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| cant seem to grasp why mame is 'illegal' for commercial use |
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| CheffoJeffo:
This is somewhat offtopic, but I would like to mention and thank the folks who own old arcade IP that have been good about releasing to the public domain and/or reasonable in licensing. The example that comes foremost to my mind is Mean Hamster Software who bought the rights to Exidy's games and have released a bunch of them for free personal use in MAME, as well as licensing some others for use in multi-game kits, in particular the upcoming Exidy 440 Multikit, which includes 10 of Exidy's fantastic shooters (can you tell that I am eager to get mine!). Now, can we get back to talking the OP out of destroying working classics ? :bat |
| Haze:
--- Quote from: ark_ader on February 03, 2010, 10:51:58 am ---What you do with this media is up to you and you alone. Nobody makes these decisions for you. You are responsible for your actions. So your post is incredibly important as it demonstrates that we have the capacity to copy anything, but we also have the ability to choose if we want to or not. Or if we should or not. Mamedevs always had the option to either allow game roms to function or not. --- End quote --- Unless there is a specific request not to emulate something then this isn't really a choice for Mamedev to make, it's one the user must make. The development team just work to the best of their ability to document and understand things. What you get is the collective knowledge of the developers in the form of a single source package, nothing more, nothing less. The license agreement with Windows has various clauses too, such as it can't be used in mission critical setting IIRC (nuclear plants etc.) so Windows Media Player would be bound by those conditions in the same way that MAME is bound by a non-commercial use only clause. MP3 players / WMP isn't going to start blacklisting MP3s just because they have some known warez group tag in them even, nor are they going to force the use of DRM protected music any time soon. The responsibility for this is in the hands of the user, who must ensure that they use the product in a way which complies with the Windows license agreement as well as copies of the media they've legally made, or purchased themselves for use with it. This is just the same as with MAME where the user has to ensure they use the program within the terms of both the MAME license, and for software which they own / have the right to use in the emulator. There are significant non-infringing uses for both pieces of software, which many users here can tell you about, and that is often an important factor in any legal case. MAME is even very often used by the manufacturers of the original games or licensed 3rd parties as a reference when doing new ports etc. and the development team maintain a good relationship with the games industry with many of them, including myself, being employed within it. The majority of people I've encountered have a great deal of respect for the software, and can see why having their own classics available at the touch of a button is of a huge benefit, even if they can't officially legaly endorse it by releasing their games. |
| J.Max:
--- Quote from: ark_ader on February 03, 2010, 11:04:04 am --- --- Quote from: Haze on February 03, 2010, 10:32:22 am --- CPS2 encryption was worked on by devs in Finland, Spain and Italy. The DMCA doesn't apply and wasn't even a consideration for those working on it. MAME documents what is required for interoperability with the original software, and to use it you must still have the original software which isn't supplied with MAME. --- End quote --- For you information: Italy http://www.wipo.int/clea/en/text_html.jsp?lang=en&id=2475 Finland http://www.wipo.int/clea/en/details.jsp?id=1512 Spain http://www.wipo.int/clea/en/details.jsp?id=1373 Everybody and his brother http://www.wipo.int/directory/en/urls.jsp Be nice if you sticky this please Saint. --- End quote --- These are copyright offices and copyright laws. No copyright law in the world is broken by MAME because it doesn't contain any proprietary code - that's in the ROMs. We've established this. Do you have any legal training? Or are you trolling? |
| ark_ader:
I said I wasn't going to respond in this thread after Haze, but after that gem of a response about Finland, Spain and Italy. :lol I'm not trolling. I said that to myself earlier today with regards to some responses in this thread: looks like you are trolling. Legal training? Some. Enough to ask the right questions. The problem is I do not get the right answers. Ducking and diving is what I get. J Max please please please reference your comments. "No copyright law in the world is broken by MAME because it doesn't contain any proprietary code - that's in the ROMs." :banghead: |
| Ginsu Victim:
--- Quote from: jcterzin on February 03, 2010, 11:02:06 am ---I do have a couple of friends that are interested in helping me write our own emulation code to play these roms (yes, I will get legal ones and permission). --- End quote --- Legal roms (for Pac-man and Centipede) and permission? Yeah.....good luck with that. Again, check your local tax codes. You probably can't do it legally anyway. |
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