The NEW Build Your Own Arcade Controls
Main => Driving & Racing Cabinets => Topic started by: SegaOutrun on May 14, 2017, 06:58:53 pm
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This is a new loader for Sega Ringwide system. Currently supports 3 games Melty Blood AA CC, Virtual Tennis 4 and Sega Racing Classic (Daytona USA after they lost the Daytona license). Controls still need work and Nvidia cards will have glitches. AMD cards should be ok.
Run DumbJVSManager.exe as admin
Go to Settings and install Com2Com and then Select Auto Setup if this is your first time running the loader.
Select your controls from drop down or use keyboard (KB not supported for Sega Racing Classic)
add the path to your game
Save Settings
Reopen DumbJVSManager.exe
Select Sega Racing Classic and start game
https://www.youtube.com/watch?v=krWKfN3MLGg (https://www.youtube.com/watch?v=krWKfN3MLGg)
! No longer available (http://www.youtube.com/watch?v=krWKfN3MLGg)
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TeknoParrot_Release_0.3 is a big improvement in terms of usability/configuration.
Spent the night playing Sega Racing Classic which is always a good thing :)
The draw distance seemed very low - was the arcade version like that too?
If TeknoParrot is a 'loader' that just bypasses security features and gets games running in Windows and isn't an emulator, do we have to conclude that no progression can be made in how games look and play on the PC?
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Once game loader all RH adds support, there will be a way to up the resolution but draw distances are typically hard coded. Whiles its possible, its extremely unlikely
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Why would anyone want to run this rather than the arcade version? Just curios.
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Why would anyone want to run this rather than the arcade version? Just curios.
I'm with Barry on this one, seems like a lot of effort to play a not as good version of Daytona, maybe I'll change my tune if some more interesting games get announced. Interesting though that this turned out to be an actual genuine arcade loader, I randomly saw an announcement about this some time ago on YouTube, by some Russian geezer who looked well shifty, and everyone in the comments was shouting 'Fake!'.
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You can play in HD (Theres hacked exes that go up 4k) and you can use the PS3 files for the original soundtrack. Emulator is still work in progress and hopefully we can get initial d 6 soon
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You can play in HD (Theres hacked exes that go up 4k) and you can use the PS3 files for the original soundtrack. Emulator is still work in progress and hopefully we can get initial d 6 soon
4K is all well and good but the draw distance is terrible compared to the original. I was pretty sure you can play 4K with supermodel anyway. Does this have improved textures?
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Yeah both model 2 emulator and supermodel allow for HD resolutions.
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I'm keen to give this loader/emulator a go, but whilst I can download the software, the games seem to be only available by ************.......
EDITED BY BadMouth: Rule #5 - No linking or discussion of where to find roms or hacked games.
http://arcadecontrols.com/arcade_message_rules.html (http://arcadecontrols.com/arcade_message_rules.html)
update: sussed in, no worries!
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Now that a few more games seem to be slowly getting released for this my curiosity has been piqued a little bit more. Does anyone know if there are any significant differences between the arcade and home version of Sonic & Sega All-Stars Racing (like how the arcade version of Sega Rally 3 was 60fps and the home console versions were only 30)?
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I'm sure the controls are more geared towards wheels than the pc version.
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I actually ended up downloading it tonight out of curiosity using my old dual core PC I normally use for watching movies on. I didn't actually get around to configuring the controls, but just going by the attract mode, graphically it looks (as far as I can see) indistinguishable from my Xbox 360 version.
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Got both sega classic and sonic running ok on my i7 laptop, although couldnt get virtua tennis going.
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I got Let's Go Island working today. It was incredibly convoluted to get it working the way I did it, there's another way which sounds far simpler, but it didn't want to work for me :banghead:
FYI, I found out today from another YouTuber that You can actually launch Sonic all Star Racing Arcade directly from the game's exe in the game folder itself, without actually having to use Teknoparrot. It turns the game Chinese though and also enables the full attract mode (if you're into that sort of thing).
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As of version 0.71d (today), it sounds like there might be some level of network support?
From https://teknogods.com/phpbb/viewtopic.php?f=83&t=38612
Changes in TeknoParrot 0.71d Patreon Release:
- Internal region change support (dongle and PCB). Will be selectable later.
- PCB ID now autogenerated and bound to computer name like dongle serial.
- amNetwork link emulated, I cannot guarantee link working. Sega Racing Classic should work tho.
NOTE: Please test and use wireshark to see if there are problems.
- Thanks to amNetwork emulation Sega Sonic All-Stars Racing attract mode works normally.
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TecknoParrot 0.8 is out...
From the readme
Changes in TeknoParrot 0.8 Public Build:
- Includes all Patreon changes.
- Initial D6AA initialization fixed as amNetwork is emulated for ;D upcoming multiplayer update! ;D
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- Initial D6AA initialization fixed as amNetwork is emulated for ;D upcoming multiplayer update! ;D
Hmmm, can you expand on what this means?
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Allowing linked up play between machines...
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From the readme of 0.8a
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Changes in TeknoParrot 0.8a Patreon Release: -
Thanks to NTAuthority's superior skills first game of Sega Europa-R is now supported! - Ford Racing support!!!! -
NOTE: More Europa-R support coming your way soon! choo choo....
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What else runs on europa-r hardware? only Grid and SEGA RALLY 3!!!!!
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I've waited for this FOREVER!!!
Changes in TeknoParrot 0.8c Patreon Release:
- Sega Rally 3 supported!
NOTE: NTAuthority is on a roll!
NOTE: Remember to enable free play from ..\ShellData\ShellData.ini
[Credit]
Freeplay=1
NOTE: To play linked in LAN, enable it by editing:
[Network]
CabinetID=1
Enabled=1
If you are player one you are CabinetID=1, if you are player 2 use CabinetID=2 etc.
https://teknogods.com/phpbb/viewtopic.php?f=83&t=38630&sid=33683c21537d5181664d77684e846527
Don't care about becoming Patreon status, but I think I need to lighten my wallet to support this guy's work now if it works.
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hi trying to get inital d working on win 7 64 bit all other games work but inital d starts and looks like it going to work then goes back to menu :dunno
sorted now working
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Sega Rally 3 is out...
will run directly but not under teknoparrot.
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Does run now, although with a few quirks which the authour will fix in the next version.
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How much stuttering are you guys getting and with what system specs? I was testing teknoparrot 0.8c on a 2015 MBP with an i7-4980HQ and a Radeon M370X, and sonic all-stars racing stutters every once in a while (when getting hit with an item for example); sega rally 3's intro (can't get past the intro) stutters much more often. I would have thought that the MBP was well past the specs of the Europa-R boards, which had an 8800 GT and an Intel D, so I'm a little confused about what is needed to actually get the games to run 100% smoothly.
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I get a tiny bit of stuttering right at the start, but after that SR3's attract mode works full speed for me, even with video capture.
! No longer available (http://www.youtube.com/watch?v=IjbUNCmD4s0&t=3s#)
My PC specs are as follows:
Intel core i5-2310 @2.90GHz - 8 GB
NVIDIA GeForce GTX 960 - 2 GB
Windows 7 Home Premium
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any word on network support happening?
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Thanks MrThunderwing - that's quite a bit better than on my MBP. Boomslang, not sure about SR3 - I assumed that it already was but I can't test since the controls don't work. I did ask Reaver last night and he said network support for Sonic All-Stars is planned (I haven't tried netplay on it yet, but the game itself works anyway).
Sent from my iPhone using Tapatalk
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I think I read somewhere that network support for ID6 was in the pipeline too.
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I believe it is as well. I should have clarified that I only asked about Sonic.
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cool Ill have to see about getting this running on my cabs. I wonder if force feedback will ever be emulated
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Live stream about to start from reaver teknoparrot writer...
https://www.twitch.tv/reaverteknogods (https://www.twitch.tv/reaverteknogods)
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Live stream about to start from reaver teknoparrot writer...
https://www.twitch.tv/reaverteknogods (https://www.twitch.tv/reaverteknogods)
Can you summarize the livestream? I wasn't able to watch it.
Sent from my iPhone using Tapatalk
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- Showed improvments to gui
- Played Mario Kart Arcade DX (may not be in new teknoparrot version as not dumped by the community yet)
- Talked about how many new games it'll run (without naming most, grid was mentioned though)
- Showed Machstorm (complaned about resolution but I suggested about running it in vr. Which he thought was a good idea)
The video is on his twitch channel.
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Did he say anything about planning to support FFB for wheels?
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He addressed FFB in one of the vids I saw, said something like "I'd have to look at it, should be no biggy to add but it's not near the priority right now" Something like that I think?
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thanks for sharing!
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Did he say something for Operation Ghost?
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Not that I remember...
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From Reavers twitter account,
After almost 50 commits, over 200 man hours and crazy hacking wizardry we are finally nearing 1.0!
Release tomorrow 21.00 CET with a stream!
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looks like force feedback is sorted inital d 6 :applaud:
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Not sure it's gonna be in yet but I looked at his video earlier today and they said they would look at emulating the force feedback soon
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From the 1.0 readme...
*********************************************
* TeknoParrot 1.0 "THE BIG BABY" *
*********************************************
-- www.teknogods.com (http://www.teknogods.com) --
---------------------------------------------
Changes in TeknoParrot 1.0 Public Build:
- Complete recode of the entire DLL.
- Initial D6 stability fixes
- Sega Sonic All-Stars Racing Arcade test menu supported.
- Golden Gun Test menu supported.
- Virtua Tennis 4 saving issues fixed.
- Fixed missing amLib hooks from certain games which caused issues.
- Melty Blood Actress Again Current Code (1.00 and 1.07) random crashes fixed.
- Sega Rally 3 / Ford Racing bindable buttons for DirectInput and XInput
- Major JVS emulation improvements and bug fixes.
- Namco JVS stack now supported for Namco games in future.
- x64 support for x64 games supported near future.
- Major improvements in RingEdge emulation:
* Dipswitches are now emulated.
* EEPROM now mapped and structured.
* Game data section of EEPROM now is saved on the game folder for players to make save hacks.
* Physical PCB Test / Service switches are now emulated.
* config.ini now lets you set various hardware settings for RingWide/RingEdge games.
* NOTE: NETWORKING DOES NOT FUNCTION YET FOR RING GAMES!!!!
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Briefly tried it before and it seemed to work great. Only tried Sega Racing Classic and Sega Rally 3 so far
Sega Rally 3 network works fine however, had a quick race between 2 of my pcs
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Got this latest version running after I got home from work today. Sega Rally 3 looks so much better (running in 60fps) than Sega Rally Online arcade did on my PS3. Everything seems to look a bit nice and crisper too visually. Even the audio's a bit better with a whole load of extra sampled speech announcing the track names and gameplay mode (the music's still the same bland affair from SROA though). I really enjoyed Sega Rally Online Arcade, but one of my biggest beefs with the game was the whole fact it only ran at 30fps. Great to finally be able to play the version of the game I felt we always should've got.
Edit: updated with videos:
https://youtu.be/oamI-Umyqj0
https://youtu.be/e8qBsNC4jIk
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hi trying to get inital d working on win 7 64 bit all other games work but inital d starts and looks like it going to work then goes back to menu :dunno
sorted now working
Can you remember what you had to do to get it working? It worked for me in an older version, but I'm getting the same thing with it going back to the menu here. I can't remember if there was something special you needed to do to get it to load.
