollywood when they play two players? One player works fine, but with two players both crosshairs become Player 2 (Green). Visually you see two crosshairs and they each follow the correct gun. However, it looks like the crosshairs are jumping back and forth. In fact, when I take a screenshot I only see one crosshair. i.e. Player 2's crosshair is constantly switching position with Player 1's. I have seen this problem mentioned by a couple other people and so I wanted to post my log here to see if anyone can ID the issue. Some people have mentioned the issue might be caused by using the original mousehook + demualshooter. However, I am only using demulshooter.

Thanks for any help.
Hi,
Usually this kind of behavior is - indeed - because of the presence of the mouse plugin, which is not compatible with demulshooter plugin.
As you've rouled that issue,  based on your debug, I can just say that the games's files are the good ones, guns are detected and but they are not moving (at least it's looking that way on the debug) : so data is the same for both of them (center screen)
Are your guns working good usually ? with other games ? with demulshooter ? How is it working with rabbids if you just put a gun down and try to use only one at the time ? All of it is to try to rule out somme issue with the hardware/software

I'll check again tomorrow that all is running well on the last version of demulshooter and report back





DemulShooter v10.8.3 :
Quote
- Added Outputs support for "Wartran Troopers" (Konami Arcade) with DemulShooter.exe
- Added a "HookTimeout" setting in the config.ini file to auto-close DemulShooter on hook failure. (see wiki)

There are a lot of different weapons in Wartran....recoil should work with weapon change  in theory but feedbacks are welcome if any troubles
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on January 04, 2023, 12:31:27 pm
@argonlefou: Would you mind upgrading support for Cxbx to latest version? The version referenced in the wiki crashed on my PC when configuring the controls. I tried the latest version of Cxbx instead and Virtua Cop 3 worked fine when I changed "cxbx" to "cxbxr-ldr" in Game_CxbxVcop3.cs on line 53. You may use a more sophisticated approach for backward compatibility though. Launching the emulator has also changed, you have to run "cxbxr-ldr.exe" instead of "cxbx.exe" but the parameter stayed the same. This should also be changed at the Chihiro (https://github.com/argonlefou/DemulShooter/wiki/Chihiro) wiki page.

Speaking of the wiki, I noticed something. At the page about Demul (https://github.com/argonlefou/DemulShooter/wiki/Demul) you reference version 180428, which does not exist. I know that sounds strange but hold on. The only download of this version, which I have found, is at emulator-zone.com (https://www.emulator-zone.com/doc.php/dreamcast/demul.html) and the file has the same hash as version 280418 at the Demul homepage (http://demul.emulation64.com/downloads/). I underlined the numbers, which you likely switched.

Kind regards and keep up the great work.  :notworthy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 04, 2023, 12:48:27 pm
@argonlefou: Would you mind upgrading support for Cxbx to latest version? The version referenced in the wiki crashed on my PC when configuring the controls. I tried the latest version of Cxbx instead and Virtua Cop 3 worked fine when I changed "cxbx" to "cxbxr-ldr" in Game_CxbxVcop3.cs on line 53. You may use a more sophisticated approach for backward compatibility though. Launching the emulator has also changed, you have to run "cxbxr-ldr.exe" instead of "cxbx.exe" but the parameter stayed the same. This should also be changed at the Chihiro (https://github.com/argonlefou/DemulShooter/wiki/Chihiro) wiki page.
I'll add that on the stack too  ;)
I've not touched cxbx for a long time so it may be worth updating it a little. Last times, updated binaries were not working that goo.... so it may be better know.
Backward compatibility won't be an issue.
As for the wiki change, this will only be done once the "advised version to use" will be changed, to stick to the confirmed supported version.

Speaking of the wiki, I noticed something. At the page about Demul (https://github.com/argonlefou/DemulShooter/wiki/Demul) you reference version 180428, which does not exist. I know that sounds strange but hold on. The only download of this version, which I have found, is at emulator-zone.com (https://www.emulator-zone.com/doc.php/dreamcast/demul.html) and the file has the same hash as version 280418 at the Demul homepage (http://demul.emulation64.com/downloads/). I underlined the numbers, which you likely switched.
The funny thing is, I'm not the one who switched the name....Demul author's must have done it when they finally put the release on the official download page!
Before that, the last release has only been available - for a very very long time - in a thread of the official  russian demul forum. You can find the mentionned file attached in the last message of this page (https://forum.emu-russia.net/viewtopic.php?f=25&t=503&sid=bc7b221e92d62413fa5447e5703de2e2&start=180)

They must have swapped the date format from US to EU, that's that's why 180428 (2018, April, 28) became 280418 (28th of April, 2018)
But it's worth mentionning it in the wiki, indeed ! thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on January 04, 2023, 02:09:01 pm
I'll add that on the stack too  ;)
Thanks.  ;)

They must have swapped the date format from US to EU, that's that's why 180428 (2018, April, 28) became 280418 (28th of April, 2018)
Oh, that was unexpected but makes sense. The more you know...

One more thing, I noted that the path selection in HOTD4 still does not work and asked about that at the Teknoparrot Discord server. Harm, one of the developers, told me that it only works at the game's original resolution but unfortunately my display does not support it. I know that Teknoparrot nowadays also supports raw input and you have deprecated that emulator in DemulShooter ever since, so you might have little interest in this issue. However, I read that you enabled path selection in HOTD3 using middle mouse button. Could you port this feature to HOTD4 as well?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on January 04, 2023, 04:14:05 pm
For the house of the dead 4, see this for the path selection, try this!!! it works for me on 1920x1080 res.
Shoot a little under the S to select right path, and shoot near the top left corner for the left path.
(https://i.redd.it/nst6db2374a81.jpeg)
 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on January 05, 2023, 01:20:21 pm
DemulShooter v10.8.3 :
Quote
- Added Outputs support for "Wartran Troopers" (Konami Arcade) with DemulShooter.exe
- Added a "HookTimeout" setting in the config.ini file to auto-close DemulShooter on hook failure. (see wiki)

There are a lot of different weapons in Wartran....recoil should work with weapon change  in theory but feedbacks are welcome if any troubles

Thanks argonlefou! Wartran Troopers work damn great, quickly tried it but damage/startbuttons and recoil all works from single to full auto in game  :burgerking:
You're the man
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on January 05, 2023, 01:52:26 pm
For the house of the dead 4, see this for the path selection, try this!!!
Thank you, but I already knew about this. It would be better if it would just work properly, maybe I will have to dig into it myself. :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on January 05, 2023, 06:53:55 pm
It would be better if it worked properly yes, but I doubt they will...they haven't fixed the various graphical gliches yet :banghead: :dunno
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cor094 on January 06, 2023, 11:10:11 am
For the house of the dead 4, see this for the path selection, try this!!!
Thank you, but I already knew about this. It would be better if it would just work properly, maybe I will have to dig into it myself. :D

To play native resolution, have you tried adding custom resolution of 1280X768 in your graphics card settings. If that doesn't work because your monitor won't display it, you can enable GPU scaling, then your GPU will scale instead of the monitor and it should work
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 06, 2023, 06:53:34 pm
However, I read that you enabled path selection in HOTD3 using middle mouse button. Could you port this feature to HOTD4 as well?
This is a different thing, on the windows version of HOTD3, you don't shoot on the thumbnail to choose a path, but you need to highlight it with a left/right button press. That's why I had to do something for lightgun users without keyboard to be able to choose a path.

As for Hotd4, I'm pretty certain the issue comes from the way the game is handling coordinates with different axis systems for 2d sprites and 3D worldspace.
It was the same thing with Silent Hill on TTX : it had at least 3 or 4 different axis reference, each one having a different hardcoded boundaries (one for device positionning, one for bullet impact on 3D wold, one for bullet impact on 2D ennemies/sprites and one for bullet impact on 3D ennemies)
I finally managed to track down the gun data up to each branch's end to make a resolution patcher, but it took one hell of a time  :banghead:

I found some old notes I took analysing HOD4, I wrote about different memory locations tied to different axis references (2D sprites / 3D) but unfortunatelly, I have no trace of the corresponding file name (RevA or RevC, and there are many elf in each one) so this won't be super usefull  :-[ :-\
I wish you luck if you're going down tha path !



Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on January 07, 2023, 06:20:57 am
To play native resolution, have you tried adding custom resolution of 1280X768 in your graphics card settings. If that doesn't work because your monitor won't display it, you can enable GPU scaling, then your GPU will scale instead of the monitor and it should work
Thanks for the hint and congratulation to your first post! At first I was a bit unsettled by the warranty void disclaimer and all the settings (on AMD) but it worked.  :laugh:

As for Hotd4, I'm pretty certain the issue comes from the way the game is handling coordinates with different axis systems for 2d sprites and 3D worldspace.
That was what I thought. I am sorry to hear about your struggles with Silent Hill but you made it. I remember figuring out HOTD2 for PC, that took me some time but was fun in the end.  :cheers:

Now that it's off my list, I might spend some time hammering on HOTD Overkill to see if you really can't play in a local co-op mode after all.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on January 07, 2023, 06:23:36 pm
HOTD Overkill 2 players would be great

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cack01 on January 08, 2023, 02:23:13 pm

Hi,
Usually this kind of behavior is - indeed - because of the presence of the mouse plugin, which is not compatible with demulshooter plugin.
As you've rouled that issue,  based on your debug, I can just say that the games's files are the good ones, guns are detected and but they are not moving (at least it's looking that way on the debug) : so data is the same for both of them (center screen)
Are your guns working good usually ? with other games ? with demulshooter ? How is it working with rabbids if you just put a gun down and try to use only one at the time ? All of it is to try to rule out somme issue with the hardware/software

I'll check again tomorrow that all is running well on the last version of demulshooter and report back

Thanks for the reply. Guns are perfect across the board. Tracks well on all emulators (P1 & P2 /w DS) and even in Rabbids. Just P2 shares the crosshair with P1. Think of it like you have two mouses plugged in and they are both sharing the courser; they both fight each other.

I am starting to think this is a problem with the dump or the Csharp file. If I run a clean unzip of the dump this still happens. Only mod is the overwrite of Assembly-Csharp (v3.7). With DS not running. When I start Player 2, it still replaces P1's cross hair with P2. I have one cross hair and it P2's (Green). P1's cross hair disappears. It's like the game visually can't have more than one type of crosshair.

You mentioned I have the correct files. I see that in the debug. Is there a way for me to tell if the mouseplug is active? I have deleted all mouse plugin files that I know of and am using a fresh unzip. Are there any registry entries made by the mousemod I need to undo that are outside the main rabbids entries, which I have deleted to ensure I start from scratch? It's odd I am having a very similar problem with no DS and no mouseplugin - and it is happening on two completely different systems.



Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 10, 2023, 06:09:28 am
Now that it's off my list, I might spend some time hammering on HOTD Overkill to see if you really can't play in a local co-op mode after all.
Good luck with that, you'll need it...

I am starting to think this is a problem with the dump or the Csharp file. If I run a clean unzip of the dump this still happens. Only mod is the overwrite of Assembly-Csharp (v3.7). With DS not running. When I start Player 2, it still replaces P1's cross hair with P2. I have one cross hair and it P2's (Green). P1's cross hair disappears. It's like the game visually can't have more than one type of crosshair.
I don't think so : it's more that the game is drawing crosshair assets on top of each other and P4 beeing over P3, being over P2 etc.... makes P1 beeing hiden under the P2 sprite. But still existing.
It's what I saw when I was developping on this game and testing multiple players at once with the same gun

You mentioned I have the correct files. I see that in the debug. Is there a way for me to tell if the mouseplug is active? I have deleted all mouse plugin files that I know of and am using a fresh unzip. Are there any registry entries made by the mousemod I need to undo that are outside the main rabbids entries, which I have deleted to ensure I start from scratch? It's odd I am having a very similar problem with no DS and no mouseplugin - and it is happening on two completely different systems.
You won't have to look after any registry modification or hidden file with me (I hate that)
To remove the mouse plugin, just look into the \BepInex\Plugins\ subfolder of the game's main directory. (if you don't have BepInEx folder then no plugin is installed at all) :
If you have the BepInEx_RabbidsHollywoodArcade.dll, it is the mouse plugin file. Remove it.
If you have the RHA_BepInEx_DemulShooter_Plugin.dll, it is demulshooter's plugin, you can leave it and remove anything else
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 16, 2023, 04:58:21 am
DemulShooter v10.9.0 :
Quote
- Added missing custom outputs for "Gundam : SoZ" (TTX)
- Updated Cxbx-Reloaded support for latest emulator builds (see wiki (https://github.com/argonlefou/DemulShooter/wiki/Chihiro) for more details)
- Added outputs support for Flycast v2.0 [stable release from github] with DemulShooterX64.exe (see wiki (https://github.com/argonlefou/DemulShooter/wiki/Flycast) for more details)
- Added inputs/outputs support for "House of the Dead : Remake" (only with my Arcade Mod for this game) with DemulShooterX64.exe (see wiki (https://github.com/argonlefou/DemulShooter/wiki/Windows-games#the-house-of-the-dead--remake--arcade-plugin) for more details)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on January 16, 2023, 05:51:29 am
Now that it's off my list, I might spend some time hammering on HOTD Overkill to see if you really can't play in a local co-op mode after all.
Good luck with that, you'll need it...
I was a bit too optimistic though. I already knew from DemulShooter's code at which memory address is whether player 1 is active or not. My hope was that I could derive the address for player 2 from that and turn the player on. Then I would have had to find the address of the crosshairs and that's it. Unforunately I was not successful with that until now. :D

- Added inputs/outputs support for "House of the Dead : Remake" (only with my Arcade Mod for this game) with DemulShooterX64.exe (see wiki (https://github.com/argonlefou/DemulShooter/wiki/Windows-games#the-house-of-the-dead--remake--arcade-plugin) for more details)
Wow, as a HOTD fan I love to hear that! Just a week ago I setup HOTD Remake using the lightgun patch by Mystery Wizard, guess I will upgrade to your plugin now. Is that Arcade mod also new? I haven't heard of it, yet. :notworthy:

By the way, a minor suggestion: Wild West Shootout is a somewhat picky about permissions. It will show "NetDllBroken" when launched as administrator but the workaround is easy, using "RunAs /trustlevel:0x20000" or "PSExec64". However, what bugs me is that you can't run it from "C:\Programs (x64)\" as it then displays "IO board is abnormal, please check if it is connected!". The Mouse Mod fixed that, so I decompiled it and diffed it against the original file. Apparently the trick is to set GameData.CheckConnect and GameData.IOCheck to False. Could you please implement that into DemulShooter as well?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 16, 2023, 09:54:25 am
I was a bit too optimistic though. I already knew from DemulShooter's code at which memory address is whether player 1 is active or not. My hope was that I could derive the address for player 2 from that and turn the player on. Then I would have had to find the address of the crosshairs and that's it. Unforunately I was not successful with that until now. :D
Even if you managed to "pop" a 2nd crosshair, this would not be enough to add a second player.
You would also need to enable the player, set health, damage, weapon.
Also activate 2dn player GUI elements to be added on screen.
And - even if all the above parts can be done as a patch even if that is not in the genuine game (drawing and handling values is easy) - you would also need the game to actually accept a second player so that AI would attack him. Overwise you'll end up with a "ghost" player, not seen by ennemies.
All of that knowing that nothing obvious in the code is telling that this is a possibility "by design", that would have been left unactivated from other platform code (I'm thinking Ps3 or Wii where you can play locally, so the code is existing somewhere but may have been removed from the PC binary, replaced with online coop code)

OR, it may be somewhere hidding in the binary, between manggled '0' and '1' from the compile code, waiting to be found and activated again.

And I'm not even talking of the game being a bonus part of another game (Typing of the dead), and not beeing a standalone binary.
So you'll have to separate code from both different game in the same binary.

Etc...etc.....that's why luck would not be enough on this one  :laugh:

Wow, as a HOTD fan I love to hear that! Just a week ago I setup HOTD Remake using the lightgun patch by Mystery Wizard, guess I will upgrade to your plugin now. Is that Arcade mod also new? I haven't heard of it, yet. :notworthy:
New, yes. I just put it up online with the DemulShooter update this morning.
You'll just find the mod in the wiki for now, I still have to put a Github page etc...etc.... for it.
A small readme is in the package with basic and most important information. Such as not use it side by side with Mystery Wizard page, or it will conflict

By the way, a minor suggestion: Wild West Shootout is a somewhat picky about permissions. It will show "NetDllBroken" when launched as administrator but the workaround is easy, using "RunAs /trustlevel:0x20000" or "PSExec64". However, what bugs me is that you can't run it from "C:\Programs (x64)\" as it then displays "IO board is abnormal, please check if it is connected!". The Mouse Mod fixed that, so I decompiled it and diffed it against the original file. Apparently the trick is to set GameData.CheckConnect and GameData.IOCheck to False. Could you please implement that into DemulShooter as well?
More than the CheckConnect or IOCheck issue, I noticed that running the game with that kind of privilege command in the X64 Program Files folder is blocking the plugin from beeing loaded by the game....so whatever I can add inside will not have any effect. And I honestly don't not know the unity/bepinex plugin loading mechanic to know why.
Mouse mod does not have this behavior, as it is the genuine loaded file by the game which has been modified.
So, just copy the WWS folder in another location and you will not have any trouble anymore.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on January 16, 2023, 01:13:53 pm
Even if [...]
These are all valid points, but in the end it comes down to game's software architecture. Some online multipayer games are developed with cheaters in mind but HOTD Overkill is probably none of them, so there should be no defensive mechanisms. It could be that there is a list of players in a global game instance and all methods are executed for active players. In that case, you would only have to simulate the inputs. Unfortunately, my reverse engineering experience is not that big, not to mention my miserable assembler skills. However, I like the idea of an invincible player 2 ghost.  ;D

New, yes. I just put it up online with the DemulShooter update this morning.
Then I will be your beta tester. ;)

I noticed that running the game with that kind of privilege command in the X64 Program Files folder is blocking the plugin from beeing loaded by the game....so whatever I can add inside will not have any effect.
Oh no, my guess would be that code signing is required.

So, just copy the WWS folder in another location and you will not have any trouble anymore.
Then this is the only solution at the moment.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on January 16, 2023, 03:43:14 pm
New, yes. I just put it up online with the DemulShooter update this morning.
Then I will be your beta tester. ;)
I did a playthrough and it worked wonderfully but of course you got the highscore. Props for skipping the first scene of the intro. :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on January 17, 2023, 04:25:32 am
Thanks for all Argon, you are the saint of LightGun gamers  :applaud: :notworthy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on January 17, 2023, 03:04:10 pm
DemulShooter v10.9.0 :
Quote
- Added missing custom outputs for "Gundam : SoZ" (TTX)
- Updated Cxbx-Reloaded support for latest emulator builds (see wiki (https://github.com/argonlefou/DemulShooter/wiki/Chihiro) for more details)
- Added outputs support for Flycast v2.0 [stable release from github] with DemulShooterX64.exe (see wiki (https://github.com/argonlefou/DemulShooter/wiki/Flycast) for more details)
- Added inputs/outputs support for "House of the Dead : Remake" (only with my Arcade Mod for this game) with DemulShooterX64.exe (see wiki (https://github.com/argonlefou/DemulShooter/wiki/Windows-games#the-house-of-the-dead--remake--arcade-plugin) for more details)


Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: theolditguy on January 19, 2023, 02:39:20 am
DemulShooter v10.9.0 :
Quote
- Added missing custom outputs for "Gundam : SoZ" (TTX)
- Updated Cxbx-Reloaded support for latest emulator builds (see wiki (https://github.com/argonlefou/DemulShooter/wiki/Chihiro) for more details)
- Added outputs support for Flycast v2.0 [stable release from github] with DemulShooterX64.exe (see wiki (https://github.com/argonlefou/DemulShooter/wiki/Flycast) for more details)
- Added inputs/outputs support for "House of the Dead : Remake" (only with my Arcade Mod for this game) with DemulShooterX64.exe (see wiki (https://github.com/argonlefou/DemulShooter/wiki/Windows-games#the-house-of-the-dead--remake--arcade-plugin) for more details)


Dude! Thanks so much for this!  I made some basic art to go with this if anyone wants to load this in their front end separate.  I figured this mod was so awesome it deserved its own listing on my rig:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cor094 on January 20, 2023, 11:02:16 am
Awesome work on the HOTD Remake Mod! The only suggestion I can think of to make it more arcade-like (although may not even be possible), would be if the gun flashes could be red and blue tinted. Not only would it match the original, but also helps to see which player's shots are which when playing multiplayer with crosshairs disabled.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on January 21, 2023, 01:25:43 am
hello, I wonder if we can use both right and left analogs for player 1 and player 2 with an Xbox joystick, so can we control player 1 and player 2 with one joystick, since we can assign the buttons we want, we can do this for buttons.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 21, 2023, 03:05:54 am
Awesome work on the HOTD Remake Mod! The only suggestion I can think of to make it more arcade-like (although may not even be possible), would be if the gun flashes could be red and blue tinted. Not only would it match the original, but also helps to see which player's shots are which when playing multiplayer with crosshairs disabled.
It's a good idea.
I don't know if it's possible to change that but I'll look at it
hello, I wonder if we can use both right and left analogs for player 1 and player 2 with an Xbox joystick, so can we control player 1 and player 2 with one joystick, since we can assign the buttons we want, we can do this for buttons.
Unfortunatelly no, player control is based on  device, not on axis used.
The device must be different for each player
You may try to set the same device for both player and just change used axis....but I can't guarantee any good results
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 24, 2023, 06:35:42 pm
DemulShooter v10.9.1
Quote
- Fixed Sega Golden Gun custom recoil outputs
- Added support for "Tomb Raider Arcade" (DemulShooterX64)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on January 25, 2023, 02:43:41 pm
 :applaud:Many THANKS!!! Great work again!!! 8)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on January 26, 2023, 05:11:47 am
Hi Argonlefu. And thanks for this great Plugin for the House of the Dead: Remake

I tried it and output works great, solenoid stops in cutscenes for example, but when the ammo is out on normal play the solenoid still hits which is a bit strange.

