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8 buttons too much?
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atomikbohm:
I'm in the process of a very slow CP design / build  :banghead: ... I digress. 

I was planning on having the player buttons (i.e. p1 p2 p3 p4) assigned as the start button or as a shift button and using my game buttons as dual purpose for console emulator option buttons.  You might want to look into the possibility, 8 buttons is a lot to manage when you are playing button masher type games.
northerngames:
a bottom or top set of 4 is good for the neo geo but if you emu psx 8 buttons is a huge plus for having l1 l2 r1 r2 buttons.
justinjstark:
I've been thinking about this too for my cab I'm going to build this spring/summer.  I figure I will play more SNES than anything and also plan on getting/modding a USB SNES controller or two.  But I'd still like to be able to use the arcade button for SNES so I'm planning on:

Coin Button: Select
Player Start: Start

Then I have 6 buttons yet to account for (A B X Y L R).

So I'm thinking I will put 6/7/8 buttons.  I haven't made up my mind.  The coin and player start buttons will be up top.  Here are some possibilities for the other buttons where O is the joystick

a) Standard 6 button setup.  Maybe a 7th button on the botton row offset a bit to accomodate neo-geo.

--- Code: ---   X Y L
O  B A R

--- End code ---

My biggest problem with (a) is that L and R are a pain in the butt to use.  Some SNES games require you to hit L and R quickly and often.  So I could do some kind of setup like

b)

--- Code: ---  O  X Y C
 L R B A D

--- End code ---

where C and D are extra buttons.  So this is basically a standard 6-button setup with the additional L and R within reach of the joystick hand...I'm not real sure how this will work but I will do some mockups and see if I like it.  The I could use R B A D for 4-button fighters.

And here are some other alternatives I'm thinking about:

c) This keeps L and R separate so they would be easier to hit.  Or I could put L and R below the other buttons.

--- Code: ---    L R
   X Y C
O  B A D

--- End code ---

d) Diamond shaped.  Again, I could put L and R above the buttons or below the joystick.  I will probably not use this but since the SNES controller buttons are slanted I thought about it.

--- Code: ---    L R
     Y
O   X A
     B

--- End code ---

In the end, I'm going to put together some mockups and see which one works best.  I suggest you do the same.  Install the buttons in some cardboard and play around with it until you get them where you like.  Then transfer that design to wood.
ark_ader:
X-arcade have eight.
dafelandry:
8 buttons are fine... my Xarcade has 8 and runs SNES like a pro!!! it seems like much but as long as u set your defaults button 1,2 ,3, 4 and so forth you should be fine! Zombies Ate My Neighbours on a mame cab is the shiz!
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