The NEW Build Your Own Arcade Controls
Main => Driving & Racing Cabinets => Topic started by: Nuexzz on January 31, 2014, 11:42:44 pm
-
This is a simple patch for the "GREAT EMULATOR" By ElSemi SEGA Model 2 Emulator. v1.1a
http://nebula.emulatronia.com/ (http://nebula.emulatronia.com/)
-----------------------------------------------------------
Daytona USA ++ Patch - Modding and Hacks by Nuexzz (c) 2013
-----------------------------------------------------------
Features
-----------------------------------------------------------
*Patch* (settings available in the user interface)
-Fullscreen
-Antialiasing
-Sound
-Enable support for Xbox360 compatible devices
-Enable/Disable force feedback
-custom screen resolution (recommend using same as desktop)
-Enable/Disable HD textures (the emulator does not respond for 1 minute because the HD textures take longer to load.)
-works with all romsets and versions of Daytona USA
-ESC key now closes emulator
-Maximize button now switches to fullscreen
*Hacks*
-add 20 cars to choose from (CPU cars)
-add the twin panoramic attract mode (originally for 4 linked cabs) now you can have it in single mode (also all cab types - deluxe, twin, uplight,special)
-add four new points of view + options are zoom out/ - options are zoom in
-add interactive selection of tracks and cars
-add night mode (makes the sky black for now)
-add enabled/disabled widesreen (16:9) in windowed mode and also in fullscreen
-add infinite time on all tracks
-add enabled/disabled tilemaps (movie mode)
*textures*
The contents of this pack is my authorship and / or a compilation from various sources.
-----------------------------------------------------------
Download: https://drive.google.com/u/0/uc?id=0B637CSO6oe1fa1prVDUzeXlCWk0&export=download&resourcekey=0-ueqEN7NGvQrqNFZQP_2Bvg
BadMouth a thank you in the language helped me because I'm from Argentina :notworthy:
(http://i.imgur.com/M6TkjfM.jpg)
-
Fantastic. I might go out in the cold just to play this on my cab. Thanks for the great work!!!.
Quick Update: A) its colder outside than I thought B) You did a great job. I got it up an running right away. The HD textures look great. I tried a few settings like (nighttime, rumble, diff car and diff camera) and they all worked well. Load time does take about a minute but, I see that the reason is the HD textures. Also if you crash, you can start to see the original 41 Hornet textures underneath if you choose a different car but, I imagine that is going to happen since you are overlaying the textures.
Thanks Again. I hope its warmer tomorrow so I can truly appreciate it.
-
if you crash, you can start to see the original 41 Hornet textures underneath if you choose a different car
I'm still investigating the problem. but I would love to publish this work I hope to fix it ;)
-
Awesome, well done. Looks like 2014 has started well for model 2 emulation.
Could somebody report back on if this mod has any negative effect on a linked game. ie flickering objects, lagging etc.
Thanks
-
Awesome work! Gonna try this on my model2/pc cabinet tonight :)
-
Finally! :applaud:
The HD textures really do make it look like a newer game.
I will sticky this eventually, but am going to wait a bit first because sometimes people don't pay attention to the stickied threads.
It would be cool if someone posted a side by side comparison of the game with HD textures and regular textures. Sorry I don't have time to do it anytime soon.
When I crash car #23 hard enough to flip it over, the body of the car disappears and you just have tires and a shadow.
I don't want it fixed! I think it's fun to play that way! ;D
I tested with a few other cars and they worked normally.
HD Hornet is beautiful! I like the BYOAC logo on the back glass!
-
Cool man good work
On Beginner Track im pretty disappointed not to see the Sonic Hill around last corner though, this has to be fixed!!
Don't wanna sound negative though as you have done well.
-
It looks really good. What about the sky and sea textures? Can they be replaced? I'm pretty sure we could find some HD clouds somewhere.
-
It looks really good. What about the sky and sea textures? Can they be replaced? I'm pretty sure we could find some HD clouds somewhere.
no friend, these textures are not objects of dumped, my theory is working as sprites.
although I have an idea to become orange ,you have experience in lua, to help me with this?
-
Nah I haven't had much luck working with sprites in the m2 games either. I attempted to re-do the HUDs for the VF games in hd, but there were too many sprites
Now if it's a sprite it should be paletted, so you should be able to alter the colors by altering the color table, but who knows what else it will effect.
-
Looking awesome ;D
(http://i61.tinypic.com/dmu0js.jpg)
(http://i58.tinypic.com/21kf8qo.jpg)
-
Amazing work my friend :applaud:
-
MrThunderwing of supermodel forums and some videos of good quality and have to be here, thanks MrThunderwing :applaud:
Daytona USA ++ patch - Beginner Course (http://www.youtube.com/watch?v=yn30SwO11ls#)
Daytona USA ++ patch - Advanced Course (http://www.youtube.com/watch?v=g1Wjw7C1Uw0#)
Daytona USA ++ patch - Beginner Course (night) (http://www.youtube.com/watch?v=BDwaT3JMwtQ#)
-
Man I still love that game. Hey Nuexzz did you turn your car up to 100% in the bios game settings? Also is there any way to get a spinner to work with that game I have tried and never could. BTW thanks for the download.