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Howard, since reaver doesn't seem that keen on getting outputs going. Do you think we could make a program to output them via memory addresses or such? Teknoparrot gets updated but it still only loads the same sega rally 3 exe the whole time
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inital d 6 doing same now going back to menu
i also cant get sega rally 3 to play says Failed to pass vista Verify Access, parental control
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inital d 6 doing same now going back to menu
i also cant get sega rally 3 to play says Failed to pass vista Verify Access, parental control
Are you using Windows 7? If so you need a special modified EXE file to get SR3 running.
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hi yes using win 7 i struggling to find the exe
there a file out for initald 6 that makes it boot on this version
thanks for that did the trick :)
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Any word on where networking is up to? Working for Daytona, but not for Initial D 6? I really want it for Sega Rally 3 tho...
EDIT: wait, so SR3 networking doe work? That's awesome. Is it really as simple as setting the options like in post #19?
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Only working for Sega Rally 3 I believe
I tried out 4 player of it last night it worked well
None of the ring games work including sega racing classic
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Only working for Sega Rally 3 I believe
I tried out 4 player of it last night it worked well
None of the ring games work including sega racing classic
Is there some kind of a guide to getting networking running on SR3 or did you just figure it out yourself? I'd love to get a network running on this but after my abject failure to get a 2 player Chase HQ 2 game running I'm not sure how successful I'll be...
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its pretty easy
goto ShellData folder then ShellData.ini
and then make sure it has
**FOR PC#1**
[Network]
CabinetID=1
Enabled=1
**FOR PC#2**
[Network]
CabinetID=2
Enabled=1
etc etc
then allow firewall and you are good.
Ford Racing works too as I just did network on it
Under Data folder then gamesettings
**FOR PC#1**
CabinetPostion=1
**FOR PC#2**
CabinetPostion=2
load the game up and then escape after 30 seconds. Allow firewall and you will have a config file under FordRacing
[General]
DongleRegion=EXPORT
PcbRegion =EXPORT
FreePlay=1
[Network]
Dhcp=0
Ip=SET THIS TO YOUR IP eg 10.0.0.12
Mask=255.255.255.0
Gateway=SET THIS TO YOUR GATEWAY eg 10.0.0.1
Dns1=8.8.8.8
Dns2=8.8.4.4
dhcp might work too if you dont use static ip. Then just load game up on your pcs and goto multiplayer
As for ChaseHQ 2,
I recently got it going on formatted pcs and there was a bit of a hassle. Im on windows 10 64 bit latest updates
make sure you have DirectPlay installed on all pcs
right click start button and choose apps and features then up top right click on programs and features. Then click turn windows features on or off on the left side
goto Legacy components and click on DirectPlay and install on each pc
Right click on game.exe and run compatibility for windows xp service pack 2
Then load game on each pc and goto test menu and network settings and set up PC 1 as ID 1 and PC2 as ID 2. Follow the steps it says on PC2 first then do PC1. Load game up and then escape out
finally load game on both pcs and it should connect
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Thanks for the info mate, I'll have to give it a try. In the meantime here's a video I made comparing SR3 to Sega Rally Online Arcade, to highlights just how much of a difference the 60fps makes.
! No longer available (http://www.youtube.com/watch?v=e8qBsNC4jIk&t=146s#)
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Watched it yesterday mate.
Quality stuff as always :cheers:
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Yeah love watching those vids.
And thanks for the advice, Boomslang, I'll give it a go.
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:cheers: Cheers fellas!
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Version 1.01 is out
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Does anyone notice low/inconsistent frame rates in sonic racing? At least when starting out the whale lagoon course. It becomes less of an issue in future laps but my eyes are uncomfortable for the beginning of the race due to the frame rate. I've tried on a few different computers but it's an issue on all of them for me, just to different extents.
Edit: not specific to the newest version.
Sent from my iPhone using Tapatalk
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Is anyone interested in putting together a bounty / increased Patreon support to encourage the team to support networking and ffb for ringwide/ringedge sooner rather than later? I'm patreoning $50 already, but if others can get in (either one-time or also part of patreon), I'd be willing to increase my own contribution if necessary. I can talk to reaver about it offline if people are willing to give it a go, and we could perhaps be very encouraging as a single group, together...
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Not loading games for me at all. Tries to start and the window just goes away. The setting program won't save, to begin with.
Anyone on Win 7 running without issues? My setup isn't on SP1 even, it's not networked.
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Not loading games for me at all. Tries to start and the window just goes away. The setting program won't save, to begin with.
Anyone on Win 7 running without issues? My setup isn't on SP1 even, it's not networked.
Have you installed com0com, net framework 452, dx9c? .NET is especially important - I think that's your issue.
Sent from my iPhone using Tapatalk
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Does anyone notice low/inconsistent frame rates in sonic racing? At least when starting out the whale lagoon course. It becomes less of an issue in future laps but my eyes are uncomfortable for the beginning of the race due to the frame rate. I've tried on a few different computers but it's an issue on all of them for me, just to different extents.
Edit: not specific to the newest version.
Sent from my iPhone using Tapatalk
Within the Sonic & Sega All-Star Racing folder go to your settings.ini file and change these settings:
SCREEN_WIDTH=(your native screen resolution width) 1920
SCREEN_HEIGHT=(your native screen resolution height) 1080
WINDOWED=1
VSYNC=0
The play the game with no slowdown :)
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well that would just force the game to run at more then 60fps if your card allows it plus introduce screen tearing most likely
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Have you installed com0com, net framework 452, dx9c? .NET is especially important - I think that's your issue.
I think i went for .net 4.0... I'll update and give it another go, thanks for the tip.
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Anyone on Win 7 running without issues? My setup isn't on SP1 even, it's not networked.
Yup, I'm using Windows 7, I don't think I needed to do anything extra special to get this running (apart from having to use a special Windows 7 specific EXE for Sega Rally 3 to run that I mentioned above). Have you tried an older version of Teknoparrot to see if that works? I believe 1.0 had some issues with a lot of the other games (which I couldn't comment on myself as Sega Rally 3 is the only game I play on it. As I also mentioned above Intial D didn't want to work for me on 1.0 after previously working OK on 0.8 - Pooterman pointed me in the direction of some additional files to get it working, but I must confess I haven't tried them out yet).
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Within the Sonic & Sega All-Star Racing folder go to your settings.ini file and change these settings:
SCREEN_WIDTH=(your native screen resolution width) 1920
SCREEN_HEIGHT=(your native screen resolution height) 1080
WINDOWED=1
VSYNC=0
The play the game with no slowdown :)
Thanks, unfortunately that wasn't it. It's been alright most of the time, but it actually was super choppy yesterday. Again, it's fine after a race or so. But the start of some races can be awful. It's running on an i5-7500 & 1050 Ti so the hardware shouldn't be an issue.
Also, please vote for networking! https://twitter.com/reaverteknogods
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Thanks for the info mate, I'll have to give it a try. In the meantime here's a video I made comparing SR3 to Sega Rally Online Arcade, to highlights just how much of a difference the 60fps makes.
! No longer available (http://www.youtube.com/watch?v=e8qBsNC4jIk&t=146s#)
Thanks for the video, but the framerate really doesn't seem to make much of a difference to me, as long as the gameplay is the same.
Sure it looks better, but when you're driving, you're not concentrating on the visuals.
To me, i rank them:
===========================
Sega rally revo (PC) with a graphics card
sega rally revo (xbox 360)
sega rally online (xbox 360) - sega rally 3 (arcade)
i haven't tried the emulated sega rally 3 yet, so i won't comment on that.
but it will be less than revo, because it's a watered down version, that suits the arcade mode.
i remember the pc version of sega rally 2 was so much better than the arcade, because it had the 10 year mode.
in that case also, the pc version was better.
later
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More like revo is a watered down version of 3 mate
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More like revo is a watered down version of 3 mate
Nah, no terrain deformation in SR3 ;)
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anyone know if they already fixed the graphics problems of sega racing classic and nvidia cards?
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Man I wanna work on this stuff so bad. Atm all my consoles are throughout the house while I assemble my world of Nintendo cabinet and it looks like a bomb went off. I'm hoping I can get things squared away soon and go back to the racing rig.
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More like revo is a watered down version of 3 mate
Nah, no terrain deformation in SR3 ;)
are you sure on that? I played it a couple weeks ago and did not notice that plus there is files which specifically say about track deformation in sega rally 3
plus 60>30 and you can play network which isnt possible with Revo
edit ** TrackDeform_data is a file in Sega Rally 3 so im almost certain it does have it and after watching a youtube video where it showed it
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anyone know if they already fixed the graphics problems of sega racing classic and nvidia cards?
No and they properly won't. It's been made for AMD shaders etc
They actually got lucky with Initial D 6 as that was just a fluke that idlogger fixed the issue for AMD users
*EDIT*
actually I think I read that RH Game loader fixes it for Advanced and Expert courses but not for Beginner
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teknoparrot Nvidia fix Sega Racing Classic
dirty solution ... but the error is clearly identified
the problem is that the "emulator" has a filter with a texture not compatible with amd. we would have to decompress the rom (textures.bin) and remove this texture and then re-compress it.
https://www.youtube.com/watch?v=JmNOCCSb_1Y (https://www.youtube.com/watch?v=JmNOCCSb_1Y)
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More like revo is a watered down version of 3 mate
Nah, no terrain deformation in SR3 ;)
are you sure on that? I played it a couple weeks ago and did not notice that plus there is files which specifically say about track deformation in sega rally 3
plus 60>30 and you can play network which isnt possible with Revo
edit ** TrackDeform_data is a file in Sega Rally 3 so im almost certain it does have it and after watching a youtube video where it showed it
i'm not sure what you are comparing, the pc version of revo can obviously do better the 30 fps, and with a better graphics card, better than 60fps.
also, sure there is no network play, but of course those versions had online play (i don't use network or online play for any of my racing games either)..
back to SR3 vs revo: revo has this,
revo
----
There are 34 vehicles in total, which are divided into 3 groups: Premier Class (4WD cars), Modified Class (2WD & Super 2000 cars) and Master Class (mostly classic rally cars). There are also several bonus cars - such as Dakar rally types, hill climbers, buggies, etc. - in every class, which can be unlocked with points one as you progress through Championship Mode, plus an overall bonus car for getting 100% in championship mode. The (non-bonus) cars each have 3 different liveries and all have 2 setups. The setup is either off road, with better grip on loose surfaces, or tarmac, with higher top speed and more grip on hard surfaces. The different environments all feature three tracks (of which some can also be raced in reverse direction - at a different time of day) except for the bonus environment Lakeside that only has a single race track, and again are unlocked as you progress through Championship Mode.
