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Main => Project Announcements => Topic started by: Sjaak on January 02, 2013, 02:18:35 pm

Title: Fix-It Felix, Jr. Replica (Finished)
Post by: Sjaak on January 02, 2013, 02:18:35 pm
Today I started working on my latest project. A replica of a Fix-It Felix, Jr cabinet including the arcade game.

The software side of the game will be as close as possible to the 'real' arcade version, lo-res, vertical and will include a kill screen.

(http://www.xs4all.nl/~hansolo1/wir/f1.png) (http://www.xs4all.nl/~hansolo1/wir/f2.png)

Q1:  What's the main differences between your version and the leaked Disney version?

The leaked Disney version is a beta version with some features missing: saving the hi scores, some sounds are missing. This version has everything the original version has, all the sounds (and some extra movie sounds), saves hi scores, works on all resolutions (horizontal and vertical), works in cocktail mode (screen flipping) and uses hlsl shaders to make it look like a crt on a lcd screen.

Q2:  Is this going to be available to the community?

This is a community project. A lot of members helped with the beta testing, bug fixing, graphics creation, sound/music creation and some of them even went to Disney Quest to get footage and sound recordings from the original game. For obvious reasons, there is no download link.

Q3:  When?

Short answer: never. Long answer: Never, unless Disney allows the distribution of the software.

Q4:  What kind of PC specs are required?

Basically any pc with a DirectX 9 compatible video card.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 02, 2013, 02:18:49 pm
Video of the final version of the game:

FixItFelixJr 2013 12 21 18 34 41 43 (http://www.youtube.com/watch?v=0dC8dfwwQL0#)

And of course the Fix It Felix Jr. cabinet:

(http://www.xs4all.nl/~hansolo1/fifjr_final.jpg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Le Chuck on January 02, 2013, 02:27:55 pm
Awesome, I highly recommend giving the ipad/iphone version a try if you haven't.  The level layout is pretty clean and the Ralph attack is better/different.  Does the flash one have the flower boxes and shutters as obstacles, can't remember.  If not those are great game play elements to consider.  Watching this space!
Title: Re: Fix-It Felix, Jr. Replica
Post by: jmike on January 02, 2013, 03:48:15 pm
That's great Sjaak.
I downloaded the version for the iPhone and its quite fun.
 Will keep an eye on this one.

 :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 02, 2013, 05:45:37 pm
Awesome! Looks Dead on!
Especially the top of the building!

Great job!

The ipad/ipod/android version is clearly the best.

But the Arcade Version has an actual jump button.
And of course a fix it button.

The ipad/ipod/android version just jumps from window to window when you move.

Title: Re: Fix-It Felix, Jr. Replica
Post by: sharpfork on January 02, 2013, 06:34:49 pm
But the Arcade Version has an actual jump button.
And of course a fix it button.
The ipad/ipod/android version just jumps from window to window when you move.
I played the arcade version and the jump button wasn't intuitive at all since you push up to go up a level. Somewhere in round 2 or 3 stuff starting coming out that I needed to jump over.  I liked the jump button at this point as it references DK and DK Jr.

It might be cool to add fire escape ladders or something else more DK-like to show where you can climb up.  As far as I'm concerned, there is room for improvement on both the arcade and the iDevice/Android game.
Title: Re: Fix-It Felix, Jr. Replica
Post by: DaOld Man on January 02, 2013, 06:37:37 pm
I cant wait to see how this project turns out.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 02, 2013, 07:14:59 pm
Quote
As far as I'm concerned, there is room for improvement on both the arcade and the iDevice/Android game.

I'm all for that!
Always room for improvement.
As long as the looks and basic gameplay is there.
Im not worried. I have seen Sjaak's work.
It's superb!
Title: Re: Fix-It Felix, Jr. Replica
Post by: eds1275 on January 04, 2013, 11:46:07 am
I do not really understand the sudden craze for this game, however I am an audio engineer and if you need anything done with audio I am glad to help. For example if you have some audio files that need cleaning up, noise removed, edited, etc just let me know.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 04, 2013, 12:02:33 pm
Small update:

Started on the Felix character and on windows. Don't be scared of the flying Felix, that's just my mousepointer.

FixItFelixJr 2013 01 04 17 57 16 35 (http://www.youtube.com/watch?v=6Sxm0nIGTYU#)
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 04, 2013, 02:32:16 pm
It looks great Sjaak!
Keep up the great work!  :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: ninjasquirrel on January 04, 2013, 04:20:55 pm
This is really pretty slick...Sjaak you have mad skillz  :cheers:  I was very impressed with the pacman replica.  Can't wait to see what this rep will look like (I haven't even played the game yet, but doesn't matter, just enjoy your work! )
Title: Re: Fix-It Felix, Jr. Replica
Post by: Woodshop Flunky on January 04, 2013, 04:36:39 pm
I'll throw my praise on the pile... looking awesome.  :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 05, 2013, 05:04:31 am
In case anyone wants to take a look at the graphics and sound packages for Fix It Felix Jr. You can download them from disney directly:

graphics (https://s.dolimg.com/media/en-US/games/wir_spl_arc_fixitfelixjr/swf/level_assets.swf)
sounds (https://s.dolimg.com/media/en-US/games/wir_spl_arc_fixitfelixjr/swf/sounds.swf)

Just right click on the links and Save Target As...
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 05, 2013, 02:27:31 pm
In case anyone wants to take a look at the graphics and sound packages for Fix It Felix Jr. You can download them from disney directly:

graphics (https://s.dolimg.com/media/en-US/games/wir_spl_arc_fixitfelixjr/swf/level_assets.swf)
sounds (https://s.dolimg.com/media/en-US/games/wir_spl_arc_fixitfelixjr/swf/sounds.swf)

Just right click on the links and Save Target As...

I gave in and signed up here too for the sake of joining in the Fix-It Felix Jr. building conversation.

I downloaded the sounds.swf and had a look through the audio, and I have to say it's got a shockingly low bit-rate by the sound of it. Which makes sense what with it being the flash version.

Here's an example. Several of the games actual music appeared in the movie soundtrack. I cut up a set for myself that's loopable and usable in a game which I'll share with you, but first here's a comparison:

Flash Version:
http://downloads.thedalokohsclub.com/Felix_Flash.mp3 (http://downloads.thedalokohsclub.com/Felix_Flash.mp3)

Movie Version (From my mini sound set):
http://downloads.thedalokohsclub.com/Felix_Movie.mp3 (http://downloads.thedalokohsclub.com/Felix_Movie.mp3)

Given that the tablet version is a paid for app (which I have) and wasn't built for streaming, I imagine it will have higher quality sounds for most of these.

I'll see what I can do about extracting the resources.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 05, 2013, 03:33:48 pm
Quote from: Benjamoose
I gave in and signed up here too for the sake of joining in the Fix-It Felix Jr. building conversation





Welcome aboard! Glad to have you.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 05, 2013, 03:40:12 pm
Good to see you here, Benjamoose

The difference in quality between the samples is very clear. I must definitely use the one you made.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 05, 2013, 05:09:34 pm
So out of curiosity I went and found a source of clips of the movie to make a sound log, and to spot the visual differences with the movie version of the game.

Here it is:
Fix-It Felix Jr. Sound Log (Including Visual Differences) (http://www.youtube.com/watch?v=Qmetr55F1Ps#ws)

In white text I log all the unique sounds that I noticed.

One thing that took my by surprise, is that apart from the music, the sound effects on even the arcade cabinet are wrong.

That oh so common bloop we've heard so often is actually a series of metallic ding sounds in the real deal. Very curious.

I'm going to try and mix the available high quality versions of things together, and see what I can do about the missing sounds. I can't make a promise on the missing ones though.

Edit: Thanks for the welcome guys!
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 06, 2013, 12:11:49 am
The Blu Ray is set for release March 5th
Not that far away.
So the sound's could be obtained then, In even better quality.
Just a thought.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 06, 2013, 03:09:08 am
That's my plan.

I've done my best with what we have currently. But I've been looking forward to the Bluray release due to the channels of audio being split for surround sound.

That quality is less of an issue due to it being pretty much spot-on with what I have, but it WOULD be nice to completely remove Ralph's voice over.

I've managed to cut together high quality content and mix some stuff to get a pretty damn clean intro sequence (audio) so far though.

But the shame is, it seems the only available audio of the music that plays during gameplay is available in the flash version at the moment. The rest of the music is available in high quality elsewhere though.

I'll post what I have so far in a moment.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 06, 2013, 05:34:54 am
I have access to some 8bit audio midi-synth. I'm currently recreating some of low quality files.

Also going to have a bash at remaking the gameplay theme tune.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Louis Tully on January 06, 2013, 05:38:14 am
.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 06, 2013, 06:35:22 am
Going to put them together in a pack when I'm done, but I just wanted to show off some progress with a music piece I recreated!

It was a pain figuring out the layers by ear then replaying them on my keyboard, but it's doable!
Now to attempt the main gameplay theme!

Flash Version:
http://downloads.thedalokohsclub.com/Flash_Rooftop_Music.mp3 (http://downloads.thedalokohsclub.com/Flash_Rooftop_Music.mp3)

My Hand-Played/Remade Version:
http://downloads.thedalokohsclub.com/Recreated_Rooftop_Music.mp3 (http://downloads.thedalokohsclub.com/Recreated_Rooftop_Music.mp3)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 06, 2013, 06:44:45 am

Flash Version:
http://downloads.thedalokohsclub.com/Flash_Rooftop_Music.mp3 (http://downloads.thedalokohsclub.com/Flash_Rooftop_Music.mp3)

My Hand-Played/Remade Version:
http://downloads.thedalokohsclub.com/Recreated_Rooftop_Music.mp3 (http://downloads.thedalokohsclub.com/Recreated_Rooftop_Music.mp3)

Wow, that is amazing!
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 06, 2013, 08:00:41 am
Going to put them together in a pack when I'm done, but I just wanted to show off some progress with a music piece I recreated!

It was a pain figuring out the layers by ear then replaying them on my keyboard, but it's doable!
Now to attempt the main gameplay theme!

Flash Version:
http://downloads.thedalokohsclub.com/Flash_Rooftop_Music.mp3 (http://downloads.thedalokohsclub.com/Flash_Rooftop_Music.mp3)

My Hand-Played/Remade Version:
http://downloads.thedalokohsclub.com/Recreated_Rooftop_Music.mp3 (http://downloads.thedalokohsclub.com/Recreated_Rooftop_Music.mp3)


Holy Crap!  that's awesome!
Love it!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 06, 2013, 10:06:19 am
Phew! It took me about 3 hours, but I did it!

This one was a real challenge compared to the other one.
But I pulled through I finished it!

Hand-Played Recreated Gameplay Music:
http://downloads.thedalokohsclub.com/Recreated_Gameplay_Music.mp3 (http://downloads.thedalokohsclub.com/Recreated_Gameplay_Music.mp3)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 06, 2013, 01:00:55 pm
Just checked the video again.

The bushes on either side of the building should have one half-bush against the wall, then four bushes stretching outward.

As an example, the right side of the building should look like this:
(http://downloads.thedalokohsclub.com/Bush_Example_Right_Side.png)

I also noted the flower pots are not there yet, but I assume that's due to the WIP status of your video.

Also, if the method you decide use to scale the graphics up to the screen resolution when in-game end up making them look blurry or aliased at all, I'd be happy to scale each file up for you manually to keep it looking like the arcade game is rendering them.
Just let me know.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 06, 2013, 01:38:51 pm
Great work with the audio. It really is amazing how fast you work! :applaud:

Just checked the video again.

The bushes on either side of the building should have one half-bush against the wall, then four bushes stretching outward.

I also noted the flower pots are not there yet, but I assume that's due to the WIP status of your video.

Also, if the method you decide use to scale the graphics up to the screen resolution when in-game end up making them look blurry or aliased at all, I'd be happy to scale each file up for you manually to keep it looking like the arcade game is rendering them.
Just let me know.

I think the flower pots are only in the ipad version? The game will be lo-res just like the arcade version. I'm running it at 640x480 (4:3) so that doesn't leave much room at the sides of the building.

This is a screenshot of the real arcade version:

(http://www.xs4all.nl/~hansolo1/wir/screenshot1.png)

Because it's all lo-res I'm not scaling any of the graphics. This is a photo of the lcd-screen I use for testing, there's no blurring at all:

(http://www.xs4all.nl/~hansolo1/wir/screenshot2.png)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 06, 2013, 01:56:48 pm
Great work with the audio. It really is amazing how fast you work! :applaud:

Just checked the video again.

The bushes on either side of the building should have one half-bush against the wall, then four bushes stretching outward.

I also noted the flower pots are not there yet, but I assume that's due to the WIP status of your video.

Also, if the method you decide use to scale the graphics up to the screen resolution when in-game end up making them look blurry or aliased at all, I'd be happy to scale each file up for you manually to keep it looking like the arcade game is rendering them.
Just let me know.

I think the flower pots are only in the ipad version? The game will be lo-res just like the arcade version. I'm running it at 640x480 (4:3) so that doesn't leave much room at the sides of the building.

This is a screenshot of the real arcade version:

(http://www.xs4all.nl/~hansolo1/wir/screenshot1.png)

Because it's all lo-res I'm not scaling any of the graphics. This is a photo of the lcd-screen I use for testing, there's no blurring at all:

(http://www.xs4all.nl/~hansolo1/wir/screenshot2.png)

When I mentioned scaling, I just meant blurring if the images ever get stretched slightly by a bigger monitor running the game at full screen. If scaled it would still have the blocky look. Naturally on a real arcade machine they'd be drawn by the machine, so if they game blurred it would ruin the illusion.

But as you said, that's not the case, so we're fine.

Not sure what to say about the bushes. Given that the original arcade version (meaning the movie version) has four and a half on either side, I figured it would fit.

I suppose you could just have the bushes tile indefinitely both right and left. That way it's at least there. I don't know much about the programming sides of things so I can't really offer anything useful in that regard.

But there would need to be the four for the sake of Ralph's standing position when he says "I'm gonna wreck it".

As for the plant pots, they're definitely in there. I extracted all of the bmp images from the graphic assets.
The file name is: level_assets_image_00201.bmp

There's a lot of cool stuff in those bmp files.

Fun fact by the way, it turns out they updated the flash version, so it seems the images we currently have, and the ones in your video are pretty much the same as the iOS version at the moment I believe.

Some of the files are at least.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 06, 2013, 02:43:27 pm
Did a little checking up on resolutions and such to see why it wouldn't fit.

A traditional Donkey Kong cabinet ran Donkey Kong at a resolution of:

Height: 256
Width: 224
(Vertical)

Based on that, if I scale this information up to the correct resolution taking graphics into account, the game should be:

Height: 621
Width: 710
(Vertical)

An example of what it would look like at this resolution:
<image removed by author>

I've added the custom "bush behind the building" images seen in the example above to the dropbox folder.

P.S. Told you the plant pots were there, heh heh. :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 06, 2013, 07:36:12 pm
You guys are doing a fantastic job!  :applaud:

Title: Re: Fix-It Felix, Jr. Replica
Post by: BadMouth on January 07, 2013, 09:16:53 am
So the one in the movie is different than the one in the promo arcade cab, which is different from the online flash game, which is different from the ipad version, which is different from the mobile versions?

 :dizzy:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 07, 2013, 09:31:07 am
So the one in the movie is different than the one in the promo arcade cab, which is different from the online flash game, which is different from the ipad version, which is different from the mobile versions?

 :dizzy:

In the movie version, Ralph wrecks the top floor completely, which would not be practical in the arcade version where you have to climb more than 3 floors. Also in the movie version Felix magically fixes all the windows in the blink of an eye.

So the arcade version is a more playable version of the movie version. The ipad and online versions are stripped versions of the arcade version.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 07, 2013, 09:35:15 am
So unknown to you guys, I've been slaving away since the last posts here working on recreating sound effects, music (as noted in a previous post), and now even graphics.

Graphically speaking:
- I've gone through and catalogued every graphic extensively. Removing any flash-only graphics, and numbering animation sets together.
- Using real footage from the movie game in combination with images of the arcade version, I have corrected several incorrect graphics (colors and elements added or altered for the flash version), and created in-between animations where missing, using the movie as a pixel guide (I still have several to do).
- Created brand new graphics based on the movie and arcade version.
- Figured out exact graphic locations (still working on some though) for things such as window placement etc.
- Figured out gameplay elements (an example would be the windows are only gray when broken), how characters should behave.
- Settled on an ideal resolution that if using a suggested method in my notes, should work well in horizontal view too for cocktail cabinets without compromising anything but bush and HUD length.
- Etc, etc.

The bulk of the graphic creations/alterations are done, but I still have a bunch of work to do. One or two things are still missing frames, or additional details stripped away in the flash version.

I'm also making level plans. Level one is based on the movie, as it appears mostly in full, whereas further level plans will be researched from the arcade version.


After analyzing all of this stuff, it seems the current newly updated version of the flash game (or at least the graphics archive hidden within), is pretty much how the graphics appear in the arcade version, and even the movie version! I wouldn't hesitate to say that I think most, if not all of these files are  the same versions used in the movie. They have been altered here and there for the sake of the flash version, but otherwise they seem spot on.

Here are some teasers of sorts:

(http://downloads.thedalokohsclub.com/Graphics_Preview_1.png)

(http://downloads.thedalokohsclub.com/Graphics_Preview_2.png)

(http://downloads.thedalokohsclub.com/Graphics_Preview_3.png)

Note: This is not functional, this is from my level plan setup/graphics test/exact layout

Sjaak has access to all my files in my assets project, so this could very well be the definitive version if we pull together!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 07, 2013, 09:40:43 am
So the one in the movie is different than the one in the promo arcade cab, which is different from the online flash game, which is different from the ipad version, which is different from the mobile versions?

 :dizzy:

In the movie version, Ralph wrecks the top floor completely, which would not be practical in the arcade version where you have to climb more than 3 floors. Also in the movie version Felix magically fixes all the windows in the blink of an eye.

So the arcade version is a more playable version of the movie version. The ipad and online versions are stripped versions of the arcade version.

The movie version is more fluid and would be less clunky gameplay wise. Above is the full layout of the building. After Ralph destroys the opening at the bottom section, the camera pans up beyond the hole, and the next section takes place directly above with Ralph then pacing upon the penthouse ledge.

It's still functional, just different.

I do however agree with Felix fixing everything in the blink of an eye. But that part wasn't really a true gameplay element anyhow. It was a way to finish the level to establish Ralph being thrown off the roof to the viewer. It can safely be ignored.

The arcade version is pretty much a watered down version of the exact same game. It simply misses one or two frames of animation (for example in the movie Felix has a custom jump pose, whereas we're stuck with his walk cycle but in the air, till I recreate it of course). With certain sounds changed for the sake of protecting their assets and such.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 07, 2013, 09:43:56 am
So unknown to you guys, I've been slaving away since the last posts here working on recreating sound effects, music (as noted in a previous post), and now even graphics.

Amazing work! Don't you need sleep?  ;)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 07, 2013, 09:46:34 am
So unknown to you guys, I've been slaving away since the last posts here working on recreating sound effects, music (as noted in a previous post), and now even graphics.

Amazing work! Don't you need sleep?  ;)

I do indeed! I'm exhausted. I had nothing to do today so I did an all-nighter last night, discussing things with friends over voice clients while doing nothing but Fix-It Felix Jr. work.

You should have see how many spelling errors the above posts had before I edited them.

Goodnight for now!
Title: Re: Fix-It Felix, Jr. Replica
Post by: griffindodd on January 07, 2013, 12:44:39 pm
Subscribed.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 07, 2013, 03:36:20 pm
I don't want to get too far ahead.
Because i am sure you are far from it.
But what do you guys have in your bag of tricks for the (STUMP/BULLDOZER) intro. lol.
Title: Re: Fix-It Felix, Jr. Replica
Post by: eds1275 on January 07, 2013, 05:17:55 pm
What are you guys using to create the game?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 07, 2013, 05:23:26 pm
What are you guys using to create the game?

I'm using visual C# express and the xna framework for coding the game. Photoshop for the graphics. I don't know what benjamoose is using for the sound effect and music...probably some incredibly cool 8 bit sound synth
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 07, 2013, 05:33:37 pm

Quote

I'm using visual C# express and the xna framework for coding the game. Photoshop for the graphics. I don't know what benjamoose is using for the sound effect and music...probably some incredibly cool 8 bit sound synth

Sjaak, Did you get my PM on coding? This is probably the answer you would have given me though?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 08, 2013, 01:10:16 am
I don't want to get too far ahead.
Because i am sure you are far from it.
But what do you guys have in your bag of tricks for the (STUMP/BULLDOZER) intro. lol.

I'm looking into that now as it happens.

I have a clear enough source to replicate the tree stump and Ralph's custom sleep poses. I'm not entirely sure about the crane and bulldozer yet though.

And like Sjaak said, it's Photoshop for the graphics, but if you were making an 8bit game, you can use pretty much anything. Even Microsoft Paint would work if you didn't need transparency.

Edit: Those videos are EXREMELY useful Sjaak, thanks!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 08, 2013, 07:06:17 am
Wow I told you I was tired last time I posted. I put "ALL RIGHTS SESERVED" in the title screen template!

Here's the current dropbox template for the titles:

(http://downloads.thedalokohsclub.com/Graphics_Preview_5.png)

In the movie it says CO. whereas the reproduced arcade cabinet says COMPANY, for if you're curious as to why mine says CO.

Things have been moved a bit, the word spacing was changed slightly, and I've added the copyright symbol.

I was so stupid by the way. It dawned on my that some of the actual intro/gameplay footage is in the teaser trailers for the movie in HD. So I'm currently using that for some things now too.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Le Chuck on January 08, 2013, 08:31:12 am
Just curious - are Benjamoose and Sjaak working together on one project or are you two working on similar projects concurently and sharing notes and elements?  It's Sjaak's thread but it is a bit confusing on who I should be following for updates.  Would two threads help clean this up a bit perhaps?
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 08, 2013, 08:40:55 am
Just curious - are Benjamoose and Sjaak working together on one project or are you two working on similar projects concurently and sharing notes and elements?  It's Sjaak's thread but it is a bit confusing on who I should be following for updates.  Would two threads help clean this up a bit perhaps?

Sjaak started the project. 
And Benjamoose joined here to follow it.
But i believe they have now formed a partnership, But that is just my thinking.
They should really answer that.
Very Glad to have them both!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 08, 2013, 08:52:31 am
Just curious - are Benjamoose and Sjaak working together on one project or are you two working on similar projects concurently and sharing notes and elements?  It's Sjaak's thread but it is a bit confusing on who I should be following for updates.  Would two threads help clean this up a bit perhaps?

This is still one project. Benjamoose has volunteered to help out by recreating the music and sound effects and he is also helping out with the graphics. The screens he is posting are photoshopped recreations of the game screen. My screenshots are actual screenshots of the game.

So to summarize, still one project and we're sharing game assets (graphics and sound).

Title: Re: Fix-It Felix, Jr. Replica
Post by: BadMouth on January 08, 2013, 09:14:12 am
Just curious - are Benjamoose and Sjaak working together on one project or are you two working on similar projects concurently and sharing notes and elements?  It's Sjaak's thread but it is a bit confusing on who I should be following for updates.  Would two threads help clean this up a bit perhaps?

It's like Voltron.  Their parts will come together to kick ass.
(http://scifimafia.com/wp-content/uploads/2009/08/voltron-wide.png)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 08, 2013, 09:37:24 am
Just curious - are Benjamoose and Sjaak working together on one project or are you two working on similar projects concurently and sharing notes and elements?  It's Sjaak's thread but it is a bit confusing on who I should be following for updates.  Would two threads help clean this up a bit perhaps?

Yep, this is still one project.

Pretty much everything Sjaak said. I'm working on getting graphics and sounds accurate while supporting the development of the game through details (I have a text file full of notes and gameplay details).
So if you see me post anything image wise, it's likely from my photoshop template unless stated otherwise.

You know what they say, two heads are better than one!
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 08, 2013, 10:07:13 am
Quote from: BadMouth
It's like Voltron.  Their parts will come together to kick ass.

Something we can both agree on!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Well Fed Games on January 08, 2013, 10:34:07 am
This is great. Sjaak (and Benjamoose), you are an inspiration. I have been sitting at this desk for months with piles of game design books and Game Maker Studio on my PC and getting nothing done, and here you are cranking out replicas of some awesome games.  :cheers: Sure is a kick in the pants for me. Love it!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 08, 2013, 12:03:51 pm
I just spent some time fixing my flashing hat graphics (the colors were wrong in the gold band and the shading was using the light blue from his standard hat), and then had to create a new set of flashing hammer graphics as they didn't exist.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Automark on January 08, 2013, 12:09:38 pm
That just look great  :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: HaRuMaN on January 08, 2013, 12:40:43 pm
subscribe
Title: Re: Fix-It Felix, Jr. Replica
Post by: marioxb on January 08, 2013, 03:17:17 pm
Any one ever thing of adding in the Q*bert characters for the bonus levels? This can be something that can be toggled in the options/ dips I suppose.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Santoro on January 08, 2013, 03:18:40 pm
Like. 


Subscribe.

:)
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 08, 2013, 05:20:52 pm
I just spent some time fixing my flashing hat graphics (the colors were wrong in the gold band and the shading was using the light blue from his standard hat), and then had to create a new set of flashing hammer graphics as they didn't exist.

For a bit of fun I made a test gif to see how they would look in motion:

(http://downloads.thedalokohsclub.com/Invincibility_Test.gif)

Awesome!!!!   :notworthy:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 08, 2013, 07:44:21 pm
I've thought of an interesting idea.

In the movie, we never once see how 2 player works or acts, and the arcade attempt just does single player twice, exactly the same.

Given that the movie never shows it, I thought it might be interesting to create a recolored Felix for player 2. Kind of how Luigi was just a recolored Mario.

With Mario to Felix, red became blue.
So I'm thinking, for player 2, green would become yellow.

Here's an example of my player 2:
(http://downloads.thedalokohsclub.com/Percy_Sample.png)

After doing some thinking; keeping the syllable count the same for the phrase, and the letter count the same for the name, I managed to come up with "Patch-It Percy".

I also changed his eyes to brown, to change his look further.

I wont be creating a player 2 of all of Felix's graphics yet, as I've not finished making them all for Felix alone. But I thought it would give this game an extra something, and create a lovable character attachment for the second player. It also references Mario more too, which is always good.

On that note, I also love the previously suggested idea of using Q-Bert characters in some later level. Perhaps an extra last one before the kill screen? It would be a good way to reference the final arcade cabinet scene in the movie.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 08, 2013, 08:46:52 pm
Benjamoose, I love it!
Patch-It Percy!  perhaps? Patch-It-Pete ??
Great idea. I'm all for the Q*bert characters also.
I'm a big fan of Q*bert anyway.

I found this garble awhile back off the website.
Perhaps it can be used for the boot up and kill screen?
Title: Re: Fix-It Felix, Jr. Replica
Post by: CoryBee on January 09, 2013, 01:14:54 am
Repair-It-Randy
Title: Re: Fix-It Felix, Jr. Replica
Post by: PL1 on January 09, 2013, 01:43:55 am
Repair-It-Randy
Extra syllable there, Cory.

How about Resto-Randy?

. . . no, wait . . .

Resto-Ricky -- he has no sleeves (http://media.katu.com/images/Restoration.jpg) and is from Las Vegas.


Scott
Title: Re: Fix-It Felix, Jr. Replica
Post by: CoryBee on January 09, 2013, 02:05:58 am
Repair-It-Randy
Extra syllable there, Cory.

Scott

You're an extra syllable!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 09, 2013, 03:06:24 am
Patch was one of the only single syllable words for fixing that I could figure that didn't sound terrible, heh.
As for Percy, it just seemed like out of all the five letter "P" names, it was the most cheesy and uncommon, rather like Felix.

As for the Kill Screen. I just did some checking. It seems the kill screen only uses the numbers 0, 1 and 2, in green, white, red and blue.

I checked between a high quality photograph and a YouTube video, and it seems the Kill Screen is randomly generated each time. While I could find areas that happened to match, other areas were completely different.
Title: Fix-It Felix, Jr. Replica
Post by: juggle50 on January 09, 2013, 07:43:08 am
Could have a mustache or something and be Fix it Felix Sr.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Malenko on January 09, 2013, 08:13:07 am
I believe Fix It Felix is supposed to be a bit of alliteration and a bit of rhyming. I dont think syllable count matters.  Also. FIXIT is 5 letters, FELIX is 5 letters.The closest thing I can come up with that seems to go with Fix-It-Felix is Patch-It-Patrick. Rhymes, alliteration, and patchit has 7 letters and Patrick has 7 letters.

Also, I dont like the yellow, why cant our P2 be green too =)
Title: Re: Fix-It Felix, Jr. Replica
Post by: PL1 on January 09, 2013, 11:12:18 am
Another possibility is Patch-It-Patty.

Patch-It-Paddy if you want to go Irish.


Scott
Title: Re: Fix-It Felix, Jr. Replica
Post by: BadMouth on January 09, 2013, 11:49:04 am
Meh, there weren't different characters for the popular alternating player arcade games of the time this is supposed to be from.
 :dunno
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 09, 2013, 01:14:49 pm
Also, I dont like the yellow, why cant our P2 be green too =)

I think he'd look too "Luigi" if he was green. Plus I'm following the color change from Red to Blue, Green to Yellow. I quite like the yellow and brown, but I understand it's not going to please everyone.

I think the best thing to do would be to add a fake dipper option to either have the alternate colored character, or just use Felix again. That way everyone's happy.

Meh, there weren't different characters for the popular alternating player arcade games of the time this is supposed to be from.
 :dunno

Mario Bros came out in 1983. While it wasn't alternating, it's not something completely unheard of to have the character be different colors if they are supposed to be different people. Which my idea was. Especially considering Felix is himself a parody of Mario.

As I said before, if it was implemented, I'm sure Sjaak wouldn't mind adding an option to enable or disable the use of the color change.

At this point, it's not even a definite thing however, Sjaak and I don't have constant communication beyond the tools at this forum so it's not something I've mentioned or discussed, we just have a shared folder filled with graphics and sound, with guides, information, research sources etc. At this point I'm just sort of throwing an idea around for fun, it may not even be in his game at all.

That and I've got a bunch of work making the real graphics, let alone made up characters at this point.
So nothing to worry about yet :).
Title: Re: Fix-It Felix, Jr. Replica
Post by: griffindodd on January 09, 2013, 01:28:42 pm
I know there is already some artwork floating around out there for the cabs, Marquees etc etc but I noticed when looking at the disney recreations that they all had some very specific aging and weathering techniques applied to them.

I like to think that my Photoshop and design skills are pretty strong, I'd be willing to volunteer to create all the high-res art files for the actual cabinets and try to recapture all of the aging effects from the Disney cabs if it's something people would want.

Let me know.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 09, 2013, 02:17:21 pm

At this point, it's not even a definite thing however, Sjaak and I don't have constant communication beyond the tools at this forum so it's not something I've mentioned or discussed, we just have a shared folder filled with graphics and sound, with guides, information, research sources etc. At this point I'm just sort of throwing an idea around for fun, it may not even be in his game at all.


My first priority is making a replica of the physical arcade game (not the movie arcade game). This video sort of shows what I'm going for. That includes the stump animation at the beginning and the kill screen at the end. One and two player mode, free play mode and credit mode.

Ap_App plays Fix-it Felix Jr arcade game (http://www.youtube.com/watch?v=OUnzm8ugeZU#ws)

After that, I'll add some features that were suggested by the contributors. These features can be enabled in a configuration screen.

One of the things I would like to do at this moment is that I would like to fill the initial hi score table with the initials (3 characters) of the people supporting this build. So if you want your initials in the hi score table, let me know.
Title: Re: Fix-It Felix, Jr. Replica
Post by: griffindodd on January 09, 2013, 02:19:16 pm
I would love my initials in there for sure. JGD Woo hooooooo


Sent from my pocket ZX81

Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 09, 2013, 02:39:53 pm
Add my initial's please.  SLK
Title: Re: Fix-It Felix, Jr. Replica
Post by: Benjamoose on January 09, 2013, 03:00:12 pm
My first priority is making a replica of the physical arcade game (not the movie arcade game). This video sort of shows what I'm going for. That includes the stump animation at the beginning and the kill screen at the end. One and two player mode, free play mode and credit mode.

After that, I'll add some features that were suggested by the contributors. These features can be enabled in a configuration screen.

One of the things I would like to do at this moment is that I would like to fill the initial hi score table with the initials (3 characters) of the people supporting this build. So if you want your initials in the hi score table, let me know.

While I can see why you would initially want to set out to recreate the arcade-reproduction version (what with it being unobtainable) it seems odd to me that you'd rather target the physical machine rather than merge the best parts of both. When you have the creation control at your own fingertips.

For example, the arcade machine has tons of purposely modified incorrect graphics for no apparent reason beyond protecting the movie assets. Here's an example:

(http://downloads.thedalokohsclub.com/Movie_Vs_Arcade.png)

In the first image, they moved the shadow lines in the top of the window frame. Not only does this not make sense anymore, but it looks incredibly ugly.

In the bottom image, they remade the glowing hats using Felix's standard hat, but didn't bother to recolor the lighter shade, leaving a random blue streak in the hat. They also didn't use the different colors for his hat logo.

There's tons of things like these including missing frames of animations, more interesting gameplay etc.

When the physical cabinet was literally a thrown together attempt of making a functional version of the movie game, why not create something that combines the most accurate and detailed elements of both?

Whatever you decide, I wont stand in your way, but I suppose I thought this was a different project in my head. Otherwise I wouldn't have spent all this time freeze framing movie sources to create missing frames of animation or meticulously listening to the musical and sound pieces to recreate them, when the real cabinets have alternate sounds that are completely different, if I had known you had no intention of using them.

Anywho, my thoughts aside for the moment. I suppose technically speaking, recreating the cabinet version is less work in the grand scheme of things. Forgive my being-a-stickler-for-accuracy. I enjoy movie prop replicas, and am a member of The RPF (The Replica Prop Forum). I just find a great thrill in reproducing things and getting it all correct.

It's also nice to hear from you again :).

Title: Re: Fix-It Felix, Jr. Replica
Post by: vanrose72 on January 09, 2013, 04:58:22 pm
I just find a great thrill in reproducing things and getting it all correct.

Good on you for being ambitious and attempting to create the definitive version of the game, even better than the original creators intended.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 09, 2013, 05:12:41 pm
Benjamoose,

I don't think Sjaak has ruled out adding in any extra's.
I believe he just meant he wants to get a replica of the arcade game done.
Then he can add in any extra's after the fact.

Speaking for myself, Your contribution is very much appreciated!  :applaud:

Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on January 09, 2013, 05:31:37 pm
I know there is already some artwork floating around out there for the cabs, Marquees etc etc but I noticed when looking at the disney recreations that they all had some very specific aging and weathering techniques applied to them.

I like to think that my Photoshop and design skills are pretty strong, I'd be willing to volunteer to create all the high-res art files for the actual cabinets and try to recapture all of the aging effects from the Disney cabs if it's something people would want.

Let me know.

Griff-

All the artwork has been created in very high-res versions. Search for the thread on KLOV and ask for access to the Dropbox folder. You could even contribute your weathered versions when they're done.
Title: Re: Fix-It Felix, Jr. Replica
Post by: griffindodd on January 09, 2013, 05:37:11 pm
Thanks man, I just sent a message to get those base files. I've also collected a lot of high res shots of the cabs in the wild to get some good resource material to base the weathering on.
Title: Re: Fix-It Felix, Jr. Replica
Post by: griffindodd on January 09, 2013, 08:23:36 pm
OK I got hold of all of the artwork so I will throw this on my radar.

I just wanted to point out that I too appreciate anyone who takes the time for such painstaking detail. I think it would be a shame  for everyone involved to build something from scratch to be nothing more than a clone of the existing machines. It only takes one successful dump and hack of the code from the original machine to invalidate all your hard work.

But.... if what you build here were beyond the quality of what were essentially just marketing tools, then its value will always remain in tact as a unique piece if high quality work. perhaps it would be a possibility to switch between clone and 'deluxe' mode?

The same goes for the artwork. People could choose to build a cherry cab that's looks brand new or use the aged distressed art to make a cab closer to the 12 made by Disney

Sent from my pocket ZX81
Title: Fix-It Felix, Jr. Replica
Post by: juggle50 on January 09, 2013, 08:44:42 pm
KPB please.
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on January 09, 2013, 11:48:07 pm
I'm donating Friday. Use either ASS or FUK as my initials......














...just kidding. PSC.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bender on January 09, 2013, 11:56:24 pm
BBR please!

Title: Re: Fix-It Felix, Jr. Replica
Post by: Malenko on January 10, 2013, 09:47:49 am
TMC in 10th pls

I like the idea of an accurate version, and a "championship" edition with lots of extras.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 11, 2013, 11:22:16 am
Another small update: worked on the start screen and killscreen and added some sound effects.

http://youtu.be/g1T0AG9Prj4 (http://youtu.be/g1T0AG9Prj4)
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 11, 2013, 11:35:46 am
Fantastic! I Love the updates!  :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: steveh on January 11, 2013, 01:53:17 pm
Wow Great Work!  i also like the idea of "classic" and deluxe modes.  either way this looks awesome
Title: Re: Fix-It Felix, Jr. Replica
Post by: griffindodd on January 11, 2013, 02:02:08 pm
AWESOME SAUCE!
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on January 11, 2013, 02:06:13 pm
Awesome. I made my contribution today, BTW.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Steve B. on January 11, 2013, 06:25:23 pm
Looks fantastic so far. Gladly made my contribution today.
Title: Re: Fix-It Felix, Jr. Replica
Post by: CoryBee on January 11, 2013, 07:16:24 pm
Contributed! If there is still room, "CAD" for the High Score.

Sorry it took so long to do so, am so glad to see updates. Was a smart idea requesting you make the game. After I saw what you did with the Pac-Man game I knew you would be the best for the job!  :applaud:

Keep the updates coming even if it is trivial, awesome to see a build log of software.

 :cheers: Cheers!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 13, 2013, 12:15:14 pm
Just finished working on a small piece of animation that is not in the flash version.

(http://www.xs4all.nl/~hansolo1/wir/anim2.gif)
Title: Re: Fix-It Felix, Jr. Replica
Post by: griffindodd on January 13, 2013, 12:42:28 pm
Nicely done. Love it

Sent from my pocket ZX81

Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 13, 2013, 02:27:51 pm
Just finished working on a small piece of animation that is not in the flash version.

(http://www.xs4all.nl/~hansolo1/wir/anim2.gif)

Hot Damn! That's so Freakin Cool !
Title: Re: Fix-It Felix, Jr. Replica
Post by: eaviii on January 13, 2013, 07:39:44 pm
Awesome project sir!! I had actually begun working a bit on a version of my own for my cabinet but I think it would pale compared with your initial efforts. I had worked with some of the sprites available in DarkBasic just getting the mechanics in. I contributed via PPal today to the project. I would be DOC if it filtered into any score table. I don't know if it's of use to you but I did have a text palette I did. In the past when I've used 8 bit text, I incorporate the letters into a matrix that allows text generation in various colors or have several text sprite sheets in various colors. These are not exact but feel free to use them if they are of any help to you. I had not seen the boot random text screen on here until today. There may be a missing letter or 2 from there. These are a 7x7 bit scale as the ones in the arcade screens available.


I am going back to my Star Trek TOS sim as this project seems in hands more capable than my own.

Again, it rocks that you have decided to pick this up.


Doc
doc@roguesynapse.com
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 16, 2013, 10:38:41 am
I've been working on adding Ralph to the game. I had to create some more animation frames for the move sequence. Next will be the bricks and some game logic.

FixItFelixJr 2013 01 16 16 31 05 84 (http://www.youtube.com/watch?v=UkaEOELDJNM#)
Title: Fix-It Felix, Jr. Replica
Post by: dextercf on January 16, 2013, 10:49:19 am
This gives me joy! Awesome work dude!
Also, for the highscore thingy... MES would be my initials.
Title: Re: Fix-It Felix, Jr. Replica
Post by: jammin0 on January 16, 2013, 12:54:50 pm
Wow, that's looking awesome.  You definitely could have a career in game making if you ever wanted to make your own games.  I guarantee that Disney had a team of artists and coders doing what you are doing with a team of 2.
Title: Re: Fix-It Felix, Jr. Replica
Post by: melvinbates on January 16, 2013, 01:00:00 pm
This is looking great  :applaud:!!! It's very inspiring.
Title: Re: Fix-It Felix, Jr. Replica
Post by: HollowPointAMG on January 16, 2013, 01:25:24 pm
Wow building your own cab AND making the matching video game?  Definitely raising the bar!!

Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 16, 2013, 05:48:06 pm
Awesome is all i can say Sjaak!
Please keep up the great work.
Title: Fix-It Felix, Jr. Replica
Post by: secret80sman on January 17, 2013, 08:13:20 am
This is awesome, just wow!
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on January 17, 2013, 10:18:35 am
Great job man. Keep up the great work.  Looking forward to playing this!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Surgeville on January 22, 2013, 06:37:00 pm
WOW!!!
I just learned about this effort (thanks Buckethead)...INCREDIBLE!

I donated to the project and if there is room still on the High Score list, please add my initials, SRJ.

I am so happy this effort is underway, and look forward to having this recreation in my machine.

THANK YOU EVERYONE, especially Sjaak and Benjamoose!

I wish we could have gotten the actually arcade machine to emulate, but this is shaping up to be just as good - quite possibly better!
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 22, 2013, 06:47:43 pm
WOW!!!
I just learned about this effort (thanks Buckethead)...INCREDIBLE!

I donated to the project and if there is room still on the High Score list, please add my initials, SRJ.

I am so happy this effort is underway, and look forward to having this recreation in my machine.

THANK YOU EVERYONE, especially Sjaak and Benjamoose!

I wish we could have gotten the actually arcade machine to emulate, but this is shaping up to be just as good - quite possibly better!

No problem bro,
I know you are as passionate about this game as much as i am.
Sjaak has been silent lately, I feel his next update will be incredible!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 23, 2013, 06:02:40 pm
One of the beta testers is getting the following error:

EventType : clr20r3     
P1 : fixitfelixjr.exe     
P2 : 1.0.0.0   
P3 : 50ffbfbd
P4 : microsoft.xna.framework.game   
P5 : 4.0.0.0     
P6 : 4c72cd09     
P7 : 134     
P8 : 60     
P9 : aqrz5ungvpaaklrwffk35bwuv213bmtn


Anyone else having the same problem?
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 23, 2013, 07:06:23 pm
I just tried it Sjaak it looks and plays great to me.

Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on January 23, 2013, 07:26:08 pm
I'll try it on my MAME cab later tonight.
Title: Re: Fix-It Felix, Jr. Replica
Post by: DeLuSioNal29 on January 23, 2013, 07:42:29 pm
Works fine on my high end PC (AMDFX 8150 OC to 4.3 ghz on Windows 7 Ultimate 64 bit).  I'll have to try it on my arcade PC tomorrow (AMD Dual Core).

edit:  Runs fine on my cab running the AMD Athlon X2 2.8 ghz.

D
Title: Re: Fix-It Felix, Jr. Replica
Post by: Malenko on January 24, 2013, 12:43:47 pm
still havent installed drop box. After I do, I'll put it on my gmail share and send you a link. (1 big zip, no software installs)
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on January 24, 2013, 03:05:15 pm
I got some error prior to installing XNA4.  Once I installed that I had no issues.
Title: Re: Fix-It Felix, Jr. Replica
Post by: CoryBee on January 25, 2013, 01:31:57 am
Everything works well for me  ;D

Would like to suggest a "horizontal" screen orientation setting or version if possible.

Thanks for the effort bossman.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mikewho on January 25, 2013, 03:39:54 am
Hi, first time poster here. I learned about this through the Hyperspin forum. Looks awesome so far. I have a question though. Are you allowing anybody to beta test your work so far? If that's the case, I'd love to try it out. Keep up the good work.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 25, 2013, 05:04:03 am
Everything works well for me  ;D

Would like to suggest a "horizontal" screen orientation setting or version if possible.

Thanks for the effort bossman.

The final version will be full screen and rotated 90 degrees like the arcade version. So you will need to have a vertically oriented cab.

I'll add an option to run it horizontally, but there will be black bars on the left and right.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Termin8tor on January 25, 2013, 05:47:04 am
I've just started building a vertical Bartop so the timing of this is perfect for me. Keep up the good work.  :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: pinballsmith on January 25, 2013, 11:36:05 am
Everything works well for me  ;D

Would like to suggest a "horizontal" screen orientation setting or version if possible.

Thanks for the effort bossman.

The final version will be full screen and rotated 90 degrees like the arcade version. So you will need to have a vertically oriented cab.

I'll add an option to run it horizontally, but there will be black bars on the left and right.

I'm interested in possibly trying this out as well. I've been following this project from the start and I must say this is outstanding.
Title: Re: Fix-It Felix, Jr. Replica
Post by: rrcade on January 25, 2013, 12:12:25 pm
Awesome Job guys, I would sure like to see your game in the Cab I built my grandson.......
Title: Re: Fix-It Felix, Jr. Replica
Post by: DeLuSioNal29 on January 25, 2013, 02:26:20 pm
The final version will be full screen and rotated 90 degrees like the arcade version. So you will need to have a vertically oriented cab.

I'll add an option to run it horizontally, but there will be black bars on the left and right.
Would definitely like to see a horizontal version as well.  I have both types of machines.

DeLuSioNaL29
Title: Re: Fix-It Felix, Jr. Replica
Post by: DeLuSioNal29 on January 25, 2013, 02:33:50 pm
Did some testing:

-  I'm sure I missed it, but is there an option to run full screen that I missed?
-  Are there plans to have the option to change the default controls?
-  I jumped all the way up to the top of the building (I can hear the jump sounds) and then I'm able to go all the way back down.
-  I'm assuming you will change the way Felix fixes the windows?  Currently he fixes both windows at the same time in this version.  It should be the bottom one first and then the top (2 clicks total).

Great work so far!

DeLuSioNaL29
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on January 25, 2013, 02:49:54 pm
I have a question about the sounds as well.  I've seen a whole bunch of different videos but haven't been able to get a good handle on what the intended "window fixed" chime is supposed to sound like.  The one currently being used is kind of chopped off at one end and sounds like a bell.

Was this a placeholder or intended to be the actual sound?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 25, 2013, 02:56:52 pm
Did some testing:

-  I'm sure I missed it, but is there an option to run full screen that I missed?
-  Are there plans to have the option to change the default controls?
-  I jumped all the way up to the top of the building (I can hear the jump sounds) and then I'm able to go all the way back down.
-  I'm assuming you will change the way Felix fixes the windows?  Currently he fixes both windows at the same time in this version.  It should be the bottom one first and then the top (2 clicks total).

Great work so far!

DeLuSioNaL29

No full screen option yet, mostly for debugging
Default controls can be set in the final version, but not in this one (did you try the ctrl or space bar?)
Yes, felix can jump to the top and he doesn't get killed when hit...still a work in progress
Fixing the whole window is not a bug...check out some of the arcade videos and you will see he fixes a whole window
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 25, 2013, 02:59:14 pm
I have a question about the sounds as well.  I've seen a whole bunch of different videos but haven't been able to get a good handle on what the intended "window fixed" chime is supposed to sound like.  The one currently being used is kind of chopped off at one end and sounds like a bell.

Was this a placeholder or intended to be the actual sound?

 There's a video in this thread from the movie which also has a bell sound when fixing windows. I still need a better version. If anyone knows what the arcade version window fix sound is, please let me know...
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 25, 2013, 07:07:32 pm
Sjaak,
I saw these pictures today, That might be of use when the Bulldozer/Crane's come into play.
Not a whole lot, But you can clearly see how the Crane Arm looks in the picture.
Also the DUMP sign can be seen.
Title: Re: Fix-It Felix, Jr. Replica
Post by: prostkxy on January 25, 2013, 10:01:56 pm
i joined today after reading this.

well done for trying to get this done and i hope you guys pull through.

i was going to build a dk cab for some verticle games but i think i will now build one of these as my first machine and have it as a dedicated Fix it Felix jr and then build another dk cab for other games.
Title: Re: Fix-It Felix, Jr. Replica
Post by: griffindodd on January 26, 2013, 01:42:30 pm
Wow I've been away for a while busy in RL can't believe we all have something to play with akready . Dealing with a house move these next few months so I'll be offline a lot but still have the distressed art on my radar

Sent from my pocket ZX81

Title: Re: Fix-It Felix, Jr. Replica
Post by: sharpfork on January 27, 2013, 02:29:10 am
Not sure if this is old news.
Fix It Felix Jr arcade cabinet at home (http://www.youtube.com/watch?v=xLPX0DhDZE8#ws)
via reddit:
http://www.reddit.com/r/cade/comments/17bbtg/my_own_fix_it_felix_jr_arcade_cabinet/ (http://www.reddit.com/r/cade/comments/17bbtg/my_own_fix_it_felix_jr_arcade_cabinet/)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 27, 2013, 06:58:17 am
Not sure if this is old news.

First time i've seen this. According to the comments he has had this cabinet for over a month now. Would be nice if he could rip the game. But I'm not getting my hopes up.

I remember someone on Hyperspin saying he had created a working copy of the game. He was going to post a video weeks ago, still waiting for that...
Title: Fix-It Felix, Jr. Replica
Post by: secret80sman on January 27, 2013, 09:04:56 am
His comments say that there is no PCB but a PC inside, highly encrypted to no surprise by Disney.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BadMouth on January 27, 2013, 11:38:33 am
Risky move linking here from reddit.  From under the radar to the spotlight.

I'd hate to see this go the way of Streets of Rage Remake and Sonic HD.  :'(
Title: Re: Fix-It Felix, Jr. Replica
Post by: Le Chuck on January 27, 2013, 11:59:30 am
Risky move linking here from reddit.  From under the radar to the spotlight.

I'd hate to see this go the way of Streets of Rage Remake and Sonic HD.  :'(

:stupid

Although the OP isn't based in the US (to my knowledge) and doesn't have to worry about the same things that US based user might the site is US based and could be hit with a C&D for hosting the work. 
Title: Re: Fix-It Felix, Jr. Replica
Post by: luckiethirteen on January 27, 2013, 12:15:31 pm
Awesome Job guys, I would sure like to see your game in the Cab I built my grandson.......

Wow! Everyone doing a great job here... not sure how I got hooked into this but I am now! Then I stumbled across this. Would you be willing to build another mini cab?

Thanks!

Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 27, 2013, 12:38:33 pm
Risky move linking here from reddit.  From under the radar to the spotlight.

I'd hate to see this go the way of Streets of Rage Remake and Sonic HD.  :'(

Good point, i fixed it. Although Disney probably already knows. Just like namco knew about the battle royale.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 27, 2013, 03:15:00 pm
Not sure if this is old news.

Very interesting!
I did not know if the ducks were in the Arcade Version or not?
And a big pile of blocks also, You have to jump over!
I wonder if this gentleman will be open to at least copy the documentation
in that packet on the back of the machine.
That would be a great read.
Title: Re: Fix-It Felix, Jr. Replica
Post by: DaOld Man on January 27, 2013, 05:48:11 pm
Risky move linking here from reddit.  From under the radar to the spotlight.

I'd hate to see this go the way of Streets of Rage Remake and Sonic HD.  :'(

Did someone say "Rage"??
Title: Re: Fix-It Felix, Jr. Replica
Post by: eaviii on January 27, 2013, 09:56:45 pm
Beta worked well and looked good on my laptop. Still need to work on the computer for the cabinet.

Thanks man. Looks awesome.

Doc
Title: Re: Fix-It Felix, Jr. Replica
Post by: prostkxy on January 28, 2013, 05:37:00 am
Im all new to the arcade stuff, if you talk to me about cars i can help you.

If i build a cab and then say want to have it as a dedicated fix it felix for instance, can i set it up so i can turn it on from the power point and it loads to the game or will i have to go through a start up menu etc etc?

any links will be appreciated
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 28, 2013, 05:44:22 am
Im all new to the arcade stuff, if you talk to me about cars i can help you.

If i build a cab and then say want to have it as a dedicated fix it felix for instance, can i set it up so i can turn it on from the power point and it loads to the game or will i have to go through a start up menu etc etc?

any links will be appreciated

Hi prostkxy,

The Fix It Felix Jr game is a windows game, so you have to build a pc that starts windows and automatically start the game. There are a lot of threads on this forum that explain stuff like that. Here is a link (http://wiki.arcadecontrols.com/wiki/Hiding_Windows) to get you started.
Title: Re: Fix-It Felix, Jr. Replica
Post by: pinballsmith on January 28, 2013, 10:15:48 am
How exactly does someone acquire the beta for testing? I'm all over stuff like this. It's amazing what people can do when a great deal of effort is put on the table. ^_^
Title: Re: Fix-It Felix, Jr. Replica
Post by: griffindodd on January 28, 2013, 11:39:18 am
I gave it a spin yesterday, looking really good so far, I managed to run around and fix some windows, I kept jumping out of teh top of the screen, not sure if that is normal or not at the moment, but still it felt good and had the right character and feel,

Good stuff
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on January 28, 2013, 07:31:36 pm
So very stoked about this! I'm currently building a Fix it Felix Jr cab. Would love to get my hands on that game! Please let me know if there's any way I can help!
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 28, 2013, 07:57:32 pm
Been reading the gentlemen's comments who owns the FIX IT FELIX Jr.

http://www.reddit.com/r/cade/comments/17bbtg/my_own_fix_it_felix_jr_arcade_cabinet/ (http://www.reddit.com/r/cade/comments/17bbtg/my_own_fix_it_felix_jr_arcade_cabinet/)

He seems very cool, And aware about the chance of the PC inside the cabinet going "PLUNK" one day.
Says he is going to scan all the paperwork that is with the cabinet.
And is going to attempt to image the HDD in a couple of weeks.

