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Main => Main Forum => Topic started by: Todd H on July 30, 2009, 07:47:23 am

Title: Hi Score Competition #24: Defender
Post by: Todd H on July 30, 2009, 07:47:23 am
The last 23 competitions:

#1 - Shinobi - Winner: Destructor
#2 - Jungle Hunt - Winner: CrazyKongFan
#3 - Zoo Keeper - Winner: DeLuSioNal29
#4 - Q*Bert - Winner: quarterstringer
#5 - Robotron 2084 - Winner: (+_+)
#6 - Joust - Winner: Shoegazer
#7 - Elevator Action - Winner: FrontyDev
#8 - Mr Do - Winner: DeLuSioNal29
#9 - Hyper Sports - Winner: drawfull
#10 - Wonder Boy - Winner: DrFrag
#11 - Bubble Bobble - Winner: mrclean
#12 - Gun.Smoke - Winner: isucamper
#13 - Ghouls 'n Ghosts - Winner: Ginsu Victim
#14 - Ms Pac-Man (with speedup hac) - Winner: CrazyKongFan
#15 - Frogger - Winner: CrazyKong Fan, Second: Jasonbar
#16 - Grobda - Winner: Mimic, Second: Cornchip
#17 - Bank Panic - Winner: ahofle, Second: Jasonbar
#18 - Juno First - Winner: RayB, Second: Shoegazer
#19 - Rolling Thunder - Winner: DrFrag, Second: isucamper
#20 - Terra Cresta - Winner: isucamper, Second: Jasonbar
#21 - Gladiator - Winner: Jasonbar, Second: Hewskie
#22 - Alcon (Slap Fight) - Winner: DrFrag, Second: Bender
#23 - Galaga - Winner: quarterstringer, Second: Todd H

Since I've been nominated to pick the next game, I thought I'd choose a game that I've never been good at: Defender.zip (Red Label). Make sure to use the default settings with no cheats.

I used to play this on my old Atari 5200 and on the hardest level could roll the score every time. For some reason I've never been good at the arcade version. Let's see what some of the experts here can do.  :)

The last day is August 12th (11:59:59pm Pacific Daylight Time), 2009.
Title: Re: Hi Score Competition #24: Defender
Post by: Ginsu Victim on July 30, 2009, 09:11:51 am
So.....who is actually set up to play this right? My layout keeps me from playing it.

Great game, though. I look forward to seeing how this goes.
Title: Re: Hi Score Competition #24: Defender
Post by: mj147 on July 30, 2009, 06:23:07 pm
I always loved the sounds and grafics of defender.....heck its got the best  coin insert sound (not sure what its called)

But ill admit Im terrible at it,  most my games end in under a minute  :embarassed: :embarassed:

So Ill be following but not playing  ;D


mj147
Title: Re: Hi Score Competition #24: Defender
Post by: isucamper on July 31, 2009, 12:15:14 am
So.....who is actually set up to play this right? My layout keeps me from playing it.

Great game, though. I look forward to seeing how this goes.

I do!  Too bad my panel is all taken apart for some "improvements."

I use the the left most stick on my 4 player panel for up/down, a button close to the left most stick for reverse, and then 3 buttons on the neo-geo button layout I have setup up for my main player for the rest of the buttons.

Hmm... kinda hard to explain, but it works pretty good for Defender and Stargate.

http://i49.photobucket.com/albums/f298/isucamper/cpfine2.jpg (http://i49.photobucket.com/albums/f298/isucamper/cpfine2.jpg)
Title: Re: Hi Score Competition #24: Defender
Post by: Donkey_Kong on July 31, 2009, 12:30:18 am
I always loved the sounds and grafics of defender.....heck its got the best  coin insert sound (not sure what its called)

mj147

Yea, it's almost as good as the Robotron insert sound. ;)
Title: Re: Hi Score Competition #24: Defender
Post by: tcleary on July 31, 2009, 09:04:28 am
ok if I use the actual arcade game instead of mame?  it's actually using a multiboard that is suppose to be arcade perfect, made by jrok

i don't know how you can play this game without the proper controls, it's so much more fun with the real control panel

(http://files.getdropbox.com/u/622528/PICT0631.JPG)
Title: Re: Hi Score Competition #24: Defender
Post by: Todd H on July 31, 2009, 09:17:47 am
Sure. Fine by me unless someone else disagrees.