Across the three championships that you have to play through (Premier, Modified, Masters), there are a 16 unique tracks spread across the game's 108 races, with reverse versions of another eight of those. Set over five environment types (Alpine, Canyon, Arctic, Safari and Tropical),
sr3
----
Sega Rally 3 contains three racing modes: World Championship, Quick Race and Classic. World Championship mode is a single player game which takes place across three stages (Tropical, Canyon and Alpine) and largely follows the format of the previous Sega Rally arcade games. The game is a 22 car race played to a time limit, and the player's starting position for one race is determined by their finishing position in the previous race. Unlike the previous games in the series, each race contains two laps. If the player finishes the third stage in first place, they are able to play a head to head race on the bonus Lakeside track.
so yeah, sr3 is Watered down.
later
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Turns out sega rally online is better than sega rally 3 also:
online:
--------------
The game will feature 13 cars and 6-player online racing, as well as Championship and Time Attack modes.
so sega rally revo > sega rally online > sega rally 3
later
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Keep telling yourself that :dunno :laugh2:
Handling is revo is completely different to 3 and not in a better way
Also no online arcade is not superior it is limited to 30 fps
But I'm not going to argue with you on an opinion
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teknoparrot AMD fix Sega Racing Classic
dirty solution ... but the error is clearly identified
the problem is that the "emulator" has a filter with a texture not compatible with amd. we would have to decompress the rom (textures.bin) and remove this texture and then re-compress it.
https://www.youtube.com/watch?v=JmNOCCSb_1Y (https://www.youtube.com/watch?v=JmNOCCSb_1Y)
Amd works fine with the game. It's nvidia which has issues
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Keep telling yourself that :dunno :laugh2:
Handling is revo is completely different to 3 and not in a better way
Also no online arcade is not superior it is limited to 30 fps
But I'm not going to argue with you on an opinion
^This. Revo may have a ton of extra content compared to SR3, but the game has got seriously odd handling. Some people seem to get on OK with it, but I hated it personally, to the extent I played the game a few times and then gave up on it. What SR3 lacks in content compared to Revo it makes up for by greatly (in my opinion) improved, proper arcade racer style handling, making the game enjoyable to play. Online Arcade might have a a couple of extra bonus cars compared to SR3, but SR3 wins again here by sheer virtue of the facts it's 60fps and Online Arcade is 30fps.
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Keep telling yourself that :dunno :laugh2:
Handling is revo is completely different to 3 and not in a better way
Also no online arcade is not superior it is limited to 30 fps
But I'm not going to argue with you on an opinion
^This. Revo may have a ton of extra content compared to SR3, but the game has got seriously odd handling. Some people seem to get on OK with it, but I hated it personally, to the extent I played the game a few times and then gave up on it. What SR3 lacks in content compared to Revo it makes up for by greatly (in my opinion) improved, proper arcade racer style handling, making the game enjoyable to play. Online Arcade might have a a couple of extra bonus cars compared to SR3, but SR3 wins again here by sheer virtue of the facts it's 60fps and Online Arcade is 30fps.
You tell em! I knew as soon as I saw that post you were gonna set em straight. lol.
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Yeah, Revo is ok, but has very, very sensitive steering.
In other news you can change the SR3 ini to 640x480 resolution! I think this means it will work on 15kHz screens, read old arcade driving setups, though i've only tested this on my desktop setup on an LCD, not my actual arcade setups.
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Keep telling yourself that :dunno :laugh2:
Handling is revo is completely different to 3 and not in a better way
Also no online arcade is not superior it is limited to 30 fps
But I'm not going to argue with you on an opinion
^This. Revo may have a ton of extra content compared to SR3, but the game has got seriously odd handling. Some people seem to get on OK with it, but I hated it personally, to the extent I played the game a few times and then gave up on it. What SR3 lacks in content compared to Revo it makes up for by greatly (in my opinion) improved, proper arcade racer style handling, making the game enjoyable to play. Online Arcade might have a a couple of extra bonus cars compared to SR3, but SR3 wins again here by sheer virtue of the facts it's 60fps and Online Arcade is 30fps.
You tell em! I knew as soon as I saw that post you were gonna set em straight. lol.
Well, you know me too well mate ;) I try not to be too overbearing about these things, as everyone has different tastes, but one thing I do feel very strongly about is the importance of racing games running at 60fps. I'd rather have less graphical detail in the game as a whole, if it mean keeping it 60fps, than a lavish 30fps racer - I think it's part of the reason all the old Sega Model 2 and 3 games still (to me anyway) look so good now, despite their aged hardware. Likewise, the way the game handles is equally important. A game may have a gazillion tons of content, but if I'm not having fun playing it it's pointless. I made the mistake with Revo of getting a copy of the game on PC despite the fact I hadn't enjoyed the demo on PS3 at all, based purely on the Sega Rally name, thinking, "I'll like it if I just give it some time." Won't be making that mistake again.
-
I'm fully with ya, they can add all the extra tracks and car skins they want. If you the game doesn't play well, forget it.
-
Handling is revo is completely different to 3 and not in a better way
^This. Revo may have a ton of extra content compared to SR3, but the game has got seriously odd handling. Some people seem to get on OK with it, but I hated it personally, to the extent I played the game a few times and then gave up on it. What SR3 lacks in content compared to Revo it makes up for by greatly (in my opinion) improved, proper arcade racer style handling, making the game enjoyable to play. Online Arcade might have a a couple of extra bonus cars compared to SR3, but SR3 wins again here by sheer virtue of the facts it's 60fps and Online Arcade is 30fps.
Hey guys, I don't want to get into the topic of which game is better, but really curious about what's your feeling about the difference in handling. Is that something than can be explained in words?
Mainly asking because I started with Sega Rally Revo on PC a while ago and I was fine, then I saw the Sega Rally 3 version on Teknoparrot and I played it once only, but because it didn't have force feedback, I went back to Sega Rally Revo. However, in the few races I didn't in Sega Rally 3, I didn't notice any difference. Not that I was paying attention or that I knew they were handling different, but what's that difference to pay attention next time?
-
I'm having trouble with this again. Changed to a windows 10 setup, and com0com installed, JVS emulation tests ok, but when i click to load SR3, the loader comes up, then the tiny gamerunning window, the text describing what's going on, then the "Racing" window opens up, but it's tiny and in the top left, and after a minute says "not responding" and then goes away, as do the JVs and gamerunning windows, leaving only the dumbJVSmanager window. I've tried both the original and hacked exe's, set a resolution my screen can handle, changed to windowed mode 1 ...and what else do i need to do?
Oh, and when I click the SR3 window outside teknoparrot, the game does launch, shows the mudsplatter but just keeps repeating that, won't go any further. No sound at all. I note on UK arcades video it does the opposite- no video but with sound...does it do that for anyone else?
Any ideas about what to try?
-
mickael28, just play the two games back-to-back and you'll notice the difference. Revo is far more slippery feeling.
-
mickael28, just play the two games back-to-back and you'll notice the difference. Revo is far more slippery feeling.
I always noticed Revo really slippery yes, although I thought that was the way all those games were. I'll have a look to SR3 when I've got the chance, not likely in the near future though...Thanks
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Oh, and when I click the SR3 window outside teknoparrot, the game does launch, shows the mudsplatter but just keeps repeating that, won't go any further. No sound at all. I note on UK arcades video it does the opposite- no video but with sound...does it do that for anyone else?
I have video and no sound during the SR3 mudsplatter screen, but the rest of the game loads alright for me within about 5 seconds, also on w10 x64.
In other news, reaver said in his twitch stream today that once they get this ID card/link play out of the way, SRC and sonic racing multiplayer is up next. :cheers:
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Ok, just to give it a chance, I am willing to try Sega Rally 3, and see how it plays.
Got it up and running (but not in teknoparrot 0.8, 1.03 or 1.06 - won't start)... Frame rate is good, resolution is modified to ultrawide screen. 2560x1080
No sound [Fixed by setting in ini file], but most problematic, no controls work.
--------------------------------------------------------
Keyboard doesnt work. Tried all the keys.
Xbox 360 controller doesn't work.
USB joystick with xinput doesn't work.
There is no response from the game whatsoever. Any ideas?
--------------------------------------------------------------------
I saw an area in the ini files for game controller, but don't know what to set it to,
I'm running windows 7 64 bit, pro version.
thanks, and if i can get it working, i can give my impressions of the gameplay and control.
I have gone back to sega rally revo on the xbox 360 after several years, and am now a lot better at it, and noticing the difference in
car handling in all the models and what the tracks are like. so i think it will be fairly easy to play the arcade version even if the AI
is set to hard mode.
later
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Ok, just an update on this.
Still haven't gotten it working yet:
--------------------------------------
tried older versions - no luck
different controllers - nope
===============================
the furthest i got was:
------------------------
windows 10 on different computer
version 1.06
Dumbjvmsmanager now works - can save settings properly, and identifies xbox 360 controller
replaced rally3 exe with a working one - everything starts up, but game does not load
[game starts up when exe is run directly]
ford racing - game crashes on opening
my old setup
-----------------
windows 7 64 bit
dumbjvmsmanager - can't save settings, always gets an error = i tried hardcoding values but no luck
sometimes the program crashes when you go into settings, and says it stopped working
the directx drop down does not identify the controller, no matter what settings or controllers i use,
even though windows 7 recognizes them.
=============
getting closer, but still no luck..
if anyone can recommend a controller, or settings, maybe i can try those.
thanks
later
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Just jump on the teknogods discord server man and they will sort you out
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Handling is revo is completely different to 3 and not in a better way
^This. Revo may have a ton of extra content compared to SR3, but the game has got seriously odd handling. Some people seem to get on OK with it, but I hated it personally, to the extent I played the game a few times and then gave up on it. What SR3 lacks in content compared to Revo it makes up for by greatly (in my opinion) improved, proper arcade racer style handling, making the game enjoyable to play. Online Arcade might have a a couple of extra bonus cars compared to SR3, but SR3 wins again here by sheer virtue of the facts it's 60fps and Online Arcade is 30fps.
Hey guys, I don't want to get into the topic of which game is better, but really curious about what's your feeling about the difference in handling. Is that something than can be explained in words?
Mainly asking because I started with Sega Rally Revo on PC a while ago and I was fine, then I saw the Sega Rally 3 version on Teknoparrot and I played it once only, but because it didn't have force feedback, I went back to Sega Rally Revo. However, in the few races I didn't in Sega Rally 3, I didn't notice any difference. Not that I was paying attention or that I knew they were handling different, but what's that difference to pay attention next time?
i have started a thread specifically about the differences is sega rally series, arcade and home versions:
http://forum.arcadecontrols.com/index.php/topic,155964.0.html (http://forum.arcadecontrols.com/index.php/topic,155964.0.html)
this is about the differences of the cars when utilizing whatever control you have, wheel or gamepad.
i personally don't use steering wheels for home use (although i suspect it might help is some games).
sega rally revo is an exception for controls, because it utilizes a very odd 'spring-tension' handling for controls
as opposed to the 'direct' steering control used in practically every racing game released.
sega rally 3 and sega rally arcade online utilize the 'direct' steering control which is more in line with
arcade games.
later
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Looks like Lindbergh emulation is coming: https://twitter.com/reaverteknogods?lang=en
Bring on Outrun 2, Sega Race TV... oh and After Burner Climax, House of the Dead 4, House of the Dead EX, Virtua Fighter 5, Initial D Stage 4/5, Harley Davidon: King of the Road, etc
-
well versions 1.21 and 1.20 are out.
things are much cleaner now.
tried version 1.20, but it just hangs, and says module failed to load, so it actually works poorer than the prior versions on windows 10,
will try it out on windows 7 later.
======================================
TeknoParrot 1.21 PUBLIC Changelog
Posted on December 16, 2017 by avail
Only including changes after 1.20.