-
did you turn your car up to 100% in the bios game settings?
not or do not understand your question :-\
Also is there any way to get a spinner to work with that game I have tried and never could
insurance is possible in the same emulator will save your settings.
-
Hey Nuexzz did you turn your car up to 100% in the bios game settings?
I'm not sure what you mean either. Are you talking about the bootleg versions of Daytona (GTX, Maxx) where you can upgrade the car?
Also is there any way to get a spinner to work with that game I have tried and never could.
Not directly. I've seen people get it working via a program called glovepie.
-
Not directly. I've seen people get it working via a program called glovepie.
I did not exactly mention that with PPJoy I managed to handle the mouse. though ... would not be impossible to do something that is very powerful ahk (and I can easily add it to the patch)
-
you know the settings where you turn off the networking and change your cabinet type? you hit a key to get into it? I think there is a setting to put the car power up to 100%.
-
you know the settings where you turn off the networking and change your cabinet type? you hit a key to get into it? I think there is a setting to put the car power up to 100%.
The service menu. I don't see any options there for anything like "car power". There's difficulty.
The drive board adjustment section lets you adjust force feedback strength. That's about the closest thing I see. :dunno
-
I have added a speed hack. When I Have Another update will enter other with a key.
thanks for the advice ;)
-
This is all i had time to record for now.
Thank you so much for the panorama hack and everything thing eles.
Hope the roulette wheel and Sonic will be back at some point :)
Daytona USA HD Panorama Demo (http://www.youtube.com/watch?v=bw4PmVk9GTQ#ws)
-
if it is a fact that roulette and sonic at the moutains going back in the next version because this is a project for all fans. ;)
anyone wants to help me with this? and now I will be a father of a son and I have 2 jobs (are not related to programming) . going to stop me this long to have my hobby but .... I will continue to do when you can ;D
-
and now I will be a father of a son
Congratulations! :cheers:
-
if it is a fact that roulette and sonic at the moutains going back in the next version because this is a project for all fans. ;)
anyone wants to help me with this? and now I will be a father of a son and I have 2 jobs (are not related to programming) . going to stop me this long to have my hobby but .... I will continue to do when you can ;D
Congrats. Is it your first child? Maintaining your sanity is about time management and rest. Sleep when the baby sleeps.
-
thanks badmouth and Generic Eric !!HAHA if my first child! and I am very very happy Sorry I was waiting a few hours of rest but ... worth creating something as "life". :) :)
off topic ;) and now you guys say sonic fans? right? I reiterate I would like someone to help me refine details (experiences, Visual c ++, ahk, lua, image editing) you may contact me privately or here in this thread.
-
you mentioned an update, has that been posted? or is that coming soon.
-
is that coming soon!
do not really think the guys from sonic and roulette, if you do not show interest. It is very urgent? if it is update the link.
I think they are little things to update ;)
EDIT: what do you think? I want to know
-
Can you please add all the rival cars to the selection for us to choose from in the next update? You left out some very cool looking ones. Like the DK Bike one with the guy's face, or the Hunter ones with the wolf.
-
Can you please add all the rival cars to the selection for us to choose from in the next update? You left out some very cool looking ones. Like the DK Bike one with the guy's face, or the Hunter ones with the wolf.
sorry, all rival cars I Could Find That there are these here, if in the future I will add meeting others .. but These 20 are the only ones I have :'(
-
Oh, you mean those are the only 20 you could find in the code?
-
Oh, you mean those are the only 20 you could find in the code?
yeah, sorry :(
-
Hey do you know how to change different cars' body colors? I know you can just retexture them, but if you make the car one color, every car will have that color. Is it something in the LUA scripts? Then we might have ourselves a workaround! :) And my theory as to why you were only able to find those 20 cars is because I think those 20 are the only ones that appear in every track. That might have something to do with it. Which specific part of the rom did you look into when you found them? What programs did you use? I might be able to help if I get the hang of C++.
-
Is it possible to use this on m2emulator 1.0 as I want to use outputs and 1.1 doesn't allow that
-
you may just have to replace "emulator.exe" (1.0) it but .. replacement textures will not look good and many bugs ID :-\
-
Ok no worries I'll stick to original 1.0 I think
-
I didnt find it took much longer to load really, i added the multicpu version and it seemed to start up pretty quick, probably 5 seconds or so.
Has someone got the files to make it look exactly like Sega Racing Classic and the newer PS3 and XboX versions? The look of this is really great, but i quite like that close to original look.
-
I have the Xbox files here if thats any help?