Hats off to him for at least willing to try.


Title: Re: Fix-It Felix, Jr. Replica
Post by: griffindodd on January 28, 2013, 08:36:27 pm
Cool yeah I dropped a prod for that on his YouTube thread too


Sent from my pocket ZX81

Title: Re: Fix-It Felix, Jr. Replica
Post by: SamLL on January 28, 2013, 09:00:47 pm
I'm not as impressively hardcore a cabinet-maker as most of you, but I have a fairly simple custom cabinet running Mamewah in my basement that I made as a weekend project.

I registered an account here just to post that I'm extremely enthusiastic about the idea of adding Fix-it Felix Jr. to my cabinet, and to offer my sincere thanks to Sjaak for putting in hard work to make it possible. I greatly look forward to the final product.
Title: Re: Fix-It Felix, Jr. Replica
Post by: prostkxy on January 28, 2013, 10:00:40 pm
Been reading the gentlemen's comments who owns the FIX IT FELIX Jr.

http://www.reddit.com/r/cade/comments/17bbtg/my_own_fix_it_felix_jr_arcade_cabinet/ (http://www.reddit.com/r/cade/comments/17bbtg/my_own_fix_it_felix_jr_arcade_cabinet/)

He seems very cool, And aware about the chance of the PC inside the cabinet going "PLUNK" one day.
Says he is going to scan all the paperwork that is with the cabinet.
And is going to attempt to image the HDD in a couple of weeks.

Hats off to him for at least willing to try.

I hope he pulls through with the request and makes everything readily available.

If this version of the game does become readily available for everyone to use, hopefully it helps Sjaak to finish his version off so we have a choice of which one we want to play.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BadMouth on January 29, 2013, 10:23:39 am
Been reading the gentlemen's comments who owns the FIX IT FELIX Jr.

http://www.reddit.com/r/cade/comments/17bbtg/my_own_fix_it_felix_jr_arcade_cabinet/ (http://www.reddit.com/r/cade/comments/17bbtg/my_own_fix_it_felix_jr_arcade_cabinet/)

He seems very cool, And aware about the chance of the PC inside the cabinet going "PLUNK" one day.
Says he is going to scan all the paperwork that is with the cabinet.
And is going to attempt to image the HDD in a couple of weeks.

Hats off to him for at least willing to try.

I hope he pulls through with the request and makes everything readily available.

If this version of the game does become readily available for everyone to use, hopefully it helps Sjaak to finish his version off so we have a choice of which one we want to play.

If the one in the disney promo machines is leaked, sjaak's version can swing toward the movie version instead.

lol @ people on reddit screaming in all caps for the guy to give them a copy of the hard drive in an arcade machine that's less than a year old.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 29, 2013, 10:33:02 am
Lots of requests from the beta testers to do a horizontal and vertical version. New beta is available that allows to set the screen resolution, go fullscreen and rotate the whole thing.

Best way to run the game (no borders, no scaling) is fullscreen on a 4:3 display with a resolution of 640x480. Anyone running this on a cab with a real 4:3 crt?
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 29, 2013, 04:35:45 pm
I just tested it! Hot Damn Sjaak!
I'm in LOVE!
It looks Awesome!!!
Man Ralph pounds the hell outta them bricks.
Title: Fix-It Felix, Jr. Replica
Post by: mameshane on January 29, 2013, 06:27:36 pm
where can we download to test it? or is only available to select few at the moment?
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 29, 2013, 06:53:06 pm
If you donate to the project, Then you become a beta tester.
I recommend donating. This is a very worth while project.
Sjaak is doing this in his spare time.
Title: Re: Fix-It Felix, Jr. Replica
Post by: prostkxy on January 29, 2013, 09:31:32 pm
i just donated, this will be worth it.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Harlemhero on January 29, 2013, 09:58:07 pm
Hello! Long time lurker, first time poster...How does one donate to this project? Throwing my money at my pc dosen't seem to work :P
Title: Re: Fix-It Felix, Jr. Replica
Post by: prostkxy on January 29, 2013, 10:07:04 pm
Hello! Long time lurker, first time poster...How does one donate to this project? Throwing my money at my pc dosen't seem to work :P

I tried putting money through the sd card reader and nothing happened.

go to the first post and it will instruct you from there
Title: Re: Fix-It Felix, Jr. Replica
Post by: Harlemhero on January 29, 2013, 10:16:02 pm
Awesome...didnt see the link in grey (on a blue screen fml) Ill donate friday. Thx for the heads up :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on January 29, 2013, 10:28:34 pm
Lots of requests from the beta testers to do a horizontal and vertical version. New beta is available that allows to set the screen resolution, go fullscreen and rotate the whole thing.

Best way to run the game (no borders, no scaling) is fullscreen on a 4:3 display with a resolution of 640x480. Anyone running this on a cab with a real 4:3 crt?

I'll post some CRT photos within an hour.
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on January 29, 2013, 10:45:04 pm
Lots of requests from the beta testers to do a horizontal and vertical version. New beta is available that allows to set the screen resolution, go fullscreen and rotate the whole thing.

Best way to run the game (no borders, no scaling) is fullscreen on a 4:3 display with a resolution of 640x480. Anyone running this on a cab with a real 4:3 crt?
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on January 29, 2013, 10:45:41 pm
Closer
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on January 29, 2013, 10:48:10 pm
And another
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on January 29, 2013, 10:51:22 pm
Last one-

Tech info - running at 1024x768 on a 4:3 CRT with CraftyMech's MiniSLG attached.
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on January 30, 2013, 12:09:20 am
One thing I forgot to add- that cabinet has a joystick encoder, not a keyboard one, so I couldn't run FIFJr with the controls. Will FIFJr be keyboard (encoder) only, or can you add the flexibility to change input types?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 30, 2013, 04:09:38 am
One thing I forgot to add- that cabinet has a joystick encoder, not a keyboard one, so I couldn't run FIFJr with the controls. Will FIFJr be keyboard (encoder) only, or can you add the flexibility to change input types?

Thanks for the pictures, it looks fantastic on a crt. And am exdellent suggestion, there are probably more people with a joystick encoder, so I will add support for joystick.
Title: Re: Fix-It Felix, Jr. Replica
Post by: prostkxy on January 30, 2013, 05:36:05 am
i just downloaded and played this, so far so good.

apart from the ctrl key and arrow keys are there any other buttons of use in this version?

is felix supposed to die with the falling bricks?

after all the windows in the screen are fixed is ralph meant to go higher up the building?

so for breaking balls.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 30, 2013, 05:57:40 am
i just downloaded and played this, so far so good.

apart from the ctrl key and arrow keys are there any other buttons of use in this version?

is felix supposed to die with the falling bricks?

after all the windows in the screen are fixed is ralph meant to go higher up the building?

so for breaking balls.

Try the space bar.

I'm still working on the game logic (climbing, falling, etc). This version is just to see how it performs on different pc's and if there are any installation problems.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Steve B. on January 30, 2013, 10:59:57 am
Tried a different computer and this time there were no errors. It works and looks great!

I noticed that the content folder contains a 'music' folder but there is no music in the game. Has this not been implemented yet?

Other than that, I don't see anything wrong. Keep up the great work!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on January 30, 2013, 12:37:30 pm
I noticed that the content folder contains a 'music' folder but there is no music in the game. Has this not been implemented yet?


I switched it off, cause it gets really annoying when running the game 200 times a day during development. But it's there...
Title: Re: Fix-It Felix, Jr. Replica
Post by: wp34 on January 30, 2013, 02:21:09 pm
I just donated.  This is a really awesome project.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on January 30, 2013, 07:21:15 pm
Sjaak, Two minor issues i am having.
The monitor i have installed in the cabinet that the game will be running in.
Display's the game upside down in Fullscreen Vertical.

Could an option be put in the .ini  for Clockwise, Counter Clockwise like MAME ?

Also how do you ESC the Game?
I am using CTRL ALT DEL to ESC

Thanks and keep up the excellent work!



Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on January 30, 2013, 07:49:49 pm
Buckethead is right about escaping. Can you program 'esc' to quit to make it Mame-compatible?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Malenko on January 30, 2013, 07:59:02 pm
Buckethead is right about escaping. Can you program 'esc' to quit to make it Mame-compatible?


I dont know what it is, but I cant even try it :/  Windows 7 Ultimate  64-bit  i7 CPU 16GB RAM
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on January 30, 2013, 09:14:31 pm
Did you run both Microsoft excutables first?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Malenko on January 30, 2013, 09:41:19 pm
Did you run both Microsoft excutables first?

Yeah, Direct X tried to install the Bing Bar, then said "a newer or equivalent version of Direct X is already installed, no installation is necessary".dot net 4.0 asked me if I wanted to remove or repair 4.0, no install needed. My machine has no pending windows updates either.


EDIT: scratch that, I didn't run the XNA redistribution package, its running now.
Title: Re: Fix-It Felix, Jr. Replica
Post by: wp34 on January 30, 2013, 10:41:43 pm
I ran it tonight on a Windows XP 32-bit with a WG D9800 monitor.  It installed easily and looked great in 800x600.

My kids have seen the movie twice and they were very impressed with the look of the game so far.   :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on January 31, 2013, 01:27:28 pm
Donated! Very excited about this! Fantastic work Sjaak!  :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: marioxb on January 31, 2013, 03:30:35 pm
I donated. Looks awesome! If I get added to the high score, I usually put in TOM instead of initials. Yeah, my name's Tom.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Steve B. on January 31, 2013, 05:37:08 pm
I left the program running while I was doing other things and after about 5 minutes weird things started happening:
First the falling bricks disappeared, then Ralph was gone, followed by the windows. Finally, the program crashes.

Has this happened to any of you other testers, or is it just my machine?
Title: Fix-It Felix, Jr. Replica
Post by: mameshane on January 31, 2013, 05:40:24 pm
I left the program running while I was doing other things and after about 5 minutes weird things started happening:
First the falling bricks disappeared, then Ralph was gone, followed by the windows. Finally, the program crashes.

Has this happened to any of you other testers, or is it just my machine?

maybe Ralph went turbo took the windows and ran off while u weren't watching.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Steve B. on January 31, 2013, 05:44:27 pm
Here's the error screen.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Steve B. on January 31, 2013, 06:41:45 pm
I left the program running while I was doing other things and after about 5 minutes weird things started happening:
First the falling bricks disappeared, then Ralph was gone, followed by the windows. Finally, the program crashes.

Has this happened to any of you other testers, or is it just my machine?

maybe Ralph went turbo took the windows and ran off while u weren't watching.

Maybe he's redecorating his stump?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 01, 2013, 02:53:12 am
Here's the error screen.

Looks like a memory leak. There will probably be lots more before the game is finished. Finding all leaks is usually one of the last steps during development.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Harlemhero on February 01, 2013, 05:17:08 pm
Donated as promised. If there is room on the highscores can you put NDB and  put me 2nd on the score :D? Thanks and keep up the awesome work. :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 01, 2013, 05:47:03 pm
I've removed the contribution link from the first post. I've you're interested in supporting this project or want to join the beta test, please contact me via PM.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Jigenjuke on February 01, 2013, 09:07:55 pm
Sjaak AWESOME!  Love your work! :applaud:

Jigenjuke
Title: Re: Fix-It Felix, Jr. Replica
Post by: georgevaccaro on February 06, 2013, 03:10:17 pm
I've removed the contribution link from the first post. I've you're interested in supporting this project of want to join the beta test, please contact me via PM.

Sjaak, I'd love to contribute and join the beta testers group.  I just registered so I don't think I have PM capability yet.  I assume you can contact me via PM though.  Nice work.  I was just PMing RidicRick on the other board and mentioning how great it is to witness so many folks nostalgic about old arcade games and really responding to the movie.  My 2.5 year old son loves it, it's almost all he talks about now :).  I'm considering making a cabinet myself and would love to test out your version. 

Thanks for the consideration.
g
Title: Re: Fix-It Felix, Jr. Replica
Post by: lordnacho on February 06, 2013, 03:18:42 pm
Disney spy?
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 06, 2013, 04:55:51 pm
Hmmm?
Title: Re: Fix-It Felix, Jr. Replica
Post by: BadMouth on February 06, 2013, 05:39:47 pm
It would be awesome if it went the way of the MegaMan Vs Street Fighter fan-made game and got an official free release from the original IP owners.  ;)
Title: Re: Fix-It Felix, Jr. Replica
Post by: CoryBee on February 06, 2013, 05:53:36 pm
Disney spy?

(http://i.imgur.com/HL6wb.jpg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: ark_ader on February 06, 2013, 08:38:33 pm
Disney spy?

Saint would get a letter from his ISP since it is advertised on his site, which would eventually follow with a C&D to the related parties.

Disney doesn't mess around like that.

It would be an extreme move only if Disney made a home arcade port.

Just call it something else and change the graphics a bit.   ::)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 07, 2013, 03:13:27 am
Saint would get a letter from his ISP since it is advertised on his site, which would eventually follow with a C&D to the related parties.

Disney doesn't mess around like that.

It would be an extreme move only if Disney made a home arcade port.

Just call it something else and change the graphics a bit.   ::)

Way too soon, for a C&D. There is nothing to cease. I'm only saying I'm building a copy for myself. And there will never be a download link for the game on this site.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 07, 2013, 08:11:39 am
Disney spy?

Getting a lot of requests from people who just joined the forum. I doubt they are all spies, but I would like to mention this: This project is for arcade enthusiast only, people who have actually built one or more cabinets and are actively contributing in this or another arcade community.

If you want to play the game on your pc, just go to the disney site and play the flash version, don't bother following this thread, because there will never be a downloadable version of the game.
Title: Re: Fix-It Felix, Jr. Replica
Post by: yaksplat on February 07, 2013, 08:58:49 am
Getting a lot of requests from people who just joined the forum. I doubt they are all spies, but I would like to mention this: This project is for arcade enthusiast only, people who have actually built one or more cabinets and are actively contributing in this or another arcade community.

If you want to play the game on your pc, just go to the disney site and play the flash version, don't bother following this thread, because there will never be a downloadable version of the game.


Good Call!
Title: Re: Fix-It Felix, Jr. Replica
Post by: georgevaccaro on February 07, 2013, 11:49:59 am
Sjaak,

I got your PM but can't seem to reply, I suppose since I'm a new registrant.

All else, I apologize for the somewhat off topic post.  Hopefully you'll find it interesting.

I have not publicly posted my 1st, one and only completed Arcade Cabinet project, which was consequently back in 1997.  I built my brother and his wife a cocktail cabinet (from an old arkanoid cab) with a (now) early release of Mame.  When I started the project they didn't even have support for the cocktail dip settings for screen rotation.  I actually emailed Nicola to ask him if it would be possible to add rotation between players as a feature.  He notified me at the time that they were in the process of adding support for cocktail mode in the latest version - perfect timing.  The machine was built on a non-intel chip (name started with "C" but I can't remember it now).  I disassembled crappy PC joysticks and wired them to Happ controls.  It had a keyboard hinged horizontally to the rear long edge of the top wood (opposite the coin door side).  I also installed Cool Edit and fitted the cab with external 1/4 audio in/out jacks for he and his wife to plug in and do digital audio recording/editing on it.  I totally refurbished the cabinet, stripped and repainted the top glass player controls area masking, replaced the CRT with a PC monitor of the same size (removed the plastic bezel and case).  I made custom graphics for the top glass.  I did this all in the span of 3 weeks to make it in time for their wedding. 

My uncle and I delivered it to their apartment, asked them to leave the living room, brought it in and set it up.  We started Dig Dug (his favorite game from back in the day) and then let them back in the room.  He was ecstatic that I had gotten him a Dig Dug machine, then he noticed the graphics and I showed him the game menu, then the keyboard and then Cool Edit.

It was one of the first of it's kind before Mame became practically a household name. 

I've since collected a ton of controls over many years, always with aspirations of making a new custom cab with trackball, 4 joysticks, a spinner for Tron/Tempest etc. but life has been too busy.  Now I've got a 2.5 year old son who is quickly learning to love gaming thanks in large part to Wreck it Ralph (and our new Wii U).  I think this would be a great project for us.  Maybe build a minicab with another cheap PC.  I have all the arcade parts already.

I've been toying with the idea of just skinning my iCade with RidicRick's graphics and just getting the iPad version of FIF, and that may be the easier route, but I love the idea of this project with/for my son.

Anyway, thanks for the consideration.  I'd love to try out your version.
g

PS: I've got a Crystal Castles Cocktail (S/N CK00030) in great shape (new original top glass) and a Gauntlet machine in OK shape that plays really well.  My son loves them and can actually play Gauntlet relatively well.  These were my 2 favorite games from childhood.
Title: Re: Fix-It Felix, Jr. Replica
Post by: georgevaccaro on February 07, 2013, 12:05:45 pm
Sjaak,

I got your PM but can't seem to reply...

I just refreshed to see my post and noticed all the "spy" talk.  I'm not.  You can google me.  I'm a software consultant and somewhat infamous for my run in with Verizon in 2006 (google "verizonmath" a term I coined - no pun intended).

IMO, I don't think you should be too concerned about Disney, as my verizonmath situation shows, big companies can try to throw their weight around at individuals, but there is generally public backlash now thanks to the internet.  Not that it doesn't happen - look at the RIAA.  It's clear you're a hobbiest flexing your skills for the benefit of other hobbiests.   If anything you are contributing to interest in their franchise.

Though I suppose the existence of the iPad version might make things a little complicated.

Now if you were to sell this software as a product, I think you might run into legal trouble.  Also, if someone copied the game off of the promo cabs, I think there'd potentially be trouble there too.  I'm not a lawyer though.

Anyway, either way, nice work.
g

Title: Re: Fix-It Felix, Jr. Replica
Post by: dgame on February 07, 2013, 12:07:38 pm
So I finally saw the Wreck-It Ralph movie and now I get what all the fuss is about.  :applaud:

I haven't bought a DVD Movie in a long time but will probably pick this up when it is released.

I caught the Felix bug so PM on the way . . .
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on February 07, 2013, 06:26:21 pm
Sorry for being another first time user, but I saw that you needed accurate arcade sounds and I wanted to let you know that I have a couple of sounds that I ripped.  They're around 16khz quality, but they're clean with no background noise.  I'm also working on artwork as well...I just finished a TURBOTIME marquee.

(https://sphotos-b.xx.fbcdn.net/hphotos-ash3/28994_10200646423510024_2041735657_n.jpg)

(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/578125_10200624487281632_1511700859_n.jpg)

Let me know if you're interested!

Title: Re: Fix-It Felix, Jr. Replica
Post by: vanrose72 on February 08, 2013, 09:08:25 am
I've got a Crystal Castles Cocktail (S/N CK00030) in great shape (new original top glass) and a Gauntlet machine in OK shape that plays really well.  My son loves them and can actually play Gauntlet relatively well.

My son is one and a half. I can't wait until he's excited about gaming like your son!

So I finally saw the Wreck-It Ralph movie and now I get what all the fuss is about.  :applaud:

I swore I'd see Wreck-It Ralph in the theatre, but I never made it out. I'm sure I'll have more appreciation for Fix-It Felix after I finally see it, too!
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 08, 2013, 05:01:42 pm
Sorry for being another first time user, but I saw that you needed accurate arcade sounds and I wanted to let you know that I have a couple of sounds that I ripped.  They're around 16khz quality, but they're clean with no background noise.  I'm also working on artwork as well...I just finished a TURBOTIME marquee.

I don't understand?
Are you creating a TurboTime game???  :dunno
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 08, 2013, 05:11:43 pm
Sjaak,

Just tested the 08 update!
I am Speechless.  :notworthy:
The points are great!
The advancement to the upper building!
(I Fixed it!)
All just awesome!

Only think i saw missing was the boot garble.
The Ram and Rom OK were still there though.

Again, Awesome Work!
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on February 08, 2013, 07:44:01 pm
Sorry for being another first time user, but I saw that you needed accurate arcade sounds and I wanted to let you know that I have a couple of sounds that I ripped.  They're around 16khz quality, but they're clean with no background noise.  I'm also working on artwork as well...I just finished a TURBOTIME marquee.

I don't understand?
Are you creating a TurboTime game???  :dunno

No, I have clean sound effects for Fix it Felix.  I'm not working on a Turbotime game, just the marquee artwork.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 08, 2013, 08:14:47 pm


No, I have clean sound effects for Fix it Felix.  I'm not working on a Turbotime game, just the marquee artwork.


Oh, ok.  I was just a little confused.
May i ask why you are working on the marquee?
Perhaps someone else is working on a game?
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on February 09, 2013, 12:39:17 am


No, I have clean sound effects for Fix it Felix.  I'm not working on a Turbotime game, just the marquee artwork.


Oh, ok.  I was just a little confused.
May i ask why you are working on the marquee?
Perhaps someone else is working on a game?

I made the marquee just for fun, however if someone ever has time to do a TurboTime game (basically a Super Sprint clone), I'd totally be down for it!!

BTW, Sjaak, I can't wait to see the finished game.  It looks absolutely great and I'm sure it'll play exactly like the original game :D  I'm currently working on my DK cabinet right now, so having the ability to play FIFJr on a real arcade machine would be absolutely amazing!
Title: Re: Fix-It Felix, Jr. Replica
Post by: snyggahelios on February 10, 2013, 04:02:58 pm
This is just awesome! Love the work you guys put down on getting this game working in our cabinets. Would love to help out by donating but just found this forum and registered to say a big thanks from me and my kid who can't wait to play it like it should be played and not only on our ipad  :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Le Chuck on February 10, 2013, 04:11:35 pm
And the award for the thread with the greatest number of first time posters go to...
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 10, 2013, 04:43:08 pm
And the award for the thread with the greatest number of first time posters go to...

indeed...
Title: Re: Fix-It Felix, Jr. Replica
Post by: snyggahelios on February 10, 2013, 04:51:03 pm
Found the donate link in another thread so donation is sent. Would be fun to see my initials GAP in the highscore list  :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: georgevaccaro on February 10, 2013, 05:00:46 pm
I've got a Crystal Castles Cocktail (S/N CK00030) in great shape (new original top glass) and a Gauntlet machine in OK shape that plays really well.  My son loves them and can actually play Gauntlet relatively well.

My son is one and a half. I can't wait until he's excited about gaming like your son!


Ever since I bought him this "Wreck it Ralph" read along book, he's wanted to listen to it every night before bed.  When we saw the movie that sealed the deal, now he even wants to read/listen to it most days before nap time.  We've watched the trailers probably 100 times.  He now says things like "Wreck it Ralph good bad-guy" and "Wreck it Ralph, Donkey Kong!"  The wii u we just bought has added to it too.  We play Super Mario on it.  He's not quite ready to control Mario himself, but I control Mario and he uses the U controller to add blocks for me so I can get up high (like the flag at the end of the board for a free guy) and he smashes the bad guys before they get to me.  It's amazing what these little people are capable doing and understanding.  Have fun, the months seem to be flying by.  I'm sure your son will be playing along side you in no time.
Title: Re: Fix-It Felix, Jr. Replica
Post by: wp34 on February 10, 2013, 09:38:06 pm
I tried the Feb 8th version tonight.  I had some issues at first that turned out to be PEBKAC.   ;)

I was able to complete a level and the bricks now kill Felix.  Looking good so far Sjaak.   :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on February 11, 2013, 11:03:48 am
Feb. 11th plays great!!  :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on February 11, 2013, 11:37:15 am
Plays well on my work machine. I'll throw it on my vert MAME cab and test it with a joystick.
Title: Re: Fix-It Felix, Jr. Replica
Post by: starcade on February 11, 2013, 01:27:35 pm
You made me de-lurk after almost 6 years!

Got the Feb 11 build running on a mini ITX AMD E350 with 4Gb RAM (bargain - £50) Win7 64bit and it seems totally stable so far. Damned addictive too  ;D

Excellent work man - thanks for doing this.

Tim

Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on February 11, 2013, 01:52:52 pm
Feb 11 is great.

Missing boot sequence (garbled chars) but ram+rom OK there.
I love the victory song!

Shaping up!
Title: Re: Fix-It Felix, Jr. Replica
Post by: jammin0 on February 11, 2013, 02:09:36 pm
Plays great, joystick works using joytokey, does anyone know if there is any real joystick support built in yet?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 11, 2013, 02:19:10 pm
Plays great, joystick works using joytokey, does anyone know if there is any real joystick support built in yet?

There should be some support. It works with my gamepad. Haven't been able to test it with a joysticks...
Title: Re: Fix-It Felix, Jr. Replica
Post by: jammin0 on February 11, 2013, 02:29:05 pm
ok, thanks Sjaak.  I'm doing a controller hack with some generic usb gamepads for my joysticks. I am using XP.

 I wasn't sure if there were any configuration settings for it or if it was already setup to run directions and buttons 1 and 2. 

Way impressive man, everything looks very realistic.  Runs perfect on my bartop with the following specs:
AMD Athlon 64x2 Dual Core 4200+ 2.2GHz 1GB PC2 4200 RAM 80GB Seagate Barracuda 7200 SATA HDD running TinyXP.
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on February 11, 2013, 10:44:22 pm
Just ran it right now. Didn't work with my joystick, which is running through a GGG gamepad encoder. Do I need to change something?
Title: Re: Fix-It Felix, Jr. Replica
Post by: eaviii on February 11, 2013, 11:42:37 pm
Tried the 2-11-13 update. Working great. Got the computer running this weekend with the game on a vertical monitor (actually thanks to 98Pacecar) and quite a bit done on the cabinet. Going for a somewhat weathered look as the ones for promo.wound up using an iPac wired to the 1-2-Fix-Jump CPO config (as in the film) and working fine.

(http://i177.photobucket.com/albums/w201/docatrs/IMG_1366_zps097ad131.jpg)

(http://i177.photobucket.com/albums/w201/docatrs/IMG_1365_zpsd4cacbbc.jpg)

Really awesome game Sjaak!!
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on February 12, 2013, 03:04:58 am
Just sent you a PM, Sjaak. :)

Well, I finally got my DK cabinet today.  Took a three hour roadtrip, but it was worth it!

(https://sphotos-b.xx.fbcdn.net/hphotos-ash3/r90/529384_10200676215654809_497429221_n.jpg)

It needs a lot of work, but I'm really excited! :D
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 12, 2013, 03:05:10 am
Just ran it right now. Didn't work with my joystick, which is running through a GGG gamepad encoder. Do I need to change something?

Nope, I probably have to change some stuff. I'm running tests now with a ZD Encoder, so that should be similar to a GGG gamepad encoder.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on February 12, 2013, 03:26:19 am
Payment sent!  Thanks again, Sjaak :) 

Just curious, this is a question for all the people here who are building a cabinet.  Are you doing to the four button control panel or just three, like DK.  I noticed that I played the game at DisneyQuest much better without the jump button, and I don't have a lot of experience working with wood, so I'm indifferent to cutting up a good CP just for a button I'm not going to use, lol.  What do you guys think?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 12, 2013, 04:46:14 am
Payment sent!  Thanks again, Sjaak :) 

Just curious, this is a question for all the people here who are building a cabinet.  Are you doing to the four button control panel or just three, like DK.  I noticed that I played the game at DisneyQuest much better without the jump button, and I don't have a lot of experience working with wood, so I'm indifferent to cutting up a good CP just for a button I'm not going to use, lol.  What do you guys think?

You need the jump button in higher levels to jump over stacks of bricks. Take a look at the video at 0:34

Wreck it Ralph/Fix-it-Felix High Score (http://www.youtube.com/watch?v=ZBoTTzP8WSE#ws)
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on February 12, 2013, 12:15:04 pm
Payment sent!  Thanks again, Sjaak :) 

Just curious, this is a question for all the people here who are building a cabinet.  Are you doing to the four button control panel or just three, like DK.  I noticed that I played the game at DisneyQuest much better without the jump button, and I don't have a lot of experience working with wood, so I'm indifferent to cutting up a good CP just for a button I'm not going to use, lol.  What do you guys think?

You need the jump button in higher levels to jump over stacks of bricks.

Ahhh, good to know!  I would die every time I got to around level 5 or 6 so I never got a chance to get pass the boulders.
Title: Re: Fix-It Felix, Jr. Replica
Post by: griffindodd on February 12, 2013, 05:16:49 pm
Just had a quick test play and it really is looking great, I love it!!!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Harlemhero on February 12, 2013, 10:12:54 pm
This game feels very authentic so far. Question: Is there a way to turn on the music?
Title: Re: Fix-It Felix, Jr. Replica
Post by: DeLuSioNal29 on February 12, 2013, 10:31:45 pm
I no longer see the folder in my dropbox application on my PC.  Anyone else experiencing this problem?

D
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on February 12, 2013, 10:38:08 pm
It's there for me.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Harlemhero on February 12, 2013, 10:50:58 pm
Same.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on February 13, 2013, 01:32:42 pm
I think it's working fine for me now.  At least, the folder is showing up on DropBox.com.

Anyways, Sjaak, epic job on the game!!!  It's absolutely great!  ;D

I noticed that the Level Complete music wasn't there so I opened up FamiTracker and wrote the song from what I remembered when playing the game.  I do have a recording of the actual song from the game somewhere that I'll have to pull out and compare, but I uploaded my version and wanted to see what you guys think.

http://www.mediafire.com/?3xvc1ni1pshzvxg (http://www.mediafire.com/?3xvc1ni1pshzvxg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 13, 2013, 01:36:25 pm
I noticed that the Level Complete music wasn't there so I opened up FamiTracker and wrote the song from what I remembered when playing the game.  I do have a recording of the actual song from the game somewhere that I'll have to pull out and compare, but I uploaded my version and wanted to see what you guys think.

http://www.mediafire.com/?3xvc1ni1pshzvxg (http://www.mediafire.com/?3xvc1ni1pshzvxg)

Sounds excellent!

I still need a lot of sounds and music. Benjamoose was helping out with that (he did the music for the roof sequence), but he suddenly disappeared and I haven't heard from him since.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on February 13, 2013, 01:43:08 pm
Glad you like it!

If you want, I can help out with sound effects and music.  I've been doing sound design for over 7 years now. :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 13, 2013, 05:25:30 pm
Sjaak,
You have once again outdone yourself!
Awesome work .
The Nicelanders on the rooftop!!  Awesome!   :applaud:

I know one day i'm gonna click on the test.
And Ralph is gonna throw one of the Nicelanders across the screen! LOL!

Only thing, Still no Boot Garble.
Everything else AAAAAAAAAAAAAA+++++++++++++++++
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 14, 2013, 04:57:34 am
Only thing, Still no Boot Garble.

I disabled the boot garble because it takes a couple of seconds to run and that is a long time to wait when your testing the program.

If you want, I can help out with sound effects and music.  I've been doing sound design for over 7 years now. :)

That would be really helpfull. I'm going to make a folder with all the sounds I have and a list of sounds I need and share that with you...
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 14, 2013, 05:27:01 pm
Sjaak,

Thanks for clearing up the Boot Garble.
I added the Fix it Felix Jr. Music Folder.
I thought maybe that track could help you?
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on February 14, 2013, 06:52:47 pm

If you want, I can help out with sound effects and music.  I've been doing sound design for over 7 years now. :)

That would be really helpfull. I'm going to make a folder with all the sounds I have and a list of sounds I need and share that with you...

Awesome, I have a lot more stuff to share, such as music from the game via the Complete Score that was leaked.  If anyone has video of gameplay with fairly audible sounds, I can use that video for reference to recreate sounds and music from the game.

EDIT:

Also, here's a temporary piece of music for when the screen scrolls up the building to the second series of windows.  Again, this is written from memory, so if anyone has any references via video, sound files, etc., that would be greatly appreciated.

http://www.mediafire.com/?9u2uphpl8cgwly9 (http://www.mediafire.com/?9u2uphpl8cgwly9)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 15, 2013, 03:00:09 am

Awesome, I have a lot more stuff to share, such as music from the game via the Complete Score that was leaked.  If anyone has video of gameplay with fairly audible sounds, I can use that video for reference to recreate sounds and music from the game.


This is a video where you can hear some of the sounds

"Wreck-It Ralph" real arcade game Fix-It Felix Jr for San Diego Comic-Con 2012 (http://www.youtube.com/watch?v=6cvErIWbwZI#ws)
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on February 15, 2013, 01:58:18 pm
Awesome, thanks so much Sjaak!!

As a result, here's Gene's scream:

http://www.mediafire.com/?xttrnq9jnzyn4hh (http://www.mediafire.com/?xttrnq9jnzyn4hh)

Enjoy!

EDIT:

Also, Sjaak, check your PM, I sent you some music for the game.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 15, 2013, 06:26:03 pm
Sjaak,

I added a folder Bit by Bit
This may be useful to you.

I tested the new update!
 :notworthy:

Better and Better !
Title: Re: Fix-It Felix, Jr. Replica
Post by: prostkxy on February 15, 2013, 08:01:22 pm
i tested the 15th of feb update and it is miles ahead of previous ones.

have you set a time limit on it? reason i ask is after a certain amount of time it goes to the main screen and i have to start again.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 16, 2013, 04:13:38 am
i tested the 15th of feb update and it is miles ahead of previous ones.

have you set a time limit on it? reason i ask is after a certain amount of time it goes to the main screen and i have to start again.

I think that's because you only have 3 lives.
Title: Re: Fix-It Felix, Jr. Replica
Post by: collectorvision on February 16, 2013, 03:03:55 pm
SJAAK

Can you PM me please, I would love to contribute to the project!
since I'm new here, I can't send you a PM

Thanks  :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: jammin0 on February 16, 2013, 03:22:58 pm
i tested the 15th of feb update and it is miles ahead of previous ones.

have you set a time limit on it? reason i ask is after a certain amount of time it goes to the main screen and i have to start again.

I think that's because you only have 3 lives.

Yeah, works fine on my setup.  I got to level 8. :) I was going to try and beat the highscore but got bored.
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on February 16, 2013, 04:41:15 pm
When I tried the latest version, the screen goes black for a few seconds when I start a new game. It doesn't seem right. Am I the only one seeing this?
Title: Re: Fix-It Felix, Jr. Replica
Post by: prostkxy on February 16, 2013, 06:06:39 pm
i tested the 15th of feb update and it is miles ahead of previous ones.

have you set a time limit on it? reason i ask is after a certain amount of time it goes to the main screen and i have to start again.

I think that's because you only have 3 lives.

it happens even if i dont lose any lives. oh well, might just be my laptop. i will have a try later and let my kids have a crack aswell.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 17, 2013, 04:50:54 am
When I tried the latest version, the screen goes black for a few seconds when I start a new game. It doesn't seem right. Am I the only one seeing this?

I think that should have been the "I CAN FIX IT!" animation...I'll take a look at that
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 17, 2013, 07:32:27 am
I was going to try and beat the highscore but got bored.


Not me brother! I am loving this! been playing all weekend.
It will become even better when the Flower Baskets, Shutters, Block Piles, Pies and Ducks get in there!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Malenko on February 17, 2013, 11:18:29 am
I was going to try and beat the highscore but got bored.


Not me brother! I am loving this! been playing all weekend.
It will become even better when the Flower Baskets, Shutters, Block Piles, Pies and Ducks get in there!

it is really fun, even in its basic form, but the high score should be 10 or 20 thousand not 100,000
Title: Re: Fix-It Felix, Jr. Replica
Post by: collectorvision on February 17, 2013, 11:37:57 am
I would LOVE to contribute to this project as I really l enjoy Fix it Felix
I already have all artworks printed (thanks to RidicRick) , I was just waiting for the game to come out before building the cab

For some reasons, I can't send any PM yet...  Looks like cause I'm new here  :(
I tried to search for any informations regarding this, but could not find any...

Any help would be welcomed  :)

Thanks guys


Sjaak, If you read this, you can contact me directly, thanks
Title: Re: Fix-It Felix, Jr. Replica
Post by: PL1 on February 17, 2013, 11:52:32 am
I was just waiting for the game to come out before building the cab

If you want to play the game on your pc, just go to the disney site and play the flash version, don't bother following this thread, because there will never be a downloadable version of the game.


Scott
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on February 17, 2013, 07:10:14 pm
Gotta say is this is awesome. Running with a vertical monitor at 1200x1600 resolution, looks and plays great. Great work Sjaak
Title: Re: Fix-It Felix, Jr. Replica
Post by: SamLL on February 18, 2013, 01:22:47 pm
If you want to play the game on your pc, just go to the disney site and play the flash version, don't bother following this thread, because there will never be a downloadable version of the game.

I am not a lawyer, but I think you are perhaps setting yourself up to get in a great deal more trouble in your current position, where you are only providing the game to people who have paid you money - i.e., profiting off your use of Disney's IP - than if you were distributing it free of charge to any other hobbyist.
Title: Re: Fix-It Felix, Jr. Replica
Post by: srarcade on February 18, 2013, 01:31:38 pm
I am not a lawyer, but I think you are perhaps setting yourself up to get in a great deal more trouble in your current position, where you are only providing the game to people who have paid you money - i.e., profiting off your use of Disney's IP - than if you were distributing it free of charge to any other hobbyist.

I agree. I'm not a lawyer either but it seems if something is open source it's a bit more difficult to put legal action on it when its owned by an entire community. There's lots of simulator games out there that have worked in the past like this where they just changed the name of the game. Reminds me to back when DDR was extremely popular 12 years ago and there was a DDR sim on the PC that was a perfect replica of the arcade and console games yet had a different name, i think that whole project ran without a hitch from Konami, and that was a big money maker for them.

On another note- I live only about 20 minutes from DisneyQuest where they have 9 FIFJ cabs running so if you need any pictures or video let me know.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Malenko on February 18, 2013, 01:41:38 pm
He has not taken a SINGLE PENNY for the game. All monies were used for his cab, not the game. To show gratitude for helping with his project he's letting people play his private game at no cost.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Le Chuck on February 18, 2013, 02:38:02 pm
He has not taken a SINGLE PENNY for the game. All monies were used for his cab, not the game. To show gratitude for helping with his project he's letting people play his private game at no cost.

I don't think this is in any danger of litigation.  I also don't think that $25 to keep Sjaak programing in his spare time is a bad deal, but I do think the above argument is bogus.  Nobody is donating so they can watch Sjaak build a FiFJ cab.  Everybody that has donated has access to the game in progress but we haven't seen pics of a cabinet and this is not a cabinet building thread.  Is there an issue in calling the kettle black here?  Worst case scenario is a C&D letter and this project instantly becomes Repair it Ramone.     
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 18, 2013, 02:39:01 pm
Yes, Donations went towards cost of materials for the building of his replica cabinet.
Title: Re: Fix-It Felix, Jr. Replica
Post by: dgame on February 18, 2013, 02:50:03 pm
If you want to play the game on your pc, just go to the disney site and play the flash version, don't bother following this thread, because there will never be a downloadable version of the game.

I am not a lawyer, but I think you are perhaps setting yourself up to get in a great deal more trouble in your current position, where you are only providing the game to people who have paid you money - i.e., profiting off your use of Disney's IP - than if you were distributing it free of charge to any other hobbyist.

The bold/underlined statement is not true.
Title: Re: Fix-It Felix, Jr. Replica
Post by: srarcade on February 18, 2013, 02:58:43 pm
I understand any donations may have gone to materials for his cabinet- but Disney will not see it that way. A person can donate money and get access to a game with their intellectual property rights, quite black and white. I would hate to see this all come down on Sjaak in the end where he gets in trouble for it.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Malenko on February 18, 2013, 03:19:46 pm
He has not taken a SINGLE PENNY for the game. All monies were used for his cab, not the game. To show gratitude for helping with his project he's letting people play his private game at no cost.

I don't think this is in any danger of litigation.  I also don't think that $25 to keep Sjaak programing in his spare time is a bad deal, but I do think the above argument is bogus.  Nobody is donating so they can watch Sjaak build a FiFJ cab.  Everybody that has donated has access to the game in progress but we haven't seen pics of a cabinet and this is not a cabinet building thread.  Is there an issue in calling the kettle black here?  Worst case scenario is a C&D letter and this project instantly becomes Repair it Ramone.     

Then you are wrong, just like your sister. Once the cost of materials for the cab was filled he stopped taking donations , that or when people started signing up just to try to buy the game(AFAIK). and I donated to help him get his cab done, getting the game was a bonus (honestly Ive played less than 5 min of it, I'm waiting for the more difficult stuff to get put in AND I own the DS version). I donated to that guy who lost his wife, I donated to get Ken Layton internet access, I've given money at work for people who lost family, why cant I donate to Sjaak?
Title: Re: Fix-It Felix, Jr. Replica
Post by: griffindodd on February 18, 2013, 03:26:18 pm
The level of drama building in this thread is getting unreasonable. Sjaak is a big boy and knows what he's doing, I don't think he needs any armchair quarterbacks (or IP lawyers in this case) rattling on about their assumptions and getting into a pissing contest over who's right on subjects I've yet to see anyone qualified enough to comment on with any authority.

Could we please respect the thread subject and concentrate on supporting the author with constructive feedback directed strictly to the development and testing of his project.

If you feel the need to wag your dick around and prove to the world how right you are about any other subject please go and buy a large soap box and stand on the street corner, rather than drag this excellent project down any more.

 :dunno
Title: Re: Fix-It Felix, Jr. Replica
Post by: Nephasth on February 18, 2013, 03:44:30 pm
Fill this out, and we can get on with the progress.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=103207.0;attach=277888)
Title: Re: Fix-It Felix, Jr. Replica
Post by: HaRuMaN on February 18, 2013, 03:48:40 pm
I find this form works better:

(http://cdn.pophangover.com/wp-content/uploads/butthurt.jpg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Nephasth on February 18, 2013, 03:50:14 pm
 :duckhunt
Title: Re: Fix-It Felix, Jr. Replica
Post by: BadMouth on February 18, 2013, 03:54:03 pm
Those are awesome!

Out of curiousity, how did the new people who signed up just to post in this thread find out about it?
Was there an article out there somewhere about it?  Beta testers on youtube?

Title: Re: Fix-It Felix, Jr. Replica
Post by: griffindodd on February 18, 2013, 03:54:52 pm
Those are awesome!

Out of curiousity, how did the new people who signed up just to post in this thread find out about it?
Was there an article out there somewhere about it?  Beta testers on youtube?

Probably the Googles
Title: Re: Fix-It Felix, Jr. Replica
Post by: dgame on February 18, 2013, 03:59:33 pm
 :soapbox:

This is one of my gripes about the Internets. When some people don’t get what they want they become armchair lawyers, GPL enforcers, etc. Then they badger the developer until said developer quits.

Get over it people. It is his ball and he can invite whomever he wants to play.

I’m not one to bash posters based upon ‘newness’ but please try and understand the culture around here. We are a very supportive bunch, but we don’t respond well to idle threats or reverse-psychology rhetoric.

So stick around, read a few threads, ask a few questions. Get acclimated before you start making demands.

Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 18, 2013, 04:12:03 pm
haven't seen pics of a cabinet and this is not a cabinet building thread.  Is there an issue in calling the kettle black here?  Worst case scenario is a C&D letter and this project instantly becomes Repair it Ramone.

Actually, I've started building the cabinet already! And LeChuck is right, worst case is a C&D and I'll rename the game. Can't put copyright on a generic platform game.

Regarding the beta test, I think I've got most platforms and hardware configurations covered, so I will not be needing more testers. Also I have enough contributions to build the cab and continue working on the software for a while.

So thank you all for your support. I will keep posting video's of the progress on the game, but all communications with the testers will be via email.


(http://www.xs4all.nl/~hansolo1/wir/fif.jpg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on February 18, 2013, 04:25:05 pm
:soapbox:

This is one of my gripes about the Internets. When some people don’t get what they want they become armchair lawyers, GPL enforcers, etc. Then they badger the developer until said developer quits.

Get over it people. It is his ball and he can invite whomever he wants to play.

I’m not one to bash posters based upon ‘newness’ but please try and understand the culture around here. We are a very supportive bunch, but we don’t respond well to idle threats or reverse-psychology rhetoric.

So stick around, read a few threads, ask a few questions. Get acclimated before you start making demands.

I'm a newb here and I joined to comment in this thread and show my support. I'm just a big fan of movies, classic arcade games and cabs/gaming in general and fully support indie game developers and creative types. I think what Sjaak is doing is amazing and just want to be a part of it. It sucks that a lot of people are "jumping in" and complaining about this and that, but I want you to know that I genuinely appreciate what you guys do here and just want to help out and support in any way that I can, from the perspective of a fan and collector. Just my 2cents.
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on February 18, 2013, 04:33:03 pm
Cabinet is looking good. I've got a question for you since it looks like it's built from scratch and not modified from a Nintendo cab.

Did you use the plans on Jakobud for a Donkey Kong cabinet or do something different?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 18, 2013, 04:36:35 pm
Cabinet is looking good. I've got a question for you since it looks like it's built from scratch and not modified from a Nintendo cab.

Did you use the plans on Jakobud for a Donkey Kong cabinet or do something different?

I used the plans on jakobud.com but also this thread: http://www.dragonslairfans.com/smfor/index.php?topic=783.0 (http://www.dragonslairfans.com/smfor/index.php?topic=783.0)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Malenko on February 18, 2013, 04:40:46 pm
that looks TITS.

Big Fat Oprah TITS!
Title: Re: Fix-It Felix, Jr. Replica
Post by: srarcade on February 18, 2013, 05:06:59 pm
Looking really great so far!!

Is that blue paint or laminate?
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 18, 2013, 05:17:31 pm
Your cab looks great so far Sjaak!
Do you plan to get the graphics from RidicRick?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Le Chuck on February 18, 2013, 07:02:51 pm
He has not taken a SINGLE PENNY for the game. All monies were used for his cab, not the game. To show gratitude for helping with his project he's letting people play his private game at no cost.

I don't think this is in any danger of litigation.  I also don't think that $25 to keep Sjaak programing in his spare time is a bad deal, but I do think the above argument is bogus.  Nobody is donating so they can watch Sjaak build a FiFJ cab.  Everybody that has donated has access to the game in progress but we haven't seen pics of a cabinet and this is not a cabinet building thread.  Is there an issue in calling the kettle black here?  Worst case scenario is a C&D letter and this project instantly becomes Repair it Ramone.     

Then you are wrong, just like your sister. Once the cost of materials for the cab was filled he stopped taking donations , that or when people started signing up just to try to buy the game(AFAIK). and I donated to help him get his cab done, getting the game was a bonus (honestly Ive played less than 5 min of it, I'm waiting for the more difficult stuff to get put in AND I own the DS version). I donated to that guy who lost his wife, I donated to get Ken Layton internet access, I've given money at work for people who lost family, why cant I donate to Sjaak?

Now that there are pics of the cab up (totally awesome by the way) I will gladly eat crow.  But Ginger, I don't think I ever said I had a problem with the donation, in fact, I believe I said the opposite.  I just questioned whether if it was for cab building or time spent hacking away on the ol' keyboard.

I thought that the paypal account for lcmgadgets wasn't set up yet so nobody could have donated.  Has there been an update?  I too pledged to donate. 

You leave the imp out of this, she is not to be invoked lightly...or did you mean hairbrush?  ;D
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 18, 2013, 07:22:45 pm
Le Chuck,

If you go back to the 1st page of the thread.
Sjaak has a space that says (Reserved)
I believe this is going to be for the cab building posts/pix.  ( But i have been wrong before)

Also, He said that he was starting with the software before the cab.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Le Chuck on February 18, 2013, 07:48:28 pm
Le Chuck,

If you go back to the 1st page of the thread.
Sjaak has a space that says (Reserved)
I believe this is going to be for the cab building posts/pix.  ( But i have been wrong before)

Also, He said that he was starting with the software before the cab.

Yeah, roger, again, I love this project and think Sjaak is doing a bang-up job.  I just had misunderstood what the donation was for:

Well, let's do a headcount. How many of you are interested in a clone of the Fix it Felix jr. game. And how many are still interested if they have to donate $25 (beforehand) for the time I will be spending on research?

But seriously, if there's enough interest and everyone makes a donation, I could certainly develop a pc version of the game.

Title: Re: Fix-It Felix, Jr. Replica
Post by: rrcade on February 18, 2013, 11:16:18 pm
I'm sensing a Brian kuh/Billy Mitchell type man crush going on here. :laugh:
Title: Re: Fix-It Felix, Jr. Replica
Post by: eaviii on February 19, 2013, 06:55:18 am
Finished my cab this weekend and update looking and playing great. Beautifully done sir! Thank you again for doing this.

Sjaak, your cab is stunning. I will repeat a question from above. Is it painted or laminate?

Doc

Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 19, 2013, 07:00:15 am
Finished my cab this weekend and update looking and playing great. Beautifully done sir! Thank you again for doing this.

Sjaak, your cab is stunning. I will repeat a question from above. Is it painted or laminate?

Doc

It's paint. One layer of white ground, two layers of blue.
Title: Re: Fix-It Felix, Jr. Replica
Post by: srarcade on February 19, 2013, 09:40:59 am
Really great paint job! Looks like laminate to me! Did you apply with roller? Spray? Any sanding?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Termin8tor on February 19, 2013, 03:44:34 pm
Well done on the cabinet Sjaak.  :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: ridicrick on February 19, 2013, 11:38:17 pm
Cab is looking great! Can't wait to see it finished.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 20, 2013, 02:57:03 am
Really great paint job! Looks like laminate to me! Did you apply with roller? Spray? Any sanding?

I used a roller. And there was a lot of sanding between layers...
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on February 20, 2013, 10:05:18 am
Really great paint job! Looks like laminate to me! Did you apply with roller? Spray? Any sanding?

I used a roller. And there was a lot of sanding between layers...
My FIFJ replica cab has more of an "aqua(greenish)-blue" color, it was originally a popeye cab. All the Felix replica cabs I'm seeing have more of a dark blue thing going. Any thoughts on this?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 20, 2013, 10:15:29 am
My FIFJ replica cab has more of an "aqua(greenish)-blue" color, it was originally a popeye cab. All the Felix replica cabs I'm seeing have more of a dark blue thing going. Any thoughts on this?

Originally this was going to be a DK cab, so I picked a color that came closest to the original color. I think the Disney cabs were originally DK cabs too.
Title: Re: Fix-It Felix, Jr. Replica
Post by: yaksplat on February 20, 2013, 10:36:09 am
Just noticed one thing in today's beta.  Felix doesn't swing his hammer unless he's in front of a broken window.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on February 20, 2013, 11:25:21 am
My FIFJ replica cab has more of an "aqua(greenish)-blue" color, it was originally a popeye cab. All the Felix replica cabs I'm seeing have more of a dark blue thing going. Any thoughts on this?

Originally this was going to be a DK cab, so I picked a color that came closest to the original color. I think the Disney cabs were originally DK cabs too.
were the DK cabs a different color than the Popeye cabs? I figured they were all the same color.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 20, 2013, 06:51:30 pm
Flower Baskets !!!
Title: Re: Fix-It Felix, Jr. Replica
Post by: rrcade on February 20, 2013, 11:18:41 pm
Should you be able to hide under flower boxes and not get hit by bricks?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 21, 2013, 04:53:10 am
Should you be able to hide under flower boxes and not get hit by bricks?

The flowerboxes prevent you from jumping, but you still get hit by bricks. Just like in real life... :P

Flower Baskets !!!

Got some bad news on the shutters, though. In the arcade game shutters (horizontal obstacles) have been replaced with falling stacks of bricks, that you can jump over. I guess that was the reason I had to watch like a million videos of people playing, only to find out there were no shutters... :banghead:
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 21, 2013, 04:15:09 pm
Got some bad news on the shutters, though. In the arcade game shutters (horizontal obstacles) have been replaced with falling stacks of bricks, that you can jump over. I guess that was the reason I had to watch like a million videos of people playing, only to find out there were no shutters... :banghead:

I should have realized it, I saw the guy's video who owns the machine.
And on the attract mode, It showed all the obstacles.
The shutters are not on there.
I would rather have the pile of bricks anyway.
The shutters became kind of annoying on the Android version after awhile.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on February 21, 2013, 09:37:25 pm
i've been reading up on this thread for the past week and saw a post about this thread having the most first time posters, so i felt bad and didn't sign up and post. I've been getting into building my first cabinet and its been pretty good progress with all the resources available from all the forums. My only problem is that I've been lost at exactly which title to have going in my living room, I've seen Wreck it Ralph in the theaters and knew it wasn't a "Real" working Arcade title, so i never bothered even trying to find it. When I seen this thread I got excited like a 8 year old the night before Christmas, then i was devastated that it wouldn't be released to the general public. So To make a long story short, What do i have to do to get on board with this project? btw SJaak is a God    :notworthy:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on February 22, 2013, 03:25:32 am
been on the hunt for a DK cab near my area, and I finally found one, im shocked at how great of condition it appears to be in. hopefully going to pick this up soon.

(http://imageshack.us/a/img41/6704/3i43j63hd5e95ke5j2d2510.jpg)(http://imageshack.us/a/img29/7923/3g93mf3l95n25gc5j8d252f.jpg)(http://imageshack.us/a/img823/9447/3eb3g73la5ge5m85j8d255b.jpg)

cross your fingers guys, because the price this person is asking for is less than it would be for me to build it from scratch!!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Le Chuck on February 22, 2013, 05:40:14 am
Oh god. Please don't let the above change that beautiful DK into a FiFJ. Amen.
Title: Re: Fix-It Felix, Jr. Replica
Post by: DaOld Man on February 22, 2013, 06:34:29 am
What LeChuck said.

