The NEW Build Your Own Arcade Controls

Main => Project Announcements => Topic started by: brucelee00 on October 14, 2014, 07:59:46 pm

Title: Totally Radical Arcade
Post by: brucelee00 on October 14, 2014, 07:59:46 pm
Hey Everyone!

I am working on an upright build for myself this time and I will be using the same CP design as in my Goonies build, which is based off of the Revolution CP but different cab shape. I wanted to do a relatively thin profile cab taking some cues off the woody cab again, but meshed it with a tweaked Stern upright cab design for some reason I really gravitated towards that angular design of the upper half/marquee area of that cab. I am still kinda up in the air on the artwork/theme design of this cab I was thinking of going 80's pink and neon green nothing too crazy but I like those 80's color and squiggly designs that I would mesh with some solid medium to dark grey area's of the cab to off set some of the bright and wild-ish design...more to come on that later. The other idea was do to a Ghostbuster theme cab, but not really sure on this. Take a look at the image and feel free to download the sketchup file and tweak it for yourself or to give me some suggestions on where i should go with this. Oh and the vertical rectangles next to the coindoor are where the Ultimarc lightguns are going to go. Thanks!


Title: Re: 80s Rad Kade Build
Post by: brucelee00 on October 14, 2014, 08:01:25 pm
 :)
Title: Re: 80s Rad Kade Build
Post by: yotsuya on October 14, 2014, 09:19:59 pm
Why is the cab so tall? Are you like 6'4" or something? Cut down on the bezel area if you're going to use those monitors.

Look at Dave's build for a cab proportional to the monitor.
http://forum.arcadecontrols.com/index.php/topic,140122.msg1450120.html#msg1450120 (http://forum.arcadecontrols.com/index.php/topic,140122.msg1450120.html#msg1450120)
Title: Re: 80s Rad Kade Build
Post by: brucelee00 on October 14, 2014, 10:35:04 pm
Why is the cab so tall? Are you like 6'4" or something? Cut down on the bezel area if you're going to use those monitors.

Look at Dave's build for a cab proportional to the monitor.
http://forum.arcadecontrols.com/index.php/topic,140122.msg1450120.html#msg1450120 (http://forum.arcadecontrols.com/index.php/topic,140122.msg1450120.html#msg1450120)

I am 6' tall I pretty much kept this in the parameters as the woody/magneto cab etc... how tall are you ? I posted another quick rough mock up with the CP on there not sure if the first image was throwing you off ? I am open to using another monitor i suppose, not sure what to use or get?? I guess i could shorten the overall height or increase the coin door height so it decreases the overall bezel area... I'll have to mess around with it in sketchup so more.
Title: Re: 80s Rad Kade Build
Post by: yotsuya on October 14, 2014, 10:52:08 pm
I'm 5'10".

The Woody was designed with a 4:3 in mind. This allows the bezel to look proportional to the screen. See The KISScade:

http://forum.arcadecontrols.com/index.php/topic,111200.0.html (http://forum.arcadecontrols.com/index.php/topic,111200.0.html)

Putting a 16:9 in there makes for really thin sides and really big tops and bottoms. To me, it doesn't look right. Although I'm not a fan of 16:9s in cabs, at least Dave's aforementioned designs eliminate the wasted space, and I can appreciate that.
Title: Re: 80s Rad Kade Build
Post by: brucelee00 on October 14, 2014, 11:04:07 pm
I'm 5'10".

The Woody was designed with a 4:3 in mind. This allows the bezel to look proportional to the screen. See The KISScade:

http://forum.arcadecontrols.com/index.php/topic,111200.0.html (http://forum.arcadecontrols.com/index.php/topic,111200.0.html)

Putting a 16:9 in there makes for really thin sides and really big tops and bottoms. To me, it doesn't look right. Although I'm not a fan of 16:9s in cabs, at least Dave's aforementioned designs eliminate the wasted space, and I can appreciate that.

Got it. I've seen all of Knievel's designs. As I said I am open to using a different monitor, but don't want a crummy monitor either. I know there are arguments that most of the games weren't hires etc so there really isn't much need, but i would like to play same modern arcade friendly steam games etc... which I guess wouldn't look bad on an older monitor. IMO if you aren't doing a 4:3 CRT then really why bother with a crummy old 19 lcd monitor that may break, that has slow response time etc, etc...  Not sure what the balance is ?? seems like there is going to be a trade off here... anyways I'll so what i can whip together that might mitigate the large bezel area. 
Title: Re: 80s Rad Kade Build
Post by: yotsuya on October 14, 2014, 11:12:52 pm
I hear you, my friend. It's your cab, you can do what you want.. But I think if you're going to go widescreen, design the cab around that instead of shoehorning it into a 4:3 project.
Title: Re: 80s Rad Kade Build
Post by: brucelee00 on October 14, 2014, 11:56:36 pm
I hear you, my friend. It's your cab, you can do what you want.. But I think if you're going to go widescreen, design the cab around that instead of shoehorning it into a 4:3 project.

