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8 buttons too much?
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javeryh:
I guess it does depend on what you will be using your cab for but 8 would be too much for me.  The 6 button SF layout is plenty for me although I could justify the 7th button for the small handful of Neo Geo games that actually use all 4 buttons in a row (fighters).
Malenko:
I just dont understand the need for 8 buttons.  Theres only 6 action buttons on a SNES that are regularly used. the start buttonyou use for the arcade games and be used as the start button with SNES and the coin button can double as select or you can use the 7th button as a neogeo A button and select.


Also, nothing you've "said" is blasphemy, everyone is entitled to their opinions,even genesim. It is odd to ask people for their opinions if you dont intend to take their opinions into consideration. I do agree that an 8th button wont "clutter up the panel anymore" it will add to confusion and truth be told theres no need for it. I wanted to run SNES on my cab, but I have a vertically mounted CRT and I cant run the resolution high enough for Nvidia to rotate windows and none of the SNES emulators will rotate the display (that I know of)

I believe this is the part where we start asking you where you're going to to put you O and K buttons, volume control buttons, escape button,etc....
Dizzle:

--- Quote from: walterg74 on February 08, 2010, 12:54:29 am ---I don't really get people's obsession with playing SNES games (or any other console for that matter) on their cabinet...

The whole purpose of building a cabinet is to re-create the whole arcade experience and re living what it was like to play the games originally.  When were these games played on an ARCADE cabinet? (except at a cheap ass arcade place maybe).

SNES (and other console) games are meant to play in front of your tv with it's controller. Playing with an arcade cabinet is just lame...  :timebomb:

--- End quote ---

Lame?  Really?   :dizzy:

I have lots of fun with SNES games on my cabinet.  Many of them work really well with arcade controls.  I’m not gonna stand up and play any Final Fantasy on it, but I love the SNES version of Super Punchout.  The whole purpose of building an arcade cabinet is whatever the builder decides.  The Wii version of Tatsunoko vs. Capcom works tons better on my control panel than it does with a Gamecube or classic controller so there’s definitely a place for consoles/console emu’s in arcade cabinets.  Just look at the Dreamcast.

That being said, I have 7 buttons on my panel.  My MAME PCs share space with a Wii in one cab, a Dreamcast in another, and a host of console emu’s in both.  I haven’t run into anything where I really needed 8 buttons yet.  I haven’t tried PSX emulation yet, so that might change.  I also plan on sticking a PS3 in a cab, but I imagine that the types of game I really want to play on it won’t take all 8 buttons.
severdhed:
i say 8 is too many.  the more buttons you have, the more confusing it gets for your friends/family who try to use it.  you will remember what every button is set to do, because you are passionate about it.  if you put the start and select buttons right there with the action buttons for SNES games, you are going to constantly have to hit your friend for accidentally pausing the game because he keeps hitting the start button by mistake.  like many others said, use the p1/p2 start buttons as Start, and the coin buttons as select.

speaking from experience, and many control panel revisions, more is not always better.  the more controls and admin buttons you have, the more confusing it is for everyone else.  i say keep it as streamlined and simple as possible.  you are still going to have to explain how it works to your friends pretty frequently...they just wont remember how everything works.  i have light-up, labeled Pause and Exit buttons, and people still ask me how to pause or exit the game.

on a side note, to those of you using dedicated mouse buttons for your trackball, there is no real reason you would need to do that.  an easy way to clean up clutter on the control panel is to double up your buttons.  wire up two of your regular player 1 buttons to the mouse, and just configure mame to use mouse buttons for those inputs.  that way you will have access to the mouse buttons when you need them, but don't have to have dedicated buttons there for them.
justinjstark:

--- Quote from: severdhed on February 08, 2010, 10:27:58 am ---on a side note, to those of you using dedicated mouse buttons for your trackball, there is no real reason you would need to do that.  an easy way to clean up clutter on the control panel is to double up your buttons.  wire up two of your regular player 1 buttons to the mouse, and just configure mame to use mouse buttons for those inputs.  that way you will have access to the mouse buttons when you need them, but don't have to have dedicated buttons there for them.

--- End quote ---

Sorry to go all off-topic but argggh, this has been a problem for me lately.  Certain games/emulators don't recognise mouse buttons as inputs so this method causes problems.  Also, I want games like neverball/neverputt (which use the mouse and mouse buttons) to be intuitive to new users so I'm thinking dedicated mouse buttons (in a place near the trackball where they won't be confused) is the way to go...especially since my mame cab will be as much a computer as an arcade system.  To each his own I guess.
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