My panel actually works pretty well for Defender. The seventh button on player one's joystick is about where the reverse button is on a real panel. My only problem is I just suck at it.
Title: Re: Hi Score Competition #24: Defender
Post by: Ginsu Victim on July 31, 2009, 09:28:58 am
Real arcade machines are definitely allowed, just take a photo of the score.
Title: Re: Hi Score Competition #24: Defender
Post by: (+_+) on July 31, 2009, 10:01:16 am
Oh no, tcleary has the actual game. We should force him to have a handicap such as playing with criss crossed hands or something.

No. Seriously I don't mind. I am jealous though. Either way I suck at Defender, but deep down inside still want to be able to roll it like some of the pros.

Good luck everybody!
 
Title: Re: Hi Score Competition #24: Defender
Post by: tcleary on July 31, 2009, 11:58:21 am
I'm not any good at it.  i just got the machine a few months ago and have been dealing with replacing the monitor, I finally have that taken care of so I can play it now, i'm still a newbie at it, think my high score is low 30,000s
Title: Re: Hi Score Competition #24: Defender
Post by: jasonbar on July 31, 2009, 02:20:15 pm
I gave a half-hearted stab at Defender last night.  Didn't even break 7,000.  Even if my control panel were better suited to a Defender layout, I'd still stink mightily.

I played some Dig Dug II instead.  :]


In the future, I'd like to see an effort to select competition games that have pretty "standard" controls.  (not bashing on Todd H--just inserting my $0.02).


-Jason
Title: Re: Hi Score Competition #24: Defender
Post by: Ginsu Victim on July 31, 2009, 02:35:27 pm
I was much happier when MAME supported hacked controls to control Defender more like the 2600 version. I've had to add an older version into my FE just to play it how I like.
Title: Re: Hi Score Competition #24: Defender
Post by: DrFrag on July 31, 2009, 03:51:31 pm
Never played this before.  Here's my first attempt:

8,450.

I'm just gonna enjoy this brief moment of being ahead before it's taken from me for the next 2 weeks.  :cheers:
Title: Re: Hi Score Competition #24: Defender
Post by: Ummon on July 31, 2009, 11:30:17 pm
I always loved the sounds and grafics of defender.....heck its got the best  coin insert sound (not sure what its called)

mj147

Yea, it's almost as good as the Robotron insert sound. ;)

Which one?

I'm really surprised none of the champs have chimed in on this. Everyone forget TOK's Defender thread? Anyways, a two-player, six-button-each panel can accomodate this easily. I have mine set up in general fashion for games that have three or more buttons - thrust is lower-left, fire is upper-middle, smart bomb is lower left. Reverse is upper-left, and hyperspace is upper-right (though I rarely have enough mind to use it).

After about ten games, this is what I got. (Progressively better, then the last game was only eighteen grand, so I knew it was time to quit.)

Title: Re: Hi Score Competition #24: Defender
Post by: Ummon on August 01, 2009, 12:46:45 am
TOK's Defender thread (http://forum.arcadecontrols.com/index.php?topic=79740.msg832404;topicseen#msg832404)
Title: Re: Hi Score Competition #24: Defender
Post by: TOK on August 01, 2009, 08:11:53 am
Thanks for reposting that. Even when that thread was new, there were active users capable of rolling the game. I didn't want to post an old score and don't have near enough time to just sit and play the game over and over.

I've noticed the trend in all the high score threads that my scores are usually right up there in the first few days, but totally blown away by the end. Being that there are a few members here with actual Defender machines, I don't expect this one to be any different.  ;)
Title: Re: Hi Score Competition #24: Defender
Post by: DrFrag on August 01, 2009, 08:25:28 am
No matter what game your play, there's always someone better than yourself.  How many of use have thought ourselves to be supreme masters of a game, only to download an INP from MARP and be so discouraged at how far we are from being the best?