Did a little work on another rough mock up 3rd image at the top. I'm not the greatest at sketchup so if anyone wants to help out or take a crack at it feel free. I basically took the woody approach where i can put another piece of wood to span across the base of the bezel to give that smaller bezel look. I can make that piece as large as it needs to be, so let me know if this looks any better? I really don't want to mess with the height too much as i feel this is pretty optimal especially when the screen isn't angled very much. Most of the 80s cabs out there are about 5 or so inches shorter, but have a much more angled monitor which allows for a shorter cab hence this doesn't work when the monitor has small decline.
Title: Re: 80s Rad Kade Build
Post by: yotsuya on October 15, 2014, 12:19:37 am
Yeah, even that looks a little bit better!  :cheers:
Title: Re: 80s Rad Kade Build
Post by: Unstupid on October 15, 2014, 06:38:30 am
You need to go larger in the horizontal direction, and if you insist on using 16x9 monitors then that means you have to go wider.  Get a 32" widescreen monitor and stretch your cab as wide as your control panel.  You should be able to find lots of good 32" led tv's that have really low lag times that are perfect for gaming. 
Title: Re: 80s Rad Kade Build
Post by: johnrt on October 15, 2014, 07:07:27 am
This kind of cab only suits a large 4:3 monitor. Either shrink the monitor area (make it not so tall) or find another more suitable design. (How come I don't like that woody cabs?). What you will wind up with in this case is some major spare real estate on the front bezel.
Title: Re: 80s Rad Kade Build
Post by: Generic Eric on October 15, 2014, 11:05:46 am
http://youtu.be/ZvDK9DjVjHA (http://youtu.be/ZvDK9DjVjHA)
Title: Re: 80s Rad Kade Build
Post by: gbeef on October 15, 2014, 11:22:13 am
Ghostbusters would be sweet you could make things glow also…. also same as the comments above if you bought a 32" you have 2 options.
Mount it vertical ( you could then keep the foot print the same)
Or Mount it Horizontal. (making the cabinet wider)
 :cheers:

Title: Re: 80s Rad Kade Build
Post by: pbj on October 15, 2014, 11:40:42 am
This thing you're doing with those monitors - stop.

Title: Re: 80s Rad Kade Build
Post by: BadMouth on October 15, 2014, 03:20:06 pm
I've got a tall cab with a 27" widescreen monitor and lots of extra bezel realestate.  It's made even worse by the extra width required for the monitor to rotate.
I compensated for it a bit with an angled moves list holder (also plan to make a larger 8.5" tall one for horizontal fighters).

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=312950;image)

You could also do an angled or stepped admin button area.
I don't like admin buttons other than escape and pause, but you could also put the coin and player start buttons up there.

I like the extra height of my cab.  I wasn't going to use the space above it for anything else.  :)
I think I ripped the starting point for the height off Ond's plans that are stickied in main forum.
The height of the CP and monitor location was determined through experimentation.
Title: Re: 80s Rad Kade Build
Post by: brucelee00 on October 15, 2014, 06:32:16 pm
Not sure I dig or even understand using the 32" monitor... The whole idea is keeping the cab with a relatively thinner profile. I don't have the space to make the a behemoth cab width wise and put a massive monitor in there. That honestly does not appeal to me in the slightest. By the way where was everyone  on this build  :)http://forum.arcadecontrols.com/index.php/topic,119175.0.html (http://forum.arcadecontrols.com/index.php/topic,119175.0.html) where he uses a 24 monitor as well ? and the many others I've seen. My bezel proportions are almost the same as his based on his sketchup file,  but I guess people like to pick and choose where to lay there disapproval on certain builds. All I'm saying tho I look and researched a lot both on the forums and trying out practical applications and this seems to work the best with a 24 monitor. I can pretty much gather that people just don't like the 16:9 in an upright, but don't get why going 32" horizontally  makes things better ?? That being said I am looking out for some newer 4:3 i know twisted quarter has a 19 lcd monitor not sure how that is.  :dunno :dunno
Title: Re: 80s Rad Kade Build
Post by: yotsuya on October 15, 2014, 08:30:22 pm
Not sure I dig or even understand using the 32" monitor... The whole idea is keeping the cab with a relatively thinner profile. I don't have the space to make the a behemoth cab width wise and put a massive monitor in there. That honestly does not appeal to me in the slightest. By the way where was everyone  on this build  :)http://forum.arcadecontrols.com/index.php/topic,119175.0.html (http://forum.arcadecontrols.com/index.php/topic,119175.0.html) where he uses a 24 monitor as well ? and the many others I've seen. My bezel proportions are almost the same as his based on his sketchup file,  but I guess people like to pick and choose where to lay there disapproval on certain builds. All I'm saying tho I look and researched a lot both on the forums and trying out practical applications and this seems to work the best with a 24 monitor. I can pretty much gather that people just don't like the 16:9 in an upright, but don't get why going 32" horizontally  makes things better ?? That being said I am looking out for some newer 4:3 i know twisted quarter has a 19 lcd monitor not sure how that is.  :dunno :dunno

Don't get butt-hurt. Look at where his monitor is placed and look where your monitor is placed. They are worlds apart.