RingSystem:
Added missing AMD fixes for Initial D 6 AA / 7 AA X
Fixed a bug where Initial D 6 AA / 7 AA X cards would corrupt
To download this release, visit the TeknoParrot homepage.
If you have any issues, please report them on our Discord! We listen.
For a full changelog, containing every change from every test version, and all previous versions, you can check Readme.txt in the TeknoParrot download archive.
TeknoParrot 1.20 PUBLIC Changelog
Posted on December 14, 2017 by avail
Only including changes after 1.06c.
Steam integration: Whenever you play a TeknoParrot game, it will show it in your steam profile for your friends to see!
Taito Type X Series support:
Battle Gear 4 Tuned
Blaz Blue Calaminity Trigger
Blaz Blue Continuum Shift
Blaz Blue Continuum Shift 2
Chaos Breaker
Chase HQ2
Giga Wing Generations
King of Fighters 98 Unlimited Match
King of Fighters Maximum Impact Regulation A
King of Fighters Sky Stage
King of Fighters XII
King of Fighters XIII
Power Instinct 5
Raiden III
Raiden IV
Samurai Spirits Sen
Senko No Ronde Duo
Shikigami 3
Spica Adventure
Street Fighter IV
Super Street Fighter IV Arcade Edition
Super Street Fighter IV Arcade Edition Export
Super Street Fighter IV Arcade Edition Ver. 2012
Taisen Hot Gimmick 5
Tetris The Grand Master 3 Terror Instinct
Trouble Witches
Virtua R-Limit
Wacky Races
I/O Emulator:
New I/Os emulated in the JVS emulator
JVS emulator now supports Taito-specific commands and other strange Taito-only things
com0com is no longer needed! this means no admin is required!
Namco-specific JVS commands implemented. Various ES3 games tested, working without issues
Ford Racing brake fixed
Various JVS-related errors resolved
Comm modem state properly emulated for all Namco/Taito/Sega titles
Individual button settings added for each game, allowing for easier configuration and more customisation
RingSystem:
SRAM is now saved per game, fixing issues with non-saving test menus, various high score saving and more
Initial D 6 AA / 7 AA X cards are now emulated directly from the game executable, making picodaemon obsolete, and saving/loading MUCH faster and less prone to erroring! (Sadly, due to this change, old cards are no longer compatible)
Initial D 7 AA X support added!
ParrotUI:
Renamed project from DumbJvsManager to ParrotUI
All new, friendlier user interface!
Renamed config.ini to teknoparrot.ini. this fixes issues with Sega Rally 3’s config being overwritten
All config.ini settings are now individual per-game and can be set from the UI
Windowed mode switch for DirectX 8 and DirectX 9 titles implemented
Added support for multiple DirectInput devices, and that is, as many as you could possibly want
Cleaned up a lot of code internally, everything runs much smoother, many bugs were fixed, way less prone to crashing!
Everything is in a single .exe now! Command-line version is integrated into the main .exe
No need to restart the manager after applying setting changes!
Game directories set from the UI directly now! No second exe!
Games can be run from the command line directly!
teknoparrotui –profile=ID6.xml
To run with test mode, add –test to the command line
To only run I/O emulation, but run the loader separately, use
teknoparrotui –emuonly –profile=ID6.xml
Unbind buttons by pressing right click
Miscellaneous:
Gun sensitivity works again
Sega Golden Gun works again
Melty Blood temporarily disabled
Sega Sonic All-Stars Racing temporarily disabled
Initial D 6 AA / 7 AA X cards are now saved in the game’s directory
Battle Gear 4 full screen mode fixed.
later
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i finally got sega rally 3 partially working now (it crashes after the 2nd race at random times now)..
also, the sound doesn't work at all, even after changing the ini files.
with help from this:
from another forum:
(https://i.imgur.com/aKu5G6W.jpg)
i think i also went through every issue they mentioned...
also, to fix the kernel32.dll issue, i had to get the x64 version for windows 7 64 bit.
i'm still having issues with the game, and also with ford racing, but at least i have an idea about it now.
later
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out of interest, negative1, what does the kernel error look like?
My SR3 just closes the window after a little while, no errors, no evidence of loading. Without TP it gets to the mudsplatter screen. I'll go through the troubleshooting chart below and see :)
-
Its confusing that you guys are having so many issues. The game works perfectly for me and with very little set-up. Maybe becuase your on windows 7?
-
I'm using a lite build of Win 7 because my cabs only have C2Duo's in them, and i thought it would be faster and less hassle. Doesn't have Windows Media Player though, which causes headaches. I've never had a game not load before though. TBH i couldn't get the game working on my Win10 desktop either.
-
out of interest, negative1, what does the kernel error look like?
My SR3 just closes the window after a little while, no errors, no evidence of loading. Without TP it gets to the mudsplatter screen. I'll go through the troubleshooting chart below and see
a small box popped up the said AddDLLHandler.dll and Kernel32.dll error in a message box.
in the Dos window it says dll failed to load.
after getting the correct hotfix from microsoft for x64, the error went away.
Its confusing that you guys are having so many issues. The game works perfectly for me and with very little set-up. Maybe becuase your on windows 7?
i have tried the following:
-----------------------------
EVERY version of teknoparrot from the earliest one to the very latest on these:
windows 7 ultimate 64bit
windows 7 home
windows 8.1 home
windows 10 pro
and not ONE of them worked.
i have 2 different machines, 2 different NVIDIA video cards, xbox 360 controllers, joysticks,
and until this last version -
NOT ONE CONTROLLER was recognized.
i have done:
------------
clean installs of OS,
installed all the patches
installed all the new video drivers
installed controller drivers
NONE have had any effect on getting them to work.
===================================
every version has the following problems
-----------------------------------------------
games don't start
controllers not recognized
sound works sporadically
DLL errors
games crash after some time
it's a miracle any of it works at this point.
later
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I also have not got this game to run with Teknoparrot.
My OS is Windows 7 prof
As soon as i start the game with Teknoparrot the cli window says "dll loaded"
all the windows closes themself LOL
And the game runs when i run the rally.exe directly with no controls sound
Seems im not the only one with Sega Rally with probs
-
Can you guys describe what you are doing to start the game and also where are you placing the rally.exe?
-
Take this and install all runtimes.
It resolved many of my issues.
https://www.sereby.org/site/downloads/All%20in%20One%20Runtimes (https://www.sereby.org/site/downloads/All%20in%20One%20Runtimes)
-
Can you guys describe what you are doing to start the game and also where are you placing the rally.exe?
I actually have it working (partially) under the tecknoparrot 1.20, i haven't tried 1.21 yet.
The game actually works for me, with all the latest patches and fixes i mentioned before.
----------
The standalone EXE will always work, but it needs the loader to hook the controls. The sound should work if you alter the ini files.
later
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Trying to load the game with Teknoparrot after the cli window pops op "dll loaded resuming game"
every window closes shuts down
I also installed the allinonepackage to see if the solved it but no results
the rally.exe is in the root of the rally folder
-
As long as the Teknoparrot loader and the rally.exe are not in the same folder... Also check all of your files and folders that contain any relevant files and make sure they aren't set to read only. Might not hurt to run everything as administrator as well...
-
Ok dumb question, but you are running the unmodified exe correct? Earlier versions of the game wrappers included modified exes and those do NOT work with teknoparrot. Some of the accompanying dlls will cause issues as well.
-
ok, now that i've moved on from sega rally 3 (finished first in all races after a few hours, i did play the game for 2 weeks when sega rally online came out before,
which is the same game)...
has anyone gotten the steering to work in ford racing?
i can get the gas and braking to work with the xbox 360 controller, but i can't get the game to recognize steering at all.
i read in the 1.21 version they fixed braking, but i didn't have an issue with that.
later
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I use the windows 7 exe fix other one gave problems preventing startup
-
a note about ford racing..
saw a comment on youtube about editing the controller ini files, to have non 0 values.
i tried that out, but still no luck.
tecknoparrot 1.3 is out for private users - they added mario kart as playable.
later
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Man, I'm kinda surprised about that. Most of the Sega Europa stuff is close to ten years old now, but Mario Kart is still a pretty recent arcade release. Can't imagine Nintendo will be best pleased...
-
Man, I'm kinda surprised about that. Most of the Sega Europa stuff is close to ten years old now, but Mario Kart is still a pretty recent arcade release. Can't imagine Nintendo will be best pleased...
It's about 4 years old in Japan, and 3 years old in the US. So not really that recent to me.
later
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I tried to play Sega Rally 3 with a Logitech G27. The Gas And Brake pedals are fine in the menu screens, but as soon as I start the actual race, Gas and Brake are REVERSED for some reason.
I checked both axes in the settings and did everything as indicated in the error flow chart. I'm wondering if anyone else experience the same issue.
Anyone played this succesfully with a G27?
-
Yes I do and it works fine
Tick all 4 boxes
-
Yes I do and it works fine
Tick all 4 boxes
Thanks, it works now. did you use Logitech game manager to setup wheel settings? If so, how did you setup? I used various settings but I find it either too sensitive or too much deadzone...
-
Man, I'm kinda surprised about that. Most of the Sega Europa stuff is close to ten years old now, but Mario Kart is still a pretty recent arcade release. Can't imagine Nintendo will be best pleased...
I've heard they have networking working already. I hope its true, that would be awesome. I've always wanted a proper Networkable MK...
-
yep network works fine on MK
-
Sweeeeet.
-
I tried to play Sega Rally 3 with a Logitech G27. The Gas And Brake pedals are fine in the menu screens, but as soon as I start the actual race, Gas and Brake are REVERSED for some reason.
I checked both axes in the settings and did everything as indicated in the error flow chart. I'm wondering if anyone else experience the same issue.
Anyone played this succesfully with a G27?
i don't have g27, but i have another logitech steering wheel and pedal set, that is for a ps2, but it works on the pc also.
i knew i was asking for trouble, but i went ahead and installed the logitech drivers, and it recognized them, and the settings worked.
so then i started up tecknoparrot 1.2, and sega rally 3, and it actually recognized the wheel and pedals, had to tick all the boxes for
the gas and brake to work properly.
sounds good right...
----------------------------------
first of all, the controls are very sensitive, and since i am only used to a gamepad, i was oversteering completely, which means i drove
zig zag pretty much through the whole course.
after a few more games, it turns out you just have to do very slight movements, and things were improving.
then suddenly after a couple games, the brakes and gas stopped working completely, and even trying to remap those functions to buttons
don't work either.
so i have no idea what happened when everything worked fine before.
in the controller setup, when you go to advanced properties, every other button and function work except the pedals and brakes.
there is a power plug, and separate wires to connect this to the steering wheel unit. the wires are fine, no loose connections.
well, i almost thought about trying it out with daytona 3 (championship), but thats a whole other can of worms.
any ideas?
later
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teknoparrot v1.33 is out now,
with fixes and bug changes..
not sure about new games.
later
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-
teknoparrot v1.33 is out now,
with fixes and bug changes..
not sure about new games.
later
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i wish they were able to fix the artifacting on SRC...i can't find Game Loader ALL RH for the latest TPs so I play on 1.03 so its all good at least for SRC.
-
Latest Teknoparrot is out
Includes Online Play!