Slydsho, please do not touch that DK cab, unless it is to make repairs or refurbishments.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 22, 2013, 07:11:47 am
Yes, please just build your own Felix.  Don't destroy the DK to do it.
Not a good idea.

I have a DK and POPEYE,  It never crossed my mind to mess with them.
Go a route like this instead.

http://forum.arcadecontrols.com/index.php/topic,130069.0.html (http://forum.arcadecontrols.com/index.php/topic,130069.0.html)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Termin8tor on February 22, 2013, 08:01:06 am
Please step away from the cabinet  :angry:
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on February 22, 2013, 09:03:00 am
I'm pretty new here and even I think if you buy that cabinet you should just enjoy it the way it is! If you've been searching for a while you know how hard it's getting to find original DK caibnets in such good shape.

I've been doing the math myself a bit, and building from scratch in this case really shouldn't be ridicoulsly more expensive. To convert you'd still need to buy new graphics/vinyl/marquee, build a new CP or modify the current one. You'll need a computer either way for MAME and Fix it Felix, Jr.'s browser version, and an IPAC to encode it.

The only thing you're saving on is wood, t molding, and paint. (and some other small things I suppose)

Once again, new here, so I could be completely wrong!
Title: Re: Fix-It Felix, Jr. Replica
Post by: starcade on February 22, 2013, 09:22:36 am
Anyone else feel like they really want to play Ralph in this game, and not goody-two-shoes Felix?

Just me?

Oh.

 >:D
Title: Re: Fix-It Felix, Jr. Replica
Post by: CoryBee on February 22, 2013, 10:00:17 am
Anyone else feel like they really want to play Ralph in this game, and not goody-two-shoes Felix?

Just me?

Oh.

 >:D

I had made a suggestion a while back that a mini-game be added where you play Ralph and get to damage the building. Perhaps a bit like the "Rampage" games.

Love the progress Sjaak
Title: Re: Fix-It Felix, Jr. Replica
Post by: BadMouth on February 22, 2013, 10:04:23 am
I requested a version of the game called ---fudgesicle--- it up fred where you break the windows.  :angel:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on February 22, 2013, 02:00:23 pm
ok guys, i went and took a look at the cabinet, this thing is mint! i will not be turning it into a FIFJ game. I will be taking the same route as Sjaak and using a Jakobud plan with the additional measurements from the thread he mentioned.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 22, 2013, 05:32:14 pm
ok guys, i went and took a look at the cabinet, this thing is mint! i will not be turning it into a FIFJ game. I will be taking the same route as Sjaak and using a Jakobud plan with the additional measurements from the thread he mentioned.

Thank You!   :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: rrcade on February 22, 2013, 06:44:31 pm
Put a couple trackballs on it and mame it
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 25, 2013, 03:45:42 am
I just received two videos from srarcade with gameplay video of the 2 player version and gameplay from level 1 to (almost) 5. All recorded with a tripod at 1080p, so the quality is extremely good. He went over to Disney Quest this weekend to record the videos!

So many thanks to you, srarcade!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Felsir on February 25, 2013, 03:59:37 am
There is a 2 player version? I mean it's not players alternating? *curious*
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on February 25, 2013, 04:03:22 am
There is a 2 player version? I mean it's not players alternating? *curious*

No, it's 2 players alternating...
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on February 25, 2013, 04:34:13 am
I just received two videos from srarcade with gameplay video of the 2 player version and gameplay from level 1 to (almost) 5. All recorded with a tripod at 1080p, so the quality is extremely good. He went over to Disney Quest this weekend to record the videos!

So many thanks to you, srarcade!

Thank you!  srarcade.   :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on February 25, 2013, 10:33:05 pm
very nice!! thank you for going through the trouble srarcade  :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 01, 2013, 10:20:07 am
Received a lot more video's from srarcade, gameplay levels 1-6,  attract mode, demo mode, instruction, etc

And two long video's of the speaker  ;D, with very clear sound!!!!! This will be a great help in recreating/ripping the sound effects.

He also described in great detail, how Felix is controled with the joysticks and also a lot of other notes on gameplay. A lot of this stuff is already in the new beta version!
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 01, 2013, 12:09:55 pm
Just curious, are you eventually going to replace the music loop during gameplay with the one from the Wreck-it Ralph soundtrack?

Loving the game so far!!! :D
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 01, 2013, 09:35:40 pm
Received a lot more video's from srarcade, gameplay levels 1-6,  attract mode, demo mode, instruction, etc

And two long video's of the speaker  ;D, with very clear sound!!!!! This will be a great help in recreating/ripping the sound effects.

He also described in great detail, how Felix is controled with the joysticks and also a lot of other notes on gameplay. A lot of this stuff is already in the new beta version!

As always, Awesome!  :applaud:  Gotta get used to moving Felix this new way.  Never would have guessed that!
Title: Re: Fix-It Felix, Jr. Replica
Post by: sandheaver on March 01, 2013, 09:38:25 pm
I would pay a pretty penny for someone to implement this game on arcade hardware (Z80, Z180, whatever).  I want a non-PC version of this. 
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 02, 2013, 02:53:47 am
Good to hear the great news, Sjaak. Thank you for putting your great skills to work on this project.   :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 04, 2013, 10:27:55 pm
got an interesting email from Disney Rewards today...
Heres a Copy of it

Quote
WRECK-IT-RALPH GAME ON SWEEPSTAKES
Get in the game and score your own arcade console.(=)
Sweepstakes starts 3/5.

Get Details:
 http://links.dvdmailcenter.com/ctt?kn=22&ms=NDEwOTExMzgS1&r=NDc5NjQ2Njc2MjUS1&b=2&j=MTc5ODQ2OTcwS0&mt=1&rt=0 (http://links.dvdmailcenter.com/ctt?kn=22&ms=NDEwOTExMzgS1&r=NDc5NjQ2Njc2MjUS1&b=2&j=MTc5ODQ2OTcwS0&mt=1&rt=0)

Think maybe if enough of us try for the grand prize, maybe, just maybe, we might be able to have access to the Disney "original"..?
(http://img837.imageshack.us/img837/5564/wreckitralphsweepsdetai.jpg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: wetwaterwalker on March 05, 2013, 02:03:31 am
I'm gonna have to make a bunch of fake emails or what not to win that cabinet :laugh2:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 05, 2013, 04:33:11 am
Does anyone have a clear picture of the block of bricks/wall that drops down in the higher levels? Or maybe someone who can photoshop a better picture?

(http://www.xs4all.nl/~hansolo1/wir/blockobricks.png)
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 05, 2013, 11:13:24 am
Inside a fix it felix jr. cabinet:

Inside a Fix It Felix Jr arcade cabinet (http://www.youtube.com/watch?v=VkhdQfgGYt4#ws)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 05, 2013, 11:32:43 am
Inside a fix it felix jr. cabinet:

Inside a Fix It Felix Jr arcade cabinet (http://www.youtube.com/watch?v=VkhdQfgGYt4#ws)

Yes, I've seen that one. Maybe in a couple of years he'll post one of the pc inside the cabinet...

Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 05, 2013, 11:35:40 am
He said he was going to post more gameplay footage and never did :(
Title: Re: Fix-It Felix, Jr. Replica
Post by: Malenko on March 05, 2013, 11:50:04 am
Im pretty sure the high score in the movie is 15,300   I know thats whats in the intro movie to the crummy Wii game.
Title: Re: Fix-It Felix, Jr. Replica
Post by: GibsonRiddler on March 05, 2013, 06:00:53 pm
got an interesting email from Disney Rewards today...
Heres a Copy of it

Quote
WRECK-IT-RALPH GAME ON SWEEPSTAKES
Get in the game and score your own arcade console.(=)
Sweepstakes starts 3/5.

Get Details:
 http://links.dvdmailcenter.com/ctt?kn=22&ms=NDEwOTExMzgS1&r=NDc5NjQ2Njc2MjUS1&b=2&j=MTc5ODQ2OTcwS0&mt=1&rt=0 (http://links.dvdmailcenter.com/ctt?kn=22&ms=NDEwOTExMzgS1&r=NDc5NjQ2Njc2MjUS1&b=2&j=MTc5ODQ2OTcwS0&mt=1&rt=0)

Think maybe if enough of us try for the grand prize, maybe, just maybe, we might be able to have access to the Disney "original"..?
(http://img837.imageshack.us/img837/5564/wreckitralphsweepsdetai.jpg)

Just got my copy on bluray. It has an insert for the contest also.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 05, 2013, 06:38:47 pm
Yes, I've seen that one. Maybe in a couple of years he'll post one of the pc inside the cabinet...

It's running a HP XW8400 PC
Or do you mean a peek inside the actual PC itself ?

He also said he would scan the material inside the packet, On the back of the cabinet.
Hasn't did that either.
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on March 05, 2013, 06:44:48 pm
I bought the bluray today too, used the points to enter as many times as possible. Can't hurt, right?

I'm also excited for that MonsterFeetTV youtube poster to put up more videos. I'm thinking he's just taking his time posting each one, building suspense, getting as many views as he can. Sounds like he's promoting a podcast too.
Title: Re: Fix-It Felix, Jr. Replica
Post by: dgame on March 05, 2013, 06:59:49 pm
I have the 27” Wells D9200 out of the cabinet so I rotated it for some vertical full screen testing.

The game looks and feels awesomely retro. It fits in nicely with Pac-Man and the other vertical arcade classics. Pictures don’t do it justice. On the monitor the game is 22 inches tall.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 05, 2013, 07:12:14 pm
Damn! That looks good!
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on March 06, 2013, 02:28:20 pm
Not sure if this has been posted anywhere else yet, looks like Disney just put it up yesterday. I didn't see it on the blu-ray or anything. Sort of a documentary on the fake history of Fix it Felix hi-scores. I enjoyed it. Not a lot of shots of the game so don't know if it'll help Sjaak but interesting none the less!

Wreck-It Ralph presents "Garlan Hulse: Where Potential Lives" (http://www.youtube.com/watch?v=QXdTecBRYq4#ws)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Jumpman64 on March 06, 2013, 02:59:08 pm
Heh, funny stuff.  I like how they used the line graphs from King of Kong.  It was a bit long, though.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 06, 2013, 08:55:35 pm
Does anyone have a clear picture of the block of bricks/wall that drops down in the higher levels? Or maybe someone who can photoshop a better picture?

(http://www.xs4all.nl/~hansolo1/wir/blockobricks.png)

not sure how much to saturate or desaturate the color, hopefully this works for you
(http://img803.imageshack.us/img803/8145/bricksz.png)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 06, 2013, 10:40:46 pm
been a really long time since i did pixel-art, here's my attempt at this pile of bricks
(http://img20.imageshack.us/img20/3025/newpile.png) (http://img547.imageshack.us/img547/2536/newpile2.png)

below is a sample in one of your screen shots Sjaak
(http://img801.imageshack.us/img801/8278/samplewo.png)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 06, 2013, 11:01:43 pm
Not sure if this has been posted anywhere else yet, looks like Disney just put it up yesterday. I didn't see it on the blu-ray or anything. Sort of a documentary on the fake history of Fix it Felix hi-scores. I enjoyed it. Not a lot of shots of the game so don't know if it'll help Sjaak but interesting none the less!

Wreck-It Ralph presents "Garlan Hulse: Where Potential Lives" (http://www.youtube.com/watch?v=QXdTecBRYq4#ws)

after watching this video it appears that the pile of bricks Sjaak is asking for actually doesn't fall in higher levels but stands as an obstacle of some sort.
Title: Re: Fix-It Felix, Jr. Replica
Post by: georgevaccaro on March 06, 2013, 11:17:21 pm
I just got a hard error when completing the first board with the March 1 build.  It's a DRM issue, likely on the song or sound you are playing for the board transition.  Sound about right?

I'm running a pretty non-standard setup, using Windows 7 under Virtual Box on Ubuntu Linux.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 07, 2013, 03:30:29 am
Nah, the pile of bricks does fall, but then it lands on a certain ledge and stays there until Felix trips over it.  I know TheOldschoolBrotha (http://www.youtube.com/user/TheOldschoolBrotha/videos?query=Wreck) recorded a lot of the later levels, if you need more references for how it goes in those.

I took the liberty of snapping some shots from the mockumentary in HD whenever it showed the brick piles, and then I uploaded them here (http://imgur.com/a/5xYUe).  (I don't know why the first image is a duplicate of the third image. It was supposed to upload only nine images.  Oh, and these free uploaders appear to reduce the size a little, from 1280x720 down to 1024x576. Sorry.)

I guess the first thing to figure out for this graphic is how many colors it contains.  I know it's got to be at least three, since that brick embedded in the darkness on the left is always darker than all the others, and the bricks in the middle look shinier on their left sides.  There's a good chance it's more than three colors, though, since many other sprites in the game fail to follow such 1982-style limitations.

Then you want to make sure that the pixels in your brick-pile graphic are all lined up with the pixels in the background in the same ways.  Slydsho, that pixel-art you made is of a higher resolution than the background, which was doubled in width and height so that every cluster of four pixels represents one pixel.


The funny thing about the mockumentary is that the game shown is the real thing, but the scores are bogus.  Even a Disney employee who once had hours of free time to spend point-pressing wasn't able to reach three hundred thousand due to the kill screen, let alone clear Garlan's first score.  If you're still planning on making a "movie-accurate" version, you could take this as a sign that the movie's game doesn't end so soon... except this is from a reality where the game really is thirty years old, yet Wreck-It Ralph is still just a movie they're making based on it.  ???
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 07, 2013, 03:43:33 am
I just got a hard error when completing the first board with the March 1 build.  It's a DRM issue, likely on the song or sound you are playing for the board transition.  Sound about right?

I'm running a pretty non-standard setup, using Windows 7 under Virtual Box on Ubuntu Linux.

This is not actually a drm problem. Usually this has to do with a faulty installation of windows media player.


Then you want to make sure that the pixels in your brick-pile graphic are all lined up with the pixels in the background in the same ways.  Slydsho, that pixel-art you made is of a higher resolution than the background, which was doubled in width and height so that every cluster of four pixels represents one pixel.


I scaled down the graphic from Slydsho and I think this comes pretty close to the game version...

(http://www.xs4all.nl/~hansolo1/wir/block.png)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Neosubu on March 07, 2013, 04:08:06 am
Hey Sjaak,

When checking the video Meyer put up, it seems that the version you have is a bit different than the game's version.
I took a screenshot of it and fixed the angle using the window next to the bricks, but you can see it has 4 bricks on the left top instead of random rubble.

(http://i.imgur.com/ri6agAh.jpg)

Keep up the great work!

Greetings from the Netherlands :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 07, 2013, 04:22:31 am
Yes, it's only "blobby" in the sense that the left side is dominated by a mass of dark red.  The bricks on top are just at an angle.

Now I'm pretty sure the lightest red is used both on the left edges of those middle bricks and on the top corners of the uppermost bricks.  The trick is to decide whether such things are 1 pixel or 2 pixels wide, as it's hard to judge when they're smeared across CRT grain.
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on March 07, 2013, 09:29:01 am
I just got a hard error when completing the first board with the March 1 build.  It's a DRM issue, likely on the song or sound you are playing for the board transition.  Sound about right?

I'm running a pretty non-standard setup, using Windows 7 under Virtual Box on Ubuntu Linux.

Haven't seen that error either, I've played on two seperate Windows 7 computers. One 32bit the other 64bit with very different specs internally. If Sjaak is right about the Media Player issue, wonder if it could have something to do with Virtual Box?
Title: Re: Fix-It Felix, Jr. Replica
Post by: georgevaccaro on March 07, 2013, 10:56:22 am
I just got a hard error when completing the first board with the March 1 build.  It's a DRM issue, likely on the song or sound you are playing for the board transition.  Sound about right?

I'm running a pretty non-standard setup, using Windows 7 under Virtual Box on Ubuntu Linux.

Haven't seen that error either, I've played on two seperate Windows 7 computers. One 32bit the other 64bit with very different specs internally. If Sjaak is right about the Media Player issue, wonder if it could have something to do with Virtual Box?

Thanks for the ideas.  I'll mess around with VB and see what I can figure out.  I had a feeling it must be specific to my setup.  Odd that they give such a definitive and specific error message.  MS :(.

g
Title: Re: Fix-It Felix, Jr. Replica
Post by: georgevaccaro on March 07, 2013, 04:00:08 pm
Well that fixed it.  I didn't have WMP installed at all.  I made it to and then past level 3 but then it crashed.  Is that expected or maybe another unique to me configuration thing? 

I also noticed some minor things, I'm not sure how much you care about details like this but I'll just post them in case.  This is a beta after all.

1. At the end of each level, the medal starts out big and then gets scaled down to Felix size.  I'm not 100% sure but I think you're scaling using the high resolution of our modern displays vs. the 8-bit resolution of old times.  It's subtle for sure, and not that important.  I guess it depends on what level of authenticity you are going for.
2. When you complete a level, after fixing the last window, you are immediately taken to the "you fixed it board".  Again, not huge, but in the old arcade games I remember more of a freeze with a small delay.  Some games I think even did some sort of flashing thing (I'm thinking of pacman).  Otherwise the transition feels too abrupt.  Maybe even some audio confirmation would be good.  Then again I haven't played the "real" Disney game.
3. Felix feels a little disconnected from the controls.  Sometimes I press right or left while he's fixing and the keypress is eaten.  This is normal for some games, I have a gauntlet machine and you can either shoot or move but not both at the same time.  But for some reason in this type of game it feels a little weird.  Like perhaps it should queue the move and do it when Felix is done fixing rather than just eat the event.  Maybe with a real joystick this wouldn't matter.
4. This could be a function of my VM, the sounds are just a hair behind the movement, so when I tell Felix to go up or down the sound is a bit delayed.
5. No Felix dies sound.  You can probably grab this from the movie itself when Ralph barges into the party and the roof falls on Felix.  I can grab the sound for you if you'd like.  I understand, ideally it would be the sound from the cabinets, if anyone has access to that.

I have to say, there is just something cool about playing this.  It's a mix of old nostalgia (though imaginary since this was never a real game) and new nostalgia for the imaginary land we witness in the movie.  I haven't loaded this on a system with a joystick, but as soon as I do I'm going to let the little guy have at it and see what he thinks.  Thanks for your hard work on this Sjaak! 

I really think Disney missed a big opportunity by not making real Fix it Felix Jr., Sugar Rush and Hero's duty games for release to arcades and movie theaters (aside from the promo ones).  Maybe it's the bad economy.  I would just think that it's got to be less expensive now than ever to create games like this.  Especially FiFJr since the hardware requirements are so small.  Even Hero's Duty and Sugar Rush would have had reduced costs since the 3D models were already paid for.

After playing your version, I just get the feeling this would have been a great long term driver of the fan base and likely of blu-ray sales.  They did it with Tron 30 years ago.  I think if only for the brand they should have done it.  It would have been really impressive.

Thanks again!
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on March 07, 2013, 06:23:12 pm
Sjaak would know more than I of course but I'm guessing the crash you get later is just because of the memory leaks and I think he's waiting to address those until later. I say this because on my computer with 2 gigs of RAM it seemed to crash around level 7 or 8. On my computer with 8 gigs I think I got to level 11 or 12.

Could be wrong though!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 07, 2013, 06:51:08 pm
the sprites for death sequence facing both directions at original size i worked on and to scale (i think)
(http://img405.imageshack.us/img405/2752/death2ta.png) (http://img27.imageshack.us/img27/9079/deathoi.png)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 07, 2013, 07:50:05 pm
georgevaccaro, have you played the online games of Fix-It Felix, Jr. that Disney made in Flash?  It's funny that I've found your first four complaints are also true of the Flash ports.  In the real arcade game, the medal is redrawn at just a few different sizes in order to shrink onto Felix, as a real 1980's game would have to.  But the second Flash version (http://disney.go.com/games/#/games/play3/&content=2006061) uses a smooth scaling effect, since I suppose that's easier to do in Flash than to go rip the additional graphics.  (The game now featured on the main homepage (http://disney.go.com/wreck-it-ralph/#/games/fix-it-felix) is based on an earlier version.)  I don't know if the fade-outs from that scene would work, either; I guess it depends on how palettes are done in whatever system we're imagining this to run on.

It is true that the real arcade game ends every screen with C major chord, E major chord while Ralph pumps his fists again, even just before the "You fixed it!" screen.  I rather like the abruptness of the Flash version, though; it makes the game more fast and fluid and fun overall for me.  In the movie there doesn't appear to be much of a pause after the last window is fixed, either, but you could argue that it was skipped over in a camera cut.  I don't know if the movie's game would eventually have a second screen where you'd repair the huge chunk missing from the bricks before getting to all the windows, or if what we saw was just how it worked in the demo, or what.

It's interesting that when the games were updated last fall, the Flash version received new music ripped from the real arcade version (albeit horribly compressed), while the smartphone version received sound effects ripped from the movie for its cutscenes, along with finally adding the golden rings around Super Felix.  If you have the phone version from before they added the "I'm gonna wreck it!" soundbite, a Game Over actually plays the entire death and resurrection noises from the party, including the jump noise and the eerie whine of the hammer at the end, so you might be able to rip some fairly clean sound effects from that.  But yeah, whichever death music you choose, there should at least be a "whoosh" noise first when Felix gets hit.  Also, this "Wreck-It Rumble" game (http://www.youtube.com/user/DisneyWreckItRalph/rumble) may be a good source for the "bonk" sound of Felix's hammer.

At least in the Flash version, having all arrow key input get eaten while Felix swings his hammer makes sense, since Felix's movement is instantaneous, so the only limiting factor to speedy level completion is how long Felix spends swinging the hammer.  It means you have to get into a rhythm where you push the next arrow key just after the duration of the hammer swing so that you don't accidentally waste time swinging at an unbroken window.  And the way the power-up pie works keeps getting changed with every new port of the game they make, but the second Flash version honestly seems the truest to the movie: You fix 2 windowpanes at a time when before you only fixed 1, each fix takes less time, and hey, your motion was already instantaneous, so you can fix a majority of the windows at a speed close to that shown in the movie.  I think if you were imitating the movie's Super Felix, just rip the spinning animation and make each spin take a single frame so that Felix completes a spin-jump to the next window in less time than it takes the average person to push the joystick over again, unless you believe the idea is more that Felix moves forward unstoppably like Pac-Man and you just have to hold the joystick in the right directions to win.

Ah, I just now saw Slydsho's latest post!  Those sprites are from the Flash version, which didn't bother to import the face Felix makes for his final death but instead simply rotated the sprites from his falling death.  I think the smartphone version got the correct ones, though; I'll see if I can locate them later tonight.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 07, 2013, 10:45:23 pm
i found some footage of it on youtube, its a bit blurry so i took a stab at pixel art again... hopefully it looks good...

(http://imageshack.us/a/img713/6531/deathface2.png)
(http://imageshack.us/a/img692/6721/deathface1.png)
Title: Re: Fix-It Felix, Jr. Replica
Post by: RABID on March 07, 2013, 11:15:55 pm
incredible work! registered just for this thread! :applaud: :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 08, 2013, 03:01:26 am
1. At the end of each level, the medal starts out big and then gets scaled down to Felix size.  I'm not 100% sure but I think you're scaling using the high resolution of our modern displays vs. the 8-bit resolution of old times.  It's subtle for sure, and not that important.  I guess it depends on what level of authenticity you are going for.
2. When you complete a level, after fixing the last window, you are immediately taken to the "you fixed it board".  Again, not huge, but in the old arcade games I remember more of a freeze with a small delay.  Some games I think even did some sort of flashing thing (I'm thinking of pacman).  Otherwise the transition feels too abrupt.  Maybe even some audio confirmation would be good.  Then again I haven't played the "real" Disney game.
3. Felix feels a little disconnected from the controls.  Sometimes I press right or left while he's fixing and the keypress is eaten.  This is normal for some games, I have a gauntlet machine and you can either shoot or move but not both at the same time.  But for some reason in this type of game it feels a little weird.  Like perhaps it should queue the move and do it when Felix is done fixing rather than just eat the event.  Maybe with a real joystick this wouldn't matter.
4. This could be a function of my VM, the sounds are just a hair behind the movement, so when I tell Felix to go up or down the sound is a bit delayed.
5. No Felix dies sound.  You can probably grab this from the movie itself when Ralph barges into the party and the roof falls on Felix.  I can grab the sound for you if you'd like.  I understand, ideally it would be the sound from the cabinets, if anyone has access to that.

srarcade made this video especially for this project. In this video you can see what the game is going to be like. For example, there is a short animation before the I fixed it screen and there are more sounds. This video is my main guideline.

Fix It Felix Jr - 1 Player Game - DisneyQuest Orlando (http://www.youtube.com/watch?v=MWYgBNlvXAY#ws)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 08, 2013, 03:19:38 am
Wow, nice job!  I can keep searching for non-blurry videos if you think it'll help; I'm not sure if Felix's face should be completely outlined like that, for instance, and I think you ought to be able to see his eyebrows and fingers.

Now I'm curious as to what algorithm is to be used to register when the final window is fixed.  I know from experience that the Flash version contains a glitch where if you manage to fix a window at the exact same time one of Ralph's bricks happens to break that same window, the game won't ever realize you've fixed them all, and you'll just be stuck on that level forever.  I'm guessing what happens is the game needs to increment a "windows remaining" counter when one is broken and decrement the counter when you fix it, but having these events happen simultaneously makes the program skip the latter process, so you never get credit for fixing the window that's just been re-broken.

My other gripe about the Flash version is that on the floors with 3 ducks in play at the same time, it's possible for all three to appear at roughly the same X-coordinate, making it impossible to avoid them as they fill all three rows.  The arcade version only ever has two ducks which are always at opposite ends of the screen and which shouldn't spawn in the bottom row, since they're already active once Ralph starts climbing.  They also teleport back to their start positions every time you get killed by one, which seems a little unnecessary, but hey...  I think it's a little boring that they don't increase in speed or number the higher you go, though.  The mobile versions seem to just spawn a new duck on a random row on a random side every so often, so there it's just chaos with ducks appearing anywhere all throughout a level and sometimes passing through each other.

In the older Flash versions, the big danger is that Ralph's bricks can easily take out whole columns of windows just as you're running out of time.  In this event I might take a death (which stops the timer during the fall animation in this version) just to get some invincibility so I can fix those windows even as bricks pass them, but this runs the risk of triggering the unwinnable level bug, rrrrrr!  I think if you add a timer to your game, don't just make it instant Game Over when it runs out, but do something crazy like suddenly add ducks to all rows and make Ralph do his hyper-punch while slowly homing in on you, so that if the problem was only that you needed just a bit more time, you can still try to win with your remaining lives.   >:D

By the way, I like how the official Game Over sign uses inconsistent resolutions: The starbursts coming out of the fists are done with single-pixel increments without regard for the 2x2 scale-up the rest of the game graphics use, while the fists themselves are blown up to 3x3 pixels for whatever reason, and the font for the Flash version is stretched out or something.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 08, 2013, 04:50:12 am

I know from experience that the Flash version ........
My other gripe about the Flash version........
In the older Flash versions,.....
and the font for the Flash version is stretched out or something.


This game will be completely rewritten by reverse engineering the youtube video's of the arcade version. I'm not even looking at the flash versions because they are nothing like the arcade version.
Title: Re: Fix-It Felix, Jr. Replica
Post by: EssexMame on March 08, 2013, 10:13:39 am
I've not seen Wreck-it-Ralph, from what I can gather this is the game in that film, that replaces Wreck-it-Ralph? It comes from a real arcade game? Is that game in Mame, and called Fix-it-Felix/Fix-it-Felix Jr?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 08, 2013, 10:19:45 am
I've not seen Wreck-it-Ralph, from what I can gather this is the game in that film, that replaces Wreck-it-Ralph? It comes from a real arcade game? Is that game in Mame, and called Fix-it-Felix/Fix-it-Felix Jr?

In the movie named 'Wreck It Ralph', Ralph is the bad guy in a video game 'Fix It Felix Jr'. In the movie the game was created in 1982, but in real life the game 'Fix It Felix Jr' never existed.

But last year Disney created an arcade cabinet 'Fix It Felix Jr' with the actual arcade game which is based on the game in the movie.

And no, the game does not exist in mame. It only exists in the 100 promotional cabinets that Disney made.
Title: Re: Fix-It Felix, Jr. Replica
Post by: StrykersArcade on March 08, 2013, 10:55:27 am
Great work. Joined the forum just to follow the progress!
Title: Re: Fix-It Felix, Jr. Replica
Post by: georgevaccaro on March 08, 2013, 04:52:15 pm

srarcade made this video especially for this project. In this video you can see what the game is going to be like. For example, there is a short animation before the I fixed it screen and there are more sounds. This video is my main guideline.


Ah, not sure how I missed that.  Great, so it seems like you don't need that type of feedback then, since you have a pretty good spec already :).

Nice work so far!
g
Title: Re: Fix-It Felix, Jr. Replica
Post by: sandheaver on March 09, 2013, 12:10:25 am
What are you guys using to create the game?

Woodworking for the cabinet & XNA for the game.  http://en.wikipedia.org/wiki/Microsoft_XNA (http://en.wikipedia.org/wiki/Microsoft_XNA)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 09, 2013, 12:18:33 am
Hey Sjaak,

When checking the video Meyer put up, it seems that the version you have is a bit different than the game's version.
I took a screenshot of it and fixed the angle using the window next to the bricks, but you can see it has 4 bricks on the left top instead of random rubble.

(http://i.imgur.com/ri6agAh.jpg)

Keep up the great work!

Greetings from the Netherlands :)

Revised Brick pile in accordance to the video Sjaak is using

(http://img801.imageshack.us/img801/4015/blockyt.png)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 09, 2013, 12:30:11 am
Hey, I'm just trying to come up with pitfalls the official ports fell into so that you can keep your game from looking like as cheap a clone as what Disney put online.   :)

Okay, now that I look again, Ralph doesn't swing his fists again on the last screen of a level even in the arcade version, though you still have to wait for the tones to play.  I also just began to notice that the arcade version is the only one where Felix keeps his hammer out the entire time you're playing.  The mobile app has Ralph climb away on the last screen as the Nicelanders pop out again to say "You've fixed it!", and it has Felix pull out his hammer every time he jumps only to put it away when he lands.  ???

So I spent the last few hours squinting at a couple of videos to try to guess what the actual pixels were in the first frame of Felix's final death, and this is what I settled on.
(http://img.photobucket.com/albums/v299/RyanFerneau/DeadFelix1_zpsc43415ee.png) (http://img.photobucket.com/albums/v299/RyanFerneau/DeadFelix1a_zps73a835b5.png)
Mainly I couldn't be satisfied with the shape of the hat, as I'm never too sure how wide it should be at any given point. Under Felix's chin gets a little iffy, too. And basically any time there isn't a high contrast between adjacent colors, I don't know exactly when the next color should begin or if it even is a new color if there's too little of it.

I caught one more frame from the death animation that was missing from Slydsho's sheet, and from the smartphone version, apparently.  Felix's legs flip up during the process of falling flat again.
(http://img.photobucket.com/albums/v299/RyanFerneau/DeadFelix6_zpsebb43d0b.png) (http://img.photobucket.com/albums/v299/RyanFerneau/DeadFelix6a_zps319a25f0.png)
In one video of the arcade version, it looked as if they added a few light pixels down one column of the hat to suggest the emblem on this sprite, but I can't be sure it wasn't just glare or something.  I suppose you have to own the cabinet to look at with your own eyes to see these things for sure.


That brick pile is starting to look good.  Now I wonder whether there shouldn't be any black pixels in the graphic, since most other things in the game don't use outlines if they can get away with it.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 09, 2013, 02:46:51 am
That brick pile is starting to look good.  Now I wonder whether there shouldn't be any black pixels in the graphic, since most other things in the game don't use outlines if they can get away with it.

I was debating that quietly to myself as well....
heres another revision..

(http://img526.imageshack.us/img526/2238/block2m.png)
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 09, 2013, 09:05:09 am
Good job on the Sprites Guys!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 09, 2013, 11:41:37 am
(http://img.photobucket.com/albums/v299/RyanFerneau/DeadFelix1a_zps73a835b5.png)

This is great, I'll make sure the Felix dead animation is in the next version...


I was debating that quietly to myself as well....
heres another revision..

(http://img526.imageshack.us/img526/2238/block2m.png)

Nice one
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on March 09, 2013, 11:54:55 am
Excellent graphic work, Shydsho!
Title: Re: Fix-It Felix, Jr. Replica
Post by: RogerDelmar on March 09, 2013, 02:25:57 pm
Cool!~
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 09, 2013, 03:51:16 pm
Yup, that brick pile is starting to look presentable.  I keep wanting to say that some of the bricks on the right are a little too high, or the other corners should be pointier, but I don't know if those fixes could be done without distorting the whole shape, so I might just be seeing things.  We can always go back and check the exact dimensions later.

Now, this morning I was thinking of working on the next frame of Felix's death animation where he spins (and possibly correcting the shoulders on what I had already done--it doesn't help that my eyes can hardly distinguish pink from blue), but then something in the arcade videos caught my attention.
(http://i.imgur.com/R5cfit0.jpg)
It's not just the light streak down Felix's cap that was added to the arcade version's graphic of him lying flat.  The whole shape of the face is different, with space for the forehead between the closed eye and the cap, and the mouth is now a smooth slope down from the nose instead of a dark dot.  Those might be different colors on the eyelid and nose too, but I can't be sure.  Felix's arm seems to have been adjusted so that now his neck is visible, the flower looks higher on his chest to the right of his hand, and the hand appears to overlap the belt by at least a pixel.  Then it looks as if Felix's legs taper going down to the ankles, though it's possible some of this is a result of distortion from the camera angle and the glow of the surrounding pixels.  Maybe the cap is a different shape too, but that's one of those things where it's hard to make out all the columns of pixels from a video anyway.  I only hope that flower is the same shape, since it doesn't show up well against that window.  Altogether, I don't believe this sprite can possibly be the same one from the home versions of the game, meaning we have more guesswork to do in copying this off the arcade screens.  They must have updated the fallen Felix graphics after sending them off to the people making the PC and mobile ports.  :-\
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 11, 2013, 12:44:14 pm
Hey Sjaak,

When checking the video Meyer put up, it seems that the version you have is a bit different than the game's version.
I took a screenshot of it and fixed the angle using the window next to the bricks, but you can see it has 4 bricks on the left top instead of random rubble.

(http://i.imgur.com/ri6agAh.jpg)

Keep up the great work!

Greetings from the Netherlands :)

Revised Brick pile in accordance to the video Sjaak is using

(http://img801.imageshack.us/img801/4015/blockyt.png)

So I admittedly suck at pixel art, but one thing that's been bothering me about the brick piles is the very faint deliniation of the bricks on the top of the stack..  Now my pile doesn't look nearly as good as everyone else's, but I think the black (dark) deliniating lines are a little closer to the actual video, no?

(http://i.imgur.com/mNNbe9K.png)

Title: Re: Fix-It Felix, Jr. Replica
Post by: sandheaver on March 11, 2013, 01:06:26 pm
until we get a lossless screen capture of a few full games, this is all academic.  It will be virtually impossible to get a perfect, bit-for-bit copy, and it's a waste of time to try.

if that sounds like an attack, i apologize; it is not meant as anything like that.
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 11, 2013, 01:26:02 pm
until we get a lossless screen capture of a few full games, this is all academic.  It will be virtually impossible to get a perfect, bit-for-bit copy, and it's a waste of time to try.

if that sounds like an attack, i apologize; it is not meant as anything like that.

I agree with you, there's no way we're going to get perfect, but we can iteratively get closer by working together on it I think.
Title: Re: Fix-It Felix, Jr. Replica
Post by: micahman33 on March 11, 2013, 01:36:03 pm
This whole thing is phenomenal. I havent been on the forums in a bit, but I remember following your last build on the pacman battle royale and I have to say I was impressed. This game looks awesome. I got on my machine with my wife last night playing some bubble bobble so I decided to check back here to see how everyone was doing on their new builds. Keep up the good work
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 11, 2013, 03:33:06 pm
Hey Sjaak, do you need help with any more sound effects?  Let me know what you need and I'll be more than happy to work on it. :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 11, 2013, 03:41:33 pm
I'm noticing that some of the notes are off in the second arpeggio in the main song.  I know it's not a big problem, but yeah, just wanna let you know.  Also, I got the DVD and I'm planning on ripping some of the sound effects from the beginning of the movie to see if we can finally get some clean sounds.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 11, 2013, 04:30:39 pm
Hey Sjaak, do you need help with any more sound effects?  Let me know what you need and I'll be more than happy to work on it. :)

I created a folder 'missing sound' in the music folder. There are some sounds there from the recording that srarcade made (Fix It Felix Jr - First 2 Levels Sound Only by srarcade.mp3) and I could use some clean versions.

I'm noticing that some of the notes are off in the second arpeggio in the main song.  I know it's not a big problem, but yeah, just wanna let you know.  Also, I got the DVD and I'm planning on ripping some of the sound effects from the beginning of the movie to see if we can finally get some clean sounds.

I don't have a better version yet. The movie version is ok, but it is different from the arcade version. Benjamoose created the one i'm using now, but I haven't been able to contact him...
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 11, 2013, 06:15:40 pm
Hey Sjaak, do you need help with any more sound effects?  Let me know what you need and I'll be more than happy to work on it. :)

I created a folder 'missing sound' in the music folder. There are some sounds there from the recording that srarcade made (Fix It Felix Jr - First 2 Levels Sound Only by srarcade.mp3) and I could use some clean versions.

I'm noticing that some of the notes are off in the second arpeggio in the main song.  I know it's not a big problem, but yeah, just wanna let you know.  Also, I got the DVD and I'm planning on ripping some of the sound effects from the beginning of the movie to see if we can finally get some clean sounds.

I don't have a better version yet. The movie version is ok, but it is different from the arcade version. Benjamoose created the one i'm using now, but I haven't been able to contact him...

Okay, awesome, I'll go ahead and get started on some of those sounds :)  Just curious, how is the arcade version different from the movie version?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 11, 2013, 06:37:12 pm
Okay, awesome, I'll go ahead and get started on some of those sounds :)  Just curious, how is the arcade version different from the movie version?

I think the melody is different...just listen to the the music in fifjr_music_loop.wav (which I think is from the movie) and the game loop in Fix It Felix Jr - First 2 Levels Sound Only by srarcade.mp3...

It just sounds different to me, but I'm really not a music person... ;D
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 11, 2013, 06:56:30 pm
Sjaak,

Sent you a email also.
I could have gotten higher!  Just not enough time right now.
Notice the icons on the top left.
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 11, 2013, 07:44:31 pm
That's interesting....

 3/11 build :

(http://i.imgur.com/I0bp3EV.jpg)

higher points, no distortion.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 11, 2013, 07:51:24 pm
That's interesting....

 3/11 build :

(http://i.imgur.com/I0bp3EV.jpg)

higher points, no distortion.

The distortion you are referring to, Is because it's in my Mini Cabinet.

http://forum.arcadecontrols.com/index.php/topic,130069.0.html (http://forum.arcadecontrols.com/index.php/topic,130069.0.html)

The Frame time and Total memory display you have at the bottom is what i was talking about.
Except mine is in the upper left, Along with Trash Can icons.
I suppose it shows more on my display because i am running it vertical?
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 11, 2013, 07:56:14 pm
Added brand new sounds to "fix it felix jr. music/mistersinistar" directory:

Jump
Die
Extra Life
Glass Break
NEW Level Complete song
Pie Pickup

And more sounds on the way!!  Hope you like 'em, guys! :D
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 11, 2013, 11:38:42 pm
first issue ive seen, actually not sure if its even an issue because maybe its supposed to be like that... but when the brick pile has landed and is in position, if you are standing on the right side of the window to the left of the bricks and jump up to the pile or jump down to the pile, you die.

Again i am not sure if thats what is supposed to happen.
Title: Re: Fix-It Felix, Jr. Replica
Post by: prostkxy on March 12, 2013, 12:44:22 am
this is getting better and better. my kids are loving it and begging me to build a cab.

where are the best set of plans for a DK cab so i can get the curves and angles as close as possible to an original cab?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 12, 2013, 01:27:17 am
I'm noticing that some of the notes are off in the second arpeggio in the main song.  I know it's not a big problem, but yeah, just wanna let you know.  Also, I got the DVD and I'm planning on ripping some of the sound effects from the beginning of the movie to see if we can finally get some clean sounds.

I don't have a better version yet. The movie version is ok, but it is different from the arcade version. Benjamoose created the one i'm using now, but I haven't been able to contact him...

Okay, awesome, I'll go ahead and get started on some of those sounds :)  Just curious, how is the arcade version different from the movie version?
I made some observations about this after finding a more complete movie soundtrack.  I get the impression that the song used for the arcade and second Flash versions is an unfinished version of the one from the movie.  If you listen to the beginning of the song in the real game, before the melody comes in, you'll hear it go through eight chord changes altogether:

C major | A-flat major | C major | F major | C major | A-flat major | B-flat major | C major

But then the melody only goes through the first four chords, the C-Aflat-C-F part, twice, making it send repetitious and unresolved.  In the movie, however, the melody continues on using the following four chords, resolving nicely on some long notes.  Furthermore, before it gets to the part that matches what you hear in the real game, you hear a version of that tune where the top note is an octave lower, basically swapping the melody with the harmony.  This technique is used in other pieces of the Fix-It Felix, Jr. intro, flipping the lower square wave up an octave to create the next strain.  This is how I was able to extrapolate what the full loop might have sounded like if the composer didn't then add a strange early tag ending to the music to try to make it flow better into "You fixed it!".  You can hear what I made in PulseBoy (http://pulseboy.com/) by loading this PBP file (https://www.box.com/s/0kysc7xqerbugpscvn7m), or just listen to the WAV file (https://www.box.com/s/fxuiqjll0tvlv44x98y4) if you haven't got the time.  Incidentally, it would be nice if someone could recommend the best application for easily recreating music like that heard in Fix-It Felix, Jr. and TurboTime, as PulseBoy doesn't even offer simple things like sawtooth waves or actual 8-bit noise channels as opposed to synthesized drums.

(For evidence that the movie's soundtrack has a tag ending that shouldn't be in a real loop, there's this B-roll video,'Wreck It Ralph' B-roll (http://www.youtube.com/watch?v=R8HZDpZI9dY#ws)whose right stereo track contains a preliminary version of the soundtrack from... somewhere.  Here, the gameplay music proceeds exactly like the real game's music does--supporting my guess that the defictionalized games are unfinished in this respect--except then it has its own weird tag ending to lead into the victory songs.  And a bit ironically, the movie skips over the C-Aflat-Bflat-C part of the intro, perhaps to get more of the melody in sooner, while it already has the bass enter for the C-Aflat-C-F part.  So, I just left the bass in the whole time for my impression of it.)

Strangely, the "I can fix it!" tune and the "Level complete" tune sound more complete in the real game than in the movie.  I don't know if they had to remove some notes to tighten up the timing, or if the idea is that old FIFJ machines contain sound glitches, or what--but the idea of sound glitches seems to be supported by some videos of the real arcade machine I saw.  In one, the "I'm gonna wreck it!" song sounded warped and weak, as if a sound channel was missing, and it ended much too early.  In another, it sounded as if the music during gameplay was getting scrambled or restarted randomly.  So I'd say just watch out for that, since it might be an attempt to simulate wear and tear, but to me it's just ugly.  I once tried listening to the movie's "I can fix it!" theme slowed down, and I noticed that there's a quick A-flat tone that probably shouldn't be there, as if a pianist's finger slipped onto the last note from it.  :)

One more fun thing to listen for in the movie is when Felix and Calhoun come up with the solution for getting out of the quicksand, the background music is an arrangement of this same tune, complete with the B-flat-to-C resolution at the end.
Title: Re: Fix-It Felix, Jr. Replica
Post by: dfmaverick on March 12, 2013, 02:32:50 am
where are the best set of plans for a DK cab so i can get the curves and angles as close as possible to an original cab?

Probably jakobud.com.  I believe it's been said here that not all cabinet dimensions on the site are 100% accurate, but they're pretty close.

http://www.jakobud.com/plan-list.php (http://www.jakobud.com/plan-list.php)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 12, 2013, 03:44:42 am
where are the best set of plans for a DK cab so i can get the curves and angles as close as possible to an original cab?

Probably jakobud.com.  I believe it's been said here that not all cabinet dimensions on the site are 100% accurate, but they're pretty close.

http://www.jakobud.com/plan-list.php (http://www.jakobud.com/plan-list.php)
and Scr33n's thread has measurements, should help also..  http://www.dragonslairfans.com/smfor/index.php?PHPSESSID=d40d5dbf78191b9aa8fc0b3447cfae46&topic=783.0 (http://www.dragonslairfans.com/smfor/index.php?PHPSESSID=d40d5dbf78191b9aa8fc0b3447cfae46&topic=783.0)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 12, 2013, 04:41:23 am
Incidentally, it would be nice if someone could recommend the best application for easily recreating music like that heard in Fix-It Felix, Jr. and TurboTime, as PulseBoy doesn't even offer simple things like sawtooth waves or actual 8-bit noise channels as opposed to synthesized drums.

I hear good things about famitracker (http://famitracker.com/).

Also here's a recording of the arcade version music (http://www.xs4all.nl/~hansolo1/wir/fif_bgm.mp3)
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 12, 2013, 09:57:30 am
I've been using FL Studio for all the sound effects and music that I've been working on.  Famitracker is really good too for real authentic NES sound, since it emulates the NES 2A03 chip.

When I get home, I'll do some comparisons to the movie and arcade song.  Listening to it last night, I thought I hear that the bass comes in later then the movie version.

I'm thinking that a lot of the sounds were made exclusively for the game by another person and that's why the level complete song and other sound effects sound different from the movie.
Title: Re: Fix-It Felix, Jr. Replica
Post by: RogerDelmar on March 12, 2013, 05:27:48 pm
Hi! I PM'd Sjaak asking to get the software so I can start making a arcade cabinet. Inside will be using a old computer(a gateway tower with Windows 98 but I could update it to Windows XP) with arcade speakers(if I can buy one) and a old Compaq monitor or a LCD flat(but almost old)gateway monitor with a table and covers to make it look like a arcade cabinet. I will maybe get a Donkey Kong replica Cabinet(at a cheap price) to replace the table and covers(I did not get the table and covers yet).
Title: Re: Fix-It Felix, Jr. Replica
Post by: griffindodd on March 12, 2013, 05:35:32 pm
Just a quick note, I haven't read all the thread from the last week or so, so this might be redundant, Microsoft Security Essentials sometimes picks up the executable as unknown and may take action against it if it is monitoring your Dropbox folders, hope this hasn't been deleting anything for people, I noticed it in the logs today, couldn't tell if it had deleted the file or not.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 12, 2013, 07:14:09 pm
So this might be a test on the oldest PC yet?
It's in my DK mame cabinet. (Yes it was empty when i found it)
It's a P3/731 MHZ/320MB Ram/ATI RADEON 9550 video card/Windows XP service sp3

I picked up the video card today. $25 used.
Just so i could test the Beta in it.  The old card i had wouldn't even run it.
Results = Game play EXCELLENT!  Animation sequence are Slow and Choppy!

Just thought i would share.
 
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 13, 2013, 01:49:12 am
I'd heard of Famitracker, but I'm not sure how much the game's music conforms to the Nintendo Entertainment System's simple waveforms.  The game-play music and first introductory story music sound a little FM-synthy to me.

So I got the second frame of Felix's death animation done.  It helped my confidence that I decided to scale it onto screenshots of HD iPhone gameplay I had downloaded to see that the pixels all fit, even if they were a bit blurred.  That was how I realized my first frame was missing a pixel of height from Felix's midsection.

Then I constructed the approximate sequence of frames in the entire death animation, throwing on some half-hearted edits of the final two frames just to finish it out.
(http://img.photobucket.com/albums/v299/RyanFerneau/deathanimation_zpse0447179.png)
Yeah, I wouldn't mind if someone redid those final frames from scratch.  The more I altered them, the worse I felt.


Im pretty sure the high score in the movie is 15,300   I know thats whats in the intro movie to the crummy Wii game.
In the movie it's 120501.  I don't know how someone scored just 1 point.  Maybe they threw it in as a reference to something that happened on the date 2012/05/01, but I don't know what.

That reminds me, in the real arcade game, the point values that float out of the windows contain little drop shadows in their graphics.  But in the movie, everything leaves a drop shadow against the building, even things that don't leave shadows on each other, like crisscrossed cranes.  Kind of a silly effect to throw in there.

And I paid more attention to Super Felix: Once he transforms to gain the gold hoop, he's not really animated again until he reaches the last window; he just stays in a sort of dashing pose while the ring and stars move around him, unable even to stop facing left as he moves right!  This makes sense when you consider that for the ring and Felix to move independently, you would need to have a graphic of every frame of the ring's cycle added to every graphic Felix normally uses, which would balloon the amount of graphics through multiplying these sets of animation cycles.  I believe the smartphone version uses layering to add the ring and stars on no matter what Felix is doing, which is a more sophisticated effect.  I don't know why Felix would just stand there waiting for bricks to bounce off him before he transforms, though.  Maybe there was some manual activation involved.

(http://img837.imageshack.us/img837/5564/wreckitralphsweepsdetai.jpg)
I like how they make it look as if you'll be getting the one from the movie, with the more intricate instructions and the different colored shirt for Felix.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 13, 2013, 02:17:26 am
I'd heard of Famitracker, but I'm not sure how much the game's music conforms to the Nintendo Entertainment System's simple waveforms.  The game-play music and first introductory story music sound a little FM-synthy to me.

The game's music is similar to the NES, with the exception of the string sample that plays during the melody.  That's much more like SNES stuff.  The only sound that sounds remotely like FM synthesis is the glass break sound, but that's just me.

Also, I'm thinking they didn't actually used Famitracker but rather just used regular synths with simple standard square, pulse, triangle and sawtooth oscillators.

Im pretty sure the high score in the movie is 15,300   I know thats whats in the intro movie to the crummy Wii game.
In the movie it's 120501.  I don't know how someone scored just 1 point.  Maybe they threw it in as a reference to something that happened on the date 2012/05/01, but I don't know what.

That's Walt Disney's birthday.  12/05/1901. :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 13, 2013, 02:45:01 am
I'd heard of Famitracker, but I'm not sure how much the game's music conforms to the Nintendo Entertainment System's simple waveforms.  The game-play music and first introductory story music sound a little FM-synthy to me.

So I got the second frame of Felix's death animation done.  It helped my confidence that I decided to scale it onto screenshots of HD iPhone gameplay I had downloaded to see that the pixels all fit, even if they were a bit blurred.  That was how I realized my first frame was missing a pixel of height from Felix's midsection.

Then I constructed the approximate sequence of frames in the entire death animation, throwing on some half-hearted edits of the final two frames just to finish it out.
(http://img.photobucket.com/albums/v299/RyanFerneau/deathanimation_zpse0447179.png)
Yeah, I wouldn't mind if someone redid those final frames from scratch.  The more I altered them, the worse I felt.


ive noticed a frame at the end where just before the flower came up he was falling and his hat wasnt on his head, i will take a shot at altering the last frames
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 13, 2013, 02:53:06 am
I'd heard of Famitracker, but I'm not sure how much the game's music conforms to the Nintendo Entertainment System's simple waveforms.  The game-play music and first introductory story music sound a little FM-synthy to me.

So I got the second frame of Felix's death animation done.  It helped my confidence that I decided to scale it onto screenshots of HD iPhone gameplay I had downloaded to see that the pixels all fit, even if they were a bit blurred.  That was how I realized my first frame was missing a pixel of height from Felix's midsection.

Then I constructed the approximate sequence of frames in the entire death animation, throwing on some half-hearted edits of the final two frames just to finish it out.
(http://img.photobucket.com/albums/v299/RyanFerneau/deathanimation_zpse0447179.png)
Yeah, I wouldn't mind if someone redid those final frames from scratch.  The more I altered them, the worse I felt.


ive noticed a frame at the end where just before the flower came up he was falling and his hat wasnt on his head, i will take a shot at altering the last frames

nevermind, turns out it was from the "sheering" had the body of felix one frame ahead of his hat when i froze the screen. lol the frames you've provided are excellent
Title: Re: Fix-It Felix, Jr. Replica
Post by: djxitec on March 13, 2013, 01:47:32 pm
Hello i come from Germany... My english is not Good. I use GoogleTranslator.

I would like to be beta testers.

How can I get contact. I can not send private messages.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 13, 2013, 02:01:23 pm
Hello i come from Germany... My english is not Good. I use GoogleTranslator.

I would like to be beta testers.

How can I get contact. I can not send private messages.

Thank you for your interest, but I don't need any more testers.
Title: Re: Fix-It Felix, Jr. Replica
Post by: djxitec on March 13, 2013, 02:13:25 pm
Oh.

can I buy this version later?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 13, 2013, 02:29:57 pm
Oh.

can I buy this version later?

No, nobody can. But you can find another version here (https://www.facebook.com/WreckItRalph/app_419450928095726)
Title: Re: Fix-It Felix, Jr. Replica
Post by: djxitec on March 13, 2013, 02:43:04 pm
Hmm :-(

The Facebook version is not for use but for arcade machines.
Title: Re: Fix-It Felix, Jr. Replica
Post by: djxitec on March 13, 2013, 02:48:18 pm
Can you make any exception?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 13, 2013, 03:01:22 pm
Can you make any exception?