-
I thought to do that ... you get to this thread :'(
http://gbatemp.net/threads/ripping-textures-from-xbox-live-psn-games.339273/ (http://gbatemp.net/threads/ripping-textures-from-xbox-live-psn-games.339273/)
so I do not bother.
-
What about ripping them out of Sega Racing Classic?
Id think that should be really easy to emulate since it is a PC in there, i do search for it from time to time.
-
when i open up the psn version of daytona usa, its just a rom inside. this is what is inside the rom. I dont know anything about textures or how to extract them but after googling for 5 mins i found this texture finder app that confirms that the textures are in the farc files. not sure if this is useful for you
(http://i.imgur.com/RbslzZe.png)
(http://i.imgur.com/rQ1nSrk.png)
hehehe, i found sonic
(http://i.imgur.com/OxyHmuL.png)
-
I guess we will have real HD textures "Sega Racing Classic" when someone achieves extract textures hard drive (RingWide) :-\
-
another of my favorite games is scud race so here I started to play around with the new "Scud Race + + Patch and Hacks" as we all know supermodel emulator does not support replacement textures :( (hopefully in the next version count with replacement textures ;)) ... but at least I managed to change the skins of the leading cars.
-
nice! i love scud race. Although I think the only one that got improved was the viper in blue/orange. maybe im just too used to seeing them in their original colors. keep up the hacks!
Although I wouldnt hold my breath on a new supermodel. Their website still shows 0.2, even tho 0.3 has been available for more than a year
edit: i decided to check out the supermodel forum and wouldnt you know, theres a little moment going on. Hopefully it leads to something
Sadly, not since the last WIP update. Nik is quite busy these days and I haven't heard from him in a while (I hope everything is okay!) and I've spent that time finishing my PhD and then starting work (which keeps me very busy indeed). That said, last weekend I started laying some groundwork for a 3D engine rewrite that I'm hoping will lead to better performance on lower-spec hardware and fix the nasty shader bugs affecting AMD GPUs. I'm not sure if my new engine architecture will pan out, or how long it will take (I estimate several months at the current rate of progress, assuming something else doesn't steal away my time), but it's an interesting idea worth trying. I forgot how much work went into the original 3D engine! In a whole weekend of coding, I'm not even at the point yet where I can actually render anythin
-
Photoshop is not, is REAL next Daytona USA ++ 0.2 !! WIP
(https://lh5.googleusercontent.com/-9gpxRWNZvH4/VBVeyb-emYI/AAAAAAAAAGo/x2rBI4bHklY/w753-h561-no/nofotosh.jpg)
a lot yet but we will get to have f1, mclaren true arcade racer 90
Edit: (https://lh4.googleusercontent.com/-bDDHt0Du25s/VBfEQ8v1NXI/AAAAAAAAAHc/epb2mhhERiw/w426-h237/nd.jpg)
-
finally got around to trying this out, really great job. Makes the game look *very* modern! Color me impressed
-
thanks Malenko but I think many think (me included) that Daytona USA is perfect as is :'(
-
Next thing we need: Track editor ;D
-
What is the chances of lamp outputs on version 0.2?
-
Just wanted to add "happy customer" here, this is a great mod, got a chance to try it out last night and it's a lot of fun and does bring some new life to it. The new pics of the future updated version look great too, a nice bump in texture quality from the first version. If you were wondering if anyone's appreciating your work, I certainly am!!!
I'm new to the entire model 2 and supermodel emulators and I have to say the authors of these have done a great job too!
I don't think I could have picked a better time to get a racing cab set up :)
-
I must agree, this is some very amazing work; I can't imagine how much time has been devoted to this project! If I can ask, is there a way to increase the volume of the background music during a race (or decrease the volume of the sound effects) via a lua script or some other method? When I play the game in my twin cab, the roar of the engine is so overpowering that it's difficult to hear the classic Daytona race music.
-
Is there a way to increase the force feedback? I think it feels pretty weak?
-
Is there a way to increase the force feedback? I think it feels pretty weak?
Has nothing to do with this patch.
See the Model 2 setup guide thread stickied at the top of this forum.
I also recall people sharing their settings in a thread.
Use the search function to find it.
-
Any news on patch 1.2? :)
-
hello nuexzz can you add the online CPU cars: 88 and 99 please? the 88 is mah fav
-
no sorry guys but I Could not make any progress since 2 months for staff work in my life, but be back soon With Some progress, Merry Christmas and Happy New Year to all users :cheers:
-
I'm really interested in a setting up a pc specifically for this Daytona USA emulation, but what are generally the absolute recommended computer specs? I don't want to shell out the cash for something that is more powerful than what this game needs and I don't mind having to track down older cpus/motherboards, ect.
-
Any Core2 at 2GHz is fast enough CPU wise.
As for the GPU... NVidia GeForce 9600, or ATI HD4350 should be enough
-
Firstly - kudos to Nuexzz to creating this.
