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| Kevin Mullins:
Figured "what the hell, I'll check it out" ... hmmm, plays slower than frozen snot on my PC. Guess I'll have to play the guessing game as to why my hardware doesn't like it now. :dunno |
| DJ_Izumi:
--- Quote from: Kevin Mullins on January 31, 2010, 07:23:54 pm ---Figured "what the hell, I'll check it out" ... hmmm, plays slower than frozen snot on my PC. Guess I'll have to play the guessing game as to why my hardware doesn't like it now. :dunno --- End quote --- Is your computer even comparable to the Taito Type X2's specs? Also, since Aksys only had to build their game to work on one version of the Type X2, apparently one with an ATi based card as reported by people who have opened the machine, it's safe to assume that Aksys NEVER coded the game to run on any other hardware. Sure DirectX calls and such shoudl be universal, anyone with experiences in PC gaming knows that it takes a lot of effort by a developer to get good realistic compatability on a wide range of hardware. When developing for an arcade platform, even a PC based one, you know your hardware will NEVER change so you only have to concern with making it run perfectly on that hardware. Though years down the line I can see people building dedicated homebrewed arcade machines for themselves that closely match the hardware of the game they want to run. Myself I havn't tested it. The Athlon 64 3200 in my PC is well outclassed by the Type X2 and it wouldn't have a chance at running. If I really wanted to play it, I'd go Xbox 360 for simplicity sake, but I'm not into fighting games much at all anyway, |
| Kevin Mullins:
--- Quote from: DJ_Izumi on January 31, 2010, 07:32:35 pm ---Is your computer even comparable to the Taito Type X2's specs? --- End quote --- I dunno..... pretty dang close according to these specs given, except maybe video card, I just swapped out my better one that died so my temp one may not be up to par for it. --- Quote ---System requirements: OS: Microsoft Windows XP Embedded SP2/SP3 CPU: Intel LGA 775 CPU. Supported CPUs include Celeron D 352, Pentium 4 651, Intel Core 2 Duo E6400 Chipset: Intel Q965 ICH8 Video output: 640x480 (VGA), or 1280x720 (HDTV 720p) RAM: 166/200MHz DDR2 SDRAM. Supported capacities 512MiB, 1GiB, 4GiB. GPU: PCI Express x16-based graphics. Supported GPU include ATI RADEON (x1600Pro, x1300LE) or NVIDIA GeForce (7900GS, 7600GS, 7300GS) --- End quote --- Either way.... it did run fine so to speak, just slow frame rates. And I'm not much into fighting games either. |
| ark_ader:
Interesting. What about the other Taito X2 games out there? * Aquarian Age Alternative (2006) * Battle Fantasia (2007) * BlazBlue: Calamity Trigger (2008) * BlazBlue: Continuum Shift (2009) * Chase H.Q. 2 (2007) * Elevator Action Death Parade (2009) * D1GP Arcade (2007) * Eternal Wheel (2007) * Haunted Museum (2009) * Hopping Urodo (2009) * KOF Maximum Impact Regulation A (2007) * Nippon Senor! (2009) * Oppopo Booom (2009) * Samurai Shodown: Edge of Destiny (2008) * Senko No Ronde Duo - Dis-United Order (2009) * Street Fighter IV (2008) * The King of Fighters XII (2009) * Trouble Witches AC (2008) |
| Grasshopper:
Personally, I think MAME is beginning to suffer massively from bloat, and a lack of focus. I wish the mamedevs would split the program in two and have one version for 2D era games and another for the 3D era. It makes sense to try and emulate the 2D games as accurately as possible, even at the expense of speed, because modern hardware is more than capable of doing so. But 3D era games require a different approach at least for the time being. It not currently possible to emulate those games accurately at anywhere near full speed, so some compromises need to be made. Also, as others have already pointed out, "documentation" is not such an issue for the 3D games as most of them run on already very well documented generic hardware. |
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