It's beyond simple to use guys and works pretty well. Don't need hamachi or any rubbish like that
-
Anyone up for helping me out with teknoparrot?
I have it working for Mario Kart DX but can't for the life of me get Sega Rally 3 to run (which is what I really want). I see from earlier posts that a few have had the same issue with TP looking like it is going to run the game, open a couple of windows but then return to the menu - that's what I get, can't see a solution posted though.
I have updated .net framework, reinstalled graphics drivers, changed resolution in the ini files etc. but no joy. The game exe runs outside of TP with no issues.
I'm running an i5, Nvidia Quadro 600, Windows 10 Pro, TP 1.33 (also tried 1.02 with and no joy either).
Any suggestions welcome!!
Thanks
-
Anyone up for helping me out with teknoparrot?
I have it working for Mario Kart DX but can't for the life of me get Sega Rally 3 to run (which is what I really want). I see from earlier posts that a few have had the same issue with TP looking like it is going to run the game, open a couple of windows but then return to the menu - that's what I get, can't see a solution posted though.
I have updated .net framework, reinstalled graphics drivers, changed resolution in the ini files etc. but no joy. The game exe runs outside of TP with no issues.
I'm running an i5, Nvidia Quadro 600, Windows 10 Pro, TP 1.33 (also tried 1.02 with and no joy either).
Any suggestions welcome!!
Thanks
Did you follow the flowchart : http://forum.arcadecontrols.com/index.php/topic,154238.msg1638831.html#msg1638831 (http://forum.arcadecontrols.com/index.php/topic,154238.msg1638831.html#msg1638831)
this solved most peoples problems.
later
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Anyone up for helping me out with teknoparrot?
I have it working for Mario Kart DX but can't for the life of me get Sega Rally 3 to run (which is what I really want). I see from earlier posts that a few have had the same issue with TP looking like it is going to run the game, open a couple of windows but then return to the menu - that's what I get, can't see a solution posted though.
I have updated .net framework, reinstalled graphics drivers, changed resolution in the ini files etc. but no joy. The game exe runs outside of TP with no issues.
I'm running an i5, Nvidia Quadro 600, Windows 10 Pro, TP 1.33 (also tried 1.02 with and no joy either).
Any suggestions welcome!!
Thanks
I had problems because I had a bad dump...had only 2 folders, language was set to French and resolution set to 4K causing it not to start at all.
The correct dump has 3 folders with the appropriate DLL in the 3rd folder. FOund that and the game played just fine for me in TP 1.33
-
Thanks guys
I used the flowchart and I didn't have the shell folder with inpout.dll. I knew about this file and had downloaded a copy but had placed in the Rally folder.
Still no success but now when I try to run the game through TP instead of the mini window closing and going back to the TP loader screen my entire machine crashes and I have to do a hard reboot (no other option at that point).
If I had a bad dump would the exe work outside of TP? It is working just fine (in English), plays the mud splatter and the full intro sequences.
I also tried the hacked Win 7 version of the exe but I get the same problem
:'(
Can I just check something else please. I noticed in the Rally folder I have a inpout_d.dll - should this be there?
Actually if anyone is up for posting a screenshot of the three folders so I can check the files against mine that might would be really useful.
Determined to crack this!
Thanks again
-
Guys I got there! Well on my desktop PC at least. Laptoo not having it (maybe an integrated graphics problem?). Anyway I have a working copy at last. Think the problem was a bad download, found another source and I'm sorted.
Thanks for the help and keep up the good work all!
:applaud:
-
Guys I got there! Well on my desktop PC at least. Laptoo not having it (maybe an integrated graphics problem?). Anyway I have a working copy at last. Think the problem was a bad download, found another source and I'm sorted.
Thanks for the help and keep up the good work all!
:applaud:
good to hear.
if you or anyone can ever get the controls for ford racing to work, let me know i am still having problems,
and have gotten no responses.
later
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Hi -1
Just tried out Ford Racing. With a MadKatz 2 Xbox 360 wheel I get Start, some pedal response (bit freaky but that might be the hardware) and view change. No steering. Guessing you get simillar?
Do we know it can be done ywt?
-
Hi -1
Just tried out Ford Racing. With a MadKatz 2 Xbox 360 wheel I get Start, some pedal response (bit freaky but that might be the hardware) and view change. No steering. Guessing you get simillar?
Do we know it can be done ywt?
yes, thats exactly what i get also, i am using an xbox 360 controller.
other people have gotten it to work, looking on youtube.
later
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I don't have it in front of me but check the ini files for a SteeringLeft and SteeringRight or something. Set to 0 and 255. I think that was Ford Racing...
Sent from my SM-G950U using Tapatalk
-
version 1.34 is out:
change log 1.34:
*********************************************
* TeknoParrot 1.34 *
* ********************************************
- www.teknogods (http://www.teknogods). com -
---------------------------------------------
Changes in TeknoParrot 1.34 Release:
- Added new code by sto0z that make his super popular control adjustment even more adjustable!
- TeknoParrot Online now available for everyone, look at earlier changelogs to understand how it works!
- New card system now available for public too! Do not use modified game files or the cards will corrupt!
later
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After having so much trouble getting Initial D running before I decided to give it another go. Downloaded Teknoparrot , downloaded ID7AAX with decrypted exe ; set my controls and played.
No issues at all, was super psyched. Downloaded the partial English patches and they help, Im going to try to dig into the images/textures and see if I can Photoshop English in place of the Japanese.
Game was actually pretty fun, but my pro tip is to take the game off of free play, so that the card saves after each race.
-
Thanks guys
I used the flowchart and I didn't have the shell folder with inpout.dll. I knew about this file and had downloaded a copy but had placed in the Rally folder.
Still no success but now when I try to run the game through TP instead of the mini window closing and going back to the TP loader screen my entire machine crashes and I have to do a hard reboot (no other option at that point).
If I had a bad dump would the exe work outside of TP? It is working just fine (in English), plays the mud splatter and the full intro sequences.
I also tried the hacked Win 7 version of the exe but I get the same problem
:'(
Can I just check something else please. I noticed in the Rally folder I have a inpout_d.dll - should this be there?
Actually if anyone is up for posting a screenshot of the three folders so I can check the files against mine that might would be really useful.
Determined to crack this!
Thanks again
Retroracer i have the same problem with Sega Rally 3 it does exactly the same , installed all the drivers ...
with teknoparrot all of the windows close & with game loader all rh i get an message if old type x loader is enabled etc.
outside of Tparrot it laucnhes without sound
I guess we can be patient until some new version of TP makes it work
-
Thanks guys
I used the flowchart and I didn't have the shell folder with inpout.dll. I knew about this file and had downloaded a copy but had placed in the Rally folder.
Still no success but now when I try to run the game through TP instead of the mini window closing and going back to the TP loader screen my entire machine crashes and I have to do a hard reboot (no other option at that point).
If I had a bad dump would the exe work outside of TP? It is working just fine (in English), plays the mud splatter and the full intro sequences.
I also tried the hacked Win 7 version of the exe but I get the same problem
:'(
Can I just check something else please. I noticed in the Rally folder I have a inpout_d.dll - should this be there?
Actually if anyone is up for posting a screenshot of the three folders so I can check the files against mine that might would be really useful.
Determined to crack this!
Thanks again
Retroracer i have the same problem with Sega Rally 3 it does exactly the same , installed all the drivers ...
with teknoparrot all of the windows close & with game loader all rh i get an message if old type x loader is enabled etc.
outside of Tparrot it laucnhes without sound
I guess we can be patient until some new version of TP makes it work
Moksi
I got my working shortly after my post. I had a bad download (as suggested by another poster). The giveaway for me was that in my download I only had 2 folders, not 3. Found another copy and it boots with TP no problems. Runs really nicely and great in LAN play mode :)
Check your dowload and maybe try and find another copy
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Is Initial D 6 AA networking functional? Does anyone have a guide, or any tips?
I’m in the middle of updating my cabs to Win 10, and Sega Rally 3 now just… runs. I didn’t do anything this time. Must have been my weird build of Win 7 that was the problem. Hopefully networking is just as easy :)
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Is Initial D 6 AA networking functional? Does anyone have a guide, or any tips?
I’m in the middle of updating my cabs to Win 10, and Sega Rally 3 now just… runs. I didn’t do anything this time. Must have been my weird build of Win 7 that was the problem. Hopefully networking is just as easy :)
Yes. It's functional.
Go into the test menu -> set up your pairs as A1 & A2. set operation mode to normal.
And I can't remember if you need to update IPs in the config file:
[Network]
Dhcp=0
Ip=192.168.0.X
Mask=255.255.255.0
Gateway=192.168.0.1
Dns1=192.168.0.1
Dns2=0.0.0.0
BroadcastIP=192.168.0.255
Cab1IP=192.168.0.W
Cab2IP=192.168.0.X
Cab3IP=192.168.0.Y
Cab4IP=192.168.0.Z
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Thanks, nugarp. So if i understand you, for my two cabs, each with it's own PC on the LAN...
*removed*
EDIT:There's even better info in the readme.txt that TP comes with :)
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I don't think you need to fill out Y or Z. If it's a twin setup just remove the lines. I also honestly don't remember if id6 had these types of entries in its config..I just had this as a note in one of my docs on "how to set up multiplayer" that I clearly didn't put full effort into :P. Give it a go with what you've said and let us know!
If Id6 did use this format, what you said would be correct.
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with thanks to Nugarp, I got both Sega Rally 3 and Initial D 6AA working over Lan at 800x600@50i at full speed on Win10 on a pair of core2duo 8500's with Radeon HD 6870 GPU's. This is using crt_emudriver on 15kHz-capable old 4:3 arcade CRT's. (Well, 600@50i is 16.2kHz, but most arcade monitors or PVM's can handle that.) The HUD for ID6 and the menu screens for both games get chopped, but they're still extremely playable :)
SR3 is really robust, doesn't care what you do as long the PC's are on the network and the first cab is set to number one in the shelldata.ini file (cabinet ID) and the other to number two.
Initial D 6AA was more of a pain. The info for how to get pair play running is in the readme.txt that comes with teknoparrot. You may also need to use the blank grey screen fix for the service menu where you open renderer.ini and set the glare values to massive numbers. Then back again to play. (i had to use windowed modes here, as the menu chops off too much to be used in 800x600). However, once this was done my save cards kept corrupting, and when they did so they took out the emulated eeprom data. So the game kept crashing. If you get stuck you can wipe the .crd file from the id6 diretory, and the epprom data too which is hidden at c:\users\<username>\appdata\roaming\teknoparrot\. You can keep a backup and just keep overwriting when required. I've disabled the card readers completely in the service menu, and backed up that eeprom data as well.
I'm going to look into the old card system using picodaemon next.
And i can't get anything but the actual escape key to exit the emulator, joytokey won't work :( Ima ask on the disc about that one.
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Things can move quick in this scene
Teknoparrot has added proper FFB to several games now
-Sega Racing Classic
-Ford Racing
-Sega Rally 3
-Initial D6
-Initial D7
-Wangan Midnight Maximum Tune 5
-Chase HQ 2
-Wacky Races
Aswell as game story and car saves now for WMMT5
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Hmm, I didnt think anyone still wanted to play sega racing classic once daytona championship went up.
Im missing force feedback, but the logitech driving force EX controller leads me to think its just dinput calls.