This is my first post in the forum, but I have been a long time lurker to this site :)
It's been a dream for me to play these games since I first saw them at the arcades and to have the ability to play them at home is just awesome.
-
ok no problem...happy new year
-
This isn't new, but somebody else has done something similar with Sega Rally using Model 2 Emu.
Sega Rally Championship HD textured ! (http://www.youtube.com/watch?v=zrpdOhQ2sfA#ws)
Looking forward to the next patch Nuexzz, that WIP screenshot looks great.
-
if it's an excellent job, unfortunately I do not like Sega Rally is a shortening.
and a bit off topic now I have a little time (not much) to Continue with patch.
-
HI Nuexzz,fantastic work bro!
Realy love this daytona usa ++...just a little camera glitch on the hood of no standard cars!
THANKS BRO...
Please,can you upload for me,the shader "sega rally2.gls"that you have made and post on supermodel3 forum...
...because the forum is down!
THX a lot and good luck for you excellent work! :applaud:
-
Hi SEGA4ever thanks, I can not remember where I have the shaders I played in his time ..but this has to eliminate some graphics bugs.
(consider reducing some effects of the original game)
-
THANK YOU very much my friend,love you! :applaud:
Too bad for the supermodel3 forum...may be bart will update supermodel v0.3...i hope... :D
-
if there was an option to make a custom car i´ll make this one (http://i.imgur.com/NAj3xgn.png)
-
haha if friend looks great, every car with a country other ;D
-
can we request cars? :blah:
-
They actually have a safety car in Daytona 1?
I thought only 2 had Safety Car, im guessing its just a skin
-
yes they have, though only visible in attract mode under "normal" conditions :)
-
one good feature should be cce/deluxe music, disabling the music sound effects from the rom and reproducing the mp3,ogg,snd or the necesary audio format
-
That surprisingly might be possible. The lua scripts can launch external exes, so aside from finding the memory addresses for the music, all one would need is a command-line controlled mp3 player.
-
It would be awesome to be able to eliminate the music and keep the sound effects. I remember a while Nuezxx made some sort of cheat that attempted to accomplish this task but it didn't work correctly.
-
Well if I ever get back to my racing cab I'll look into it. Outrun Radio is essentially going to do this (as an option) for 2k6.
-
Cool^
-
LOVE THIS! It runs really well on my machine.
One thing I would personally like to see is a 'Loading Textures' or something to that effect when the screen goes black. Those of us that have gotten this far understand that the black screen is when the HD textures load but it would be cool for when guests come over and fire it up. Useful for getting to start from hyperspin/etc.
-
Yo!!
I signed up today to congratulate the Nuexzz !!!
Excellent job!
I'm a fan of Daytona USA.
Please, please and please: Hope the roulette wheel and Sonic will be back!!!
I will follow this topic...
-
Well if I ever get back to my racing cab I'll look into it. Outrun Radio is essentially going to do this (as an option) for 2k6.
It is quite easy to make a custom music in daytona, if you are willing to create a script, I have a theory that would work (with the necessary codes)
-
Thank you very much for this patch. Really amazing work.
I've encountered some issues when using npc cars. At times, the HUD will partially disappear. And I've noticed the game will crash to a white or blue screen at the first checkpoint of Dinosaur Canyon while in Timelap Mode. Switching back to the hornet immediately solves these issues, and they don't seem to turn up in arcade mode.
Has anyone else experienced this?
On another note.. If anyone is finding it difficult using analog thumbstick steering, I've had some success using Durazno (https://drive.google.com/folderview?id=0B1wssOeJs5_7czZ1WW93SzFxUWs&usp=sharing) as an xinput wrapper for a 360 controller. Adding a small 4% deadzone and increasing linearity to 2.50 seems to work for me, but YMMV. Also works with supermodel.
-
hello there
im new at this i just got myself twin daytona machines i am after computer with hyperspin with sega model 2 3 and mame. i will be using logitech g27 wheel
-
so, how is the proyect going? ;)
-
I now have surround sound for daytona :) - sounds awesome.
Good work on this :)
-
Hey Nuexzz, I think the reason you only got 20 cars is because you extracted them from Dinosaur Canyon, the Advanced track. Three Seven Speedway has all 40.
-
now I have more than 100 cars rivals, I have to add the patch that is what takes me longer :dunno :dunno
-
Great! When will that new patch be out? I saw you even snuck the Indy Car in there!
-
hey nuexzz, did ya found the cpu models of the 8 online cars? ;D
-
yes they are 1- to 100 and more ;D
-
yes they are 1- to 100 and more ;D
Hey, can you please tell me the memory addresses of each car?
-
Hey, can you please tell me the memory addresses of each car?
there are a few things to note:
each "car" in the game has some basic values like the position, rotation and models (yes, multiple) as well as information on "what" it is and "who" controls is (player + node, cpu, script etc.)