The most satisfying way to play is against your own personal best.  Or if you're lucky, against someone with equal skill, determination, and time to commit to competition.  :)
Title: Re: Hi Score Competition #24: Defender
Post by: Todd H on August 01, 2009, 08:29:22 am
I've played a few times and have yet to finish the first wave. God do I suck at this game!  :lol
Title: Re: Hi Score Competition #24: Defender
Post by: geocab on August 01, 2009, 09:20:37 am
Well, only managed about 9,000 so far.   Those little red guys in the second wave always get me.

Is Hyperspace supposed to kill you every time you use it?  Is there a trick to using it successfully?
Title: Re: Hi Score Competition #24: Defender
Post by: TOK on August 01, 2009, 10:53:05 am
Well, only managed about 9,000 so far.   Those little red guys in the second wave always get me.

Is Hyperspace supposed to kill you every time you use it?  Is there a trick to using it successfully?


I rarely use it for exactly the reason you cited.

If you use hyperspace on a level crowded with enemies, you have a pretty large chance of dying by warping back in on top of something. When the level is nearly empty, you can often hyperspace multiple times in a row with no problem. Of course, you don't usually need it on an empty level.

Use your Smart Bombs on crowded levels, Hyperspace when there are just a few mutants or something that you need to distance yourself from.
Title: Re: Hi Score Competition #24: Defender
Post by: MaximRecoil on August 01, 2009, 04:28:39 pm
No matter what game your play, there's always someone better than yourself.  How many of use have thought ourselves to be supreme masters of a game, only to download an INP from MARP and be so discouraged at how far we are from being the best?

There are some people here that hold records on Twin Galaxies, or MARP, or whatever.
Title: Re: Hi Score Competition #24: Defender
Post by: Ummon on August 03, 2009, 12:29:41 am
Is Hyperspace supposed to kill you every time you use it?  Is there a trick to using it successfully?


....mmm-hmmm, I noticed the same ---steaming pile of meadow muffin---, and then it re-curring a bit frequently. There were no uglies round, many times, either. I'm wondering if there's an Asteriod-like hyperspace bug, but I don't see nothin in the history.dat.
Title: Re: Hi Score Competition #24: Defender
Post by: TOK on August 03, 2009, 05:17:21 am
I use Hyperspace to kill off a bad game. Playing a little bit yesterday, on two occasions I was able to Hyperspace 9 times before being killed. The more typical result is 3.
Title: Re: Hi Score Competition #24: Defender
Post by: Ummon on August 03, 2009, 06:29:45 am
Yeah, see, that's just ---fudgesicle---. Anyways, I've gotten to the point where maneuvering isn't that difficult. What remains is the old issue of shot accuracy. Collision detection is certainly stacked against the player. Getting close to something universally results in death. I can't ---smurfin--- think of any near misses I've ever witnessed. However, baddies easily just ---smurfing--- miss getting hit by many a shot. I don't think so.