Dis a short clip here
https://youtu.be/tJ9DndHQLSM
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 26, 2023, 08:48:31 am
Hi Argonlefu. And thanks for this great Plugin for the House of the Dead: Remake

I tried it and output works great, solenoid stops in cutscenes for example, but when the ammo is out on normal play the solenoid still hits which is a bit strange.

Thanks gstav  ;)

Fixed and updated on github (https://github.com/argonlefou/HotdRemake_ArcadePlugin/releases/tag/v2.0)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on January 26, 2023, 11:39:00 am
Holy smokes! That was fast! Thanks you in advance as I can't test until tomorrow.  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: xer0510 on January 26, 2023, 01:03:42 pm
Hi, how do i get time crisis 5 stand alone to work with Demulshooter? The crosshair moves itself very erratically all over the screen when i try to use my gun4ir.

EDIT:

sorry i may have jumped the gun, i rebooted my pc and it fixed the tracking sort of, the trigger and crosshair is a bit delayed compared to TP but once the game starts i lose control of the aiming and only shoots high and to the left
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: vd2021 on January 29, 2023, 04:05:16 pm
Hoping for some help please as Ive only just started playing around with light gun games for Wii using dolphin. How do I save game config profiles for individual games and get that profile loading with the game please.
Do people use 2 different instances of dolphin?? have one for light gun games and one for platform etc??

Any help, tips appreciated and feel free to pm me as well

Thank you
You can create different config files for each game, and copy/paste the exact one you want in the wanted config folder with BAT/AHK scripts.


Hello! For everyone currently with a dual gun Dolphin setup, do you know which versions of Dolphin/Demulshooter are you currently using? I am not able to get the second gun to detect on recent builds. Some others had noted as well this may be an issue with recent releases.

I am trying to set up 2 players for Wii using Dolphin and I can't get it to work. I followed the guide and player 2 is Aimtrak #2. the ID is also 2, but when I launch demulshooter and a game, player 2 also controls player 1. I have tried to resetting everything multiple times, I have tried multiple game, I also tried launching with RL and without, but nothing changes. I also created a log for Demulshooter and I don't see any errors. Any ideas?

I can confirm that the latest DemulShooter is still working great with Dolphin 5.0 stable release(CRC32=56B8011D , MD5=9660EC7CDDF093A1807CB25FE0946B8E) and dual AImtraks (Martian panic, Hod2&3, etc...)
You'll find my WiiMote configuration files joined at the end of the message. I'm using -ddinumber=3 for DemulShooter but it's hardware dependant so you'll have to check for yourself.

Please Help.

I've been trying for over a week to get my second aimtrak work with Dolphin 5.0 with a focus on HOTD2&3. I've read and followed everything I could find and still it does not work. Both aimtraks work as the same gun. The Blue crosshair just sits center screen and does not move while both guns fire of both sets of ammo and either will move the red/orange crosshair. I can press the S key and fire off the 2player ammo.

I'm not sure what I need to post to allow this knowledgeable group to diagnose my issue. As a side note the both guns work perfectly with mame and teknoparrot games. I' want to get the wii games working before I move to the next systems (PS and Sega).

Thanks in advance.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 29, 2023, 07:18:01 pm
Even if I do regret making things for  Dolphin (way to complicated to debug, and I don't use it at all myself in the end)
Here are few steps that can help for diagnostic
1 - follow this : https://github.com/argonlefou/DemulShooter/wiki/Debugging
Do not use scripts, check admin rights and get a debug file, this may rule out any obvious thing

2- is Demulshooter hooking ? Does the icon stays red or become green ?

Next is the part related to dolphin config....we'll come to that later if needed
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: midd on January 30, 2023, 10:33:11 am
After seeing the latest videos, I'm trying to get HOTD3 setup to try it out with DS and Mamehooker  but it won't run.  Did the noCDcrack, run as an administrator. The game launches, screen turns white but then returns to the desktop. If anyone can help via PM, I'd appreciate it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 30, 2023, 07:23:58 pm
After seeing the latest videos, I'm trying to get HOTD3 setup to try it out with DS and Mamehooker  but it won't run.  Did the noCDcrack, run as an administrator. The game launches, screen turns white but then returns to the desktop. If anyone can help via PM, I'd appreciate it.
Hotd3 with or without the arcade mod ?

Can you run the game alone without anything else ?(Demulshooter, arcade mod, etc...)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: vd2021 on January 30, 2023, 07:31:52 pm
Even if I do regret making things for  Dolphin (way to complicated to debug, and I don't use it at all myself in the end)
Here are few steps that can help for diagnostic
1 - follow this : https://github.com/argonlefou/DemulShooter/wiki/Debugging
Do not use scripts, check admin rights and get a debug file, this may rule out any obvious thing

2- is Demulshooter hooking ? Does the icon stays red or become green ?

Next is the part related to dolphin config....we'll come to that later if needed

Please forgive my ignorance but, how do I "Add a -v option in DemulShooter command line (for example : DemulShooter.exe -target=ttx -rom=hmuseum -v)"?

I'm sure this is trivial for the majority here. I am trying to create a DemulShooter log file share here.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: vd2021 on January 31, 2023, 11:40:05 pm
Even if I do regret making things for  Dolphin (way to complicated to debug, and I don't use it at all myself in the end)
Here are few steps that can help for diagnostic
1 - follow this : https://github.com/argonlefou/DemulShooter/wiki/Debugging
Do not use scripts, check admin rights and get a debug file, this may rule out any obvious thing

2- is Demulshooter hooking ? Does the icon stays red or become green ?

Next is the part related to dolphin config....we'll come to that later if needed

I attached the Debug from Demulshooter. I have the green "H" and Crosshairs in the systray. I hope I did this correctly. Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cack01 on January 31, 2023, 11:49:55 pm
Confirmed that 10.9.2 fixes the Crosshair issue in Rabbids. Works perfectly now. Thanks for making the update.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 02, 2023, 09:28:00 am
Even if I do regret making things for  Dolphin (way to complicated to debug, and I don't use it at all myself in the end)
Here are few steps that can help for diagnostic
1 - follow this : https://github.com/argonlefou/DemulShooter/wiki/Debugging
Do not use scripts, check admin rights and get a debug file, this may rule out any obvious thing

2- is Demulshooter hooking ? Does the icon stays red or become green ?

Next is the part related to dolphin config....we'll come to that later if needed

I attached the Debug from Demulshooter. I have the green "H" and Crosshairs in the systray. I hope I did this correctly. Thanks.
Thanks. Which version of Dolphin are you using ?
By the way, the green H icon is the one from Autohotkey. DemulShooter's icon is also suqared but with a black crosshair inside


DemulShooter v10.9.3
Quote
- Disabled Cheats Window poping up in "Tomb Raider" when left+right mouse buttons are pressed (DemulShooterX64)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on February 02, 2023, 10:20:49 am
Hey boss. For Ninja Assault (Sega Naomi) I get a recoil also when reloading the gun, is this something that can be fixed Sir?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 02, 2023, 11:18:04 am
Hey boss. For Ninja Assault (Sega Naomi) I get a recoil also when reloading the gun, is this something that can be fixed Sir?
Demul or FlyCast ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on February 02, 2023, 02:13:56 pm
Running it on demul atm but think flycast did the same (but can't swear on it... Ray?)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 02, 2023, 08:07:42 pm
I don't have the Demul environnement ready to test atm, but I do not have any recoil on reload with Flycast 2.0

To be honest I have not configured Flycast to be able to move the aim with the gun, etc... I am just sending commands with the keyboard and Demulshooter is sending outputs to the gun
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: vd2021 on February 02, 2023, 11:38:28 pm
Even if I do regret making things for  Dolphin (way to complicated to debug, and I don't use it at all myself in the end)
Here are few steps that can help for diagnostic
1 - follow this : https://github.com/argonlefou/DemulShooter/wiki/Debugging
Do not use scripts, check admin rights and get a debug file, this may rule out any obvious thing

2- is Demulshooter hooking ? Does the icon stays red or become green ?

Next is the part related to dolphin config....we'll come to that later if needed

I attached the Debug from Demulshooter. I have the green "H" and Crosshairs in the systray. I hope I did this correctly. Thanks.
Thanks. Which version of Dolphin are you using ?
By the way, the green H icon is the one from Autohotkey. DemulShooter's icon is also suqared but with a black crosshair inside


DemulShooter v10.9.3
Quote
- Disabled Cheats Window poping up in "Tomb Raider" when left+right mouse buttons are pressed (DemulShooterX64)

Sorry. I'm using Dolphin 5.0 and the crosshair icon, in the systry goes from red to green and stays green. Thank you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 03, 2023, 08:34:34 am
Running it on demul atm but think flycast did the same (but can't swear on it... Ray?)
Just played it with Demul and Gun4IR, recoil is working fine on shoot, and no recoil on reload

Used the rom Ninjasltu, Demulshooter 10.9.2 and usual Demul0.7a (28th of April, 2018)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on February 04, 2023, 03:09:51 am
hello, custom recoil outputs for time crisis 5 are not working, it shows ammo outputs and it works, why is the game I tried both raw and jconfig
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 04, 2023, 04:42:30 am
hello, custom recoil outputs for time crisis 5 are not working, it shows ammo outputs and it works, why is the game I tried both raw and jconfig

Yes this is a kniwn thing, for TC5 the best is to use an older version : Demulshooter v10.4.4

It will not be perfect (recoil won't work on gaitling gun in helicopter) but this will be better than today.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 04, 2023, 08:59:18 am
Running it on demul atm but think flycast did the same (but can't swear on it... Ray?)
Just to give a few more tips on the subject :

1) Make sure you're using CtmRecoil output, as genuine Recoil output will trigger during reload
2) Before DemulShooter 10.7.9, the CtmRecoil output was triggered based on the genuine Recoil output (so, during reload as well). This has been changed in 10.7.9
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: vd2021 on February 06, 2023, 12:00:21 am
Looking for some help. Rabbids Hollywood crashes before or shortly after loading into gameplay. I've attached the error log that were generated after a crash.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 08, 2023, 04:29:25 pm
Sorry. I'm using Dolphin 5.0 and the crosshair icon, in the systry goes from red to green and stays green. Thank you.

Ok ! So this means that demulshooter is hooking.

Now for the Dolphin specific configuration....I'm affraid I won't be able to do more than I wrote in the wiki : my Aimtraks went to the "retired" state so I have nothing ready to make tests  :-[

Looking for some help. Rabbids Hollywood crashes before or shortly after loading into gameplay. I've attached the error log that were generated after a crash.
Those Logs unfortunatelly are useless for any other people than the original devs of the game
Is it crashing also without the DemulShooter plugin installed ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on February 10, 2023, 05:17:08 pm
Thanks Argon so awesome to play Hose of the dead remake in arcade multiplayer, You Rock!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on February 11, 2023, 10:05:04 am
For the House of the dead 3 arcade mod, for some reason only player 1 gun is working.  If i shoot with player 2 gun, it still fires player 1 gun.  I played HOTD3 the old way with demulshooter and both guns work fine.  Any suggestions?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 11, 2023, 10:07:36 am
For the House of the dead 3 arcade mod, for some reason only player 1 gun is working.  If i shoot with player 2 gun, it still fires player 1 gun.  I played HOTD3 the old way with demulshooter and both guns work fine.  Any suggestions?
Make sure you set both player inputs to "keyboard" ans not to "mouse" in the mod config tool
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on February 11, 2023, 03:58:58 pm
1) Make sure you're using CtmRecoil output, as genuine Recoil output will trigger during reload

P1_CtmRecoil=cmw 1 F0x%s%x1x dont give me any solenoid action while P1_GunRecoil=cmw 1 F0x%s%x1x does (with the extra reload snap)
Dont know what to do really, havent tried flycast yet. but damage dosent work on this game either so maybe something isnt right?

I have the latest DemulShooter_v10.9.1  :angel:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 11, 2023, 05:16:31 pm
1) Make sure you're using CtmRecoil output, as genuine Recoil output will trigger during reload

P1_CtmRecoil=cmw 1 F0x%s%x1x dont give me any solenoid action while P1_GunRecoil=cmw 1 F0x%s%x1x does (with the extra reload snap)
Dont know what to do really, havent tried flycast yet. but damage dosent work on this game either so maybe something isnt right?

I have the latest DemulShooter_v10.9.1  :angel:

Here's the file I'm using to test recoil and solenoid with mine :

Quote
[General]
MameHookerStart=
MameHookerStop=
MameStart=cmo 4 baud=9600_parity=N_data=8_stop=1, cmw 4 S6M4.1R0.0.15R0.1.1
MameStop=Wat 200, cmw 4 E, cmc 4
StateChange=
OnPause=
OnRotate=
[KeyStates]
RefreshTime=33

[Output]
P1_CtmRecoil=cmw 4 F0.%S%.0
P1_Damaged=cmw 4 F1.%S%.255
Both dammage rumble and solenoid recoil worked with ninjasltu on Demul and Flycast

But most importantly, you can check with Mamehooker debug window that dammage and recoil are beeing activated (number changing between 0 and 1)
You can even try to put a "long" demulshooter "ON" output state to be sure that the display will be changed long enough to see it (without plugin the devices, to not damage circuits with too long pulses)

Demulshooter's work stops at that point (i.e : if you can see values changing in MameHooker debug window), the rest beeing more "hardware" related configuration

If you don't see some outputs moving in Mamehooker.....I don't know what else I can say... :'(
(except be sure that the -target option is corresponding to the demul rom name, as all different ninjaslt roms have their own specific memory location)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on February 12, 2023, 05:22:39 am
thanks boss. It's damn strange I get credits to 1 inserting and start lamp going 1/0/1/0.. until pressing start so that's working just fine
No other outoputs though, recoil or damage all stay 0 in debug  :banghead:

MAMEHooker hooks so dont know why I only get part outputs here
Maybe its the Naomi bios used? "naomiBios = 8" in demul

Dont get it but just tried flycast and that worked so maybe Im better of just do the transfer :'D

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on February 12, 2023, 03:57:48 pm
For the House of the dead 3 arcade mod, for some reason only player 1 gun is working.  If i shoot with player 2 gun, it still fires player 1 gun.  I played HOTD3 the old way with demulshooter and both guns work fine.  Any suggestions?
Make sure you set both player inputs to "keyboard" ans not to "mouse" in the mod config tool
So I set both player controls to keyboard and now neither gun will fire
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 12, 2023, 04:31:26 pm
thanks boss. It's damn strange I get credits to 1 inserting and start lamp going 1/0/1/0.. until pressing start so that's working just fine
No other outoputs though, recoil or damage all stay 0 in debug  :banghead:

MAMEHooker hooks so dont know why I only get part outputs here
Maybe its the Naomi bios used? "naomiBios = 8" in demul

Dont get it but just tried flycast and that worked so maybe Im better of just do the transfer :'D

Flycast is the future  ;)
No input lag compared to Demul, better graphics, and most important....regular updates !

So I set both player controls to keyboard and now neither gun will fire
Just to be sure...you're not trying to play the arcade mod / multiplayer  without DemulShooter   ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on February 14, 2023, 07:27:25 am
Yea, flycast is indeed much better all in all!
Tested all 6 games I have for Sega Naomi using outputs ("Manic Panic Ghosts" and "Mazan - Flash of the Blade" not included)
Some have issues on the output part from in flycast using demuslhooter (DemulshooterX64.exe as it's used with flycast)
which worked in using demul emulator

I made a list of all the games here, hopefully its something that can be fixed as flycast indeed is much better than demul.  :notworthy:
Really 2 games thats have real issues

Confidential Mission (confmiss.zip)
Player 2 recoil unresponsive

Death Crimson OX (deathcox.zip)
No output to be hooked, only credits (image)
(https://i.ibb.co/fY0B50z/deathcox.png)

Lupin The Shooting (lupinsho.zip)
ALL GOOD!

Maze Of Kings (mok.zip)
ALL GOOD!

Ninja Assault (ninjaslt.zip)
Kinda GOOD!
Using P1_CtmRecoil makes the recoil go off also in demo mode when not in play
Also loosing the feedback in game in some segments, as seen here
https://www.youtube.com/watch?v=fpDX7Kf36yE&t=152s

and also here
https://www.youtube.com/watch?v=fpDX7Kf36yE&t=282s

The House Of The Dead 2 (hotd2.zip)
ALL GOOD!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 14, 2023, 09:47:48 am
Confidential Mission (confmiss.zip)
Player 2 recoil unresponsive
Nice catch, typo in code for P2 detected !

Death Crimson OX (deathcox.zip)
I just realized flycast can run 2 Death Crimson roms :
- deathcox (USA)
- deathcoxo (JAP)

Demul only had one, and I may have misnamed thing so right know the -target=deathcox in DemulShooterX64 is corresponding to the deathcoxo rom
And deathcox rom is not programmed in Demulshooter.

I'll add both individual target selectors (target-deathcox and -target=deathcoxo) in DemulShooter with corresponding outputs.


Ninja Assault (ninjaslt.zip)
ALL GOOD!
but using P1_CtmRecoil makes the recoil go off also in demo mode when not in play  :laugh:
Unfortunatelly yes, I know about it....it's happening in one specific attract demo level (when the demo is on first level), and won't happen if you let the attract run for a longer time

I've been searching for a long time how to dissociate attract from in-game with this one ...but it has always been troublesome. :cry:


Thanks for the feedbacks  :applaud:

Demulshooter v10.9.4:
Quote
- Corrected "Time Crisis 5" outputs for Standalone game. Infinite-ammo-weapons recoil still missing (DemulShooterX64)
- Corrected "Confidential Mission" P2_CtmRecoil outputs not working for FlyCast (DemulShooterX64)
- Corrected "Death Crimson OX" outputs with FlyCast, spliting support for 2 different roms : deathcox / deathcoxo (DemulShooterX64)
- Enhanced outputs code for better stability and synch with high-speed autofire (Px_CtmRecoil outputs)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on February 14, 2023, 02:29:14 pm
good dammit argonlefou!  :applaud:
Your the absolute man! Deat Crimson OX and Confidential Mission now works 100%
I yet have to playtest Ninja Assault tomorrow and see if the parts where the solenoid skips is still there.
Did you saw that? Editied the previos post with the youtube parts. its here again if you missed it.

02m32s in
https://www.youtube.com/watch?v=fpDX7Kf36yE&t=02m32s

and also here 04m42s in
https://www.youtube.com/watch?v=fpDX7Kf36yE&t=04m42s
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 14, 2023, 03:18:11 pm
I yet have to playtest Ninja Assault tomorrow and see if the parts where the solenoid skips is still there.
Did you saw that? Editied the previos post with the youtube parts. its here again if you missed it.

I did not change anything for Ninja Assaut, my guess is that the value I though would be some "player is playing" is not what I want to be and filtering outputs with these value (so that recoil is not working by itself in attract mode) is blocking them also elsewhere in the gameplay.

The great thing with Flycast is...savestate ! Much easier to investigate some wpecific part of the game that would normally not be accessible before long minutes of gameplay

On the over hand, the genuine recoil output should work everytime in gameplay, never in attract.....but is triggeri the recoil on reload

Still some work to do on this one
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 17, 2023, 03:22:54 am
DemulShooter v10.9.5
Quote
    -Added outputs support for Flycast v2.1 (DemulShooterX64)
    -Changed "Let's Go Island" (Ringwide) outputs : CtmRecoil outputs are now sync with fired bullets.
    -Changed "Let's Go Island 3D" (Ringwide) outputs : CtmRecoil outputs are now sync with fired bullets.
    -Changed "Let's Go Jungle" (Lindbergh) outputs : CtmRecoil outputs are now sync with fired bullets.
    -Changed "Let's Go Jungle : Special" (Lindbergh) outputs : CtmRecoil outputs are now sync with fired bullets.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on February 18, 2023, 08:12:10 am
DemulShooter v10.9.5
Quote
    -Added outputs support for Flycast v2.1 (DemulShooterX64)
    -Changed "Let's Go Island" (Ringwide) outputs : CtmRecoil outputs are now sync with fired bullets.
    -Changed "Let's Go Island 3D" (Ringwide) outputs : CtmRecoil outputs are now sync with fired bullets.
    -Changed "Let's Go Jungle" (Lindbergh) outputs : CtmRecoil outputs are now sync with fired bullets.
    -Changed "Let's Go Jungle : Special" (Lindbergh) outputs : CtmRecoil outputs are now sync with fired bullets.

Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on February 19, 2023, 03:36:22 pm
@argonlefou: As you already have experience developing lightgun plugins for games based on the Unity Engine, how about Panzer Dragoon Remake? It is on sale at gog.com (https://www.gog.com/en/game/panzer_dragoon_remake) at the moment and I wanted to try it but the Sinden lightgun only works in the menu, not in the actual game. :-\

I would appreciate it very much, if you found some time to look into it. ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 20, 2023, 07:41:32 am
@argonlefou: As you already have experience developing lightgun plugins for games based on the Unity Engine, how about Panzer Dragoon Remake? It is on sale at gog.com (https://www.gog.com/en/game/panzer_dragoon_remake) at the moment and I wanted to try it but the Sinden lightgun only works in the menu, not in the actual game. :-\

I would appreciate it very much, if you found some time to look into it. ;D
Hello,
Sorry but Panzer Dragon is not exactly a lightgun game, and I won't have time to spend on this kind of project
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on February 20, 2023, 08:27:42 pm
Argon thanks so much for all of your work. Will you ever consider adding input support for newer games that are supported by Teknoparrot? The raw input support is terrible for those of us with arcade cabinets because we can't map any encoders as they won't work with raw input. I still use Demulshooter for all of the older supported games and I set Teknoparrot to DirectInput, it is so much better that way.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 21, 2023, 01:59:30 pm
Argon thanks so much for all of your work. Will you ever consider adding input support for newer games that are supported by Teknoparrot? The raw input support is terrible for those of us with arcade cabinets because we can't map any encoders as they won't work with raw input. I still use Demulshooter for all of the older supported games and I set Teknoparrot to DirectInput, it is so much better that way.
Well, this one is not an easy anwer...