A list of notable "models" can be found here (https://github.com/SailorSat/daytona-utils/blob/master/src/daytona%20models.txt).
Most of the cars are available in 4 versions (polygon count goes lower every time) - and they get changed all the time while driving (based on the distance to the camera/player).
side fact - daytona still have some leftovers from virtua racing (http://images.arianchen.de/temp/virtua-daytona.png) and virtua stock car (http://images.arianchen.de/temp/virtua-stockcar.png) (daytona's working title on model1) :) {and virtua stock car is even left in the artworks 3rd car on the front (white) (http://i.ebayimg.com/00/s/MTIwMFgxNjAw/z/g0wAAOSwNSxVODpT/$_1.JPG)}
-
Okay, thanks. Are those all the AI cars, or only the 20 that Nuexzz found before? And also. how do you put these in game with a lua script?
-
Okay, thanks. Are those all the AI cars, or only the 20 that Nuexzz found before? And also. how do you put these in game with a lua script?
Did you even look at the list?
Anyway...
CAR1 starts at RAMBASE + 0x5180
CAR2 starts at RAMBASE + 0x5480
CAR3 starts at RAMBASE + 0x5780
CAR4 starts at RAMBASE + 0x5A80
and so on...
to change the primary model of CAR1 you would change RAMBASE + 0x5180 + 0x0014
to change the secondary model of CAR1 you would change RAMBASE + 0x5180 + 0x0258
RAMBASE=0x00500000;
CAR1 =0x5180;
CAR2 =0x5480;
CAR3 =0x5780;
CAR4 =0x5A80;
MODL1 =0x0014;
MODL2 =0x0258;
function Frame()
-- change primary model of car1 to "virtua stock car"
I960_WriteDWord(RAMBASE + CAR1 + MODL1, 0x028439E4);
-- change secondary model of car1 to "none"
I960_WriteDWord(RAMBASE + CAR1 + MODL2, 0);
end
-
Okay thanks, it worked. I found some additional cars that you didn't list as well, doing some guesswork. Now how do you make the player car not have the player window (with the bars on the windshield and stuff) like Nuexzz did. and make it look like a straight up AI car?
-
haha what a coincidence! just today I was working on some polygons offsets :P
RAMBASE + 0x1488,23
-
Okay, thanks! So 1464 only works with the 20 AI cars you initially found?
-
That's right, but .. this code is passed, and I have all cars including the safety car and minis (although the latter has bugs)
-
That's right, but .. this code is passed, and I have all cars including the safety car and minis (although the latter has bugs)
Thanks! Can you please tell me which code has all cars, Nuexzz? Or is it the one SailorSat gave me?
-
It is that they are quite different codes, is not all that easy as it seems. some have faults .if you expect will be a little better, all you'll have is, hey this car has a problem! etc.
-
It is that they are quite different codes, is not all that easy as it seems. some have faults .if you expect will be a little better, all you'll have is, hey this car has a problem! etc.
Ohhhh, I see. Still some work to do, eh?
-
I have a small problem with the GUI and the text is all bunched up together. I've had this problem with plenty of old programs on my last computer too. I'm just checking to see if others have this problem or do I have to enable a compatibility mode.
-
Awesome.. In the model 2 emu
Anyone else have a problem when using the Logitech G25. No matter what I do the gas pedal just reacts weird.. Have seen this since day one.. Small press floors the pedal and then lifting off the pedal slams the brakes.. Anyone have weird gas pedal action?
Sent from my iPhone using Tapatalk
-
Awesome.. In the model 2 emu
Anyone else have a problem when using the Logitech G25. No matter what I do the gas pedal just reacts weird.. Have seen this since day one.. Small press floors the pedal and then lifting off the pedal slams the brakes.. Anyone have weird gas pedal action?
Sent from my iPhone using Tapatalk
Make sure you invert the required axis. Iirc the brake needs to be inverted
-
Hola Nuexzz te he enviado algunos pm, pero no me aparecen en la bandeja de enviados. luego te contacte por youtube, esta es mi ultima esperanza! jeje, estoy cambiando las texturas del auto pero tengo problemas para identificar cada parte del auto, por ejemplo en el techo le dicolor al numero pero no me cubrio todo el techo y no encuentro al textura debajo del numero...:( vos tendrias alguna lista con el nombre de cada textura yq eu parte del auto es? o tenes algun auto para compartirme y mirando ahi ya me arreglaria.
Muchas gracias!
-
Hola DIEGO UFF la unica forma que tienes es poner una textura de color que tu puedas identificar y reemplazarla por la que ya esta en la carpeta scripts. lo siento en no poder ayudarte es que me costo tantoo trabajo localizar todos esos pedazos.
ahora estoy muy ocupado en mi vida real, lo siento.
saludos
-
No te hagas problema, seguire y seguire probando. Abrazo
-
Hello Nuexzz. Can you please a music patch that allows us to mute the background music in Daytona USA. The songs are cool and everything, but I kinda wanna do the whole custom soundtrack thing, since I plan on investing a significant amount of time in the game.