Please stop posting here, i've sent you a PM
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 13, 2013, 09:03:53 pm
I'm thinking that a lot of the sounds were made exclusively for the game by another person and that's why the level complete song and other sound effects sound different from the movie.
Sure, that sounds plausible.  All the music in the arcade game that's not in the movie tends to be very short and simple, mostly C major chords and scales, perhaps so they wouldn't have to consult Henry Jackman or whoever.  Now, the chiptunes that were made for promotional purposes, like those heard in the teaser trailers, the online game, or the official website, tend to sound like knock-offs of music from existing games: Ralph's theme was a take on the entrance music from Castlevania; the Game Over tune sounds like a play on the one from Mappy (and has that piano/string synth sound); and Felix's theme (Click "8-Bit Mode" (http://disney.go.com/wreck-it-ralph/#/fix-it-felix/8bitmode) for it) is like the high score entry from Dig Dug.

The game's music is similar to the NES, with the exception of the string sample that plays during the melody.  That's much more like SNES stuff.  The only sound that sounds remotely like FM synthesis is the glass break sound, but that's just me.

Also, I'm thinking they didn't actually used Famitracker but rather just used regular synths with simple standard square, pulse, triangle and sawtooth oscillators.
Yeah, the string sample might be what I'm thinking of.  In the beginning of the intro it sounds like that one voice I've heard a lot of MIDIs default to when they're trying to be transcriptions of "8-bit" sounds.

Im pretty sure the high score in the movie is 15,300   I know thats whats in the intro movie to the crummy Wii game.
In the movie it's 120501.  I don't know how someone scored just 1 point.  Maybe they threw it in as a reference to something that happened on the date 2012/05/01, but I don't know what.

That's Walt Disney's birthday.  12/05/1901. :)
Hahah, I just read that here (http://www.mouseinfo.com/forums/content/1973-eight-things-you-probably-missed-first-time-you-watched-wreck-ralph.html).  Guess I read the date backwards after assuming it was from this century.

Now, I also read this article (http://www.mouseinfo.com/forums/content/1965-look-artistry-visual-development-wreck-ralph.html) from the same site, which happens to feature this promotional image (http://www.mouseinfo.com/gallery/showimage.php?i=58951&original=1) where the high score is 15300.  It also mixes the new art style for Felix and the apartment building with an older art style for Ralph and the Nicelanders, plus a different palette for windows and things, extra holes in the bricks in the playable part of the screen, a different bush landscaping background, and a couple of lampposts.  The lampposts are interesting because they never appear in the game, even the game as seen in the movie, but when the movie shows Niceland in 3D, there are lampposts spread across the front and back of the place.  I suppose they were considered a nice part of the decor, but they would be distracting from where Ralph and Felix have to enter, so they got moved off-screen, you could say.


...And another random thought just occurred to me: I stated earlier that Super Felix doesn't seem to be animated in the movie because the spinning starry ring is the animation.  His hat glows at the same time, though, but this glow would have been a palette effect, therefore separate from animation.  However, if it's the palette that's changing, and Felix's hat uses the same colors as his shirt and pants, then shouldn't his whole outfit be glowing?  ???  (eyes too, pupils look like the same shade of blue)
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 14, 2013, 04:36:39 am
I gave it a workout!
Excellent Sjaak  :applaud:

And Thank you to everyone who is working on the sounds and animation!
Fantastic job !
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 14, 2013, 04:43:12 am
I gave it a workout!
Excellent Sjaak  :applaud:

And Thank you to everyone who is working on the sounds and animation!
Fantastic job !

Level 40  :o  I need to get those ducks working...

Edit: And the killscreen!!!
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 14, 2013, 12:22:01 pm
I gave it a workout!
Excellent Sjaak  :applaud:

And Thank you to everyone who is working on the sounds and animation!
Fantastic job !

Level 40  :o  I need to get those ducks working...

Edit: And the killscreen!!!

And I'm assuming less pies (when the beta is over  :) )
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 15, 2013, 02:24:38 am
I gave it a workout!
Excellent Sjaak  :applaud:

And Thank you to everyone who is working on the sounds and animation!
Fantastic job !

Thanks Buckethead!  Excellent picture btw!! :D  What did you use for your LCD monitor?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 15, 2013, 04:24:32 am
Just wanted to say thaat progress is going very well  :applaud:

the birds are all over the place and some times there are no windows to repair. but im sure you already knew that.
Keep up the great work  :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: prostkxy on March 15, 2013, 05:35:38 am
keep up the good work, no bugs on my end and the kids cant get enough of it.
Title: Re: Fix-It Felix, Jr. Replica
Post by: yaksplat on March 15, 2013, 09:13:22 am
I possibly found a minor bug. 

While fixing the last window on a stage, I was hit by a brick. The end of stage sequence ran before felix died and a life was lost.  I'm not sure what should happen in this situation. 

maybe death animation, felix regeneration then a slight pause and then the end stage sequence.
Title: Re: Fix-It Felix, Jr. Replica
Post by: RogerDelmar on March 15, 2013, 04:38:13 pm
I posted Pictures of the computer I'm using for the MAME/Fix-It-Felix Arcade Cabient
http://forum.arcadecontrols.com/index.php/topic,131038.msg1342898.html#msg1342898 (http://forum.arcadecontrols.com/index.php/topic,131038.msg1342898.html#msg1342898)
Also, can you PM me the link to the Program so I can see if it works with My old computer(the one I am putting it in the arcade cabient)?
Title: Re: Fix-It Felix, Jr. Replica
Post by: BadMouth on March 15, 2013, 04:57:20 pm
How many people are pretending to be making cabs in an attempt to get the game?    :laugh2:
(and how soon will they leak it?)
Title: Re: Fix-It Felix, Jr. Replica
Post by: RogerDelmar on March 15, 2013, 05:00:46 pm
How many people are pretending to be making cabs in an attempt to get the game?    :laugh2:
(and how soon will they leak it?)

I AM MAKING A CAB. I HAVE MY CLAY TEACHER GIVING ME a WOOD box to use as the cabient for free!!
I will not leak this BY ALL MEANS!!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Termin8tor on March 15, 2013, 05:04:28 pm
Here are my Hammer and screwdriver I purchased to build my Fix it Felix Jr cabinet. If only I had the game.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 15, 2013, 05:20:32 pm
Here are my Hammer and screwdriver I purchased to build my Fix it Felix Jr cabinet. If only I had the game.

Nice progress, I'll send you a copy
Title: Re: Fix-It Felix, Jr. Replica
Post by: jmike on March 15, 2013, 05:29:19 pm
Here are my Hammer and screwdriver I purchased to build my Fix it Felix Jr cabinet. If only I had the game.

Nice progress, I'll send you a copy

 :laugh2:   :laugh2:

Keep up the good work guys.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BadMouth on March 15, 2013, 05:56:42 pm
Here is the sit down Fix-It-Felix-Jr conversion that I'm working on!
In place of the fix button, it's going to have a real hammer that you strike against a thick metal plate.
Please send link as it is pointless to continue building this without the game.
I've already got a fortune tied up in artwork.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=130639.0;attach=284190;image)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Vigo on March 15, 2013, 06:09:55 pm
Here are is my digital 3d rendering of the fix it felix bartop I have in the works. I had to upgrade my computer just to render giglobytes and miglobytes of CPUs and GPUs needed to display this virtual masterpiece.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=129479.0;attach=285498;image)
Title: Re: Fix-It Felix, Jr. Replica
Post by: RogerDelmar on March 15, 2013, 06:17:44 pm
Here is the sit down Fix-It-Felix-Jr conversion that I'm working on!
In place of the fix button, it's going to have a real hammer that you strike against a thick metal plate.
Please send link as it is pointless to continue building this without the game.
I've already got a fortune tied up in artwork.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=130639.0;attach=284190;image)

Sorry If I got mad at you. By the way, Cool!
Title: Re: Fix-It Felix, Jr. Replica
Post by: BadMouth on March 15, 2013, 06:18:16 pm
Vigo, "Did I do that? needs replaced with "I can fix it!"
Title: Re: Fix-It Felix, Jr. Replica
Post by: Vigo on March 15, 2013, 06:28:35 pm
Vigo, "Did I do that? needs replaced with "I can fix it!"

Yeah, I probably shouldnt have Jaleel white's giant head nibbling on Felix's shirt either. I guess I'll have to fix that before I send the artwork to the graphics printer.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Vigo on March 15, 2013, 06:34:44 pm
In place of the fix button, it's going to have a real hammer that you strike against a thick metal plate.

Just don't let Mimic (http://forum.arcadecontrols.com/index.php/topic,130945.msg1341476.html#msg1341476) use your cab.  :lol
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 15, 2013, 06:52:39 pm

Thanks Buckethead!  Excellent picture btw!! :D  What did you use for your LCD monitor?


Thanks mrsinistar !
Excuse my 3 year old's fingerprints all over the plexi in the pic.
The details on my monitor can be found here:
http://forum.arcadecontrols.com/index.php/topic,79183.msg828059.html#msg828059 (http://forum.arcadecontrols.com/index.php/topic,79183.msg828059.html#msg828059)

However i have been combing the thrift stores lately.
I'm looking for a cheap 19" TV with S-Video
Title: Re: Fix-It Felix, Jr. Replica
Post by: jdbailey1206 on March 15, 2013, 07:01:19 pm
I can't believe you guys!  I've waited 4 weeks for my specialized hammer pictured below to assist me in my build and now you guys are mocking it!  Well it looks like my build is totally scrapped.  Thanks a lot.  Now I'll just have to go back to my day job of being a adult movie star.  At least I can still yell "I'm gonna wreck it!" before I go on.

 :angry:

Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on March 15, 2013, 07:19:54 pm
  Now I'll just have to go back to my day job of being a adult movie star.  At least I can still yell "I'm gonna wreck it!" before I go on.

 :angry:

So when can we expect "Ram-It Ralph" to show up on Vivid's website?
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 15, 2013, 07:21:31 pm
I can't believe you guys!  I've waited 4 weeks for my specialized hammer pictured below to assist me in my build and now you guys are mocking it!  Well it looks like my build is totally scrapped.  Thanks a lot.  Now I'll just have to go back to my day job of being a adult movie star.  At least I can still yell "I'm gonna wreck it!" before I go on.

 :angry:

Lmao!  :laugh2:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 16, 2013, 04:04:08 am
Well it looks like my build is totally scrapped.  Thanks a lot.

 :angry:

Don't pull out now, you're so close to nailing it.  :)
Title: Re: Re: Fix-It Felix, Jr. Replica
Post by: griffindodd on March 16, 2013, 11:10:24 am
Don't pull out now, you're so close to nailing it.  :)

Sounds like you're already an adult film star /snort /snort
Title: Re: Fix-It Felix, Jr. Replica
Post by: prostkxy on March 16, 2013, 07:36:11 pm
sjaak
are you going to make a bonus level with the qbert characters like at the end of the movie?
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 16, 2013, 08:18:15 pm
sjaak
are you going to make a bonus level with the qbert characters like at the end of the movie?

I believe i might be qualified to answer this one Sjaak.
As i have heard you answer the movie version questions before.

No.
Title: Re: Fix-It Felix, Jr. Replica
Post by: prostkxy on March 16, 2013, 09:17:59 pm
oh well. either way this game is coming along inleaps and bounds
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 17, 2013, 12:18:04 am
I'm heading to DisneyQuest tomorrow.  Does anyone need any particular pictures or video of the cabinet/game?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 17, 2013, 03:42:56 am
I'm heading to DisneyQuest tomorrow.  Does anyone need any particular pictures or video of the cabinet/game?

Some clear close up pictures would be great, especially one of the small felix head that is used in the number of lives indicator in the top right corner. Some close up video of felix dieing and ralph throwing bricks.

And maybe you can check if the jump button acts similar to the jump button in the game. And also what happens when felix is standing on the left side of the building (as far left as he can go), faces left and than you press the fix key...
Title: Re: Fix-It Felix, Jr. Replica
Post by: SpongeFreak52 on March 17, 2013, 03:49:02 am
Funny, I m planning on heading over there on Monday. I guess if between then and now if anything else if found to need reference, keep me posted.  :P
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 17, 2013, 07:15:00 am
Funny, I m planning on heading over there on Monday. I guess if between then and now if anything else if found to need reference, keep me posted.  :P

Feedback on how the jump button work is always appreciated. Do you move right and then press jump, or jump first and then move. Or exactly at the same time. And close up stills of ralph, felix, etc...
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 17, 2013, 08:00:26 am
Sweet, I'll go ahead and grab video of how Felix dies and how Ralph throws the bricks. :)  Also, I found a picture that looks like it has the accurate sprite of Felix's lives.  Here's the picture:

(http://media.gamerevolution.com/images/games/iphone/fixit-felix-jr/fixit-felix-jr_002.jpg)

I'll also shoot video with me moving the joystick and hitting the jump button while still seeing the monitor to help out with how the controls work.
Title: Re: Fix-It Felix, Jr. Replica
Post by: wmba on March 17, 2013, 11:26:55 am
This is fantastic!  Have not been on this forum for a while, but have started tinkering with my arcade cabinets and projects again recently and decided to come back.  Recently watched Wreck It Ralph with my kids for the first time and we all loved it.  I am considering the idea of building a Fix It Felix Jr. Cab to put next to my Donkey Kong.   Will be watching this thread for sure.

Nice work guys!!!
Title: Re: Fix-It Felix, Jr. Replica
Post by: pinballsmith on March 17, 2013, 02:40:11 pm
I wish my CAD knowledge could help benefit the project somehow. I'm amazed at all the effort being put into this. I can't wait to see the finished product. Like everyone else, I'll keep my eye out for information regarding details of the game.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 17, 2013, 06:58:54 pm
Sjaak, The falling pile/hunk of bricks looks awesome in the game!
I wouldn't change anything about the way they look.

I have to say, Since death by the ducks and the pile/hunk of bricks has been activated.
The game is much more challenging!
Love it!
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 17, 2013, 08:18:59 pm
Okay, lots of great research and info on the FIFJr today.  I even got the oppourtunity to talk with one of the operators who worked on the game at DisneyQuest.

So, first off: yes, Felix does move to his right when he's on the far left and the fix button is pressed.  He faces left on the very edge of the windowsill until you hit the Fix button and then he does his fix animation while facing the right.  The opposite is true for the right side building as well (Felix faces right on far right of the right window, fix animation goes left).

When Felix jumps with the jump button, he jumps until he reaches the middle of the lower window pane of the window above him.  I'll draw a picture to show this, since it's kinda hard to explain.

Felix jumps up to the second and third parts of the building from off-screen.  He always starts on the bottom right window and just simply jumps straight up into view.  Meanwhile, he runs into the level from off-screen on the right and jumps onto the bottom right window at the game start.

When Felix runs from window to window, he runs and jumps at the same time, only really moving around 2-3 pixels up in height, moving in an arching motion.  He stands only on the edges of windowsills (except during the game starts and respawns) and a single tap any direction will make Felix move to another window, no matter how light the tap.

That's all I can remember for now.  I also got the high score on the machine, so I got to see for the first time, the HIGH SCORE ENTRY SCREEN, along with NEW MUSIC!!  I recorded that as well and I'll recreate it in FL Studio shortly :)

I got in touch with one of the operators at DisneyQuest and he told me that the FIFJr computers are running off of Windows XP.  They had some RAM issues in the beginning but they fixed that.  Sadly, there is a security key on the computer.  AND, he also told me that if one of the computer's hard drives fail, they have to contact Disney directly to get a new hard drive...they have NO backups locally.  While talking to him, he even made it sound like the game itself was being emulated.  I even asked him if Disney were going to released the ROM and he said the only way to get it is if someone buys a machine and they leak the copy on the internet.  I'm really hoping one of the very lucky few who are out there with their own machine or whoever wins the FIFJr sweepstakes gets to do that for us. </wishful thinking> lol  BUT, that's why we have Sjaak, who's making this awesome emulation for all of us!! :D
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 17, 2013, 08:28:58 pm
mrsinistar,

Thank you very much! For all that information you were able to obtain.
Especially about the operator.
That is very interesting information.
It had been reported there was a dongle in the usb port on the $20K ebay one that sold.
Sounds like that operator confirmed this.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 18, 2013, 07:26:19 am
Okay, lots of great research and info on the FIFJr today.

Nice job. Great information. I noticed the music for the high score entry screen in another video. Now I have to hurry to make a high score entry screen to go with your music... :D
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 18, 2013, 11:38:32 am
Okay, lots of great research and info on the FIFJr today.

Nice job. Great information. I noticed the music for the high score entry screen in another video. Now I have to hurry to make a high score entry screen to go with your music... :D

Hahaha, thanks!  I have a few pictures of the high score screen that I'll have uploaded soon.

Here's the High score song: http://filesmelt.com/dl/fifjr_high_score.wav (http://filesmelt.com/dl/fifjr_high_score.wav)
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 18, 2013, 11:47:53 am
Also, here's two videos you requested: Ralph movement and Felix's death animation:

http://youtu.be/CUEVLQl6wdI (http://youtu.be/CUEVLQl6wdI)

http://youtu.be/TojZUkkU4Sc (http://youtu.be/TojZUkkU4Sc)
Title: Re: Fix-It Felix, Jr. Replica
Post by: SpongeFreak52 on March 18, 2013, 03:04:31 pm
Speaking of the DQ machines, it seems like the game isn't locked to specific hardware. I was told that many (not sure if all) of the machines there were running off of older server boxes. Doesn't make much of a difference with the dongle in place, but it's interesting nonetheless.

I wonder if they're told not to backup the drives, or they just don't bother since they're on Disney property already.

So far I've taken a few videos of the death sequence and a few other things, though it looks like that might be covered now. I may head back again tomorrow so I'm still open to helping grab any references possible.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mcseforsale on March 18, 2013, 03:16:38 pm
subscribed

AJ
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 18, 2013, 04:11:07 pm
Speaking of the DQ machines, it seems like the game isn't locked to specific hardware. I was told that many (not sure if all) of the machines there were running off of older server boxes. Doesn't make much of a difference with the dongle in place, but it's interesting nonetheless.

I wonder if they're told not to backup the drives, or they just don't bother since they're on Disney property already.

So far I've taken a few videos of the death sequence and a few other things, though it looks like that might be covered now. I may head back again tomorrow so I'm still open to helping grab any references possible.

If you do go back tomorrow, can you can bring a ruler and measure the side art, the black wood panel where the bezel sits in and control panel overlay, as well as take some pictures of the control panel?  I would greatly appreciate it.  My camera died while trying to take those pics.

I did compare my marquee artwork that I vectorized to the real deal and I gotta say, it's really damn close :D

(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/63932_10200921711712057_134364992_n.jpg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Le Chuck on March 18, 2013, 04:30:43 pm
I really like your version a lot more in some ways but recommend you change the color of the mortar to the darker mustard color to help the bricks pop more.  Other than that happy/glad change I'd say it's better than perfect.
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on March 18, 2013, 04:35:59 pm
Impressive mrsinistar, I must say.

Are you thinking of sharing the vector artwork you're doing? I'd definitely be interested.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 18, 2013, 04:42:04 pm
Also, here's two videos you requested: Ralph movement and Felix's death animation:

Is it me? Or does Ralph move faster in the video than in the beta ?
And yes! mrsinistar  I second the request for your artwork.
It indeed looks very authentic!  Great job!
Title: Re: Fix-It Felix, Jr. Replica
Post by: jammin0 on March 18, 2013, 05:06:38 pm
I had that same thought.  Or. . . maybe he's bigger.  Either way there seem to be fewer steps/positions from whence the bricks raineth down.

I'm at work though and can't pull up the beta on my mac.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 18, 2013, 05:07:47 pm
Is it me? Or does Ralph move faster in the video than in the beta ?

I think he does...I'll time the whole thing and adjust the beta

I did compare my marquee artwork that I vectorized to the real deal and I gotta say, it's really damn close :D

Nice job :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: SpongeFreak52 on March 18, 2013, 10:53:51 pm
If you do go back tomorrow, can you can bring a ruler and measure the side art, the black wood panel where the bezel sits in and control panel overlay, as well as take some
Sure thing. I'm still waiting to see what my schedule for tomorrow is like, but given I go I'll try to get those measurements.

Anyways, a few interesting observations from today's visit, not sure if any of these have been brought up before elsewhere, I apologize if that's the case.

First thing is that Felix's speed seems to increase dramatically in terms of both side-to-side movement and jumping/falling after he's eaten a pie. The video below shows this off (sorry for portrait mode, wanted to get the entire screen in the recordings), as well as a standard death and the high score entry screen.

http://www.youtube.com/watch?v=8TOI6Ctp4vY# (http://www.youtube.com/watch?v=8TOI6Ctp4vY#)

You can also see in that video that it's possible to jump while on the highest platform, overlapping Ralph but not taking damage from him. You still only die if he's actively smashing since that's where the bricks appear.

On the subject of deaths, I noticed that if you're in mid-jump/fall while you lose your last life, Felix's sprite will fall down to the platform below rather than him simply landing after he spins around. This can be seen in this video:

http://www.youtube.com/watch?v=Bxvdtbcaia8# (http://www.youtube.com/watch?v=Bxvdtbcaia8#)

Finally a quick video showing a level ending, proceeding to show Felix perform his initial jump onto the building as the next level starts. I couldn't get a clear shot of the first level's entry jump (auto-focus on my phone screws up between the black background screens), but it's pretty much what's shown here. I'm not sure if it's been brought up before, but Ralph's sprite moves at 60 fps once he's thrown off by the Nicelanders and while he's falling down the side.

http://www.youtube.com/watch?v=TJO2tikJg3g# (http://www.youtube.com/watch?v=TJO2tikJg3g#)
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 19, 2013, 02:24:46 am
Great stuff, Spongefreak!  So glad you brought up the 60 fps when Ralph falls...I feel that's a subtle, but very important part of making the game feel like it's a real arcade game.  If Sjaak can do that in video file or create the animation within the game engine, then that would be absolutely perfect.

So glad everyone likes the marquee, thanks!! :D  I'm currently working on the side art now:

(https://sphotos-b.xx.fbcdn.net/hphotos-ash3/577455_10200925854015612_2052256273_n.jpg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: sandheaver on March 19, 2013, 08:54:04 am
RidicRick already has the art files if you want them.  You don't need to recreate them.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 19, 2013, 06:26:07 pm
Yes, After watching these latest video's you guys have been posting.
Ralph is hauling ass back and forth.
Felix also has more pep in his step.

Especially when he eats the pie!  Lol.

Also noticed that Felix turns his head and looks at the NiceLanders when they come out on the roof top.
Then turns it back where it was, When Ralph gets thrown off the roof top during the animation sequence.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mkregar on March 20, 2013, 02:54:31 am
Hi, Starting to build a Fix It Felix Jr. Arcade Cabinet From SCRATCH...very hard... and wondering if i could by any chance get the game to go with the cabinet? please and thank you.
Title: Re: Fix-It Felix, Jr. Replica
Post by: snyggahelios on March 20, 2013, 03:08:50 am
Just a little observation, sometimes the pile of bricks lands in areas that makes it impossible to continue. For instance, Felix stands under a row of four flower boxes, only one gap to the right. Over the gap is another flower box. So no problem just jump up the gap and walk left, but then the pile of bricks falls down and lands and blocks the left passage way. Only way out is to restart the game or kill Felix.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 20, 2013, 03:28:54 am
Just a little observation, sometimes the pile of bricks lands in areas that makes it impossible to continue. For instance, Felix stands under a row of four flower boxes, only one gap to the right. Over the gap is another flower box. So no problem just jump up the gap and walk left, but then the pile of bricks falls down and lands and blocks the left passage way. Only way out is to restart the game or kill Felix.

Can't you just jump over the pile of bricks using the jump button? Can you maybe make a small drawing?
Title: Re: Fix-It Felix, Jr. Replica
Post by: mkregar on March 20, 2013, 03:37:02 am
sorry, i said starting... meant started... my bad
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 20, 2013, 04:13:17 am
Some news on the other version of Fix It Felix Jr.

Over on the hyperspin forums (http://www.hyperspin-fe.com/forum/showthread.php?19263-Wreck-It-Ralph-(Fix-It-Felix-Jr)-cab-project/page51) BadBoyBill has finished his copy of the game Fix It Felix. BadBoyBill is the owner of the forums and also the creator of Hyperspin, so you know his copy of the game is a good one.

I'm not sure if he is distributing the game, but he has given a copy of the game to at least one person, so I guess there is no harm in asking him.
Title: Re: Fix-It Felix, Jr. Replica
Post by: jdbailey1206 on March 20, 2013, 07:16:06 am
I thought the movement was a little hurried by both characters.  I also noticed, and it may be just me, :dunno that Felix tends to stick just slightly walking between windows.  He goes again as soon as I lift up the arrow key to move him.  Happens in both directions.  Any reason the extra lives were changed from large to small heads?
Title: Re: Fix-It Felix, Jr. Replica
Post by: snyggahelios on March 20, 2013, 07:43:29 am
Just a little observation, sometimes the pile of bricks lands in areas that makes it impossible to continue. For instance, Felix stands under a row of four flower boxes, only one gap to the right. Over the gap is another flower box. So no problem just jump up the gap and walk left, but then the pile of bricks falls down and lands and blocks the left passage way. Only way out is to restart the game or kill Felix.

Can't you just jump over the pile of bricks using the jump button? Can you maybe make a small drawing?

No I have not been successfull with that. Have done a drawin in paint  ::)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 20, 2013, 08:23:12 am
Just a little observation, sometimes the pile of bricks lands in areas that makes it impossible to continue. For instance, Felix stands under a row of four flower boxes, only one gap to the right. Over the gap is another flower box. So no problem just jump up the gap and walk left, but then the pile of bricks falls down and lands and blocks the left passage way. Only way out is to restart the game or kill Felix.

Can't you just jump over the pile of bricks using the jump button? Can you maybe make a small drawing?

No I have not been successfull with that. Have done a drawin in paint  ::)

You should use the jump button (next to the fix button) to jump left or right. This is different from moving the joystick up, which will move you to another floor
Title: Re: Fix-It Felix, Jr. Replica
Post by: snyggahelios on March 20, 2013, 08:33:24 am
Yeah.. that button and me don't work so good. Felix seems to jump how he likes, it's working when it wants. Sometimes Felix jumps in a direction but mostly he just jumps up when I press the jump button.  :dunno
Title: Re: Fix-It Felix, Jr. Replica
Post by: pinballsmith on March 20, 2013, 09:32:12 am
Man, I can't seem to get on the bandwagon regarding any of these Fix it Felix Jr. projects. Despite that, I love the work being done here and all the attention to detail every aspect to perfection.
Title: Re: Fix-It Felix, Jr. Replica
Post by: SpongeFreak52 on March 20, 2013, 09:40:21 am
The Jump button's functionality definitely feels a bit different between the official game and the beta. I wish I had gotten some video regarding it (wasn't able to head over there yesterday afternoon), but it did feel like there was a larger timing window to perform it. (Which confuses me looking back since Felix's movement is the same, if not quicker than the beta) AFAIK there was only one time for me where use of the button was required in the arcade version, pictured below (the very right window on Felix's level was the broken one). Never came across the situation you've drawn out.

(https://dl.dropbox.com/u/88354667/felixjumpsmall.png)

I'm don't think that you're able to jump from the right of one window to the left of another (and vice versa) as in the beta, and I guess there really wouldn't be a time where doing that is necessary.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 20, 2013, 09:48:21 am
The Jump button's functionality definitely feels a bit different between the official game and the beta. I wish I had gotten some video regarding it (wasn't able to head over there yesterday afternoon), but it did feel like there was a larger timing window to perform it. (Which confuses me looking back since Felix's movement is the same, if not quicker than the beta) AFAIK there was only one time for me where use of the button was required in the arcade version, pictured below (the very right window on Felix's level was the broken one). Never came across the situation you've drawn out.

(https://dl.dropbox.com/u/88354667/felixjumpsmall.png)

I'm don't think that you're able to jump from the right of one window to the left of another (and vice versa) as in the beta, and I guess there really wouldn't be a time where doing that is necessary.

Yeah, I really need some input on the jump button. In the beta, you press left or right and then quickly press the jump button. If you press jump before Felix is moving, he just jumps up. But it's hard that way to make a jump.

Title: Re: Fix-It Felix, Jr. Replica
Post by: SpongeFreak52 on March 20, 2013, 09:58:39 am
Yeah, I really need some input on the jump button. In the beta, you press left or right and then quickly press the jump button. If you press jump before Felix is moving, he just jumps up. But it's hard that way to make a jump.
If I get free time between now and Saturday I'll try to make a stop and figure out how it's supposed to work.
Title: Re: Fix-It Felix, Jr. Replica
Post by: snyggahelios on March 20, 2013, 12:57:22 pm
One thing that I have tested several times is to have a pile of bricks in the middle of two windows to the far right, stand as far to the right as possible and jump up next to the pile. Instant death without even touching the pile. Even as Super Felix the pile kills him by doing this.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 20, 2013, 01:02:23 pm
One thing that I have tested several times is to have a pile of bricks in the middle of two windows to the far right, stand as far to the right as possible and jump up next to the pile. Instant death without even touching the pile. Even as Super Felix the pile kills him by doing this.

That could be a bug, I'll get on that.
Title: Re: Fix-It Felix, Jr. Replica
Post by: jammin0 on March 20, 2013, 02:24:42 pm
Once I jumped over a stack of bricks and hit a bird at the same time.  I died and floated there with the death wiggle going on.  Haven't had time to try and recreate but thought I'd mention it.
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on March 20, 2013, 09:48:02 pm
Found a difficult situation to get past! First time this has happened and I've played it quite a few, but a level started with flower boxes completely covering one floor making it impossible to go up higher. I'll post a screenshot.

Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 20, 2013, 09:54:33 pm
Loving the High Score Entry Screen.
Even though i messed up my initials!

Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 21, 2013, 02:10:41 am
Just played the latest version.  Absolutely fantastic work, Sjaak!! :D

So I noticed a couple of things that need to be done but I'm sure you're already aware of them:

* Felix always starts by jumping to the bottom right window at the start of the upper level.
* Felix's lives go from right to left, for example, if I have four lives, the icons would be drawn like, 4, 3, 2, 1.  So if I lose a life, Then it becomes 3, 2, 1 with the last life symbol (1) being the closest to the right side of the screen.
* Felix's button jump should be higher.  The top of his head should reach the middle of the lower glass panel above him.  I think this only applies to when he jumps straight up.

(https://sphotos-a.xx.fbcdn.net/hphotos-ash4/487776_10200937938157708_770512033_n.jpg)

* Felix should only jump once even when the jump button's held down.
* The bricks bounce up and flash on and off once they hit the ground.  When they hit the ground again the second time, they disappear completely. The bounce and flashing should only take half of second and there's only one visible bounce.
* I could be wrong, but I think there is a pattern in the actual game where the flower boxes and boulders are suppose to go instead of being random.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 21, 2013, 02:15:01 am
Also, when Felix moves between windows horizonally, he jumps very briefly but only goes up a few pixels in height.  The speed where he moves between windows is perfect, so this is just purely visual.

(https://sphotos-b.xx.fbcdn.net/hphotos-ash4/s480x480/483834_10200937944757873_1699039106_n.jpg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 21, 2013, 04:00:46 am
Well now that I have the Blu-Ray and DVD, I can use Rewards points to enter that contest a bunch more times, as well as watch this DVD menu loop that's a demo of another unplayable version of Fix-It Felix, Jr.!
http://www.youtube.com/watch?v=yFH_CwoWchc#t=49s (http://www.youtube.com/watch?v=yFH_CwoWchc#t=49s)
This one is from 1981, where there are six floors to play on, Ralph is scaled up way too big, Felix can vary his speed greatly and stand on the big ledges instead of the windowsills if he wants, Nicelanders slink around and slide windows smoothly, and bulldozers continue to clean up bricks which I thought had disappeared on their own.  We can totally use this video as a reference!   :D

But more seriously, are we still in need of the graphics of the medal at the two smaller sizes?  I could try to copy them from frames of the film in HD.  What makes it tricky is that I know there are two shades of gold from unfiltered versions of the large medal graphic, but it's hard to tell them apart through the CRT filter.

First thing is that Felix's speed seems to increase dramatically in terms of both side-to-side movement and jumping/falling after he's eaten a pie.
What about fixing speed, that is, hammer-swinging duration?

You can also see in that video that it's possible to jump while on the highest platform, overlapping Ralph but not taking damage from him.
That's cool.  But are you pressing Jump to do this, or are you pushing the joystick up?  Felix seems to be jumping very high there.

Ralph movement:

http://youtu.be/CUEVLQl6wdI (http://youtu.be/CUEVLQl6wdI)
This video has got me wondering, what happens if you leave a pie alone for a very long time, like over a minute or two?  This would help confirm that Ralph only does his hyper-punch routine in reaction to picking up the pie, not coincidental timing to when it's presented.  I think only the second smartphone version makes the pies disappear after some time, but it would be nice to make sure.  It would also be nice to be sure whether you ever receive multiple pies as in early levels of the first Flash version, or if you ever see "fake-out" Nicelanders who don't give pies as in later levels of the Flash version.

I've seen that while the Flash version has rules against pies coming from broken windows or bricks breaking the remainders of half-broken windows (which you can use to help keep Ralph from snatching away your victory in the timed version), the others have no such rules.  Having the other pane broken in a window in the arcade version would seem to be bad for your final score if the claim is true that Ralph's bricks can only break a finite number of additional windows per level, since you receive the same number of points for fixing two panes as for fixing one.  This leads me to believe that the best way to maximize the score is to attend to all the singly-broken windows as quickly as possible, then just leave one doubly-broken window for as long as you can, preferably in a bottom corner to minimize the risk of a brick "deciding" it wants to break something at a certain time but passing an already broken window and forfeiting the chance, if that's how the luck works.  Yeah, that's the thing in the end, you're never going to get the randomly chosen stuff exactly the same as the original without seeing the code, only your best guesstimate.

Found a difficult situation to get past! First time this has happened and I've played it quite a few, but a level started with flower boxes completely covering one floor making it impossible to go up higher. I'll post a screenshot.
Heh. The smartphone version does this on purpose in the very early levels to give you less to do, with closed/unbreakable windows above the cover of course.  I've noticed the Flash version uses up to a certain number of each kind of blocker depending on how high up the building you are, and it must have to determine if those blockers would form a closed square, or a U shape against a side, or an L shape around a corner, and toss out one of the blockers in those events.

Say, can anyone with a lot of free time find out the true extra life limit of the arcade version?  I heard that the game only shows six heads, yet you could have more invisibly.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 21, 2013, 07:16:17 am
For those who want to try, there is a version with a pixel shader that will make the game look like crap ;D No guarantees it will work on all hardware.

(http://www.xs4all.nl/~hansolo1/wir/crappy_picture.png)
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 21, 2013, 09:21:23 am
Sjaak, you think it looks like crap?
I think it looks pretty good.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Steve B. on March 21, 2013, 11:38:05 am
A very cool update. I like the option of having scan lines.

Just noticed something. I was just watching the video of the arcade version and it looks like that, most of the time, ralph sends down 4 bricks at a time just like in your beta. But they also mix it up by sending down 3 or 5 bricks.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 21, 2013, 02:34:05 pm
the filter version looks amazing, and works very well.  :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 21, 2013, 05:25:17 pm
Uploaded some new sound effects!  They're located in the mistersinistar folder.

The new sound effects are:

fifjr_beep (Invincible Timer Beep)
fifjr_fix (Fix sound effect)
fifjr_high_score (High Score music screen)
fifjr_hit (Flowerpot hit)
fifjr_pie_final (NEW Pie sound effect that's much more accurate)

Enjoy!!
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 21, 2013, 05:41:05 pm
Sjaak,

The scan lines are a KEEPER!
Awesome indeed.
Can they be added to the .ini ??
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on March 21, 2013, 05:55:55 pm
I agree with Buckethead, the pixel shader is pretty cool. Having it as an option in ini would be even cooler.

Only thing I noticed was in that version the life counter was missing. Otherwise seemed to run good.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 21, 2013, 06:02:13 pm
I agree with Buckethead, the pixel shader is pretty cool. Having it as an option in ini would be even cooler.

Only thing I noticed was in that version the life counter was missing. Otherwise seemed to run good.

Yes i noticed the life counter was missing also.
And i believe? The pile of bricks was already there?
They didn't fall down. Looked like they were always in the same place everytime.
Other than that, Everything seems spot on.
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on March 21, 2013, 06:12:17 pm
For me the bricks definitely fell like they're supposed to, but yes they did always seem to fall in the same spot. I can't remember if it was like that in previous versions though. Never really noticed until you mentioned it.
Title: Re: Fix-It Felix, Jr. Replica
Post by: jdbailey1206 on March 21, 2013, 06:21:06 pm
Played the "shaded" version.  Went full screen but it cut off the bottom row of windows.  For me the shaded version isn't necessary. 
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 21, 2013, 06:36:01 pm
Played the "shaded" version.  Went full screen but it cut off the bottom row of windows.  For me the shaded version isn't necessary.

Probably just needed to change your Width=
Height= in the .ini
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 21, 2013, 07:32:18 pm
A couple more things I noticed to improve.  I noticed that there's some pixels missing when Felix does his fix animation.  He should have some diagonal white lines next to the hammer.  I'll upload a video where you can see it for yourself.

Also, the collision detection should be improved for Felix since sometimes the bricks can hit your arm and you're unaffected but if the brick hits you squarely on the head, you will lose a life.

Looking absolutely great, Sjaak!!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Flappz on March 21, 2013, 07:44:23 pm
My Lil Lady Would Love This!!!
It Looks Amazing!
Phil
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 21, 2013, 08:10:58 pm
BTW, Bag of Magic Food, thanks so much for that papercraft post on Hyperspin...that's gonna help me out greatly for the side art vectorizing. :D
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 21, 2013, 08:43:07 pm
2 things i noticed about Felix, 1 i have already mentioned.
Maybe you didn't see it Sjaak.

1. l noticed that Felix turns his head and looks at the NiceLanders when they come out on the roof top.
    Then turns it back where it was, When Ralph gets thrown off the roof top during the animation sequence.

2.  Felix" legs taper down to his boots in the death animation
     Like in the picture below (Bag of Magic Food) pic
     Felix" legs in the current death animation are straight.


This is a great and incredible job Sjaak!
Keep it up!
Title: Re: Fix-It Felix, Jr. Replica
Post by: SpongeFreak52 on March 21, 2013, 10:43:57 pm
Alright, several more observations!

-Selectable characters for high score initials are correct as-is: A-Z, 0-9, along with . and (space).

-"Recreated_Sound18.mp3", aka "dont_know_what_this_sound_is.mp3" is the sound that plays when Felix loses a life (hit by a brick or bird/runs into bricks). It also plays alongside the death sound when the final life is lost.

-Super Felix lasts for about half a second after the "beep" noises end. As for the sound itself, it's less of a "beep" and more of a "blip". The best way I can describe it is a higher pitched note from the "fifjr_second_floor" that mistersinistar made.

-Being Super Felix does NOT seem to increase the speed of fixing, just moving from window to window.

-Flower pots are placed randomly. After playing a few more rounds there did not seem to be a definite pattern to their arrangement.

-When Felix moves up to a level that is below a flower pot, Felix's head will hit that overhead pot and trigger the sound. This is interesting because if you move up to a level below a pile of bricks, Felix doesn't hit those.

-Birds from higher floors (level 3 and beyond) begin to scroll across the screen right after the current floor is finished and the transition to the next starts.

-I tried fiddling with the Jump button, and Felix can jump during MOST of the transition between the two windows. Even on the actual machines it can be tricky to execute, so I'd dare to say it's fairly accurate as-is.

-Lives DO continue to add (though not visibly) after the sixth head is displayed. Not sure if there's a limit, but I reached at least 9 at one point. The heads are indeed right-justified, appearing more inward as they are earned.

(http://i.imgur.com/IkwnMuC.jpg)

I also did some playing around with Two Player mode to see if there was anything different in terms of gameplay. First off, the introduction plays for both players (somewhat annoying and lengthy). Players swap out only when the previous player has died, and of course progress made on a level is saved for when the player resumes next. Only visible difference during gameplay is the swapping between 1UP/2UP in the top left corner. I recorded a playthrough, meh as the lighting may be. (YouTube is processing the rotation so it may still be sideways)

FiF AC - Two Player Mode (http://www.youtube.com/watch?v=60ID9UIS7i4#)

During the "PLAYER X READY" screen, a new(?) sound effect plays. Here is a recording from the speaker (I have also placed a copy in the Dropbox):
https://dl.dropbox.com/u/88354667/fif_playertransition.mp3 (https://dl.dropbox.com/u/88354667/fif_playertransition.mp3)

Now something I hadn't noticed that I'm not certain has been brought up is the middle position on windows that Felix can reach via jumping. This is necessary for situations where piles of bricks are dropped side-by-side. It can ONLY be achieved through jumping, and does not provide protection from bricks that would fall and hit Felix on either the left or right side of the window.

After losing a life, Felix will appear on the bottom window of the column he died on, in the CENTER position. This is unlike the level entry, when Felix jumps on the right side of the right-most bottom window.

(http://i.imgur.com/egOWHuR.jpg)  --> Necessary for --> (http://i.imgur.com/BudMfU1.jpg)

Also, I did run into a minor visual glitch where a Nicelander began to leave a pie in the window right as Felix was fixing it. The sprite continued to appear in front of the solid white of the fixed window, followed by that of the pie. It really doesn't affect anything, other than the fact that you don't have to repair the window you get the pie from.

Finally, a video of the attract loop. Again I wish I had a camera that adjusted well in shifting lighting, but if anything it could be useful for timing purposes.

(Video may be processing for a bit)
FiF AC - Attract Loop (http://www.youtube.com/watch?v=wfamTe5sSaI#)
Title: Re: Fix-It Felix, Jr. Replica
Post by: sandheaver on March 21, 2013, 10:59:14 pm
What are you guys using to create the game?

It's just one guy making the game; there are some contributing art, but just sjaak is assembling it and distributing it to his testers.

As I recall, he's using C# and XNA framework to create the game.

The game will not be released when he's done.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 22, 2013, 12:56:08 am
Hey, while the Wii game of Wreck-It Ralph may not contain the Fix-It Felix, Jr. arcade game, I saw it does use graphics from the first scene of the attract mode story for selecting it on the Wii menu, if you were looking for another source.  :)  Victory screens from the game also show the whole body of the old lady who holds a pie out to the side in some promotional views of Niceland but doesn't seem to fit into the style of the finished game and movie, like she's some kind of Easter egg throwback to an earlier design.  Similarly, the Be a Hero Sweepstakes (http://disney.go.com/partners/beahero/index.html) homepage, the banner on 8-Bit Lane (http://www.8bitlane.co.uk/) that unlocks a smartphone port of the Flash version of Fix-It Felix when viewed through BlippAR, and the intro to the old Wreck-It Ralph homepage (Skip to 2m25s) (http://youtube.com/watch?v=voYXSwRJMnM#t=2m25s) all show what look like flowers planted around the penthouse balcony, but these flowers don't exist in the game or the movie.  I guess, like the lampposts, they would have gotten in the way.  Now I wish someone had saved that "Wreck the Trailer" game for its extra graphics of Ralph's standing punch and alternative walk cycle (http://www.nytimes.com/slideshow/2012/10/28/movies/wreck-it-ralph-slideshow-7.html).

Birds from higher floors (level 3 and beyond) begin to scroll across the screen right after the current floor is finished and the transition to the next starts.
I saw that. It appears the ducks will get a head start on their flight routine based on how long Ralph has to shuffle back to the center, whereas when you get killed by a duck, both ducks dutifully blink back to their start positions while Ralph stays where he is.

Players swap out only when the previous player has died, and of course progress made on a level is saved for when the player resumes next.
I suppose the kill screen would cheat the other player out of the rest of the game, wouldn't it?

I wonder just how thoroughly the state of the game is saved when transferring back between players.  If it doesn't include how many times Ralph can break another window, then maybe 2-player death could be used for additional point-pressing!  8)
Title: Re: Fix-It Felix, Jr. Replica
Post by: prostkxy on March 22, 2013, 08:38:35 am
this new update is better. i wish i could give more input but im not a genius when it come to video games.
Title: Re: Fix-It Felix, Jr. Replica
Post by: spider2k8 on March 22, 2013, 02:30:10 pm
Hey Sjaak, I am interested in contributing, You have done an awesome job with this, but I get an error that I am not allowed to send PM's  Could you send me some info?
Title: Re: Fix-It Felix, Jr. Replica
Post by: SpongeFreak52 on March 22, 2013, 03:47:15 pm
One minor thing I forgot to point out, on the Name Entry screen, you can confirm a character by using either the JUMP or FIX button. The beta currently only allows you to confirm using the JUMP button.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 23, 2013, 03:46:52 am
been working on this for a few days now.... cant seem to get it right... getting very frustrated. somebody please help me make the crane.. :blowup:

(http://img163.imageshack.us/img163/157/wiph.png)
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 23, 2013, 03:56:05 am
been working on this for a few days now.... cant seem to get it right... getting very frustrated. somebody please help me make the crane.. :blowup:

(http://img163.imageshack.us/img163/157/wiph.png)

I remember the crane part being very pixelated, as if they just copy and pasted a segment over and over again.  As as result, it looked very blocky compared to all the other sprites in game.  I'll see if I can find some images for ya. :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 23, 2013, 05:22:22 am
been working on this for a few days now.... cant seem to get it right... getting very frustrated. somebody please help me make the crane.. :blowup:

I posted this picture way back. Here is a picture of the crane arm,
It has red maybe orange? pixels in it.

Also here is the dump sign.

Hope these help.

Slydsho, It looks like you are doing an amazing job!  Great work.   :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 23, 2013, 06:09:49 am
Here are a couple of screen captures from the Blu-ray
They seem Arcade accurate
I will put a folder in the dropbox with screen captures from this segment.

Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 23, 2013, 10:00:29 am
thanks Bucket.. those images help a lot, lets see how far i can get with these.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 23, 2013, 11:57:16 am
 ;D completed the bulldozer sprite! its in the dropbox, let me know what you think. If its good then i will use the bulldozer to make the crane.

in the mean time, I'm off to work on my cabinet!! when i get back, ill start working on sprites again.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 23, 2013, 01:08:05 pm
;D completed the bulldozer sprite! its in the dropbox, let me know what you think. If its good then i will use the bulldozer to make the crane.

in the mean time, I'm off to work on my cabinet!! when i get back, ill start working on sprites again.

Looks perfect!  :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 23, 2013, 01:09:51 pm
;D completed the bulldozer sprite! its in the dropbox, let me know what you think. If its good then i will use the bulldozer to make the crane.

in the mean time, I'm off to work on my cabinet!! when i get back, ill start working on sprites again.

Looks perfect!  :applaud:

AWESOME!!!! :D
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 23, 2013, 02:57:54 pm
thanks Bucket.. those images help a lot, lets see how far i can get with these.

Your welcome!  Just Glad i could help, I'm pretty good with Photoshop.
But not so great with pixel art.
The Bulldozer looks dead on!
Can't wait to see the Crane.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 23, 2013, 04:45:15 pm
Coming up (in the next couple of days)

(http://www.xs4all.nl/~hansolo1/wir/instructions.png)
Title: Fix-It Felix, Jr. Replica
Post by: mameshane on March 23, 2013, 05:30:00 pm
sjaak, I sent you a pm.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 23, 2013, 05:32:16 pm
Coming up (in the next couple of days)

Awesome!  :applaud:

I'm really going to miss all the updates when it's over.
Always couldn't wait to come home and test what was new!

I couldn't talk you into a version of Space Paranoids could i Sjaak?  lol.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Harlemhero on March 23, 2013, 06:33:03 pm
Just curious...does the current beta feature joystick support? None of my commands are working at all. :dunno
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 23, 2013, 06:40:43 pm
Just curious...does the current beta feature joystick support? None of my commands are working at all. :dunno

No joystick support at the moment. What kind of joystick/interface are you using?

For now you can use something like joy2ky.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Harlemhero on March 23, 2013, 06:49:58 pm
Last beta around feb I was able to use a pc joystick. its compatible with pc and ps3.



When you put back in support for the last joystick you used I should be just fine. (hopefully)


I'm unsure of the button layout to use joytokey i know the directionals but I dont know what the hammer and jump buttons are.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 23, 2013, 06:59:15 pm
Last beta around feb I was able to use a pc joystick. its compatible with pc and ps3.



When you put back in support for the last joystick you used I should be just fine. (hopefully)


I'm unsure of the button layout to use joytokey i know the directionals but I dont know what the hammer and jump buttons are.

It will go back in, but I had to remove it when I redid the whole control mechanism. Fix is left ctrl, jump is left alt, coin is 5, 1 is one player start (just like mame)
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on March 23, 2013, 07:07:56 pm
I use a joystick encoder with MAME, so I'm hoping to see joystick support as well.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 23, 2013, 07:16:36 pm
For the parts of the movie that match the real game, disneyscreencaps.com (http://disneyscreencaps.com/wreck-it-ralph-2012/) has HD screenshots taken a few times per second for the whole movie that you can use for reference.  So for fast animations, it's unlikely they'll have grabbed the frame you need, but for large objects, you can see the pixels pretty well.

One more question that's occurred to me is about the doors on the first screen of each level.  In the online Flash game, I have found that neither the entrance doors nor the doors to the lower balcony above can ever be re-broken during game-play no matter how high a stage number I reach, and they always require only one use of the fix button no matter how many random gashes are in them, but I have no clue if this is true of the other versions.  (In the "bonus level" at the end of the movie, so much of the door is destroyed that fixing it is worth 500 points despite not being the final fix!)  That could make the doors worthy of being the one space you leave broken while you wait for Ralph to break additional windows for extra points per level.  (Is Niceland the one place where the broken windows fallacy isn't?)

I see the arcade game has gone on tour in other countries, though never translated to my knowledge.
シュガーラッシュのゲーム【フィックス・イット・フェリックス】 (http://www.youtube.com/watch?v=d5ek--dIaYU#)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 23, 2013, 07:55:14 pm
For the parts of the movie that match the real game, disneyscreencaps.com (http://disneyscreencaps.com/wreck-it-ralph-2012/) has HD screenshots taken a few times per second for the whole movie that you can use for reference.  So for fast animations, it's unlikely they'll have grabbed the frame you need, but for large objects, you can see the pixels pretty well.
:cheers:
sir, i love you for this information!! makes the sprite project very easy for me. i plan on getting most (if not all) of the sprites for the attract sequence done before Monday.
Title: Re: Fix-It Felix, Jr. Replica
Post by: SpongeFreak52 on March 23, 2013, 08:12:16 pm
The sprites look great so far, fantastic work!

Also, how on earth did someone get 120501 for a score on the machine in the movie?  ::)
Title: Re: Fix-It Felix, Jr. Replica
Post by: somunny on March 23, 2013, 08:42:36 pm
Check your inbox, Sjaak.  :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on March 23, 2013, 09:00:44 pm
The sprites look great so far, fantastic work!

Also, how on earth did someone get 120501 for a score on the machine in the movie?  ::)

Apparently, that's Walt Disney's birthday(December 5, 1901).
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 23, 2013, 09:18:27 pm
Also, how on earth did someone get 120501 for a score on the machine in the movie?  ::)
Heh, the same way the DVD player got scores ending in 12 or 49, I suppose.  Maybe Fix-It Felix, Jr. has a "Cheap Shot" penalty of -99 like Super Smash Bros...?

Actually, I used to play the Amiga port of Dizzy: Prince of the Yolkfolk, which had a scoreboard that normally increased by 300 points, 500 points, 1000 and the like; but on some play-throughs, giving the gold to the ferryman would give me an extra 1 point for no apparent reason, and so I would spend the rest of the game with a 1 in the ones digit that I never knew how I had earned.  I never did figure out what caused that, or if I was running a bad copy of the game or something.
Title: Re: Fix-It Felix, Jr. Replica
Post by: z-kun on March 23, 2013, 09:57:29 pm
I played around with your crane sprite a bit and fixed the headlight, roof, treads, and door shape a bit. I haven't quite gotten on the right track just yet with the arm of the crane, though. I left in your images and the screen cap for reference.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 24, 2013, 03:16:33 am
forest background is now complete. here is a sample of the sprites all piled together so far..
everything done with MS Paint.... pixel by pixel...

(http://img823.imageshack.us/img823/967/shample.png)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 24, 2013, 05:45:49 am
forest background is now complete. here is a sample of the sprites all piled together so far..
everything done with MS Paint.... pixel by pixel...

(http://img823.imageshack.us/img823/967/shample.png)

Great job, I like all the small details, like the stars. I have got to get started on the intro sequence  :D
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 24, 2013, 10:18:27 am
Simply Awesome!
Great Job!

 :applaud: :applaud: :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 24, 2013, 01:22:31 pm
Just for fun, I found one more picture with the graphics from Wreck-It Ralph's forest home: This Facebook photo. (http://www.facebook.com/photo.php?fbid=620547947962050)  Hmm, has Ralph ever used that sprite in any actual animation?

