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Main => Main Forum => Topic started by: Jack Burton on April 29, 2009, 02:27:36 am

Title: What games deserved a dedicated cabinet but didn't get one?
Post by: Jack Burton on April 29, 2009, 02:27:36 am
I think it would make a cool project to make a dedicated cab for a great game that never got one.

What would be your pick for it?

I'm a fighting game fan, so mine is Street Fighter II.  Wouldn't it have been cool for it to get the same treatment that Mortal Kombat had?  It would have had a nice big wide CP and 25" monitor and would have definitely changed the experience of playing early SF2.  People wouldn't remember playing elbow to elbow, instead they'd remember being towered over by an imposing world map of a control panel. 

If you've got a link to an actual project that somebody has completed that would be awesome too.

It would be even cooler if somebody actually designed an entirely new cabinet for an old game.  Something that is a little bit like what the games contemporaries would have been, but just enough to distinguish it.

My other games that I wish had cabs:

Ribbit
Geometry Wars
Pac-Man Championship Edition
Super Street Fighter II HD Remix
The King of Fighters


Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: Blanka on April 29, 2009, 04:23:12 am
A Katamari Damacy cab with an arcade incarnation of the PS2 Game We Love Katamari, and custom designed super-weird tank sticks to control it.
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: leapinlew on April 29, 2009, 07:02:59 am
Arkanoid
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: Franco B on April 29, 2009, 12:41:56 pm
One of my favourite games of all time is Cadillacs and Dinosaurs. I would love to build a C&D themed cab.

Waveryder started working on some C&D artwork which would look amazing if the SF2 artwork he did for [Martijn's cab (http://forum.arcadecontrols.com/index.php?topic=84649.0l)] cab is anything to go by.

(http://img.photobucket.com/albums/v325/Francoberasi/cndsketch.jpg)

This is Martijn's cab if you (somehow!) hadn't seen it:

(http://img.photobucket.com/albums/v325/Francoberasi/IMG_203503.jpg)


Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: ChadTower on April 29, 2009, 12:54:41 pm
Rez.  DOTE style.
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: Namco on April 29, 2009, 06:40:55 pm
I would do the Geometry Wars cab if only I could figure out a good solution for the analog sticks.

The only thing I've got so far is to mount a decased xbox 360 controller just under the CP and let the sticks poke out through the holes.

That or run the Vista version with two hacked joysticks, it that's even possible.

Best case scenario would be to connect potentiometers to a couple balltops somehow and solder them to the xbox controller.
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: XtraSmiley on April 29, 2009, 10:37:52 pm
Speaking of C&D, how about Stryder?  Man, Capcom sure liked to screw great games out of dedicated cabs?
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: SavannahLion on April 30, 2009, 03:12:02 am
A Katamari Damacy cab with an arcade incarnation of the PS2 Game We Love Katamari, and custom designed super-weird tank sticks to control it.

+1
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: isucamper on April 30, 2009, 08:06:03 am
A Katamari Damacy cab with an arcade incarnation of the PS2 Game We Love Katamari, and custom designed super-weird tank sticks to control it.

+1

Tank controls?  If you were going to put this thing in a cab, wouldn't you want a crazy looking trackball?
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: RayB on April 30, 2009, 10:38:25 am
A Katamari Damacy cab with an arcade incarnation of the PS2 Game We Love Katamari, and custom designed super-weird tank sticks to control it.
I vote for KD too, but not with tank sticks. Big trackball! I vaguely remember a game in the early 90's that used a big ass trackball the size of a bowling ball. Its mass made it a little difficult to get rolling, but once it rolled it was easier. Anyways, my point is, the player would be "rolling" a big ball just like the Prince.
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: ChadTower on April 30, 2009, 10:53:16 am
I would do the Geometry Wars cab if only I could figure out a good solution for the analog sticks.

The only thing I've got so far is to mount a decased xbox 360 controller just under the CP and let the sticks poke out through the holes.

That or run the Vista version with two hacked joysticks, it that's even possible.

Best case scenario would be to connect potentiometers to a couple balltops somehow and solder them to the xbox controller.


There are analog arcade joysticks.  And there are a hundred or more analog PC joysticks.
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: Namco on April 30, 2009, 03:25:19 pm
I would do the Geometry Wars cab if only I could figure out a good solution for the analog sticks.

The only thing I've got so far is to mount a decased xbox 360 controller just under the CP and let the sticks poke out through the holes.

That or run the Vista version with two hacked joysticks, it that's even possible.

Best case scenario would be to connect potentiometers to a couple balltops somehow and solder them to the xbox controller.


There are analog arcade joysticks.  And there are a hundred or more analog PC joysticks.

True. None of which you can directly communicate with the encrypted Xbox 360 interface, but true. Which still leaves screwing around with pots and soldering them to an xbox 360 controller.
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: ChadTower on April 30, 2009, 03:29:51 pm

They would work with the Vista version, wouldn't they?
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: Namco on April 30, 2009, 03:37:32 pm
Ooh, I get the confusion.

That or run the Vista version with two hacked joysticks, it that's even possible.

Yeah, I was imaging if I used Geometry Wars on Vista, I would take two hacked analog PC joysticks, and by hacked I mean remove them from their plastic enclosures and bottom mount them to a CP. Then it begs the question, in Geometry wars on Vista, can you even map movement to Player 1 Joy X & Y axes and shooting to Player 2 Joy X & Y axes?

But that's just me asking rhetorical questions in a derailed thread about a project that I probably will never undertake in my lifetime. Do not attempt to answer these types of rhetorical questions.  ;D
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: Blanka on May 02, 2009, 02:49:35 am
Tank controls?  If you were going to put this thing in a cab, wouldn't you want a crazy looking trackball?

I don't know how you could play this with a trackball? On the PS2 it uses the 2 analog sticks as tank-sticks, similar to Battlezone.
http://strategywiki.org/wiki/Beautiful_Katamari/Controls#General
http://en.wikipedia.org/wiki/Katamari_Damacy#Gameplay
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: ChurchOfSolipsism on May 02, 2009, 10:53:32 am
Every single game Cave has ever released...
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: sayitaintjonas on May 03, 2009, 09:39:40 pm
I think Castle Crashers for the 360 would be a cool 4 player cabinet. I was thinking about trying it, but it would involve too many buttons for each player.
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: SavannahLion on May 03, 2009, 11:35:28 pm
Tank controls?  If you were going to put this thing in a cab, wouldn't you want a crazy looking trackball?

I don't know how you could play this with a trackball? On the PS2 it uses the 2 analog sticks as tank-sticks, similar to Battlezone.
http://strategywiki.org/wiki/Beautiful_Katamari/Controls#General
http://en.wikipedia.org/wiki/Katamari_Damacy#Gameplay

They're speculating as to an entirely new version of Katamari.
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: Chris2 on May 04, 2009, 07:42:03 pm
I personally would love to see modernized versions of classic cabinets, designed with modern tech and design aesthetics. IE. A superthin, large LCD Pac-Man or Galaga would look nice.
Title: Re: What games deserved a dedicated cabinet but didn't get one?
Post by: u_rebelscum on May 05, 2009, 06:14:15 pm
I've never seen cabal in anything but a kit.  One of my favs.