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| ragnar:
I was going to explain what I was thinking about doing for an N64 control panel, but I thought I should ask if anyone has done it already. I tried searching the forums. No luck. So now, I am replacing technology (search button) with humans. Does anyone know if there are threads that discuss this matter? |
| gatordad:
http://www.quasimoto.com/accessories-for-home |
| ragnar:
Thanks! The controllers in your link give some interesting (not often seen) ideas that are worth keeping in mind. I'll start linking N64 threads: http://forum.arcadecontrols.com/index.php?topic=52880.msg518826#msg518826 CONCLUSION: N64 emulation is a great idea that usually ends up being used very little. Some games work good with Arcade controls, others don't Mario 64 doesn't work well with Arcade CP. MarioCart is pretty good with an arcade CP. QUESTION: Anyone play wave race? That's a game I am really interested in. |
| ragnar:
A good point was raised in this thread: http://forum.arcadecontrols.com/index.php?topic=73316.msg756877#msg756877 QUOTE: Off the top of my head, an N64 controller has 10 buttons as follows: the A, the B, the L, the R, the Z, four (4) "C" buttons, and "Start". Now, considering the "Z" takes the place of the "L" in a lot of games (when using the analog nub), you can get it down to nine. Shift a button for "Start" (the U360 supports the shift function), and you can get away with only having eight inputs. The whole analog stick thing is another story and if you're interested in playing games that rely on the analog stick (a good portion of the N64 library), you will definitely want something along the line of the U360s. Here's where it gets a little messier: One of the best games for the N64 - that'd be Goldeneye - uses the pad AND the stick (IIRC)... well pretty much the whole controller. You can always buy a cheap "Super" along with the U360 - and an encoder along with the wiring harness, but now you're total cost goes up a bit. And that's for each player - Goldeneye is best as a four-player shootout. Instead of percentages, you should concentrate on exactly what games you want to play on your cab from the N64 library and work from there. If it's mostly fighters, you can get away with good ole inexpensive digital, 8-way sticks. Once you get the N64 playlist out of the way, everything else is easier. SNES is all digital and there are only 8 buttons to emulate. Systems older than that use even less buttons. -THANKS TO: DaveMMR MY COMMENTS: What this all boils down to is that there are 6 buttons to the right. Each shoulder has one button (2 total). And there is the Z button under the analog stick. That's 9 buttons. But when you hold the stick, you only use the Z button OR the Left shoulder button. So, you only need 8 buttons. That is good news since I have seen a CP layout liek this before which might be doable: _OOO_ _OOO_ O___O Exaggerated, but the O's are the buttons and that is 8. Basically one pinky button and one thumb button. Get a 4/8 way controller and analog stick and you are set. |
| bkenobi:
I personally found that playing most console games with an arcade CP was crap. I bought a pair of wireless Logitech pads and have been very pleased. They provide enough inputs for everything short of a Jaguar controller. |
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