Coming up (in the next couple of days)

(http://www.xs4all.nl/~hansolo1/wir/instructions.png)
Is that from the original arcade game, or your clone of it?  This screen could give us a cleaner capture of the brick-piles.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 24, 2013, 02:35:42 pm
got the two animation sprites for Ralph walking to the stump done.... just got through reviewing the video loop of the attract and noticed i have a bit more sky to complete on the forest background, unfortunately i wont be able to devote all day to sprites like i planned on, but i will try my best guys :embarassed:
Title: Re: Fix-It Felix, Jr. Replica
Post by: michel almeida on March 24, 2013, 03:00:03 pm
This replica is being written in that language :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 24, 2013, 04:52:21 pm
Is that from the original arcade game, or your clone of it?  This screen could give us a cleaner capture of the brick-piles.

This is from the clone...but it is very good that you cannot see the difference  ;D

got the two animation sprites for Ralph walking to the stump done.... just got through reviewing the video loop of the attract and noticed i have a bit more sky to complete on the forest background, unfortunately i wont be able to devote all day to sprites like i planned on, but i will try my best guys :embarassed:

Nice ! Can't wait to get started on the attract mode. I put some of the game sprites in the 'Crane and bulldozer sprites' folder. I think there is a similar walking sprite in there...
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 24, 2013, 08:23:37 pm
Finally finished the final version of the Gameplay Music Loop.  I totally understand how Sjaak feels when he turns off the song during testing.  It gets very annoying after a while. :lol

You can download it at the mistersinistar sound folder, as usual. :)

I tried my best to find the closest-sounding string sample for the melody.  I ended up using SPCTool to extract some string samples from the SNES game, Super Metroid, so they're real 8-bit 16000hz samples.  Hope you like the song :)

I'm gonna work on some more sound effects soon.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on March 24, 2013, 09:33:01 pm
Finally finished the final version of the Gameplay Music Loop.  I totally understand how Sjaak feels when he turns off the song during testing.  It gets very annoying after a while. :lol

You can download it at the mistersinistar sound folder, as usual. :)

I tried my best to find the closest-sounding string sample for the melody.  I ended up using SPCTool to extract some string samples from the SNES game, Super Metroid, so they're real 8-bit 16000hz samples.  Hope you like the song :)

I'm gonna work on some more sound effects soon.

What's wrong with using the music tracks from the extended awards score that's floating around? Those are definitely the tracks from the movie version.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 24, 2013, 09:48:41 pm
Finally finished the final version of the Gameplay Music Loop.  I totally understand how Sjaak feels when he turns off the song during testing.  It gets very annoying after a while. :lol

You can download it at the mistersinistar sound folder, as usual. :)

I tried my best to find the closest-sounding string sample for the melody.  I ended up using SPCTool to extract some string samples from the SNES game, Super Metroid, so they're real 8-bit 16000hz samples.  Hope you like the song :)

I'm gonna work on some more sound effects soon.

What's wrong with using the music tracks from the extended awards score that's floating around? Those are definitely the tracks from the movie version.

That's what I was originally gonna use, but Sjaak pointed out to me that the song in the game is slightly different.  The bass comes in later and the string section plays slightly different chords and resolves differently to better loop in-game.  Despite these differences, I still used the music from the leaked FYC score as a reference; for example, I sampled the movie track to recreate the arpeggio since the synth that's playing it uses a patch that's a bit more complicated to emulate.  I also used srarcade's recordings to make sure I was following exactly what's heard in the arcade version of the song.

The good thing is that the main loop is the only song from the soundtrack that's different in the arcade game.  All the attract mode, Felix Intro and Game Win music is exactly the same in the movie, albeit played through a crappy speaker.  :lol
Title: Re: Fix-It Felix, Jr. Replica
Post by: prostkxy on March 25, 2013, 02:57:19 am
is the latest update meant to have the screen rounded? i play this on my laptop which is a flat screen and the game looks like it is curved.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 25, 2013, 04:09:17 am
Finally finished the final version of the Gameplay Music Loop.  I totally understand how Sjaak feels when he turns off the song during testing.  It gets very annoying after a while. :lol

You can download it at the mistersinistar sound folder, as usual. :)

I tried my best to find the closest-sounding string sample for the melody.  I ended up using SPCTool to extract some string samples from the SNES game, Super Metroid, so they're real 8-bit 16000hz samples.  Hope you like the song :)

I'm gonna work on some more sound effects soon.

Very nice! I'll make sure this is in the next version.

is the latest update meant to have the screen rounded? i play this on my laptop which is a flat screen and the game looks like it is curved.

Yes, check out the readme.txt. It's (sort of) a crt emulation for lcd screens. At the moment, you get scanlines, curvature of the crt screen and a slight convergence problem with red. This will make your $300 lcd screen look like a $10 garage sale crt ::)

You can turn it off in game.ini and in future version it will be more configurable.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on March 25, 2013, 11:34:07 am
Finally finished the final version of the Gameplay Music Loop.  I totally understand how Sjaak feels when he turns off the song during testing.  It gets very annoying after a while. :lol

You can download it at the mistersinistar sound folder, as usual. :)

I tried my best to find the closest-sounding string sample for the melody.  I ended up using SPCTool to extract some string samples from the SNES game, Super Metroid, so they're real 8-bit 16000hz samples.  Hope you like the song :)

I'm gonna work on some more sound effects soon.

What's wrong with using the music tracks from the extended awards score that's floating around? Those are definitely the tracks from the movie version.

That's what I was originally gonna use, but Sjaak pointed out to me that the song in the game is slightly different.  The bass comes in later and the string section plays slightly different chords and resolves differently to better loop in-game.  Despite these differences, I still used the music from the leaked FYC score as a reference; for example, I sampled the movie track to recreate the arpeggio since the synth that's playing it uses a patch that's a bit more complicated to emulate.  I also used srarcade's recordings to make sure I was following exactly what's heard in the arcade version of the song.

The good thing is that the main loop is the only song from the soundtrack that's different in the arcade game.  All the attract mode, Felix Intro and Game Win music is exactly the same in the movie, albeit played through a crappy speaker.  :lol

Sounds good to me! I guess there's that debate over the movie-accurate and "arcade"-accurate versions. Can't it be argued, just for argument's sake, that the movie version is the definitive version? Since the arcade version is based off of the movie ver. I'm sure it's been discussed before, but are there huge differences between the movie and arcade versions?

Personally, since I'm a collector of prop replicas and other such nerdy collectibles first, and new to the arcade collectible world, (been wanting to join in forever, finally jumped in with the destroyed popeye cab I got a hold of), I'd prefer a movie-accurate version.

Either way, I absolutely love what's being done here, super talented and amazing people. Really, really dig this community. Thanks for being awesome!
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on March 25, 2013, 12:17:57 pm
I think the decision to keep it "arcade" accurate is for a couple reasons. The main reason I agree it should be kept to arcade version, not movie version, is the fictional timeline here. In Disney's fake timeline for it, the arcade came out first in 1982 and this movie in 2012 is just based off the arcade. So in that regard, the arcade they made (even though it wasn't actually made back in '82) is older than the movie and therefor more accurate.

So, the movie made in 2012 is of course going to get some of the details wrong from the original 1982 arcade and that's why there's differences between the two.

Confusing, right? Especially for something that's all fake anyway!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 25, 2013, 12:46:28 pm
Also, the movie version is not very playable. There are no birds, no flowerboxes, no pile of bricks. Basically, you just have to wait for a pie and finish the level in 2 seconds. And you only have to fix the ground floor.
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on March 25, 2013, 01:04:27 pm
People may have already seen this, but it looks like BBB's version he's making/made was finally shown a little out in the public. (maybe on RidicRicks cab, I thought he was bringing it to an expo maybe?) Go to about 12:50 in the video to see Felix.

Croooow at Midwest Gaming Classic (2013) (http://www.youtube.com/watch?v=ilbt3xMBu3Q#ws)

They're talking about it more on the Hyperspin forum.
Title: Re: Fix-It Felix, Jr. Replica
Post by: DeLuSioNal29 on March 25, 2013, 01:39:32 pm
One minor thing I forgot to point out, on the Name Entry screen, you can confirm a character by using either the JUMP or FIX button. The beta currently only allows you to confirm using the JUMP button.
Speaking of which, did you ever implement a button config option somewhere?  Haven't been able to do much testing on my cab due to the mapping of my controls on my ipac4.  I've only played on my normal PC.

DeLuSioNaL29
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on March 25, 2013, 01:42:25 pm
Also, the movie version is not very playable. There are no birds, no flowerboxes, no pile of bricks. Basically, you just have to wait for a pie and finish the level in 2 seconds. And you only have to fix the ground floor.
This is the best answer yet! So the birds and flowerboxes and all that were created for the arcade/online version?

Is it worth trying to have a "movie-mode" in the finished game? Any interest in that at all, or waste of time?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 25, 2013, 03:24:05 pm
Here's another video of the BBB game

RidicRick and BadBoyBill Fix It Felix Jr project is COMPLETE! (http://www.youtube.com/watch?v=ifKxSQwAu8A#)

I think he did a nice job, but after watching all the video's of the original arcade game, it's hard not to see the small flaws. Like when Ralph moves the wrong way on the second set of floors.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Tarman on March 25, 2013, 04:14:30 pm
Sjaak, your attention to detail is blowing my mind.  I have read through this whole thread again today and I'm super impressed.  Check you PM, I'd like to help out.
Title: Re: Fix-It Felix, Jr. Replica
Post by: DeLuSioNal29 on March 25, 2013, 05:16:14 pm
Nice work.  I just saw that you added configurable keys in the game.ini file.  :-)

Also, was curious:  In the second BBB game video I noticed that at 5:26 Felix dies even after fixing the windows and completing the level.  What happens in your version?  Does the finishing of the level take precedence over him dying?  (Similar to the Mr. Do game: If you die and an apple crushes you and the baddie, the game sees that the level is complete and you don't die. (it advances to the next round).

DeLuSioNaL29
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 25, 2013, 05:39:11 pm
Nice work.  I just saw that you added configurable keys in the game.ini file.  :-)

Also, was curious:  In the second BBB game video I noticed that at 5:26 Felix dies even after fixing the windows and completing the level.  What happens in your version?  Does the finishing of the level take precedence over him dying?  (Similar to the Mr. Do game: If you die and an apple crushes you and the baddie, the game sees that the level is complete and you don't die. (it advances to the next round).

DeLuSioNaL29

I had the same problem, but I got a video from the arcade version where the same thing happened. In the video it became clear how the arcade version solves the problem. Although I had to watch frame by frame to see it.

The version of bbb handles the fixing of windows differently from the arcade version.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 25, 2013, 05:43:43 pm
Seems like there is a storm a brewing over there!
http://www.hyperspin-fe.com/forum/showthread.php?19263-Wreck-It-Ralph-%28Fix-It-Felix-Jr%29-cab-project/page56 (http://www.hyperspin-fe.com/forum/showthread.php?19263-Wreck-It-Ralph-%28Fix-It-Felix-Jr%29-cab-project/page56)
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 25, 2013, 05:49:21 pm
Also, the movie version is not very playable. There are no birds, no flowerboxes, no pile of bricks. Basically, you just have to wait for a pie and finish the level in 2 seconds. And you only have to fix the ground floor.
This is the best answer yet! So the birds and flowerboxes and all that were created for the arcade/online version?

Is it worth trying to have a "movie-mode" in the finished game? Any interest in that at all, or waste of time?

Honestly if i may say? Some of the movie version is ridiculous.
When Felix eats the pie and he goes into Tornado mode and fixes all the windows in 3 seconds?

And what role would Q*bert, Slick and Coily play in the game????

I like the shutters on the windows in the smartphone version,
But they become annoying after awhile.

Just my 2 cents.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 25, 2013, 05:50:27 pm
Seems like there is a storm a brewing over there!
http://www.hyperspin-fe.com/forum/showthread.php?19263-Wreck-It-Ralph-%28Fix-It-Felix-Jr%29-cab-project/page56 (http://www.hyperspin-fe.com/forum/showthread.php?19263-Wreck-It-Ralph-%28Fix-It-Felix-Jr%29-cab-project/page56)

People are asking if he will release it. He refuses to give a simple yes or no answer. People are getting annoyed by that, which is very understandable.
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 25, 2013, 06:00:44 pm
Yeah the situation bites over there.  Honestly, his best bet would to be "I currently don't plan on releasing it.. stop asking".  Like he is with Hyperspin 2.0.  "It'll be ready when it's ready.  period."
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 26, 2013, 01:31:50 am
finished two more sprites for the attract
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 26, 2013, 03:14:57 am
finished two more sprites for the attract

I bet you're feeling sleepy now... :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 26, 2013, 04:35:03 am
finished two more sprites for the attract

I bet you're feeling sleepy now... :applaud:

yes very tired, lol... its been a long 15 hour work day at my job, then i come home to work on the sprites. I'm not complaining, its totally worth it!
really like the option to be able to change how many "credits" it would cost to play as well, think you could incorporate it? (example: FreePlay,25c,50c)

I havent tested the latest version yet, been hard at it with the sprites. I'm no professional at making them but after this project i will be  :laugh:
keep me in mind for future projects as well.
Title: Fix-It Felix, Jr. Replica
Post by: mameshane on March 26, 2013, 06:22:28 am
I was just playing at the game crashed to the desktop after I beat level 18 I had quite a few lives and my score was almost 70k. I would guess I was playing for about half an hour.

not sure what other info I can give. let me know.

i love the scan/curavture effect! however the scan lines don't seem to scale well to other resolutions.

also, can request a feature. could it have an option to pause? I know it's not part of the game. but would be handy to have. something that could be turned on or off in the ini for people that don't want it paused.
Title: Re: Fix-It Felix, Jr. Replica
Post by: z-kun on March 26, 2013, 01:42:28 pm
I'm slightly confused as to exactly how tall a Fix-it Felix Jr./Nintendo cab is supposed to be. I've heard that some of the measurements in some of the diagrams for DK/Nintendo cabs is a bit off, so I'm not sure what's accurate.  ??? Right now I just want to make a 1/6th scale Fix-it Felix cab (whether or not it'll be functional is another story... but I definitely want it to go along with my action figures). All I really need is the correct height; assuming the diagrams/papercrafts/whatever are proportioned correctly I can get the rest of it about right based on the height's measurement. How tall is it supposed to be?

Also, the movie version is not very playable. There are no birds, no flowerboxes, no pile of bricks. Basically, you just have to wait for a pie and finish the level in 2 seconds. And you only have to fix the ground floor.
This is the best answer yet! So the birds and flowerboxes and all that were created for the arcade/online version?

Is it worth trying to have a "movie-mode" in the finished game? Any interest in that at all, or waste of time?

Honestly if i may say? Some of the movie version is ridiculous.
When Felix eats the pie and he goes into Tornado mode and fixes all the windows in 3 seconds?

And what role would Q*bert, Slick and Coily play in the game????

I like the shutters on the windows in the smartphone version,
But they become annoying after awhile.

Just my 2 cents.
I think the pie/finish the level super fast thing was moreso a narrative device used to quicken the visuals to match up with the pace of Ralph's speech rather than an actual representation of game play. Sort of a montage, if you will.

As for Q*bert, Slick, Coily, etc, it seems that Q*bert basically functions the way Yoshi does for Mario (except with possibly a different ability rather than eating enemies; doesn't he fire something from his snout in the cartoons? Maybe he can fire at the baddies. Perhaps hitting them would stun them for a bit, or "kill" them). As for the others, they're Ralph's wreck stuff buddies.

I think the Q*bert level would be an amusing hidden bonus level. :D
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 26, 2013, 04:49:23 pm
I found this today.


[MKW Hack] Wreck-It Ralph in Mario Kart Wii (http://www.youtube.com/watch?v=zHkqL0BJ8QU#ws)
Title: Re: Fix-It Felix, Jr. Replica
Post by: CoryBee on March 26, 2013, 05:28:12 pm
I really like where this game is going. A new game that fits in with the Old School arcade feel, accepted by Nintendo as one of their own, and an awesome movie.

 :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 26, 2013, 06:29:15 pm
Sjaak, I know you have been busy with the software.
But have you made any progress on your cabinet?
It looked great last time we saw it!
Just curious?
Title: Re: Fix-It Felix, Jr. Replica
Post by: jdbailey1206 on March 26, 2013, 06:37:17 pm
Sjaak, I know you have been busy with the software.
But have you made any progress on your cabinet?
It looked great last time we saw it!
Just curious?

+1
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 26, 2013, 07:53:16 pm
Ok, so I figured i'd give artwork a shot.  I did ralph's stretch/yawn sprite.  Let me know what you guys think.. it's in the dropbox.
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 26, 2013, 08:23:08 pm
I did the other missing ralph sprite too. 

Syldsho -- at least they'll be a starting point.
Title: Re: Fix-It Felix, Jr. Replica
Post by: SpongeFreak52 on March 26, 2013, 08:27:42 pm
All of these sprites that are pouring in are incredible!

Another minor note for the future in case it hadn't been confirmed, the "demo" gameplay shown in the attract loop is always played out the exact same way. Not sure if it's something that can be programmed without much hassle but I figure it's best to point that out.
Title: Re: Fix-It Felix, Jr. Replica
Post by: z-kun on March 26, 2013, 11:47:01 pm
All of these sprites that are pouring in are incredible!

Another minor note for the future in case it hadn't been confirmed, the "demo" gameplay shown in the attract loop is always played out the exact same way. Not sure if it's something that can be programmed without much hassle but I figure it's best to point that out.
Actually, having just one attract loop is probably much easier than doing, say, a randomized one, and definitely most likely easier than two or more pre-set ones. A randomized one would require some AI to be written, and multiple pre-set ones would require extra time to sit there writing the code for them. :3
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 26, 2013, 11:57:54 pm
I did the other missing ralph sprite too. 

Syldsho -- at least they'll be a starting point.
they look really good, just needs some cleaning up, i will use them as a starting point, i have to make sure that they are scale to everything i've done so far, counting pixels is a pain, but it will be worth all the hard work and thank you
Title: Re: Fix-It Felix, Jr. Replica
Post by: DeLuSioNal29 on March 27, 2013, 12:18:37 am
I know this is probably a silly question this late in the game, but is it intentionally coded in Sjaak's version that if you hold the joystick left or right, Fix it Felix doesn't go all the way across the screen?  You have to press left several times or right several times, etc.  Same for up and down.  I recall in previous versions that all you have to do is hold the joystick in the direction you want to go in.

Thoughts?

D
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 27, 2013, 04:51:10 am
I did the other missing ralph sprite too. 

Syldsho -- at least they'll be a starting point.

I don't know how you guys do it, it takes me forever to do a Ralph sprite (even if it's similar to one I already have)

I know this is probably a silly question this late in the game, but is it intentionally coded in Sjaak's version that if you hold the joystick left or right, Fix it Felix doesn't go all the way across the screen?  You have to press left several times or right several times, etc.  Same for up and down.  I recall in previous versions that all you have to do is hold the joystick in the direction you want to go in.

There was a discussion a while back (not sure if all of it was in this thread), but that is how the arcade version works. srarcade went over to Disney Quest to confirm this.

Another minor note for the future in case it hadn't been confirmed, the "demo" gameplay shown in the attract loop is always played out the exact same way. Not sure if it's something that can be programmed without much hassle but I figure it's best to point that out.

Yes, I noticed that. Not sure how I'm going to do that, but I will think of something.

Sjaak, I know you have been busy with the software.
But have you made any progress on your cabinet?
It looked great last time we saw it!
Just curious?

Not much progress, because I had to build two other cabinets, but I'm resuming work on the Fix It Felix now. I will post some pictures later this week.

(http://www.xs4all.nl/~hansolo1/other_stuff.jpg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: CoryBee on March 27, 2013, 05:26:00 am
You're a MACHINE!!!
Title: Fix-It Felix, Jr. Replica
Post by: mameshane on March 27, 2013, 06:16:15 am
I did the other missing ralph sprite too. 

Syldsho -- at least they'll be a starting point.

I don't know how you guys do it, it takes me forever to do a Ralph sprite (even if it's similar to one I already have)

I know this is probably a silly question this late in the game, but is it intentionally coded in Sjaak's version that if you hold the joystick left or right, Fix it Felix doesn't go all the way across the screen?  You have to press left several times or right several times, etc.  Same for up and down.  I recall in previous versions that all you have to do is hold the joystick in the direction you want to go in.

There was a discussion a while back (not sure if all of it was in this thread), but that is how the arcade version works. srarcade went over to Disney Quest to confirm this.

Another minor note for the future in case it hadn't been confirmed, the "demo" gameplay shown in the attract loop is always played out the exact same way. Not sure if it's something that can be programmed without much hassle but I figure it's best to point that out.

Yes, I noticed that. Not sure how I'm going to do that, but I will think of something.

Sjaak, I know you have been busy with the software.
But have you made any progress on your cabinet?
It looked great last time we saw it!
Just curious?

Not much progress, because I had to build two other cabinets, but I'm resuming work on the Fix It Felix now. I will post some pictures later this week.

(http://www.xs4all.nl/~hansolo1/other_stuff.jpg)

those cabinets look awesome! are they for yourself? or do you make and sell them to people?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 27, 2013, 06:29:25 am
those cabinets look awesome! are they for yourself? or do you make and sell them to people?

The Echo Base is for myself. The Pac Man is for a customer :'(

I run a small company that sells custom made arcade cabinet and replicas.

Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 27, 2013, 06:57:53 am
I put some sprites in the dropbox for the part where Ralph grabs Gene out of the window and throws him away. I've got two of them ready (although i'm not happy with the second one). Any help would be appreciated.

(http://www.xs4all.nl/~hansolo1/wir/ralph_gene.jpg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 27, 2013, 11:08:33 am
Something was bothering me about the scale of his leg on the climbing ones, so I gave them a shot and put them in the dropbox.  Unfortunately, I realized I screwed up and the"ralphgrowlarmup.png" has the fist from the first part of the climb sequence.   The fist is more front facing in the "smash and grab gene" sequence.  I've got it in layers so I think I can put the right fist in.  I should be able to fix the fist and draw the remaining sprites tonight:

(0). Fix the "ralphgrowlarmup.png" to have the front-facing fist.
1. Ralph frowning leaning out fist cocked.
2. Ralph punching window
3. ralph leaning out arm up yelling fist facing front.
4. Ralph leaning out arm down yelling
5. Ralph leaning out frowning looking right holding gene
6. Ralph leaning out frowning facing left holding gene.
7. Ralph throwing.

Sjaak:  If I can get them in, how long to implement the rest of the beginning sequence?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 27, 2013, 11:20:01 am
Something was bothering me about the scale of his leg on the climbing ones, so I gave them a shot and put them in the dropbox.  Unfortunately, I realized I screwed up and the"ralphgrowlarmup.png" has the fist from the first part of the climb sequence.   The first is more front facing in the "smash and grab gene" sequence.  I've got it in layers so I think I can put the right fist in.  I should be able to fix the fist and draw the remaining sprites tonight:

(0). Fix the "ralphgrowlarmup.png" to have the front-facing fist.
1. Ralph frowning leaning out fist cocked.
2. Ralph punching window
3. ralph leaning out arm up yelling fist facing front.
4. Ralph leaning out arm down yelling
5. Ralph leaning out frowning looking right holding gene
6. Ralph leaning out frowning facing left holding gene.
7. Ralph throwing.

Sjaak:  If I can get them in, how long to implement the rest of the beginning sequence?

Most of the code is in place, the sequence is already halfway done, I've got the music and the Gene sound effect (recreated by mrsinistar), so it shouldn't take more than one day. I can work on the game all day tomorrow (my tomorrow starts in 16 hours).
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 27, 2013, 11:47:25 am
Nice.  I should be able to get to the graphics in 8 hours or so.. I estimate it'll take me something like 2-3 hours to finish the rest.

If I have time I'll do the dump too.

Title: Fix-It Felix, Jr. Replica
Post by: prostkxy on March 27, 2013, 06:10:11 pm
Everyone working on thus is an absolute legend. Thank you guys for your hard work and effort.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 27, 2013, 08:08:54 pm
sjaak, i just got off work.. fixed the two sprites you made, they weren't that bad. Finally starting on the yawn and sleep sprites now.
as for how i do it...

MS Paint using the Color Sample Tool and the Pencil... zoom as far in as possible and count pixels high x pixels wide... the draw a block.
1.(http://imageshack.us/a/img42/2305/18420014.png)

then counting pixels slowly erase blocks and shape the outer image
2.(http://imageshack.us/a/img842/1715/25351816.png)

then counting pixels add details...
3.(http://img837.imageshack.us/img837/4273/67774513.png)

using the color sample tool to get the same color palate the entire way through
Title: Fix-It Felix, Jr. Replica
Post by: mameshane on March 27, 2013, 08:22:23 pm
sjaak, i just got off work.. fixed the two sprites you made, they weren't that bad. Finally starting on the yawn and sleep sprites now.
as for how i do it...

MS Paint using the Color Sample Tool and the Pencil... zoom as far in as possible and count pixels high x pixels wide... the draw a block.
1.(http://imageshack.us/a/img42/2305/18420014.png)

then counting pixels slowly erase blocks and shape the outer image
2.(http://imageshack.us/a/img842/1715/25351816.png)

then counting pixels add details...
3.(http://img837.imageshack.us/img837/4273/67774513.png)

using the color sample tool to get the same color palate the entire way through

wow *speechless* I suddenly appreciate  the artwork in this game a lot more.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 27, 2013, 11:00:26 pm
Major kudos, Slydsho!!! :D  That's absolutely stunning!

Sjaak, got another sound for ya.  I finally nailed down the glass breaking sound; it was pretty complex to recreate since the white noise in the spectrum and the arcade ambient noise muddled everything so I couldn't figure out the various frequencies I needed.  But I finally got it down to where I'm happy enough with the sound.  It's under the mistersinistar folder, as  "fifjr_glass_final.wav".  Hope you like it!  I'm also gonna start working on the insert coin sound...that one should be a lot easier, lol!  :lol
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 28, 2013, 12:45:05 am
done with yawn and sleep sprites.... everything should be there for the first scene in the attract now.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on March 28, 2013, 03:04:36 am
Whole bunch of new sounds for the game!  All the sound effects for the ending are complete.  I noticed that the jump sound effect has a very small "beep" before the main sound so I added that.   I also redid the Felix drop sound as he moves down a window to match what it sounds ingame.

Here's the list of sound effects that are uploaded.

fifjr_coin.wav
fifjr_drop.wav
fifjr_jump_final.wav
fifjr_kiss_walk_ralphyell_crash.wav
fifjr_transition.wav

I'm really proud of how these came out, especially the Ralph yell as he falls off the building. :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 28, 2013, 08:22:47 am
Still working on these. (someone else is too, I keep seeing updates in my folder).  Just need the "holding gene" arm, and we're good (some further tweaking is necessary on some of these sprites, but they'll do until we get them perfect.)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 28, 2013, 08:25:39 am
done with yawn and sleep sprites.... everything should be there for the first scene in the attract now.

Great work. And very nice to see how you build those sprites. I did not do it that way (which is probably why it's taking me so long) I'll get started on the atract sequence when I'm done with the roof sequence.

Whole bunch of new sounds for the game!  All the sound effects for the ending are complete.  I noticed that the jump sound effect has a very small "beep" before the main sound so I added that.   I also redid the Felix drop sound as he moves down a window to match what it sounds ingame.

I'm really proud of how these came out, especially the Ralph yell as he falls off the building. :)

I love those new sounds. I have to fix the roof sequence though, because it's not in sync with the sound.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 28, 2013, 08:26:38 am
Still working on these. (someone else is too, I keep seeing updates in my folder).  Just need the "holding gene" arm, and we're good (some further tweaking is necessary on some of these sprites, but they'll do until we get them perfect.)

Yep, that's me, I added some files (the spritesheet I use for the animation). I sent you an email about the resolution and pixelsize.
Title: Re: Fix-It Felix, Jr. Replica
Post by: CoryBee on March 28, 2013, 08:48:56 am
You guys are awesome!

Keep up the good work....

(http://proxy.storify.com/?url=http%3A%2F%2Fthemetapicture.com%2Fmedia%2Ffunny-gif-asian-guy-thumbs-up.gif&resize=1&w=300)
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 28, 2013, 09:03:34 am
Ok.  It's "Done".

I think they're all in there.  Just check the placement/sizing on the sprite sheet..  ralphfinal(maybe).png.
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 28, 2013, 09:05:16 am
Note: The 2nd and the last ARE different (are are supposed to be different).. His arm is lower and further back when he throws gene when compared to when he prepares to punch out the window..  (the bottom one is the "about to throw gene" sprite)
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 28, 2013, 09:13:00 am
done with yawn and sleep sprites.... everything should be there for the first scene in the attract now.

Wow, you use paint?  I tried, couldn't do it (not skilled enough).  I just use Gimp, and I cheat.  I use the screenshot from the movie, scale it, zoom in to pixel depth, and trace pixels.  (Guessing where i have to).

Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 28, 2013, 09:15:16 am
Whole bunch of new sounds for the game!  All the sound effects for the ending are complete.  I noticed that the jump sound effect has a very small "beep" before the main sound so I added that.   I also redid the Felix drop sound as he moves down a window to match what it sounds ingame.

Here's the list of sound effects that are uploaded.

fifjr_coin.wav
fifjr_drop.wav
fifjr_jump_final.wav
fifjr_kiss_walk_ralphyell_crash.wav
fifjr_transition.wav

I'm really proud of how these came out, especially the Ralph yell as he falls off the building. :)

AWESOME.  You should be proud: fifjr_kiss_walk_ralphyell_crash.wav    That's amazing.  (Reminds me of my C64 :)  )
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 28, 2013, 09:44:53 am
after work today I will rescale all scene 1 sprites and add transparents.
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 28, 2013, 09:52:12 am
Slydsho: they look great man.  I think all we have left is the dump .. that should be trivially easy (Just create a square tile pattern and subtract like you did in Paint..  I may have time to attack that one today...  If I do I'll drop in in the dropbox.  I'll post here if I end up working on it so we're not duplicating effort.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 28, 2013, 10:18:08 am
Im gonna get the dump bg done today too, we do need the Ralph sprites for it though.
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 28, 2013, 10:35:44 am
I can do those.  There's really 4 sprites. 


I just looked at the sequence.  The "facing right" sprites are just a mirror image of the "walking to stump" sprites, with an (approx)2 pixel raise and open mouth for the 2nd sprite.

The other two are just a modification of the "I'm Gonna Wreck It" sprites chopped at the chest.  We may even have the "arm down" from the climbing sequence. 

These should take no more than 20/30 mins total.
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on March 28, 2013, 11:48:16 am
Kudos to all of you for your hard work, but special props to Sjaak for not treating this project like it's some top secret cure for a rare disease, but rather embracing the community and it's willingness and desire to help. Such openness is refereshing.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Felsir on March 28, 2013, 01:36:24 pm
Kudos to all of you for your hard work, but special props to Sjaak for not treating this project like it's some top secret cure for a rare disease, but rather embracing the community and it's willingness and desire to help. Such openness is refereshing.
I have to agree to that. It's fun to see how people chip in with their own effort.  :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 28, 2013, 08:30:14 pm
I guess there's that debate over the movie-accurate and "arcade"-accurate versions. Can't it be argued, just for argument's sake, that the movie version is the definitive version? Since the arcade version is based off of the movie ver. I'm sure it's been discussed before, but are there huge differences between the movie and arcade versions?

Personally, since I'm a collector of prop replicas and other such nerdy collectibles first, and new to the arcade collectible world, (been wanting to join in forever, finally jumped in with the destroyed popeye cab I got a hold of), I'd prefer a movie-accurate version.
Benjamoose proposed the same thing on the first two pages of this topic.  I can see the appeal: Who wouldn't want to have the same experience as a kid at Litwak's Arcade?  People aren't asking for cheap corporate-designed games "inspired" by the movie; they want the game exactly as depicted in the movie!

My mind's divided over the issue, though.  I think in creating the game for real, the developers were able to make it conform to early eighties game standards better, making it a more realistic representation.  The soundtrack's been discussed, but basically in terms of sound effects, the movie's FIFJ is full of high-quality voice samples overlapping with lots of almost "16-bit" sounding noises, while the real game makes all its new sound effects out of square waves.  Now the recent iPhone version of the game did borrow several sound effects from the movie, but the way it added the "I'm gonna wreck it!" is wrong in every way.  :P  And the music matches pretty well now, but it's interesting how the teaser trailer used all different music for the playing-the-game scene at the beginning; most of it was reused for the games on the original official homepage, but that in-game-play music was never used for anything else.  Could have been a fun "Hurry up" tune to switch to.

So what would you have to do to make the game all movie-accurate?  Well, let me think... (Warning, you asked for it, walls of text incoming)

In terms of game-play, the movie makes Felix out to be a true Mario-style jumping-based platformer character, who runs and jumps at varying speeds and heights with timed presses of the Jump button and requires the Jump button to reach higher floors.  He has a "skid to a halt" graphic unused by the real game for when he slows down.  He can run along the ground, even out beyond the edge of the building, whereas the real game's Felix only jumps down to the doorstep when he passes the door and sticks to the floor's windowsills otherwise.  The movie's Felix is shown to be able to hammer while running (in the 3D scene where Ralph's missing), and if he hammers while jumping, he stops his descent until he finishes hammering.  The player makes it look as if Felix needs to jump-attack like this just to reach the windows on the ground floor, but then Felix is able to jump directly from the ground to the second story; can he stand on the ground floor's windows at all?

I bet the developers of the in-real-life ports of the game took one look at all that and said, "Okay, there's no reason for Felix to have to control like this on such a basic level layout.  It's a grid-based, 'step on every panel' game. Felix should simply move from edge to edge with a single input."  Steve Wiebe compared it to Q*Bert and Pac-Man, while I like to call it Word Munchers with no wrong answers.  ;)  (And no time limit in the arcade versions that would make this difficult! No way would this thing munch enough quarters to turn a profit.)  Like, in judging the Jump button to be mostly superfluous, they went and made the Jump button mostly superfluous.  So, it's up to you to decide if the developers wimped out on crafting the more sophisticated platforming experience intended by the creators of the movie, or if they correctly determined how such a game really ought to play.

Then you have minor little changes in the graphics to consider, some of which Benjamoose already mentioned.  On the title screen, the real arcade game changes "CO." to "COMPANY" with perhaps a little more space before the "ALL RIGHTS RESERVED", replaces "INSERT COIN" with a flashing "PRESS 1P OR 2P START", and already has the scores displayed above the title; then it superimposes "CREDITS 02" in the lower-left corner during the whole attract mode.  I think comparing the start of the intro story scene, the screen's not as wide, and it doesn't show the current score or number of lives yet.  Pressing a player start button makes the game start from when Ralph walks on to say "I'm gonna wreck it!", while in the movie, it starts from when the building is being constructed.  Although, since it was the first game of the day and Ralph wasn't there yet, maybe they only did that then to buy him more time.  :)  Though it may not be in the real game, it could be nice to add a feature where you can push a button to skip ahead to later points in the opening scene after quarter-drop to get to the game-play sooner.

It looks like a thicker cluster of dust clouds over the construction in the movie, the overlap in bulldozer treads may be different, and the Nicelanders seem to enter the building more slowly in the real arcade game.  There's a lot of possible little inaccuracies in timing like that, or missing frames of animation that might have been left out on purpose to imitate a more limited video memory (or to "protect assets", whatever that means), or one-pixel errors in graphics like Benjamoose said to have found with things like window shadows or the light part of Super Felix's hat, which can be difficult to determine when we only have camcorder footage to work from for Disney's cabinets.  (Oh yeah, and didn't I mention that the movie gives little drop shadows to all the objects against the background for some reason?)  So maybe it's better if I just take write down peculiar details I remember noticing when I stepped frame-by-frame through the game-play scene on the Blu-Ray, then someone else can figure out what was or wasn't kept in the real deals and whether they're worth including.

Only in the movie does Ralph make a big gray dust cloud at the top, which leaves a large chunk of the building missing behind him during play.  Okay, so Felix enters...  Does Ralph always start off going to the left in the game?  He starts off going to the right in the movie.  Oh, you should know that the real arcade version is the only one where Felix always fixes two windowpanes at a time, even without a power-up pie.  Honestly, I think they made that change just to speed the game up a little, to make up for the slowness of running around.  I mentioned Felix's missing skid frame... Ralph also has a couple of preparatory frames before he starts pounding which I'm not sure are in the real game.  First he winces with his arms pulled in a little tighter, then he stretches his arms up as high as he can with his mouth wide open.  Stepping frame-by-frame also let me see that transitional frame from Ralph's hyper-punching where both his hands and feet are off the ground.  After a while in the movie, pounding makes the ledge stretch down a pixel, and hyper-punching makes bricks come up from over top of it. (?)

Did anyone catch that the 100 that floats out of windows has two different graphics?  It starts out a little smaller, just a straight line for the 1, then it expands a few frames later.  Curiously, the real arcade version has a major delay in tallying the points, only adding the hundred once the graphic disappears, while the movie's game adds it when it appears.

Ah, and now that I look again, the arcade version also does make the bricks bounce off the ground and flicker before they disappear, though I feel the movie makes it a little easier to see.  And I see that bricks that break windows on the arcade game get used up in the process of breaking the single pane, so there's no danger of one brick taking out a whole column of windows as in the first Flash version.  The movie shows window-breaking happening a little differently, though: The window flickers a few times to blink out of existence, just as it blinks in when Felix fixes it, while the real game makes the piece of glass fall out with a crash, just as when Ralph tears up the level to begin with.  I feel the way the real game did it works better, since without the falling glass and sound effect I often found myself going "Huh? But I thought that window was already fixed!" while watching the movie.  But you can add a little blinking for fun if you want.

Now, when the Nicelander shows up with the pie, a few unusual things happen.  Arcade Ralph can only pound at three specific spots on the ledge, and this seems true of Ralph in the movie, but then he stops at a point between left and center to just pump his arms like in the pre-level animation before moving on.  The earliest iPhone version made Ralph do this after every pounding session.  (Another fact I just noticed about the arcade version is that getting killed makes all the falling bricks vanish, and getting killed by a brick also makes Ralph shuffle all the way back to the left before doing any more pounding.)  On the Blu-Ray, I was able to make out that the Nicelander was Deanna, who takes three frames to get all the way up inside the window, and on the next-to-last frame you can see the window frame pushed halfway up.  Then she has a frame where she calls out to the left, with a word balloon above her and accompanying soundbite: "YOOHOO", and purple music notes float out from behind the word balloon.  I saw that BadBoyBill added the "YOOHOO".   :laugh:  I couldn't guess, however, if the "YOOHOO" is there on every level, or just for the first level, or just for Deanna, or even if it's supposed to be only Deanna who dispenses the pies ever.  Maybe Mary does too.   :-\  Then you have Super Felix, with a questionable control scheme and sparkling golden ring animation that only the latest smartphone version has done an imitation of so far, but more on that later.

The 500 that floats out of the last window isn't red as in the real game (and on the door in the Bonus Level), but cycles through several colors.  This was with Super Felix, though, whose hat and hammer cycle colors, so maybe the palettes were getting passed around there or something.  The 100s from the windows Super Felix fixed come out from behind the windows for some reason.  I don't know if it's some object limit from the Super Felix effect, but in that same shot the bricks were no longer bouncing or blinking when they landed, so maybe it was just a layering error on the animators' part.  Though, in the Activision game, the bricks simply land flat on the ground when they show Fix-It Felix at the very end, so they were never too careful with the consistency of this.

The cutscenes are amusing in that the movie isn't even consistent with itself.  Take the scene where Felix enters and grabs his hammer.  In the real game, he runs across a whole blank screen to do it.  The first time he does it in the movie, he starts to enter from the side of the screen with the apartment building still on there, but then in a close-up he's running across a blank screen like in the real game, then suddenly he's running onto the grassy plane again to finish his entrance.  The second time this happens, he does the whole thing on the screen with the building, like the hammer was right there.  I think the movie is trying to make it look as if there's no horizontal scrolling in the game, but then is Ralph saying "I'm gonna wreck it" when only a little of the building is visible, or is he supposed to have done it right up against the complete building where the word balloon would probably be cut off the edge?

At the beginning of the finale, Ralph is saying "I'm gonna wreck it!" and flailing and growling when he's already at the top of the screen--and well, at least that first part is true for the iPhone version now.  In that scene there are 7 Nicelanders just sitting at their windows the whole time Felix is doing his thing: the six regulars, plus... is that Rich Moore in the lower-left?!  :o  Maybe they're just trying to get Mr. Litwak's attention that "the gang's all here".

So then, the rooftop scenes:  Right off the bat, the realized arcade version adds Felix lifting up his hammer which then shines underneath the "You fixed it!" message first.  That makes it less movie-accurate than the Flash version there, but I guess the screen was kind of boring the way it was. The exact line-up of Nicelanders keeps changing in all four scenes it's shown in the movie, and differs in the Flash and arcade ports as well, not even agreeing on whether there should be five or six of them.  The first time you see the roof in the movie, it's the regular six you see in the game, with Deanna handing Felix the pie and Nell kissing him.  Then it cuts to a close-up, the one seen way back in the teaser trailer--but right here there's some weirdness, as before, Ralph was right up against the end of the roof, but suddenly the roof is much wider, giving room for Ralph to be carried before being thrown.  The other staging goof is with the clouds, which are smaller and far apart before the close-up, but then are suddenly the larger kind and together in the middle in order to conceal and reveal the medal.  Did those big clouds just poof out of nowhere, or did the little clouds zoom together and change shape?  Also for some reason the top of Deanna's head inflates a little after she hands Felix the pie. (?) Oh, maybe it's just another layering error, with Deanna bouncing up behind herself.  Anyway, the smartphone version uses this same line-up of Nicelanders, only with everything scaled all wrong and the ladders going up to the roof, and no presentation of awards.  The Flash version has the same six, except the order has been shuffled so that the two on the right have become the two on the left, meaning it's Mary who kisses Felix, and that guy in blue who would hand him the pie if they had the animation frames for it.  There it's the medal that scales smoothly and the Nicelanders that walk in huge chunks.  :(  Looks like the real arcade game may have added a cloud on the far right when Ralph is thrown.

The real arcade version has only 5 Nicelanders on the roof, leaving out...  No, not Gene, but that guy in blue I don't know the name of.  The arcade, movie, and Flash versions each pick a different set of four Nicelanders out of the regular six to say "Fix it Felix!", but it would make sense to leave Gene out of these four if he's the one getting thrown out the window.  Actually, I think the reason for leaving one out from the rooftop is to fix that spacing error I mentioned, along with moving the door a little more to the left, so that there's room for the Nicelanders to walk before picking up Ralph, and so that he can be centered across them so it looks as if they're all doing some lifting.  When you see it happen in 2D in the movie, Ralph's really only on top of three of them, and so the other three just bring up the rear to watch him fall, with Nell getting out of synch by a pixel a few times.  As a matter of fact, in the third rooftop scene toward the end of the movie, Nell isn't doing any lifting, only the other five, yet it's all six doing the lifting the final time.  And in the second scene, where we push through the screen to see the aftermath of it, Nell isn't there at all.  Skipping out on work early?  She doesn't enter the building with the other five at the beginning, either.  I wonder if Disney was waffling on how much Nell should be a part of the game.  (The transition to 3D also cheats the characters' sizes a little so Felix can fit through the door.  And it doesn't really make sense there that we can see the whole building then when it normally doesn't all fit there at the standard resolution, but maybe we've been given "magic eyes" to see past the black around the title screen even before passing through it.)

All in all, the point I'm trying to make is that the movie may be implying that different Nicelanders can be part of the line-up in differing orders on the roof, as the later rooftop scenes feature Nicelanders I don't recognize from the game.  The scene where Ralph's missing also acts as if there can be just three Nicelanders calling "Fix it Felix!" from over the ledge where Ralph would play.  So the movie-accurate way may be to randomize them more, as if they're trading shifts, the way Sugar Rush Speedway has the random new racers added to the roster, or how Hero's Duty was able to get by without Ralph pretending to be Private Markowski for the rest of the day, as if he had an understudy... Actually that one makes the most sense, since I've actually played first-person shooters where the faces are randomized.  Maybe you can take the scene where everyone is running around Niceland looking for Ralph and try to come up with "neutral" versions of them to create a larger cast.  Oh, also, the way the rooftop scene is shown in 3D at the end, the Nicelanders appear to be bouncing up a little higher than in the arcade, where they only bounce up by one pixel.  That might make the Flash version a better translation of the 3D form, but then I can't understand how in 3D the medal changes from having Felix's name to having a hammer symbol and gaining a white stripe on the ribbon.  And it's not just that they changed it in the ending; look at Felix's room in HD, and all his medals have white stripes and hammers.  ???  I also don't quite get how being set further into the building in 3D makes only the middle column of windows have the thinner "capstone" sticking up from them on the arcade screen.

Oh, and if we're talking prop replicas, the facade's a little different too.  I think the real one left off the little "1982 Tobikomi of America Inc" copyright notice around the bottom of the screen.  For some reason the movie left the cabinet art with Felix in a bright green shirt, a callback to an earlier design for him, which is also on the little train inside the game world.  On all the real FIFJ cabinets, Felix is in his current light blue shirt.  The movie's cabinet also features more instructions than necessary: You can see on the bottom there are three power-up pies in different colors instead of just one (Were there going to be different pies with different effects? Imagine!), and on the left half of the panel between the control board and the screen border are some more diagrams about what Felix can and can't jump on, which don't make a lot of sense as they seem to have been copied from Donkey Kong without much thought as to how much applies to Felix.  You can read some of them on this papercraft (http://spoonful.com/printables/fix-it-felix-jr-arcade).  And even the real-world cabinet uses the old sprite for Felix that looks like a bad knock-off of Super Mario.  Also, did any of the real cabinets even install a coin detector, or are they all on permanent "Free Play"?  I didn't really take a good look at the coin slots or speaker in the movie to see what was different.

Now, as for Super Felix...
Also, the movie version is not very playable. Basically, you just have to wait for a pie and finish the level in 2 seconds.
When Felix eats the pie and he goes into Tornado mode and fixes all the windows in 3 seconds?
People have described this as an "instant win", but I've rationalized it as a combination of the rapid movement from the Flash version with the rapid fixing from the smartphone version, which the player took advantage of with very quick hands.  The "super-shine" effect on the windows is interesting, though; is it just for show, or could it mean that, say, those windows can't be re-broken for another second or two?  Not only does each window get the shine as it's fixed by Super Felix, but upon fixing the last window, all the windows that were fixed as Felix shine one more time.  Another shine effect goes up all the windows in the "Ralph is missing" scene just to show Felix that none of them are broken.

I'm more perplexed by all the extraneous animation Felix goes through upon receiving the power-up pie.  You only even see him lift up the pie and wince in the Flash version, but in the movie, it flickers as Felix looks at you, he proceeds to shove it in his mouth, then he just kinda stares upward with his hands on his hips while bricks bounce off his hat, which makes him nod in reaction and give off sparks I didn't see in the real game (at least these could be added).  Then Felix holds up his hammer and smiles, stretches and squashes, turns the hammer into fire which turns his arms into a sparkling golden ring, and twirls around before the player begins controlling him as Super Felix. (?)  Yeah, so, does the player have to wait through all that?  Is Felix forced to stop and do that when he gets hit with a brick?  Is it an idle animation which you could skip?  Honestly I think it's just a way to show the audience that it's easy for Ralph to resent Felix when Felix looks so smug, but it's fun to wonder about.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 28, 2013, 08:34:34 pm
The good thing is that the main loop is the only song from the soundtrack that's different in the arcade game.  All the attract mode, Felix Intro and Game Win music is exactly the same in the movie, albeit played through a crappy speaker.  :lol
Huh? That's not quite true. The Felix intro was missing the E-flat & G chord hit, and the final Level Complete jingle seems to have been cut altogether, and I still don't know why!   ???  The missing notes aren't hard to figure out, though.

There are no birds, no flowerboxes, no pile of bricks. And you only have to fix the ground floor.
Well, it is only the first level.  All the obstacles and other complications aren't supposed to come until later!  The movie has bricks break the windows awfully frequently for the first level, too.  And maybe the movie simply cut past the second screen... though I see the score didn't change, so probably not.  It could just be an attract mode, though, like how the real game's attract mode only demos one screen, except the movie's demo goes on to show the win scene, watched by children with very little pocket money.  ;D  And come to think of it, if it's the attract mode, then that explains why every frame from the time-lapse pull-back scene is from that same game-play session.  That whole sequence of game-play events was in place long before the actual game was made, as there were once unplayable cabinets which showed loops of the same things happening, only in an older art style or with some shots missing or out of sequence, so it was probably always designed to show off the intended play style and have Ralph comment on his life over it.  I don't know why the "Level 1 Complete" sign blinked and lingered so long unless it was some kind of prompt to press a button to continue, though, or how Felix would be expected to fill in the huge gap in the building behind Ralph if that was indeed in the game.  (Maybe it works a little like Wreck-It Rumble, where you build ledges before you can stand on them?)  But hey, I also can't explain how the Street Fighter 1 cabinet contained Street Fighter 2.    :-\

Also consider, the building's tall enough that the movie's game would have likely used a second screen of it.  The odd thing is that you can see a whole four stories going up before the next ledge, and then there are two more stories of regular rooms before the penthouse.  This seems to indicate that you were never meant to play with the penthouse in view--not only is it awkward for Ralph to step over that balcony time after time, but that would have frequently given him a view of another game that could have short-circuited a large part of the plot of the movie!  Another fact occurs to me as to how you could extend the game: The building is only five windows wide in front, but it's eight windows long on the sides.  Maybe in later levels, you play on one of those sides, widening the playing field.  This actually appears to be the case in the Gamefly commercial Ralph and Felix starred in.

I guess you could just assume the movie would introduce the same obstacles as the real games, but one could make an argument that the ducks should not be included, as they're never shown or mentioned in the entire movie, and it might break the story if Ralph had additional bad guys in his game to hang out with, suggesting that they were created solely to add challenge to the defictionalized game as a horizontal hazard and were never considered in the story of the movie.  (Heck, the only confirmation they're ducks was on the description to the summer 2012 phone version on iTunes; in-game, they can just print "Avoid" and then the graphic.)  In the ducks' defense, however, you could also argue that they might just keep to themselves and not care whether they're invited to social gatherings, thus offering Ralph no solace.  And I thought I saw a pond behind Ralph's dump home.  Is that where the ducks live?  Maybe it's just the water under the bridge that connects the train station to the Niceland property, but hey...  (I once guessed that the movie would end with a duck from some defunct hunting game immigrating to Fix-It Felix, Jr. to explain this, and... Hmm, almost got it.)

And what role would Q*bert, Slick and Coily play in the game????
Well, apparently the baddies take over the wrecking, while Q*Bert gives Felix a ride.  I don't know what all that does for him, though I did see them clear two window lengths in a single jump.  And if Felix had to jump to reach windows before, then maybe he doesn't have to now?

But yeah, since we don't see an entire "Bonus Level" play out, we don't know what the entire ongoing enemy pattern could be or what all the objectives are, leaving a lot of it to your imagination if you want to implement it.  Is it really just the same goals but with extra characters stuffed in and Ralph smiling?  I didn't see Sam and Slick do anything to the windows but hop around after they entered, so maybe you could have them do something like steal pies away.

As for Q*bert, Slick, Coily, etc, it seems that Q*bert basically functions the way Yoshi does for Mario (except with possibly a different ability rather than eating enemies; doesn't he fire something from his snout in the cartoons? Maybe he can fire at the baddies. Perhaps hitting them would stun them for a bit, or "kill" them).
Funnily enough, I've read that Q*Bert was originally given the snout to be able to fire projectiles at his enemies, but then his creators simplified the game to where Q*Bert couldn't fight back, yet they left the nose on, because... it makes him unique, I guess?

I think the decision to keep it "arcade" accurate is for a couple reasons. The main reason I agree it should be kept to arcade version, not movie version, is the fictional timeline here. In Disney's fake timeline for it, the arcade came out first in 1982 and this movie in 2012 is just based off the arcade. So in that regard, the arcade they made (even though it wasn't actually made back in '82) is older than the movie and therefor more accurate.

So, the movie made in 2012 is of course going to get some of the details wrong from the original 1982 arcade and that's why there's differences between the two.
Ahah! If that were true, that really would make it akin to recreating that special arcade version of Wild Gunman where you face 4 outlaws at once, all scaled onto different planes, with extra vocalizations and extra animation for the sombrero where it rotates smoothly.  Succeeding at it produces a "CRACK SHOT !!!" award I've never seen in the NES game, but with no status bars above or below to record any of this.
Wild Gunman scene in Back to the future II, 80s cafe (http://www.youtube.com/watch?v=KMy1zO8m8sM#ws)
It's like all the sins of all the different portrayals of Fix-It Felix, Jr., committed all at once, plus excessive seizure-flashing!  :D

Hmm, but if we're going with the timeline where the game was real in 1982 but the movie didn't really happen, then doesn't that mean we need to make Garlan Hulse's and Kent Zborski's scores attainable?  Or is this the universe where you can buy a real Fix-It Hammer that really works?  :lol
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 28, 2013, 09:06:58 pm
done with scene 2 background of the attract sequence
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 28, 2013, 09:08:25 pm
@BagOfMagicFood.  WOW.

-----------------------------------------------------------

OK I'm going to stay out of this whole argument with the movie vs. arcade version.  We're creating the arcade version.