By the way, there are/were 31 days in July.....
Title: Re: Hi Score Competition #24: Defender
Post by: Ummon on August 04, 2009, 05:07:25 am
Wait, I ---fouled up beyond all recognition--- up. I've long wondered why I didn't hear that 'wahrrr' sound when coining up. I was usin the damn green label rom! The ---fudgesicle--- sure is harder. And hyperspace is still a ---Bad words, bad words, whatcha gonna do? Whatcha gonna do when saint censors you?---. But I persevered some and here's a new score.
Title: Re: Hi Score Competition #24: Defender
Post by: Todd H on August 05, 2009, 01:11:06 pm
I've played some and have yet to break 10,000 or make it past stage 2.  :lol
Title: Re: Hi Score Competition #24: Defender
Post by: Epyx on August 06, 2009, 10:59:13 am
Just over 12k last night but did gain a rekindled appreciation for this classic...I have a long weekend starting tonight and will put some more time into this...here's hoping the scores don't go over 30k soon ;)
Title: Re: Hi Score Competition #24: Defender
Post by: Spyridon on August 06, 2009, 02:55:34 pm
24K for me so far.  I do love this game (but I'm not good)
Title: Re: Hi Score Competition #24: Defender
Post by: Ummon on August 07, 2009, 12:54:01 am
Well. Took me about twenty or so tries, and after a few games I wasn't even bothering if I died on the first wave, and would just kill 'em off (you know, it's really hard to not miss them when you're trying...??) and start again....I think this is faster than resetting....and, finally, persevering....it really helps when I'm fed....I don't get all uptight and wanting to kill the machine.....um, persevering, I finally got the top score on da board. Yay, team.
Title: Re: Hi Score Competition #24: Defender
Post by: Ummon on August 07, 2009, 07:09:45 am
Well, I never woulda ---smurfin--- thunk it....but I'm startin ta get into this game. And I'm startin ta get kinda decent. ---fudgesicle--- me.
Title: Re: Hi Score Competition #24: Defender
Post by: Epyx on August 07, 2009, 05:17:40 pm
I still can't break 20k consistently but ya the game gets addicting the more you play it...gloves are off tonight though and Ill spend a few more hours on it.
Title: Re: Hi Score Competition #24: Defender
Post by: Ummon on August 09, 2009, 12:58:46 am
welliguessimdonehereijustcantseemtogetbetterthanmylastandimburntonthisgamebutaprettygoodrungodyouknowhowharditisnottous espaces
Title: Re: Hi Score Competition #24: Defender
Post by: DrFrag on August 09, 2009, 02:42:09 pm
24,025.

I think that's it from me.  It's too frustrating to play a game with such biased collision detection.

Title: Re: Hi Score Competition #24: Defender
Post by: tcleary on August 09, 2009, 09:10:07 pm
Ive been playing a bit and my high score is arond 56k so far.  interestingly one of my friends came to visit this weekend and had never played the game before.  he played it some friday, sat, and sunday and got up to around 29k I think.  I'm sure having the real machine/controls and some friendly competition helps (my brother plays it too) 
Title: Re: Hi Score Competition #24: Defender
Post by: tcleary on August 10, 2009, 01:01:58 am
time for some tips.

1.  a lot of the time I hit thrust and fire at the same time to shoot really fast and keep moving at a good clip. when you want to slow down just stop pressing thrust and hit fire really fast, but still move both fingers really fast, just don't hit thrust.   take a quick glance at the radar to get an idea of what is coming up, then get in position to take care of it and go up and down slightly shooting a ton of shots where stuff should be in relation to the radar.  if you are focusing on the landers they typically go down, so if you see one in the radar a little ways away it will probably be a little lower by the time you get to it.  or it might go for a human.

2.  whenever you hear the infamous sound, go try to save the human if you are within distance to do so.  you get a lot of points for rescuing and returning humans to the ground, so do it whenever you can.  also it gets really nasty when all the humans are dead.

3.  when you are out of smart bombs and things get crazy, stay low.,  take quick glances at the radar then focus on the main screen.  don't go full throttle unless it is clear.  take caution and when there are a lot of enemies around watch your ship and slow down/speed up to aviod shots.  once you start encountering enemies take it a little slower and try to shoot them.  sometimes I find myself doing a quick reverse/reverse to slow down an still be going in the same direction, this works pretty well.  don't be afraid to smart bomb if things get too hairy, or try hyperspace if you are in a really crazy situation and out of smart bombs.  i still really rarely use hyperspace but in a really crazy situation with a ton of enemies and no smart bomb it has saved me a few times.

4.  focus on what is important.  kill the green landers first.  the boxes and pods are really not that threatening, the green landers are, mutants are nasty, especially when you have a few of them after you.  so take out the green guys first, especially ones that are near humans.   when you glance at the radar take note of where most of the green guys are and go in that direction and take them out asap.

5.  whenever there are 2 or more pods in your screen, smart bomb them.  this is the easiest way to get a lot of points.  if you can get 3 pods in the screen and smart bomb them you'll get around 5,000 points for one button press.  if there is only one pod, and you are not confident enough to kill all the little red ships in it, shoot it then quickly smart bomb.  if you smart bomb when there is only one pod, a lot of the time it will not destroy the ships in it, but if you smart bomb 2 or more, most of the time it will destroy everything, so I doin't recommend smart bombing one pod, although sometimes it does work.  shoot it then smart bomb.  2 or more, just smart bomb away.