On the 32-inch monitor, the idea is to rotate so you're running in portrait mode.

Title: Re: 80s Rad Kade Build
Post by: brucelee00 on October 15, 2014, 08:48:07 pm
Not sure I dig or even understand using the 32" monitor... The whole idea is keeping the cab with a relatively thinner profile. I don't have the space to make the a behemoth cab width wise and put a massive monitor in there. That honestly does not appeal to me in the slightest. By the way where was everyone  on this build  :)http://forum.arcadecontrols.com/index.php/topic,119175.0.html (http://forum.arcadecontrols.com/index.php/topic,119175.0.html) where he uses a 24 monitor as well ? and the many others I've seen. My bezel proportions are almost the same as his based on his sketchup file,  but I guess people like to pick and choose where to lay there disapproval on certain builds. All I'm saying tho I look and researched a lot both on the forums and trying out practical applications and this seems to work the best with a 24 monitor. I can pretty much gather that people just don't like the 16:9 in an upright, but don't get why going 32" horizontally  makes things better ?? That being said I am looking out for some newer 4:3 i know twisted quarter has a 19 lcd monitor not sure how that is.  :dunno :dunno

Don't get butt-hurt. Look at where his monitor is placed and look where your monitor is placed. They are worlds apart.

On the 32-inch monitor, the idea is to rotate so you're running in portrait mode.


Nice!  ;)  The sktechup files i have would say otherwise, but anyways. Point was as good of resource this community is i guess i missed the big deal on 16:9 monitors and small bezels on the width then the height.
Title: Re: 80s Rad Kade Build
Post by: yotsuya on October 15, 2014, 08:51:55 pm
Not sure I dig or even understand using the 32" monitor... The whole idea is keeping the cab with a relatively thinner profile. I don't have the space to make the a behemoth cab width wise and put a massive monitor in there. That honestly does not appeal to me in the slightest. By the way where was everyone  on this build  :)http://forum.arcadecontrols.com/index.php/topic,119175.0.html (http://forum.arcadecontrols.com/index.php/topic,119175.0.html) where he uses a 24 monitor as well ? and the many others I've seen. My bezel proportions are almost the same as his based on his sketchup file,  but I guess people like to pick and choose where to lay there disapproval on certain builds. All I'm saying tho I look and researched a lot both on the forums and trying out practical applications and this seems to work the best with a 24 monitor. I can pretty much gather that people just don't like the 16:9 in an upright, but don't get why going 32" horizontally  makes things better ?? That being said I am looking out for some newer 4:3 i know twisted quarter has a 19 lcd monitor not sure how that is.  :dunno :dunno

Don't get butt-hurt. Look at where his monitor is placed and look where your monitor is placed. They are worlds apart.

On the 32-inch monitor, the idea is to rotate so you're running in portrait mode.


Nice!  ;)  The sktechup files i have would say otherwise, but anyways. Point was as good of resource this community is i guess i missed the big deal on 16:9 monitors and small bezels on the width then the height.

I was actually making reference to your Goonies cab.

But still, one of the best rules-of-thumb here is to design the cab around your monitor. You don't HAVE to stick with the height of the original.
Title: Re: 80s Rad Kade Build
Post by: brucelee00 on October 15, 2014, 08:58:58 pm
Understood. I just built off of designs that I thought were good from the get go not sure if the images aren't translating right, but the bezel, height etc are based very closely off of other great builds. Either way we'll have to agree to disagree.  I'll look into some monitor options, but the 32 won't work in the vertical position as its way too long then the available space I have believe it or not.
Title: Re: Thinking Ghostbusters Theme
Post by: brucelee00 on November 17, 2014, 12:17:05 am
Hey Everyone,

Did some redesigning on the cab, made it a litter shorter and shrunk the bezel area see first post above for new design. I am thinking of going with a Ghostbusters theme now or may stick with my 80's rad kade theme. If I go Ghostbusters, I'm thinking of having the the Ghostbusters, couple of each charter from the movie shooting their proton beams upwards where the proton beam would meet at the marquee where it will say Ghostbusters and have slimer getting shot with the proton beams. Where there coin door area is I would put the Ghostbusters trap opened with the beam rays shooting out trying to suck in slimer and other ghosts in. Open to ideas on this. Thanks!   :)
Title: Re: Thinking Ghostbusters Theme
Post by: Nephasth on November 17, 2014, 09:26:12 am
Ditch the trackball and the ugly CP box. Make a nice 2 player metal CP that will fit within the sides of the cab.
Title: Re: Thinking Ghostbusters Theme
Post by: Vigo on November 17, 2014, 02:40:13 pm
Hey Everyone,

