Main > Main Forum
MAME could become obsolete
SavannahLion:
Thank you Haze, at least someone sees my point.
DJ_Izumi:
--- Quote from: Haze on January 24, 2010, 08:29:19 pm ---but your choice of subject was purposefully inflammatory. It's this kind of bulls**t that gives 'emulation' a bad name. It has nothing to do with MAME, or emulation. It's not about to make either obsolete. This thing doesn't document any hardware at all, and is entirely about pirating the latest games. There are completely different goals involved and MAME will continue to do what it does regardless of platforms or systems being emulated. Maybe it makes MAME 'obsolete' to you, but to people with an interest in the actual hardware and seeing things done properly it has no impact whatsoever.
--- End quote ---
Actually I just think it's really cool to see a modern arcade platform running at home and running near perfectly instead of waiting until the year 2025 for it to show up in MAME. I had no intention for this thread to be inflammatory though it's too bad that you couldn't be more polite about it. Personally the game doesn't interest me because I'm not into fighting games, but it's neat. Type X and maybe other platform games appearing for home arcade while MAME is still catching up and trying to get the Model 3, NAOMI, System 246/256 and Chihiro running before 2015.
As for the hardware and documenting it; Modern arcade hardware isn't interesting. It's not inovative or crazy obscure solutions that are fun to look at. They're all just x86 PCs with custom motherboards and some flavor of Windows or Linux, every single one of them. There's nothing to document, it's already the most documented computer hardware on the planet. Hell, any PC developer could develop games for these arcade platforms without any needs for backward engineering the hardware, it's just like making a Windows game only with a few unique input features and security being the difference.
Haze:
--- Quote from: DJ_Izumi on January 24, 2010, 09:20:15 pm ---As for the hardware and documenting it; Modern arcade hardware isn't interesting. It's not inovative or crazy obscure solutions that are fun to look at. They're all just x86 PCs with custom motherboards and some flavor of Windows or Linux, every single one of them. There's nothing to document, it's already the most documented computer hardware on the planet. Hell, any PC developer could develop games for these arcade platforms without any needs for backward engineering the hardware, it's just like making a Windows game only with a few unique input features and security being the difference.
--- End quote ---
They'll usually stick with one specific motherboard for a system, and various other unique features tho. The security systems are interesting and worth documenting too, but the people making these bootlegs won't care to document that, just strip it away and forget about it.
Just remember, when pushed the arcade manufacturers can come up with security systems that last around 12 years (Capcom with CPS2/CPS3) or 18 years and still counting (Seibu with Legionnaire, Raiden 2 etc.) Both those security systems were a *direct* result of excessive bootlegging of their previous titles and in the Capcom case came at a significant reliability cost. The technology to produce even more secure systems already exists and is much stronger than back then, and the only reason home console systems have any kind of security weakness is because they need to be able to run whatever commercial software the user throws at them. Arcades have no such limitation, they can be designed to run the game they ship with only. There really are no winners in people hacking these games.
mh12:
not minding the title here..
if this is all so easy, wouldn't we have seen Street Fighter IV all over the net months before its console release? it's X2. and if any title were to push people to crack some security, that is it.
besides issues of encryption, i think there's just too many games now, with relatively very few in the arcades. anything that comes out in an arcade on something like the X2 is just going to be ported to the home systems in a matter of months with more features, possibly better graphics, and internet play (eg. SF4!). pirating this arcade stuff, for home use anyway, just doesn't seem worth the hassle at all.
DJ_Izumi:
--- Quote from: mh12 on January 25, 2010, 02:38:12 am ---not minding the title here..
if this is all so easy, wouldn't we have seen Street Fighter IV all over the net months before its console release? it's X2. and if any title were to push people to crack some security, that is it.
--- End quote ---
The X2's encryption may have just been figured out and I suspect this early in the system's life it's pretty hard to even get access to the software to dump it. The older it is the more likely a version will end up in the hands of a dumper to get dumped. Meanwhile a brand new game, I doubt most people can afford a machine of their own at this point and not a lot of operators would let someguy crawling around inside their Vewlix cab that they're still making payments on.