Multiplayer also works here, it lags out as both the computers involved are both wireless.
I havent tried the raspberry pi billboard but i will soon.
The camera works too!
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Don't want to re-hash an old topic but I wanted to let people know that I was able to load up Revo Tracks in SR3. It works great, you can now play all the Revo tracks with 60FPS and better handling and FFB. Here's a video of all Tropical tracks in SR3 https://youtu.be/sB5X6dIvGM4?t=70
Trying to see if I can also import the cars...
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Don't want to re-hash an old topic but I wanted to let people know that I was able to load up Revo Tracks in SR3. It works great, you can now play all the Revo tracks with 60FPS and better handling and FFB. Here's a video of all Tropical tracks in SR3 https://youtu.be/sB5X6dIvGM4?t=70
Trying to see if I can also import the cars...
That's cool! I assume that the three regular tracks have been replaced with these so that canyon loads up the second one, right? I.e. you did a 1:1 swap instead of adding new tracks.
Sent from my SM-G950U using Tapatalk
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Don't want to re-hash an old topic but I wanted to let people know that I was able to load up Revo Tracks in SR3. It works great, you can now play all the Revo tracks with 60FPS and better handling and FFB. Here's a video of all Tropical tracks in SR3 https://youtu.be/sB5X6dIvGM4?t=70
Trying to see if I can also import the cars...
OK, that's awesome. Any chance we can get a guide for how to do that?
And i'm assuming this will work as long as SR3 does? Revo itself doesn't work on Win10, there's some component like WMT missing or something.
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Don't want to re-hash an old topic but I wanted to let people know that I was able to load up Revo Tracks in SR3. It works great, you can now play all the Revo tracks with 60FPS and better handling and FFB. Here's a video of all Tropical tracks in SR3 https://youtu.be/sB5X6dIvGM4?t=70
Trying to see if I can also import the cars...
Whoah, very cool, I will have to try that sometime.
Hopefully, there will be a way to script it or make them an option.
later
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Holy ---steaming pile of meadow muffin--- dude, that's f'n awesome! Makes it like a brand new game. You have got to make a guide on how to do this!!!
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Whoah, very cool, I will have to try that sometime.
Hopefully, there will be a way to script it or make them an option.
I was thinking about this. You could use separate batch files to launch separate track configurations by renaming folders like a goldfish swap, that would be pretty fast. But possibly tricky to ensure clean operation. Maybe autohotkey could be used to change names and then change back afterward. Or you could keep multiple copies of the game and TP and launch via a frontend, though that would take up more space.
Holy ---steaming pile of meadow muffin--- dude, that's f'n awesome! Makes it like a brand new game. You have got to make a guide on how to do this!!!
It really does make it like a new game. Sooo cool.
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Ninjazero, any updates on how to do the track swap for Revo? Or if it works with networking? And did the car swap work?
On a different note, does anyone know what happened to the public releases of TP? Have those vanished?
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On a different note, does anyone know what happened to the public releases of TP? Have those vanished?
I gave Reaver a nudge about this a day or two ago. I think it'll come but he has admittedly been too busy working on his own game to give TP any love in a while. I'm a $50 patreon and I'm still waiting for public releases...because I don't want my cabs to have internet access anyway.
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Things can move quick in this scene
Teknoparrot has added proper FFB to several games now
-Sega Racing Classic
-Ford Racing
-Sega Rally 3
-Initial D6
-Initial D7
-Wangan Midnight Maximum Tune 5
-Chase HQ 2
-Wacky Races
*raises eyebrows*
Hey Boomlsang, can you give your impressions of how the ffb feels with your wheel bro? I mean, is it *ACTUAL* force feedback now, instead of simple wheel rumble? Also how is the FFb in OutRun 2SP DX? On par with Howard's FXT on PC?
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Does FFB work as a standard in Teknoparrot now or do you still need an additional plugin thingy? I haven't updated my version of Tekknoparrot since before the FFB versions came out.
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Yea it's actual ffb now and not just vibration etc and no you don't need additional plugin anymore.
Each game is different really but I personally helped get ffb going with Reaver so I'm happy with most of it.
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Yea it's actual ffb now and not just vibration etc and no you don't need additional plugin anymore.
Each game is different really but I personally helped get ffb going with Reaver so I'm happy with most of it.
Wow that's great mate! I may finally get around to checking this out soon. I'm balls deep into Forza Horizon 3 ATM :lol
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Does networking function in Lindbergh yet, specifically OR2?
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Does networking function in Lindbergh yet, specifically OR2?
No :-/ not right now.
Sent from my SM-G950U using Tapatalk
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Yea it's actual ffb now and not just vibration etc and no you don't need additional plugin anymore.
Each game is different really but I personally helped get ffb going with Reaver so I'm happy with most of it.
Nice one dude! That's pretty awesome. Great to see all of Pooterman's lovely looking game icons in there too.
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I am now a Patreon. How or where do I go to get the Patreon-only version of TeknoParrot?
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go to teknoparrot.com and then goto top right and patreon
thats where you download it etc
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Thanks bro :cheers:
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OK quick question.....I got the OR2SP dump. In TeknoParrot, what is the actual file I need to set it to, to launch the game? There's a bunch of different directories and files in the OR2SP folder and someone said something about all the important files being in the "disk0" folder. I looked in there but which of the files does TP use to actually launch the game? The other games I have, contain an exe but OR2SP doesn't.
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Jennifer/Jennifer.elf
also just so you know, you don't currently need patreon, the latest public version is identical to patreon version.
There is a new patreon coming out in next couple weeks tho and it looks like it might have Sega Race TV!
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Awesome thanks mate! :cheers:
I'm at work now so can't wait to get home and try this out!
Sega Race TV sounds awesome. Hopefully it's in there like you said.
I can't wait until he eventually adds network/online support to OR2SPDX. Do you happen to know if the game originally supported actual online play in the arcades, or was it simply local multiplayer via linked cabinet LAN? If it's via LAN only, how well do you think it would translate to online multiplayer?
Are the Initial D games, particularly Stage 7 and Stage 8 LAN only games? If so, how was TeknoGuy able to implement online play ? I see several people playing ID7 and ID8 everyday in different lobbies. I wonder if OR2SPDX can achieve this? Hell, if he can work his magic on making LAN only games work in an online multiplayer environment, who's to say he can't get Sega Racing Classic up and running online?
This guy seems like he can do pretty much anything. I love to see him go old school and make a dedicated Namco System 22 emulator so we can finally play the Ridge Racer games properly with hardware accelerated graphics and particularly Rave Racer with force feedback and online play. man I'd ---smurfing--- KILL for that!!!!!!!!!!!!!!!!!!!!!!!!! :dizzy: :o :o :dizzy: :afro:
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Most the games support LAN except for sonic racing from memory.
At this point there hasn't really been any interest in Lindbergh networking, especially from Reaver. He isn't really the guy who does network side however that's typically done by NTA.
They have setup some special system via steam somehow to do the online. He can't do Sega racing classic as it works differently
He also isn't interested in old arcade games, I've asked
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OK Gotcha.
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Yea it's actual ffb now and not just vibration etc and no you don't need additional plugin anymore.
Each game is different really but I personally helped get ffb going with Reaver so I'm happy with most of it.
Need a bit of help if you don't mind mate: Can you please tell me how to get ffb working in Initial D 7? I played the game and got my wheel working but didn't feel any ffb. I read somewhere that you have to enable it from within the game's test menu. Is this true? I tried getting into the test menu but upon pressing the test button the game simply crashes back to desktop. Any ideas how to get around it crashing?
Also, I read somewhere that out of the three ID games TP supports(ID6, ID7, and ID8)ID7 is the only one that supports proper H-Pattern shifting. So I assigned each gear to my shifter but while playing the game it only recognized my sequential. The emulator thinks I'm using a Logitech G27 wheel by the way. How do I get the H-Pattern working in ID7?
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you simply load up teknoparrotui.exe and go to emulation settings then set it as Dinput and you will see the Force Feedback menu below
tick Use Force Feedback then select your wheel in drop down menu and click save settings
you shouldn't have to press test button ingame, just load id6, 7 or 8 and click the toggle to test menu before even launching game
as for h pattern, Reaver did one of them awhile back for H pattern and will do the others eventually, its more a hack as the games only use sequential in actual arcades
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you simply load up teknoparrotui.exe and go to emulation settings then set it as Dinput and you will see the Force Feedback menu below
tick Use Force Feedback then select your wheel in drop down menu and click save settings
you shouldn't have to press test button ingame, just load id6, 7 or 8 and click the toggle to test menu before even launching game
I did all that already but admit I only played it for a few minutes, and realized i had my ffb strength in the windows control panel settings turned down to 60%. Perhaps I need to increase it. Thanks for the reply....I'll try again tomorrow when I get back home and see if I can sort it out.
as for h pattern, Reaver did one of them awhile back for H pattern and will do the others eventually, its more a hack as the games only use sequential in actual arcades
Ahhh gotcha...if you find out which of them he "hacked" for H-pattern support please reply back and let me know. I'm assuming I'll need to download some sort of plugin or something to get the "hack" to activate?
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No it's all part of it now. No extra plugins etc
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OK I got everything working now. :applaud: The H-pattern was simply an option I missed in the emulator's menu settings. Also the FFb was not activated on my end for some weird reason. Anyway after getting the FFB working now, it feels very nice!!
After spending some time with it, all I can say is Initial D stage 7 is **FUN**!!!!!!!!!!!! I've been missing the boat on these games for so long. I love the whole anime aestestic and flavor of this game. The presentation and the whole Rivalry angle is awesome. I'm up to the E1 Rivals or whatever you want to call them. The drifting of the Toyota Trueno is very intuitive and the overall car handling is surprisingly fantastic!
Guess I'll go ahead and move on to trying out ID8 but I can't wait until Reaver releases the H-gate patch for that game. I have a sequential shifter I can use in the meantime but there's nothing like shifting a Japanese drift car using a real life H-gated shifter which I'm using with my rig.
The only gripe I have, and this isn't the game's or emulator's fault, is that despite applying the ID7 English Translation patch, 99% of the game's text is still in Japanese. Is that the case for you? Perhaps I applied the translation patch wrong, but it's kinda hard to figure out what's going on with my progress in the game due to the lack of English subtitles. Do you suspect I applied the English patch incorrectly? I did follow the readme's instructions(I think). Is the English Translation patch supposed to translate the majority of the text contained within the game's menus and intermission? It's really all the different menu options I'm having a problem figuring out. If you guys have any tips please let me know.
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You have the English patch applied properly, all the stuff that is text based is translated. All the stuff that is image based isn't. You can download google translate for your phone and point it at the screen and it does a serviceable job of giving you a broken English translation.
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Yup. That's true. Got a reply back from Syfyre and he said it'll be the most complete version for a while. Although I do find your suggestion regarding pointing my cellphone at my screen to translate text intriguing. Is this really possible or were you joking around? :lol
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Although I do find your suggestion regarding pointing my cellphone at my screen to translate text intriguing. Is this really possible or were you joking around? :lol
It sounds like I'm joking, but I'm serious. Some translations are WAY OFF, but for the most part you can get the gist of it. I don't know if Google Translate is available for iOS, but it works well on my S7
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Although I do find your suggestion regarding pointing my cellphone at my screen to translate text intriguing. Is this really possible or were you joking around? :lol
It sounds like I'm joking, but I'm serious. Some translations are WAY OFF, but for the most part you can get the gist of it. I don't know if Google Translate is available for iOS, but it works well on my S7
OK cool, thanks. I got an android phone so I'll see if my camera is good enough and give it a shot.
