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| The Best solution for making arcades without FREE PLAY have FREE PLAY? xmen? |
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| Malenko:
put a cherry switch behind the coin eject plastic piece, so when someone pushes in the coin return it registers a credit. All you have to do is run the wires in parallel to the ones that trip when you insert a coin. |
| Malenko:
as per your PM, heres some pix and an ugly diagram,lol the bottom cherry runs into existing wiring that I didnt "draw" here is an normal shot: and heres my million dollar diagram: basically, the coin eject "hammer" hits the 2nd cherry switch and registers a credit but coins can still be put in the mechs if so desired. I could have positioned the cherries up top a little different because if a coin gets stuck I gotta get it unstuck manually, but if your doing this to forgo the use of coins, you're golden. |
| parpunk:
hi thanks so much for taking the time to do that diagram, i'll look into it and try to figure it out. thanks |
| DeLuSioNal29:
I own the 6-player version of X-men. Here's a link to the manual (should be similar for your 4-player version): http://arcarc.xmission.com/PDF_Arcade_Manuals_and_Schematics/X-Men_(6%20player).pdf You should be able to set it for 7 credits per coin inserted. That will help a little bit so you'll not have to open it as often. Have you tried this? DeLuSioNaL29 |
| parpunk:
hey man yea i changed it to that for awhile, but i think i might just start going with tokens in it, since its already set up for tokens, and just set a big pile of them around lol. |
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