------------------------------------------------------------

Status update:  I finished all of the sprites with ralph in the dump.  I'm not thrilled with the "looking surprised and yelling about the stump" sprites.  They're half-assed.  The "Swinging arms / pissed off" sprites are good.  We can use them, they're complete.  but the 3 previous sprites suck.  I unfortunately have to call it a night earlier than expected tonight.

@Slydsho:  If you can take my "surprised" sprites and fix them up, we should be done with sprites.
--- EDIT ---- maybe not.  Still need crane + cloud (erecting the building) sprites too... ALMOST there...


Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on March 29, 2013, 06:22:12 am
done with scene 2 background of the attract sequence

Looks just like the real version!


Status update:  I finished all of the sprites with ralph in the dump.  I'm not thrilled with the "looking surprised and yelling about the stump" sprites.  They're half-assed.  The "Swinging arms / pissed off" sprites are good.  We can use them, they're complete.  but the 3 previous sprites suck.  I unfortunately have to call it a night earlier than expected tonight.

@Slydsho:  If you can take my "surprised" sprites and fix them up, we should be done with sprites.
--- EDIT ---- maybe not.  Still need crane + cloud (erecting the building) sprites too... ALMOST there...


Nice job, I'll start working on the attract sequence when the start sequence is done (almost done).


I've been working on the start and roof sequence. I redid the whole roof sequence, because the flash version was completely different. Here is my progress so far. Still a couple of small things, but almost there. I'm using the recreated sounds by mrsinistar  :notworthy:

Comp 3_2 (http://www.youtube.com/watch?v=i9tQvBu-M4U#)
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 29, 2013, 07:12:28 am
@BagOfMagicFood.  WOW.

-----------------------------------------------------------

OK I'm going to stay out of this whole argument with the movie vs. arcade version.  We're creating the arcade version.



Yes i agree! Arcade version all the way.
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 29, 2013, 08:17:25 am

Nice job, I'll start working on the attract sequence when the start sequence is done (almost done).


I've been working on the start and roof sequence. I redid the whole roof sequence, because the flash version was completely different. Here is my progress so far. Still a couple of small things, but almost there. I'm using the recreated sounds by mrsinistar  :notworthy:

Comp 3_2 (http://www.youtube.com/watch?v=i9tQvBu-M4U#)


@SJaak:  Awesome.  That looks amazing.   I can't wait to see the intro sequence as well!  I'm psyched.  Looks like we're almost done with the attract sprites too.

I went back and fixed my horrible "you moved my stump" sprites.

I can't put my finger on what i don't like about them.  They're REALLY close, but the 3 "youmovedmystump(yell/surprised/growl).png" sprites still seem off somehow.  Too cartoony maybe?  I went back and looked at the movie and I can't put my finger on it.  The tweaks I made are leaps and bounds better then the garbage I had yesterday, but there's still something off about them.  Maybe those sprites are just wierd in general in the game. 

*shrug*.  For now plug them in.  Maybe they'll look right in context.  If not, we'll see what we can do to tweak them.

Title: Re: Fix-It Felix, Jr. Replica
Post by: Tarman on March 29, 2013, 09:37:12 am


Hmm, but if we're going with the timeline where the game was real in 1982 but the movie didn't really happen, then doesn't that mean we need to make Garlan Hulse's and Kent Zborski's scores attainable?  Or is this the universe where you can buy a real Fix-It Hammer that really works?  :lol

GOOD POINT!!!   ;D ;D ;)
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 29, 2013, 11:25:19 am
@SJAAK:  :notworthy:

 ;D ;D ;D
Title: Re: Fix-It Felix, Jr. Replica
Post by: z-kun on March 29, 2013, 11:44:14 am
That roof sequence is looking great! :D

Is there still something specific you guys need help with? I want to do something to help but at this point you guys seem mostly done except for some loose ends....

Quote
The odd thing is that you can see a whole four stories going up before the next ledge, and then there are two more stories of regular rooms before the penthouse.  This seems to indicate that you were never meant to play with the penthouse in view--not only is it awkward for Ralph to step over that balcony time after time, but that would have frequently given him a view of another game that could have short-circuited a large part of the plot of the movie!


You can also see that other game from the roof though; Ralph comes to enjoy the moments on the roof because of that fact. I think Ralph just never paid enough attention to Sugar Rush previously to remember the exact details of it. He had a bit of distain for it earlier in the movie, perhaps finding it too cutesy/colourful/candy themed for his tastes. He's the type who finds brightly coloured, noisy, hyperactive stuff kind of obnoxious (at least until he gets used to it, heh), so he'd probably just ignore what little he saw of Sugar Rush before the movie.

Yeah, I also remember reading that Q*Bert's attack was supposed to be in the game as well, but got dropped. I just figured that the cartoon might be the best source for how his shooting power would work, if one wanted to implement such a thing, since the games dropped it.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 29, 2013, 01:11:18 pm
@SJAAK:  :notworthy:

 ;D ;D ;D


I second that !

 :notworthy:  :notworthy:  :notworthy:
Title: Re: Fix-It Felix, Jr. Replica
Post by: SpongeFreak52 on March 29, 2013, 01:35:32 pm
Incredible work Sjaak! Looks pretty spot-on!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 30, 2013, 12:18:09 am
I went back and fixed my horrible "you moved my stump" sprites.

I can't put my finger on what i don't like about them.  They're REALLY close, but the 3 "youmovedmystump(yell/surprised/growl).png" sprites still seem off somehow.  Too cartoony maybe?  I went back and looked at the movie and I can't put my finger on it.  The tweaks I made are leaps and bounds better then the garbage I had yesterday, but there's still something off about them.  Maybe those sprites are just wierd in general in the game. 

*shrug*.  For now plug them in.  Maybe they'll look right in context.  If not, we'll see what we can do to tweak them.

ill see what i can do to make them look tantalizing.. ::ninja::
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 30, 2013, 01:18:46 am
pixel for pixel, they are perfect to the attract

EDIT** all sprites for scene two now in Scene 2 folder
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 30, 2013, 08:22:49 am
pixel for pixel, they are perfect to the attract

EDIT** all sprites for scene two now in Scene 2 folder

you are a champion.
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on March 30, 2013, 09:45:13 am
Crane is done.  I went pixel for pixel.

WHen I was done I said "Ugh, it looks so jagged and like it was just tacked onto the bulldozer"

Then I looked at the video again, and that's EXACTLY what it is.   :dunno


***Edit***.  Maybe the red is too much.  Feel free to change that color to whatever else works in the normal palette.

Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 30, 2013, 11:36:24 am
Crane is done.  I went pixel for pixel.
 Maybe the red is too much. 

It looks outstanding! Awesome job!
I couldn't figure out if it was RED or ORANGE ?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 30, 2013, 11:49:24 am
Crane is done.  I went pixel for pixel.

WHen I was done I said "Ugh, it looks so jagged and like it was just tacked onto the bulldozer"

Then I looked at the video again, and that's EXACTLY what it is.   :dunno


***Edit***.  Maybe the red is too much.  Feel free to change that color to whatever else works in the normal palette.
looks great! i removed the exhaust pipe, because from what i can find, it doesn't have one. See Here (http://i2.wp.com/screencaps.us/201/2-wreck-it-ralph/full/wreck-it-ralph-disneyscreencaps.com-46.jpg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 30, 2013, 09:31:49 pm
Nice... I was going to say that the Nicelanders forgot to close the door to the roof behind them, but then I checked back again, and that is another thing that only happens in the movie, along with everyone moving faster in that scene.  So, I think the main thing you need to fix now is the smallest graphic for the medal (the frame before it becomes part of Felix's sprite): In both the movie and all the high-quality recordings of the arcade screen I could find, the medal has no engravings on it at that size; it's just a plain yellow circle at that point, and it definitely looks a bit larger than what you have.  The medium-size medal's "FELIX" still has the embossing around each letter and is still fully readable though, with no blurring of the lines in the F and E if that's what happened to yours.  Once the medal is on Felix, I don't know why that arcade recording makes the center of the medal look so much darker than the rim, but all other sources of that graphic show it as a bright yellow, including that pamphlet with the ad for the sweepstakes to win the game, so I'm betting it's just an effect of using a camera on a video screen.

Now that I look again, unless the Youtube processing skipped all the frames of it somehow, you still need to add the graphic of Deanna turning to the left and holding the pie in her hand.  Also, it's hard to see, but I do believe the dark-skinned Nicelanders lost their noses in the conversion to Flash!  :o  So if your sprites of them were sourced from the online Flash version, you probably ought to try to add the noses back on; they might even be the same shade of orange as some of the other Nicelanders'.

When you get to the stump scenes, don't forget to make the background bounce while the bulldozer is onscreen!  I think it's a 3-frame cycle, and it's only on those first two screens, not when the building is being built.

It occurs to me that the movie's quirk of making Felix stop falling when he hammers in mid-air is supported by promotional videos where Felix floats over the things he fixes.
(http://25.media.tumblr.com/tumblr_mdwsab3NeR1qahrd8o2_r1_500.gif)
Does the real game let you mix jumping with other actions like that?

(Thinking back to the second scene of game-play, I don't see why Felix would really need to turn his back to the player when he does an unexpected jump or do that silly goose-waddle just to walk slowly... but if climbing on the fire escape were a legitimate action and not just something Felix did to sneak away, that would make dodging even easier!)

And I remembered the ad where Jack McBrayer claimed to have been nearing the world record high score after playing the same game for three days straight--except when they showed the screen, the score was only 800.  I guess he got so sleepy, he didn't notice that he'd already gotten some Game Overs.  (Okay, so the real reason is that they just used the demo from the movie for that screen.  :))

Crane is done.  I went pixel for pixel.

WHen I was done I said "Ugh, it looks so jagged and like it was just tacked onto the bulldozer"

Then I looked at the video again, and that's EXACTLY what it is.   :dunno


***Edit***.  Maybe the red is too much.  Feel free to change that color to whatever else works in the normal palette.
Yeah, I was gonna say, it looks as if they used a larger pixel size for the stripe going around the crane arms, like a Commodore 64 graphic or something.  And honestly, I thought the bulldozer details were only in two shades of gray, but then, small amounts of red are what I'm colorblindest to.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on March 31, 2013, 11:35:06 am
I'm really digging all of this detailed discussion on the arcade vs. movie versions of the game. Fun stuff.

I was at Disneyland yesterday and finally got my hands on their FIFjr, after playing Sjaak's version for a while, I could barely tell the difference! I did notice that the jump button feels a lot nicer in the arcade version, but I think I read that Sjaak is working on that. The arcade version just felt quicker and easier to jump left and right over obstacles.

I also recorded about 3-5 minutes of gameplay audio with my iPhone right next to the speaker, if anyone wants those files let me know.

Fantastic work everyone, I've said it before but I'm really loving this community!
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on March 31, 2013, 12:07:28 pm
I'm really digging all of this detailed discussion on the arcade vs. movie versions of the game. Fun stuff.

Speaking of the movie vs. arcade
This is the Movie version of PAC-MAN
Notice the Plug coming out of the cabinet (Not this way in real life) I own a PAC-MAN. This looks like a PC power supply.
The Side Art is not correct, Or the Control Panel Art.
And i wouldn't want my PAC-MAN to have a Restroom section in the game.

Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on March 31, 2013, 02:23:11 pm
Clearly, Litwack's running bootlegs in his place.
Title: Re: Fix-It Felix, Jr. Replica
Post by: z-kun on March 31, 2013, 03:02:42 pm
Maybe it's a custom MAME machine he built a while back? XD
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on March 31, 2013, 09:09:42 pm
I'm curious to know who hacked together Litwak's copy of Tapper.  The front is from the original Tapper, only with the Budweiser and Bally-Midway logos removed and the beer tinted to the color of root beer, while the side art is an all-new 3D rendition of the barkeeper as he appears in the movie.  The title screen is from Root Beer Tapper, but then the in-game graphics have been modified some; I'm just not familiar enough with the game to know how much.  There's a giant root beer mug in the upper corner, and... Aren't the characters in Tapper supposed to have outlines?  Did they just get blurred out from the view of the glowing screen, or did Disney make new, blockier graphics for everything so that the original Wreck-It Ralph and Peter Pepper sprites wouldn't look out of place?

And i wouldn't want my PAC-MAN to have a Restroom section in the game.
I'm more concerned by the fact that they use magic portals to connect the wraparound tunnel.  I feel that a tube arcing around the back would have done the job.  Maybe it's a boom tube?  :cheers:

Now I just wonder if the women's restroom existed in the game before Ms. Pac-Man.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on March 31, 2013, 09:37:21 pm
back to the task at hand, has anyone attempted the cloud of dust during the building construction scene of the attract?
http://i2.wp.com/screencaps.us/201/2-wreck-it-ralph/full/wreck-it-ralph-disneyscreencaps.com-48.jpg (http://i2.wp.com/screencaps.us/201/2-wreck-it-ralph/full/wreck-it-ralph-disneyscreencaps.com-48.jpg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on April 01, 2013, 12:08:01 am
Oh, wow, the way the movie did it is so much messier.  It almost looks like similar shapes copied everywhere, except they're not the exact same shapes, and there's no sense of alignment to any of it.

Here are a few frames from Jeremy Rutz's and MonsterFeetTV's videos of the real thing to get you started:
(http://img.photobucket.com/albums/v299/RyanFerneau/foursmallclouds_zps7f83659e.png)
(http://img.photobucket.com/albums/v299/RyanFerneau/fourbigclouds_zpsb781897f.png)
(http://img.photobucket.com/albums/v299/RyanFerneau/fourbigclouds2_zps5d5ebfe9.png)
(http://img.photobucket.com/albums/v299/RyanFerneau/foursmallclouds2_zpsc70c5896.png)
This time I'm pretty sure the cloud really is just one smaller cloud repeated four times exactly in a row, meaning you just have to trace the left and right edges to get this single shape for you to repeat.  It changes sizes in a 2-frame animation, though it may not be precisely synchronized with the movement up the building.  But it appears that the inner creases of the cloud don't change at all during the animation, so you should only have to trace those once!  So two outer shapes of white, one inner set of gray bits, and then you should just have to check everything's alignments with the building, and you're all set.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Tarman on April 01, 2013, 10:20:22 am
Clearly, Litwack's running bootlegs in his place.


HAHA!!  Awesome!!
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on April 01, 2013, 03:17:57 pm
back to the task at hand, has anyone attempted the cloud of dust during the building construction scene of the attract?
http://i2.wp.com/screencaps.us/201/2-wreck-it-ralph/full/wreck-it-ralph-disneyscreencaps.com-48.jpg (http://i2.wp.com/screencaps.us/201/2-wreck-it-ralph/full/wreck-it-ralph-disneyscreencaps.com-48.jpg)

Attempted..  It looks like it's the same cloud repeated 4 times.  The large cloud and small cloud have the same markings.

I gave it a shot, both files are there, but I'm not 100% satisfied.  I think they need to be cleaned up a little, but that should get us 80% of the way there.

They're in the crane and bulldozer folder.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on April 01, 2013, 06:26:47 pm
back to the task at hand, has anyone attempted the cloud of dust during the building construction scene of the attract?
http://i2.wp.com/screencaps.us/201/2-wreck-it-ralph/full/wreck-it-ralph-disneyscreencaps.com-48.jpg (http://i2.wp.com/screencaps.us/201/2-wreck-it-ralph/full/wreck-it-ralph-disneyscreencaps.com-48.jpg)

Attempted..  It looks like it's the same cloud repeated 4 times.  The large cloud and small cloud have the same markings.

I gave it a shot, both files are there, but I'm not 100% satisfied.  I think they need to be cleaned up a little, but that should get us 80% of the way there.

They're in the crane and bulldozer folder.

fantastic, I am off of work tomorrow so tonight i can finish up the cloud and get the (final?) sprite done... in the meantime, while there is still sun outside, i got to finish the woodwork on my fifj cabinet.
Title: Re: Fix-It Felix, Jr. Replica
Post by: dgame on April 01, 2013, 08:19:52 pm
Testing March 30 and I got hit by a brick just as I got the pie. Felix died but re-spawned as Super Felix. Is that supposed to be able to happen?

I am playing on my 33 inch Mitsubishi MegaView CRT with Klipsch ProMedia 2.1 speakers. The music and sound effects are very good. Ralph’s pounding fist sound quite menacing and it adds to the ambiance of the game. The graphical details are great as well. Now that the pace has increased the game play has that classic easy to learn and difficult to master feel.  Great job everyone!   :applaud:


Title: Re: Fix-It Felix, Jr. Replica
Post by: compujohn on April 01, 2013, 11:11:02 pm
Interesting thread. I've built several Mame cabinets over the years.

How do I contact Sjaak via PM ?  When I click his name I get a
message saying I am not allowed to access this section.

Thanks,

John

Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on April 01, 2013, 11:20:36 pm
I was stepping through the movie some more, and I'm starting to think that to save time, the animators simply drew the whole dust cloud freehand and scanned it into game-size pixels, then zoomed it to a slightly different size and scanned it into pixels again, as the inner creases do expand and contract with the outer edges.  If anyone's trying to copy these graphics for a movie-accurate game, remember that it turns into three smaller clouds at the very top, where the cloud on the right looks a lot like the cloud on the left, but again doesn't look perfectly identical.  For the dust clouds Ralph makes only in the movie, it's a little neater: The cloud on the right is an exact mirror of the cloud on the left, while the cloud in the middle is whatever the previous graphic for the cloud on the left was (that is, it's one frame behind in the cycle of animation), though these different-sized cloud animation frames are not simple re-sizes of one another.

I forgot to mention earlier, one last reason to believe the ducks weren't originally planned for Fix-It Felix, Jr. is this mock ad flyer for arcades:
(http://sphotos-b.xx.fbcdn.net/hphotos-ash3/10469_533716309978548_1878706133_n.jpg) (http://www.facebook.com/photo.php?fbid=494890217194491)
Why wouldn't they want to mention a recurring enemy for one more feature of the game?  Even the Red Snifit (http://archives.progressiveboink.com/archive/redsnifit.html) got to tease us in the manual, and you don't even have to see that one to finish the game.  Forget Wreck-It Ralph; Duck-It Duck is the character who needs to seek out some "wreck-ognition" in a movie of his own!

Well, it was for the cabinet with the green-shirted Felix... This one's (http://www.facebook.com/photo.php?fbid=576382049045307) screwier, as it's got the new coloring on top, but the old style everywhere else, and it's even got an old graphics style on the screen!  (Looks like somewhere in the process of swapping Felix's shirt color with Mary's dress color, they also bleached everyone's skin... and added another button in place of the Nintendo logo.  Does the fan-made cabinet art use the new skin tone or the old one?)

I also find it amusing that Ralph is said to be twice as large as the machine that contains him.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on April 02, 2013, 12:36:09 am
these cloud sprites are kicking my butt. they look "ok" im just not happy with them.
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on April 02, 2013, 09:54:32 am
I'm not trying to start a war here, but there are 2-3 of us working on the graphics in very limited spare time, and the one place we communicate is here.  Can we please keep the whole "Movie Version" of sprites conversation out of this thread?  It's making it confusing when attempting to communicate with others about creating/fixing sprites. 

We're using the attract videos and videos taken from Disney Quest to create the remaining missing sprites unless they are identical to the movie. 
 :soapbox:

Title: Re: Fix-It Felix, Jr. Replica
Post by: snyggahelios on April 02, 2013, 05:14:20 pm
In the March 30 build when Ralph grabs the nicelander in the intro a grey line is shown to the right. Not sure if that is supposed to be there?
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on April 02, 2013, 05:20:37 pm
probably not, I'd probably some artifact I left in the sprite because I was sloppy  :-\  I'll look at it.


*** EDIT*** I do see it.. It's NOT in my sprite as far as I can tell.


@SJAAK:  Take a look at when Gene is flailing his arms up and down after Ralph grabs him in the 03/30 build.  There's a definite gray line that shows up on the right of the Ralph/Gene combo.


Title: Re: Fix-It Felix, Jr. Replica
Post by: u72 on April 02, 2013, 05:33:14 pm
Interesting thread. I've built several Mame cabinets over the years.

How do I contact Sjaak via PM ?  When I click his name I get a
message saying I am not allowed to access this section.

Thanks,

John

yup same here - is there an introduce yourself section on here? :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: jmike on April 02, 2013, 05:37:30 pm
Interesting thread. I've built several Mame cabinets over the years.

How do I contact Sjaak via PM ?  When I click his name I get a
message saying I am not allowed to access this section.

Thanks,

John

yup same here - is there an introduce yourself section on here? :)

You guys don't enough posts to send PMs.
Also I'm pretty sure he's not distributing/needs testers any longer.
He said that a couple of pages back.
Title: Re: Fix-It Felix, Jr. Replica
Post by: jammin0 on April 03, 2013, 10:19:35 am
So with the addition of configurable keymapping in the .ini file does that mean we can map to a joystick, or is that just for keyboard mappings?  In other words, can I map Button1 of my joystick from within the .ini file?  If so, what are the standard labels in XP for those mappings?
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on April 03, 2013, 01:29:54 pm
No.  The values in the INI are for mapping to keyboard keys using the standard .NET Keys enum.

I added a file called --IMPORTANT--ValidKeyValues.csv  in the Update Mar 26 folder that lists the valid values.

The string values are also available here: http://msdn.microsoft.com/en-us/library/system.windows.forms.keys.aspx (http://msdn.microsoft.com/en-us/library/system.windows.forms.keys.aspx)

Note: Capitalization matters.  Even for letters.  (All individual letters 'E', 'X', etc should be specified in upper case).
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on April 03, 2013, 01:56:04 pm
No.  The values in the INI are for mapping to keyboard keys using the standard .NET Keys enum.

I added a file called --IMPORTANT--ValidKeyValues.csv  in the Update Mar 26 folder that lists the valid values.

The string values are also available here: http://msdn.microsoft.com/en-us/library/system.windows.forms.keys.aspx (http://msdn.microsoft.com/en-us/library/system.windows.forms.keys.aspx)

Note: Capitalization matters.  Even for letters.  (All individual letters 'E', 'X', etc should be specified in upper case).

Exactly...

So with the addition of configurable keymapping in the .ini file does that mean we can map to a joystick, or is that just for keyboard mappings?  In other words, can I map Button1 of my joystick from within the .ini file?  If so, what are the standard labels in XP for those mappings?

Joystick support will be added when I start on the configuration screen. Why, you ask? Because every brand of joystick is identified by the system with a different name and then you have digital sticks (like a gamepad) and analog sticks and 10 different buttons. So it's not as easy as saying Up=JoyUp in the ini file. It's more likely something like Up=GamePad1.Thumbstick.Up which isn't very user friendly.

For now, Joy2Key (http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm) is a good alternative.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on April 03, 2013, 03:15:36 pm
Sometimes I wish Disney hadn't shown off so many slightly different renditions of the cabinet to confuse us, but at least I'm beginning to understand that they began as a series of photo-edits to stock pictures of real games: The Hero's Duty screen kept the "COST TO PLAY: $1.00" and "MONEY IN: $9.00" from the Terminator: Salvation ad, and I got a laugh out of the cheesily-edited "Mintenlo" logo over the Namco-styled "DISNEY" logo on an old Sugar Rush Speedway render.  Still, why didn't they use the final color scheme for Fix-It Felix, Jr. in the movie?  I saw that not only was Felix still in a green shirt, he still had a brown belt and purple hammer handle, which were both changed to bright yellow in the final. I also heard Felix's hammer whine before Moppet Girl had even walked up to the game, when it was only on the title screen--WHY:hissy: (http://youtube.googleapis.com/v/tm4m2Y9yLCE)

I also went back and saw that the online version of Fix-It Felix, Jr. did remember to have the Nicelanders close the door behind them, so for only the real arcade game to leave that open is just--WHY:hissy: (http://youtube.googleapis.com/v/cXi0E46V7Fk)

Okay, I'm over it.  :)   But should I actually get a Dropbox thing to work on something, or will that not be necessary?
Title: Re: Fix-It Felix, Jr. Replica
Post by: sandheaver on April 03, 2013, 03:33:10 pm
Sometimes I wish Disney hadn't shown off so many slightly different renditions of the cabinet

Well they didn't approach this with the ferocity that you guys are.  There was some official thought into the game, this is probably the movie version.  Then some contractor was hired, or some other Dept. within Disney was charged with creating the arcade games, and I'm sure they took some liberties, since very little gameplay is actually shown in the movie.  Etc.

Still, why didn't they use the final color scheme for Fix-It Felix, Jr. in the movie?

Different teams, different timelines, different opinions on design, and a lack of cohesion in the design, probably due to timelines & budget.
Title: Re: Fix-It Felix, Jr. Replica
Post by: rrcade on April 03, 2013, 03:45:04 pm
I can run on laptop fine but when trying to put in cabinet which runs HS just fine I get the following message even after installing all required dx9.0, etc. files.
No suitable graphics card found could not fin a direct 3D device that supports the xna framework Reach profile. Verify that a suitable graphics device is installed make sure the desktop is not locked, and that no other application is running in full screen mode. Avoid running under remote desktop or as a windows service. Check the display properties to make sure hardware acceleration is set to full.

So has anyone else run into this? Do I really NEED a new graphics card or something?
Thanks
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on April 03, 2013, 03:50:19 pm
I can run on laptop fine but when trying to put in cabinet which runs HS just fine I get the following message even after installing all required dx9.0, etc. files.
No suitable graphics card found could not fin a direct 3D device that supports the xna framework Reach profile. Verify that a suitable graphics device is installed make sure the desktop is not locked, and that no other application is running in full screen mode. Avoid running under remote desktop or as a windows service. Check the display properties to make sure hardware acceleration is set to full.

So has anyone else run into this? Do I really NEED a new graphics card or something?
Thanks

Yes, you need two of those new NVidia cards in SLI mode...just kidding  ;)

Did you run it from Hyperspin or from the desktop? If you ran it from Hyperspin, then Hyperspin was probably the other application running full screen.

What graphics card are you using and are the drivers up to date? Can you run the game windowed?
Title: Re: Fix-It Felix, Jr. Replica
Post by: rrcade on April 03, 2013, 04:01:43 pm
No, Hyperspin isn't running, nothing else either. I just tried clicking on the executable and got the message above
Title: Re: Fix-It Felix, Jr. Replica
Post by: rrcade on April 03, 2013, 04:24:09 pm
Tried to run windowed and got same error message, the computer is an older P4 with onboard intel video, but I figure if it can run HS with no problems it should handle FIF right? If I try to find cheap graphics card do they list whether or not  they support xna? 
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on April 03, 2013, 04:41:16 pm
Tried to run windowed and got same error message, the computer is an older P4 with onboard intel video, but I figure if it can run HS with no problems it should handle FIF right? If I try to find cheap graphics card do they list whether or not  they support xna?

It's not the power of speed of the graphics card that is the problem, but the directx support. The video card should support DirectX 9 or higher.

Updating your video drivers could help, but without knowing the exact type of the card, it's hard to say.

I think BUCKET got the game running on a P3 computer...
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 03, 2013, 05:04:12 pm
Great job, nipsmg, Slydsho and everyone else working on sprites!  You guys rock!!  Sjaak, your fall animation is absolutely epic!! :D  So glad you guys like the sound work so far.  I finished the jingle for fixing the last window so I'm going to upload that in a bit.

In other news, I finally got a Nintendo speaker for my cabinet and I soldered it to a sound amp that I took out of some cheap $8 speakers from Big Lots.  It works absolutely great :D

(https://sphotos-b.xx.fbcdn.net/hphotos-prn1/r90/561239_10201017001134233_1192560203_n.jpg)

Also, after looking at the No Quarters video, where the guy opens up his real Fix it Felix cabinet and shows off the sound amp, I realized that I just happen to grab the EXACT same amp for my cabinet!!  The sound amp is from a Kinyo PA-116, so if you want the same audio amp that's in the FIFJr arcade machines, grab those speakers and you should be golden.

Fix it Felix Sound Amp and Speaker (http://www.youtube.com/watch?v=M8bt3vLqxJA#ws)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on April 03, 2013, 05:45:24 pm
thanks for the recognition, but i got to hand it to Sjaak..  :applaud:
just ran the game real quick during my lunch break, everything is coming together. it seems to play beautifully, all the sounds are amazing, the sprites look great, the animations are spot on. the "team" we got working on this is amazing, thank you guys for the hard work so far.  :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 03, 2013, 06:13:55 pm
thanks for the recognition, but i got to hand it to Sjaak..  :applaud:
just ran the game real quick during my lunch break, everything is coming together. it seems to play beautifully, all the sounds are amazing, the sprites look great, the animations are spot on. the "team" we got working on this is amazing, thank you guys for the hard work so far.  :cheers:

Yes, you're absolutely right.  Sjaak, thanks so much for your hard work...the game really is playing beautifully.  I can't wait to hook it up to my control panel and play it with a real Nintendo joystick and pushbuttons :)

Yeah, I'm so glad everything's falling together in place...really glad how the whole game's shaping up, gameplay-wise, visually and aurally as well.  :applaud:

Just wanted to give Sjaak a heads up:  uploaded the "Fixed all windows" jingle to the sound library :)

Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 03, 2013, 07:25:15 pm
I just want to say, Surgeville and Myself were the ones that started cying out for this.
Then CoryBee came along and suggested we should approach Sjaak and see if he was willing to take this on?
I have to say, What i have seen from the start and TODAY (Bulldozer)  :notworthy:
Has totally exceeded my expectations.

Sjaak, you are truly a master of your craft. :cheers:
Thank you!

And to all you guys! For the Music and Sprites. Outstanding work.   :applaud:

Buckethead....
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 03, 2013, 07:39:01 pm
The sound amp is from a Kinyo PA-116, so if you want the same audio amp that's in the FIFJr arcade machines, grab those speakers and you should be golden.

Sweet.
I will swing by my store tomorrow and pick up a few of these.
Thanks for the info!
Title: Re: Fix-It Felix, Jr. Replica
Post by: mcseforsale on April 03, 2013, 11:54:34 pm
Crap.  I have the 115B model.  Wonder if it's the same amp.  I was planning on putting these into a barcade.

AJ
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 03, 2013, 11:57:57 pm
Crap.  I have the 115B model.  Wonder if it's the same amp.  I was planning on putting these into a barcade.

AJ

I pulled up a picture of one and it looks like the same button layout as the 116 except there's a headphone output.  Since the button layout and LED placement seems to be the same as the 116, I would assume they have the same amp. :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on April 04, 2013, 09:18:37 am
@Sjaak / Slydsho -
Check \Dropbox\FixItFelixJr Beta\Level Win Sprites .  finished the "Kiss" and "Give Pie" Nicelander sprites.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mcseforsale on April 04, 2013, 10:25:59 am
I bought them for a bartop build I haven't started yet.  Now my neighbor wants a full-size and wants to barter stained glass.  Wut?  :dunno  Apparently, building arcades isn't the only meaningless time-consumer out there.

Back on topic.....NOW!

Crap.  I have the 115B model.  Wonder if it's the same amp.  I was planning on putting these into a barcade.

AJ

I pulled up a picture of one and it looks like the same button layout as the 116 except there's a headphone output.  Since the button layout and LED placement seems to be the same as the 116, I would assume they have the same amp. :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: jammin0 on April 04, 2013, 10:35:38 am
No.  The values in the INI are for mapping to keyboard keys using the standard .NET Keys enum.

I added a file called --IMPORTANT--ValidKeyValues.csv  in the Update Mar 26 folder that lists the valid values.

The string values are also available here: http://msdn.microsoft.com/en-us/library/system.windows.forms.keys.aspx (http://msdn.microsoft.com/en-us/library/system.windows.forms.keys.aspx)

Note: Capitalization matters.  Even for letters.  (All individual letters 'E', 'X', etc should be specified in upper case).

Exactly...

So with the addition of configurable keymapping in the .ini file does that mean we can map to a joystick, or is that just for keyboard mappings?  In other words, can I map Button1 of my joystick from within the .ini file?  If so, what are the standard labels in XP for those mappings?

Joystick support will be added when I start on the configuration screen. Why, you ask? Because every brand of joystick is identified by the system with a different name and then you have digital sticks (like a gamepad) and analog sticks and 10 different buttons. So it's not as easy as saying Up=JoyUp in the ini file. It's more likely something like Up=GamePad1.Thumbstick.Up which isn't very user friendly.

For now, Joy2Key (http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm) is a good alternative.
Ok, thanks.  That makes perfect sense and I was just wishful thinking on that one.  I am using Joy2Key with great success but I have a few issues with Joy2Key and Hyperspin/Mame so it is screwing with the rest of my setup.

By the way, the game is coming along awesomely.

Anyone try their hand at a hyperspin theme yet?  I tried making one but was not really pleased because most of my graphics were from movie scenes.  I noticed someone mentioned that they were working on one once in the hyperspin forum but then I haven't seen mention of it again.
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on April 04, 2013, 01:31:52 pm
Anyone try their hand at a hyperspin theme yet?  I tried making one but was not really pleased because most of my graphics were from movie scenes.  I noticed someone mentioned that they were working on one once in the hyperspin forum but then I haven't seen mention of it again.

I was looking for one as well and didn't see it.  With all the high-resolution graphics for side art, control panel, and Marquee out you'd think someone would create one.  I'd give it a shot but I have NO IDEA how to do it.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on April 04, 2013, 01:51:20 pm
At work so I cant check the drop box, but im sure the sprites look perfect. As for a Hyperspin theme, I can build one quick when I get home. Ill keep you guys posted.
Title: Re: Fix-It Felix, Jr. Replica
Post by: jammin0 on April 04, 2013, 02:33:55 pm
At work so I cant check the drop box, but im sure the sprites look perfect. As for a Hyperspin theme, I can build one quick when I get home. Ill keep you guys posted.
You're like a machine.  Awesome  :afro: .
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on April 04, 2013, 03:18:20 pm
while im at work, can anyone gather all the high res photos and put them in a new folder in dropbox for me?  save me from having to go digging for them later... the more the better on these graphics guys, i got a few elaborate ideas running through my head for a theme, hopefully i can bring them to life.
Title: Re: Fix-It Felix, Jr. Replica
Post by: jammin0 on April 04, 2013, 03:30:13 pm
Just found this thread from mike boss on the forum.  I'll stick it in the dropbox folder.
http://forum.arcadecontrols.com/index.php/topic,131257.0.html (http://forum.arcadecontrols.com/index.php/topic,131257.0.html)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on April 04, 2013, 03:39:47 pm
Just found this thread from mike boss on the forum.  I'll stick it in the dropbox folder.
http://forum.arcadecontrols.com/index.php/topic,131257.0.html (http://forum.arcadecontrols.com/index.php/topic,131257.0.html)

just got drop box for my android and seen the images and also followed the link, fantastic find, i can reverse engineer that for hyperspin. i will try and get a few designs out there so people can have something to choose from.. again once i get off from work (about 3 more hours)... being a store manager of Autozone takes away most of my time  :banghead:
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 04, 2013, 05:05:37 pm
The sound amp is from a Kinyo PA-116, so if you want the same audio amp that's in the FIFJr arcade machines, grab those speakers and you should be golden.

Sweet.
I will swing by my store tomorrow and pick up a few of these.
Thanks for the info!

I picked up the last 2 they had!

So now we have the actual amp.
But what kind of speaker is that?
Does'nt look like a Nintendo Speaker.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on April 04, 2013, 09:35:54 pm
sample....

(http://img7.imageshack.us/img7/6812/mythemesnapshot.png)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on April 04, 2013, 11:36:30 pm
Is this BadBoyBill's version, or what is this?
Kevin plays Wreck it Ralph / Fix it Felix JR Arcade Machine at Midwest Gaming Classic (http://www.youtube.com/watch?v=MgGsPwqF494#ws)
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 05, 2013, 01:13:30 am
The sound amp is from a Kinyo PA-116, so if you want the same audio amp that's in the FIFJr arcade machines, grab those speakers and you should be golden.

Sweet.
I will swing by my store tomorrow and pick up a few of these.
Thanks for the info!

I picked up the last 2 they had!

So now we have the actual amp.
But what kind of speaker is that?
Does'nt look like a Nintendo Speaker.

Glad you found the speakers!  That's a good question...  the speaker looks like a Nintendo speaker but is still rather different.  It's probably a newer speaker that has the same dimensions and specs as the Nintendo/Sanyo speaker (6" and 4 ohms).  Perhaps the prop people building the cabinets bought a bulk order of generic speakers to install.

@Bag of Magic Food:

That looks like BadBoyBill's game in RidicRick's cabinet.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 05, 2013, 04:37:40 am
Is this BadBoyBill's version, or what is this?
Kevin plays Wreck it Ralph / Fix it Felix JR Arcade Machine at Midwest Gaming Classic (http://www.youtube.com/watch?v=MgGsPwqF494#ws)

Yes, That's BBB's version.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Tarman on April 05, 2013, 09:36:19 am
Doesn't seem to play all that well huh?
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on April 05, 2013, 01:55:52 pm
sample....

(http://img7.imageshack.us/img7/6812/mythemesnapshot.png)

Nice.  Any hope for a horizontal 4:3 ver? :) :) :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on April 05, 2013, 02:01:36 pm
Doesn't seem to play all that well huh?

I wouldn't be so sure.  I hear button presses, as if the guy was hitting "Jump" to move up.  You should only need to push up.  May have been a user issue.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on April 05, 2013, 02:05:07 pm
Doesn't seem to play all that well huh?

I wouldn't be so sure.  I hear button presses, as if the guy was hitting "Jump" to move up.  You should only need to push up.  May have been a user issue.

In the video comments it says that the game bugged out...I think this was the bug that also happened during the show.
Title: Re: Fix-It Felix, Jr. Replica
Post by: sandheaver on April 05, 2013, 02:07:59 pm
Doesn't seem to play all that well huh?

I wouldn't be so sure.  I hear button presses, as if the guy was hitting "Jump" to move up.  You should only need to push up.  May have been a user issue.

That is more of a game design flaw than a user issue, IMHO.  Having two different ways to move up is bound to cause confusion.  I understand that game play requires jumping over obstacles and moving between floors, and honestly I can't think of a better way to solve those two requirements, but new users will (and clearly do) suffer confusion, at least at first.
Title: Re: Fix-It Felix, Jr. Replica
Post by: jammin0 on April 05, 2013, 02:27:03 pm
sample....

(http://img7.imageshack.us/img7/6812/mythemesnapshot.png)

Nice.  Any hope for a horizontal 4:3 ver? :) :) :)
I second the idea of a 4:3 version.  Do you have all the original files, maybe I can take a stab at making one?  I made a couple of themes on the old theme creator but then was using a newer version and I couldn't figure out how to export it right.  Maybe I'll try and look at it again this weekend.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on April 05, 2013, 02:29:17 pm
sample....

(http://img7.imageshack.us/img7/6812/mythemesnapshot.png)

Nice.  Any hope for a horizontal 4:3 ver? :) :) :)

Both portrait and landscape versions are in the zip file in dropbox.
Title: Re: Fix-It Felix, Jr. Replica
Post by: jammin0 on April 05, 2013, 03:02:29 pm
You da man Slydsho
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 05, 2013, 07:17:12 pm
Is this BadBoyBill's version, or what is this?

Honestly, I know he worked hard on it.
But i believe the best version is HERE!
There is way to much of a high hop between windows when Felix moves.
The look and feel of it kinda reminds me of the Smartphone version.
It seems to all be moving too slow also.
Or is it just me?
Title: Fix-It Felix, Jr. Replica
Post by: Felsir on April 06, 2013, 07:50:06 am
The biggest difference between BBB version and Sjaaks is the there is a community providing input and review to Sjaak while BBB seems to be a solo project. So I firmly believe in Sjaaks version over his.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 06, 2013, 08:59:13 am
The biggest difference between BBB version and Sjaaks is the there is a community providing input and review to Sjaak while BBB seems to be a solo project. So I firmly believe in Sjaaks version over his.


I totally agree with that. That is the way he wanted it however.
And i believe it showed at the Midwest Gaming Classic unfortunately.
He may have also concentrated a little too much on the Bells and Whistles.
That are not true to the Arcade version.
Title: Re: Fix-It Felix, Jr. Replica
Post by: prostkxy on April 06, 2013, 09:30:05 am
I agree that sjaaks version is superior, but I would love to play BBB's version just to compare the 2.

Ridickrick has access to both version and I wouldn't mind his opinion on both.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on April 07, 2013, 12:58:01 am
Doesn't seem to play all that well huh?
Lol, why did he make the death animation go so fast?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on April 07, 2013, 01:01:35 am
Doesn't seem to play all that well huh?
Lol, why did he make the death animation go so fast?

he did the entire game by himself for several months as a challenge to himself, i think its a fantastic rendition of the game even if its buggy. i just think we should stop comparing the two and not start any kind of potential drama.  :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 07, 2013, 07:50:57 am
I was watching the No Quarter video again.
So here is the J-PAC that's inside the original machine.
You can use a JAMMA harness and a Authentic arcade monitor with it.

http://www.ultimarc.com/jpac.html (http://www.ultimarc.com/jpac.html)

Not a bad price either. $59.00

This is probably the Joystick they used or close to it.
I actually have it in my DK and Felix Mini.
It works great !

http://www.twistedquarter.com/index.php?main_page=product_info&cPath=190_193&products_id=1217 (http://www.twistedquarter.com/index.php?main_page=product_info&cPath=190_193&products_id=1217)

So now we know the Amp,Computer and Controller.

I would like to know the Monitor Brand?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bender on April 07, 2013, 11:46:33 am
Haven't posted in this thread since the beginning and I just wanted to say I've been following all alone and am amazed by the quality of work and cooperation!
I love it! :cheers: :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: pinballsmith on April 07, 2013, 04:20:04 pm
Slowly getting parts together for my cab project... although, I'm still waiting for $2000 to be given back to me before I can actually start the parts hunt. It's been a frustrating couple of weeks watching progress being made and me being unable to contribute.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 07, 2013, 11:00:38 pm
Doesn't seem to play all that well huh?
Lol, why did he make the death animation go so fast?

he did the entire game by himself for several months as a challenge to himself, i think its a fantastic rendition of the game even if its buggy. i just think we should stop comparing the two and not start any kind of potential drama.  :cheers:

^^ Agree with this 110%
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 07, 2013, 11:05:51 pm
I was watching the No Quarter video again.
So here is the J-PAC that's inside the original machine.
You can use a JAMMA harness and a Authentic arcade monitor with it.

http://www.ultimarc.com/jpac.html (http://www.ultimarc.com/jpac.html)

Not a bad price either. $59.00

This is probably the Joystick they used or close to it.
I actually have it in my DK and Felix Mini.
It works great !

http://www.twistedquarter.com/index.php?main_page=product_info&cPath=190_193&products_id=1217 (http://www.twistedquarter.com/index.php?main_page=product_info&cPath=190_193&products_id=1217)

So now we know the Amp,Computer and Controller.

I would like to know the Monitor Brand?

Well, if there's any truth to the fact that Disney converted DK games to FIFJr games, the CRT would be a Sanyo EZ, which is a 19" monitor that also has a sound amp built in.  I'm going to go with a 19" LCD just for ease of installation, easier maintenance, and less weight pulling down on the cabinet wood.
Title: Re: Fix-It Felix, Jr. Replica
Post by: pinballsmith on April 08, 2013, 06:51:30 am
I might go the LCD route myself as well. I guess it all bubbles down to how I actually go about the cabinet. If I use a beat Nintendo cab, I'll use the original CRT, but if I build it myself, I'm positive I'll use a newer monitor.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on April 08, 2013, 06:54:57 am
I might go the LCD route myself as well. I guess it all bubbles down to how I actually go about the cabinet. If I use a beat Nintendo cab, I'll use the original CRT, but if I build it myself, I'm positive I'll use a newer monitor.

You can always use the scanline and curvature option on a lcd screen to make it look like a crt screen.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on April 08, 2013, 06:25:49 pm
SOOOO CLOSE!!!! Now I just need that damn video inverter!

(http://img.photobucket.com/albums/v364/mistersh0w/IMG_0071_zps039fbda7.jpg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 08, 2013, 09:56:03 pm
So i was curious about the Sanyo EZ Monitor (Disney using it?)
I couldn't remember if the Monitor used a isolation transformer or not?
Because the NO QUARTER video of the real cabinet, There is no room in the bottom of the cabinet.
For a isolation transformer With all the stuff in it, Computer etc...

So i opened up my POPEYE for a look.
To my surprise No isolation transformer.
It plugs straight in. So Disney could have used the SANYO if they wanted too?

Here's some pics.
Title: Re: Fix-It Felix, Jr. Replica
Post by: rrcade on April 08, 2013, 10:14:33 pm
that outlet is connected to your isolation transformer. Your monitor is 100v. Take a reading where it plugs in with a multimeter.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on April 09, 2013, 10:36:06 am
So i was curious about the Sanyo EZ Monitor (Disney using it?)
I couldn't remember if the Monitor used a isolation transformer or not?
Because the NO QUARTER video of the real cabinet, There is no room in the bottom of the cabinet.
For a isolation transformer With all the stuff in it, Computer etc...

So i opened up my POPEYE for a look.
To my surprise No isolation transformer.
It plugs straight in. So Disney could have used the SANYO if they wanted too?

Here's some pics.

I'm wondering the same thing, IF Disney used EZ 20's, what do you think they used to get the color inversion correct from the HP to the monitor? I purchased this color inverter from Mike's Arcade, but now I'm thinking this isn't going to do what I want it to: http://www.mikesarcade.com/cgi-bin/store.pl?sku=NININVAMP (http://www.mikesarcade.com/cgi-bin/store.pl?sku=NININVAMP). Any advice?
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 09, 2013, 11:53:37 am
So i was curious about the Sanyo EZ Monitor (Disney using it?)
I couldn't remember if the Monitor used a isolation transformer or not?
Because the NO QUARTER video of the real cabinet, There is no room in the bottom of the cabinet.
For a isolation transformer With all the stuff in it, Computer etc...

So i opened up my POPEYE for a look.
To my surprise No isolation transformer.
It plugs straight in. So Disney could have used the SANYO if they wanted too?

Here's some pics.

I'm wondering the same thing, IF Disney used EZ 20's, what do you think they used to get the color inversion correct from the HP to the monitor? I purchased this color inverter from Mike's Arcade, but now I'm thinking this isn't going to do what I want it to: http://www.mikesarcade.com/cgi-bin/store.pl?sku=NININVAMP (http://www.mikesarcade.com/cgi-bin/store.pl?sku=NININVAMP). Any advice?

If it is a Sanyo EZ monitor, then maybe the FIFJr game's colors from the actual game are inverted.
Title: Re: Fix-It Felix, Jr. Replica
Post by: yotsuya on April 09, 2013, 11:55:04 am
I thought it was determined that Disney used LCDs in the cabs.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 09, 2013, 01:32:31 pm
I thought it was determined that Disney used LCDs in the cabs.

No, they were definitely CRTs.  Some of the games at DisneyQuest were pretty messed up actually with flicker and degaussing problems, lol.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 09, 2013, 01:37:42 pm
So now that the real game (albeit a beta version) has been leaked, what's the next plan of action?

I really wanna continue working on this project to make it better than the currently leaked beta game.  Add a options/ test screen menu ala BBB's version, add the missing High Score jingle that the leaked game doesn't have, etc.  What do you think, Sjaak?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on April 09, 2013, 02:04:50 pm
So now that the real game (albeit a beta version) has been leaked, what's the next plan of action?

I really wanna continue working on this project to make it better than the currently leaked beta game.  Add a options/ test screen menu ala BBB's version, add the missing High Score jingle that the leaked game doesn't have, etc.  What do you think, Sjaak?

I will continue working on the game, using this version as a guideline.

I will probably replace some of the sprites (after color correcting them), but it's amazing to see how close the sprites from slydsho and nipmsg are to the actual game sprites. And I really don't like the color of the bulldozers on the real game.

And maybe i will replace 1 or 2 sounds, but the effects from mrsinistar sound so much better...and of course some of the sounds are missing in the real game (high score entry and player switch)
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 09, 2013, 02:10:22 pm
So now that the real game (albeit a beta version) has been leaked, what's the next plan of action?

I really wanna continue working on this project to make it better than the currently leaked beta game.  Add a options/ test screen menu ala BBB's version, add the missing High Score jingle that the leaked game doesn't have, etc.  What do you think, Sjaak?

I will continue working on the game, using this version as a guideline.

I will probably replace some of the sprites (after color correcting them), but it's amazing to see how close the sprites from slydsho and nipmsg are to the actual game sprites. And I really don't like the color of the bulldozers on the real game.

And maybe i will replace 1 or 2 sounds, but the effects from mrsinistar sound so much better...and of course some of the sounds are missing in the real game (high score entry and player switch)

That's great to hear!  I was surprised to hear how close I did get with my sound effects and I'm honored that you like my sound effects more, that means a lot, thanks.  :cheers:

And slydsho and nipmsg did a phenomenal job on the sprites...theirs look dead on accurate :D

Thanks again Sjaak for creating and coordinating such a fantastic game.  We all really appreciate it. :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on April 09, 2013, 02:16:44 pm
(http://www.xs4all.nl/~hansolo1/wir/diff.jpg)

Top: sprites created by slydsho and nipmsg
Bottom: original sprites
Title: Re: Fix-It Felix, Jr. Replica
Post by: jammin0 on April 09, 2013, 02:17:57 pm
I agree with the sound on the leaked beta, kinda sucky.  The leaked version also doesn't support fullscreen in horizontal orientation unless I'm missing something.  And, maybe someone else has had a different experience but the leaked game plays on my Windows 7 machine fine but I can't get it to work on XP.

Kudos to all the guys in the thread who have been doing so much and I'm even more floored after trying the actual game to know just how close and sometimes exceeding sjaak's version has become.    :burgerking:

Since the actual arcade game was an attempt at recreating a period game, I would say it is still very arguable which version is more authentic.
Title: Re: Fix-It Felix, Jr. Replica
Post by: z-kun on April 09, 2013, 02:51:29 pm
(http://www.xs4all.nl/~hansolo1/wir/diff.jpg)

Top: sprites created by slydsho and nipmsg
Bottom: original sprites
I haven't had the luxury of trying your version to compare sounds and game play with, but I agree with you on the bulldozer sprite in that slydsho and nipmsg made it look nicer, colour-wise.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Vigo on April 09, 2013, 03:23:41 pm
Agreed, it's amazing that it was all done by eyeball.  :notworthy: I have no doubt this will be a much better product than the original.
Title: Re: Fix-It Felix, Jr. Replica
Post by: dgame on April 09, 2013, 03:36:34 pm
Great job everyone.  :cheers:

Confirm Quit Feature Request.

I use the confirm_quit option in GroovyMAME / MaLa and would like to have it in Fix-It Felix, Jr. as well.

How it works is when Exit button pressed the game pauses and presents a "Quit?" message box. If the Exit [No] button is pressed again then the game is un-paused and continues, or if the Start [Yes] button is pressed then the game exits.

Not a big deal if this can't be included or if no one else needs it. Thanks!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Darth Nuno on April 09, 2013, 03:44:13 pm
Just readed all this topic and..
Wow, I didn't know it was you behind this amazing job, Sjaak! Much respect!  :notworthy:
Title: Re: Fix-It Felix, Jr. Replica
Post by: nipsmg on April 09, 2013, 03:58:13 pm
(http://www.xs4all.nl/~hansolo1/wir/diff.jpg)

Top: sprites created by slydsho and nipmsg
Bottom: original sprites

I never did a comparison.. but wow!  Holy crap we were close! :)

I HATED the arcade version's sprite colors at first, then I realized why they were that way (and why the clouds are purple in the attract sequence).  Everything in that scene is supposed to be colored as it would be after dusk.  The clouds have a purplish hue, and everything is as you would see it if it were late at night.  The only problem is, the stump and Ralph are lit as if it's full blown daylight, so it doesn't really work.  (I do like the "dusky" clouds and trees in the attract however").  *shrug*




Title: Re: Fix-It Felix, Jr. Replica
Post by: Darth Nuno on April 09, 2013, 05:35:40 pm
Just tried with an Ultimarc AVGA2 (AGP), in order to display the game on a real arcade monitor (but for my test, I've used my usual Commodore 1084S which has the same specs than an arcade monitor : RGB / 60hz).
In order to have a beautiful scanline display, we need the lowest resolution possible for the game, but it's not possible to activate 'full screen' when the resolution is lowest than 800x600?

Oh, it already looks really good at this resolution (800x600) :

(http://www.arcadelifestyle.net/forforum3/wreckit-avga-1.jpg)

(http://www.arcadelifestyle.net/forforum3/wreckit-avga-2.jpg)

(http://www.arcadelifestyle.net/forforum3/wreckit-avga-3.jpg)

Nice scanline huh? But If the game would run in a lowest resolution, it would be even better! Because 800x600 is not a native resolution for an arcade monitor. Sure, the AVGA can 'handle' that, but it would be perfect (no flickering at all) in a very low resolution...

my two cents  ;)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Slydsho on April 09, 2013, 05:37:04 pm
(http://www.xs4all.nl/~hansolo1/wir/diff.jpg)
Top: sprites created by slydsho and nipmsg
Bottom: original sprites
I never did a comparison.. but wow!  Holy crap we were close! :)

I HATED the arcade version's sprite colors at first, then I realized why they were that way (and why the clouds are purple in the attract sequence).  Everything in that scene is supposed to be colored as it would be after dusk.  The clouds have a purplish hue, and everything is as you would see it if it were late at night.  The only problem is, the stump and Ralph are lit as if it's full blown daylight, so it doesn't really work.  (I do like the "dusky" clouds and trees in the attract however").  *shrug*

that's amazing, and the more we work at making sprites, the better we will get.  :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 09, 2013, 06:41:18 pm
maybe someone else has had a different experience but the leaked game plays on my Windows 7 machine fine but I can't get it to work on XP.