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OK time for a general TeknoParrot question. I would like to start adding some of these games to my Steam account as Shortcut "Non-Steam" games. I've accomplished this with my racers from MAME, SuperModel, Model 2 and other Emulators. I'm assuming I'll need to create some sort of batch file somewhere, but is it possible to launch these games without opening and going through the TeknoParrot GUI? If so, please tell me how.
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OK time for a general TeknoParrot question. I would like to start adding some of these games to my Steam account as Shortcut "Non-Steam" games. I've accomplished this with my racers from MAME, SuperModel, Model 2 and other Emulators. I'm assuming I'll need to create some sort of batch file somewhere, but is it possible to launch these games without opening and going through the TeknoParrot GUI? If so, please tell me how.
msg'd in the discord but adding here just to have a record for others with the same question:
TeknoParrotUi.exe "C:\path\to\game\file.exe" --profile=SR3.xml
the XML file you want is stored in the TP UserProfiles directory (once you've configured controls etc for a game).
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Yup, got it sorted now, thanks! :)
I posted the following in the discord as well but I'll go ahead and post it here in-case:
______
I would like to replace all the background music files in Initial D 7, ID8, and WMMT5. Can you kindly tell me which directory in each game's folder contains the music files, and what their extensions are? I took a brief look at the ID7 Sub-directory and looked in "SOUNDS" but didn't see anything I recognized as music files. Any help would be appreciated.
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Don't want to re-hash an old topic but I wanted to let people know that I was able to load up Revo Tracks in SR3. It works great, you can now play all the Revo tracks with 60FPS and better handling and FFB. Here's a video of all Tropical tracks in SR3 https://youtu.be/sB5X6dIvGM4?t=70
Trying to see if I can also import the cars...
Hoping against hope that NinjaZero comes back and tells us how he did this. Dude, we really want to know :)
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Just had a quick look and I reckon that you just have to copy over all the files from arcade release of Sega Rally 3 located in the folder '\Rally\Main_release\tracks' and put them in the Sega Rally Revo folder '\Main_release\tracks' folder. Then rename them to what they were originally called in the PC Sega Rally Revo release, backing up your original PC files first of course. Might try it later if I get the chance and probably the same for the cars too.
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Just had a quick look and I reckon that you just have to copy over all the files from arcade release of Sega Rally 3 located in the folder '\Rally\Main_release\tracks' and put them in the Sega Rally Revo folder '\Main_release\tracks' folder. Then rename them to what they were originally called in the PC Sega Rally Revo release, backing up your original PC files first of course. Might try it later if I get the chance and probably the same for the cars too.
Nice one Gary, be cool to hear how you get on.
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Just had a quick look and I reckon that you just have to copy over all the files from arcade release of Sega Rally 3 located in the folder '\Rally\Main_release\tracks' and put them in the Sega Rally Revo folder '\Main_release\tracks' folder. Then rename them to what they were originally called in the PC Sega Rally Revo release, backing up your original PC files first of course. Might try it later if I get the chance and probably the same for the cars too.
Lol, that's backward, no? We want to run Revo tracks in SR3, not the other way round? Otherwise all we'd be gaining is the three arcade tracks in SRR, which are already there? The idea is to expand the tracks available in SR3, and the video above shows NinjaZero running SR3 (as normal?) but getting Revo tracks to load. Maybe i should watch it again and see if there are any clues.
Or did you mean vice versa? I did give copying the SRR tracks into the SR3 folder, and it wasn't as simple as just copying stuff. I think i might have tried renaming as well, but it's been a while. Keen to hear how you get on though, all jokes aside, because i'd like to get this working :)
I wonder if networking would continue to function too, or screw up somewhere.
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I don't wanna sound too rude. But instead of asking over and over, why not just get off your ass and try it yourself? I literally just got my copy of revo and copied the track stuff across, renamed to the original track names and it works fine and took 5 mins to try
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I don't wanna sound too rude. But instead of asking over and over, why not just get off your ass and try it yourself? I literally just got my copy of revo and copied the track stuff across, renamed to the original track names and it works fine and took 5 mins to try
I did. It failed to work. However, knowing that you did it gives me hope enough to try again :) And possibly to start playing with some other settings like resolution if it doesn't work this time.
Are you running Windows 10, by the way? And did you network the new tracks by any chance?
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I had a bit of a play around with the adding Revo tracks into SR3 thing when I got home from work today with mixed results. I successfully swapped out the Tropical track in SR3 for the first Safari one in Revo by swapping the Revo track sbf files (and the BIN) into SR3's \Rally\Main_release\tracks\Tropical4 folder and then just renaming them to either 'tro_track_route4' or 'tropical' to match the Safari ones. SR3 loads the track fine, but none of my wheel inputs work once it's loaded. Once the timer runs down and I return to the title screen, all the inputs remain unresponsive. If I load up the game and try one of the default tracks that I haven't changed, the inputs work fine. Weird - I don't get why changing the GFX would affect the controls. Same thing happens with both my wheel and an Xbox 360 pad. I've tried putting the original BIN file of the Tropical track back in there to see if that makes a difference - it doesn't. The track loads OK with either BIN, but the controls just don't work.
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Decided to have a try with the two other tracks and this time had success! I Swapped out the Canyon track for a different Canyon track from Revo and it worked. Next I swapped out the Alpine track for an Arctic track from Revo and likewise worked absolutely fine ;D. Just the Safari one that does't seem happy for some reason. Awesome!
Edit: Swapped out the Tropical track for another Tropical track from Revo after this and swapped the Desert '95 one for a Safari track, all working perfectly. Amazeballs!
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Nice work Al, glad you got it working :) Im on holiday so not in front of my PC and just wanted to ask Does the arcade version of Sega Rally 3 have far les tracks than Sega Rally Revo for PC? Are there enough 'different' tracks to warrant trying to make a modded version of the game? Just curious to see if it would be possible to make a new revised version of the game that featured all the tracks that were ever made. Guess the GUI woud need to be modified which ain't easy :(
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Nice work Al, glad you got it working :) Im on holiday so not in front of my PC and just wanted to ask Does the arcade version of Sega Rally 3 have far les tracks than Sega Rally Revo for PC? Are there enough 'different' tracks to warrant trying to make a modded version of the game? Just curious to see if it would be possible to make a new revised version of the game that featured all the tracks that were ever made. Guess the GUI woud need to be modified which ain't easy :(
i mentioned in my post comparing the two, the arcade version only has a few tracks, the home version has a ton more.
http://forum.arcadecontrols.com/index.php/topic,155964.0.html (http://forum.arcadecontrols.com/index.php/topic,155964.0.html)
arcade only has 3+1 tracks, home version has 16, arcade only has a few cars, the home version has 30.
it might be possible to set up batch files to set up the different tracks, instead of trying to make a front-end.
later
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Nice work Al, glad you got it working :) Im on holiday so not in front of my PC and just wanted to ask Does the arcade version of Sega Rally 3 have far les tracks than Sega Rally Revo for PC? Are there enough 'different' tracks to warrant trying to make a modded version of the game? Just curious to see if it would be possible to make a new revised version of the game that featured all the tracks that were ever made. Guess the GUI woud need to be modified which ain't easy :(
I've ended up making about 5 copies of the game, each one with a different track layout, which I just have to change the path to in TeknoParrot. I lost track of which courses from Revo I'd put in the different game folders ('cos they've all got the same name once they've been modified, innit?) and there were a few that made the game crash, so I think there might be one of two from Revo I've missed out. You can also swap around stuff from SR3 itself, so you can play the Desert 95 course in place of the Tropical one, with the 6 standard cars on track as opposed to the Celica and Lanacia. You can also swap out the Classic track and then race those old School Sega rally cars on stuff like Revo's Arctic tracks. The checkpoint timer can get a little screwy on the classic track though and I don't think you actually have enough time to properly finish on some stages. You can also substitute the Stadium in (where the Podium stuff goes on) for a quick 15 seconds a lap race where you just go round in a circle the whole time. Here's a quick vid of the changes in action first time I got them properly up and running last night. Those Revo courses are tough! The gameplay from me is absolutely terrible, but the video was really just to show it working. I give you and Boomslang props at the start :cheers: https://youtu.be/DCuq_xoUECw
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Vids are always appreciated :)
Interesting to hear some tracks didn't work and some did. I remember just picking one, so maybe that was what i did wrong. Either way I'm so time poor i haven't gotten back to it, and that tutorial vid you mention would be amazing.
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Vids are always appreciated :)
Interesting to hear some tracks didn't work and some did. I remember just picking one, so maybe that was what i did wrong. Either way I'm so time poor i haven't gotten back to it, and that tutorial vid you mention would be amazing.
I'm just in the process of finishing it up now :cheers:
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Vids are always appreciated :)
Interesting to hear some tracks didn't work and some did. I remember just picking one, so maybe that was what i did wrong. Either way I'm so time poor i haven't gotten back to it, and that tutorial vid you mention would be amazing.
I'm just in the process of finishing it up now :cheers:
cool.
good job on the previous one also.
later
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Thanks Man! Here's the tutorial: https://youtu.be/B6tpNucMZCQ
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Thanks Man! Here's the tutorial: https://youtu.be/B6tpNucMZCQ
excellent.
i think i'll just set up some batch files, that way you don't have to have
multiple copies of the program, and it will probably be easier to choose
different variations.
later
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Thanks Man! Here's the tutorial: https://youtu.be/B6tpNucMZCQ
Much obliged, sir
i think i'll just set up some batch files, that way you don't have to have
multiple copies of the program, and it will probably be easier to choose
different variations.
Keen to hear how that goes, if you wouldn't mind sharing.
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I'd be interested too. I know a little bit about batch files, enough to use them to launch stuff like Supermodel and to simultaneously launch directly into a specific game in Model 2 emulator or MAME for single system multiplayer, without having to wade through the GUI each time manually selecting the game. Launching games in TeknoParrot with them is a bit above my paygrade though. In the case of having multiple Sera Rally folders, I don't know how you'd specify which game folder you want the game to launch from, when the path to it is set within TeknoParrot itself?
TBH, the way I'm doing it isn't super labour intensive or time consuming though and you don't need multiple versions of TP - all you have to do is change the path in the version of TeknoParrot you're using to point at the specific Rally.exe you want to use in the different game folders.
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I'd be interested too. I know a little bit about batch files, enough to use them to launch stuff like Supermodel and to simultaneously launch directly into a specific game in Model 2 emulator or MAME for single system multiplayer, without having to wade through the GUI each time manually selecting the game. Launching games in TeknoParrot with them is a bit above my paygrade though. In the case of having multiple Sera Rally folders, I don't know how you'd specify which game folder you want the game to launch from, when the path to it is set within TeknoParrot itself?
