The NEW Build Your Own Arcade Controls
Main => Buy/Sell/Trade - non-retail => Topic started by: Customcade on January 03, 2018, 06:55:56 pm
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Wanted new/used rotary joystick and spinner setup.
Looking for a both or either and whatever I need to make them work on PC.
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Wanted new/used rotary joystick and spinner setup.
Looking for a both or either and whatever I need to make them work on PC.
Spinners:
If you're buying new, it's hard to beat the TT2 spinner (http://groovygamegear.com/webstore/index.php?main_page=product_info&cPath=86&products_id=268) from GGG, but the SpinTrak (http://www.ultimarc.com/SpinTrak.html) from Ultimarc comes very close.
If you buy a used arcade spinner, you'll need an optical (mouse) encoder (https://web.archive.org/web/20150626021212/http://newwiki.arcadecontrols.com:80/index.php?title=Optical_Encoders) like one of these to translate the quadrature waveforms to mouse movements.
- OptiWiz (http://groovygamegear.com/webstore/index.php?main_page=product_info&cPath=76_85&products_id=260) from GGG
- StefanBurger's Illuminated Arcade Spinner (http://forum.arcadecontrols.com/index.php/topic,152868.0.html) firmware on an Arduino. (the firmware is on the linked Thingiverse page)
Rotary Joysticks:
There are two basic types of rotary joystick:
(http://www.arcadeemulator.net/media/images/product_detail/2h505618.jpg)
1. Mechanical Rotary -- the "clicky" 12 steps per rotation type used in Ikari Warriors and the majority of other rotary joystick games.
Happ P/N 50-5618-00 available at arcadeemulator.net (http://www.arcadeemulator.net).
You will also need a rotary encoder (https://web.archive.org/web/20150626021227/http://newwiki.arcadecontrols.com:80/index.php?title=Rotary_Encoders) to translate changes in the rotary switch position into keystrokes.
- KADE miniArcade (if you find the old Minimus board) or KADE miniArcade 2.0 (http://forum.arcadecontrols.com/index.php/topic,154126.0.html) (works with a wide variety of 32u4 AVR boards)
- GP-Wiz40 (http://groovygamegear.com/webstore/index.php?main_page=index&cPath=76_81) by GGG
- Rotary Joystick Interface (http://www.arcadeemulator.net/cgi-bin/shop/cp-app.cgi?usr=51F8967096&rnd=9236688&rrc=N&affl=&cip=&act=&aff=&pg=prod&ref=RotaryJoystickInterface&cat=Arcadevga&catstr=HOME:Ultimarc:Arcadevga) by Ultimarc (only handles the rotary function, expensive and non-programmable, but it is plug-and-play easy)
Mechanical rotary stick settings from the wiki (https://web.archive.org/web/20150625045806/http://newwiki.arcadecontrols.com/index.php?title=Joysticks#Mechanical_Rotary_Joystick_Games_.28LS-30.2C_Happ_Mechanical_Rotary_Sticks.29).
MAME Settings for Mechanical Rotary Joysticks
For mechanical rotary games:
Input (this Game) menu
Positional Analog to none
Analog Control menu
Positional Digital Speed = 0
Positional Sensitivity = 100
For optical rotary games:
Input (this Game) menu
Dial Analog to none
Analog Control menu
Dial Digital Speed = double the default value
Dial Sensitivity = default value
2. Optical Rotary -- the "non-clicky" 24 steps per rotation type used in only 4 games.
Caliber .50
Exterminator
Touchdown Fever
Touchdown Fever II
Happ P/N 50-5619-00 available at arcadeemulator.net (http://www.arcadeemulator.net).
You can use a separate axis on the spinner's optical (mouse) encoder. (i.e. spinner on X-axis, rotary joy on Y-axis)
Scott
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Thanks for the info I know what I wanted but did not know what I actually needed but do now...
A mechanical rotary is what I was after and will look into ggg spinners.
Thanks for the info!