If I had to list TeknoParrot-mandatory games with no DemulShooter input support right now, I'd say :
- Terminator Salvation
- Alliens Armageddon
- Wartran
- HOTD: EX
- Target Terror

Target Terror also exists in a lightgun-friendly linux ready to play VMWare image I made few years ago, but if you're talking about mounted analog arcade gun (is what you meant by talking about encoder ?)  this won't work with your devices

Although I do agree that it's not cool to not beeing able to play those games with your guns, I kind of think that it is also  not cool to "hack" a program that people are working on every day ( = to use tools like DemulShooter to hook it)
I have no contact whatsoever with TP team, I don't know at all what they are working on and I have nothing good nor bad to say about the app....but I still think - like it happened for RAW input support - that the best solution woudl be to ask THEM to add this support directly to their own program. Even if I'm aware that they are not doing or responding to what people are asking for (and believe me, some people are asking a lot for crazy things all the time for a small app like DemulShooter, I can't imagine what could it be for TP)

And I'm not saying that because I don't want to do this. Honestly, I'll surely do it myself if I was in need, but more because I don't want to do anything that I could consider as "unrespectfull" to them.
Take that the other way around : I'd rather have someone asking me to add some features, and maybe help me do it if needed, than create a tool to mod my program.

So....it's not yes...not no but still sitting between the 2

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on February 22, 2023, 10:08:09 pm
Thank you for taking the time to reply. By the way, has anyone ever mentioned an issue where version 1.6 and above of the Sinden software "broke" Demulshooter compatibility with HotD4  (aiming is way off). I revisited this issue today to see if anything had changed with new versions of Teknoparrot and Demulshooter but the problem is still there. As soon as I switch to version 1.5 of the Sinden software it works perfectly.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 23, 2023, 12:54:08 pm
Thank you for taking the time to reply. By the way, has anyone ever mentioned an issue where version 1.6 and above of the Sinden software "broke" Demulshooter compatibility with HotD4  (aiming is way off). I revisited this issue today to see if anything had changed with new versions of Teknoparrot and Demulshooter but the problem is still there. As soon as I switch to version 1.5 of the Sinden software it works perfectly.
I'm not working with Sinden team so I won't be able to help you.
But it's a weird situation : if a Sinden update was really messing with the gun data and aiming, it would be for every game...not just for one. Axis data comming from the lightgun are the same for everything....



DemulShooter v10.9.6
Quote
- Corrected "Ninja Assault" custom recoil output triggering in Attract Mode (Demul / Flycast)
- Corrected "Tomb Raider Arcade" trigger not working to skip cinematics (Need plugin reinstall)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: midd on February 24, 2023, 02:12:31 pm
After seeing the latest videos, I'm trying to get HOTD3 setup to try it out with DS and Mamehooker  but it won't run.  Did the noCDcrack, run as an administrator. The game launches, screen turns white but then returns to the desktop. If anyone can help via PM, I'd appreciate it.
Hotd3 with or without the arcade mod ?

Can you run the game alone without anything else ?(Demulshooter, arcade mod, etc...)

I'll PM you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on February 24, 2023, 04:56:40 pm
Hello,
Sorry but Panzer Dragon is not exactly a lightgun game, and I won't have time to spend on this kind of project
Not a lightgun shooter per sé but a rail shooter that can be played with a lightgun. :D

I implemented lightgun support myself, not perfect but playable. The lightgun used to play needs at least three assignable buttons, left click to fire and Q as well as E to turn around, and the game has to be set to classic input mode. The attached file needs to be extracted into "Panzer Dragoon Remake_Data\Managed" folder, overwriting the original. I will just leave this here for whom it may concern.

(Removed attachment, update coming soon!)

Would you consider including it into DemulShooter, if I would turn it into a BepInEx plugin?

By the way, has anyone ever mentioned an issue where version 1.6 and above of the Sinden software "broke" Demulshooter compatibility with HotD4  (aiming is way off).
I am running 1.8 on my Sindens under Windows, no flaws with HOTD4.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on February 25, 2023, 03:06:46 pm
Quote
By the way, has anyone ever mentioned an issue where version 1.6 and above of the Sinden software "broke" Demulshooter compatibility with HotD4  (aiming is way off).
I am running 1.8 on my Sindens under Windows, no flaws with HOTD4.

Must be something on my end, I just downloaded a fresh copy of 1.8, I do the following:

start Sinden software (I have it set to minimize to the tray so I press alt+b to bring up the border)
run Demulshooter through command line DemulShooter.exe -target=lindbergh -rom=hotd4
Start Teknoparrot and launch the game

Aiming is way off to the right, but if I repeat the same steps with Sinden software 1.5 it works perfectly.

Do you mind sharing your Teknoparrot game settings for Hotd4? I am using custom resolution 1920x1080, fullscreen windowed and hod4Mn_HD.elf for my executable
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on February 25, 2023, 11:01:51 pm
Hello,
Sorry but Panzer Dragon is not exactly a lightgun game, and I won't have time to spend on this kind of project
Not a lightgun shooter per sé but a rail shooter that can be played with a lightgun. :D

I implemented lightgun support myself, not perfect but playable. The lightgun used to play needs at least three assignable buttons, left click to fire and Q as well as E to turn around, and the game has to be set to classic input mode. The attached file needs to be extracted into "Panzer Dragoon Remake_Data\Managed" folder, overwriting the original. I will just leave this here for whom it may concern.

Would you consider including it into DemulShooter, if I would turn it into a BepInEx plugin?

Tried your your hack and placed your dll in the specified directory but the game crashes Forever Entertainment logo.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on February 26, 2023, 04:55:05 am
I am using custom resolution 1920x1080, fullscreen windowed and hod4Mn_HD.elf for my executable
For me, it's 1280x768 (only resolution where path selection works, had to add it manually in the graphics card driver), windowed mode and hod4M.elf.

Tried your your hack and placed your dll in the specified directory but the game crashes Forever Entertainment logo.
That is unexpected, please send me a PM with the error message.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 28, 2023, 07:26:45 am
Not a lightgun shooter per sé but a rail shooter that can be played with a lightgun. :D

I implemented lightgun support myself, not perfect but playable. The lightgun used to play needs at least three assignable buttons, left click to fire and Q as well as E to turn around, and the game has to be set to classic input mode. The attached file needs to be extracted into "Panzer Dragoon Remake_Data\Managed" folder, overwriting the original. I will just leave this here for whom it may concern.

(It seems like this is only compatible with latest version from GOG at the moment, update coming soon!)

Would you consider including it into DemulShooter, if I would turn it into a BepInEx plugin?


The answer is sadly still the same : DemulShooter's purpose is not to mod any funny game. Just for the fun facts.... I already got messages in the past to add suport for racing games or shoot'em up  :o

On top of that, DemulShooter would not be needed for anything less than multiplayer and multiple guns handling
Looking at your proposition on github, your are simply using Input.mousePosition in your plugin, this has nothing to do with DemulShooter and can be make as a simple standalone plugin working with any gun or any mouse (like I did for some games)
I need DemulShooter working in pair with a plugin only to handle multiple lightguns and rawinput support

Although it's a very good thing you were able to add gun support and make other people benefits from your finding, I'll have to ask you to remove your previously joined patched file, as Assembly-CSharp.dll is a copyrighted material and you could have trouble here by not respecting the rules.
This is one of the main reason why Unity games support on DemulShooter comes with plugin to add to the game so that everything is 100% legal (no file modification)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on February 28, 2023, 08:40:11 am
I absolutely understand that the plugin has no actual dependencies on DemulShooter's code but that was not the point. To me, DemulShooter is a project to add lightgun support to games, whether one or two are used. I thought that in this way as many players as possible would benefit but I outright respect that you have set yourself a different goal with the project. Thanks again for your work, I will release the plugin on GitHub as a standalone soon. Besides that I have removed the patched file as you suggested.

As for HOTDO, I recorded some funny lines of Detective Isaac Washington. When I insert a coin on my machine, there are now sounds like "I can't believe we are getting our asses kicked!" or "How many of them are there?". Of course, that stuff is also copyrighted and can not be shared on here. Maybe I will somewhen take my time and write some code to access the sounds in the game files themselves.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on February 28, 2023, 12:01:26 pm
hi Argon!!

Look this!!! ALL PLAYABLE!!! THE REAL ARCADE VERSION!

https://www.youtube.com/watch?v=oAqRZH48cxw

Can you add it on demulshooter?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperJ80 on February 28, 2023, 12:08:12 pm
I absolutely understand that the plugin has no actual dependencies on DemulShooter's code but that was not the point. To me, DemulShooter is a project to add lightgun support to games, whether one or two are used. I thought that in this way as many players as possible would benefit but I outright respect that you have set yourself a different goal with the project. Thanks again for your work, I will release the plugin on GitHub as a standalone soon. Besides that I have removed the patched file as you suggested.

As for HOTDO, I recorded some funny lines of Detective Isaac Washington. When I insert a coin on my machine, there are now sounds like "I can't believe we are getting our asses kicked!" or "How many of them are there?". Of course, that stuff is also copyrighted and can not be shared on here. Maybe I will somewhen take my time and write some code to access the sounds in the game files themselves.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThielHater on February 28, 2023, 04:11:17 pm
I will release the plugin on GitHub as a standalone soon. Besides that I have removed the patched file as you suggested.
I don't want to derail the thread, just keep me word. Here (https://github.com/ThielHater/LightgunDragoon) it is. :)

Look this!!! ALL PLAYABLE!!! THE REAL ARCADE VERSION!
I spent hour after hour trying to get this dumb game to work. The arcade version on Cxbx and Xemu, as well as Ghost Squad Evolution on Dolphin and TeknoParrot. Nothing worked except Xemu but that was too slow. So a new version with better performance has been released? Nice.

@SuperJ80: You quoted me but didn't add anything?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 28, 2023, 05:31:55 pm
I absolutely understand that the plugin has no actual dependencies on DemulShooter's code but that was not the point. To me, DemulShooter is a project to add lightgun support to games, whether one or two are used. I thought that in this way as many players as possible would benefit but I outright respect that you have set yourself a different goal with the project.
Not exactly, although it's quite close to that : the main goal has always been to add mutliplayer support on lightgun arcade games. And keep things as simple as possible.

If a solo player game is already working with mouse, or can be easily made working with mouse/lightgun, then DemulShooter is not the way to go.
For a Unity game, making a simple plugin and and running the game exe is way simpler  than :
- Copying the plugin files
- Running DemulShooter_GUI to choose gun
- Running DemulShooter
- Running the game
-> Handling any problems caused by the procedure (admin access, bad commands, bad files, bad scripts, bad DemulShooter hooking, wrong or modified binaries...etc)

Things are different when a game needs memory injection and/or multiplayer support, as this is not possible to do so easily and using demulshooter engine is helpfull.
But again, the main target are Arcade game. Although there wre some "experimentatal" exception (Dolphin, couple of PC games), those one always brought me more troubles than anything else....


Of course, that stuff is also copyrighted and can not be shared on here. Maybe I will somewhen take my time and write some code to access the sounds in the game files themselves.
That's part of the fun  :laugh:

hi Argon!!

Look this!!! ALL PLAYABLE!!! THE REAL ARCADE VERSION!


Can you add it on demulshooter?
I never used Xemu. I don't know...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on March 01, 2023, 11:35:34 am
Ghost squad doesn't working on TP.
On Xemu works well, arcade version better graphics and 60fps...think about it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 01, 2023, 04:52:21 pm
It's not that I'm not thinking about it, but I'm just honestly responding to the question I was asked : "can you add it ?"

As I've never touched this software, never configured it, never played the game, I can't answer anything else that "I don't know"  :dunno (technically speaking)

I don't even know if my computer can run it  😂
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: megashub on March 10, 2023, 12:45:52 am
Running into lightgun accuracy problems playing HOTD Remake via Steam (Windows 10), with argonlefou's arcade patch installed, using Demulshooter v10.9.0, configured for two players. Not sure if this is a Demulshooter problem or not, but I don't have accuracy problems playing any other windows games or emulator games, using Demulshooter or not. Has anyone else run into this problem, and if so, any recommendations for how to correct it?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 10, 2023, 06:33:38 pm
Argon thanks so much for all of your work. Will you ever consider adding input support for newer games that are supported by Teknoparrot? The raw input support is terrible for those of us with arcade cabinets because we can't map any encoders as they won't work with raw input. I still use Demulshooter for all of the older supported games and I set Teknoparrot to DirectInput, it is so much better that way.
Well, this one is not an easy anwer...

If I had to list TeknoParrot-mandatory games with no DemulShooter input support right now, I'd say :
- Terminator Salvation
- Alliens Armageddon
- Wartran
- HOTD: EX
- Target Terror

Target Terror also exists in a lightgun-friendly linux ready to play VMWare image I made few years ago, but if you're talking about mounted analog arcade gun (is what you meant by talking about encoder ?)  this won't work with your devices

Although I do agree that it's not cool to not beeing able to play those games with your guns, I kind of think that it is also  not cool to "hack" a program that people are working on every day ( = to use tools like DemulShooter to hook it)
I have no contact whatsoever with TP team, I don't know at all what they are working on and I have nothing good nor bad to say about the app....but I still think - like it happened for RAW input support - that the best solution woudl be to ask THEM to add this support directly to their own program. Even if I'm aware that they are not doing or responding to what people are asking for (and believe me, some people are asking a lot for crazy things all the time for a small app like DemulShooter, I can't imagine what could it be for TP)

And I'm not saying that because I don't want to do this. Honestly, I'll surely do it myself if I was in need, but more because I don't want to do anything that I could consider as "unrespectfull" to them.
Take that the other way around : I'd rather have someone asking me to add some features, and maybe help me do it if needed, than create a tool to mod my program.

So....it's not yes...not no but still sitting between the 2
Sorry for insisting on this. I know it is not demulshooter's target, but...
I'm testing a driver for guncon2 with flasher that works amazing, I'm contributing in some things (the flasher that only brightens dark colors so it is less anoying)
The downside is it works with vjoy and shows lightguns as joysticks.
Would be difficult to do a global demulshooter option to translate joysticks into rawinput mice?
With global I mean not hooked to a particular game
Anyway thanks for your program, Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Snoopy456 on March 12, 2023, 11:12:16 am
Someone know wich one version of the dump "Rabbids Hollywood" we need to use with demulshooter ?
I m trying with "RabbidsShooterClient' with the patch "RabbidsHollywood_Launcher", it work but I can't use my Gun.
So I go in demulshooter to install the patch, set the folder, press the button.

And now if I try to run "game.exe" it restart the computer.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 13, 2023, 06:28:38 am
Someone know wich one version of the dump "Rabbids Hollywood" we need to use with demulshooter ?
I m trying with "RabbidsShooterClient' with the patch "RabbidsHollywood_Launcher", it work but I can't use my Gun.
So I go in demulshooter to install the patch, set the folder, press the button.

And now if I try to run "game.exe" it restart the computer.

Computer restarting after 30sec. is the WatchDog of the game (no dongle present), so you may have an unpatched dump.
Nobody will be able to give you the name of a working package, simply because names can be changed by everyone .
Look at the MD5 checksum of the Assembly-CSharp.dll that you'll find on the \Game_Data\Managed\ subdirectory of the game , and here are a few different versions that I know of :
Clean Dump = 2dac74521cd3bb08b61f93830bf2660d
Patch by Argon (dongle) = 1e74554181161f8a83084e02beeec5fc
Patch by Ducon v2 (dongle+operator) = 72b58266f2d1311b2ba2e7c96ca774fa
Patch by Ducon v3 (dongle+operator+attract mode) = 7edf14803ae7d43d14e7459b2baa651e

The last one beeing the best one to use




Sorry for insisting on this. I know it is not demulshooter's target, but...
I'm testing a driver for guncon2 with flasher that works amazing, I'm contributing in some things (the flasher that only brightens dark colors so it is less anoying)
The downside is it works with vjoy and shows lightguns as joysticks.
Would be difficult to do a global demulshooter option to translate joysticks into rawinput mice?
With global I mean not hooked to a particular game
Anyway thanks for your program, Argon
Unfortunatelly, it's not about difficulty .... but more about possibility.
I wanted to make a RawInput simulator tool to help me develop when I started DemulShooter, years ago. Spent a lot of time looking for documentation and it looks like this kind of thing can only be sent correctly by a Hardware device driver.

The RawInput message itself can be send, but the data it contains must be created on a way that is not possible - at least no one I know of was able to do it - to do with user code.
Everything is done so that we can retrieve it, but not create it.

And about TP not adding gamepad support....I really don't know why they do not want to.
Flycast added it to it's dev build a couple of weeks ago...it's a game chnager for a lot of people
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 14, 2023, 07:39:04 pm
I think I found a way with autohotinterception https://github.com/evilC/AutoHotInterception (https://github.com/evilC/AutoHotInterception) and a driver which creates ghost rawinput devices. Now I don't remenber the name. Tomorrow I can share the info if you are interested.
It is seen correctly in demulshooter gui and works perfect in retroarch.
In Winuae I can't get it to work at the moment.
I have to test it in Teknoparrot

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bandicoot on March 15, 2023, 11:07:05 am
yes if you could expain us how it works , it could be interesting for RCPS3 for example
Does it works with two gamepad?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 15, 2023, 01:20:37 pm
Sure. For one gamepad (one gun) you don't need to create the ghost devices nor use interception, you can do it with regular ahk.
-Download hiddriver https://github.com/hedgar2017/loki-hidriver (https://github.com/hedgar2017/loki-hidriver)
-Install it with devcon to create a hid device ( I had to set devcon to launch as administrator)
Code: [Select]
devcon.exe install hidriver.inf "root\hidriver" (this creates a hid mouse and a hid keyboard each time. So do it twice. We will not use the keyboard devices. We will use mice)
-Download Autohotinterception https://github.com/evilC/AutoHotInterception (https://github.com/evilC/AutoHotInterception) follow the instructions. you have to download interception.dll and place in the lib\x64 or lib\x86 folder
-Create an ahk script like the following in the Autohotinterception main folder (where the examples and the monitor.ahk scripts are).

Code: [Select]
#include <AutoHotInterception>

AHIWrapper := new AutoHotInterception()
global AHI := AHIWrapper.GetInstance()

MouseId1:=13
MouseId2:=14

1JoyX:=0
1JoyY:=0
2JoyX:=0
2JoyY:=0

;P1---------------
1Joy1::
GetKeyState, 1JoyX, 1JoyX
GetKeyState, 1JoyY, 1JoyY
1JoyX:= 1JoyX*65535/100
1JoyY:= 1JoyY*65535/100
AHI.SendMouseButtonEventAbsolute(MouseId1, 0, 1, 1JoyX, 1JoyY)
KeyWait 1Joy1
AHI.SendMouseButtonEvent(MouseId1, 0, 0)
Return

1Joy2::
AHI.SendMouseButtonEventAbsolute(MouseId1, 1, 1, 1JoyX, 1JoyY)
KeyWait 1Joy2
AHI.SendMouseButtonEvent(MouseId1, 1, 0)
Return

1Joy3::
AHI.SendMouseButtonEventAbsolute(MouseId1, 2, 1, 1JoyX, 1JoyY)
KeyWait 1Joy2
AHI.SendMouseButtonEvent(MouseId1, 2, 0)
Return

;P2---------------
2Joy1::
GetKeyState, 2JoyX, 2JoyX
GetKeyState, 2JoyY, 2JoyY
2JoyX:= 2JoyX*65535/100
2JoyY:= 2JoyY*65535/100
AHI.SendMouseButtonEventAbsolute(MouseId2, 0, 1, 2JoyX, 2JoyY)
KeyWait 2Joy1
AHI.SendMouseButtonEvent(MouseId1, 0, 0)
Return

2Joy2::
AHI.SendMouseButtonEventAbsolute(MouseId2, 1, 1, 2JoyX, 2JoyY)
KeyWait 2Joy2
AHI.SendMouseButtonEvent(MouseId1, 1, 0)
Return

2Joy3::
AHI.SendMouseButtonEventAbsolute(MouseId2, 2, 1, 2JoyX, 2JoyY)
KeyWait 2Joy2
AHI.SendMouseButtonEvent(MouseId1, 2, 0)
Return

;EXIT---------------
F12::
ExitApp
-You will want to change MouseId1 and MouseId2 to your hid mice ids. You can see them in monitor.ahk.
-Also, you will need to change 1Joy... and 2Joy... to your needs.
*Bear in mind I use crt guns, so coordinates only refreshes on trigger press. This will not work with ---smurfy--- machinegun games with "autofire". Maybe it can be adapted to track coordinates all the time, I don't know.
*I'm not a programmer so any advise or improvement is wellcome
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bandicoot on March 16, 2023, 04:28:58 am
Ok this is working but you said
"Maybe it can be adapted to track coordinates all the time, I don't know."
and  this is exactly what i need see the cusor mouving when i use gamepad axe without push a button
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Snoopy456 on March 16, 2023, 12:39:07 pm

Computer restarting after 30sec. is the WatchDog of the game (no dongle present), so you may have an unpatched dump.
Nobody will be able to give you the name of a working package, simply because names can be changed by everyone .
Look at the MD5 checksum of the Assembly-CSharp.dll that you'll find on the \Game_Data\Managed\ subdirectory of the game , and here are a few different versions that I know of :
Clean Dump = 2dac74521cd3bb08b61f93830bf2660d
Patch by Argon (dongle) = 1e74554181161f8a83084e02beeec5fc
Patch by Ducon v2 (dongle+operator) = 72b58266f2d1311b2ba2e7c96ca774fa
Patch by Ducon v3 (dongle+operator+attract mode) = 7edf14803ae7d43d14e7459b2baa651e

The last one beeing the best one to use

Effectively, it work better, but it work only for aimtrack ?
I can set button and pointer is moving in the demulshooter GUI, but after nothing is working in the game for wiimote. (I m using the command line)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 18, 2023, 10:52:09 am
Hi Argon
I'm using this new guncon2 driver https://github.com/psakhis/guncon2 (https://github.com/psakhis/guncon2), which maps the lightguns to vjoy.
For most of games and emulators works nice but I'm having a problem with hotd3pc that crashes when vjoy active.
So I was trying to hide vjoys with hidhide https://github.com/ViGEm/HidHide (https://github.com/ViGEm/HidHide) that let you hide devices to windows, and create exeptions for the exes you want. Every program I tested to add as an exeption works properly, seeing the devices while they are blind to windows, but demulshooter won't. Any advise?