6.  when you are out of smart bombs and things get hairy, go to the bottom part of the screen and fire like a mad man.  don't thrust at full speed, but keep going in one direction at a good pace, shooting all you can.  if you can get to the next 10k and get another life/smart bomb you will be in good shape.  whenever a level ends you really want to have a smart bomb so you can destroy a few pods at the same time for quick easy points. 

7.  this game takes a while to really get a handle of the controls.  I don't think anyone can get the hang of this game quickly.  if you keep dying without many points, it's still all good, you're getting skills simply manuvering the way you want to.  eventually you will be able to control the ship how you want and it becomes a lot more natural.  this took me a while, but now I'm pretty fluid with the controls, the ship does what I want it to do, at first this was a real struggle, but it's pretty awesome once you get the hang of it.

8.  on the first level, be a point whore.  on this level when the landers take up humans they go a lot slower than on the later levels.  so you can use this to your advantage.  if you just keep your distance and take out some landers and go slowly and then go for any that capute humans you can rack up around 6-7k on the first level without much trouble, this makes it pretty easy to get up to 10k on wave 2 so you have an extra life/smart bomb right away.  if you just destroy all the aliens on sight on this level and don't die you get around 3200 points, but you can easily double this if you just have some patience and save some humans.   

9.  the radar is essential in this game, but you can't dawdle, to make the best use of it you glance at it and get an idea of what is where and what you should do next, then act and pay attention to the main screen.  at first I think I was paying too much attention to the radar and would get hit by stray shots from landers and emenies I didnt' notice on the radar, especially ones that go from the top of the screen to the bottom, which is a bit weird at first since the enemies can do that but you cannot.  eventually I learned to take a quick look at it and get an idea of the situation then act in the main screen.  when things get really hairy the radar won't help you much, you have to pay attention to the main screen to live, but it's great for getting an idea of a plan of action when you are not in a really crazy situation. 
Title: Re: Hi Score Competition #24: Defender
Post by: Epyx on August 10, 2009, 11:06:39 am
Thanks for the tips...

This game is one that brings out the worst in me...im a pretty calm, even keel kind of guy...but this game honestly makes me want to drive my fists through the wall at times hehe...Im talking pure blind rage type of anger.   :badmood:

With that said, I still can't get higher than about 26k and with only a few days left high doubt ill make the 60k+ but will certainly keep trying! :)
Title: Re: Hi Score Competition #24: Defender
Post by: Ummon on August 10, 2009, 07:54:13 pm
Just going by the rules here, screenshots are required.

Also, since there were 31 days in July, are you all going by the 12th or 13th?
Title: Re: Hi Score Competition #24: Defender
Post by: tcleary on August 10, 2009, 08:18:09 pm
56,800

(http://dl.getdropbox.com/u/622528/56800.jpg)
Title: Re: Hi Score Competition #24: Defender
Post by: quarterstringer on August 10, 2009, 09:59:58 pm
Defender was another one of my favorites in the arcade, so I have a layout on my control panel that's designed for Asteroids, Defender and Stargate.
Title: Re: Hi Score Competition #24: Defender
Post by: Todd H on August 11, 2009, 07:37:53 am
Also, since there were 31 days in July, are you all going by the 12th or 13th?

I edited the original post and changed it to the 12th.
Title: Re: Hi Score Competition #24: Defender
Post by: Epyx on August 11, 2009, 11:34:40 am
LOL Quarterstringer...man...

Way to completely shatter my hope...60K while unlikely was still worth playing for...186k+ LOL forget it...