-
so... is there any news or anything about the next version?, im kinda curious :P
-
Hello everyone, and thanks a lot for your work SailorSat and Nuexzz! Impressive stuff really, and I'm so glad people are still playing around with the Model 2 :D
I'm trying to get a 8 players setup running for a summer week-end - a project just for kicks, and to hopefully allow people who never saw the game to experience it - and I'll definitely use part of your work to ease things up. Right now for instance I'm using Daytona++ to test out a few things, especially to force the panoramic attract mode with the "deluxe" cab settings (much better colors on the generic LCD screens I'll be using).
I've had a few fun glitches so far:
- if machine #8 isn't set as Master, it will only run the solo demo instead of the panoramic one even if forced / patched apparently
- in a few occasions, I've had machine #8 (when as slave) also lose the upper text layer, used for the "insert coin" texts and, funnily enough, the Daytona logo itself: http://i.imgur.com/W2PU3xw.png?1 (http://i.imgur.com/W2PU3xw.png?1)
- I've also had machine #3 lose the whole 3D layer once for no reason, but it came back when next synced with the title screen
Right now I'm looking into how to directly patch the m2emu in order to force the panoramic attract mode, without having to use Nuexzz' launcher; it would allow me to autostart the game upon boot with the feature enabled while still using the "Deluxe" cab setting, which would be convenient if I have to restart the computers after a crash or something. How does one do this? I'm also looking into visualizing instances of m2emu, to cut down costs on computers and to have less hardware to carry around (unfortunately, m2emu doesn't allow the users to dedicate a fullscreen instance to a given screen, and tools such as BorderlessGaming only stretch the windowed mode which then looks very ugly on a LCD... so having m2emu containers might be the best option, I think).
Also, last but not least: are you in Germany, SailorSat? My little experiment will hopefully be setup in Stuttgart. :P
-
Hello guys; I've been enjoying this mod immensely, however, I do have a question regarding input. Is there any way to adjust the driving sensitivity when using a 360 controller? As it stands, the controls are very touchy for me. Thank you.
-
Thanks Nuez for the patch, the game looks pretty well.
If I want to change the resolution to 1400x900 how can I do it?
https://www.youtube.com/watch?v=_zjtC9XSkmQ (https://www.youtube.com/watch?v=_zjtC9XSkmQ)
Hola DIEGO UFF la unica forma que tienes es poner una textura de color que tu puedas identificar y reemplazarla por la que ya esta en la carpeta scripts. lo siento en no poder ayudarte es que me costo tantoo trabajo localizar todos esos pedazos.
ahora estoy muy ocupado en mi vida real, lo siento.
saludos
Gracias Nuexzz por el parche y por tu gran trabajo. El juego se ve bastante bien.
Si yo quisiera cambiar la resolución por 1400x900 como lo puedo hacer?
-
well you should open "emulator.ini" and edit manually
FullScreenWidth = 1400
FullScreenHeight = 900
and do not touch the resolution of the GUI Daytona USA ++, otherwise it will write another resolution.
-
May I ask for a suggestion? Add some sequential shift option? I know it's not a popular suggestion, but right now I'm using H2Seq ( http://www.racermame.altervista.org/download.htm (http://www.racermame.altervista.org/download.htm) ) with JoyToKey ( https://joytokey.net/en/download (https://joytokey.net/en/download) ) and even tho it works it not the most elegant solution... I don't know if there is any other way?
Thanks for the software, for everything else it working excellent.
-
And I manage to made a simple script by myself. Just create a DaytonaUSA.cmd in the same directary along with H2Seq.exe and JoyToKey.exe (and their config)
@echo off
title Daytona+++
start "H2Seq" H2Seq.exe
start "JoyToKey" JoyToKey.exe
start "Daytona" /wait "Daytona USA ++.exe"
taskkill /im H2Seq.exe
taskkill /im JoyToKey.exe
[gear_assign]
first = c
second = t
third = r
fourth = n
clutch = SPACE
[view_assign]
view 1 = j
view 2 = k
view 3 = x
view 4 = b
[key_assign]
gearup = 41
geardown = 5A
view = 56
[emu]
model2 = 1
mame = 1
racermame = 1
[misc]
autoclutch = 1
kdd = 30
kd = 5
sleeptime = 80
priority = 2
[General]
FileVersion=57
NumberOfJoysticks=2
NumberOfButtons=32
DisplayMode=2
UseDiagonalInput=0
UsePOV8Way=0
Threshold=20
Threshold2=20
KeySendMode=0
SoundFile=
ImageFile=
[Joystick 1]
Button13=1, 41:00:00:00, 0.000, 0, 0
Button14=1, 5A:00:00:00, 0.000, 0, 0
Button01=1, 43:00:00:00, 0.000, 0, 0
Button02=1, 52:00:00:00, 0.000, 0, 0
Button03=1, 54:00:00:00, 0.000, 0, 0
Button04=1, 4E:00:00:00, 0.000, 0, 0
Button05=1, 41:00:00:00, 0.000, 0, 0
Button06=1, 5A:00:00:00, 0.000, 0, 0
-
Good work. :applaud:
-
Hi Nuexzz,
I'm still a big user of your hack (so are the people around me) and still thankful for it.
