The NEW Build Your Own Arcade Controls

Main => Project Announcements => Topic started by: ChrisNightingale on April 01, 2003, 02:58:10 pm

Title: Coin Box for X-Arcade (Dupl.)
Post by: ChrisNightingale on April 01, 2003, 02:58:10 pm
Hi there everyone,

I just wanted to share with the world, a couple of little coin box projects I have been working on.  They can be connected to the X-Arcade controller and used to activate credits using coinage (and they act as a cool money box!!)

See for yourself:

http://homepage.ntlworld.com/chris.nightingale1/arcades/coinboxmainpage.htm

(Note: This is a duplicate message of one placed in the main category - sorry about that didn't notice this category before)
Title: Re:Coin Box for X-Arcade (Dupl.)
Post by: Zeitgeist on April 01, 2003, 09:13:39 pm
That's a pretty novel idea Chirs.
Are you saving your change to buy more toys or are you trying to cure your arcade vice (swear jar reference)?
Anyway, it's neat all the same!
Title: Re:Coin Box for X-Arcade (Dupl.)
Post by: ChrisNightingale on April 02, 2003, 03:05:22 am
Thanks for the responce.  Yeap it is kinda novel only in that it's just slightly over the top, but what the heck.

They actually turned out better than I expected cos I'm not much good at DIY.  And even better they actually work!!

As for what I use it for, well I would love to think that I was saving for a Jamma cabinet but sadly I don't have the room.

So this will do for now.  And if I need more money I just up the charge on the coin box!!!  Hehehe!!
Title: Re:Coin Box for X-Arcade (Dupl.)
Post by: Nyrine on April 04, 2003, 07:17:58 am
Chris,

How does the CCU communicate with Mame ?

If you put a
Title: Re:Coin Box for X-Arcade (Dupl.)
Post by: Carsten Carlos on April 04, 2003, 08:01:41 am
Would love to know that, too - does the coinacceptor just sends a triggered signal, e.g. it simulates 5 short switchings when you insert 1 Pound?
Title: Re:Coin Box for X-Arcade (Dupl.)
Post by: ChrisNightingale on April 04, 2003, 09:35:53 am
Hi there Nyrine and Carsten,

The Credit Control Unit has a set of dip switches which determine how many pulses to send to the credit pins depending on what coins were inserted.  In the case of the
Title: Re:Coin Box for X-Arcade (Dupl.)
Post by: Carsten Carlos on April 04, 2003, 11:56:44 am
Quote
So its basically like pressing the "insert coin" button 5 times just like you said Carsten.  If you want any more help let me know.  I might update the site if it's unclear then

Really cool, Chris Nightingale! I'm wondering for months if it would work this way - I've just a normal coindoor with two slots, and no native support for higher coin-values. Guess I've to design a triggering-circuit for this, just need to figure out how.  :)
Title: Re:Coin Box for X-Arcade (Dupl.)
Post by: ChrisNightingale on April 04, 2003, 01:45:50 pm
Yeap it's pretty easy.  Ok so the electronics part of it is a little more tricky but the basic end result is a credit circuit which is closed momentarily to activate a credit.

I take it you probably have the good old Happs Controls double coin door which has the single coin mechs.

Well if you are ever after electronic ones, EBay is the place to go.

As for generating more than one credit for a single coin - if a mech can't be used, a lot of the games have dip switch settings which allow a single coin to generate multiple credits and vis versa.

 :)
Title: Re:Coin Box for X-Arcade (Dupl.)
Post by: Carsten Carlos on April 04, 2003, 02:02:08 pm
Quote
I take it you probably have the good old Happs Controls double coin door which has the single coin mechs.

Sure, as I like the golden age!  :D Don't know if it is from Happ or another manufacturer, at least the coindoor I got is damn old  ;)
I'll have to find out how I get this baby to accept Euro-coins, it still stands on 1DM and 5DM.

Already found someone that had done this before, so it's just a question of time to fix this. And somehow I'll find a circuit to build the 5-times-trigger myself.  :)
Title: Re:Coin Box for X-Arcade (Dupl.)
Post by: ChrisNightingale on April 04, 2003, 03:49:38 pm
Well depending on how old the coin door is, most of the modern mechs are a standard size and one can be taken out and another one put in.

As for the multi-credit trigger, I'm afraid I know very little about electronics but if you can make a circuit that can accept a single pulse and then get it to transmit several pulses as a result then that is all that's needed.

BTW: I looked at your web page and the cabinet looks ace.  Very professional.  One day I will have something like that!!

Bye for now,

Chris

 :)