Ok this is working but you said
"Maybe it can be adapted to track coordinates all the time, I don't know."
and  this is exactly what i need see the cusor mouving when i use gamepad axe without push a button
take a look at Ahi documentation https://github.com/evilC/AutoHotInterception (https://github.com/evilC/AutoHotInterception)
Code: [Select]
AHI.SubscribeMouseMoveAbsolute(mouseId, false, Func("MouseEvent"))
MouseEvent(x, y){
[...]
}
Should work? I suppose retrieving the movevent every time would be very resource consuming
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 19, 2023, 07:16:27 am
For most of games and emulators works nice but I'm having a problem with hotd3pc that crashes when vjoy active.
Anyway I think I have found my problem with hodpc: it crashes if detects more than 2 joysticks. And also, if you create vjoy joysticks, you must enable force feedback effects.
So I'll fix changing my config.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 20, 2023, 04:27:31 am
Effectively, it work better, but it work only for aimtrack ?
I can set button and pointer is moving in the demulshooter GUI, but after nothing is working in the game for wiimote. (I m using the command line)
It's not only for Aimtrak, if a device is working in the GUI, it will work in game.

Now, for Unity games like Rabbids, you have to make sure that you install DemulSHooter's pluggin properly for the game.
Then usual stuff : check admin rights, demulshooter's tray icon color to know if the game is hooked or not,  etc...

For most of games and emulators works nice but I'm having a problem with hotd3pc that crashes when vjoy active.
Anyway I think I have found my problem with hodpc: it crashes if detects more than 2 joysticks. And also, if you create vjoy joysticks, you must enable force feedback effects.
So I'll fix changing my config.
Good ! Because I have absolutely no idea what could be happening with HidHide  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: SuperMagoAlex on March 25, 2023, 06:18:39 pm
Hi Argon,

If I play Tomb Raider on my crt cabinet (640x480p), the game stops here  :(

After, I tried on my pc with fullHD monitor and and the game continues, the camera turns left and right and I can go on... can you try the 640x480 resolution?

Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 26, 2023, 03:59:29 am
Hi! I know this is not Demulshooter related, but I find people here more helpful than in other forums.
I can't get Tom Raider and Rabbids in my Cab, while they work in another Pc:
They crash on startup and I get a dxgi.dll error. If I get dxgi.dll from SysWOW64 folder and put it in the game folder, gives an msctf.dll error instead. If I get msctf.dll from SysWOW64 folder and put it in the game folder, it gives an dxgi.dll error again.
In my cab I have an old Radeon HD6950 (dx11, ogl 4.4) may be the problem?
Wild west Shootout works, and its Unity too. Maybe requisites are different
Any idea? Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 26, 2023, 03:54:31 pm
Hi Argon,

If I play Tomb Raider on my crt cabinet (640x480p), the game stops here  :(

After, I tried on my pc with fullHD monitor and and the game continues, the camera turns left and right and I can go on... can you try the 640x480 resolution?

Thanks!
Hi,

Sorry but I just added input handling on the game, I have nothing to do with the game itself and why/how it is crashing because of screens/resolution
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 27, 2023, 08:46:34 am
DemulShooter v10.9.7 update :
Quote
- Added outputs support for "House of the Dead 4 : Special" (Lindbergh).
- New colorfull icon (solve visibility issue on black themes)

Use DemulShooter.exe -target=lindbergh -rom=hotd4sp

Github code, release package, and wiki will be updated later as it's now under maintenance and updates are not working
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on March 28, 2023, 12:16:23 pm
Thanks for supporting The House of the Dead 4 Special boss  :burgerking:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 13, 2023, 05:35:02 am
DemulShooter v10.9.8 update :
Quote
- Fixed "NetDllBroken" error when running "Wild West Shootout" as admin (Replace Unity plugin)
- Added output support for "Far Cry : Paradise Lost" (Global VR)
- Added input/output support for "Night Hunter" (DemulShooterX64)

Note that Night Hunter has no available and working binary yet. Should come soon.


DemulShooter binary is now too big to be attached on a message here, so the link to the latest GitHub binary is now put written at the very start of the 1st message of this thread (https://github.com/argonlefou/DemulShooter/releases/latest (https://github.com/argonlefou/DemulShooter/releases/latest))
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on April 19, 2023, 02:47:18 am
hi letsgojungle recoil can i stop working for attrack mod can recoil works perfectly but i bought original letsgo gun and when i install it at home recoil works better but it works with attrack mod is there any way to fix it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 19, 2023, 05:03:05 am
hi letsgojungle recoil can i stop working for attrack mod can recoil works perfectly but i bought original letsgo gun and when i install it at home recoil works better but it works with attrack mod is there any way to fix it
Use P1_GunMotor and P2_GunMotor outputs to get original motor rumble feedback signal. Should work on attract mode too.

Px_CtmRecoil outputs are generated by DemulShooter to create  Solenoid Pulse  recoil type. And that type of gun are not meant to be activated in attract mode so it won't be activated.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on April 24, 2023, 02:42:21 am
thanks argonlefou
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on May 15, 2023, 06:36:57 pm
Hi argon!! THANKS for lastest release for RPCS3!!!!!
is it possible to remove the crosshair on DEAD STORM PIRATES ?

THANKS!! :notworthy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 16, 2023, 04:13:23 am
Hi argon!! THANKS for lastest release for RPCS3!!!!!
is it possible to remove the crosshair on DEAD STORM PIRATES ?

THANKS!! :notworthy:


DemulShooter v10.10.0 :
Quote
-Added Input/Outputs support for "DeadStorm Pirates" (System 357)
-Added Input/Outputs support for "Sailor Zombies" (System 357)
-Added Input/Outputs support for "Dark Escape 4D" (System 357)
-Updated DemulShooter_GUI.exe with a new System 357 page to setup demulshooter

I was about to post some files here, along with last update for DemulShooter I made a couple of patch :

Dark Escape Patcher [Mega.nz] (https://mega.nz/file/IMBhGaxC#XQwJMKFGjQ3EZ5MuMYCKCp60u2By-ERTk5qSV_V5-GE) :
Remove crosshair and/or remove SENSOR ERROR message

Sailor Zombie - No Crosshair patch [Mega.nz] (https://mega.nz/file/ccgDETrb#0UHcsCc12W5bJkynee6H2L-5pHEeWVe8erO1eBlEhak) :
Remove crosshair

Unfortunately I have not found a way to remove it for DeadStorm (yet)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bandicoot on May 16, 2023, 11:32:37 am
Again and Again thanks Argonlefou
With a GUNS with potentiometer , Deadstorm is one of the best Game to have , i've edit a SPINNER code to have a "real Ship Wheel" , with an encoder and a 3D print ,it's fantastic
You're the God of GUNCAB man  :applaud: :applaud: :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on May 16, 2023, 12:32:54 pm
I have a problem with dead storm pirates...without demulshooter the game start normally...instead if I start the game with demulshooter (hooked) the black screen remains after the SPU building cache...
I followed your guide on wiki
Can you help me?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bandicoot on May 16, 2023, 01:31:11 pm
just launch demulshooter after game is loaded, it will work
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 16, 2023, 01:53:21 pm
Indeed I forgot about that ! Wiki has been updated, sorry  :notworthy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on May 16, 2023, 02:16:16 pm
just launch demulshooter after game is loaded, it will work

Yes it works, but the crosshair is misaligned, drift away...and jump to the upper left corner


UPDATE
now it works but with 0.0.26, with 0.027 i have that problem...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on May 16, 2023, 02:41:59 pm
Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on May 16, 2023, 04:04:15 pm
just launch demulshooter after game is loaded, it will work

Yes it works, but the crosshair is misaligned, drift away...and jump to the upper left corner


UPDATE
now it works with 0.0.26, played all game!!
But with 0.027 i have that problem...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on May 17, 2023, 09:10:19 am
Thanks Argon for supporting rpcs3 games :)

By the way, I have a gun which has motor oriented solenoid.

It does not need pulse output to play machinegun games. Because it operate continuous recoil pulse always.

When I use demulshooter's costom output, despite how I adjust output parameter, recoil pulses are irregular.

So Could you add function in output section, that always on state mode not pulse mode for rumble motor or moter oriented solenoid?

Thank you :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on May 17, 2023, 12:13:09 pm
Hi Argon,
now that these RPCS3 arcade games are supported on demulshooter, do you think you can also do it with RPCS3 for playstation 3 games? :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 17, 2023, 02:40:51 pm
Thanks Argon for supporting rpcs3 games :)

By the way, I have a gun which has motor oriented solenoid.

It does not need pulse output to play machinegun games. Because it operate continuous recoil pulse always.

When I use demulshooter's costom output, despite how I adjust output parameter, recoil pulses are irregular.

So Could you add function in output section, that always on state mode not pulse mode for rumble motor or moter oriented solenoid?

Thank you :)
This is not possible to change a pulse to a continuous signal because...well... there is no way to know when it's ending for good.

Custom Recoil is basically made to adapt the original recoil with user-compatible timings pulses, and synch them with firef bullets.

You can try to use the Original recoil output instead of the custom recoil.
It's often a continous signal, as most games are using a rumble motor instead of solenoids.

Hi Argon,
now that these RPCS3 arcade games are supported on demulshooter, do you think you can also do it with RPCS3 for playstation 3 games? :applaud:
As for every other console game/emulator : no, never



Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on May 18, 2023, 02:08:19 am
Thanks Argon for supporting rpcs3 games :)

By the way, I have a gun which has motor oriented solenoid.

It does not need pulse output to play machinegun games. Because it operate continuous recoil pulse always.

When I use demulshooter's costom output, despite how I adjust output parameter, recoil pulses are irregular.

So Could you add function in output section, that always on state mode not pulse mode for rumble motor or moter oriented solenoid?

Thank you :)
This is not possible to change a pulse to a continuous signal because...well... there is no way to know when it's ending for good.

Custom Recoil is basically made to adapt the original recoil with user-compatible timings pulses, and synch them with firef bullets.

You can try to use the Original recoil output instead of the custom recoil.
It's often a continous signal, as most games are using a rumble motor instead of solenoids.

Thanks for reply.
And.. I know that there is Original recoil output.
But strangthing is, when I look on mamehooker window, Original recoil output is not always continuous.
For example, Deadstorm pirates and dark escape original recoil is not 1 state on mamehooker window, but 1 and 0 pulse.
Don't know why.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 18, 2023, 03:07:08 am
It's just the choice the game makers made...
Sometime a continuous "on" state for a motor, sometime pulses to to rumble the motor a little bit with each bullet

It depends on the original hardware and how the devs wanted to make it work
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 31, 2023, 08:50:55 am
DemulShooter v10.12 update :
Quote
- Added Input/Outputs support for "Lethal Enforcers 3"
- Added a "Pedal Mode" option for "Lethal Enforcers 3"
- Updated DemulShooter_GUI with "Lethal Enforcers 3" options
- Added a new option in "Operation GHOST" to use a separate button for ACTION
- Updated DemulShooter_GUI with "Operation GHOST" options

Download on GitHub (https://github.com/argonlefou/DemulShooter/releases/latest)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on May 31, 2023, 05:37:50 pm
thanks Argon :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on June 01, 2023, 05:10:40 am
Thanks+1 Argon  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 04, 2023, 10:57:03 am
I got Darkscape running with system 357 but the aim is way off, it just goes to the edge of the screen.  Tried calibrating in test menu but couldn't fix it.  Does anyone know of any way to calibrate the guns/aim?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 04, 2023, 07:06:32 pm
Because DemulShooter does not need calibration (aim is calculated based on the gun position and the window on screen) the injected values are replacing the calibrated ones, so the calibration procedure will have no effect.

The issue is to find where the offset comes from :/
It may help to post a debug file
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 04, 2023, 09:33:27 pm
Okay thanks, how do I get a debug file? Also I've managed to launch Deadstorm Pirates but both P1 and P2 2 are locked to one gun, any idea how I can fix this? I've tried running Demuleshooter with the ahk script
Run, rpcs3-gun.exe X:\Games\Deadstorm Pirates Special Edition\dev_hdd0\game\SCEEXE000\USRDIR\EBOOT.BIN

Run, X:\DemulShooter\DemulShooterX64.exe -target=rpcs3 -rom=deadstorm but it doesn't work
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 05, 2023, 10:13:48 am
Here are some details for log and debugging : https://github.com/argonlefou/DemulShooter/wiki/Debugging

As for your AHK script, "it does't work" is too vague to help...
I'm not a big user of that, but you can try to use quote to surround path with spaces in name. Although we don't know if the issue is something not running or something running wrong
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 05, 2023, 06:06:28 pm
Here are some details for log and debugging : https://github.com/argonlefou/DemulShooter/wiki/Debugging

As for your AHK script, "it does't work" is too vague to help...
I'm not a big user of that, but you can try to use quote to surround path with spaces in name. Although we don't know if the issue is something not running or something running wrong
To clarify, that script wont run, there are errors(stange that I have the exact same script set-up for darkescape and it launches).  However when I boot the game and then run Demulshooter64.exe with the parameters -target=rpcs3 -rom=deadstorm both player 1 &2 are controlled by the same gun.  I ran demulshooter gui and configured/patched the game and set up the correct light guns prior but it didn't help.  This is strange because in dark escape both guns work independently it's just the aim that is messed up. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 05, 2023, 07:54:53 pm
Fixed the problems I was having with Deadstorm Pirates and Darkscape by deleting the cache and following the steps in this video  https://www.youtube.com/watch?v=lc7mgpYsb9k

however trying to apply the wheel fix in Deadstorm Pirates is proving difficult.  Set the steering test to 88 but the right/left keyboard keys don't work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on June 06, 2023, 02:52:36 am
Run Cxbx-Reloaded with the following command line (No need for calibration in game) :
cxbxr-ldr.exe /load [_path_tovc3.xbe] > it' doesn't work on my  pc, why?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: punkdark2000 on June 06, 2023, 01:55:31 pm
Thanks Argon for the last update

Only the command for the Elevator Invasion was missing
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 06, 2023, 01:59:32 pm
Fixed the problems I was having with Deadstorm Pirates and Darkscape by deleting the cache and following the steps in this video 
:cheers:

however trying to apply the wheel fix in Deadstorm Pirates is proving difficult.  Set the steering test to 88 but the right/left keyboard keys don't work.
That fix is not mine, I tested a couple of different AHK files to map the wheel to the keyboard and one was better than the others. I didn't try it to the end though, where the last bosse -from what I've been told - ask a lot of the wheel usage

I think the command was just
Quote
LAlt::
send {WheelUp 2}
return

with me putting some higher value instead of "2"

Run Cxbx-Reloaded with the following command line (No need for calibration in game) :
cxbxr-ldr.exe /load [_path_tovc3.xbe] > it' doesn't work on my  pc, why?
Hmmm...people here don"t have a crystal ball so you may need to be a little bit more specific in explaining what you are doing and what does not work....if you want people to be able to help you


DemulShooter v10.13 update :
Quote
- Added Input/Outputs support for "Elevator Action Invasion" (DemulShooterX64)
- Updated DemulShooter_GUI with "Elevator Action Invasion" options
- Fixed DemulShooter_GUI not saving Credits Options for "Operation GHOST"

Added also a no-crosshair patch for Elevator Action on first page of the topic
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on June 09, 2023, 12:16:32 pm
Thanks Argon!!!   :applaud: :notworthy:
did you try again to remove crosshairs from deadstorm pirates? ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 10, 2023, 10:19:43 am
Thanks Argon!!!   :applaud: :notworthy:
did you try again to remove crosshairs from deadstorm pirates? ;D
Tried quickly while doing the other games but didnt find anything interesting
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 18, 2023, 07:50:29 pm
Trying to run House of the Dead : Scarlet Dawn with JConfigSCD using the latest version of Demulshooter but both P1 and P2 are set to the same gun.  Tried everything and can't get it to work. both demulshooter64.exe and amdaemon.exe are being run in administrator mode.  This is my script
#SingleInstance force

;2p support

Run, X:\DemulShooter\DemulShooterX64.exe -target=alls -rom=hodsd, X:\DemulShooter

Run, X:\Games\House Of The Dead Scarlet Dawn\App\Hodzero\WindowsNoEditor\AMDaemon\amdaemon.exe, X:\Games\House Of The Dead Scarlet Dawn\App\Hodzero\WindowsNoEditor\AMDaemon

Escape::
   ;Quit game
   Process, Close, amdaemon.exe
   GuiClose:
   GuiEscape:
   ExitApp
Return   

Also I tried using teknoparrot but none of the keyboard controls(p1 start etc.) would work if anyone can point me in the right direction to a solution for either of these problems I'd reatly appreciate it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 19, 2023, 02:08:09 am
https://github.com/argonlefou/DemulShooter/wiki/SEGA-ALLS#house-of-the-dead--scarlet-dawn

There is no input support for that game with demulshooter, you can only use it for outputs.

So you can shrink down faulty program/config to Jconfig only (or TP)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 19, 2023, 05:55:24 pm
https://github.com/argonlefou/DemulShooter/wiki/SEGA-ALLS#house-of-the-dead--scarlet-dawn

There is no input support for that game with demulshooter, you can only use it for outputs.

So you can shrink down faulty program/config to Jconfig only (or TP)
sorry I'm a little confused as as to what you mean.  Could you elaborate? How I should try and run this?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 20, 2023, 01:15:45 am
Sorry if I wasn't clear enough

As for the Jconfig issue :
I just wanted to point out that, as specified in the wiki, DemulShooter can only be used for getting outputs (solenoid, lights, etc...) for this game.
It can not be used to control axis and buttons

As a consequence, you can rule out any issue in your DemulShooter config or ahk scrip regarding demulshooter, and you can just focus on JConfig because it is the one you need to set up correctly to handle your guns

This is obviously in case you didn't pay attention to that DemulShooter limitation and was trying to play HOD:SD thnaks to DemulShooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: clhug on June 20, 2023, 05:25:10 pm
Can DemulShooter have multiple device configs with a way to switch between them via command line?  I suppose worst case I could have 2 different config.ini files and copy or rename them via script before launching DS.  Or is there a different/better way to handle this scenario?

Right now this is all theoretical.  I haven't gotten the wiimotes even set up yet to try any of this, but I was thinking ahead about how, or even whether, DemulShooter could handle the change in devices for different games.

I have real lightguns, 2 Gun4IRs.  I have these working through DS with a couple games.

I got interested in Castlevania The Arcade.  Given the whip mechanic, I thought about setting up Wiimotes to use with that game.

So I'd want my real Gun4IR guns to be my P1 & P2 devices for most things, but would want to switch the Wiimotes to be the P1 & P2 devices when launching Castlevania.

This would all end up in an arcade cabinet where I need things to be automated when launching the game from the front end.  (Which again, I already have working with the Gun4IR.  It's just how to switch to the Wiimotes that I'm wondering about.)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 21, 2023, 01:14:09 am
Can DemulShooter have multiple device configs with a way to switch between them via command line? 
No (see below)

I suppose worst case I could have 2 different config.ini files and copy or rename them via script before launching DS.  Or is there a different/better way to handle this scenario?
That's exactly how to do  ;)

As long as you can just switch the ini file with 1 line command in a script....I won't bother to add more options that can be done without demulshooter itself easily
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on June 21, 2023, 02:12:03 am
Why in both lethal enforcer input and demushotter the aiming of p1 is strictly definied from left to the center of the screen? And not in the entire screen?

Inviato dal mio RMX2170 utilizzando Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on June 21, 2023, 08:04:36 pm
I set coins for Elevator Action Invasion, but instead of asking for coins again after I die in the game, it wants me to press the start button like freeplay, this may be the reason.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 22, 2023, 08:25:06 pm
Recently got Friction and ran it through the .bat file, however when I exit my mouse cursor is invisible, any idea on how to fix this? Is there an option to remove crosshairs?  Also I tried creating an AHK file to launch but keep getting a win.cfg error, any help would be greatly appreciated
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 23, 2023, 05:36:12 am
Why in both lethal enforcer input and demushotter the aiming of p1 is strictly definied from left to the center of the screen? And not in the entire screen?

Inviato dal mio RMX2170 utilizzando Tapatalk
Because it's not the way it should work  ;D
But having to tweak the game display with DgVoodoo to be able to make it playable may cause that kind of issue depending on how you set the game to be displayed. If you manage to run it windowed you'll see that the aim is covering the full range. But tweaking a working false bi-monitor/fullscreen from windows may not be easy.
And the fact that both the mouse input tool and demulshooter are acting the same way is a strong clue to that cause
Unfortunatelly, untill someone properly patch the game display to get a clean unique window or both side by side, there is no "easy all in one already configured working" setup available

Recently got Friction and ran it through the .bat file, however when I exit my mouse cursor is invisible, any idea on how to fix this? Is there an option to remove crosshairs?  Also I tried creating an AHK file to launch but keep getting a win.cfg error, any help would be greatly appreciated
Friction needs a patched io dll to run (vsIOBoard) and there were - to my knowledge - 3 different versions of it (v1, v2, v3)
Settings for that file are to be changed in the VSIOBOARD.INI file

The last (and best) version to use (V3) has this line in the INI file :
Code: [Select]
;Hide windows mouse cursor
HideCursor=1
It's best to put this value to 0 because overwise, mouse cursor may not comeback after quitting the game.
Once you changed that, you can use usual nomousy tool in your calling bat/ahk to hide/show mouse cursor without issue

As for the crosshairs : there are no croshair in the game (natively)
But the vsIOBoard.dll comes with a Reshade shader that is drawing a crosshair on the screen. To remove it, simply push your HOME keyboard key in game to display the ReShade panel on the left side of your window and just uncheck the Friction checkox. This should remove the crosshairs

Also, I noticed I forgot to post on the first page the tool I made for Friction years ago : Friction_ResChanger (https://mega.nz/file/BIATGRgJ#HO7bPFyAfH9pAUmpGHuPWW-EU9b04OlrR9lZThD43us)
You can use it if you want to change the game resolution and, more importantly, remove that useless 30sec long wait delay at loading
I also noticed I never put that game on DemulSHooter wiki  :banghead:


As for the win.cfg and ahk errors....no one can help without the actual script to read.
win.cfg file is a Friction config file in the game "base" sub-folder....so maybe a path issue in the script, or - more probably -  a working directory issue
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: purbeast on June 29, 2023, 07:44:53 pm
I am looking for some help with getting DemulShooter calibrated with my guns properly.

