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11   Lightguns / Re: VR lighthouse based tracking for lightgunson Yesterday at 03:55:17 pm

Started by Toasty833 - Last post by Toasty833

So what do you mean to use OpenVR2Key to work with, is that to use with Virtual Desktop?
Yeah, VD gives me a left click trigger but for some reason I can't get use it to bind any of the other buttons with a vive controller, with an index one I can bind buttons to right click but I guess the guy developing it broke vive support at some point (or it never had any) and nobody ever noticed. It's not a big issue because OpenVR2Key lets me bind VR buttons to keypresses.

I'm trying to think what would give the best setup for you. I'd be happy to help where I can with programming or testing. If you want to let me know what problems you are having at the moment with it?

I can understand the hesitancy with using Vive Mouse, it gave the best results for me with how far I got with the vive but it's a closed sourced program, if it could be modified it would be a lot better.
Yeah, maybe you're right. Static calibration is fairly appealing, the problem is just everything else about the program is a bit half-baked and harder to get working than VD. I guess I could use OpenVR2Key and then something else to bind to mouse clicks. I'd also need to work out how to block Vive Mouse from receiving/sending keypresses like you did, seems like I need VS for the right dlls. Then I need to try and get AHK to intercept left clicks and turn them into right clicks if I'm clicking on the very edge of the screen for off-screen reloads. I also realised that vive mouse releases control of the mouse if you point it far enough off-screen, so I don't have to worry about wasting a button on it.

12   GroovyMAME / Re: crt_emudriver stopping mid-scanline?on Yesterday at 03:19:53 pm

Started by rogerxyz - Last post by makya

Hi, please post a log. Without we can only try to guess. However, that's a sure thing that ninja spirit will not display correctly using generic15 (according to my experience with euro TVs at least).

13   Main Forum / Re: Power button for Dell Optiplex 3020on Yesterday at 02:56:31 pm

Started by Bloodta - Last post by javeryh

Can't you just wire a pushbutton to the pins on the motherboard?

14   Main Forum / Power button for Dell Optiplex 3020on Yesterday at 12:51:10 pm

Started by Bloodta - Last post by Bloodta

Has anyone successfully added an arcade button to power on/off a Dell Optiplex 3020? I’m stuck.

Started by Boomslang - Last post by Super-Becker

Maybe try syncing the game to monitor refresh in mame, or vice versa. Turn off frame skipping etc.


It doesn't solve it, unfortunately.

Started by Boomslang - Last post by Super-Becker

Throwing in just a little tidbit here for people looking to troubleshoot linking arcade with real hardware. (SOOO AWESOME!!!!)

San Francisco Rush runs faster in mame than it does on actual hardware. My guess is original hardware actually lags just a little bit or its clock is just a little lower than advertised. Imperceptible but enough to add an entire second to a 5 minute race.



To qualify my opinion ill say i was the world record holder on track 2 until a couple months ago on the actual arcade cabinet and my times are faster in mame than they are on the cab consistently.


In fact, what happens is that in MAME the cart reaches higher speeds, compared to Arcade. I believe the reason is inaccurate emulation.

17   Driving & Racing Cabinets / Re: FFB Arcade Pluginon Yesterday at 12:04:55 pm

Started by Boomslang - Last post by Super-Becker

For those following the ffb plugin, there has been a fork to Boom's great plugin by a user MightyMike. His recent releases include ffb for Fast 'n Furious, FnF Drift, FnF Supercars.

https://github.com/mightymikem/FFBArcadePlugin


Why is the "MAME 64bit Outputs" folder missing files?

Why did Boomslang releases stop at version 2.0.0.37?

18   Main Forum / U-trak RGB illumination controller groundon Yesterday at 11:56:01 am

Started by jmanderson10 - Last post by jmanderson10

Apologies if this is somewhere in the forum and I can’t find it. I have the U-trak RGB controller and I-pac Ultimate I/O board which seems to be a fairly common setup. I’m setting up a trial run of my arcade and can’t figure out how to ground the RGB board. The wiring harness for the I-pac takes up the ground pin location. I’m assuming I am missing something simple but curious how others have it setup. Thanks in advance!

Started by Ond - Last post by javeryh

Keep it going Ond. I wanna see this thing finished in all it's glory!

Started by Dorthensensens - Last post by Dorthensensens

Thank you for the reply. When you say to crop some of the lines, are you referring to changing crt emu driver settings?  I was playing around with the monitor defaults but I’m afraid of breaking things. Any advice on how to properly do so will be appreciated.


And yes if I turn it side ways it works perfectly except this tv is in a fixed arcade cabinet running multiple duties to play various landscape and portrait games. Donkey kong for example works fine. It’s only resolutions like Pac-Man that cause me an issue on that specific tv.
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