Time to patch up the holes in my drywall :(
Title: Re: Hi Score Competition #24: Defender
Post by: (+_+) on August 11, 2009, 01:30:44 pm
I've hit 27,000 during the competition and have maxed out at about 33,000 if I remember correctly. I still suck even though I do try.

quarterstringer, do you have any tips or tricks you can offer up? BTW, your name reminds me of a guy who used to use those greek coins with the hole in the middle to get himself free credits on this pacman machine we used to play. Any similarities?  ;)

http://rg.ancients.info/owls/coins.html
Title: Re: Hi Score Competition #24: Defender
Post by: mj147 on August 11, 2009, 01:51:07 pm
Well have played more defender in the last week than........well ever. Just still only managed about 12k on a good game  :dunno


So addictive tho



mj147
Title: Re: Hi Score Competition #24: Defender
Post by: Epyx on August 11, 2009, 03:18:26 pm
@mj147

Hehe it is addictive though and likewise...I think I played more than I ever did in the arcades...I remember when this game was in the arcade I would hesitate to play it because I knew my quarter wouldn't last long, whereas with other games I could maximize my playtime.

That is the great thing about these high score comps...playing a lot of some games I never played a lot at the time.
Title: Re: Hi Score Competition #24: Defender
Post by: quarterstringer on August 11, 2009, 03:51:58 pm
quarterstringer, do you have any tips or tricks you can offer up? BTW, your name reminds me of a guy who used to use those greek coins with the hole in the middle to get himself free credits on this pacman machine we used to play. Any similarities?  ;)

I was in high school when Asteroids came out and it was the first game that started my addiction. Asteroids had the circular coin slots, so my friend and I used to tape thread to a quarter to rack up credits. I have an Asteroids coin door for my cabinet, but I haven't tried quarterstringing it yet.

We tried a lot of tricks to get free games back then, shuffling feet on the carpet and striking the coin door with a quarter, flipping pennies up the coin return and stringing quarters. I remember that we could get 40 games on Tempest if you ended the game on a certain score.

As for defender, I put a lot of quarters in that game. Tcleary has a great list of tips. The most important skill is to learn how to save the humans when the landers pick them up. Practice it on the first level.

This is how a I play -

On the first level, shoot some landers and let the others pick up the humans and save them for 500 and set them down for another 500.

On the 2nd level, shoot the pod first then follow the swarmers. I use the strategy of defending only one or two humans. So I kill all but two humans while shooting landers. With this strategy there shouldn't be any landers turning into mutants.

On the 3rd and higher levels, first smart bomb the pods then defend one or two humans. I try to catch the first human caught by a lander and then set that human down next to the last human and hover around protecting them. Usually a lander will try to pick up a human and if it's safe, I let pick up the human to get the 1000 points.

On every 5th level when the humans reload, I try to kill 8 humans after smart bombing the pods.

Some general tips -

Focus on your ship, check the radar when there are few enemies around your ship.
Fire and thrust while moving the joystick up and down.
Kill the landers first.
Follow the orange swarmers.
Get in front of the purple bombers.
Fight the mutants last and kill them while at the top of the screen.
Kill the baiter as soon as it comes out.
Use the hyperspace when baiters are out and you need to kill one or two last enemies.

I used to be able to turn this game over, so Defender is still frustrating to me. My skills haven't come back on this game.


Title: Re: Hi Score Competition #24: Defender
Post by: Epyx on August 11, 2009, 04:24:15 pm
Quote
My skills haven't come back on this game.

Well compared to many of us other "old timers" from the 80s your skillz are "mad" enough hehe

Like I said earlier...60k...maybe...190k...not bloody likely hehe
Title: Re: Hi Score Competition #24: Defender
Post by: tcleary on August 11, 2009, 10:52:03 pm
played some more and got up to 68k, i'll probably play some more tomorrow but seriously doubt I'll catch up to quarterstringer in a day.  thanks for the tips!
Title: Re: Hi Score Competition #24: Defender
Post by: (+_+) on August 12, 2009, 03:32:23 pm
quarterstringer, do you have any tips or tricks you can offer up? BTW, your name reminds me of a guy who used to use those greek coins with the hole in the middle to get himself free credits on this pacman machine we used to play. Any similarities?  ;)

I was in high school when Asteroids came out and it was the first game that started my addiction. Asteroids had the circular coin slots, so my friend and I used to tape thread to a quarter to rack up credits. I have an Asteroids coin door for my cabinet, but I haven't tried quarterstringing it yet.