I have a Happ light gun that I am using via USB2GUN and I have it calibrated properly in Windows.  It shows up as an analog joystick and in MAME the tracking and stuff works fine filling the whole screen.

I am on a 320x240 standard CGA CRT.

When I open DemulShooter_GUI and pick my gun, in the test window, the cursor only goes like 1/4 or less across the top left of the screen.  Like it doesn't track 1:1 as I am going moving across the screen. As I move right, the tracking starts to lag, and when I'm all the way at the right edge, it's around the center of the tracking window thing.

I see the button 1 and 2 blinking when I shoot on and off screen so that seems to be picking up properly.  It's just the tracking though that is off.

When I loaded up vcop, the tracking is the same as it was in the little test box - just the top left side of the screen.

It is almost as if it thinks my monitor is larger than it is.  And while I do hook up a larger resolution monitor to it when I am doing "real" stuff on it because it's impossible to do "real" stuffat 320x240, I have also tried just booting it up with only the CRT monitor and I have the same behavior.

I also noticed that the buttons don't seem to be working in there, even though I have them set to 1 and 2.  When I move the mouse cursor and fire off buttons 1 or 2, I don't get anything except the white flash.  No bullets fire and no reload.

So I'm looking for guidance if anyone has any suggestions.  Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 30, 2023, 04:26:32 am
I have a Happ light gun that I am using via USB2GUN and I have it calibrated properly in Windows.  It shows up as an analog joystick and in MAME the tracking and stuff works fine filling the whole screen.

I am on a 320x240 standard CGA CRT.

When I open DemulShooter_GUI and pick my gun, in the test window, the cursor only goes like 1/4 or less across the top left of the screen.  Like it doesn't track 1:1 as I am going moving across the screen. As I move right, the tracking starts to lag, and when I'm all the way at the right edge, it's around the center of the tracking window thing.
I have a couple of tools to get better hardware/driver information but the 320x240 resolution will make it very hard to use them (a lot of things are displayed and I dont think you will be able to access every data on the window app with such a low resolution)

Try DsDiag.exe tool, hoping that you can see the dropdown box in the upper left part of the screen to select select the gun (justy as you would in DemulShooter_GUI)
If you can select it, first thing would be to click the "export device data" button appearing on the right of the selected gun name. This will create a text file in Demulshooter folder that you can share, containing some data about your gun

Then, if you can see it, it would be interesting to get the min and max values of the "RawInput" line  that you can read in the "Device Data" box, below the gun name

Again, I highly doubt you can do all of this with such a low resolution :(


It is almost as if it thinks my monitor is larger than it is.  And while I do hook up a larger resolution monitor to it when I am doing "real" stuff on it because it's impossible to do "real" stuffat 320x240, I have also tried just booting it up with only the CRT monitor and I have the same behavior.
If case the above testing would not be possible with low-res monitor, you can also try it with this larger resolution monitor, this could be helpfull too


I also noticed that the buttons don't seem to be working in there, even though I have them set to 1 and 2.  When I move the mouse cursor and fire off buttons 1 or 2, I don't get anything except the white flash.  No bullets fire and no reload.
If the white flash occir, then the button press is detected. But knowing if the button press is detected by window and the emulator or by demulshooter and knowing if that one has correctly been hooked to the game is another problem.
I don't know if you can see it, but if demulshooter is running as it should and properly hooked the game, the DemulShooter icon on the tray icon at the bottom of windows desktop will switch from RED to GREEN



Now for some workarounds, if we don't care about the previous info :

1) To correct the "half screen aiming issue":
- Run DemulShooter_GUI, select your device for whatever player you want and save.
- Go to the "Calibration (Analog Device)" page on DemulShooter_GUI
- Check to overidde whatever player you want to use, then click the "Start" button
- Move your gun as far as you can on every 4 borders, you should see numbers increasing on the screen. This will replace the min/max values expected by the drivers with these ones, meaning that the gun should now cover the entire screen
- Click "Stop" button when you finished then Save

Important note : this calibration will not have any effect on the DemulSHooter_GUI window where you choose guns (the small cross moving). IT's only applied in-game with DemulSHooter

2) Try DemulShooter on a game to see if the aim is better. yo ucan look for the green icon to know if DemulSHooter is - almost - properly working

3) To get more information, add a -v command in demulshooter command line option and run it along with the game. then move/shoot a little to get some data.  This will create another debug text file on demulshooter's folder that you can share as well
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: purbeast on June 30, 2023, 07:44:07 am
I have a Happ light gun that I am using via USB2GUN and I have it calibrated properly in Windows.  It shows up as an analog joystick and in MAME the tracking and stuff works fine filling the whole screen.

I am on a 320x240 standard CGA CRT.

When I open DemulShooter_GUI and pick my gun, in the test window, the cursor only goes like 1/4 or less across the top left of the screen.  Like it doesn't track 1:1 as I am going moving across the screen. As I move right, the tracking starts to lag, and when I'm all the way at the right edge, it's around the center of the tracking window thing.
I have a couple of tools to get better hardware/driver information but the 320x240 resolution will make it very hard to use them (a lot of things are displayed and I dont think you will be able to access every data on the window app with such a low resolution)

Try DsDiag.exe tool, hoping that you can see the dropdown box in the upper left part of the screen to select select the gun (justy as you would in DemulShooter_GUI)
If you can select it, first thing would be to click the "export device data" button appearing on the right of the selected gun name. This will create a text file in Demulshooter folder that you can share, containing some data about your gun

Then, if you can see it, it would be interesting to get the min and max values of the "RawInput" line  that you can read in the "Device Data" box, below the gun name

Again, I highly doubt you can do all of this with such a low resolution :(


It is almost as if it thinks my monitor is larger than it is.  And while I do hook up a larger resolution monitor to it when I am doing "real" stuff on it because it's impossible to do "real" stuffat 320x240, I have also tried just booting it up with only the CRT monitor and I have the same behavior.
If case the above testing would not be possible with low-res monitor, you can also try it with this larger resolution monitor, this could be helpfull too


I also noticed that the buttons don't seem to be working in there, even though I have them set to 1 and 2.  When I move the mouse cursor and fire off buttons 1 or 2, I don't get anything except the white flash.  No bullets fire and no reload.
If the white flash occir, then the button press is detected. But knowing if the button press is detected by window and the emulator or by demulshooter and knowing if that one has correctly been hooked to the game is another problem.
I don't know if you can see it, but if demulshooter is running as it should and properly hooked the game, the DemulShooter icon on the tray icon at the bottom of windows desktop will switch from RED to GREEN



Now for some workarounds, if we don't care about the previous info :

1) To correct the "half screen aiming issue":
- Run DemulShooter_GUI, select your device for whatever player you want and save.
- Go to the "Calibration (Analog Device)" page on DemulShooter_GUI
- Check to overidde whatever player you want to use, then click the "Start" button
- Move your gun as far as you can on every 4 borders, you should see numbers increasing on the screen. This will replace the min/max values expected by the drivers with these ones, meaning that the gun should now cover the entire screen
- Click "Stop" button when you finished then Save

Important note : this calibration will not have any effect on the DemulSHooter_GUI window where you choose guns (the small cross moving). IT's only applied in-game with DemulSHooter

2) Try DemulShooter on a game to see if the aim is better. yo ucan look for the green icon to know if DemulSHooter is - almost - properly working

3) To get more information, add a -v command in demulshooter command line option and run it along with the game. then move/shoot a little to get some data.  This will create another debug text file on demulshooter's folder that you can share as well

Great thanks for that.  I can give you some of this information already...

I have opened DsDiag.exe with the larger monitor hooked up.  When I do that, I see the resolution is set to 1920x1080, and then it had another resolution right below that where the numbers were VERY similar but off by a little bit.  But it was close enough.  So I thought that maybe THAT is why it thought my monitor was larger than it was. 

So I then tried rebooting my PC without the larger monitor connected so it was ONLY the 320x240 one hooked up.

I then opened DsDiag.exe with that, and as you said, it was hard to do stuff.  I would select my gun, however I couldn't see the resolution it thought I had because you know how the screen is 4 quadrants?  Well the vertical splitter was basically like 20-30 pixels from the left, so the left side of the application was super thin in those quadrants, but the right side was larger.  But all of the data is in that top left quadrant.

I then deleted DsDiag.exe and start with a fresh copy of it that was only ever opened with the 320x240 monitor connected.  I unzipped the file again and ran DemulShooter_GUI.exe and again, the cross hair in the test box thing was still acting exactly as it did before. 

So I assumed that it was still not working properly

As for the calibration thing, I played with it a bit however I never kept the checkbox checked to keep it enabled.  When I messed with it, I noticed that the resolutions it showed were not within 320x240 as far as the numbers went.  The X was going over as high as 550, and the Y was going to like 130 or something if I recall correctly.  But as mentioned, I never left with the checkbox enabled so I will try doing that next time I fire it up and see if it actually makes changes in game.

As for DS even working, I can't see the tray while running stuff, however I do know it is actually "working" because I've ran the m2 emulator without DS running, and I didn't get anything at all on screen when I moved my guns.  With DS running, I can see the cross hairs moving (with the poor tracking) so I know it's doing something.

Does the tool get any information directly from Windows?

The reason I ask is because I THINK that the "first" monitor in Windows is my higher resolution one.  Like if you go to the display settings, I believe it has the high res one labeled as 1 and the low res one labeled as 2.  I am assuming this because I had to install windows and configure everything and obviously used a high red monitor to do so. 

Could this possibly be the problem?  I hadn't really thought about that until after I turned it all off last night and after I made this post.

Thanks for the help though.  I will see if I can get that text from DsDiag.exe somehow and I will also give that other calibration a try and turn debug mode on and report back with that information.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 30, 2023, 09:34:46 am
I have opened DsDiag.exe with the larger monitor hooked up.  When I do that, I see the resolution is set to 1920x1080, and then it had another resolution right below that where the numbers were VERY similar but off by a little bit.  But it was close enough.  So I thought that maybe THAT is why it thought my monitor was larger than it was. 
"Screen Size" is....well the screen resolution
"Client Size" is the actual content size of the DsDiag window, the black background part. These numbers will be usually few pixels smaller because the window title bar, buttons and borders are not part of that zone


I then opened DsDiag.exe with that, and as you said, it was hard to do stuff.  I would select my gun, however I couldn't see the resolution it thought I had because you know how the screen is 4 quadrants?  Well the vertical splitter was basically like 20-30 pixels from the left, so the left side of the application was super thin in those quadrants, but the right side was larger.  But all of the data is in that top left quadrant.
Yes that's what I though.
But the first interresting part is not here but : once you select your gun, do you see the button becomming visible at the right of the gun selection line (button is labelled "export device data" ? If yes, click on it and you should get a newly created text file in DemulShooter's folder  with details about how your gun is seen by Windows (as far as I'm concerned). Post it here if you can

The other interresting information are the 3 lines  below "Screen Size" and "Cliient Size" in the DsDiag upper left corner.
This is the real-time data collected from the lighgun, but you can't see it with such a low resolution

I then deleted DsDiag.exe and start with a fresh copy of it that was only ever opened with the 320x240 monitor connected.  I unzipped the file again and ran DemulShooter_GUI.exe and again, the cross hair in the test box thing was still acting exactly as it did before. 

So I assumed that it was still not working properly
DsDiag is just a diagnostic tool, nothing you can do with it can change the bejavior in Demushooter

As for the calibration thing, I played with it a bit however I never kept the checkbox checked to keep it enabled.  When I messed with it, I noticed that the resolutions it showed were not within 320x240 as far as the numbers went.  The X was going over as high as 550, and the Y was going to like 130 or something if I recall correctly.  But as mentioned, I never left with the checkbox enabled so I will try doing that next time I fire it up and see if it actually makes changes in game.
Yes, you need that checkbox checked and saved for the setting to be enabled in DemulShooter.
If checked, DemulShooter will replace whatever "theorical min max values" are awaited (based on the information read from the device driver, which can be obtained by exporting the device report in DsDiag) by the real one measured during the calibration.

Does the tool get any information directly from Windows?

The reason I ask is because I THINK that the "first" monitor in Windows is my higher resolution one.  Like if you go to the display settings, I believe it has the high res one labeled as 1 and the low res one labeled as 2.  I am assuming this because I had to install windows and configure everything and obviously used a high red monitor to do so. 

Could this possibly be the problem?  I hadn't really thought about that until after I turned it all off last night and after I made this post.
If you have a dual monitor setup (meaning 2 monitors plugged and activated at the same time) then yes, this could be a huge problem
Unplugging one screen is the safest solution, to make sure that the coordinates will be correctly translated to the good screen/window

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: purbeast on June 30, 2023, 11:51:35 am
I have opened DsDiag.exe with the larger monitor hooked up.  When I do that, I see the resolution is set to 1920x1080, and then it had another resolution right below that where the numbers were VERY similar but off by a little bit.  But it was close enough.  So I thought that maybe THAT is why it thought my monitor was larger than it was. 
"Screen Size" is....well the screen resolution
"Client Size" is the actual content size of the DsDiag window, the black background part. These numbers will be usually few pixels smaller because the window title bar, buttons and borders are not part of that zone


I then opened DsDiag.exe with that, and as you said, it was hard to do stuff.  I would select my gun, however I couldn't see the resolution it thought I had because you know how the screen is 4 quadrants?  Well the vertical splitter was basically like 20-30 pixels from the left, so the left side of the application was super thin in those quadrants, but the right side was larger.  But all of the data is in that top left quadrant.
Yes that's what I though.
But the first interresting part is not here but : once you select your gun, do you see the button becomming visible at the right of the gun selection line (button is labelled "export device data" ? If yes, click on it and you should get a newly created text file in DemulShooter's folder  with details about how your gun is seen by Windows (as far as I'm concerned). Post it here if you can

The other interresting information are the 3 lines  below "Screen Size" and "Cliient Size" in the DsDiag upper left corner.
This is the real-time data collected from the lighgun, but you can't see it with such a low resolution

I then deleted DsDiag.exe and start with a fresh copy of it that was only ever opened with the 320x240 monitor connected.  I unzipped the file again and ran DemulShooter_GUI.exe and again, the cross hair in the test box thing was still acting exactly as it did before. 

So I assumed that it was still not working properly
DsDiag is just a diagnostic tool, nothing you can do with it can change the bejavior in Demushooter

As for the calibration thing, I played with it a bit however I never kept the checkbox checked to keep it enabled.  When I messed with it, I noticed that the resolutions it showed were not within 320x240 as far as the numbers went.  The X was going over as high as 550, and the Y was going to like 130 or something if I recall correctly.  But as mentioned, I never left with the checkbox enabled so I will try doing that next time I fire it up and see if it actually makes changes in game.
Yes, you need that checkbox checked and saved for the setting to be enabled in DemulShooter.
If checked, DemulShooter will replace whatever "theorical min max values" are awaited (based on the information read from the device driver, which can be obtained by exporting the device report in DsDiag) by the real one measured during the calibration.

Does the tool get any information directly from Windows?

The reason I ask is because I THINK that the "first" monitor in Windows is my higher resolution one.  Like if you go to the display settings, I believe it has the high res one labeled as 1 and the low res one labeled as 2.  I am assuming this because I had to install windows and configure everything and obviously used a high red monitor to do so. 

Could this possibly be the problem?  I hadn't really thought about that until after I turned it all off last night and after I made this post.
If you have a dual monitor setup (meaning 2 monitors plugged and activated at the same time) then yes, this could be a huge problem
Unplugging one screen is the safest solution, to make sure that the coordinates will be correctly translated to the good screen/window

Is there a simple way to do your fancy broken up quotes?  Or is it just manual lol?  I like how your replies look but it's tough to copy/paste it that way and I'm lazy lol.

Yeah that screen/client size stuff was reporting the values for the high res monitor and I couldn't see it unfortunately on the low res monitor.  I tried dragging the center line but that didn't work.

As for the export device data button, I saw it when I had my large monitor hooked up, but when I only had the low res monitor hooked up, I can't remember if it was there or not.  I will check next time.  I know I did not click on that button when I only had the low res monitor hooked up.  I am THINKING it may have been off the screen but again, don't remember exactly.

As for what Windows sees, and I will have to check this later when I play around with it again, but I THOUGHT that even if you have 2 monitors hooked up (monitor 1 and 2 as known by Windows), that if you then remove monitor 1 for instance, looking at the display settings it would still show the single monitor that is connected, as monitor 2, with monitor 1 grayed out or something.  I haven't really messed with Windows in a long time, but for some reason I feel like I remember seeing this before.  And I know you can swap which monitor is the "main" one as well.

So my question about that one was that maybe my "main" one is the high res one, and even when it's not connected, could it be possible DS is getting the settings from Windows for that one?

I can't "test" the light guns on the high res monitor since it's LCD as you know, but just based off of where it is tracking, it SEEMS like it is some sort of translation issue between my 2 monitors.

What I mean is from the amount that it moves, it seems as though when I move my gun down to the bottom of my monitor for instance, which is 240px, that the cursor on the CRT is about where it would be on my LCD had it been moved down 240px.   Same when I move it horizontally, although it doesn't seem like it is only moving over about 17% of the way, which is what 320 out of 1920 pixels would be.  It's definitely closer to like 40-50% of the way to the right edge of the screen.

And also as mentioned, the buttons were not actually firing/reloading either, so there is just something up with my stuff. 

I tried last night for a while trying to get xpadder and joy2key to work with my guns for MAME so that I can do the damn offscreen reload and spent most of my time on that to no luck (off topic).
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 30, 2023, 04:27:27 pm
Is there a simple way to do your fancy broken up quotes?  Or is it just manual lol?  I like how your replies look but it's tough to copy/paste it that way and I'm lazy lol.
I do it manually, I don't know if there's a simple way here to do that.

As for the rest, it's unfortunatelly...well... let's say "not usefull" to speculate about anything without any solid information (be it log file or device information)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: purbeast on June 30, 2023, 04:28:08 pm
So I was able to get that DsDiag tool to show the resolution in a hacky kind of way.

I loaded up the PC hooked up to my CRT only and I couldn't do anything in there. I was wrong too in that I thought I could change the device on there but I couldn't.

So I plugged in my 2nd monitor while it was on with the tool open, and I was able to see that it showed the screen size I wanted - 320x240.

But as soon as like I either selected my device or pressed a button on the gun it changed to 1080p resolution.

So I then disconnected the HD monitor and went back to my CRT and I was able to see the export button.   So after moving the gun around and pressing some buttons I exported it. I couldn't see though if the resolution changed in the application before I clicked the export button.

I've attached the file.

I also tried doing the other calibration thing you mentioned, but when I started up virtua cop in the M2 emulator, I got an error about not being able to find a path or something, and then I noticed that only the mouse were moving the cursors - my gun wasn't moving the cursor - so I'm guessing it was some kind of error.  I'll try with the v flag and see if I can get anything in the log.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: purbeast on June 30, 2023, 04:37:44 pm
Okay some good news actually...

Turns out I couldn't see the "Save Config" button when I overrode the calibration.

So I plugged my other monitor back in so I could see the save button after calibrating, saved it, pulled the other monitor out. then I could track in Virtua Cop pretty much perfectly.

However, I still am not getting any buttons to work.

With my gun, shooting on screen is button 1 and off screen is button 2, and neither of those are being recognized.

So any ideas on this issue now?  I am cool with the calibration overriding being my solution for tracking since it seems to be working.  That is all I really care about lol.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 30, 2023, 06:23:44 pm
Okay some good news actually...

Turns out I couldn't see the "Save Config" button when I overrode the calibration.

So I plugged my other monitor back in so I could see the save button after calibrating, saved it, pulled the other monitor out. then I could track in Virtua Cop pretty much perfectly.

However, I still am not getting any buttons to work.

With my gun, shooting on screen is button 1 and off screen is button 2, and neither of those are being recognized.

So any ideas on this issue now?  I am cool with the calibration overriding being my solution for tracking since it seems to be working.  That is all I really care about lol.
Nice, and thanks for the device report

Now for the buttons.....I'll need the DemulShooter debug file (please move your gun around and push some triggers in and out screen before quitting the game, so that it can record data)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: purbeast on June 30, 2023, 08:04:29 pm
Okay some good news actually...

Turns out I couldn't see the "Save Config" button when I overrode the calibration.

So I plugged my other monitor back in so I could see the save button after calibrating, saved it, pulled the other monitor out. then I could track in Virtua Cop pretty much perfectly.

However, I still am not getting any buttons to work.

With my gun, shooting on screen is button 1 and off screen is button 2, and neither of those are being recognized.

So any ideas on this issue now?  I am cool with the calibration overriding being my solution for tracking since it seems to be working.  That is all I really care about lol.
Nice, and thanks for the device report

Now for the buttons.....I'll need the DemulShooter debug file (please move your gun around and push some triggers in and out screen before quitting the game, so that it can record data)

Here you go.  I just did that and searched the report for "button" and I see the trigger up/down events but obviously don't know the details about why it's not registering.

Here's a quick video as well.

http://www.youtube.com/shorts/G656OVDLXOc

Thanks for the help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 02, 2023, 12:54:58 pm
Here you go.  I just did that and searched the report for "button" and I see the trigger up/down events but obviously don't know the details about why it's not registering.

Here's a quick video as well.

http://www.youtube.com/shorts/G656OVDLXOc

Thanks for the help.
Thanks

Unfortunatelly, everything is as expected in the debug files, coordinates, game coordinates and buttons events.
So I don't see any technical issue for the game not shooting bullets. You can see the trigger registering because of the white flash based on your video....it looks like the game thinks you are shooting outside of the screen

Did you follow every steps from the DemulShooter Wiki for Model 2 ? (https://github.com/argonlefou/DemulShooter/wiki/Model2)
Including properly changing settings in the EMULATOR.INI file, and performing in-game calibration in TEST/SERVICE menu ? (keys are F1 and F2 by default)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: purbeast on July 02, 2023, 03:31:36 pm
Here you go.  I just did that and searched the report for "button" and I see the trigger up/down events but obviously don't know the details about why it's not registering.