I figured it out on my own.
It only seems to work with Windows 7.
I have tried it on Windows 8 and it goes in slow motion.
XP SP3 it doesn't work at all.

Even more of a reason for Sjaak to finish his version.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 09, 2013, 07:21:59 pm
maybe someone else has had a different experience but the leaked game plays on my Windows 7 machine fine but I can't get it to work on XP.

I figured it out on my own.
It only seems to work with Windows 7.
I have tried it on Windows 8 and it goes in slow motion.
XP SP3 it doesn't work at all.

Even more of a reason for Sjaak to finish his version.

Funny, I have the opposite problem.  The game's horribly slow on my Windows 7 laptop, which has very limited RAM since I'm a resource hog, lol.  But it works fine on my Mom's new Windows 8 laptop.  I'm thinking it's a RAM issue, since the machines I played at DisneyQuest were slow in some parts but they later fixed that by adding RAM, which is what one of the operators told me.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 09, 2013, 07:26:12 pm

Quote
Funny, I have the opposite problem.  The game's horribly slow on my Windows 7 laptop, which has very limited RAM since I'm a resource hog, lol.  But it works fine on my Mom's new Windows 8 laptop.  I'm thinking it's a RAM issue, since the machines I played at DisneyQuest were slow in some parts but they later fixed that by adding RAM, which is what one of the operators told me.

Here's my Specs on the Windows 8 Laptop
I believe i have enough Ram.
So what gives?
Does it have something to do with a 64 or 32 bit version of Windows?
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on April 09, 2013, 08:02:25 pm
Leaked version plays on both my Windows 7 machines fine, one is 64bit with 8gigs of RAM the other 32bit with 4 gigs of RAM.

Only problem I have is when I go fullscreen on the 32bit machine it doesn't center properly for some reason. But it plays good.

EDIT: Figured out a fix for my off center problem. Going from 60hz frequency up to 70hz centers it properly. Only problem everything is laggy on that computer at 70hz. But just thought it may help someone else.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 09, 2013, 08:13:20 pm
Here is my Windows 7 Laptop specs
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 09, 2013, 08:18:55 pm

Quote
Funny, I have the opposite problem.  The game's horribly slow on my Windows 7 laptop, which has very limited RAM since I'm a resource hog, lol.  But it works fine on my Mom's new Windows 8 laptop.  I'm thinking it's a RAM issue, since the machines I played at DisneyQuest were slow in some parts but they later fixed that by adding RAM, which is what one of the operators told me.

Here's my Specs on the Windows 8 Laptop
I believe i have enough Ram.
So what gives?
Does it have something to do with a 64 or 32 bit version of Windows?

RAM seems to be good, but 1.20 GHz is pretty slow for a newer processor, you may wanna upgrade that or find a computer that has a faster processor...my brother's laptop has a 2.00 GHz and my mom's laptop is 2.70 Ghz.  It works on your 7 machine because it has a 2.30 GHz CPU
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 09, 2013, 08:22:13 pm
Now this is what happens with XP.
2.60 GHZ  P4  512MB RAM
Granted the RAM is low i know.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 09, 2013, 08:28:11 pm
RAM seems to be good, but 1.20 GHz is pretty slow for a newer processor, you may wanna upgrade that or find a computer that has a faster processor...my brother's laptop has a 2.00 GHz and my mom's laptop is 2.70 Ghz.  It works on your 7 machine because it has a 2.30 GHz CPU

The Laptop was given to me free,  And i installed Windows 8 and it runs smooth.
So it's great for what i use it for.
The Windows 7 laptop is my wife's she uses for school.

Now the XP is one of my Mame Cabs.
Which run's Sjaak's version perfect.

Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 09, 2013, 08:30:24 pm
Now this is what happens with XP.
2.60 GHZ  P4  512MB RAM
Granted the RAM is low i know.

Hmmm that's error is weird.  Maybe it's not grabbing enough RAM needed to initialize or something.  It was grabbing at least 50,000 Kb of memory when it was running on my computer so, it's definitely a resource hog.  In fact, I think the game doesn't even use DirectX to help handle the graphics.
Title: Re: Fix-It Felix, Jr. Replica
Post by: z-kun on April 09, 2013, 08:32:52 pm
I'm running Windows 7, with an Intel Core 2 Duo, 2.00 GHZ, 3GB RAM, and 32-bit Windows. The leaked version seems to be working fine for me for the most part, except for the fact that the first time I beat the first level, I got the kill screen so I thought it only had the first level programmed. (I have since discovered that it indeed goes higher than Level 1.) It screwed with my monitor's resolution when I went fullscreen (after rotating it 90 degrees), though its hilarious that the game can be rotated with the scroll wheel on the mouse. It was amusing to try playing the game diagonally and upside-down.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 09, 2013, 08:38:53 pm
Hmmm that's error is weird.  Maybe it's not grabbing enough RAM needed to initialize or something.  It was grabbing at least 50,000 Kb of memory when it was running on my computer so, it's definitely a resource hog.  In fact, I think the game doesn't even use DirectX to help handle the graphics.

It would be nice just for fun"
To find out a baseline on this to run it?
OS and RAM
Title: Re: Fix-It Felix, Jr. Replica
Post by: 6of1 on April 09, 2013, 08:39:24 pm
Leaked version plays on our windows 7 machine [64bit] in the living room (HTPC)...
Wont play at all on the windows XP machine [32bit] in my arcade cabinet, I run the exe and get nothing, doesnt even show up in task manager. We were hoping to play using the control panel, oh well I guess..
Title: Re: Fix-It Felix, Jr. Replica
Post by: z-kun on April 09, 2013, 08:48:06 pm
Hmmm that's error is weird.  Maybe it's not grabbing enough RAM needed to initialize or something.  It was grabbing at least 50,000 Kb of memory when it was running on my computer so, it's definitely a resource hog.  In fact, I think the game doesn't even use DirectX to help handle the graphics.

It would be nice just for fun"
To find out a baseline on this to run it?
OS and RAM
I just played a bit with task manager pulled up. It was using around 57% of my CPU on average, though that did vary from the low 50's to 60% throughout play. It started with like 69,000 Kb Memory, but about the time I beat the first level, it jumped up to 118,000 Kb of my memory (memory usage rounded up to the nearest thousand).


Also, I NEED a .wav of Gene's scream in my life.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 09, 2013, 08:59:55 pm
Here is the PC that's in the Real Cabinet. (No Quarter Video)

http://www.amazon.com/HP-Workstation-Dual-Core-2-66GHz-Professional/dp/B003X4P4LA (http://www.amazon.com/HP-Workstation-Dual-Core-2-66GHz-Professional/dp/B003X4P4LA)


    HP xw8400 Workstation Dual Xeon 2.66 GHz Tower System General Features:
    Microsoft Windows XP Professional pre-installed w/CoA Intel Xeon 5150 dual-core processors
    2.66 GHz CPU speed 1333 MHz bus speed, 4 MB L2 Cache Intel 5000X chipset
    4 GB DDR2 RAM (supports up to 32 GB ECC Registered FB-DIMMs) 250 GB SATA hard drive
    DVD RW DL drive with LightScribe

Hmmmmm. It comes with XP.
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on April 09, 2013, 09:05:22 pm
Just because it comes with XP doesn't mean they couldn't have formatted it to Vista or 7 very easily.

And man I just checked, it really does eat up CPU. On my Intel i3 computer with 3.2ghz it was almost completely using one of the cores.
Title: Re: Fix-It Felix, Jr. Replica
Post by: 6of1 on April 09, 2013, 09:10:52 pm
Here is the PC that's in the Real Cabinet. (No Quarter Video)

http://www.amazon.com/HP-Workstation-Dual-Core-2-66GHz-Professional/dp/B003X4P4LA (http://www.amazon.com/HP-Workstation-Dual-Core-2-66GHz-Professional/dp/B003X4P4LA)


    HP xw8400 Workstation Dual Xeon 2.66 GHz Tower System General Features:
    Microsoft Windows XP Professional pre-installed w/CoA Intel Xeon 5150 dual-core processors
    2.66 GHz CPU speed 1333 MHz bus speed, 4 MB L2 Cache Intel 5000X chipset
    4 GB DDR2 RAM (supports up to 32 GB ECC Registered FB-DIMMs) 250 GB SATA hard drive
    DVD RW DL drive with LightScribe

Hmmmmm. It comes with XP.

That machine is a rocket ship compared to the paper weight in my cabinet.. Maybe its not the machines or OS, but something thats already installed, like a dependency? I would think it would say XXXX.XXX is missing or something. For me it wouldn't have matter now that I see I can only fullscreen in vertical mode  ::)
Title: Re: Fix-It Felix, Jr. Replica
Post by: z-kun on April 09, 2013, 09:14:56 pm
Just because it comes with XP doesn't mean they couldn't have formatted it to Vista or 7 very easily.

And man I just checked, it really does eat up CPU. On my Intel i3 computer with 3.2ghz it was almost completely using one of the cores.
Wasn't there a booting photo/screencap somewhere that confirms it was XP though?
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 09, 2013, 09:15:48 pm
Just because it comes with XP doesn't mean they couldn't have formatted it to Vista or 7 very easily.

And man I just checked, it really does eat up CPU. On my Intel i3 computer with 3.2ghz it was almost completely using one of the cores.


When one of the machines was at the 1up Arcade in Denver.
It was reported that when it booted up, It was running XP.
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on April 09, 2013, 09:37:20 pm
Just because it comes with XP doesn't mean they couldn't have formatted it to Vista or 7 very easily.

And man I just checked, it really does eat up CPU. On my Intel i3 computer with 3.2ghz it was almost completely using one of the cores.


When one of the machines was at the 1up Arcade in Denver.
It was reported that when it booted up, It was running XP.

In that case maybe if this is an early build, maybe xp support was added in a later build?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Darth Nuno on April 10, 2013, 01:47:47 am
Now this is what happens with XP.
2.60 GHZ  P4  512MB RAM
Granted the RAM is low i know.

Got the same error message on a fresh XP install.
Easy fix : just install FrameWork dotnet 3.5  ;)
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 10, 2013, 08:07:43 am
(Leaked Version) 1.7ghz ,Windows 7, 1GB Ram Laptop will run it.
But it's slow. I'm out of Laptops for testing it.  :laugh2:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bender on April 10, 2013, 08:24:12 am
So now that the real game (albeit a beta version) has been leaked, what's the next plan of action?

I really wanna continue working on this project to make it better than the currently leaked beta game.  Add a options/ test screen menu ala BBB's version, add the missing High Score jingle that the leaked game doesn't have, etc.  What do you think, Sjaak?

I will continue working on the game, using this version as a guideline.

I will probably replace some of the sprites (after color correcting them), but it's amazing to see how close the sprites from slydsho and nipmsg are to the actual game sprites. And I really don't like the color of the bulldozers on the real game.

And maybe i will replace 1 or 2 sounds, but the effects from mrsinistar sound so much better...and of course some of the sounds are missing in the real game (high score entry and player switch)

I'm so glad to hear it, I feel like this is ours, we(and by we I mean you guys who actually did the work) built it and it's just a little bit better and we can make it more BYOAC/Cab friendly :applaud: :applaud:

Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 10, 2013, 08:40:52 am

I'm so glad to hear it, I feel like this is ours, we(and by we I mean you guys who actually did the work) built it and it's just a little bit better and we can make it more BYOAC/Cab friendly :applaud: :applaud:

I second that!  :applaud:

Cause the Leak isn't cab friendly.
It's cool to have. Because of what it is.
But that's about it for me.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Tarman on April 10, 2013, 09:13:57 am
Same thing happened to me on XP.  So I took a few hours and updated the hell out of the machine. It works perfectly now.

SIDENOTE:  I am a mac guy 100% and after dealing with this windows bullsh!t last night I was ready to throw that damn PC through a wall!!!

Now this is what happens with XP.
2.60 GHZ  P4  512MB RAM
Granted the RAM is low i know.
Title: Re: Fix-It Felix, Jr. Replica
Post by: sandheaver on April 10, 2013, 10:04:10 am
SIDENOTE:  I am a mac guy 100% and after dealing with this windows bullsh!t last night I was ready to throw that damn PC through a wall!!!

I don't know how running Windows Update is a pain, but I'm glad you got it working; it's usually a matter of .NET frameworks and run-times being updated.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Tarman on April 10, 2013, 10:30:44 am
The thing was this particular PC is more or less unused, but it hadn't been operated in about 3 years.  And I apologize for sounding like a child about windows.  I was pretty steamed last night and I'm still felling the rage. lol.  Windows is great, there were just sooooo many updates to do and I'm just used to the way apple handles it vs pc thats all.  It was the 3.5 framework, uh... thingy.  :)  I need some ram for that thing though.  How might one distinguish what kind of ram to buy for their machine?  On my macs I can simply click "about this mac".  Is there a similar feature on windows?  Sorry I'm a horrendous windows noob.

SIDENOTE:  I am a mac guy 100% and after dealing with this windows bullsh!t last night I was ready to throw that damn PC through a wall!!!

I don't know how running Windows Update is a pain, but I'm glad you got it working; it's usually a matter of .NET frameworks and run-times being updated.
Title: Re: Fix-It Felix, Jr. Replica
Post by: jammin0 on April 10, 2013, 10:41:08 am
Right click on the My Computer icon in the Start menu and then go to properties and I think you will get some info about your computer.  I'll have to try the .net update tonight and see if that gets the leaked fifjr running on my install of TinyXP.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 10, 2013, 11:05:01 am
Anyone have a Guess? To the Ram this Leak can run properly?
I have tried 1GB That doesn't cut the mustard.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Steve B. on April 10, 2013, 11:31:20 am
Anyone have a Guess?
Could it have something to do with the video hardware? I tried it on 3 computers:
1. My laptop (Win 8, Dual Core, 3 GB ram) - Ran slow
2. Desktop computer (Win XP, Dual Core, 1 GB ram, onboard video) - Ran slow
3. My Cabinet (Win XP, Dual core, 2 GB ram, GeForce 8400GS video card) - Runs great
If I set the Fix It Felix zoom level to 50%, the game seems to run at full speed. Is this the case with your computer?

-Steve
Title: Re: Fix-It Felix, Jr. Replica
Post by: z-kun on April 10, 2013, 11:48:31 am
It's starting to sound like it definitely has something to do with video hardware/software, as my laptop is less robust than your laptop and it runs the game just fine at 100%. I'm having trouble finding the part of my computer where it'll just tell me what graphics card I have (without opening it up, that is), but according to Google I probably have a NVIDIA geForce 8400M GS.

Honestly, I'm a little surprised that it runs just great for me as this laptop has a bad habit of crashing. XD It's not as stable as my old laptop.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Steve B. on April 10, 2013, 12:37:12 pm
I agree. Although my laptop should be more that capable of running it, it only has simple onboard Intel graphics which I suspect is the problem.
Title: Re: Fix-It Felix, Jr. Replica
Post by: dgame on April 10, 2013, 06:28:21 pm
Testing April 10 and Felix moves very well now. I don’t know if the collision detection has changed but I noticed that I am winning some close calls where I used to get killed. I was standing right under Ralph and started fixing the last window his bricks came down about the same time and Felix did not die as I was expecting. I may have been first but it seemed like I got hit before the window was fixed.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on April 10, 2013, 10:41:16 pm
This laptop with Windows XP ran the leaked game at normal speed, with only the rarest of hiccups in the action, though I believe some events in the cutscenes cued up sooner on the Disney machines.  Unfortunately it does heat up the processor very fast, which only makes it more annoying if there's no pause feature to give it a break.

The game can get pretty challenging if you try to maximize your score the way I proposed.  By Level 11, I was having to cut my point-pressing short on some screens because the layout made it too hard to conserve lives for long.  Unfortunately there are times when there's just not enough time to get to a half-broken window before Ralph breaks it again and robs you of your points for that breakage (I think that's how it works), but hey, I think the number of broken windows to begin with is random, so the maximum score you can reach in any one game could vary anyway.  Already I've found a bug with that: If you finish a 2-player game where both players attain a high score, the high score display up top will take the second player's score, even if the first player scored higher.  :dizzy: 

Also interesting is that this version isn't set to forced 2-credits free-play, which means we get to hear the unused chime for inserting coins as well as the unused messages "INSERT COIN" for 00 credits and "PRESS 1P TO START" for 01 credits.  Just for fun, I ran up the credits into the triple digits, and the extra digit spilled over onto the attract mode graphics without a black square behind it--seems they had to put a black rectangle of the correct size behind the credit counter manually.

I HATED the arcade version's sprite colors at first, then I realized why they were that way (and why the clouds are purple in the attract sequence).  Everything in that scene is supposed to be colored as it would be after dusk.  The clouds have a purplish hue, and everything is as you would see it if it were late at night.  The only problem is, the stump and Ralph are lit as if it's full blown daylight, so it doesn't really work.  (I do like the "dusky" clouds and trees in the attract however").  *shrug*
Hmm, I figured it was a specialized palette designed to look correct on a certain kind of monitor.  The black-haired Nicelanders now have purple hair, for goodness' sake!  But wow, they really did make the inside of the medal darker on Felix, I wasn't just seeing things.

For me it's interesting to see how the graphics were stored in the resource files.  They included the sprites for Felix skidding and eating pies, which went unused in the game proper.  And I just noticed the dark-skinned man has a nose when seen in full, but not as a pop-up face!

I really wanna continue working on this project to make it better than the currently leaked beta game.  Add a options/ test screen menu ala BBB's version, add the missing High Score jingle that the leaked game doesn't have, etc.
Sure, it'd be a nice idea to add some options for a "deluxe" version, like missing elements from the movie, or features from the home versions that made them more interesting.  Now I'm sure that to make Felix move the way he does in the movie would take a complete re-imagining of the code, so I can understand if nobody wants to do that, but it's fun to imagine.  :)  (Edit: Well now I'm seeing that some people are making clones of the game for old consoles like Atari 2600, Nintendo Entertainment System, and Sega Genesis, where Felix might be more free-roaming in some of those anyway, so they might be fun to check out too.)

I agree with the sound on the leaked beta, kinda sucky.
Yeah, the compression sounds nearly as bad as the online version--maybe it uses the same files even!  It is funny how the "bonk" for Felix hitting his head on overhangs is a subtly different "bonk" from when bricks bounce off him, and that there's a file for the entire sequence of timer beeps for Super Felix instead of just one beep repeated by the program.  You may be interested to know I also found a leak of a more complete version of the movie soundtrack, where the game music sounds much cleaner.  With that you have not only a better rip of the attract mode music, but also the "You fixed it!" music, though the game-play music is that strange extended-but-truncated version that will need to be recreated.

You can also get very clean rips of the "I'm gonna wreck it!" and "I can fix it!" quotes off the official website, more so if you can decompile the Flash assets to eliminate the ambiance.  For "Hey, you moved my stump!", "Fix it Felix!", and "Yoohoo", along with the movie's sound effects if you care for them, I think someone will have to extract whatever channel of the surround sound has the least overlap in the movie, though if all else fails you could rip "Hey, you moved my stump!" and "Fix it Felix!" with the music and try to make them fit in exactly as shown.  You could check to see if the second "Fix it Felix!" in the movie sounds any cleaner, since it's got the quiet orchestra music instead of the in-game music behind it.  Likewise, "Yoohoo" is heard again when the game comes back in the ending...  Oh, and a funny thing about the American Spanish dub is that it reuses the "Yuju" soundbite leading into the cake scene, so for a Spanish version you might get that one with little or no overlap at all.

Edit: Okay, I think I might be seeing more of those "beta" elements people are talking about. In addition to the two missing sounds and the game never recording the first player's high score up top, some of the graphics look like older revisions.  Well, at least the ducks' graphics were transferred wrong, as the bottoms of their wings are cut off, and their eyes are missing; I think they had forgotten to replace inner black pixels with bright red at this point, as actual black in the graphics pack is the see-through color.  And in contrast to Felix's fallen-dead sprite looking more polished in the arcade version, the winning scene graphics look more polished in the Flash version.  I'm not sure the Nicelanders were actually changed from this beta to the final arcade version, but when they go after Ralph, almost all of their faces are shaped differently than how I've seen them anywhere else, a couple of them looking a little deformed even.  So in this one respect here the Flash version looks more accurate to the movie, only except for ignoring the missing animations, the missing noses and raised collars, and Ralph's strap being on the other side; but then when Ralph falls down beside the building, his arcade graphics are much closer to the movie's, with only slight differences like no pink around his eyes and some worse-looking outlining of the fingers.  The Flash version redid these quite a bit: When he's falling, his fists are more straight-edged and less shadowed, his hairdo is more symmetrical, and the knee scrapes look pulled in a bit; like the reversed strap, they may have been dumbing it down by reusing pieces of other graphics.  When Ralph lands, his body's spread out rather differently, with his hair overlapping his shirt and not his overalls for one thing.  Oh, and "LEVEL 10" isn't centered correctly over "COMPLETE" in this leaked version at least, but then all the level numbers after that are centered better, so I'm guessing there was an erroneous greater-than check.

Basically it feels as if the artists kept on revising and revising, and not everyone kept up with everything, so no one dev team got the complete set of finalized graphics.  By the way, it's funny how the real game gave Deanna a "neutral" expression that's exactly the same as her smiling face.

The other day it occurred to me how you could explain away the building getting wider in a close-up: Say they spliced in footage from a later level that's played on the side, where the building is eight windows across.  Hey, that would also explain how two clouds far apart became two clouds overlapping, or at least why one of them looks bigger!  (Speaking of those, I came up with the likely reason there's a piece of cloud on the right when Ralph's thrown in the arcade version: The clouds hiding the medal moved to just barely off the edge of the screen, and the scrolling revealed one.)  I don't know how the entire doorway got turned sideways, though.
Title: Re: Fix-It Felix, Jr. Replica
Post by: pinballsmith on April 11, 2013, 08:40:45 am
I posted about this in the issue folder, but this picture gives you a better idea of what I'm talking about.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on April 11, 2013, 02:06:06 pm
I posted about this in the issue folder, but this picture gives you a better idea of what I'm talking about.

Just played it and this is also possible in the original version (using 'jump' and not 'up')
Title: Re: Fix-It Felix, Jr. Replica
Post by: snyggahelios on April 12, 2013, 06:16:43 am
In my cab felix now almost always hits his hammer (April 12 2nd release) when I press the jump button (have it mapped to RightAlt in the ini file) this did not happen in an earlier build
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on April 12, 2013, 07:00:11 am
In my cab felix now almost always hits his hammer (April 12 2nd release) when I press the jump button (have it mapped to RightAlt in the ini file) this did not happen in an earlier build

Can you post the key mappings from the .ini file?
Title: Re: Fix-It Felix, Jr. Replica
Post by: snyggahelios on April 12, 2013, 11:41:52 am
Up=Up
Down=Down
Left=Left
Right=Right
Fix=LeftControl
Jump=RightAlt
Coin=D5
Player1=D1


The left alt key is the Alt Gr key. It might be that I need to call it AltGr in the ini file? Tried to call it RMenu as stated in the keymapping csv file but that did not work. I have tested with other April builds on my cab and laptop with the same result. Keyboard is Swedish and the laptop runs Win 7 64bit and the cab Win XP 32bit.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on April 12, 2013, 12:03:03 pm
Up=Up
Down=Down
Left=Left
Right=Right
Fix=LeftControl
Jump=RightAlt
Coin=D5
Player1=D1


The left alt key is the Alt Gr key. It might be that I need to call it AltGr in the ini file? Tried to call it RMenu as stated in the keymapping csv file but that did not work. I have tested with other April builds on my cab and laptop with the same result. Keyboard is Swedish and the laptop runs Win 7 64bit and the cab Win XP 32bit.

I think the right alt key is the Alt Gr Key (http://en.wikipedia.org/wiki/AltGr_key (http://en.wikipedia.org/wiki/AltGr_key))

Anyone else have a Swedish (or Scandinavian) keyboard??

I read somewhere that Alt Gr is the same as Alt and Ctrl, so pressing RightAlt is also pressing LeftCtrl??????????????????
Title: Re: Fix-It Felix, Jr. Replica
Post by: snyggahelios on April 12, 2013, 12:50:56 pm
I wrote left but meant right ;) guess you understood that. I have had my cabinet mapped with CTRL and ALTGR buttons for a few years now in my cab without issues with Mame etc.

And yes, Felix can both jump and swing his hammer with the press of the Alt Gr key. That is my issue. Would not like to reconfigure 20+ emulators etc for that key  :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on April 12, 2013, 02:32:23 pm
Played latest version just now, (4/12) got to level 7 and twice in the same playthrough the pie just sat there, unable to activate. Also noticed some of the sounds are louder than others, just me?
Title: Re: Fix-It Felix, Jr. Replica
Post by: snyggahelios on April 12, 2013, 03:18:29 pm
Also found a pie that Felix couldnt eat on the first level.
Title: Re: Fix-It Felix, Jr. Replica
Post by: wp34 on April 12, 2013, 04:20:40 pm
Not to get us off-topic but it appears the FixItFelixJrBeta dropbox folder is counted against my 2 GB limit.  Anyone know if there is a way to tell Dropbox not to sync specific sub-folders?  I don't need the "Fakeumentary" syncing locally for example.
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on April 12, 2013, 04:39:43 pm
I was having the same problem, but I really easily got mine up to 3.5gb all for free doing various optional things they allow.

Like doing a tweet saying you like dropbox, connecting it to your smartphone pictures, (and you can delete afterwards), following them on twitter/facebook.

Pretty easy stuff, idk if this link will work for you but it's where it shows me all the "Bonus" space I've gotten

https://www.dropbox.com/account/bonus (https://www.dropbox.com/account/bonus)

If you have some friends you can get to sign-up, each one is worth an extra 500mb. This is all starting to sound like an ad for Dropbox. Promise ya, I don't work for em or anything. Was just happy to get more free space.

Edit: This link may help too https://www.dropbox.com/getspace (https://www.dropbox.com/getspace)
Title: Re: Fix-It Felix, Jr. Replica
Post by: dgame on April 12, 2013, 04:59:19 pm
Not to get us off-topic but it appears the FixItFelixJrBeta dropbox folder is counted against my 2 GB limit.  Anyone know if there is a way to tell Dropbox not to sync specific sub-folders?  I don't need the "Fakeumentary" syncing locally for example.

Preferences --> Advanced --> Selective Sync...
Title: Re: Fix-It Felix, Jr. Replica
Post by: jammin0 on April 12, 2013, 05:15:51 pm
Not to get us off-topic but it appears the FixItFelixJrBeta dropbox folder is counted against my 2 GB limit.  Anyone know if there is a way to tell Dropbox not to sync specific sub-folders?  I don't need the "Fakeumentary" syncing locally for example.

Preferences --> Advanced --> Selective Sync...
I think that allows you to not sync certains files and folders to your physical hard drive but I haven't seen a way to not include sub-folders in a shared folder as part of your personal upload limit.  Sjaak could make two separate shared folders, one with assets and the other without but I would just vote on keeping some of that huge stuff out of there, (fakeumentary, bitbybit).  I just check though and I'm at 2.8/4.8Gb on my account so I don't really mind too much right now.  Looks like the Fifjr Beta folder is at around 1GB large.
Title: Re: Fix-It Felix, Jr. Replica
Post by: wp34 on April 12, 2013, 05:30:17 pm
Not to get us off-topic but it appears the FixItFelixJrBeta dropbox folder is counted against my 2 GB limit.  Anyone know if there is a way to tell Dropbox not to sync specific sub-folders?  I don't need the "Fakeumentary" syncing locally for example.

Preferences --> Advanced --> Selective Sync...
I think that allows you to not sync certains files and folders to your physical hard drive but I haven't seen a way to not include sub-folders in a shared folder as part of your personal upload limit.  Sjaak could make two separate shared folders, one with assets and the other without but I would just vote on keeping some of that huge stuff out of there, (fakeumentary, bitbybit).  I just check though and I'm at 2.8/4.8Gb on my account so I don't really mind too much right now.  Looks like the Fifjr Beta folder is at around 1GB large.

That's what I found as well.  I could tell it not to sync a folder but it still counts against my total.  Thanks for the replies though.

I agree on removing the huge files.  I'm not sure why they are there.
Title: Re: Fix-It Felix, Jr. Replica
Post by: dgame on April 12, 2013, 05:38:24 pm
Not to get us off-topic but it appears the FixItFelixJrBeta dropbox folder is counted against my 2 GB limit.  Anyone know if there is a way to tell Dropbox not to sync specific sub-folders?  I don't need the "Fakeumentary" syncing locally for example.

Preferences --> Advanced --> Selective Sync...
I think that allows you to not sync certains files and folders to your physical hard drive but I haven't seen a way to not include sub-folders in a shared folder as part of your personal upload limit.  Sjaak could make two separate shared folders, one with assets and the other without but I would just vote on keeping some of that huge stuff out of there, (fakeumentary, bitbybit).  I just check though and I'm at 2.8/4.8Gb on my account so I don't really mind too much right now.  Looks like the Fifjr Beta folder is at around 1GB large.

At the Selective Sync  'Switch to Advanced View' and then you can get to the sub-folders.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on April 12, 2013, 05:40:52 pm
I removed some of the bigger stuff
Title: Re: Fix-It Felix, Jr. Replica
Post by: twistedsistem on April 12, 2013, 05:55:52 pm
I can offer an ftp server if you guys wanted to do that.

Sent from my SAMSUNG-SGH-I317 using Tapatalk 2

Title: Re: Fix-It Felix, Jr. Replica
Post by: dgame on April 13, 2013, 07:07:48 pm
April 13 is nice. Love the queuing of the left/right movement.

Feature request: Allow Windows Power Manager to turn off screen.

When playing full screen Windows Power Management is disabled and thus the screen won’t turn off according to the” Turn Off Monitor” Power Setting.

I use the “Turn Off Monitor” feature to prevent burn in when using MAME on my cabinet.

Could you please add a game.ini option to allow the Power Management to turn off the screen if it is set to do so?


Thanks and great work everyone!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on April 14, 2013, 05:32:10 am
Feature request: Allow Windows Power Manager to turn off screen.

When playing full screen Windows Power Management is disabled and thus the screen won’t turn off according to the” Turn Off Monitor” Power Setting.

I use the “Turn Off Monitor” feature to prevent burn in when using MAME on my cabinet.

Could you please add a game.ini option to allow the Power Management to turn off the screen if it is set to do so?

I did some research and I don't think that is possible.  Alternative would be to code a 'screensaver' in the game.

If anyone knows how to enable power management in a full screen xna game, let me know?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Buick455 on April 14, 2013, 01:12:50 pm
Not exactly an elegant solution, but if getting Windows power management to kick in is the only goal. How about an idle detection, then reverts to windowed mode. This way Windows Power Management could kick in.. :notworthy:

Just found this..
http://msdn.microsoft.com/en-us/library/bb203877%28v=XNAGameStudio.20%29.aspx (http://msdn.microsoft.com/en-us/library/bb203877%28v=XNAGameStudio.20%29.aspx)
I have never used XNA for anything so beats the crap outa me..
Title: Re: Fix-It Felix, Jr. Replica
Post by: dgame on April 14, 2013, 02:24:15 pm
Thanks, it seems XNA does not handle SC_MONITORPOWER like some other languages.

The normal attract mode without the 1UP score, High Score and Credits display could make a good screensaver. Perhaps have the game not display those three elements after X minutes without activity? Then when any key is pressed the 1UP score, High Score and Credits display return and the game proceeds as normal.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Felsir on April 14, 2013, 02:48:33 pm
Guide on Monitor power managerment (http://"http://www.codeproject.com/Articles/12794/Complete-Guide-on-How-To-Turn-A-Monitor-On-Off-Sta") in C#.
To be honest, -if it's just to prevent burn in, it would be way simpeler to add a screensaver timer and have the Draw loop just clear the graphicbuffer with black.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 14, 2013, 03:00:20 pm
While I want to just emulate the promotional arcade game as is, I understand people will still want the movie voice clips, so I went ahead and uploaded "realistic" Ralph and Felix voice over clips, if played on arcade hardware.  I went ahead and used Famitracker to convert the voice over clips into 4-bit DPCM NES samples so it's accurate to voice technology circa 1985, lol. As long as it sounds a lot like Sinistar, it's close enough for me, lol.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 14, 2013, 03:26:01 pm
Also uploaded a new "I Can Fix It" jingle as requested by nipsmg and a surprise WAV, I threw in as well. ;)
Title: Re: Fix-It Felix, Jr. Replica
Post by: dgame on April 14, 2013, 04:19:30 pm
Guide on Monitor power managerment (http://"http://www.codeproject.com/Articles/12794/Complete-Guide-on-How-To-Turn-A-Monitor-On-Off-Sta") in C#.
To be honest, -if it's just to prevent burn in, it would be way simpeler to add a screensaver timer and have the Draw loop just clear the graphicbuffer with black.

Good idea, just blanking the screen would work.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on April 14, 2013, 06:01:22 pm
I took a closer look at some of the sprites in the "texture2" pack of the leaked game, and I'm seeing some interesting things for if we're still working on getting the "definitive" set of game graphics.  Did anyone notice there were four different dust clouds?
(http://img.photobucket.com/albums/v299/RyanFerneau/dustclouds_zpsd1475aa2.png)
I believe I've only seen the largest two in-game.  Maybe they intended to have smaller clouds puffing at the very top, as in the movie, but forgot to put them in.  (You could try using them during Ralph's initial wrecking, too, but I still wouldn't make them take out the middle of the building, since the arcade rule is that Ralph must slip back to the middle before climbing up, so then he'd be climbing on empty space!)  And I see that the inner creases do change shape with the size of the whole cloud; they just don't shrink to the same degree the outer shape does.  Also for some reason, these clouds are included in the files for changing the color of Super Felix's hammer.  I wonder, could this be used to make other things cycle colors, like the 500?

Since Felix has both left-facing and right-facing graphics in the files instead of relying on the game code to flip the sprites, it might be possible to add lines of red pixels to simulate the drop shadows.  Some graphics never had their inner black pixels replaced with red to show up correctly in the game.  I mentioned the ducks, whose wings are complete in the file, so it must be just that the game is loading them to the wrong dimensions.  (I wouldn't be too surprised if ducks were a late addition, and teleporting back to their starting positions upon killing Felix was a redundant behavior left in from when they were able to spawn on the bottom row, which, like removing all falling bricks and starting Felix on the center of a bottom window after death, would be a way to avoid giving Felix mercy invincibility.)  Felix's mouth has empty pixels when he dies, too--I assume you're not supposed to see through it, yes?  They didn't bother adding some reversals or changing Super Felix's hat color on some of his death frames, which is pointless anyway since he can't die as Super, but they show that those frames could have been late additions as well. (And darn it, I guessed wrong on most of the shadow pixels around the hand, and the new mound of dirt and shirt button confused me, but some of my other feelings about what might have changed turned out to be correct, like the shape of the flower that I did change, and the ear sticking out two pixels below the ledge and the bill of the cap thinning to one pixel wide that I didn't want to change then.)  Ralph is missing his pupils for the frame where he stops to look up at the building and it doesn't matter, but then the Nicelanders also have a set of window-peeking sprites where the dark eyes are missing, and the game uses these.  I think I even saw a video of the real cabinet where Nel's eyes were white because she was in front of a piece of glass still in the window.

Unfortunately the medal graphics may be a little unfinished, as they're missing the darker streaks across the front and some shadowing on the hook at all sizes and brightnesses, and you can see some other little changes in the pixels forming the inner round shape compared to the Flash version's graphic.  I wouldn't use that version's dingy palette for it, though.  This medal from a piece of merchandise art appears to be the final design:
(http://img.photobucket.com/albums/v299/RyanFerneau/l_1772341_5509efd7_zps252f1427.jpg)
On this one I think they even trimmed a pixel off the right edge of the ribbon to make it look slightly further back.

So I was saying earlier that the movie got the best versions of most graphics, except the "splash down in mud" frames appear to have been redrawn to look nicer in the Flash version... Then I noticed some graphics for Ralph that really sent me down the rabbit hole.  Take a look at these sprites for Ralph being carried.
(http://img.photobucket.com/albums/v299/RyanFerneau/ralphthrown_zpsa9f00687.png)
The lower one is from the Flash version, while the upper one is from the arcade version but with the palette of the Flash version applied for easier comparison.  What caught my attention is that Ralph's strap with the buckle had been redrawn on top of his body where you can see it.  I don't know for sure if this is where the strap ought to be in this perspective, or if it was an attempt to move it to his other shoulder to match the previous frame where it's on Ralph's left shoulder, which is pretty silly since it's going to be back on his right shoulder in the very next scene anyway.  In the other version, the strap must have been tucked completely inside Ralph's armpit, as you can only see five pixels of brown across it.

But in fact there are many differences between these two graphics.  Ralph's toe is indented more, with extra shadow pixels in a slightly different color from the rest.  His legs are a bit longer and thinner, with the scratched-up hem from his other graphics.  There's a pixel of shadow missing from the pinky side of his hand.  His shoulder is rounded differently.  The hair on top is mirrored, there's an extra pixel of it beside each ear, and two of the sweat drops have been moved out a pixel.  The whole face has been moved out a couple of pixels, and shadowing from between Ralph's eyes has been moved to just between his eyebrows.  Now in transferring the palette, I discovered that the Flash version's thrown Ralph sprite is actually missing the color for Ralph's upper row of teeth: During game-play, the top row of teeth pixels is ever-so-slightly teal.

The Flash version adds back two pixels to Ralph's shirt sleeve, matching how it looks in his walking frames... But this is where I noticed that the arcade version is missing one whole color from Ralph's shirt, in all his graphics!  Every second row of squares uses the same color for both squares, so really there are no squares but in your imagination; each of those rows is a plain stripe.  You know, some earlier versions of Ralph's character model had just plain stripes on the shirt like this in sprite form, so I wonder if Ralph's not quite as finished here, or if there was a decision to reduce the color domain as with the medal, to be more 1982-constrained.  It makes me surprised to learn that the brick pile does have an outline color.

Has anyone been able to rip the graphics from the newer smartphone versions of the game?  I took a rough screenshot from a video, which you can compare to the movie's (http://i1.wp.com/screencaps.us/201/2-wreck-it-ralph/full/wreck-it-ralph-disneyscreencaps.com-152.jpg).
(http://img.photobucket.com/albums/v299/RyanFerneau/ralphphoned_zpsa22553cd.png)
And really this one matches the movie very well, with the whole extra row of shadowed skin between the eyes and the eyebrows, and the coloring of the open piece of the overalls flipped over.  The arcade version may have just recolored this dark brown by mistake; it doesn't even save colors as this color is reused from Ralph's hair.  Actually, you can see a few pixels of that color on the very top of the Flash version's sprite, so that seems to indicate that it still is the right shoulder strap facing us, only redrawn for better perspective.  The one thing redrawn in the mobile version is Ralph's sleeve, with many more jaggies now, which I think looks the coolest.  Even good-quality screenshots of the movie tend to blur the squares of Ralph's shirt together, just as they might be blurring any highlights on the smaller medals, so they're not much help.  I think the mobile sprite of Ralph falling down the building was a little more jagged in how it drew the arms and legs... And now that I check the arcade graphic pack, the turned-right frame has an extra pixel beside Ralph's armpit, and the upside-down frame has an extra pixel beside his right fingers.  What?  Did they copy these graphics by hand sometimes?

Just played it and this is also possible in the original version (using 'jump' and not 'up')
Yep, in the official version it's fun to alternate between Up and Jump to get different behaviors out of Felix below the same overhang.  The Jump button can be dangerous in this respect because while it allows him up though those overhangs, it doesn't protect him from brick piles on the next floor up.  It was interesting to learn just how the controls worked, especially the fact that the purpose of the Jump button is to land on the center of the next windowsill, which leaves Felix safe from brick piles on both sides and gets him across the screen a little faster, and which must be pressed after beginning to walk but before the auto-hop, or Felix will jump up and then walk to the next window due to the annoying input buffering.  You probably wouldn't even want total jump control as the movie suggests, just as allowing Felix to run past the edge of the building where Ralph couldn't reach him would make it too easy.  I was also a little surprised to learn that every push of the joystick includes an auto-hop to the next windowsill; there is no running and stopping on a different part of the same window unless it's at the edge of the building.  Though you can turn Felix around after he's started running and before the auto-hop, this also leads to some buffering weirdness where he steps two windows away instead of one.  One more trick I learned from this is that pushing Left and Right very quickly against the right edge of the building makes Felix turn back to the left without performing any more actions.

So if you didn't know already, the levels max out at four overhanging flowerbeds and three brick piles--yet even this was enough to make one area impassible without dying when the brick piles stacked up all in one column and some of the overhangs ran in a perpendicular line from them to the side.  I would have taken a screenshot, but I hadn't yet figured out a workaround to what the game does to the PrintScreen key, where the screenshot is only a quarter of the viewing window.  I found the trick is to make the window lose focus by clicking outside it, and I learned this in time to take a screenshot of my high score:
(http://img.photobucket.com/albums/v299/RyanFerneau/level39_zpsa4bab6e5.png)
I bet I could do even better now that I've had the practice of getting there, but I'd have to set aside another four hours, and I think my laptop's fan broke down today, no kidding, so maybe not.

An important thing to learn about the bottom doors is that Ralph can break them three times in a row without you fixing them in between, so one or two gashes deserves attention.  As if to balance that out, the round doors above them can only take one gash before becoming unbreakable, and it seems impossible for an overhang to appear between them.

While I want to just emulate the promotional arcade game as is, I understand people will still want the movie voice clips, so I went ahead and uploaded "realistic" Ralph and Felix voice over clips, if played on arcade hardware.  I went ahead and used Famitracker to convert the voice over clips into 4-bit DPCM NES samples so it's accurate to voice technology circa 1985, lol. As long as it sounds a lot like Sinistar, it's close enough for me, lol.
Haha, cool.  I did my own thing and mixed "high-quality" versions here (https://www.box.com/s/75h6c8gzi5ur8aawm1sb) and here (https://www.box.com/s/hx2n3vc8bhpqpno1rxvq) just to try in the arcade game.
Title: Re: Fix-It Felix, Jr. Replica
Post by: snyggahelios on April 17, 2013, 07:46:25 am
The stage finished text over Ralph when fallen to the ground is positioned too high compared to the leaked arcade build.
Title: Re: Fix-It Felix, Jr. Replica
Post by: dgame on April 17, 2013, 10:45:12 pm
April 17 Love the screensaver!!! Thanks Sjaak
 
That is brilliant!  :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on April 18, 2013, 09:07:06 am
Cabinet is almost done

(http://www.xs4all.nl/~hansolo1/wir/fifjr.jpg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: meyer980 on April 18, 2013, 09:15:48 am
That is beautiful. Words can't even...they should have sent a poet!

Very nice work Sjaak
Title: Re: Fix-It Felix, Jr. Replica
Post by: Felsir on April 18, 2013, 09:17:46 am
great work!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Buick455 on April 18, 2013, 11:14:52 am
beautiful job!!
Title: Re: Fix-It Felix, Jr. Replica
Post by: z-kun on April 18, 2013, 12:13:16 pm
OooooOOOOOOOOOOOOooooooooo, shiny.................................
 :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Termin8tor on April 18, 2013, 05:38:18 pm
Fantastic.  :applaud:
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 18, 2013, 06:27:50 pm
Awesome Cabinet !
Sjaak, Great Job.  :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: talkgeek on April 18, 2013, 08:28:19 pm
WOW Seriously impressive project!, and CAB is fantastic  :notworthy:
Title: Re: Fix-It Felix, Jr. Replica
Post by: prostkxy on April 19, 2013, 02:21:11 am
Great work on the cab!!!!!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Tarman on April 19, 2013, 08:48:50 am
SWEEEET!!!!! 8)

Did you use 3/4?
Title: Fix-It Felix, Jr. Replica
Post by: DeLuSioNal29 on April 19, 2013, 10:59:33 am
Outstanding!  Nice and clean!

D
Title: Re: Fix-It Felix, Jr. Replica
Post by: Malenko on April 19, 2013, 11:13:38 am
dunno what happened, got a drop box notice last night I was out of space then right after that my F drive disappeared. Chkdsk /r /f has been running for a solid 3 hours now =(

This is what I get for not RAIDing my drives, whomp whomp

EDIT: I brought this up here because all the files seem to be in my drop box folder
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 19, 2013, 07:21:03 pm
In other news,
Here's what's in the packet attached to the back of the Real Fix-it-Felix Jr. Machines.
Enjoy.

Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 19, 2013, 07:49:16 pm
In other news,
Here's what's in the packet attached to the back of the Real Fix-it-Felix Jr. Machines.
Enjoy.

HOLY CRAP, THANKS!!  Where did you get this?!  When I looked at the back of the machines at DisneyQuest, they just had the sleeve to hold it.  It had some lettering on sleeve itself with a "REV F" at the very end.  I took a pic of it that I'll upload soon.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Malenko on April 19, 2013, 09:13:47 pm
fixed it (like Felix)
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 20, 2013, 12:52:53 pm
Quote
HOLY CRAP, THANKS!!  Where did you get this?!  When I looked at the back of the machines at DisneyQuest, they just had the sleeve to hold it.  It had some lettering on sleeve itself with a "REV F" at the very end.  I took a pic of it that I'll upload soon.

Actually off some guys Blog/Website
He claims the owner of the 2nd machine that was for sale, Scanned them for him.
When he asked about the inside of the machine.

But he had Red Lines/Arrows pointing at stuff and Text he photoshopped all over them.
I cleaned it all up.

Maybe the REV F you saw on the packet? Means Revision F ?


Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 20, 2013, 02:08:25 pm
Quote
HOLY CRAP, THANKS!!  Where did you get this?!  When I looked at the back of the machines at DisneyQuest, they just had the sleeve to hold it.  It had some lettering on sleeve itself with a "REV F" at the very end.  I took a pic of it that I'll upload soon.

Actually off some guys Blog/Website
He claims the owner of the 2nd machine that was for sale, Scanned them for him.
When he asked about the inside of the machine.

But he had Red Lines/Arrows pointing at stuff and Text he photoshopped all over them.
I cleaned it all up.

Maybe the REV F you saw on the packet? Means Revision F ?

That's what I'm thinking.  I uploaded the image and it says "171604 REV. 9/05 FD".  I'm thinking they finished the games around September 5.  171604 maybe either the serial number or the codename for the game, I would assume.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on April 20, 2013, 03:23:24 pm
That's what I'm thinking.  I uploaded the image and it says "171604 REV. 9/05 FD".  I'm thinking they finished the games around September 5.  171604 maybe either the serial number or the codename for the game, I would assume.

Nice picture!  Perhaps someone stole the sheets out of that packet?
Yes, Looks like a Date and Serial to me?
Also, On the sheets i uploaded, That one cab does have the Original Sanyo EZ monitor in it.
And in the bottom is the original isolation transformer and outlet plug for the Monitor.

But the other cab has a totally different Monitor in it.
That would not need the Isolation Transformer.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on April 21, 2013, 02:44:21 am
That's what I'm thinking.  I uploaded the image and it says "171604 REV. 9/05 FD".  I'm thinking they finished the games around September 5.  171604 maybe either the serial number or the codename for the game, I would assume.

Nice picture!  Perhaps someone stole the sheets out of that packet?
Yes, Looks like a Date and Serial to me?
Also, On the sheets i uploaded, That one cab does have the Original Sanyo EZ monitor in it.
And in the bottom is the original isolation transformer and outlet plug for the Monitor.

But the other cab has a totally different Monitor in it.
That would not need the Isolation Transformer.
Dafuq? How'd they get a Sanyo EZ to connect to a PC without a modified isolation transformer? Think they used the video inverter for the colors? They'd have needed to convert the power to 12v somehow too. Hrmmmm...
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrsinistar on April 21, 2013, 08:18:29 pm
That's what I'm thinking.  I uploaded the image and it says "171604 REV. 9/05 FD".  I'm thinking they finished the games around September 5.  171604 maybe either the serial number or the codename for the game, I would assume.

Nice picture!  Perhaps someone stole the sheets out of that packet?
Yes, Looks like a Date and Serial to me?
Also, On the sheets i uploaded, That one cab does have the Original Sanyo EZ monitor in it.
And in the bottom is the original isolation transformer and outlet plug for the Monitor.

But the other cab has a totally different Monitor in it.
That would not need the Isolation Transformer.
Dafuq? How'd they get a Sanyo EZ to connect to a PC without a modified isolation transformer? Think they used the video inverter for the colors? They'd have needed to convert the power to 12v somehow too. Hrmmmm...

I think the one had a Sanyo EZ in it as the colors were inverted on the one side of the screen.  That being said, I don't know if that was due to the inverter board issue or a degaussing issue.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on April 24, 2013, 10:51:39 am
Does anybody know what happens at the end of a two player game, after player 1 loses his last live, but has a high score? Do you get the high score entry screen and after that, player 2 continues?
Title: Re: Fix-It Felix, Jr. Replica
Post by: z-kun on April 24, 2013, 01:00:23 pm
Does anybody know what happens at the end of a two player game, after player 1 loses his last live, but has a high score? Do you get the high score entry screen and after that, player 2 continues?
I just tried this in the leaked beta, and when I lost all Player 1 lives, it gave the usual "Player 1 Game Over, Player 2 Ready" or whatever screen and continued with Player 2, then once Player 2 died, it first let me put in the initials for Player 1, then let me put in the initials for Player 2. I don't have access to a proper cabinet though so I don't know if they changed it for the finalized version.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Buick455 on April 24, 2013, 10:14:55 pm
Does anybody know what happens at the end of a two player game, after player 1 loses his last live, but has a high score? Do you get the high score entry screen and after that, player 2 continues?

I believe (75% sure) that is the order of events in DK. Probably so player 1 could move on to another game in the arcade and keep spending his quarters, while player 2 tries to beat that high score..
Title: Re: Fix-It Felix, Jr. Replica
Post by: JTregler on April 25, 2013, 03:11:30 am
Long time lurker, first time poster. Really nice work, everyone!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on April 25, 2013, 10:13:05 pm
Does anybody know what happens at the end of a two player game, after player 1 loses his last live, but has a high score? Do you get the high score entry screen and after that, player 2 continues?
I just tried this in the leaked beta, and when I lost all Player 1 lives, it gave the usual "Player 1 Game Over, Player 2 Ready" or whatever screen and continued with Player 2, then once Player 2 died, it first let me put in the initials for Player 1, then let me put in the initials for Player 2. I don't have access to a proper cabinet though so I don't know if they changed it for the finalized version.
True, this is how it worked for me in the beta too, but you're right that it could have been changed when they fixed the high score field up top to accept Player 1's scores and added the two jingles.  (Surprising, though, that all the flaws in the graphics I've found so far appear to still be in the final build from what I can make out in videos of the official cabinets, so this is why I was thinking they didn't have time for a final graphics update, ran into a palette limitation with their game maker, or something along those lines.)
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on April 29, 2013, 10:39:31 am
Would it be possible to include the option of making the game harder at all? I know it was not meant to be super challenging, but even with Popeye you had to get a minimum of 40,000 points to get an extra life. For some of my cocky-er co-workers, the game is just too easy. Thoughts?
Title: Re: Fix-It Felix, Jr. Replica
Post by: sandheaver on April 29, 2013, 12:53:14 pm
proper era-level difficulty requires that the game be easy at first, then progressively become more and more difficult as you progress through levels.  the player character may or may not become more fragile, but the obstacles/enemies necessarily become faster and harder to eliminate.

It will require a bit of work to determine the proper difficulty curve for the game, but only one person in a million should be able to get past a certain point, and even then, they should only be able to do so after a great deal of practice.

First things first; it should be easy so that bugs can be found and edge cases detected.  Difficulty implementation should come later, I think.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on April 29, 2013, 01:03:15 pm
...First things first; it should be easy so that bugs can be found and edge cases detected.  Difficulty implementation should come later, I think.

That makes perfect sense! Something to think about though for sure. The free lives thing should be easily implemented, (though I'm talking out of my arse since I have no idea how that would work) also thinking at some point making Ralph faster could be cool. But again, just thinking out loud. Not even sure if that's possible.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on April 29, 2013, 01:04:16 pm
Would it be possible to include the option of making the game harder at all? I know it was not meant to be super challenging, but even with Popeye you had to get a minimum of 40,000 points to get an extra life. For some of my cocky-er co-workers, the game is just too easy. Thoughts?

There is some stuff in the game that needs tweaking


Maybe some of that stuff can be configurable.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on April 29, 2013, 08:10:09 pm
  • Pies appear every 60 to 80 seconds, independent of level
  • Every minute or so, a pile of bricks falls down, after level 3, and never more than 3 per level
Yeah, these things happen much faster in the official arcade version, unless what you're saying is that these are what you're going to change the game to do optionally.  The brick piles always fall down very early on, and I don't believe it's ever taken a whole minute for a pie to appear, though I never see more than one pie per level, and the likelihood of a pie appearing may depend on the floor: I've found it's very rare to receive a pie on the bottom screen, for instance.  Did you still need more documentation on the exact numbers of each kind of obstacle per level?