Did some redesigning on the cab, made it a litter shorter and shrunk the bezel area see first post above for new design. I am thinking of going with a Ghostbusters theme now or may stick with my 80's rad kade theme. If I go Ghostbusters, I'm thinking of having the the Ghostbusters, couple of each charter from the movie shooting their proton beams upwards where the proton beam would meet at the marquee where it will say Ghostbusters and have slimer getting shot with the proton beams. Where there coin door area is I would put the Ghostbusters trap opened with the beam rays shooting out trying to suck in slimer and other ghosts in. Open to ideas on this. Thanks!   :)

I doubt as it will come as any surprise, but I have been contemplating a Ghostbusters theme for quite some time now. I will like to see your take. One of the theme idea's i've contemplating was an Ecto-1 theme. This would be clean and glossy white, simple on the sides with just the ghostbusters logo.  Red t-molding to make it pop. I would have a couple blue tower lights on the top and a digital scrolling text sign as a marquee. Have it scroll the Ghostbusters and text like "We're ready to believe you". Then below it would have a slide out panel for the proton packs, where you can pull out the wands and use them as lightguns. The custom lightgun bit would probably be the biggest effort.

Feel free to take any of that if you want. When I actually make my GB cab, I am leaning to give it an ecto containment unit theme instead.

(http://www.ghostbustersnews.com/wp-content/uploads/2010/04/ecto_1.jpg)
Title: Re: Thinking Ghostbusters Theme
Post by: ChanceKJ on November 17, 2014, 02:48:44 pm
Ditch the trackball and the ugly CP box. Make a nice 2 player metal CP that will fit within the sides of the cab.

Agreed.

Also, this thread reminds me of that custom Ghostbusters pinball cab.  A well done GB theme NEEDS to be done!

http://youtu.be/ct7sOLJ4aq8 (http://youtu.be/ct7sOLJ4aq8)

...oh and the boot sound needs to be "ARE YOU A GOD?"
Title: Re: Thinking Ghostbusters Theme
Post by: ChanceKJ on November 17, 2014, 03:00:35 pm
Ecto-1 theme ideas:
-white cab (use white vinyl to give that shine look)
-red t-moulding on the sides, Chrome around the CP.
-giant tilted GB logo across the sides
-tinted display glass
-chromed/polished coin door, marquee holders, hardware
-Chrome/polished bat tops, black push buttons with yellow plungers for p1. Yellow buttons with black plungers for P2
-Blue Coin door buttons
-some sort of blue hazard lights on or above the marquee.
-blue under and back glow.
-yellow serial number plate

 :laugh:

Alternatively you could do Chrome buttons with translucent blue plungers and light them.

Title: Re: Thinking Ghostbusters Theme
Post by: jdbailey1206 on November 18, 2014, 09:18:31 am
...a digital scrolling text sign as a marquee. Have it scroll the Ghostbusters and text like "We're ready to believe you". Then below it would have a slide out panel for the proton packs, where you can pull out the wands and use them as lightguns....

(http://erroraccessdenied.com/files/images/xmen.preview.jpg)
Title: Re: Thinking Ghostbusters Theme
Post by: eds1275 on November 18, 2014, 12:07:51 pm
(http://i.imgur.com/ZL6FuXS.jpg)

I think it was I who first had the front holes for arcade guns. I'm sure everyone will correct me if I'm wrong.

The only thing I think that would make this look slicker is slimming down the control panel - it is so deep, top to bottom, and then the arms that hold it are also really big.

Other than that the monitor looks fine to me!
Title: Re: Thinking Ghostbusters Theme
Post by: Vigo on November 18, 2014, 12:11:57 pm
...a digital scrolling text sign as a marquee. Have it scroll the Ghostbusters and text like "We're ready to believe you". Then below it would have a slide out panel for the proton packs, where you can pull out the wands and use them as lightguns....

(http://erroraccessdenied.com/files/images/xmen.preview.jpg)

 :duckhunt I think we are both envisioning the same thing.

It would be slick.  :cheers:
Title: Re: Thinking Ghostbusters Theme
Post by: brucelee00 on November 18, 2014, 11:33:59 pm
Hey Everyone, appreciate the feedback on this. The reasoning beyond the control panel is i like trackball games and having a non built in panel works better for golden t etc... I also like the design as it works well with playing pinball games, which is what I did on the Goonies build. I did make the CP a little thinner as suggested and tweaked some other things here and there. Still have a lot of ideas floating in my head about the Ghostbusters design, but stilling going back and forth on this or some 80s style build. For example, the Quantum artwork is pretty cool or some variation of that. Here are some new pictures of the core of the build.   

(http://i.imgur.com/MSdoE4Q.jpg)(http://i.imgur.com/rhE6awi.jpg)(http://i.imgur.com/xEqhXtC.jpg)
Title: Re: Thinking Ghostbusters Theme
Post by: Nephasth on November 19, 2014, 12:13:01 am
You wanna play Golden Tee? Build a pedestal. You wanna play pinball? Buy a pinball machine.

You said it yourself.
The reasoning beyond the control panel is i like trackball games and having a non built in panel works better for golden t etc... I also like the design as it works well with playing pinball games, which is what I did on the Goonies build.