Here's a quick video as well.

http://www.youtube.com/shorts/G656OVDLXOc

Thanks for the help.
Thanks

Unfortunatelly, everything is as expected in the debug files, coordinates, game coordinates and buttons events.
So I don't see any technical issue for the game not shooting bullets. You can see the trigger registering because of the white flash based on your video....it looks like the game thinks you are shooting outside of the screen

Did you follow every steps from the DemulShooter Wiki for Model 2 ? (https://github.com/argonlefou/DemulShooter/wiki/Model2)
Including properly changing settings in the EMULATOR.INI file, and performing in-game calibration in TEST/SERVICE menu ? (keys are F1 and F2 by default)

I had done all of that stuff already unfortunately.

And the screen flash you are seeing, that isn't due to the emulator/gun, it is due to the gun itself.  The screen flashes white on the desktop any time you press the trigger, whether an emulator or anything is running.

I can also confirm that it does not think I am shooting off the screen because I do not hear any reload sound or anything in vcop. 

I did notice just now when I went into the service menu, that in the INPUT TEST mode on vcop, when I pulled the trigger down, it was not showing that the switch was triggered.  So for some reason I don't think that the emulator is actually recognizing trigger pulls. 

As I mentioned though, in the DS GUI tool I can see the button 1 and 2 light up when I am pointed on and off the screen, as I expected it to be.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 02, 2023, 07:03:03 pm
In that case (with buttons lighting up in DsGUI and being registered by DS on the debug file) there is unfortunatelly not much left to test on the emulator side to find why it is not registering inputs  :(

You can still try to make it work with another emulator or standalone game from the compatibility list to rule out any issue with the gun+demulshooter

But without physical access to your setup I'm pretty dry on the model2 issue  :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: purbeast on July 03, 2023, 09:09:09 am
In that case (with buttons lighting up in DsGUI and being registered by DS on the debug file) there is unfortunatelly not much left to test on the emulator side to find why it is not registering inputs  :(

You can still try to make it work with another emulator or standalone game from the compatibility list to rule out any issue with the gun+demulshooter

But without physical access to your setup I'm pretty dry on the model2 issue  :(

Cool thanks for the help thus far.

I found a copy of Friction to test out however it is not booting up.  I'm getting some sort of runtime error.   If anyone knows where to get a version confirmed working, please let me know.  I actually own the real arcade game as well, so no gray area here for me!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: purbeast on July 03, 2023, 01:41:49 pm
Well good news - I got it working!

I don't know exactly what it was but I just tried using a clean M2 release and then ran the m2 scripts in DS, to get rid of the white flash, and then it just seemed to work fine the first time I tried it.

I got VCOP and HOTD to run and they are working just fine.

I tried VCOP2 though and it had some issues.  Like sometimes it wasn't registering I was shooting off screen, but then if I shot back on screen, then off, it would work fine.  SO not sure exacgtly what is going on with that.

I will say though I did not actually do any calibration in game, so that could be part of it.  I noticed in HOTD the aim was slightly off from the cross hair showing up.

So 2 questions now, and this may not be relevant to DS specific stuff so just let me know if I should ask elsewhere.

1. Is there a way to totally disable the cross hairs?  They are actually distracting with a light gun. EDIT: I see you can set the keys for this with m2 scripts so i probably already did that

2. The text looks really bad on my 320x240 CRT and is unreadable on many screens.  I noticed that if I'm running it at that res on my 1080p monitor, the text is very readable.  Is there some sort of setting that I can change to make it more readable?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on July 04, 2023, 04:45:57 am
Hey!

In my Win7 OS I had demulshooter 2 player Fricrion working WITH gore - Red blookd and also freeplay
but now sinvce I updated to Win10 I saw that the settings have been reverted back to non gore and 2 credits to play.
Can't set the service menu as it reboots the actual cab pc when exit (the settings dosent stick anyways) and I cant seem to
find anything to change in the ini.

I did foud the regedit directory, but it dosent seem to work in game anyways
Gore"=dword:00000001
CoinsPerPlay"=dword:00000000

 Would it be possible to add these options to your "Friction_ResChanger.exe" master?

Cheers
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 04, 2023, 02:52:08 pm
1. Is there a way to totally disable the cross hairs?  They are actually distracting with a light gun. EDIT: I see you can set the keys for this with m2 scripts so i probably already did that
Exactly : apply the scripts patch from DemulShooter_GUI, then use the desired keys in-game to toggle Crosshair visibility

As for #2, I have no idea


Hey!

In my Win7 OS I had demulshooter 2 player Fricrion working WITH gore - Red blookd and also freeplay
but now sinvce I updated to Win10 I saw that the settings have been reverted back to non gore and 2 credits to play.
Can't set the service menu as it reboots the actual cab pc when exit (the settings dosent stick anyways) and I cant seem to
find anything to change in the ini.

I did foud the regedit directory, but it dosent seem to work in game anyways
Gore"=dword:00000001
CoinsPerPlay"=dword:00000000

 Would it be possible to add these options to your "Friction_ResChanger.exe" master?

Cheers
You need to edit the VSIOBOARD.INI file, there is an option to disable reboot (should be RebootDisable=1)
Then go to TEST menu, change GORE to YES and validate the SAVE AND EXIT
As the reboot is disable, nothing will happen, but the setting will be changed in HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\VenumSpyder
You can validate a couple of time if you want to be sure.

You can now close the game and start it again, this will be working with gore option and FREEPLAY (Use Credits=0 in the settings to FREEPLAY)

I've tried it on a couple of Win10 computers and it always worked
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on July 04, 2023, 03:51:33 pm
thanks got the gore to work but the free play dosent want to be changed even when i put it in 0 it tells me for 2 creditis to start. minor issue I can live with but kinda strange. Double check the regedit too
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on July 04, 2023, 07:00:51 pm
I set coins for Elevator Action Invasion, but instead of asking for coins again after I die in the game, it wants me to press the start button like freeplay, this may be the reason.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: purbeast on July 05, 2023, 07:32:27 am
Has anyone seen the problem with Friction where you go to run it and just nothing happens?

This happens whether I have DS running before double clicking the exe and if I don't have it running, so I don't believe it is tied to DS specific. 

I even tried running it from the command line and nothing happens.  It's as if it was never opened.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 06, 2023, 05:25:13 am
I set coins for Elevator Action Invasion, but instead of asking for coins again after I die in the game, it wants me to press the start button like freeplay, this may be the reason.
Thanks for pointing that out !
Fixed in the last DemulShooter_v11.1 update
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on July 06, 2023, 10:29:26 am
Thanks argonlefou
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Justn on July 27, 2023, 05:40:47 pm
Hi! I followed the wiki and I am stuck on this step. I would like to enable crosshairs again but I am unsure how to install/activate these scripts.  I tried just adding the files into the model 2 enulator but doesnt seem to work. Does anyone have an idea of how to install custom scripts that could point me in the right direction?

Here is the section from the wiki. Im not sure what click the install button is referring to. (Both guns are working fine within model 2 and demulshooter)

m2emulator :
To install LUA scripts allowing the use of custom crosshairs for P1 and P2. Scripts are the same ones used in Howard's Troubleshooters2.
You can set the keyboard keys used to change P1/P2 crosshair and to display/hide crosshairs.
You can also choose to remove he original white flash on screen, created by the game with each trigger press. (All credits goes to egregiousguy)
Click the install button and select m2emulator .exe folder to install the scripts.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: PaCiFiKbAllA on July 28, 2023, 08:54:15 pm
Okay I've done some extensive testing, and here's what i have so far.

I execute DemulShooter.exe -demul=07a -system=naomi -noresize -v
I then fire up Demul via command line since I cant use the GUI
The game sees Gun 1 and Gun 2 as the same gun, and I still get the minimize when I click the far upper left corner.

The debug.txt from DemulShooter shows a not found file
Code: [Select]
12:39 PM :
12:39 PM : -------------------- Program Start ----------------------
12:39 PM : Cmdline arg 1 : -demul=07a
12:39 PM : Cmdline arg 2 : -system=naomi
12:39 PM : Cmdline arg 3 : -v
12:39 PM : File not found : D:\Arcade\Demul\Demul 7a 221215\MemoryData\07a\naomi.cfg
12:39 PM : Waiting for naomigame to hook.....
12:39 PM : Conf read OK
12:39 PM : P1 device = \\?\HID#VID_D209&PID_1603&MI_02#9&bb9ce79&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:39 PM : P1 device handle = 65609
12:39 PM : P2 device  = \\?\HID#VID_D209&PID_1604&MI_02#9&b6a1e27&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:39 PM : P2 device handle = 65613
12:40 PM : Attached to Process Demul.exe, ProcessHandle = 652
12:40 PM : Demul.exe = 0x00400000, padDemul.dll = 0x0A630000
12:40 PM : Adding CodeCave at : 0x0C590000
12:40 PM : Memory Hack complete !
12:41 PM : Demul.exe closed

When I do get a game fired up, I cant move the cursor with the gun at all. The mouse being shut off is affecting the guns as well. I use two Aimtraks along with Demul 07a 221215

Maybe try running it like the example from the Git (change rom name):
Code: [Select]
DemulShooter.exe -target=demul07a -rom=confmiss -v
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 29, 2023, 03:10:07 am
Hi! I followed the wiki and I am stuck on this step. I would like to enable crosshairs again but I am unsure how to install/activate these scripts.  I tried just adding the files into the model 2 enulator but doesnt seem to work. Does anyone have an idea of how to install custom scripts that could point me in the right direction?

Here is the section from the wiki. Im not sure what click the install button is referring to. (Both guns are working fine within model 2 and demulshooter)

m2emulator :
To install LUA scripts allowing the use of custom crosshairs for P1 and P2. Scripts are the same ones used in Howard's Troubleshooters2.
You can set the keyboard keys used to change P1/P2 crosshair and to display/hide crosshairs.
You can also choose to remove he original white flash on screen, created by the game with each trigger press. (All credits goes to egregiousguy)
Click the install button and select m2emulator .exe folder to install the scripts.

Just open DemulSHooter_GUI.exe, select m2Emulator in the Page Selection list....and you'll find the big install button at the bottom. You can't miss it  ;)

Maybe try running it like the example from the Git (change rom name):
Code: [Select]
DemulShooter.exe -target=demul07a -rom=confmiss -v
I hope for him that he's gone through that , after 7 long years  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: YoBoys on August 01, 2023, 05:23:39 pm
Hoping someone can help. Target Terror Gold using dolphin/demulshooter I can't get the shoot off screen reload to work. Using gun4ir. Any help is appreciated
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on August 06, 2023, 10:42:44 am
I just tried HOTD Remake with the arcade plugin and the latest demulshooter and for the life of me cannot get player 2 to hook. I did see that the steam game has a patch update on 7.15.23, so I wonder if that screwed things up. I was hoping Argon or others could test to verify or if it's just something I'm doing wrong. Much appreciated.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 07, 2023, 07:38:48 am
I just tried HOTD Remake with the arcade plugin and the latest demulshooter and for the life of me cannot get player 2 to hook. I did see that the steam game has a patch update on 7.15.23, so I wonder if that screwed things up. I was hoping Argon or others could test to verify or if it's just something I'm doing wrong. Much appreciated.
Except if there is some secret things going on, the patch update was released on 7/15/22

Both original release and patched update are supported by the Arcade Mod.

Now for your issue, a lot of more information would be needed :
- Is the arcade mod working correctly (on it's own, not DemulShooter related) ?
- Did you setup the arcade mod config correctly for DemulShooter input ?
- And if both questions are OK, a DemulShooter debug file would be helpfull
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on August 07, 2023, 09:59:57 pm
I just tried HOTD Remake with the arcade plugin and the latest demulshooter and for the life of me cannot get player 2 to hook. I did see that the steam game has a patch update on 7.15.23, so I wonder if that screwed things up. I was hoping Argon or others could test to verify or if it's just something I'm doing wrong. Much appreciated.
Except if there is some secret things going on, the patch update was released on 7/15/22

Both original release and patched update are supported by the Arcade Mod.

Now for your issue, a lot of more information would be needed :
- Is the arcade mod working correctly (on it's own, not DemulShooter related) ?
- Did you setup the arcade mod config correctly for DemulShooter input ?
- And if both questions are OK, a DemulShooter debug file would be helpfull

You're right about the patch update date. That was my bad. I read that incorrectly. It was 2022, not 2023.
1. Yes, the arcade mod is working correctly on its own.
2. Not sure what you mean by that. I set the arcade mod for multiplayer and then clicked save, if that's what you mean.

Here is a script I run after launching HOTD Remake steam game. I've tried launching the script before and after game launches BTW.

Run, DemulShooter/DemulShooterX64.exe -target=windows -rom=hotdra

Escape::
    Process,Close,DemulShooterX64.exe
    Run,taskkill /im "DemulShooterX64.exe" /F
    ExitApp
return

Attached is the debug file. Thanks Argon

Update: It's working to some extent once I launch demulshooter because player 2 bullets and player 1 bullets shoot individually. It's just that player 2 crosshair (blue) is stuck in the bottom left corner. I'm pretty sure it hooks correctly because the demulshooter icon turns green in the tray. Do you need to calibrate player 2 at all in game?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 09, 2023, 03:26:45 am
1. Yes, the arcade mod is working correctly on its own.
Ok, thanks

2. Not sure what you mean by that. I set the arcade mod for multiplayer and then clicked save, if that's what you mean.
Exactly, thanks


Here is a script I run after launching HOTD Remake steam game. I've tried launching the script before and after game launches BTW.

Run, DemulShooter/DemulShooterX64.exe -target=windows -rom=hotdra

Escape::
    Process,Close,DemulShooterX64.exe
    Run,taskkill /im "DemulShooterX64.exe" /F
    ExitApp
return

Attached is the debug file. Thanks Argon

Update: It's working to some extent once I launch demulshooter because player 2 bullets and player 1 bullets shoot individually. It's just that player 2 crosshair (blue) is stuck in the bottom left corner. I'm pretty sure it hooks correctly because the demulshooter icon turns green in the tray. Do you need to calibrate player 2 at all in game?

Unfortunatelly I see nothing wrong in the debug file.

Your game version is recognized, your aimtraks as well
Axis data is good, converted data sent to the game as well....I don't know why the P2 cursor would stick in the corner
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: YoBoys on August 09, 2023, 08:05:56 am
Hoping someone can help. Target Terror Gold using dolphin/demulshooter I can't get the shoot off screen reload to work. Using gun4ir. Any help is appreciated

Anyone?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on August 10, 2023, 05:15:53 pm
1. Yes, the arcade mod is working correctly on its own.
Ok, thanks

2. Not sure what you mean by that. I set the arcade mod for multiplayer and then clicked save, if that's what you mean.
Exactly, thanks


Here is a script I run after launching HOTD Remake steam game. I've tried launching the script before and after game launches BTW.

Run, DemulShooter/DemulShooterX64.exe -target=windows -rom=hotdra

Escape::
    Process,Close,DemulShooterX64.exe
    Run,taskkill /im "DemulShooterX64.exe" /F
    ExitApp
return

Attached is the debug file. Thanks Argon

Update: It's working to some extent once I launch demulshooter because player 2 bullets and player 1 bullets shoot individually. It's just that player 2 crosshair (blue) is stuck in the bottom left corner. I'm pretty sure it hooks correctly because the demulshooter icon turns green in the tray. Do you need to calibrate player 2 at all in game?

Unfortunatelly I see nothing wrong in the debug file.

Your game version is recognized, your aimtraks as well
Axis data is good, converted data sent to the game as well....I don't know why the P2 cursor would stick in the corner


I uninstalled/re-installed the HOTD remake steam game and then reapplied your plugin and now it works perfectly. I must have had a blocked or corrupted file somewhere. All is well now. Thanks again for your help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: POPO69 on August 12, 2023, 07:13:36 pm
Hello argonlefou, do you think possibility one day to do a demulshooter version for Rambo Pc version ( same like PS3) the game is beautiful railshooter like Blue estate.
Tks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 13, 2023, 01:45:50 am
Hello
The question has been asked a few times already, here and on github and the answer is no
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: YoBoys on August 13, 2023, 12:58:52 pm
Hoping someone can help. Target Terror Gold using dolphin/demulshooter I can't get the shoot off screen reload to work. Using gun4ir. Any help is appreciated

Anyone?

@argonlefou any ideas on this please?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 13, 2023, 01:22:48 pm
Unfortunately not :
- Dolphin mod was targetting Aimtrak specifically, Gun4ir did not exist at the time
- I never touched Dolphin again since I made the patch
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: YoBoys on August 13, 2023, 06:41:50 pm
Unfortunately not :
- Dolphin mod was targetting Aimtrak specifically, Gun4ir did not exist at the time
- I never touched Dolphin again since I made the patch
Thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: POPO69 on August 17, 2023, 09:40:02 am
Hoping someone can help. Target Terror Gold using dolphin/demulshooter I can't get the shoot off screen reload to work. Using gun4ir. Any help is appreciated

Anyone?

@argonlefou any ideas on this please?


Hello I found on youtube the patch to play2 player gun4ir on the game. Does anyone do the test?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: YoBoys on August 21, 2023, 03:06:02 pm
Where's the patch?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: POPO69 on August 21, 2023, 04:24:48 pm
voila mon ami


https://www.youtube.com/watch?v=0YcEUPxv0Lw&t=17s (https://www.youtube.com/watch?v=0YcEUPxv0Lw&t=17s)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: YoBoys on August 22, 2023, 04:19:45 pm
voila mon ami


https://www.youtube.com/watch?v=0YcEUPxv0Lw&t=17s (https://www.youtube.com/watch?v=0YcEUPxv0Lw&t=17s)

That's not Target Terror
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 05, 2023, 03:30:08 am
Hi Argon. :)

I would like to talk about the 3D features of Dark Escape 4D.

Those of you who have played this game in the arcade will know that it is a game with a great 3D effect. Playing this game in 2D mode and 3D mode are completely different experiences.

Recently, it became playable with the Rpcs3 emulator.
Anyone who has a 1080p passive 3DTV can play the game in 3D by setting it to 3D in test mode.
For that, you need to set the default resolution to 1920x1080 in custom configuration.
(excute Rpcs-gun, Dark Escape 4D banner -> Right click, create custom cunfiguration)

However, if I set it to 1920x1080, the aim becomes inaccurate even if I use demulshooter.

I ask for help. Is it possible to aim correctly even at 1080p default resolution settings?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 05, 2023, 08:05:01 am
Hi Argon. :)

I would like to talk about the 3D features of Dark Escape 4D.

Those of you who have played this game in the arcade will know that it is a game with a great 3D effect. Playing this game in 2D mode and 3D mode are completely different experiences.

Recently, it became playable with the Rpcs3 emulator.
Anyone who has a 1080p passive 3DTV can play the game in 3D by setting it to 3D in test mode.
For that, you need to set the default resolution to 1920x1080 in custom configuration.
(excute Rpcs-gun, Dark Escape 4D banner -> Right click, create custom cunfiguration)

However, if I set it to 1920x1080, the aim becomes inaccurate even if I use demulshooter.

I ask for help. Is it possible to aim correctly even at 1080p default resolution settings?
Hi,

Indeed, I tried to change the game resolution in the emulator config and this causes the aim to be off.

The explanation is simple : DemulShooter has hardcoded 1280x720 resolution for the game (because.....it was the original values of the game)
Aim is easily rectified if I change that value to 10920x1080

The question will now be : I need to find somewhere in the game/emulator memory where that value is stored so that DemulShooter can read it and adapt accordingly.
I won't be able to search for that before a week or two, but here's a modified DemulShooterX64.exe with hardcoded 1920x1080 resolution for DeadEscape that you can use to wait for a more solid solution

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 05, 2023, 12:49:56 pm
Hi Argon. :)

I would like to talk about the 3D features of Dark Escape 4D.

Those of you who have played this game in the arcade will know that it is a game with a great 3D effect. Playing this game in 2D mode and 3D mode are completely different experiences.

Recently, it became playable with the Rpcs3 emulator.
Anyone who has a 1080p passive 3DTV can play the game in 3D by setting it to 3D in test mode.
For that, you need to set the default resolution to 1920x1080 in custom configuration.
(excute Rpcs-gun, Dark Escape 4D banner -> Right click, create custom cunfiguration)

However, if I set it to 1920x1080, the aim becomes inaccurate even if I use demulshooter.

I ask for help. Is it possible to aim correctly even at 1080p default resolution settings?
Hi,

Indeed, I tried to change the game resolution in the emulator config and this causes the aim to be off.

The explanation is simple : DemulShooter has hardcoded 1280x720 resolution for the game (because.....it was the original values of the game)
Aim is easily rectified if I change that value to 10920x1080

The question will now be : I need to find somewhere in the game/emulator memory where that value is stored so that DemulShooter can read it and adapt accordingly.
I won't be able to search for that before a week or two, but here's a modified DemulShooterX64.exe with hardcoded 1920x1080 resolution for DeadEscape that you can use to wait for a more solid solution

Thanks for quick reply, Argon :)

I tried modified demulshooterx64.exe
The aiming point is accurate on the stage select screen, but in actual game play, aiming point is restricted by 1280x720 upper left screen range.
I think the actual play screen is limited to 2/3 of the stage select screen range.
Original demulshooterx64.exe act same way on 1920x1080 resolution setting. Stage select is restricted by 1280x720 range, and game play is more restricted about 2/3 of 1280 x 720
So, in order to aim accurately in actual gameplay with 1920x1080 resolution, it seems that demulshooterx64.exe needs to be modified to 2880x1620 resolution. (2880 x 2/3 = 1920)
Is that possible?
I'm worried that I'm bothering you.
Thank you so much.

Below is my rpcs3 setting for who interested in 3d game play on Dark Escape 4D.
In custom configuration, Default resolution 1920 x 1080 and Resolution Scale 600%. Output Scaling nearest.
You can set Resolution Scale 150% but you can see visual artifacts on 150% setting.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: GaussTek on September 06, 2023, 12:32:36 am
Hello!

Thanks for your hard work! Can you reupload the Dead Escape 3D patcher from first post? Link is dead (or perhaps the patcher isn't needed anymore?)

Thank you again!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 06, 2023, 03:55:03 am
Hmm, I didn't went past the select screen to test  :'(

So yes, it's not working.
But even a 2880x1620 harcoded value wouldn't work : the game must crop values somewhere (it is usual that game makes sure values don't go out of their wanted axis range values) and it becomes a total mess on screen.