We tried a lot of tricks to get free games back then, shuffling feet on the carpet and striking the coin door with a quarter, flipping pennies up the coin return and stringing quarters. I remember that we could get 40 games on Tempest if you ended the game on a certain score.

I knew it  ;D

I almost got killed once for using pennies that I'd hammer into thinner sized quarters. One day while playing pinball, the Italian pool room owner's son came running up to the machine as soon as I plugged in my
quarter, pushed me aside, opened up the cash door and to his dismay and my supreme luck, I hadn't used a crushed penny that time. I would have received a few licks and probably been banned from the joint.

My favorite free game trick though was on this old school pinball machine that had a mechanical lid that would cover the match number. When you start a new game,
we'd put pressure against the glass window and cause the mechanical lid to stay open. On a bad game on ball 5, we'd purposely tilt the machine when the match number
was the same and bingo, a match every time.

Thanks for the tips. I'll definitely try them out. Especially the one about saving 1 or 2 humans. The mutants seem to kill me all the time.
Title: Re: Hi Score Competition #24: Defender
Post by: Ummon on August 12, 2009, 05:49:21 pm
Quarterstringer: now that's more like it!

I've figured out the best way to kill mutants is from the top of the screen. I thought about trying the protect a human/group of humans in a spot, but Defender inherently puts you at either side of the screen depending on which way you're facing, and makes that difficult.
Title: Re: Hi Score Competition #24: Defender
Post by: TOK on August 13, 2009, 05:34:31 am
This killed me... I was real close to the current high score at 164,xxx, and just couldn't make the time to play more.
I should have tried earlier on, but I swore one of the guys that owned a dedicated Defender were going to post a 500,000+ score, which I couldn't touch if I practiced 5 hours a day at this point.

Nice job quarterstringer!  :cheers:

Title: Re: Hi Score Competition #24: Defender
Post by: DrFrag on August 19, 2009, 04:29:52 am
New game?
Title: Re: Hi Score Competition #24: Defender
Post by: protokatie on August 19, 2009, 05:18:29 am
It's odd that my "unofficial" game comp had this one early on (although noone bothered, prolly due to me not being the right person, and me stating that any of the versions were ok, but specifying white as the standard).

How about Protector 2 for the C64? Same basic game, but less taxing? Would be nice to see a non arcade and non MAME game in the comps.

Maybe I can start an off-shoot for defender with Protector 2 using C64 emulation, or for those who still have a C64?

Defender = hard assed

Protector 2 = Well balanced game.

Meh, I am prepared to be ignored once again.... :<
Title: Re: Hi Score Competition #24: Defender
Post by: isucamper on August 19, 2009, 08:23:29 am
I think a reason these MAME contests are a bit more popular is because everybody on here has MAME.  And arcade games are more geared toward high score competitions than console games.  But who knows, maybe people will be interested. 
Title: Re: Hi Score Competition #24: Defender
Post by: CrazyKongFan on August 19, 2009, 09:03:36 am
The next game was chosen by quarterstringer, a favorite of mine, Klax :)
Title: Re: Hi Score Competition #24: Defender
Post by: Epyx on August 19, 2009, 10:37:23 am
I gotta say these contests are great for discovering games you may not have played much..I never tried Klax...now I love it.
Title: Re: Hi Score Competition #24: Defender
Post by: CrazyKongFan on August 19, 2009, 12:41:47 pm
Yeah, it's quite addicting ;D although it can be very frustrating if the tiles all come out the wrong colors.
Title: Re: Hi Score Competition #24: Defender
Post by: Epyx on August 19, 2009, 02:25:12 pm
Hehe yep agreed...nothing more frustrating than having a big Sandwich ready to go and you come up with the wrong colours...

Im still gunning for your score but unless I get really lucky its not gonna happen, regardless, great game!
Title: Re: Hi Score Competition #24: Defender
Post by: mj147 on August 19, 2009, 06:15:50 pm
As with others, I just discovered Klax and enjoying the game. As stated earlier I like these comps as it brings out some of the games I might have missed.

Heck Im playing Defender daily nowadays  ;D





mj147