Try something new. ;)
Title: Re: Thinking Ghostbusters Theme
Post by: brucelee00 on November 19, 2014, 12:32:32 am
You wanna play Golden Tee? Build a pedestal. You wanna play pinball? Buy a pinball machine.

You said it yourself.
The reasoning beyond the control panel is i like trackball games and having a non built in panel works better for golden t etc... I also like the design as it works well with playing pinball games, which is what I did on the Goonies build.

Try something new. ;)

I honestly don't have the room for a cab and pinball machine and rather have an upright vs a pedestal. Don't get get the issue of having a trackball I think most of the uprights  on here have them and  after all I am l building a mame cab. I mean I could go ahead and just build a regular traditional cab, but what's the fun in that  :cheers:
Title: Re: Thinking Ghostbusters Theme
Post by: Nephasth on November 19, 2014, 12:40:11 am
I honestly don't have the room for a cab and pinball machine and rather have an upright vs a pedestal. Don't get get the issue of having a trackball I think most of the uprights  on here have them and  after all I am l building a mame cab. I mean I could go ahead and just build a regular traditional cab, but what's the fun in that  :cheers:

Only dead fish swim with the current. Why do you need two mame cabs that do essentially the exact same thing?
Title: Re: Thinking Ghostbusters Theme
Post by: brucelee00 on November 19, 2014, 12:44:55 am
I honestly don't have the room for a cab and pinball machine and rather have an upright vs a pedestal. Don't get get the issue of having a trackball I think most of the uprights  on here have them and  after all I am l building a mame cab. I mean I could go ahead and just build a regular traditional cab, but what's the fun in that  :cheers:

Only dead fish swim with the current. Why do you need two mame cabs that do essentially the exact same thing?

I don't have a Mame cabinet. The Goonies build and pedestal I've done were for friends.
Title: Re: Thinking Ghostbusters Theme
Post by: Nephasth on November 19, 2014, 12:58:52 am
Well, if you liked the goonies design... Run with it.
Title: Re: Thinking Ghostbusters Theme
Post by: brucelee00 on November 19, 2014, 01:10:29 am
Well, if you liked the goonies design... Run with it.

Just trying to tweak somethings and do something a little different, but do like the over build of The Goonies although some things could've been better. Just out of curiosity if you were to do an upright Mame build again what would do ? any classics shapes you would mimic ? what would you incorporate etc ?  :)
Title: Re: Thinking Ghostbusters Theme
Post by: Nephasth on November 19, 2014, 08:51:15 am
If I ever build another mame machine, it will be a mini Galaxian for my nephew. Other than that, all my arcade projects in the queue use jamma switchers. The Beast is more than enough mame for me.
Title: Re: Thinking Ghostbusters or 80s Theme
Post by: brucelee00 on November 23, 2014, 02:48:46 pm
I'm in the Midwest so working in the garage is a no go till gets warm again. That will give me time to mess with some designs and get the art work in order. I'm still messing around with different designs by looking at some of the classics shapes. Can you tell what the original designs were based off of?  :cheers:

 I think this was is pretty neat, but really don't have the space for it I don't think.
(http://i.imgur.com/k41PCob.jpg)

(http://i.imgur.com/SSf1Iar.jpg)

This one is pretty neat too. I know it's not super unique or different, but more in line with the space I have.

(http://i.imgur.com/kB3jXes.jpg)
Title: Re: Thinking Ghostbusters or 80s Theme
Post by: yotsuya on November 23, 2014, 05:42:04 pm
It looks like someone added a control panel box and marquee box to a Gauntlet.
Title: Re: Thinking Ghostbusters or 80s Theme
Post by: jdbailey1206 on November 23, 2014, 07:42:26 pm
If you're going with a Ghostbusters theme why not just go with a rebuild of an original Ghostbusters cab?
Title: Re: Thinking Ghostbusters or 80s Theme
Post by: brucelee00 on November 23, 2014, 07:54:15 pm
If you're going with a Ghostbusters theme why not just go with a rebuild of an original Ghostbusters cab?

Honestly, I'm not that fond of the original Ghostbusters cab or if that's the theme I'm going to go with. Still trying to gather ideas on Ghostbusters or this neon 80s design I have stuck in my head amongst the handful of other ideas. Therefore, I'm seeing what I can get to come together first by toying with a few ideas.  :D
Title: Re: Thinking Ghostbusters or 80s Theme
Post by: Jimbo on November 24, 2014, 04:01:01 am
Holy sh*t!  Is that guy standing above *actually* Bruce Lee?   :laugh2:
Title: Re: Thinking Ghostbusters or 80s Theme
Post by: brucelee00 on January 06, 2015, 11:37:38 pm
Did some rethinking on what I want to do with the cab design... I like the shape of the stern cab specifically the top half and like the shape of Williams cabs and really like how the Echo cab out and with the suggestions that were made I have come up with this. It's not officially done and still need to modify some things. Leaning towards an 80s neonish design, without getting too loud with the artwork... Threw together a quick mock up marquee and is in no means the final version just a place holder. As usual any and all suggestions are welcome. Happy New Year Everyone!