There are some cropping that have already been removed (mainly to allow moving the cursor to the border of the screen, it initially is stuck with some kind of margin, not to go into GUI drawings)
But changing that, means unpacking the game again and search in the PPU cache files, etc....etc....
All of that to make a new PPU patch
It's not only DemulShooter-related

Unfortunatelly, it''s way too time expensive for beeing possible right now :(

That's a very good example for why, as a general rule, messing with display settings on a lightgun game (and even more when it's emulated) is not a good thing to do  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 06, 2023, 08:41:39 am
Hmm, I didn't went past the select screen to test  :'(

So yes, it's not working.
But even a 2880x1620 harcoded value wouldn't work : the game must crop values somewhere (it is usual that game makes sure values don't go out of their wanted axis range values) and it becomes a total mess on screen.

There are some cropping that have already been removed (mainly to allow moving the cursor to the border of the screen, it initially is stuck with some kind of margin, not to go into GUI drawings)
But changing that, means unpacking the game again and search in the PPU cache files, etc....etc....
All of that to make a new PPU patch
It's not only DemulShooter-related

Unfortunatelly, it''s way too time expensive for beeing possible right now :(

That's a very good example for why, as a general rule, messing with display settings on a lightgun game (and even more when it's emulated) is not a good thing to do  ;D

Oh, I see. Thank you for your reply. ;D

However, the actual gameplay range was expanded when using demulshooterx64.exe in the 1080p version compared to when using the 720p version.
When I use 720p version of demulshooterx64.exe on 1080p setting of rpcs3, actual game play range is not reaching even half of screen, but using 1080p version of demulshooter, play range expanded to 2/3 of screen.
This is why I thought it was related to the resolution value of demulshooterx64.exe rather than simply cropping in the game.

So, if you modify demulshooterx64.exe to 2880x1620 resolution, even if the aim moves a little more than the actual lightgun aim on the stage select screen, the aim seems to be correct in actual gameplay, I think. :P

If it is not difficult to modify demulshooterx64.exe at 2880x1620 resolution, I would appreciate it if you could give it a try. :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 06, 2023, 08:49:32 am
I posted the wrong comment by mistake. But seems to I can't delete it. So I am edited it.:P
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 06, 2023, 08:56:43 am
If it is not difficult to modify demulshooterx64.exe at 2880x1620 resolution, I would appreciate it if you could give it a try. :)
Unfortunately, as I said previously, changing it with these values results in nothing but a mess : cursor is jumping everywhere
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 06, 2023, 09:17:06 am
If it is not difficult to modify demulshooterx64.exe at 2880x1620 resolution, I would appreciate it if you could give it a try. :)
Unfortunately, as I said previously, changing it with these values results in nothing but a mess : cursor is jumping everywhere

All right. Thank you for your hard work.
Still, I am satisfied because it plays very well in 2D with the 720p setting. :applaud:
Later when you have time, I'd appreciate it if you could check it out at 1080p settings. :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on September 10, 2023, 08:09:15 am
Is there a way argon can make demulshooter work with the standalone version of "Time crisis 4" on rpcs3? its the best version cause you can disable the gun crosshair so its just like the arcade version.
in the razing storm collection version you cant.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThatOneSeong on September 10, 2023, 06:33:47 pm
Is there a way argon can make demulshooter work with the standalone version of "Time crisis 4" on rpcs3? its the best version cause you can disable the gun crosshair so its just like the arcade version.
in the razing storm collection version you cant.
That would require Guncon 3 support, which hasn't been implemented into RPCS3 yet, would it not? Kinda need a working implementation of a gun controller to hook into in the first place.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: POPO69 on September 11, 2023, 08:06:19 am
Hello, who can share the mamehooker.ini of Operation Ghost Game please? I play with GUN4IR. I have many problem with sub-machine gun. Very very thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on September 11, 2023, 11:00:41 am
Is there a way argon can make demulshooter work with the standalone version of "Time crisis 4" on rpcs3? its the best version cause you can disable the gun crosshair so its just like the arcade version.
in the razing storm collection version you cant.
That would require Guncon 3 support, which hasn't been implemented into RPCS3 yet, would it not? Kinda need a working implementation of a gun controller to hook into in the first place.

I tought maybe he can bypass it somehow like he did in the special rpcs3 build for dark escape and etc.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThatOneSeong on September 11, 2023, 11:44:29 am
Is there a way argon can make demulshooter work with the standalone version of "Time crisis 4" on rpcs3? its the best version cause you can disable the gun crosshair so its just like the arcade version.
in the razing storm collection version you cant.
That would require Guncon 3 support, which hasn't been implemented into RPCS3 yet, would it not? Kinda need a working implementation of a gun controller to hook into in the first place.

I tought maybe he can bypass it somehow like he did in the special rpcs3 build for dark escape and etc.
If "the special rpcs3 build" is Project : Omed or whatever, then he's using that fork's System 357 gun support that was integrated into it.
System 357 gun != Guncon 3, two completely different things and different implementations entirely.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 11, 2023, 01:34:01 pm
On a technical point of view, it would depend on how the game is emulated with rpcs3

System 357 "gun" build is needed because game were not meant to be played with anything else.

I don't know at all if the original console game was only Guncon compatible or could be played with gamepads.
If the emulated game has gamepad support, or mouse support or whatever, this would be enough to control it with lightguns/demulshooter.

Now, for the realistic point of view, even if it's technically possible it's not a viable option because on top of hacking the game PPU cache (meaning differents hacks for different versions of the game, whereas arcade released ddumps are unique), the hack would target a specific version or rpcs3 exe .....which is updated really often so it would be broken in a matter of days

So .... No, demulshooter won't do that anytime soon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on September 13, 2023, 02:14:55 pm
On a technical point of view, it would depend on how the game is emulated with rpcs3

System 357 "gun" build is needed because game were not meant to be played with anything else.

I don't know at all if the original console game was only Guncon compatible or could be played with gamepads.
If the emulated game has gamepad support, or mouse support or whatever, this would be enough to control it with lightguns/demulshooter.

Now, for the realistic point of view, even if it's technically possible it's not a viable option because on top of hacking the game PPU cache (meaning differents hacks for different versions of the game, whereas arcade released ddumps are unique), the hack would target a specific version or rpcs3 exe .....which is updated really often so it would be broken in a matter of days

So .... No, demulshooter won't do that anytime soon

hi argon, thanks for answering...
1: the standalon version does support dualshock controller as far as i know.
2. there is an easy solution to this for the rpcs3 update thing...time crisis 4 already work very well on rpcs3, so you could just work on one specific version of rpcs3 for it, and we just wont update it:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThatOneSeong on September 13, 2023, 03:00:31 pm
2. there is an easy solution to this for the rpcs3 update thing...time crisis 4 already work very well on rpcs3, so you could just work on one specific version of rpcs3 for it, and we just wont update it:)
Um, ackshually...
 (https://github.com/RPCS3/rpcs3/issues/13822)Also good luck telling people to use only one version on a constantly rolling release emulator where the releases page is longer than the friggin bible at this point.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on September 13, 2023, 03:25:04 pm
The specific version can easily be uploaded and be share for all on demulshooter wiki page + sinden page and etc.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 14, 2023, 02:20:13 am
No, because I will be the one getting messages like "it's not working", "please add support for this new version", etc, etc....

Again, RPCS3 devs are the best people to ask for.
It's their program, and they are the only ones who can solve this in a viable-constantly working way
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: lllll44 on September 14, 2023, 01:57:09 pm
No, because I will be the one getting messages like "it's not working", "please add support for this new version", etc, etc....

Again, RPCS3 devs are the best people to ask for.
It's their program, and they are the only ones who can solve this in a viable-constantly working way

thanks argon...rpcs3 devs dont care for guncon 3...many like me asked them about it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThatOneSeong on September 15, 2023, 09:29:37 pm
thanks argon...rpcs3 devs dont care for guncon 3...many like me asked them about it.
It is open source software. You are free to submit a pull request.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: _Gioacchino_ on December 01, 2023, 02:20:03 am
Hi everyone!

- Last release of Demulshotter

- Last Release of CxBx Reloaded

Everythig works ok, but when i use a double gun4air aiming/pointing getting very confusing ahahahah. How can i fix it?

Inviato dal mio RMX2170 utilizzando Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on January 01, 2024, 03:04:46 am
hello, I hope argonlefou TP releases a new update for Jurassic Park.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 01, 2024, 08:46:03 am
Game is Patreon only for now, which I'm not.
You'll have to wait untill it goes public.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gstav on January 01, 2024, 04:22:34 pm
I would gladly help to chip in for a TP license for argonlefou,
Do you have like a beer me button or something?
Wouldn't cost us anything if we did it togheter, right guys  :burgerking:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on January 01, 2024, 04:27:27 pm
 :applaud: gstav
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: POPO69 on January 01, 2024, 06:15:39 pm
hello, possible for someone to give me the good config of the loader RH for Gundam zeon game please? I want to play with 2 Players. Actually the game with TP no have FFB....tks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 02, 2024, 03:40:34 am
hello, possible for someone to give me the good config of the loader RH for Gundam zeon game please? I want to play with 2 Players. Actually the game with TP no have FFB....tks!
No need to use GameLoaderAllRH, it will do more harm than good.
Just add the following custom resolution to your graphic card/windows : 1280x480 , and run the dual screen exe

I would gladly help to chip in for a TP license for argonlefou,
Do you have like a beer me button or something?
Wouldn't cost us anything if we did it togheter, right guys  :burgerking:
I don't have a beer button  ;D :cheers:
I'm not comfortable with people giving money, and I'm not really ..... "supporting" the use of patreon for that kind of thing, on top of that
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: baritonomarchetto on January 02, 2024, 04:49:51 pm
The good, old school, people ...  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 05, 2024, 03:54:02 am
Well....thanks to a very generous member who wanted to send me a code....here's the requested update :

DemulShooter v11.5
Quote
- Added outputs support for "Jurassic Parc" with TeknoParrot (DemulShooter.exe)
- Added "-nocrosshair" command for Jurassic Park (TeknoParrot)

Download here : https://github.com/argonlefou/DemulShooter/releases/tag/v11.5
Instructions here : https://github.com/argonlefou/DemulShooter/wiki/Lindbergh#jurassic-park

I'll now have some time to check few patreon games I didn't before (like HOD4 Ex, etc....), and see if something can be done with them

Thanks again  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: cangarujack on January 05, 2024, 12:55:58 pm
THANKS ARGON! :notworthy: :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: gamejoyarcade on January 05, 2024, 03:21:20 pm
Thank you argonlefou  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on January 06, 2024, 07:46:46 pm
tomb raider running just exe with demulshooter. I have 2 guns working but player 2 gun shoots both guns. player one is working fine. any fix for this
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on January 06, 2024, 07:48:17 pm
Also is there a way to remap the start buttons.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ThatOneSeong on January 07, 2024, 12:23:50 am
Also is there a way to remap the start buttons.
As far as I'm aware DemulShooter only handles mouse inputs (except for games that can/does use more than three buttons)--start and select buttons would be up to either the loader or emulator in question.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on January 07, 2024, 04:44:26 am
Argon, Thanks for update.

And is there a way to remove reticle in Alien Armageddon?

Terminator Salvation can remove reticle via test menu, but Alien can't.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 08, 2024, 03:54:45 am
tomb raider running just exe with demulshooter. I have 2 guns working but player 2 gun shoots both guns. player one is working fine. any fix for this

Yes, you just need to set up DemulShooter and the Unity plugin correctly  ;)
This happens exactly when DemulShooter is either not hooking the game or when the Unity plugin is not correctly installed.

You can share a DemulShooter debug file to start seeing if something obvious is happening


Also is there a way to remap the start buttons.

A simple AutoHotkey script will be enough to remap buttons from your wanted one, to the desired one accepted by the game.

Argon, Thanks for update.

And is there a way to remove reticle in Alien Armageddon?

Terminator Salvation can remove reticle via test menu, but Alien can't.

Hmm it's something I can look into for the next release, I''ll let you know
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Krakatoa on January 13, 2024, 07:28:47 am
Thanks for the JP update. It's there any way to remove the firing lines as well? It seems odd having no guns, but the fire lines still appear.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 13, 2024, 01:53:16 pm
Hmmm normally fire lines (red lasers ?) are removed as well as the reticles with DemulShooter -nocrosshair option

Guns model are just removed with Test Menu option
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Krakatoa on January 19, 2024, 07:28:44 pm
No, they are still there. The guns are gone and the crosshairs. Is it something you could remove?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 23, 2024, 03:25:28 am
It's already relmoved, at least on the 3 computers I've tested it on.
(See below attached picture)

It would be great if other people could repport if the -nocrosshair option is working as expected for them too (or not)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Krakatoa on January 24, 2024, 08:16:11 pm
Thanks for the response. There must be something going on my end then. I also noticed mamehooker isnt picking up all the outputs as well. It creates a blank no named ini file.

Hopefully someone else tests it out as well, so I can confirm its in my end.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MotownC on January 26, 2024, 02:06:11 pm
I have a question regarding Night Hunter - After Dark II. I have followed the wiki but cannot get DS to hook. Using Sinden, Unity plug-in added and config input mode set to Demulshooter. The biggest issue is that the game does not contain the main game folder, where the qumo2_en.exe file is located. It is v 2.06 and has NightHunter.exe in the main folder. Assuming I need to find the dump with qumo2 for it to work? 1p works fine with no DS.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 26, 2024, 04:10:48 pm
I have a question regarding Night Hunter - After Dark II. I have followed the wiki but cannot get DS to hook. Using Sinden, Unity plug-in added and config input mode set to Demulshooter. The biggest issue is that the game does not contain the main game folder, where the qumo2_en.exe file is located. It is v 2.06 and has NightHunter.exe in the main folder. Assuming I need to find the dump with qumo2 for it to work? 1p works fine with no DS.
DS is looking for a specific process name to hook to, so if the exe file has been renamed, it's normal for DS to not be able to hook the game.

Your dump may be a valid one, with the exe renamed.
You can try to rename it to the original name and test it with DS

Also, once you can hook, by getting a DS debug file, there should be some info regarding the version on the game
https://github.com/argonlefou/DemulShooter/wiki/Debugging#step-3
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MotownC on January 26, 2024, 04:35:46 pm
Boom! Simple renaming of Night Hunter.exe to qumo2_en.exe and renaming the corresponding 'Night Hunter' folder to 'qumo2_en' did the trick. Works great! Thank you!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Krakatoa on January 28, 2024, 07:09:40 am
It's already relmoved, at least on the 3 computers I've tested it on.
(See below attached picture)

It would be great if other people could repport if the -nocrosshair option is working as expected for them too (or not)

What version of JP are you running?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on January 28, 2024, 11:19:28 am
I think TP only accepts one unique dump (V1.08)
The elf file md5 checksum is : c62483935c2ea3c8387f33b3c8b89c6b
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on January 31, 2024, 07:02:56 pm
https://www.youtube.com/watch?v=09otyy9Jcrc

Hi i found this video today. This guy has operation wolf returns working with full controls with Aimtrak guns no keyboard. Does anyone know how he has done this. If so would anyone be good enough to let me know how to do this. Im thinking he has done this with an AHK script but i have no idea. Thank you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 02, 2024, 01:09:12 am
You can do that with AHK, I used to with my Aimtrak back when I used them.

But you need a gun shell with a couple of available buttons (more than simply the trigger) - this is I think what the video maker is refering to when he talks about left and right buttons -so that you can map them in Aimtrak utility

Simply set those extra buttons to some of the Joystick buttons aimtrak utility let you use (for in/out screen)
Then use AHK to remap Joystick button to the corresponding keyboard key for the game
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on February 02, 2024, 08:39:24 pm
Thanks argon ill give it a try
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ace on February 05, 2024, 06:26:03 am
Argonlefou,

Sorry for the noob question and certain this has been asked before but can't seem to find it so apologies in advance and maybe you could add this somewhere for reference.

What's the best and safest way to Upadate DemulShooter to the latest without messing up your settings and configs that you've done already please, so you dont have to go back and re configure everything again and have multiple instances

Thanks for any help on this and love the work you do so thank you very much
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on February 05, 2024, 10:51:30 pm
You can do that with AHK, I used to with my Aimtrak back when I used them.

But you need a gun shell with a couple of available buttons (more than simply the trigger) - this is I think what the video maker is refering to when he talks about left and right buttons -so that you can map them in Aimtrak utility

Simply set those extra buttons to some of the Joystick buttons aimtrak utility let you use (for in/out screen)
Then use AHK to remap Joystick button to the corresponding keyboard key for the game

Hi Argon, Im not having any luck getting this to work with the controls on the video using AHK. I got pretty close but not close enough. I know your a busy man but could you help me work this out. Any help would be much appreciated

Thanks Argon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MotownC on February 06, 2024, 09:07:35 am

Hi Argon, Im not having any luck getting this to work with the controls on the video using AHK. I got pretty close but not close enough. I know your a busy man but could you help me work this out. Any help would be much appreciated


What are you trying to do, exactly? What is 'pretty close' and what remains to be done?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: yid4lyf on February 06, 2024, 06:09:06 pm
I thought i was close but after trying again last night i wasnt. I just dont know how to write an ahk script to have the controls the same as the video for my AimTraks. Im not very good with ahk. If you could help me out that would be great. I know im probably asking to much but even if you could write an ahk script so i could have controls the same as the video for my AimTraks I would very much appreciate it. Thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 08, 2024, 01:30:50 pm
I was using a script like this one (https://documentation.help/AutoHotKey-Functions/JoystickTest.htm) to check the buttons number detected by AHK (should be the same than the ones you set in Aimtrak utility)

So let's say you want to bind the "Joystick Button 3" to the G keyboard key, you can try script like this :
Code: [Select]
;Joystick Button3 -> G Key
Joy3::
Send {g Down}
Sleep 100
Send {g Up}
Return

Things get a little bit different if you have more than one Joystick plugged at the same time.
At least back in time, I don't know how it is today.

So with different Joystick (let's say... a couple of aimtrak gun plugged) I had to specify the Joystick number before the button in the script : Joy3 becomes 1Joy3 (Joystick1) or 2Joy3 (Joystick2)

With that you should have all needed information to build your script little by little
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on February 24, 2024, 08:21:35 pm
Thanks Argon!  Got Sailor Zombie, and Dead Storm Pirates running with both guns.  For some reason in Dark Escape I'm controlling both players with one gun.  Followed all the steps in the tutorial so I'm not sure whats wrong.  Also if I use the patcher to remove crosshairs how do I get them back?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 27, 2024, 12:47:38 pm
Thanks Argon!  Got Sailor Zombie, and Dead Storm Pirates running with both guns.  For some reason in Dark Escape I'm controlling both players with one gun.  Followed all the steps in the tutorial so I'm not sure whats wrong.  Also if I use the patcher to remove crosshairs how do I get them back?

If you have succesfully applied the whole PPU cache thing, you should not be able to move any crosshair in Dark Escape without DemulShooter running.

That may be a clue to narrow down the cause : if you can move crosshairs without demulshooter, game is not properly patched. If you can.....I'm not sure to have a quick answer unfortunatelly

As for the crosshair patch, there should be a readme text file in the package, where I'm telling people which file from the game dump must be saved, if restoring crosshair is needed.
For Dark Escape, you'll need to restore this file from the original dump :  \dev_hdd0\game\SCEEXE000\USRDIR\BootPack\Data.npk

Btw, I just noticed the Dark Escape patcher link is dead from the 1st page post, I'll have to check out why
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on March 02, 2024, 09:21:49 am
Nevermind, i figured it out, It was a simple mistake as not running Demulshooter as an administrator!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MidLifeCrisis on March 02, 2024, 01:00:12 pm
I'm trying to get Jurassic Park up and going.  I can get the game up and running fine, but I cannot get DS to hook, hopefully someone can help me.

This is part of my AHK script:

Run, C:\Games and Emulators\DemulShooter_v11.7\DemulShooter.exe -target=rawthrill -rom=jpark
Run, TeknoParrotUi.exe --profile=JurassicPark.xml

I can get Aliens: Armageddon to run fine, but this doesn't pull up DS.

Any help would be greatly appreciated!

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on March 03, 2024, 12:07:28 am
Hey Argon,

I'm using the latest demulshooter. I just got my 2 aliens extermination guns (the ones from Aliexpress that you mount) today and they are awesome. I'm currently trying to dabble in teknoparrot, but running into some trouble. The guns (which are basically recognized as analog joysticks) came with inverted axis (up is down, right is left, etc.). Some people just re-solder the wires and switch them up to fix. I really don't want to have to do that. I checked the invert axis boxes in the demul GUI and the game hooks when I launch it .. i.e. turns green (i..e terminator, Jurassic Park, Sega Golden Gun, etc.), but nothing. The guns are still inverted when they load. Not sure what i'm doing wrong. I even went back a few versions to test and still no go. I also did the calibration (analog devices) option in the GUI. Any advice is greatly appreciated. Thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on March 03, 2024, 01:52:58 am
I'm trying to get Jurassic Park up and going.  I can get the game up and running fine, but I cannot get DS to hook, hopefully someone can help me.

This is part of my AHK script:

Run, C:\Games and Emulators\DemulShooter_v11.7\DemulShooter.exe -target=rawthrill -rom=jpark
Run, TeknoParrotUi.exe --profile=JurassicPark.xml

I can get Aliens: Armageddon to run fine, but this doesn't pull up DS.

Any help would be greatly appreciated!

