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cant seem to grasp why mame is 'illegal' for commercial use
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Blanka:

--- Quote from: RayB on February 04, 2010, 01:48:24 pm ---It is.
--- End quote ---

Guess we have a EU/US difference here.
And if it is, keeping up a website with the brand is not that big of a deal :).
riley454:
Stock up on every version of MAME and every ROM you can get your hands on guys, because the longer this discussion this goes on through a public forum, the further the license and copyright issues will spread on many other sites exponentially.

The programmers, developers, owners of copyrights etc, from the 70s, 80s or 90s that gave up on their product as technology changes increased dramatically so drastically through home consoles and arcade gaming, might start looking for revenue streams from the current interest in their products that were once discarded in their "we made our money - lets move on" bin.

I find it hard to see that Taito/Namco etc are likely to take legal action on the local pizza shop for charging people to play Pacman or Galaga on a MAME based cabinet. Hard to justify the legal costs of loss of income from a guy earning an uncertain few dollars a week from the machine in his shop!

As far as I can gather this same pizza shop owner will unlikely be sued by mamedev even though he is breaking his license agreement with them.

An even worse and more drastic scenario....

Somehow Taito/Namco etc etc(all those same companies past and present) take mass legal action to globally outlaw emulation in order to sell their "arcade" home console, on the back of the growing market for retro arcade games in their original form.

Keep the peace everyone. Very few people are losing anything from what mamedev has created. The creators/developers etc of 'Paperboy' for example gave up a long time ago of making any more money from their product. The harder and louder this arguement becomes, the sooner some sleeping giants will be wakened. Enjoy what mamedev has offered and those that have helped you re-live the old games, and spread the word positively.
Blanka:
In a few years the chinese take over the world and copyright no longer exists. Just wait. The future for Mame and roms is bright!
CheffoJeffo:

--- Quote from: Blanka on February 05, 2010, 06:15:09 am ---In a few years the chinese take over the world and copyright no longer exists. Just wait. The future for Mame and roms is bright!

--- End quote ---

 :laugh2:
ark_ader:

--- Quote from: riley454 on February 05, 2010, 05:34:14 am ---Stock up on every version of MAME and every ROM you can get your hands on guys, because the longer this discussion this goes on through a public forum, the further the license and copyright issues will spread on many other sites exponentially.

The programmers, developers, owners of copyrights etc, from the 70s, 80s or 90s that gave up on their product as technology changes increased dramatically so drastically through home consoles and arcade gaming, might start looking for revenue streams from the current interest in their products that were once discarded in their "we made our money - lets move on" bin.

I find it hard to see that Taito/Namco etc are likely to take legal action on the local pizza shop for charging people to play Pacman or Galaga on a MAME based cabinet. Hard to justify the legal costs of loss of income from a guy earning an uncertain few dollars a week from the machine in his shop!

As far as I can gather this same pizza shop owner will unlikely be sued by mamedev even though he is breaking his license agreement with them.

An even worse and more drastic scenario....

Somehow Taito/Namco etc etc(all those same companies past and present) take mass legal action to globally outlaw emulation in order to sell their "arcade" home console, on the back of the growing market for retro arcade games in their original form.

Keep the peace everyone. Very few people are losing anything from what mamedev has created. The creators/developers etc of 'Paperboy' for example gave up a long time ago of making any more money from their product. The harder and louder this arguement becomes, the sooner some sleeping giants will be wakened. Enjoy what mamedev has offered and those that have helped you re-live the old games, and spread the word positively.

--- End quote ---

References where you make this argument is where?

Look at Dragon's Lair.  How many formats/ports has this game ran on?  How many variants of the theme?  Has this title's strength in popularity created any new software from the creators?  Has the delivery of an emulator like Daphne hurt sales?  Has it has encouraged games sales from Digital Leisure?

http://www.dragons-lair-project.com/games/related/ports.asp

What has the appeal been behind the new software release of Daphne?  Has this emulation software changed?  What benefits are there between the previous versions and its current form?  What distinguishes Daphne from Mame considering the direction of the eventual emulation of this title?

Can you contact an arcade distributor and buy a new Dragon's Lair 25th Anniversary Edition arcade machine?

Look at Pacman.  Can the same argument be reached?

http://en.wikipedia.org/wiki/Pac-Man

Has the delivery of Pacman from Mame hurt sales?  Is Pacman considered obsolete? 

Can you contact an arcade distributor and buy a Pacman machine? 
Do you think we will see a Pacman 30th anniversary edition cabinet?
http://namcoarcade.com/

Lots of questions to ask.

I like your points you have made though, which is definitely food for thought.  But I understand that this subject will continue to be argued for a long time as it is a very interesting and intriguing .  It boils down to one small point.  Mame cannot be used for commercial purposes.  It took me a while to completely understand this position.


Something interesting I found while I was researching:
http://www.dreamauthentics.com/article-25.htm
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