The NEW Build Your Own Arcade Controls
Main => Main Forum => Topic started by: SeaMonkey on December 09, 2004, 10:59:51 pm
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Hey, is there a list of Mame games that use an 8 way rotary joystick?
Here is what I can think of off the top of my head:
Ikari Warriors
Victory Road
Heavy Barrel
Gondomania (Of course)
Bermuda Triangle
But it would be nice to know the actual list. I am doing a repro of a Gondomania cab, using an old Dynamo cab and repro art...and I want to put all of the games in there that can use the setup.
Oh... I did go for 6 buttons too, just because...well... why not be able to play the fighters too, you know?
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Time Soldiers!
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Guerilla War
SAR - Search And Rescue
Caliber 50
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Sorry, one more: Downtown.
Steve
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Legendary Wings?
Is there a how to on how to connect a set of those joysticks to mame?
Like on an Ipac? I have a set, but I was going to put them in a time soldier's game sometime If I got a cab decent to do it.
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http://fe.donkeyfly.com/controls/gamesbycontrol.php#top
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Well you need the IPac and also one of these:
http://members.rogers.com/druins22/ls30/
It "types" the letters for "left rotation" and "right rotation" that mame is looking for, for every click of rotation on the joystick.
Piece of cake install, and seemless operation.
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Can these games be played with one normal joystick and one top fire joystick?
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Mameotron THANKS!!!
that rocks.
Wait...wasn't XYBots on a rotary stick too?
That isn't listed on that site at all.
Looks like for the most part we picked them all though. I am suprised that so few fell through the cracks of memory.
I seem to be the only person I know that ever played Bermuda Triangle, or LIKED Gondomania...
I don't think I ever saw exterminator in the arcade, but I am looking forward to giving it a spin.
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Although it would obviously not be the same, anything could be used to input "clockwise" & "counter clockwise". If the top fire was not wired to stick 1, you could use it as l/r = cw/ccw. BUt remember, these games usually used 2 buttons. Using the top fire, then letting go to hit a button, then hand back to the stick, would make the game a little frustrating, I think. You could even just have 2 buttons for cw & ccw.
Steve
Hmmmmm.... 2nd stick control:
l=ccw
r=cw
u=button 1
d=button 2
with diagonals, you could rotate and simultaniously fire either weapon.
I like this. Since I am a week from my first CP, can anyone out there try this and let us know how it works/feels?
Steve
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re: normal & topfire stick
NO.
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Bermuda Triangle (http://www.klov.com/game_detail.php?letter=B&game_id=7095)
Caliber 50 (http://www.klov.com/game_detail.php?letter=C&game_id=7258) Optical
Downtown (http://www.klov.com/game_detail.php?letter=D&game_id=7630)
Gondomania (http://www.klov.com/game_detail.php?letter=G&game_id=7981)
Guerilla War (http://www.klov.com/game_detail.php?letter=G&game_id=8023)
Heavy Barrel (http://www.klov.com/game_detail.php?letter=H&game_id=8094)
Ikari Warriors (http://www.klov.com/game_detail.php?letter=I&game_id=8180)
Victory Road (http://www.klov.com/game_detail.php?game_id=10307&letter=V)
Ikari III (http://www.klov.com/game_detail.php?game_id=8179&letter=I)
Midnight Resistance (http://www.klov.com/game_detail.php?letter=M&game_id=8688)
SAR Search And Rescue (http://www.klov.com/game_detail.php?letter=S&game_id=9394)
Time Soldiers (http://www.klov.com/game_detail.php?letter=T&game_id=10123)
TNK III (http://www.klov.com/game_detail.php?letter=T&game_id=9998)
Touchdown Fever (http://www.klov.com/game_detail.php?letter=T&game_id=10170)
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how much do a set of those sticks go for?
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From $20 for a good deal on ebay for a pair, to $50 NOS SNK for 1.
Steve
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they used to be cheap (bought 2 new for 30 bucks and it came with wrench).
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You can always hack your own rotary joysticks - there are a couple of hacks floating round on the board, 1 adds a mechanical mouse scrollwheel, the other adds some gears to connect top a mouse encoder wheel (think cheap optical rotary). I've also been successful just by using an old rotary encoder I pulled from a broken peice of audio kit. Its small and looks just like a little Pot except it keeps spinning. Mine clicks 24 times in 1 revolution although you can get different ones. Its handy in that it has the clicks like a mechanical rotary but it has outputs identical to an optical encoder (2 channels) that you can wire directly to an optipac...
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there is a working heavy barrel cab on ebay right now, local to me. Flirting with the idea of making a decidated rotary mame cab, or just gutting the controls of of it, and selling the rest.
dunno
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RE: Hoagie_One
I personally love the rotary games. I say go for it. There is nothing in the world like hitting Ikari Warriors with a partner.
I fly my old high-school chum Jason in once a year for hours of glorious rotational battle.
RE: XYBots
Oh yeah.
RE: Lil Wolf
I have had no problems with Druin's board for my rotary. I have only tested it on Ikari Warriors, though, before I started sanding, puttying, and painting.
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mameotron... NICE job at the gamelist per controller type action!! I had been inquiring as to how to create such a list (quick like) and then the rotary question came up... I think posts like this rotary question are quite helpful to n00b's and would-be mamecab builders for figuring out their control panel needs.
SaiNRuB- nice posting, url'd gamelist and everything, gotta love KLOV.com!
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Looks like some other folks are interested so here are some sources.
The original yellow topped sticks:
http://www.videoconnect.com/pages/joys.htm
For brand new Happs rotary joysticks:
http://www.happcontrols.com/joysticks/rotary&optical_joy.htm
The Happs have smooth control, but are beefier and require about 4" space under the hood. Also, the bear-top is not as satisfying to me as the yellow hex joystick top.
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Thanks for the kind words, guys.
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Okay, if memory serves, Forgotten Worlds was with a joystick a button and a spinner.
The joystick moved your position on the screen, the spinner moved your weapon in a circle, and the button was for fire.
It seems to me that a rotary joystick would be an even better solution than the original design.
Has anyone played Forgotten Worlds with the rotary joysticks?
Now I want to put my CP back together to...test it some more, before I finish my cab....
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If memory serves me right Forgotten Worlds used a spinner that you pressed down for firing.I have a wealth of worthless arcade knowledge or maybe its not so worthless after all.
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You are correct. Forgotten Worlds works real nice with a regular spinner and a top fire joystick too.
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I know I'm digging up an old thread here but I'm trying to compile a list of Rotary games, Plus games that could be fun to play with a Rotary joystick even though they may not originally designed for Rotary Joysticks
Here is what I have so far from controls.dat plus a couple from above
I'll update this in blue with new suggestions
Optical:
Caliber 50
Exterminator
TouchDown Fever
T.N.K. III (US)
Mechanical:
Ikari Warriors (US)
Time Soldiers (US Rev 3)
Ikari III - The Rescue
DownTown downtown
Bermuda Triangle (Japan)
Guerrilla War (US)
Gondomania (US)
Victory Road
Midnight Resistance (World)
Heavy Barrel (US)
SAR - Search And Rescue (World)
Xybots (Kinda)
Spinner and Joystick:
Tron
Forgotten Worlds
Crater Raider
Kozmik Kroozr
Mad Planets
Aztarac
Victory
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Spinner Joystick
Discs of Tron
Zwackery (you need push/pull spinner for these, but you also need it for Forgotten Worlds)
Dial Rotary games
Frontline
Tin Star
Wild Western
Sheriff (you need a GPWiz40 to get the rotary function for these games in MAME)
Also, not positive but I don't think TNK was optical.