You are using the wrong rom name- should be jp

Info from last release notes

Changed "Jurassic Park" rom parameter from "-rom=jpark" to "-rom=jp" in order to avoid conflicts with the jpark MAME rom in MameHooker config.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 03, 2024, 03:59:57 am
Hey Argon,

I'm using the latest demulshooter. I just got my 2 aliens extermination guns (the ones from Aliexpress that you mount) today and they are awesome. I'm currently trying to dabble in teknoparrot, but running into some trouble. The guns (which are basically recognized as analog joysticks) came with inverted axis (up is down, right is left, etc.). Some people just re-solder the wires and switch them up to fix. I really don't want to have to do that. I checked the invert axis boxes in the demul GUI and the game hooks when I launch it .. i.e. turns green (i..e terminator, Jurassic Park, Sega Golden Gun, etc.), but nothing. The guns are still inverted when they load. Not sure what i'm doing wrong. I even went back a few versions to test and still no go. I also did the calibration (analog devices) option in the GUI. Any advice is greatly appreciated. Thank you
If you can get me a debug file :https://github.com/argonlefou/DemulShooter/wiki/Debugging#step-3  (https://github.com/argonlefou/DemulShooter/wiki/Debugging#step-3)

Don't forget to log a few movements of your guns before quitting
So that I can compare with my gamepads
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tiberius on March 03, 2024, 04:14:17 am
Hi Argonlefou,

You recently added support for Bug Busters, unfortunately the rom name clashes with a Mame game called Beast Busters, both are seen by MameHooker as bbusters.

Would it be possible to change the Bug Busters one, like you did for Jurassic Park recently.

As always a huge thank you for everything you do.

Kind regards
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on March 03, 2024, 10:01:52 am
Hey Argon,

I'm using the latest demulshooter. I just got my 2 aliens extermination guns (the ones from Aliexpress that you mount) today and they are awesome. I'm currently trying to dabble in teknoparrot, but running into some trouble. The guns (which are basically recognized as analog joysticks) came with inverted axis (up is down, right is left, etc.). Some people just re-solder the wires and switch them up to fix. I really don't want to have to do that. I checked the invert axis boxes in the demul GUI and the game hooks when I launch it .. i.e. turns green (i..e terminator, Jurassic Park, Sega Golden Gun, etc.), but nothing. The guns are still inverted when they load. Not sure what i'm doing wrong. I even went back a few versions to test and still no go. I also did the calibration (analog devices) option in the GUI. Any advice is greatly appreciated. Thank you
If you can get me a debug file :https://github.com/argonlefou/DemulShooter/wiki/Debugging#step-3  (https://github.com/argonlefou/DemulShooter/wiki/Debugging#step-3)

Don't forget to log a few movements of your guns before quitting
So that I can compare with my gamepads

UPDATE: I ended up just re-soldering/switching the wires on the AE guns to fix the inverted axis issues. All seems to be well. Thx
UPDATE: Tested with Rabbids Hollywood and the inverted axis switching in game works. So it's gotta be something i'm doing wrong with games like JP, Term, and Aliens Arm. I'll keep testing.
Another UPDATE: Transformers and Sega Dream Raiders work fine too, as far as the axis inverting in game. Maybe it's a raw thrills issue, since so far it's just JP, Term and Aliens Arm.
Hi Argon, attached is the debug txt file. Nevermind ... pasted below instead. No matter how quickly I exit the game (even after like 5 seconds), the file is still too big to attached. Weird .....

Also, here is my AHK script for reference.
 
run, C:\DemulShooter_v11.7\DemulShooter.exe -target=rawthrill -rom=jp -v
run, C:\Emulators\Teknoparrot\TeknoparrotUi --profile=JurassicPark.xml

Thanks for your help

06:58:45.672550 :
06:58:45.672550 : ---------------- Program Start -- DemulShooter v11.7.0.0 ----------------
06:58:45.672550 : Cmdline arg 0 : -target=rawthrill
06:58:45.672550 : Cmdline arg 1 : -rom=jp
06:58:45.672550 : Cmdline arg 2 : -v
06:58:45.672550 : Running as Administrator : True
06:58:45.672550 : Error: Impossible to get Output Value Capabilities for device \\?\HID#VID_04B4&PID_6870#6&2df500dc&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
06:58:45.672550 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C52B&MI_02&Col02#7&77dd0e&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
06:58:45.672550 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C52B&MI_01&Col04#7&13a7f94c&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
06:58:45.672550 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C52B&MI_01&Col02#7&13a7f94c&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
06:58:45.688181 : Error: Impossible to get Output Value Capabilities for device \\?\HID#VID_04B4&PID_6870#6&8446bfe&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
06:58:45.688181 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C52B&MI_02&Col01#7&77dd0e&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
06:58:45.688181 : Error: Impossible to get Value Capabilities for device \\?\HID#VID_046D&PID_C52B&MI_02&Col03#7&77dd0e&0&0002#{4d1e55b2-f16f-11cf-88cb-001111000030}
06:58:45.688181 : Found 8 available RawInput devices :
06:58:45.688181 :  + [RIM_TYPEHID] \\?\HID#VID_04B4&PID_6870#6&2df500dc&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
06:58:45.688181 :  + [RIM_TYPEHID] \\?\HID#VID_046D&PID_C52B&MI_02&Col02#7&77dd0e&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
06:58:45.688181 :  + [RIM_TYPEHID] \\?\HID#VID_046D&PID_C52B&MI_01&Col04#7&13a7f94c&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
06:58:45.688181 :  + [RIM_TYPEHID] \\?\HID#VID_046D&PID_C52B&MI_01&Col02#7&13a7f94c&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
06:58:45.688181 :  + [RIM_TYPEHID] \\?\HID#VID_04B4&PID_6870#6&8446bfe&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
06:58:45.688181 :  + [RIM_TYPEHID] \\?\HID#VID_046D&PID_C52B&MI_02&Col01#7&77dd0e&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
06:58:45.688181 :  + [RIM_TYPEHID] \\?\HID#VID_046D&PID_C52B&MI_02&Col03#7&77dd0e&0&0002#{4d1e55b2-f16f-11cf-88cb-001111000030}
06:58:45.688181 :  + [RIM_TYPEMOUSE] \\?\HID#VID_046D&PID_C52B&MI_01&Col01#7&13a7f94c&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
06:58:45.703794 : Configuration file succesfuly loaded
06:58:45.703794 : P1 mode = RAWINPUT
06:58:45.703794 : P1 device = \\?\HID#VID_04B4&PID_6870#6&2df500dc&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
06:58:45.703794 : P1 device plugged and found, Handle = 0x65608
06:58:45.703794 : P1 device : AnlogGun WOOD / XinYeDigital
06:58:45.703794 : P2 mode = RAWINPUT
06:58:45.703794 : P2 device = \\?\HID#VID_04B4&PID_6870#6&8446bfe&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
06:58:45.703794 : P2 device plugged and found, Handle = 0x65600
06:58:45.703794 : P2 device : AnlogGun WOOD / XinYeDigital
06:58:45.703794 : P3 mode = RAWINPUT
06:58:45.703794 : P3 device =
06:58:45.703794 : P4 mode = RAWINPUT
06:58:45.703794 : P4 device =
06:58:45.750656 : Monitor maximum resolution = 1842 x 1036 x 4294967296 colors @ 60 Hertz
06:58:45.750656 : Starting Output daemon...
06:58:45.764138 : LowLevelMouseHook installed !
06:58:45.765135 : LowLevel-KeyboardHook installed !
06:58:45.766206 : Windows screen scaling : 100% (HorizontalDPI=96, VerticalDPI=96)
06:58:45.772244 : Waiting for Lindbergh jp game to hook.....
06:58:49.294266 : Cannot read memory at address 0x08188F10
06:58:49.793923 : Cannot read memory at address 0x08188F10
06:58:50.295669 : Cannot read memory at address 0x08188F10
06:58:50.798188 : Cannot read memory at address 0x08188F10
06:58:51.300444 : Cannot read memory at address 0x08188F10
06:58:51.801104 : Jurassic Park - v1.08 binary detected
06:58:51.801104 : Attached to Process BudgieLoader.exe, ProcessHandle = 1224
06:58:51.802101 : BudgieLoader.exe = 0x00400000
06:58:51.804130 : File not found : C:\DemulShooter_v11.7\MemoryData\lindbergh\jpark\c62483935c2ea3c8387f33b3c8b89c6b.cfg
06:58:51.805094 : Custom output data will be stored at : 0x05700000
06:58:51.808085 : Adding Damage Codecave at : 0x05710000
06:58:51.810080 : Adding FFPulse Codecave at : 0x05750000
06:58:51.812113 : Adding ElectroGun Codecave at : 0x05770000
06:58:51.822050 : RawData event for Player #1:
06:58:51.822050 : Device rawinput data (Hex) = [ 00000082, 00000184 ]
06:58:51.822050 : PrimaryScreen Size (Px) = [ 1920x1080 ]
06:58:51.823046 : Overriding player axis range values : X => [ 39, 387 ], Y => [ 11, 389 ]
06:58:51.823046 : OnScreen Cursor Position (Px) = [ 1418, 3 ]
06:58:51.824043 : NotificationState: QUNS_ACCEPTS_NOTIFICATIONS
06:58:51.824043 : ClientWindow Style = Windowed
06:58:51.825040 : ClientWindow Location (px) = [ 104, 104 ]
06:58:51.825040 : ClientWindow Size (px) = [ 993x519 ]
06:58:51.825040 : OnClient Cursor Position (Px) = [ 1306, -132 ]
06:58:51.826038 : Game Window Rect (Px) = [ 960x480 ]
06:58:51.826038 : Game Position (Hex) = [ 03C0, 0000 ]
06:58:51.827035 : Game Position (Dec) = [ 960, 0 ]
06:58:51.827035 : -
06:58:51.827035 : RawData event for Player #2:
06:58:51.827035 : Device rawinput data (Hex) = [ 00000097, 00000022 ]
06:58:51.828032 : PrimaryScreen Size (Px) = [ 1920x1080 ]
06:58:51.828032 : Overriding player axis range values : X => [ 39, 386 ], Y => [ 11, 386 ]
06:58:51.828032 : OnScreen Cursor Position (Px) = [ 1301, 1014 ]
06:58:51.828032 : NotificationState: QUNS_ACCEPTS_NOTIFICATIONS
06:58:51.829030 : ClientWindow Style = Windowed
06:58:51.829030 : ClientWindow Location (px) = [ 104, 104 ]
06:58:51.829030 : ClientWindow Size (px) = [ 993x519 ]
06:58:51.829030 : OnClient Cursor Position (Px) = [ 1189, 879 ]
06:58:51.829030 : Game Window Rect (Px) = [ 960x480 ]
06:58:51.829030 : Game Position (Hex) = [ 03C0, 036F ]
06:58:51.830028 : Game Position (Dec) = [ 960, 879 ]
06:58:51.830028 : -
06:58:51.830028 : RawData event for Player #1:
06:58:51.830028 : Device rawinput data (Hex) = [ 00000082, 00000184 ]
06:58:51.830028 : PrimaryScreen Size (Px) = [ 1920x1080 ]
06:58:51.830028 : Overriding player axis range values : X => [ 39, 387 ], Y => [ 11, 389 ]
06:58:51.831024 : OnScreen Cursor Position (Px) = [ 1418, 3 ]
06:58:51.831024 : NotificationState: QUNS_ACCEPTS_NOTIFICATIONS
06:58:51.831024 : ClientWindow Style = Windowed
06:58:51.831024 : ClientWindow Location (px) = [ 104, 104 ]
06:58:51.832022 : ClientWindow Size (px) = [ 993x519 ]
06:58:51.832022 : OnClient Cursor Position (Px) = [ 1306, -132 ]
06:58:51.832022 : Game Window Rect (Px) = [ 960x480 ]
06:58:51.832022 : Game Position (Hex) = [ 03C0, 0000 ]
06:58:51.832022 : Game Position (Dec) = [ 960, 0 ]
06:58:51.832022 : -
06:58:51.833018 : RawData event for Player #2:
06:58:51.837009 : Device rawinput data (Hex) = [ 00000097, 00000022 ]
06:58:51.837009 : PrimaryScreen Size (Px) = [ 1920x1080 ]
06:58:51.837009 : Overriding player axis range values : X => [ 39, 386 ], Y => [ 11, 386 ]
06:58:51.837009 : OnScreen Cursor Position (Px) = [ 1301, 1014 ]
06:58:51.838005 : NotificationState: QUNS_ACCEPTS_NOTIFICATIONS
06:58:51.838005 : ClientWindow Style = Windowed
06:58:51.838005 : ClientWindow Location (px) = [ 104, 104 ]
06:58:51.838005 : ClientWindow Size (px) = [ 993x519 ]
06:58:51.839003 : OnClient Cursor Position (Px) = [ 1189, 879 ]
06:58:51.839003 : Game Window Rect (Px) = [ 960x480 ]
06:58:51.839003 : Game Position (Hex) = [ 03C0, 036F ]
06:58:51.839003 : Game Position (Dec) = [ 960, 879 ]
06:58:51.839003 : -
06:58:51.840000 : RawData event for Player #1:
06:58:51.840000 : Device rawinput data (Hex) = [ 00000082, 00000184 ]
06:58:51.840000 : PrimaryScreen Size (Px) = [ 1920x1080 ]
06:58:51.840000 : Overriding player axis range values : X => [ 39, 387 ], Y => [ 11, 389 ]
06:58:51.840000 : OnScreen Cursor Position (Px) = [ 1418, 3 ]
06:58:51.840997 : NotificationState: QUNS_ACCEPTS_NOTIFICATIONS
06:58:51.840997 : ClientWindow Style = Windowed
06:58:51.840997 : ClientWindow Location (px) = [ 104, 104 ]
06:58:51.840997 : ClientWindow Size (px) = [ 993x519 ]
06:58:51.840997 : OnClient Cursor Position (Px) = [ 1306, -132 ]
06:58:51.841996 : Game Window Rect (Px) = [ 960x480 ]
06:58:51.841996 : Game Position (Hex) = [ 03C0, 0000 ]
06:58:51.841996 : Game Position (Dec) = [ 960, 0 ]
06:58:51.841996 : -
06:58:51.842993 : RawData event for Player #2:
06:58:51.842993 : Device rawinput data (Hex) = [ 00000097, 00000022 ]
06:58:51.842993 : PrimaryScreen Size (Px) = [ 1920x1080 ]
06:58:51.842993 : Overriding player axis range values : X => [ 39, 386 ], Y => [ 11, 386 ]
06:58:51.842993 : OnScreen Cursor Position (Px) = [ 1301, 1014 ]
06:58:51.843991 : NotificationState: QUNS_ACCEPTS_NOTIFICATIONS
06:58:51.843991 : ClientWindow Style = Windowed
06:58:51.843991 : ClientWindow Location (px) = [ 104, 104 ]
06:58:51.843991 : ClientWindow Size (px) = [ 993x519 ]
06:58:51.844987 : OnClient Cursor Position (Px) = [ 1189, 879 ]
06:58:51.844987 : Game Window Rect (Px) = [ 960x480 ]
06:58:51.844987 : Game Position (Hex) = [ 03C0, 036F ]
06:58:51.844987 : Game Position (Dec) = [ 960, 879 ]
06:58:51.844987 : -
06:58:51.845984 : RawData event for Player #1:
06:58:51.845984 : Device rawinput data (Hex) = [ 00000082, 00000184 ]
06:58:51.845984 : PrimaryScreen Size (Px) = [ 1920x1080 ]
06:58:51.845984 : Overriding player axis range values : X => [ 39, 387 ], Y => [ 11, 389 ]
06:58:51.845984 : OnScreen Cursor Position (Px) = [ 1418, 3 ]
06:58:51.846981 : NotificationState: QUNS_ACCEPTS_NOTIFICATIONS
06:58:51.846981 : ClientWindow Style = Windowed
06:58:51.846981 : ClientWindow Location (px) = [ 104, 104 ]
06:58:51.846981 : ClientWindow Size (px) = [ 993x519 ]
06:58:51.846981 : OnClient Cursor Position (Px) = [ 1306, -132 ]
06:58:51.846981 : Game Window Rect (Px) = [ 960x480 ]
06:58:51.847979 : Game Position (Hex) = [ 03C0, 0000 ]
06:58:51.847979 : Game Position (Dec) = [ 960, 0 ]
06:58:51.847979 : -
06:58:51.847979 : RawData event for Player #2:
06:58:51.847979 : Device rawinput data (Hex) = [ 00000097, 00000022 ]
06:58:51.847979 : PrimaryScreen Size (Px) = [ 1920x1080 ]
06:58:51.848976 : Overriding player axis range values : X => [ 39, 386 ], Y => [ 11, 386 ]
06:58:51.848976 : OnScreen Cursor Position (Px) = [ 1301, 1014 ]
06:58:51.848976 : NotificationState: QUNS_ACCEPTS_NOTIFICATIONS
06:58:51.848976 : ClientWindow Style = Windowed
06:58:51.848976 : ClientWindow Location (px) = [ 104, 104 ]
06:58:51.849974 : ClientWindow Size (px) = [ 993x519 ]
06:58:51.849974 : OnClient Cursor Position (Px) = [ 1189, 879 ]
06:58:51.849974 : Game Window Rect (Px) = [ 960x480 ]
06:58:51.849974 : Game Position (Hex) = [ 03C0, 036F ]
06:58:51.849974 : Game Position (Dec) = [ 960, 879 ]
06:58:51.849974 : -
06:58:51.850973 : RawData event for Player #1:
06:58:51.850973 : Device rawinput data (Hex) = [ 00000082, 00000184 ]
06:58:51.850973 : PrimaryScreen Size (Px) = [ 1920x1080 ]
06:58:51.850973 : Overriding player axis range values : X => [ 39, 387 ], Y => [ 11, 389 ]
06:58:51.850973 : OnScreen Cursor Position (Px) = [ 1418, 3 ]
06:58:51.851968 : NotificationState: QUNS_ACCEPTS_NOTIFICATIONS
06:58:51.851968 : ClientWindow Style = Windowed
06:58:51.851968 : ClientWindow Location (px) = [ 104, 104 ]
06:58:51.851968 : ClientWindow Size (px) = [ 993x519 ]
06:58:51.852966 : OnClient Cursor Position (Px) = [ 1306, -132 ]
06:58:51.852966 : Game Window Rect (Px) = [ 960x480 ]
06:58:51.852966 : Game Position (Hex) = [ 03C0, 0000 ]
06:58:51.852966 : Game Position (Dec) = [ 960, 0 ]
06:58:51.852966 : -
06:58:51.852966 : RawData event for Player #2:
06:58:51.853963 : Device rawinput data (Hex) = [ 00000097, 00000022 ]
06:58:51.853963 : PrimaryScreen Size (Px) = [ 1920x1080 ]
06:58:51.853963 : Overriding player axis range values : X => [ 39, 386 ], Y => [ 11, 386 ]
06:58:51.853963 : OnScreen Cursor Position (Px) = [ 1301, 1014 ]
06:58:51.854961 : NotificationState: QUNS_ACCEPTS_NOTIFICATIONS
06:58:51.854961 : ClientWindow Style = Windowed
06:58:51.854961 : ClientWindow Location (px) = [ 104, 104 ]
06:58:51.854961 : ClientWindow Size (px) = [ 993x519 ]
06:58:51.854961 : OnClient Cursor Position (Px) = [ 1189, 879 ]
06:58:51.854961 : Game Window Rect (Px) = [ 960x480 ]
06:58:51.855959 : Game Position (Hex) = [ 03C0, 036F ]
06:58:51.855959 : Game Position (Dec) = [ 960, 879 ]
06:58:51.855959 : -
06:58:51.858950 : RawData event for Player #1:
06:58:51.858950 : Device rawinput data (Hex) = [ 00000082, 00000184 ]
06:58:51.859948 : PrimaryScreen Size (Px) = [ 1920x1080 ]
06:58:51.859948 : Overriding player axis range values : X => [ 39, 387 ], Y => [ 11, 389 ]
06:58:51.859948 : OnScreen Cursor Position (Px) = [ 1418, 3 ]
06:58:51.859948 : NotificationState: QUNS_ACCEPTS_NOTIFICATIONS
06:58:51.860945 : ClientWindow Style = Windowed
06:58:51.860945 : ClientWindow Location (px) = [ 104, 104 ]
06:58:51.860945 : ClientWindow Size (px) = [ 993x519 ]
06:58:51.860945 : OnClient Cursor Position (Px) = [ 1306, -132 ]
06:58:51.860945 : Game Window Rect (Px) = [ 960x480 ]
06:58:51.860945 : Game Position (Hex) = [ 03C0, 0000 ]
06:58:51.861942 : Game Position (Dec) = [ 960, 0 ]
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: MidLifeCrisis on March 04, 2024, 02:52:08 am
You are using the wrong rom name- should be jp

Info from last release notes

Changed "Jurassic Park" rom parameter from "-rom=jpark" to "-rom=jp" in order to avoid conflicts with the jpark MAME rom in MameHooker config.

Thank you so much! This was driving me batty!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 07, 2024, 01:56:44 pm
Hi Argonlefou,

You recently added support for Bug Busters, unfortunately the rom name clashes with a Mame game called Beast Busters, both are seen by MameHooker as bbusters.

Would it be possible to change the Bug Busters one, like you did for Jurassic Park recently.

As always a huge thank you for everything you do.

Kind regards

Changed in last DemulShooter V12 update  :cheers:
Thanks !

UPDATE: I ended up just re-soldering/switching the wires on the AE guns to fix the inverted axis issues. All seems to be well. Thx
UPDATE: Tested with Rabbids Hollywood and the inverted axis switching in game works. So it's gotta be something i'm doing wrong with games like JP, Term, and Aliens Arm. I'll keep testing.
Another UPDATE: Transformers and Sega Dream Raiders work fine too, as far as the axis inverting in game. Maybe it's a raw thrills issue, since so far it's just JP, Term and Aliens Arm.


Hi, sorry for the late answer but..... rawthrill games have no input support with DemulShooter (https://github.com/argonlefou/DemulShooter/wiki/Raw-Thrill)......only outputs.
That's why you can't invert axis with these games  :-[
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: TapeWormInYourGut on March 17, 2024, 06:18:39 pm
Hello :)

I've just upgraded to the new version and it seems that Mamehook stopped receiving the input for Flycast (v2.2), at least for hotd (arcade). Wondering if anything could have changed there? If I switch back to version 11.7.0, the outputs starts to appear in mamehook again.

The taskbar icon for Demulshooter is green with both v11.7.0 and v12, and the hover text shows the correct info for both as well. It just seems that mamehook stopped seeing it. For reference, this is what I'm executing:
DemulShooterX64.exe -noinput -target=flycast -rom=hotd2


Please disregard. I just realized that the config has a setting to enable outputs, and I needed to set that to true. Everything works :p