(http://i.imgur.com/Wqg7PO9.png) (http://i.imgur.com/repuxAw.png) (http://i.imgur.com/gFhobCC.png)

(http://i.imgur.com/gFhobCC.png) (http://i.imgur.com/LX8lp4W.png)
Title: Re: Thinking Ghostbusters or 80s Theme
Post by: yotsuya on January 06, 2015, 11:43:26 pm
Getting much better, my friend.  :cheers:
Title: Re: Thinking Ghostbusters or 80s Theme
Post by: brucelee00 on January 06, 2015, 11:59:09 pm
Getting much better, my friend.  :cheers:

Thank you! I know it's not using a CRT which may change, or may use the new 4:3 led monitor that's coming out depending on cost.  :cheers:
Title: Re: Thinking Ghostbusters or 80s Theme
Post by: Nephasth on January 07, 2015, 12:18:18 am
Getting much better, my friend.  :cheers:

Agreed. CP is MUCH better.
Title: Re: Rad Kade 80s Neon Theme
Post by: brucelee00 on February 05, 2015, 10:19:29 pm
I've done a little more work on refining the design in SketchUp still may need a few adjustments, but would like some feedback on the two designs I've narrowed it down to. The first allows me to play light gun games, but limits the play slightly of trackball games like golden T which I like. The more vertical monitor orientation also puts it at higher viewing angle. In the second option not sure if the angle is too steep for light gun games, but it lends it self better to golden T and other trackball games that require a little more forward thrust. I used about the same angle used for the monitor as in Mortal Kombat cabs so it's not very steep. Additionally, the second option allowed me more design variation with the speaker area. Would like feed back if the angled view is the way to go in terms of both standing and sitting play along with other concerns mentioned. Thanks Everyone!  :)

(http://i.imgur.com/qKOvuRv.jpg)  (http://i.imgur.com/Pl6sQ2o.jpg)
Title: Re: Rad Kade 80s Neon Theme
Post by: Generic Eric on February 05, 2015, 10:27:55 pm
Neat.
(http://i.imgur.com/LX8lp4W.png)
What are these circles in the back?
Title: Re: Rad Kade 80s Neon Theme
Post by: brucelee00 on February 05, 2015, 10:31:07 pm
@Generic Eric those will be where the fans will go  :)
Title: Re: Rad Kade 80s Neon Theme
Post by: Generic Eric on February 05, 2015, 10:34:42 pm
@Generic Eric those will be where the fans will go  :)
Thanks.
Title: Re: Rad Kade 80s Neon Theme
Post by: matsadona on February 06, 2015, 02:49:00 am
There is some odd behavior I never can understand, and that is adding a big X-arcade style box that totally ruin the overall esthetics.
Yes, beauty is in the eye of the beholder and everybody has his own personal taste. But still, why ruin a nice design by doing that?

The only cabinet in real life that get away with an overhang panel is Gauntlet, and there it is very subtle. Except that, the only original cabinet that I have seen with a CP outside the side T-mold is Killer Instict, and that is not a good design – so why mimic that?

So, if you design something from scratch, why incorporate something that looks to have been added afterwards?
Where these Midway monster so common in the US, that all of you have been brainwashed with that kind of design?

And as always, it is my personal humble opinions, and it is not intended to hurt any ones feelings  :cheers:
Title: Re: Rad Kade 80s Neon Theme
Post by: brucelee00 on February 06, 2015, 07:18:25 pm
There is some odd behavior I never can understand, and that is adding a big X-arcade style box that totally ruin the overall esthetics.
Yes, beauty is in the eye of the beholder and everybody has his own personal taste. But still, why ruin a nice design by doing that?

The only cabinet in real life that get away with an overhang panel is Gauntlet, and there it is very subtle. Except that, the only original cabinet that I have seen with a CP outside the side T-mold is Killer Instict, and that is not a good design – so why mimic that?

So, if you design something from scratch, why incorporate something that looks to have been added afterwards?
Where these Midway monster so common in the US, that all of you have been brainwashed with that kind of design?
And as always, it is my personal humble opinions, and it is not intended to hurt any ones feelings  :cheers:

Huh ?  ??? I think you misunderstood what I was asking or what' I'm doing as you can see I'm not doing a separate control panel box I just said i mimicked the MK cab's monitor angle and deciding which of the most recent designs you see above to go with... :cheers:
Title: Re: Rad Kade 80s Neon Theme
Post by: matsadona on February 06, 2015, 09:50:46 pm
Yes, the comment was more of a general kind, and I was about to applaud the final design. But by some reason that comment wasn't added in my post.
Anyway, looking forward to see how it turns out. And hopefully you will set standards for others to follow, so there won't be any more big-box-cp's built that will be a torn in my side  :P
Title: Re: Rad Kade 80s Neon Theme
Post by: brucelee00 on September 14, 2015, 04:52:04 am
Just wanted to get a quick set of opinions on which design to go with # 1 was my original plan and i do have the template already cut out, but after recently messing around with design number #1 i come up with# 2 and #3. #2 & #3 are exactly the same minus the back angle.  Here are some pictures to illustrate the designs. Thanks for the feedback  :)

(http://i.imgur.com/ZHUOfmd.jpg)

(http://i.imgur.com/grzFNA2.jpg)
Title: Re: Rad Kade 80s Neon Theme
Post by: Generic Eric on September 14, 2015, 10:25:40 am
In the last pic, each cabinet is at a slightly different angle.  I'd suggest splitting the image into 3 if you can't get the angle in the same image. 

