---------------------------------------------------------------------------- Ramp & Roll! README File March 19, 2015 Version 1.22 ---------------------------------------------------------------------------- ____________________________________________________________________________ Thank you for downloading my game. The game preferably uses an arcade trackball to play, although it can be played with a mouse. See www.groovygamegear.com for an excellent selection of arcade-quality trackballs! ____________________________________________________________________________ Version History ============================================== 0.5 -First build released for testing 0.6 -Changed the ramp angle -Added first sounds -Removed manual camera controls -Redigned the backbox 0.7 -Added automatic camera switching -Added high score board (not working properly) -Added velocity-sensitive audio to ball rolling sound -Changed the ramp angle 0.8 -Added even more sounds! -Optimized the code -Pre-rendered all lighting to reduce processing requirements -Changed the ramp angle again -Changed the ball's friction on the playing field 0.9 -Changed the ramp angle -Added more weight to the ball -Implemented a new sound system for crowd heckling and one-liners (no sounds added yet but the coding is in place) 0.91 -New sounds recorded and implemented! 0.92 -Multiplayer implemented! Scoring improved, pacing improved. Added player number splash between balls 0.93 -Re-branded the game to Ramp & Roll -Fixed a bug regarding the current ball number -Added different coloured balls per player 0.94 -Changed game pacing -Added joypad input 0.99 -Swapped around some art assets -Added new player tags -Changed the game ending to something more suitable -Changed some audio stuff -Added more GGG branding! 1.0 -Bug fixes -New audio 1.1 -More balanced audio levels -New background music tracks -Exit game video! -New program icon and cursor 1.2 -Upgraded to Enlighten lightmapping -Tweaked audio volumes -Changed ball physics (added a little bit of bounce) 1.21 -Added some invisible colliders to prevent geometry from getting stuck -Changed the display to read balls remaining -Fixed the scoreboard -Put in some annoying advertising. Sorry. 1.22 -Fixed bug where when you use dead ball, it skips the next player -Fixed the glitch where the ball gets stuck between 30/40 --------- Contents --------- 1. Installation 2. Settings/Key Config 3. Setup 1. Installation ============================================== No installer is needed, just make sure the _Data folder is in the same directory as the exe. Super easy! - Should run on just about any Windows or Mac machine! 2. Settings/Key Config ============================================== After you double click the executable, hold Alt to bring up the config menu. Here you can change your button mappings. It is easy to set this up once and then forget it. The available buttons and controls to map are as follows. The default controls are in parenthesis: - Horizontal/Vertical input (mouse is always enabled, but you can add another analogue control) - Start (1) - Coin (5) - Dead Ball (Left Control) - Slow Mo (Z) - Service (P) - Exit (Escape) 3. Setup ============================================== Setting up the game is very easy as there are few options. Press the service key (p by default) to bring up the menu at any time. Set your horizontal and vertical sensitivity (using negative numbers if you need the controls inverted) and then save the settings. It takes about 5 seconds to save and return to the main game screen. A few of the gamde testers have nbotified me that their default sensitivity was 0, and therefore could not move the ball on first boot. Just keep upping the value of the sensitivity until it feels right to you.