TBH, the way I'm doing it isn't super labour intensive or time consuming though and you don't need multiple versions of TP - all you have to do is change the path in the version of TeknoParrot you're using to point at the specific Rally.exe you want to use in the different game folders.
i'll see what i can do.
but basically, if you have a cmd window open (windows xp/7/8), you are using the copy, and ren(ame) functions a lot.
i would think, the way to go, is to rename the originals -> bak extension, and either copy or move the new track files
into the same folder and just rename them there.
at that point, depending on what tracks you want, just keep adding them in, and doing the same thing with them.
you would run this first, and that way the tekno parrot directory just stays the same.
you can launch from command line also:
http://forum.arcadecontrols.com/index.php/topic,156475.0.html (http://forum.arcadecontrols.com/index.php/topic,156475.0.html)
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before we get into the actual script (which is just basically a text file, with a .bat extension)
we need to map the tracks that can be used, which issues (if any) there are with them, do they cause crashes, or have glitches.
i think there might be a lot of permutations, so there might be a basic menu, where you pick which tracks you want first, and
then it combines them.
well, i'll work on it, and post some updates when i get a chance.
it won't be soon, because i'm the middle of organizing my computers, software, etc.
later
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I thought i'd simply make multiple copies of Teknoparrot which pointed to different copies of the game with different tracks in them, for use in my frontend. However, unless i muffed something, trying to run a second copy of teknoparrot won't work, as it points to some common directories? The track swap itself works fine, with thanks, but using a second copy of TP does not seem to work at all.
I realise you can do it with batch files, but at the moment i launch the game using an Autohotkey script, so i'll look into modifying the script to goldfish swap the directory names in my main-release folder. Will share if it works, though it may not be of interest to everyone :)
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Totally changing the subject; As a Windows 7 plebite I haven't been able to try out any of the Lindbergh stuff. Is there any advantage to playing Outrun 2 SP in TeknoParrot as opposed to just sticking with the PC version (Particularly as the PC version now has fixed bloom effects and also working FFB, courtesy of Howard's fix, not to mention more content)? I'm just curious.
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Totally changing the subject; As a Windows 7 plebite I haven't been able to try out any of the Lindbergh stuff. Is there any advantage to playing Outrun 2 SP in TeknoParrot as opposed to just sticking with the PC version?
Not really no. The main advantage is the arcade version in TP is it won't randomly screw up your control and input assignments the way the PC version occasionally does. Also the arcade version has better torque FFB, but is missing the road surface and collision effects Howard created for the PC version. In my book, the PC version is still king. If the arcade version of SP had the original tracks from OR2 then it would have been a lot closer contest between the two.
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I would presume the arcade version of Outrun 2006 simply links two players, where Howard's amazing frontend doesn't have the LAN mode option yet, so you have to go through the menus? And in LAN the player positions might show up correctly on the arcade version, where the PC is pretty glitchy, and someone coming second can often be declared to win? So for a linked arcade cab, the Arcade version might be best. Also, aren't the graphics nicer and more colourful on the arcade version, even with the bloom mod enabled for PC? Or was that Outrun Online i'm thinking of?
EDIT: so, as a simple Autohotkey script for SR3 track swapping, i'm going to start with the following.
SR3 script.ahk
FileMoveDir, C:\games\Sega Rally 3\Rally\main_release\tracks orig, C:\games\Sega Rally 3\Rally\main_release\tracks, R
sleep 500
Run "C:\games\teknoparrot_1.41\SR3.bat
winwaitactive, Rally.exe
~x::
send, esc
process, close, rally.exe
process, close, racing.exe
process, close, racing
process, close, parrotloader.exe
sleep 2000
FileMoveDir, C:\games\Sega Rally 3\Rally\main_release\tracks, C:\games\Sega Rally 3\Rally\main_release\tracks orig, R
sleep 2000
exitapp
return
SR3.bat
@echo off
start C:\games\Teknoparrot_1.41\TeknoParrotUi.exe --profile=sr3.xml
I'd advise ignoring/removing my "process, close" commands unless you need them. I was having trouble getting joytokey to deliver the Esc key to exit teknoparrot, and then problems with AttractMode frontend not coming back up, and these commands help that.
This works without a folder named "tracks" in the main_release directory to begin with, and a folder named "tracks orig" instead which contains a full set of tracks, not just any altered ones. It then takes the folder named "tracks orig" and names it "tracks", then loads the game via the bat file and waits for the exit command (mine is the "x" key). On detecting the exit command it kills all processes to do with SR3, and swaps the folder names back again. To use in a frontend, all you would need to do is make a text file, change the extension to .ahk, copy in the above, changing details as needed, and select this file in the autohotkey compiler to make an exe. For different combinations of tracks, copy the ahk file, alter the directory it's renaming to "tracks" and back again, and compile another exe.
I have now tested the script, and as above it works fine. The sleep commands may not be required, i cannot confirm, but they don't hurt. Do *not* use quotation marks in or around any of the lines that rename folders.
This method means each folder of tracks, "tracks 2", "tracks 3" or whatever, needs a full set of tracks, not just the swapped ones. It also means your frontend will have as many entires for SR3 as you have track variations. I'm going to look into some sort of interface or message window that will allow a user command to select which trackset, but negative1's batch file idea might be best for that.
* By a full set of tracks i mean including stadium4, viewer1 etc folders. You do not need every single possible track, just a set to get the game working.
EDIT: Thus far all tracks i have subbed in work, apart from Alpine2, Alpine 3 and Arctic 3 (i think). I have tested most of the tracks, but not all of them.
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Outrun 2 Lindbergh works fine 4 player over lan just so you know :)
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Outrun 2 Lindbergh works fine 4 player over lan just so you know :)
Oops, i phrased that wrong. I was trying to highlight the fact that on the PC you have to go through the menus to get to LAN mode (i.e not ideal for a sitdown arcade-style cab) and that the LAN mode on the PC has that bug where the opposing car(s) can appear anywhere on your screen - ahead, behind, driving through the walls, etc - and the timing of what's going on is so weird that you can cross the line first on your own screen and on an opponent's screen and still finish behind them on the podium.
If the arcade version lacks these glitches that's a selling point from where i sit, pun intended :) I would imagine it works with 6-8 players, or is it only 4?
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think max is 4
There is still graphical issues tho on Lindbergh version however which need to be solved sometime before I would say Lindbergh version is superior to PC version
they are pretty damn similar really but like you said, PC version has LAN glitchy issues
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???
Totally changing the subject; As a Windows 7 plebite I haven't been able to try out any of the Lindbergh stuff. Is there any advantage to playing Outrun 2 SP in TeknoParrot as opposed to just sticking with the PC version?
Not really no. The main advantage is the arcade version in TP is it won't randomly screw up your control and input assignments the way the PC version occasionally does. Also the arcade version has better torque FFB, but is missing the road surface and collision effects Howard created for the PC version. In my book, the PC version is still king. If the arcade version of SP had the original tracks from OR2 then it would have been a lot closer contest between the two.
The arcade version of SP has the original tracks from OR2 only in the Online Arcade Version for PS3 and Xbox360 the tracks are missing.
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Outrun 2 Lindbergh works fine 4 player over lan just so you know :)
Oops, i phrased that wrong. I was trying to highlight the fact that on the PC you have to go through the menus to get to LAN mode (i.e not ideal for a sitdown arcade-style cab) and that the LAN mode on the PC has that bug where the opposing car(s) can appear anywhere on your screen - ahead, behind, driving through the walls, etc - and the timing of what's going on is so weird that you can cross the line first on your own screen and on an opponent's screen and still finish behind them on the podium.
If the arcade version lacks these glitches that's a selling point from where i sit, pun intended :) I would imagine it works with 6-8 players, or is it only 4?
Ah, you're right there, I was forgetting how glitchy the PC LAN is. In 2 player LANs I've set-up back in the day, the game timers on the 2 PCs would frequently get out of sync and one player could run out of time before reaching a checkpoint and the other could still keep going. The other player's car would also seem to jump all over the track, and be behind you one second then suddenly glitch in front of you the next. Back before my oldest PC died ( :( sob) I set-up a three player game incorporating my Bartop machine as well, and player 3 continually lost sync (https://youtu.be/GIXRAdFY-oo) with the other two players by the end of the 2nd stage and would end up going on a totally different route.
The arcade version of SP has the original tracks from OR2 only in the Online Arcade Version for PS3 and Xbox360 the tracks are missing.
Hmmm, I think you've possibly had a translation breakdown there, because that sentence doesn't make any sense. The original OR2 tracks are not in arcade SP, the tracks in that are the SP specific tracks (Americana themed, rather than the Eurocentric ones from the original OR2)- same as Outrun Online Arcade.
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ok to be more clear:
the Lindbergh Outrun 2 SP Arcade Version has all 30 tracks.
proof : https://www.youtube.com/watch?v=mknE1fTUAl8 (https://www.youtube.com/watch?v=mknE1fTUAl8)
sorry for my bad english.
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Oh man, my bad, I stand corrected :o. I was absolutely convinced for some reason that Arcade OR2 SP only had the 15 tracks from Outrun Online Arcade in it. Well, that's good to know! P.S. I hadn't realised that you were ItalianGuy videogame and arcade's channel (AKA skeleton081983). Your videos of Scud Race and Daytona USA 2 running in MAME from about, ooooh, probably 10 years or so ago now, were one of the main things that persuaded me to give Model 3 emulation a try and eventually, a few years later, to upgrade my PC to get it working properly :cheers:. The very first time I tried Scud Race on my old Pentium 4 PC from back then in MAME32 it ran at about 1 frame every 2 seconds.
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no problem
but i am not the ItalianGuy. Only a big Outrun fan.
greetings
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ok to be more clear:
the Lindbergh Outrun 2 SP Arcade Version has all 30 tracks.
proof : https://www.youtube.com/watch?v=mknE1fTUAl8 (https://www.youtube.com/watch?v=mknE1fTUAl8)
sorry for my bad english.
Wait a minute.... what in the FLYING ---fudgesicle--- is going on here!?!?!?!?!?!?!?!?!!? :dizzy: :dizzy: :dizzy: How did you access the original OR2 tracks in SPDX? I looked at the video, and you don't seem to do anything special at the start, and yet the race loaded up with you playing the original OR2 tracks....WTF? Can you please reveal how you did this trick? Because my mind is blown the ---fudgesicle--- away right now!!!
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I am not the uploader of the youtube video.
But he does nothing special. You can select sp tracks or original tracks with the car view button in the game mode selection screen.
greetings
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How many of you guys knew about this? Raise your hand. Cuz i sure didn't. WOW....
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bump
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having issue with src networking
main and subs are set , tried multiple ip combination 192.168.0.1 - .4 and 192.168.1.1 -.4
tried just 2 cabs stuck at checking network now
all firewalls disabled
mk10 and sr3 work fine
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Assuming those IP's are on the correct subnet, does SRC require you to go into the service menu and set the cabs as P1-P4?
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Anyone with Windows 7 manage to get that GTI Club game working in the latest Teknoparrot? It crashes for me after the boot screen.
Edit: NVM, got it sorted now.
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So, to keep the conversation going... Has the public TP been updated to include OR2 LAN mode at this stage? Any other changes worth noting? I've been out of the loop for a bit.
Part of the reason for my being out of the loop is SR3. I really appreciate the help with the track swap, it's a great game, and adding content makes it a worthy competitor to OR2, in my book, for best game on my driving setups. As i get deeper in i'll try to post back about which swapped tracks will load, but don't give enough time for the player to finish :)