Are they too deep if you are using an lcd?  The all look too deep.  Right now, I'm trying to place my cabinet against the wall in the basement.  I would enjoy the extra room, even it was only 3 inches. 

The control panel for 3 looks deeper?  Its marquee looks bigger too.  Maybe it's the angle.  *shrug*

You mentioned a template? As in you will make more than one? Can you do a sketch up of a row of 4 or 5?  Is that something you would do? 
Title: Re: Thinking Ghostbusters or 80s Theme
Post by: yotsuya on September 14, 2015, 11:11:56 am
Did some rethinking on what I want to do with the cab design... I like the shape of the stern cab specifically the top half and like the shape of Williams cabs and really like how the Echo cab out and with the suggestions that were made I have come up with this.

Sounds like you're over-rethinking things....
Title: Re: Rad Kade 80s Neon Theme
Post by: brucelee00 on September 14, 2015, 02:10:00 pm
@ Generic Eric Hope this helps clear up the confusion. The depth between 1 and 2 at their widest points  are 31.75 and 31 inches for number 2. @Yotsuya I definitely tend to over think things  ;D

(http://i.imgur.com/UY3BKnu.jpg)
Title: Re: Rad Kade 80s Neon Theme
Post by: yotsuya on September 14, 2015, 02:11:07 pm
@ Generic Eric Hope this helps clear up the confusion. The depth between 1 and 2 at their widest points  are 31.75 and 31 inches for number 2. @Yotsuya I definitely tend to over think things  ;D

(http://i.imgur.com/UY3BKnu.jpg)
At least you learned your lesson about bezel size... :cheers:
Title: Re: Rad Kade 80s Neon Theme
Post by: brucelee00 on September 14, 2015, 02:21:30 pm
@ Yotsuya Yes Sir I did  :cheers: no pinball buttons and just 6 buttons for 1 and 2 player, but will be throwing in a trackball :)
Title: Re: Rad Kade 80s Neon Theme
Post by: brucelee00 on November 05, 2017, 04:21:41 pm
In the artwork design stage, but trying to settle on the name. I would like rad in the name, and decided against using kade/cade in the name. Here is a rough sketch, and the names I'm thinking. Any thoughton the names ? Totally Rad, Rad Things, Super Rad, Rad Power, Rad Dreams, Radical, Rad, Totally Radical, Forever Rad,Stay Rad, Rad to/2 the max

(http://i.imgur.com/O9Hz5j4.jpg)
Title: Re: Rad arcade 80s theme
Post by: yotsuya on November 05, 2017, 09:43:50 pm
In the artwork design stage, but trying to settle on the name. I would like rad in the name, and decided against using kade/cade in the name. Here is a rough sketch, and the names I'm thinking. Any thoughton the names ? Totally Rad, Rad Things, Super Rad, Rad Power, Rad Dreams, Radical, Rad, Totally Radical, Forever Rad,Stay Rad, Rad to/2 the max

(http://i.imgur.com/O9Hz5j4.jpg)

I like Forever Radical with that design you’re doing
Title: Re: Rad arcade 80s theme
Post by: Ian on November 05, 2017, 10:45:04 pm
(https://i.ytimg.com/vi/_1cxufpR6r0/maxresdefault.jpg)



(http://pinballandmore.com/wp/wp-content/uploads/2017/02/radical_5.jpg)

I will put these here for inspiration.  :angel:
Title: Re: Rad arcade 80s theme
Post by: pbj on November 05, 2017, 10:47:48 pm
Radder Things.  It's Netflix 2017, bro, embrace it.

Title: Re: Totally Radical Arcade
Post by: brucelee00 on April 21, 2018, 01:32:33 pm
(https://i.imgur.com/I3VNtUe.png)

(https://i.imgur.com/tO3cFzE.jpg)

(https://i.imgur.com/JcrFqNH.png)

Haven't posted in this for awhile, but seeing some cool projects pop up so I figured I would share the artwork I have. Waiting for it get a little warmer out so I can finish building this cabinet.
Title: Re: Totally Radical Arcade
Post by: Drnick on April 21, 2018, 03:33:40 pm
 :applaud: :applaud: :applaud: I love the subtle "They Live" reference  :applaud: :applaud: :applaud:
Title: Re: Totally Radical Arcade
Post by: Ian on April 21, 2018, 05:09:41 pm
Holy crap that is awesome!
Title: Re: Totally Radical Arcade
Post by: wp34 on April 21, 2018, 06:35:26 pm
:applaud: :applaud: :applaud: I love the subtle "They Live" reference  :applaud: :applaud: :applaud:

+1

You artwork is totally rad!
Title: Re: Totally Radical Arcade
Post by: yotsuya on April 21, 2018, 07:46:10 pm
Love that 80s look. Nailed it! Thumbs up!
Title: Re: Totally Radical Arcade
Post by: kane916 on April 22, 2018, 07:47:53 am
Top half is great kinda lost me with the bottom half. Just my opinion though.
Title: Re: Totally Radical Arcade
Post by: kane916 on April 22, 2018, 07:50:35 am
Looks like two separate machines.
Title: Re: Totally Radical Arcade
Post by: Ian on July 26, 2018, 11:28:34 am
I am not ready to give up on this one... any progress? Still alive?
Title: Re: Totally Radical Arcade
Post by: Mike A on July 26, 2018, 11:32:34 am
Yeah. For some reason I really want to see that artwork on a real machine. It breaks a lot of the "rules" I go by as far as art goes, but it just kind of works. I guess it is kind of a microcosm of the 80's in general.
Title: Re: Totally Radical Arcade
Post by: Ian on July 26, 2018, 11:47:52 am
Yeah. For some reason I really want to see that artwork on a real machine. It breaks a lot of the "rules" I go by as far as art goes, but it just kind of works. I guess it is kind of a microcosm of the 80's in general.

Right that's same reason I want that Arcade tease Chito to post completed pics of his monstrosity so I can see that bastard finished!
Title: Re: Totally Radical Arcade
Post by: eds1275 on July 26, 2018, 12:08:07 pm
Waiting for it get a little warmer out so I can finish building this cabinet.

HOT ENOUGH YET?
Title: Re: Totally Radical Arcade
Post by: brucelee00 on October 13, 2020, 07:56:55 pm
Picture Heavy!

I did not completely document this project in it's entirety, but you'll find that most of the techniques have been shown by other great build threads. Unfortunately, this project has taken a few years, and is still not done. My time has been very sparse of the last few years. Final pictures will be posted as soon as I am done. Thanks for taking a look. 

(https://i.imgur.com/7Df6g7W.jpg)

(https://i.imgur.com/tzahchk.jpg)

(https://i.imgur.com/RZvlvH2.jpg)

(https://i.imgur.com/jBhSg0c.jpg)

(https://i.imgur.com/RX0fUcp.jpg)

(https://i.imgur.com/BL2eiCs.jpg)

(https://i.imgur.com/aRBbdgH.jpg)

(https://i.imgur.com/ZxctX5e.jpg)

(https://i.imgur.com/iPMdaa1.jpg)

(https://i.imgur.com/nS4vJ6k.jpg)

(https://i.imgur.com/BQp1poa.jpg)

(https://i.imgur.com/rUfuwNx.jpg)

(https://i.imgur.com/MbOqXJn.jpg)

(https://i.imgur.com/hO2fvJq.jpg)




Title: Re: Totally Radical Arcade
Post by: pbj on October 13, 2020, 08:12:09 pm
Looks great, man.
Title: Re: Totally Radical Arcade
Post by: Mike A on October 13, 2020, 08:33:34 pm
Yeah. For some reason I really want to see that artwork on a real machine. It breaks a lot of the "rules" I go by as far as art goes, but it just kind of works. I guess it is kind of a microcosm of the 80's in general.

I love everything about this now that it is on a real cab. Nice work pulling the artwork together.
Title: Re: Totally Radical Arcade
Post by: yotsuya on October 13, 2020, 08:35:26 pm
Love it, dude! Very creative


Sent from my iPhone using Tapatalk
Title: Re: Totally Radical Arcade
Post by: vertexguy on October 13, 2020, 09:27:16 pm
That art on the cab turned out great!  I really like how you encapsulated the feel of the 80's.  Well done!
Title: Re: Totally Radical Arcade
Post by: thatpurplestuff on October 13, 2020, 11:22:11 pm
This turned out fantastic, killer artwork!
Title: Re: Totally Radical Arcade
Post by: bperkins01 on October 13, 2020, 11:23:12 pm
Well done - Great all around.  Love the artwork too.. fine execution!
Title: Re: Totally Radical Arcade
Post by: javeryh on October 14, 2020, 09:34:37 am
Another great example of how artwork makes the cabinet.  This thing looks awesome.
Title: Re: Totally Radical Arcade
Post by: nipsmg on October 14, 2020, 11:01:00 am
This is BEAUTIFUL..  Excellent work.
Title: Re: Totally Radical Arcade
Post by: wp34 on October 14, 2020, 03:17:48 pm
I love that look.  The design is great and that is how you do a collage properly!

Title: Re: Totally Radical Arcade
Post by: Arroyo on October 14, 2020, 04:35:20 pm
Almost forgot about this one.  Nice work with the art and the cab, looks great!
Title: Re: Totally Radical Arcade
Post by: csephiroth on October 16, 2020, 01:00:45 pm
Very cool! I was on the fence at first, but the art is awesome!