The ways other versions of the game make it harder, by implementing a 60-seconds-to-Game-Over timer and making Ralph's bricks increasingly likely to take out more windows, would seem to clash with the way that you're expected to max out your score by waiting around for a limited number of additional broken windows in the arcade version.  Making the ducks speed up according to level number is one thing from the Flash version you could do without too much trouble, although leaving the ducks slow may have been intended to make them more annoying as they linger in your way longer.  It's like how making Ralph less predictable could make him harder, or it could just make him waste a lot of time in one place.  An instant Game Over for running out of time isn't very sporting, so I once proposed that you could make it a "sudden death" scenario where, say, there are suddenly ducks in all rows, and Ralph keeps doing his super-pound while sliding towards Felix, but that wouldn't work as well in terms of slowly eating lives when there's no mercy invincibility after dying.

So while there may not be a lot of workable methods to make the actual gameplay harder without breaking it, increasing the points-for-lives value is a good idea that many arcade games have as an option.  After all, an extra life for little more than two screens' worth of points is awfully generous, especially when most of those points are unavoidable.
Title: Fix-It Felix, Jr. Replica
Post by: mameshane on April 29, 2013, 10:09:26 pm
I have thought for a while it would be nice to have the ducks randomly pick a row to fly across and change up the directions sometimes they come left sometimes right. that would increase the difficulty also.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on April 30, 2013, 01:14:21 am
Oh that's right: In the smartphone version, the ducks keep warping to random other rows every time they leave the screen, while in the browser version, the ducks simply turn back the other way when they reach the edge, which may be the most sensible.  I can't help but imagine the arcade version's ducks having to fly all the way around the back of the building in order to return to where they began.  :lol
Title: Re: Fix-It Felix, Jr. Replica
Post by: mistersh0w on May 01, 2013, 04:38:29 pm
Got to level 39 today, was bummed I didn't get a kill screen, it just froze the game. Is that disabled on the latest version? I thought there was a feature to hit the "R" key and you could activate it.
Title: Re: Fix-It Felix, Jr. Replica
Post by: JTregler on May 01, 2013, 10:18:43 pm
It may have been discussed earlier, but in the phone version, each half-window requires it's own press of the Fix button. It would certainly add difficulty to the game in later levels if you start with only half windows broken (requiring one press) and escalating to where most windows are fully broken, requiring two presses. Just a thought.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on May 02, 2013, 05:09:59 am
Got to level 39 today, was bummed I didn't get a kill screen, it just froze the game. Is that disabled on the latest version? I thought there was a feature to hit the "R" key and you could activate it.

R key was just for debugging. Kill screen is still in the code, but in the last rewrite (for 2 players) it was broken. I'll try to have it fixed in the next version.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on May 03, 2013, 04:08:56 am
It may have been discussed earlier, but in the phone version, each half-window requires it's own press of the Fix button.
True, though the fixing appears to happen a lot faster, and Felix even seems to be able to swing his hammer down during a jump.  The sound effect for the pressing of the hammer button itself would have been a good idea if it had been the "bonk" from the movie.  But a funny thing I noticed about the first phone version was that fixing only half a window doesn't provide any points, so it matches up with the arcade version in that finishing each window is what provides the 100.  It was also a little more accurate in that Felix jumped to the nearer edge of the next windowsill, but then they changed it so that Felix always lands right of center.  The first version even had those little planted bush/tree things at the base of the building, which are missing from the arcade version, and in a more movie-accurate palette than the browser version, so go figure; I'm just grateful that someone ripped those graphics for us.
Title: Re: Fix-It Felix, Jr. Replica
Post by: twistedsistem on May 11, 2013, 11:19:11 am
Sjaak,

With more focus coming to the 2 player and having 2 coin slots are you going to be adding in a second coin up button for the second coin slot?  I know that you can wire both switches to be the 1 coin up options but didn't know if you were going to add a second or not.
Title: Re: Fix-It Felix, Jr. Replica
Post by: simondwilliams on May 12, 2013, 12:07:12 am
Second coin up would be great!
Title: Re: Fix-It Felix, Jr. Replica
Post by: simondwilliams on May 12, 2013, 12:21:54 am
Did you notice at two players either player 1 or player 2 when dead we reset back to the original players position witout starting a new level? Is it my settings?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on May 12, 2013, 03:21:04 am
Did you notice at two players either player 1 or player 2 when dead we reset back to the original players position witout starting a new level? Is it my settings?

Nice catch. I will look into this
Title: Re: Fix-It Felix, Jr. Replica
Post by: simondwilliams on May 12, 2013, 08:24:11 pm
Hello everyone,

Any one of you would have a pdf version of the instructions and manuals that came with the Disney units.

As we can see on the cabinet Video from monsterfeet here

Fix It Felix Jr arcade cabinet at home (http://www.youtube.com/watch?v=xLPX0DhDZE8#ws)

There is manuals in a package on the unit.

I have found one page of the manual but would need the rest to be authentic as possible. If somebody needs them here is one of the pages

http://www.jasoneckert.net/blog/Entr...e_Machine.html (http://www.jasoneckert.net/blog/Entr...e_Machine.html)

I know that buckethead provided two files but there ils got to be more considering thickness.

Thanks waiting for help
Title: Re: Fix-It Felix, Jr. Replica
Post by: dreday12203 on May 14, 2013, 10:28:45 pm
I would like to donate also please, not sure how to...
Title: Re: Fix-It Felix, Jr. Replica
Post by: Le Chuck on May 16, 2013, 12:08:53 am
Are there plans for a cocktail flipping mode? 

If not I'll fiddle with an AHK script based on the TRON in game switch so that when it is P2's turn the screen flips, P1 controls lock out, and P2 controls map as P1's.  Messy tho.  Way better to have a native functionality. 

 
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on May 16, 2013, 04:15:14 am
Are there plans for a cocktail flipping mode? 

If not I'll fiddle with an AHK script based on the TRON in game switch so that when it is P2's turn the screen flips, P1 controls lock out, and P2 controls map as P1's.  Messy tho.  Way better to have a native functionality.

I think someone requested that before. Yes, there will be cocktail flipping and separate player 2 controls.
Title: Re: Fix-It Felix, Jr. Replica
Post by: dreday12203 on May 16, 2013, 01:54:42 pm
Hey all, Just looking for a little help. When running the game on my desktop it appears to be very washed out. like as if my color settings are out of wack. However it only affects the game and nothing else. When running riddic's version the colors are perfect with no issues. There is no slow down of the gameplay or anything, just the colors. Any suggestions would be greatly appreciated.
Title: Re: Fix-It Felix, Jr. Replica
Post by: BUCKETHEAD on May 16, 2013, 09:19:37 pm
riddic's version

Riddic's Version???
Please enlighten me.
Title: Re: Fix-It Felix, Jr. Replica
Post by: dreday12203 on May 17, 2013, 02:54:38 pm
^ Hope I didn't say something wrong. Yes over at Klov riddic had giving a version of the game a while back that a group has also been working on. I will post the link of the topic in a few minutes.
Title: Re: Fix-It Felix, Jr. Replica
Post by: dreday12203 on May 17, 2013, 03:06:26 pm
here is the thread from the beginning.

http://forums.arcade-museum.com/showthread.php?t=271445&highlight=fix+felix (http://forums.arcade-museum.com/showthread.php?t=271445&highlight=fix+felix)

then jump to ( page 12 ) I believe where frostyfire03530 post a link to hyperspin where they added voice to Ralph and Felix etc for the version riddic had.


riddics thread where he gave his artwork and the game. ( long thread )

http://forums.arcade-museum.com/showthread.php?t=245581 (http://forums.arcade-museum.com/showthread.php?t=245581)

Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on May 17, 2013, 03:10:25 pm
^ Hope I didn't say something wrong. Yes over at Klov riddic had giving a version of the game a while back that a group has also been working on. I will post the link of the topic in a few minutes.
Yeah, that is the disney version
Title: Re: Fix-It Felix, Jr. Replica
Post by: dreday12203 on May 17, 2013, 03:21:03 pm
^ My apologizes
Title: Re: Fix-It Felix, Jr. Replica
Post by: dreday12203 on May 17, 2013, 03:28:04 pm
Ok on the left is the Disney version and the right is the version from here( sjaaks ). Can someone help me figure out why ours here isn't as vivid like the disney version? Maybe I'm missing something...
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on May 17, 2013, 03:48:32 pm
You should definitely check your video card settings. Even the blacks look redish...

Check the directx, brightness, contrast, color and  gamma settings for directx applications
Title: Re: Fix-It Felix, Jr. Replica
Post by: dreday12203 on May 17, 2013, 03:55:55 pm
your correct it is redish, can you kindly guide me through where to go? Not good with locating these settings...
Title: Re: Fix-It Felix, Jr. Replica
Post by: Ilikepokemon123 on May 19, 2013, 03:38:40 am
Two things I have to say, One, Nice job :applaud:, also can I get a copy, cause I think you did an awesome job Sjaak  :cheers:
 
Title: Re: Fix-It Felix, Jr. Replica
Post by: weebub2009 on May 19, 2013, 10:54:30 am
Hi Sjaak, Ive been following your replica and RidicRick's for ages and im really impressed into the time and effort you have poured into this game, can I please get a copy of your game to try out on my cocktail, ive been playing the leaked version but i really want to try other versions first before i commit to having one copy installed on my cocktail...thanks again for all your effort.. :applaud: :applaud: ;D
Title: Re: Fix-It Felix, Jr. Replica
Post by: Ilikepokemon123 on May 20, 2013, 08:00:58 pm
Sjaak, I'm working on a project for the Arcade FFjr. I'm Working on it. I found it when I googled: "Fix it Felix Jr Replica". I need a copy. ;)
Thanks!
Ilikepokemon123
Title: Re: Fix-It Felix, Jr. Replica
Post by: Ilikepokemon123 on May 21, 2013, 08:09:24 am
Sjaak, I still need the Wood to make it, but if you have a guy who sells DIRT cheap empty DK machines, personal msg me.
Thanks!
Ilikepokemon123
Title: Re: Fix-It Felix, Jr. Replica
Post by: Termin8tor on May 21, 2013, 09:44:52 am
 :laugh2: :laugh2:
Title: Re: Fix-It Felix, Jr. Replica
Post by: SORHP on May 21, 2013, 04:31:19 pm
Dirt cheap dk machine shells, lol, even if someone finds one at a descent price, shipping or the trip to get it is still $$$

However, if someone here knows of a flat pack cnc'd Nintendo cab, please post here.

I already have an original, but I need another ;)

Thanks guys!
Title: Re: Fix-It Felix, Jr. Replica
Post by: simondwilliams on May 21, 2013, 08:17:17 pm
Found a special bug or miss on my end on update may 17

When in 2 player mode with the following config file for game.ini here is the video of my error and explanatoin

Problem (http://www.youtube.com/watch?v=1Gak5p8Fsgc#)


[General]
WindowTitle=FixItFelixJr

[Graphics]
FullScreen=False
Width=600
Height=800
Vertical=False
Flip=False

[Settings]
BootGarble=true
ShowBetaMessage=False
Up=Up
Down=Down
Left=Left
Right=Right
Fix=LeftControl
Jump=LeftAlt
Coin=D5
Player1=D1
Player2=D2
Joystick=Disabled
JoyFix=A
JoyJump=B
JoyPlayer1=A
JoyPlayer2=B
JoyCoin=A
Lives=3
ScreenSaverTimeOut=60
ScreenSaver=true
Debug=false
MasterVolume=10
KillScreen=39

[HLSL]
Enabled=false


When player one is dead the screen goes in cocktail mode without the option activated in the file.

Am I doing something wrong?

Thanks
Title: Re: Fix-It Felix, Jr. Replica
Post by: z-kun on May 21, 2013, 08:40:05 pm
Dirt cheap dk machine shells, lol, even if someone finds one at a descent price, shipping or the trip to get it is still $$$

However, if someone here knows of a flat pack cnc'd Nintendo cab, please post here.

I already have an original, but I need another ;)

Thanks guys!
Well, my boss is always looking for more contracts, so if you can provide accurate plans (I heard the Jakobud ones are a little off???), he could make that happen. I'm not sure what he'd charge, though. But if you want to e-mail him to ask for a quote, shoot me a PM.
Title: Re: Fix-It Felix, Jr. Replica
Post by: SORHP on May 22, 2013, 01:58:56 am
ThAnks z-kun, I'll see if I can find better plans!

Your version is really great!
Sjaak , a few questions/ requests
I really like having the (good) voice overs in the audio... Specifically "I'm gonna wreck it" "I can fix it" and " fix it felix!"
Can/ will there be an option to have them?
I really hope you put them in :)
Thanks , Ben
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on May 22, 2013, 02:41:40 am
Found a special bug or miss on my end on update may 17


When player one is dead the screen goes in cocktail mode without the option activated in the file.

Am I doing something wrong?

Thanks

Nope, mameshane reported the same problem

Edit: Should be fixed now
Title: Re: Fix-It Felix, Jr. Replica
Post by: z-kun on May 22, 2013, 11:26:07 am
ThAnks z-kun, I'll see if I can find better plans!

Your version is really great!
Sjaak , a few questions/ requests
I really like having the (good) voice overs in the audio... Specifically "I'm gonna wreck it" "I can fix it" and " fix it felix!"
Can/ will there be an option to have them?
I really hope you put them in :)
Thanks , Ben
I heard somewhere that the measurements in this thread are better than the Jakobud measurements (and because you have a Nintendo cab already, it'd be possible to obtain measurements from that): http://www.dragonslairfans.com/smfor/index.php?PHPSESSID=d40d5dbf78191b9aa8fc0b3447cfae46&topic=783.0 (http://www.dragonslairfans.com/smfor/index.php?PHPSESSID=d40d5dbf78191b9aa8fc0b3447cfae46&topic=783.0)

PM sent (now that I've had a time to mention the potential project to my boss). :3
Title: Re: Fix-It Felix, Jr. Replica
Post by: simondwilliams on May 25, 2013, 09:43:17 am
Hello Everyone!

Just wanted to thanks SJAAK on his ongoing efforts on the project. If you need another contribution from my part don't hesitate!

I wanted to also give a status on my build.

I purchased an old beat up and not cheap Donkey Kong JR. (Probably because I am in Canada)

Here is a video of it in my office

Ma Donkey Kong (http://www.youtube.com/watch?v=6RTKc_IcmDg#ws)

So as you can guess I will do the following on this unit

- New paint job with original blue Donkey Kong
- Sanyo EZ 20 audio and video cap kit + inverter mod
- Ridric's graphics will be modified to be more orginal white like the Disney version of the arcade(I will ask Ridric for this)
- Printing will probably done by him to I haven't found a good printer in my region
- 400$ of parts from MikesArcade will be coming in soon to have it as original
- Paint job will be done by trained and Professional painters base coat clear coat and cooked :) I am crazy!!!

I also purchased an HP x8400 just like in the video from youtube of the arcade from Disney.

I wanted to point out this sale I will keep my FIFjr arcade for life because all the family plays the game together and we are all on the build project it is one of our first creation using the entire family.

http://barrie.kijiji.ca/c-buy-and-sell-video-games-consoles-other-Fix-It-Felix-Jr-Arcade-W0QQAdIdZ486674198 (http://barrie.kijiji.ca/c-buy-and-sell-video-games-consoles-other-Fix-It-Felix-Jr-Arcade-W0QQAdIdZ486674198)

I am suprised of the price it is pretty cheap considering my cost on the project I woul be at cost selling for this price. The unit must not be in the same condition that I want it.

Since the arcade is in my office I talk about this project, Sjaak and other from the different forums on FIFJr about the project. You are getting famous! :)

Thanks for reading
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on May 25, 2013, 10:24:19 am


I wanted to point out this sale I will keep my FIFjr arcade for life because all the family plays the game together and we are all on the build project it is one of our first creation using the entire family.

http://barrie.kijiji.ca/c-buy-and-sell-video-games-consoles-other-Fix-It-Felix-Jr-Arcade-W0QQAdIdZ486674198 (http://barrie.kijiji.ca/c-buy-and-sell-video-games-consoles-other-Fix-It-Felix-Jr-Arcade-W0QQAdIdZ486674198)

I am suprised of the price it is pretty cheap considering my cost on the project I woul be at cost selling for this price. The unit must not be in the same condition that I want it.


4000 canadian dollars :dizzy: Thats $3900 us dollars. I wouldn't call that cheap. Unless is an actual Disney cabinet, but I don't think it is...
Title: Re: Fix-It Felix, Jr. Replica
Post by: Buick455 on May 25, 2013, 01:01:49 pm


I wanted to point out this sale I will keep my FIFjr arcade for life because all the family plays the game together and we are all on the build project it is one of our first creation using the entire family.

http://barrie.kijiji.ca/c-buy-and-sell-video-games-consoles-other-Fix-It-Felix-Jr-Arcade-W0QQAdIdZ486674198 (http://barrie.kijiji.ca/c-buy-and-sell-video-games-consoles-other-Fix-It-Felix-Jr-Arcade-W0QQAdIdZ486674198)

I am suprised of the price it is pretty cheap considering my cost on the project I woul be at cost selling for this price. The unit must not be in the same condition that I want it.


4000 canadian dollars :dizzy: Thats $3900 us dollars. I wouldn't call that cheap. Unless is an actual Disney cabinet, but I don't think it is...

I don't think its a disney cabinet either, weren't they all distressed to look 30 years old?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on May 25, 2013, 04:50:59 pm
Yeah, I can already see what looks like the colors from the fan-made scans (a bit of pink left in the skin tones, for instance) and the custom instruction panel under the bezel.  If there were a larger photograph, you could also check things like the font of Felix's name tag, the shape of the TobiKomi logo, and what colors small holes are filled in with.

Here's a quick comparison I made once.
(http://img.photobucket.com/albums/v299/RyanFerneau/felixcomparison_zpsa089070a.png)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Wade007 on May 29, 2013, 10:33:35 pm
Any chance we can get a copy of the recreation of Fix It Felix Jr?

I actually have the leaked early release Disney version but it doesn't work well on a 4:3 horizontal monitor. Hoping Sjaak's version will be a better fit.

Please.  :-\
Title: Re: Fix-It Felix, Jr. Replica
Post by: mrfardoche on June 01, 2013, 09:13:09 am
Hello,

benn following this thread now for over 3 months.. I was wondering: is the game finally done? Is it possible to have access to the game?

thank you in advance, simply PM me!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Louis Tully on June 01, 2013, 11:50:45 am
.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on June 01, 2013, 03:50:43 pm
Good, lord!   :lol


Hey, Sjaak. How many PMs have you gotten from folks asking for a copy of the game, if you don't mind my asking? Ball park it.

Somewhere around 100 PMs, most of them from first time posters, some of them from people who don't have a cabinet at all.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on June 03, 2013, 06:41:38 pm
Well, now that two fan remakes have been done, maybe this thread could be used to dispense advice on how other people can program their own remakes!  :lol
Title: Re: Fix-It Felix, Jr. Replica
Post by: g_block247 on June 03, 2013, 06:50:09 pm
I don't understand why Disney didn't release this to the masses anyways. Not saying they should "give" it away, but offer it up in some buyable format  :embarassed:
Title: Re: Fix-It Felix, Jr. Replica
Post by: simondwilliams on June 03, 2013, 11:16:35 pm
Hello everybody

Working on restoration but I don't Know how to remove grime and dirt from the monitor circuit boards I tried compressed air but it doesn't do the trick what can I do?

Heard of pluging in water and soap but surely not a good idea??

Thanks
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on June 04, 2013, 05:59:16 am
I don't understand why Disney didn't release this to the masses anyways. Not saying they should "give" it away, but offer it up in some buyable format  :embarassed:

There is a leaked version of the original disney version (although it appears it's not the final version)
Title: Re: Fix-It Felix, Jr. Replica
Post by: SORHP on June 04, 2013, 08:54:58 am
Keep pressing on Sjaak! I'm about to paint the blue on the sides of my cab, just need the art from ridicrick :)
you're really doing top notch work, Im getting more and more excited about this project!

sorry for bumping this question

...
I really like having the (good) voice overs in the audio... Specifically "I'm gonna wreck it" "I can fix it" and " fix it felix!"
Can/ will there be an option to have them?
I really hope you put them in :)
Thanks , Ben
Title: Re: Fix-It Felix, Jr. Replica
Post by: Bag of Magic Food on June 04, 2013, 10:52:31 pm
frostyfire03530 from the HyperSpin Forums gave me links to the high-quality copies of "I can fix it!" (https://www.dropbox.com/s/i65kkdzhcyzsnre/felix_fix_it.mp3) and "I'm gonna wreck it!" (https://www.dropbox.com/s/gmln3c3f3nj3i1a/ralph_wreck.mp3) from the website.  For the rest, I think you would have to un-mix them from the movie audio as best you can.  Has anyone asked BadBoyBill how he got his samples from the movie?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Wade007 on June 05, 2013, 05:43:47 pm
See this post for all sound bytes and updated .wav files for the game:
http://www.hyperspin-fe.com/forum/showthread.php?24664-Fix-it-Felix-Jr-The-Game (http://www.hyperspin-fe.com/forum/showthread.php?24664-Fix-it-Felix-Jr-The-Game)
Title: Re: Fix-It Felix, Jr. Replica
Post by: junkmailjame on June 07, 2013, 02:17:26 pm
Just touching base to see if there has been any progress with Joystick mapping? I have been trying to get my apac to work with no luck.

Could someone post config settings if they have been able to use a joystick or gamepad?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on June 07, 2013, 02:23:39 pm
Just touching base to see if there has been any progress with Joystick mapping? I have been trying to get my apac to work with no luck.

Could someone post config settings if they have been able to use a joystick or gamepad?

Joystick mapping is working. You need to set it up in the config screen (TAB). Settings depend on the type of joystick you're using, no use in copying someone else's settings...
Title: Re: Fix-It Felix, Jr. Replica
Post by: eaviii on June 09, 2013, 02:01:13 am
Hats off again to Sjaak! Awesome job! This is the first weekend in over a month that I have had time to update and play my cab. I did catch one issue in 2 player mode that I thought may have been addressed earlier in the thread. I am running a vertical monitor and have the .ini set to flip=false, cocktail=false but still the 2nd player screen inverts. (upside down). Also, how do you turn the screensaver to off?

Thanks again
Doc
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on June 09, 2013, 07:04:00 am
Hats off again to Sjaak! Awesome job! This is the first weekend in over a month that I have had time to update and play my cab. I did catch one issue in 2 player mode that I thought may have been addressed earlier in the thread. I am running a vertical monitor and have the .ini set to flip=false, cocktail=false but still the 2nd player screen inverts. (upside down). Also, how do you turn the screensaver to off?

Thanks again
Doc

I will have that fixed in the next release. To turn off the screensaver:

Code: [Select]
[Settings]
ScreenSaver=false
Title: Re: Fix-It Felix, Jr. Replica
Post by: SORHP on June 09, 2013, 11:48:42 pm
one more coat of paint, and graphics, then game on!

(http://farm8.staticflickr.com/7366/8987566228_85fd2af365.jpg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on June 10, 2013, 09:55:10 am
Nice job!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Pixelhugger on June 16, 2013, 02:14:35 pm
Probably a stupid question at this point but fwiw....

I'm going to be at Disneyland today and they have several Fix it Felix cabinets in their arcade. Is there anything I could check on l, get pics of, or get measurements for that would help with anything ?

Title: Re: Fix-It Felix, Jr. Replica
Post by: simondwilliams on June 17, 2013, 08:03:49 am
I would sure want to have a picture of all documents in the pouch/enveloppe behind the cabinet:)
Title: Re: Fix-It Felix, Jr. Replica
Post by: SORHP on June 19, 2013, 01:40:36 am
Have a joystick Question, I looked and couldn't find the answer, so here goes..

1. I control several of my arcades with xbox360 fightsticks (that I've torn apart and use the boards and different buttons with instead of using ipac's) , the pc sees it as xbox 360 madcatz fight stick, how do I enable joystick play and have a button to close the game also.

2. I looked in the config file, and see a place for joystick, but I need to know the button codes it recognizes.

or do I need to use xpadder for this game, so far it will be the only game I will have to use it for on my new FIFjr machine, so I'm trying to avoid using xpadder or joytokey if possible :)

any help is greatly appreciated!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on June 19, 2013, 02:42:10 am
Have a joystick Question, I looked and couldn't find the answer, so here goes..

1. I control several of my arcades with xbox360 fightsticks (that I've torn apart and use the boards and different buttons with instead of using ipac's) , the pc sees it as xbox 360 madcatz fight stick, how do I enable joystick play and have a button to close the game also.

2. I looked in the config file, and see a place for joystick, but I need to know the button codes it recognizes.

or do I need to use xpadder for this game, so far it will be the only game I will have to use it for on my new FIFjr machine, so I'm trying to avoid using xpadder or joytokey if possible :)

any help is greatly appreciated!

Try the configuration menu (TAB key). You can change the joystick (it should cycle through all connected sticks/pads) and the buttons. Remember to exit the game after you made your changes!!!

There is no option to quit the game with a joystick button, because it's too easy to accidentely hit one of the buttons. But if you use the joystick boards as a sort of IPac, it makes sense to have one. I'll include that in the next version...
Title: Re: Fix-It Felix, Jr. Replica
Post by: SORHP on June 19, 2013, 10:10:09 pm
Thank you! I hadnt known about the TAB key, that works!  I use the "XBOX 360 GAME" game pad controller (that's the description in FIFJR) I use the back and start button, can you please add these into the button selection please?

Thanks again! Im really excited this has become a reality!
Title: Re: Fix-It Felix, Jr. Replica
Post by: mcdermd on June 24, 2013, 02:14:50 pm
I've been running the leaked Disney Codemystics version in my dedicated FiFJr cabinet. I know the high scores are broken on that version but what else does Sjaak's version "fix" over the Codemystics version out there? Just more customizable through DIP settings?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on June 24, 2013, 03:41:05 pm
I've been running the leaked Disney Codemystics version in my dedicated FiFJr cabinet. I know the high scores are broken on that version but what else does Sjaak's version "fix" over the Codemystics version out there? Just more customizable through DIP settings?

* High scores
* Vertical and horizontal full screen and windowed
* Cocktail mode with screen flipping
* HLSL effects
* Joystick support
* Configurable key mapping
* Very cool screensaver
* Number of lives configurable
* Extra sound effects, missing from the disney beta
Title: Re: Fix-It Felix, Jr. Replica
Post by: JOHN HOWARD on June 25, 2013, 04:19:12 pm
Awesome work so far, I think you'll make allot of peoples kids happy with this game
Title: Re: Fix-It Felix, Jr. Replica
Post by: Felsir on June 25, 2013, 05:01:27 pm
* Very cool screensaver
Very true, my kids love the screensaver (since we use cocktail table as coffee table, having running FIFjr in the background is pure win).
Title: Re: Fix-It Felix, Jr. Replica
Post by: mcseforsale on June 26, 2013, 05:09:17 pm
So, I've been following this thread since early...is there a way to download this and use it?

AJ
Title: Re: Fix-It Felix, Jr. Replica
Post by: SORHP on July 01, 2013, 12:19:29 am
Hey Guys! Sjaak!,
I super excited, my FiFjr Cab is Getting really close to being finished!
(http://farm8.staticflickr.com/7410/9179227127_288e9a45aa.jpg)

I'm having a few issues programming wise, maybe I can get a little help...

Im using The Hyperspin Frontend (on Windows 7 Pro) to load 2 different versions of this game... (the reason is Sjaaks version is not quite final and I'm using both for place holders to show off the game)
The Di$ney version and Sjaaks, Sjaaks is superrior, but still in beta and still showing not registered on the latest version, so I'm utilizing the option to have both on this machine.

I'm taking this machine to our familys river house this July, 1 week from now, and I wont be able to get to this machine  for months after I leave it there. So I need a no-problems way to play this game asap, so as of now , the di$ney version is the only one not looking unfinished (even though it is unfinished)

That is the first issue, the 2nd issue is when having both versions on the same pc, when I load the Di$ney version, it loads no problem every time, after I load the D version and then try to load the Sjaak version, it wont load for several tries, once it finally loads, it loads every time no problem, until I load the D version, then it takes several tries again  to get Sjaaks version to finally load... anyone know why? or some how to clear something or refresh something to get both versions to load every time, is there some sort of resource they share? Sjaak, can you look into this maybe?

Anyway, I love your version, but I cant let anyone play it at the river house for months with it saying "not registered" and not loading fine, otherwise screw the Di$ney Unfinished Version, Great work Sjaak, it really is a great piece of software!
Title: Re: Fix-It Felix, Jr. Replica
Post by: dreday12203 on July 01, 2013, 04:03:19 pm
^ to get read of the not registered text, you need to put a pic with the id number on the bottom of the screen so sjaak can register it. As for the issue with booting the games. I had a few versions living on my desktop that would interfere with each other somehow but I basically separated them with folders in folders etc. Maybe that might help you

Btw, the cab is looking nice
good lucky
Title: Re: Fix-It Felix, Jr. Replica
Post by: mcdermd on July 01, 2013, 04:50:00 pm
So how does one get the Sjaak version? We are running the Disn ey leak on our cabinet currently:
Title: Re: Fix-It Felix, Jr. Replica
Post by: dreday12203 on July 01, 2013, 07:28:56 pm
^ send him a pm
Title: Re: Fix-It Felix, Jr. Replica
Post by: jmike on July 01, 2013, 07:35:54 pm
Pretty sure his version is no longer available.
Just look at some of the previous posts.

 :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: mcdermd on July 01, 2013, 07:42:08 pm
Yeah, I figured I'd get that kind of a reply.
Title: Re: Fix-It Felix, Jr. Replica
Post by: SORHP on July 01, 2013, 08:59:26 pm
Sjaak, great work!  one small request maybe? is there some way we can add the voices at the beginning by option?   "Im gonna wreck it" "Fix it felix" and "I can fix it"  ?
I think it really sets the game off!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on July 02, 2013, 05:16:33 am
Yeah, I figured I'd get that kind of a reply.

PM Sent

Sjaak, great work!  one small request maybe? is there some way we can add the voices at the beginning by option?   "Im gonna wreck it" "Fix it felix" and "I can fix it"  ?
I think it really sets the game off!

I was not planning on doing that. But since so many people are asking, it's going to be an option in the next version. Disabled by default.
Title: Re: Fix-It Felix, Jr. Replica
Post by: mcdermd on July 02, 2013, 01:02:59 pm
 :applaud: for the voices. In the same vein, the "ding-ding-ding-dong" hammer noise like in the film would be peachy too.

Thanks for all of your work on this, Sjaak. It really does shine.
Title: Re: Fix-It Felix, Jr. Replica
Post by: SORHP on July 02, 2013, 09:32:53 pm

[/quote]

I was not planning on doing that. But since so many people are asking, it's going to be an option in the next version. Disabled by default.
[/quote]

 :applaud: Thank you!!!
Title: Fix-It Felix, Jr. Replica
Post by: prostkxy on July 04, 2013, 11:40:12 am
Legend
Title: Re: Fix-It Felix, Jr. Replica
Post by: rob3d on July 04, 2013, 04:33:56 pm
Been running the disn*y version on my setup, but I would love to try out sjaaks version.  I'm new here but been a member over at the hyperspin forum for a while.  Any way I can get a copy Sjaak?
Title: Re: Fix-It Felix, Jr. Replica
Post by: mcdermd on July 04, 2013, 06:57:59 pm
I've tried changing the shell in the registry and tried using InstantSheller to start right into the game exe rather than explorer but it doesn't seem to pick up the game.ini file correctly when I do so. It starts in horizontal, windowed mode without any other options from the ini applied. Is there a trick to getting Windows to start directly into the FixItFelixJr.exe app and reading the game.ini properly?
Title: Re: Fix-It Felix, Jr. Replica
Post by: mcdermd on July 05, 2013, 12:10:02 pm
I found a solution to my problem. It's round-about and clunky but seems to work. I used EventGhost simply to auto-start FIFJr. I selected the option to run at startup and minimize to the system tray. I then used InstantSheller to start EventGhost as the shell.

Like I said, it's clunky but works. If anyone has any better ideas, please let me know.
Title: Re: Fix-It Felix, Jr. Replica
Post by: rob3d on July 05, 2013, 12:30:39 pm
I found a solution to my problem. It's round-about and clunky but seems to work. I used EventGhost simply to auto-start FIFJr. I selected the option to run at startup and minimize to the system tray. I then used InstantSheller to start EventGhost as the shell.

Like I said, it's clunky but works. If anyone has any better ideas, please let me know.

If shelling to the program directly causes an issue, you could try shelling to a batch file or auto hotkey executable that runs the app.  I've done that once or twice before with other games and its simple fix. And you wont have to use event ghost.

I would opt for autohotkey as its pretty flexible.
Title: Fix-It Felix, Jr. Replica
Post by: SORHP on July 12, 2013, 09:57:38 pm
Sjaak!, thank you for adding the movie voices, the "fix it Felix " voicing is still missing, the "I'm gonna wreck it" and "I can fix it " sounds great!!! Thank you so much again for adding this!
Title: Fix-It Felix, Jr. Replica
Post by: prostkxy on July 13, 2013, 02:45:26 am
This is getting better and better each time
Title: Re: Fix-It Felix, Jr. Replica
Post by: Visitor Q on July 17, 2013, 06:47:58 pm
A have a few questions.

My monitor is 27" and displays at 1024X768, what would be the correct value to add to the game.ini in order to run full screen?

Width=1024
Height=768

^?

Also having some graphic glitches, I do not see the people throw Ralph off the hotel but I do see him hit the ground. I made the window 480X480 just to make sure nothing was getting cut off if I had the above resolutions wrong. I also don't see where Felix says "I can fix it!" right before the start of the game, only a black screen.

Title: Re: Fix-It Felix, Jr. Replica
Post by: jdbailey1206 on July 18, 2013, 07:19:43 am
A have a few questions.

My monitor is 27" and displays at 1024X768, what would be the correct value to add to the game.ini in order to run full screen?

Width=1024
Height=768

^?

Also having some graphic glitches, I do not see the people throw Ralph off the hotel but I do see him hit the ground. I made the window 480X480 just to make sure nothing was getting cut off if I had the above resolutions wrong. I also don't see where Felix says "I can fix it!" right before the start of the game, only a black screen.

If you were given a copy of the game by Sjaak then there will be a text file in Dropbox where you post your problems.

Also Sjaak.  I was giving it some thought.  I know most everyone is using this program on a PC.  Have you given any thought to porting it to a ROM so that it could be installed to a PCB?  Sorry for my off-key lingo.  I'm more of a hardware guy.  My feeble brain has a hard time keeping up with software terminology.   :D
 
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on July 18, 2013, 03:38:52 pm
Also Sjaak.  I was giving it some thought.  I know most everyone is using this program on a PC.  Have you given any thought to porting it to a ROM so that it could be installed to a PCB?  Sorry for my off-key lingo.  I'm more of a hardware guy.  My feeble brain has a hard time keeping up with software terminology.   :D

To port it to a rom, first you need to choose the hardware platform (dk hardware, pacman hardware, neo geo, or about a 1000 others). Then you need to fuigure out how to program a Z8070 cpu with a XYZ659281 video chip and a XYZABC23839 sound chip, which is a problem, because there's almost no documentation on that. Then rewrite all the high level c# code with full directx support to machine code.

I'm sure it can be done, but it's easier to just buy a motherboard (which is a pcb) with onboard video and tape a ssd to that (install windows and you're done).


Also: Does anyone else have this problem?

(http://www.xs4all.nl/~hansolo1/problem.jpg)
Title: Re: Fix-It Felix, Jr. Replica
Post by: dgame on July 18, 2013, 05:42:41 pm
Yes, July 15 has the problem with the half blank screen as well.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on July 19, 2013, 03:59:36 am
Apparantly it has something to do with this update from july 9th:

http://technet.microsoft.com/en-us/security/bulletin/ms13-057 (http://technet.microsoft.com/en-us/security/bulletin/ms13-057)

Can anyone confirm that this update was installed and maybe do a rollback?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Visitor Q on July 19, 2013, 11:19:05 am
Apparantly it has something to do with this update from july 9th:

http://technet.microsoft.com/en-us/security/bulletin/ms13-057 (http://technet.microsoft.com/en-us/security/bulletin/ms13-057)

Can anyone confirm that this update was installed and maybe do a rollback?

I probably have this update installed but will not be able to check until tonight.

Man... I hate to say it but thank goodness I am not the only one with this issue. I was really starting to worry what the heck I was doing wrong!  :dunno

...or wait. Are they saying my prior post is the problem. Many I am alone.  :dizzy:
Title: Re: Fix-It Felix, Jr. Replica
Post by: Visitor Q on July 19, 2013, 05:43:54 pm
Apparantly it has something to do with this update from july 9th:

http://technet.microsoft.com/en-us/security/bulletin/ms13-057 (http://technet.microsoft.com/en-us/security/bulletin/ms13-057)

Can anyone confirm that this update was installed and maybe do a rollback?

Confirmed.

That is indeed the problem.
Title: Re: Fix-It Felix, Jr. Replica
Post by: tessler1134 on July 20, 2013, 04:29:35 pm
Would be cool to own one of those games!
Title: Re: Fix-It Felix, Jr. Replica
Post by: dreday12203 on July 22, 2013, 03:22:49 pm
Hey sjaak, would it be possible to add the jump sound effect to felix normal jump?
Thanks
Title: Re: Fix-It Felix, Jr. Replica
Post by: ralf667 on July 23, 2013, 02:22:32 am
Maximus Arcade Fix-it Felix Jr. Skins

Hi!
  This is the theme i made from scratch... Some asset are taken from the web flash site.

Download Theme here: http://www.pclogic.ca/Maximus Fix-it Felix skins.rar (http://www.pclogic.ca/Maximus Fix-it Felix skins.rar)

Maximus Arcade Fix-it Felix Jr. Skins  (Maximus Arcade Custom Theme) (http://www.youtube.com/watch?v=f1oTA-_2dD8#)
(http://img600.imageshack.us/img600/3331/jc67.jpg) (http://imageshack.us/photo/my-images/600/jc67.jpg/)



Hey sjaak, this theme is made for my cocktail table, i need your game in... i send another PM
Ok thanks!
Title: Re: Fix-It Felix, Jr. Replica
Post by: Harlemhero on August 11, 2013, 11:01:41 pm
Im not too sure what happened to my pc but i had to scrap the HD i had which had everything loaded onto it a while ago. Summer heat prolly. Anyways I got my stuff up and running again but i noticed i have the distribution code again i guess due to the new harddrive installation.  I placed the screenshot in the folder under Harlems pc crashed.Ccan this be taken care of? Sorry for the trouble. Thanks in advance :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: Sjaak on August 12, 2013, 04:06:31 am
Im not too sure what happened to my pc but i had to scrap the HD i had which had everything loaded onto it a while ago. Summer heat prolly. Anyways I got my stuff up and running again but i noticed i have the distribution code again i guess due to the new harddrive installation.  I placed the screenshot in the folder under Harlems pc crashed.Ccan this be taken care of? Sorry for the trouble. Thanks in advance :)

No problem, new version later today.
Title: Re: Fix-It Felix, Jr. Replica
Post by: Harlemhero on August 12, 2013, 10:50:24 pm
Thanks appreciate it. :)
Title: Re: Fix-It Felix, Jr. Replica
Post by: MastarArcade on August 19, 2013, 02:54:05 pm

I stumbled across this Mockumentary video the other day for the first time. Some of you may have already seen it, but here it is.

Garlan Hulse: Where Potential Lives - An exposé about one time Fix-It Felix Jr. high score champion Garlan Hulse, his fall into obscurity, and his attempt to be on top again.

https://www.youtube.com/watch?feature=player_embedded&v=QXdTecBRYq4#at=46 (https://www.youtube.com/watch?feature=player_embedded&v=QXdTecBRYq4#at=46)
Title: Re: Fix-It Felix, Jr. Replica
Post by: underoath23 on August 19, 2013, 03:10:15 pm
@Sjaak I would like to donate. Could you PM me with details please?
Title: Re: Fix-It Felix, Jr. Replica
Post by: mcdermd on August 31, 2013, 08:05:45 pm
I pulled a Harlemhero and had to reload Windows so I'm no longer registered :(

Do we have anew release to look forward to soon, Sjaak?
Title: Re: Fix-It Felix, Jr. Replica
Post by: stringbender on September 04, 2013, 01:52:36 pm
Sjaak,

Been searching the net for building my own system and it led me here...
I would like to support the growing popularity of your FIFJr emu.

How can one obtain a version of your FIFJr version?   

Thanks, String.
Title: Re: Fix-It Felix, Jr. Replica
Post by: jdbailey1206 on September 11, 2013, 08:37:38 am
This has probably been previously answered but what settings are required in the joystick field of the game settings so that a U360 can be recognized?
Title: Re: Fix-It Felix, Jr. Replica
Post by: Baker on September 13, 2013, 07:24:57 pm
Hi, I've sent a PM but with no response, would love to get access so I can put this on the kids machine.
Title: Re: Fix-It Felix, Jr. Replica
Post by: jmike on September 13, 2013, 07:38:25 pm
Hi, I've sent a PM but with no response, would love to get access so I can put this on the kids machine.

Sorry Baker but I believe you're too late. I think sjaak stop distributing his version a while back.
(see pg 10 from this thread).

His projects are always amazing.

 :cheers:
Title: Re: Fix-It Felix, Jr. Replica
Post by: 6of1 on September 14, 2013, 05:10:39 pm
deleted
Title: Re: Fix-It Felix, Jr. Replica
Post by: Buick455 on September 14, 2013, 05:21:48 pm
Hi, I've sent a PM but with no response, would love to get access so I can put this on the kids machine.

Sorry Baker but I believe you're too late. I think sjaak stop distributing his version a while back.
(see pg 10 from this thread).

His projects are always amazing.

 :cheers:

I PMed him back in the middle of April and didn't get a reply (Figured he had a backlog of PMs so I let it go and forgot to try again). I tried PMing him again last night hoping this isn't the case.
Title: Re: Fix-It Felix, Jr. Replica
Post by: stringbender on September 17, 2013, 10:27:38 pm
I hear ya.. I pm'd him too awhile back... but, Just figured that since I'm *new* to the board my chances would be slim.
Was hoping to get it going in my cab for my little girl who watches the movie 24-7.
I'm sure Sjaak has been swamped in the past with requests.  The ipad version just doesn't cut it in the icade.
~String.
Title: Re: Fix-It Felix, Jr. Replica
Post by: dgame on September 18, 2013, 02:21:56 am
I do not speak for Sjaak and I  am not suggesting that any of you PM Sjaak.

If you read this thread carefully he seems more willing to help people with actual arcade projects.

I think if you posted your project on this site somewhere (probably not in this thread unless it is just a picture of your Fix it Felix cab) it may, or may not, help your cause.

I am not saying that it will, but it could possibly, help build your credibility a bit.

If you read the previous page Sjaak actually PM'd a person after they posted a picture of their Felix cab.

That is the spirit around here. We generally like to help people with actual arcade projects.
Title: Re: Fix-It Felix, Jr. Replica
Post by: pinballsmith on December 03, 2013, 06:31:06 pm
The sound amp is from a Kinyo PA-116, so if you want the same audio amp that's in the FIFJr arcade machines, grab those speakers and you should be golden.

Sweet.
I will swing by my store tomorrow and pick up a few of these.
Thanks for the info!

I picked up the last 2 they had!

So now we have the actual amp.
But what kind of speaker is that?
Does'nt look like a Nintendo Speaker.

Sorry about bringing this thread back to life, but I'm too wondering what speakers they used. The one on youtube is some sort of alnico speaker. I managed to catch a slightly less blurry image that looks like 8 ohms and 5 watts printed on the back (I couldn't see the serial number clearly). The speaker looks slightly larger than the original sanyo, so I'm assuming it's a 6-1/2".
Title: Re: Fix-It Felix, Jr. Replica
Post by: Wade007 on December 03, 2013, 07:09:24 pm
I hear ya.. I pm'd him too awhile back... but, Just figured that since I'm *new* to the board my chances would be slim.
Was hoping to get it going in my cab for my little girl who watches the movie 24-7.
I'm sure Sjaak has been swamped in the past with requests.  The ipad version just doesn't cut it in the icade.
~String.

Or...just check out this thread and get yourself hooked up Yo!! Go for the original Disneyland cab version!
http://forum.arcadecontrols.com/index.php/topic,135630.0.html (http://forum.arcadecontrols.com/index.php/topic,135630.0.html)
Title: Re: Fix-It Felix, Jr. Replica
Post by: pinballsmith on December 20, 2013, 08:20:21 pm
Can't seem to get the latest build centered on the screen. Anyone else having this problem?
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: Sjaak on January 03, 2014, 06:36:41 pm
Video of the final version of the game:

FixItFelixJr 2013 12 21 18 34 41 43 (http://www.youtube.com/watch?v=0dC8dfwwQL0#)

And of course the Fix It Felix Jr. cabinet:

(http://www.xs4all.nl/~hansolo1/fifjr_final.jpg)
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: Superfrog on January 03, 2014, 07:16:22 pm
Great job Sjaak,

Very slick  :notworthy:
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: crashwg on January 03, 2014, 09:13:28 pm
I've skimmed the thread but it is far too long to read it entirely.  If I'm repeating any questions, I apologize.  Perhaps a FAQ in the first post would be a good idea.

Q1:  What's the main differences between your version and the leaked Disney version?

Q2:  Is this going to be available to the community?

Q3:  When?

Q4:  What kind of PC specs are required?
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: Sjaak on January 04, 2014, 03:59:34 am
I've skimmed the thread but it is far too long to read it entirely.  If I'm repeating any questions, I apologize.  Perhaps a FAQ in the first post would be a good idea.

I'll put this in the first post as well.

Q1:  What's the main differences between your version and the leaked Disney version?

The leaked Disney version is a beta version with some features missing: saving the hi scores, some sounds are missing. This version has everything the original version has, all the sounds (and some extra movie sounds), saves hi scores, works on all resolutions (horizontal and vertical), works in cocktail mode (screen flipping) and uses hlsl shaders to make it look like a crt on a lcd screen.

Q2:  Is this going to be available to the community?

This is a community project. A lot of members helped with the beta testing, bug fixing, graphics creation, sound/music creation and some of them even went to Disney Quest to get footage and sound recordings from the original game. For obvious reasons, there is no download link.

Q3:  When?

Short answer: never. Long answer: Never, unless Disney allows the distribution of the software.

Q4:  What kind of PC specs are required?

Basically any pc with a DirectX 9 compatible video card.
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: crashwg on January 04, 2014, 12:26:59 pm
Q2:  Is this going to be available to the community?

This is a community project. A lot of members helped with the beta testing, bug fixing, graphics creation, sound/music creation and some of them even went to Disney Quest to get footage and sound recordings from the original game. For obvious reasons, there is no download link.

I'm not following the logic here.  Disney will never allow you to profit from your work, so the options are to keep it locked up or give it away free.  Why would you not want to give back to the community?  I suppose it's possible that you would have built the cab and made the game without BYOAC and the few other communities like this one, but I would have to say it would be unlikely.

Just one guys opinion, but what I see is a person who can't profit so he's saying "screw you all, I'll keep it for myself" even though it's not the communities fault that you can't sell it.
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: Sjaak on January 04, 2014, 12:51:17 pm
I'm not following the logic here.  Disney will never allow you to profit from your work, so the options are to keep it locked up or give it away free.  Why would you not want to give back to the community?  I suppose it's possible that you would have built the cab and made the game without BYOAC and the few other communities like this one, but I would have to say it would be unlikely.

Just one guys opinion, but what I see is a person who can't profit so he's saying "screw you all, I'll keep it for myself" even though it's not the communities fault that you can't sell it.

If I put the game up for download, I would have Disney lawyers on ---my bottom--- faster than you can say "copyright infringment"...this has been discussed in this thread.

And if you think I'm keeping the game for myself, you should really read the whole thread.
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: talkgeek on January 05, 2014, 03:34:40 pm
Video of the final version of the game:

FixItFelixJr 2013 12 21 18 34 41 43 (http://www.youtube.com/watch?v=0dC8dfwwQL0#)

And of course the Fix It Felix Jr. cabinet:

(http://www.xs4all.nl/~hansolo1/fifjr_final.jpg)

Another fantastic build Sjaak - Well done!  :applaud:
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: Syco54645 on April 21, 2014, 02:03:21 pm
Too late to request a copy of the game? My niece loves this movie (she is 2) and saw my arcade machine last weekend and said "This Wreck-It Ralph's house? I need quarter! I need quarter!" She then proceeded to call Ralph for the next 20 minutes. She was sad when he didn't show up. She would flip if she saw this running on my Mame cab. If not I suppose I can always grab the Disney leak.
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: matrixreal31 on May 11, 2014, 08:52:28 am
hi
can anyone one provide me a jump sound of felix fix junior
like in a movie ralf wreck it
thanks
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: rscontrino on July 10, 2014, 03:54:52 pm
Thank you all for such a fanatatic useful thread. With out this forum I would not be able to make my own Fix It Felix. Here is my completed Cabinet =)
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: mybrainhurtz on August 01, 2014, 06:34:09 pm
I got the game installed and the attention to detail and polish is amazing!

Great job guys!

I have a question about configuring a joystick. I have a 28-button GP-Wiz and when I open the confg editor, I only get (A,B,X,Y,Rightshoulder,Leftshoulder,start, and back) as choices. These seem to map to buttons 1-8 automatically.  Is there a way to bind the rest of my joystick buttons? If not, I imagine I can try to make an autohotkey script as a workaround.

Thanks!
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: Sjaak on August 02, 2014, 11:22:40 am
I have a question about configuring a joystick. I have a 28-button GP-Wiz and when I open the confg editor, I only get (A,B,X,Y,Rightshoulder,Leftshoulder,start, and back) as choices. These seem to map to buttons 1-8 automatically.  Is there a way to bind the rest of my joystick buttons? If not, I imagine I can try to make an autohotkey script as a workaround.

I think XNA only supports XBox type controllers, so just these default buttons. But using autohotkey is shouldn't be hard to remap the key events.
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: Warpshock on December 23, 2014, 11:45:40 am
Is anyone aware of a Cocktail Table version of Fix-It Felix Jr? I'm interested in building one.
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: JDFan on December 23, 2014, 01:10:33 pm
Is anyone aware of a Cocktail Table version of Fix-It Felix Jr? I'm interested in building one.

Howard's wrapper for the Disney leak version ( http://forum.arcadecontrols.com/index.php/topic,135805.msg1404134.html#msg1404134 (http://forum.arcadecontrols.com/index.php/topic,135805.msg1404134.html#msg1404134) ) has a setting for cocktail mode (not sure how well it is working as it was marked Experimental on the version I have ) but you might give it a try.
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: Nic-93 on December 13, 2015, 05:12:31 pm
Im afraid its to late to on hopeing getting a copy of this version of fix it felix jr.
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: mcdermd on December 14, 2015, 12:00:42 pm
I think the issue you would have with the Sjaak version is that the game code must be updated with your machine identifier to keep it from running gin timed demo mode. Even if you got a copy of it, it would be useless for anything other than evaluating without Sjaak releasing an update with your identifier.
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: Sjaak on December 15, 2015, 04:37:16 am
Is anyone aware of a Cocktail Table version of Fix-It Felix Jr? I'm interested in building one.

The version I use supports cocktail tables including screen flipping. Any pictures of your cabinet(s)???

Im afraid its to late to on hopeing getting a copy of this version of fix it felix jr.

Do you have any pictures of your cabinet(s)???
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: simondwilliams on September 16, 2017, 03:21:59 pm
Hello Sjaak,

Do you still have your Fix it felix arcade ? Do you still answer to original contributors ?

Thanks
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: nordemoniac on October 18, 2020, 03:46:40 am
I was considering doing a project like this for my daughter.
Does it make sense with Fix it Felix Jr today? I mean, is it at all possible to get this game anymore, and maybe also add it to the MAME menu in HyperSpin?

The Sjaak version seems great with HLSL support etc.

But are Disney really out after simple builds like these? I’d consider it nothing but a tribute to the movie.
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: Sjaak on October 18, 2020, 04:51:18 am
I was considering doing a project like this for my daughter.
Does it make sense with Fix it Felix Jr today? I mean, is it at all possible to get this game anymore, and maybe also add it to the MAME menu in HyperSpin?

The Sjaak version seems great with HLSL support etc.

But are Disney really out after simple builds like these? I’d consider it nothing but a tribute to the movie.

PM Sent
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: classicjoe72 on April 27, 2022, 10:43:26 am
Great work on your game Sjaak!  I'm in the middle of building a "dedicated" Fix-It-Felix Jr." from scratch and being a new member on this forum. discovered your post from a search on the topic.  Any chance I could get a copy of your software?  I've got a PC situated for the cabinet that has Windows 7 on it currently but it's a downgrade license so I could upgrade to 10 if needed. The cabinet is maybe 40% done. So I was thinking I should start on the hardware side.  At any rate, thanks for your time. :)
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: sapient254 on August 04, 2022, 04:33:08 pm
Hey folks! Just wondering if it would be possible to get a copy of this for MAME. Looks amazing. Keep up the good work!
Title: Re: Fix-It Felix, Jr. Replica (Finished)
Post by: meyer980 on August 04, 2022, 08:26:32 pm
Hey folks! Just wondering if it would be possible to get a copy of this for MAME. Looks amazing. Keep up the good work!

No, sorry, it doesn't work that way. Sjaak's creation is a Windows program (.exe) so runs on it's own on a PC. It can't be run within MAME. But a good frontend could pull it into a game list like any other MAME game of course.

Most people just run the leaked Disney version (also a Windows .exe) nowadays. It's easy enough to find and mod - many threads about it on this very forum.