Do you think we could get in touch ? I'd like to give a hand for the textures if you're still on the project :).
(Perhaps you've had a look at the textures I've just released: ** CLICK HERE ** (http://forum.arcadecontrols.com/index.php/topic,159441.0.html))
I'd be honored.
-
wow it looks great !! Congratulations.
I tried it and I have to say that I am amazed at its ability with the edition of images. :applaud:
(I know it's a lot of work that you did)
we can work on things if you're fans
P.M
(https://i.imgur.com/oRr73rG.jpg)
-
With pleasure ! I've never seen the UI you're using... Is it available somewhere ?
-
ha se, I'm working on a GUI for model 2, because when I try to change something small I have to edit the ini files I hate them. I hope to make it public very soon
-
Sure ! A good option would be a bigger choice of screen resolutions (instead of "custom (Set in .in)") :)
Well done again !!
-
Sure ! A good option would be a bigger choice of screen resolutions (instead of "custom (Set in .in)") :)
Well done again !!
that's why I created the gui was the first goal and it's already implemented clear
-
:applaud: Cool ! Cool ! Cool ! :applaud: That has always been a wish here as Daytona can be played (linked) on different kinds of screens.
-
Hi would this patch allow the M2 emulator to run under Windows 10?
I've built a beefy machine for VR, but would love to get Daytona USA functioning on it with my Thrustmaster wheel and H Shifter.
I downloaded the M2 Nebula v1.1a but it hangs when starting
-
For my first use on Windows 10 I had to install DirectX9 2010...
https://www.microsoft.com/en-us/download/details.aspx?id=8109
If you get this screen
(https://www.epforums.org/attachment.php?attachmentid=57537&d=1549130516)
You must set the "cabinet" options to Single mode :
Press F2 to enter the menu, then navigate with F1 and go to "GAME SYSTEM", press F2
Set LINK ID to "SINGLE" (Go to the line with F1, Select with F2)
Set CABINET to "DELUXE" (Go to the line with F1, Select with F2)
Set the other options you want (Country, difficulty, etc)
Got to EXIT, press F2, EXIT again, press F2 and it should be OK.
(https://www.epforums.org/attachment.php?attachmentid=57538&d=1549132030)
-
DAMN!!
Just imagine being able to replace the texture in the arcade ROMs. I'd love to be able to do so, uploading real sponsors textures would make it more realistic.
-
Very, very good! Thank you very much for taking the time to do this. For me the best thing is disabling the time limit.
I have one small issue. In the patch screen under emulator, my screen resolution 2560x1440 is not there. The only one that works is 1920x1080 which is ok, but I'm wondering why I can't choose my resolution.
Thanks again.
-
Hey I’m working on my driving cab again, can u launch the model 2 hack directly from an emulator. Haven’t been able to figure that one out yet. I can get the model2 emulator to work but the hack from an emulator
-
Hey,
The controller settings will not let me get out of analog mode. If I double click on change key, I get an analog device set up. I can uncheck the box but I can't change to another button on my controller.[/img]
Up, down, left and right work fine. I can double click on them and re map them, its just steering, accelerate and brake that I can't get out of analog mode.
-
and you really think this is a d ++ problem (I don't think so) this problem has nothing to do with my version :dunno
-
It looks really good. What about the sky and sea textures? Can they be replaced? I'm pretty sure we could find some HD clouds somewhere.
no friend, these textures are not objects of dumped, my theory is working as sprites.
although I have an idea to become orange ,you have experience in lua, to help me with this?
It's not a skybox or a big texture with UV moving? :o
Daytona USA sky is made of sprites? :dizzy:
-
I'm trying to download the file but google drive message "access denied". Can anybody help me?
-
hello, honestly I don't have access to my pc, I'm writing from my smartphone. (I still don't have my pc armed).
It would be great if any user here helped you... I'm sorry I can't, regards
-
hello, honestly I don't have access to my pc, I'm writing from my smartphone. (I still don't have my pc armed).
It would be great if any user here helped you... I'm sorry I can't, regards
thanks, i'll wait for some good soul who can send me a download link ;D
-
I think I'd like to build Twin Daytona Cabs for my next game room project build. This site has been a fantastic resource over the years. Im trying to get the it up running on Nebula on my PC. Im running a Dell optiplex 7010 with 1030 graphics card. Overkill maybe but might want to add other games as well and the cab graphics would be daytona. If anyone could help me get it up and running as a starting point I'd really appreciate it. I've been able to get Nebula 225b up and running, but not with Daytona. Thanks for any help!
