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8 buttons too much?

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Dafu:

I am planning of having 8 buttons per player, in two rows of 4 (the curved rows design). I can't actually think of any arcade game that uses 8, but since I plan to play SNES as well it seemed right (4 buttons, 2 shoulders, start, select = 8). Are there any arcade games that use this many buttons? If not I'm thinking maybe I should instead wire P1/P2 Starts to snes starts, and go with 7 buttons, 3 on each row and 1 offset diagonally.

DashRendar:

There are no arcade games that use that many--

But if you have a few more buttons, you could have a keyboard!   :lol

Gorotsuki:

It's not finished yet, but
I'm using 8 buttons.
6 for joystick, and
2 for trackball.



KapnKerfuffle:

Can't think of any with 8 buttons.  But I'm going with 7 buttons for my next panel to accomodate the NEO-GEO.  3 on top and 4 on bottom for the A,B,C,D button configuration found on the NEO-GEO cabs.

Malenko:

why not the street fighter layout and put a coin/ select button next to start?  most people have 3, 6 or 7 (the hybrid NeoGeo/Street Fighter layout) so you could use the 7th button for select?

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