-
Can I get a good download link? I really want this but the access to the file is locked. Thanks.
-
https://anonfiles.com/J815Jezey8/Daytona_USA_zip
-
Thank you! I really appreciate it.
-
Can anyone break down the differences between all the Daytona USA rom hacks out there? I'm talking the ones that add various things to the original game. To my knowledge, we have:
Daytona USA '93 Edition
Daytona USA Saturn Ads(this one is self explanitory)
Daytona USA Special Edition
Daytona USA To the Maxx
Daytona USA GTX 2004
Daytona USA Turbo
....OK so I think I remember that Turbo, To the Maxx and GTX 2004 all add turbo to the game, but AFAICR one of them added some "RPG-like" elements to the game, allowing you to upgrade the Horner. I think there's also one that allows you to pick other vehicles as well.
So, which ones do what? Do any of them allow you to race the tracks in reverse? If not, is there a cheat out there that allows you to play the game normally but with reverse tracks?
-
Thanks for the patch! Love it, but do have two tiny verctical black lines on the sides of the screen, not sure why.
-
I figured it out... really love this mod thanks!
-
Can anyone break down the differences between all the Daytona USA rom hacks out there? I'm talking the ones that add various things to the original game. To my knowledge, we have:
Daytona USA '93 Edition
Daytona USA Saturn Ads(this one is self explanitory)
Daytona USA Special Edition
Daytona USA To the Maxx
Daytona USA GTX 2004
Daytona USA Turbo
In multiplayer to disable rubber banding all players can hold all 4 view buttons as they select the track
To play the tracks in reverse the only option is to literally just turn around and do it. The game will register time extensions and laps etc correctly, so in TT mode its actually brilliant and Advance and Expert are much much harder backwards. While doing this the slight auto car straightening is gone, after about 10 seconds it removes the "REVERSE" message and the time will be marked on leaderboards with an "R" symbol. (Downhill hairpin at the Light-house is a nightmare on expert)
93, Saturn, Special Edition just have small gfx updates etc
- As far as I know/can figure out small things like speed font etc change. In one of them the RPM meter constantly reads higher but makes no difference in game (you will have to adjust for super start etc tho)
Turbo A or B add turbo feature on start button and the big wheels
- Im not sure on the minor differences but I never played too much of these ones. Big wheels seem to make wall contact very dangerous.
To the MAXXX adds many in game features and is my favourite (8 lap beginner is a crazy fast ride).
- Start is a turbo button, it changes depending on your gear tho. Can achieve around 1000kph I remember on Beginner riding the wall with sub 5 laps
- Red button now cycles through 6 views (2 extra higher views)
- Blue is a rear view button
- Yellow is "MAXXX", travel at 350kph basically no matter what and you can drive through cpu cars. It last about 15 seconds I believe, there is a gauge down the bottom that you can build up making it available more than once a race.
- Green toggles a ghost car of the last race
GTX 2004 is the one with the car mods etc
- I have always meant to play this and never have, from what I can see you can upgrade a few main areas of your car speed, grip, accel etc.
- There is prob a bit more to it but Im unsure sorry.
----------
Daytona 2 and Power Edition with SuperModel are decent but actually lost a bit instead of getting better I feel.
Daytona 2001 on Dreamcast has extra cars and tracks and suits a wheel perfectly with the 1 exception be no FFB. Emulated this a really good option though for some extra content and Silver Ocean Speedway is the only track missing from original Daytona ports. but you can do all tracks in mirror, reverse or mirror-reverse properly too, with individual boards even iirc.
- My only issues with this game are no FBB and all the extra tracks are BEGINNER to ADVANCE level at most.
Sega Racing Classic I see as not really worth it when you have M2 emu already
Daytona Championship USA (2017) looks really nice but again no new tracks, 3 mirrors with no textures but mirror sucks as its literally the exact same track and racing line.
-
Also take a standard arcade stick and mount it 45 degrees out of normal alignment, you now have a very cheap 4 speed shifter.
(you can even make a restrictor plate and use a spring to force it to stay in a corner/gear too)
-
In Daytona if you press the four view buttons at the track select screen, a little white dot will appear in the top left of your screen. This enables tire wear and disables catch up/handicap mode (which allows all cars behind the leader to catch up). You basically need to pit every couple of laps to keep your car from spinning out because the tires wear out way too fast. But disabling the handicap mode is great. If there was a way to disable handicap but not have tire wear. Imagine how much better this would make the game. Somebody like Nuexzz could probably do this
-
Hi Nuexzz, which software did you use to replace textures? I am looking at trying to modify some textures in Daytona Championship USA but the file formats are .farc and I can't seem to find a good way to extract/replace textures in there.
-
du3 from what I understand uses dx11, I don't know of any software that extracts textures :dunno